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authorMike Erwin <significant.bit@gmail.com>2015-11-22 19:35:21 +0300
committerMike Erwin <significant.bit@gmail.com>2015-11-22 19:35:21 +0300
commit4310a76b6043f6468eb9620452e77779a6320569 (patch)
treeb3bf685466dab62ed539536f575c8ffdbaeb6592 /source
parent307f1e7d2360de19d38a6b4c2e2b4323f505cf18 (diff)
OpenGL: bump gpu_buffers to GL 2.1
simple stuff! - remove ARB suffix from core functions & enums - remove checks for core features (VBOs, generic attribs) - keep checks for non-core features (draw elements base vertex)
Diffstat (limited to 'source')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c109
1 files changed, 54 insertions, 55 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index b4617b9790e..eeefa92dc78 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -80,21 +80,21 @@ static size_t gpu_buffer_size_from_type(DerivedMesh *dm, GPUBufferType type);
const GPUBufferTypeSettings gpu_buffer_type_settings[] = {
/* vertex */
- {GL_ARRAY_BUFFER_ARB, 3},
+ {GL_ARRAY_BUFFER, 3},
/* normal */
- {GL_ARRAY_BUFFER_ARB, 4}, /* we copy 3 shorts per normal but we add a fourth for alignment */
+ {GL_ARRAY_BUFFER, 4}, /* we copy 3 shorts per normal but we add a fourth for alignment */
/* mcol */
- {GL_ARRAY_BUFFER_ARB, 3},
+ {GL_ARRAY_BUFFER, 3},
/* uv */
- {GL_ARRAY_BUFFER_ARB, 2},
+ {GL_ARRAY_BUFFER, 2},
/* uv for texpaint */
- {GL_ARRAY_BUFFER_ARB, 4},
+ {GL_ARRAY_BUFFER, 4},
/* edge */
- {GL_ELEMENT_ARRAY_BUFFER_ARB, 2},
+ {GL_ELEMENT_ARRAY_BUFFER, 2},
/* uv edge */
- {GL_ELEMENT_ARRAY_BUFFER_ARB, 4},
+ {GL_ELEMENT_ARRAY_BUFFER, 4},
/* triangles, 1 point since we are allocating from tottriangle points, which account for all points */
- {GL_ELEMENT_ARRAY_BUFFER_ARB, 1},
+ {GL_ELEMENT_ARRAY_BUFFER, 1},
};
#define MAX_GPU_ATTRIB_DATA 32
@@ -210,7 +210,7 @@ static void gpu_buffer_pool_delete_last(GPUBufferPool *pool)
/* delete the buffer's data */
if (last->use_vbo)
- glDeleteBuffersARB(1, &last->id);
+ glDeleteBuffers(1, &last->id);
else
MEM_freeN(last->pointer);
@@ -337,10 +337,10 @@ static GPUBuffer *gpu_buffer_alloc_intern(size_t size, bool use_VBO)
if (use_VBO) {
/* create a new VBO and initialize it to the requested
* size */
- glGenBuffersARB(1, &buf->id);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, buf->id);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, size, NULL, GL_STATIC_DRAW_ARB);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ glGenBuffers(1, &buf->id);
+ glBindBuffer(GL_ARRAY_BUFFER, buf->id);
+ glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
}
else {
static int time = 0;
@@ -369,7 +369,8 @@ static GPUBuffer *gpu_buffer_alloc_intern(size_t size, bool use_VBO)
GPUBuffer *GPU_buffer_alloc(size_t size, bool force_vertex_arrays)
{
GPUBuffer *buffer;
- bool use_VBOs = (GLEW_ARB_vertex_buffer_object) && !(U.gameflags & USER_DISABLE_VBO) && !force_vertex_arrays;
+ bool use_VBOs = !(U.gameflags & USER_DISABLE_VBO) && !force_vertex_arrays;
+ /* TODO: remove USER_DISABLE_VBO from user prefs */
if (size == 0) {
/* Early out, no lock needed in this case. */
@@ -451,7 +452,7 @@ void GPU_buffer_multires_free(bool force)
if (force && BLI_thread_is_main()) {
if (mres_glob_buffer) {
if (mres_glob_buffer->id)
- glDeleteBuffersARB(1, &mres_glob_buffer->id);
+ glDeleteBuffers(1, &mres_glob_buffer->id);
else if (mres_glob_buffer->pointer)
MEM_freeN(mres_glob_buffer->pointer);
MEM_freeN(mres_glob_buffer);
@@ -529,7 +530,8 @@ static GPUBuffer *gpu_buffer_setup(DerivedMesh *dm, GPUDrawObject *object,
const GPUBufferTypeSettings *ts = &gpu_buffer_type_settings[type];
GLenum target = ts->gl_buffer_type;
size_t size = gpu_buffer_size_from_type(dm, type);
- bool use_VBOs = (GLEW_ARB_vertex_buffer_object) && !(U.gameflags & USER_DISABLE_VBO);
+ bool use_VBOs = !(U.gameflags & USER_DISABLE_VBO);
+ /* TODO: remove USER_DISABLE_VBO from user prefs */
GLboolean uploaded;
pool = gpu_get_global_buffer_pool();
@@ -556,16 +558,16 @@ static GPUBuffer *gpu_buffer_setup(DerivedMesh *dm, GPUDrawObject *object,
while (!success) {
/* bind the buffer and discard previous data,
* avoids stalling gpu */
- glBindBufferARB(target, buffer->id);
- glBufferDataARB(target, buffer->size, NULL, GL_STATIC_DRAW_ARB);
+ glBindBuffer(target, buffer->id);
+ glBufferData(target, buffer->size, NULL, GL_STATIC_DRAW);
/* attempt to map the buffer */
- if (!(varray = glMapBufferARB(target, GL_WRITE_ONLY_ARB))) {
+ if (!(varray = glMapBuffer(target, GL_WRITE_ONLY))) {
buffer = gpu_try_realloc(pool, buffer, size, true);
/* allocation still failed; fall back
* to legacy mode */
- if (!(buffer && (varray = glMapBufferARB(target, GL_WRITE_ONLY_ARB)))) {
+ if (!(buffer && (varray = glMapBuffer(target, GL_WRITE_ONLY)))) {
use_VBOs = false;
success = true;
}
@@ -584,10 +586,10 @@ static GPUBuffer *gpu_buffer_setup(DerivedMesh *dm, GPUDrawObject *object,
/* glUnmapBuffer returns GL_FALSE if
* the data store is corrupted; retry
* in that case */
- uploaded = glUnmapBufferARB(target);
+ uploaded = glUnmapBuffer(target);
}
}
- glBindBufferARB(target, 0);
+ glBindBuffer(target, 0);
}
if (!use_VBOs) {
/* VBO not supported, use vertex array fallback */
@@ -702,7 +704,7 @@ void GPU_vertex_setup(DerivedMesh *dm)
glEnableClientState(GL_VERTEX_ARRAY);
if (dm->drawObject->points->use_vbo) {
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, dm->drawObject->points->id);
+ glBindBuffer(GL_ARRAY_BUFFER, dm->drawObject->points->id);
glVertexPointer(3, GL_FLOAT, 0, 0);
}
else {
@@ -719,7 +721,7 @@ void GPU_normal_setup(DerivedMesh *dm)
glEnableClientState(GL_NORMAL_ARRAY);
if (dm->drawObject->normals->use_vbo) {
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, dm->drawObject->normals->id);
+ glBindBuffer(GL_ARRAY_BUFFER, dm->drawObject->normals->id);
glNormalPointer(GL_SHORT, 4 * sizeof(short), 0);
}
else {
@@ -736,7 +738,7 @@ void GPU_uv_setup(DerivedMesh *dm)
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
if (dm->drawObject->uv->use_vbo) {
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, dm->drawObject->uv->id);
+ glBindBuffer(GL_ARRAY_BUFFER, dm->drawObject->uv->id);
glTexCoordPointer(2, GL_FLOAT, 0, 0);
}
else {
@@ -753,7 +755,7 @@ void GPU_texpaint_uv_setup(DerivedMesh *dm)
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
if (dm->drawObject->uv_tex->use_vbo) {
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, dm->drawObject->uv_tex->id);
+ glBindBuffer(GL_ARRAY_BUFFER, dm->drawObject->uv_tex->id);
glTexCoordPointer(2, GL_FLOAT, 4 * sizeof(float), 0);
glClientActiveTexture(GL_TEXTURE2);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@@ -799,7 +801,7 @@ void GPU_color_setup(DerivedMesh *dm, int colType)
glEnableClientState(GL_COLOR_ARRAY);
if (dm->drawObject->colors->use_vbo) {
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, dm->drawObject->colors->id);
+ glBindBuffer(GL_ARRAY_BUFFER, dm->drawObject->colors->id);
glColorPointer(3, GL_UNSIGNED_BYTE, 0, 0);
}
else {
@@ -813,7 +815,7 @@ void GPU_buffer_bind_as_color(GPUBuffer *buffer)
{
glEnableClientState(GL_COLOR_ARRAY);
if (buffer->use_vbo) {
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffer->id);
+ glBindBuffer(GL_ARRAY_BUFFER, buffer->id);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, 0);
}
else {
@@ -834,7 +836,7 @@ void GPU_edge_setup(DerivedMesh *dm)
glEnableClientState(GL_VERTEX_ARRAY);
if (dm->drawObject->points->use_vbo) {
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, dm->drawObject->points->id);
+ glBindBuffer(GL_ARRAY_BUFFER, dm->drawObject->points->id);
glVertexPointer(3, GL_FLOAT, 0, 0);
}
else {
@@ -844,7 +846,7 @@ void GPU_edge_setup(DerivedMesh *dm)
GLStates |= GPU_BUFFER_VERTEX_STATE;
if (dm->drawObject->edges->use_vbo)
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, dm->drawObject->edges->id);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dm->drawObject->edges->id);
GLStates |= GPU_BUFFER_ELEMENT_STATE;
}
@@ -856,7 +858,7 @@ void GPU_uvedge_setup(DerivedMesh *dm)
glEnableClientState(GL_VERTEX_ARRAY);
if (dm->drawObject->uvedges->use_vbo) {
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, dm->drawObject->uvedges->id);
+ glBindBuffer(GL_ARRAY_BUFFER, dm->drawObject->uvedges->id);
glVertexPointer(2, GL_FLOAT, 0, 0);
}
else {
@@ -872,7 +874,7 @@ void GPU_triangle_setup(struct DerivedMesh *dm)
return;
if (dm->drawObject->triangles->use_vbo) {
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, dm->drawObject->triangles->id);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dm->drawObject->triangles->id);
}
GLStates |= GPU_BUFFER_ELEMENT_STATE;
@@ -917,7 +919,7 @@ void GPU_interleaved_attrib_setup(GPUBuffer *buffer, GPUAttrib data[], int numda
for (i = 0; i < MAX_GPU_ATTRIB_DATA; i++) {
if (attribData[i].index != -1) {
- glDisableVertexAttribArrayARB(attribData[i].index);
+ glDisableVertexAttribArray(attribData[i].index);
}
else
break;
@@ -928,7 +930,7 @@ void GPU_interleaved_attrib_setup(GPUBuffer *buffer, GPUAttrib data[], int numda
elementsize = element_size;
if (buffer->use_vbo) {
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffer->id);
+ glBindBuffer(GL_ARRAY_BUFFER, buffer->id);
basep = NULL;
}
else {
@@ -936,8 +938,8 @@ void GPU_interleaved_attrib_setup(GPUBuffer *buffer, GPUAttrib data[], int numda
}
for (i = 0; i < numdata; i++) {
- glEnableVertexAttribArrayARB(data[i].index);
- glVertexAttribPointerARB(data[i].index, data[i].size, data[i].type,
+ glEnableVertexAttribArray(data[i].index);
+ glVertexAttribPointer(data[i].index, data[i].size, data[i].type,
GL_FALSE, elementsize, (void *)(basep + offset));
offset += data[i].size * GPU_typesize(data[i].type);
@@ -954,7 +956,7 @@ void GPU_interleaved_attrib_unbind(void)
int i;
for (i = 0; i < MAX_GPU_ATTRIB_DATA; i++) {
if (attribData[i].index != -1) {
- glDisableVertexAttribArrayARB(attribData[i].index);
+ glDisableVertexAttribArray(attribData[i].index);
}
else
break;
@@ -981,9 +983,7 @@ void GPU_buffers_unbind(void)
glDisableClientState(GL_COLOR_ARRAY);
if (GLStates & GPU_BUFFER_ELEMENT_STATE) {
/* not guaranteed we used VBOs but in that case it's just a no-op */
- if (GLEW_ARB_vertex_buffer_object) {
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
- }
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
GLStates &= ~(GPU_BUFFER_VERTEX_STATE | GPU_BUFFER_NORMAL_STATE |
GPU_BUFFER_TEXCOORD_UNIT_0_STATE | GPU_BUFFER_TEXCOORD_UNIT_2_STATE |
@@ -991,7 +991,7 @@ void GPU_buffers_unbind(void)
for (i = 0; i < MAX_GPU_ATTRIB_DATA; i++) {
if (attribData[i].index != -1) {
- glDisableVertexAttribArrayARB(attribData[i].index);
+ glDisableVertexAttribArray(attribData[i].index);
}
else
break;
@@ -999,8 +999,7 @@ void GPU_buffers_unbind(void)
attribData[0].index = -1;
/* not guaranteed we used VBOs but in that case it's just a no-op */
- if (GLEW_ARB_vertex_buffer_object)
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void GPU_color_switch(int mode)
@@ -1019,8 +1018,8 @@ void GPU_color_switch(int mode)
static int gpu_binding_type_gl[] =
{
- GL_ARRAY_BUFFER_ARB,
- GL_ELEMENT_ARRAY_BUFFER_ARB
+ GL_ARRAY_BUFFER,
+ GL_ELEMENT_ARRAY_BUFFER
};
void *GPU_buffer_lock(GPUBuffer *buffer, GPUBindingType binding)
@@ -1032,8 +1031,8 @@ void *GPU_buffer_lock(GPUBuffer *buffer, GPUBindingType binding)
if (buffer->use_vbo) {
int bindtypegl = gpu_binding_type_gl[binding];
- glBindBufferARB(bindtypegl, buffer->id);
- varray = glMapBufferARB(bindtypegl, GL_WRITE_ONLY_ARB);
+ glBindBuffer(bindtypegl, buffer->id);
+ varray = glMapBuffer(bindtypegl, GL_WRITE_ONLY);
return varray;
}
else {
@@ -1050,10 +1049,10 @@ void *GPU_buffer_lock_stream(GPUBuffer *buffer, GPUBindingType binding)
if (buffer->use_vbo) {
int bindtypegl = gpu_binding_type_gl[binding];
- glBindBufferARB(bindtypegl, buffer->id);
+ glBindBuffer(bindtypegl, buffer->id);
/* discard previous data, avoid stalling gpu */
- glBufferDataARB(bindtypegl, buffer->size, 0, GL_STREAM_DRAW_ARB);
- varray = glMapBufferARB(bindtypegl, GL_WRITE_ONLY_ARB);
+ glBufferData(bindtypegl, buffer->size, 0, GL_STREAM_DRAW);
+ varray = glMapBuffer(bindtypegl, GL_WRITE_ONLY);
return varray;
}
else {
@@ -1067,8 +1066,8 @@ void GPU_buffer_unlock(GPUBuffer *buffer, GPUBindingType binding)
int bindtypegl = gpu_binding_type_gl[binding];
/* note: this operation can fail, could return
* an error code from this function? */
- glUnmapBufferARB(bindtypegl);
- glBindBufferARB(bindtypegl, 0);
+ glUnmapBuffer(bindtypegl);
+ glBindBuffer(bindtypegl, 0);
}
}
@@ -1076,7 +1075,7 @@ void GPU_buffer_bind(GPUBuffer *buffer, GPUBindingType binding)
{
if (buffer->use_vbo) {
int bindtypegl = gpu_binding_type_gl[binding];
- glBindBufferARB(bindtypegl, buffer->id);
+ glBindBuffer(bindtypegl, buffer->id);
}
}
@@ -1084,7 +1083,7 @@ void GPU_buffer_unbind(GPUBuffer *buffer, GPUBindingType binding)
{
if (buffer->use_vbo) {
int bindtypegl = gpu_binding_type_gl[binding];
- glBindBufferARB(bindtypegl, 0);
+ glBindBuffer(bindtypegl, 0);
}
}
@@ -1682,7 +1681,7 @@ GPU_PBVH_Buffers *GPU_build_grid_pbvh_buffers(int *grid_indices, int totgrid,
if (buffers->index_buf)
buffers->vert_buf = GPU_buffer_alloc(sizeof(VertexBufferFormat) * totgrid * key->grid_area, false);
- if (GLEW_ARB_draw_elements_base_vertex) {
+ if (GLEW_ARB_draw_elements_base_vertex /* 3.2 */) {
int i;
buffers->baseelemarray = MEM_mallocN(sizeof(int) * totgrid * 2, "GPU_PBVH_Buffers.baseelemarray");
buffers->baseindex = MEM_mallocN(sizeof(void *) * totgrid, "GPU_PBVH_Buffers.baseindex");