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authorPhilipp Oeser <info@graphics-engineer.com>2019-08-30 13:35:09 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2019-08-30 15:07:59 +0300
commit4608220c9b3c0adfdab3cd6994d29c0ced748794 (patch)
treed270344f804c980f70fd2ea2e781249f52e476b4 /source
parentb9ed30c25c703c479dddab1ad6fec2adba558335 (diff)
Fix (unreported) 'Duplicate Particle System' operator not ensuring
unique name This was leading to equally named particle systems, causing problems later on. Spotted while looking into T67958. Reviewers: brecht Differential Revision: https://developer.blender.org/D5632
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/physics/particle_object.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c
index bb8a31966ef..fbaf02b7b3f 100644
--- a/source/blender/editors/physics/particle_object.c
+++ b/source/blender/editors/physics/particle_object.c
@@ -1140,6 +1140,7 @@ static bool copy_particle_systems_to_object(const bContext *C,
/* append to the object */
BLI_addtail(&ob_to->particlesystem, psys);
+ psys_unique_name(ob_to, psys, psys->name);
/* add a particle system modifier for each system */
md = modifier_new(eModifierType_ParticleSystem);