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authorMartin Poirier <theeth@yahoo.com>2008-06-23 03:07:42 +0400
committerMartin Poirier <theeth@yahoo.com>2008-06-23 03:07:42 +0400
commitb22d3e615d75232ba0ac3327acb4c1b0101e77a4 (patch)
tree85ada06631b3f2a79de01394becade3884493b77 /source
parent484ac5ea1a7c632a5bf1347f48ef34437d0e9700 (diff)
Moving Line to Line intersection into arithb
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenlib/BLI_arithb.h1
-rw-r--r--source/blender/blenlib/intern/arithb.c68
-rw-r--r--source/blender/python/api2_2x/Mathutils.c62
3 files changed, 78 insertions, 53 deletions
diff --git a/source/blender/blenlib/BLI_arithb.h b/source/blender/blenlib/BLI_arithb.h
index 4d277cf98e1..4fa880c36d1 100644
--- a/source/blender/blenlib/BLI_arithb.h
+++ b/source/blender/blenlib/BLI_arithb.h
@@ -374,6 +374,7 @@ void LocQuatSizeToMat4(float mat[][4], float loc[3], float quat[4], float size[3
void tubemap(float x, float y, float z, float *u, float *v);
void spheremap(float x, float y, float z, float *u, float *v);
+int LineIntersectLine(float v1[3], float v2[3], float v3[3], float v4[3], float i1[3], float i2[3]);
int LineIntersectsTriangle(float p1[3], float p2[3], float v0[3], float v1[3], float v2[3], float *lambda, float *uv);
int RayIntersectsTriangle(float p1[3], float d[3], float v0[3], float v1[3], float v2[3], float *lambda, float *uv);
int SweepingSphereIntersectsTriangleUV(float p1[3], float p2[3], float radius, float v0[3], float v1[3], float v2[3], float *lambda, float *ipoint);
diff --git a/source/blender/blenlib/intern/arithb.c b/source/blender/blenlib/intern/arithb.c
index 322a9e6fd02..2084ab3da5f 100644
--- a/source/blender/blenlib/intern/arithb.c
+++ b/source/blender/blenlib/intern/arithb.c
@@ -4032,6 +4032,74 @@ int AxialLineIntersectsTriangle(int axis, float p1[3], float p2[3], float v0[3],
return 1;
}
+/* Returns the number of point of interests
+ * 0 - lines are colinear
+ * 1 - lines are coplanar, i1 is set to intersection
+ * 2 - i1 and i2 are the nearest points on line 1 (v1, v2) and line 2 (v3, v4) respectively
+ * */
+int LineIntersectLine(float v1[3], float v2[3], float v3[3], float v4[3], float i1[3], float i2[3])
+{
+ float a[3], b[3], c[3], ab[3], cb[3], dir1[3], dir2[3];
+ float d;
+
+ VecSubf(c, v3, v1);
+ VecSubf(a, v2, v1);
+ VecSubf(b, v4, v3);
+
+ VecCopyf(dir1, a);
+ Normalize(dir1);
+ VecCopyf(dir2, b);
+ Normalize(dir2);
+ d = Inpf(dir1, dir2);
+ if (d == 1.0f || d == -1.0f) {
+ /* colinear */
+ return 0;
+ }
+
+ Crossf(ab, a, b);
+ d = Inpf(c, ab);
+
+ /* test if the two lines are coplanar */
+ if (d > -0.000001f && d < 0.000001f) {
+ Crossf(cb, c, b);
+
+ VecMulf(a, Inpf(cb, ab) / Inpf(ab, ab));
+ VecAddf(i1, v1, a);
+ VecCopyf(i2, i1);
+
+ return 1; /* one intersection only */
+ }
+ /* if not */
+ else {
+ float n[3], t[3];
+ float v3t[3], v4t[3];
+ VecSubf(t, v1, v3);
+
+ /* offset between both plane where the lines lies */
+ Crossf(n, a, b);
+ Projf(t, t, n);
+
+ /* for the first line, offset the second line until it is coplanar */
+ VecAddf(v3t, v3, t);
+ VecAddf(v4t, v4, t);
+
+ VecSubf(c, v3t, v1);
+ VecSubf(a, v2, v1);
+ VecSubf(b, v4t, v3);
+
+ Crossf(ab, a, b);
+ Crossf(cb, c, b);
+
+ VecMulf(a, Inpf(cb, ab) / Inpf(ab, ab));
+ VecAddf(i1, v1, a);
+
+ /* for the second line, just substract the offset from the first intersection point */
+ VecSubf(i2, i1, t);
+
+ return 2; /* two nearest points */
+ }
+}
+
int AabbIntersectAabb(float min1[3], float max1[3], float min2[3], float max2[3])
{
return (min1[0]<max2[0] && min1[1]<max2[1] && min1[2]<max2[2] &&
diff --git a/source/blender/python/api2_2x/Mathutils.c b/source/blender/python/api2_2x/Mathutils.c
index 87ac3e3e6ba..85c56a61628 100644
--- a/source/blender/python/api2_2x/Mathutils.c
+++ b/source/blender/python/api2_2x/Mathutils.c
@@ -1452,8 +1452,8 @@ PyObject *M_Mathutils_LineIntersect( PyObject * self, PyObject * args )
"vectors must be of the same size\n" ) );
if( vec1->size == 3 || vec1->size == 2) {
- float a[3], b[3], c[3], ab[3], cb[3], dir1[3], dir2[3];
- float d;
+ int result;
+
if (vec1->size == 3) {
VECCOPY(v1, vec1->vec);
VECCOPY(v2, vec2->vec);
@@ -1477,63 +1477,19 @@ PyObject *M_Mathutils_LineIntersect( PyObject * self, PyObject * args )
v4[1] = vec4->vec[1];
v4[2] = 0.0f;
}
+
+ result = LineIntersectLine(v1, v2, v3, v4, i1, i2);
- VecSubf(c, v3, v1);
- VecSubf(a, v2, v1);
- VecSubf(b, v4, v3);
-
- VECCOPY(dir1, a);
- Normalize(dir1);
- VECCOPY(dir2, b);
- Normalize(dir2);
- d = Inpf(dir1, dir2);
- if (d == 1.0f || d == -1.0f) {
+ if (result == 0) {
/* colinear */
return EXPP_incr_ret( Py_None );
}
-
- Crossf(ab, a, b);
- d = Inpf(c, ab);
-
- /* test if the two lines are coplanar */
- if (d > -0.000001f && d < 0.000001f) {
- Crossf(cb, c, b);
-
- VecMulf(a, Inpf(cb, ab) / Inpf(ab, ab));
- VecAddf(i1, v1, a);
- VECCOPY(i2, i1);
- }
- /* if not */
else {
- float n[3], t[3];
- VecSubf(t, v1, v3);
-
- /* offset between both plane where the lines lies */
- Crossf(n, a, b);
- Projf(t, t, n);
-
- /* for the first line, offset the second line until it is coplanar */
- VecAddf(v3, v3, t);
- VecAddf(v4, v4, t);
-
- VecSubf(c, v3, v1);
- VecSubf(a, v2, v1);
- VecSubf(b, v4, v3);
-
- Crossf(ab, a, b);
- Crossf(cb, c, b);
-
- VecMulf(a, Inpf(cb, ab) / Inpf(ab, ab));
- VecAddf(i1, v1, a);
-
- /* for the second line, just substract the offset from the first intersection point */
- VecSubf(i2, i1, t);
+ tuple = PyTuple_New( 2 );
+ PyTuple_SetItem( tuple, 0, newVectorObject(i1, vec1->size, Py_NEW) );
+ PyTuple_SetItem( tuple, 1, newVectorObject(i2, vec1->size, Py_NEW) );
+ return tuple;
}
-
- tuple = PyTuple_New( 2 );
- PyTuple_SetItem( tuple, 0, newVectorObject(i1, vec1->size, Py_NEW) );
- PyTuple_SetItem( tuple, 1, newVectorObject(i2, vec1->size, Py_NEW) );
- return tuple;
}
else {
return ( EXPP_ReturnPyObjError( PyExc_TypeError,