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authorClément Foucault <foucault.clem@gmail.com>2022-10-07 14:13:23 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-10-07 14:13:23 +0300
commitbae22ac7b48062b94e9061e6bf1a7a756e919ed3 (patch)
tree8a3b3a6c9c0288cb206b3ebabaaaeebfde04d942 /source
parent6fd557e2c289bd37e46f855c4ec5b96ec8c30291 (diff)
DRW: Remove mouse_pixel and is_inverted from ViewInfos
This is part of the effor to simplify the View struct in order to implement multiview rendering. `mouse_pixel` is only use for debug purpose and will be reintroduced later. `is_inverted` is moved to `draw::View`.
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/intern/draw_manager_data.cc7
-rw-r--r--source/blender/draw/intern/draw_shader_shared.h8
-rw-r--r--source/blender/draw/intern/draw_view.cc2
-rw-r--r--source/blender/draw/intern/draw_view.hh3
-rw-r--r--source/blender/draw/intern/shaders/common_view_lib.glsl3
5 files changed, 5 insertions, 18 deletions
diff --git a/source/blender/draw/intern/draw_manager_data.cc b/source/blender/draw/intern/draw_manager_data.cc
index 42c574dd4d5..1c8d38ba162 100644
--- a/source/blender/draw/intern/draw_manager_data.cc
+++ b/source/blender/draw/intern/draw_manager_data.cc
@@ -2176,13 +2176,6 @@ DRWView *DRW_view_create(const float viewmat[4][4],
view->visibility_fn = visibility_fn;
view->parent = nullptr;
- if (DST.draw_ctx.evil_C && DST.draw_ctx.region) {
- int region_origin[2] = {DST.draw_ctx.region->winrct.xmin, DST.draw_ctx.region->winrct.ymin};
- wmWindow *win = CTX_wm_window(DST.draw_ctx.evil_C);
- wm_cursor_position_get(win, &view->storage.mouse_pixel[0], &view->storage.mouse_pixel[1]);
- sub_v2_v2v2_int(view->storage.mouse_pixel, view->storage.mouse_pixel, region_origin);
- }
-
DRW_view_update(view, viewmat, winmat, culling_viewmat, culling_winmat);
return view;
diff --git a/source/blender/draw/intern/draw_shader_shared.h b/source/blender/draw/intern/draw_shader_shared.h
index 3d41cbc8511..bf055daea3d 100644
--- a/source/blender/draw/intern/draw_shader_shared.h
+++ b/source/blender/draw/intern/draw_shader_shared.h
@@ -66,14 +66,6 @@ struct ViewInfos {
float4x4 viewinv;
float4x4 winmat;
float4x4 wininv;
-
- /** For debugging purpose */
- /* Mouse pixel. */
- int2 mouse_pixel;
-
- /** True if facing needs to be inverted. */
- bool1 is_inverted;
- int _pad0;
};
BLI_STATIC_ASSERT_ALIGN(ViewInfos, 16)
diff --git a/source/blender/draw/intern/draw_view.cc b/source/blender/draw/intern/draw_view.cc
index 89a8826e628..13b03e5a945 100644
--- a/source/blender/draw/intern/draw_view.cc
+++ b/source/blender/draw/intern/draw_view.cc
@@ -22,7 +22,7 @@ void View::sync(const float4x4 &view_mat, const float4x4 &win_mat)
data_.winmat = win_mat;
data_.wininv = win_mat.inverted();
- data_.is_inverted = (is_negative_m4(view_mat.ptr()) == is_negative_m4(win_mat.ptr()));
+ is_inverted_ = (is_negative_m4(view_mat.ptr()) == is_negative_m4(win_mat.ptr()));
BoundBox &bound_box = *reinterpret_cast<BoundBox *>(&culling_.corners);
BoundSphere &bound_sphere = *reinterpret_cast<BoundSphere *>(&culling_.bound_sphere);
diff --git a/source/blender/draw/intern/draw_view.hh b/source/blender/draw/intern/draw_view.hh
index aef8b5865be..d31cfec679e 100644
--- a/source/blender/draw/intern/draw_view.hh
+++ b/source/blender/draw/intern/draw_view.hh
@@ -35,6 +35,7 @@ class View {
const char *debug_name_;
+ bool is_inverted_ = false;
bool do_visibility_ = true;
bool dirty_ = true;
bool frozen_ = false;
@@ -59,7 +60,7 @@ class View {
bool is_inverted() const
{
- return data_.is_inverted;
+ return is_inverted_;
}
float far_clip() const
diff --git a/source/blender/draw/intern/shaders/common_view_lib.glsl b/source/blender/draw/intern/shaders/common_view_lib.glsl
index eafa36c4351..90c1e0490b8 100644
--- a/source/blender/draw/intern/shaders/common_view_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_view_lib.glsl
@@ -25,7 +25,8 @@ layout(std140) uniform viewBlock
# endif
#endif
-#define IS_DEBUG_MOUSE_FRAGMENT (ivec2(gl_FragCoord) == drw_view.mouse_pixel)
+/* Not supported anymore. TODO(fclem): Add back support. */
+// #define IS_DEBUG_MOUSE_FRAGMENT (ivec2(gl_FragCoord) == drw_view.mouse_pixel)
#define IS_FIRST_INVOCATION (gl_GlobalInvocationID == uvec3(0))
#define cameraForward ViewMatrixInverse[2].xyz