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authorBrecht Van Lommel <brecht@blender.org>2020-04-22 14:54:35 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-04-22 14:59:14 +0300
commitbc83fc9c04bef0e151518e8da299243999363799 (patch)
tree9528b342b647cf14f19f538b5c207bbabf17fb59 /source
parentb2cc2dda9c37775b04b6a9b4e07a25a51c74c693 (diff)
Fix T75981: crash in sculpt mode with mesh that used to have multiple materials
The material indices in a mesh can exceed the number of available materials slots in the object or mesh, sculpt drawing was not taking that into account.
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c8
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.c2
-rw-r--r--source/blender/draw/intern/DRW_render.h5
-rw-r--r--source/blender/draw/intern/draw_manager_data.c11
4 files changed, 19 insertions, 7 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 10ad8f3f1be..dca9f2901ab 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -2089,16 +2089,16 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
for (int i = 0; i < materials_len; i++) {
sculpt_shgrps_array[i] = shgrps_array[i].shading_grp;
}
- DRW_shgroup_call_sculpt_with_materials(sculpt_shgrps_array, ob, use_vcol);
+ DRW_shgroup_call_sculpt_with_materials(sculpt_shgrps_array, materials_len, ob, use_vcol);
for (int i = 0; i < materials_len; i++) {
sculpt_shgrps_array[i] = shgrps_array[i].depth_grp;
}
- DRW_shgroup_call_sculpt_with_materials(sculpt_shgrps_array, ob, use_vcol);
+ DRW_shgroup_call_sculpt_with_materials(sculpt_shgrps_array, materials_len, ob, use_vcol);
for (int i = 0; i < materials_len; i++) {
sculpt_shgrps_array[i] = shgrps_array[i].depth_clip_grp;
}
- DRW_shgroup_call_sculpt_with_materials(sculpt_shgrps_array, ob, use_vcol);
+ DRW_shgroup_call_sculpt_with_materials(sculpt_shgrps_array, materials_len, ob, use_vcol);
for (int renderpass_index = 0;
renderpass_index < stl->g_data->render_passes_material_count;
@@ -2106,7 +2106,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
for (int i = 0; i < materials_len; i++) {
sculpt_shgrps_array[i] = shgrps_array[i].material_accum_grp[renderpass_index];
}
- DRW_shgroup_call_sculpt_with_materials(sculpt_shgrps_array, ob, use_vcol);
+ DRW_shgroup_call_sculpt_with_materials(sculpt_shgrps_array, materials_len, ob, use_vcol);
}
/* TODO(fclem): Support shadows in sculpt mode. */
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
index c6c594dc04d..f3554f32205 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.c
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -126,7 +126,7 @@ static void workbench_cache_sculpt_populate(WORKBENCH_PrivateData *wpd,
for (int i = 0; i < materials_len; i++) {
shgrps[i] = workbench_material_setup(wpd, ob, i + 1, color_type, NULL);
}
- DRW_shgroup_call_sculpt_with_materials(shgrps, ob, false);
+ DRW_shgroup_call_sculpt_with_materials(shgrps, materials_len, ob, false);
}
}
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index de4bf0303fe..663567fd51e 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -411,7 +411,10 @@ void DRW_shgroup_call_instances_with_attrs(DRWShadingGroup *shgroup,
struct GPUBatch *inst_attributes);
void DRW_shgroup_call_sculpt(DRWShadingGroup *sh, Object *ob, bool wire, bool mask, bool vcol);
-void DRW_shgroup_call_sculpt_with_materials(DRWShadingGroup **sh, Object *ob, bool vcol);
+void DRW_shgroup_call_sculpt_with_materials(DRWShadingGroup **sh,
+ int num_sh,
+ Object *ob,
+ bool vcol);
DRWCallBuffer *DRW_shgroup_call_buffer(DRWShadingGroup *shading_group,
struct GPUVertFormat *format,
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 0544bb3c49b..1d0fe957631 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -858,6 +858,7 @@ void DRW_shgroup_call_instances_with_attrs(DRWShadingGroup *shgroup,
typedef struct DRWSculptCallbackData {
Object *ob;
DRWShadingGroup **shading_groups;
+ int num_shading_groups;
bool use_wire;
bool use_mats;
bool use_mask;
@@ -896,6 +897,9 @@ static void sculpt_draw_cb(DRWSculptCallbackData *scd, GPU_PBVH_Buffers *buffers
if (scd->use_mats) {
index = GPU_pbvh_buffers_material_index_get(buffers);
+ if (index >= scd->num_shading_groups) {
+ index = 0;
+ }
}
DRWShadingGroup *shgrp = scd->shading_groups[index];
@@ -1035,6 +1039,7 @@ void DRW_shgroup_call_sculpt(
DRWSculptCallbackData scd = {
.ob = ob,
.shading_groups = &shgroup,
+ .num_shading_groups = 1,
.use_wire = use_wire,
.use_mats = false,
.use_mask = use_mask,
@@ -1042,11 +1047,15 @@ void DRW_shgroup_call_sculpt(
drw_sculpt_generate_calls(&scd, use_vcol);
}
-void DRW_shgroup_call_sculpt_with_materials(DRWShadingGroup **shgroups, Object *ob, bool use_vcol)
+void DRW_shgroup_call_sculpt_with_materials(DRWShadingGroup **shgroups,
+ int num_shgroups,
+ Object *ob,
+ bool use_vcol)
{
DRWSculptCallbackData scd = {
.ob = ob,
.shading_groups = shgroups,
+ .num_shading_groups = num_shgroups,
.use_wire = false,
.use_mats = true,
.use_mask = false,