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authorSybren A. Stüvel <sybren@blender.org>2020-02-14 17:21:19 +0300
committerSybren A. Stüvel <sybren@blender.org>2020-02-14 17:41:17 +0300
commit7c5a44c71f13ef00067f5c5951a275eb2eab2eef (patch)
treeb6863c96d32b1f0a63df2713c795372a2a11c483 /tests
parentf457dc122d1d58f5e0e35db746104b69332597b0 (diff)
Alembic: refactor import and export of transformations
The Alembic importer now works with local coordinates. Previously, the importer converted transformations from Alembic to world coordinates before processing them further; this processing often included re-converting to local coordinates. This change made it possible to remove some code that assumed that a child transform was only read after its parent transform. Blender's Alembic code follows the Maya convention, where in the zero orientation the camera looks forward instead of down. This extra rotation is now handled more consistently, and now also properly handles children of cameras. This fixes T73269. Unit tests were added to at least ensure that the importer and exporter are compatible with each other, and that static and animated camera transforms are handled in the same way.
Diffstat (limited to 'tests')
-rw-r--r--tests/python/bl_alembic_io_test.py104
1 files changed, 102 insertions, 2 deletions
diff --git a/tests/python/bl_alembic_io_test.py b/tests/python/bl_alembic_io_test.py
index 41b28cb7c33..0f74b773c32 100644
--- a/tests/python/bl_alembic_io_test.py
+++ b/tests/python/bl_alembic_io_test.py
@@ -22,11 +22,14 @@
./blender.bin --background -noaudio --factory-startup --python tests/python/bl_alembic_io_test.py -- --testdir /path/to/lib/tests/alembic
"""
+import math
import pathlib
import sys
+import tempfile
import unittest
import bpy
+from mathutils import Euler, Matrix, Vector
args = None
@@ -134,8 +137,6 @@ class SimpleImportTest(AbstractAlembicTest):
self.assertEqual('Cube' in ob.name, ob.select_get())
def test_change_path_constraint(self):
- import math
-
fname = 'cube-rotating1.abc'
abc = self.testdir / fname
relpath = bpy.path.relpath(str(abc))
@@ -250,6 +251,105 @@ class VertexColourImportTest(AbstractAlembicTest):
self.assertAlmostEqualFloatArray(layer.data[99].color, (0.1294117, 0.3529411, 0.7529411, 1.0))
+class CameraExportImportTest(unittest.TestCase):
+ names = [
+ 'CAM_Unit_Transform',
+ 'CAM_Look_+Y',
+ 'CAM_Static_Child_Left',
+ 'CAM_Static_Child_Right',
+ 'Static_Child',
+ 'CAM_Animated',
+ 'CAM_Animated_Child_Left',
+ 'CAM_Animated_Child_Right',
+ 'Animated_Child',
+ ]
+
+ def setUp(self):
+ self._tempdir = tempfile.TemporaryDirectory()
+ self.tempdir = pathlib.Path(self._tempdir.name)
+
+ def tearDown(self):
+ self._tempdir.cleanup()
+
+ def test_export_hierarchy(self):
+ self.do_export_import_test(flatten=False)
+
+ # Double-check that the export was hierarchical.
+ objects = bpy.context.scene.collection.objects
+ for name in self.names:
+ if 'Child' in name:
+ self.assertIsNotNone(objects[name].parent)
+ else:
+ self.assertIsNone(objects[name].parent)
+
+ def test_export_flattened(self):
+ self.do_export_import_test(flatten=True)
+
+ # Double-check that the export was flat.
+ objects = bpy.context.scene.collection.objects
+ for name in self.names:
+ self.assertIsNone(objects[name].parent)
+
+ def do_export_import_test(self, *, flatten: bool):
+ bpy.ops.wm.open_mainfile(filepath=str(args.testdir / "camera_transforms.blend"))
+
+ abc_path = self.tempdir / "camera_transforms.abc"
+ self.assertIn('FINISHED', bpy.ops.wm.alembic_export(
+ filepath=str(abc_path),
+ renderable_only=False,
+ flatten=flatten,
+ ))
+
+ # Re-import what we just exported into an empty file.
+ bpy.ops.wm.open_mainfile(filepath=str(args.testdir / "empty.blend"))
+ self.assertIn('FINISHED', bpy.ops.wm.alembic_import(filepath=str(abc_path)))
+
+ # Test that the import was ok.
+ bpy.context.scene.frame_set(1)
+ self.loc_rot_scale('CAM_Unit_Transform', (0, 0, 0), (0, 0, 0))
+
+ self.loc_rot_scale('CAM_Look_+Y', (2, 0, 0), (90, 0, 0))
+ self.loc_rot_scale('CAM_Static_Child_Left', (2-0.15, 0, 0), (90, 0, 0))
+ self.loc_rot_scale('CAM_Static_Child_Right', (2+0.15, 0, 0), (90, 0, 0))
+ self.loc_rot_scale('Static_Child', (2, 0, 1), (90, 0, 0))
+
+ self.loc_rot_scale('CAM_Animated', (4, 0, 0), (90, 0, 0))
+ self.loc_rot_scale('CAM_Animated_Child_Left', (4-0.15, 0, 0), (90, 0, 0))
+ self.loc_rot_scale('CAM_Animated_Child_Right', (4+0.15, 0, 0), (90, 0, 0))
+ self.loc_rot_scale('Animated_Child', (4, 0, 1), (90, 0, 0))
+
+ bpy.context.scene.frame_set(10)
+
+ self.loc_rot_scale('CAM_Animated', (4, 1, 2), (90, 0, 25))
+ self.loc_rot_scale('CAM_Animated_Child_Left', (3.864053, 0.936607, 2), (90, 0, 25))
+ self.loc_rot_scale('CAM_Animated_Child_Right', (4.135946, 1.063392, 2), (90, 0, 25))
+ self.loc_rot_scale('Animated_Child', (4, 1, 3), (90, -45, 25))
+
+ def loc_rot_scale(self, name: str, expect_loc, expect_rot_deg):
+ """Assert world loc/rot/scale is OK."""
+
+ objects = bpy.context.scene.collection.objects
+ depsgraph = bpy.context.evaluated_depsgraph_get()
+ ob_eval = objects[name].evaluated_get(depsgraph)
+
+ actual_loc = ob_eval.matrix_world.to_translation()
+ actual_rot = ob_eval.matrix_world.to_euler('XYZ')
+ actual_scale = ob_eval.matrix_world.to_scale()
+
+ self.assertAlmostEqual(expect_loc[0], actual_loc.x, delta=1e-5)
+ self.assertAlmostEqual(expect_loc[1], actual_loc.y, delta=1e-5)
+ self.assertAlmostEqual(expect_loc[2], actual_loc.z, delta=1e-5)
+
+ self.assertAlmostEqual(expect_rot_deg[0], math.degrees(actual_rot.x), delta=1e-5)
+ self.assertAlmostEqual(expect_rot_deg[1], math.degrees(actual_rot.y), delta=1e-5)
+ self.assertAlmostEqual(expect_rot_deg[2], math.degrees(actual_rot.z), delta=1e-5)
+
+ # This test doesn't use scale.
+ self.assertAlmostEqual(1, actual_scale.x, delta=1e-5)
+ self.assertAlmostEqual(1, actual_scale.y, delta=1e-5)
+ self.assertAlmostEqual(1, actual_scale.z, delta=1e-5)
+
+
def main():
global args
import argparse