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authorDaniel Genrich <daniel.genrich@gmx.net>2008-01-30 02:13:31 +0300
committerDaniel Genrich <daniel.genrich@gmx.net>2008-01-30 02:13:31 +0300
commit7a7a52226f52952534c93832c3e7b0492ec0ad30 (patch)
treeeef652aeff416bc8a3857172984d786c76861666 /tools
parent2e697f3b9395eb0eb1649997588f3e73a4e1ba8b (diff)
makes bullet independant from gameengine for cmake, introduces esc-key during sim, disables collisions when no bullet there
Diffstat (limited to 'tools')
-rw-r--r--tools/Blender.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/Blender.py b/tools/Blender.py
index 77262d6eaaf..06ffba6912c 100644
--- a/tools/Blender.py
+++ b/tools/Blender.py
@@ -392,6 +392,8 @@ class BlenderEnvironment(SConsEnvironment):
lenv.Append(CPPDEFINES=defines)
if lenv['WITH_BF_GAMEENGINE']:
lenv.Append(CPPDEFINES=['GAMEBLENDER=1'])
+ if lenv['WITH_BF_BULLET']:
+ lenv.Append(CPPDEFINES=['WITH_BULLET=1'])
# debug or not
# CXXFLAGS defaults to CCFLAGS, therefore
# we Replace() rather than Append() to CXXFLAGS the first time