diff options
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 1 | ||||
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 1 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.c | 15 | ||||
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl | 19 |
4 files changed, 36 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index ff826f40344..50d587c22fc 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -139,6 +139,7 @@ data_to_c_simple(shaders/gpu_shader_point_uniform_color_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_point_varying_color_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_3D_point_fixed_size_varying_color_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_3D_point_varying_size_no_color_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_text_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_text_frag.glsl SRC) diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 0845178cab8..f303697cbfa 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -107,6 +107,7 @@ typedef enum GPUBuiltinShader { /* points */ GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR, GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR, + GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR, } GPUBuiltinShader; GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader); diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index 98c2f23ae75..26dea79132c 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -65,6 +65,7 @@ extern char datatoc_gpu_shader_point_uniform_color_frag_glsl[]; extern char datatoc_gpu_shader_point_varying_color_frag_glsl[]; extern char datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl[]; extern char datatoc_gpu_shader_3D_point_varying_size_no_color_vert_glsl[]; +extern char datatoc_gpu_shader_3D_point_varying_size_varying_color_vert_glsl[]; extern char datatoc_gpu_shader_text_vert_glsl[]; extern char datatoc_gpu_shader_text_frag_glsl[]; @@ -111,6 +112,7 @@ static struct GPUShadersGlobal { /* points */ GPUShader *point_fixed_size_varying_color_3D; GPUShader *point_varying_size_uniform_color_3D; + GPUShader *point_varying_size_varying_color_3D; } shaders; } GG = {{NULL}}; @@ -733,6 +735,14 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader) NULL, NULL, NULL, 0, 0, 0); retval = GG.shaders.point_varying_size_uniform_color_3D; break; + case GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR: + if (!GG.shaders.point_varying_size_varying_color_3D) + GG.shaders.point_varying_size_varying_color_3D = GPU_shader_create( + datatoc_gpu_shader_3D_point_varying_size_varying_color_vert_glsl, + datatoc_gpu_shader_point_varying_color_frag_glsl, + NULL, NULL, NULL, 0, 0, 0); + retval = GG.shaders.point_varying_size_varying_color_3D; + break; } if (retval == NULL) @@ -899,6 +909,11 @@ void GPU_shader_free_builtin_shaders(void) GG.shaders.point_varying_size_uniform_color_3D = NULL; } + if (GG.shaders.point_varying_size_varying_color_3D) { + GPU_shader_free(GG.shaders.point_varying_size_varying_color_3D); + GG.shaders.point_varying_size_varying_color_3D = NULL; + } + for (i = 0; i < 2 * MAX_FX_SHADERS; ++i) { if (GG.shaders.fx_shaders[i]) { GPU_shader_free(GG.shaders.fx_shaders[i]); diff --git a/source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl new file mode 100644 index 00000000000..529b46d3e2b --- /dev/null +++ b/source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl @@ -0,0 +1,19 @@ + +#if __VERSION__ == 120 + attribute vec3 pos; + attribute float size; + attribute vec4 color; + varying vec4 finalColor; +#else + in vec3 pos; + in float size; + in vec4 color; + out vec4 finalColor; +#endif + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 1.0); + gl_PointSize = size; + finalColor = color; +} |