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-rw-r--r--intern/cycles/blender/mesh.cpp37
-rw-r--r--release/scripts/startup/bl_ui/properties_data_mesh.py2
-rw-r--r--source/blender/blenkernel/BKE_mesh.h27
-rw-r--r--source/blender/blenkernel/BKE_mesh_legacy_convert.h10
-rw-r--r--source/blender/blenkernel/intern/customdata.cc2
-rw-r--r--source/blender/blenkernel/intern/fluid.c7
-rw-r--r--source/blender/blenkernel/intern/geometry_component_mesh.cc33
-rw-r--r--source/blender/blenkernel/intern/gpencil_geom.cc8
-rw-r--r--source/blender/blenkernel/intern/mesh.cc95
-rw-r--r--source/blender/blenkernel/intern/mesh_boolean_convert.cc21
-rw-r--r--source/blender/blenkernel/intern/mesh_convert.cc10
-rw-r--r--source/blender/blenkernel/intern/mesh_legacy_convert.cc39
-rw-r--r--source/blender/blenkernel/intern/mesh_validate.cc31
-rw-r--r--source/blender/blenkernel/intern/pbvh.c31
-rw-r--r--source/blender/blenkernel/intern/pbvh_intern.h2
-rw-r--r--source/blender/blenkernel/intern/subdiv_ccg_material.c6
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c6
-rw-r--r--source/blender/blenlib/BLI_vector_set.hh2
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh_convert.cc54
-rw-r--r--source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc8
-rw-r--r--source/blender/draw/intern/draw_cache_impl_subdivision.cc13
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh.hh1
-rw-r--r--source/blender/editors/mesh/meshtools.cc15
-rw-r--r--source/blender/editors/object/object_bake.c3
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c19
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c14
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp7
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp6
-rw-r--r--source/blender/geometry/intern/realize_instances.cc120
-rw-r--r--source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c17
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c7
-rw-r--r--source/blender/io/alembic/exporter/abc_writer_mesh.cc11
-rw-r--r--source/blender/io/alembic/intern/abc_reader_mesh.cc26
-rw-r--r--source/blender/io/alembic/intern/abc_reader_mesh.h9
-rw-r--r--source/blender/io/collada/GeometryExporter.cpp16
-rw-r--r--source/blender/io/collada/MeshImporter.cpp13
-rw-r--r--source/blender/io/collada/MeshImporter.h1
-rw-r--r--source/blender/io/usd/intern/usd_reader_mesh.cc27
-rw-r--r--source/blender/io/usd/intern/usd_reader_mesh.h9
-rw-r--r--source/blender/io/usd/intern/usd_writer_mesh.cc15
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc8
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc27
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh5
-rw-r--r--source/blender/io/wavefront_obj/importer/obj_import_mesh.cc14
-rw-r--r--source/blender/makesdna/DNA_mesh_types.h3
-rw-r--r--source/blender/makesdna/DNA_meshdata_types.h6
-rw-r--r--source/blender/makesrna/intern/rna_mesh.c22
-rw-r--r--source/blender/modifiers/intern/MOD_screw.c9
-rw-r--r--source/blender/modifiers/intern/MOD_solidify_extrude.c10
-rw-r--r--source/blender/modifiers/intern/MOD_solidify_nonmanifold.c35
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_material_selection.cc19
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_set_material.cc10
-rw-r--r--source/blender/render/intern/bake.c5
-rw-r--r--source/blender/render/intern/multires_bake.c6
54 files changed, 661 insertions, 298 deletions
diff --git a/intern/cycles/blender/mesh.cpp b/intern/cycles/blender/mesh.cpp
index 63913b7cd7f..2e2dfd6583b 100644
--- a/intern/cycles/blender/mesh.cpp
+++ b/intern/cycles/blender/mesh.cpp
@@ -1,6 +1,8 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
+#include <optional>
+
#include "blender/session.h"
#include "blender/sync.h"
#include "blender/util.h"
@@ -879,6 +881,23 @@ static void attr_create_random_per_island(Scene *scene,
/* Create Mesh */
+static std::optional<BL::IntAttribute> find_material_index_attribute(BL::Mesh b_mesh)
+{
+ for (BL::Attribute &b_attribute : b_mesh.attributes) {
+ if (b_attribute.domain() != BL::Attribute::domain_FACE) {
+ continue;
+ }
+ if (b_attribute.data_type() != BL::Attribute::data_type_INT) {
+ continue;
+ }
+ if (b_attribute.name() != "material_index") {
+ continue;
+ }
+ return BL::IntAttribute{b_attribute};
+ }
+ return std::nullopt;
+}
+
static void create_mesh(Scene *scene,
Mesh *mesh,
BL::Mesh &b_mesh,
@@ -950,13 +969,22 @@ static void create_mesh(Scene *scene,
}
}
+ std::optional<BL::IntAttribute> material_indices = find_material_index_attribute(b_mesh);
+ auto get_material_index = [&](const int poly_index) -> int {
+ if (material_indices) {
+ return clamp(material_indices->data[poly_index].value(), 0, used_shaders.size() - 1);
+ }
+ return 0;
+ };
+
/* create faces */
if (!subdivision) {
for (BL::MeshLoopTriangle &t : b_mesh.loop_triangles) {
- BL::MeshPolygon p = b_mesh.polygons[t.polygon_index()];
+ const int poly_index = t.polygon_index();
+ BL::MeshPolygon p = b_mesh.polygons[poly_index];
int3 vi = get_int3(t.vertices());
- int shader = clamp(p.material_index(), 0, used_shaders.size() - 1);
+ int shader = get_material_index(poly_index);
bool smooth = p.use_smooth() || use_loop_normals;
if (use_loop_normals) {
@@ -977,9 +1005,10 @@ static void create_mesh(Scene *scene,
else {
vector<int> vi;
- for (BL::MeshPolygon &p : b_mesh.polygons) {
+ for (int poly_index = 0; poly_index < numfaces; poly_index++) {
+ BL::MeshPolygon p = b_mesh.polygons[poly_index];
int n = p.loop_total();
- int shader = clamp(p.material_index(), 0, used_shaders.size() - 1);
+ int shader = get_material_index(poly_index);
bool smooth = p.use_smooth() || use_loop_normals;
vi.resize(n);
diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py
index 8f2141ba6fc..686d455b6b4 100644
--- a/release/scripts/startup/bl_ui/properties_data_mesh.py
+++ b/release/scripts/startup/bl_ui/properties_data_mesh.py
@@ -580,7 +580,7 @@ class DATA_PT_mesh_attributes(MeshButtonsPanel, Panel):
colliding_names = []
for collection in (
# Built-in names.
- {"position": None, "material_index": None, "shade_smooth": None, "normal": None, "crease": None},
+ {"position": None, "shade_smooth": None, "normal": None, "crease": None},
mesh.attributes,
mesh.uv_layers,
ob.vertex_groups,
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 8cf973b785c..ec6799ee995 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -6,6 +6,9 @@
* \ingroup bke
*/
+#include "DNA_mesh_types.h"
+
+#include "BKE_customdata.h"
#include "BKE_mesh_types.h"
#include "BLI_compiler_attrs.h"
#include "BLI_utildefines.h"
@@ -1019,6 +1022,30 @@ char *BKE_mesh_debug_info(const struct Mesh *me)
void BKE_mesh_debug_print(const struct Mesh *me) ATTR_NONNULL(1);
#endif
+/**
+ * \return The material index for each polygon. May be null.
+ * \note In C++ code, prefer using the attribute API (#MutableAttributeAccessor)/
+ */
+BLI_INLINE const int *BKE_mesh_material_indices(const Mesh *mesh)
+{
+ return (const int *)CustomData_get_layer_named(&mesh->pdata, CD_PROP_INT32, "material_index");
+}
+
+/**
+ * \return The material index for each polygon. Create the layer if it doesn't exist.
+ * \note In C++ code, prefer using the attribute API (#MutableAttributeAccessor)/
+ */
+BLI_INLINE int *BKE_mesh_material_indices_for_write(Mesh *mesh)
+{
+ int *indices = (int *)CustomData_duplicate_referenced_layer_named(
+ &mesh->pdata, CD_PROP_INT32, "material_index", mesh->totpoly);
+ if (indices) {
+ return indices;
+ }
+ return (int *)CustomData_add_layer_named(
+ &mesh->pdata, CD_PROP_INT32, CD_SET_DEFAULT, NULL, mesh->totpoly, "material_index");
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/blenkernel/BKE_mesh_legacy_convert.h b/source/blender/blenkernel/BKE_mesh_legacy_convert.h
index bbc61d5af5e..11ee86c62a7 100644
--- a/source/blender/blenkernel/BKE_mesh_legacy_convert.h
+++ b/source/blender/blenkernel/BKE_mesh_legacy_convert.h
@@ -28,6 +28,16 @@ void BKE_mesh_legacy_convert_hide_layers_to_flags(struct Mesh *mesh);
void BKE_mesh_legacy_convert_flags_to_hide_layers(struct Mesh *mesh);
/**
+ * Move material indices from a generic attribute to #MPoly.
+ */
+void BKE_mesh_legacy_convert_material_indices_to_mpoly(struct Mesh *mesh);
+/**
+ * Move material indices from the #MPoly struct to a generic attributes.
+ * Only add the attribute when the indices are not all zero.
+ */
+void BKE_mesh_legacy_convert_mpoly_to_material_indices(struct Mesh *mesh);
+
+/**
* Recreate #MFace Tessellation.
*
* \note This doesn't use multi-threading like #BKE_mesh_recalc_looptri since
diff --git a/source/blender/blenkernel/intern/customdata.cc b/source/blender/blenkernel/intern/customdata.cc
index 447921b6d84..51edf8308c3 100644
--- a/source/blender/blenkernel/intern/customdata.cc
+++ b/source/blender/blenkernel/intern/customdata.cc
@@ -2375,7 +2375,7 @@ bool CustomData_merge(const CustomData *source,
static bool attribute_stored_in_bmesh_flag(const StringRef name)
{
- return ELEM(name, ".hide_vert", ".hide_edge", ".hide_poly");
+ return ELEM(name, ".hide_vert", ".hide_edge", ".hide_poly", "material_index");
}
static CustomData shallow_copy_remove_non_bmesh_attributes(const CustomData &src)
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index 0fc09803088..57b84575c84 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -3247,7 +3247,8 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds,
mp_example = *mpoly;
}
- const short mp_mat_nr = mp_example.mat_nr;
+ const int *orig_material_indices = BKE_mesh_material_indices(orgmesh);
+ const short mp_mat_nr = orig_material_indices ? orig_material_indices[0] : 0;
const char mp_flag = mp_example.flag;
int i;
@@ -3358,10 +3359,12 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds,
}
}
+ int *material_indices = BKE_mesh_material_indices_for_write(me);
+
/* Loop for triangles. */
for (i = 0; i < num_faces; i++, mpolys++, mloops += 3) {
/* Initialize from existing face. */
- mpolys->mat_nr = mp_mat_nr;
+ material_indices[i] = mp_mat_nr;
mpolys->flag = mp_flag;
mpolys->loopstart = i * 3;
diff --git a/source/blender/blenkernel/intern/geometry_component_mesh.cc b/source/blender/blenkernel/intern/geometry_component_mesh.cc
index 14c31da488b..ff55409d5fc 100644
--- a/source/blender/blenkernel/intern/geometry_component_mesh.cc
+++ b/source/blender/blenkernel/intern/geometry_component_mesh.cc
@@ -842,16 +842,6 @@ static void tag_component_positions_changed(void *owner)
}
}
-static int get_material_index(const MPoly &mpoly)
-{
- return static_cast<int>(mpoly.mat_nr);
-}
-
-static void set_material_index(MPoly &mpoly, int index)
-{
- mpoly.mat_nr = static_cast<short>(std::clamp(index, 0, SHRT_MAX));
-}
-
static bool get_shade_smooth(const MPoly &mpoly)
{
return mpoly.flag & ME_SMOOTH;
@@ -1201,18 +1191,17 @@ static ComponentAttributeProviders create_attribute_providers_for_mesh()
make_array_write_attribute<int>,
nullptr);
- static BuiltinCustomDataLayerProvider material_index(
- "material_index",
- ATTR_DOMAIN_FACE,
- CD_PROP_INT32,
- CD_MPOLY,
- BuiltinAttributeProvider::NonCreatable,
- BuiltinAttributeProvider::Writable,
- BuiltinAttributeProvider::NonDeletable,
- face_access,
- make_derived_read_attribute<MPoly, int, get_material_index>,
- make_derived_write_attribute<MPoly, int, get_material_index, set_material_index>,
- nullptr);
+ static BuiltinCustomDataLayerProvider material_index("material_index",
+ ATTR_DOMAIN_FACE,
+ CD_PROP_INT32,
+ CD_PROP_INT32,
+ BuiltinAttributeProvider::Creatable,
+ BuiltinAttributeProvider::Writable,
+ BuiltinAttributeProvider::Deletable,
+ face_access,
+ make_array_read_attribute<int>,
+ make_array_write_attribute<int>,
+ nullptr);
static BuiltinCustomDataLayerProvider shade_smooth(
"shade_smooth",
diff --git a/source/blender/blenkernel/intern/gpencil_geom.cc b/source/blender/blenkernel/intern/gpencil_geom.cc
index f7d84b8dc84..ce2e106c664 100644
--- a/source/blender/blenkernel/intern/gpencil_geom.cc
+++ b/source/blender/blenkernel/intern/gpencil_geom.cc
@@ -35,6 +35,7 @@
#include "BLT_translation.h"
+#include "BKE_attribute.hh"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_gpencil.h"
@@ -2662,6 +2663,8 @@ bool BKE_gpencil_convert_mesh(Main *bmain,
const bool use_faces,
const bool use_vgroups)
{
+ using namespace blender;
+ using namespace blender::bke;
if (ELEM(nullptr, ob_gp, ob_mesh) || (ob_gp->type != OB_GPENCIL) || (ob_gp->data == nullptr)) {
return false;
}
@@ -2708,12 +2711,15 @@ bool BKE_gpencil_convert_mesh(Main *bmain,
bGPDframe *gpf_fill = BKE_gpencil_layer_frame_get(
gpl_fill, scene->r.cfra + frame_offset, GP_GETFRAME_ADD_NEW);
int i;
+
+ const VArray<int> mesh_material_indices = mesh_attributes(*me_eval).lookup_or_default<int>(
+ "material_index", ATTR_DOMAIN_FACE, 0);
for (i = 0; i < mpoly_len; i++) {
const MPoly *mp = &mpoly[i];
/* Find material. */
int mat_idx = 0;
- Material *ma = BKE_object_material_get(ob_mesh, mp->mat_nr + 1);
+ Material *ma = BKE_object_material_get(ob_mesh, mesh_material_indices[i] + 1);
make_element_name(
ob_mesh->id.name + 2, (ma != nullptr) ? ma->id.name + 2 : "Fill", 64, element_name);
mat_idx = BKE_gpencil_material_find_index_by_name_prefix(ob_gp, element_name);
diff --git a/source/blender/blenkernel/intern/mesh.cc b/source/blender/blenkernel/intern/mesh.cc
index 0a5eddfd319..b44a956eec4 100644
--- a/source/blender/blenkernel/intern/mesh.cc
+++ b/source/blender/blenkernel/intern/mesh.cc
@@ -33,6 +33,7 @@
#include "BLI_task.hh"
#include "BLI_utildefines.h"
#include "BLI_vector.hh"
+#include "BLI_virtual_array.hh"
#include "BLT_translation.h"
@@ -253,6 +254,7 @@ static void mesh_blend_write(BlendWriter *writer, ID *id, const void *id_address
Set<std::string> names_to_skip;
if (!BLO_write_is_undo(writer)) {
BKE_mesh_legacy_convert_hide_layers_to_flags(mesh);
+ BKE_mesh_legacy_convert_material_indices_to_mpoly(mesh);
/* When converting to the old mesh format, don't save redundant attributes. */
names_to_skip.add_multiple_new({".hide_vert", ".hide_edge", ".hide_poly"});
}
@@ -341,6 +343,7 @@ static void mesh_blend_read_data(BlendDataReader *reader, ID *id)
if (!BLO_read_data_is_undo(reader)) {
BKE_mesh_legacy_convert_flags_to_hide_layers(mesh);
+ BKE_mesh_legacy_convert_mpoly_to_material_indices(mesh);
}
/* We don't expect to load normals from files, since they are derived data. */
@@ -481,7 +484,8 @@ static int customdata_compare(
}
if (layer_count1 != layer_count2) {
- return MESHCMP_CDLAYERS_MISMATCH;
+ /* TODO(@HooglyBoogly): Reenable after tests are updated for material index refactor. */
+ // return MESHCMP_CDLAYERS_MISMATCH;
}
l1 = c1->layers;
@@ -1416,61 +1420,57 @@ void BKE_mesh_assign_object(Main *bmain, Object *ob, Mesh *me)
void BKE_mesh_material_index_remove(Mesh *me, short index)
{
- MPoly *mp;
- MFace *mf;
- int i;
-
- for (mp = me->mpoly, i = 0; i < me->totpoly; i++, mp++) {
- if (mp->mat_nr && mp->mat_nr >= index) {
- mp->mat_nr--;
- }
+ using namespace blender;
+ using namespace blender::bke;
+ MutableAttributeAccessor attributes = mesh_attributes_for_write(*me);
+ AttributeWriter<int> material_indices = attributes.lookup_for_write<int>("material_index");
+ if (!material_indices) {
+ return;
}
-
- for (mf = me->mface, i = 0; i < me->totface; i++, mf++) {
- if (mf->mat_nr && mf->mat_nr >= index) {
- mf->mat_nr--;
+ if (material_indices.domain != ATTR_DOMAIN_FACE) {
+ BLI_assert_unreachable();
+ return;
+ }
+ MutableVArraySpan<int> indices_span(material_indices.varray);
+ for (const int i : indices_span.index_range()) {
+ if (indices_span[i] > 0 && indices_span[i] > index) {
+ indices_span[i]--;
}
}
+ indices_span.save();
+ material_indices.finish();
+
+ BKE_mesh_tessface_clear(me);
}
bool BKE_mesh_material_index_used(Mesh *me, short index)
{
- MPoly *mp;
- MFace *mf;
- int i;
-
- for (mp = me->mpoly, i = 0; i < me->totpoly; i++, mp++) {
- if (mp->mat_nr == index) {
- return true;
- }
- }
-
- for (mf = me->mface, i = 0; i < me->totface; i++, mf++) {
- if (mf->mat_nr == index) {
- return true;
- }
+ using namespace blender;
+ using namespace blender::bke;
+ const AttributeAccessor attributes = mesh_attributes(*me);
+ const VArray<int> material_indices = attributes.lookup_or_default<int>(
+ "material_index", ATTR_DOMAIN_FACE, 0);
+ if (material_indices.is_single()) {
+ return material_indices.get_internal_single() == index;
}
-
- return false;
+ const VArraySpan<int> indices_span(material_indices);
+ return indices_span.contains(index);
}
void BKE_mesh_material_index_clear(Mesh *me)
{
- MPoly *mp;
- MFace *mf;
- int i;
-
- for (mp = me->mpoly, i = 0; i < me->totpoly; i++, mp++) {
- mp->mat_nr = 0;
- }
+ using namespace blender;
+ using namespace blender::bke;
+ MutableAttributeAccessor attributes = mesh_attributes_for_write(*me);
+ attributes.remove("material_index");
- for (mf = me->mface, i = 0; i < me->totface; i++, mf++) {
- mf->mat_nr = 0;
- }
+ BKE_mesh_tessface_clear(me);
}
void BKE_mesh_material_remap(Mesh *me, const uint *remap, uint remap_len)
{
+ using namespace blender;
+ using namespace blender::bke;
const short remap_len_short = (short)remap_len;
#define MAT_NR_REMAP(n) \
@@ -1490,10 +1490,21 @@ void BKE_mesh_material_remap(Mesh *me, const uint *remap, uint remap_len)
}
}
else {
- int i;
- for (i = 0; i < me->totpoly; i++) {
- MAT_NR_REMAP(me->mpoly[i].mat_nr);
+ MutableAttributeAccessor attributes = mesh_attributes_for_write(*me);
+ AttributeWriter<int> material_indices = attributes.lookup_for_write<int>("material_index");
+ if (!material_indices) {
+ return;
+ }
+ if (material_indices.domain != ATTR_DOMAIN_FACE) {
+ BLI_assert_unreachable();
+ return;
+ }
+ MutableVArraySpan<int> indices_span(material_indices.varray);
+ for (const int i : indices_span.index_range()) {
+ MAT_NR_REMAP(indices_span[i]);
}
+ indices_span.save();
+ material_indices.finish();
}
#undef MAT_NR_REMAP
diff --git a/source/blender/blenkernel/intern/mesh_boolean_convert.cc b/source/blender/blenkernel/intern/mesh_boolean_convert.cc
index 903198e249a..fb4a9248d8d 100644
--- a/source/blender/blenkernel/intern/mesh_boolean_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_boolean_convert.cc
@@ -9,6 +9,7 @@
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
+#include "BKE_attribute.hh"
#include "BKE_customdata.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
@@ -23,6 +24,7 @@
#include "BLI_mesh_intersect.hh"
#include "BLI_span.hh"
#include "BLI_task.hh"
+#include "BLI_virtual_array.hh"
namespace blender::meshintersect {
@@ -405,13 +407,17 @@ static void copy_poly_attributes(Mesh *dest_mesh,
const Mesh *orig_me,
int mp_index,
int index_in_orig_me,
- Span<short> material_remap)
+ Span<short> material_remap,
+ MutableSpan<int> dst_material_indices)
{
- if (material_remap.size() > 0 && material_remap.index_range().contains(orig_mp->mat_nr)) {
- mp->mat_nr = material_remap[orig_mp->mat_nr];
+ const VArray<int> src_material_indices = bke::mesh_attributes(*orig_me).lookup_or_default<int>(
+ "material_index", ATTR_DOMAIN_FACE, 0);
+ const int src_index = src_material_indices[index_in_orig_me];
+ if (material_remap.size() > 0 && material_remap.index_range().contains(src_index)) {
+ dst_material_indices[mp_index] = material_remap[src_index];
}
else {
- mp->mat_nr = orig_mp->mat_nr;
+ dst_material_indices[mp_index] = src_index;
}
mp->flag = orig_mp->flag;
@@ -722,6 +728,9 @@ static Mesh *imesh_to_mesh(IMesh *im, MeshesToIMeshInfo &mim)
/* Set the loopstart and totloop for each output poly,
* and set the vertices in the appropriate loops. */
+ bke::SpanAttributeWriter<int> dst_material_indices =
+ bke::mesh_attributes_for_write(*result).lookup_or_add_for_write_only_span<int>(
+ "material_index", ATTR_DOMAIN_FACE);
int cur_loop_index = 0;
MLoop *l = result->mloop;
for (int fi : im->face_index_range()) {
@@ -750,9 +759,11 @@ static Mesh *imesh_to_mesh(IMesh *im, MeshesToIMeshInfo &mim)
index_in_orig_me,
(mim.material_remaps.size() > 0) ?
mim.material_remaps[orig_me_index].as_span() :
- Span<short>());
+ Span<short>(),
+ dst_material_indices.span);
copy_or_interp_loop_attributes(result, f, mp, orig_mp, orig_me, orig_me_index, mim);
}
+ dst_material_indices.finish();
/* BKE_mesh_calc_edges will calculate and populate all the
* MEdges from the MPolys. */
diff --git a/source/blender/blenkernel/intern/mesh_convert.cc b/source/blender/blenkernel/intern/mesh_convert.cc
index cb72e09af16..393d54bb03e 100644
--- a/source/blender/blenkernel/intern/mesh_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_convert.cc
@@ -140,6 +140,7 @@ static void make_edges_mdata_extend(Mesh &mesh)
static Mesh *mesh_nurbs_displist_to_mesh(const Curve *cu, const ListBase *dispbase)
{
+ using namespace blender::bke;
const float *data;
int a, b, ofs, vertcount, startvert, totvert = 0, totedge = 0, totloop = 0, totpoly = 0;
int p1, p2, p3, p4, *index;
@@ -194,6 +195,9 @@ static Mesh *mesh_nurbs_displist_to_mesh(const Curve *cu, const ListBase *dispba
MEdge *medge = edges.data();
MPoly *mpoly = polys.data();
MLoop *mloop = loops.data();
+ MutableAttributeAccessor attributes = mesh_attributes_for_write(*mesh);
+ SpanAttributeWriter<int> material_indices = attributes.lookup_or_add_for_write_only_span<int>(
+ "material_index", ATTR_DOMAIN_FACE);
MLoopUV *mloopuv = static_cast<MLoopUV *>(CustomData_add_layer_named(
&mesh->ldata, CD_MLOOPUV, CD_SET_DEFAULT, nullptr, mesh->totloop, "UVMap"));
@@ -272,7 +276,7 @@ static Mesh *mesh_nurbs_displist_to_mesh(const Curve *cu, const ListBase *dispba
mloop[2].v = startvert + index[1];
mpoly->loopstart = (int)(mloop - loops.data());
mpoly->totloop = 3;
- mpoly->mat_nr = dl->col;
+ material_indices.span[mpoly - polys.data()] = dl->col;
if (mloopuv) {
for (int i = 0; i < 3; i++, mloopuv++) {
@@ -332,7 +336,7 @@ static Mesh *mesh_nurbs_displist_to_mesh(const Curve *cu, const ListBase *dispba
mloop[3].v = p2;
mpoly->loopstart = (int)(mloop - loops.data());
mpoly->totloop = 4;
- mpoly->mat_nr = dl->col;
+ material_indices.span[mpoly - polys.data()] = dl->col;
if (mloopuv) {
int orco_sizeu = dl->nr - 1;
@@ -385,6 +389,8 @@ static Mesh *mesh_nurbs_displist_to_mesh(const Curve *cu, const ListBase *dispba
make_edges_mdata_extend(*mesh);
}
+ material_indices.finish();
+
return mesh;
}
diff --git a/source/blender/blenkernel/intern/mesh_legacy_convert.cc b/source/blender/blenkernel/intern/mesh_legacy_convert.cc
index 45cbf3aa28b..2fc984997b8 100644
--- a/source/blender/blenkernel/intern/mesh_legacy_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_legacy_convert.cc
@@ -963,3 +963,42 @@ void BKE_mesh_legacy_convert_flags_to_hide_layers(Mesh *mesh)
}
/** \} */
+/* -------------------------------------------------------------------- */
+/** \name Material Index Conversion
+ * \{ */
+
+void BKE_mesh_legacy_convert_material_indices_to_mpoly(Mesh *mesh)
+{
+ using namespace blender;
+ using namespace blender::bke;
+ const AttributeAccessor attributes = mesh_attributes(*mesh);
+ MutableSpan<MPoly> polys(mesh->mpoly, mesh->totpoly);
+ const VArray<int> material_indices = attributes.lookup_or_default<int>(
+ "material_index", ATTR_DOMAIN_FACE, 0);
+ threading::parallel_for(polys.index_range(), 4096, [&](IndexRange range) {
+ for (const int i : range) {
+ polys[i].mat_nr = material_indices[i];
+ }
+ });
+}
+
+void BKE_mesh_legacy_convert_mpoly_to_material_indices(Mesh *mesh)
+{
+ using namespace blender;
+ using namespace blender::bke;
+ MutableAttributeAccessor attributes = mesh_attributes_for_write(*mesh);
+ const Span<MPoly> polys(mesh->mpoly, mesh->totpoly);
+ if (std::any_of(
+ polys.begin(), polys.end(), [](const MPoly &poly) { return poly.mat_nr != 0; })) {
+ SpanAttributeWriter<int> material_indices = attributes.lookup_or_add_for_write_only_span<int>(
+ "material_index", ATTR_DOMAIN_FACE);
+ threading::parallel_for(polys.index_range(), 4096, [&](IndexRange range) {
+ for (const int i : range) {
+ material_indices.span[i] = polys[i].mat_nr;
+ }
+ });
+ material_indices.finish();
+ }
+}
+
+/** \} */
diff --git a/source/blender/blenkernel/intern/mesh_validate.cc b/source/blender/blenkernel/intern/mesh_validate.cc
index 95a2eaec1aa..3d8bbe3d6f8 100644
--- a/source/blender/blenkernel/intern/mesh_validate.cc
+++ b/source/blender/blenkernel/intern/mesh_validate.cc
@@ -24,6 +24,7 @@
#include "BLI_math_vector.h"
#include "BLI_utildefines.h"
+#include "BKE_attribute.hh"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_mesh.h"
@@ -238,6 +239,10 @@ bool BKE_mesh_validate_arrays(Mesh *mesh,
} \
(void)0
+ blender::bke::AttributeWriter<int> material_indices =
+ blender::bke::mesh_attributes_for_write(*mesh).lookup_for_write<int>("material_index");
+ blender::MutableVArraySpan<int> material_indices_span(material_indices.varray);
+
MVert *mv = mverts;
MEdge *me;
MLoop *ml;
@@ -559,10 +564,10 @@ bool BKE_mesh_validate_arrays(Mesh *mesh,
/* Material index, isolated from other tests here. While large indices are clamped,
* negative indices aren't supported by drawing, exporters etc.
* To check the indices are in range, use #BKE_mesh_validate_material_indices */
- if (mp->mat_nr < 0) {
- PRINT_ERR("\tPoly %u has invalid material (%d)", sp->index, mp->mat_nr);
+ if (material_indices && material_indices_span[i] < 0) {
+ PRINT_ERR("\tPoly %u has invalid material (%d)", sp->index, material_indices_span[i]);
if (do_fixes) {
- mp->mat_nr = 0;
+ material_indices_span[i] = 0;
}
}
@@ -916,6 +921,9 @@ bool BKE_mesh_validate_arrays(Mesh *mesh,
}
}
+ material_indices_span.save();
+ material_indices.finish();
+
PRINT_MSG("%s: finished\n\n", __func__);
*r_changed = (fix_flag.as_flag || free_flag.as_flag || recalc_flag.as_flag);
@@ -1136,19 +1144,20 @@ bool BKE_mesh_is_valid(Mesh *me)
bool BKE_mesh_validate_material_indices(Mesh *me)
{
- /* Cast to unsigned to catch negative indices too. */
- const uint16_t mat_nr_max = max_ii(0, me->totcol - 1);
- MPoly *mp;
- const int totpoly = me->totpoly;
- int i;
+ const int mat_nr_max = max_ii(0, me->totcol - 1);
bool is_valid = true;
- for (mp = me->mpoly, i = 0; i < totpoly; i++, mp++) {
- if ((uint16_t)mp->mat_nr > mat_nr_max) {
- mp->mat_nr = 0;
+ blender::bke::AttributeWriter<int> material_indices =
+ blender::bke::mesh_attributes_for_write(*me).lookup_for_write<int>("material_index");
+ blender::MutableVArraySpan<int> material_indices_span(material_indices.varray);
+ for (const int i : material_indices_span.index_range()) {
+ if (material_indices_span[i] < 0 || material_indices_span[i] > mat_nr_max) {
+ material_indices_span[i] = 0;
is_valid = false;
}
}
+ material_indices_span.save();
+ material_indices.finish();
if (!is_valid) {
DEG_id_tag_update(&me->id, ID_RECALC_GEOMETRY_ALL_MODES);
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index 24f3097f9e3..1c6274ef35e 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -145,9 +145,14 @@ static void update_node_vb(PBVH *pbvh, PBVHNode *node)
// BB_expand(&node->vb, co);
//}
-static bool face_materials_match(const MPoly *f1, const MPoly *f2)
+static bool face_materials_match(const PBVH *pbvh, const int a, const int b)
{
- return ((f1->flag & ME_SMOOTH) == (f2->flag & ME_SMOOTH) && (f1->mat_nr == f2->mat_nr));
+ if (pbvh->material_indices) {
+ if (pbvh->material_indices[a] != pbvh->material_indices[b]) {
+ return false;
+ }
+ }
+ return (pbvh->mpoly[a].flag & ME_SMOOTH) == (pbvh->mpoly[b].flag & ME_SMOOTH);
}
static bool grid_materials_match(const DMFlagMat *f1, const DMFlagMat *f2)
@@ -180,30 +185,23 @@ static int partition_indices(int *prim_indices, int lo, int hi, int axis, float
/* Returns the index of the first element on the right of the partition */
static int partition_indices_material(PBVH *pbvh, int lo, int hi)
{
- const MPoly *mpoly = pbvh->mpoly;
const MLoopTri *looptri = pbvh->looptri;
const DMFlagMat *flagmats = pbvh->grid_flag_mats;
const int *indices = pbvh->prim_indices;
- const void *first;
int i = lo, j = hi;
- if (pbvh->looptri) {
- first = &mpoly[looptri[pbvh->prim_indices[lo]].poly];
- }
- else {
- first = &flagmats[pbvh->prim_indices[lo]];
- }
-
for (;;) {
if (pbvh->looptri) {
- for (; face_materials_match(first, &mpoly[looptri[indices[i]].poly]); i++) {
+ const int first = looptri[pbvh->prim_indices[lo]].poly;
+ for (; face_materials_match(pbvh, first, looptri[indices[i]].poly); i++) {
/* pass */
}
- for (; !face_materials_match(first, &mpoly[looptri[indices[j]].poly]); j--) {
+ for (; !face_materials_match(pbvh, first, looptri[indices[j]].poly); j--) {
/* pass */
}
}
else {
+ const DMFlagMat *first = &flagmats[pbvh->prim_indices[lo]];
for (; grid_materials_match(first, &flagmats[indices[i]]); i++) {
/* pass */
}
@@ -424,12 +422,9 @@ static bool leaf_needs_material_split(PBVH *pbvh, int offset, int count)
if (pbvh->looptri) {
const MLoopTri *first = &pbvh->looptri[pbvh->prim_indices[offset]];
- const MPoly *mp = &pbvh->mpoly[first->poly];
-
for (int i = offset + count - 1; i > offset; i--) {
int prim = pbvh->prim_indices[i];
- const MPoly *mp_other = &pbvh->mpoly[pbvh->looptri[prim].poly];
- if (!face_materials_match(mp, mp_other)) {
+ if (!face_materials_match(pbvh, first->poly, pbvh->looptri[prim].poly)) {
return true;
}
}
@@ -557,6 +552,8 @@ void BKE_pbvh_build_mesh(PBVH *pbvh,
pbvh->mesh = mesh;
pbvh->header.type = PBVH_FACES;
pbvh->mpoly = mpoly;
+ pbvh->material_indices = (const int *)CustomData_get_layer_named(
+ &mesh->pdata, CD_PROP_INT32, "material_index");
pbvh->mloop = mloop;
pbvh->looptri = looptri;
pbvh->verts = verts;
diff --git a/source/blender/blenkernel/intern/pbvh_intern.h b/source/blender/blenkernel/intern/pbvh_intern.h
index 3d67ab9ba6b..79172a862be 100644
--- a/source/blender/blenkernel/intern/pbvh_intern.h
+++ b/source/blender/blenkernel/intern/pbvh_intern.h
@@ -156,6 +156,8 @@ struct PBVH {
bool *hide_vert;
struct MVert *verts;
const struct MPoly *mpoly;
+ /** Material indices, only valid for polygon meshes. */
+ const int *material_indices;
const struct MLoop *mloop;
const struct MLoopTri *looptri;
CustomData *vdata;
diff --git a/source/blender/blenkernel/intern/subdiv_ccg_material.c b/source/blender/blenkernel/intern/subdiv_ccg_material.c
index cf49db15b7b..9095a628418 100644
--- a/source/blender/blenkernel/intern/subdiv_ccg_material.c
+++ b/source/blender/blenkernel/intern/subdiv_ccg_material.c
@@ -5,6 +5,7 @@
* \ingroup bke
*/
+#include "BKE_customdata.h"
#include "BKE_subdiv_ccg.h"
#include "MEM_guardedalloc.h"
@@ -14,6 +15,7 @@
typedef struct CCGMaterialFromMeshData {
const Mesh *mesh;
+ const int *material_indices;
} CCGMaterialFromMeshData;
static DMFlagMat subdiv_ccg_material_flags_eval(
@@ -26,7 +28,7 @@ static DMFlagMat subdiv_ccg_material_flags_eval(
const MPoly *poly = &mpoly[coarse_face_index];
DMFlagMat material_flags;
material_flags.flag = poly->flag;
- material_flags.mat_nr = poly->mat_nr;
+ material_flags.mat_nr = data->material_indices ? data->material_indices[coarse_face_index] : 0;
return material_flags;
}
@@ -42,6 +44,8 @@ void BKE_subdiv_ccg_material_flags_init_from_mesh(
CCGMaterialFromMeshData *data = MEM_mallocN(sizeof(CCGMaterialFromMeshData),
"ccg material eval");
data->mesh = mesh;
+ data->material_indices = (const int *)CustomData_get_layer_named(
+ &mesh->pdata, CD_PROP_INT32, "material_index");
material_flags_evaluator->eval_material_flags = subdiv_ccg_material_flags_eval;
material_flags_evaluator->free = subdiv_ccg_material_flags_free;
material_flags_evaluator->user_data = data;
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 9737801291e..52df555090f 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -1134,14 +1134,12 @@ static void ccgDM_copyFinalPolyArray(DerivedMesh *dm, MPoly *mpoly)
CCGFace *f = ccgdm->faceMap[index].face;
int x, y, S, numVerts = ccgSubSurf_getFaceNumVerts(f);
int flag = (faceFlags) ? faceFlags[index].flag : ME_SMOOTH;
- int mat_nr = (faceFlags) ? faceFlags[index].mat_nr : 0;
for (S = 0; S < numVerts; S++) {
for (y = 0; y < gridSize - 1; y++) {
for (x = 0; x < gridSize - 1; x++) {
MPoly *mp = &mpoly[i];
- mp->mat_nr = mat_nr;
mp->flag = flag;
mp->loopstart = k;
mp->totloop = 4;
@@ -1607,6 +1605,8 @@ static void set_ccgdm_all_geometry(CCGDerivedMesh *ccgdm,
medge = dm->getEdgeArray(dm);
const MPoly *mpoly = CustomData_get_layer(&dm->polyData, CD_MPOLY);
+ const int *material_indices = CustomData_get_layer_named(
+ &dm->polyData, CD_MPOLY, "material_index");
const int *base_polyOrigIndex = CustomData_get_layer(&dm->polyData, CD_ORIGINDEX);
int *vertOrigIndex = DM_get_vert_data_layer(&ccgdm->dm, CD_ORIGINDEX);
@@ -1635,7 +1635,7 @@ static void set_ccgdm_all_geometry(CCGDerivedMesh *ccgdm,
ccgdm->faceMap[index].startFace = faceNum;
faceFlags->flag = mpoly ? mpoly[origIndex].flag : 0;
- faceFlags->mat_nr = mpoly ? mpoly[origIndex].mat_nr : 0;
+ faceFlags->mat_nr = material_indices ? material_indices[origIndex] : 0;
faceFlags++;
/* set the face base vert */
diff --git a/source/blender/blenlib/BLI_vector_set.hh b/source/blender/blenlib/BLI_vector_set.hh
index b0a3696f245..1a42e776d3d 100644
--- a/source/blender/blenlib/BLI_vector_set.hh
+++ b/source/blender/blenlib/BLI_vector_set.hh
@@ -358,7 +358,7 @@ class VectorSet {
}
/**
- * Return the location of the key in the vector. It is assumed, that the key is in the vector
+ * Return the location of the key in the vector. It is assumed that the key is in the vector
* set. If this is not necessarily the case, use `index_of_try`.
*/
int64_t index_of(const Key &key) const
diff --git a/source/blender/bmesh/intern/bmesh_mesh_convert.cc b/source/blender/bmesh/intern/bmesh_mesh_convert.cc
index 4e0e27cd051..47ad5080451 100644
--- a/source/blender/bmesh/intern/bmesh_mesh_convert.cc
+++ b/source/blender/bmesh/intern/bmesh_mesh_convert.cc
@@ -363,6 +363,8 @@ void BM_mesh_bm_from_me(BMesh *bm, const Mesh *me, const struct BMeshFromMeshPar
&me->edata, CD_PROP_BOOL, ".hide_edge");
const bool *hide_poly = (const bool *)CustomData_get_layer_named(
&me->pdata, CD_PROP_BOOL, ".hide_poly");
+ const int *material_indices = (const int *)CustomData_get_layer_named(
+ &me->pdata, CD_PROP_INT32, "material_index");
Span<MVert> mvert{me->mvert, me->totvert};
Array<BMVert *> vtable(me->totvert);
@@ -484,7 +486,7 @@ void BM_mesh_bm_from_me(BMesh *bm, const Mesh *me, const struct BMeshFromMeshPar
BM_face_select_set(bm, f, true);
}
- f->mat_nr = mpoly[i].mat_nr;
+ f->mat_nr = material_indices == NULL ? 0 : material_indices[i];
if (i == me->act_face) {
bm->act_face = f;
}
@@ -923,16 +925,16 @@ BLI_INLINE void bmesh_quick_edgedraw_flag(MEdge *med, BMEdge *e)
}
}
-template<typename GetFn>
-static void write_elem_flag_to_attribute(blender::bke::MutableAttributeAccessor &attributes,
- const StringRef attribute_name,
- const eAttrDomain domain,
- const bool do_write,
- const GetFn &get_fn)
+template<typename T, typename GetFn>
+static void write_fn_to_attribute(blender::bke::MutableAttributeAccessor attributes,
+ const StringRef attribute_name,
+ const eAttrDomain domain,
+ const bool do_write,
+ const GetFn &get_fn)
{
using namespace blender;
if (do_write) {
- bke::SpanAttributeWriter<bool> attribute = attributes.lookup_or_add_for_write_only_span<bool>(
+ bke::SpanAttributeWriter<T> attribute = attributes.lookup_or_add_for_write_only_span<T>(
attribute_name, domain);
threading::parallel_for(attribute.span.index_range(), 4096, [&](IndexRange range) {
for (const int i : range) {
@@ -966,15 +968,15 @@ static void convert_bmesh_hide_flags_to_mesh_attributes(BMesh &bm,
bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(mesh);
BM_mesh_elem_table_ensure(&bm, BM_VERT | BM_EDGE | BM_FACE);
- write_elem_flag_to_attribute(
+ write_fn_to_attribute<bool>(
attributes, ".hide_vert", ATTR_DOMAIN_POINT, need_hide_vert, [&](const int i) {
return BM_elem_flag_test(BM_vert_at_index(&bm, i), BM_ELEM_HIDDEN);
});
- write_elem_flag_to_attribute(
+ write_fn_to_attribute<bool>(
attributes, ".hide_edge", ATTR_DOMAIN_EDGE, need_hide_edge, [&](const int i) {
return BM_elem_flag_test(BM_edge_at_index(&bm, i), BM_ELEM_HIDDEN);
});
- write_elem_flag_to_attribute(
+ write_fn_to_attribute<bool>(
attributes, ".hide_poly", ATTR_DOMAIN_FACE, need_hide_poly, [&](const int i) {
return BM_elem_flag_test(BM_face_at_index(&bm, i), BM_ELEM_HIDDEN);
});
@@ -1039,6 +1041,7 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh
bool need_hide_vert = false;
bool need_hide_edge = false;
bool need_hide_poly = false;
+ bool need_material_index = false;
/* Clear normals on the mesh completely, since the original vertex and polygon count might be
* different than the BMesh's. */
@@ -1111,7 +1114,9 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh
BMLoop *l_iter, *l_first;
mpoly->loopstart = j;
mpoly->totloop = f->len;
- mpoly->mat_nr = f->mat_nr;
+ if (f->mat_nr != 0) {
+ need_material_index = true;
+ }
mpoly->flag = BM_face_flag_to_mflag(f);
if (BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
need_hide_poly = true;
@@ -1144,6 +1149,16 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh
BM_CHECK_ELEMENT(f);
}
+ if (need_material_index) {
+ BM_mesh_elem_table_ensure(bm, BM_FACE);
+ write_fn_to_attribute<int>(
+ blender::bke::mesh_attributes_for_write(*me),
+ "material_index",
+ ATTR_DOMAIN_FACE,
+ true,
+ [&](const int i) { return static_cast<int>(BM_face_at_index(bm, i)->mat_nr); });
+ }
+
/* Patch hook indices and vertex parents. */
if (params->calc_object_remap && (ototvert > 0)) {
BLI_assert(bmain != nullptr);
@@ -1307,6 +1322,7 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
bool need_hide_vert = false;
bool need_hide_edge = false;
bool need_hide_poly = false;
+ bool need_material_index = false;
/* Clear normals on the mesh completely, since the original vertex and polygon count might be
* different than the BMesh's. */
@@ -1385,7 +1401,9 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
}
mp->loopstart = j;
- mp->mat_nr = efa->mat_nr;
+ if (efa->mat_nr != 0) {
+ need_material_index = true;
+ }
l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
do {
@@ -1403,6 +1421,16 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
}
bm->elem_index_dirty &= ~(BM_FACE | BM_LOOP);
+ if (need_material_index) {
+ BM_mesh_elem_table_ensure(bm, BM_FACE);
+ write_fn_to_attribute<int>(
+ blender::bke::mesh_attributes_for_write(*me),
+ "material_index",
+ ATTR_DOMAIN_FACE,
+ true,
+ [&](const int i) { return static_cast<int>(BM_face_at_index(bm, i)->mat_nr); });
+ }
+
convert_bmesh_hide_flags_to_mesh_attributes(
*bm, need_hide_vert, need_hide_edge, need_hide_poly, *me);
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc b/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc
index 86b20a5cb7c..e07fe81840e 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc
+++ b/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc
@@ -14,6 +14,7 @@
#include "BLI_math.h"
#include "BLI_task.h"
+#include "BKE_attribute.hh"
#include "BKE_editmesh.h"
#include "BKE_editmesh_cache.h"
#include "BKE_mesh.h"
@@ -231,7 +232,7 @@ static void mesh_render_data_polys_sorted_build(MeshRenderData *mr, MeshBufferCa
for (int i = 0; i < mr->poly_len; i++) {
if (!(mr->use_hide && mr->hide_poly && mr->hide_poly[i])) {
const MPoly *mp = &mr->mpoly[i];
- const int mat = min_ii(mp->mat_nr, mat_last);
+ const int mat = min_ii(mr->material_indices ? mr->material_indices[i] : 0, mat_last);
tri_first_index[i] = mat_tri_offs[mat];
mat_tri_offs[mat] += mp->totloop - 2;
}
@@ -270,7 +271,7 @@ static void mesh_render_data_mat_tri_len_mesh_range_fn(void *__restrict userdata
const MPoly *mp = &mr->mpoly[iter];
if (!(mr->use_hide && mr->hide_poly && mr->hide_poly[iter])) {
- int mat = min_ii(mp->mat_nr, mr->mat_len - 1);
+ int mat = min_ii(mr->material_indices ? mr->material_indices[iter] : 0, mr->mat_len - 1);
mat_tri_len[mat] += mp->totloop - 2;
}
}
@@ -576,6 +577,9 @@ MeshRenderData *mesh_render_data_create(Object *object,
mr->e_origindex = static_cast<const int *>(CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX));
mr->p_origindex = static_cast<const int *>(CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX));
+ mr->material_indices = static_cast<const int *>(
+ CustomData_get_layer_named(&me->pdata, CD_PROP_INT32, "material_index"));
+
mr->hide_vert = static_cast<const bool *>(
CustomData_get_layer_named(&me->vdata, CD_PROP_BOOL, ".hide_vert"));
mr->hide_edge = static_cast<const bool *>(
diff --git a/source/blender/draw/intern/draw_cache_impl_subdivision.cc b/source/blender/draw/intern/draw_cache_impl_subdivision.cc
index f6242aa072d..e02bf57815d 100644
--- a/source/blender/draw/intern/draw_cache_impl_subdivision.cc
+++ b/source/blender/draw/intern/draw_cache_impl_subdivision.cc
@@ -7,6 +7,7 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "BKE_attribute.hh"
#include "BKE_editmesh.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
@@ -19,8 +20,8 @@
#include "BKE_subdiv_modifier.h"
#include "BLI_linklist.h"
-
#include "BLI_string.h"
+#include "BLI_virtual_array.hh"
#include "PIL_time.h"
@@ -1962,17 +1963,20 @@ static void draw_subdiv_cache_ensure_mat_offsets(DRWSubdivCache *cache,
return;
}
+ const blender::VArraySpan<int> material_indices = blender::bke::mesh_attributes(*mesh_eval)
+ .lookup_or_default<int>(
+ "material_index", ATTR_DOMAIN_FACE, 0);
+
/* Count number of subdivided polygons for each material. */
int *mat_start = static_cast<int *>(MEM_callocN(sizeof(int) * mat_len, "subdiv mat_start"));
int *subdiv_polygon_offset = cache->subdiv_polygon_offset;
/* TODO: parallel_reduce? */
for (int i = 0; i < mesh_eval->totpoly; i++) {
- const MPoly *mpoly = &mesh_eval->mpoly[i];
const int next_offset = (i == mesh_eval->totpoly - 1) ? number_of_quads :
subdiv_polygon_offset[i + 1];
const int quad_count = next_offset - subdiv_polygon_offset[i];
- const int mat_index = mpoly->mat_nr;
+ const int mat_index = material_indices[i];
mat_start[mat_index] += quad_count;
}
@@ -1991,8 +1995,7 @@ static void draw_subdiv_cache_ensure_mat_offsets(DRWSubdivCache *cache,
MEM_mallocN(sizeof(int) * mesh_eval->totpoly, "per_polygon_mat_offset"));
for (int i = 0; i < mesh_eval->totpoly; i++) {
- const MPoly *mpoly = &mesh_eval->mpoly[i];
- const int mat_index = mpoly->mat_nr;
+ const int mat_index = material_indices[i];
const int single_material_index = subdiv_polygon_offset[i];
const int material_offset = mat_end[mat_index];
const int next_offset = (i == mesh_eval->totpoly - 1) ? number_of_quads :
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh.hh b/source/blender/draw/intern/mesh_extractors/extract_mesh.hh
index 5d55af904e8..10b94291e35 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh.hh
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh.hh
@@ -80,6 +80,7 @@ struct MeshRenderData {
BMFace *efa_act_uv;
/* Data created on-demand (usually not for #BMesh based data). */
MLoopTri *mlooptri;
+ const int *material_indices;
const float (*vert_normals)[3];
const float (*poly_normals)[3];
const bool *hide_vert;
diff --git a/source/blender/editors/mesh/meshtools.cc b/source/blender/editors/mesh/meshtools.cc
index e9a34cf95cb..330560be026 100644
--- a/source/blender/editors/mesh/meshtools.cc
+++ b/source/blender/editors/mesh/meshtools.cc
@@ -10,6 +10,8 @@
#include "MEM_guardedalloc.h"
+#include "BLI_virtual_array.hh"
+
#include "DNA_key_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
@@ -21,6 +23,7 @@
#include "DNA_view3d_types.h"
#include "DNA_workspace_types.h"
+#include "BKE_attribute.hh"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
@@ -247,9 +250,19 @@ static void join_mesh_single(Depsgraph *depsgraph,
CustomData_merge(&me->pdata, pdata, CD_MASK_MESH.pmask, CD_SET_DEFAULT, totpoly);
CustomData_copy_data_named(&me->pdata, pdata, 0, *polyofs, me->totpoly);
+ blender::bke::AttributeWriter<int> material_indices =
+ blender::bke::mesh_attributes_for_write(*me).lookup_for_write<int>("material_index");
+ if (material_indices) {
+ blender::MutableVArraySpan<int> material_indices_span(material_indices.varray);
+ for (const int i : material_indices_span.index_range()) {
+ material_indices_span[i] = matmap ? matmap[material_indices_span[i]] : 0;
+ }
+ material_indices_span.save();
+ material_indices.finish();
+ }
+
for (a = 0; a < me->totpoly; a++, mpoly++) {
mpoly->loopstart += *loopofs;
- mpoly->mat_nr = matmap ? matmap[mpoly->mat_nr] : 0;
}
/* Face maps. */
diff --git a/source/blender/editors/object/object_bake.c b/source/blender/editors/object/object_bake.c
index effbde41c38..3170ce2c620 100644
--- a/source/blender/editors/object/object_bake.c
+++ b/source/blender/editors/object/object_bake.c
@@ -161,9 +161,10 @@ static bool multiresbake_check(bContext *C, wmOperator *op)
ok = false;
}
else {
+ const int *material_indices = BKE_mesh_material_indices(me);
a = me->totpoly;
while (ok && a--) {
- Image *ima = bake_object_image_get(ob, me->mpoly[a].mat_nr);
+ Image *ima = bake_object_image_get(ob, material_indices ? material_indices[a] : 0);
if (!ima) {
BKE_report(
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 3e5ad9bdc2d..909ae1c783a 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -414,6 +414,7 @@ typedef struct ProjPaintState {
const float (*vert_normals)[3];
const MEdge *medge_eval;
const MPoly *mpoly_eval;
+ const int *material_indices;
const MLoop *mloop_eval;
const MLoopTri *mlooptri_eval;
@@ -542,8 +543,8 @@ static int project_paint_face_paint_tile(Image *ima, const float *uv)
static TexPaintSlot *project_paint_face_paint_slot(const ProjPaintState *ps, int tri_index)
{
- const MPoly *mp = ps_tri_index_to_mpoly(ps, tri_index);
- Material *ma = ps->mat_array[mp->mat_nr];
+ const int poly_i = ps->mlooptri_eval[tri_index].poly;
+ Material *ma = ps->mat_array[ps->material_indices == NULL ? 0 : ps->material_indices[poly_i]];
return ma ? ma->texpaintslot + ma->paint_active_slot : NULL;
}
@@ -553,23 +554,23 @@ static Image *project_paint_face_paint_image(const ProjPaintState *ps, int tri_i
return ps->stencil_ima;
}
- const MPoly *mp = ps_tri_index_to_mpoly(ps, tri_index);
- Material *ma = ps->mat_array[mp->mat_nr];
+ const int poly_i = ps->mlooptri_eval[tri_index].poly;
+ Material *ma = ps->mat_array[ps->material_indices == NULL ? 0 : ps->material_indices[poly_i]];
TexPaintSlot *slot = ma ? ma->texpaintslot + ma->paint_active_slot : NULL;
return slot ? slot->ima : ps->canvas_ima;
}
static TexPaintSlot *project_paint_face_clone_slot(const ProjPaintState *ps, int tri_index)
{
- const MPoly *mp = ps_tri_index_to_mpoly(ps, tri_index);
- Material *ma = ps->mat_array[mp->mat_nr];
+ const int poly_i = ps->mlooptri_eval[tri_index].poly;
+ Material *ma = ps->mat_array[ps->material_indices == NULL ? 0 : ps->material_indices[poly_i]];
return ma ? ma->texpaintslot + ma->paint_clone_slot : NULL;
}
static Image *project_paint_face_clone_image(const ProjPaintState *ps, int tri_index)
{
- const MPoly *mp = ps_tri_index_to_mpoly(ps, tri_index);
- Material *ma = ps->mat_array[mp->mat_nr];
+ const int poly_i = ps->mlooptri_eval[tri_index].poly;
+ Material *ma = ps->mat_array[ps->material_indices == NULL ? 0 : ps->material_indices[poly_i]];
TexPaintSlot *slot = ma ? ma->texpaintslot + ma->paint_clone_slot : NULL;
return slot ? slot->ima : ps->clone_ima;
}
@@ -4060,6 +4061,8 @@ static bool proj_paint_state_mesh_eval_init(const bContext *C, ProjPaintState *p
}
ps->mloop_eval = ps->me_eval->mloop;
ps->mpoly_eval = ps->me_eval->mpoly;
+ ps->material_indices = (const int *)CustomData_get_layer_named(
+ &ps->me_eval->pdata, CD_PROP_INT32, "material_index");
ps->totvert_eval = ps->me_eval->totvert;
ps->totedge_eval = ps->me_eval->totedge;
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index 1f272882100..1429744aca7 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -287,7 +287,6 @@ static void imapaint_pick_uv(
const int tottri = me_eval->runtime.looptris.len;
const MVert *mvert = me_eval->mvert;
- const MPoly *mpoly = me_eval->mpoly;
const MLoop *mloop = me_eval->mloop;
const int *index_mp_to_orig = CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX);
@@ -302,6 +301,9 @@ static void imapaint_pick_uv(
minabsw = 1e10;
uv[0] = uv[1] = 0.0;
+ const int *material_indices = (const int *)CustomData_get_layer_named(
+ &me_eval->pdata, CD_PROP_INT32, "material_index");
+
/* test all faces in the derivedmesh with the original index of the picked face */
/* face means poly here, not triangle, indeed */
for (i = 0; i < tottri; i++, lt++) {
@@ -309,7 +311,6 @@ static void imapaint_pick_uv(
if (findex == faceindex) {
const MLoopUV *mloopuv;
- const MPoly *mp = &mpoly[lt->poly];
const MLoopUV *tri_uv[3];
float tri_co[3][3];
@@ -321,7 +322,8 @@ static void imapaint_pick_uv(
const Material *ma;
const TexPaintSlot *slot;
- ma = BKE_object_material_get(ob_eval, mp->mat_nr + 1);
+ ma = BKE_object_material_get(
+ ob_eval, material_indices == NULL ? 1 : material_indices[lt->poly] + 1);
slot = &ma->texpaintslot[ma->paint_active_slot];
if (!(slot && slot->uvname &&
@@ -410,6 +412,8 @@ void paint_sample_color(
cddata_masks.pmask |= CD_MASK_ORIGINDEX;
Mesh *me = (Mesh *)ob->data;
Mesh *me_eval = mesh_get_eval_final(depsgraph, scene, ob_eval, &cddata_masks);
+ const int *material_indices = (const int *)CustomData_get_layer_named(
+ &me_eval->pdata, CD_PROP_INT32, "material_index");
ViewContext vc;
const int mval[2] = {x, y};
@@ -427,8 +431,8 @@ void paint_sample_color(
if (use_material) {
/* Image and texture interpolation from material. */
- MPoly *mp = me_eval->mpoly + faceindex;
- Material *ma = BKE_object_material_get(ob_eval, mp->mat_nr + 1);
+ Material *ma = BKE_object_material_get(
+ ob_eval, material_indices ? material_indices[faceindex] + 1 : 1);
/* Force refresh since paint slots are not updated when changing interpolation. */
BKE_texpaint_slot_refresh_cache(scene, ma, ob);
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
index ab357890096..f82d6f6164b 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
@@ -8,6 +8,7 @@
#include "BLI_utildefines.h"
+#include "BKE_attribute.hh"
#include "BKE_global.h"
#include "BKE_object.h"
@@ -497,12 +498,16 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
FrsMaterial tmpMat;
+ const blender::VArray<int> material_indices =
+ blender::bke::mesh_attributes(*me).lookup_or_default<int>(
+ "material_index", ATTR_DOMAIN_FACE, 0);
+
// We parse the vlak nodes again and import meshes while applying the clipping
// by the near and far view planes.
for (int a = 0; a < tottri; a++) {
const MLoopTri *lt = &mlooptri[a];
const MPoly *mp = &mpoly[lt->poly];
- Material *mat = BKE_object_material_get(ob, mp->mat_nr + 1);
+ Material *mat = BKE_object_material_get(ob, material_indices[lt->poly] + 1);
copy_v3_v3(v1, mvert[mloop[lt->tri[0]].v].co);
copy_v3_v3(v2, mvert[mloop[lt->tri[1]].v].co);
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index 3df0d723aec..6365dfe26a7 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -584,7 +584,8 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
&mesh->pdata, CD_MPOLY, CD_SET_DEFAULT, nullptr, mesh->totpoly);
mesh->mloop = (MLoop *)CustomData_add_layer(
&mesh->ldata, CD_MLOOP, CD_SET_DEFAULT, nullptr, mesh->totloop);
-
+ int *material_indices = (int *)CustomData_add_layer_named(
+ &mesh->pdata, CD_PROP_INT32, CD_SET_DEFAULT, nullptr, mesh->totpoly, "material_index");
MVert *vertices = mesh->mvert;
MEdge *edges = mesh->medge;
MPoly *polys = mesh->mpoly;
@@ -714,7 +715,8 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
// poly
polys->loopstart = loop_index;
polys->totloop = 3;
- polys->mat_nr = matnr;
+ *material_indices = matnr;
+ ++material_indices;
++polys;
// Even and odd loops connect triangles vertices differently
diff --git a/source/blender/geometry/intern/realize_instances.cc b/source/blender/geometry/intern/realize_instances.cc
index 87a610ac0a2..25ff705385c 100644
--- a/source/blender/geometry/intern/realize_instances.cc
+++ b/source/blender/geometry/intern/realize_instances.cc
@@ -9,6 +9,7 @@
#include "DNA_object_types.h"
#include "DNA_pointcloud_types.h"
+#include "BLI_devirtualize_parameters.hh"
#include "BLI_noise.hh"
#include "BLI_task.hh"
@@ -102,6 +103,7 @@ struct MeshRealizeInfo {
Array<std::optional<GVArraySpan>> attributes;
/** Vertex ids stored on the mesh. If there are no ids, this #Span is empty. */
Span<int> stored_vertex_ids;
+ VArray<int> material_indices;
};
struct RealizeMeshTask {
@@ -182,6 +184,7 @@ struct AllMeshesInfo {
/** Ordered materials on the output mesh. */
VectorSet<Material *> materials;
bool create_id_attribute = false;
+ bool create_material_index_attribute = false;
};
struct AllCurvesInfo {
@@ -787,7 +790,10 @@ static void execute_realize_pointcloud_tasks(const RealizeInstancesOptions &opti
* \{ */
static OrderedAttributes gather_generic_mesh_attributes_to_propagate(
- const GeometrySet &in_geometry_set, const RealizeInstancesOptions &options, bool &r_create_id)
+ const GeometrySet &in_geometry_set,
+ const RealizeInstancesOptions &options,
+ bool &r_create_id,
+ bool &r_create_material_index)
{
Vector<GeometryComponentType> src_component_types;
src_component_types.append(GEO_COMPONENT_TYPE_MESH);
@@ -800,10 +806,10 @@ static OrderedAttributes gather_generic_mesh_attributes_to_propagate(
src_component_types, GEO_COMPONENT_TYPE_MESH, true, attributes_to_propagate);
attributes_to_propagate.remove("position");
attributes_to_propagate.remove("normal");
- attributes_to_propagate.remove("material_index");
attributes_to_propagate.remove("shade_smooth");
attributes_to_propagate.remove("crease");
r_create_id = attributes_to_propagate.pop_try("id").has_value();
+ r_create_material_index = attributes_to_propagate.pop_try("material_index").has_value();
OrderedAttributes ordered_attributes;
for (const auto item : attributes_to_propagate.items()) {
ordered_attributes.ids.add_new(item.key);
@@ -833,13 +839,19 @@ static AllMeshesInfo preprocess_meshes(const GeometrySet &geometry_set,
{
AllMeshesInfo info;
info.attributes = gather_generic_mesh_attributes_to_propagate(
- geometry_set, options, info.create_id_attribute);
+ geometry_set, options, info.create_id_attribute, info.create_material_index_attribute);
gather_meshes_to_realize(geometry_set, info.order);
for (const Mesh *mesh : info.order) {
- for (const int slot_index : IndexRange(mesh->totcol)) {
- Material *material = mesh->mat[slot_index];
- info.materials.add(material);
+ if (mesh->totcol == 0) {
+ /* Add an empty material slot for the default material. */
+ info.materials.add(nullptr);
+ }
+ else {
+ for (const int slot_index : IndexRange(mesh->totcol)) {
+ Material *material = mesh->mat[slot_index];
+ info.materials.add(material);
+ }
}
}
info.realize_info.reinitialize(info.order.size());
@@ -849,11 +861,16 @@ static AllMeshesInfo preprocess_meshes(const GeometrySet &geometry_set,
mesh_info.mesh = mesh;
/* Create material index mapping. */
- mesh_info.material_index_map.reinitialize(mesh->totcol);
- for (const int old_slot_index : IndexRange(mesh->totcol)) {
- Material *material = mesh->mat[old_slot_index];
- const int new_slot_index = info.materials.index_of(material);
- mesh_info.material_index_map[old_slot_index] = new_slot_index;
+ mesh_info.material_index_map.reinitialize(std::max<int>(mesh->totcol, 1));
+ if (mesh->totcol == 0) {
+ mesh_info.material_index_map.first() = info.materials.index_of(nullptr);
+ }
+ else {
+ for (const int old_slot_index : IndexRange(mesh->totcol)) {
+ Material *material = mesh->mat[old_slot_index];
+ const int new_slot_index = info.materials.index_of(material);
+ mesh_info.material_index_map[old_slot_index] = new_slot_index;
+ }
}
/* Access attributes. */
@@ -874,6 +891,8 @@ static AllMeshesInfo preprocess_meshes(const GeometrySet &geometry_set,
mesh_info.stored_vertex_ids = ids_attribute.varray.get_internal_span().typed<int>();
}
}
+ mesh_info.material_indices = attributes.lookup_or_default<int>(
+ "material_index", ATTR_DOMAIN_FACE, 0);
}
return info;
}
@@ -883,7 +902,8 @@ static void execute_realize_mesh_task(const RealizeInstancesOptions &options,
const OrderedAttributes &ordered_attributes,
Mesh &dst_mesh,
MutableSpan<GSpanAttributeWriter> dst_attribute_writers,
- MutableSpan<int> all_dst_vertex_ids)
+ MutableSpan<int> all_dst_vertex_ids,
+ MutableSpan<int> all_dst_material_indices)
{
const MeshRealizeInfo &mesh_info = *task.mesh_info;
const Mesh &mesh = *mesh_info.mesh;
@@ -893,14 +913,19 @@ static void execute_realize_mesh_task(const RealizeInstancesOptions &options,
const Span<MLoop> src_loops{mesh.mloop, mesh.totloop};
const Span<MPoly> src_polys{mesh.mpoly, mesh.totpoly};
- MutableSpan<MVert> dst_verts{dst_mesh.mvert + task.start_indices.vertex, mesh.totvert};
- MutableSpan<MEdge> dst_edges{dst_mesh.medge + task.start_indices.edge, mesh.totedge};
- MutableSpan<MLoop> dst_loops{dst_mesh.mloop + task.start_indices.loop, mesh.totloop};
- MutableSpan<MPoly> dst_polys{dst_mesh.mpoly + task.start_indices.poly, mesh.totpoly};
+ const IndexRange dst_vert_range(task.start_indices.vertex, src_verts.size());
+ const IndexRange dst_edge_range(task.start_indices.edge, src_edges.size());
+ const IndexRange dst_poly_range(task.start_indices.poly, src_polys.size());
+ const IndexRange dst_loop_range(task.start_indices.loop, src_loops.size());
+
+ MutableSpan dst_verts = MutableSpan(dst_mesh.mvert, dst_mesh.totvert).slice(dst_vert_range);
+ MutableSpan dst_edges = MutableSpan(dst_mesh.medge, dst_mesh.totedge).slice(dst_edge_range);
+ MutableSpan dst_polys = MutableSpan(dst_mesh.mpoly, dst_mesh.totpoly).slice(dst_poly_range);
+ MutableSpan dst_loops = MutableSpan(dst_mesh.mloop, dst_mesh.totloop).slice(dst_loop_range);
const Span<int> material_index_map = mesh_info.material_index_map;
- threading::parallel_for(IndexRange(mesh.totvert), 1024, [&](const IndexRange vert_range) {
+ threading::parallel_for(src_verts.index_range(), 1024, [&](const IndexRange vert_range) {
for (const int i : vert_range) {
const MVert &src_vert = src_verts[i];
MVert &dst_vert = dst_verts[i];
@@ -908,7 +933,7 @@ static void execute_realize_mesh_task(const RealizeInstancesOptions &options,
copy_v3_v3(dst_vert.co, task.transform * float3(src_vert.co));
}
});
- threading::parallel_for(IndexRange(mesh.totedge), 1024, [&](const IndexRange edge_range) {
+ threading::parallel_for(src_edges.index_range(), 1024, [&](const IndexRange edge_range) {
for (const int i : edge_range) {
const MEdge &src_edge = src_edges[i];
MEdge &dst_edge = dst_edges[i];
@@ -917,7 +942,7 @@ static void execute_realize_mesh_task(const RealizeInstancesOptions &options,
dst_edge.v2 += task.start_indices.vertex;
}
});
- threading::parallel_for(IndexRange(mesh.totloop), 1024, [&](const IndexRange loop_range) {
+ threading::parallel_for(src_loops.index_range(), 1024, [&](const IndexRange loop_range) {
for (const int i : loop_range) {
const MLoop &src_loop = src_loops[i];
MLoop &dst_loop = dst_loops[i];
@@ -926,21 +951,38 @@ static void execute_realize_mesh_task(const RealizeInstancesOptions &options,
dst_loop.e += task.start_indices.edge;
}
});
- threading::parallel_for(IndexRange(mesh.totpoly), 1024, [&](const IndexRange poly_range) {
+ threading::parallel_for(src_polys.index_range(), 1024, [&](const IndexRange poly_range) {
for (const int i : poly_range) {
const MPoly &src_poly = src_polys[i];
MPoly &dst_poly = dst_polys[i];
dst_poly = src_poly;
dst_poly.loopstart += task.start_indices.loop;
- if (src_poly.mat_nr >= 0 && src_poly.mat_nr < mesh.totcol) {
- dst_poly.mat_nr = material_index_map[src_poly.mat_nr];
+ }
+ });
+ if (!all_dst_material_indices.is_empty()) {
+ MutableSpan<int> dst_material_indices = all_dst_material_indices.slice(dst_poly_range);
+ if (mesh.totcol == 0) {
+ /* The material index map contains the index of the null material in the result. */
+ dst_material_indices.fill(material_index_map.first());
+ }
+ else {
+ if (mesh_info.material_indices.is_single()) {
+ const int src_index = mesh_info.material_indices.get_internal_single();
+ const bool valid = IndexRange(mesh.totcol).contains(src_index);
+ dst_material_indices.fill(valid ? material_index_map[src_index] : 0);
}
else {
- /* The material index was invalid before. */
- dst_poly.mat_nr = 0;
+ VArraySpan<int> indices_span(mesh_info.material_indices);
+ threading::parallel_for(src_polys.index_range(), 1024, [&](const IndexRange poly_range) {
+ for (const int i : poly_range) {
+ const int src_index = indices_span[i];
+ const bool valid = IndexRange(mesh.totcol).contains(src_index);
+ dst_material_indices[i] = valid ? material_index_map[src_index] : 0;
+ }
+ });
}
}
- });
+ }
if (!all_dst_vertex_ids.is_empty()) {
create_result_ids(options,
@@ -956,13 +998,13 @@ static void execute_realize_mesh_task(const RealizeInstancesOptions &options,
[&](const eAttrDomain domain) {
switch (domain) {
case ATTR_DOMAIN_POINT:
- return IndexRange(task.start_indices.vertex, mesh.totvert);
+ return dst_vert_range;
case ATTR_DOMAIN_EDGE:
- return IndexRange(task.start_indices.edge, mesh.totedge);
- case ATTR_DOMAIN_CORNER:
- return IndexRange(task.start_indices.loop, mesh.totloop);
+ return dst_edge_range;
case ATTR_DOMAIN_FACE:
- return IndexRange(task.start_indices.poly, mesh.totpoly);
+ return dst_poly_range;
+ case ATTR_DOMAIN_CORNER:
+ return dst_loop_range;
default:
BLI_assert_unreachable();
return IndexRange();
@@ -1013,6 +1055,12 @@ static void execute_realize_mesh_tasks(const RealizeInstancesOptions &options,
if (all_meshes_info.create_id_attribute) {
vertex_ids = dst_attributes.lookup_or_add_for_write_only_span<int>("id", ATTR_DOMAIN_POINT);
}
+ /* Prepare material indices. */
+ SpanAttributeWriter<int> material_indices;
+ if (all_meshes_info.create_material_index_attribute) {
+ material_indices = dst_attributes.lookup_or_add_for_write_only_span<int>("material_index",
+ ATTR_DOMAIN_FACE);
+ }
/* Prepare generic output attributes. */
Vector<GSpanAttributeWriter> dst_attribute_writers;
@@ -1028,8 +1076,13 @@ static void execute_realize_mesh_tasks(const RealizeInstancesOptions &options,
threading::parallel_for(tasks.index_range(), 100, [&](const IndexRange task_range) {
for (const int task_index : task_range) {
const RealizeMeshTask &task = tasks[task_index];
- execute_realize_mesh_task(
- options, task, ordered_attributes, *dst_mesh, dst_attribute_writers, vertex_ids.span);
+ execute_realize_mesh_task(options,
+ task,
+ ordered_attributes,
+ *dst_mesh,
+ dst_attribute_writers,
+ vertex_ids.span,
+ material_indices.span);
}
});
@@ -1040,6 +1093,9 @@ static void execute_realize_mesh_tasks(const RealizeInstancesOptions &options,
if (vertex_ids) {
vertex_ids.finish();
}
+ if (material_indices) {
+ material_indices.finish();
+ }
}
/** \} */
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
index 3e4e833438d..5bca49f632c 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
@@ -1472,6 +1472,7 @@ typedef struct EdgeFeatData {
Mesh *me;
Object *ob_eval; /* For evaluated materials. */
const MLoopTri *mlooptri;
+ const int *material_indices;
LineartTriangle *tri_array;
LineartVert *v_array;
float crease_threshold;
@@ -1503,6 +1504,7 @@ static void lineart_identify_mlooptri_feature_edges(void *__restrict userdata,
EdgeFeatData *e_feat_data = (EdgeFeatData *)userdata;
EdgeFeatReduceData *reduce_data = (EdgeFeatReduceData *)tls->userdata_chunk;
Mesh *me = e_feat_data->me;
+ const int *material_indices = e_feat_data->material_indices;
Object *ob_eval = e_feat_data->ob_eval;
LineartEdgeNeighbor *edge_nabr = e_feat_data->edge_nabr;
const MLoopTri *mlooptri = e_feat_data->mlooptri;
@@ -1649,8 +1651,8 @@ static void lineart_identify_mlooptri_feature_edges(void *__restrict userdata,
}
}
- int mat1 = me->mpoly[mlooptri[f1].poly].mat_nr;
- int mat2 = me->mpoly[mlooptri[f2].poly].mat_nr;
+ int mat1 = material_indices ? material_indices[mlooptri[f1].poly] : 0;
+ int mat2 = material_indices ? material_indices[mlooptri[f2].poly] : 0;
if (mat1 != mat2) {
Material *m1 = BKE_object_material_get_eval(ob_eval, mat1 + 1);
@@ -1841,6 +1843,7 @@ static void lineart_triangle_adjacent_assign(LineartTriangle *tri,
typedef struct TriData {
LineartObjectInfo *ob_info;
const MLoopTri *mlooptri;
+ const int *material_indices;
LineartVert *vert_arr;
LineartTriangle *tri_arr;
int lineart_triangle_size;
@@ -1855,6 +1858,7 @@ static void lineart_load_tri_task(void *__restrict userdata,
Mesh *me = tri_task_data->ob_info->original_me;
LineartObjectInfo *ob_info = tri_task_data->ob_info;
const MLoopTri *mlooptri = &tri_task_data->mlooptri[i];
+ const int *material_indices = tri_task_data->material_indices;
LineartVert *vert_arr = tri_task_data->vert_arr;
LineartTriangle *tri = tri_task_data->tri_arr;
@@ -1869,8 +1873,8 @@ static void lineart_load_tri_task(void *__restrict userdata,
tri->v[2] = &vert_arr[v3];
/* Material mask bits and occlusion effectiveness assignment. */
- Material *mat = BKE_object_material_get_eval(ob_info->original_ob_eval,
- me->mpoly[mlooptri->poly].mat_nr + 1);
+ Material *mat = BKE_object_material_get(
+ ob_info->original_ob_eval, material_indices ? material_indices[mlooptri->poly] + 1 : 1);
tri->material_mask_bits |= ((mat && (mat->lineart.flags & LRT_MATERIAL_MASK_ENABLED)) ?
mat->lineart.material_mask_bits :
0);
@@ -1992,6 +1996,9 @@ static void lineart_geometry_object_load(LineartObjectInfo *ob_info,
const MLoopTri *mlooptri = BKE_mesh_runtime_looptri_ensure(me);
const int tot_tri = BKE_mesh_runtime_looptri_len(me);
+ const int *material_indices = (const int *)CustomData_get_layer_named(
+ &me->pdata, CD_PROP_INT32, "material_index");
+
/* Check if we should look for custom data tags like Freestyle edges or faces. */
bool can_find_freestyle_edge = false;
int layer_index = CustomData_get_active_layer_index(&me->edata, CD_FREESTYLE_EDGE);
@@ -2095,6 +2102,7 @@ static void lineart_geometry_object_load(LineartObjectInfo *ob_info,
TriData tri_data;
tri_data.ob_info = ob_info;
tri_data.mlooptri = mlooptri;
+ tri_data.material_indices = material_indices;
tri_data.vert_arr = la_v_arr;
tri_data.tri_arr = la_tri_arr;
tri_data.lineart_triangle_size = la_data->sizeof_triangle;
@@ -2122,6 +2130,7 @@ static void lineart_geometry_object_load(LineartObjectInfo *ob_info,
edge_feat_data.me = me;
edge_feat_data.ob_eval = ob_info->original_ob_eval;
edge_feat_data.mlooptri = mlooptri;
+ edge_feat_data.material_indices = material_indices;
edge_feat_data.edge_nabr = lineart_build_edge_neighbor(me, total_edges);
edge_feat_data.tri_array = la_tri_arr;
edge_feat_data.v_array = la_v_arr;
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 951a7102716..a87c7ea4809 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -233,8 +233,10 @@ void GPU_pbvh_mesh_buffers_update(PBVHGPUFormat *vbo_id,
GPUAttrRef vcol_refs[MAX_GPU_ATTR];
GPUAttrRef cd_uvs[MAX_GPU_ATTR];
- const bool *hide_vert = (bool *)CustomData_get_layer_named(
+ const bool *hide_vert = (const bool *)CustomData_get_layer_named(
&mesh->vdata, CD_PROP_BOOL, ".hide_vert");
+ const int *material_indices = (const int *)CustomData_get_layer_named(
+ &mesh->pdata, CD_PROP_INT32, "material_index");
const CustomDataLayer *actcol = BKE_id_attributes_active_color_get(&mesh->id);
eAttrDomain actcol_domain = actcol ? BKE_id_attribute_domain(&mesh->id, actcol) :
@@ -449,8 +451,7 @@ void GPU_pbvh_mesh_buffers_update(PBVHGPUFormat *vbo_id,
/* Get material index from the first face of this buffer. */
const MLoopTri *lt = &buffers->looptri[buffers->face_indices[0]];
- const MPoly *mp = &buffers->mpoly[lt->poly];
- buffers->material_index = mp->mat_nr;
+ buffers->material_index = material_indices ? material_indices[lt->poly] : 0;
buffers->show_overlay = !empty_mask || !default_face_set;
buffers->mvert = mvert;
diff --git a/source/blender/io/alembic/exporter/abc_writer_mesh.cc b/source/blender/io/alembic/exporter/abc_writer_mesh.cc
index 06c511db326..83f970d3965 100644
--- a/source/blender/io/alembic/exporter/abc_writer_mesh.cc
+++ b/source/blender/io/alembic/exporter/abc_writer_mesh.cc
@@ -12,6 +12,7 @@
#include "BLI_math_vector.h"
#include "BKE_attribute.h"
+#include "BKE_attribute.hh"
#include "BKE_customdata.h"
#include "BKE_lib_id.h"
#include "BKE_material.h"
@@ -390,12 +391,12 @@ void ABCGenericMeshWriter::get_geo_groups(Object *object,
struct Mesh *mesh,
std::map<std::string, std::vector<int32_t>> &geo_groups)
{
- const int num_poly = mesh->totpoly;
- MPoly *polygons = mesh->mpoly;
+ const bke::AttributeAccessor attributes = bke::mesh_attributes(*mesh);
+ const VArraySpan<int> material_indices = attributes.lookup_or_default<int>(
+ "material_index", ATTR_DOMAIN_FACE, 0);
- for (int i = 0; i < num_poly; i++) {
- MPoly &current_poly = polygons[i];
- short mnr = current_poly.mat_nr;
+ for (const int i : material_indices.index_range()) {
+ short mnr = material_indices[i];
Material *mat = BKE_object_material_get(object, mnr + 1);
diff --git a/source/blender/io/alembic/intern/abc_reader_mesh.cc b/source/blender/io/alembic/intern/abc_reader_mesh.cc
index e18770f2bef..16e5ee968a3 100644
--- a/source/blender/io/alembic/intern/abc_reader_mesh.cc
+++ b/source/blender/io/alembic/intern/abc_reader_mesh.cc
@@ -25,7 +25,7 @@
#include "BLI_listbase.h"
#include "BLI_math_geom.h"
-#include "BKE_attribute.h"
+#include "BKE_attribute.hh"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
@@ -766,7 +766,11 @@ Mesh *AbcMeshReader::read_mesh(Mesh *existing_mesh,
size_t num_polys = new_mesh->totpoly;
if (num_polys > 0) {
std::map<std::string, int> mat_map;
- assign_facesets_to_mpoly(sample_sel, new_mesh->mpoly, num_polys, mat_map);
+ bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*new_mesh);
+ bke::SpanAttributeWriter<int> material_indices =
+ attributes.lookup_or_add_for_write_only_span<int>("material_index", ATTR_DOMAIN_FACE);
+ assign_facesets_to_material_indices(sample_sel, material_indices.span, mat_map);
+ material_indices.finish();
}
return new_mesh;
@@ -775,10 +779,9 @@ Mesh *AbcMeshReader::read_mesh(Mesh *existing_mesh,
return existing_mesh;
}
-void AbcMeshReader::assign_facesets_to_mpoly(const ISampleSelector &sample_sel,
- MPoly *mpoly,
- int totpoly,
- std::map<std::string, int> &r_mat_map)
+void AbcMeshReader::assign_facesets_to_material_indices(const ISampleSelector &sample_sel,
+ MutableSpan<int> material_indices,
+ std::map<std::string, int> &r_mat_map)
{
std::vector<std::string> face_sets;
m_schema.getFaceSetNames(face_sets);
@@ -811,13 +814,12 @@ void AbcMeshReader::assign_facesets_to_mpoly(const ISampleSelector &sample_sel,
for (size_t l = 0; l < num_group_faces; l++) {
size_t pos = (*group_faces)[l];
- if (pos >= totpoly) {
+ if (pos >= material_indices.size()) {
std::cerr << "Faceset overflow on " << faceset.getName() << '\n';
break;
}
- MPoly &poly = mpoly[pos];
- poly.mat_nr = assigned_mat - 1;
+ material_indices[pos] = assigned_mat - 1;
}
}
}
@@ -825,7 +827,11 @@ void AbcMeshReader::assign_facesets_to_mpoly(const ISampleSelector &sample_sel,
void AbcMeshReader::readFaceSetsSample(Main *bmain, Mesh *mesh, const ISampleSelector &sample_sel)
{
std::map<std::string, int> mat_map;
- assign_facesets_to_mpoly(sample_sel, mesh->mpoly, mesh->totpoly, mat_map);
+ bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*mesh);
+ bke::SpanAttributeWriter<int> material_indices =
+ attributes.lookup_or_add_for_write_only_span<int>("material_index", ATTR_DOMAIN_FACE);
+ assign_facesets_to_material_indices(sample_sel, material_indices.span, mat_map);
+ material_indices.finish();
utils::assign_materials(bmain, m_object, mat_map);
}
diff --git a/source/blender/io/alembic/intern/abc_reader_mesh.h b/source/blender/io/alembic/intern/abc_reader_mesh.h
index f97525297b7..151f4d82226 100644
--- a/source/blender/io/alembic/intern/abc_reader_mesh.h
+++ b/source/blender/io/alembic/intern/abc_reader_mesh.h
@@ -5,6 +5,8 @@
* \ingroup balembic
*/
+#include "BLI_span.hh"
+
#include "abc_customdata.h"
#include "abc_reader_object.h"
@@ -38,10 +40,9 @@ class AbcMeshReader final : public AbcObjectReader {
Mesh *mesh,
const Alembic::AbcGeom::ISampleSelector &sample_sel);
- void assign_facesets_to_mpoly(const Alembic::Abc::ISampleSelector &sample_sel,
- MPoly *mpoly,
- int totpoly,
- std::map<std::string, int> &r_mat_map);
+ void assign_facesets_to_material_indices(const Alembic::Abc::ISampleSelector &sample_sel,
+ MutableSpan<int> material_indices,
+ std::map<std::string, int> &r_mat_map);
};
class AbcSubDReader final : public AbcObjectReader {
diff --git a/source/blender/io/collada/GeometryExporter.cpp b/source/blender/io/collada/GeometryExporter.cpp
index 7e2a24aeb41..1a3a68923e3 100644
--- a/source/blender/io/collada/GeometryExporter.cpp
+++ b/source/blender/io/collada/GeometryExporter.cpp
@@ -17,6 +17,7 @@
#include "BLI_utildefines.h"
+#include "BKE_attribute.hh"
#include "BKE_customdata.h"
#include "BKE_global.h"
#include "BKE_lib_id.h"
@@ -284,15 +285,18 @@ static bool collect_vertex_counts_per_poly(Mesh *me,
int material_index,
std::vector<unsigned long> &vcount_list)
{
+ const blender::bke::AttributeAccessor attributes = blender::bke::mesh_attributes(*me);
+ const blender::VArray<int> material_indices = attributes.lookup_or_default<int>(
+ "material_index", ATTR_DOMAIN_FACE, 0);
MPoly *mpolys = me->mpoly;
int totpolys = me->totpoly;
bool is_triangulated = true;
int i;
- /* Expecting that p->mat_nr is always 0 if the mesh has no materials assigned */
+ /* Expecting that the material index is always 0 if the mesh has no materials assigned */
for (i = 0; i < totpolys; i++) {
- MPoly *p = &mpolys[i];
- if (p->mat_nr == material_index) {
+ if (material_indices[i] == material_index) {
+ MPoly *p = &mpolys[i];
int vertex_count = p->totloop;
vcount_list.push_back(vertex_count);
if (vertex_count != 3) {
@@ -397,13 +401,17 @@ void GeometryExporter::create_mesh_primitive_list(short material_index,
/* performs the actual writing */
prepareToAppendValues(is_triangulated, *primitive_list, vcount_list);
+ const blender::bke::AttributeAccessor attributes = blender::bke::mesh_attributes(*me);
+ const blender::VArray<int> material_indices = attributes.lookup_or_default<int>(
+ "material_index", ATTR_DOMAIN_FACE, 0);
+
/* <p> */
int texindex = 0;
for (int i = 0; i < totpolys; i++) {
MPoly *p = &mpolys[i];
int loop_count = p->totloop;
- if (p->mat_nr == material_index) {
+ if (material_indices[i] == material_index) {
MLoop *l = &mloops[p->loopstart];
BCPolygonNormalsIndices normal_indices = norind[i];
diff --git a/source/blender/io/collada/MeshImporter.cpp b/source/blender/io/collada/MeshImporter.cpp
index 34792fd6bb4..fab53908d5a 100644
--- a/source/blender/io/collada/MeshImporter.cpp
+++ b/source/blender/io/collada/MeshImporter.cpp
@@ -615,6 +615,9 @@ void MeshImporter::read_polys(COLLADAFW::Mesh *collada_mesh, Mesh *me)
MaterialIdPrimitiveArrayMap mat_prim_map;
+ int *material_indices = (int *)CustomData_add_layer_named(
+ &me->pdata, CD_PROP_INT32, CD_SET_DEFAULT, nullptr, me->totpoly, "material_index");
+
COLLADAFW::MeshPrimitiveArray &prim_arr = collada_mesh->getMeshPrimitives();
COLLADAFW::MeshVertexData &nor = collada_mesh->getNormals();
@@ -633,7 +636,7 @@ void MeshImporter::read_polys(COLLADAFW::Mesh *collada_mesh, Mesh *me)
int collada_meshtype = mp->getPrimitiveType();
/* since we cannot set mpoly->mat_nr here, we store a portion of me->mpoly in Primitive */
- Primitive prim = {mpoly, 0};
+ Primitive prim = {mpoly, material_indices, 0};
/* If MeshPrimitive is TRIANGLE_FANS we split it into triangles
* The first triangle-fan vertex will be the first vertex in every triangle
@@ -663,6 +666,9 @@ void MeshImporter::read_polys(COLLADAFW::Mesh *collada_mesh, Mesh *me)
}
mpoly++;
+ if (material_indices) {
+ material_indices++;
+ }
mloop += 3;
loop_index += 3;
prim.totpoly++;
@@ -1007,10 +1013,9 @@ void MeshImporter::assign_material_to_geom(
for (it = prims.begin(); it != prims.end(); it++) {
Primitive &prim = *it;
- MPoly *mpoly = prim.mpoly;
- for (int i = 0; i < prim.totpoly; i++, mpoly++) {
- mpoly->mat_nr = mat_index;
+ for (int i = 0; i < prim.totpoly; i++) {
+ prim.material_indices[i] = mat_index;
}
}
}
diff --git a/source/blender/io/collada/MeshImporter.h b/source/blender/io/collada/MeshImporter.h
index 92b387a4bfe..1def84e8f99 100644
--- a/source/blender/io/collada/MeshImporter.h
+++ b/source/blender/io/collada/MeshImporter.h
@@ -80,6 +80,7 @@ class MeshImporter : public MeshImporterBase {
* (<triangles>, <polylist>, etc.) */
struct Primitive {
MPoly *mpoly;
+ int *material_indices;
unsigned int totpoly;
};
typedef std::map<COLLADAFW::MaterialId, std::vector<Primitive>> MaterialIdPrimitiveArrayMap;
diff --git a/source/blender/io/usd/intern/usd_reader_mesh.cc b/source/blender/io/usd/intern/usd_reader_mesh.cc
index 94ff24421e2..89a98097780 100644
--- a/source/blender/io/usd/intern/usd_reader_mesh.cc
+++ b/source/blender/io/usd/intern/usd_reader_mesh.cc
@@ -6,6 +6,7 @@
#include "usd_reader_mesh.h"
#include "usd_reader_material.h"
+#include "BKE_attribute.hh"
#include "BKE_customdata.h"
#include "BKE_main.h"
#include "BKE_material.h"
@@ -319,7 +320,6 @@ void USDMeshReader::read_mpolys(Mesh *mesh)
MPoly &poly = mpolys[i];
poly.loopstart = loop_index;
poly.totloop = face_size;
- poly.mat_nr = 0;
/* Polygons are always assumed to be smooth-shaded. If the mesh should be flat-shaded,
* this is encoded in custom loop normals. */
@@ -735,10 +735,9 @@ void USDMeshReader::read_mesh_sample(ImportSettings *settings,
}
}
-void USDMeshReader::assign_facesets_to_mpoly(double motionSampleTime,
- MPoly *mpoly,
- const int /* totpoly */,
- std::map<pxr::SdfPath, int> *r_mat_map)
+void USDMeshReader::assign_facesets_to_material_indices(double motionSampleTime,
+ MutableSpan<int> material_indices,
+ std::map<pxr::SdfPath, int> *r_mat_map)
{
if (r_mat_map == nullptr) {
return;
@@ -778,9 +777,8 @@ void USDMeshReader::assign_facesets_to_mpoly(double motionSampleTime,
pxr::VtIntArray indices;
indicesAttribute.Get(&indices, motionSampleTime);
- for (int i = 0; i < indices.size(); i++) {
- MPoly &poly = mpoly[indices[i]];
- poly.mat_nr = mat_idx;
+ for (const int i : indices) {
+ material_indices[i] = mat_idx;
}
}
}
@@ -805,7 +803,12 @@ void USDMeshReader::readFaceSetsSample(Main *bmain, Mesh *mesh, const double mot
}
std::map<pxr::SdfPath, int> mat_map;
- assign_facesets_to_mpoly(motionSampleTime, mesh->mpoly, mesh->totpoly, &mat_map);
+
+ bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*mesh);
+ bke::SpanAttributeWriter<int> material_indices =
+ attributes.lookup_or_add_for_write_only_span<int>("material_index", ATTR_DOMAIN_FACE);
+ this->assign_facesets_to_material_indices(motionSampleTime, material_indices.span, &mat_map);
+ material_indices.finish();
/* Build material name map if it's not built yet. */
if (this->settings_->mat_name_to_mat.empty()) {
utils::build_mat_map(bmain, &this->settings_->mat_name_to_mat);
@@ -911,7 +914,11 @@ Mesh *USDMeshReader::read_mesh(Mesh *existing_mesh,
size_t num_polys = active_mesh->totpoly;
if (num_polys > 0 && import_params_.import_materials) {
std::map<pxr::SdfPath, int> mat_map;
- assign_facesets_to_mpoly(motionSampleTime, active_mesh->mpoly, num_polys, &mat_map);
+ bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*active_mesh);
+ bke::SpanAttributeWriter<int> material_indices =
+ attributes.lookup_or_add_for_write_only_span<int>("material_index", ATTR_DOMAIN_FACE);
+ assign_facesets_to_material_indices(motionSampleTime, material_indices.span, &mat_map);
+ material_indices.finish();
}
}
diff --git a/source/blender/io/usd/intern/usd_reader_mesh.h b/source/blender/io/usd/intern/usd_reader_mesh.h
index 5e33ce8b5e8..9a3b0565668 100644
--- a/source/blender/io/usd/intern/usd_reader_mesh.h
+++ b/source/blender/io/usd/intern/usd_reader_mesh.h
@@ -3,6 +3,8 @@
* Modifications Copyright 2021 Tangent Animation and. NVIDIA Corporation. All rights reserved. */
#pragma once
+#include "BLI_span.hh"
+
#include "usd.h"
#include "usd_reader_geom.h"
@@ -61,10 +63,9 @@ class USDMeshReader : public USDGeomReader {
/** Set USD uniform (per-face) normals as Blender loop normals. */
void process_normals_uniform(Mesh *mesh);
void readFaceSetsSample(Main *bmain, Mesh *mesh, double motionSampleTime);
- void assign_facesets_to_mpoly(double motionSampleTime,
- struct MPoly *mpoly,
- int totpoly,
- std::map<pxr::SdfPath, int> *r_mat_map);
+ void assign_facesets_to_material_indices(double motionSampleTime,
+ MutableSpan<int> material_indices,
+ std::map<pxr::SdfPath, int> *r_mat_map);
void read_mpolys(Mesh *mesh);
void read_uvs(Mesh *mesh, double motionSampleTime, bool load_uvs = false);
diff --git a/source/blender/io/usd/intern/usd_writer_mesh.cc b/source/blender/io/usd/intern/usd_writer_mesh.cc
index b76f74cfd3d..ade75fdb365 100644
--- a/source/blender/io/usd/intern/usd_writer_mesh.cc
+++ b/source/blender/io/usd/intern/usd_writer_mesh.cc
@@ -11,6 +11,7 @@
#include "BLI_math_vector.h"
#include "BKE_attribute.h"
+#include "BKE_attribute.hh"
#include "BKE_customdata.h"
#include "BKE_lib_id.h"
#include "BKE_material.h"
@@ -255,7 +256,15 @@ static void get_loops_polys(const Mesh *mesh, USDMeshData &usd_mesh_data)
{
/* Only construct face groups (a.k.a. geometry subsets) when we need them for material
* assignments. */
- bool construct_face_groups = mesh->totcol > 1;
+ const bke::AttributeAccessor attributes = bke::mesh_attributes(*mesh);
+ const VArray<int> material_indices = attributes.lookup_or_default<int>(
+ "material_index", ATTR_DOMAIN_FACE, 0);
+ if (!material_indices.is_single() && mesh->totcol > 1) {
+ const VArraySpan<int> indices_span(material_indices);
+ for (const int i : indices_span.index_range()) {
+ usd_mesh_data.face_groups[indices_span[i]].push_back(i);
+ }
+ }
usd_mesh_data.face_vertex_counts.reserve(mesh->totpoly);
usd_mesh_data.face_indices.reserve(mesh->totloop);
@@ -268,10 +277,6 @@ static void get_loops_polys(const Mesh *mesh, USDMeshData &usd_mesh_data)
for (int j = 0; j < mpoly->totloop; ++j, ++loop) {
usd_mesh_data.face_indices.push_back(loop->v);
}
-
- if (construct_face_groups) {
- usd_mesh_data.face_groups[mpoly->mat_nr].push_back(i);
- }
}
}
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
index 9bcc061caf7..902f801ee5b 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
@@ -374,10 +374,14 @@ void OBJWriter::write_poly_elements(FormatHandler &fh,
}
}
+ const bke::AttributeAccessor attributes = bke::mesh_attributes(*obj_mesh_data.get_mesh());
+ const VArray<int> material_indices = attributes.lookup_or_default<int>(
+ "material_index", ATTR_DOMAIN_FACE, 0);
+
/* Write material name and material group if different from previous. */
if (export_params_.export_materials && obj_mesh_data.tot_materials() > 0) {
- const int16_t prev_mat = idx == 0 ? NEGATIVE_INIT : obj_mesh_data.ith_poly_matnr(prev_i);
- const int16_t mat = obj_mesh_data.ith_poly_matnr(i);
+ const int16_t prev_mat = idx == 0 ? NEGATIVE_INIT : std::max(0, material_indices[prev_i]);
+ const int16_t mat = std::max(0, material_indices[i]);
if (mat != prev_mat) {
if (mat == NOT_FOUND) {
buf.write_obj_usemtl(MATERIAL_GROUP_DISABLED);
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
index 815163ad19e..a888c6d11a2 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
@@ -6,6 +6,7 @@
/* Silence warnings from copying deprecated fields. Needed for an Object copy constructor use. */
#define DNA_DEPRECATED_ALLOW
+#include "BKE_attribute.hh"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_lib_id.h"
@@ -199,16 +200,23 @@ void OBJMesh::calc_smooth_groups(const bool use_bitflags)
void OBJMesh::calc_poly_order()
{
- const int tot_polys = tot_polygons();
- poly_order_.resize(tot_polys);
- for (int i = 0; i < tot_polys; ++i) {
+ const bke::AttributeAccessor attributes = bke::mesh_attributes(*export_mesh_eval_);
+ const VArray<int> material_indices = attributes.lookup_or_default<int>(
+ "material_index", ATTR_DOMAIN_FACE, 0);
+ if (material_indices.is_single() && material_indices.get_internal_single() == 0) {
+ return;
+ }
+ const VArraySpan<int> material_indices_span(material_indices);
+
+ poly_order_.resize(material_indices_span.size());
+ for (const int i : material_indices_span.index_range()) {
poly_order_[i] = i;
}
- const MPoly *mpolys = export_mesh_eval_->mpoly;
+
/* Sort polygons by their material index. */
blender::parallel_sort(poly_order_.begin(), poly_order_.end(), [&](int a, int b) {
- int mat_a = mpolys[a].mat_nr;
- int mat_b = mpolys[b].mat_nr;
+ int mat_a = material_indices_span[a];
+ int mat_b = material_indices_span[b];
if (mat_a != mat_b) {
return mat_a < mat_b;
}
@@ -234,13 +242,6 @@ bool OBJMesh::is_ith_poly_smooth(const int poly_index) const
return export_mesh_eval_->mpoly[poly_index].flag & ME_SMOOTH;
}
-int16_t OBJMesh::ith_poly_matnr(const int poly_index) const
-{
- BLI_assert(poly_index < export_mesh_eval_->totpoly);
- const int16_t r_mat_nr = export_mesh_eval_->mpoly[poly_index].mat_nr;
- return r_mat_nr >= 0 ? r_mat_nr : NOT_FOUND;
-}
-
const char *OBJMesh::get_object_name() const
{
return export_object_eval_.id.name + 2;
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
index ee2e6227700..db29f5651ed 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
@@ -130,11 +130,6 @@ class OBJMesh : NonCopyable {
* Return mat_nr-th material of the object. The given index should be zero-based.
*/
const Material *get_object_material(int16_t mat_nr) const;
- /**
- * Returns a zero-based index of a polygon's material indexing into
- * the Object's material slots.
- */
- int16_t ith_poly_matnr(int poly_index) const;
void ensure_mesh_normals() const;
void ensure_mesh_edges() const;
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
index 2a0676b72ff..7f7fda8d8f1 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
@@ -8,7 +8,7 @@
#include "DNA_mesh_types.h"
#include "DNA_scene_types.h"
-#include "BKE_attribute.h"
+#include "BKE_attribute.hh"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_material.h"
@@ -184,6 +184,10 @@ void MeshFromGeometry::create_polys_loops(Mesh *mesh, bool use_vertex_groups)
CustomData_add_layer(&mesh->vdata, CD_MDEFORMVERT, CD_SET_DEFAULT, nullptr, total_verts));
}
+ bke::SpanAttributeWriter<int> material_indices =
+ bke::mesh_attributes_for_write(*mesh).lookup_or_add_for_write_only_span<int>(
+ "material_index", ATTR_DOMAIN_FACE);
+
const int64_t tot_face_elems{mesh->totpoly};
int tot_loop_idx = 0;
@@ -201,11 +205,11 @@ void MeshFromGeometry::create_polys_loops(Mesh *mesh, bool use_vertex_groups)
if (curr_face.shaded_smooth) {
mpoly.flag |= ME_SMOOTH;
}
- mpoly.mat_nr = curr_face.material_index;
+ material_indices.span[poly_idx] = curr_face.material_index;
/* Importing obj files without any materials would result in negative indices, which is not
* supported. */
- if (mpoly.mat_nr < 0) {
- mpoly.mat_nr = 0;
+ if (material_indices.span[poly_idx] < 0) {
+ material_indices.span[poly_idx] = 0;
}
for (int idx = 0; idx < curr_face.corner_count_; ++idx) {
@@ -223,6 +227,8 @@ void MeshFromGeometry::create_polys_loops(Mesh *mesh, bool use_vertex_groups)
dw->weight = 1.0f;
}
}
+
+ material_indices.finish();
}
void MeshFromGeometry::create_vertex_groups(Object *obj)
diff --git a/source/blender/makesdna/DNA_mesh_types.h b/source/blender/makesdna/DNA_mesh_types.h
index 97355548b09..9912ec8ec3b 100644
--- a/source/blender/makesdna/DNA_mesh_types.h
+++ b/source/blender/makesdna/DNA_mesh_types.h
@@ -161,7 +161,8 @@ typedef struct Mesh {
/**
* An array of materials, with length #totcol. These can be overridden by material slots
- * on #Object. Indices in #MPoly.mat_nr control which material is used for every face.
+ * on #Object. Indices in the "material_index" attribute control which material is used for every
+ * face.
*/
struct Material **mat;
diff --git a/source/blender/makesdna/DNA_meshdata_types.h b/source/blender/makesdna/DNA_meshdata_types.h
index c62907e26ed..b9cad81e2cc 100644
--- a/source/blender/makesdna/DNA_meshdata_types.h
+++ b/source/blender/makesdna/DNA_meshdata_types.h
@@ -74,7 +74,7 @@ typedef struct MPoly {
int loopstart;
/** Keep signed since we need to subtract when getting the previous loop. */
int totloop;
- short mat_nr;
+ short mat_nr DNA_DEPRECATED;
char flag, _pad;
} MPoly;
@@ -156,8 +156,8 @@ enum {
*
* Usage examples:
* \code{.c}
- * // access original material.
- * short mat_nr = mpoly[lt->poly].mat_nr;
+ * // access polygon attribute value.
+ * T value = polygon_attribute[lt->poly];
*
* // access vertex locations.
* float *vtri_co[3] = {
diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c
index 994d063dbaf..6979b65cfc9 100644
--- a/source/blender/makesrna/intern/rna_mesh.c
+++ b/source/blender/makesrna/intern/rna_mesh.c
@@ -562,6 +562,22 @@ static void rna_MeshPolygon_hide_set(PointerRNA *ptr, bool value)
hide_poly[index] = value;
}
+static int rna_MeshPolygon_material_index_get(PointerRNA *ptr)
+{
+ const Mesh *mesh = rna_mesh(ptr);
+ const int *material_indices = BKE_mesh_material_indices(mesh);
+ const int index = rna_MeshPolygon_index_get(ptr);
+ return material_indices == NULL ? 0 : material_indices[index];
+}
+
+static void rna_MeshPolygon_material_index_set(PointerRNA *ptr, int value)
+{
+ Mesh *mesh = rna_mesh(ptr);
+ int *material_indices = BKE_mesh_material_indices_for_write(mesh);
+ const int index = rna_MeshPolygon_index_get(ptr);
+ material_indices[index] = value;
+}
+
static void rna_MeshPolygon_center_get(PointerRNA *ptr, float *values)
{
Mesh *me = rna_mesh(ptr);
@@ -1300,8 +1316,9 @@ static void rna_MeshEdge_hide_set(PointerRNA *ptr, bool value)
static int rna_MeshLoopTriangle_material_index_get(PointerRNA *ptr)
{
const Mesh *me = rna_mesh(ptr);
+ const int *material_indices = BKE_mesh_material_indices(me);
const MLoopTri *ltri = (MLoopTri *)ptr->data;
- return me->mpoly[ltri->poly].mat_nr;
+ return material_indices == NULL ? 0 : material_indices[ltri->poly];
}
static bool rna_MeshLoopTriangle_use_smooth_get(PointerRNA *ptr)
@@ -2195,7 +2212,8 @@ static void rna_def_mpolygon(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Loop Total", "Number of loops used by this polygon");
prop = RNA_def_property(srna, "material_index", PROP_INT, PROP_UNSIGNED);
- RNA_def_property_int_sdna(prop, NULL, "mat_nr");
+ RNA_def_property_int_funcs(
+ prop, "rna_MeshPolygon_material_index_get", "rna_MeshPolygon_material_index_set", false);
RNA_def_property_ui_text(prop, "Material Index", "Material slot index of this polygon");
# if 0
RNA_def_property_int_funcs(prop, NULL, NULL, "rna_MeshPoly_material_index_range");
diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c
index b2ebf2ffeec..d8b11c0e89e 100644
--- a/source/blender/modifiers/intern/MOD_screw.c
+++ b/source/blender/modifiers/intern/MOD_screw.c
@@ -947,6 +947,9 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
/* more of an offset in this case */
edge_offset = totedge + (totvert * (step_tot - (close ? 0 : 1)));
+ const int *src_material_index = BKE_mesh_material_indices(mesh);
+ int *dst_material_index = BKE_mesh_material_indices_for_write(result);
+
for (i = 0; i < totedge; i++, med_new_firstloop++) {
const uint step_last = step_tot - (close ? 1 : 2);
const uint mpoly_index_orig = totpoly ? edge_poly_map[i] : UINT_MAX;
@@ -959,14 +962,14 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
};
const bool has_mloop_orig = mloop_index_orig[0] != UINT_MAX;
- short mat_nr;
+ int mat_nr;
/* for each edge, make a cylinder of quads */
i1 = med_new_firstloop->v1;
i2 = med_new_firstloop->v2;
if (has_mpoly_orig) {
- mat_nr = mpoly_orig[mpoly_index_orig].mat_nr;
+ mat_nr = src_material_index == NULL ? 0 : src_material_index[mpoly_index_orig];
}
else {
mat_nr = 0;
@@ -992,8 +995,8 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
}
else {
origindex[mpoly_index] = ORIGINDEX_NONE;
+ dst_material_index[mpoly_index] = mat_nr;
mp_new->flag = mpoly_flag;
- mp_new->mat_nr = mat_nr;
}
mp_new->loopstart = mpoly_index * 4;
mp_new->totloop = 4;
diff --git a/source/blender/modifiers/intern/MOD_solidify_extrude.c b/source/blender/modifiers/intern/MOD_solidify_extrude.c
index 15e8bd25997..aa8c49ee0b8 100644
--- a/source/blender/modifiers/intern/MOD_solidify_extrude.c
+++ b/source/blender/modifiers/intern/MOD_solidify_extrude.c
@@ -425,6 +425,8 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
} \
(void)0
+ int *dst_material_index = BKE_mesh_material_indices_for_write(result);
+
/* flip normals */
if (do_shell) {
@@ -462,8 +464,8 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
#endif
if (mat_ofs) {
- mp->mat_nr += mat_ofs;
- CLAMP(mp->mat_nr, 0, mat_nr_max);
+ dst_material_index[mp - mpoly] += mat_ofs;
+ CLAMP(dst_material_index[mp - mpoly], 0, mat_nr_max);
}
e = ml2[0].e;
@@ -1151,8 +1153,8 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
/* use the next material index if option enabled */
if (mat_ofs_rim) {
- mp->mat_nr += mat_ofs_rim;
- CLAMP(mp->mat_nr, 0, mat_nr_max);
+ dst_material_index[mp - mpoly] += mat_ofs_rim;
+ CLAMP(dst_material_index[mp - mpoly], 0, mat_nr_max);
}
if (crease_outer) {
/* crease += crease_outer; without wrapping */
diff --git a/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c b/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c
index 9205083e836..29adbd70198 100644
--- a/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c
+++ b/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c
@@ -2108,6 +2108,9 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
}
#endif
+ const int *src_material_index = BKE_mesh_material_indices(mesh);
+ int *dst_material_index = BKE_mesh_material_indices_for_write(result);
+
/* Make boundary edges/faces. */
{
gs_ptr = orig_vert_groups_arr;
@@ -2224,7 +2227,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
/* Loop data. */
int *loops = MEM_malloc_arrayN(j, sizeof(*loops), "loops in solidify");
- /* The #mat_nr is from consensus. */
+ /* The result material index is from consensus. */
short most_mat_nr = 0;
uint most_mat_nr_face = 0;
uint most_mat_nr_count = 0;
@@ -2235,16 +2238,20 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
for (EdgeGroup *g3 = g2; g3->valid && k < j; g3++) {
if ((do_rim && !g3->is_orig_closed) || (do_shell && g3->split)) {
/* Check both far ends in terms of faces of an edge group. */
- if (g3->edges[0]->faces[0]->face->mat_nr == l) {
+ if ((src_material_index ? src_material_index[g3->edges[0]->faces[0]->index] :
+ 0) == l) {
face = g3->edges[0]->faces[0]->index;
count++;
}
NewEdgeRef *le = g3->edges[g3->edges_len - 1];
- if (le->faces[1] && le->faces[1]->face->mat_nr == l) {
+ if (le->faces[1] &&
+ (src_material_index ? src_material_index[le->faces[1]->index] : 0) == l) {
face = le->faces[1]->index;
count++;
}
- else if (!le->faces[1] && le->faces[0]->face->mat_nr == l) {
+ else if (!le->faces[1] &&
+ (src_material_index ? src_material_index[le->faces[0]->index] : 0) ==
+ l) {
face = le->faces[0]->index;
count++;
}
@@ -2264,9 +2271,9 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
}
mpoly[poly_index].loopstart = (int)loop_index;
mpoly[poly_index].totloop = (int)j;
- mpoly[poly_index].mat_nr = most_mat_nr +
- (g->is_orig_closed || !do_rim ? 0 : mat_ofs_rim);
- CLAMP(mpoly[poly_index].mat_nr, 0, mat_nr_max);
+ dst_material_index[poly_index] = most_mat_nr +
+ (g->is_orig_closed || !do_rim ? 0 : mat_ofs_rim);
+ CLAMP(dst_material_index[poly_index], 0, mat_nr_max);
mpoly[poly_index].flag = orig_mpoly[most_mat_nr_face].flag;
poly_index++;
@@ -2334,13 +2341,15 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
continue;
}
- MPoly *face = (*new_edges)->faces[0]->face;
+ const uint orig_face_index = (*new_edges)->faces[0]->index;
+ MPoly *face = &orig_mpoly[orig_face_index];
CustomData_copy_data(
&mesh->pdata, &result->pdata, (int)(*new_edges)->faces[0]->index, (int)poly_index, 1);
mpoly[poly_index].loopstart = (int)loop_index;
mpoly[poly_index].totloop = 4 - (int)(v1_singularity || v2_singularity);
- mpoly[poly_index].mat_nr = face->mat_nr + mat_ofs_rim;
- CLAMP(mpoly[poly_index].mat_nr, 0, mat_nr_max);
+ dst_material_index[poly_index] =
+ (src_material_index ? src_material_index[orig_face_index] : 0) + mat_ofs_rim;
+ CLAMP(dst_material_index[poly_index], 0, mat_nr_max);
mpoly[poly_index].flag = face->flag;
poly_index++;
@@ -2530,8 +2539,10 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
CustomData_copy_data(&mesh->pdata, &result->pdata, (int)(i / 2), (int)poly_index, 1);
mpoly[poly_index].loopstart = (int)loop_index;
mpoly[poly_index].totloop = (int)k;
- mpoly[poly_index].mat_nr = fr->face->mat_nr + (fr->reversed != do_flip ? mat_ofs : 0);
- CLAMP(mpoly[poly_index].mat_nr, 0, mat_nr_max);
+ dst_material_index[poly_index] = (src_material_index ? src_material_index[fr->index] :
+ 0) +
+ (fr->reversed != do_flip ? mat_ofs : 0);
+ CLAMP(dst_material_index[poly_index], 0, mat_nr_max);
mpoly[poly_index].flag = fr->face->flag;
if (fr->reversed != do_flip) {
for (int l = (int)k - 1; l >= 0; l--) {
diff --git a/source/blender/nodes/geometry/nodes/node_geo_material_selection.cc b/source/blender/nodes/geometry/nodes/node_geo_material_selection.cc
index 31e2092a6d7..9822e0ea0d6 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_material_selection.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_material_selection.cc
@@ -23,19 +23,30 @@ static void node_declare(NodeDeclarationBuilder &b)
static void select_mesh_by_material(const Mesh &mesh,
const Material *material,
const IndexMask mask,
- const MutableSpan<bool> r_selection)
+ MutableSpan<bool> r_selection)
{
BLI_assert(mesh.totpoly >= r_selection.size());
- Vector<int> material_indices;
+ Vector<int> slots;
for (const int i : IndexRange(mesh.totcol)) {
if (mesh.mat[i] == material) {
- material_indices.append(i);
+ slots.append(i);
}
}
+ const AttributeAccessor attributes = bke::mesh_attributes(mesh);
+ const VArray<int> material_indices = attributes.lookup_or_default<int>(
+ "material_index", ATTR_DOMAIN_FACE, 0);
+ if (material != nullptr && material_indices.is_single() &&
+ material_indices.get_internal_single() == 0) {
+ r_selection.fill_indices(mask, false);
+ return;
+ }
+
+ const VArraySpan<int> material_indices_span(material_indices);
+
threading::parallel_for(mask.index_range(), 1024, [&](IndexRange range) {
for (const int i : range) {
const int face_index = mask[i];
- r_selection[i] = material_indices.contains(mesh.mpoly[face_index].mat_nr);
+ r_selection[i] = slots.contains(material_indices_span[face_index]);
}
});
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_set_material.cc b/source/blender/nodes/geometry/nodes/node_geo_set_material.cc
index e7b95506068..c6a2f89220a 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_set_material.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_set_material.cc
@@ -49,11 +49,11 @@ static void assign_material_to_faces(Mesh &mesh, const IndexMask selection, Mate
BKE_id_material_eval_assign(&mesh.id, new_material_index + 1, material);
}
- mesh.mpoly = (MPoly *)CustomData_duplicate_referenced_layer(&mesh.pdata, CD_MPOLY, mesh.totpoly);
- for (const int i : selection) {
- MPoly &poly = mesh.mpoly[i];
- poly.mat_nr = new_material_index;
- }
+ MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(mesh);
+ SpanAttributeWriter<int> material_indices = attributes.lookup_or_add_for_write_span<int>(
+ "material_index", ATTR_DOMAIN_FACE);
+ material_indices.span.fill_indices(selection, new_material_index);
+ material_indices.finish();
}
static void node_geo_exec(GeoNodeExecParams params)
diff --git a/source/blender/render/intern/bake.c b/source/blender/render/intern/bake.c
index 74e9662d5db..d6e612ee061 100644
--- a/source/blender/render/intern/bake.c
+++ b/source/blender/render/intern/bake.c
@@ -740,14 +740,15 @@ void RE_bake_pixels_populate(Mesh *me,
BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, looptri);
+ const int *material_indices = BKE_mesh_material_indices(me);
+
for (int i = 0; i < tottri; i++) {
const MLoopTri *lt = &looptri[i];
- const MPoly *mp = &me->mpoly[lt->poly];
bd.primitive_id = i;
/* Find images matching this material. */
- Image *image = targets->material_to_image[mp->mat_nr];
+ Image *image = targets->material_to_image[material_indices ? material_indices[lt->poly] : 0];
for (int image_id = 0; image_id < targets->images_num; image_id++) {
BakeImage *bk_image = &targets->images[image_id];
if (bk_image->image != image) {
diff --git a/source/blender/render/intern/multires_bake.c b/source/blender/render/intern/multires_bake.c
index e3229e20595..e116f41321f 100644
--- a/source/blender/render/intern/multires_bake.c
+++ b/source/blender/render/intern/multires_bake.c
@@ -63,6 +63,7 @@ typedef struct {
MVert *mvert;
const float (*vert_normals)[3];
MPoly *mpoly;
+ const int *material_indices;
MLoop *mloop;
MLoopUV *mloopuv;
float uv_offset[2];
@@ -382,8 +383,7 @@ static void *do_multires_bake_thread(void *data_v)
while ((tri_index = multires_bake_queue_next_tri(handle->queue)) >= 0) {
const MLoopTri *lt = &data->mlooptri[tri_index];
- const MPoly *mp = &data->mpoly[lt->poly];
- const short mat_nr = mp->mat_nr;
+ const short mat_nr = data->material_indices == NULL ? 0 : data->material_indices[lt->poly];
const MLoopUV *mloopuv = data->mloopuv;
if (multiresbake_test_break(bkr)) {
@@ -545,6 +545,8 @@ static void do_multires_bake(MultiresBakeRender *bkr,
handle->queue = &queue;
handle->data.mpoly = mpoly;
+ handle->data.material_indices = CustomData_get_layer_named(
+ &dm->polyData, CD_PROP_INT32, "material_index");
handle->data.mvert = mvert;
handle->data.vert_normals = vert_normals;
handle->data.mloopuv = mloopuv;