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-rw-r--r--CMakeLists.txt193
-rw-r--r--build_files/cmake/config/blender_android.cmake67
-rw-r--r--build_files/cmake/macros.cmake8
-rw-r--r--build_files/scons/tools/Blender.py3
-rw-r--r--doc/python_api/rst/bge.logic.rst8
-rw-r--r--doc/python_api/rst/bge.types.rst50
-rw-r--r--extern/CMakeLists.txt4
-rw-r--r--extern/glew-android/CMakeLists.txt50
-rw-r--r--extern/glew-android/SConscript12
-rw-r--r--extern/glew-android/include/GL/glew.h16137
-rw-r--r--extern/glew-android/include/GL/glxew.h1590
-rw-r--r--extern/glew-android/include/GL/wglew.h1363
-rw-r--r--extern/glew-android/src/glew.c15956
-rw-r--r--intern/CMakeLists.txt4
-rw-r--r--intern/cycles/CMakeLists.txt7
-rw-r--r--intern/cycles/device/CMakeLists.txt7
-rw-r--r--intern/cycles/device/device.cpp6
-rw-r--r--intern/cycles/device/device_cuda.cpp12
-rw-r--r--intern/cycles/util/CMakeLists.txt2
-rw-r--r--intern/ghost/CMakeLists.txt44
-rw-r--r--intern/ghost/GHOST_C-api.h24
-rw-r--r--intern/ghost/GHOST_ISystem.h20
-rw-r--r--intern/ghost/GHOST_Types.h28
-rw-r--r--intern/ghost/intern/GHOST_C-api.cpp17
-rw-r--r--intern/ghost/intern/GHOST_DisplayManagerAndroid.cpp82
-rw-r--r--intern/ghost/intern/GHOST_DisplayManagerAndroid.h67
-rw-r--r--intern/ghost/intern/GHOST_DisplayManagerSDL.h3
-rw-r--r--intern/ghost/intern/GHOST_EventPrinter.cpp30
-rw-r--r--intern/ghost/intern/GHOST_EventSensor.h91
-rw-r--r--intern/ghost/intern/GHOST_EventTouch.h42
-rw-r--r--intern/ghost/intern/GHOST_ISystem.cpp4
-rw-r--r--intern/ghost/intern/GHOST_ISystemPaths.cpp4
-rw-r--r--intern/ghost/intern/GHOST_System.cpp20
-rw-r--r--intern/ghost/intern/GHOST_System.h40
-rw-r--r--intern/ghost/intern/GHOST_SystemAndroid.cpp402
-rw-r--r--intern/ghost/intern/GHOST_SystemAndroid.h127
-rw-r--r--intern/ghost/intern/GHOST_SystemPathsAndroid.cpp62
-rw-r--r--intern/ghost/intern/GHOST_SystemPathsAndroid.h83
-rw-r--r--intern/ghost/intern/GHOST_SystemSDL.h2
-rw-r--r--intern/ghost/intern/GHOST_SystemWin32.cpp77
-rw-r--r--intern/ghost/intern/GHOST_SystemWin32.h41
-rw-r--r--intern/ghost/intern/GHOST_TaskbarWin32.h8
-rw-r--r--intern/ghost/intern/GHOST_TouchManager.cpp51
-rw-r--r--intern/ghost/intern/GHOST_TouchManager.h43
-rw-r--r--intern/ghost/intern/GHOST_TouchManagerWin32.cpp33
-rw-r--r--intern/ghost/intern/GHOST_TouchManagerWin32.h35
-rw-r--r--intern/ghost/intern/GHOST_WindowAndroid.cpp276
-rw-r--r--intern/ghost/intern/GHOST_WindowAndroid.h157
-rw-r--r--intern/ghost/intern/GHOST_WindowSDL.h2
-rw-r--r--intern/ghost/intern/GHOST_WindowWin32.cpp6
-rw-r--r--intern/ghost/intern/GHOST_WindowWin32.h8
-rw-r--r--intern/ghost/intern/GHOST_WindowX11.cpp132
-rw-r--r--intern/ghost/intern/GHOST_WindowX11.h18
-rw-r--r--intern/touch/CMakeLists.txt55
-rw-r--r--intern/touch/TOUCH_API.h53
-rw-r--r--intern/touch/TOUCH_Context.h42
-rw-r--r--intern/touch/TOUCH_ContextBlender.h49
-rw-r--r--intern/touch/TOUCH_ContextGameEngine.h45
-rw-r--r--intern/touch/TOUCH_Manager.h75
-rw-r--r--intern/touch/TOUCH_Types.h58
-rw-r--r--intern/touch/TOUCH_TypesBlender.h47
-rw-r--r--intern/touch/TOUCH_TypesGameEngine.h39
-rw-r--r--intern/touch/intern/TOUCH_API.cpp56
-rw-r--r--intern/touch/intern/TOUCH_Context.cpp35
-rw-r--r--intern/touch/intern/TOUCH_ContextBlender.cpp31
-rw-r--r--intern/touch/intern/TOUCH_ContextGameEngine.cpp30
-rw-r--r--intern/touch/intern/TOUCH_Manager.cpp95
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py19
-rw-r--r--source/android/app/AndroidManifest.xml52
-rw-r--r--source/android/app/ant.properties19
-rwxr-xr-xsource/android/app/deploy.sh8
-rw-r--r--source/android/app/jni/Android.mk17
-rw-r--r--source/android/app/jni/Application.mk1
-rw-r--r--source/android/app/jni/aEvent.c133
-rw-r--r--source/android/app/jni/aEvent.h137
-rw-r--r--source/android/app/jni/main.c772
-rw-r--r--source/android/app/lint.xml3
-rw-r--r--source/android/app/local.properties10
-rwxr-xr-xsource/android/app/makesdna.sh29
-rwxr-xr-xsource/android/app/makesrna.sh27
-rw-r--r--source/android/app/project.properties11
-rw-r--r--source/android/app/res/layout/main.xml37
-rw-r--r--source/android/app/res/values/strings.xml4
-rw-r--r--source/android/app/src/org/blender/play/BlenderNativeAPI.java35
-rw-r--r--source/android/app/src/org/blender/play/ControlCenterActivity.java198
-rw-r--r--source/android/app/src/org/blender/play/CopyIntern.java61
-rw-r--r--source/android/app/src/org/blender/play/GhostActivity.java346
-rw-r--r--source/android/app/src/org/blender/play/PathsHelper.java165
-rw-r--r--source/android/app/src/org/blender/play/makesActivity.java80
-rw-r--r--source/blender/blenfont/BLF_api.h7
-rw-r--r--source/blender/blenfont/CMakeLists.txt1
-rw-r--r--source/blender/blenfont/SConscript2
-rw-r--r--source/blender/blenfont/intern/blf.c199
-rw-r--r--source/blender/blenfont/intern/blf_dir.c2
-rw-r--r--source/blender/blenfont/intern/blf_font.c19
-rw-r--r--source/blender/blenfont/intern/blf_glyph.c170
-rw-r--r--source/blender/blenfont/intern/blf_internal.h2
-rw-r--r--source/blender/blenfont/intern/blf_internal_types.h4
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h9
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c29
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c426
-rw-r--r--source/blender/blenkernel/intern/editderivedmesh.c473
-rw-r--r--source/blender/blenkernel/intern/mball.c4
-rw-r--r--source/blender/blenkernel/intern/smoke.c4
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c468
-rw-r--r--source/blender/blenlib/BLI_fileops.h9
-rw-r--r--source/blender/blenlib/BLI_lasso.h6
-rw-r--r--source/blender/blenlib/BLI_math_matrix.h18
-rw-r--r--source/blender/blenlib/BLI_memarena.h4
-rw-r--r--source/blender/blenlib/BLI_smallhash.h4
-rw-r--r--source/blender/blenlib/BLI_utildefines.h16
-rw-r--r--source/blender/blenlib/intern/BLI_memarena.c4
-rw-r--r--source/blender/blenlib/intern/lasso.c12
-rw-r--r--source/blender/blenlib/intern/math_matrix.c210
-rw-r--r--source/blender/blenlib/intern/math_vector_inline.c13
-rw-r--r--source/blender/blenlib/intern/path_util.c10
-rw-r--r--source/blender/blenlib/intern/pbvh.c8
-rw-r--r--source/blender/blenlib/intern/storage.c22
-rw-r--r--source/blender/blenloader/intern/readfile.c2
-rw-r--r--source/blender/compositor/CMakeLists.txt2
-rw-r--r--source/blender/datatoc/CMakeLists.txt1
-rw-r--r--source/blender/editors/animation/CMakeLists.txt3
-rw-r--r--source/blender/editors/animation/anim_channels_defines.c49
-rw-r--r--source/blender/editors/animation/anim_draw.c46
-rw-r--r--source/blender/editors/animation/anim_markers.c39
-rw-r--r--source/blender/editors/animation/keyframes_draw.c75
-rw-r--r--source/blender/editors/armature/CMakeLists.txt3
-rw-r--r--source/blender/editors/armature/editarmature.c2
-rw-r--r--source/blender/editors/armature/editarmature_sketch.c128
-rw-r--r--source/blender/editors/armature/reeb.c80
-rw-r--r--source/blender/editors/gpencil/CMakeLists.txt3
-rw-r--r--source/blender/editors/gpencil/drawgpencil.c161
-rw-r--r--source/blender/editors/gpencil/gpencil_paint.c20
-rw-r--r--source/blender/editors/include/BIF_glutil.h46
-rw-r--r--source/blender/editors/include/ED_mesh.h2
-rw-r--r--source/blender/editors/include/ED_node.h1
-rw-r--r--source/blender/editors/include/ED_view3d.h2
-rw-r--r--source/blender/editors/include/UI_resources.h5
-rw-r--r--source/blender/editors/interface/CMakeLists.txt2
-rw-r--r--source/blender/editors/interface/interface.c28
-rw-r--r--source/blender/editors/interface/interface_draw.c1070
-rw-r--r--source/blender/editors/interface/interface_icons.c235
-rw-r--r--source/blender/editors/interface/interface_ops.c2
-rw-r--r--source/blender/editors/interface/interface_panel.c109
-rw-r--r--source/blender/editors/interface/interface_regions.c8
-rw-r--r--source/blender/editors/interface/interface_widgets.c455
-rw-r--r--source/blender/editors/interface/resources.c118
-rw-r--r--source/blender/editors/interface/view2d.c192
-rw-r--r--source/blender/editors/mask/CMakeLists.txt1
-rw-r--r--source/blender/editors/mask/mask_draw.c136
-rw-r--r--source/blender/editors/mask/mask_select.c2
-rw-r--r--source/blender/editors/mesh/CMakeLists.txt3
-rw-r--r--source/blender/editors/mesh/editface.c2
-rw-r--r--source/blender/editors/mesh/editmesh_bvh.c2
-rw-r--r--source/blender/editors/mesh/editmesh_bvh.h2
-rw-r--r--source/blender/editors/mesh/editmesh_knife.c109
-rw-r--r--source/blender/editors/mesh/editmesh_loopcut.c22
-rw-r--r--source/blender/editors/mesh/editmesh_select.c37
-rw-r--r--source/blender/editors/mesh/editmesh_slide.c39
-rw-r--r--source/blender/editors/physics/CMakeLists.txt3
-rw-r--r--source/blender/editors/physics/particle_edit.c22
-rw-r--r--source/blender/editors/render/CMakeLists.txt2
-rw-r--r--source/blender/editors/render/render_opengl.c3
-rw-r--r--source/blender/editors/render/render_preview.c2
-rw-r--r--source/blender/editors/screen/CMakeLists.txt3
-rw-r--r--source/blender/editors/screen/area.c232
-rw-r--r--source/blender/editors/screen/glutil.c432
-rw-r--r--source/blender/editors/screen/screen_edit.c104
-rw-r--r--source/blender/editors/screen/screendump.c11
-rw-r--r--source/blender/editors/sculpt_paint/CMakeLists.txt2
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c62
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c17
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c37
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c21
-rw-r--r--source/blender/editors/space_action/CMakeLists.txt3
-rw-r--r--source/blender/editors/space_action/action_draw.c73
-rw-r--r--source/blender/editors/space_action/space_action.c6
-rw-r--r--source/blender/editors/space_buttons/CMakeLists.txt3
-rw-r--r--source/blender/editors/space_buttons/space_buttons.c4
-rw-r--r--source/blender/editors/space_clip/CMakeLists.txt2
-rw-r--r--source/blender/editors/space_clip/clip_dopesheet_draw.c73
-rw-r--r--source/blender/editors/space_clip/clip_draw.c446
-rw-r--r--source/blender/editors/space_clip/clip_editor.c2
-rw-r--r--source/blender/editors/space_clip/clip_graph_draw.c49
-rw-r--r--source/blender/editors/space_clip/clip_utils.c38
-rw-r--r--source/blender/editors/space_clip/space_clip.c12
-rw-r--r--source/blender/editors/space_clip/tracking_select.c2
-rw-r--r--source/blender/editors/space_console/CMakeLists.txt3
-rw-r--r--source/blender/editors/space_console/console_draw.c8
-rw-r--r--source/blender/editors/space_console/space_console.c4
-rw-r--r--source/blender/editors/space_file/CMakeLists.txt3
-rw-r--r--source/blender/editors/space_file/file_draw.c32
-rw-r--r--source/blender/editors/space_file/fsmenu.c3
-rw-r--r--source/blender/editors/space_file/space_file.c8
-rw-r--r--source/blender/editors/space_graph/CMakeLists.txt3
-rw-r--r--source/blender/editors/space_graph/graph_draw.c186
-rw-r--r--source/blender/editors/space_graph/space_graph.c32
-rw-r--r--source/blender/editors/space_image/CMakeLists.txt3
-rw-r--r--source/blender/editors/space_image/image_draw.c98
-rw-r--r--source/blender/editors/space_image/space_image.c5
-rw-r--r--source/blender/editors/space_info/CMakeLists.txt3
-rw-r--r--source/blender/editors/space_info/info_draw.c5
-rw-r--r--source/blender/editors/space_info/space_info.c4
-rw-r--r--source/blender/editors/space_info/textview.c30
-rw-r--r--source/blender/editors/space_logic/CMakeLists.txt3
-rw-r--r--source/blender/editors/space_logic/logic_window.c3
-rw-r--r--source/blender/editors/space_logic/space_logic.c5
-rw-r--r--source/blender/editors/space_nla/CMakeLists.txt3
-rw-r--r--source/blender/editors/space_nla/nla_draw.c198
-rw-r--r--source/blender/editors/space_nla/space_nla.c6
-rw-r--r--source/blender/editors/space_node/CMakeLists.txt2
-rw-r--r--source/blender/editors/space_node/drawnode.c1010
-rw-r--r--source/blender/editors/space_node/node_draw.c85
-rw-r--r--source/blender/editors/space_node/node_select.c2
-rw-r--r--source/blender/editors/space_outliner/CMakeLists.txt3
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c90
-rw-r--r--source/blender/editors/space_outliner/space_outliner.c4
-rw-r--r--source/blender/editors/space_script/CMakeLists.txt3
-rw-r--r--source/blender/editors/space_script/space_script.c4
-rw-r--r--source/blender/editors/space_sequencer/CMakeLists.txt3
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c317
-rw-r--r--source/blender/editors/space_text/CMakeLists.txt3
-rw-r--r--source/blender/editors/space_text/space_text.c4
-rw-r--r--source/blender/editors/space_text/text_draw.c270
-rw-r--r--source/blender/editors/space_time/CMakeLists.txt3
-rw-r--r--source/blender/editors/space_time/space_time.c82
-rw-r--r--source/blender/editors/space_view3d/CMakeLists.txt2
-rw-r--r--source/blender/editors/space_view3d/drawanimviz.c117
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c1016
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c225
-rw-r--r--source/blender/editors/space_view3d/drawobject.c2946
-rw-r--r--source/blender/editors/space_view3d/drawvolume.c48
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c7
-rw-r--r--source/blender/editors/space_view3d/view3d_composite.c28
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c611
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c77
-rw-r--r--source/blender/editors/space_view3d/view3d_fly.c49
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h6
-rw-r--r--source/blender/editors/space_view3d/view3d_project.c14
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c10
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c34
-rw-r--r--source/blender/editors/transform/CMakeLists.txt3
-rw-r--r--source/blender/editors/transform/transform.c567
-rw-r--r--source/blender/editors/transform/transform.h7
-rw-r--r--source/blender/editors/transform/transform_constraints.c100
-rw-r--r--source/blender/editors/transform/transform_generics.c41
-rw-r--r--source/blender/editors/transform/transform_manipulator.c764
-rw-r--r--source/blender/editors/transform/transform_snap.c130
-rw-r--r--source/blender/editors/util/CMakeLists.txt1
-rw-r--r--source/blender/editors/uvedit/CMakeLists.txt3
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c232
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_smart_stitch.c4
-rw-r--r--source/blender/empty.h1
-rw-r--r--source/blender/gpu/CMakeLists.txt44
-rw-r--r--source/blender/gpu/GPU_colors.h41
-rw-r--r--source/blender/gpu/GPU_compatibility.h55
-rw-r--r--source/blender/gpu/GPU_extensions.h34
-rw-r--r--source/blender/gpu/GPU_functions.h293
-rw-r--r--source/blender/gpu/GPU_fx.h37
-rw-r--r--source/blender/gpu/GPU_matrix.h105
-rw-r--r--source/blender/gpu/GPU_object.h28
-rw-r--r--source/blender/gpu/GPU_primitives.h243
-rw-r--r--source/blender/gpu/GPU_utility.h68
-rw-r--r--source/blender/gpu/intern/gpu_aspect.c121
-rw-r--r--source/blender/gpu/intern/gpu_aspect.h72
-rw-r--r--source/blender/gpu/intern/gpu_aspectfuncs.c32
-rw-r--r--source/blender/gpu/intern/gpu_aspectfuncs.h32
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c75
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c39
-rw-r--r--source/blender/gpu/intern/gpu_codegen.h5
-rw-r--r--source/blender/gpu/intern/gpu_debug.c399
-rw-r--r--source/blender/gpu/intern/gpu_deprecated.h544
-rw-r--r--source/blender/gpu/intern/gpu_draw.c883
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c256
-rw-r--r--source/blender/gpu/intern/gpu_functions.c316
-rw-r--r--source/blender/gpu/intern/gpu_glew.h47
-rw-r--r--source/blender/gpu/intern/gpu_immediate.c1728
-rw-r--r--source/blender/gpu/intern/gpu_immediate.h517
-rw-r--r--source/blender/gpu/intern/gpu_immediate_gl11.c452
-rw-r--r--source/blender/gpu/intern/gpu_immediate_glsl.c546
-rw-r--r--source/blender/gpu/intern/gpu_immediate_inline.h570
-rw-r--r--source/blender/gpu/intern/gpu_immediate_internal.h230
-rw-r--r--source/blender/gpu/intern/gpu_immediate_vbo.c69
-rw-r--r--source/blender/gpu/intern/gpu_lighting.c93
-rw-r--r--source/blender/gpu/intern/gpu_lighting.h86
-rw-r--r--source/blender/gpu/intern/gpu_lighting_gl11.c145
-rw-r--r--source/blender/gpu/intern/gpu_lighting_glsl.c130
-rw-r--r--source/blender/gpu/intern/gpu_lighting_inline.h149
-rw-r--r--source/blender/gpu/intern/gpu_lighting_internal.h88
-rw-r--r--source/blender/gpu/intern/gpu_material.c31
-rw-r--r--source/blender/gpu/intern/gpu_matrix.c577
-rw-r--r--source/blender/gpu/intern/gpu_object.c42
-rw-r--r--source/blender/gpu/intern/gpu_object_gl11.c103
-rw-r--r--source/blender/gpu/intern/gpu_object_gl11.h11
-rw-r--r--source/blender/gpu/intern/gpu_object_gles.c289
-rw-r--r--source/blender/gpu/intern/gpu_object_gles.h51
-rw-r--r--source/blender/gpu/intern/gpu_primitives.c1474
-rw-r--r--source/blender/gpu/intern/gpu_primitives_inline.h244
-rw-r--r--source/blender/gpu/intern/gpu_safety.h71
-rw-r--r--source/blender/gpu/intern/gpu_view.c51
-rw-r--r--source/blender/gpu/intern/gpu_view.h64
-rw-r--r--source/blender/gpu/intern/gpu_view_gl.c96
-rw-r--r--source/blender/gpu/intern/gpu_view_gl.h47
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl22
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl.c1612
-rw-r--r--source/blender/makesdna/DNA_scene_types.h10
-rw-r--r--source/blender/makesdna/intern/CMakeLists.txt14
-rw-r--r--source/blender/makesrna/intern/CMakeLists.txt18
-rw-r--r--source/blender/makesrna/intern/makesrna.c2
-rw-r--r--source/blender/makesrna/intern/rna_image_api.c5
-rw-r--r--source/blender/makesrna/intern/rna_modifier.c2
-rw-r--r--source/blender/makesrna/intern/rna_scene.c13
-rw-r--r--source/blender/windowmanager/CMakeLists.txt1
-rw-r--r--source/blender/windowmanager/WM_api.h3
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-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsController.h3
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h8
-rw-r--r--source/gameengine/Physics/common/PHY_IVehicle.h2
-rw-r--r--source/gameengine/Physics/common/PHY_Pro.h3
-rw-r--r--source/gameengine/Rasterizer/CMakeLists.txt2
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.cpp163
-rw-r--r--source/gameengine/Rasterizer/RAS_BucketManager.cpp35
-rw-r--r--source/gameengine/Rasterizer/RAS_BucketManager.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_CameraData.h3
-rw-r--r--source/gameengine/Rasterizer/RAS_Deformer.h6
-rw-r--r--source/gameengine/Rasterizer/RAS_ICanvas.h5
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp16
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.h5
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h12
-rw-r--r--source/gameengine/Rasterizer/RAS_IRenderTools.h5
-rw-r--r--source/gameengine/Rasterizer/RAS_LightObject.h3
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.cpp25
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.cpp9
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.h12
-rw-r--r--source/gameengine/Rasterizer/RAS_ObjectColor.h3
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt9
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp15
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_IStorage.h (renamed from source/blender/editors/include/BIF_gl.h)50
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp53
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h6
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp504
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h20
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp408
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.h68
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp591
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.h (renamed from source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h)53
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp265
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.h102
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp382
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript2
-rw-r--r--source/gameengine/Rasterizer/RAS_Polygon.cpp7
-rw-r--r--source/gameengine/Rasterizer/RAS_Rect.h3
-rw-r--r--source/gameengine/Rasterizer/RAS_TexMatrix.h3
-rw-r--r--source/gameengine/Rasterizer/RAS_TexVert.cpp58
-rw-r--r--source/gameengine/Rasterizer/RAS_TexVert.h35
-rw-r--r--source/gameengine/Rasterizer/RAS_texmatrix.cpp10
-rw-r--r--source/gameengine/Rasterizer/SConscript2
-rw-r--r--source/gameengine/SceneGraph/SG_Controller.h3
-rw-r--r--source/gameengine/SceneGraph/SG_DList.h3
-rw-r--r--source/gameengine/SceneGraph/SG_IObject.h13
-rw-r--r--source/gameengine/SceneGraph/SG_Node.h3
-rw-r--r--source/gameengine/SceneGraph/SG_QList.h3
-rw-r--r--source/gameengine/SceneGraph/SG_Spatial.cpp2
-rw-r--r--source/gameengine/SceneGraph/SG_Spatial.h3
-rw-r--r--source/gameengine/VideoTexture/BlendType.h46
-rw-r--r--source/gameengine/VideoTexture/Common.h46
-rw-r--r--source/gameengine/VideoTexture/Exception.cpp44
-rw-r--r--source/gameengine/VideoTexture/Exception.h47
-rw-r--r--source/gameengine/VideoTexture/FilterBase.cpp44
-rw-r--r--source/gameengine/VideoTexture/FilterBase.h50
-rw-r--r--source/gameengine/VideoTexture/FilterBlueScreen.cpp90
-rw-r--r--source/gameengine/VideoTexture/FilterBlueScreen.h46
-rw-r--r--source/gameengine/VideoTexture/FilterColor.cpp48
-rw-r--r--source/gameengine/VideoTexture/FilterColor.h46
-rw-r--r--source/gameengine/VideoTexture/FilterNormal.cpp46
-rw-r--r--source/gameengine/VideoTexture/FilterNormal.h46
-rw-r--r--source/gameengine/VideoTexture/FilterSource.cpp44
-rw-r--r--source/gameengine/VideoTexture/FilterSource.h106
-rw-r--r--source/gameengine/VideoTexture/ImageBase.cpp107
-rw-r--r--source/gameengine/VideoTexture/ImageBase.h68
-rw-r--r--source/gameengine/VideoTexture/ImageBuff.cpp44
-rw-r--r--source/gameengine/VideoTexture/ImageBuff.h46
-rw-r--r--source/gameengine/VideoTexture/ImageMix.cpp44
-rw-r--r--source/gameengine/VideoTexture/ImageMix.h46
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp63
-rw-r--r--source/gameengine/VideoTexture/ImageRender.h46
-rw-r--r--source/gameengine/VideoTexture/ImageViewport.cpp162
-rw-r--r--source/gameengine/VideoTexture/ImageViewport.h51
-rw-r--r--source/gameengine/VideoTexture/PyTypeList.cpp44
-rw-r--r--source/gameengine/VideoTexture/PyTypeList.h46
-rw-r--r--source/gameengine/VideoTexture/Texture.cpp47
-rw-r--r--source/gameengine/VideoTexture/Texture.h46
-rw-r--r--source/gameengine/VideoTexture/VideoBase.cpp46
-rw-r--r--source/gameengine/VideoTexture/VideoBase.h46
-rw-r--r--source/gameengine/VideoTexture/VideoFFmpeg.cpp54
-rw-r--r--source/gameengine/VideoTexture/VideoFFmpeg.h50
-rw-r--r--source/gameengine/VideoTexture/blendVideoTex.cpp44
709 files changed, 70082 insertions, 14866 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 751c2dd548e..8c8f572df6e 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -231,6 +231,9 @@ option(WITH_LIBMV "Enable libmv structure from motion library" ON)
# Misc
option(WITH_INPUT_NDOF "Enable NDOF input devices (SpaceNavigator and friends)" ON)
+if(WIN32)
+ option(WITH_INPUT_TOUCH "Enable Touch input (Windows 7 only)" OFF)
+endif()
option(WITH_RAYOPTIMIZATION "Enable use of SIMD (SSE) optimizations for the raytracer" ON)
if(UNIX AND NOT APPLE)
option(WITH_INSTALL_PORTABLE "Install redistributeable runtime, otherwise install into CMAKE_INSTALL_PREFIX" ON)
@@ -269,6 +272,17 @@ mark_as_advanced(WITH_CXX_GUARDEDALLOC)
option(WITH_ASSERT_ABORT "Call abort() when raising an assertion through BLI_assert()" OFF)
mark_as_advanced(WITH_ASSERT_ABORT)
+option(WITH_GPU_SAFETY "Perform extensive runtime tests to catch certain graphics API usage errors (degrades performance)" OFF)
+mark_as_advanced(WITH_GPU_SAFETY)
+
+option(WITH_ANDROID "Compiles Blender for Android" OFF)
+mark_as_advanced(WITH_ANDROID)
+
+option(WITH_GLES "Compiles Blender with OpenGL ES 2.0" OFF)
+mark_as_advanced(WITH_GLES)
+
+option(WITH_CODE_COVERAGE "Compile with support for generating code coverage information" OFF)
+mark_as_advanced(WITH_CODE_COVERAGE)
if(APPLE)
if(NOT CMAKE_OSX_ARCHITECTURES)
@@ -502,26 +516,109 @@ set(PLATFORM_LINKFLAGS_DEBUG "")
#-----------------------------------------------------------------------------
#Platform specifics
+
+
+if(WITH_ANDROID)
+add_definitions(-DWITH_ANDROID)
+add_definitions(-DNDEBUG)
+set(WITH_GLES ON )
+set(ANDROID_TARGET "armv7-a_9" CACHE STRING "Processor Target")
+
+endif()
+
+if(WITH_GLES)
+message(setting)
+add_definitions(-DGLES)
+add_definitions(-DREAL_GL_MODE=<GL/realgl.h>)
+add_definitions(-DFAKE_GL_MODE=<GL/fakegl.h>)
+
+else()
+add_definitions(-DREAL_GL_MODE=\"${CMAKE_SOURCE_DIR}/source/blender/empty.h\")
+add_definitions(-DFAKE_GL_MODE=\"${CMAKE_SOURCE_DIR}/source/blender/empty.h\")
+
+endif()
+
+
+
+
if(UNIX AND NOT APPLE)
- macro(find_package_wrapper)
- STRING(TOUPPER ${ARGV0} _NAME_UPPER)
- if(${WITH_STATIC_LIBS})
- set(_cmake_find_library_suffixes_back ${CMAKE_FIND_LIBRARY_SUFFIXES})
- set(CMAKE_FIND_LIBRARY_SUFFIXES .a ${CMAKE_FIND_LIBRARY_SUFFIXES})
+ if(WITH_ANDROID)
+ set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/android/${ANDROID_TARGET})
+
+ if(NOT WITH_GHOST_SDL)
+ set(ANDROID_APP_LIBPATH ${CMAKE_SOURCE_DIR}/source/android/app/libs/armeabi/)
+ set(ANDROID_APP_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/source/android/app/jni/)
+ set(ANDROID_APP_LIBRARY main)
+ set(ANDROID_PROJ ${CMAKE_SOURCE_DIR}/source/android/app)
+ else()
+ set(ANDROID_PROJ ${LIBDIR}/aghosty-sdl CACHE STRING "Android Project Path")
endif()
- find_package(${ARGV})
- if(${WITH_STATIC_LIBS})
- set(CMAKE_FIND_LIBRARY_SUFFIXES ${_cmake_find_library_suffixes_back})
- unset(_cmake_find_library_suffixes_back)
+
+
+ set(JPEG "${LIBDIR}/jpeg")
+ set(JPEG_INCLUDE_DIR "${JPEG}/include")
+ set(JPEG_LIBPATH ${JPEG}/lib)
+ set(JPEG_LIBRARIES ${JPEG_LIBPATH}/libjpeg.so)
+
+
+ set(PNG "${LIBDIR}/png")
+ set(PNG_INCLUDE_DIR "${PNG}/include")
+ set(PNG_LIBPATH ${PNG}/lib)
+ set(PNG_LIBRARIES ${PNG_LIBPATH}/libpng15.so.15.9.0)
+
+ set(ZLIB_INCLUDE_DIRS ${LIBDIR}/zlib/include)
+
+ set(ZLIB_LIBRARIES ${LIBDIR}/zlib/lib/libz.so.1)
+ if(WITH_GHOST_SDL)
+ set(SDL_INCLUDE_DIR ${LIBDIR}/aghosty-sdl/jni/SDL/include/)
+
+ set(SDLMAIN_LIBRARY ${LIBDIR}/aghosty-sdl/jni/SDL/src/main/android/libSDLmain.a)
+ set(SDL_LIBRARY "${SDLMAIN_LIBRARY};${LIBDIR}/aghosty-sdl/libs/armeabi/libSDL.so")
+ set(SDL_LIBPATH ${LIBDIR}/aghosty-sdl/libs/armeabi/)
+ endif()
+
+ set(FREETYPE ${LIBDIR}/freetype)
+ set(FREETYPE_INCLUDE_DIRS
+ ${LIBDIR}/freetype/include
+ ${LIBDIR}/freetype/include/freetype2
+ )
+ set(FREETYPE_LIBRARY ${LIBDIR}/freetype/lib/libfreetype.so.6)
+
+ if(WITH_PYTHON)
+ # normally cached but not since we include them with blender
+ set(PYTHON_VERSION 3.2) # CACHE STRING)
+ set(PYTHON_INCLUDE_DIR "${LIBDIR}/python/include/python${PYTHON_VERSION}m") # CACHE PATH)
+ set(PYTHON_LIBRARY "${LIBDIR}/python/lib/libpython3.2m.so.1.0") # CACHE FILEPATH)
+
+ # uncached vars
+ set(PYTHON_INCLUDE_DIRS "${PYTHON_INCLUDE_DIR}")
+ set(PYTHON_LIBRARIES "${PYTHON_LIBRARY}")
endif()
- endmacro()
- find_package_wrapper(JPEG REQUIRED)
- find_package_wrapper(PNG REQUIRED)
- find_package_wrapper(ZLIB REQUIRED)
- find_package_wrapper(Freetype REQUIRED)
+
+ else()
+ macro(find_package_wrapper)
+ STRING(TOUPPER ${ARGV0} _NAME_UPPER)
+ if(${WITH_STATIC_LIBS})
+ set(_cmake_find_library_suffixes_back ${CMAKE_FIND_LIBRARY_SUFFIXES})
+ set(CMAKE_FIND_LIBRARY_SUFFIXES .a ${CMAKE_FIND_LIBRARY_SUFFIXES})
- if(WITH_PYTHON)
+
+ endif()
+ find_package(${ARGV})
+ if(${WITH_STATIC_LIBS})
+ set(CMAKE_FIND_LIBRARY_SUFFIXES ${_cmake_find_library_suffixes_back})
+ unset(_cmake_find_library_suffixes_back)
+ endif()
+ endmacro()
+
+ find_package_wrapper(JPEG REQUIRED)
+ find_package_wrapper(PNG REQUIRED)
+ find_package_wrapper(ZLIB REQUIRED)
+ find_package_wrapper(Freetype REQUIRED)
+ endif()
+
+ if(WITH_PYTHON AND NOT WITH_ANDROID)
# No way to set py32. remove for now.
# find_package(PythonLibs)
@@ -563,7 +660,7 @@ if(UNIX AND NOT APPLE)
endif()
endif()
- if(WITH_SDL)
+ if(WITH_SDL AND NOT WITH_ANDROID)
find_package_wrapper(SDL)
mark_as_advanced(
SDLMAIN_LIBRARY
@@ -789,9 +886,16 @@ if(UNIX AND NOT APPLE)
endif()
# OpenSuse needs lutil, ArchLinux not, for now keep, can avoid by using --as-needed
- set(PLATFORM_LINKLIBS "-lutil -lc -lm -lpthread -lstdc++")
+ set(PLATFORM_LINKLIBS "-lc -lm -lstdc++")
+ if(WITH_ANDROID)
+ set(PLATFORM_LINKLIBS "${PLATFORM_LINKLIBS} -lGLESv2 -llog")
+ elseif(WITH_GLES)
+ set(PLATFORM_LINKLIBS "${PLATFORM_LINKLIBS} -lGLESv2 -lEGL")
+ else()
+ set(PLATFORM_LINKLIBS "${PLATFORM_LINKLIBS} -lutil -lpthread")
+ endif()
- if((NOT WITH_HEADLESS) AND (NOT WITH_GHOST_SDL))
+ if((NOT WITH_HEADLESS) AND (NOT WITH_GHOST_SDL) AND (NOT WITH_ANDROID))
find_package(X11 REQUIRED)
find_path(X11_XF86keysym_INCLUDE_PATH X11/XF86keysym.h ${X11_INC_SEARCH_PATH})
mark_as_advanced(X11_XF86keysym_INCLUDE_PATH)
@@ -824,7 +928,13 @@ if(UNIX AND NOT APPLE)
endif()
endif()
- set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -pthread")
+ if(WITH_ANDROID)
+ set(PLATFORM_LINKFLAGS "-lGLESv1_CM")
+ else()
+ set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -pthread")
+ endif()
+
+
# lfs on glibc, all compilers should use
add_definitions(-D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE)
@@ -1765,7 +1875,17 @@ endif()
#-----------------------------------------------------------------------------
# Configure OpenGL.
+if(WITH_ANDROID)
+set(OPENGL_INCLUDE_DIR ${LIBDIR}/fakeGL/)
+set(OPENGL_gl_LIBRARY ${OPENGL_INCLUDE_DIR}/libGLarm.so)
+set(OPENGL_glu_LIBRARY ${OPENGL_INCLUDE_DIR}/libGLUarm.so)
+elseif(WITH_GLES)
+set(OPENGL_INCLUDE_DIR "" CACHE PATH "")
+set(OPENGL_gl_LIBRARY "" CACHE FILEPATH "")
+set(OPENGL_glu_LIBRARY "" CACHE FILEPATH "")
+else()
find_package(OpenGL)
+endif()
blender_include_dirs_sys("${OPENGL_INCLUDE_DIR}")
# unset(OPENGL_LIBRARIES CACHE) # not compat with older cmake
# unset(OPENGL_xmesa_INCLUDE_DIR CACHE) # not compat with older cmake
@@ -1795,6 +1915,7 @@ endif()
# Configure GLEW
if(WITH_SYSTEM_GLEW)
+
find_package(GLEW)
if(NOT GLEW_FOUND)
@@ -1807,7 +1928,11 @@ if(WITH_SYSTEM_GLEW)
)
else()
# set(GLEW_LIBRARY "") # unused
- set(GLEW_INCLUDE_PATH "${CMAKE_SOURCE_DIR}/extern/glew/include")
+ if(WITH_GLES)
+ set(GLEW_INCLUDE_PATH "${CMAKE_SOURCE_DIR}/extern/glew-android/include")
+ else()
+ set(GLEW_INCLUDE_PATH "${CMAKE_SOURCE_DIR}/extern/glew/include")
+ endif()
endif()
#-----------------------------------------------------------------------------
@@ -1979,15 +2104,36 @@ if(WITH_PYTHON)
endif()
endif()
+#-----------------------------------------------------------------------------
+# Code Coverage
+if(WITH_CODE_COVERAGE)
+ set(PLATFORM_CFLAGS "${PLATFORM_CFLAGS} -fprofile-arcs -ftest-coverage")
+ set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -fprofile-arcs -ftest-coverage")
+
+ if(CMAKE_COMPILER_IS_GNUCC)
+ set(PLATFORM_LINKLIBS "${PLATFORM_LINKLIBS} -lgcov")
+ endif()
+
+ if(XCODE_VERSION)
+ # at this time (Oct 2012) code coverage only works with gcc not clang and Xcode defaults to clang
+ # this is kind of hackish, since it isn't future proof
+ # set(CMAKE_XCODE_ATTRIBUTE_GCC_VERSION "com.apple.compilers.llvmgcc42")
+ endif()
+endif()
+
+#-----------------------------------------------------------------------------
# Include warnings first, so its possible to disable them with user defined flags
# eg: -Wno-uninitialized
set(CMAKE_C_FLAGS "${C_WARNINGS} ${CMAKE_C_FLAGS} ${PLATFORM_CFLAGS}")
set(CMAKE_CXX_FLAGS "${CXX_WARNINGS} ${CMAKE_CXX_FLAGS} ${PLATFORM_CFLAGS}")
+#-----------------------------------------------------------------------------
+
#-------------------------------------------------------------------------------
# Global Defines
-# better not set includes here but this debugging option is off by default.
+# better not set includes here but these debugging options are off by default.
+
if(WITH_CXX_GUARDEDALLOC)
include_directories(${CMAKE_SOURCE_DIR}/intern/guardedalloc)
add_definitions(-DWITH_CXX_GUARDEDALLOC)
@@ -1997,6 +2143,10 @@ if(WITH_ASSERT_ABORT)
add_definitions(-DWITH_ASSERT_ABORT)
endif()
+if(WITH_GPU_SAFETY)
+ add_definitions(-DWITH_GPU_SAFETY)
+endif()
+
# message(STATUS "Using CFLAGS: ${CMAKE_C_FLAGS}")
# message(STATUS "Using CXXFLAGS: ${CMAKE_CXX_FLAGS}")
@@ -2060,6 +2210,7 @@ if(FIRST_RUN)
info_cfg_option(WITH_FFTW3)
info_cfg_option(WITH_INTERNATIONAL)
info_cfg_option(WITH_INPUT_NDOF)
+ info_cfg_option(WITH_INPUT_TOUCH)
info_cfg_option(WITH_CYCLES)
info_cfg_option(WITH_OPENCOLORIO)
diff --git a/build_files/cmake/config/blender_android.cmake b/build_files/cmake/config/blender_android.cmake
new file mode 100644
index 00000000000..a26bff2e9d6
--- /dev/null
+++ b/build_files/cmake/config/blender_android.cmake
@@ -0,0 +1,67 @@
+# configures set up for android
+#
+# Example usage:
+#
+# cmake -DCMAKE_TOOLCHAIN_FILE=../soc-2012-swiss_cheese/build_files/cmake/config/blender_android.cmake ../soc-2012-swiss_cheese -DTOOLCHAIN_PATH=/your_toolchain_path/a9tc
+
+#
+
+
+# Android is very simular to Linux as it is based on linux kernel
+set(CMAKE_SYSTEM_NAME Linux)
+
+add_definitions(-DUNIX)
+
+set(CMAKE_CXX_COMPILER ${TOOLCHAIN_PATH}/bin/arm-linux-androideabi-g++)
+set(CMAKE_C_COMPILER ${TOOLCHAIN_PATH}/bin/arm-linux-androideabi-gcc)
+set(CMAKE_FIND_ROOT_PATH ${TOOLCHAIN_PATH})
+set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
+set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
+
+set(WITH_ANDROID ON CACHE FORCE BOOL)
+set(WITH_ASLIB ON CACHE FORCE BOOL)
+
+
+set(WITH_SYSTEM_GLEW OFF CACHE FORCE BOOL)
+set(WITH_GAMEENGINE ON CACHE FORCE BOOL)
+set(WITH_PLAYER ON CACHE FORCE BOOL)
+set(WITH_SDL ON CACHE FORCE BOOL)
+set(WITH_GHOST_SDL ON CACHE FORCE BOOL)
+set(WITH_BULLET ON CACHE FORCE BOOL)
+
+set(WITH_BUILDINFO OFF CACHE FORCE BOOL)
+set(WITH_CODEC_FFMPEG OFF CACHE FORCE BOOL)
+set(WITH_CODEC_SNDFILE OFF CACHE FORCE BOOL)
+set(WITH_CYCLES OFF CACHE FORCE BOOL)
+set(WITH_FFTW3 OFF CACHE FORCE BOOL)
+set(WITH_LIBMV OFF CACHE FORCE BOOL)
+set(WITH_CARVE OFF CACHE FORCE BOOL)
+set(WITH_IK_ITASC OFF CACHE FORCE BOOL)
+set(WITH_IMAGE_CINEON OFF CACHE FORCE BOOL)
+set(WITH_IMAGE_DDS OFF CACHE FORCE BOOL)
+set(WITH_IMAGE_FRAMESERVER OFF CACHE FORCE BOOL)
+set(WITH_IMAGE_HDR OFF CACHE FORCE BOOL)
+set(WITH_IMAGE_OPENEXR OFF CACHE FORCE BOOL)
+set(WITH_IMAGE_OPENJPEG OFF CACHE FORCE BOOL)
+set(WITH_IMAGE_REDCODE OFF CACHE FORCE BOOL)
+set(WITH_IMAGE_TIFF OFF CACHE FORCE BOOL)
+set(WITH_INPUT_NDOF OFF CACHE FORCE BOOL)
+set(WITH_INTERNATIONAL OFF CACHE FORCE BOOL)
+set(WITH_JACK OFF CACHE FORCE BOOL)
+set(WITH_LZMA OFF CACHE FORCE BOOL)
+set(WITH_LZO OFF CACHE FORCE BOOL)
+set(WITH_MOD_BOOLEAN OFF CACHE FORCE BOOL)
+set(WITH_MOD_DECIMATE OFF CACHE FORCE BOOL)
+set(WITH_MOD_FLUID OFF CACHE FORCE BOOL)
+set(WITH_MOD_REMESH OFF CACHE FORCE BOOL)
+set(WITH_MOD_SMOKE OFF CACHE FORCE BOOL)
+set(WITH_MOD_OCEANSIM OFF CACHE FORCE BOOL)
+set(WITH_AUDASPACE ON CACHE FORCE BOOL)
+set(WITH_OPENAL OFF CACHE FORCE BOOL)
+set(WITH_OPENCOLLADA OFF CACHE FORCE BOOL)
+set(WITH_OPENMP OFF CACHE FORCE BOOL)
+set(WITH_PYTHON_INSTALL OFF CACHE FORCE BOOL)
+set(WITH_RAYOPTIMIZATION OFF CACHE FORCE BOOL)
+set(WITH_X11_XINPUT OFF CACHE FORCE BOOL)
+set(WITH_X11_XF86VMODE OFF CACHE FORCE BOOL)
diff --git a/build_files/cmake/macros.cmake b/build_files/cmake/macros.cmake
index efa258aa9dc..27699a9c029 100644
--- a/build_files/cmake/macros.cmake
+++ b/build_files/cmake/macros.cmake
@@ -250,6 +250,10 @@ macro(SETUP_LIBDIRS)
if(WIN32 AND NOT UNIX)
link_directories(${PTHREADS_LIBPATH})
endif()
+
+ if(WITH_ANDROID AND NOT WITH_GHOST_SDL)
+ link_directories(${ANDROID_APP_LIBPATH})
+ endif()
endmacro()
macro(setup_liblinks
@@ -383,6 +387,10 @@ macro(setup_liblinks
target_link_libraries(${target} ${PTHREADS_LIBRARIES})
endif()
+ if(WITH_ANDROID AND NOT WITH_GHOST_SDL)
+ target_link_libraries(${target} ${ANDROID_APP_LIBRARY})
+ endif()
+
target_link_libraries(${target} ${PLATFORM_LINKLIBS})
endmacro()
diff --git a/build_files/scons/tools/Blender.py b/build_files/scons/tools/Blender.py
index 7aa2a293ae6..72a31598360 100644
--- a/build_files/scons/tools/Blender.py
+++ b/build_files/scons/tools/Blender.py
@@ -845,7 +845,10 @@ class BlenderEnvironment(SConsEnvironment):
print bc.HEADER+'Configuring library '+bc.ENDC+bc.OKGREEN+libname + bc.ENDC
lenv = self.Clone()
lenv.Append(CPPPATH=includes)
+ lenv.Append(CPPDEFINES={'REAL_GL_MODE':'\\"'+os.getcwd()+'/source/blender/empty.h\\"'})
+ lenv.Append(CPPDEFINES={'FAKE_GL_MODE':'\\"'+os.getcwd()+'/source/blender/empty.h\\"'})
lenv.Append(CPPDEFINES=defines)
+
if lenv['BF_DEBUG'] or (libname in quickdebug):
lenv.Append(CFLAGS = lenv['BF_DEBUG_CFLAGS'])
lenv.Append(CCFLAGS = lenv['BF_DEBUG_CCFLAGS'])
diff --git a/doc/python_api/rst/bge.logic.rst b/doc/python_api/rst/bge.logic.rst
index acf28706709..76e28c6d04b 100644
--- a/doc/python_api/rst/bge.logic.rst
+++ b/doc/python_api/rst/bge.logic.rst
@@ -172,7 +172,7 @@ General functions
Restarts the current game by reloading the .blend file (the last saved version, not what is currently running).
-.. function:: LibLoad(blend, type, data, load_actions=False, verbose=False, load_scripts=True)
+.. function:: LibLoad(blend, type, data, load_actions=False, verbose=False, load_scripts=True, async=False)
Converts the all of the datablocks of the given type from the given blend.
@@ -188,7 +188,13 @@ General functions
:type verbose: bool
:arg load_scripts: Whether or not to load text datablocks as well (can be disabled for some extra security)
:type load_scripts: bool
+ :arg async: Whether or not to do the loading asynchronously (in another thread). Only the "Scene" type is currently supported for this feature.
+ :type async: bool
+ :rtype: :class:`bge.types.KX_LibLoadStatus`
+
+ .. note:: Asynchronously loaded libraries will not be available immediately after LibLoad() returns. Use the returned KX_LibLoadStatus to figure out when the libraries are ready.
+
.. function:: LibNew(name, type, data)
Uses existing datablock data and loads in as a new library.
diff --git a/doc/python_api/rst/bge.types.rst b/doc/python_api/rst/bge.types.rst
index f7a63b48f61..bfe1dc785ab 100644
--- a/doc/python_api/rst/bge.types.rst
+++ b/doc/python_api/rst/bge.types.rst
@@ -1857,6 +1857,50 @@ Types
:type: boolean
+.. class:: KX_LibLoadStatus(PyObjectPlus)
+
+ An object providing information about a LibLoad() operation.
+
+ .. code-block:: python
+
+ # Print a message when an async LibLoad is done
+ import bge
+
+ def finished_cb(status):
+ print("Library (%s) loaded in %.2fms." % (status.libraryName, status.timeTaken))
+
+ bge.logic.LibLoad('myblend.blend', 'Scene', async=True).onFinish = finished_cb
+
+ .. attribute:: onFinish
+
+ A callback that gets called when the lib load is done.
+
+ :type: callable
+
+ .. attribute:: onProgress
+
+ A callback that gets called when the lib load progress changes.
+
+ :type: callable
+
+ .. attribute:: progress
+
+ The current progress of the lib load as a normalized value from 0.0 to 1.0.
+
+ :type: float
+
+ .. attribute:: libraryName
+
+ The name of the library being loaded (the first argument to LibLoad).
+
+ :type: string
+
+ .. attribute:: timeTaken
+
+ The amount of time, in seconds, the lib load took (0 until the operation is complete).
+
+ :type: float
+
.. class:: KX_LightObject(KX_GameObject)
A Light object.
@@ -3742,6 +3786,12 @@ Types
The alpha component of the vertex color. 0.0 <= a <= 1.0.
:type: float
+
+ .. attribute:: uvs
+
+ A list of uvs for the vertex.
+
+ :type: list [[u1, v1], [u2, v2], ...]
.. method:: getXYZ()
diff --git a/extern/CMakeLists.txt b/extern/CMakeLists.txt
index 151df493062..e7f21959c5a 100644
--- a/extern/CMakeLists.txt
+++ b/extern/CMakeLists.txt
@@ -41,8 +41,12 @@ if(WITH_BINRELOC)
endif()
if(NOT WITH_SYSTEM_GLEW)
+if(WITH_GLES)
+ add_subdirectory(glew-android)
+else()
add_subdirectory(glew)
endif()
+endif()
if(WITH_GAMEENGINE)
add_subdirectory(recastnavigation)
diff --git a/extern/glew-android/CMakeLists.txt b/extern/glew-android/CMakeLists.txt
new file mode 100644
index 00000000000..34f6707398d
--- /dev/null
+++ b/extern/glew-android/CMakeLists.txt
@@ -0,0 +1,50 @@
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# The Original Code is Copyright (C) 2006, Blender Foundation
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): Jacques Beaurain.
+#
+# ***** END GPL LICENSE BLOCK *****
+
+set(INC
+ include
+)
+
+set(INC_SYS
+
+)
+
+if(UNIX)
+ list(APPEND INC_SYS
+ ${X11_X11_INCLUDE_PATH}
+ )
+endif()
+
+set(SRC
+ src/glew.c
+
+ include/GL/glew.h
+ include/GL/glxew.h
+ include/GL/wglew.h
+)
+
+add_definitions(-DGLEW_STATIC)
+
+blender_add_lib(extern_glew "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/extern/glew-android/SConscript b/extern/glew-android/SConscript
new file mode 100644
index 00000000000..84e2ba65cc2
--- /dev/null
+++ b/extern/glew-android/SConscript
@@ -0,0 +1,12 @@
+#!/usr/bin/python
+import sys
+import os
+
+Import('env')
+
+sources = ['src/glew.c']
+
+defs = 'GLEW_STATIC'
+incs = 'include'
+
+env.BlenderLib ( 'extern_glew', sources, Split(incs), Split(defs), libtype=['extern','player'], priority=[50,230])
diff --git a/extern/glew-android/include/GL/glew.h b/extern/glew-android/include/GL/glew.h
new file mode 100644
index 00000000000..399cb54e3ca
--- /dev/null
+++ b/extern/glew-android/include/GL/glew.h
@@ -0,0 +1,16137 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.0
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __glew_h__
+#define __glew_h__
+#define __GLEW_H__
+
+#if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H)
+//#error gl.h included before glew.h
+#endif
+#if defined(__glext_h_) || defined(__GLEXT_H_)
+//#error glext.h included before glew.h
+#endif
+#if defined(__gl_ATI_h_)
+#error glATI.h included before glew.h
+#endif
+
+#define __gl_h_
+#define __GL_H__
+#define __X_GL_H
+#define __glext_h_
+#define __GLEXT_H_
+#define __gl_ATI_h_
+
+#if defined(_WIN32)
+
+/*
+ * GLEW does not include <windows.h> to avoid name space pollution.
+ * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t
+ * defined properly.
+ */
+/* <windef.h> */
+#ifndef APIENTRY
+#define GLEW_APIENTRY_DEFINED
+# if defined(__MINGW32__) || defined(__CYGWIN__)
+# define APIENTRY __stdcall
+# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
+# define APIENTRY __stdcall
+# else
+# define APIENTRY
+# endif
+#endif
+#ifndef GLAPI
+# if defined(__MINGW32__) || defined(__CYGWIN__)
+# define GLAPI extern
+# endif
+#endif
+/* <winnt.h> */
+#ifndef CALLBACK
+#define GLEW_CALLBACK_DEFINED
+# if defined(__MINGW32__) || defined(__CYGWIN__)
+# define CALLBACK __attribute__ ((__stdcall__))
+# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
+# define CALLBACK __stdcall
+# else
+# define CALLBACK
+# endif
+#endif
+/* <wingdi.h> and <winnt.h> */
+#ifndef WINGDIAPI
+#define GLEW_WINGDIAPI_DEFINED
+#define WINGDIAPI __declspec(dllimport)
+#endif
+/* <ctype.h> */
+#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
+typedef unsigned short wchar_t;
+# define _WCHAR_T_DEFINED
+#endif
+/* <stddef.h> */
+#if !defined(_W64)
+# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300
+# define _W64 __w64
+# else
+# define _W64
+# endif
+#endif
+#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__)
+# ifdef _WIN64
+typedef __int64 ptrdiff_t;
+# else
+typedef _W64 int ptrdiff_t;
+# endif
+# define _PTRDIFF_T_DEFINED
+# define _PTRDIFF_T_
+#endif
+
+#ifndef GLAPI
+# if defined(__MINGW32__) || defined(__CYGWIN__)
+# define GLAPI extern
+# else
+# define GLAPI WINGDIAPI
+# endif
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY APIENTRY
+#endif
+
+/*
+ * GLEW_STATIC is defined for static library.
+ * GLEW_BUILD is defined for building the DLL library.
+ */
+
+#ifdef GLEW_STATIC
+# define GLEWAPI extern
+#else
+# ifdef GLEW_BUILD
+# define GLEWAPI extern __declspec(dllexport)
+# else
+# define GLEWAPI extern __declspec(dllimport)
+# endif
+#endif
+
+#else /* _UNIX */
+
+/*
+ * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO
+ * C. On my system, this amounts to _3 lines_ of included code, all of
+ * them pretty much harmless. If you know of a way of detecting 32 vs
+ * 64 _targets_ at compile time you are free to replace this with
+ * something that's portable. For now, _this_ is the portable solution.
+ * (mem, 2004-01-04)
+ */
+
+#include <stddef.h>
+
+/* SGI MIPSPro doesn't like stdint.h in C++ mode */
+/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */
+
+#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__)
+#include <inttypes.h>
+#else
+#include <stdint.h>
+#endif
+
+#define GLEW_APIENTRY_DEFINED
+#define APIENTRY
+
+/*
+ * GLEW_STATIC is defined for static library.
+ */
+
+#ifdef GLEW_STATIC
+# define GLEWAPI extern
+#else
+# if defined(__GNUC__) && __GNUC__>=4
+# define GLEWAPI extern __attribute__ ((visibility("default")))
+# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
+# define GLEWAPI extern __global
+# else
+# define GLEWAPI extern
+# endif
+#endif
+
+/* <glu.h> */
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+#ifndef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#endif /* _WIN32 */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ----------------------------- GL_VERSION_1_1 ---------------------------- */
+
+#ifndef GL_VERSION_1_1
+#define GL_VERSION_1_1 1
+
+typedef unsigned int GLenum;
+typedef unsigned int GLbitfield;
+typedef unsigned int GLuint;
+typedef int GLint;
+typedef int GLsizei;
+typedef unsigned char GLboolean;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned long GLulong;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+
+//typedef uint64_t GLdouble;
+//typedef uint64_t GLclampd;
+
+
+typedef void GLvoid;
+#if defined(_MSC_VER) && _MSC_VER < 1400
+typedef __int64 GLint64EXT;
+typedef unsigned __int64 GLuint64EXT;
+#elif defined(_MSC_VER) || defined(__BORLANDC__)
+typedef signed long long GLint64EXT;
+typedef unsigned long long GLuint64EXT;
+#else
+# if defined(__MINGW32__) || defined(__CYGWIN__)
+#include <inttypes.h>
+# endif
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
+#endif
+typedef GLint64EXT GLint64;
+typedef GLuint64EXT GLuint64;
+typedef struct __GLsync *GLsync;
+
+typedef char GLchar;
+
+#define GL_ZERO 0
+#define GL_FALSE 0
+#define GL_LOGIC_OP 0x0BF1
+#define GL_NONE 0
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_NO_ERROR 0
+#define GL_POINTS 0x0000
+#define GL_CURRENT_BIT 0x00000001
+#define GL_TRUE 1
+#define GL_ONE 1
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_POINT_BIT 0x00000002
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_LINE_STRIP 0x0003
+#define GL_LINE_BIT 0x00000004
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON 0x0009
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM 0x0100
+#define GL_LOAD 0x0101
+#define GL_RETURN 0x0102
+#define GL_MULT 0x0103
+#define GL_ADD 0x0104
+#define GL_NEVER 0x0200
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_EXP 0x0800
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_EXP2 0x0801
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LIST_MODE 0x0B30
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_SHADE_MODEL 0x0B54
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_FOG 0x0B60
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_NORMALIZE 0x0BA1
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_INDEX_MODE 0x0C30
+#define GL_RGBA_MODE 0x0C31
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_RENDER_MODE 0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_INDEX_BITS 0x0D51
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_COLOR_INDEX 0x1900
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_BITMAP 0x1A00
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_RENDER 0x1C00
+#define GL_FEEDBACK 0x1C01
+#define GL_SELECT 0x1C02
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_S 0x2000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV 0x2300
+#define GL_EYE_LINEAR 0x2400
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_SPHERE_MAP 0x2402
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_PLANE 0x2502
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_CLAMP 0x2900
+#define GL_REPEAT 0x2901
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_R3_G3_B2 0x2A10
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_LIGHT0 0x4000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_HINT_BIT 0x00008000
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000fffff
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
+
+#include "GL/fakegl.h"
+GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value);
+GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);
+GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
+GLAPI void GLAPIENTRY glArrayElement (GLint i);
+GLAPI void GLAPIENTRY glBegin (GLenum mode);
+GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);
+GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GLAPI void GLAPIENTRY glCallList (GLuint list);
+GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
+GLAPI void GLAPIENTRY glClear (GLbitfield mask);
+GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void GLAPIENTRY glClearDepth (GLclampd depth);
+GLAPI void GLAPIENTRY glClearIndex (GLfloat c);
+GLAPI void GLAPIENTRY glClearStencil (GLint s);
+GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
+GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
+GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
+GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
+GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue);
+GLAPI void GLAPIENTRY glColor3iv (const GLint *v);
+GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
+GLAPI void GLAPIENTRY glColor3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v);
+GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
+GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v);
+GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
+GLAPI void GLAPIENTRY glColor3usv (const GLushort *v);
+GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
+GLAPI void GLAPIENTRY glColor4iv (const GLint *v);
+GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
+GLAPI void GLAPIENTRY glColor4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v);
+GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v);
+GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
+GLAPI void GLAPIENTRY glColor4usv (const GLushort *v);
+GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode);
+GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void GLAPIENTRY glCullFace (GLenum mode);
+GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range);
+GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GLAPI void GLAPIENTRY glDepthFunc (GLenum func);
+GLAPI void GLAPIENTRY glDepthMask (GLboolean flag);
+GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
+GLAPI void GLAPIENTRY glDisable (GLenum cap);
+GLAPI void GLAPIENTRY glDisableClientState (GLenum array);
+GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode);
+GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag);
+GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag);
+GLAPI void GLAPIENTRY glEnable (GLenum cap);
+GLAPI void GLAPIENTRY glEnableClientState (GLenum array);
+GLAPI void GLAPIENTRY glEnd (void);
+GLAPI void GLAPIENTRY glEndList (void);
+GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u);
+GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u);
+GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u);
+GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u);
+GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
+GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u);
+GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
+GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u);
+GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
+GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+GLAPI void GLAPIENTRY glEvalPoint1 (GLint i);
+GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j);
+GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
+GLAPI void GLAPIENTRY glFinish (void);
+GLAPI void GLAPIENTRY glFlush (void);
+GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glFrontFace (GLenum mode);
+GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range);
+GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
+GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
+GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params);
+GLAPI GLenum GLAPIENTRY glGetError (void);
+GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
+GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
+GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
+GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
+GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
+GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
+GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
+GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask);
+GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);
+GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
+GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);
+GLAPI void GLAPIENTRY glIndexMask (GLuint mask);
+GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glIndexd (GLdouble c);
+GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c);
+GLAPI void GLAPIENTRY glIndexf (GLfloat c);
+GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c);
+GLAPI void GLAPIENTRY glIndexi (GLint c);
+GLAPI void GLAPIENTRY glIndexiv (const GLint *c);
+GLAPI void GLAPIENTRY glIndexs (GLshort c);
+GLAPI void GLAPIENTRY glIndexsv (const GLshort *c);
+GLAPI void GLAPIENTRY glIndexub (GLubyte c);
+GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c);
+GLAPI void GLAPIENTRY glInitNames (void);
+GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
+GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap);
+GLAPI GLboolean GLAPIENTRY glIsList (GLuint list);
+GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture);
+GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern);
+GLAPI void GLAPIENTRY glLineWidth (GLfloat width);
+GLAPI void GLAPIENTRY glListBase (GLuint base);
+GLAPI void GLAPIENTRY glLoadIdentity (void);
+GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m);
+GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);
+GLAPI void GLAPIENTRY glLoadName (GLuint name);
+GLAPI void GLAPIENTRY glLogicOp (GLenum opcode);
+GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
+GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
+GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glMatrixMode (GLenum mode);
+GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m);
+GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);
+GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode);
+GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
+GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
+GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
+GLAPI void GLAPIENTRY glNormal3iv (const GLint *v);
+GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
+GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI void GLAPIENTRY glPassThrough (GLfloat token);
+GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
+GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
+GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
+GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
+GLAPI void GLAPIENTRY glPointSize (GLfloat size);
+GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode);
+GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask);
+GLAPI void GLAPIENTRY glPopAttrib (void);
+GLAPI void GLAPIENTRY glPopClientAttrib (void);
+GLAPI void GLAPIENTRY glPopMatrix (void);
+GLAPI void GLAPIENTRY glPopName (void);
+GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask);
+GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask);
+GLAPI void GLAPIENTRY glPushMatrix (void);
+GLAPI void GLAPIENTRY glPushName (GLuint name);
+GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y);
+GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y);
+GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y);
+GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y);
+GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
+GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
+GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
+GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glReadBuffer (GLenum mode);
+GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
+GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
+GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
+GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2);
+GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
+GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode);
+GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
+GLAPI void GLAPIENTRY glShadeModel (GLenum mode);
+GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GLAPI void GLAPIENTRY glStencilMask (GLuint mask);
+GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s);
+GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s);
+GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord1i (GLint s);
+GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord1s (GLshort s);
+GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t);
+GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t);
+GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t);
+GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t);
+GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
+GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
+GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
+GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
+GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
+GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
+GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
+GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y);
+GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y);
+GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y);
+GLAPI void GLAPIENTRY glVertex2iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y);
+GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z);
+GLAPI void GLAPIENTRY glVertex3iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
+GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
+GLAPI void GLAPIENTRY glVertex4iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+//#include "GL/realgl.h"
+
+#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
+
+#endif /* GL_VERSION_1_1 */
+
+/* ---------------------------------- GLU ---------------------------------- */
+
+#ifndef GLEW_NO_GLU
+/* this is where we can safely include GLU */
+# if defined(__APPLE__) && defined(__MACH__)
+# include <OpenGL/glu.h>
+# else
+# include <GL/glu.h>
+# endif
+#endif
+
+/* ----------------------------- GL_VERSION_1_2 ---------------------------- */
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+
+#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D)
+#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)
+#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D)
+#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D)
+
+#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2)
+
+#endif /* GL_VERSION_1_2 */
+
+/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */
+
+#ifndef GL_VERSION_1_2_1
+#define GL_VERSION_1_2_1 1
+
+#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1)
+
+#endif /* GL_VERSION_1_2_1 */
+
+/* ----------------------------- GL_VERSION_1_3 ---------------------------- */
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_SUBTRACT 0x84E7
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_MULTISAMPLE_BIT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+
+#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
+#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
+#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)
+#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
+#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)
+#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)
+#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
+#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
+#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)
+#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)
+#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)
+#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)
+#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)
+#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)
+#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)
+#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)
+#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)
+#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)
+#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)
+#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)
+#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)
+#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)
+#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)
+#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)
+#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)
+#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)
+#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)
+#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)
+#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)
+#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)
+#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)
+#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)
+#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)
+#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)
+#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)
+#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)
+#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)
+#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)
+#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)
+#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
+#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)
+#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)
+#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)
+#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)
+#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)
+#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
+
+#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)
+
+#endif /* GL_VERSION_1_3 */
+
+/* ----------------------------- GL_VERSION_1_4 ---------------------------- */
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+
+typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);
+
+#define glBlendColor GLEW_GET_FUN(__glewBlendColor)
+#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
+#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
+#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)
+#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)
+#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)
+#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)
+#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)
+#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)
+#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)
+#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
+#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
+#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri)
+#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv)
+#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)
+#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)
+#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)
+#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)
+#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)
+#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)
+#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)
+#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)
+#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)
+#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)
+#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)
+#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)
+#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)
+#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)
+#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)
+#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)
+#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)
+#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)
+#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)
+#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)
+#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)
+#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)
+#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)
+#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)
+#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)
+#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)
+#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)
+#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)
+#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)
+#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)
+#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)
+#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)
+#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)
+
+#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)
+
+#endif /* GL_VERSION_1_4 */
+
+/* ----------------------------- GL_VERSION_1_5 ---------------------------- */
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+
+#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORD GL_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
+#define GL_SRC0_RGB GL_SOURCE0_RGB
+#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
+#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
+#define GL_SRC1_RGB GL_SOURCE1_RGB
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
+#define GL_SRC2_RGB GL_SOURCE2_RGB
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+
+
+typedef signed long int GLintptr;
+typedef signed long int GLsizeiptr;
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);
+typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target);
+
+#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)
+#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
+#define glBufferData GLEW_GET_FUN(__glewBufferData)
+#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
+#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
+#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)
+#define glEndQuery GLEW_GET_FUN(__glewEndQuery)
+#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
+#define glGenQueries GLEW_GET_FUN(__glewGenQueries)
+#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
+#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)
+#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)
+#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)
+#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)
+#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)
+#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
+#define glIsQuery GLEW_GET_FUN(__glewIsQuery)
+#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)
+#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)
+
+#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)
+
+#endif /* GL_VERSION_1_5 */
+
+/* ----------------------------- GL_VERSION_2_0 ---------------------------- */
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+
+#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+
+typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum);
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
+typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
+typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid**);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
+typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths);
+typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer);
+
+#define glAttachShader GLEW_GET_FUN(__glewAttachShader)
+#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
+#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
+#define glCompileShader GLEW_GET_FUN(__glewCompileShader)
+#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
+#define glCreateShader GLEW_GET_FUN(__glewCreateShader)
+#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
+#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
+#define glDetachShader GLEW_GET_FUN(__glewDetachShader)
+#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
+#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)
+#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
+#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
+#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
+#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
+#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
+#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
+#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
+#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
+#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
+#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
+#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
+#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
+#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
+#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
+#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)
+#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
+#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
+#define glIsProgram GLEW_GET_FUN(__glewIsProgram)
+#define glIsShader GLEW_GET_FUN(__glewIsShader)
+#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
+#define glShaderSource GLEW_GET_FUN(__glewShaderSource)
+#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
+#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
+#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
+#define glUniform1f GLEW_GET_FUN(__glewUniform1f)
+#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
+#define glUniform1i GLEW_GET_FUN(__glewUniform1i)
+#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
+#define glUniform2f GLEW_GET_FUN(__glewUniform2f)
+#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
+#define glUniform2i GLEW_GET_FUN(__glewUniform2i)
+#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
+#define glUniform3f GLEW_GET_FUN(__glewUniform3f)
+#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
+#define glUniform3i GLEW_GET_FUN(__glewUniform3i)
+#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
+#define glUniform4f GLEW_GET_FUN(__glewUniform4f)
+#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
+#define glUniform4i GLEW_GET_FUN(__glewUniform4i)
+#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
+#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
+#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
+#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
+#define glUseProgram GLEW_GET_FUN(__glewUseProgram)
+#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
+#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)
+#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)
+#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
+#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
+#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)
+#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)
+#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)
+#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)
+#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
+#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
+#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)
+#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)
+#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)
+#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)
+#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
+#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
+#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)
+#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)
+#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)
+#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)
+#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)
+#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)
+#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)
+#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
+#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)
+#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)
+#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)
+#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)
+#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
+#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
+#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)
+#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)
+#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)
+#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)
+#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)
+#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)
+#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
+
+#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)
+
+#endif /* GL_VERSION_2_0 */
+
+/* ----------------------------- GL_VERSION_2_1 ---------------------------- */
+
+#ifndef GL_VERSION_2_1
+#define GL_VERSION_2_1 1
+
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv)
+#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv)
+#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv)
+#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv)
+#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv)
+#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv)
+
+#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1)
+
+#endif /* GL_VERSION_2_1 */
+
+/* ----------------------------- GL_VERSION_3_0 ---------------------------- */
+
+#ifndef GL_VERSION_3_0
+#define GL_VERSION_3_0 1
+
+#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
+#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
+#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
+#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
+#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
+#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
+#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
+#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
+#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_DEPTH_BUFFER 0x8223
+#define GL_STENCIL_BUFFER 0x8224
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RG 0x8226
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_FIXED_ONLY 0x891D
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_ALPHA_INTEGER 0x8D97
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_QUERY_WAIT 0x8E13
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+
+typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum);
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum);
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*);
+typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
+typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void);
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*);
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*);
+typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*);
+typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLchar **, GLenum);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*);
+
+#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender)
+#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback)
+#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation)
+#define glClampColor GLEW_GET_FUN(__glewClampColor)
+#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi)
+#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv)
+#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv)
+#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv)
+#define glColorMaski GLEW_GET_FUN(__glewColorMaski)
+#define glDisablei GLEW_GET_FUN(__glewDisablei)
+#define glEnablei GLEW_GET_FUN(__glewEnablei)
+#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender)
+#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback)
+#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v)
+#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation)
+#define glGetStringi GLEW_GET_FUN(__glewGetStringi)
+#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv)
+#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv)
+#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying)
+#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv)
+#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv)
+#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv)
+#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi)
+#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv)
+#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv)
+#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings)
+#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui)
+#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv)
+#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui)
+#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv)
+#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui)
+#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv)
+#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui)
+#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv)
+#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i)
+#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv)
+#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui)
+#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv)
+#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i)
+#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv)
+#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui)
+#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv)
+#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i)
+#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv)
+#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui)
+#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv)
+#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv)
+#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i)
+#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv)
+#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv)
+#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv)
+#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui)
+#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv)
+#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv)
+#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer)
+
+#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0)
+
+#endif /* GL_VERSION_3_0 */
+
+/* ----------------------------- GL_VERSION_3_1 ---------------------------- */
+
+#ifndef GL_VERSION_3_1
+#define GL_VERSION_3_1 1
+
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_RED_SNORM 0x8F90
+#define GL_RG_SNORM 0x8F91
+#define GL_RGB_SNORM 0x8F92
+#define GL_RGBA_SNORM 0x8F93
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_R16_SNORM 0x8F98
+#define GL_RG16_SNORM 0x8F99
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum, GLint, GLsizei, GLsizei);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei);
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint);
+typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum, GLenum, GLuint);
+
+#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced)
+#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced)
+#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex)
+#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer)
+
+#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1)
+
+#endif /* GL_VERSION_3_1 */
+
+/* ----------------------------- GL_VERSION_3_2 ---------------------------- */
+
+#ifndef GL_VERSION_3_2
+#define GL_VERSION_3_2 1
+
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum, GLenum, GLuint, GLint);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum, GLenum, GLint64 *);
+typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum, GLuint, GLint64 *);
+
+#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture)
+#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v)
+#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v)
+
+#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2)
+
+#endif /* GL_VERSION_3_2 */
+
+/* ----------------------------- GL_VERSION_3_3 ---------------------------- */
+
+#ifndef GL_VERSION_3_3
+#define GL_VERSION_3_3 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+#define GL_RGB10_A2UI 0x906F
+
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
+
+#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor)
+
+#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3)
+
+#endif /* GL_VERSION_3_3 */
+
+/* ----------------------------- GL_VERSION_4_0 ---------------------------- */
+
+#ifndef GL_VERSION_4_0
+#define GL_VERSION_4_0 1
+
+#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
+#define GL_SAMPLE_SHADING 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F
+#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
+
+#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei)
+#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi)
+#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei)
+#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci)
+#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading)
+
+#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0)
+
+#endif /* GL_VERSION_4_0 */
+
+/* ----------------------------- GL_VERSION_4_1 ---------------------------- */
+
+#ifndef GL_VERSION_4_1
+#define GL_VERSION_4_1 1
+
+#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1)
+
+#endif /* GL_VERSION_4_1 */
+
+/* ----------------------------- GL_VERSION_4_2 ---------------------------- */
+
+#ifndef GL_VERSION_4_2
+#define GL_VERSION_4_2 1
+
+#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2)
+
+#endif /* GL_VERSION_4_2 */
+
+/* -------------------------- GL_3DFX_multisample -------------------------- */
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+
+#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample)
+
+#endif /* GL_3DFX_multisample */
+
+/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+
+typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+
+#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX)
+
+#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer)
+
+#endif /* GL_3DFX_tbuffer */
+
+/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+
+#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1)
+
+#endif /* GL_3DFX_texture_compression_FXT1 */
+
+/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */
+
+#ifndef GL_AMD_blend_minmax_factor
+#define GL_AMD_blend_minmax_factor 1
+
+#define GL_FACTOR_MIN_AMD 0x901C
+#define GL_FACTOR_MAX_AMD 0x901D
+
+#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor)
+
+#endif /* GL_AMD_blend_minmax_factor */
+
+/* ----------------------- GL_AMD_conservative_depth ----------------------- */
+
+#ifndef GL_AMD_conservative_depth
+#define GL_AMD_conservative_depth 1
+
+#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth)
+
+#endif /* GL_AMD_conservative_depth */
+
+/* -------------------------- GL_AMD_debug_output -------------------------- */
+
+#ifndef GL_AMD_debug_output
+#define GL_AMD_debug_output 1
+
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
+#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
+#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
+#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
+#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
+#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
+#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
+#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
+#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
+#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
+
+typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam);
+
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void* userParam);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const char* buf);
+typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, char* message);
+
+#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD)
+#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD)
+#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD)
+#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD)
+
+#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output)
+
+#endif /* GL_AMD_debug_output */
+
+/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */
+
+#ifndef GL_AMD_depth_clamp_separate
+#define GL_AMD_depth_clamp_separate 1
+
+#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
+#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
+
+#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate)
+
+#endif /* GL_AMD_depth_clamp_separate */
+
+/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */
+
+#ifndef GL_AMD_draw_buffers_blend
+#define GL_AMD_draw_buffers_blend 1
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+
+#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD)
+#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD)
+#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD)
+#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD)
+
+#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend)
+
+#endif /* GL_AMD_draw_buffers_blend */
+
+/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */
+
+#ifndef GL_AMD_multi_draw_indirect
+#define GL_AMD_multi_draw_indirect 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride);
+
+#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD)
+#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD)
+
+#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect)
+
+#endif /* GL_AMD_multi_draw_indirect */
+
+/* ------------------------- GL_AMD_name_gen_delete ------------------------ */
+
+#ifndef GL_AMD_name_gen_delete
+#define GL_AMD_name_gen_delete 1
+
+#define GL_DATA_BUFFER_AMD 0x9151
+#define GL_PERFORMANCE_MONITOR_AMD 0x9152
+#define GL_QUERY_OBJECT_AMD 0x9153
+#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
+#define GL_SAMPLER_OBJECT_AMD 0x9155
+
+typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names);
+typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names);
+typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name);
+
+#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD)
+#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD)
+#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD)
+
+#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete)
+
+#endif /* GL_AMD_name_gen_delete */
+
+/* ----------------------- GL_AMD_performance_monitor ---------------------- */
+
+#ifndef GL_AMD_performance_monitor
+#define GL_AMD_performance_monitor 1
+
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_COUNTER_TYPE_AMD 0x8BC0
+#define GL_COUNTER_RANGE_AMD 0x8BC1
+#define GL_UNSIGNED_INT64_AMD 0x8BC2
+#define GL_PERCENTAGE_AMD 0x8BC3
+#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
+#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
+#define GL_PERFMON_RESULT_AMD 0x8BC6
+
+typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
+typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void* data);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, char *counterString);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, char *groupString);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups);
+typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList);
+
+#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD)
+#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD)
+#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD)
+#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD)
+#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD)
+#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD)
+#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD)
+#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD)
+#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD)
+#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD)
+#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD)
+
+#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor)
+
+#endif /* GL_AMD_performance_monitor */
+
+/* ------------------------ GL_AMD_sample_positions ------------------------ */
+
+#ifndef GL_AMD_sample_positions
+#define GL_AMD_sample_positions 1
+
+#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
+
+typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val);
+
+#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD)
+
+#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions)
+
+#endif /* GL_AMD_sample_positions */
+
+/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */
+
+#ifndef GL_AMD_seamless_cubemap_per_texture
+#define GL_AMD_seamless_cubemap_per_texture 1
+
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F
+
+#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture)
+
+#endif /* GL_AMD_seamless_cubemap_per_texture */
+
+/* ---------------------- GL_AMD_shader_stencil_export --------------------- */
+
+#ifndef GL_AMD_shader_stencil_export
+#define GL_AMD_shader_stencil_export 1
+
+#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export)
+
+#endif /* GL_AMD_shader_stencil_export */
+
+/* ------------------------ GL_AMD_texture_texture4 ------------------------ */
+
+#ifndef GL_AMD_texture_texture4
+#define GL_AMD_texture_texture4 1
+
+#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4)
+
+#endif /* GL_AMD_texture_texture4 */
+
+/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */
+
+#ifndef GL_AMD_transform_feedback3_lines_triangles
+#define GL_AMD_transform_feedback3_lines_triangles 1
+
+#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles)
+
+#endif /* GL_AMD_transform_feedback3_lines_triangles */
+
+/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */
+
+#ifndef GL_AMD_vertex_shader_tessellator
+#define GL_AMD_vertex_shader_tessellator 1
+
+#define GL_SAMPLER_BUFFER_AMD 0x9001
+#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
+#define GL_TESSELLATION_MODE_AMD 0x9004
+#define GL_TESSELLATION_FACTOR_AMD 0x9005
+#define GL_DISCRETE_AMD 0x9006
+#define GL_CONTINUOUS_AMD 0x9007
+
+typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
+typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
+
+#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD)
+#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD)
+
+#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator)
+
+#endif /* GL_AMD_vertex_shader_tessellator */
+
+/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */
+
+#ifndef GL_APPLE_aux_depth_stencil
+#define GL_APPLE_aux_depth_stencil 1
+
+#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
+
+#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil)
+
+#endif /* GL_APPLE_aux_depth_stencil */
+
+/* ------------------------ GL_APPLE_client_storage ------------------------ */
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+
+#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage)
+
+#endif /* GL_APPLE_client_storage */
+
+/* ------------------------- GL_APPLE_element_array ------------------------ */
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+
+#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount);
+
+#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
+#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
+#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE)
+#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
+#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)
+
+#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array)
+
+#endif /* GL_APPLE_element_array */
+
+/* ----------------------------- GL_APPLE_fence ---------------------------- */
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x8A0B
+
+typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences);
+typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+
+#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE)
+#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE)
+#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE)
+#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE)
+#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE)
+#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE)
+#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE)
+#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE)
+
+#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence)
+
+#endif /* GL_APPLE_fence */
+
+/* ------------------------- GL_APPLE_float_pixels ------------------------- */
+
+#ifndef GL_APPLE_float_pixels
+#define GL_APPLE_float_pixels 1
+
+#define GL_HALF_APPLE 0x140B
+#define GL_RGBA_FLOAT32_APPLE 0x8814
+#define GL_RGB_FLOAT32_APPLE 0x8815
+#define GL_ALPHA_FLOAT32_APPLE 0x8816
+#define GL_INTENSITY_FLOAT32_APPLE 0x8817
+#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
+#define GL_RGBA_FLOAT16_APPLE 0x881A
+#define GL_RGB_FLOAT16_APPLE 0x881B
+#define GL_ALPHA_FLOAT16_APPLE 0x881C
+#define GL_INTENSITY_FLOAT16_APPLE 0x881D
+#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
+#define GL_COLOR_FLOAT_APPLE 0x8A0F
+
+#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels)
+
+#endif /* GL_APPLE_float_pixels */
+
+/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */
+
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_APPLE_flush_buffer_range 1
+
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
+
+typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
+
+#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE)
+#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE)
+
+#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range)
+
+#endif /* GL_APPLE_flush_buffer_range */
+
+/* ----------------------- GL_APPLE_object_purgeable ----------------------- */
+
+#ifndef GL_APPLE_object_purgeable
+#define GL_APPLE_object_purgeable 1
+
+#define GL_BUFFER_OBJECT_APPLE 0x85B3
+#define GL_RELEASED_APPLE 0x8A19
+#define GL_VOLATILE_APPLE 0x8A1A
+#define GL_RETAINED_APPLE 0x8A1B
+#define GL_UNDEFINED_APPLE 0x8A1C
+#define GL_PURGEABLE_APPLE 0x8A1D
+
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params);
+typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
+typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
+
+#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE)
+#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE)
+#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE)
+
+#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable)
+
+#endif /* GL_APPLE_object_purgeable */
+
+/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */
+
+#ifndef GL_APPLE_pixel_buffer
+#define GL_APPLE_pixel_buffer 1
+
+#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
+
+#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer)
+
+#endif /* GL_APPLE_pixel_buffer */
+
+/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */
+
+#ifndef GL_APPLE_rgb_422
+#define GL_APPLE_rgb_422 1
+
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#define GL_RGB_422_APPLE 0x8A1F
+
+#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422)
+
+#endif /* GL_APPLE_rgb_422 */
+
+/* --------------------------- GL_APPLE_row_bytes -------------------------- */
+
+#ifndef GL_APPLE_row_bytes
+#define GL_APPLE_row_bytes 1
+
+#define GL_PACK_ROW_BYTES_APPLE 0x8A15
+#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
+
+#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes)
+
+#endif /* GL_APPLE_row_bytes */
+
+/* ------------------------ GL_APPLE_specular_vector ----------------------- */
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+
+#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector)
+
+#endif /* GL_APPLE_specular_vector */
+
+/* ------------------------- GL_APPLE_texture_range ------------------------ */
+
+#ifndef GL_APPLE_texture_range
+#define GL_APPLE_texture_range 1
+
+#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
+#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
+#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
+#define GL_STORAGE_PRIVATE_APPLE 0x85BD
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params);
+typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+
+#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE)
+#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE)
+
+#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range)
+
+#endif /* GL_APPLE_texture_range */
+
+/* ------------------------ GL_APPLE_transform_hint ------------------------ */
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+
+#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint)
+
+#endif /* GL_APPLE_transform_hint */
+
+/* ---------------------- GL_APPLE_vertex_array_object --------------------- */
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
+typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+
+#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE)
+#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE)
+#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE)
+#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE)
+
+#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object)
+
+#endif /* GL_APPLE_vertex_array_object */
+
+/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CLIENT_APPLE 0x85B4
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+
+typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer);
+
+#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
+#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)
+#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE)
+
+#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range)
+
+#endif /* GL_APPLE_vertex_array_range */
+
+/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */
+
+#ifndef GL_APPLE_vertex_program_evaluators
+#define GL_APPLE_vertex_program_evaluators 1
+
+#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
+#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
+#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
+#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
+#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
+#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
+#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
+#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
+#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
+#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
+
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname);
+typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
+typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
+typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
+
+#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE)
+#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE)
+#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE)
+#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE)
+#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE)
+#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE)
+#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE)
+
+#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators)
+
+#endif /* GL_APPLE_vertex_program_evaluators */
+
+/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+
+#define GL_YCBCR_422_APPLE 0x85B9
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+
+#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)
+
+#endif /* GL_APPLE_ycbcr_422 */
+
+/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */
+
+#ifndef GL_ARB_ES2_compatibility
+#define GL_ARB_ES2_compatibility 1
+
+#define GL_FIXED 0x140C
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);
+typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision);
+typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void);
+typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid*binary, GLsizei length);
+
+#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf)
+#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef)
+#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat)
+#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler)
+#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary)
+
+#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility)
+
+#endif /* GL_ARB_ES2_compatibility */
+
+/* -------------------------- GL_ARB_base_instance ------------------------- */
+
+#ifndef GL_ARB_base_instance
+#define GL_ARB_base_instance 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLuint baseinstance);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
+
+#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance)
+#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance)
+#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance)
+
+#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance)
+
+#endif /* GL_ARB_base_instance */
+
+/* ----------------------- GL_ARB_blend_func_extended ---------------------- */
+
+#ifndef GL_ARB_blend_func_extended
+#define GL_ARB_blend_func_extended 1
+
+#define GL_SRC1_COLOR 0x88F9
+#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
+#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const char * name);
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const char * name);
+
+#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed)
+#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex)
+
+#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended)
+
+#endif /* GL_ARB_blend_func_extended */
+
+/* ---------------------------- GL_ARB_cl_event ---------------------------- */
+
+#ifndef GL_ARB_cl_event
+#define GL_ARB_cl_event 1
+
+#define GL_SYNC_CL_EVENT_ARB 0x8240
+#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
+
+typedef struct _cl_context *cl_context;
+typedef struct _cl_event *cl_event;
+
+typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags);
+
+#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB)
+
+#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event)
+
+#endif /* GL_ARB_cl_event */
+
+/* ----------------------- GL_ARB_color_buffer_float ----------------------- */
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_FIXED_ONLY_ARB 0x891D
+
+typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+
+#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB)
+
+#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float)
+
+#endif /* GL_ARB_color_buffer_float */
+
+/* -------------------------- GL_ARB_compatibility ------------------------- */
+
+#ifndef GL_ARB_compatibility
+#define GL_ARB_compatibility 1
+
+#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility)
+
+#endif /* GL_ARB_compatibility */
+
+/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */
+
+#ifndef GL_ARB_compressed_texture_pixel_storage
+#define GL_ARB_compressed_texture_pixel_storage 1
+
+#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
+#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
+#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
+#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
+#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
+#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
+#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
+#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
+
+#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage)
+
+#endif /* GL_ARB_compressed_texture_pixel_storage */
+
+/* ----------------------- GL_ARB_conservative_depth ----------------------- */
+
+#ifndef GL_ARB_conservative_depth
+#define GL_ARB_conservative_depth 1
+
+#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth)
+
+#endif /* GL_ARB_conservative_depth */
+
+/* --------------------------- GL_ARB_copy_buffer -------------------------- */
+
+#ifndef GL_ARB_copy_buffer
+#define GL_ARB_copy_buffer 1
+
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+
+typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
+
+#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData)
+
+#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer)
+
+#endif /* GL_ARB_copy_buffer */
+
+/* -------------------------- GL_ARB_debug_output -------------------------- */
+
+#ifndef GL_ARB_debug_output
+#define GL_ARB_debug_output 1
+
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
+#define GL_DEBUG_SOURCE_API_ARB 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
+#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
+#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
+#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
+#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
+
+typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam);
+
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, void* userParam);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* buf);
+typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, char* messageLog);
+
+#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB)
+#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB)
+#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB)
+#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB)
+
+#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output)
+
+#endif /* GL_ARB_debug_output */
+
+/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */
+
+#ifndef GL_ARB_depth_buffer_float
+#define GL_ARB_depth_buffer_float 1
+
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+
+#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float)
+
+#endif /* GL_ARB_depth_buffer_float */
+
+/* --------------------------- GL_ARB_depth_clamp -------------------------- */
+
+#ifndef GL_ARB_depth_clamp
+#define GL_ARB_depth_clamp 1
+
+#define GL_DEPTH_CLAMP 0x864F
+
+#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp)
+
+#endif /* GL_ARB_depth_clamp */
+
+/* -------------------------- GL_ARB_depth_texture ------------------------- */
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+
+#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture)
+
+#endif /* GL_ARB_depth_texture */
+
+/* -------------------------- GL_ARB_draw_buffers -------------------------- */
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs);
+
+#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB)
+
+#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers)
+
+#endif /* GL_ARB_draw_buffers */
+
+/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */
+
+#ifndef GL_ARB_draw_buffers_blend
+#define GL_ARB_draw_buffers_blend 1
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);
+
+#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB)
+#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB)
+#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB)
+#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB)
+
+#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend)
+
+#endif /* GL_ARB_draw_buffers_blend */
+
+/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */
+
+#ifndef GL_ARB_draw_elements_base_vertex
+#define GL_ARB_draw_elements_base_vertex 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, void* indices, GLint basevertex);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void* indices, GLint basevertex);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei* count, GLenum type, GLvoid**indices, GLsizei primcount, GLint *basevertex);
+
+#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex)
+#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex)
+#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex)
+#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex)
+
+#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex)
+
+#endif /* GL_ARB_draw_elements_base_vertex */
+
+/* -------------------------- GL_ARB_draw_indirect ------------------------- */
+
+#ifndef GL_ARB_draw_indirect
+#define GL_ARB_draw_indirect 1
+
+#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
+#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void* indirect);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void* indirect);
+
+#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect)
+#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect)
+
+#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect)
+
+#endif /* GL_ARB_draw_indirect */
+
+/* ------------------------- GL_ARB_draw_instanced ------------------------- */
+
+#ifndef GL_ARB_draw_instanced
+#define GL_ARB_draw_instanced 1
+
+#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced)
+
+#endif /* GL_ARB_draw_instanced */
+
+/* -------------------- GL_ARB_explicit_attrib_location -------------------- */
+
+#ifndef GL_ARB_explicit_attrib_location
+#define GL_ARB_explicit_attrib_location 1
+
+#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location)
+
+#endif /* GL_ARB_explicit_attrib_location */
+
+/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */
+
+#ifndef GL_ARB_fragment_coord_conventions
+#define GL_ARB_fragment_coord_conventions 1
+
+#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions)
+
+#endif /* GL_ARB_fragment_coord_conventions */
+
+/* ------------------------ GL_ARB_fragment_program ------------------------ */
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+
+#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program)
+
+#endif /* GL_ARB_fragment_program */
+
+/* --------------------- GL_ARB_fragment_program_shadow -------------------- */
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+
+#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow)
+
+#endif /* GL_ARB_fragment_program_shadow */
+
+/* ------------------------- GL_ARB_fragment_shader ------------------------ */
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+
+#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader)
+
+#endif /* GL_ARB_fragment_shader */
+
+/* ----------------------- GL_ARB_framebuffer_object ----------------------- */
+
+#ifndef GL_ARB_framebuffer_object
+#define GL_ARB_framebuffer_object 1
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_INDEX 0x8222
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_SRGB 0x8C40
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
+typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer);
+typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer)
+#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer)
+#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer)
+#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus)
+#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers)
+#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers)
+#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer)
+#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D)
+#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D)
+#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D)
+#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer)
+#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers)
+#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers)
+#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap)
+#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv)
+#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv)
+#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer)
+#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer)
+#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage)
+#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample)
+
+#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object)
+
+#endif /* GL_ARB_framebuffer_object */
+
+/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */
+
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_ARB_framebuffer_sRGB 1
+
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+
+#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB)
+
+#endif /* GL_ARB_framebuffer_sRGB */
+
+/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */
+
+#ifndef GL_ARB_geometry_shader4
+#define GL_ARB_geometry_shader4 1
+
+#define GL_LINES_ADJACENCY_ARB 0xA
+#define GL_LINE_STRIP_ADJACENCY_ARB 0xB
+#define GL_TRIANGLES_ADJACENCY_ARB 0xC
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD
+#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
+#define GL_GEOMETRY_SHADER_ARB 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
+
+#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB)
+#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB)
+#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB)
+#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB)
+
+#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4)
+
+#endif /* GL_ARB_geometry_shader4 */
+
+/* ----------------------- GL_ARB_get_program_binary ----------------------- */
+
+#ifndef GL_ARB_get_program_binary
+#define GL_ARB_get_program_binary 1
+
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
+
+#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary)
+#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary)
+#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri)
+
+#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary)
+
+#endif /* GL_ARB_get_program_binary */
+
+/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */
+
+#ifndef GL_ARB_gpu_shader5
+#define GL_ARB_gpu_shader5 1
+
+#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
+#define GL_MAX_VERTEX_STREAMS 0x8E71
+
+#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5)
+
+#endif /* GL_ARB_gpu_shader5 */
+
+/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */
+
+#ifndef GL_ARB_gpu_shader_fp64
+#define GL_ARB_gpu_shader_fp64 1
+
+#define GL_DOUBLE_MAT2 0x8F46
+#define GL_DOUBLE_MAT3 0x8F47
+#define GL_DOUBLE_MAT4 0x8F48
+#define GL_DOUBLE_MAT2x3 0x8F49
+#define GL_DOUBLE_MAT2x4 0x8F4A
+#define GL_DOUBLE_MAT3x2 0x8F4B
+#define GL_DOUBLE_MAT3x4 0x8F4C
+#define GL_DOUBLE_MAT4x2 0x8F4D
+#define GL_DOUBLE_MAT4x3 0x8F4E
+#define GL_DOUBLE_VEC2 0x8FFC
+#define GL_DOUBLE_VEC3 0x8FFD
+#define GL_DOUBLE_VEC4 0x8FFE
+
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+
+#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv)
+#define glProgramUniform1dEXT GLEW_GET_FUN(__glewProgramUniform1dEXT)
+#define glProgramUniform1dvEXT GLEW_GET_FUN(__glewProgramUniform1dvEXT)
+#define glProgramUniform2dEXT GLEW_GET_FUN(__glewProgramUniform2dEXT)
+#define glProgramUniform2dvEXT GLEW_GET_FUN(__glewProgramUniform2dvEXT)
+#define glProgramUniform3dEXT GLEW_GET_FUN(__glewProgramUniform3dEXT)
+#define glProgramUniform3dvEXT GLEW_GET_FUN(__glewProgramUniform3dvEXT)
+#define glProgramUniform4dEXT GLEW_GET_FUN(__glewProgramUniform4dEXT)
+#define glProgramUniform4dvEXT GLEW_GET_FUN(__glewProgramUniform4dvEXT)
+#define glProgramUniformMatrix2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2dvEXT)
+#define glProgramUniformMatrix2x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3dvEXT)
+#define glProgramUniformMatrix2x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4dvEXT)
+#define glProgramUniformMatrix3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3dvEXT)
+#define glProgramUniformMatrix3x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2dvEXT)
+#define glProgramUniformMatrix3x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4dvEXT)
+#define glProgramUniformMatrix4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4dvEXT)
+#define glProgramUniformMatrix4x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2dvEXT)
+#define glProgramUniformMatrix4x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3dvEXT)
+#define glUniform1d GLEW_GET_FUN(__glewUniform1d)
+#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv)
+#define glUniform2d GLEW_GET_FUN(__glewUniform2d)
+#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv)
+#define glUniform3d GLEW_GET_FUN(__glewUniform3d)
+#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv)
+#define glUniform4d GLEW_GET_FUN(__glewUniform4d)
+#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv)
+#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv)
+#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv)
+#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv)
+#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv)
+#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv)
+#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv)
+#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv)
+#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv)
+#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv)
+
+#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64)
+
+#endif /* GL_ARB_gpu_shader_fp64 */
+
+/* ------------------------ GL_ARB_half_float_pixel ------------------------ */
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+
+#define GL_HALF_FLOAT_ARB 0x140B
+
+#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel)
+
+#endif /* GL_ARB_half_float_pixel */
+
+/* ------------------------ GL_ARB_half_float_vertex ----------------------- */
+
+#ifndef GL_ARB_half_float_vertex
+#define GL_ARB_half_float_vertex 1
+
+#define GL_HALF_FLOAT 0x140B
+
+#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex)
+
+#endif /* GL_ARB_half_float_vertex */
+
+/* ----------------------------- GL_ARB_imaging ---------------------------- */
+
+#ifndef GL_ARB_imaging
+#define GL_ARB_imaging 1
+
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_IGNORE_BORDER 0x8150
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_WRAP_BORDER 0x8152
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+
+typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+
+#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable)
+#define glColorTable GLEW_GET_FUN(__glewColorTable)
+#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv)
+#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv)
+#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D)
+#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D)
+#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf)
+#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv)
+#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri)
+#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv)
+#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable)
+#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable)
+#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D)
+#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D)
+#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable)
+#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv)
+#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv)
+#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter)
+#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv)
+#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv)
+#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram)
+#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv)
+#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv)
+#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax)
+#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv)
+#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv)
+#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter)
+#define glHistogram GLEW_GET_FUN(__glewHistogram)
+#define glMinmax GLEW_GET_FUN(__glewMinmax)
+#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram)
+#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax)
+#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D)
+
+#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging)
+
+#endif /* GL_ARB_imaging */
+
+/* ------------------------ GL_ARB_instanced_arrays ------------------------ */
+
+#ifndef GL_ARB_instanced_arrays
+#define GL_ARB_instanced_arrays 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);
+
+#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB)
+#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB)
+#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB)
+
+#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays)
+
+#endif /* GL_ARB_instanced_arrays */
+
+/* ---------------------- GL_ARB_internalformat_query ---------------------- */
+
+#ifndef GL_ARB_internalformat_query
+#define GL_ARB_internalformat_query 1
+
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+
+typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
+
+#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ)
+
+#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query)
+
+#endif /* GL_ARB_internalformat_query */
+
+/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */
+
+#ifndef GL_ARB_map_buffer_alignment
+#define GL_ARB_map_buffer_alignment 1
+
+#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
+
+#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment)
+
+#endif /* GL_ARB_map_buffer_alignment */
+
+/* ------------------------ GL_ARB_map_buffer_range ------------------------ */
+
+#ifndef GL_ARB_map_buffer_range
+#define GL_ARB_map_buffer_range 1
+
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+
+#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange)
+#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange)
+
+#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range)
+
+#endif /* GL_ARB_map_buffer_range */
+
+/* ------------------------- GL_ARB_matrix_palette ------------------------- */
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+
+#define GL_MATRIX_PALETTE_ARB 0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+
+typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices);
+
+#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB)
+#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB)
+#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB)
+#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB)
+#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB)
+
+#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette)
+
+#endif /* GL_ARB_matrix_palette */
+
+/* --------------------------- GL_ARB_multisample -------------------------- */
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+
+#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB)
+
+#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample)
+
+#endif /* GL_ARB_multisample */
+
+/* -------------------------- GL_ARB_multitexture -------------------------- */
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+
+typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+
+#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB)
+#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB)
+#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB)
+#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB)
+#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB)
+#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB)
+#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB)
+#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB)
+#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB)
+#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB)
+#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB)
+#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB)
+#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB)
+#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB)
+#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB)
+#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB)
+#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB)
+#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB)
+#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB)
+#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB)
+#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB)
+#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB)
+#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB)
+#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB)
+#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB)
+#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB)
+#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB)
+#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB)
+#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB)
+#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB)
+#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB)
+#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB)
+#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB)
+#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB)
+
+#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture)
+
+#endif /* GL_ARB_multitexture */
+
+/* ------------------------- GL_ARB_occlusion_query ------------------------ */
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#define GL_SAMPLES_PASSED_ARB 0x8914
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id);
+
+#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB)
+#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB)
+#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB)
+#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB)
+#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB)
+#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB)
+#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB)
+#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB)
+
+#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query)
+
+#endif /* GL_ARB_occlusion_query */
+
+/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */
+
+#ifndef GL_ARB_occlusion_query2
+#define GL_ARB_occlusion_query2 1
+
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+
+#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2)
+
+#endif /* GL_ARB_occlusion_query2 */
+
+/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+
+#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object)
+
+#endif /* GL_ARB_pixel_buffer_object */
+
+/* ------------------------ GL_ARB_point_parameters ------------------------ */
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params);
+
+#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB)
+#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB)
+
+#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters)
+
+#endif /* GL_ARB_point_parameters */
+
+/* -------------------------- GL_ARB_point_sprite -------------------------- */
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
+
+#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite)
+
+#endif /* GL_ARB_point_sprite */
+
+/* ------------------------ GL_ARB_provoking_vertex ------------------------ */
+
+#ifndef GL_ARB_provoking_vertex
+#define GL_ARB_provoking_vertex 1
+
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_PROVOKING_VERTEX 0x8E4F
+
+typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
+
+#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex)
+
+#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex)
+
+#endif /* GL_ARB_provoking_vertex */
+
+/* --------------------------- GL_ARB_robustness --------------------------- */
+
+#ifndef GL_ARB_robustness
+#define GL_ARB_robustness 1
+
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
+#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
+
+typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table);
+typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img);
+typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image);
+typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
+typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v);
+typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
+typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values);
+typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values);
+typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values);
+typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern);
+typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, GLvoid*column, GLvoid*span);
+typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);
+
+#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB)
+#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB)
+#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB)
+#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB)
+#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB)
+#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB)
+#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB)
+#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB)
+#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB)
+#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB)
+#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB)
+#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB)
+#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB)
+#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB)
+#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB)
+#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB)
+#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB)
+#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB)
+#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB)
+#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB)
+
+#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness)
+
+#endif /* GL_ARB_robustness */
+
+/* ------------------------- GL_ARB_sample_shading ------------------------- */
+
+#ifndef GL_ARB_sample_shading
+#define GL_ARB_sample_shading 1
+
+#define GL_SAMPLE_SHADING_ARB 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
+
+typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value);
+
+#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB)
+
+#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading)
+
+#endif /* GL_ARB_sample_shading */
+
+/* ------------------------- GL_ARB_sampler_objects ------------------------ */
+
+#ifndef GL_ARB_sampler_objects
+#define GL_ARB_sampler_objects 1
+
+#define GL_SAMPLER_BINDING 0x8919
+
+typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
+typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers);
+typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers);
+typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params);
+
+#define glBindSampler GLEW_GET_FUN(__glewBindSampler)
+#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers)
+#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers)
+#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv)
+#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv)
+#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv)
+#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv)
+#define glIsSampler GLEW_GET_FUN(__glewIsSampler)
+#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv)
+#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv)
+#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf)
+#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv)
+#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri)
+#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv)
+
+#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects)
+
+#endif /* GL_ARB_sampler_objects */
+
+/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */
+
+#ifndef GL_ARB_seamless_cube_map
+#define GL_ARB_seamless_cube_map 1
+
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+
+#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map)
+
+#endif /* GL_ARB_seamless_cube_map */
+
+/* --------------------- GL_ARB_separate_shader_objects -------------------- */
+
+#ifndef GL_ARB_separate_shader_objects
+#define GL_ARB_separate_shader_objects 1
+
+#define GL_VERTEX_SHADER_BIT 0x00000001
+#define GL_FRAGMENT_SHADER_BIT 0x00000002
+#define GL_GEOMETRY_SHADER_BIT 0x00000004
+#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
+#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
+#define GL_PROGRAM_SEPARABLE 0x8258
+#define GL_ACTIVE_PROGRAM 0x8259
+#define GL_PROGRAM_PIPELINE_BINDING 0x825A
+#define GL_ALL_SHADER_BITS 0xFFFFFFFF
+
+typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const char ** strings);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, char *infoLog);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
+
+#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram)
+#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline)
+#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv)
+#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines)
+#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines)
+#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog)
+#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv)
+#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline)
+#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d)
+#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv)
+#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f)
+#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv)
+#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i)
+#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv)
+#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui)
+#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv)
+#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d)
+#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv)
+#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f)
+#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv)
+#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i)
+#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv)
+#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui)
+#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv)
+#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d)
+#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv)
+#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f)
+#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv)
+#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i)
+#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv)
+#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui)
+#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv)
+#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d)
+#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv)
+#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f)
+#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv)
+#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i)
+#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv)
+#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui)
+#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv)
+#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv)
+#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv)
+#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv)
+#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv)
+#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv)
+#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv)
+#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv)
+#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv)
+#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv)
+#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv)
+#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv)
+#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv)
+#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv)
+#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv)
+#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv)
+#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv)
+#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv)
+#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv)
+#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages)
+#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline)
+
+#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
+
+#endif /* GL_ARB_separate_shader_objects */
+
+/* --------------------- GL_ARB_shader_atomic_counters --------------------- */
+
+#ifndef GL_ARB_shader_atomic_counters
+#define GL_ARB_shader_atomic_counters 1
+
+#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
+#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
+#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
+#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
+#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
+#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
+#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
+#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
+#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
+#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
+#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
+#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
+
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params);
+
+#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv)
+
+#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters)
+
+#endif /* GL_ARB_shader_atomic_counters */
+
+/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */
+
+#ifndef GL_ARB_shader_bit_encoding
+#define GL_ARB_shader_bit_encoding 1
+
+#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding)
+
+#endif /* GL_ARB_shader_bit_encoding */
+
+/* --------------------- GL_ARB_shader_image_load_store -------------------- */
+
+#ifndef GL_ARB_shader_image_load_store
+#define GL_ARB_shader_image_load_store 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
+#define GL_UNIFORM_BARRIER_BIT 0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
+#define GL_COMMAND_BARRIER_BIT 0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
+#define GL_MAX_IMAGE_UNITS 0x8F38
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
+#define GL_IMAGE_BINDING_NAME 0x8F3A
+#define GL_IMAGE_BINDING_LEVEL 0x8F3B
+#define GL_IMAGE_BINDING_LAYERED 0x8F3C
+#define GL_IMAGE_BINDING_LAYER 0x8F3D
+#define GL_IMAGE_BINDING_ACCESS 0x8F3E
+#define GL_IMAGE_1D 0x904C
+#define GL_IMAGE_2D 0x904D
+#define GL_IMAGE_3D 0x904E
+#define GL_IMAGE_2D_RECT 0x904F
+#define GL_IMAGE_CUBE 0x9050
+#define GL_IMAGE_BUFFER 0x9051
+#define GL_IMAGE_1D_ARRAY 0x9052
+#define GL_IMAGE_2D_ARRAY 0x9053
+#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
+#define GL_IMAGE_2D_MULTISAMPLE 0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
+#define GL_INT_IMAGE_1D 0x9057
+#define GL_INT_IMAGE_2D 0x9058
+#define GL_INT_IMAGE_3D 0x9059
+#define GL_INT_IMAGE_2D_RECT 0x905A
+#define GL_INT_IMAGE_CUBE 0x905B
+#define GL_INT_IMAGE_BUFFER 0x905C
+#define GL_INT_IMAGE_1D_ARRAY 0x905D
+#define GL_INT_IMAGE_2D_ARRAY 0x905E
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
+#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
+#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
+#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
+#define GL_MAX_IMAGE_SAMPLES 0x906D
+#define GL_IMAGE_BINDING_FORMAT 0x906E
+#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
+#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
+#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
+#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
+#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
+
+typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
+
+#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture)
+#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier)
+
+#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store)
+
+#endif /* GL_ARB_shader_image_load_store */
+
+/* ------------------------- GL_ARB_shader_objects ------------------------- */
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+
+typedef char GLcharARB;
+typedef unsigned int GLhandleARB;
+
+typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj);
+typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source);
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params);
+typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+
+#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB)
+#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB)
+#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB)
+#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB)
+#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB)
+#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB)
+#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB)
+#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB)
+#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB)
+#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB)
+#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB)
+#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB)
+#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB)
+#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB)
+#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB)
+#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB)
+#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB)
+#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB)
+#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB)
+#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB)
+#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB)
+#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB)
+#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB)
+#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB)
+#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB)
+#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB)
+#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB)
+#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB)
+#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB)
+#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB)
+#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB)
+#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB)
+#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB)
+#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB)
+#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB)
+#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB)
+#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB)
+#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB)
+#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB)
+
+#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects)
+
+#endif /* GL_ARB_shader_objects */
+
+/* ------------------------ GL_ARB_shader_precision ------------------------ */
+
+#ifndef GL_ARB_shader_precision
+#define GL_ARB_shader_precision 1
+
+#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision)
+
+#endif /* GL_ARB_shader_precision */
+
+/* ---------------------- GL_ARB_shader_stencil_export --------------------- */
+
+#ifndef GL_ARB_shader_stencil_export
+#define GL_ARB_shader_stencil_export 1
+
+#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export)
+
+#endif /* GL_ARB_shader_stencil_export */
+
+/* ------------------------ GL_ARB_shader_subroutine ----------------------- */
+
+#ifndef GL_ARB_shader_subroutine
+#define GL_ARB_shader_subroutine 1
+
+#define GL_ACTIVE_SUBROUTINES 0x8DE5
+#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
+#define GL_MAX_SUBROUTINES 0x8DE7
+#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
+#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
+#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
+#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
+
+typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values);
+typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const char* name);
+typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const char* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices);
+
+#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName)
+#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName)
+#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv)
+#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv)
+#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex)
+#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation)
+#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv)
+#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv)
+
+#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine)
+
+#endif /* GL_ARB_shader_subroutine */
+
+/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */
+
+#ifndef GL_ARB_shader_texture_lod
+#define GL_ARB_shader_texture_lod 1
+
+#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod)
+
+#endif /* GL_ARB_shader_texture_lod */
+
+/* ---------------------- GL_ARB_shading_language_100 ---------------------- */
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+
+#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100)
+
+#endif /* GL_ARB_shading_language_100 */
+
+/* -------------------- GL_ARB_shading_language_420pack -------------------- */
+
+#ifndef GL_ARB_shading_language_420pack
+#define GL_ARB_shading_language_420pack 1
+
+#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack)
+
+#endif /* GL_ARB_shading_language_420pack */
+
+/* -------------------- GL_ARB_shading_language_include -------------------- */
+
+#ifndef GL_ARB_shading_language_include
+#define GL_ARB_shading_language_include 1
+
+#define GL_SHADER_INCLUDE_ARB 0x8DAE
+#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
+#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
+
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const char ** path, const GLint *length);
+typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const char* name);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const char* name, GLsizei bufSize, GLint *stringlen, char *string);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const char* name, GLenum pname, GLint *params);
+typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const char* name);
+typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const char* name, GLint stringlen, const char *string);
+
+#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB)
+#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB)
+#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB)
+#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB)
+#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB)
+#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB)
+
+#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include)
+
+#endif /* GL_ARB_shading_language_include */
+
+/* -------------------- GL_ARB_shading_language_packing -------------------- */
+
+#ifndef GL_ARB_shading_language_packing
+#define GL_ARB_shading_language_packing 1
+
+#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing)
+
+#endif /* GL_ARB_shading_language_packing */
+
+/* ----------------------------- GL_ARB_shadow ----------------------------- */
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+
+#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow)
+
+#endif /* GL_ARB_shadow */
+
+/* ------------------------- GL_ARB_shadow_ambient ------------------------- */
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+
+#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient)
+
+#endif /* GL_ARB_shadow_ambient */
+
+/* ------------------------------ GL_ARB_sync ------------------------------ */
+
+#ifndef GL_ARB_sync
+#define GL_ARB_sync 1
+
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
+
+typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
+typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync);
+typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags);
+typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values);
+typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync);
+typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
+
+#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync)
+#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync)
+#define glFenceSync GLEW_GET_FUN(__glewFenceSync)
+#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v)
+#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv)
+#define glIsSync GLEW_GET_FUN(__glewIsSync)
+#define glWaitSync GLEW_GET_FUN(__glewWaitSync)
+
+#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync)
+
+#endif /* GL_ARB_sync */
+
+/* ----------------------- GL_ARB_tessellation_shader ---------------------- */
+
+#ifndef GL_ARB_tessellation_shader
+#define GL_ARB_tessellation_shader 1
+
+#define GL_PATCHES 0xE
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
+#define GL_PATCH_VERTICES 0x8E72
+#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
+#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
+#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
+#define GL_TESS_GEN_MODE 0x8E76
+#define GL_TESS_GEN_SPACING 0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
+#define GL_TESS_GEN_POINT_MODE 0x8E79
+#define GL_ISOLINES 0x8E7A
+#define GL_FRACTIONAL_ODD 0x8E7B
+#define GL_FRACTIONAL_EVEN 0x8E7C
+#define GL_MAX_PATCH_VERTICES 0x8E7D
+#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
+#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
+#define GL_TESS_EVALUATION_SHADER 0x8E87
+#define GL_TESS_CONTROL_SHADER 0x8E88
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
+
+typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values);
+typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);
+
+#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv)
+#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri)
+
+#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader)
+
+#endif /* GL_ARB_tessellation_shader */
+
+/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+
+#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp)
+
+#endif /* GL_ARB_texture_border_clamp */
+
+/* ---------------------- GL_ARB_texture_buffer_object --------------------- */
+
+#ifndef GL_ARB_texture_buffer_object
+#define GL_ARB_texture_buffer_object 1
+
+#define GL_TEXTURE_BUFFER_ARB 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
+
+typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+
+#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB)
+
+#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object)
+
+#endif /* GL_ARB_texture_buffer_object */
+
+/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */
+
+#ifndef GL_ARB_texture_buffer_object_rgb32
+#define GL_ARB_texture_buffer_object_rgb32 1
+
+#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32)
+
+#endif /* GL_ARB_texture_buffer_object_rgb32 */
+
+/* ----------------------- GL_ARB_texture_compression ---------------------- */
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void* img);
+
+#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB)
+#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB)
+#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB)
+#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB)
+#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB)
+#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB)
+#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB)
+
+#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression)
+
+#endif /* GL_ARB_texture_compression */
+
+/* -------------------- GL_ARB_texture_compression_bptc -------------------- */
+
+#ifndef GL_ARB_texture_compression_bptc
+#define GL_ARB_texture_compression_bptc 1
+
+#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
+
+#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc)
+
+#endif /* GL_ARB_texture_compression_bptc */
+
+/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */
+
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_ARB_texture_compression_rgtc 1
+
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+
+#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc)
+
+#endif /* GL_ARB_texture_compression_rgtc */
+
+/* ------------------------ GL_ARB_texture_cube_map ------------------------ */
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+
+#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map)
+
+#endif /* GL_ARB_texture_cube_map */
+
+/* --------------------- GL_ARB_texture_cube_map_array --------------------- */
+
+#ifndef GL_ARB_texture_cube_map_array
+#define GL_ARB_texture_cube_map_array 1
+
+#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
+
+#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array)
+
+#endif /* GL_ARB_texture_cube_map_array */
+
+/* ------------------------- GL_ARB_texture_env_add ------------------------ */
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+
+#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add)
+
+#endif /* GL_ARB_texture_env_add */
+
+/* ----------------------- GL_ARB_texture_env_combine ---------------------- */
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+
+#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine)
+
+#endif /* GL_ARB_texture_env_combine */
+
+/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+
+#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar)
+
+#endif /* GL_ARB_texture_env_crossbar */
+
+/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+
+#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3)
+
+#endif /* GL_ARB_texture_env_dot3 */
+
+/* -------------------------- GL_ARB_texture_float ------------------------- */
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+
+#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float)
+
+#endif /* GL_ARB_texture_float */
+
+/* ------------------------- GL_ARB_texture_gather ------------------------- */
+
+#ifndef GL_ARB_texture_gather
+#define GL_ARB_texture_gather 1
+
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
+
+#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather)
+
+#endif /* GL_ARB_texture_gather */
+
+/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+
+#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat)
+
+#endif /* GL_ARB_texture_mirrored_repeat */
+
+/* ----------------------- GL_ARB_texture_multisample ---------------------- */
+
+#ifndef GL_ARB_texture_multisample
+#define GL_ARB_texture_multisample 1
+
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+
+typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val);
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+
+#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv)
+#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski)
+#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample)
+#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample)
+
+#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample)
+
+#endif /* GL_ARB_texture_multisample */
+
+/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+
+#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two)
+
+#endif /* GL_ARB_texture_non_power_of_two */
+
+/* ------------------------ GL_ARB_texture_query_lod ----------------------- */
+
+#ifndef GL_ARB_texture_query_lod
+#define GL_ARB_texture_query_lod 1
+
+#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod)
+
+#endif /* GL_ARB_texture_query_lod */
+
+/* ------------------------ GL_ARB_texture_rectangle ----------------------- */
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+
+#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle)
+
+#endif /* GL_ARB_texture_rectangle */
+
+/* --------------------------- GL_ARB_texture_rg --------------------------- */
+
+#ifndef GL_ARB_texture_rg
+#define GL_ARB_texture_rg 1
+
+#define GL_RED 0x1903
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RG 0x8226
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_R16 0x822A
+#define GL_RG8 0x822B
+#define GL_RG16 0x822C
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+
+#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg)
+
+#endif /* GL_ARB_texture_rg */
+
+/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */
+
+#ifndef GL_ARB_texture_rgb10_a2ui
+#define GL_ARB_texture_rgb10_a2ui 1
+
+#define GL_RGB10_A2UI 0x906F
+
+#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui)
+
+#endif /* GL_ARB_texture_rgb10_a2ui */
+
+/* ------------------------- GL_ARB_texture_storage ------------------------ */
+
+#ifndef GL_ARB_texture_storage
+#define GL_ARB_texture_storage 1
+
+#define GL_ALPHA8_EXT 0x803C
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+
+#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D)
+#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D)
+#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D)
+#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT)
+#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT)
+#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT)
+
+#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage)
+
+#endif /* GL_ARB_texture_storage */
+
+/* ------------------------- GL_ARB_texture_swizzle ------------------------ */
+
+#ifndef GL_ARB_texture_swizzle
+#define GL_ARB_texture_swizzle 1
+
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+
+#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle)
+
+#endif /* GL_ARB_texture_swizzle */
+
+/* --------------------------- GL_ARB_timer_query -------------------------- */
+
+#ifndef GL_ARB_timer_query
+#define GL_ARB_timer_query 1
+
+#define GL_TIME_ELAPSED 0x88BF
+#define GL_TIMESTAMP 0x8E28
+
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params);
+typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);
+
+#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v)
+#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v)
+#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter)
+
+#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query)
+
+#endif /* GL_ARB_timer_query */
+
+/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */
+
+#ifndef GL_ARB_transform_feedback2
+#define GL_ARB_transform_feedback2 1
+
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+
+typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id);
+typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids);
+typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
+typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
+
+#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback)
+#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks)
+#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback)
+#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks)
+#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback)
+#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback)
+#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback)
+
+#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2)
+
+#endif /* GL_ARB_transform_feedback2 */
+
+/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */
+
+#ifndef GL_ARB_transform_feedback3
+#define GL_ARB_transform_feedback3 1
+
+#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
+#define GL_MAX_VERTEX_STREAMS 0x8E71
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream);
+typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
+
+#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed)
+#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream)
+#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed)
+#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv)
+
+#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3)
+
+#endif /* GL_ARB_transform_feedback3 */
+
+/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */
+
+#ifndef GL_ARB_transform_feedback_instanced
+#define GL_ARB_transform_feedback_instanced 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
+
+#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced)
+#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced)
+
+#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced)
+
+#endif /* GL_ARB_transform_feedback_instanced */
+
+/* ------------------------ GL_ARB_transpose_matrix ------------------------ */
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
+
+#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB)
+#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB)
+#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB)
+#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB)
+
+#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix)
+
+#endif /* GL_ARB_transpose_matrix */
+
+/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */
+
+#ifndef GL_ARB_uniform_buffer_object
+#define GL_ARB_uniform_buffer_object 1
+
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFF
+
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data);
+typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const char* uniformBlockName);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);
+typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+
+#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase)
+#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange)
+#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName)
+#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv)
+#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName)
+#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv)
+#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v)
+#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex)
+#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices)
+#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding)
+
+#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object)
+
+#endif /* GL_ARB_uniform_buffer_object */
+
+/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */
+
+#ifndef GL_ARB_vertex_array_bgra
+#define GL_ARB_vertex_array_bgra 1
+
+#define GL_BGRA 0x80E1
+
+#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra)
+
+#endif /* GL_ARB_vertex_array_bgra */
+
+/* ----------------------- GL_ARB_vertex_array_object ---------------------- */
+
+#ifndef GL_ARB_vertex_array_object
+#define GL_ARB_vertex_array_object 1
+
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);
+typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array);
+
+#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray)
+#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays)
+#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays)
+#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray)
+
+#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object)
+
+#endif /* GL_ARB_vertex_array_object */
+
+/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */
+
+#ifndef GL_ARB_vertex_attrib_64bit
+#define GL_ARB_vertex_attrib_64bit 1
+
+#define GL_DOUBLE_MAT2 0x8F46
+#define GL_DOUBLE_MAT3 0x8F47
+#define GL_DOUBLE_MAT4 0x8F48
+#define GL_DOUBLE_VEC2 0x8FFC
+#define GL_DOUBLE_VEC3 0x8FFD
+#define GL_DOUBLE_VEC4 0x8FFE
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
+
+#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv)
+#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d)
+#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv)
+#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d)
+#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv)
+#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d)
+#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv)
+#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d)
+#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv)
+#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer)
+
+#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit)
+
+#endif /* GL_ARB_vertex_attrib_64bit */
+
+/* -------------------------- GL_ARB_vertex_blend -------------------------- */
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count);
+typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights);
+
+#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB)
+#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB)
+#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB)
+#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB)
+#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB)
+#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB)
+#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB)
+#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB)
+#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB)
+#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB)
+
+#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend)
+
+#endif /* GL_ARB_vertex_blend */
+
+/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+
+#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB)
+#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB)
+#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB)
+#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB)
+#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB)
+#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB)
+#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB)
+#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB)
+#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB)
+#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB)
+#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB)
+
+#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object)
+
+#endif /* GL_ARB_vertex_buffer_object */
+
+/* ------------------------- GL_ARB_vertex_program ------------------------- */
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void* string);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void* string);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
+
+#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB)
+#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB)
+#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB)
+#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB)
+#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB)
+#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB)
+#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB)
+#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB)
+#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB)
+#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB)
+#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB)
+#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB)
+#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB)
+#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB)
+#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB)
+#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB)
+#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB)
+#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB)
+#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB)
+#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB)
+#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB)
+#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB)
+#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB)
+#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB)
+#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB)
+#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB)
+#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB)
+#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB)
+#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB)
+#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB)
+#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB)
+#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB)
+#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB)
+#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB)
+#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB)
+#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB)
+#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB)
+#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB)
+#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB)
+#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB)
+#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB)
+#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB)
+#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB)
+#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB)
+#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB)
+#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB)
+#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB)
+#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB)
+#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB)
+#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB)
+#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB)
+#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB)
+#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB)
+#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB)
+#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB)
+#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB)
+#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB)
+#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB)
+#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB)
+#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB)
+#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB)
+#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB)
+
+#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program)
+
+#endif /* GL_ARB_vertex_program */
+
+/* -------------------------- GL_ARB_vertex_shader ------------------------- */
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+
+typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
+
+#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB)
+#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB)
+#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB)
+
+#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader)
+
+#endif /* GL_ARB_vertex_shader */
+
+/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */
+
+#ifndef GL_ARB_vertex_type_2_10_10_10_rev
+#define GL_ARB_vertex_type_2_10_10_10_rev 1
+
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_INT_2_10_10_10_REV 0x8D9F
+
+typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color);
+typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color);
+typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color);
+typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value);
+
+#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui)
+#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv)
+#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui)
+#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv)
+#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui)
+#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv)
+#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui)
+#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv)
+#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui)
+#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv)
+#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui)
+#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv)
+#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui)
+#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv)
+#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui)
+#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv)
+#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui)
+#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv)
+#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui)
+#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv)
+#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui)
+#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv)
+#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui)
+#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv)
+#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui)
+#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv)
+#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui)
+#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv)
+#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui)
+#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv)
+#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui)
+#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv)
+#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui)
+#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv)
+#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui)
+#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv)
+#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui)
+#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv)
+
+#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev)
+
+#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
+
+/* ------------------------- GL_ARB_viewport_array ------------------------- */
+
+#ifndef GL_ARB_viewport_array
+#define GL_ARB_viewport_array 1
+
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_VIEWPORT 0x0BA2
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_MAX_VIEWPORTS 0x825B
+#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
+#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
+#define GL_LAYER_PROVOKING_VERTEX 0x825E
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
+#define GL_UNDEFINED_VERTEX 0x8260
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_PROVOKING_VERTEX 0x8E4F
+
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f);
+typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data);
+typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v);
+typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v);
+typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v);
+typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v);
+
+#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv)
+#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed)
+#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v)
+#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v)
+#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv)
+#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed)
+#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv)
+#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv)
+#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf)
+#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv)
+
+#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array)
+
+#endif /* GL_ARB_viewport_array */
+
+/* --------------------------- GL_ARB_window_pos --------------------------- */
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p);
+
+#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB)
+#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB)
+#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB)
+#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB)
+#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB)
+#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB)
+#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB)
+#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB)
+#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB)
+#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB)
+#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB)
+#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB)
+#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB)
+#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB)
+#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB)
+#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB)
+
+#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos)
+
+#endif /* GL_ARB_window_pos */
+
+/* ------------------------- GL_ATIX_point_sprites ------------------------- */
+
+#ifndef GL_ATIX_point_sprites
+#define GL_ATIX_point_sprites 1
+
+#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0
+#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1
+#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2
+#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3
+#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4
+#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5
+
+#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites)
+
+#endif /* GL_ATIX_point_sprites */
+
+/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */
+
+#ifndef GL_ATIX_texture_env_combine3
+#define GL_ATIX_texture_env_combine3 1
+
+#define GL_MODULATE_ADD_ATIX 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745
+#define GL_MODULATE_SUBTRACT_ATIX 0x8746
+
+#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3)
+
+#endif /* GL_ATIX_texture_env_combine3 */
+
+/* ----------------------- GL_ATIX_texture_env_route ----------------------- */
+
+#ifndef GL_ATIX_texture_env_route
+#define GL_ATIX_texture_env_route 1
+
+#define GL_SECONDARY_COLOR_ATIX 0x8747
+#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
+#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
+
+#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route)
+
+#endif /* GL_ATIX_texture_env_route */
+
+/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */
+
+#ifndef GL_ATIX_vertex_shader_output_point_size
+#define GL_ATIX_vertex_shader_output_point_size 1
+
+#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E
+
+#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size)
+
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+
+/* -------------------------- GL_ATI_draw_buffers -------------------------- */
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
+#define GL_DRAW_BUFFER0_ATI 0x8825
+#define GL_DRAW_BUFFER1_ATI 0x8826
+#define GL_DRAW_BUFFER2_ATI 0x8827
+#define GL_DRAW_BUFFER3_ATI 0x8828
+#define GL_DRAW_BUFFER4_ATI 0x8829
+#define GL_DRAW_BUFFER5_ATI 0x882A
+#define GL_DRAW_BUFFER6_ATI 0x882B
+#define GL_DRAW_BUFFER7_ATI 0x882C
+#define GL_DRAW_BUFFER8_ATI 0x882D
+#define GL_DRAW_BUFFER9_ATI 0x882E
+#define GL_DRAW_BUFFER10_ATI 0x882F
+#define GL_DRAW_BUFFER11_ATI 0x8830
+#define GL_DRAW_BUFFER12_ATI 0x8831
+#define GL_DRAW_BUFFER13_ATI 0x8832
+#define GL_DRAW_BUFFER14_ATI 0x8833
+#define GL_DRAW_BUFFER15_ATI 0x8834
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs);
+
+#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI)
+
+#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers)
+
+#endif /* GL_ATI_draw_buffers */
+
+/* -------------------------- GL_ATI_element_array ------------------------- */
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+
+#define GL_ELEMENT_ARRAY_ATI 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void* pointer);
+
+#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)
+#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
+#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI)
+
+#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array)
+
+#endif /* GL_ATI_element_array */
+
+/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+
+#define GL_BUMP_ROT_MATRIX_ATI 0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
+#define GL_BUMP_TEX_UNITS_ATI 0x8778
+#define GL_DUDV_ATI 0x8779
+#define GL_DU8DV8_ATI 0x877A
+#define GL_BUMP_ENVMAP_ATI 0x877B
+#define GL_BUMP_TARGET_ATI 0x877C
+
+typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+
+#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI)
+#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI)
+#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI)
+#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI)
+
+#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap)
+
+#endif /* GL_ATI_envmap_bumpmap */
+
+/* ------------------------- GL_ATI_fragment_shader ------------------------ */
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896A
+#define GL_CND0_ATI 0x896B
+#define GL_DOT2_ADD_ATI 0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
+#define GL_NUM_PASSES_ATI 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_SWIZZLE_STRQ_ATI 0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
+
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value);
+
+#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI)
+#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI)
+#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI)
+#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI)
+#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI)
+#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI)
+#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI)
+#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI)
+#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI)
+#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI)
+#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI)
+#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI)
+#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI)
+#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI)
+
+#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader)
+
+#endif /* GL_ATI_fragment_shader */
+
+/* ------------------------ GL_ATI_map_object_buffer ----------------------- */
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+
+typedef void* (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+
+#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI)
+#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI)
+
+#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer)
+
+#endif /* GL_ATI_map_object_buffer */
+
+/* ----------------------------- GL_ATI_meminfo ---------------------------- */
+
+#ifndef GL_ATI_meminfo
+#define GL_ATI_meminfo 1
+
+#define GL_VBO_FREE_MEMORY_ATI 0x87FB
+#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
+#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
+
+#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo)
+
+#endif /* GL_ATI_meminfo */
+
+/* -------------------------- GL_ATI_pn_triangles -------------------------- */
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+
+#define GL_PN_TRIANGLES_ATI 0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+
+typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+
+#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI)
+#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI)
+
+#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles)
+
+#endif /* GL_ATI_pn_triangles */
+
+/* ------------------------ GL_ATI_separate_stencil ------------------------ */
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+
+typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+
+#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI)
+#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI)
+
+#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil)
+
+#endif /* GL_ATI_separate_stencil */
+
+/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */
+
+#ifndef GL_ATI_shader_texture_lod
+#define GL_ATI_shader_texture_lod 1
+
+#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod)
+
+#endif /* GL_ATI_shader_texture_lod */
+
+/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+
+#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader)
+
+#endif /* GL_ATI_text_fragment_shader */
+
+/* --------------------- GL_ATI_texture_compression_3dc -------------------- */
+
+#ifndef GL_ATI_texture_compression_3dc
+#define GL_ATI_texture_compression_3dc 1
+
+#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
+
+#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc)
+
+#endif /* GL_ATI_texture_compression_3dc */
+
+/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+
+#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3)
+
+#endif /* GL_ATI_texture_env_combine3 */
+
+/* -------------------------- GL_ATI_texture_float ------------------------- */
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+
+#define GL_RGBA_FLOAT32_ATI 0x8814
+#define GL_RGB_FLOAT32_ATI 0x8815
+#define GL_ALPHA_FLOAT32_ATI 0x8816
+#define GL_INTENSITY_FLOAT32_ATI 0x8817
+#define GL_LUMINANCE_FLOAT32_ATI 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
+#define GL_RGBA_FLOAT16_ATI 0x881A
+#define GL_RGB_FLOAT16_ATI 0x881B
+#define GL_ALPHA_FLOAT16_ATI 0x881C
+#define GL_INTENSITY_FLOAT16_ATI 0x881D
+#define GL_LUMINANCE_FLOAT16_ATI 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
+
+#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float)
+
+#endif /* GL_ATI_texture_float */
+
+/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+
+#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once)
+
+#endif /* GL_ATI_texture_mirror_once */
+
+/* ----------------------- GL_ATI_vertex_array_object ---------------------- */
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+
+#define GL_STATIC_ATI 0x8760
+#define GL_DYNAMIC_ATI 0x8761
+#define GL_PRESERVE_ATI 0x8762
+#define GL_DISCARD_ATI 0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
+
+typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void* pointer, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve);
+typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+
+#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
+#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI)
+#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI)
+#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI)
+#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI)
+#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI)
+#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI)
+#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)
+#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI)
+#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI)
+#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI)
+#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)
+
+#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object)
+
+#endif /* GL_ATI_vertex_array_object */
+
+/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+
+#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI)
+#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI)
+#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI)
+
+#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object)
+
+#endif /* GL_ATI_vertex_attrib_array_object */
+
+/* ------------------------- GL_ATI_vertex_streams ------------------------- */
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+
+#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
+#define GL_VERTEX_SOURCE_ATI 0x876C
+#define GL_VERTEX_STREAM0_ATI 0x876D
+#define GL_VERTEX_STREAM1_ATI 0x876E
+#define GL_VERTEX_STREAM2_ATI 0x876F
+#define GL_VERTEX_STREAM3_ATI 0x8770
+#define GL_VERTEX_STREAM4_ATI 0x8771
+#define GL_VERTEX_STREAM5_ATI 0x8772
+#define GL_VERTEX_STREAM6_ATI 0x8773
+#define GL_VERTEX_STREAM7_ATI 0x8774
+
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *v);
+
+#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI)
+#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI)
+#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI)
+#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI)
+#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI)
+#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI)
+#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI)
+#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI)
+#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI)
+#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI)
+#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI)
+#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI)
+#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI)
+#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI)
+#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI)
+#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI)
+#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI)
+#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI)
+#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI)
+#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI)
+#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI)
+#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI)
+#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI)
+#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI)
+#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI)
+#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI)
+#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI)
+#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI)
+#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI)
+#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI)
+#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI)
+#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI)
+#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI)
+#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI)
+#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI)
+#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI)
+#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI)
+
+#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams)
+
+#endif /* GL_ATI_vertex_streams */
+
+/* --------------------------- GL_EXT_422_pixels --------------------------- */
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+
+#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels)
+
+#endif /* GL_EXT_422_pixels */
+
+/* ---------------------------- GL_EXT_Cg_shader --------------------------- */
+
+#ifndef GL_EXT_Cg_shader
+#define GL_EXT_Cg_shader 1
+
+#define GL_CG_VERTEX_SHADER_EXT 0x890E
+#define GL_CG_FRAGMENT_SHADER_EXT 0x890F
+
+#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader)
+
+#endif /* GL_EXT_Cg_shader */
+
+/* ------------------------------ GL_EXT_abgr ------------------------------ */
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+
+#define GL_ABGR_EXT 0x8000
+
+#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr)
+
+#endif /* GL_EXT_abgr */
+
+/* ------------------------------ GL_EXT_bgra ------------------------------ */
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+
+#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra)
+
+#endif /* GL_EXT_bgra */
+
+/* ------------------------ GL_EXT_bindable_uniform ------------------------ */
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_EXT_bindable_uniform 1
+
+#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
+#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
+#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
+#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
+#define GL_UNIFORM_BUFFER_EXT 0x8DEE
+#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
+
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
+typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
+typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
+
+#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT)
+#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT)
+#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT)
+
+#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform)
+
+#endif /* GL_EXT_bindable_uniform */
+
+/* --------------------------- GL_EXT_blend_color -------------------------- */
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+
+typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+
+#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT)
+
+#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color)
+
+#endif /* GL_EXT_blend_color */
+
+/* --------------------- GL_EXT_blend_equation_separate -------------------- */
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+
+#define GL_BLEND_EQUATION_RGB_EXT 0x8009
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+
+#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT)
+
+#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate)
+
+#endif /* GL_EXT_blend_equation_separate */
+
+/* ----------------------- GL_EXT_blend_func_separate ---------------------- */
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT)
+
+#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate)
+
+#endif /* GL_EXT_blend_func_separate */
+
+/* ------------------------- GL_EXT_blend_logic_op ------------------------- */
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+
+#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op)
+
+#endif /* GL_EXT_blend_logic_op */
+
+/* -------------------------- GL_EXT_blend_minmax -------------------------- */
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+
+#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT)
+
+#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax)
+
+#endif /* GL_EXT_blend_minmax */
+
+/* ------------------------- GL_EXT_blend_subtract ------------------------- */
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+
+#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract)
+
+#endif /* GL_EXT_blend_subtract */
+
+/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+
+#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint)
+
+#endif /* GL_EXT_clip_volume_hint */
+
+/* ------------------------------ GL_EXT_cmyka ----------------------------- */
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+
+#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka)
+
+#endif /* GL_EXT_cmyka */
+
+/* ------------------------- GL_EXT_color_subtable ------------------------- */
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+
+typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+
+#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT)
+#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT)
+
+#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable)
+
+#endif /* GL_EXT_color_subtable */
+
+/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+
+typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
+
+#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT)
+#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT)
+
+#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array)
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+/* --------------------------- GL_EXT_convolution -------------------------- */
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* image);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* row, void* column, void* span);
+typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column);
+
+#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT)
+#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT)
+#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT)
+#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT)
+#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT)
+#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT)
+#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT)
+#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT)
+#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT)
+#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT)
+#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT)
+#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT)
+#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT)
+
+#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution)
+
+#endif /* GL_EXT_convolution */
+
+/* ------------------------ GL_EXT_coordinate_frame ------------------------ */
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+
+typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer);
+typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer);
+
+#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT)
+#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT)
+
+#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame)
+
+#endif /* GL_EXT_coordinate_frame */
+
+/* -------------------------- GL_EXT_copy_texture -------------------------- */
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT)
+#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT)
+#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT)
+#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT)
+#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT)
+
+#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture)
+
+#endif /* GL_EXT_copy_texture */
+
+/* --------------------------- GL_EXT_cull_vertex -------------------------- */
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+
+#define GL_CULL_VERTEX_EXT 0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+
+typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
+
+#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT)
+#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT)
+
+#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex)
+
+#endif /* GL_EXT_cull_vertex */
+
+/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+
+#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
+#define GL_DEPTH_BOUNDS_EXT 0x8891
+
+typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+
+#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT)
+
+#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test)
+
+#endif /* GL_EXT_depth_bounds_test */
+
+/* ----------------------- GL_EXT_direct_state_access ---------------------- */
+
+#ifndef GL_EXT_direct_state_access
+#define GL_EXT_direct_state_access 1
+
+#define GL_PROGRAM_MATRIX_EXT 0x8E2D
+#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
+#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
+
+typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
+typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);
+typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void* img);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void* img);
+typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void* data);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void* string);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
+typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLvoid** param);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, GLvoid** param);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
+typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode);
+typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode);
+typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void* data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data);
+typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void* string);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param);
+typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+
+#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT)
+#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT)
+#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT)
+#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT)
+#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT)
+#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT)
+#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT)
+#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT)
+#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT)
+#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT)
+#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT)
+#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT)
+#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT)
+#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT)
+#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT)
+#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT)
+#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT)
+#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT)
+#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT)
+#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT)
+#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT)
+#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT)
+#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT)
+#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT)
+#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT)
+#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT)
+#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT)
+#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT)
+#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT)
+#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT)
+#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT)
+#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT)
+#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT)
+#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT)
+#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT)
+#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT)
+#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT)
+#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT)
+#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT)
+#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT)
+#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT)
+#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT)
+#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT)
+#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT)
+#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT)
+#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT)
+#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT)
+#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT)
+#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT)
+#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT)
+#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT)
+#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT)
+#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT)
+#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT)
+#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT)
+#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT)
+#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT)
+#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT)
+#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT)
+#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT)
+#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT)
+#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT)
+#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT)
+#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT)
+#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT)
+#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT)
+#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT)
+#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT)
+#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT)
+#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT)
+#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT)
+#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT)
+#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT)
+#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT)
+#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT)
+#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT)
+#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT)
+#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT)
+#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT)
+#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT)
+#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT)
+#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT)
+#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT)
+#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT)
+#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT)
+#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT)
+#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT)
+#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT)
+#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT)
+#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT)
+#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT)
+#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT)
+#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT)
+#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT)
+#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT)
+#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT)
+#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT)
+#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT)
+#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT)
+#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT)
+#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT)
+#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT)
+#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT)
+#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT)
+#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT)
+#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT)
+#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT)
+#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT)
+#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT)
+#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT)
+#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT)
+#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT)
+#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT)
+#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT)
+#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT)
+#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT)
+#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT)
+#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT)
+#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT)
+#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT)
+#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT)
+#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT)
+#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT)
+#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT)
+#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT)
+#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT)
+#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT)
+#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT)
+#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT)
+#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT)
+#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT)
+#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT)
+#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT)
+#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT)
+#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT)
+#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT)
+#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT)
+#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT)
+#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT)
+#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT)
+#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT)
+#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT)
+#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT)
+#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT)
+#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT)
+#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT)
+#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT)
+#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT)
+#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT)
+#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT)
+#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT)
+#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT)
+#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT)
+#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT)
+#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT)
+#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT)
+#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT)
+#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT)
+#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT)
+#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT)
+#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT)
+#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT)
+#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT)
+#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT)
+#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT)
+#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT)
+#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT)
+#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT)
+#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT)
+#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT)
+#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT)
+#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT)
+#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT)
+#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT)
+#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT)
+#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT)
+#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT)
+#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT)
+#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT)
+#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT)
+#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT)
+#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT)
+#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT)
+#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT)
+#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT)
+#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT)
+#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT)
+#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT)
+#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT)
+#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT)
+#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT)
+#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT)
+#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT)
+#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT)
+#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT)
+#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT)
+#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT)
+#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT)
+#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT)
+#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT)
+#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT)
+#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT)
+#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT)
+#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT)
+#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT)
+#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT)
+#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT)
+#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT)
+#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT)
+#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT)
+#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT)
+#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT)
+#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT)
+
+#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access)
+
+#endif /* GL_EXT_direct_state_access */
+
+/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */
+
+#ifndef GL_EXT_draw_buffers2
+#define GL_EXT_draw_buffers2 1
+
+typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data);
+typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
+
+#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT)
+#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT)
+#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT)
+#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT)
+#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT)
+#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT)
+
+#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2)
+
+#endif /* GL_EXT_draw_buffers2 */
+
+/* ------------------------- GL_EXT_draw_instanced ------------------------- */
+
+#ifndef GL_EXT_draw_instanced
+#define GL_EXT_draw_instanced 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+
+#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT)
+#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT)
+
+#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced)
+
+#endif /* GL_EXT_draw_instanced */
+
+/* ----------------------- GL_EXT_draw_range_elements ---------------------- */
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+
+#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
+
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+
+#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT)
+
+#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements)
+
+#endif /* GL_EXT_draw_range_elements */
+
+/* ---------------------------- GL_EXT_fog_coord --------------------------- */
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+
+#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT)
+#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT)
+#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT)
+#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT)
+#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT)
+
+#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord)
+
+#endif /* GL_EXT_fog_coord */
+
+/* ------------------------ GL_EXT_fragment_lighting ----------------------- */
+
+#ifndef GL_EXT_fragment_lighting
+#define GL_EXT_fragment_lighting 1
+
+#define GL_FRAGMENT_LIGHTING_EXT 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
+#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406
+#define GL_LIGHT_ENV_MODE_EXT 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
+#define GL_FRAGMENT_LIGHT0_EXT 0x840C
+#define GL_FRAGMENT_LIGHT7_EXT 0x8413
+
+typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param);
+
+#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT)
+#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT)
+#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT)
+#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT)
+#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT)
+#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT)
+#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT)
+#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT)
+#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT)
+#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT)
+#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT)
+#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT)
+#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT)
+#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT)
+#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT)
+#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT)
+#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT)
+#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT)
+
+#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting)
+
+#endif /* GL_EXT_fragment_lighting */
+
+/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+
+#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT)
+
+#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit)
+
+#endif /* GL_EXT_framebuffer_blit */
+
+/* --------------------- GL_EXT_framebuffer_multisample -------------------- */
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
+
+#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample)
+
+#endif /* GL_EXT_framebuffer_multisample */
+
+/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */
+
+#ifndef GL_EXT_framebuffer_multisample_blit_scaled
+#define GL_EXT_framebuffer_multisample_blit_scaled 1
+
+#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
+#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
+
+#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled)
+
+#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
+
+/* ----------------------- GL_EXT_framebuffer_object ----------------------- */
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT)
+#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT)
+#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT)
+#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT)
+#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT)
+#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT)
+#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT)
+#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT)
+#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT)
+#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT)
+#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT)
+#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT)
+#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT)
+#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT)
+#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT)
+#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT)
+#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT)
+
+#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object)
+
+#endif /* GL_EXT_framebuffer_object */
+
+/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_EXT_framebuffer_sRGB 1
+
+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
+#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
+
+#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB)
+
+#endif /* GL_EXT_framebuffer_sRGB */
+
+/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_EXT_geometry_shader4 1
+
+#define GL_LINES_ADJACENCY_EXT 0xA
+#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
+#define GL_TRIANGLES_ADJACENCY_EXT 0xC
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
+#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
+#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+
+#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT)
+#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT)
+#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT)
+
+#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4)
+
+#endif /* GL_EXT_geometry_shader4 */
+
+/* --------------------- GL_EXT_gpu_program_parameters --------------------- */
+
+#ifndef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters 1
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
+
+#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT)
+#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT)
+
+#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters)
+
+#endif /* GL_EXT_gpu_program_parameters */
+
+/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */
+
+#ifndef GL_EXT_gpu_shader4
+#define GL_EXT_gpu_shader4 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
+#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
+#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
+#define GL_SAMPLER_BUFFER_EXT 0x8DC2
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
+#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
+#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
+#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
+#define GL_INT_SAMPLER_1D_EXT 0x8DC9
+#define GL_INT_SAMPLER_2D_EXT 0x8DCA
+#define GL_INT_SAMPLER_3D_EXT 0x8DCB
+#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
+#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
+#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
+#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+
+#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT)
+#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT)
+#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT)
+#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT)
+#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT)
+#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT)
+#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT)
+#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT)
+#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT)
+#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT)
+#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT)
+#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT)
+#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT)
+#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT)
+#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT)
+#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT)
+#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT)
+#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT)
+#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT)
+#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT)
+#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT)
+#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT)
+#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT)
+#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT)
+#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT)
+#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT)
+#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT)
+#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT)
+#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT)
+#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT)
+#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT)
+#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT)
+#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT)
+#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT)
+
+#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4)
+
+#endif /* GL_EXT_gpu_shader4 */
+
+/* ---------------------------- GL_EXT_histogram --------------------------- */
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target);
+
+#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT)
+#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT)
+#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT)
+#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT)
+#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT)
+#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT)
+#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT)
+#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT)
+#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT)
+#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT)
+
+#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram)
+
+#endif /* GL_EXT_histogram */
+
+/* ----------------------- GL_EXT_index_array_formats ---------------------- */
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+
+#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats)
+
+#endif /* GL_EXT_index_array_formats */
+
+/* --------------------------- GL_EXT_index_func --------------------------- */
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+
+typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref);
+
+#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT)
+
+#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func)
+
+#endif /* GL_EXT_index_func */
+
+/* ------------------------- GL_EXT_index_material ------------------------- */
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+
+typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+
+#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT)
+
+#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material)
+
+#endif /* GL_EXT_index_material */
+
+/* -------------------------- GL_EXT_index_texture ------------------------- */
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+
+#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture)
+
+#endif /* GL_EXT_index_texture */
+
+/* -------------------------- GL_EXT_light_texture ------------------------- */
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+
+typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+
+#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT)
+#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT)
+#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT)
+
+#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture)
+
+#endif /* GL_EXT_light_texture */
+
+/* ------------------------- GL_EXT_misc_attribute ------------------------- */
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+
+#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute)
+
+#endif /* GL_EXT_misc_attribute */
+
+/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount);
+
+#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
+#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
+
+#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays)
+
+#endif /* GL_EXT_multi_draw_arrays */
+
+/* --------------------------- GL_EXT_multisample -------------------------- */
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+
+#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT)
+#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT)
+
+#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample)
+
+#endif /* GL_EXT_multisample */
+
+/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_EXT_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+
+#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil)
+
+#endif /* GL_EXT_packed_depth_stencil */
+
+/* -------------------------- GL_EXT_packed_float -------------------------- */
+
+#ifndef GL_EXT_packed_float
+#define GL_EXT_packed_float 1
+
+#define GL_R11F_G11F_B10F_EXT 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
+#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
+
+#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float)
+
+#endif /* GL_EXT_packed_float */
+
+/* -------------------------- GL_EXT_packed_pixels ------------------------- */
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+
+#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels)
+
+#endif /* GL_EXT_packed_pixels */
+
+/* ------------------------ GL_EXT_paletted_texture ------------------------ */
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
+#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void* data);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+
+#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT)
+#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT)
+#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT)
+#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT)
+
+#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture)
+
+#endif /* GL_EXT_paletted_texture */
+
+/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+
+#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+
+#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object)
+
+#endif /* GL_EXT_pixel_buffer_object */
+
+/* ------------------------- GL_EXT_pixel_transform ------------------------ */
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+
+typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT)
+#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT)
+#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT)
+#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT)
+#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT)
+#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT)
+
+#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform)
+
+#endif /* GL_EXT_pixel_transform */
+
+/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+
+#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table)
+
+#endif /* GL_EXT_pixel_transform_color_table */
+
+/* ------------------------ GL_EXT_point_parameters ------------------------ */
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params);
+
+#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT)
+#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT)
+
+#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters)
+
+#endif /* GL_EXT_point_parameters */
+
+/* ------------------------- GL_EXT_polygon_offset ------------------------- */
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+
+typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+
+#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT)
+
+#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset)
+
+#endif /* GL_EXT_polygon_offset */
+
+/* ------------------------ GL_EXT_provoking_vertex ------------------------ */
+
+#ifndef GL_EXT_provoking_vertex
+#define GL_EXT_provoking_vertex 1
+
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
+#define GL_PROVOKING_VERTEX_EXT 0x8E4F
+
+typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);
+
+#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT)
+
+#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex)
+
+#endif /* GL_EXT_provoking_vertex */
+
+/* ------------------------- GL_EXT_rescale_normal ------------------------- */
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+
+#define GL_RESCALE_NORMAL_EXT 0x803A
+
+#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal)
+
+#endif /* GL_EXT_rescale_normal */
+
+/* -------------------------- GL_EXT_scene_marker -------------------------- */
+
+#ifndef GL_EXT_scene_marker
+#define GL_EXT_scene_marker 1
+
+typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void);
+
+#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT)
+#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT)
+
+#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker)
+
+#endif /* GL_EXT_scene_marker */
+
+/* ------------------------- GL_EXT_secondary_color ------------------------ */
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+
+#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT)
+#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT)
+#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT)
+#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT)
+#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT)
+#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT)
+#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT)
+#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT)
+#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT)
+#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT)
+#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT)
+#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT)
+#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT)
+#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT)
+#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT)
+#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT)
+#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT)
+
+#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color)
+
+#endif /* GL_EXT_secondary_color */
+
+/* --------------------- GL_EXT_separate_shader_objects -------------------- */
+
+#ifndef GL_EXT_separate_shader_objects
+#define GL_EXT_separate_shader_objects 1
+
+#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
+
+typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const char* string);
+typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);
+
+#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT)
+#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT)
+#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT)
+
+#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects)
+
+#endif /* GL_EXT_separate_shader_objects */
+
+/* --------------------- GL_EXT_separate_specular_color -------------------- */
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+
+#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color)
+
+#endif /* GL_EXT_separate_specular_color */
+
+/* --------------------- GL_EXT_shader_image_load_store -------------------- */
+
+#ifndef GL_EXT_shader_image_load_store
+#define GL_EXT_shader_image_load_store 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
+#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
+#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
+#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
+#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
+#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
+#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
+#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
+#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
+#define GL_IMAGE_1D_EXT 0x904C
+#define GL_IMAGE_2D_EXT 0x904D
+#define GL_IMAGE_3D_EXT 0x904E
+#define GL_IMAGE_2D_RECT_EXT 0x904F
+#define GL_IMAGE_CUBE_EXT 0x9050
+#define GL_IMAGE_BUFFER_EXT 0x9051
+#define GL_IMAGE_1D_ARRAY_EXT 0x9052
+#define GL_IMAGE_2D_ARRAY_EXT 0x9053
+#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
+#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
+#define GL_INT_IMAGE_1D_EXT 0x9057
+#define GL_INT_IMAGE_2D_EXT 0x9058
+#define GL_INT_IMAGE_3D_EXT 0x9059
+#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
+#define GL_INT_IMAGE_CUBE_EXT 0x905B
+#define GL_INT_IMAGE_BUFFER_EXT 0x905C
+#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
+#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
+#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
+#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
+#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
+#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
+#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
+#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
+
+typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
+typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);
+
+#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT)
+#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT)
+
+#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store)
+
+#endif /* GL_EXT_shader_image_load_store */
+
+/* -------------------------- GL_EXT_shadow_funcs -------------------------- */
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+
+#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs)
+
+#endif /* GL_EXT_shadow_funcs */
+
+/* --------------------- GL_EXT_shared_texture_palette --------------------- */
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+
+#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette)
+
+#endif /* GL_EXT_shared_texture_palette */
+
+/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_EXT_stencil_clear_tag 1
+
+#define GL_STENCIL_TAG_BITS_EXT 0x88F2
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
+
+#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag)
+
+#endif /* GL_EXT_stencil_clear_tag */
+
+/* ------------------------ GL_EXT_stencil_two_side ------------------------ */
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+
+typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+
+#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT)
+
+#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side)
+
+#endif /* GL_EXT_stencil_two_side */
+
+/* -------------------------- GL_EXT_stencil_wrap -------------------------- */
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+
+#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap)
+
+#endif /* GL_EXT_stencil_wrap */
+
+/* --------------------------- GL_EXT_subtexture --------------------------- */
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+
+#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT)
+#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT)
+#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT)
+
+#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture)
+
+#endif /* GL_EXT_subtexture */
+
+/* ----------------------------- GL_EXT_texture ---------------------------- */
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+
+#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture)
+
+#endif /* GL_EXT_texture */
+
+/* ---------------------------- GL_EXT_texture3D --------------------------- */
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+
+#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT)
+
+#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D)
+
+#endif /* GL_EXT_texture3D */
+
+/* -------------------------- GL_EXT_texture_array ------------------------- */
+
+#ifndef GL_EXT_texture_array
+#define GL_EXT_texture_array 1
+
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+
+#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT)
+
+#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array)
+
+#endif /* GL_EXT_texture_array */
+
+/* ---------------------- GL_EXT_texture_buffer_object --------------------- */
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_EXT_texture_buffer_object 1
+
+#define GL_TEXTURE_BUFFER_EXT 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
+
+typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+
+#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT)
+
+#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object)
+
+#endif /* GL_EXT_texture_buffer_object */
+
+/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */
+
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_EXT_texture_compression_dxt1 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+
+#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
+
+#endif /* GL_EXT_texture_compression_dxt1 */
+
+/* -------------------- GL_EXT_texture_compression_latc -------------------- */
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_EXT_texture_compression_latc 1
+
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+
+#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc)
+
+#endif /* GL_EXT_texture_compression_latc */
+
+/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */
+
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_EXT_texture_compression_rgtc 1
+
+#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+
+#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc)
+
+#endif /* GL_EXT_texture_compression_rgtc */
+
+/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+
+#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc)
+
+#endif /* GL_EXT_texture_compression_s3tc */
+
+/* ------------------------ GL_EXT_texture_cube_map ------------------------ */
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_EXT_texture_cube_map 1
+
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+
+#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map)
+
+#endif /* GL_EXT_texture_cube_map */
+
+/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */
+
+#ifndef GL_EXT_texture_edge_clamp
+#define GL_EXT_texture_edge_clamp 1
+
+#define GL_CLAMP_TO_EDGE_EXT 0x812F
+
+#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp)
+
+#endif /* GL_EXT_texture_edge_clamp */
+
+/* --------------------------- GL_EXT_texture_env -------------------------- */
+
+#ifndef GL_EXT_texture_env
+#define GL_EXT_texture_env 1
+
+#define GL_TEXTURE_ENV0_EXT 0
+#define GL_ENV_BLEND_EXT 0
+#define GL_TEXTURE_ENV_SHIFT_EXT 0
+#define GL_ENV_REPLACE_EXT 0
+#define GL_ENV_ADD_EXT 0
+#define GL_ENV_SUBTRACT_EXT 0
+#define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0
+#define GL_ENV_REVERSE_SUBTRACT_EXT 0
+#define GL_ENV_REVERSE_BLEND_EXT 0
+#define GL_ENV_COPY_EXT 0
+#define GL_ENV_MODULATE_EXT 0
+
+#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env)
+
+#endif /* GL_EXT_texture_env */
+
+/* ------------------------- GL_EXT_texture_env_add ------------------------ */
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+
+#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add)
+
+#endif /* GL_EXT_texture_env_add */
+
+/* ----------------------- GL_EXT_texture_env_combine ---------------------- */
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+
+#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine)
+
+#endif /* GL_EXT_texture_env_combine */
+
+/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+
+#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3)
+
+#endif /* GL_EXT_texture_env_dot3 */
+
+/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+
+#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic)
+
+#endif /* GL_EXT_texture_filter_anisotropic */
+
+/* ------------------------- GL_EXT_texture_integer ------------------------ */
+
+#ifndef GL_EXT_texture_integer
+#define GL_EXT_texture_integer 1
+
+#define GL_RGBA32UI_EXT 0x8D70
+#define GL_RGB32UI_EXT 0x8D71
+#define GL_ALPHA32UI_EXT 0x8D72
+#define GL_INTENSITY32UI_EXT 0x8D73
+#define GL_LUMINANCE32UI_EXT 0x8D74
+#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
+#define GL_RGBA16UI_EXT 0x8D76
+#define GL_RGB16UI_EXT 0x8D77
+#define GL_ALPHA16UI_EXT 0x8D78
+#define GL_INTENSITY16UI_EXT 0x8D79
+#define GL_LUMINANCE16UI_EXT 0x8D7A
+#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
+#define GL_RGBA8UI_EXT 0x8D7C
+#define GL_RGB8UI_EXT 0x8D7D
+#define GL_ALPHA8UI_EXT 0x8D7E
+#define GL_INTENSITY8UI_EXT 0x8D7F
+#define GL_LUMINANCE8UI_EXT 0x8D80
+#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
+#define GL_RGBA32I_EXT 0x8D82
+#define GL_RGB32I_EXT 0x8D83
+#define GL_ALPHA32I_EXT 0x8D84
+#define GL_INTENSITY32I_EXT 0x8D85
+#define GL_LUMINANCE32I_EXT 0x8D86
+#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
+#define GL_RGBA16I_EXT 0x8D88
+#define GL_RGB16I_EXT 0x8D89
+#define GL_ALPHA16I_EXT 0x8D8A
+#define GL_INTENSITY16I_EXT 0x8D8B
+#define GL_LUMINANCE16I_EXT 0x8D8C
+#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
+#define GL_RGBA8I_EXT 0x8D8E
+#define GL_RGB8I_EXT 0x8D8F
+#define GL_ALPHA8I_EXT 0x8D90
+#define GL_INTENSITY8I_EXT 0x8D91
+#define GL_LUMINANCE8I_EXT 0x8D92
+#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
+#define GL_RED_INTEGER_EXT 0x8D94
+#define GL_GREEN_INTEGER_EXT 0x8D95
+#define GL_BLUE_INTEGER_EXT 0x8D96
+#define GL_ALPHA_INTEGER_EXT 0x8D97
+#define GL_RGB_INTEGER_EXT 0x8D98
+#define GL_RGBA_INTEGER_EXT 0x8D99
+#define GL_BGR_INTEGER_EXT 0x8D9A
+#define GL_BGRA_INTEGER_EXT 0x8D9B
+#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
+#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
+#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
+
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
+
+#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT)
+#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT)
+#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT)
+#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT)
+#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT)
+#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT)
+
+#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer)
+
+#endif /* GL_EXT_texture_integer */
+
+/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+
+#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias)
+
+#endif /* GL_EXT_texture_lod_bias */
+
+/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+
+#define GL_MIRROR_CLAMP_EXT 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
+
+#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp)
+
+#endif /* GL_EXT_texture_mirror_clamp */
+
+/* ------------------------- GL_EXT_texture_object ------------------------- */
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+
+typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences);
+typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures);
+typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures);
+typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities);
+
+#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT)
+#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT)
+#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT)
+#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT)
+#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT)
+#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT)
+
+#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object)
+
+#endif /* GL_EXT_texture_object */
+
+/* --------------------- GL_EXT_texture_perturb_normal --------------------- */
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+
+typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+
+#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT)
+
+#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal)
+
+#endif /* GL_EXT_texture_perturb_normal */
+
+/* ------------------------ GL_EXT_texture_rectangle ----------------------- */
+
+#ifndef GL_EXT_texture_rectangle
+#define GL_EXT_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
+
+#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle)
+
+#endif /* GL_EXT_texture_rectangle */
+
+/* -------------------------- GL_EXT_texture_sRGB -------------------------- */
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
+
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+
+#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB)
+
+#endif /* GL_EXT_texture_sRGB */
+
+/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */
+
+#ifndef GL_EXT_texture_sRGB_decode
+#define GL_EXT_texture_sRGB_decode 1
+
+#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
+#define GL_DECODE_EXT 0x8A49
+#define GL_SKIP_DECODE_EXT 0x8A4A
+
+#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode)
+
+#endif /* GL_EXT_texture_sRGB_decode */
+
+/* --------------------- GL_EXT_texture_shared_exponent -------------------- */
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_EXT_texture_shared_exponent 1
+
+#define GL_RGB9_E5_EXT 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
+
+#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent)
+
+#endif /* GL_EXT_texture_shared_exponent */
+
+/* -------------------------- GL_EXT_texture_snorm ------------------------- */
+
+#ifndef GL_EXT_texture_snorm
+#define GL_EXT_texture_snorm 1
+
+#define GL_RED_SNORM 0x8F90
+#define GL_RG_SNORM 0x8F91
+#define GL_RGB_SNORM 0x8F92
+#define GL_RGBA_SNORM 0x8F93
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_R16_SNORM 0x8F98
+#define GL_RG16_SNORM 0x8F99
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_ALPHA_SNORM 0x9010
+#define GL_LUMINANCE_SNORM 0x9011
+#define GL_LUMINANCE_ALPHA_SNORM 0x9012
+#define GL_INTENSITY_SNORM 0x9013
+#define GL_ALPHA8_SNORM 0x9014
+#define GL_LUMINANCE8_SNORM 0x9015
+#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
+#define GL_INTENSITY8_SNORM 0x9017
+#define GL_ALPHA16_SNORM 0x9018
+#define GL_LUMINANCE16_SNORM 0x9019
+#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
+#define GL_INTENSITY16_SNORM 0x901B
+
+#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm)
+
+#endif /* GL_EXT_texture_snorm */
+
+/* ------------------------- GL_EXT_texture_swizzle ------------------------ */
+
+#ifndef GL_EXT_texture_swizzle
+#define GL_EXT_texture_swizzle 1
+
+#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
+#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
+#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
+#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
+
+#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle)
+
+#endif /* GL_EXT_texture_swizzle */
+
+/* --------------------------- GL_EXT_timer_query -------------------------- */
+
+#ifndef GL_EXT_timer_query
+#define GL_EXT_timer_query 1
+
+#define GL_TIME_ELAPSED_EXT 0x88BF
+
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
+
+#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT)
+#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT)
+
+#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query)
+
+#endif /* GL_EXT_timer_query */
+
+/* ----------------------- GL_EXT_transform_feedback ----------------------- */
+
+#ifndef GL_EXT_transform_feedback
+#define GL_EXT_transform_feedback 1
+
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
+#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
+#define GL_RASTERIZER_DISCARD_EXT 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
+#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
+
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, char *name);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode);
+
+#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT)
+#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT)
+#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT)
+#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT)
+#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT)
+#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT)
+#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT)
+
+#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback)
+
+#endif /* GL_EXT_transform_feedback */
+
+/* -------------------------- GL_EXT_vertex_array -------------------------- */
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+
+#define GL_DOUBLE_EXT 0x140A
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+
+typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer);
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+
+#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT)
+#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT)
+#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT)
+#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT)
+#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT)
+#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT)
+#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT)
+#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT)
+
+#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array)
+
+#endif /* GL_EXT_vertex_array */
+
+/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */
+
+#ifndef GL_EXT_vertex_array_bgra
+#define GL_EXT_vertex_array_bgra 1
+
+#define GL_BGRA 0x80E1
+
+#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra)
+
+#endif /* GL_EXT_vertex_array_bgra */
+
+/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */
+
+#ifndef GL_EXT_vertex_attrib_64bit
+#define GL_EXT_vertex_attrib_64bit 1
+
+#define GL_DOUBLE_MAT2_EXT 0x8F46
+#define GL_DOUBLE_MAT3_EXT 0x8F47
+#define GL_DOUBLE_MAT4_EXT 0x8F48
+#define GL_DOUBLE_MAT2x3_EXT 0x8F49
+#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
+#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
+#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
+#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
+#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
+#define GL_DOUBLE_VEC2_EXT 0x8FFC
+#define GL_DOUBLE_VEC3_EXT 0x8FFD
+#define GL_DOUBLE_VEC4_EXT 0x8FFE
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
+
+#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT)
+#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT)
+#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT)
+#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT)
+#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT)
+#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT)
+#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT)
+#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT)
+#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT)
+#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT)
+#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT)
+
+#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit)
+
+#endif /* GL_EXT_vertex_attrib_64bit */
+
+/* -------------------------- GL_EXT_vertex_shader ------------------------- */
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_SCALAR_EXT 0x87BE
+#define GL_VECTOR_EXT 0x87BF
+#define GL_MATRIX_EXT 0x87C0
+#define GL_VARIANT_EXT 0x87C1
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_EXT 0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_X_EXT 0x87D5
+#define GL_Y_EXT 0x87D6
+#define GL_Z_EXT 0x87D7
+#define GL_W_EXT 0x87D8
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_ZERO_EXT 0x87DD
+#define GL_ONE_EXT 0x87DE
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_MVP_MATRIX_EXT 0x87E3
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
+
+typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components);
+typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data);
+typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
+typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
+typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr);
+typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+
+#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT)
+#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT)
+#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT)
+#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT)
+#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT)
+#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT)
+#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT)
+#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT)
+#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT)
+#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT)
+#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT)
+#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT)
+#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT)
+#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT)
+#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT)
+#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT)
+#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT)
+#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT)
+#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT)
+#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT)
+#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT)
+#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT)
+#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT)
+#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT)
+#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT)
+#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT)
+#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT)
+#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT)
+#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT)
+#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT)
+#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT)
+#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT)
+#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT)
+#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT)
+#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT)
+#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT)
+#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT)
+#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT)
+#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT)
+#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT)
+#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT)
+#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT)
+
+#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader)
+
+#endif /* GL_EXT_vertex_shader */
+
+/* ------------------------ GL_EXT_vertex_weighting ------------------------ */
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+
+#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
+#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
+#define GL_MODELVIEW0_EXT 0x1700
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW1_MATRIX_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight);
+
+#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT)
+#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT)
+#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT)
+
+#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting)
+
+#endif /* GL_EXT_vertex_weighting */
+
+/* ------------------------- GL_EXT_x11_sync_object ------------------------ */
+
+#ifndef GL_EXT_x11_sync_object
+#define GL_EXT_x11_sync_object 1
+
+#define GL_SYNC_X11_FENCE_EXT 0x90E1
+
+typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
+
+#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT)
+
+#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object)
+
+#endif /* GL_EXT_x11_sync_object */
+
+/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */
+
+#ifndef GL_GREMEDY_frame_terminator
+#define GL_GREMEDY_frame_terminator 1
+
+typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void);
+
+#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY)
+
+#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator)
+
+#endif /* GL_GREMEDY_frame_terminator */
+
+/* ------------------------ GL_GREMEDY_string_marker ----------------------- */
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+
+typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void* string);
+
+#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY)
+
+#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker)
+
+#endif /* GL_GREMEDY_string_marker */
+
+/* --------------------- GL_HP_convolution_border_modes -------------------- */
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+
+#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes)
+
+#endif /* GL_HP_convolution_border_modes */
+
+/* ------------------------- GL_HP_image_transform ------------------------- */
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+
+typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP)
+#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP)
+#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP)
+#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP)
+#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP)
+#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP)
+
+#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform)
+
+#endif /* GL_HP_image_transform */
+
+/* -------------------------- GL_HP_occlusion_test ------------------------- */
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+
+#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test)
+
+#endif /* GL_HP_occlusion_test */
+
+/* ------------------------- GL_HP_texture_lighting ------------------------ */
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+
+#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting)
+
+#endif /* GL_HP_texture_lighting */
+
+/* --------------------------- GL_IBM_cull_vertex -------------------------- */
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+
+#define GL_CULL_VERTEX_IBM 103050
+
+#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex)
+
+#endif /* GL_IBM_cull_vertex */
+
+/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride);
+
+#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM)
+#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM)
+
+#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays)
+
+#endif /* GL_IBM_multimode_draw_arrays */
+
+/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010
+
+#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip)
+
+#endif /* GL_IBM_rasterpos_clip */
+
+/* --------------------------- GL_IBM_static_data -------------------------- */
+
+#ifndef GL_IBM_static_data
+#define GL_IBM_static_data 1
+
+#define GL_ALL_STATIC_DATA_IBM 103060
+#define GL_STATIC_VERTEX_ARRAY_IBM 103061
+
+#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data)
+
+#endif /* GL_IBM_static_data */
+
+/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_IBM_texture_mirrored_repeat 1
+
+#define GL_MIRRORED_REPEAT_IBM 0x8370
+
+#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat)
+
+#endif /* GL_IBM_texture_mirrored_repeat */
+
+/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+
+#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM)
+#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM)
+#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM)
+#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM)
+#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM)
+#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM)
+#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM)
+#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM)
+
+#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists)
+
+#endif /* GL_IBM_vertex_array_lists */
+
+/* -------------------------- GL_INGR_color_clamp -------------------------- */
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+
+#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp)
+
+#endif /* GL_INGR_color_clamp */
+
+/* ------------------------- GL_INGR_interlace_read ------------------------ */
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+
+#define GL_INTERLACE_READ_INGR 0x8568
+
+#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read)
+
+#endif /* GL_INGR_interlace_read */
+
+/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+
+#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL)
+#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL)
+#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL)
+#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL)
+
+#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays)
+
+#endif /* GL_INTEL_parallel_arrays */
+
+/* ------------------------ GL_INTEL_texture_scissor ----------------------- */
+
+#ifndef GL_INTEL_texture_scissor
+#define GL_INTEL_texture_scissor 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc);
+typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh);
+
+#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL)
+#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL)
+
+#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor)
+
+#endif /* GL_INTEL_texture_scissor */
+
+/* -------------------------- GL_KTX_buffer_region ------------------------- */
+
+#ifndef GL_KTX_buffer_region
+#define GL_KTX_buffer_region 1
+
+#define GL_KTX_FRONT_REGION 0x0
+#define GL_KTX_BACK_REGION 0x1
+#define GL_KTX_Z_REGION 0x2
+#define GL_KTX_STENCIL_REGION 0x3
+
+typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region);
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
+typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region);
+typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled)
+#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion)
+#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion)
+#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion)
+#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion)
+
+#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region)
+
+#endif /* GL_KTX_buffer_region */
+
+/* ------------------------- GL_MESAX_texture_stack ------------------------ */
+
+#ifndef GL_MESAX_texture_stack
+#define GL_MESAX_texture_stack 1
+
+#define GL_TEXTURE_1D_STACK_MESAX 0x8759
+#define GL_TEXTURE_2D_STACK_MESAX 0x875A
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+
+#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack)
+
+#endif /* GL_MESAX_texture_stack */
+
+/* -------------------------- GL_MESA_pack_invert -------------------------- */
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+
+#define GL_PACK_INVERT_MESA 0x8758
+
+#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert)
+
+#endif /* GL_MESA_pack_invert */
+
+/* ------------------------- GL_MESA_resize_buffers ------------------------ */
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+
+typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void);
+
+#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA)
+
+#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers)
+
+#endif /* GL_MESA_resize_buffers */
+
+/* --------------------------- GL_MESA_window_pos -------------------------- */
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p);
+
+#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA)
+#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA)
+#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA)
+#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA)
+#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA)
+#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA)
+#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA)
+#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA)
+#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA)
+#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA)
+#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA)
+#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA)
+#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA)
+#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA)
+#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA)
+#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA)
+#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA)
+#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA)
+#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA)
+#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA)
+#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA)
+#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA)
+#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA)
+#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA)
+
+#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos)
+
+#endif /* GL_MESA_window_pos */
+
+/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+
+#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
+#define GL_YCBCR_MESA 0x8757
+
+#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture)
+
+#endif /* GL_MESA_ycbcr_texture */
+
+/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */
+
+#ifndef GL_NVX_gpu_memory_info
+#define GL_NVX_gpu_memory_info 1
+
+#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
+#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
+#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
+#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
+#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
+
+#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info)
+
+#endif /* GL_NVX_gpu_memory_info */
+
+/* --------------------------- GL_NV_blend_square -------------------------- */
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+
+#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square)
+
+#endif /* GL_NV_blend_square */
+
+/* ------------------------ GL_NV_conditional_render ----------------------- */
+
+#ifndef GL_NV_conditional_render
+#define GL_NV_conditional_render 1
+
+#define GL_QUERY_WAIT_NV 0x8E13
+#define GL_QUERY_NO_WAIT_NV 0x8E14
+#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
+
+typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void);
+
+#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV)
+#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV)
+
+#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render)
+
+#endif /* GL_NV_conditional_render */
+
+/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+
+#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
+
+#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color)
+
+#endif /* GL_NV_copy_depth_to_color */
+
+/* ---------------------------- GL_NV_copy_image --------------------------- */
+
+#ifndef GL_NV_copy_image
+#define GL_NV_copy_image 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+
+#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV)
+
+#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image)
+
+#endif /* GL_NV_copy_image */
+
+/* ------------------------ GL_NV_depth_buffer_float ----------------------- */
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_NV_depth_buffer_float 1
+
+#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
+#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
+#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
+
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
+typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
+
+#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV)
+#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV)
+#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV)
+
+#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float)
+
+#endif /* GL_NV_depth_buffer_float */
+
+/* --------------------------- GL_NV_depth_clamp --------------------------- */
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+
+#define GL_DEPTH_CLAMP_NV 0x864F
+
+#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp)
+
+#endif /* GL_NV_depth_clamp */
+
+/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */
+
+#ifndef GL_NV_depth_range_unclamped
+#define GL_NV_depth_range_unclamped 1
+
+#define GL_SAMPLE_COUNT_BITS_NV 0x8864
+#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865
+#define GL_QUERY_RESULT_NV 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867
+#define GL_SAMPLE_COUNT_NV 0x8914
+
+#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped)
+
+#endif /* GL_NV_depth_range_unclamped */
+
+/* ---------------------------- GL_NV_evaluators --------------------------- */
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+
+#define GL_EVAL_2D_NV 0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
+#define GL_MAP_TESSELLATION_NV 0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
+
+typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points);
+typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points);
+typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV)
+#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV)
+#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV)
+#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV)
+#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV)
+#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV)
+#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV)
+#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV)
+#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV)
+
+#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators)
+
+#endif /* GL_NV_evaluators */
+
+/* ----------------------- GL_NV_explicit_multisample ---------------------- */
+
+#ifndef GL_NV_explicit_multisample
+#define GL_NV_explicit_multisample 1
+
+#define GL_SAMPLE_POSITION_NV 0x8E50
+#define GL_SAMPLE_MASK_NV 0x8E51
+#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
+#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
+#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
+#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
+#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
+#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
+#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
+#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
+
+typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val);
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);
+
+#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV)
+#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV)
+#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV)
+
+#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample)
+
+#endif /* GL_NV_explicit_multisample */
+
+/* ------------------------------ GL_NV_fence ------------------------------ */
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+
+typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence);
+
+#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV)
+#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV)
+#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV)
+#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV)
+#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV)
+#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV)
+#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV)
+
+#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence)
+
+#endif /* GL_NV_fence */
+
+/* --------------------------- GL_NV_float_buffer -------------------------- */
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+
+#define GL_FLOAT_R_NV 0x8880
+#define GL_FLOAT_RG_NV 0x8881
+#define GL_FLOAT_RGB_NV 0x8882
+#define GL_FLOAT_RGBA_NV 0x8883
+#define GL_FLOAT_R16_NV 0x8884
+#define GL_FLOAT_R32_NV 0x8885
+#define GL_FLOAT_RG16_NV 0x8886
+#define GL_FLOAT_RG32_NV 0x8887
+#define GL_FLOAT_RGB16_NV 0x8888
+#define GL_FLOAT_RGB32_NV 0x8889
+#define GL_FLOAT_RGBA16_NV 0x888A
+#define GL_FLOAT_RGBA32_NV 0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
+#define GL_FLOAT_RGBA_MODE_NV 0x888E
+
+#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer)
+
+#endif /* GL_NV_float_buffer */
+
+/* --------------------------- GL_NV_fog_distance -------------------------- */
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+
+#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance)
+
+#endif /* GL_NV_fog_distance */
+
+/* ------------------------- GL_NV_fragment_program ------------------------ */
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV 0x8870
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874
+
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]);
+
+#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV)
+#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV)
+#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV)
+#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV)
+#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV)
+#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV)
+
+#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program)
+
+#endif /* GL_NV_fragment_program */
+
+/* ------------------------ GL_NV_fragment_program2 ------------------------ */
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
+
+#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2)
+
+#endif /* GL_NV_fragment_program2 */
+
+/* ------------------------ GL_NV_fragment_program4 ------------------------ */
+
+#ifndef GL_NV_fragment_program4
+#define GL_NV_fragment_program4 1
+
+#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4)
+
+#endif /* GL_NV_fragment_program4 */
+
+/* --------------------- GL_NV_fragment_program_option --------------------- */
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+
+#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option)
+
+#endif /* GL_NV_fragment_program_option */
+
+/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_NV_framebuffer_multisample_coverage 1
+
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV)
+
+#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage)
+
+#endif /* GL_NV_framebuffer_multisample_coverage */
+
+/* ------------------------ GL_NV_geometry_program4 ------------------------ */
+
+#ifndef GL_NV_geometry_program4
+#define GL_NV_geometry_program4 1
+
+#define GL_GEOMETRY_PROGRAM_NV 0x8C26
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
+
+#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV)
+
+#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4)
+
+#endif /* GL_NV_geometry_program4 */
+
+/* ------------------------- GL_NV_geometry_shader4 ------------------------ */
+
+#ifndef GL_NV_geometry_shader4
+#define GL_NV_geometry_shader4 1
+
+#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4)
+
+#endif /* GL_NV_geometry_shader4 */
+
+/* --------------------------- GL_NV_gpu_program4 -------------------------- */
+
+#ifndef GL_NV_gpu_program4
+#define GL_NV_gpu_program4 1
+
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
+#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
+#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
+#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
+#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
+#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
+#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+
+#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV)
+#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV)
+#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV)
+#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV)
+#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV)
+#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV)
+#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV)
+#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV)
+#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV)
+#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV)
+#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV)
+#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV)
+
+#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4)
+
+#endif /* GL_NV_gpu_program4 */
+
+/* --------------------------- GL_NV_gpu_program5 -------------------------- */
+
+#ifndef GL_NV_gpu_program5
+#define GL_NV_gpu_program5 1
+
+#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
+#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
+
+#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5)
+
+#endif /* GL_NV_gpu_program5 */
+
+/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */
+
+#ifndef GL_NV_gpu_program_fp64
+#define GL_NV_gpu_program_fp64 1
+
+#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64)
+
+#endif /* GL_NV_gpu_program_fp64 */
+
+/* --------------------------- GL_NV_gpu_shader5 --------------------------- */
+
+#ifndef GL_NV_gpu_shader5
+#define GL_NV_gpu_shader5 1
+
+#define GL_INT64_NV 0x140E
+#define GL_UNSIGNED_INT64_NV 0x140F
+#define GL_INT8_NV 0x8FE0
+#define GL_INT8_VEC2_NV 0x8FE1
+#define GL_INT8_VEC3_NV 0x8FE2
+#define GL_INT8_VEC4_NV 0x8FE3
+#define GL_INT16_NV 0x8FE4
+#define GL_INT16_VEC2_NV 0x8FE5
+#define GL_INT16_VEC3_NV 0x8FE6
+#define GL_INT16_VEC4_NV 0x8FE7
+#define GL_INT64_VEC2_NV 0x8FE9
+#define GL_INT64_VEC3_NV 0x8FEA
+#define GL_INT64_VEC4_NV 0x8FEB
+#define GL_UNSIGNED_INT8_NV 0x8FEC
+#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
+#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
+#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
+#define GL_UNSIGNED_INT16_NV 0x8FF0
+#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
+#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
+#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
+#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
+#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
+#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
+#define GL_FLOAT16_NV 0x8FF8
+#define GL_FLOAT16_VEC2_NV 0x8FF9
+#define GL_FLOAT16_VEC3_NV 0x8FFA
+#define GL_FLOAT16_VEC4_NV 0x8FFB
+
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+
+#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV)
+#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV)
+#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV)
+#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV)
+#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV)
+#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV)
+#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV)
+#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV)
+#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV)
+#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV)
+#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV)
+#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV)
+#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV)
+#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV)
+#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV)
+#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV)
+#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV)
+#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV)
+#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV)
+#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV)
+#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV)
+#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV)
+#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV)
+#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV)
+#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV)
+#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV)
+#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV)
+#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV)
+#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV)
+#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV)
+#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV)
+#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV)
+#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV)
+#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV)
+
+#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5)
+
+#endif /* GL_NV_gpu_shader5 */
+
+/* ---------------------------- GL_NV_half_float --------------------------- */
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+
+#define GL_HALF_FLOAT_NV 0x140B
+
+typedef unsigned short GLhalf;
+
+typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
+typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha);
+typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz);
+typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y);
+typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z);
+typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w);
+typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight);
+
+#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV)
+#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV)
+#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV)
+#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV)
+#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV)
+#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV)
+#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV)
+#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV)
+#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV)
+#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV)
+#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV)
+#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV)
+#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV)
+#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV)
+#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV)
+#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV)
+#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV)
+#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV)
+#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV)
+#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV)
+#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV)
+#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV)
+#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV)
+#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV)
+#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV)
+#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV)
+#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV)
+#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV)
+#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV)
+#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV)
+#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV)
+#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV)
+#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV)
+#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV)
+#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV)
+#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV)
+#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV)
+#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV)
+#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV)
+#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV)
+#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV)
+#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV)
+#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV)
+#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV)
+#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV)
+#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV)
+
+#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float)
+
+#endif /* GL_NV_half_float */
+
+/* ------------------------ GL_NV_light_max_exponent ----------------------- */
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+
+#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent)
+
+#endif /* GL_NV_light_max_exponent */
+
+/* ----------------------- GL_NV_multisample_coverage ---------------------- */
+
+#ifndef GL_NV_multisample_coverage
+#define GL_NV_multisample_coverage 1
+
+#define GL_COVERAGE_SAMPLES_NV 0x80A9
+#define GL_COLOR_SAMPLES_NV 0x8E20
+
+#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage)
+
+#endif /* GL_NV_multisample_coverage */
+
+/* --------------------- GL_NV_multisample_filter_hint --------------------- */
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
+
+#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint)
+
+#endif /* GL_NV_multisample_filter_hint */
+
+/* ------------------------- GL_NV_occlusion_query ------------------------- */
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
+#define GL_PIXEL_COUNT_NV 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
+
+typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+
+#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV)
+#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV)
+#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV)
+#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV)
+#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV)
+#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV)
+#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV)
+
+#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query)
+
+#endif /* GL_NV_occlusion_query */
+
+/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_NV 0x84F9
+#define GL_UNSIGNED_INT_24_8_NV 0x84FA
+
+#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil)
+
+#endif /* GL_NV_packed_depth_stencil */
+
+/* --------------------- GL_NV_parameter_buffer_object --------------------- */
+
+#ifndef GL_NV_parameter_buffer_object
+#define GL_NV_parameter_buffer_object 1
+
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
+#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
+#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
+#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
+
+#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV)
+#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV)
+#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV)
+
+#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object)
+
+#endif /* GL_NV_parameter_buffer_object */
+
+/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */
+
+#ifndef GL_NV_parameter_buffer_object2
+#define GL_NV_parameter_buffer_object2 1
+
+#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2)
+
+#endif /* GL_NV_parameter_buffer_object2 */
+
+/* -------------------------- GL_NV_path_rendering ------------------------- */
+
+#ifndef GL_NV_path_rendering
+#define GL_NV_path_rendering 1
+
+#define GL_CLOSE_PATH_NV 0x00
+#define GL_BOLD_BIT_NV 0x01
+#define GL_GLYPH_WIDTH_BIT_NV 0x01
+#define GL_MOVE_TO_NV 0x02
+#define GL_GLYPH_HEIGHT_BIT_NV 0x02
+#define GL_ITALIC_BIT_NV 0x02
+#define GL_RELATIVE_MOVE_TO_NV 0x03
+#define GL_LINE_TO_NV 0x04
+#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
+#define GL_RELATIVE_LINE_TO_NV 0x05
+#define GL_HORIZONTAL_LINE_TO_NV 0x06
+#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
+#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
+#define GL_VERTICAL_LINE_TO_NV 0x08
+#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
+#define GL_QUADRATIC_CURVE_TO_NV 0x0A
+#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
+#define GL_CUBIC_CURVE_TO_NV 0x0C
+#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
+#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
+#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
+#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
+#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
+#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
+#define GL_SMALL_CCW_ARC_TO_NV 0x12
+#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
+#define GL_SMALL_CW_ARC_TO_NV 0x14
+#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
+#define GL_LARGE_CCW_ARC_TO_NV 0x16
+#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
+#define GL_LARGE_CW_ARC_TO_NV 0x18
+#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
+#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
+#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
+#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
+#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
+#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
+#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
+#define GL_ARC_TO_NV 0xFE
+#define GL_RELATIVE_ARC_TO_NV 0xFF
+#define GL_GLYPH_HAS_KERNING_NV 0x100
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PATH_FORMAT_SVG_NV 0x9070
+#define GL_PATH_FORMAT_PS_NV 0x9071
+#define GL_STANDARD_FONT_NAME_NV 0x9072
+#define GL_SYSTEM_FONT_NAME_NV 0x9073
+#define GL_FILE_NAME_NV 0x9074
+#define GL_PATH_STROKE_WIDTH_NV 0x9075
+#define GL_PATH_END_CAPS_NV 0x9076
+#define GL_PATH_INITIAL_END_CAP_NV 0x9077
+#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
+#define GL_PATH_JOIN_STYLE_NV 0x9079
+#define GL_PATH_MITER_LIMIT_NV 0x907A
+#define GL_PATH_DASH_CAPS_NV 0x907B
+#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
+#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
+#define GL_PATH_DASH_OFFSET_NV 0x907E
+#define GL_PATH_CLIENT_LENGTH_NV 0x907F
+#define GL_PATH_FILL_MODE_NV 0x9080
+#define GL_PATH_FILL_MASK_NV 0x9081
+#define GL_PATH_FILL_COVER_MODE_NV 0x9082
+#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
+#define GL_PATH_STROKE_MASK_NV 0x9084
+#define GL_COUNT_UP_NV 0x9088
+#define GL_COUNT_DOWN_NV 0x9089
+#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
+#define GL_CONVEX_HULL_NV 0x908B
+#define GL_BOUNDING_BOX_NV 0x908D
+#define GL_TRANSLATE_X_NV 0x908E
+#define GL_TRANSLATE_Y_NV 0x908F
+#define GL_TRANSLATE_2D_NV 0x9090
+#define GL_TRANSLATE_3D_NV 0x9091
+#define GL_AFFINE_2D_NV 0x9092
+#define GL_AFFINE_3D_NV 0x9094
+#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
+#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
+#define GL_UTF8_NV 0x909A
+#define GL_UTF16_NV 0x909B
+#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
+#define GL_PATH_COMMAND_COUNT_NV 0x909D
+#define GL_PATH_COORD_COUNT_NV 0x909E
+#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
+#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
+#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
+#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
+#define GL_SQUARE_NV 0x90A3
+#define GL_ROUND_NV 0x90A4
+#define GL_TRIANGULAR_NV 0x90A5
+#define GL_BEVEL_NV 0x90A6
+#define GL_MITER_REVERT_NV 0x90A7
+#define GL_MITER_TRUNCATE_NV 0x90A8
+#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
+#define GL_USE_MISSING_GLYPH_NV 0x90AA
+#define GL_PATH_ERROR_POSITION_NV 0x90AB
+#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
+#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
+#define GL_ADJACENT_PAIRS_NV 0x90AE
+#define GL_FIRST_TO_REST_NV 0x90AF
+#define GL_PATH_GEN_MODE_NV 0x90B0
+#define GL_PATH_GEN_COEFF_NV 0x90B1
+#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
+#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
+#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
+#define GL_MOVE_TO_RESETS_NV 0x90B5
+#define GL_MOVE_TO_CONTINUES_NV 0x90B6
+#define GL_PATH_STENCIL_FUNC_NV 0x90B7
+#define GL_PATH_STENCIL_REF_NV 0x90B8
+#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
+#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
+#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
+#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
+#define GL_FONT_X_MIN_BOUNDS_NV 0x00010000
+#define GL_FONT_Y_MIN_BOUNDS_NV 0x00020000
+#define GL_FONT_X_MAX_BOUNDS_NV 0x00040000
+#define GL_FONT_Y_MAX_BOUNDS_NV 0x00080000
+#define GL_FONT_UNITS_PER_EM_NV 0x00100000
+#define GL_FONT_ASCENDER_NV 0x00200000
+#define GL_FONT_DESCENDER_NV 0x00400000
+#define GL_FONT_HEIGHT_NV 0x00800000
+#define GL_FONT_MAX_ADVANCE_WIDTH_NV 0x01000000
+#define GL_FONT_MAX_ADVANCE_HEIGHT_NV 0x02000000
+#define GL_FONT_UNDERLINE_POSITION_NV 0x04000000
+#define GL_FONT_UNDERLINE_THICKNESS_NV 0x08000000
+#define GL_FONT_HAS_KERNING_NV 0x10000000
+
+typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
+typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
+typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint name, GLenum coverMode);
+typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);
+typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range);
+typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint name, GLubyte* commands);
+typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint name, GLfloat* coords);
+typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint name, GLfloat* dashArray);
+typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
+typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics);
+typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
+typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint name, GLenum param, GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint name, GLenum param, GLint* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
+typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value);
+typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
+typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path);
+typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
+typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs);
+typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords);
+typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void* coords);
+typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc);
+typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray);
+typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode);
+typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);
+typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);
+typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLint units);
+typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void* pathString);
+typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords);
+typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords);
+typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs);
+typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
+typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues);
+typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]);
+
+#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV)
+#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV)
+#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV)
+#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV)
+#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV)
+#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV)
+#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV)
+#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV)
+#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV)
+#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV)
+#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV)
+#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV)
+#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV)
+#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV)
+#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV)
+#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV)
+#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV)
+#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV)
+#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV)
+#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV)
+#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV)
+#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV)
+#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV)
+#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV)
+#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV)
+#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV)
+#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV)
+#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV)
+#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV)
+#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV)
+#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV)
+#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV)
+#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV)
+#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV)
+#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV)
+#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV)
+#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV)
+#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV)
+#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV)
+#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV)
+#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV)
+#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV)
+#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV)
+#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV)
+#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV)
+#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV)
+#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV)
+#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV)
+#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV)
+
+#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering)
+
+#endif /* GL_NV_path_rendering */
+
+/* ------------------------- GL_NV_pixel_data_range ------------------------ */
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+
+#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+
+typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void* pointer);
+
+#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV)
+#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV)
+
+#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range)
+
+#endif /* GL_NV_pixel_data_range */
+
+/* --------------------------- GL_NV_point_sprite -------------------------- */
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
+
+#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV)
+#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV)
+
+#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite)
+
+#endif /* GL_NV_point_sprite */
+
+/* -------------------------- GL_NV_present_video -------------------------- */
+
+#ifndef GL_NV_present_video
+#define GL_NV_present_video 1
+
+#define GL_FRAME_NV 0x8E26
+#define GL_FIELDS_NV 0x8E27
+#define GL_CURRENT_TIME_NV 0x8E28
+#define GL_NUM_FILL_STREAMS_NV 0x8E29
+#define GL_PRESENT_TIME_NV 0x8E2A
+#define GL_PRESENT_DURATION_NV 0x8E2B
+
+typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
+typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
+
+#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV)
+#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV)
+#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV)
+#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV)
+#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV)
+#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV)
+
+#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video)
+
+#endif /* GL_NV_present_video */
+
+/* ------------------------ GL_NV_primitive_restart ------------------------ */
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+
+#define GL_PRIMITIVE_RESTART_NV 0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
+
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void);
+
+#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV)
+#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV)
+
+#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart)
+
+#endif /* GL_NV_primitive_restart */
+
+/* ------------------------ GL_NV_register_combiners ----------------------- */
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+
+typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params);
+
+#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV)
+#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV)
+#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV)
+#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV)
+#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV)
+#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV)
+#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV)
+#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV)
+#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV)
+#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV)
+#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV)
+#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV)
+#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV)
+
+#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners)
+
+#endif /* GL_NV_register_combiners */
+
+/* ----------------------- GL_NV_register_combiners2 ----------------------- */
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+
+typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params);
+
+#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV)
+#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV)
+
+#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2)
+
+#endif /* GL_NV_register_combiners2 */
+
+/* ------------------------ GL_NV_shader_buffer_load ----------------------- */
+
+#ifndef GL_NV_shader_buffer_load
+#define GL_NV_shader_buffer_load 1
+
+#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
+#define GL_GPU_ADDRESS_NV 0x8F34
+#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
+
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target);
+typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access);
+typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+
+#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV)
+#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV)
+#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV)
+#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV)
+#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV)
+#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV)
+#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV)
+#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV)
+#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV)
+#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV)
+#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV)
+#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV)
+#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV)
+
+#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load)
+
+#endif /* GL_NV_shader_buffer_load */
+
+/* ---------------------- GL_NV_tessellation_program5 ---------------------- */
+
+#ifndef GL_NV_tessellation_program5
+#define GL_NV_tessellation_program5 1
+
+#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
+#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
+#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
+#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
+#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
+
+#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5)
+
+#endif /* GL_NV_tessellation_program5 */
+
+/* -------------------------- GL_NV_texgen_emboss -------------------------- */
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+
+#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss)
+
+#endif /* GL_NV_texgen_emboss */
+
+/* ------------------------ GL_NV_texgen_reflection ------------------------ */
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+
+#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection)
+
+#endif /* GL_NV_texgen_reflection */
+
+/* ------------------------- GL_NV_texture_barrier ------------------------- */
+
+#ifndef GL_NV_texture_barrier
+#define GL_NV_texture_barrier 1
+
+typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void);
+
+#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV)
+
+#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier)
+
+#endif /* GL_NV_texture_barrier */
+
+/* --------------------- GL_NV_texture_compression_vtc --------------------- */
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+
+#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc)
+
+#endif /* GL_NV_texture_compression_vtc */
+
+/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+
+#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4)
+
+#endif /* GL_NV_texture_env_combine4 */
+
+/* ---------------------- GL_NV_texture_expand_normal ---------------------- */
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+
+#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal)
+
+#endif /* GL_NV_texture_expand_normal */
+
+/* ----------------------- GL_NV_texture_multisample ----------------------- */
+
+#ifndef GL_NV_texture_multisample
+#define GL_NV_texture_multisample 1
+
+#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
+#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+
+#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV)
+#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV)
+#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV)
+#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV)
+#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV)
+#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV)
+
+#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample)
+
+#endif /* GL_NV_texture_multisample */
+
+/* ------------------------ GL_NV_texture_rectangle ------------------------ */
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+
+#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle)
+
+#endif /* GL_NV_texture_rectangle */
+
+/* -------------------------- GL_NV_texture_shader ------------------------- */
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+
+#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader)
+
+#endif /* GL_NV_texture_shader */
+
+/* ------------------------- GL_NV_texture_shader2 ------------------------- */
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+
+#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2)
+
+#endif /* GL_NV_texture_shader2 */
+
+/* ------------------------- GL_NV_texture_shader3 ------------------------- */
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+
+#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3)
+
+#endif /* GL_NV_texture_shader3 */
+
+/* ------------------------ GL_NV_transform_feedback ----------------------- */
+
+#ifndef GL_NV_transform_feedback
+#define GL_NV_transform_feedback 1
+
+#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
+#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
+#define GL_TEXTURE_COORD_NV 0x8C79
+#define GL_CLIP_DISTANCE_NV 0x8C7A
+#define GL_VERTEX_ID_NV 0x8C7B
+#define GL_PRIMITIVE_ID_NV 0x8C7C
+#define GL_GENERIC_ATTRIB_NV 0x8C7D
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
+#define GL_ACTIVE_VARYINGS_NV 0x8C81
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
+#define GL_PRIMITIVES_GENERATED_NV 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
+#define GL_RASTERIZER_DISCARD_NV 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
+#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
+
+typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
+typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+
+#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV)
+#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV)
+#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV)
+#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV)
+#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV)
+#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV)
+#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV)
+#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV)
+#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV)
+#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV)
+#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV)
+
+#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback)
+
+#endif /* GL_NV_transform_feedback */
+
+/* ----------------------- GL_NV_transform_feedback2 ----------------------- */
+
+#ifndef GL_NV_transform_feedback2
+#define GL_NV_transform_feedback2 1
+
+#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
+
+typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);
+typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids);
+typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);
+
+#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV)
+#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV)
+#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV)
+#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV)
+#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV)
+#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV)
+#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV)
+
+#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2)
+
+#endif /* GL_NV_transform_feedback2 */
+
+/* -------------------------- GL_NV_vdpau_interop -------------------------- */
+
+#ifndef GL_NV_vdpau_interop
+#define GL_NV_vdpau_interop 1
+
+#define GL_SURFACE_STATE_NV 0x86EB
+#define GL_SURFACE_REGISTERED_NV 0x86FD
+#define GL_SURFACE_MAPPED_NV 0x8700
+#define GL_WRITE_DISCARD_NV 0x88BE
+
+typedef GLintptr GLvdpauSurfaceNV;
+
+typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values);
+typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const GLvoid*getProcAddress);
+typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);
+typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces);
+typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access);
+typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces);
+typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
+
+#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV)
+#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV)
+#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV)
+#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV)
+#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV)
+#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV)
+#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV)
+#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV)
+#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV)
+#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV)
+
+#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop)
+
+#endif /* GL_NV_vdpau_interop */
+
+/* ------------------------ GL_NV_vertex_array_range ----------------------- */
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+
+typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void* pointer);
+
+#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV)
+#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV)
+
+#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range)
+
+#endif /* GL_NV_vertex_array_range */
+
+/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+
+#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2)
+
+#endif /* GL_NV_vertex_array_range2 */
+
+/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */
+
+#ifndef GL_NV_vertex_attrib_integer_64bit
+#define GL_NV_vertex_attrib_integer_64bit 1
+
+#define GL_INT64_NV 0x140E
+#define GL_UNSIGNED_INT64_NV 0x140F
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
+
+#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV)
+#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV)
+#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV)
+#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV)
+#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV)
+#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV)
+#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV)
+#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV)
+#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV)
+#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV)
+#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV)
+#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV)
+#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV)
+#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV)
+#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV)
+#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV)
+#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV)
+#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV)
+#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV)
+
+#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit)
+
+#endif /* GL_NV_vertex_attrib_integer_64bit */
+
+/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */
+
+#ifndef GL_NV_vertex_buffer_unified_memory
+#define GL_NV_vertex_buffer_unified_memory 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
+#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
+#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
+#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
+#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
+#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
+#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
+#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
+#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
+#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
+#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
+#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
+#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
+#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
+#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
+#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
+#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
+#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
+#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
+#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
+#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
+#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
+#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
+#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
+#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
+
+typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
+typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]);
+typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+
+#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV)
+#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV)
+#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV)
+#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV)
+#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV)
+#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV)
+#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV)
+#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV)
+#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV)
+#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV)
+#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV)
+#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV)
+
+#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory)
+
+#endif /* GL_NV_vertex_buffer_unified_memory */
+
+/* -------------------------- GL_NV_vertex_program ------------------------- */
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_IDENTITY_NV 0x862A
+#define GL_INVERSE_NV 0x862B
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_NV 0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+
+typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences);
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v);
+
+#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV)
+#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV)
+#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV)
+#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV)
+#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV)
+#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV)
+#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV)
+#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV)
+#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV)
+#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV)
+#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV)
+#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV)
+#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV)
+#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV)
+#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV)
+#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV)
+#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV)
+#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV)
+#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV)
+#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV)
+#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV)
+#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV)
+#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV)
+#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV)
+#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV)
+#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV)
+#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV)
+#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV)
+#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV)
+#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV)
+#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV)
+#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV)
+#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV)
+#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV)
+#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV)
+#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV)
+#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV)
+#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV)
+#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV)
+#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV)
+#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV)
+#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV)
+#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV)
+#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV)
+#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV)
+#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV)
+#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV)
+#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV)
+#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV)
+#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV)
+#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV)
+#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV)
+#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV)
+#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV)
+#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV)
+#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV)
+#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV)
+#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV)
+#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV)
+#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV)
+#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV)
+#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV)
+#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV)
+#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV)
+
+#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program)
+
+#endif /* GL_NV_vertex_program */
+
+/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+
+#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1)
+
+#endif /* GL_NV_vertex_program1_1 */
+
+/* ------------------------- GL_NV_vertex_program2 ------------------------- */
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+
+#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2)
+
+#endif /* GL_NV_vertex_program2 */
+
+/* ---------------------- GL_NV_vertex_program2_option --------------------- */
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+
+#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option)
+
+#endif /* GL_NV_vertex_program2_option */
+
+/* ------------------------- GL_NV_vertex_program3 ------------------------- */
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+
+#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+
+#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3)
+
+#endif /* GL_NV_vertex_program3 */
+
+/* ------------------------- GL_NV_vertex_program4 ------------------------- */
+
+#ifndef GL_NV_vertex_program4
+#define GL_NV_vertex_program4 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
+
+#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4)
+
+#endif /* GL_NV_vertex_program4 */
+
+/* -------------------------- GL_NV_video_capture -------------------------- */
+
+#ifndef GL_NV_video_capture
+#define GL_NV_video_capture 1
+
+#define GL_VIDEO_BUFFER_NV 0x9020
+#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
+#define GL_FIELD_UPPER_NV 0x9022
+#define GL_FIELD_LOWER_NV 0x9023
+#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
+#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
+#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
+#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
+#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
+#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
+#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
+#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
+#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
+#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
+#define GL_PARTIAL_SUCCESS_NV 0x902E
+#define GL_SUCCESS_NV 0x902F
+#define GL_FAILURE_NV 0x9030
+#define GL_YCBYCR8_422_NV 0x9031
+#define GL_YCBAYCR8A_4224_NV 0x9032
+#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
+#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
+#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
+#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
+#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
+#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
+#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
+#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
+#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
+#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
+
+typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
+typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
+typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
+typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params);
+typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time);
+typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params);
+
+#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV)
+#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV)
+#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV)
+#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV)
+#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV)
+#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV)
+#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV)
+#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV)
+#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV)
+#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV)
+#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV)
+#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV)
+
+#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture)
+
+#endif /* GL_NV_video_capture */
+
+/* ------------------------ GL_OES_byte_coordinates ------------------------ */
+
+#ifndef GL_OES_byte_coordinates
+#define GL_OES_byte_coordinates 1
+
+#define GL_BYTE 0x1400
+
+#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates)
+
+#endif /* GL_OES_byte_coordinates */
+
+/* ------------------- GL_OES_compressed_paletted_texture ------------------ */
+
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_OES_compressed_paletted_texture 1
+
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+
+#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture)
+
+#endif /* GL_OES_compressed_paletted_texture */
+
+/* --------------------------- GL_OES_read_format -------------------------- */
+
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+
+#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format)
+
+#endif /* GL_OES_read_format */
+
+/* ------------------------ GL_OES_single_precision ------------------------ */
+
+#ifndef GL_OES_single_precision
+#define GL_OES_single_precision 1
+
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth);
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f);
+typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation);
+typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+
+#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES)
+#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES)
+#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES)
+#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES)
+#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES)
+#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES)
+
+#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision)
+
+#endif /* GL_OES_single_precision */
+
+/* ---------------------------- GL_OML_interlace --------------------------- */
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+
+#define GL_INTERLACE_OML 0x8980
+#define GL_INTERLACE_READ_OML 0x8981
+
+#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace)
+
+#endif /* GL_OML_interlace */
+
+/* ---------------------------- GL_OML_resample ---------------------------- */
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+
+#define GL_PACK_RESAMPLE_OML 0x8984
+#define GL_UNPACK_RESAMPLE_OML 0x8985
+#define GL_RESAMPLE_REPLICATE_OML 0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
+#define GL_RESAMPLE_AVERAGE_OML 0x8988
+#define GL_RESAMPLE_DECIMATE_OML 0x8989
+
+#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample)
+
+#endif /* GL_OML_resample */
+
+/* ---------------------------- GL_OML_subsample --------------------------- */
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+
+#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
+
+#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample)
+
+#endif /* GL_OML_subsample */
+
+/* --------------------------- GL_PGI_misc_hints --------------------------- */
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
+#define GL_CONSERVE_MEMORY_HINT_PGI 107005
+#define GL_RECLAIM_MEMORY_HINT_PGI 107006
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
+#define GL_ALWAYS_FAST_HINT_PGI 107020
+#define GL_ALWAYS_SOFT_HINT_PGI 107021
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
+#define GL_STRICT_LIGHTING_HINT_PGI 107031
+#define GL_STRICT_SCISSOR_HINT_PGI 107032
+#define GL_FULL_STIPPLE_HINT_PGI 107033
+#define GL_CLIP_NEAR_HINT_PGI 107040
+#define GL_CLIP_FAR_HINT_PGI 107041
+#define GL_WIDE_LINE_HINT_PGI 107042
+#define GL_BACK_NORMALS_HINT_PGI 107043
+
+#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints)
+
+#endif /* GL_PGI_misc_hints */
+
+/* -------------------------- GL_PGI_vertex_hints -------------------------- */
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_VERTEX_DATA_HINT_PGI 107050
+#define GL_VERTEX_CONSISTENT_HINT_PGI 107051
+#define GL_MATERIAL_SIDE_HINT_PGI 107052
+#define GL_MAX_VERTEX_HINT_PGI 107053
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+
+#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints)
+
+#endif /* GL_PGI_vertex_hints */
+
+/* ----------------------- GL_REND_screen_coordinates ---------------------- */
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+
+#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates)
+
+#endif /* GL_REND_screen_coordinates */
+
+/* ------------------------------- GL_S3_s3tc ------------------------------ */
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+
+#define GL_RGB_S3TC 0x83A0
+#define GL_RGB4_S3TC 0x83A1
+#define GL_RGBA_S3TC 0x83A2
+#define GL_RGBA4_S3TC 0x83A3
+#define GL_RGBA_DXT5_S3TC 0x83A4
+#define GL_RGBA4_DXT5_S3TC 0x83A5
+
+#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc)
+
+#endif /* GL_S3_s3tc */
+
+/* -------------------------- GL_SGIS_color_range -------------------------- */
+
+#ifndef GL_SGIS_color_range
+#define GL_SGIS_color_range 1
+
+#define GL_EXTENDED_RANGE_SGIS 0x85A5
+#define GL_MIN_RED_SGIS 0x85A6
+#define GL_MAX_RED_SGIS 0x85A7
+#define GL_MIN_GREEN_SGIS 0x85A8
+#define GL_MAX_GREEN_SGIS 0x85A9
+#define GL_MIN_BLUE_SGIS 0x85AA
+#define GL_MAX_BLUE_SGIS 0x85AB
+#define GL_MIN_ALPHA_SGIS 0x85AC
+#define GL_MAX_ALPHA_SGIS 0x85AD
+
+#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range)
+
+#endif /* GL_SGIS_color_range */
+
+/* ------------------------- GL_SGIS_detail_texture ------------------------ */
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+
+typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
+
+#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS)
+#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS)
+
+#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture)
+
+#endif /* GL_SGIS_detail_texture */
+
+/* -------------------------- GL_SGIS_fog_function ------------------------- */
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+
+typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points);
+
+#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS)
+#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS)
+
+#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function)
+
+#endif /* GL_SGIS_fog_function */
+
+/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+
+#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap)
+
+#endif /* GL_SGIS_generate_mipmap */
+
+/* -------------------------- GL_SGIS_multisample -------------------------- */
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+
+#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS)
+#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS)
+
+#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample)
+
+#endif /* GL_SGIS_multisample */
+
+/* ------------------------- GL_SGIS_pixel_texture ------------------------- */
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+
+#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture)
+
+#endif /* GL_SGIS_pixel_texture */
+
+/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
+#define GL_EYE_POINT_SGIS 0x81F4
+#define GL_OBJECT_POINT_SGIS 0x81F5
+#define GL_EYE_LINE_SGIS 0x81F6
+#define GL_OBJECT_LINE_SGIS 0x81F7
+
+#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen)
+
+#endif /* GL_SGIS_point_line_texgen */
+
+/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+
+typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
+
+#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS)
+#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS)
+
+#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture)
+
+#endif /* GL_SGIS_sharpen_texture */
+
+/* --------------------------- GL_SGIS_texture4D --------------------------- */
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels);
+
+#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS)
+#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS)
+
+#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D)
+
+#endif /* GL_SGIS_texture4D */
+
+/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+
+#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp)
+
+#endif /* GL_SGIS_texture_border_clamp */
+
+/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+
+#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp)
+
+#endif /* GL_SGIS_texture_edge_clamp */
+
+/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+
+typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights);
+typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights);
+
+#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS)
+#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS)
+
+#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4)
+
+#endif /* GL_SGIS_texture_filter4 */
+
+/* -------------------------- GL_SGIS_texture_lod -------------------------- */
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+
+#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod)
+
+#endif /* GL_SGIS_texture_lod */
+
+/* ------------------------- GL_SGIS_texture_select ------------------------ */
+
+#ifndef GL_SGIS_texture_select
+#define GL_SGIS_texture_select 1
+
+#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select)
+
+#endif /* GL_SGIS_texture_select */
+
+/* ----------------------------- GL_SGIX_async ----------------------------- */
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+
+#define GL_ASYNC_MARKER_SGIX 0x8329
+
+typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp);
+typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp);
+
+#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX)
+#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX)
+#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX)
+#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX)
+#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX)
+#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX)
+
+#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async)
+
+#endif /* GL_SGIX_async */
+
+/* ------------------------ GL_SGIX_async_histogram ------------------------ */
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+
+#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram)
+
+#endif /* GL_SGIX_async_histogram */
+
+/* -------------------------- GL_SGIX_async_pixel -------------------------- */
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+
+#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel)
+
+#endif /* GL_SGIX_async_pixel */
+
+/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+
+#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax)
+
+#endif /* GL_SGIX_blend_alpha_minmax */
+
+/* ---------------------------- GL_SGIX_clipmap ---------------------------- */
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+
+#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap)
+
+#endif /* GL_SGIX_clipmap */
+
+/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+
+#define GL_CONVOLUTION_HINT_SGIX 0x8316
+
+#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy)
+
+#endif /* GL_SGIX_convolution_accuracy */
+
+/* ------------------------- GL_SGIX_depth_texture ------------------------- */
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+
+#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture)
+
+#endif /* GL_SGIX_depth_texture */
+
+/* -------------------------- GL_SGIX_flush_raster ------------------------- */
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+
+typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void);
+
+#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX)
+
+#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster)
+
+#endif /* GL_SGIX_flush_raster */
+
+/* --------------------------- GL_SGIX_fog_offset -------------------------- */
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+
+#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset)
+
+#endif /* GL_SGIX_fog_offset */
+
+/* -------------------------- GL_SGIX_fog_texture -------------------------- */
+
+#ifndef GL_SGIX_fog_texture
+#define GL_SGIX_fog_texture 1
+
+#define GL_TEXTURE_FOG_SGIX 0
+#define GL_FOG_PATCHY_FACTOR_SGIX 0
+#define GL_FRAGMENT_FOG_SGIX 0
+
+typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname);
+
+#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX)
+
+#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture)
+
+#endif /* GL_SGIX_fog_texture */
+
+/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */
+
+#ifndef GL_SGIX_fragment_specular_lighting
+#define GL_SGIX_fragment_specular_lighting 1
+
+typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data);
+
+#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX)
+#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX)
+#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX)
+#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX)
+#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX)
+#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX)
+#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX)
+#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX)
+#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX)
+#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX)
+#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX)
+#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX)
+#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX)
+#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX)
+#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX)
+#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX)
+#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX)
+
+#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting)
+
+#endif /* GL_SGIX_fragment_specular_lighting */
+
+/* --------------------------- GL_SGIX_framezoom --------------------------- */
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+
+#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX)
+
+#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom)
+
+#endif /* GL_SGIX_framezoom */
+
+/* --------------------------- GL_SGIX_interlace --------------------------- */
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+
+#define GL_INTERLACE_SGIX 0x8094
+
+#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace)
+
+#endif /* GL_SGIX_interlace */
+
+/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+
+#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1)
+
+#endif /* GL_SGIX_ir_instrument1 */
+
+/* ------------------------- GL_SGIX_list_priority ------------------------- */
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+
+#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority)
+
+#endif /* GL_SGIX_list_priority */
+
+/* ------------------------- GL_SGIX_pixel_texture ------------------------- */
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+
+typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+
+#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX)
+
+#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture)
+
+#endif /* GL_SGIX_pixel_texture */
+
+/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */
+
+#ifndef GL_SGIX_pixel_texture_bits
+#define GL_SGIX_pixel_texture_bits 1
+
+#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits)
+
+#endif /* GL_SGIX_pixel_texture_bits */
+
+/* ------------------------ GL_SGIX_reference_plane ------------------------ */
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+
+typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation);
+
+#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX)
+
+#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane)
+
+#endif /* GL_SGIX_reference_plane */
+
+/* ---------------------------- GL_SGIX_resample --------------------------- */
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+
+#define GL_PACK_RESAMPLE_SGIX 0x842E
+#define GL_UNPACK_RESAMPLE_SGIX 0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
+
+#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample)
+
+#endif /* GL_SGIX_resample */
+
+/* ----------------------------- GL_SGIX_shadow ---------------------------- */
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+
+#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow)
+
+#endif /* GL_SGIX_shadow */
+
+/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+
+#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient)
+
+#endif /* GL_SGIX_shadow_ambient */
+
+/* ----------------------------- GL_SGIX_sprite ---------------------------- */
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params);
+
+#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX)
+#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX)
+#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX)
+#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX)
+
+#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite)
+
+#endif /* GL_SGIX_sprite */
+
+/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+
+typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+
+#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX)
+
+#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer)
+
+#endif /* GL_SGIX_tag_sample_buffer */
+
+/* ------------------------ GL_SGIX_texture_add_env ------------------------ */
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+
+#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env)
+
+#endif /* GL_SGIX_texture_add_env */
+
+/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
+
+#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp)
+
+#endif /* GL_SGIX_texture_coordinate_clamp */
+
+/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+
+#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias)
+
+#endif /* GL_SGIX_texture_lod_bias */
+
+/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+
+#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer)
+
+#endif /* GL_SGIX_texture_multi_buffer */
+
+/* ------------------------- GL_SGIX_texture_range ------------------------- */
+
+#ifndef GL_SGIX_texture_range
+#define GL_SGIX_texture_range 1
+
+#define GL_RGB_SIGNED_SGIX 0x85E0
+#define GL_RGBA_SIGNED_SGIX 0x85E1
+#define GL_ALPHA_SIGNED_SGIX 0x85E2
+#define GL_LUMINANCE_SIGNED_SGIX 0x85E3
+#define GL_INTENSITY_SIGNED_SGIX 0x85E4
+#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
+#define GL_RGB16_SIGNED_SGIX 0x85E6
+#define GL_RGBA16_SIGNED_SGIX 0x85E7
+#define GL_ALPHA16_SIGNED_SGIX 0x85E8
+#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9
+#define GL_INTENSITY16_SIGNED_SGIX 0x85EA
+#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
+#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
+#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
+#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
+#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
+#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
+#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
+#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
+#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
+#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
+#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
+#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
+#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
+#define GL_MIN_LUMINANCE_SGIS 0x85F8
+#define GL_MAX_LUMINANCE_SGIS 0x85F9
+#define GL_MIN_INTENSITY_SGIS 0x85FA
+#define GL_MAX_INTENSITY_SGIS 0x85FB
+
+#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range)
+
+#endif /* GL_SGIX_texture_range */
+
+/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+
+#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias)
+
+#endif /* GL_SGIX_texture_scale_bias */
+
+/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+
+#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip)
+
+#endif /* GL_SGIX_vertex_preclip */
+
+/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */
+
+#ifndef GL_SGIX_vertex_preclip_hint
+#define GL_SGIX_vertex_preclip_hint 1
+
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+
+#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint)
+
+#endif /* GL_SGIX_vertex_preclip_hint */
+
+/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+
+#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb)
+
+#endif /* GL_SGIX_ycrcb */
+
+/* -------------------------- GL_SGI_color_matrix -------------------------- */
+
+#ifndef GL_SGI_color_matrix
+#define GL_SGI_color_matrix 1
+
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+
+#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix)
+
+#endif /* GL_SGI_color_matrix */
+
+/* --------------------------- GL_SGI_color_table -------------------------- */
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void* table);
+
+#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI)
+#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI)
+#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI)
+#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI)
+#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI)
+#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI)
+#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI)
+
+#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table)
+
+#endif /* GL_SGI_color_table */
+
+/* ----------------------- GL_SGI_texture_color_table ---------------------- */
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+
+#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table)
+
+#endif /* GL_SGI_texture_color_table */
+
+/* ------------------------- GL_SUNX_constant_data ------------------------- */
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+
+typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void);
+
+#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX)
+
+#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data)
+
+#endif /* GL_SUNX_constant_data */
+
+/* -------------------- GL_SUN_convolution_border_modes -------------------- */
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+
+#define GL_WRAP_BORDER_SUN 0x81D4
+
+#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes)
+
+#endif /* GL_SUN_convolution_border_modes */
+
+/* -------------------------- GL_SUN_global_alpha -------------------------- */
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+
+#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN)
+#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN)
+#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN)
+#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN)
+#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN)
+#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN)
+#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN)
+#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN)
+
+#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha)
+
+#endif /* GL_SUN_global_alpha */
+
+/* --------------------------- GL_SUN_mesh_array --------------------------- */
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+
+#define GL_QUAD_MESH_SUN 0x8614
+#define GL_TRIANGLE_MESH_SUN 0x8615
+
+#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array)
+
+#endif /* GL_SUN_mesh_array */
+
+/* ------------------------ GL_SUN_read_video_pixels ----------------------- */
+
+#ifndef GL_SUN_read_video_pixels
+#define GL_SUN_read_video_pixels 1
+
+typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+
+#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN)
+
+#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels)
+
+#endif /* GL_SUN_read_video_pixels */
+
+/* --------------------------- GL_SUN_slice_accum -------------------------- */
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+
+#define GL_SLICE_ACCUM_SUN 0x85CC
+
+#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum)
+
+#endif /* GL_SUN_slice_accum */
+
+/* -------------------------- GL_SUN_triangle_list ------------------------- */
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+
+#define GL_RESTART_SUN 0x01
+#define GL_REPLACE_MIDDLE_SUN 0x02
+#define GL_REPLACE_OLDEST_SUN 0x03
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code);
+
+#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN)
+#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN)
+#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN)
+#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN)
+#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN)
+#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN)
+#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN)
+
+#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list)
+
+#endif /* GL_SUN_triangle_list */
+
+/* ----------------------------- GL_SUN_vertex ----------------------------- */
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+
+typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
+
+#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN)
+#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN)
+#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN)
+#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN)
+#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN)
+#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN)
+#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN)
+#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN)
+#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN)
+#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN)
+#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN)
+#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN)
+#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN)
+#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN)
+#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN)
+#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN)
+#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN)
+#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN)
+#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN)
+#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN)
+#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN)
+#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN)
+#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN)
+#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN)
+#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN)
+#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN)
+#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN)
+#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN)
+
+#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex)
+
+#endif /* GL_SUN_vertex */
+
+/* -------------------------- GL_WIN_phong_shading ------------------------- */
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+
+#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading)
+
+#endif /* GL_WIN_phong_shading */
+
+/* -------------------------- GL_WIN_specular_fog -------------------------- */
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+
+#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog)
+
+#endif /* GL_WIN_specular_fog */
+
+/* ---------------------------- GL_WIN_swap_hint --------------------------- */
+
+#ifndef GL_WIN_swap_hint
+#define GL_WIN_swap_hint 1
+
+typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN)
+
+#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint)
+
+#endif /* GL_WIN_swap_hint */
+
+/* ------------------------------------------------------------------------- */
+
+#if defined(GLEW_MX) && defined(_WIN32)
+#define GLEW_FUN_EXPORT
+#else
+#define GLEW_FUN_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#if defined(GLEW_MX)
+#define GLEW_VAR_EXPORT
+#else
+#define GLEW_VAR_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#if defined(GLEW_MX) && defined(_WIN32)
+struct GLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D;
+
+GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture;
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv;
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage;
+
+GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate;
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer;
+GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData;
+GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries;
+GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery;
+GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers;
+GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv;
+GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv;
+GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer;
+GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer;
+GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer;
+
+GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader;
+GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate;
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader;
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram;
+GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram;
+GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader;
+GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray;
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray;
+GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform;
+GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders;
+GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv;
+GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog;
+GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource;
+GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv;
+GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram;
+GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader;
+GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram;
+GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource;
+GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate;
+GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate;
+GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer;
+
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv;
+
+GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender;
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback;
+GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation;
+GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv;
+GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski;
+GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei;
+GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei;
+GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender;
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback;
+GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v;
+GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation;
+GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv;
+GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced;
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex;
+GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v;
+GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v;
+
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci;
+GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading;
+
+GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX;
+
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD;
+GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD;
+
+GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD;
+GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD;
+GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD;
+
+GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD;
+GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD;
+GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD;
+GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD;
+GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD;
+
+GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD;
+
+GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD;
+GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE;
+
+GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE;
+GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE;
+GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE;
+GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE;
+
+GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE;
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE;
+GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE;
+GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE;
+
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE;
+GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE;
+GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE;
+GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE;
+
+GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE;
+GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE;
+GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE;
+GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE;
+GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE;
+GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE;
+
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef;
+GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat;
+GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler;
+GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed;
+GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex;
+
+GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB;
+
+GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB;
+
+GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData;
+
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB;
+GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer;
+GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer;
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer;
+GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus;
+GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers;
+GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer;
+GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers;
+GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers;
+GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv;
+GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv;
+GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer;
+GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB;
+
+GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary;
+GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri;
+
+GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d;
+GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d;
+GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d;
+GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d;
+GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv;
+
+GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv;
+GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter;
+GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram;
+GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax;
+GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram;
+GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax;
+GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB;
+
+GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ;
+
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange;
+
+GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB;
+
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB;
+
+GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB;
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB;
+GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB;
+GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB;
+GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB;
+
+GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex;
+
+GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB;
+GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB;
+GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB;
+GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB;
+GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB;
+GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB;
+GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB;
+GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB;
+GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB;
+GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB;
+GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB;
+GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB;
+GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB;
+GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB;
+GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB;
+GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB;
+
+GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB;
+
+GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler;
+GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers;
+GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers;
+GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv;
+GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv;
+GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv;
+GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv;
+GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv;
+
+GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram;
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline;
+GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv;
+GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline;
+
+GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv;
+
+GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture;
+GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier;
+
+GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB;
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB;
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB;
+GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB;
+GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB;
+GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB;
+GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB;
+GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB;
+GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB;
+GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB;
+GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB;
+GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB;
+
+GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName;
+GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName;
+GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv;
+GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex;
+GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv;
+GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv;
+
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB;
+GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB;
+GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB;
+GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB;
+GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB;
+GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB;
+
+GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync;
+GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync;
+GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync;
+GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v;
+GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv;
+GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync;
+GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync;
+
+GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv;
+GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri;
+
+GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB;
+
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB;
+
+GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv;
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample;
+
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v;
+GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter;
+
+GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback;
+GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks;
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback;
+GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks;
+GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback;
+GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback;
+GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed;
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream;
+GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed;
+GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv;
+
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced;
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced;
+
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB;
+
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv;
+GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices;
+GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding;
+
+GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays;
+GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays;
+GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer;
+
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB;
+
+GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB;
+GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB;
+GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB;
+GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB;
+GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB;
+GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB;
+
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB;
+GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB;
+
+GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB;
+GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB;
+GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB;
+
+GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui;
+GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv;
+GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui;
+GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv;
+GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui;
+GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui;
+GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui;
+GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui;
+GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv;
+
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed;
+GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v;
+GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v;
+GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv;
+GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed;
+GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv;
+GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv;
+GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf;
+GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv;
+
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI;
+GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI;
+
+GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI;
+GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI;
+GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI;
+GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI;
+
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI;
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI;
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI;
+GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI;
+GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI;
+GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI;
+GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI;
+GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI;
+
+GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI;
+
+GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI;
+GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI;
+
+GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI;
+GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI;
+
+GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI;
+GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI;
+GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI;
+GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI;
+
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI;
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI;
+
+GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT;
+
+GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT;
+GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT;
+
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT;
+GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT;
+
+GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT;
+GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT;
+GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT;
+
+GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT;
+GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT;
+GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT;
+GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT;
+GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT;
+GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT;
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT;
+GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT;
+GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT;
+GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT;
+GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT;
+GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT;
+GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT;
+GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT;
+GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT;
+GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT;
+
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT;
+
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT;
+GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT;
+
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT;
+GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT;
+GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT;
+GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT;
+GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT;
+GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT;
+GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT;
+GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT;
+GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT;
+GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT;
+GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT;
+GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT;
+
+GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT;
+
+GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT;
+
+GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT;
+
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT;
+GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT;
+
+GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT;
+
+GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT;
+
+GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT;
+GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT;
+
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT;
+GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT;
+GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT;
+GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT;
+
+GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT;
+
+GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT;
+GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT;
+
+GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT;
+GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT;
+GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT;
+GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT;
+GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT;
+
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT;
+GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT;
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT;
+
+GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT;
+GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT;
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT;
+GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT;
+GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT;
+GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT;
+GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT;
+GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT;
+GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT;
+GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT;
+GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT;
+GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT;
+GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT;
+GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT;
+
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT;
+
+GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY;
+
+GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY;
+
+GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP;
+GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP;
+
+GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM;
+GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM;
+
+GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM;
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM;
+GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM;
+
+GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL;
+
+GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL;
+GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL;
+
+GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion;
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion;
+GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion;
+GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion;
+
+GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA;
+
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA;
+
+GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV;
+GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV;
+
+GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV;
+
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV;
+GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;
+
+GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV;
+GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV;
+GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV;
+GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV;
+GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV;
+GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV;
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV;
+GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV;
+
+GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV;
+GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV;
+GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV;
+GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV;
+GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV;
+GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV;
+GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV;
+
+GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV;
+
+GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV;
+
+GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV;
+GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV;
+GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV;
+GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV;
+GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV;
+GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV;
+
+GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV;
+GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV;
+GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV;
+GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV;
+GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV;
+GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV;
+GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV;
+
+GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV;
+GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV;
+GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV;
+GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV;
+GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV;
+GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV;
+GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV;
+GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV;
+GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV;
+GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV;
+GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV;
+GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV;
+GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV;
+GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV;
+GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV;
+GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV;
+GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV;
+GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV;
+GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV;
+GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV;
+GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV;
+GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV;
+GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV;
+GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV;
+GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV;
+GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV;
+GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV;
+GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV;
+GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV;
+GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV;
+GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV;
+GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV;
+GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV;
+GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV;
+GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV;
+GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV;
+GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV;
+GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV;
+GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV;
+GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV;
+GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV;
+GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV;
+GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV;
+GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV;
+GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV;
+GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV;
+GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV;
+
+GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV;
+GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV;
+GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV;
+GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV;
+
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV;
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV;
+
+GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV;
+GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV;
+GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV;
+
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV;
+GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV;
+GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV;
+GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV;
+
+GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV;
+
+GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV;
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV;
+GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV;
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV;
+GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV;
+
+GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV;
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV;
+GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV;
+
+GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV;
+GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV;
+GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV;
+GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV;
+GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV;
+GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV;
+GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV;
+GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV;
+GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV;
+GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV;
+
+GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV;
+
+GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV;
+GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV;
+GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV;
+GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV;
+GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV;
+GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV;
+
+GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV;
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV;
+GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV;
+GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV;
+GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV;
+GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV;
+GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV;
+GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV;
+
+GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV;
+GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV;
+GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV;
+GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV;
+GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV;
+GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV;
+GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV;
+GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES;
+GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES;
+GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES;
+GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES;
+GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES;
+
+GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS;
+GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS;
+GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS;
+GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS;
+
+GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS;
+GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS;
+
+GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS;
+GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX;
+GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX;
+GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX;
+GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX;
+GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX;
+GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX;
+
+GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX;
+
+GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX;
+
+GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX;
+
+GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX;
+
+GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX;
+
+GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX;
+
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX;
+
+GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX;
+
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI;
+GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI;
+
+GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX;
+
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN;
+
+GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN;
+
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN;
+
+GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN;
+
+GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN;
+
+#if defined(GLEW_MX) && !defined(_WIN32)
+struct GLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator;
+GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists;
+GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor;
+GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample;
+GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints;
+GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints;
+GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates;
+GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint;
+
+#ifdef GLEW_MX
+}; /* GLEWContextStruct */
+#endif /* GLEW_MX */
+
+/* ------------------------------------------------------------------------- */
+
+/* error codes */
+#define GLEW_OK 0
+#define GLEW_NO_ERROR 0
+#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */
+#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */
+#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */
+
+/* string codes */
+#define GLEW_VERSION 1
+#define GLEW_VERSION_MAJOR 2
+#define GLEW_VERSION_MINOR 3
+#define GLEW_VERSION_MICRO 4
+
+/* API */
+#ifdef GLEW_MX
+
+typedef struct GLEWContextStruct GLEWContext;
+GLEWAPI GLenum glewContextInit (GLEWContext* ctx);
+GLEWAPI GLboolean glewContextIsSupported (const GLEWContext* ctx, const char* name);
+
+#define glewInit() glewContextInit(glewGetContext())
+#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x)
+#define glewIsExtensionSupported(x) glewIsSupported(x)
+
+#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x))
+#ifdef _WIN32
+# define GLEW_GET_FUN(x) glewGetContext()->x
+#else
+# define GLEW_GET_FUN(x) x
+#endif
+
+#else /* GLEW_MX */
+
+GLEWAPI GLenum glewInit (void);
+GLEWAPI GLboolean glewIsSupported (const char* name);
+#define glewIsExtensionSupported(x) glewIsSupported(x)
+
+#define GLEW_GET_VAR(x) (*(const GLboolean*)&x)
+#define GLEW_GET_FUN(x) x
+
+#endif /* GLEW_MX */
+
+GLEWAPI GLboolean glewExperimental;
+GLEWAPI GLboolean glewGetExtension (const char* name);
+GLEWAPI const GLubyte* glewGetErrorString (GLenum error);
+GLEWAPI const GLubyte* glewGetString (GLenum name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#ifdef GLEW_APIENTRY_DEFINED
+#undef GLEW_APIENTRY_DEFINED
+#undef APIENTRY
+#undef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#ifdef GLEW_CALLBACK_DEFINED
+#undef GLEW_CALLBACK_DEFINED
+#undef CALLBACK
+#endif
+
+#ifdef GLEW_WINGDIAPI_DEFINED
+#undef GLEW_WINGDIAPI_DEFINED
+#undef WINGDIAPI
+#endif
+
+#undef GLAPI
+/* #undef GLEWAPI */
+#include "GL/fakegl.h"
+
+#endif /* __glew_h__ */
+#include "GL/fakegl.h" \ No newline at end of file
diff --git a/extern/glew-android/include/GL/glxew.h b/extern/glew-android/include/GL/glxew.h
new file mode 100644
index 00000000000..e10d03af85b
--- /dev/null
+++ b/extern/glew-android/include/GL/glxew.h
@@ -0,0 +1,1590 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.0
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __glxew_h__
+#define __glxew_h__
+#define __GLXEW_H__
+
+#ifdef __glxext_h_
+#error glxext.h included before glxew.h
+#endif
+
+#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__)
+#error glx.h included before glxew.h
+#endif
+
+#define __glxext_h_
+
+#define GLX_H
+#define __GLX_glx_h__
+#define __glx_h__
+
+
+/*
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/Xmd.h>
+*/
+#include <GL/glew.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ---------------------------- GLX_VERSION_1_0 --------------------------- */
+
+#ifndef GLX_VERSION_1_0
+#define GLX_VERSION_1_0 1
+
+#define GLX_USE_GL 1
+#define GLX_BUFFER_SIZE 2
+#define GLX_LEVEL 3
+#define GLX_RGBA 4
+#define GLX_DOUBLEBUFFER 5
+#define GLX_STEREO 6
+#define GLX_AUX_BUFFERS 7
+#define GLX_RED_SIZE 8
+#define GLX_GREEN_SIZE 9
+#define GLX_BLUE_SIZE 10
+#define GLX_ALPHA_SIZE 11
+#define GLX_DEPTH_SIZE 12
+#define GLX_STENCIL_SIZE 13
+#define GLX_ACCUM_RED_SIZE 14
+#define GLX_ACCUM_GREEN_SIZE 15
+#define GLX_ACCUM_BLUE_SIZE 16
+#define GLX_ACCUM_ALPHA_SIZE 17
+#define GLX_BAD_SCREEN 1
+#define GLX_BAD_ATTRIBUTE 2
+#define GLX_NO_EXTENSION 3
+#define GLX_BAD_VISUAL 4
+#define GLX_BAD_CONTEXT 5
+#define GLX_BAD_VALUE 6
+#define GLX_BAD_ENUM 7
+
+typedef XID GLXDrawable;
+typedef XID GLXPixmap;
+#ifdef __sun
+typedef struct __glXContextRec *GLXContext;
+#else
+typedef struct __GLXcontextRec *GLXContext;
+#endif
+
+typedef unsigned int GLXVideoDeviceNV;
+
+extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase);
+extern Bool glXQueryVersion (Display *dpy, int *major, int *minor);
+extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value);
+extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList);
+extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap);
+extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix);
+extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);
+extern void glXDestroyContext (Display *dpy, GLXContext ctx);
+extern Bool glXIsDirect (Display *dpy, GLXContext ctx);
+extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask);
+extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx);
+extern GLXContext glXGetCurrentContext (void);
+extern GLXDrawable glXGetCurrentDrawable (void);
+extern void glXWaitGL (void);
+extern void glXWaitX (void);
+extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable);
+extern void glXUseXFont (Font font, int first, int count, int listBase);
+
+#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0)
+
+#endif /* GLX_VERSION_1_0 */
+
+/* ---------------------------- GLX_VERSION_1_1 --------------------------- */
+
+#ifndef GLX_VERSION_1_1
+#define GLX_VERSION_1_1
+
+#define GLX_VENDOR 0x1
+#define GLX_VERSION 0x2
+#define GLX_EXTENSIONS 0x3
+
+extern const char* glXQueryExtensionsString (Display *dpy, int screen);
+extern const char* glXGetClientString (Display *dpy, int name);
+extern const char* glXQueryServerString (Display *dpy, int screen, int name);
+
+#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1)
+
+#endif /* GLX_VERSION_1_1 */
+
+/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */
+
+#ifndef GLX_VERSION_1_2
+#define GLX_VERSION_1_2 1
+
+typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
+
+#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay)
+
+#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2)
+
+#endif /* GLX_VERSION_1_2 */
+
+/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */
+
+#ifndef GLX_VERSION_1_3
+#define GLX_VERSION_1_3 1
+
+#define GLX_RGBA_BIT 0x00000001
+#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
+#define GLX_WINDOW_BIT 0x00000001
+#define GLX_COLOR_INDEX_BIT 0x00000002
+#define GLX_PIXMAP_BIT 0x00000002
+#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
+#define GLX_PBUFFER_BIT 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
+#define GLX_AUX_BUFFERS_BIT 0x00000010
+#define GLX_CONFIG_CAVEAT 0x20
+#define GLX_DEPTH_BUFFER_BIT 0x00000020
+#define GLX_X_VISUAL_TYPE 0x22
+#define GLX_TRANSPARENT_TYPE 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE 0x24
+#define GLX_TRANSPARENT_RED_VALUE 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
+#define GLX_STENCIL_BUFFER_BIT 0x00000040
+#define GLX_ACCUM_BUFFER_BIT 0x00000080
+#define GLX_NONE 0x8000
+#define GLX_SLOW_CONFIG 0x8001
+#define GLX_TRUE_COLOR 0x8002
+#define GLX_DIRECT_COLOR 0x8003
+#define GLX_PSEUDO_COLOR 0x8004
+#define GLX_STATIC_COLOR 0x8005
+#define GLX_GRAY_SCALE 0x8006
+#define GLX_STATIC_GRAY 0x8007
+#define GLX_TRANSPARENT_RGB 0x8008
+#define GLX_TRANSPARENT_INDEX 0x8009
+#define GLX_VISUAL_ID 0x800B
+#define GLX_SCREEN 0x800C
+#define GLX_NON_CONFORMANT_CONFIG 0x800D
+#define GLX_DRAWABLE_TYPE 0x8010
+#define GLX_RENDER_TYPE 0x8011
+#define GLX_X_RENDERABLE 0x8012
+#define GLX_FBCONFIG_ID 0x8013
+#define GLX_RGBA_TYPE 0x8014
+#define GLX_COLOR_INDEX_TYPE 0x8015
+#define GLX_MAX_PBUFFER_WIDTH 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT 0x8017
+#define GLX_MAX_PBUFFER_PIXELS 0x8018
+#define GLX_PRESERVED_CONTENTS 0x801B
+#define GLX_LARGEST_PBUFFER 0x801C
+#define GLX_WIDTH 0x801D
+#define GLX_HEIGHT 0x801E
+#define GLX_EVENT_MASK 0x801F
+#define GLX_DAMAGED 0x8020
+#define GLX_SAVED 0x8021
+#define GLX_WINDOW 0x8022
+#define GLX_PBUFFER 0x8023
+#define GLX_PBUFFER_HEIGHT 0x8040
+#define GLX_PBUFFER_WIDTH 0x8041
+#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
+#define GLX_DONT_CARE 0xFFFFFFFF
+
+typedef XID GLXFBConfigID;
+typedef XID GLXPbuffer;
+typedef XID GLXWindow;
+typedef struct __GLXFBConfigRec *GLXFBConfig;
+
+typedef struct {
+ int event_type;
+ int draw_type;
+ unsigned long serial;
+ Bool send_event;
+ Display *display;
+ GLXDrawable drawable;
+ unsigned int buffer_mask;
+ unsigned int aux_buffer;
+ int x, y;
+ int width, height;
+ int count;
+} GLXPbufferClobberEvent;
+typedef union __GLXEvent {
+ GLXPbufferClobberEvent glxpbufferclobber;
+ long pad[24];
+} GLXEvent;
+
+typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
+typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
+typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
+typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
+typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
+typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
+typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
+typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
+typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
+typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
+typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
+typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
+typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
+typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
+typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
+typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
+
+#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig)
+#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext)
+#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer)
+#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap)
+#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow)
+#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer)
+#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap)
+#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow)
+#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable)
+#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib)
+#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs)
+#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent)
+#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig)
+#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent)
+#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext)
+#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable)
+#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent)
+
+#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3)
+
+#endif /* GLX_VERSION_1_3 */
+
+/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */
+
+#ifndef GLX_VERSION_1_4
+#define GLX_VERSION_1_4 1
+
+#define GLX_SAMPLE_BUFFERS 100000
+#define GLX_SAMPLES 100001
+
+extern void ( * glXGetProcAddress (const GLubyte *procName)) (void);
+
+#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4)
+
+#endif /* GLX_VERSION_1_4 */
+
+/* -------------------------- GLX_3DFX_multisample ------------------------- */
+
+#ifndef GLX_3DFX_multisample
+#define GLX_3DFX_multisample 1
+
+#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
+#define GLX_SAMPLES_3DFX 0x8051
+
+#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample)
+
+#endif /* GLX_3DFX_multisample */
+
+/* ------------------------ GLX_AMD_gpu_association ------------------------ */
+
+#ifndef GLX_AMD_gpu_association
+#define GLX_AMD_gpu_association 1
+
+#define GLX_GPU_VENDOR_AMD 0x1F00
+#define GLX_GPU_RENDERER_STRING_AMD 0x1F01
+#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
+#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
+#define GLX_GPU_RAM_AMD 0x21A3
+#define GLX_GPU_CLOCK_AMD 0x21A4
+#define GLX_GPU_NUM_PIPES_AMD 0x21A5
+#define GLX_GPU_NUM_SIMD_AMD 0x21A6
+#define GLX_GPU_NUM_RB_AMD 0x21A7
+#define GLX_GPU_NUM_SPI_AMD 0x21A8
+
+#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association)
+
+#endif /* GLX_AMD_gpu_association */
+
+/* ------------------------- GLX_ARB_create_context ------------------------ */
+
+#ifndef GLX_ARB_create_context
+#define GLX_ARB_create_context 1
+
+#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
+#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
+#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define GLX_CONTEXT_FLAGS_ARB 0x2094
+
+typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
+
+#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB)
+
+#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context)
+
+#endif /* GLX_ARB_create_context */
+
+/* --------------------- GLX_ARB_create_context_profile -------------------- */
+
+#ifndef GLX_ARB_create_context_profile
+#define GLX_ARB_create_context_profile 1
+
+#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
+
+#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile)
+
+#endif /* GLX_ARB_create_context_profile */
+
+/* ------------------- GLX_ARB_create_context_robustness ------------------- */
+
+#ifndef GLX_ARB_create_context_robustness
+#define GLX_ARB_create_context_robustness 1
+
+#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
+
+#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness)
+
+#endif /* GLX_ARB_create_context_robustness */
+
+/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */
+
+#ifndef GLX_ARB_fbconfig_float
+#define GLX_ARB_fbconfig_float 1
+
+#define GLX_RGBA_FLOAT_BIT 0x00000004
+#define GLX_RGBA_FLOAT_TYPE 0x20B9
+
+#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float)
+
+#endif /* GLX_ARB_fbconfig_float */
+
+/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */
+
+#ifndef GLX_ARB_framebuffer_sRGB
+#define GLX_ARB_framebuffer_sRGB 1
+
+#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
+
+#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB)
+
+#endif /* GLX_ARB_framebuffer_sRGB */
+
+/* ------------------------ GLX_ARB_get_proc_address ----------------------- */
+
+#ifndef GLX_ARB_get_proc_address
+#define GLX_ARB_get_proc_address 1
+
+extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void);
+
+#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address)
+
+#endif /* GLX_ARB_get_proc_address */
+
+/* -------------------------- GLX_ARB_multisample -------------------------- */
+
+#ifndef GLX_ARB_multisample
+#define GLX_ARB_multisample 1
+
+#define GLX_SAMPLE_BUFFERS_ARB 100000
+#define GLX_SAMPLES_ARB 100001
+
+#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample)
+
+#endif /* GLX_ARB_multisample */
+
+/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */
+
+#ifndef GLX_ARB_vertex_buffer_object
+#define GLX_ARB_vertex_buffer_object 1
+
+#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095
+
+#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object)
+
+#endif /* GLX_ARB_vertex_buffer_object */
+
+/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */
+
+#ifndef GLX_ATI_pixel_format_float
+#define GLX_ATI_pixel_format_float 1
+
+#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100
+
+#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float)
+
+#endif /* GLX_ATI_pixel_format_float */
+
+/* ------------------------- GLX_ATI_render_texture ------------------------ */
+
+#ifndef GLX_ATI_render_texture
+#define GLX_ATI_render_texture 1
+
+#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800
+#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801
+#define GLX_TEXTURE_FORMAT_ATI 0x9802
+#define GLX_TEXTURE_TARGET_ATI 0x9803
+#define GLX_MIPMAP_TEXTURE_ATI 0x9804
+#define GLX_TEXTURE_RGB_ATI 0x9805
+#define GLX_TEXTURE_RGBA_ATI 0x9806
+#define GLX_NO_TEXTURE_ATI 0x9807
+#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808
+#define GLX_TEXTURE_1D_ATI 0x9809
+#define GLX_TEXTURE_2D_ATI 0x980A
+#define GLX_MIPMAP_LEVEL_ATI 0x980B
+#define GLX_CUBE_MAP_FACE_ATI 0x980C
+#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D
+#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E
+#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F
+#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810
+#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811
+#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812
+#define GLX_FRONT_LEFT_ATI 0x9813
+#define GLX_FRONT_RIGHT_ATI 0x9814
+#define GLX_BACK_LEFT_ATI 0x9815
+#define GLX_BACK_RIGHT_ATI 0x9816
+#define GLX_AUX0_ATI 0x9817
+#define GLX_AUX1_ATI 0x9818
+#define GLX_AUX2_ATI 0x9819
+#define GLX_AUX3_ATI 0x981A
+#define GLX_AUX4_ATI 0x981B
+#define GLX_AUX5_ATI 0x981C
+#define GLX_AUX6_ATI 0x981D
+#define GLX_AUX7_ATI 0x981E
+#define GLX_AUX8_ATI 0x981F
+#define GLX_AUX9_ATI 0x9820
+#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821
+#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822
+
+typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
+typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list);
+typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
+
+#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI)
+#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI)
+#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI)
+
+#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture)
+
+#endif /* GLX_ATI_render_texture */
+
+/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */
+
+#ifndef GLX_EXT_create_context_es2_profile
+#define GLX_EXT_create_context_es2_profile 1
+
+#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
+
+#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile)
+
+#endif /* GLX_EXT_create_context_es2_profile */
+
+/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */
+
+#ifndef GLX_EXT_fbconfig_packed_float
+#define GLX_EXT_fbconfig_packed_float 1
+
+#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008
+#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1
+
+#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float)
+
+#endif /* GLX_EXT_fbconfig_packed_float */
+
+/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */
+
+#ifndef GLX_EXT_framebuffer_sRGB
+#define GLX_EXT_framebuffer_sRGB 1
+
+#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2
+
+#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB)
+
+#endif /* GLX_EXT_framebuffer_sRGB */
+
+/* ------------------------- GLX_EXT_import_context ------------------------ */
+
+#ifndef GLX_EXT_import_context
+#define GLX_EXT_import_context 1
+
+#define GLX_SHARE_CONTEXT_EXT 0x800A
+#define GLX_VISUAL_ID_EXT 0x800B
+#define GLX_SCREEN_EXT 0x800C
+
+typedef XID GLXContextID;
+
+typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context);
+typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
+typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID);
+typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value);
+
+#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT)
+#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT)
+#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT)
+#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT)
+
+#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context)
+
+#endif /* GLX_EXT_import_context */
+
+/* -------------------------- GLX_EXT_scene_marker ------------------------- */
+
+#ifndef GLX_EXT_scene_marker
+#define GLX_EXT_scene_marker 1
+
+#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker)
+
+#endif /* GLX_EXT_scene_marker */
+
+/* -------------------------- GLX_EXT_swap_control ------------------------- */
+
+#ifndef GLX_EXT_swap_control
+#define GLX_EXT_swap_control 1
+
+#define GLX_SWAP_INTERVAL_EXT 0x20F1
+#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
+
+typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval);
+
+#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT)
+
+#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control)
+
+#endif /* GLX_EXT_swap_control */
+
+/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */
+
+#ifndef GLX_EXT_texture_from_pixmap
+#define GLX_EXT_texture_from_pixmap 1
+
+#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
+#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
+#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
+#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
+#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
+#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
+#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
+#define GLX_Y_INVERTED_EXT 0x20D4
+#define GLX_TEXTURE_FORMAT_EXT 0x20D5
+#define GLX_TEXTURE_TARGET_EXT 0x20D6
+#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
+#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
+#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
+#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
+#define GLX_TEXTURE_1D_EXT 0x20DB
+#define GLX_TEXTURE_2D_EXT 0x20DC
+#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
+#define GLX_FRONT_LEFT_EXT 0x20DE
+#define GLX_FRONT_RIGHT_EXT 0x20DF
+#define GLX_BACK_LEFT_EXT 0x20E0
+#define GLX_BACK_RIGHT_EXT 0x20E1
+#define GLX_AUX0_EXT 0x20E2
+#define GLX_AUX1_EXT 0x20E3
+#define GLX_AUX2_EXT 0x20E4
+#define GLX_AUX3_EXT 0x20E5
+#define GLX_AUX4_EXT 0x20E6
+#define GLX_AUX5_EXT 0x20E7
+#define GLX_AUX6_EXT 0x20E8
+#define GLX_AUX7_EXT 0x20E9
+#define GLX_AUX8_EXT 0x20EA
+#define GLX_AUX9_EXT 0x20EB
+
+typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list);
+typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer);
+
+#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT)
+#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT)
+
+#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap)
+
+#endif /* GLX_EXT_texture_from_pixmap */
+
+/* -------------------------- GLX_EXT_visual_info -------------------------- */
+
+#ifndef GLX_EXT_visual_info
+#define GLX_EXT_visual_info 1
+
+#define GLX_X_VISUAL_TYPE_EXT 0x22
+#define GLX_TRANSPARENT_TYPE_EXT 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
+#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
+#define GLX_NONE_EXT 0x8000
+#define GLX_TRUE_COLOR_EXT 0x8002
+#define GLX_DIRECT_COLOR_EXT 0x8003
+#define GLX_PSEUDO_COLOR_EXT 0x8004
+#define GLX_STATIC_COLOR_EXT 0x8005
+#define GLX_GRAY_SCALE_EXT 0x8006
+#define GLX_STATIC_GRAY_EXT 0x8007
+#define GLX_TRANSPARENT_RGB_EXT 0x8008
+#define GLX_TRANSPARENT_INDEX_EXT 0x8009
+
+#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info)
+
+#endif /* GLX_EXT_visual_info */
+
+/* ------------------------- GLX_EXT_visual_rating ------------------------- */
+
+#ifndef GLX_EXT_visual_rating
+#define GLX_EXT_visual_rating 1
+
+#define GLX_VISUAL_CAVEAT_EXT 0x20
+#define GLX_SLOW_VISUAL_EXT 0x8001
+#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
+
+#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating)
+
+#endif /* GLX_EXT_visual_rating */
+
+/* -------------------------- GLX_INTEL_swap_event ------------------------- */
+
+#ifndef GLX_INTEL_swap_event
+#define GLX_INTEL_swap_event 1
+
+#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180
+#define GLX_COPY_COMPLETE_INTEL 0x8181
+#define GLX_FLIP_COMPLETE_INTEL 0x8182
+#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000
+
+#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event)
+
+#endif /* GLX_INTEL_swap_event */
+
+/* -------------------------- GLX_MESA_agp_offset -------------------------- */
+
+#ifndef GLX_MESA_agp_offset
+#define GLX_MESA_agp_offset 1
+
+typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer);
+
+#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA)
+
+#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset)
+
+#endif /* GLX_MESA_agp_offset */
+
+/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */
+
+#ifndef GLX_MESA_copy_sub_buffer
+#define GLX_MESA_copy_sub_buffer 1
+
+typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height);
+
+#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA)
+
+#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer)
+
+#endif /* GLX_MESA_copy_sub_buffer */
+
+/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */
+
+#ifndef GLX_MESA_pixmap_colormap
+#define GLX_MESA_pixmap_colormap 1
+
+typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
+
+#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA)
+
+#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap)
+
+#endif /* GLX_MESA_pixmap_colormap */
+
+/* ------------------------ GLX_MESA_release_buffers ----------------------- */
+
+#ifndef GLX_MESA_release_buffers
+#define GLX_MESA_release_buffers 1
+
+typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d);
+
+#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA)
+
+#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers)
+
+#endif /* GLX_MESA_release_buffers */
+
+/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */
+
+#ifndef GLX_MESA_set_3dfx_mode
+#define GLX_MESA_set_3dfx_mode 1
+
+#define GLX_3DFX_WINDOW_MODE_MESA 0x1
+#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
+
+typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode);
+
+#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA)
+
+#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode)
+
+#endif /* GLX_MESA_set_3dfx_mode */
+
+/* ------------------------- GLX_MESA_swap_control ------------------------- */
+
+#ifndef GLX_MESA_swap_control
+#define GLX_MESA_swap_control 1
+
+typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void);
+typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval);
+
+#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA)
+#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA)
+
+#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control)
+
+#endif /* GLX_MESA_swap_control */
+
+/* --------------------------- GLX_NV_copy_image --------------------------- */
+
+#ifndef GLX_NV_copy_image
+#define GLX_NV_copy_image 1
+
+typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+
+#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV)
+
+#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image)
+
+#endif /* GLX_NV_copy_image */
+
+/* -------------------------- GLX_NV_float_buffer -------------------------- */
+
+#ifndef GLX_NV_float_buffer
+#define GLX_NV_float_buffer 1
+
+#define GLX_FLOAT_COMPONENTS_NV 0x20B0
+
+#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer)
+
+#endif /* GLX_NV_float_buffer */
+
+/* ---------------------- GLX_NV_multisample_coverage ---------------------- */
+
+#ifndef GLX_NV_multisample_coverage
+#define GLX_NV_multisample_coverage 1
+
+#define GLX_COLOR_SAMPLES_NV 0x20B3
+#define GLX_COVERAGE_SAMPLES_NV 100001
+
+#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage)
+
+#endif /* GLX_NV_multisample_coverage */
+
+/* -------------------------- GLX_NV_present_video ------------------------- */
+
+#ifndef GLX_NV_present_video
+#define GLX_NV_present_video 1
+
+#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0
+
+typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);
+typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements);
+
+#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV)
+#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV)
+
+#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video)
+
+#endif /* GLX_NV_present_video */
+
+/* --------------------------- GLX_NV_swap_group --------------------------- */
+
+#ifndef GLX_NV_swap_group
+#define GLX_NV_swap_group 1
+
+typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier);
+typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group);
+typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count);
+typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);
+typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);
+typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen);
+
+#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV)
+#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV)
+#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV)
+#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV)
+#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV)
+#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV)
+
+#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group)
+
+#endif /* GLX_NV_swap_group */
+
+/* ----------------------- GLX_NV_vertex_array_range ----------------------- */
+
+#ifndef GLX_NV_vertex_array_range
+#define GLX_NV_vertex_array_range 1
+
+typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
+typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer);
+
+#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV)
+#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV)
+
+#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range)
+
+#endif /* GLX_NV_vertex_array_range */
+
+/* -------------------------- GLX_NV_video_capture ------------------------- */
+
+#ifndef GLX_NV_video_capture
+#define GLX_NV_video_capture 1
+
+#define GLX_DEVICE_ID_NV 0x20CD
+#define GLX_UNIQUE_ID_NV 0x20CE
+#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
+
+typedef XID GLXVideoCaptureDeviceNV;
+
+typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);
+typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements);
+typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device);
+typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);
+typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device);
+
+#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV)
+#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV)
+#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV)
+#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV)
+#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV)
+
+#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture)
+
+#endif /* GLX_NV_video_capture */
+
+/* -------------------------- GLX_NV_video_output -------------------------- */
+
+#ifndef GLX_NV_video_output
+#define GLX_NV_video_output 1
+
+#define GLX_VIDEO_OUT_COLOR_NV 0x20C3
+#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4
+#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5
+#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
+#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
+#define GLX_VIDEO_OUT_FRAME_NV 0x20C8
+#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9
+#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA
+#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB
+#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC
+
+typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);
+typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);
+typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
+typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice);
+typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf);
+typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);
+
+#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV)
+#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV)
+#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV)
+#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV)
+#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV)
+#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV)
+
+#define GLXEW_NV_video_output GLXEW_GET_VAR(__GLXEW_NV_video_output)
+
+#endif /* GLX_NV_video_output */
+
+/* -------------------------- GLX_OML_swap_method -------------------------- */
+
+#ifndef GLX_OML_swap_method
+#define GLX_OML_swap_method 1
+
+#define GLX_SWAP_METHOD_OML 0x8060
+#define GLX_SWAP_EXCHANGE_OML 0x8061
+#define GLX_SWAP_COPY_OML 0x8062
+#define GLX_SWAP_UNDEFINED_OML 0x8063
+
+#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method)
+
+#endif /* GLX_OML_swap_method */
+
+/* -------------------------- GLX_OML_sync_control ------------------------- */
+
+#ifndef GLX_OML_sync_control
+#define GLX_OML_sync_control 1
+
+typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator);
+typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc);
+typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
+typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc);
+typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc);
+
+#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML)
+#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML)
+#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML)
+#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML)
+#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML)
+
+#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control)
+
+#endif /* GLX_OML_sync_control */
+
+/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */
+
+#ifndef GLX_SGIS_blended_overlay
+#define GLX_SGIS_blended_overlay 1
+
+#define GLX_BLENDED_RGBA_SGIS 0x8025
+
+#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay)
+
+#endif /* GLX_SGIS_blended_overlay */
+
+/* -------------------------- GLX_SGIS_color_range ------------------------- */
+
+#ifndef GLX_SGIS_color_range
+#define GLX_SGIS_color_range 1
+
+#define GLX_MIN_RED_SGIS 0
+#define GLX_MAX_GREEN_SGIS 0
+#define GLX_MIN_BLUE_SGIS 0
+#define GLX_MAX_ALPHA_SGIS 0
+#define GLX_MIN_GREEN_SGIS 0
+#define GLX_MIN_ALPHA_SGIS 0
+#define GLX_MAX_RED_SGIS 0
+#define GLX_EXTENDED_RANGE_SGIS 0
+#define GLX_MAX_BLUE_SGIS 0
+
+#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range)
+
+#endif /* GLX_SGIS_color_range */
+
+/* -------------------------- GLX_SGIS_multisample ------------------------- */
+
+#ifndef GLX_SGIS_multisample
+#define GLX_SGIS_multisample 1
+
+#define GLX_SAMPLE_BUFFERS_SGIS 100000
+#define GLX_SAMPLES_SGIS 100001
+
+#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample)
+
+#endif /* GLX_SGIS_multisample */
+
+/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */
+
+#ifndef GLX_SGIS_shared_multisample
+#define GLX_SGIS_shared_multisample 1
+
+#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
+#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
+
+#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample)
+
+#endif /* GLX_SGIS_shared_multisample */
+
+/* --------------------------- GLX_SGIX_fbconfig --------------------------- */
+
+#ifndef GLX_SGIX_fbconfig
+#define GLX_SGIX_fbconfig 1
+
+#define GLX_WINDOW_BIT_SGIX 0x00000001
+#define GLX_RGBA_BIT_SGIX 0x00000001
+#define GLX_PIXMAP_BIT_SGIX 0x00000002
+#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
+#define GLX_SCREEN_EXT 0x800C
+#define GLX_DRAWABLE_TYPE_SGIX 0x8010
+#define GLX_RENDER_TYPE_SGIX 0x8011
+#define GLX_X_RENDERABLE_SGIX 0x8012
+#define GLX_FBCONFIG_ID_SGIX 0x8013
+#define GLX_RGBA_TYPE_SGIX 0x8014
+#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
+
+typedef XID GLXFBConfigIDSGIX;
+typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
+
+typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
+typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
+typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap);
+typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value);
+typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis);
+typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config);
+
+#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX)
+#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX)
+#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX)
+#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX)
+#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX)
+#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX)
+
+#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig)
+
+#endif /* GLX_SGIX_fbconfig */
+
+/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */
+
+#ifndef GLX_SGIX_hyperpipe
+#define GLX_SGIX_hyperpipe 1
+
+#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001
+#define GLX_PIPE_RECT_SGIX 0x00000001
+#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002
+#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002
+#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003
+#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004
+#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
+#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91
+#define GLX_BAD_HYPERPIPE_SGIX 92
+#define GLX_HYPERPIPE_ID_SGIX 0x8030
+
+typedef struct {
+ char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int networkId;
+} GLXHyperpipeNetworkSGIX;
+typedef struct {
+ char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int XOrigin;
+ int YOrigin;
+ int maxHeight;
+ int maxWidth;
+} GLXPipeRectLimits;
+typedef struct {
+ char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int channel;
+ unsigned int participationType;
+ int timeSlice;
+} GLXHyperpipeConfigSGIX;
+typedef struct {
+ char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int srcXOrigin;
+ int srcYOrigin;
+ int srcWidth;
+ int srcHeight;
+ int destXOrigin;
+ int destYOrigin;
+ int destWidth;
+ int destHeight;
+} GLXPipeRect;
+
+typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId);
+typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId);
+typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList);
+typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);
+typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);
+typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);
+typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes);
+typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes);
+
+#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX)
+#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX)
+#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX)
+#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX)
+#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX)
+#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX)
+#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX)
+#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX)
+
+#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe)
+
+#endif /* GLX_SGIX_hyperpipe */
+
+/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */
+
+#ifndef GLX_SGIX_pbuffer
+#define GLX_SGIX_pbuffer 1
+
+#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
+#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
+#define GLX_PBUFFER_BIT_SGIX 0x00000004
+#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
+#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
+#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
+#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
+#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
+#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
+#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
+#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
+#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
+#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
+#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
+#define GLX_LARGEST_PBUFFER_SGIX 0x801C
+#define GLX_WIDTH_SGIX 0x801D
+#define GLX_HEIGHT_SGIX 0x801E
+#define GLX_EVENT_MASK_SGIX 0x801F
+#define GLX_DAMAGED_SGIX 0x8020
+#define GLX_SAVED_SGIX 0x8021
+#define GLX_WINDOW_SGIX 0x8022
+#define GLX_PBUFFER_SGIX 0x8023
+#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
+
+typedef XID GLXPbufferSGIX;
+typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX;
+
+typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list);
+typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf);
+typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask);
+typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value);
+typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask);
+
+#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX)
+#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX)
+#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX)
+#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX)
+#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX)
+
+#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer)
+
+#endif /* GLX_SGIX_pbuffer */
+
+/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */
+
+#ifndef GLX_SGIX_swap_barrier
+#define GLX_SGIX_swap_barrier 1
+
+typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
+typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
+
+#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX)
+#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX)
+
+#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier)
+
+#endif /* GLX_SGIX_swap_barrier */
+
+/* -------------------------- GLX_SGIX_swap_group -------------------------- */
+
+#ifndef GLX_SGIX_swap_group
+#define GLX_SGIX_swap_group 1
+
+typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
+
+#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX)
+
+#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group)
+
+#endif /* GLX_SGIX_swap_group */
+
+/* ------------------------- GLX_SGIX_video_resize ------------------------- */
+
+#ifndef GLX_SGIX_video_resize
+#define GLX_SGIX_video_resize 1
+
+#define GLX_SYNC_FRAME_SGIX 0x00000000
+#define GLX_SYNC_SWAP_SGIX 0x00000001
+
+typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window);
+typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h);
+typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype);
+typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h);
+typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
+
+#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX)
+#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX)
+#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX)
+#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX)
+#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX)
+
+#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize)
+
+#endif /* GLX_SGIX_video_resize */
+
+/* ---------------------- GLX_SGIX_visual_select_group --------------------- */
+
+#ifndef GLX_SGIX_visual_select_group
+#define GLX_SGIX_visual_select_group 1
+
+#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
+
+#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group)
+
+#endif /* GLX_SGIX_visual_select_group */
+
+/* ---------------------------- GLX_SGI_cushion ---------------------------- */
+
+#ifndef GLX_SGI_cushion
+#define GLX_SGI_cushion 1
+
+typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion);
+
+#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI)
+
+#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion)
+
+#endif /* GLX_SGI_cushion */
+
+/* ----------------------- GLX_SGI_make_current_read ----------------------- */
+
+#ifndef GLX_SGI_make_current_read
+#define GLX_SGI_make_current_read 1
+
+typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
+typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+
+#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI)
+#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI)
+
+#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read)
+
+#endif /* GLX_SGI_make_current_read */
+
+/* -------------------------- GLX_SGI_swap_control ------------------------- */
+
+#ifndef GLX_SGI_swap_control
+#define GLX_SGI_swap_control 1
+
+typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
+
+#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI)
+
+#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control)
+
+#endif /* GLX_SGI_swap_control */
+
+/* --------------------------- GLX_SGI_video_sync -------------------------- */
+
+#ifndef GLX_SGI_video_sync
+#define GLX_SGI_video_sync 1
+
+typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count);
+typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count);
+
+#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI)
+#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI)
+
+#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync)
+
+#endif /* GLX_SGI_video_sync */
+
+/* --------------------- GLX_SUN_get_transparent_index --------------------- */
+
+#ifndef GLX_SUN_get_transparent_index
+#define GLX_SUN_get_transparent_index 1
+
+typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex);
+
+#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN)
+
+#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index)
+
+#endif /* GLX_SUN_get_transparent_index */
+
+/* -------------------------- GLX_SUN_video_resize ------------------------- */
+
+#ifndef GLX_SUN_video_resize
+#define GLX_SUN_video_resize 1
+
+#define GLX_VIDEO_RESIZE_SUN 0x8171
+#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD
+
+typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor);
+typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor);
+
+#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN)
+#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN)
+
+#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize)
+
+#endif /* GLX_SUN_video_resize */
+
+/* ------------------------------------------------------------------------- */
+
+#ifdef GLEW_MX
+#define GLXEW_EXPORT
+#else
+#define GLXEW_EXPORT extern
+#endif /* GLEW_MX */
+
+extern PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay;
+
+extern PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig;
+extern PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext;
+extern PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer;
+extern PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap;
+extern PFNGLXCREATEWINDOWPROC __glewXCreateWindow;
+extern PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer;
+extern PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap;
+extern PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow;
+extern PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable;
+extern PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib;
+extern PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs;
+extern PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent;
+extern PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig;
+extern PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent;
+extern PFNGLXQUERYCONTEXTPROC __glewXQueryContext;
+extern PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable;
+extern PFNGLXSELECTEVENTPROC __glewXSelectEvent;
+
+extern PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB;
+
+extern PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI;
+extern PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI;
+extern PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI;
+
+extern PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT;
+extern PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT;
+extern PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT;
+extern PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT;
+
+extern PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT;
+
+extern PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT;
+extern PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT;
+
+extern PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA;
+
+extern PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA;
+
+extern PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA;
+
+extern PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA;
+
+extern PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA;
+
+extern PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA;
+extern PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA;
+
+extern PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV;
+
+extern PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV;
+extern PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV;
+
+extern PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV;
+extern PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV;
+extern PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV;
+extern PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV;
+extern PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV;
+extern PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV;
+
+extern PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV;
+extern PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV;
+
+extern PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV;
+extern PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV;
+extern PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV;
+extern PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV;
+extern PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV;
+
+extern PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV;
+extern PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV;
+extern PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV;
+extern PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV;
+extern PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV;
+extern PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV;
+
+extern PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML;
+extern PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML;
+extern PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML;
+extern PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML;
+extern PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML;
+
+extern PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX;
+extern PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX;
+extern PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX;
+extern PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX;
+extern PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX;
+extern PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX;
+
+extern PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX;
+extern PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX;
+extern PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX;
+extern PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX;
+extern PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX;
+extern PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX;
+extern PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX;
+extern PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX;
+
+extern PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX;
+extern PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX;
+extern PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX;
+extern PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX;
+extern PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX;
+
+extern PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX;
+extern PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX;
+
+extern PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX;
+
+extern PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX;
+extern PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX;
+extern PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX;
+extern PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX;
+extern PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX;
+
+extern PFNGLXCUSHIONSGIPROC __glewXCushionSGI;
+
+extern PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI;
+extern PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI;
+
+extern PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI;
+
+extern PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI;
+extern PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI;
+
+extern PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN;
+
+extern PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN;
+extern PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN;
+
+#if defined(GLEW_MX)
+struct GLXEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_0;
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_1;
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_2;
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_3;
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_4;
+GLXEW_EXPORT GLboolean __GLXEW_3DFX_multisample;
+GLXEW_EXPORT GLboolean __GLXEW_AMD_gpu_association;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context_profile;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context_robustness;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_fbconfig_float;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_get_proc_address;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_multisample;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object;
+GLXEW_EXPORT GLboolean __GLXEW_ATI_pixel_format_float;
+GLXEW_EXPORT GLboolean __GLXEW_ATI_render_texture;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_import_context;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_scene_marker;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_swap_control;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_info;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_rating;
+GLXEW_EXPORT GLboolean __GLXEW_INTEL_swap_event;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_agp_offset;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_release_buffers;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_swap_control;
+GLXEW_EXPORT GLboolean __GLXEW_NV_copy_image;
+GLXEW_EXPORT GLboolean __GLXEW_NV_float_buffer;
+GLXEW_EXPORT GLboolean __GLXEW_NV_multisample_coverage;
+GLXEW_EXPORT GLboolean __GLXEW_NV_present_video;
+GLXEW_EXPORT GLboolean __GLXEW_NV_swap_group;
+GLXEW_EXPORT GLboolean __GLXEW_NV_vertex_array_range;
+GLXEW_EXPORT GLboolean __GLXEW_NV_video_capture;
+GLXEW_EXPORT GLboolean __GLXEW_NV_video_output;
+GLXEW_EXPORT GLboolean __GLXEW_OML_swap_method;
+GLXEW_EXPORT GLboolean __GLXEW_OML_sync_control;
+GLXEW_EXPORT GLboolean __GLXEW_SGIS_blended_overlay;
+GLXEW_EXPORT GLboolean __GLXEW_SGIS_color_range;
+GLXEW_EXPORT GLboolean __GLXEW_SGIS_multisample;
+GLXEW_EXPORT GLboolean __GLXEW_SGIS_shared_multisample;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_fbconfig;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_hyperpipe;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_pbuffer;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_barrier;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_group;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_video_resize;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_visual_select_group;
+GLXEW_EXPORT GLboolean __GLXEW_SGI_cushion;
+GLXEW_EXPORT GLboolean __GLXEW_SGI_make_current_read;
+GLXEW_EXPORT GLboolean __GLXEW_SGI_swap_control;
+GLXEW_EXPORT GLboolean __GLXEW_SGI_video_sync;
+GLXEW_EXPORT GLboolean __GLXEW_SUN_get_transparent_index;
+GLXEW_EXPORT GLboolean __GLXEW_SUN_video_resize;
+
+#ifdef GLEW_MX
+}; /* GLXEWContextStruct */
+#endif /* GLEW_MX */
+
+/* ------------------------------------------------------------------------ */
+
+#ifdef GLEW_MX
+
+typedef struct GLXEWContextStruct GLXEWContext;
+extern GLenum glxewContextInit (GLXEWContext* ctx);
+extern GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name);
+
+#define glxewInit() glxewContextInit(glxewGetContext())
+#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x)
+
+#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x))
+#define GLXEW_GET_FUN(x) x
+
+#else /* GLEW_MX */
+
+#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x)
+#define GLXEW_GET_FUN(x) x
+
+extern GLboolean glxewIsSupported (const char* name);
+
+#endif /* GLEW_MX */
+
+extern GLboolean glxewGetExtension (const char* name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __glxew_h__ */
diff --git a/extern/glew-android/include/GL/wglew.h b/extern/glew-android/include/GL/wglew.h
new file mode 100644
index 00000000000..05f054fc855
--- /dev/null
+++ b/extern/glew-android/include/GL/wglew.h
@@ -0,0 +1,1363 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __wglew_h__
+#define __wglew_h__
+#define __WGLEW_H__
+
+#ifdef __wglext_h_
+#error wglext.h included before wglew.h
+#endif
+
+#define __wglext_h_
+
+#if !defined(WINAPI)
+# ifndef WIN32_LEAN_AND_MEAN
+# define WIN32_LEAN_AND_MEAN 1
+# endif
+#include <windows.h>
+# undef WIN32_LEAN_AND_MEAN
+#endif
+
+/*
+ * GLEW_STATIC needs to be set when using the static version.
+ * GLEW_BUILD is set when building the DLL version.
+ */
+#ifdef GLEW_STATIC
+# define GLEWAPI extern
+#else
+# ifdef GLEW_BUILD
+# define GLEWAPI extern __declspec(dllexport)
+# else
+# define GLEWAPI extern __declspec(dllimport)
+# endif
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* -------------------------- WGL_3DFX_multisample ------------------------- */
+
+#ifndef WGL_3DFX_multisample
+#define WGL_3DFX_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
+#define WGL_SAMPLES_3DFX 0x2061
+
+#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample)
+
+#endif /* WGL_3DFX_multisample */
+
+/* ------------------------- WGL_3DL_stereo_control ------------------------ */
+
+#ifndef WGL_3DL_stereo_control
+#define WGL_3DL_stereo_control 1
+
+#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
+#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
+#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
+#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
+
+typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);
+
+#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL)
+
+#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control)
+
+#endif /* WGL_3DL_stereo_control */
+
+/* ------------------------ WGL_AMD_gpu_association ------------------------ */
+
+#ifndef WGL_AMD_gpu_association
+#define WGL_AMD_gpu_association 1
+
+#define WGL_GPU_VENDOR_AMD 0x1F00
+#define WGL_GPU_RENDERER_STRING_AMD 0x1F01
+#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
+#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
+#define WGL_GPU_RAM_AMD 0x21A3
+#define WGL_GPU_CLOCK_AMD 0x21A4
+#define WGL_GPU_NUM_PIPES_AMD 0x21A5
+#define WGL_GPU_NUM_SIMD_AMD 0x21A6
+#define WGL_GPU_NUM_RB_AMD 0x21A7
+#define WGL_GPU_NUM_SPI_AMD 0x21A8
+
+typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);
+typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList);
+typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);
+typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);
+typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
+typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids);
+typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data);
+typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);
+
+#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD)
+#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD)
+#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD)
+#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD)
+#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD)
+#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD)
+#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD)
+#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD)
+#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD)
+
+#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association)
+
+#endif /* WGL_AMD_gpu_association */
+
+/* ------------------------- WGL_ARB_buffer_region ------------------------- */
+
+#ifndef WGL_ARB_buffer_region
+#define WGL_ARB_buffer_region 1
+
+#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
+#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
+#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
+#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
+
+typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
+typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
+typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
+typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
+
+#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB)
+#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB)
+#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB)
+#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB)
+
+#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region)
+
+#endif /* WGL_ARB_buffer_region */
+
+/* ------------------------- WGL_ARB_create_context ------------------------ */
+
+#ifndef WGL_ARB_create_context
+#define WGL_ARB_create_context 1
+
+#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
+#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
+#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
+#define WGL_CONTEXT_FLAGS_ARB 0x2094
+#define ERROR_INVALID_VERSION_ARB 0x2095
+#define ERROR_INVALID_PROFILE_ARB 0x2096
+
+typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList);
+
+#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB)
+
+#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context)
+
+#endif /* WGL_ARB_create_context */
+
+/* --------------------- WGL_ARB_create_context_profile -------------------- */
+
+#ifndef WGL_ARB_create_context_profile
+#define WGL_ARB_create_context_profile 1
+
+#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
+
+#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile)
+
+#endif /* WGL_ARB_create_context_profile */
+
+/* ------------------- WGL_ARB_create_context_robustness ------------------- */
+
+#ifndef WGL_ARB_create_context_robustness
+#define WGL_ARB_create_context_robustness 1
+
+#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
+
+#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness)
+
+#endif /* WGL_ARB_create_context_robustness */
+
+/* ----------------------- WGL_ARB_extensions_string ----------------------- */
+
+#ifndef WGL_ARB_extensions_string
+#define WGL_ARB_extensions_string 1
+
+typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
+
+#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB)
+
+#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string)
+
+#endif /* WGL_ARB_extensions_string */
+
+/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */
+
+#ifndef WGL_ARB_framebuffer_sRGB
+#define WGL_ARB_framebuffer_sRGB 1
+
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
+
+#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB)
+
+#endif /* WGL_ARB_framebuffer_sRGB */
+
+/* ----------------------- WGL_ARB_make_current_read ----------------------- */
+
+#ifndef WGL_ARB_make_current_read
+#define WGL_ARB_make_current_read 1
+
+#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
+#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
+
+typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+
+#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB)
+#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB)
+
+#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read)
+
+#endif /* WGL_ARB_make_current_read */
+
+/* -------------------------- WGL_ARB_multisample -------------------------- */
+
+#ifndef WGL_ARB_multisample
+#define WGL_ARB_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
+
+#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample)
+
+#endif /* WGL_ARB_multisample */
+
+/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */
+
+#ifndef WGL_ARB_pbuffer
+#define WGL_ARB_pbuffer 1
+
+#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
+#define WGL_PBUFFER_LARGEST_ARB 0x2033
+#define WGL_PBUFFER_WIDTH_ARB 0x2034
+#define WGL_PBUFFER_HEIGHT_ARB 0x2035
+#define WGL_PBUFFER_LOST_ARB 0x2036
+
+DECLARE_HANDLE(HPBUFFERARB);
+
+typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
+typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
+typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
+typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue);
+typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
+
+#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB)
+#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB)
+#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB)
+#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB)
+#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB)
+
+#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer)
+
+#endif /* WGL_ARB_pbuffer */
+
+/* -------------------------- WGL_ARB_pixel_format ------------------------- */
+
+#ifndef WGL_ARB_pixel_format
+#define WGL_ARB_pixel_format 1
+
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_TRANSPARENT_ARB 0x200A
+#define WGL_SHARE_DEPTH_ARB 0x200C
+#define WGL_SHARE_STENCIL_ARB 0x200D
+#define WGL_SHARE_ACCUM_ARB 0x200E
+#define WGL_SUPPORT_GDI_ARB 0x200F
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201A
+#define WGL_ALPHA_BITS_ARB 0x201B
+#define WGL_ALPHA_SHIFT_ARB 0x201C
+#define WGL_ACCUM_BITS_ARB 0x201D
+#define WGL_ACCUM_RED_BITS_ARB 0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_UNDEFINED_ARB 0x202A
+#define WGL_TYPE_RGBA_ARB 0x202B
+#define WGL_TYPE_COLORINDEX_ARB 0x202C
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues);
+
+#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB)
+#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB)
+#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB)
+
+#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format)
+
+#endif /* WGL_ARB_pixel_format */
+
+/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */
+
+#ifndef WGL_ARB_pixel_format_float
+#define WGL_ARB_pixel_format_float 1
+
+#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
+
+#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float)
+
+#endif /* WGL_ARB_pixel_format_float */
+
+/* ------------------------- WGL_ARB_render_texture ------------------------ */
+
+#ifndef WGL_ARB_render_texture
+#define WGL_ARB_render_texture 1
+
+#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
+#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
+#define WGL_TEXTURE_FORMAT_ARB 0x2072
+#define WGL_TEXTURE_TARGET_ARB 0x2073
+#define WGL_MIPMAP_TEXTURE_ARB 0x2074
+#define WGL_TEXTURE_RGB_ARB 0x2075
+#define WGL_TEXTURE_RGBA_ARB 0x2076
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
+#define WGL_TEXTURE_1D_ARB 0x2079
+#define WGL_TEXTURE_2D_ARB 0x207A
+#define WGL_MIPMAP_LEVEL_ARB 0x207B
+#define WGL_CUBE_MAP_FACE_ARB 0x207C
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
+#define WGL_FRONT_LEFT_ARB 0x2083
+#define WGL_FRONT_RIGHT_ARB 0x2084
+#define WGL_BACK_LEFT_ARB 0x2085
+#define WGL_BACK_RIGHT_ARB 0x2086
+#define WGL_AUX0_ARB 0x2087
+#define WGL_AUX1_ARB 0x2088
+#define WGL_AUX2_ARB 0x2089
+#define WGL_AUX3_ARB 0x208A
+#define WGL_AUX4_ARB 0x208B
+#define WGL_AUX5_ARB 0x208C
+#define WGL_AUX6_ARB 0x208D
+#define WGL_AUX7_ARB 0x208E
+#define WGL_AUX8_ARB 0x208F
+#define WGL_AUX9_ARB 0x2090
+
+typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList);
+
+#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB)
+#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB)
+#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB)
+
+#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture)
+
+#endif /* WGL_ARB_render_texture */
+
+/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */
+
+#ifndef WGL_ATI_pixel_format_float
+#define WGL_ATI_pixel_format_float 1
+
+#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
+#define GL_RGBA_FLOAT_MODE_ATI 0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+
+#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float)
+
+#endif /* WGL_ATI_pixel_format_float */
+
+/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */
+
+#ifndef WGL_ATI_render_texture_rectangle
+#define WGL_ATI_render_texture_rectangle 1
+
+#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5
+
+#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle)
+
+#endif /* WGL_ATI_render_texture_rectangle */
+
+/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */
+
+#ifndef WGL_EXT_create_context_es2_profile
+#define WGL_EXT_create_context_es2_profile 1
+
+#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
+
+#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile)
+
+#endif /* WGL_EXT_create_context_es2_profile */
+
+/* -------------------------- WGL_EXT_depth_float -------------------------- */
+
+#ifndef WGL_EXT_depth_float
+#define WGL_EXT_depth_float 1
+
+#define WGL_DEPTH_FLOAT_EXT 0x2040
+
+#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float)
+
+#endif /* WGL_EXT_depth_float */
+
+/* ---------------------- WGL_EXT_display_color_table ---------------------- */
+
+#ifndef WGL_EXT_display_color_table
+#define WGL_EXT_display_color_table 1
+
+typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length);
+
+#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT)
+#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT)
+#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT)
+#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT)
+
+#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table)
+
+#endif /* WGL_EXT_display_color_table */
+
+/* ----------------------- WGL_EXT_extensions_string ----------------------- */
+
+#ifndef WGL_EXT_extensions_string
+#define WGL_EXT_extensions_string 1
+
+typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
+
+#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT)
+
+#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string)
+
+#endif /* WGL_EXT_extensions_string */
+
+/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */
+
+#ifndef WGL_EXT_framebuffer_sRGB
+#define WGL_EXT_framebuffer_sRGB 1
+
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
+
+#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB)
+
+#endif /* WGL_EXT_framebuffer_sRGB */
+
+/* ----------------------- WGL_EXT_make_current_read ----------------------- */
+
+#ifndef WGL_EXT_make_current_read
+#define WGL_EXT_make_current_read 1
+
+#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
+
+typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+
+#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT)
+#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT)
+
+#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read)
+
+#endif /* WGL_EXT_make_current_read */
+
+/* -------------------------- WGL_EXT_multisample -------------------------- */
+
+#ifndef WGL_EXT_multisample
+#define WGL_EXT_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_EXT 0x2041
+#define WGL_SAMPLES_EXT 0x2042
+
+#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample)
+
+#endif /* WGL_EXT_multisample */
+
+/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */
+
+#ifndef WGL_EXT_pbuffer
+#define WGL_EXT_pbuffer 1
+
+#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
+#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
+#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
+#define WGL_PBUFFER_LARGEST_EXT 0x2033
+#define WGL_PBUFFER_WIDTH_EXT 0x2034
+#define WGL_PBUFFER_HEIGHT_EXT 0x2035
+
+DECLARE_HANDLE(HPBUFFEREXT);
+
+typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
+typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
+typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
+typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue);
+typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
+
+#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT)
+#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT)
+#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT)
+#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT)
+#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT)
+
+#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer)
+
+#endif /* WGL_EXT_pbuffer */
+
+/* -------------------------- WGL_EXT_pixel_format ------------------------- */
+
+#ifndef WGL_EXT_pixel_format
+#define WGL_EXT_pixel_format 1
+
+#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
+#define WGL_DRAW_TO_WINDOW_EXT 0x2001
+#define WGL_DRAW_TO_BITMAP_EXT 0x2002
+#define WGL_ACCELERATION_EXT 0x2003
+#define WGL_NEED_PALETTE_EXT 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
+#define WGL_SWAP_METHOD_EXT 0x2007
+#define WGL_NUMBER_OVERLAYS_EXT 0x2008
+#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
+#define WGL_TRANSPARENT_EXT 0x200A
+#define WGL_TRANSPARENT_VALUE_EXT 0x200B
+#define WGL_SHARE_DEPTH_EXT 0x200C
+#define WGL_SHARE_STENCIL_EXT 0x200D
+#define WGL_SHARE_ACCUM_EXT 0x200E
+#define WGL_SUPPORT_GDI_EXT 0x200F
+#define WGL_SUPPORT_OPENGL_EXT 0x2010
+#define WGL_DOUBLE_BUFFER_EXT 0x2011
+#define WGL_STEREO_EXT 0x2012
+#define WGL_PIXEL_TYPE_EXT 0x2013
+#define WGL_COLOR_BITS_EXT 0x2014
+#define WGL_RED_BITS_EXT 0x2015
+#define WGL_RED_SHIFT_EXT 0x2016
+#define WGL_GREEN_BITS_EXT 0x2017
+#define WGL_GREEN_SHIFT_EXT 0x2018
+#define WGL_BLUE_BITS_EXT 0x2019
+#define WGL_BLUE_SHIFT_EXT 0x201A
+#define WGL_ALPHA_BITS_EXT 0x201B
+#define WGL_ALPHA_SHIFT_EXT 0x201C
+#define WGL_ACCUM_BITS_EXT 0x201D
+#define WGL_ACCUM_RED_BITS_EXT 0x201E
+#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
+#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
+#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
+#define WGL_DEPTH_BITS_EXT 0x2022
+#define WGL_STENCIL_BITS_EXT 0x2023
+#define WGL_AUX_BUFFERS_EXT 0x2024
+#define WGL_NO_ACCELERATION_EXT 0x2025
+#define WGL_GENERIC_ACCELERATION_EXT 0x2026
+#define WGL_FULL_ACCELERATION_EXT 0x2027
+#define WGL_SWAP_EXCHANGE_EXT 0x2028
+#define WGL_SWAP_COPY_EXT 0x2029
+#define WGL_SWAP_UNDEFINED_EXT 0x202A
+#define WGL_TYPE_RGBA_EXT 0x202B
+#define WGL_TYPE_COLORINDEX_EXT 0x202C
+
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues);
+
+#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT)
+#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT)
+#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT)
+
+#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format)
+
+#endif /* WGL_EXT_pixel_format */
+
+/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */
+
+#ifndef WGL_EXT_pixel_format_packed_float
+#define WGL_EXT_pixel_format_packed_float 1
+
+#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
+
+#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float)
+
+#endif /* WGL_EXT_pixel_format_packed_float */
+
+/* -------------------------- WGL_EXT_swap_control ------------------------- */
+
+#ifndef WGL_EXT_swap_control
+#define WGL_EXT_swap_control 1
+
+typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
+typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
+
+#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT)
+#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT)
+
+#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control)
+
+#endif /* WGL_EXT_swap_control */
+
+/* --------------------- WGL_I3D_digital_video_control --------------------- */
+
+#ifndef WGL_I3D_digital_video_control
+#define WGL_I3D_digital_video_control 1
+
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
+#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
+#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
+
+typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
+typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
+
+#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D)
+#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D)
+
+#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control)
+
+#endif /* WGL_I3D_digital_video_control */
+
+/* ----------------------------- WGL_I3D_gamma ----------------------------- */
+
+#ifndef WGL_I3D_gamma
+#define WGL_I3D_gamma 1
+
+#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
+#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
+
+typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue);
+typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
+typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue);
+typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
+
+#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D)
+#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D)
+#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D)
+#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D)
+
+#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma)
+
+#endif /* WGL_I3D_gamma */
+
+/* ---------------------------- WGL_I3D_genlock ---------------------------- */
+
+#ifndef WGL_I3D_genlock
+#define WGL_I3D_genlock 1
+
+#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
+#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
+#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
+#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
+#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
+#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
+#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
+#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
+#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
+
+typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
+typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource);
+typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag);
+typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay);
+
+#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D)
+#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D)
+#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D)
+#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D)
+#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D)
+#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D)
+#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D)
+#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D)
+#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D)
+#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D)
+#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D)
+#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D)
+
+#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock)
+
+#endif /* WGL_I3D_genlock */
+
+/* -------------------------- WGL_I3D_image_buffer ------------------------- */
+
+#ifndef WGL_I3D_image_buffer
+#define WGL_I3D_image_buffer 1
+
+#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
+#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
+
+typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count);
+typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
+typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
+typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count);
+
+#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D)
+#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D)
+#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D)
+#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D)
+
+#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer)
+
+#endif /* WGL_I3D_image_buffer */
+
+/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */
+
+#ifndef WGL_I3D_swap_frame_lock
+#define WGL_I3D_swap_frame_lock 1
+
+typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag);
+
+#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D)
+#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D)
+#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D)
+#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D)
+
+#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock)
+
+#endif /* WGL_I3D_swap_frame_lock */
+
+/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */
+
+#ifndef WGL_I3D_swap_frame_usage
+#define WGL_I3D_swap_frame_usage 1
+
+typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
+
+#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D)
+#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D)
+#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D)
+#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D)
+
+#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage)
+
+#endif /* WGL_I3D_swap_frame_usage */
+
+/* --------------------------- WGL_NV_DX_interop --------------------------- */
+
+#ifndef WGL_NV_DX_interop
+#define WGL_NV_DX_interop 1
+
+#define WGL_ACCESS_READ_ONLY_NV 0x0000
+#define WGL_ACCESS_READ_WRITE_NV 0x0001
+#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002
+
+typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
+typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects);
+typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access);
+typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice);
+typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access);
+typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle);
+typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects);
+typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
+
+#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV)
+#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV)
+#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV)
+#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV)
+#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV)
+#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV)
+#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV)
+#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV)
+
+#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop)
+
+#endif /* WGL_NV_DX_interop */
+
+/* --------------------------- WGL_NV_copy_image --------------------------- */
+
+#ifndef WGL_NV_copy_image
+#define WGL_NV_copy_image 1
+
+typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+
+#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV)
+
+#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image)
+
+#endif /* WGL_NV_copy_image */
+
+/* -------------------------- WGL_NV_float_buffer -------------------------- */
+
+#ifndef WGL_NV_float_buffer
+#define WGL_NV_float_buffer 1
+
+#define WGL_FLOAT_COMPONENTS_NV 0x20B0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
+#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
+#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
+#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
+#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
+
+#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer)
+
+#endif /* WGL_NV_float_buffer */
+
+/* -------------------------- WGL_NV_gpu_affinity -------------------------- */
+
+#ifndef WGL_NV_gpu_affinity
+#define WGL_NV_gpu_affinity 1
+
+#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
+#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
+
+DECLARE_HANDLE(HGPUNV);
+typedef struct _GPU_DEVICE {
+ DWORD cb;
+ CHAR DeviceName[32];
+ CHAR DeviceString[128];
+ DWORD Flags;
+ RECT rcVirtualScreen;
+} GPU_DEVICE, *PGPU_DEVICE;
+
+typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList);
+typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);
+typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
+typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
+typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);
+
+#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV)
+#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV)
+#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV)
+#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV)
+#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV)
+
+#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity)
+
+#endif /* WGL_NV_gpu_affinity */
+
+/* ---------------------- WGL_NV_multisample_coverage ---------------------- */
+
+#ifndef WGL_NV_multisample_coverage
+#define WGL_NV_multisample_coverage 1
+
+#define WGL_COVERAGE_SAMPLES_NV 0x2042
+#define WGL_COLOR_SAMPLES_NV 0x20B9
+
+#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage)
+
+#endif /* WGL_NV_multisample_coverage */
+
+/* -------------------------- WGL_NV_present_video ------------------------- */
+
+#ifndef WGL_NV_present_video
+#define WGL_NV_present_video 1
+
+#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
+
+DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
+
+typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList);
+typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList);
+typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue);
+
+#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV)
+#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV)
+#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV)
+
+#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video)
+
+#endif /* WGL_NV_present_video */
+
+/* ---------------------- WGL_NV_render_depth_texture ---------------------- */
+
+#ifndef WGL_NV_render_depth_texture
+#define WGL_NV_render_depth_texture 1
+
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
+#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
+#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
+#define WGL_DEPTH_COMPONENT_NV 0x20A7
+
+#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture)
+
+#endif /* WGL_NV_render_depth_texture */
+
+/* -------------------- WGL_NV_render_texture_rectangle -------------------- */
+
+#ifndef WGL_NV_render_texture_rectangle
+#define WGL_NV_render_texture_rectangle 1
+
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
+#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
+
+#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle)
+
+#endif /* WGL_NV_render_texture_rectangle */
+
+/* --------------------------- WGL_NV_swap_group --------------------------- */
+
+#ifndef WGL_NV_swap_group
+#define WGL_NV_swap_group 1
+
+typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);
+typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count);
+typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers);
+typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier);
+typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);
+
+#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV)
+#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV)
+#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV)
+#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV)
+#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV)
+#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV)
+
+#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group)
+
+#endif /* WGL_NV_swap_group */
+
+/* ----------------------- WGL_NV_vertex_array_range ----------------------- */
+
+#ifndef WGL_NV_vertex_array_range
+#define WGL_NV_vertex_array_range 1
+
+typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
+typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
+
+#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV)
+#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV)
+
+#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range)
+
+#endif /* WGL_NV_vertex_array_range */
+
+/* -------------------------- WGL_NV_video_capture ------------------------- */
+
+#ifndef WGL_NV_video_capture
+#define WGL_NV_video_capture 1
+
+#define WGL_UNIQUE_ID_NV 0x20CE
+#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
+
+DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
+
+typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
+typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList);
+typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+
+#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV)
+#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV)
+#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV)
+#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV)
+#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV)
+
+#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture)
+
+#endif /* WGL_NV_video_capture */
+
+/* -------------------------- WGL_NV_video_output -------------------------- */
+
+#ifndef WGL_NV_video_output
+#define WGL_NV_video_output 1
+
+#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
+#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
+#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
+#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
+#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
+#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
+#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
+#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
+#define WGL_VIDEO_OUT_FRAME 0x20C8
+#define WGL_VIDEO_OUT_FIELD_1 0x20C9
+#define WGL_VIDEO_OUT_FIELD_2 0x20CA
+#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
+#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
+
+DECLARE_HANDLE(HPVIDEODEV);
+
+typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
+typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice);
+typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);
+typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock);
+
+#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV)
+#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV)
+#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV)
+#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV)
+#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV)
+#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV)
+
+#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output)
+
+#endif /* WGL_NV_video_output */
+
+/* -------------------------- WGL_OML_sync_control ------------------------- */
+
+#ifndef WGL_OML_sync_control
+#define WGL_OML_sync_control 1
+
+typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator);
+typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc);
+typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc);
+typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc);
+
+#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML)
+#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML)
+#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML)
+#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML)
+#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML)
+#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML)
+
+#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control)
+
+#endif /* WGL_OML_sync_control */
+
+/* ------------------------------------------------------------------------- */
+
+#ifdef GLEW_MX
+#define WGLEW_EXPORT
+#else
+#define WGLEW_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#ifdef GLEW_MX
+struct WGLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+WGLEW_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL;
+
+WGLEW_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD;
+WGLEW_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD;
+WGLEW_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD;
+WGLEW_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD;
+WGLEW_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD;
+WGLEW_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD;
+WGLEW_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD;
+WGLEW_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD;
+WGLEW_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD;
+
+WGLEW_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB;
+WGLEW_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB;
+WGLEW_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB;
+WGLEW_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB;
+
+WGLEW_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB;
+
+WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB;
+
+WGLEW_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB;
+WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB;
+
+WGLEW_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB;
+WGLEW_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB;
+WGLEW_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB;
+WGLEW_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB;
+WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB;
+
+WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB;
+WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB;
+WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB;
+
+WGLEW_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB;
+WGLEW_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB;
+WGLEW_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB;
+
+WGLEW_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT;
+WGLEW_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT;
+WGLEW_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT;
+WGLEW_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT;
+
+WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT;
+
+WGLEW_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT;
+WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT;
+
+WGLEW_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT;
+WGLEW_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT;
+WGLEW_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT;
+WGLEW_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT;
+WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT;
+
+WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT;
+WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT;
+WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT;
+
+WGLEW_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT;
+WGLEW_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT;
+
+WGLEW_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D;
+WGLEW_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D;
+
+WGLEW_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D;
+WGLEW_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D;
+WGLEW_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D;
+WGLEW_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D;
+
+WGLEW_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D;
+WGLEW_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D;
+WGLEW_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D;
+WGLEW_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D;
+WGLEW_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D;
+WGLEW_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D;
+WGLEW_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D;
+WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D;
+WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D;
+WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D;
+WGLEW_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D;
+WGLEW_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D;
+
+WGLEW_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D;
+WGLEW_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D;
+WGLEW_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D;
+WGLEW_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D;
+
+WGLEW_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D;
+WGLEW_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D;
+WGLEW_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D;
+WGLEW_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D;
+
+WGLEW_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D;
+WGLEW_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D;
+WGLEW_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D;
+WGLEW_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D;
+
+WGLEW_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV;
+WGLEW_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV;
+WGLEW_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV;
+WGLEW_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV;
+WGLEW_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV;
+WGLEW_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV;
+WGLEW_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV;
+WGLEW_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV;
+
+WGLEW_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV;
+
+WGLEW_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV;
+WGLEW_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV;
+WGLEW_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV;
+WGLEW_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV;
+WGLEW_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV;
+
+WGLEW_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV;
+WGLEW_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV;
+WGLEW_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV;
+
+WGLEW_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV;
+WGLEW_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV;
+WGLEW_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV;
+WGLEW_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV;
+WGLEW_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV;
+WGLEW_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV;
+
+WGLEW_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV;
+WGLEW_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV;
+
+WGLEW_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV;
+WGLEW_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV;
+WGLEW_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV;
+WGLEW_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV;
+WGLEW_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV;
+
+WGLEW_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV;
+WGLEW_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV;
+WGLEW_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV;
+WGLEW_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV;
+WGLEW_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV;
+WGLEW_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV;
+
+WGLEW_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML;
+WGLEW_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML;
+WGLEW_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML;
+WGLEW_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML;
+WGLEW_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML;
+WGLEW_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML;
+WGLEW_EXPORT GLboolean __WGLEW_3DFX_multisample;
+WGLEW_EXPORT GLboolean __WGLEW_3DL_stereo_control;
+WGLEW_EXPORT GLboolean __WGLEW_AMD_gpu_association;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_buffer_region;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context_profile;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context_robustness;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_extensions_string;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_make_current_read;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_multisample;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_pbuffer;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_render_texture;
+WGLEW_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
+WGLEW_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_depth_float;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_display_color_table;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_extensions_string;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_make_current_read;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_multisample;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_pbuffer;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_swap_control;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_digital_video_control;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_gamma;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_genlock;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_image_buffer;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;
+WGLEW_EXPORT GLboolean __WGLEW_NV_DX_interop;
+WGLEW_EXPORT GLboolean __WGLEW_NV_copy_image;
+WGLEW_EXPORT GLboolean __WGLEW_NV_float_buffer;
+WGLEW_EXPORT GLboolean __WGLEW_NV_gpu_affinity;
+WGLEW_EXPORT GLboolean __WGLEW_NV_multisample_coverage;
+WGLEW_EXPORT GLboolean __WGLEW_NV_present_video;
+WGLEW_EXPORT GLboolean __WGLEW_NV_render_depth_texture;
+WGLEW_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;
+WGLEW_EXPORT GLboolean __WGLEW_NV_swap_group;
+WGLEW_EXPORT GLboolean __WGLEW_NV_vertex_array_range;
+WGLEW_EXPORT GLboolean __WGLEW_NV_video_capture;
+WGLEW_EXPORT GLboolean __WGLEW_NV_video_output;
+WGLEW_EXPORT GLboolean __WGLEW_OML_sync_control;
+
+#ifdef GLEW_MX
+}; /* WGLEWContextStruct */
+#endif /* GLEW_MX */
+
+/* ------------------------------------------------------------------------- */
+
+#ifdef GLEW_MX
+
+typedef struct WGLEWContextStruct WGLEWContext;
+GLEWAPI GLenum wglewContextInit (WGLEWContext* ctx);
+GLEWAPI GLboolean wglewContextIsSupported (const WGLEWContext* ctx, const char* name);
+
+#define wglewInit() wglewContextInit(wglewGetContext())
+#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x)
+
+#define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x))
+#define WGLEW_GET_FUN(x) wglewGetContext()->x
+
+#else /* GLEW_MX */
+
+#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x)
+#define WGLEW_GET_FUN(x) x
+
+GLEWAPI GLboolean wglewIsSupported (const char* name);
+
+#endif /* GLEW_MX */
+
+GLEWAPI GLboolean wglewGetExtension (const char* name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#undef GLEWAPI
+
+#endif /* __wglew_h__ */
diff --git a/extern/glew-android/src/glew.c b/extern/glew-android/src/glew.c
new file mode 100644
index 00000000000..cce9cc4e7b5
--- /dev/null
+++ b/extern/glew-android/src/glew.c
@@ -0,0 +1,15956 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#include <GL/glew.h>
+#if defined(_WIN32)
+# include <GL/wglew.h>
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+//# include <GL/glxew.h>
+#endif
+#include <GL/glu.h>
+/*
+ * Define glewGetContext and related helper macros.
+ */
+#ifdef GLEW_MX
+# define glewGetContext() ctx
+# ifdef _WIN32
+# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx
+# define GLEW_CONTEXT_ARG_VAR_INIT ctx
+# define wglewGetContext() ctx
+# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx
+# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx
+# else /* _WIN32 */
+# define GLEW_CONTEXT_ARG_DEF_INIT void
+# define GLEW_CONTEXT_ARG_VAR_INIT
+# define glxewGetContext() ctx
+# define GLXEW_CONTEXT_ARG_DEF_INIT void
+# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx
+# endif /* _WIN32 */
+# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx
+#else /* GLEW_MX */
+# define GLEW_CONTEXT_ARG_DEF_INIT void
+# define GLEW_CONTEXT_ARG_VAR_INIT
+# define GLEW_CONTEXT_ARG_DEF_LIST void
+# define WGLEW_CONTEXT_ARG_DEF_INIT void
+# define WGLEW_CONTEXT_ARG_DEF_LIST void
+# define GLXEW_CONTEXT_ARG_DEF_INIT void
+# define GLXEW_CONTEXT_ARG_DEF_LIST void
+#endif /* GLEW_MX */
+
+
+#if defined(__sgi) || defined (__sun) || defined(GLEW_APPLE_GLX)
+#include <dlfcn.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+void* dlGetProcAddress (const GLubyte* name)
+{
+ static void* h = NULL;
+ static void* gpa;
+
+ if (h == NULL)
+ {
+ if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
+ gpa = dlsym(h, "glXGetProcAddress");
+ }
+
+ if (gpa != NULL)
+ return ((void*(*)(const GLubyte*))gpa)(name);
+ else
+ return dlsym(h, (const char*)name);
+}
+#endif /* __sgi || __sun || GLEW_APPLE_GLX */
+
+#if defined(__APPLE__)
+#include <stdlib.h>
+#include <string.h>
+#include <AvailabilityMacros.h>
+
+#ifdef MAC_OS_X_VERSION_10_3
+
+#include <dlfcn.h>
+
+void* NSGLGetProcAddress (const GLubyte *name)
+{
+ static void* image = NULL;
+ if (NULL == image)
+ {
+ image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
+ }
+ if( !image ) return NULL;
+ void* addr = dlsym(image, (const char*)name);
+ if( addr ) return addr;
+#ifdef GLEW_APPLE_GLX
+ return dlGetProcAddress( name ); // try next for glx symbols
+#else
+ return NULL;
+#endif
+}
+#else
+
+#include <mach-o/dyld.h>
+
+void* NSGLGetProcAddress (const GLubyte *name)
+{
+ static const struct mach_header* image = NULL;
+ NSSymbol symbol;
+ char* symbolName;
+ if (NULL == image)
+ {
+ image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
+ }
+ /* prepend a '_' for the Unix C symbol mangling convention */
+ symbolName = malloc(strlen((const char*)name) + 2);
+ strcpy(symbolName+1, (const char*)name);
+ symbolName[0] = '_';
+ symbol = NULL;
+ /* if (NSIsSymbolNameDefined(symbolName))
+ symbol = NSLookupAndBindSymbol(symbolName); */
+ symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
+ free(symbolName);
+ if( symbol ) return NSAddressOfSymbol(symbol);
+#ifdef GLEW_APPLE_GLX
+ return dlGetProcAddress( name ); // try next for glx symbols
+#else
+ return NULL;
+#endif
+}
+#endif /* MAC_OS_X_VERSION_10_3 */
+#endif /* __APPLE__ */
+
+/*
+ * Define glewGetProcAddress.
+ */
+#if defined(_WIN32)
+# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
+#else
+# if defined(__APPLE__)
+# define glewGetProcAddress(name) NSGLGetProcAddress(name)
+# else
+# if defined(__sgi) || defined(__sun)
+# define glewGetProcAddress(name) dlGetProcAddress(name)
+# else /* __linux */
+# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
+# endif
+# endif
+#endif
+
+/*
+ * Define GLboolean const cast.
+ */
+#define CONST_CAST(x) (*(GLboolean*)&x)
+
+/*
+ * GLEW, just like OpenGL or GLU, does not rely on the standard C library.
+ * These functions implement the functionality required in this file.
+ */
+static GLuint _glewStrLen (const GLubyte* s)
+{
+ GLuint i=0;
+ if (s == NULL) return 0;
+ while (s[i] != '\0') i++;
+ return i;
+}
+
+static GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
+{
+ GLuint i=0;
+ if (s == NULL) return 0;
+ while (s[i] != '\0' && s[i] != c) i++;
+ return (s[i] == '\0' || s[i] == c) ? i : 0;
+}
+
+static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
+{
+ GLuint i=0;
+ if(a == NULL || b == NULL)
+ return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE;
+ while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++;
+ return i == n ? GL_TRUE : GL_FALSE;
+}
+
+static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+{
+ while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
+ {
+ (*a)++;
+ (*na)--;
+ }
+ if(*na >= nb)
+ {
+ GLuint i=0;
+ while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
+ if(i == nb)
+ {
+ *a = *a + nb;
+ *na = *na - nb;
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+{
+ if(*na >= nb)
+ {
+ GLuint i=0;
+ while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
+ if(i == nb)
+ {
+ *a = *a + nb;
+ *na = *na - nb;
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+{
+ if(*na >= nb)
+ {
+ GLuint i=0;
+ while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
+ if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t'))
+ {
+ *a = *a + nb;
+ *na = *na - nb;
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+/*
+ * Search for name in the extensions string. Use of strstr()
+ * is not sufficient because extension names can be prefixes of
+ * other extension names. Could use strtok() but the constant
+ * string returned by glGetString might be in read-only memory.
+ */
+static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end)
+{
+ const GLubyte* p;
+ GLuint len = _glewStrLen((const GLubyte*)name);
+ p = start;
+ while (p < end)
+ {
+ GLuint n = _glewStrCLen(p, ' ');
+ if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
+ p += n+1;
+ }
+ return GL_FALSE;
+}
+
+#if !defined(_WIN32) || !defined(GLEW_MX)
+
+PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL;
+PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL;
+PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL;
+PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL;
+
+PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;
+PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL;
+PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL;
+PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL;
+PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL;
+PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL;
+PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL;
+PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL;
+PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL;
+PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL;
+PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL;
+PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL;
+PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL;
+PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL;
+PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL;
+PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL;
+PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL;
+PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL;
+PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL;
+PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL;
+PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL;
+PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL;
+PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL;
+PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL;
+PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL;
+PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL;
+PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL;
+PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL;
+PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL;
+PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL;
+PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL;
+PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL;
+PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL;
+PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL;
+PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL;
+PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL;
+PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL;
+PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL;
+PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL;
+
+PFNGLBLENDCOLORPROC __glewBlendColor = NULL;
+PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL;
+PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL;
+PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL;
+PFNGLFOGCOORDDPROC __glewFogCoordd = NULL;
+PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL;
+PFNGLFOGCOORDFPROC __glewFogCoordf = NULL;
+PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL;
+PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL;
+PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL;
+PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL;
+PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL;
+PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL;
+PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL;
+PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL;
+PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL;
+PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL;
+PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL;
+PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL;
+PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL;
+PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL;
+PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL;
+PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL;
+PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL;
+PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL;
+PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL;
+PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL;
+PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL;
+PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL;
+PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL;
+PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL;
+PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL;
+PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL;
+PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL;
+PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL;
+PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL;
+PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL;
+PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL;
+PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL;
+PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL;
+PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL;
+PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL;
+PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL;
+PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL;
+PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL;
+PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL;
+PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL;
+
+PFNGLBEGINQUERYPROC __glewBeginQuery = NULL;
+PFNGLBINDBUFFERPROC __glewBindBuffer = NULL;
+PFNGLBUFFERDATAPROC __glewBufferData = NULL;
+PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL;
+PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL;
+PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL;
+PFNGLENDQUERYPROC __glewEndQuery = NULL;
+PFNGLGENBUFFERSPROC __glewGenBuffers = NULL;
+PFNGLGENQUERIESPROC __glewGenQueries = NULL;
+PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL;
+PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL;
+PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL;
+PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL;
+PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL;
+PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL;
+PFNGLISBUFFERPROC __glewIsBuffer = NULL;
+PFNGLISQUERYPROC __glewIsQuery = NULL;
+PFNGLMAPBUFFERPROC __glewMapBuffer = NULL;
+PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL;
+
+PFNGLATTACHSHADERPROC __glewAttachShader = NULL;
+PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL;
+PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL;
+PFNGLCOMPILESHADERPROC __glewCompileShader = NULL;
+PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL;
+PFNGLCREATESHADERPROC __glewCreateShader = NULL;
+PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL;
+PFNGLDELETESHADERPROC __glewDeleteShader = NULL;
+PFNGLDETACHSHADERPROC __glewDetachShader = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL;
+PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL;
+PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL;
+PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL;
+PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL;
+PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL;
+PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL;
+PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL;
+PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL;
+PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL;
+PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL;
+PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL;
+PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL;
+PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL;
+PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL;
+PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL;
+PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL;
+PFNGLISPROGRAMPROC __glewIsProgram = NULL;
+PFNGLISSHADERPROC __glewIsShader = NULL;
+PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL;
+PFNGLSHADERSOURCEPROC __glewShaderSource = NULL;
+PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL;
+PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL;
+PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL;
+PFNGLUNIFORM1FPROC __glewUniform1f = NULL;
+PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL;
+PFNGLUNIFORM1IPROC __glewUniform1i = NULL;
+PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL;
+PFNGLUNIFORM2FPROC __glewUniform2f = NULL;
+PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL;
+PFNGLUNIFORM2IPROC __glewUniform2i = NULL;
+PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL;
+PFNGLUNIFORM3FPROC __glewUniform3f = NULL;
+PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL;
+PFNGLUNIFORM3IPROC __glewUniform3i = NULL;
+PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL;
+PFNGLUNIFORM4FPROC __glewUniform4f = NULL;
+PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL;
+PFNGLUNIFORM4IPROC __glewUniform4i = NULL;
+PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL;
+PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL;
+PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL;
+PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL;
+PFNGLUSEPROGRAMPROC __glewUseProgram = NULL;
+PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL;
+PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL;
+PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL;
+PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL;
+PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL;
+PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL;
+PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL;
+PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL;
+PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL;
+PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL;
+PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL;
+PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL;
+PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL;
+PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL;
+PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL;
+PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL;
+PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL;
+PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL;
+PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL;
+PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL;
+PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL;
+PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL;
+PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL;
+PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL;
+PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL;
+PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL;
+PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL;
+PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL;
+PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL;
+PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL;
+PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL;
+PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL;
+PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL;
+PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL;
+PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL;
+PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL;
+PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL;
+PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL;
+
+PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL;
+PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL;
+PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL;
+PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL;
+PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL;
+PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL;
+
+PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL;
+PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL;
+PFNGLCLAMPCOLORPROC __glewClampColor = NULL;
+PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL;
+PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL;
+PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL;
+PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL;
+PFNGLCOLORMASKIPROC __glewColorMaski = NULL;
+PFNGLDISABLEIPROC __glewDisablei = NULL;
+PFNGLENABLEIPROC __glewEnablei = NULL;
+PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL;
+PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL;
+PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL;
+PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL;
+PFNGLGETSTRINGIPROC __glewGetStringi = NULL;
+PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL;
+PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL;
+PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL;
+PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL;
+PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL;
+PFNGLISENABLEDIPROC __glewIsEnabledi = NULL;
+PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL;
+PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL;
+PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL;
+PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL;
+PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL;
+PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL;
+PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL;
+PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL;
+PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL;
+PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL;
+PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL;
+PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL;
+PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL;
+PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL;
+PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL;
+PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL;
+PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL;
+PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL;
+PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL;
+PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL;
+PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL;
+PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL;
+PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL;
+PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL;
+PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL;
+PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL;
+PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL;
+PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL;
+PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL;
+PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL;
+PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL;
+PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL;
+PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL;
+PFNGLTEXBUFFERPROC __glewTexBuffer = NULL;
+
+PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL;
+PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL;
+PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL;
+
+PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL;
+
+PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL;
+PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL;
+PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL;
+PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL;
+PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL;
+
+PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;
+
+PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL;
+PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL;
+PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL;
+PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL;
+
+PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL;
+PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL;
+PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL;
+PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL;
+
+PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL;
+
+PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL;
+PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL;
+PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL;
+
+PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL;
+PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL;
+PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL;
+PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL;
+PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL;
+PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL;
+PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL;
+
+PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL;
+
+PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL;
+PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL;
+
+PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;
+PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;
+PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;
+PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL;
+PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL;
+
+PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL;
+PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL;
+PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL;
+PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL;
+PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL;
+PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL;
+PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL;
+PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL;
+
+PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL;
+PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL;
+
+PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL;
+PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL;
+PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL;
+
+PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL;
+PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL;
+
+PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL;
+PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL;
+PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL;
+PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL;
+
+PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL;
+PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL;
+PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL;
+
+PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL;
+PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL;
+PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL;
+
+PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL;
+PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL;
+PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL;
+PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL;
+PFNGLSHADERBINARYPROC __glewShaderBinary = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL;
+
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL;
+PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL;
+
+PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL;
+
+PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;
+
+PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL;
+
+PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL;
+PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL;
+PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL;
+PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL;
+
+PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;
+
+PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL;
+PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL;
+PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL;
+PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL;
+
+PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL;
+
+PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL;
+PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL;
+
+PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL;
+PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL;
+PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL;
+PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL;
+PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL;
+PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL;
+PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL;
+PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL;
+PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL;
+PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL;
+
+PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL;
+PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL;
+PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL;
+
+PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL;
+PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL;
+PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL;
+
+PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL;
+PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT = NULL;
+PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT = NULL;
+PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT = NULL;
+PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT = NULL;
+PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT = NULL;
+PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT = NULL;
+PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT = NULL;
+PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT = NULL;
+PFNGLUNIFORM1DPROC __glewUniform1d = NULL;
+PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL;
+PFNGLUNIFORM2DPROC __glewUniform2d = NULL;
+PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL;
+PFNGLUNIFORM3DPROC __glewUniform3d = NULL;
+PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL;
+PFNGLUNIFORM4DPROC __glewUniform4d = NULL;
+PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL;
+PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL;
+PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL;
+PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL;
+PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL;
+PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL;
+PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL;
+PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL;
+PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL;
+PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL;
+
+PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL;
+PFNGLCOLORTABLEPROC __glewColorTable = NULL;
+PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL;
+PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL;
+PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL;
+PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL;
+PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL;
+PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL;
+PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL;
+PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL;
+PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL;
+PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL;
+PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL;
+PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL;
+PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL;
+PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL;
+PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL;
+PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL;
+PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL;
+PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL;
+PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL;
+PFNGLGETMINMAXPROC __glewGetMinmax = NULL;
+PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL;
+PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL;
+PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL;
+PFNGLHISTOGRAMPROC __glewHistogram = NULL;
+PFNGLMINMAXPROC __glewMinmax = NULL;
+PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;
+PFNGLRESETMINMAXPROC __glewResetMinmax = NULL;
+PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
+PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
+PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL;
+
+PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL;
+
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL;
+PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL;
+
+PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL;
+PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL;
+PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL;
+PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL;
+PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL;
+
+PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL;
+
+PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL;
+PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL;
+PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL;
+PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL;
+PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL;
+PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL;
+PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL;
+PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL;
+PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL;
+PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL;
+PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL;
+PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL;
+PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL;
+PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL;
+PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL;
+PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL;
+PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL;
+PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL;
+PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL;
+PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL;
+PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL;
+PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL;
+PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL;
+PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL;
+PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL;
+PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL;
+PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL;
+PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL;
+PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL;
+PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL;
+PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL;
+PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL;
+PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL;
+PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL;
+
+PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL;
+PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL;
+PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL;
+PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL;
+PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL;
+PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL;
+PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL;
+PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;
+
+PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
+PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
+
+PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL;
+
+PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL;
+PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL;
+PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL;
+PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL;
+PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL;
+PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL;
+PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL;
+PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL;
+PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL;
+PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL;
+PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL;
+PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL;
+PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL;
+PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL;
+PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL;
+PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL;
+PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL;
+PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL;
+PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL;
+PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL;
+
+PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL;
+
+PFNGLBINDSAMPLERPROC __glewBindSampler = NULL;
+PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL;
+PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL;
+PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL;
+PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL;
+PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL;
+PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL;
+PFNGLISSAMPLERPROC __glewIsSampler = NULL;
+PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL;
+PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL;
+PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL;
+PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL;
+PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL;
+PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL;
+
+PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL;
+PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL;
+PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL;
+PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL;
+PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL;
+PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL;
+PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL;
+PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL;
+PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL;
+PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL;
+PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL;
+PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL;
+PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL;
+PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL;
+PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL;
+PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL;
+PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL;
+PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL;
+PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL;
+PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL;
+PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL;
+PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL;
+PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL;
+PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL;
+PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL;
+PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL;
+PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL;
+PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL;
+PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL;
+PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL;
+PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL;
+PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL;
+PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL;
+PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL;
+PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL;
+PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL;
+PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL;
+PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL;
+PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL;
+PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL;
+PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL;
+PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL;
+
+PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL;
+
+PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL;
+PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL;
+
+PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;
+PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;
+PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;
+PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL;
+PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL;
+PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL;
+PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL;
+PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL;
+PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL;
+PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL;
+PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL;
+PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL;
+PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL;
+PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL;
+PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL;
+PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL;
+PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL;
+PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL;
+PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL;
+PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL;
+PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL;
+PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL;
+PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL;
+PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL;
+PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL;
+PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL;
+PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL;
+PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL;
+PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL;
+PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL;
+PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL;
+PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL;
+PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL;
+PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL;
+PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL;
+PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL;
+PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;
+PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;
+PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;
+
+PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL;
+PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL;
+PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL;
+PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL;
+PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL;
+PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL;
+PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL;
+PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL;
+
+PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL;
+PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL;
+PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL;
+PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL;
+PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL;
+PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL;
+
+PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL;
+PFNGLDELETESYNCPROC __glewDeleteSync = NULL;
+PFNGLFENCESYNCPROC __glewFenceSync = NULL;
+PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL;
+PFNGLGETSYNCIVPROC __glewGetSynciv = NULL;
+PFNGLISSYNCPROC __glewIsSync = NULL;
+PFNGLWAITSYNCPROC __glewWaitSync = NULL;
+
+PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL;
+PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL;
+
+PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL;
+
+PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL;
+
+PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL;
+PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL;
+
+PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL;
+PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL;
+PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL;
+PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL;
+PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL;
+PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL;
+
+PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL;
+PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL;
+PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL;
+
+PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL;
+PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL;
+PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL;
+PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL;
+PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL;
+PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL;
+
+PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL;
+PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL;
+PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL;
+
+PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL;
+
+PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;
+PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;
+PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;
+PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL;
+
+PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL;
+PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL;
+PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL;
+PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL;
+PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL;
+PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL;
+PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL;
+PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL;
+
+PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL;
+PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL;
+PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL;
+PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL;
+
+PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL;
+PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL;
+PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL;
+PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL;
+PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL;
+PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL;
+PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL;
+PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL;
+PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL;
+PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL;
+
+PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL;
+PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL;
+PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL;
+PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL;
+PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL;
+PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL;
+PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL;
+PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL;
+PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL;
+PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL;
+
+PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL;
+PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL;
+PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL;
+PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL;
+PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL;
+PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL;
+PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL;
+PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL;
+PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL;
+PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL;
+PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL;
+
+PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL;
+PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL;
+PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL;
+PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL;
+PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL;
+PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL;
+PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL;
+PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL;
+PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL;
+PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL;
+PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL;
+PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL;
+PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL;
+PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL;
+PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL;
+PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL;
+PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL;
+PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL;
+PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL;
+PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL;
+PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL;
+PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL;
+PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL;
+PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL;
+PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL;
+PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL;
+PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL;
+PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL;
+PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL;
+PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL;
+PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL;
+PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL;
+PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL;
+PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL;
+PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL;
+PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL;
+PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL;
+PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL;
+PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL;
+PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL;
+PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL;
+PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL;
+PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL;
+PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL;
+PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL;
+PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL;
+PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL;
+PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL;
+PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL;
+PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL;
+PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL;
+
+PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL;
+PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL;
+PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL;
+
+PFNGLCOLORP3UIPROC __glewColorP3ui = NULL;
+PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL;
+PFNGLCOLORP4UIPROC __glewColorP4ui = NULL;
+PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL;
+PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL;
+PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL;
+PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL;
+PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL;
+PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL;
+PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL;
+PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL;
+PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL;
+PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL;
+PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL;
+PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL;
+PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL;
+PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL;
+PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL;
+PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL;
+PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL;
+PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL;
+PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL;
+PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL;
+PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL;
+PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL;
+PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL;
+PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL;
+PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL;
+PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL;
+PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL;
+PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL;
+PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL;
+PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL;
+PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL;
+PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL;
+PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL;
+PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL;
+PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL;
+
+PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL;
+PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL;
+PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL;
+PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL;
+PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL;
+PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL;
+PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL;
+PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL;
+PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL;
+PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL;
+
+PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL;
+PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL;
+PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL;
+PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL;
+PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL;
+PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL;
+PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL;
+PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL;
+PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL;
+PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL;
+PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL;
+PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL;
+PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL;
+PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL;
+PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL;
+PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL;
+
+PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL;
+
+PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL;
+PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL;
+PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL;
+
+PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL;
+PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL;
+PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL;
+PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL;
+
+PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL;
+PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL;
+PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL;
+PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL;
+PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL;
+PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL;
+PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL;
+PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL;
+PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL;
+PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL;
+PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL;
+PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL;
+PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL;
+PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL;
+
+PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL;
+PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL;
+
+PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL;
+PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL;
+
+PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL;
+PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL;
+
+PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL;
+PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL;
+PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL;
+PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL;
+PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL;
+PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL;
+PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL;
+PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL;
+PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL;
+PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL;
+PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL;
+PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL;
+
+PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL;
+PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL;
+PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL;
+
+PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL;
+PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL;
+PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL;
+PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL;
+PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL;
+PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL;
+PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL;
+PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL;
+PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL;
+PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL;
+PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL;
+PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL;
+PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL;
+PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL;
+PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL;
+PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL;
+PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL;
+PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL;
+PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL;
+PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL;
+PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL;
+PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL;
+PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL;
+PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL;
+PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL;
+PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL;
+PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL;
+PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL;
+PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL;
+PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL;
+PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL;
+PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL;
+PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL;
+PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL;
+PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL;
+PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL;
+PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL;
+
+PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL;
+PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL;
+PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL;
+
+PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL;
+
+PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL;
+
+PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL;
+
+PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL;
+
+PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL;
+PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL;
+
+PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL;
+PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL;
+
+PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL;
+PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL;
+PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL;
+PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL;
+PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL;
+PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL;
+PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL;
+PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL;
+PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL;
+
+PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL;
+PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL;
+
+PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL;
+PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;
+
+PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;
+PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;
+
+PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL;
+
+PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL;
+PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL;
+PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL;
+PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL;
+PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL;
+PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL;
+PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL;
+PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL;
+PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL;
+PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL;
+PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL;
+PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL;
+PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL;
+PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL;
+PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL;
+PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL;
+PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL;
+PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL;
+PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL;
+PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL;
+PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL;
+PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL;
+PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL;
+PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL;
+PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL;
+PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL;
+PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL;
+PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL;
+PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL;
+PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL;
+PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL;
+PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL;
+PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL;
+PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL;
+PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL;
+PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL;
+PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL;
+PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL;
+PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL;
+PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL;
+PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL;
+PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL;
+PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL;
+PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL;
+PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL;
+PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL;
+PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL;
+PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL;
+PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL;
+PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL;
+PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL;
+PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL;
+PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL;
+PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL;
+PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL;
+PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL;
+PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL;
+PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL;
+PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL;
+PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL;
+PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL;
+PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL;
+PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL;
+PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL;
+PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL;
+PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL;
+PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL;
+PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL;
+PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL;
+PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL;
+PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL;
+PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL;
+PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL;
+PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL;
+PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL;
+PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL;
+PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL;
+PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL;
+PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL;
+PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL;
+PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL;
+PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL;
+PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL;
+PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL;
+PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL;
+PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL;
+PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL;
+PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL;
+PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL;
+PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL;
+PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL;
+PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL;
+PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL;
+PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL;
+PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL;
+PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL;
+PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL;
+PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL;
+PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL;
+PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL;
+PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL;
+PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL;
+PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL;
+PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL;
+PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL;
+PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL;
+PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL;
+PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL;
+PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL;
+PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL;
+PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL;
+PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL;
+PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL;
+PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL;
+PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL;
+PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL;
+PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL;
+PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL;
+PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL;
+PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL;
+PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL;
+PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL;
+PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL;
+PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL;
+PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL;
+PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL;
+PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL;
+PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL;
+PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL;
+PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL;
+PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL;
+PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL;
+PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL;
+PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL;
+PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL;
+PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL;
+PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL;
+PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL;
+PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL;
+PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL;
+PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL;
+
+PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL;
+PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL;
+PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL;
+PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL;
+PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL;
+PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL;
+PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL;
+
+PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL;
+
+PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL;
+PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL;
+PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL;
+PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL;
+PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL;
+
+PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL;
+PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL;
+PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL;
+PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL;
+PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL;
+PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL;
+PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL;
+PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL;
+PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL;
+PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL;
+PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL;
+PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL;
+PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL;
+PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL;
+
+PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL;
+
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;
+
+PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL;
+PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL;
+PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL;
+PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL;
+PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL;
+PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL;
+PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL;
+PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL;
+PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL;
+PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL;
+
+PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL;
+PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL;
+PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL;
+
+PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL;
+PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL;
+
+PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL;
+PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL;
+PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL;
+PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL;
+PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL;
+PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL;
+PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL;
+PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL;
+PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL;
+PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL;
+PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL;
+PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL;
+PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL;
+PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL;
+PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL;
+PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL;
+PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL;
+PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL;
+PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL;
+PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL;
+PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL;
+PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL;
+PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL;
+PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL;
+PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL;
+PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL;
+PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL;
+PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL;
+PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL;
+PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL;
+PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL;
+PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL;
+PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL;
+PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL;
+
+PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL;
+PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL;
+PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL;
+PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL;
+PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL;
+PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL;
+PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL;
+PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL;
+PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL;
+PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL;
+
+PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL;
+
+PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL;
+
+PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL;
+PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL;
+PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL;
+
+PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL;
+PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL;
+
+PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL;
+PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL;
+
+PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL;
+PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL;
+
+PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL;
+PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL;
+
+PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL;
+PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL;
+
+PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;
+
+PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL;
+
+PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;
+PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;
+
+PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL;
+PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL;
+PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL;
+PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL;
+PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL;
+PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL;
+PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL;
+PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL;
+PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL;
+PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL;
+PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL;
+PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL;
+PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL;
+PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL;
+PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL;
+PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL;
+PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL;
+
+PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL;
+PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL;
+PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL;
+
+PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL;
+PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL;
+
+PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL;
+
+PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL;
+PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL;
+PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL;
+
+PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL;
+
+PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL;
+
+PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL;
+
+PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL;
+PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL;
+PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL;
+PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL;
+PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL;
+PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL;
+
+PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL;
+PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL;
+PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL;
+PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL;
+PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL;
+PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL;
+
+PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL;
+
+PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL;
+PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL;
+
+PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL;
+PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL;
+PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL;
+PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL;
+PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL;
+
+PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL;
+PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL;
+PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL;
+PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL;
+PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL;
+PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL;
+PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL;
+PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL;
+
+PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL;
+PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL;
+PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL;
+PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL;
+PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL;
+PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL;
+PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL;
+PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL;
+PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL;
+PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL;
+
+PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL;
+PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL;
+PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL;
+PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL;
+PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL;
+PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL;
+PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL;
+PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL;
+PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL;
+PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL;
+PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL;
+PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL;
+PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL;
+PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL;
+PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL;
+PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL;
+PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL;
+PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL;
+PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL;
+PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL;
+PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL;
+PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL;
+PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL;
+PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL;
+PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL;
+PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL;
+PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL;
+PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL;
+PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL;
+PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL;
+PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL;
+PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL;
+PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL;
+PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL;
+PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL;
+PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL;
+PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL;
+PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL;
+PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL;
+PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL;
+PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL;
+PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL;
+
+PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL;
+PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL;
+PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL;
+
+PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL;
+
+PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL;
+
+PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL;
+
+PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL;
+PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL;
+
+PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL;
+PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL;
+
+PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL;
+PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL;
+PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL;
+PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL;
+PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL;
+PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL;
+PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL;
+PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL;
+
+PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL;
+PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;
+PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;
+PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;
+
+PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
+PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;
+
+PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL;
+PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL;
+PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL;
+PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL;
+PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL;
+
+PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL;
+
+PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL;
+PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL;
+PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL;
+PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL;
+PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL;
+PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL;
+PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL;
+PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL;
+PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL;
+PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL;
+PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL;
+PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL;
+PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL;
+PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL;
+PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL;
+PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL;
+PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL;
+PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL;
+PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL;
+PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL;
+PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL;
+PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL;
+PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL;
+PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;
+
+PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL;
+PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL;
+
+PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL;
+
+PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL;
+PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL;
+PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL;
+
+PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL;
+PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL;
+PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL;
+PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL;
+PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL;
+PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL;
+PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL;
+PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL;
+PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL;
+
+PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL;
+PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL;
+PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL;
+
+PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL;
+PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL;
+PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL;
+PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL;
+PFNGLISFENCENVPROC __glewIsFenceNV = NULL;
+PFNGLSETFENCENVPROC __glewSetFenceNV = NULL;
+PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;
+
+PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL;
+PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL;
+
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL;
+
+PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL;
+
+PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL;
+PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL;
+PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL;
+
+PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL;
+PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL;
+PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL;
+PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL;
+PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL;
+PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL;
+PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL;
+PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL;
+PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL;
+PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL;
+PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL;
+PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL;
+PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL;
+PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL;
+PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL;
+PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL;
+PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL;
+PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL;
+PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL;
+PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL;
+PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL;
+PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL;
+PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL;
+PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL;
+PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL;
+PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL;
+PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL;
+PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL;
+PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL;
+PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL;
+PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL;
+PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL;
+PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL;
+PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL;
+
+PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL;
+PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL;
+PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL;
+PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL;
+PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL;
+PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL;
+PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL;
+PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL;
+PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL;
+PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL;
+PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL;
+PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL;
+PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL;
+PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL;
+PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL;
+PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL;
+PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL;
+PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL;
+PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL;
+PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL;
+PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL;
+PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL;
+PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL;
+PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL;
+PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL;
+PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL;
+PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL;
+PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL;
+PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL;
+PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL;
+PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL;
+PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL;
+PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL;
+PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL;
+PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL;
+PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL;
+PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL;
+PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL;
+PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL;
+PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL;
+PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL;
+PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL;
+PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL;
+PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL;
+PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL;
+PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL;
+
+PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL;
+PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL;
+PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL;
+PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL;
+PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL;
+PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL;
+PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL;
+
+PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL;
+PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL;
+PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL;
+
+PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL;
+PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL;
+PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL;
+PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL;
+PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL;
+PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL;
+PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL;
+PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL;
+PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL;
+PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL;
+PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL;
+PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL;
+PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL;
+PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL;
+PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL;
+PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL;
+PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL;
+PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL;
+PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL;
+PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL;
+PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL;
+PFNGLISPATHNVPROC __glewIsPathNV = NULL;
+PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL;
+PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL;
+PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL;
+PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL;
+PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL;
+PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL;
+PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL;
+PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL;
+PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL;
+PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL;
+PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL;
+PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL;
+PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL;
+PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL;
+PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL;
+PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL;
+PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL;
+PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL;
+PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL;
+PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL;
+PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL;
+PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL;
+PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL;
+PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL;
+PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL;
+PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL;
+PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL;
+
+PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL;
+PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL;
+
+PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL;
+PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL;
+
+PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL;
+PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL;
+PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL;
+PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL;
+PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL;
+PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL;
+
+PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL;
+PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL;
+
+PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL;
+PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL;
+PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL;
+PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL;
+PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL;
+PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL;
+PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL;
+PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL;
+PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL;
+PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL;
+PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL;
+PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL;
+PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL;
+
+PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;
+PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;
+
+PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL;
+PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL;
+PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL;
+PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL;
+PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL;
+PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL;
+PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL;
+PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL;
+PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL;
+PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL;
+PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL;
+PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL;
+
+PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL;
+
+PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL;
+PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL;
+PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL;
+PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL;
+PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL;
+
+PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL;
+PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL;
+PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL;
+PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL;
+PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL;
+PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL;
+PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL;
+PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL;
+
+PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL;
+PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL;
+PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL;
+PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL;
+PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL;
+PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL;
+
+PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL;
+PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL;
+PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL;
+PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL;
+PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL;
+PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL;
+PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL;
+PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL;
+PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL;
+PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL;
+
+PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL;
+PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL;
+
+PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL;
+PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL;
+PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL;
+PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL;
+PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL;
+PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL;
+PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL;
+PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL;
+PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL;
+PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL;
+PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL;
+PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL;
+PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL;
+PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL;
+PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL;
+PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL;
+PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL;
+PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL;
+PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL;
+
+PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL;
+PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL;
+PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL;
+PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL;
+PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL;
+PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL;
+PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL;
+PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL;
+PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL;
+PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL;
+PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL;
+PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL;
+
+PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL;
+PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL;
+PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL;
+PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL;
+PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL;
+PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL;
+PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL;
+PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL;
+PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL;
+PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL;
+PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL;
+PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL;
+PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL;
+PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL;
+PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL;
+PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL;
+PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL;
+PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL;
+PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL;
+PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL;
+PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL;
+PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL;
+PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL;
+PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL;
+PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL;
+PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL;
+PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL;
+PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL;
+PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL;
+PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL;
+PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL;
+PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL;
+PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL;
+PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL;
+PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL;
+PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL;
+PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL;
+PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL;
+PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL;
+PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL;
+PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL;
+PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL;
+PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL;
+PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL;
+PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL;
+PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL;
+PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL;
+PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL;
+PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL;
+PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL;
+PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL;
+PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL;
+PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL;
+PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL;
+PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL;
+PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL;
+PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL;
+PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL;
+PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL;
+PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL;
+PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL;
+PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL;
+PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL;
+
+PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL;
+PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL;
+PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL;
+PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL;
+PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL;
+PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL;
+PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL;
+PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL;
+PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL;
+PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL;
+PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL;
+PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL;
+
+PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL;
+PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL;
+PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL;
+PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL;
+PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL;
+PFNGLORTHOFOESPROC __glewOrthofOES = NULL;
+
+PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;
+PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;
+
+PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL;
+PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL;
+
+PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL;
+PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL;
+
+PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL;
+PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL;
+
+PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL;
+PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL;
+
+PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL;
+PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL;
+
+PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL;
+PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL;
+PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL;
+PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL;
+PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL;
+PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL;
+
+PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL;
+
+PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL;
+
+PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL;
+PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL;
+PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL;
+PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL;
+PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL;
+PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL;
+PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL;
+PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL;
+PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL;
+PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL;
+PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL;
+PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL;
+PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL;
+
+PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL;
+
+PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL;
+
+PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL;
+
+PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL;
+PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL;
+PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL;
+PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL;
+
+PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL;
+
+PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL;
+PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL;
+PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL;
+PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL;
+PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL;
+
+PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL;
+
+PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL;
+PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL;
+PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL;
+PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL;
+PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL;
+PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL;
+PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL;
+PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL;
+
+PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL;
+
+PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL;
+PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL;
+PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL;
+PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL;
+PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL;
+PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL;
+PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL;
+
+PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL;
+PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL;
+PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL;
+PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL;
+PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL;
+PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL;
+PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL;
+PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL;
+PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
+PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL;
+PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL;
+
+PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL;
+
+#endif /* !WIN32 || !GLEW_MX */
+
+#if !defined(GLEW_MX)
+
+GLboolean __GLEW_VERSION_1_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_2 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_3 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_4 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_5 = GL_FALSE;
+GLboolean __GLEW_VERSION_2_0 = GL_FALSE;
+GLboolean __GLEW_VERSION_2_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_3_0 = GL_FALSE;
+GLboolean __GLEW_VERSION_3_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_3_2 = GL_FALSE;
+GLboolean __GLEW_VERSION_3_3 = GL_FALSE;
+GLboolean __GLEW_VERSION_4_0 = GL_FALSE;
+GLboolean __GLEW_VERSION_4_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_4_2 = GL_FALSE;
+GLboolean __GLEW_3DFX_multisample = GL_FALSE;
+GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
+GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
+GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE;
+GLboolean __GLEW_AMD_conservative_depth = GL_FALSE;
+GLboolean __GLEW_AMD_debug_output = GL_FALSE;
+GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE;
+GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE;
+GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE;
+GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE;
+GLboolean __GLEW_AMD_performance_monitor = GL_FALSE;
+GLboolean __GLEW_AMD_sample_positions = GL_FALSE;
+GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE;
+GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE;
+GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE;
+GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE;
+GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE;
+GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE;
+GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
+GLboolean __GLEW_APPLE_element_array = GL_FALSE;
+GLboolean __GLEW_APPLE_fence = GL_FALSE;
+GLboolean __GLEW_APPLE_float_pixels = GL_FALSE;
+GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE;
+GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE;
+GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;
+GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE;
+GLboolean __GLEW_APPLE_row_bytes = GL_FALSE;
+GLboolean __GLEW_APPLE_specular_vector = GL_FALSE;
+GLboolean __GLEW_APPLE_texture_range = GL_FALSE;
+GLboolean __GLEW_APPLE_transform_hint = GL_FALSE;
+GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
+GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE;
+GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
+GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE;
+GLboolean __GLEW_ARB_base_instance = GL_FALSE;
+GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE;
+GLboolean __GLEW_ARB_cl_event = GL_FALSE;
+GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
+GLboolean __GLEW_ARB_compatibility = GL_FALSE;
+GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE;
+GLboolean __GLEW_ARB_conservative_depth = GL_FALSE;
+GLboolean __GLEW_ARB_copy_buffer = GL_FALSE;
+GLboolean __GLEW_ARB_debug_output = GL_FALSE;
+GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
+GLboolean __GLEW_ARB_depth_clamp = GL_FALSE;
+GLboolean __GLEW_ARB_depth_texture = GL_FALSE;
+GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;
+GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE;
+GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE;
+GLboolean __GLEW_ARB_draw_indirect = GL_FALSE;
+GLboolean __GLEW_ARB_draw_instanced = GL_FALSE;
+GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE;
+GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE;
+GLboolean __GLEW_ARB_get_program_binary = GL_FALSE;
+GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE;
+GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE;
+GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
+GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;
+GLboolean __GLEW_ARB_imaging = GL_FALSE;
+GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE;
+GLboolean __GLEW_ARB_internalformat_query = GL_FALSE;
+GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE;
+GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE;
+GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
+GLboolean __GLEW_ARB_multisample = GL_FALSE;
+GLboolean __GLEW_ARB_multitexture = GL_FALSE;
+GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
+GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE;
+GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
+GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
+GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE;
+GLboolean __GLEW_ARB_robustness = GL_FALSE;
+GLboolean __GLEW_ARB_sample_shading = GL_FALSE;
+GLboolean __GLEW_ARB_sampler_objects = GL_FALSE;
+GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE;
+GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE;
+GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE;
+GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE;
+GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE;
+GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
+GLboolean __GLEW_ARB_shader_precision = GL_FALSE;
+GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE;
+GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE;
+GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE;
+GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
+GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE;
+GLboolean __GLEW_ARB_shading_language_include = GL_FALSE;
+GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE;
+GLboolean __GLEW_ARB_shadow = GL_FALSE;
+GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
+GLboolean __GLEW_ARB_sync = GL_FALSE;
+GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE;
+GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
+GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE;
+GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
+GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE;
+GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE;
+GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;
+GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
+GLboolean __GLEW_ARB_texture_float = GL_FALSE;
+GLboolean __GLEW_ARB_texture_gather = GL_FALSE;
+GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
+GLboolean __GLEW_ARB_texture_multisample = GL_FALSE;
+GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
+GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE;
+GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
+GLboolean __GLEW_ARB_texture_rg = GL_FALSE;
+GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE;
+GLboolean __GLEW_ARB_texture_storage = GL_FALSE;
+GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE;
+GLboolean __GLEW_ARB_timer_query = GL_FALSE;
+GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE;
+GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE;
+GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE;
+GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
+GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_program = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_shader = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE;
+GLboolean __GLEW_ARB_viewport_array = GL_FALSE;
+GLboolean __GLEW_ARB_window_pos = GL_FALSE;
+GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;
+GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;
+GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;
+GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE;
+GLboolean __GLEW_ATI_draw_buffers = GL_FALSE;
+GLboolean __GLEW_ATI_element_array = GL_FALSE;
+GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;
+GLboolean __GLEW_ATI_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;
+GLboolean __GLEW_ATI_meminfo = GL_FALSE;
+GLboolean __GLEW_ATI_pn_triangles = GL_FALSE;
+GLboolean __GLEW_ATI_separate_stencil = GL_FALSE;
+GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE;
+GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE;
+GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE;
+GLboolean __GLEW_ATI_texture_float = GL_FALSE;
+GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE;
+GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE;
+GLboolean __GLEW_ATI_vertex_streams = GL_FALSE;
+GLboolean __GLEW_EXT_422_pixels = GL_FALSE;
+GLboolean __GLEW_EXT_Cg_shader = GL_FALSE;
+GLboolean __GLEW_EXT_abgr = GL_FALSE;
+GLboolean __GLEW_EXT_bgra = GL_FALSE;
+GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE;
+GLboolean __GLEW_EXT_blend_color = GL_FALSE;
+GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE;
+GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE;
+GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE;
+GLboolean __GLEW_EXT_blend_minmax = GL_FALSE;
+GLboolean __GLEW_EXT_blend_subtract = GL_FALSE;
+GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE;
+GLboolean __GLEW_EXT_cmyka = GL_FALSE;
+GLboolean __GLEW_EXT_color_subtable = GL_FALSE;
+GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE;
+GLboolean __GLEW_EXT_convolution = GL_FALSE;
+GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;
+GLboolean __GLEW_EXT_copy_texture = GL_FALSE;
+GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;
+GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;
+GLboolean __GLEW_EXT_direct_state_access = GL_FALSE;
+GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE;
+GLboolean __GLEW_EXT_draw_instanced = GL_FALSE;
+GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE;
+GLboolean __GLEW_EXT_fog_coord = GL_FALSE;
+GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE;
+GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE;
+GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE;
+GLboolean __GLEW_EXT_histogram = GL_FALSE;
+GLboolean __GLEW_EXT_index_array_formats = GL_FALSE;
+GLboolean __GLEW_EXT_index_func = GL_FALSE;
+GLboolean __GLEW_EXT_index_material = GL_FALSE;
+GLboolean __GLEW_EXT_index_texture = GL_FALSE;
+GLboolean __GLEW_EXT_light_texture = GL_FALSE;
+GLboolean __GLEW_EXT_misc_attribute = GL_FALSE;
+GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;
+GLboolean __GLEW_EXT_multisample = GL_FALSE;
+GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE;
+GLboolean __GLEW_EXT_packed_float = GL_FALSE;
+GLboolean __GLEW_EXT_packed_pixels = GL_FALSE;
+GLboolean __GLEW_EXT_paletted_texture = GL_FALSE;
+GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE;
+GLboolean __GLEW_EXT_pixel_transform = GL_FALSE;
+GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;
+GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
+GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
+GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE;
+GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;
+GLboolean __GLEW_EXT_scene_marker = GL_FALSE;
+GLboolean __GLEW_EXT_secondary_color = GL_FALSE;
+GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE;
+GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;
+GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE;
+GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
+GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;
+GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE;
+GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE;
+GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE;
+GLboolean __GLEW_EXT_subtexture = GL_FALSE;
+GLboolean __GLEW_EXT_texture = GL_FALSE;
+GLboolean __GLEW_EXT_texture3D = GL_FALSE;
+GLboolean __GLEW_EXT_texture_array = GL_FALSE;
+GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE;
+GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE;
+GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env_add = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE;
+GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;
+GLboolean __GLEW_EXT_texture_integer = GL_FALSE;
+GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;
+GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE;
+GLboolean __GLEW_EXT_texture_object = GL_FALSE;
+GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE;
+GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;
+GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;
+GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE;
+GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE;
+GLboolean __GLEW_EXT_texture_snorm = GL_FALSE;
+GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE;
+GLboolean __GLEW_EXT_timer_query = GL_FALSE;
+GLboolean __GLEW_EXT_transform_feedback = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_array = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_shader = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE;
+GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE;
+GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE;
+GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE;
+GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE;
+GLboolean __GLEW_HP_image_transform = GL_FALSE;
+GLboolean __GLEW_HP_occlusion_test = GL_FALSE;
+GLboolean __GLEW_HP_texture_lighting = GL_FALSE;
+GLboolean __GLEW_IBM_cull_vertex = GL_FALSE;
+GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE;
+GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE;
+GLboolean __GLEW_IBM_static_data = GL_FALSE;
+GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;
+GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;
+GLboolean __GLEW_INGR_color_clamp = GL_FALSE;
+GLboolean __GLEW_INGR_interlace_read = GL_FALSE;
+GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;
+GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;
+GLboolean __GLEW_KTX_buffer_region = GL_FALSE;
+GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;
+GLboolean __GLEW_MESA_pack_invert = GL_FALSE;
+GLboolean __GLEW_MESA_resize_buffers = GL_FALSE;
+GLboolean __GLEW_MESA_window_pos = GL_FALSE;
+GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
+GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE;
+GLboolean __GLEW_NV_blend_square = GL_FALSE;
+GLboolean __GLEW_NV_conditional_render = GL_FALSE;
+GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
+GLboolean __GLEW_NV_copy_image = GL_FALSE;
+GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE;
+GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
+GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE;
+GLboolean __GLEW_NV_evaluators = GL_FALSE;
+GLboolean __GLEW_NV_explicit_multisample = GL_FALSE;
+GLboolean __GLEW_NV_fence = GL_FALSE;
+GLboolean __GLEW_NV_float_buffer = GL_FALSE;
+GLboolean __GLEW_NV_fog_distance = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program2 = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program4 = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program_option = GL_FALSE;
+GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE;
+GLboolean __GLEW_NV_geometry_program4 = GL_FALSE;
+GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE;
+GLboolean __GLEW_NV_gpu_program4 = GL_FALSE;
+GLboolean __GLEW_NV_gpu_program5 = GL_FALSE;
+GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE;
+GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE;
+GLboolean __GLEW_NV_half_float = GL_FALSE;
+GLboolean __GLEW_NV_light_max_exponent = GL_FALSE;
+GLboolean __GLEW_NV_multisample_coverage = GL_FALSE;
+GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;
+GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
+GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
+GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;
+GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE;
+GLboolean __GLEW_NV_path_rendering = GL_FALSE;
+GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
+GLboolean __GLEW_NV_point_sprite = GL_FALSE;
+GLboolean __GLEW_NV_present_video = GL_FALSE;
+GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
+GLboolean __GLEW_NV_register_combiners = GL_FALSE;
+GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
+GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE;
+GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE;
+GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
+GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
+GLboolean __GLEW_NV_texture_barrier = GL_FALSE;
+GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;
+GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;
+GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;
+GLboolean __GLEW_NV_texture_multisample = GL_FALSE;
+GLboolean __GLEW_NV_texture_rectangle = GL_FALSE;
+GLboolean __GLEW_NV_texture_shader = GL_FALSE;
+GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
+GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;
+GLboolean __GLEW_NV_transform_feedback = GL_FALSE;
+GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE;
+GLboolean __GLEW_NV_vdpau_interop = GL_FALSE;
+GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE;
+GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program3 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program4 = GL_FALSE;
+GLboolean __GLEW_NV_video_capture = GL_FALSE;
+GLboolean __GLEW_OES_byte_coordinates = GL_FALSE;
+GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE;
+GLboolean __GLEW_OES_read_format = GL_FALSE;
+GLboolean __GLEW_OES_single_precision = GL_FALSE;
+GLboolean __GLEW_OML_interlace = GL_FALSE;
+GLboolean __GLEW_OML_resample = GL_FALSE;
+GLboolean __GLEW_OML_subsample = GL_FALSE;
+GLboolean __GLEW_PGI_misc_hints = GL_FALSE;
+GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;
+GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;
+GLboolean __GLEW_S3_s3tc = GL_FALSE;
+GLboolean __GLEW_SGIS_color_range = GL_FALSE;
+GLboolean __GLEW_SGIS_detail_texture = GL_FALSE;
+GLboolean __GLEW_SGIS_fog_function = GL_FALSE;
+GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE;
+GLboolean __GLEW_SGIS_multisample = GL_FALSE;
+GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE;
+GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE;
+GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE;
+GLboolean __GLEW_SGIS_texture4D = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_lod = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_select = GL_FALSE;
+GLboolean __GLEW_SGIX_async = GL_FALSE;
+GLboolean __GLEW_SGIX_async_histogram = GL_FALSE;
+GLboolean __GLEW_SGIX_async_pixel = GL_FALSE;
+GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE;
+GLboolean __GLEW_SGIX_clipmap = GL_FALSE;
+GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE;
+GLboolean __GLEW_SGIX_depth_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_flush_raster = GL_FALSE;
+GLboolean __GLEW_SGIX_fog_offset = GL_FALSE;
+GLboolean __GLEW_SGIX_fog_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE;
+GLboolean __GLEW_SGIX_framezoom = GL_FALSE;
+GLboolean __GLEW_SGIX_interlace = GL_FALSE;
+GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE;
+GLboolean __GLEW_SGIX_list_priority = GL_FALSE;
+GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE;
+GLboolean __GLEW_SGIX_reference_plane = GL_FALSE;
+GLboolean __GLEW_SGIX_resample = GL_FALSE;
+GLboolean __GLEW_SGIX_shadow = GL_FALSE;
+GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE;
+GLboolean __GLEW_SGIX_sprite = GL_FALSE;
+GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_range = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE;
+GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE;
+GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE;
+GLboolean __GLEW_SGIX_ycrcb = GL_FALSE;
+GLboolean __GLEW_SGI_color_matrix = GL_FALSE;
+GLboolean __GLEW_SGI_color_table = GL_FALSE;
+GLboolean __GLEW_SGI_texture_color_table = GL_FALSE;
+GLboolean __GLEW_SUNX_constant_data = GL_FALSE;
+GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE;
+GLboolean __GLEW_SUN_global_alpha = GL_FALSE;
+GLboolean __GLEW_SUN_mesh_array = GL_FALSE;
+GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE;
+GLboolean __GLEW_SUN_slice_accum = GL_FALSE;
+GLboolean __GLEW_SUN_triangle_list = GL_FALSE;
+GLboolean __GLEW_SUN_vertex = GL_FALSE;
+GLboolean __GLEW_WIN_phong_shading = GL_FALSE;
+GLboolean __GLEW_WIN_specular_fog = GL_FALSE;
+GLboolean __GLEW_WIN_swap_hint = GL_FALSE;
+
+#endif /* !GLEW_MX */
+
+#ifdef GL_VERSION_1_2
+
+static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r;
+ r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r;
+ r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r;
+ r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_2 */
+
+#ifdef GL_VERSION_1_2_1
+
+#endif /* GL_VERSION_1_2_1 */
+
+#ifdef GL_VERSION_1_3
+
+static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r;
+ r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r;
+ r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r;
+ r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r;
+ r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r;
+ r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r;
+ r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r;
+ r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r;
+ r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r;
+ r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r;
+ r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r;
+ r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r;
+ r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r;
+ r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r;
+ r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r;
+ r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r;
+ r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r;
+ r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r;
+ r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r;
+ r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r;
+ r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r;
+ r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r;
+ r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r;
+ r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r;
+ r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r;
+ r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r;
+ r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r;
+ r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r;
+ r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r;
+ r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r;
+ r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r;
+ r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r;
+ r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r;
+ r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r;
+ r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r;
+ r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r;
+ r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r;
+ r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r;
+ r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r;
+ r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r;
+ r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r;
+ r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r;
+ r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r;
+ r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r;
+ r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r;
+ r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_3 */
+
+#ifdef GL_VERSION_1_4
+
+static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r;
+ r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
+ r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r;
+ r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r;
+ r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r;
+ r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r;
+ r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r;
+ r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r;
+ r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r;
+ r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r;
+ r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r;
+ r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r;
+ r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r;
+ r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r;
+ r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r;
+ r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r;
+ r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r;
+ r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r;
+ r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r;
+ r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r;
+ r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r;
+ r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r;
+ r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r;
+ r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r;
+ r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r;
+ r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r;
+ r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r;
+ r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r;
+ r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r;
+ r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r;
+ r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r;
+ r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r;
+ r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r;
+ r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r;
+ r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r;
+ r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r;
+ r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r;
+ r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r;
+ r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r;
+ r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r;
+ r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r;
+ r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r;
+ r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r;
+ r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r;
+ r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r;
+ r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r;
+ r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_4 */
+
+#ifdef GL_VERSION_1_5
+
+static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r;
+ r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r;
+ r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r;
+ r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r;
+ r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r;
+ r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r;
+ r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r;
+ r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r;
+ r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r;
+ r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r;
+ r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r;
+ r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r;
+ r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r;
+ r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r;
+ r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r;
+ r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r;
+ r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r;
+ r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r;
+ r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_5 */
+
+#ifdef GL_VERSION_2_0
+
+static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r;
+ r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r;
+ r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r;
+ r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r;
+ r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r;
+ r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r;
+ r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r;
+ r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r;
+ r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r;
+ r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r;
+ r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r;
+ r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r;
+ r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r;
+ r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r;
+ r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r;
+ r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r;
+ r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r;
+ r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r;
+ r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r;
+ r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r;
+ r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r;
+ r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r;
+ r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r;
+ r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r;
+ r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r;
+ r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r;
+ r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r;
+ r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r;
+ r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r;
+ r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r;
+ r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r;
+ r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r;
+ r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r;
+ r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r;
+ r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r;
+ r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r;
+ r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r;
+ r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r;
+ r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r;
+ r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r;
+ r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r;
+ r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r;
+ r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r;
+ r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r;
+ r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r;
+ r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r;
+ r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r;
+ r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r;
+ r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r;
+ r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r;
+ r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r;
+ r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r;
+ r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r;
+ r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r;
+ r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r;
+ r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r;
+ r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r;
+ r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r;
+ r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r;
+ r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r;
+ r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r;
+ r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r;
+ r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r;
+ r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r;
+ r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r;
+ r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r;
+ r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r;
+ r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r;
+ r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r;
+ r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r;
+ r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r;
+ r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r;
+ r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r;
+ r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r;
+ r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r;
+ r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r;
+ r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r;
+ r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r;
+ r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r;
+ r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r;
+ r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r;
+ r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r;
+ r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r;
+ r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r;
+ r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r;
+ r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r;
+ r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r;
+ r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r;
+ r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r;
+ r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r;
+ r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r;
+ r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r;
+ r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_2_0 */
+
+#ifdef GL_VERSION_2_1
+
+static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r;
+ r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r;
+ r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r;
+ r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r;
+ r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r;
+ r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_2_1 */
+
+#ifdef GL_VERSION_3_0
+
+static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r;
+ r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r;
+ r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r;
+ r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r;
+ r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r;
+ r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r;
+ r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r;
+ r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r;
+ r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r;
+ r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r;
+ r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r;
+ r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r;
+ r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r;
+ r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r;
+ r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r;
+ r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r;
+ r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r;
+ r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r;
+ r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r;
+ r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r;
+ r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r;
+ r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r;
+ r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r;
+ r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r;
+ r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r;
+ r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r;
+ r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r;
+ r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r;
+ r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r;
+ r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r;
+ r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r;
+ r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r;
+ r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r;
+ r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r;
+ r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r;
+ r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r;
+ r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r;
+ r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r;
+ r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r;
+ r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r;
+ r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r;
+ r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r;
+ r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r;
+ r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r;
+ r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r;
+ r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r;
+ r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r;
+ r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r;
+ r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r;
+ r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r;
+ r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r;
+ r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r;
+ r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r;
+ r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r;
+ r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_3_0 */
+
+#ifdef GL_VERSION_3_1
+
+static GLboolean _glewInit_GL_VERSION_3_1 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r;
+ r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r;
+ r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r;
+ r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_3_1 */
+
+#ifdef GL_VERSION_3_2
+
+static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r;
+ r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r;
+ r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_3_2 */
+
+#ifdef GL_VERSION_3_3
+
+static GLboolean _glewInit_GL_VERSION_3_3 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_3_3 */
+
+#ifdef GL_VERSION_4_0
+
+static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r;
+ r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r;
+ r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r;
+ r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r;
+ r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_4_0 */
+
+#ifdef GL_VERSION_4_1
+
+#endif /* GL_VERSION_4_1 */
+
+#ifdef GL_VERSION_4_2
+
+#endif /* GL_VERSION_4_2 */
+
+#ifdef GL_3DFX_multisample
+
+#endif /* GL_3DFX_multisample */
+
+#ifdef GL_3DFX_tbuffer
+
+static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_3DFX_tbuffer */
+
+#ifdef GL_3DFX_texture_compression_FXT1
+
+#endif /* GL_3DFX_texture_compression_FXT1 */
+
+#ifdef GL_AMD_blend_minmax_factor
+
+#endif /* GL_AMD_blend_minmax_factor */
+
+#ifdef GL_AMD_conservative_depth
+
+#endif /* GL_AMD_conservative_depth */
+
+#ifdef GL_AMD_debug_output
+
+static GLboolean _glewInit_GL_AMD_debug_output (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r;
+ r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r;
+ r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r;
+ r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_debug_output */
+
+#ifdef GL_AMD_depth_clamp_separate
+
+#endif /* GL_AMD_depth_clamp_separate */
+
+#ifdef GL_AMD_draw_buffers_blend
+
+static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r;
+ r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r;
+ r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r;
+ r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_draw_buffers_blend */
+
+#ifdef GL_AMD_multi_draw_indirect
+
+static GLboolean _glewInit_GL_AMD_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r;
+ r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_multi_draw_indirect */
+
+#ifdef GL_AMD_name_gen_delete
+
+static GLboolean _glewInit_GL_AMD_name_gen_delete (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r;
+ r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r;
+ r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_name_gen_delete */
+
+#ifdef GL_AMD_performance_monitor
+
+static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r;
+ r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r;
+ r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r;
+ r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r;
+ r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r;
+ r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r;
+ r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r;
+ r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r;
+ r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r;
+ r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r;
+ r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_performance_monitor */
+
+#ifdef GL_AMD_sample_positions
+
+static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_sample_positions */
+
+#ifdef GL_AMD_seamless_cubemap_per_texture
+
+#endif /* GL_AMD_seamless_cubemap_per_texture */
+
+#ifdef GL_AMD_shader_stencil_export
+
+#endif /* GL_AMD_shader_stencil_export */
+
+#ifdef GL_AMD_texture_texture4
+
+#endif /* GL_AMD_texture_texture4 */
+
+#ifdef GL_AMD_transform_feedback3_lines_triangles
+
+#endif /* GL_AMD_transform_feedback3_lines_triangles */
+
+#ifdef GL_AMD_vertex_shader_tessellator
+
+static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r;
+ r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_vertex_shader_tessellator */
+
+#ifdef GL_APPLE_aux_depth_stencil
+
+#endif /* GL_APPLE_aux_depth_stencil */
+
+#ifdef GL_APPLE_client_storage
+
+#endif /* GL_APPLE_client_storage */
+
+#ifdef GL_APPLE_element_array
+
+static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r;
+ r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r;
+ r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r;
+ r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r;
+ r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_element_array */
+
+#ifdef GL_APPLE_fence
+
+static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r;
+ r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r;
+ r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r;
+ r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r;
+ r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r;
+ r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r;
+ r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r;
+ r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_fence */
+
+#ifdef GL_APPLE_float_pixels
+
+#endif /* GL_APPLE_float_pixels */
+
+#ifdef GL_APPLE_flush_buffer_range
+
+static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r;
+ r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_flush_buffer_range */
+
+#ifdef GL_APPLE_object_purgeable
+
+static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r;
+ r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r;
+ r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_object_purgeable */
+
+#ifdef GL_APPLE_pixel_buffer
+
+#endif /* GL_APPLE_pixel_buffer */
+
+#ifdef GL_APPLE_rgb_422
+
+#endif /* GL_APPLE_rgb_422 */
+
+#ifdef GL_APPLE_row_bytes
+
+#endif /* GL_APPLE_row_bytes */
+
+#ifdef GL_APPLE_specular_vector
+
+#endif /* GL_APPLE_specular_vector */
+
+#ifdef GL_APPLE_texture_range
+
+static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r;
+ r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_texture_range */
+
+#ifdef GL_APPLE_transform_hint
+
+#endif /* GL_APPLE_transform_hint */
+
+#ifdef GL_APPLE_vertex_array_object
+
+static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r;
+ r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r;
+ r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r;
+ r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_vertex_array_object */
+
+#ifdef GL_APPLE_vertex_array_range
+
+static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r;
+ r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r;
+ r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_vertex_array_range */
+
+#ifdef GL_APPLE_vertex_program_evaluators
+
+static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r;
+ r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r;
+ r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r;
+ r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r;
+ r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r;
+ r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r;
+ r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_vertex_program_evaluators */
+
+#ifdef GL_APPLE_ycbcr_422
+
+#endif /* GL_APPLE_ycbcr_422 */
+
+#ifdef GL_ARB_ES2_compatibility
+
+static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r;
+ r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r;
+ r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r;
+ r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r;
+ r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_ES2_compatibility */
+
+#ifdef GL_ARB_base_instance
+
+static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r;
+ r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r;
+ r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_base_instance */
+
+#ifdef GL_ARB_blend_func_extended
+
+static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r;
+ r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_blend_func_extended */
+
+#ifdef GL_ARB_cl_event
+
+static GLboolean _glewInit_GL_ARB_cl_event (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_cl_event */
+
+#ifdef GL_ARB_color_buffer_float
+
+static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_color_buffer_float */
+
+#ifdef GL_ARB_compatibility
+
+#endif /* GL_ARB_compatibility */
+
+#ifdef GL_ARB_compressed_texture_pixel_storage
+
+#endif /* GL_ARB_compressed_texture_pixel_storage */
+
+#ifdef GL_ARB_conservative_depth
+
+#endif /* GL_ARB_conservative_depth */
+
+#ifdef GL_ARB_copy_buffer
+
+static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_copy_buffer */
+
+#ifdef GL_ARB_debug_output
+
+static GLboolean _glewInit_GL_ARB_debug_output (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r;
+ r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r;
+ r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r;
+ r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_debug_output */
+
+#ifdef GL_ARB_depth_buffer_float
+
+#endif /* GL_ARB_depth_buffer_float */
+
+#ifdef GL_ARB_depth_clamp
+
+#endif /* GL_ARB_depth_clamp */
+
+#ifdef GL_ARB_depth_texture
+
+#endif /* GL_ARB_depth_texture */
+
+#ifdef GL_ARB_draw_buffers
+
+static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_draw_buffers */
+
+#ifdef GL_ARB_draw_buffers_blend
+
+static GLboolean _glewInit_GL_ARB_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r;
+ r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r;
+ r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r;
+ r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_draw_buffers_blend */
+
+#ifdef GL_ARB_draw_elements_base_vertex
+
+static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r;
+ r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r;
+ r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r;
+ r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_draw_elements_base_vertex */
+
+#ifdef GL_ARB_draw_indirect
+
+static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r;
+ r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_draw_indirect */
+
+#ifdef GL_ARB_draw_instanced
+
+#endif /* GL_ARB_draw_instanced */
+
+#ifdef GL_ARB_explicit_attrib_location
+
+#endif /* GL_ARB_explicit_attrib_location */
+
+#ifdef GL_ARB_fragment_coord_conventions
+
+#endif /* GL_ARB_fragment_coord_conventions */
+
+#ifdef GL_ARB_fragment_program
+
+#endif /* GL_ARB_fragment_program */
+
+#ifdef GL_ARB_fragment_program_shadow
+
+#endif /* GL_ARB_fragment_program_shadow */
+
+#ifdef GL_ARB_fragment_shader
+
+#endif /* GL_ARB_fragment_shader */
+
+#ifdef GL_ARB_framebuffer_object
+
+static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r;
+ r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r;
+ r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r;
+ r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r;
+ r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r;
+ r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r;
+ r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r;
+ r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r;
+ r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r;
+ r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r;
+ r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r;
+ r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r;
+ r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r;
+ r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r;
+ r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r;
+ r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r;
+ r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r;
+ r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r;
+ r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r;
+ r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_framebuffer_object */
+
+#ifdef GL_ARB_framebuffer_sRGB
+
+#endif /* GL_ARB_framebuffer_sRGB */
+
+#ifdef GL_ARB_geometry_shader4
+
+static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r;
+ r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r;
+ r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r;
+ r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_geometry_shader4 */
+
+#ifdef GL_ARB_get_program_binary
+
+static GLboolean _glewInit_GL_ARB_get_program_binary (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r;
+ r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r;
+ r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_get_program_binary */
+
+#ifdef GL_ARB_gpu_shader5
+
+#endif /* GL_ARB_gpu_shader5 */
+
+#ifdef GL_ARB_gpu_shader_fp64
+
+static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r;
+ r = ((glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dEXT")) == NULL) || r;
+ r = ((glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dvEXT")) == NULL) || r;
+ r = ((glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dEXT")) == NULL) || r;
+ r = ((glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dvEXT")) == NULL) || r;
+ r = ((glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dEXT")) == NULL) || r;
+ r = ((glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dvEXT")) == NULL) || r;
+ r = ((glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dEXT")) == NULL) || r;
+ r = ((glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dvEXT")) == NULL) || r;
+ r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r;
+ r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r;
+ r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r;
+ r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r;
+ r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r;
+ r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r;
+ r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r;
+ r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r;
+ r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r;
+ r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r;
+ r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r;
+ r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r;
+ r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r;
+ r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r;
+ r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r;
+ r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r;
+ r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_gpu_shader_fp64 */
+
+#ifdef GL_ARB_half_float_pixel
+
+#endif /* GL_ARB_half_float_pixel */
+
+#ifdef GL_ARB_half_float_vertex
+
+#endif /* GL_ARB_half_float_vertex */
+
+#ifdef GL_ARB_imaging
+
+static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
+ r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r;
+ r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r;
+ r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r;
+ r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r;
+ r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r;
+ r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r;
+ r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r;
+ r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r;
+ r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r;
+ r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r;
+ r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r;
+ r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r;
+ r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r;
+ r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r;
+ r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r;
+ r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r;
+ r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r;
+ r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r;
+ r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r;
+ r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r;
+ r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r;
+ r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r;
+ r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r;
+ r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r;
+ r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r;
+ r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r;
+ r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r;
+ r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r;
+ r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r;
+ r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r;
+ r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r;
+ r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_imaging */
+
+#ifdef GL_ARB_instanced_arrays
+
+static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r;
+ r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r;
+ r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_instanced_arrays */
+
+#ifdef GL_ARB_internalformat_query
+
+static GLboolean _glewInit_GL_ARB_internalformat_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_internalformat_query */
+
+#ifdef GL_ARB_map_buffer_alignment
+
+#endif /* GL_ARB_map_buffer_alignment */
+
+#ifdef GL_ARB_map_buffer_range
+
+static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r;
+ r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_map_buffer_range */
+
+#ifdef GL_ARB_matrix_palette
+
+static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r;
+ r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r;
+ r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r;
+ r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r;
+ r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_matrix_palette */
+
+#ifdef GL_ARB_multisample
+
+static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_multisample */
+
+#ifdef GL_ARB_multitexture
+
+static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r;
+ r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r;
+ r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r;
+ r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r;
+ r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r;
+ r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r;
+ r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r;
+ r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r;
+ r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r;
+ r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r;
+ r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r;
+ r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r;
+ r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r;
+ r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r;
+ r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r;
+ r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r;
+ r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r;
+ r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r;
+ r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r;
+ r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r;
+ r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r;
+ r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r;
+ r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r;
+ r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r;
+ r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r;
+ r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r;
+ r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r;
+ r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r;
+ r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r;
+ r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r;
+ r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r;
+ r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r;
+ r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r;
+ r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_multitexture */
+
+#ifdef GL_ARB_occlusion_query
+
+static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r;
+ r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r;
+ r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r;
+ r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r;
+ r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r;
+ r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r;
+ r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r;
+ r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_occlusion_query */
+
+#ifdef GL_ARB_occlusion_query2
+
+#endif /* GL_ARB_occlusion_query2 */
+
+#ifdef GL_ARB_pixel_buffer_object
+
+#endif /* GL_ARB_pixel_buffer_object */
+
+#ifdef GL_ARB_point_parameters
+
+static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r;
+ r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_point_parameters */
+
+#ifdef GL_ARB_point_sprite
+
+#endif /* GL_ARB_point_sprite */
+
+#ifdef GL_ARB_provoking_vertex
+
+static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_provoking_vertex */
+
+#ifdef GL_ARB_robustness
+
+static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r;
+ r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r;
+ r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r;
+ r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r;
+ r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r;
+ r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r;
+ r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r;
+ r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r;
+ r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r;
+ r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r;
+ r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r;
+ r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r;
+ r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r;
+ r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r;
+ r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r;
+ r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r;
+ r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r;
+ r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r;
+ r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r;
+ r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_robustness */
+
+#ifdef GL_ARB_sample_shading
+
+static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_sample_shading */
+
+#ifdef GL_ARB_sampler_objects
+
+static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r;
+ r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r;
+ r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r;
+ r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r;
+ r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r;
+ r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r;
+ r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r;
+ r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r;
+ r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r;
+ r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r;
+ r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r;
+ r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r;
+ r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r;
+ r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_sampler_objects */
+
+#ifdef GL_ARB_seamless_cube_map
+
+#endif /* GL_ARB_seamless_cube_map */
+
+#ifdef GL_ARB_separate_shader_objects
+
+static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r;
+ r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r;
+ r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r;
+ r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r;
+ r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r;
+ r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r;
+ r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r;
+ r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r;
+ r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r;
+ r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r;
+ r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r;
+ r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r;
+ r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r;
+ r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r;
+ r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r;
+ r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r;
+ r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r;
+ r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r;
+ r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r;
+ r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r;
+ r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r;
+ r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r;
+ r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r;
+ r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r;
+ r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r;
+ r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r;
+ r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r;
+ r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r;
+ r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r;
+ r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r;
+ r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r;
+ r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r;
+ r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r;
+ r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r;
+ r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r;
+ r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r;
+ r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r;
+ r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r;
+ r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r;
+ r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r;
+ r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r;
+ r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r;
+ r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r;
+ r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r;
+ r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_separate_shader_objects */
+
+#ifdef GL_ARB_shader_atomic_counters
+
+static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_shader_atomic_counters */
+
+#ifdef GL_ARB_shader_bit_encoding
+
+#endif /* GL_ARB_shader_bit_encoding */
+
+#ifdef GL_ARB_shader_image_load_store
+
+static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r;
+ r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_shader_image_load_store */
+
+#ifdef GL_ARB_shader_objects
+
+static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r;
+ r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r;
+ r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r;
+ r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r;
+ r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r;
+ r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r;
+ r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r;
+ r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r;
+ r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r;
+ r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r;
+ r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r;
+ r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r;
+ r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r;
+ r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r;
+ r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r;
+ r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r;
+ r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r;
+ r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r;
+ r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r;
+ r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r;
+ r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r;
+ r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r;
+ r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r;
+ r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r;
+ r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r;
+ r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r;
+ r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r;
+ r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r;
+ r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r;
+ r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r;
+ r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r;
+ r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r;
+ r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r;
+ r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r;
+ r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r;
+ r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r;
+ r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r;
+ r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r;
+ r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_shader_objects */
+
+#ifdef GL_ARB_shader_precision
+
+#endif /* GL_ARB_shader_precision */
+
+#ifdef GL_ARB_shader_stencil_export
+
+#endif /* GL_ARB_shader_stencil_export */
+
+#ifdef GL_ARB_shader_subroutine
+
+static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r;
+ r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r;
+ r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r;
+ r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r;
+ r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r;
+ r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r;
+ r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r;
+ r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_shader_subroutine */
+
+#ifdef GL_ARB_shader_texture_lod
+
+#endif /* GL_ARB_shader_texture_lod */
+
+#ifdef GL_ARB_shading_language_100
+
+#endif /* GL_ARB_shading_language_100 */
+
+#ifdef GL_ARB_shading_language_420pack
+
+#endif /* GL_ARB_shading_language_420pack */
+
+#ifdef GL_ARB_shading_language_include
+
+static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r;
+ r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r;
+ r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r;
+ r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r;
+ r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r;
+ r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_shading_language_include */
+
+#ifdef GL_ARB_shading_language_packing
+
+#endif /* GL_ARB_shading_language_packing */
+
+#ifdef GL_ARB_shadow
+
+#endif /* GL_ARB_shadow */
+
+#ifdef GL_ARB_shadow_ambient
+
+#endif /* GL_ARB_shadow_ambient */
+
+#ifdef GL_ARB_sync
+
+static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r;
+ r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r;
+ r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r;
+ r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r;
+ r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r;
+ r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r;
+ r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_sync */
+
+#ifdef GL_ARB_tessellation_shader
+
+static GLboolean _glewInit_GL_ARB_tessellation_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r;
+ r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_tessellation_shader */
+
+#ifdef GL_ARB_texture_border_clamp
+
+#endif /* GL_ARB_texture_border_clamp */
+
+#ifdef GL_ARB_texture_buffer_object
+
+static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_buffer_object */
+
+#ifdef GL_ARB_texture_buffer_object_rgb32
+
+#endif /* GL_ARB_texture_buffer_object_rgb32 */
+
+#ifdef GL_ARB_texture_compression
+
+static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r;
+ r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r;
+ r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r;
+ r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r;
+ r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r;
+ r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r;
+ r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_compression */
+
+#ifdef GL_ARB_texture_compression_bptc
+
+#endif /* GL_ARB_texture_compression_bptc */
+
+#ifdef GL_ARB_texture_compression_rgtc
+
+#endif /* GL_ARB_texture_compression_rgtc */
+
+#ifdef GL_ARB_texture_cube_map
+
+#endif /* GL_ARB_texture_cube_map */
+
+#ifdef GL_ARB_texture_cube_map_array
+
+#endif /* GL_ARB_texture_cube_map_array */
+
+#ifdef GL_ARB_texture_env_add
+
+#endif /* GL_ARB_texture_env_add */
+
+#ifdef GL_ARB_texture_env_combine
+
+#endif /* GL_ARB_texture_env_combine */
+
+#ifdef GL_ARB_texture_env_crossbar
+
+#endif /* GL_ARB_texture_env_crossbar */
+
+#ifdef GL_ARB_texture_env_dot3
+
+#endif /* GL_ARB_texture_env_dot3 */
+
+#ifdef GL_ARB_texture_float
+
+#endif /* GL_ARB_texture_float */
+
+#ifdef GL_ARB_texture_gather
+
+#endif /* GL_ARB_texture_gather */
+
+#ifdef GL_ARB_texture_mirrored_repeat
+
+#endif /* GL_ARB_texture_mirrored_repeat */
+
+#ifdef GL_ARB_texture_multisample
+
+static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r;
+ r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r;
+ r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r;
+ r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_multisample */
+
+#ifdef GL_ARB_texture_non_power_of_two
+
+#endif /* GL_ARB_texture_non_power_of_two */
+
+#ifdef GL_ARB_texture_query_lod
+
+#endif /* GL_ARB_texture_query_lod */
+
+#ifdef GL_ARB_texture_rectangle
+
+#endif /* GL_ARB_texture_rectangle */
+
+#ifdef GL_ARB_texture_rg
+
+#endif /* GL_ARB_texture_rg */
+
+#ifdef GL_ARB_texture_rgb10_a2ui
+
+#endif /* GL_ARB_texture_rgb10_a2ui */
+
+#ifdef GL_ARB_texture_storage
+
+static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r;
+ r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r;
+ r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r;
+ r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r;
+ r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r;
+ r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_storage */
+
+#ifdef GL_ARB_texture_swizzle
+
+#endif /* GL_ARB_texture_swizzle */
+
+#ifdef GL_ARB_timer_query
+
+static GLboolean _glewInit_GL_ARB_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r;
+ r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r;
+ r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_timer_query */
+
+#ifdef GL_ARB_transform_feedback2
+
+static GLboolean _glewInit_GL_ARB_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r;
+ r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r;
+ r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r;
+ r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r;
+ r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r;
+ r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r;
+ r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_transform_feedback2 */
+
+#ifdef GL_ARB_transform_feedback3
+
+static GLboolean _glewInit_GL_ARB_transform_feedback3 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r;
+ r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r;
+ r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r;
+ r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_transform_feedback3 */
+
+#ifdef GL_ARB_transform_feedback_instanced
+
+static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r;
+ r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_transform_feedback_instanced */
+
+#ifdef GL_ARB_transpose_matrix
+
+static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r;
+ r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r;
+ r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r;
+ r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_transpose_matrix */
+
+#ifdef GL_ARB_uniform_buffer_object
+
+static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r;
+ r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r;
+ r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r;
+ r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r;
+ r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r;
+ r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r;
+ r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r;
+ r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r;
+ r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r;
+ r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_uniform_buffer_object */
+
+#ifdef GL_ARB_vertex_array_bgra
+
+#endif /* GL_ARB_vertex_array_bgra */
+
+#ifdef GL_ARB_vertex_array_object
+
+static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r;
+ r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r;
+ r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r;
+ r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_array_object */
+
+#ifdef GL_ARB_vertex_attrib_64bit
+
+static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r;
+ r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r;
+ r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r;
+ r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r;
+ r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r;
+ r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r;
+ r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r;
+ r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r;
+ r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r;
+ r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_attrib_64bit */
+
+#ifdef GL_ARB_vertex_blend
+
+static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r;
+ r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r;
+ r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r;
+ r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r;
+ r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r;
+ r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r;
+ r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r;
+ r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r;
+ r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r;
+ r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_blend */
+
+#ifdef GL_ARB_vertex_buffer_object
+
+static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r;
+ r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r;
+ r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r;
+ r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r;
+ r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r;
+ r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r;
+ r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r;
+ r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r;
+ r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r;
+ r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r;
+ r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_buffer_object */
+
+#ifdef GL_ARB_vertex_program
+
+static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r;
+ r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r;
+ r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r;
+ r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r;
+ r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r;
+ r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r;
+ r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r;
+ r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r;
+ r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r;
+ r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r;
+ r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r;
+ r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r;
+ r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r;
+ r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r;
+ r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r;
+ r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r;
+ r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r;
+ r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r;
+ r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r;
+ r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r;
+ r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r;
+ r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r;
+ r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r;
+ r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r;
+ r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r;
+ r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r;
+ r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r;
+ r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r;
+ r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r;
+ r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r;
+ r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r;
+ r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r;
+ r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r;
+ r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r;
+ r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r;
+ r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r;
+ r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r;
+ r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r;
+ r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r;
+ r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r;
+ r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r;
+ r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r;
+ r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r;
+ r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r;
+ r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r;
+ r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r;
+ r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r;
+ r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r;
+ r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r;
+ r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r;
+ r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r;
+ r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r;
+ r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r;
+ r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r;
+ r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r;
+ r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r;
+ r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r;
+ r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r;
+ r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r;
+ r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r;
+ r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r;
+ r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_program */
+
+#ifdef GL_ARB_vertex_shader
+
+static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r;
+ r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r;
+ r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_shader */
+
+#ifdef GL_ARB_vertex_type_2_10_10_10_rev
+
+static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r;
+ r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r;
+ r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r;
+ r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r;
+ r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r;
+ r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r;
+ r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r;
+ r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r;
+ r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r;
+ r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r;
+ r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r;
+ r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r;
+ r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r;
+ r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r;
+ r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r;
+ r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r;
+ r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r;
+ r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r;
+ r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r;
+ r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r;
+ r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r;
+ r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r;
+ r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r;
+ r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r;
+ r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r;
+ r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r;
+ r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r;
+ r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r;
+ r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r;
+ r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r;
+ r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r;
+ r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r;
+ r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r;
+ r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r;
+ r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r;
+ r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r;
+ r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r;
+ r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
+
+#ifdef GL_ARB_viewport_array
+
+static GLboolean _glewInit_GL_ARB_viewport_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r;
+ r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r;
+ r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r;
+ r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r;
+ r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r;
+ r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r;
+ r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r;
+ r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r;
+ r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r;
+ r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_viewport_array */
+
+#ifdef GL_ARB_window_pos
+
+static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r;
+ r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r;
+ r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r;
+ r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r;
+ r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r;
+ r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r;
+ r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r;
+ r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r;
+ r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r;
+ r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r;
+ r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r;
+ r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r;
+ r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r;
+ r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r;
+ r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r;
+ r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_window_pos */
+
+#ifdef GL_ATIX_point_sprites
+
+#endif /* GL_ATIX_point_sprites */
+
+#ifdef GL_ATIX_texture_env_combine3
+
+#endif /* GL_ATIX_texture_env_combine3 */
+
+#ifdef GL_ATIX_texture_env_route
+
+#endif /* GL_ATIX_texture_env_route */
+
+#ifdef GL_ATIX_vertex_shader_output_point_size
+
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+
+#ifdef GL_ATI_draw_buffers
+
+static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_draw_buffers */
+
+#ifdef GL_ATI_element_array
+
+static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r;
+ r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r;
+ r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_element_array */
+
+#ifdef GL_ATI_envmap_bumpmap
+
+static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r;
+ r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r;
+ r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r;
+ r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_envmap_bumpmap */
+
+#ifdef GL_ATI_fragment_shader
+
+static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r;
+ r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r;
+ r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r;
+ r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r;
+ r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r;
+ r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r;
+ r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r;
+ r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r;
+ r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r;
+ r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r;
+ r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r;
+ r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r;
+ r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r;
+ r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_fragment_shader */
+
+#ifdef GL_ATI_map_object_buffer
+
+static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r;
+ r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_map_object_buffer */
+
+#ifdef GL_ATI_meminfo
+
+#endif /* GL_ATI_meminfo */
+
+#ifdef GL_ATI_pn_triangles
+
+static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r;
+ r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_pn_triangles */
+
+#ifdef GL_ATI_separate_stencil
+
+static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r;
+ r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_separate_stencil */
+
+#ifdef GL_ATI_shader_texture_lod
+
+#endif /* GL_ATI_shader_texture_lod */
+
+#ifdef GL_ATI_text_fragment_shader
+
+#endif /* GL_ATI_text_fragment_shader */
+
+#ifdef GL_ATI_texture_compression_3dc
+
+#endif /* GL_ATI_texture_compression_3dc */
+
+#ifdef GL_ATI_texture_env_combine3
+
+#endif /* GL_ATI_texture_env_combine3 */
+
+#ifdef GL_ATI_texture_float
+
+#endif /* GL_ATI_texture_float */
+
+#ifdef GL_ATI_texture_mirror_once
+
+#endif /* GL_ATI_texture_mirror_once */
+
+#ifdef GL_ATI_vertex_array_object
+
+static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r;
+ r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r;
+ r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r;
+ r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r;
+ r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r;
+ r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r;
+ r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r;
+ r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r;
+ r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r;
+ r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r;
+ r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r;
+ r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_vertex_array_object */
+
+#ifdef GL_ATI_vertex_attrib_array_object
+
+static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r;
+ r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r;
+ r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_vertex_attrib_array_object */
+
+#ifdef GL_ATI_vertex_streams
+
+static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r;
+ r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r;
+ r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r;
+ r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r;
+ r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r;
+ r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r;
+ r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r;
+ r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r;
+ r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r;
+ r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r;
+ r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r;
+ r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r;
+ r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r;
+ r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r;
+ r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r;
+ r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r;
+ r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r;
+ r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r;
+ r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r;
+ r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r;
+ r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r;
+ r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r;
+ r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r;
+ r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r;
+ r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r;
+ r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r;
+ r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r;
+ r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r;
+ r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r;
+ r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r;
+ r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r;
+ r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r;
+ r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r;
+ r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r;
+ r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r;
+ r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r;
+ r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_vertex_streams */
+
+#ifdef GL_EXT_422_pixels
+
+#endif /* GL_EXT_422_pixels */
+
+#ifdef GL_EXT_Cg_shader
+
+#endif /* GL_EXT_Cg_shader */
+
+#ifdef GL_EXT_abgr
+
+#endif /* GL_EXT_abgr */
+
+#ifdef GL_EXT_bgra
+
+#endif /* GL_EXT_bgra */
+
+#ifdef GL_EXT_bindable_uniform
+
+static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r;
+ r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r;
+ r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_bindable_uniform */
+
+#ifdef GL_EXT_blend_color
+
+static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_blend_color */
+
+#ifdef GL_EXT_blend_equation_separate
+
+static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_blend_equation_separate */
+
+#ifdef GL_EXT_blend_func_separate
+
+static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_blend_func_separate */
+
+#ifdef GL_EXT_blend_logic_op
+
+#endif /* GL_EXT_blend_logic_op */
+
+#ifdef GL_EXT_blend_minmax
+
+static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_blend_minmax */
+
+#ifdef GL_EXT_blend_subtract
+
+#endif /* GL_EXT_blend_subtract */
+
+#ifdef GL_EXT_clip_volume_hint
+
+#endif /* GL_EXT_clip_volume_hint */
+
+#ifdef GL_EXT_cmyka
+
+#endif /* GL_EXT_cmyka */
+
+#ifdef GL_EXT_color_subtable
+
+static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r;
+ r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_color_subtable */
+
+#ifdef GL_EXT_compiled_vertex_array
+
+static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r;
+ r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+#ifdef GL_EXT_convolution
+
+static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r;
+ r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r;
+ r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r;
+ r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r;
+ r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r;
+ r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r;
+ r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r;
+ r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r;
+ r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r;
+ r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r;
+ r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r;
+ r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r;
+ r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_convolution */
+
+#ifdef GL_EXT_coordinate_frame
+
+static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r;
+ r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_coordinate_frame */
+
+#ifdef GL_EXT_copy_texture
+
+static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r;
+ r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r;
+ r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r;
+ r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r;
+ r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_copy_texture */
+
+#ifdef GL_EXT_cull_vertex
+
+static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r;
+ r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_cull_vertex */
+
+#ifdef GL_EXT_depth_bounds_test
+
+static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_depth_bounds_test */
+
+#ifdef GL_EXT_direct_state_access
+
+static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r;
+ r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r;
+ r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r;
+ r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r;
+ r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r;
+ r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r;
+ r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r;
+ r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r;
+ r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r;
+ r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r;
+ r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r;
+ r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r;
+ r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r;
+ r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r;
+ r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r;
+ r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r;
+ r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r;
+ r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r;
+ r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r;
+ r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r;
+ r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r;
+ r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r;
+ r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r;
+ r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r;
+ r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r;
+ r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r;
+ r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r;
+ r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r;
+ r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r;
+ r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r;
+ r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r;
+ r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r;
+ r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r;
+ r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r;
+ r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r;
+ r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r;
+ r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r;
+ r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r;
+ r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r;
+ r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r;
+ r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r;
+ r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r;
+ r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r;
+ r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r;
+ r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r;
+ r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r;
+ r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r;
+ r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r;
+ r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r;
+ r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r;
+ r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r;
+ r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r;
+ r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r;
+ r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r;
+ r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r;
+ r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r;
+ r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r;
+ r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r;
+ r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r;
+ r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r;
+ r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r;
+ r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r;
+ r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r;
+ r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r;
+ r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r;
+ r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r;
+ r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r;
+ r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r;
+ r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r;
+ r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r;
+ r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r;
+ r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r;
+ r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r;
+ r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r;
+ r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r;
+ r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r;
+ r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r;
+ r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r;
+ r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r;
+ r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r;
+ r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r;
+ r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r;
+ r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r;
+ r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r;
+ r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r;
+ r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r;
+ r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r;
+ r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r;
+ r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r;
+ r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r;
+ r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r;
+ r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r;
+ r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r;
+ r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r;
+ r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r;
+ r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r;
+ r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r;
+ r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r;
+ r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r;
+ r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r;
+ r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r;
+ r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r;
+ r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r;
+ r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r;
+ r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r;
+ r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r;
+ r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r;
+ r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r;
+ r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r;
+ r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r;
+ r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r;
+ r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r;
+ r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r;
+ r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r;
+ r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r;
+ r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r;
+ r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r;
+ r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r;
+ r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r;
+ r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r;
+ r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r;
+ r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r;
+ r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r;
+ r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r;
+ r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r;
+ r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r;
+ r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r;
+ r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r;
+ r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r;
+ r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r;
+ r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r;
+ r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r;
+ r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r;
+ r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r;
+ r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r;
+ r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r;
+ r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r;
+ r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r;
+ r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r;
+ r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r;
+ r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r;
+ r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r;
+ r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r;
+ r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r;
+ r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r;
+ r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r;
+ r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r;
+ r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r;
+ r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r;
+ r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r;
+ r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r;
+ r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r;
+ r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r;
+ r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r;
+ r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r;
+ r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r;
+ r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r;
+ r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r;
+ r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r;
+ r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r;
+ r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r;
+ r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r;
+ r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r;
+ r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r;
+ r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r;
+ r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r;
+ r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_direct_state_access */
+
+#ifdef GL_EXT_draw_buffers2
+
+static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r;
+ r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r;
+ r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r;
+ r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r;
+ r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r;
+ r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_draw_buffers2 */
+
+#ifdef GL_EXT_draw_instanced
+
+static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r;
+ r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_draw_instanced */
+
+#ifdef GL_EXT_draw_range_elements
+
+static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_draw_range_elements */
+
+#ifdef GL_EXT_fog_coord
+
+static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r;
+ r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r;
+ r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r;
+ r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r;
+ r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_fog_coord */
+
+#ifdef GL_EXT_fragment_lighting
+
+static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r;
+ r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r;
+ r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r;
+ r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r;
+ r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r;
+ r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r;
+ r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r;
+ r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r;
+ r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r;
+ r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r;
+ r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r;
+ r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r;
+ r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r;
+ r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r;
+ r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r;
+ r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r;
+ r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r;
+ r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_fragment_lighting */
+
+#ifdef GL_EXT_framebuffer_blit
+
+static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_framebuffer_blit */
+
+#ifdef GL_EXT_framebuffer_multisample
+
+static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_framebuffer_multisample */
+
+#ifdef GL_EXT_framebuffer_multisample_blit_scaled
+
+#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
+
+#ifdef GL_EXT_framebuffer_object
+
+static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r;
+ r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r;
+ r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r;
+ r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r;
+ r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r;
+ r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r;
+ r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r;
+ r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r;
+ r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r;
+ r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r;
+ r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r;
+ r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r;
+ r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r;
+ r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r;
+ r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r;
+ r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r;
+ r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_framebuffer_object */
+
+#ifdef GL_EXT_framebuffer_sRGB
+
+#endif /* GL_EXT_framebuffer_sRGB */
+
+#ifdef GL_EXT_geometry_shader4
+
+static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r;
+ r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r;
+ r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_geometry_shader4 */
+
+#ifdef GL_EXT_gpu_program_parameters
+
+static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r;
+ r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_gpu_program_parameters */
+
+#ifdef GL_EXT_gpu_shader4
+
+static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r;
+ r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r;
+ r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r;
+ r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r;
+ r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r;
+ r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r;
+ r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r;
+ r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r;
+ r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r;
+ r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r;
+ r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r;
+ r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r;
+ r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r;
+ r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r;
+ r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r;
+ r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r;
+ r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r;
+ r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r;
+ r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r;
+ r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r;
+ r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r;
+ r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r;
+ r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r;
+ r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r;
+ r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r;
+ r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r;
+ r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r;
+ r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r;
+ r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_gpu_shader4 */
+
+#ifdef GL_EXT_histogram
+
+static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r;
+ r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r;
+ r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r;
+ r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r;
+ r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r;
+ r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r;
+ r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r;
+ r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r;
+ r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r;
+ r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_histogram */
+
+#ifdef GL_EXT_index_array_formats
+
+#endif /* GL_EXT_index_array_formats */
+
+#ifdef GL_EXT_index_func
+
+static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_index_func */
+
+#ifdef GL_EXT_index_material
+
+static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_index_material */
+
+#ifdef GL_EXT_index_texture
+
+#endif /* GL_EXT_index_texture */
+
+#ifdef GL_EXT_light_texture
+
+static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r;
+ r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r;
+ r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_light_texture */
+
+#ifdef GL_EXT_misc_attribute
+
+#endif /* GL_EXT_misc_attribute */
+
+#ifdef GL_EXT_multi_draw_arrays
+
+static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r;
+ r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_multi_draw_arrays */
+
+#ifdef GL_EXT_multisample
+
+static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r;
+ r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_multisample */
+
+#ifdef GL_EXT_packed_depth_stencil
+
+#endif /* GL_EXT_packed_depth_stencil */
+
+#ifdef GL_EXT_packed_float
+
+#endif /* GL_EXT_packed_float */
+
+#ifdef GL_EXT_packed_pixels
+
+#endif /* GL_EXT_packed_pixels */
+
+#ifdef GL_EXT_paletted_texture
+
+static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r;
+ r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r;
+ r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r;
+ r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_paletted_texture */
+
+#ifdef GL_EXT_pixel_buffer_object
+
+#endif /* GL_EXT_pixel_buffer_object */
+
+#ifdef GL_EXT_pixel_transform
+
+static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r;
+ r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r;
+ r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r;
+ r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r;
+ r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r;
+ r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_pixel_transform */
+
+#ifdef GL_EXT_pixel_transform_color_table
+
+#endif /* GL_EXT_pixel_transform_color_table */
+
+#ifdef GL_EXT_point_parameters
+
+static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r;
+ r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_point_parameters */
+
+#ifdef GL_EXT_polygon_offset
+
+static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_polygon_offset */
+
+#ifdef GL_EXT_provoking_vertex
+
+static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_provoking_vertex */
+
+#ifdef GL_EXT_rescale_normal
+
+#endif /* GL_EXT_rescale_normal */
+
+#ifdef GL_EXT_scene_marker
+
+static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r;
+ r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_scene_marker */
+
+#ifdef GL_EXT_secondary_color
+
+static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r;
+ r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r;
+ r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r;
+ r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r;
+ r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r;
+ r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r;
+ r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r;
+ r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r;
+ r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r;
+ r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r;
+ r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r;
+ r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r;
+ r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r;
+ r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r;
+ r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r;
+ r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r;
+ r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_secondary_color */
+
+#ifdef GL_EXT_separate_shader_objects
+
+static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r;
+ r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r;
+ r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_separate_shader_objects */
+
+#ifdef GL_EXT_separate_specular_color
+
+#endif /* GL_EXT_separate_specular_color */
+
+#ifdef GL_EXT_shader_image_load_store
+
+static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r;
+ r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_shader_image_load_store */
+
+#ifdef GL_EXT_shadow_funcs
+
+#endif /* GL_EXT_shadow_funcs */
+
+#ifdef GL_EXT_shared_texture_palette
+
+#endif /* GL_EXT_shared_texture_palette */
+
+#ifdef GL_EXT_stencil_clear_tag
+
+#endif /* GL_EXT_stencil_clear_tag */
+
+#ifdef GL_EXT_stencil_two_side
+
+static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_stencil_two_side */
+
+#ifdef GL_EXT_stencil_wrap
+
+#endif /* GL_EXT_stencil_wrap */
+
+#ifdef GL_EXT_subtexture
+
+static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r;
+ r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r;
+ r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_subtexture */
+
+#ifdef GL_EXT_texture
+
+#endif /* GL_EXT_texture */
+
+#ifdef GL_EXT_texture3D
+
+static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture3D */
+
+#ifdef GL_EXT_texture_array
+
+static GLboolean _glewInit_GL_EXT_texture_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_array */
+
+#ifdef GL_EXT_texture_buffer_object
+
+static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_buffer_object */
+
+#ifdef GL_EXT_texture_compression_dxt1
+
+#endif /* GL_EXT_texture_compression_dxt1 */
+
+#ifdef GL_EXT_texture_compression_latc
+
+#endif /* GL_EXT_texture_compression_latc */
+
+#ifdef GL_EXT_texture_compression_rgtc
+
+#endif /* GL_EXT_texture_compression_rgtc */
+
+#ifdef GL_EXT_texture_compression_s3tc
+
+#endif /* GL_EXT_texture_compression_s3tc */
+
+#ifdef GL_EXT_texture_cube_map
+
+#endif /* GL_EXT_texture_cube_map */
+
+#ifdef GL_EXT_texture_edge_clamp
+
+#endif /* GL_EXT_texture_edge_clamp */
+
+#ifdef GL_EXT_texture_env
+
+#endif /* GL_EXT_texture_env */
+
+#ifdef GL_EXT_texture_env_add
+
+#endif /* GL_EXT_texture_env_add */
+
+#ifdef GL_EXT_texture_env_combine
+
+#endif /* GL_EXT_texture_env_combine */
+
+#ifdef GL_EXT_texture_env_dot3
+
+#endif /* GL_EXT_texture_env_dot3 */
+
+#ifdef GL_EXT_texture_filter_anisotropic
+
+#endif /* GL_EXT_texture_filter_anisotropic */
+
+#ifdef GL_EXT_texture_integer
+
+static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r;
+ r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r;
+ r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r;
+ r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r;
+ r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r;
+ r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_integer */
+
+#ifdef GL_EXT_texture_lod_bias
+
+#endif /* GL_EXT_texture_lod_bias */
+
+#ifdef GL_EXT_texture_mirror_clamp
+
+#endif /* GL_EXT_texture_mirror_clamp */
+
+#ifdef GL_EXT_texture_object
+
+static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r;
+ r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r;
+ r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r;
+ r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r;
+ r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r;
+ r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_object */
+
+#ifdef GL_EXT_texture_perturb_normal
+
+static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_perturb_normal */
+
+#ifdef GL_EXT_texture_rectangle
+
+#endif /* GL_EXT_texture_rectangle */
+
+#ifdef GL_EXT_texture_sRGB
+
+#endif /* GL_EXT_texture_sRGB */
+
+#ifdef GL_EXT_texture_sRGB_decode
+
+#endif /* GL_EXT_texture_sRGB_decode */
+
+#ifdef GL_EXT_texture_shared_exponent
+
+#endif /* GL_EXT_texture_shared_exponent */
+
+#ifdef GL_EXT_texture_snorm
+
+#endif /* GL_EXT_texture_snorm */
+
+#ifdef GL_EXT_texture_swizzle
+
+#endif /* GL_EXT_texture_swizzle */
+
+#ifdef GL_EXT_timer_query
+
+static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r;
+ r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_timer_query */
+
+#ifdef GL_EXT_transform_feedback
+
+static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r;
+ r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r;
+ r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r;
+ r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r;
+ r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r;
+ r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r;
+ r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_transform_feedback */
+
+#ifdef GL_EXT_vertex_array
+
+static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r;
+ r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r;
+ r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r;
+ r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r;
+ r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r;
+ r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r;
+ r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r;
+ r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_vertex_array */
+
+#ifdef GL_EXT_vertex_array_bgra
+
+#endif /* GL_EXT_vertex_array_bgra */
+
+#ifdef GL_EXT_vertex_attrib_64bit
+
+static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r;
+ r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r;
+ r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r;
+ r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r;
+ r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r;
+ r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r;
+ r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r;
+ r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r;
+ r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r;
+ r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_vertex_attrib_64bit */
+
+#ifdef GL_EXT_vertex_shader
+
+static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r;
+ r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r;
+ r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r;
+ r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r;
+ r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r;
+ r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r;
+ r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r;
+ r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r;
+ r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r;
+ r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r;
+ r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r;
+ r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r;
+ r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r;
+ r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r;
+ r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r;
+ r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r;
+ r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r;
+ r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r;
+ r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r;
+ r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r;
+ r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r;
+ r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r;
+ r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r;
+ r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r;
+ r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r;
+ r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r;
+ r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r;
+ r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r;
+ r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r;
+ r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r;
+ r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r;
+ r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r;
+ r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r;
+ r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r;
+ r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r;
+ r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r;
+ r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r;
+ r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r;
+ r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r;
+ r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r;
+ r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r;
+ r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_vertex_shader */
+
+#ifdef GL_EXT_vertex_weighting
+
+static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r;
+ r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r;
+ r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_vertex_weighting */
+
+#ifdef GL_EXT_x11_sync_object
+
+static GLboolean _glewInit_GL_EXT_x11_sync_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_x11_sync_object */
+
+#ifdef GL_GREMEDY_frame_terminator
+
+static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_GREMEDY_frame_terminator */
+
+#ifdef GL_GREMEDY_string_marker
+
+static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_GREMEDY_string_marker */
+
+#ifdef GL_HP_convolution_border_modes
+
+#endif /* GL_HP_convolution_border_modes */
+
+#ifdef GL_HP_image_transform
+
+static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r;
+ r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r;
+ r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r;
+ r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r;
+ r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r;
+ r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_HP_image_transform */
+
+#ifdef GL_HP_occlusion_test
+
+#endif /* GL_HP_occlusion_test */
+
+#ifdef GL_HP_texture_lighting
+
+#endif /* GL_HP_texture_lighting */
+
+#ifdef GL_IBM_cull_vertex
+
+#endif /* GL_IBM_cull_vertex */
+
+#ifdef GL_IBM_multimode_draw_arrays
+
+static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r;
+ r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_IBM_multimode_draw_arrays */
+
+#ifdef GL_IBM_rasterpos_clip
+
+#endif /* GL_IBM_rasterpos_clip */
+
+#ifdef GL_IBM_static_data
+
+#endif /* GL_IBM_static_data */
+
+#ifdef GL_IBM_texture_mirrored_repeat
+
+#endif /* GL_IBM_texture_mirrored_repeat */
+
+#ifdef GL_IBM_vertex_array_lists
+
+static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r;
+ r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r;
+ r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r;
+ r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r;
+ r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r;
+ r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r;
+ r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r;
+ r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_IBM_vertex_array_lists */
+
+#ifdef GL_INGR_color_clamp
+
+#endif /* GL_INGR_color_clamp */
+
+#ifdef GL_INGR_interlace_read
+
+#endif /* GL_INGR_interlace_read */
+
+#ifdef GL_INTEL_parallel_arrays
+
+static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r;
+ r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r;
+ r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r;
+ r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_INTEL_parallel_arrays */
+
+#ifdef GL_INTEL_texture_scissor
+
+static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r;
+ r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_INTEL_texture_scissor */
+
+#ifdef GL_KTX_buffer_region
+
+static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r;
+ r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r;
+ r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r;
+ r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r;
+ r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_KTX_buffer_region */
+
+#ifdef GL_MESAX_texture_stack
+
+#endif /* GL_MESAX_texture_stack */
+
+#ifdef GL_MESA_pack_invert
+
+#endif /* GL_MESA_pack_invert */
+
+#ifdef GL_MESA_resize_buffers
+
+static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_MESA_resize_buffers */
+
+#ifdef GL_MESA_window_pos
+
+static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r;
+ r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r;
+ r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r;
+ r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r;
+ r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r;
+ r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r;
+ r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r;
+ r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r;
+ r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r;
+ r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r;
+ r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r;
+ r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r;
+ r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r;
+ r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r;
+ r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r;
+ r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r;
+ r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r;
+ r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r;
+ r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r;
+ r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r;
+ r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r;
+ r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r;
+ r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r;
+ r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_MESA_window_pos */
+
+#ifdef GL_MESA_ycbcr_texture
+
+#endif /* GL_MESA_ycbcr_texture */
+
+#ifdef GL_NVX_gpu_memory_info
+
+#endif /* GL_NVX_gpu_memory_info */
+
+#ifdef GL_NV_blend_square
+
+#endif /* GL_NV_blend_square */
+
+#ifdef GL_NV_conditional_render
+
+static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r;
+ r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_conditional_render */
+
+#ifdef GL_NV_copy_depth_to_color
+
+#endif /* GL_NV_copy_depth_to_color */
+
+#ifdef GL_NV_copy_image
+
+static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_copy_image */
+
+#ifdef GL_NV_depth_buffer_float
+
+static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r;
+ r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r;
+ r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_depth_buffer_float */
+
+#ifdef GL_NV_depth_clamp
+
+#endif /* GL_NV_depth_clamp */
+
+#ifdef GL_NV_depth_range_unclamped
+
+#endif /* GL_NV_depth_range_unclamped */
+
+#ifdef GL_NV_evaluators
+
+static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r;
+ r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r;
+ r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r;
+ r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r;
+ r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r;
+ r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r;
+ r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r;
+ r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r;
+ r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_evaluators */
+
+#ifdef GL_NV_explicit_multisample
+
+static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r;
+ r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r;
+ r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_explicit_multisample */
+
+#ifdef GL_NV_fence
+
+static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r;
+ r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r;
+ r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r;
+ r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r;
+ r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r;
+ r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r;
+ r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_fence */
+
+#ifdef GL_NV_float_buffer
+
+#endif /* GL_NV_float_buffer */
+
+#ifdef GL_NV_fog_distance
+
+#endif /* GL_NV_fog_distance */
+
+#ifdef GL_NV_fragment_program
+
+static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r;
+ r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r;
+ r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r;
+ r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r;
+ r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r;
+ r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_fragment_program */
+
+#ifdef GL_NV_fragment_program2
+
+#endif /* GL_NV_fragment_program2 */
+
+#ifdef GL_NV_fragment_program4
+
+#endif /* GL_NV_fragment_program4 */
+
+#ifdef GL_NV_fragment_program_option
+
+#endif /* GL_NV_fragment_program_option */
+
+#ifdef GL_NV_framebuffer_multisample_coverage
+
+static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_framebuffer_multisample_coverage */
+
+#ifdef GL_NV_geometry_program4
+
+static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_geometry_program4 */
+
+#ifdef GL_NV_geometry_shader4
+
+#endif /* GL_NV_geometry_shader4 */
+
+#ifdef GL_NV_gpu_program4
+
+static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r;
+ r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r;
+ r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r;
+ r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r;
+ r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r;
+ r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r;
+ r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r;
+ r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r;
+ r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r;
+ r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r;
+ r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r;
+ r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_gpu_program4 */
+
+#ifdef GL_NV_gpu_program5
+
+#endif /* GL_NV_gpu_program5 */
+
+#ifdef GL_NV_gpu_program_fp64
+
+#endif /* GL_NV_gpu_program_fp64 */
+
+#ifdef GL_NV_gpu_shader5
+
+static GLboolean _glewInit_GL_NV_gpu_shader5 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r;
+ r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r;
+ r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r;
+ r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r;
+ r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r;
+ r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r;
+ r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r;
+ r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r;
+ r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r;
+ r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r;
+ r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r;
+ r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r;
+ r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r;
+ r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r;
+ r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r;
+ r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r;
+ r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r;
+ r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r;
+ r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r;
+ r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r;
+ r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r;
+ r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r;
+ r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r;
+ r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r;
+ r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r;
+ r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r;
+ r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r;
+ r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r;
+ r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r;
+ r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r;
+ r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r;
+ r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r;
+ r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r;
+ r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_gpu_shader5 */
+
+#ifdef GL_NV_half_float
+
+static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r;
+ r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r;
+ r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r;
+ r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r;
+ r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r;
+ r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r;
+ r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r;
+ r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r;
+ r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r;
+ r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r;
+ r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r;
+ r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r;
+ r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r;
+ r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r;
+ r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r;
+ r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r;
+ r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r;
+ r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r;
+ r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r;
+ r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r;
+ r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r;
+ r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r;
+ r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r;
+ r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r;
+ r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r;
+ r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r;
+ r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r;
+ r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r;
+ r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r;
+ r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r;
+ r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r;
+ r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r;
+ r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r;
+ r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r;
+ r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r;
+ r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r;
+ r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r;
+ r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r;
+ r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r;
+ r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r;
+ r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r;
+ r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r;
+ r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r;
+ r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r;
+ r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r;
+ r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_half_float */
+
+#ifdef GL_NV_light_max_exponent
+
+#endif /* GL_NV_light_max_exponent */
+
+#ifdef GL_NV_multisample_coverage
+
+#endif /* GL_NV_multisample_coverage */
+
+#ifdef GL_NV_multisample_filter_hint
+
+#endif /* GL_NV_multisample_filter_hint */
+
+#ifdef GL_NV_occlusion_query
+
+static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r;
+ r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r;
+ r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r;
+ r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r;
+ r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r;
+ r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r;
+ r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_occlusion_query */
+
+#ifdef GL_NV_packed_depth_stencil
+
+#endif /* GL_NV_packed_depth_stencil */
+
+#ifdef GL_NV_parameter_buffer_object
+
+static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r;
+ r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r;
+ r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_parameter_buffer_object */
+
+#ifdef GL_NV_parameter_buffer_object2
+
+#endif /* GL_NV_parameter_buffer_object2 */
+
+#ifdef GL_NV_path_rendering
+
+static GLboolean _glewInit_GL_NV_path_rendering (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r;
+ r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r;
+ r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r;
+ r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r;
+ r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r;
+ r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r;
+ r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r;
+ r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r;
+ r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r;
+ r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r;
+ r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r;
+ r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r;
+ r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r;
+ r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r;
+ r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r;
+ r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r;
+ r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r;
+ r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r;
+ r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r;
+ r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r;
+ r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r;
+ r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r;
+ r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r;
+ r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r;
+ r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r;
+ r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r;
+ r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r;
+ r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r;
+ r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r;
+ r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r;
+ r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r;
+ r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r;
+ r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r;
+ r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r;
+ r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r;
+ r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r;
+ r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r;
+ r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r;
+ r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r;
+ r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r;
+ r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r;
+ r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r;
+ r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r;
+ r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r;
+ r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r;
+ r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r;
+ r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r;
+ r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r;
+ r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_path_rendering */
+
+#ifdef GL_NV_pixel_data_range
+
+static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r;
+ r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_pixel_data_range */
+
+#ifdef GL_NV_point_sprite
+
+static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r;
+ r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_point_sprite */
+
+#ifdef GL_NV_present_video
+
+static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r;
+ r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r;
+ r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r;
+ r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r;
+ r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r;
+ r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_present_video */
+
+#ifdef GL_NV_primitive_restart
+
+static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r;
+ r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_primitive_restart */
+
+#ifdef GL_NV_register_combiners
+
+static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r;
+ r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r;
+ r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r;
+ r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r;
+ r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r;
+ r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r;
+ r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r;
+ r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r;
+ r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r;
+ r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r;
+ r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r;
+ r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r;
+ r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_register_combiners */
+
+#ifdef GL_NV_register_combiners2
+
+static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r;
+ r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_register_combiners2 */
+
+#ifdef GL_NV_shader_buffer_load
+
+static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r;
+ r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r;
+ r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r;
+ r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r;
+ r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r;
+ r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r;
+ r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r;
+ r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r;
+ r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r;
+ r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r;
+ r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r;
+ r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r;
+ r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_shader_buffer_load */
+
+#ifdef GL_NV_tessellation_program5
+
+#endif /* GL_NV_tessellation_program5 */
+
+#ifdef GL_NV_texgen_emboss
+
+#endif /* GL_NV_texgen_emboss */
+
+#ifdef GL_NV_texgen_reflection
+
+#endif /* GL_NV_texgen_reflection */
+
+#ifdef GL_NV_texture_barrier
+
+static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_texture_barrier */
+
+#ifdef GL_NV_texture_compression_vtc
+
+#endif /* GL_NV_texture_compression_vtc */
+
+#ifdef GL_NV_texture_env_combine4
+
+#endif /* GL_NV_texture_env_combine4 */
+
+#ifdef GL_NV_texture_expand_normal
+
+#endif /* GL_NV_texture_expand_normal */
+
+#ifdef GL_NV_texture_multisample
+
+static GLboolean _glewInit_GL_NV_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r;
+ r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r;
+ r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r;
+ r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r;
+ r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r;
+ r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_texture_multisample */
+
+#ifdef GL_NV_texture_rectangle
+
+#endif /* GL_NV_texture_rectangle */
+
+#ifdef GL_NV_texture_shader
+
+#endif /* GL_NV_texture_shader */
+
+#ifdef GL_NV_texture_shader2
+
+#endif /* GL_NV_texture_shader2 */
+
+#ifdef GL_NV_texture_shader3
+
+#endif /* GL_NV_texture_shader3 */
+
+#ifdef GL_NV_transform_feedback
+
+static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r;
+ r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r;
+ r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r;
+ r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r;
+ r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r;
+ r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r;
+ r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r;
+ r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r;
+ r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r;
+ r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r;
+ r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_transform_feedback */
+
+#ifdef GL_NV_transform_feedback2
+
+static GLboolean _glewInit_GL_NV_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r;
+ r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r;
+ r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r;
+ r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r;
+ r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r;
+ r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r;
+ r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_transform_feedback2 */
+
+#ifdef GL_NV_vdpau_interop
+
+static GLboolean _glewInit_GL_NV_vdpau_interop (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r;
+ r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r;
+ r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r;
+ r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r;
+ r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r;
+ r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r;
+ r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r;
+ r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r;
+ r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r;
+ r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_vdpau_interop */
+
+#ifdef GL_NV_vertex_array_range
+
+static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r;
+ r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_vertex_array_range */
+
+#ifdef GL_NV_vertex_array_range2
+
+#endif /* GL_NV_vertex_array_range2 */
+
+#ifdef GL_NV_vertex_attrib_integer_64bit
+
+static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r;
+ r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r;
+ r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r;
+ r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r;
+ r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r;
+ r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r;
+ r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r;
+ r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r;
+ r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r;
+ r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r;
+ r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r;
+ r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r;
+ r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r;
+ r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r;
+ r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r;
+ r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r;
+ r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r;
+ r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r;
+ r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_vertex_attrib_integer_64bit */
+
+#ifdef GL_NV_vertex_buffer_unified_memory
+
+static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r;
+ r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r;
+ r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r;
+ r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r;
+ r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r;
+ r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r;
+ r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r;
+ r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r;
+ r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r;
+ r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r;
+ r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r;
+ r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_vertex_buffer_unified_memory */
+
+#ifdef GL_NV_vertex_program
+
+static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r;
+ r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r;
+ r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r;
+ r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r;
+ r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r;
+ r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r;
+ r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r;
+ r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r;
+ r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r;
+ r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r;
+ r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r;
+ r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r;
+ r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r;
+ r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r;
+ r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r;
+ r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r;
+ r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r;
+ r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r;
+ r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r;
+ r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r;
+ r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r;
+ r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r;
+ r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r;
+ r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r;
+ r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r;
+ r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r;
+ r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r;
+ r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r;
+ r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r;
+ r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r;
+ r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r;
+ r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r;
+ r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r;
+ r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r;
+ r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r;
+ r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r;
+ r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r;
+ r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r;
+ r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r;
+ r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r;
+ r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r;
+ r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r;
+ r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r;
+ r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r;
+ r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r;
+ r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r;
+ r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r;
+ r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r;
+ r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r;
+ r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r;
+ r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r;
+ r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r;
+ r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r;
+ r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r;
+ r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r;
+ r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r;
+ r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r;
+ r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r;
+ r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r;
+ r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r;
+ r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r;
+ r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r;
+ r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r;
+ r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_vertex_program */
+
+#ifdef GL_NV_vertex_program1_1
+
+#endif /* GL_NV_vertex_program1_1 */
+
+#ifdef GL_NV_vertex_program2
+
+#endif /* GL_NV_vertex_program2 */
+
+#ifdef GL_NV_vertex_program2_option
+
+#endif /* GL_NV_vertex_program2_option */
+
+#ifdef GL_NV_vertex_program3
+
+#endif /* GL_NV_vertex_program3 */
+
+#ifdef GL_NV_vertex_program4
+
+#endif /* GL_NV_vertex_program4 */
+
+#ifdef GL_NV_video_capture
+
+static GLboolean _glewInit_GL_NV_video_capture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r;
+ r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r;
+ r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r;
+ r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r;
+ r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r;
+ r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r;
+ r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r;
+ r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r;
+ r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r;
+ r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r;
+ r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r;
+ r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_video_capture */
+
+#ifdef GL_OES_byte_coordinates
+
+#endif /* GL_OES_byte_coordinates */
+
+#ifdef GL_OES_compressed_paletted_texture
+
+#endif /* GL_OES_compressed_paletted_texture */
+
+#ifdef GL_OES_read_format
+
+#endif /* GL_OES_read_format */
+
+#ifdef GL_OES_single_precision
+
+static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r;
+ r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r;
+ r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r;
+ r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r;
+ r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r;
+ r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_OES_single_precision */
+
+#ifdef GL_OML_interlace
+
+#endif /* GL_OML_interlace */
+
+#ifdef GL_OML_resample
+
+#endif /* GL_OML_resample */
+
+#ifdef GL_OML_subsample
+
+#endif /* GL_OML_subsample */
+
+#ifdef GL_PGI_misc_hints
+
+#endif /* GL_PGI_misc_hints */
+
+#ifdef GL_PGI_vertex_hints
+
+#endif /* GL_PGI_vertex_hints */
+
+#ifdef GL_REND_screen_coordinates
+
+#endif /* GL_REND_screen_coordinates */
+
+#ifdef GL_S3_s3tc
+
+#endif /* GL_S3_s3tc */
+
+#ifdef GL_SGIS_color_range
+
+#endif /* GL_SGIS_color_range */
+
+#ifdef GL_SGIS_detail_texture
+
+static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r;
+ r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_detail_texture */
+
+#ifdef GL_SGIS_fog_function
+
+static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r;
+ r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_fog_function */
+
+#ifdef GL_SGIS_generate_mipmap
+
+#endif /* GL_SGIS_generate_mipmap */
+
+#ifdef GL_SGIS_multisample
+
+static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r;
+ r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_multisample */
+
+#ifdef GL_SGIS_pixel_texture
+
+#endif /* GL_SGIS_pixel_texture */
+
+#ifdef GL_SGIS_point_line_texgen
+
+#endif /* GL_SGIS_point_line_texgen */
+
+#ifdef GL_SGIS_sharpen_texture
+
+static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r;
+ r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_sharpen_texture */
+
+#ifdef GL_SGIS_texture4D
+
+static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r;
+ r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_texture4D */
+
+#ifdef GL_SGIS_texture_border_clamp
+
+#endif /* GL_SGIS_texture_border_clamp */
+
+#ifdef GL_SGIS_texture_edge_clamp
+
+#endif /* GL_SGIS_texture_edge_clamp */
+
+#ifdef GL_SGIS_texture_filter4
+
+static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r;
+ r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_texture_filter4 */
+
+#ifdef GL_SGIS_texture_lod
+
+#endif /* GL_SGIS_texture_lod */
+
+#ifdef GL_SGIS_texture_select
+
+#endif /* GL_SGIS_texture_select */
+
+#ifdef GL_SGIX_async
+
+static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r;
+ r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r;
+ r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r;
+ r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r;
+ r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r;
+ r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_async */
+
+#ifdef GL_SGIX_async_histogram
+
+#endif /* GL_SGIX_async_histogram */
+
+#ifdef GL_SGIX_async_pixel
+
+#endif /* GL_SGIX_async_pixel */
+
+#ifdef GL_SGIX_blend_alpha_minmax
+
+#endif /* GL_SGIX_blend_alpha_minmax */
+
+#ifdef GL_SGIX_clipmap
+
+#endif /* GL_SGIX_clipmap */
+
+#ifdef GL_SGIX_convolution_accuracy
+
+#endif /* GL_SGIX_convolution_accuracy */
+
+#ifdef GL_SGIX_depth_texture
+
+#endif /* GL_SGIX_depth_texture */
+
+#ifdef GL_SGIX_flush_raster
+
+static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_flush_raster */
+
+#ifdef GL_SGIX_fog_offset
+
+#endif /* GL_SGIX_fog_offset */
+
+#ifdef GL_SGIX_fog_texture
+
+static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_fog_texture */
+
+#ifdef GL_SGIX_fragment_specular_lighting
+
+static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r;
+ r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r;
+ r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r;
+ r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r;
+ r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r;
+ r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r;
+ r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r;
+ r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r;
+ r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r;
+ r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r;
+ r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r;
+ r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r;
+ r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r;
+ r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r;
+ r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r;
+ r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r;
+ r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_fragment_specular_lighting */
+
+#ifdef GL_SGIX_framezoom
+
+static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_framezoom */
+
+#ifdef GL_SGIX_interlace
+
+#endif /* GL_SGIX_interlace */
+
+#ifdef GL_SGIX_ir_instrument1
+
+#endif /* GL_SGIX_ir_instrument1 */
+
+#ifdef GL_SGIX_list_priority
+
+#endif /* GL_SGIX_list_priority */
+
+#ifdef GL_SGIX_pixel_texture
+
+static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_pixel_texture */
+
+#ifdef GL_SGIX_pixel_texture_bits
+
+#endif /* GL_SGIX_pixel_texture_bits */
+
+#ifdef GL_SGIX_reference_plane
+
+static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_reference_plane */
+
+#ifdef GL_SGIX_resample
+
+#endif /* GL_SGIX_resample */
+
+#ifdef GL_SGIX_shadow
+
+#endif /* GL_SGIX_shadow */
+
+#ifdef GL_SGIX_shadow_ambient
+
+#endif /* GL_SGIX_shadow_ambient */
+
+#ifdef GL_SGIX_sprite
+
+static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r;
+ r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r;
+ r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r;
+ r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_sprite */
+
+#ifdef GL_SGIX_tag_sample_buffer
+
+static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_tag_sample_buffer */
+
+#ifdef GL_SGIX_texture_add_env
+
+#endif /* GL_SGIX_texture_add_env */
+
+#ifdef GL_SGIX_texture_coordinate_clamp
+
+#endif /* GL_SGIX_texture_coordinate_clamp */
+
+#ifdef GL_SGIX_texture_lod_bias
+
+#endif /* GL_SGIX_texture_lod_bias */
+
+#ifdef GL_SGIX_texture_multi_buffer
+
+#endif /* GL_SGIX_texture_multi_buffer */
+
+#ifdef GL_SGIX_texture_range
+
+#endif /* GL_SGIX_texture_range */
+
+#ifdef GL_SGIX_texture_scale_bias
+
+#endif /* GL_SGIX_texture_scale_bias */
+
+#ifdef GL_SGIX_vertex_preclip
+
+#endif /* GL_SGIX_vertex_preclip */
+
+#ifdef GL_SGIX_vertex_preclip_hint
+
+#endif /* GL_SGIX_vertex_preclip_hint */
+
+#ifdef GL_SGIX_ycrcb
+
+#endif /* GL_SGIX_ycrcb */
+
+#ifdef GL_SGI_color_matrix
+
+#endif /* GL_SGI_color_matrix */
+
+#ifdef GL_SGI_color_table
+
+static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r;
+ r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r;
+ r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r;
+ r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r;
+ r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r;
+ r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r;
+ r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGI_color_table */
+
+#ifdef GL_SGI_texture_color_table
+
+#endif /* GL_SGI_texture_color_table */
+
+#ifdef GL_SUNX_constant_data
+
+static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUNX_constant_data */
+
+#ifdef GL_SUN_convolution_border_modes
+
+#endif /* GL_SUN_convolution_border_modes */
+
+#ifdef GL_SUN_global_alpha
+
+static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_global_alpha */
+
+#ifdef GL_SUN_mesh_array
+
+#endif /* GL_SUN_mesh_array */
+
+#ifdef GL_SUN_read_video_pixels
+
+static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_read_video_pixels */
+
+#ifdef GL_SUN_slice_accum
+
+#endif /* GL_SUN_slice_accum */
+
+#ifdef GL_SUN_triangle_list
+
+static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r;
+ r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r;
+ r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r;
+ r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r;
+ r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r;
+ r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_triangle_list */
+
+#ifdef GL_SUN_vertex
+
+static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r;
+ r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r;
+ r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r;
+ r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r;
+ r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r;
+ r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r;
+ r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r;
+ r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r;
+ r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r;
+ r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_vertex */
+
+#ifdef GL_WIN_phong_shading
+
+#endif /* GL_WIN_phong_shading */
+
+#ifdef GL_WIN_specular_fog
+
+#endif /* GL_WIN_specular_fog */
+
+#ifdef GL_WIN_swap_hint
+
+static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_WIN_swap_hint */
+
+/* ------------------------------------------------------------------------- */
+
+GLboolean glewGetExtension (const char* name)
+{
+ const GLubyte* start;
+ const GLubyte* end;
+ start = (const GLubyte*)glGetString(GL_EXTENSIONS);
+ if (start == 0)
+ return GL_FALSE;
+ end = start + _glewStrLen(start);
+ return _glewSearchExtension(name, start, end);
+}
+
+/* ------------------------------------------------------------------------- */
+
+#ifndef GLEW_MX
+static
+#endif
+GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
+{
+ const GLubyte* s;
+ GLuint dot;
+ GLint major, minor;
+ const GLubyte* extStart;
+ const GLubyte* extEnd;
+ /* query opengl version */
+ s = glGetString(GL_VERSION);
+ dot = _glewStrCLen(s, '.');
+ if (dot == 0)
+ return GLEW_ERROR_NO_GL_VERSION;
+
+ major = s[dot-1]-'0';
+ minor = s[dot+1]-'0';
+
+ if (minor < 0 || minor > 9)
+ minor = 0;
+ if (major<0 || major>9)
+ return GLEW_ERROR_NO_GL_VERSION;
+
+
+ if (major == 1 && minor == 0)
+ {
+ return GLEW_ERROR_GL_VERSION_10_ONLY;
+ }
+ else
+ {
+ CONST_CAST(GLEW_VERSION_4_2) = ( major > 4 ) || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_4_1) = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_4_0) = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_3_3) = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_3_2) = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_3_1) = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_3_0) = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_2_1) = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_2_0) = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_5) = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_4) = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_3) = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_2_1) = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_2) = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_1) = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
+ }
+
+ /* query opengl extensions string */
+ extStart = glGetString(GL_EXTENSIONS);
+ if (extStart == 0)
+ extStart = (const GLubyte*)"";
+ extEnd = extStart + _glewStrLen(extStart);
+
+ /* initialize extensions */
+#ifdef GL_VERSION_1_2
+ if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_2 */
+#ifdef GL_VERSION_1_2_1
+#endif /* GL_VERSION_1_2_1 */
+#ifdef GL_VERSION_1_3
+ if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_3 */
+#ifdef GL_VERSION_1_4
+ if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_4 */
+#ifdef GL_VERSION_1_5
+ if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_5 */
+#ifdef GL_VERSION_2_0
+ if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_2_0 */
+#ifdef GL_VERSION_2_1
+ if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_2_1 */
+#ifdef GL_VERSION_3_0
+ if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_3_0 */
+#ifdef GL_VERSION_3_1
+ if (glewExperimental || GLEW_VERSION_3_1) CONST_CAST(GLEW_VERSION_3_1) = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_3_1 */
+#ifdef GL_VERSION_3_2
+ if (glewExperimental || GLEW_VERSION_3_2) CONST_CAST(GLEW_VERSION_3_2) = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_3_2 */
+#ifdef GL_VERSION_3_3
+ if (glewExperimental || GLEW_VERSION_3_3) CONST_CAST(GLEW_VERSION_3_3) = !_glewInit_GL_VERSION_3_3(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_3_3 */
+#ifdef GL_VERSION_4_0
+ if (glewExperimental || GLEW_VERSION_4_0) CONST_CAST(GLEW_VERSION_4_0) = !_glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_4_0 */
+#ifdef GL_VERSION_4_1
+#endif /* GL_VERSION_4_1 */
+#ifdef GL_VERSION_4_2
+#endif /* GL_VERSION_4_2 */
+#ifdef GL_3DFX_multisample
+ CONST_CAST(GLEW_3DFX_multisample) = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd);
+#endif /* GL_3DFX_multisample */
+#ifdef GL_3DFX_tbuffer
+ CONST_CAST(GLEW_3DFX_tbuffer) = _glewSearchExtension("GL_3DFX_tbuffer", extStart, extEnd);
+ if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_3DFX_tbuffer */
+#ifdef GL_3DFX_texture_compression_FXT1
+ CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = _glewSearchExtension("GL_3DFX_texture_compression_FXT1", extStart, extEnd);
+#endif /* GL_3DFX_texture_compression_FXT1 */
+#ifdef GL_AMD_blend_minmax_factor
+ CONST_CAST(GLEW_AMD_blend_minmax_factor) = _glewSearchExtension("GL_AMD_blend_minmax_factor", extStart, extEnd);
+#endif /* GL_AMD_blend_minmax_factor */
+#ifdef GL_AMD_conservative_depth
+ CONST_CAST(GLEW_AMD_conservative_depth) = _glewSearchExtension("GL_AMD_conservative_depth", extStart, extEnd);
+#endif /* GL_AMD_conservative_depth */
+#ifdef GL_AMD_debug_output
+ CONST_CAST(GLEW_AMD_debug_output) = _glewSearchExtension("GL_AMD_debug_output", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_debug_output) CONST_CAST(GLEW_AMD_debug_output) = !_glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_debug_output */
+#ifdef GL_AMD_depth_clamp_separate
+ CONST_CAST(GLEW_AMD_depth_clamp_separate) = _glewSearchExtension("GL_AMD_depth_clamp_separate", extStart, extEnd);
+#endif /* GL_AMD_depth_clamp_separate */
+#ifdef GL_AMD_draw_buffers_blend
+ CONST_CAST(GLEW_AMD_draw_buffers_blend) = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_draw_buffers_blend) CONST_CAST(GLEW_AMD_draw_buffers_blend) = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_draw_buffers_blend */
+#ifdef GL_AMD_multi_draw_indirect
+ CONST_CAST(GLEW_AMD_multi_draw_indirect) = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_multi_draw_indirect) CONST_CAST(GLEW_AMD_multi_draw_indirect) = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_multi_draw_indirect */
+#ifdef GL_AMD_name_gen_delete
+ CONST_CAST(GLEW_AMD_name_gen_delete) = _glewSearchExtension("GL_AMD_name_gen_delete", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_name_gen_delete) CONST_CAST(GLEW_AMD_name_gen_delete) = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_name_gen_delete */
+#ifdef GL_AMD_performance_monitor
+ CONST_CAST(GLEW_AMD_performance_monitor) = _glewSearchExtension("GL_AMD_performance_monitor", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_performance_monitor) CONST_CAST(GLEW_AMD_performance_monitor) = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_performance_monitor */
+#ifdef GL_AMD_sample_positions
+ CONST_CAST(GLEW_AMD_sample_positions) = _glewSearchExtension("GL_AMD_sample_positions", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_sample_positions) CONST_CAST(GLEW_AMD_sample_positions) = !_glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_sample_positions */
+#ifdef GL_AMD_seamless_cubemap_per_texture
+ CONST_CAST(GLEW_AMD_seamless_cubemap_per_texture) = _glewSearchExtension("GL_AMD_seamless_cubemap_per_texture", extStart, extEnd);
+#endif /* GL_AMD_seamless_cubemap_per_texture */
+#ifdef GL_AMD_shader_stencil_export
+ CONST_CAST(GLEW_AMD_shader_stencil_export) = _glewSearchExtension("GL_AMD_shader_stencil_export", extStart, extEnd);
+#endif /* GL_AMD_shader_stencil_export */
+#ifdef GL_AMD_texture_texture4
+ CONST_CAST(GLEW_AMD_texture_texture4) = _glewSearchExtension("GL_AMD_texture_texture4", extStart, extEnd);
+#endif /* GL_AMD_texture_texture4 */
+#ifdef GL_AMD_transform_feedback3_lines_triangles
+ CONST_CAST(GLEW_AMD_transform_feedback3_lines_triangles) = _glewSearchExtension("GL_AMD_transform_feedback3_lines_triangles", extStart, extEnd);
+#endif /* GL_AMD_transform_feedback3_lines_triangles */
+#ifdef GL_AMD_vertex_shader_tessellator
+ CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = _glewSearchExtension("GL_AMD_vertex_shader_tessellator", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_vertex_shader_tessellator */
+#ifdef GL_APPLE_aux_depth_stencil
+ CONST_CAST(GLEW_APPLE_aux_depth_stencil) = _glewSearchExtension("GL_APPLE_aux_depth_stencil", extStart, extEnd);
+#endif /* GL_APPLE_aux_depth_stencil */
+#ifdef GL_APPLE_client_storage
+ CONST_CAST(GLEW_APPLE_client_storage) = _glewSearchExtension("GL_APPLE_client_storage", extStart, extEnd);
+#endif /* GL_APPLE_client_storage */
+#ifdef GL_APPLE_element_array
+ CONST_CAST(GLEW_APPLE_element_array) = _glewSearchExtension("GL_APPLE_element_array", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_element_array */
+#ifdef GL_APPLE_fence
+ CONST_CAST(GLEW_APPLE_fence) = _glewSearchExtension("GL_APPLE_fence", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_fence */
+#ifdef GL_APPLE_float_pixels
+ CONST_CAST(GLEW_APPLE_float_pixels) = _glewSearchExtension("GL_APPLE_float_pixels", extStart, extEnd);
+#endif /* GL_APPLE_float_pixels */
+#ifdef GL_APPLE_flush_buffer_range
+ CONST_CAST(GLEW_APPLE_flush_buffer_range) = _glewSearchExtension("GL_APPLE_flush_buffer_range", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_flush_buffer_range */
+#ifdef GL_APPLE_object_purgeable
+ CONST_CAST(GLEW_APPLE_object_purgeable) = _glewSearchExtension("GL_APPLE_object_purgeable", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_object_purgeable) CONST_CAST(GLEW_APPLE_object_purgeable) = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_object_purgeable */
+#ifdef GL_APPLE_pixel_buffer
+ CONST_CAST(GLEW_APPLE_pixel_buffer) = _glewSearchExtension("GL_APPLE_pixel_buffer", extStart, extEnd);
+#endif /* GL_APPLE_pixel_buffer */
+#ifdef GL_APPLE_rgb_422
+ CONST_CAST(GLEW_APPLE_rgb_422) = _glewSearchExtension("GL_APPLE_rgb_422", extStart, extEnd);
+#endif /* GL_APPLE_rgb_422 */
+#ifdef GL_APPLE_row_bytes
+ CONST_CAST(GLEW_APPLE_row_bytes) = _glewSearchExtension("GL_APPLE_row_bytes", extStart, extEnd);
+#endif /* GL_APPLE_row_bytes */
+#ifdef GL_APPLE_specular_vector
+ CONST_CAST(GLEW_APPLE_specular_vector) = _glewSearchExtension("GL_APPLE_specular_vector", extStart, extEnd);
+#endif /* GL_APPLE_specular_vector */
+#ifdef GL_APPLE_texture_range
+ CONST_CAST(GLEW_APPLE_texture_range) = _glewSearchExtension("GL_APPLE_texture_range", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_texture_range */
+#ifdef GL_APPLE_transform_hint
+ CONST_CAST(GLEW_APPLE_transform_hint) = _glewSearchExtension("GL_APPLE_transform_hint", extStart, extEnd);
+#endif /* GL_APPLE_transform_hint */
+#ifdef GL_APPLE_vertex_array_object
+ CONST_CAST(GLEW_APPLE_vertex_array_object) = _glewSearchExtension("GL_APPLE_vertex_array_object", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_vertex_array_object */
+#ifdef GL_APPLE_vertex_array_range
+ CONST_CAST(GLEW_APPLE_vertex_array_range) = _glewSearchExtension("GL_APPLE_vertex_array_range", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_vertex_array_range */
+#ifdef GL_APPLE_vertex_program_evaluators
+ CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = _glewSearchExtension("GL_APPLE_vertex_program_evaluators", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_vertex_program_evaluators */
+#ifdef GL_APPLE_ycbcr_422
+ CONST_CAST(GLEW_APPLE_ycbcr_422) = _glewSearchExtension("GL_APPLE_ycbcr_422", extStart, extEnd);
+#endif /* GL_APPLE_ycbcr_422 */
+#ifdef GL_ARB_ES2_compatibility
+ CONST_CAST(GLEW_ARB_ES2_compatibility) = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_ES2_compatibility) CONST_CAST(GLEW_ARB_ES2_compatibility) = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_ES2_compatibility */
+#ifdef GL_ARB_base_instance
+ CONST_CAST(GLEW_ARB_base_instance) = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_base_instance) CONST_CAST(GLEW_ARB_base_instance) = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_base_instance */
+#ifdef GL_ARB_blend_func_extended
+ CONST_CAST(GLEW_ARB_blend_func_extended) = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_blend_func_extended) CONST_CAST(GLEW_ARB_blend_func_extended) = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_blend_func_extended */
+#ifdef GL_ARB_cl_event
+ CONST_CAST(GLEW_ARB_cl_event) = _glewSearchExtension("GL_ARB_cl_event", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_cl_event) CONST_CAST(GLEW_ARB_cl_event) = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_cl_event */
+#ifdef GL_ARB_color_buffer_float
+ CONST_CAST(GLEW_ARB_color_buffer_float) = _glewSearchExtension("GL_ARB_color_buffer_float", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_color_buffer_float */
+#ifdef GL_ARB_compatibility
+ CONST_CAST(GLEW_ARB_compatibility) = _glewSearchExtension("GL_ARB_compatibility", extStart, extEnd);
+#endif /* GL_ARB_compatibility */
+#ifdef GL_ARB_compressed_texture_pixel_storage
+ CONST_CAST(GLEW_ARB_compressed_texture_pixel_storage) = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd);
+#endif /* GL_ARB_compressed_texture_pixel_storage */
+#ifdef GL_ARB_conservative_depth
+ CONST_CAST(GLEW_ARB_conservative_depth) = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd);
+#endif /* GL_ARB_conservative_depth */
+#ifdef GL_ARB_copy_buffer
+ CONST_CAST(GLEW_ARB_copy_buffer) = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_copy_buffer) CONST_CAST(GLEW_ARB_copy_buffer) = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_copy_buffer */
+#ifdef GL_ARB_debug_output
+ CONST_CAST(GLEW_ARB_debug_output) = _glewSearchExtension("GL_ARB_debug_output", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_debug_output) CONST_CAST(GLEW_ARB_debug_output) = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_debug_output */
+#ifdef GL_ARB_depth_buffer_float
+ CONST_CAST(GLEW_ARB_depth_buffer_float) = _glewSearchExtension("GL_ARB_depth_buffer_float", extStart, extEnd);
+#endif /* GL_ARB_depth_buffer_float */
+#ifdef GL_ARB_depth_clamp
+ CONST_CAST(GLEW_ARB_depth_clamp) = _glewSearchExtension("GL_ARB_depth_clamp", extStart, extEnd);
+#endif /* GL_ARB_depth_clamp */
+#ifdef GL_ARB_depth_texture
+ CONST_CAST(GLEW_ARB_depth_texture) = _glewSearchExtension("GL_ARB_depth_texture", extStart, extEnd);
+#endif /* GL_ARB_depth_texture */
+#ifdef GL_ARB_draw_buffers
+ CONST_CAST(GLEW_ARB_draw_buffers) = _glewSearchExtension("GL_ARB_draw_buffers", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_draw_buffers */
+#ifdef GL_ARB_draw_buffers_blend
+ CONST_CAST(GLEW_ARB_draw_buffers_blend) = _glewSearchExtension("GL_ARB_draw_buffers_blend", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_draw_buffers_blend) CONST_CAST(GLEW_ARB_draw_buffers_blend) = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_draw_buffers_blend */
+#ifdef GL_ARB_draw_elements_base_vertex
+ CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = _glewSearchExtension("GL_ARB_draw_elements_base_vertex", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_draw_elements_base_vertex */
+#ifdef GL_ARB_draw_indirect
+ CONST_CAST(GLEW_ARB_draw_indirect) = _glewSearchExtension("GL_ARB_draw_indirect", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_draw_indirect) CONST_CAST(GLEW_ARB_draw_indirect) = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_draw_indirect */
+#ifdef GL_ARB_draw_instanced
+ CONST_CAST(GLEW_ARB_draw_instanced) = _glewSearchExtension("GL_ARB_draw_instanced", extStart, extEnd);
+#endif /* GL_ARB_draw_instanced */
+#ifdef GL_ARB_explicit_attrib_location
+ CONST_CAST(GLEW_ARB_explicit_attrib_location) = _glewSearchExtension("GL_ARB_explicit_attrib_location", extStart, extEnd);
+#endif /* GL_ARB_explicit_attrib_location */
+#ifdef GL_ARB_fragment_coord_conventions
+ CONST_CAST(GLEW_ARB_fragment_coord_conventions) = _glewSearchExtension("GL_ARB_fragment_coord_conventions", extStart, extEnd);
+#endif /* GL_ARB_fragment_coord_conventions */
+#ifdef GL_ARB_fragment_program
+ CONST_CAST(GLEW_ARB_fragment_program) = _glewSearchExtension("GL_ARB_fragment_program", extStart, extEnd);
+#endif /* GL_ARB_fragment_program */
+#ifdef GL_ARB_fragment_program_shadow
+ CONST_CAST(GLEW_ARB_fragment_program_shadow) = _glewSearchExtension("GL_ARB_fragment_program_shadow", extStart, extEnd);
+#endif /* GL_ARB_fragment_program_shadow */
+#ifdef GL_ARB_fragment_shader
+ CONST_CAST(GLEW_ARB_fragment_shader) = _glewSearchExtension("GL_ARB_fragment_shader", extStart, extEnd);
+#endif /* GL_ARB_fragment_shader */
+#ifdef GL_ARB_framebuffer_object
+ CONST_CAST(GLEW_ARB_framebuffer_object) = _glewSearchExtension("GL_ARB_framebuffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_framebuffer_object */
+#ifdef GL_ARB_framebuffer_sRGB
+ CONST_CAST(GLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GL_ARB_framebuffer_sRGB", extStart, extEnd);
+#endif /* GL_ARB_framebuffer_sRGB */
+#ifdef GL_ARB_geometry_shader4
+ CONST_CAST(GLEW_ARB_geometry_shader4) = _glewSearchExtension("GL_ARB_geometry_shader4", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_geometry_shader4 */
+#ifdef GL_ARB_get_program_binary
+ CONST_CAST(GLEW_ARB_get_program_binary) = _glewSearchExtension("GL_ARB_get_program_binary", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_get_program_binary) CONST_CAST(GLEW_ARB_get_program_binary) = !_glewInit_GL_ARB_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_get_program_binary */
+#ifdef GL_ARB_gpu_shader5
+ CONST_CAST(GLEW_ARB_gpu_shader5) = _glewSearchExtension("GL_ARB_gpu_shader5", extStart, extEnd);
+#endif /* GL_ARB_gpu_shader5 */
+#ifdef GL_ARB_gpu_shader_fp64
+ CONST_CAST(GLEW_ARB_gpu_shader_fp64) = _glewSearchExtension("GL_ARB_gpu_shader_fp64", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_gpu_shader_fp64) CONST_CAST(GLEW_ARB_gpu_shader_fp64) = !_glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_gpu_shader_fp64 */
+#ifdef GL_ARB_half_float_pixel
+ CONST_CAST(GLEW_ARB_half_float_pixel) = _glewSearchExtension("GL_ARB_half_float_pixel", extStart, extEnd);
+#endif /* GL_ARB_half_float_pixel */
+#ifdef GL_ARB_half_float_vertex
+ CONST_CAST(GLEW_ARB_half_float_vertex) = _glewSearchExtension("GL_ARB_half_float_vertex", extStart, extEnd);
+#endif /* GL_ARB_half_float_vertex */
+#ifdef GL_ARB_imaging
+ CONST_CAST(GLEW_ARB_imaging) = _glewSearchExtension("GL_ARB_imaging", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_imaging */
+#ifdef GL_ARB_instanced_arrays
+ CONST_CAST(GLEW_ARB_instanced_arrays) = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_instanced_arrays */
+#ifdef GL_ARB_internalformat_query
+ CONST_CAST(GLEW_ARB_internalformat_query) = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_internalformat_query) CONST_CAST(GLEW_ARB_internalformat_query) = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_internalformat_query */
+#ifdef GL_ARB_map_buffer_alignment
+ CONST_CAST(GLEW_ARB_map_buffer_alignment) = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd);
+#endif /* GL_ARB_map_buffer_alignment */
+#ifdef GL_ARB_map_buffer_range
+ CONST_CAST(GLEW_ARB_map_buffer_range) = _glewSearchExtension("GL_ARB_map_buffer_range", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_map_buffer_range */
+#ifdef GL_ARB_matrix_palette
+ CONST_CAST(GLEW_ARB_matrix_palette) = _glewSearchExtension("GL_ARB_matrix_palette", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_matrix_palette */
+#ifdef GL_ARB_multisample
+ CONST_CAST(GLEW_ARB_multisample) = _glewSearchExtension("GL_ARB_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_multisample */
+#ifdef GL_ARB_multitexture
+ CONST_CAST(GLEW_ARB_multitexture) = _glewSearchExtension("GL_ARB_multitexture", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_multitexture */
+#ifdef GL_ARB_occlusion_query
+ CONST_CAST(GLEW_ARB_occlusion_query) = _glewSearchExtension("GL_ARB_occlusion_query", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_occlusion_query */
+#ifdef GL_ARB_occlusion_query2
+ CONST_CAST(GLEW_ARB_occlusion_query2) = _glewSearchExtension("GL_ARB_occlusion_query2", extStart, extEnd);
+#endif /* GL_ARB_occlusion_query2 */
+#ifdef GL_ARB_pixel_buffer_object
+ CONST_CAST(GLEW_ARB_pixel_buffer_object) = _glewSearchExtension("GL_ARB_pixel_buffer_object", extStart, extEnd);
+#endif /* GL_ARB_pixel_buffer_object */
+#ifdef GL_ARB_point_parameters
+ CONST_CAST(GLEW_ARB_point_parameters) = _glewSearchExtension("GL_ARB_point_parameters", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_point_parameters */
+#ifdef GL_ARB_point_sprite
+ CONST_CAST(GLEW_ARB_point_sprite) = _glewSearchExtension("GL_ARB_point_sprite", extStart, extEnd);
+#endif /* GL_ARB_point_sprite */
+#ifdef GL_ARB_provoking_vertex
+ CONST_CAST(GLEW_ARB_provoking_vertex) = _glewSearchExtension("GL_ARB_provoking_vertex", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_provoking_vertex) CONST_CAST(GLEW_ARB_provoking_vertex) = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_provoking_vertex */
+#ifdef GL_ARB_robustness
+ CONST_CAST(GLEW_ARB_robustness) = _glewSearchExtension("GL_ARB_robustness", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_robustness) CONST_CAST(GLEW_ARB_robustness) = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_robustness */
+#ifdef GL_ARB_sample_shading
+ CONST_CAST(GLEW_ARB_sample_shading) = _glewSearchExtension("GL_ARB_sample_shading", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_sample_shading) CONST_CAST(GLEW_ARB_sample_shading) = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_sample_shading */
+#ifdef GL_ARB_sampler_objects
+ CONST_CAST(GLEW_ARB_sampler_objects) = _glewSearchExtension("GL_ARB_sampler_objects", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_sampler_objects) CONST_CAST(GLEW_ARB_sampler_objects) = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_sampler_objects */
+#ifdef GL_ARB_seamless_cube_map
+ CONST_CAST(GLEW_ARB_seamless_cube_map) = _glewSearchExtension("GL_ARB_seamless_cube_map", extStart, extEnd);
+#endif /* GL_ARB_seamless_cube_map */
+#ifdef GL_ARB_separate_shader_objects
+ CONST_CAST(GLEW_ARB_separate_shader_objects) = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_separate_shader_objects) CONST_CAST(GLEW_ARB_separate_shader_objects) = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_separate_shader_objects */
+#ifdef GL_ARB_shader_atomic_counters
+ CONST_CAST(GLEW_ARB_shader_atomic_counters) = _glewSearchExtension("GL_ARB_shader_atomic_counters", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shader_atomic_counters) CONST_CAST(GLEW_ARB_shader_atomic_counters) = !_glewInit_GL_ARB_shader_atomic_counters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_shader_atomic_counters */
+#ifdef GL_ARB_shader_bit_encoding
+ CONST_CAST(GLEW_ARB_shader_bit_encoding) = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd);
+#endif /* GL_ARB_shader_bit_encoding */
+#ifdef GL_ARB_shader_image_load_store
+ CONST_CAST(GLEW_ARB_shader_image_load_store) = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shader_image_load_store) CONST_CAST(GLEW_ARB_shader_image_load_store) = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_shader_image_load_store */
+#ifdef GL_ARB_shader_objects
+ CONST_CAST(GLEW_ARB_shader_objects) = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_shader_objects */
+#ifdef GL_ARB_shader_precision
+ CONST_CAST(GLEW_ARB_shader_precision) = _glewSearchExtension("GL_ARB_shader_precision", extStart, extEnd);
+#endif /* GL_ARB_shader_precision */
+#ifdef GL_ARB_shader_stencil_export
+ CONST_CAST(GLEW_ARB_shader_stencil_export) = _glewSearchExtension("GL_ARB_shader_stencil_export", extStart, extEnd);
+#endif /* GL_ARB_shader_stencil_export */
+#ifdef GL_ARB_shader_subroutine
+ CONST_CAST(GLEW_ARB_shader_subroutine) = _glewSearchExtension("GL_ARB_shader_subroutine", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shader_subroutine) CONST_CAST(GLEW_ARB_shader_subroutine) = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_shader_subroutine */
+#ifdef GL_ARB_shader_texture_lod
+ CONST_CAST(GLEW_ARB_shader_texture_lod) = _glewSearchExtension("GL_ARB_shader_texture_lod", extStart, extEnd);
+#endif /* GL_ARB_shader_texture_lod */
+#ifdef GL_ARB_shading_language_100
+ CONST_CAST(GLEW_ARB_shading_language_100) = _glewSearchExtension("GL_ARB_shading_language_100", extStart, extEnd);
+#endif /* GL_ARB_shading_language_100 */
+#ifdef GL_ARB_shading_language_420pack
+ CONST_CAST(GLEW_ARB_shading_language_420pack) = _glewSearchExtension("GL_ARB_shading_language_420pack", extStart, extEnd);
+#endif /* GL_ARB_shading_language_420pack */
+#ifdef GL_ARB_shading_language_include
+ CONST_CAST(GLEW_ARB_shading_language_include) = _glewSearchExtension("GL_ARB_shading_language_include", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shading_language_include) CONST_CAST(GLEW_ARB_shading_language_include) = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_shading_language_include */
+#ifdef GL_ARB_shading_language_packing
+ CONST_CAST(GLEW_ARB_shading_language_packing) = _glewSearchExtension("GL_ARB_shading_language_packing", extStart, extEnd);
+#endif /* GL_ARB_shading_language_packing */
+#ifdef GL_ARB_shadow
+ CONST_CAST(GLEW_ARB_shadow) = _glewSearchExtension("GL_ARB_shadow", extStart, extEnd);
+#endif /* GL_ARB_shadow */
+#ifdef GL_ARB_shadow_ambient
+ CONST_CAST(GLEW_ARB_shadow_ambient) = _glewSearchExtension("GL_ARB_shadow_ambient", extStart, extEnd);
+#endif /* GL_ARB_shadow_ambient */
+#ifdef GL_ARB_sync
+ CONST_CAST(GLEW_ARB_sync) = _glewSearchExtension("GL_ARB_sync", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_sync) CONST_CAST(GLEW_ARB_sync) = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_sync */
+#ifdef GL_ARB_tessellation_shader
+ CONST_CAST(GLEW_ARB_tessellation_shader) = _glewSearchExtension("GL_ARB_tessellation_shader", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_tessellation_shader) CONST_CAST(GLEW_ARB_tessellation_shader) = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_tessellation_shader */
+#ifdef GL_ARB_texture_border_clamp
+ CONST_CAST(GLEW_ARB_texture_border_clamp) = _glewSearchExtension("GL_ARB_texture_border_clamp", extStart, extEnd);
+#endif /* GL_ARB_texture_border_clamp */
+#ifdef GL_ARB_texture_buffer_object
+ CONST_CAST(GLEW_ARB_texture_buffer_object) = _glewSearchExtension("GL_ARB_texture_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_buffer_object */
+#ifdef GL_ARB_texture_buffer_object_rgb32
+ CONST_CAST(GLEW_ARB_texture_buffer_object_rgb32) = _glewSearchExtension("GL_ARB_texture_buffer_object_rgb32", extStart, extEnd);
+#endif /* GL_ARB_texture_buffer_object_rgb32 */
+#ifdef GL_ARB_texture_compression
+ CONST_CAST(GLEW_ARB_texture_compression) = _glewSearchExtension("GL_ARB_texture_compression", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_compression */
+#ifdef GL_ARB_texture_compression_bptc
+ CONST_CAST(GLEW_ARB_texture_compression_bptc) = _glewSearchExtension("GL_ARB_texture_compression_bptc", extStart, extEnd);
+#endif /* GL_ARB_texture_compression_bptc */
+#ifdef GL_ARB_texture_compression_rgtc
+ CONST_CAST(GLEW_ARB_texture_compression_rgtc) = _glewSearchExtension("GL_ARB_texture_compression_rgtc", extStart, extEnd);
+#endif /* GL_ARB_texture_compression_rgtc */
+#ifdef GL_ARB_texture_cube_map
+ CONST_CAST(GLEW_ARB_texture_cube_map) = _glewSearchExtension("GL_ARB_texture_cube_map", extStart, extEnd);
+#endif /* GL_ARB_texture_cube_map */
+#ifdef GL_ARB_texture_cube_map_array
+ CONST_CAST(GLEW_ARB_texture_cube_map_array) = _glewSearchExtension("GL_ARB_texture_cube_map_array", extStart, extEnd);
+#endif /* GL_ARB_texture_cube_map_array */
+#ifdef GL_ARB_texture_env_add
+ CONST_CAST(GLEW_ARB_texture_env_add) = _glewSearchExtension("GL_ARB_texture_env_add", extStart, extEnd);
+#endif /* GL_ARB_texture_env_add */
+#ifdef GL_ARB_texture_env_combine
+ CONST_CAST(GLEW_ARB_texture_env_combine) = _glewSearchExtension("GL_ARB_texture_env_combine", extStart, extEnd);
+#endif /* GL_ARB_texture_env_combine */
+#ifdef GL_ARB_texture_env_crossbar
+ CONST_CAST(GLEW_ARB_texture_env_crossbar) = _glewSearchExtension("GL_ARB_texture_env_crossbar", extStart, extEnd);
+#endif /* GL_ARB_texture_env_crossbar */
+#ifdef GL_ARB_texture_env_dot3
+ CONST_CAST(GLEW_ARB_texture_env_dot3) = _glewSearchExtension("GL_ARB_texture_env_dot3", extStart, extEnd);
+#endif /* GL_ARB_texture_env_dot3 */
+#ifdef GL_ARB_texture_float
+ CONST_CAST(GLEW_ARB_texture_float) = _glewSearchExtension("GL_ARB_texture_float", extStart, extEnd);
+#endif /* GL_ARB_texture_float */
+#ifdef GL_ARB_texture_gather
+ CONST_CAST(GLEW_ARB_texture_gather) = _glewSearchExtension("GL_ARB_texture_gather", extStart, extEnd);
+#endif /* GL_ARB_texture_gather */
+#ifdef GL_ARB_texture_mirrored_repeat
+ CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = _glewSearchExtension("GL_ARB_texture_mirrored_repeat", extStart, extEnd);
+#endif /* GL_ARB_texture_mirrored_repeat */
+#ifdef GL_ARB_texture_multisample
+ CONST_CAST(GLEW_ARB_texture_multisample) = _glewSearchExtension("GL_ARB_texture_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_multisample) CONST_CAST(GLEW_ARB_texture_multisample) = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_multisample */
+#ifdef GL_ARB_texture_non_power_of_two
+ CONST_CAST(GLEW_ARB_texture_non_power_of_two) = _glewSearchExtension("GL_ARB_texture_non_power_of_two", extStart, extEnd);
+#endif /* GL_ARB_texture_non_power_of_two */
+#ifdef GL_ARB_texture_query_lod
+ CONST_CAST(GLEW_ARB_texture_query_lod) = _glewSearchExtension("GL_ARB_texture_query_lod", extStart, extEnd);
+#endif /* GL_ARB_texture_query_lod */
+#ifdef GL_ARB_texture_rectangle
+ CONST_CAST(GLEW_ARB_texture_rectangle) = _glewSearchExtension("GL_ARB_texture_rectangle", extStart, extEnd);
+#endif /* GL_ARB_texture_rectangle */
+#ifdef GL_ARB_texture_rg
+ CONST_CAST(GLEW_ARB_texture_rg) = _glewSearchExtension("GL_ARB_texture_rg", extStart, extEnd);
+#endif /* GL_ARB_texture_rg */
+#ifdef GL_ARB_texture_rgb10_a2ui
+ CONST_CAST(GLEW_ARB_texture_rgb10_a2ui) = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd);
+#endif /* GL_ARB_texture_rgb10_a2ui */
+#ifdef GL_ARB_texture_storage
+ CONST_CAST(GLEW_ARB_texture_storage) = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_storage) CONST_CAST(GLEW_ARB_texture_storage) = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_storage */
+#ifdef GL_ARB_texture_swizzle
+ CONST_CAST(GLEW_ARB_texture_swizzle) = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd);
+#endif /* GL_ARB_texture_swizzle */
+#ifdef GL_ARB_timer_query
+ CONST_CAST(GLEW_ARB_timer_query) = _glewSearchExtension("GL_ARB_timer_query", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_timer_query) CONST_CAST(GLEW_ARB_timer_query) = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_timer_query */
+#ifdef GL_ARB_transform_feedback2
+ CONST_CAST(GLEW_ARB_transform_feedback2) = _glewSearchExtension("GL_ARB_transform_feedback2", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_transform_feedback2) CONST_CAST(GLEW_ARB_transform_feedback2) = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_transform_feedback2 */
+#ifdef GL_ARB_transform_feedback3
+ CONST_CAST(GLEW_ARB_transform_feedback3) = _glewSearchExtension("GL_ARB_transform_feedback3", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_transform_feedback3) CONST_CAST(GLEW_ARB_transform_feedback3) = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_transform_feedback3 */
+#ifdef GL_ARB_transform_feedback_instanced
+ CONST_CAST(GLEW_ARB_transform_feedback_instanced) = _glewSearchExtension("GL_ARB_transform_feedback_instanced", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_transform_feedback_instanced) CONST_CAST(GLEW_ARB_transform_feedback_instanced) = !_glewInit_GL_ARB_transform_feedback_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_transform_feedback_instanced */
+#ifdef GL_ARB_transpose_matrix
+ CONST_CAST(GLEW_ARB_transpose_matrix) = _glewSearchExtension("GL_ARB_transpose_matrix", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_transpose_matrix */
+#ifdef GL_ARB_uniform_buffer_object
+ CONST_CAST(GLEW_ARB_uniform_buffer_object) = _glewSearchExtension("GL_ARB_uniform_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_uniform_buffer_object) CONST_CAST(GLEW_ARB_uniform_buffer_object) = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_uniform_buffer_object */
+#ifdef GL_ARB_vertex_array_bgra
+ CONST_CAST(GLEW_ARB_vertex_array_bgra) = _glewSearchExtension("GL_ARB_vertex_array_bgra", extStart, extEnd);
+#endif /* GL_ARB_vertex_array_bgra */
+#ifdef GL_ARB_vertex_array_object
+ CONST_CAST(GLEW_ARB_vertex_array_object) = _glewSearchExtension("GL_ARB_vertex_array_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_array_object */
+#ifdef GL_ARB_vertex_attrib_64bit
+ CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = _glewSearchExtension("GL_ARB_vertex_attrib_64bit", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_attrib_64bit */
+#ifdef GL_ARB_vertex_blend
+ CONST_CAST(GLEW_ARB_vertex_blend) = _glewSearchExtension("GL_ARB_vertex_blend", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_blend */
+#ifdef GL_ARB_vertex_buffer_object
+ CONST_CAST(GLEW_ARB_vertex_buffer_object) = _glewSearchExtension("GL_ARB_vertex_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_buffer_object */
+#ifdef GL_ARB_vertex_program
+ CONST_CAST(GLEW_ARB_vertex_program) = _glewSearchExtension("GL_ARB_vertex_program", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_program */
+#ifdef GL_ARB_vertex_shader
+ CONST_CAST(GLEW_ARB_vertex_shader) = _glewSearchExtension("GL_ARB_vertex_shader", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_shader */
+#ifdef GL_ARB_vertex_type_2_10_10_10_rev
+ CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = _glewSearchExtension("GL_ARB_vertex_type_2_10_10_10_rev", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
+#ifdef GL_ARB_viewport_array
+ CONST_CAST(GLEW_ARB_viewport_array) = _glewSearchExtension("GL_ARB_viewport_array", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_viewport_array) CONST_CAST(GLEW_ARB_viewport_array) = !_glewInit_GL_ARB_viewport_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_viewport_array */
+#ifdef GL_ARB_window_pos
+ CONST_CAST(GLEW_ARB_window_pos) = _glewSearchExtension("GL_ARB_window_pos", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_window_pos */
+#ifdef GL_ATIX_point_sprites
+ CONST_CAST(GLEW_ATIX_point_sprites) = _glewSearchExtension("GL_ATIX_point_sprites", extStart, extEnd);
+#endif /* GL_ATIX_point_sprites */
+#ifdef GL_ATIX_texture_env_combine3
+ CONST_CAST(GLEW_ATIX_texture_env_combine3) = _glewSearchExtension("GL_ATIX_texture_env_combine3", extStart, extEnd);
+#endif /* GL_ATIX_texture_env_combine3 */
+#ifdef GL_ATIX_texture_env_route
+ CONST_CAST(GLEW_ATIX_texture_env_route) = _glewSearchExtension("GL_ATIX_texture_env_route", extStart, extEnd);
+#endif /* GL_ATIX_texture_env_route */
+#ifdef GL_ATIX_vertex_shader_output_point_size
+ CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = _glewSearchExtension("GL_ATIX_vertex_shader_output_point_size", extStart, extEnd);
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+#ifdef GL_ATI_draw_buffers
+ CONST_CAST(GLEW_ATI_draw_buffers) = _glewSearchExtension("GL_ATI_draw_buffers", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_draw_buffers */
+#ifdef GL_ATI_element_array
+ CONST_CAST(GLEW_ATI_element_array) = _glewSearchExtension("GL_ATI_element_array", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_element_array */
+#ifdef GL_ATI_envmap_bumpmap
+ CONST_CAST(GLEW_ATI_envmap_bumpmap) = _glewSearchExtension("GL_ATI_envmap_bumpmap", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_envmap_bumpmap */
+#ifdef GL_ATI_fragment_shader
+ CONST_CAST(GLEW_ATI_fragment_shader) = _glewSearchExtension("GL_ATI_fragment_shader", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_fragment_shader */
+#ifdef GL_ATI_map_object_buffer
+ CONST_CAST(GLEW_ATI_map_object_buffer) = _glewSearchExtension("GL_ATI_map_object_buffer", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_map_object_buffer */
+#ifdef GL_ATI_meminfo
+ CONST_CAST(GLEW_ATI_meminfo) = _glewSearchExtension("GL_ATI_meminfo", extStart, extEnd);
+#endif /* GL_ATI_meminfo */
+#ifdef GL_ATI_pn_triangles
+ CONST_CAST(GLEW_ATI_pn_triangles) = _glewSearchExtension("GL_ATI_pn_triangles", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_pn_triangles */
+#ifdef GL_ATI_separate_stencil
+ CONST_CAST(GLEW_ATI_separate_stencil) = _glewSearchExtension("GL_ATI_separate_stencil", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_separate_stencil */
+#ifdef GL_ATI_shader_texture_lod
+ CONST_CAST(GLEW_ATI_shader_texture_lod) = _glewSearchExtension("GL_ATI_shader_texture_lod", extStart, extEnd);
+#endif /* GL_ATI_shader_texture_lod */
+#ifdef GL_ATI_text_fragment_shader
+ CONST_CAST(GLEW_ATI_text_fragment_shader) = _glewSearchExtension("GL_ATI_text_fragment_shader", extStart, extEnd);
+#endif /* GL_ATI_text_fragment_shader */
+#ifdef GL_ATI_texture_compression_3dc
+ CONST_CAST(GLEW_ATI_texture_compression_3dc) = _glewSearchExtension("GL_ATI_texture_compression_3dc", extStart, extEnd);
+#endif /* GL_ATI_texture_compression_3dc */
+#ifdef GL_ATI_texture_env_combine3
+ CONST_CAST(GLEW_ATI_texture_env_combine3) = _glewSearchExtension("GL_ATI_texture_env_combine3", extStart, extEnd);
+#endif /* GL_ATI_texture_env_combine3 */
+#ifdef GL_ATI_texture_float
+ CONST_CAST(GLEW_ATI_texture_float) = _glewSearchExtension("GL_ATI_texture_float", extStart, extEnd);
+#endif /* GL_ATI_texture_float */
+#ifdef GL_ATI_texture_mirror_once
+ CONST_CAST(GLEW_ATI_texture_mirror_once) = _glewSearchExtension("GL_ATI_texture_mirror_once", extStart, extEnd);
+#endif /* GL_ATI_texture_mirror_once */
+#ifdef GL_ATI_vertex_array_object
+ CONST_CAST(GLEW_ATI_vertex_array_object) = _glewSearchExtension("GL_ATI_vertex_array_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_vertex_array_object */
+#ifdef GL_ATI_vertex_attrib_array_object
+ CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = _glewSearchExtension("GL_ATI_vertex_attrib_array_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_vertex_attrib_array_object */
+#ifdef GL_ATI_vertex_streams
+ CONST_CAST(GLEW_ATI_vertex_streams) = _glewSearchExtension("GL_ATI_vertex_streams", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_vertex_streams */
+#ifdef GL_EXT_422_pixels
+ CONST_CAST(GLEW_EXT_422_pixels) = _glewSearchExtension("GL_EXT_422_pixels", extStart, extEnd);
+#endif /* GL_EXT_422_pixels */
+#ifdef GL_EXT_Cg_shader
+ CONST_CAST(GLEW_EXT_Cg_shader) = _glewSearchExtension("GL_EXT_Cg_shader", extStart, extEnd);
+#endif /* GL_EXT_Cg_shader */
+#ifdef GL_EXT_abgr
+ CONST_CAST(GLEW_EXT_abgr) = _glewSearchExtension("GL_EXT_abgr", extStart, extEnd);
+#endif /* GL_EXT_abgr */
+#ifdef GL_EXT_bgra
+ CONST_CAST(GLEW_EXT_bgra) = _glewSearchExtension("GL_EXT_bgra", extStart, extEnd);
+#endif /* GL_EXT_bgra */
+#ifdef GL_EXT_bindable_uniform
+ CONST_CAST(GLEW_EXT_bindable_uniform) = _glewSearchExtension("GL_EXT_bindable_uniform", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_bindable_uniform */
+#ifdef GL_EXT_blend_color
+ CONST_CAST(GLEW_EXT_blend_color) = _glewSearchExtension("GL_EXT_blend_color", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_color */
+#ifdef GL_EXT_blend_equation_separate
+ CONST_CAST(GLEW_EXT_blend_equation_separate) = _glewSearchExtension("GL_EXT_blend_equation_separate", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_equation_separate */
+#ifdef GL_EXT_blend_func_separate
+ CONST_CAST(GLEW_EXT_blend_func_separate) = _glewSearchExtension("GL_EXT_blend_func_separate", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_func_separate */
+#ifdef GL_EXT_blend_logic_op
+ CONST_CAST(GLEW_EXT_blend_logic_op) = _glewSearchExtension("GL_EXT_blend_logic_op", extStart, extEnd);
+#endif /* GL_EXT_blend_logic_op */
+#ifdef GL_EXT_blend_minmax
+ CONST_CAST(GLEW_EXT_blend_minmax) = _glewSearchExtension("GL_EXT_blend_minmax", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_minmax */
+#ifdef GL_EXT_blend_subtract
+ CONST_CAST(GLEW_EXT_blend_subtract) = _glewSearchExtension("GL_EXT_blend_subtract", extStart, extEnd);
+#endif /* GL_EXT_blend_subtract */
+#ifdef GL_EXT_clip_volume_hint
+ CONST_CAST(GLEW_EXT_clip_volume_hint) = _glewSearchExtension("GL_EXT_clip_volume_hint", extStart, extEnd);
+#endif /* GL_EXT_clip_volume_hint */
+#ifdef GL_EXT_cmyka
+ CONST_CAST(GLEW_EXT_cmyka) = _glewSearchExtension("GL_EXT_cmyka", extStart, extEnd);
+#endif /* GL_EXT_cmyka */
+#ifdef GL_EXT_color_subtable
+ CONST_CAST(GLEW_EXT_color_subtable) = _glewSearchExtension("GL_EXT_color_subtable", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_color_subtable */
+#ifdef GL_EXT_compiled_vertex_array
+ CONST_CAST(GLEW_EXT_compiled_vertex_array) = _glewSearchExtension("GL_EXT_compiled_vertex_array", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_compiled_vertex_array */
+#ifdef GL_EXT_convolution
+ CONST_CAST(GLEW_EXT_convolution) = _glewSearchExtension("GL_EXT_convolution", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_convolution */
+#ifdef GL_EXT_coordinate_frame
+ CONST_CAST(GLEW_EXT_coordinate_frame) = _glewSearchExtension("GL_EXT_coordinate_frame", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_coordinate_frame */
+#ifdef GL_EXT_copy_texture
+ CONST_CAST(GLEW_EXT_copy_texture) = _glewSearchExtension("GL_EXT_copy_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_copy_texture */
+#ifdef GL_EXT_cull_vertex
+ CONST_CAST(GLEW_EXT_cull_vertex) = _glewSearchExtension("GL_EXT_cull_vertex", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_cull_vertex */
+#ifdef GL_EXT_depth_bounds_test
+ CONST_CAST(GLEW_EXT_depth_bounds_test) = _glewSearchExtension("GL_EXT_depth_bounds_test", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_depth_bounds_test */
+#ifdef GL_EXT_direct_state_access
+ CONST_CAST(GLEW_EXT_direct_state_access) = _glewSearchExtension("GL_EXT_direct_state_access", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_direct_state_access */
+#ifdef GL_EXT_draw_buffers2
+ CONST_CAST(GLEW_EXT_draw_buffers2) = _glewSearchExtension("GL_EXT_draw_buffers2", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_draw_buffers2 */
+#ifdef GL_EXT_draw_instanced
+ CONST_CAST(GLEW_EXT_draw_instanced) = _glewSearchExtension("GL_EXT_draw_instanced", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_draw_instanced */
+#ifdef GL_EXT_draw_range_elements
+ CONST_CAST(GLEW_EXT_draw_range_elements) = _glewSearchExtension("GL_EXT_draw_range_elements", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_draw_range_elements */
+#ifdef GL_EXT_fog_coord
+ CONST_CAST(GLEW_EXT_fog_coord) = _glewSearchExtension("GL_EXT_fog_coord", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_fog_coord */
+#ifdef GL_EXT_fragment_lighting
+ CONST_CAST(GLEW_EXT_fragment_lighting) = _glewSearchExtension("GL_EXT_fragment_lighting", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_fragment_lighting */
+#ifdef GL_EXT_framebuffer_blit
+ CONST_CAST(GLEW_EXT_framebuffer_blit) = _glewSearchExtension("GL_EXT_framebuffer_blit", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_framebuffer_blit */
+#ifdef GL_EXT_framebuffer_multisample
+ CONST_CAST(GLEW_EXT_framebuffer_multisample) = _glewSearchExtension("GL_EXT_framebuffer_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_framebuffer_multisample */
+#ifdef GL_EXT_framebuffer_multisample_blit_scaled
+ CONST_CAST(GLEW_EXT_framebuffer_multisample_blit_scaled) = _glewSearchExtension("GL_EXT_framebuffer_multisample_blit_scaled", extStart, extEnd);
+#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
+#ifdef GL_EXT_framebuffer_object
+ CONST_CAST(GLEW_EXT_framebuffer_object) = _glewSearchExtension("GL_EXT_framebuffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_framebuffer_object */
+#ifdef GL_EXT_framebuffer_sRGB
+ CONST_CAST(GLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GL_EXT_framebuffer_sRGB", extStart, extEnd);
+#endif /* GL_EXT_framebuffer_sRGB */
+#ifdef GL_EXT_geometry_shader4
+ CONST_CAST(GLEW_EXT_geometry_shader4) = _glewSearchExtension("GL_EXT_geometry_shader4", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_geometry_shader4 */
+#ifdef GL_EXT_gpu_program_parameters
+ CONST_CAST(GLEW_EXT_gpu_program_parameters) = _glewSearchExtension("GL_EXT_gpu_program_parameters", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_gpu_program_parameters */
+#ifdef GL_EXT_gpu_shader4
+ CONST_CAST(GLEW_EXT_gpu_shader4) = _glewSearchExtension("GL_EXT_gpu_shader4", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_gpu_shader4 */
+#ifdef GL_EXT_histogram
+ CONST_CAST(GLEW_EXT_histogram) = _glewSearchExtension("GL_EXT_histogram", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_histogram */
+#ifdef GL_EXT_index_array_formats
+ CONST_CAST(GLEW_EXT_index_array_formats) = _glewSearchExtension("GL_EXT_index_array_formats", extStart, extEnd);
+#endif /* GL_EXT_index_array_formats */
+#ifdef GL_EXT_index_func
+ CONST_CAST(GLEW_EXT_index_func) = _glewSearchExtension("GL_EXT_index_func", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_index_func */
+#ifdef GL_EXT_index_material
+ CONST_CAST(GLEW_EXT_index_material) = _glewSearchExtension("GL_EXT_index_material", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_index_material */
+#ifdef GL_EXT_index_texture
+ CONST_CAST(GLEW_EXT_index_texture) = _glewSearchExtension("GL_EXT_index_texture", extStart, extEnd);
+#endif /* GL_EXT_index_texture */
+#ifdef GL_EXT_light_texture
+ CONST_CAST(GLEW_EXT_light_texture) = _glewSearchExtension("GL_EXT_light_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_light_texture */
+#ifdef GL_EXT_misc_attribute
+ CONST_CAST(GLEW_EXT_misc_attribute) = _glewSearchExtension("GL_EXT_misc_attribute", extStart, extEnd);
+#endif /* GL_EXT_misc_attribute */
+#ifdef GL_EXT_multi_draw_arrays
+ CONST_CAST(GLEW_EXT_multi_draw_arrays) = _glewSearchExtension("GL_EXT_multi_draw_arrays", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_multi_draw_arrays */
+#ifdef GL_EXT_multisample
+ CONST_CAST(GLEW_EXT_multisample) = _glewSearchExtension("GL_EXT_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_multisample */
+#ifdef GL_EXT_packed_depth_stencil
+ CONST_CAST(GLEW_EXT_packed_depth_stencil) = _glewSearchExtension("GL_EXT_packed_depth_stencil", extStart, extEnd);
+#endif /* GL_EXT_packed_depth_stencil */
+#ifdef GL_EXT_packed_float
+ CONST_CAST(GLEW_EXT_packed_float) = _glewSearchExtension("GL_EXT_packed_float", extStart, extEnd);
+#endif /* GL_EXT_packed_float */
+#ifdef GL_EXT_packed_pixels
+ CONST_CAST(GLEW_EXT_packed_pixels) = _glewSearchExtension("GL_EXT_packed_pixels", extStart, extEnd);
+#endif /* GL_EXT_packed_pixels */
+#ifdef GL_EXT_paletted_texture
+ CONST_CAST(GLEW_EXT_paletted_texture) = _glewSearchExtension("GL_EXT_paletted_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_paletted_texture */
+#ifdef GL_EXT_pixel_buffer_object
+ CONST_CAST(GLEW_EXT_pixel_buffer_object) = _glewSearchExtension("GL_EXT_pixel_buffer_object", extStart, extEnd);
+#endif /* GL_EXT_pixel_buffer_object */
+#ifdef GL_EXT_pixel_transform
+ CONST_CAST(GLEW_EXT_pixel_transform) = _glewSearchExtension("GL_EXT_pixel_transform", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_pixel_transform */
+#ifdef GL_EXT_pixel_transform_color_table
+ CONST_CAST(GLEW_EXT_pixel_transform_color_table) = _glewSearchExtension("GL_EXT_pixel_transform_color_table", extStart, extEnd);
+#endif /* GL_EXT_pixel_transform_color_table */
+#ifdef GL_EXT_point_parameters
+ CONST_CAST(GLEW_EXT_point_parameters) = _glewSearchExtension("GL_EXT_point_parameters", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_point_parameters */
+#ifdef GL_EXT_polygon_offset
+ CONST_CAST(GLEW_EXT_polygon_offset) = _glewSearchExtension("GL_EXT_polygon_offset", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_polygon_offset */
+#ifdef GL_EXT_provoking_vertex
+ CONST_CAST(GLEW_EXT_provoking_vertex) = _glewSearchExtension("GL_EXT_provoking_vertex", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_provoking_vertex) CONST_CAST(GLEW_EXT_provoking_vertex) = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_provoking_vertex */
+#ifdef GL_EXT_rescale_normal
+ CONST_CAST(GLEW_EXT_rescale_normal) = _glewSearchExtension("GL_EXT_rescale_normal", extStart, extEnd);
+#endif /* GL_EXT_rescale_normal */
+#ifdef GL_EXT_scene_marker
+ CONST_CAST(GLEW_EXT_scene_marker) = _glewSearchExtension("GL_EXT_scene_marker", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_scene_marker */
+#ifdef GL_EXT_secondary_color
+ CONST_CAST(GLEW_EXT_secondary_color) = _glewSearchExtension("GL_EXT_secondary_color", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_secondary_color */
+#ifdef GL_EXT_separate_shader_objects
+ CONST_CAST(GLEW_EXT_separate_shader_objects) = _glewSearchExtension("GL_EXT_separate_shader_objects", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_separate_shader_objects) CONST_CAST(GLEW_EXT_separate_shader_objects) = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_separate_shader_objects */
+#ifdef GL_EXT_separate_specular_color
+ CONST_CAST(GLEW_EXT_separate_specular_color) = _glewSearchExtension("GL_EXT_separate_specular_color", extStart, extEnd);
+#endif /* GL_EXT_separate_specular_color */
+#ifdef GL_EXT_shader_image_load_store
+ CONST_CAST(GLEW_EXT_shader_image_load_store) = _glewSearchExtension("GL_EXT_shader_image_load_store", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_shader_image_load_store) CONST_CAST(GLEW_EXT_shader_image_load_store) = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_shader_image_load_store */
+#ifdef GL_EXT_shadow_funcs
+ CONST_CAST(GLEW_EXT_shadow_funcs) = _glewSearchExtension("GL_EXT_shadow_funcs", extStart, extEnd);
+#endif /* GL_EXT_shadow_funcs */
+#ifdef GL_EXT_shared_texture_palette
+ CONST_CAST(GLEW_EXT_shared_texture_palette) = _glewSearchExtension("GL_EXT_shared_texture_palette", extStart, extEnd);
+#endif /* GL_EXT_shared_texture_palette */
+#ifdef GL_EXT_stencil_clear_tag
+ CONST_CAST(GLEW_EXT_stencil_clear_tag) = _glewSearchExtension("GL_EXT_stencil_clear_tag", extStart, extEnd);
+#endif /* GL_EXT_stencil_clear_tag */
+#ifdef GL_EXT_stencil_two_side
+ CONST_CAST(GLEW_EXT_stencil_two_side) = _glewSearchExtension("GL_EXT_stencil_two_side", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_stencil_two_side */
+#ifdef GL_EXT_stencil_wrap
+ CONST_CAST(GLEW_EXT_stencil_wrap) = _glewSearchExtension("GL_EXT_stencil_wrap", extStart, extEnd);
+#endif /* GL_EXT_stencil_wrap */
+#ifdef GL_EXT_subtexture
+ CONST_CAST(GLEW_EXT_subtexture) = _glewSearchExtension("GL_EXT_subtexture", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_subtexture */
+#ifdef GL_EXT_texture
+ CONST_CAST(GLEW_EXT_texture) = _glewSearchExtension("GL_EXT_texture", extStart, extEnd);
+#endif /* GL_EXT_texture */
+#ifdef GL_EXT_texture3D
+ CONST_CAST(GLEW_EXT_texture3D) = _glewSearchExtension("GL_EXT_texture3D", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture3D */
+#ifdef GL_EXT_texture_array
+ CONST_CAST(GLEW_EXT_texture_array) = _glewSearchExtension("GL_EXT_texture_array", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture_array) CONST_CAST(GLEW_EXT_texture_array) = !_glewInit_GL_EXT_texture_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_array */
+#ifdef GL_EXT_texture_buffer_object
+ CONST_CAST(GLEW_EXT_texture_buffer_object) = _glewSearchExtension("GL_EXT_texture_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_buffer_object */
+#ifdef GL_EXT_texture_compression_dxt1
+ CONST_CAST(GLEW_EXT_texture_compression_dxt1) = _glewSearchExtension("GL_EXT_texture_compression_dxt1", extStart, extEnd);
+#endif /* GL_EXT_texture_compression_dxt1 */
+#ifdef GL_EXT_texture_compression_latc
+ CONST_CAST(GLEW_EXT_texture_compression_latc) = _glewSearchExtension("GL_EXT_texture_compression_latc", extStart, extEnd);
+#endif /* GL_EXT_texture_compression_latc */
+#ifdef GL_EXT_texture_compression_rgtc
+ CONST_CAST(GLEW_EXT_texture_compression_rgtc) = _glewSearchExtension("GL_EXT_texture_compression_rgtc", extStart, extEnd);
+#endif /* GL_EXT_texture_compression_rgtc */
+#ifdef GL_EXT_texture_compression_s3tc
+ CONST_CAST(GLEW_EXT_texture_compression_s3tc) = _glewSearchExtension("GL_EXT_texture_compression_s3tc", extStart, extEnd);
+#endif /* GL_EXT_texture_compression_s3tc */
+#ifdef GL_EXT_texture_cube_map
+ CONST_CAST(GLEW_EXT_texture_cube_map) = _glewSearchExtension("GL_EXT_texture_cube_map", extStart, extEnd);
+#endif /* GL_EXT_texture_cube_map */
+#ifdef GL_EXT_texture_edge_clamp
+ CONST_CAST(GLEW_EXT_texture_edge_clamp) = _glewSearchExtension("GL_EXT_texture_edge_clamp", extStart, extEnd);
+#endif /* GL_EXT_texture_edge_clamp */
+#ifdef GL_EXT_texture_env
+ CONST_CAST(GLEW_EXT_texture_env) = _glewSearchExtension("GL_EXT_texture_env", extStart, extEnd);
+#endif /* GL_EXT_texture_env */
+#ifdef GL_EXT_texture_env_add
+ CONST_CAST(GLEW_EXT_texture_env_add) = _glewSearchExtension("GL_EXT_texture_env_add", extStart, extEnd);
+#endif /* GL_EXT_texture_env_add */
+#ifdef GL_EXT_texture_env_combine
+ CONST_CAST(GLEW_EXT_texture_env_combine) = _glewSearchExtension("GL_EXT_texture_env_combine", extStart, extEnd);
+#endif /* GL_EXT_texture_env_combine */
+#ifdef GL_EXT_texture_env_dot3
+ CONST_CAST(GLEW_EXT_texture_env_dot3) = _glewSearchExtension("GL_EXT_texture_env_dot3", extStart, extEnd);
+#endif /* GL_EXT_texture_env_dot3 */
+#ifdef GL_EXT_texture_filter_anisotropic
+ CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = _glewSearchExtension("GL_EXT_texture_filter_anisotropic", extStart, extEnd);
+#endif /* GL_EXT_texture_filter_anisotropic */
+#ifdef GL_EXT_texture_integer
+ CONST_CAST(GLEW_EXT_texture_integer) = _glewSearchExtension("GL_EXT_texture_integer", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_integer */
+#ifdef GL_EXT_texture_lod_bias
+ CONST_CAST(GLEW_EXT_texture_lod_bias) = _glewSearchExtension("GL_EXT_texture_lod_bias", extStart, extEnd);
+#endif /* GL_EXT_texture_lod_bias */
+#ifdef GL_EXT_texture_mirror_clamp
+ CONST_CAST(GLEW_EXT_texture_mirror_clamp) = _glewSearchExtension("GL_EXT_texture_mirror_clamp", extStart, extEnd);
+#endif /* GL_EXT_texture_mirror_clamp */
+#ifdef GL_EXT_texture_object
+ CONST_CAST(GLEW_EXT_texture_object) = _glewSearchExtension("GL_EXT_texture_object", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_object */
+#ifdef GL_EXT_texture_perturb_normal
+ CONST_CAST(GLEW_EXT_texture_perturb_normal) = _glewSearchExtension("GL_EXT_texture_perturb_normal", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_perturb_normal */
+#ifdef GL_EXT_texture_rectangle
+ CONST_CAST(GLEW_EXT_texture_rectangle) = _glewSearchExtension("GL_EXT_texture_rectangle", extStart, extEnd);
+#endif /* GL_EXT_texture_rectangle */
+#ifdef GL_EXT_texture_sRGB
+ CONST_CAST(GLEW_EXT_texture_sRGB) = _glewSearchExtension("GL_EXT_texture_sRGB", extStart, extEnd);
+#endif /* GL_EXT_texture_sRGB */
+#ifdef GL_EXT_texture_sRGB_decode
+ CONST_CAST(GLEW_EXT_texture_sRGB_decode) = _glewSearchExtension("GL_EXT_texture_sRGB_decode", extStart, extEnd);
+#endif /* GL_EXT_texture_sRGB_decode */
+#ifdef GL_EXT_texture_shared_exponent
+ CONST_CAST(GLEW_EXT_texture_shared_exponent) = _glewSearchExtension("GL_EXT_texture_shared_exponent", extStart, extEnd);
+#endif /* GL_EXT_texture_shared_exponent */
+#ifdef GL_EXT_texture_snorm
+ CONST_CAST(GLEW_EXT_texture_snorm) = _glewSearchExtension("GL_EXT_texture_snorm", extStart, extEnd);
+#endif /* GL_EXT_texture_snorm */
+#ifdef GL_EXT_texture_swizzle
+ CONST_CAST(GLEW_EXT_texture_swizzle) = _glewSearchExtension("GL_EXT_texture_swizzle", extStart, extEnd);
+#endif /* GL_EXT_texture_swizzle */
+#ifdef GL_EXT_timer_query
+ CONST_CAST(GLEW_EXT_timer_query) = _glewSearchExtension("GL_EXT_timer_query", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_timer_query */
+#ifdef GL_EXT_transform_feedback
+ CONST_CAST(GLEW_EXT_transform_feedback) = _glewSearchExtension("GL_EXT_transform_feedback", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_transform_feedback */
+#ifdef GL_EXT_vertex_array
+ CONST_CAST(GLEW_EXT_vertex_array) = _glewSearchExtension("GL_EXT_vertex_array", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_vertex_array */
+#ifdef GL_EXT_vertex_array_bgra
+ CONST_CAST(GLEW_EXT_vertex_array_bgra) = _glewSearchExtension("GL_EXT_vertex_array_bgra", extStart, extEnd);
+#endif /* GL_EXT_vertex_array_bgra */
+#ifdef GL_EXT_vertex_attrib_64bit
+ CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = _glewSearchExtension("GL_EXT_vertex_attrib_64bit", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_vertex_attrib_64bit */
+#ifdef GL_EXT_vertex_shader
+ CONST_CAST(GLEW_EXT_vertex_shader) = _glewSearchExtension("GL_EXT_vertex_shader", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_vertex_shader */
+#ifdef GL_EXT_vertex_weighting
+ CONST_CAST(GLEW_EXT_vertex_weighting) = _glewSearchExtension("GL_EXT_vertex_weighting", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_vertex_weighting */
+#ifdef GL_EXT_x11_sync_object
+ CONST_CAST(GLEW_EXT_x11_sync_object) = _glewSearchExtension("GL_EXT_x11_sync_object", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_x11_sync_object) CONST_CAST(GLEW_EXT_x11_sync_object) = !_glewInit_GL_EXT_x11_sync_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_x11_sync_object */
+#ifdef GL_GREMEDY_frame_terminator
+ CONST_CAST(GLEW_GREMEDY_frame_terminator) = _glewSearchExtension("GL_GREMEDY_frame_terminator", extStart, extEnd);
+ if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_GREMEDY_frame_terminator */
+#ifdef GL_GREMEDY_string_marker
+ CONST_CAST(GLEW_GREMEDY_string_marker) = _glewSearchExtension("GL_GREMEDY_string_marker", extStart, extEnd);
+ if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_GREMEDY_string_marker */
+#ifdef GL_HP_convolution_border_modes
+ CONST_CAST(GLEW_HP_convolution_border_modes) = _glewSearchExtension("GL_HP_convolution_border_modes", extStart, extEnd);
+#endif /* GL_HP_convolution_border_modes */
+#ifdef GL_HP_image_transform
+ CONST_CAST(GLEW_HP_image_transform) = _glewSearchExtension("GL_HP_image_transform", extStart, extEnd);
+ if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_HP_image_transform */
+#ifdef GL_HP_occlusion_test
+ CONST_CAST(GLEW_HP_occlusion_test) = _glewSearchExtension("GL_HP_occlusion_test", extStart, extEnd);
+#endif /* GL_HP_occlusion_test */
+#ifdef GL_HP_texture_lighting
+ CONST_CAST(GLEW_HP_texture_lighting) = _glewSearchExtension("GL_HP_texture_lighting", extStart, extEnd);
+#endif /* GL_HP_texture_lighting */
+#ifdef GL_IBM_cull_vertex
+ CONST_CAST(GLEW_IBM_cull_vertex) = _glewSearchExtension("GL_IBM_cull_vertex", extStart, extEnd);
+#endif /* GL_IBM_cull_vertex */
+#ifdef GL_IBM_multimode_draw_arrays
+ CONST_CAST(GLEW_IBM_multimode_draw_arrays) = _glewSearchExtension("GL_IBM_multimode_draw_arrays", extStart, extEnd);
+ if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_IBM_multimode_draw_arrays */
+#ifdef GL_IBM_rasterpos_clip
+ CONST_CAST(GLEW_IBM_rasterpos_clip) = _glewSearchExtension("GL_IBM_rasterpos_clip", extStart, extEnd);
+#endif /* GL_IBM_rasterpos_clip */
+#ifdef GL_IBM_static_data
+ CONST_CAST(GLEW_IBM_static_data) = _glewSearchExtension("GL_IBM_static_data", extStart, extEnd);
+#endif /* GL_IBM_static_data */
+#ifdef GL_IBM_texture_mirrored_repeat
+ CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = _glewSearchExtension("GL_IBM_texture_mirrored_repeat", extStart, extEnd);
+#endif /* GL_IBM_texture_mirrored_repeat */
+#ifdef GL_IBM_vertex_array_lists
+ CONST_CAST(GLEW_IBM_vertex_array_lists) = _glewSearchExtension("GL_IBM_vertex_array_lists", extStart, extEnd);
+ if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_IBM_vertex_array_lists */
+#ifdef GL_INGR_color_clamp
+ CONST_CAST(GLEW_INGR_color_clamp) = _glewSearchExtension("GL_INGR_color_clamp", extStart, extEnd);
+#endif /* GL_INGR_color_clamp */
+#ifdef GL_INGR_interlace_read
+ CONST_CAST(GLEW_INGR_interlace_read) = _glewSearchExtension("GL_INGR_interlace_read", extStart, extEnd);
+#endif /* GL_INGR_interlace_read */
+#ifdef GL_INTEL_parallel_arrays
+ CONST_CAST(GLEW_INTEL_parallel_arrays) = _glewSearchExtension("GL_INTEL_parallel_arrays", extStart, extEnd);
+ if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_INTEL_parallel_arrays */
+#ifdef GL_INTEL_texture_scissor
+ CONST_CAST(GLEW_INTEL_texture_scissor) = _glewSearchExtension("GL_INTEL_texture_scissor", extStart, extEnd);
+ if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_INTEL_texture_scissor */
+#ifdef GL_KTX_buffer_region
+ CONST_CAST(GLEW_KTX_buffer_region) = _glewSearchExtension("GL_KTX_buffer_region", extStart, extEnd);
+ if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_KTX_buffer_region */
+#ifdef GL_MESAX_texture_stack
+ CONST_CAST(GLEW_MESAX_texture_stack) = _glewSearchExtension("GL_MESAX_texture_stack", extStart, extEnd);
+#endif /* GL_MESAX_texture_stack */
+#ifdef GL_MESA_pack_invert
+ CONST_CAST(GLEW_MESA_pack_invert) = _glewSearchExtension("GL_MESA_pack_invert", extStart, extEnd);
+#endif /* GL_MESA_pack_invert */
+#ifdef GL_MESA_resize_buffers
+ CONST_CAST(GLEW_MESA_resize_buffers) = _glewSearchExtension("GL_MESA_resize_buffers", extStart, extEnd);
+ if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_MESA_resize_buffers */
+#ifdef GL_MESA_window_pos
+ CONST_CAST(GLEW_MESA_window_pos) = _glewSearchExtension("GL_MESA_window_pos", extStart, extEnd);
+ if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_MESA_window_pos */
+#ifdef GL_MESA_ycbcr_texture
+ CONST_CAST(GLEW_MESA_ycbcr_texture) = _glewSearchExtension("GL_MESA_ycbcr_texture", extStart, extEnd);
+#endif /* GL_MESA_ycbcr_texture */
+#ifdef GL_NVX_gpu_memory_info
+ CONST_CAST(GLEW_NVX_gpu_memory_info) = _glewSearchExtension("GL_NVX_gpu_memory_info", extStart, extEnd);
+#endif /* GL_NVX_gpu_memory_info */
+#ifdef GL_NV_blend_square
+ CONST_CAST(GLEW_NV_blend_square) = _glewSearchExtension("GL_NV_blend_square", extStart, extEnd);
+#endif /* GL_NV_blend_square */
+#ifdef GL_NV_conditional_render
+ CONST_CAST(GLEW_NV_conditional_render) = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_conditional_render */
+#ifdef GL_NV_copy_depth_to_color
+ CONST_CAST(GLEW_NV_copy_depth_to_color) = _glewSearchExtension("GL_NV_copy_depth_to_color", extStart, extEnd);
+#endif /* GL_NV_copy_depth_to_color */
+#ifdef GL_NV_copy_image
+ CONST_CAST(GLEW_NV_copy_image) = _glewSearchExtension("GL_NV_copy_image", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_copy_image) CONST_CAST(GLEW_NV_copy_image) = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_copy_image */
+#ifdef GL_NV_depth_buffer_float
+ CONST_CAST(GLEW_NV_depth_buffer_float) = _glewSearchExtension("GL_NV_depth_buffer_float", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_depth_buffer_float */
+#ifdef GL_NV_depth_clamp
+ CONST_CAST(GLEW_NV_depth_clamp) = _glewSearchExtension("GL_NV_depth_clamp", extStart, extEnd);
+#endif /* GL_NV_depth_clamp */
+#ifdef GL_NV_depth_range_unclamped
+ CONST_CAST(GLEW_NV_depth_range_unclamped) = _glewSearchExtension("GL_NV_depth_range_unclamped", extStart, extEnd);
+#endif /* GL_NV_depth_range_unclamped */
+#ifdef GL_NV_evaluators
+ CONST_CAST(GLEW_NV_evaluators) = _glewSearchExtension("GL_NV_evaluators", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_evaluators */
+#ifdef GL_NV_explicit_multisample
+ CONST_CAST(GLEW_NV_explicit_multisample) = _glewSearchExtension("GL_NV_explicit_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_explicit_multisample */
+#ifdef GL_NV_fence
+ CONST_CAST(GLEW_NV_fence) = _glewSearchExtension("GL_NV_fence", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_fence */
+#ifdef GL_NV_float_buffer
+ CONST_CAST(GLEW_NV_float_buffer) = _glewSearchExtension("GL_NV_float_buffer", extStart, extEnd);
+#endif /* GL_NV_float_buffer */
+#ifdef GL_NV_fog_distance
+ CONST_CAST(GLEW_NV_fog_distance) = _glewSearchExtension("GL_NV_fog_distance", extStart, extEnd);
+#endif /* GL_NV_fog_distance */
+#ifdef GL_NV_fragment_program
+ CONST_CAST(GLEW_NV_fragment_program) = _glewSearchExtension("GL_NV_fragment_program", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_fragment_program */
+#ifdef GL_NV_fragment_program2
+ CONST_CAST(GLEW_NV_fragment_program2) = _glewSearchExtension("GL_NV_fragment_program2", extStart, extEnd);
+#endif /* GL_NV_fragment_program2 */
+#ifdef GL_NV_fragment_program4
+ CONST_CAST(GLEW_NV_fragment_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
+#endif /* GL_NV_fragment_program4 */
+#ifdef GL_NV_fragment_program_option
+ CONST_CAST(GLEW_NV_fragment_program_option) = _glewSearchExtension("GL_NV_fragment_program_option", extStart, extEnd);
+#endif /* GL_NV_fragment_program_option */
+#ifdef GL_NV_framebuffer_multisample_coverage
+ CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = _glewSearchExtension("GL_NV_framebuffer_multisample_coverage", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_framebuffer_multisample_coverage */
+#ifdef GL_NV_geometry_program4
+ CONST_CAST(GLEW_NV_geometry_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_geometry_program4 */
+#ifdef GL_NV_geometry_shader4
+ CONST_CAST(GLEW_NV_geometry_shader4) = _glewSearchExtension("GL_NV_geometry_shader4", extStart, extEnd);
+#endif /* GL_NV_geometry_shader4 */
+#ifdef GL_NV_gpu_program4
+ CONST_CAST(GLEW_NV_gpu_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_gpu_program4 */
+#ifdef GL_NV_gpu_program5
+ CONST_CAST(GLEW_NV_gpu_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd);
+#endif /* GL_NV_gpu_program5 */
+#ifdef GL_NV_gpu_program_fp64
+ CONST_CAST(GLEW_NV_gpu_program_fp64) = _glewSearchExtension("GL_NV_gpu_program_fp64", extStart, extEnd);
+#endif /* GL_NV_gpu_program_fp64 */
+#ifdef GL_NV_gpu_shader5
+ CONST_CAST(GLEW_NV_gpu_shader5) = _glewSearchExtension("GL_NV_gpu_shader5", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_gpu_shader5) CONST_CAST(GLEW_NV_gpu_shader5) = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_gpu_shader5 */
+#ifdef GL_NV_half_float
+ CONST_CAST(GLEW_NV_half_float) = _glewSearchExtension("GL_NV_half_float", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_half_float */
+#ifdef GL_NV_light_max_exponent
+ CONST_CAST(GLEW_NV_light_max_exponent) = _glewSearchExtension("GL_NV_light_max_exponent", extStart, extEnd);
+#endif /* GL_NV_light_max_exponent */
+#ifdef GL_NV_multisample_coverage
+ CONST_CAST(GLEW_NV_multisample_coverage) = _glewSearchExtension("GL_NV_multisample_coverage", extStart, extEnd);
+#endif /* GL_NV_multisample_coverage */
+#ifdef GL_NV_multisample_filter_hint
+ CONST_CAST(GLEW_NV_multisample_filter_hint) = _glewSearchExtension("GL_NV_multisample_filter_hint", extStart, extEnd);
+#endif /* GL_NV_multisample_filter_hint */
+#ifdef GL_NV_occlusion_query
+ CONST_CAST(GLEW_NV_occlusion_query) = _glewSearchExtension("GL_NV_occlusion_query", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_occlusion_query */
+#ifdef GL_NV_packed_depth_stencil
+ CONST_CAST(GLEW_NV_packed_depth_stencil) = _glewSearchExtension("GL_NV_packed_depth_stencil", extStart, extEnd);
+#endif /* GL_NV_packed_depth_stencil */
+#ifdef GL_NV_parameter_buffer_object
+ CONST_CAST(GLEW_NV_parameter_buffer_object) = _glewSearchExtension("GL_NV_parameter_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_parameter_buffer_object */
+#ifdef GL_NV_parameter_buffer_object2
+ CONST_CAST(GLEW_NV_parameter_buffer_object2) = _glewSearchExtension("GL_NV_parameter_buffer_object2", extStart, extEnd);
+#endif /* GL_NV_parameter_buffer_object2 */
+#ifdef GL_NV_path_rendering
+ CONST_CAST(GLEW_NV_path_rendering) = _glewSearchExtension("GL_NV_path_rendering", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_path_rendering) CONST_CAST(GLEW_NV_path_rendering) = !_glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_path_rendering */
+#ifdef GL_NV_pixel_data_range
+ CONST_CAST(GLEW_NV_pixel_data_range) = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_pixel_data_range */
+#ifdef GL_NV_point_sprite
+ CONST_CAST(GLEW_NV_point_sprite) = _glewSearchExtension("GL_NV_point_sprite", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_point_sprite */
+#ifdef GL_NV_present_video
+ CONST_CAST(GLEW_NV_present_video) = _glewSearchExtension("GL_NV_present_video", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_present_video */
+#ifdef GL_NV_primitive_restart
+ CONST_CAST(GLEW_NV_primitive_restart) = _glewSearchExtension("GL_NV_primitive_restart", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_primitive_restart */
+#ifdef GL_NV_register_combiners
+ CONST_CAST(GLEW_NV_register_combiners) = _glewSearchExtension("GL_NV_register_combiners", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_register_combiners */
+#ifdef GL_NV_register_combiners2
+ CONST_CAST(GLEW_NV_register_combiners2) = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_register_combiners2 */
+#ifdef GL_NV_shader_buffer_load
+ CONST_CAST(GLEW_NV_shader_buffer_load) = _glewSearchExtension("GL_NV_shader_buffer_load", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_shader_buffer_load) CONST_CAST(GLEW_NV_shader_buffer_load) = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_shader_buffer_load */
+#ifdef GL_NV_tessellation_program5
+ CONST_CAST(GLEW_NV_tessellation_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd);
+#endif /* GL_NV_tessellation_program5 */
+#ifdef GL_NV_texgen_emboss
+ CONST_CAST(GLEW_NV_texgen_emboss) = _glewSearchExtension("GL_NV_texgen_emboss", extStart, extEnd);
+#endif /* GL_NV_texgen_emboss */
+#ifdef GL_NV_texgen_reflection
+ CONST_CAST(GLEW_NV_texgen_reflection) = _glewSearchExtension("GL_NV_texgen_reflection", extStart, extEnd);
+#endif /* GL_NV_texgen_reflection */
+#ifdef GL_NV_texture_barrier
+ CONST_CAST(GLEW_NV_texture_barrier) = _glewSearchExtension("GL_NV_texture_barrier", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_texture_barrier) CONST_CAST(GLEW_NV_texture_barrier) = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_texture_barrier */
+#ifdef GL_NV_texture_compression_vtc
+ CONST_CAST(GLEW_NV_texture_compression_vtc) = _glewSearchExtension("GL_NV_texture_compression_vtc", extStart, extEnd);
+#endif /* GL_NV_texture_compression_vtc */
+#ifdef GL_NV_texture_env_combine4
+ CONST_CAST(GLEW_NV_texture_env_combine4) = _glewSearchExtension("GL_NV_texture_env_combine4", extStart, extEnd);
+#endif /* GL_NV_texture_env_combine4 */
+#ifdef GL_NV_texture_expand_normal
+ CONST_CAST(GLEW_NV_texture_expand_normal) = _glewSearchExtension("GL_NV_texture_expand_normal", extStart, extEnd);
+#endif /* GL_NV_texture_expand_normal */
+#ifdef GL_NV_texture_multisample
+ CONST_CAST(GLEW_NV_texture_multisample) = _glewSearchExtension("GL_NV_texture_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_texture_multisample) CONST_CAST(GLEW_NV_texture_multisample) = !_glewInit_GL_NV_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_texture_multisample */
+#ifdef GL_NV_texture_rectangle
+ CONST_CAST(GLEW_NV_texture_rectangle) = _glewSearchExtension("GL_NV_texture_rectangle", extStart, extEnd);
+#endif /* GL_NV_texture_rectangle */
+#ifdef GL_NV_texture_shader
+ CONST_CAST(GLEW_NV_texture_shader) = _glewSearchExtension("GL_NV_texture_shader", extStart, extEnd);
+#endif /* GL_NV_texture_shader */
+#ifdef GL_NV_texture_shader2
+ CONST_CAST(GLEW_NV_texture_shader2) = _glewSearchExtension("GL_NV_texture_shader2", extStart, extEnd);
+#endif /* GL_NV_texture_shader2 */
+#ifdef GL_NV_texture_shader3
+ CONST_CAST(GLEW_NV_texture_shader3) = _glewSearchExtension("GL_NV_texture_shader3", extStart, extEnd);
+#endif /* GL_NV_texture_shader3 */
+#ifdef GL_NV_transform_feedback
+ CONST_CAST(GLEW_NV_transform_feedback) = _glewSearchExtension("GL_NV_transform_feedback", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_transform_feedback */
+#ifdef GL_NV_transform_feedback2
+ CONST_CAST(GLEW_NV_transform_feedback2) = _glewSearchExtension("GL_NV_transform_feedback2", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_transform_feedback2) CONST_CAST(GLEW_NV_transform_feedback2) = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_transform_feedback2 */
+#ifdef GL_NV_vdpau_interop
+ CONST_CAST(GLEW_NV_vdpau_interop) = _glewSearchExtension("GL_NV_vdpau_interop", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_vdpau_interop) CONST_CAST(GLEW_NV_vdpau_interop) = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vdpau_interop */
+#ifdef GL_NV_vertex_array_range
+ CONST_CAST(GLEW_NV_vertex_array_range) = _glewSearchExtension("GL_NV_vertex_array_range", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vertex_array_range */
+#ifdef GL_NV_vertex_array_range2
+ CONST_CAST(GLEW_NV_vertex_array_range2) = _glewSearchExtension("GL_NV_vertex_array_range2", extStart, extEnd);
+#endif /* GL_NV_vertex_array_range2 */
+#ifdef GL_NV_vertex_attrib_integer_64bit
+ CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = _glewSearchExtension("GL_NV_vertex_attrib_integer_64bit", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vertex_attrib_integer_64bit */
+#ifdef GL_NV_vertex_buffer_unified_memory
+ CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = _glewSearchExtension("GL_NV_vertex_buffer_unified_memory", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vertex_buffer_unified_memory */
+#ifdef GL_NV_vertex_program
+ CONST_CAST(GLEW_NV_vertex_program) = _glewSearchExtension("GL_NV_vertex_program", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vertex_program */
+#ifdef GL_NV_vertex_program1_1
+ CONST_CAST(GLEW_NV_vertex_program1_1) = _glewSearchExtension("GL_NV_vertex_program1_1", extStart, extEnd);
+#endif /* GL_NV_vertex_program1_1 */
+#ifdef GL_NV_vertex_program2
+ CONST_CAST(GLEW_NV_vertex_program2) = _glewSearchExtension("GL_NV_vertex_program2", extStart, extEnd);
+#endif /* GL_NV_vertex_program2 */
+#ifdef GL_NV_vertex_program2_option
+ CONST_CAST(GLEW_NV_vertex_program2_option) = _glewSearchExtension("GL_NV_vertex_program2_option", extStart, extEnd);
+#endif /* GL_NV_vertex_program2_option */
+#ifdef GL_NV_vertex_program3
+ CONST_CAST(GLEW_NV_vertex_program3) = _glewSearchExtension("GL_NV_vertex_program3", extStart, extEnd);
+#endif /* GL_NV_vertex_program3 */
+#ifdef GL_NV_vertex_program4
+ CONST_CAST(GLEW_NV_vertex_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
+#endif /* GL_NV_vertex_program4 */
+#ifdef GL_NV_video_capture
+ CONST_CAST(GLEW_NV_video_capture) = _glewSearchExtension("GL_NV_video_capture", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_video_capture) CONST_CAST(GLEW_NV_video_capture) = !_glewInit_GL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_video_capture */
+#ifdef GL_OES_byte_coordinates
+ CONST_CAST(GLEW_OES_byte_coordinates) = _glewSearchExtension("GL_OES_byte_coordinates", extStart, extEnd);
+#endif /* GL_OES_byte_coordinates */
+#ifdef GL_OES_compressed_paletted_texture
+ CONST_CAST(GLEW_OES_compressed_paletted_texture) = _glewSearchExtension("GL_OES_compressed_paletted_texture", extStart, extEnd);
+#endif /* GL_OES_compressed_paletted_texture */
+#ifdef GL_OES_read_format
+ CONST_CAST(GLEW_OES_read_format) = _glewSearchExtension("GL_OES_read_format", extStart, extEnd);
+#endif /* GL_OES_read_format */
+#ifdef GL_OES_single_precision
+ CONST_CAST(GLEW_OES_single_precision) = _glewSearchExtension("GL_OES_single_precision", extStart, extEnd);
+ if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_OES_single_precision */
+#ifdef GL_OML_interlace
+ CONST_CAST(GLEW_OML_interlace) = _glewSearchExtension("GL_OML_interlace", extStart, extEnd);
+#endif /* GL_OML_interlace */
+#ifdef GL_OML_resample
+ CONST_CAST(GLEW_OML_resample) = _glewSearchExtension("GL_OML_resample", extStart, extEnd);
+#endif /* GL_OML_resample */
+#ifdef GL_OML_subsample
+ CONST_CAST(GLEW_OML_subsample) = _glewSearchExtension("GL_OML_subsample", extStart, extEnd);
+#endif /* GL_OML_subsample */
+#ifdef GL_PGI_misc_hints
+ CONST_CAST(GLEW_PGI_misc_hints) = _glewSearchExtension("GL_PGI_misc_hints", extStart, extEnd);
+#endif /* GL_PGI_misc_hints */
+#ifdef GL_PGI_vertex_hints
+ CONST_CAST(GLEW_PGI_vertex_hints) = _glewSearchExtension("GL_PGI_vertex_hints", extStart, extEnd);
+#endif /* GL_PGI_vertex_hints */
+#ifdef GL_REND_screen_coordinates
+ CONST_CAST(GLEW_REND_screen_coordinates) = _glewSearchExtension("GL_REND_screen_coordinates", extStart, extEnd);
+#endif /* GL_REND_screen_coordinates */
+#ifdef GL_S3_s3tc
+ CONST_CAST(GLEW_S3_s3tc) = _glewSearchExtension("GL_S3_s3tc", extStart, extEnd);
+#endif /* GL_S3_s3tc */
+#ifdef GL_SGIS_color_range
+ CONST_CAST(GLEW_SGIS_color_range) = _glewSearchExtension("GL_SGIS_color_range", extStart, extEnd);
+#endif /* GL_SGIS_color_range */
+#ifdef GL_SGIS_detail_texture
+ CONST_CAST(GLEW_SGIS_detail_texture) = _glewSearchExtension("GL_SGIS_detail_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_detail_texture */
+#ifdef GL_SGIS_fog_function
+ CONST_CAST(GLEW_SGIS_fog_function) = _glewSearchExtension("GL_SGIS_fog_function", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_fog_function */
+#ifdef GL_SGIS_generate_mipmap
+ CONST_CAST(GLEW_SGIS_generate_mipmap) = _glewSearchExtension("GL_SGIS_generate_mipmap", extStart, extEnd);
+#endif /* GL_SGIS_generate_mipmap */
+#ifdef GL_SGIS_multisample
+ CONST_CAST(GLEW_SGIS_multisample) = _glewSearchExtension("GL_SGIS_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_multisample */
+#ifdef GL_SGIS_pixel_texture
+ CONST_CAST(GLEW_SGIS_pixel_texture) = _glewSearchExtension("GL_SGIS_pixel_texture", extStart, extEnd);
+#endif /* GL_SGIS_pixel_texture */
+#ifdef GL_SGIS_point_line_texgen
+ CONST_CAST(GLEW_SGIS_point_line_texgen) = _glewSearchExtension("GL_SGIS_point_line_texgen", extStart, extEnd);
+#endif /* GL_SGIS_point_line_texgen */
+#ifdef GL_SGIS_sharpen_texture
+ CONST_CAST(GLEW_SGIS_sharpen_texture) = _glewSearchExtension("GL_SGIS_sharpen_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_sharpen_texture */
+#ifdef GL_SGIS_texture4D
+ CONST_CAST(GLEW_SGIS_texture4D) = _glewSearchExtension("GL_SGIS_texture4D", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_texture4D */
+#ifdef GL_SGIS_texture_border_clamp
+ CONST_CAST(GLEW_SGIS_texture_border_clamp) = _glewSearchExtension("GL_SGIS_texture_border_clamp", extStart, extEnd);
+#endif /* GL_SGIS_texture_border_clamp */
+#ifdef GL_SGIS_texture_edge_clamp
+ CONST_CAST(GLEW_SGIS_texture_edge_clamp) = _glewSearchExtension("GL_SGIS_texture_edge_clamp", extStart, extEnd);
+#endif /* GL_SGIS_texture_edge_clamp */
+#ifdef GL_SGIS_texture_filter4
+ CONST_CAST(GLEW_SGIS_texture_filter4) = _glewSearchExtension("GL_SGIS_texture_filter4", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_texture_filter4 */
+#ifdef GL_SGIS_texture_lod
+ CONST_CAST(GLEW_SGIS_texture_lod) = _glewSearchExtension("GL_SGIS_texture_lod", extStart, extEnd);
+#endif /* GL_SGIS_texture_lod */
+#ifdef GL_SGIS_texture_select
+ CONST_CAST(GLEW_SGIS_texture_select) = _glewSearchExtension("GL_SGIS_texture_select", extStart, extEnd);
+#endif /* GL_SGIS_texture_select */
+#ifdef GL_SGIX_async
+ CONST_CAST(GLEW_SGIX_async) = _glewSearchExtension("GL_SGIX_async", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_async */
+#ifdef GL_SGIX_async_histogram
+ CONST_CAST(GLEW_SGIX_async_histogram) = _glewSearchExtension("GL_SGIX_async_histogram", extStart, extEnd);
+#endif /* GL_SGIX_async_histogram */
+#ifdef GL_SGIX_async_pixel
+ CONST_CAST(GLEW_SGIX_async_pixel) = _glewSearchExtension("GL_SGIX_async_pixel", extStart, extEnd);
+#endif /* GL_SGIX_async_pixel */
+#ifdef GL_SGIX_blend_alpha_minmax
+ CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = _glewSearchExtension("GL_SGIX_blend_alpha_minmax", extStart, extEnd);
+#endif /* GL_SGIX_blend_alpha_minmax */
+#ifdef GL_SGIX_clipmap
+ CONST_CAST(GLEW_SGIX_clipmap) = _glewSearchExtension("GL_SGIX_clipmap", extStart, extEnd);
+#endif /* GL_SGIX_clipmap */
+#ifdef GL_SGIX_convolution_accuracy
+ CONST_CAST(GLEW_SGIX_convolution_accuracy) = _glewSearchExtension("GL_SGIX_convolution_accuracy", extStart, extEnd);
+#endif /* GL_SGIX_convolution_accuracy */
+#ifdef GL_SGIX_depth_texture
+ CONST_CAST(GLEW_SGIX_depth_texture) = _glewSearchExtension("GL_SGIX_depth_texture", extStart, extEnd);
+#endif /* GL_SGIX_depth_texture */
+#ifdef GL_SGIX_flush_raster
+ CONST_CAST(GLEW_SGIX_flush_raster) = _glewSearchExtension("GL_SGIX_flush_raster", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_flush_raster */
+#ifdef GL_SGIX_fog_offset
+ CONST_CAST(GLEW_SGIX_fog_offset) = _glewSearchExtension("GL_SGIX_fog_offset", extStart, extEnd);
+#endif /* GL_SGIX_fog_offset */
+#ifdef GL_SGIX_fog_texture
+ CONST_CAST(GLEW_SGIX_fog_texture) = _glewSearchExtension("GL_SGIX_fog_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_fog_texture */
+#ifdef GL_SGIX_fragment_specular_lighting
+ CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = _glewSearchExtension("GL_SGIX_fragment_specular_lighting", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_fragment_specular_lighting */
+#ifdef GL_SGIX_framezoom
+ CONST_CAST(GLEW_SGIX_framezoom) = _glewSearchExtension("GL_SGIX_framezoom", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_framezoom */
+#ifdef GL_SGIX_interlace
+ CONST_CAST(GLEW_SGIX_interlace) = _glewSearchExtension("GL_SGIX_interlace", extStart, extEnd);
+#endif /* GL_SGIX_interlace */
+#ifdef GL_SGIX_ir_instrument1
+ CONST_CAST(GLEW_SGIX_ir_instrument1) = _glewSearchExtension("GL_SGIX_ir_instrument1", extStart, extEnd);
+#endif /* GL_SGIX_ir_instrument1 */
+#ifdef GL_SGIX_list_priority
+ CONST_CAST(GLEW_SGIX_list_priority) = _glewSearchExtension("GL_SGIX_list_priority", extStart, extEnd);
+#endif /* GL_SGIX_list_priority */
+#ifdef GL_SGIX_pixel_texture
+ CONST_CAST(GLEW_SGIX_pixel_texture) = _glewSearchExtension("GL_SGIX_pixel_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_pixel_texture */
+#ifdef GL_SGIX_pixel_texture_bits
+ CONST_CAST(GLEW_SGIX_pixel_texture_bits) = _glewSearchExtension("GL_SGIX_pixel_texture_bits", extStart, extEnd);
+#endif /* GL_SGIX_pixel_texture_bits */
+#ifdef GL_SGIX_reference_plane
+ CONST_CAST(GLEW_SGIX_reference_plane) = _glewSearchExtension("GL_SGIX_reference_plane", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_reference_plane */
+#ifdef GL_SGIX_resample
+ CONST_CAST(GLEW_SGIX_resample) = _glewSearchExtension("GL_SGIX_resample", extStart, extEnd);
+#endif /* GL_SGIX_resample */
+#ifdef GL_SGIX_shadow
+ CONST_CAST(GLEW_SGIX_shadow) = _glewSearchExtension("GL_SGIX_shadow", extStart, extEnd);
+#endif /* GL_SGIX_shadow */
+#ifdef GL_SGIX_shadow_ambient
+ CONST_CAST(GLEW_SGIX_shadow_ambient) = _glewSearchExtension("GL_SGIX_shadow_ambient", extStart, extEnd);
+#endif /* GL_SGIX_shadow_ambient */
+#ifdef GL_SGIX_sprite
+ CONST_CAST(GLEW_SGIX_sprite) = _glewSearchExtension("GL_SGIX_sprite", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_sprite */
+#ifdef GL_SGIX_tag_sample_buffer
+ CONST_CAST(GLEW_SGIX_tag_sample_buffer) = _glewSearchExtension("GL_SGIX_tag_sample_buffer", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_tag_sample_buffer */
+#ifdef GL_SGIX_texture_add_env
+ CONST_CAST(GLEW_SGIX_texture_add_env) = _glewSearchExtension("GL_SGIX_texture_add_env", extStart, extEnd);
+#endif /* GL_SGIX_texture_add_env */
+#ifdef GL_SGIX_texture_coordinate_clamp
+ CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = _glewSearchExtension("GL_SGIX_texture_coordinate_clamp", extStart, extEnd);
+#endif /* GL_SGIX_texture_coordinate_clamp */
+#ifdef GL_SGIX_texture_lod_bias
+ CONST_CAST(GLEW_SGIX_texture_lod_bias) = _glewSearchExtension("GL_SGIX_texture_lod_bias", extStart, extEnd);
+#endif /* GL_SGIX_texture_lod_bias */
+#ifdef GL_SGIX_texture_multi_buffer
+ CONST_CAST(GLEW_SGIX_texture_multi_buffer) = _glewSearchExtension("GL_SGIX_texture_multi_buffer", extStart, extEnd);
+#endif /* GL_SGIX_texture_multi_buffer */
+#ifdef GL_SGIX_texture_range
+ CONST_CAST(GLEW_SGIX_texture_range) = _glewSearchExtension("GL_SGIX_texture_range", extStart, extEnd);
+#endif /* GL_SGIX_texture_range */
+#ifdef GL_SGIX_texture_scale_bias
+ CONST_CAST(GLEW_SGIX_texture_scale_bias) = _glewSearchExtension("GL_SGIX_texture_scale_bias", extStart, extEnd);
+#endif /* GL_SGIX_texture_scale_bias */
+#ifdef GL_SGIX_vertex_preclip
+ CONST_CAST(GLEW_SGIX_vertex_preclip) = _glewSearchExtension("GL_SGIX_vertex_preclip", extStart, extEnd);
+#endif /* GL_SGIX_vertex_preclip */
+#ifdef GL_SGIX_vertex_preclip_hint
+ CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = _glewSearchExtension("GL_SGIX_vertex_preclip_hint", extStart, extEnd);
+#endif /* GL_SGIX_vertex_preclip_hint */
+#ifdef GL_SGIX_ycrcb
+ CONST_CAST(GLEW_SGIX_ycrcb) = _glewSearchExtension("GL_SGIX_ycrcb", extStart, extEnd);
+#endif /* GL_SGIX_ycrcb */
+#ifdef GL_SGI_color_matrix
+ CONST_CAST(GLEW_SGI_color_matrix) = _glewSearchExtension("GL_SGI_color_matrix", extStart, extEnd);
+#endif /* GL_SGI_color_matrix */
+#ifdef GL_SGI_color_table
+ CONST_CAST(GLEW_SGI_color_table) = _glewSearchExtension("GL_SGI_color_table", extStart, extEnd);
+ if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGI_color_table */
+#ifdef GL_SGI_texture_color_table
+ CONST_CAST(GLEW_SGI_texture_color_table) = _glewSearchExtension("GL_SGI_texture_color_table", extStart, extEnd);
+#endif /* GL_SGI_texture_color_table */
+#ifdef GL_SUNX_constant_data
+ CONST_CAST(GLEW_SUNX_constant_data) = _glewSearchExtension("GL_SUNX_constant_data", extStart, extEnd);
+ if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUNX_constant_data */
+#ifdef GL_SUN_convolution_border_modes
+ CONST_CAST(GLEW_SUN_convolution_border_modes) = _glewSearchExtension("GL_SUN_convolution_border_modes", extStart, extEnd);
+#endif /* GL_SUN_convolution_border_modes */
+#ifdef GL_SUN_global_alpha
+ CONST_CAST(GLEW_SUN_global_alpha) = _glewSearchExtension("GL_SUN_global_alpha", extStart, extEnd);
+ if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_global_alpha */
+#ifdef GL_SUN_mesh_array
+ CONST_CAST(GLEW_SUN_mesh_array) = _glewSearchExtension("GL_SUN_mesh_array", extStart, extEnd);
+#endif /* GL_SUN_mesh_array */
+#ifdef GL_SUN_read_video_pixels
+ CONST_CAST(GLEW_SUN_read_video_pixels) = _glewSearchExtension("GL_SUN_read_video_pixels", extStart, extEnd);
+ if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_read_video_pixels */
+#ifdef GL_SUN_slice_accum
+ CONST_CAST(GLEW_SUN_slice_accum) = _glewSearchExtension("GL_SUN_slice_accum", extStart, extEnd);
+#endif /* GL_SUN_slice_accum */
+#ifdef GL_SUN_triangle_list
+ CONST_CAST(GLEW_SUN_triangle_list) = _glewSearchExtension("GL_SUN_triangle_list", extStart, extEnd);
+ if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_triangle_list */
+#ifdef GL_SUN_vertex
+ CONST_CAST(GLEW_SUN_vertex) = _glewSearchExtension("GL_SUN_vertex", extStart, extEnd);
+ if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_vertex */
+#ifdef GL_WIN_phong_shading
+ CONST_CAST(GLEW_WIN_phong_shading) = _glewSearchExtension("GL_WIN_phong_shading", extStart, extEnd);
+#endif /* GL_WIN_phong_shading */
+#ifdef GL_WIN_specular_fog
+ CONST_CAST(GLEW_WIN_specular_fog) = _glewSearchExtension("GL_WIN_specular_fog", extStart, extEnd);
+#endif /* GL_WIN_specular_fog */
+#ifdef GL_WIN_swap_hint
+ CONST_CAST(GLEW_WIN_swap_hint) = _glewSearchExtension("GL_WIN_swap_hint", extStart, extEnd);
+ if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_WIN_swap_hint */
+
+ return GLEW_OK;
+}
+
+
+#if defined(_WIN32)
+
+#if !defined(GLEW_MX)
+
+PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL;
+
+PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL;
+PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL;
+PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL;
+PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL;
+PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL;
+PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL;
+PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL;
+PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL;
+PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL;
+
+PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL;
+PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL;
+PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL;
+PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL;
+
+PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL;
+
+PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL;
+
+PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL;
+PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL;
+
+PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL;
+PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL;
+PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL;
+PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL;
+PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL;
+
+PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL;
+PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL;
+PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL;
+
+PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL;
+PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL;
+PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL;
+
+PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL;
+PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL;
+PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL;
+PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL;
+
+PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL;
+
+PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL;
+PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL;
+
+PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL;
+PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL;
+PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL;
+PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL;
+PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL;
+
+PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL;
+PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL;
+PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL;
+
+PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL;
+PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL;
+
+PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL;
+PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL;
+
+PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL;
+PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL;
+PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL;
+PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL;
+
+PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL;
+PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL;
+PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL;
+PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL;
+PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL;
+PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL;
+PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL;
+PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL;
+PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL;
+PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL;
+PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL;
+PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL;
+
+PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL;
+PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL;
+PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL;
+PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL;
+
+PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL;
+PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL;
+PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL;
+PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL;
+
+PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL;
+PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL;
+PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL;
+PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL;
+
+PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL;
+PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL;
+PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL;
+PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL;
+PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL;
+PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL;
+PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL;
+PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL;
+
+PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL;
+
+PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL;
+PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL;
+PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL;
+PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL;
+PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL;
+
+PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL;
+PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL;
+PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL;
+
+PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL;
+PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL;
+PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL;
+PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL;
+PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL;
+PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL;
+
+PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL;
+PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL;
+
+PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL;
+PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL;
+PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL;
+PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL;
+PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL;
+
+PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL;
+PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL;
+PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL;
+PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL;
+PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL;
+PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL;
+
+PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL;
+PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL;
+PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL;
+PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL;
+PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL;
+PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL;
+GLboolean __WGLEW_3DFX_multisample = GL_FALSE;
+GLboolean __WGLEW_3DL_stereo_control = GL_FALSE;
+GLboolean __WGLEW_AMD_gpu_association = GL_FALSE;
+GLboolean __WGLEW_ARB_buffer_region = GL_FALSE;
+GLboolean __WGLEW_ARB_create_context = GL_FALSE;
+GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE;
+GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE;
+GLboolean __WGLEW_ARB_extensions_string = GL_FALSE;
+GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE;
+GLboolean __WGLEW_ARB_make_current_read = GL_FALSE;
+GLboolean __WGLEW_ARB_multisample = GL_FALSE;
+GLboolean __WGLEW_ARB_pbuffer = GL_FALSE;
+GLboolean __WGLEW_ARB_pixel_format = GL_FALSE;
+GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE;
+GLboolean __WGLEW_ARB_render_texture = GL_FALSE;
+GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE;
+GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE;
+GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE;
+GLboolean __WGLEW_EXT_depth_float = GL_FALSE;
+GLboolean __WGLEW_EXT_display_color_table = GL_FALSE;
+GLboolean __WGLEW_EXT_extensions_string = GL_FALSE;
+GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean __WGLEW_EXT_make_current_read = GL_FALSE;
+GLboolean __WGLEW_EXT_multisample = GL_FALSE;
+GLboolean __WGLEW_EXT_pbuffer = GL_FALSE;
+GLboolean __WGLEW_EXT_pixel_format = GL_FALSE;
+GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE;
+GLboolean __WGLEW_EXT_swap_control = GL_FALSE;
+GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE;
+GLboolean __WGLEW_I3D_gamma = GL_FALSE;
+GLboolean __WGLEW_I3D_genlock = GL_FALSE;
+GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
+GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
+GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
+GLboolean __WGLEW_NV_DX_interop = GL_FALSE;
+GLboolean __WGLEW_NV_copy_image = GL_FALSE;
+GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
+GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;
+GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE;
+GLboolean __WGLEW_NV_present_video = GL_FALSE;
+GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE;
+GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE;
+GLboolean __WGLEW_NV_swap_group = GL_FALSE;
+GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __WGLEW_NV_video_capture = GL_FALSE;
+GLboolean __WGLEW_NV_video_output = GL_FALSE;
+GLboolean __WGLEW_OML_sync_control = GL_FALSE;
+
+#endif /* !GLEW_MX */
+
+#ifdef WGL_3DFX_multisample
+
+#endif /* WGL_3DFX_multisample */
+
+#ifdef WGL_3DL_stereo_control
+
+static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_3DL_stereo_control */
+
+#ifdef WGL_AMD_gpu_association
+
+static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r;
+ r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r;
+ r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r;
+ r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r;
+ r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r;
+ r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r;
+ r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r;
+ r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r;
+ r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_AMD_gpu_association */
+
+#ifdef WGL_ARB_buffer_region
+
+static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r;
+ r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r;
+ r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r;
+ r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_buffer_region */
+
+#ifdef WGL_ARB_create_context
+
+static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_create_context */
+
+#ifdef WGL_ARB_create_context_profile
+
+#endif /* WGL_ARB_create_context_profile */
+
+#ifdef WGL_ARB_create_context_robustness
+
+#endif /* WGL_ARB_create_context_robustness */
+
+#ifdef WGL_ARB_extensions_string
+
+static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_extensions_string */
+
+#ifdef WGL_ARB_framebuffer_sRGB
+
+#endif /* WGL_ARB_framebuffer_sRGB */
+
+#ifdef WGL_ARB_make_current_read
+
+static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r;
+ r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_make_current_read */
+
+#ifdef WGL_ARB_multisample
+
+#endif /* WGL_ARB_multisample */
+
+#ifdef WGL_ARB_pbuffer
+
+static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r;
+ r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r;
+ r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r;
+ r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r;
+ r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_pbuffer */
+
+#ifdef WGL_ARB_pixel_format
+
+static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r;
+ r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r;
+ r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_pixel_format */
+
+#ifdef WGL_ARB_pixel_format_float
+
+#endif /* WGL_ARB_pixel_format_float */
+
+#ifdef WGL_ARB_render_texture
+
+static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r;
+ r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r;
+ r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_render_texture */
+
+#ifdef WGL_ATI_pixel_format_float
+
+#endif /* WGL_ATI_pixel_format_float */
+
+#ifdef WGL_ATI_render_texture_rectangle
+
+#endif /* WGL_ATI_render_texture_rectangle */
+
+#ifdef WGL_EXT_create_context_es2_profile
+
+#endif /* WGL_EXT_create_context_es2_profile */
+
+#ifdef WGL_EXT_depth_float
+
+#endif /* WGL_EXT_depth_float */
+
+#ifdef WGL_EXT_display_color_table
+
+static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r;
+ r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r;
+ r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r;
+ r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_display_color_table */
+
+#ifdef WGL_EXT_extensions_string
+
+static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_extensions_string */
+
+#ifdef WGL_EXT_framebuffer_sRGB
+
+#endif /* WGL_EXT_framebuffer_sRGB */
+
+#ifdef WGL_EXT_make_current_read
+
+static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r;
+ r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_make_current_read */
+
+#ifdef WGL_EXT_multisample
+
+#endif /* WGL_EXT_multisample */
+
+#ifdef WGL_EXT_pbuffer
+
+static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r;
+ r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r;
+ r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r;
+ r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r;
+ r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_pbuffer */
+
+#ifdef WGL_EXT_pixel_format
+
+static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r;
+ r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r;
+ r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_pixel_format */
+
+#ifdef WGL_EXT_pixel_format_packed_float
+
+#endif /* WGL_EXT_pixel_format_packed_float */
+
+#ifdef WGL_EXT_swap_control
+
+static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r;
+ r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_swap_control */
+
+#ifdef WGL_I3D_digital_video_control
+
+static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r;
+ r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_digital_video_control */
+
+#ifdef WGL_I3D_gamma
+
+static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r;
+ r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r;
+ r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r;
+ r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_gamma */
+
+#ifdef WGL_I3D_genlock
+
+static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r;
+ r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r;
+ r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r;
+ r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r;
+ r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r;
+ r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r;
+ r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r;
+ r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r;
+ r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r;
+ r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r;
+ r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r;
+ r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_genlock */
+
+#ifdef WGL_I3D_image_buffer
+
+static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r;
+ r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r;
+ r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r;
+ r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_image_buffer */
+
+#ifdef WGL_I3D_swap_frame_lock
+
+static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r;
+ r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r;
+ r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r;
+ r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_swap_frame_lock */
+
+#ifdef WGL_I3D_swap_frame_usage
+
+static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r;
+ r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r;
+ r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r;
+ r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_swap_frame_usage */
+
+#ifdef WGL_NV_DX_interop
+
+static GLboolean _glewInit_WGL_NV_DX_interop (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r;
+ r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r;
+ r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r;
+ r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r;
+ r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r;
+ r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r;
+ r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r;
+ r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_DX_interop */
+
+#ifdef WGL_NV_copy_image
+
+static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_copy_image */
+
+#ifdef WGL_NV_float_buffer
+
+#endif /* WGL_NV_float_buffer */
+
+#ifdef WGL_NV_gpu_affinity
+
+static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r;
+ r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r;
+ r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r;
+ r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r;
+ r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_gpu_affinity */
+
+#ifdef WGL_NV_multisample_coverage
+
+#endif /* WGL_NV_multisample_coverage */
+
+#ifdef WGL_NV_present_video
+
+static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r;
+ r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r;
+ r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_present_video */
+
+#ifdef WGL_NV_render_depth_texture
+
+#endif /* WGL_NV_render_depth_texture */
+
+#ifdef WGL_NV_render_texture_rectangle
+
+#endif /* WGL_NV_render_texture_rectangle */
+
+#ifdef WGL_NV_swap_group
+
+static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r;
+ r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r;
+ r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r;
+ r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r;
+ r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r;
+ r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_swap_group */
+
+#ifdef WGL_NV_vertex_array_range
+
+static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r;
+ r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_vertex_array_range */
+
+#ifdef WGL_NV_video_capture
+
+static GLboolean _glewInit_WGL_NV_video_capture (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r;
+ r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r;
+ r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r;
+ r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r;
+ r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_video_capture */
+
+#ifdef WGL_NV_video_output
+
+static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r;
+ r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r;
+ r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r;
+ r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r;
+ r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r;
+ r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_video_output */
+
+#ifdef WGL_OML_sync_control
+
+static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r;
+ r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r;
+ r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r;
+ r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r;
+ r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r;
+ r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_OML_sync_control */
+
+/* ------------------------------------------------------------------------- */
+
+static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL;
+static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;
+
+GLboolean wglewGetExtension (const char* name)
+{
+ const GLubyte* start;
+ const GLubyte* end;
+ if (_wglewGetExtensionsStringARB == NULL)
+ if (_wglewGetExtensionsStringEXT == NULL)
+ return GL_FALSE;
+ else
+ start = (const GLubyte*)_wglewGetExtensionsStringEXT();
+ else
+ start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
+ if (start == 0)
+ return GL_FALSE;
+ end = start + _glewStrLen(start);
+ return _glewSearchExtension(name, start, end);
+}
+
+GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
+{
+ GLboolean crippled;
+ const GLubyte* extStart;
+ const GLubyte* extEnd;
+ /* find wgl extension string query functions */
+ _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB");
+ _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT");
+ /* query wgl extension string */
+ if (_wglewGetExtensionsStringARB == NULL)
+ if (_wglewGetExtensionsStringEXT == NULL)
+ extStart = (const GLubyte*)"";
+ else
+ extStart = (const GLubyte*)_wglewGetExtensionsStringEXT();
+ else
+ extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
+ extEnd = extStart + _glewStrLen(extStart);
+ /* initialize extensions */
+ crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL;
+#ifdef WGL_3DFX_multisample
+ CONST_CAST(WGLEW_3DFX_multisample) = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd);
+#endif /* WGL_3DFX_multisample */
+#ifdef WGL_3DL_stereo_control
+ CONST_CAST(WGLEW_3DL_stereo_control) = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd);
+ if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_3DL_stereo_control */
+#ifdef WGL_AMD_gpu_association
+ CONST_CAST(WGLEW_AMD_gpu_association) = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd);
+ if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) CONST_CAST(WGLEW_AMD_gpu_association)= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_AMD_gpu_association */
+#ifdef WGL_ARB_buffer_region
+ CONST_CAST(WGLEW_ARB_buffer_region) = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_buffer_region */
+#ifdef WGL_ARB_create_context
+ CONST_CAST(WGLEW_ARB_create_context) = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_create_context */
+#ifdef WGL_ARB_create_context_profile
+ CONST_CAST(WGLEW_ARB_create_context_profile) = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd);
+#endif /* WGL_ARB_create_context_profile */
+#ifdef WGL_ARB_create_context_robustness
+ CONST_CAST(WGLEW_ARB_create_context_robustness) = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd);
+#endif /* WGL_ARB_create_context_robustness */
+#ifdef WGL_ARB_extensions_string
+ CONST_CAST(WGLEW_ARB_extensions_string) = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_extensions_string */
+#ifdef WGL_ARB_framebuffer_sRGB
+ CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd);
+#endif /* WGL_ARB_framebuffer_sRGB */
+#ifdef WGL_ARB_make_current_read
+ CONST_CAST(WGLEW_ARB_make_current_read) = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) CONST_CAST(WGLEW_ARB_make_current_read)= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_make_current_read */
+#ifdef WGL_ARB_multisample
+ CONST_CAST(WGLEW_ARB_multisample) = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd);
+#endif /* WGL_ARB_multisample */
+#ifdef WGL_ARB_pbuffer
+ CONST_CAST(WGLEW_ARB_pbuffer) = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) CONST_CAST(WGLEW_ARB_pbuffer)= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_pbuffer */
+#ifdef WGL_ARB_pixel_format
+ CONST_CAST(WGLEW_ARB_pixel_format) = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) CONST_CAST(WGLEW_ARB_pixel_format)= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_pixel_format */
+#ifdef WGL_ARB_pixel_format_float
+ CONST_CAST(WGLEW_ARB_pixel_format_float) = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd);
+#endif /* WGL_ARB_pixel_format_float */
+#ifdef WGL_ARB_render_texture
+ CONST_CAST(WGLEW_ARB_render_texture) = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_render_texture */
+#ifdef WGL_ATI_pixel_format_float
+ CONST_CAST(WGLEW_ATI_pixel_format_float) = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd);
+#endif /* WGL_ATI_pixel_format_float */
+#ifdef WGL_ATI_render_texture_rectangle
+ CONST_CAST(WGLEW_ATI_render_texture_rectangle) = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd);
+#endif /* WGL_ATI_render_texture_rectangle */
+#ifdef WGL_EXT_create_context_es2_profile
+ CONST_CAST(WGLEW_EXT_create_context_es2_profile) = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd);
+#endif /* WGL_EXT_create_context_es2_profile */
+#ifdef WGL_EXT_depth_float
+ CONST_CAST(WGLEW_EXT_depth_float) = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd);
+#endif /* WGL_EXT_depth_float */
+#ifdef WGL_EXT_display_color_table
+ CONST_CAST(WGLEW_EXT_display_color_table) = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd);
+ if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) CONST_CAST(WGLEW_EXT_display_color_table)= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_display_color_table */
+#ifdef WGL_EXT_extensions_string
+ CONST_CAST(WGLEW_EXT_extensions_string) = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd);
+ if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) CONST_CAST(WGLEW_EXT_extensions_string)= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_extensions_string */
+#ifdef WGL_EXT_framebuffer_sRGB
+ CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd);
+#endif /* WGL_EXT_framebuffer_sRGB */
+#ifdef WGL_EXT_make_current_read
+ CONST_CAST(WGLEW_EXT_make_current_read) = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd);
+ if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) CONST_CAST(WGLEW_EXT_make_current_read)= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_make_current_read */
+#ifdef WGL_EXT_multisample
+ CONST_CAST(WGLEW_EXT_multisample) = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd);
+#endif /* WGL_EXT_multisample */
+#ifdef WGL_EXT_pbuffer
+ CONST_CAST(WGLEW_EXT_pbuffer) = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd);
+ if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) CONST_CAST(WGLEW_EXT_pbuffer)= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_pbuffer */
+#ifdef WGL_EXT_pixel_format
+ CONST_CAST(WGLEW_EXT_pixel_format) = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd);
+ if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) CONST_CAST(WGLEW_EXT_pixel_format)= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_pixel_format */
+#ifdef WGL_EXT_pixel_format_packed_float
+ CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd);
+#endif /* WGL_EXT_pixel_format_packed_float */
+#ifdef WGL_EXT_swap_control
+ CONST_CAST(WGLEW_EXT_swap_control) = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd);
+ if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_swap_control */
+#ifdef WGL_I3D_digital_video_control
+ CONST_CAST(WGLEW_I3D_digital_video_control) = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd);
+ if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_digital_video_control */
+#ifdef WGL_I3D_gamma
+ CONST_CAST(WGLEW_I3D_gamma) = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd);
+ if (glewExperimental || WGLEW_I3D_gamma|| crippled) CONST_CAST(WGLEW_I3D_gamma)= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_gamma */
+#ifdef WGL_I3D_genlock
+ CONST_CAST(WGLEW_I3D_genlock) = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd);
+ if (glewExperimental || WGLEW_I3D_genlock|| crippled) CONST_CAST(WGLEW_I3D_genlock)= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_genlock */
+#ifdef WGL_I3D_image_buffer
+ CONST_CAST(WGLEW_I3D_image_buffer) = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd);
+ if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) CONST_CAST(WGLEW_I3D_image_buffer)= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_image_buffer */
+#ifdef WGL_I3D_swap_frame_lock
+ CONST_CAST(WGLEW_I3D_swap_frame_lock) = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd);
+ if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock)= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_swap_frame_lock */
+#ifdef WGL_I3D_swap_frame_usage
+ CONST_CAST(WGLEW_I3D_swap_frame_usage) = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd);
+ if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_swap_frame_usage */
+#ifdef WGL_NV_DX_interop
+ CONST_CAST(WGLEW_NV_DX_interop) = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_DX_interop|| crippled) CONST_CAST(WGLEW_NV_DX_interop)= !_glewInit_WGL_NV_DX_interop(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_DX_interop */
+#ifdef WGL_NV_copy_image
+ CONST_CAST(WGLEW_NV_copy_image) = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_copy_image|| crippled) CONST_CAST(WGLEW_NV_copy_image)= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_copy_image */
+#ifdef WGL_NV_float_buffer
+ CONST_CAST(WGLEW_NV_float_buffer) = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd);
+#endif /* WGL_NV_float_buffer */
+#ifdef WGL_NV_gpu_affinity
+ CONST_CAST(WGLEW_NV_gpu_affinity) = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) CONST_CAST(WGLEW_NV_gpu_affinity)= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_gpu_affinity */
+#ifdef WGL_NV_multisample_coverage
+ CONST_CAST(WGLEW_NV_multisample_coverage) = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd);
+#endif /* WGL_NV_multisample_coverage */
+#ifdef WGL_NV_present_video
+ CONST_CAST(WGLEW_NV_present_video) = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_present_video|| crippled) CONST_CAST(WGLEW_NV_present_video)= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_present_video */
+#ifdef WGL_NV_render_depth_texture
+ CONST_CAST(WGLEW_NV_render_depth_texture) = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd);
+#endif /* WGL_NV_render_depth_texture */
+#ifdef WGL_NV_render_texture_rectangle
+ CONST_CAST(WGLEW_NV_render_texture_rectangle) = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd);
+#endif /* WGL_NV_render_texture_rectangle */
+#ifdef WGL_NV_swap_group
+ CONST_CAST(WGLEW_NV_swap_group) = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_swap_group|| crippled) CONST_CAST(WGLEW_NV_swap_group)= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_swap_group */
+#ifdef WGL_NV_vertex_array_range
+ CONST_CAST(WGLEW_NV_vertex_array_range) = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) CONST_CAST(WGLEW_NV_vertex_array_range)= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_vertex_array_range */
+#ifdef WGL_NV_video_capture
+ CONST_CAST(WGLEW_NV_video_capture) = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_video_capture|| crippled) CONST_CAST(WGLEW_NV_video_capture)= !_glewInit_WGL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_video_capture */
+#ifdef WGL_NV_video_output
+ CONST_CAST(WGLEW_NV_video_output) = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_video_output|| crippled) CONST_CAST(WGLEW_NV_video_output)= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_video_output */
+#ifdef WGL_OML_sync_control
+ CONST_CAST(WGLEW_OML_sync_control) = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd);
+ if (glewExperimental || WGLEW_OML_sync_control|| crippled) CONST_CAST(WGLEW_OML_sync_control)= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_OML_sync_control */
+
+ return GLEW_OK;
+}
+
+#elif 0 && !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+
+PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL;
+
+PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL;
+PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL;
+PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL;
+PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL;
+PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL;
+PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL;
+PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL;
+PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL;
+PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL;
+PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL;
+PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL;
+PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL;
+PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL;
+PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL;
+PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL;
+PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL;
+PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL;
+
+PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL;
+
+PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL;
+PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL;
+PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL;
+
+PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL;
+PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL;
+PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL;
+PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL;
+
+PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL;
+
+PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL;
+PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL;
+
+PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL;
+
+PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL;
+
+PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL;
+
+PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;
+
+PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
+
+PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL;
+PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL;
+
+PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL;
+
+PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL;
+PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL;
+
+PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL;
+PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL;
+PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL;
+PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL;
+PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL;
+PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL;
+
+PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL;
+PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL;
+
+PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL;
+PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL;
+PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL;
+PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL;
+PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL;
+
+PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL;
+PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL;
+PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL;
+PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL;
+PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL;
+PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL;
+
+PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;
+PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL;
+PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL;
+PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL;
+PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;
+
+PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL;
+PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL;
+PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL;
+PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL;
+PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL;
+PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL;
+
+PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL;
+PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL;
+PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL;
+PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL;
+PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL;
+PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL;
+PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL;
+PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL;
+
+PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL;
+PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL;
+PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL;
+PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL;
+PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL;
+
+PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL;
+PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL;
+
+PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL;
+
+PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL;
+PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL;
+PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL;
+PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL;
+PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL;
+
+PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL;
+
+PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL;
+PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL;
+
+PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL;
+
+PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL;
+PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL;
+
+PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL;
+
+PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL;
+PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL;
+
+#if !defined(GLEW_MX)
+
+GLboolean __GLXEW_VERSION_1_0 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_2 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_3 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_4 = GL_FALSE;
+GLboolean __GLXEW_3DFX_multisample = GL_FALSE;
+GLboolean __GLXEW_AMD_gpu_association = GL_FALSE;
+GLboolean __GLXEW_ARB_create_context = GL_FALSE;
+GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE;
+GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE;
+GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
+GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE;
+GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
+GLboolean __GLXEW_ARB_multisample = GL_FALSE;
+GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE;
+GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE;
+GLboolean __GLXEW_ATI_render_texture = GL_FALSE;
+GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE;
+GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE;
+GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean __GLXEW_EXT_import_context = GL_FALSE;
+GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
+GLboolean __GLXEW_EXT_swap_control = GL_FALSE;
+GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE;
+GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
+GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
+GLboolean __GLXEW_INTEL_swap_event = GL_FALSE;
+GLboolean __GLXEW_MESA_agp_offset = GL_FALSE;
+GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
+GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
+GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
+GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
+GLboolean __GLXEW_MESA_swap_control = GL_FALSE;
+GLboolean __GLXEW_NV_copy_image = GL_FALSE;
+GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
+GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE;
+GLboolean __GLXEW_NV_present_video = GL_FALSE;
+GLboolean __GLXEW_NV_swap_group = GL_FALSE;
+GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __GLXEW_NV_video_capture = GL_FALSE;
+GLboolean __GLXEW_NV_video_output = GL_FALSE;
+GLboolean __GLXEW_OML_swap_method = GL_FALSE;
+GLboolean __GLXEW_OML_sync_control = GL_FALSE;
+GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE;
+GLboolean __GLXEW_SGIS_color_range = GL_FALSE;
+GLboolean __GLXEW_SGIS_multisample = GL_FALSE;
+GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE;
+GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE;
+GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE;
+GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE;
+GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE;
+GLboolean __GLXEW_SGIX_swap_group = GL_FALSE;
+GLboolean __GLXEW_SGIX_video_resize = GL_FALSE;
+GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE;
+GLboolean __GLXEW_SGI_cushion = GL_FALSE;
+GLboolean __GLXEW_SGI_make_current_read = GL_FALSE;
+GLboolean __GLXEW_SGI_swap_control = GL_FALSE;
+GLboolean __GLXEW_SGI_video_sync = GL_FALSE;
+GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE;
+GLboolean __GLXEW_SUN_video_resize = GL_FALSE;
+
+#endif /* !GLEW_MX */
+
+#ifdef GLX_VERSION_1_2
+
+static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_VERSION_1_2 */
+
+#ifdef GLX_VERSION_1_3
+
+static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r;
+ r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r;
+ r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r;
+ r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r;
+ r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r;
+ r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r;
+ r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r;
+ r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r;
+ r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r;
+ r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r;
+ r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r;
+ r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r;
+ r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r;
+ r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r;
+ r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r;
+ r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r;
+ r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_VERSION_1_3 */
+
+#ifdef GLX_VERSION_1_4
+
+#endif /* GLX_VERSION_1_4 */
+
+#ifdef GLX_3DFX_multisample
+
+#endif /* GLX_3DFX_multisample */
+
+#ifdef GLX_AMD_gpu_association
+
+#endif /* GLX_AMD_gpu_association */
+
+#ifdef GLX_ARB_create_context
+
+static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_ARB_create_context */
+
+#ifdef GLX_ARB_create_context_profile
+
+#endif /* GLX_ARB_create_context_profile */
+
+#ifdef GLX_ARB_create_context_robustness
+
+#endif /* GLX_ARB_create_context_robustness */
+
+#ifdef GLX_ARB_fbconfig_float
+
+#endif /* GLX_ARB_fbconfig_float */
+
+#ifdef GLX_ARB_framebuffer_sRGB
+
+#endif /* GLX_ARB_framebuffer_sRGB */
+
+#ifdef GLX_ARB_get_proc_address
+
+#endif /* GLX_ARB_get_proc_address */
+
+#ifdef GLX_ARB_multisample
+
+#endif /* GLX_ARB_multisample */
+
+#ifdef GLX_ARB_vertex_buffer_object
+
+#endif /* GLX_ARB_vertex_buffer_object */
+
+#ifdef GLX_ATI_pixel_format_float
+
+#endif /* GLX_ATI_pixel_format_float */
+
+#ifdef GLX_ATI_render_texture
+
+static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r;
+ r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r;
+ r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_ATI_render_texture */
+
+#ifdef GLX_EXT_create_context_es2_profile
+
+#endif /* GLX_EXT_create_context_es2_profile */
+
+#ifdef GLX_EXT_fbconfig_packed_float
+
+#endif /* GLX_EXT_fbconfig_packed_float */
+
+#ifdef GLX_EXT_framebuffer_sRGB
+
+#endif /* GLX_EXT_framebuffer_sRGB */
+
+#ifdef GLX_EXT_import_context
+
+static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r;
+ r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r;
+ r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r;
+ r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_EXT_import_context */
+
+#ifdef GLX_EXT_scene_marker
+
+#endif /* GLX_EXT_scene_marker */
+
+#ifdef GLX_EXT_swap_control
+
+static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_EXT_swap_control */
+
+#ifdef GLX_EXT_texture_from_pixmap
+
+static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r;
+ r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_EXT_texture_from_pixmap */
+
+#ifdef GLX_EXT_visual_info
+
+#endif /* GLX_EXT_visual_info */
+
+#ifdef GLX_EXT_visual_rating
+
+#endif /* GLX_EXT_visual_rating */
+
+#ifdef GLX_INTEL_swap_event
+
+#endif /* GLX_INTEL_swap_event */
+
+#ifdef GLX_MESA_agp_offset
+
+static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_agp_offset */
+
+#ifdef GLX_MESA_copy_sub_buffer
+
+static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_copy_sub_buffer */
+
+#ifdef GLX_MESA_pixmap_colormap
+
+static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_pixmap_colormap */
+
+#ifdef GLX_MESA_release_buffers
+
+static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_release_buffers */
+
+#ifdef GLX_MESA_set_3dfx_mode
+
+static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_set_3dfx_mode */
+
+#ifdef GLX_MESA_swap_control
+
+static GLboolean _glewInit_GLX_MESA_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r;
+ r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_swap_control */
+
+#ifdef GLX_NV_copy_image
+
+static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_copy_image */
+
+#ifdef GLX_NV_float_buffer
+
+#endif /* GLX_NV_float_buffer */
+
+#ifdef GLX_NV_multisample_coverage
+
+#endif /* GLX_NV_multisample_coverage */
+
+#ifdef GLX_NV_present_video
+
+static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r;
+ r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_present_video */
+
+#ifdef GLX_NV_swap_group
+
+static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r;
+ r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r;
+ r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r;
+ r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r;
+ r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r;
+ r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_swap_group */
+
+#ifdef GLX_NV_vertex_array_range
+
+static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r;
+ r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_vertex_array_range */
+
+#ifdef GLX_NV_video_capture
+
+static GLboolean _glewInit_GLX_NV_video_capture (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r;
+ r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r;
+ r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r;
+ r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r;
+ r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_video_capture */
+
+#ifdef GLX_NV_video_output
+
+static GLboolean _glewInit_GLX_NV_video_output (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r;
+ r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r;
+ r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r;
+ r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r;
+ r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r;
+ r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_video_output */
+
+#ifdef GLX_OML_swap_method
+
+#endif /* GLX_OML_swap_method */
+
+#ifdef GLX_OML_sync_control
+
+static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r;
+ r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r;
+ r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r;
+ r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r;
+ r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_OML_sync_control */
+
+#ifdef GLX_SGIS_blended_overlay
+
+#endif /* GLX_SGIS_blended_overlay */
+
+#ifdef GLX_SGIS_color_range
+
+#endif /* GLX_SGIS_color_range */
+
+#ifdef GLX_SGIS_multisample
+
+#endif /* GLX_SGIS_multisample */
+
+#ifdef GLX_SGIS_shared_multisample
+
+#endif /* GLX_SGIS_shared_multisample */
+
+#ifdef GLX_SGIX_fbconfig
+
+static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r;
+ r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r;
+ r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r;
+ r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r;
+ r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r;
+ r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_fbconfig */
+
+#ifdef GLX_SGIX_hyperpipe
+
+static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r;
+ r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r;
+ r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r;
+ r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r;
+ r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r;
+ r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r;
+ r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r;
+ r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_hyperpipe */
+
+#ifdef GLX_SGIX_pbuffer
+
+static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r;
+ r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r;
+ r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r;
+ r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r;
+ r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_pbuffer */
+
+#ifdef GLX_SGIX_swap_barrier
+
+static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r;
+ r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_swap_barrier */
+
+#ifdef GLX_SGIX_swap_group
+
+static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_swap_group */
+
+#ifdef GLX_SGIX_video_resize
+
+static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r;
+ r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r;
+ r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r;
+ r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r;
+ r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_video_resize */
+
+#ifdef GLX_SGIX_visual_select_group
+
+#endif /* GLX_SGIX_visual_select_group */
+
+#ifdef GLX_SGI_cushion
+
+static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGI_cushion */
+
+#ifdef GLX_SGI_make_current_read
+
+static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r;
+ r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGI_make_current_read */
+
+#ifdef GLX_SGI_swap_control
+
+static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGI_swap_control */
+
+#ifdef GLX_SGI_video_sync
+
+static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r;
+ r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGI_video_sync */
+
+#ifdef GLX_SUN_get_transparent_index
+
+static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SUN_get_transparent_index */
+
+#ifdef GLX_SUN_video_resize
+
+static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r;
+ r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SUN_video_resize */
+
+/* ------------------------------------------------------------------------ */
+
+GLboolean glxewGetExtension (const char* name)
+{
+ const GLubyte* start;
+ const GLubyte* end;
+
+ if (glXGetCurrentDisplay == NULL) return GL_FALSE;
+ start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
+ if (0 == start) return GL_FALSE;
+ end = start + _glewStrLen(start);
+ return _glewSearchExtension(name, start, end);
+}
+
+GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
+{
+ int major, minor;
+ const GLubyte* extStart;
+ const GLubyte* extEnd;
+ /* initialize core GLX 1.2 */
+ if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY;
+ /* initialize flags */
+ CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE;
+ CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE;
+ CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE;
+ CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE;
+ CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE;
+ /* query GLX version */
+ glXQueryVersion(glXGetCurrentDisplay(), &major, &minor);
+ if (major == 1 && minor <= 3)
+ {
+ switch (minor)
+ {
+ case 3:
+ CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE;
+ break;
+ case 2:
+ CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE;
+ CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE;
+ break;
+ default:
+ return GLEW_ERROR_GLX_VERSION_11_ONLY;
+ break;
+ }
+ }
+ /* query GLX extension string */
+ extStart = 0;
+ if (glXGetCurrentDisplay != NULL)
+ extStart = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
+ if (extStart == 0)
+ extStart = (const GLubyte *)"";
+ extEnd = extStart + _glewStrLen(extStart);
+ /* initialize extensions */
+#ifdef GLX_VERSION_1_3
+ if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_VERSION_1_3 */
+#ifdef GLX_3DFX_multisample
+ CONST_CAST(GLXEW_3DFX_multisample) = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd);
+#endif /* GLX_3DFX_multisample */
+#ifdef GLX_AMD_gpu_association
+ CONST_CAST(GLXEW_AMD_gpu_association) = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd);
+#endif /* GLX_AMD_gpu_association */
+#ifdef GLX_ARB_create_context
+ CONST_CAST(GLXEW_ARB_create_context) = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd);
+ if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_ARB_create_context */
+#ifdef GLX_ARB_create_context_profile
+ CONST_CAST(GLXEW_ARB_create_context_profile) = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd);
+#endif /* GLX_ARB_create_context_profile */
+#ifdef GLX_ARB_create_context_robustness
+ CONST_CAST(GLXEW_ARB_create_context_robustness) = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd);
+#endif /* GLX_ARB_create_context_robustness */
+#ifdef GLX_ARB_fbconfig_float
+ CONST_CAST(GLXEW_ARB_fbconfig_float) = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd);
+#endif /* GLX_ARB_fbconfig_float */
+#ifdef GLX_ARB_framebuffer_sRGB
+ CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd);
+#endif /* GLX_ARB_framebuffer_sRGB */
+#ifdef GLX_ARB_get_proc_address
+ CONST_CAST(GLXEW_ARB_get_proc_address) = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd);
+#endif /* GLX_ARB_get_proc_address */
+#ifdef GLX_ARB_multisample
+ CONST_CAST(GLXEW_ARB_multisample) = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd);
+#endif /* GLX_ARB_multisample */
+#ifdef GLX_ARB_vertex_buffer_object
+ CONST_CAST(GLXEW_ARB_vertex_buffer_object) = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd);
+#endif /* GLX_ARB_vertex_buffer_object */
+#ifdef GLX_ATI_pixel_format_float
+ CONST_CAST(GLXEW_ATI_pixel_format_float) = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd);
+#endif /* GLX_ATI_pixel_format_float */
+#ifdef GLX_ATI_render_texture
+ CONST_CAST(GLXEW_ATI_render_texture) = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd);
+ if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_ATI_render_texture */
+#ifdef GLX_EXT_create_context_es2_profile
+ CONST_CAST(GLXEW_EXT_create_context_es2_profile) = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd);
+#endif /* GLX_EXT_create_context_es2_profile */
+#ifdef GLX_EXT_fbconfig_packed_float
+ CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd);
+#endif /* GLX_EXT_fbconfig_packed_float */
+#ifdef GLX_EXT_framebuffer_sRGB
+ CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd);
+#endif /* GLX_EXT_framebuffer_sRGB */
+#ifdef GLX_EXT_import_context
+ CONST_CAST(GLXEW_EXT_import_context) = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd);
+ if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_EXT_import_context */
+#ifdef GLX_EXT_scene_marker
+ CONST_CAST(GLXEW_EXT_scene_marker) = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd);
+#endif /* GLX_EXT_scene_marker */
+#ifdef GLX_EXT_swap_control
+ CONST_CAST(GLXEW_EXT_swap_control) = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd);
+ if (glewExperimental || GLXEW_EXT_swap_control) CONST_CAST(GLXEW_EXT_swap_control) = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_EXT_swap_control */
+#ifdef GLX_EXT_texture_from_pixmap
+ CONST_CAST(GLXEW_EXT_texture_from_pixmap) = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd);
+ if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_EXT_texture_from_pixmap */
+#ifdef GLX_EXT_visual_info
+ CONST_CAST(GLXEW_EXT_visual_info) = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd);
+#endif /* GLX_EXT_visual_info */
+#ifdef GLX_EXT_visual_rating
+ CONST_CAST(GLXEW_EXT_visual_rating) = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd);
+#endif /* GLX_EXT_visual_rating */
+#ifdef GLX_INTEL_swap_event
+ CONST_CAST(GLXEW_INTEL_swap_event) = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd);
+#endif /* GLX_INTEL_swap_event */
+#ifdef GLX_MESA_agp_offset
+ CONST_CAST(GLXEW_MESA_agp_offset) = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_agp_offset */
+#ifdef GLX_MESA_copy_sub_buffer
+ CONST_CAST(GLXEW_MESA_copy_sub_buffer) = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_copy_sub_buffer */
+#ifdef GLX_MESA_pixmap_colormap
+ CONST_CAST(GLXEW_MESA_pixmap_colormap) = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_pixmap_colormap */
+#ifdef GLX_MESA_release_buffers
+ CONST_CAST(GLXEW_MESA_release_buffers) = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_release_buffers */
+#ifdef GLX_MESA_set_3dfx_mode
+ CONST_CAST(GLXEW_MESA_set_3dfx_mode) = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_set_3dfx_mode */
+#ifdef GLX_MESA_swap_control
+ CONST_CAST(GLXEW_MESA_swap_control) = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_swap_control) CONST_CAST(GLXEW_MESA_swap_control) = !_glewInit_GLX_MESA_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_swap_control */
+#ifdef GLX_NV_copy_image
+ CONST_CAST(GLXEW_NV_copy_image) = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_copy_image) CONST_CAST(GLXEW_NV_copy_image) = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_copy_image */
+#ifdef GLX_NV_float_buffer
+ CONST_CAST(GLXEW_NV_float_buffer) = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd);
+#endif /* GLX_NV_float_buffer */
+#ifdef GLX_NV_multisample_coverage
+ CONST_CAST(GLXEW_NV_multisample_coverage) = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd);
+#endif /* GLX_NV_multisample_coverage */
+#ifdef GLX_NV_present_video
+ CONST_CAST(GLXEW_NV_present_video) = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_present_video) CONST_CAST(GLXEW_NV_present_video) = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_present_video */
+#ifdef GLX_NV_swap_group
+ CONST_CAST(GLXEW_NV_swap_group) = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_swap_group) CONST_CAST(GLXEW_NV_swap_group) = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_swap_group */
+#ifdef GLX_NV_vertex_array_range
+ CONST_CAST(GLXEW_NV_vertex_array_range) = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_vertex_array_range */
+#ifdef GLX_NV_video_capture
+ CONST_CAST(GLXEW_NV_video_capture) = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_video_capture) CONST_CAST(GLXEW_NV_video_capture) = !_glewInit_GLX_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_video_capture */
+#ifdef GLX_NV_video_output
+ CONST_CAST(GLXEW_NV_video_output) = _glewSearchExtension("GLX_NV_video_output", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_video_output) CONST_CAST(GLXEW_NV_video_output) = !_glewInit_GLX_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_video_output */
+#ifdef GLX_OML_swap_method
+ CONST_CAST(GLXEW_OML_swap_method) = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd);
+#endif /* GLX_OML_swap_method */
+#ifdef GLX_OML_sync_control
+ CONST_CAST(GLXEW_OML_sync_control) = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd);
+ if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_OML_sync_control */
+#ifdef GLX_SGIS_blended_overlay
+ CONST_CAST(GLXEW_SGIS_blended_overlay) = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd);
+#endif /* GLX_SGIS_blended_overlay */
+#ifdef GLX_SGIS_color_range
+ CONST_CAST(GLXEW_SGIS_color_range) = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd);
+#endif /* GLX_SGIS_color_range */
+#ifdef GLX_SGIS_multisample
+ CONST_CAST(GLXEW_SGIS_multisample) = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd);
+#endif /* GLX_SGIS_multisample */
+#ifdef GLX_SGIS_shared_multisample
+ CONST_CAST(GLXEW_SGIS_shared_multisample) = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd);
+#endif /* GLX_SGIS_shared_multisample */
+#ifdef GLX_SGIX_fbconfig
+ CONST_CAST(GLXEW_SGIX_fbconfig) = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_fbconfig */
+#ifdef GLX_SGIX_hyperpipe
+ CONST_CAST(GLXEW_SGIX_hyperpipe) = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_hyperpipe */
+#ifdef GLX_SGIX_pbuffer
+ CONST_CAST(GLXEW_SGIX_pbuffer) = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_pbuffer */
+#ifdef GLX_SGIX_swap_barrier
+ CONST_CAST(GLXEW_SGIX_swap_barrier) = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_swap_barrier */
+#ifdef GLX_SGIX_swap_group
+ CONST_CAST(GLXEW_SGIX_swap_group) = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_swap_group */
+#ifdef GLX_SGIX_video_resize
+ CONST_CAST(GLXEW_SGIX_video_resize) = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_video_resize */
+#ifdef GLX_SGIX_visual_select_group
+ CONST_CAST(GLXEW_SGIX_visual_select_group) = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd);
+#endif /* GLX_SGIX_visual_select_group */
+#ifdef GLX_SGI_cushion
+ CONST_CAST(GLXEW_SGI_cushion) = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_cushion */
+#ifdef GLX_SGI_make_current_read
+ CONST_CAST(GLXEW_SGI_make_current_read) = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_make_current_read */
+#ifdef GLX_SGI_swap_control
+ CONST_CAST(GLXEW_SGI_swap_control) = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_swap_control */
+#ifdef GLX_SGI_video_sync
+ CONST_CAST(GLXEW_SGI_video_sync) = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_video_sync */
+#ifdef GLX_SUN_get_transparent_index
+ CONST_CAST(GLXEW_SUN_get_transparent_index) = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd);
+ if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SUN_get_transparent_index */
+#ifdef GLX_SUN_video_resize
+ CONST_CAST(GLXEW_SUN_video_resize) = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd);
+ if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SUN_video_resize */
+
+ return GLEW_OK;
+}
+
+#endif /* !__APPLE__ || GLEW_APPLE_GLX */
+
+/* ------------------------------------------------------------------------ */
+
+const GLubyte* glewGetErrorString (GLenum error)
+{
+ static const GLubyte* _glewErrorString[] =
+ {
+ (const GLubyte*)"No error",
+ (const GLubyte*)"Missing GL version",
+ (const GLubyte*)"GL 1.1 and up are not supported",
+ (const GLubyte*)"GLX 1.2 and up are not supported",
+ (const GLubyte*)"Unknown error"
+ };
+ const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;
+ return _glewErrorString[(int)error > max_error ? max_error : (int)error];
+}
+
+const GLubyte* glewGetString (GLenum name)
+{
+ static const GLubyte* _glewString[] =
+ {
+ (const GLubyte*)NULL,
+ (const GLubyte*)"1.7.0",
+ (const GLubyte*)"1",
+ (const GLubyte*)"7",
+ (const GLubyte*)"0"
+ };
+ const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
+ return _glewString[(int)name > max_string ? 0 : (int)name];
+}
+
+/* ------------------------------------------------------------------------ */
+
+GLboolean glewExperimental = GL_FALSE;
+
+#if !defined(GLEW_MX)
+
+#if defined(_WIN32)
+extern GLenum wglewContextInit (void);
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
+extern GLenum glxewContextInit (void);
+#endif /* _WIN32 */
+GLenum glxewContextInit (void)
+{
+ return 0;
+}
+
+GLenum glewInit ()
+{
+ GLenum r;
+ if ( (r = glewContextInit()) ) return r;
+#if defined(_WIN32)
+ return wglewContextInit();
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
+ return glxewContextInit();
+#else
+ return r;
+#endif /* _WIN32 */
+}
+
+#endif /* !GLEW_MX */
+#ifdef GLEW_MX
+GLboolean glewContextIsSupported (const GLEWContext* ctx, const char* name)
+#else
+GLboolean glewIsSupported (const char* name)
+#endif
+{
+ GLubyte* pos = (GLubyte*)name;
+ GLuint len = _glewStrLen(pos);
+ GLboolean ret = GL_TRUE;
+ while (ret && len > 0)
+ {
+ if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))
+ {
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
+ {
+#ifdef GL_VERSION_1_2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
+ {
+ ret = GLEW_VERSION_1_2;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_1_2_1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5))
+ {
+ ret = GLEW_VERSION_1_2_1;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_1_3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
+ {
+ ret = GLEW_VERSION_1_3;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_1_4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
+ {
+ ret = GLEW_VERSION_1_4;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_1_5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
+ {
+ ret = GLEW_VERSION_1_5;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_2_0
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3))
+ {
+ ret = GLEW_VERSION_2_0;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_2_1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3))
+ {
+ ret = GLEW_VERSION_2_1;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_3_0
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3))
+ {
+ ret = GLEW_VERSION_3_0;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_3_1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3))
+ {
+ ret = GLEW_VERSION_3_1;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_3_2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3))
+ {
+ ret = GLEW_VERSION_3_2;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_3_3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3))
+ {
+ ret = GLEW_VERSION_3_3;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_4_0
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3))
+ {
+ ret = GLEW_VERSION_4_0;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_4_1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3))
+ {
+ ret = GLEW_VERSION_4_1;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_4_2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3))
+ {
+ ret = GLEW_VERSION_4_2;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
+ {
+#ifdef GL_3DFX_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLEW_3DFX_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_3DFX_tbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7))
+ {
+ ret = GLEW_3DFX_tbuffer;
+ continue;
+ }
+#endif
+#ifdef GL_3DFX_texture_compression_FXT1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24))
+ {
+ ret = GLEW_3DFX_texture_compression_FXT1;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
+ {
+#ifdef GL_AMD_blend_minmax_factor
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19))
+ {
+ ret = GLEW_AMD_blend_minmax_factor;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_conservative_depth
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
+ {
+ ret = GLEW_AMD_conservative_depth;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_debug_output
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
+ {
+ ret = GLEW_AMD_debug_output;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_depth_clamp_separate
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20))
+ {
+ ret = GLEW_AMD_depth_clamp_separate;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_draw_buffers_blend
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
+ {
+ ret = GLEW_AMD_draw_buffers_blend;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_multi_draw_indirect
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
+ {
+ ret = GLEW_AMD_multi_draw_indirect;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_name_gen_delete
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15))
+ {
+ ret = GLEW_AMD_name_gen_delete;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_performance_monitor
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19))
+ {
+ ret = GLEW_AMD_performance_monitor;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_sample_positions
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16))
+ {
+ ret = GLEW_AMD_sample_positions;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_seamless_cubemap_per_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
+ {
+ ret = GLEW_AMD_seamless_cubemap_per_texture;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_shader_stencil_export
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
+ {
+ ret = GLEW_AMD_shader_stencil_export;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_texture_texture4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16))
+ {
+ ret = GLEW_AMD_texture_texture4;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_transform_feedback3_lines_triangles
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35))
+ {
+ ret = GLEW_AMD_transform_feedback3_lines_triangles;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_vertex_shader_tessellator
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25))
+ {
+ ret = GLEW_AMD_vertex_shader_tessellator;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
+ {
+#ifdef GL_APPLE_aux_depth_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17))
+ {
+ ret = GLEW_APPLE_aux_depth_stencil;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_client_storage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14))
+ {
+ ret = GLEW_APPLE_client_storage;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_element_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
+ {
+ ret = GLEW_APPLE_element_array;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_fence
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
+ {
+ ret = GLEW_APPLE_fence;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_float_pixels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12))
+ {
+ ret = GLEW_APPLE_float_pixels;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_flush_buffer_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18))
+ {
+ ret = GLEW_APPLE_flush_buffer_range;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_object_purgeable
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16))
+ {
+ ret = GLEW_APPLE_object_purgeable;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_pixel_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12))
+ {
+ ret = GLEW_APPLE_pixel_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_rgb_422
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7))
+ {
+ ret = GLEW_APPLE_rgb_422;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_row_bytes
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9))
+ {
+ ret = GLEW_APPLE_row_bytes;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_specular_vector
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15))
+ {
+ ret = GLEW_APPLE_specular_vector;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_texture_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
+ {
+ ret = GLEW_APPLE_texture_range;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_transform_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14))
+ {
+ ret = GLEW_APPLE_transform_hint;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_vertex_array_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
+ {
+ ret = GLEW_APPLE_vertex_array_object;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_vertex_array_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+ {
+ ret = GLEW_APPLE_vertex_array_range;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_vertex_program_evaluators
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25))
+ {
+ ret = GLEW_APPLE_vertex_program_evaluators;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_ycbcr_422
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9))
+ {
+ ret = GLEW_APPLE_ycbcr_422;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
+ {
+#ifdef GL_ARB_ES2_compatibility
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17))
+ {
+ ret = GLEW_ARB_ES2_compatibility;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_base_instance
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13))
+ {
+ ret = GLEW_ARB_base_instance;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_blend_func_extended
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19))
+ {
+ ret = GLEW_ARB_blend_func_extended;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_cl_event
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8))
+ {
+ ret = GLEW_ARB_cl_event;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_color_buffer_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
+ {
+ ret = GLEW_ARB_color_buffer_float;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_compatibility
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13))
+ {
+ ret = GLEW_ARB_compatibility;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_compressed_texture_pixel_storage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32))
+ {
+ ret = GLEW_ARB_compressed_texture_pixel_storage;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_conservative_depth
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
+ {
+ ret = GLEW_ARB_conservative_depth;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_copy_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
+ {
+ ret = GLEW_ARB_copy_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_debug_output
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
+ {
+ ret = GLEW_ARB_debug_output;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_depth_buffer_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
+ {
+ ret = GLEW_ARB_depth_buffer_float;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_depth_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
+ {
+ ret = GLEW_ARB_depth_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_depth_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
+ {
+ ret = GLEW_ARB_depth_texture;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_draw_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
+ {
+ ret = GLEW_ARB_draw_buffers;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_draw_buffers_blend
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
+ {
+ ret = GLEW_ARB_draw_buffers_blend;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_draw_elements_base_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25))
+ {
+ ret = GLEW_ARB_draw_elements_base_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_draw_indirect
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13))
+ {
+ ret = GLEW_ARB_draw_indirect;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_draw_instanced
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
+ {
+ ret = GLEW_ARB_draw_instanced;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_explicit_attrib_location
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24))
+ {
+ ret = GLEW_ARB_explicit_attrib_location;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_fragment_coord_conventions
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26))
+ {
+ ret = GLEW_ARB_fragment_coord_conventions;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_fragment_program
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
+ {
+ ret = GLEW_ARB_fragment_program;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_fragment_program_shadow
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23))
+ {
+ ret = GLEW_ARB_fragment_program_shadow;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_fragment_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
+ {
+ ret = GLEW_ARB_fragment_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_framebuffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
+ {
+ ret = GLEW_ARB_framebuffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = GLEW_ARB_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_geometry_shader4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
+ {
+ ret = GLEW_ARB_geometry_shader4;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_get_program_binary
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18))
+ {
+ ret = GLEW_ARB_get_program_binary;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_gpu_shader5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
+ {
+ ret = GLEW_ARB_gpu_shader5;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_gpu_shader_fp64
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15))
+ {
+ ret = GLEW_ARB_gpu_shader_fp64;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_half_float_pixel
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16))
+ {
+ ret = GLEW_ARB_half_float_pixel;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_half_float_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17))
+ {
+ ret = GLEW_ARB_half_float_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_imaging
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7))
+ {
+ ret = GLEW_ARB_imaging;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_instanced_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
+ {
+ ret = GLEW_ARB_instanced_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_internalformat_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20))
+ {
+ ret = GLEW_ARB_internalformat_query;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_map_buffer_alignment
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20))
+ {
+ ret = GLEW_ARB_map_buffer_alignment;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_map_buffer_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
+ {
+ ret = GLEW_ARB_map_buffer_range;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_matrix_palette
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
+ {
+ ret = GLEW_ARB_matrix_palette;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLEW_ARB_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_multitexture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
+ {
+ ret = GLEW_ARB_multitexture;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_occlusion_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
+ {
+ ret = GLEW_ARB_occlusion_query;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_occlusion_query2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16))
+ {
+ ret = GLEW_ARB_occlusion_query2;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_pixel_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
+ {
+ ret = GLEW_ARB_pixel_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_point_parameters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
+ {
+ ret = GLEW_ARB_point_parameters;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_point_sprite
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
+ {
+ ret = GLEW_ARB_point_sprite;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_provoking_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
+ {
+ ret = GLEW_ARB_provoking_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_robustness
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
+ {
+ ret = GLEW_ARB_robustness;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_sample_shading
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14))
+ {
+ ret = GLEW_ARB_sample_shading;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_sampler_objects
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15))
+ {
+ ret = GLEW_ARB_sampler_objects;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_seamless_cube_map
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17))
+ {
+ ret = GLEW_ARB_seamless_cube_map;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_separate_shader_objects
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
+ {
+ ret = GLEW_ARB_separate_shader_objects;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_atomic_counters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
+ {
+ ret = GLEW_ARB_shader_atomic_counters;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_bit_encoding
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19))
+ {
+ ret = GLEW_ARB_shader_bit_encoding;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_image_load_store
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
+ {
+ ret = GLEW_ARB_shader_image_load_store;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_objects
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
+ {
+ ret = GLEW_ARB_shader_objects;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_precision
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16))
+ {
+ ret = GLEW_ARB_shader_precision;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_stencil_export
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
+ {
+ ret = GLEW_ARB_shader_stencil_export;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_subroutine
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17))
+ {
+ ret = GLEW_ARB_shader_subroutine;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_texture_lod
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
+ {
+ ret = GLEW_ARB_shader_texture_lod;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shading_language_100
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))
+ {
+ ret = GLEW_ARB_shading_language_100;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shading_language_420pack
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24))
+ {
+ ret = GLEW_ARB_shading_language_420pack;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shading_language_include
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24))
+ {
+ ret = GLEW_ARB_shading_language_include;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shading_language_packing
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24))
+ {
+ ret = GLEW_ARB_shading_language_packing;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shadow
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
+ {
+ ret = GLEW_ARB_shadow;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shadow_ambient
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
+ {
+ ret = GLEW_ARB_shadow_ambient;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_sync
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
+ {
+ ret = GLEW_ARB_sync;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_tessellation_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19))
+ {
+ ret = GLEW_ARB_tessellation_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_border_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
+ {
+ ret = GLEW_ARB_texture_border_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
+ {
+ ret = GLEW_ARB_texture_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_buffer_object_rgb32
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27))
+ {
+ ret = GLEW_ARB_texture_buffer_object_rgb32;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_compression
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19))
+ {
+ ret = GLEW_ARB_texture_compression;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_compression_bptc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24))
+ {
+ ret = GLEW_ARB_texture_compression_bptc;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_compression_rgtc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
+ {
+ ret = GLEW_ARB_texture_compression_rgtc;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_cube_map
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
+ {
+ ret = GLEW_ARB_texture_cube_map;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_cube_map_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22))
+ {
+ ret = GLEW_ARB_texture_cube_map_array;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_env_add
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
+ {
+ ret = GLEW_ARB_texture_env_add;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_env_combine
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
+ {
+ ret = GLEW_ARB_texture_env_combine;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_env_crossbar
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
+ {
+ ret = GLEW_ARB_texture_env_crossbar;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_env_dot3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
+ {
+ ret = GLEW_ARB_texture_env_dot3;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
+ {
+ ret = GLEW_ARB_texture_float;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_gather
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14))
+ {
+ ret = GLEW_ARB_texture_gather;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_mirrored_repeat
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
+ {
+ ret = GLEW_ARB_texture_mirrored_repeat;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
+ {
+ ret = GLEW_ARB_texture_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_non_power_of_two
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24))
+ {
+ ret = GLEW_ARB_texture_non_power_of_two;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_query_lod
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17))
+ {
+ ret = GLEW_ARB_texture_query_lod;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
+ {
+ ret = GLEW_ARB_texture_rectangle;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_rg
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))
+ {
+ ret = GLEW_ARB_texture_rg;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_rgb10_a2ui
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18))
+ {
+ ret = GLEW_ARB_texture_rgb10_a2ui;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_storage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15))
+ {
+ ret = GLEW_ARB_texture_storage;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_swizzle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
+ {
+ ret = GLEW_ARB_texture_swizzle;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_timer_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
+ {
+ ret = GLEW_ARB_timer_query;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_transform_feedback2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
+ {
+ ret = GLEW_ARB_transform_feedback2;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_transform_feedback3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19))
+ {
+ ret = GLEW_ARB_transform_feedback3;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_transform_feedback_instanced
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28))
+ {
+ ret = GLEW_ARB_transform_feedback_instanced;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_transpose_matrix
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))
+ {
+ ret = GLEW_ARB_transpose_matrix;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_uniform_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21))
+ {
+ ret = GLEW_ARB_uniform_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_array_bgra
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
+ {
+ ret = GLEW_ARB_vertex_array_bgra;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_array_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
+ {
+ ret = GLEW_ARB_vertex_array_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_attrib_64bit
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
+ {
+ ret = GLEW_ARB_vertex_attrib_64bit;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_blend
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12))
+ {
+ ret = GLEW_ARB_vertex_blend;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
+ {
+ ret = GLEW_ARB_vertex_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_program
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
+ {
+ ret = GLEW_ARB_vertex_program;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
+ {
+ ret = GLEW_ARB_vertex_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_type_2_10_10_10_rev
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26))
+ {
+ ret = GLEW_ARB_vertex_type_2_10_10_10_rev;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_viewport_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14))
+ {
+ ret = GLEW_ARB_viewport_array;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_window_pos
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
+ {
+ ret = GLEW_ARB_window_pos;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))
+ {
+#ifdef GL_ATIX_point_sprites
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13))
+ {
+ ret = GLEW_ATIX_point_sprites;
+ continue;
+ }
+#endif
+#ifdef GL_ATIX_texture_env_combine3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
+ {
+ ret = GLEW_ATIX_texture_env_combine3;
+ continue;
+ }
+#endif
+#ifdef GL_ATIX_texture_env_route
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17))
+ {
+ ret = GLEW_ATIX_texture_env_route;
+ continue;
+ }
+#endif
+#ifdef GL_ATIX_vertex_shader_output_point_size
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31))
+ {
+ ret = GLEW_ATIX_vertex_shader_output_point_size;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
+ {
+#ifdef GL_ATI_draw_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
+ {
+ ret = GLEW_ATI_draw_buffers;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_element_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
+ {
+ ret = GLEW_ATI_element_array;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_envmap_bumpmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14))
+ {
+ ret = GLEW_ATI_envmap_bumpmap;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_fragment_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
+ {
+ ret = GLEW_ATI_fragment_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_map_object_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17))
+ {
+ ret = GLEW_ATI_map_object_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_meminfo
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7))
+ {
+ ret = GLEW_ATI_meminfo;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_pn_triangles
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12))
+ {
+ ret = GLEW_ATI_pn_triangles;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_separate_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16))
+ {
+ ret = GLEW_ATI_separate_stencil;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_shader_texture_lod
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
+ {
+ ret = GLEW_ATI_shader_texture_lod;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_text_fragment_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20))
+ {
+ ret = GLEW_ATI_text_fragment_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_texture_compression_3dc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23))
+ {
+ ret = GLEW_ATI_texture_compression_3dc;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_texture_env_combine3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
+ {
+ ret = GLEW_ATI_texture_env_combine3;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_texture_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
+ {
+ ret = GLEW_ATI_texture_float;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_texture_mirror_once
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19))
+ {
+ ret = GLEW_ATI_texture_mirror_once;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_vertex_array_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
+ {
+ ret = GLEW_ATI_vertex_array_object;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_vertex_attrib_array_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26))
+ {
+ ret = GLEW_ATI_vertex_attrib_array_object;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_vertex_streams
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14))
+ {
+ ret = GLEW_ATI_vertex_streams;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+ {
+#ifdef GL_EXT_422_pixels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10))
+ {
+ ret = GLEW_EXT_422_pixels;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_Cg_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9))
+ {
+ ret = GLEW_EXT_Cg_shader;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_abgr
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4))
+ {
+ ret = GLEW_EXT_abgr;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_bgra
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4))
+ {
+ ret = GLEW_EXT_bgra;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_bindable_uniform
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16))
+ {
+ ret = GLEW_EXT_bindable_uniform;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11))
+ {
+ ret = GLEW_EXT_blend_color;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_equation_separate
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
+ {
+ ret = GLEW_EXT_blend_equation_separate;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_func_separate
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
+ {
+ ret = GLEW_EXT_blend_func_separate;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_logic_op
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14))
+ {
+ ret = GLEW_EXT_blend_logic_op;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_minmax
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12))
+ {
+ ret = GLEW_EXT_blend_minmax;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_subtract
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
+ {
+ ret = GLEW_EXT_blend_subtract;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_clip_volume_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16))
+ {
+ ret = GLEW_EXT_clip_volume_hint;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_cmyka
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5))
+ {
+ ret = GLEW_EXT_cmyka;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_color_subtable
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14))
+ {
+ ret = GLEW_EXT_color_subtable;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_compiled_vertex_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21))
+ {
+ ret = GLEW_EXT_compiled_vertex_array;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_convolution
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11))
+ {
+ ret = GLEW_EXT_convolution;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_coordinate_frame
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16))
+ {
+ ret = GLEW_EXT_coordinate_frame;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_copy_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12))
+ {
+ ret = GLEW_EXT_copy_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_cull_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
+ {
+ ret = GLEW_EXT_cull_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_depth_bounds_test
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17))
+ {
+ ret = GLEW_EXT_depth_bounds_test;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_direct_state_access
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
+ {
+ ret = GLEW_EXT_direct_state_access;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_draw_buffers2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13))
+ {
+ ret = GLEW_EXT_draw_buffers2;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_draw_instanced
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
+ {
+ ret = GLEW_EXT_draw_instanced;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_draw_range_elements
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19))
+ {
+ ret = GLEW_EXT_draw_range_elements;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_fog_coord
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9))
+ {
+ ret = GLEW_EXT_fog_coord;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_fragment_lighting
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17))
+ {
+ ret = GLEW_EXT_fragment_lighting;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_blit
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
+ {
+ ret = GLEW_EXT_framebuffer_blit;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
+ {
+ ret = GLEW_EXT_framebuffer_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_multisample_blit_scaled
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35))
+ {
+ ret = GLEW_EXT_framebuffer_multisample_blit_scaled;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
+ {
+ ret = GLEW_EXT_framebuffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = GLEW_EXT_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_geometry_shader4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
+ {
+ ret = GLEW_EXT_geometry_shader4;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_gpu_program_parameters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22))
+ {
+ ret = GLEW_EXT_gpu_program_parameters;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_gpu_shader4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11))
+ {
+ ret = GLEW_EXT_gpu_shader4;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_histogram
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9))
+ {
+ ret = GLEW_EXT_histogram;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_index_array_formats
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19))
+ {
+ ret = GLEW_EXT_index_array_formats;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_index_func
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10))
+ {
+ ret = GLEW_EXT_index_func;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_index_material
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14))
+ {
+ ret = GLEW_EXT_index_material;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_index_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13))
+ {
+ ret = GLEW_EXT_index_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_light_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13))
+ {
+ ret = GLEW_EXT_light_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_misc_attribute
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14))
+ {
+ ret = GLEW_EXT_misc_attribute;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_multi_draw_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17))
+ {
+ ret = GLEW_EXT_multi_draw_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLEW_EXT_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_packed_depth_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
+ {
+ ret = GLEW_EXT_packed_depth_stencil;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_packed_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))
+ {
+ ret = GLEW_EXT_packed_float;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_packed_pixels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13))
+ {
+ ret = GLEW_EXT_packed_pixels;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_paletted_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16))
+ {
+ ret = GLEW_EXT_paletted_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_pixel_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
+ {
+ ret = GLEW_EXT_pixel_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_pixel_transform
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15))
+ {
+ ret = GLEW_EXT_pixel_transform;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_pixel_transform_color_table
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27))
+ {
+ ret = GLEW_EXT_pixel_transform_color_table;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_point_parameters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
+ {
+ ret = GLEW_EXT_point_parameters;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_polygon_offset
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14))
+ {
+ ret = GLEW_EXT_polygon_offset;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_provoking_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
+ {
+ ret = GLEW_EXT_provoking_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_rescale_normal
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))
+ {
+ ret = GLEW_EXT_rescale_normal;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_scene_marker
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
+ {
+ ret = GLEW_EXT_scene_marker;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_secondary_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15))
+ {
+ ret = GLEW_EXT_secondary_color;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_separate_shader_objects
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
+ {
+ ret = GLEW_EXT_separate_shader_objects;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_separate_specular_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23))
+ {
+ ret = GLEW_EXT_separate_specular_color;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_shader_image_load_store
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
+ {
+ ret = GLEW_EXT_shader_image_load_store;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_shadow_funcs
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12))
+ {
+ ret = GLEW_EXT_shadow_funcs;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_shared_texture_palette
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22))
+ {
+ ret = GLEW_EXT_shared_texture_palette;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_stencil_clear_tag
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17))
+ {
+ ret = GLEW_EXT_stencil_clear_tag;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_stencil_two_side
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16))
+ {
+ ret = GLEW_EXT_stencil_two_side;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_stencil_wrap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12))
+ {
+ ret = GLEW_EXT_stencil_wrap;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_subtexture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10))
+ {
+ ret = GLEW_EXT_subtexture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7))
+ {
+ ret = GLEW_EXT_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture3D
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9))
+ {
+ ret = GLEW_EXT_texture3D;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))
+ {
+ ret = GLEW_EXT_texture_array;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
+ {
+ ret = GLEW_EXT_texture_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_compression_dxt1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
+ {
+ ret = GLEW_EXT_texture_compression_dxt1;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_compression_latc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))
+ {
+ ret = GLEW_EXT_texture_compression_latc;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_compression_rgtc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
+ {
+ ret = GLEW_EXT_texture_compression_rgtc;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_compression_s3tc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
+ {
+ ret = GLEW_EXT_texture_compression_s3tc;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_cube_map
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
+ {
+ ret = GLEW_EXT_texture_cube_map;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_edge_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
+ {
+ ret = GLEW_EXT_texture_edge_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_env
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11))
+ {
+ ret = GLEW_EXT_texture_env;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_env_add
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
+ {
+ ret = GLEW_EXT_texture_env_add;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_env_combine
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
+ {
+ ret = GLEW_EXT_texture_env_combine;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_env_dot3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
+ {
+ ret = GLEW_EXT_texture_env_dot3;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_filter_anisotropic
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
+ {
+ ret = GLEW_EXT_texture_filter_anisotropic;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_integer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15))
+ {
+ ret = GLEW_EXT_texture_integer;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_lod_bias
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
+ {
+ ret = GLEW_EXT_texture_lod_bias;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_mirror_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20))
+ {
+ ret = GLEW_EXT_texture_mirror_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14))
+ {
+ ret = GLEW_EXT_texture_object;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_perturb_normal
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22))
+ {
+ ret = GLEW_EXT_texture_perturb_normal;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
+ {
+ ret = GLEW_EXT_texture_rectangle;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12))
+ {
+ ret = GLEW_EXT_texture_sRGB;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_sRGB_decode
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19))
+ {
+ ret = GLEW_EXT_texture_sRGB_decode;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_shared_exponent
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23))
+ {
+ ret = GLEW_EXT_texture_shared_exponent;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_snorm
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13))
+ {
+ ret = GLEW_EXT_texture_snorm;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_swizzle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
+ {
+ ret = GLEW_EXT_texture_swizzle;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_timer_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
+ {
+ ret = GLEW_EXT_timer_query;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_transform_feedback
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
+ {
+ ret = GLEW_EXT_transform_feedback;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12))
+ {
+ ret = GLEW_EXT_vertex_array;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_array_bgra
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
+ {
+ ret = GLEW_EXT_vertex_array_bgra;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_attrib_64bit
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
+ {
+ ret = GLEW_EXT_vertex_attrib_64bit;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
+ {
+ ret = GLEW_EXT_vertex_shader;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_weighting
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16))
+ {
+ ret = GLEW_EXT_vertex_weighting;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_x11_sync_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15))
+ {
+ ret = GLEW_EXT_x11_sync_object;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8))
+ {
+#ifdef GL_GREMEDY_frame_terminator
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16))
+ {
+ ret = GLEW_GREMEDY_frame_terminator;
+ continue;
+ }
+#endif
+#ifdef GL_GREMEDY_string_marker
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13))
+ {
+ ret = GLEW_GREMEDY_string_marker;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3))
+ {
+#ifdef GL_HP_convolution_border_modes
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
+ {
+ ret = GLEW_HP_convolution_border_modes;
+ continue;
+ }
+#endif
+#ifdef GL_HP_image_transform
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15))
+ {
+ ret = GLEW_HP_image_transform;
+ continue;
+ }
+#endif
+#ifdef GL_HP_occlusion_test
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14))
+ {
+ ret = GLEW_HP_occlusion_test;
+ continue;
+ }
+#endif
+#ifdef GL_HP_texture_lighting
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16))
+ {
+ ret = GLEW_HP_texture_lighting;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4))
+ {
+#ifdef GL_IBM_cull_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
+ {
+ ret = GLEW_IBM_cull_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_multimode_draw_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21))
+ {
+ ret = GLEW_IBM_multimode_draw_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_rasterpos_clip
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14))
+ {
+ ret = GLEW_IBM_rasterpos_clip;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_static_data
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11))
+ {
+ ret = GLEW_IBM_static_data;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_texture_mirrored_repeat
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
+ {
+ ret = GLEW_IBM_texture_mirrored_repeat;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_vertex_array_lists
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18))
+ {
+ ret = GLEW_IBM_vertex_array_lists;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5))
+ {
+#ifdef GL_INGR_color_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11))
+ {
+ ret = GLEW_INGR_color_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_INGR_interlace_read
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14))
+ {
+ ret = GLEW_INGR_interlace_read;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
+ {
+#ifdef GL_INTEL_parallel_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15))
+ {
+ ret = GLEW_INTEL_parallel_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_INTEL_texture_scissor
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15))
+ {
+ ret = GLEW_INTEL_texture_scissor;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4))
+ {
+#ifdef GL_KTX_buffer_region
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
+ {
+ ret = GLEW_KTX_buffer_region;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6))
+ {
+#ifdef GL_MESAX_texture_stack
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13))
+ {
+ ret = GLEW_MESAX_texture_stack;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
+ {
+#ifdef GL_MESA_pack_invert
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11))
+ {
+ ret = GLEW_MESA_pack_invert;
+ continue;
+ }
+#endif
+#ifdef GL_MESA_resize_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14))
+ {
+ ret = GLEW_MESA_resize_buffers;
+ continue;
+ }
+#endif
+#ifdef GL_MESA_window_pos
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
+ {
+ ret = GLEW_MESA_window_pos;
+ continue;
+ }
+#endif
+#ifdef GL_MESA_ycbcr_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13))
+ {
+ ret = GLEW_MESA_ycbcr_texture;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4))
+ {
+#ifdef GL_NVX_gpu_memory_info
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15))
+ {
+ ret = GLEW_NVX_gpu_memory_info;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+ {
+#ifdef GL_NV_blend_square
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12))
+ {
+ ret = GLEW_NV_blend_square;
+ continue;
+ }
+#endif
+#ifdef GL_NV_conditional_render
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
+ {
+ ret = GLEW_NV_conditional_render;
+ continue;
+ }
+#endif
+#ifdef GL_NV_copy_depth_to_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19))
+ {
+ ret = GLEW_NV_copy_depth_to_color;
+ continue;
+ }
+#endif
+#ifdef GL_NV_copy_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
+ {
+ ret = GLEW_NV_copy_image;
+ continue;
+ }
+#endif
+#ifdef GL_NV_depth_buffer_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
+ {
+ ret = GLEW_NV_depth_buffer_float;
+ continue;
+ }
+#endif
+#ifdef GL_NV_depth_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
+ {
+ ret = GLEW_NV_depth_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_NV_depth_range_unclamped
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21))
+ {
+ ret = GLEW_NV_depth_range_unclamped;
+ continue;
+ }
+#endif
+#ifdef GL_NV_evaluators
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10))
+ {
+ ret = GLEW_NV_evaluators;
+ continue;
+ }
+#endif
+#ifdef GL_NV_explicit_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20))
+ {
+ ret = GLEW_NV_explicit_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fence
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
+ {
+ ret = GLEW_NV_fence;
+ continue;
+ }
+#endif
+#ifdef GL_NV_float_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
+ {
+ ret = GLEW_NV_float_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fog_distance
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12))
+ {
+ ret = GLEW_NV_fog_distance;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_program
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
+ {
+ ret = GLEW_NV_fragment_program;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_program2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17))
+ {
+ ret = GLEW_NV_fragment_program2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_program4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17))
+ {
+ ret = GLEW_NV_fragment_program4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_program_option
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23))
+ {
+ ret = GLEW_NV_fragment_program_option;
+ continue;
+ }
+#endif
+#ifdef GL_NV_framebuffer_multisample_coverage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32))
+ {
+ ret = GLEW_NV_framebuffer_multisample_coverage;
+ continue;
+ }
+#endif
+#ifdef GL_NV_geometry_program4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17))
+ {
+ ret = GLEW_NV_geometry_program4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_geometry_shader4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
+ {
+ ret = GLEW_NV_geometry_shader4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_gpu_program4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12))
+ {
+ ret = GLEW_NV_gpu_program4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_gpu_program5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12))
+ {
+ ret = GLEW_NV_gpu_program5;
+ continue;
+ }
+#endif
+#ifdef GL_NV_gpu_program_fp64
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16))
+ {
+ ret = GLEW_NV_gpu_program_fp64;
+ continue;
+ }
+#endif
+#ifdef GL_NV_gpu_shader5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
+ {
+ ret = GLEW_NV_gpu_shader5;
+ continue;
+ }
+#endif
+#ifdef GL_NV_half_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10))
+ {
+ ret = GLEW_NV_half_float;
+ continue;
+ }
+#endif
+#ifdef GL_NV_light_max_exponent
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18))
+ {
+ ret = GLEW_NV_light_max_exponent;
+ continue;
+ }
+#endif
+#ifdef GL_NV_multisample_coverage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
+ {
+ ret = GLEW_NV_multisample_coverage;
+ continue;
+ }
+#endif
+#ifdef GL_NV_multisample_filter_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23))
+ {
+ ret = GLEW_NV_multisample_filter_hint;
+ continue;
+ }
+#endif
+#ifdef GL_NV_occlusion_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
+ {
+ ret = GLEW_NV_occlusion_query;
+ continue;
+ }
+#endif
+#ifdef GL_NV_packed_depth_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
+ {
+ ret = GLEW_NV_packed_depth_stencil;
+ continue;
+ }
+#endif
+#ifdef GL_NV_parameter_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23))
+ {
+ ret = GLEW_NV_parameter_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_NV_parameter_buffer_object2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24))
+ {
+ ret = GLEW_NV_parameter_buffer_object2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_path_rendering
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14))
+ {
+ ret = GLEW_NV_path_rendering;
+ continue;
+ }
+#endif
+#ifdef GL_NV_pixel_data_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
+ {
+ ret = GLEW_NV_pixel_data_range;
+ continue;
+ }
+#endif
+#ifdef GL_NV_point_sprite
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
+ {
+ ret = GLEW_NV_point_sprite;
+ continue;
+ }
+#endif
+#ifdef GL_NV_present_video
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
+ {
+ ret = GLEW_NV_present_video;
+ continue;
+ }
+#endif
+#ifdef GL_NV_primitive_restart
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17))
+ {
+ ret = GLEW_NV_primitive_restart;
+ continue;
+ }
+#endif
+#ifdef GL_NV_register_combiners
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18))
+ {
+ ret = GLEW_NV_register_combiners;
+ continue;
+ }
+#endif
+#ifdef GL_NV_register_combiners2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19))
+ {
+ ret = GLEW_NV_register_combiners2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_shader_buffer_load
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18))
+ {
+ ret = GLEW_NV_shader_buffer_load;
+ continue;
+ }
+#endif
+#ifdef GL_NV_tessellation_program5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21))
+ {
+ ret = GLEW_NV_tessellation_program5;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texgen_emboss
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13))
+ {
+ ret = GLEW_NV_texgen_emboss;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texgen_reflection
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17))
+ {
+ ret = GLEW_NV_texgen_reflection;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_barrier
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))
+ {
+ ret = GLEW_NV_texture_barrier;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_compression_vtc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23))
+ {
+ ret = GLEW_NV_texture_compression_vtc;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_env_combine4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20))
+ {
+ ret = GLEW_NV_texture_env_combine4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_expand_normal
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21))
+ {
+ ret = GLEW_NV_texture_expand_normal;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
+ {
+ ret = GLEW_NV_texture_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
+ {
+ ret = GLEW_NV_texture_rectangle;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14))
+ {
+ ret = GLEW_NV_texture_shader;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_shader2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15))
+ {
+ ret = GLEW_NV_texture_shader2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_shader3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15))
+ {
+ ret = GLEW_NV_texture_shader3;
+ continue;
+ }
+#endif
+#ifdef GL_NV_transform_feedback
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
+ {
+ ret = GLEW_NV_transform_feedback;
+ continue;
+ }
+#endif
+#ifdef GL_NV_transform_feedback2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
+ {
+ ret = GLEW_NV_transform_feedback2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vdpau_interop
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13))
+ {
+ ret = GLEW_NV_vdpau_interop;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_array_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+ {
+ ret = GLEW_NV_vertex_array_range;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_array_range2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19))
+ {
+ ret = GLEW_NV_vertex_array_range2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_attrib_integer_64bit
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27))
+ {
+ ret = GLEW_NV_vertex_attrib_integer_64bit;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_buffer_unified_memory
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28))
+ {
+ ret = GLEW_NV_vertex_buffer_unified_memory;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
+ {
+ ret = GLEW_NV_vertex_program;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program1_1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17))
+ {
+ ret = GLEW_NV_vertex_program1_1;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15))
+ {
+ ret = GLEW_NV_vertex_program2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program2_option
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22))
+ {
+ ret = GLEW_NV_vertex_program2_option;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15))
+ {
+ ret = GLEW_NV_vertex_program3;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15))
+ {
+ ret = GLEW_NV_vertex_program4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_video_capture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
+ {
+ ret = GLEW_NV_video_capture;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4))
+ {
+#ifdef GL_OES_byte_coordinates
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16))
+ {
+ ret = GLEW_OES_byte_coordinates;
+ continue;
+ }
+#endif
+#ifdef GL_OES_compressed_paletted_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27))
+ {
+ ret = GLEW_OES_compressed_paletted_texture;
+ continue;
+ }
+#endif
+#ifdef GL_OES_read_format
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11))
+ {
+ ret = GLEW_OES_read_format;
+ continue;
+ }
+#endif
+#ifdef GL_OES_single_precision
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16))
+ {
+ ret = GLEW_OES_single_precision;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
+ {
+#ifdef GL_OML_interlace
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
+ {
+ ret = GLEW_OML_interlace;
+ continue;
+ }
+#endif
+#ifdef GL_OML_resample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
+ {
+ ret = GLEW_OML_resample;
+ continue;
+ }
+#endif
+#ifdef GL_OML_subsample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
+ {
+ ret = GLEW_OML_subsample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4))
+ {
+#ifdef GL_PGI_misc_hints
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10))
+ {
+ ret = GLEW_PGI_misc_hints;
+ continue;
+ }
+#endif
+#ifdef GL_PGI_vertex_hints
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12))
+ {
+ ret = GLEW_PGI_vertex_hints;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))
+ {
+#ifdef GL_REND_screen_coordinates
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18))
+ {
+ ret = GLEW_REND_screen_coordinates;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3))
+ {
+#ifdef GL_S3_s3tc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4))
+ {
+ ret = GLEW_S3_s3tc;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
+ {
+#ifdef GL_SGIS_color_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
+ {
+ ret = GLEW_SGIS_color_range;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_detail_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14))
+ {
+ ret = GLEW_SGIS_detail_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_fog_function
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12))
+ {
+ ret = GLEW_SGIS_fog_function;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_generate_mipmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15))
+ {
+ ret = GLEW_SGIS_generate_mipmap;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLEW_SGIS_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_pixel_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
+ {
+ ret = GLEW_SGIS_pixel_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_point_line_texgen
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17))
+ {
+ ret = GLEW_SGIS_point_line_texgen;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_sharpen_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15))
+ {
+ ret = GLEW_SGIS_sharpen_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture4D
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9))
+ {
+ ret = GLEW_SGIS_texture4D;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_border_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
+ {
+ ret = GLEW_SGIS_texture_border_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_edge_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
+ {
+ ret = GLEW_SGIS_texture_edge_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_filter4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15))
+ {
+ ret = GLEW_SGIS_texture_filter4;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_lod
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11))
+ {
+ ret = GLEW_SGIS_texture_lod;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_select
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14))
+ {
+ ret = GLEW_SGIS_texture_select;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
+ {
+#ifdef GL_SGIX_async
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5))
+ {
+ ret = GLEW_SGIX_async;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_async_histogram
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15))
+ {
+ ret = GLEW_SGIX_async_histogram;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_async_pixel
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11))
+ {
+ ret = GLEW_SGIX_async_pixel;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_blend_alpha_minmax
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18))
+ {
+ ret = GLEW_SGIX_blend_alpha_minmax;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_clipmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7))
+ {
+ ret = GLEW_SGIX_clipmap;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_convolution_accuracy
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20))
+ {
+ ret = GLEW_SGIX_convolution_accuracy;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_depth_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
+ {
+ ret = GLEW_SGIX_depth_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_flush_raster
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12))
+ {
+ ret = GLEW_SGIX_flush_raster;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_fog_offset
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10))
+ {
+ ret = GLEW_SGIX_fog_offset;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_fog_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11))
+ {
+ ret = GLEW_SGIX_fog_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_fragment_specular_lighting
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26))
+ {
+ ret = GLEW_SGIX_fragment_specular_lighting;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_framezoom
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9))
+ {
+ ret = GLEW_SGIX_framezoom;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_interlace
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
+ {
+ ret = GLEW_SGIX_interlace;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_ir_instrument1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14))
+ {
+ ret = GLEW_SGIX_ir_instrument1;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_list_priority
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13))
+ {
+ ret = GLEW_SGIX_list_priority;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_pixel_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
+ {
+ ret = GLEW_SGIX_pixel_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_pixel_texture_bits
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18))
+ {
+ ret = GLEW_SGIX_pixel_texture_bits;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_reference_plane
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15))
+ {
+ ret = GLEW_SGIX_reference_plane;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_resample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
+ {
+ ret = GLEW_SGIX_resample;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_shadow
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
+ {
+ ret = GLEW_SGIX_shadow;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_shadow_ambient
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
+ {
+ ret = GLEW_SGIX_shadow_ambient;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_sprite
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6))
+ {
+ ret = GLEW_SGIX_sprite;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_tag_sample_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17))
+ {
+ ret = GLEW_SGIX_tag_sample_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_add_env
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15))
+ {
+ ret = GLEW_SGIX_texture_add_env;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_coordinate_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24))
+ {
+ ret = GLEW_SGIX_texture_coordinate_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_lod_bias
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
+ {
+ ret = GLEW_SGIX_texture_lod_bias;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_multi_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20))
+ {
+ ret = GLEW_SGIX_texture_multi_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
+ {
+ ret = GLEW_SGIX_texture_range;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_scale_bias
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18))
+ {
+ ret = GLEW_SGIX_texture_scale_bias;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_vertex_preclip
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14))
+ {
+ ret = GLEW_SGIX_vertex_preclip;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_vertex_preclip_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19))
+ {
+ ret = GLEW_SGIX_vertex_preclip_hint;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_ycrcb
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5))
+ {
+ ret = GLEW_SGIX_ycrcb;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
+ {
+#ifdef GL_SGI_color_matrix
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12))
+ {
+ ret = GLEW_SGI_color_matrix;
+ continue;
+ }
+#endif
+#ifdef GL_SGI_color_table
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11))
+ {
+ ret = GLEW_SGI_color_table;
+ continue;
+ }
+#endif
+#ifdef GL_SGI_texture_color_table
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19))
+ {
+ ret = GLEW_SGI_texture_color_table;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5))
+ {
+#ifdef GL_SUNX_constant_data
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13))
+ {
+ ret = GLEW_SUNX_constant_data;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
+ {
+#ifdef GL_SUN_convolution_border_modes
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
+ {
+ ret = GLEW_SUN_convolution_border_modes;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_global_alpha
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12))
+ {
+ ret = GLEW_SUN_global_alpha;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_mesh_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10))
+ {
+ ret = GLEW_SUN_mesh_array;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_read_video_pixels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17))
+ {
+ ret = GLEW_SUN_read_video_pixels;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_slice_accum
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11))
+ {
+ ret = GLEW_SUN_slice_accum;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_triangle_list
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13))
+ {
+ ret = GLEW_SUN_triangle_list;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6))
+ {
+ ret = GLEW_SUN_vertex;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4))
+ {
+#ifdef GL_WIN_phong_shading
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13))
+ {
+ ret = GLEW_WIN_phong_shading;
+ continue;
+ }
+#endif
+#ifdef GL_WIN_specular_fog
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12))
+ {
+ ret = GLEW_WIN_specular_fog;
+ continue;
+ }
+#endif
+#ifdef GL_WIN_swap_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9))
+ {
+ ret = GLEW_WIN_swap_hint;
+ continue;
+ }
+#endif
+ }
+ }
+ ret = (len == 0);
+ }
+ return ret;
+}
+
+#if defined(_WIN32)
+
+#if defined(GLEW_MX)
+GLboolean wglewContextIsSupported (const WGLEWContext* ctx, const char* name)
+#else
+GLboolean wglewIsSupported (const char* name)
+#endif
+{
+ GLubyte* pos = (GLubyte*)name;
+ GLuint len = _glewStrLen(pos);
+ GLboolean ret = GL_TRUE;
+ while (ret && len > 0)
+ {
+ if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4))
+ {
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
+ {
+#ifdef WGL_3DFX_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = WGLEW_3DFX_multisample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4))
+ {
+#ifdef WGL_3DL_stereo_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14))
+ {
+ ret = WGLEW_3DL_stereo_control;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
+ {
+#ifdef WGL_AMD_gpu_association
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
+ {
+ ret = WGLEW_AMD_gpu_association;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
+ {
+#ifdef WGL_ARB_buffer_region
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
+ {
+ ret = WGLEW_ARB_buffer_region;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_create_context
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
+ {
+ ret = WGLEW_ARB_create_context;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_create_context_profile
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
+ {
+ ret = WGLEW_ARB_create_context_profile;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_create_context_robustness
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
+ {
+ ret = WGLEW_ARB_create_context_robustness;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_extensions_string
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
+ {
+ ret = WGLEW_ARB_extensions_string;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = WGLEW_ARB_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_make_current_read
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
+ {
+ ret = WGLEW_ARB_make_current_read;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = WGLEW_ARB_multisample;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_pbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
+ {
+ ret = WGLEW_ARB_pbuffer;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_pixel_format
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
+ {
+ ret = WGLEW_ARB_pixel_format;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_pixel_format_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+ {
+ ret = WGLEW_ARB_pixel_format_float;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_render_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
+ {
+ ret = WGLEW_ARB_render_texture;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
+ {
+#ifdef WGL_ATI_pixel_format_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+ {
+ ret = WGLEW_ATI_pixel_format_float;
+ continue;
+ }
+#endif
+#ifdef WGL_ATI_render_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
+ {
+ ret = WGLEW_ATI_render_texture_rectangle;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+ {
+#ifdef WGL_EXT_create_context_es2_profile
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
+ {
+ ret = WGLEW_EXT_create_context_es2_profile;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_depth_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11))
+ {
+ ret = WGLEW_EXT_depth_float;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_display_color_table
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19))
+ {
+ ret = WGLEW_EXT_display_color_table;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_extensions_string
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
+ {
+ ret = WGLEW_EXT_extensions_string;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = WGLEW_EXT_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_make_current_read
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
+ {
+ ret = WGLEW_EXT_make_current_read;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = WGLEW_EXT_multisample;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_pbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
+ {
+ ret = WGLEW_EXT_pbuffer;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_pixel_format
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
+ {
+ ret = WGLEW_EXT_pixel_format;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_pixel_format_packed_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25))
+ {
+ ret = WGLEW_EXT_pixel_format_packed_float;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_swap_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+ {
+ ret = WGLEW_EXT_swap_control;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4))
+ {
+#ifdef WGL_I3D_digital_video_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21))
+ {
+ ret = WGLEW_I3D_digital_video_control;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_gamma
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5))
+ {
+ ret = WGLEW_I3D_gamma;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_genlock
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7))
+ {
+ ret = WGLEW_I3D_genlock;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_image_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12))
+ {
+ ret = WGLEW_I3D_image_buffer;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_swap_frame_lock
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15))
+ {
+ ret = WGLEW_I3D_swap_frame_lock;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_swap_frame_usage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16))
+ {
+ ret = WGLEW_I3D_swap_frame_usage;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+ {
+#ifdef WGL_NV_DX_interop
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10))
+ {
+ ret = WGLEW_NV_DX_interop;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_copy_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
+ {
+ ret = WGLEW_NV_copy_image;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_float_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
+ {
+ ret = WGLEW_NV_float_buffer;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_gpu_affinity
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12))
+ {
+ ret = WGLEW_NV_gpu_affinity;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_multisample_coverage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
+ {
+ ret = WGLEW_NV_multisample_coverage;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_present_video
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
+ {
+ ret = WGLEW_NV_present_video;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_render_depth_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20))
+ {
+ ret = WGLEW_NV_render_depth_texture;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_render_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
+ {
+ ret = WGLEW_NV_render_texture_rectangle;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_swap_group
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
+ {
+ ret = WGLEW_NV_swap_group;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_vertex_array_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+ {
+ ret = WGLEW_NV_vertex_array_range;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_video_capture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
+ {
+ ret = WGLEW_NV_video_capture;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_video_output
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
+ {
+ ret = WGLEW_NV_video_output;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
+ {
+#ifdef WGL_OML_sync_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
+ {
+ ret = WGLEW_OML_sync_control;
+ continue;
+ }
+#endif
+ }
+ }
+ ret = (len == 0);
+ }
+ return ret;
+}
+
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+
+#if defined(GLEW_MX)
+GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name)
+#else
+GLboolean glxewIsSupported (const char* name)
+#endif
+{
+ GLubyte* pos = (GLubyte*)name;
+ GLuint len = _glewStrLen(pos);
+ GLboolean ret = GL_TRUE;
+ while (ret && len > 0)
+ {
+ if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4))
+ {
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
+ {
+#ifdef GLX_VERSION_1_2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
+ {
+ ret = GLXEW_VERSION_1_2;
+ continue;
+ }
+#endif
+#ifdef GLX_VERSION_1_3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
+ {
+ ret = GLXEW_VERSION_1_3;
+ continue;
+ }
+#endif
+#ifdef GLX_VERSION_1_4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
+ {
+ ret = GLXEW_VERSION_1_4;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
+ {
+#ifdef GLX_3DFX_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLXEW_3DFX_multisample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
+ {
+#ifdef GLX_AMD_gpu_association
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
+ {
+ ret = GLXEW_AMD_gpu_association;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
+ {
+#ifdef GLX_ARB_create_context
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
+ {
+ ret = GLXEW_ARB_create_context;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_create_context_profile
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
+ {
+ ret = GLXEW_ARB_create_context_profile;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_create_context_robustness
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
+ {
+ ret = GLXEW_ARB_create_context_robustness;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_fbconfig_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14))
+ {
+ ret = GLXEW_ARB_fbconfig_float;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = GLXEW_ARB_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_get_proc_address
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16))
+ {
+ ret = GLXEW_ARB_get_proc_address;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLXEW_ARB_multisample;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_vertex_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
+ {
+ ret = GLXEW_ARB_vertex_buffer_object;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
+ {
+#ifdef GLX_ATI_pixel_format_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+ {
+ ret = GLXEW_ATI_pixel_format_float;
+ continue;
+ }
+#endif
+#ifdef GLX_ATI_render_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
+ {
+ ret = GLXEW_ATI_render_texture;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+ {
+#ifdef GLX_EXT_create_context_es2_profile
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
+ {
+ ret = GLXEW_EXT_create_context_es2_profile;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_fbconfig_packed_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21))
+ {
+ ret = GLXEW_EXT_fbconfig_packed_float;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = GLXEW_EXT_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_import_context
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14))
+ {
+ ret = GLXEW_EXT_import_context;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_scene_marker
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
+ {
+ ret = GLXEW_EXT_scene_marker;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_swap_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+ {
+ ret = GLXEW_EXT_swap_control;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_texture_from_pixmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
+ {
+ ret = GLXEW_EXT_texture_from_pixmap;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_visual_info
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11))
+ {
+ ret = GLXEW_EXT_visual_info;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_visual_rating
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13))
+ {
+ ret = GLXEW_EXT_visual_rating;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
+ {
+#ifdef GLX_INTEL_swap_event
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10))
+ {
+ ret = GLXEW_INTEL_swap_event;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
+ {
+#ifdef GLX_MESA_agp_offset
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10))
+ {
+ ret = GLXEW_MESA_agp_offset;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_copy_sub_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15))
+ {
+ ret = GLXEW_MESA_copy_sub_buffer;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_pixmap_colormap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15))
+ {
+ ret = GLXEW_MESA_pixmap_colormap;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_release_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15))
+ {
+ ret = GLXEW_MESA_release_buffers;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_set_3dfx_mode
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13))
+ {
+ ret = GLXEW_MESA_set_3dfx_mode;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_swap_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+ {
+ ret = GLXEW_MESA_swap_control;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+ {
+#ifdef GLX_NV_copy_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
+ {
+ ret = GLXEW_NV_copy_image;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_float_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
+ {
+ ret = GLXEW_NV_float_buffer;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_multisample_coverage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
+ {
+ ret = GLXEW_NV_multisample_coverage;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_present_video
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
+ {
+ ret = GLXEW_NV_present_video;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_swap_group
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
+ {
+ ret = GLXEW_NV_swap_group;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_vertex_array_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+ {
+ ret = GLXEW_NV_vertex_array_range;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_video_capture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
+ {
+ ret = GLXEW_NV_video_capture;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_video_output
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
+ {
+ ret = GLXEW_NV_video_output;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
+ {
+#ifdef GLX_OML_swap_method
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11))
+ {
+ ret = GLXEW_OML_swap_method;
+ continue;
+ }
+#endif
+#ifdef GLX_OML_sync_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
+ {
+ ret = GLXEW_OML_sync_control;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
+ {
+#ifdef GLX_SGIS_blended_overlay
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15))
+ {
+ ret = GLXEW_SGIS_blended_overlay;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIS_color_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
+ {
+ ret = GLXEW_SGIS_color_range;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIS_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLXEW_SGIS_multisample;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIS_shared_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
+ {
+ ret = GLXEW_SGIS_shared_multisample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
+ {
+#ifdef GLX_SGIX_fbconfig
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8))
+ {
+ ret = GLXEW_SGIX_fbconfig;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_hyperpipe
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9))
+ {
+ ret = GLXEW_SGIX_hyperpipe;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_pbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
+ {
+ ret = GLXEW_SGIX_pbuffer;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_swap_barrier
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12))
+ {
+ ret = GLXEW_SGIX_swap_barrier;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_swap_group
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
+ {
+ ret = GLXEW_SGIX_swap_group;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_video_resize
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
+ {
+ ret = GLXEW_SGIX_video_resize;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_visual_select_group
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19))
+ {
+ ret = GLXEW_SGIX_visual_select_group;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
+ {
+#ifdef GLX_SGI_cushion
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7))
+ {
+ ret = GLXEW_SGI_cushion;
+ continue;
+ }
+#endif
+#ifdef GLX_SGI_make_current_read
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
+ {
+ ret = GLXEW_SGI_make_current_read;
+ continue;
+ }
+#endif
+#ifdef GLX_SGI_swap_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+ {
+ ret = GLXEW_SGI_swap_control;
+ continue;
+ }
+#endif
+#ifdef GLX_SGI_video_sync
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10))
+ {
+ ret = GLXEW_SGI_video_sync;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
+ {
+#ifdef GLX_SUN_get_transparent_index
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21))
+ {
+ ret = GLXEW_SUN_get_transparent_index;
+ continue;
+ }
+#endif
+#ifdef GLX_SUN_video_resize
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
+ {
+ ret = GLXEW_SUN_video_resize;
+ continue;
+ }
+#endif
+ }
+ }
+ ret = (len == 0);
+ }
+ return ret;
+}
+
+#endif /* _WIN32 */
diff --git a/intern/CMakeLists.txt b/intern/CMakeLists.txt
index be797c45ba1..8d4045b1ff4 100644
--- a/intern/CMakeLists.txt
+++ b/intern/CMakeLists.txt
@@ -69,6 +69,10 @@ if(WITH_INTERNATIONAL)
add_subdirectory(locale)
endif()
+if(WITH_INPUT_TOUCH)
+ add_subdirectory(touch)
+endif()
+
# only windows needs utf16 converter
if(WIN32)
add_subdirectory(utfconv)
diff --git a/intern/cycles/CMakeLists.txt b/intern/cycles/CMakeLists.txt
index 7495a98aed1..2a1eddcec27 100644
--- a/intern/cycles/CMakeLists.txt
+++ b/intern/cycles/CMakeLists.txt
@@ -21,8 +21,11 @@ elseif(CMAKE_COMPILER_IS_GNUCC)
endif()
# for OSL
-set(RTTI_DISABLE_FLAGS "-fno-rtti -DBOOST_NO_RTTI -DBOOST_NO_TYPEID")
-# set(RTTI_DISABLE_FLAGS "/GR- -DBOOST_NO_RTTI -DBOOST_NO_TYPEID")
+if(WIN32 AND MSVC)
+ set(RTTI_DISABLE_FLAGS "/GR- -DBOOST_NO_RTTI -DBOOST_NO_TYPEID")
+elseif(CMAKE_COMPILER_IS_GNUCC)
+ set(RTTI_DISABLE_FLAGS "-fno-rtti -DBOOST_NO_RTTI -DBOOST_NO_TYPEID")
+endif()
# Definitions and Includes
diff --git a/intern/cycles/device/CMakeLists.txt b/intern/cycles/device/CMakeLists.txt
index 0071bbe5cdc..fe2368b7ea8 100644
--- a/intern/cycles/device/CMakeLists.txt
+++ b/intern/cycles/device/CMakeLists.txt
@@ -18,11 +18,16 @@ set(SRC
device_cpu.cpp
device_cuda.cpp
device_multi.cpp
- device_network.cpp
device_opencl.cpp
device_task.cpp
)
+if(WITH_NETWORK)
+ list(APPEND SRC
+ device_network.cpp
+ )
+endif()
+
set(SRC_HEADERS
device.h
device_memory.h
diff --git a/intern/cycles/device/device.cpp b/intern/cycles/device/device.cpp
index 1248b42b738..ee160b275ce 100644
--- a/intern/cycles/device/device.cpp
+++ b/intern/cycles/device/device.cpp
@@ -57,7 +57,7 @@ void Device::draw_pixels(device_memory& rgba, int y, int w, int h, int dy, int w
if(transparent) {
glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); /* non-standard blend function */
}
glPixelZoom((float)width/(float)w, (float)height/(float)h);
@@ -74,8 +74,10 @@ void Device::draw_pixels(device_memory& rgba, int y, int w, int h, int dy, int w
glRasterPos2f(0.0f, 0.0f);
glPixelZoom(1.0f, 1.0f);
- if(transparent)
+ if(transparent) {
glDisable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* reset blender default */
+ }
}
Device *Device::create(DeviceInfo& info, Stats &stats, bool background)
diff --git a/intern/cycles/device/device_cuda.cpp b/intern/cycles/device/device_cuda.cpp
index 14f8cfa8767..58c590a8de5 100644
--- a/intern/cycles/device/device_cuda.cpp
+++ b/intern/cycles/device/device_cuda.cpp
@@ -796,12 +796,12 @@ public:
glBindTexture(GL_TEXTURE_2D, pmem.cuTexId);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)offset);
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
-
+
glEnable(GL_TEXTURE_2D);
-
+
if(transparent) {
glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); /* non-standard blend function */
}
glColor3f(1.0f, 1.0f, 1.0f);
@@ -824,9 +824,11 @@ public:
glPopMatrix();
- if(transparent)
+ if(transparent) {
glDisable(GL_BLEND);
-
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* reset blender default */
+ }
+
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
diff --git a/intern/cycles/util/CMakeLists.txt b/intern/cycles/util/CMakeLists.txt
index bf5f791a245..4e6ecdeb5d6 100644
--- a/intern/cycles/util/CMakeLists.txt
+++ b/intern/cycles/util/CMakeLists.txt
@@ -70,3 +70,5 @@ include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})
add_library(cycles_util ${SRC} ${SRC_HEADERS})
+
+add_definitions(-DGLEW_STATIC)
diff --git a/intern/ghost/CMakeLists.txt b/intern/ghost/CMakeLists.txt
index ea09987c564..8771929c14d 100644
--- a/intern/ghost/CMakeLists.txt
+++ b/intern/ghost/CMakeLists.txt
@@ -75,6 +75,7 @@ set(SRC
intern/GHOST_EventString.h
intern/GHOST_EventTrackpad.h
intern/GHOST_EventWheel.h
+ intern/GHOST_EventSensor.h
intern/GHOST_ModifierKeys.h
intern/GHOST_System.h
intern/GHOST_SystemPaths.h
@@ -108,7 +109,40 @@ if(WITH_INPUT_NDOF)
)
endif()
-if(WITH_HEADLESS OR WITH_GHOST_SDL)
+if(WITH_INPUT_TOUCH)
+ add_definitions(-DWITH_INPUT_TOUCH)
+
+ list(APPEND SRC
+ intern/GHOST_TouchManager.cpp
+
+ intern/GHOST_EventTouch.h
+ intern/GHOST_TouchManager.h
+ )
+
+ list(APPEND INC_SYS
+ ${TOUCH_INCLUDE_DIRS}
+ )
+endif()
+
+if(WITH_ANDROID AND NOT WITH_GHOST_SDL)
+
+list(APPEND SRC
+ intern/GHOST_DisplayManagerAndroid.cpp
+ intern/GHOST_SystemAndroid.cpp
+ intern/GHOST_WindowAndroid.cpp
+ intern/GHOST_SystemPathsAndroid.cpp
+
+ intern/GHOST_DisplayManagerAndroid.h
+ intern/GHOST_SystemAndroid.h
+ intern/GHOST_WindowAndroid.h
+ intern/GHOST_SystemPathsAndroid.h
+)
+
+list(APPEND INC_SYS
+ ${ANDROID_APP_INCLUDE_DIR}
+)
+
+elseif(WITH_HEADLESS OR WITH_GHOST_SDL)
if(WITH_HEADLESS)
list(APPEND SRC
intern/GHOST_DisplayManagerNULL.h
@@ -310,6 +344,14 @@ elseif(WIN32)
)
endif()
+ if(WITH_INPUT_TOUCH)
+ list(APPEND SRC
+ intern/GHOST_TouchManagerWin32.cpp
+
+ intern/GHOST_TouchManagerWin32.h
+ )
+ endif()
+
endif()
blender_add_lib(bf_intern_ghost "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/intern/ghost/GHOST_C-api.h b/intern/ghost/GHOST_C-api.h
index 87ab3c013c6..d1d5fc048ce 100644
--- a/intern/ghost/GHOST_C-api.h
+++ b/intern/ghost/GHOST_C-api.h
@@ -420,6 +420,30 @@ extern GHOST_TSuccess GHOST_GetButtonState(GHOST_SystemHandle systemhandle,
GHOST_TButtonMask mask,
int *isDown);
+/***************************************************************************************
+ * Hardware Sensor operations
+ ***************************************************************************************/
+
+/**
+ * Returns the availability of sensor.
+ * @param systemhandle The handle to the system
+ * @param type The type of sensor.
+ * @return Indication of availability.
+ */
+extern GHOST_TSuccess GHOST_getSensorsAvailability(GHOST_SystemHandle systemhandle,
+ GHOST_TSensorTypes type);
+
+/**
+ * Enables or disables specific sensor.
+ * @param systemhandle The handle to the system
+ * @param type The type of sensor.
+ * @param enable 1 = enable, 0 = disable
+ * @return Indication of success.
+ */
+extern GHOST_TSuccess GHOST_setSensorsState(GHOST_SystemHandle systemhandle,
+ GHOST_TSensorTypes type,
+ int enable);
+
/***************************************************************************************
* Drag'n'drop operations
diff --git a/intern/ghost/GHOST_ISystem.h b/intern/ghost/GHOST_ISystem.h
index ad5d2379787..69f44ee6bcb 100644
--- a/intern/ghost/GHOST_ISystem.h
+++ b/intern/ghost/GHOST_ISystem.h
@@ -367,6 +367,26 @@ public:
*/
virtual GHOST_TSuccess getButtonState(GHOST_TButtonMask mask, bool& isDown) const = 0;
+
+ /***************************************************************************************
+ * Hardware Sensor operations
+ ***************************************************************************************/
+
+ /**
+ * Returns the availability of sensor.
+ * @param type The type of sensor.
+ * @return Indication of availability.
+ */
+ virtual GHOST_TSuccess getSensorsAvailability(GHOST_TSensorTypes type) = 0;
+
+ /**
+ * Enables or disables specific sensor.
+ * @param type The type of sensor.
+ * @param enable 1 = enable, 0 = disable
+ * @return Indication of success.
+ */
+ virtual GHOST_TSuccess setSensorsState(GHOST_TSensorTypes type, int enable) = 0;
+
/**
* Toggles console
* \param action
diff --git a/intern/ghost/GHOST_Types.h b/intern/ghost/GHOST_Types.h
index 868d787b5f9..4fe3f10d23e 100644
--- a/intern/ghost/GHOST_Types.h
+++ b/intern/ghost/GHOST_Types.h
@@ -164,10 +164,14 @@ typedef enum {
GHOST_kEventNDOFMotion, /// N degree of freedom device motion event
GHOST_kEventNDOFButton, /// N degree of freedom device button event
+ GHOST_kEventTouch, /// Touch event
+
GHOST_kEventKeyDown,
GHOST_kEventKeyUp,
// GHOST_kEventKeyAuto,
+ GHOST_kEventSensor,
+
GHOST_kEventQuit,
GHOST_kEventWindowClose,
@@ -466,6 +470,16 @@ typedef struct {
} GHOST_TEventNDOFButtonData;
typedef struct {
+ GHOST_TProgress state;
+ GHOST_TUns8 index;
+ // Coordinates x and y represent position on the screen represented as 1/100th of a pixel
+ // e.g. x = 150, y = 275 represents a position 1.5 pixels to the right
+ // and 2.75 pixels down from top, left of the screen
+ GHOST_TInt32 x;
+ GHOST_TInt32 y;
+} GHOST_TEventTouchData;
+
+typedef struct {
/** The key code. */
GHOST_TKey key;
@@ -484,6 +498,19 @@ typedef struct {
char utf8_buf[6];
} GHOST_TEventKeyData;
+typedef enum {
+ GHOST_kSensorAccelerometer = 1,
+ GHOST_kSensorGyroscope,
+ GHOST_kSensorMagnetic
+
+} GHOST_TSensorTypes;
+
+typedef struct {
+ GHOST_TSensorTypes type;
+ float dv[3];
+
+} GHOST_TEventSensorData;
+
typedef struct {
/** Number of pixels on a line. */
GHOST_TUns32 xPixels;
@@ -496,6 +523,7 @@ typedef struct {
} GHOST_DisplaySetting;
+
#ifdef _WIN32
typedef long GHOST_TEmbedderWindowID;
#endif // _WIN32
diff --git a/intern/ghost/intern/GHOST_C-api.cpp b/intern/ghost/intern/GHOST_C-api.cpp
index 88d02c46f61..5f2e47b11ec 100644
--- a/intern/ghost/intern/GHOST_C-api.cpp
+++ b/intern/ghost/intern/GHOST_C-api.cpp
@@ -413,6 +413,23 @@ GHOST_TSuccess GHOST_GetButtonState(GHOST_SystemHandle systemhandle,
}
+extern GHOST_TSuccess GHOST_getSensorsAvailability(GHOST_SystemHandle systemhandle,
+ GHOST_TSensorTypes type)
+{
+ GHOST_ISystem *system = (GHOST_ISystem *) systemhandle;
+
+ return system->getSensorsAvailability(type);
+}
+
+extern GHOST_TSuccess GHOST_setSensorsState(GHOST_SystemHandle systemhandle,
+ GHOST_TSensorTypes type,
+ int enable)
+{
+ GHOST_ISystem *system = (GHOST_ISystem *) systemhandle;
+
+ return system->setSensorsState(type, enable && 1);
+}
+
void GHOST_setAcceptDragOperation(GHOST_WindowHandle windowhandle, GHOST_TInt8 canAccept)
{
GHOST_IWindow *window = (GHOST_IWindow *) windowhandle;
diff --git a/intern/ghost/intern/GHOST_DisplayManagerAndroid.cpp b/intern/ghost/intern/GHOST_DisplayManagerAndroid.cpp
new file mode 100644
index 00000000000..c6d67926bc3
--- /dev/null
+++ b/intern/ghost/intern/GHOST_DisplayManagerAndroid.cpp
@@ -0,0 +1,82 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Alexandr Kuznetsov
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ghost/intern/GHOST_DisplayManagerAndroid.cpp
+ * \ingroup GHOST
+ */
+
+#include "GHOST_SystemAndroid.h"
+#include "GHOST_DisplayManagerAndroid.h"
+
+#include "GHOST_WindowManager.h"
+
+GHOST_DisplayManagerAndroid::GHOST_DisplayManagerAndroid(GHOST_SystemAndroid *system)
+ :
+ GHOST_DisplayManager()
+{
+ //memset(&m_mode, 0, sizeof m_mode);
+}
+
+GHOST_TSuccess
+GHOST_DisplayManagerAndroid::getNumDisplays(GHOST_TUns8& numDisplays) const
+{
+
+ //numDisplays = 1;
+ return GHOST_kSuccess;
+}
+
+
+GHOST_TSuccess GHOST_DisplayManagerAndroid::getNumDisplaySettings(GHOST_TUns8 display,
+ GHOST_TInt32& numSettings) const
+{
+
+ return GHOST_kFailure;
+}
+
+
+GHOST_TSuccess
+GHOST_DisplayManagerAndroid::getDisplaySetting(GHOST_TUns8 display,
+ GHOST_TInt32 index,
+ GHOST_DisplaySetting& setting) const
+{
+
+
+
+
+ return GHOST_kFailure;
+}
+
+GHOST_TSuccess
+GHOST_DisplayManagerAndroid::getCurrentDisplaySetting(GHOST_TUns8 display,
+ GHOST_DisplaySetting& setting) const
+{
+
+ return GHOST_kFailure;
+}
+
+
+GHOST_TSuccess
+GHOST_DisplayManagerAndroid:: setCurrentDisplaySetting(GHOST_TUns8 display,
+ const GHOST_DisplaySetting& setting)
+{
+return GHOST_kFailure;
+}
diff --git a/intern/ghost/intern/GHOST_DisplayManagerAndroid.h b/intern/ghost/intern/GHOST_DisplayManagerAndroid.h
new file mode 100644
index 00000000000..fedcab34480
--- /dev/null
+++ b/intern/ghost/intern/GHOST_DisplayManagerAndroid.h
@@ -0,0 +1,67 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Alexandr Kuznetsov
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ghost/intern/GHOST_DisplayManagerAndroid.h
+ * \ingroup GHOST
+ * Declaration of GHOST_DisplayManagerAndroid class.
+ */
+
+#ifndef __GHOST_DISPLAYMANAGERANDROID_H__
+#define __GHOST_DISPLAYMANAGERANDROID_H__
+
+#include "GHOST_DisplayManager.h"
+
+
+class GHOST_SystemAndroid;
+
+class GHOST_DisplayManagerAndroid : public GHOST_DisplayManager
+{
+public:
+ GHOST_DisplayManagerAndroid(GHOST_SystemAndroid *system);
+
+ GHOST_TSuccess
+ getNumDisplays(GHOST_TUns8& numDisplays) const;
+
+ GHOST_TSuccess
+ getNumDisplaySettings(GHOST_TUns8 display,
+ GHOST_TInt32& numSettings) const;
+
+ GHOST_TSuccess
+ getDisplaySetting(GHOST_TUns8 display,
+ GHOST_TInt32 index,
+ GHOST_DisplaySetting& setting) const;
+
+ GHOST_TSuccess
+ getCurrentDisplaySetting(GHOST_TUns8 display,
+ GHOST_DisplaySetting& setting) const;
+
+
+
+ GHOST_TSuccess
+ setCurrentDisplaySetting(GHOST_TUns8 display,
+ const GHOST_DisplaySetting& setting);
+
+private:
+
+};
+
+#endif /* __GHOST_DISPLAYMANAGERANDROID_H__ */
diff --git a/intern/ghost/intern/GHOST_DisplayManagerSDL.h b/intern/ghost/intern/GHOST_DisplayManagerSDL.h
index 2139e2d5e7b..e86cf22efc5 100644
--- a/intern/ghost/intern/GHOST_DisplayManagerSDL.h
+++ b/intern/ghost/intern/GHOST_DisplayManagerSDL.h
@@ -34,7 +34,8 @@ extern "C" {
#include "SDL.h"
}
-#if !SDL_VERSION_ATLEAST(2, 0, 0)
+
+#if !SDL_VERSION_ATLEAST(2, 0, 0) && !defined(WITH_ANDROID)
# error "SDL 2.0 or newer is needed to build with Ghost"
#endif
diff --git a/intern/ghost/intern/GHOST_EventPrinter.cpp b/intern/ghost/intern/GHOST_EventPrinter.cpp
index 4b7be84ac81..a0c18b72b71 100644
--- a/intern/ghost/intern/GHOST_EventPrinter.cpp
+++ b/intern/ghost/intern/GHOST_EventPrinter.cpp
@@ -95,6 +95,36 @@ bool GHOST_EventPrinter::processEvent(GHOST_IEvent *event)
std::cout << "GHOST_kEventKeyDown, key: " << str;
}
break;
+
+#ifdef WITH_INPUT_TOUCH
+ case GHOST_kEventTouch:
+ {
+ GHOST_TEventTouchData *touchData = (GHOST_TEventTouchData *)((GHOST_IEvent *)event)->getData();
+ char index[32] = {'\0'};
+ char state[32] = {'\0'};
+ float x = (float)touchData->x / 100;
+ float y = (float)touchData->y / 100;
+
+ sprintf(index, "%u", touchData->index);
+ switch (touchData->state) {
+ case GHOST_kDown:
+ sprintf(state, "%s", "down");
+ break;
+ case GHOST_kMove:
+ sprintf(state, "%s", "move");
+ break;
+ case GHOST_kUp:
+ sprintf(state, "%s", "up");
+ break;
+ default:
+ break;
+ }
+
+ std::cout << "GHOST_kEventTouch, index: " << index << " state: " << state
+ << " (x,y): (" << x << "," << y << ")";
+ }
+ break;
+#endif // WITH_INPUT_TOUCH
case GHOST_kEventDraggingEntered:
{
diff --git a/intern/ghost/intern/GHOST_EventSensor.h b/intern/ghost/intern/GHOST_EventSensor.h
new file mode 100644
index 00000000000..ad89b317af2
--- /dev/null
+++ b/intern/ghost/intern/GHOST_EventSensor.h
@@ -0,0 +1,91 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ * Alexandr Kuznetsov
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ghost/intern/GHOST_EventSensor.h
+ * \ingroup GHOST
+ * Declaration of GHOST_EventSensor class.
+ */
+
+#ifndef __GHOST_EVENTSENSOR_H__
+#define __GHOST_EVENTSENSOR_H__
+
+#include "GHOST_Event.h"
+#include "GHOST_Types.h"
+
+/**
+ * Hardware sensor event.
+ * Like Acclerometer and gyroscope.
+ * Acceleromoter and gyroscope have 3D vector
+ * While others have 1D vectors (and data for other fields is not specified)
+ */
+class GHOST_EventSensor : public GHOST_Event
+{
+public:
+ GHOST_EventSensor(GHOST_TUns64 msec, GHOST_IWindow *window, GHOST_TSensorTypes subtype, float *v)
+ : GHOST_Event(msec, GHOST_kEventSensor, window)
+ {
+ m_SensorEventData.type = subtype;
+
+ m_SensorEventData.dv[0] = v[0];
+ m_SensorEventData.dv[1] = v[1];
+ m_SensorEventData.dv[2] = v[2];
+
+ m_data = &m_SensorEventData;
+ }
+
+
+ GHOST_EventSensor(GHOST_TUns64 msec, GHOST_IWindow *window, GHOST_TSensorTypes subtype, float v)
+ : GHOST_Event(msec, GHOST_kEventSensor, window)
+ {
+ m_SensorEventData.type = subtype;
+
+ m_SensorEventData.dv[0] = v;
+
+ m_data = &m_SensorEventData;
+ }
+
+
+ GHOST_EventSensor(GHOST_TUns64 msec, GHOST_IWindow *window, GHOST_TSensorTypes subtype, float v1, float v2, float v3)
+ : GHOST_Event(msec, GHOST_kEventSensor, window)
+ {
+ m_SensorEventData.type = subtype;
+
+ m_SensorEventData.dv[0] = v1;
+ m_SensorEventData.dv[1] = v2;
+ m_SensorEventData.dv[2] = v3;
+
+ m_data = &m_SensorEventData;
+ }
+
+
+protected:
+
+ GHOST_TEventSensorData m_SensorEventData;
+};
+
+
+#endif // __GHOST_EVENTSENSOR_H__
+
diff --git a/intern/ghost/intern/GHOST_EventTouch.h b/intern/ghost/intern/GHOST_EventTouch.h
new file mode 100644
index 00000000000..3ab2639d043
--- /dev/null
+++ b/intern/ghost/intern/GHOST_EventTouch.h
@@ -0,0 +1,42 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s):
+ * Nicholas Rishel
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __GHOST_EVENTTOUCH_H__
+#define __GHOST_EVENTTOUCH_H__
+
+#include "GHOST_Event.h"
+
+class GHOST_EventTouch : public GHOST_Event
+{
+protected:
+ GHOST_TEventTouchData m_touchData;
+
+public:
+ GHOST_EventTouch(GHOST_TUns64 time, GHOST_IWindow *window)
+ : GHOST_Event(time, GHOST_kEventTouch, window)
+ {
+ m_data = &m_touchData;
+ }
+};
+
+#endif // __GHOST_EVENTTOUCH_H__
diff --git a/intern/ghost/intern/GHOST_ISystem.cpp b/intern/ghost/intern/GHOST_ISystem.cpp
index f6973caad03..df70a9e8167 100644
--- a/intern/ghost/intern/GHOST_ISystem.cpp
+++ b/intern/ghost/intern/GHOST_ISystem.cpp
@@ -42,6 +42,8 @@
# include "GHOST_SystemNULL.h"
#elif defined(WITH_GHOST_SDL)
# include "GHOST_SystemSDL.h"
+#elif defined(WITH_ANDROID)
+# include "GHOST_SystemAndroid.h"
#elif defined(WIN32)
# include "GHOST_SystemWin32.h"
#else
@@ -68,6 +70,8 @@ GHOST_TSuccess GHOST_ISystem::createSystem()
m_system = new GHOST_SystemNULL();
#elif defined(WITH_GHOST_SDL)
m_system = new GHOST_SystemSDL();
+#elif defined(WITH_ANDROID)
+ m_system = new GHOST_SystemAndroid();
#elif defined(WIN32)
m_system = new GHOST_SystemWin32();
#else
diff --git a/intern/ghost/intern/GHOST_ISystemPaths.cpp b/intern/ghost/intern/GHOST_ISystemPaths.cpp
index ae9a8e49057..2fb2acafb3e 100644
--- a/intern/ghost/intern/GHOST_ISystemPaths.cpp
+++ b/intern/ghost/intern/GHOST_ISystemPaths.cpp
@@ -40,6 +40,8 @@
#ifdef WIN32
# include "GHOST_SystemPathsWin32.h"
+#elif defined(WITH_ANDROID) && !defined(WITH_GHOST_SDL)
+# include "GHOST_SystemPathsAndroid.h"
#else
# ifdef __APPLE__
# ifdef GHOST_COCOA
@@ -62,6 +64,8 @@ GHOST_TSuccess GHOST_ISystemPaths::create()
if (!m_systemPaths) {
#ifdef WIN32
m_systemPaths = new GHOST_SystemPathsWin32();
+#elif defined(WITH_ANDROID) && !defined(WITH_GHOST_SDL)
+ m_systemPaths = new GHOST_SystemPathsAndroid();
#else
# ifdef __APPLE__
# ifdef GHOST_COCOA
diff --git a/intern/ghost/intern/GHOST_System.cpp b/intern/ghost/intern/GHOST_System.cpp
index 8c6491bcbfd..f0b88392e04 100644
--- a/intern/ghost/intern/GHOST_System.cpp
+++ b/intern/ghost/intern/GHOST_System.cpp
@@ -39,6 +39,7 @@
#include "GHOST_DisplayManager.h"
#include "GHOST_EventManager.h"
#include "GHOST_NDOFManager.h"
+#include "GHOST_TouchManager.h"
#include "GHOST_TimerTask.h"
#include "GHOST_TimerManager.h"
#include "GHOST_WindowManager.h"
@@ -52,6 +53,9 @@ GHOST_System::GHOST_System()
#ifdef WITH_INPUT_NDOF
, m_ndofManager(0)
#endif
+#ifdef WITH_INPUT_TOUCH
+ , m_touchManager(0)
+#endif // WITH_INPUT_TOUCH
{
}
@@ -294,6 +298,16 @@ GHOST_TSuccess GHOST_System::getButtonState(GHOST_TButtonMask mask, bool& isDown
return success;
}
+GHOST_TSuccess GHOST_System::getSensorsAvailability(GHOST_TSensorTypes type)
+{
+ return GHOST_kFailure;
+}
+
+GHOST_TSuccess GHOST_System::setSensorsState(GHOST_TSensorTypes type, int enable)
+{
+ return GHOST_kFailure;
+}
+
GHOST_TSuccess GHOST_System::init()
{
m_timerManager = new GHOST_TimerManager();
@@ -343,6 +357,12 @@ GHOST_TSuccess GHOST_System::exit()
m_ndofManager = 0;
}
#endif
+#ifdef WITH_TOUCH_INPUT
+ if (m_touchManager) {
+ delete m_touchManager;
+ m_touchManager = 0;
+ }
+#endif // WITH_TOUCH_INPUT
return GHOST_kSuccess;
}
diff --git a/intern/ghost/intern/GHOST_System.h b/intern/ghost/intern/GHOST_System.h
index d2e3377f6ce..f8c930a4824 100644
--- a/intern/ghost/intern/GHOST_System.h
+++ b/intern/ghost/intern/GHOST_System.h
@@ -49,6 +49,7 @@ class GHOST_TimerManager;
class GHOST_Window;
class GHOST_WindowManager;
class GHOST_NDOFManager;
+class GHOST_TouchManager;
/**
* Implementation of platform independent functionality of the GHOST_ISystem
@@ -229,6 +230,25 @@ public:
* \return Indication of success.
*/
virtual GHOST_TSuccess getButtonState(GHOST_TButtonMask mask, bool& isDown) const;
+
+ /***************************************************************************************
+ * Hardware Sensor operations
+ ***************************************************************************************/
+
+ /**
+ * Returns the availability of sensor.
+ * @param type The type of sensor.
+ * @return Indication of availability.
+ */
+ virtual GHOST_TSuccess getSensorsAvailability(GHOST_TSensorTypes type);
+
+ /**
+ * Enables or disables specific sensor.
+ * @param type The type of sensor.
+ * @param enable 1 = enable, 0 = disable
+ * @return Indication of success.
+ */
+ virtual GHOST_TSuccess setSensorsState(GHOST_TSensorTypes type, int enable);
/***************************************************************************************
* Other (internal) functionality.
@@ -268,6 +288,14 @@ public:
virtual inline GHOST_NDOFManager *getNDOFManager() const;
#endif
+#ifdef WITH_INPUT_TOUCH
+ /**
+ * Returns a pointer to the touch manager.
+ * @return A pointer to touch manager.
+ */
+ virtual inline GHOST_TouchManager *getTouchManager() const;
+#endif
+
/**
* Returns the state of all modifier keys.
* \param keys The state of all modifier keys (true == pressed).
@@ -342,6 +370,11 @@ protected:
/** The N-degree of freedom device manager */
GHOST_NDOFManager *m_ndofManager;
#endif
+
+#ifdef WITH_INPUT_TOUCH
+ /** The touch device manager */
+ GHOST_TouchManager *m_touchManager;
+#endif
/** Prints all the events. */
#ifdef GHOST_DEBUG
@@ -374,5 +407,12 @@ inline GHOST_NDOFManager *GHOST_System::getNDOFManager() const
}
#endif
+#ifdef WITH_INPUT_TOUCH
+inline GHOST_TouchManager *GHOST_System::getTouchManager() const
+{
+ return m_touchManager;
+}
+#endif
+
#endif // __GHOST_SYSTEM_H__
diff --git a/intern/ghost/intern/GHOST_SystemAndroid.cpp b/intern/ghost/intern/GHOST_SystemAndroid.cpp
new file mode 100644
index 00000000000..780da16109e
--- /dev/null
+++ b/intern/ghost/intern/GHOST_SystemAndroid.cpp
@@ -0,0 +1,402 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ghost/intern/GHOST_SystemAndroid.cpp
+ * \ingroup GHOST
+ */
+
+#include <assert.h>
+
+#include "GHOST_SystemAndroid.h"
+
+#include "GHOST_WindowManager.h"
+
+#include "GHOST_EventCursor.h"
+#include "GHOST_EventKey.h"
+#include "GHOST_EventButton.h"
+#include "GHOST_EventWheel.h"
+#include "GHOST_EventSensor.h"
+
+#include <sys/time.h>
+
+#include <unistd.h>
+#include <GLES/gl.h>
+#include <android/log.h>
+#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "blender", __VA_ARGS__))
+#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "blender", __VA_ARGS__))
+
+
+GHOST_SystemAndroid::GHOST_SystemAndroid()
+ :
+ GHOST_System(),
+ mainwindow(NULL)
+{
+
+ // compute the initial time
+ timeval tv;
+ if (gettimeofday(&tv, NULL) == -1) {
+ GHOST_ASSERT(false, "Could not instantiate timer!");
+ }
+
+ // Taking care not to overflow the tv.tv_sec*1000
+ m_start_time = GHOST_TUns64(tv.tv_sec) * 1000 + tv.tv_usec / 1000;
+
+}
+
+GHOST_SystemAndroid::~GHOST_SystemAndroid()
+{
+
+}
+
+GHOST_IWindow *
+GHOST_SystemAndroid::createWindow(const STR_String& title,
+ GHOST_TInt32 left,
+ GHOST_TInt32 top,
+ GHOST_TUns32 width,
+ GHOST_TUns32 height,
+ GHOST_TWindowState state,
+ GHOST_TDrawingContextType type,
+ bool stereoVisual,
+ const GHOST_TUns16 numOfAASamples,
+ const GHOST_TEmbedderWindowID parentWindow
+ )
+{
+ GHOST_WindowAndroid *window = NULL;
+
+ LOGI("New window is created");
+ mainwindow = window = new GHOST_WindowAndroid(this, title, left, top, width, height, state, parentWindow, type, stereoVisual, 1);
+
+ if (window) {
+ if (window->getValid()) {
+ m_windowManager->addWindow(window);
+ pushEvent(new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowSize, window));
+ }
+
+ }
+ return window;
+}
+
+GHOST_TSuccess
+GHOST_SystemAndroid::init() {
+ GHOST_TSuccess success = GHOST_System::init();
+
+ if (success) {
+ m_displayManager = new GHOST_DisplayManagerAndroid(this);
+
+ if (m_displayManager) {
+ return GHOST_kSuccess;
+ }
+ }
+
+ return GHOST_kFailure;
+}
+
+void
+GHOST_SystemAndroid::getMainDisplayDimensions(GHOST_TUns32& width,
+ GHOST_TUns32& height) const
+{
+
+ width = 200;
+ height = 200;
+ // Almost all android have this resolution, so we can hardcode it :)
+ //change
+}
+
+GHOST_TUns8
+GHOST_SystemAndroid::getNumDisplays() const
+{
+ return 1;
+}
+
+GHOST_TSuccess
+GHOST_SystemAndroid::getModifierKeys(GHOST_ModifierKeys& keys) const
+{
+ int mod = 0;
+
+/* keys.set(GHOST_kModifierKeyLeftShift, (mod & KMOD_LSHIFT) != 0);
+ keys.set(GHOST_kModifierKeyRightShift, (mod & KMOD_RSHIFT) != 0);
+ keys.set(GHOST_kModifierKeyLeftControl, (mod & KMOD_LCTRL) != 0);
+ keys.set(GHOST_kModifierKeyRightControl, (mod & KMOD_RCTRL) != 0);
+ keys.set(GHOST_kModifierKeyLeftAlt, (mod & KMOD_LALT) != 0);
+ keys.set(GHOST_kModifierKeyRightAlt, (mod & KMOD_RALT) != 0);
+ keys.set(GHOST_kModifierKeyOS, (mod & (KMOD_LGUI | KMOD_RGUI)) != 0);
+*/
+ return GHOST_kSuccess;
+}
+
+
+
+
+
+
+GHOST_TSuccess
+GHOST_SystemAndroid::getCursorPosition(GHOST_TInt32& x,
+ GHOST_TInt32& y) const
+{
+
+ LOGW("Get Cursor");
+ return GHOST_kFailure;
+}
+
+GHOST_TSuccess
+GHOST_SystemAndroid::setCursorPosition(GHOST_TInt32 x,
+ GHOST_TInt32 y)
+{
+
+ return GHOST_kSuccess;
+}
+
+void GHOST_SystemAndroid::processEvent(eEventAllTypes *ae)
+{
+ GHOST_WindowAndroid *window = mainwindow;
+ GHOST_Event *g_event = NULL;
+
+ if (!window) {
+
+ return;
+
+
+
+ }
+ switch (ae->eb.aeventype) {
+ case ET_APP:
+ {
+ switch(ae->app.action)
+ {
+ case ET_APP_CLOSE:
+ LOGW("Close event");
+
+ g_event = new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowClose, window);
+ break;
+ }
+ break;
+ }
+
+ case ET_WINDOW:
+ {
+ switch(ae->Window.type)
+ {
+ case ET_WS_FOCUS:
+ LOGW("Update");
+ g_event = new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowActivate, window);
+ break;
+ case ET_WS_DEFOCUS:
+ LOGW("Update");
+ g_event = new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowDeactivate, window);
+ break;
+ case ET_WS_UPDATE:
+ LOGW("Update");
+ g_event = new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowUpdate, window);
+ break;
+ }
+
+ break;
+ }
+ case ET_WINDOWSIZE:
+ {
+
+ window->storeWindowSize(ae->WindowSize.pos[0], ae->WindowSize.pos[1],
+ ae->WindowSize.size[0], ae->WindowSize.size[1]
+ );
+ g_event = new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowSize, window);
+
+ break;
+ }
+
+ case ET_MOUSE:
+ {
+ if(ae->Mouse.mouseevent == 2)
+ {
+ g_event = new
+ GHOST_EventCursor(
+ getMilliSeconds(),
+ GHOST_kEventCursorMove,
+ window,
+ ae->Mouse.coord[0],
+ ae->Mouse.coord[1]
+ );
+
+
+ LOGW(" Cursor %i x %i", (int)ae->Mouse.coord[0], (int)ae->Mouse.coord[1]);
+
+ }
+ else if(ae->Mouse.mouseevent < 2)
+ {
+ GHOST_TEventType type = ae->Mouse.mouseevent ? GHOST_kEventButtonUp : GHOST_kEventButtonDown;
+
+
+ g_event = new GHOST_EventButton(
+ getMilliSeconds(),
+ type,
+ window,
+ GHOST_kButtonMaskLeft
+ );
+
+ }
+ break;
+ }
+ case ET_SENSOR:
+ {
+ g_event = new GHOST_EventSensor(getMilliSeconds(), window, (GHOST_TSensorTypes)ae->Sensor.type, ae->Sensor.sv);
+ break;
+ }
+
+
+ default: {
+ //pushEvent(new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowUpdate, window));
+ LOGW("Unknown type %i", ae->eb.aeventype);
+ break;
+ }
+ }
+
+ if (g_event) {
+ pushEvent(g_event);
+ }
+}
+
+void
+GHOST_SystemAndroid::
+addDirtyWindow(
+ GHOST_WindowAndroid *bad_wind)
+{
+ GHOST_ASSERT((bad_wind != NULL), "addDirtyWindow() NULL ptr trapped (window)");
+
+ m_dirty_windows.push_back(bad_wind);
+}
+
+bool
+GHOST_SystemAndroid::generateWindowExposeEvents()
+{
+ std::vector<GHOST_WindowAndroid *>::iterator w_start = m_dirty_windows.begin();
+ std::vector<GHOST_WindowAndroid *>::const_iterator w_end = m_dirty_windows.end();
+ bool anyProcessed = false;
+
+ for (; w_start != w_end; ++w_start) {
+ GHOST_Event *g_event = new
+ GHOST_Event(
+ getMilliSeconds(),
+ GHOST_kEventWindowUpdate,
+ *w_start
+ );
+
+ (*w_start)->validate();
+
+ if (g_event) {
+ pushEvent(g_event);
+ anyProcessed = true;
+ }
+ }
+
+ m_dirty_windows.clear();
+ return anyProcessed;
+}
+
+
+bool
+GHOST_SystemAndroid::processEvents(bool waitForEvent)
+{
+ // Get all the current events -- translate them into
+ // ghost events and call base class pushEvent() method.
+
+ bool anyProcessed = false;
+
+ do {
+ GHOST_TimerManager *timerMgr = getTimerManager();
+
+ //LOGW("Processing");
+
+ if (waitForEvent && m_dirty_windows.empty() && !::aEventGQueueCheck()) {
+ ::usleep(1*1000);
+
+ }
+
+ if (timerMgr->fireTimers(getMilliSeconds())) {
+ anyProcessed = true;
+ }
+ anyProcessed = true;
+ //glClearColor(0.0f, 1.0f, 1.0f, 0.5f);
+ //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ //aSwapBuffers();
+ // Process all the events waiting for us
+ eEventAllTypes event;
+ while (aEventGQueueRead(&event)) {
+
+ //DoEvent
+ processEvent(&event);
+ //pushEvent(new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowUpdate, mainwindow));
+
+ anyProcessed = true;
+ }
+
+ if (generateWindowExposeEvents()) {
+ anyProcessed = true;
+ }
+
+
+
+ } while (waitForEvent && !anyProcessed);
+
+ return anyProcessed;
+}
+
+
+
+GHOST_TSuccess GHOST_SystemAndroid::getSensorsAvailability(GHOST_TSensorTypes type)
+{
+ return aGetSensorsAvailability(type) ? GHOST_kSuccess : GHOST_kFailure;
+}
+
+GHOST_TSuccess GHOST_SystemAndroid::setSensorsState(GHOST_TSensorTypes type, int enable)
+{
+ return aSetSensorsState(type, enable) ? GHOST_kSuccess : GHOST_kFailure;
+}
+
+GHOST_TSuccess GHOST_SystemAndroid::getButtons(GHOST_Buttons& buttons) const
+{
+
+
+ return GHOST_kFailure;
+}
+
+GHOST_TUns8 *
+GHOST_SystemAndroid::getClipboard(bool selection) const
+{
+ return (GHOST_TUns8 *)"";
+}
+
+void
+GHOST_SystemAndroid::putClipboard(GHOST_TInt8 *buffer, bool selection) const
+{
+
+}
+
+GHOST_TUns64
+GHOST_SystemAndroid::getMilliSeconds()
+{
+ timeval tv;
+ if (gettimeofday(&tv, NULL) == -1) {
+ GHOST_ASSERT(false, "Could not compute time!");
+ }
+
+ // Taking care not to overflow the tv.tv_sec*1000
+ return GHOST_TUns64(tv.tv_sec) * 1000 + tv.tv_usec / 1000 - m_start_time;
+}
diff --git a/intern/ghost/intern/GHOST_SystemAndroid.h b/intern/ghost/intern/GHOST_SystemAndroid.h
new file mode 100644
index 00000000000..6fd35f30142
--- /dev/null
+++ b/intern/ghost/intern/GHOST_SystemAndroid.h
@@ -0,0 +1,127 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Alexandr Kuznetsov
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ghost/intern/GHOST_SystemAndroid.h
+ * \ingroup GHOST
+ * Declaration of GHOST_SystemAndroid class.
+ */
+
+#ifndef __GHOST_SYSTEMANDROID_H__
+#define __GHOST_SYSTEMANDROID_H__
+
+#include "GHOST_System.h"
+#include "GHOST_DisplayManagerAndroid.h"
+#include "GHOST_TimerManager.h"
+#include "GHOST_WindowAndroid.h"
+#include "GHOST_Event.h"
+
+#include <aEvent.h>
+
+class GHOST_WindowAndroid;
+
+
+class GHOST_SystemAndroid : public GHOST_System {
+public:
+
+ void addDirtyWindow(GHOST_WindowAndroid *bad_wind);
+
+ GHOST_SystemAndroid();
+ ~GHOST_SystemAndroid();
+
+ bool
+ processEvents(bool waitForEvent);
+
+ int
+ toggleConsole(int action) { return 0; }
+
+ GHOST_TSuccess
+ getModifierKeys(GHOST_ModifierKeys& keys) const;
+
+ GHOST_TSuccess
+ getButtons(GHOST_Buttons& buttons) const;
+
+ GHOST_TUns8 *
+ getClipboard(bool selection) const;
+
+ void
+ putClipboard(GHOST_TInt8 *buffer, bool selection) const;
+
+ GHOST_TUns64
+ getMilliSeconds();
+
+ GHOST_TUns8
+ getNumDisplays() const;
+
+ GHOST_TSuccess
+ getCursorPosition(GHOST_TInt32& x,
+ GHOST_TInt32& y) const;
+
+ GHOST_TSuccess
+ setCursorPosition(GHOST_TInt32 x,
+ GHOST_TInt32 y);
+
+ void
+ getMainDisplayDimensions(GHOST_TUns32& width,
+ GHOST_TUns32& height) const;
+
+
+
+
+ GHOST_TSuccess getSensorsAvailability(GHOST_TSensorTypes type);
+
+ GHOST_TSuccess setSensorsState(GHOST_TSensorTypes type, int enable);
+
+private:
+
+ /// The vector of windows that need to be updated.
+ std::vector<GHOST_WindowAndroid *> m_dirty_windows;
+
+ GHOST_TSuccess
+ init();
+
+ GHOST_IWindow *
+ createWindow(const STR_String& title,
+ GHOST_TInt32 left,
+ GHOST_TInt32 top,
+ GHOST_TUns32 width,
+ GHOST_TUns32 height,
+ GHOST_TWindowState state,
+ GHOST_TDrawingContextType type,
+ bool stereoVisual,
+ const GHOST_TUns16 numOfAASamples,
+ const GHOST_TEmbedderWindowID parentWindow
+ );
+
+
+
+ bool
+ generateWindowExposeEvents();
+
+ /// Start time at initialization.
+ GHOST_TUns64 m_start_time;
+
+ void processEvent(eEventAllTypes *ae);
+
+ GHOST_WindowAndroid *mainwindow;
+};
+
+#endif
diff --git a/intern/ghost/intern/GHOST_SystemPathsAndroid.cpp b/intern/ghost/intern/GHOST_SystemPathsAndroid.cpp
new file mode 100644
index 00000000000..8b42fc92487
--- /dev/null
+++ b/intern/ghost/intern/GHOST_SystemPathsAndroid.cpp
@@ -0,0 +1,62 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ * Alexandr Kuznetsov
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ghost/intern/GHOST_SystemPathsAndroid.cpp
+ * \ingroup GHOST
+ */
+
+
+#include "GHOST_SystemPathsAndroid.h"
+
+
+
+GHOST_SystemPathsAndroid::GHOST_SystemPathsAndroid()
+{
+}
+
+GHOST_SystemPathsAndroid::~GHOST_SystemPathsAndroid()
+{
+}
+
+const GHOST_TUns8 *GHOST_SystemPathsAndroid::getSystemDir(int, const char *versionstr) const
+{
+ return (GHOST_TUns8 *)"";
+}
+
+const GHOST_TUns8 *GHOST_SystemPathsAndroid::getUserDir(int, const char *versionstr) const
+{
+ return (GHOST_TUns8 *)"";
+}
+
+const GHOST_TUns8 *GHOST_SystemPathsAndroid::getBinaryDir() const
+{
+ return (GHOST_TUns8 *)"";
+}
+
+void GHOST_SystemPathsAndroid::addToSystemRecentFiles(const char *filename) const
+{
+
+}
diff --git a/intern/ghost/intern/GHOST_SystemPathsAndroid.h b/intern/ghost/intern/GHOST_SystemPathsAndroid.h
new file mode 100644
index 00000000000..dd80541b222
--- /dev/null
+++ b/intern/ghost/intern/GHOST_SystemPathsAndroid.h
@@ -0,0 +1,83 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __GHOST_SYSTEMPATHSANDROID_H__
+#define __GHOST_SYSTEMPATHSANDROID_H__
+
+#include "GHOST_SystemPaths.h"
+
+/** \file ghost/intern/GHOST_SystemPathsAndroid.h
+ * \ingroup GHOST
+ */
+
+
+/**
+ * Android Implementation of GHOST_SystemPaths class.
+ * @see GHOST_SystemPaths.
+ * @author Alexandr Kuznetsov
+ * @date 2012
+ */
+class GHOST_SystemPathsAndroid : public GHOST_SystemPaths {
+public:
+ /**
+ * Constructor.
+ */
+ GHOST_SystemPathsAndroid();
+
+ /**
+ * Destructor.
+ */
+ virtual ~GHOST_SystemPathsAndroid();
+
+ /**
+ * Determine the base dir in which shared resources are located. It will first try to use
+ * "unpack and run" path, then look for properly installed path, including versioning.
+ * @return Unsigned char string pointing to system dir (eg /usr/share/).
+ */
+ const GHOST_TUns8 *getSystemDir(int version, const char *versionstr) const;
+
+ /**
+ * Determine the base dir in which user configuration is stored, including versioning.
+ * If needed, it will create the base directory.
+ * @return Unsigned char string pointing to user dir (eg ~/).
+ */
+ const GHOST_TUns8 *getUserDir(int version, const char *versionstr) const;
+
+ /**
+ * Determine the directory of the current binary
+ * @return Unsigned char string pointing to the binary dir
+ */
+ const GHOST_TUns8 *getBinaryDir() const;
+
+ /**
+ * Add the file to the operating system most recently used files
+ */
+ void addToSystemRecentFiles(const char *filename) const;
+};
+
+#endif // __GHOST_SYSTEMPATHSANDROID_H__
+
diff --git a/intern/ghost/intern/GHOST_SystemSDL.h b/intern/ghost/intern/GHOST_SystemSDL.h
index 43c9129fdd8..9464cb8948f 100644
--- a/intern/ghost/intern/GHOST_SystemSDL.h
+++ b/intern/ghost/intern/GHOST_SystemSDL.h
@@ -39,7 +39,7 @@ extern "C" {
#include "SDL.h"
}
-#if !SDL_VERSION_ATLEAST(2, 0, 0)
+#if !SDL_VERSION_ATLEAST(2, 0, 0) && !defined(WITH_ANDROID)
# error "SDL 2.0 or newer is needed to build with Ghost"
#endif
diff --git a/intern/ghost/intern/GHOST_SystemWin32.cpp b/intern/ghost/intern/GHOST_SystemWin32.cpp
index 46c71f57c6f..430569823ab 100644
--- a/intern/ghost/intern/GHOST_SystemWin32.cpp
+++ b/intern/ghost/intern/GHOST_SystemWin32.cpp
@@ -71,6 +71,10 @@
#include "GHOST_NDOFManagerWin32.h"
#endif
+#ifdef WITH_INPUT_TOUCH
+#include "GHOST_TouchManagerWin32.h"
+#endif
+
// Key code values not found in winuser.h
#ifndef VK_MINUS
#define VK_MINUS 0xBD
@@ -122,6 +126,14 @@
#define VK_MEDIA_PLAY_PAUSE 0xB3
#endif // VK_MEDIA_PLAY_PAUSE
+// Corrects MinGW defines
+#ifdef FREE_WINDOWS
+# undef TOUCHEVENTF_DOWN
+# define TOUCHEVENTF_DOWN 0x0002
+# undef TOUCHEVENTF_MOVE
+# define TOUCHEVENTF_MOVE 0x0001
+#endif // FREE_WINDOWS
+
static void initRawInput()
{
#ifdef WITH_INPUT_NDOF
@@ -171,6 +183,10 @@ GHOST_SystemWin32::GHOST_SystemWin32()
#ifdef WITH_INPUT_NDOF
m_ndofManager = new GHOST_NDOFManagerWin32(*this);
#endif
+
+#ifdef WITH_INPUT_TOUCH
+ m_touchManager = new GHOST_TouchManagerWin32(*this);
+#endif
}
GHOST_SystemWin32::~GHOST_SystemWin32()
@@ -871,6 +887,43 @@ bool GHOST_SystemWin32::processNDOF(RAWINPUT const& raw)
}
#endif // WITH_INPUT_NDOF
+#ifdef WITH_INPUT_TOUCH
+void GHOST_SystemWin32::processTouch(WPARAM wParam, LPARAM lParam)
+{
+ UINT cInputs = LOWORD(wParam);
+ PTOUCHINPUT pInputs = new TOUCHINPUT[cInputs];
+ GHOST_TProgress state;
+
+ if (NULL != pInputs) {
+# if defined(_MSC_VER) || defined(FREE_WINDOWS64) // MSVC or MinGW-w64 defines
+ if (GetTouchInputInfo((HTOUCHINPUT)lParam, cInputs, pInputs, sizeof(TOUCHINPUT))) {
+# else // MinGW defines
+ if (GetTouchInputInfo((HANDLE)lParam, cInputs, pInputs, sizeof(TOUCHINPUT))) {
+# endif
+ for (UINT i = 0; i < cInputs; i++) {
+ if (pInputs[i].dwFlags & TOUCHEVENTF_DOWN) {
+ state = GHOST_kStarting;
+ }
+ else if (pInputs[i].dwFlags & TOUCHEVENTF_MOVE) {
+ state = GHOST_kInProgress;
+ }
+ else if (pInputs[i].dwFlags & TOUCHEVENTF_UP) {
+ state = GHOST_kFinishing;
+ }
+
+ // Windows returns first ID as 2, then 3, 4... subtract 1 to begin at 1
+ // Otherwise, Windows system touch functions as described in Pixar's Proton Chi
+ m_touchManager->sendTouchEvent((GHOST_TUns8) (pInputs[i].dwID - 1), state, (GHOST_TInt32) pInputs[i].x,
+ (GHOST_TInt32) pInputs[i].y, (GHOST_TUns64) getMilliSeconds());
+
+ } //end for(display touch)
+ } //end if(got touch info)
+ } //end if(pInputs exists)
+
+ delete [] pInputs;
+}
+#endif
+
LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
GHOST_Event *event = 0;
@@ -979,6 +1032,30 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
((GHOST_WindowWin32 *)window)->processWin32TabletInitEvent();
break;
////////////////////////////////////////////////////////////////////////
+ // Touch events, processed
+ ////////////////////////////////////////////////////////////////////////
+#ifdef WITH_INPUT_TOUCH
+
+# if defined(_MSC_VER) || defined(FREE_WINDOWS64) // MSVC or MinGW-w64 defines
+ case WM_TOUCH:
+# else // MinGW defines
+ case WM_TOUCHDOWN:
+ case WM_TOUCHMOVE:
+ case WM_TOUCHUP:
+# endif
+ system->processTouch(wParam, lParam);
+
+# if defined(_MSC_VER) || defined(FREE_WINDOWS64) // MSVC or MinGW-w64 defines
+ CloseTouchInputHandle((HTOUCHINPUT) lParam);
+# else // MinGW defines
+ CloseTouchInputHandle((HANDLE) lParam);
+# endif
+
+ eventHandled = true;
+ break;
+
+#endif
+ ////////////////////////////////////////////////////////////////////////
// Mouse events, processed
////////////////////////////////////////////////////////////////////////
case WM_LBUTTONDOWN:
diff --git a/intern/ghost/intern/GHOST_SystemWin32.h b/intern/ghost/intern/GHOST_SystemWin32.h
index 6a756d35872..2eb50688009 100644
--- a/intern/ghost/intern/GHOST_SystemWin32.h
+++ b/intern/ghost/intern/GHOST_SystemWin32.h
@@ -37,11 +37,43 @@
#error WIN32 only!
#endif // WIN32
-#define _WIN32_WINNT 0x501 // require Windows XP or newer
+// Windows dependency for system touch, replace later?
+#ifdef WITH_INPUT_TOUCH
+# define _WIN32_WINNT 0x0601 // require Windows 7 or newer
+#else
+# define _WIN32_WINNT 0x501 // require Windows XP or newer
+#endif
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <ole2.h> // for drag-n-drop
+#ifdef WITH_INPUT_TOUCH
+# ifndef SM_DIGITIZER
+# define SM_DIGITIZER 94
+# endif // SM_DIGITIZER
+# ifndef TABLET_CONFIG_NONE
+# define TABLET_CONFIG_NONE 0x00000000
+# endif // TABLET_CONFIG_NONE
+# ifndef NID_INTEGRATED_TOUCH
+# define NID_INTEGRATED_TOUCH 0x00000001
+# endif // NID_INTEGRATED_TOUCH
+# ifndef NID_EXTERNAL_TOUCH
+# define NID_EXTERNAL_TOUCH 0x00000002
+# endif // NID_EXTERNAL_TOUCH
+# ifndef NID_INTEGRATED_PEN
+# define NID_INTEGRATED_PEN 0x00000004
+# endif // NID_INTEGRATED_PEN
+# ifndef NID_EXTERNAL_PEN
+# define NID_EXTERNAL_PEN 0x00000008
+# endif // NID_EXTERNAL_PEN
+# ifndef NID_MULTI_INPUT
+# define NID_MULTI_INPUT 0x00000040
+# endif // NID_MULTI_INPUT
+# ifndef NID_READY
+# define NID_READY 0x00000080
+# endif // NID_READY
+#endif //WITH_INPUT_TOUCH
+
#include "GHOST_System.h"
#if defined(__CYGWIN32__)
@@ -318,6 +350,13 @@ protected:
bool processNDOF(RAWINPUT const& raw);
#endif
+#ifdef WITH_INPUT_TOUCH
+ /**
+ * Handles Touch events, communicates directly with GHOST_TouchManager.
+ */
+ void processTouch(WPARAM wParam, LPARAM lParam);
+#endif
+
/**
* Returns the local state of the modifier keys (from the message queue).
* \param keys The state of the keys.
diff --git a/intern/ghost/intern/GHOST_TaskbarWin32.h b/intern/ghost/intern/GHOST_TaskbarWin32.h
index 34908a59b3a..c798bc36f4b 100644
--- a/intern/ghost/intern/GHOST_TaskbarWin32.h
+++ b/intern/ghost/intern/GHOST_TaskbarWin32.h
@@ -8,7 +8,13 @@
#error WIN32 only!
#endif // WIN32
-#define _WIN32_WINNT 0x501 // require Windows XP or newer
+// Windows dependency for system touch, replace later?
+#ifdef WITH_INPUT_TOUCH
+# define _WIN32_WINNT 0x0601 // require Windows 7 or newer
+#else
+# define _WIN32_WINNT 0x501 // require Windows XP or newer
+#endif
+
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <shlobj.h>
diff --git a/intern/ghost/intern/GHOST_TouchManager.cpp b/intern/ghost/intern/GHOST_TouchManager.cpp
new file mode 100644
index 00000000000..f98c6a8e0c8
--- /dev/null
+++ b/intern/ghost/intern/GHOST_TouchManager.cpp
@@ -0,0 +1,51 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s):
+ * Nicholas Rishel
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "GHOST_TouchManager.h"
+#include "GHOST_EventTouch.h"
+#include "GHOST_WindowManager.h"
+
+GHOST_TouchManager::GHOST_TouchManager(GHOST_System& sys)
+ : m_system(sys)
+{
+}
+
+void GHOST_TouchManager::sendTouchEvent(GHOST_TUns8 index, GHOST_TProgress state, GHOST_TInt32 x,
+ GHOST_TInt32 y, GHOST_TUns64 time)
+{
+ GHOST_IWindow *window = m_system.getWindowManager()->getActiveWindow();
+
+ if (window == NULL) {
+ return;
+ }
+
+ GHOST_EventTouch *event = new GHOST_EventTouch(time, window);
+ GHOST_TEventTouchData *data = (GHOST_TEventTouchData *) event->getData();
+
+ data->index = index;
+ data->state = state;
+ data->x = x;
+ data->y = y;
+
+ m_system.pushEvent(event);
+}
diff --git a/intern/ghost/intern/GHOST_TouchManager.h b/intern/ghost/intern/GHOST_TouchManager.h
new file mode 100644
index 00000000000..425d274a269
--- /dev/null
+++ b/intern/ghost/intern/GHOST_TouchManager.h
@@ -0,0 +1,43 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s):
+ * Nicholas Rishel
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __GHOST_TOUCHMANAGER_H__
+#define __GHOST_TOUCHMANAGER_H__
+
+#include "GHOST_System.h"
+
+class GHOST_TouchManager
+{
+public:
+ GHOST_TouchManager(GHOST_System&);
+
+ virtual ~GHOST_TouchManager() {};
+
+ void sendTouchEvent(GHOST_TUns8 index, GHOST_TProgress state, GHOST_TInt32 x,
+ GHOST_TInt32 y, GHOST_TUns64 time);
+
+protected:
+ GHOST_System& m_system;
+};
+
+#endif // GHOST_TOUCHMANAGER_H
diff --git a/intern/ghost/intern/GHOST_TouchManagerWin32.cpp b/intern/ghost/intern/GHOST_TouchManagerWin32.cpp
new file mode 100644
index 00000000000..405c8a0042c
--- /dev/null
+++ b/intern/ghost/intern/GHOST_TouchManagerWin32.cpp
@@ -0,0 +1,33 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s):
+ * Nicholas Rishel
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifdef WITH_INPUT_TOUCH
+
+#include "GHOST_TouchManagerWin32.h"
+
+GHOST_TouchManagerWin32::GHOST_TouchManagerWin32(GHOST_System& sys)
+ : GHOST_TouchManager(sys)
+{
+}
+
+#endif //WITH_INPUT_TOUCH
diff --git a/intern/ghost/intern/GHOST_TouchManagerWin32.h b/intern/ghost/intern/GHOST_TouchManagerWin32.h
new file mode 100644
index 00000000000..d1a3c274022
--- /dev/null
+++ b/intern/ghost/intern/GHOST_TouchManagerWin32.h
@@ -0,0 +1,35 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s):
+ * Nicholas Rishel
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __GHOST_TOUCHMANAGERWIN32_H__
+#define __GHOST_TOUCHMANAGERWIN32_H__
+
+#include "GHOST_TouchManager.h"
+
+class GHOST_TouchManagerWin32 : public GHOST_TouchManager
+{
+public:
+ GHOST_TouchManagerWin32(GHOST_System&);
+};
+
+#endif // __GHOST_TOUCHMANAGERWIN32_H__
diff --git a/intern/ghost/intern/GHOST_WindowAndroid.cpp b/intern/ghost/intern/GHOST_WindowAndroid.cpp
new file mode 100644
index 00000000000..aa75fe86d23
--- /dev/null
+++ b/intern/ghost/intern/GHOST_WindowAndroid.cpp
@@ -0,0 +1,276 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ghost/intern/GHOST_WindowAndroid.cpp
+ * \ingroup GHOST
+ */
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+#include "GHOST_WindowAndroid.h"
+#include <assert.h>
+#include <aEvent.h>
+#include <android/log.h>
+
+#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "blender", __VA_ARGS__))
+#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "blender", __VA_ARGS__))
+
+GHOST_WindowAndroid::GHOST_WindowAndroid(GHOST_SystemAndroid *system,
+ const STR_String& title,
+ GHOST_TInt32 left,
+ GHOST_TInt32 top,
+ GHOST_TUns32 width,
+ GHOST_TUns32 height,
+ GHOST_TWindowState state,
+ const GHOST_TEmbedderWindowID parentWindow,
+ GHOST_TDrawingContextType type,
+ const bool stereoVisual,
+ const GHOST_TUns16 numOfAASamples
+ )
+ :
+ GHOST_Window(width, height, state, type, stereoVisual, numOfAASamples),
+ m_invalid_window(false),
+ m_system(system)
+{
+ int size[2];
+ if(aGetWindowSize(size))
+ {
+ winrect.m_t = 0;
+ winrect.m_l = 0;
+ winrect.m_r = size[0];
+ winrect.m_b = size[1];
+ } else
+ {
+ /* Cannot get correct size */
+ /* shouldn't happend */
+
+ winrect.m_t = 0;
+ winrect.m_l = 0;
+ winrect.m_r = 400;
+ winrect.m_b = 400;
+ }
+
+ setTitle(title);
+}
+
+bool GHOST_WindowAndroid::getValid() const
+{
+ return 1;
+}
+
+
+GHOST_WindowAndroid::~GHOST_WindowAndroid()
+{
+
+}
+
+
+GHOST_TSuccess
+GHOST_WindowAndroid::installDrawingContext(GHOST_TDrawingContextType type)
+{
+
+ return GHOST_kSuccess;
+}
+
+
+GHOST_TSuccess
+GHOST_WindowAndroid::invalidate(void)
+{
+
+ if (m_invalid_window == false) {
+ m_system->addDirtyWindow(this);
+ m_invalid_window = true;
+ }
+ return GHOST_kSuccess;
+}
+
+void
+GHOST_WindowAndroid::
+validate()
+{
+ m_invalid_window = false;
+}
+
+GHOST_TSuccess
+GHOST_WindowAndroid::swapBuffers()
+{
+ aSwapBuffers();
+ return GHOST_kSuccess;
+}
+
+
+GHOST_TSuccess
+GHOST_WindowAndroid::activateDrawingContext()
+{
+
+ return GHOST_kSuccess;
+}
+
+
+GHOST_TSuccess
+GHOST_WindowAndroid::removeDrawingContext()
+{
+
+ return GHOST_kSuccess;
+}
+
+
+GHOST_TSuccess
+GHOST_WindowAndroid::setState(GHOST_TWindowState state)
+{
+
+
+ return GHOST_kSuccess;
+}
+
+
+GHOST_TWindowState
+GHOST_WindowAndroid::getState() const
+{
+ return GHOST_kWindowStateFullScreen;
+}
+
+
+void
+GHOST_WindowAndroid::setTitle(const STR_String& title)
+{
+
+}
+
+
+void
+GHOST_WindowAndroid::getTitle(STR_String& title) const
+{
+
+}
+
+
+void
+GHOST_WindowAndroid::getWindowBounds(GHOST_Rect& bounds) const
+{
+ bounds.m_t = winrect.m_t;
+ bounds.m_l = winrect.m_l;
+ bounds.m_r = winrect.m_r;
+ bounds.m_b = winrect.m_b;
+}
+
+
+void
+GHOST_WindowAndroid::getClientBounds(GHOST_Rect& bounds) const
+{
+ bounds.m_t = winrect.m_t;
+ bounds.m_l = winrect.m_l;
+ bounds.m_r = winrect.m_r;
+ bounds.m_b = winrect.m_b;
+
+}
+
+GHOST_TSuccess
+GHOST_WindowAndroid::setClientWidth(GHOST_TUns32 width)
+{
+
+ return GHOST_kSuccess;
+}
+
+GHOST_TSuccess
+GHOST_WindowAndroid::setClientHeight(GHOST_TUns32 height)
+{
+ return GHOST_kSuccess;
+}
+
+GHOST_TSuccess
+GHOST_WindowAndroid::setClientSize(GHOST_TUns32 width,
+ GHOST_TUns32 height)
+{
+ return GHOST_kSuccess;
+}
+
+void
+GHOST_WindowAndroid::screenToClient(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const
+{
+
+ outX = winrect.m_l + inX;
+ outY = winrect.m_t + inY;
+
+
+
+}
+void
+GHOST_WindowAndroid::clientToScreen(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const
+{
+
+}
+
+void GHOST_WindowAndroid::storeWindowSize(GHOST_TInt32 x, GHOST_TInt32 y, GHOST_TInt32 width, GHOST_TInt32 height)
+{
+
+ winrect.m_r = width;
+ winrect.m_b = height;
+ winrect.m_l = x;
+ winrect.m_t = y;
+
+ LOGW("Win Pos %ix%i %ix%i", winrect.m_l, winrect.m_t, winrect.m_r, winrect.m_b);
+
+}
+
+
+GHOST_TSuccess
+GHOST_WindowAndroid::setWindowCursorGrab(GHOST_TGrabCursorMode mode)
+{
+ return GHOST_kSuccess;
+}
+
+
+GHOST_TSuccess
+GHOST_WindowAndroid::setWindowCursorShape(GHOST_TStandardCursor shape)
+{
+
+ return GHOST_kSuccess;
+}
+
+
+GHOST_TSuccess
+GHOST_WindowAndroid::setWindowCustomCursorShape(GHOST_TUns8 bitmap[16][2],
+ GHOST_TUns8 mask[16][2],
+ int hotX,
+ int hotY)
+{
+ return GHOST_kSuccess;
+}
+
+
+GHOST_TSuccess
+GHOST_WindowAndroid::setWindowCustomCursorShape(GHOST_TUns8 *bitmap,
+ GHOST_TUns8 *mask,
+ int sizex, int sizey,
+ int hotX, int hotY,
+ int fg_color, int bg_color)
+{
+
+ return GHOST_kSuccess;
+}
+
+
+GHOST_TSuccess
+GHOST_WindowAndroid::setWindowCursorVisibility(bool visible)
+{
+ return GHOST_kSuccess;
+}
diff --git a/intern/ghost/intern/GHOST_WindowAndroid.h b/intern/ghost/intern/GHOST_WindowAndroid.h
new file mode 100644
index 00000000000..3ce00e00e0d
--- /dev/null
+++ b/intern/ghost/intern/GHOST_WindowAndroid.h
@@ -0,0 +1,157 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Alexandr Kuznetsov
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ghost/intern/GHOST_WindowAndroid.h
+ * \ingroup GHOST
+ * Declaration of GHOST_WindowAndroid class.
+ */
+
+#ifndef __GHOST_WINDOWANDROID_H__
+#define __GHOST_WINDOWANDROID_H__
+
+#include "GHOST_Window.h"
+#include "GHOST_SystemAndroid.h"
+
+
+
+class STR_String;
+
+class GHOST_WindowAndroid : public GHOST_Window
+{
+private:
+ /** Used to concatenate calls to invalidate() on this window. */
+ bool m_invalid_window;
+
+ /// A pointer to the typed system class.
+
+ GHOST_SystemAndroid *m_system;
+public:
+
+ const GHOST_TabletData *GetTabletData() {
+ return NULL;
+ }
+
+ GHOST_WindowAndroid(GHOST_SystemAndroid *system,
+ const STR_String& title,
+ GHOST_TInt32 left, GHOST_TInt32 top,
+ GHOST_TUns32 width, GHOST_TUns32 height,
+ GHOST_TWindowState state,
+ const GHOST_TEmbedderWindowID parentWindow,
+ GHOST_TDrawingContextType type,
+ const bool stereoVisual,
+ const GHOST_TUns16 numOfAASamples
+ );
+
+ ~GHOST_WindowAndroid();
+
+
+
+ GHOST_TSuccess invalidate(void);
+ void validate();
+
+ /**
+ * called by the X11 system implementation when expose events
+ * for the window have been pushed onto the GHOST queue
+ */
+
+ bool getValid() const;
+
+ void getWindowBounds(GHOST_Rect& bounds) const;
+ void getClientBounds(GHOST_Rect& bounds) const;
+
+
+ void storeWindowSize(GHOST_TInt32 x, GHOST_TInt32 y, GHOST_TInt32 width, GHOST_TInt32 height);
+protected:
+ GHOST_TSuccess installDrawingContext(GHOST_TDrawingContextType type);
+ GHOST_TSuccess removeDrawingContext();
+
+ GHOST_TSuccess
+ setWindowCursorGrab(GHOST_TGrabCursorMode mode);
+
+ GHOST_TSuccess
+ setWindowCursorShape(GHOST_TStandardCursor shape);
+
+ GHOST_TSuccess
+ setWindowCustomCursorShape(GHOST_TUns8 bitmap[16][2],
+ GHOST_TUns8 mask[16][2],
+ int hotX, int hotY);
+
+ GHOST_TSuccess
+ setWindowCustomCursorShape(GHOST_TUns8 *bitmap,
+ GHOST_TUns8 *mask,
+ int sizex, int sizey,
+ int hotX, int hotY,
+ int fg_color, int bg_color);
+
+ GHOST_TSuccess
+ setWindowCursorVisibility(bool visible);
+
+ void
+ setTitle(const STR_String& title);
+
+ void
+ getTitle(STR_String& title) const;
+
+ GHOST_TSuccess
+ setClientWidth(GHOST_TUns32 width);
+
+ GHOST_TSuccess
+ setClientHeight(GHOST_TUns32 height);
+
+ GHOST_TSuccess
+ setClientSize(GHOST_TUns32 width,
+ GHOST_TUns32 height);
+
+ void
+ screenToClient(GHOST_TInt32 inX, GHOST_TInt32 inY,
+ GHOST_TInt32& outX, GHOST_TInt32& outY) const;
+
+ void
+ clientToScreen(GHOST_TInt32 inX, GHOST_TInt32 inY,
+ GHOST_TInt32& outX, GHOST_TInt32& outY) const;
+
+ GHOST_TSuccess
+ swapBuffers();
+
+ GHOST_TSuccess
+ activateDrawingContext();
+
+ GHOST_TSuccess
+ setState(GHOST_TWindowState state);
+
+ GHOST_TWindowState
+ getState() const;
+
+ GHOST_TSuccess setOrder(GHOST_TWindowOrder order)
+ {
+ // TODO
+ return GHOST_kSuccess;
+ }
+
+
+
+ GHOST_Rect winrect;
+
+};
+
+
+#endif // __GHOST_WINDOWANDROID_H__
diff --git a/intern/ghost/intern/GHOST_WindowSDL.h b/intern/ghost/intern/GHOST_WindowSDL.h
index a39d9878ddd..72a8978c4e2 100644
--- a/intern/ghost/intern/GHOST_WindowSDL.h
+++ b/intern/ghost/intern/GHOST_WindowSDL.h
@@ -36,7 +36,7 @@ extern "C" {
#include "SDL.h"
}
-#if !SDL_VERSION_ATLEAST(2, 0, 0)
+#if !SDL_VERSION_ATLEAST(2, 0, 0) && !defined(WITH_ANDROID)
# error "SDL 2.0 or newer is needed to build with Ghost"
#endif
diff --git a/intern/ghost/intern/GHOST_WindowWin32.cpp b/intern/ghost/intern/GHOST_WindowWin32.cpp
index dded7dc256d..61bee046103 100644
--- a/intern/ghost/intern/GHOST_WindowWin32.cpp
+++ b/intern/ghost/intern/GHOST_WindowWin32.cpp
@@ -271,6 +271,12 @@ GHOST_WindowWin32::GHOST_WindowWin32(
// Store a pointer to this class in the window structure
::SetWindowLongPtr(m_hWnd, GWL_USERDATA, (LONG_PTR) this);
+#ifdef WITH_INPUT_TOUCH
+ if (GetSystemMetrics(SM_DIGITIZER) & NID_MULTI_INPUT){
+ RegisterTouchWindow(m_hWnd, 0);
+ }
+#endif
+
// Store the device context
m_hDC = ::GetDC(m_hWnd);
diff --git a/intern/ghost/intern/GHOST_WindowWin32.h b/intern/ghost/intern/GHOST_WindowWin32.h
index 9e4377b8225..f095de2346d 100644
--- a/intern/ghost/intern/GHOST_WindowWin32.h
+++ b/intern/ghost/intern/GHOST_WindowWin32.h
@@ -40,7 +40,13 @@
#include "GHOST_Window.h"
#include "GHOST_TaskbarWin32.h"
-#define _WIN32_WINNT 0x501 // require Windows XP or newer
+// Windows dependency for system touch, replace later?
+#ifdef WITH_INPUT_TOUCH
+# define _WIN32_WINNT 0x0601 // require Windows 7 or newer
+#else
+# define _WIN32_WINNT 0x501 // require Windows XP or newer
+#endif
+
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
diff --git a/intern/ghost/intern/GHOST_WindowX11.cpp b/intern/ghost/intern/GHOST_WindowX11.cpp
index 156bc86869a..820f59def14 100644
--- a/intern/ghost/intern/GHOST_WindowX11.cpp
+++ b/intern/ghost/intern/GHOST_WindowX11.cpp
@@ -47,6 +47,10 @@
#include <strings.h>
#endif
+#ifdef GLES
+#include <GLES2/gl2.h>
+#endif
+
#include <cstring>
#include <cstdio>
@@ -149,8 +153,11 @@ static unsigned char BLENDER_ICON_48x48x24[] = {
0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x3, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff, 0xff, 0x0, 0xff,
};
-
+#ifdef GLES
+EGLContext GHOST_WindowX11::s_firstContext = NULL;
+#else
GLXContext GHOST_WindowX11::s_firstContext = NULL;
+#endif
GHOST_WindowX11::
GHOST_WindowX11(
@@ -184,16 +191,17 @@ GHOST_WindowX11(
int attributes[40], i, samples;
Atom atoms[2];
int natom;
- int glxVersionMajor, glxVersionMinor; /* As in GLX major.minor */
+ int major, minor; /* As in GLX major.minor */
#ifdef WITH_X11_XINPUT
/* initialize incase X11 fails to load */
memset(&m_xtablet, 0, sizeof(m_xtablet));
#endif
- m_visual = NULL;
+ m_visual= NULL;
- if (!glXQueryVersion(m_display, &glxVersionMajor, &glxVersionMinor)) {
+#ifndef GLES
+ if (!glXQueryVersion(m_display, &major, &minor)) {
printf("%s:%d: X11 glXQueryVersion() failed, verify working openGL system!\n", __FILE__, __LINE__);
/* exit if this is the first window */
@@ -219,7 +227,7 @@ GHOST_WindowX11(
attributes[i++] = GLX_GREEN_SIZE; attributes[i++] = 1;
attributes[i++] = GLX_DEPTH_SIZE; attributes[i++] = 1;
/* GLX >= 1.4 required for multi-sample */
- if (samples && (glxVersionMajor >= 1) && (glxVersionMinor >= 4)) {
+ if(samples && (major >= 1) && (minor >= 4)) {
attributes[i++] = GLX_SAMPLE_BUFFERS; attributes[i++] = 1;
attributes[i++] = GLX_SAMPLES; attributes[i++] = samples;
}
@@ -250,21 +258,25 @@ GHOST_WindowX11(
break;
}
}
+#else
+ m_visual = (XVisualInfo*)calloc(1,sizeof(XVisualInfo));
+#endif
/* Create a bunch of attributes needed to create an X window. */
-
/* First create a colormap for the window and visual.
* This seems pretty much a legacy feature as we are in rgba mode anyway. */
XSetWindowAttributes xattributes;
memset(&xattributes, 0, sizeof(xattributes));
-
+
+#ifndef GLES
xattributes.colormap = XCreateColormap(m_display,
- RootWindow(m_display, m_visual->screen),
- m_visual->visual,
+ RootWindow(m_display, m_visual->screen),
+ m_visual->visual,
AllocNone
);
+#endif
xattributes.border_pixel = 0;
@@ -877,7 +889,7 @@ clientToScreen(
XTranslateCoordinates(
m_display,
m_window,
- RootWindow(m_display, m_visual->screen),
+ RootWindow(m_display, /*m_visual->screen*/0),
inX, inY,
&ax, &ay,
&temp);
@@ -1251,7 +1263,11 @@ GHOST_WindowX11::
swapBuffers()
{
if (getDrawingContextType() == GHOST_kDrawingContextTypeOpenGL) {
- glXSwapBuffers(m_display, m_window);
+#ifdef GLES
+ eglSwapBuffers(gl_display, gl_surface);
+#else
+ glXSwapBuffers(m_display, m_window);
+#endif
return GHOST_kSuccess;
}
else {
@@ -1264,13 +1280,17 @@ GHOST_WindowX11::
activateDrawingContext()
{
if (m_context != NULL) {
- glXMakeCurrent(m_display, m_window, m_context);
+#ifdef GLES
+ // eglMakeCurrent(gl_display, gl_surface, gl_surface, m_context);
+#else
+ glXMakeCurrent(m_display, m_window, m_context);
+#endif
/* Disable AA by default */
if (m_numOfAASamples > 0) {
glDisable(GL_MULTISAMPLE_ARB);
}
return GHOST_kSuccess;
- }
+ }
return GHOST_kFailure;
}
@@ -1351,8 +1371,12 @@ GHOST_WindowX11::
#endif /* WITH_X11_XINPUT */
if (m_context != s_firstContext) {
+#ifdef GLES
+ eglDestroyContext(gl_display, m_context);
+#else
glXDestroyContext(m_display, m_context);
- }
+#endif
+ }
if (p_owner == m_window) {
XSetSelectionOwner(m_display, Primary_atom, None, CurrentTime);
@@ -1372,7 +1396,12 @@ GHOST_WindowX11::
#endif
XDestroyWindow(m_display, m_window);
- XFree(m_visual);
+
+#ifdef GLES
+ free(m_visual);
+#else
+ XFree(m_visual);
+#endif
}
@@ -1392,6 +1421,7 @@ installDrawingContext(
GHOST_TSuccess success;
switch (type) {
case GHOST_kDrawingContextTypeOpenGL:
+#ifndef GLES
m_context = glXCreateContext(m_display, m_visual, s_firstContext, True);
if (m_context != NULL) {
if (!s_firstContext) {
@@ -1405,9 +1435,74 @@ installDrawingContext(
else {
success = GHOST_kFailure;
}
+#else
+ {
+ EGLint ver[2];
+ EGLint num_config;
+ EGLConfig config;
+ EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE, EGL_NONE };
+
- break;
+ EGLint attribList[] =
+ {
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_DEPTH_SIZE, 8,
+ //EGL_ALPHA_SIZE, 8,
+ /*EGL_ALPHA_SIZE, 8,
+
+ EGL_STENCIL_SIZE, 8,
+ EGL_SAMPLE_BUFFERS, 1,*/
+ EGL_NONE
+ };
+ gl_display = eglGetDisplay((EGLNativeDisplayType)m_display);
+ if(gl_display == EGL_NO_DISPLAY)
+ {
+ success = GHOST_kFailure;
+ break;
+ }
+ if(!eglInitialize(gl_display, &ver[0], &ver[1]))
+ {
+ success = GHOST_kFailure;
+ break;
+ }
+ if(!eglGetConfigs(gl_display, NULL, 0, &num_config))
+ {
+ success = GHOST_kFailure;
+ break;
+ }
+ if(!eglChooseConfig(gl_display, attribList, &config, 1, &num_config))
+ {
+ success = GHOST_kFailure;
+ break;
+ }
+ gl_surface = eglCreateWindowSurface(gl_display, config, (EGLNativeWindowType)m_window, NULL);
+ if (gl_surface == EGL_NO_SURFACE )
+ {
+ success = GHOST_kFailure;
+ break;
+ }
+ m_context = eglCreateContext(gl_display, config, EGL_NO_CONTEXT, attribs);
+ if(m_context == EGL_NO_CONTEXT)
+ {
+ success = GHOST_kFailure;
+ break;
+ }
+ if(!eglMakeCurrent(gl_display, gl_surface, gl_surface, m_context))
+ {
+ success = GHOST_kFailure;
+ break;
+ }
+ glClearColor(0.447, 0.447, 0.447, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glEnable(GL_DITHER);
+ eglSwapBuffers(gl_display, gl_surface);
+ success = GHOST_kSuccess;
+ break;
+ }
+#endif
case GHOST_kDrawingContextTypeNone:
success = GHOST_kSuccess;
break;
@@ -1428,8 +1523,9 @@ GHOST_TSuccess
GHOST_WindowX11::
removeDrawingContext()
{
- GHOST_TSuccess success;
+ GHOST_TSuccess success = GHOST_kFailure;
+#ifndef GLES
if (m_context != NULL) {
glXDestroyContext(m_display, m_context);
success = GHOST_kSuccess;
@@ -1437,6 +1533,8 @@ removeDrawingContext()
else {
success = GHOST_kFailure;
}
+
+#endif
return success;
}
diff --git a/intern/ghost/intern/GHOST_WindowX11.h b/intern/ghost/intern/GHOST_WindowX11.h
index 5b2ffced29c..81a5c6bc9ba 100644
--- a/intern/ghost/intern/GHOST_WindowX11.h
+++ b/intern/ghost/intern/GHOST_WindowX11.h
@@ -35,7 +35,14 @@
#include "GHOST_Window.h"
#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+
#include <GL/glx.h>
+
+#ifdef GLES
+#include <EGL/egl.h>
+#endif
+
// For tablets
#ifdef WITH_X11_XINPUT
# include <X11/extensions/XInput.h>
@@ -355,14 +362,25 @@ private:
void initXInputDevices();
#endif
+#ifdef GLES
+ EGLContext m_context;
+ EGLSurface gl_surface;
+ EGLDisplay gl_display;
+#else
GLXContext m_context;
+#endif
+
Window m_window;
Display *m_display;
XVisualInfo *m_visual;
GHOST_TWindowState m_normal_state;
/** The first created OpenGL context (for sharing display lists) */
+#ifdef GLES
+ static EGLContext s_firstContext;
+#else
static GLXContext s_firstContext;
+#endif
/// A pointer to the typed system class.
diff --git a/intern/touch/CMakeLists.txt b/intern/touch/CMakeLists.txt
new file mode 100644
index 00000000000..4dbbd3c5771
--- /dev/null
+++ b/intern/touch/CMakeLists.txt
@@ -0,0 +1,55 @@
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# The Original Code is Copyright (C) 2012, Blender Foundation
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): Nicholas Rishel
+#
+# ***** END GPL LICENSE BLOCK *****
+
+set(INC
+ .
+ ../string
+)
+
+set(INC_SYS
+
+)
+
+set(SRC
+ intern/TOUCH_API.cpp
+
+ intern/TOUCH_Manager.cpp
+ intern/TOUCH_Context.cpp
+ intern/TOUCH_ContextBlender.cpp
+ intern/TOUCH_ContextGameEngine.cpp
+
+ TOUCH_API.h
+ TOUCH_Types.h
+ TOUCH_TypesBlender.h
+ TOUCH_TypesGameEngine.h
+
+ TOUCH_Manager.h
+ TOUCH_Context.h
+ TOUCH_ContextBlender.h
+ TOUCH_ContextGameEngine.h
+
+)
+
+blender_add_lib(bf_intern_touch "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/intern/touch/TOUCH_API.h b/intern/touch/TOUCH_API.h
new file mode 100644
index 00000000000..dbfca4ec846
--- /dev/null
+++ b/intern/touch/TOUCH_API.h
@@ -0,0 +1,53 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Nicholas Rishel
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file touch/TOUCH_API.h
+ * \ingroup TOUCH
+ */
+
+#ifndef __TOUCH_API_H__
+#define __TOUCH_API_H__
+
+#include "TOUCH_Types.h"
+
+TOUCH_DECLARE_HANDLE(TOUCH_Handle);
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern TOUCH_Handle TOUCH_InitManager();
+
+extern void TOUCH_DestoryManager(TOUCH_Handle * handle);
+
+extern void TOUCH_AddTouchEvent(TOUCH_Handle * handle, void * event);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __TOUCH_API_H__ */
diff --git a/intern/touch/TOUCH_Context.h b/intern/touch/TOUCH_Context.h
new file mode 100644
index 00000000000..ac9e756c2a7
--- /dev/null
+++ b/intern/touch/TOUCH_Context.h
@@ -0,0 +1,42 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Nicholas Rishel
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file touch/TOUCH_Context.h
+ * \ingroup TOUCH
+ */
+
+#ifndef __TOUCH_CONTEXT_H__
+#define __TOUCH_CONTEXT_H__
+
+class TOUCH_Context {
+protected:
+ TOUCH_Context();
+ virtual ~TOUCH_Context();
+public:
+};
+
+#endif // __TOUCH_CONTEXT_H__
diff --git a/intern/touch/TOUCH_ContextBlender.h b/intern/touch/TOUCH_ContextBlender.h
new file mode 100644
index 00000000000..c5db338467e
--- /dev/null
+++ b/intern/touch/TOUCH_ContextBlender.h
@@ -0,0 +1,49 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Nicholas Rishel
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file touch/TOUCH_ContextBlender.h
+ * \ingroup TOUCH
+ */
+
+/*
+ * Touch Context for Blender assumes that a known Area and Region have been provided
+ */
+
+#ifndef __TOUCH_CONTEXTBLENDER_H__
+#define __TOUCH_CONTEXTBLENDER_H__
+
+#include "TOUCH_TypesBlender.h"
+#include "TOUCH_Context.h"
+
+class TOUCH_ContextBlender : TOUCH_Context {
+public:
+ TOUCH_ContextBlender();
+ ~TOUCH_ContextBlender();
+protected:
+};
+
+#endif // __TOUCH_CONTEXTBLENDER_H__
diff --git a/intern/touch/TOUCH_ContextGameEngine.h b/intern/touch/TOUCH_ContextGameEngine.h
new file mode 100644
index 00000000000..c53c4f622a1
--- /dev/null
+++ b/intern/touch/TOUCH_ContextGameEngine.h
@@ -0,0 +1,45 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Nicholas Rishel
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file touch/TOUCH_ContextGameEngine.h
+ * \ingroup TOUCH
+ */
+
+#ifndef __TOUCH_CONTEXTGAMEENGINE_H__
+#define __TOUCH_CONTEXTGAMEENGINE_H__
+
+#include "TOUCH_TypesGameEngine.h"
+#include "TOUCH_Context.h"
+
+class TOUCH_ContextGameEngine : TOUCH_Context {
+public:
+ TOUCH_ContextGameEngine();
+ ~TOUCH_ContextGameEngine();
+protected:
+};
+
+#endif // __TOUCH_CONTEXTGAMEENGINE_H__
diff --git a/intern/touch/TOUCH_Manager.h b/intern/touch/TOUCH_Manager.h
new file mode 100644
index 00000000000..0ae75a6cc7f
--- /dev/null
+++ b/intern/touch/TOUCH_Manager.h
@@ -0,0 +1,75 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Nicholas Rishel
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file touch/TOUCH_Manager.h
+ * \ingroup TOUCH
+ */
+
+#ifndef __TOUCH_TOUCH_H__
+#define __TOUCH_TOUCH_H__
+
+#include <vector>
+#include "STR_String.h"
+
+#include "TOUCH_Types.h"
+#if 1
+# include "TOUCH_ContextBlender.h"
+#else
+# include "TOUCH_ContextGameEngine.h"
+#endif
+
+#ifdef INPUT_TOUCH_DEBUG
+#include <stdio.h>
+#endif
+
+class TOUCH_Manager
+{
+public:
+ /**
+ * Constructor
+ */
+ TOUCH_Manager();
+
+ /**
+ * Destructor
+ */
+ ~TOUCH_Manager();
+
+ void AddTouchEvent(void * event);
+
+ static void CreateManager();
+ static void DestroyManager();
+ static TOUCH_Manager * GetManager();
+
+private:
+ STR_String input_string;
+
+ static TOUCH_Manager * manager;
+
+};
+
+#endif /* __TOUCH_TOUCH_H__ */
diff --git a/intern/touch/TOUCH_Types.h b/intern/touch/TOUCH_Types.h
new file mode 100644
index 00000000000..c7ef108e229
--- /dev/null
+++ b/intern/touch/TOUCH_Types.h
@@ -0,0 +1,58 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Nicholas Rishel
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file touch/TOUCH_Types.h
+ * \ingroup TOUCH
+ */
+
+#ifndef __TOUCH_TYPES_H__
+#define __TOUCH_TYPES_H__
+
+#ifdef WITH_CXX_GUARDEDALLOC
+#include "MEM_guardedalloc.h"
+#endif
+
+#if defined(WITH_CXX_GUARDEDALLOC) && defined(__cplusplus)
+# define TOUCH_DECLARE_HANDLE(name) typedef struct name##__ { int unused; MEM_CXX_CLASS_ALLOC_FUNCS(#name) } *name
+#else
+# define TOUCH_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name
+#endif
+
+typedef enum TOUCH_state {
+ TOUCH_DOWN = 0,
+ TOUCH_MOVE = 1,
+ TOUCH_UP = 2
+} TOUCH_state;
+
+typedef struct TOUCH_event_base {
+ char index;
+ int position_x;
+ int position_y;
+ TOUCH_state state;
+} TOUCH_event_base;
+
+#endif /* __TOUCH_TYPES_H__ */
diff --git a/intern/touch/TOUCH_TypesBlender.h b/intern/touch/TOUCH_TypesBlender.h
new file mode 100644
index 00000000000..a2b7b514b10
--- /dev/null
+++ b/intern/touch/TOUCH_TypesBlender.h
@@ -0,0 +1,47 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Nicholas Rishel
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file touch/TOUCH_TypesBlender.h
+ * \ingroup TOUCH
+ */
+
+#ifndef __TOUCH_TYPESBLENDER_H__
+#define __TOUCH_TYPESBLENDER_H__
+
+#include "TOUCH_Types.h"
+
+typedef struct TOUCH_event_blender {
+ TOUCH_event_base base;
+#if 0
+ area + id
+ region
+ mode
+ data under touch
+#endif
+} TOUCH_event_blender;
+
+#endif /* __TOUCH_TYPESBLENDER_H__ */
diff --git a/intern/touch/TOUCH_TypesGameEngine.h b/intern/touch/TOUCH_TypesGameEngine.h
new file mode 100644
index 00000000000..d1caa102bd2
--- /dev/null
+++ b/intern/touch/TOUCH_TypesGameEngine.h
@@ -0,0 +1,39 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Nicholas Rishel
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file touch/TOUCH_TypesGameEngine.h
+ * \ingroup TOUCH
+ */
+
+#ifndef __TOUCH_TYPESGAMEENGINE_H__
+#define __TOUCH_TYPESGAMEENGINE_H__
+
+#include "TOUCH_Types.h"
+
+
+
+#endif /* __TOUCH_TYPESGAMEENGINE_H__ */
diff --git a/intern/touch/intern/TOUCH_API.cpp b/intern/touch/intern/TOUCH_API.cpp
new file mode 100644
index 00000000000..8fe2e543b43
--- /dev/null
+++ b/intern/touch/intern/TOUCH_API.cpp
@@ -0,0 +1,56 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Nicholas Rishel
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file touch/intern/TOUCH_API.cpp
+ * \ingroup TOUCH
+ */
+
+#include "TOUCH_API.h"
+#include "TOUCH_Manager.h"
+
+extern TOUCH_Handle TOUCH_InitManager()
+{
+ TOUCH_Manager::CreateManager();
+ TOUCH_Manager * manager = TOUCH_Manager::GetManager();
+
+ return (TOUCH_Handle)manager;
+}
+
+extern TOUCH_Handle TOUCH_GetManager()
+{
+ return (TOUCH_Handle)TOUCH_Manager::GetManager();
+}
+
+extern void TOUCH_DestroyManager(TOUCH_Handle* handle) {
+ delete handle;
+}
+
+extern void TOUCH_AddTouchEvent(TOUCH_Handle* handle, void * event)
+{
+ TOUCH_Manager * manager = (TOUCH_Manager *) handle;
+ manager->AddTouchEvent(event);
+}
diff --git a/intern/touch/intern/TOUCH_Context.cpp b/intern/touch/intern/TOUCH_Context.cpp
new file mode 100644
index 00000000000..4e10456f0ac
--- /dev/null
+++ b/intern/touch/intern/TOUCH_Context.cpp
@@ -0,0 +1,35 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Nicholas Rishel
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file touch/intern/TOUCH_Context.cpp
+ * \ingroup TOUCH
+ */
+
+#include "TOUCH_Context.h"
+
+TOUCH_Context::TOUCH_Context(){}
+TOUCH_Context::~TOUCH_Context(){}
diff --git a/intern/touch/intern/TOUCH_ContextBlender.cpp b/intern/touch/intern/TOUCH_ContextBlender.cpp
new file mode 100644
index 00000000000..d8a97804fcf
--- /dev/null
+++ b/intern/touch/intern/TOUCH_ContextBlender.cpp
@@ -0,0 +1,31 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Nicholas Rishel
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file touch/intern/TOUCH_ContextBlender.cpp
+ * \ingroup TOUCH
+ */
+
diff --git a/intern/touch/intern/TOUCH_ContextGameEngine.cpp b/intern/touch/intern/TOUCH_ContextGameEngine.cpp
new file mode 100644
index 00000000000..a0b43a989cd
--- /dev/null
+++ b/intern/touch/intern/TOUCH_ContextGameEngine.cpp
@@ -0,0 +1,30 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Nicholas Rishel
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file touch/intern/TOUCH_ContextGameEngine.cpp
+ * \ingroup TOUCH
+ */
diff --git a/intern/touch/intern/TOUCH_Manager.cpp b/intern/touch/intern/TOUCH_Manager.cpp
new file mode 100644
index 00000000000..f712984c690
--- /dev/null
+++ b/intern/touch/intern/TOUCH_Manager.cpp
@@ -0,0 +1,95 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Nicholas Rishel
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file touch/intern/TOUCH_Manager.cpp
+ * \ingroup TOUCH
+ */
+
+#include "TOUCH_Manager.h"
+
+#define TOUCH_DOWN_ENCODING 'd'
+#define TOUCH_MOVE_ENCODING 'm'
+#define TOUCH_UP_ENCODING 'u'
+
+TOUCH_Manager::TOUCH_Manager(){}
+
+TOUCH_Manager::~TOUCH_Manager(){}
+
+void TOUCH_Manager::AddTouchEvent(void * event)
+{
+#if 0 //instead handle in TOUCH_Context*
+ for(int i = 0; i < event.size(); i++){
+ /* if index 1 is touching down for the first time, clear the input string */
+ if(event[i].state == TOUCH_DOWN) {
+ if(event[i].index == 1) {
+ input_string.Clear();
+ }
+ //touch_position_begin[i] = event[i].position; XXX
+ }
+
+ //touch_position_last[i] = event[i].position; XXX
+
+ switch(event[i].state){
+ case TOUCH_DOWN:
+ input_string += TOUCH_DOWN_ENCODING;
+ break;
+ case TOUCH_MOVE:
+ input_string += TOUCH_MOVE_ENCODING;
+ break;
+ case TOUCH_UP:
+ input_string += TOUCH_UP_ENCODING;
+ break;
+ default:
+ break;
+ }
+
+ input_string += event[i].index;
+
+ input_string += checkRegisteredContext(&registered_area, event[i].area);
+ input_string += checkRegisteredRegion(event[i].region);
+ input_string += checkRegisteredData(event[i].data);
+ }
+#endif
+
+#ifdef INPUT_TOUCH_DEBUG
+ printf(input_string, std::endl);
+#endif
+
+}
+
+void TOUCH_Manager::CreateManager() {
+ manager = new TOUCH_Manager();
+}
+
+void TOUCH_Manager::DestroyManager() {
+ delete manager;
+ manager = 0;
+}
+
+TOUCH_Manager * TOUCH_Manager::GetManager() {
+ return manager;
+}
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index bf0c9eb762a..f9787c24695 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -402,19 +402,24 @@ class RENDER_PT_game_system(RenderButtonsPanel, Panel):
layout = self.layout
gs = context.scene.game_settings
-
- row = layout.row()
- row.prop(gs, "use_frame_rate")
- row.prop(gs, "restrict_animation_updates")
-
+ col = layout.column()
+ row = col.row()
+ col = row.column()
+ col.prop(gs, "use_frame_rate")
+ col.prop(gs, "restrict_animation_updates")
+ col = row.column()
+ col.prop(gs, "use_display_lists")
+ col.active = gs.raster_storage != 'VERTEX_BUFFER_OBJECT'
+
row = layout.row()
- row.prop(gs, "use_display_lists")
-
+ row.prop(gs, "raster_storage")
+
row = layout.row()
row.label("Exit Key")
row.prop(gs, "exit_key", text="", event=True)
+
class RENDER_PT_game_display(RenderButtonsPanel, Panel):
bl_label = "Display"
COMPAT_ENGINES = {'BLENDER_GAME'}
diff --git a/source/android/app/AndroidManifest.xml b/source/android/app/AndroidManifest.xml
new file mode 100644
index 00000000000..033e2e1e2c0
--- /dev/null
+++ b/source/android/app/AndroidManifest.xml
@@ -0,0 +1,52 @@
+<?xml version="1.0" encoding="utf-8"?>
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+ package="org.blender.play"
+ android:versionCode="1"
+ android:versionName="1.1">
+ <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
+ <supports-screens android:resizeable="true" android:xlargeScreens="true"
+ android:largeScreens="true" android:normalScreens="true"
+ android:anyDensity="true"></supports-screens>
+ <uses-sdk android:minSdkVersion="9" />
+ <application android:label="@string/app_name" android:icon="@drawable/icon" android:debuggable="false">
+
+ <activity android:name="GhostActivity"
+ android:label="@string/app_name"
+ android:configChanges="orientation"
+ android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
+ android:launchMode="singleTask">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ </intent-filter>
+ <intent-filter>
+ <action android:name="android.intent.action.VIEW" />
+ <category android:name="android.intent.category.DEFAULT" />
+ <category android:name="android.intent.category.BROWSABLE" />
+ <data android:scheme="file" android:host="*"
+ android:pathPattern=".*\\.blend"/>
+ <data android:scheme="file" android:host="*"
+ android:pathPattern=".*\\.blend" android:mimeType="*/*"/>
+ </intent-filter>
+ </activity>
+ <activity android:name="makesActivity" android:launchMode="singleTask">
+
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ </intent-filter>
+ </activity>
+ <activity android:name="CopyIntern"></activity>
+ <activity android:name="ControlCenterActivity">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ <intent-filter>
+ <action android:name="android.intent.action.VIEW" />
+ <category android:name="android.intent.category.DEFAULT" />
+ <category android:name="android.intent.category.BROWSABLE" />
+ <data android:scheme="file" android:host="*"
+ android:pathPattern=".*\\.bla"/>
+ </intent-filter>
+ </activity>
+ </application>
+</manifest>
diff --git a/source/android/app/ant.properties b/source/android/app/ant.properties
new file mode 100644
index 00000000000..065ce393e20
--- /dev/null
+++ b/source/android/app/ant.properties
@@ -0,0 +1,19 @@
+# This file is used to override default values used by the Ant build system.
+#
+# This file must be checked in Version Control Systems, as it is
+# integral to the build system of your project.
+
+# This file is only used by the Ant script.
+
+# You can use this to override default values such as
+# 'source.dir' for the location of your java source folder and
+# 'out.dir' for the location of your output folder.
+
+# You can also use it define how the release builds are signed by declaring
+# the following properties:
+# 'key.store' for the location of your keystore and
+# 'key.alias' for the name of the key to use.
+# The password will be asked during the build when you use the 'release' target.
+
+key.store=./blenderrelease.keystore
+key.alias=blenderrelease \ No newline at end of file
diff --git a/source/android/app/deploy.sh b/source/android/app/deploy.sh
new file mode 100755
index 00000000000..8ac1dd58f94
--- /dev/null
+++ b/source/android/app/deploy.sh
@@ -0,0 +1,8 @@
+#!/bin/sh
+if !(ndk-build) then
+echo "!!!\tStopped. Compilation failed."
+exit
+fi
+ant clean
+ant debug install
+adb shell am start -a android.intent.action.MAIN -n org.blender.play/.GhostActivity
diff --git a/source/android/app/jni/Android.mk b/source/android/app/jni/Android.mk
new file mode 100644
index 00000000000..57619489396
--- /dev/null
+++ b/source/android/app/jni/Android.mk
@@ -0,0 +1,17 @@
+LOCAL_PATH := $(call my-dir)
+
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := main
+
+
+#LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include
+
+# Add your application source files here...
+LOCAL_SRC_FILES :=main.c aEvent.c
+
+
+LOCAL_LDLIBS := -lEGL -lGLESv2 -llog
+
+
+include $(BUILD_SHARED_LIBRARY)
diff --git a/source/android/app/jni/Application.mk b/source/android/app/jni/Application.mk
new file mode 100644
index 00000000000..22d188e595e
--- /dev/null
+++ b/source/android/app/jni/Application.mk
@@ -0,0 +1 @@
+APP_PLATFORM := android-9
diff --git a/source/android/app/jni/aEvent.c b/source/android/app/jni/aEvent.c
new file mode 100644
index 00000000000..bada8de9376
--- /dev/null
+++ b/source/android/app/jni/aEvent.c
@@ -0,0 +1,133 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "aEvent.h"
+
+#include <assert.h>
+
+
+#define SIZETOBOUND(a) ((a+3) & ~3)
+
+
+
+size_t eEventGetSize(int type)
+{
+ switch(type)
+ {
+ case ET_MOUSE: return sizeof(aEventMouse);
+ case ET_KEY: return sizeof(aEventKey);
+ case ET_SENSOR: return sizeof(aEventSensor);
+ case ET_WINDOW: return sizeof(aEventWindow);
+ case ET_WINDOWSIZE: return sizeof(aEventWindowSize);
+ case ET_APP: return sizeof(aEventApp);
+ default: assert(0);
+
+ }
+}
+
+
+
+
+void aEventQueueInit(aEventQueue * q, size_t size)
+{
+ int safebound = SIZETOBOUND(sizeof(eEventAllTypes));
+ size = SIZETOBOUND(size);
+
+ q->begin = (char*)malloc(size+safebound);
+ q->endsafe = q->begin + size;
+
+ q->readp = q->writep = q->begin;
+
+
+
+}
+
+
+static int sameSide(char * p1, char * p2, char * cp)
+{
+ if(p1 < cp && p2 < cp)
+ return 1;
+ if(p1 >= cp && p2 > cp)
+ return 1;
+
+ return 0;
+}
+
+void aEventQueueAdd(aEventQueue * q, char * event, size_t size)
+{
+ size_t boundedsize = SIZETOBOUND(size);
+
+ if(q->writep >= q->endsafe)
+ q->writep = q->begin;
+
+ if(!sameSide(q->writep, q->writep+boundedsize, q->readp))
+ {
+ //printf("Event Dropped\n");
+ return;
+ assert(0);
+ }
+
+ memcpy(q->writep, event, size);
+
+
+ q->writep+=boundedsize;
+
+
+}
+
+int aEventQueueCheck(aEventQueue * q)
+{
+ if(q->readp != q->writep)
+ return 1;
+
+ return 0;
+}
+
+int aEventQueueRead(aEventQueue * q, char * event)
+{
+ if(aEventQueueCheck(q))
+ {
+ aEventBase * base = (aEventBase *)q->readp;
+ size_t size = eEventGetSize(base->aeventype);
+
+ memcpy(event, base, size);
+
+ size = SIZETOBOUND(size);
+
+ q->readp += size;
+
+ if(q->readp >= q->endsafe)
+ q->readp = q->begin;
+
+ return 1;
+ } else
+ {
+ return 0;
+ }
+
+
+
+}
+
+aEventQueue mq;
+
+
+void aEventQueuexFree(aEventQueue * q)
+{
+ free(q->begin);
+
+
+}
+
+
+int aEventGQueueCheck(void)
+{
+ return aEventQueueCheck(&mq);
+}
+
+int aEventGQueueRead(eEventAllTypes * event)
+{
+ return aEventQueueRead(&mq, (char*) event);
+}
+
diff --git a/source/android/app/jni/aEvent.h b/source/android/app/jni/aEvent.h
new file mode 100644
index 00000000000..16a8a5a0b54
--- /dev/null
+++ b/source/android/app/jni/aEvent.h
@@ -0,0 +1,137 @@
+
+#ifndef __AEVENT_H__
+#define __AEVENT_H__
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+enum aEventType {
+ ET_UNKNOWN = 0,
+ ET_MOUSE,
+ ET_KEY,
+ ET_SENSOR,
+ ET_WINDOW,
+ ET_WINDOWSIZE,
+ ET_APP
+} ;
+
+
+typedef struct aEventBase
+{
+ int aeventype;
+ int time;
+} aEventBase;
+
+typedef struct aEventMouse
+{
+ aEventBase eb;
+ float coord[2];
+ int mouseevent;
+ char oops;
+
+} aEventMouse;
+
+typedef struct aEventKey
+{
+ aEventBase eb;
+ int key;
+ int keyevent;
+
+
+} aEventKey;
+
+enum aEventWindow_type {
+ ET_WS_UNKNOWN = 0,
+ ET_WS_FOCUS,
+ ET_WS_DEFOCUS,
+ ET_WS_UPDATE
+} ;
+
+typedef struct aEventWindow
+{
+ aEventBase eb;
+ int type;
+
+
+} aEventWindow;
+
+typedef struct aEventWindowSize
+{
+ aEventBase eb;
+ int pos[2];
+ int size[2];
+
+
+} aEventWindowSize;
+
+
+enum aEventApp_action {
+ ET_APP_UNKNOWN = 0,
+ ET_APP_CLOSE
+} ;
+typedef struct aEventApp
+{
+ aEventBase eb;
+ int action;
+} aEventApp;
+
+typedef struct aEventSensor
+{
+ aEventBase eb;
+ int type;
+ float sv[3];
+} aEventSensor;
+
+typedef union eEventAllTypes
+{
+ aEventBase eb;
+ aEventMouse Mouse;
+ aEventKey Key;
+ aEventSensor Sensor;
+ aEventWindow Window;
+ aEventWindowSize WindowSize;
+ aEventApp app;
+
+} eEventAllTypes;
+
+size_t eEventGetSize(int type);
+
+typedef struct aEventQueue
+{
+ char * begin;
+ char * endsafe;
+ char * readp;
+ char * writep;
+
+
+} aEventQueue;
+
+
+void aEventQueueInit(aEventQueue * q, size_t size);
+
+void aEventQueueAdd(aEventQueue * q, char * event, size_t size);
+
+int aEventQueueCheck(aEventQueue * q);
+
+int aEventGQueueCheck(void);
+
+int aEventQueueRead(aEventQueue * q, char * event);
+
+int aEventGQueueRead(eEventAllTypes * event);
+
+void aEventQueuexFree(aEventQueue * q);
+
+void aSwapBuffers(void);
+int aGetSensorsAvailability(int type);
+int aSetSensorsState(int type, int enable);
+
+int aGetWindowSize(int *size);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __AEVENT_H__ */
diff --git a/source/android/app/jni/main.c b/source/android/app/jni/main.c
new file mode 100644
index 00000000000..bd7686a823b
--- /dev/null
+++ b/source/android/app/jni/main.c
@@ -0,0 +1,772 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Alexandr Kuznetsov
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+//BEGIN_INCLUDE(all)
+#include <jni.h>
+#include <errno.h>
+
+#include <sys/stat.h>
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+
+#include <android/log.h>
+
+
+//#include "linkgl.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include <dlfcn.h>
+
+#include <dirent.h>
+
+//#include <jconfig.h>
+//#include <jpeglib.h>
+
+//#include <ft2build.h>
+//#include FT_FREETYPE_H
+
+#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "blender", __VA_ARGS__))
+#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "blender", __VA_ARGS__))
+//#ifdef DEBUG
+#define printd(...) ((void)__android_log_print(ANDROID_LOG_DEBUG, "blender", __VA_ARGS__))
+//#else
+//#define printd(...)
+//#endif
+#define printf(...) ((void)__android_log_print(ANDROID_LOG_INFO, "printf", __VA_ARGS__))
+
+#include <pthread.h>
+
+
+extern int foo(void);
+
+#include "aEvent.h"
+
+#include <unistd.h>
+#include <assert.h>
+
+typedef int bool;
+#define false (0)
+#define true (1)
+
+aEventQueue mq;
+
+void * ReadAEventData( void * parp )
+{
+ bool anyProcessed = false;
+ while(1)
+ {
+ do{
+ eEventAllTypes event;
+
+ if(!aEventQueueCheck(&mq))
+ {
+ usleep(2*1000);
+ }
+
+ while(aEventQueueRead(&mq, (char*)&event))
+ {
+ switch (event.eb.aeventype)
+ {
+
+ case ET_KEY:
+ {
+ printf("Key Press %c", event.Key.key);
+ break;
+ }
+ case ET_MOUSE:
+ {
+
+ printf("Mouse: %f %f", event.Mouse.coord[0], event.Mouse.coord[1]);
+ break;
+ }
+
+ default:
+ assert(0);
+
+
+ }
+
+ anyProcessed = true;
+ }
+
+
+
+ } while(anyProcessed);
+
+ usleep(2000*1000);
+ }
+
+}
+
+
+
+
+
+
+int copyfile(const char * src, const char * dst)
+{
+ FILE * fsrc = fopen(src, "rb");
+ FILE * fdst;
+ int r =1;
+
+ printd("%s to %s",src,dst);
+ if(fsrc)
+ {
+ fdst = fopen(dst, "wb");
+
+ if(fdst){
+ char buff[1024];
+ size_t bread;
+
+ while(!feof(fsrc))
+ {
+ bread = fread(buff,1,1024,fsrc);
+ fwrite(buff,1,bread,fdst);
+ }
+
+ fclose(fsrc);
+ } else r=0;
+
+ fclose(fsrc);
+ } else r=0;
+
+ printd("%s %s %i",src,dst,r);
+
+
+ return r;
+}
+const char * libloaded = "/data/data/org.blender.app/lib";
+const char * libstatic = "/data/data/org.blender.app/lib/lib";
+const char * libsdcard = "/sdcard/nucleusbridge/lib";
+const char * libloadernew= "/data/data/org.blender.play/lib";
+
+
+const char * libloadeddir = "/data/data/org.blender.app/";
+const char * libsdcarddir = "/sdcard/nucleusbridge/lib/";
+
+static char * getpathlib(const char * base, const char * suffix, int version, int mustexist)
+{
+ size_t basesize = strlen(base);
+ size_t suffixsize = strlen(suffix);
+ char * path;
+ struct stat fst;
+
+ if(version>=100 || version<0)
+ version = 0;
+ path = malloc(basesize+suffixsize+4+(version?3:0));
+ memcpy(path, base, basesize);
+ memcpy(path+basesize, suffix, suffixsize);
+ memcpy(path+basesize+suffixsize, ".so", 4);
+ if(version)
+ {
+ path[basesize+suffixsize+3]='.';
+ sprintf(path+basesize+suffixsize+4, "%d", version);
+ }
+
+ printd(path);
+ if(mustexist && stat(path,&fst)==-1)
+ {
+ free(path);
+ path = NULL;
+
+ }
+
+ return path;
+}
+
+static char * mergepath(const char * base, const char * suffix)
+{
+ size_t basesize = strlen(base);
+ size_t suffixsize = strlen(suffix);
+
+ char * path = malloc(basesize+suffixsize+2);
+
+ memcpy(path, base, basesize);
+ memcpy(path+basesize, suffix, suffixsize+1);
+ return path;
+}
+
+
+
+
+static void loadallfiles(const char * dirfrom, const char *dirto)
+{
+
+ DIR * dir;
+ struct dirent *fileobj;
+ if(!(dir = opendir(dirfrom)))
+ {
+ printf("No %s folder\n", dirfrom);
+ return;
+ }
+
+ while((fileobj=readdir(dir)))
+ {
+ char *filefrom, *fileto;
+ struct stat filestat;
+ if(fileobj->d_name[0] == '.')
+ continue;
+
+ filefrom = mergepath(dirfrom, fileobj->d_name);
+ fileto = mergepath(dirto, fileobj->d_name);
+ copyfile(filefrom, fileto);
+ printf("%s -> %s\n", filefrom, fileto);
+
+ remove(filefrom);
+
+ free(filefrom);
+ free(fileto);
+
+ }
+
+
+
+ closedir(dir);
+}
+
+
+void * loadownlib(const char * libname, int version)
+{
+
+ char * libpath;
+ void * libh = 0;
+
+ printd("Loading lib: %s",libname);
+
+
+
+ if(libpath=getpathlib(libloadernew, libname, version, 1))
+ {
+ libh = dlopen(libpath,RTLD_GLOBAL);
+ } else
+ if(libpath=getpathlib(libstatic, libname, version, 1))
+ {
+ libh = dlopen(libpath,RTLD_GLOBAL);
+ } else
+ if(libpath=getpathlib(libloaded, libname, version, 1))
+ {
+ libh = dlopen(libpath,RTLD_GLOBAL);
+ }
+
+
+ if(libh==0)
+ {
+ const char * errstr;
+ printd("Couldn't find library %s",libname);
+ if(libpath)
+ {
+ errstr = dlerror();
+ printd(errstr?errstr:"Unidentified Error");
+
+ }
+
+ } else
+ {
+
+ printd("Loaded libary's path: %s", libpath);
+ }
+
+
+ if(libpath)
+ free(libpath);
+
+ return libh;
+
+}
+
+void * loadownlibexact(const char * libpath)
+{
+
+ void * libh = 0;
+
+ printd("Loading lib: %s",libpath);
+
+
+
+ if(libpath)
+ {
+ libh = dlopen(libpath,RTLD_GLOBAL);
+ }
+
+
+
+ if(libh==0)
+ {
+ const char * errstr;
+ printd("Couldn't find library %s",libpath);
+
+ errstr = dlerror();
+ printd(errstr?errstr:"Unidentified Error");
+
+ }
+
+
+ return libh;
+
+}
+
+
+int pushlibrary(const char * libname)
+{
+ char * srclib;
+ char * dstlib;
+ int r ;
+
+ printd("pushing3");
+
+ if(!(srclib = getpathlib(libsdcard, libname, 0, 1)))
+ {
+ printd("failed");
+ return 0;
+ }
+
+ dstlib = getpathlib(libloaded, libname, 0, 0);
+
+ r = copyfile(srclib, dstlib);
+
+ free(srclib);
+ free(dstlib);
+
+
+ return r;
+}
+
+
+int startlibmainfunc(void * libh, int argc, char *argv[])
+{
+ int (*mainfunc)(int, char**);
+//cccccchhhhange
+ if(mainfunc = dlsym(libh, "main"))
+ {
+ printf("%i\n", mainfunc(argc,argv));
+ return 1;
+ }
+ exit(0);
+ return 0;
+}
+
+struct JavaBox {
+ JavaVM *jvm;
+
+ jclass jcGhostSurface;
+
+ jmethodID mid_SwapBuffers;
+ jmethodID mid_initSurface;
+ jmethodID mid_getWindowSize;
+
+
+
+ jclass jcGhostActivity;
+
+ jmethodID mid_getSensorsAvailability;
+ jmethodID mid_setSensorsState;
+
+ jobject jsys;
+ jobject mainwin; /* should be stored */
+} jb;
+
+
+JNIEXPORT jint JNICALL Java_org_blender_play_BlenderNativeAPI_FileCopyFromTo (JNIEnv * env, jclass class, jstring jfrom, jstring jto)
+{
+ const char * from = (*env)->GetStringUTFChars(env, jfrom, 0);
+ const char * to = (*env)->GetStringUTFChars(env, jto, 0);
+
+ jint r = copyfile(from, to);
+
+
+ (*env)->ReleaseStringUTFChars(env, jfrom, from);
+ (*env)->ReleaseStringUTFChars(env, jto, to);
+
+ return r;
+
+}
+
+JNIEXPORT void JNICALL Java_org_blender_play_BlenderNativeAPI_ExecuteLib(JNIEnv * env, jclass class, jstring jexec, jstring jparam1, jstring jparam2)
+{
+ const char * exec = (*env)->GetStringUTFChars(env, jexec, 0);
+ const char * param1 = (*env)->GetStringUTFChars(env, jparam1, 0);
+ const char * param2 = jparam2 ? (*env)->GetStringUTFChars(env, jparam2, 0) : NULL;
+ const char *cmd[3] = {exec, param1, param2};
+
+
+ LOGW("jparam2 %p", jparam2);
+
+ void * lh = loadownlibexact(exec);
+ if(lh)
+ {
+ LOGW("cmd %s %s %s", cmd[0], cmd[1], cmd[2]?cmd[2]:"");
+ startlibmainfunc(lh, param2 ? 3 : 2,cmd);
+ }
+
+ if(param2)
+ (*env)->ReleaseStringUTFChars(env, jparam2, param2);
+ (*env)->ReleaseStringUTFChars(env, jparam1, param1);
+ (*env)->ReleaseStringUTFChars(env, jexec, exec);
+
+
+}
+
+JNIEXPORT void JNICALL Java_org_blender_play_BlenderNativeAPI_eventTouch(JNIEnv * env, jclass class, jint type, jfloat x, jfloat y)
+{
+ aEventMouse mouse;
+ LOGW("%i: (%f,\t%f)\n ", (int) type, (float) x, (float) y);
+
+ if(type != 2)
+ {
+ mouse.eb.aeventype = ET_MOUSE;
+
+ mouse.coord[0] = (float)x;
+ mouse.coord[1] = (float)y;
+
+ mouse.mouseevent = 2;
+
+ aEventQueueAdd(&mq, (char*)&mouse, sizeof(mouse));
+
+ }
+
+ mouse.eb.aeventype = ET_MOUSE;
+
+ mouse.coord[0] = (float)x;
+ mouse.coord[1] = (float)y;
+
+ mouse.mouseevent = type;
+
+ aEventQueueAdd(&mq, (char*)&mouse, sizeof(mouse));
+
+
+
+}
+
+
+
+JNIEXPORT void JNICALL Java_org_blender_play_BlenderNativeAPI_eventWindowsUpdate(JNIEnv * env, jclass class)
+{
+ aEventWindow win;
+ LOGW("Redraw Win");
+
+ win.eb.aeventype = ET_WINDOW;
+
+ win.type = ET_WS_UPDATE;
+
+ aEventQueueAdd(&mq, (char*)&win, sizeof(win));
+
+}
+
+JNIEXPORT void JNICALL Java_org_blender_play_BlenderNativeAPI_eventWindowsFocus(JNIEnv * env, jclass class)
+{
+ aEventWindow win;
+ LOGW("Focus Win");
+
+ win.eb.aeventype = ET_WINDOW;
+
+ win.type = ET_WS_FOCUS;
+
+ aEventQueueAdd(&mq, (char*)&win, sizeof(win));
+
+}
+
+
+
+
+JNIEXPORT void JNICALL Java_org_blender_play_BlenderNativeAPI_eventWindowsDefocus(JNIEnv * env, jclass class)
+{
+ aEventWindow win;
+ LOGW("Deocus Win");
+
+ win.eb.aeventype = ET_WINDOW;
+
+ win.type = ET_WS_DEFOCUS;
+
+ aEventQueueAdd(&mq, (char*)&win, sizeof(win));
+
+}
+
+JNIEXPORT void JNICALL Java_org_blender_play_BlenderNativeAPI_eventWindowsResize(JNIEnv * env, jclass class, jint x, jint y)
+{
+ aEventWindowSize win;
+ LOGW("Resize Win");
+
+ win.eb.aeventype = ET_WINDOWSIZE;
+
+ win.pos[0] = 0;
+ win.pos[1] = 0;
+
+ win.size[0] = x;
+ win.size[1] = y;
+
+ LOGW("Resize Win %ix%i", win.size[0], win.size[1]);
+
+ aEventQueueAdd(&mq, (char*)&win, sizeof(win));
+
+}
+
+JNIEXPORT void JNICALL Java_org_blender_play_BlenderNativeAPI_eventSensor3D(JNIEnv * env, jclass class, jint jtype, jfloat jx, jfloat jy, jfloat jz)
+{
+ aEventSensor sensor;
+
+ sensor.eb.aeventype = ET_SENSOR;
+
+ sensor.type = jtype;
+
+ sensor.sv[0] = jx;
+ sensor.sv[1] = jy;
+ sensor.sv[2] = jz;
+
+
+ aEventQueueAdd(&mq, (char*)&sensor, sizeof(sensor));
+}
+
+JNIEXPORT void JNICALL Java_org_blender_play_BlenderNativeAPI_eventSensor1D(JNIEnv * env, jclass class, jint jtype, jfloat jx)
+{
+ aEventSensor sensor;
+
+ sensor.eb.aeventype = ET_SENSOR;
+
+ sensor.type = jtype;
+
+ sensor.sv[0] = jx;
+
+ aEventQueueAdd(&mq, (char*)&sensor, sizeof(sensor));
+}
+
+
+JNIEXPORT void JNICALL Java_org_blender_play_BlenderNativeAPI_actionClose(JNIEnv * env, jclass class)
+{
+ aEventApp app;
+
+ LOGW("Close");
+
+ app.eb.aeventype = ET_APP;
+
+ app.action = ET_APP_CLOSE;
+
+ aEventQueueAdd(&mq, (char*)&app, sizeof(app));
+
+
+}
+
+JNIEXPORT void JNICALL Java_org_blender_play_BlenderNativeAPI_SetASystem
+ (JNIEnv * env, jclass class, jobject jsys)
+{
+
+jb.jsys = (*env)->NewGlobalRef(env, jsys);
+jb.jcGhostActivity = (*env)->NewGlobalRef(env, (*env)->GetObjectClass(env, jb.jsys));
+jb.mid_getSensorsAvailability = (*env)->GetMethodID(env, jb.jcGhostActivity, "export_getSensorsAvailability", "(I)I");
+jb.mid_setSensorsState = (*env)->GetMethodID(env, jb.jcGhostActivity, "export_setSensorsState", "(II)I");
+
+LOGW("Accelerometer Set %i", aSetSensorsState(1,1));
+}
+
+
+
+JNIEXPORT void JNICALL Java_org_blender_play_BlenderNativeAPI_SetScreen
+ (JNIEnv * env, jclass class, jobject win)
+ {
+
+
+ //LOGW("Hiopea* ");
+ jb.mainwin = (*env)->NewGlobalRef(env, win);
+// LOGW("Hiopea2 ");
+ jb.jcGhostSurface = (*env)->NewGlobalRef(env, (*env)->GetObjectClass(env, jb.mainwin));
+ // LOGW("Hiopea3 ");
+ jb.mid_SwapBuffers = (*env)->GetMethodID(env, jb.jcGhostSurface, "SwapBuffers", "()V");//(*env)->NewGlobalRef(env, (*env)->GetMethodID(env, jb.jcGhostSurface, "SwapBuffers", "()V"));
+ //LOGW("Hiopea4 ");
+
+ jb.mid_getWindowSize = (*env)->GetMethodID(env, jb.jcGhostSurface, "export_getWindowSize", "()I");
+
+ LOGW("cl %i %i", (int)jb.mid_SwapBuffers, (int)jb.jcGhostSurface);
+
+ {
+ int size[2] = {0};
+ aGetWindowSize(size);
+
+ LOGW("Size %i x %i", size[0], size[1]);
+ }
+
+ //glClearColor(0.5f, 0.0f, 0.5f, 1.0f);
+ //glClear(GL_COLOR_BUFFER_BIT);
+ }
+
+JNIEnv* jGetEnv(void)
+{
+ JNIEnv* env;
+ jint r = (*jb.jvm)->GetEnv(jb.jvm, (void**)&env, JNI_VERSION_1_2);
+ if (r != JNI_OK)
+ {
+ if(r == JNI_EDETACHED)
+ LOGW("Detached Thread");
+ else if(r == JNI_EVERSION)
+ LOGW("Not supported");
+ }
+
+
+ return env;
+}
+
+
+int aGetWindowSize(int *size)
+{
+ JNIEnv* env = jGetEnv();
+ int r = (*env)->CallIntMethod(env, jb.mainwin, jb.mid_getWindowSize);
+ if(r==0)
+ return 0;
+
+ size[0] = (r>>16) & 0xFFFF;
+ size[1] =r & 0xFFFF;
+
+ return 1;
+}
+
+int aGetSensorsAvailability(int type)
+{
+ JNIEnv* env = jGetEnv();
+ return (*env)->CallIntMethod(env, jb.jsys, jb.mid_getSensorsAvailability, type);
+}
+
+
+int aSetSensorsState(int type, int enable)
+{
+ JNIEnv* env = jGetEnv();
+ return (*env)->CallIntMethod(env, jb.jsys, jb.mid_setSensorsState, type, enable);
+}
+
+void aSwapBuffers(void)
+{
+ JNIEnv* env = jGetEnv();
+ (*env)->CallVoidMethod(env, jb.mainwin, jb.mid_SwapBuffers);
+}
+
+JNIEXPORT void JNICALL Java_org_blender_play_BlenderNativeAPI_Swap(JNIEnv * env, jclass class)
+{
+ aSwapBuffers();
+
+}
+
+void * StartBlender( void * parp )
+{
+ char * copyfilepath = parp;
+ JNIEnv* env = NULL;
+ (*jb.jvm)->AttachCurrentThread(jb.jvm, (const struct JNINativeInterface ***) &env, NULL);
+ LOGW("One moment");
+ {
+
+//env = jGetEnv();
+
+LOGW("env %p",*env);
+
+jb.mid_initSurface = (*env)->GetMethodID(env, jb.jcGhostSurface, "initSurface", "()V");//(*env)->NewGlobalRef(env, (*env)->GetMethodID(env, jb.jcGhostSurface, "initSurface", "()V"));
+
+LOGW("midinitSurface2 %p",jb.mid_initSurface);
+
+(*env)->CallVoidMethod(env, jb.mainwin, jb.mid_initSurface);
+ }
+///mnt/sdcard/com.googlecode.python3forandroid/extras/python3:
+ setenv("PYTHONPATH","/data/data/org.blender.play/python/scripts:/data/data/org.blender.play/python/lib/python3.2/lib-dynload",1);
+ setenv("PYTHONHOME","/data/data/org.blender.play/python",1);
+
+ loadownlib("jpeg", 8);
+ loadownlib("freetype", 6);
+ loadownlib("z", 1);
+ loadownlib("png15", 15);
+ loadownlib("GLarm", 0);
+ loadownlib("GLUarm", 0);
+ //loadownlib("SDL", 0);
+
+
+ if(!dlopen("/data/data/org.blender.play/libpython3.2m.so.1.0",RTLD_GLOBAL))
+ {
+ const char *errstr = dlerror();
+ printd(errstr?errstr:"Unidentified Error");
+
+ }
+LOGW(copyfilepath);
+ if(1)
+ {
+ int i;
+ void *blendlibh;
+ //char *cmd[] = {"blender","-h"};
+ char *cmd[] = {"blenderplayer" , copyfilepath};//, "/sdcard/test.blend", "-o", "//render_", "-F" ,"JPEG", "-x" ,"1" ,"-f" ,"1"};//"-b",
+
+
+
+ blendlibh = loadownlib("blenderplayer",0);
+
+
+ startlibmainfunc(blendlibh,2,cmd);//11
+ free(copyfilepath);
+
+
+
+
+
+ }
+ //exit(0);
+
+
+}
+
+JNIEXPORT void JNICALL Java_org_blender_play_BlenderNativeAPI_exit(JNIEnv * env, jclass class, jint exitcode)
+{
+ //exit(exitcode);
+ kill(getpid(), SIGKILL);
+}
+
+
+JNIEXPORT void JNICALL Java_org_blender_play_BlenderNativeAPI_StartBlender(JNIEnv * env, jclass class, jstring jfilepath)
+{
+ const char * filepath = (*env)->GetStringUTFChars(env, jfilepath, 0);
+ char * copyfilepath = strdup(filepath);
+ (*env)->ReleaseStringUTFChars(env, jfilepath, filepath);
+
+
+ pthread_t thread;
+ pthread_create(&thread, 0, StartBlender, copyfilepath);
+
+}
+
+
+jint JNI_OnLoad(JavaVM *vm, void *reserved)
+{
+ pthread_t thread;
+ LOGW("loaded");
+ jb.jvm = vm;
+
+
+ aEventQueueInit(&mq, 1024*4);
+ //pthread_create(&thread, 0, ReadAEventData, 0);
+
+ freopen("/sdcard/out.txt","w",stdout);
+ freopen("/sdcard/err.txt","w",stderr);
+
+
+
+return JNI_VERSION_1_2;
+}
+
+//END_INCLUDE(all)
diff --git a/source/android/app/lint.xml b/source/android/app/lint.xml
new file mode 100644
index 00000000000..ee0eead5bb7
--- /dev/null
+++ b/source/android/app/lint.xml
@@ -0,0 +1,3 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<lint>
+</lint> \ No newline at end of file
diff --git a/source/android/app/local.properties b/source/android/app/local.properties
new file mode 100644
index 00000000000..c388b971701
--- /dev/null
+++ b/source/android/app/local.properties
@@ -0,0 +1,10 @@
+# This file is automatically generated by Android Tools.
+# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
+#
+# This file must *NOT* be checked in Version Control Systems,
+# as it contains information specific to your local configuration.
+
+# location of the SDK. This is only used by Ant
+# For customization when using a Version Control System, please read the
+# header note.
+sdk.dir=/home/alex/android-sdk-linux
diff --git a/source/android/app/makesdna.sh b/source/android/app/makesdna.sh
new file mode 100755
index 00000000000..a7167f26ca1
--- /dev/null
+++ b/source/android/app/makesdna.sh
@@ -0,0 +1,29 @@
+
+if [ "$1" = "" ]
+then
+echo "1st argument must be dna.c output path"
+exit
+fi
+
+if [ "$2" = "" ]
+then
+echo "1st argument must be dna.c output path"
+exit
+fi
+if [ "$3" = "" ]
+then
+echo "2st argument must be a path to dna headers"
+exit
+fi
+
+
+adb shell < createnb.txt
+adb push $1 /sdcard/nucleusbridge/libmakesdna.so
+adb push $3 /sdcard/nucleusbridge/dna
+adb shell am start -n org.blender.play/.makesActivity --es exec /sdcard/nucleusbridge/libmakesdna.so --es par1 /sdcard/nucleusbridge/dna.c --es par2 /sdcard/nucleusbridge/dna/
+while [ "$(adb shell ps | grep org.blender.play)" ];
+ do sleep 1; done
+adb pull /sdcard/nucleusbridge/dna.c $2
+adb shell rm -r /sdcard/nucleusbridge/
+
+echo "DNA generation is complete" \ No newline at end of file
diff --git a/source/android/app/makesrna.sh b/source/android/app/makesrna.sh
new file mode 100755
index 00000000000..2afac59cd1a
--- /dev/null
+++ b/source/android/app/makesrna.sh
@@ -0,0 +1,27 @@
+if [ "$1" = "" ]
+then
+echo "1st argument must be makesrna.so library"
+exit
+fi
+
+if [ "$2" = "" ]
+then
+echo "2nd argument must be a path to rna headers"
+exit
+fi
+
+
+adb shell < createnb.txt
+adb push $1 /sdcard/nucleusbridge/libmakesrna.so
+adb shell mkdir -p /sdcard/nucleusbridge/rna
+
+while [ "$(adb shell ps | grep org.blender.play)" ];
+ do sleep 1; echo "Waiting DNA to finish"; done
+
+adb shell am start -n org.blender.play/.makesActivity --es exec /sdcard/nucleusbridge/libmakesrna.so --es par1 /sdcard/nucleusbridge/rna/
+while [ "$(adb shell ps | grep org.blender.play)" ];
+ do sleep 1; done
+adb pull /sdcard/nucleusbridge/rna/ $2
+adb shell rm -r /sdcard/nucleusbridge/
+
+echo "RNA generation is complete" \ No newline at end of file
diff --git a/source/android/app/project.properties b/source/android/app/project.properties
new file mode 100644
index 00000000000..f049142c179
--- /dev/null
+++ b/source/android/app/project.properties
@@ -0,0 +1,11 @@
+# This file is automatically generated by Android Tools.
+# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
+#
+# This file must be checked in Version Control Systems.
+#
+# To customize properties used by the Ant build system use,
+# "ant.properties", and override values to adapt the script to your
+# project structure.
+
+# Project target.
+target=android-10
diff --git a/source/android/app/res/layout/main.xml b/source/android/app/res/layout/main.xml
new file mode 100644
index 00000000000..dd875837878
--- /dev/null
+++ b/source/android/app/res/layout/main.xml
@@ -0,0 +1,37 @@
+<?xml version="1.0" encoding="utf-8"?>
+<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
+ android:orientation="vertical"
+ android:layout_width="fill_parent"
+ android:layout_height="fill_parent"
+ >
+
+ <TextView
+ android:id="@+id/binarystatustext"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:text=""
+ android:textAppearance="?android:attr/textAppearanceMedium" />
+
+<Button
+ android:id="@+id/gameselecterbutton"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:text="Select Game" />
+
+<TextView
+ android:id="@+id/gamenametext"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:text="No game was selected"
+ android:textAppearance="?android:attr/textAppearanceLarge" />
+
+<Button
+ android:id="@+id/startbutton"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:text="Start Blenderplayer"
+ android:enabled="false"
+ />
+
+</LinearLayout>
+
diff --git a/source/android/app/res/values/strings.xml b/source/android/app/res/values/strings.xml
new file mode 100644
index 00000000000..8f5898fdb90
--- /dev/null
+++ b/source/android/app/res/values/strings.xml
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+ <string name="app_name">BlenderPlayer 2.63</string>
+</resources>
diff --git a/source/android/app/src/org/blender/play/BlenderNativeAPI.java b/source/android/app/src/org/blender/play/BlenderNativeAPI.java
new file mode 100644
index 00000000000..14c0edb9bef
--- /dev/null
+++ b/source/android/app/src/org/blender/play/BlenderNativeAPI.java
@@ -0,0 +1,35 @@
+package org.blender.play;
+
+class BlenderNativeAPI
+{
+ static
+ {
+
+
+ System.loadLibrary("main");
+ }
+
+ public static native void SetASystem(GhostActivity jsys);
+ public static native void SetScreen(GhostSurface win);
+ public static native void Swap();
+ public static native void StartBlender(String filepath);
+
+ public static native void eventWindowsUpdate();
+ public static native void eventWindowsResize(int x, int y);
+ public static native void eventWindowsFocus();
+ public static native void eventWindowsDefocus();
+
+ public static native void eventSensor3D(int type, float x, float y, float z);
+ public static native void eventSensor1D(int type, float x);
+
+ public static native void actionClose();
+
+ public static native void eventTouch(int type, float x, float y);
+
+ public static native int FileCopyFromTo(String from, String to);
+
+ public static native void ExecuteLib(String execpath, String param1, String param2);
+ public static native void exit(int exitcode);
+
+
+} \ No newline at end of file
diff --git a/source/android/app/src/org/blender/play/ControlCenterActivity.java b/source/android/app/src/org/blender/play/ControlCenterActivity.java
new file mode 100644
index 00000000000..e1afa8e8569
--- /dev/null
+++ b/source/android/app/src/org/blender/play/ControlCenterActivity.java
@@ -0,0 +1,198 @@
+package org.blender.play;
+
+import java.io.*;
+import java.util.zip.ZipEntry;
+import java.util.zip.ZipInputStream;
+
+import android.app.Activity;
+import android.content.Intent;
+import android.net.Uri;
+import android.os.Bundle;
+import android.util.Log;
+
+import android.widget.*;
+import android.view.*;
+import android.view.View.*;
+
+
+
+
+public class ControlCenterActivity extends Activity {
+
+ private Button b_downloadlib;
+ private Button b_startgame;
+ private Button b_selectgame;
+ private TextView t_gamename;
+
+
+ private String gamepath = null;
+
+ private String appdirbase;
+
+ /** Called when the activity is first created. */
+ @Override
+ public void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ PathsHelper.installIfNeeded(this);
+
+
+
+ setContentView(R.layout.main);
+
+ appdirbase = PathsHelper.getBaseAppDir(this);
+
+ b_startgame = (Button)findViewById(R.id.startbutton);
+ b_selectgame = (Button)findViewById(R.id.gameselecterbutton);
+ t_gamename = (TextView)findViewById(R.id.gamenametext);
+
+
+
+ b_startgame.setOnClickListener(new OnClickListener() {
+ @Override
+ public void onClick(View v) {
+
+ Intent intent = new Intent(ControlCenterActivity.this, GhostActivity.class);
+ intent.setType("*/*");
+ intent.setData(Uri.parse("file://" + gamepath));
+
+ startActivity(intent);
+ BlenderNativeAPI.exit(0);
+ }
+ });
+
+
+
+
+ b_selectgame.setOnClickListener(new OnClickListener() {
+ @Override
+ public void onClick(View v) {
+
+ Intent intent = new Intent(Intent.ACTION_GET_CONTENT);
+ intent.setType("*/*");
+
+ intent.addCategory(Intent.CATEGORY_OPENABLE);
+ try {
+ startActivityForResult(Intent.createChooser(intent, "Select a File to Upload"), 0);
+ }
+ catch (android.content.ActivityNotFoundException e)
+ {
+
+ }
+
+ }
+ });
+
+ updatePlayable();
+
+ }
+
+ void updatePlayable()
+ {
+ if(gamepath != null && (new File(appdirbase+"libblenderplayer.so")).exists())
+ b_startgame.setEnabled(true);
+ else
+ b_startgame.setEnabled(false);
+ }
+
+
+
+ protected void onActivityResult(int requestCode, int resultCode, Intent data) {
+ switch (requestCode) {
+ case 0:
+ if (resultCode == RESULT_OK) {
+ Uri uri = data.getData();
+ String tpath = uri.getPath();
+ String tname = tpath.substring(tpath.lastIndexOf("/")+1);
+
+ if(tpath.substring(tpath.lastIndexOf(".")+1).toLowerCase().equals("blend"))
+ {
+ gamepath = tpath;
+ t_gamename.setText(tname.substring(0, tname.lastIndexOf(".")));
+ updatePlayable();
+
+ }
+ else
+ {
+ Toast.makeText(getApplicationContext(), "File \"" + tname + "\" doesn't have extensio \".blend\".", Toast.LENGTH_LONG).show();
+
+ }
+ }
+ break;
+ }
+ super.onActivityResult(requestCode, resultCode, data);
+ }
+
+ public void InstallFile(String installpath, String basepath)
+ {
+ try
+ {
+ ZipInputStream zip = new ZipInputStream(
+ new BufferedInputStream(
+ new FileInputStream(installpath)));
+ try {
+ byte[] buff = new byte[4096];
+
+ ZipEntry entry;
+ while ((entry = zip.getNextEntry()) != null) {
+
+ String filename = entry.getName();
+
+ if(filename != null)
+ {
+ FileOutputStream outfile = new FileOutputStream(basepath + filename);
+ try{
+ Log.i("Blender", "Installing " + filename);
+
+ int count;
+ while ((count = zip.read(buff)) != -1) {
+ outfile.write(buff, 0, count);
+ };
+
+ } finally {
+ outfile.close();
+ }
+ }
+ }
+ } finally {
+ zip.close();
+ }
+
+
+ }
+ catch (Exception e)
+ {
+ Log.w("Blender", "Error reading file: " + e);
+ }
+
+
+
+ }
+
+ @Override
+ public void onStart() {
+ super.onStart();
+ Uri intentdata = getIntent().getData();
+ if(intentdata != null)
+ {
+ String path = intentdata.getEncodedPath();
+ if(path != null)
+ {
+ Log.i("Blender","Started " + path);
+
+ String basedir = getBaseContext().getFilesDir().getPath();
+ basedir = basedir.substring(0, basedir.lastIndexOf("/")+1);
+
+ InstallFile(path, basedir);
+
+ }
+ else Log.i("Blender","No path");
+ } else Log.i("Blender","No data");
+
+
+
+
+ }
+
+
+
+}
diff --git a/source/android/app/src/org/blender/play/CopyIntern.java b/source/android/app/src/org/blender/play/CopyIntern.java
new file mode 100644
index 00000000000..777f06db1ae
--- /dev/null
+++ b/source/android/app/src/org/blender/play/CopyIntern.java
@@ -0,0 +1,61 @@
+package org.blender.play;
+
+import android.app.Activity;
+import android.os.Bundle;
+import android.util.Log;
+
+public class CopyIntern extends Activity {
+
+ /** Called when the activity is first created. */
+ @Override
+ public void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ }
+
+ /* So we can terminate nicely at the end */
+ void MainFunc()
+ {
+ Bundle extras = getIntent().getExtras();
+ if (extras == null) {
+ Log.e("Blender copy", "No extras.");
+
+ return;
+ }
+
+
+ String from = extras.getString("from");
+ String to = extras.getString("to");
+
+ if(from == null)
+ {
+ Log.e("Blender copy", "No \"from\" parameter was found.");
+ }
+ if(to == null)
+ {
+ Log.e("Blender copy", "No \"to\" parameter was found.");
+ }
+
+ if(from == null || to == null)
+ {
+ return;
+ }
+
+ /* there should be a better way of getting default dir*/
+
+ String basedir = getBaseContext().getFilesDir().getPath();
+ basedir = basedir.substring(0, basedir.lastIndexOf("/")+1);
+
+ BlenderNativeAPI.FileCopyFromTo(from, basedir + to);
+
+ }
+
+ @Override
+ public void onStart() {
+ super.onStart();
+ MainFunc();
+ finish();
+ BlenderNativeAPI.exit(0);
+
+ }
+
+}
diff --git a/source/android/app/src/org/blender/play/GhostActivity.java b/source/android/app/src/org/blender/play/GhostActivity.java
new file mode 100644
index 00000000000..07035cdff9a
--- /dev/null
+++ b/source/android/app/src/org/blender/play/GhostActivity.java
@@ -0,0 +1,346 @@
+package org.blender.play;
+
+
+
+import java.util.*;
+
+import android.app.Activity;
+import android.os.Bundle;
+import android.view.*;
+import android.content.*;
+import android.hardware.*;
+import android.util.*;
+import android.net.*;
+import javax.microedition.khronos.egl.*;
+
+
+
+
+
+public class GhostActivity extends Activity implements SensorEventListener
+{
+ /** Called when the activity is first created. */
+ private GhostSurface mainSurface;
+
+ private SensorManager sensors;
+ private Sensor accelerometer;
+ private Sensor gyroscope;
+ private Sensor magneticfield;
+
+ @Override
+ public void onCreate(Bundle savedInstanceState)
+ {
+ super.onCreate(savedInstanceState);
+
+
+
+ Uri data = getIntent().getData();
+ if(data != null || true){
+
+ Log.i("Blender","Started");
+ mainSurface = new GhostSurface(data != null ? data.getPath() : "/sdcard/test.blend", getApplication());
+ setContentView(mainSurface);
+ SurfaceHolder holder = mainSurface.getHolder();
+ Log.v("Blender", "Surface valid: " + Boolean.toString(holder.getSurface().isValid()));
+ // holder.setFixedSize(240, 400);
+
+ //mainSurface.initSurface();
+ //setContentView(R.layout.main);
+
+ sensors = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
+
+ accelerometer = sensors.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
+ gyroscope = sensors.getDefaultSensor(Sensor.TYPE_GYROSCOPE);
+ magneticfield = sensors.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD);
+
+ BlenderNativeAPI.SetASystem(this);
+ //sensors.registerListener(this, accelerometer, SensorManager.SENSOR_DELAY_GAME);
+
+ //sensors.registerListener(this, gyroscope, SensorManager.SENSOR_DELAY_GAME);
+
+
+ }
+
+ }
+
+ public int export_getSensorsAvailability(int type)
+ {
+ switch(type)
+ {
+ case 1: return accelerometer == null ? 0 : 1;
+ case 2: return gyroscope == null ? 0 : 1;
+ case 3: return magneticfield == null ? 1 : 0;
+ }
+ return 0;
+ }
+
+ public int export_setSensorsState(int type, int enable)
+ {
+ Sensor cs = null;
+ switch(type)
+ {
+ case 1: cs = accelerometer ; break;
+ case 2: cs = gyroscope; break;
+ case 3: cs = magneticfield; break;
+ default: return 0;
+ }
+
+ if(cs==null)
+ return 0;
+
+ if(enable != 0)
+ {
+ return sensors.registerListener(this, cs, SensorManager.SENSOR_DELAY_GAME) ? 1 : 0;
+
+ } else
+ {
+ sensors.unregisterListener(this, cs);
+ return 1;
+
+ }
+
+
+ }
+
+ public void onStart()
+ {
+ super.onStart();
+
+
+
+ }
+
+ @Override
+ public boolean onTouchEvent(MotionEvent event)
+ {
+ Log.i("My", "Testa "+event.getAction()+" " + +event.getYPrecision());
+ return true;
+ }
+
+ @Override
+ public void onPause()
+ {
+ super.onPause();
+ BlenderNativeAPI.actionClose();
+
+ finish();
+ BlenderNativeAPI.exit(0);
+ }
+
+
+
+
+ @Override
+ public void onAccuracyChanged(Sensor sensor, int accuracy)
+ {
+
+ }
+
+ @Override
+ public void onSensorChanged(SensorEvent event)
+ {
+ switch(event.sensor.getType())
+ {
+ case Sensor.TYPE_ACCELEROMETER:
+ BlenderNativeAPI.eventSensor3D(0, event.values[0], event.values[1], event.values[2]);
+ break;
+ case Sensor.TYPE_GYROSCOPE:
+ BlenderNativeAPI.eventSensor3D(1, event.values[0], event.values[1], event.values[2]);
+ break;
+ case Sensor.TYPE_MAGNETIC_FIELD:
+ BlenderNativeAPI.eventSensor3D(2, event.values[0], event.values[1], event.values[2]);
+ break;
+
+ }
+
+ }
+}
+
+
+
+class GhostSurface extends SurfaceView implements SurfaceHolder.Callback{
+
+ private EGLDisplay egldisplay = null;
+ private EGLSurface surface = null;
+ private EGL10 eglc;
+ private EGLContext mEGLContext;
+
+ private String filepath;
+
+ long lasttime;
+
+ @Override
+ public boolean onTouchEvent(MotionEvent event)
+ {
+
+ BlenderNativeAPI.eventTouch(event.getAction(), event.getX(), event.getY());
+ return true;
+ }
+
+ public GhostSurface(String filepath, Context context)
+ {
+ super(context);
+
+ this.filepath = filepath;
+
+ lasttime = Calendar.getInstance().getTimeInMillis();
+
+ getHolder().addCallback(this);
+ getHolder().setType(SurfaceHolder.SURFACE_TYPE_GPU);
+ setFocusable(true);
+ setFocusableInTouchMode(true);
+ requestFocus();
+
+ }
+
+ public void surfaceCreated(SurfaceHolder holder) {
+ Log.i("Blender", "Surface Created, Starting Blender");
+ holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
+ //this.initSurface();
+ BlenderNativeAPI.SetScreen(this);
+ BlenderNativeAPI.StartBlender(filepath);
+
+ BlenderNativeAPI.eventWindowsResize(this.getWidth(), this.getHeight());
+ BlenderNativeAPI.eventWindowsFocus();
+ BlenderNativeAPI.eventWindowsUpdate();
+
+ export_getWindowSize();
+ }
+
+
+ public void surfaceChanged(SurfaceHolder holder,
+ int format, int width, int height) {
+ Log.i("Blender", "New size " + width + "x" + height);
+
+ BlenderNativeAPI.eventWindowsResize(width, height);
+ BlenderNativeAPI.eventWindowsFocus();
+ BlenderNativeAPI.eventWindowsUpdate();
+
+
+ }
+
+ public void surfaceDestroyed(SurfaceHolder holder) {
+ Log.i("Blender", "Surface Destroyed");
+ }
+
+ public void SwapBuffers() {
+ long ctime = Calendar.getInstance().getTimeInMillis();
+
+
+ Log.i("Blender", "FPS " + String.format("%.2f", 1000.0/(ctime-lasttime)) + " Time: "+(ctime-lasttime));
+ lasttime = ctime;
+ eglc = (EGL10)EGLContext.getEGL();
+
+ eglc.eglWaitNative(EGL10.EGL_CORE_NATIVE_ENGINE, null);
+ eglc.eglWaitGL();
+ if(!eglc.eglSwapBuffers(egldisplay, surface))
+ {
+ Log.v("Blender", "SwappBuffers Error:" + eglc.eglGetError());
+ }
+
+ }
+
+ public int export_getWindowSize()
+ {
+ return (this.getWidth() << 16) | this.getHeight();
+ }
+
+ public void initSurface()
+ {
+ eglc = (EGL10)EGLContext.getEGL();
+
+ egldisplay = eglc.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
+
+ int[] ver = {0, 0};
+ eglc.eglInitialize(egldisplay, ver);
+
+ int[][] configSpec = {
+ {
+ EGL10.EGL_RED_SIZE, 8,
+ EGL10.EGL_BLUE_SIZE, 8,
+ EGL10.EGL_GREEN_SIZE, 8,
+ EGL10.EGL_DEPTH_SIZE, 16,
+ EGL10.EGL_ALPHA_SIZE, 8,
+ EGL10.EGL_RENDERABLE_TYPE, 4,
+ EGL10.EGL_NONE
+ },
+ {
+ EGL10.EGL_RED_SIZE, 6,
+ EGL10.EGL_BLUE_SIZE, 6,
+ EGL10.EGL_GREEN_SIZE, 6,
+ EGL10.EGL_DEPTH_SIZE, 16,
+ EGL10.EGL_ALPHA_SIZE, 8,
+ EGL10.EGL_RENDERABLE_TYPE, 4,
+ EGL10.EGL_NONE
+ },
+ {
+ EGL10.EGL_RED_SIZE, 5,
+ EGL10.EGL_BLUE_SIZE, 6,
+ EGL10.EGL_GREEN_SIZE, 5,
+ EGL10.EGL_DEPTH_SIZE, 16,
+ EGL10.EGL_ALPHA_SIZE, 8,
+ EGL10.EGL_RENDERABLE_TYPE, 4,
+ EGL10.EGL_NONE
+ },
+ {
+ EGL10.EGL_RED_SIZE, 5,
+ EGL10.EGL_BLUE_SIZE, 6,
+ EGL10.EGL_GREEN_SIZE, 5,
+ EGL10.EGL_DEPTH_SIZE, 16,
+ EGL10.EGL_RENDERABLE_TYPE, 4,
+ EGL10.EGL_NONE
+ },
+ {
+ EGL10.EGL_RED_SIZE, 5,
+ EGL10.EGL_BLUE_SIZE, 6,
+ EGL10.EGL_GREEN_SIZE, 5,
+ EGL10.EGL_RENDERABLE_TYPE, 4,
+ EGL10.EGL_NONE
+ },
+ {
+ EGL10.EGL_RENDERABLE_TYPE, 4,
+ EGL10.EGL_NONE
+ },
+ };
+
+
+ EGLConfig[] configs = new EGLConfig[1];
+ int[] num_config = new int[1];
+
+ int i;
+ for(i = 0; i < configSpec.length; i++)
+ { if (eglc.eglChooseConfig(egldisplay, configSpec[i], configs, 1, num_config) && num_config[0] != 0) {
+ Log.i("Blender", "Using config #" + i);
+ break;
+ }
+ }
+ if(i == configSpec.length)
+ {
+ Log.e("Blender", "No config was found");
+ return;
+
+ }
+
+ EGLConfig config = configs[0];
+
+ try {
+ int EGL_CONTEXT_CLIENT_VERSION=0x3098;
+ int contextAttrs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
+ mEGLContext = eglc.eglCreateContext(egldisplay, config, EGL10.EGL_NO_CONTEXT, contextAttrs);
+ if (mEGLContext == EGL10.EGL_NO_CONTEXT) {
+ Log.e("Blender", "eglCreateContext failed");
+ return ;
+ }
+ surface = eglc.eglCreateWindowSurface(egldisplay, config, this.getHolder(), null);
+
+ eglc.eglMakeCurrent(egldisplay, surface, surface, mEGLContext);
+
+ }
+ catch(Exception e) {
+ Log.v("Blender", "Error when initilizing the screen:\n " + e);
+ }
+
+ }
+
+
+} \ No newline at end of file
diff --git a/source/android/app/src/org/blender/play/PathsHelper.java b/source/android/app/src/org/blender/play/PathsHelper.java
new file mode 100644
index 00000000000..673fdebd601
--- /dev/null
+++ b/source/android/app/src/org/blender/play/PathsHelper.java
@@ -0,0 +1,165 @@
+package org.blender.play;
+
+import java.io.*;
+import java.util.zip.ZipEntry;
+import java.util.zip.ZipInputStream;
+
+import android.content.Context;
+import android.content.pm.PackageManager.NameNotFoundException;
+import android.content.pm.*;
+import android.util.Log;
+
+public class PathsHelper {
+
+ static String BaseAppDir;
+ static {
+ BaseAppDir = null;
+
+
+ }
+
+
+ static public String getBaseAppDir(Context context)
+ {
+ if(BaseAppDir == null)
+ {
+ BaseAppDir = context.getFilesDir().getPath();
+ BaseAppDir = BaseAppDir.substring(0, BaseAppDir.lastIndexOf("/")+1);
+
+
+ }
+
+ return BaseAppDir;
+
+ }
+
+ static public String getFileName(String path)
+ {
+
+
+ return path.substring(path.lastIndexOf("/")+1);
+ }
+
+ public static void InstallFile(InputStream inputStream, String basepath)
+ {
+ try
+ {
+ ZipInputStream zip = new ZipInputStream(
+ new BufferedInputStream(
+ inputStream));
+ try {
+ byte[] buff = new byte[4096];
+
+ ZipEntry entry;
+ while ((entry = zip.getNextEntry()) != null) {
+
+ String filename = entry.getName();
+
+ if(filename != null)
+ {
+ if(entry.isDirectory())
+ {
+ if(!new File(basepath + filename).mkdir())
+ Log.e("Blender", "Cannot create "+filename+" dir.");
+
+
+ } else
+ {
+ FileOutputStream outfile = new FileOutputStream(basepath + filename);
+ try{
+ Log.i("Blender", "Installing " + filename);
+
+ int count;
+ while ((count = zip.read(buff)) != -1) {
+ outfile.write(buff, 0, count);
+ };
+
+ } finally {
+ outfile.close();
+ }
+ }
+ }
+ }
+ } finally {
+ zip.close();
+ }
+
+
+ }
+ catch (Exception e)
+ {
+ Log.w("Blender", "Error reading file: " + e);
+ }
+
+
+
+ }
+
+
+
+
+
+
+ static public boolean installIfNeeded(Context context)
+ {
+ try {
+ PackageInfo pack = context.getPackageManager().getPackageInfo(context.getApplicationContext().getPackageName(), 0);
+ String apkver =pack.versionName;
+
+ String curver = "0.0";
+
+ try{
+ FileInputStream fin = new FileInputStream(getBaseAppDir(context)+"version.txt");
+ BufferedInputStream bin = new BufferedInputStream(fin);
+ DataInputStream din = new DataInputStream(bin);
+
+ if(din.available()>0)
+ {
+ curver = din.readLine();
+ }
+
+ din.close();
+ bin.close();
+ fin.close();
+
+
+ } catch (Exception e){//Catch exception if any
+
+ }
+
+
+ if(!curver.equals(apkver))
+ {
+ try {
+ InstallFile(context.getAssets().open("internalfiles.zip"), getBaseAppDir(context));
+ } catch (IOException e1) {
+
+ }
+
+
+ try{
+ FileWriter fout = new FileWriter(getBaseAppDir(context)+"version.txt");
+ BufferedWriter out = new BufferedWriter(fout);
+ out.write(apkver);
+ out.close();
+ }catch (Exception e)
+ {
+
+
+ }
+
+ return true;
+ }
+
+
+
+
+
+ } catch (NameNotFoundException e) {
+
+ }
+
+ return false;
+ }
+
+}
diff --git a/source/android/app/src/org/blender/play/makesActivity.java b/source/android/app/src/org/blender/play/makesActivity.java
new file mode 100644
index 00000000000..19f7e5cd2c0
--- /dev/null
+++ b/source/android/app/src/org/blender/play/makesActivity.java
@@ -0,0 +1,80 @@
+package org.blender.play;
+
+import java.io.File;
+
+import android.app.Activity;
+import android.os.Bundle;
+import android.util.*;
+
+public class makesActivity extends Activity {
+
+ /** Called when the activity is first created. */
+ @Override
+ public void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ }
+
+ void MainFunc()
+ {
+ Bundle extras = getIntent().getExtras();
+ if (extras == null) {
+ Log.e("Blender makes", "No extras");
+ return;
+ }
+
+
+ String strexec = extras.getString("exec");
+ String strpar1 = extras.getString("par1");
+ String strpar2 = extras.getString("par2");
+
+ if (strexec == null) {
+ Log.e("Blender makes", "No exec string was passed");
+ }
+
+ if (strpar1 == null) {
+ Log.e("Blender makes", "No par1 string was passed. You need to have at least one parameter for makesdna/rna");
+ }
+
+ if(strexec == null || strpar1 == null)
+ return;
+
+
+ String strexecintern = strexec.substring(strexec.lastIndexOf("/")+1);
+
+ Log.e("Blender makes", strexecintern);
+
+ File fileexec = new File(strexec);
+
+ if(!fileexec.exists())
+ {
+ Log.e("Blender makes","File " + strexec + " does not exis");
+ return;
+ }
+
+
+
+ String BaseDir = getBaseContext().getFilesDir().getPath();// getPackageResourcePath().getFilesDir().getPath();
+ BaseDir = BaseDir.substring(0, BaseDir.lastIndexOf("/")+1);
+
+ if(1!=BlenderNativeAPI.FileCopyFromTo(strexec, BaseDir+strexecintern))
+ {
+ Log.e("Blender makes","Failed to copy "+ strexec +" to " + strexecintern);
+ return;
+ }
+
+ BlenderNativeAPI.ExecuteLib(BaseDir + strexecintern, strpar1, strpar2);
+ }
+
+ @Override
+ public void onStart() {
+ super.onStart();
+
+ MainFunc();
+ finish();
+ BlenderNativeAPI.exit(0);
+ }
+
+}
+
+
+
diff --git a/source/blender/blenfont/BLF_api.h b/source/blender/blenfont/BLF_api.h
index 6f348ccc267..69147ac2156 100644
--- a/source/blender/blenfont/BLF_api.h
+++ b/source/blender/blenfont/BLF_api.h
@@ -70,6 +70,8 @@ void BLF_size(int fontid, int size, int dpi);
void BLF_matrix(int fontid, const double m[16]);
/* Draw the string using the default font, size and dpi. */
+void BLF_draw_default_lock(void);
+void BLF_draw_default_unlock(void);
void BLF_draw_default(float x, float y, float z, const char *str, size_t len);
void BLF_draw_default_ascii(float x, float y, float z, const char *str, size_t len);
@@ -77,6 +79,11 @@ void BLF_draw_default_ascii(float x, float y, float z, const char *str, size_t l
void BLF_draw(int fontid, const char *str, size_t len);
void BLF_draw_ascii(int fontid, const char *str, size_t len);
+/* Draw large blocks of text more efficiently by
+ explicitely reserving OpenGL for that purpose*/
+void BLF_draw_lock(int fontid);
+void BLF_draw_unlock(int fontid);
+
/* This function return the bounding box of the string
* and are not multiplied by the aspect.
*/
diff --git a/source/blender/blenfont/CMakeLists.txt b/source/blender/blenfont/CMakeLists.txt
index 90baef14a74..6daa879db0f 100644
--- a/source/blender/blenfont/CMakeLists.txt
+++ b/source/blender/blenfont/CMakeLists.txt
@@ -32,6 +32,7 @@ set(INC
../imbuf
../../../intern/guardedalloc
../../../intern/locale
+ ../gpu
)
set(INC_SYS
diff --git a/source/blender/blenfont/SConscript b/source/blender/blenfont/SConscript
index c0591c877ef..aaf5f3c0f08 100644
--- a/source/blender/blenfont/SConscript
+++ b/source/blender/blenfont/SConscript
@@ -5,7 +5,7 @@ Import ('env')
sources = env.Glob('intern/*.c')
incs = '. intern #/intern/guardedalloc #/intern/locale ../blenkernel ../blenlib ../blenloader'
-incs += ' ../makesdna ../makesrna ../imbuf ../editors/include'
+incs += ' ../makesdna ../makesrna ../imbuf ../editors/include ../gpu'
incs += ' #/extern/glew/include'
incs += ' ' + env['BF_FREETYPE_INC']
diff --git a/source/blender/blenfont/intern/blf.c b/source/blender/blenfont/intern/blf.c
index 778b6c11e5a..c77118deb45 100644
--- a/source/blender/blenfont/intern/blf.c
+++ b/source/blender/blenfont/intern/blf.c
@@ -43,12 +43,13 @@
#include "DNA_listBase.h"
#include "DNA_vec_types.h"
-#include "BIF_gl.h"
#include "BLF_api.h"
#include "blf_internal_types.h"
#include "blf_internal.h"
+#include "GPU_compatibility.h"
+
/* Max number of font in memory.
* Take care that now every font have a glyph cache per size/dpi,
* so we don't need load the same font with different size, just
@@ -148,10 +149,10 @@ static int blf_global_font_init(void)
if (global_font_default == -1) {
printf("Warning: Can't find default font!\n");
- return 0;
+ return FALSE;
}
else {
- return 1;
+ return TRUE;
}
}
@@ -446,31 +447,36 @@ void BLF_blur(int fontid, int size)
}
}
-void BLF_draw_default(float x, float y, float z, const char *str, size_t len)
+void BLF_draw_default_lock(void)
{
- if (!str)
- return;
+ if (blf_global_font_init()) {
+ BLF_draw_lock(global_font_default);
+ }
+}
- if (!blf_global_font_init())
- return;
+void BLF_draw_default_unlock(void)
+{
+ if (blf_global_font_init()) {
+ BLF_draw_unlock(global_font_default);
+ }
+}
- BLF_size(global_font_default, global_font_points, global_font_dpi);
- BLF_position(global_font_default, x, y, z);
- BLF_draw(global_font_default, str, len);
+void BLF_draw_default(float x, float y, float z, const char *str, size_t len)
+{
+ if (str && blf_global_font_init()) {
+ BLF_size(global_font_default, global_font_points, global_font_dpi);
+ BLF_position(global_font_default, x, y, z);
+ BLF_draw(global_font_default, str, len);
+ }
}
/* same as above but call 'BLF_draw_ascii' */
void BLF_draw_default_ascii(float x, float y, float z, const char *str, size_t len)
{
- if (!str)
- return;
-
- if (!blf_global_font_init())
- return;
-
- BLF_size(global_font_default, global_font_points, global_font_dpi);
- BLF_position(global_font_default, x, y, z);
- BLF_draw_ascii(global_font_default, str, len); /* XXX, use real length */
+ if (str && blf_global_font_init()) {
+ BLF_position(global_font_default, x, y, z);
+ BLF_draw(global_font_default, str, len); /* XXX, use real length */
+ }
}
void BLF_rotation_default(float angle)
@@ -482,90 +488,141 @@ void BLF_rotation_default(float angle)
}
}
-static void blf_draw__start(FontBLF *font, GLint *mode, GLint *param)
+static void draw_lock(FontBLF *font)
{
- /*
- * The pixmap alignment hack is handle
- * in BLF_position (old ui_rasterpos_safe).
- */
+ if (!font) {
+ return;
+ }
+
+ if (font->locked == 0) {
+ if (font->shadow || font->blur) {
+ gpuImmediateFormat_T2_C4_V2(); // DOODLE: blurred and/or shadowed text
+ }
+ else {
+ gpuImmediateFormat_T2_V2(); // DOODLE: normal text
+ }
+
+ /* one-time GL setup */
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ }
- glEnable(GL_BLEND);
- glEnable(GL_TEXTURE_2D);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ font->locked++;
+}
+
+static void draw_unlock(FontBLF *font)
+{
+ if (!font) {
+ return;
+ }
+
+ GPU_ASSERT(font->locked > 0);
+
+ font->locked--;
+
+ if (font->locked == 0) {
+ glDisable(GL_BLEND);
+ glDisable(GL_TEXTURE_2D);
+
+ gpuImmediateUnformat();
+ }
+}
+
+void BLF_draw_lock(int fontid)
+{
+ draw_lock(blf_get(fontid));
+}
+
+void BLF_draw_unlock(int fontid)
+{
+ draw_unlock(blf_get(fontid));
+}
+
+static void blf_draw__start(FontBLF *font)
+{
+ /* The pixmap alignment hack is handled
+ in BLF_position (old ui_rasterpos_safe). */
- /* Save the current matrix mode. */
- glGetIntegerv(GL_MATRIX_MODE, mode);
+#if GPU_SAFETY
+ {
+ GLenum param;
+ glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &param);
+ GPU_ASSERT(param == GL_MODULATE);
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
- glLoadIdentity();
+ GPU_ASSERT(gpuGetMatrixMode() == GL_MODELVIEW);
+ }
+#endif
+
+ gpuMatrixMode(GL_TEXTURE);
+ gpuPushMatrix();
+ gpuLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuPushMatrix();
- if (font->flags & BLF_MATRIX)
- glMultMatrixd((GLdouble *)&font->m);
- glTranslatef(font->pos[0], font->pos[1], font->pos[2]);
+ if (font->flags & BLF_MATRIX) {
+ gpuMultMatrixd((GLdouble *)&font->m);
+ }
+
+ gpuTranslate(font->pos[0], font->pos[1], font->pos[2]);
if (font->flags & BLF_ASPECT)
- glScalef(font->aspect[0], font->aspect[1], font->aspect[2]);
+ gpuScale(font->aspect[0], font->aspect[1], font->aspect[2]);
if (font->flags & BLF_ROTATION)
- glRotatef(font->angle, 0.0f, 0.0f, 1.0f);
+ gpuRotateAxis(font->angle*M_PI/180.0f, 'Z');
- if (font->shadow || font->blur)
- glGetFloatv(GL_CURRENT_COLOR, font->orig_col);
+ if (font->shadow || font->blur)
+ gpuGetCurrentColor4fv(font->orig_col);
/* always bind the texture for the first glyph */
font->tex_bind_state = -1;
- /* Save the current parameter to restore it later. */
- glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, param);
- if (*param != GL_MODULATE)
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ gpuMatrixCommit();
+
+ draw_lock(font);
}
-static void blf_draw__end(GLint mode, GLint param)
+static void blf_draw__end(FontBLF *font)
{
- /* and restore the original value. */
- if (param != GL_MODULATE)
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, param);
-
- glMatrixMode(GL_TEXTURE);
- glPopMatrix();
+ draw_unlock(font);
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+ gpuMatrixMode(GL_TEXTURE);
+ gpuPopMatrix();
- if (mode != GL_MODELVIEW)
- glMatrixMode(mode);
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuPopMatrix();
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
+ /* XXX: current color becomes undefined due to use of vertex arrays,
+ but a lot of code relies on it remaining the same */
+ if (font->shadow || font->blur)
+ gpuCurrentColor4fv(font->orig_col);
}
void BLF_draw(int fontid, const char *str, size_t len)
{
- FontBLF *font = blf_get(fontid);
- GLint mode, param;
+ if (len > 0 && str[0]) {
+ FontBLF *font = blf_get(fontid);
- if (font && font->glyph_cache) {
- blf_draw__start(font, &mode, &param);
- blf_font_draw(font, str, len);
- blf_draw__end(mode, param);
+ if (font && font->glyph_cache) {
+ blf_draw__start(font);
+ blf_font_draw(font, str, len);
+ blf_draw__end(font);
+ }
}
}
void BLF_draw_ascii(int fontid, const char *str, size_t len)
{
- FontBLF *font = blf_get(fontid);
- GLint mode, param;
+ if (len > 0 && str[0]) {
+ FontBLF *font = blf_get(fontid);
- if (font && font->glyph_cache) {
- blf_draw__start(font, &mode, &param);
- blf_font_draw_ascii(font, str, len);
- blf_draw__end(mode, param);
+ if (font && font->glyph_cache) {
+ blf_draw__start(font);
+ blf_font_draw_ascii(font, str, len);
+ blf_draw__end(font);
+ }
}
}
diff --git a/source/blender/blenfont/intern/blf_dir.c b/source/blender/blenfont/intern/blf_dir.c
index b6a98faa48c..80d72bd4a9b 100644
--- a/source/blender/blenfont/intern/blf_dir.c
+++ b/source/blender/blenfont/intern/blf_dir.c
@@ -46,8 +46,6 @@
#include "BLI_path_util.h"
#include "BLI_string.h"
-#include "BIF_gl.h"
-
#include "BLF_api.h"
#include "blf_internal_types.h"
#include "blf_internal.h"
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c
index 1900efa2dbc..f7c0ed771d3 100644
--- a/source/blender/blenfont/intern/blf_font.c
+++ b/source/blender/blenfont/intern/blf_font.c
@@ -50,7 +50,6 @@
#include "BLI_string_utf8.h"
#include "BLI_linklist.h" /* linknode */
-#include "BIF_gl.h"
#include "BLF_api.h"
#include "IMB_colormanagement.h"
@@ -58,6 +57,8 @@
#include "blf_internal_types.h"
#include "blf_internal.h"
+#include "GPU_compatibility.h"
+
/* freetype2 handle ONLY for this file!. */
static FT_Library ft_lib;
@@ -169,6 +170,7 @@ void blf_font_draw(FontBLF *font, const char *str, size_t len)
int pen_x = 0, pen_y = 0;
size_t i = 0;
GlyphBLF **glyph_ascii_table = font->glyph_cache->glyph_ascii_table;
+ int needs_end = FALSE;
BLF_KERNING_VARS(font, has_kerning, kern_mode);
@@ -185,11 +187,16 @@ void blf_font_draw(FontBLF *font, const char *str, size_t len)
BLF_KERNING_STEP(font, kern_mode, g_prev, g, delta, pen_x);
/* do not return this loop if clipped, we want every character tested */
- blf_glyph_render(font, g, (float)pen_x, (float)pen_y);
+ /* blf_glyph_render calls gpuBegin */
+ blf_glyph_render(font, g, (float)pen_x, (float)pen_y, &needs_end);
pen_x += g->advance;
g_prev = g;
}
+
+ if (needs_end) {
+ gpuEnd();
+ }
}
/* faster version of blf_font_draw, ascii only for view dimensions */
@@ -200,6 +207,7 @@ void blf_font_draw_ascii(FontBLF *font, const char *str, size_t len)
FT_Vector delta;
int pen_x = 0, pen_y = 0;
GlyphBLF **glyph_ascii_table = font->glyph_cache->glyph_ascii_table;
+ int needs_end = FALSE;
BLF_KERNING_VARS(font, has_kerning, kern_mode);
@@ -212,11 +220,16 @@ void blf_font_draw_ascii(FontBLF *font, const char *str, size_t len)
BLF_KERNING_STEP(font, kern_mode, g_prev, g, delta, pen_x);
/* do not return this loop if clipped, we want every character tested */
- blf_glyph_render(font, g, (float)pen_x, (float)pen_y);
+ /* blf_glyph_render calls gpuBegin */
+ blf_glyph_render(font, g, (float)pen_x, (float)pen_y, &needs_end);
pen_x += g->advance;
g_prev = g;
}
+
+ if (needs_end) {
+ gpuEnd();
+ }
}
/* Sanity checks are done by BLF_draw_buffer() */
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index 91ecded88be..c8945213256 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -49,12 +49,14 @@
#include "BLI_listbase.h"
#include "BLI_rect.h"
-#include "BIF_gl.h"
#include "BLF_api.h"
#include "blf_internal_types.h"
#include "blf_internal.h"
+#include "GPU_compatibility.h"
+#include REAL_GL_MODE
+
GlyphCacheBLF *blf_glyph_cache_find(FontBLF *font, int size, int dpi)
{
@@ -183,12 +185,13 @@ static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc)
glGenTextures(1, &gc->textures[gc->cur_tex]);
glBindTexture(GL_TEXTURE_2D, (font->tex_bind_state = gc->textures[gc->cur_tex]));
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, gc->p2_width, gc->p2_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, buf);
+
free((void *)buf);
}
@@ -298,55 +301,53 @@ void blf_glyph_free(GlyphBLF *g)
static void blf_texture_draw(float uv[2][2], float dx, float y1, float dx1, float y2)
{
- glBegin(GL_QUADS);
- glTexCoord2f(uv[0][0], uv[0][1]);
- glVertex2f(dx, y1);
+ gpuTexCoord2f(uv[0][0], uv[0][1]);
+ gpuVertex2f(dx, y1);
- glTexCoord2f(uv[0][0], uv[1][1]);
- glVertex2f(dx, y2);
+ gpuTexCoord2f(uv[0][0], uv[1][1]);
+ gpuVertex2f(dx, y2);
- glTexCoord2f(uv[1][0], uv[1][1]);
- glVertex2f(dx1, y2);
+ gpuTexCoord2f(uv[1][0], uv[1][1]);
+ gpuVertex2f(dx1, y2);
- glTexCoord2f(uv[1][0], uv[0][1]);
- glVertex2f(dx1, y1);
- glEnd();
+ gpuTexCoord2f(uv[1][0], uv[0][1]);
+ gpuVertex2f(dx1, y1);
}
static void blf_texture5_draw(const float shadow_col[4], float uv[2][2], float x1, float y1, float x2, float y2)
{
- const float soft[25] = {1 / 60.0f, 1 / 60.0f, 2 / 60.0f, 1 / 60.0f, 1 / 60.0f,
- 1 / 60.0f, 3 / 60.0f, 5 / 60.0f, 3 / 60.0f, 1 / 60.0f,
- 2 / 60.0f, 5 / 60.0f, 8 / 60.0f, 5 / 60.0f, 2 / 60.0f,
- 1 / 60.0f, 3 / 60.0f, 5 / 60.0f, 3 / 60.0f, 1 / 60.0f,
- 1 / 60.0f, 1 / 60.0f, 2 / 60.0f, 1 / 60.0f, 1 / 60.0f};
-
- const float *fp = soft;
+ static const float soft[25] =
+ {1 / 60.0f, 1 / 60.0f, 2 / 60.0f, 1 / 60.0f, 1 / 60.0f,
+ 1 / 60.0f, 3 / 60.0f, 5 / 60.0f, 3 / 60.0f, 1 / 60.0f,
+ 2 / 60.0f, 5 / 60.0f, 8 / 60.0f, 5 / 60.0f, 2 / 60.0f,
+ 1 / 60.0f, 3 / 60.0f, 5 / 60.0f, 3 / 60.0f, 1 / 60.0f,
+ 1 / 60.0f, 1 / 60.0f, 2 / 60.0f, 1 / 60.0f, 1 / 60.0f};
+
+ int i = 0;
float color[4];
int dx, dy;
color[0] = shadow_col[0];
color[1] = shadow_col[1];
color[2] = shadow_col[2];
-
+
for (dx = -2; dx < 3; dx++) {
- for (dy = -2; dy < 3; dy++, fp++) {
- color[3] = *(fp) * shadow_col[3];
- glColor4fv(color);
+ for (dy = -2; dy < 3; dy++) {
+ color[3] = soft[i++] * shadow_col[3];
+ gpuColor4fv(color);
blf_texture_draw(uv, x1 + dx, y1 + dy, x2 + dx, y2 + dy);
}
}
-
- glColor4fv(color);
}
static void blf_texture3_draw(const float shadow_col[4], float uv[2][2], float x1, float y1, float x2, float y2)
{
- const float soft[9] = {1 / 16.0f, 2 / 16.0f, 1 / 16.0f,
- 2 / 16.0f, 4 / 16.0f, 2 / 16.0f,
- 1 / 16.0f, 2 / 16.0f, 1 / 16.0f};
+ static const float soft[9] =
+ {1 / 16.0f, 2 / 16.0f, 1 / 16.0f,
+ 2 / 16.0f, 4 / 16.0f, 2 / 16.0f,
+ 1 / 16.0f, 2 / 16.0f, 1 / 16.0f};
- const float *fp = soft;
+ int i = 0;
float color[4];
int dx, dy;
@@ -355,28 +356,63 @@ static void blf_texture3_draw(const float shadow_col[4], float uv[2][2], float x
color[2] = shadow_col[2];
for (dx = -1; dx < 2; dx++) {
- for (dy = -1; dy < 2; dy++, fp++) {
- color[3] = *(fp) * shadow_col[3];
- glColor4fv(color);
+ for (dy = -1; dy < 2; dy++) {
+ color[3] = soft[i++] * shadow_col[3];
+ gpuColor4fv(color);
blf_texture_draw(uv, x1 + dx, y1 + dy, x2 + dx, y2 + dy);
}
}
-
- glColor4fv(color);
}
-int blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
+int blf_glyph_render(
+ FontBLF *font,
+ GlyphBLF *g,
+ float x,
+ float y,
+ int *needs_end)
{
float dx, dx1;
float y1, y2;
float xo, yo;
+ int need_begin = font->tex_bind_state == -1;
+
+ if (g->width == 0 || g->height == 0) {
+ return TRUE;
+ }
+
+ xo = x;
+ yo = y;
+
+ if (font->flags & BLF_SHADOW) {
+ x += font->shadow_x;
+ y += font->shadow_y;
+ }
- if ((!g->width) || (!g->height))
- return 1;
+ dx = floor(x + g->pos_x);
+ dx1 = dx + g->width;
+ y1 = y + g->pos_y;
+ y2 = y + g->pos_y - g->height;
+
+ if (font->flags & BLF_CLIPPING) {
+ if (!BLI_rctf_isect_pt(&font->clip_rec, dx + font->pos[0], y1 + font->pos[1]))
+ return FALSE;
+ if (!BLI_rctf_isect_pt(&font->clip_rec, dx + font->pos[0], y2 + font->pos[1]))
+ return FALSE;
+ if (!BLI_rctf_isect_pt(&font->clip_rec, dx1 + font->pos[0], y2 + font->pos[1]))
+ return FALSE;
+ if (!BLI_rctf_isect_pt(&font->clip_rec, dx1 + font->pos[0], y1 + font->pos[1]))
+ return FALSE;
+ }
if (g->build_tex == 0) {
GlyphCacheBLF *gc = font->glyph_cache;
+ if (!need_begin) {
+ gpuEnd();
+ need_begin = TRUE;
+ *needs_end = FALSE;
+ }
+
if (font->max_tex_size == -1)
glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint *)&font->max_tex_size);
@@ -400,14 +436,12 @@ int blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
g->xoff = gc->x_offs;
g->yoff = gc->y_offs;
- glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
- glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glBindTexture(GL_TEXTURE_2D, g->tex);
glTexSubImage2D(GL_TEXTURE_2D, 0, g->xoff, g->yoff, g->width, g->height, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap);
- glPopClientAttrib();
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4); /* restore default value */ //-V112
g->uv[0][0] = ((float)g->xoff) / ((float)gc->p2_width);
g->uv[0][1] = ((float)g->yoff) / ((float)gc->p2_height);
@@ -421,38 +455,21 @@ int blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
g->build_tex = 1;
}
- xo = 0.0f;
- yo = 0.0f;
-
- if (font->flags & BLF_SHADOW) {
- xo = x;
- yo = y;
- x += font->shadow_x;
- y += font->shadow_y;
- }
-
- dx = floor(x + g->pos_x);
- dx1 = dx + g->width;
- y1 = y + g->pos_y;
- y2 = y + g->pos_y - g->height;
+ if (font->tex_bind_state != g->tex) {
+ if (!need_begin) {
+ gpuEnd();
+ need_begin = TRUE;
+ }
- if (font->flags & BLF_CLIPPING) {
- if (!BLI_rctf_isect_pt(&font->clip_rec, dx + font->pos[0], y1 + font->pos[1]))
- return 0;
- if (!BLI_rctf_isect_pt(&font->clip_rec, dx + font->pos[0], y2 + font->pos[1]))
- return 0;
- if (!BLI_rctf_isect_pt(&font->clip_rec, dx1 + font->pos[0], y2 + font->pos[1]))
- return 0;
- if (!BLI_rctf_isect_pt(&font->clip_rec, dx1 + font->pos[0], y1 + font->pos[1]))
- return 0;
+ glBindTexture(GL_TEXTURE_2D, (font->tex_bind_state = g->tex));
}
- if (font->tex_bind_state != g->tex) {
- glBindTexture(GL_TEXTURE_2D, (font->tex_bind_state = g->tex));
+ if (need_begin) {
+ gpuBegin(GL_QUADS);
+ *needs_end = TRUE;
}
if (font->flags & BLF_SHADOW) {
-
switch (font->shadow) {
case 3:
blf_texture3_draw(font->shadow_col, g->uv, dx, y1, dx1, y2);
@@ -461,20 +478,18 @@ int blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
blf_texture5_draw(font->shadow_col, g->uv, dx, y1, dx1, y2);
break;
default:
- glColor4fv(font->shadow_col);
+ gpuColor4fv(font->shadow_col);
blf_texture_draw(g->uv, dx, y1, dx1, y2);
break;
}
- glColor4fv(font->orig_col);
-
x = xo;
y = yo;
- dx = floor(x + g->pos_x);
+ dx = floor(x + g->pos_x);
dx1 = dx + g->width;
- y1 = y + g->pos_y;
- y2 = y + g->pos_y - g->height;
+ y1 = y + g->pos_y;
+ y2 = y + g->pos_y - g->height;
}
switch (font->blur) {
@@ -485,9 +500,14 @@ int blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
blf_texture5_draw(font->orig_col, g->uv, dx, y1, dx1, y2);
break;
default:
+ if (font->flags & BLF_SHADOW) {
+ gpuColor4fv(font->orig_col);
+ }
+
blf_texture_draw(g->uv, dx, y1, dx1, y2);
+
break;
}
- return 1;
+ return TRUE;
}
diff --git a/source/blender/blenfont/intern/blf_internal.h b/source/blender/blenfont/intern/blf_internal.h
index 65a54783978..777d99d5a62 100644
--- a/source/blender/blenfont/intern/blf_internal.h
+++ b/source/blender/blenfont/intern/blf_internal.h
@@ -70,6 +70,6 @@ struct GlyphBLF *blf_glyph_search(struct GlyphCacheBLF *gc, unsigned int c);
struct GlyphBLF *blf_glyph_add(struct FontBLF *font, unsigned int index, unsigned int c);
void blf_glyph_free(struct GlyphBLF *g);
-int blf_glyph_render(struct FontBLF *font, struct GlyphBLF *g, float x, float y);
+int blf_glyph_render(struct FontBLF *font, struct GlyphBLF *g, float x, float y, int *needs_end);
#endif /* __BLF_INTERNAL_H__ */
diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h
index 1acc3dad4cf..ace4be5c04e 100644
--- a/source/blender/blenfont/intern/blf_internal_types.h
+++ b/source/blender/blenfont/intern/blf_internal_types.h
@@ -31,6 +31,8 @@
#ifndef __BLF_INTERNAL_TYPES_H__
#define __BLF_INTERNAL_TYPES_H__
+#include "GPU_compatibility.h"
+
typedef struct GlyphCacheBLF {
struct GlyphCacheBLF *next;
struct GlyphCacheBLF *prev;
@@ -222,6 +224,8 @@ typedef struct FontBLF {
/* data for buffer usage (drawing into a texture buffer) */
FontBufInfoBLF buf_info;
+
+ int locked;
} FontBLF;
typedef struct DirBLF {
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index c6c54cc6e8a..32b2274692c 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -75,6 +75,8 @@
#include "BKE_customdata.h"
#include "BKE_bvhutils.h"
+#include "BLI_utildefines.h"
+
struct CCGElem;
struct CCGKey;
struct MVert;
@@ -125,8 +127,8 @@ typedef enum DerivedMeshType {
typedef enum DMDrawOption {
/* the element is hidden or otherwise non-drawable */
DM_DRAW_OPTION_SKIP = 0,
- /* normal drawing */
- DM_DRAW_OPTION_NORMAL = 1,
+ /* draw element normally */
+ DM_DRAW_OPTION_NORMALLY = 1,
/* draw, but don't set the color from mcol */
DM_DRAW_OPTION_NO_MCOL = 2,
/* used in drawMappedFaces, use GL stipple for the face */
@@ -142,7 +144,8 @@ typedef DMDrawOption (*DMSetDrawOptionsTex)(struct MTFace *tface, int has_vcol,
typedef enum DMDrawFlag {
DM_DRAW_USE_COLORS = 1,
- DM_DRAW_ALWAYS_SMOOTH = 2
+ DM_DRAW_ALWAYS_SMOOTH = 2,
+ DM_DRAW_USE_NORMALS = 4,
} DMDrawFlag;
typedef enum DMDirtyFlag {
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 3736395313d..db8fb288d87 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -75,12 +75,11 @@ static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm);
#include "BLO_sys_types.h" /* for intptr_t support */
-#include "GL/glew.h"
-
#include "GPU_buffers.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
#include "GPU_material.h"
+#include "GPU_compatibility.h"
static void add_shapekey_layers(DerivedMesh *dm, Mesh *me, Object *ob);
static void shapekey_layers_to_keyblocks(DerivedMesh *dm, Mesh *me, int actshape_uid);
@@ -2896,18 +2895,18 @@ static void navmesh_drawColored(DerivedMesh *dm)
#if 0
//UI_ThemeColor(TH_WIRE);
- glDisable(GL_LIGHTING);
+ gpuDisableLighting();
glLineWidth(2.0);
dm->drawEdges(dm, 0, 1);
glLineWidth(1.0);
- glEnable(GL_LIGHTING);
+ gpuEnableLighting();
#endif
- glDisable(GL_LIGHTING);
+ gpuDisableLighting();
/* if (GPU_buffer_legacy(dm) ) */ { /* TODO - VBO draw code, not high priority - campbell */
DEBUG_VBO("Using legacy code. drawNavMeshColored\n");
//glShadeModel(GL_SMOOTH);
- glBegin(glmode = GL_QUADS);
+ gpuBegin(glmode = GL_QUADS);
for (a = 0; a < dm->numTessFaceData; a++, mface++) {
int new_glmode = mface->v4 ? GL_QUADS : GL_TRIANGLES;
int pi = polygonIdx[a];
@@ -2919,20 +2918,20 @@ static void navmesh_drawColored(DerivedMesh *dm)
}
if (new_glmode != glmode) {
- glEnd();
- glBegin(glmode = new_glmode);
+ gpuEnd();
+ gpuBegin(glmode = new_glmode);
}
- glColor3fv(col);
- glVertex3fv(mvert[mface->v1].co);
- glVertex3fv(mvert[mface->v2].co);
- glVertex3fv(mvert[mface->v3].co);
+ gpuColor3fv(col);
+ gpuVertex3fv(mvert[mface->v1].co);
+ gpuVertex3fv(mvert[mface->v2].co);
+ gpuVertex3fv(mvert[mface->v3].co);
if (mface->v4) {
- glVertex3fv(mvert[mface->v4].co);
+ gpuVertex3fv(mvert[mface->v4].co);
}
}
- glEnd();
+ gpuEnd();
}
- glEnable(GL_LIGHTING);
+ gpuEnableLighting();
}
static void navmesh_DM_drawFacesTex(DerivedMesh *dm,
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 9b1720787ed..7ac046c092f 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -34,8 +34,6 @@
* \ingroup bke
*/
-#include "GL/glew.h"
-
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_edgehash.h"
@@ -64,6 +62,7 @@
#include "GPU_draw.h"
#include "GPU_extensions.h"
#include "GPU_material.h"
+#include "GPU_compatibility.h"
#include <string.h>
#include <limits.h>
@@ -320,13 +319,16 @@ static void cdDM_drawVerts(DerivedMesh *dm)
int i;
if (GPU_buffer_legacy(dm)) {
- glBegin(GL_POINTS);
+ gpuImmediateFormat_V3();
+ gpuBegin(GL_POINTS);
for (i = 0; i < dm->numVertData; i++, mv++)
- glVertex3fv(mv->co);
- glEnd();
+ gpuVertex3fv(mv->co);
+ gpuEnd();
+ gpuImmediateUnformat();
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
GPU_vertex_setup(dm);
+ gpuMatrixCommit();
if (!GPU_buffer_legacy(dm)) {
if (dm->drawObject->tot_triangle_point)
glDrawArrays(GL_POINTS, 0, dm->drawObject->tot_triangle_point);
@@ -346,29 +348,29 @@ static void cdDM_drawUVEdges(DerivedMesh *dm)
if (mf) {
if (GPU_buffer_legacy(dm)) {
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
for (i = 0; i < dm->numTessFaceData; i++, mf++, tf++) {
if (!(mf->flag & ME_HIDE)) {
- glVertex2fv(tf->uv[0]);
- glVertex2fv(tf->uv[1]);
+ gpuVertex2fv(tf->uv[0]);
+ gpuVertex2fv(tf->uv[1]);
- glVertex2fv(tf->uv[1]);
- glVertex2fv(tf->uv[2]);
+ gpuVertex2fv(tf->uv[1]);
+ gpuVertex2fv(tf->uv[2]);
if (!mf->v4) {
- glVertex2fv(tf->uv[2]);
- glVertex2fv(tf->uv[0]);
+ gpuVertex2fv(tf->uv[2]);
+ gpuVertex2fv(tf->uv[0]);
}
else {
- glVertex2fv(tf->uv[2]);
- glVertex2fv(tf->uv[3]);
+ gpuVertex2fv(tf->uv[2]);
+ gpuVertex2fv(tf->uv[3]);
- glVertex2fv(tf->uv[3]);
- glVertex2fv(tf->uv[0]);
+ gpuVertex2fv(tf->uv[3]);
+ gpuVertex2fv(tf->uv[0]);
}
}
}
- glEnd();
+ gpuEnd();
}
else {
int prevstart = 0;
@@ -377,6 +379,7 @@ static void cdDM_drawUVEdges(DerivedMesh *dm)
int curpos = 0;
GPU_uvedge_setup(dm);
+ gpuMatrixCommit();
if (!GPU_buffer_legacy(dm)) {
for (i = 0; i < dm->numTessFaceData; i++, mf++) {
if (!(mf->flag & ME_HIDE)) {
@@ -417,16 +420,24 @@ static void cdDM_drawEdges(DerivedMesh *dm, int drawLooseEdges, int drawAllEdges
if (GPU_buffer_legacy(dm)) {
DEBUG_VBO("Using legacy code. cdDM_drawEdges\n");
- glBegin(GL_LINES);
+ gpuImmediateFormat_V3();
+ gpuBegin(GL_LINES);
for (i = 0; i < dm->numEdgeData; i++, medge++) {
- if ((drawAllEdges || (medge->flag & ME_EDGEDRAW)) &&
- (drawLooseEdges || !(medge->flag & ME_LOOSEEDGE)))
- {
- glVertex3fv(mvert[medge->v1].co);
- glVertex3fv(mvert[medge->v2].co);
+ #define is_visible (drawAllEdges || (medge->flag & ME_EDGEDRAW))
+ #define is_not_loose (drawLooseEdges || !(medge->flag & ME_LOOSEEDGE))
+ #define is_interesting (medge->flag & (ME_SEAM|ME_SHARP))
+
+ if ((is_visible && is_not_loose) || is_interesting) {
+ gpuVertex3fv(mvert[medge->v1].co);
+ gpuVertex3fv(mvert[medge->v2].co);
}
+
+ #undef is_visible
+ #undef is_not_loose
+ #undef is_interesting
}
- glEnd();
+ gpuEnd();
+ gpuImmediateUnformat();
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
int prevstart = 0;
@@ -469,14 +480,16 @@ static void cdDM_drawLooseEdges(DerivedMesh *dm)
if (GPU_buffer_legacy(dm)) {
DEBUG_VBO("Using legacy code. cdDM_drawLooseEdges\n");
- glBegin(GL_LINES);
+ gpuImmediateFormat_V3();
+ gpuBegin(GL_LINES);
for (i = 0; i < dm->numEdgeData; i++, medge++) {
if (medge->flag & ME_LOOSEEDGE) {
- glVertex3fv(mvert[medge->v1].co);
- glVertex3fv(mvert[medge->v2].co);
+ gpuVertex3fv(mvert[medge->v1].co);
+ gpuVertex3fv(mvert[medge->v2].co);
}
}
- glEnd();
+ gpuEnd();
+ gpuImmediateUnformat();
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
int prevstart = 0;
@@ -521,9 +534,9 @@ static void cdDM_drawFacesSolid(DerivedMesh *dm,
#define PASSVERT(index) { \
if (shademodel == GL_SMOOTH) { \
short *no = mvert[index].no; \
- glNormal3sv(no); \
+ gpuNormal3sv(no); \
} \
- glVertex3fv(mvert[index].co); \
+ gpuVertex3fv(mvert[index].co); \
} (void)0
if (cddm->pbvh && cddm->pbvh_draw) {
@@ -539,7 +552,8 @@ static void cdDM_drawFacesSolid(DerivedMesh *dm,
if (GPU_buffer_legacy(dm)) {
DEBUG_VBO("Using legacy code. cdDM_drawFacesSolid\n");
- glBegin(glmode = GL_QUADS);
+ gpuImmediateFormat_N3_V3();
+ gpuBegin(glmode = GL_QUADS);
for (a = 0; a < dm->numTessFaceData; a++, mface++) {
int new_glmode, new_matnr, new_shademodel;
@@ -548,18 +562,18 @@ static void cdDM_drawFacesSolid(DerivedMesh *dm,
new_shademodel = (mface->flag & ME_SMOOTH) ? GL_SMOOTH : GL_FLAT;
if (new_glmode != glmode || new_matnr != matnr || new_shademodel != shademodel) {
- glEnd();
+ gpuEnd();
drawCurrentMat = setMaterial(matnr = new_matnr, NULL);
glShadeModel(shademodel = new_shademodel);
- glBegin(glmode = new_glmode);
+ gpuBegin(glmode = new_glmode);
}
if (drawCurrentMat) {
if (shademodel == GL_FLAT) {
if (nors) {
- glNormal3fv(nors);
+ gpuNormal3fv(nors);
}
else {
/* TODO make this better (cache facenormals as layer?) */
@@ -570,7 +584,7 @@ static void cdDM_drawFacesSolid(DerivedMesh *dm,
else {
normal_tri_v3(nor, mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co);
}
- glNormal3fv(nor);
+ gpuNormal3fv(nor);
}
}
@@ -584,7 +598,8 @@ static void cdDM_drawFacesSolid(DerivedMesh *dm,
if (nors) nors += 3;
}
- glEnd();
+ gpuEnd();
+ gpuImmediateUnformat();
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
GPU_vertex_setup(dm);
@@ -642,6 +657,7 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
if (GPU_buffer_legacy(dm)) {
DEBUG_VBO("Using legacy code. cdDM_drawFacesTex_common\n");
+ gpuImmediateFormat_T2_C4_N3_V3();
for (i = 0; i < dm->numTessFaceData; i++, mf++) {
MVert *mvert;
DMDrawOption draw_option;
@@ -667,7 +683,7 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
if (!(mf->flag & ME_SMOOTH)) {
if (nors) {
- glNormal3fv(nors);
+ gpuCurrentNormal3fv(nors);
}
else {
float nor[3];
@@ -677,41 +693,42 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
else {
normal_tri_v3(nor, mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co);
}
- glNormal3fv(nor);
+ gpuCurrentNormal3fv(nor);
}
}
- glBegin(mf->v4 ? GL_QUADS : GL_TRIANGLES);
- if (tf) glTexCoord2fv(tf[i].uv[0]);
- if (cp) glColor3ub(cp[3], cp[2], cp[1]);
+ gpuBegin(mf->v4 ? GL_QUADS : GL_TRIANGLES);
+ if (tf) gpuTexCoord2fv(tf[i].uv[0]);
+ if (cp) gpuColor3ub(cp[3], cp[2], cp[1]);
mvert = &mv[mf->v1];
- if (mf->flag & ME_SMOOTH) glNormal3sv(mvert->no);
- glVertex3fv(mvert->co);
+ if (mf->flag & ME_SMOOTH) gpuNormal3sv(mvert->no);
+ gpuVertex3fv(mvert->co);
- if (tf) glTexCoord2fv(tf[i].uv[1]);
- if (cp) glColor3ub(cp[7], cp[6], cp[5]);
+ if (tf) gpuTexCoord2fv(tf[i].uv[1]);
+ if (cp) gpuColor3ub(cp[7], cp[6], cp[5]);
mvert = &mv[mf->v2];
- if (mf->flag & ME_SMOOTH) glNormal3sv(mvert->no);
- glVertex3fv(mvert->co);
+ if (mf->flag & ME_SMOOTH) gpuNormal3sv(mvert->no);
+ gpuVertex3fv(mvert->co);
- if (tf) glTexCoord2fv(tf[i].uv[2]);
- if (cp) glColor3ub(cp[11], cp[10], cp[9]);
+ if (tf) gpuTexCoord2fv(tf[i].uv[2]);
+ if (cp) gpuColor3ub(cp[11], cp[10], cp[9]);
mvert = &mv[mf->v3];
- if (mf->flag & ME_SMOOTH) glNormal3sv(mvert->no);
- glVertex3fv(mvert->co);
+ if (mf->flag & ME_SMOOTH) gpuNormal3sv(mvert->no);
+ gpuVertex3fv(mvert->co);
if (mf->v4) {
- if (tf) glTexCoord2fv(tf[i].uv[3]);
- if (cp) glColor3ub(cp[15], cp[14], cp[13]);
+ if (tf) gpuTexCoord2fv(tf[i].uv[3]);
+ if (cp) gpuColor3ub(cp[15], cp[14], cp[13]);
mvert = &mv[mf->v4];
- if (mf->flag & ME_SMOOTH) glNormal3sv(mvert->no);
- glVertex3fv(mvert->co);
+ if (mf->flag & ME_SMOOTH) gpuNormal3sv(mvert->no);
+ gpuVertex3fv(mvert->co);
}
- glEnd();
+ gpuEnd();
}
if (nors) nors += 3;
}
+ gpuImmediateUnformat();
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
GPU_vertex_setup(dm);
@@ -729,7 +746,7 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
/* lastFlag = 0; */ /* UNUSED */
for (i = 0; i < tottri; i++) {
int actualFace = next_actualFace;
- DMDrawOption draw_option = DM_DRAW_OPTION_NORMAL;
+ DMDrawOption draw_option = DM_DRAW_OPTION_NORMALLY;
int flush = 0;
if (i != tottri - 1)
@@ -772,7 +789,7 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
GPU_color_switch(1);
else
GPU_color_switch(0);
-
+ gpuMatrixCommit();
glDrawArrays(GL_TRIANGLES, first, count);
}
@@ -794,49 +811,79 @@ static void cdDM_drawFacesTex(DerivedMesh *dm,
cdDM_drawFacesTex_common(dm, setDrawOptions, NULL, compareDrawOptions, userData);
}
-static void cdDM_drawMappedFaces(DerivedMesh *dm,
- DMSetDrawOptions setDrawOptions,
- DMSetMaterial setMaterial,
- DMCompareDrawOptions compareDrawOptions,
- void *userData, DMDrawFlag flag)
+static void cdDM_drawMappedFaces(
+ DerivedMesh *dm,
+ DMSetDrawOptions setDrawOptions,
+ DMSetMaterial setMaterial,
+ DMCompareDrawOptions compareDrawOptions,
+ void *userData,
+ DMDrawFlag flag)
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
MVert *mv = cddm->mvert;
MFace *mf = cddm->mface;
+ float *nors;
MCol *mcol;
- float *nors = DM_get_tessface_data_layer(dm, CD_NORMAL);
- int colType, useColors = flag & DM_DRAW_USE_COLORS;
- int i, orig;
-
+ int *index;
+ int colType;
+ int i;
+ int orig;
+ int *index_mf_to_mpoly;
+ int *index_mp_to_orig;
+
/* double lookup */
- const int *index_mf_to_mpoly = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
- const int *index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX);
+ index_mf_to_mpoly = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
+ index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX);
if ((index_mf_to_mpoly && index_mp_to_orig) == FALSE) {
index_mf_to_mpoly = index_mp_to_orig = NULL;
}
+
+ if (flag & DM_DRAW_USE_COLORS) {
+ colType = CD_ID_MCOL;
+ mcol = DM_get_tessface_data_layer(dm, colType);
- colType = CD_ID_MCOL;
- mcol = DM_get_tessface_data_layer(dm, colType);
- if (!mcol) {
- colType = CD_PREVIEW_MCOL;
- mcol = DM_get_tessface_data_layer(dm, colType);
+ if (!mcol) {
+ colType = CD_PREVIEW_MCOL;
+ mcol = DM_get_tessface_data_layer(dm, colType);
+
+ if (!mcol) {
+ colType = CD_MCOL;
+ mcol = DM_get_tessface_data_layer(dm, colType);
+ }
+ }
}
- if (!mcol) {
- colType = CD_MCOL;
- mcol = DM_get_tessface_data_layer(dm, colType);
+ else {
+ mcol = NULL;
+ }
+
+
+ if (flag & DM_DRAW_USE_NORMALS) {
+ nors = DM_get_tessface_data_layer(dm, CD_NORMAL);
+
+ cdDM_update_normals_from_pbvh(dm);
+ }
+ else {
+ nors = NULL;
}
- cdDM_update_normals_from_pbvh(dm);
+
+ index = DM_get_tessface_data_layer(dm, CD_ORIGINDEX);
+
/* back-buffer always uses legacy since VBO's would need the
* color array temporarily overwritten for drawing, then reset. */
if (GPU_buffer_legacy(dm) || G.f & G_BACKBUFSEL) {
DEBUG_VBO("Using legacy code. cdDM_drawMappedFaces\n");
+
+ /* no need to set shading mode to flat because
+ * normals are already used to change shading */
+ glShadeModel(GL_SMOOTH);
+
for (i = 0; i < dm->numTessFaceData; i++, mf++) {
int drawSmooth = (flag & DM_DRAW_ALWAYS_SMOOTH) ? 1 : (mf->flag & ME_SMOOTH);
- DMDrawOption draw_option = DM_DRAW_OPTION_NORMAL;
+ DMDrawOption draw_option;
orig = (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, i) : i;
@@ -844,21 +891,20 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm,
draw_option = setMaterial(mf->mat_nr + 1, NULL);
else if (setDrawOptions != NULL)
draw_option = setDrawOptions(userData, orig);
+ else
+ draw_option = DM_DRAW_OPTION_NORMALLY;
if (draw_option != DM_DRAW_OPTION_SKIP) {
unsigned char *cp = NULL;
- if (useColors && mcol)
+ if (mcol)
cp = (unsigned char *)&mcol[i * 4];
- /* no need to set shading mode to flat because
- * normals are already used to change shading */
- glShadeModel(GL_SMOOTH);
- glBegin(mf->v4 ? GL_QUADS : GL_TRIANGLES);
+ gpuBegin(mf->v4 ? GL_QUADS : GL_TRIANGLES);
if (!drawSmooth) {
if (nors) {
- glNormal3fv(nors);
+ gpuNormal3fv(nors);
}
else {
float nor[3];
@@ -868,38 +914,38 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm,
else {
normal_tri_v3(nor, mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co);
}
- glNormal3fv(nor);
+ gpuNormal3fv(nor);
}
- if (cp) glColor3ub(cp[3], cp[2], cp[1]);
- glVertex3fv(mv[mf->v1].co);
- if (cp) glColor3ub(cp[7], cp[6], cp[5]);
- glVertex3fv(mv[mf->v2].co);
- if (cp) glColor3ub(cp[11], cp[10], cp[9]);
- glVertex3fv(mv[mf->v3].co);
+ if (cp) gpuColor3ub(cp[3], cp[2], cp[1]);
+ gpuVertex3fv(mv[mf->v1].co);
+ if (cp) gpuColor3ub(cp[7], cp[6], cp[5]);
+ gpuVertex3fv(mv[mf->v2].co);
+ if (cp) gpuColor3ub(cp[11], cp[10], cp[9]);
+ gpuVertex3fv(mv[mf->v3].co);
if (mf->v4) {
- if (cp) glColor3ub(cp[15], cp[14], cp[13]);
- glVertex3fv(mv[mf->v4].co);
+ if (cp) gpuColor3ub(cp[15], cp[14], cp[13]);
+ gpuVertex3fv(mv[mf->v4].co);
}
}
else {
- if (cp) glColor3ub(cp[3], cp[2], cp[1]);
- glNormal3sv(mv[mf->v1].no);
- glVertex3fv(mv[mf->v1].co);
- if (cp) glColor3ub(cp[7], cp[6], cp[5]);
- glNormal3sv(mv[mf->v2].no);
- glVertex3fv(mv[mf->v2].co);
- if (cp) glColor3ub(cp[11], cp[10], cp[9]);
- glNormal3sv(mv[mf->v3].no);
- glVertex3fv(mv[mf->v3].co);
+ if (cp) gpuColor3ub(cp[3], cp[2], cp[1]);
+ if (nors) gpuNormal3sv(mv[mf->v1].no);
+ gpuVertex3fv(mv[mf->v1].co);
+ if (cp) gpuColor3ub(cp[7], cp[6], cp[5]);
+ if (nors) gpuNormal3sv(mv[mf->v2].no);
+ gpuVertex3fv(mv[mf->v2].co);
+ if (cp) gpuColor3ub(cp[11], cp[10], cp[9]);
+ if (nors) gpuNormal3sv(mv[mf->v3].no);
+ gpuVertex3fv(mv[mf->v3].co);
if (mf->v4) {
- if (cp) glColor3ub(cp[15], cp[14], cp[13]);
- glNormal3sv(mv[mf->v4].no);
- glVertex3fv(mv[mf->v4].co);
+ if (cp) gpuColor3ub(cp[15], cp[14], cp[13]);
+ if (nors) gpuNormal3sv(mv[mf->v4].no);
+ gpuVertex3fv(mv[mf->v4].co);
}
}
- glEnd();
+ gpuEnd();
}
if (nors) nors += 3;
@@ -907,11 +953,17 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm,
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
int prevstart = 0;
+
GPU_vertex_setup(dm);
- GPU_normal_setup(dm);
- if (useColors && mcol) {
+
+ if (nors) {
+ GPU_normal_setup(dm);
+ }
+
+ if (mcol) {
GPU_color_setup(dm, colType);
}
+
if (!GPU_buffer_legacy(dm)) {
int tottri = dm->drawObject->tot_triangle_point / 3;
glShadeModel(GL_SMOOTH);
@@ -921,6 +973,7 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm,
}
if (setDrawOptions == NULL) {
/* just draw the entire face array */
+ gpuMatrixCommit();
glDrawArrays(GL_TRIANGLES, 0, (tottri) * 3);
}
else {
@@ -932,7 +985,7 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm,
int actualFace = next_actualFace;
MFace *mface = mf + actualFace;
/*int drawSmooth = (flag & DM_DRAW_ALWAYS_SMOOTH) ? 1 : (mface->flag & ME_SMOOTH);*/ /* UNUSED */
- DMDrawOption draw_option = DM_DRAW_OPTION_NORMAL;
+ DMDrawOption draw_option = DM_DRAW_OPTION_NORMALLY;
int flush = 0;
if (i != tottri - 1)
@@ -965,7 +1018,10 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm,
int count = (i - prevstart + (draw_option != DM_DRAW_OPTION_SKIP ? 1 : 0)) * 3;
if (count)
+ {
+ gpuMatrixCommit();
glDrawArrays(GL_TRIANGLES, first, count);
+ }
prevstart = i + 1;
}
@@ -986,16 +1042,100 @@ static void cdDM_drawMappedFacesTex(DerivedMesh *dm,
cdDM_drawFacesTex_common(dm, NULL, setDrawOptions, compareDrawOptions, userData);
}
+static void cddm_format_attrib_vertex(DMVertexAttribs *attribs)
+{
+ int b;
+
+ GLboolean texco = GL_FALSE;
+ GLint texSize[1];
+
+ GLint attribMap_f[16];
+ GLint attribSize_f[16];
+ GLint attrib_f = 0;
+
+ GLint attribMap_ub[16];
+ GLint attribSize_ub[16];
+ GLint attrib_ub = 0;
+
+ /* orco texture coordinates */
+ if (attribs->totorco) {
+ if (attribs->orco.gl_texco) {
+ texco = GL_TRUE;
+ texSize[0] = 3;
+ }
+ else {
+ attribMap_f[attrib_f] = attribs->orco.gl_index;
+ attribSize_f[attrib_f] = 3;
+ attrib_f++;
+ }
+ }
+
+ /* uv texture coordinates */
+ for (b = 0; b < attribs->tottface; b++) {
+ if (attribs->tface[b].gl_texco) {
+ texco = GL_TRUE;
+ texSize[0] = 2;
+ }
+ else {
+ attribMap_f[attrib_f] = attribs->tface[b].gl_index;
+ attribSize_f[attrib_f] = 2;
+ attrib_f++;
+ }
+ }
+
+ /* vertex colors */
+ for (b = 0; b < attribs->totmcol; b++) {
+ attribMap_ub[attrib_ub] = attribs->mcol[b].gl_index;
+ attribSize_ub[attrib_ub] = 4;
+ attrib_ub++;
+ }
+
+ /* tangent for normal mapping */
+ if (attribs->tottang) {
+ attribMap_f[attrib_f] = attribs->tang.gl_index;
+ attribSize_f[attrib_f] = 4;
+ attrib_f++;
+ }
+
+ gpuImmediateFormatReset();
+
+ gpuImmediateElementSizes(3, 3, 0);
+
+ if (texco) {
+ static const GLenum texmap[1] = { GL_TEXTURE0 };
+ gpuImmediateTextureUnitCount(1);
+ gpuImmediateTextureUnitMap(texmap);
+ gpuImmediateTexCoordSizes(texSize);
+ }
+
+ gpuImmediateFloatAttribCount(attrib_f);
+ gpuImmediateFloatAttribIndexMap(attribMap_f);
+ gpuImmediateFloatAttribSizes(attribSize_f);
+
+ gpuImmediateUbyteAttribCount(attrib_ub);
+ gpuImmediateUbyteAttribIndexMap(attribMap_ub);
+ gpuImmediateUbyteAttribSizes(attribSize_ub);
+
+ gpuImmediateLock();
+}
+
+static void cddm_unformat_attrib_vertex(void)
+{
+ gpuImmediateUnlock();
+}
+
static void cddm_draw_attrib_vertex(DMVertexAttribs *attribs, MVert *mvert, int a, int index, int vert, int smoothnormal)
{
int b;
+ GLint attrib_f = 0;
+ GLint attrib_ub = 0;
/* orco texture coordinates */
if (attribs->totorco) {
if (attribs->orco.gl_texco)
- glTexCoord3fv(attribs->orco.array[index]);
+ gpuTexCoord3fv(attribs->orco.array[index]);
else
- glVertexAttrib3fvARB(attribs->orco.gl_index, attribs->orco.array[index]);
+ gpuVertexAttrib3fv(attrib_f++, attribs->orco.array[index]);
}
/* uv texture coordinates */
@@ -1003,9 +1143,9 @@ static void cddm_draw_attrib_vertex(DMVertexAttribs *attribs, MVert *mvert, int
MTFace *tf = &attribs->tface[b].array[a];
if (attribs->tface[b].gl_texco)
- glTexCoord2fv(tf->uv[vert]);
+ gpuTexCoord2fv(tf->uv[vert]);
else
- glVertexAttrib2fvARB(attribs->tface[b].gl_index, tf->uv[vert]);
+ gpuVertexAttrib2fv(attrib_f++, tf->uv[vert]);
}
/* vertex colors */
@@ -1013,21 +1153,21 @@ static void cddm_draw_attrib_vertex(DMVertexAttribs *attribs, MVert *mvert, int
MCol *cp = &attribs->mcol[b].array[a * 4 + vert];
GLubyte col[4];
col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
- glVertexAttrib4ubvARB(attribs->mcol[b].gl_index, col);
+ gpuVertexAttrib4ubv(attrib_ub++, col);
}
/* tangent for normal mapping */
if (attribs->tottang) {
float *tang = attribs->tang.array[a * 4 + vert];
- glVertexAttrib4fvARB(attribs->tang.gl_index, tang);
+ gpuVertexAttrib4fv(attrib_f++, tang);
}
/* vertex normal */
if (smoothnormal)
- glNormal3sv(mvert[index].no);
+ gpuNormal3sv(mvert[index].no);
/* vertex coordinate */
- glVertex3fv(mvert[index].co);
+ gpuVertex3fv(mvert[index].co);
}
static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
@@ -1063,20 +1203,23 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
DEBUG_VBO("Using legacy code. cdDM_drawMappedFacesGLSL\n");
memset(&attribs, 0, sizeof(attribs));
- glBegin(GL_QUADS);
+ cddm_format_attrib_vertex(&attribs); /* XXX: jwilkins, just to make this simple to write for now */
+ gpuBegin(GL_QUADS);
for (a = 0; a < dm->numTessFaceData; a++, mface++) {
const int smoothnormal = (mface->flag & ME_SMOOTH);
new_matnr = mface->mat_nr + 1;
if (new_matnr != matnr) {
- glEnd();
+ gpuEnd();
+ cddm_unformat_attrib_vertex();
do_draw = setMaterial(matnr = new_matnr, &gattribs);
if (do_draw)
DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
- glBegin(GL_QUADS);
+ cddm_format_attrib_vertex(&attribs);
+ gpuBegin(GL_QUADS);
}
if (!do_draw) {
@@ -1097,7 +1240,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
if (!smoothnormal) {
if (nors) {
- glNormal3fv(nors[a]);
+ gpuNormal3fv(nors[a]);
}
else {
/* TODO ideally a normal layer should always be available */
@@ -1108,7 +1251,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
else {
normal_tri_v3(nor, mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co);
}
- glNormal3fv(nor);
+ gpuNormal3fv(nor);
}
}
@@ -1121,7 +1264,8 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
else
cddm_draw_attrib_vertex(&attribs, mvert, a, mface->v3, 2, smoothnormal);
}
- glEnd();
+ gpuEnd();
+ cddm_unformat_attrib_vertex();
}
else {
GPUBuffer *buffer = NULL;
@@ -1138,6 +1282,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
GPU_normal_setup(dm);
if (!GPU_buffer_legacy(dm)) {
+ gpuMatrixCommit();
for (i = 0; i < dm->drawObject->tot_triangle_point / 3; i++) {
a = dm->drawObject->triangle_to_mface[i];
@@ -1317,6 +1462,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
GPU_buffer_unlock(buffer);
GPU_interleaved_attrib_setup(buffer, datatypes, numdata);
}
+ gpuMatrixCommit();
glDrawArrays(GL_TRIANGLES, start * 3, (curface - start) * 3);
}
}
@@ -1361,7 +1507,8 @@ static void cdDM_drawMappedFacesMat(DerivedMesh *dm,
memset(&attribs, 0, sizeof(attribs));
- glBegin(GL_QUADS);
+ cddm_format_attrib_vertex(&attribs); /* XXX: jwilkins, just to make this simple to write for now */
+ gpuBegin(GL_QUADS);
for (a = 0; a < dm->numTessFaceData; a++, mf++) {
const int smoothnormal = (mf->flag & ME_SMOOTH);
@@ -1370,12 +1517,14 @@ static void cdDM_drawMappedFacesMat(DerivedMesh *dm,
new_matnr = mf->mat_nr + 1;
if (new_matnr != matnr) {
- glEnd();
+ gpuEnd();
+ cddm_unformat_attrib_vertex();
setMaterial(userData, matnr = new_matnr, &gattribs);
DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
- glBegin(GL_QUADS);
+ cddm_format_attrib_vertex(&attribs);
+ gpuBegin(GL_QUADS);
}
/* skipping faces */
@@ -1389,7 +1538,7 @@ static void cdDM_drawMappedFacesMat(DerivedMesh *dm,
/* smooth normal */
if (!smoothnormal) {
if (nors) {
- glNormal3fv(nors[a]);
+ gpuNormal3fv(nors[a]);
}
else {
/* TODO ideally a normal layer should always be available */
@@ -1400,7 +1549,7 @@ static void cdDM_drawMappedFacesMat(DerivedMesh *dm,
else
normal_tri_v3(nor, mvert[mf->v1].co, mvert[mf->v2].co, mvert[mf->v3].co);
- glNormal3fv(nor);
+ gpuNormal3fv(nor);
}
}
@@ -1414,7 +1563,8 @@ static void cdDM_drawMappedFacesMat(DerivedMesh *dm,
else
cddm_draw_attrib_vertex(&attribs, mvert, a, mf->v3, 2, smoothnormal);
}
- glEnd();
+ gpuEnd();
+ cddm_unformat_attrib_vertex();
glShadeModel(GL_FLAT);
}
@@ -1426,21 +1576,25 @@ static void cdDM_drawMappedEdges(DerivedMesh *dm, DMSetDrawOptions setDrawOption
MEdge *edge = cddm->medge;
int i, orig, *index = DM_get_edge_data_layer(dm, CD_ORIGINDEX);
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
for (i = 0; i < dm->numEdgeData; i++, edge++) {
if (index) {
orig = *index++;
- if (setDrawOptions && orig == ORIGINDEX_NONE) continue;
+
+ if (setDrawOptions && orig == ORIGINDEX_NONE) {
+ continue;
+ }
}
- else
+ else {
orig = i;
+ }
if (!setDrawOptions || (setDrawOptions(userData, orig) != DM_DRAW_OPTION_SKIP)) {
- glVertex3fv(vert[edge->v1].co);
- glVertex3fv(vert[edge->v2].co);
+ gpuVertex3fv(vert[edge->v1].co);
+ gpuVertex3fv(vert[edge->v2].co);
}
}
- glEnd();
+ gpuEnd();
}
static void cdDM_foreachMappedVert(
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index 8d430eb58b5..d2f2e3f01d2 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -33,8 +33,6 @@
#include <limits.h>
#include <math.h>
-#include "GL/glew.h"
-
#include "BLI_utildefines.h"
#include "BLI_blenlib.h"
#include "BLI_edgehash.h"
@@ -57,6 +55,7 @@
#include "GPU_draw.h"
#include "GPU_extensions.h"
#include "GPU_material.h"
+#include "GPU_compatibility.h"
/* bmesh */
#include "BKE_tessmesh.h"
@@ -404,29 +403,28 @@ static void emDM_drawMappedEdges(DerivedMesh *dm,
BMIter iter;
int i;
- if (bmdm->vertexCos) {
+ gpuBegin(GL_LINES);
+ if (bmdm->vertexCos) {
BM_mesh_elem_index_ensure(bmdm->tc->bm, BM_VERT);
- glBegin(GL_LINES);
BM_ITER_MESH_INDEX (eed, &iter, bmdm->tc->bm, BM_EDGES_OF_MESH, i) {
if (!setDrawOptions || (setDrawOptions(userData, i) != DM_DRAW_OPTION_SKIP)) {
- glVertex3fv(bmdm->vertexCos[BM_elem_index_get(eed->v1)]);
- glVertex3fv(bmdm->vertexCos[BM_elem_index_get(eed->v2)]);
+ gpuVertex3fv(bmdm->vertexCos[BM_elem_index_get(eed->v1)]);
+ gpuVertex3fv(bmdm->vertexCos[BM_elem_index_get(eed->v2)]);
}
}
- glEnd();
}
else {
- glBegin(GL_LINES);
BM_ITER_MESH_INDEX (eed, &iter, bmdm->tc->bm, BM_EDGES_OF_MESH, i) {
if (!setDrawOptions || (setDrawOptions(userData, i) != DM_DRAW_OPTION_SKIP)) {
- glVertex3fv(eed->v1->co);
- glVertex3fv(eed->v2->co);
+ gpuVertex3fv(eed->v1->co);
+ gpuVertex3fv(eed->v2->co);
}
}
- glEnd();
}
+
+ gpuEnd();
}
static void emDM_drawEdges(DerivedMesh *dm,
int UNUSED(drawLooseEdges),
@@ -449,28 +447,28 @@ static void emDM_drawMappedEdgesInterp(DerivedMesh *dm,
BM_mesh_elem_index_ensure(bmdm->tc->bm, BM_VERT);
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
BM_ITER_MESH_INDEX (eed, &iter, bmdm->tc->bm, BM_EDGES_OF_MESH, i) {
if (!setDrawOptions || (setDrawOptions(userData, i) != DM_DRAW_OPTION_SKIP)) {
setDrawInterpOptions(userData, i, 0.0);
- glVertex3fv(bmdm->vertexCos[BM_elem_index_get(eed->v1)]);
+ gpuVertex3fv(bmdm->vertexCos[BM_elem_index_get(eed->v1)]);
setDrawInterpOptions(userData, i, 1.0);
- glVertex3fv(bmdm->vertexCos[BM_elem_index_get(eed->v2)]);
+ gpuVertex3fv(bmdm->vertexCos[BM_elem_index_get(eed->v2)]);
}
}
- glEnd();
+ gpuEnd();
}
else {
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
BM_ITER_MESH_INDEX (eed, &iter, bmdm->tc->bm, BM_EDGES_OF_MESH, i) {
if (!setDrawOptions || (setDrawOptions(userData, i) != DM_DRAW_OPTION_SKIP)) {
setDrawInterpOptions(userData, i, 0.0);
- glVertex3fv(eed->v1->co);
+ gpuVertex3fv(eed->v1->co);
setDrawInterpOptions(userData, i, 1.0);
- glVertex3fv(eed->v2->co);
+ gpuVertex3fv(eed->v2->co);
}
}
- glEnd();
+ gpuEnd();
}
}
@@ -481,7 +479,9 @@ static void emDM_drawUVEdges(DerivedMesh *dm)
BMFace *efa;
BMIter iter;
- glBegin(GL_LINES);
+ gpuImmediateFormat_V3();
+
+ gpuBegin(GL_LINES);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BMIter liter;
BMLoop *l;
@@ -495,21 +495,25 @@ static void emDM_drawUVEdges(DerivedMesh *dm)
if (luv) {
if (lastluv)
- glVertex2fv(luv->uv);
- glVertex2fv(luv->uv);
+ gpuVertex2fv(luv->uv);
+
+ gpuVertex2fv(luv->uv);
lastluv = luv;
+
if (!firstluv)
firstluv = luv;
}
}
if (lastluv) {
- glVertex2fv(lastluv->uv);
- glVertex2fv(firstluv->uv);
+ gpuVertex2fv(lastluv->uv);
+ gpuVertex2fv(firstluv->uv);
}
}
- glEnd();
+ gpuEnd();
+
+ gpuImmediateUnformat();
}
static void emDM__calcFaceCent(BMFace *efa, float cent[3], float (*vertexCos)[3])
@@ -564,12 +568,13 @@ static void emDM_foreachMappedFaceCenter(DerivedMesh *dm,
}
}
-static void emDM_drawMappedFaces(DerivedMesh *dm,
- DMSetDrawOptions setDrawOptions,
- DMSetMaterial setMaterial,
- DMCompareDrawOptions compareDrawOptions,
- void *userData,
- DMDrawFlag flag)
+static void emDM_drawMappedFaces(
+ DerivedMesh *dm,
+ DMSetDrawOptions setDrawOptions,
+ DMSetMaterial setMaterial,
+ DMCompareDrawOptions compareDrawOptions,
+ void *userData,
+ DMDrawFlag flag)
{
EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm;
BMFace *efa;
@@ -577,18 +582,24 @@ static void emDM_drawMappedFaces(DerivedMesh *dm,
const int tottri = bmdm->tc->tottri;
const int lasttri = tottri - 1; /* compare agasint this a lot */
DMDrawOption draw_option;
+ int useNormals = flag & DM_DRAW_USE_NORMALS;
int i, flush;
- const int skip_normals = !glIsEnabled(GL_LIGHTING); /* could be passed as an arg */
- /* GL_ZERO is used to detect if drawing has started or not */
- GLenum poly_prev = GL_ZERO;
- GLenum shade_prev = GL_ZERO;
+ /* GL_NOOP is used to detect if drawing has started or not */
+ GLenum poly_prev = GL_NOOP;
+ GLenum shade_prev = GL_NOOP;
(void)setMaterial; /* UNUSED */
/* currently unused -- each original face is handled separately */
(void)compareDrawOptions;
+ if (flag & DM_DRAW_USE_COLORS)
+ gpuImmediateFormat_C4_V3();
+ else
+ if (flag & DM_DRAW_USE_COLORS)
+ gpuImmediateFormat_C4_N3_V3();
+ else
if (bmdm->vertexCos) {
/* add direct access */
float (*vertexCos)[3] = bmdm->vertexCos;
@@ -606,63 +617,63 @@ static void emDM_drawMappedFaces(DerivedMesh *dm,
drawSmooth = (flag & DM_DRAW_ALWAYS_SMOOTH) ? 1 : BM_elem_flag_test(efa, BM_ELEM_SMOOTH);
draw_option = (!setDrawOptions ?
- DM_DRAW_OPTION_NORMAL :
+ DM_DRAW_OPTION_NORMALLY :
setDrawOptions(userData, BM_elem_index_get(efa)));
if (draw_option != DM_DRAW_OPTION_SKIP) {
const GLenum poly_type = GL_TRIANGLES; /* BMESH NOTE, this is odd but keep it for now to match trunk */
if (draw_option == DM_DRAW_OPTION_STIPPLE) { /* enabled with stipple */
- if (poly_prev != GL_ZERO) glEnd();
- poly_prev = GL_ZERO; /* force glBegin */
+ if (poly_prev != GL_NOOP) gpuEnd();
+ poly_prev = GL_NOOP; /* force gpuBegin */
glEnable(GL_POLYGON_STIPPLE);
glPolygonStipple(stipple_quarttone);
}
- if (skip_normals) {
+ if (!useNormals) {
if (poly_type != poly_prev) {
- if (poly_prev != GL_ZERO) glEnd();
- glBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */
+ if (poly_prev != GL_NOOP) gpuEnd();
+ gpuBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */
}
- glVertex3fv(vertexCos[BM_elem_index_get(l[0]->v)]);
- glVertex3fv(vertexCos[BM_elem_index_get(l[1]->v)]);
- glVertex3fv(vertexCos[BM_elem_index_get(l[2]->v)]);
+ gpuVertex3fv(vertexCos[BM_elem_index_get(l[0]->v)]);
+ gpuVertex3fv(vertexCos[BM_elem_index_get(l[1]->v)]);
+ gpuVertex3fv(vertexCos[BM_elem_index_get(l[2]->v)]);
}
else {
const GLenum shade_type = drawSmooth ? GL_SMOOTH : GL_FLAT;
if (shade_type != shade_prev) {
- if (poly_prev != GL_ZERO) glEnd();
+ if (poly_prev != GL_NOOP) gpuEnd();
glShadeModel((shade_prev = shade_type)); /* same as below but switch shading */
- glBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */
+ gpuBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */
}
if (poly_type != poly_prev) {
- if (poly_prev != GL_ZERO) glEnd();
- glBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */
+ if (poly_prev != GL_NOOP) gpuEnd();
+ gpuBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */
}
if (!drawSmooth) {
- glNormal3fv(polyNos[BM_elem_index_get(efa)]);
- glVertex3fv(vertexCos[BM_elem_index_get(l[0]->v)]);
- glVertex3fv(vertexCos[BM_elem_index_get(l[1]->v)]);
- glVertex3fv(vertexCos[BM_elem_index_get(l[2]->v)]);
+ gpuNormal3fv(polyNos[BM_elem_index_get(efa)]);
+ gpuVertex3fv(vertexCos[BM_elem_index_get(l[0]->v)]);
+ gpuVertex3fv(vertexCos[BM_elem_index_get(l[1]->v)]);
+ gpuVertex3fv(vertexCos[BM_elem_index_get(l[2]->v)]);
}
else {
- glNormal3fv(vertexNos[BM_elem_index_get(l[0]->v)]);
- glVertex3fv(vertexCos[BM_elem_index_get(l[0]->v)]);
- glNormal3fv(vertexNos[BM_elem_index_get(l[1]->v)]);
- glVertex3fv(vertexCos[BM_elem_index_get(l[1]->v)]);
- glNormal3fv(vertexNos[BM_elem_index_get(l[2]->v)]);
- glVertex3fv(vertexCos[BM_elem_index_get(l[2]->v)]);
+ gpuNormal3fv(vertexNos[BM_elem_index_get(l[0]->v)]);
+ gpuVertex3fv(vertexCos[BM_elem_index_get(l[0]->v)]);
+ gpuNormal3fv(vertexNos[BM_elem_index_get(l[1]->v)]);
+ gpuVertex3fv(vertexCos[BM_elem_index_get(l[1]->v)]);
+ gpuNormal3fv(vertexNos[BM_elem_index_get(l[2]->v)]);
+ gpuVertex3fv(vertexCos[BM_elem_index_get(l[2]->v)]);
}
}
flush = (draw_option == DM_DRAW_OPTION_STIPPLE);
- if (!skip_normals && !flush && (i != lasttri))
+ if (useNormals && !flush && (i != lasttri))
flush |= efa->mat_nr != looptris[i + 1][0]->f->mat_nr; /* TODO, make this neater */
if (flush) {
- glEnd();
- poly_prev = GL_ZERO; /* force glBegin */
+ gpuEnd();
+ poly_prev = GL_NOOP; /* force gpuBegin */
glDisable(GL_POLYGON_STIPPLE);
}
@@ -672,6 +683,9 @@ static void emDM_drawMappedFaces(DerivedMesh *dm,
else {
BM_mesh_elem_index_ensure(bmdm->tc->bm, BM_FACE);
+ poly_prev = GL_TRIANGLES;
+ gpuBegin(GL_TRIANGLES);
+
for (i = 0; i < tottri; i++) {
BMLoop **l = looptris[i];
int drawSmooth;
@@ -680,73 +694,75 @@ static void emDM_drawMappedFaces(DerivedMesh *dm,
drawSmooth = (flag & DM_DRAW_ALWAYS_SMOOTH) ? 1 : BM_elem_flag_test(efa, BM_ELEM_SMOOTH);
draw_option = (!setDrawOptions ?
- DM_DRAW_OPTION_NORMAL :
+ DM_DRAW_OPTION_NORMALLY :
setDrawOptions(userData, BM_elem_index_get(efa)));
if (draw_option != DM_DRAW_OPTION_SKIP) {
const GLenum poly_type = GL_TRIANGLES; /* BMESH NOTE, this is odd but keep it for now to match trunk */
if (draw_option == DM_DRAW_OPTION_STIPPLE) { /* enabled with stipple */
- if (poly_prev != GL_ZERO) glEnd();
- poly_prev = GL_ZERO; /* force glBegin */
+ if (poly_prev != GL_NOOP) gpuEnd();
+ poly_prev = GL_NOOP; /* force gpuBegin */
glEnable(GL_POLYGON_STIPPLE);
glPolygonStipple(stipple_quarttone);
}
- if (skip_normals) {
+ if (!useNormals) {
if (poly_type != poly_prev) {
- if (poly_prev != GL_ZERO) glEnd();
- glBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */
+ if (poly_prev != GL_NOOP) gpuEnd();
+ gpuBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */
}
- glVertex3fv(l[0]->v->co);
- glVertex3fv(l[1]->v->co);
- glVertex3fv(l[2]->v->co);
+ gpuVertex3fv(l[0]->v->co);
+ gpuVertex3fv(l[1]->v->co);
+ gpuVertex3fv(l[2]->v->co);
}
else {
const GLenum shade_type = drawSmooth ? GL_SMOOTH : GL_FLAT;
if (shade_type != shade_prev) {
- if (poly_prev != GL_ZERO) glEnd();
+ if (poly_prev != GL_ZERO) gpuEnd();
glShadeModel((shade_prev = shade_type)); /* same as below but switch shading */
- glBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */
+ gpuBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */
}
if (poly_type != poly_prev) {
- if (poly_prev != GL_ZERO) glEnd();
- glBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */
+ if (poly_prev != GL_NOOP) gpuEnd();
+ gpuBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */
}
if (!drawSmooth) {
- glNormal3fv(efa->no);
- glVertex3fv(l[0]->v->co);
- glVertex3fv(l[1]->v->co);
- glVertex3fv(l[2]->v->co);
+ gpuNormal3fv(efa->no);
+ gpuVertex3fv(l[0]->v->co);
+ gpuVertex3fv(l[1]->v->co);
+ gpuVertex3fv(l[2]->v->co);
}
else {
- glNormal3fv(l[0]->v->no);
- glVertex3fv(l[0]->v->co);
- glNormal3fv(l[1]->v->no);
- glVertex3fv(l[1]->v->co);
- glNormal3fv(l[2]->v->no);
- glVertex3fv(l[2]->v->co);
+ gpuNormal3fv(l[0]->v->no);
+ gpuVertex3fv(l[0]->v->co);
+ gpuNormal3fv(l[1]->v->no);
+ gpuVertex3fv(l[1]->v->co);
+ gpuNormal3fv(l[2]->v->no);
+ gpuVertex3fv(l[2]->v->co);
}
}
flush = (draw_option == DM_DRAW_OPTION_STIPPLE);
- if (!skip_normals && !flush && (i != lasttri)) {
+ if (useNormals && !flush && (i != lasttri)) {
flush |= efa->mat_nr != looptris[i + 1][0]->f->mat_nr; /* TODO, make this neater */
}
if (flush) {
- glEnd();
- poly_prev = GL_ZERO; /* force glBegin */
+ gpuEnd();
glDisable(GL_POLYGON_STIPPLE);
+
+ poly_prev = GL_TRIANGLES;
+ gpuBegin(GL_TRIANGLES);
}
}
}
}
/* if non zero we know a face was rendered */
- if (poly_prev != GL_ZERO) glEnd();
+ if (poly_prev != GL_NOOP) gpuEnd();
}
static void bmdm_get_tri_tex(BMesh *bm, BMLoop **ls, MLoopUV *luv[3], MLoopCol *lcol[3],
@@ -795,6 +811,8 @@ static void emDM_drawFacesTex_common(DerivedMesh *dm,
BM_mesh_elem_index_ensure(bm, BM_FACE);
+ gpuImmediateFormat_T2_C4_N3_V3();
+
if (vertexCos) {
BM_mesh_elem_index_ensure(bm, BM_VERT);
@@ -817,53 +835,53 @@ static void emDM_drawFacesTex_common(DerivedMesh *dm,
else if (drawParamsMapped)
draw_option = drawParamsMapped(userData, BM_elem_index_get(efa));
else
- draw_option = DM_DRAW_OPTION_NORMAL;
+ draw_option = DM_DRAW_OPTION_NORMALLY;
if (draw_option != DM_DRAW_OPTION_SKIP) {
- glBegin(GL_TRIANGLES);
+ gpuBegin(GL_TRIANGLES);
if (!drawSmooth) {
- glNormal3fv(bmdm->polyNos[BM_elem_index_get(efa)]);
+ gpuNormal3fv(bmdm->polyNos[BM_elem_index_get(efa)]);
bmdm_get_tri_tex(bm, ls, luv, lcol, has_uv, has_vcol);
- glTexCoord2fv(luv[0]->uv);
+ gpuTexCoord2fv(luv[0]->uv);
if (lcol[0])
- glColor3ubv((const GLubyte *)&(lcol[0]->r));
- glVertex3fv(vertexCos[BM_elem_index_get(ls[0]->v)]);
+ gpuColor3ubv((const GLubyte *)&(lcol[0]->r));
+ gpuVertex3fv(vertexCos[BM_elem_index_get(ls[0]->v)]);
- glTexCoord2fv(luv[1]->uv);
+ gpuTexCoord2fv(luv[1]->uv);
if (lcol[1])
- glColor3ubv((const GLubyte *)&(lcol[1]->r));
- glVertex3fv(vertexCos[BM_elem_index_get(ls[1]->v)]);
+ gpuColor3ubv((const GLubyte *)&(lcol[1]->r));
+ gpuVertex3fv(vertexCos[BM_elem_index_get(ls[1]->v)]);
- glTexCoord2fv(luv[2]->uv);
+ gpuTexCoord2fv(luv[2]->uv);
if (lcol[2])
- glColor3ubv((const GLubyte *)&(lcol[2]->r));
- glVertex3fv(vertexCos[BM_elem_index_get(ls[2]->v)]);
+ gpuColor3ubv((const GLubyte *)&(lcol[2]->r));
+ gpuVertex3fv(vertexCos[BM_elem_index_get(ls[2]->v)]);
}
else {
bmdm_get_tri_tex(bm, ls, luv, lcol, has_uv, has_vcol);
- glTexCoord2fv(luv[0]->uv);
+ gpuTexCoord2fv(luv[0]->uv);
if (lcol[0])
- glColor3ubv((const GLubyte *)&(lcol[0]->r));
- glNormal3fv(vertexNos[BM_elem_index_get(ls[0]->v)]);
- glVertex3fv(vertexCos[BM_elem_index_get(ls[0]->v)]);
+ gpuColor3ubv((const GLubyte *)&(lcol[0]->r));
+ gpuNormal3fv(vertexNos[BM_elem_index_get(ls[0]->v)]);
+ gpuVertex3fv(vertexCos[BM_elem_index_get(ls[0]->v)]);
- glTexCoord2fv(luv[1]->uv);
+ gpuTexCoord2fv(luv[1]->uv);
if (lcol[1])
- glColor3ubv((const GLubyte *)&(lcol[1]->r));
- glNormal3fv(vertexNos[BM_elem_index_get(ls[1]->v)]);
- glVertex3fv(vertexCos[BM_elem_index_get(ls[1]->v)]);
+ gpuColor3ubv((const GLubyte *)&(lcol[1]->r));
+ gpuNormal3fv(vertexNos[BM_elem_index_get(ls[1]->v)]);
+ gpuVertex3fv(vertexCos[BM_elem_index_get(ls[1]->v)]);
- glTexCoord2fv(luv[2]->uv);
+ gpuTexCoord2fv(luv[2]->uv);
if (lcol[2])
- glColor3ubv((const GLubyte *)&(lcol[2]->r));
- glNormal3fv(vertexNos[BM_elem_index_get(ls[2]->v)]);
- glVertex3fv(vertexCos[BM_elem_index_get(ls[2]->v)]);
+ gpuColor3ubv((const GLubyte *)&(lcol[2]->r));
+ gpuNormal3fv(vertexNos[BM_elem_index_get(ls[2]->v)]);
+ gpuVertex3fv(vertexCos[BM_elem_index_get(ls[2]->v)]);
}
- glEnd();
+ gpuEnd();
}
}
}
@@ -889,63 +907,65 @@ static void emDM_drawFacesTex_common(DerivedMesh *dm,
else if (drawParamsMapped)
draw_option = drawParamsMapped(userData, BM_elem_index_get(efa));
else
- draw_option = DM_DRAW_OPTION_NORMAL;
+ draw_option = DM_DRAW_OPTION_NORMALLY;
if (draw_option != DM_DRAW_OPTION_SKIP) {
- glBegin(GL_TRIANGLES);
+ gpuBegin(GL_TRIANGLES);
if (!drawSmooth) {
- glNormal3fv(efa->no);
+ gpuNormal3fv(efa->no);
bmdm_get_tri_tex(bm, ls, luv, lcol, has_uv, has_vcol);
if (luv[0])
- glTexCoord2fv(luv[0]->uv);
+ gpuTexCoord2fv(luv[0]->uv);
if (lcol[0])
- glColor3ubv((const GLubyte *)&(lcol[0]->r));
- glVertex3fv(ls[0]->v->co);
+ gpuColor3ubv((const GLubyte *)&(lcol[0]->r));
+ gpuVertex3fv(ls[0]->v->co);
if (luv[1])
- glTexCoord2fv(luv[1]->uv);
+ gpuTexCoord2fv(luv[1]->uv);
if (lcol[1])
- glColor3ubv((const GLubyte *)&(lcol[1]->r));
- glVertex3fv(ls[1]->v->co);
+ gpuColor3ubv((const GLubyte *)&(lcol[1]->r));
+ gpuVertex3fv(ls[1]->v->co);
if (luv[2])
- glTexCoord2fv(luv[2]->uv);
+ gpuTexCoord2fv(luv[2]->uv);
if (lcol[2])
- glColor3ubv((const GLubyte *)&(lcol[2]->r));
- glVertex3fv(ls[2]->v->co);
+ gpuColor3ubv((const GLubyte *)&(lcol[2]->r));
+ gpuVertex3fv(ls[2]->v->co);
}
else {
bmdm_get_tri_tex(bm, ls, luv, lcol, has_uv, has_vcol);
if (luv[0])
- glTexCoord2fv(luv[0]->uv);
+ gpuTexCoord2fv(luv[0]->uv);
if (lcol[0])
- glColor3ubv((const GLubyte *)&(lcol[0]->r));
- glNormal3fv(ls[0]->v->no);
- glVertex3fv(ls[0]->v->co);
+ gpuColor3ubv((const GLubyte *)&(lcol[0]->r));
+ gpuNormal3fv(ls[0]->v->no);
+ gpuVertex3fv(ls[0]->v->co);
if (luv[1])
- glTexCoord2fv(luv[1]->uv);
+ gpuTexCoord2fv(luv[1]->uv);
if (lcol[1])
- glColor3ubv((const GLubyte *)&(lcol[1]->r));
- glNormal3fv(ls[1]->v->no);
- glVertex3fv(ls[1]->v->co);
+ gpuColor3ubv((const GLubyte *)&(lcol[1]->r));
+ gpuNormal3fv(ls[1]->v->no);
+ gpuVertex3fv(ls[1]->v->co);
if (luv[2])
- glTexCoord2fv(luv[2]->uv);
+ gpuTexCoord2fv(luv[2]->uv);
if (lcol[2])
- glColor3ubv((const GLubyte *)&(lcol[2]->r));
- glNormal3fv(ls[2]->v->no);
- glVertex3fv(ls[2]->v->co);
+ gpuColor3ubv((const GLubyte *)&(lcol[2]->r));
+ gpuNormal3fv(ls[2]->v->no);
+ gpuVertex3fv(ls[2]->v->co);
}
- glEnd();
+ gpuEnd();
}
}
}
+ gpuImmediateUnformat();
+
glShadeModel(GL_FLAT);
}
@@ -965,6 +985,64 @@ static void emDM_drawMappedFacesTex(DerivedMesh *dm,
emDM_drawFacesTex_common(dm, NULL, setDrawOptions, compareDrawOptions, userData);
}
+static void emdm_format_attrib_vertex(DMVertexAttribs *attribs)
+{
+ int b;
+ GLint attribMap_f[16];
+ GLint attribSize_f[16];
+ GLint attrib_f = 0;
+ GLint attribMap_ub[16];
+ GLint attribSize_ub[16];
+ GLint attrib_ub = 0;
+
+ /* orco texture coordinates */
+ if (attribs->totorco) {
+ attribMap_f[attrib_f] = attribs->orco.gl_index;
+ attribSize_f[attrib_f] = 3;
+ attrib_f++;
+ }
+
+ /* uv texture coordinates */
+ for (b = 0; b < attribs->tottface; b++) {
+ attribMap_f[attrib_f] = attribs->tface[b].gl_index;
+ attribSize_f[attrib_f] = 2;
+ attrib_f++;
+ }
+
+ /* vertex colors */
+ for (b = 0; b < attribs->totmcol; b++) {
+ attribMap_ub[attrib_ub] = attribs->mcol[b].gl_index;
+ attribSize_ub[attrib_ub] = 4;
+ attrib_ub++;
+ }
+
+ /* tangent for normal mapping */
+ if (attribs->tottang) {
+ attribMap_f[attrib_f] = attribs->tang.gl_index;
+ attribSize_f[attrib_f] = 3;
+ attrib_f++;
+ }
+
+ gpuImmediateFormatReset();
+
+ gpuImmediateElementSizes(3, 3, 0);
+
+ gpuImmediateFloatAttribCount(attrib_f);
+ gpuImmediateFloatAttribIndexMap(attribMap_f);
+ gpuImmediateFloatAttribSizes(attribSize_f);
+
+ gpuImmediateUbyteAttribCount(attrib_ub);
+ gpuImmediateUbyteAttribIndexMap(attribMap_ub);
+ gpuImmediateUbyteAttribSizes(attribMap_ub);
+
+ gpuImmediateLock();
+}
+
+static void emdm_unformat_attrib_vertex(void)
+{
+ gpuImmediateUnlock();
+}
+
static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
DMSetMaterial setMaterial,
DMSetDrawOptions setDrawOptions,
@@ -987,6 +1065,8 @@ static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
memset(&attribs, 0, sizeof(attribs));
+ emdm_format_attrib_vertex(&attribs); /* XXX: jwilkins, just to make this easy to write for now */
+
/* always use smooth shading even for flat faces, else vertex colors wont interpolate */
glShadeModel(GL_SMOOTH);
BM_mesh_elem_index_ensure(bm, BM_VERT | BM_FACE);
@@ -994,23 +1074,23 @@ static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
#define PASSATTRIB(loop, eve, vert) { \
if (attribs.totorco) { \
float *orco = attribs.orco.array[BM_elem_index_get(eve)]; \
- glVertexAttrib3fvARB(attribs.orco.gl_index, orco); \
+ gpuVertexAttrib3fv(attribs.orco.gl_index, orco); \
} \
for (b = 0; b < attribs.tottface; b++) { \
MLoopUV *_luv = CustomData_bmesh_get_n(&bm->ldata, loop->head.data, \
CD_MLOOPUV, b); \
- glVertexAttrib2fvARB(attribs.tface[b].gl_index, _luv->uv); \
+ gpuVertexAttrib2fv(attribs.tface[b].gl_index, _luv->uv); \
} \
for (b = 0; b < attribs.totmcol; b++) { \
MLoopCol *_cp = CustomData_bmesh_get_n(&bm->ldata, loop->head.data, \
CD_MLOOPCOL, b); \
GLubyte _col[4]; \
_col[0] = _cp->b; _col[1] = _cp->g; _col[2] = _cp->r; _col[3] = _cp->a; \
- glVertexAttrib4ubvARB(attribs.mcol[b].gl_index, _col); \
+ gpuVertexAttrib4ubv(attribs.mcol[b].gl_index, _col); \
} \
if (attribs.tottang) { \
float *tang = attribs.tang.array[i * 4 + vert]; \
- glVertexAttrib3fvARB(attribs.tang.gl_index, tang); \
+ gpuVertexAttrib3fv(attribs.tang.gl_index, tang); \
} \
} (void)0
@@ -1027,62 +1107,69 @@ static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
new_matnr = efa->mat_nr + 1;
if (new_matnr != matnr) {
do_draw = setMaterial(matnr = new_matnr, &gattribs);
- if (do_draw)
+ if (do_draw) {
+ emdm_unformat_attrib_vertex();
+
DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
+
+ emdm_format_attrib_vertex(&attribs);
+ }
}
if (do_draw) {
- glBegin(GL_TRIANGLES);
+ gpuBegin(GL_TRIANGLES);
if (!drawSmooth) {
- if (vertexCos) glNormal3fv(bmdm->polyNos[BM_elem_index_get(efa)]);
- else glNormal3fv(efa->no);
+ if (vertexCos) gpuNormal3fv(bmdm->polyNos[BM_elem_index_get(efa)]);
+ else gpuNormal3fv(efa->no);
PASSATTRIB(ltri[0], ltri[0]->v, 0);
- if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
- else glVertex3fv(ltri[0]->v->co);
+ if (vertexCos) gpuVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
+ else gpuVertex3fv(ltri[0]->v->co);
PASSATTRIB(ltri[1], ltri[1]->v, 1);
- if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
- else glVertex3fv(ltri[1]->v->co);
+ if (vertexCos) gpuVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
+ else gpuVertex3fv(ltri[1]->v->co);
PASSATTRIB(ltri[2], ltri[2]->v, 2);
- if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
- else glVertex3fv(ltri[2]->v->co);
+ if (vertexCos) gpuVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
+ else gpuVertex3fv(ltri[2]->v->co);
}
else {
PASSATTRIB(ltri[0], ltri[0]->v, 0);
if (vertexCos) {
- glNormal3fv(vertexNos[BM_elem_index_get(ltri[0]->v)]);
- glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
+ gpuNormal3fv(vertexNos[BM_elem_index_get(ltri[0]->v)]);
+ gpuVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
}
else {
- glNormal3fv(ltri[0]->v->no);
- glVertex3fv(ltri[0]->v->co);
+ gpuNormal3fv(ltri[0]->v->no);
+ gpuVertex3fv(ltri[0]->v->co);
}
PASSATTRIB(ltri[1], ltri[1]->v, 1);
if (vertexCos) {
- glNormal3fv(vertexNos[BM_elem_index_get(ltri[1]->v)]);
- glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
+ gpuNormal3fv(vertexNos[BM_elem_index_get(ltri[1]->v)]);
+ gpuVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
}
else {
- glNormal3fv(ltri[1]->v->no);
- glVertex3fv(ltri[1]->v->co);
+ gpuNormal3fv(ltri[1]->v->no);
+ gpuVertex3fv(ltri[1]->v->co);
}
PASSATTRIB(ltri[2], ltri[2]->v, 2);
if (vertexCos) {
- glNormal3fv(vertexNos[BM_elem_index_get(ltri[2]->v)]);
- glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
+ gpuNormal3fv(vertexNos[BM_elem_index_get(ltri[2]->v)]);
+ gpuVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
}
else {
- glNormal3fv(ltri[2]->v->no);
- glVertex3fv(ltri[2]->v->co);
+ gpuNormal3fv(ltri[2]->v->no);
+ gpuVertex3fv(ltri[2]->v->co);
}
}
- glEnd();
+ gpuEnd();
}
}
+
+ emdm_unformat_attrib_vertex();
#undef PASSATTRIB
}
@@ -1118,28 +1205,28 @@ static void emDM_drawMappedFacesMat(DerivedMesh *dm,
if (attribs.totorco) { \
float *orco = attribs.orco.array[BM_elem_index_get(eve)]; \
if (attribs.orco.gl_texco) \
- glTexCoord3fv(orco); \
+ gpuTexCoord3fv(orco); \
else \
- glVertexAttrib3fvARB(attribs.orco.gl_index, orco); \
+ gpuVertexAttrib3fv(attribs.orco.gl_index, orco); \
} \
for (b = 0; b < attribs.tottface; b++) { \
MLoopUV *_luv = CustomData_bmesh_get_n(&bm->ldata, loop->head.data, \
CD_MLOOPUV, b); \
if (attribs.tface[b].gl_texco) \
- glTexCoord2fv(_luv->uv); \
+ gpuTexCoord2fv(_luv->uv); \
else \
- glVertexAttrib2fvARB(attribs.tface[b].gl_index, _luv->uv); \
+ gpuVertexAttrib2fv(attribs.tface[b].gl_index, _luv->uv); \
} \
for (b = 0; b < attribs.totmcol; b++) { \
MLoopCol *_cp = CustomData_bmesh_get_n(&bm->ldata, loop->head.data, \
CD_MLOOPCOL, b); \
GLubyte _col[4]; \
_col[0] = _cp->b; _col[1] = _cp->g; _col[2] = _cp->r; _col[3] = _cp->a; \
- glVertexAttrib4ubvARB(attribs.mcol[b].gl_index, _col); \
+ gpuVertexAttrib4ubv(attribs.mcol[b].gl_index, _col); \
} \
if (attribs.tottang) { \
float *tang = attribs.tang.array[i * 4 + vert]; \
- glVertexAttrib4fvARB(attribs.tang.gl_index, tang); \
+ gpuVertexAttrib4fv(attribs.tang.gl_index, tang); \
} \
} (void)0
@@ -1161,56 +1248,56 @@ static void emDM_drawMappedFacesMat(DerivedMesh *dm,
}
/* face */
- glBegin(GL_TRIANGLES);
+ gpuBegin(GL_TRIANGLES);
if (!drawSmooth) {
- if (vertexCos) glNormal3fv(bmdm->polyNos[BM_elem_index_get(efa)]);
- else glNormal3fv(efa->no);
+ if (vertexCos) gpuNormal3fv(bmdm->polyNos[BM_elem_index_get(efa)]);
+ else gpuNormal3fv(efa->no);
PASSATTRIB(ltri[0], ltri[0]->v, 0);
- if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
- else glVertex3fv(ltri[0]->v->co);
+ if (vertexCos) gpuVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
+ else gpuVertex3fv(ltri[0]->v->co);
PASSATTRIB(ltri[1], ltri[1]->v, 1);
- if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
- else glVertex3fv(ltri[1]->v->co);
+ if (vertexCos) gpuVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
+ else gpuVertex3fv(ltri[1]->v->co);
PASSATTRIB(ltri[2], ltri[2]->v, 2);
- if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
- else glVertex3fv(ltri[2]->v->co);
+ if (vertexCos) gpuVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
+ else gpuVertex3fv(ltri[2]->v->co);
}
else {
PASSATTRIB(ltri[0], ltri[0]->v, 0);
if (vertexCos) {
- glNormal3fv(vertexNos[BM_elem_index_get(ltri[0]->v)]);
- glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
+ gpuNormal3fv(vertexNos[BM_elem_index_get(ltri[0]->v)]);
+ gpuVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
}
else {
- glNormal3fv(ltri[0]->v->no);
- glVertex3fv(ltri[0]->v->co);
+ gpuNormal3fv(ltri[0]->v->no);
+ gpuVertex3fv(ltri[0]->v->co);
}
PASSATTRIB(ltri[1], ltri[1]->v, 1);
if (vertexCos) {
- glNormal3fv(vertexNos[BM_elem_index_get(ltri[1]->v)]);
- glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
+ gpuNormal3fv(vertexNos[BM_elem_index_get(ltri[1]->v)]);
+ gpuVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
}
else {
- glNormal3fv(ltri[1]->v->no);
- glVertex3fv(ltri[1]->v->co);
+ gpuNormal3fv(ltri[1]->v->no);
+ gpuVertex3fv(ltri[1]->v->co);
}
PASSATTRIB(ltri[2], ltri[2]->v, 2);
if (vertexCos) {
- glNormal3fv(vertexNos[BM_elem_index_get(ltri[2]->v)]);
- glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
+ gpuNormal3fv(vertexNos[BM_elem_index_get(ltri[2]->v)]);
+ gpuVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
}
else {
- glNormal3fv(ltri[2]->v->no);
- glVertex3fv(ltri[2]->v->co);
+ gpuNormal3fv(ltri[2]->v->no);
+ gpuVertex3fv(ltri[2]->v->co);
}
}
- glEnd();
+ gpuEnd();
}
#undef PASSATTRIB
}
diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c
index 805e77cf84f..759e858cc62 100644
--- a/source/blender/blenkernel/intern/mball.c
+++ b/source/blender/blenkernel/intern/mball.c
@@ -157,7 +157,7 @@ struct pgn_elements {
/* Forward declarations */
static int vertid(const CORNER *c1, const CORNER *c2, PROCESS *p, MetaBall *mb);
-static int setcenter(CENTERLIST *table[], const int i, const int j, const int k);
+static int setcenter(CENTERLIST *table[], int i, int j, int k);
static CORNER *setcorner(PROCESS *p, int i, int j, int k);
static void converge(const float p1[3], const float p2[3], float v1, float v2,
float (*function)(float, float, float), float p[3], MetaBall *mb, int f);
@@ -1197,7 +1197,7 @@ void BKE_mball_cubeTable_free(void)
/* setcenter: set (i, j, k) entry of table[]
* return 1 if already set; otherwise, set and return 0 */
-static int setcenter(CENTERLIST *table[], const int i, const int j, const int k)
+static int setcenter(CENTERLIST *table[], int i, int j, int k)
{
int index;
CENTERLIST *newc, *l, *q;
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index d96bece2b11..0c440c6f968 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -33,8 +33,6 @@
/* Part of the code copied from elbeem fluid library, copyright by Nils Thuerey */
-#include <GL/glew.h>
-
#include "MEM_guardedalloc.h"
#include <float.h>
@@ -76,6 +74,8 @@
#include "BKE_pointcache.h"
#include "BKE_smoke.h"
+#include "GPU_compatibility.h"
+
#include "RE_shader_ext.h"
/* UNUSED so far, may be enabled later */
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index be8b572417e..ff975535cf6 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -66,8 +66,8 @@
#include "PIL_time.h"
#include "BLI_array.h"
-#include "GL/glew.h"
-
+#include "GPU_compatibility.h"
+#include "GPU_colors.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
#include "GPU_material.h"
@@ -1530,10 +1530,12 @@ static void ccgDM_drawVerts(DerivedMesh *dm)
CCGEdgeIterator *ei;
CCGFaceIterator *fi;
- glBegin(GL_POINTS);
+ gpuImmediateFormat_V3(); // DOODLE: heavy point drawing
+ gpuBegin(GL_POINTS);
+
for (vi = ccgSubSurf_getVertIterator(ss); !ccgVertIterator_isStopped(vi); ccgVertIterator_next(vi)) {
CCGVert *v = ccgVertIterator_getCurrent(vi);
- glVertex3fv(ccgSubSurf_getVertData(ss, v));
+ gpuVertex3fv(ccgSubSurf_getVertData(ss, v));
}
ccgVertIterator_free(vi);
@@ -1542,7 +1544,7 @@ static void ccgDM_drawVerts(DerivedMesh *dm)
int x;
for (x = 1; x < edgeSize - 1; x++)
- glVertex3fv(ccgSubSurf_getEdgeData(ss, e, x));
+ gpuVertex3fv(ccgSubSurf_getEdgeData(ss, e, x));
}
ccgEdgeIterator_free(ei);
@@ -1550,17 +1552,19 @@ static void ccgDM_drawVerts(DerivedMesh *dm)
CCGFace *f = ccgFaceIterator_getCurrent(fi);
int x, y, S, numVerts = ccgSubSurf_getFaceNumVerts(f);
- glVertex3fv(ccgSubSurf_getFaceCenterData(f));
+ gpuVertex3fv(ccgSubSurf_getFaceCenterData(f));
for (S = 0; S < numVerts; S++)
for (x = 1; x < gridSize - 1; x++)
- glVertex3fv(ccgSubSurf_getFaceGridEdgeData(ss, f, S, x));
+ gpuVertex3fv(ccgSubSurf_getFaceGridEdgeData(ss, f, S, x));
for (S = 0; S < numVerts; S++)
for (y = 1; y < gridSize - 1; y++)
for (x = 1; x < gridSize - 1; x++)
- glVertex3fv(ccgSubSurf_getFaceGridData(ss, f, S, x, y));
+ gpuVertex3fv(ccgSubSurf_getFaceGridData(ss, f, S, x, y));
}
ccgFaceIterator_free(fi);
- glEnd();
+
+ gpuEnd();
+ gpuImmediateUnformat();
}
static void ccgdm_pbvh_update(CCGDerivedMesh *ccgdm)
@@ -1593,6 +1597,8 @@ static void ccgDM_drawEdges(DerivedMesh *dm, int drawLooseEdges, int drawAllEdge
ccgSubSurf_getUseAgeCounts(ss, &useAging, NULL, NULL, NULL);
+ gpuImmediateFormat_V3(); // DOODLE: heavy edge drawing
+
for (j = 0; j < totedge; j++) {
CCGEdge *e = ccgdm->edgeMap[j].edge;
CCGElem *edgeData = ccgSubSurf_getEdgeDataArray(ss, e);
@@ -1605,19 +1611,19 @@ static void ccgDM_drawEdges(DerivedMesh *dm, int drawLooseEdges, int drawAllEdge
if (useAging && !(G.f & G_BACKBUFSEL)) {
int ageCol = 255 - ccgSubSurf_getEdgeAge(ss, e) * 4;
- glColor3ub(0, ageCol > 0 ? ageCol : 0, 0);
+ gpuCurrentColor3ub(0, ageCol > 0 ? ageCol : 0, 0);
}
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
for (i = 0; i < edgeSize - 1; i++) {
- glVertex3fv(CCG_elem_offset_co(&key, edgeData, i));
- glVertex3fv(CCG_elem_offset_co(&key, edgeData, i + 1));
+ gpuVertex3fv(CCG_elem_offset_co(&key, edgeData, i));
+ gpuVertex3fv(CCG_elem_offset_co(&key, edgeData, i + 1));
}
- glEnd();
+ gpuEnd();
}
if (useAging && !(G.f & G_BACKBUFSEL)) {
- glColor3ub(0, 0, 0);
+ gpuCurrentColor3x(CPACK_BLACK);
}
if (ccgdm->drawInteriorEdges) {
@@ -1630,25 +1636,27 @@ static void ccgDM_drawEdges(DerivedMesh *dm, int drawLooseEdges, int drawAllEdge
for (S = 0; S < numVerts; S++) {
CCGElem *faceGridData = ccgSubSurf_getFaceGridDataArray(ss, f, S);
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
for (x = 0; x < gridSize; x++)
- glVertex3fv(CCG_elem_offset_co(&key, faceGridData, x));
- glEnd();
+ gpuVertex3fv(CCG_elem_offset_co(&key, faceGridData, x));
+ gpuEnd();
for (y = 1; y < gridSize - 1; y++) {
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
for (x = 0; x < gridSize; x++)
- glVertex3fv(CCG_grid_elem_co(&key, faceGridData, x, y));
- glEnd();
+ gpuVertex3fv(CCG_grid_elem_co(&key, faceGridData, x, y));
+ gpuEnd();
}
for (x = 1; x < gridSize - 1; x++) {
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
for (y = 0; y < gridSize; y++)
- glVertex3fv(CCG_grid_elem_co(&key, faceGridData, x, y));
- glEnd();
+ gpuVertex3fv(CCG_grid_elem_co(&key, faceGridData, x, y));
+ gpuEnd();
}
}
}
}
+
+ gpuImmediateUnformat();
}
static void ccgDM_drawLooseEdges(DerivedMesh *dm)
@@ -1661,22 +1669,26 @@ static void ccgDM_drawLooseEdges(DerivedMesh *dm)
CCG_key_top_level(&key, ss);
+ gpuImmediateFormat_V3(); // DOODLE: heavy edge drawing
+
for (j = 0; j < totedge; j++) {
CCGEdge *e = ccgdm->edgeMap[j].edge;
CCGElem *edgeData = ccgSubSurf_getEdgeDataArray(ss, e);
if (!ccgSubSurf_getEdgeNumFaces(e)) {
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
for (i = 0; i < edgeSize - 1; i++) {
- glVertex3fv(CCG_elem_offset_co(&key, edgeData, i));
- glVertex3fv(CCG_elem_offset_co(&key, edgeData, i + 1));
+ gpuVertex3fv(CCG_elem_offset_co(&key, edgeData, i));
+ gpuVertex3fv(CCG_elem_offset_co(&key, edgeData, i + 1));
}
- glEnd();
+ gpuEnd();
}
}
+
+ gpuImmediateUnformat();
}
-static void ccgDM_glNormalFast(float *a, float *b, float *c, float *d)
+static void ccgDM_gpuNormalFast(float *a, float *b, float *c, float *d)
{
float a_cX = c[0] - a[0], a_cY = c[1] - a[1], a_cZ = c[2] - a[2];
float b_dX = d[0] - b[0], b_dY = d[1] - b[1], b_dZ = d[2] - b[2];
@@ -1687,7 +1699,7 @@ static void ccgDM_glNormalFast(float *a, float *b, float *c, float *d)
no[2] = b_dX * a_cY - b_dY * a_cX;
/* don't normalize, GL_NORMALIZE is enabled */
- glNormal3fv(no);
+ gpuNormal3fv(no);
}
/* Only used by non-editmesh types */
@@ -1714,6 +1726,9 @@ static void ccgDM_drawFacesSolid(DerivedMesh *dm, float (*partial_redraw_planes)
return;
}
+ gpuImmediateFormat_N3_V3(); // DOODLE: heavy lit solid face drawing
+ gpuBegin(GL_QUADS);
+
for (i = 0; i < totface; i++) {
CCGFace *f = ccgdm->faceMap[i].face;
int S, x, y, numVerts = ccgSubSurf_getFaceNumVerts(f);
@@ -1729,14 +1744,15 @@ static void ccgDM_drawFacesSolid(DerivedMesh *dm, float (*partial_redraw_planes)
new_matnr = 0;
}
- if (shademodel != new_shademodel || matnr != new_matnr) {
- matnr = new_matnr;
+ if (shademodel != new_shademodel) {
shademodel = new_shademodel;
-
- drawcurrent = setMaterial(matnr + 1, NULL);
-
glShadeModel(shademodel);
}
+
+ if (matnr != new_matnr) {
+ matnr = new_matnr;
+ drawcurrent = setMaterial(matnr + 1, NULL);
+ }
if (!drawcurrent)
continue;
@@ -1746,21 +1762,24 @@ static void ccgDM_drawFacesSolid(DerivedMesh *dm, float (*partial_redraw_planes)
if (shademodel == GL_SMOOTH) {
for (y = 0; y < gridSize - 1; y += step) {
- glBegin(GL_QUAD_STRIP);
- for (x = 0; x < gridSize; x += step) {
- CCGElem *a = CCG_grid_elem(&key, faceGridData, x, y + 0);
- CCGElem *b = CCG_grid_elem(&key, faceGridData, x, y + step);
-
- glNormal3fv(CCG_elem_no(&key, a));
- glVertex3fv(CCG_elem_co(&key, a));
- glNormal3fv(CCG_elem_no(&key, b));
- glVertex3fv(CCG_elem_co(&key, b));
+ for (x = 0; x < gridSize - 1; x += step) {
+ CCGElem *a = CCG_grid_elem(&key, faceGridData, x, y);
+ CCGElem *b = CCG_grid_elem(&key, faceGridData, x + step, y);
+ CCGElem *c = CCG_grid_elem(&key, faceGridData, x + step, y + step);
+ CCGElem *d = CCG_grid_elem(&key, faceGridData, x, y + step);
+
+ gpuNormal3fv(CCG_elem_no(&key, d));
+ gpuVertex3fv(CCG_elem_co(&key, d));
+ gpuNormal3fv(CCG_elem_no(&key, c));
+ gpuVertex3fv(CCG_elem_co(&key, c));
+ gpuNormal3fv(CCG_elem_no(&key, b));
+ gpuVertex3fv(CCG_elem_co(&key, b));
+ gpuNormal3fv(CCG_elem_no(&key, a));
+ gpuVertex3fv(CCG_elem_co(&key, a));
}
- glEnd();
}
}
else {
- glBegin(GL_QUADS);
for (y = 0; y < gridSize - 1; y += step) {
for (x = 0; x < gridSize - 1; x += step) {
float *a = CCG_grid_elem_co(&key, faceGridData, x, y + 0);
@@ -1768,18 +1787,78 @@ static void ccgDM_drawFacesSolid(DerivedMesh *dm, float (*partial_redraw_planes)
float *c = CCG_grid_elem_co(&key, faceGridData, x + step, y + step);
float *d = CCG_grid_elem_co(&key, faceGridData, x, y + step);
- ccgDM_glNormalFast(a, b, c, d);
+ ccgDM_gpuNormalFast(a, b, c, d);
- glVertex3fv(d);
- glVertex3fv(c);
- glVertex3fv(b);
- glVertex3fv(a);
+ gpuVertex3fv(d);
+ gpuVertex3fv(c);
+ gpuVertex3fv(b);
+ gpuVertex3fv(a);
}
}
- glEnd();
}
}
}
+
+ gpuEnd();
+ gpuImmediateUnformat();
+}
+
+static void ccg_format_attrib_vertex(DMVertexAttribs *attribs)
+{
+ int b;
+ GLint attribMap_f[16];
+ GLint attribSize_f[16];
+ GLint attrib_f = 0;
+ GLint attribMap_ub[16];
+ GLint attribSize_ub[16];
+ GLint attrib_ub = 0;
+
+ /* orco texture coordinates */
+ if (attribs->totorco) {
+ attribMap_f[attrib_f] = attribs->orco.gl_index;
+ attribSize_f[attrib_f] = 3;
+ attrib_f++;
+ }
+
+ /* uv texture coordinates */
+ for (b = 0; b < attribs->tottface; b++) {
+ attribMap_f[attrib_f] = attribs->tface[b].gl_index;
+ attribSize_f[attrib_f] = 2;
+ attrib_f++;
+ }
+
+ /* vertex colors */
+ for (b = 0; b < attribs->totmcol; b++) {
+ attribMap_ub[attrib_ub] = attribs->mcol[b].gl_index;
+ attribSize_ub[attrib_ub] = 4;
+ attrib_ub++;
+ }
+
+ /* tangent for normal mapping */
+ if (attribs->tottang) {
+ attribMap_f[attrib_f] = attribs->tang.gl_index;
+ attribSize_f[attrib_f] = 4;
+ attrib_f++;
+ }
+
+ gpuImmediateFormatReset();
+
+ gpuImmediateElementSizes(3, 3, 0);
+
+ gpuImmediateFloatAttribCount(attrib_f);
+ gpuImmediateFloatAttribIndexMap(attribMap_f);
+ gpuImmediateFloatAttribSizes(attribSize_f);
+
+ gpuImmediateUbyteAttribCount(attrib_ub);
+ gpuImmediateUbyteAttribIndexMap(attribMap_ub);
+ gpuImmediateUbyteAttribSizes(attribMap_ub);
+
+ gpuImmediateLock();
+}
+
+static void ccg_unformat_attrib_vertex(void)
+{
+ gpuImmediateUnlock();
}
/* Only used by non-editmesh types */
@@ -1809,22 +1888,22 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm,
#define PASSATTRIB(dx, dy, vert) { \
if (attribs.totorco) { \
index = getFaceIndex(ss, f, S, x + dx, y + dy, edgeSize, gridSize); \
- glVertexAttrib3fvARB(attribs.orco.gl_index, \
+ gpuVertexAttrib3fv(attribs.orco.gl_index, \
attribs.orco.array[index]); \
} \
for (b = 0; b < attribs.tottface; b++) { \
MTFace *tf = &attribs.tface[b].array[a]; \
- glVertexAttrib2fvARB(attribs.tface[b].gl_index, tf->uv[vert]); \
+ gpuVertexAttrib2fv(attribs.tface[b].gl_index, tf->uv[vert]); \
} \
for (b = 0; b < attribs.totmcol; b++) { \
MCol *cp = &attribs.mcol[b].array[a * 4 + vert]; \
GLubyte col[4]; \
col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a; \
- glVertexAttrib4ubvARB(attribs.mcol[b].gl_index, col); \
+ gpuVertexAttrib4ubv(attribs.mcol[b].gl_index, col); \
} \
if (attribs.tottang) { \
float *tang = attribs.tang.array[a * 4 + vert]; \
- glVertexAttrib4fvARB(attribs.tang.gl_index, tang); \
+ gpuVertexAttrib4fv(attribs.tang.gl_index, tang); \
} \
} (void)0
@@ -1852,6 +1931,8 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm,
DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
}
+ ccg_format_attrib_vertex(&attribs);
+
if (!do_draw || (setDrawOptions && (origIndex != ORIGINDEX_NONE) &&
(setDrawOptions(userData, origIndex) == DM_DRAW_OPTION_SKIP)))
{
@@ -1866,18 +1947,18 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm,
if (drawSmooth) {
for (y = 0; y < gridFaces; y++) {
- glBegin(GL_QUAD_STRIP);
+ gpuBegin(GL_TRIANGLE_STRIP);
for (x = 0; x < gridFaces; x++) {
vda = CCG_grid_elem(&key, faceGridData, x, y + 0);
vdb = CCG_grid_elem(&key, faceGridData, x, y + 1);
PASSATTRIB(0, 0, 0);
- glNormal3fv(CCG_elem_no(&key, vda));
- glVertex3fv(CCG_elem_co(&key, vda));
+ gpuNormal3fv(CCG_elem_no(&key, vda));
+ gpuVertex3fv(CCG_elem_co(&key, vda));
PASSATTRIB(0, 1, 1);
- glNormal3fv(CCG_elem_no(&key, vdb));
- glVertex3fv(CCG_elem_co(&key, vdb));
+ gpuNormal3fv(CCG_elem_no(&key, vdb));
+ gpuVertex3fv(CCG_elem_co(&key, vdb));
if (x != gridFaces - 1)
a++;
@@ -1887,20 +1968,20 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm,
vdb = CCG_grid_elem(&key, faceGridData, x, y + 1);
PASSATTRIB(0, 0, 3);
- glNormal3fv(CCG_elem_no(&key, vda));
- glVertex3fv(CCG_elem_co(&key, vda));
+ gpuNormal3fv(CCG_elem_no(&key, vda));
+ gpuVertex3fv(CCG_elem_co(&key, vda));
PASSATTRIB(0, 1, 2);
- glNormal3fv(CCG_elem_no(&key, vdb));
- glVertex3fv(CCG_elem_co(&key, vdb));
+ gpuNormal3fv(CCG_elem_no(&key, vdb));
+ gpuVertex3fv(CCG_elem_co(&key, vdb));
- glEnd();
+ gpuEnd();
a++;
}
}
else {
- glBegin(GL_QUADS);
+ gpuBegin(GL_QUADS);
for (y = 0; y < gridFaces; y++) {
for (x = 0; x < gridFaces; x++) {
float *aco = CCG_grid_elem_co(&key, faceGridData, x, y);
@@ -1908,23 +1989,25 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm,
float *cco = CCG_grid_elem_co(&key, faceGridData, x + 1, y + 1);
float *dco = CCG_grid_elem_co(&key, faceGridData, x, y + 1);
- ccgDM_glNormalFast(aco, bco, cco, dco);
+ ccgDM_gpuNormalFast(aco, bco, cco, dco);
PASSATTRIB(0, 1, 1);
- glVertex3fv(dco);
+ gpuVertex3fv(dco);
PASSATTRIB(1, 1, 2);
- glVertex3fv(cco);
+ gpuVertex3fv(cco);
PASSATTRIB(1, 0, 3);
- glVertex3fv(bco);
+ gpuVertex3fv(bco);
PASSATTRIB(0, 0, 0);
- glVertex3fv(aco);
+ gpuVertex3fv(aco);
a++;
}
}
- glEnd();
+ gpuEnd();
}
}
+
+ ccg_unformat_attrib_vertex();
}
#undef PASSATTRIB
@@ -1960,27 +2043,27 @@ static void ccgDM_drawMappedFacesMat(DerivedMesh *dm,
if (attribs.totorco) { \
index = getFaceIndex(ss, f, S, x + dx, y + dy, edgeSize, gridSize); \
if (attribs.orco.gl_texco) \
- glTexCoord3fv(attribs.orco.array[index]); \
+ gpuTexCoord3fv(attribs.orco.array[index]); \
else \
- glVertexAttrib3fvARB(attribs.orco.gl_index, \
+ gpuVertexAttrib3fv(attribs.orco.gl_index, \
attribs.orco.array[index]); \
} \
for (b = 0; b < attribs.tottface; b++) { \
MTFace *tf = &attribs.tface[b].array[a]; \
if (attribs.tface[b].gl_texco) \
- glTexCoord2fv(tf->uv[vert]); \
+ gpuTexCoord2fv(tf->uv[vert]); \
else \
- glVertexAttrib2fvARB(attribs.tface[b].gl_index, tf->uv[vert]); \
+ gpuVertexAttrib2fv(attribs.tface[b].gl_index, tf->uv[vert]); \
} \
for (b = 0; b < attribs.totmcol; b++) { \
MCol *cp = &attribs.mcol[b].array[a * 4 + vert]; \
GLubyte col[4]; \
col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a; \
- glVertexAttrib4ubvARB(attribs.mcol[b].gl_index, col); \
+ gpuVertexAttrib4ubv(attribs.mcol[b].gl_index, col); \
} \
if (attribs.tottang) { \
float *tang = attribs.tang.array[a * 4 + vert]; \
- glVertexAttrib4fvARB(attribs.tang.gl_index, tang); \
+ gpuVertexAttrib4fv(attribs.tang.gl_index, tang); \
} \
} (void)0
@@ -2023,18 +2106,18 @@ static void ccgDM_drawMappedFacesMat(DerivedMesh *dm,
if (drawSmooth) {
for (y = 0; y < gridFaces; y++) {
- glBegin(GL_QUAD_STRIP);
+ gpuBegin(GL_TRIANGLE_STRIP);
for (x = 0; x < gridFaces; x++) {
vda = CCG_grid_elem(&key, faceGridData, x, y);
vdb = CCG_grid_elem(&key, faceGridData, x, y + 1);
PASSATTRIB(0, 0, 0);
- glNormal3fv(CCG_elem_no(&key, vda));
- glVertex3fv(CCG_elem_co(&key, vda));
+ gpuNormal3fv(CCG_elem_no(&key, vda));
+ gpuVertex3fv(CCG_elem_co(&key, vda));
PASSATTRIB(0, 1, 1);
- glNormal3fv(CCG_elem_no(&key, vdb));
- glVertex3fv(CCG_elem_co(&key, vdb));
+ gpuNormal3fv(CCG_elem_no(&key, vdb));
+ gpuVertex3fv(CCG_elem_co(&key, vdb));
if (x != gridFaces - 1)
a++;
@@ -2044,20 +2127,20 @@ static void ccgDM_drawMappedFacesMat(DerivedMesh *dm,
vdb = CCG_grid_elem(&key, faceGridData, x, y + 1);
PASSATTRIB(0, 0, 3);
- glNormal3fv(CCG_elem_no(&key, vda));
- glVertex3fv(CCG_elem_co(&key, vda));
+ gpuNormal3fv(CCG_elem_no(&key, vda));
+ gpuVertex3fv(CCG_elem_co(&key, vda));
PASSATTRIB(0, 1, 2);
- glNormal3fv(CCG_elem_no(&key, vdb));
- glVertex3fv(CCG_elem_co(&key, vdb));
+ gpuNormal3fv(CCG_elem_no(&key, vdb));
+ gpuVertex3fv(CCG_elem_co(&key, vdb));
- glEnd();
+ gpuEnd();
a++;
}
}
else {
- glBegin(GL_QUADS);
+ gpuBegin(GL_QUADS);
for (y = 0; y < gridFaces; y++) {
for (x = 0; x < gridFaces; x++) {
float *aco = CCG_grid_elem_co(&key, faceGridData, x, y + 0);
@@ -2065,21 +2148,21 @@ static void ccgDM_drawMappedFacesMat(DerivedMesh *dm,
float *cco = CCG_grid_elem_co(&key, faceGridData, x + 1, y + 1);
float *dco = CCG_grid_elem_co(&key, faceGridData, x, y + 1);
- ccgDM_glNormalFast(aco, bco, cco, dco);
+ ccgDM_gpuNormalFast(aco, bco, cco, dco);
PASSATTRIB(0, 1, 1);
- glVertex3fv(dco);
+ gpuVertex3fv(dco);
PASSATTRIB(1, 1, 2);
- glVertex3fv(cco);
+ gpuVertex3fv(cco);
PASSATTRIB(1, 0, 3);
- glVertex3fv(bco);
+ gpuVertex3fv(bco);
PASSATTRIB(0, 0, 0);
- glVertex3fv(aco);
+ gpuVertex3fv(aco);
a++;
}
}
- glEnd();
+ gpuEnd();
}
}
}
@@ -2114,6 +2197,8 @@ static void ccgDM_drawFacesTex_common(DerivedMesh *dm,
if (!mcol)
mcol = dm->getTessFaceDataArray(dm, CD_TEXTURE_MCOL);
+ gpuImmediateFormat_T2_C4_N3_V3(); // DOODLE: heavy textured face drawing
+
totface = ccgSubSurf_getNumFaces(ss);
for (i = 0; i < totface; i++) {
CCGFace *f = ccgdm->faceMap[i].face;
@@ -2135,9 +2220,9 @@ static void ccgDM_drawFacesTex_common(DerivedMesh *dm,
if (drawParams)
draw_option = drawParams(tf, (mcol != NULL), mat_nr);
else if (index != ORIGINDEX_NONE)
- draw_option = (drawParamsMapped) ? drawParamsMapped(userData, index) : DM_DRAW_OPTION_NORMAL;
+ draw_option = (drawParamsMapped) ? drawParamsMapped(userData, index) : DM_DRAW_OPTION_NORMALLY;
else
- draw_option = GPU_enable_material(mat_nr, NULL) ? DM_DRAW_OPTION_NORMAL : DM_DRAW_OPTION_SKIP;
+ draw_option = GPU_enable_material(mat_nr, NULL) ? DM_DRAW_OPTION_NORMALLY : DM_DRAW_OPTION_SKIP;
if (draw_option == DM_DRAW_OPTION_SKIP) {
@@ -2160,20 +2245,20 @@ static void ccgDM_drawFacesTex_common(DerivedMesh *dm,
if (drawSmooth) {
glShadeModel(GL_SMOOTH);
for (y = 0; y < gridFaces; y++) {
- glBegin(GL_QUAD_STRIP);
+ gpuBegin(GL_TRIANGLE_STRIP);
for (x = 0; x < gridFaces; x++) {
a = CCG_grid_elem(&key, faceGridData, x, y + 0);
b = CCG_grid_elem(&key, faceGridData, x, y + 1);
- if (tf) glTexCoord2fv(tf->uv[0]);
- if (cp) glColor3ub(cp[3], cp[2], cp[1]);
- glNormal3fv(CCG_elem_no(&key, a));
- glVertex3fv(CCG_elem_co(&key, a));
+ if (tf) gpuTexCoord2fv(tf->uv[0]);
+ if (cp) gpuColor3ub(cp[3], cp[2], cp[1]);
+ gpuNormal3fv(CCG_elem_no(&key, a));
+ gpuVertex3fv(CCG_elem_co(&key, a));
- if (tf) glTexCoord2fv(tf->uv[1]);
- if (cp) glColor3ub(cp[7], cp[6], cp[5]);
- glNormal3fv(CCG_elem_no(&key, b));
- glVertex3fv(CCG_elem_co(&key, b));
+ if (tf) gpuTexCoord2fv(tf->uv[1]);
+ if (cp) gpuColor3ub(cp[7], cp[6], cp[5]);
+ gpuNormal3fv(CCG_elem_no(&key, b));
+ gpuVertex3fv(CCG_elem_co(&key, b));
if (x != gridFaces - 1) {
if (tf) tf++;
@@ -2184,25 +2269,25 @@ static void ccgDM_drawFacesTex_common(DerivedMesh *dm,
a = CCG_grid_elem(&key, faceGridData, x, y + 0);
b = CCG_grid_elem(&key, faceGridData, x, y + 1);
- if (tf) glTexCoord2fv(tf->uv[3]);
- if (cp) glColor3ub(cp[15], cp[14], cp[13]);
- glNormal3fv(CCG_elem_no(&key, a));
- glVertex3fv(CCG_elem_co(&key, a));
+ if (tf) gpuTexCoord2fv(tf->uv[3]);
+ if (cp) gpuColor3ub(cp[15], cp[14], cp[13]);
+ gpuNormal3fv(CCG_elem_no(&key, a));
+ gpuVertex3fv(CCG_elem_co(&key, a));
- if (tf) glTexCoord2fv(tf->uv[2]);
- if (cp) glColor3ub(cp[11], cp[10], cp[9]);
- glNormal3fv(CCG_elem_no(&key, b));
- glVertex3fv(CCG_elem_co(&key, b));
+ if (tf) gpuTexCoord2fv(tf->uv[2]);
+ if (cp) gpuColor3ub(cp[11], cp[10], cp[9]);
+ gpuNormal3fv(CCG_elem_no(&key, b));
+ gpuVertex3fv(CCG_elem_co(&key, b));
if (tf) tf++;
if (cp) cp += 16;
- glEnd();
+ gpuEnd();
}
}
else {
glShadeModel((cp) ? GL_SMOOTH : GL_FLAT);
- glBegin(GL_QUADS);
+ gpuBegin(GL_QUADS);
for (y = 0; y < gridFaces; y++) {
for (x = 0; x < gridFaces; x++) {
float *a_co = CCG_grid_elem_co(&key, faceGridData, x, y + 0);
@@ -2210,32 +2295,34 @@ static void ccgDM_drawFacesTex_common(DerivedMesh *dm,
float *c_co = CCG_grid_elem_co(&key, faceGridData, x + 1, y + 1);
float *d_co = CCG_grid_elem_co(&key, faceGridData, x, y + 1);
- ccgDM_glNormalFast(a_co, b_co, c_co, d_co);
+ ccgDM_gpuNormalFast(a_co, b_co, c_co, d_co);
- if (tf) glTexCoord2fv(tf->uv[1]);
- if (cp) glColor3ub(cp[7], cp[6], cp[5]);
- glVertex3fv(d_co);
+ if (tf) gpuTexCoord2fv(tf->uv[1]);
+ if (cp) gpuColor3ub(cp[7], cp[6], cp[5]);
+ gpuVertex3fv(d_co);
- if (tf) glTexCoord2fv(tf->uv[2]);
- if (cp) glColor3ub(cp[11], cp[10], cp[9]);
- glVertex3fv(c_co);
+ if (tf) gpuTexCoord2fv(tf->uv[2]);
+ if (cp) gpuColor3ub(cp[11], cp[10], cp[9]);
+ gpuVertex3fv(c_co);
- if (tf) glTexCoord2fv(tf->uv[3]);
- if (cp) glColor3ub(cp[15], cp[14], cp[13]);
- glVertex3fv(b_co);
+ if (tf) gpuTexCoord2fv(tf->uv[3]);
+ if (cp) gpuColor3ub(cp[15], cp[14], cp[13]);
+ gpuVertex3fv(b_co);
- if (tf) glTexCoord2fv(tf->uv[0]);
- if (cp) glColor3ub(cp[3], cp[2], cp[1]);
- glVertex3fv(a_co);
+ if (tf) gpuTexCoord2fv(tf->uv[0]);
+ if (cp) gpuColor3ub(cp[3], cp[2], cp[1]);
+ gpuVertex3fv(a_co);
if (tf) tf++;
if (cp) cp += 16;
}
}
- glEnd();
+ gpuEnd();
}
}
}
+
+ gpuImmediateUnformat();
}
static void ccgDM_drawFacesTex(DerivedMesh *dm,
@@ -2262,37 +2349,41 @@ static void ccgDM_drawUVEdges(DerivedMesh *dm)
int i;
if (tf) {
- glBegin(GL_LINES);
+ gpuImmediateFormat_V2(); // DOODLE: heavy 2D uv edge drawing
+ gpuBegin(GL_LINES);
for (i = 0; i < dm->numTessFaceData; i++, mf++, tf++) {
if (!(mf->flag & ME_HIDE)) {
- glVertex2fv(tf->uv[0]);
- glVertex2fv(tf->uv[1]);
+ gpuVertex2fv(tf->uv[0]);
+ gpuVertex2fv(tf->uv[1]);
- glVertex2fv(tf->uv[1]);
- glVertex2fv(tf->uv[2]);
+ gpuVertex2fv(tf->uv[1]);
+ gpuVertex2fv(tf->uv[2]);
if (!mf->v4) {
- glVertex2fv(tf->uv[2]);
- glVertex2fv(tf->uv[0]);
+ gpuVertex2fv(tf->uv[2]);
+ gpuVertex2fv(tf->uv[0]);
}
else {
- glVertex2fv(tf->uv[2]);
- glVertex2fv(tf->uv[3]);
+ gpuVertex2fv(tf->uv[2]);
+ gpuVertex2fv(tf->uv[3]);
- glVertex2fv(tf->uv[3]);
- glVertex2fv(tf->uv[0]);
+ gpuVertex2fv(tf->uv[3]);
+ gpuVertex2fv(tf->uv[0]);
}
}
}
- glEnd();
+ gpuEnd();
+ gpuImmediateUnformat();
}
}
-static void ccgDM_drawMappedFaces(DerivedMesh *dm,
- DMSetDrawOptions setDrawOptions,
- DMSetMaterial setMaterial,
- DMCompareDrawOptions compareDrawOptions,
- void *userData, DMDrawFlag flag)
+static void ccgDM_drawMappedFaces(
+ DerivedMesh *dm,
+ DMSetDrawOptions setDrawOptions,
+ DMSetMaterial setMaterial,
+ DMCompareDrawOptions compareDrawOptions,
+ void *userData,
+ DMDrawFlag flag)
{
CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
CCGSubSurf *ss = ccgdm->ss;
@@ -2300,7 +2391,10 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm,
MCol *mcol = NULL;
int i, gridSize = ccgSubSurf_getGridSize(ss);
DMFlagMat *faceFlags = ccgdm->faceFlags;
- int useColors = flag & DM_DRAW_USE_COLORS;
+
+ int useColors = flag & DM_DRAW_USE_COLORS;
+ int useNormals = flag & DM_DRAW_USE_NORMALS;
+
int gridFaces = gridSize - 1, totface;
CCG_key_top_level(&key, ss);
@@ -2334,7 +2428,7 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm,
}
{
- DMDrawOption draw_option = DM_DRAW_OPTION_NORMAL;
+ DMDrawOption draw_option = DM_DRAW_OPTION_NORMALLY;
if (index == ORIGINDEX_NONE)
draw_option = setMaterial(faceFlags ? faceFlags[origIndex].mat_nr + 1 : 1, NULL); /* XXX, no faceFlags no material */
@@ -2350,23 +2444,23 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm,
/* no need to set shading mode to flat because
* normals are already used to change shading */
glShadeModel(GL_SMOOTH);
-
+
for (S = 0; S < numVerts; S++) {
CCGElem *faceGridData = ccgSubSurf_getFaceGridDataArray(ss, f, S);
if (drawSmooth) {
for (y = 0; y < gridFaces; y++) {
CCGElem *a, *b;
- glBegin(GL_QUAD_STRIP);
+ gpuBegin(GL_TRIANGLE_STRIP);
for (x = 0; x < gridFaces; x++) {
a = CCG_grid_elem(&key, faceGridData, x, y + 0);
b = CCG_grid_elem(&key, faceGridData, x, y + 1);
- if (cp) glColor3ub(cp[3], cp[2], cp[1]);
- glNormal3fv(CCG_elem_no(&key, a));
- glVertex3fv(CCG_elem_co(&key, a));
- if (cp) glColor3ub(cp[7], cp[6], cp[5]);
- glNormal3fv(CCG_elem_no(&key, b));
- glVertex3fv(CCG_elem_co(&key, b));
+ if (cp) gpuColor3ub(cp[3], cp[2], cp[1]);
+ if (useNormals) gpuNormal3fv(CCG_elem_no(&key, a));
+ gpuVertex3fv(CCG_elem_co(&key, a));
+ if (cp) gpuColor3ub(cp[7], cp[6], cp[5]);
+ if (useNormals) gpuNormal3fv(CCG_elem_no(&key, b));
+ gpuVertex3fv(CCG_elem_co(&key, b));
if (x != gridFaces - 1) {
if (cp) cp += 16;
@@ -2376,20 +2470,20 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm,
a = CCG_grid_elem(&key, faceGridData, x, y + 0);
b = CCG_grid_elem(&key, faceGridData, x, y + 1);
- if (cp) glColor3ub(cp[15], cp[14], cp[13]);
- glNormal3fv(CCG_elem_no(&key, a));
- glVertex3fv(CCG_elem_co(&key, a));
- if (cp) glColor3ub(cp[11], cp[10], cp[9]);
- glNormal3fv(CCG_elem_no(&key, b));
- glVertex3fv(CCG_elem_co(&key, b));
+ if (cp) gpuColor3ub(cp[15], cp[14], cp[13]);
+ if (useNormals) gpuNormal3fv(CCG_elem_no(&key, a));
+ gpuVertex3fv(CCG_elem_co(&key, a));
+ if (cp) gpuColor3ub(cp[11], cp[10], cp[9]);
+ if (useNormals) gpuNormal3fv(CCG_elem_no(&key, b));
+ gpuVertex3fv(CCG_elem_co(&key, b));
if (cp) cp += 16;
- glEnd();
+ gpuEnd();
}
}
else {
- glBegin(GL_QUADS);
+ gpuBegin(GL_QUADS);
for (y = 0; y < gridFaces; y++) {
for (x = 0; x < gridFaces; x++) {
float *a = CCG_grid_elem_co(&key, faceGridData, x, y + 0);
@@ -2397,21 +2491,23 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm,
float *c = CCG_grid_elem_co(&key, faceGridData, x + 1, y + 1);
float *d = CCG_grid_elem_co(&key, faceGridData, x, y + 1);
- ccgDM_glNormalFast(a, b, c, d);
-
- if (cp) glColor3ub(cp[7], cp[6], cp[5]);
- glVertex3fv(d);
- if (cp) glColor3ub(cp[11], cp[10], cp[9]);
- glVertex3fv(c);
- if (cp) glColor3ub(cp[15], cp[14], cp[13]);
- glVertex3fv(b);
- if (cp) glColor3ub(cp[3], cp[2], cp[1]);
- glVertex3fv(a);
+ if (useNormals) {
+ ccgDM_gpuNormalFast(a, b, c, d);
+ }
+
+ if (cp) gpuColor3ub(cp[7], cp[6], cp[5]);
+ gpuVertex3fv(d);
+ if (cp) gpuColor3ub(cp[11], cp[10], cp[9]);
+ gpuVertex3fv(c);
+ if (cp) gpuColor3ub(cp[15], cp[14], cp[13]);
+ gpuVertex3fv(b);
+ if (cp) gpuColor3ub(cp[3], cp[2], cp[1]);
+ gpuVertex3fv(a);
if (cp) cp += 16;
}
}
- glEnd();
+ gpuEnd();
}
}
if (draw_option == DM_DRAW_OPTION_STIPPLE)
@@ -2439,19 +2535,19 @@ static void ccgDM_drawMappedEdges(DerivedMesh *dm,
CCGElem *edgeData = ccgSubSurf_getEdgeDataArray(ss, e);
int index = ccgDM_getEdgeMapIndex(ss, e);
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
if (index != -1 && (!setDrawOptions || (setDrawOptions(userData, index) != DM_DRAW_OPTION_SKIP))) {
if (useAging && !(G.f & G_BACKBUFSEL)) {
int ageCol = 255 - ccgSubSurf_getEdgeAge(ss, e) * 4;
- glColor3ub(0, ageCol > 0 ? ageCol : 0, 0);
+ gpuColor3ub(0, ageCol > 0 ? ageCol : 0, 0);
}
for (i = 0; i < edgeSize - 1; i++) {
- glVertex3fv(CCG_elem_offset_co(&key, edgeData, i));
- glVertex3fv(CCG_elem_offset_co(&key, edgeData, i + 1));
+ gpuVertex3fv(CCG_elem_offset_co(&key, edgeData, i));
+ gpuVertex3fv(CCG_elem_offset_co(&key, edgeData, i + 1));
}
}
- glEnd();
+ gpuEnd();
}
ccgEdgeIterator_free(ei);
@@ -2476,20 +2572,20 @@ static void ccgDM_drawMappedEdgesInterp(DerivedMesh *dm,
CCGElem *edgeData = ccgSubSurf_getEdgeDataArray(ss, e);
int index = ccgDM_getEdgeMapIndex(ss, e);
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
if (index != -1 && (!setDrawOptions || (setDrawOptions(userData, index) != DM_DRAW_OPTION_SKIP))) {
for (i = 0; i < edgeSize; i++) {
setDrawInterpOptions(userData, index, (float) i / (edgeSize - 1));
if (useAging && !(G.f & G_BACKBUFSEL)) {
int ageCol = 255 - ccgSubSurf_getEdgeAge(ss, e) * 4;
- glColor3ub(0, ageCol > 0 ? ageCol : 0, 0);
+ gpuColor3ub(0, ageCol > 0 ? ageCol : 0, 0);
}
- glVertex3fv(CCG_elem_offset_co(&key, edgeData, i));
+ gpuVertex3fv(CCG_elem_offset_co(&key, edgeData, i));
}
}
- glEnd();
+ gpuEnd();
}
ccgEdgeIterator_free(ei);
diff --git a/source/blender/blenlib/BLI_fileops.h b/source/blender/blenlib/BLI_fileops.h
index c278370d211..a708057fae7 100644
--- a/source/blender/blenlib/BLI_fileops.h
+++ b/source/blender/blenlib/BLI_fileops.h
@@ -55,7 +55,14 @@ int BLI_rename(const char *from, const char *to);
int BLI_delete(const char *path, int dir, int recursive);
int BLI_move(const char *path, const char *to);
int BLI_create_symlink(const char *path, const char *to);
-int BLI_stat(const char *path, struct stat *buffer);
+
+#ifdef WIN32
+#undef stat
+#define stat _stat
+#define fstat _fstat
+#endif
+
+int BLI_stat(const char *path, struct stat *buffer);
/* Directories */
diff --git a/source/blender/blenlib/BLI_lasso.h b/source/blender/blenlib/BLI_lasso.h
index a7e90a51e86..a7e19071caa 100644
--- a/source/blender/blenlib/BLI_lasso.h
+++ b/source/blender/blenlib/BLI_lasso.h
@@ -34,8 +34,8 @@
struct rcti;
-void BLI_lasso_boundbox(struct rcti *rect, const int mcords[][2], const short moves);
-int BLI_lasso_is_point_inside(const int mcords[][2], const short moves, const int sx, const int sy, const int error_value);
-int BLI_lasso_is_edge_inside(const int mcords[][2], const short moves, int x0, int y0, int x1, int y1, const int error_value);
+void BLI_lasso_boundbox(struct rcti *rect, const int mcords[][2], short moves);
+int BLI_lasso_is_point_inside(const int mcords[][2], short moves, int sx, int sy, int error_value);
+int BLI_lasso_is_edge_inside(const int mcords[][2], short moves, int x0, int y0, int x1, int y1, int error_value);
#endif
diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h
index f51bd1cf840..698074af38a 100644
--- a/source/blender/blenlib/BLI_math_matrix.h
+++ b/source/blender/blenlib/BLI_math_matrix.h
@@ -70,6 +70,8 @@ void add_m4_m4m4(float R[4][4], float A[4][4], float B[4][4]);
void sub_m3_m3m3(float R[3][3], float A[3][3], float B[3][3]);
void sub_m4_m4m4(float R[4][4], float A[4][4], float B[4][4]);
+void mult_m4_m4m4_q(float m1[4][4], const float m3[4][4], const float m2[4][4]);
+void mult_m4_m3m4_q(float m1[4][4], float m3[4][4], float m2[3][3]);
void mul_m3_m3m3(float R[3][3], float A[3][3], float B[3][3]);
void mul_m4_m3m4(float R[4][4], float A[3][3], float B[4][4]);
@@ -88,9 +90,11 @@ void mul_serie_m4(float R[4][4],
void mul_m4_v3(float M[4][4], float r[3]);
void mul_v3_m4v3(float r[3], float M[4][4], const float v[3]);
+void mul_v4_m4v3(float r[4], const float M[4][4], const float v[3]);
+void mul_v3_m4v3_q(float r[3], float M[4][4], const float v[3]);
void mul_mat3_m4_v3(float M[4][4], float r[3]);
-void mul_m4_v4(float M[4][4], float r[4]);
-void mul_v4_m4v4(float r[4], float M[4][4], float v[4]);
+void mul_m4_v4(const float M[4][4], float r[4]);
+void mul_v4_m4v4(float r[4], const float M[4][4], float v[4]);
void mul_project_m4_v3(float M[4][4], float vec[3]);
void mul_m3_v3(float M[3][3], float r[3]);
@@ -154,6 +158,8 @@ void pseudoinverse_m4_m4(float Ainv[4][4], float A[4][4], float epsilon);
void scale_m3_fl(float R[3][3], float scale);
void scale_m4_fl(float R[4][4], float scale);
+void scale_m4(float m[][4], float x, float y, float z);
+
float mat3_to_scale(float M[3][3]);
float mat4_to_scale(float M[4][4]);
@@ -165,6 +171,7 @@ void mat4_to_size(float r[3], float M[4][4]);
void translate_m4(float mat[4][4], float tx, float ty, float tz);
void rotate_m4(float mat[4][4], const char axis, const float angle);
+void rotate_m4_right(float mat[4][4], const char axis);
void mat3_to_rot_size(float rot[3][3], float size[3], float mat3[][3]);
@@ -185,6 +192,13 @@ void blend_m4_m4m4(float R[4][4], float A[4][4], float B[4][4], const float t);
int is_negative_m3(float mat[3][3]);
int is_negative_m4(float mat[4][4]);
+/******************************** Projections ********************************/
+
+void mat4_ortho_set(float m[4][4], float left, float right, float bottom, float top, float nearVal, float farVal);
+void mat4_frustum_set(float m[4][4], float left, float right, float bottom, float top, float nearVal, float farVal);
+
+void mat4_look_from_origin(float m[4][4], float lookdir[3], float camup[3]);
+
/*********************************** Other ***********************************/
void print_m3(const char *str, float M[3][3]);
diff --git a/source/blender/blenlib/BLI_memarena.h b/source/blender/blenlib/BLI_memarena.h
index 092bb639b91..9f81f5dd2af 100644
--- a/source/blender/blenlib/BLI_memarena.h
+++ b/source/blender/blenlib/BLI_memarena.h
@@ -53,7 +53,7 @@ extern "C" {
struct MemArena;
typedef struct MemArena MemArena;
-struct MemArena *BLI_memarena_new(const int bufsize, const char *name)
+struct MemArena *BLI_memarena_new(int bufsize, const char *name)
#if MEM_GNU_ATTRIBUTES
__attribute__((warn_unused_result))
__attribute__((nonnull(2)))
@@ -77,7 +77,7 @@ __attribute__((nonnull(1)))
#endif
;
-void BLI_memarena_use_align(struct MemArena *ma, const int align)
+void BLI_memarena_use_align(struct MemArena *ma, int align)
#if MEM_GNU_ATTRIBUTES
__attribute__((nonnull(1)))
#endif
diff --git a/source/blender/blenlib/BLI_smallhash.h b/source/blender/blenlib/BLI_smallhash.h
index 09dd254c3fa..bbcc8bb6ca1 100644
--- a/source/blender/blenlib/BLI_smallhash.h
+++ b/source/blender/blenlib/BLI_smallhash.h
@@ -32,6 +32,10 @@
* \ingroup bli
*/
+#if !defined(_WIN32)
+#include <stdint.h>
+#endif
+
/* a light stack-friendly hash library,
* (it uses stack space for smallish hash tables) */
diff --git a/source/blender/blenlib/BLI_utildefines.h b/source/blender/blenlib/BLI_utildefines.h
index a22aa0c13d7..46bb7d51d13 100644
--- a/source/blender/blenlib/BLI_utildefines.h
+++ b/source/blender/blenlib/BLI_utildefines.h
@@ -32,6 +32,12 @@
* \ingroup bli
*/
+
+#ifndef NDEBUG /* for BLI_assert */
+#include <stdio.h>
+#endif
+
+
#ifndef FALSE
# define FALSE 0
#endif
@@ -380,4 +386,14 @@
# define UNLIKELY(x) (x)
#endif
+/* Are restricted pointers available? (C99) */
+#if (__STDC_VERSION__ < 199901L)
+ /* Not a C99 compiler */
+ #ifdef __GNUC__
+ #define restrict __restrict__
+ #else
+ #define restrict /* restrict */
+ #endif
+#endif
+
#endif /* __BLI_UTILDEFINES_H__ */
diff --git a/source/blender/blenlib/intern/BLI_memarena.c b/source/blender/blenlib/intern/BLI_memarena.c
index 0ac6209fc95..8c9993afee8 100644
--- a/source/blender/blenlib/intern/BLI_memarena.c
+++ b/source/blender/blenlib/intern/BLI_memarena.c
@@ -46,7 +46,7 @@ struct MemArena {
LinkNode *bufs;
};
-MemArena *BLI_memarena_new(const int bufsize, const char *name)
+MemArena *BLI_memarena_new(int bufsize, const char *name)
{
MemArena *ma = MEM_callocN(sizeof(*ma), "memarena");
ma->bufsize = bufsize;
@@ -66,7 +66,7 @@ void BLI_memarena_use_malloc(MemArena *ma)
ma->use_calloc = 0;
}
-void BLI_memarena_use_align(struct MemArena *ma, const int align)
+void BLI_memarena_use_align(struct MemArena *ma, int align)
{
/* align should be a power of two */
ma->align = align;
diff --git a/source/blender/blenlib/intern/lasso.c b/source/blender/blenlib/intern/lasso.c
index 5cd8bb813a1..d940807482d 100644
--- a/source/blender/blenlib/intern/lasso.c
+++ b/source/blender/blenlib/intern/lasso.c
@@ -37,7 +37,7 @@
#include "BLI_lasso.h" /* own include */
-void BLI_lasso_boundbox(rcti *rect, const int mcords[][2], const short moves)
+void BLI_lasso_boundbox(struct rcti *rect, const int mcords[][2], short moves)
{
short a;
@@ -53,9 +53,9 @@ void BLI_lasso_boundbox(rcti *rect, const int mcords[][2], const short moves)
}
-int BLI_lasso_is_point_inside(const int mcords[][2], const short moves,
- const int sx, const int sy,
- const int error_value)
+int BLI_lasso_is_point_inside(const int mcords[][2], short moves,
+ int sx, int sy,
+ int error_value)
{
/* we do the angle rule, define that all added angles should be about zero or (2 * PI) */
float angletot = 0.0, dot, ang, cross, fp1[2], fp2[2];
@@ -100,9 +100,9 @@ int BLI_lasso_is_point_inside(const int mcords[][2], const short moves,
}
/* edge version for lasso select. we assume boundbox check was done */
-int BLI_lasso_is_edge_inside(const int mcords[][2], const short moves,
+int BLI_lasso_is_edge_inside(const int mcords[][2], short moves,
int x0, int y0, int x1, int y1,
- const int error_value)
+ int error_value)
{
int v1[2], v2[2];
int a;
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index 38214f9c6b0..188ca5d5ee7 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -142,14 +142,8 @@ void swap_m4m4(float m1[][4], float m2[][4])
/******************************** Arithmetic *********************************/
-void mult_m4_m4m4(float m1[][4], float m3_[][4], float m2_[][4])
+void mult_m4_m4m4_q(float m1[][4], const float m3[][4], const float m2[][4])
{
- float m2[4][4], m3[4][4];
-
- /* copy so it works when m1 is the same pointer as m2 or m3 */
- copy_m4_m4(m2, m2_);
- copy_m4_m4(m3, m3_);
-
/* matrix product: m1[j][k] = m2[j][i].m3[i][k] */
m1[0][0] = m2[0][0] * m3[0][0] + m2[0][1] * m3[1][0] + m2[0][2] * m3[2][0] + m2[0][3] * m3[3][0];
m1[0][1] = m2[0][0] * m3[0][1] + m2[0][1] * m3[1][1] + m2[0][2] * m3[2][1] + m2[0][3] * m3[3][1];
@@ -173,6 +167,44 @@ void mult_m4_m4m4(float m1[][4], float m3_[][4], float m2_[][4])
}
+void mult_m4_m3m4_q(float m1[][4], float m3[][4], float m2[][3])
+{
+ /* matrix product: m1[j][k] = m2[j][i].m3[i][k] */
+ m1[0][0] = m2[0][0] * m3[0][0] + m2[0][1] * m3[1][0] + m2[0][2] * m3[2][0];
+ m1[0][1] = m2[0][0] * m3[0][1] + m2[0][1] * m3[1][1] + m2[0][2] * m3[2][1];
+ m1[0][2] = m2[0][0] * m3[0][2] + m2[0][1] * m3[1][2] + m2[0][2] * m3[2][2];
+ m1[0][3] = m2[0][0] * m3[0][3] + m2[0][1] * m3[1][3] + m2[0][2] * m3[2][3];
+
+ m1[1][0] = m2[1][0] * m3[0][0] + m2[1][1] * m3[1][0] + m2[1][2] * m3[2][0];
+ m1[1][1] = m2[1][0] * m3[0][1] + m2[1][1] * m3[1][1] + m2[1][2] * m3[2][1];
+ m1[1][2] = m2[1][0] * m3[0][2] + m2[1][1] * m3[1][2] + m2[1][2] * m3[2][2];
+ m1[1][3] = m2[1][0] * m3[0][3] + m2[1][1] * m3[1][3] + m2[1][2] * m3[2][3];
+
+ m1[2][0] = m2[2][0] * m3[0][0] + m2[2][1] * m3[1][0] + m2[2][2] * m3[2][0];
+ m1[2][1] = m2[2][0] * m3[0][1] + m2[2][1] * m3[1][1] + m2[2][2] * m3[2][1];
+ m1[2][2] = m2[2][0] * m3[0][2] + m2[2][1] * m3[1][2] + m2[2][2] * m3[2][2];
+ m1[2][3] = m2[2][0] * m3[0][3] + m2[2][1] * m3[1][3] + m2[2][2] * m3[2][3];
+
+ m1[3][0] = m3[3][0];
+ m1[3][1] = m3[3][1];
+ m1[3][2] = m3[3][2];
+ m1[3][3] = m3[3][3];
+
+}
+
+void mult_m4_m4m4(float m1[][4], float m3_[][4], float m2_[][4])
+{
+ float m2[4][4], m3[4][4];
+
+ /* copy so it works when m1 is the same pointer as m2 or m3 */
+ copy_m4_m4(m2, m2_);
+ copy_m4_m4(m3, m3_);
+
+ /* matrix product: m1[j][k] = m2[j][i].m3[i][k] */
+ mult_m4_m4m4_q(m1, m3, m2);
+
+}
+
void mul_m3_m3m3(float m1[][3], float m3_[][3], float m2_[][3])
{
float m2[3][3], m3[3][3];
@@ -344,6 +376,23 @@ void mul_v3_m4v3(float in[3], float mat[][4], const float vec[3])
in[2] = x * mat[0][2] + y * mat[1][2] + mat[2][2] * vec[2] + mat[3][2];
}
+
+void mul_v4_m4v3(float out[4], const float mat[][4], const float vec[3])
+{
+ out[0] = vec[0] * mat[0][0] + vec[1] * mat[1][0] + mat[2][0] * vec[2] + mat[3][0];
+ out[1] = vec[0] * mat[0][1] + vec[1] * mat[1][1] + mat[2][1] * vec[2] + mat[3][1];
+ out[2] = vec[0] * mat[0][2] + vec[1] * mat[1][2] + mat[2][2] * vec[2] + mat[3][2];
+ out[3] = vec[0] * mat[0][3] + vec[1] * mat[1][3] + mat[2][3] * vec[2] + mat[3][3];
+}
+
+void mul_v3_m4v3_q(float out[3], float mat[][4], const float vec[3])
+{
+ out[0] = vec[0] * mat[0][0] + vec[1] * mat[1][0] + mat[2][0] * vec[2] + mat[3][0];
+ out[1] = vec[0] * mat[0][1] + vec[1] * mat[1][1] + mat[2][1] * vec[2] + mat[3][1];
+ out[2] = vec[0] * mat[0][2] + vec[1] * mat[1][2] + mat[2][2] * vec[2] + mat[3][2];
+
+}
+
/* same as mul_m4_v3() but doesnt apply translation component */
void mul_mat3_m4_v3(float mat[][4], float vec[3])
{
@@ -366,7 +415,7 @@ void mul_project_m4_v3(float mat[][4], float vec[3])
vec[2] /= w;
}
-void mul_v4_m4v4(float r[4], float mat[4][4], float v[4])
+void mul_v4_m4v4(float r[4], const float mat[4][4], float v[4])
{
float x, y, z;
@@ -380,7 +429,7 @@ void mul_v4_m4v4(float r[4], float mat[4][4], float v[4])
r[3] = x * mat[0][3] + y * mat[1][3] + z * mat[2][3] + mat[3][3] * v[3];
}
-void mul_m4_v4(float mat[4][4], float r[4])
+void mul_m4_v4(const float mat[4][4], float r[4])
{
mul_v4_m4v4(r, mat, r);
}
@@ -1229,11 +1278,19 @@ void scale_m4_fl(float m[][4], float scale)
m[3][0] = m[3][1] = m[3][2] = 0.0;
}
+void scale_m4(float m[][4], float x, float y, float z)
+{
+ m[0][0]*=x; m[0][1]*=x; m[0][2]*=x; m[0][3]*=x;
+ m[1][0]*=y; m[1][1]*=y; m[1][2]*=y; m[1][3]*=y;
+ m[2][0]*=z; m[2][1]*=z; m[2][2]*=z; m[2][3]*=z;
+}
+
void translate_m4(float mat[][4], float Tx, float Ty, float Tz)
{
mat[3][0] += (Tx * mat[0][0] + Ty * mat[1][0] + Tz * mat[2][0]);
mat[3][1] += (Tx * mat[0][1] + Ty * mat[1][1] + Tz * mat[2][1]);
mat[3][2] += (Tx * mat[0][2] + Ty * mat[1][2] + Tz * mat[2][2]);
+ mat[3][3] += (Tx * mat[0][3] + Ty * mat[1][3] + Tz * mat[2][3]);
}
void rotate_m4(float mat[][4], const char axis, const float angle)
@@ -1276,6 +1333,61 @@ void rotate_m4(float mat[][4], const char axis, const float angle)
}
}
+void rotate_m4_right(float mat[][4], const char axis)
+{
+#define COORD(x,y) (4*x + y)
+ const static char mrotx[] = {1, 2};
+ const static char mrotxn[] = {2, 1};
+
+ const static char mroty[] = {2, 0};
+ const static char mrotyn[] = {0, 2};
+
+ const static char mrotz[] = {0, 1};
+ const static char mrotzn[] = {1, 0};
+
+#undef COORD
+
+ const char * rotmat;
+ float tmpf;
+ int i;
+
+
+ switch(axis)
+ {
+ case 'X':
+ rotmat = mrotx;
+ break;
+ case (char)-'X':
+ rotmat = mrotxn;
+ break;
+ case 'Y':
+ rotmat = mroty;
+ break;
+ case (char)-'Y':
+ rotmat = mrotyn;
+ break;
+ case 'Z':
+ rotmat = mrotz;
+ break;
+ case (char)-'Z':
+ rotmat = mrotzn;
+ break;
+ default:
+ BLI_assert(0);
+
+ }
+
+ for(i=0; i<3; i++)
+ {
+ tmpf = mat[rotmat[1]][i];
+ mat[rotmat[1]][i] = -1.0*mat[rotmat[0]][i];
+ mat[rotmat[0]][i] = tmpf;
+
+ }
+
+}
+
+
void blend_m3_m3m3(float out[][3], float dst[][3], float src[][3], const float srcweight)
{
float srot[3][3], drot[3][3];
@@ -1901,3 +2013,83 @@ void pseudoinverse_m4_m4(float Ainv[4][4], float A[4][4], float epsilon)
mul_serie_m4(Ainv, U, Wm, V, NULL, NULL, NULL, NULL, NULL);
}
+
+
+void mat4_ortho_set(float m[][4], float left, float right, float bottom, float top, float nearVal, float farVal)
+{
+
+ m[0][0] = 2.0/(right-left); m[1][0] = 0.0f; m[2][0] = 0.0f; m[3][0] = -((double)right+left)/(right-left);
+ m[0][1] = 0.0f; m[1][1] = 2.0/(top-bottom);m[2][1] = 0.0f; m[3][1] = -((double)top+bottom)/(top-bottom);
+ m[0][2] = 0.0f; m[1][2] = 0.0f; m[2][2] = -2.0/(farVal-nearVal); m[3][2] = -((double)farVal+nearVal)/(farVal-nearVal);
+ m[0][3] = 0.0f; m[1][3] = 0.0f; m[2][3] = 0.0f; m[3][3] = 1.0;
+
+
+}
+
+
+void mat4_frustum_set(float m[][4], float left, float right, float bottom, float top, float nearVal, float farVal)
+{
+
+ m[0][0] = 2.0*nearVal/(right-left); m[1][0] = 0.0f; m[2][0] = (right+left)/(right-left); m[3][0] = 0.0f;
+ m[0][1] = 0.0f; m[1][1] = 2.0*nearVal/(top-bottom); m[2][1] = (top+bottom)/(top-bottom); m[3][1] = 0.0f;
+ m[0][2] = 0.0f; m[1][2] = 0.0f; m[2][2] = -(farVal+nearVal)/(farVal-nearVal); m[3][2] = -2.0*farVal*nearVal/(farVal-nearVal);
+ m[0][3] = 0.0f; m[1][3] = 0.0f; m[2][3] = - 1.0f; m[3][3] = 0.0f;
+
+}
+
+/*
+
+ Following functions are loosly base on Mesa implementation:
+ mat4_look_from_origin -> gluLookAt
+
+ *
+ * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
+ * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice including the dates of first publication and
+ * either this permission notice or a reference to
+ * http://oss.sgi.com/projects/FreeB/
+ * shall be included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Except as contained in this notice, the name of Silicon Graphics, Inc.
+ * shall not be used in advertising or otherwise to promote the sale, use or
+ * other dealings in this Software without prior written authorization from
+ * Silicon Graphics, Inc.
+ */
+
+
+void mat4_look_from_origin(float m[4][4], float lookdir[3], float camup[3])
+{
+
+ float side[3];
+
+ normalize_v3(lookdir);
+
+ cross_v3_v3v3(side, lookdir, camup);
+
+ normalize_v3(side);
+
+ cross_v3_v3v3(camup, side, lookdir);
+
+ m[0][0] = side[0]; m[1][0] = side[1]; m[2][0] = side[2]; m[3][0] = 0.0f;
+ m[0][1] = camup[0]; m[1][1] = camup[1]; m[2][1] = camup[2]; m[3][1] = 0.0f;
+ m[0][2] = -lookdir[0]; m[1][2] = -lookdir[1]; m[2][2] = -lookdir[2]; m[3][2] = 0.0f;
+ m[0][3] = 0.0f; m[1][3] = 0.0f; m[2][3] = 0.0f; m[3][3] = 1.0f;
+
+
+}
diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c
index 3ede8636aa5..84e4c513e12 100644
--- a/source/blender/blenlib/intern/math_vector_inline.c
+++ b/source/blender/blenlib/intern/math_vector_inline.c
@@ -97,6 +97,19 @@ MINLINE void copy_v4_fl(float r[4], float f)
r[3] = f;
}
+MINLINE void copy_v2_flfl(float r[2], float f0, float f1)
+{
+ r[0] = f0;
+ r[1] = f1;
+}
+
+MINLINE void copy_v3_flflfl(float r[3], float f0, float f1, float f2)
+{
+ r[0] = f0;
+ r[1] = f1;
+ r[2] = f2;
+}
+
/* short */
MINLINE void copy_v2_v2_char(char r[2], const char a[2])
{
diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c
index 444daf8817c..a6289aa4031 100644
--- a/source/blender/blenlib/intern/path_util.c
+++ b/source/blender/blenlib/intern/path_util.c
@@ -1781,6 +1781,16 @@ static void bli_where_am_i(char *fullname, const size_t maxlen, const char *name
const char *separator = ":";
#endif
+#ifdef WITH_ANDROID
+/* probably we should use better method */
+#ifdef WITH_GHOST_SDL
+ BLI_strncpy(fullname, "/data/data/org.blender.app/blender", maxlen);
+#else
+ BLI_strncpy(fullname, "/data/data/org.blender.play/blender", maxlen);
+#endif
+ return;
+
+#endif
#ifdef WITH_BINRELOC
/* linux uses binreloc since argv[0] is not reliable, call br_init( NULL ) first */
diff --git a/source/blender/blenlib/intern/pbvh.c b/source/blender/blenlib/intern/pbvh.c
index 6fa6d86589f..29982fb7744 100644
--- a/source/blender/blenlib/intern/pbvh.c
+++ b/source/blender/blenlib/intern/pbvh.c
@@ -1591,7 +1591,9 @@ int BLI_pbvh_node_raycast(PBVH *bvh, PBVHNode *node, float (*origco)[3],
return hit;
}
-//#include <GL/glew.h>
+#if 0
+#include "GPU_compatibility.h"
+#endif
void BLI_pbvh_node_draw(PBVHNode *node, void *setMaterial)
{
@@ -1607,9 +1609,9 @@ void BLI_pbvh_node_draw(PBVHNode *node, void *setMaterial)
for (i = 0; i < 3; ++i)
col[i] = (rand() / (float)RAND_MAX) * 0.3 + 0.7;
}
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col);
+ gpuMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col);
- glColor3f(1, 0, 0);
+ gpuCurrentColor3x(CPACK_RED);
#endif
if (!(node->flag & PBVH_FullyHidden))
diff --git a/source/blender/blenlib/intern/storage.c b/source/blender/blenlib/intern/storage.c
index 1358fdd2a62..fccac67e9df 100644
--- a/source/blender/blenlib/intern/storage.c
+++ b/source/blender/blenlib/intern/storage.c
@@ -443,22 +443,30 @@ unsigned int BLI_dir_contents(const char *dirname, struct direntry **filelist)
size_t BLI_file_descriptor_size(int file)
{
- struct stat buf;
+ if (file > 0) {
+ struct stat buf;
- if (file <= 0) return (-1);
- fstat(file, &buf); /* CHANGE */
- return (buf.st_size);
+ fstat(file, &buf);
+
+ return (buf.st_size);
+ }
+ else {
+ return -1;
+ }
}
size_t BLI_file_size(const char *path)
{
int size, file = BLI_open(path, O_BINARY | O_RDONLY, 0);
-
- if (file == -1)
+
+ if (file == -1) {
return -1;
-
+ }
+
size = BLI_file_descriptor_size(file);
+
close(file);
+
return size;
}
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 375b1cf47a2..bcd67d8bd0b 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -8344,7 +8344,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
for (clip = main->movieclip.first; clip; clip = clip->id.next) {
if (clip->tracking.settings.reconstruction_success_threshold == 0.0f) {
- clip->tracking.settings.reconstruction_success_threshold = 1e-3;
+ clip->tracking.settings.reconstruction_success_threshold = 1e-3f;
}
}
}
diff --git a/source/blender/compositor/CMakeLists.txt b/source/blender/compositor/CMakeLists.txt
index 8259cb6f297..6e59ce60c9b 100644
--- a/source/blender/compositor/CMakeLists.txt
+++ b/source/blender/compositor/CMakeLists.txt
@@ -90,7 +90,7 @@ set(SRC
intern/COM_ChunkOrder.h
intern/COM_ChunkOrderHotspot.cpp
intern/COM_ChunkOrderHotspot.h
- intern/COM_Device.cpp
+# intern/COM_Device.cpp
intern/COM_Device.h
intern/COM_CPUDevice.cpp
intern/COM_CPUDevice.h
diff --git a/source/blender/datatoc/CMakeLists.txt b/source/blender/datatoc/CMakeLists.txt
index 125e653ee5c..f73e5ca4ec9 100644
--- a/source/blender/datatoc/CMakeLists.txt
+++ b/source/blender/datatoc/CMakeLists.txt
@@ -27,3 +27,4 @@ set(SRC
# SRC_DNA_INC is defined in the parent dir
add_executable(datatoc ${SRC})
+target_link_libraries(datatoc ${PLATFORM_LINKLIBS})
diff --git a/source/blender/editors/animation/CMakeLists.txt b/source/blender/editors/animation/CMakeLists.txt
index 9e1e44e411d..0de1e201b85 100644
--- a/source/blender/editors/animation/CMakeLists.txt
+++ b/source/blender/editors/animation/CMakeLists.txt
@@ -24,6 +24,7 @@ set(INC
../../blenkernel
../../blenlib
../../blenloader
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
@@ -58,4 +59,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_editor_animation "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index 9ceecd60bef..027ff1a08e8 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -69,8 +69,8 @@
#include "ED_anim_api.h"
#include "ED_keyframing.h"
-#include "BIF_gl.h"
-#include "BIF_glutil.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -110,14 +110,14 @@ static void acf_generic_root_backdrop(bAnimContext *ac, bAnimListElem *ale, floa
short expanded = ANIM_channel_setting_get(ac, ale, ACHANNEL_SETTING_EXPAND) != 0;
short offset = (acf->get_offset) ? acf->get_offset(ac, ale) : 0;
float color[3];
-
+
/* set backdrop drawing color */
acf->get_backdrop_color(ac, ale, color);
- glColor3fv(color);
-
+ gpuCurrentColor3fv(color);
+
/* rounded corners on LHS only - top only when expanded, but bottom too when collapsed */
uiSetRoundBox((expanded) ? UI_CNR_TOP_LEFT : (UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT));
- uiDrawBox(GL_POLYGON, offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 8);
+ uiDrawBox(GL_TRIANGLE_FAN, offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 8);
}
@@ -138,10 +138,10 @@ static void acf_generic_dataexpand_backdrop(bAnimContext *ac, bAnimListElem *ale
/* set backdrop drawing color */
acf->get_backdrop_color(ac, ale, color);
- glColor3fv(color);
+ gpuCurrentColor3fv(color);
/* no rounded corner - just rectangular box */
- glRectf(offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc);
+ gpuSingleFilledRectf(offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc);
}
/* helper method to test if group colors should be drawn */
@@ -219,10 +219,10 @@ static void acf_generic_channel_backdrop(bAnimContext *ac, bAnimListElem *ale, f
/* set backdrop drawing color */
acf->get_backdrop_color(ac, ale, color);
- glColor3fv(color);
+ gpuCurrentColor3fv(color);
/* no rounded corners - just rectangular box */
- glRectf(offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc);
+ gpuSingleFilledRectf(offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc);
}
/* Indention + Offset ------------------------------------------- */
@@ -406,14 +406,14 @@ static void acf_summary_backdrop(bAnimContext *ac, bAnimListElem *ale, float ymi
/* set backdrop drawing color */
acf->get_backdrop_color(ac, ale, color);
- glColor3fv(color);
+ gpuCurrentColor3fv(color);
/* rounded corners on LHS only
* - top and bottom
* - special hack: make the top a bit higher, since we are first...
*/
uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT);
- uiDrawBox(GL_POLYGON, 0, yminc - 2, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 8);
+ uiDrawBox(GL_TRIANGLE_FAN, 0, yminc - 2, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 8);
}
/* name for summary entries */
@@ -779,11 +779,11 @@ static void acf_group_backdrop(bAnimContext *ac, bAnimListElem *ale, float yminc
/* set backdrop drawing color */
acf->get_backdrop_color(ac, ale, color);
- glColor3fv(color);
+ gpuCurrentColor3fv(color);
/* rounded corners on LHS only - top only when expanded, but bottom too when collapsed */
uiSetRoundBox(expanded ? UI_CNR_TOP_LEFT : (UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT));
- uiDrawBox(GL_POLYGON, offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 8);
+ uiDrawBox(GL_TRIANGLE_FAN, offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 8);
}
/* name for group entries */
@@ -2943,17 +2943,15 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float
ymid = y - 7;
/* y-coordinates for text is only 4 down from middle */
ytext = y - 4;
-
+
/* check if channel is selected */
if (acf->has_setting(ac, ale, ACHANNEL_SETTING_SELECT))
selected = ANIM_channel_setting_get(ac, ale, ACHANNEL_SETTING_SELECT);
else
selected = 0;
-
- /* set blending again, as may not be set in previous step */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
glEnable(GL_BLEND);
-
+
/* step 1) draw backdrop ........................................... */
if (acf->draw_backdrop)
acf->draw_backdrop(ac, ale, yminc, ymaxc);
@@ -2986,13 +2984,13 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float
/* F-Curve channels need to have a special 'color code' box drawn, which is colored with whatever
* color the curve has stored
*/
- glColor3fv(fcu->color);
+ gpuCurrentColor3fv(fcu->color);
/* just a solid color rect
* hardcoded 17 pixels width is slightly wider than icon width, so that
* there's a slight border around it
*/
- glRectf(offset, yminc, offset + 17, ymaxc);
+ gpuSingleFilledRectf(offset, yminc, offset + 17, ymaxc);
}
/* icon is drawn as widget now... */
@@ -3025,10 +3023,9 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float
/* draw red underline if channel is disabled */
if ((ale->type == ANIMTYPE_FCURVE) && (ale->flag & FCURVE_DISABLED)) {
/* FIXME: replace hardcoded color here, and check on extents! */
- glColor3f(1.0f, 0.0f, 0.0f);
+ gpuCurrentColor3x(CPACK_RED);
glLineWidth(2.0);
- fdrawline((float)(offset), yminc,
- (float)(v2d->cur.xmax), yminc);
+ gpuSingleLinef(offset, yminc, v2d->cur.xmax, yminc); // DOODLE: single thick colored line
glLineWidth(1.0);
}
}
@@ -3045,7 +3042,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float
/* get and set backdrop color */
acf->get_backdrop_color(ac, ale, color);
- glColor3fv(color);
+ gpuCurrentColor3fv(color);
/* check if we need to show the sliders */
if ((ac->sl) && ELEM(ac->spacetype, SPACE_ACTION, SPACE_IPO)) {
@@ -3090,7 +3087,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float
* - starts from the point where the first toggle/slider starts,
* - ends past the space that might be reserved for a scroller
*/
- glRectf(v2d->cur.xmax - (float)offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc);
+ gpuSingleFilledRectf(v2d->cur.xmax - offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc);
}
}
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c
index 0f0584ad8fe..81db69f87dc 100644
--- a/source/blender/editors/animation/anim_draw.c
+++ b/source/blender/editors/animation/anim_draw.c
@@ -45,12 +45,17 @@
#include "RNA_access.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+
+#include "BIF_glutil.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
+#include "GPU_compatibility.h"
+
/* *************************************************** */
/* TIME CODE FORMATTING */
@@ -182,7 +187,7 @@ static void draw_cfra_number(Scene *scene, View2D *v2d, float cfra, short time)
/* because the frame number text is subject to the same scaling as the contents of the view */
UI_view2d_getscale(v2d, &xscale, &yscale);
- glScalef(1.0f / xscale, 1.0f, 1.0f);
+ gpuScale(1.0f / xscale, 1.0f, 1.0f);
/* get timecode string
* - padding on str-buf passed so that it doesn't sit on the frame indicator
@@ -201,14 +206,14 @@ static void draw_cfra_number(Scene *scene, View2D *v2d, float cfra, short time)
/* draw green box around/behind text */
UI_ThemeColorShade(TH_CFRAME, 0);
- glRectf(x, y, x + slen, y + 15);
+ gpuSingleFilledRectf(x, y, x + slen, y + 15);
/* draw current frame number - black text */
UI_ThemeColor(TH_TEXT);
UI_DrawString(x - 5, y + 3, numstr);
/* restore view transform */
- glScalef(xscale, 1.0, 1.0);
+ gpuScale(xscale, 1.0, 1.0);
}
/* General call for drawing current frame indicator in animation editor */
@@ -216,26 +221,30 @@ void ANIM_draw_cfra(const bContext *C, View2D *v2d, short flag)
{
Scene *scene = CTX_data_scene(C);
float vec[2];
-
+
/* Draw a light green line to indicate current frame */
vec[0] = (float)(scene->r.cfra * scene->r.framelen);
-
+
UI_ThemeColor(TH_CFRAME);
if (flag & DRAWCFRA_WIDE)
glLineWidth(3.0);
else
glLineWidth(2.0);
-
- glBegin(GL_LINE_STRIP);
+
+ gpuImmediateFormat_V2();
+
+ gpuBegin(GL_LINE_STRIP);
vec[1] = v2d->cur.ymin - 500.0f; /* XXX arbitrary... want it go to bottom */
- glVertex2fv(vec);
-
+ gpuVertex2fv(vec);
+
vec[1] = v2d->cur.ymax;
- glVertex2fv(vec);
- glEnd();
-
+ gpuVertex2fv(vec);
+ gpuEnd();
+
+ gpuImmediateUnformat();
+
glLineWidth(1.0);
-
+
/* Draw current frame number in a little box */
if (flag & DRAWCFRA_SHOW_NUMBOX) {
UI_view2d_view_orthoSpecial(CTX_wm_region(C), v2d, 1);
@@ -254,17 +263,16 @@ void ANIM_draw_previewrange(const bContext *C, View2D *v2d)
/* only draw this if preview range is set */
if (PRVRANGEON) {
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
- glColor4f(0.0f, 0.0f, 0.0f, 0.4f);
+ gpuCurrentColor4x(CPACK_BLACK, 0.4f);
/* only draw two separate 'curtains' if there's no overlap between them */
if (PSFRA < PEFRA) {
- glRectf(v2d->cur.xmin, v2d->cur.ymin, (float)PSFRA, v2d->cur.ymax);
- glRectf((float)PEFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
+ gpuSingleFilledRectf(v2d->cur.xmin, v2d->cur.ymin, (float)PSFRA, v2d->cur.ymax);
+ gpuSingleFilledRectf((float)PEFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
}
else {
- glRectf(v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
+ gpuSingleFilledRectf(v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
}
glDisable(GL_BLEND);
diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c
index 852f3fa5469..a29787cd8d7 100644
--- a/source/blender/editors/animation/anim_markers.c
+++ b/source/blender/editors/animation/anim_markers.c
@@ -53,7 +53,6 @@
#include "WM_api.h"
#include "WM_types.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "UI_interface.h"
@@ -70,6 +69,9 @@
#include "ED_transform.h"
#include "ED_types.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+
/* ************* Marker API **************** */
/* helper function for getting the list of markers to work on */
@@ -357,10 +359,9 @@ static void draw_marker(View2D *v2d, TimeMarker *marker, int cfra, int flag)
ypixels = BLI_rcti_size_y(&v2d->mask);
UI_view2d_getscale(v2d, &xscale, &yscale);
- glScalef(1.0f / xscale, 1.0f, 1.0f);
+ gpuScale(1.0f / xscale, 1.0f, 1.0f);
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* vertical line - dotted */
#ifdef DURIAN_CAMERA_SWITCH
@@ -370,17 +371,18 @@ static void draw_marker(View2D *v2d, TimeMarker *marker, int cfra, int flag)
#endif
{
setlinestyle(3);
-
- if (marker->flag & SELECT)
- glColor4ub(255, 255, 255, 96);
- else
- glColor4ub(0, 0, 0, 96);
-
- glBegin(GL_LINES);
- glVertex2f((xpos * xscale) + 0.5f, 12.0f);
- glVertex2f((xpos * xscale) + 0.5f, (v2d->cur.ymax + 12.0f) * yscale);
- glEnd();
-
+
+ gpuCurrentColor4x(
+ (marker->flag & SELECT) ? CPACK_WHITE : CPACK_BLACK,
+ 0.376f);
+
+ // DOODLE single 2D line, stippled
+ gpuSingleLinef(
+ (xpos * xscale) + 0.5f,
+ 12.0f,
+ (xpos * xscale) + 0.5f,
+ (v2d->cur.ymax + 12.0f) * yscale);
+
setlinestyle(0);
}
@@ -422,17 +424,14 @@ static void draw_marker(View2D *v2d, TimeMarker *marker, int cfra, int flag)
#ifdef DURIAN_CAMERA_SWITCH
if (marker->camera && (marker->camera->restrictflag & OB_RESTRICT_RENDER)) {
- float col[4];
- glGetFloatv(GL_CURRENT_COLOR, col);
- col[3] = 0.4;
- glColor4fv(col);
+ gpuCurrentAlpha(0.4f);
}
#endif
- UI_DrawString(x, y, marker->name);
+ UI_DrawString(x, y, marker->name); // DOODLE text label
}
- glScalef(xscale, 1.0f, 1.0f);
+ gpuScale(xscale, 1.0f, 1.0f);
}
/* Draw Scene-Markers in time window */
diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c
index e520a95aa95..c41c71c5fc7 100644
--- a/source/blender/editors/animation/keyframes_draw.c
+++ b/source/blender/editors/animation/keyframes_draw.c
@@ -66,8 +66,8 @@
#include "BKE_material.h"
#include "BKE_global.h" // XXX remove me!
-
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
#include "UI_resources.h"
#include "UI_view2d.h"
@@ -550,45 +550,14 @@ static const float _unit_diamond_shape[4][2] = {
/* draw a simple diamond shape with OpenGL */
void draw_keyframe_shape(float x, float y, float xscale, float hsize, short sel, short key_type, short mode, float alpha)
{
- static GLuint displist1 = 0;
- static GLuint displist2 = 0;
-
- /* initialize 2 display lists for diamond shape - one empty, one filled */
- if (displist1 == 0) {
- displist1 = glGenLists(1);
- glNewList(displist1, GL_COMPILE);
-
- glBegin(GL_LINE_LOOP);
- glVertex2fv(_unit_diamond_shape[0]);
- glVertex2fv(_unit_diamond_shape[1]);
- glVertex2fv(_unit_diamond_shape[2]);
- glVertex2fv(_unit_diamond_shape[3]);
- glEnd();
-
- glEndList();
- }
- if (displist2 == 0) {
- displist2 = glGenLists(1);
- glNewList(displist2, GL_COMPILE);
-
- glBegin(GL_QUADS);
- glVertex2fv(_unit_diamond_shape[0]);
- glVertex2fv(_unit_diamond_shape[1]);
- glVertex2fv(_unit_diamond_shape[2]);
- glVertex2fv(_unit_diamond_shape[3]);
- glEnd();
-
- glEndList();
- }
-
/* tweak size of keyframe shape according to type of keyframe
* - 'proper' keyframes have key_type = 0, so get drawn at full size
*/
hsize -= 0.5f * key_type;
/* adjust view transform before starting */
- glTranslatef(x, y, 0.0f);
- glScalef(1.0f / xscale * hsize, hsize, 1.0f);
+ gpuTranslate(x, y, 0.0f);
+ gpuScale(1.0f / xscale * hsize, hsize, 1.0f);
/* anti-aliased lines for more consistent appearance */
glEnable(GL_LINE_SMOOTH);
@@ -599,22 +568,22 @@ void draw_keyframe_shape(float x, float y, float xscale, float hsize, short sel,
switch (key_type) {
case BEZT_KEYTYPE_BREAKDOWN: /* bluish frames for now */
{
- if (sel) glColor4f(0.33f, 0.75f, 0.93f, alpha);
- else glColor4f(0.70f, 0.86f, 0.91f, alpha);
+ if (sel) gpuCurrentColor4f(0.33f, 0.75f, 0.93f, alpha);
+ else gpuCurrentColor4f(0.70f, 0.86f, 0.91f, alpha);
}
break;
case BEZT_KEYTYPE_EXTREME: /* redish frames for now */
{
- if (sel) glColor4f(0.95f, 0.5f, 0.5f, alpha);
- else glColor4f(0.91f, 0.70f, 0.80f, alpha);
+ if (sel) gpuCurrentColor4f(0.95f, 0.5f, 0.5f, alpha);
+ else gpuCurrentColor4f(0.91f, 0.70f, 0.80f, alpha);
}
break;
case BEZT_KEYTYPE_JITTER: /* greenish frames for now? */
{
- if (sel) glColor4f(0.38f, 0.75f, 0.26f, alpha);
- else glColor4f(0.58f, 0.90f, 0.46f, alpha);
+ if (sel) gpuCurrentColor4f(0.38f, 0.75f, 0.26f, alpha);
+ else gpuCurrentColor4f(0.58f, 0.90f, 0.46f, alpha);
}
break;
@@ -622,26 +591,36 @@ void draw_keyframe_shape(float x, float y, float xscale, float hsize, short sel,
default:
{
if (sel) UI_ThemeColorShadeAlpha(TH_STRIP_SELECT, 50, -255 * (1.0f - alpha));
- else glColor4f(0.91f, 0.91f, 0.91f, alpha);
+ else gpuCurrentColor4f(0.91f, 0.91f, 0.91f, alpha);
}
break;
}
- glCallList(displist2);
+ gpuBegin(GL_QUADS);
+ gpuVertex2fv(_unit_diamond_shape[0]);
+ gpuVertex2fv(_unit_diamond_shape[1]);
+ gpuVertex2fv(_unit_diamond_shape[2]);
+ gpuVertex2fv(_unit_diamond_shape[3]);
+ gpuEnd();
}
if (ELEM(mode, KEYFRAME_SHAPE_FRAME, KEYFRAME_SHAPE_BOTH)) {
/* exterior - black frame */
- glColor4f(0.0f, 0.0f, 0.0f, alpha);
+ gpuCurrentColor4x(CPACK_BLACK, alpha);
- glCallList(displist1);
+ gpuBegin(GL_LINE_LOOP);
+ gpuVertex2fv(_unit_diamond_shape[0]);
+ gpuVertex2fv(_unit_diamond_shape[1]);
+ gpuVertex2fv(_unit_diamond_shape[2]);
+ gpuVertex2fv(_unit_diamond_shape[3]);
+ gpuEnd();
}
glDisable(GL_LINE_SMOOTH);
/* restore view transform */
- glScalef(xscale / hsize, 1.0f / hsize, 1.0f);
- glTranslatef(-x, -y, 0.0f);
+ gpuScale(xscale / hsize, 1.0f / hsize, 1.0f);
+ gpuTranslate(-x, -y, 0.0f);
}
static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, float ypos, short channelLocked)
@@ -665,7 +644,7 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa
else
UI_ThemeColor4(TH_STRIP);
- glRectf(ab->start, ypos - 5, ab->end, ypos + 5);
+ gpuSingleFilledRectf(ab->start, ypos - 5, ab->end, ypos + 5);
}
}
}
diff --git a/source/blender/editors/armature/CMakeLists.txt b/source/blender/editors/armature/CMakeLists.txt
index 2bd9956ef5a..92d7b3daffb 100644
--- a/source/blender/editors/armature/CMakeLists.txt
+++ b/source/blender/editors/armature/CMakeLists.txt
@@ -24,6 +24,7 @@ set(INC
../../blenkernel
../../blenlib
../../blenloader
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
@@ -59,4 +60,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_editor_armature "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index e801d3689e5..3846a5a2380 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -69,7 +69,7 @@
#include "BKE_modifier.h"
#include "DNA_object_types.h"
-#include "BIF_gl.h"
+#include "GPU_compatibility.h"
#include "RNA_access.h"
#include "RNA_define.h"
diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c
index f9cf4a29269..27b62114bd6 100644
--- a/source/blender/editors/armature/editarmature_sketch.c
+++ b/source/blender/editors/armature/editarmature_sketch.c
@@ -49,7 +49,9 @@
#include "ED_view3d.h"
#include "ED_screen.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+
#include "ED_armature.h"
#include "armature_intern.h"
#include "BIF_retarget.h"
@@ -443,13 +445,15 @@ static float sk_clampPointSize(SK_Point *pt, float size)
return max_ff(size * pt->size, size / 2);
}
-static void sk_drawPoint(GLUquadric *quad, SK_Point *pt, float size)
+static void sk_drawPoint(struct GPUprim3 *prim, SK_Point *pt, float size)
{
- glTranslatef(pt->p[0], pt->p[1], pt->p[2]);
- gluSphere(quad, sk_clampPointSize(pt, size), 8, 8);
+ gpuTranslate(pt->p[0], pt->p[1], pt->p[2]);
+
+ gpuDrawSphere(prim, sk_clampPointSize(pt, size));
+ //GLU Sphere(quad, sk_clampPointSize(pt, size), 8, 8);
}
-static void sk_drawEdge(GLUquadric *quad, SK_Point *pt0, SK_Point *pt1, float size)
+static void sk_drawEdge(struct GPUprim3 *prim, SK_Point *pt0, SK_Point *pt1, float size)
{
float vec1[3], vec2[3] = {0, 0, 1}, axis[3];
float angle, length;
@@ -464,17 +468,18 @@ static void sk_drawEdge(GLUquadric *quad, SK_Point *pt0, SK_Point *pt1, float si
angle = angle_normalized_v3v3(vec2, vec1);
- glRotatef(angle * (float)(180.0 / M_PI) + 180.0f, axis[0], axis[1], axis[2]);
+ gpuRotateVector(angle + M_PI, axis);
- gluCylinder(quad, sk_clampPointSize(pt1, size), sk_clampPointSize(pt0, size), length, 8, 8);
+ gpuDrawCylinder(prim, sk_clampPointSize(pt1, size), sk_clampPointSize(pt0, size), length);
+ //GLU Cylinder(quad, sk_clampPointSize(pt1, size), sk_clampPointSize(pt0, size), length, 8, 8);
}
-static void sk_drawNormal(GLUquadric *quad, SK_Point *pt, float size, float height)
+static void sk_drawNormal(struct GPUprim3 *prim, SK_Point *pt, float size, float height)
{
float vec2[3] = {0, 0, 1}, axis[3];
float angle;
- glPushMatrix();
+ gpuPushMatrix();
cross_v3_v3v3(axis, vec2, pt->no);
@@ -484,34 +489,35 @@ static void sk_drawNormal(GLUquadric *quad, SK_Point *pt, float size, float heig
angle = angle_normalized_v3v3(vec2, pt->no);
- glRotatef(angle * (float)(180.0 / M_PI), axis[0], axis[1], axis[2]);
+ gpuRotateVector(angle, axis);
- glColor3f(0, 1, 1);
- gluCylinder(quad, sk_clampPointSize(pt, size), 0, sk_clampPointSize(pt, height), 10, 2);
+ gpuCurrentColor3x(CPACK_CYAN);
- glPopMatrix();
+ gpuDrawCylinder(prim, sk_clampPointSize(pt, size), 0, sk_clampPointSize(pt, height));
+ //GLU Cylinder(quad, sk_clampPointSize(pt, size), 0, sk_clampPointSize(pt, height), 10, 2);
+
+ gpuPopMatrix();
}
static void sk_drawStroke(SK_Stroke *stk, int id, float color[3], int start, int end)
{
float rgb[3];
int i;
- GLUquadric *quad = gluNewQuadric();
- gluQuadricNormals(quad, GLU_SMOOTH);
+ struct GPUprim3 prim = GPU_PRIM_LOFI_SOLID;
if (id != -1) {
glLoadName(id);
for (i = 0; i < stk->nb_points; i++) {
- glPushMatrix();
+ gpuPushMatrix();
- sk_drawPoint(quad, stk->points + i, 0.1);
+ sk_drawPoint(&prim, stk->points + i, 0.1);
if (i > 0) {
- sk_drawEdge(quad, stk->points + i - 1, stk->points + i, 0.1);
+ sk_drawEdge(&prim, stk->points + i - 1, stk->points + i, 0.1);
}
- glPopMatrix();
+ gpuPopMatrix();
}
}
@@ -525,37 +531,35 @@ static void sk_drawStroke(SK_Stroke *stk, int id, float color[3], int start, int
for (i = 0; i < stk->nb_points; i++) {
SK_Point *pt = stk->points + i;
- glPushMatrix();
+ gpuPushMatrix();
if (pt->type == PT_EXACT) {
- glColor3f(0, 0, 0);
- sk_drawPoint(quad, pt, 0.15);
- sk_drawNormal(quad, pt, 0.05, 0.9);
+ gpuCurrentColor3x(CPACK_BLACK);
+ sk_drawPoint(&prim, pt, 0.15);
+ sk_drawNormal(&prim, pt, 0.05, 0.9);
}
if (i >= start && i <= end) {
- glColor3f(0.3, 0.3, 0.3);
+ gpuCurrentGray3f(0.300f);
}
else {
- glColor3fv(rgb);
+ gpuCurrentColor3fv(rgb);
}
if (pt->type != PT_EXACT) {
- sk_drawPoint(quad, pt, 0.1);
+ sk_drawPoint(&prim, pt, 0.1);
}
if (i > 0) {
- sk_drawEdge(quad, pt - 1, pt, 0.1);
+ sk_drawEdge(&prim, pt - 1, pt, 0.1);
}
- glPopMatrix();
+ gpuPopMatrix();
add_v3_v3(rgb, d_rgb);
}
}
-
- gluDeleteQuadric(quad);
}
static void drawSubdividedStrokeBy(ToolSettings *toolsettings, BArcIterator *iter, NextSubdivisionFunc next_subdividion)
@@ -565,8 +569,7 @@ static void drawSubdividedStrokeBy(ToolSettings *toolsettings, BArcIterator *ite
int bone_start = 0;
int end = iter->length;
int index;
- GLUquadric *quad = gluNewQuadric();
- gluQuadricNormals(quad, GLU_SMOOTH);
+ struct GPUprim3 prim = GPU_PRIM_LOFI_SOLID;
iter->head(iter);
copy_v3_v3(head, iter->p);
@@ -575,22 +578,20 @@ static void drawSubdividedStrokeBy(ToolSettings *toolsettings, BArcIterator *ite
while (index != -1) {
SK_Point *pt = stk->points + index;
- glPushMatrix();
+ gpuPushMatrix();
- glColor3f(0, 1, 0);
- sk_drawPoint(quad, pt, 0.15);
+ gpuCurrentColor3x(CPACK_GREEN);
+ sk_drawPoint(&prim, pt, 0.15);
- sk_drawNormal(quad, pt, 0.05, 0.9);
+ sk_drawNormal(&prim, pt, 0.05, 0.9);
- glPopMatrix();
+ gpuPopMatrix();
copy_v3_v3(head, tail);
bone_start = index; // start next bone from current index
index = next_subdividion(toolsettings, iter, bone_start, end, head, tail);
}
-
- gluDeleteQuadric(quad);
}
static void sk_drawStrokeSubdivision(ToolSettings *toolsettings, SK_Stroke *stk)
@@ -2030,7 +2031,7 @@ static void sk_drawSketch(Scene *scene, View3D *UNUSED(v3d), SK_Sketch *sketch,
ToolSettings *ts = scene->toolsettings;
SK_Stroke *stk;
- glClear(GL_DEPTH_BUFFER_BIT);
+ gpuClear(GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
if (with_names) {
@@ -2068,34 +2069,30 @@ static void sk_drawSketch(Scene *scene, View3D *UNUSED(v3d), SK_Sketch *sketch,
}
if (last != NULL) {
- GLUquadric *quad = gluNewQuadric();
- gluQuadricNormals(quad, GLU_SMOOTH);
+ struct GPUprim3 prim = GPU_PRIM_LOFI_SOLID;
- glPushMatrix();
+ gpuPushMatrix();
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
switch (sketch->next_point.mode) {
case PT_SNAP:
- glColor3f(0, 1, 0);
+ gpuCurrentColor3x(CPACK_GREEN);
break;
case PT_PROJECT:
- glColor3f(0, 0, 0);
+ gpuCurrentColor3x(CPACK_BLACK);
break;
}
- sk_drawPoint(quad, &sketch->next_point, 0.1);
+ sk_drawPoint(&prim, &sketch->next_point, 0.1);
- glColor4f(selected_rgb[0], selected_rgb[1], selected_rgb[2], 0.3);
+ gpuCurrentColor4f(selected_rgb[0], selected_rgb[1], selected_rgb[2], 0.3);
- sk_drawEdge(quad, last, &sketch->next_point, 0.1);
+ sk_drawEdge(&prim, last, &sketch->next_point, 0.1);
glDisable(GL_BLEND);
- glPopMatrix();
-
- gluDeleteQuadric(quad);
+ gpuPopMatrix();
}
}
}
@@ -2103,6 +2100,8 @@ static void sk_drawSketch(Scene *scene, View3D *UNUSED(v3d), SK_Sketch *sketch,
#if 0
if (sketch->depth_peels.first != NULL)
{
+ static GPUimmediate *dl = NULL;
+
float colors[8][3] = {
{1, 0, 0},
{0, 1, 0},
@@ -2114,22 +2113,29 @@ static void sk_drawSketch(Scene *scene, View3D *UNUSED(v3d), SK_Sketch *sketch,
{0, 0, 0}
};
DepthPeel *p;
- GLUquadric *quad = gluNewQuadric();
- gluQuadricNormals(quad, GLU_SMOOTH);
+ struct GPUprim3 prim = GPU_PRIM_LORES_SOLID;
for (p = sketch->depth_peels.first; p; p = p->next)
{
int index = GET_INT_FROM_POINTER(p->ob);
index = (index >> 5) & 7;
- glColor3fv(colors[index]);
- glPushMatrix();
- glTranslatef(p->p[0], p->p[1], p->p[2]);
- gluSphere(quad, 0.02, 8, 8);
- glPopMatrix();
- }
+ gpuCurrentColor3fv(colors[index]);
+ gpuPushMatrix();
+ gpuTranslate(p->p[0], p->p[1], p->p[2]);
+
+ if (!dl) {
+ gpuPushImmediate();
+ gpuSingleSphere(&prim, 0.02);
+ //GLU Sphere(quad, 0.02, 8, 8);
+ dl = gpuPopImmediate();
+ }
+ else {
+ gpuImmediateSingleRepeat(dl);
+ }
- gluDeleteQuadric(quad);
+ gpuPopMatrix();
+ }
}
#endif
diff --git a/source/blender/editors/armature/reeb.c b/source/blender/editors/armature/reeb.c
index b1bf13db69b..d782d30e1f0 100644
--- a/source/blender/editors/armature/reeb.c
+++ b/source/blender/editors/armature/reeb.c
@@ -3340,12 +3340,12 @@ void REEB_draw()
ReebGraph *rg;
ReebArc *arc;
int i = 0;
-
+
if (GLOBAL_RG == NULL)
{
return;
}
-
+
if (GLOBAL_RG->link_up && G.scene->toolsettings->skgen_options & SKGEN_DISP_ORIG)
{
for (rg = GLOBAL_RG; rg->link_up; rg = rg->link_up) ;
@@ -3355,10 +3355,11 @@ void REEB_draw()
for (rg = GLOBAL_RG; rg->multi_level != i && rg->link_up; rg = rg->link_up) ;
}
-
+
glPointSize(BIF_GetThemeValuef(TH_VERTEX_SIZE));
-
+
glDisable(GL_DEPTH_TEST);
+
for (arc = rg->arcs.first; arc; arc = arc->next, i++)
{
ReebArcIterator arc_iter;
@@ -3366,76 +3367,80 @@ void REEB_draw()
float vec[3];
char text[128];
char *s = text;
-
+
glLineWidth(BIF_GetThemeValuef(TH_VERTEX_SIZE) + 2);
- glColor3f(0, 0, 0);
- glBegin(GL_LINE_STRIP);
- glVertex3fv(arc->head->p);
-
+ gpuCurrentColor3x(CPACK_BLACK);
+
+ gpuImmediateFormat_V3(); // DOODLE: REEB (commented out)
+
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex3fv(arc->head->p);
+
if (arc->bcount)
{
initArcIterator(iter, arc, arc->head);
for (IT_next(iter); IT_stopped(iter) == 0; IT_next(iter))
{
- glVertex3fv(iter->p);
+ gpuVertex3fv(iter->p);
}
}
-
- glVertex3fv(arc->tail->p);
- glEnd();
+
+ gpuVertex3fv(arc->tail->p);
+ gpuEnd();
glLineWidth(BIF_GetThemeValuef(TH_VERTEX_SIZE));
if (arc->symmetry_level == 1)
{
- glColor3f(1, 0, 0);
+ gpuCurrentColor3f(CPACK_RED);
}
else if (arc->symmetry_flag == SYM_SIDE_POSITIVE || arc->symmetry_flag == SYM_SIDE_NEGATIVE)
{
- glColor3f(1, 0.5f, 0);
+ gpuCurrentColor3f(1, 0.5f, 0);
}
else if (arc->symmetry_flag >= SYM_SIDE_RADIAL)
{
- glColor3f(0.5f, 1, 0);
+ gpuCurrentColor3f(0.5f, 1, 0);
}
else {
- glColor3f(1, 1, 0);
+ gpuCurrentColor3f(CPACK_YELLOW);
}
- glBegin(GL_LINE_STRIP);
- glVertex3fv(arc->head->p);
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex3fv(arc->head->p);
if (arc->bcount)
{
initArcIterator(iter, arc, arc->head);
for (iter->next(iter); IT_stopped(iter) == 0; iter->next(iter))
{
- glVertex3fv(iter->p);
+ gpuVertex3fv(iter->p);
}
}
-
- glVertex3fv(arc->tail->p);
- glEnd();
-
+ gpuVertex3fv(arc->tail->p);
+ gpuEnd();
+
if (G.scene->toolsettings->skgen_options & SKGEN_DISP_EMBED)
{
- glColor3f(1, 1, 1);
- glBegin(GL_POINTS);
- glVertex3fv(arc->head->p);
- glVertex3fv(arc->tail->p);
-
- glColor3f(0.5f, 0.5f, 1);
+ gpuCurrentColor3x(CPACK_WHITE);
+ gpuBegin(GL_POINTS);
+ gpuVertex3fv(arc->head->p);
+ gpuVertex3fv(arc->tail->p);
+
+ gpuColor3f(0.5f, 0.5f, 1);
if (arc->bcount)
{
initArcIterator(iter, arc, arc->head);
for (iter->next(iter); IT_stopped(iter) == 0; iter->next(iter))
{
- glVertex3fv(iter->p);
+ gpuVertex3fv(iter->p);
}
}
- glEnd();
+ gpuEnd();
}
-
+
+ gpuImmediateUnformat();
+
if (G.scene->toolsettings->skgen_options & SKGEN_DISP_INDEX)
{
mid_v3_v3v3(vec, arc->head->p, arc->tail->p);
@@ -3450,8 +3455,8 @@ void REEB_draw()
{
s += sprintf(s, "l:%0.3f", arc->length);
}
-
- glColor3f(0, 1, 0);
+
+ gpuCurrentColor3f(CPACK_GREEN);
glRasterPos3fv(vec);
BMF_DrawString(G.fonts, text);
}
@@ -3461,14 +3466,15 @@ void REEB_draw()
sprintf(text, " %i", arc->head->index);
glRasterPos3fv(arc->head->p);
BMF_DrawString(G.fonts, text);
-
+
sprintf(text, " %i", arc->tail->index);
glRasterPos3fv(arc->tail->p);
BMF_DrawString(G.fonts, text);
}
}
+
glEnable(GL_DEPTH_TEST);
-
+
glLineWidth(1.0);
glPointSize(1.0);
}
diff --git a/source/blender/editors/gpencil/CMakeLists.txt b/source/blender/editors/gpencil/CMakeLists.txt
index 762db26bc4f..35caedcfd17 100644
--- a/source/blender/editors/gpencil/CMakeLists.txt
+++ b/source/blender/editors/gpencil/CMakeLists.txt
@@ -28,6 +28,7 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
+ ../../gpu
../../../../intern/guardedalloc
)
@@ -51,4 +52,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_editor_gpencil "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index 11e07584405..0ee2c96e322 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -53,13 +53,14 @@
#include "WM_api.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "ED_gpencil.h"
#include "ED_sequencer.h"
#include "ED_view3d.h"
+#include "GPU_primitives.h"
+
#include "gpencil_intern.h"
/* ************************************************** */
@@ -101,9 +102,9 @@ static void gp_draw_stroke_buffer(tGPspoint *points, int totpoints, short thickn
/* if drawing a single point, draw it larger */
if (totpoints == 1) {
/* draw point */
- glBegin(GL_POINTS);
- glVertex2iv(&points->x);
- glEnd();
+ gpuBegin(GL_POINTS);
+ gpuVertex2f(points->x, points->y);
+ gpuEnd();
}
else if (sflag & GP_STROKE_ERASER) {
/* don't draw stroke at all! */
@@ -115,29 +116,30 @@ static void gp_draw_stroke_buffer(tGPspoint *points, int totpoints, short thickn
if (G.debug & G_DEBUG) setlinestyle(2);
glLineWidth(oldpressure * thickness);
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
/* if there was a significant pressure change, stop the curve, change the thickness of the stroke,
* and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP)
*/
if (fabsf(pt->pressure - oldpressure) > 0.2f) {
- glEnd();
+ gpuEnd();
glLineWidth(pt->pressure * thickness);
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
/* need to roll-back one point to ensure that there are no gaps in the stroke */
- if (i != 0) glVertex2iv(&(pt - 1)->x);
+ if (i != 0)
+ gpuVertex2f((pt - 1)->x, (pt -1)->y);
/* now the point we want... */
- glVertex2iv(&pt->x);
-
+ gpuVertex2f(pt->x, pt->y);
+
oldpressure = pt->pressure;
}
else
- glVertex2iv(&pt->x);
+ gpuVertex2f(pt->x, pt->y);
}
- glEnd();
+ gpuEnd();
/* reset for predictable OpenGL context */
glLineWidth(1.0f);
@@ -154,13 +156,13 @@ static void gp_draw_stroke_point(bGPDspoint *points, short thickness, short dfla
{
/* draw point */
if (sflag & GP_STROKE_3DSPACE) {
- glBegin(GL_POINTS);
- glVertex3fv(&points->x);
- glEnd();
+ gpuBegin(GL_POINTS);
+ gpuVertex3fv(&points->x);
+ gpuEnd();
}
else {
float co[2];
-
+
/* get coordinates of point */
if (sflag & GP_STROKE_2DSPACE) {
co[0] = points->x;
@@ -174,29 +176,19 @@ static void gp_draw_stroke_point(bGPDspoint *points, short thickness, short dfla
co[0] = (points->x / 100 * winx) + offsx;
co[1] = (points->y / 100 * winy) + offsy;
}
-
+
/* if thickness is less than GP_DRAWTHICKNESS_SPECIAL, simple dot looks ok
* - also mandatory in if Image Editor 'image-based' dot
*/
if ((thickness < GP_DRAWTHICKNESS_SPECIAL) ||
((dflag & GP_DRAWDATA_IEDITHACK) && (sflag & GP_STROKE_2DSPACE)))
{
- glBegin(GL_POINTS);
- glVertex2fv(co);
- glEnd();
+ gpuBegin(GL_POINTS);
+ gpuVertex2fv(co);
+ gpuEnd();
}
else {
- /* draw filled circle as is done in circf (but without the matrix push/pops which screwed things up) */
- GLUquadricObj *qobj = gluNewQuadric();
-
- gluQuadricDrawStyle(qobj, GLU_FILL);
-
- /* need to translate drawing position, but must reset after too! */
- glTranslatef(co[0], co[1], 0.0);
- gluDisk(qobj, 0.0, thickness, 32, 1);
- glTranslatef(-co[0], -co[1], 0.0);
-
- gluDeleteQuadric(qobj);
+ gpuDrawDisk(co[0], co[1], thickness, 32);
}
}
}
@@ -209,36 +201,36 @@ static void gp_draw_stroke_3d(bGPDspoint *points, int totpoints, short thickness
int i;
/* draw stroke curve */
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
/* if there was a significant pressure change, stop the curve, change the thickness of the stroke,
* and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP)
*/
if (fabsf(pt->pressure - oldpressure) > 0.2f) {
- glEnd();
+ gpuEnd();
glLineWidth(pt->pressure * thickness);
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
/* need to roll-back one point to ensure that there are no gaps in the stroke */
- if (i != 0) glVertex3fv(&(pt - 1)->x);
+ if (i != 0) gpuVertex3fv(&(pt - 1)->x);
/* now the point we want... */
- glVertex3fv(&pt->x);
+ gpuVertex3fv(&pt->x);
oldpressure = pt->pressure;
}
else {
- glVertex3fv(&pt->x);
+ gpuVertex3fv(&pt->x);
}
}
- glEnd();
+ gpuEnd();
/* draw debug points of curve on top? */
if (debug) {
- glBegin(GL_POINTS);
+ gpuBegin(GL_POINTS);
for (i = 0, pt = points; i < totpoints && pt; i++, pt++)
- glVertex3fv(&pt->x);
- glEnd();
+ gpuVertex3fv(&pt->x);
+ gpuEnd();
}
}
@@ -260,25 +252,25 @@ static void gp_draw_stroke(bGPDspoint *points, int totpoints, short thickness_s,
bGPDspoint *pt;
int i;
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
if (sflag & GP_STROKE_2DSPACE) {
- glVertex2f(pt->x, pt->y);
+ gpuVertex2f(pt->x, pt->y);
}
else if (sflag & GP_STROKE_2DIMAGE) {
const float x = (pt->x * winx) + offsx;
const float y = (pt->y * winy) + offsy;
- glVertex2f(x, y);
+ gpuVertex2f(x, y);
}
else {
const float x = (pt->x / 100 * winx) + offsx;
const float y = (pt->y / 100 * winy) + offsy;
- glVertex2f(x, y);
+ gpuVertex2f(x, y);
}
}
- glEnd();
+ gpuEnd();
}
/* tessellation code - draw stroke as series of connected quads with connection
@@ -290,7 +282,7 @@ static void gp_draw_stroke(bGPDspoint *points, int totpoints, short thickness_s,
int i;
glShadeModel(GL_FLAT);
- glBegin(GL_QUADS);
+ gpuBegin(GL_QUADS);
for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) {
float s0[2], s1[2]; /* segment 'center' points */
@@ -342,8 +334,8 @@ static void gp_draw_stroke(bGPDspoint *points, int totpoints, short thickness_s,
t1[0] = sc[0] + mt[0];
t1[1] = sc[1] + mt[1];
- glVertex2fv(t0);
- glVertex2fv(t1);
+ gpuVertex2fv(t0);
+ gpuVertex2fv(t1);
/* calculate points for start of segment */
mt[0] = m2[0] * pthick;
@@ -355,10 +347,10 @@ static void gp_draw_stroke(bGPDspoint *points, int totpoints, short thickness_s,
t1[1] = s0[1] + mt[1];
/* draw this line twice (first to finish off start cap, then for stroke) */
- glVertex2fv(t1);
- glVertex2fv(t0);
- glVertex2fv(t0);
- glVertex2fv(t1);
+ gpuVertex2fv(t1);
+ gpuVertex2fv(t0);
+ gpuVertex2fv(t0);
+ gpuVertex2fv(t1);
}
/* if not the first segment, use bisector of angle between segments */
else {
@@ -391,10 +383,10 @@ static void gp_draw_stroke(bGPDspoint *points, int totpoints, short thickness_s,
t1[1] = s0[1] + mt[1];
/* draw this line twice (once for end of current segment, and once for start of next) */
- glVertex2fv(t1);
- glVertex2fv(t0);
- glVertex2fv(t0);
- glVertex2fv(t1);
+ gpuVertex2fv(t1);
+ gpuVertex2fv(t0);
+ gpuVertex2fv(t0);
+ gpuVertex2fv(t1);
}
/* if last segment, also draw end of segment (defined as segment's normal) */
@@ -412,10 +404,10 @@ static void gp_draw_stroke(bGPDspoint *points, int totpoints, short thickness_s,
t1[1] = s1[1] + mt[1];
/* draw this line twice (once for end of stroke, and once for endcap)*/
- glVertex2fv(t1);
- glVertex2fv(t0);
- glVertex2fv(t0);
- glVertex2fv(t1);
+ gpuVertex2fv(t1);
+ gpuVertex2fv(t0);
+ gpuVertex2fv(t0);
+ gpuVertex2fv(t1);
/* draw end cap as last step
@@ -431,15 +423,15 @@ static void gp_draw_stroke(bGPDspoint *points, int totpoints, short thickness_s,
t1[0] = sc[0] + mt[0];
t1[1] = sc[1] + mt[1];
- glVertex2fv(t1);
- glVertex2fv(t0);
+ gpuVertex2fv(t1);
+ gpuVertex2fv(t0);
}
/* store stroke's 'natural' normal for next stroke to use */
copy_v2_v2(pm, m2);
}
- glEnd();
+ gpuEnd();
}
/* draw debug points of curve on top? (original stroke points) */
@@ -447,25 +439,25 @@ static void gp_draw_stroke(bGPDspoint *points, int totpoints, short thickness_s,
bGPDspoint *pt;
int i;
- glBegin(GL_POINTS);
+ gpuBegin(GL_POINTS);
for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
if (sflag & GP_STROKE_2DSPACE) {
- glVertex2fv(&pt->x);
+ gpuVertex2fv(&pt->x);
}
else if (sflag & GP_STROKE_2DIMAGE) {
const float x = (float)((pt->x * winx) + offsx);
const float y = (float)((pt->y * winy) + offsy);
- glVertex2f(x, y);
+ gpuVertex2f(x, y);
}
else {
const float x = (float)(pt->x / 100 * winx) + offsx;
const float y = (float)(pt->y / 100 * winy) + offsy;
- glVertex2f(x, y);
+ gpuVertex2f(x, y);
}
}
- glEnd();
+ gpuEnd();
}
}
@@ -478,7 +470,7 @@ static void gp_draw_strokes(bGPDframe *gpf, int offsx, int offsy, int winx, int
bGPDstroke *gps;
/* set color first (may need to reset it again later too) */
- glColor4fv(color);
+ gpuCurrentColor4fv(color);
for (gps = gpf->strokes.first; gps; gps = gps->next) {
/* check if stroke can be drawn - checks here generally fall into pairs */
@@ -540,7 +532,9 @@ static void gp_draw_strokes(bGPDframe *gpf, int offsx, int offsy, int winx, int
static void gp_draw_data(bGPdata *gpd, int offsx, int offsy, int winx, int winy, int cfra, int dflag)
{
bGPDlayer *gpl;
-
+
+ gpuImmediateFormat_V3();
+
/* reset line drawing style (in case previous user didn't reset) */
setlinestyle(0);
@@ -548,7 +542,6 @@ static void gp_draw_data(bGPdata *gpd, int offsx, int offsy, int winx, int winy,
glEnable(GL_LINE_SMOOTH);
/* turn on alpha-blending */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
/* loop over layers, drawing them */
@@ -572,7 +565,7 @@ static void gp_draw_data(bGPdata *gpd, int offsx, int offsy, int winx, int winy,
glLineWidth(lthick);
copy_v4_v4(color, gpl->color); // just for copying 4 array elements
copy_v4_v4(tcolor, gpl->color); // additional copy of color (for ghosting)
- glColor4fv(color);
+ gpuCurrentColor4fv(color);
glPointSize((float)(gpl->thickness + 2));
/* apply xray layer setting */
@@ -614,7 +607,7 @@ static void gp_draw_data(bGPdata *gpd, int offsx, int offsy, int winx, int winy,
}
/* restore alpha */
- glColor4fv(color);
+ gpuCurrentColor4fv(color);
}
else {
/* draw the strokes for the ghost frames (at half of the alpha set by user) */
@@ -629,7 +622,7 @@ static void gp_draw_data(bGPdata *gpd, int offsx, int offsy, int winx, int winy,
}
/* restore alpha */
- glColor4fv(color);
+ gpuCurrentColor4fv(color);
}
}
@@ -656,7 +649,8 @@ static void gp_draw_data(bGPdata *gpd, int offsx, int offsy, int winx, int winy,
/* restore initial gl conditions */
glLineWidth(1.0);
glPointSize(1.0);
- glColor4f(0, 0, 0, 1);
+
+ gpuImmediateUnformat();
}
/* ----- Grease Pencil Sketches Drawing API ------ */
@@ -679,7 +673,7 @@ void draw_gpencil_2dimage(const bContext *C)
gpd = gpencil_data_get_active(C); // XXX
if (gpd == NULL) return;
-
+
/* calculate rect */
switch (sa->spacetype) {
case SPACE_IMAGE: /* image */
@@ -749,7 +743,11 @@ void draw_gpencil_view2d(const bContext *C, short onlyv2d)
dflag |= GP_DRAWDATA_IEDITHACK;
/* draw it! */
- if (onlyv2d) dflag |= (GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_NOSTATUS);
+
+ if (onlyv2d) {
+ dflag |= (GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_NOSTATUS);
+ }
+
gp_draw_data(gpd, 0, 0, ar->winx, ar->winy, CFRA, dflag);
}
@@ -784,9 +782,12 @@ void draw_gpencil_view3d(Scene *scene, View3D *v3d, ARegion *ar, short only3d)
winx = ar->winx;
winy = ar->winy;
}
-
+
/* draw it! */
- if (only3d) dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS);
+
+ if (only3d) {
+ dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS);
+ }
gp_draw_data(gpd, offsx, offsy, winx, winy, CFRA, dflag);
}
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c
index e04bbc1f2bf..3fbd4a8f736 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -59,7 +59,6 @@
#include "ED_view3d.h"
#include "ED_clip.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "RNA_access.h"
@@ -68,6 +67,9 @@
#include "WM_api.h"
#include "WM_types.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+
#include "gpencil_intern.h"
/* ******************************************* */
@@ -1339,21 +1341,15 @@ static void gpencil_draw_eraser(bContext *UNUSED(C), int x, int y, void *p_ptr)
tGPsdata *p = (tGPsdata *)p_ptr;
if (p->paintmode == GP_PAINTMODE_ERASER) {
- glPushMatrix();
-
- glTranslatef((float)x, (float)y, 0.0f);
-
- glColor4ub(255, 255, 255, 128);
+ gpuCurrentColor4x(CPACK_WHITE, 0.500f);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
-
- glutil_draw_lined_arc(0.0, M_PI * 2.0, p->radius, 40);
-
+
+ gpuSingleCircle(x, y, p->radius, 40);
+
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
-
- glPopMatrix();
}
}
@@ -1564,7 +1560,7 @@ static void gpencil_draw_apply_event(wmOperator *op, wmEvent *event)
p->curtime = PIL_check_seconds_timer();
/* handle pressure sensitivity (which is supplied by tablets) */
- if (event->custom == EVT_DATA_TABLET) {
+ if (event->customdatatype == EVT_DATA_TABLET) {
wmTabletData *wmtab = event->customdata;
tablet = (wmtab->Active != EVT_TABLET_NONE);
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h
index 577113927d1..6ba6209414e 100644
--- a/source/blender/editors/include/BIF_glutil.h
+++ b/source/blender/editors/include/BIF_glutil.h
@@ -33,13 +33,9 @@
struct rcti;
struct rctf;
-void fdrawbezier(float vec[4][3]);
-void fdrawline(float x1, float y1, float x2, float y2);
-void fdrawbox(float x1, float y1, float x2, float y2);
-void sdrawline(short x1, short y1, short x2, short y2);
+//void fdrawbezier(float vec[4][3]);
void sdrawtri(short x1, short y1, short x2, short y2);
void sdrawtrifill(short x1, short y1, short x2, short y2);
-void sdrawbox(short x1, short y1, short x2, short y2);
void sdrawXORline(int x0, int y0, int x1, int y1);
void sdrawXORline4(int nr, int x0, int y0, int x1, int y1);
@@ -56,31 +52,6 @@ extern unsigned char stipple_quarttone[128];
extern unsigned char stipple_diag_stripes_pos[128];
extern unsigned char stipple_diag_stripes_neg[128];
-/**
- * Draw a lined (non-looping) arc with the given
- * \a radius, starting at angle \a start and arcing
- * through \a angle. The arc is centered at the origin
- * and drawn in the XY plane.
- *
- * \param start The initial angle (in radians).
- * \param angle The length of the arc (in radians).
- * \param radius The arc radius.
- * \param nsegments The number of segments to use in drawing the arc.
- */
-void glutil_draw_lined_arc(float start, float angle, float radius, int nsegments);
-
-/**
- * Draw a filled arc with the given \a radius,
- * starting at angle \a start and arcing through
- * \a angle. The arc is centered at the origin
- * and drawn in the XY plane.
- *
- * \param start The initial angle (in radians).
- * \param angle The length of the arc (in radians).
- * \param radius The arc radius.
- * \param nsegments The number of segments to use in drawing the arc.
- */
-void glutil_draw_filled_arc(float start, float angle, float radius, int nsegments);
/**
* Routines an integer value as obtained by glGetIntegerv.
@@ -192,15 +163,6 @@ void gla2DGetMap(gla2DDrawInfo *di, struct rctf *rect);
void gla2DSetMap(gla2DDrawInfo *di, struct rctf *rect);
-/* use this for platform hacks. glPointSize is solved here */
-void bglBegin(int mode);
-void bglEnd(void);
-// int bglPointHack(void); /* UNUSED */
-void bglVertex3fv(const float vec[3]);
-void bglVertex3f(float x, float y, float z);
-void bglVertex2fv(const float vec[2]);
-/* intel gfx cards frontbuffer problem */
-// void bglFlush(void); /* UNUSED */
void set_inverted_drawing(int enable);
void setlinestyle(int nr);
@@ -209,11 +171,13 @@ void bglPolygonOffset(float viewdist, float dist);
/* For caching opengl matrices (gluProject/gluUnProject) */
typedef struct bglMats {
- double modelview[16];
- double projection[16];
+ float modelview[16];
+ float projection[16];
int viewport[4];
} bglMats;
void bgl_get_mats(bglMats *mats);
+#define GLA_PIXEL_OFS 0.375f
+
#endif /* __BIF_GLUTIL_H__ */
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 865da8f0e6e..b9811bf0a93 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -151,7 +151,7 @@ struct BMFace *EDBM_face_find_nearest(struct ViewContext *vc, float *r_dist);
int EDBM_select_pick(struct bContext *C, const int mval[2], short extend, short deselect, short toggle);
void EDBM_selectmode_set(struct BMEditMesh *em);
-void EDBM_selectmode_convert(struct BMEditMesh *em, const short selectmode_old, const short selectmode_new);
+void EDBM_selectmode_convert(struct BMEditMesh *em, short selectmode_old, short selectmode_new);
/* user access this */
int EDBM_selectmode_toggle(struct bContext *C, const short selectmode_new,
diff --git a/source/blender/editors/include/ED_node.h b/source/blender/editors/include/ED_node.h
index 32baa8883e1..3abf0522015 100644
--- a/source/blender/editors/include/ED_node.h
+++ b/source/blender/editors/include/ED_node.h
@@ -54,7 +54,6 @@ typedef enum {
/* drawnode.c */
void ED_node_init_butfuncs(void);
void ED_node_sample_set(const float col[4]);
-void ED_node_draw_snap(struct View2D *v2d, const float cent[2], float size, NodeBorder border);
/* node_draw.c */
void ED_node_tree_update(struct SpaceNode *snode, struct Scene *scene);
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index bd85e93f1af..b2fadece72d 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -220,8 +220,6 @@ void ED_view3d_clipping_disable(void);
float ED_view3d_pixel_size(struct RegionView3D *rv3d, const float co[3]);
-void drawcircball(int mode, const float cent[3], float rad, float tmat[][4]);
-
/* backbuffer select and draw support */
void view3d_validate_backbuf(struct ViewContext *vc);
struct ImBuf *view3d_read_backbuf(struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax);
diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h
index f4e921e2fa4..ffe156da355 100644
--- a/source/blender/editors/include/UI_resources.h
+++ b/source/blender/editors/include/UI_resources.h
@@ -232,20 +232,25 @@ struct PointerRNA;
// sets the color
void UI_ThemeColor(int colorid);
+void UI_ThemeAppendColor(int colorid);
// sets the color plus alpha
void UI_ThemeColor4(int colorid);
// sets color plus offset for shade
void UI_ThemeColorShade(int colorid, int offset);
+void UI_ThemeAppendColorShade(int colorid, int offset);
// sets color plus offset for alpha
void UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset);
+void UI_ThemeAppendColorShadeAlpha(int colorid, int coloffset, int alphaoffset);
// sets color, which is blend between two theme colors
void UI_ThemeColorBlend(int colorid1, int colorid2, float fac);
+void UI_ThemeAppendColorBlend(int colorid1, int colorid2, float fac);
// same, with shade offset
void UI_ThemeColorBlendShade(int colorid1, int colorid2, float fac, int offset);
+void UI_ThemeAppendColorBlendShade(int colorid1, int colorid2, float fac, int offset);
void UI_ThemeColorBlendShadeAlpha(int colorid1, int colorid2, float fac, int offset, int alphaoffset);
// returns one value, not scaled
diff --git a/source/blender/editors/interface/CMakeLists.txt b/source/blender/editors/interface/CMakeLists.txt
index 8ba86673f87..89e7603109a 100644
--- a/source/blender/editors/interface/CMakeLists.txt
+++ b/source/blender/editors/interface/CMakeLists.txt
@@ -70,4 +70,6 @@ if(WITH_PYTHON)
add_definitions(-DWITH_PYTHON)
endif()
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_editor_interface "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index 535239cd462..264aa895fc5 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -57,7 +57,8 @@
#include "BKE_screen.h"
#include "BKE_idprop.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_compatibility.h"
#include "BLF_api.h"
#include "BLF_translation.h"
@@ -497,11 +498,11 @@ static void ui_draw_linkline(uiLinkLine *line, int highlightActiveLines)
rect.ymax = BLI_rctf_cent_y(&line->to->rect);
if (line->flag & UI_SELECT)
- glColor3ub(100, 100, 100);
+ gpuCurrentGray3f(0.392f);
else if (highlightActiveLines && ((line->from->flag & UI_ACTIVE) || (line->to->flag & UI_ACTIVE)))
UI_ThemeColor(TH_TEXT_HI);
else
- glColor3ub(0, 0, 0);
+ gpuCurrentColor3x(CPACK_BLACK);
ui_draw_link_bezier(&rect);
}
@@ -1034,9 +1035,6 @@ void uiDrawBlock(const bContext *C, uiBlock *block)
if (multisample_enabled)
glDisable(GL_MULTISAMPLE_ARB);
- /* we set this only once */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
/* scale fonts */
ui_fontscale(&style.paneltitle.points, block->aspect);
ui_fontscale(&style.grouplabel.points, block->aspect);
@@ -1047,11 +1045,11 @@ void uiDrawBlock(const bContext *C, uiBlock *block)
ui_but_to_pixelrect(&rect, ar, block, NULL);
/* pixel space for AA widgets */
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
+ gpuMatrixMode(GL_PROJECTION);
+ gpuPushMatrix();
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuPushMatrix();
+ gpuLoadIdentity();
wmOrtho2(-0.01f, ar->winx - 0.01f, -0.01f, ar->winy - 0.01f);
@@ -1074,10 +1072,10 @@ void uiDrawBlock(const bContext *C, uiBlock *block)
}
/* restore matrix */
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+ gpuMatrixMode(GL_PROJECTION);
+ gpuPopMatrix();
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuPopMatrix();
if (multisample_enabled)
glEnable(GL_MULTISAMPLE_ARB);
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 4d96ad810d4..80003222faa 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -50,7 +50,9 @@
#include "IMB_imbuf_types.h"
#include "IMB_colormanagement.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+
#include "BIF_glutil.h"
#include "BLF_api.h"
@@ -87,49 +89,53 @@ void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float r
mul_v2_fl(vec[a], rad);
}
- glBegin(mode);
+ gpuImmediateFormat_V2(); // DOODLE: ui box, a rounded rectangle
+ gpuBegin(mode);
+
+
/* start with corner right-bottom */
if (roundboxtype & UI_CNR_BOTTOM_RIGHT) {
- glVertex2f(maxx - rad, miny);
+ gpuVertex2f(maxx - rad, miny);
for (a = 0; a < 7; a++) {
- glVertex2f(maxx - rad + vec[a][0], miny + vec[a][1]);
+ gpuVertex2f(maxx - rad + vec[a][0], miny + vec[a][1]);
}
- glVertex2f(maxx, miny + rad);
+ gpuVertex2f(maxx, miny + rad);
}
- else glVertex2f(maxx, miny);
-
+ else gpuVertex2f(maxx, miny);
+
/* corner right-top */
if (roundboxtype & UI_CNR_TOP_RIGHT) {
- glVertex2f(maxx, maxy - rad);
+ gpuVertex2f(maxx, maxy - rad);
for (a = 0; a < 7; a++) {
- glVertex2f(maxx - vec[a][1], maxy - rad + vec[a][0]);
+ gpuVertex2f(maxx - vec[a][1], maxy - rad + vec[a][0]);
}
- glVertex2f(maxx - rad, maxy);
+ gpuVertex2f(maxx - rad, maxy);
}
- else glVertex2f(maxx, maxy);
-
+ else gpuVertex2f(maxx, maxy);
+
/* corner left-top */
if (roundboxtype & UI_CNR_TOP_LEFT) {
- glVertex2f(minx + rad, maxy);
+ gpuVertex2f(minx + rad, maxy);
for (a = 0; a < 7; a++) {
- glVertex2f(minx + rad - vec[a][0], maxy - vec[a][1]);
+ gpuVertex2f(minx + rad - vec[a][0], maxy - vec[a][1]);
}
- glVertex2f(minx, maxy - rad);
+ gpuVertex2f(minx, maxy - rad);
}
- else glVertex2f(minx, maxy);
-
+ else gpuVertex2f(minx, maxy);
+
/* corner left-bottom */
if (roundboxtype & UI_CNR_BOTTOM_LEFT) {
- glVertex2f(minx, miny + rad);
+ gpuVertex2f(minx, miny + rad);
for (a = 0; a < 7; a++) {
- glVertex2f(minx + vec[a][1], miny + rad - vec[a][0]);
+ gpuVertex2f(minx + vec[a][1], miny + rad - vec[a][0]);
}
- glVertex2f(minx + rad, miny);
+ gpuVertex2f(minx + rad, miny);
}
- else glVertex2f(minx, miny);
-
- glEnd();
+ else gpuVertex2f(minx, miny);
+
+ gpuEnd();
+ gpuImmediateUnformat();
}
static void round_box_shade_col(const float col1[3], float const col2[3], const float fac)
@@ -139,7 +145,7 @@ static void round_box_shade_col(const float col1[3], float const col2[3], const
col[0] = (fac * col1[0] + (1.0f - fac) * col2[0]);
col[1] = (fac * col1[1] + (1.0f - fac) * col2[1]);
col[2] = (fac * col1[2] + (1.0f - fac) * col2[2]);
- glColor3fv(col);
+ gpuColor3fv(col);
}
/* linear horizontal shade within button or in outline */
@@ -157,8 +163,8 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl
for (a = 0; a < 7; a++) {
mul_v2_fl(vec[a], rad);
}
- /* get current color, needs to be outside of glBegin/End */
- glGetFloatv(GL_CURRENT_COLOR, color);
+ /* get current color, needs to be outside of gpuBegin/End */
+ gpuGetCurrentColor4fv(color);
/* 'shade' defines strength of shading */
coltop[0] = min_ff(1.0f, color[0] + shadetop);
@@ -169,84 +175,84 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl
coldown[2] = max_ff(0.0f, color[2] + shadedown);
glShadeModel(GL_SMOOTH);
- glBegin(mode);
+ gpuBegin(mode);
/* start with corner right-bottom */
if (roundboxtype & UI_CNR_BOTTOM_RIGHT) {
round_box_shade_col(coltop, coldown, 0.0);
- glVertex2f(maxx - rad, miny);
+ gpuVertex2f(maxx - rad, miny);
for (a = 0; a < 7; a++) {
round_box_shade_col(coltop, coldown, vec[a][1] * idiv);
- glVertex2f(maxx - rad + vec[a][0], miny + vec[a][1]);
+ gpuVertex2f(maxx - rad + vec[a][0], miny + vec[a][1]);
}
round_box_shade_col(coltop, coldown, rad * idiv);
- glVertex2f(maxx, miny + rad);
+ gpuVertex2f(maxx, miny + rad);
}
else {
round_box_shade_col(coltop, coldown, 0.0);
- glVertex2f(maxx, miny);
+ gpuVertex2f(maxx, miny);
}
/* corner right-top */
if (roundboxtype & UI_CNR_TOP_RIGHT) {
round_box_shade_col(coltop, coldown, (div - rad) * idiv);
- glVertex2f(maxx, maxy - rad);
+ gpuVertex2f(maxx, maxy - rad);
for (a = 0; a < 7; a++) {
round_box_shade_col(coltop, coldown, (div - rad + vec[a][1]) * idiv);
- glVertex2f(maxx - vec[a][1], maxy - rad + vec[a][0]);
+ gpuVertex2f(maxx - vec[a][1], maxy - rad + vec[a][0]);
}
round_box_shade_col(coltop, coldown, 1.0);
- glVertex2f(maxx - rad, maxy);
+ gpuVertex2f(maxx - rad, maxy);
}
else {
round_box_shade_col(coltop, coldown, 1.0);
- glVertex2f(maxx, maxy);
+ gpuVertex2f(maxx, maxy);
}
/* corner left-top */
if (roundboxtype & UI_CNR_TOP_LEFT) {
round_box_shade_col(coltop, coldown, 1.0);
- glVertex2f(minx + rad, maxy);
+ gpuVertex2f(minx + rad, maxy);
for (a = 0; a < 7; a++) {
round_box_shade_col(coltop, coldown, (div - vec[a][1]) * idiv);
- glVertex2f(minx + rad - vec[a][0], maxy - vec[a][1]);
+ gpuVertex2f(minx + rad - vec[a][0], maxy - vec[a][1]);
}
round_box_shade_col(coltop, coldown, (div - rad) * idiv);
- glVertex2f(minx, maxy - rad);
+ gpuVertex2f(minx, maxy - rad);
}
else {
round_box_shade_col(coltop, coldown, 1.0);
- glVertex2f(minx, maxy);
+ gpuVertex2f(minx, maxy);
}
/* corner left-bottom */
if (roundboxtype & UI_CNR_BOTTOM_LEFT) {
round_box_shade_col(coltop, coldown, rad * idiv);
- glVertex2f(minx, miny + rad);
+ gpuVertex2f(minx, miny + rad);
for (a = 0; a < 7; a++) {
round_box_shade_col(coltop, coldown, (rad - vec[a][1]) * idiv);
- glVertex2f(minx + vec[a][1], miny + rad - vec[a][0]);
+ gpuVertex2f(minx + vec[a][1], miny + rad - vec[a][0]);
}
round_box_shade_col(coltop, coldown, 0.0);
- glVertex2f(minx + rad, miny);
+ gpuVertex2f(minx + rad, miny);
}
else {
round_box_shade_col(coltop, coldown, 0.0);
- glVertex2f(minx, miny);
+ gpuVertex2f(minx, miny);
}
- glEnd();
+ gpuEnd();
glShadeModel(GL_FLAT);
}
@@ -266,8 +272,8 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float
for (a = 0; a < 7; a++) {
mul_v2_fl(vec[a], rad);
}
- /* get current color, needs to be outside of glBegin/End */
- glGetFloatv(GL_CURRENT_COLOR, color);
+ /* get current color, needs to be outside of gpuBegin/End */
+ gpuGetCurrentColor4fv(color);
/* 'shade' defines strength of shading */
colLeft[0] = min_ff(1.0f, color[0] + shadeLeft);
@@ -278,102 +284,98 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float
colRight[2] = max_ff(0.0f, color[2] + shadeRight);
glShadeModel(GL_SMOOTH);
- glBegin(mode);
+ gpuBegin(mode);
/* start with corner right-bottom */
if (roundboxtype & UI_CNR_BOTTOM_RIGHT) {
round_box_shade_col(colLeft, colRight, 0.0);
- glVertex2f(maxx - rad, miny);
+ gpuVertex2f(maxx - rad, miny);
for (a = 0; a < 7; a++) {
round_box_shade_col(colLeft, colRight, vec[a][0] * idiv);
- glVertex2f(maxx - rad + vec[a][0], miny + vec[a][1]);
+ gpuVertex2f(maxx - rad + vec[a][0], miny + vec[a][1]);
}
round_box_shade_col(colLeft, colRight, rad * idiv);
- glVertex2f(maxx, miny + rad);
+ gpuVertex2f(maxx, miny + rad);
}
else {
round_box_shade_col(colLeft, colRight, 0.0);
- glVertex2f(maxx, miny);
+ gpuVertex2f(maxx, miny);
}
/* corner right-top */
if (roundboxtype & UI_CNR_TOP_RIGHT) {
round_box_shade_col(colLeft, colRight, 0.0);
- glVertex2f(maxx, maxy - rad);
+ gpuVertex2f(maxx, maxy - rad);
for (a = 0; a < 7; a++) {
round_box_shade_col(colLeft, colRight, (div - rad - vec[a][0]) * idiv);
- glVertex2f(maxx - vec[a][1], maxy - rad + vec[a][0]);
+ gpuVertex2f(maxx - vec[a][1], maxy - rad + vec[a][0]);
}
round_box_shade_col(colLeft, colRight, (div - rad) * idiv);
- glVertex2f(maxx - rad, maxy);
+ gpuVertex2f(maxx - rad, maxy);
}
else {
round_box_shade_col(colLeft, colRight, 0.0);
- glVertex2f(maxx, maxy);
+ gpuVertex2f(maxx, maxy);
}
/* corner left-top */
if (roundboxtype & UI_CNR_TOP_LEFT) {
round_box_shade_col(colLeft, colRight, (div - rad) * idiv);
- glVertex2f(minx + rad, maxy);
+ gpuVertex2f(minx + rad, maxy);
for (a = 0; a < 7; a++) {
round_box_shade_col(colLeft, colRight, (div - rad + vec[a][0]) * idiv);
- glVertex2f(minx + rad - vec[a][0], maxy - vec[a][1]);
+ gpuVertex2f(minx + rad - vec[a][0], maxy - vec[a][1]);
}
round_box_shade_col(colLeft, colRight, 1.0);
- glVertex2f(minx, maxy - rad);
+ gpuVertex2f(minx, maxy - rad);
}
else {
round_box_shade_col(colLeft, colRight, 1.0);
- glVertex2f(minx, maxy);
+ gpuVertex2f(minx, maxy);
}
/* corner left-bottom */
if (roundboxtype & UI_CNR_BOTTOM_LEFT) {
round_box_shade_col(colLeft, colRight, 1.0);
- glVertex2f(minx, miny + rad);
+ gpuVertex2f(minx, miny + rad);
for (a = 0; a < 7; a++) {
round_box_shade_col(colLeft, colRight, (vec[a][0]) * idiv);
- glVertex2f(minx + vec[a][1], miny + rad - vec[a][0]);
+ gpuVertex2f(minx + vec[a][1], miny + rad - vec[a][0]);
}
round_box_shade_col(colLeft, colRight, 1.0);
- glVertex2f(minx + rad, miny);
+ gpuVertex2f(minx + rad, miny);
}
else {
round_box_shade_col(colLeft, colRight, 1.0);
- glVertex2f(minx, miny);
+ gpuVertex2f(minx, miny);
}
- glEnd();
+ gpuEnd();
glShadeModel(GL_FLAT);
}
/* plain antialiased unfilled rectangle */
void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad)
{
- float color[4];
-
if (roundboxtype & UI_RB_ALPHA) {
- glGetFloatv(GL_CURRENT_COLOR, color);
- color[3] = 0.5;
- glColor4fv(color);
+ gpuCurrentAlpha(0.5f);
glEnable(GL_BLEND);
}
-
+
/* set antialias line */
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
uiDrawBox(GL_LINE_LOOP, minx, miny, maxx, maxy, rad);
-
+
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
}
@@ -381,16 +383,12 @@ void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad)
/* (old, used in outliner) plain antialiased filled box */
void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad)
{
- float color[4];
-
if (roundboxtype & UI_RB_ALPHA) {
- glGetFloatv(GL_CURRENT_COLOR, color);
- color[3] = 0.5;
- glColor4fv(color);
+ gpuCurrentAlpha(0.5f);
glEnable(GL_BLEND);
}
-
- ui_draw_anti_roundbox(GL_POLYGON, minx, miny, maxx, maxy, rad);
+
+ ui_draw_anti_roundbox(GL_TRIANGLE_FAN, minx, miny, maxx, maxy, rad);
}
@@ -400,23 +398,25 @@ void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad)
/* text_draw.c uses this */
void uiEmboss(float x1, float y1, float x2, float y2, int sel)
{
-
+ gpuImmediateFormat_C4_V2(); // DOODLE: fixed number of colored lines
+ gpuBegin(GL_LINES);
+
/* below */
- if (sel) glColor3ub(200, 200, 200);
- else glColor3ub(50, 50, 50);
- fdrawline(x1, y1, x2, y1);
+ gpuCurrentGray3f(sel ? 0.784f : 0.196f);
+ gpuAppendLinef(x1, y1, x2, y1);
/* right */
- fdrawline(x2, y1, x2, y2);
+ gpuAppendLinef(x2, y1, x2, y2);
/* top */
- if (sel) glColor3ub(50, 50, 50);
- else glColor3ub(200, 200, 200);
- fdrawline(x1, y2, x2, y2);
+ gpuCurrentGray3f(!sel ? 0.784f : 0.196f);
+ gpuAppendLinef(x1, y2, x2, y2);
/* left */
- fdrawline(x1, y1, x1, y2);
-
+ gpuAppendLinef(x1, y1, x1, y2);
+
+ gpuEnd();
+ gpuImmediateUnformat();
}
/* ************** SPECIAL BUTTON DRAWING FUNCTIONS ************* */
@@ -435,18 +435,18 @@ void ui_draw_but_IMAGE(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUSED(w
/* scissor doesn't seem to be doing the right thing...? */
#if 0
- //glColor4f(1.0, 0.f, 0.f, 1.f);
- //fdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax)
+ //gpuCurrentColor3x(CPACK_RED);
+ //gpuSingleWireRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax)
w = BLI_rcti_size_x(rect);
h = BLI_rcti_size_y(rect);
/* prevent drawing outside widget area */
- glGetIntegerv(GL_SCISSOR_BOX, scissor);
- glScissor(ar->winrct.xmin + rect->xmin, ar->winrct.ymin + rect->ymin, w, h);
+ gpuGetSizeBox(GL_SCISSOR_BOX, scissor);
+ gpuScissor(ar->winrct.xmin + rect->xmin, ar->winrct.ymin + rect->ymin, w, h);
#endif
glEnable(GL_BLEND);
- glColor4f(0.0, 0.0, 0.0, 0.0);
+ gpuCurrentColor4x(CPACK_BLACK, 0.000f);
glaDrawPixelsSafe((float)rect->xmin, (float)rect->ymin, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
//glaDrawPixelsTex((float)rect->xmin, (float)rect->ymin, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, ibuf->rect);
@@ -455,7 +455,7 @@ void ui_draw_but_IMAGE(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUSED(w
#if 0
// restore scissortest
- glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
+ gpuScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
#endif
#endif
@@ -531,10 +531,10 @@ static void ui_draw_but_CHARTAB(uiBut *but)
/* Start drawing the button itself */
glShadeModel(GL_SMOOTH);
- glColor3ub(200, 200, 200);
- glRectf((rect->xmin), (rect->ymin), (rect->xmax), (rect->ymax));
+ gpuCurrentGray3f(0.784f);
+ gpuSingleFilledRectf((rect->xmin), (rect->ymin), (rect->xmax), (rect->ymax));
- glColor3ub(0, 0, 0);
+ gpuCurrentColor3x(CPACK_BLACK);
for (y = 0; y < 6; y++) {
/* Do not draw more than the category allows */
if (cs > charmax) break;
@@ -545,12 +545,12 @@ static void ui_draw_but_CHARTAB(uiBut *but)
if (cs > charmax) break;
/* Draw one grid cell */
- glBegin(GL_LINE_LOOP);
- glVertex2f(sx, sy);
- glVertex2f(ex, sy);
- glVertex2f(ex, ey);
- glVertex2f(sx, ey);
- glEnd();
+ gpuBegin(GL_LINE_LOOP);
+ gpuVertex2f(sx, sy);
+ gpuVertex2f(ex, sy);
+ gpuVertex2f(ex, ey);
+ gpuVertex2f(sx, ey);
+ gpuEnd();
/* Draw character inside the cell */
memset(wstr, 0, sizeof(wchar_t) * 2);
@@ -635,25 +635,30 @@ static void ui_draw_but_CHARTAB(uiBut *but)
static void draw_scope_end(const rctf *rect, GLint *scissor)
{
float scaler_x1, scaler_x2;
-
+
/* restore scissortest */
- glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
+ gpuScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
+
/* scale widget */
scaler_x1 = rect->xmin + BLI_rctf_size_x(rect) / 2 - SCOPE_RESIZE_PAD;
scaler_x2 = rect->xmin + BLI_rctf_size_x(rect) / 2 + SCOPE_RESIZE_PAD;
-
- glColor4f(0.f, 0.f, 0.f, 0.25f);
- fdrawline(scaler_x1, rect->ymin - 4, scaler_x2, rect->ymin - 4);
- fdrawline(scaler_x1, rect->ymin - 7, scaler_x2, rect->ymin - 7);
- glColor4f(1.f, 1.f, 1.f, 0.25f);
- fdrawline(scaler_x1, rect->ymin - 5, scaler_x2, rect->ymin - 5);
- fdrawline(scaler_x1, rect->ymin - 8, scaler_x2, rect->ymin - 8);
-
+
+ gpuImmediateFormat_C4_V2(); // DOODLE: fixed number of colored lines
+ gpuBegin(GL_LINES);
+
+ gpuCurrentColor4x(CPACK_BLACK, 0.250f);
+ gpuAppendLinef(scaler_x1, rect->ymin - 4, scaler_x2, rect->ymin - 4);
+ gpuAppendLinef(scaler_x1, rect->ymin - 7, scaler_x2, rect->ymin - 7);
+
+ gpuCurrentColor4x(CPACK_WHITE, 0.250f);
+ gpuAppendLinef(scaler_x1, rect->ymin - 5, scaler_x2, rect->ymin - 5);
+ gpuAppendLinef(scaler_x1, rect->ymin - 8, scaler_x2, rect->ymin - 8);
+
+ gpuEnd();
+ gpuImmediateUnformat();
+
/* outline */
- glColor4f(0.f, 0.f, 0.f, 0.5f);
+ gpuCurrentColor4x(CPACK_BLACK, 0.500f);
uiSetRoundBox(UI_CNR_ALL);
uiDrawBox(GL_LINE_LOOP, rect->xmin - 1, rect->ymin, rect->xmax + 1, rect->ymax + 1, 3.0f);
}
@@ -662,54 +667,57 @@ static void histogram_draw_one(float r, float g, float b, float alpha,
float x, float y, float w, float h, float *data, int res, const short is_line)
{
int i;
-
- if (is_line) {
+ if (is_line) {
glLineWidth(1.5);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
- glColor4f(r, g, b, alpha);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE); /* non-standard blend function */
+ gpuCurrentColor4f(r, g, b, alpha);
/* curve outline */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glEnable(GL_LINE_SMOOTH);
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
for (i = 0; i < res; i++) {
float x2 = x + i * (w / (float)res);
- glVertex2f(x2, y + (data[i] * h));
+ gpuVertex2f(x2, y + (data[i] * h));
}
- glEnd();
+ gpuEnd();
glDisable(GL_LINE_SMOOTH);
glLineWidth(1.0);
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* reset blender default */
}
else {
/* under the curve */
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
- glColor4f(r, g, b, alpha);
+ gpuCurrentColor4f(r, g, b, alpha);
glShadeModel(GL_FLAT);
- glBegin(GL_QUAD_STRIP);
- glVertex2f(x, y);
- glVertex2f(x, y + (data[0] * h));
+
+ gpuBegin(GL_TRIANGLE_STRIP); // DOODLE: line graph drawn using quads, locking done by function callee
+ gpuVertex2f(x, y);
+ gpuVertex2f(x, y + (data[0] * h));
for (i = 1; i < res; i++) {
float x2 = x + i * (w / (float)res);
- glVertex2f(x2, y + (data[i] * h));
- glVertex2f(x2, y);
+ gpuVertex2f(x2, y + (data[i] * h));
+ gpuVertex2f(x2, y);
}
- glEnd();
+ gpuEnd();
/* curve outline */
- glColor4f(0.f, 0.f, 0.f, 0.25f);
+ gpuCurrentColor4x(CPACK_BLACK, 0.250f);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* reset blender default */
glEnable(GL_LINE_SMOOTH);
- glBegin(GL_LINE_STRIP);
+
+ gpuBegin(GL_LINE_STRIP); // DOODLE: line graph drawn using a line strip, locking done by callee
for (i = 0; i < res; i++) {
float x2 = x + i * (w / (float)res);
- glVertex2f(x2, y + (data[i] * h));
+ gpuVertex2f(x2, y + (data[i] * h));
}
- glEnd();
+ gpuEnd();
+
glDisable(GL_LINE_SMOOTH);
}
}
@@ -724,7 +732,6 @@ void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol)
int i;
float w, h;
const short is_line = (hist->flag & HISTO_FLAG_LINE) != 0;
- //float alpha;
GLint scissor[4];
rect.xmin = (float)recti->xmin + 1;
@@ -736,33 +743,36 @@ void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol)
h = BLI_rctf_size_y(&rect) * hist->ymax;
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- glColor4f(0.f, 0.f, 0.f, 0.3f);
+
+ gpuCurrentColor4x(CPACK_BLACK, 0.300f);
uiSetRoundBox(UI_CNR_ALL);
- uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f);
+ uiDrawBox(GL_TRIANGLE_FAN, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f);
/* need scissor test, histogram can draw outside of boundary */
- glGetIntegerv(GL_VIEWPORT, scissor);
- glScissor(ar->winrct.xmin + (rect.xmin - 1),
+ gpuGetSizeBox(GL_VIEWPORT, scissor);
+ gpuScissor(ar->winrct.xmin + (rect.xmin - 1),
ar->winrct.ymin + (rect.ymin - 1),
(rect.xmax + 1) - (rect.xmin - 1),
(rect.ymax + 1) - (rect.ymin - 1));
- glColor4f(1.f, 1.f, 1.f, 0.08f);
+ gpuCurrentColor4x(CPACK_WHITE, 0.080f);
+
+ gpuImmediateFormat_V2(); /* lock both for grid and histogram */ // DOODLE: 4 monochrome lines and 1 or 3 histograms
+
/* draw grid lines here */
for (i = 1; i < (HISTOGRAM_TOT_GRID_LINES + 1); i++) {
const float fac = (float)i / (float)HISTOGRAM_TOT_GRID_LINES;
/* so we can tell the 1.0 color point */
if (i == HISTOGRAM_TOT_GRID_LINES) {
- glColor4f(1.0f, 1.0f, 1.0f, 0.5f);
+ gpuCurrentColor4f(1.0f, 1.0f, 1.0f, 0.5f);
}
- fdrawline(rect.xmin, rect.ymin + fac * h, rect.xmax, rect.ymin + fac * h);
- fdrawline(rect.xmin + fac * w, rect.ymin, rect.xmin + fac * w, rect.ymax);
+ gpuAppendLinef(rect.xmin, rect.ymin + fac * h, rect.xmax, rect.ymin + fac * h);
+ gpuAppendLinef(rect.xmin + fac * w, rect.ymin, rect.xmin + fac * w, rect.ymax);
}
-
+ gpuEnd();
+
if (hist->mode == HISTO_MODE_LUMA) {
histogram_draw_one(1.0, 1.0, 1.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_luma, res, is_line);
}
@@ -777,7 +787,9 @@ void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol)
if (hist->mode == HISTO_MODE_RGB || hist->mode == HISTO_MODE_B)
histogram_draw_one(0.0, 0.0, 1.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_b, res, is_line);
}
-
+
+ gpuImmediateUnformat();
+
/* outline, scale gripper */
draw_scope_end(&rect, scissor);
}
@@ -795,9 +807,9 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
float colorsycc[3][3] = {{1, 0, 1}, {1, 1, 0}, {0, 1, 1}};
float colors_alpha[3][3], colorsycc_alpha[3][3]; /* colors pre multiplied by alpha for speed up */
float min, max;
-
+
if (scopes == NULL) return;
-
+
rect.xmin = (float)recti->xmin + 1;
rect.xmax = (float)recti->xmax - 1;
rect.ymin = (float)recti->ymin + SCOPE_RESIZE_PAD + 2;
@@ -809,94 +821,108 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
h = BLI_rctf_size_y(&rect) * scopes->wavefrm_yfac;
yofs = rect.ymin + (BLI_rctf_size_y(&rect) - h) / 2.0f;
w3 = w / 3.0f;
-
+
/* log scale for alpha */
alpha = scopes->wavefrm_alpha * scopes->wavefrm_alpha;
-
+
for (c = 0; c < 3; c++) {
for (i = 0; i < 3; i++) {
colors_alpha[c][i] = colors[c][i] * alpha;
colorsycc_alpha[c][i] = colorsycc[c][i] * alpha;
}
}
-
+
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- glColor4f(0.f, 0.f, 0.f, 0.3f);
+
+ gpuCurrentColor4x(CPACK_BLACK, 0.300f);
uiSetRoundBox(UI_CNR_ALL);
- uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f);
+ uiDrawBox(GL_TRIANGLE_FAN, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f);
/* need scissor test, waveform can draw outside of boundary */
- glGetIntegerv(GL_VIEWPORT, scissor);
- glScissor(ar->winrct.xmin + (rect.xmin - 1),
+ gpuGetSizeBox(GL_VIEWPORT, scissor);
+ gpuScissor(ar->winrct.xmin + (rect.xmin - 1),
ar->winrct.ymin + (rect.ymin - 1),
(rect.xmax + 1) - (rect.xmin - 1),
(rect.ymax + 1) - (rect.ymin - 1));
- glColor4f(1.f, 1.f, 1.f, 0.08f);
+ gpuCurrentColor4x(CPACK_WHITE, 0.080f);
+
/* draw grid lines here */
+ gpuImmediateFormat_V2(); // DOODLE: fixed number of monochrome lines, a grid
+ gpuBegin(GL_LINES);
+ for (i = 0; i < 6; i++) {
+ gpuAppendLinef(rect.xmin + 22, yofs + (i / 5.f) * h, rect.xmax + 1, yofs + (i / 5.f) * h);
+ }
+ gpuEnd();
+ gpuImmediateUnformat();
+
+ /* draw text on grid */
+ BLF_draw_default_lock(); // DOODLE: grid of numbers
for (i = 0; i < 6; i++) {
char str[4];
BLI_snprintf(str, sizeof(str), "%-3d", i * 20);
str[3] = '\0';
- fdrawline(rect.xmin + 22, yofs + (i / 5.f) * h, rect.xmax + 1, yofs + (i / 5.f) * h);
BLF_draw_default(rect.xmin + 1, yofs - 5 + (i / 5.f) * h, 0, str, sizeof(str) - 1);
- /* in the loop because blf_draw reset it */
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
+ BLF_draw_default_unlock();
+
+ gpuImmediateFormat_C4_V2(); // DOODLE: variable number of lines, colors passed mainly to reduce number of batches
+ gpuBegin(GL_LINES);
+
/* 3 vertical separation */
if (scopes->wavefrm_mode != SCOPES_WAVEFRM_LUMA) {
for (i = 1; i < 3; i++) {
- fdrawline(rect.xmin + i * w3, rect.ymin, rect.xmin + i * w3, rect.ymax);
+ gpuAppendLinef(rect.xmin + i * w3, rect.ymin, rect.xmin + i * w3, rect.ymax);
}
}
-
+
/* separate min max zone on the right */
- fdrawline(rect.xmin + w, rect.ymin, rect.xmin + w, rect.ymax);
+ gpuAppendLinef(rect.xmin + w, rect.ymin, rect.xmin + w, rect.ymax);
/* 16-235-240 level in case of ITU-R BT601/709 */
- glColor4f(1.f, 0.4f, 0.f, 0.2f);
+ gpuColor4f(1.0f, 0.4f, 0.0f, 0.200f);
if (ELEM(scopes->wavefrm_mode, SCOPES_WAVEFRM_YCC_601, SCOPES_WAVEFRM_YCC_709)) {
- fdrawline(rect.xmin + 22, yofs + h * 16.0f / 255.0f, rect.xmax + 1, yofs + h * 16.0f / 255.0f);
- fdrawline(rect.xmin + 22, yofs + h * 235.0f / 255.0f, rect.xmin + w3, yofs + h * 235.0f / 255.0f);
- fdrawline(rect.xmin + 3 * w3, yofs + h * 235.0f / 255.0f, rect.xmax + 1, yofs + h * 235.0f / 255.0f);
- fdrawline(rect.xmin + w3, yofs + h * 240.0f / 255.0f, rect.xmax + 1, yofs + h * 240.0f / 255.0f);
+ gpuAppendLinef(rect.xmin + 22, yofs + h * 16.0f / 255.0f, rect.xmax + 1, yofs + h * 16.0f / 255.0f);
+ gpuAppendLinef(rect.xmin + 22, yofs + h * 235.0f / 255.0f, rect.xmin + w3, yofs + h * 235.0f / 255.0f);
+ gpuAppendLinef(rect.xmin + 3 * w3, yofs + h * 235.0f / 255.0f, rect.xmax + 1, yofs + h * 235.0f / 255.0f);
+ gpuAppendLinef(rect.xmin + w3, yofs + h * 240.0f / 255.0f, rect.xmax + 1, yofs + h * 240.0f / 255.0f);
}
/* 7.5 IRE black point level for NTSC */
- if (scopes->wavefrm_mode == SCOPES_WAVEFRM_LUMA)
- fdrawline(rect.xmin, yofs + h * 0.075f, rect.xmax + 1, yofs + h * 0.075f);
+ if (scopes->wavefrm_mode == SCOPES_WAVEFRM_LUMA) {
+ gpuAppendLinef(rect.xmin, yofs + h * 0.075f, rect.xmax + 1, yofs + h * 0.075f);
+ }
+
+ gpuEnd();
+ gpuImmediateUnformat();
if (scopes->ok && scopes->waveform_1 != NULL) {
-
+ GPUarrays arrays = GPU_ARRAYS_V2F;
+
+ glBlendFunc(GL_ONE, GL_ONE); /* non-standard blend function */
+
+ gpuImmediateFormat_V2();
+
/* LUMA (1 channel) */
- glBlendFunc(GL_ONE, GL_ONE);
- glColor3f(alpha, alpha, alpha);
+ gpuCurrentGray3f(alpha);
if (scopes->wavefrm_mode == SCOPES_WAVEFRM_LUMA) {
- glBlendFunc(GL_ONE, GL_ONE);
-
- glPushMatrix();
- glEnableClientState(GL_VERTEX_ARRAY);
-
- glTranslatef(rect.xmin, yofs, 0.f);
- glScalef(w, h, 0.f);
- glVertexPointer(2, GL_FLOAT, 0, scopes->waveform_1);
- glDrawArrays(GL_POINTS, 0, scopes->waveform_tot);
-
- glDisableClientState(GL_VERTEX_ARRAY);
- glPopMatrix();
+ gpuPushMatrix();
+ gpuTranslate(rect.xmin, yofs, 0);
+ gpuScale(w, h, 0);
+
+ arrays.vertexPointer = scopes->waveform_1;
+ gpuDrawClientArrays(GL_POINTS, &arrays, 0, scopes->waveform_tot);
+
+ gpuPopMatrix();
/* min max */
- glColor3f(0.5f, 0.5f, 0.5f);
+ gpuCurrentGray3f(0.500f);
min = yofs + scopes->minmax[0][0] * h;
max = yofs + scopes->minmax[0][1] * h;
CLAMP(min, rect.ymin, rect.ymax);
CLAMP(max, rect.ymin, rect.ymax);
- fdrawline(rect.xmax - 3, min, rect.xmax - 3, max);
+ gpuDrawLinef(rect.xmax - 3, min, rect.xmax - 3, max);
}
-
/* RGB / YCC (3 channels) */
else if (ELEM4(scopes->wavefrm_mode,
SCOPES_WAVEFRM_RGB,
@@ -904,50 +930,54 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
SCOPES_WAVEFRM_YCC_709,
SCOPES_WAVEFRM_YCC_JPEG))
{
+ GPUarrays arrays = GPU_ARRAYS_V2F;
+
int rgb = (scopes->wavefrm_mode == SCOPES_WAVEFRM_RGB);
-
- glBlendFunc(GL_ONE, GL_ONE);
-
- glPushMatrix();
- glEnableClientState(GL_VERTEX_ARRAY);
-
- glTranslatef(rect.xmin, yofs, 0.f);
- glScalef(w3, h, 0.f);
-
- glColor3fv((rgb) ? colors_alpha[0] : colorsycc_alpha[0]);
- glVertexPointer(2, GL_FLOAT, 0, scopes->waveform_1);
- glDrawArrays(GL_POINTS, 0, scopes->waveform_tot);
-
- glTranslatef(1.f, 0.f, 0.f);
- glColor3fv((rgb) ? colors_alpha[1] : colorsycc_alpha[1]);
- glVertexPointer(2, GL_FLOAT, 0, scopes->waveform_2);
- glDrawArrays(GL_POINTS, 0, scopes->waveform_tot);
-
- glTranslatef(1.f, 0.f, 0.f);
- glColor3fv((rgb) ? colors_alpha[2] : colorsycc_alpha[2]);
- glVertexPointer(2, GL_FLOAT, 0, scopes->waveform_3);
- glDrawArrays(GL_POINTS, 0, scopes->waveform_tot);
-
- glDisableClientState(GL_VERTEX_ARRAY);
- glPopMatrix();
-
+ gpuPushMatrix();
+
+ gpuTranslate(rect.xmin, yofs, 0);
+ gpuScale(w3, h, 0);
+
+ gpuCurrentColor3fv((rgb) ? colors_alpha[0] : colorsycc_alpha[0]);
+ arrays.vertexPointer = scopes->waveform_1;
+ gpuDrawClientArrays(GL_POINTS, &arrays, 0, scopes->waveform_tot);
+
+ gpuTranslate(1, 0, 0);
+ gpuCurrentColor3fv((rgb) ? colors_alpha[1] : colorsycc_alpha[1]);
+ arrays.vertexPointer = scopes->waveform_2;
+ gpuDrawClientArrays(GL_POINTS, &arrays, 0, scopes->waveform_tot);
+
+ gpuTranslate(1, 0, 0);
+ gpuCurrentColor3fv((rgb) ? colors_alpha[2] : colorsycc_alpha[2]);
+ arrays.vertexPointer = scopes->waveform_3;
+ gpuDrawClientArrays(GL_POINTS, &arrays, 0, scopes->waveform_tot);
+
+ gpuPopMatrix();
+
/* min max */
for (c = 0; c < 3; c++) {
- if (scopes->wavefrm_mode == SCOPES_WAVEFRM_RGB)
- glColor3f(colors[c][0] * 0.75f, colors[c][1] * 0.75f, colors[c][2] * 0.75f);
- else
- glColor3f(colorsycc[c][0] * 0.75f, colorsycc[c][1] * 0.75f, colorsycc[c][2] * 0.75f);
+ if (scopes->wavefrm_mode == SCOPES_WAVEFRM_RGB) {
+ gpuCurrentColor3f(colors[c][0] * 0.75f, colors[c][1] * 0.75f, colors[c][2] * 0.75f);
+ }
+ else {
+ gpuCurrentColor3f(colorsycc[c][0] * 0.75f, colorsycc[c][1] * 0.75f, colorsycc[c][2] * 0.75f);
+ }
+
min = yofs + scopes->minmax[c][0] * h;
max = yofs + scopes->minmax[c][1] * h;
CLAMP(min, rect.ymin, rect.ymax);
CLAMP(max, rect.ymin, rect.ymax);
- fdrawline(rect.xmin + w + 2 + c * 2, min, rect.xmin + w + 2 + c * 2, max);
+
+ gpuDrawLinef(rect.xmin + w + 2 + c * 2, min, rect.xmin + w + 2 + c * 2, max); // DOODLE: single line
}
}
-
+
+ gpuImmediateUnformat();
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* reset blender default */
}
-
+
/* outline, scale gripper */
draw_scope_end(&rect, scissor);
}
@@ -977,42 +1007,43 @@ static void vectorscope_draw_target(float centerx, float centery, float diam, co
tampli = sqrtf(u * u + v * v);
/* small target vary by 2.5 degree and 2.5 IRE unit */
- glColor4f(1.0f, 1.0f, 1.0, 0.12f);
+ gpuCurrentColor4x(CPACK_WHITE, 0.120f);
+
dangle = DEG2RADF(2.5f);
dampli = 2.5f / 200.0f;
- glBegin(GL_LINE_STRIP);
- glVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle + dangle), polar_to_y(centery, diam, tampli + dampli, tangle + dangle));
- glVertex2f(polar_to_x(centerx, diam, tampli - dampli, tangle + dangle), polar_to_y(centery, diam, tampli - dampli, tangle + dangle));
- glVertex2f(polar_to_x(centerx, diam, tampli - dampli, tangle - dangle), polar_to_y(centery, diam, tampli - dampli, tangle - dangle));
- glVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle - dangle), polar_to_y(centery, diam, tampli + dampli, tangle - dangle));
- glVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle + dangle), polar_to_y(centery, diam, tampli + dampli, tangle + dangle));
- glEnd();
+
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle + dangle), polar_to_y(centery, diam, tampli + dampli, tangle + dangle));
+ gpuVertex2f(polar_to_x(centerx, diam, tampli - dampli, tangle + dangle), polar_to_y(centery, diam, tampli - dampli, tangle + dangle));
+ gpuVertex2f(polar_to_x(centerx, diam, tampli - dampli, tangle - dangle), polar_to_y(centery, diam, tampli - dampli, tangle - dangle));
+ gpuVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle - dangle), polar_to_y(centery, diam, tampli + dampli, tangle - dangle));
+ gpuVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle + dangle), polar_to_y(centery, diam, tampli + dampli, tangle + dangle));
+ gpuEnd();
/* big target vary by 10 degree and 20% amplitude */
- glColor4f(1.0f, 1.0f, 1.0, 0.12f);
dangle = DEG2RADF(10.0f);
dampli = 0.2f * tampli;
dangle2 = DEG2RADF(5.0f);
dampli2 = 0.5f * dampli;
- glBegin(GL_LINE_STRIP);
- glVertex2f(polar_to_x(centerx, diam, tampli + dampli - dampli2, tangle + dangle), polar_to_y(centery, diam, tampli + dampli - dampli2, tangle + dangle));
- glVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle + dangle), polar_to_y(centery, diam, tampli + dampli, tangle + dangle));
- glVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle + dangle - dangle2), polar_to_y(centery, diam, tampli + dampli, tangle + dangle - dangle2));
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex2f(polar_to_x(centerx, diam, tampli - dampli + dampli2, tangle + dangle), polar_to_y(centery, diam, tampli - dampli + dampli2, tangle + dangle));
- glVertex2f(polar_to_x(centerx, diam, tampli - dampli, tangle + dangle), polar_to_y(centery, diam, tampli - dampli, tangle + dangle));
- glVertex2f(polar_to_x(centerx, diam, tampli - dampli, tangle + dangle - dangle2), polar_to_y(centery, diam, tampli - dampli, tangle + dangle - dangle2));
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex2f(polar_to_x(centerx, diam, tampli - dampli + dampli2, tangle - dangle), polar_to_y(centery, diam, tampli - dampli + dampli2, tangle - dangle));
- glVertex2f(polar_to_x(centerx, diam, tampli - dampli, tangle - dangle), polar_to_y(centery, diam, tampli - dampli, tangle - dangle));
- glVertex2f(polar_to_x(centerx, diam, tampli - dampli, tangle - dangle + dangle2), polar_to_y(centery, diam, tampli - dampli, tangle - dangle + dangle2));
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex2f(polar_to_x(centerx, diam, tampli + dampli - dampli2, tangle - dangle), polar_to_y(centery, diam, tampli + dampli - dampli2, tangle - dangle));
- glVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle - dangle), polar_to_y(centery, diam, tampli + dampli, tangle - dangle));
- glVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle - dangle + dangle2), polar_to_y(centery, diam, tampli + dampli, tangle - dangle + dangle2));
- glEnd();
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex2f(polar_to_x(centerx, diam, tampli + dampli - dampli2, tangle + dangle), polar_to_y(centery, diam, tampli + dampli - dampli2, tangle + dangle));
+ gpuVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle + dangle), polar_to_y(centery, diam, tampli + dampli, tangle + dangle));
+ gpuVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle + dangle - dangle2), polar_to_y(centery, diam, tampli + dampli, tangle + dangle - dangle2));
+ gpuEnd();
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex2f(polar_to_x(centerx, diam, tampli - dampli + dampli2, tangle + dangle), polar_to_y(centery, diam, tampli - dampli + dampli2, tangle + dangle));
+ gpuVertex2f(polar_to_x(centerx, diam, tampli - dampli, tangle + dangle), polar_to_y(centery, diam, tampli - dampli, tangle + dangle));
+ gpuVertex2f(polar_to_x(centerx, diam, tampli - dampli, tangle + dangle - dangle2), polar_to_y(centery, diam, tampli - dampli, tangle + dangle - dangle2));
+ gpuEnd();
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex2f(polar_to_x(centerx, diam, tampli - dampli + dampli2, tangle - dangle), polar_to_y(centery, diam, tampli - dampli + dampli2, tangle - dangle));
+ gpuVertex2f(polar_to_x(centerx, diam, tampli - dampli, tangle - dangle), polar_to_y(centery, diam, tampli - dampli, tangle - dangle));
+ gpuVertex2f(polar_to_x(centerx, diam, tampli - dampli, tangle - dangle + dangle2), polar_to_y(centery, diam, tampli - dampli, tangle - dangle + dangle2));
+ gpuEnd();
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex2f(polar_to_x(centerx, diam, tampli + dampli - dampli2, tangle - dangle), polar_to_y(centery, diam, tampli + dampli - dampli2, tangle - dangle));
+ gpuVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle - dangle), polar_to_y(centery, diam, tampli + dampli, tangle - dangle));
+ gpuVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle - dangle + dangle2), polar_to_y(centery, diam, tampli + dampli, tangle - dangle + dangle2));
+ gpuEnd();
}
void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *recti)
@@ -1027,78 +1058,94 @@ void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wco
{0.75, 0.0, 0.0}, {0.75, 0.75, 0.0}, {0.0, 0.75, 0.0},
{0.0, 0.75, 0.75}, {0.0, 0.0, 0.75}, {0.75, 0.0, 0.75}};
GLint scissor[4];
-
+
rect.xmin = (float)recti->xmin + 1;
rect.xmax = (float)recti->xmax - 1;
rect.ymin = (float)recti->ymin + SCOPE_RESIZE_PAD + 2;
rect.ymax = (float)recti->ymax - 1;
-
+
w = BLI_rctf_size_x(&rect);
h = BLI_rctf_size_y(&rect);
centerx = rect.xmin + w / 2;
centery = rect.ymin + h / 2;
diam = (w < h) ? w : h;
-
+
alpha = scopes->vecscope_alpha * scopes->vecscope_alpha * scopes->vecscope_alpha;
-
+
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- glColor4f(0.f, 0.f, 0.f, 0.3f);
+
+ gpuCurrentColor4x(CPACK_BLACK, 0.300f);
uiSetRoundBox(UI_CNR_ALL);
- uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f);
+ uiDrawBox(GL_TRIANGLE_FAN, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f);
/* need scissor test, hvectorscope can draw outside of boundary */
- glGetIntegerv(GL_VIEWPORT, scissor);
- glScissor(ar->winrct.xmin + (rect.xmin - 1),
+ gpuGetSizeBox(GL_VIEWPORT, scissor);
+ gpuScissor(ar->winrct.xmin + (rect.xmin - 1),
ar->winrct.ymin + (rect.ymin - 1),
(rect.xmax + 1) - (rect.xmin - 1),
(rect.ymax + 1) - (rect.ymin - 1));
-
- glColor4f(1.f, 1.f, 1.f, 0.08f);
+
+ gpuCurrentColor4x(CPACK_WHITE, 0.080f);
+
/* draw grid elements */
+
/* cross */
- fdrawline(centerx - (diam / 2) - 5, centery, centerx + (diam / 2) + 5, centery);
- fdrawline(centerx, centery - (diam / 2) - 5, centerx, centery + (diam / 2) + 5);
+ gpuImmediateFormat_V2(); // DOODLE: cross, fixed number of lines, and 5 circles
+
+ gpuBegin(GL_LINES);
+ gpuAppendLinef(centerx - (diam / 2) - 5, centery, centerx + (diam / 2) + 5, centery);
+ gpuAppendLinef(centerx, centery - (diam / 2) - 5, centerx, centery + (diam / 2) + 5);
+ gpuEnd();
+
/* circles */
for (j = 0; j < 5; j++) {
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
for (i = 0; i <= 360; i = i + 15) {
const float a = DEG2RADF((float)i);
const float r = (j + 1) / 10.0f;
- glVertex2f(polar_to_x(centerx, diam, r, a), polar_to_y(centery, diam, r, a));
+ gpuVertex2f(polar_to_x(centerx, diam, r, a), polar_to_y(centery, diam, r, a));
}
- glEnd();
+ gpuEnd();
}
+
/* skin tone line */
- glColor4f(1.f, 0.4f, 0.f, 0.2f);
- fdrawline(polar_to_x(centerx, diam, 0.5f, skin_rad), polar_to_y(centery, diam, 0.5, skin_rad),
- polar_to_x(centerx, diam, 0.1f, skin_rad), polar_to_y(centery, diam, 0.1, skin_rad));
+ gpuCurrentColor4f(1.0f, 0.4f, 0.0f, 0.200f);
+ gpuDrawLinef(
+ polar_to_x(centerx, diam, 0.5f, skin_rad),
+ polar_to_y(centery, diam, 0.5f, skin_rad),
+ polar_to_x(centerx, diam, 0.1f, skin_rad),
+ polar_to_y(centery, diam, 0.1f, skin_rad));
+
/* saturation points */
- for (i = 0; i < 6; i++)
+ for (i = 0; i < 6; i++) {
vectorscope_draw_target(centerx, centery, diam, colors[i]);
-
+ }
+
if (scopes->ok && scopes->vecscope != NULL) {
+ GPUarrays arrays = GPU_ARRAYS_V2F;
+
+ glBlendFunc(GL_ONE, GL_ONE); /* non-standard blendfunc */
+
/* pixel point cloud */
- glBlendFunc(GL_ONE, GL_ONE);
- glColor3f(alpha, alpha, alpha);
+ gpuCurrentGray3f(alpha);
- glPushMatrix();
- glEnableClientState(GL_VERTEX_ARRAY);
+ gpuPushMatrix();
+ gpuTranslate(centerx, centery, 0);
+ gpuScale(diam, diam, 0);
- glTranslatef(centerx, centery, 0.f);
- glScalef(diam, diam, 0.f);
+ arrays.vertexPointer = scopes->vecscope;
+ gpuDrawClientArrays(GL_POINTS, &arrays, 0, scopes->waveform_tot);
- glVertexPointer(2, GL_FLOAT, 0, scopes->vecscope);
- glDrawArrays(GL_POINTS, 0, scopes->waveform_tot);
-
- glDisableClientState(GL_VERTEX_ARRAY);
- glPopMatrix();
+ gpuPopMatrix();
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* reset blender default */
}
+ gpuImmediateUnformat();
+
/* outline, scale gripper */
draw_scope_end(&rect, scissor);
-
+
glDisable(GL_BLEND);
}
@@ -1123,52 +1170,54 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *rect)
sizex = rect->xmax - x1;
sizey = rect->ymax - y1;
+ gpuImmediateFormat_C4_V2();
+
/* first background, to show tranparency */
- glColor4ub(UI_TRANSP_DARK, UI_TRANSP_DARK, UI_TRANSP_DARK, 255);
- glRectf(x1, y1, x1 + sizex, y1 + sizey);
+ gpuCurrentColor4ub(UI_TRANSP_DARK, UI_TRANSP_DARK, UI_TRANSP_DARK, 255);
+ gpuDrawFilledRectf(x1, y1, x1 + sizex, y1 + sizey);
glEnable(GL_POLYGON_STIPPLE);
- glColor4ub(UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, 255);
+ gpuCurrentColor4ub(UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, 255);
glPolygonStipple(checker_stipple_sml);
- glRectf(x1, y1, x1 + sizex, y1 + sizey);
+ gpuDrawFilledRectf(x1, y1, x1 + sizex, y1 + sizey);
glDisable(GL_POLYGON_STIPPLE);
glShadeModel(GL_FLAT);
glEnable(GL_BLEND);
-
+
cbd = coba->data;
-
+
v1[0] = v2[0] = x1;
v1[1] = y1;
v2[1] = y1 + sizey;
-
- glBegin(GL_QUAD_STRIP);
-
- glColor4fv(&cbd->r);
- glVertex2fv(v1);
- glVertex2fv(v2);
+
+ gpuBegin(GL_TRIANGLE_STRIP);
+
+ gpuColor4fv(&cbd->r);
+ gpuVertex2fv(v1);
+ gpuVertex2fv(v2);
for (a = 1; a <= sizex; a++) {
pos = ((float)a) / (sizex - 1);
do_colorband(coba, pos, colf);
if (display)
IMB_colormanagement_scene_linear_to_display_v3(colf, display);
-
+
v1[0] = v2[0] = x1 + a;
-
- glColor4fv(colf);
- glVertex2fv(v1);
- glVertex2fv(v2);
+
+ gpuColor4fv(colf);
+ gpuVertex2fv(v1);
+ gpuVertex2fv(v2);
}
-
- glEnd();
+
+ gpuEnd();
glShadeModel(GL_FLAT);
glDisable(GL_BLEND);
-
+
/* outline */
- glColor4f(0.0, 0.0, 0.0, 1.0);
- fdrawbox(x1, y1, x1 + sizex, y1 + sizey);
-
+ gpuCurrentColor3x(CPACK_BLACK);
+ gpuDrawWireRectf(x1, y1, x1 + sizex, y1 + sizey);
+
/* help lines */
v1[0] = v2[0] = v3[0] = x1;
v1[1] = y1;
@@ -1176,146 +1225,159 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *rect)
v2[1] = y1 + 0.5f * sizey;
v2a[1] = y1 + 0.75f * sizey;
v3[1] = y1 + sizey;
-
-
+
+
cbd = coba->data;
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
for (a = 0; a < coba->tot; a++, cbd++) {
v1[0] = v2[0] = v3[0] = v1a[0] = v2a[0] = x1 + cbd->pos * sizex;
-
+
if (a == coba->cur) {
- glColor3ub(0, 0, 0);
- glVertex2fv(v1);
- glVertex2fv(v3);
- glEnd();
-
+ gpuColor3x(CPACK_BLACK);
+ gpuVertex2fv(v1);
+ gpuVertex2fv(v3);
+ gpuEnd();
+
setlinestyle(2);
- glBegin(GL_LINES);
- glColor3ub(255, 255, 255);
- glVertex2fv(v1);
- glVertex2fv(v3);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuColor3x(CPACK_WHITE);
+ gpuVertex2fv(v1);
+ gpuVertex2fv(v3);
+ gpuEnd();
setlinestyle(0);
- glBegin(GL_LINES);
-
+ gpuBegin(GL_LINES);
+
#if 0
- glColor3ub(0, 0, 0);
- glVertex2fv(v1);
- glVertex2fv(v1a);
- glColor3ub(255, 255, 255);
- glVertex2fv(v1a);
- glVertex2fv(v2);
- glColor3ub(0, 0, 0);
- glVertex2fv(v2);
- glVertex2fv(v2a);
- glColor3ub(255, 255, 255);
- glVertex2fv(v2a);
- glVertex2fv(v3);
+ gpuColor3x(CPACK_BLACK);
+
+ gpuVertex2fv(v1);
+ gpuVertex2fv(v1a);
+
+ gpuVertex2fv(v2);
+ gpuVertex2fv(v2a);
+
+ gpuColor3x(CPACK_WHITE);
+
+ gpuVertex2fv(v1a);
+ gpuVertex2fv(v2);
+
+ gpuVertex2fv(v2a);
+ gpuVertex2fv(v3);
#endif
}
else {
- glColor3ub(0, 0, 0);
- glVertex2fv(v1);
- glVertex2fv(v2);
-
- glColor3ub(255, 255, 255);
- glVertex2fv(v2);
- glVertex2fv(v3);
+ gpuColor3x(CPACK_BLACK);
+ gpuVertex2fv(v1);
+ gpuVertex2fv(v2);
+
+ gpuColor3x(CPACK_WHITE);
+ gpuVertex2fv(v2);
+ gpuVertex2fv(v3);
}
}
- glEnd();
+ gpuEnd();
+ gpuImmediateUnformat();
}
void ui_draw_but_NORMAL(uiBut *but, uiWidgetColors *wcol, rcti *rect)
{
- static GLuint displist = 0;
+ static GPUimmediate *displist = NULL;
+ static GPUindex *index = NULL;
+
int a, old[8];
GLfloat diff[4], diffn[4] = {1.0f, 1.0f, 1.0f, 1.0f};
float vec0[4] = {0.0f, 0.0f, 0.0f, 0.0f};
float dir[4], size;
-
+
/* store stuff */
- glGetMaterialfv(GL_FRONT, GL_DIFFUSE, diff);
+ gpuGetMaterialfv(GL_FRONT, GL_DIFFUSE, diff);
/* backdrop */
- glColor3ubv((unsigned char *)wcol->inner);
+ gpuCurrentColor3ubv((unsigned char *)wcol->inner);
uiSetRoundBox(UI_CNR_ALL);
- uiDrawBox(GL_POLYGON, rect->xmin, rect->ymin, rect->xmax, rect->ymax, 5.0f);
+ uiDrawBox(GL_TRIANGLE_FAN, rect->xmin, rect->ymin, rect->xmax, rect->ymax, 5.0f);
/* sphere color */
- glMaterialfv(GL_FRONT, GL_DIFFUSE, diffn);
+ gpuMaterialfv(GL_FRONT, GL_DIFFUSE, diffn);
glCullFace(GL_BACK);
glEnable(GL_CULL_FACE);
/* disable blender light */
for (a = 0; a < 8; a++) {
- old[a] = glIsEnabled(GL_LIGHT0 + a);
- glDisable(GL_LIGHT0 + a);
+ old[a] = gpuIsLightEnabled(a);
+ gpuDisableLight(a);
}
/* own light */
- glEnable(GL_LIGHT7);
- glEnable(GL_LIGHTING);
+ gpuEnableLight(7);
+ gpuEnableLighting();
ui_get_but_vectorf(but, dir);
dir[3] = 0.0f; /* glLightfv needs 4 args, 0.0 is sun */
- glLightfv(GL_LIGHT7, GL_POSITION, dir);
- glLightfv(GL_LIGHT7, GL_DIFFUSE, diffn);
- glLightfv(GL_LIGHT7, GL_SPECULAR, vec0);
- glLightf(GL_LIGHT7, GL_CONSTANT_ATTENUATION, 1.0f);
- glLightf(GL_LIGHT7, GL_LINEAR_ATTENUATION, 0.0f);
+ gpuLightfv(7, GL_POSITION, dir);
+ gpuLightfv(7, GL_DIFFUSE, diffn);
+ gpuLightfv(7, GL_SPECULAR, vec0);
+ gpuLightf(7, GL_CONSTANT_ATTENUATION, 1.0f);
+ gpuLightf(7, GL_LINEAR_ATTENUATION, 0.0f);
/* transform to button */
- glPushMatrix();
- glTranslatef(rect->xmin + 0.5f * BLI_rcti_size_x(rect), rect->ymin + 0.5f * BLI_rcti_size_y(rect), 0.0f);
+ gpuPushMatrix();
+ gpuTranslate(rect->xmin + 0.5f * BLI_rcti_size_x(rect), rect->ymin + 0.5f * BLI_rcti_size_y(rect), 0.0f);
if (BLI_rcti_size_x(rect) < BLI_rcti_size_y(rect))
size = BLI_rcti_size_x(rect) / 200.f;
else
size = BLI_rcti_size_y(rect) / 200.f;
- glScalef(size, size, size);
+ gpuScale(size, size, size);
- if (displist == 0) {
- GLUquadricObj *qobj;
-
- displist = glGenLists(1);
- glNewList(displist, GL_COMPILE_AND_EXECUTE);
-
- qobj = gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_FILL);
- glShadeModel(GL_SMOOTH);
- gluSphere(qobj, 100.0, 32, 24);
- glShadeModel(GL_FLAT);
- gluDeleteQuadric(qobj);
+ glShadeModel(GL_SMOOTH);
+
+ if (!displist) {
+ GPUprim3 prim = GPU_PRIM_HIFI_SOLID;
+ prim.usegs = 32;
+ prim.vsegs = 24;
+
+ gpuPushImmediate();
+ gpuImmediateMaxVertexCount(800);
- glEndList();
+ index = gpuNewIndex();
+ gpuImmediateIndex(index);
+ gpuImmediateMaxIndexCount(4608);
+
+ gpuSingleSphere(&prim, 100);
+
+ displist = gpuPopImmediate();
}
- else glCallList(displist);
-
+ else {
+ gpuImmediateSingleRepeatElements(displist);
+ }
+
+ glShadeModel(GL_FLAT);
+
/* restore */
- glDisable(GL_LIGHTING);
+ gpuDisableLighting();
glDisable(GL_CULL_FACE);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, diff);
- glDisable(GL_LIGHT7);
+ gpuMaterialfv(GL_FRONT, GL_DIFFUSE, diff);
+ gpuDisableLight(7);
/* AA circle */
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
- glColor3ubv((unsigned char *)wcol->inner);
- glutil_draw_lined_arc(0.0f, M_PI * 2.0, 100.0f, 32);
+ gpuCurrentColor3ubv((unsigned char *)wcol->inner);
+ gpuSingleFastCircleXY(100.0f);
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
/* matrix after circle */
- glPopMatrix();
+ gpuPopMatrix();
/* enable blender light */
for (a = 0; a < 8; a++) {
if (old[a])
- glEnable(GL_LIGHT0 + a);
+ gpuEnableLight(a);
}
}
@@ -1323,13 +1385,13 @@ static void ui_draw_but_curve_grid(rcti *rect, float zoomx, float zoomy, float o
{
float dx, dy, fx, fy;
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
dx = step * zoomx;
fx = rect->xmin + zoomx * (-offsx);
if (fx > rect->xmin) fx -= dx * (floorf(fx - rect->xmin));
while (fx < rect->xmax) {
- glVertex2f(fx, rect->ymin);
- glVertex2f(fx, rect->ymax);
+ gpuVertex2f(fx, rect->ymin);
+ gpuVertex2f(fx, rect->ymax);
fx += dx;
}
@@ -1337,17 +1399,17 @@ static void ui_draw_but_curve_grid(rcti *rect, float zoomx, float zoomy, float o
fy = rect->ymin + zoomy * (-offsy);
if (fy > rect->ymin) fy -= dy * (floorf(fy - rect->ymin));
while (fy < rect->ymax) {
- glVertex2f(rect->xmin, fy);
- glVertex2f(rect->xmax, fy);
+ gpuVertex2f(rect->xmin, fy);
+ gpuVertex2f(rect->xmax, fy);
fy += dy;
}
- glEnd();
+ gpuEnd();
}
static void gl_shaded_color(unsigned char *col, int shade)
{
- glColor3ub(col[0] - shade > 0 ? col[0] - shade : 0,
+ gpuCurrentColor3ub(col[0] - shade > 0 ? col[0] - shade : 0,
col[1] - shade > 0 ? col[1] - shade : 0,
col[2] - shade > 0 ? col[2] - shade : 0);
}
@@ -1372,13 +1434,13 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect
cuma = &cumap->cm[cumap->cur];
/* need scissor test, curve can draw outside of boundary */
- glGetIntegerv(GL_VIEWPORT, scissor);
+ gpuGetSizeBox(GL_VIEWPORT, scissor);
scissor_new.xmin = ar->winrct.xmin + rect->xmin;
scissor_new.ymin = ar->winrct.ymin + rect->ymin;
scissor_new.xmax = ar->winrct.xmin + rect->xmax;
scissor_new.ymax = ar->winrct.ymin + rect->ymax;
BLI_rcti_isect(&scissor_new, &ar->winrct, &scissor_new);
- glScissor(scissor_new.xmin,
+ gpuScissor(scissor_new.xmin,
scissor_new.ymin,
BLI_rcti_size_x(&scissor_new),
BLI_rcti_size_y(&scissor_new));
@@ -1393,7 +1455,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect
if (but->a1 == UI_GRAD_H) {
/* magic trigger for curve backgrounds */
rcti grid;
- float col[3] = {0.0f, 0.0f, 0.0f}; /* dummy arg */
+ float col[3] = {0,0,0}; /* dummy arg */
grid.xmin = rect->xmin + zoomx * (-offsx);
grid.xmax = rect->xmax + zoomx * (-offsx);
@@ -1404,24 +1466,23 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect
/* grid, hsv uses different grid */
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glColor4ub(0, 0, 0, 48);
+ gpuCurrentColor4x(CPACK_BLACK, 0.188f);
ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 0.1666666f);
glDisable(GL_BLEND);
}
else {
if (cumap->flag & CUMA_DO_CLIP) {
gl_shaded_color((unsigned char *)wcol->inner, -20);
- glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
- glColor3ubv((unsigned char *)wcol->inner);
- glRectf(rect->xmin + zoomx * (cumap->clipr.xmin - offsx),
- rect->ymin + zoomy * (cumap->clipr.ymin - offsy),
- rect->xmin + zoomx * (cumap->clipr.xmax - offsx),
- rect->ymin + zoomy * (cumap->clipr.ymax - offsy));
+ gpuSingleFilledRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+ gpuCurrentColor3ubv((unsigned char *)wcol->inner);
+ gpuSingleFilledRectf(rect->xmin + zoomx * (cumap->clipr.xmin - offsx),
+ rect->ymin + zoomy * (cumap->clipr.ymin - offsy),
+ rect->xmin + zoomx * (cumap->clipr.xmax - offsx),
+ rect->ymin + zoomy * (cumap->clipr.ymax - offsy));
}
else {
- glColor3ubv((unsigned char *)wcol->inner);
- glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+ gpuCurrentColor3ubv((unsigned char *)wcol->inner);
+ gpuSingleFilledRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
}
/* grid, every 0.25 step */
@@ -1432,23 +1493,23 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect
ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 1.0f);
/* axes */
gl_shaded_color((unsigned char *)wcol->inner, -50);
- glBegin(GL_LINES);
- glVertex2f(rect->xmin, rect->ymin + zoomy * (-offsy));
- glVertex2f(rect->xmax, rect->ymin + zoomy * (-offsy));
- glVertex2f(rect->xmin + zoomx * (-offsx), rect->ymin);
- glVertex2f(rect->xmin + zoomx * (-offsx), rect->ymax);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex2f(rect->xmin, rect->ymin + zoomy * (-offsy));
+ gpuVertex2f(rect->xmax, rect->ymin + zoomy * (-offsy));
+ gpuVertex2f(rect->xmin + zoomx * (-offsx), rect->ymin);
+ gpuVertex2f(rect->xmin + zoomx * (-offsx), rect->ymax);
+ gpuEnd();
}
/* cfra option */
/* XXX 2.48 */
#if 0
if (cumap->flag & CUMA_DRAW_CFRA) {
- glColor3ub(0x60, 0xc0, 0x40);
- glBegin(GL_LINES);
- glVertex2f(rect->xmin + zoomx * (cumap->sample[0] - offsx), rect->ymin);
- glVertex2f(rect->xmin + zoomx * (cumap->sample[0] - offsx), rect->ymax);
- glEnd();
+ gpuCurrentColor3ub(0x60, 0xc0, 0x40);
+ gpuBegin(GL_LINES);
+ gpuVertex2f(rect->xmin + zoomx * (cumap->sample[0] - offsx), rect->ymin);
+ gpuVertex2f(rect->xmin + zoomx * (cumap->sample[0] - offsx), rect->ymax);
+ gpuEnd();
}
#endif
/* sample option */
@@ -1457,44 +1518,43 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect
if (but->a1 == UI_GRAD_H) {
float tsample[3];
float hsv[3];
+ gpuCurrentGray3f(0.941f);
linearrgb_to_srgb_v3_v3(tsample, cumap->sample);
rgb_to_hsv_v(tsample, hsv);
- glColor3ub(240, 240, 240);
- glBegin(GL_LINES);
- glVertex2f(rect->xmin + zoomx * (hsv[0] - offsx), rect->ymin);
- glVertex2f(rect->xmin + zoomx * (hsv[0] - offsx), rect->ymax);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex2f(rect->xmin + zoomx * (hsv[0] - offsx), rect->ymin);
+ gpuVertex2f(rect->xmin + zoomx * (hsv[0] - offsx), rect->ymax);
+ gpuEnd();
}
else if (cumap->cur == 3) {
float lum = rgb_to_bw(cumap->sample);
- glColor3ub(240, 240, 240);
- glBegin(GL_LINES);
- glVertex2f(rect->xmin + zoomx * (lum - offsx), rect->ymin);
- glVertex2f(rect->xmin + zoomx * (lum - offsx), rect->ymax);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex2f(rect->xmin + zoomx * (lum - offsx), rect->ymin);
+ gpuVertex2f(rect->xmin + zoomx * (lum - offsx), rect->ymax);
+ gpuEnd();
}
else {
if (cumap->cur == 0)
- glColor3ub(240, 100, 100);
+ gpuCurrentColor3ub(240, 100, 100);
else if (cumap->cur == 1)
- glColor3ub(100, 240, 100);
+ gpuCurrentColor3ub(100, 240, 100);
else
- glColor3ub(100, 100, 240);
+ gpuCurrentColor3ub(100, 100, 240);
- glBegin(GL_LINES);
- glVertex2f(rect->xmin + zoomx * (cumap->sample[cumap->cur] - offsx), rect->ymin);
- glVertex2f(rect->xmin + zoomx * (cumap->sample[cumap->cur] - offsx), rect->ymax);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex2f(rect->xmin + zoomx * (cumap->sample[cumap->cur] - offsx), rect->ymin);
+ gpuVertex2f(rect->xmin + zoomx * (cumap->sample[cumap->cur] - offsx), rect->ymax);
+ gpuEnd();
}
}
/* the curve */
- glColor3ubv((unsigned char *)wcol->item);
+ gpuCurrentColor3ubv((unsigned char *)wcol->item);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
if (cuma->table == NULL)
curvemapping_changed(cumap, FALSE);
@@ -1502,35 +1562,35 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect
/* first point */
if ((cuma->flag & CUMA_EXTEND_EXTRAPOLATE) == 0) {
- glVertex2f(rect->xmin, rect->ymin + zoomy * (cmp[0].y - offsy));
+ gpuVertex2f(rect->xmin, rect->ymin + zoomy * (cmp[0].y - offsy));
}
else {
fx = rect->xmin + zoomx * (cmp[0].x - offsx + cuma->ext_in[0]);
fy = rect->ymin + zoomy * (cmp[0].y - offsy + cuma->ext_in[1]);
- glVertex2f(fx, fy);
+ gpuVertex2f(fx, fy);
}
for (a = 0; a <= CM_TABLE; a++) {
fx = rect->xmin + zoomx * (cmp[a].x - offsx);
fy = rect->ymin + zoomy * (cmp[a].y - offsy);
- glVertex2f(fx, fy);
+ gpuVertex2f(fx, fy);
}
/* last point */
if ((cuma->flag & CUMA_EXTEND_EXTRAPOLATE) == 0) {
- glVertex2f(rect->xmax, rect->ymin + zoomy * (cmp[CM_TABLE].y - offsy));
+ gpuVertex2f(rect->xmax, rect->ymin + zoomy * (cmp[CM_TABLE].y - offsy));
}
else {
fx = rect->xmin + zoomx * (cmp[CM_TABLE].x - offsx - cuma->ext_out[0]);
fy = rect->ymin + zoomy * (cmp[CM_TABLE].y - offsy - cuma->ext_out[1]);
- glVertex2f(fx, fy);
+ gpuVertex2f(fx, fy);
}
- glEnd();
+ gpuEnd();
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
/* the points, use aspect to make them visible on edges */
cmp = cuma->curve;
glPointSize(3.0f);
- bglBegin(GL_POINTS);
+ gpuBeginSprites();
for (a = 0; a < cuma->totpoint; a++) {
if (cmp[a].flag & CUMA_SELECT)
UI_ThemeColor(TH_TEXT_HI);
@@ -1538,17 +1598,17 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect
UI_ThemeColor(TH_TEXT);
fac[0] = rect->xmin + zoomx * (cmp[a].x - offsx);
fac[1] = rect->ymin + zoomy * (cmp[a].y - offsy);
- bglVertex2fv(fac);
+ gpuSprite2fv(fac);
}
- bglEnd();
+ gpuEndSprites();
glPointSize(1.0f);
/* restore scissortest */
- glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
+ gpuScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
/* outline */
- glColor3ubv((unsigned char *)wcol->outline);
- fdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+ gpuCurrentColor3ubv((unsigned char *)wcol->outline);
+ gpuSingleWireRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
}
void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *recti)
@@ -1567,19 +1627,18 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc
height = BLI_rctf_size_y(&rect);
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* need scissor test, preview image can draw outside of boundary */
- glGetIntegerv(GL_VIEWPORT, scissor);
- glScissor(ar->winrct.xmin + (rect.xmin - 1),
+ gpuGetSizeBox(GL_VIEWPORT, scissor);
+ gpuScissor(ar->winrct.xmin + (rect.xmin - 1),
ar->winrct.ymin + (rect.ymin - 1),
(rect.xmax + 1) - (rect.xmin - 1),
(rect.ymax + 1) - (rect.ymin - 1));
if (scopes->track_disabled) {
- glColor4f(0.7f, 0.3f, 0.3f, 0.3f);
+ gpuCurrentColor4f(0.7f, 0.3f, 0.3f, 0.3f);
uiSetRoundBox(15);
- uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f);
+ uiDrawBox(GL_TRIANGLE_FAN, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f);
ok = 1;
}
@@ -1613,29 +1672,29 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc
int a;
ImBuf *drawibuf;
- glPushMatrix();
+ gpuPushMatrix();
track_pos[0] = scopes->track_pos[0];
track_pos[1] = scopes->track_pos[1];
/* draw content of pattern area */
- glScissor(ar->winrct.xmin + rect.xmin, ar->winrct.ymin + rect.ymin, scissor[2], scissor[3]);
+ gpuScissor(ar->winrct.xmin + rect.xmin, ar->winrct.ymin + rect.ymin, scissor[2], scissor[3]);
if (width > 0 && height > 0) {
drawibuf = scopes->track_preview;
if (scopes->use_track_mask) {
- glColor4f(0.0f, 0.0f, 0.0f, 0.3f);
+ gpuCurrentColor4x(CPACK_BLACK, 0.300f);
uiSetRoundBox(15);
- uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f);
+ uiDrawBox(GL_TRIANGLE_FAN, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f);
}
glaDrawPixelsSafe(rect.xmin, rect.ymin + 1, drawibuf->x, drawibuf->y,
drawibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, drawibuf->rect);
/* draw cross for pizel position */
- glTranslatef(rect.xmin + track_pos[0], rect.ymin + track_pos[1], 0.f);
- glScissor(ar->winrct.xmin + rect.xmin,
+ gpuTranslate(rect.xmin + track_pos[0], rect.ymin + track_pos[1], 0.f);
+ gpuScissor(ar->winrct.xmin + rect.xmin,
ar->winrct.ymin + rect.ymin,
BLI_rctf_size_x(&rect),
BLI_rctf_size_y(&rect));
@@ -1650,25 +1709,25 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc
UI_ThemeColor(TH_MARKER_OUTLINE);
}
- glBegin(GL_LINES);
- glVertex2f(-10.0f, 0.0f);
- glVertex2f(10.0f, 0.0f);
- glVertex2f(0.0f, -10.0f);
- glVertex2f(0.0f, 10.0f);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex2f(-10.0f, 0.0f);
+ gpuVertex2f(10.0f, 0.0f);
+ gpuVertex2f(0.0f, -10.0f);
+ gpuVertex2f(0.0f, 10.0f);
+ gpuEnd();
}
}
glDisable(GL_LINE_STIPPLE);
- glPopMatrix();
+ gpuPopMatrix();
ok = 1;
}
if (!ok) {
- glColor4f(0.f, 0.f, 0.f, 0.3f);
+ gpuCurrentColor4x(CPACK_BLACK, 0.300f);
uiSetRoundBox(15);
- uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f);
+ uiDrawBox(GL_TRIANGLE_FAN, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f);
}
/* outline, scale gripper */
@@ -1686,34 +1745,43 @@ static void ui_shadowbox(float minx, float miny, float maxx, float maxy, float s
glShadeModel(GL_SMOOTH);
/* right quad */
- glBegin(GL_POLYGON);
- glColor4ub(0, 0, 0, alpha);
- glVertex2f(maxx, miny);
- glVertex2f(maxx, maxy - 0.3f * shadsize);
- glColor4ub(0, 0, 0, 0);
- glVertex2f(maxx + shadsize, maxy - 0.75f * shadsize);
- glVertex2f(maxx + shadsize, miny);
- glEnd();
+ gpuBegin(GL_TRIANGLE_FAN);
+
+ gpuColor4x(CPACK_BLACK, alpha);
+ gpuVertex2f(maxx, miny);
+ gpuVertex2f(maxx, maxy - 0.3f * shadsize);
+
+ gpuColor4x(CPACK_BLACK, 0.000f);
+ gpuVertex2f(maxx + shadsize, maxy - 0.75f * shadsize);
+ gpuVertex2f(maxx + shadsize, miny);
+
+ gpuEnd();
/* corner shape */
- glBegin(GL_POLYGON);
- glColor4ub(0, 0, 0, alpha);
- glVertex2f(maxx, miny);
- glColor4ub(0, 0, 0, 0);
- glVertex2f(maxx + shadsize, miny);
- glVertex2f(maxx + 0.7f * shadsize, miny - 0.7f * shadsize);
- glVertex2f(maxx, miny - shadsize);
- glEnd();
+ gpuBegin(GL_TRIANGLE_FAN);
+
+ gpuColor4x(CPACK_BLACK, alpha);
+ gpuVertex2f(maxx, miny);
+
+ gpuColor4x(CPACK_BLACK, 0.000f);
+ gpuVertex2f(maxx + shadsize, miny);
+ gpuVertex2f(maxx + 0.7f * shadsize, miny - 0.7f * shadsize);
+ gpuVertex2f(maxx, miny - shadsize);
+
+ gpuEnd();
/* bottom quad */
- glBegin(GL_POLYGON);
- glColor4ub(0, 0, 0, alpha);
- glVertex2f(minx + 0.3f * shadsize, miny);
- glVertex2f(maxx, miny);
- glColor4ub(0, 0, 0, 0);
- glVertex2f(maxx, miny - shadsize);
- glVertex2f(minx + 0.5f * shadsize, miny - shadsize);
- glEnd();
+ gpuBegin(GL_TRIANGLE_FAN);
+
+ gpuColor4x(CPACK_BLACK, alpha);
+ gpuVertex2f(minx + 0.3f * shadsize, miny);
+ gpuVertex2f(maxx, miny);
+
+ gpuColor4x(CPACK_BLACK, 0.000f);
+ gpuVertex2f(maxx, miny - shadsize);
+ gpuVertex2f(minx + 0.5f * shadsize, miny - shadsize);
+
+ gpuEnd();
glDisable(GL_BLEND);
glShadeModel(GL_FLAT);
@@ -1757,18 +1825,18 @@ void ui_dropshadow(const rctf *rct, float radius, float aspect, float alpha, int
calpha = dalpha;
for (; i--; a -= aspect) {
/* alpha ranges from 2 to 20 or so */
- glColor4f(0.0f, 0.0f, 0.0f, calpha);
+ gpuCurrentColor4x(CPACK_BLACK, calpha);
calpha += dalpha;
-
- uiDrawBox(GL_POLYGON, rct->xmin - a, rct->ymin - a, rct->xmax + a, rct->ymax - 10.0f + a, rad + a);
+
+ uiDrawBox(GL_TRIANGLE_FAN, rct->xmin - a, rct->ymin - a, rct->xmax + a, rct->ymax - 10.0f + a, rad + a);
}
-
+
/* outline emphasis */
glEnable(GL_LINE_SMOOTH);
- glColor4ub(0, 0, 0, 100);
+ gpuCurrentColor4x(CPACK_BLACK, 0.392f);
uiDrawBox(GL_LINE_LOOP, rct->xmin - 0.5f, rct->ymin - 0.5f, rct->xmax + 0.5f, rct->ymax + 0.5f, radius + 0.5f);
glDisable(GL_LINE_SMOOTH);
-
+
glDisable(GL_BLEND);
}
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index bb0cc1176d8..a0aadedf7a5 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -63,7 +63,9 @@
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_compatibility.h"
+
#include "BIF_glutil.h"
#include "ED_datafiles.h"
@@ -206,22 +208,22 @@ static void viconutil_set_point(GLint pt[2], int x, int y)
static void viconutil_draw_tri(GLint(*pts)[2])
{
- glBegin(GL_TRIANGLES);
- glVertex2iv(pts[0]);
- glVertex2iv(pts[1]);
- glVertex2iv(pts[2]);
- glEnd();
+ gpuBegin(GL_TRIANGLES);
+ gpuVertex2iv(pts[0]);
+ gpuVertex2iv(pts[1]);
+ gpuVertex2iv(pts[2]);
+ gpuEnd();
}
static void viconutil_draw_lineloop(GLint(*pts)[2], int numPoints)
{
int i;
- glBegin(GL_LINE_LOOP);
+ gpuBegin(GL_LINE_LOOP);
for (i = 0; i < numPoints; i++) {
- glVertex2iv(pts[i]);
+ gpuVertex2iv(pts[i]);
}
- glEnd();
+ gpuEnd();
}
static void viconutil_draw_lineloop_smooth(GLint(*pts)[2], int numPoints)
@@ -235,16 +237,16 @@ static void viconutil_draw_points(GLint(*pts)[2], int numPoints, int pointSize)
{
int i;
- glBegin(GL_QUADS);
+ gpuBegin(GL_QUADS);
for (i = 0; i < numPoints; i++) {
int x = pts[i][0], y = pts[i][1];
- glVertex2i(x - pointSize, y - pointSize);
- glVertex2i(x + pointSize, y - pointSize);
- glVertex2i(x + pointSize, y + pointSize);
- glVertex2i(x - pointSize, y + pointSize);
+ gpuVertex2i(x - pointSize, y - pointSize);
+ gpuVertex2i(x + pointSize, y - pointSize);
+ gpuVertex2i(x + pointSize, y + pointSize);
+ gpuVertex2i(x - pointSize, y + pointSize);
}
- glEnd();
+ gpuEnd();
}
/* Drawing functions */
@@ -259,14 +261,15 @@ static void vicon_x_draw(int x, int y, int w, int h, float alpha)
glEnable(GL_LINE_SMOOTH);
glLineWidth(2.5);
-
- glColor4f(0.0, 0.0, 0.0, alpha);
- glBegin(GL_LINES);
- glVertex2i(x, y);
- glVertex2i(x + w, y + h);
- glVertex2i(x + w, y);
- glVertex2i(x, y + h);
- glEnd();
+
+ gpuCurrentColor4x(CPACK_BLACK, alpha);
+
+ gpuBegin(GL_LINES);
+ gpuVertex2i(x, y);
+ gpuVertex2i(x + w, y + h);
+ gpuVertex2i(x + w, y);
+ gpuVertex2i(x, y + h);
+ gpuEnd();
glLineWidth(1.0);
@@ -279,26 +282,32 @@ static void vicon_view3d_draw(int x, int y, int w, int h, float alpha)
int cy = y + h / 2;
int d = MAX2(2, h / 3);
- glColor4f(0.5, 0.5, 0.5, alpha);
- glBegin(GL_LINES);
- glVertex2i(x, cy - d);
- glVertex2i(x + w, cy - d);
- glVertex2i(x, cy + d);
- glVertex2i(x + w, cy + d);
-
- glVertex2i(cx - d, y);
- glVertex2i(cx - d, y + h);
- glVertex2i(cx + d, y);
- glVertex2i(cx + d, y + h);
- glEnd();
-
- glColor4f(0.0, 0.0, 0.0, alpha);
- glBegin(GL_LINES);
- glVertex2i(x, cy);
- glVertex2i(x + w, cy);
- glVertex2i(cx, y);
- glVertex2i(cx, y + h);
- glEnd();
+ gpuCurrentGray4f(0.500f, alpha);
+
+ gpuBegin(GL_LINES);
+
+ gpuVertex2i(x, cy - d);
+ gpuVertex2i(x + w, cy - d);
+ gpuVertex2i(x, cy + d);
+ gpuVertex2i(x + w, cy + d);
+
+ gpuVertex2i(cx - d, y);
+ gpuVertex2i(cx - d, y + h);
+ gpuVertex2i(cx + d, y);
+ gpuVertex2i(cx + d, y + h);
+
+ gpuEnd();
+
+ gpuCurrentColor4x(CPACK_BLACK, alpha);
+
+ gpuBegin(GL_LINES);
+
+ gpuVertex2i(x, cy);
+ gpuVertex2i(x + w, cy);
+ gpuVertex2i(cx, y);
+ gpuVertex2i(cx, y + h);
+
+ gpuEnd();
}
static void vicon_edit_draw(int x, int y, int w, int h, float alpha)
@@ -310,10 +319,10 @@ static void vicon_edit_draw(int x, int y, int w, int h, float alpha)
viconutil_set_point(pts[2], x + w - 3, y + h - 3);
viconutil_set_point(pts[3], x + 3, y + h - 3);
- glColor4f(0.0, 0.0, 0.0, alpha);
+ gpuCurrentColor4x(CPACK_BLACK, alpha);
viconutil_draw_lineloop(pts, 4);
- glColor3f(1, 1, 0.0);
+ gpuCurrentColor3x(CPACK_YELLOW);
viconutil_draw_points(pts, 4, 1);
}
@@ -325,13 +334,13 @@ static void vicon_editmode_hlt_draw(int x, int y, int w, int h, float alpha)
viconutil_set_point(pts[1], x + 3, y + 4);
viconutil_set_point(pts[2], x + w - 3, y + 4);
- glColor4f(0.5, 0.5, 0.5, alpha);
+ gpuCurrentGray4f(0.500f, alpha);
viconutil_draw_tri(pts);
- glColor4f(0.0, 0.0, 0.0, 1);
+ gpuCurrentColor4x(CPACK_BLACK, 1);
viconutil_draw_lineloop_smooth(pts, 3);
- glColor3f(1, 1, 0.0);
+ gpuCurrentColor3x(CPACK_YELLOW);
viconutil_draw_points(pts, 3, 1);
}
@@ -343,10 +352,10 @@ static void vicon_editmode_dehlt_draw(int x, int y, int w, int h, float UNUSED(a
viconutil_set_point(pts[1], x + 3, y + 4);
viconutil_set_point(pts[2], x + w - 3, y + 4);
- glColor4f(0.0f, 0.0f, 0.0f, 1);
+ gpuCurrentColor3x(CPACK_BLACK);
viconutil_draw_lineloop_smooth(pts, 3);
- glColor3f(0.9f, 0.9f, 0.9f);
+ gpuCurrentGray3f(0.900f);
viconutil_draw_points(pts, 3, 1);
}
@@ -362,16 +371,21 @@ static void vicon_disclosure_tri_right_draw(int x, int y, int w, int UNUSED(h),
viconutil_set_point(pts[2], cx + d2, cy);
glShadeModel(GL_SMOOTH);
- glBegin(GL_TRIANGLES);
- glColor4f(0.8f, 0.8f, 0.8f, alpha);
- glVertex2iv(pts[0]);
- glVertex2iv(pts[1]);
- glColor4f(0.3f, 0.3f, 0.3f, alpha);
- glVertex2iv(pts[2]);
- glEnd();
+
+ gpuBegin(GL_TRIANGLES);
+
+ gpuGray4f(0.800f, alpha);
+ gpuVertex2iv(pts[0]);
+ gpuVertex2iv(pts[1]);
+
+ gpuGray4f(0.300f, alpha);
+ gpuVertex2iv(pts[2]);
+
+ gpuEnd();
+
glShadeModel(GL_FLAT);
- glColor4f(0.0f, 0.0f, 0.0f, 1);
+ gpuCurrentColor3x(CPACK_BLACK);
viconutil_draw_lineloop_smooth(pts, 3);
}
@@ -386,15 +400,15 @@ static void vicon_small_tri_right_draw(int x, int y, int w, int UNUSED(h), float
viconutil_set_point(pts[1], cx - d2, cy - d);
viconutil_set_point(pts[2], cx + d2, cy);
- glColor4f(0.2f, 0.2f, 0.2f, alpha);
+ gpuCurrentGray4f(0.200f, alpha);
- glShadeModel(GL_SMOOTH);
- glBegin(GL_TRIANGLES);
- glVertex2iv(pts[0]);
- glVertex2iv(pts[1]);
- glVertex2iv(pts[2]);
- glEnd();
- glShadeModel(GL_FLAT);
+ gpuImmediateFormat_V3();
+ gpuBegin(GL_TRIANGLES);
+ gpuVertex2iv(pts[0]);
+ gpuVertex2iv(pts[1]);
+ gpuVertex2iv(pts[2]);
+ gpuEnd();
+ gpuImmediateUnformat();
}
static void vicon_disclosure_tri_down_draw(int x, int y, int w, int UNUSED(h), float alpha)
@@ -409,16 +423,21 @@ static void vicon_disclosure_tri_down_draw(int x, int y, int w, int UNUSED(h), f
viconutil_set_point(pts[2], cx, cy - d2);
glShadeModel(GL_SMOOTH);
- glBegin(GL_TRIANGLES);
- glColor4f(0.8f, 0.8f, 0.8f, alpha);
- glVertex2iv(pts[0]);
- glVertex2iv(pts[1]);
- glColor4f(0.3f, 0.3f, 0.3f, alpha);
- glVertex2iv(pts[2]);
- glEnd();
+
+ gpuBegin(GL_TRIANGLES);
+
+ gpuGray4f(0.800f, alpha);
+ gpuVertex2iv(pts[0]);
+ gpuVertex2iv(pts[1]);
+
+ gpuGray4f(0.300f, alpha);
+ gpuVertex2iv(pts[2]);
+
+ gpuEnd();
+
glShadeModel(GL_FLAT);
- glColor4f(0.0f, 0.0f, 0.0f, 1);
+ gpuCurrentColor3x(CPACK_BLACK);
viconutil_draw_lineloop_smooth(pts, 3);
}
@@ -428,13 +447,13 @@ static void vicon_move_up_draw(int x, int y, int w, int h, float UNUSED(alpha))
glEnable(GL_LINE_SMOOTH);
glLineWidth(1);
- glColor3f(0.0, 0.0, 0.0);
+ gpuCurrentColor3x(CPACK_BLACK);
- glBegin(GL_LINE_STRIP);
- glVertex2i(x + w / 2 - d * 2, y + h / 2 + d);
- glVertex2i(x + w / 2, y + h / 2 - d + 1);
- glVertex2i(x + w / 2 + d * 2, y + h / 2 + d);
- glEnd();
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex2i(x + w / 2 - d * 2, y + h / 2 + d);
+ gpuVertex2i(x + w / 2, y + h / 2 - d + 1);
+ gpuVertex2i(x + w / 2 + d * 2, y + h / 2 + d);
+ gpuEnd();
glLineWidth(1.0);
glDisable(GL_LINE_SMOOTH);
@@ -446,13 +465,13 @@ static void vicon_move_down_draw(int x, int y, int w, int h, float UNUSED(alpha)
glEnable(GL_LINE_SMOOTH);
glLineWidth(1);
- glColor3f(0.0, 0.0, 0.0);
+ gpuCurrentColor3x(CPACK_BLACK);
- glBegin(GL_LINE_STRIP);
- glVertex2i(x + w / 2 - d * 2, y + h / 2 + d);
- glVertex2i(x + w / 2, y + h / 2 - d - 1);
- glVertex2i(x + w / 2 + d * 2, y + h / 2 + d);
- glEnd();
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex2i(x + w / 2 - d * 2, y + h / 2 + d);
+ gpuVertex2i(x + w / 2, y + h / 2 - d - 1);
+ gpuVertex2i(x + w / 2 + d * 2, y + h / 2 + d);
+ gpuEnd();
glLineWidth(1.0);
glDisable(GL_LINE_SMOOTH);
@@ -508,7 +527,7 @@ static void init_brush_icons(void)
#undef INIT_BRUSH_ICON
}
-
+#include REAL_GL_MODE
static void init_internal_icons(void)
{
bTheme *btheme = UI_GetTheme();
@@ -595,8 +614,11 @@ static void init_internal_icons(void)
IMB_freeImBuf(bbuf);
}
+#include FAKE_GL_MODE
+
#endif /* WITH_HEADLESS */
+
static void init_iconfile_list(struct ListBase *list)
{
IconFile *ifile;
@@ -919,32 +941,41 @@ static void icon_draw_texture(float x, float y, float w, float h, int ix, int iy
{
float x1, x2, y1, y2;
- if (rgb) glColor4f(rgb[0], rgb[1], rgb[2], alpha);
- else glColor4f(1.0f, 1.0f, 1.0f, alpha);
+ if (rgb) {
+ gpuCurrentColor4f(rgb[0], rgb[1], rgb[2], alpha);
+ }
+ else {
+ gpuCurrentColor4x(CPACK_WHITE, alpha);
+ }
x1 = ix * icongltex.invw;
x2 = (ix + ih) * icongltex.invw;
y1 = iy * icongltex.invh;
y2 = (iy + ih) * icongltex.invh;
-
+#include REAL_GL_MODE
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, icongltex.id);
- glBegin(GL_QUADS);
- glTexCoord2f(x1, y1);
- glVertex2f(x, y);
+ gpuImmediateFormat_T2_V2(); // DOODLE: icon, single quad with texture
+ gpuBegin(GL_TRIANGLE_FAN);
+
+ gpuTexCoord2f(x1, y1);
+ gpuVertex2f(x, y);
+
+ gpuTexCoord2f(x2, y1);
+ gpuVertex2f(x + w, y);
- glTexCoord2f(x2, y1);
- glVertex2f(x + w, y);
+ gpuTexCoord2f(x2, y2);
+ gpuVertex2f(x + w, y + h);
- glTexCoord2f(x2, y2);
- glVertex2f(x + w, y + h);
+ gpuTexCoord2f(x1, y2);
+ gpuVertex2f(x, y + h);
- glTexCoord2f(x1, y2);
- glVertex2f(x, y + h);
- glEnd();
+ gpuEnd();
+ gpuImmediateUnformat();
glBindTexture(GL_TEXTURE_2D, 0);
+#include FAKE_GL_MODE
glDisable(GL_TEXTURE_2D);
}
@@ -1015,9 +1046,9 @@ static void icon_draw_size(float x, float y, int icon_id, float aspect, float al
if (!pi->rect[size]) return; /* something has gone wrong! */
/* preview images use premul alpha ... */
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); /* non-standard blend function */
icon_draw_rect(x, y, w, h, aspect, pi->w[size], pi->h[size], pi->rect[size], 1.0f, NULL, is_preview);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* reset blender default */
}
}
}
diff --git a/source/blender/editors/interface/interface_ops.c b/source/blender/editors/interface/interface_ops.c
index e7a5f993d32..f2c14d005af 100644
--- a/source/blender/editors/interface/interface_ops.c
+++ b/source/blender/editors/interface/interface_ops.c
@@ -54,7 +54,7 @@
#include "RNA_access.h"
#include "RNA_define.h"
-#include "BIF_gl.h"
+#include "GPU_compatibility.h"
#include "UI_interface.h"
diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c
index 2b170ea546b..3afdf3361d8 100644
--- a/source/blender/editors/interface/interface_panel.c
+++ b/source/blender/editors/interface/interface_panel.c
@@ -50,7 +50,9 @@
#include "BKE_context.h"
#include "BKE_screen.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+
#include "BIF_glutil.h"
#include "WM_api.h"
@@ -330,15 +332,15 @@ static void ui_offset_panel_block(uiBlock *block)
#if 0 /*UNUSED 2.5*/
static void uiPanelPush(uiBlock *block)
{
- glPushMatrix();
+ gpuPushMatrix();
if (block->panel)
- glTranslatef((float)block->panel->ofsx, (float)block->panel->ofsy, 0.0);
+ gpuTranslate((float)block->panel->ofsx, (float)block->panel->ofsy, 0.0);
}
static void uiPanelPop(uiBlock *UNUSED(block))
{
- glPopMatrix();
+ gpuPopMatrix();
}
#endif
@@ -371,18 +373,21 @@ static void ui_draw_tria_rect(const rctf *rect, char dir)
static void ui_draw_anti_x(float x1, float y1, float x2, float y2)
{
-
/* set antialias line */
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
glLineWidth(2.0);
-
- fdrawline(x1, y1, x2, y2);
- fdrawline(x1, y2, x2, y1);
-
+
+ gpuImmediateFormat_V2(); // DOODLE: an X, two thick lines, mono
+ gpuBegin(GL_LINES);
+ gpuAppendLinef(x1, y1, x2, y2);
+ gpuAppendLinef(x1, y2, x2, y1);
+ gpuEnd();
+ gpuImmediateUnformat();
+
glLineWidth(1.0);
-
+
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
@@ -412,13 +417,21 @@ static void ui_draw_panel_scalewidget(rcti *rect)
dy = 0.5f * (ymax - ymin);
glEnable(GL_BLEND);
- glColor4ub(255, 255, 255, 50);
- fdrawline(xmin, ymin, xmax, ymax);
- fdrawline(xmin + dx, ymin, xmax, ymax - dy);
+
+ gpuImmediateFormat_C4_V2(); // DOODLE: scale widget, fixed number of colored lines
+ gpuBegin(GL_LINES);
+
+ gpuColor4x(CPACK_WHITE, 0.196f);
+ gpuAppendLinef(xmin, ymin, xmax, ymax);
+ gpuAppendLinef(xmin + dx, ymin, xmax, ymax - dy);
- glColor4ub(0, 0, 0, 50);
- fdrawline(xmin, ymin + 1, xmax, ymax + 1);
- fdrawline(xmin + dx, ymin + 1, xmax, ymax - dy + 1);
+ gpuColor4x(CPACK_BLACK, 0.196f);
+ gpuAppendLinef(xmin, ymin + 1, xmax, ymax + 1);
+ gpuAppendLinef(xmin + dx, ymin + 1, xmax, ymax - dy + 1);
+
+ gpuEnd();
+ gpuImmediateUnformat();
+
glDisable(GL_BLEND);
}
@@ -436,15 +449,23 @@ static void ui_draw_panel_dragwidget(const rctf *rect)
dy = 0.333f * (ymax - ymin);
glEnable(GL_BLEND);
- glColor4ub(255, 255, 255, 50);
- fdrawline(xmin, ymax, xmax, ymin);
- fdrawline(xmin + dx, ymax, xmax, ymin + dy);
- fdrawline(xmin + 2 * dx, ymax, xmax, ymin + 2 * dy);
-
- glColor4ub(0, 0, 0, 50);
- fdrawline(xmin, ymax + 1, xmax, ymin + 1);
- fdrawline(xmin + dx, ymax + 1, xmax, ymin + dy + 1);
- fdrawline(xmin + 2 * dx, ymax + 1, xmax, ymin + 2 * dy + 1);
+
+ gpuImmediateFormat_C4_V2(); // DOODLE: draw widge, 6 mono lines
+ gpuBegin(GL_LINES);
+
+ gpuColor4x(CPACK_WHITE, 0.196f);
+ gpuAppendLinef(xmin, ymax, xmax, ymin);
+ gpuAppendLinef(xmin + dx, ymax, xmax, ymin + dy);
+ gpuAppendLinef(xmin + 2 * dx, ymax, xmax, ymin + 2 * dy);
+
+ gpuColor4x(CPACK_BLACK, 0.196f);
+ gpuAppendLinef(xmin, ymax + 1, xmax, ymin + 1);
+ gpuAppendLinef(xmin + dx, ymax + 1, xmax, ymin + dy + 1);
+ gpuAppendLinef(xmin + 2 * dx, ymax + 1, xmax, ymin + 2 * dy + 1);
+
+ gpuEnd();
+ gpuImmediateUnformat();
+
glDisable(GL_BLEND);
}
@@ -519,32 +540,44 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, rcti *rect)
if (btheme->tui.panel.show_header) {
/* draw with background color */
- glEnable(GL_BLEND);
- glColor4ubv((unsigned char *)btheme->tui.panel.header);
- glRectf(minx, headrect.ymin + 1, maxx, y);
+ gpuCurrentColor4ubv((unsigned char *)btheme->tui.panel.header);
+ gpuSingleFilledRectf(minx, headrect.ymin + 1, maxx, y);
+
+ gpuImmediateFormat_V2(); // DOODLE: 2 lines, mono
+ gpuBegin(GL_LINES);
- fdrawline(minx, y, maxx, y);
- fdrawline(minx, y, maxx, y);
+ gpuAppendLinef(minx, y, maxx, y);
+
+ gpuAppendLinef(minx, y, maxx, y);
+
+ gpuEnd();
+ gpuImmediateUnformat();
}
else if (!(panel->runtime_flag & PNL_FIRST)) {
/* draw embossed separator */
minx += 5.0f / block->aspect;
maxx -= 5.0f / block->aspect;
-
- glColor4f(0.0f, 0.0f, 0.0f, 0.5f);
- fdrawline(minx, y, maxx, y);
- glColor4f(1.0f, 1.0f, 1.0f, 0.25f);
- fdrawline(minx, y - 1, maxx, y - 1);
- glDisable(GL_BLEND);
+
+ gpuImmediateFormat_C4_V2(); // DOODLE: 2 lines, colored
+ gpuBegin(GL_LINES);
+
+ gpuColor4x(CPACK_BLACK, 0.500f);
+ gpuAppendLinef(minx, y, maxx, y);
+
+ gpuColor4x(CPACK_WHITE, 0.250f);
+ gpuAppendLinef(minx, y - 1, maxx, y - 1);
+
+ gpuEnd();
+ gpuImmediateUnformat();
}
glDisable(GL_BLEND);
}
-
+
/* horizontal title */
if (!(panel->flag & PNL_CLOSEDX)) {
ui_draw_aligned_panel_header(style, block, &headrect, 'h');
-
+
/* itemrect smaller */
itemrect.xmax = headrect.xmax - 5.0f / block->aspect;
itemrect.xmin = itemrect.xmax - BLI_rcti_size_y(&headrect);
diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c
index c1547593f96..4712e03d454 100644
--- a/source/blender/editors/interface/interface_regions.c
+++ b/source/blender/editors/interface/interface_regions.c
@@ -56,7 +56,9 @@
#include "RNA_access.h"
-#include "BIF_gl.h"
+#include "GPU_compatibility.h"
+#include "GPU_utility.h"
+
#include "UI_interface.h"
#include "UI_interface_icons.h"
@@ -397,10 +399,12 @@ static void ui_tooltip_region_draw_cb(const bContext *UNUSED(C), ARegion *ar)
bbox.ymin = bbox.ymax - data->lineh;
for (i = 0; i < data->totline; i++) {
- glColor3fv(tip_colors[data->color_id[i]]);
+ GPU_STRING_MARKER("tooltip text start");
+ gpuCurrentColor3fv(tip_colors[data->color_id[i]]);
uiStyleFontDraw(&data->fstyle, &bbox, data->lines[i]);
bbox.ymin -= data->lineh + data->spaceh;
bbox.ymax -= data->lineh + data->spaceh;
+ GPU_STRING_MARKER("tooltip text end");
}
}
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index 527f383c837..c43fc4bc4e4 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -49,7 +49,9 @@
#include "RNA_access.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+
#include "BIF_glutil.h"
#include "BLF_api.h"
@@ -195,43 +197,40 @@ GLubyte checker_stipple_sml[32 * 32 / 8] =
void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3)
{
- float tri_arr[3][2] = {{x1, y1}, {x2, y2}, {x3, y3}};
- float color[4];
int j;
-
+
glEnable(GL_BLEND);
- glGetFloatv(GL_CURRENT_COLOR, color);
- color[3] *= 0.125f;
- glColor4fv(color);
+ gpuMultCurrentAlpha(0.125f);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, tri_arr);
+ gpuImmediateFormat_V2();
+ gpuBegin(GL_TRIANGLES);
/* for each AA step */
for (j = 0; j < WIDGET_AA_JITTER; j++) {
- glTranslatef(1.0f * jit[j][0], 1.0f * jit[j][1], 0.0f);
- glDrawArrays(GL_TRIANGLES, 0, 3);
- glTranslatef(-1.0f * jit[j][0], -1.0f * jit[j][1], 0.0f);
+ const GLfloat dx = jit[j][0];
+ const GLfloat dy = jit[j][1];
+ gpuVertex2f(x1 + dx, y1 + dy);
+ gpuVertex2f(x2 + dx, y2 + dy);
+ gpuVertex2f(x3 + dx, y3 + dy);
}
- glDisableClientState(GL_VERTEX_ARRAY);
+ gpuEnd();
+ gpuImmediateUnformat();
+
glDisable(GL_BLEND);
}
void ui_draw_anti_roundbox(int mode, float minx, float miny, float maxx, float maxy, float rad)
{
- float color[4];
int j;
-
+
glEnable(GL_BLEND);
- glGetFloatv(GL_CURRENT_COLOR, color);
- color[3] *= 0.125f;
- glColor4fv(color);
-
+ gpuMultCurrentAlpha(0.125f);
+
for (j = 0; j < WIDGET_AA_JITTER; j++) {
- glTranslatef(1.0f * jit[j][0], 1.0f * jit[j][1], 0.0f);
+ gpuTranslate(1.0f * jit[j][0], 1.0f * jit[j][1], 0.0f);
uiDrawBox(mode, minx, miny, maxx, maxy, rad);
- glTranslatef(-1.0f * jit[j][0], -1.0f * jit[j][1], 0.0f);
+ gpuTranslate(-1.0f * jit[j][0], -1.0f * jit[j][1], 0.0f);
}
glDisable(GL_BLEND);
@@ -556,12 +555,30 @@ static void widget_scroll_circle(uiWidgetTrias *tria, rcti *rect, float triasize
tria->index = scroll_circle_face;
}
-static void widget_trias_draw(uiWidgetTrias *tria)
+static void widget_trias_append(uiWidgetTrias *tria)
{
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, tria->vec);
- glDrawElements(GL_TRIANGLES, tria->tot * 3, GL_UNSIGNED_INT, tria->index);
- glDisableClientState(GL_VERTEX_ARRAY);
+ int i, j;
+
+ if (tria->tot > 0) {
+ for (j = 0; j < WIDGET_AA_JITTER; j++) {
+ const float dx = jit[j][0];
+ const float dy = jit[j][1];
+
+ for (i = 0; i < tria->tot; i++) {
+ float *v;
+ unsigned *index = tria->index[i];
+
+ v = tria->vec[index[0]];
+ gpuVertex2f(v[0]+dx, v[1]+dy);
+
+ v = tria->vec[index[1]];
+ gpuVertex2f(v[0]+dx, v[1]+dy);
+
+ v = tria->vec[index[2]];
+ gpuVertex2f(v[0]+dx, v[1]+dy);
+ }
+ }
+ }
}
static void widget_menu_trias(uiWidgetTrias *tria, rcti *rect)
@@ -661,106 +678,93 @@ static void widgetbase_outline(uiWidgetBase *wtb)
float quad_strip[WIDGET_SIZE_MAX * 2 + 2][2]; /* + 2 because the last pair is wrapped */
widget_verts_to_quad_strip(wtb, wtb->totvert, quad_strip);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, quad_strip);
- glDrawArrays(GL_QUAD_STRIP, 0, wtb->totvert * 2 + 2);
- glDisableClientState(GL_VERTEX_ARRAY);
+ gpuSingleClientArrays_V2F(GL_TRIANGLE_STRIP, quad_strip, 0, 0, 2*(wtb->totvert) + 2);
}
static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
{
int j, a;
-
+
glEnable(GL_BLEND);
+ // DOODLE: widgetbase_draw
+
/* backdrop non AA */
if (wtb->inner) {
if (wcol->shaded == 0) {
+ GPUarrays arrays = GPU_ARRAYS_V2F;
+
+ gpuImmediateFormat_V2();
+
if (wcol->alpha_check) {
float inner_v_half[WIDGET_SIZE_MAX][2];
- float x_mid = 0.0f; /* used for dumb clamping of values */
+ float x_mid = 0; /* used for dumb clamping of values */
/* dark checkers */
- glColor4ub(UI_TRANSP_DARK, UI_TRANSP_DARK, UI_TRANSP_DARK, 255);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
- glDrawArrays(GL_POLYGON, 0, wtb->totvert);
- glDisableClientState(GL_VERTEX_ARRAY);
+ gpuCurrentColor4ub(UI_TRANSP_DARK, UI_TRANSP_DARK, UI_TRANSP_DARK, 255);
+ arrays.vertexPointer = wtb->inner_v;
+ gpuDrawClientArrays(GL_TRIANGLE_FAN, &arrays, 0, wtb->totvert);
/* light checkers */
glEnable(GL_POLYGON_STIPPLE);
- glColor4ub(UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, 255);
+ gpuCurrentColor4ub(UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, 255);
glPolygonStipple(checker_stipple_sml);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
- glDrawArrays(GL_POLYGON, 0, wtb->totvert);
- glDisableClientState(GL_VERTEX_ARRAY);
-
+ gpuRepeat();
glDisable(GL_POLYGON_STIPPLE);
- /* alpha fill */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- glColor4ubv((unsigned char *)wcol->inner);
- glEnableClientState(GL_VERTEX_ARRAY);
+ gpuCurrentColor4ubv((unsigned char *)wcol->inner);
+ gpuRepeat();
for (a = 0; a < wtb->totvert; a++) {
x_mid += wtb->inner_v[a][0];
}
- x_mid /= wtb->totvert;
-
- glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
- glDrawArrays(GL_POLYGON, 0, wtb->totvert);
- glDisableClientState(GL_VERTEX_ARRAY);
- /* 1/2 solid color */
- glColor4ub(wcol->inner[0], wcol->inner[1], wcol->inner[2], 255);
+ x_mid /= wtb->totvert;
for (a = 0; a < wtb->totvert; a++) {
inner_v_half[a][0] = MIN2(wtb->inner_v[a][0], x_mid);
inner_v_half[a][1] = wtb->inner_v[a][1];
}
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, inner_v_half);
- glDrawArrays(GL_POLYGON, 0, wtb->totvert);
- glDisableClientState(GL_VERTEX_ARRAY);
+ /* 1/2 solid color */
+ gpuCurrentColor4ub(wcol->inner[0], wcol->inner[1], wcol->inner[2], 255);
+ arrays.vertexPointer = inner_v_half;
+ gpuDrawClientArrays(GL_TRIANGLE_FAN, &arrays, 0, wtb->totvert);
}
else {
/* simple fill */
- glColor4ubv((unsigned char *)wcol->inner);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
- glDrawArrays(GL_POLYGON, 0, wtb->totvert);
- glDisableClientState(GL_VERTEX_ARRAY);
+ gpuCurrentColor4ubv((unsigned char *)wcol->inner);
+ arrays.vertexPointer = wtb->inner_v;
+ gpuDrawClientArrays(GL_TRIANGLE_FAN, &arrays, 0, wtb->totvert);
}
+
+ gpuImmediateUnformat();
}
else {
char col1[4], col2[4];
unsigned char col_array[WIDGET_SIZE_MAX * 4];
unsigned char *col_pt = col_array;
-
+
shadecolors4(col1, col2, wcol->inner, wcol->shadetop, wcol->shadedown);
-
+
glShadeModel(GL_SMOOTH);
for (a = 0; a < wtb->totvert; a++, col_pt += 4) {
round_box_shade_col4_r(col_pt, col1, col2, wtb->inner_uv[a][wtb->shadedir]);
}
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
- glColorPointer(4, GL_UNSIGNED_BYTE, 0, col_array);
- glDrawArrays(GL_POLYGON, 0, wtb->totvert);
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
+ gpuSingleClientArrays_C4UB_V2F(
+ GL_TRIANGLE_FAN,
+ col_array,
+ 0,
+ wtb->inner_v,
+ 0,
+ 0,
+ wtb->totvert);
glShadeModel(GL_FLAT);
}
}
-
+
/* for each AA step */
if (wtb->outline) {
float quad_strip[WIDGET_SIZE_MAX * 2 + 2][2]; /* + 2 because the last pair is wrapped */
@@ -777,56 +781,83 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
widget_verts_to_quad_strip_open(wtb, wtb->halfwayvert, quad_strip_emboss);
}
- glEnableClientState(GL_VERTEX_ARRAY);
+ gpuImmediateFormat_C4_V2();
+ gpuBegin(GL_QUADS);
for (j = 0; j < WIDGET_AA_JITTER; j++) {
- glTranslatef(1.0f * jit[j][0], 1.0f * jit[j][1], 0.0f);
-
+ float dx = jit[j][0];
+ float dy = jit[j][1];
+ int i;
+
/* outline */
- glColor4ubv(tcol);
+ gpuColor4ubv(tcol);
+ for (i = 0; i < 2*wtb->totvert; i += 2) {
+ gpuVertex2f(
+ quad_strip[i+0][0] + dx,
+ quad_strip[i+0][1] + dy);
+
+ gpuVertex2f(
+ quad_strip[i+1][0] + dx,
+ quad_strip[i+1][1] + dy);
+
+ gpuVertex2f(
+ quad_strip[i+3][0] + dx,
+ quad_strip[i+3][1] + dy);
+
+ gpuVertex2f(
+ quad_strip[i+2][0] + dx,
+ quad_strip[i+2][1] + dy);
+ }
- glVertexPointer(2, GL_FLOAT, 0, quad_strip);
- glDrawArrays(GL_QUAD_STRIP, 0, wtb->totvert * 2 + 2);
-
/* emboss bottom shadow */
- if (wtb->emboss) {
- glColor4f(1.0f, 1.0f, 1.0f, 0.02f);
-
- glVertexPointer(2, GL_FLOAT, 0, quad_strip_emboss);
- glDrawArrays(GL_QUAD_STRIP, 0, wtb->halfwayvert * 2);
+ if (0 && wtb->emboss) {
+ gpuColor4x(CPACK_WHITE, 0.020f);
+ for (i = 0; i < 2*wtb->halfwayvert - 1; i += 2) {
+ gpuVertex2f(
+ quad_strip_emboss[i+0][0] + dx,
+ quad_strip_emboss[i+0][1] + dy);
+
+ gpuVertex2f(
+ quad_strip_emboss[i+1][0] + dx,
+ quad_strip_emboss[i+1][1] + dy);
+
+ gpuVertex2f(
+ quad_strip_emboss[i+3][0] + dx,
+ quad_strip_emboss[i+3][1] + dy);
+
+ gpuVertex2f(
+ quad_strip_emboss[i+2][0] + dx,
+ quad_strip_emboss[i+2][1] + dy);
+ }
}
-
- glTranslatef(-1.0f * jit[j][0], -1.0f * jit[j][1], 0.0f);
}
- glDisableClientState(GL_VERTEX_ARRAY);
+ gpuEnd();
+ gpuImmediateUnformat();
}
-
+
/* decoration */
- if (wtb->tria1.tot || wtb->tria2.tot) {
- const unsigned char tcol[4] = {wcol->item[0],
- wcol->item[1],
- wcol->item[2],
- (unsigned char)((float)wcol->item[3] / WIDGET_AA_JITTER)};
- /* for each AA step */
- for (j = 0; j < WIDGET_AA_JITTER; j++) {
- glTranslatef(1.0f * jit[j][0], 1.0f * jit[j][1], 0.0f);
- if (wtb->tria1.tot) {
- glColor4ubv(tcol);
- widget_trias_draw(&wtb->tria1);
- }
- if (wtb->tria2.tot) {
- glColor4ubv(tcol);
- widget_trias_draw(&wtb->tria2);
- }
-
- glTranslatef(-1.0f * jit[j][0], -1.0f * jit[j][1], 0.0f);
- }
+ gpuImmediateFormat_V2();
+
+ if (wtb->tria1.tot > 0 || wtb->tria2.tot > 0) {
+ unsigned char tcol[4];
+ tcol[0] = wcol->item[0];
+ tcol[1] = wcol->item[1];
+ tcol[2] = wcol->item[2];
+ tcol[3] = (unsigned char)((float)wcol->item[3] / WIDGET_AA_JITTER);
+
+ gpuCurrentColor4ubv(tcol);
+
+ gpuBegin(GL_TRIANGLES);
+ widget_trias_append(&wtb->tria1);
+ widget_trias_append(&wtb->tria2);
+ gpuEnd();
}
+ gpuImmediateUnformat();
+
glDisable(GL_BLEND);
-
}
/* *********************** text/icon ************************************** */
@@ -1190,8 +1221,8 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b
but->drawstr[selend_tmp] = ch;
- glColor3ubv((unsigned char *)wcol->item);
- glRects(rect->xmin + selsta_draw, rect->ymin + 2, rect->xmin + selwidth_draw, rect->ymax - 2);
+ gpuCurrentColor3ubv((unsigned char *)wcol->item);
+ gpuSingleFilledRecti(rect->xmin + selsta_draw, rect->ymin + 2, rect->xmin + selwidth_draw, rect->ymax - 2);
}
}
else {
@@ -1207,8 +1238,8 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b
but->drawstr[pos] = ch;
}
- glColor3f(0.20, 0.6, 0.9);
- glRects(rect->xmin + t, rect->ymin + 2, rect->xmin + t + 2, rect->ymax - 2);
+ gpuCurrentColor3f(0.2f, 0.6f, 0.9f);
+ gpuSingleFilledRecti(rect->xmin + t, rect->ymin + 2, rect->xmin + t + 2, rect->ymax - 2);
}
}
}
@@ -1230,7 +1261,7 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b
}
}
- glColor3ubv((unsigned char *)wcol->text);
+ gpuCurrentColor3ubv((unsigned char *)wcol->text);
uiStyleFontDrawExt(fstyle, rect, but->drawstr + but->ofs, &font_xofs, &font_yofs);
@@ -1825,23 +1856,28 @@ static void widget_softshadow(rcti *rect, int roundboxalign, float radin, float
totvert = round_box_shadow_edges(wtb.inner_v, &rect1, radin, roundboxalign & (UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT), 0.0f);
/* inverse linear shadow alpha */
- alpha = 0.15;
- alphastep = 0.67;
-
- glEnableClientState(GL_VERTEX_ARRAY);
+ alpha = 0.15f;
+ alphastep = 0.67f;
+
+ gpuImmediateFormat_C4_V2();
+ gpuBegin(GL_TRIANGLE_STRIP);
for (step = 1; step <= radout; step++, alpha *= alphastep) {
- round_box_shadow_edges(wtb.outer_v, &rect1, radin, UI_CNR_ALL, (float)step);
-
- glColor4f(0.0f, 0.0f, 0.0f, alpha);
+ int i;
+ const int count = 2 * totvert;
+ round_box_shadow_edges(wtb.outer_v, &rect1, radin, UI_CNR_ALL, (float)step);
widget_verts_to_quad_strip_open(&wtb, totvert, quad_strip);
- glVertexPointer(2, GL_FLOAT, 0, quad_strip);
- glDrawArrays(GL_QUAD_STRIP, 0, totvert * 2);
+ gpuColor4x(CPACK_BLACK, alpha);
+
+ for (i = 0; i < count; i++) {
+ gpuVertex2fv(quad_strip[i]);
+ }
}
- glDisableClientState(GL_VERTEX_ARRAY);
+ gpuEnd();
+ gpuImmediateUnformat();
}
static void widget_menu_back(uiWidgetColors *wcol, rcti *rect, int flag, int direction)
@@ -1875,25 +1911,17 @@ static void widget_menu_back(uiWidgetColors *wcol, rcti *rect, int flag, int dir
glDisable(GL_BLEND);
}
-
static void ui_hsv_cursor(float x, float y)
{
-
- glPushMatrix();
- glTranslatef(x, y, 0.0f);
-
- glColor3f(1.0f, 1.0f, 1.0f);
- glutil_draw_filled_arc(0.0f, M_PI * 2.0, 3.0f, 8);
-
+ gpuCurrentColor3x(CPACK_WHITE);
+ gpuDrawDisk(x, y, 3.0f, 12);
+
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
- glColor3f(0.0f, 0.0f, 0.0f);
- glutil_draw_lined_arc(0.0f, M_PI * 2.0, 3.0f, 12);
+ gpuCurrentColor3x(CPACK_BLACK);
+ gpuDrawCircle(x, y, 3.0f, 12);
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
-
- glPopMatrix();
-
}
void ui_hsvcircle_vals_from_pos(float *val_rad, float *val_dist, const rcti *rect,
@@ -1926,10 +1954,12 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti *
float rgb[3], hsvo[3], hsv[3], col[3], colcent[3];
int a;
int color_profile = but->block->color_profile;
-
+
+ gpuImmediateFormat_C4_V3();
+
if (but->rnaprop && RNA_property_subtype(but->rnaprop) == PROP_COLOR_GAMMA)
color_profile = FALSE;
-
+
/* color */
ui_get_but_vectorf(but, rgb);
@@ -1944,46 +1974,43 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti *
ui_block_to_display_space_v3(but->block, rgb);
rgb_to_hsv_compat_v(rgb, hsv);
-
+
/* exception: if 'lock' is set
* lock the value of the color wheel to 1.
* Useful for color correction tools where you're only interested in hue. */
if (but->flag & UI_BUT_COLOR_LOCK)
hsv[2] = 1.f;
-
+
hsv_to_rgb(0.f, 0.f, hsv[2], colcent, colcent + 1, colcent + 2);
-
+
glShadeModel(GL_SMOOTH);
- glBegin(GL_TRIANGLE_FAN);
- glColor3fv(colcent);
- glVertex2f(centx, centy);
-
+ gpuBegin(GL_TRIANGLE_FAN);
+ gpuColor3fv(colcent);
+ gpuVertex2f(centx, centy);
+
for (a = 0; a <= tot; a++, ang += radstep) {
float si = sin(ang);
float co = cos(ang);
-
+
ui_hsvcircle_vals_from_pos(hsv, hsv + 1, rect, centx + co * radius, centy + si * radius);
CLAMP(hsv[2], 0.0f, 1.0f); /* for display only */
hsv_to_rgb_v(hsv, col);
- glColor3fv(col);
- glVertex2f(centx + co * radius, centy + si * radius);
+ gpuColor3fv(col);
+ gpuVertex2f(centx + co * radius, centy + si * radius);
}
- glEnd();
-
+ gpuEnd();
+
glShadeModel(GL_FLAT);
-
+
/* fully rounded outline */
- glPushMatrix();
- glTranslatef(centx, centy, 0.0f);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
- glColor3ubv((unsigned char *)wcol->outline);
- glutil_draw_lined_arc(0.0f, M_PI * 2.0, radius, tot + 1);
- glDisable(GL_BLEND);
+ gpuCurrentColor3ubv((unsigned char *)wcol->outline);
+ gpuDrawCircle(centx, centy, radius, tot + 1);
glDisable(GL_LINE_SMOOTH);
- glPopMatrix();
+ glDisable(GL_BLEND);
/* cursor */
ang = 2.0f * (float)M_PI * hsvo[0] + 0.5f * (float)M_PI;
@@ -1995,6 +2022,8 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti *
radius = CLAMPIS(cursor_radius, 0.0f, 1.0f) * radius;
ui_hsv_cursor(centx + cosf(-ang) * radius, centy + sinf(-ang) * radius);
+
+ gpuImmediateUnformat();
}
/* ************ custom buttons, old stuff ************** */
@@ -2004,7 +2033,7 @@ void ui_draw_gradient(rcti *rect, const float hsv[3], const int type, const floa
{
const float color_step = (type == UI_GRAD_H) ? 0.02f : 0.05f;
int a;
- float h = hsv[0], s = hsv[1], v = hsv[2];
+ const float h = hsv[0], s = hsv[1], v = hsv[2];
float dx, dy, sx1, sx2, sy;
float col0[4][3]; /* left half, rect bottom to top */
float col1[4][3]; /* right half, rect bottom to top */
@@ -2116,21 +2145,21 @@ void ui_draw_gradient(rcti *rect, const float hsv[3], const int type, const floa
sy = rect->ymin;
dy = (float)BLI_rcti_size_y(rect) / 3.0f;
- glBegin(GL_QUADS);
+ gpuBegin(GL_QUADS);
for (a = 0; a < 3; a++, sy += dy) {
- glColor4f(col0[a][0], col0[a][1], col0[a][2], alpha);
- glVertex2f(sx1, sy);
+ gpuColor4f(col0[a][0], col0[a][1], col0[a][2], alpha);
+ gpuVertex2f(sx1, sy);
- glColor4f(col1[a][0], col1[a][1], col1[a][2], alpha);
- glVertex2f(sx2, sy);
+ gpuColor4f(col1[a][0], col1[a][1], col1[a][2], alpha);
+ gpuVertex2f(sx2, sy);
- glColor4f(col1[a + 1][0], col1[a + 1][1], col1[a + 1][2], alpha);
- glVertex2f(sx2, sy + dy);
+ gpuColor4f(col1[a + 1][0], col1[a + 1][1], col1[a + 1][2], alpha);
+ gpuVertex2f(sx2, sy + dy);
- glColor4f(col0[a + 1][0], col0[a + 1][1], col0[a + 1][2], alpha);
- glVertex2f(sx1, sy + dy);
+ gpuColor4f(col0[a + 1][0], col0[a + 1][1], col0[a + 1][2], alpha);
+ gpuVertex2f(sx1, sy + dy);
}
- glEnd();
+ gpuEnd();
}
glShadeModel(GL_FLAT);
@@ -2145,14 +2174,16 @@ static void ui_draw_but_HSVCUBE(uiBut *but, rcti *rect)
float x = 0.0f, y = 0.0f;
float *hsv = ui_block_hsv_get(but->block);
float hsv_n[3];
-
+
+ gpuImmediateFormat_C4_V3();
+
copy_v3_v3(hsv_n, hsv);
-
+
ui_get_but_vectorf(but, rgb);
rgb_to_hsv_compat_v(rgb, hsv_n);
-
+
ui_draw_gradient(rect, hsv_n, but->a1, 1.0f);
-
+
switch ((int)but->a1) {
case UI_GRAD_SV:
x = hsv_n[2]; y = hsv_n[1]; break;
@@ -2167,18 +2198,20 @@ static void ui_draw_but_HSVCUBE(uiBut *but, rcti *rect)
case UI_GRAD_V:
x = hsv_n[2]; y = 0.5; break;
}
-
+
/* cursor */
x = rect->xmin + x * BLI_rcti_size_x(rect);
y = rect->ymin + y * BLI_rcti_size_y(rect);
CLAMP(x, rect->xmin + 3.0f, rect->xmax - 3.0f);
CLAMP(y, rect->ymin + 3.0f, rect->ymax - 3.0f);
-
+
ui_hsv_cursor(x, y);
-
+
/* outline */
- glColor3ub(0, 0, 0);
- fdrawbox((rect->xmin), (rect->ymin), (rect->xmax), (rect->ymax));
+ gpuCurrentColor3x(CPACK_BLACK);
+ gpuDrawWireRectf((rect->xmin), (rect->ymin), (rect->xmax), (rect->ymax));
+
+ gpuImmediateUnformat();
}
/* vertical 'value' slider, using new widget code */
@@ -2189,7 +2222,7 @@ static void ui_draw_but_HSV_v(uiBut *but, rcti *rect)
float x, y;
float rgb[3], hsv[3], v, range;
int color_profile = but->block->color_profile;
-
+
if (but->rnaprop && RNA_property_subtype(but->rnaprop) == PROP_COLOR_GAMMA)
color_profile = FALSE;
@@ -2204,12 +2237,12 @@ static void ui_draw_but_HSV_v(uiBut *but, rcti *rect)
/* map v from property range to [0,1] */
range = but->softmax - but->softmin;
v = (v - but->softmin) / range;
-
+
widget_init(&wtb);
-
+
/* fully rounded */
round_box_edges(&wtb, UI_CNR_ALL, rect, rad);
-
+
/* setup temp colors */
wcol_tmp.outline[0] = wcol_tmp.outline[1] = wcol_tmp.outline[2] = 0;
wcol_tmp.inner[0] = wcol_tmp.inner[1] = wcol_tmp.inner[2] = 128;
@@ -2223,9 +2256,10 @@ static void ui_draw_but_HSV_v(uiBut *but, rcti *rect)
x = rect->xmin + 0.5f * BLI_rcti_size_x(rect);
y = rect->ymin + v * BLI_rcti_size_y(rect);
CLAMP(y, rect->ymin + 3.0f, rect->ymax - 3.0f);
-
+
+ gpuImmediateFormat_C4_V3();
ui_hsv_cursor(x, y);
-
+ gpuImmediateUnformat();
}
@@ -2234,15 +2268,15 @@ static void ui_draw_separator(rcti *rect, uiWidgetColors *wcol)
{
int y = rect->ymin + BLI_rcti_size_y(rect) / 2 - 1;
unsigned char col[4];
-
+
col[0] = wcol->text[0];
col[1] = wcol->text[1];
col[2] = wcol->text[2];
col[3] = 7;
-
+
glEnable(GL_BLEND);
- glColor4ubv(col);
- sdrawline(rect->xmin, y, rect->xmax, y);
+ gpuCurrentColor4ubv(col);
+ gpuSingleLinei(rect->xmin, y, rect->xmax, y); // DOODLE: single line
glDisable(GL_BLEND);
}
@@ -2302,22 +2336,13 @@ int ui_link_bezier_points(rcti *rect, float coord_array[][2], int resol)
void ui_draw_link_bezier(rcti *rect)
{
float coord_array[LINK_RESOL + 1][2];
-
- if (ui_link_bezier_points(rect, coord_array, LINK_RESOL)) {
- /* we can reuse the dist variable here to increment the GL curve eval amount*/
- // const float dist = 1.0f / (float)LINK_RESOL; // UNUSED
+ if (ui_link_bezier_points(rect, coord_array, LINK_RESOL)) {
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, coord_array);
- glDrawArrays(GL_LINE_STRIP, 0, LINK_RESOL);
- glDisableClientState(GL_VERTEX_ARRAY);
-
- glDisable(GL_BLEND);
+ gpuSingleClientArrays_V2F(GL_LINE_STRIP, coord_array, 0, 0, LINK_RESOL);
glDisable(GL_LINE_SMOOTH);
-
+ glDisable(GL_BLEND);
}
}
@@ -2825,7 +2850,7 @@ static void widget_box(uiBut *but, uiWidgetColors *wcol, rcti *rect, int UNUSED(
/* store the box bg as gl clearcolor, to retrieve later when drawing semi-transparent rects
* over the top to indicate disabled buttons */
/* XXX, this doesnt work right since the color applies to buttons outside the box too. */
- glClearColor(wcol->inner[0] / 255.0, wcol->inner[1] / 255.0, wcol->inner[2] / 255.0, 1.0);
+ gpuSetClearColor(wcol->inner[0] / 255.0, wcol->inner[1] / 255.0, wcol->inner[2] / 255.0, 1.0);
copy_v3_v3_char(wcol->inner, old_col);
}
@@ -2872,7 +2897,7 @@ static void widget_draw_extra_mask(const bContext *C, uiBut *but, uiWidgetType *
/* make mask to draw over image */
UI_GetThemeColor3ubv(TH_BACK, col);
- glColor3ubv(col);
+ gpuCurrentColor3ubv(col);
round_box__edges(&wtb, UI_CNR_ALL, rect, 0.0f, 4.0);
widgetbase_outline(&wtb);
@@ -2894,12 +2919,12 @@ static void widget_disabled(rcti *rect)
glEnable(GL_BLEND);
/* can't use theme TH_BACK or TH_PANEL... undefined */
- glGetFloatv(GL_COLOR_CLEAR_VALUE, col);
- glColor4f(col[0], col[1], col[2], 0.5f);
+ gpuGetClearColor(col);
+ gpuCurrentColor4f(col[0], col[1], col[2], 0.5f);
/* need -1 and +1 to make it work right for aligned buttons,
* but problem may be somewhere else? */
- glRectf(rect->xmin - 1, rect->ymin - 1, rect->xmax, rect->ymax + 1);
+ gpuSingleFilledRectf(rect->xmin - 1, rect->ymin - 1, rect->xmax, rect->ymax + 1);
glDisable(GL_BLEND);
}
@@ -3351,12 +3376,12 @@ void ui_draw_menu_back(uiStyle *UNUSED(style), uiBlock *block, rcti *rect)
if (block) {
if (block->flag & UI_BLOCK_CLIPTOP) {
/* XXX no scaling for UI here yet */
- glColor3ubv((unsigned char *)wt->wcol.text);
+ gpuCurrentColor3ubv((unsigned char *)wt->wcol.text);
UI_DrawTriIcon(BLI_rcti_cent_x(rect), rect->ymax - 8, 't');
}
if (block->flag & UI_BLOCK_CLIPBOTTOM) {
/* XXX no scaling for UI here yet */
- glColor3ubv((unsigned char *)wt->wcol.text);
+ gpuCurrentColor3ubv((unsigned char *)wt->wcol.text);
UI_DrawTriIcon(BLI_rcti_cent_x(rect), rect->ymin + 10, 'v');
}
}
@@ -3418,7 +3443,7 @@ void ui_draw_menu_item(uiFontStyle *fstyle, rcti *rect, const char *name, int ic
rect->xmax -= BLF_width(fstyle->uifont_id, cpoin + 1) + 10;
}
- glColor3ubv((unsigned char *)wt->wcol.text);
+ gpuCurrentColor3ubv((unsigned char *)wt->wcol.text);
uiStyleFontDraw(fstyle, rect, name);
/* part text right aligned */
@@ -3473,15 +3498,15 @@ void ui_draw_preview_item(uiFontStyle *fstyle, rcti *rect, const char *name, int
bg_rect.xmax = rect->xmax - PREVIEW_PAD;
UI_GetThemeColor3ubv(TH_BUTBACK, bg_col);
- glColor4ubv((unsigned char *)wt->wcol.item);
+ gpuCurrentColor4ubv((unsigned char *)wt->wcol.item);
glEnable(GL_BLEND);
- glRecti(bg_rect.xmin, bg_rect.ymin, bg_rect.xmax, bg_rect.ymax);
+ gpuSingleFilledRecti(bg_rect.xmin, bg_rect.ymin, bg_rect.xmax, bg_rect.ymax);
glDisable(GL_BLEND);
if (state == UI_ACTIVE)
- glColor3ubv((unsigned char *)wt->wcol.text);
+ gpuCurrentColor3ubv((unsigned char *)wt->wcol.text);
else
- glColor3ubv((unsigned char *)wt->wcol.text_sel);
+ gpuCurrentColor3ubv((unsigned char *)wt->wcol.text_sel);
uiStyleFontDraw(fstyle, &trect, name);
}
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index fa5d5806bb8..a845ed27d0d 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -51,13 +51,14 @@
#include "BKE_texture.h"
-#include "BIF_gl.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "interface_intern.h"
+#include "GPU_compatibility.h"
+
/* global for themes */
typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
@@ -968,8 +969,15 @@ void UI_ThemeColor(int colorid)
const unsigned char *cp;
cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
- glColor3ubv(cp);
+ gpuCurrentColor3ubv(cp);
+}
+void UI_ThemeAppendColor(int colorid)
+{
+ const unsigned char *cp;
+
+ cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
+ gpuColor3ubv(cp);
}
/* plus alpha */
@@ -978,8 +986,7 @@ void UI_ThemeColor4(int colorid)
const unsigned char *cp;
cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
- glColor4ubv(cp);
-
+ gpuCurrentColor4ubv(cp);
}
/* set the color with offset for shades */
@@ -987,17 +994,41 @@ void UI_ThemeColorShade(int colorid, int offset)
{
int r, g, b;
const unsigned char *cp;
-
+
cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
+
r = offset + (int) cp[0];
CLAMP(r, 0, 255);
+
g = offset + (int) cp[1];
CLAMP(g, 0, 255);
+
b = offset + (int) cp[2];
CLAMP(b, 0, 255);
- //glColor3ub(r, g, b);
- glColor4ub(r, g, b, cp[3]);
+
+ gpuCurrentColor4ub(r, g, b, cp[3]);
}
+
+// set the color with offset for shades
+void UI_ThemeAppendColorShade(int colorid, int offset)
+{
+ int r, g, b;
+ const unsigned char *cp;
+
+ cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
+
+ r = offset + (int) cp[0];
+ CLAMP(r, 0, 255);
+
+ g = offset + (int) cp[1];
+ CLAMP(g, 0, 255);
+
+ b = offset + (int) cp[2];
+ CLAMP(b, 0, 255);
+
+ gpuColor4ub(r, g, b, cp[3]);
+}
+
void UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset)
{
int r, g, b, a;
@@ -1012,7 +1043,24 @@ void UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset)
CLAMP(b, 0, 255);
a = alphaoffset + (int) cp[3];
CLAMP(a, 0, 255);
- glColor4ub(r, g, b, a);
+ gpuCurrentColor4ub(r, g, b, a);
+}
+
+void UI_ThemeAppendColorShadeAlpha(int colorid, int coloffset, int alphaoffset)
+{
+ int r, g, b, a;
+ const unsigned char *cp;
+
+ cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
+ r = coloffset + (int) cp[0];
+ CLAMP(r, 0, 255);
+ g = coloffset + (int) cp[1];
+ CLAMP(g, 0, 255);
+ b = coloffset + (int) cp[2];
+ CLAMP(b, 0, 255);
+ a = alphaoffset + (int) cp[3];
+ CLAMP(a, 0, 255);
+ gpuColor4ub(r, g, b, a);
}
/* blend between to theme colors, and set it */
@@ -1029,7 +1077,23 @@ void UI_ThemeColorBlend(int colorid1, int colorid2, float fac)
g = floorf((1.0f - fac) * cp1[1] + fac * cp2[1]);
b = floorf((1.0f - fac) * cp1[2] + fac * cp2[2]);
- glColor3ub(r, g, b);
+ gpuCurrentColor3ub(r, g, b);
+}
+
+void UI_ThemeAppendColorBlend(int colorid1, int colorid2, float fac)
+{
+ int r, g, b;
+ const unsigned char *cp1, *cp2;
+
+ cp1 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
+ cp2 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
+
+ CLAMP(fac, 0.0f, 1.0f);
+ r = floorf((1.0f - fac) * cp1[0] + fac * cp2[0]);
+ g = floorf((1.0f - fac) * cp1[1] + fac * cp2[1]);
+ b = floorf((1.0f - fac) * cp1[2] + fac * cp2[2]);
+
+ gpuColor3ub(r, g, b);
}
/* blend between to theme colors, shade it, and set it */
@@ -1037,7 +1101,7 @@ void UI_ThemeColorBlendShade(int colorid1, int colorid2, float fac, int offset)
{
int r, g, b;
const unsigned char *cp1, *cp2;
-
+
cp1 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
cp2 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
@@ -1045,12 +1109,33 @@ void UI_ThemeColorBlendShade(int colorid1, int colorid2, float fac, int offset)
r = offset + floorf((1.0f - fac) * cp1[0] + fac * cp2[0]);
g = offset + floorf((1.0f - fac) * cp1[1] + fac * cp2[1]);
b = offset + floorf((1.0f - fac) * cp1[2] + fac * cp2[2]);
-
+
CLAMP(r, 0, 255);
CLAMP(g, 0, 255);
CLAMP(b, 0, 255);
-
- glColor3ub(r, g, b);
+
+ gpuCurrentColor3ub(r, g, b);
+}
+
+// blend between to theme colors, shade it, and set it
+void UI_ThemeAppendColorBlendShade(int colorid1, int colorid2, float fac, int offset)
+{
+ int r, g, b;
+ const unsigned char *cp1, *cp2;
+
+ cp1 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
+ cp2 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
+
+ CLAMP(fac, 0.0f, 1.0f);
+ r = offset + floorf((1.0f - fac) * cp1[0] + fac * cp2[0]);
+ g = offset + floorf((1.0f - fac) * cp1[1] + fac * cp2[1]);
+ b = offset + floorf((1.0f - fac) * cp1[2] + fac * cp2[2]);
+
+ CLAMP(r, 0, 255);
+ CLAMP(g, 0, 255);
+ CLAMP(b, 0, 255);
+
+ gpuColor3ub(r, g, b);
}
/* blend between to theme colors, shade it, and set it */
@@ -1073,7 +1158,7 @@ void UI_ThemeColorBlendShadeAlpha(int colorid1, int colorid2, float fac, int off
CLAMP(b, 0, 255);
CLAMP(a, 0, 255);
- glColor4ub(r, g, b, a);
+ gpuCurrentColor4ub(r, g, b, a);
}
@@ -1204,7 +1289,7 @@ void UI_ColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char c
g = g < 0 ? 0 : (g > 255 ? 255 : g);
b = b < 0 ? 0 : (b > 255 ? 255 : b);
- glColor3ub(r, g, b);
+ gpuCurrentColor3ub(r, g, b);
}
void UI_GetColorPtrShade3ubv(const unsigned char cp[3], unsigned char col[3], int offset)
@@ -1247,9 +1332,8 @@ void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned cha
void UI_ThemeClearColor(int colorid)
{
float col[3];
-
UI_GetThemeColor3fv(colorid, col);
- glClearColor(col[0], col[1], col[2], 0.0);
+ gpuSetClearColorvf(col, 0.0);
}
void UI_make_axis_color(const unsigned char src_col[3], unsigned char dst_col[3], const char axis)
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index f1a3f59bc22..b022d4121f4 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -48,7 +48,7 @@
#include "WM_api.h"
-#include "BIF_gl.h"
+#include "GPU_primitives.h"
#include "BLF_api.h"
@@ -1013,7 +1013,7 @@ void UI_view2d_view_ortho(View2D *v2d)
wmOrtho2(curmasked.xmin - xofs, curmasked.xmax - xofs, curmasked.ymin - yofs, curmasked.ymax - yofs);
/* XXX is this necessary? */
- glLoadIdentity();
+ gpuLoadIdentity();
}
/* Set view matrices to only use one axis of 'cur' only
@@ -1041,7 +1041,7 @@ void UI_view2d_view_orthoSpecial(ARegion *ar, View2D *v2d, short xaxis)
wmOrtho2(-xofs, ar->winx - xofs, curmasked.ymin - yofs, curmasked.ymax - yofs);
/* XXX is this necessary? */
- glLoadIdentity();
+ gpuLoadIdentity();
}
@@ -1053,7 +1053,7 @@ void UI_view2d_view_restore(const bContext *C)
int height = BLI_rcti_size_y(&ar->winrct) + 1;
wmOrtho2(0.0f, (float)width, 0.0f, (float)height);
- glLoadIdentity();
+ gpuLoadIdentity();
// ED_region_pixelspace(CTX_wm_region(C));
}
@@ -1199,42 +1199,43 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
{
float vec1[2], vec2[2];
int a, step;
-
+
/* check for grid first, as it may not exist */
- if (grid == NULL)
+ if (grid == NULL) {
return;
-
+ }
+
+ gpuImmediateFormat_C4_V2(); // DOODLE: 2D grid, multiple colored lines
+ gpuBegin(GL_LINES);
+
/* vertical lines */
if (flag & V2D_VERTICAL_LINES) {
/* initialize initial settings */
vec1[0] = vec2[0] = grid->startx;
vec1[1] = grid->starty;
vec2[1] = v2d->cur.ymax;
-
+
/* minor gridlines */
step = (BLI_rcti_size_x(&v2d->mask) + 1) / U.v2d_min_gridsize;
- UI_ThemeColor(TH_GRID);
-
+
+ UI_ThemeAppendColor(TH_GRID);
+
for (a = 0; a < step; a++) {
- glBegin(GL_LINE_STRIP);
- glVertex2fv(vec1);
- glVertex2fv(vec2);
- glEnd();
-
+ gpuVertex2fv(vec1);
+ gpuVertex2fv(vec2);
+
vec2[0] = vec1[0] += grid->dx;
}
-
+
/* major gridlines */
vec2[0] = vec1[0] -= 0.5f * grid->dx;
- UI_ThemeColorShade(TH_GRID, 16);
-
+ UI_ThemeAppendColorShade(TH_GRID, 16);
+
step++;
for (a = 0; a <= step; a++) {
- glBegin(GL_LINE_STRIP);
- glVertex2fv(vec1);
- glVertex2fv(vec2);
- glEnd();
-
+ gpuVertex2fv(vec1);
+ gpuVertex2fv(vec2);
+
vec2[0] = vec1[0] -= grid->dx;
}
}
@@ -1245,16 +1246,14 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
vec1[1] = vec2[1] = grid->starty;
vec1[0] = grid->startx;
vec2[0] = v2d->cur.xmax;
-
+
step = (BLI_rcti_size_y(&v2d->mask) + 1) / U.v2d_min_gridsize;
-
- UI_ThemeColor(TH_GRID);
+
+ UI_ThemeAppendColor(TH_GRID);
for (a = 0; a <= step; a++) {
- glBegin(GL_LINE_STRIP);
- glVertex2fv(vec1);
- glVertex2fv(vec2);
- glEnd();
-
+ gpuVertex2fv(vec1);
+ gpuVertex2fv(vec2);
+
vec2[1] = vec1[1] += grid->dy;
}
@@ -1263,44 +1262,41 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
step++;
if (flag & V2D_HORIZONTAL_FINELINES) {
- UI_ThemeColorShade(TH_GRID, 16);
+ UI_ThemeAppendColorShade(TH_GRID, 16);
for (a = 0; a < step; a++) {
- glBegin(GL_LINE_STRIP);
- glVertex2fv(vec1);
- glVertex2fv(vec2);
- glEnd();
+ gpuVertex2fv(vec1);
+ gpuVertex2fv(vec2);
vec2[1] = vec1[1] -= grid->dy;
}
}
}
-
+
/* Axes are drawn as darker lines */
- UI_ThemeColorShade(TH_GRID, -50);
-
+ UI_ThemeAppendColorShade(TH_GRID, -50);
+
/* horizontal axis */
if (flag & V2D_HORIZONTAL_AXIS) {
vec1[0] = v2d->cur.xmin;
vec2[0] = v2d->cur.xmax;
vec1[1] = vec2[1] = 0.0f;
-
- glBegin(GL_LINE_STRIP);
- glVertex2fv(vec1);
- glVertex2fv(vec2);
- glEnd();
+
+ gpuVertex2fv(vec1);
+ gpuVertex2fv(vec2);
}
-
+
/* vertical axis */
if (flag & V2D_VERTICAL_AXIS) {
vec1[1] = v2d->cur.ymin;
vec2[1] = v2d->cur.ymax;
vec1[0] = vec2[0] = 0.0f;
-
- glBegin(GL_LINE_STRIP);
- glVertex2fv(vec1);
- glVertex2fv(vec2);
- glEnd();
+
+ gpuVertex2fv(vec1);
+ gpuVertex2fv(vec2);
}
+
+ gpuEnd();
+ gpuImmediateUnformat();
}
/* Draw a constant grid in given 2d-region */
@@ -1308,30 +1304,33 @@ void UI_view2d_constant_grid_draw(View2D *v2d)
{
float start, step = 25.0f;
- UI_ThemeColorShade(TH_BACK, -10);
-
+ gpuImmediateFormat_C4_V2(); // DOODLE: 2D constant grid, multiple colored lines
+ gpuBegin(GL_LINES);
+
start = v2d->cur.xmin - (float)fmod(v2d->cur.xmin, step);
- glBegin(GL_LINES);
+ UI_ThemeAppendColorShade(TH_BACK, -10);
+
for (; start < v2d->cur.xmax; start += step) {
- glVertex2f(start, v2d->cur.ymin);
- glVertex2f(start, v2d->cur.ymax);
+ gpuVertex2f(start, v2d->cur.ymin);
+ gpuVertex2f(start, v2d->cur.ymax);
}
start = v2d->cur.ymin - (float)fmod(v2d->cur.ymin, step);
for (; start < v2d->cur.ymax; start += step) {
- glVertex2f(v2d->cur.xmin, start);
- glVertex2f(v2d->cur.xmax, start);
+ gpuVertex2f(v2d->cur.xmin, start);
+ gpuVertex2f(v2d->cur.xmax, start);
}
-
+
/* X and Y axis */
- UI_ThemeColorShade(TH_BACK, -18);
- glVertex2f(0.0f, v2d->cur.ymin);
- glVertex2f(0.0f, v2d->cur.ymax);
- glVertex2f(v2d->cur.xmin, 0.0f);
- glVertex2f(v2d->cur.xmax, 0.0f);
-
- glEnd();
+ UI_ThemeAppendColorShade(TH_BACK, -18);
+ gpuVertex2f(0.0f, v2d->cur.ymin);
+ gpuVertex2f(0.0f, v2d->cur.ymax);
+ gpuVertex2f(v2d->cur.xmin, 0.0f);
+ gpuVertex2f(v2d->cur.xmax, 0.0f);
+
+ gpuEnd();
+ gpuImmediateUnformat();
}
/* Draw a multi-level grid in given 2d-region */
@@ -1340,46 +1339,51 @@ void UI_view2d_multi_grid_draw(View2D *v2d, float step, int level_size, int totl
int offset = -10;
float lstep = step;
int level;
-
+
+ gpuImmediateFormat_V2();
+
for (level = 0; level < totlevels; ++level) {
int i;
float start;
-
+
UI_ThemeColorShade(TH_BACK, offset);
i = (v2d->cur.xmin >= 0.0f ? -(int)(-v2d->cur.xmin / lstep) : (int)(v2d->cur.xmin / lstep));
start = i * lstep;
-
- glBegin(GL_LINES);
+
+ gpuBegin(GL_LINES);
+
for (; start < v2d->cur.xmax; start += lstep, ++i) {
if (i == 0 || (level < totlevels - 1 && i % level_size == 0))
continue;
- glVertex2f(start, v2d->cur.ymin);
- glVertex2f(start, v2d->cur.ymax);
+ gpuVertex2f(start, v2d->cur.ymin);
+ gpuVertex2f(start, v2d->cur.ymax);
}
-
+
i = (v2d->cur.ymin >= 0.0f ? -(int)(-v2d->cur.ymin / lstep) : (int)(v2d->cur.ymin / lstep));
start = i * lstep;
for (; start < v2d->cur.ymax; start += lstep, ++i) {
if (i == 0 || (level < totlevels - 1 && i % level_size == 0))
continue;
- glVertex2f(v2d->cur.xmin, start);
- glVertex2f(v2d->cur.xmax, start);
+ gpuVertex2f(v2d->cur.xmin, start);
+ gpuVertex2f(v2d->cur.xmax, start);
}
-
+
/* X and Y axis */
- UI_ThemeColorShade(TH_BACK, offset - 8);
- glVertex2f(0.0f, v2d->cur.ymin);
- glVertex2f(0.0f, v2d->cur.ymax);
- glVertex2f(v2d->cur.xmin, 0.0f);
- glVertex2f(v2d->cur.xmax, 0.0f);
-
- glEnd();
-
+ UI_ThemeAppendColorShade(TH_BACK, offset - 8);
+ gpuVertex2f(0.0f, v2d->cur.ymin);
+ gpuVertex2f(0.0f, v2d->cur.ymax);
+ gpuVertex2f(v2d->cur.xmin, 0.0f);
+ gpuVertex2f(v2d->cur.xmax, 0.0f);
+
+ gpuEnd();
+
lstep *= level_size;
offset -= 6;
}
+
+ gpuImmediateUnformat();
}
/* the price we pay for not exposting structs :( */
@@ -1644,7 +1648,7 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
}
UI_ThemeColor(TH_BACK);
- glRecti(v2d->hor.xmin, v2d->hor.ymin, v2d->hor.xmax, v2d->hor.ymax);
+ gpuSingleFilledRecti(v2d->hor.xmin, v2d->hor.ymin, v2d->hor.xmax, v2d->hor.ymax);
uiWidgetScrollDraw(&wcol, &hor, &slider, state);
}
@@ -1755,7 +1759,7 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
}
UI_ThemeColor(TH_BACK);
- glRecti(v2d->vert.xmin, v2d->vert.ymin, v2d->vert.xmax, v2d->vert.ymax);
+ gpuSingleFilledRecti(v2d->vert.xmin, v2d->vert.ymin, v2d->vert.xmax, v2d->vert.ymax);
uiWidgetScrollDraw(&wcol, &vert, &slider, state);
}
@@ -2141,10 +2145,10 @@ void UI_view2d_text_cache_draw(ARegion *ar)
/* investigate using BLF_ascender() */
const float default_height = strings.first ? BLF_height_default("28") : 0.0f;
- // glMatrixMode(GL_PROJECTION);
- // glPushMatrix();
- // glMatrixMode(GL_MODELVIEW);
- // glPushMatrix();
+ // gpuMatrixMode(GL_PROJECTION);
+ // gpuPushMatrix();
+ // gpuMatrixMode(GL_MODELVIEW);
+ // gpuPushMatrix();
ED_region_pixelspace(ar);
for (v2s = strings.first; v2s; v2s = v2s->next) {
@@ -2155,7 +2159,7 @@ void UI_view2d_text_cache_draw(ARegion *ar)
if (yofs < 1) yofs = 1;
if (col_pack_prev != v2s->col.pack) {
- glColor3ubv(v2s->col.ub);
+ gpuCurrentColor3ubv(v2s->col.ub);
col_pack_prev = v2s->col.pack;
}
@@ -2169,10 +2173,10 @@ void UI_view2d_text_cache_draw(ARegion *ar)
}
}
- // glMatrixMode(GL_PROJECTION);
- // glPopMatrix();
- // glMatrixMode(GL_MODELVIEW);
- // glPopMatrix();
+ // gpuMatrixMode(GL_PROJECTION);
+ // gpuPopMatrix();
+ // gpuMatrixMode(GL_MODELVIEW);
+ // gpuPopMatrix();
if (strings.first)
BLI_freelistN(&strings);
diff --git a/source/blender/editors/mask/CMakeLists.txt b/source/blender/editors/mask/CMakeLists.txt
index 25fb9cb6430..dba6f5f0957 100644
--- a/source/blender/editors/mask/CMakeLists.txt
+++ b/source/blender/editors/mask/CMakeLists.txt
@@ -26,6 +26,7 @@ set(INC
../../blenkernel
../../blenloader
../../blenlib
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
diff --git a/source/blender/editors/mask/mask_draw.c b/source/blender/editors/mask/mask_draw.c
index 74cdf4c2a11..0cb19ffbbd2 100644
--- a/source/blender/editors/mask/mask_draw.c
+++ b/source/blender/editors/mask/mask_draw.c
@@ -47,7 +47,9 @@
#include "ED_clip.h"
#include "ED_mask.h" /* own include */
#include "ED_space_api.h"
-#include "BIF_gl.h"
+
+#include "GPU_colors.h"
+#include "GPU_compatibility.h"
#include "UI_resources.h"
#include "UI_view2d.h"
@@ -98,26 +100,26 @@ static void draw_spline_parents(MaskLayer *UNUSED(masklay), MaskSpline *spline)
if (!spline->tot_point)
return;
- glColor3ub(0, 0, 0);
+ gpuCurrentColor3x(CPACK_BLACK);
glEnable(GL_LINE_STIPPLE);
glLineStipple(1, 0xAAAA);
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
for (i = 0; i < spline->tot_point; i++) {
MaskSplinePoint *point = &points_array[i];
BezTriple *bezt = &point->bezt;
if (point->parent.id) {
- glVertex2f(bezt->vec[1][0],
+ gpuVertex2f(bezt->vec[1][0],
bezt->vec[1][1]);
- glVertex2f(bezt->vec[1][0] - point->parent.offset[0],
+ gpuVertex2f(bezt->vec[1][0] - point->parent.offset[0],
bezt->vec[1][1] - point->parent.offset[1]);
}
}
- glEnd();
+ gpuEnd();
glDisable(GL_LINE_STIPPLE);
}
@@ -157,7 +159,12 @@ static void draw_spline_points(const bContext *C, MaskLayer *masklay, MaskSpline
mask_spline_color_get(masklay, spline, is_spline_sel, rgb_spline);
/* feather points */
+
feather_points = fp = BKE_mask_spline_feather_points(spline, &tot_feather_point);
+
+ gpuImmediateFormat_C4_V2();
+ gpuBegin(GL_POINTS);
+
for (i = 0; i < spline->tot_point; i++) {
/* watch it! this is intentionally not the deform array, only check for sel */
@@ -183,21 +190,22 @@ static void draw_spline_points(const bContext *C, MaskLayer *masklay, MaskSpline
if (sel) {
if (point == masklay->act_point)
- glColor3f(1.0f, 1.0f, 1.0f);
+ gpuColor3x(CPACK_WHITE);
else
- glColor3f(1.0f, 1.0f, 0.0f);
+ gpuColor3x(CPACK_YELLOW);
}
else {
- glColor3f(0.5f, 0.5f, 0.0f);
+ gpuColor3f(0.5f, 0.5f, 0.0f);
}
- glBegin(GL_POINTS);
- glVertex2fv(feather_point);
- glEnd();
+ gpuVertex2fv(*fp);
fp++;
}
}
+
+ gpuEnd();
+
MEM_freeN(feather_points);
/* control points */
@@ -225,56 +233,58 @@ static void draw_spline_points(const bContext *C, MaskLayer *masklay, MaskSpline
/* this could be split into its own loop */
if (draw_type == MASK_DT_OUTLINE) {
- const unsigned char rgb_gray[4] = {0x60, 0x60, 0x60, 0xff};
glLineWidth(3);
- glColor4ubv(rgb_gray);
- glBegin(GL_LINES);
- glVertex2fv(vert);
- glVertex2fv(handle);
- glEnd();
+ gpuCurrentGray3f(0.376f);
+ gpuBegin(GL_LINES);
+ gpuVertex2fv(vert);
+ gpuVertex2fv(handle);
+ gpuEnd();
glLineWidth(1);
}
- glColor3ubv(rgb_spline);
- glBegin(GL_LINES);
- glVertex2fv(vert);
- glVertex2fv(handle);
- glEnd();
+ gpuCurrentColor3ubv(rgb_spline);
+ gpuBegin(GL_LINES);
+ gpuVertex2fv(vert);
+ gpuVertex2fv(handle);
+ gpuEnd();
}
+ gpuBegin(GL_POINTS);
+
/* draw CV point */
if (MASKPOINT_ISSEL_KNOT(point)) {
if (point == masklay->act_point)
- glColor3f(1.0f, 1.0f, 1.0f);
+ gpuColor3x(CPACK_WHITE);
else
- glColor3f(1.0f, 1.0f, 0.0f);
+ gpuColor3x(CPACK_YELLOW);
+ }
+ else {
+ gpuColor3f(0.5f, 0.5f, 0.0f);
}
- else
- glColor3f(0.5f, 0.5f, 0.0f);
- glBegin(GL_POINTS);
- glVertex2fv(vert);
- glEnd();
+ gpuVertex2fv(vert);
/* draw handle points */
if (has_handle) {
if (MASKPOINT_ISSEL_HANDLE(point)) {
if (point == masklay->act_point)
- glColor3f(1.0f, 1.0f, 1.0f);
+ gpuColor3x(CPACK_WHITE);
else
- glColor3f(1.0f, 1.0f, 0.0f);
+ gpuColor3x(CPACK_YELLOW);
}
else {
- glColor3f(0.5f, 0.5f, 0.0f);
+ gpuColor3f(0.5f, 0.5f, 0.0f);
}
- glBegin(GL_POINTS);
- glVertex2fv(handle);
- glEnd();
+ gpuVertex2fv(handle);
}
+
+ gpuEnd();
}
glPointSize(1.0f);
+
+ gpuImmediateUnformat();
}
/* #define USE_XOR */
@@ -300,6 +310,7 @@ static void mask_draw_curve_type(const bContext *C, MaskSpline *spline, float (*
const unsigned char rgb_black[4] = {0x00, 0x00, 0x00, 0xff};
// const unsigned char rgb_white[4] = {0xff, 0xff, 0xff, 0xff};
unsigned char rgb_tmp[4];
+ GPUarrays arrays = GPU_ARRAYS_V3F;
SpaceClip *sc = CTX_wm_space_clip(C);
float (*points)[2] = orig_points;
@@ -317,8 +328,9 @@ static void mask_draw_curve_type(const bContext *C, MaskSpline *spline, float (*
}
}
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, points);
+ arrays.vertexPointer = points;
+
+ gpuImmediateFormat_V3();
switch (draw_type) {
@@ -326,15 +338,13 @@ static void mask_draw_curve_type(const bContext *C, MaskSpline *spline, float (*
glLineWidth(3);
mask_color_active_tint(rgb_tmp, rgb_black, is_active);
- glColor4ubv(rgb_tmp);
-
- glDrawArrays(draw_method, 0, tot_point);
+ gpuCurrentColor4ubv(rgb_tmp);
+ gpuDrawClientArrays(draw_method, &arrays, 0, tot_point);
glLineWidth(1);
mask_color_active_tint(rgb_tmp, rgb_spline, is_active);
- glColor4ubv(rgb_tmp);
- glDrawArrays(draw_method, 0, tot_point);
-
+ gpuCurrentColor4ubv(rgb_tmp);
+ gpuRepeat();
break;
case MASK_DT_DASH:
@@ -346,19 +356,17 @@ static void mask_draw_curve_type(const bContext *C, MaskSpline *spline, float (*
glLogicOp(GL_OR);
#endif
mask_color_active_tint(rgb_tmp, rgb_spline, is_active);
- glColor4ubv(rgb_tmp);
+ gpuCurrentColor4ubv(rgb_tmp);
glLineStipple(3, 0xaaaa);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, points);
- glDrawArrays(draw_method, 0, tot_point);
+ gpuDrawClientArrays(draw_method, &arrays, 0, tot_point);
#ifdef USE_XOR
glDisable(GL_COLOR_LOGIC_OP);
#endif
mask_color_active_tint(rgb_tmp, rgb_black, is_active);
- glColor4ubv(rgb_tmp);
+ gpuCurrentColor4ubv(rgb_tmp);
glLineStipple(3, 0x5555);
- glDrawArrays(draw_method, 0, tot_point);
+ gpuRepeat();
glDisable(GL_LINE_STIPPLE);
break;
@@ -380,16 +388,13 @@ static void mask_draw_curve_type(const bContext *C, MaskSpline *spline, float (*
if (is_smooth == FALSE && is_feather) {
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
mask_color_active_tint(rgb_tmp, rgb_tmp, is_active);
- glColor4ubv(rgb_tmp);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, points);
- glDrawArrays(draw_method, 0, tot_point);
+ gpuCurrentColor4ubv(rgb_tmp);
+ gpuDrawClientArrays(draw_method, &arrays, 0, tot_point);
+ gpuRepeat(); // XXX: why twice?
if (is_smooth == FALSE && is_feather) {
glDisable(GL_BLEND);
}
@@ -397,8 +402,7 @@ static void mask_draw_curve_type(const bContext *C, MaskSpline *spline, float (*
break;
}
- glDisableClientState(GL_VERTEX_ARRAY);
-
+ gpuImmediateUnformat();
if (points != orig_points)
MEM_freeN(points);
}
@@ -431,7 +435,6 @@ static void draw_spline_curve(const bContext *C, MaskLayer *masklay, MaskSpline
if (is_smooth) {
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
feather_points = BKE_mask_spline_feather_differentiated_points_with_resolution_ex(spline, &tot_feather_point, resol, (is_fill != FALSE));
@@ -598,7 +601,7 @@ void ED_mask_draw_region(Mask *mask, ARegion *ar,
glScalef(maxdim * zoomx, maxdim * zoomy, 0);
if (stabmat) {
- glMultMatrixf(stabmat);
+ gpuMultMatrix(stabmat);
}
/* draw! */
@@ -617,8 +620,10 @@ void ED_mask_draw_frames(Mask *mask, ARegion *ar, const int cfra, const int sfra
MaskLayer *masklay = BKE_mask_layer_active(mask);
- glBegin(GL_LINES);
- glColor4ub(255, 175, 0, 255);
+ gpuCurrentColor4ub(255, 175, 0, 255);
+
+ gpuImmediateFormat_V2();
+ gpuBegin(GL_LINES);
if (masklay) {
MaskLayerShape *masklay_shape;
@@ -632,10 +637,11 @@ void ED_mask_draw_frames(Mask *mask, ARegion *ar, const int cfra, const int sfra
/* draw_keyframe(i, CFRA, sfra, framelen, 1); */
int height = (frame == cfra) ? 22 : 10;
int x = (frame - sfra) * framelen;
- glVertex2i(x, 0);
- glVertex2i(x, height);
+ gpuVertex2i(x, 0);
+ gpuVertex2i(x, height);
}
}
- glEnd();
+ gpuEnd();
+ gpuImmediateUnlock();
}
diff --git a/source/blender/editors/mask/mask_select.c b/source/blender/editors/mask/mask_select.c
index cd1a47754f8..86de9cfb8d7 100644
--- a/source/blender/editors/mask/mask_select.c
+++ b/source/blender/editors/mask/mask_select.c
@@ -550,7 +550,7 @@ static int do_lasso_select_mask(bContext *C, const int mcords[][2], short moves,
static int clip_lasso_select_exec(bContext *C, wmOperator *op)
{
int mcords_tot;
- const int (*mcords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcords_tot);
+ int (*mcords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcords_tot);
if (mcords) {
short select;
diff --git a/source/blender/editors/mesh/CMakeLists.txt b/source/blender/editors/mesh/CMakeLists.txt
index c51d2cfb2e5..d12a2322e20 100644
--- a/source/blender/editors/mesh/CMakeLists.txt
+++ b/source/blender/editors/mesh/CMakeLists.txt
@@ -27,6 +27,7 @@ set(INC
../../blenloader
../../bmesh
../../imbuf
+ ../../gpu
../../makesdna
../../makesrna
../../render/extern/include
@@ -77,4 +78,6 @@ if(WITH_BULLET)
add_definitions(-DWITH_BULLET)
endif()
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_editor_mesh "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/mesh/editface.c b/source/blender/editors/mesh/editface.c
index 4350c005f95..2e3480b5964 100644
--- a/source/blender/editors/mesh/editface.c
+++ b/source/blender/editors/mesh/editface.c
@@ -51,7 +51,7 @@
#include "BKE_context.h"
#include "BKE_tessmesh.h"
-#include "BIF_gl.h"
+#include "GPU_compatibility.h"
#include "ED_mesh.h"
#include "ED_screen.h"
diff --git a/source/blender/editors/mesh/editmesh_bvh.c b/source/blender/editors/mesh/editmesh_bvh.c
index 4324e50f914..289dc37b3e4 100644
--- a/source/blender/editors/mesh/editmesh_bvh.c
+++ b/source/blender/editors/mesh/editmesh_bvh.c
@@ -309,7 +309,7 @@ static void vertsearchcallback(void *userdata, int index, const float *UNUSED(co
}
}
-BMVert *BMBVH_FindClosestVert(BMBVHTree *tree, const float co[3], const float maxdist)
+BMVert *BMBVH_FindClosestVert(BMBVHTree *tree, const float co[3], float maxdist)
{
BVHTreeNearest hit;
diff --git a/source/blender/editors/mesh/editmesh_bvh.h b/source/blender/editors/mesh/editmesh_bvh.h
index 53d1c36119e..fcf126cacf3 100644
--- a/source/blender/editors/mesh/editmesh_bvh.h
+++ b/source/blender/editors/mesh/editmesh_bvh.h
@@ -57,7 +57,7 @@ int BMBVH_EdgeVisible(struct BMBVHTree *tree, struct BMEdge *e,
struct ARegion *ar, struct View3D *v3d, struct Object *obedit);
/*find a vert closest to co in a sphere of radius maxdist*/
-struct BMVert *BMBVH_FindClosestVert(struct BMBVHTree *tree, const float co[3], const float maxdist);
+struct BMVert *BMBVH_FindClosestVert(struct BMBVHTree *tree, const float co[3], float maxdist);
/* BMBVH_NewBVH flag parameter */
enum {
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index aed16be5b73..9e0c85a2f17 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -47,7 +47,8 @@
#include "BKE_context.h"
#include "BKE_depsgraph.h"
-#include "BIF_gl.h"
+#include "GPU_compatibility.h"
+
#include "BIF_glutil.h" /* for paint cursor */
#include "ED_screen.h"
@@ -880,14 +881,14 @@ static void knife_finish_cut(KnifeTool_OpData *UNUSED(kcd))
static void knifetool_draw_angle_snapping(KnifeTool_OpData *kcd)
{
bglMats mats;
- double u[3], u1[2], u2[2], v1[3], v2[3], dx, dy;
+ float u[3], u1[3], u2[3], v1[3], v2[3], dx, dy;
double wminx, wminy, wmaxx, wmaxy;
/* make u the window coords of prevcage */
view3d_get_transformation(kcd->ar, kcd->vc.rv3d, kcd->ob, &mats);
- gluProject(kcd->prev.cage[0], kcd->prev.cage[1], kcd->prev.cage[2],
+ gpuProject(kcd->prev.cage,
mats.modelview, mats.projection, mats.viewport,
- &u[0], &u[1], &u[2]);
+ u);
/* make u1, u2 the points on window going through u at snap angle */
wminx = kcd->ar->winrct.xmin;
@@ -958,20 +959,21 @@ static void knifetool_draw_angle_snapping(KnifeTool_OpData *kcd)
return;
}
+ u1[2] = u2[2] = 0.0f;
/* unproject u1 and u2 back into object space */
- gluUnProject(u1[0], u1[1], 0.0,
+ gpuUnProject(u1,
mats.modelview, mats.projection, mats.viewport,
- &v1[0], &v1[1], &v1[2]);
- gluUnProject(u2[0], u2[1], 0.0,
+ v1);
+ gpuUnProject(u2,
mats.modelview, mats.projection, mats.viewport,
- &v2[0], &v2[1], &v2[2]);
+ v2);
UI_ThemeColor(TH_TRANSFORM);
glLineWidth(2.0);
- glBegin(GL_LINES);
- glVertex3dv(v1);
- glVertex3dv(v2);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex3fv(v1);
+ gpuVertex3fv(v2);
+ gpuEnd();
}
static void knife_init_colors(KnifeColors *colors)
@@ -999,52 +1001,54 @@ static void knifetool_draw(const bContext *C, ARegion *UNUSED(ar), void *arg)
glPolygonOffset(1.0f, 1.0f);
- glPushMatrix();
- glMultMatrixf(kcd->ob->obmat);
+ gpuImmediateFormat_V3();
+
+ gpuPushMatrix();
+ gpuMultMatrix(kcd->ob->obmat);
if (kcd->mode == MODE_DRAGGING) {
if (kcd->angle_snapping != ANGLE_FREE)
knifetool_draw_angle_snapping(kcd);
- glColor3ubv(kcd->colors.line);
+ gpuCurrentColor3ubv(kcd->colors.line);
glLineWidth(2.0);
- glBegin(GL_LINES);
- glVertex3fv(kcd->prev.cage);
- glVertex3fv(kcd->curr.cage);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex3fv(kcd->prev.cage);
+ gpuVertex3fv(kcd->curr.cage);
+ gpuEnd();
glLineWidth(1.0);
}
if (kcd->curr.edge) {
- glColor3ubv(kcd->colors.edge);
+ gpuCurrentColor3ubv(kcd->colors.edge);
glLineWidth(2.0);
- glBegin(GL_LINES);
- glVertex3fv(kcd->curr.edge->v1->cageco);
- glVertex3fv(kcd->curr.edge->v2->cageco);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex3fv(kcd->curr.edge->v1->cageco);
+ gpuVertex3fv(kcd->curr.edge->v2->cageco);
+ gpuEnd();
glLineWidth(1.0);
}
else if (kcd->curr.vert) {
- glColor3ubv(kcd->colors.point);
+ gpuCurrentColor3ubv(kcd->colors.point);
glPointSize(11);
- glBegin(GL_POINTS);
- glVertex3fv(kcd->curr.cage);
- glEnd();
+ gpuBegin(GL_POINTS);
+ gpuVertex3fv(kcd->curr.cage);
+ gpuEnd();
}
if (kcd->curr.bmface) {
- glColor3ubv(kcd->colors.curpoint);
+ gpuCurrentColor3ubv(kcd->colors.curpoint);
glPointSize(9);
- glBegin(GL_POINTS);
- glVertex3fv(kcd->curr.cage);
- glEnd();
+ gpuBegin(GL_POINTS);
+ gpuVertex3fv(kcd->curr.cage);
+ gpuEnd();
}
if (kcd->totlinehit > 0) {
@@ -1055,12 +1059,11 @@ static void knifetool_draw(const bContext *C, ARegion *UNUSED(ar), void *arg)
int i;
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* draw any snapped verts first */
- glColor4ubv(kcd->colors.point_a);
+ gpuCurrentColor4ubv(kcd->colors.point_a);
glPointSize(11);
- glBegin(GL_POINTS);
+ gpuBegin(GL_POINTS);
lh = kcd->linehits;
for (i = 0; i < kcd->totlinehit; i++, lh++) {
float sv1[3], sv2[3];
@@ -1071,26 +1074,26 @@ static void knifetool_draw(const bContext *C, ARegion *UNUSED(ar), void *arg)
if (len_squared_v2v2(lh->schit, sv1) < vthresh4_squared) {
copy_v3_v3(lh->cagehit, lh->kfe->v1->cageco);
- glVertex3fv(lh->cagehit);
+ gpuVertex3fv(lh->cagehit);
lh->v = lh->kfe->v1;
}
else if (len_squared_v2v2(lh->schit, sv2) < vthresh4_squared) {
copy_v3_v3(lh->cagehit, lh->kfe->v2->cageco);
- glVertex3fv(lh->cagehit);
+ gpuVertex3fv(lh->cagehit);
lh->v = lh->kfe->v2;
}
}
- glEnd();
+ gpuEnd();
/* now draw the rest */
- glColor4ubv(kcd->colors.curpoint_a);
+ gpuCurrentColor4ubv(kcd->colors.curpoint_a);
glPointSize(7);
- glBegin(GL_POINTS);
+ gpuBegin(GL_POINTS);
lh = kcd->linehits;
for (i = 0; i < kcd->totlinehit; i++, lh++) {
- glVertex3fv(lh->cagehit);
+ gpuVertex3fv(lh->cagehit);
}
- glEnd();
+ gpuEnd();
glDisable(GL_BLEND);
}
@@ -1099,20 +1102,20 @@ static void knifetool_draw(const bContext *C, ARegion *UNUSED(ar), void *arg)
KnifeEdge *kfe;
glLineWidth(1.0);
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
BLI_mempool_iternew(kcd->kedges, &iter);
for (kfe = BLI_mempool_iterstep(&iter); kfe; kfe = BLI_mempool_iterstep(&iter)) {
if (!kfe->draw)
continue;
- glColor3ubv(kcd->colors.line);
+ gpuColor3ubv(kcd->colors.line);
- glVertex3fv(kfe->v1->cageco);
- glVertex3fv(kfe->v2->cageco);
+ gpuVertex3fv(kfe->v1->cageco);
+ gpuVertex3fv(kfe->v2->cageco);
}
- glEnd();
+ gpuEnd();
glLineWidth(1.0);
}
@@ -1122,21 +1125,23 @@ static void knifetool_draw(const bContext *C, ARegion *UNUSED(ar), void *arg)
glPointSize(5.0);
- glBegin(GL_POINTS);
+ gpuBegin(GL_POINTS);
BLI_mempool_iternew(kcd->kverts, &iter);
for (kfv = BLI_mempool_iterstep(&iter); kfv; kfv = BLI_mempool_iterstep(&iter)) {
if (!kfv->draw)
continue;
- glColor3ubv(kcd->colors.point);
+ gpuColor3ubv(kcd->colors.point);
- glVertex3fv(kfv->cageco);
+ gpuVertex3fv(kfv->cageco);
}
- glEnd();
+ gpuEnd();
}
- glPopMatrix();
+ gpuPopMatrix();
+
+ gpuImmediateUnformat();
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
}
diff --git a/source/blender/editors/mesh/editmesh_loopcut.c b/source/blender/editors/mesh/editmesh_loopcut.c
index f951073155d..d4b73dd1b64 100644
--- a/source/blender/editors/mesh/editmesh_loopcut.c
+++ b/source/blender/editors/mesh/editmesh_loopcut.c
@@ -64,7 +64,9 @@
#include "BKE_tessmesh.h"
#include "BKE_depsgraph.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_compatibility.h"
+
#include "BIF_glutil.h" /* for paint cursor */
#include "IMB_imbuf_types.h"
@@ -117,18 +119,20 @@ static void ringsel_draw(const bContext *C, ARegion *UNUSED(ar), void *arg)
if (v3d && v3d->zbuf)
glDisable(GL_DEPTH_TEST);
- glPushMatrix();
- glMultMatrixf(lcd->ob->obmat);
+ gpuPushMatrix();
+ gpuMultMatrix(lcd->ob->obmat);
- glColor3ub(255, 0, 255);
- glBegin(GL_LINES);
+ gpuImmediateFormat_V3();
+ gpuCurrentColor3x(CPACK_MAGENTA);
+ gpuBegin(GL_LINES);
for (i = 0; i < lcd->totedge; i++) {
- glVertex3fv(lcd->edges[i][0]);
- glVertex3fv(lcd->edges[i][1]);
+ gpuVertex3fv(lcd->edges[i][0]);
+ gpuVertex3fv(lcd->edges[i][1]);
}
- glEnd();
+ gpuEnd();
+ gpuImmediateUnformat();
- glPopMatrix();
+ gpuPopMatrix();
if (v3d && v3d->zbuf)
glEnable(GL_DEPTH_TEST);
}
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 8e78de44baa..453c29f004f 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -61,7 +61,8 @@
#include "ED_object.h"
#include "ED_view3d.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_compatibility.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
@@ -165,14 +166,14 @@ static void draw_triangulated(const int mcords[][2], const short tot)
a = dl->parts;
fp = dl->verts;
index = dl->index;
- glBegin(GL_TRIANGLES);
+ gpuBegin(GL_TRIANGLES);
while (a--) {
- glVertex3fv(fp + 3 * index[0]);
- glVertex3fv(fp + 3 * index[1]);
- glVertex3fv(fp + 3 * index[2]);
+ gpuVertex3fv(fp + 3 * index[0]);
+ gpuVertex3fv(fp + 3 * index[1]);
+ gpuVertex3fv(fp + 3 * index[2]);
index += 3;
}
- glEnd();
+ gpuEnd();
}
BKE_displist_free(&lb);
@@ -254,21 +255,21 @@ int EDBM_backbuf_border_mask_init(ViewContext *vc, const int mcords[][2], short
/* draw the mask */
glDisable(GL_DEPTH_TEST);
-
- glColor3ub(0, 0, 0);
-
+
+ gpuCurrentColor3x(CPACK_BLACK);
+
/* yah, opengl doesn't do concave... tsk! */
ED_region_pixelspace(vc->ar);
draw_triangulated(mcords, tot);
-
- glBegin(GL_LINE_LOOP); /* for zero sized masks, lines */
+
+ gpuBegin(GL_LINE_LOOP); /* for zero sized masks, lines */
for (a = 0; a < tot; a++) {
- glVertex2iv(mcords[a]);
+ gpuVertex2iv(mcords[a]);
}
- glEnd();
-
- glFinish(); /* to be sure readpixels sees mask */
-
+ gpuEnd();
+
+ glFinish(); /* to be sure readpixels sees mask */ /* jwilkins: questionable */
+
/* grab mask */
bufmask = view3d_read_backbuf(vc, xmin, ymin, xmax, ymax);
@@ -281,7 +282,7 @@ int EDBM_backbuf_border_mask_init(ViewContext *vc, const int mcords[][2], short
/* build selection lookup */
selbuf = MEM_callocN(bm_vertoffs + 1, "selbuf");
-
+
a = (xmax - xmin + 1) * (ymax - ymin + 1);
while (a--) {
if (*dr > 0 && *dr <= bm_vertoffs && *drm == 0) selbuf[*dr] = 1;
@@ -1957,7 +1958,7 @@ void EDBM_selectmode_set(BMEditMesh *em)
}
}
-void EDBM_selectmode_convert(BMEditMesh *em, const short selectmode_old, const short selectmode_new)
+void EDBM_selectmode_convert(BMEditMesh *em, short selectmode_old, short selectmode_new)
{
BMEdge *eed;
BMFace *efa;
diff --git a/source/blender/editors/mesh/editmesh_slide.c b/source/blender/editors/mesh/editmesh_slide.c
index c32033054e0..e5889955fc7 100644
--- a/source/blender/editors/mesh/editmesh_slide.c
+++ b/source/blender/editors/mesh/editmesh_slide.c
@@ -40,7 +40,6 @@
#include "BKE_report.h"
#include "BKE_tessmesh.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "ED_screen.h"
@@ -58,6 +57,8 @@
#include "mesh_intern.h"
+#include "GPU_primitives.h"
+
#define VTX_SLIDE_SNAP_THRSH 15
/* Cusom VertexSlide Operator data */
@@ -324,23 +325,23 @@ static void vtx_slide_draw(const bContext *C, ARegion *UNUSED(ar), void *arg)
glPushAttrib(GL_CURRENT_BIT | GL_LINE_BIT | GL_POINT_BIT);
- glPushMatrix();
- glMultMatrixf(vso->obj->obmat);
+ gpuPushMatrix();
+ gpuMultMatrix(vso->obj->obmat);
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
+
+ gpuImmediateFormat_V3(); // DOODLE: edge slide
if (vso->slide_mode && vso->disk_edges > 0) {
/* Draw intermediate edge frame */
UI_ThemeColorShadeAlpha(TH_EDGE_SELECT, 50, -50);
+ gpuBegin(GL_LINES);
for (i = 0; i < vso->disk_edges; i++) {
- glBegin(GL_LINES);
- glVertex3fv(vso->vtx_frame[i]);
- glVertex3fv(vso->interp);
- glEnd();
+ gpuVertex3fv(vso->vtx_frame[i]);
+ gpuVertex3fv(vso->interp);
}
+ gpuEnd();
}
/* Draw selected edge
@@ -349,25 +350,27 @@ static void vtx_slide_draw(const bContext *C, ARegion *UNUSED(ar), void *arg)
glLineWidth(outline_w);
- glBegin(GL_LINES);
- bglVertex3fv(vso->sel_edge->v1->co);
- bglVertex3fv(vso->sel_edge->v2->co);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex3fv(vso->sel_edge->v1->co);
+ gpuVertex3fv(vso->sel_edge->v2->co);
+ gpuEnd();
if (vso->slide_mode) {
/* Draw interpolated vertex */
-
+
UI_ThemeColorShadeAlpha(TH_FACE_DOT, -80, -50);
glPointSize(pt_size);
- bglBegin(GL_POINTS);
- bglVertex3fv(vso->interp);
- bglEnd();
+ gpuBeginSprites();
+ gpuSprite3fv(vso->interp);
+ gpuEndSprites();
}
+ gpuImmediateUnformat();
+
glDisable(GL_BLEND);
- glPopMatrix();
+ gpuPopMatrix();
glPopAttrib();
if (view3d && view3d->zbuf)
diff --git a/source/blender/editors/physics/CMakeLists.txt b/source/blender/editors/physics/CMakeLists.txt
index da12a26e747..75c97e76b1d 100644
--- a/source/blender/editors/physics/CMakeLists.txt
+++ b/source/blender/editors/physics/CMakeLists.txt
@@ -24,6 +24,7 @@ set(INC
../../blenkernel
../../blenlib
../../blenloader
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
@@ -59,4 +60,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_editor_physics "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 2ac5f98927c..9121e4e55b5 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -67,7 +67,9 @@
#include "BKE_pointcache.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+
#include "BIF_glutil.h"
#include "ED_physics.h"
@@ -401,8 +403,8 @@ static void PE_set_view3d_data(bContext *C, PEData *data)
static int key_test_depth(PEData *data, const float co[3], const int screen_co[2])
{
View3D *v3d= data->vc.v3d;
+ GLfloat u[3];
ViewDepths *vd = data->vc.rv3d->depths;
- double ux, uy, uz;
float depth;
/* nothing to do */
@@ -418,8 +420,8 @@ static int key_test_depth(PEData *data, const float co[3], const int screen_co[2
}
#endif
- gluProject(co[0], co[1], co[2], data->mats.modelview, data->mats.projection,
- (GLint *)data->mats.viewport, &ux, &uy, &uz);
+ gpuProject(co, data->mats.modelview, data->mats.projection,
+ (GLint *)data->mats.viewport, u);
#if 0 /* works well but too slow on some systems [#23118] */
screen_co[0] += (short)data->vc.ar->winrct.xmin;
@@ -440,7 +442,7 @@ static int key_test_depth(PEData *data, const float co[3], const int screen_co[2
return 0;
#endif
- if ((float)uz - 0.00001f > depth)
+ if (u[2] - 0.00001f > depth)
return 0;
else
return 1;
@@ -2509,18 +2511,12 @@ static void brush_drawcursor(bContext *C, int x, int y, void *UNUSED(customdata)
brush= &pset->brush[pset->brushtype];
if (brush) {
- glPushMatrix();
-
- glTranslatef((float)x, (float)y, 0.0f);
-
- glColor4ub(255, 255, 255, 128);
+ gpuCurrentColor4x(CPACK_WHITE, 0.500f);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
- glutil_draw_lined_arc(0.0, M_PI*2.0, brush->size, 40);
+ gpuSingleCircle((float)x, (float)y, brush->size, 40);
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
-
- glPopMatrix();
}
}
diff --git a/source/blender/editors/render/CMakeLists.txt b/source/blender/editors/render/CMakeLists.txt
index 3c5fd0b4ef7..1561760f1e0 100644
--- a/source/blender/editors/render/CMakeLists.txt
+++ b/source/blender/editors/render/CMakeLists.txt
@@ -68,4 +68,6 @@ if(WITH_HEADLESS)
add_definitions(-DWITH_HEADLESS)
endif()
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_editor_render "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index effb984c083..4364ec712fd 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -31,8 +31,6 @@
#include <string.h>
#include <stddef.h>
-#include <GL/glew.h>
-
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
@@ -69,6 +67,7 @@
#include "RNA_define.h"
+#include "GPU_compatibility.h"
#include "GPU_extensions.h"
#include "wm_window.h"
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index a864fe306b3..73a250ec6a9 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -84,13 +84,13 @@
#include "IMB_imbuf_types.h"
#include "IMB_colormanagement.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "PIL_time.h"
#include "RE_pipeline.h"
+#include "GPU_compatibility.h"
#include "WM_api.h"
#include "WM_types.h"
diff --git a/source/blender/editors/screen/CMakeLists.txt b/source/blender/editors/screen/CMakeLists.txt
index 33373354aa4..909241d5093 100644
--- a/source/blender/editors/screen/CMakeLists.txt
+++ b/source/blender/editors/screen/CMakeLists.txt
@@ -26,6 +26,7 @@ set(INC
../../blenloader
../../bmesh
../../imbuf
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
@@ -51,4 +52,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_editor_screen "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index f30e0abb4f3..ce6033f5f49 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -57,10 +57,13 @@
#include "ED_types.h"
#include "ED_fileselect.h"
-#include "BIF_gl.h"
-#include "BIF_glutil.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+#include REAL_GL_MODE
#include "BLF_api.h"
+#include "BIF_glutil.h"
+
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
@@ -72,33 +75,30 @@
static void region_draw_emboss(ARegion *ar, rcti *scirct)
{
rcti rect;
-
+
/* translate scissor rect to region space */
rect.xmin = scirct->xmin - ar->winrct.xmin;
rect.ymin = scirct->ymin - ar->winrct.ymin;
rect.xmax = scirct->xmax - ar->winrct.xmin;
rect.ymax = scirct->ymax - ar->winrct.ymin;
-
+
/* set transp line */
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- /* right */
- glColor4ub(0, 0, 0, 30);
- sdrawline(rect.xmax, rect.ymin, rect.xmax, rect.ymax);
-
- /* bottom */
- glColor4ub(0, 0, 0, 30);
- sdrawline(rect.xmin, rect.ymin, rect.xmax, rect.ymin);
-
- /* top */
- glColor4ub(255, 255, 255, 30);
- sdrawline(rect.xmin, rect.ymax, rect.xmax, rect.ymax);
- /* left */
- glColor4ub(255, 255, 255, 30);
- sdrawline(rect.xmin, rect.ymin, rect.xmin, rect.ymax);
-
+ gpuImmediateFormat_C4_V2(); // DOODLE: emboss, 4 lines, colored
+ gpuBegin(GL_LINES);
+
+ gpuColor4x(CPACK_BLACK, 0.118f);
+ gpuAppendLinei(rect.xmax, rect.ymin, rect.xmax, rect.ymax); /* right */
+ gpuAppendLinei(rect.xmin, rect.ymin, rect.xmax, rect.ymin); /* bottom */
+
+ gpuColor4x(CPACK_WHITE, 0.118f);
+ gpuAppendLinei(rect.xmin, rect.ymax, rect.xmax, rect.ymax); /* top */
+ gpuAppendLinei(rect.xmin, rect.ymin, rect.xmin, rect.ymax); /* left */
+
+ gpuEnd();
+ gpuImmediateUnformat();
+
glDisable(GL_BLEND);
}
@@ -108,7 +108,7 @@ void ED_region_pixelspace(ARegion *ar)
int height = BLI_rcti_size_y(&ar->winrct) + 1;
wmOrtho2(-GLA_PIXEL_OFS, (float)width - GLA_PIXEL_OFS, -GLA_PIXEL_OFS, (float)height - GLA_PIXEL_OFS);
- glLoadIdentity();
+ gpuLoadIdentity();
}
/* only exported for WM */
@@ -180,20 +180,33 @@ static void area_draw_azone(short x1, short y1, short x2, short y2)
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
-
- glColor4ub(255, 255, 255, 180);
- fdrawline(x1, y2, x2, y1);
- glColor4ub(255, 255, 255, 130);
- fdrawline(x1, y2 - dy, x2 - dx, y1);
- glColor4ub(255, 255, 255, 80);
- fdrawline(x1, y2 - 2 * dy, x2 - 2 * dx, y1);
-
- glColor4ub(0, 0, 0, 210);
- fdrawline(x1, y2 + 1, x2 + 1, y1);
- glColor4ub(0, 0, 0, 180);
- fdrawline(x1, y2 - dy + 1, x2 - dx + 1, y1);
- glColor4ub(0, 0, 0, 150);
- fdrawline(x1, y2 - 2 * dy + 1, x2 - 2 * dx + 1, y1);
+
+ gpuImmediateFormat_C4_V2(); // DOODLE: azone, 6 lines, colored
+ gpuBegin(GL_LINES);
+
+
+ gpuColor4x(CPACK_WHITE, 0.706f);
+ gpuAppendLinef(x1, y2, x2, y1);
+
+ gpuColor4x(CPACK_WHITE, 0.510f);
+ gpuAppendLinef(x1, y2 - dy, x2 - dx, y1);
+
+ gpuColor4x(CPACK_WHITE, 0.314f);
+ gpuAppendLinef(x1, y2 - 2 * dy, x2 - 2 * dx, y1);
+
+
+ gpuColor4x(CPACK_BLACK, 0.824f);
+ gpuAppendLinef(x1, y2 + 1, x2 + 1, y1);
+
+ gpuColor4x(CPACK_BLACK, 0.706f);
+ gpuAppendLinef(x1, y2 - dy + 1, x2 - dx + 1, y1);
+
+ gpuColor4x(CPACK_BLACK, 0.588f);
+ gpuAppendLinef(x1, y2 - 2 * dy + 1, x2 - 2 * dx + 1, y1);
+
+
+ gpuEnd();
+ gpuImmediateUnformat();
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
@@ -201,36 +214,34 @@ static void area_draw_azone(short x1, short y1, short x2, short y2)
static void region_draw_azone_icon(AZone *az)
{
- GLUquadricObj *qobj = NULL;
short midx = az->x1 + (az->x2 - az->x1) / 2;
short midy = az->y1 + (az->y2 - az->y1) / 2;
-
- qobj = gluNewQuadric();
-
- glPushMatrix();
- glTranslatef(midx, midy, 0.0);
-
+
+ gpuPushMatrix();
+ gpuTranslate(midx, midy, 0.0);
+
+ gpuImmediateFormat_V2(); // DOODLE, azone icon, disk, circle, and plus (cross), 2 lines mono
+
/* outlined circle */
glEnable(GL_LINE_SMOOTH);
- glColor4f(1.f, 1.f, 1.f, 0.8f);
+ gpuCurrentColor4x(CPACK_WHITE, 0.800f);
+ gpuDrawDisk(0, 0, 4.25f, 16);
- gluQuadricDrawStyle(qobj, GLU_FILL);
- gluDisk(qobj, 0.0, 4.25f, 16, 1);
+ gpuCurrentGray4f(0.200f, 0.900f);
+ gpuDrawCircle(0, 0, 4.25, 16);
- glColor4f(0.2f, 0.2f, 0.2f, 0.9f);
-
- gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
- gluDisk(qobj, 0.0, 4.25f, 16, 1);
-
glDisable(GL_LINE_SMOOTH);
-
- glPopMatrix();
- gluDeleteQuadric(qobj);
-
+
+ gpuPopMatrix();
+
/* + */
- sdrawline(midx, midy - 2, midx, midy + 3);
- sdrawline(midx - 2, midy, midx + 3, midy);
+ gpuBegin(GL_LINES);
+ gpuAppendLinei(midx, midy - 2, midx, midy + 3);
+ gpuAppendLinei(midx - 2, midy, midx + 3, midy);
+ gpuEnd();
+
+ gpuImmediateUnformat();
}
static void draw_azone_plus(float x1, float y1, float x2, float y2)
@@ -238,9 +249,13 @@ static void draw_azone_plus(float x1, float y1, float x2, float y2)
float width = 2.0f;
float pad = 4.0f;
- glRectf((x1 + x2 - width) * 0.5f, y1 + pad, (x1 + x2 + width) * 0.5f, y2 - pad);
- glRectf(x1 + pad, (y1 + y2 - width) * 0.5f, (x1 + x2 - width) * 0.5f, (y1 + y2 + width) * 0.5f);
- glRectf((x1 + x2 + width) * 0.5f, (y1 + y2 - width) * 0.5f, x2 - pad, (y1 + y2 + width) * 0.5f);
+ gpuImmediateFormat_V2();
+ gpuBegin(GL_TRIANGLES);
+ gpuAppendFilledRectf((x1 + x2 - width) * 0.5f, y1 + pad, (x1 + x2 + width) * 0.5f, y2 - pad);
+ gpuAppendFilledRectf((x1 + pad), (y1 + y2 - width) * 0.5f, (x1 + x2 - width) * 0.5f, (y1 + y2 + width) * 0.5f);
+ gpuAppendFilledRectf((x1 + x2 + width) * 0.5f, (y1 + y2 - width) * 0.5f, x2 - pad, (y1 + y2 + width) * 0.5f);
+ gpuEnd();
+ gpuImmediateUnformat();
}
static void region_draw_azone_tab_plus(AZone *az)
@@ -265,12 +280,12 @@ static void region_draw_azone_tab_plus(AZone *az)
break;
}
- glColor4f(0.05f, 0.05f, 0.05f, 0.4f);
+ gpuCurrentGray4f(0.050f, 0.400f);
uiRoundBox((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f);
glEnable(GL_BLEND);
- glColor4f(0.8f, 0.8f, 0.8f, 0.4f);
+ gpuCurrentGray4f(0.800f, 0.400f);
draw_azone_plus((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2);
glDisable(GL_BLEND);
@@ -279,60 +294,60 @@ static void region_draw_azone_tab_plus(AZone *az)
static void region_draw_azone_tab(AZone *az)
{
float col[3];
-
+
glEnable(GL_BLEND);
UI_GetThemeColor3fv(TH_HEADER, col);
- glColor4f(col[0], col[1], col[2], 0.5f);
-
+ gpuCurrentColor4f(col[0], col[1], col[2], 0.5f);
+
/* add code to draw region hidden as 'too small' */
switch (az->edge) {
case AE_TOP_TO_BOTTOMRIGHT:
uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT | UI_RB_ALPHA);
-
- uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
- glColor4ub(0, 0, 0, 255);
+
+ uiDrawBoxShade(GL_TRIANGLE_FAN, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
+ gpuCurrentColor3x(CPACK_BLACK);
uiRoundRect((float)az->x1, 0.3f + (float)az->y1, (float)az->x2, 0.3f + (float)az->y2, 4.0f);
break;
case AE_BOTTOM_TO_TOPLEFT:
uiSetRoundBox(UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT | UI_RB_ALPHA);
-
- uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
- glColor4ub(0, 0, 0, 255);
+
+ uiDrawBoxShade(GL_TRIANGLE_FAN, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
+ gpuCurrentColor3x(CPACK_BLACK);
uiRoundRect((float)az->x1, 0.3f + (float)az->y1, (float)az->x2, 0.3f + (float)az->y2, 4.0f);
break;
case AE_LEFT_TO_TOPRIGHT:
uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT | UI_RB_ALPHA);
-
- uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
- glColor4ub(0, 0, 0, 255);
+
+ uiDrawBoxShade(GL_TRIANGLE_FAN, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
+ gpuCurrentColor3x(CPACK_BLACK);
uiRoundRect((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f);
break;
case AE_RIGHT_TO_TOPLEFT:
uiSetRoundBox(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT | UI_RB_ALPHA);
-
- uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
- glColor4ub(0, 0, 0, 255);
+
+ uiDrawBoxShade(GL_TRIANGLE_FAN, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
+ gpuCurrentColor3x(CPACK_BLACK);
uiRoundRect((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f);
break;
}
-
+
glDisable(GL_BLEND);
}
static void region_draw_azone_tria(AZone *az)
{
extern void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3); /* xxx temp */
-
+
glEnable(GL_BLEND);
//UI_GetThemeColor3fv(TH_HEADER, col);
- glColor4f(0.0f, 0.0f, 0.0f, 0.35f);
-
+ gpuCurrentColor4x(CPACK_BLACK, 0.350f);
+
/* add code to draw region hidden as 'too small' */
switch (az->edge) {
case AE_TOP_TO_BOTTOMRIGHT:
ui_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y1, (float)(az->x1 + az->x2) / 2, (float)az->y2);
break;
-
+
case AE_BOTTOM_TO_TOPLEFT:
ui_draw_anti_tria((float)az->x1, (float)az->y2, (float)az->x2, (float)az->y2, (float)(az->x1 + az->x2) / 2, (float)az->y1);
break;
@@ -340,13 +355,13 @@ static void region_draw_azone_tria(AZone *az)
case AE_LEFT_TO_TOPRIGHT:
ui_draw_anti_tria((float)az->x2, (float)az->y1, (float)az->x2, (float)az->y2, (float)az->x1, (float)(az->y1 + az->y2) / 2);
break;
-
+
case AE_RIGHT_TO_TOPLEFT:
ui_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x1, (float)az->y2, (float)az->x2, (float)(az->y1 + az->y2) / 2);
break;
}
-
+
glDisable(GL_BLEND);
}
@@ -361,8 +376,7 @@ void ED_area_overdraw(bContext *C)
wmSubWindowSet(win, screen->mainwin);
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
+
for (sa = screen->areabase.first; sa; sa = sa->next) {
AZone *az;
for (az = sa->actionzones.first; az; az = az->next) {
@@ -480,7 +494,7 @@ void ED_region_do_draw(bContext *C, ARegion *ar)
/* optional header info instead? */
if (ar->headerstr) {
UI_ThemeClearColor(TH_HEADER);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT);
UI_ThemeColor(TH_TEXT);
BLF_draw_default(20, 8, 0.0f, ar->headerstr, BLF_DRAW_STR_DUMMY_MAX);
@@ -1275,7 +1289,7 @@ void ED_region_init(bContext *C, ARegion *ar)
/* UI convention */
wmOrtho2(-0.01f, ar->winx - 0.01f, -0.01f, ar->winy - 0.01f);
- glLoadIdentity();
+ gpuLoadIdentity();
}
void ED_region_toggle_hidden(bContext *C, ARegion *ar)
@@ -1654,7 +1668,7 @@ void ED_region_panels(const bContext *C, ARegion *ar, int vertical, const char *
/* clear */
UI_ThemeClearColor((ar->type->regionid == RGN_TYPE_PREVIEW) ? TH_PREVIEW_BACK : TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT);
/* before setting the view */
if (vertical) {
@@ -1735,7 +1749,7 @@ void ED_region_header(const bContext *C, ARegion *ar)
/* clear */
UI_ThemeClearColor((ED_screen_area_active(C)) ? TH_HEADER : TH_HEADERDESEL);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT);
/* set view2d view matrix for scrolling (without scrollers) */
UI_view2d_view_ortho(&ar->v2d);
@@ -1811,9 +1825,8 @@ void ED_region_info_draw(ARegion *ar, const char *text, int block, float alpha)
rect.ymax = BLI_rcti_size_y(&ar->winrct);
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glColor4f(0.0f, 0.0f, 0.0f, alpha);
- glRecti(rect.xmin, rect.ymin, rect.xmax + 1, rect.ymax + 1);
+ gpuCurrentColor4x(CPACK_BLACK, alpha);
+ gpuSingleFilledRecti(rect.xmin, rect.ymin, rect.xmax + 1, rect.ymax + 1);
glDisable(GL_BLEND);
/* text */
@@ -1833,7 +1846,7 @@ void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy)
UI_view2d_to_region_no_clip(&ar->v2d, 0.0f, 0.0f, &x1, &y1);
UI_view2d_to_region_no_clip(&ar->v2d, 1.0f, 1.0f, &x2, &y2);
- glRectf(x1, y1, x2, y2);
+ gpuSingleFilledRectf(x1, y1, x2, y2);
/* gridsize adapted to zoom level */
gridsize = 0.5f * (zoomx + zoomy);
@@ -1853,31 +1866,34 @@ void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy)
}
}
- /* the fine resolution level */
blendfac = 0.25f * gridsize - floorf(0.25f * gridsize);
CLAMP(blendfac, 0.0f, 1.0f);
- UI_ThemeColorShade(TH_BACK, (int)(20.0f * (1.0f - blendfac)));
+ gpuImmediateFormat_C4_V2();
+ gpuBegin(GL_LINES);
+
+ /* the fine resolution level */
fac = 0.0f;
- glBegin(GL_LINES);
+ UI_ThemeAppendColorShade(TH_BACK, (int)(20.0f * (1.0f - blendfac)));
while (fac < 1.0f) {
- glVertex2f(x1, y1 * (1.0f - fac) + y2 * fac);
- glVertex2f(x2, y1 * (1.0f - fac) + y2 * fac);
- glVertex2f(x1 * (1.0f - fac) + x2 * fac, y1);
- glVertex2f(x1 * (1.0f - fac) + x2 * fac, y2);
+ gpuVertex2f(x1, y1 * (1.0f - fac) + y2 * fac);
+ gpuVertex2f(x2, y1 * (1.0f - fac) + y2 * fac);
+ gpuVertex2f(x1 * (1.0f - fac) + x2 * fac, y1);
+ gpuVertex2f(x1 * (1.0f - fac) + x2 * fac, y2);
fac += gridstep;
}
/* the large resolution level */
- UI_ThemeColor(TH_BACK);
-
+ UI_ThemeAppendColor(TH_BACK);
fac = 0.0f;
while (fac < 1.0f) {
- glVertex2f(x1, y1 * (1.0f - fac) + y2 * fac);
- glVertex2f(x2, y1 * (1.0f - fac) + y2 * fac);
- glVertex2f(x1 * (1.0f - fac) + x2 * fac, y1);
- glVertex2f(x1 * (1.0f - fac) + x2 * fac, y2);
+ gpuVertex2f(x1, y1 * (1.0f - fac) + y2 * fac);
+ gpuVertex2f(x2, y1 * (1.0f - fac) + y2 * fac);
+ gpuVertex2f(x1 * (1.0f - fac) + x2 * fac, y1);
+ gpuVertex2f(x1 * (1.0f - fac) + x2 * fac, y2);
fac += 4.0f * gridstep;
}
- glEnd();
+
+ gpuEnd();
+ gpuImmediateUnformat();
}
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index ce2d045dc80..3bd4001250d 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -43,7 +43,8 @@
#include "BLI_math.h"
#include "BLI_threads.h"
-#include "BIF_gl.h"
+#include "GPU_primitives.h"
+
#include "BIF_glutil.h"
#ifndef GL_CLAMP_TO_EDGE
@@ -53,7 +54,6 @@
/* ******************************************** */
-/* defined in BIF_gl.h */
GLubyte stipple_halftone[128] = {
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
@@ -130,67 +130,36 @@ GLubyte stipple_diag_stripes_neg[128] = {
0x3f, 0xc0, 0x3f, 0xc0, 0x7f, 0x80, 0x7f, 0x80};
-void fdrawbezier(float vec[4][3])
-{
- float dist;
- float curve_res = 24, spline_step = 0.0f;
-
- dist = 0.5f * ABS(vec[0][0] - vec[3][0]);
-
- /* check direction later, for top sockets */
- vec[1][0] = vec[0][0] + dist;
- vec[1][1] = vec[0][1];
-
- vec[2][0] = vec[3][0] - dist;
- vec[2][1] = vec[3][1];
- /* we can reuse the dist variable here to increment the GL curve eval amount*/
- dist = 1.0f / curve_res;
-
- cpack(0x0);
- glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, vec[0]);
- glBegin(GL_LINE_STRIP);
- while (spline_step < 1.000001f) {
-#if 0
- if (do_shaded)
- UI_ThemeColorBlend(th_col1, th_col2, spline_step);
-#endif
- glEvalCoord1f(spline_step);
- spline_step += dist;
- }
- glEnd();
-}
+//void fdrawbezier(float vec[4][3])
+//{
+// float dist;
+// float curve_res = 24, spline_step = 0.0f;
+//
+// dist = 0.5f * ABS(vec[0][0] - vec[3][0]);
+//
+// /* check direction later, for top sockets */
+// vec[1][0] = vec[0][0] + dist;
+// vec[1][1] = vec[0][1];
+//
+// vec[2][0] = vec[3][0] - dist;
+// vec[2][1] = vec[3][1];
+// /* we can reuse the dist variable here to increment the GL curve eval amount*/
+// dist = 1.0f / curve_res;
+//
+// gpuCurrentColor3x(CPACK_BLACK);
+// glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, vec[0]);
+// gpuBegin(GL_LINE_STRIP);
+// while (spline_step < 1.000001f) {
+//#if 0
+// if (do_shaded)
+// UI_ThemeColorBlend(th_col1, th_col2, spline_step);
+//#endif
+// glEvalCoord1f(spline_step);
+// spline_step += dist;
+// }
+// gpuEnd();
+//}
-void fdrawline(float x1, float y1, float x2, float y2)
-{
- float v[2];
-
- glBegin(GL_LINE_STRIP);
- v[0] = x1; v[1] = y1;
- glVertex2fv(v);
- v[0] = x2; v[1] = y2;
- glVertex2fv(v);
- glEnd();
-}
-
-void fdrawbox(float x1, float y1, float x2, float y2)
-{
- float v[2];
-
- glBegin(GL_LINE_STRIP);
-
- v[0] = x1; v[1] = y1;
- glVertex2fv(v);
- v[0] = x1; v[1] = y2;
- glVertex2fv(v);
- v[0] = x2; v[1] = y2;
- glVertex2fv(v);
- v[0] = x2; v[1] = y1;
- glVertex2fv(v);
- v[0] = x1; v[1] = y1;
- glVertex2fv(v);
-
- glEnd();
-}
void fdrawcheckerboard(float x1, float y1, float x2, float y2)
{
@@ -206,28 +175,16 @@ void fdrawcheckerboard(float x1, float y1, float x2, float y2)
0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255,
0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255};
- glColor3ubv(col1);
- glRectf(x1, y1, x2, y2);
- glColor3ubv(col2);
+ gpuCurrentColor3ubv(col1);
+ gpuSingleFilledRectf(x1, y1, x2, y2);
+ gpuCurrentColor3ubv(col2);
glEnable(GL_POLYGON_STIPPLE);
glPolygonStipple(checker_stipple);
- glRectf(x1, y1, x2, y2);
+ gpuSingleFilledRectf(x1, y1, x2, y2);
glDisable(GL_POLYGON_STIPPLE);
}
-void sdrawline(short x1, short y1, short x2, short y2)
-{
- short v[2];
-
- glBegin(GL_LINE_STRIP);
- v[0] = x1; v[1] = y1;
- glVertex2sv(v);
- v[0] = x2; v[1] = y2;
- glVertex2sv(v);
- glEnd();
-}
-
/*
* x1,y2
* | \
@@ -240,45 +197,25 @@ static void sdrawtripoints(short x1, short y1, short x2, short y2)
{
short v[2];
v[0] = x1; v[1] = y1;
- glVertex2sv(v);
+ gpuVertex2sv(v);
v[0] = x1; v[1] = y2;
- glVertex2sv(v);
+ gpuVertex2sv(v);
v[0] = x2; v[1] = y1;
- glVertex2sv(v);
+ gpuVertex2sv(v);
}
void sdrawtri(short x1, short y1, short x2, short y2)
{
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
sdrawtripoints(x1, y1, x2, y2);
- glEnd();
+ gpuEnd();
}
void sdrawtrifill(short x1, short y1, short x2, short y2)
{
- glBegin(GL_TRIANGLES);
+ gpuBegin(GL_TRIANGLES);
sdrawtripoints(x1, y1, x2, y2);
- glEnd();
-}
-
-void sdrawbox(short x1, short y1, short x2, short y2)
-{
- short v[2];
-
- glBegin(GL_LINE_STRIP);
-
- v[0] = x1; v[1] = y1;
- glVertex2sv(v);
- v[0] = x1; v[1] = y2;
- glVertex2sv(v);
- v[0] = x2; v[1] = y2;
- glVertex2sv(v);
- v[0] = x2; v[1] = y1;
- glVertex2sv(v);
- v[0] = x1; v[1] = y1;
- glVertex2sv(v);
-
- glEnd();
+ gpuEnd();
}
@@ -312,12 +249,12 @@ void sdrawXORline(int x0, int y0, int x1, int y1)
if (x0 == x1 && y0 == y1) return;
set_inverted_drawing(1);
-
- glBegin(GL_LINES);
- glVertex2i(x0, y0);
- glVertex2i(x1, y1);
- glEnd();
-
+
+ gpuBegin(GL_LINES);
+ gpuVertex2i(x0, y0);
+ gpuVertex2i(x1, y1);
+ gpuEnd();
+
set_inverted_drawing(0);
}
@@ -330,12 +267,12 @@ void sdrawXORline4(int nr, int x0, int y0, int x1, int y1)
set_inverted_drawing(1);
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
if (nr == -1) { /* flush */
for (nr = 0; nr < 4; nr++) {
if (flags[nr]) {
- glVertex2sv(old[nr][0]);
- glVertex2sv(old[nr][1]);
+ gpuVertex2sv(old[nr][0]);
+ gpuVertex2sv(old[nr][1]);
flags[nr] = 0;
}
}
@@ -343,8 +280,8 @@ void sdrawXORline4(int nr, int x0, int y0, int x1, int y1)
else {
if (nr >= 0 && nr < 4) {
if (flags[nr]) {
- glVertex2sv(old[nr][0]);
- glVertex2sv(old[nr][1]);
+ gpuVertex2sv(old[nr][0]);
+ gpuVertex2sv(old[nr][1]);
}
old[nr][0][0] = x0;
@@ -355,69 +292,32 @@ void sdrawXORline4(int nr, int x0, int y0, int x1, int y1)
flags[nr] = 1;
}
- glVertex2i(x0, y0);
- glVertex2i(x1, y1);
+ gpuVertex2i(x0, y0);
+ gpuVertex2i(x1, y1);
}
- glEnd();
+ gpuEnd();
set_inverted_drawing(0);
}
void fdrawXORellipse(float xofs, float yofs, float hw, float hh)
{
- if (hw == 0) return;
+ if (hw == 0) {
+ return;
+ }
set_inverted_drawing(1);
-
- glPushMatrix();
- glTranslatef(xofs, yofs, 0.0f);
- glScalef(1.0f, hh / hw, 1.0f);
- glutil_draw_lined_arc(0.0, M_PI * 2.0, hw, 20);
- glPopMatrix();
-
+ gpuSingleEllipse(xofs, yofs, hw, hh, 20);
set_inverted_drawing(0);
}
+
void fdrawXORcirc(float xofs, float yofs, float rad)
{
set_inverted_drawing(1);
-
- glPushMatrix();
- glTranslatef(xofs, yofs, 0.0);
- glutil_draw_lined_arc(0.0, M_PI * 2.0, rad, 20);
- glPopMatrix();
-
+ gpuSingleCircle(xofs, yofs, rad, 20);
set_inverted_drawing(0);
}
-void glutil_draw_filled_arc(float start, float angle, float radius, int nsegments)
-{
- int i;
-
- glBegin(GL_TRIANGLE_FAN);
- glVertex2f(0.0, 0.0);
- for (i = 0; i < nsegments; i++) {
- float t = (float) i / (nsegments - 1);
- float cur = start + t * angle;
-
- glVertex2f(cosf(cur) * radius, sinf(cur) * radius);
- }
- glEnd();
-}
-
-void glutil_draw_lined_arc(float start, float angle, float radius, int nsegments)
-{
- int i;
-
- glBegin(GL_LINE_STRIP);
- for (i = 0; i < nsegments; i++) {
- float t = (float) i / (nsegments - 1);
- float cur = start + t * angle;
-
- glVertex2f(cosf(cur) * radius, sinf(cur) * radius);
- }
- glEnd();
-}
-
int glaGetOneInteger(int param)
{
GLint i;
@@ -484,7 +384,6 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format,
float *f_rect = (float *)rect;
float xzoom = glaGetOneFloat(GL_ZOOM_X), yzoom = glaGetOneFloat(GL_ZOOM_Y);
int ltexid = glaGetOneInteger(GL_TEXTURE_2D);
- int lrowlength = glaGetOneInteger(GL_UNPACK_ROW_LENGTH);
int subpart_x, subpart_y, tex_w, tex_h;
int seamless, offset_x, offset_y, nsubparts_x, nsubparts_y;
int texid = get_cached_work_texture(&tex_w, &tex_h);
@@ -493,6 +392,7 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format,
* This is useful for changing alpha without using glPixelTransferf()
*/
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
glPixelStorei(GL_UNPACK_ROW_LENGTH, img_w);
glBindTexture(GL_TEXTURE_2D, texid);
@@ -554,25 +454,31 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format,
}
glEnable(GL_TEXTURE_2D);
- glBegin(GL_QUADS);
- glTexCoord2f((float)(0 + offset_left) / tex_w, (float)(0 + offset_bot) / tex_h);
- glVertex2f(rast_x + (float)offset_left * xzoom, rast_y + (float)offset_bot * xzoom);
- glTexCoord2f((float)(subpart_w - offset_right) / tex_w, (float)(0 + offset_bot) / tex_h);
- glVertex2f(rast_x + (float)(subpart_w - offset_right) * xzoom * scaleX, rast_y + (float)offset_bot * xzoom);
+ gpuImmediateFormat_T2_V2();
+ gpuBegin(GL_TRIANGLE_FAN);
+
+ gpuTexCoord2f((float)(0 + offset_left) / tex_w, (float)(0 + offset_bot) / tex_h);
+ gpuVertex2f(rast_x + (float)offset_left * xzoom, rast_y + (float)offset_bot * xzoom);
- glTexCoord2f((float)(subpart_w - offset_right) / tex_w, (float)(subpart_h - offset_top) / tex_h);
- glVertex2f(rast_x + (float)(subpart_w - offset_right) * xzoom * scaleX, rast_y + (float)(subpart_h - offset_top) * yzoom * scaleY);
+ gpuTexCoord2f((float)(subpart_w - offset_right) / tex_w, (float)(0 + offset_bot) / tex_h);
+ gpuVertex2f(rast_x + (float)(subpart_w - offset_right) * xzoom * scaleX, rast_y + (float)offset_bot * xzoom);
+
+ gpuTexCoord2f((float)(subpart_w - offset_right) / tex_w, (float)(subpart_h - offset_top) / tex_h);
+ gpuVertex2f(rast_x + (float)(subpart_w - offset_right) * xzoom * scaleX, rast_y + (float)(subpart_h - offset_top) * yzoom * scaleY);
+
+ gpuTexCoord2f((float)(0 + offset_left) / tex_w, (float)(subpart_h - offset_top) / tex_h);
+ gpuVertex2f(rast_x + (float)offset_left * xzoom, rast_y + (float)(subpart_h - offset_top) * yzoom * scaleY);
+
+ gpuEnd();
+ gpuImmediateUnformat();
- glTexCoord2f((float)(0 + offset_left) / tex_w, (float)(subpart_h - offset_top) / tex_h);
- glVertex2f(rast_x + (float)offset_left * xzoom, rast_y + (float)(subpart_h - offset_top) * yzoom * scaleY);
- glEnd();
glDisable(GL_TEXTURE_2D);
}
}
glBindTexture(GL_TEXTURE_2D, ltexid);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, lrowlength);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); /* restore default value */
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
#ifdef __APPLE__
@@ -609,7 +515,7 @@ void glaDrawPixelsSafe(float x, float y, int img_w, int img_h, int row_w, int fo
float rast_x = x + off_x * xzoom;
float rast_y = y + off_y * yzoom;
- GLfloat scissor[4];
+ int scissor[4];
int draw_w, draw_h;
/* Determine the smallest number of pixels we need to draw
@@ -624,13 +530,11 @@ void glaDrawPixelsSafe(float x, float y, int img_w, int img_h, int row_w, int fo
* fails if we zoom in on one really huge pixel so that it
* covers the entire screen).
*/
- glGetFloatv(GL_SCISSOR_BOX, scissor);
- draw_w = min_ii(img_w - off_x, ceil((scissor[2] - rast_x) / xzoom));
- draw_h = min_ii(img_h - off_y, ceil((scissor[3] - rast_y) / yzoom));
+ gpuGetSizeBox(GL_SCISSOR_BOX, scissor);
+ draw_w = min_ii(img_w - off_x, ceil((float)(scissor[2] - rast_x) / xzoom));
+ draw_h = min_ii(img_h - off_y, ceil((float)(scissor[3] - rast_y) / yzoom));
if (draw_w > 0 && draw_h > 0) {
- int old_row_length = glaGetOneInteger(GL_UNPACK_ROW_LENGTH);
-
/* Don't use safe RasterPos (slower) if we can avoid it. */
if (rast_x >= 0 && rast_y >= 0) {
glRasterPos2f(rast_x, rast_y);
@@ -640,6 +544,7 @@ void glaDrawPixelsSafe(float x, float y, int img_w, int img_h, int row_w, int fo
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, row_w);
+
if (format == GL_LUMINANCE || format == GL_RED) {
if (type == GL_FLOAT) {
float *f_rect = (float *)rect;
@@ -660,8 +565,8 @@ void glaDrawPixelsSafe(float x, float y, int img_w, int img_h, int row_w, int fo
glDrawPixels(draw_w, draw_h, format, type, uc_rect + (off_y * row_w + off_x) * 4);
}
}
-
- glPixelStorei(GL_UNPACK_ROW_LENGTH, old_row_length);
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); /* restore default value */
}
}
@@ -672,8 +577,8 @@ void glaDefine2DArea(rcti *screen_rect)
const int sc_w = BLI_rcti_size_x(screen_rect) + 1;
const int sc_h = BLI_rcti_size_y(screen_rect) + 1;
- glViewport(screen_rect->xmin, screen_rect->ymin, sc_w, sc_h);
- glScissor(screen_rect->xmin, screen_rect->ymin, sc_w, sc_h);
+ gpuViewport(screen_rect->xmin, screen_rect->ymin, sc_w, sc_h);
+ gpuScissor(screen_rect->xmin, screen_rect->ymin, sc_w, sc_h);
/* The GLA_PIXEL_OFS magic number is to shift the matrix so that
* both raster and vertex integer coordinates fall at pixel
@@ -681,19 +586,19 @@ void glaDefine2DArea(rcti *screen_rect)
* Programming Guide, Appendix H, Correctness Tips.
*/
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0.0, sc_w, 0.0, sc_h, -1, 1);
- glTranslatef(GLA_PIXEL_OFS, GLA_PIXEL_OFS, 0.0);
+ gpuMatrixMode(GL_PROJECTION);
+ gpuLoadIdentity();
+ gpuOrtho(0.0, sc_w, 0.0, sc_h, -1, 1);
+ gpuTranslate(GLA_PIXEL_OFS, GLA_PIXEL_OFS, 0.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuLoadIdentity();
}
#if 0 /* UNUSED */
struct gla2DDrawInfo {
- int orig_vp[4], orig_sc[4];
+ int orig_vp[4], /*orig_sc[4]; Unused*/
float orig_projmat[16], orig_viewmat[16];
rcti screen_rect;
@@ -729,10 +634,9 @@ gla2DDrawInfo *glaBegin2DDraw(rcti *screen_rect, rctf *world_rect)
int sc_w, sc_h;
float wo_w, wo_h;
- glGetIntegerv(GL_VIEWPORT, (GLint *)di->orig_vp);
- glGetIntegerv(GL_SCISSOR_BOX, (GLint *)di->orig_sc);
- glGetFloatv(GL_PROJECTION_MATRIX, (GLfloat *)di->orig_projmat);
- glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *)di->orig_viewmat);
+ gpuGetSizeBox(GL_VIEWPORT, (GLint *)di->orig_vp);
+ gpuGetMatrix(GL_PROJECTION_MATRIX, (GLfloat *)di->orig_projmat);
+ gpuGetMatrix(GL_MODELVIEW_MATRIX, (GLfloat *)di->orig_viewmat);
di->screen_rect = *screen_rect;
if (world_rect) {
@@ -771,113 +675,25 @@ void gla2DDrawTranslatePtv(gla2DDrawInfo *di, float world[2], int screen_r[2])
void glaEnd2DDraw(gla2DDrawInfo *di)
{
- glViewport(di->orig_vp[0], di->orig_vp[1], di->orig_vp[2], di->orig_vp[3]);
- glScissor(di->orig_vp[0], di->orig_vp[1], di->orig_vp[2], di->orig_vp[3]);
- glMatrixMode(GL_PROJECTION);
- glLoadMatrixf(di->orig_projmat);
- glMatrixMode(GL_MODELVIEW);
- glLoadMatrixf(di->orig_viewmat);
+ gpuViewport(di->orig_vp[0], di->orig_vp[1], di->orig_vp[2], di->orig_vp[3]);
+ gpuScissor(di->orig_vp[0], di->orig_vp[1], di->orig_vp[2], di->orig_vp[3]);
+ gpuMatrixMode(GL_PROJECTION);
+ gpuLoadMatrix(di->orig_projmat);
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuLoadMatrix(di->orig_viewmat);
MEM_freeN(di);
}
#endif
-/* **************** GL_POINT hack ************************ */
-
-static int curmode = 0;
-static int pointhack = 0;
-static GLubyte Squaredot[16] = {0xff, 0xff, 0xff, 0xff,
- 0xff, 0xff, 0xff, 0xff,
- 0xff, 0xff, 0xff, 0xff,
- 0xff, 0xff, 0xff, 0xff};
-
-void bglBegin(int mode)
-{
- curmode = mode;
-
- if (mode == GL_POINTS) {
- float value[4];
- glGetFloatv(GL_POINT_SIZE_RANGE, value);
- if (value[1] < 2.0f) {
- glGetFloatv(GL_POINT_SIZE, value);
- pointhack = floor(value[0] + 0.5f);
- if (pointhack > 4) pointhack = 4;
- }
- else glBegin(mode);
- }
-}
-
-#if 0 /* UNUSED */
-int bglPointHack(void)
-{
- float value[4];
- int pointhack_px;
- glGetFloatv(GL_POINT_SIZE_RANGE, value);
- if (value[1] < 2.0f) {
- glGetFloatv(GL_POINT_SIZE, value);
- pointhack_px = floorf(value[0] + 0.5f);
- if (pointhack_px > 4) pointhack_px = 4;
- return pointhack_px;
- }
- return 0;
-}
-#endif
-
-void bglVertex3fv(const float vec[3])
-{
- switch (curmode) {
- case GL_POINTS:
- if (pointhack) {
- glRasterPos3fv(vec);
- glBitmap(pointhack, pointhack, (float)pointhack / 2.0f, (float)pointhack / 2.0f, 0.0, 0.0, Squaredot);
- }
- else glVertex3fv(vec);
- break;
- }
-}
-
-void bglVertex3f(float x, float y, float z)
-{
- switch (curmode) {
- case GL_POINTS:
- if (pointhack) {
- glRasterPos3f(x, y, z);
- glBitmap(pointhack, pointhack, (float)pointhack / 2.0f, (float)pointhack / 2.0f, 0.0, 0.0, Squaredot);
- }
- else glVertex3f(x, y, z);
- break;
- }
-}
-
-void bglVertex2fv(const float vec[2])
-{
- switch (curmode) {
- case GL_POINTS:
- if (pointhack) {
- glRasterPos2fv(vec);
- glBitmap(pointhack, pointhack, (float)pointhack / 2, pointhack / 2, 0.0, 0.0, Squaredot);
- }
- else glVertex2fv(vec);
- break;
- }
-}
-
-
-void bglEnd(void)
-{
- if (pointhack) pointhack = 0;
- else glEnd();
-
-}
-
/* Uses current OpenGL state to get view matrices for gluProject/gluUnProject */
void bgl_get_mats(bglMats *mats)
{
const double badvalue = 1.0e-6;
- glGetDoublev(GL_MODELVIEW_MATRIX, mats->modelview);
- glGetDoublev(GL_PROJECTION_MATRIX, mats->projection);
- glGetIntegerv(GL_VIEWPORT, (GLint *)mats->viewport);
+ gpuGetMatrix(GL_MODELVIEW_MATRIX, mats->modelview);
+ gpuGetMatrix(GL_PROJECTION_MATRIX, mats->projection);
+ gpuGetSizeBox(GL_VIEWPORT, (GLint *)mats->viewport);
/* Very strange code here - it seems that certain bad values in the
* modelview matrix can cause gluUnProject to give bad results. */
@@ -911,37 +727,25 @@ void bglPolygonOffset(float viewdist, float dist)
// glPolygonOffset(-1.0, -1.0);
/* hack below is to mimic polygon offset */
- glMatrixMode(GL_PROJECTION);
- glGetFloatv(GL_PROJECTION_MATRIX, (float *)winmat);
-
+ gpuMatrixMode(GL_PROJECTION);
+ gpuGetMatrix(GL_PROJECTION_MATRIX, (float *)winmat);
+
/* dist is from camera to center point */
if (winmat[15] > 0.5f) offs = 0.00001f * dist * viewdist; // ortho tweaking
else offs = 0.0005f * dist; // should be clipping value or so...
-
+
winmat[14] -= offs;
offset += offs;
-
- glLoadMatrixf(winmat);
- glMatrixMode(GL_MODELVIEW);
+
+ gpuLoadMatrix(winmat);
+ gpuMatrixMode(GL_MODELVIEW);
}
else {
-
- glMatrixMode(GL_PROJECTION);
+ gpuMatrixMode(GL_PROJECTION);
winmat[14] += offset;
offset = 0.0;
- glLoadMatrixf(winmat);
- glMatrixMode(GL_MODELVIEW);
+ gpuLoadMatrix(winmat);
+ gpuMatrixMode(GL_MODELVIEW);
}
}
-
-#if 0 /* UNUSED */
-void bglFlush(void)
-{
- glFlush();
-#ifdef __APPLE__
-// if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_MAC, GPU_DRIVER_OFFICIAL))
-// XXX myswapbuffers(); //hack to get mac intel graphics to show frontbuffer
-#endif
-}
-#endif
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 60aad14efcf..52d026c2a89 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -49,7 +49,9 @@
#include "BKE_screen.h"
#include "BKE_scene.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+
#include "BIF_glutil.h"
#include "WM_api.h"
@@ -763,18 +765,18 @@ static void draw_horizontal_join_shape(ScrArea *sa, char dir)
}
}
- glBegin(GL_POLYGON);
+ gpuBegin(GL_TRIANGLE_FAN);
for (i = 0; i < 5; i++)
- glVertex2f(points[i].x, points[i].y);
- glEnd();
- glBegin(GL_POLYGON);
+ gpuVertex2f(points[i].x, points[i].y);
+ gpuEnd();
+ gpuBegin(GL_TRIANGLE_FAN);
for (i = 4; i < 8; i++)
- glVertex2f(points[i].x, points[i].y);
- glVertex2f(points[0].x, points[0].y);
- glEnd();
+ gpuVertex2f(points[i].x, points[i].y);
+ gpuVertex2f(points[0].x, points[0].y);
+ gpuEnd();
- glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
- glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
+ gpuDrawFilledRectf(points[2].x, points[2].y, points[8].x, points[8].y);
+ gpuDrawFilledRectf(points[6].x, points[6].y, points[9].x, points[9].y);
}
/* draw vertical shape visualizing future joining (up/down direction) */
@@ -835,35 +837,38 @@ static void draw_vertical_join_shape(ScrArea *sa, char dir)
}
}
- glBegin(GL_POLYGON);
+ gpuBegin(GL_TRIANGLE_FAN);
for (i = 0; i < 5; i++)
- glVertex2f(points[i].x, points[i].y);
- glEnd();
- glBegin(GL_POLYGON);
+ gpuVertex2f(points[i].x, points[i].y);
+ gpuEnd();
+ gpuBegin(GL_TRIANGLE_FAN);
for (i = 4; i < 8; i++)
- glVertex2f(points[i].x, points[i].y);
- glVertex2f(points[0].x, points[0].y);
- glEnd();
+ gpuVertex2f(points[i].x, points[i].y);
+ gpuVertex2f(points[0].x, points[0].y);
+ gpuEnd();
- glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
- glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
+ gpuDrawFilledRectf(points[2].x, points[2].y, points[8].x, points[8].y);
+ gpuDrawFilledRectf(points[6].x, points[6].y, points[9].x, points[9].y);
}
/* draw join shape due to direction of joining */
static void draw_join_shape(ScrArea *sa, char dir)
{
+ gpuImmediateFormat_V2();
+
if (dir == 'u' || dir == 'd')
draw_vertical_join_shape(sa, dir);
else
draw_horizontal_join_shape(sa, dir);
+
+ gpuImmediateUnformat();
}
/* draw screen area darker with arrow (visualization of future joining) */
static void scrarea_draw_shape_dark(ScrArea *sa, char dir)
{
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
- glColor4ub(0, 0, 0, 50);
+ gpuCurrentColor4x(CPACK_BLACK, 0.196f);
draw_join_shape(sa, dir);
glDisable(GL_BLEND);
}
@@ -871,33 +876,39 @@ static void scrarea_draw_shape_dark(ScrArea *sa, char dir)
/* draw screen area ligher with arrow shape ("eraser" of previous dark shape) */
static void scrarea_draw_shape_light(ScrArea *sa, char UNUSED(dir))
{
- glBlendFunc(GL_DST_COLOR, GL_SRC_ALPHA);
+ glBlendFunc(GL_DST_COLOR, GL_SRC_ALPHA); /* non-standard blend function */
glEnable(GL_BLEND);
/* value 181 was hardly computed: 181~105 */
- glColor4ub(255, 255, 255, 50);
+ gpuCurrentColor4x(CPACK_WHITE, 0.196f);
/* draw_join_shape(sa, dir); */
- glRecti(sa->v1->vec.x, sa->v1->vec.y, sa->v3->vec.x, sa->v3->vec.y);
+ gpuSingleFilledRecti(sa->v1->vec.x, sa->v1->vec.y, sa->v3->vec.x, sa->v3->vec.y);
glDisable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* reset blender default */
}
static void drawscredge_area_draw(int sizex, int sizey, short x1, short y1, short x2, short y2, short a)
{
+ gpuImmediateFormat_V2(); // DOODLE: up to 4 lines, mono
+ gpuBegin(GL_LINES);
+
/* right border area */
if (x2 < sizex - 1)
- sdrawline(x2 + a, y1, x2 + a, y2);
-
+ gpuAppendLinei(x2 + a, y1, x2 + a, y2);
+
/* left border area */
if (x1 > 0) /* otherwise it draws the emboss of window over */
- sdrawline(x1 + a, y1, x1 + a, y2);
-
+ gpuAppendLinei(x1 + a, y1, x1 + a, y2);
+
/* top border area */
if (y2 < sizey - 1)
- sdrawline(x1, y2 + a, x2, y2 + a);
-
+ gpuAppendLinei(x1, y2 + a, x2, y2 + a);
+
/* bottom border area */
if (y1 > 0)
- sdrawline(x1, y1 + a, x2, y1 + a);
-
+ gpuAppendLinei(x1, y1 + a, x2, y1 + a);
+
+ gpuEnd();
+ gpuImmediateUnformat();
}
/** screen edges drawing **/
@@ -912,13 +923,13 @@ static void drawscredge_area(ScrArea *sa, int sizex, int sizey, int center)
rt = 0; // CLAMPIS(G.debug_value, 0, 16);
if (center == 0) {
- cpack(0x505050);
+ gpuCurrentGray3f(0.314f);
for (a = -rt; a <= rt; a++)
if (a != 0)
drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2, a);
}
else {
- cpack(0x0);
+ gpuCurrentColor3x(CPACK_BLACK);
drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2, 0);
}
}
@@ -1037,19 +1048,26 @@ void ED_screen_draw(wmWindow *win)
/* splitpoint */
if (sa3) {
glEnable(GL_BLEND);
- glColor4ub(255, 255, 255, 100);
-
+
+ gpuImmediateFormat_C4_V2(); // DOODLE: 2 lines, colored
+ gpuBegin(GL_LINES);
+
+ gpuCurrentColor4x(CPACK_WHITE, 0.392f);
+
if (sa3->flag & AREA_FLAG_DRAWSPLIT_H) {
- sdrawline(sa3->totrct.xmin, win->eventstate->y, sa3->totrct.xmax, win->eventstate->y);
- glColor4ub(0, 0, 0, 100);
- sdrawline(sa3->totrct.xmin, win->eventstate->y + 1, sa3->totrct.xmax, win->eventstate->y + 1);
+ gpuAppendLinei(sa3->totrct.xmin, win->eventstate->y, sa3->totrct.xmax, win->eventstate->y);
+ gpuColor4x(CPACK_BLACK, 0.392f);
+ gpuAppendLinei(sa3->totrct.xmin, win->eventstate->y + 1, sa3->totrct.xmax, win->eventstate->y + 1);
}
else {
- sdrawline(win->eventstate->x, sa3->totrct.ymin, win->eventstate->x, sa3->totrct.ymax);
- glColor4ub(0, 0, 0, 100);
- sdrawline(win->eventstate->x + 1, sa3->totrct.ymin, win->eventstate->x + 1, sa3->totrct.ymax);
+ gpuAppendLinei(win->eventstate->x, sa3->totrct.ymin, win->eventstate->x, sa3->totrct.ymax);
+ gpuColor4x(CPACK_BLACK, 0.392f);
+ gpuAppendLinei(win->eventstate->x + 1, sa3->totrct.ymin, win->eventstate->x + 1, sa3->totrct.ymax);
}
-
+
+ gpuEnd();
+ gpuImmediateUnformat();
+
glDisable(GL_BLEND);
}
diff --git a/source/blender/editors/screen/screendump.c b/source/blender/editors/screen/screendump.c
index ca85daadf3b..ae5d6ed6152 100644
--- a/source/blender/editors/screen/screendump.c
+++ b/source/blender/editors/screen/screendump.c
@@ -52,7 +52,8 @@
#include "BKE_report.h"
#include "BKE_writeavi.h"
-#include "BIF_gl.h"
+#include "GPU_compatibility.h"
+#include "GPU_primitives.h"
#include "BIF_glutil.h"
#include "RNA_access.h"
@@ -410,11 +411,11 @@ static void screencast_draw_cursor(bContext *UNUSED(C), int x, int y, void *UNUS
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
- glColor4ub(0, 0, 0, 32);
- glutil_draw_filled_arc(0.0, M_PI * 2.0, 20, 40);
+ gpuCurrentColor4ub(0, 0, 0, 32);
+ gpuSingleArc(0, 0, 0, 2*M_PI, 20, 20, 40);
- glColor4ub(255, 255, 255, 128);
- glutil_draw_lined_arc(0.0, M_PI * 2.0, 20, 40);
+ gpuCurrentColor4ub(255, 255, 255, 128);
+ gpuSingleArc(0, 0, 0, 2*M_PI, 20, 20, 40);
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
diff --git a/source/blender/editors/sculpt_paint/CMakeLists.txt b/source/blender/editors/sculpt_paint/CMakeLists.txt
index ae72dce1415..e00be2902e5 100644
--- a/source/blender/editors/sculpt_paint/CMakeLists.txt
+++ b/source/blender/editors/sculpt_paint/CMakeLists.txt
@@ -56,4 +56,6 @@ set(SRC
sculpt_intern.h
)
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_editor_sculpt_paint "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 5e23a144408..b386d5ff628 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -47,7 +47,8 @@
#include "WM_api.h"
-#include "BIF_gl.h"
+#include "GPU_primitives.h"
+
#include "BIF_glutil.h"
#include "ED_view3d.h"
@@ -408,23 +409,23 @@ static void paint_draw_alpha_overlay(Sculpt *sd, Brush *brush,
glDepthMask(GL_FALSE);
glDepthFunc(GL_ALWAYS);
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
- glLoadIdentity();
+ gpuMatrixMode(GL_TEXTURE);
+ gpuPushMatrix();
+ gpuLoadIdentity();
if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_VIEW) {
/* brush rotation */
- glTranslatef(0.5, 0.5, 0);
- glRotatef((double)RAD2DEGF((brush->flag & BRUSH_RAKE) ?
+ gpuTranslate(0.5, 0.5, 0);
+ gpuRotateAxis((double)((brush->flag & BRUSH_RAKE) ?
sd->last_angle : sd->special_rotation),
- 0.0, 0.0, 1.0);
- glTranslatef(-0.5f, -0.5f, 0);
+ 'Z');
+ gpuTranslate(-0.5f, -0.5f, 0);
/* scale based on tablet pressure */
if (sd->draw_pressure && BKE_brush_use_size_pressure(vc->scene, brush)) {
- glTranslatef(0.5f, 0.5f, 0);
- glScalef(1.0f / sd->pressure_value, 1.0f / sd->pressure_value, 1);
- glTranslatef(-0.5f, -0.5f, 0);
+ gpuTranslate(0.5f, 0.5f, 0);
+ gpuScale(1.0f / sd->pressure_value, 1.0f / sd->pressure_value, 1);
+ gpuTranslate(-0.5f, -0.5f, 0);
}
if (sd->draw_anchored) {
@@ -451,24 +452,25 @@ static void paint_draw_alpha_overlay(Sculpt *sd, Brush *brush,
}
/* set quad color */
- glColor4f(U.sculpt_paint_overlay_col[0],
- U.sculpt_paint_overlay_col[1],
- U.sculpt_paint_overlay_col[2],
- brush->texture_overlay_alpha / 100.0f);
+ gpuCurrentColor4f(
+ U.sculpt_paint_overlay_col[0],
+ U.sculpt_paint_overlay_col[1],
+ U.sculpt_paint_overlay_col[2],
+ brush->texture_overlay_alpha / 100.0f);
/* draw textured quad */
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0);
- glVertex2f(quad.xmin, quad.ymin);
- glTexCoord2f(1, 0);
- glVertex2f(quad.xmax, quad.ymin);
- glTexCoord2f(1, 1);
- glVertex2f(quad.xmax, quad.ymax);
- glTexCoord2f(0, 1);
- glVertex2f(quad.xmin, quad.ymax);
- glEnd();
-
- glPopMatrix();
+ gpuBegin(GL_TRIANGLE_FAN);
+ gpuTexCoord2f(0, 0);
+ gpuVertex2f(quad.xmin, quad.ymin);
+ gpuTexCoord2f(1, 0);
+ gpuVertex2f(quad.xmax, quad.ymin);
+ gpuTexCoord2f(1, 1);
+ gpuVertex2f(quad.xmax, quad.ymax);
+ gpuTexCoord2f(0, 1);
+ gpuVertex2f(quad.xmin, quad.ymax);
+ gpuEnd();
+
+ gpuPopMatrix();
}
glPopAttrib();
@@ -595,12 +597,10 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
glEnable(GL_LINE_SMOOTH);
/* set brush color */
- glColor4f(outline_col[0], outline_col[1], outline_col[2], outline_alpha);
+ gpuCurrentColor4f(outline_col[0], outline_col[1], outline_col[2], outline_alpha);
/* draw brush outline */
- glTranslatef(translation[0], translation[1], 0);
- glutil_draw_lined_arc(0.0, M_PI * 2.0, final_radius, 40);
- glTranslatef(-translation[0], -translation[1], 0);
+ gpuSingleCircle(translation[0], translation[1], final_radius, 40);
/* restore GL state */
glDisable(GL_BLEND);
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 676f033af32..80d49387df7 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -82,7 +82,8 @@
#include "BKE_tessmesh.h"
-#include "BIF_gl.h"
+#include "GPU_primitives.h"
+
#include "BIF_glutil.h"
#include "UI_view2d.h"
@@ -5299,7 +5300,7 @@ static void paint_apply_event(bContext *C, wmOperator *op, wmEvent *event)
tablet = 0;
pop->s.blend = pop->s.brush->blend;
- if (event->custom == EVT_DATA_TABLET) {
+ if (event->customdatatype == EVT_DATA_TABLET) {
wmtab = event->customdata;
tablet = (wmtab->Active != EVT_TABLET_NONE);
@@ -5471,22 +5472,22 @@ static void brush_drawcursor(bContext *C, int x, int y, void *UNUSED(customdata)
alpha *= (pixel_size - PX_SIZE_FADE_MIN) / (PX_SIZE_FADE_MAX - PX_SIZE_FADE_MIN);
}
- glPushMatrix();
+ gpuPushMatrix();
- glTranslatef((float)x, (float)y, 0.0f);
+ gpuTranslate((float)x, (float)y, 0.0f);
/* No need to scale for uv sculpting, on the contrary it might be useful to keep un-scaled */
if (use_zoom)
- glScalef(zoomx, zoomy, 1.0f);
+ gpuScale(zoomx, zoomy, 1.0f);
- glColor4f(brush->add_col[0], brush->add_col[1], brush->add_col[2], alpha);
+ gpuCurrentColor4f(brush->add_col[0], brush->add_col[1], brush->add_col[2], alpha);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
- glutil_draw_lined_arc(0, (float)(M_PI * 2.0), size, 40);
+ gpuSingleCircle(0, 0, size, 40);
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
- glPopMatrix();
+ gpuPopMatrix();
}
#undef PX_SIZE_FADE_MAX
#undef PX_SIZE_FADE_MIN
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 9ebeb61a7bb..0e72aedeb7a 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -49,7 +49,6 @@
#include "WM_api.h"
#include "WM_types.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "ED_screen.h"
@@ -57,6 +56,8 @@
#include "paint_intern.h"
+#include "GPU_primitives.h"
+
#include <float.h>
#include <math.h>
@@ -100,22 +101,30 @@ typedef struct PaintStroke {
/*** Cursor ***/
static void paint_draw_smooth_stroke(bContext *C, int x, int y, void *customdata)
{
- Paint *paint = paint_get_active_from_context(C);
- Brush *brush = paint_brush(paint);
PaintStroke *stroke = customdata;
- glColor4ubv(paint->paint_cursor_col);
- glEnable(GL_LINE_SMOOTH);
- glEnable(GL_BLEND);
+ if (stroke) {
+ Brush *brush = paint_brush(paint_get_active(CTX_data_scene(C)));
- if (stroke && brush && (brush->flag & BRUSH_SMOOTH_STROKE)) {
- ARegion *ar = CTX_wm_region(C);
- sdrawline(x, y, (int)stroke->last_mouse_position[0] - ar->winrct.xmin,
- (int)stroke->last_mouse_position[1] - ar->winrct.ymin);
- }
+ if (brush && (brush->flag & BRUSH_SMOOTH_STROKE)) {
+ ARegion *ar = CTX_wm_region(C);
+
+ gpuCurrentColor4ubv(paint_get_active(CTX_data_scene(C))->paint_cursor_col);
- glDisable(GL_BLEND);
- glDisable(GL_LINE_SMOOTH);
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_BLEND);
+
+ // DOODLE: single line
+ gpuSingleLinei(
+ x,
+ y,
+ (int)stroke->last_mouse_position[0] - ar->winrct.xmin,
+ (int)stroke->last_mouse_position[1] - ar->winrct.ymin);
+
+ glDisable(GL_BLEND);
+ glDisable(GL_LINE_SMOOTH);
+ }
+ }
}
/* if this is a tablet event, return tablet pressure and set *pen_flip
@@ -125,7 +134,7 @@ static float event_tablet_data(wmEvent *event, int *pen_flip)
int erasor = 0;
float pressure = 1;
- if (event->custom == EVT_DATA_TABLET) {
+ if (event->customdatatype == EVT_DATA_TABLET) {
wmTabletData *wmtab = event->customdata;
erasor = (wmtab->Active == EVT_TABLET_ERASER);
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index c5eff1a1f0e..ffa5822100a 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -51,10 +51,11 @@
#include "RNA_access.h"
#include "RNA_define.h"
-#include "BIF_gl.h"
/* TODO: remove once projectf goes away */
#include "BIF_glutil.h"
+#include "GPU_compatibility.h"
+
#include "RE_shader_ext.h"
#include "ED_view3d.h"
@@ -68,6 +69,8 @@
#include "paint_intern.h"
+#include "GPU_compatibility.h"
+
/* Convert the object-space axis-aligned bounding box (expressed as
* its minimum and maximum corners) into a screen-space rectangle,
* returns zero if the result is empty */
@@ -146,12 +149,12 @@ void paint_calc_redraw_planes(float planes[4][4],
* view3d_project_float() */
void projectf(bglMats *mats, const float v[3], float p[2])
{
- double ux, uy, uz;
+ float u[3];
- gluProject(v[0], v[1], v[2], mats->modelview, mats->projection,
- (GLint *)mats->viewport, &ux, &uy, &uz);
- p[0] = ux;
- p[1] = uy;
+ gpuProject(v, mats->modelview, mats->projection,
+ (GLint *)mats->viewport, u);
+ p[0] = u[0];
+ p[1] = u[1];
}
float paint_calc_object_space_radius(ViewContext *vc, const float center[3],
@@ -210,9 +213,9 @@ static void imapaint_tri_weights(Object *ob,
/* compute barycentric coordinates */
/* get the needed opengl matrices */
- glGetIntegerv(GL_VIEWPORT, view);
- glGetFloatv(GL_MODELVIEW_MATRIX, (float *)model);
- glGetFloatv(GL_PROJECTION_MATRIX, (float *)proj);
+ gpuGetSizeBox(GL_VIEWPORT, view);
+ gpuGetMatrix(GL_MODELVIEW_MATRIX, (float *)model);
+ gpuGetMatrix(GL_PROJECTION_MATRIX, (float *)proj);
view[0] = view[1] = 0;
/* project the verts */
diff --git a/source/blender/editors/space_action/CMakeLists.txt b/source/blender/editors/space_action/CMakeLists.txt
index f53d26d323f..bef98611692 100644
--- a/source/blender/editors/space_action/CMakeLists.txt
+++ b/source/blender/editors/space_action/CMakeLists.txt
@@ -23,6 +23,7 @@ set(INC
../../blenkernel
../../blenlib
../../blenloader
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
@@ -43,4 +44,6 @@ set(SRC
action_intern.h
)
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_editor_space_action "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c
index 9bd7d2a44ca..3fc504ba02e 100644
--- a/source/blender/editors/space_action/action_draw.c
+++ b/source/blender/editors/space_action/action_draw.c
@@ -52,7 +52,8 @@
/* Everything from source (BIF, BDR, BSE) ------------------------------ */
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
#include "UI_interface.h"
#include "UI_resources.h"
@@ -244,8 +245,8 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
case ANIMTYPE_SCENE:
case ANIMTYPE_OBJECT:
{
- if (sel) glColor4ub(col1b[0], col1b[1], col1b[2], 0x45);
- else glColor4ub(col1b[0], col1b[1], col1b[2], 0x22);
+ if (sel) gpuCurrentColor4ub(col1b[0], col1b[1], col1b[2], 0x45);
+ else gpuCurrentColor4ub(col1b[0], col1b[1], col1b[2], 0x22);
}
break;
@@ -253,54 +254,66 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
case ANIMTYPE_DSSKEY:
case ANIMTYPE_DSWOR:
{
- if (sel) glColor4ub(col2b[0], col2b[1], col2b[2], 0x45);
- else glColor4ub(col2b[0], col2b[1], col2b[2], 0x22);
+ if (sel) gpuCurrentColor4ub(col2b[0], col2b[1], col2b[2], 0x45);
+ else gpuCurrentColor4ub(col2b[0], col2b[1], col2b[2], 0x22);
}
break;
case ANIMTYPE_GROUP:
{
- if (sel) glColor4ub(col1a[0], col1a[1], col1a[2], 0x22);
- else glColor4ub(col2a[0], col2a[1], col2a[2], 0x22);
+ if (sel) gpuCurrentColor4ub(col1a[0], col1a[1], col1a[2], 0x22);
+ else gpuCurrentColor4ub(col2a[0], col2a[1], col2a[2], 0x22);
}
break;
default:
{
- if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x22);
- else glColor4ub(col2[0], col2[1], col2[2], 0x22);
+ if (sel) gpuCurrentColor4ub(col1[0], col1[1], col1[2], 0x22);
+ else gpuCurrentColor4ub(col2[0], col2[1], col2[2], 0x22);
}
break;
}
/* draw region twice: firstly backdrop, then the current range */
- glRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF, v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF);
+ gpuSingleFilledRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF, v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF);
if (ac->datatype == ANIMCONT_ACTION)
- glRectf(act_start, (float)y - ACHANNEL_HEIGHT_HALF, act_end, (float)y + ACHANNEL_HEIGHT_HALF);
+ gpuSingleFilledRectf(act_start, (float)y - ACHANNEL_HEIGHT_HALF, act_end, (float)y + ACHANNEL_HEIGHT_HALF);
}
else if (ac->datatype == ANIMCONT_GPENCIL) {
/* frames less than one get less saturated background */
- if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x22);
- else glColor4ub(col2[0], col2[1], col2[2], 0x22);
- glRectf(0.0f, (float)y - ACHANNEL_HEIGHT_HALF, v2d->cur.xmin, (float)y + ACHANNEL_HEIGHT_HALF);
-
+ if (sel)
+ gpuCurrentColor4ub(col1[0], col1[1], col1[2], 0x22);
+ else
+ gpuCurrentColor4ub(col2[0], col2[1], col2[2], 0x22);
+
+ gpuSingleFilledRectf(0.0f, (float)y - ACHANNEL_HEIGHT_HALF, v2d->cur.xmin, (float)y + ACHANNEL_HEIGHT_HALF);
+
/* frames one and higher get a saturated background */
- if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x44);
- else glColor4ub(col2[0], col2[1], col2[2], 0x44);
- glRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF, v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF);
+ if (sel)
+ gpuCurrentColor4ub(col1[0], col1[1], col1[2], 0x44);
+ else
+ gpuCurrentColor4ub(col2[0], col2[1], col2[2], 0x44);
+
+ gpuSingleFilledRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF, v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF);
}
else if (ac->datatype == ANIMCONT_MASK) {
/* TODO --- this is a copy of gpencil */
/* frames less than one get less saturated background */
- if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x22);
- else glColor4ub(col2[0], col2[1], col2[2], 0x22);
- glRectf(0.0f, (float)y - ACHANNEL_HEIGHT_HALF, v2d->cur.xmin, (float)y + ACHANNEL_HEIGHT_HALF);
+ if (sel)
+ gpuCurrentColor4ub(col1[0], col1[1], col1[2], 0x22);
+ else
+ gpuCurrentColor4ub(col2[0], col2[1], col2[2], 0x22);
+
+ gpuSingleFilledRectf(0.0f, (float)y - ACHANNEL_HEIGHT_HALF, v2d->cur.xmin, (float)y + ACHANNEL_HEIGHT_HALF);
/* frames one and higher get a saturated background */
- if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x44);
- else glColor4ub(col2[0], col2[1], col2[2], 0x44);
- glRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF, v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF);
+ if (sel)
+ gpuCurrentColor4ub(col1[0], col1[1], col1[2], 0x44);
+ else
+ gpuCurrentColor4ub(col2[0], col2[1], col2[2], 0x44);
+
+ gpuSingleFilledRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF, v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF);
}
}
}
@@ -367,11 +380,11 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
/* black line marking 'current frame' for Time-Slide transform mode */
if (saction->flag & SACTION_MOVING) {
- glColor3f(0.0f, 0.0f, 0.0f);
-
- glBegin(GL_LINES);
- glVertex2f(saction->timeslide, v2d->cur.ymin - EXTRA_SCROLL_PAD);
- glVertex2f(saction->timeslide, v2d->cur.ymax);
- glEnd();
+ gpuCurrentColor3x(CPACK_BLACK);
+
+ gpuBegin(GL_LINES);
+ gpuVertex2f(saction->timeslide, v2d->cur.ymin - EXTRA_SCROLL_PAD);
+ gpuVertex2f(saction->timeslide, v2d->cur.ymax);
+ gpuEnd();
}
}
diff --git a/source/blender/editors/space_action/space_action.c b/source/blender/editors/space_action/space_action.c
index c5f3ccee101..812923747d7 100644
--- a/source/blender/editors/space_action/space_action.c
+++ b/source/blender/editors/space_action/space_action.c
@@ -47,7 +47,7 @@
#include "ED_screen.h"
-#include "BIF_gl.h"
+#include "GPU_compatibility.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -175,7 +175,7 @@ static void action_main_area_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(v2d);
@@ -235,7 +235,7 @@ static void action_channel_area_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(v2d);
diff --git a/source/blender/editors/space_buttons/CMakeLists.txt b/source/blender/editors/space_buttons/CMakeLists.txt
index 7233d4623d1..7988230c699 100644
--- a/source/blender/editors/space_buttons/CMakeLists.txt
+++ b/source/blender/editors/space_buttons/CMakeLists.txt
@@ -24,6 +24,7 @@ set(INC
../../blenkernel
../../blenlib
../../blenloader
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
@@ -48,4 +49,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_editor_space_buttons "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_buttons/space_buttons.c b/source/blender/editors/space_buttons/space_buttons.c
index 09ad7312123..798fdece79a 100644
--- a/source/blender/editors/space_buttons/space_buttons.c
+++ b/source/blender/editors/space_buttons/space_buttons.c
@@ -45,7 +45,7 @@
#include "ED_space_api.h"
#include "ED_screen.h"
-#include "BIF_gl.h"
+#include "GPU_compatibility.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -206,7 +206,7 @@ static void buttons_header_area_draw(const bContext *C, ARegion *ar)
{
/* clear */
UI_ThemeClearColor(ED_screen_area_active(C) ? TH_HEADER : TH_HEADERDESEL);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT);
/* set view2d view matrix for scrolling (without scrollers) */
UI_view2d_view_ortho(&ar->v2d);
diff --git a/source/blender/editors/space_clip/CMakeLists.txt b/source/blender/editors/space_clip/CMakeLists.txt
index 75e3d8d5685..7e6c02ca249 100644
--- a/source/blender/editors/space_clip/CMakeLists.txt
+++ b/source/blender/editors/space_clip/CMakeLists.txt
@@ -57,4 +57,6 @@ set(SRC
clip_intern.h
)
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_editor_space_clip "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_clip/clip_dopesheet_draw.c b/source/blender/editors/space_clip/clip_dopesheet_draw.c
index cc1b8d444bc..96e9292c6aa 100644
--- a/source/blender/editors/space_clip/clip_dopesheet_draw.c
+++ b/source/blender/editors/space_clip/clip_dopesheet_draw.c
@@ -49,7 +49,9 @@
#include "ED_screen.h"
#include "ED_clip.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+
#include "BIF_glutil.h"
#include "WM_types.h"
@@ -89,41 +91,14 @@ static void draw_keyframe_shape(float x, float y, float xscale, float yscale, sh
{0.0f, -1.0f}, /* bottom vert */
{-1.0f, 0.0f} /* mid-left */
};
- static GLuint displist1 = 0;
- static GLuint displist2 = 0;
- int hsize = STRIP_HEIGHT_HALF;
- /* initialize 2 display lists for diamond shape - one empty, one filled */
- if (displist1 == 0) {
- displist1 = glGenLists(1);
- glNewList(displist1, GL_COMPILE);
-
- glBegin(GL_LINE_LOOP);
- glVertex2fv(_unit_diamond_shape[0]);
- glVertex2fv(_unit_diamond_shape[1]);
- glVertex2fv(_unit_diamond_shape[2]);
- glVertex2fv(_unit_diamond_shape[3]);
- glEnd();
- glEndList();
- }
- if (displist2 == 0) {
- displist2 = glGenLists(1);
- glNewList(displist2, GL_COMPILE);
-
- glBegin(GL_QUADS);
- glVertex2fv(_unit_diamond_shape[0]);
- glVertex2fv(_unit_diamond_shape[1]);
- glVertex2fv(_unit_diamond_shape[2]);
- glVertex2fv(_unit_diamond_shape[3]);
- glEnd();
- glEndList();
- }
+ int hsize = STRIP_HEIGHT_HALF;
- glPushMatrix();
+ gpuPushMatrix();
/* adjust view transform before starting */
- glTranslatef(x, y, 0.0f);
- glScalef(1.0f / xscale * hsize, 1.0f / yscale * hsize, 1.0f);
+ gpuTranslate(x, y, 0.0f);
+ gpuScale(1.0f / xscale * hsize, 1.0f / yscale * hsize, 1.0f);
/* anti-aliased lines for more consistent appearance */
glEnable(GL_LINE_SMOOTH);
@@ -131,18 +106,28 @@ static void draw_keyframe_shape(float x, float y, float xscale, float yscale, sh
if (sel)
UI_ThemeColorShadeAlpha(TH_STRIP_SELECT, 50, -255 * (1.0f - alpha));
else
- glColor4f(0.91f, 0.91f, 0.91f, alpha);
+ gpuCurrentGray4f(0.910f, alpha);
- glCallList(displist2);
+ gpuBegin(GL_QUADS);
+ gpuVertex2fv(_unit_diamond_shape[0]);
+ gpuVertex2fv(_unit_diamond_shape[1]);
+ gpuVertex2fv(_unit_diamond_shape[2]);
+ gpuVertex2fv(_unit_diamond_shape[3]);
+ gpuEnd();
/* exterior - black frame */
- glColor4f(0.0f, 0.0f, 0.0f, alpha);
- glCallList(displist1);
+ gpuCurrentColor4x(CPACK_BLACK, alpha);
+ gpuBegin(GL_LINE_LOOP);
+ gpuVertex2fv(_unit_diamond_shape[0]);
+ gpuVertex2fv(_unit_diamond_shape[1]);
+ gpuVertex2fv(_unit_diamond_shape[2]);
+ gpuVertex2fv(_unit_diamond_shape[3]);
+ gpuEnd();
glDisable(GL_LINE_SMOOTH);
/* restore view transform */
- glPopMatrix();
+ gpuPopMatrix();
}
void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *ar, Scene *scene)
@@ -197,9 +182,9 @@ void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *ar, Scene *scene)
float default_color[4] = {0.8f, 0.93f, 0.8f, 0.3f};
track_channel_color(track, default_color, color);
- glColor4fv(color);
+ gpuCurrentColor4fv(color);
- glRectf(v2d->cur.xmin, (float) y - CHANNEL_HEIGHT_HALF,
+ gpuSingleFilledRectf(v2d->cur.xmin, (float) y - CHANNEL_HEIGHT_HALF,
v2d->cur.xmax + EXTRA_SCROLL_PAD, (float) y + CHANNEL_HEIGHT_HALF);
}
@@ -211,12 +196,12 @@ void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *ar, Scene *scene)
int end_frame = BKE_movieclip_remap_clip_to_scene_frame(clip, channel->segments[2 * i + 1]);
if (sel)
- glColor4fv(selected_strip);
+ gpuCurrentColor4fv(selected_strip);
else
- glColor4fv(strip);
+ gpuCurrentColor4fv(strip);
if (start_frame != end_frame) {
- glRectf(start_frame, (float) y - STRIP_HEIGHT_HALF,
+ gpuSingleFilledRectf(start_frame, (float) y - STRIP_HEIGHT_HALF,
end_frame, (float) y + STRIP_HEIGHT_HALF);
draw_keyframe_shape(start_frame, y, xscale, yscale, sel, alpha);
draw_keyframe_shape(end_frame, y, xscale, yscale, sel, alpha);
@@ -304,9 +289,9 @@ void clip_draw_dopesheet_channels(const bContext *C, ARegion *ar)
int sel = track->flag & TRACK_DOPE_SEL;
track_channel_color(track, NULL, color);
- glColor3fv(color);
+ gpuCurrentColor3fv(color);
- glRectf(v2d->cur.xmin, (float) y - CHANNEL_HEIGHT_HALF,
+ gpuSingleFilledRectf(v2d->cur.xmin, (float) y - CHANNEL_HEIGHT_HALF,
v2d->cur.xmax + EXTRA_SCROLL_PAD, (float) y + CHANNEL_HEIGHT_HALF);
if (sel)
diff --git a/source/blender/editors/space_clip/clip_draw.c b/source/blender/editors/space_clip/clip_draw.c
index 9cf389c4508..a7ba2b7dbdb 100644
--- a/source/blender/editors/space_clip/clip_draw.c
+++ b/source/blender/editors/space_clip/clip_draw.c
@@ -57,7 +57,9 @@
#include "ED_mask.h"
#include "ED_gpencil.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+
#include "BIF_glutil.h"
#include "WM_api.h"
@@ -88,7 +90,7 @@ void clip_draw_curfra_label(const int framenr, const float x, const float y)
BLF_width_and_height(fontid, numstr, &font_dims[0], &font_dims[1]);
- glRecti(x, y, x + font_dims[0] + 6.0f, y + font_dims[1] + 4.0f);
+ gpuSingleFilledRecti(x, y, x + font_dims[0] + 6.0f, y + font_dims[1] + 4.0f);
UI_ThemeColor(TH_TEXT);
BLF_position(fontid, x + 2.0f, y + 2.0f, 0.0f);
@@ -101,13 +103,13 @@ static void draw_keyframe(int frame, int cfra, int sfra, float framelen, int wid
int x = (frame - sfra) * framelen;
if (width == 1) {
- glBegin(GL_LINES);
- glVertex2i(x, 0);
- glVertex2i(x, height);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex2i(x, 0);
+ gpuVertex2i(x, height);
+ gpuEnd();
}
else {
- glRecti(x, 0, x + width, height);
+ gpuDrawFilledRecti(x, 0, x + width, height);
}
}
@@ -124,13 +126,13 @@ static void draw_movieclip_cache(SpaceClip *sc, ARegion *ar, MovieClip *clip, Sc
glEnable(GL_BLEND);
/* cache background */
- glColor4ub(128, 128, 255, 64);
- glRecti(0, 0, ar->winx, 8);
+ gpuCurrentColor4ub(128, 128, 255, 64);
+ gpuSingleFilledRecti(0, 0, ar->winx, 8);
/* cached segments -- could be usefu lto debug caching strategies */
BKE_movieclip_get_cache_segments(clip, &sc->user, &totseg, &points);
if (totseg) {
- glColor4ub(128, 128, 255, 128);
+ gpuCurrentColor4ub(128, 128, 255, 128);
for (a = 0; a < totseg; a++) {
float x1, x2;
@@ -138,7 +140,7 @@ static void draw_movieclip_cache(SpaceClip *sc, ARegion *ar, MovieClip *clip, Sc
x1 = (points[a * 2] - sfra) / (efra - sfra + 1) * ar->winx;
x2 = (points[a * 2 + 1] - sfra + 1) / (efra - sfra + 1) * ar->winx;
- glRecti(x1, 0, x2, 8);
+ gpuSingleFilledRecti(x1, 0, x2, 8);
}
}
@@ -169,13 +171,13 @@ static void draw_movieclip_cache(SpaceClip *sc, ARegion *ar, MovieClip *clip, Sc
framenr = marker->framenr;
if (framenr != i)
- glColor4ub(128, 128, 0, 96);
+ gpuCurrentColor4ub(128, 128, 0, 96);
else if ((marker->flag & MARKER_TRACKED) == 0)
- glColor4ub(255, 255, 0, 196);
+ gpuCurrentColor4x(CPACK_YELLOW, 0.769f);
else
- glColor4ub(255, 255, 0, 96);
+ gpuCurrentColor4x(CPACK_YELLOW, 0.376f);
- glRecti((i - sfra + clip->start_frame - 1) * framelen, 0, (i - sfra + clip->start_frame) * framelen, 4);
+ gpuSingleFilledRecti((i - sfra + clip->start_frame - 1) * framelen, 0, (i - sfra + clip->start_frame) * framelen, 4);
}
}
}
@@ -185,7 +187,7 @@ static void draw_movieclip_cache(SpaceClip *sc, ARegion *ar, MovieClip *clip, Sc
int n = reconstruction->camnr;
MovieReconstructedCamera *cameras = reconstruction->cameras;
- glColor4ub(255, 0, 0, 96);
+ gpuCurrentColor4x(CPACK_RED, 0.376f);
for (i = sfra, a = 0; i <= efra; i++) {
int ok = FALSE;
@@ -203,7 +205,7 @@ static void draw_movieclip_cache(SpaceClip *sc, ARegion *ar, MovieClip *clip, Sc
}
if (!ok)
- glRecti((i - sfra + clip->start_frame - 1) * framelen, 0, (i - sfra + clip->start_frame) * framelen, 8);
+ gpuSingleFilledRecti((i - sfra + clip->start_frame - 1) * framelen, 0, (i - sfra + clip->start_frame) * framelen, 8);
}
}
@@ -213,14 +215,16 @@ static void draw_movieclip_cache(SpaceClip *sc, ARegion *ar, MovieClip *clip, Sc
x = (sc->user.framenr - sfra) / (efra - sfra + 1) * ar->winx;
UI_ThemeColor(TH_CFRAME);
- glRecti(x, 0, x + ceilf(framelen), 8);
+ gpuSingleFilledRecti(x, 0, x + ceilf(framelen), 8);
clip_draw_curfra_label(sc->user.framenr, x, 8.0f);
/* solver keyframes */
- glColor4ub(175, 255, 0, 255);
+ gpuCurrentColor4ub(175, 255, 0, 255);
+ gpuImmediateFormat_V2();
draw_keyframe(act_object->keyframe1 + clip->start_frame - 1, CFRA, sfra, framelen, 2);
draw_keyframe(act_object->keyframe2 + clip->start_frame - 1, CFRA, sfra, framelen, 2);
+ gpuImmediateUnformat();
/* movie clip animation */
if ((sc->mode == SC_MODE_MASKEDIT) && sc->mask_info.mask) {
@@ -257,8 +261,8 @@ static void draw_movieclip_buffer(const bContext *C, SpaceClip *sc, ARegion *ar,
UI_view2d_to_region_no_clip(&ar->v2d, 0.0f, 0.0f, &x, &y);
if (sc->flag & SC_MUTE_FOOTAGE) {
- glColor3f(0.0f, 0.0f, 0.0f);
- glRectf(x, y, x + zoomx * width, y + zoomy * height);
+ gpuCurrentColor3x(CPACK_BLACK);
+ gpuSingleFilledRectf(x, y, x + zoomx * width, y + zoomy * height);
}
else {
unsigned char *display_buffer;
@@ -271,18 +275,27 @@ static void draw_movieclip_buffer(const bContext *C, SpaceClip *sc, ARegion *ar,
if (ED_space_clip_texture_buffer_supported(sc)) {
if (ED_space_clip_load_movieclip_buffer(sc, ibuf, display_buffer)) {
- glPushMatrix();
- glTranslatef(x, y, 0.0f);
- glScalef(zoomx, zoomy, 1.0f);
-
- glBegin(GL_QUADS);
- glTexCoord2f(0.0f, 0.0f); glVertex2f(0.0f, 0.0f);
- glTexCoord2f(1.0f, 0.0f); glVertex2f(width, 0.0f);
- glTexCoord2f(1.0f, 1.0f); glVertex2f(width, height);
- glTexCoord2f(0.0f, 1.0f); glVertex2f(0.0f, height);
- glEnd();
-
- glPopMatrix();
+ gpuPushMatrix();
+ gpuTranslate(x, y, 0.0f);
+ gpuScale(zoomx, zoomy, 1.0f);
+
+ gpuBegin(GL_TRIANGLE_FAN);
+
+ gpuTexCoord2f(0, 0);
+ gpuVertex2f(0, 0);
+
+ gpuTexCoord2f(1, 0);
+ gpuVertex2f(width, 0);
+
+ gpuTexCoord2f(1, 1);
+ gpuVertex2f(width, height);
+
+ gpuTexCoord2f(0, 1);
+ gpuVertex2f(0, height);
+
+ gpuEnd();
+
+ gpuPopMatrix();
ED_space_clip_unload_movieclip_buffer(sc);
@@ -317,26 +330,27 @@ static void draw_stabilization_border(SpaceClip *sc, ARegion *ar, int width, int
/* draw boundary border for frame if stabilization is enabled */
if (sc->flag & SC_SHOW_STABLE && clip->tracking.stabilization.flag & TRACKING_2D_STABILIZATION) {
- glColor3f(0.0f, 0.0f, 0.0f);
+ gpuCurrentColor3x(CPACK_BLACK);
+
glLineStipple(3, 0xaaaa);
glEnable(GL_LINE_STIPPLE);
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp(GL_NOR);
- glPushMatrix();
- glTranslatef(x, y, 0.0f);
+ gpuPushMatrix();
+ gpuTranslate(x, y, 0.0f);
- glScalef(zoomx, zoomy, 1.0f);
- glMultMatrixf(sc->stabmat);
+ gpuScale(zoomx, zoomy, 1.0f);
+ gpuMultMatrix(sc->stabmat);
- glBegin(GL_LINE_LOOP);
- glVertex2f(0.0f, 0.0f);
- glVertex2f(width, 0.0f);
- glVertex2f(width, height);
- glVertex2f(0.0f, height);
- glEnd();
+ gpuBegin(GL_LINE_LOOP);
+ gpuVertex2f(0, 0);
+ gpuVertex2f(width, 0);
+ gpuVertex2f(width, height);
+ gpuVertex2f(0, height);
+ gpuEnd();
- glPopMatrix();
+ gpuPopMatrix();
glDisable(GL_COLOR_LOGIC_OP);
glDisable(GL_LINE_STIPPLE);
@@ -408,19 +422,21 @@ static void draw_track_path(SpaceClip *sc, MovieClip *UNUSED(clip), MovieTrackin
if (TRACK_VIEW_SELECTED(sc, track)) {
glPointSize(5.0f);
- glBegin(GL_POINTS);
+ gpuBegin(GL_POINTS);
for (i = a; i < b; i++) {
- if (i != curindex)
- glVertex2f(path[i][0], path[i][1]);
+ if (i != curindex) {
+ gpuVertex2f(path[i][0], path[i][1]);
+ }
}
- glEnd();
+ gpuEnd();
}
glLineWidth(3.0f);
- glBegin(GL_LINE_STRIP);
- for (i = a; i < b; i++)
- glVertex2f(path[i][0], path[i][1]);
- glEnd();
+ gpuBegin(GL_LINE_STRIP);
+ for (i = a; i < b; i++) {
+ gpuVertex2f(path[i][0], path[i][1]);
+ }
+ gpuEnd();
glLineWidth(1.0f);
}
@@ -428,27 +444,30 @@ static void draw_track_path(SpaceClip *sc, MovieClip *UNUSED(clip), MovieTrackin
if (TRACK_VIEW_SELECTED(sc, track)) {
glPointSize(3.0f);
- glBegin(GL_POINTS);
+ gpuBegin(GL_POINTS);
for (i = a; i < b; i++) {
- if (i == count + 1)
+ if (i == count + 1) {
UI_ThemeColor(TH_PATH_AFTER);
+ }
- if (i != curindex)
- glVertex2f(path[i][0], path[i][1]);
+ if (i != curindex) {
+ gpuVertex2f(path[i][0], path[i][1]);
+ }
}
- glEnd();
+ gpuEnd();
}
UI_ThemeColor(TH_PATH_BEFORE);
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
for (i = a; i < b; i++) {
- if (i == count + 1)
+ if (i == count + 1) {
UI_ThemeColor(TH_PATH_AFTER);
+ }
- glVertex2f(path[i][0], path[i][1]);
+ gpuVertex2f(path[i][0], path[i][1]);
}
- glEnd();
+ gpuEnd();
glPointSize(1.0f);
}
@@ -477,59 +496,73 @@ static void draw_marker_outline(SpaceClip *sc, MovieTrackingTrack *track, MovieT
if (isect_point_quad_v2(p, marker->pattern_corners[0], marker->pattern_corners[1],
marker->pattern_corners[2], marker->pattern_corners[3]))
{
- if (tiny) glPointSize(3.0f);
- else glPointSize(4.0f);
- glBegin(GL_POINTS);
- glVertex2f(pos[0], pos[1]);
- glEnd();
+ if (tiny) {
+ glPointSize(3.0f);
+ }
+ else {
+ glPointSize(4.0f);
+ }
+
+ gpuBegin(GL_POINTS);
+ gpuVertex2f(pos[0], pos[1]);
+ gpuEnd();
+
glPointSize(1.0f);
}
else {
- if (!tiny) glLineWidth(3.0f);
- glBegin(GL_LINES);
- glVertex2f(pos[0] + px[0] * 2, pos[1]);
- glVertex2f(pos[0] + px[0] * 8, pos[1]);
-
- glVertex2f(pos[0] - px[0] * 2, pos[1]);
- glVertex2f(pos[0] - px[0] * 8, pos[1]);
-
- glVertex2f(pos[0], pos[1] - px[1] * 2);
- glVertex2f(pos[0], pos[1] - px[1] * 8);
-
- glVertex2f(pos[0], pos[1] + px[1] * 2);
- glVertex2f(pos[0], pos[1] + px[1] * 8);
- glEnd();
- if (!tiny) glLineWidth(1.0f);
+ if (!tiny) {
+ glLineWidth(3.0f);
+ }
+
+ gpuBegin(GL_LINES);
+
+ gpuVertex2f(pos[0] + px[0]*2, pos[1]);
+ gpuVertex2f(pos[0] + px[0]*8, pos[1]);
+
+ gpuVertex2f(pos[0] - px[0]*2, pos[1]);
+ gpuVertex2f(pos[0] - px[0]*8, pos[1]);
+
+ gpuVertex2f(pos[0], pos[1] - px[1]*2);
+ gpuVertex2f(pos[0], pos[1] - px[1]*8);
+
+ gpuVertex2f(pos[0], pos[1] + px[1]*2);
+ gpuVertex2f(pos[0], pos[1] + px[1]*8);
+
+ gpuEnd();
+
+ if (!tiny) {
+ glLineWidth(1.0f);
+ }
}
}
/* pattern and search outline */
- glPushMatrix();
- glTranslatef(marker_pos[0], marker_pos[1], 0);
+ gpuPushMatrix();
+ gpuTranslate(marker_pos[0], marker_pos[1], 0);
if (!tiny)
glLineWidth(3.0f);
if (sc->flag & SC_SHOW_MARKER_PATTERN) {
- glBegin(GL_LINE_LOOP);
- glVertex2fv(marker->pattern_corners[0]);
- glVertex2fv(marker->pattern_corners[1]);
- glVertex2fv(marker->pattern_corners[2]);
- glVertex2fv(marker->pattern_corners[3]);
- glEnd();
+ gpuBegin(GL_LINE_LOOP);
+ gpuVertex2fv(marker->pattern_corners[0]);
+ gpuVertex2fv(marker->pattern_corners[1]);
+ gpuVertex2fv(marker->pattern_corners[2]);
+ gpuVertex2fv(marker->pattern_corners[3]);
+ gpuEnd();
}
show_search = TRACK_VIEW_SELECTED(sc, track) &&
((marker->flag & MARKER_DISABLED) == 0 || (sc->flag & SC_SHOW_MARKER_PATTERN) == 0);
if (sc->flag & SC_SHOW_MARKER_SEARCH && show_search) {
- glBegin(GL_LINE_LOOP);
- glVertex2f(marker->search_min[0], marker->search_min[1]);
- glVertex2f(marker->search_max[0], marker->search_min[1]);
- glVertex2f(marker->search_max[0], marker->search_max[1]);
- glVertex2f(marker->search_min[0], marker->search_max[1]);
- glEnd();
+ gpuBegin(GL_LINE_LOOP);
+ gpuVertex2f(marker->search_min[0], marker->search_min[1]);
+ gpuVertex2f(marker->search_max[0], marker->search_min[1]);
+ gpuVertex2f(marker->search_max[0], marker->search_max[1]);
+ gpuVertex2f(marker->search_min[0], marker->search_max[1]);
+ gpuEnd();
}
- glPopMatrix();
+ gpuPopMatrix();
if (!tiny)
glLineWidth(1.0f);
@@ -581,9 +614,9 @@ static void draw_marker_areas(SpaceClip *sc, MovieTrackingTrack *track, MovieTra
}
else {
if (track->flag & SELECT)
- glColor3fv(scol);
+ gpuCurrentColor3fv(scol);
else
- glColor3fv(col);
+ gpuCurrentColor3fv(col);
}
add_v2_v2v2(pos, marker->pos, track->offset);
@@ -597,38 +630,42 @@ static void draw_marker_areas(SpaceClip *sc, MovieTrackingTrack *track, MovieTra
if (!tiny)
glPointSize(2.0f);
- glBegin(GL_POINTS);
- glVertex2f(pos[0], pos[1]);
- glEnd();
+ gpuBegin(GL_POINTS);
+ gpuVertex2f(pos[0], pos[1]);
+ gpuEnd();
if (!tiny)
glPointSize(1.0f);
}
else {
- glBegin(GL_LINES);
- glVertex2f(pos[0] + px[0] * 3, pos[1]);
- glVertex2f(pos[0] + px[0] * 7, pos[1]);
+ gpuBegin(GL_LINES);
+
+ gpuVertex2f(pos[0] + 3*px[0], pos[1]);
+ gpuVertex2f(pos[0] + 7*px[0], pos[1]);
+
+ gpuVertex2f(pos[0] - 3*px[0], pos[1]);
+ gpuVertex2f(pos[0] - 7*px[0], pos[1]);
- glVertex2f(pos[0] - px[0] * 3, pos[1]);
- glVertex2f(pos[0] - px[0] * 7, pos[1]);
+ gpuVertex2f(pos[0], pos[1] - 3*px[1]);
+ gpuVertex2f(pos[0], pos[1] - 7*px[1]);
- glVertex2f(pos[0], pos[1] - px[1] * 3);
- glVertex2f(pos[0], pos[1] - px[1] * 7);
+ gpuVertex2f(pos[0], pos[1] + 3*px[1]);
+ gpuVertex2f(pos[0], pos[1] + 7*px[1]);
+
+ gpuEnd();
- glVertex2f(pos[0], pos[1] + px[1] * 3);
- glVertex2f(pos[0], pos[1] + px[1] * 7);
- glEnd();
+ gpuCurrentColor3x(CPACK_BLACK);
- glColor3f(0.0f, 0.0f, 0.0f);
- glLineStipple(3, 0xaaaa);
glEnable(GL_LINE_STIPPLE);
+ glLineStipple(3, 0xAAAA);
+
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp(GL_NOR);
- glBegin(GL_LINES);
- glVertex2fv(pos);
- glVertex2fv(marker_pos);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex2fv(pos);
+ gpuVertex2fv(marker_pos);
+ gpuEnd();
glDisable(GL_COLOR_LOGIC_OP);
glDisable(GL_LINE_STIPPLE);
@@ -636,8 +673,8 @@ static void draw_marker_areas(SpaceClip *sc, MovieTrackingTrack *track, MovieTra
}
/* pattern */
- glPushMatrix();
- glTranslatef(marker_pos[0], marker_pos[1], 0);
+ gpuPushMatrix();
+ gpuTranslate(marker_pos[0], marker_pos[1], 0);
if (tiny) {
glLineStipple(3, 0xaaaa);
@@ -661,16 +698,16 @@ static void draw_marker_areas(SpaceClip *sc, MovieTrackingTrack *track, MovieTra
}
else {
if (track->pat_flag & SELECT)
- glColor3fv(scol);
- else glColor3fv(col);
+ gpuCurrentColor3fv(scol);
+ else gpuCurrentColor3fv(col);
}
- glBegin(GL_LINE_LOOP);
- glVertex2fv(marker->pattern_corners[0]);
- glVertex2fv(marker->pattern_corners[1]);
- glVertex2fv(marker->pattern_corners[2]);
- glVertex2fv(marker->pattern_corners[3]);
- glEnd();
+ gpuBegin(GL_LINE_LOOP);
+ gpuVertex2fv(marker->pattern_corners[0]);
+ gpuVertex2fv(marker->pattern_corners[1]);
+ gpuVertex2fv(marker->pattern_corners[2]);
+ gpuVertex2fv(marker->pattern_corners[3]);
+ gpuEnd();
}
/* search */
@@ -693,23 +730,23 @@ static void draw_marker_areas(SpaceClip *sc, MovieTrackingTrack *track, MovieTra
}
else {
if (track->search_flag & SELECT)
- glColor3fv(scol);
+ gpuCurrentColor3fv(scol);
else
- glColor3fv(col);
+ gpuCurrentColor3fv(col);
}
- glBegin(GL_LINE_LOOP);
- glVertex2f(marker->search_min[0], marker->search_min[1]);
- glVertex2f(marker->search_max[0], marker->search_min[1]);
- glVertex2f(marker->search_max[0], marker->search_max[1]);
- glVertex2f(marker->search_min[0], marker->search_max[1]);
- glEnd();
+ gpuBegin(GL_LINE_LOOP);
+ gpuVertex2f(marker->search_min[0], marker->search_min[1]);
+ gpuVertex2f(marker->search_max[0], marker->search_min[1]);
+ gpuVertex2f(marker->search_max[0], marker->search_max[1]);
+ gpuVertex2f(marker->search_min[0], marker->search_max[1]);
+ gpuEnd();
}
if (tiny)
glDisable(GL_LINE_STIPPLE);
- glPopMatrix();
+ gpuPopMatrix();
}
static float get_shortest_pattern_side(MovieTrackingMarker *marker)
@@ -742,12 +779,12 @@ static void draw_marker_slide_square(float x, float y, float dx, float dy, int o
tdy += px[1];
}
- glBegin(GL_QUADS);
- glVertex3f(x - tdx, y + tdy, 0.0f);
- glVertex3f(x + tdx, y + tdy, 0.0f);
- glVertex3f(x + tdx, y - tdy, 0.0f);
- glVertex3f(x - tdx, y - tdy, 0.0f);
- glEnd();
+ gpuBegin(GL_TRIANGLE_FAN);
+ gpuVertex3f(x - tdx, y + tdy, 0.0f);
+ gpuVertex3f(x + tdx, y + tdy, 0.0f);
+ gpuVertex3f(x + tdx, y - tdy, 0.0f);
+ gpuVertex3f(x - tdx, y - tdy, 0.0f);
+ gpuEnd();
}
static void draw_marker_slide_triangle(float x, float y, float dx, float dy, int outline, float px[2])
@@ -762,11 +799,11 @@ static void draw_marker_slide_triangle(float x, float y, float dx, float dy, int
tdy += px[1];
}
- glBegin(GL_TRIANGLES);
- glVertex3f(x, y, 0.0f);
- glVertex3f(x - tdx, y, 0.0f);
- glVertex3f(x, y + tdy, 0.0f);
- glEnd();
+ gpuBegin(GL_TRIANGLES);
+ gpuVertex3f(x, y, 0.0f);
+ gpuVertex3f(x - tdx, y, 0.0f);
+ gpuVertex3f(x, y + tdy, 0.0f);
+ gpuEnd();
}
static void draw_marker_slide_zones(SpaceClip *sc, MovieTrackingTrack *track, MovieTrackingMarker *marker,
@@ -789,8 +826,8 @@ static void draw_marker_slide_zones(SpaceClip *sc, MovieTrackingTrack *track, Mo
UI_ThemeColor(TH_MARKER_OUTLINE);
}
- glPushMatrix();
- glTranslatef(marker_pos[0], marker_pos[1], 0);
+ gpuPushMatrix();
+ gpuTranslate(marker_pos[0], marker_pos[1], 0);
dx = 6.0f / width / sc->zoom;
dy = 6.0f / height / sc->zoom;
@@ -808,9 +845,9 @@ static void draw_marker_slide_zones(SpaceClip *sc, MovieTrackingTrack *track, Mo
if ((sc->flag & SC_SHOW_MARKER_SEARCH) && ((track->search_flag & SELECT) == sel || outline)) {
if (!outline) {
if (track->search_flag & SELECT)
- glColor3fv(scol);
+ gpuCurrentColor3fv(scol);
else
- glColor3fv(col);
+ gpuCurrentColor3fv(col);
}
/* search offset square */
@@ -828,9 +865,9 @@ static void draw_marker_slide_zones(SpaceClip *sc, MovieTrackingTrack *track, Mo
if (!outline) {
if (track->pat_flag & SELECT)
- glColor3fv(scol);
+ gpuCurrentColor3fv(scol);
else
- glColor3fv(col);
+ gpuCurrentColor3fv(col);
}
/* pattern's corners sliding squares */
@@ -845,17 +882,16 @@ static void draw_marker_slide_zones(SpaceClip *sc, MovieTrackingTrack *track, Mo
BKE_tracking_marker_pattern_minmax(marker, pat_min, pat_max);
glEnable(GL_LINE_STIPPLE);
- glLineStipple(3, 0xaaaa);
+ glLineStipple(3, 0xAAAA);
#if 0
/* TODO: disable for now, needs better approach visualizing this */
- glBegin(GL_LINE_LOOP);
- glVertex2f(pat_min[0] - dx, pat_min[1] - dy);
- glVertex2f(pat_max[0] + dx, pat_min[1] - dy);
- glVertex2f(pat_max[0] + dx, pat_max[1] + dy);
- glVertex2f(pat_min[0] - dx, pat_max[1] + dy);
- glEnd();
+ gpuBegin(GL_LINE_LOOP);
+ gpuVertex2f(pat_min[0] - dx, pat_min[1] - dy);
+ gpuVertex2f(pat_max[0] + dx, pat_min[1] - dy);
+ gpuVertex2f(pat_max[0] + dx, pat_max[1] + dy);
+ gpuVertex2f(pat_min[0] - dx, pat_max[1] + dy);
/* marker's offset slider */
draw_marker_slide_square(pat_min[0] - dx, pat_max[1] + dy, patdx, patdy, outline, px);
@@ -864,10 +900,10 @@ static void draw_marker_slide_zones(SpaceClip *sc, MovieTrackingTrack *track, Mo
draw_marker_slide_triangle(pat_max[0] + dx, pat_min[1] - dy, patdx, patdy, outline, px);
#endif
- glBegin(GL_LINES);
- glVertex2f(0.0f, 0.0f);
- glVertex2fv(tilt_ctrl);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex2f(0.0f, 0.0f);
+ gpuVertex2fv(tilt_ctrl);
+ gpuEnd();
glDisable(GL_LINE_STIPPLE);
@@ -876,7 +912,7 @@ static void draw_marker_slide_zones(SpaceClip *sc, MovieTrackingTrack *track, Mo
draw_marker_slide_square(tilt_ctrl[0], tilt_ctrl[1], patdx, patdy, outline, px);
}
- glPopMatrix();
+ gpuPopMatrix();
if (outline)
glLineWidth(1.0f);
@@ -995,13 +1031,13 @@ static void draw_tracking_tracks(SpaceClip *sc, ARegion *ar, MovieClip *clip,
view2d_to_region_float(&ar->v2d, 0.0f, 0.0f, &x, &y);
- glPushMatrix();
- glTranslatef(x, y, 0);
+ gpuPushMatrix();
+ gpuTranslate(x, y, 0);
- glPushMatrix();
- glScalef(zoomx, zoomy, 0);
- glMultMatrixf(sc->stabmat);
- glScalef(width, height, 0);
+ gpuPushMatrix();
+ gpuScale(zoomx, zoomy, 0);
+ gpuMultMatrix(sc->stabmat);
+ gpuScale(width, height, 0);
act_track = BKE_tracking_track_get_active(tracking);
@@ -1152,16 +1188,18 @@ static void draw_tracking_tracks(SpaceClip *sc, ARegion *ar, MovieClip *clip,
sub_v2_v2(vec, npos);
if (len_v2(vec) < 3.0f)
- glColor3f(0.0f, 1.0f, 0.0f);
+ gpuCurrentColor3x(CPACK_GREEN);
else
- glColor3f(1.0f, 0.0f, 0.0f);
+ gpuCurrentColor3x(CPACK_RED);
+
+ gpuBegin(GL_POINTS);
- glBegin(GL_POINTS);
if (undistort)
- glVertex3f(pos[0] / width, pos[1] / (height * aspy), 0);
+ gpuVertex3f(pos[0] / width, pos[1] / (height * aspy), 0);
else
- glVertex3f(npos[0] / width, npos[1] / (height * aspy), 0);
- glEnd();
+ gpuVertex3f(npos[0] / width, npos[1] / (height * aspy), 0);
+
+ gpuEnd();
}
}
}
@@ -1173,7 +1211,7 @@ static void draw_tracking_tracks(SpaceClip *sc, ARegion *ar, MovieClip *clip,
glDisable(GL_POINT_SMOOTH);
}
- glPopMatrix();
+ gpuPopMatrix();
if (sc->flag & SC_SHOW_NAMES) {
/* scaling should be cleared before drawing texts, otherwise font would also be scaled */
@@ -1199,7 +1237,7 @@ static void draw_tracking_tracks(SpaceClip *sc, ARegion *ar, MovieClip *clip,
}
}
- glPopMatrix();
+ gpuPopMatrix();
if (marker_pos)
MEM_freeN(marker_pos);
@@ -1229,11 +1267,11 @@ static void draw_distortion(SpaceClip *sc, ARegion *ar, MovieClip *clip,
view2d_to_region_float(&ar->v2d, 0.0f, 0.0f, &x, &y);
- glPushMatrix();
- glTranslatef(x, y, 0);
- glScalef(zoomx, zoomy, 0);
- glMultMatrixf(sc->stabmat);
- glScalef(width, height, 0);
+ gpuPushMatrix();
+ gpuTranslate(x, y, 0);
+ gpuScale(zoomx, zoomy, 0);
+ gpuMultMatrix(sc->stabmat);
+ gpuScale(width, height, 0);
/* grid */
if (sc->flag & SC_SHOW_GRID) {
@@ -1305,22 +1343,22 @@ static void draw_distortion(SpaceClip *sc, ARegion *ar, MovieClip *clip,
pos[1] += dy;
}
- glColor3f(1.0f, 0.0f, 0.0f);
+ gpuCurrentColor3x(CPACK_RED);
for (i = 0; i <= n; i++) {
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
for (j = 0; j <= n; j++) {
- glVertex2fv(grid[i][j]);
+ gpuVertex2fv(grid[i][j]);
}
- glEnd();
+ gpuEnd();
}
for (j = 0; j <= n; j++) {
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
for (i = 0; i <= n; i++) {
- glVertex2fv(grid[i][j]);
+ gpuVertex2fv(grid[i][j]);
}
- glEnd();
+ gpuEnd();
}
}
@@ -1353,7 +1391,7 @@ static void draw_distortion(SpaceClip *sc, ARegion *ar, MovieClip *clip,
continue;
}
- glColor4fv(layer->color);
+ gpuCurrentColor4fv(layer->color);
glLineWidth(layer->thickness);
glPointSize((float)(layer->thickness + 2));
@@ -1363,7 +1401,7 @@ static void draw_distortion(SpaceClip *sc, ARegion *ar, MovieClip *clip,
while (stroke) {
if (stroke->flag & GP_STROKE_2DSPACE) {
if (stroke->totpoints > 1) {
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
for (i = 0; i < stroke->totpoints - 1; i++) {
float npos[2], dpos[2], len;
int steps;
@@ -1388,17 +1426,17 @@ static void draw_distortion(SpaceClip *sc, ARegion *ar, MovieClip *clip,
for (j = 0; j <= steps; j++) {
BKE_tracking_distort_v2(tracking, pos, tpos);
- glVertex2f(tpos[0] / width, tpos[1] / (height * aspy));
+ gpuVertex2f(tpos[0] / width, tpos[1] / (height*aspy));
add_v2_v2(pos, dpos);
}
}
- glEnd();
+ gpuEnd();
}
else if (stroke->totpoints == 1) {
- glBegin(GL_POINTS);
- glVertex2f(stroke->points[0].x + offsx, stroke->points[0].y + offsy);
- glEnd();
+ gpuBegin(GL_POINTS);
+ gpuVertex2f(stroke->points[0].x + offsx, stroke->points[0].y + offsy);
+ gpuEnd();
}
}
@@ -1415,7 +1453,7 @@ static void draw_distortion(SpaceClip *sc, ARegion *ar, MovieClip *clip,
glPointSize(1.0f);
}
- glPopMatrix();
+ gpuPopMatrix();
}
void clip_draw_main(const bContext *C, SpaceClip *sc, ARegion *ar)
@@ -1499,8 +1537,8 @@ void clip_draw_grease_pencil(bContext *C, int onlyv2d)
/* if manual calibration is used then grease pencil data is already
* drawn in draw_distortion */
if ((sc->flag & SC_MANUAL_CALIBRATION) == 0 || sc->mode != SC_MODE_DISTORTION) {
- glPushMatrix();
- glMultMatrixf(sc->unistabmat);
+ gpuPushMatrix();
+ gpuMultMatrix(sc->unistabmat);
if (sc->gpencil_src == SC_GPENCIL_SRC_TRACK) {
MovieTrackingTrack *track = BKE_tracking_track_get_active(&sc->clip->tracking);
@@ -1509,13 +1547,13 @@ void clip_draw_grease_pencil(bContext *C, int onlyv2d)
int framenr = ED_space_clip_get_clip_frame_number(sc);
MovieTrackingMarker *marker = BKE_tracking_marker_get(track, framenr);
- glTranslatef(marker->pos[0], marker->pos[1], 0.0f);
+ gpuTranslate(marker->pos[0], marker->pos[1], 0.0f);
}
}
draw_gpencil_2dimage(C);
- glPopMatrix();
+ gpuPopMatrix();
}
}
else {
diff --git a/source/blender/editors/space_clip/clip_editor.c b/source/blender/editors/space_clip/clip_editor.c
index 1a62af39600..ac6bb785e72 100644
--- a/source/blender/editors/space_clip/clip_editor.c
+++ b/source/blender/editors/space_clip/clip_editor.c
@@ -47,6 +47,7 @@
#include "BLI_string.h"
#include "BLI_rect.h"
+#include "GPU_compatibility.h"
#include "GPU_extensions.h"
#include "IMB_imbuf_types.h"
@@ -55,7 +56,6 @@
#include "ED_screen.h"
#include "ED_clip.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "WM_api.h"
diff --git a/source/blender/editors/space_clip/clip_graph_draw.c b/source/blender/editors/space_clip/clip_graph_draw.c
index 7b070fde6ba..cab23be85d5 100644
--- a/source/blender/editors/space_clip/clip_graph_draw.c
+++ b/source/blender/editors/space_clip/clip_graph_draw.c
@@ -46,7 +46,9 @@
#include "ED_screen.h"
#include "ED_clip.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+
#include "BIF_glutil.h"
#include "WM_types.h"
@@ -61,37 +63,20 @@
static void draw_curve_knot(float x, float y, float xscale, float yscale, float hsize)
{
- static GLuint displist = 0;
-
- /* initialize round circle shape */
- if (displist == 0) {
- GLUquadricObj *qobj;
-
- displist = glGenLists(1);
- glNewList(displist, GL_COMPILE);
-
- qobj = gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
- gluDisk(qobj, 0, 0.7, 8, 1);
- gluDeleteQuadric(qobj);
-
- glEndList();
- }
-
- glPushMatrix();
+ gpuPushMatrix();
+ gpuTranslate(x, y, 0.0f);
+ gpuScale(1.0f / xscale * hsize, 1.0f / yscale * hsize, 1.0f);
- glTranslatef(x, y, 0.0f);
- glScalef(1.0f / xscale * hsize, 1.0f / yscale * hsize, 1.0f);
- glCallList(displist);
+ gpuSingleCircle(0, 0, 0.7, 8);
- glPopMatrix();
+ gpuPopMatrix();
}
static void tracking_segment_point_cb(void *UNUSED(userdata), MovieTrackingTrack *UNUSED(track),
MovieTrackingMarker *UNUSED(marker), int UNUSED(coord),
int scene_framenr, float val)
{
- glVertex2f(scene_framenr, val);
+ gpuVertex2f(scene_framenr, val);
}
static void tracking_segment_start_cb(void *userdata, MovieTrackingTrack *track, int coord)
@@ -111,14 +96,14 @@ static void tracking_segment_start_cb(void *userdata, MovieTrackingTrack *track,
glLineWidth(1.0f);
}
- glColor4fv(col);
+ gpuCurrentColor4fv(col);
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
}
static void tracking_segment_end_cb(void *UNUSED(userdata))
{
- glEnd();
+ gpuEnd();
glLineWidth(1.0f);
}
@@ -186,30 +171,30 @@ static void draw_frame_curves(SpaceClip *sc)
MovieTrackingReconstruction *reconstruction = BKE_tracking_get_active_reconstruction(tracking);
int i, lines = 0, prevfra = 0;
- glColor3f(0.0f, 0.0f, 1.0f);
+ gpuColor3x(CPACK_BLUE);
for (i = 0; i < reconstruction->camnr; i++) {
MovieReconstructedCamera *camera = &reconstruction->cameras[i];
int framenr;
if (lines && camera->framenr != prevfra + 1) {
- glEnd();
+ gpuEnd();
lines = 0;
}
if (!lines) {
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
lines = 1;
}
framenr = BKE_movieclip_remap_clip_to_scene_frame(clip, camera->framenr);
- glVertex2f(framenr, camera->error);
+ gpuVertex2f(framenr, camera->error);
prevfra = camera->framenr;
}
if (lines)
- glEnd();
+ gpuEnd();
}
void clip_draw_graph(SpaceClip *sc, ARegion *ar, Scene *scene)
diff --git a/source/blender/editors/space_clip/clip_utils.c b/source/blender/editors/space_clip/clip_utils.c
index d7a9b1c0cb6..fb0a352a8e0 100644
--- a/source/blender/editors/space_clip/clip_utils.c
+++ b/source/blender/editors/space_clip/clip_utils.c
@@ -43,7 +43,9 @@
#include "BKE_tracking.h"
#include "BKE_depsgraph.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+
#include "BIF_glutil.h"
#include "WM_api.h"
@@ -241,21 +243,15 @@ void clip_draw_cfra(SpaceClip *sc, ARegion *ar, Scene *scene)
{
View2D *v2d = &ar->v2d;
float xscale, yscale;
- float vec[2];
+ float c;
/* Draw a light green line to indicate current frame */
- vec[0] = (float)(sc->user.framenr * scene->r.framelen);
+ c = (float)(sc->user.framenr * scene->r.framelen);
UI_ThemeColor(TH_CFRAME);
glLineWidth(2.0);
- glBegin(GL_LINE_STRIP);
- vec[1] = v2d->cur.ymin;
- glVertex2fv(vec);
-
- vec[1] = v2d->cur.ymax;
- glVertex2fv(vec);
- glEnd();
+ gpuSingleLinef(c, v2d->cur.ymin, c, v2d->cur.ymax);
glLineWidth(1.0);
@@ -263,12 +259,12 @@ void clip_draw_cfra(SpaceClip *sc, ARegion *ar, Scene *scene)
/* because the frame number text is subject to the same scaling as the contents of the view */
UI_view2d_getscale(v2d, &xscale, &yscale);
- glScalef(1.0f / xscale, 1.0f, 1.0f);
+ gpuScale(1.0f / xscale, 1.0f, 1.0f);
clip_draw_curfra_label(sc->user.framenr, (float)sc->user.framenr * xscale, 18);
/* restore view transform */
- glScalef(xscale, 1.0, 1.0);
+ gpuScale(xscale, 1.0, 1.0);
}
void clip_draw_sfra_efra(View2D *v2d, Scene *scene)
@@ -276,17 +272,23 @@ void clip_draw_sfra_efra(View2D *v2d, Scene *scene)
UI_view2d_view_ortho(v2d);
/* currently clip editor supposes that editing clip length is equal to scene frame range */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
glEnable(GL_BLEND);
- glColor4f(0.0f, 0.0f, 0.0f, 0.4f);
+
+ gpuCurrentColor4x(CPACK_BLACK, 0.400f);
+
+ gpuSingleFilledRectf(v2d->cur.xmin, v2d->cur.ymin, (float)SFRA, v2d->cur.ymax);
+ gpuSingleFilledRectf((float)EFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
- glRectf(v2d->cur.xmin, v2d->cur.ymin, (float)SFRA, v2d->cur.ymax);
- glRectf((float)EFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
glDisable(GL_BLEND);
UI_ThemeColorShade(TH_BACK, -60);
/* thin lines where the actual frames are */
- fdrawline((float)SFRA, v2d->cur.ymin, (float)SFRA, v2d->cur.ymax);
- fdrawline((float)EFRA, v2d->cur.ymin, (float)EFRA, v2d->cur.ymax);
+ gpuImmediateFormat_V2(); // DOODLE: pair of mono lines
+ gpuBegin(GL_LINES);
+ gpuAppendLinef((float)SFRA, v2d->cur.ymin, (float)SFRA, v2d->cur.ymax);
+ gpuAppendLinef((float)EFRA, v2d->cur.ymin, (float)EFRA, v2d->cur.ymax);
+ gpuEnd();
+ gpuImmediateUnformat();
}
diff --git a/source/blender/editors/space_clip/space_clip.c b/source/blender/editors/space_clip/space_clip.c
index 77e2a1bb3d3..5f0e4db9dd7 100644
--- a/source/blender/editors/space_clip/space_clip.c
+++ b/source/blender/editors/space_clip/space_clip.c
@@ -59,7 +59,7 @@
#include "IMB_imbuf.h"
-#include "BIF_gl.h"
+#include "GPU_compatibility.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -70,6 +70,8 @@
#include "RNA_access.h"
+#include "GPU_compatibility.h"
+
#include "clip_intern.h" /* own include */
@@ -1119,7 +1121,7 @@ static void clip_main_area_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT);
/* data... */
movieclip_main_area_set_view2d(C, ar);
@@ -1196,7 +1198,7 @@ static void graph_area_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(v2d);
@@ -1229,7 +1231,7 @@ static void dopesheet_area_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(v2d);
@@ -1290,7 +1292,7 @@ static void clip_channels_area_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(v2d);
diff --git a/source/blender/editors/space_clip/tracking_select.c b/source/blender/editors/space_clip/tracking_select.c
index b8e162bfb17..1d4262270f5 100644
--- a/source/blender/editors/space_clip/tracking_select.c
+++ b/source/blender/editors/space_clip/tracking_select.c
@@ -468,7 +468,7 @@ static int do_lasso_select_marker(bContext *C, const int mcords[][2], const shor
static int clip_lasso_select_exec(bContext *C, wmOperator *op)
{
int mcords_tot;
- const int (*mcords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcords_tot);
+ int (*mcords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcords_tot);
if (mcords) {
short select;
diff --git a/source/blender/editors/space_console/CMakeLists.txt b/source/blender/editors/space_console/CMakeLists.txt
index 2f1c3f4a244..0f90841ba12 100644
--- a/source/blender/editors/space_console/CMakeLists.txt
+++ b/source/blender/editors/space_console/CMakeLists.txt
@@ -24,6 +24,7 @@ set(INC
../../blenkernel
../../blenlib
../../blenloader
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
@@ -46,4 +47,6 @@ if(WITH_PYTHON)
add_definitions(-DWITH_PYTHON)
endif()
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_editor_space_console "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_console/console_draw.c b/source/blender/editors/space_console/console_draw.c
index f19835b7f85..93c6ce472f8 100644
--- a/source/blender/editors/space_console/console_draw.c
+++ b/source/blender/editors/space_console/console_draw.c
@@ -41,10 +41,10 @@
#include "BKE_report.h"
-
#include "MEM_guardedalloc.h"
-#include "BIF_gl.h"
+#include "GPU_primitives.h"
+
#include "BIF_glutil.h"
#include "ED_datafiles.h"
@@ -179,9 +179,9 @@ static int console_textview_line_color(struct TextViewContext *tvc, unsigned cha
/* cursor */
UI_GetThemeColor3ubv(TH_CONSOLE_CURSOR, fg);
- glColor3ubv(fg);
+ gpuCurrentColor3ubv(fg);
- glRecti((xy[0] + pen[0]) - 1,
+ gpuSingleFilledRecti((xy[0] + pen[0]) - 1,
(xy[1] + pen[1]),
(xy[0] + pen[0]) + 1,
(xy[1] + pen[1] + tvc->lheight)
diff --git a/source/blender/editors/space_console/space_console.c b/source/blender/editors/space_console/space_console.c
index 75add570708..4fc9b281854 100644
--- a/source/blender/editors/space_console/space_console.c
+++ b/source/blender/editors/space_console/space_console.c
@@ -44,7 +44,7 @@
#include "ED_space_api.h"
#include "ED_screen.h"
-#include "BIF_gl.h"
+#include "GPU_compatibility.h"
#include "RNA_access.h"
@@ -221,7 +221,7 @@ static void console_main_area_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT);
/* worlks best with no view2d matrix set */
UI_view2d_view_ortho(v2d);
diff --git a/source/blender/editors/space_file/CMakeLists.txt b/source/blender/editors/space_file/CMakeLists.txt
index 98e147413ff..4905701dc31 100644
--- a/source/blender/editors/space_file/CMakeLists.txt
+++ b/source/blender/editors/space_file/CMakeLists.txt
@@ -25,6 +25,7 @@ set(INC
../../blenlib
../../blenloader
../../imbuf
+ ../../gpu
../../makesdna
../../makesrna
../../render/extern/include
@@ -82,4 +83,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_editor_space_file "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_file/file_draw.c b/source/blender/editors/space_file/file_draw.c
index fb438ae45fb..8ad1dc23254 100644
--- a/source/blender/editors/space_file/file_draw.c
+++ b/source/blender/editors/space_file/file_draw.c
@@ -40,7 +40,9 @@
# include "BLI_winstuff.h"
#endif
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+
#include "BIF_glutil.h"
#include "BKE_context.h"
@@ -361,9 +363,7 @@ static void file_draw_preview(uiBlock *block, struct direntry *file, int sx, int
dy = (fy + 0.5f - layout->prv_border_y);
xco = sx + (int)dx;
yco = sy - layout->prv_h + (int)dy;
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
+
/* shadow */
if (dropshadow)
uiDrawBoxShadow(220, (float)xco, (float)yco, (float)(xco + ex), (float)(yco + ey));
@@ -371,13 +371,13 @@ static void file_draw_preview(uiBlock *block, struct direntry *file, int sx, int
glEnable(GL_BLEND);
/* the image */
- glColor4f(1.0, 1.0, 1.0, 1.0);
+ gpuCurrentColor3x(CPACK_WHITE);
glaDrawPixelsTexScaled((float)xco, (float)yco, imb->x, imb->y, GL_UNSIGNED_BYTE, imb->rect, scale, scale);
/* border */
if (dropshadow) {
- glColor4f(0.0f, 0.0f, 0.0f, 0.4f);
- fdrawbox((float)xco, (float)yco, (float)(xco + ex), (float)(yco + ey));
+ gpuCurrentColor4x(CPACK_BLACK, 0.400f);
+ gpuSingleWireRectf((float)xco, (float)yco, (float)(xco + ex), (float)(yco + ey));
}
/* dragregion */
@@ -423,7 +423,7 @@ static void draw_background(FileLayout *layout, View2D *v2d)
sy = (int)v2d->cur.ymax - i * (layout->tile_h + 2 * layout->tile_border_y) - layout->tile_border_y;
UI_ThemeColorShade(TH_BACK, -7);
- glRectf(v2d->cur.xmin, (float)sy, v2d->cur.xmax, (float)(sy + layout->tile_h + 2 * layout->tile_border_y));
+ gpuSingleFilledRectf(v2d->cur.xmin, (float)sy, v2d->cur.xmax, (float)(sy + layout->tile_h + 2 * layout->tile_border_y));
}
}
@@ -436,11 +436,17 @@ static void draw_dividers(FileLayout *layout, View2D *v2d)
sx = (int)v2d->tot.xmin;
while (sx < v2d->cur.xmax) {
sx += (layout->tile_w + 2 * layout->tile_border_x);
-
- UI_ThemeColorShade(TH_BACK, 30);
- sdrawline(sx + 1, (short)(v2d->cur.ymax - layout->tile_border_y), sx + 1, (short)v2d->cur.ymin);
- UI_ThemeColorShade(TH_BACK, -30);
- sdrawline(sx, (short)(v2d->cur.ymax - layout->tile_border_y), sx, (short)v2d->cur.ymin);
+
+ gpuImmediateFormat_C4_V2(); // DOODLE: two theme colored lines
+ gpuBegin(GL_LINES);
+
+ UI_ThemeAppendColorShade(TH_BACK, 30);
+ gpuAppendLinei(sx+1, (short)(v2d->cur.ymax - layout->tile_border_y), sx+1, (short)v2d->cur.ymin);
+ UI_ThemeAppendColorShade(TH_BACK, -30);
+ gpuAppendLinei(sx, (short)(v2d->cur.ymax - layout->tile_border_y), sx, (short)v2d->cur.ymin);
+
+ gpuEnd();
+ gpuImmediateUnformat();
}
}
diff --git a/source/blender/editors/space_file/fsmenu.c b/source/blender/editors/space_file/fsmenu.c
index a5647c06b92..37ec527e88e 100644
--- a/source/blender/editors/space_file/fsmenu.c
+++ b/source/blender/editors/space_file/fsmenu.c
@@ -509,7 +509,8 @@ void fsmenu_read_system(struct FSMenu *fsmenu, int read_bookmarks)
{
int found = 0;
-#ifdef __linux__
+/* Doesn't yet work with Android */
+#if defined(__linux__) && !defined(WITH_ANDROID)
/* loop over mount points */
struct mntent *mnt;
int len;
diff --git a/source/blender/editors/space_file/space_file.c b/source/blender/editors/space_file/space_file.c
index be037a0d5ba..b5f7b92d09b 100644
--- a/source/blender/editors/space_file/space_file.c
+++ b/source/blender/editors/space_file/space_file.c
@@ -37,7 +37,7 @@
#include "MEM_guardedalloc.h"
-#include "BIF_gl.h"
+#include "GPU_compatibility.h"
#include "BLO_readfile.h"
@@ -322,8 +322,7 @@ static void file_main_area_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
- glClearColor(col[0], col[1], col[2], 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuColorAndClearvf(col, 0.0);
/* Allow dynamically sliders to be set, saves notifiers etc. */
if (layout && (layout->flag == FILE_LAYOUT_VER)) {
@@ -534,8 +533,7 @@ static void file_ui_area_draw(const bContext *C, ARegion *ar)
float col[3];
/* clear */
UI_GetThemeColor3fv(TH_PANEL, col);
- glClearColor(col[0], col[1], col[2], 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuColorAndClearvf(col, 0.0);
/* scrolling here is just annoying, disable it */
ar->v2d.cur.ymax = BLI_rctf_size_y(&ar->v2d.cur);
diff --git a/source/blender/editors/space_graph/CMakeLists.txt b/source/blender/editors/space_graph/CMakeLists.txt
index 5b39604809c..452e313848c 100644
--- a/source/blender/editors/space_graph/CMakeLists.txt
+++ b/source/blender/editors/space_graph/CMakeLists.txt
@@ -24,6 +24,7 @@ set(INC
../../blenkernel
../../blenlib
../../blenloader
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
@@ -57,4 +58,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_editor_space_graph "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c
index f665b979559..096e9ee1116 100644
--- a/source/blender/editors/space_graph/graph_draw.c
+++ b/source/blender/editors/space_graph/graph_draw.c
@@ -54,8 +54,9 @@
#include "BKE_curve.h"
#include "BKE_fcurve.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "ED_anim_api.h"
@@ -90,40 +91,40 @@ static void draw_fcurve_modifier_controls_envelope(FModifier *fcm, View2D *v2d)
FCM_EnvelopeData *fed;
const float fac = 0.05f * BLI_rctf_size_x(&v2d->cur);
int i;
-
+
/* draw two black lines showing the standard reference levels */
- glColor3f(0.0f, 0.0f, 0.0f);
+ gpuCurrentColor3x(CPACK_BLACK);
setlinestyle(5);
-
- glBegin(GL_LINES);
- glVertex2f(v2d->cur.xmin, env->midval + env->min);
- glVertex2f(v2d->cur.xmax, env->midval + env->min);
-
- glVertex2f(v2d->cur.xmin, env->midval + env->max);
- glVertex2f(v2d->cur.xmax, env->midval + env->max);
- glEnd(); /* GL_LINES */
+
+ gpuBegin(GL_LINES);
+ gpuVertex2f(v2d->cur.xmin, env->midval + env->min);
+ gpuVertex2f(v2d->cur.xmax, env->midval + env->min);
+
+ gpuVertex2f(v2d->cur.xmin, env->midval + env->max);
+ gpuVertex2f(v2d->cur.xmax, env->midval + env->max);
+ gpuEnd(); /* GL_LINES */
setlinestyle(0);
-
+
/* set size of vertices (non-adjustable for now) */
glPointSize(2.0f);
-
+
/* for now, point color is fixed, and is white */
- glColor3f(1.0f, 1.0f, 1.0f);
-
+ gpuCurrentColor3x(CPACK_WHITE);
+
/* we use bgl points not standard gl points, to workaround vertex
* drawing bugs that some drivers have (probably legacy ones only though)
*/
- bglBegin(GL_POINTS);
+ gpuBeginSprites();
for (i = 0, fed = env->data; i < env->totvert; i++, fed++) {
/* only draw if visible
* - min/max here are fixed, not relative
*/
if (IN_RANGE(fed->time, (v2d->cur.xmin - fac), (v2d->cur.xmax + fac))) {
- glVertex2f(fed->time, fed->min);
- glVertex2f(fed->time, fed->max);
+ gpuSprite2f(fed->time, fed->min);
+ gpuSprite2f(fed->time, fed->max);
}
}
- bglEnd(); /* GL_POINTS */
+ gpuEndSprites();
glPointSize(1.0f);
}
@@ -143,7 +144,7 @@ static void draw_fcurve_vertices_keyframes(FCurve *fcu, SpaceIpo *UNUSED(sipo),
/* we use bgl points not standard gl points, to workaround vertex
* drawing bugs that some drivers have (probably legacy ones only though)
*/
- bglBegin(GL_POINTS);
+ gpuBeginSprites();
for (i = 0; i < fcu->totvert; i++, bezt++) {
/* as an optimization step, only draw those in view
@@ -156,17 +157,17 @@ static void draw_fcurve_vertices_keyframes(FCurve *fcu, SpaceIpo *UNUSED(sipo),
* -
*/
if ((bezt->f2 & SELECT) == sel)
- bglVertex3fv(bezt->vec[1]);
+ gpuSprite3fv(bezt->vec[1]);
}
else {
/* no check for selection here, as curve is not editable... */
/* XXX perhaps we don't want to even draw points? maybe add an option for that later */
- bglVertex3fv(bezt->vec[1]);
+ gpuSprite3fv(bezt->vec[1]);
}
}
}
- bglEnd(); /* GL_POINTS */
+ gpuEndSprites();
}
@@ -176,33 +177,16 @@ static void draw_fcurve_vertices_keyframes(FCurve *fcu, SpaceIpo *UNUSED(sipo),
*/
static void draw_fcurve_handle_control(float x, float y, float xscale, float yscale, float hsize)
{
- static GLuint displist = 0;
-
- /* initialize round circle shape */
- if (displist == 0) {
- GLUquadricObj *qobj;
-
- displist = glGenLists(1);
- glNewList(displist, GL_COMPILE);
-
- qobj = gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
- gluDisk(qobj, 0, 0.7, 8, 1);
- gluDeleteQuadric(qobj);
-
- glEndList();
- }
-
+ gpuPushMatrix();
+
/* adjust view transform before starting */
- glTranslatef(x, y, 0.0f);
- glScalef(1.0f / xscale * hsize, 1.0f / yscale * hsize, 1.0f);
-
+ gpuTranslate(x, y, 0.0f);
+ gpuScale(1.0f / xscale * hsize, 1.0f / yscale * hsize, 1.0f);
+
/* draw! */
- glCallList(displist);
-
- /* restore view transform */
- glScalef(xscale / hsize, yscale / hsize, 1.0);
- glTranslatef(-x, -y, 0.0f);
+ gpuSingleCircle(0, 0, 0.7, 8);
+
+ gpuPopMatrix();
}
/* helper func - draw handle vertices only for an F-Curve (if it is not protected) */
@@ -334,7 +318,7 @@ static void draw_fcurve_handles(SpaceIpo *sipo, FCurve *fcu)
* get separate line segments, but which aren't wrapped with GL_LINE_STRIP every time we
* want a single line
*/
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
/* slightly hacky, but we want to draw unselected points before selected ones
* so that selected points are clearly visible
@@ -362,18 +346,18 @@ static void draw_fcurve_handles(SpaceIpo *sipo, FCurve *fcu)
if ((!prevbezt && (bezt->ipo == BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo == BEZT_IPO_BEZ))) {
UI_GetThemeColor3ubv(basecol + bezt->h1, col);
col[3] = fcurve_display_alpha(fcu) * 255;
- glColor4ubv((GLubyte *)col);
+ gpuColor4ubv((GLubyte *)col);
- glVertex2fv(fp); glVertex2fv(fp + 3);
+ gpuVertex2fv(fp); gpuVertex2fv(fp + 3);
}
/* only draw second handle if this segment is bezier */
if (bezt->ipo == BEZT_IPO_BEZ) {
UI_GetThemeColor3ubv(basecol + bezt->h2, col);
col[3] = fcurve_display_alpha(fcu) * 255;
- glColor4ubv((GLubyte *)col);
+ gpuColor4ubv((GLubyte *)col);
- glVertex2fv(fp + 3); glVertex2fv(fp + 6);
+ gpuVertex2fv(fp + 3); gpuVertex2fv(fp + 6);
}
}
else {
@@ -384,9 +368,9 @@ static void draw_fcurve_handles(SpaceIpo *sipo, FCurve *fcu)
fp = bezt->vec[0];
UI_GetThemeColor3ubv(basecol + bezt->h1, col);
col[3] = fcurve_display_alpha(fcu) * 255;
- glColor4ubv((GLubyte *)col);
+ gpuColor4ubv((GLubyte *)col);
- glVertex2fv(fp); glVertex2fv(fp + 3);
+ gpuVertex2fv(fp); gpuVertex2fv(fp + 3);
}
/* only draw second handle if this segment is bezier, and selection is ok */
@@ -396,15 +380,15 @@ static void draw_fcurve_handles(SpaceIpo *sipo, FCurve *fcu)
fp = bezt->vec[1];
UI_GetThemeColor3ubv(basecol + bezt->h2, col);
col[3] = fcurve_display_alpha(fcu) * 255;
- glColor4ubv((GLubyte *)col);
+ gpuColor4ubv((GLubyte *)col);
- glVertex2fv(fp); glVertex2fv(fp + 3);
+ gpuVertex2fv(fp); gpuVertex2fv(fp + 3);
}
}
}
}
- glEnd(); /* GL_LINES */
+ gpuEnd(); /* GL_LINES */
}
/* Samples ---------------- */
@@ -415,34 +399,22 @@ static void draw_fcurve_handles(SpaceIpo *sipo, FCurve *fcu)
*/
static void draw_fcurve_sample_control(float x, float y, float xscale, float yscale, float hsize)
{
- static GLuint displist = 0;
-
- /* initialize X shape */
- if (displist == 0) {
- displist = glGenLists(1);
- glNewList(displist, GL_COMPILE);
-
- glBegin(GL_LINES);
- glVertex2f(-0.7f, -0.7f);
- glVertex2f(+0.7f, +0.7f);
-
- glVertex2f(-0.7f, +0.7f);
- glVertex2f(+0.7f, -0.7f);
- glEnd(); /* GL_LINES */
-
- glEndList();
- }
-
/* adjust view transform before starting */
- glTranslatef(x, y, 0.0f);
- glScalef(1.0f / xscale * hsize, 1.0f / yscale * hsize, 1.0f);
+ gpuTranslate(x, y, 0.0f);
+ gpuScale(1.0f / xscale * hsize, 1.0f / yscale * hsize, 1.0f);
/* draw! */
- glCallList(displist);
+ gpuBegin(GL_LINES);
+ gpuVertex2f(-0.7f, -0.7f);
+ gpuVertex2f(+0.7f, +0.7f);
+
+ gpuVertex2f(-0.7f, +0.7f);
+ gpuVertex2f(+0.7f, -0.7f);
+ gpuEnd(); /* GL_LINES */
/* restore view transform */
- glScalef(xscale / hsize, yscale / hsize, 1.0);
- glTranslatef(-x, -y, 0.0f);
+ gpuScale(xscale / hsize, yscale / hsize, 1.0);
+ gpuTranslate(-x, -y, 0.0f);
}
/* helper func - draw keyframe vertices only for an F-Curve */
@@ -529,12 +501,12 @@ static void draw_fcurve_curve(bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d
* - apply the unit correction factor to the calculated values so that
* the displayed values appear correctly in the viewport
*/
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
for (ctime = stime; ctime <= etime; ctime += samplefreq)
- glVertex2f(ctime, evaluate_fcurve(fcu, ctime) * unitFac);
+ gpuVertex2f(ctime, evaluate_fcurve(fcu, ctime) * unitFac);
- glEnd();
+ gpuEnd();
/* restore driver */
fcu->driver = driver;
@@ -548,7 +520,7 @@ static void draw_fcurve_curve_samples(bAnimContext *ac, ID *id, FCurve *fcu, Vie
float fac, v[2];
int b = fcu->totvert - 1;
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
/* apply unit mapping */
ANIM_unit_mapping_apply_fcurve(ac->scene, id, fcu, 0);
@@ -569,18 +541,18 @@ static void draw_fcurve_curve_samples(bAnimContext *ac, ID *id, FCurve *fcu, Vie
v[1] = prevfpt->vec[1] - fac * (prevfpt->vec[1] - fpt->vec[1]);
}
- glVertex2fv(v);
+ gpuVertex2fv(v);
}
/* if only one sample, add it now */
if (fcu->totvert == 1)
- glVertex2fv(prevfpt->vec);
+ gpuVertex2fv(prevfpt->vec);
/* loop over samples, drawing segments */
/* draw curve between first and last keyframe (if there are enough to do so) */
while (b--) {
/* Linear interpolation: just add one point (which should add a new line segment) */
- glVertex2fv(prevfpt->vec);
+ gpuVertex2fv(prevfpt->vec);
/* get next pointers */
prevfpt = fpt;
@@ -588,7 +560,7 @@ static void draw_fcurve_curve_samples(bAnimContext *ac, ID *id, FCurve *fcu, Vie
/* last point? */
if (b == 0)
- glVertex2fv(prevfpt->vec);
+ gpuVertex2fv(prevfpt->vec);
}
/* extrapolate to right? (see code for left-extrapolation above too) */
@@ -608,13 +580,13 @@ static void draw_fcurve_curve_samples(bAnimContext *ac, ID *id, FCurve *fcu, Vie
v[1] = prevfpt->vec[1] - fac * (prevfpt->vec[1] - fpt->vec[1]);
}
- glVertex2fv(v);
+ gpuVertex2fv(v);
}
/* unapply unit mapping */
ANIM_unit_mapping_apply_fcurve(ac->scene, id, fcu, ANIM_UNITCONV_RESTORE);
- glEnd();
+ gpuEnd();
}
/* helper func - draw one repeat of an F-Curve */
@@ -628,7 +600,7 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
int b = fcu->totvert - 1;
int resol;
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
/* apply unit mapping */
ANIM_unit_mapping_apply_fcurve(ac->scene, id, fcu, 0);
@@ -656,14 +628,14 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
v1[1] = prevbezt->vec[1][1] - fac * (prevbezt->vec[0][1] - prevbezt->vec[1][1]);
}
- glVertex2fv(v1);
+ gpuVertex2fv(v1);
}
/* if only one keyframe, add it now */
if (fcu->totvert == 1) {
v1[0] = prevbezt->vec[1][0];
v1[1] = prevbezt->vec[1][1];
- glVertex2fv(v1);
+ gpuVertex2fv(v1);
}
/* draw curve between first and last keyframe (if there are enough to do so) */
@@ -673,17 +645,17 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
/* Constant-Interpolation: draw segment between previous keyframe and next, but holding same value */
v1[0] = prevbezt->vec[1][0];
v1[1] = prevbezt->vec[1][1];
- glVertex2fv(v1);
+ gpuVertex2fv(v1);
v1[0] = bezt->vec[1][0];
v1[1] = prevbezt->vec[1][1];
- glVertex2fv(v1);
+ gpuVertex2fv(v1);
}
else if (prevbezt->ipo == BEZT_IPO_LIN) {
/* Linear interpolation: just add one point (which should add a new line segment) */
v1[0] = prevbezt->vec[1][0];
v1[1] = prevbezt->vec[1][1];
- glVertex2fv(v1);
+ gpuVertex2fv(v1);
}
else {
/* Bezier-Interpolation: draw curve as series of segments between keyframes
@@ -701,7 +673,7 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
/* only draw one */
v1[0] = prevbezt->vec[1][0];
v1[1] = prevbezt->vec[1][1];
- glVertex2fv(v1);
+ gpuVertex2fv(v1);
}
else {
/* clamp resolution to max of 32 */
@@ -724,7 +696,7 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
BKE_curve_forward_diff_bezier(v1[1], v2[1], v3[1], v4[1], data + 1, resol, sizeof(float) * 3);
for (fp = data; resol; resol--, fp += 3)
- glVertex2fv(fp);
+ gpuVertex2fv(fp);
}
}
@@ -736,7 +708,7 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
if (b == 0) {
v1[0] = prevbezt->vec[1][0];
v1[1] = prevbezt->vec[1][1];
- glVertex2fv(v1);
+ gpuVertex2fv(v1);
}
}
@@ -763,13 +735,13 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
v1[1] = prevbezt->vec[1][1] - fac * (prevbezt->vec[2][1] - prevbezt->vec[1][1]);
}
- glVertex2fv(v1);
+ gpuVertex2fv(v1);
}
/* unapply unit mapping */
ANIM_unit_mapping_apply_fcurve(ac->scene, id, fcu, ANIM_UNITCONV_RESTORE);
- glEnd();
+ gpuEnd();
}
/* Public Curve-Drawing API ---------------- */
@@ -795,7 +767,7 @@ void graph_draw_ghost_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar)
* - this is set by the function which creates these
* - draw with a fixed opacity of 2
*/
- glColor4f(fcu->color[0], fcu->color[1], fcu->color[2], 0.5f);
+ gpuCurrentColor4f(fcu->color[0], fcu->color[1], fcu->color[2], 0.5f);
/* simply draw the stored samples */
draw_fcurve_curve_samples(ac, NULL, fcu, &ar->v2d);
@@ -859,7 +831,7 @@ void graph_draw_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid
/* set whatever color the curve has set
* - unselected curves draw less opaque to help distinguish the selected ones
*/
- glColor4f(fcu->color[0], fcu->color[1], fcu->color[2], fcurve_display_alpha(fcu));
+ gpuCurrentColor4f(fcu->color[0], fcu->color[1], fcu->color[2], fcurve_display_alpha(fcu));
}
/* draw active F-Curve thicker than the rest to make it stand out */
@@ -996,11 +968,9 @@ void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
size_t channel_index = 0;
y = (float)ACHANNEL_FIRST;
-
- /* set blending again, as may not be set in previous step */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
glEnable(GL_BLEND);
-
+
for (ale = anim_data.first, i = 0; ale; ale = ale->next, i++) {
const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF);
const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF);
diff --git a/source/blender/editors/space_graph/space_graph.c b/source/blender/editors/space_graph/space_graph.c
index fa7c6bd472a..84ce12ba9eb 100644
--- a/source/blender/editors/space_graph/space_graph.c
+++ b/source/blender/editors/space_graph/space_graph.c
@@ -53,7 +53,7 @@
#include "ED_anim_api.h"
#include "ED_markers.h"
-#include "BIF_gl.h"
+#include "GPU_primitives.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -232,8 +232,7 @@ static void graph_main_area_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
- glClearColor(col[0], col[1], col[2], 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuColorAndClearvf(col, 0.0);
UI_view2d_view_ortho(v2d);
@@ -263,22 +262,20 @@ static void graph_main_area_draw(const bContext *C, ARegion *ar)
/* horizontal component of value-cursor (value line before the current frame line) */
if ((sipo->flag & SIPO_NODRAWCURSOR) == 0) {
- float vec[2];
-
/* Draw a green line to indicate the cursor value */
- vec[1] = sipo->cursorVal;
-
+
UI_ThemeColorShadeAlpha(TH_CFRAME, -10, -50);
glLineWidth(2.0);
-
+
glEnable(GL_BLEND);
- glBegin(GL_LINE_STRIP);
- vec[0] = v2d->cur.xmin;
- glVertex2fv(vec);
-
- vec[0] = v2d->cur.xmax;
- glVertex2fv(vec);
- glEnd(); // GL_LINE_STRIP
+
+ // DOODLE single 2D line
+ gpuSingleLinef(
+ v2d->cur.xmin,
+ sipo->cursorVal,
+ v2d->cur.xmax,
+ sipo->cursorVal);
+
glDisable(GL_BLEND);
}
@@ -289,7 +286,7 @@ static void graph_main_area_draw(const bContext *C, ARegion *ar)
/* markers */
UI_view2d_view_orthoSpecial(ar, v2d, 1);
- draw_markers_time(C, 0);
+ draw_markers_time(C, 0); // DOODLE multiple lines with labels
/* preview range */
UI_view2d_view_ortho(v2d);
@@ -327,8 +324,7 @@ static void graph_channel_area_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
- glClearColor(col[0], col[1], col[2], 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuColorAndClearvf(col, 0.0);
UI_view2d_view_ortho(v2d);
diff --git a/source/blender/editors/space_image/CMakeLists.txt b/source/blender/editors/space_image/CMakeLists.txt
index 3e3c6adcf8c..12c4d8aa915 100644
--- a/source/blender/editors/space_image/CMakeLists.txt
+++ b/source/blender/editors/space_image/CMakeLists.txt
@@ -26,6 +26,7 @@ set(INC
../../blenloader
../../imbuf
../../bmesh
+ ../../gpu
../../makesdna
../../makesrna
../../render/extern/include
@@ -67,4 +68,6 @@ if(WITH_IMAGE_CINEON)
add_definitions(-DWITH_CINEON)
endif()
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_editor_space_image "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c
index d565e6f9e9a..9f67da768c5 100644
--- a/source/blender/editors/space_image/image_draw.c
+++ b/source/blender/editors/space_image/image_draw.c
@@ -58,7 +58,9 @@
#include "BKE_image.h"
#include "BKE_paint.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+
#include "BIF_glutil.h"
#include "BLF_api.h"
@@ -111,17 +113,16 @@ void ED_image_draw_info(Scene *scene, ARegion *ar, int color_manage, int use_def
float hue = 0, sat = 0, val = 0, lum = 0, u = 0, v = 0;
float col[4], finalcol[4];
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
/* noisy, high contrast make impossible to read if lower alpha is used. */
- glColor4ub(0, 0, 0, 190);
- glRecti(0.0, 0.0, BLI_rcti_size_x(&ar->winrct) + 1, 20);
+ gpuCurrentColor4x(CPACK_BLACK, 0.745f);
+ gpuSingleFilledRecti(0.0, 0.0, BLI_rcti_size_x(&ar->winrct) + 1, 20);
glDisable(GL_BLEND);
BLF_size(blf_mono_font, 11, 72);
- glColor3ub(255, 255, 255);
+ gpuCurrentColor3x(CPACK_WHITE);
BLI_snprintf(str, sizeof(str), "X:%-4d Y:%-4d |", x, y);
// UI_DrawString(6, 6, str); // works ok but fixed width is nicer.
BLF_position(blf_mono_font, dx, 6, 0);
@@ -129,14 +130,14 @@ void ED_image_draw_info(Scene *scene, ARegion *ar, int color_manage, int use_def
dx += BLF_width(blf_mono_font, str);
if (zp) {
- glColor3ub(255, 255, 255);
+ gpuCurrentColor3x(CPACK_WHITE);
BLI_snprintf(str, sizeof(str), " Z:%-.4f |", 0.5f + 0.5f * (((float)*zp) / (float)0x7fffffff));
BLF_position(blf_mono_font, dx, 6, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str);
}
if (zpf) {
- glColor3ub(255, 255, 255);
+ gpuCurrentColor3x(CPACK_WHITE);
BLI_snprintf(str, sizeof(str), " Z:%-.3f |", *zpf);
BLF_position(blf_mono_font, dx, 6, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
@@ -144,7 +145,7 @@ void ED_image_draw_info(Scene *scene, ARegion *ar, int color_manage, int use_def
}
if (channels >= 3) {
- glColor3ubv(red);
+ gpuCurrentColor3ubv(red);
if (fp)
BLI_snprintf(str, sizeof(str), " R:%-.4f", fp[0]);
else if (cp)
@@ -155,7 +156,7 @@ void ED_image_draw_info(Scene *scene, ARegion *ar, int color_manage, int use_def
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str);
- glColor3ubv(green);
+ gpuCurrentColor3ubv(green);
if (fp)
BLI_snprintf(str, sizeof(str), " G:%-.4f", fp[1]);
else if (cp)
@@ -166,7 +167,7 @@ void ED_image_draw_info(Scene *scene, ARegion *ar, int color_manage, int use_def
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str);
- glColor3ubv(blue);
+ gpuCurrentColor3ubv(blue);
if (fp)
BLI_snprintf(str, sizeof(str), " B:%-.4f", fp[2]);
else if (cp)
@@ -178,7 +179,7 @@ void ED_image_draw_info(Scene *scene, ARegion *ar, int color_manage, int use_def
dx += BLF_width(blf_mono_font, str);
if (channels == 4) {
- glColor3ub(255, 255, 255);
+ gpuCurrentColor3x(CPACK_WHITE);
if (fp)
BLI_snprintf(str, sizeof(str), " A:%-.4f", fp[3]);
else if (cp)
@@ -256,27 +257,32 @@ void ED_image_draw_info(Scene *scene, ARegion *ar, int color_manage, int use_def
}
glDisable(GL_BLEND);
- glColor3fv(finalcol);
+
+ gpuImmediateFormat_C4_V2();
+
+ gpuCurrentColor3fv(finalcol);
dx += 5;
- glBegin(GL_QUADS);
- glVertex2f(dx, 3);
- glVertex2f(dx, 17);
- glVertex2f(dx + 30, 17);
- glVertex2f(dx + 30, 3);
- glEnd();
+ gpuBegin(GL_TRIANGLE_FAN);
+ gpuVertex2f(dx, 3);
+ gpuVertex2f(dx, 17);
+ gpuVertex2f(dx + 30, 17);
+ gpuVertex2f(dx + 30, 3);
+ gpuEnd();
/* draw outline */
- glColor3ub(128, 128, 128);
- glBegin(GL_LINE_LOOP);
- glVertex2f(dx, 3);
- glVertex2f(dx, 17);
- glVertex2f(dx + 30, 17);
- glVertex2f(dx + 30, 3);
- glEnd();
+ gpuCurrentGray3f(0.500f);
+ gpuBegin(GL_LINE_LOOP);
+ gpuVertex2f(dx, 3);
+ gpuVertex2f(dx, 17);
+ gpuVertex2f(dx + 30, 17);
+ gpuVertex2f(dx + 30, 3);
+ gpuEnd();
+
+ gpuImmediateUnformat();
dx += 35;
- glColor3ub(255, 255, 255);
+ gpuCurrentColor3x(CPACK_WHITE);
if (channels == 1) {
if (fp) {
rgb_to_hsv(fp[0], fp[0], fp[0], &hue, &sat, &val);
@@ -335,13 +341,17 @@ void ED_image_draw_info(Scene *scene, ARegion *ar, int color_manage, int use_def
static void sima_draw_alpha_pixels(float x1, float y1, int rectx, int recty, unsigned int *recti)
{
-
/* swap bytes, so alpha is most significant one, then just draw it as luminance int */
- if (ENDIAN_ORDER == B_ENDIAN)
- glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
+
+#if ENDIAN_ORDER == B_ENDIAN
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
+#endif
glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_LUMINANCE, GL_UNSIGNED_INT, recti);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
+
+#if ENDIAN_ORDER == B_ENDIAN
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); /* restore default value */
+#endif
}
static void sima_draw_alpha_pixelsf(float x1, float y1, int rectx, int recty, float *rectf)
@@ -449,7 +459,6 @@ static void draw_image_buffer(const bContext *C, SpaceImage *sima, ARegion *ar,
fdrawcheckerboard(x, y, x + ibuf->x * zoomx, y + ibuf->y * zoomy);
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
@@ -590,18 +599,18 @@ void draw_image_sample_line(SpaceImage *sima)
if (sima->sample_line_hist.flag & HISTO_FLAG_SAMPLELINE) {
Histogram *hist = &sima->sample_line_hist;
- glBegin(GL_LINES);
- glColor3ub(0, 0, 0);
- glVertex2fv(hist->co[0]);
- glVertex2fv(hist->co[1]);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuColor3x(CPACK_BLACK);
+ gpuVertex2fv(hist->co[0]);
+ gpuVertex2fv(hist->co[1]);
+ gpuEnd();
setlinestyle(1);
- glBegin(GL_LINES);
- glColor3ub(255, 255, 255);
- glVertex2fv(hist->co[0]);
- glVertex2fv(hist->co[1]);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuColor3x(CPACK_WHITE);
+ gpuVertex2fv(hist->co[0]);
+ gpuVertex2fv(hist->co[1]);
+ gpuEnd();
setlinestyle(0);
}
@@ -711,7 +720,6 @@ static void draw_image_paint_helpers(const bContext *C, ARegion *ar, Scene *scen
glPixelZoom(zoomx, zoomy);
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glaDrawPixelsSafe(x, y, w, h, w, GL_RGBA, GL_UNSIGNED_BYTE, clonerect);
glDisable(GL_BLEND);
@@ -795,11 +803,11 @@ void draw_image_main(const bContext *C, ARegion *ar)
if (image_preview_active(sa, &xim, &yim)) {
xoffs = scene->r.disprect.xmin;
yoffs = scene->r.disprect.ymin;
- glColor3ub(0, 0, 0);
+ gpuCurrentColor3x(CPACK_BLACK);
calc_image_view(sima, 'f');
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
- glRectf(0.0f, 0.0f, 1.0f, 1.0f);
- glLoadIdentity();
+ gpuSingleFilledRectf(0.0f, 0.0f, 1.0f, 1.0f);
+ gpuLoadIdentity();
}
}
#endif
diff --git a/source/blender/editors/space_image/space_image.c b/source/blender/editors/space_image/space_image.c
index ea696772957..7eff00d3882 100644
--- a/source/blender/editors/space_image/space_image.c
+++ b/source/blender/editors/space_image/space_image.c
@@ -59,7 +59,7 @@
#include "ED_screen.h"
#include "ED_uvedit.h"
-#include "BIF_gl.h"
+#include "GPU_compatibility.h"
#include "RNA_access.h"
@@ -642,8 +642,7 @@ static void image_main_area_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
- glClearColor(col[0], col[1], col[2], 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuColorAndClearvf(col, 0.0);
/* put scene context variable in iuser */
sima->iuser.scene = scene;
diff --git a/source/blender/editors/space_info/CMakeLists.txt b/source/blender/editors/space_info/CMakeLists.txt
index 94b40a9f40a..8f8d1aa9309 100644
--- a/source/blender/editors/space_info/CMakeLists.txt
+++ b/source/blender/editors/space_info/CMakeLists.txt
@@ -26,6 +26,7 @@ set(INC
../../blenloader
../../imbuf
../../bmesh
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
@@ -52,4 +53,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_editor_space_info "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_info/info_draw.c b/source/blender/editors/space_info/info_draw.c
index 5830c4574df..4de77d1f89a 100644
--- a/source/blender/editors/space_info/info_draw.c
+++ b/source/blender/editors/space_info/info_draw.c
@@ -46,10 +46,10 @@
// #include "BKE_suggestions.h"
#include "BKE_report.h"
+#include "GPU_compatibility.h"
#include "MEM_guardedalloc.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "ED_datafiles.h"
@@ -146,8 +146,7 @@ static int report_textview_begin(TextViewContext *tvc)
/* iterator */
tvc->iter = reports->list.last;
- glClearColor(120.0 / 255.0, 120.0 / 255.0, 120.0 / 255.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuColorAndClear(120.0 / 255.0, 120.0 / 255.0, 120.0 / 255.0, 1.0);
#ifdef USE_INFO_NEWLINE
tvc->iter_tmp = 0;
diff --git a/source/blender/editors/space_info/space_info.c b/source/blender/editors/space_info/space_info.c
index cba0a808d63..98aa2ca0a9c 100644
--- a/source/blender/editors/space_info/space_info.c
+++ b/source/blender/editors/space_info/space_info.c
@@ -48,7 +48,7 @@
#include "ED_space_api.h"
#include "ED_screen.h"
-#include "BIF_gl.h"
+#include "GPU_compatibility.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -153,7 +153,7 @@ static void info_main_area_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT);
/* quick way to avoid drawing if not bug enough */
if (ar->winy < 16)
diff --git a/source/blender/editors/space_info/textview.c b/source/blender/editors/space_info/textview.c
index f454b1dbe7d..e7ed566198e 100644
--- a/source/blender/editors/space_info/textview.c
+++ b/source/blender/editors/space_info/textview.c
@@ -36,7 +36,8 @@
#include "BLI_math.h"
#include "BLI_utildefines.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
#include "BIF_glutil.h"
#include "ED_datafiles.h"
@@ -70,10 +71,9 @@ static void console_draw_sel(int sel[2], int xy[2], int str_len_draw, int cwidth
glEnable(GL_POLYGON_STIPPLE);
glPolygonStipple(stipple_halftone);
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glColor4ub(255, 255, 255, 96);
- glRecti(xy[0] + (cwidth * sta), xy[1] - 2 + lheight, xy[0] + (cwidth * end), xy[1] - 2);
+ gpuCurrentColor4x(CPACK_WHITE, 0.376f);
+ gpuSingleFilledRecti(xy[0] + (cwidth * sta), xy[1] - 2 + lheight, xy[0] + (cwidth * end), xy[1] - 2);
glDisable(GL_POLYGON_STIPPLE);
glDisable(GL_BLEND);
@@ -138,11 +138,11 @@ static int console_draw_string(ConsoleDrawContext *cdc, const char *str, int str
cdc->sel[1] = str_len - sel_orig[0];
if (bg) {
- glColor3ubv(bg);
- glRecti(0, cdc->xy[1] - rct_ofs, cdc->winx, (cdc->xy[1] + (cdc->lheight * tot_lines)) + rct_ofs);
+ gpuCurrentColor3ubv(bg);
+ gpuSingleFilledRecti(0, cdc->xy[1] - rct_ofs, cdc->winx, (cdc->xy[1] + (cdc->lheight * tot_lines)) + rct_ofs);
}
- glColor3ubv(fg);
+ gpuCurrentColor3ubv(fg);
/* last part needs no clipping */
BLF_position(mono, cdc->xy[0], cdc->xy[1], 0);
@@ -150,10 +150,10 @@ static int console_draw_string(ConsoleDrawContext *cdc, const char *str, int str
if (cdc->sel[0] != cdc->sel[1]) {
STEP_SEL(-initial_offset);
- // glColor4ub(255, 0, 0, 96); // debug
+ // gpuCurrentColor4x(CPACK_RED, 0.376f); // debug
console_draw_sel(cdc->sel, cdc->xy, str_len % cdc->console_width, cdc->cwidth, cdc->lheight);
STEP_SEL(cdc->console_width);
- glColor3ubv(fg);
+ gpuCurrentColor3ubv(fg);
}
cdc->xy[1] += cdc->lheight;
@@ -165,10 +165,10 @@ static int console_draw_string(ConsoleDrawContext *cdc, const char *str, int str
BLF_draw(mono, line_stride, cdc->console_width);
if (cdc->sel[0] != cdc->sel[1]) {
- // glColor4ub(0, 255, 0, 96); // debug
+ // gpuCurrentColor4x(CPACK_GREEN, 0.376f); // debug
console_draw_sel(cdc->sel, cdc->xy, cdc->console_width, cdc->cwidth, cdc->lheight);
STEP_SEL(cdc->console_width);
- glColor3ubv(fg);
+ gpuCurrentColor3ubv(fg);
}
cdc->xy[1] += cdc->lheight;
@@ -184,11 +184,11 @@ static int console_draw_string(ConsoleDrawContext *cdc, const char *str, int str
else { /* simple, no wrap */
if (bg) {
- glColor3ubv(bg);
- glRecti(0, cdc->xy[1] - rct_ofs, cdc->winx, cdc->xy[1] + cdc->lheight - rct_ofs);
+ gpuCurrentColor3ubv(bg);
+ gpuSingleFilledRecti(0, cdc->xy[1] - rct_ofs, cdc->winx, cdc->xy[1] + cdc->lheight - rct_ofs);
}
- glColor3ubv(fg);
+ gpuCurrentColor3ubv(fg);
BLF_position(mono, cdc->xy[0], cdc->xy[1], 0);
BLF_draw(mono, str, str_len);
@@ -199,7 +199,7 @@ static int console_draw_string(ConsoleDrawContext *cdc, const char *str, int str
isel[0] = str_len - cdc->sel[1];
isel[1] = str_len - cdc->sel[0];
- // glColor4ub(255, 255, 0, 96); // debug
+ // gpuCurrentColor4x(CPACK_YELLOW, 0.376f); // debug
console_draw_sel(isel, cdc->xy, str_len, cdc->cwidth, cdc->lheight);
STEP_SEL(-(str_len + 1));
}
diff --git a/source/blender/editors/space_logic/CMakeLists.txt b/source/blender/editors/space_logic/CMakeLists.txt
index 13e6f9484e8..7cae2cf839f 100644
--- a/source/blender/editors/space_logic/CMakeLists.txt
+++ b/source/blender/editors/space_logic/CMakeLists.txt
@@ -25,6 +25,7 @@ set(INC
../../blenkernel
../../blenlib
../../blenloader
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
@@ -48,6 +49,8 @@ if(WITH_GAMEENGINE)
add_definitions(-DWITH_GAMEENGINE)
endif()
+add_definitions(-DGLEW_STATIC)
+
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 5a8a7cef119..b6b3b5cbd9f 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -62,7 +62,8 @@
#include "WM_types.h"
-#include "BIF_gl.h"
+#include "GPU_primitives.h"
+
#include "BLF_translation.h"
diff --git a/source/blender/editors/space_logic/space_logic.c b/source/blender/editors/space_logic/space_logic.c
index 4cd53215697..87b0f8e75f8 100644
--- a/source/blender/editors/space_logic/space_logic.c
+++ b/source/blender/editors/space_logic/space_logic.c
@@ -45,8 +45,7 @@
#include "ED_space_api.h"
#include "ED_screen.h"
-#include "BIF_gl.h"
-
+#include "GPU_compatibility.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -251,7 +250,7 @@ static void logic_main_area_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(v2d);
diff --git a/source/blender/editors/space_nla/CMakeLists.txt b/source/blender/editors/space_nla/CMakeLists.txt
index aa3598e8e1f..202b6c679e0 100644
--- a/source/blender/editors/space_nla/CMakeLists.txt
+++ b/source/blender/editors/space_nla/CMakeLists.txt
@@ -24,6 +24,7 @@ set(INC
../../blenkernel
../../blenlib
../../blenloader
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
@@ -50,4 +51,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_editor_space_nla "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index fd999bf2476..8962b88dbae 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -55,7 +55,9 @@
#include "ED_anim_api.h"
#include "ED_keyframes_draw.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+
#include "BIF_glutil.h"
#include "WM_types.h"
@@ -122,28 +124,28 @@ static void nla_action_draw_keyframes(AnimData *adt, bAction *act, View2D *v2d,
nla_action_get_color(adt, act, color);
color[3] *= 2.5f;
- glColor4fv(color);
+ gpuCurrentColor4fv(color);
/* - draw a rect from the first to the last frame (no extra overlaps for now)
* that is slightly stumpier than the track background (hardcoded 2-units here)
*/
f1 = ((ActKeyColumn *)keys.first)->cfra;
f2 = ((ActKeyColumn *)keys.last)->cfra;
-
- glRectf(f1, ymin + 2, f2, ymax - 2);
-
-
+
+ gpuSingleFilledRectf(f1, ymin + 2, f2, ymax - 2);
+
+
/* get View2D scaling factor */
UI_view2d_getscale(v2d, &xscale, NULL);
-
+
/* for now, color is hardcoded to be black */
- glColor3f(0.0f, 0.0f, 0.0f);
-
+ gpuCurrentColor3x(CPACK_BLACK);
+
/* just draw each keyframe as a simple dot (regardless of the selection status)
* - size is 3.0f which is smaller than the editable keyframes, so that there is a distinction
*/
for (ak = keys.first; ak; ak = ak->next)
draw_keyframe_shape(ak->cfra, y, xscale, 3.0f, 0, ak->key_type, KEYFRAME_SHAPE_FRAME, 1.0f);
-
+
/* free icons */
BLI_dlrbTree_free(&keys);
}
@@ -220,8 +222,8 @@ static void nla_draw_strip_curves(NlaStrip *strip, float yminc, float ymaxc)
/* drawing color is simply a light-gray */
// TODO: is this color suitable?
// XXX nasty hacked color for now... which looks quite bad too...
- glColor3f(0.7f, 0.7f, 0.7f);
-
+ gpuCurrentGray3f(0.700f);
+
/* draw with AA'd line */
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
@@ -232,36 +234,36 @@ static void nla_draw_strip_curves(NlaStrip *strip, float yminc, float ymaxc)
float cfra;
/* plot the curve (over the strip's main region) */
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
/* sample at 1 frame intervals, and draw
* - min y-val is yminc, max is y-maxc, so clamp in those regions
*/
for (cfra = strip->start; cfra <= strip->end; cfra += 1.0f) {
float y = evaluate_fcurve(fcu, cfra); // assume this to be in 0-1 range
- glVertex2f(cfra, ((y * yheight) + yminc));
+ gpuVertex2f(cfra, ((y * yheight) + yminc));
}
- glEnd(); // GL_LINE_STRIP
+ gpuEnd(); // GL_LINE_STRIP
}
else {
/* use blend in/out values only if both aren't zero */
if ((IS_EQF(strip->blendin, 0.0f) && IS_EQF(strip->blendout, 0.0f)) == 0) {
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
/* start of strip - if no blendin, start straight at 1, otherwise from 0 to 1 over blendin frames */
if (IS_EQF(strip->blendin, 0.0f) == 0) {
- glVertex2f(strip->start, yminc);
- glVertex2f(strip->start + strip->blendin, ymaxc);
+ gpuVertex2f(strip->start, yminc);
+ gpuVertex2f(strip->start + strip->blendin, ymaxc);
}
else
- glVertex2f(strip->start, ymaxc);
+ gpuVertex2f(strip->start, ymaxc);
/* end of strip */
if (IS_EQF(strip->blendout, 0.0f) == 0) {
- glVertex2f(strip->end - strip->blendout, ymaxc);
- glVertex2f(strip->end, yminc);
+ gpuVertex2f(strip->end - strip->blendout, ymaxc);
+ gpuVertex2f(strip->end, yminc);
}
else
- glVertex2f(strip->end, ymaxc);
- glEnd(); // GL_LINE_STRIP
+ gpuVertex2f(strip->end, ymaxc);
+ gpuEnd(); // GL_LINE_STRIP
}
}
@@ -287,7 +289,6 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri
*/
if ((strip->extendmode != NLASTRIP_EXTEND_NOTHING) && (nonSolo == 0)) {
/* enable transparency... */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
switch (strip->extendmode) {
@@ -298,15 +299,15 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri
*/
if (strip->prev == NULL) {
/* set the drawing color to the color of the strip, but with very faint alpha */
- glColor4f(color[0], color[1], color[2], 0.15f);
+ gpuCurrentColor4f(color[0], color[1], color[2], 0.15f);
/* draw the rect to the edge of the screen */
- glBegin(GL_QUADS);
- glVertex2f(v2d->cur.xmin, yminc);
- glVertex2f(v2d->cur.xmin, ymaxc);
- glVertex2f(strip->start, ymaxc);
- glVertex2f(strip->start, yminc);
- glEnd();
+ gpuBegin(GL_TRIANGLE_FAN);
+ gpuVertex2f(v2d->cur.xmin, yminc);
+ gpuVertex2f(v2d->cur.xmin, ymaxc);
+ gpuVertex2f(strip->start, ymaxc);
+ gpuVertex2f(strip->start, yminc);
+ gpuEnd();
}
/* no break needed... */
@@ -315,22 +316,22 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri
/* only need to try and draw if the next strip doesn't occur immediately after */
if ((strip->next == NULL) || (IS_EQF(strip->next->start, strip->end) == 0)) {
/* set the drawing color to the color of the strip, but this time less faint */
- glColor4f(color[0], color[1], color[2], 0.3f);
+ gpuCurrentColor4f(color[0], color[1], color[2], 0.3f);
/* draw the rect to the next strip or the edge of the screen */
- glBegin(GL_QUADS);
- glVertex2f(strip->end, yminc);
- glVertex2f(strip->end, ymaxc);
+ gpuBegin(GL_TRIANGLE_FAN);
+ gpuVertex2f(strip->end, yminc);
+ gpuVertex2f(strip->end, ymaxc);
if (strip->next) {
- glVertex2f(strip->next->start, ymaxc);
- glVertex2f(strip->next->start, yminc);
+ gpuVertex2f(strip->next->start, ymaxc);
+ gpuVertex2f(strip->next->start, yminc);
}
else {
- glVertex2f(v2d->cur.xmax, ymaxc);
- glVertex2f(v2d->cur.xmax, yminc);
+ gpuVertex2f(v2d->cur.xmax, ymaxc);
+ gpuVertex2f(v2d->cur.xmax, yminc);
}
- glEnd();
+ gpuEnd();
}
break;
}
@@ -342,17 +343,17 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri
/* draw 'inside' of strip itself */
if (nonSolo == 0) {
/* strip is in normal track */
- glColor3fv(color);
+ gpuCurrentColor3fv(color);
uiSetRoundBox(UI_CNR_ALL); /* all corners rounded */
- uiDrawBoxShade(GL_POLYGON, strip->start, yminc, strip->end, ymaxc, 0.0, 0.5, 0.1);
+ uiDrawBoxShade(GL_TRIANGLE_FAN, strip->start, yminc, strip->end, ymaxc, 0.0, 0.5, 0.1);
}
else {
/* strip is in disabled track - make less visible */
- glColor4f(color[0], color[1], color[2], 0.1f);
+ gpuCurrentColor4f(color[0], color[1], color[2], 0.1f);
glEnable(GL_BLEND);
- glRectf(strip->start, yminc, strip->end, ymaxc);
+ gpuSingleFilledRectf(strip->start, yminc, strip->end, ymaxc);
glDisable(GL_BLEND);
}
@@ -369,11 +370,11 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri
*/
if (strip->flag & NLASTRIP_FLAG_ACTIVE) {
/* strip should appear 'sunken', so draw a light border around it */
- glColor3f(0.9f, 1.0f, 0.9f); // FIXME: hardcoded temp-hack colors
+ gpuCurrentColor3f(0.9f, 1.0f, 0.9f); // FIXME: hardcoded temp-hack colors
}
else {
/* strip should appear to stand out, so draw a dark border around it */
- glColor3f(0.0f, 0.0f, 0.0f);
+ gpuCurrentColor3f(0.0f, 0.0f, 0.0f);
}
/* - line style: dotted for muted */
@@ -382,7 +383,10 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri
/* draw outline */
uiDrawBoxShade(GL_LINE_LOOP, strip->start, yminc, strip->end, ymaxc, 0.0, 0.0, 0.1);
-
+
+ gpuImmediateFormat_V2(); // DOODLE: some number of mono lines
+ gpuBegin(GL_LINES);
+
/* if action-clip strip, draw lines delimiting repeats too (in the same color as outline) */
if ((strip->type == NLASTRIP_TYPE_CLIP) && IS_EQF(strip->repeat, 1.0f) == 0) {
float repeatLen = (strip->actend - strip->actstart) * strip->scale;
@@ -396,7 +400,7 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri
/* don't draw if line would end up on or after the end of the strip */
if (repeatPos < strip->end)
- fdrawline(repeatPos, yminc + 4, repeatPos, ymaxc - 4);
+ gpuAppendLinef(repeatPos, yminc + 4, repeatPos, ymaxc - 4);
}
}
/* or if meta-strip, draw lines delimiting extents of sub-strips (in same color as outline, if more than 1 exists) */
@@ -410,16 +414,19 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri
* - on upper half of strip
*/
if ((cs->prev) && IS_EQF(cs->prev->end, cs->start) == 0)
- fdrawline(cs->start, y, cs->start, ymaxc);
+ gpuAppendLinef(cs->start, y, cs->start, ymaxc);
/* draw end-line if not the last strip
* - on lower half of strip
*/
if (cs->next)
- fdrawline(cs->end, yminc, cs->end, y);
+ gpuAppendLinef(cs->end, yminc, cs->end, y);
}
}
-
+
+ gpuEnd();
+ gpuImmediateUnformat();
+
/* reset linestyle */
setlinestyle(0);
}
@@ -575,35 +582,42 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar)
/* just draw a semi-shaded rect spanning the width of the viewable area if there's data,
* and a second darker rect within which we draw keyframe indicator dots if there's data
*/
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
/* get colors for drawing */
nla_action_get_color(adt, ale->data, color);
- glColor4fv(color);
+ gpuCurrentColor4fv(color);
/* draw slightly shifted up for greater separation from standard channels,
* but also slightly shorter for some more contrast when viewing the strips
*/
- glRectf(v2d->cur.xmin, yminc + NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP);
+ gpuSingleFilledRectf(v2d->cur.xmin, yminc + NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP);
/* draw keyframes in the action */
nla_action_draw_keyframes(adt, ale->data, v2d, y, yminc + NLACHANNEL_SKIP, ymaxc - NLACHANNEL_SKIP);
-
+
+ gpuImmediateFormat_V2(); // DOODLE: thick white line with black thin line on top of it
+
/* draw 'embossed' lines above and below the strip for effect */
/* white base-lines */
glLineWidth(2.0f);
- glColor4f(1.0f, 1.0f, 1.0f, 0.3);
- fdrawline(v2d->cur.xmin, yminc + NLACHANNEL_SKIP, v2d->cur.xmax, yminc + NLACHANNEL_SKIP);
- fdrawline(v2d->cur.xmin, ymaxc - NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP);
-
+ gpuCurrentColor4x(CPACK_WHITE, 0.300f);
+ gpuBegin(GL_LINES);
+ gpuAppendLinef(v2d->cur.xmin, yminc + NLACHANNEL_SKIP, v2d->cur.xmax, yminc + NLACHANNEL_SKIP);
+ gpuAppendLinef(v2d->cur.xmin, ymaxc - NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP);
+ gpuEnd();
+
/* black top-lines */
glLineWidth(1.0f);
- glColor3f(0.0f, 0.0f, 0.0f);
- fdrawline(v2d->cur.xmin, yminc + NLACHANNEL_SKIP, v2d->cur.xmax, yminc + NLACHANNEL_SKIP);
- fdrawline(v2d->cur.xmin, ymaxc - NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP);
-
+ gpuCurrentColor3x(CPACK_BLACK);
+ gpuBegin(GL_LINES);
+ gpuAppendLinef(v2d->cur.xmin, yminc + NLACHANNEL_SKIP, v2d->cur.xmax, yminc + NLACHANNEL_SKIP);
+ gpuAppendLinef(v2d->cur.xmin, ymaxc - NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP);
+ gpuEnd();
+
glDisable(GL_BLEND);
+
+ gpuImmediateUnformat();
}
break;
}
@@ -755,7 +769,6 @@ static void draw_nla_channel_list_gl(bAnimContext *ac, ListBase *anim_data, View
}
/* now, start drawing based on this information */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
/* draw backing strip behind channel name */
@@ -772,11 +785,11 @@ static void draw_nla_channel_list_gl(bAnimContext *ac, ListBase *anim_data, View
if (adt && (adt->flag & ADT_NLA_EDIT_ON)) {
/* Yes, the color vector has 4 components, BUT we only want to be using 3 of them! */
- glColor3fv(color);
+ gpuCurrentColor3fv(color);
}
else {
float alpha = (adt && (adt->flag & ADT_NLA_SOLO_TRACK)) ? 0.3f : 1.0f;
- glColor4f(color[0], color[1], color[2], alpha);
+ gpuCurrentColor4f(color[0], color[1], color[2], alpha);
}
offset += 7 * indent;
@@ -787,7 +800,7 @@ static void draw_nla_channel_list_gl(bAnimContext *ac, ListBase *anim_data, View
/* draw slightly shifted up vertically to look like it has more separation from other channels,
* but we then need to slightly shorten it so that it doesn't look like it overlaps
*/
- uiDrawBox(GL_POLYGON, x + offset, yminc + NLACHANNEL_SKIP, (float)v2d->cur.xmax, ymaxc + NLACHANNEL_SKIP - 1, 8);
+ uiDrawBox(GL_TRIANGLE_FAN, x + offset, yminc + NLACHANNEL_SKIP, (float)v2d->cur.xmax, ymaxc + NLACHANNEL_SKIP - 1, 8);
/* clear group value, otherwise we cause errors... */
group = 0;
@@ -798,12 +811,12 @@ static void draw_nla_channel_list_gl(bAnimContext *ac, ListBase *anim_data, View
indent += group;
offset += 7 * indent;
- glBegin(GL_QUADS);
- glVertex2f(x + offset, yminc);
- glVertex2f(x + offset, ymaxc);
- glVertex2f((float)v2d->cur.xmax, ymaxc);
- glVertex2f((float)v2d->cur.xmax, yminc);
- glEnd();
+ gpuBegin(GL_TRIANGLE_FAN);
+ gpuVertex2f(x + offset, yminc);
+ gpuVertex2f(x + offset, ymaxc);
+ gpuVertex2f((float)v2d->cur.xmax, ymaxc);
+ gpuVertex2f((float)v2d->cur.xmax, yminc);
+ gpuEnd();
}
/* draw expand/collapse triangle */
@@ -830,11 +843,9 @@ static void draw_nla_channel_list_gl(bAnimContext *ac, ListBase *anim_data, View
/* reset offset - for RHS of panel */
offset = 0;
-
- /* set blending again, as text drawing may clear it */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
glEnable(GL_BLEND);
-
+
/* draw protect 'lock' */
if (protect > -1) {
offset = 16;
@@ -859,23 +870,28 @@ static void draw_nla_channel_list_gl(bAnimContext *ac, ListBase *anim_data, View
UI_icon_draw((float)(v2d->cur.xmax - offset), ydatac, ICON_PINNED);
else
UI_icon_draw((float)(v2d->cur.xmax - offset), ydatac, ICON_UNPINNED);
-
- fdrawline((float)(v2d->cur.xmax - offset), yminc,
- (float)(v2d->cur.xmax - offset), ymaxc);
+
+ // DOODLE: single line
+ gpuSingleLinef(
+ (float)(v2d->cur.xmax - offset), yminc,
+ (float)(v2d->cur.xmax - offset), ymaxc);
+
offset += 16;
-
+
/* 'tweaking action' indicator - not a button */
UI_icon_draw((float)(v2d->cur.xmax - offset), ydatac, ICON_EDIT);
}
else {
/* XXX firstly draw a little rect to help identify that it's different from the toggles */
- glBegin(GL_LINE_LOOP);
- glVertex2f((float)v2d->cur.xmax - offset - 1, y - 7);
- glVertex2f((float)v2d->cur.xmax - offset - 1, y + 9);
- glVertex2f((float)v2d->cur.xmax - 1, y + 9);
- glVertex2f((float)v2d->cur.xmax - 1, y - 7);
- glEnd(); // GL_LINES
-
+ gpuImmediateFormat_V2(); // DOODLE: a line box
+ gpuBegin(GL_LINE_LOOP);
+ gpuVertex2f((float)v2d->cur.xmax - offset - 1, y - 7);
+ gpuVertex2f((float)v2d->cur.xmax - offset - 1, y + 9);
+ gpuVertex2f((float)v2d->cur.xmax - 1, y + 9);
+ gpuVertex2f((float)v2d->cur.xmax - 1, y - 7);
+ gpuEnd(); // GL_LINES
+ gpuImmediateUnformat();
+
/* 'push down' icon for normal active-actions */
UI_icon_draw((float)v2d->cur.xmax - offset, ydatac, ICON_FREEZE);
}
@@ -931,11 +947,9 @@ void draw_nla_channel_list(bContext *C, bAnimContext *ac, ARegion *ar)
size_t channel_index = 0;
y = (float)(-NLACHANNEL_HEIGHT(snla));
-
- /* set blending again, as may not be set in previous step */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
glEnable(GL_BLEND);
-
+
/* loop through channels, and set up drawing depending on their type */
for (ale = anim_data.first; ale; ale = ale->next) {
const float yminc = (float)(y - NLACHANNEL_HEIGHT_HALF(snla));
diff --git a/source/blender/editors/space_nla/space_nla.c b/source/blender/editors/space_nla/space_nla.c
index 7c9014bd45f..3f375551065 100644
--- a/source/blender/editors/space_nla/space_nla.c
+++ b/source/blender/editors/space_nla/space_nla.c
@@ -52,7 +52,7 @@
#include "ED_markers.h"
#include "ED_screen.h"
-#include "BIF_gl.h"
+#include "GPU_compatibility.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -229,7 +229,7 @@ static void nla_channel_area_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(v2d);
@@ -274,7 +274,7 @@ static void nla_main_area_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(v2d);
diff --git a/source/blender/editors/space_node/CMakeLists.txt b/source/blender/editors/space_node/CMakeLists.txt
index 996c6fb530f..0598f72652a 100644
--- a/source/blender/editors/space_node/CMakeLists.txt
+++ b/source/blender/editors/space_node/CMakeLists.txt
@@ -66,4 +66,6 @@ if(WITH_COMPOSITOR)
add_definitions(-DWITH_COMPOSITOR)
endif()
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_editor_space_node "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 92edac356e6..bd6639c6575 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -49,7 +49,9 @@
#include "BLF_translation.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+
#include "BIF_glutil.h"
#include "MEM_guardedalloc.h"
@@ -73,24 +75,24 @@
static void node_sync_cb(bContext *UNUSED(C), void *snode_v, void *node_v)
{
- SpaceNode *snode = snode_v;
+ SpaceNode *snode= snode_v;
- if (snode->treetype == NTREE_SHADER) {
+ if (snode->treetype==NTREE_SHADER) {
nodeShaderSynchronizeID(node_v, 1);
// allqueue(REDRAWBUTSSHADING, 0);
}
}
static void node_socket_button_label(const bContext *UNUSED(C), uiBlock *block,
- bNodeTree *UNUSED(ntree), bNode *UNUSED(node), bNodeSocket *sock,
- const char *UNUSED(name), int x, int y, int width)
+ bNodeTree *UNUSED(ntree), bNode *UNUSED(node), bNodeSocket *sock,
+ const char *UNUSED(name), int x, int y, int width)
{
uiDefBut(block, LABEL, 0, IFACE_(sock->name), x, y, width, NODE_DY, NULL, 0, 0, 0, 0, "");
}
static void node_socket_button_default(const bContext *C, uiBlock *block,
- bNodeTree *ntree, bNode *node, bNodeSocket *sock,
- const char *name, int x, int y, int width)
+ bNodeTree *ntree, bNode *node, bNodeSocket *sock,
+ const char *name, int x, int y, int width)
{
if (sock->link || (sock->flag & SOCK_HIDE_VALUE))
node_socket_button_label(C, block, ntree, node, sock, name, x, y, width);
@@ -101,8 +103,8 @@ static void node_socket_button_default(const bContext *C, uiBlock *block,
RNA_pointer_create(&ntree->id, &RNA_NodeSocket, sock, &ptr);
bt = uiDefButR(block, NUM, B_NODE_EXEC, IFACE_(name),
- x, y + 1, width, NODE_DY - 2,
- &ptr, "default_value", 0, 0, 0, -1, -1, NULL);
+ x, y+1, width, NODE_DY-2,
+ &ptr, "default_value", 0, 0, 0, -1, -1, NULL);
if (node)
uiButSetFunc(bt, node_sync_cb, CTX_wm_space_node(C), node);
}
@@ -154,11 +156,11 @@ typedef struct SocketComponentMenuArgs {
/* NOTE: this is a block-menu, needs 0 events, otherwise the menu closes */
static uiBlock *socket_component_menu(bContext *C, ARegion *ar, void *args_v)
{
- SocketComponentMenuArgs *args = (SocketComponentMenuArgs *)args_v;
+ SocketComponentMenuArgs *args= (SocketComponentMenuArgs*)args_v;
uiBlock *block;
uiLayout *layout;
- block = uiBeginBlock(C, ar, __func__, UI_EMBOSS);
+ block= uiBeginBlock(C, ar, __func__, UI_EMBOSS);
uiBlockSetFlag(block, UI_BLOCK_KEEP_OPEN);
layout = uiLayoutColumn(uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL,
@@ -169,8 +171,8 @@ static uiBlock *socket_component_menu(bContext *C, ARegion *ar, void *args_v)
return block;
}
static void node_socket_button_components(const bContext *C, uiBlock *block,
- bNodeTree *ntree, bNode *node, bNodeSocket *sock,
- const char *name, int x, int y, int width)
+ bNodeTree *ntree, bNode *node, bNodeSocket *sock,
+ const char *name, int x, int y, int width)
{
if (sock->link || (sock->flag & SOCK_HIDE_VALUE))
node_socket_button_label(C, block, ntree, node, sock, name, x, y, width);
@@ -180,7 +182,7 @@ static void node_socket_button_components(const bContext *C, uiBlock *block,
RNA_pointer_create(&ntree->id, &RNA_NodeSocket, sock, &ptr);
- args = MEM_callocN(sizeof(SocketComponentMenuArgs), "SocketComponentMenuArgs");
+ args= MEM_callocN(sizeof(SocketComponentMenuArgs), "SocketComponentMenuArgs");
args->ptr = ptr;
args->x = x;
@@ -195,32 +197,32 @@ static void node_socket_button_components(const bContext *C, uiBlock *block,
}
static void node_socket_button_color(const bContext *C, uiBlock *block,
- bNodeTree *ntree, bNode *node, bNodeSocket *sock,
- const char *name, int x, int y, int width)
+ bNodeTree *ntree, bNode *node, bNodeSocket *sock,
+ const char *name, int x, int y, int width)
{
if (sock->link || (sock->flag & SOCK_HIDE_VALUE))
node_socket_button_label(C, block, ntree, node, sock, IFACE_(name), x, y, width);
else {
PointerRNA ptr;
uiBut *bt;
- int labelw = width - 40;
+ int labelw= width - 40;
RNA_pointer_create(&ntree->id, &RNA_NodeSocket, sock, &ptr);
bt = uiDefButR(block, COLOR, B_NODE_EXEC, "",
- x, y + 2, (labelw > 0 ? 40 : width), NODE_DY - 2,
- &ptr, "default_value", 0, 0, 0, -1, -1, NULL);
+ x, y+2, (labelw>0 ? 40 : width), NODE_DY-2,
+ &ptr, "default_value", 0, 0, 0, -1, -1, NULL);
if (node)
uiButSetFunc(bt, node_sync_cb, CTX_wm_space_node(C), node);
- if (name[0] != '\0' && labelw > 0)
+ if (name[0]!='\0' && labelw>0)
uiDefBut(block, LABEL, 0, IFACE_(name), x + 40, y + 2, labelw, NODE_DY - 2, NULL, 0, 0, 0, 0, "");
}
}
/* standard draw function, display the default input value */
static void node_draw_input_default(const bContext *C, uiBlock *block,
- bNodeTree *ntree, bNode *node, bNodeSocket *sock,
- const char *name, int x, int y, int width)
+ bNodeTree *ntree, bNode *node, bNodeSocket *sock,
+ const char *name, int x, int y, int width)
{
bNodeSocketType *stype = ntreeGetSocketType(sock->type);
if (stype->buttonfunc)
@@ -257,38 +259,38 @@ static void node_draw_output_default(const bContext *C, uiBlock *block,
#if 0 /* UNUSED */
static void node_draw_socket_new(bNodeSocket *sock, float size)
{
- float x = sock->locx, y = sock->locy;
-
+ float x=sock->locx, y=sock->locy;
+
/* 16 values of sin function */
static float si[16] = {
- 0.00000000f, 0.39435585f, 0.72479278f, 0.93775213f,
- 0.99871650f, 0.89780453f, 0.65137248f, 0.29936312f,
- -0.10116832f, -0.48530196f, -0.79077573f, -0.96807711f,
- -0.98846832f, -0.84864425f, -0.57126821f, -0.20129852f
+ 0.00000000f, 0.39435585f, 0.72479278f,0.93775213f,
+ 0.99871650f,0.89780453f,0.65137248f,0.29936312f,
+ -0.10116832f,-0.48530196f,-0.79077573f,-0.96807711f,
+ -0.98846832f,-0.84864425f,-0.57126821f,-0.20129852f
};
/* 16 values of cos function */
- static float co[16] = {
- 1.00000000f, 0.91895781f, 0.68896691f, 0.34730525f,
- -0.05064916f, -0.44039415f, -0.75875812f, -0.95413925f,
- -0.99486932f, -0.87434661f, -0.61210598f, -0.25065253f,
- 0.15142777f, 0.52896401f, 0.82076344f, 0.97952994f,
+ static float co[16] ={
+ 1.00000000f,0.91895781f,0.68896691f,0.34730525f,
+ -0.05064916f,-0.44039415f,-0.75875812f,-0.95413925f,
+ -0.99486932f,-0.87434661f,-0.61210598f,-0.25065253f,
+ 0.15142777f,0.52896401f,0.82076344f,0.97952994f,
};
int a;
-
- glColor3ub(180, 180, 180);
-
- glBegin(GL_POLYGON);
- for (a = 0; a < 16; a++)
- glVertex2f(x + size * si[a], y + size * co[a]);
- glEnd();
-
- glColor4ub(0, 0, 0, 150);
+
+ gpuCurrentGray3f(0.706f);
+
+ gpuBegin(GL_TRIANGLE_FAN);
+ for (a=0; a<16; a++)
+ gpuVertex2f(x+size*si[a], y+size*co[a]);
+ gpuEnd();
+
+ gpuCurrentColor4x(CPACK_BLACK, 0.588f);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
- glBegin(GL_LINE_LOOP);
- for (a = 0; a < 16; a++)
- glVertex2f(x + size * si[a], y + size * co[a]);
- glEnd();
+ gpuBegin(GL_LINE_LOOP);
+ for (a=0; a<16; a++)
+ gpuVertex2f(x+size*si[a], y+size*co[a]);
+ gpuEnd();
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
}
@@ -327,7 +329,7 @@ static void node_buts_mix_rgb(uiLayout *layout, bContext *UNUSED(C), PointerRNA
{
uiLayout *row, *col;
- bNodeTree *ntree = (bNodeTree *)ptr->id.data;
+ bNodeTree *ntree= (bNodeTree*)ptr->id.data;
col = uiLayoutColumn(layout, FALSE);
row = uiLayoutRow(col, TRUE);
@@ -343,13 +345,13 @@ static void node_buts_time(uiLayout *layout, bContext *UNUSED(C), PointerRNA *pt
uiLayout *row;
#if 0
/* XXX no context access here .. */
- bNode *node = ptr->data;
- CurveMapping *cumap = node->storage;
+ bNode *node= ptr->data;
+ CurveMapping *cumap= node->storage;
if (cumap) {
cumap->flag |= CUMA_DRAW_CFRA;
- if (node->custom1 < node->custom2)
- cumap->sample[0] = (float)(CFRA - node->custom1) / (float)(node->custom2 - node->custom1);
+ if (node->custom1<node->custom2)
+ cumap->sample[0]= (float)(CFRA - node->custom1)/(float)(node->custom2-node->custom1);
}
#endif
@@ -384,8 +386,8 @@ void ED_node_sample_set(const float col[4])
static void node_buts_curvecol(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
- bNode *node = ptr->data;
- CurveMapping *cumap = node->storage;
+ bNode *node= ptr->data;
+ CurveMapping *cumap= node->storage;
if (_sample_col[0] != SAMPLE_FLT_ISNONE) {
cumap->flag |= CUMA_DRAW_SAMPLE;
@@ -402,7 +404,7 @@ static void node_buts_normal(uiLayout *layout, bContext *UNUSED(C), PointerRNA *
{
bNodeTree *ntree = (bNodeTree*)ptr->id.data;
bNode *node = (bNode*)ptr->data;
- bNodeSocket *sock = node->outputs.first; /* first socket stores normal */
+ bNodeSocket *sock= node->outputs.first; /* first socket stores normal */
PointerRNA sockptr;
RNA_pointer_create(&ntree->id, &RNA_NodeSocket, sock, &sockptr);
@@ -411,46 +413,46 @@ static void node_buts_normal(uiLayout *layout, bContext *UNUSED(C), PointerRNA *
#if 0 /* not used in 2.5x yet */
static void node_browse_tex_cb(bContext *C, void *ntree_v, void *node_v)
{
- Main *bmain = CTX_data_main(C);
- bNodeTree *ntree = ntree_v;
- bNode *node = node_v;
+ Main *bmain= CTX_data_main(C);
+ bNodeTree *ntree= ntree_v;
+ bNode *node= node_v;
Tex *tex;
- if (node->menunr < 1) return;
+ if (node->menunr<1) return;
if (node->id) {
node->id->us--;
- node->id = NULL;
+ node->id= NULL;
}
- tex = BLI_findlink(&bmain->tex, node->menunr - 1);
+ tex= BLI_findlink(&bmain->tex, node->menunr-1);
- node->id = &tex->id;
+ node->id= &tex->id;
id_us_plus(node->id);
- BLI_strncpy(node->name, node->id->name + 2, sizeof(node->name));
+ BLI_strncpy(node->name, node->id->name+2, sizeof(node->name));
nodeSetActive(ntree, node);
- if (ntree->type == NTREE_TEXTURE)
+ if ( ntree->type == NTREE_TEXTURE )
ntreeTexCheckCyclics(ntree);
// allqueue(REDRAWBUTSSHADING, 0);
// allqueue(REDRAWNODE, 0);
NodeTagChanged(ntree, node);
- node->menunr = 0;
+ node->menunr= 0;
}
#endif
static void node_buts_texture(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
- bNode *node = ptr->data;
+ bNode *node= ptr->data;
short multi = (
- node->id &&
- ((Tex *)node->id)->use_nodes &&
- (node->type != CMP_NODE_TEXTURE) &&
- (node->type != TEX_NODE_TEXTURE)
- );
+ node->id &&
+ ((Tex*)node->id)->use_nodes &&
+ (node->type != CMP_NODE_TEXTURE) &&
+ (node->type != TEX_NODE_TEXTURE)
+ );
uiItemR(layout, ptr, "texture", 0, "", ICON_NONE);
@@ -469,9 +471,9 @@ static void node_buts_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *pt
static int node_resize_area_default(bNode *node, int x, int y)
{
if (node->flag & NODE_HIDDEN) {
- rctf totr = node->totr;
+ rctf totr= node->totr;
/* right part of node */
- totr.xmin = node->totr.xmax - 20.0f;
+ totr.xmin = node->totr.xmax-20.0f;
if (BLI_rctf_isect_pt(&totr, x, y))
return NODE_RESIZE_RIGHT;
else
@@ -479,7 +481,7 @@ static int node_resize_area_default(bNode *node, int x, int y)
}
else {
const float size = 10.0f;
- rctf totr = node->totr;
+ rctf totr= node->totr;
int dir = 0;
if (x >= totr.xmax - size && x < totr.xmax && y >= totr.ymin && y < totr.ymax)
@@ -493,7 +495,7 @@ static int node_resize_area_default(bNode *node, int x, int y)
/* ****************** BUTTON CALLBACKS FOR COMMON NODES ***************** */
/* width of socket columns in group display */
-#define NODE_GROUP_FRAME 120
+#define NODE_GROUP_FRAME 120
/* based on settings in node, sets drawing rect info. each redraw! */
/* note: this assumes only 1 group at a time is drawn (linked data) */
@@ -504,11 +506,11 @@ static void node_update_group(const bContext *C, bNodeTree *ntree, bNode *gnode)
node_update_default(C, ntree, gnode);
}
else {
- bNodeTree *ngroup = (bNodeTree *)gnode->id;
+ bNodeTree *ngroup= (bNodeTree *)gnode->id;
bNode *node;
bNodeSocket *sock, *gsock;
float locx, locy;
- rctf *rect = &gnode->totr;
+ rctf *rect= &gnode->totr;
const float dpi_fac = UI_DPI_ICON_FAC;
const float node_group_frame = NODE_GROUP_FRAME * dpi_fac;
const float group_header = 26 * dpi_fac;
@@ -524,64 +526,64 @@ static void node_update_group(const bContext *C, bNodeTree *ntree, bNode *gnode)
rect->xmin = rect->xmax = locx;
rect->ymin = rect->ymax = locy;
- counter = 1;
- for (node = ngroup->nodes.first; node; node = node->next) {
+ counter= 1;
+ for (node= ngroup->nodes.first; node; node= node->next) {
if (counter) {
- *rect = node->totr;
- counter = 0;
+ *rect= node->totr;
+ counter= 0;
}
else
BLI_rctf_union(rect, &node->totr);
}
/* add some room for links to group sockets */
- rect->xmin -= 4 * NODE_DY;
- rect->xmax += 4 * NODE_DY;
- rect->ymin -= NODE_DY;
- rect->ymax += NODE_DY;
+ rect->xmin -= 4*NODE_DY;
+ rect->xmax += 4*NODE_DY;
+ rect->ymin-= NODE_DY;
+ rect->ymax+= NODE_DY;
/* input sockets */
dy = BLI_rctf_cent_y(rect) + (NODE_DY * (BLI_countlist(&gnode->inputs) - 1));
- gsock = ngroup->inputs.first;
- sock = gnode->inputs.first;
+ gsock=ngroup->inputs.first;
+ sock=gnode->inputs.first;
while (gsock || sock) {
while (sock && !sock->groupsock) {
sock->locx = rect->xmin - node_group_frame;
sock->locy = dy;
/* prevent long socket lists from growing out of the group box */
- if (dy - 3 * NODE_DYS < rect->ymin)
- rect->ymin = dy - 3 * NODE_DYS;
- if (dy + 3 * NODE_DYS > rect->ymax)
- rect->ymax = dy + 3 * NODE_DYS;
- dy -= 2 * NODE_DY;
+ if (dy-3*NODE_DYS < rect->ymin)
+ rect->ymin = dy-3*NODE_DYS;
+ if (dy+3*NODE_DYS > rect->ymax)
+ rect->ymax = dy+3*NODE_DYS;
+ dy -= 2*NODE_DY;
sock = sock->next;
}
- while (gsock && (!sock || sock->groupsock != gsock)) {
+ while (gsock && (!sock || sock->groupsock!=gsock)) {
gsock->locx = rect->xmin;
gsock->locy = dy;
/* prevent long socket lists from growing out of the group box */
- if (dy - 3 * NODE_DYS < rect->ymin)
- rect->ymin = dy - 3 * NODE_DYS;
- if (dy + 3 * NODE_DYS > rect->ymax)
- rect->ymax = dy + 3 * NODE_DYS;
- dy -= 2 * NODE_DY;
+ if (dy-3*NODE_DYS < rect->ymin)
+ rect->ymin = dy-3*NODE_DYS;
+ if (dy+3*NODE_DYS > rect->ymax)
+ rect->ymax = dy+3*NODE_DYS;
+ dy -= 2*NODE_DY;
gsock = gsock->next;
}
- while (sock && gsock && sock->groupsock == gsock) {
+ while (sock && gsock && sock->groupsock==gsock) {
gsock->locx = rect->xmin;
sock->locx = rect->xmin - node_group_frame;
sock->locy = gsock->locy = dy;
/* prevent long socket lists from growing out of the group box */
- if (dy - 3 * NODE_DYS < rect->ymin)
- rect->ymin = dy - 3 * NODE_DYS;
- if (dy + 3 * NODE_DYS > rect->ymax)
- rect->ymax = dy + 3 * NODE_DYS;
- dy -= 2 * NODE_DY;
+ if (dy-3*NODE_DYS < rect->ymin)
+ rect->ymin = dy-3*NODE_DYS;
+ if (dy+3*NODE_DYS > rect->ymax)
+ rect->ymax = dy+3*NODE_DYS;
+ dy -= 2*NODE_DY;
sock = sock->next;
gsock = gsock->next;
@@ -590,46 +592,46 @@ static void node_update_group(const bContext *C, bNodeTree *ntree, bNode *gnode)
/* output sockets */
dy = BLI_rctf_cent_y(rect) + (NODE_DY * (BLI_countlist(&gnode->outputs) - 1));
- gsock = ngroup->outputs.first;
- sock = gnode->outputs.first;
+ gsock=ngroup->outputs.first;
+ sock=gnode->outputs.first;
while (gsock || sock) {
while (sock && !sock->groupsock) {
sock->locx = rect->xmax + node_group_frame;
sock->locy = dy - NODE_DYS;
/* prevent long socket lists from growing out of the group box */
- if (dy - 3 * NODE_DYS < rect->ymin)
- rect->ymin = dy - 3 * NODE_DYS;
- if (dy + 3 * NODE_DYS > rect->ymax)
- rect->ymax = dy + 3 * NODE_DYS;
- dy -= 2 * NODE_DY;
+ if (dy-3*NODE_DYS < rect->ymin)
+ rect->ymin = dy-3*NODE_DYS;
+ if (dy+3*NODE_DYS > rect->ymax)
+ rect->ymax = dy+3*NODE_DYS;
+ dy -= 2*NODE_DY;
sock = sock->next;
}
- while (gsock && (!sock || sock->groupsock != gsock)) {
+ while (gsock && (!sock || sock->groupsock!=gsock)) {
gsock->locx = rect->xmax;
gsock->locy = dy - NODE_DYS;
/* prevent long socket lists from growing out of the group box */
- if (dy - 3 * NODE_DYS < rect->ymin)
- rect->ymin = dy - 3 * NODE_DYS;
- if (dy + 3 * NODE_DYS > rect->ymax)
- rect->ymax = dy + 3 * NODE_DYS;
- dy -= 2 * NODE_DY;
+ if (dy-3*NODE_DYS < rect->ymin)
+ rect->ymin = dy-3*NODE_DYS;
+ if (dy+3*NODE_DYS > rect->ymax)
+ rect->ymax = dy+3*NODE_DYS;
+ dy -= 2*NODE_DY;
gsock = gsock->next;
}
- while (sock && gsock && sock->groupsock == gsock) {
+ while (sock && gsock && sock->groupsock==gsock) {
gsock->locx = rect->xmax;
sock->locx = rect->xmax + node_group_frame;
sock->locy = gsock->locy = dy - NODE_DYS;
/* prevent long socket lists from growing out of the group box */
- if (dy - 3 * NODE_DYS < rect->ymin)
- rect->ymin = dy - 3 * NODE_DYS;
- if (dy + 3 * NODE_DYS > rect->ymax)
- rect->ymax = dy + 3 * NODE_DYS;
- dy -= 2 * NODE_DY;
+ if (dy-3*NODE_DYS < rect->ymin)
+ rect->ymin = dy-3*NODE_DYS;
+ if (dy+3*NODE_DYS > rect->ymax)
+ rect->ymax = dy+3*NODE_DYS;
+ dy -= 2*NODE_DY;
sock = sock->next;
gsock = gsock->next;
@@ -640,16 +642,16 @@ static void node_update_group(const bContext *C, bNodeTree *ntree, bNode *gnode)
* Add margin for header and input/output columns.
*/
uiExplicitBoundsBlock(gnode->block,
- rect->xmin - node_group_frame,
- rect->ymin,
- rect->xmax + node_group_frame,
- rect->ymax + group_header);
+ rect->xmin - node_group_frame,
+ rect->ymin,
+ rect->xmax + node_group_frame,
+ rect->ymax + group_header);
}
}
static void update_group_input_cb(bContext *UNUSED(C), void *UNUSED(snode_v), void *ngroup_v)
{
- bNodeTree *ngroup = (bNodeTree *)ngroup_v;
+ bNodeTree *ngroup= (bNodeTree*)ngroup_v;
ngroup->update |= NTREE_UPDATE_GROUP_IN;
ntreeUpdateTree(ngroup);
@@ -657,7 +659,7 @@ static void update_group_input_cb(bContext *UNUSED(C), void *UNUSED(snode_v), vo
static void update_group_output_cb(bContext *UNUSED(C), void *UNUSED(snode_v), void *ngroup_v)
{
- bNodeTree *ngroup = (bNodeTree *)ngroup_v;
+ bNodeTree *ngroup= (bNodeTree*)ngroup_v;
ngroup->update |= NTREE_UPDATE_GROUP_OUT;
ntreeUpdateTree(ngroup);
@@ -672,7 +674,7 @@ static void draw_group_socket_name(SpaceNode *snode, bNode *gnode, bNodeSocket *
but = uiDefBut(gnode->block, TEX, 0, "",
sock->locx + xoffset, sock->locy + 1 + yoffset, width, height,
sock->name, 0, sizeof(sock->name), 0, 0, "");
- if (in_out == SOCK_IN)
+ if (in_out==SOCK_IN)
uiButSetFunc(but, update_group_input_cb, snode, ngroup);
else
uiButSetFunc(but, update_group_output_cb, snode, ngroup);
@@ -689,8 +691,8 @@ static void draw_group_socket(const bContext *C, SpaceNode *snode, bNodeTree *nt
bNodeSocket *sock, bNodeSocket *gsock, int index, int in_out)
{
const float dpi_fac = UI_DPI_ICON_FAC;
- bNodeTree *ngroup = (bNodeTree *)gnode->id;
- bNodeSocketType *stype = ntreeGetSocketType(gsock ? gsock->type : sock->type);
+ bNodeTree *ngroup= (bNodeTree*)gnode->id;
+ bNodeSocketType *stype= ntreeGetSocketType(gsock ? gsock->type : sock->type);
uiBut *bt;
float offset;
int draw_value;
@@ -716,9 +718,9 @@ static void draw_group_socket(const bContext *C, SpaceNode *snode, bNodeTree *nt
node_socket_circle_draw(ngroup, gsock, socket_size, gsock->flag & SELECT);
/* socket name */
- offset = (in_out == SOCK_IN ? col1 : cor3);
+ offset = (in_out==SOCK_IN ? col1 : cor3);
if (!gsock)
- offset += (in_out == SOCK_IN ? node_group_frame : -node_group_frame);
+ offset += (in_out==SOCK_IN ? node_group_frame : -node_group_frame);
/* draw both name and value button if:
* 1) input: not internal
@@ -726,13 +728,13 @@ static void draw_group_socket(const bContext *C, SpaceNode *snode, bNodeTree *nt
*/
draw_value = 0;
switch (in_out) {
- case SOCK_IN:
- draw_value = !(gsock && (gsock->flag & SOCK_INTERNAL));
- break;
- case SOCK_OUT:
- if (gnode->typeinfo->flag & NODE_CONST_OUTPUT)
- draw_value = !(gsock && gsock->link);
- break;
+ case SOCK_IN:
+ draw_value = !(gsock && (gsock->flag & SOCK_INTERNAL));
+ break;
+ case SOCK_OUT:
+ if (gnode->typeinfo->flag & NODE_CONST_OUTPUT)
+ draw_value = !(gsock && gsock->link);
+ break;
}
if (draw_value) {
/* both name and value buttons */
@@ -759,17 +761,17 @@ static void draw_group_socket(const bContext *C, SpaceNode *snode, bNodeTree *nt
if (gsock && (gsock->flag & SOCK_DYNAMIC)) {
/* up/down buttons */
- offset = (in_out == SOCK_IN ? col2 : cor2);
+ offset = (in_out==SOCK_IN ? col2 : cor2);
uiBlockSetDirection(gnode->block, UI_TOP);
uiBlockBeginAlign(gnode->block);
bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_move_up", 0, ICON_TRIA_UP,
- gsock->locx + offset, gsock->locy, arrowbutw, arrowbutw, "");
+ gsock->locx+offset, gsock->locy, arrowbutw, arrowbutw, "");
if (!gsock->prev || !(gsock->prev->flag & SOCK_DYNAMIC))
uiButSetFlag(bt, UI_BUT_DISABLED);
RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index);
RNA_enum_set(uiButGetOperatorPtrRNA(bt), "in_out", in_out);
bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_move_down", 0, ICON_TRIA_DOWN,
- gsock->locx + offset, gsock->locy - arrowbutw, arrowbutw, arrowbutw, "");
+ gsock->locx+offset, gsock->locy-arrowbutw, arrowbutw, arrowbutw, "");
if (!gsock->next || !(gsock->next->flag & SOCK_DYNAMIC))
uiButSetFlag(bt, UI_BUT_DISABLED);
RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index);
@@ -778,10 +780,10 @@ static void draw_group_socket(const bContext *C, SpaceNode *snode, bNodeTree *nt
uiBlockSetDirection(gnode->block, 0);
/* remove button */
- offset = (in_out == SOCK_IN ? col3 : cor1);
+ offset = (in_out==SOCK_IN ? col3 : cor1);
uiBlockSetEmboss(gnode->block, UI_EMBOSSN);
bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_remove", 0, ICON_X,
- gsock->locx + offset, gsock->locy - 0.5f * arrowbutw, arrowbutw, arrowbutw, "");
+ gsock->locx+offset, gsock->locy-0.5f*arrowbutw, arrowbutw, arrowbutw, "");
RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index);
RNA_enum_set(uiButGetOperatorPtrRNA(bt), "in_out", in_out);
uiBlockSetEmboss(gnode->block, UI_EMBOSS);
@@ -795,11 +797,11 @@ static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bN
node_draw_default(C, ar, snode, ntree, gnode);
}
else {
- bNodeTree *ngroup = (bNodeTree *)gnode->id;
+ bNodeTree *ngroup= (bNodeTree *)gnode->id;
bNodeSocket *sock, *gsock;
uiLayout *layout;
PointerRNA ptr;
- rctf rect = gnode->totr;
+ rctf rect= gnode->totr;
const float dpi_fac = UI_DPI_ICON_FAC;
const float node_group_frame = NODE_GROUP_FRAME * dpi_fac;
const float group_header = 26 * dpi_fac;
@@ -810,42 +812,41 @@ static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bN
glEnable(GL_BLEND);
uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
UI_ThemeColorShadeAlpha(TH_NODE_GROUP, 0, -70);
- uiDrawBox(GL_POLYGON,
+ uiDrawBox(GL_TRIANGLE_FAN,
rect.xmin - node_group_frame, rect.ymax,
rect.xmax + node_group_frame, rect.ymax + group_header, BASIS_RAD);
/* backdrop body */
UI_ThemeColorShadeAlpha(TH_BACK, -8, -70);
uiSetRoundBox(UI_CNR_NONE);
- uiDrawBox(GL_POLYGON, rect.xmin, rect.ymin, rect.xmax, rect.ymax, BASIS_RAD);
+ uiDrawBox(GL_TRIANGLE_FAN, rect.xmin, rect.ymin, rect.xmax, rect.ymax, BASIS_RAD);
/* input column */
UI_ThemeColorShadeAlpha(TH_BACK, 10, -50);
uiSetRoundBox(UI_CNR_BOTTOM_LEFT);
- uiDrawBox(GL_POLYGON, rect.xmin - node_group_frame, rect.ymin, rect.xmin, rect.ymax, BASIS_RAD);
+ uiDrawBox(GL_TRIANGLE_FAN, rect.xmin-node_group_frame, rect.ymin, rect.xmin, rect.ymax, BASIS_RAD);
/* output column */
UI_ThemeColorShadeAlpha(TH_BACK, 10, -50);
uiSetRoundBox(UI_CNR_BOTTOM_RIGHT);
- uiDrawBox(GL_POLYGON, rect.xmax, rect.ymin, rect.xmax + node_group_frame, rect.ymax, BASIS_RAD);
-
+ uiDrawBox(GL_TRIANGLE_FAN, rect.xmax, rect.ymin, rect.xmax+node_group_frame, rect.ymax, BASIS_RAD);
+
+ gpuCurrentGray4f(0.784f, 0.549f);
+
/* input column separator */
- glColor4ub(200, 200, 200, 140);
- glBegin(GL_LINES);
- glVertex2f(rect.xmin, rect.ymin);
- glVertex2f(rect.xmin, rect.ymax);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex2f(rect.xmin, rect.ymin);
+ gpuVertex2f(rect.xmin, rect.ymax);
+ gpuEnd();
/* output column separator */
- glColor4ub(200, 200, 200, 140);
- glBegin(GL_LINES);
- glVertex2f(rect.xmax, rect.ymin);
- glVertex2f(rect.xmax, rect.ymax);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex2f(rect.xmax, rect.ymin);
+ gpuVertex2f(rect.xmax, rect.ymax);
+ gpuEnd();
/* group node outline */
uiSetRoundBox(UI_CNR_ALL);
- glColor4ub(200, 200, 200, 140);
glEnable(GL_LINE_SMOOTH);
uiDrawBox(GL_LINE_LOOP,
rect.xmin - node_group_frame, rect.ymin,
@@ -860,47 +861,47 @@ static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bN
(int)(rect.xmin + NODE_MARGIN_X), (int)(rect.ymax + (group_header - (2.5f * dpi_fac))),
min_ii((int)(BLI_rctf_size_x(&rect) - 18.0f), node_group_frame + 20), group_header, UI_GetStyle());
RNA_pointer_create(&ntree->id, &RNA_Node, gnode, &ptr);
- uiTemplateIDBrowse(layout, (bContext *)C, &ptr, "node_tree", NULL, NULL, NULL);
+ uiTemplateIDBrowse(layout, (bContext*)C, &ptr, "node_tree", NULL, NULL, NULL);
uiBlockLayoutResolve(gnode->block, NULL, NULL);
/* draw the internal tree nodes and links */
node_draw_nodetree(C, ar, snode, ngroup);
/* group sockets */
- gsock = ngroup->inputs.first;
- sock = gnode->inputs.first;
+ gsock=ngroup->inputs.first;
+ sock=gnode->inputs.first;
index = 0;
while (gsock || sock) {
while (sock && !sock->groupsock) {
draw_group_socket(C, snode, ntree, gnode, sock, NULL, index, SOCK_IN);
sock = sock->next;
}
- while (gsock && (!sock || sock->groupsock != gsock)) {
+ while (gsock && (!sock || sock->groupsock!=gsock)) {
draw_group_socket(C, snode, ntree, gnode, NULL, gsock, index, SOCK_IN);
gsock = gsock->next;
index++;
}
- while (sock && gsock && sock->groupsock == gsock) {
+ while (sock && gsock && sock->groupsock==gsock) {
draw_group_socket(C, snode, ntree, gnode, sock, gsock, index, SOCK_IN);
sock = sock->next;
gsock = gsock->next;
index++;
}
}
- gsock = ngroup->outputs.first;
- sock = gnode->outputs.first;
+ gsock=ngroup->outputs.first;
+ sock=gnode->outputs.first;
index = 0;
while (gsock || sock) {
while (sock && !sock->groupsock) {
draw_group_socket(C, snode, ntree, gnode, sock, NULL, index, SOCK_OUT);
sock = sock->next;
}
- while (gsock && (!sock || sock->groupsock != gsock)) {
+ while (gsock && (!sock || sock->groupsock!=gsock)) {
draw_group_socket(C, snode, ntree, gnode, NULL, gsock, index, SOCK_OUT);
gsock = gsock->next;
index++;
}
- while (sock && gsock && sock->groupsock == gsock) {
+ while (sock && gsock && sock->groupsock==gsock) {
draw_group_socket(C, snode, ntree, gnode, sock, gsock, index, SOCK_OUT);
sock = sock->next;
gsock = gsock->next;
@@ -910,7 +911,7 @@ static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bN
uiEndBlock(C, gnode->block);
uiDrawBlock(C, gnode->block);
- gnode->block = NULL;
+ gnode->block= NULL;
}
}
@@ -1026,7 +1027,7 @@ static void node_draw_frame(const bContext *C, ARegion *ar, SpaceNode *snode, bN
/* body */
if (node->flag & NODE_CUSTOM_COLOR)
- glColor4f(node->color[0], node->color[1], node->color[2], alpha);
+ gpuCurrentColor4f(node->color[0], node->color[1], node->color[2], alpha);
else
UI_ThemeColor4(TH_NODE_FRAME);
glEnable(GL_BLEND);
@@ -1194,13 +1195,13 @@ static void node_common_set_butfunc(bNodeType *ntype)
{
switch (ntype->type) {
case NODE_GROUP:
- ntype->uifunc = node_uifunc_group;
- ntype->drawfunc = node_draw_group;
- ntype->drawupdatefunc = node_update_group;
+ ntype->uifunc= node_uifunc_group;
+ ntype->drawfunc= node_draw_group;
+ ntype->drawupdatefunc= node_update_group;
break;
case NODE_FRAME:
ntype->drawfunc = node_draw_frame;
- ntype->drawupdatefunc = node_update_frame;
+ ntype->drawupdatefunc= node_update_frame;
ntype->uifuncbut = node_buts_frame_details;
ntype->resize_area_func = node_resize_area_frame;
break;
@@ -1256,7 +1257,7 @@ static void node_buts_image_user(uiLayout *layout, bContext *C, PointerRNA *ptr,
static void node_shader_buts_material(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
- bNode *node = ptr->data;
+ bNode *node= ptr->data;
uiLayout *col;
uiTemplateID(layout, C, ptr, "material", "MATERIAL_OT_new", NULL, NULL);
@@ -1301,13 +1302,13 @@ static void node_shader_buts_vect_math(uiLayout *layout, bContext *UNUSED(C), Po
static void node_shader_buts_geometry(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
- PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
+ PointerRNA obptr= CTX_data_pointer_get(C, "active_object");
uiLayout *col;
col = uiLayoutColumn(layout, FALSE);
if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
- PointerRNA dataptr = RNA_pointer_get(&obptr, "data");
+ PointerRNA dataptr= RNA_pointer_get(&obptr, "data");
uiItemPointerR(col, ptr, "uv_layer", &dataptr, "uv_textures", "", ICON_NONE);
uiItemPointerR(col, ptr, "color_layer", &dataptr, "vertex_colors", "", ICON_NONE);
@@ -1485,73 +1486,73 @@ static void node_shader_set_butfunc(bNodeType *ntype)
case SH_NODE_MATERIAL:
case SH_NODE_MATERIAL_EXT:
- ntype->uifunc = node_shader_buts_material;
+ ntype->uifunc= node_shader_buts_material;
break;
case SH_NODE_TEXTURE:
- ntype->uifunc = node_buts_texture;
+ ntype->uifunc= node_buts_texture;
break;
case SH_NODE_NORMAL:
- ntype->uifunc = node_buts_normal;
+ ntype->uifunc= node_buts_normal;
break;
case SH_NODE_CURVE_VEC:
- ntype->uifunc = node_buts_curvevec;
+ ntype->uifunc= node_buts_curvevec;
break;
case SH_NODE_CURVE_RGB:
- ntype->uifunc = node_buts_curvecol;
+ ntype->uifunc= node_buts_curvecol;
break;
case SH_NODE_MAPPING:
- ntype->uifunc = node_shader_buts_mapping;
+ ntype->uifunc= node_shader_buts_mapping;
break;
case SH_NODE_VALUE:
- ntype->uifunc = node_buts_value;
+ ntype->uifunc= node_buts_value;
break;
case SH_NODE_RGB:
- ntype->uifunc = node_buts_rgb;
+ ntype->uifunc= node_buts_rgb;
break;
case SH_NODE_MIX_RGB:
- ntype->uifunc = node_buts_mix_rgb;
+ ntype->uifunc= node_buts_mix_rgb;
break;
case SH_NODE_VALTORGB:
- ntype->uifunc = node_buts_colorramp;
+ ntype->uifunc= node_buts_colorramp;
break;
case SH_NODE_MATH:
- ntype->uifunc = node_buts_math;
+ ntype->uifunc= node_buts_math;
break;
case SH_NODE_VECT_MATH:
- ntype->uifunc = node_shader_buts_vect_math;
+ ntype->uifunc= node_shader_buts_vect_math;
break;
case SH_NODE_GEOMETRY:
- ntype->uifunc = node_shader_buts_geometry;
+ ntype->uifunc= node_shader_buts_geometry;
break;
case SH_NODE_ATTRIBUTE:
- ntype->uifunc = node_shader_buts_attribute;
+ ntype->uifunc= node_shader_buts_attribute;
break;
case SH_NODE_TEX_SKY:
- ntype->uifunc = node_shader_buts_tex_sky;
+ ntype->uifunc= node_shader_buts_tex_sky;
break;
case SH_NODE_TEX_IMAGE:
- ntype->uifunc = node_shader_buts_tex_image;
+ ntype->uifunc= node_shader_buts_tex_image;
break;
case SH_NODE_TEX_ENVIRONMENT:
- ntype->uifunc = node_shader_buts_tex_environment;
+ ntype->uifunc= node_shader_buts_tex_environment;
break;
case SH_NODE_TEX_GRADIENT:
- ntype->uifunc = node_shader_buts_tex_gradient;
+ ntype->uifunc= node_shader_buts_tex_gradient;
break;
case SH_NODE_TEX_MAGIC:
- ntype->uifunc = node_shader_buts_tex_magic;
+ ntype->uifunc= node_shader_buts_tex_magic;
break;
case SH_NODE_TEX_BRICK:
ntype->uifunc = node_shader_buts_tex_brick;
break;
case SH_NODE_TEX_WAVE:
- ntype->uifunc = node_shader_buts_tex_wave;
+ ntype->uifunc= node_shader_buts_tex_wave;
break;
case SH_NODE_TEX_MUSGRAVE:
- ntype->uifunc = node_shader_buts_tex_musgrave;
+ ntype->uifunc= node_shader_buts_tex_musgrave;
break;
case SH_NODE_TEX_VORONOI:
- ntype->uifunc = node_shader_buts_tex_voronoi;
+ ntype->uifunc= node_shader_buts_tex_voronoi;
break;
case SH_NODE_TEX_COORD:
ntype->uifunc = node_shader_buts_tex_coord;
@@ -1565,7 +1566,7 @@ static void node_shader_set_butfunc(bNodeType *ntype)
case SH_NODE_BSDF_GLOSSY:
case SH_NODE_BSDF_GLASS:
case SH_NODE_BSDF_REFRACTION:
- ntype->uifunc = node_shader_buts_glossy;
+ ntype->uifunc= node_shader_buts_glossy;
break;
case SH_NODE_SCRIPT:
ntype->uifunc = node_shader_buts_script;
@@ -1578,7 +1579,7 @@ static void node_shader_set_butfunc(bNodeType *ntype)
static void node_composit_buts_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
- bNode *node = ptr->data;
+ bNode *node= ptr->data;
PointerRNA imaptr, iuserptr;
uiTemplateID(layout, C, ptr, "image", NULL, "IMAGE_OT_open", NULL);
@@ -1608,13 +1609,13 @@ static void node_composit_buts_image_details(uiLayout *layout, bContext *C, Poin
static void node_composit_buts_renderlayers(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
- bNode *node = ptr->data;
+ bNode *node= ptr->data;
uiLayout *col, *row;
PointerRNA op_ptr;
PointerRNA scn_ptr;
PropertyRNA *prop;
const char *layer_name;
- char scene_name[MAX_ID_NAME - 2];
+ char scene_name[MAX_ID_NAME-2];
wmOperatorType *ot = WM_operatortype_find("RENDER_OT_render", 1);
BLI_assert(ot != 0);
@@ -1747,27 +1748,27 @@ static void node_composit_buts_glare(uiLayout *layout, bContext *UNUSED(C), Poin
uiItemR(layout, ptr, "glare_type", 0, "", ICON_NONE);
uiItemR(layout, ptr, "quality", 0, "", ICON_NONE);
- if (RNA_enum_get(ptr, "glare_type") != 1) {
+ if (RNA_enum_get(ptr, "glare_type")!= 1) {
uiItemR(layout, ptr, "iterations", 0, NULL, ICON_NONE);
- if (RNA_enum_get(ptr, "glare_type") != 0)
+ if (RNA_enum_get(ptr, "glare_type")!= 0)
uiItemR(layout, ptr, "color_modulation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
uiItemR(layout, ptr, "mix", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "threshold", 0, NULL, ICON_NONE);
- if (RNA_enum_get(ptr, "glare_type") == 2) {
+ if (RNA_enum_get(ptr, "glare_type")== 2) {
uiItemR(layout, ptr, "streaks", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "angle_offset", 0, NULL, ICON_NONE);
}
- if (RNA_enum_get(ptr, "glare_type") == 0 || RNA_enum_get(ptr, "glare_type") == 2) {
+ if (RNA_enum_get(ptr, "glare_type")== 0 || RNA_enum_get(ptr, "glare_type")== 2) {
uiItemR(layout, ptr, "fade", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
- if (RNA_enum_get(ptr, "glare_type") == 0)
+ if (RNA_enum_get(ptr, "glare_type")== 0)
uiItemR(layout, ptr, "use_rotate_45", 0, NULL, ICON_NONE);
}
- if (RNA_enum_get(ptr, "glare_type") == 1) {
+ if (RNA_enum_get(ptr, "glare_type")== 1) {
uiItemR(layout, ptr, "size", 0, NULL, ICON_NONE);
}
}
@@ -1778,7 +1779,7 @@ static void node_composit_buts_tonemap(uiLayout *layout, bContext *UNUSED(C), Po
col = uiLayoutColumn(layout, FALSE);
uiItemR(col, ptr, "tonemap_type", 0, "", ICON_NONE);
- if (RNA_enum_get(ptr, "tonemap_type") == 0) {
+ if (RNA_enum_get(ptr, "tonemap_type")== 0) {
uiItemR(col, ptr, "key", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "offset", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "gamma", 0, NULL, ICON_NONE);
@@ -1993,7 +1994,7 @@ static void node_composit_buts_color_spill(uiLayout *layout, bContext *UNUSED(C)
col = uiLayoutColumn(layout, FALSE);
uiItemR(col, ptr, "limit_method", 0, NULL, ICON_NONE);
- if (RNA_enum_get(ptr, "limit_method") == 0) {
+ if (RNA_enum_get(ptr, "limit_method")==0) {
uiItemL(col, IFACE_("Limiting Channel:"), ICON_NONE);
row = uiLayoutRow(col, FALSE);
uiItemR(row, ptr, "limit_channel", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
@@ -2048,7 +2049,7 @@ static void node_composit_buts_channel_matte(uiLayout *layout, bContext *UNUSED(
col = uiLayoutColumn(layout, FALSE);
uiItemR(col, ptr, "limit_method", 0, NULL, ICON_NONE);
- if (RNA_enum_get(ptr, "limit_method") == 0) {
+ if (RNA_enum_get(ptr, "limit_method")==0) {
uiItemL(col, IFACE_("Limiting Channel:"), ICON_NONE);
row = uiLayoutRow(col, FALSE);
uiItemR(row, ptr, "limit_channel", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
@@ -2080,8 +2081,8 @@ static void node_composit_buts_id_mask(uiLayout *layout, bContext *UNUSED(C), Po
/* draw function for file output node sockets, displays only sub-path and format, no value button */
static void node_draw_input_file_output(const bContext *C, uiBlock *block,
- bNodeTree *ntree, bNode *node, bNodeSocket *sock,
- const char *UNUSED(name), int x, int y, int width)
+ bNodeTree *ntree, bNode *node, bNodeSocket *sock,
+ const char *UNUSED(name), int x, int y, int width)
{
uiLayout *layout, *row;
PointerRNA nodeptr, inputptr, imfptr;
@@ -2089,7 +2090,7 @@ static void node_draw_input_file_output(const bContext *C, uiBlock *block,
int rx, ry;
RNA_pointer_create(&ntree->id, &RNA_Node, node, &nodeptr);
- layout = uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, x, y + NODE_DY, width, 20, UI_GetStyle());
+ layout = uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, x, y+NODE_DY, width, 20, UI_GetStyle());
row = uiLayoutRow(layout, FALSE);
imfptr = RNA_pointer_get(&nodeptr, "format");
@@ -2249,7 +2250,7 @@ static void node_composit_buts_colorbalance(uiLayout *layout, bContext *UNUSED(C
uiItemR(layout, ptr, "correction_method", 0, NULL, ICON_NONE);
- if (RNA_enum_get(ptr, "correction_method") == 0) {
+ if (RNA_enum_get(ptr, "correction_method")== 0) {
split = uiLayoutSplit(layout, 0.0f, FALSE);
col = uiLayoutColumn(split, FALSE);
@@ -2292,7 +2293,7 @@ static void node_composit_buts_colorbalance_but(uiLayout *layout, bContext *UNUS
{
uiItemR(layout, ptr, "correction_method", 0, NULL, ICON_NONE);
- if (RNA_enum_get(ptr, "correction_method") == 0) {
+ if (RNA_enum_get(ptr, "correction_method")== 0) {
uiTemplateColorPicker(layout, ptr, "lift", 1, 1, 0, 1);
uiItemR(layout, ptr, "lift", 0, NULL, ICON_NONE);
@@ -2359,7 +2360,7 @@ static void node_composit_buts_movieclip_details(uiLayout *layout, bContext *C,
static void node_composit_buts_stabilize2d(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
- bNode *node = ptr->data;
+ bNode *node= ptr->data;
uiTemplateID(layout, C, ptr, "clip", NULL, "CLIP_OT_open", NULL);
@@ -2376,7 +2377,7 @@ static void node_composit_buts_transform(uiLayout *layout, bContext *UNUSED(C),
static void node_composit_buts_moviedistortion(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
- bNode *node = ptr->data;
+ bNode *node= ptr->data;
uiTemplateID(layout, C, ptr, "clip", NULL, "CLIP_OT_open", NULL);
@@ -2527,17 +2528,17 @@ static void node_composit_backdrop_viewer(SpaceNode *snode, ImBuf *backdrop, bNo
if (node->custom1 == 0) {
const float backdropWidth = backdrop->x;
const float backdropHeight = backdrop->y;
- const float cx = x + snode->zoom * backdropWidth * node->custom3;
- const float cy = y + snode->zoom * backdropHeight * node->custom4;
+ const float cx = x+snode->zoom*backdropWidth*node->custom3;
+ const float cy = y+snode->zoom*backdropHeight*node->custom4;
- glColor3f(1.0, 1.0, 1.0);
+ gpuCurrentColor3x(CPACK_WHITE);
- glBegin(GL_LINES);
- glVertex2f(cx - 25, cy - 25);
- glVertex2f(cx + 25, cy + 25);
- glVertex2f(cx + 25, cy - 25);
- glVertex2f(cx - 25, cy + 25);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex2f(cx-25, cy-25);
+ gpuVertex2f(cx+25, cy+25);
+ gpuVertex2f(cx+25, cy-25);
+ gpuVertex2f(cx-25, cy+25);
+ gpuEnd();
}
}
@@ -2546,7 +2547,7 @@ static void node_composit_backdrop_boxmask(SpaceNode *snode, ImBuf *backdrop, bN
NodeBoxMask *boxmask = node->storage;
const float backdropWidth = backdrop->x;
const float backdropHeight = backdrop->y;
- const float aspect = backdropWidth / backdropHeight;
+ const float aspect = backdropWidth/backdropHeight;
const float rad = DEG2RADF(-boxmask->rotation);
const float cosine = cosf(rad);
const float sine = sinf(rad);
@@ -2560,31 +2561,31 @@ static void node_composit_backdrop_boxmask(SpaceNode *snode, ImBuf *backdrop, bN
/* keep this, saves us from a version patch */
if (snode->zoom == 0.0f) snode->zoom = 1.0f;
- glColor3f(1.0, 1.0, 1.0);
+ gpuCurrentColor3x(CPACK_WHITE);
- cx = x + snode->zoom * backdropWidth * boxmask->x;
- cy = y + snode->zoom * backdropHeight * boxmask->y;
+ cx = x+snode->zoom*backdropWidth*boxmask->x;
+ cy = y+snode->zoom*backdropHeight*boxmask->y;
- x1 = cx - (cosine * halveBoxWidth + sine * halveBoxHeight) * snode->zoom;
- x2 = cx - (cosine * -halveBoxWidth + sine * halveBoxHeight) * snode->zoom;
- x3 = cx - (cosine * -halveBoxWidth + sine * -halveBoxHeight) * snode->zoom;
- x4 = cx - (cosine * halveBoxWidth + sine * -halveBoxHeight) * snode->zoom;
- y1 = cy - (-sine * halveBoxWidth + cosine * halveBoxHeight) * snode->zoom;
- y2 = cy - (-sine * -halveBoxWidth + cosine * halveBoxHeight) * snode->zoom;
- y3 = cy - (-sine * -halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
- y4 = cy - (-sine * halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
+ x1 = cx - (cosine*halveBoxWidth+sine*halveBoxHeight)*snode->zoom;
+ x2 = cx - (cosine*-halveBoxWidth+sine*halveBoxHeight)*snode->zoom;
+ x3 = cx - (cosine*-halveBoxWidth+sine*-halveBoxHeight)*snode->zoom;
+ x4 = cx - (cosine*halveBoxWidth+sine*-halveBoxHeight)*snode->zoom;
+ y1 = cy - (-sine*halveBoxWidth + cosine*halveBoxHeight)*snode->zoom;
+ y2 = cy - (-sine*-halveBoxWidth + cosine*halveBoxHeight)*snode->zoom;
+ y3 = cy - (-sine*-halveBoxWidth + cosine*-halveBoxHeight)*snode->zoom;
+ y4 = cy - (-sine*halveBoxWidth + cosine*-halveBoxHeight)*snode->zoom;
- glBegin(GL_LINE_LOOP);
- glVertex2f(x1, y1);
- glVertex2f(x2, y2);
- glVertex2f(x3, y3);
- glVertex2f(x4, y4);
- glEnd();
+ gpuBegin(GL_LINE_LOOP);
+ gpuVertex2f(x1, y1);
+ gpuVertex2f(x2, y2);
+ gpuVertex2f(x3, y3);
+ gpuVertex2f(x4, y4);
+ gpuEnd();
}
static void node_composit_backdrop_ellipsemask(SpaceNode *snode, ImBuf *backdrop, bNode *node, int x, int y)
{
- NodeEllipseMask *ellipsemask = node->storage;
+ NodeEllipseMask * ellipsemask = node->storage;
const float backdropWidth = backdrop->x;
const float backdropHeight = backdrop->y;
const float aspect = backdropWidth / backdropHeight;
@@ -2601,27 +2602,27 @@ static void node_composit_backdrop_ellipsemask(SpaceNode *snode, ImBuf *backdrop
/* keep this, saves us from a version patch */
if (snode->zoom == 0.0f) snode->zoom = 1.0f;
- glColor3f(1.0, 1.0, 1.0);
+ gpuCurrentColor3x(CPACK_WHITE);
- cx = x + snode->zoom * backdropWidth * ellipsemask->x;
- cy = y + snode->zoom * backdropHeight * ellipsemask->y;
+ cx = x+snode->zoom*backdropWidth*ellipsemask->x;
+ cy = y+snode->zoom*backdropHeight*ellipsemask->y;
- x1 = cx - (cosine * halveBoxWidth + sine * halveBoxHeight) * snode->zoom;
- x2 = cx - (cosine * -halveBoxWidth + sine * halveBoxHeight) * snode->zoom;
- x3 = cx - (cosine * -halveBoxWidth + sine * -halveBoxHeight) * snode->zoom;
- x4 = cx - (cosine * halveBoxWidth + sine * -halveBoxHeight) * snode->zoom;
- y1 = cy - (-sine * halveBoxWidth + cosine * halveBoxHeight) * snode->zoom;
- y2 = cy - (-sine * -halveBoxWidth + cosine * halveBoxHeight) * snode->zoom;
- y3 = cy - (-sine * -halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
- y4 = cy - (-sine * halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
+ x1 = cx - (cosine*halveBoxWidth+sine*halveBoxHeight)*snode->zoom;
+ x2 = cx - (cosine*-halveBoxWidth+sine*halveBoxHeight)*snode->zoom;
+ x3 = cx - (cosine*-halveBoxWidth+sine*-halveBoxHeight)*snode->zoom;
+ x4 = cx - (cosine*halveBoxWidth+sine*-halveBoxHeight)*snode->zoom;
+ y1 = cy - (-sine*halveBoxWidth + cosine*halveBoxHeight)*snode->zoom;
+ y2 = cy - (-sine*-halveBoxWidth + cosine*halveBoxHeight)*snode->zoom;
+ y3 = cy - (-sine*-halveBoxWidth + cosine*-halveBoxHeight)*snode->zoom;
+ y4 = cy - (-sine*halveBoxWidth + cosine*-halveBoxHeight)*snode->zoom;
- glBegin(GL_LINE_LOOP);
+ gpuBegin(GL_LINE_LOOP);
- glVertex2f(x1, y1);
- glVertex2f(x2, y2);
- glVertex2f(x3, y3);
- glVertex2f(x4, y4);
- glEnd();
+ gpuVertex2f(x1, y1);
+ gpuVertex2f(x2, y2);
+ gpuVertex2f(x3, y3);
+ gpuVertex2f(x4, y4);
+ gpuEnd();
}
static void node_composit_buts_ellipsemask(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
@@ -2643,7 +2644,7 @@ static void node_composit_buts_viewer_but(uiLayout *layout, bContext *UNUSED(C),
uiLayout *col;
uiItemR(layout, ptr, "tile_order", 0, NULL, ICON_NONE);
- if (RNA_enum_get(ptr, "tile_order") == 0) {
+ if (RNA_enum_get(ptr, "tile_order")==0) {
col = uiLayoutColumn(layout, TRUE);
uiItemR(col, ptr, "center_x", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "center_y", 0, NULL, ICON_NONE);
@@ -2754,50 +2755,50 @@ static void node_composit_set_butfunc(bNodeType *ntype)
/* case NODE_GROUP: note, typeinfo for group is generated... see "XXX ugly hack" */
case CMP_NODE_IMAGE:
- ntype->uifunc = node_composit_buts_image;
+ ntype->uifunc= node_composit_buts_image;
ntype->uifuncbut = node_composit_buts_image_details;
break;
case CMP_NODE_R_LAYERS:
- ntype->uifunc = node_composit_buts_renderlayers;
+ ntype->uifunc= node_composit_buts_renderlayers;
break;
case CMP_NODE_NORMAL:
- ntype->uifunc = node_buts_normal;
+ ntype->uifunc= node_buts_normal;
break;
case CMP_NODE_CURVE_VEC:
- ntype->uifunc = node_buts_curvevec;
+ ntype->uifunc= node_buts_curvevec;
break;
case CMP_NODE_CURVE_RGB:
- ntype->uifunc = node_buts_curvecol;
+ ntype->uifunc= node_buts_curvecol;
break;
case CMP_NODE_VALUE:
- ntype->uifunc = node_buts_value;
+ ntype->uifunc= node_buts_value;
break;
case CMP_NODE_RGB:
- ntype->uifunc = node_buts_rgb;
+ ntype->uifunc= node_buts_rgb;
break;
case CMP_NODE_FLIP:
- ntype->uifunc = node_composit_buts_flip;
+ ntype->uifunc= node_composit_buts_flip;
break;
case CMP_NODE_SPLITVIEWER:
- ntype->uifunc = node_composit_buts_splitviewer;
+ ntype->uifunc= node_composit_buts_splitviewer;
break;
case CMP_NODE_MIX_RGB:
- ntype->uifunc = node_buts_mix_rgb;
+ ntype->uifunc= node_buts_mix_rgb;
break;
case CMP_NODE_VALTORGB:
- ntype->uifunc = node_buts_colorramp;
+ ntype->uifunc= node_buts_colorramp;
break;
case CMP_NODE_CROP:
- ntype->uifunc = node_composit_buts_crop;
+ ntype->uifunc= node_composit_buts_crop;
break;
case CMP_NODE_BLUR:
- ntype->uifunc = node_composit_buts_blur;
+ ntype->uifunc= node_composit_buts_blur;
break;
case CMP_NODE_DBLUR:
- ntype->uifunc = node_composit_buts_dblur;
+ ntype->uifunc= node_composit_buts_dblur;
break;
case CMP_NODE_BILATERALBLUR:
- ntype->uifunc = node_composit_buts_bilateralblur;
+ ntype->uifunc= node_composit_buts_bilateralblur;
break;
case CMP_NODE_DEFOCUS:
ntype->uifunc = node_composit_buts_defocus;
@@ -2812,31 +2813,31 @@ static void node_composit_set_butfunc(bNodeType *ntype)
ntype->uifunc = node_composit_buts_lensdist;
break;
case CMP_NODE_VECBLUR:
- ntype->uifunc = node_composit_buts_vecblur;
+ ntype->uifunc= node_composit_buts_vecblur;
break;
case CMP_NODE_FILTER:
- ntype->uifunc = node_composit_buts_filter;
+ ntype->uifunc= node_composit_buts_filter;
break;
case CMP_NODE_MAP_VALUE:
- ntype->uifunc = node_composit_buts_map_value;
+ ntype->uifunc= node_composit_buts_map_value;
break;
case CMP_NODE_MAP_RANGE:
ntype->uifunc = node_composit_buts_map_range;
break;
case CMP_NODE_TIME:
- ntype->uifunc = node_buts_time;
+ ntype->uifunc= node_buts_time;
break;
case CMP_NODE_ALPHAOVER:
- ntype->uifunc = node_composit_buts_alphaover;
+ ntype->uifunc= node_composit_buts_alphaover;
break;
case CMP_NODE_HUE_SAT:
- ntype->uifunc = node_composit_buts_hue_sat;
+ ntype->uifunc= node_composit_buts_hue_sat;
break;
case CMP_NODE_TEXTURE:
- ntype->uifunc = node_buts_texture;
+ ntype->uifunc= node_buts_texture;
break;
case CMP_NODE_DILATEERODE:
- ntype->uifunc = node_composit_buts_dilateerode;
+ ntype->uifunc= node_composit_buts_dilateerode;
break;
case CMP_NODE_INPAINT:
ntype->uifunc = node_composit_buts_inpaint;
@@ -2845,109 +2846,109 @@ static void node_composit_set_butfunc(bNodeType *ntype)
ntype->uifunc = node_composit_buts_despeckle;
break;
case CMP_NODE_OUTPUT_FILE:
- ntype->uifunc = node_composit_buts_file_output;
- ntype->uifuncbut = node_composit_buts_file_output_details;
+ ntype->uifunc= node_composit_buts_file_output;
+ ntype->uifuncbut= node_composit_buts_file_output_details;
ntype->drawinputfunc = node_draw_input_file_output;
break;
case CMP_NODE_DIFF_MATTE:
- ntype->uifunc = node_composit_buts_diff_matte;
+ ntype->uifunc=node_composit_buts_diff_matte;
break;
case CMP_NODE_DIST_MATTE:
- ntype->uifunc = node_composit_buts_distance_matte;
+ ntype->uifunc=node_composit_buts_distance_matte;
break;
case CMP_NODE_COLOR_SPILL:
- ntype->uifunc = node_composit_buts_color_spill;
+ ntype->uifunc=node_composit_buts_color_spill;
break;
case CMP_NODE_CHROMA_MATTE:
- ntype->uifunc = node_composit_buts_chroma_matte;
+ ntype->uifunc=node_composit_buts_chroma_matte;
break;
case CMP_NODE_COLOR_MATTE:
- ntype->uifunc = node_composit_buts_color_matte;
+ ntype->uifunc=node_composit_buts_color_matte;
break;
case CMP_NODE_SCALE:
- ntype->uifunc = node_composit_buts_scale;
+ ntype->uifunc= node_composit_buts_scale;
break;
case CMP_NODE_ROTATE:
- ntype->uifunc = node_composit_buts_rotate;
+ ntype->uifunc=node_composit_buts_rotate;
break;
case CMP_NODE_CHANNEL_MATTE:
- ntype->uifunc = node_composit_buts_channel_matte;
+ ntype->uifunc= node_composit_buts_channel_matte;
break;
case CMP_NODE_LUMA_MATTE:
- ntype->uifunc = node_composit_buts_luma_matte;
+ ntype->uifunc= node_composit_buts_luma_matte;
break;
case CMP_NODE_MAP_UV:
- ntype->uifunc = node_composit_buts_map_uv;
+ ntype->uifunc= node_composit_buts_map_uv;
break;
case CMP_NODE_ID_MASK:
- ntype->uifunc = node_composit_buts_id_mask;
+ ntype->uifunc= node_composit_buts_id_mask;
break;
case CMP_NODE_DOUBLEEDGEMASK:
- ntype->uifunc = node_composit_buts_double_edge_mask;
+ ntype->uifunc= node_composit_buts_double_edge_mask;
break;
case CMP_NODE_MATH:
- ntype->uifunc = node_buts_math;
+ ntype->uifunc= node_buts_math;
break;
case CMP_NODE_INVERT:
- ntype->uifunc = node_composit_buts_invert;
+ ntype->uifunc= node_composit_buts_invert;
break;
case CMP_NODE_PREMULKEY:
- ntype->uifunc = node_composit_buts_premulkey;
+ ntype->uifunc= node_composit_buts_premulkey;
break;
case CMP_NODE_VIEW_LEVELS:
- ntype->uifunc = node_composit_buts_view_levels;
+ ntype->uifunc=node_composit_buts_view_levels;
break;
case CMP_NODE_COLORBALANCE:
- ntype->uifunc = node_composit_buts_colorbalance;
- ntype->uifuncbut = node_composit_buts_colorbalance_but;
+ ntype->uifunc=node_composit_buts_colorbalance;
+ ntype->uifuncbut=node_composit_buts_colorbalance_but;
break;
case CMP_NODE_HUECORRECT:
- ntype->uifunc = node_composit_buts_huecorrect;
+ ntype->uifunc=node_composit_buts_huecorrect;
break;
case CMP_NODE_ZCOMBINE:
- ntype->uifunc = node_composit_buts_zcombine;
+ ntype->uifunc=node_composit_buts_zcombine;
break;
case CMP_NODE_COMBYCCA:
case CMP_NODE_SEPYCCA:
- ntype->uifunc = node_composit_buts_ycc;
+ ntype->uifunc=node_composit_buts_ycc;
break;
case CMP_NODE_MOVIECLIP:
- ntype->uifunc = node_composit_buts_movieclip;
+ ntype->uifunc= node_composit_buts_movieclip;
ntype->uifuncbut = node_composit_buts_movieclip_details;
break;
case CMP_NODE_STABILIZE2D:
- ntype->uifunc = node_composit_buts_stabilize2d;
+ ntype->uifunc= node_composit_buts_stabilize2d;
break;
case CMP_NODE_TRANSFORM:
- ntype->uifunc = node_composit_buts_transform;
+ ntype->uifunc= node_composit_buts_transform;
break;
case CMP_NODE_MOVIEDISTORTION:
- ntype->uifunc = node_composit_buts_moviedistortion;
+ ntype->uifunc= node_composit_buts_moviedistortion;
break;
case CMP_NODE_COLORCORRECTION:
- ntype->uifunc = node_composit_buts_colorcorrection;
- ntype->uifuncbut = node_composit_buts_colorcorrection_but;
+ ntype->uifunc=node_composit_buts_colorcorrection;
+ ntype->uifuncbut=node_composit_buts_colorcorrection_but;
break;
case CMP_NODE_SWITCH:
- ntype->uifunc = node_composit_buts_switch;
+ ntype->uifunc= node_composit_buts_switch;
break;
case CMP_NODE_MASK_BOX:
- ntype->uifunc = node_composit_buts_boxmask;
+ ntype->uifunc= node_composit_buts_boxmask;
ntype->uibackdropfunc = node_composit_backdrop_boxmask;
break;
case CMP_NODE_MASK_ELLIPSE:
- ntype->uifunc = node_composit_buts_ellipsemask;
+ ntype->uifunc= node_composit_buts_ellipsemask;
ntype->uibackdropfunc = node_composit_backdrop_ellipsemask;
break;
case CMP_NODE_BOKEHIMAGE:
- ntype->uifunc = node_composit_buts_bokehimage;
+ ntype->uifunc= node_composit_buts_bokehimage;
break;
case CMP_NODE_BOKEHBLUR:
ntype->uifunc = node_composit_buts_bokehblur;
break;
case CMP_NODE_VIEWER:
ntype->uifunc = NULL;
- ntype->uifuncbut = node_composit_buts_viewer_but;
+ ntype->uifuncbut= node_composit_buts_viewer_but;
ntype->uibackdropfunc = node_composit_backdrop_viewer;
break;
case CMP_NODE_MASK:
@@ -2963,7 +2964,7 @@ static void node_composit_set_butfunc(bNodeType *ntype)
ntype->uifunc = node_composit_buts_trackpos;
break;
default:
- ntype->uifunc = NULL;
+ ntype->uifunc= NULL;
}
}
@@ -2985,8 +2986,8 @@ static void node_texture_buts_bricks(uiLayout *layout, bContext *UNUSED(C), Poin
static void node_texture_buts_proc(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
PointerRNA tex_ptr;
- bNode *node = ptr->data;
- ID *id = ptr->id.data;
+ bNode *node= ptr->data;
+ ID *id= ptr->id.data;
Tex *tex = (Tex *)node->storage;
uiLayout *col, *row;
@@ -2994,7 +2995,7 @@ static void node_texture_buts_proc(uiLayout *layout, bContext *UNUSED(C), Pointe
col = uiLayoutColumn(layout, FALSE);
- switch (tex->type) {
+ switch ( tex->type ) {
case TEX_BLEND:
uiItemR(col, &tex_ptr, "progression", 0, "", ICON_NONE);
row = uiLayoutRow(col, FALSE);
@@ -3075,47 +3076,47 @@ static void node_texture_buts_output(uiLayout *layout, bContext *UNUSED(C), Poin
/* only once called */
static void node_texture_set_butfunc(bNodeType *ntype)
{
- if (ntype->type >= TEX_NODE_PROC && ntype->type < TEX_NODE_PROC_MAX) {
+ if ( ntype->type >= TEX_NODE_PROC && ntype->type < TEX_NODE_PROC_MAX ) {
ntype->uifunc = node_texture_buts_proc;
}
else {
switch (ntype->type) {
- case TEX_NODE_MATH:
- ntype->uifunc = node_buts_math;
- break;
+ case TEX_NODE_MATH:
+ ntype->uifunc = node_buts_math;
+ break;
- case TEX_NODE_MIX_RGB:
- ntype->uifunc = node_buts_mix_rgb;
- break;
+ case TEX_NODE_MIX_RGB:
+ ntype->uifunc = node_buts_mix_rgb;
+ break;
- case TEX_NODE_VALTORGB:
- ntype->uifunc = node_buts_colorramp;
- break;
+ case TEX_NODE_VALTORGB:
+ ntype->uifunc = node_buts_colorramp;
+ break;
- case TEX_NODE_CURVE_RGB:
- ntype->uifunc = node_buts_curvecol;
- break;
+ case TEX_NODE_CURVE_RGB:
+ ntype->uifunc= node_buts_curvecol;
+ break;
- case TEX_NODE_CURVE_TIME:
- ntype->uifunc = node_buts_time;
- break;
+ case TEX_NODE_CURVE_TIME:
+ ntype->uifunc = node_buts_time;
+ break;
- case TEX_NODE_TEXTURE:
- ntype->uifunc = node_buts_texture;
- break;
+ case TEX_NODE_TEXTURE:
+ ntype->uifunc = node_buts_texture;
+ break;
- case TEX_NODE_BRICKS:
- ntype->uifunc = node_texture_buts_bricks;
- break;
+ case TEX_NODE_BRICKS:
+ ntype->uifunc = node_texture_buts_bricks;
+ break;
- case TEX_NODE_IMAGE:
- ntype->uifunc = node_texture_buts_image;
- break;
+ case TEX_NODE_IMAGE:
+ ntype->uifunc = node_texture_buts_image;
+ break;
- case TEX_NODE_OUTPUT:
- ntype->uifunc = node_texture_buts_output;
- break;
+ case TEX_NODE_OUTPUT:
+ ntype->uifunc = node_texture_buts_output;
+ break;
}
}
}
@@ -3130,10 +3131,10 @@ void ED_node_init_butfuncs(void)
int i;
/* node type ui functions */
- for (i = 0; i < NUM_NTREE_TYPES; ++i) {
+ for (i=0; i < NUM_NTREE_TYPES; ++i) {
treetype = ntreeGetType(i);
if (treetype) {
- for (ntype = treetype->node_types.first; ntype; ntype = ntype->next) {
+ for (ntype= treetype->node_types.first; ntype; ntype= ntype->next) {
/* default ui functions */
ntype->drawfunc = node_draw_default;
ntype->drawupdatefunc = node_update_default;
@@ -3148,44 +3149,44 @@ void ED_node_init_butfuncs(void)
node_common_set_butfunc(ntype);
switch (i) {
- case NTREE_COMPOSIT:
- node_composit_set_butfunc(ntype);
- break;
- case NTREE_SHADER:
- node_shader_set_butfunc(ntype);
- break;
- case NTREE_TEXTURE:
- node_texture_set_butfunc(ntype);
- break;
+ case NTREE_COMPOSIT:
+ node_composit_set_butfunc(ntype);
+ break;
+ case NTREE_SHADER:
+ node_shader_set_butfunc(ntype);
+ break;
+ case NTREE_TEXTURE:
+ node_texture_set_butfunc(ntype);
+ break;
}
}
}
}
/* socket type ui functions */
- for (i = 0; i < NUM_SOCKET_TYPES; ++i) {
+ for (i=0; i < NUM_SOCKET_TYPES; ++i) {
stype = ntreeGetSocketType(i);
if (stype) {
switch (stype->type) {
- case SOCK_FLOAT:
- case SOCK_INT:
- case SOCK_BOOLEAN:
- stype->buttonfunc = node_socket_button_default;
- break;
+ case SOCK_FLOAT:
+ case SOCK_INT:
+ case SOCK_BOOLEAN:
+ stype->buttonfunc = node_socket_button_default;
+ break;
case SOCK_STRING:
stype->buttonfunc = node_socket_button_string;
break;
- case SOCK_VECTOR:
- stype->buttonfunc = node_socket_button_components;
- break;
- case SOCK_RGBA:
- stype->buttonfunc = node_socket_button_color;
- break;
- case SOCK_SHADER:
- stype->buttonfunc = node_socket_button_label;
- break;
- default:
- stype->buttonfunc = NULL;
+ case SOCK_VECTOR:
+ stype->buttonfunc = node_socket_button_components;
+ break;
+ case SOCK_RGBA:
+ stype->buttonfunc = node_socket_button_color;
+ break;
+ case SOCK_SHADER:
+ stype->buttonfunc = node_socket_button_label;
+ break;
+ default:
+ stype->buttonfunc = NULL;
}
}
}
@@ -3196,22 +3197,22 @@ void ED_node_init_butfuncs(void)
void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode)
{
- if ((snode->flag & SNODE_BACKDRAW) && snode->treetype == NTREE_COMPOSIT) {
- Image *ima = BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
+ if ((snode->flag & SNODE_BACKDRAW) && snode->treetype==NTREE_COMPOSIT) {
+ Image *ima= BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
void *lock;
- ImBuf *ibuf = BKE_image_acquire_ibuf(ima, NULL, &lock);
+ ImBuf *ibuf= BKE_image_acquire_ibuf(ima, NULL, &lock);
if (ibuf) {
float x, y;
unsigned char *display_buffer;
void *cache_handle;
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
+ gpuMatrixMode(GL_PROJECTION);
+ gpuPushMatrix();
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuPushMatrix();
/* keep this, saves us from a version patch */
- if (snode->zoom == 0.0f) snode->zoom = 1.0f;
+ if (snode->zoom==0.0f) snode->zoom= 1.0f;
/* somehow the offset has to be calculated inverse */
@@ -3219,8 +3220,8 @@ void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode)
/* ortho at pixel level curarea */
wmOrtho2(-GLA_PIXEL_OFS, ar->winx - GLA_PIXEL_OFS, -GLA_PIXEL_OFS, ar->winy - GLA_PIXEL_OFS);
- x = (ar->winx - snode->zoom * ibuf->x) / 2 + snode->xof;
- y = (ar->winy - snode->zoom * ibuf->y) / 2 + snode->yof;
+ x = (ar->winx-snode->zoom*ibuf->x)/2 + snode->xof;
+ y = (ar->winy-snode->zoom*ibuf->y)/2 + snode->yof;
display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
@@ -3240,6 +3241,7 @@ void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode)
#endif
glPixelZoom(snode->zoom, snode->zoom);
+
/* swap bytes, so alpha is most significant one, then just draw it as luminance int */
glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_LUMINANCE, GL_UNSIGNED_INT,
@@ -3256,13 +3258,12 @@ void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode)
glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_LUMINANCE, GL_UNSIGNED_INT, display_buffer);
#ifdef __BIG_ENDIAN__
- glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); /* restore default value */
#endif
glPixelZoom(1.0f, 1.0f);
}
else if (snode->flag & SNODE_USE_ALPHA) {
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glPixelZoom(snode->zoom, snode->zoom);
glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, display_buffer);
@@ -3294,10 +3295,10 @@ void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode)
}
}
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+ gpuMatrixMode(GL_PROJECTION);
+ gpuPopMatrix();
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuPopMatrix();
}
BKE_image_release_ibuf(ima, ibuf, lock);
@@ -3312,43 +3313,43 @@ static void draw_nodespace_back_tex(ScrArea *sa, SpaceNode *snode)
draw_nodespace_grid(snode);
if (snode->flag & SNODE_BACKDRAW) {
- Image *ima = BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
+ Image *ima= BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, NULL, NULL);
if (ibuf) {
int x, y;
float zoom = 1.0;
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
+ gpuMatrixMode(GL_PROJECTION);
+ gpuPushMatrix();
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuPushMatrix();
glaDefine2DArea(&sa->winrct);
if (ibuf->x > sa->winx || ibuf->y > sa->winy) {
float zoomx, zoomy;
- zoomx = (float)sa->winx / ibuf->x;
- zoomy = (float)sa->winy / ibuf->y;
+ zoomx= (float)sa->winx/ibuf->x;
+ zoomy= (float)sa->winy/ibuf->y;
zoom = min_ff(zoomx, zoomy);
}
- x = (sa->winx - zoom * ibuf->x) / 2 + snode->xof;
- y = (sa->winy - zoom * ibuf->y) / 2 + snode->yof;
+ x = (sa->winx-zoom*ibuf->x)/2 + snode->xof;
+ y = (sa->winy-zoom*ibuf->y)/2 + snode->yof;
glPixelZoom(zoom, zoom);
- glColor4f(1.0, 1.0, 1.0, 1.0);
+ gpuCurrentColor3x(CPACK_WHITE);
if (ibuf->rect)
glaDrawPixelsTex(x, y, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, ibuf->rect);
- else if (ibuf->channels == 4)
+ else if (ibuf->channels==4)
glaDrawPixelsTex(x, y, ibuf->x, ibuf->y, GL_FLOAT, ibuf->rect_float);
glPixelZoom(1.0, 1.0);
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+ gpuMatrixMode(GL_PROJECTION);
+ gpuPopMatrix();
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuPopMatrix();
BKE_image_release_ibuf(ima, ibuf, NULL);
}
@@ -3364,27 +3365,27 @@ int node_link_bezier_points(View2D *v2d, SpaceNode *snode, bNodeLink *link, floa
int toreroute, fromreroute;
/* in v0 and v3 we put begin/end points */
if (link->fromsock) {
- vec[0][0] = link->fromsock->locx;
- vec[0][1] = link->fromsock->locy;
+ vec[0][0]= link->fromsock->locx;
+ vec[0][1]= link->fromsock->locy;
fromreroute = (link->fromnode && link->fromnode->type == NODE_REROUTE);
}
else {
- if (snode == NULL) return 0;
+ if (snode==NULL) return 0;
copy_v2_v2(vec[0], snode->cursor);
fromreroute = 0;
}
if (link->tosock) {
- vec[3][0] = link->tosock->locx;
- vec[3][1] = link->tosock->locy;
+ vec[3][0]= link->tosock->locx;
+ vec[3][1]= link->tosock->locy;
toreroute = (link->tonode && link->tonode->type == NODE_REROUTE);
}
else {
- if (snode == NULL) return 0;
+ if (snode==NULL) return 0;
copy_v2_v2(vec[3], snode->cursor);
toreroute = 0;
}
- dist = UI_GetThemeValue(TH_NODE_CURVING) * 0.10f * ABS(vec[0][0] - vec[3][0]);
+ dist= UI_GetThemeValue(TH_NODE_CURVING)*0.10f*ABS(vec[0][0] - vec[3][0]);
deltax = vec[3][0] - vec[0][0];
deltay = vec[3][1] - vec[0][1];
/* check direction later, for top sockets */
@@ -3417,6 +3418,7 @@ int node_link_bezier_points(View2D *v2d, SpaceNode *snode, bNodeLink *link, floa
vec[2][0] = vec[3][0] - dist;
vec[2][1] = vec[3][1];
}
+
if (v2d && MIN4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) > v2d->cur.xmax) {
/* clipped */
}
@@ -3435,13 +3437,13 @@ int node_link_bezier_points(View2D *v2d, SpaceNode *snode, bNodeLink *link, floa
return 0;
}
-#define LINK_RESOL 24
+#define LINK_RESOL 24
#define LINK_ARROW 12 /* position of arrow on the link, LINK_RESOL/2 */
#define ARROW_SIZE 7
void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link,
int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3)
{
- float coord_array[LINK_RESOL + 1][2];
+ float coord_array[LINK_RESOL+1][2];
if (node_link_bezier_points(v2d, snode, link, coord_array, LINK_RESOL)) {
float dist, spline_step = 0.0f;
@@ -3453,10 +3455,12 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link,
glGetFloatv(GL_LINE_WIDTH, &linew);
/* we can reuse the dist variable here to increment the GL curve eval amount*/
- dist = 1.0f / (float)LINK_RESOL;
+ dist = 1.0f/(float)LINK_RESOL;
glEnable(GL_LINE_SMOOTH);
-
+
+ gpuImmediateFormat_V2();
+
drawarrow = ((link->tonode && (link->tonode->type == NODE_REROUTE)) &&
(link->fromnode && (link->fromnode->type == NODE_REROUTE)));
@@ -3477,19 +3481,22 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link,
if (do_triple) {
UI_ThemeColorShadeAlpha(th_col3, -80, -120);
glLineWidth(4.0f);
-
- glBegin(GL_LINE_STRIP);
- for (i = 0; i <= LINK_RESOL; i++) {
- glVertex2fv(coord_array[i]);
+
+ gpuBegin(GL_LINE_STRIP);
+
+ for (i=0; i<=LINK_RESOL; i++) {
+ gpuVertex2fv(coord_array[i]);
}
- glEnd();
+
+ gpuEnd();
+
if (drawarrow) {
- glBegin(GL_LINE_STRIP);
- glVertex2fv(arrow1);
- glVertex2fv(arrow);
- glVertex2fv(arrow);
- glVertex2fv(arrow2);
- glEnd();
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex2fv(arrow1);
+ gpuVertex2fv(arrow);
+ gpuVertex2fv(arrow);
+ gpuVertex2fv(arrow2);
+ gpuEnd();
}
}
@@ -3499,40 +3506,42 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link,
*/
glLineWidth(1.5f);
if (do_shaded) {
- glBegin(GL_LINES);
- for (i = 0; i < LINK_RESOL; i++) {
- UI_ThemeColorBlend(th_col1, th_col2, spline_step);
- glVertex2fv(coord_array[i]);
+ gpuBegin(GL_LINES);
+ for (i=0; i<LINK_RESOL; i++) {
+ UI_ThemeAppendColorBlend(th_col1, th_col2, spline_step);
+ gpuVertex2fv(coord_array[i]);
- UI_ThemeColorBlend(th_col1, th_col2, spline_step + dist);
- glVertex2fv(coord_array[i + 1]);
+ UI_ThemeAppendColorBlend(th_col1, th_col2, spline_step+dist);
+ gpuVertex2fv(coord_array[i+1]);
spline_step += dist;
}
- glEnd();
+ gpuEnd();
}
else {
UI_ThemeColor(th_col1);
- glBegin(GL_LINE_STRIP);
- for (i = 0; i <= LINK_RESOL; i++) {
- glVertex2fv(coord_array[i]);
+ gpuBegin(GL_LINE_STRIP);
+ for (i=0; i<=LINK_RESOL; i++) {
+ gpuVertex2fv(coord_array[i]);
}
- glEnd();
+ gpuEnd();
}
if (drawarrow) {
- glBegin(GL_LINE_STRIP);
- glVertex2fv(arrow1);
- glVertex2fv(arrow);
- glVertex2fv(arrow);
- glVertex2fv(arrow2);
- glEnd();
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex2fv(arrow1);
+ gpuVertex2fv(arrow);
+ gpuVertex2fv(arrow);
+ gpuVertex2fv(arrow2);
+ gpuEnd();
}
glDisable(GL_LINE_SMOOTH);
/* restore previuos linewidth */
glLineWidth(linew);
+
+ gpuImmediateUnformat();
}
}
@@ -3540,22 +3549,22 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link,
static void node_link_straight_points(View2D *UNUSED(v2d), SpaceNode *snode, bNodeLink *link, float coord_array[][2])
{
if (link->fromsock) {
- coord_array[0][0] = link->fromsock->locx;
- coord_array[0][1] = link->fromsock->locy;
+ coord_array[0][0]= link->fromsock->locx;
+ coord_array[0][1]= link->fromsock->locy;
}
else {
- if (snode == NULL) return;
- coord_array[0][0] = snode->mx;
- coord_array[0][1] = snode->my;
+ if (snode==NULL) return;
+ coord_array[0][0]= snode->mx;
+ coord_array[0][1]= snode->my;
}
if (link->tosock) {
- coord_array[1][0] = link->tosock->locx;
- coord_array[1][1] = link->tosock->locy;
+ coord_array[1][0]= link->tosock->locx;
+ coord_array[1][1]= link->tosock->locy;
}
else {
- if (snode == NULL) return;
- coord_array[1][0] = snode->mx;
- coord_array[1][1] = snode->my;
+ if (snode==NULL) return;
+ coord_array[1][0]= snode->mx;
+ coord_array[1][1]= snode->my;
}
}
@@ -3577,10 +3586,10 @@ void node_draw_link_straight(View2D *v2d, SpaceNode *snode, bNodeLink *link,
UI_ThemeColorShadeAlpha(th_col3, -80, -120);
glLineWidth(4.0f);
- glBegin(GL_LINES);
- glVertex2fv(coord_array[0]);
- glVertex2fv(coord_array[1]);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex2fv(coord_array[0]);
+ gpuVertex2fv(coord_array[1]);
+ gpuEnd();
}
UI_ThemeColor(th_col1);
@@ -3591,28 +3600,28 @@ void node_draw_link_straight(View2D *v2d, SpaceNode *snode, bNodeLink *link,
* changing color in begin/end blocks.
*/
if (do_shaded) {
- glBegin(GL_LINES);
- for (i = 0; i < LINK_RESOL - 1; ++i) {
- float t = (float)i / (float)(LINK_RESOL - 1);
+ gpuBegin(GL_LINES);
+ for (i=0; i < LINK_RESOL-1; ++i) {
+ float t= (float)i/(float)(LINK_RESOL-1);
UI_ThemeColorBlend(th_col1, th_col2, t);
- glVertex2f((1.0f - t) * coord_array[0][0] + t * coord_array[1][0],
- (1.0f - t) * coord_array[0][1] + t * coord_array[1][1]);
+ gpuVertex2f((1.0f - t) * coord_array[0][0] + t * coord_array[1][0],
+ (1.0f - t) * coord_array[0][1] + t * coord_array[1][1]);
- t = (float)(i + 1) / (float)(LINK_RESOL - 1);
+ t= (float)(i+1)/(float)(LINK_RESOL-1);
UI_ThemeColorBlend(th_col1, th_col2, t);
- glVertex2f((1.0f - t) * coord_array[0][0] + t * coord_array[1][0],
- (1.0f - t) * coord_array[0][1] + t * coord_array[1][1]);
+ gpuVertex2f((1.0f - t) * coord_array[0][0] + t * coord_array[1][0],
+ (1.0f - t) * coord_array[0][1] + t * coord_array[1][1]);
}
- glEnd();
+ gpuEnd();
}
else {
- glBegin(GL_LINE_STRIP);
- for (i = 0; i < LINK_RESOL; ++i) {
- float t = (float)i / (float)(LINK_RESOL - 1);
- glVertex2f((1.0f - t) * coord_array[0][0] + t * coord_array[1][0],
- (1.0f - t) * coord_array[0][1] + t * coord_array[1][1]);
+ gpuBegin(GL_LINE_STRIP);
+ for (i=0; i < LINK_RESOL; ++i) {
+ float t= (float)i/(float)(LINK_RESOL-1);
+ gpuVertex2f((1.0f - t) * coord_array[0][0] + t * coord_array[1][0],
+ (1.0f - t) * coord_array[0][1] + t * coord_array[1][1]);
}
- glEnd();
+ gpuEnd();
}
glDisable(GL_LINE_SMOOTH);
@@ -3625,10 +3634,10 @@ void node_draw_link_straight(View2D *v2d, SpaceNode *snode, bNodeLink *link,
/* note; this is used for fake links in groups too */
void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
{
- int do_shaded = FALSE, th_col1 = TH_HEADER, th_col2 = TH_HEADER;
- int do_triple = FALSE, th_col3 = TH_WIRE;
+ int do_shaded= FALSE, th_col1= TH_HEADER, th_col2= TH_HEADER;
+ int do_triple= FALSE, th_col3= TH_WIRE;
- if (link->fromsock == NULL && link->tosock == NULL)
+ if (link->fromsock==NULL && link->tosock==NULL)
return;
/* new connection */
@@ -3671,28 +3680,3 @@ void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
node_draw_link_bezier(v2d, snode, link, th_col1, do_shaded, th_col2, do_triple, th_col3);
// node_draw_link_straight(v2d, snode, link, th_col1, do_shaded, th_col2, do_triple, th_col3);
}
-
-void ED_node_draw_snap(View2D *v2d, const float cent[2], float size, NodeBorder border)
-{
- glBegin(GL_LINES);
-
- if (border & (NODE_LEFT | NODE_RIGHT)) {
- glVertex2f(cent[0], v2d->cur.ymin);
- glVertex2f(cent[0], v2d->cur.ymax);
- }
- else {
- glVertex2f(cent[0], cent[1] - size);
- glVertex2f(cent[0], cent[1] + size);
- }
-
- if (border & (NODE_TOP | NODE_BOTTOM)) {
- glVertex2f(v2d->cur.xmin, cent[1]);
- glVertex2f(v2d->cur.xmax, cent[1]);
- }
- else {
- glVertex2f(cent[0] - size, cent[1]);
- glVertex2f(cent[0] + size, cent[1]);
- }
-
- glEnd();
-}
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index 72461cfb2a8..5e50c9fc287 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -44,7 +44,9 @@
#include "BKE_main.h"
#include "BKE_node.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+
#include "BIF_glutil.h"
#include "WM_api.h"
@@ -537,26 +539,26 @@ static void node_circle_draw(float x, float y, float size, char *col, int highli
};
int a;
- glColor3ub(col[0], col[1], col[2]);
-
- glBegin(GL_POLYGON);
+ gpuCurrentColor3ub(col[0], col[1], col[2]);
+
+ gpuBegin(GL_TRIANGLE_FAN);
for (a = 0; a < 16; a++)
- glVertex2f(x + size * si[a], y + size * co[a]);
- glEnd();
+ gpuVertex2f(x + size*si[a], y + size*co[a]);
+ gpuEnd();
if (highlight) {
UI_ThemeColor(TH_TEXT_HI);
glLineWidth(1.5f);
}
else {
- glColor4ub(0, 0, 0, 150);
+ gpuCurrentColor4x(CPACK_BLACK, 0.588f);
}
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
- glBegin(GL_LINE_LOOP);
+ gpuBegin(GL_LINE_LOOP);
for (a = 0; a < 16; a++)
- glVertex2f(x + size * si[a], y + size * co[a]);
- glEnd();
+ gpuVertex2f(x + size*si[a], y + size*co[a]);
+ gpuEnd();
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
glLineWidth(1.0f);
@@ -579,10 +581,11 @@ static void node_draw_preview(bNodePreview *preview, rctf *prv)
float x, y;
/* draw checkerboard backdrop to show alpha */
- glColor3ub(120, 120, 120);
- glRectf(prv->xmin, prv->ymin, prv->xmax, prv->ymax);
- glColor3ub(160, 160, 160);
-
+ gpuCurrentGray3f(0.471f);
+ gpuSingleFilledRectf(prv->xmin, prv->ymin, prv->xmax, prv->ymax);
+
+ gpuCurrentGray3f(0.627f);
+
for (y = prv->ymin; y < prv->ymax; y += tile * 2) {
for (x = prv->xmin; x < prv->xmax; x += tile * 2) {
float tilex = tile, tiley = tile;
@@ -592,7 +595,7 @@ static void node_draw_preview(bNodePreview *preview, rctf *prv)
if (y + tile > prv->ymax)
tiley = prv->ymax - y;
- glRectf(x, y, x + tilex, y + tiley);
+ gpuSingleFilledRectf(x, y, x + tilex, y + tiley);
}
}
for (y = prv->ymin + tile; y < prv->ymax; y += tile * 2) {
@@ -604,23 +607,22 @@ static void node_draw_preview(bNodePreview *preview, rctf *prv)
if (y + tile > prv->ymax)
tiley = prv->ymax - y;
- glRectf(x, y, x + tilex, y + tiley);
+ gpuSingleFilledRectf(x, y, x + tilex, y + tiley);
}
}
glPixelZoom(xscale, yscale);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* premul graphics */
+ glEnable(GL_BLEND); /* premul graphics */
- glColor4f(1.0, 1.0, 1.0, 1.0);
+ gpuCurrentColor3x(CPACK_WHITE);
glaDrawPixelsTex(prv->xmin, prv->ymin, preview->xsize, preview->ysize, GL_UNSIGNED_BYTE, preview->rect);
glDisable(GL_BLEND);
glPixelZoom(1.0f, 1.0f);
UI_ThemeColorShadeAlpha(TH_BACK, -15, +100);
- fdrawbox(prv->xmin, prv->ymin, prv->xmax, prv->ymax);
+ gpuSingleWireRectf(prv->xmin, prv->ymin, prv->xmax, prv->ymax);
}
@@ -645,8 +647,8 @@ void node_draw_shadow(SpaceNode *snode, bNode *node, float radius, float alpha)
ui_dropshadow(rct, radius, snode->aspect, alpha, node->flag & SELECT);
else {
const float margin = 3.0f;
-
- glColor4f(0.0f, 0.0f, 0.0f, 0.33f);
+
+ gpuCurrentColor4x(CPACK_BLACK, 0.333f);
glEnable(GL_BLEND);
uiRoundBox(rct->xmin - margin, rct->ymin - margin,
rct->xmax + margin, rct->ymax + margin, radius + margin);
@@ -771,7 +773,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
/* body */
if (node->flag & NODE_CUSTOM_COLOR)
- glColor3fv(node->color);
+ gpuCurrentColor3fv(node->color);
else
UI_ThemeColor4(TH_NODE);
glEnable(GL_BLEND);
@@ -799,31 +801,34 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
if (node->flag & NODE_MUTED)
node_draw_mute_line(v2d, snode, node);
-
+ gpuImmediateFormat_C4_V2();
+
/* socket inputs, buttons */
for (sock = node->inputs.first; sock; sock = sock->next) {
if (nodeSocketIsHidden(sock))
continue;
-
+
node_socket_circle_draw(ntree, sock, NODE_SOCKSIZE, sock->flag & SELECT);
node->typeinfo->drawinputfunc(C, node->block, ntree, node, sock, IFACE_(sock->name),
sock->locx + (NODE_DYS / snode->aspect_sqrt), sock->locy - NODE_DYS,
node->width - NODE_DY);
}
-
+
/* socket outputs */
for (sock = node->outputs.first; sock; sock = sock->next) {
if (nodeSocketIsHidden(sock))
continue;
-
+
node_socket_circle_draw(ntree, sock, NODE_SOCKSIZE, sock->flag & SELECT);
node->typeinfo->drawoutputfunc(C, node->block, ntree, node, sock, IFACE_(sock->name),
sock->locx - node->width + (NODE_DYS / snode->aspect_sqrt), sock->locy - NODE_DYS,
node->width - NODE_DY);
}
-
+
+ gpuImmediateUnformat();
+
/* preview */
if (node->flag & NODE_PREVIEW) {
if (node->preview && node->preview->rect && !BLI_rctf_is_empty(&node->prvr))
@@ -925,16 +930,23 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
NULL, 0, 0, 0, 0, "");
}
+ gpuImmediateFormat_C4_V2(); // DOODLE: 4 theme colored lines
+ gpuBegin(GL_LINES);
+
/* scale widget thing */
- UI_ThemeColorShade(color_id, -10);
+
dx = 10.0f;
- fdrawline(rct->xmax - dx, centy - 4.0f, rct->xmax - dx, centy + 4.0f);
- fdrawline(rct->xmax - dx - 3.0f * snode->aspect, centy - 4.0f, rct->xmax - dx - 3.0f * snode->aspect, centy + 4.0f);
-
- UI_ThemeColorShade(color_id, +30);
+ UI_ThemeAppendColorShade(color_id, -10);
+ gpuAppendLinef(rct->xmax - dx, centy - 4.0f, rct->xmax-dx, centy+4.0f);
+ gpuAppendLinef(rct->xmax - dx - 3.0f*snode->aspect, centy - 4.0f, rct->xmax - dx - 3.0f*snode->aspect, centy + 4.0f);
+
dx -= snode->aspect;
- fdrawline(rct->xmax - dx, centy - 4.0f, rct->xmax - dx, centy + 4.0f);
- fdrawline(rct->xmax - dx - 3.0f * snode->aspect, centy - 4.0f, rct->xmax - dx - 3.0f * snode->aspect, centy + 4.0f);
+ UI_ThemeAppendColorShade(color_id, +30);
+ gpuAppendLinef(rct->xmax - dx, centy - 4.0f, rct->xmax - dx, centy + 4.0f);
+ gpuAppendLinef(rct->xmax - dx - 3.0f*snode->aspect, centy - 4.0f, rct->xmax - dx - 3.0f*snode->aspect, centy + 4.0f);
+
+ gpuEnd();
+ gpuImmediateUnformat();
/* sockets */
for (sock = node->inputs.first; sock; sock = sock->next) {
@@ -1084,7 +1096,7 @@ void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d)
LinkData *linkdata;
UI_ThemeClearColor(TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(v2d);
@@ -1093,7 +1105,6 @@ void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d)
ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
/* only set once */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_MAP1_VERTEX_3);
/* aspect+font, set each time */
diff --git a/source/blender/editors/space_node/node_select.c b/source/blender/editors/space_node/node_select.c
index a3efa15c54a..1971e3ae101 100644
--- a/source/blender/editors/space_node/node_select.c
+++ b/source/blender/editors/space_node/node_select.c
@@ -585,7 +585,7 @@ static int do_lasso_select_node(bContext *C, const int mcords[][2], short moves,
static int node_lasso_select_exec(bContext *C, wmOperator *op)
{
int mcords_tot;
- const int (*mcords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcords_tot);
+ int (*mcords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcords_tot);
if (mcords) {
short select;
diff --git a/source/blender/editors/space_outliner/CMakeLists.txt b/source/blender/editors/space_outliner/CMakeLists.txt
index 5a7bbc21934..e1a49db0e52 100644
--- a/source/blender/editors/space_outliner/CMakeLists.txt
+++ b/source/blender/editors/space_outliner/CMakeLists.txt
@@ -25,6 +25,7 @@ set(INC
../../blenfont
../../blenloader
../../imbuf
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
@@ -52,4 +53,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_editor_space_outliner "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index 61d513929ad..6cda8660c5b 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -58,7 +58,9 @@
#include "WM_api.h"
#include "WM_types.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+
#include "BIF_glutil.h"
#include "UI_interface.h"
@@ -540,16 +542,22 @@ static void outliner_draw_rnacols(ARegion *ar, int sizex)
UI_ThemeColorShadeAlpha(TH_BACK, -15, -200);
+ gpuImmediateFormat_V2(); // DOODLE: a pair of mono lines
+ gpuBegin(GL_LINES);
+
/* draw column separator lines */
- fdrawline((float)sizex,
+ gpuAppendLinef((float)sizex,
v2d->cur.ymax,
(float)sizex,
miny);
- fdrawline((float)sizex + OL_RNA_COL_SIZEX,
+ gpuAppendLinef((float)sizex + OL_RNA_COL_SIZEX,
v2d->cur.ymax,
(float)sizex + OL_RNA_COL_SIZEX,
miny);
+
+ gpuEnd();
+ gpuImmediateUnformat();
}
static void outliner_draw_rnabuts(uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, int sizex, ListBase *lb)
@@ -1219,7 +1227,7 @@ static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, Spa
float ufac = UI_UNIT_X / 20.0f;
uiSetRoundBox(UI_CNR_ALL);
- glColor4ub(255, 255, 255, 100);
+ gpuCurrentColor4x(CPACK_WHITE, 0.392f);
uiRoundBox((float) *offsx - 0.5f * ufac,
(float)ys - 1.0f * ufac,
(float)*offsx + UI_UNIT_Y - 3.0f * ufac,
@@ -1287,15 +1295,15 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
char col[4];
UI_GetThemeColorType4ubv(TH_MATCH, SPACE_OUTLINER, col);
col[3] = 100;
- glColor4ubv((GLubyte *)col);
- glRecti(startx, *starty + 1, ar->v2d.cur.xmax, *starty + UI_UNIT_Y - 1);
+ gpuCurrentColor4ubv((GLubyte *)col);
+ gpuSingleFilledRecti(startx, *starty + 1, ar->v2d.cur.xmax, *starty + UI_UNIT_Y - 1);
}
/* colors for active/selected data */
if (tselem->type == 0) {
if (te->idcode == ID_SCE) {
if (tselem->id == (ID *)scene) {
- glColor4ub(255, 255, 255, 100);
+ gpuCurrentColor4x(CPACK_WHITE, 0.392f);
active = 2;
}
}
@@ -1305,7 +1313,7 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
char col[4];
UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col);
col[3] = 100;
- glColor4ubv((GLubyte *)col);
+ gpuCurrentColor4ubv((GLubyte *)col);
active = 2;
}
@@ -1332,24 +1340,23 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
col[3] = 100;
}
- glColor4ubv((GLubyte *)col);
+ gpuCurrentColor4ubv((GLubyte *)col);
}
-
}
else if (scene->obedit && scene->obedit->data == tselem->id) {
- glColor4ub(255, 255, 255, 100);
+ gpuCurrentColor4x(CPACK_WHITE, 0.392f);
active = 2;
}
else {
if (tree_element_active(C, scene, soops, te, 0)) {
- glColor4ub(220, 220, 255, 100);
+ gpuCurrentColor4ub(220, 220, 255, 100);
active = 2;
}
}
}
else {
if (tree_element_type_active(NULL, scene, soops, te, tselem, 0) ) active = 2;
- glColor4ub(220, 220, 255, 100);
+ gpuCurrentColor4ub(220, 220, 255, 100);
}
/* active circle */
@@ -1425,7 +1432,7 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
/* divider */
UI_ThemeColorShade(TH_BACK, -40);
- glRecti(tempx - 10, *starty + 4, tempx - 8, *starty + UI_UNIT_Y - 4);
+ gpuSingleFilledRecti(tempx - 10, *starty + 4, tempx - 8, *starty + UI_UNIT_Y - 4);
glEnable(GL_BLEND);
glPixelTransferf(GL_ALPHA_SCALE, 0.5);
@@ -1472,7 +1479,7 @@ static void outliner_draw_hierarchy(SpaceOops *soops, ListBase *lb, int startx,
/* horizontal line? */
if (tselem->type == 0 && (te->idcode == ID_OB || te->idcode == ID_SCE))
- glRecti(startx, *starty, startx + UI_UNIT_X, *starty - 1);
+ gpuSingleFilledRecti(startx, *starty, startx + UI_UNIT_X, *starty - 1);
*starty -= UI_UNIT_Y;
@@ -1486,7 +1493,7 @@ static void outliner_draw_hierarchy(SpaceOops *soops, ListBase *lb, int startx,
tselem = TREESTORE(te);
if (tselem->type == 0 && te->idcode == ID_OB) {
- glRecti(startx, y1 + UI_UNIT_Y, startx + 1, y2);
+ gpuSingleFilledRecti(startx, y1 + UI_UNIT_Y, startx + 1, y2);
}
}
}
@@ -1495,22 +1502,34 @@ static void outliner_draw_struct_marks(ARegion *ar, SpaceOops *soops, ListBase *
{
TreeElement *te;
TreeStoreElem *tselem;
-
+
+ gpuImmediateFormat_V2(); // DOODLE: struct marks, drawn recursively
+ gpuBegin(GL_LINES);
+
for (te = lb->first; te; te = te->next) {
tselem = TREESTORE(te);
/* selection status */
- if (TSELEM_OPEN(tselem, soops))
- if (tselem->type == TSE_RNA_STRUCT)
- glRecti(0, *starty + 1, (int)ar->v2d.cur.xmax + V2D_SCROLL_WIDTH, *starty + UI_UNIT_Y - 1);
+ if (TSELEM_OPEN(tselem, soops)) {
+ if (tselem->type == TSE_RNA_STRUCT) {
+ gpuEnd();
+ gpuDrawFilledRecti(0, *starty + 1, (int)ar->v2d.cur.xmax + V2D_SCROLL_WIDTH, *starty + UI_UNIT_Y - 1);
+ gpuBegin(GL_LINES);
+ }
+ }
*starty -= UI_UNIT_Y;
+
if (TSELEM_OPEN(tselem, soops)) {
outliner_draw_struct_marks(ar, soops, &te->subtree, starty);
- if (tselem->type == TSE_RNA_STRUCT)
- fdrawline(0, (float)*starty + UI_UNIT_Y, ar->v2d.cur.xmax + V2D_SCROLL_WIDTH, (float)*starty + UI_UNIT_Y);
+ if (tselem->type == TSE_RNA_STRUCT) {
+ gpuAppendLinef(0, (float)*starty + UI_UNIT_Y, ar->v2d.cur.xmax + V2D_SCROLL_WIDTH, (float)*starty + UI_UNIT_Y);
+ }
}
}
+
+ gpuEnd();
+ gpuImmediateUnformat();
}
static void outliner_draw_selection(ARegion *ar, SpaceOops *soops, ListBase *lb, int *starty)
@@ -1523,7 +1542,7 @@ static void outliner_draw_selection(ARegion *ar, SpaceOops *soops, ListBase *lb,
/* selection status */
if (tselem->flag & TSE_SELECTED) {
- glRecti(0, *starty + 1, (int)ar->v2d.cur.xmax, *starty + UI_UNIT_Y - 1);
+ gpuSingleFilledRecti(0, *starty + 1, (int)ar->v2d.cur.xmax, *starty + UI_UNIT_Y - 1);
}
*starty -= UI_UNIT_Y;
if (TSELEM_OPEN(tselem, soops)) outliner_draw_selection(ar, soops, &te->subtree, starty);
@@ -1536,9 +1555,7 @@ static void outliner_draw_tree(bContext *C, uiBlock *block, Scene *scene, ARegio
TreeElement *te;
int starty, startx;
float col[3];
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // only once
-
+
if (ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) {
/* struct marks */
UI_ThemeColorShadeAlpha(TH_BACK, -15, -200);
@@ -1549,7 +1566,7 @@ static void outliner_draw_tree(bContext *C, uiBlock *block, Scene *scene, ARegio
/* always draw selection fill before hierarchy */
UI_GetThemeColor3fv(TH_SELECT_HIGHLIGHT, col);
- glColor3fv(col);
+ gpuCurrentColor3fv(col);
starty = (int)ar->v2d.tot.ymax - UI_UNIT_Y - OL_Y_OFFSET;
outliner_draw_selection(ar, soops, &soops->tree, &starty);
@@ -1577,7 +1594,7 @@ static void outliner_back(ARegion *ar)
ystart = UI_UNIT_Y * (ystart / (UI_UNIT_Y)) - OL_Y_OFFSET;
while (ystart + 2 * UI_UNIT_Y > ar->v2d.cur.ymin) {
- glRecti(0, ystart, (int)ar->v2d.cur.xmax + V2D_SCROLL_WIDTH, ystart + UI_UNIT_Y);
+ gpuSingleFilledRecti(0, ystart, (int)ar->v2d.cur.xmax + V2D_SCROLL_WIDTH, ystart + UI_UNIT_Y);
ystart -= 2 * UI_UNIT_Y;
}
}
@@ -1588,7 +1605,8 @@ static void outliner_draw_restrictcols(ARegion *ar)
/* background underneath */
UI_ThemeColor(TH_BACK);
- glRecti((int)ar->v2d.cur.xmax - OL_TOGW,
+ gpuSingleFilledRecti(
+ (int)ar->v2d.cur.xmax - OL_TOGW,
(int)ar->v2d.cur.ymin - V2D_SCROLL_HEIGHT - 1,
(int)ar->v2d.cur.xmax + V2D_SCROLL_WIDTH,
(int)ar->v2d.cur.ymax);
@@ -1598,29 +1616,35 @@ static void outliner_draw_restrictcols(ARegion *ar)
ystart = UI_UNIT_Y * (ystart / (UI_UNIT_Y)) - OL_Y_OFFSET;
while (ystart + 2 * UI_UNIT_Y > ar->v2d.cur.ymin) {
- glRecti((int)ar->v2d.cur.xmax - OL_TOGW, ystart, (int)ar->v2d.cur.xmax, ystart + UI_UNIT_Y);
+ gpuSingleFilledRecti((int)ar->v2d.cur.xmax - OL_TOGW, ystart, (int)ar->v2d.cur.xmax, ystart + UI_UNIT_Y);
ystart -= 2 * UI_UNIT_Y;
}
UI_ThemeColorShadeAlpha(TH_BACK, -15, -200);
+ gpuImmediateFormat_V2(); // DOODLE: 3 mono lines
+ gpuBegin(GL_LINES);
+
/* view */
- fdrawline(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX,
+ gpuAppendLinef(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX,
ar->v2d.cur.ymax,
ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX,
ar->v2d.cur.ymin - V2D_SCROLL_HEIGHT);
/* render */
- fdrawline(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX,
+ gpuAppendLinef(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX,
ar->v2d.cur.ymax,
ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX,
ar->v2d.cur.ymin - V2D_SCROLL_HEIGHT);
/* render */
- fdrawline(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX,
+ gpuAppendLinef(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX,
ar->v2d.cur.ymax,
ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX,
ar->v2d.cur.ymin - V2D_SCROLL_HEIGHT);
+
+ gpuEnd();
+ gpuImmediateUnformat();
}
/* ****************************************************** */
diff --git a/source/blender/editors/space_outliner/space_outliner.c b/source/blender/editors/space_outliner/space_outliner.c
index 6cfc3f97b31..c85f6f82ba6 100644
--- a/source/blender/editors/space_outliner/space_outliner.c
+++ b/source/blender/editors/space_outliner/space_outliner.c
@@ -49,7 +49,7 @@
#include "WM_api.h"
#include "WM_types.h"
-#include "BIF_gl.h"
+#include "GPU_compatibility.h"
#include "RNA_access.h"
@@ -241,7 +241,7 @@ static void outliner_main_area_draw(const bContext *C, ARegion *ar)
/* clear */
UI_ThemeClearColor(TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT);
draw_outliner(C);
diff --git a/source/blender/editors/space_script/CMakeLists.txt b/source/blender/editors/space_script/CMakeLists.txt
index 00f8df299e2..b41986f83de 100644
--- a/source/blender/editors/space_script/CMakeLists.txt
+++ b/source/blender/editors/space_script/CMakeLists.txt
@@ -23,6 +23,7 @@ set(INC
../../blenkernel
../../blenlib
../../blenloader
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
@@ -51,4 +52,6 @@ if(WITH_PYTHON)
add_definitions(-DWITH_PYTHON)
endif()
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_editor_space_script "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_script/space_script.c b/source/blender/editors/space_script/space_script.c
index 1fbd6f08b34..29f8e80a281 100644
--- a/source/blender/editors/space_script/space_script.c
+++ b/source/blender/editors/space_script/space_script.c
@@ -45,7 +45,7 @@
#include "ED_space_api.h"
#include "ED_screen.h"
-#include "BIF_gl.h"
+#include "GPU_compatibility.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -147,7 +147,7 @@ static void script_main_area_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(v2d);
diff --git a/source/blender/editors/space_sequencer/CMakeLists.txt b/source/blender/editors/space_sequencer/CMakeLists.txt
index f108d9f1aaa..558e3dc65d4 100644
--- a/source/blender/editors/space_sequencer/CMakeLists.txt
+++ b/source/blender/editors/space_sequencer/CMakeLists.txt
@@ -25,6 +25,7 @@ set(INC
../../blenlib
../../blenloader
../../imbuf
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
@@ -57,6 +58,8 @@ if(WITH_AUDASPACE)
add_definitions(-DWITH_AUDASPACE)
endif()
+add_definitions(-DGLEW_STATIC)
+
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 5fefafaa54a..7f0ae1d7680 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -55,7 +55,9 @@
#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+
#include "BIF_glutil.h"
#include "ED_anim_api.h"
@@ -216,7 +218,7 @@ static void drawseqwave(Scene *scene, Sequence *seq, float x1, float y1, float x
if (length > floor((waveform->length - startsample) / samplestep))
length = floor((waveform->length - startsample) / samplestep);
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
for (i = 0; i < length; i++) {
pos = startsample + i * samplestep;
@@ -227,11 +229,11 @@ static void drawseqwave(Scene *scene, Sequence *seq, float x1, float y1, float x
value = waveform->data[j * 3];
}
- glVertex2f(x1 + i * stepsize, ymid + value * yscale);
+ gpuVertex2f(x1 + i * stepsize, ymid + value * yscale);
}
- glEnd();
+ gpuEnd();
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
for (i = 0; i < length; i++) {
pos = startsample + i * samplestep;
@@ -242,9 +244,9 @@ static void drawseqwave(Scene *scene, Sequence *seq, float x1, float y1, float x
value = waveform->data[j * 3 + 1];
}
- glVertex2f(x1 + i * stepsize, ymid + value * yscale);
+ gpuVertex2f(x1 + i * stepsize, ymid + value * yscale);
}
- glEnd();
+ gpuEnd();
}
}
@@ -279,7 +281,6 @@ static void drawmeta_contents(Scene *scene, Sequence *seqm, float x1, float y1,
float draw_height;
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if (seqm->flag & SEQ_MUTE)
drawmeta_stipple(1);
@@ -306,7 +307,7 @@ static void drawmeta_contents(Scene *scene, Sequence *seqm, float x1, float y1,
get_seq_color3ubv(scene, seq, col);
- glColor4ubv(col);
+ gpuCurrentColor4ubv(col);
/* clamp within parent sequence strip bounds */
if (x1_chan < x1) x1_chan = x1;
@@ -315,11 +316,11 @@ static void drawmeta_contents(Scene *scene, Sequence *seqm, float x1, float y1,
y1_chan = y1 + y_chan + (draw_height * SEQ_STRIP_OFSBOTTOM);
y2_chan = y1 + y_chan + (draw_height * SEQ_STRIP_OFSTOP);
- glRectf(x1_chan, y1_chan, x2_chan, y2_chan);
+ gpuSingleFilledRectf(x1_chan, y1_chan, x2_chan, y2_chan);
UI_GetColorPtrShade3ubv(col, col, -30);
- glColor4ubv(col);
- fdrawbox(x1_chan, y1_chan, x2_chan, y2_chan);
+ gpuCurrentColor4ubv(col);
+ gpuSingleWireRectf(x1_chan, y1_chan, x2_chan, y2_chan);
if ((seqm->flag & SEQ_MUTE) == 0 && (seq->flag & SEQ_MUTE))
drawmeta_stipple(0);
@@ -381,22 +382,30 @@ static void draw_seq_handle(View2D *v2d, Sequence *seq, const float handsize_cla
BKE_sequence_effect_get_num_inputs(seq->type) == 0)
{
glEnable(GL_BLEND);
+
+ if (seq->flag & whichsel) {
+ gpuCurrentColor4x(CPACK_BLACK, 0.314f);
+ }
+ else if (seq->flag & SELECT) {
+ gpuCurrentColor4x(CPACK_WHITE, 0.118f);
+ }
+ else {
+ gpuCurrentColor4x(CPACK_BLACK, 0.086f);
+ }
+
+ gpuSingleFilledRectf(rx1, y1, rx2, y2);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- if (seq->flag & whichsel) glColor4ub(0, 0, 0, 80);
- else if (seq->flag & SELECT) glColor4ub(255, 255, 255, 30);
- else glColor4ub(0, 0, 0, 22);
-
- glRectf(rx1, y1, rx2, y2);
-
- if (seq->flag & whichsel) glColor4ub(255, 255, 255, 200);
- else glColor4ub(0, 0, 0, 50);
-
+ if (seq->flag & whichsel) {
+ gpuCurrentColor4x(CPACK_WHITE, 0.784f);
+ }
+ else {
+ gpuCurrentColor4x(CPACK_BLACK, 0.196f);
+ }
+
glEnable(GL_POLYGON_SMOOTH);
- glBegin(GL_TRIANGLES);
- glVertex2fv(v1); glVertex2fv(v2); glVertex2fv(v3);
- glEnd();
+ gpuBegin(GL_TRIANGLES);
+ gpuVertex2fv(v1); gpuVertex2fv(v2); gpuVertex2fv(v3);
+ gpuEnd();
glDisable(GL_POLYGON_SMOOTH);
glDisable(GL_BLEND);
@@ -423,105 +432,111 @@ static void draw_seq_extensions(Scene *scene, ARegion *ar, Sequence *seq)
float x1, x2, y1, y2, pixely, a;
unsigned char col[3], blendcol[3];
View2D *v2d = &ar->v2d;
-
+
if (seq->type >= SEQ_TYPE_EFFECT) return;
x1 = seq->startdisp;
x2 = seq->enddisp;
-
+
y1 = seq->machine + SEQ_STRIP_OFSBOTTOM;
y2 = seq->machine + SEQ_STRIP_OFSTOP;
pixely = BLI_rctf_size_y(&v2d->cur) / BLI_rcti_size_y(&v2d->mask);
-
+
if (pixely <= 0) return; /* can happen when the view is split/resized */
-
+
blendcol[0] = blendcol[1] = blendcol[2] = 120;
+ gpuImmediateFormat_V2(); // DOODLE: sequencer extensions
+
if (seq->startofs) {
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
+
get_seq_color3ubv(scene, seq, col);
-
+
if (seq->flag & SELECT) {
UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.3, -40);
- glColor4ub(col[0], col[1], col[2], 170);
+ gpuCurrentColor4ub(col[0], col[1], col[2], 170);
}
else {
UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.6, 0);
- glColor4ub(col[0], col[1], col[2], 110);
+ gpuCurrentColor4ub(col[0], col[1], col[2], 110);
}
-
- glRectf((float)(seq->start), y1 - SEQ_STRIP_OFSBOTTOM, x1, y1);
-
- if (seq->flag & SELECT) glColor4ub(col[0], col[1], col[2], 255);
- else glColor4ub(col[0], col[1], col[2], 160);
- fdrawbox((float)(seq->start), y1 - SEQ_STRIP_OFSBOTTOM, x1, y1); //outline
-
+ gpuDrawFilledRectf((float)(seq->start), y1 - SEQ_STRIP_OFSBOTTOM, x1, y1);
+
+ if (seq->flag & SELECT) gpuCurrentColor4ub(col[0], col[1], col[2], 255);
+ else gpuCurrentColor4ub(col[0], col[1], col[2], 160);
+
+ gpuDrawWireRectf((float)(seq->start), y1 - SEQ_STRIP_OFSBOTTOM, x1, y1); //outline
+
glDisable(GL_BLEND);
}
if (seq->endofs) {
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
+
get_seq_color3ubv(scene, seq, col);
-
+
if (seq->flag & SELECT) {
UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.3, -40);
- glColor4ub(col[0], col[1], col[2], 170);
+ gpuCurrentColor4ub(col[0], col[1], col[2], 170);
}
else {
UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.6, 0);
- glColor4ub(col[0], col[1], col[2], 110);
+ gpuCurrentColor4ub(col[0], col[1], col[2], 110);
}
+
+ gpuDrawFilledRectf(x2, y2, (float)(seq->start + seq->len), y2 + SEQ_STRIP_OFSBOTTOM);
- glRectf(x2, y2, (float)(seq->start + seq->len), y2 + SEQ_STRIP_OFSBOTTOM);
-
- if (seq->flag & SELECT) glColor4ub(col[0], col[1], col[2], 255);
- else glColor4ub(col[0], col[1], col[2], 160);
+ if (seq->flag & SELECT) gpuCurrentColor4ub(col[0], col[1], col[2], 255);
+ else gpuCurrentColor4ub(col[0], col[1], col[2], 160);
- fdrawbox(x2, y2, (float)(seq->start + seq->len), y2 + SEQ_STRIP_OFSBOTTOM); //outline
+ gpuDrawWireRectf(x2, y2, (float)(seq->start + seq->len), y2 + SEQ_STRIP_OFSBOTTOM); //outline
glDisable(GL_BLEND);
}
if (seq->startstill) {
get_seq_color3ubv(scene, seq, col);
UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.75, 40);
- glColor3ubv((GLubyte *)col);
-
+ gpuCurrentColor3ubv((GLubyte *)col);
+
draw_shadedstrip(seq, col, x1, y1, (float)(seq->start), y2);
-
+
/* feint pinstripes, helps see exactly which is extended and which isn't,
* especially when the extension is very small */
if (seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 24);
else UI_GetColorPtrShade3ubv(col, col, -16);
-
- glColor3ubv((GLubyte *)col);
-
+
+ gpuCurrentColor3ubv((GLubyte *)col);
+
+ gpuBegin(GL_LINES);
for (a = y1; a < y2; a += pixely * 2.0f) {
- fdrawline(x1, a, (float)(seq->start), a);
+ gpuAppendLinef(x1, a, (float)(seq->start), a);
}
+ gpuEnd();
}
if (seq->endstill) {
get_seq_color3ubv(scene, seq, col);
UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.75, 40);
- glColor3ubv((GLubyte *)col);
-
+ gpuCurrentColor3ubv((GLubyte *)col);
+
draw_shadedstrip(seq, col, (float)(seq->start + seq->len), y1, x2, y2);
-
+
/* feint pinstripes, helps see exactly which is extended and which isn't,
* especially when the extension is very small */
if (seq->flag & SELECT) UI_GetColorPtrShade3ubv(col, col, 24);
else UI_GetColorPtrShade3ubv(col, col, -16);
-
- glColor3ubv((GLubyte *)col);
-
+
+ gpuCurrentColor3ubv((GLubyte *)col);
+
+ gpuBegin(GL_LINES);
for (a = y1; a < y2; a += pixely * 2.0f) {
- fdrawline((float)(seq->start + seq->len), a, x2, a);
+ gpuAppendLinef((float)(seq->start + seq->len), a, x2, a);
}
+ gpuEnd();
}
+
+ gpuImmediateUnformat();
}
/* draw info text on a sequence strip */
@@ -632,44 +647,44 @@ static void draw_shadedstrip(Sequence *seq, unsigned char col[3], float x1, floa
ymid2 = (y2 - y1) * 0.65f + y1;
glShadeModel(GL_SMOOTH);
- glBegin(GL_QUADS);
+ gpuBegin(GL_QUADS);
if (seq->flag & SEQ_INVALID_EFFECT) { col[0] = 255; col[1] = 0; col[2] = 255; }
else if (seq->flag & SELECT) UI_GetColorPtrShade3ubv(col, col, -50);
/* else UI_GetColorPtrShade3ubv(col, col, 0); */ /* DO NOTHING */
- glColor3ubv(col);
+ gpuColor3ubv(col);
- glVertex2f(x1, y1);
- glVertex2f(x2, y1);
+ gpuVertex2f(x1, y1);
+ gpuVertex2f(x2, y1);
if (seq->flag & SEQ_INVALID_EFFECT) { col[0] = 255; col[1] = 0; col[2] = 255; }
else if (seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 5);
else UI_GetColorPtrShade3ubv(col, col, -5);
- glColor3ubv((GLubyte *)col);
+ gpuColor3ubv((GLubyte *)col);
- glVertex2f(x2, ymid1);
- glVertex2f(x1, ymid1);
+ gpuVertex2f(x2, ymid1);
+ gpuVertex2f(x1, ymid1);
- glEnd();
+ gpuEnd();
- glRectf(x1, ymid1, x2, ymid2);
+ gpuSingleFilledRectf(x1, ymid1, x2, ymid2);
- glBegin(GL_QUADS);
+ gpuBegin(GL_QUADS);
- glVertex2f(x1, ymid2);
- glVertex2f(x2, ymid2);
+ gpuVertex2f(x1, ymid2);
+ gpuVertex2f(x2, ymid2);
if (seq->flag & SELECT) UI_GetColorPtrShade3ubv(col, col, -15);
else UI_GetColorPtrShade3ubv(col, col, 25);
- glColor3ubv((GLubyte *)col);
+ gpuColor3ubv((GLubyte *)col);
- glVertex2f(x2, y2);
- glVertex2f(x1, y2);
+ gpuVertex2f(x2, y2);
+ gpuVertex2f(x1, y2);
- glEnd();
+ gpuEnd();
if (seq->flag & SEQ_MUTE) {
glDisable(GL_POLYGON_STIPPLE);
@@ -734,14 +749,14 @@ static void draw_seq_strip(Scene *scene, ARegion *ar, Sequence *seq, int outline
glEnable(GL_BLEND);
/* light stripes */
- glColor4ub(255, 255, 255, 32);
+ gpuCurrentColor4x(CPACK_WHITE, 0.125f);
glPolygonStipple(stipple_diag_stripes_pos);
- glRectf(x1, y1, x2, y2);
+ gpuSingleFilledRectf(x1, y1, x2, y2);
/* dark stripes */
- glColor4ub(0, 0, 0, 32);
+ gpuCurrentColor4x(CPACK_BLACK, 0.125f);
glPolygonStipple(stipple_diag_stripes_neg);
- glRectf(x1, y1, x2, y2);
+ gpuSingleFilledRectf(x1, y1, x2, y2);
glDisable(GL_POLYGON_STIPPLE);
glDisable(GL_BLEND);
@@ -751,7 +766,7 @@ static void draw_seq_strip(Scene *scene, ARegion *ar, Sequence *seq, int outline
glEnable(GL_POLYGON_STIPPLE);
/* panic! */
- glColor4ub(255, 0, 0, 255);
+ gpuCurrentColor4ub(255, 0, 0, 255);
glPolygonStipple(stipple_diag_stripes_pos);
glRectf(x1, y1, x2, y2);
@@ -769,7 +784,7 @@ static void draw_seq_strip(Scene *scene, ARegion *ar, Sequence *seq, int outline
else
UI_GetColorPtrShade3ubv(col, col, outline_tint);
- glColor3ubv((GLubyte *)col);
+ gpuCurrentColor3ubv((GLubyte *)col);
if (seq->flag & SEQ_MUTE) {
glEnable(GL_LINE_STIPPLE);
@@ -954,12 +969,11 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
if (!draw_overlay || sseq->overlay_type == SEQ_DRAW_OVERLAY_REFERENCE) {
UI_GetThemeColor3fv(TH_SEQ_PREVIEW, col);
- glClearColor(col[0], col[1], col[2], 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuColorAndClearvf(col, 0.0);
}
/* without this colors can flicker from previous opengl state */
- glColor4ub(255, 255, 255, 255);
+ gpuCurrentColor3x(CPACK_WHITE);
UI_view2d_totRect_set(v2d, viewrectx + 0.5f, viewrecty + 0.5f);
UI_view2d_curRect_validate(v2d);
@@ -1049,7 +1063,7 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, ibuf->x, ibuf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, display_buffer);
- glBegin(GL_QUADS);
+ gpuBegin(GL_QUADS);
if (draw_overlay) {
if (sseq->overlay_type == SEQ_DRAW_OVERLAY_RECT) {
@@ -1059,25 +1073,25 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
tot_clip.xmax = v2d->tot.xmin + (fabsf(BLI_rctf_size_x(&v2d->tot)) * scene->ed->over_border.xmax);
tot_clip.ymax = v2d->tot.ymin + (fabsf(BLI_rctf_size_y(&v2d->tot)) * scene->ed->over_border.ymax);
- glTexCoord2f(scene->ed->over_border.xmin, scene->ed->over_border.ymin); glVertex2f(tot_clip.xmin, tot_clip.ymin);
- glTexCoord2f(scene->ed->over_border.xmin, scene->ed->over_border.ymax); glVertex2f(tot_clip.xmin, tot_clip.ymax);
- glTexCoord2f(scene->ed->over_border.xmax, scene->ed->over_border.ymax); glVertex2f(tot_clip.xmax, tot_clip.ymax);
- glTexCoord2f(scene->ed->over_border.xmax, scene->ed->over_border.ymin); glVertex2f(tot_clip.xmax, tot_clip.ymin);
+ gpuTexCoord2f(scene->ed->over_border.xmin, scene->ed->over_border.ymin); gpuVertex2f(tot_clip.xmin, tot_clip.ymin);
+ gpuTexCoord2f(scene->ed->over_border.xmin, scene->ed->over_border.ymax); gpuVertex2f(tot_clip.xmin, tot_clip.ymax);
+ gpuTexCoord2f(scene->ed->over_border.xmax, scene->ed->over_border.ymax); gpuVertex2f(tot_clip.xmax, tot_clip.ymax);
+ gpuTexCoord2f(scene->ed->over_border.xmax, scene->ed->over_border.ymin); gpuVertex2f(tot_clip.xmax, tot_clip.ymin);
}
else if (sseq->overlay_type == SEQ_DRAW_OVERLAY_REFERENCE) {
- glTexCoord2f(0.0f, 0.0f); glVertex2f(v2d->tot.xmin, v2d->tot.ymin);
- glTexCoord2f(0.0f, 1.0f); glVertex2f(v2d->tot.xmin, v2d->tot.ymax);
- glTexCoord2f(1.0f, 1.0f); glVertex2f(v2d->tot.xmax, v2d->tot.ymax);
- glTexCoord2f(1.0f, 0.0f); glVertex2f(v2d->tot.xmax, v2d->tot.ymin);
+ gpuTexCoord2f(0.0f, 0.0f); gpuVertex2f(v2d->tot.xmin, v2d->tot.ymin);
+ gpuTexCoord2f(0.0f, 1.0f); gpuVertex2f(v2d->tot.xmin, v2d->tot.ymax);
+ gpuTexCoord2f(1.0f, 1.0f); gpuVertex2f(v2d->tot.xmax, v2d->tot.ymax);
+ gpuTexCoord2f(1.0f, 0.0f); gpuVertex2f(v2d->tot.xmax, v2d->tot.ymin);
}
}
else {
- glTexCoord2f(0.0f, 0.0f); glVertex2f(v2d->tot.xmin, v2d->tot.ymin);
- glTexCoord2f(0.0f, 1.0f); glVertex2f(v2d->tot.xmin, v2d->tot.ymax);
- glTexCoord2f(1.0f, 1.0f); glVertex2f(v2d->tot.xmax, v2d->tot.ymax);
- glTexCoord2f(1.0f, 0.0f); glVertex2f(v2d->tot.xmax, v2d->tot.ymin);
+ gpuTexCoord2f(0.0f, 0.0f); gpuVertex2f(v2d->tot.xmin, v2d->tot.ymin);
+ gpuTexCoord2f(0.0f, 1.0f); gpuVertex2f(v2d->tot.xmin, v2d->tot.ymax);
+ gpuTexCoord2f(1.0f, 1.0f); gpuVertex2f(v2d->tot.xmax, v2d->tot.ymax);
+ gpuTexCoord2f(1.0f, 0.0f); gpuVertex2f(v2d->tot.xmax, v2d->tot.ymin);
}
- glEnd();
+ gpuEnd();
glBindTexture(GL_TEXTURE_2D, last_texid);
glDisable(GL_TEXTURE_2D);
glDeleteTextures(1, &texid);
@@ -1094,12 +1108,12 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 1.0, 0);
- glBegin(GL_LINE_LOOP);
- glVertex2f(x1 - 0.5f, y1 - 0.5f);
- glVertex2f(x1 - 0.5f, y2 + 0.5f);
- glVertex2f(x2 + 0.5f, y2 + 0.5f);
- glVertex2f(x2 + 0.5f, y1 - 0.5f);
- glEnd();
+ gpuBegin(GL_LINE_LOOP);
+ gpuVertex2f(x1 - 0.5f, y1 - 0.5f);
+ gpuVertex2f(x1 - 0.5f, y2 + 0.5f);
+ gpuVertex2f(x2 + 0.5f, y2 + 0.5f);
+ gpuVertex2f(x2 + 0.5f, y1 - 0.5f);
+ gpuEnd();
/* safety border */
if ((sseq->flag & SEQ_DRAW_SAFE_MARGINS) != 0) {
@@ -1201,40 +1215,44 @@ static void draw_seq_backdrop(View2D *v2d)
int i;
/* darker gray overlay over the view backdrop */
+ gpuImmediateFormat_V2();
+
UI_ThemeColorShade(TH_BACK, -20);
- glRectf(v2d->cur.xmin, -1.0, v2d->cur.xmax, 1.0);
+ gpuDrawFilledRectf(v2d->cur.xmin, -1.0, v2d->cur.xmax, 1.0);
/* Alternating horizontal stripes */
i = max_ii(1, ((int)v2d->cur.ymin) - 1);
- glBegin(GL_QUADS);
+ gpuBegin(GL_QUADS);
while (i < v2d->cur.ymax) {
if (((int)i) & 1)
- UI_ThemeColorShade(TH_BACK, -15);
+ UI_ThemeAppendColorShade(TH_BACK, -15);
else
- UI_ThemeColorShade(TH_BACK, -25);
+ UI_ThemeAppendColorShade(TH_BACK, -25);
- glVertex2f(v2d->cur.xmax, i);
- glVertex2f(v2d->cur.xmin, i);
- glVertex2f(v2d->cur.xmin, i + 1);
- glVertex2f(v2d->cur.xmax, i + 1);
+ gpuVertex2f(v2d->cur.xmax, i);
+ gpuVertex2f(v2d->cur.xmin, i);
+ gpuVertex2f(v2d->cur.xmin, i + 1);
+ gpuVertex2f(v2d->cur.xmax, i + 1);
i += 1.0;
}
- glEnd();
+ gpuEnd();
/* Darker lines separating the horizontal bands */
i = max_ii(1, ((int)v2d->cur.ymin) - 1);
UI_ThemeColor(TH_GRID);
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
while (i < v2d->cur.ymax) {
- glVertex2f(v2d->cur.xmax, i);
- glVertex2f(v2d->cur.xmin, i);
+ gpuVertex2f(v2d->cur.xmax, i);
+ gpuVertex2f(v2d->cur.xmin, i);
i += 1.0;
}
- glEnd();
+ gpuEnd();
+
+ gpuImmediateUnformat();
}
/* draw the contents of the sequencer strips view */
@@ -1283,18 +1301,23 @@ static void seq_draw_sfra_efra(Scene *scene, View2D *v2d)
UI_ThemeColorShadeAlpha(TH_BACK, -25, -100);
if (PSFRA < PEFRA) {
- glRectf(v2d->cur.xmin, v2d->cur.ymin, (float)PSFRA, v2d->cur.ymax);
- glRectf((float)PEFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
+ gpuSingleFilledRectf(v2d->cur.xmin, v2d->cur.ymin, (float)PSFRA, v2d->cur.ymax);
+ gpuSingleFilledRectf((float)PEFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
}
else {
- glRectf(v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
+ gpuSingleFilledRectf(v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
}
UI_ThemeColorShade(TH_BACK, -60);
/* thin lines where the actual frames are */
- fdrawline((float)PSFRA, v2d->cur.ymin, (float)PSFRA, v2d->cur.ymax);
- fdrawline((float)PEFRA, v2d->cur.ymin, (float)PEFRA, v2d->cur.ymax);
-
+
+ gpuImmediateFormat_V2(); // DOODLE: two lines, start frame & end frame (copy paste code)
+ gpuBegin(GL_LINES);
+ gpuAppendLinef((float)PSFRA, v2d->cur.ymin, (float)PSFRA, v2d->cur.ymax);
+ gpuAppendLinef((float)PEFRA, v2d->cur.ymin, (float)PEFRA, v2d->cur.ymax);
+ gpuEnd();
+ gpuImmediateUnformat();
+
glDisable(GL_BLEND);
}
@@ -1312,23 +1335,21 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
if (ed && ed->metastack.first)
- glClearColor(col[0], col[1], col[2] - 0.1f, 0.0f);
+ gpuColorAndClear(col[0], col[1], col[2] - 0.1f, 0.0f);
else
- glClearColor(col[0], col[1], col[2], 0.0f);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuColorAndClearvf(col, 0.0f);
UI_view2d_view_ortho(v2d);
-
-
+
+
/* calculate extents of sequencer strips/data
* NOTE: needed for the scrollers later
*/
boundbox_seq(scene, &v2d->tot);
-
-
+
/* draw backdrop */
draw_seq_backdrop(v2d);
-
+
/* regular grid-pattern over the rest of the view (i.e. 25-frame grid lines) */
// NOTE: the gridlines are currently spaced every 25 frames, which is only fine for 25 fps, but maybe not for 30...
UI_view2d_constant_grid_draw(v2d);
@@ -1343,17 +1364,17 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
/* text draw cached (for sequence names), in pixelspace now */
UI_view2d_text_cache_draw(ar);
}
-
+
/* current frame */
UI_view2d_view_ortho(v2d);
if ((sseq->flag & SEQ_DRAWFRAMES) == 0) flag |= DRAWCFRA_UNIT_SECONDS;
if ((sseq->flag & SEQ_NO_DRAW_CFRANUM) == 0) flag |= DRAWCFRA_SHOW_NUMBOX;
ANIM_draw_cfra(C, v2d, flag);
-
+
/* markers */
UI_view2d_view_orthoSpecial(ar, v2d, 1);
draw_markers_time(C, DRAW_MARKERS_LINES);
-
+
/* preview range */
UI_view2d_view_ortho(v2d);
ANIM_draw_previewrange(C, v2d);
@@ -1361,16 +1382,12 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
/* overlap playhead */
if (scene->ed && scene->ed->over_flag & SEQ_EDIT_OVERLAY_SHOW) {
int cfra_over = (scene->ed->over_flag & SEQ_EDIT_OVERLAY_ABS) ? scene->ed->over_cfra : scene->r.cfra + scene->ed->over_ofs;
- glColor3f(0.2, 0.2, 0.2);
- // glRectf(cfra_over, v2d->cur.ymin, scene->ed->over_ofs + scene->r.cfra + 1, v2d->cur.ymax);
-
- glBegin(GL_LINES);
- glVertex2f(cfra_over, v2d->cur.ymin);
- glVertex2f(cfra_over, v2d->cur.ymax);
- glEnd();
+ gpuCurrentGray3f(0.200f);
+ // gpuSingleFilledRectf(cfra_over, v2d->cur.ymin, scene->ed->over_ofs + scene->r.cfra + 1, v2d->cur.ymax);
+ gpuSingleLinef(cfra_over, v2d->cur.ymin, cfra_over, v2d->cur.ymax);
}
-
+
/* reset view matrix */
UI_view2d_view_restore(C);
@@ -1380,5 +1397,3 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
UI_view2d_scrollers_draw(C, v2d, scrollers);
UI_view2d_scrollers_free(scrollers);
}
-
-
diff --git a/source/blender/editors/space_text/CMakeLists.txt b/source/blender/editors/space_text/CMakeLists.txt
index 9cc407f0604..57bea148048 100644
--- a/source/blender/editors/space_text/CMakeLists.txt
+++ b/source/blender/editors/space_text/CMakeLists.txt
@@ -24,6 +24,7 @@ set(INC
../../blenkernel
../../blenlib
../../blenloader
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
@@ -44,6 +45,8 @@ set(SRC
text_intern.h
)
+add_definitions(-DGLEW_STATIC)
+
if(WITH_PYTHON)
list(APPEND INC
../../python
diff --git a/source/blender/editors/space_text/space_text.c b/source/blender/editors/space_text/space_text.c
index d74e32620af..1f806b78dc8 100644
--- a/source/blender/editors/space_text/space_text.c
+++ b/source/blender/editors/space_text/space_text.c
@@ -49,7 +49,7 @@
#include "ED_space_api.h"
#include "ED_screen.h"
-#include "BIF_gl.h"
+#include "GPU_compatibility.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -430,7 +430,7 @@ static void text_main_area_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT);
// UI_view2d_view_ortho(v2d);
diff --git a/source/blender/editors/space_text/text_draw.c b/source/blender/editors/space_text/text_draw.c
index 46ab2d9e688..1818c4a5b31 100644
--- a/source/blender/editors/space_text/text_draw.c
+++ b/source/blender/editors/space_text/text_draw.c
@@ -51,7 +51,11 @@
#include "BKE_suggestions.h"
#include "BKE_text.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+#include "GPU_utility.h"
+
+#include "BIF_glutil.h"
#include "ED_datafiles.h"
#include "UI_interface.h"
@@ -92,18 +96,6 @@ static int text_font_draw_character(SpaceText *st, int x, int y, char c)
return st->cwidth;
}
-static int text_font_draw_character_utf8(SpaceText *st, int x, int y, const char *c)
-{
- char str[BLI_UTF8_MAX + 1];
- size_t len = BLI_str_utf8_size_safe(c);
- memcpy(str, c, len);
- str[len] = '\0';
-
- BLF_position(mono, x, y, 0);
- BLF_draw(mono, str, len);
-
- return st->cwidth;
-}
/****************** flatten string **********************/
@@ -147,14 +139,15 @@ int flatten_string(SpaceText *st, FlattenString *fs, const char *in)
fs->accum = fs->fixedaccum;
fs->len = sizeof(fs->fixedbuf);
- for (r = 0, i = 0; *in; r++) {
+ i = 0;
+ for (r = 0; *in; r++) {
if (*in == '\t') {
i = st->tabnumber - (total % st->tabnumber);
total += i;
-
+
while (i--)
flatten_string_append(fs, " ", r, 1);
-
+
in++;
}
else {
@@ -164,7 +157,7 @@ int flatten_string(SpaceText *st, FlattenString *fs, const char *in)
total++;
}
}
-
+
flatten_string_append(fs, "\0", r, 1);
return total;
@@ -721,6 +714,11 @@ static int text_draw_wrapped(SpaceText *st, const char *str, int x, int y, int w
for (i = 0, mi = 0; str[mi]; i++, mi += BLI_str_utf8_size_safe(str + mi)) {
if (i - start >= max) {
+ int ox;
+ char last_format;
+ char buffer[BLF_DRAW_STR_DUMMY_MAX];
+ size_t len = 0;
+
/* skip hidden part of line */
if (skip) {
skip--;
@@ -729,11 +727,43 @@ static int text_draw_wrapped(SpaceText *st, const char *str, int x, int y, int w
continue;
}
+ if (st->showsyntax && format) {
+ last_format = format[start];
+ format_draw_color(format[start]);
+ }
+
+ ox = x;
+
+ ma = mstart;
+
/* Draw the visible portion of text on the overshot line */
- for (a = start, ma = mstart; a < end; a++, ma += BLI_str_utf8_size_safe(str + ma)) {
- if (st->showsyntax && format) format_draw_color(format[a]);
- x += text_font_draw_character_utf8(st, x, y, str + ma);
+ for (a = start; a < end; a++) {
+ size_t char_len;
+
+ if (st->showsyntax && format && last_format != format[a]) {
+ memcpy(buffer, str + ma - len, len);
+ buffer[len] = '\0';
+ text_font_draw(st, ox, y, buffer);
+
+ ox = x;
+ len = 0;
+
+ format_draw_color(format[a]);
+ last_format = format[a];
+ }
+
+ char_len = BLI_str_utf8_size(str + ma);
+ len += char_len;
+ ma += char_len;
+
+ x += st->cwidth;
}
+
+ /* draw last chunk */
+ memcpy(buffer, str + ma - len, len);
+ buffer[len] = '\0';
+ text_font_draw(st, ox, y, buffer);
+
y -= st->lheight + TXT_LINE_SPACING;
x = basex;
lines++;
@@ -748,11 +778,48 @@ static int text_draw_wrapped(SpaceText *st, const char *str, int x, int y, int w
}
/* Draw the remaining text */
- for (a = start, ma = mstart; str[ma] && y > 0; a++, ma += BLI_str_utf8_size_safe(str + ma)) {
- if (st->showsyntax && format)
- format_draw_color(format[a]);
+ if (y > 0) {
+ int ox;
+ char last_format;
+ char buffer[BLF_DRAW_STR_DUMMY_MAX];
+ size_t len = 0;
+ const int showsyntax = st->showsyntax && format;
+
+ if (showsyntax) {
+ last_format = format[start];
+ format_draw_color(format[start]);
+ }
+
+ ox = x;
+
+ ma = mstart;
+
+ for (a = start; str[ma]; a++) {
+ size_t char_len;
+
+ if (showsyntax && last_format != format[a]) {
+ memcpy(buffer, str + ma - len, len);
+ buffer[len] = '\0';
+ text_font_draw(st, ox, y, buffer);
+
+ ox = x;
+ len = 0;
+
+ format_draw_color(format[a]);
+ last_format = format[a];
+ }
+
+ char_len = BLI_str_utf8_size(str + ma);
+ len += char_len;
+ ma += char_len;
+
+ x += st->cwidth;
+ }
- x += text_font_draw_character_utf8(st, x, y, str + ma);
+ /* draw last chunk */
+ memcpy(buffer, str + ma - len, len);
+ buffer[len] = '\0';
+ text_font_draw(st, ox, y, buffer);
}
flatten_string_free(&fs);
@@ -777,17 +844,52 @@ static int text_draw(SpaceText *st, char *str, int cshift, int maxwidth, int dra
w = w - cshift;
if (draw) {
- int amount = maxwidth ? MIN2(w, maxwidth) : w;
-
+ int amount =
+ maxwidth ?
+ MIN3(w, maxwidth, BLF_DRAW_STR_DUMMY_MAX) :
+ MIN2(w, BLF_DRAW_STR_DUMMY_MAX);
+
if (st->showsyntax && format) {
- int a, str_shift = 0;
+ int a;
+ int str_shift = 0;
+ int ox;
+ char last_format;
+ char buffer[BLF_DRAW_STR_DUMMY_MAX];
+ size_t len = 0;
+
format = format + cshift;
+ last_format = format[0];
+ format_draw_color(format[0]);
+
+ ox = x;
+
for (a = 0; a < amount; a++) {
- format_draw_color(format[a]);
- x += text_font_draw_character_utf8(st, x, y, in + str_shift);
- str_shift += BLI_str_utf8_size_safe(in + str_shift);
+ size_t char_len;
+
+ if (last_format != format[a]) {
+ memcpy(buffer, in + str_shift - len, len);
+ buffer[len] = '\0';
+ text_font_draw(st, ox, y, buffer);
+
+ ox = x;
+ len = 0;
+
+ format_draw_color(format[a]);
+ last_format = format[a];
+ }
+
+ char_len = BLI_str_utf8_size(in + str_shift);
+ str_shift += char_len;
+ len += char_len;
+
+ x += st->cwidth;
}
+
+ /* draw last chunk */
+ memcpy(buffer, in + str_shift - len, len);
+ buffer[len] = '\0';
+ text_font_draw(st, ox, y, buffer);
}
else text_font_draw(st, x, y, in);
}
@@ -1193,7 +1295,7 @@ static void draw_textscroll(SpaceText *st, rcti *scroll, rcti *back)
float rad;
UI_ThemeColor(TH_BACK);
- glRecti(back->xmin, back->ymin, back->xmax, back->ymax);
+ gpuSingleFilledRecti(back->xmin, back->ymin, back->xmax, back->ymax);
uiWidgetScrollDraw(&wcol, scroll, &st->txtbar, (st->flags & ST_SCROLL_SELECT) ? UI_SCROLL_PRESSED : 0);
@@ -1201,7 +1303,7 @@ static void draw_textscroll(SpaceText *st, rcti *scroll, rcti *back)
rad = 0.4f * min_ii(BLI_rcti_size_x(&st->txtscroll), BLI_rcti_size_y(&st->txtscroll));
UI_GetThemeColor3ubv(TH_HILITE, col);
col[3] = 48;
- glColor4ubv(col);
+ gpuCurrentColor4ubv(col);
glEnable(GL_BLEND);
uiRoundBox(st->txtscroll.xmin + 1, st->txtscroll.ymin, st->txtscroll.xmax - 1, st->txtscroll.ymax, rad);
glDisable(GL_BLEND);
@@ -1243,26 +1345,30 @@ static void draw_documentation(SpaceText *st, ARegion *ar)
/* Draw panel */
UI_ThemeColor(TH_BACK);
- glRecti(x, y, x + boxw, y - boxh);
+ gpuSingleFilledRecti(x, y, x + boxw, y - boxh);
UI_ThemeColor(TH_SHADE1);
- glBegin(GL_LINE_LOOP);
- glVertex2i(x, y);
- glVertex2i(x + boxw, y);
- glVertex2i(x + boxw, y - boxh);
- glVertex2i(x, y - boxh);
- glEnd();
- glBegin(GL_LINE_LOOP);
- glVertex2i(x + boxw - 10, y - 7);
- glVertex2i(x + boxw - 4, y - 7);
- glVertex2i(x + boxw - 7, y - 2);
- glEnd();
- glBegin(GL_LINE_LOOP);
- glVertex2i(x + boxw - 10, y - boxh + 7);
- glVertex2i(x + boxw - 4, y - boxh + 7);
- glVertex2i(x + boxw - 7, y - boxh + 2);
- glEnd();
+ gpuImmediateFormat_V2();
+ gpuBegin(GL_LINE_LOOP);
+ gpuVertex2i(x, y);
+ gpuVertex2i(x + boxw, y);
+ gpuVertex2i(x + boxw, y - boxh);
+ gpuVertex2i(x, y - boxh);
+ gpuEnd();
+ gpuBegin(GL_LINE_LOOP);
+ gpuVertex2i(x + boxw - 10, y - 7);
+ gpuVertex2i(x + boxw - 4, y - 7);
+ gpuVertex2i(x + boxw - 7, y - 2);
+ gpuEnd();
+ gpuBegin(GL_LINE_LOOP);
+ gpuVertex2i(x + boxw - 10, y - boxh + 7);
+ gpuVertex2i(x + boxw - 4, y - boxh + 7);
+ gpuVertex2i(x + boxw - 7, y - boxh + 2);
+ gpuEnd();
+ gpuImmediateUnformat();
UI_ThemeColor(TH_TEXT);
+ BLF_draw_lock(mono);
+
i = 0; br = DOC_WIDTH; lines = 0; // XXX -doc_scroll;
for (p = docs; *p; p++) {
if (*p == '\r' && *(++p) != '\n') *(--p) = '\n'; /* Fix line endings */
@@ -1289,6 +1395,8 @@ static void draw_documentation(SpaceText *st, ARegion *ar)
if (lines >= DOC_HEIGHT) break;
}
+ BLF_draw_unlock(mono);
+
if (0 /* XXX doc_scroll*/ > 0 && lines < DOC_HEIGHT) {
// XXX doc_scroll--;
draw_documentation(st, ar);
@@ -1332,9 +1440,11 @@ static void draw_suggestion_list(SpaceText *st, ARegion *ar)
boxh = SUGG_LIST_SIZE * st->lheight + 8;
UI_ThemeColor(TH_SHADE1);
- glRecti(x - 1, y + 1, x + boxw + 1, y - boxh - 1);
+ gpuSingleFilledRecti(x - 1, y + 1, x + boxw + 1, y - boxh - 1);
UI_ThemeColor(TH_BACK);
- glRecti(x, y, x + boxw, y - boxh);
+ gpuSingleFilledRecti(x, y, x + boxw, y - boxh);
+
+ BLF_draw_lock(mono);
/* Set the top 'item' of the visible list */
for (i = 0, item = first; i < *top && item->next; i++, item = item->next) ;
@@ -1349,7 +1459,7 @@ static void draw_suggestion_list(SpaceText *st, ARegion *ar)
if (item == sel) {
UI_ThemeColor(TH_SHADE2);
- glRecti(x + 16, y - 3, x + 16 + w, y + st->lheight - 3);
+ gpuSingleFilledRecti(x + 16, y - 3, x + 16 + w, y + st->lheight - 3);
}
b = 1; /* b=1 color block, text is default. b=0 no block, color text */
switch (item->type) {
@@ -1360,13 +1470,15 @@ static void draw_suggestion_list(SpaceText *st, ARegion *ar)
case '?': UI_ThemeColor(TH_TEXT); b = 0; break;
}
if (b) {
- glRecti(x + 8, y + 2, x + 11, y + 5);
+ gpuSingleFilledRecti(x + 8, y + 2, x + 11, y + 5);
UI_ThemeColor(TH_TEXT);
}
text_draw(st, str, 0, 0, 1, x + 16, y - 1, NULL);
if (item == last) break;
}
+
+ BLF_draw_unlock(mono);
}
/*********************** draw cursor ************************/
@@ -1399,9 +1511,9 @@ static void draw_cursor(SpaceText *st, ARegion *ar)
if (vcurl == vsell) {
y -= vcurl * lheight;
if (vcurc < vselc)
- glRecti(x + vcurc * st->cwidth - 1, y, x + vselc * st->cwidth, y - lheight + TXT_LINE_SPACING);
+ gpuSingleFilledRecti(x + vcurc * st->cwidth - 1, y, x + vselc * st->cwidth, y - st->lheight + TXT_LINE_SPACING);
else
- glRecti(x + vselc * st->cwidth - 1, y, x + vcurc * st->cwidth, y - lheight + TXT_LINE_SPACING);
+ gpuSingleFilledRecti(x + vselc * st->cwidth - 1, y, x + vcurc * st->cwidth, y - st->lheight + TXT_LINE_SPACING);
}
else {
int froml, fromc, tol, toc;
@@ -1416,11 +1528,16 @@ static void draw_cursor(SpaceText *st, ARegion *ar)
}
y -= froml * lheight;
- glRecti(x + fromc * st->cwidth - 1, y, ar->winx, y - lheight); y -= lheight;
+ gpuSingleFilledRecti(x + fromc * st->cwidth - 1, y, ar->winx, y - st->lheight);
+ y -= st->lheight;
for (i = froml + 1; i < tol; i++)
- glRecti(x - 4, y, ar->winx, y - lheight), y -= lheight;
- glRecti(x - 4, y, x + toc * st->cwidth, y - lheight + TXT_LINE_SPACING); y -= lheight;
+ for (i = froml + 1; i < tol; i++) {
+ gpuSingleFilledRecti(x - 4, y, ar->winx, y - st->lheight + TXT_LINE_SPACING);
+ y -= st->lheight;
+ }
+
+ gpuSingleFilledRecti(x - 4, y, x + toc * st->cwidth, y - st->lheight);
}
}
else {
@@ -1456,15 +1573,14 @@ static void draw_cursor(SpaceText *st, ARegion *ar)
x1 = st->showlinenrs ? TXT_OFFSET + TEXTXLOC : TXT_OFFSET;
x2 = x1 + ar->winx;
- glColor4ub(255, 255, 255, 32);
+ gpuCurrentColor4x(CPACK_WHITE, 0.125f);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
- glRecti(x1 - 4, y1, x2, y2 + TXT_LINE_SPACING);
+ gpuSingleFilledRecti(x1 - 4, y1, x2, y2 + TXT_LINE_SPACING);
glDisable(GL_BLEND);
}
}
-
+
if (!hidden) {
/* Draw the cursor itself (we draw the sel. cursor as this is the leading edge) */
x = st->showlinenrs ? TXT_OFFSET + TEXTXLOC : TXT_OFFSET;
@@ -1479,11 +1595,11 @@ static void draw_cursor(SpaceText *st, ARegion *ar)
if (ch == '\t') w *= st->tabnumber - (vselc + st->left) % st->tabnumber;
UI_ThemeColor(TH_HILITE);
- glRecti(x, y - lheight - 1, x + w, y - lheight + 1);
+ gpuSingleFilledRecti(x, y - lheight - 1, x + w, y - lheight + 1);
}
else {
UI_ThemeColor(TH_HILITE);
- glRecti(x - 1, y, x + 1, y - lheight + TXT_LINE_SPACING);
+ gpuSingleFilledRecti(x - 1, y, x + 1, y - lheight + TXT_LINE_SPACING);
}
}
}
@@ -1680,7 +1796,7 @@ void draw_text_main(SpaceText *st, ARegion *ar)
x = TXT_OFFSET + TEXTXLOC;
UI_ThemeColor(TH_GRID);
- glRecti((TXT_OFFSET - 12), 0, (TXT_OFFSET - 5) + TEXTXLOC, ar->winy - 2);
+ gpuSingleFilledRecti((TXT_OFFSET - 12), 0, (TXT_OFFSET - 5) + TEXTXLOC, ar->winy - 2);
}
else {
st->linenrs_tot = 0; /* not used */
@@ -1695,6 +1811,10 @@ void draw_text_main(SpaceText *st, ARegion *ar)
/* draw the text */
UI_ThemeColor(TH_TEXT);
+ GPU_STRING_MARKER("draw_text_main:begin");
+
+ BLF_draw_lock(mono);
+
for (i = 0; y > 0 && i < st->viewlines && tmp; i++, tmp = tmp->next) {
if (st->showsyntax && !tmp->format)
txt_format_line(st, tmp, 0);
@@ -1726,23 +1846,29 @@ void draw_text_main(SpaceText *st, ARegion *ar)
wrap_skip = 0;
}
-
+
+ BLF_draw_unlock(mono);
+
+ GPU_STRING_MARKER("draw_text_main:end");
+
if (st->flags & ST_SHOW_MARGIN) {
UI_ThemeColor(TH_HILITE);
margin_column_x = x + st->cwidth * (st->margin_column - st->left);
if (margin_column_x >= x) {
- glBegin(GL_LINES);
- glVertex2i(margin_column_x, 0);
- glVertex2i(margin_column_x, ar->winy - 2);
- glEnd();
+ gpuImmediateFormat_V2();
+ gpuBegin(GL_LINES);
+ gpuVertex2i(x + st->cwidth * st->margin_column, 0);
+ gpuVertex2i(x + st->cwidth * st->margin_column, ar->winy - 2);
+ gpuEnd();
+ gpuImmediateUnformat();
}
}
/* draw other stuff */
draw_brackets(st, ar);
- glTranslatef(GLA_PIXEL_OFS, GLA_PIXEL_OFS, 0.0f); /* XXX scroll requires exact pixel space */
+ gpuTranslate(GLA_PIXEL_OFS, GLA_PIXEL_OFS, 0.0f); /* XXX scroll requires exact pixel space */
draw_textscroll(st, &scroll, &back);
draw_documentation(st, ar);
draw_suggestion_list(st, ar);
@@ -1796,7 +1922,9 @@ void text_scroll_to_cursor(SpaceText *st, ScrArea *sa)
st->left = 0;
}
else {
+ BLF_draw_lock(mono);
x = text_draw(st, text->sell->line, st->left, text->selc, 0, 0, 0, NULL);
+ BLF_draw_unlock(mono);
if (x == 0 || x > winx)
st->left = text->curc - 0.5 * winx / st->cwidth;
diff --git a/source/blender/editors/space_time/CMakeLists.txt b/source/blender/editors/space_time/CMakeLists.txt
index 6e51d7829f6..29c1d1aca10 100644
--- a/source/blender/editors/space_time/CMakeLists.txt
+++ b/source/blender/editors/space_time/CMakeLists.txt
@@ -23,6 +23,7 @@ set(INC
../../blenkernel
../../blenlib
../../blenloader
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
@@ -40,4 +41,6 @@ set(SRC
time_intern.h
)
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_editor_space_time "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c
index 13c1938d77c..3dfea56f722 100644
--- a/source/blender/editors/space_time/space_time.c
+++ b/source/blender/editors/space_time/space_time.c
@@ -53,7 +53,9 @@
#include "WM_api.h"
#include "WM_types.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+
#include "BIF_glutil.h"
#include "UI_resources.h"
@@ -71,23 +73,28 @@ static void time_draw_sfra_efra(Scene *scene, View2D *v2d)
/* draw darkened area outside of active timeline
* frame range used is preview range or scene range
*/
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ gpuImmediateFormat_V2(); // DOODLE: two lines, start frame & end frame
+
glEnable(GL_BLEND);
- glColor4f(0.0f, 0.0f, 0.0f, 0.4f);
+ gpuCurrentColor4x(CPACK_BLACK, 0.400f);
if (PSFRA < PEFRA) {
- glRectf(v2d->cur.xmin, v2d->cur.ymin, (float)PSFRA, v2d->cur.ymax);
- glRectf((float)PEFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
+ gpuDrawFilledRectf(v2d->cur.xmin, v2d->cur.ymin, (float)PSFRA, v2d->cur.ymax);
+ gpuDrawFilledRectf((float)PEFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
}
else {
- glRectf(v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
+ gpuDrawFilledRectf(v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
}
glDisable(GL_BLEND);
UI_ThemeColorShade(TH_BACK, -60);
+
/* thin lines where the actual frames are */
- fdrawline((float)PSFRA, v2d->cur.ymin, (float)PSFRA, v2d->cur.ymax);
- fdrawline((float)PEFRA, v2d->cur.ymin, (float)PEFRA, v2d->cur.ymax);
+ gpuBegin(GL_LINES);
+ gpuAppendLinef((float)PSFRA, v2d->cur.ymin, (float)PSFRA, v2d->cur.ymax);
+ gpuAppendLinef((float)PEFRA, v2d->cur.ymin, (float)PEFRA, v2d->cur.ymax);
+ gpuEnd();
+ gpuImmediateUnformat();
}
#define CACHE_DRAW_HEIGHT 3.0f
@@ -104,6 +111,8 @@ static void time_draw_cache(SpaceTime *stime, Object *ob)
BKE_ptcache_ids_from_object(&pidlist, ob, NULL, 0);
+ glEnable(GL_BLEND);
+
/* iterate over pointcaches on the active object,
* add spacetimecache and vertex array for each */
for (pid = pidlist.first; pid; pid = pid->next) {
@@ -167,9 +176,9 @@ static void time_draw_cache(SpaceTime *stime, Object *ob)
}
}
- glPushMatrix();
- glTranslatef(0.0, (float)V2D_SCROLL_HEIGHT + yoffs, 0.0);
- glScalef(1.0, CACHE_DRAW_HEIGHT, 0.0);
+ gpuPushMatrix();
+ gpuTranslate(0.0, (float)V2D_SCROLL_HEIGHT + yoffs, 0.0);
+ gpuScale(1.0, CACHE_DRAW_HEIGHT, 0.0);
switch (pid->type) {
case PTCACHE_TYPE_SOFTBODY:
@@ -198,35 +207,32 @@ static void time_draw_cache(SpaceTime *stime, Object *ob)
col[0] = 1.0; col[1] = 0.0; col[2] = 1.0;
col[3] = 0.1;
}
- glColor4fv(col);
-
- glEnable(GL_BLEND);
-
- glRectf((float)sta, 0.0, (float)end, 1.0);
-
+
+
+ gpuCurrentColor4fv(col);
+ gpuSingleFilledRectf((float)sta, 0, (float)end, 1);
+
col[3] = 0.4f;
+
if (pid->cache->flag & PTCACHE_BAKED) {
col[0] -= 0.4f; col[1] -= 0.4f; col[2] -= 0.4f;
}
else if (pid->cache->flag & PTCACHE_OUTDATED) {
col[0] += 0.4f; col[1] += 0.4f; col[2] += 0.4f;
}
- glColor4fv(col);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, stc->array);
- glDrawArrays(GL_QUADS, 0, (fp - stc->array) / 2);
- glDisableClientState(GL_VERTEX_ARRAY);
-
- glDisable(GL_BLEND);
-
- glPopMatrix();
-
+
+ gpuCurrentColor4fv(col);
+ gpuSingleClientArrays_V2F(GL_QUADS, stc->array, 0, 0, (fp - (stc->array)) / 2);
+
+ gpuPopMatrix();
+
yoffs += CACHE_DRAW_HEIGHT;
stc = stc->next;
}
+ glDisable(GL_BLEND);
+
BLI_freelistN(&pidlist);
/* free excessive caches */
@@ -313,16 +319,14 @@ static void time_draw_idblock_keyframes(View2D *v2d, ID *id, short onlysel)
* the first visible keyframe (last one can then be easily checked)
* - draw within a single GL block to be faster
*/
- glBegin(GL_LINES);
for (ak = time_cfra_find_ak(keys.root, v2d->cur.xmin);
(ak) && (ak->cfra <= v2d->cur.xmax);
ak = ak->next)
{
- glVertex2f(ak->cfra, v2d->tot.ymin);
- glVertex2f(ak->cfra, v2d->tot.ymax);
+ gpuVertex2f(ak->cfra, v2d->tot.ymin);
+ gpuVertex2f(ak->cfra, v2d->tot.ymax);
}
- glEnd(); // GL_LINES
-
+
/* free temp stuff */
BLI_dlrbTree_free(&keys);
}
@@ -335,13 +339,16 @@ static void time_draw_keyframes(const bContext *C, SpaceTime *stime, ARegion *ar
View2D *v2d = &ar->v2d;
short onlysel = (stime->flag & TIME_ONLYACTSEL);
+ gpuImmediateFormat_C4_V2();
+ gpuBegin(GL_LINES);
+
/* draw scene keyframes first
* - don't try to do this when only drawing active/selected data keyframes,
* since this can become quite slow
*/
if (scene && onlysel == 0) {
/* set draw color */
- glColor3ub(0xDD, 0xA7, 0x00);
+ gpuColor3x(0xDDA700);
time_draw_idblock_keyframes(v2d, (ID *)scene, onlysel);
}
@@ -350,7 +357,7 @@ static void time_draw_keyframes(const bContext *C, SpaceTime *stime, ARegion *ar
* OR the onlysel flag was set, which means that only active object's keyframes should
* be considered
*/
- glColor3ub(0xDD, 0xD7, 0x00);
+ gpuColor3x(0xDDD700);
if (ob && ((ob->mode == OB_MODE_POSE) || onlysel)) {
/* draw keyframes for active object only */
@@ -375,6 +382,9 @@ static void time_draw_keyframes(const bContext *C, SpaceTime *stime, ARegion *ar
if (ob && (active_done == 0))
time_draw_idblock_keyframes(v2d, (ID *)ob, 0);
}
+
+ gpuEnd(); // GL_LINES
+ gpuImmediateUnformat();
}
/* ---------------- */
@@ -470,7 +480,7 @@ static void time_main_area_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(v2d);
diff --git a/source/blender/editors/space_view3d/CMakeLists.txt b/source/blender/editors/space_view3d/CMakeLists.txt
index 35dd88c3209..811d391190a 100644
--- a/source/blender/editors/space_view3d/CMakeLists.txt
+++ b/source/blender/editors/space_view3d/CMakeLists.txt
@@ -31,6 +31,7 @@ set(INC
../../makesrna
../../render/extern/include
../../windowmanager
+ ../../gpu
../../../../intern/guardedalloc
../../../../intern/smoke/extern
)
@@ -47,6 +48,7 @@ set(SRC
drawvolume.c
space_view3d.c
view3d_buttons.c
+ view3d_composite.c
view3d_draw.c
view3d_edit.c
view3d_fly.c
diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c
index 0649edc1ac4..5937d5f0988 100644
--- a/source/blender/editors/space_view3d/drawanimviz.c
+++ b/source/blender/editors/space_view3d/drawanimviz.c
@@ -49,7 +49,8 @@
#include "BKE_animsys.h"
#include "BKE_action.h"
-#include "BIF_gl.h"
+#include "GPU_compatibility.h"
+
#include "ED_armature.h"
#include "ED_keyframes_draw.h"
@@ -73,8 +74,8 @@ void draw_motion_paths_init(View3D *v3d, ARegion *ar)
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
- glPushMatrix();
- glLoadMatrixf(rv3d->viewmat);
+ gpuPushMatrix();
+ gpuLoadMatrix(rv3d->viewmat);
}
/* Draw the given motion path for an Object or a Bone
@@ -88,7 +89,9 @@ void draw_motion_path_instance(Scene *scene,
bMotionPathVert *mpv, *mpv_start;
int i, stepsize = avs->path_step;
int sfra, efra, sind, len;
-
+
+ gpuImmediateFormat_V3();
+
/* get frame ranges */
if (avs->path_type == MOTIONPATH_TYPE_ACFRA) {
/* With "Around Current", we only choose frames from around
@@ -102,7 +105,7 @@ void draw_motion_path_instance(Scene *scene,
sfra = avs->path_sf;
efra = avs->path_ef;
}
-
+
/* no matter what, we can only show what is in the cache and no more
* - abort if whole range is past ends of path
* - otherwise clamp endpoints to extents of path
@@ -115,30 +118,30 @@ void draw_motion_path_instance(Scene *scene,
/* end clamp */
efra = mpath->end_frame;
}
-
+
if ((sfra > mpath->end_frame) || (efra < mpath->start_frame)) {
/* whole path is out of bounds */
return;
}
len = efra - sfra;
-
+
if ((len <= 0) || (mpath->points == NULL)) {
return;
}
-
+
/* get pointers to parts of path */
sind = sfra - mpath->start_frame;
mpv_start = (mpath->points + sind);
-
+
/* draw curve-line of path */
glShadeModel(GL_SMOOTH);
-
- glBegin(GL_LINE_STRIP);
+
+ gpuBegin(GL_LINE_STRIP);
for (i = 0, mpv = mpv_start; i < len; i++, mpv++) {
short sel = (pchan) ? (pchan->bone->flag & BONE_SELECTED) : (ob->flag & SELECT);
float intensity; /* how faint */
-
+
/* set color
* - more intense for active/selected bones, less intense for unselected bones
* - black for before current frame, green for current frame, blue for after current frame
@@ -155,7 +158,7 @@ void draw_motion_path_instance(Scene *scene,
//intensity = 0.8f;
intensity = SET_INTENSITY(sfra, i, CFRA, 0.68f, 0.92f);
}
- UI_ThemeColorBlend(TH_WIRE, TH_BACK, intensity);
+ UI_ThemeAppendColorBlend(TH_WIRE, TH_BACK, intensity);
}
else if ((sfra + i) > CFRA) {
/* blue - after cfra */
@@ -167,7 +170,7 @@ void draw_motion_path_instance(Scene *scene,
//intensity = 0.8f;
intensity = SET_INTENSITY(CFRA, i, efra, 0.68f, 0.92f);
}
- UI_ThemeColorBlend(TH_BONE_POSE, TH_BACK, intensity);
+ UI_ThemeAppendColorBlend(TH_BONE_POSE, TH_BACK, intensity);
}
else {
/* green - on cfra */
@@ -177,33 +180,33 @@ void draw_motion_path_instance(Scene *scene,
else {
intensity = 0.99f;
}
- UI_ThemeColorBlendShade(TH_CFRAME, TH_BACK, intensity, 10);
+ UI_ThemeAppendColorBlendShade(TH_CFRAME, TH_BACK, intensity, 10);
}
/* draw a vertex with this color */
- glVertex3fv(mpv->co);
+ gpuVertex3fv(mpv->co);
}
-
- glEnd();
+
+ gpuEnd();
glShadeModel(GL_FLAT);
-
+
glPointSize(1.0);
-
+
/* draw little black point at each frame
* NOTE: this is not really visible/noticeable
*/
- glBegin(GL_POINTS);
+ gpuBegin(GL_POINTS);
for (i = 0, mpv = mpv_start; i < len; i++, mpv++)
- glVertex3fv(mpv->co);
- glEnd();
-
+ gpuVertex3fv(mpv->co);
+ gpuEnd();
+
/* Draw little white dots at each framestep value */
UI_ThemeColor(TH_TEXT_HI);
- glBegin(GL_POINTS);
+ gpuBegin(GL_POINTS);
for (i = 0, mpv = mpv_start; i < len; i += stepsize, mpv += stepsize)
- glVertex3fv(mpv->co);
- glEnd();
-
+ gpuVertex3fv(mpv->co);
+ gpuEnd();
+
/* Draw big green dot where the current frame is
* NOTE: this is only done when keyframes are shown, since this adds similar types of clutter
*/
@@ -213,18 +216,18 @@ void draw_motion_path_instance(Scene *scene,
UI_ThemeColor(TH_CFRAME);
glPointSize(6.0f);
- glBegin(GL_POINTS);
+ gpuBegin(GL_POINTS);
mpv = mpv_start + (CFRA - sfra);
- glVertex3fv(mpv->co);
- glEnd();
-
+ gpuVertex3fv(mpv->co);
+ gpuEnd();
+
glPointSize(1.0f);
UI_ThemeColor(TH_TEXT_HI);
}
-
+
/* XXX, this isn't up to date but probably should be kept so. */
invert_m4_m4(ob->imat, ob->obmat);
-
+
/* Draw frame numbers at each framestep value */
if (avs->path_viewflag & MOTIONPATH_VIEW_FNUMS) {
unsigned char col[4];
@@ -234,7 +237,7 @@ void draw_motion_path_instance(Scene *scene,
for (i = 0, mpv = mpv_start; i < len; i += stepsize, mpv += stepsize) {
char numstr[32];
float co[3];
-
+
/* only draw framenum if several consecutive highlighted points don't occur on same point */
if (i == 0) {
sprintf(numstr, "%d", (i + sfra));
@@ -244,7 +247,7 @@ void draw_motion_path_instance(Scene *scene,
else if ((i > stepsize) && (i < len - stepsize)) {
bMotionPathVert *mpvP = (mpv - stepsize);
bMotionPathVert *mpvN = (mpv + stepsize);
-
+
if ((equals_v3v3(mpv->co, mpvP->co) == 0) || (equals_v3v3(mpv->co, mpvN->co) == 0)) {
sprintf(numstr, "%d", (sfra + i));
mul_v3_m4v3(co, ob->imat, mpv->co);
@@ -253,24 +256,24 @@ void draw_motion_path_instance(Scene *scene,
}
}
}
-
+
/* Keyframes - dots and numbers */
if (avs->path_viewflag & MOTIONPATH_VIEW_KFRAS) {
- unsigned char col[4];
-
+ unsigned char col[4];
+
AnimData *adt = BKE_animdata_from_id(&ob->id);
DLRBT_Tree keys;
-
+
/* build list of all keyframes in active action for object or pchan */
BLI_dlrbTree_init(&keys);
-
+
if (adt) {
/* it is assumed that keyframes for bones are all grouped in a single group
* unless an option is set to always use the whole action
*/
if ((pchan) && (avs->path_viewflag & MOTIONPATH_VIEW_KFACT) == 0) {
bActionGroup *agrp = BKE_action_group_find_name(adt->action, pchan->name);
-
+
if (agrp) {
agroup_to_keylist(adt, agrp, &keys, NULL);
BLI_dlrbTree_linkedlist_sync(&keys);
@@ -281,48 +284,50 @@ void draw_motion_path_instance(Scene *scene,
BLI_dlrbTree_linkedlist_sync(&keys);
}
}
-
+
/* Draw slightly-larger yellow dots at each keyframe */
UI_GetThemeColor3ubv(TH_VERTEX_SELECT, col);
col[3] = 255;
-
+
glPointSize(4.0f); // XXX perhaps a bit too big
- glColor3ubv(col);
-
- glBegin(GL_POINTS);
+ gpuCurrentColor3ubv(col);
+
+ gpuBegin(GL_POINTS);
for (i = 0, mpv = mpv_start; i < len; i++, mpv++) {
float mframe = (float)(sfra + i);
-
+
if (BLI_dlrbTree_search_exact(&keys, compare_ak_cfraPtr, &mframe))
- glVertex3fv(mpv->co);
+ gpuVertex3fv(mpv->co);
}
- glEnd();
-
+ gpuEnd();
+
glPointSize(1.0f);
-
+
/* Draw frame numbers of keyframes */
if (avs->path_viewflag & MOTIONPATH_VIEW_KFNOS) {
float co[3];
for (i = 0, mpv = mpv_start; i < len; i++, mpv++) {
float mframe = (float)(sfra + i);
-
+
if (BLI_dlrbTree_search_exact(&keys, compare_ak_cfraPtr, &mframe)) {
char numstr[32];
-
+
sprintf(numstr, "%d", (sfra + i));
mul_v3_m4v3(co, ob->imat, mpv->co);
view3d_cached_text_draw_add(co, numstr, 0, V3D_CACHE_TEXT_WORLDSPACE | V3D_CACHE_TEXT_ASCII, col);
}
}
}
-
+
BLI_dlrbTree_free(&keys);
}
+
+ gpuImmediateUnformat();
}
/* Clean up drawing environment after drawing motion paths */
void draw_motion_paths_cleanup(View3D *v3d)
{
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
- glPopMatrix();
+ gpuPopMatrix();
}
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index beafee335d4..dadb3f3b5f7 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -55,8 +55,9 @@
#include "BKE_modifier.h"
#include "BKE_nla.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "ED_armature.h"
@@ -74,7 +75,7 @@
/* global here is reset before drawing each bone */
static ThemeWireColor *bcolor = NULL;
-/* values of colCode for set_pchan_glcolor */
+/* values of colCode for set_pchan_gpuCurrentColor */
enum {
PCHAN_COLOR_NORMAL = 0, /* normal drawing */
PCHAN_COLOR_SOLID, /* specific case where "solid" color is needed */
@@ -144,7 +145,7 @@ static void cp_shade_color3ub(unsigned char cp[3], const int offset)
}
/* This function sets the gl-color for coloring a certain bone (based on bcolor) */
-static short set_pchan_glColor(short colCode, int boneflag, short constflag)
+static short set_pchan_gpuCurrentColor(short colCode, int boneflag, short constflag)
{
switch (colCode) {
case PCHAN_COLOR_NORMAL:
@@ -167,7 +168,7 @@ static short set_pchan_glColor(short colCode, int boneflag, short constflag)
cp_shade_color3ub(cp, -50);
}
- glColor3ubv(cp);
+ gpuCurrentColor3ubv(cp);
}
else {
if ((boneflag & BONE_DRAW_ACTIVE) && (boneflag & BONE_SELECTED)) {
@@ -191,7 +192,7 @@ static short set_pchan_glColor(short colCode, int boneflag, short constflag)
case PCHAN_COLOR_SOLID:
{
if (bcolor) {
- glColor3ubv((unsigned char *)bcolor->solid);
+ gpuCurrentColor3ubv((unsigned char *)bcolor->solid);
}
else
UI_ThemeColor(TH_BONE_SOLID);
@@ -203,10 +204,10 @@ static short set_pchan_glColor(short colCode, int boneflag, short constflag)
case PCHAN_COLOR_CONSTS:
{
if ((bcolor == NULL) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS)) {
- if (constflag & PCHAN_HAS_TARGET) glColor4ub(255, 150, 0, 80);
- else if (constflag & PCHAN_HAS_IK) glColor4ub(255, 255, 0, 80);
- else if (constflag & PCHAN_HAS_SPLINEIK) glColor4ub(200, 255, 0, 80);
- else if (constflag & PCHAN_HAS_CONST) glColor4ub(0, 255, 120, 80);
+ if (constflag & PCHAN_HAS_TARGET) gpuCurrentColor4ub(255, 150, 0, 80);
+ else if (constflag & PCHAN_HAS_IK) gpuCurrentColor4ub(255, 255, 0, 80);
+ else if (constflag & PCHAN_HAS_SPLINEIK) gpuCurrentColor4ub(200, 255, 0, 80);
+ else if (constflag & PCHAN_HAS_CONST) gpuCurrentColor4ub(0, 255, 120, 80);
return 1;
}
@@ -230,7 +231,7 @@ static short set_pchan_glColor(short colCode, int boneflag, short constflag)
copy_v3_v3_char((char *)cp, bcolor->solid);
}
- glColor3ubv(cp);
+ gpuCurrentColor3ubv(cp);
}
else {
if (boneflag & BONE_DRAW_ACTIVE) UI_ThemeColorShade(TH_BONE_POSE, 40);
@@ -259,7 +260,7 @@ static short set_pchan_glColor(short colCode, int boneflag, short constflag)
cp_shade_color3ub(cp, -30);
}
- glColor3ubv(cp);
+ gpuCurrentColor3ubv(cp);
}
else {
if (boneflag & BONE_DRAW_ACTIVE) UI_ThemeColorShade(TH_BONE_POSE, 10);
@@ -273,16 +274,16 @@ static short set_pchan_glColor(short colCode, int boneflag, short constflag)
{
/* inner part in background color or constraint */
if ((constflag) && ((bcolor == NULL) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS))) {
- if (constflag & PCHAN_HAS_TARGET) glColor3ub(255, 150, 0);
- else if (constflag & PCHAN_HAS_IK) glColor3ub(255, 255, 0);
- else if (constflag & PCHAN_HAS_SPLINEIK) glColor3ub(200, 255, 0);
- else if (constflag & PCHAN_HAS_CONST) glColor3ub(0, 255, 120);
+ if (constflag & PCHAN_HAS_TARGET) gpuCurrentColor3ub(255, 150, 0);
+ else if (constflag & PCHAN_HAS_IK) gpuCurrentColor3ub(255, 255, 0);
+ else if (constflag & PCHAN_HAS_SPLINEIK) gpuCurrentColor3ub(200, 255, 0);
+ else if (constflag & PCHAN_HAS_CONST) gpuCurrentColor3ub(0, 255, 120);
else if (constflag) UI_ThemeColor(TH_BONE_POSE); /* PCHAN_HAS_ACTION */
}
else {
if (bcolor) {
char *cp = bcolor->solid;
- glColor4ub(cp[0], cp[1], cp[2], 204);
+ gpuCurrentColor4ub(cp[0], cp[1], cp[2], 204);
}
else
UI_ThemeColorShade(TH_BACK, -30);
@@ -296,7 +297,7 @@ static short set_pchan_glColor(short colCode, int boneflag, short constflag)
return 0;
}
-static void set_ebone_glColor(const unsigned int boneflag)
+static void set_ebone_gpuCurrentColor(const unsigned int boneflag)
{
if ((boneflag & BONE_DRAW_ACTIVE) && (boneflag & BONE_SELECTED)) {
UI_ThemeColor(TH_EDGE_SELECT);
@@ -314,245 +315,170 @@ static void set_ebone_glColor(const unsigned int boneflag)
/* *************** Armature drawing, helper calls for parts ******************* */
-/* half the cube, in Y */
-static float cube[8][3] = {
- {-1.0, 0.0, -1.0},
- {-1.0, 0.0, 1.0},
- {-1.0, 1.0, 1.0},
- {-1.0, 1.0, -1.0},
- { 1.0, 0.0, -1.0},
- { 1.0, 0.0, 1.0},
- { 1.0, 1.0, 1.0},
- { 1.0, 1.0, -1.0},
-};
-
-static void drawsolidcube_size(float xsize, float ysize, float zsize)
+static void draw_bonevert(void)
{
- static GLuint displist = 0;
- float n[3] = {0.0f};
-
- glScalef(xsize, ysize, zsize);
-
- if (displist == 0) {
- displist = glGenLists(1);
- glNewList(displist, GL_COMPILE);
-
- glBegin(GL_QUADS);
- n[0] = -1.0;
- glNormal3fv(n);
- glVertex3fv(cube[0]); glVertex3fv(cube[1]); glVertex3fv(cube[2]); glVertex3fv(cube[3]);
- n[0] = 0;
- n[1] = -1.0;
- glNormal3fv(n);
- glVertex3fv(cube[0]); glVertex3fv(cube[4]); glVertex3fv(cube[5]); glVertex3fv(cube[1]);
- n[1] = 0;
- n[0] = 1.0;
- glNormal3fv(n);
- glVertex3fv(cube[4]); glVertex3fv(cube[7]); glVertex3fv(cube[6]); glVertex3fv(cube[5]);
- n[0] = 0;
- n[1] = 1.0;
- glNormal3fv(n);
- glVertex3fv(cube[7]); glVertex3fv(cube[3]); glVertex3fv(cube[2]); glVertex3fv(cube[6]);
- n[1] = 0;
- n[2] = 1.0;
- glNormal3fv(n);
- glVertex3fv(cube[1]); glVertex3fv(cube[5]); glVertex3fv(cube[6]); glVertex3fv(cube[2]);
- n[2] = -1.0;
- glNormal3fv(n);
- glVertex3fv(cube[7]); glVertex3fv(cube[4]); glVertex3fv(cube[0]); glVertex3fv(cube[3]);
- glEnd();
-
- glEndList();
- }
-
- glCallList(displist);
-}
+ gpuPushMatrix();
-static void drawcube_size(float xsize, float ysize, float zsize)
-{
- static GLuint displist = 0;
-
- if (displist == 0) {
- displist = glGenLists(1);
- glNewList(displist, GL_COMPILE);
-
- glBegin(GL_LINE_STRIP);
- glVertex3fv(cube[0]); glVertex3fv(cube[1]); glVertex3fv(cube[2]); glVertex3fv(cube[3]);
- glVertex3fv(cube[0]); glVertex3fv(cube[4]); glVertex3fv(cube[5]); glVertex3fv(cube[6]);
- glVertex3fv(cube[7]); glVertex3fv(cube[4]);
- glEnd();
-
- glBegin(GL_LINES);
- glVertex3fv(cube[1]); glVertex3fv(cube[5]);
- glVertex3fv(cube[2]); glVertex3fv(cube[6]);
- glVertex3fv(cube[3]); glVertex3fv(cube[7]);
- glEnd();
-
- glEndList();
- }
+ gpuImmediateFormat_V2(); // DOODLE: bonevert, 3 orthogonal circles
- glScalef(xsize, ysize, zsize);
- glCallList(displist);
-
-}
+ gpuDrawCircle(0, 0, 0.052, 16);
+ gpuRotateRight('Y');
+ gpuRepeat();
-static void draw_bonevert(void)
-{
- static GLuint displist = 0;
-
- if (displist == 0) {
- GLUquadricObj *qobj;
-
- displist = glGenLists(1);
- glNewList(displist, GL_COMPILE);
-
- glPushMatrix();
-
- qobj = gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
- gluDisk(qobj, 0.0, 0.05, 16, 1);
-
- glRotatef(90, 0, 1, 0);
- gluDisk(qobj, 0.0, 0.05, 16, 1);
-
- glRotatef(90, 1, 0, 0);
- gluDisk(qobj, 0.0, 0.05, 16, 1);
-
- gluDeleteQuadric(qobj);
-
- glPopMatrix();
- glEndList();
- }
+ gpuRotateRight('X');
+ gpuRepeat();
+
+ gpuImmediateUnformat();
- glCallList(displist);
+ gpuPopMatrix();
}
static void draw_bonevert_solid(void)
{
- static GLuint displist = 0;
-
- if (displist == 0) {
- GLUquadricObj *qobj;
-
- displist = glGenLists(1);
- glNewList(displist, GL_COMPILE);
-
- qobj = gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_FILL);
- glShadeModel(GL_SMOOTH);
- gluSphere(qobj, 0.05, 8, 5);
- glShadeModel(GL_FLAT);
- gluDeleteQuadric(qobj);
-
- glEndList();
+ static GPUimmediate *displist = NULL;
+ static GPUindex* index = NULL;
+
+ glShadeModel(GL_SMOOTH);
+
+ if (!displist) {
+ GPUprim3 prim = GPU_PRIM_MIDFI_SOLID;
+ prim.usegs = 8;
+ prim.vsegs = 5;
+
+ gpuPushImmediate();
+ gpuImmediateMaxVertexCount(48);
+
+ index = gpuNewIndex();
+ gpuImmediateIndex(index);
+ gpuImmediateMaxIndexCount(240);
+
+ gpuSingleSphere(&prim, 0.05f);
+
+ displist = gpuPopImmediate();
+ }
+ else {
+ gpuImmediateSingleRepeatElements(displist);
}
- glCallList(displist);
+ glShadeModel(GL_FLAT);
}
-static float bone_octahedral_verts[6][3] = {
- { 0.0f, 0.0f, 0.0f},
- { 0.1f, 0.1f, 0.1f},
- { 0.1f, 0.1f, -0.1f},
- {-0.1f, 0.1f, -0.1f},
- {-0.1f, 0.1f, 0.1f},
- { 0.0f, 1.0f, 0.0f}
+static float bone_octahedral_verts[8][3] = {
+ { 0.0f, 0.0f, 0.0f}, /* 0 */
+ { 0.1f, 0.1f, 0.1f}, /* 1 */
+ { 0.1f, 0.1f, -0.1f}, /* 2 */
+ {-0.1f, 0.1f, -0.1f}, /* 3 */
+ {-0.1f, 0.1f, 0.1f}, /* 4 */
+ { 0.0f, 1.0f, 0.0f}, /* 5 */
+
+ /* there are more faces (8) than verts (6),
+ so make more (2) so the counts match,
+ otherwise we cannot flat shade */
+ { 0.1f, 0.1f, 0.1f}, /* dup of #1 */
+ {-0.1f, 0.1f, -0.1f}, /* dup of #3 */
};
-static unsigned int bone_octahedral_wire_sides[8] = {0, 1, 5, 3, 0, 4, 5, 2};
-static unsigned int bone_octahedral_wire_square[8] = {1, 2, 3, 4, 1};
+/* Eulerian path over octohedron */
+static unsigned int bone_octahedral_wire[] =
+ {0, 1, 4, 5, 2, 3, 0, 2, 1, 5, 3, 4};
-static unsigned int bone_octahedral_solid_tris[8][3] = {
- {2, 1, 0}, /* bottom */
- {3, 2, 0},
- {4, 3, 0},
- {1, 4, 0},
-
- {5, 1, 2}, /* top */
- {5, 2, 3},
- {5, 3, 4},
- {5, 4, 1}
-};
-
-/* aligned with bone_octahedral_solid_tris */
static float bone_octahedral_solid_normals[8][3] = {
- { 0.70710683f, -0.70710683f, 0.00000000f},
- {-0.00000000f, -0.70710683f, -0.70710683f},
+ {+0.70710683f, -0.70710683f, 0.00000000f},
+ { 0.00000000f, -0.70710683f, +0.70710683f},
+ { 0.00000000f, -0.70710683f, -0.70710683f},
{-0.70710683f, -0.70710683f, 0.00000000f},
- { 0.00000000f, -0.70710683f, 0.70710683f},
- { 0.99388373f, 0.11043154f, -0.00000000f},
- { 0.00000000f, 0.11043154f, -0.99388373f},
- {-0.99388373f, 0.11043154f, 0.00000000f},
- { 0.00000000f, 0.11043154f, 0.99388373f}
+
+ {-0.99388373f, +0.11043154f, 0.00000000f},
+ {+0.99388373f, +0.11043154f, 0.00000000f},
+ { 0.00000000f, +0.11043154f, +0.99388373f},
+ { 0.00000000f, +0.11043154f, -0.99388373f},
+};
+
+static unsigned int bone_octahedral_solid_tris[8][3] = {
+ /* notice that provoking vertex is last in each tri,
+ the normal of that vertex is what is used for lighting */
+
+ {2, 1, 0}, /* bottom */
+ {4, 0, 1},
+ {0, 3, 2},
+ {0, 4, 3},
+
+ {5, 3, 4}, /* top */
+ {1, 2, 5},
+ {5, 4, 6}, /* #6 pos is same as #1 */
+ {5, 2, 7}, /* #7 pos is same as #3 */
};
static void draw_bone_octahedral(void)
{
- static GLuint displist = 0;
-
- if (displist == 0) {
- displist = glGenLists(1);
- glNewList(displist, GL_COMPILE);
-
- /* Section 1, sides */
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, bone_octahedral_verts);
- glDrawElements(GL_LINE_LOOP,
- sizeof(bone_octahedral_wire_sides) / sizeof(*bone_octahedral_wire_sides),
- GL_UNSIGNED_INT,
- bone_octahedral_wire_sides);
-
- /* Section 1, square */
- glDrawElements(GL_LINE_LOOP,
- sizeof(bone_octahedral_wire_square) / sizeof(*bone_octahedral_wire_square),
- GL_UNSIGNED_INT,
- bone_octahedral_wire_square);
- glDisableClientState(GL_VERTEX_ARRAY);
-
- glEndList();
- }
+ static GPUimmediate *displist = NULL;
+ static GPUindex *index = NULL;
+
+ if (!displist) {
+ const GLsizei vertex_count = 6;
+ const GLsizei index_count = 12;
+
+ gpuPushImmediate();
+ gpuImmediateMaxVertexCount(vertex_count);
+
+ index = gpuNewIndex();
+ gpuImmediateIndex(index);
+ gpuImmediateMaxIndexCount(index_count);
+
+ gpuSingleClientRangeElements_V3F(
+ GL_LINE_LOOP,
+ bone_octahedral_verts,
+ 0,
+ 0,
+ 5,
+ index_count,
+ bone_octahedral_wire);
- glCallList(displist);
-}
+ displist = gpuPopImmediate();
+ }
+ else {
+ gpuImmediateSingleRepeatRangeElements(displist);
+ }
+}
static void draw_bone_solid_octahedral(void)
{
- static GLuint displist = 0;
+ static GPUimmediate *displist = NULL;
+ static GPUindex* index = NULL;
- if (displist == 0) {
- int i;
+ glShadeModel(GL_FLAT);
- displist = glGenLists(1);
- glNewList(displist, GL_COMPILE);
+ if (!displist) {
+ const GLsizei index_count = 24;
+ const GLsizei vertex_count = 8; /* 2 extra duplicate verts because or normals */
-#if 1
- glBegin(GL_TRIANGLES);
- for (i = 0; i < 8; i++) {
- glNormal3fv(bone_octahedral_solid_normals[i]);
- glVertex3fv(bone_octahedral_verts[bone_octahedral_solid_tris[i][0]]);
- glVertex3fv(bone_octahedral_verts[bone_octahedral_solid_tris[i][1]]);
- glVertex3fv(bone_octahedral_verts[bone_octahedral_solid_tris[i][2]]);
- }
+ gpuPushImmediate();
+ gpuImmediateMaxVertexCount(vertex_count);
- glEnd();
-
-#else /* not working because each vert needs a different normal */
- glEnableClientState(GL_NORMAL_ARRAY);
- glEnableClientState(GL_VERTEX_ARRAY);
- glNormalPointer(GL_FLOAT, 0, bone_octahedral_solid_normals);
- glVertexPointer(3, GL_FLOAT, 0, bone_octahedral_verts);
- glDrawElements(GL_TRIANGLES, sizeof(bone_octahedral_solid_tris) / sizeof(unsigned int),
- GL_UNSIGNED_INT, bone_octahedral_solid_tris);
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_VERTEX_ARRAY);
-#endif
+ index = gpuNewIndex();
+ gpuImmediateIndex(index);
+ gpuImmediateMaxIndexCount(index_count);
+
+ gpuSingleClientRangeElements_N3F_V3F(
+ GL_TRIANGLES,
+ bone_octahedral_solid_normals,
+ 0,
+ bone_octahedral_verts,
+ 0,
+ 0,
+ 7,
+ index_count,
+ bone_octahedral_solid_tris);
- glEndList();
+ displist = gpuPopImmediate();
+ }
+ else {
+ gpuImmediateSingleRepeatRangeElements(displist);
}
- glCallList(displist);
-}
+ glShadeModel(GL_SMOOTH);
+}
/* *************** Armature drawing, bones ******************* */
@@ -572,7 +498,7 @@ static void draw_bone_points(const short dt, int armflag, unsigned int boneflag,
}
else {
if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, 0);
+ set_pchan_gpuCurrentColor(PCHAN_COLOR_SOLID, boneflag, 0);
else
UI_ThemeColor(TH_BONE_SOLID);
}
@@ -595,17 +521,17 @@ static void draw_bone_points(const short dt, int armflag, unsigned int boneflag,
}
else {
if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, 0);
+ set_pchan_gpuCurrentColor(PCHAN_COLOR_SOLID, boneflag, 0);
else
UI_ThemeColor(TH_BONE_SOLID);
}
- glTranslatef(0.0f, 1.0f, 0.0f);
+ gpuTranslate(0.0f, 1.0f, 0.0f);
if (dt > OB_WIRE)
draw_bonevert_solid();
else
draw_bonevert();
- glTranslatef(0.0f, -1.0f, 0.0f);
+ gpuTranslate(0.0f, -1.0f, 0.0f);
}
@@ -706,7 +632,7 @@ static void draw_sphere_bone_dist(float smat[][4], float imat[][4], bPoseChannel
//mul_v3_fl(dirvec, head);
cross_v3_v3v3(norvec, dirvec, imat[2]);
- glBegin(GL_QUAD_STRIP);
+ gpuBegin(GL_TRIANGLE_STRIP);
for (a = 0; a < 16; a++) {
vec[0] = -si[a] * dirvec[0] + co[a] * norvec[0];
@@ -716,10 +642,10 @@ static void draw_sphere_bone_dist(float smat[][4], float imat[][4], bPoseChannel
madd_v3_v3v3fl(vec1, headvec, vec, head);
madd_v3_v3v3fl(vec2, headvec, vec, head + dist);
- glColor4ub(255, 255, 255, 50);
- glVertex3fv(vec1);
- //glColor4ub(255, 255, 255, 0);
- glVertex3fv(vec2);
+ gpuColor4x(CPACK_WHITE, 0.196f);
+ gpuVertex3fv(vec1);
+ //gpuColor4x(CPACK_WHITE, 0);
+ gpuVertex3fv(vec2);
}
for (a = 15; a >= 0; a--) {
@@ -730,10 +656,10 @@ static void draw_sphere_bone_dist(float smat[][4], float imat[][4], bPoseChannel
madd_v3_v3v3fl(vec1, tailvec, vec, tail);
madd_v3_v3v3fl(vec2, tailvec, vec, tail + dist);
- //glColor4ub(255, 255, 255, 50);
- glVertex3fv(vec1);
- //glColor4ub(255, 255, 255, 0);
- glVertex3fv(vec2);
+ //gpuColor4x(CPACK_WHITE, 0.196f);
+ gpuVertex3fv(vec1);
+ //gpuColor4x(CPACK_WHITE, 0);
+ gpuVertex3fv(vec2);
}
/* make it cyclic... */
@@ -744,12 +670,12 @@ static void draw_sphere_bone_dist(float smat[][4], float imat[][4], bPoseChannel
madd_v3_v3v3fl(vec1, headvec, vec, head);
madd_v3_v3v3fl(vec2, headvec, vec, head + dist);
- //glColor4ub(255, 255, 255, 50);
- glVertex3fv(vec1);
- //glColor4ub(255, 255, 255, 0);
- glVertex3fv(vec2);
+ //gpuColor4x(CPACK_WHITE, 0.196f);
+ gpuVertex3fv(vec1);
+ //gpuColor4x(CPACK_WHITE, 0);
+ gpuVertex3fv(vec2);
- glEnd();
+ gpuEnd();
}
}
@@ -761,12 +687,14 @@ static void draw_sphere_bone_wire(float smat[][4], float imat[][4],
{
float head, tail /*, length*/;
float *headvec, *tailvec, dirvec[3];
-
+
+ gpuImmediateFormat_V3(); // DOODLE: sphere bone wire
+
/* figure out the sizes of spheres */
if (ebone) {
/* this routine doesn't call get_matrix_editbone() that calculates it */
ebone->length = len_v3v3(ebone->head, ebone->tail);
-
+
/*length = ebone->length;*/ /*UNUSED*/
tail = ebone->rad_tail;
if (ebone->parent && (boneflag & BONE_CONNECTED))
@@ -786,91 +714,94 @@ static void draw_sphere_bone_wire(float smat[][4], float imat[][4],
headvec = pchan->pose_head;
tailvec = pchan->pose_tail;
}
-
+
/* sphere root color */
if (armflag & ARM_EDITMODE) {
if (boneflag & BONE_ROOTSEL) UI_ThemeColor(TH_VERTEX_SELECT);
else UI_ThemeColor(TH_VERTEX);
}
else if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
-
+ set_pchan_gpuCurrentColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
+
/* Draw root point if we are not connected */
if ((boneflag & BONE_CONNECTED) == 0) {
if (id != -1)
glLoadName(id | BONESEL_ROOT);
- drawcircball(GL_LINE_LOOP, headvec, head, imat);
+ gpuDrawFastBall(GL_LINE_LOOP, headvec, head, imat);
}
-
+
/* Draw tip point */
if (armflag & ARM_EDITMODE) {
if (boneflag & BONE_TIPSEL) UI_ThemeColor(TH_VERTEX_SELECT);
else UI_ThemeColor(TH_VERTEX);
}
-
+
if (id != -1)
glLoadName(id | BONESEL_TIP);
-
- drawcircball(GL_LINE_LOOP, tailvec, tail, imat);
-
+
+ gpuDrawFastBall(GL_LINE_LOOP, tailvec, tail, imat);
+
/* base */
if (armflag & ARM_EDITMODE) {
if (boneflag & BONE_SELECTED) UI_ThemeColor(TH_SELECT);
else UI_ThemeColor(TH_WIRE);
}
-
+
sub_v3_v3v3(dirvec, tailvec, headvec);
-
+
/* move vector to viewspace */
mul_mat3_m4_v3(smat, dirvec);
/* clear zcomp */
dirvec[2] = 0.0f;
/* move vector back */
mul_mat3_m4_v3(imat, dirvec);
-
+
if (0.0f != normalize_v3(dirvec)) {
float norvech[3], norvect[3], vec[3];
-
+
copy_v3_v3(vec, dirvec);
-
+
mul_v3_fl(dirvec, head);
cross_v3_v3v3(norvech, dirvec, imat[2]);
-
+
mul_v3_fl(vec, tail);
cross_v3_v3v3(norvect, vec, imat[2]);
-
+
if (id != -1)
glLoadName(id | BONESEL_BONE);
-
- glBegin(GL_LINES);
+
+ gpuBegin(GL_LINES);
add_v3_v3v3(vec, headvec, norvech);
- glVertex3fv(vec);
+ gpuVertex3fv(vec);
add_v3_v3v3(vec, tailvec, norvect);
- glVertex3fv(vec);
+ gpuVertex3fv(vec);
sub_v3_v3v3(vec, headvec, norvech);
- glVertex3fv(vec);
+ gpuVertex3fv(vec);
sub_v3_v3v3(vec, tailvec, norvect);
- glVertex3fv(vec);
-
- glEnd();
+ gpuVertex3fv(vec);
+
+ gpuEnd();
}
+
+ gpuImmediateUnformat();
}
/* does wire only for outline selecting */
static void draw_sphere_bone(const short dt, int armflag, int boneflag, short constflag, unsigned int id,
bPoseChannel *pchan, EditBone *ebone)
{
- GLUquadricObj *qobj;
+ GPUprim3 prim;
float head, tail, length;
float fac1, fac2;
-
- glPushMatrix();
- qobj = gluNewQuadric();
+
+ gpuImmediateFormat_V3();
+
+ gpuPushMatrix();
/* figure out the sizes of spheres */
if (ebone) {
@@ -889,101 +820,133 @@ static void draw_sphere_bone(const short dt, int armflag, int boneflag, short co
else
head = pchan->bone->rad_head;
}
-
+
/* move to z-axis space */
- glRotatef(-90.0f, 1.0f, 0.0f, 0.0f);
+ gpuRotateRight(-'X');
if (dt == OB_SOLID) {
/* set up solid drawing */
- glEnable(GL_COLOR_MATERIAL);
- glEnable(GL_LIGHTING);
-
- gluQuadricDrawStyle(qobj, GLU_FILL);
+ gpuEnableColorMaterial();
+ gpuEnableLighting();
+
glShadeModel(GL_SMOOTH);
+
+ prim = GPU_PRIM_MIDFI_SOLID;
}
else {
- gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
+ prim = GPU_PRIM_MIDFI_WIRE;
}
-
+
/* sphere root color */
if (armflag & ARM_EDITMODE) {
- if (boneflag & BONE_ROOTSEL) UI_ThemeColor(TH_VERTEX_SELECT);
- else UI_ThemeColorShade(TH_BONE_SOLID, -30);
+ if (boneflag & BONE_ROOTSEL) {
+ UI_ThemeColor(TH_VERTEX_SELECT);
+ }
+ else {
+ UI_ThemeColorShade(TH_BONE_SOLID, -30);
+ }
}
- else if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_SPHEREBONE_END, boneflag, constflag);
- else if (dt == OB_SOLID)
+ else if (armflag & ARM_POSEMODE) {
+ set_pchan_gpuCurrentColor(PCHAN_COLOR_SPHEREBONE_END, boneflag, constflag);
+ }
+ else if (dt == OB_SOLID) {
UI_ThemeColorShade(TH_BONE_SOLID, -30);
-
+ }
+
/* Draw root point if we are not connected */
if ((boneflag & BONE_CONNECTED) == 0) {
- if (id != -1)
+ if (id != -1) {
glLoadName(id | BONESEL_ROOT);
- gluSphere(qobj, head, 16, 10);
+ }
+
+ gpuDrawSphere(&prim, head);
+ //GLU Sphere(qobj, head, 16, 10);
}
-
+
/* Draw tip point */
if (armflag & ARM_EDITMODE) {
- if (boneflag & BONE_TIPSEL) UI_ThemeColor(TH_VERTEX_SELECT);
- else UI_ThemeColorShade(TH_BONE_SOLID, -30);
+ if (boneflag & BONE_TIPSEL) {
+ UI_ThemeColor(TH_VERTEX_SELECT);
+ }
+ else {
+ UI_ThemeColorShade(TH_BONE_SOLID, -30);
+ }
}
- if (id != -1)
+ if (id != -1) {
glLoadName(id | BONESEL_TIP);
-
- glTranslatef(0.0f, 0.0f, length);
- gluSphere(qobj, tail, 16, 10);
- glTranslatef(0.0f, 0.0f, -length);
-
+ }
+
+ gpuTranslate(0.0f, 0.0f, length);
+ gpuDrawSphere(&prim, tail);
+ //GLU Sphere(qobj, tail, 16, 10);
+ gpuTranslate(0.0f, 0.0f, -length);
+
/* base */
if (armflag & ARM_EDITMODE) {
- if (boneflag & BONE_SELECTED) UI_ThemeColor(TH_SELECT);
- else UI_ThemeColor(TH_BONE_SOLID);
+ if (boneflag & BONE_SELECTED) {
+ UI_ThemeColor(TH_SELECT);
+ }
+ else {
+ UI_ThemeColor(TH_BONE_SOLID);
+ }
}
- else if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_SPHEREBONE_BASE, boneflag, constflag);
- else if (dt == OB_SOLID)
+ else if (armflag & ARM_POSEMODE) {
+ set_pchan_gpuCurrentColor(PCHAN_COLOR_SPHEREBONE_BASE, boneflag, constflag);
+ }
+ else if (dt == OB_SOLID) {
UI_ThemeColor(TH_BONE_SOLID);
-
+ }
+
fac1 = (length - head) / length;
fac2 = (length - tail) / length;
-
+
if (length > (head + tail)) {
- if (id != -1)
+ if (id != -1) {
glLoadName(id | BONESEL_BONE);
-
+ }
+
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1.0f, -1.0f);
-
- glTranslatef(0.0f, 0.0f, head);
- gluCylinder(qobj, fac1 * head + (1.0f - fac1) * tail, fac2 * tail + (1.0f - fac2) * head, length - head - tail, 16, 1);
- glTranslatef(0.0f, 0.0f, -head);
-
+
+ gpuTranslate(0.0f, 0.0f, head);
+ gpuDrawCylinder(
+ &prim,
+ fac1 * head + (1.0f - fac1) * tail,
+ fac2 * tail + (1.0f - fac2) * head,
+ length - head - tail);
+ //GLU Cylinder(qobj, fac1 * head + (1.0f - fac1) * tail, fac2 * tail + (1.0f - fac2) * head, length - head - tail, 16, 1);
+ gpuTranslate(0.0f, 0.0f, -head);
+
glDisable(GL_POLYGON_OFFSET_FILL);
-
+
/* draw sphere on extrema */
- glTranslatef(0.0f, 0.0f, length - tail);
- gluSphere(qobj, fac2 * tail + (1.0f - fac2) * head, 16, 10);
- glTranslatef(0.0f, 0.0f, -length + tail);
-
- glTranslatef(0.0f, 0.0f, head);
- gluSphere(qobj, fac1 * head + (1.0f - fac1) * tail, 16, 10);
+ gpuTranslate(0.0f, 0.0f, length - tail);
+ gpuDrawSphere(&prim, fac2 * tail + (1.0f - fac2) * head);
+ //GLU Sphere(qobj, fac2 * tail + (1.0f - fac2) * head, 16, 10);
+ gpuTranslate(0.0f, 0.0f, -length + tail);
+
+ gpuTranslate(0.0f, 0.0f, head);
+ gpuDrawSphere(&prim, fac1 * head + (1.0f - fac1) * tail);
+ //GLU Sphere(qobj, fac1 * head + (1.0f - fac1) * tail, 16, 10);
}
else {
/* 1 sphere in center */
- glTranslatef(0.0f, 0.0f, (head + length - tail) / 2.0f);
- gluSphere(qobj, fac1 * head + (1.0f - fac1) * tail, 16, 10);
+ gpuTranslate(0.0f, 0.0f, (head + length - tail) / 2.0f);
+ gpuDrawSphere(&prim, fac1 * head + (1.0f - fac1) * tail);
+ //GLU Sphere(qobj, fac1 * head + (1.0f - fac1) * tail, 16, 10);
}
-
+
/* restore */
if (dt == OB_SOLID) {
glShadeModel(GL_FLAT);
- glDisable(GL_LIGHTING);
- glDisable(GL_COLOR_MATERIAL);
+ gpuDisableLighting();
+ gpuDisableColorMaterial();
}
-
- glPopMatrix();
- gluDeleteQuadric(qobj);
+
+ gpuPopMatrix();
+
+ gpuImmediateFormat_V3();
}
static GLubyte bm_dot6[] = {0x0, 0x18, 0x3C, 0x7E, 0x7E, 0x3C, 0x18, 0x0};
@@ -999,20 +962,22 @@ static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned
float length;
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
+
if (pchan)
length = pchan->bone->length;
else
length = ebone->length;
-
- glPushMatrix();
- glScalef(length, length, length);
+
+ gpuImmediateFormat_V3();
+
+ gpuPushMatrix();
+ gpuScale(length, length, length);
/* this chunk not in object mode */
if (armflag & (ARM_EDITMODE | ARM_POSEMODE)) {
glLineWidth(4.0f);
if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
+ set_pchan_gpuCurrentColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
else if (armflag & ARM_EDITMODE) {
UI_ThemeColor(TH_WIRE);
}
@@ -1021,9 +986,9 @@ static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned
if ((boneflag & BONE_CONNECTED) == 0) {
if (G.f & G_PICKSEL) { /* no bitmap in selection mode, crashes 3d cards... */
glLoadName(id | BONESEL_ROOT);
- glBegin(GL_POINTS);
- glVertex3f(0.0f, 0.0f, 0.0f);
- glEnd();
+ gpuBegin(GL_POINTS);
+ gpuVertex3f(0.0f, 0.0f, 0.0f);
+ gpuEnd();
}
else {
glRasterPos3f(0.0f, 0.0f, 0.0f);
@@ -1034,18 +999,18 @@ static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned
if (id != -1)
glLoadName((GLuint) id | BONESEL_BONE);
- glBegin(GL_LINES);
- glVertex3f(0.0f, 0.0f, 0.0f);
- glVertex3f(0.0f, 1.0f, 0.0f);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex3f(0.0f, 0.0f, 0.0f);
+ gpuVertex3f(0.0f, 1.0f, 0.0f);
+ gpuEnd();
/* tip */
if (G.f & G_PICKSEL) {
/* no bitmap in selection mode, crashes 3d cards... */
glLoadName(id | BONESEL_TIP);
- glBegin(GL_POINTS);
- glVertex3f(0.0f, 1.0f, 0.0f);
- glEnd();
+ gpuBegin(GL_POINTS);
+ gpuVertex3f(0.0f, 1.0f, 0.0f);
+ gpuEnd();
}
else {
glRasterPos3f(0.0f, 1.0f, 0.0f);
@@ -1057,7 +1022,7 @@ static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned
glLoadName(id & 0xFFFF); /* object tag, for bordersel optim */
if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_LINEBONE, boneflag, constflag);
+ set_pchan_gpuCurrentColor(PCHAN_COLOR_LINEBONE, boneflag, constflag);
}
glLineWidth(2.0);
@@ -1079,10 +1044,10 @@ static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned
if (boneflag & BONE_SELECTED) UI_ThemeColor(TH_EDGE_SELECT);
else UI_ThemeColorShade(TH_BACK, -30);
}
- glBegin(GL_LINES);
- glVertex3f(0.0f, 0.0f, 0.0f);
- glVertex3f(0.0f, 1.0f, 0.0f);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex3f(0.0f, 0.0f, 0.0f);
+ gpuVertex3f(0.0f, 1.0f, 0.0f);
+ gpuEnd();
/* tip */
if ((G.f & G_PICKSEL) == 0) {
@@ -1097,7 +1062,11 @@ static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned
glLineWidth(1.0);
- glPopMatrix();
+ gpuPopMatrix();
+
+ gpuImmediateUnformat();
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4); /* restore default value */
}
static void draw_b_bone_boxes(const short dt, bPoseChannel *pchan, float xwidth, float length, float zwidth)
@@ -1113,18 +1082,34 @@ static void draw_b_bone_boxes(const short dt, bPoseChannel *pchan, float xwidth,
int a;
for (a = 0; a < segments; a++, bbone++) {
- glPushMatrix();
- glMultMatrixf(bbone->mat);
- if (dt == OB_SOLID) drawsolidcube_size(xwidth, dlen, zwidth);
- else drawcube_size(xwidth, dlen, zwidth);
- glPopMatrix();
+ gpuPushMatrix();
+ gpuMultMatrix(bbone->mat);
+ gpuScale(xwidth, dlen, zwidth);
+
+ if (dt == OB_SOLID) {
+ gpuDrawSolidHalfCube();
+ }
+ else {
+ gpuDrawWireHalfCube();
+ }
+
+ gpuPopMatrix();
+
}
}
else {
- glPushMatrix();
- if (dt == OB_SOLID) drawsolidcube_size(xwidth, length, zwidth);
- else drawcube_size(xwidth, length, zwidth);
- glPopMatrix();
+ gpuPushMatrix();
+ gpuScale(xwidth, length, zwidth);
+
+ if (dt == OB_SOLID) {
+ gpuDrawSolidHalfCube();
+ }
+ else {
+ gpuDrawWireHalfCube();
+ }
+
+ gpuPopMatrix();
+
}
}
@@ -1147,23 +1132,23 @@ static void draw_b_bone(const short dt, int armflag, int boneflag, short constfl
/* draw points only if... */
if (armflag & ARM_EDITMODE) {
/* move to unitspace */
- glPushMatrix();
- glScalef(length, length, length);
+ gpuPushMatrix();
+ gpuScale(length, length, length);
draw_bone_points(dt, armflag, boneflag, id);
- glPopMatrix();
+ gpuPopMatrix();
length *= 0.95f; /* make vertices visible */
}
/* colors for modes */
if (armflag & ARM_POSEMODE) {
if (dt <= OB_WIRE)
- set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
+ set_pchan_gpuCurrentColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
else
- set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag);
+ set_pchan_gpuCurrentColor(PCHAN_COLOR_SOLID, boneflag, constflag);
}
else if (armflag & ARM_EDITMODE) {
if (dt == OB_WIRE) {
- set_ebone_glColor(boneflag);
+ set_ebone_gpuCurrentColor(boneflag);
}
else
UI_ThemeColor(TH_BONE_SOLID);
@@ -1175,26 +1160,26 @@ static void draw_b_bone(const short dt, int armflag, int boneflag, short constfl
/* set up solid drawing */
if (dt > OB_WIRE) {
- glEnable(GL_COLOR_MATERIAL);
- glEnable(GL_LIGHTING);
+ gpuEnableColorMaterial();
+ gpuEnableLighting();
if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag);
+ set_pchan_gpuCurrentColor(PCHAN_COLOR_SOLID, boneflag, constflag);
else
UI_ThemeColor(TH_BONE_SOLID);
draw_b_bone_boxes(OB_SOLID, pchan, xwidth, length, zwidth);
/* disable solid drawing */
- glDisable(GL_COLOR_MATERIAL);
- glDisable(GL_LIGHTING);
+ gpuDisableColorMaterial();
+ gpuDisableLighting();
}
else {
/* wire */
if (armflag & ARM_POSEMODE) {
if (constflag) {
/* set constraint colors */
- if (set_pchan_glColor(PCHAN_COLOR_CONSTS, boneflag, constflag)) {
+ if (set_pchan_gpuCurrentColor(PCHAN_COLOR_CONSTS, boneflag, constflag)) {
glEnable(GL_BLEND);
draw_b_bone_boxes(OB_SOLID, pchan, xwidth, length, zwidth);
@@ -1203,7 +1188,7 @@ static void draw_b_bone(const short dt, int armflag, int boneflag, short constfl
}
/* restore colors */
- set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
+ set_pchan_gpuCurrentColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
}
}
@@ -1219,26 +1204,26 @@ static void draw_wire_bone_segments(bPoseChannel *pchan, Mat4 *bbones, float len
int a;
for (a = 0; a < segments; a++, bbone++) {
- glPushMatrix();
- glMultMatrixf(bbone->mat);
+ gpuPushMatrix();
+ gpuMultMatrix(bbone->mat);
- glBegin(GL_LINES);
- glVertex3f(0.0f, 0.0f, 0.0f);
- glVertex3f(0.0f, dlen, 0.0f);
- glEnd(); /* GL_LINES */
+ gpuBegin(GL_LINES);
+ gpuVertex3f(0.0f, 0.0f, 0.0f);
+ gpuVertex3f(0.0f, dlen, 0.0f);
+ gpuEnd(); /* GL_LINES */
- glPopMatrix();
+ gpuPopMatrix();
}
}
else {
- glPushMatrix();
+ gpuPushMatrix();
- glBegin(GL_LINES);
- glVertex3f(0.0f, 0.0f, 0.0f);
- glVertex3f(0.0f, length, 0.0f);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex3f(0.0f, 0.0f, 0.0f);
+ gpuVertex3f(0.0f, length, 0.0f);
+ gpuEnd();
- glPopMatrix();
+ gpuPopMatrix();
}
}
@@ -1262,10 +1247,10 @@ static void draw_wire_bone(const short dt, int armflag, int boneflag, short cons
/* draw points only if... */
if (armflag & ARM_EDITMODE) {
/* move to unitspace */
- glPushMatrix();
- glScalef(length, length, length);
+ gpuPushMatrix();
+ gpuScale(length, length, length);
draw_bone_points(dt, armflag, boneflag, id);
- glPopMatrix();
+ gpuPopMatrix();
length *= 0.95f; /* make vertices visible */
}
@@ -1283,10 +1268,10 @@ static void draw_wire_bone(const short dt, int armflag, int boneflag, short cons
/* colors for modes */
if (armflag & ARM_POSEMODE) {
- set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
+ set_pchan_gpuCurrentColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
}
else if (armflag & ARM_EDITMODE) {
- set_ebone_glColor(boneflag);
+ set_ebone_gpuCurrentColor(boneflag);
}
/* draw normal */
@@ -1299,21 +1284,21 @@ static void draw_bone(const short dt, int armflag, int boneflag, short constflag
/* Draw a 3d octahedral bone, we use normalized space based on length,
* for display-lists */
- glScalef(length, length, length);
+ gpuScale(length, length, length);
/* set up solid drawing */
if (dt > OB_WIRE) {
- glEnable(GL_COLOR_MATERIAL);
- glEnable(GL_LIGHTING);
+ gpuEnableColorMaterial();
+ gpuEnableLighting();
UI_ThemeColor(TH_BONE_SOLID);
}
/* colors for posemode */
if (armflag & ARM_POSEMODE) {
if (dt <= OB_WIRE)
- set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
+ set_pchan_gpuCurrentColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
else
- set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag);
+ set_pchan_gpuCurrentColor(PCHAN_COLOR_SOLID, boneflag, constflag);
}
@@ -1328,12 +1313,12 @@ static void draw_bone(const short dt, int armflag, int boneflag, short constflag
if (dt <= OB_WIRE) {
/* colors */
if (armflag & ARM_EDITMODE) {
- set_ebone_glColor(boneflag);
+ set_ebone_gpuCurrentColor(boneflag);
}
else if (armflag & ARM_POSEMODE) {
if (constflag) {
/* draw constraint colors */
- if (set_pchan_glColor(PCHAN_COLOR_CONSTS, boneflag, constflag)) {
+ if (set_pchan_gpuCurrentColor(PCHAN_COLOR_CONSTS, boneflag, constflag)) {
glEnable(GL_BLEND);
draw_bone_solid_octahedral();
@@ -1342,7 +1327,7 @@ static void draw_bone(const short dt, int armflag, int boneflag, short constflag
}
/* restore colors */
- set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
+ set_pchan_gpuCurrentColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
}
}
draw_bone_octahedral();
@@ -1350,16 +1335,17 @@ static void draw_bone(const short dt, int armflag, int boneflag, short constflag
else {
/* solid */
if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag);
+ set_pchan_gpuCurrentColor(PCHAN_COLOR_SOLID, boneflag, constflag);
else
UI_ThemeColor(TH_BONE_SOLID);
+
draw_bone_solid_octahedral();
}
/* disable solid drawing */
if (dt > OB_WIRE) {
- glDisable(GL_COLOR_MATERIAL);
- glDisable(GL_LIGHTING);
+ gpuDisableColorMaterial();
+ gpuDisableLighting();
}
}
@@ -1368,11 +1354,11 @@ static void draw_custom_bone(Scene *scene, View3D *v3d, RegionView3D *rv3d, Obje
{
if (ob == NULL) return;
- glScalef(length, length, length);
+ gpuScale(length, length, length);
/* colors for posemode */
if (armflag & ARM_POSEMODE) {
- set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, 0);
+ set_pchan_gpuCurrentColor(PCHAN_COLOR_NORMAL, boneflag, 0);
}
if (id != -1) {
@@ -1403,7 +1389,7 @@ static void pchan_draw_IK_root_lines(bPoseChannel *pchan, short only_temp)
continue;
setlinestyle(3);
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
/* exclude tip from chain? */
if ((data->flag & CONSTRAINT_IK_TIP) == 0)
@@ -1411,7 +1397,7 @@ static void pchan_draw_IK_root_lines(bPoseChannel *pchan, short only_temp)
else
parchan = pchan;
- glVertex3fv(parchan->pose_tail);
+ gpuVertex3fv(parchan->pose_tail);
/* Find the chain's root */
while (parchan->parent) {
@@ -1422,9 +1408,9 @@ static void pchan_draw_IK_root_lines(bPoseChannel *pchan, short only_temp)
parchan = parchan->parent;
}
if (parchan)
- glVertex3fv(parchan->pose_head);
+ gpuVertex3fv(parchan->pose_head);
- glEnd();
+ gpuEnd();
setlinestyle(0);
}
break;
@@ -1434,10 +1420,10 @@ static void pchan_draw_IK_root_lines(bPoseChannel *pchan, short only_temp)
int segcount = 0;
setlinestyle(3);
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
parchan = pchan;
- glVertex3fv(parchan->pose_tail);
+ gpuVertex3fv(parchan->pose_tail);
/* Find the chain's root */
while (parchan->parent) {
@@ -1447,9 +1433,9 @@ static void pchan_draw_IK_root_lines(bPoseChannel *pchan, short only_temp)
parchan = parchan->parent;
}
if (parchan) /* XXX revise the breaking conditions to only stop at the tail? */
- glVertex3fv(parchan->pose_head);
+ gpuVertex3fv(parchan->pose_head);
- glEnd();
+ gpuEnd();
setlinestyle(0);
}
break;
@@ -1468,7 +1454,7 @@ static void bgl_sphere_project(float ax, float az)
dir[1] = 1.0f - 2.0f * sine;
dir[2] = ax * q3;
- glVertex3fv(dir);
+ gpuVertex3fv(dir);
}
static void draw_dof_ellipse(float ax, float az)
@@ -1487,9 +1473,9 @@ static void draw_dof_ellipse(float ax, float az)
glEnable(GL_BLEND);
glDepthMask(0);
- glColor4ub(70, 70, 70, 50);
+ gpuCurrentGray4f(0.276f, 0.196f);
- glBegin(GL_QUADS);
+ gpuBegin(GL_QUADS);
pz = 0.0f;
for (i = 1; i < n; i++) {
z = staticSine[i];
@@ -1499,13 +1485,13 @@ static void draw_dof_ellipse(float ax, float az)
x = staticSine[j];
if (j == n - i) {
- glEnd();
- glBegin(GL_TRIANGLES);
+ gpuEnd();
+ gpuBegin(GL_TRIANGLES);
bgl_sphere_project(ax * px, az * z);
bgl_sphere_project(ax * px, az * pz);
bgl_sphere_project(ax * x, az * pz);
- glEnd();
- glBegin(GL_QUADS);
+ gpuEnd();
+ gpuBegin(GL_QUADS);
}
else {
bgl_sphere_project(ax * x, az * z);
@@ -1518,17 +1504,17 @@ static void draw_dof_ellipse(float ax, float az)
}
pz = z;
}
- glEnd();
+ gpuEnd();
glDisable(GL_BLEND);
glDepthMask(1);
- glColor3ub(0, 0, 0);
+ gpuCurrentColor3x(CPACK_BLACK);
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
for (i = 0; i < n; i++)
bgl_sphere_project(staticSine[n - i - 1] * ax, staticSine[i] * az);
- glEnd();
+ gpuEnd();
}
static void draw_pose_dofs(Object *ob)
@@ -1550,22 +1536,22 @@ static void draw_pose_dofs(Object *ob)
int a, i;
/* in parent-bone pose, but own restspace */
- glPushMatrix();
+ gpuPushMatrix();
copy_v3_v3(posetrans, pchan->pose_mat[3]);
- glTranslatef(posetrans[0], posetrans[1], posetrans[2]);
+ gpuTranslate(posetrans[0], posetrans[1], posetrans[2]);
if (pchan->parent) {
copy_m4_m4(mat, pchan->parent->pose_mat);
mat[3][0] = mat[3][1] = mat[3][2] = 0.0f;
- glMultMatrixf(mat);
+ gpuMultMatrix(mat);
}
copy_m4_m3(mat, pchan->bone->bone_mat);
- glMultMatrixf(mat);
+ gpuMultMatrix(mat);
scale = bone->length * pchan->size[1];
- glScalef(scale, scale, scale);
+ gpuScale(scale, scale, scale);
if (pchan->ikflag & BONE_IK_XLIMIT) {
if (pchan->ikflag & BONE_IK_ZLIMIT) {
@@ -1577,7 +1563,7 @@ static void draw_pose_dofs(Object *ob)
amax[i] = (float)sin(pchan->limitmax[i] * 0.5f);
}
- glScalef(1.0f, -1.0f, 1.0f);
+ gpuScale(1.0f, -1.0f, 1.0f);
if ((amin[0] != 0.0f) && (amin[2] != 0.0f))
draw_dof_ellipse(amin[0], amin[2]);
if ((amin[0] != 0.0f) && (amax[2] != 0.0f))
@@ -1586,18 +1572,18 @@ static void draw_pose_dofs(Object *ob)
draw_dof_ellipse(amax[0], amin[2]);
if ((amax[0] != 0.0f) && (amax[2] != 0.0f))
draw_dof_ellipse(amax[0], amax[2]);
- glScalef(1.0f, -1.0f, 1.0f);
+ gpuScale(1.0f, -1.0f, 1.0f);
}
}
/* arcs */
if (pchan->ikflag & BONE_IK_ZLIMIT) {
/* OpenGL requires rotations in degrees; so we're taking the average angle here */
- theta = RAD2DEGF(0.5f * (pchan->limitmin[2] + pchan->limitmax[2]));
- glRotatef(theta, 0.0f, 0.0f, 1.0f);
+ theta = 0.5f * (pchan->limitmin[2] + pchan->limitmax[2]);
+ gpuRotateAxis(theta, 'Z');
- glColor3ub(50, 50, 255); /* blue, Z axis limit */
- glBegin(GL_LINE_STRIP);
+ gpuCurrentColor3ub(50, 50, 255); /* blue, Z axis limit */
+ gpuBegin(GL_LINE_STRIP);
for (a = -16; a <= 16; a++) {
/* *0.5f here comes from M_PI/360.0f when rotations were still in degrees */
float fac = ((float)a) / 16.0f * 0.5f;
@@ -1608,20 +1594,20 @@ static void draw_pose_dofs(Object *ob)
corner[i][0] = (float)sin(phi);
corner[i][1] = (float)cos(phi);
corner[i][2] = 0.0f;
- glVertex3fv(corner[i]);
+ gpuVertex3fv(corner[i]);
}
- glEnd();
+ gpuEnd();
- glRotatef(-theta, 0.0f, 0.0f, 1.0f);
+ gpuRotateAxis(-theta, 'Z');
}
if (pchan->ikflag & BONE_IK_XLIMIT) {
/* OpenGL requires rotations in degrees; so we're taking the average angle here */
theta = RAD2DEGF(0.5f * (pchan->limitmin[0] + pchan->limitmax[0]));
- glRotatef(theta, 1.0f, 0.0f, 0.0f);
+ gpuRotateAxis(theta, 'X');
- glColor3ub(255, 50, 50); /* Red, X axis limit */
- glBegin(GL_LINE_STRIP);
+ gpuCurrentColor3ub(255, 50, 50); /* Red, X axis limit */
+ gpuBegin(GL_LINE_STRIP);
for (a = -16; a <= 16; a++) {
/* *0.5f here comes from M_PI/360.0f when rotations were still in degrees */
float fac = ((float)a) / 16.0f * 0.5f;
@@ -1631,15 +1617,15 @@ static void draw_pose_dofs(Object *ob)
corner[i][0] = 0.0f;
corner[i][1] = (float)sin(phi);
corner[i][2] = (float)cos(phi);
- glVertex3fv(corner[i]);
+ gpuVertex3fv(corner[i]);
}
- glEnd();
+ gpuEnd();
- glRotatef(-theta, 1.0f, 0.0f, 0.0f);
+ gpuRotateAxis(-theta, 'X');
}
/* out of cone, out of bone */
- glPopMatrix();
+ gpuPopMatrix();
}
}
}
@@ -1737,13 +1723,13 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
{
if (bone->layer & arm->layer) {
int use_custom = (pchan->custom) && !(arm->flag & ARM_NO_CUSTOM);
- glPushMatrix();
+ gpuPushMatrix();
if (use_custom && pchan->custom_tx) {
- glMultMatrixf(pchan->custom_tx->pose_mat);
+ gpuMultMatrix(pchan->custom_tx->pose_mat);
}
else {
- glMultMatrixf(pchan->pose_mat);
+ gpuMultMatrix(pchan->pose_mat);
}
/* catch exception for bone with hidden parent */
@@ -1790,7 +1776,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
draw_bone(OB_SOLID, arm->flag, flag, 0, index, bone->length);
}
- glPopMatrix();
+ gpuPopMatrix();
}
}
@@ -1826,13 +1812,13 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
if (bone->layer & arm->layer) {
if (pchan->custom) {
if ((dt < OB_SOLID) || (bone->flag & BONE_DRAWWIRE)) {
- glPushMatrix();
+ gpuPushMatrix();
if (pchan->custom_tx) {
- glMultMatrixf(pchan->custom_tx->pose_mat);
+ gpuMultMatrix(pchan->custom_tx->pose_mat);
}
else {
- glMultMatrixf(pchan->pose_mat);
+ gpuMultMatrix(pchan->pose_mat);
}
/* prepare colors */
@@ -1842,7 +1828,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
else if (arm->flag & ARM_POSEMODE)
set_pchan_colorset(ob, pchan);
else {
- glColor3ubv(ob_wire_col);
+ gpuCurrentColor3ubv(ob_wire_col);
}
/* catch exception for bone with hidden parent */
@@ -1857,7 +1843,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
draw_custom_bone(scene, v3d, rv3d, pchan->custom,
OB_WIRE, arm->flag, flag, index, bone->length);
- glPopMatrix();
+ gpuPopMatrix();
}
}
}
@@ -1911,10 +1897,12 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
UI_ThemeColor(TH_WIRE);
}
setlinestyle(3);
- glBegin(GL_LINES);
- glVertex3fv(pchan->pose_head);
- glVertex3fv(pchan->parent->pose_tail);
- glEnd();
+ gpuImmediateFormat_V3();
+ gpuBegin(GL_LINES);
+ gpuVertex3fv(pchan->pose_head);
+ gpuVertex3fv(pchan->parent->pose_tail);
+ gpuEnd();
+ gpuImmediateUnformat();
setlinestyle(0);
}
@@ -1924,8 +1912,8 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
if (arm->flag & ARM_POSEMODE) {
if (constflag & PCHAN_HAS_IK) {
if (bone->flag & BONE_SELECTED) {
- if (constflag & PCHAN_HAS_TARGET) glColor3ub(200, 120, 0);
- else glColor3ub(200, 200, 50); /* add theme! */
+ if (constflag & PCHAN_HAS_TARGET) gpuCurrentColor3ub(200, 120, 0);
+ else gpuCurrentColor3ub(200, 200, 50); /* add theme! */
glLoadName(index & 0xFFFF);
pchan_draw_IK_root_lines(pchan, !(do_dashed & 2));
@@ -1933,7 +1921,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
}
else if (constflag & PCHAN_HAS_SPLINEIK) {
if (bone->flag & BONE_SELECTED) {
- glColor3ub(150, 200, 50); /* add theme! */
+ gpuCurrentColor3ub(150, 200, 50); /* add theme! */
glLoadName(index & 0xFFFF);
pchan_draw_IK_root_lines(pchan, !(do_dashed & 2));
@@ -1942,9 +1930,9 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
}
}
- glPushMatrix();
+ gpuPushMatrix();
if (arm->drawtype != ARM_ENVELOPE)
- glMultMatrixf(pchan->pose_mat);
+ gpuMultMatrix(pchan->pose_mat);
/* catch exception for bone with hidden parent */
flag = bone->flag;
@@ -1981,7 +1969,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
else
draw_bone(OB_WIRE, arm->flag, flag, constflag, index, bone->length);
- glPopMatrix();
+ gpuPopMatrix();
}
}
@@ -2012,13 +2000,10 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
/* patch for several 3d cards (IBM mostly) that crash on GL_SELECT with text drawing */
if ((G.f & G_PICKSEL) == 0) {
float vec[3];
-
unsigned char col[4];
if (do_const_color) {
/* so we can draw bone names in current const color */
- float tcol[4];
- glGetFloatv(GL_CURRENT_COLOR, tcol);
- rgb_float_to_uchar(col, tcol);
+ gpuGetCurrentColor4ubv(col);
col[3] = 255;
}
else {
@@ -2027,43 +2012,47 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
col[2] = ob_wire_col[2];
col[3] = 255;
}
-
- if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
-
+
+ if (v3d->zbuf) {
+ glDisable(GL_DEPTH_TEST);
+ }
+
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
- if ((pchan->bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)) == 0) {
- if (pchan->bone->layer & arm->layer) {
- if (arm->flag & (ARM_EDITMODE | ARM_POSEMODE)) {
- bone = pchan->bone;
- UI_GetThemeColor3ubv((bone->flag & BONE_SELECTED) ? TH_TEXT_HI : TH_TEXT, col);
- }
- else if (dt > OB_WIRE) {
- UI_GetThemeColor3ubv(TH_TEXT, col);
- }
-
- /* Draw names of bone */
- if (arm->flag & ARM_DRAWNAMES) {
- mid_v3_v3v3(vec, pchan->pose_head, pchan->pose_tail);
- view3d_cached_text_draw_add(vec, pchan->name, 10, 0, col);
- }
-
- /* Draw additional axes on the bone tail */
- if ((arm->flag & ARM_DRAWAXES) && (arm->flag & ARM_POSEMODE)) {
- glPushMatrix();
- copy_m4_m4(bmat, pchan->pose_mat);
- bone_matrix_translate_y(bmat, pchan->bone->length);
- glMultMatrixf(bmat);
-
- glColor3ubv(col);
- drawaxes(pchan->bone->length * 0.25f, OB_ARROWS);
-
- glPopMatrix();
- }
+ if ((pchan->bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)) == 0 &&
+ pchan->bone->layer & arm->layer)
+ {
+ if (arm->flag & (ARM_EDITMODE | ARM_POSEMODE)) {
+ bone = pchan->bone;
+ UI_GetThemeColor3ubv((bone->flag & BONE_SELECTED) ? TH_TEXT_HI : TH_TEXT, col);
+ }
+ else if (dt > OB_WIRE) {
+ UI_GetThemeColor3ubv(TH_TEXT, col);
+ }
+
+ /* Draw names of bone */
+ if (arm->flag & ARM_DRAWNAMES) {
+ mid_v3_v3v3(vec, pchan->pose_head, pchan->pose_tail);
+ view3d_cached_text_draw_add(vec, pchan->name, 10, 0, col);
+ }
+
+ /* Draw additional axes on the bone tail */
+ if ((arm->flag & ARM_DRAWAXES) && (arm->flag & ARM_POSEMODE)) {
+ gpuPushMatrix();
+ copy_m4_m4(bmat, pchan->pose_mat);
+ bone_matrix_translate_y(bmat, pchan->bone->length);
+ gpuMultMatrix(bmat);
+
+ gpuCurrentColor3ubv(col);
+ drawaxes(pchan->bone->length * 0.25f, OB_ARROWS);
+
+ gpuPopMatrix();
}
}
}
-
- if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
+
+ if (v3d->zbuf) {
+ glEnable(GL_DEPTH_TEST);
+ }
}
}
}
@@ -2129,9 +2118,9 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt)
for (eBone = arm->edbo->first, index = 0; eBone; eBone = eBone->next, index++) {
if (eBone->layer & arm->layer) {
if ((eBone->flag & BONE_HIDDEN_A) == 0) {
- glPushMatrix();
+ gpuPushMatrix();
get_matrix_editbone(eBone, bmat);
- glMultMatrixf(bmat);
+ gpuMultMatrix(bmat);
/* catch exception for bone with hidden parent */
flag = eBone->flag;
@@ -2153,7 +2142,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt)
draw_bone(OB_SOLID, arm->flag, flag, 0, index, eBone->length);
}
- glPopMatrix();
+ gpuPopMatrix();
}
}
}
@@ -2191,9 +2180,9 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt)
draw_sphere_bone_wire(smat, imat, arm->flag, flag, 0, index, NULL, eBone);
}
else {
- glPushMatrix();
+ gpuPushMatrix();
get_matrix_editbone(eBone, bmat);
- glMultMatrixf(bmat);
+ gpuMultMatrix(bmat);
if (arm->drawtype == ARM_LINE)
draw_line_bone(arm->flag, flag, 0, index, NULL, eBone);
@@ -2204,7 +2193,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt)
else
draw_bone(OB_WIRE, arm->flag, flag, 0, index, eBone->length);
- glPopMatrix();
+ gpuPopMatrix();
}
/* offset to parent */
@@ -2213,10 +2202,10 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt)
glLoadName(-1); /* -1 here is OK! */
setlinestyle(3);
- glBegin(GL_LINES);
- glVertex3fv(eBone->parent->tail);
- glVertex3fv(eBone->head);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex3fv(eBone->parent->tail);
+ gpuVertex3fv(eBone->head);
+ gpuEnd();
setlinestyle(0);
}
@@ -2261,15 +2250,15 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt)
}
/* Draw additional axes */
if (arm->flag & ARM_DRAWAXES) {
- glPushMatrix();
+ gpuPushMatrix();
get_matrix_editbone(eBone, bmat);
bone_matrix_translate_y(bmat, eBone->length);
- glMultMatrixf(bmat);
+ gpuMultMatrix(bmat);
- glColor3ubv(col);
+ gpuCurrentColor3ubv(col);
drawaxes(eBone->length * 0.25f, OB_ARROWS);
- glPopMatrix();
+ gpuPopMatrix();
}
}
@@ -2589,12 +2578,15 @@ int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
if (v3d->flag2 & V3D_RENDER_OVERRIDE)
return 1;
-
+
if (dt > OB_WIRE && !ELEM(arm->drawtype, ARM_LINE, ARM_WIRE)) {
+ static const GLfloat white[4] = { 1, 1, 1, 1 };
+
/* we use color for solid lighting */
- const float white[4] = {1.0f, 1.0f, 1.0f, 1.0f};
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, white);
- glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
+ gpuMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, white);
+
+ gpuColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
+
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW); /* only for lighting... */
}
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index f35a844afc9..5d442aff84d 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -58,11 +58,12 @@
#include "BKE_tessmesh.h"
#include "BKE_scene.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "UI_resources.h"
+#include "GPU_compatibility.h"
+#include "GPU_colors.h"
#include "GPU_buffers.h"
#include "GPU_extensions.h"
#include "GPU_draw.h"
@@ -148,12 +149,12 @@ static DMDrawOption draw_mesh_face_select__setHiddenOpts(void *userData, int ind
if (me->drawflag & ME_DRAWEDGES) {
if ((me->drawflag & ME_HIDDENEDGES) || (flags & eEdge_Visible))
- return DM_DRAW_OPTION_NORMAL;
+ return DM_DRAW_OPTION_NORMALLY;
else
return DM_DRAW_OPTION_SKIP;
}
else if (flags & eEdge_Select)
- return DM_DRAW_OPTION_NORMAL;
+ return DM_DRAW_OPTION_NORMALLY;
else
return DM_DRAW_OPTION_SKIP;
}
@@ -164,7 +165,7 @@ static DMDrawOption draw_mesh_face_select__setSelectOpts(void *userData, int ind
MEdge *med = &data->me->medge[index];
uintptr_t flags = (intptr_t) BLI_edgehash_lookup(data->eh, med->v1, med->v2);
- return (flags & eEdge_Select) ? DM_DRAW_OPTION_NORMAL : DM_DRAW_OPTION_SKIP;
+ return (flags & eEdge_Select) ? DM_DRAW_OPTION_NORMALLY : DM_DRAW_OPTION_SKIP;
}
/* draws unselected */
@@ -187,31 +188,37 @@ static void draw_mesh_face_select(RegionView3D *rv3d, Mesh *me, DerivedMesh *dm)
data.eh = get_tface_mesh_marked_edge_info(me);
glEnable(GL_DEPTH_TEST);
- glDisable(GL_LIGHTING);
+ gpuDisableLighting();
bglPolygonOffset(rv3d->dist, 1.0);
/* Draw (Hidden) Edges */
setlinestyle(1);
UI_ThemeColor(TH_EDGE_FACESEL);
+ gpuImmediateFormat_C4_V3(); /* XXX: jwilkins, C4 only because CCG age visualization may be enabled */
dm->drawMappedEdges(dm, draw_mesh_face_select__setHiddenOpts, &data);
+ gpuImmediateUnformat();
setlinestyle(0);
/* Draw Selected Faces */
if (me->drawflag & ME_DRAWFACES) {
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* dull unselected faces so as not to get in the way of seeing color */
- glColor4ub(96, 96, 96, 64);
- dm->drawMappedFaces(dm, draw_mesh_face_select__drawFaceOptsInv, NULL, NULL, (void *)me, 0);
+ gpuCurrentGray4f(0.376f, 0.250f);
+ gpuImmediateFormat_V3();
+ /* XXX: jwilkins, drawing without mesh colors, so setDrawOption that turns off color for unselected faces is redundant? */
+ dm->drawMappedFaces(dm, draw_mesh_face_select__drawFaceOptsInv, NULL, NULL, me, 0);
+ gpuImmediateUnformat();
glDisable(GL_BLEND);
}
bglPolygonOffset(rv3d->dist, 1.0);
/* Draw Stippled Outline for selected faces */
- glColor3ub(255, 255, 255);
+ gpuCurrentColor3x(CPACK_WHITE);
setlinestyle(1);
+ gpuImmediateFormat_C4_V3(); /* XXX: jwilkins, C4 only because CCG age visualization may be enabled */
dm->drawMappedEdges(dm, draw_mesh_face_select__setSelectOpts, &data);
+ gpuImmediateUnformat();
setlinestyle(0);
bglPolygonOffset(rv3d->dist, 0.0); /* resets correctly now, even after calling accumulated offsets */
@@ -313,7 +320,10 @@ static int set_draw_settings_cached(int clearcache, MTFace *texface, Material *m
memcpy(&c_texface, texface, sizeof(c_texface));
}
- if (c_badtex) lit = 0;
+ if (c_badtex) {
+ lit = 0;
+ }
+
if (lit != c_lit || ma != c_ma) {
if (lit) {
float spec[4];
@@ -324,16 +334,17 @@ static int set_draw_settings_cached(int clearcache, MTFace *texface, Material *m
spec[2] = ma->spec * ma->specb;
spec[3] = 1.0;
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, spec);
- glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
- glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, CLAMPIS(ma->har, 0, 128));
- glEnable(GL_LIGHTING);
- glEnable(GL_COLOR_MATERIAL);
+ gpuMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, spec);
+ gpuColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
+ gpuMateriali(GL_FRONT_AND_BACK, GL_SHININESS, CLAMPIS(ma->har, 0, 128));
+ gpuEnableLighting();
+ gpuEnableColorMaterial();
}
else {
- glDisable(GL_LIGHTING);
- glDisable(GL_COLOR_MATERIAL);
+ gpuDisableLighting();
+ gpuDisableColorMaterial();
}
+
c_lit = lit;
}
@@ -385,7 +396,7 @@ static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, O
else {
glDisable(GL_CULL_FACE);
}
- glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, (me->flag & ME_TWOSIDED) ? GL_TRUE : GL_FALSE);
+ gpuLightModeli(GL_LIGHT_MODEL_TWO_SIDE, (me->flag & ME_TWOSIDED) ? GL_TRUE : GL_FALSE);
}
static void draw_textured_end(void)
@@ -405,10 +416,10 @@ static void draw_textured_end(void)
* of and restored the light settings it changed.
* - zr
*/
- glPushMatrix();
- glLoadIdentity();
+ gpuPushMatrix();
+ gpuLoadIdentity();
GPU_default_lights();
- glPopMatrix();
+ gpuPopMatrix();
}
static DMDrawOption draw_tface__set_draw_legacy(MTFace *tface, int has_mcol, int matnr)
@@ -422,36 +433,40 @@ static DMDrawOption draw_tface__set_draw_legacy(MTFace *tface, int has_mcol, int
validtexture = set_draw_settings_cached(0, tface, ma, Gtexdraw);
if (tface && validtexture) {
- glColor3ub(0xFF, 0x00, 0xFF);
+ gpuCurrentColor3x(CPACK_MAGENTA);
return DM_DRAW_OPTION_NO_MCOL; /* Don't set color */
}
else if (ma && (ma->shade_flag & MA_OBCOLOR)) {
- glColor3ubv(Gtexdraw.obcol);
+ gpuCurrentColor3ubv(Gtexdraw.obcol);
return DM_DRAW_OPTION_NO_MCOL; /* Don't set color */
}
else if (!has_mcol) {
- if (tface) glColor3f(1.0, 1.0, 1.0);
+ if (tface) {
+ gpuCurrentColor3x(CPACK_WHITE);
+ }
else {
if (ma) {
float col[3];
if (Gtexdraw.color_profile) linearrgb_to_srgb_v3_v3(col, &ma->r);
else copy_v3_v3(col, &ma->r);
- glColor3fv(col);
+ gpuCurrentColor3fv(col);
+ }
+ else {
+ gpuCurrentColor3x(CPACK_WHITE);
}
- else glColor3f(1.0, 1.0, 1.0);
}
return DM_DRAW_OPTION_NO_MCOL; /* Don't set color */
}
else {
- return DM_DRAW_OPTION_NORMAL; /* Set color from mcol */
+ return DM_DRAW_OPTION_NORMALLY; /* Set color from mcol */
}
}
static DMDrawOption draw_mcol__set_draw_legacy(MTFace *UNUSED(tface), int has_mcol, int UNUSED(matnr))
{
if (has_mcol)
- return DM_DRAW_OPTION_NORMAL;
+ return DM_DRAW_OPTION_NORMALLY;
else
return DM_DRAW_OPTION_NO_MCOL;
}
@@ -470,10 +485,10 @@ static DMDrawOption draw_tface__set_draw(MTFace *tface, int has_mcol, int matnr)
}
else if (!has_mcol) {
/* XXX: this return value looks wrong (and doesn't match comment) */
- return DM_DRAW_OPTION_NORMAL; /* Don't set color */
+ return DM_DRAW_OPTION_NORMALLY; /* Don't set color */
}
else {
- return DM_DRAW_OPTION_NORMAL; /* Set color from mcol */
+ return DM_DRAW_OPTION_NORMALLY; /* Set color from mcol */
}
}
@@ -611,13 +626,11 @@ static DMDrawOption draw_em_tf_mapped__set_draw(void *userData, int index)
}
/* when face select is on, use face hidden flag */
-static DMDrawOption wpaint__setSolidDrawOptions_facemask(void *userData, int index)
+static DMDrawOption wpaint__setSolidDrawOptions_facemask(Mesh *me, int index)
{
- Mesh *me = (Mesh *)userData;
MPoly *mp = &me->mpoly[index];
- if (mp->flag & ME_HIDE)
- return DM_DRAW_OPTION_SKIP;
- return DM_DRAW_OPTION_NORMAL;
+
+ return (mp->flag & ME_HIDE) ? DM_DRAW_OPTION_SKIP : DM_DRAW_OPTION_NORMALLY;
}
static void draw_mesh_text(Scene *scene, Object *ob, int glsl)
@@ -736,7 +749,7 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl)
normal_tri_v3(nor, v1, v2, v3);
- glNormal3fv(nor);
+ gpuNormal3fv(nor);
}
GPU_render_text(&tmp_tf, mode, string, characters,
@@ -785,7 +798,7 @@ static void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d
/* draw the textured mesh */
draw_textured_begin(scene, v3d, rv3d, ob);
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+ gpuCurrentColor3x(CPACK_WHITE);
if (ob->mode & OB_MODE_EDIT) {
drawEMTFMapped_userData data;
@@ -799,11 +812,24 @@ static void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d
dm->drawMappedFacesTex(dm, draw_em_tf_mapped__set_draw, compareDrawOptionsEm, &data);
}
else if (draw_flags & DRAW_FACE_SELECT) {
- if (ob->mode & OB_MODE_WEIGHT_PAINT)
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions_facemask, GPU_enable_material, NULL, me,
- DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
- else
- dm->drawMappedFacesTex(dm, me->mpoly ? draw_tface_mapped__set_draw : NULL, NULL, me);
+ if (ob->mode & OB_MODE_WEIGHT_PAINT) {
+ gpuImmediateFormat_C4_V3();
+ dm->drawMappedFaces(
+ dm,
+ wpaint__setSolidDrawOptions_facemask,
+ GPU_enable_material,
+ NULL,
+ me,
+ DM_DRAW_USE_COLORS|DM_DRAW_ALWAYS_SMOOTH);
+ gpuImmediateUnformat();
+ }
+ else {
+ dm->drawMappedFacesTex(
+ dm,
+ me->mpoly ? draw_tface_mapped__set_draw : NULL,
+ NULL,
+ me);
+ }
}
else {
if (GPU_buffer_legacy(dm)) {
@@ -836,9 +862,6 @@ static void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d
/* reset from negative scale correction */
glFrontFace(GL_CCW);
-
- /* in editmode, the blend mode needs to be set in case it was ADD */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
/************************** NEW SHADING NODES ********************************/
@@ -881,21 +904,21 @@ static void tex_mat_set_texture_cb(void *userData, int mat_nr, void *attribs)
/* disable existing material */
GPU_disable_material();
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, zero);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, zero);
- glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 0);
+ gpuMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, zero);
+ gpuMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, zero);
+ gpuMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 0);
/* bind texture */
- glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
- glEnable(GL_COLOR_MATERIAL);
+ gpuColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
+ gpuEnableColorMaterial();
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, ima->bindcode);
- glColor3f(1.0f, 1.0f, 1.0f);
+ gpuCurrentColor3x(CPACK_WHITE);
- glMatrixMode(GL_TEXTURE);
- glLoadMatrixf(texbase->tex_mapping.mat);
- glMatrixMode(GL_MODELVIEW);
+ gpuMatrixMode(GL_TEXTURE);
+ gpuLoadMatrix(texbase->tex_mapping.mat);
+ gpuMatrixMode(GL_MODELVIEW);
/* use active UV texture layer */
memset(gattribs, 0, sizeof(*gattribs));
@@ -910,13 +933,13 @@ static void tex_mat_set_texture_cb(void *userData, int mat_nr, void *attribs)
}
if (!texture_set) {
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
+ gpuMatrixMode(GL_TEXTURE);
+ gpuLoadIdentity();
+ gpuMatrixMode(GL_MODELVIEW);
/* disable texture */
glDisable(GL_TEXTURE_2D);
- glDisable(GL_COLOR_MATERIAL);
+ gpuDisableColorMaterial();
/* draw single color */
GPU_enable_material(mat_nr, attribs);
@@ -944,7 +967,7 @@ static int tex_mat_set_face_editmesh_cb(void *userData, int index)
}
void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
- Object *ob, DerivedMesh *dm, const int draw_flags)
+ Object *ob, DerivedMesh *dm, int draw_flags)
{
if ((!BKE_scene_use_new_shading_nodes(scene)) || (draw_flags & DRAW_MODIFIERS_PREVIEW)) {
draw_mesh_textured_old(scene, v3d, rv3d, ob, dm, draw_flags);
@@ -959,7 +982,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
if (ob->transflag & OB_NEG_SCALE) glFrontFace(GL_CW);
else glFrontFace(GL_CCW);
- glEnable(GL_LIGHTING);
+ gpuEnableLighting();
{
Mesh *me = ob->data;
@@ -990,9 +1013,9 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
float zero[4] = {0.0f, 0.0f, 0.0f, 0.0f};
/* draw textured */
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, zero);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, zero);
- glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 0);
+ gpuMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, zero);
+ gpuMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, zero);
+ gpuMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 0);
dm->drawMappedFacesMat(dm,
tex_mat_set_texture_cb,
@@ -1003,15 +1026,15 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
}
/* reset opengl state */
- glDisable(GL_COLOR_MATERIAL);
+ gpuDisableColorMaterial();
glDisable(GL_TEXTURE_2D);
- glDisable(GL_LIGHTING);
+ gpuDisableLighting();
glBindTexture(GL_TEXTURE_2D, 0);
glFrontFace(GL_CCW);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
+ gpuMatrixMode(GL_TEXTURE);
+ gpuLoadIdentity();
+ gpuMatrixMode(GL_MODELVIEW);
/* faceselect mode drawing over textured mesh */
if (!(ob == scene->obedit) && (draw_flags & DRAW_FACE_SELECT))
@@ -1021,53 +1044,79 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
/* Vertex Paint and Weight Paint */
void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d,
- Object *ob, DerivedMesh *dm, const int draw_flags)
+ Object *ob, DerivedMesh *dm, int draw_flags)
{
- DMSetDrawOptions facemask = NULL;
+ DMSetDrawOptions facemask;
Mesh *me = ob->data;
const short do_light = (v3d->drawtype >= OB_SOLID);
/* hide faces in face select mode */
- if (draw_flags & DRAW_FACE_SELECT)
- facemask = wpaint__setSolidDrawOptions_facemask;
+ facemask = (draw_flags & DRAW_FACE_SELECT) ? wpaint__setSolidDrawOptions_facemask : NULL;
if (ob->mode & OB_MODE_WEIGHT_PAINT) {
if (do_light) {
- const float spec[4] = {0.47f, 0.47f, 0.47f, 0.47f};
+ static const GLfloat spec[4] = {0.47f, 0.47f, 0.47f, 0.47f};
/* enforce default material settings */
GPU_enable_material(0, NULL);
/* but set default spec */
- glColorMaterial(GL_FRONT_AND_BACK, GL_SPECULAR);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, spec);
+ gpuMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, spec);
/* diffuse */
- glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
- glEnable(GL_LIGHTING);
- glEnable(GL_COLOR_MATERIAL);
+ gpuColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
+ gpuEnableLighting();
+ gpuEnableColorMaterial();
+ }
+
+ if (do_light) {
+ gpuImmediateFormat_C4_N3_V3();
}
+ else {
+ gpuImmediateFormat_C4_V3();
+ }
+
+ dm->drawMappedFaces(
+ dm,
+ facemask,
+ GPU_enable_material,
+ NULL,
+ me,
+ DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH | (do_light ? DM_DRAW_USE_NORMALS : 0));
- dm->drawMappedFaces(dm, facemask, GPU_enable_material, NULL, me,
- DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
+ gpuImmediateUnformat();
if (do_light) {
- glDisable(GL_COLOR_MATERIAL);
- glDisable(GL_LIGHTING);
+ gpuDisableColorMaterial();
+ gpuDisableLighting();
GPU_disable_material();
}
}
else if (ob->mode & OB_MODE_VERTEX_PAINT) {
if (me->mloopcol) {
- dm->drawMappedFaces(dm, facemask, GPU_enable_material, NULL, me,
- DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
+ gpuImmediateFormat_C4_V3();
+ dm->drawMappedFaces(
+ dm,
+ facemask,
+ GPU_enable_material,
+ NULL,
+ me,
+ DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
+ gpuImmediateUnformat();
}
else {
- glColor3f(1.0f, 1.0f, 1.0f);
- dm->drawMappedFaces(dm, facemask, GPU_enable_material, NULL, me,
- DM_DRAW_ALWAYS_SMOOTH);
+ gpuCurrentColor3x(CPACK_WHITE);
+ gpuImmediateFormat_V3();
+ dm->drawMappedFaces(
+ dm,
+ facemask,
+ GPU_enable_material,
+ NULL,
+ me,
+ DM_DRAW_ALWAYS_SMOOTH);
+ gpuImmediateUnformat();
}
}
@@ -1084,7 +1133,7 @@ void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d,
glDepthMask(0); /* disable write in zbuffer, selected edge wires show better */
glEnable(GL_BLEND);
- glColor4ub(255, 255, 255, 96);
+ gpuCurrentColor4x(CPACK_WHITE, 0.376f);
glEnable(GL_LINE_STIPPLE);
glLineStipple(1, 0xAAAA);
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 08ba4fb59bc..7cd432db661 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -75,9 +75,10 @@
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
@@ -151,8 +152,6 @@ typedef struct bbsObmodeMeshVerts_userData {
static void draw_bounding_volume(Scene *scene, Object *ob, char type);
-static void drawcube_size(float size);
-static void drawcircle_size(float size);
static void draw_empty_sphere(float size);
static void draw_empty_cone(float size);
@@ -164,7 +163,7 @@ static void ob_wire_color_blend_theme_id(const unsigned char ob_wire_col[4], con
UI_GetThemeColor3fv(theme_id, col_bg);
interp_v3_v3v3(col, col_bg, col_wire, fac);
- glColor3fv(col);
+ gpuCurrentColor3fv(col);
}
/* this condition has been made more complex since editmode can draw textures */
@@ -243,92 +242,6 @@ static unsigned int colortab[24] = {
};
-static float cube[8][3] = {
- {-1.0, -1.0, -1.0},
- {-1.0, -1.0, 1.0},
- {-1.0, 1.0, 1.0},
- {-1.0, 1.0, -1.0},
- { 1.0, -1.0, -1.0},
- { 1.0, -1.0, 1.0},
- { 1.0, 1.0, 1.0},
- { 1.0, 1.0, -1.0},
-};
-
-/* ----------------- OpenGL Circle Drawing - Tables for Optimized Drawing Speed ------------------ */
-/* 32 values of sin function (still same result!) */
-#define CIRCLE_RESOL 32
-
-static const float sinval[CIRCLE_RESOL] = {
- 0.00000000,
- 0.20129852,
- 0.39435585,
- 0.57126821,
- 0.72479278,
- 0.84864425,
- 0.93775213,
- 0.98846832,
- 0.99871650,
- 0.96807711,
- 0.89780453,
- 0.79077573,
- 0.65137248,
- 0.48530196,
- 0.29936312,
- 0.10116832,
- -0.10116832,
- -0.29936312,
- -0.48530196,
- -0.65137248,
- -0.79077573,
- -0.89780453,
- -0.96807711,
- -0.99871650,
- -0.98846832,
- -0.93775213,
- -0.84864425,
- -0.72479278,
- -0.57126821,
- -0.39435585,
- -0.20129852,
- 0.00000000
-};
-
-/* 32 values of cos function (still same result!) */
-static const float cosval[CIRCLE_RESOL] = {
- 1.00000000,
- 0.97952994,
- 0.91895781,
- 0.82076344,
- 0.68896691,
- 0.52896401,
- 0.34730525,
- 0.15142777,
- -0.05064916,
- -0.25065253,
- -0.44039415,
- -0.61210598,
- -0.75875812,
- -0.87434661,
- -0.95413925,
- -0.99486932,
- -0.99486932,
- -0.95413925,
- -0.87434661,
- -0.75875812,
- -0.61210598,
- -0.44039415,
- -0.25065253,
- -0.05064916,
- 0.15142777,
- 0.34730525,
- 0.52896401,
- 0.68896691,
- 0.82076344,
- 0.91895781,
- 0.97952994,
- 1.00000000
-};
-
static void draw_xyz_wire(const float c[3], float size, int axis)
{
float v1[3] = {0.f, 0.f, 0.f}, v2[3] = {0.f, 0.f, 0.f};
@@ -341,7 +254,7 @@ static void draw_xyz_wire(const float c[3], float size, int axis)
switch (axis) {
case 0: /* x axis */
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
/* bottom left to top right */
sub_v3_v3v3(v1, c, dx);
@@ -349,21 +262,21 @@ static void draw_xyz_wire(const float c[3], float size, int axis)
add_v3_v3v3(v2, c, dx);
add_v3_v3(v2, dy);
- glVertex3fv(v1);
- glVertex3fv(v2);
+ gpuVertex3fv(v1);
+ gpuVertex3fv(v2);
/* top left to bottom right */
mul_v3_fl(dy, 2.f);
add_v3_v3(v1, dy);
sub_v3_v3(v2, dy);
- glVertex3fv(v1);
- glVertex3fv(v2);
+ gpuVertex3fv(v1);
+ gpuVertex3fv(v2);
- glEnd();
+ gpuEnd();
break;
case 1: /* y axis */
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
/* bottom left to top right */
mul_v3_fl(dx, 0.75f);
@@ -372,44 +285,44 @@ static void draw_xyz_wire(const float c[3], float size, int axis)
add_v3_v3v3(v2, c, dx);
add_v3_v3(v2, dy);
- glVertex3fv(v1);
- glVertex3fv(v2);
+ gpuVertex3fv(v1);
+ gpuVertex3fv(v2);
/* top left to center */
mul_v3_fl(dy, 2.f);
add_v3_v3(v1, dy);
copy_v3_v3(v2, c);
- glVertex3fv(v1);
- glVertex3fv(v2);
+ gpuVertex3fv(v1);
+ gpuVertex3fv(v2);
- glEnd();
+ gpuEnd();
break;
case 2: /* z axis */
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
/* start at top left */
sub_v3_v3v3(v1, c, dx);
add_v3_v3v3(v1, c, dz);
- glVertex3fv(v1);
+ gpuVertex3fv(v1);
mul_v3_fl(dx, 2.f);
add_v3_v3(v1, dx);
- glVertex3fv(v1);
+ gpuVertex3fv(v1);
mul_v3_fl(dz, 2.f);
sub_v3_v3(v1, dx);
sub_v3_v3(v1, dz);
- glVertex3fv(v1);
+ gpuVertex3fv(v1);
add_v3_v3(v1, dx);
- glVertex3fv(v1);
+ gpuVertex3fv(v1);
- glEnd();
+ gpuEnd();
break;
}
@@ -421,35 +334,43 @@ void drawaxes(float size, char drawtype)
float v1[3] = {0.0, 0.0, 0.0};
float v2[3] = {0.0, 0.0, 0.0};
float v3[3] = {0.0, 0.0, 0.0};
-
+
switch (drawtype) {
case OB_PLAINAXES:
+ gpuImmediateFormat_V3(); // DOODLE: draw axes
+
for (axis = 0; axis < 3; axis++) {
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
v1[axis] = size;
v2[axis] = -size;
- glVertex3fv(v1);
- glVertex3fv(v2);
+ gpuVertex3fv(v1);
+ gpuVertex3fv(v2);
/* reset v1 & v2 to zero */
v1[axis] = v2[axis] = 0.0f;
- glEnd();
+ gpuEnd();
}
+
+ gpuImmediateUnformat();
+
break;
+
case OB_SINGLE_ARROW:
- glBegin(GL_LINES);
+ gpuImmediateFormat_V3(); // DOODLE: draw axes
+
+ gpuBegin(GL_LINES);
/* in positive z direction only */
v1[2] = size;
- glVertex3fv(v1);
- glVertex3fv(v2);
- glEnd();
+ gpuVertex3fv(v1);
+ gpuVertex3fv(v2);
+ gpuEnd();
/* square pyramid */
- glBegin(GL_TRIANGLES);
+ gpuBegin(GL_TRIANGLES);
v2[0] = size * 0.035f; v2[1] = size * 0.035f;
v3[0] = size * -0.035f; v3[1] = size * 0.035f;
@@ -465,20 +386,25 @@ void drawaxes(float size, char drawtype)
v3[0] = -v3[0];
}
- glVertex3fv(v1);
- glVertex3fv(v2);
- glVertex3fv(v3);
+ gpuVertex3fv(v1);
+ gpuVertex3fv(v2);
+ gpuVertex3fv(v3);
}
- glEnd();
+
+ gpuEnd();
+
+ gpuImmediateUnformat();
break;
+
case OB_CUBE:
- drawcube_size(size);
+ gpuSingleWireCube(size);
+
break;
case OB_CIRCLE:
- drawcircle_size(size);
+ gpuSingleFastCircleXZ(size);
break;
case OB_EMPTY_SPHERE:
@@ -492,25 +418,27 @@ void drawaxes(float size, char drawtype)
case OB_ARROWS:
default:
{
+ gpuImmediateFormat_V3(); // DOODLE: draw axes
+
for (axis = 0; axis < 3; axis++) {
const int arrow_axis = (axis == 0) ? 1 : 0;
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
v2[axis] = size;
- glVertex3fv(v1);
- glVertex3fv(v2);
+ gpuVertex3fv(v1);
+ gpuVertex3fv(v2);
v1[axis] = size * 0.85f;
v1[arrow_axis] = -size * 0.08f;
- glVertex3fv(v1);
- glVertex3fv(v2);
+ gpuVertex3fv(v1);
+ gpuVertex3fv(v2);
v1[arrow_axis] = size * 0.08f;
- glVertex3fv(v1);
- glVertex3fv(v2);
+ gpuVertex3fv(v1);
+ gpuVertex3fv(v2);
- glEnd();
+ gpuEnd();
v2[axis] += size * 0.125f;
@@ -520,9 +448,13 @@ void drawaxes(float size, char drawtype)
/* reset v1 & v2 to zero */
v1[arrow_axis] = v1[axis] = v2[axis] = 0.0f;
}
+
+ gpuImmediateUnformat();
+
break;
}
}
+
}
@@ -573,121 +505,109 @@ static void draw_empty_image(Object *ob, const short dflag, const unsigned char
ofs_x = ob->ima_ofs[0] * ima_x;
ofs_y = ob->ima_ofs[1] * ima_y;
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuPushMatrix();
/* Make sure we are drawing at the origin */
- glTranslatef(0.0f, 0.0f, 0.0f);
+ gpuTranslate(0.0f, 0.0f, 0.0f);
/* Calculate Image scale */
scale = (ob->empty_drawsize / max_ff((float)ima_x * sca_x, (float)ima_y * sca_y));
/* Set the object scale */
- glScalef(scale * sca_x, scale * sca_y, 1.0f);
+ gpuScale(scale * sca_x, scale * sca_y, 1.0f);
if (ibuf && ibuf->rect) {
/* Setup GL params */
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* Use the object color and alpha */
- glColor4fv(ob->col);
+ gpuCurrentColor4fv(ob->col);
/* Draw the Image on the screen */
glaDrawPixelsTex(ofs_x, ofs_y, ima_x, ima_y, GL_UNSIGNED_BYTE, ibuf->rect);
- glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
glDisable(GL_BLEND);
}
if ((dflag & DRAW_CONSTCOLOR) == 0) {
- glColor3ubv(ob_wire_col);
+ gpuCurrentColor3ubv(ob_wire_col);
/* Calculate the outline vertex positions */
- glBegin(GL_LINE_LOOP);
- glVertex2f(ofs_x, ofs_y);
- glVertex2f(ofs_x + ima_x, ofs_y);
- glVertex2f(ofs_x + ima_x, ofs_y + ima_y);
- glVertex2f(ofs_x, ofs_y + ima_y);
- glEnd();
+ gpuImmediateFormat_V2();
+ gpuBegin(GL_LINE_LOOP);
+ gpuVertex2f(ofs_x, ofs_y);
+ gpuVertex2f(ofs_x + ima_x, ofs_y);
+ gpuVertex2f(ofs_x + ima_x, ofs_y + ima_y);
+ gpuVertex2f(ofs_x, ofs_y + ima_y);
+ gpuEnd();
+ gpuImmediateUnformat();
}
/* Reset GL settings */
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuPopMatrix();
BKE_image_release_ibuf(ima, ibuf, NULL);
}
-static void circball_array_fill(float verts[CIRCLE_RESOL][3], const float cent[3], float rad, float tmat[][4])
-{
- float vx[3], vy[3];
- float *viter = (float *)verts;
- unsigned int a;
-
- mul_v3_v3fl(vx, tmat[0], rad);
- mul_v3_v3fl(vy, tmat[1], rad);
-
- for (a = 0; a < CIRCLE_RESOL; a++, viter += 3) {
- viter[0] = cent[0] + sinval[a] * vx[0] + cosval[a] * vy[0];
- viter[1] = cent[1] + sinval[a] * vx[1] + cosval[a] * vy[1];
- viter[2] = cent[2] + sinval[a] * vx[2] + cosval[a] * vy[2];
- }
-}
-
-void drawcircball(int mode, const float cent[3], float rad, float tmat[][4])
-{
- float verts[CIRCLE_RESOL][3];
-
- circball_array_fill(verts, cent, rad, tmat);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, verts);
- glDrawArrays(mode, 0, CIRCLE_RESOL);
- glDisableClientState(GL_VERTEX_ARRAY);
-}
-
/* circle for object centers, special_color is for library or ob users */
static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, const float co[3], int selstate, int special_color)
{
const float size = ED_view3d_pixel_size(rv3d, co) * (float)U.obcenter_dia * 0.5f;
- float verts[CIRCLE_RESOL][3];
/* using gldepthfunc guarantees that it does write z values,
* but not checks for it, so centers remain visible independent order of drawing */
- if (v3d->zbuf) glDepthFunc(GL_ALWAYS);
+ if (v3d->zbuf) {
+ glDepthFunc(GL_ALWAYS);
+ }
+
glEnable(GL_BLEND);
-
- if (special_color) {
- if (selstate == ACTIVE || selstate == SELECT) glColor4ub(0x88, 0xFF, 0xFF, 155);
- else glColor4ub(0x55, 0xCC, 0xCC, 155);
+ if (special_color) {
+ if (selstate == ACTIVE || selstate == SELECT) {
+ gpuCurrentColor4x(0x88FFFF, 0.608f);
+ }
+ else {
+ gpuCurrentColor4x(0x55CCCC, 0.608f);
+ }
}
else {
- if (selstate == ACTIVE) UI_ThemeColorShadeAlpha(TH_ACTIVE, 0, -80);
- else if (selstate == SELECT) UI_ThemeColorShadeAlpha(TH_SELECT, 0, -80);
- else if (selstate == DESELECT) UI_ThemeColorShadeAlpha(TH_TRANSFORM, 0, -80);
- }
+ int colorid;
+
+ switch (selstate) {
+ case ACTIVE:
+ colorid = TH_ACTIVE;
+ break;
+
+ case SELECT:
+ colorid = TH_SELECT;
+ break;
+
+ case DESELECT:
+ colorid = TH_TRANSFORM;
+ break;
+ }
- circball_array_fill(verts, co, size, rv3d->viewinv);
+ UI_ThemeColorShadeAlpha(colorid, 0, -80);
+ }
- /* enable vertex array */
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, verts);
+ gpuImmediateFormat_V3();
/* 1. draw filled, blended polygon */
- glDrawArrays(GL_POLYGON, 0, CIRCLE_RESOL);
+ gpuDrawFastBall(GL_TRIANGLE_FAN, co, size, rv3d->viewinv);
/* 2. draw outline */
UI_ThemeColorShadeAlpha(TH_WIRE, 0, -30);
- glDrawArrays(GL_LINE_LOOP, 0, CIRCLE_RESOL);
+ gpuDraw(GL_LINE_LOOP);
- /* finish up */
- glDisableClientState(GL_VERTEX_ARRAY);
+ gpuImmediateUnformat();
glDisable(GL_BLEND);
- if (v3d->zbuf) glDepthFunc(GL_LEQUAL);
+ if (v3d->zbuf) {
+ glDepthFunc(GL_LEQUAL);
+ }
}
/* *********** text drawing for object/particles/armature ************* */
@@ -732,6 +652,7 @@ void view3d_cached_text_draw_add(const float co[3],
vos->flag = flag;
vos->str_len = alloc_len - 1;
+
/* allocate past the end */
memcpy(++vos, str, alloc_len);
}
@@ -766,7 +687,7 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
#if 0
bglMats mats; /* ZBuffer depth vars */
- double ux, uy, uz;
+ float u[3];
float depth;
if (v3d->zbuf)
@@ -776,10 +697,10 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
ED_view3d_clipping_disable();
}
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
+ gpuMatrixMode(GL_PROJECTION);
+ gpuPushMatrix();
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuPushMatrix();
ED_region_pixelspace(ar);
if (depth_write) {
@@ -794,7 +715,7 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
* better to see if we can use the zbuffer while in pixel space - campbell */
#if 0
if (v3d->zbuf && (vos->flag & V3D_CACHE_TEXT_ZBUF)) {
- gluProject(vos->vec[0], vos->vec[1], vos->vec[2], mats.modelview, mats.projection, (GLint *)mats.viewport, &ux, &uy, &uz);
+ gpuProject(vos->vec, mats.modelview, mats.projection, (GLint *)mats.viewport, u);
glReadPixels(ar->winrct.xmin + vos->mval[0] + vos->xoffs, ar->winrct.ymin + vos->mval[1], 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth);
if (uz > depth)
@@ -805,7 +726,7 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
const char *str = (char *)(vos + 1);
if (col_pack_prev != vos->col.pack) {
- glColor3ubv(vos->col.ub);
+ gpuCurrentColor3ubv(vos->col.ub);
col_pack_prev = vos->col.pack;
}
@@ -827,10 +748,10 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
glDepthMask(1);
}
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+ gpuMatrixMode(GL_PROJECTION);
+ gpuPopMatrix();
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuPopMatrix();
if (rv3d->rflag & RV3D_CLIPPING) {
ED_view3d_clipping_enable();
@@ -845,86 +766,6 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
/* ******************** primitive drawing ******************* */
-static void drawcube(void)
-{
-
- glBegin(GL_LINE_STRIP);
- glVertex3fv(cube[0]); glVertex3fv(cube[1]); glVertex3fv(cube[2]); glVertex3fv(cube[3]);
- glVertex3fv(cube[0]); glVertex3fv(cube[4]); glVertex3fv(cube[5]); glVertex3fv(cube[6]);
- glVertex3fv(cube[7]); glVertex3fv(cube[4]);
- glEnd();
-
- glBegin(GL_LINE_STRIP);
- glVertex3fv(cube[1]); glVertex3fv(cube[5]);
- glEnd();
-
- glBegin(GL_LINE_STRIP);
- glVertex3fv(cube[2]); glVertex3fv(cube[6]);
- glEnd();
-
- glBegin(GL_LINE_STRIP);
- glVertex3fv(cube[3]); glVertex3fv(cube[7]);
- glEnd();
-}
-
-/* draws a cube on given the scaling of the cube, assuming that
- * all required matrices have been set (used for drawing empties)
- */
-static void drawcube_size(float size)
-{
- glBegin(GL_LINE_STRIP);
- glVertex3f(-size, -size, -size); glVertex3f(-size, -size, size);
- glVertex3f(-size, size, size); glVertex3f(-size, size, -size);
-
- glVertex3f(-size, -size, -size); glVertex3f(size, -size, -size);
- glVertex3f(size, -size, size); glVertex3f(size, size, size);
-
- glVertex3f(size, size, -size); glVertex3f(size, -size, -size);
- glEnd();
-
- glBegin(GL_LINE_STRIP);
- glVertex3f(-size, -size, size); glVertex3f(size, -size, size);
- glEnd();
-
- glBegin(GL_LINE_STRIP);
- glVertex3f(-size, size, size); glVertex3f(size, size, size);
- glEnd();
-
- glBegin(GL_LINE_STRIP);
- glVertex3f(-size, size, -size); glVertex3f(size, size, -size);
- glEnd();
-}
-
-/* this is an unused (old) cube-drawing function based on a given size */
-#if 0
-static void drawcube_size(const float size[3])
-{
-
- glPushMatrix();
- glScalef(size[0], size[1], size[2]);
-
-
- glBegin(GL_LINE_STRIP);
- glVertex3fv(cube[0]); glVertex3fv(cube[1]); glVertex3fv(cube[2]); glVertex3fv(cube[3]);
- glVertex3fv(cube[0]); glVertex3fv(cube[4]); glVertex3fv(cube[5]); glVertex3fv(cube[6]);
- glVertex3fv(cube[7]); glVertex3fv(cube[4]);
- glEnd();
-
- glBegin(GL_LINE_STRIP);
- glVertex3fv(cube[1]); glVertex3fv(cube[5]);
- glEnd();
-
- glBegin(GL_LINE_STRIP);
- glVertex3fv(cube[2]); glVertex3fv(cube[6]);
- glEnd();
-
- glBegin(GL_LINE_STRIP);
- glVertex3fv(cube[3]); glVertex3fv(cube[7]);
- glEnd();
-
- glPopMatrix();
-}
-#endif
static void drawshadbuflimits(Lamp *la, float mat[][4])
{
@@ -936,16 +777,16 @@ static void drawshadbuflimits(Lamp *la, float mat[][4])
madd_v3_v3v3fl(sta, mat[3], lavec, la->clipsta);
madd_v3_v3v3fl(end, mat[3], lavec, la->clipend);
- glBegin(GL_LINE_STRIP);
- glVertex3fv(sta);
- glVertex3fv(end);
- glEnd();
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex3fv(sta);
+ gpuVertex3fv(end);
+ gpuEnd();
glPointSize(3.0);
- bglBegin(GL_POINTS);
- bglVertex3fv(sta);
- bglVertex3fv(end);
- bglEnd();
+ gpuBeginSprites();
+ gpuSprite3fv(sta);
+ gpuSprite3fv(end);
+ gpuEndSprites();
glPointSize(1.0);
}
@@ -1020,15 +861,15 @@ static void draw_spot_cone(Lamp *la, float x, float z)
{
z = fabs(z);
- glBegin(GL_TRIANGLE_FAN);
- glVertex3f(0.0f, 0.0f, -x);
+ gpuBegin(GL_TRIANGLE_FAN);
+ gpuVertex3f(0.0f, 0.0f, -x);
if (la->mode & LA_SQUARE) {
- glVertex3f(z, z, 0);
- glVertex3f(-z, z, 0);
- glVertex3f(-z, -z, 0);
- glVertex3f(z, -z, 0);
- glVertex3f(z, z, 0);
+ gpuVertex3f(z, z, 0);
+ gpuVertex3f(-z, z, 0);
+ gpuVertex3f(-z, -z, 0);
+ gpuVertex3f(z, -z, 0);
+ gpuVertex3f(z, z, 0);
}
else {
float angle;
@@ -1036,11 +877,11 @@ static void draw_spot_cone(Lamp *la, float x, float z)
for (a = 0; a < 33; a++) {
angle = a * M_PI * 2 / (33 - 1);
- glVertex3f(z * cosf(angle), z * sinf(angle), 0);
+ gpuVertex3f(z * cosf(angle), z * sinf(angle), 0);
}
}
- glEnd();
+ gpuEnd();
}
static void draw_transp_spot_volume(Lamp *la, float x, float z)
@@ -1052,21 +893,21 @@ static void draw_transp_spot_volume(Lamp *la, float x, float z)
/* draw backside darkening */
glCullFace(GL_FRONT);
- glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
- glColor4f(0.0f, 0.0f, 0.0f, 0.4f);
+ glBlendFunc(GL_ZERO, GL_SRC_ALPHA); /* non-standard blend function */
+ gpuCurrentColor4x(CPACK_BLACK, 0.400f);
draw_spot_cone(la, x, z);
/* draw front side lighting */
glCullFace(GL_BACK);
- glBlendFunc(GL_ONE, GL_ONE);
- glColor4f(0.2f, 0.2f, 0.2f, 1.0f);
+ glBlendFunc(GL_ONE, GL_ONE); /* non-standard blend function */
+ gpuCurrentGray3f(0.200f);
draw_spot_cone(la, x, z);
/* restore state */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* reset blender default */
glDisable(GL_BLEND);
glDepthMask(1);
glDisable(GL_CULL_FACE);
@@ -1102,8 +943,8 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
}
/* we first draw only the screen aligned & fixed scale stuff */
- glPushMatrix();
- glLoadMatrixf(rv3d->viewmat);
+ gpuPushMatrix();
+ gpuLoadMatrix(rv3d->viewmat);
/* lets calculate the scale: */
lampsize = pixsize * ((float)U.obcenter_dia * 0.5f);
@@ -1122,40 +963,43 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
curcol[1] = ob_wire_col[1];
curcol[2] = ob_wire_col[2];
curcol[3] = 154;
- glColor4ubv(curcol);
+ gpuCurrentColor4ubv(curcol);
}
- if (lampsize > 0.0f) {
+ gpuImmediateFormat_V3();
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- if (ob->id.us > 1) {
- if (ob == OBACT || (ob->flag & SELECT)) glColor4ub(0x88, 0xFF, 0xFF, 155);
- else glColor4ub(0x77, 0xCC, 0xCC, 155);
+ if (lampsize > 0.0f) {
+ if (!(dflag & DRAW_CONSTCOLOR) && ob->id.us > 1) {
+ if (ob == OBACT || (ob->flag & SELECT)) {
+ gpuCurrentColor4x(0x88FFFF, 0.608f);
+ }
+ else {
+ gpuCurrentColor4x(0x77CCCC, 0.608f);
}
}
-
+
/* Inner Circle */
glEnable(GL_BLEND);
- drawcircball(GL_LINE_LOOP, vec, lampsize, imat);
+ gpuDrawFastBall(GL_LINE_LOOP, vec, lampsize, imat);
glDisable(GL_BLEND);
- drawcircball(GL_POLYGON, vec, lampsize, imat);
-
+ gpuDrawFastBall(GL_TRIANGLE_FAN, vec, lampsize, imat);
+
/* restore */
if ((dflag & DRAW_CONSTCOLOR) == 0) {
if (ob->id.us > 1)
- glColor4ubv(curcol);
+ gpuCurrentColor4ubv(curcol);
}
/* Outer circle */
circrad = 3.0f * lampsize;
setlinestyle(3);
- drawcircball(GL_LINE_LOOP, vec, circrad, imat);
+ gpuDrawFastBall(GL_LINE_LOOP, vec, circrad, imat);
/* draw dashed outer circle if shadow is on. remember some lamps can't have certain shadows! */
if (la->type != LA_HEMI) {
if ((la->mode & LA_SHAD_RAY) || ((la->mode & LA_SHAD_BUF) && (la->type == LA_SPOT))) {
- drawcircball(GL_LINE_LOOP, vec, circrad + 3.0f * pixsize, imat);
+ gpuDrawFastBall(GL_LINE_LOOP, vec, circrad + 3.0f * pixsize, imat);
}
}
}
@@ -1163,46 +1007,46 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
setlinestyle(3);
circrad = 0.0f;
}
-
+
/* draw the pretty sun rays */
if (la->type == LA_SUN) {
float v1[3], v2[3], mat[3][3];
short axis;
-
+
/* setup a 45 degree rotation matrix */
vec_rot_to_mat3(mat, imat[2], (float)M_PI / 4.0f);
-
+
/* vectors */
mul_v3_v3fl(v1, imat[0], circrad * 1.2f);
mul_v3_v3fl(v2, imat[0], circrad * 2.5f);
-
+
/* center */
- glTranslatef(vec[0], vec[1], vec[2]);
-
+ gpuTranslate(vec[0], vec[1], vec[2]);
+
setlinestyle(3);
-
- glBegin(GL_LINES);
+
+ gpuBegin(GL_LINES);
for (axis = 0; axis < 8; axis++) {
- glVertex3fv(v1);
- glVertex3fv(v2);
+ gpuVertex3fv(v1);
+ gpuVertex3fv(v2);
mul_m3_v3(mat, v1);
mul_m3_v3(mat, v2);
}
- glEnd();
-
- glTranslatef(-vec[0], -vec[1], -vec[2]);
+ gpuEnd();
+
+ gpuTranslate(-vec[0], -vec[1], -vec[2]);
}
-
+
if (la->type == LA_LOCAL) {
if (la->mode & LA_SPHERE) {
- drawcircball(GL_LINE_LOOP, vec, la->dist, imat);
+ gpuDrawFastBall(GL_LINE_LOOP, vec, la->dist, imat);
}
}
-
- glPopMatrix(); /* back in object space */
+
+ gpuPopMatrix(); /* back in object space */
zero_v3(vec);
-
+
if (is_view) {
/* skip drawing extra info */
}
@@ -1223,17 +1067,17 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
mul_v3_fl(vvec, x);
/* draw the angled sides of the cone */
- glBegin(GL_LINE_STRIP);
- glVertex3fv(vvec);
- glVertex3fv(vec);
- glVertex3fv(lvec);
- glEnd();
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex3fv(vvec);
+ gpuVertex3fv(vec);
+ gpuVertex3fv(lvec);
+ gpuEnd();
z = x * sqrtf(1.0f - y * y);
x *= y;
/* draw the circle/square at the end of the cone */
- glTranslatef(0.0, 0.0, x);
+ gpuTranslate(0.0, 0.0, x);
if (la->mode & LA_SQUARE) {
float tvec[3];
float z_abs = fabs(z);
@@ -1241,18 +1085,18 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
tvec[0] = tvec[1] = z_abs;
tvec[2] = 0.0;
- glBegin(GL_LINE_LOOP);
- glVertex3fv(tvec);
+ gpuBegin(GL_LINE_LOOP);
+ gpuVertex3fv(tvec);
tvec[1] = -z_abs; /* neg */
- glVertex3fv(tvec);
+ gpuVertex3fv(tvec);
tvec[0] = -z_abs; /* neg */
- glVertex3fv(tvec);
+ gpuVertex3fv(tvec);
tvec[1] = z_abs; /* pos */
- glVertex3fv(tvec);
- glEnd();
+ gpuVertex3fv(tvec);
+ gpuEnd();
}
else {
- circ(0.0, 0.0, fabsf(z));
+ gpuDrawFastCircleXY(fabsf(z));
}
/* draw the circle/square representing spotbl */
@@ -1262,14 +1106,14 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
* previously it adjusted to always to show it but that seems
* confusing because it doesn't show the actual blend size */
if (spotblcirc != 0 && spotblcirc != fabsf(z))
- circ(0.0, 0.0, spotblcirc);
+ gpuDrawFastCircleXY(spotblcirc);
}
if (drawcone)
draw_transp_spot_volume(la, x, z);
/* draw clip start, useful for wide cones where its not obvious where the start is */
- glTranslatef(0.0, 0.0, -x); /* reverse translation above */
+ gpuTranslate(0.0, 0.0, -x); /* reverse translation above */
if (la->type == LA_SPOT && (la->mode & LA_SHAD_BUF) ) {
float lvec_clip[3];
float vvec_clip[3];
@@ -1278,22 +1122,22 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
interp_v3_v3v3(lvec_clip, vec, lvec, clipsta_fac);
interp_v3_v3v3(vvec_clip, vec, vvec, clipsta_fac);
- glBegin(GL_LINE_STRIP);
- glVertex3fv(lvec_clip);
- glVertex3fv(vvec_clip);
- glEnd();
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex3fv(lvec_clip);
+ gpuVertex3fv(vvec_clip);
+ gpuEnd();
}
}
else if (ELEM(la->type, LA_HEMI, LA_SUN)) {
-
+
/* draw the line from the circle along the dist */
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
vec[2] = -circrad;
- glVertex3fv(vec);
+ gpuVertex3fv(vec);
vec[2] = -la->dist;
- glVertex3fv(vec);
- glEnd();
-
+ gpuVertex3fv(vec);
+ gpuEnd();
+
if (la->type == LA_HEMI) {
/* draw the hemisphere curves */
short axis, steps, dir;
@@ -1307,7 +1151,7 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
float v[3] = {0.0, 0.0, 0.0};
zdist = 0.02;
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
for (steps = 0; steps < 6; steps++) {
if (axis == 0 || axis == 1) { /* x axis up, x axis down */
@@ -1322,12 +1166,12 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
v[2] = v[2] - steps * zdist;
- glVertex3fv(v);
+ gpuVertex3fv(v);
zdist = zdist * mul;
}
- glEnd();
+ gpuEnd();
/* flip the direction */
dir = -dir;
}
@@ -1336,67 +1180,75 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
else if (la->type == LA_AREA) {
setlinestyle(3);
if (la->area_shape == LA_AREA_SQUARE)
- fdrawbox(-la->area_size * 0.5f, -la->area_size * 0.5f, la->area_size * 0.5f, la->area_size * 0.5f);
+ gpuDrawWireRectf(-la->area_size * 0.5f, -la->area_size * 0.5f, la->area_size * 0.5f, la->area_size * 0.5f);
else if (la->area_shape == LA_AREA_RECT)
- fdrawbox(-la->area_size * 0.5f, -la->area_sizey * 0.5f, la->area_size * 0.5f, la->area_sizey * 0.5f);
+ gpuDrawWireRectf(-la->area_size * 0.5f, -la->area_sizey * 0.5f, la->area_size * 0.5f, la->area_sizey * 0.5f);
- glBegin(GL_LINE_STRIP);
- glVertex3f(0.0, 0.0, -circrad);
- glVertex3f(0.0, 0.0, -la->dist);
- glEnd();
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex3f(0.0, 0.0, -circrad);
+ gpuVertex3f(0.0, 0.0, -la->dist);
+ gpuEnd();
}
-
+
/* and back to viewspace */
- glLoadMatrixf(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
copy_v3_v3(vec, ob->obmat[3]);
setlinestyle(0);
-
+
if ((la->type == LA_SPOT) && (la->mode & LA_SHAD_BUF) && (is_view == FALSE)) {
drawshadbuflimits(la, ob->obmat);
}
-
+
UI_GetThemeColor4ubv(TH_LAMP, col);
- glColor4ubv(col);
+ gpuCurrentColor4ubv(col);
glEnable(GL_BLEND);
-
- if (vec[2] > 0) vec[2] -= circrad;
- else vec[2] += circrad;
-
- glBegin(GL_LINE_STRIP);
- glVertex3fv(vec);
+
+ if (vec[2] > 0) {
+ vec[2] -= circrad;
+ }
+ else {
+ vec[2] += circrad;
+ }
+
+ gpuBegin(GL_LINES);
+ gpuVertex3fv(vec);
vec[2] = 0;
- glVertex3fv(vec);
- glEnd();
-
+ gpuVertex3fv(vec);
+ gpuEnd();
+
glPointSize(2.0);
- glBegin(GL_POINTS);
- glVertex3fv(vec);
- glEnd();
+
+ gpuBegin(GL_POINTS);
+ gpuVertex3fv(vec);
+ gpuEnd();
+
glPointSize(1.0);
-
+
+ gpuImmediateUnformat();
+
glDisable(GL_BLEND);
-
+
if ((dflag & DRAW_CONSTCOLOR) == 0) {
/* restore for drawing extra stuff */
- glColor3ubv(ob_wire_col);
+ gpuCurrentColor3ubv(ob_wire_col);
}
}
static void draw_limit_line(float sta, float end, unsigned int col)
{
- glBegin(GL_LINES);
- glVertex3f(0.0, 0.0, -sta);
- glVertex3f(0.0, 0.0, -end);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex3f(0.0, 0.0, -sta);
+ gpuVertex3f(0.0, 0.0, -end);
+ gpuEnd();
glPointSize(3.0);
- glBegin(GL_POINTS);
- cpack(col);
- glVertex3f(0.0, 0.0, -sta);
- glVertex3f(0.0, 0.0, -end);
- glEnd();
+ gpuBegin(GL_POINTS);
+ gpuColor3x(col);
+ gpuVertex3f(0.0, 0.0, -sta);
+ gpuVertex3f(0.0, 0.0, -end);
+ gpuEnd();
glPointSize(1.0);
}
@@ -1405,12 +1257,12 @@ static void draw_limit_line(float sta, float end, unsigned int col)
/* qdn: now also enabled for Blender to set focus point for defocus composite node */
static void draw_focus_cross(float dist, float size)
{
- glBegin(GL_LINES);
- glVertex3f(-size, 0.f, -dist);
- glVertex3f(size, 0.f, -dist);
- glVertex3f(0.f, -size, -dist);
- glVertex3f(0.f, size, -dist);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex3f(-size, 0.f, -dist);
+ gpuVertex3f(size, 0.f, -dist);
+ gpuVertex3f(0.f, -size, -dist);
+ gpuVertex3f(0.f, size, -dist);
+ gpuEnd();
}
#ifdef VIEW3D_CAMERA_BORDER_HACK
@@ -1422,25 +1274,23 @@ short view3d_camera_border_hack_test = FALSE;
static void draw_bundle_sphere(void)
{
- static GLuint displist = 0;
+ static GPUimmediate *displist = NULL;
- if (displist == 0) {
- GLUquadricObj *qobj;
-
- displist = glGenLists(1);
- glNewList(displist, GL_COMPILE);
+ glShadeModel(GL_SMOOTH);
- qobj = gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_FILL);
- glShadeModel(GL_SMOOTH);
- gluSphere(qobj, 0.05, 8, 8);
- glShadeModel(GL_FLAT);
- gluDeleteQuadric(qobj);
+ if (!displist) {
+ GPUprim3 prim = GPU_PRIM_LOFI_SOLID;
- glEndList();
+ gpuPushImmediate();
+ //GLU Sphere(qobj, 0.05, 8, 8);
+ gpuSingleSphere(&prim, 0.05f);
+ displist = gpuPopImmediate();
+ }
+ else {
+ gpuImmediateSingleRepeat(displist);
}
- glCallList(displist);
+ glShadeModel(GL_FLAT);
}
static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D *v3d,
@@ -1460,7 +1310,7 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
BKE_tracking_get_camera_object_matrix(scene, base->object, mat);
- glPushMatrix();
+ gpuPushMatrix();
if (tracking_object->flag & TRACKING_OBJECT_CAMERA) {
/* current ogl matrix is translated in camera space, bundles should
@@ -1468,8 +1318,8 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
* from current ogl matrix */
invert_m4_m4(imat, base->object->obmat);
- glMultMatrixf(imat);
- glMultMatrixf(mat);
+ gpuMultMatrix(imat);
+ gpuMultMatrix(mat);
}
else {
float obmat[4][4];
@@ -1477,7 +1327,7 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
BKE_tracking_camera_get_reconstructed_interpolate(tracking, tracking_object, scene->r.cfra, obmat);
invert_m4_m4(imat, obmat);
- glMultMatrixf(imat);
+ gpuMultMatrix(imat);
}
for (track = tracksbase->first; track; track = track->next) {
@@ -1492,72 +1342,72 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
if (dflag & DRAW_PICKING)
glLoadName(base->selcol + (tracknr << 16));
- glPushMatrix();
- glTranslatef(track->bundle_pos[0], track->bundle_pos[1], track->bundle_pos[2]);
- glScalef(v3d->bundle_size / 0.05f, v3d->bundle_size / 0.05f, v3d->bundle_size / 0.05f);
+ gpuPushMatrix();
+ gpuTranslate(track->bundle_pos[0], track->bundle_pos[1], track->bundle_pos[2]);
+ gpuScale(v3d->bundle_size / 0.05f, v3d->bundle_size / 0.05f, v3d->bundle_size / 0.05f);
if (v3d->drawtype == OB_WIRE) {
- glDisable(GL_LIGHTING);
+ gpuDisableLighting();
if ((dflag & DRAW_CONSTCOLOR) == 0) {
if (selected && (track->flag & TRACK_CUSTOMCOLOR) == 0) {
- glColor3ubv(ob_wire_col);
+ gpuCurrentColor3ubv(ob_wire_col);
}
else {
- glColor3fv(track->color);
+ gpuCurrentColor3fv(track->color);
}
}
drawaxes(0.05f, v3d->bundle_drawtype);
- glEnable(GL_LIGHTING);
+ gpuEnableLighting();
}
else if (v3d->drawtype > OB_WIRE) {
if (v3d->bundle_drawtype == OB_EMPTY_SPHERE) {
/* selection outline */
if (selected) {
if ((dflag & DRAW_CONSTCOLOR) == 0) {
- glColor3ubv(ob_wire_col);
+ gpuCurrentColor3ubv(ob_wire_col);
}
glLineWidth(2.f);
- glDisable(GL_LIGHTING);
+ gpuDisableLighting();
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
draw_bundle_sphere();
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glEnable(GL_LIGHTING);
+ gpuEnableLighting();
glLineWidth(1.f);
}
if ((dflag & DRAW_CONSTCOLOR) == 0) {
- if (track->flag & TRACK_CUSTOMCOLOR) glColor3fv(track->color);
+ if (track->flag & TRACK_CUSTOMCOLOR) gpuCurrentColor3fv(track->color);
else UI_ThemeColor(TH_BUNDLE_SOLID);
}
draw_bundle_sphere();
}
else {
- glDisable(GL_LIGHTING);
+ gpuDisableLighting();
if ((dflag & DRAW_CONSTCOLOR) == 0) {
if (selected) {
- glColor3ubv(ob_wire_col);
+ gpuCurrentColor3ubv(ob_wire_col);
}
else {
- if (track->flag & TRACK_CUSTOMCOLOR) glColor3fv(track->color);
+ if (track->flag & TRACK_CUSTOMCOLOR) gpuCurrentColor3fv(track->color);
else UI_ThemeColor(TH_WIRE);
}
}
drawaxes(0.05f, v3d->bundle_drawtype);
- glEnable(GL_LIGHTING);
+ gpuEnableLighting();
}
}
- glPopMatrix();
+ gpuPopMatrix();
if ((dflag & DRAW_PICKING) == 0 && (v3d->flag2 & V3D_SHOW_BUNDLENAME)) {
float pos[3];
@@ -1578,23 +1428,23 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
MovieReconstructedCamera *camera = reconstruction->cameras;
int a = 0;
- glDisable(GL_LIGHTING);
+ gpuDisableLighting();
UI_ThemeColor(TH_CAMERA_PATH);
glLineWidth(2.0f);
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
for (a = 0; a < reconstruction->camnr; a++, camera++) {
- glVertex3fv(camera->mat[3]);
+ gpuVertex3fv(camera->mat[3]);
}
- glEnd();
+ gpuEnd();
glLineWidth(1.0f);
- glEnable(GL_LIGHTING);
+ gpuEnableLighting();
}
}
}
- glPopMatrix();
+ gpuPopMatrix();
*global_track_index = tracknr;
}
@@ -1613,9 +1463,9 @@ static void draw_viewport_reconstruction(Scene *scene, Base *base, View3D *v3d,
if (v3d->flag2 & V3D_RENDER_OVERRIDE)
return;
- glEnable(GL_LIGHTING);
- glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
- glEnable(GL_COLOR_MATERIAL);
+ gpuEnableLighting();
+ gpuColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
+ gpuEnableColorMaterial();
glShadeModel(GL_SMOOTH);
tracking_object = tracking->objects.first;
@@ -1628,11 +1478,11 @@ static void draw_viewport_reconstruction(Scene *scene, Base *base, View3D *v3d,
/* restore */
glShadeModel(GL_FLAT);
- glDisable(GL_COLOR_MATERIAL);
- glDisable(GL_LIGHTING);
+ gpuDisableColorMaterial();
+ gpuDisableLighting();
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- glColor3ubv(ob_wire_col);
+ if (!(dflag & DRAW_CONSTCOLOR)) {
+ gpuCurrentColor3ubv(ob_wire_col);
}
if (dflag & DRAW_PICKING)
@@ -1661,14 +1511,14 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base
#ifdef VIEW3D_CAMERA_BORDER_HACK
if (is_view && !(G.f & G_PICKSEL)) {
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ if (!(dflag & DRAW_CONSTCOLOR)) {
view3d_camera_border_hack_col[0] = ob_wire_col[0];
view3d_camera_border_hack_col[1] = ob_wire_col[1];
view3d_camera_border_hack_col[2] = ob_wire_col[2];
}
else {
float col[4];
- glGetFloatv(GL_CURRENT_COLOR, col);
+ gpuGetCurrentColor4fv(col);
rgb_float_to_uchar(view3d_camera_border_hack_col, col);
}
view3d_camera_border_hack_test = TRUE;
@@ -1685,32 +1535,36 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base
BKE_camera_view_frame_ex(scene, cam, cam->drawsize, is_view, scale,
asp, shift, &drawsize, vec);
- glDisable(GL_LIGHTING);
+ gpuDisableLighting();
glDisable(GL_CULL_FACE);
+ gpuImmediateFormat_V3(); // DOODLE: camera
+
/* camera frame */
- glBegin(GL_LINE_LOOP);
- glVertex3fv(vec[0]);
- glVertex3fv(vec[1]);
- glVertex3fv(vec[2]);
- glVertex3fv(vec[3]);
- glEnd();
-
- if (is_view)
+ gpuBegin(GL_LINE_STRIP);
+
+ gpuVertex3fv(vec[1]);
+ gpuVertex3fv(vec[2]);
+ gpuVertex3fv(vec[3]);
+ gpuVertex3fv(vec[0]);
+ gpuVertex3fv(vec[1]);
+
+ if (is_view) {
+ gpuEnd();
+ gpuImmediateUnformat();
return;
+ }
zero_v3(tvec);
/* center point to camera frame */
- glBegin(GL_LINE_STRIP);
- glVertex3fv(vec[1]);
- glVertex3fv(tvec);
- glVertex3fv(vec[0]);
- glVertex3fv(vec[3]);
- glVertex3fv(tvec);
- glVertex3fv(vec[2]);
- glEnd();
+ gpuVertex3fv(tvec);
+ gpuVertex3fv(vec[0]);
+ gpuVertex3fv(vec[3]);
+ gpuVertex3fv(tvec);
+ gpuVertex3fv(vec[2]);
+ gpuEnd();
/* arrow on top */
tvec[2] = vec[1][2]; /* copy the depth */
@@ -1720,22 +1574,28 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base
* for active cameras. We actually draw both outline+filled
* for active cameras so the wire can be seen side-on */
for (i = 0; i < 2; i++) {
- if (i == 0) glBegin(GL_LINE_LOOP);
- else if (i == 1 && (ob == v3d->camera)) glBegin(GL_TRIANGLES);
- else break;
+ if (i == 0) {
+ gpuBegin(GL_LINE_LOOP);
+ }
+ else if (i == 1 && (ob == v3d->camera)) {
+ gpuBegin(GL_TRIANGLES);
+ }
+ else {
+ break;
+ }
tvec[0] = shift[0] + ((-0.7f * drawsize) * scale[0]);
tvec[1] = shift[1] + ((drawsize * (asp[1] + 0.1f)) * scale[1]);
- glVertex3fv(tvec); /* left */
+ gpuVertex3fv(tvec); /* left */
tvec[0] = shift[0] + ((0.7f * drawsize) * scale[0]);
- glVertex3fv(tvec); /* right */
+ gpuVertex3fv(tvec); /* right */
tvec[0] = shift[0];
tvec[1] = shift[1] + ((1.1f * drawsize * (asp[1] + 0.7f)) * scale[1]);
- glVertex3fv(tvec); /* top */
+ gpuVertex3fv(tvec); /* top */
- glEnd();
+ gpuEnd();
}
if (dflag == 0) {
@@ -1747,23 +1607,25 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base
copy_m4_m4(nobmat, ob->obmat);
normalize_m4(nobmat);
- glPushMatrix();
- glLoadMatrixf(rv3d->viewmat);
- glMultMatrixf(nobmat);
+ gpuPushMatrix();
+ gpuLoadMatrix(rv3d->viewmat);
+ gpuMultMatrix(nobmat);
if (cam->flag & CAM_SHOWLIMITS) {
- draw_limit_line(cam->clipsta, cam->clipend, 0x77FFFF);
+ draw_limit_line(cam->clipsta, cam->clipend, 0x77FFFF); /* CPACK */
/* qdn: was yafray only, now also enabled for Blender to be used with defocus composite node */
draw_focus_cross(BKE_camera_object_dof_distance(ob), cam->drawsize);
}
wrld = scene->world;
if (cam->flag & CAM_SHOWMIST)
- if (wrld) draw_limit_line(wrld->miststa, wrld->miststa + wrld->mistdist, 0xFFFFFF);
+ if (wrld) draw_limit_line(wrld->miststa, wrld->miststa + wrld->mistdist, CPACK_WHITE);
- glPopMatrix();
+ gpuPopMatrix();
}
}
+
+ gpuImmediateUnformat();
}
/* flag similar to draw_object() */
@@ -1777,22 +1639,24 @@ static void drawspeaker(Scene *UNUSED(scene), View3D *UNUSED(v3d), RegionView3D
glEnable(GL_BLEND);
+ gpuImmediateFormat_V3();
+
for (j = 0; j < 3; j++) {
vec[2] = 0.25f * j - 0.125f;
- glBegin(GL_LINE_LOOP);
+ gpuBegin(GL_LINE_LOOP);
for (i = 0; i < 16; i++) {
vec[0] = cosf((float)M_PI * i / 8.0f) * (j == 0 ? 0.5f : 0.25f);
vec[1] = sinf((float)M_PI * i / 8.0f) * (j == 0 ? 0.5f : 0.25f);
- glVertex3fv(vec);
+ gpuVertex3fv(vec);
}
- glEnd();
+ gpuEnd();
}
for (j = 0; j < 4; j++) {
vec[0] = (((j + 1) % 2) * (j - 1)) * 0.5f;
vec[1] = ((j % 2) * (j - 2)) * 0.5f;
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
for (i = 0; i < 3; i++) {
if (i == 1) {
vec[0] *= 0.5f;
@@ -1800,11 +1664,13 @@ static void drawspeaker(Scene *UNUSED(scene), View3D *UNUSED(v3d), RegionView3D
}
vec[2] = 0.25f * i - 0.125f;
- glVertex3fv(vec);
+ gpuVertex3fv(vec);
}
- glEnd();
+ gpuEnd();
}
+ gpuImmediateUnformat();
+
glDisable(GL_BLEND);
}
@@ -1816,7 +1682,7 @@ static void lattice_draw_verts(Lattice *lt, DispList *dl, short sel)
UI_ThemeColor(sel ? TH_VERTEX_SELECT : TH_VERTEX);
glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
- bglBegin(GL_POINTS);
+ gpuBeginSprites();
for (w = 0; w < lt->pntsw; w++) {
int wxt = (w == 0 || w == lt->pntsw - 1);
@@ -1827,7 +1693,7 @@ static void lattice_draw_verts(Lattice *lt, DispList *dl, short sel)
if (!(lt->flag & LT_OUTSIDE) || uxt || vxt || wxt) {
if (bp->hide == 0) {
if ((bp->f1 & SELECT) == sel) {
- bglVertex3fv(dl ? co : bp->vec);
+ gpuSprite3fv(dl ? co : bp->vec);
}
}
}
@@ -1836,7 +1702,7 @@ static void lattice_draw_verts(Lattice *lt, DispList *dl, short sel)
}
glPointSize(1.0);
- bglEnd();
+ gpuEndSprites();
}
static void drawlattice__point(Lattice *lt, DispList *dl, int u, int v, int w, int use_wcol)
@@ -1848,15 +1714,15 @@ static void drawlattice__point(Lattice *lt, DispList *dl, int u, int v, int w, i
MDeformWeight *mdw = defvert_find_index(lt->dvert + index, use_wcol - 1);
weight_to_rgb(col, mdw ? mdw->weight : 0.0f);
- glColor3fv(col);
+ gpuColor3fv(col);
}
if (dl) {
- glVertex3fv(&dl->verts[index * 3]);
+ gpuVertex3fv(&dl->verts[index * 3]);
}
else {
- glVertex3fv(lt->def[index].vec);
+ gpuVertex3fv(lt->def[index].vec);
}
}
@@ -1876,7 +1742,7 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
if (is_edit) {
lt = lt->editlatt->latt;
- cpack(0x004000);
+ gpuCurrentColor3x(0x004000);
if (ob->defbase.first && lt->dvert) {
use_wcol = ob->actdef;
@@ -1884,7 +1750,14 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
}
}
- glBegin(GL_LINES);
+ if (use_wcol) {
+ gpuImmediateFormat_V3();
+ }
+ else {
+ gpuImmediateFormat_C4_V3();
+ }
+
+ gpuBegin(GL_LINES);
for (w = 0; w < lt->pntsw; w++) {
int wxt = (w == 0 || w == lt->pntsw - 1);
for (v = 0; v < lt->pntsv; v++) {
@@ -1907,20 +1780,29 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
}
}
}
- glEnd();
-
+ gpuEnd();
+
+ if (use_wcol) {
+ gpuImmediateUnformat();
+ gpuImmediateFormat_V3();
+ }
+
/* restoration for weight colors */
if (use_wcol)
glShadeModel(GL_FLAT);
if (is_edit) {
- if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
-
+ if (v3d->zbuf) {
+ glDisable(GL_DEPTH_TEST);
+ }
+
lattice_draw_verts(lt, dl, 0);
lattice_draw_verts(lt, dl, 1);
-
+
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
}
+
+ gpuImmediateUnformat();
}
/* ***************** ******************** */
@@ -1936,21 +1818,21 @@ static void drawSelectedVertices__mapFunc(void *userData, int index, const float
/* TODO define selected color */
if (sel) {
- glColor3f(1.0f, 1.0f, 0.0f);
+ gpuColor3x(CPACK_YELLOW);
}
else {
- glColor3f(0.0f, 0.0f, 0.0f);
+ gpuColor3x(CPACK_BLACK);
}
- glVertex3fv(co);
+ gpuVertex3fv(co);
}
}
static void drawSelectedVertices(DerivedMesh *dm, Mesh *me)
{
- glBegin(GL_POINTS);
+ gpuBegin(GL_POINTS);
dm->foreachMappedVert(dm, drawSelectedVertices__mapFunc, me->mvert);
- glEnd();
+ gpuEnd();
}
/* ************** DRAW MESH ****************** */
@@ -1989,6 +1871,8 @@ static void draw_dm_face_normals__mapFunc(void *userData, int index, const float
float n[3];
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
+ float p[3];
+
if (!data->uniform_scale) {
mul_v3_m3v3(n, data->tmat, (float *) no);
normalize_v3(n);
@@ -1998,10 +1882,11 @@ static void draw_dm_face_normals__mapFunc(void *userData, int index, const float
copy_v3_v3(n, no);
}
- glVertex3fv(cent);
- glVertex3f(cent[0] + n[0] * data->normalsize,
- cent[1] + n[1] * data->normalsize,
- cent[2] + n[2] * data->normalsize);
+ mul_v3_v3fl(p, n, data->normalsize);
+ add_v3_v3(p, cent);
+
+ gpuVertex3fv(cent);
+ gpuVertex3fv(p);
}
}
@@ -2014,9 +1899,11 @@ static void draw_dm_face_normals(BMEditMesh *em, Scene *scene, Object *ob, Deriv
calcDrawDMNormalScale(ob, &data);
- glBegin(GL_LINES);
+ gpuImmediateFormat_V3();
+ gpuBegin(GL_LINES);
dm->foreachMappedFaceCenter(dm, draw_dm_face_normals__mapFunc, &data);
- glEnd();
+ gpuEnd();
+ gpuImmediateUnformat();
}
static void draw_dm_face_centers__mapFunc(void *userData, int index, const float cent[3], const float UNUSED(no[3]))
@@ -2025,16 +1912,18 @@ static void draw_dm_face_centers__mapFunc(void *userData, int index, const float
int sel = *(((int **)userData)[1]);
if (efa && !BM_elem_flag_test(efa, BM_ELEM_HIDDEN) && BM_elem_flag_test(efa, BM_ELEM_SELECT) == sel) {
- bglVertex3fv(cent);
+ gpuSprite3fv(cent);
}
}
static void draw_dm_face_centers(BMEditMesh *em, DerivedMesh *dm, int sel)
{
void *ptrs[2] = {em, &sel};
- bglBegin(GL_POINTS);
+ gpuImmediateFormat_V3();
+ gpuBeginSprites();
dm->foreachMappedFaceCenter(dm, draw_dm_face_centers__mapFunc, ptrs);
- bglEnd();
+ gpuEndSprites();
+ gpuImmediateUnformat();
}
static void draw_dm_vert_normals__mapFunc(void *userData, int index, const float co[3], const float no_f[3], const short no_s[3])
@@ -2043,15 +1932,15 @@ static void draw_dm_vert_normals__mapFunc(void *userData, int index, const float
BMVert *eve = EDBM_vert_at_index(data->em, index);
if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
- float no[3], n[3];
+ float no[3], n[3], p[3];
if (no_f) {
copy_v3_v3(no, no_f);
}
else {
- no[0] = no_s[0] / 32767.0f;
- no[1] = no_s[1] / 32767.0f;
- no[2] = no_s[2] / 32767.0f;
+ no[0] = no_s[0] / (float)SHRT_MAX;
+ no[1] = no_s[1] / (float)SHRT_MAX;
+ no[2] = no_s[2] / (float)SHRT_MAX;
}
if (!data->uniform_scale) {
@@ -2063,10 +1952,11 @@ static void draw_dm_vert_normals__mapFunc(void *userData, int index, const float
copy_v3_v3(n, no);
}
- glVertex3fv(co);
- glVertex3f(co[0] + n[0] * data->normalsize,
- co[1] + n[1] * data->normalsize,
- co[2] + n[2] * data->normalsize);
+ mul_v3_v3fl(p, n, data->normalsize);
+ add_v3_v3(p, co);
+
+ gpuVertex3fv(co);
+ gpuVertex3fv(p);
}
}
@@ -2079,9 +1969,11 @@ static void draw_dm_vert_normals(BMEditMesh *em, Scene *scene, Object *ob, Deriv
calcDrawDMNormalScale(ob, &data);
- glBegin(GL_LINES);
+ gpuImmediateFormat_V3();
+ gpuBegin(GL_LINES);
dm->foreachMappedVert(dm, draw_dm_vert_normals__mapFunc, &data);
- glEnd();
+ gpuEnd();
+ gpuImmediateUnformat();
}
/* Draw verts with color set based on selection */
@@ -2092,41 +1984,43 @@ static void draw_dm_verts__mapFunc(void *userData, int index, const float co[3],
BMVert *eve = EDBM_vert_at_index(data->em, index);
if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN) && BM_elem_flag_test(eve, BM_ELEM_SELECT) == data->sel) {
- /* skin nodes: draw a red circle around the root
- * node(s) */
+ /* skin nodes: draw a red circle around the root node(s) */
if (data->has_vskin) {
- const MVertSkin *vs = CustomData_bmesh_get(&data->em->bm->vdata,
- eve->head.data,
- CD_MVERT_SKIN);
+ const MVertSkin *vs =
+ CustomData_bmesh_get(
+ &data->em->bm->vdata,
+ eve->head.data,
+ CD_MVERT_SKIN);
+
if (vs->flag & MVERT_SKIN_ROOT) {
float radius = (vs->radius[0] + vs->radius[1]) * 0.5f;
- bglEnd();
-
- glColor4ubv(data->th_skin_root);
- drawcircball(GL_LINES, co, radius, data->imat);
+ gpuEndSprites();
+
+ gpuCurrentColor4ubv(data->th_skin_root);
+ gpuDrawFastBall(GL_LINES, co, radius, data->imat);
- glColor4ubv(data->sel ? data->th_vertex_select : data->th_vertex);
- bglBegin(GL_POINTS);
+ gpuCurrentColor4ubv(data->sel ? data->th_vertex_select : data->th_vertex);
+ gpuBeginSprites();
}
}
/* draw active larger - need to stop/start point drawing for this :/ */
if (eve == data->eve_act) {
- glColor4ubv(data->th_editmesh_active);
-
- bglEnd();
-
+ gpuColor4ubv(data->th_editmesh_active);
+
+ gpuEndSprites();
+
glPointSize(data->th_vertex_size);
- bglBegin(GL_POINTS);
- bglVertex3fv(co);
- bglEnd();
+ gpuBeginSprites();
+ gpuSprite3fv(co);
+ gpuEndSprites();
- glColor4ubv(data->sel ? data->th_vertex_select : data->th_vertex);
+ gpuCurrentColor4ubv(data->sel ? data->th_vertex_select : data->th_vertex);
glPointSize(data->th_vertex_size);
- bglBegin(GL_POINTS);
+ gpuBeginSprites();
}
else {
- bglVertex3fv(co);
+ gpuSprite3fv(co);
}
}
}
@@ -2152,24 +2046,23 @@ static void draw_dm_verts(BMEditMesh *em, DerivedMesh *dm, int sel, BMVert *eve_
mult_m4_m4m4(data.imat, rv3d->viewmat, em->ob->obmat);
invert_m4(data.imat);
- bglBegin(GL_POINTS);
+ gpuImmediateFormat_V3();
+ gpuBeginSprites();
dm->foreachMappedVert(dm, draw_dm_verts__mapFunc, &data);
- bglEnd();
+ gpuEndSprites();
+ gpuImmediateUnformat();
}
/* Draw edges with color set based on selection */
-static DMDrawOption draw_dm_edges_sel__setDrawOptions(void *userData, int index)
+static DMDrawOption draw_dm_edges_sel__setDrawOptions(drawDMEdgesSel_userData *data, int index)
{
- BMEdge *eed;
- //unsigned char **cols = userData, *col;
- drawDMEdgesSel_userData *data = userData;
- unsigned char *col;
-
- eed = EDBM_edge_at_index(data->em, index);
+ BMEdge* eed = EDBM_edge_at_index(data->em, index);
if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
+ unsigned char *col;
+
if (eed == data->eed_act) {
- glColor4ubv(data->actCol);
+ gpuColor4ubv(data->actCol);
}
else {
if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
@@ -2178,18 +2071,20 @@ static DMDrawOption draw_dm_edges_sel__setDrawOptions(void *userData, int index)
else {
col = data->baseCol;
}
+
/* no alpha, this is used so a transparent color can disable drawing unselected edges in editmode */
if (col[3] == 0)
return DM_DRAW_OPTION_SKIP;
- glColor4ubv(col);
+ gpuColor4ubv(col);
}
- return DM_DRAW_OPTION_NORMAL;
+ return DM_DRAW_OPTION_NORMALLY;
}
else {
return DM_DRAW_OPTION_SKIP;
}
}
+
static void draw_dm_edges_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol,
unsigned char *selCol, unsigned char *actCol, BMEdge *eed_act)
{
@@ -2200,7 +2095,10 @@ static void draw_dm_edges_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *ba
data.actCol = actCol;
data.em = em;
data.eed_act = eed_act;
+
+ gpuImmediateFormat_C4_V3();
dm->drawMappedEdges(dm, draw_dm_edges_sel__setDrawOptions, &data);
+ gpuImmediateUnformat();
}
/* Draw edges */
@@ -2209,12 +2107,14 @@ static DMDrawOption draw_dm_edges__setDrawOptions(void *userData, int index)
if (BM_elem_flag_test(EDBM_edge_at_index(userData, index), BM_ELEM_HIDDEN))
return DM_DRAW_OPTION_SKIP;
else
- return DM_DRAW_OPTION_NORMAL;
+ return DM_DRAW_OPTION_NORMALLY;
}
static void draw_dm_edges(BMEditMesh *em, DerivedMesh *dm)
{
+ gpuImmediateFormat_C4_V3(); /* XXX: jwilkins, C4 only because CCG age visualization may be enabled */
dm->drawMappedEdges(dm, draw_dm_edges__setDrawOptions, em);
+ gpuImmediateUnformat();
}
/* Draw edges with color interpolated based on selection */
@@ -2223,8 +2123,9 @@ static DMDrawOption draw_dm_edges_sel_interp__setDrawOptions(void *userData, int
if (BM_elem_flag_test(EDBM_edge_at_index(((void **)userData)[0], index), BM_ELEM_HIDDEN))
return DM_DRAW_OPTION_SKIP;
else
- return DM_DRAW_OPTION_NORMAL;
+ return DM_DRAW_OPTION_NORMALLY;
}
+
static void draw_dm_edges_sel_interp__setDrawInterpOptions(void *userData, int index, float t)
{
BMEdge *eed = EDBM_edge_at_index(((void **)userData)[0], index);
@@ -2232,17 +2133,20 @@ static void draw_dm_edges_sel_interp__setDrawInterpOptions(void *userData, int i
unsigned char *col0 = cols[(BM_elem_flag_test(eed->v1, BM_ELEM_SELECT)) ? 2 : 1];
unsigned char *col1 = cols[(BM_elem_flag_test(eed->v2, BM_ELEM_SELECT)) ? 2 : 1];
- glColor4ub(col0[0] + (col1[0] - col0[0]) * t,
- col0[1] + (col1[1] - col0[1]) * t,
- col0[2] + (col1[2] - col0[2]) * t,
- col0[3] + (col1[3] - col0[3]) * t);
+ gpuColor4ub(
+ col0[0] + (col1[0] - col0[0]) * t,
+ col0[1] + (col1[1] - col0[1]) * t,
+ col0[2] + (col1[2] - col0[2]) * t,
+ col0[3] + (col1[3] - col0[3]) * t);
}
static void draw_dm_edges_sel_interp(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol, unsigned char *selCol)
{
void *cols[3] = {em, baseCol, selCol};
+ gpuImmediateFormat_C4_V3();
dm->drawMappedEdgesInterp(dm, draw_dm_edges_sel_interp__setDrawOptions, draw_dm_edges_sel_interp__setDrawInterpOptions, cols);
+ gpuImmediateUnformat();
}
/* Draw only seam edges */
@@ -2251,14 +2155,16 @@ static DMDrawOption draw_dm_edges_seams__setDrawOptions(void *userData, int inde
BMEdge *eed = EDBM_edge_at_index(userData, index);
if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN) && BM_elem_flag_test(eed, BM_ELEM_SEAM))
- return DM_DRAW_OPTION_NORMAL;
+ return DM_DRAW_OPTION_NORMALLY;
else
return DM_DRAW_OPTION_SKIP;
}
static void draw_dm_edges_seams(BMEditMesh *em, DerivedMesh *dm)
{
+ gpuImmediateFormat_C4_V3(); /* XXX: jwilkins, C4 only because CCG age visualization may be enabled */
dm->drawMappedEdges(dm, draw_dm_edges_seams__setDrawOptions, em);
+ gpuImmediateUnformat();
}
/* Draw only sharp edges */
@@ -2267,14 +2173,16 @@ static DMDrawOption draw_dm_edges_sharp__setDrawOptions(void *userData, int inde
BMEdge *eed = EDBM_edge_at_index(userData, index);
if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN) && !BM_elem_flag_test(eed, BM_ELEM_SMOOTH))
- return DM_DRAW_OPTION_NORMAL;
+ return DM_DRAW_OPTION_NORMALLY;
else
return DM_DRAW_OPTION_SKIP;
}
static void draw_dm_edges_sharp(BMEditMesh *em, DerivedMesh *dm)
{
+ gpuImmediateFormat_C4_V3(); /* XXX: jwilkins, C4 only because CCG age visualization may be enabled */
dm->drawMappedEdges(dm, draw_dm_edges_sharp__setDrawOptions, em);
+ gpuImmediateUnformat();
}
@@ -2291,15 +2199,15 @@ static DMDrawOption draw_dm_faces_sel__setDrawOptions(void *userData, int index)
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
if (efa == data->efa_act) {
- glColor4ubv(data->cols[2]);
+ gpuColor4ubv(data->cols[2]);
return DM_DRAW_OPTION_STIPPLE;
}
else {
col = data->cols[BM_elem_flag_test(efa, BM_ELEM_SELECT) ? 1 : 0];
if (col[3] == 0)
return DM_DRAW_OPTION_SKIP;
- glColor4ubv(col);
- return DM_DRAW_OPTION_NORMAL;
+ gpuColor4ubv(col);
+ return DM_DRAW_OPTION_NORMALLY;
}
}
return DM_DRAW_OPTION_SKIP;
@@ -2353,7 +2261,15 @@ static void draw_dm_faces_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *ba
data.orig_index_mf_to_mpoly = data.orig_index_mp_to_orig = NULL;
}
- dm->drawMappedFaces(dm, draw_dm_faces_sel__setDrawOptions, GPU_enable_material, draw_dm_faces_sel__compareDrawOptions, &data, 0);
+ gpuImmediateFormat_C4_V3();
+ dm->drawMappedFaces(
+ dm,
+ draw_dm_faces_sel__setDrawOptions,
+ GPU_enable_material,
+ draw_dm_faces_sel__compareDrawOptions,
+ &data,
+ 0);
+ gpuImmediateUnformat();
}
static DMDrawOption draw_dm_creases__setDrawOptions(void *userData, int index)
@@ -2366,8 +2282,8 @@ static DMDrawOption draw_dm_creases__setDrawOptions(void *userData, int index)
return DM_DRAW_OPTION_SKIP;
if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN) && *crease != 0.0f) {
- UI_ThemeColorBlend(TH_WIRE, TH_EDGE_CREASE, *crease);
- return DM_DRAW_OPTION_NORMAL;
+ UI_ThemeAppendColorBlend(TH_WIRE, TH_EDGE_CREASE, *crease);
+ return DM_DRAW_OPTION_NORMALLY;
}
else {
return DM_DRAW_OPTION_SKIP;
@@ -2376,7 +2292,9 @@ static DMDrawOption draw_dm_creases__setDrawOptions(void *userData, int index)
static void draw_dm_creases(BMEditMesh *em, DerivedMesh *dm)
{
glLineWidth(3.0);
+ gpuImmediateFormat_C4_V3();
dm->drawMappedEdges(dm, draw_dm_creases__setDrawOptions, em);
+ gpuImmediateUnformat();
glLineWidth(1.0);
}
@@ -2384,47 +2302,55 @@ static DMDrawOption draw_dm_bweights__setDrawOptions(void *userData, int index)
{
BMEditMesh *em = userData;
BMEdge *eed = EDBM_edge_at_index(userData, index);
- float *bweight = (float *)CustomData_bmesh_get(&em->bm->edata, eed->head.data, CD_BWEIGHT);
- if (!bweight)
- return DM_DRAW_OPTION_SKIP;
-
- if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN) && *bweight != 0.0f) {
- UI_ThemeColorBlend(TH_WIRE, TH_EDGE_SELECT, *bweight);
- return DM_DRAW_OPTION_NORMAL;
+ float *bweight =
+ CustomData_bmesh_get(&em->bm->edata, eed->head.data, CD_BWEIGHT);
+
+ if (bweight && *bweight != 0.0f &&
+ !BM_elem_flag_test(eed, BM_ELEM_HIDDEN))
+ {
+ UI_ThemeAppendColorBlend(TH_WIRE, TH_EDGE_SELECT, *bweight);
+ return DM_DRAW_OPTION_NORMALLY;
}
else {
return DM_DRAW_OPTION_SKIP;
}
}
+
static void draw_dm_bweights__mapFunc(void *userData, int index, const float co[3],
const float UNUSED(no_f[3]), const short UNUSED(no_s[3]))
{
BMEditMesh *em = userData;
BMVert *eve = EDBM_vert_at_index(userData, index);
- float *bweight = (float *)CustomData_bmesh_get(&em->bm->vdata, eve->head.data, CD_BWEIGHT);
-
- if (!bweight)
- return;
-
- if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN) && *bweight != 0.0f) {
- UI_ThemeColorBlend(TH_VERTEX, TH_VERTEX_SELECT, *bweight);
- bglVertex3fv(co);
+
+ float *bweight =
+ CustomData_bmesh_get(&em->bm->vdata, eve->head.data, CD_BWEIGHT);
+
+ if (bweight && *bweight != 0.0f &&
+ !BM_elem_flag_test(eve, BM_ELEM_HIDDEN))
+ {
+ UI_ThemeAppendColorBlend(TH_VERTEX, TH_VERTEX_SELECT, *bweight);
+ gpuSprite3fv(co);
}
}
+
static void draw_dm_bweights(BMEditMesh *em, Scene *scene, DerivedMesh *dm)
{
ToolSettings *ts = scene->toolsettings;
if (ts->selectmode & SCE_SELECT_VERTEX) {
glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE) + 2);
- bglBegin(GL_POINTS);
+ gpuImmediateFormat_C4_V3();
+ gpuBeginSprites();
dm->foreachMappedVert(dm, draw_dm_bweights__mapFunc, em);
- bglEnd();
+ gpuEndSprites();
+ gpuImmediateUnformat();
}
else {
glLineWidth(3.0);
+ gpuImmediateFormat_C4_V3();
dm->drawMappedEdges(dm, draw_dm_bweights__setDrawOptions, em);
+ gpuImmediateUnformat();
glLineWidth(1.0);
}
}
@@ -2478,13 +2404,13 @@ static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit,
if (ts->selectmode & SCE_SELECT_VERTEX) {
glPointSize(size);
- glColor4ubv(col);
+ gpuCurrentColor4ubv(col);
draw_dm_verts(em, cageDM, sel, eve_act, rv3d);
}
if (check_ob_drawface_dot(scene, v3d, obedit->dt)) {
glPointSize(fsize);
- glColor4ubv(fcol);
+ gpuCurrentColor4ubv(fcol);
draw_dm_face_centers(em, cageDM, sel);
}
@@ -2550,7 +2476,7 @@ static void draw_em_fancy_edges(BMEditMesh *em, Scene *scene, View3D *v3d,
}
else {
if (!sel_only) {
- glColor4ubv(wireCol);
+ gpuCurrentColor4ubv(wireCol);
draw_dm_edges(em, cageDM);
}
}
@@ -2793,7 +2719,7 @@ static DMDrawOption draw_em_fancy__setFaceOpts(void *userData, int index)
if (efa && !BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
GPU_enable_material(efa->mat_nr + 1, NULL);
- return DM_DRAW_OPTION_NORMAL;
+ return DM_DRAW_OPTION_NORMALLY;
}
else
return DM_DRAW_OPTION_SKIP;
@@ -2806,7 +2732,7 @@ static DMDrawOption draw_em_fancy__setGLSLFaceOpts(void *userData, int index)
if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN))
return DM_DRAW_OPTION_SKIP;
else
- return DM_DRAW_OPTION_NORMAL;
+ return DM_DRAW_OPTION_NORMALLY;
}
static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
@@ -2855,15 +2781,24 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
else {
/* 3 floats for position,
* 3 for normal and times two because the faces may actually be quads instead of triangles */
- glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, (me->flag & ME_TWOSIDED) ? GL_TRUE : GL_FALSE);
+ gpuLightModeli(GL_LIGHT_MODEL_TWO_SIDE, (me->flag & ME_TWOSIDED) ? GL_TRUE : GL_FALSE);
- glEnable(GL_LIGHTING);
+ gpuEnableLighting();
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
- finalDM->drawMappedFaces(finalDM, draw_em_fancy__setFaceOpts, GPU_enable_material, NULL, me->edit_btmesh, 0);
+
+ gpuImmediateFormat_N3_V3();
+ finalDM->drawMappedFaces(
+ finalDM,
+ draw_em_fancy__setFaceOpts,
+ GPU_enable_material,
+ NULL,
+ me->edit_btmesh,
+ DM_DRAW_USE_NORMALS);
+ gpuImmediateUnformat();
glFrontFace(GL_CCW);
- glDisable(GL_LIGHTING);
- glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
+ gpuDisableLighting();
+ gpuLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
}
/* Setup for drawing wire over, disable zbuffer
@@ -2932,7 +2867,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
draw_dm_edges_seams(em, cageDM);
- glColor3ub(0, 0, 0);
+ gpuCurrentColor3x(CPACK_BLACK);
glLineWidth(1);
}
@@ -2942,7 +2877,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
draw_dm_edges_sharp(em, cageDM);
- glColor3ub(0, 0, 0);
+ gpuCurrentColor3x(CPACK_BLACK);
glLineWidth(1);
}
@@ -3094,7 +3029,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
if (!(draw_flags & DRAW_FACE_SELECT)) {
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
if ((dflag & DRAW_CONSTCOLOR) == 0) {
- glColor3ubv(ob_wire_col);
+ gpuCurrentColor3ubv(ob_wire_col);
}
dm->drawLooseEdges(dm);
}
@@ -3107,7 +3042,8 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
dm->drawFacesSolid(dm, NULL, 0, GPU_enable_material);
}
else {
- const float spec[4] = {0.47f, 0.47f, 0.47f, 0.47f};
+ static const GLfloat spec[4] = {0.47f, 0.47f, 0.47f, 0.47f};
+
/* draw outline */
if ((v3d->flag & V3D_SELECT_OUTLINE) &&
@@ -3123,18 +3059,27 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
GPU_end_object_materials();
GPU_enable_material(0, NULL);
-
+
/* set default spec */
- glColorMaterial(GL_FRONT_AND_BACK, GL_SPECULAR);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, spec);
- /* diffuse */
- glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
- glEnable(GL_LIGHTING);
- glEnable(GL_COLOR_MATERIAL);
+ gpuMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, spec);
- dm->drawMappedFaces(dm, NULL, GPU_enable_material, NULL, NULL, DM_DRAW_USE_COLORS);
- glDisable(GL_COLOR_MATERIAL);
- glDisable(GL_LIGHTING);
+ /* diffuse */
+ gpuColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
+ gpuEnableLighting();
+ gpuEnableColorMaterial();
+
+ gpuImmediateFormat_C4_N3_V3();
+ dm->drawMappedFaces(
+ dm,
+ NULL,
+ GPU_enable_material,
+ NULL,
+ NULL,
+ DM_DRAW_USE_COLORS|DM_DRAW_USE_NORMALS);
+ gpuImmediateUnformat();
+
+ gpuDisableColorMaterial();
+ gpuDisableLighting();
GPU_disable_material();
}
@@ -3151,9 +3096,9 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
draw_mesh_object_outline(v3d, ob, dm);
}
- glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, (me->flag & ME_TWOSIDED) ? GL_TRUE : GL_FALSE);
+ gpuLightModeli(GL_LIGHT_MODEL_TWO_SIDE, (me->flag & ME_TWOSIDED) ? GL_TRUE : GL_FALSE);
- glEnable(GL_LIGHTING);
+ gpuEnableLighting();
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
if (ob->sculpt && (p = paint_get_active(scene))) {
@@ -3177,13 +3122,13 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
GPU_disable_material();
glFrontFace(GL_CCW);
- glDisable(GL_LIGHTING);
+ gpuDisableLighting();
- glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
+ gpuLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
if (!ob->sculpt && (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
if ((dflag & DRAW_CONSTCOLOR) == 0) {
- glColor3ubv(ob_wire_col);
+ gpuCurrentColor3ubv(ob_wire_col);
}
dm->drawLooseEdges(dm);
}
@@ -3209,7 +3154,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.15f);
}
else {
- glColor3ubv(ob_wire_col);
+ gpuCurrentColor3ubv(ob_wire_col);
}
}
@@ -3236,12 +3181,11 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
}
if (is_obact && paint_vertsel_test(ob)) {
-
- glColor3f(0.0f, 0.0f, 0.0f);
+ gpuCurrentColor3x(CPACK_BLACK);
glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
-
+
drawSelectedVertices(dm, ob->data);
-
+
glPointSize(1.0f);
}
dm->release(dm);
@@ -3355,92 +3299,107 @@ static int drawDispListwire(ListBase *dlbase)
{
DispList *dl;
int parts, nr;
- float *data;
- if (dlbase == NULL) return 1;
-
- glEnableClientState(GL_VERTEX_ARRAY);
+ if (dlbase == NULL) {
+ return 1;
+ }
+
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
for (dl = dlbase->first; dl; dl = dl->next) {
- if (dl->parts == 0 || dl->nr == 0)
+ GPUarrays arrays;
+
+ if (dl->parts == 0 || dl->nr == 0) {
continue;
-
- data = dl->verts;
+ }
+
+ arrays = GPU_ARRAYS_V3F;
+ arrays.vertexPointer = dl->verts;
switch (dl->type) {
case DL_SEGM:
- glVertexPointer(3, GL_FLOAT, 0, data);
+ gpuImmediateFormat_V3();
+ for (parts = 0; parts < dl->parts; parts++) {
+ gpuDrawClientArrays(
+ GL_LINE_STRIP,
+ &arrays,
+ parts * dl->nr,
+ dl->nr);
+ }
+ gpuImmediateUnformat();
- for (parts = 0; parts < dl->parts; parts++)
- glDrawArrays(GL_LINE_STRIP, parts * dl->nr, dl->nr);
-
break;
- case DL_POLY:
- glVertexPointer(3, GL_FLOAT, 0, data);
+ case DL_POLY:
- for (parts = 0; parts < dl->parts; parts++)
- glDrawArrays(GL_LINE_LOOP, parts * dl->nr, dl->nr);
+ gpuImmediateFormat_V3();
+ for (parts = 0; parts < dl->parts; parts++) {
+ gpuDrawClientArrays(
+ GL_LINE_LOOP,
+ &arrays,
+ parts * dl->nr,
+ dl->nr);
+ }
+ gpuImmediateUnformat();
break;
+
case DL_SURF:
- glVertexPointer(3, GL_FLOAT, 0, data);
+ gpuImmediateFormat_V3();
for (parts = 0; parts < dl->parts; parts++) {
- if (dl->flag & DL_CYCL_U)
- glDrawArrays(GL_LINE_LOOP, parts * dl->nr, dl->nr);
- else
- glDrawArrays(GL_LINE_STRIP, parts * dl->nr, dl->nr);
+ gpuDrawClientArrays(
+ (dl->flag & DL_CYCL_U) ? GL_LINE_LOOP : GL_LINE_STRIP,
+ &arrays,
+ parts * dl->nr,
+ dl->nr);
}
+ arrays.vertexStride = 3 * sizeof(float) * dl->nr;
+
for (nr = 0; nr < dl->nr; nr++) {
- int ofs = 3 * dl->nr;
+ arrays.vertexPointer = (dl->verts) + 3 * nr;
- data = (dl->verts) + 3 * nr;
- parts = dl->parts;
+ gpuDrawClientArrays(
+ (dl->flag & DL_CYCL_V) ? GL_LINE_LOOP : GL_LINE_STRIP,
+ &arrays,
+ 0,
+ dl->parts);
+ }
- if (dl->flag & DL_CYCL_V) glBegin(GL_LINE_LOOP);
- else glBegin(GL_LINE_STRIP);
+ gpuImmediateUnformat();
- while (parts--) {
- glVertex3fv(data);
- data += ofs;
- }
- glEnd();
-
-#if 0
- /* (ton) this code crashes for me when resolv is 86 or higher... no clue */
- glVertexPointer(3, GL_FLOAT, sizeof(float) * 3 * dl->nr, data + 3*nr);
- if (dl->flag & DL_CYCL_V)
- glDrawArrays(GL_LINE_LOOP, 0, dl->parts);
- else
- glDrawArrays(GL_LINE_STRIP, 0, dl->parts);
-#endif
- }
break;
case DL_INDEX3:
if (draw_index_wire) {
- glVertexPointer(3, GL_FLOAT, 0, dl->verts);
- glDrawElements(GL_TRIANGLES, 3 * dl->parts, GL_UNSIGNED_INT, dl->index);
+ gpuSingleClientElements_V3F(
+ GL_TRIANGLES,
+ dl->verts,
+ 0,
+ 3 * dl->parts,
+ dl->index);
}
+
break;
case DL_INDEX4:
if (draw_index_wire) {
- glVertexPointer(3, GL_FLOAT, 0, dl->verts);
- glDrawElements(GL_QUADS, 4 * dl->parts, GL_UNSIGNED_INT, dl->index);
+ gpuSingleClientElements_V3F(
+ GL_QUADS, dl->verts,
+ 0,
+ 4 * dl->parts,
+ dl->index);
}
+
break;
}
}
-
- glDisableClientState(GL_VERTEX_ARRAY);
+
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-
+
return 0;
}
@@ -3449,118 +3408,110 @@ static void drawDispListsolid(ListBase *lb, Object *ob, const short dflag,
{
DispList *dl;
GPUVertexAttribs gattribs;
- float *data;
- float *ndata;
-
- if (lb == NULL) return;
- glEnable(GL_LIGHTING);
- glEnableClientState(GL_VERTEX_ARRAY);
-
- if (ob->transflag & OB_NEG_SCALE) glFrontFace(GL_CW);
- else glFrontFace(GL_CCW);
-
+ GPU_ASSERT(gpuImmediateLockCount() == 0);
+
+ if (lb == NULL) {
+ return;
+ }
+
+ gpuEnableLighting();
+
+ if (ob->transflag & OB_NEG_SCALE) {
+ glFrontFace(GL_CW);
+ }
+ else {
+ glFrontFace(GL_CCW);
+ }
+
if (ob->type == OB_MBALL) { /* mball always smooth shaded */
glShadeModel(GL_SMOOTH);
}
-
+
dl = lb->first;
while (dl) {
- data = dl->verts;
- ndata = dl->nors;
-
switch (dl->type) {
case DL_SEGM:
if (ob->type == OB_SURF) {
- int nr;
-
- glDisable(GL_LIGHTING);
-
- if ((dflag & DRAW_CONSTCOLOR) == 0)
- glColor3ubv(ob_wire_col);
-
- // glVertexPointer(3, GL_FLOAT, 0, dl->verts);
- // glDrawArrays(GL_LINE_STRIP, 0, dl->nr);
-
- glBegin(GL_LINE_STRIP);
- for (nr = dl->nr; nr; nr--, data += 3)
- glVertex3fv(data);
- glEnd();
-
- glEnable(GL_LIGHTING);
+ gpuDisableLighting();
+ gpuCurrentColor3ubv(ob_wire_col);
+ gpuSingleClientArrays_V3F(GL_LINE_STRIP, dl->verts, 0, 0, dl->nr);
+ gpuEnableLighting();
+
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ gpuCurrentColor3ubv(ob_wire_col);
+ }
}
break;
case DL_POLY:
if (ob->type == OB_SURF) {
- int nr;
-
- glDisable(GL_LIGHTING);
-
- /* for some reason glDrawArrays crashes here in half of the platforms (not osx) */
- //glVertexPointer(3, GL_FLOAT, 0, dl->verts);
- //glDrawArrays(GL_LINE_LOOP, 0, dl->nr);
-
- glBegin(GL_LINE_LOOP);
- for (nr = dl->nr; nr; nr--, data += 3)
- glVertex3fv(data);
- glEnd();
-
- glEnable(GL_LIGHTING);
+ gpuDisableLighting();
+ gpuSingleClientArrays_V3F(GL_LINE_LOOP, dl->verts, 0, 0, dl->nr);
+ gpuEnableLighting();
break;
}
case DL_SURF:
if (dl->index) {
- GPU_enable_material(dl->col + 1, (use_glsl) ? &gattribs : NULL);
-
- if (dl->rt & CU_SMOOTH) glShadeModel(GL_SMOOTH);
- else glShadeModel(GL_FLAT);
-
- glEnableClientState(GL_NORMAL_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, dl->verts);
- glNormalPointer(GL_FLOAT, 0, dl->nors);
- glDrawElements(GL_QUADS, 4 * dl->totindex, GL_UNSIGNED_INT, dl->index);
- glDisableClientState(GL_NORMAL_ARRAY);
+ GPU_enable_material(dl->col + 1, use_glsl ? &gattribs : NULL);
+
+ glShadeModel((dl->rt & CU_SMOOTH) ? GL_SMOOTH : GL_FLAT);
+
+ gpuSingleClientElements_N3F_V3F(
+ GL_QUADS,
+ dl->nors,
+ 0,
+ dl->verts,
+ 0,
+ 4 * dl->totindex,
+ dl->index);
}
break;
case DL_INDEX3:
- GPU_enable_material(dl->col + 1, (use_glsl) ? &gattribs : NULL);
+ GPU_enable_material(dl->col + 1, use_glsl ? &gattribs : NULL);
- glVertexPointer(3, GL_FLOAT, 0, dl->verts);
-
- /* for polys only one normal needed */
if (index3_nors_incr) {
- glEnableClientState(GL_NORMAL_ARRAY);
- glNormalPointer(GL_FLOAT, 0, dl->nors);
+ gpuSingleClientElements_N3F_V3F(
+ GL_TRIANGLES,
+ dl->nors,
+ 0,
+ dl->verts,
+ 0,
+ 3 * dl->parts,
+ dl->index);
+ }
+ else {
+ gpuCurrentNormal3fv(dl->nors);
+ gpuSingleClientElements_V3F(
+ GL_TRIANGLES,
+ dl->verts,
+ 0,
+ 3 * dl->parts,
+ dl->index);
}
- else
- glNormal3fv(ndata);
-
- glDrawElements(GL_TRIANGLES, 3 * dl->parts, GL_UNSIGNED_INT, dl->index);
-
- if (index3_nors_incr)
- glDisableClientState(GL_NORMAL_ARRAY);
break;
case DL_INDEX4:
- GPU_enable_material(dl->col + 1, (use_glsl) ? &gattribs : NULL);
+ GPU_enable_material(dl->col + 1, use_glsl ? &gattribs : NULL);
- glEnableClientState(GL_NORMAL_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, dl->verts);
- glNormalPointer(GL_FLOAT, 0, dl->nors);
- glDrawElements(GL_QUADS, 4 * dl->parts, GL_UNSIGNED_INT, dl->index);
- glDisableClientState(GL_NORMAL_ARRAY);
+ gpuSingleClientElements_N3F_V3F(
+ GL_QUADS,
+ dl->nors,
+ 0,
+ dl->verts,
+ 0,
+ 4 * dl->parts,
+ dl->index);
break;
}
dl = dl->next;
}
- glDisableClientState(GL_VERTEX_ARRAY);
glShadeModel(GL_FLAT);
- glDisable(GL_LIGHTING);
+ gpuDisableLighting();
glFrontFace(GL_CCW);
}
@@ -3585,9 +3536,9 @@ static int drawCurveDerivedMesh(Scene *scene, View3D *v3d, RegionView3D *rv3d, B
GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl, NULL);
if (!glsl) {
- glEnable(GL_LIGHTING);
+ gpuEnableLighting();
dm->drawFacesSolid(dm, NULL, 0, GPU_enable_material);
- glDisable(GL_LIGHTING);
+ gpuDisableLighting();
}
else
dm->drawFacesGLSL(dm, GPU_enable_material);
@@ -3655,7 +3606,7 @@ static int drawDispList_nobackface(Scene *scene, View3D *v3d, RegionView3D *rv3d
GPU_end_object_materials();
}
if (cu->editnurb && cu->bevobj == NULL && cu->taperobj == NULL && cu->ext1 == 0.0f && cu->ext2 == 0.0f) {
- cpack(0);
+ gpuCurrentColor3x(CPACK_BLACK);
draw_index_wire = 0;
drawDispListwire(lb);
draw_index_wire = 1;
@@ -3754,30 +3705,53 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
}
/* *********** drawing for particles ************* */
-static void draw_particle_arrays(int draw_as, int totpoint, int ob_dt, int select)
+static void draw_particle_arrays(int draw_as, int totpoint, int ob_dt, int select, void* c, void *n, void *v)
{
- /* draw created data arrays */
- switch (draw_as) {
- case PART_DRAW_AXIS:
- case PART_DRAW_CROSS:
- glDrawArrays(GL_LINES, 0, 6 * totpoint);
- break;
- case PART_DRAW_LINE:
- glDrawArrays(GL_LINES, 0, 2 * totpoint);
- break;
- case PART_DRAW_BB:
- if (ob_dt <= OB_WIRE || select)
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- else
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ if (v) {
+ GLenum mode;
+ GLint count;
- glDrawArrays(GL_QUADS, 0, 4 * totpoint);
- break;
- default:
- glDrawArrays(GL_POINTS, 0, totpoint);
- break;
+ /* draw created data arrays */
+ switch (draw_as) {
+ case PART_DRAW_AXIS:
+ case PART_DRAW_CROSS:
+ mode = GL_LINES;
+ count = 6 * totpoint;
+ break;
+ case PART_DRAW_LINE:
+ mode = GL_LINES;
+ count = 2 * totpoint;
+ break;
+ case PART_DRAW_BB:
+ if (ob_dt <= OB_WIRE || select)
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ else
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ mode = GL_QUADS;
+ count = 4 * totpoint;
+ break;
+ default:
+ mode = GL_POINTS;
+ count = totpoint;
+ break;
+ }
+
+ if (c && n) {
+ gpuSingleClientArrays_C3F_N3F_V3F(mode, c, 0, n, 0, v, 0, 0, count);
+ }
+ else if (c) {
+ gpuSingleClientArrays_C3F_V3F(mode, c, 0, v, 0, 0, count);
+ }
+ else if (n) {
+ gpuSingleClientArrays_N3F_V3F(mode, n, 0, v, 0, 0, count);
+ }
+ else {
+ gpuSingleClientArrays_V3F(mode, v, 0, 0, count);
+ }
}
}
+
static void draw_particle(ParticleKey *state, int draw_as, short draw, float pixsize,
float imat[4][4], float *draw_line, ParticleBillboardData *bb, ParticleDrawData *pdd)
{
@@ -3885,7 +3859,7 @@ static void draw_particle(ParticleKey *state, int draw_as, short draw, float pix
}
case PART_DRAW_CIRC:
{
- drawcircball(GL_LINE_LOOP, state->co, pixsize, imat);
+ gpuDrawFastBall(GL_LINE_LOOP, state->co, pixsize, imat);
break;
}
case PART_DRAW_BB:
@@ -4012,14 +3986,14 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
copy_v3_v3(ma_col, &ma->r);
}
- glColor3ubv(tcol);
+ gpuCurrentColor3ubv(tcol);
timestep = psys_get_timestep(&sim);
if ((base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP)) {
float mat[4][4];
mult_m4_m4m4(mat, ob->obmat, psys->imat);
- glMultMatrixf(mat);
+ gpuMultMatrix(mat);
}
/* needed for text display */
@@ -4191,6 +4165,10 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
totpoint = pdd->totpoint; /* draw data is up to date */
}
else {
+ if (draw_as == PART_DRAW_CIRC) {
+ gpuImmediateFormat_V3();
+ }
+
for (a = 0, pa = pars; a < totpart + totchild; a++, pa++) {
/* setup per particle individual stuff */
if (a < totpart) {
@@ -4341,7 +4319,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if (part->draw & PART_DRAW_SIZE) {
setlinestyle(3);
- drawcircball(GL_LINE_LOOP, state.co, pa_size, imat);
+ gpuDrawFastBall(GL_LINE_LOOP, state.co, pa_size, imat);
setlinestyle(0);
}
@@ -4374,86 +4352,98 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
}
}
}
+
+ if (draw_as == PART_DRAW_CIRC) {
+ gpuImmediateUnformat();
+ }
}
}
/* 6. */
glGetIntegerv(GL_POLYGON_MODE, polygonmode);
- glEnableClientState(GL_VERTEX_ARRAY);
if (draw_as == PART_DRAW_PATH) {
ParticleCacheKey **cache, *path;
- float /* *cd2=NULL, */ /* UNUSED */ *cdata2 = NULL;
+ float* cdata2 = NULL;
/* setup gl flags */
- if (1) { //ob_dt > OB_WIRE) {
- glEnableClientState(GL_NORMAL_ARRAY);
-
- if (part->draw_col == PART_DRAW_COL_MAT)
- glEnableClientState(GL_COLOR_ARRAY);
-
- glEnable(GL_LIGHTING);
- glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
- glEnable(GL_COLOR_MATERIAL);
- }
-#if 0
- else {
- glDisableClientState(GL_NORMAL_ARRAY);
-
- glDisable(GL_COLOR_MATERIAL);
- glDisable(GL_LIGHTING);
- UI_ThemeColor(TH_WIRE);
- }
-#endif
+ gpuEnableLighting();
+ gpuColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
+ gpuEnableColorMaterial();
- if (totchild && (part->draw & PART_DRAW_PARENT) == 0)
+ if (totchild && (part->draw & PART_DRAW_PARENT) == 0) {
totpart = 0;
- else if (psys->pathcache == NULL)
+ }
+ else if (psys->pathcache == NULL) {
totpart = 0;
+ }
/* draw actual/parent particles */
cache = psys->pathcache;
for (a = 0, pa = psys->particles; a < totpart; a++, pa++) {
path = cache[a];
if (path->steps > 0) {
- glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->co);
-
- if (1) { //ob_dt > OB_WIRE) {
- glNormalPointer(GL_FLOAT, sizeof(ParticleCacheKey), path->vel);
- if (part->draw_col == PART_DRAW_COL_MAT)
- glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->col);
+ if (part->draw_col == PART_DRAW_COL_MAT) {
+ gpuSingleClientArrays_C3F_N3F_V3F(
+ GL_LINE_STRIP,
+ path->col,
+ sizeof(ParticleCacheKey),
+ path->vel,
+ sizeof(ParticleCacheKey),
+ path->co,
+ sizeof(ParticleCacheKey),
+ 0,
+ path->steps + 1);
+ }
+ else {
+ gpuSingleClientArrays_N3F_V3F(
+ GL_LINE_STRIP,
+ path->vel,
+ sizeof(ParticleCacheKey),
+ path->co,
+ sizeof(ParticleCacheKey),
+ 0,
+ path->steps + 1);
}
-
- glDrawArrays(GL_LINE_STRIP, 0, path->steps + 1);
}
}
-
+
/* draw child particles */
cache = psys->childcache;
for (a = 0; a < totchild; a++) {
path = cache[a];
- glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->co);
-
- if (1) { //ob_dt > OB_WIRE) {
- glNormalPointer(GL_FLOAT, sizeof(ParticleCacheKey), path->vel);
- if (part->draw_col == PART_DRAW_COL_MAT)
- glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->col);
+ if (part->draw_col == PART_DRAW_COL_MAT) {
+ gpuSingleClientArrays_C3F_N3F_V3F(
+ GL_LINE_STRIP,
+ path->col,
+ sizeof(ParticleCacheKey),
+ path->vel,
+ sizeof(ParticleCacheKey),
+ path->co,
+ sizeof(ParticleCacheKey),
+ 0,
+ path->steps + 1);
+ }
+ else {
+ gpuSingleClientArrays_N3F_V3F(
+ GL_LINE_STRIP,
+ path->vel,
+ sizeof(ParticleCacheKey),
+ path->co,
+ sizeof(ParticleCacheKey),
+ 0,
+ path->steps + 1);
}
-
- glDrawArrays(GL_LINE_STRIP, 0, path->steps + 1);
}
-
/* restore & clean up */
- if (1) { //ob_dt > OB_WIRE) {
- if (part->draw_col == PART_DRAW_COL_MAT)
- glDisable(GL_COLOR_ARRAY);
- glDisable(GL_COLOR_MATERIAL);
- }
- if (cdata2)
+ gpuDisableColorMaterial();
+
+ if (cdata2) {
MEM_freeN(cdata2);
- /* cd2 = */ /* UNUSED */ cdata2 = NULL;
+ cdata2 = NULL;
+ }
glLineWidth(1.0f);
@@ -4469,32 +4459,36 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
}
}
}
- else if (pdd && ELEM(draw_as, 0, PART_DRAW_CIRC) == 0) {
- glDisableClientState(GL_COLOR_ARRAY);
+ else if (pdd && !ELEM(draw_as, 0, PART_DRAW_CIRC)) {
+ float* cPtr;
+ float* nPtr;
+ float* vPtr;
/* enable point data array */
if (pdd->vdata) {
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, pdd->vdata);
+ vPtr = pdd->vdata;
+ }
+ else {
+ vPtr = NULL;
}
- else
- glDisableClientState(GL_VERTEX_ARRAY);
if (select) {
UI_ThemeColor(TH_ACTIVE);
- if (part->draw_size)
+ if (part->draw_size) {
glPointSize(part->draw_size + 2);
- else
+ }
+ else {
glPointSize(4.0);
+ }
glLineWidth(3.0);
- draw_particle_arrays(draw_as, totpoint, ob_dt, 1);
+ draw_particle_arrays(draw_as, totpoint, ob_dt, 1, NULL, NULL, vPtr);
}
/* restore from select */
- glColor3fv(ma_col);
+ gpuCurrentColor3fv(ma_col);
glPointSize(part->draw_size ? part->draw_size : 2.0);
glLineWidth(1.0);
@@ -4502,47 +4496,51 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
/* billboards are drawn this way */
if (pdd->ndata && ob_dt > OB_WIRE) {
- glEnableClientState(GL_NORMAL_ARRAY);
- glNormalPointer(GL_FLOAT, 0, pdd->ndata);
- glEnable(GL_LIGHTING);
+ nPtr = pdd->ndata;
+ gpuEnableLighting();
}
else {
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisable(GL_LIGHTING);
+ nPtr = NULL;
+ gpuDisableLighting();
}
if (pdd->cdata) {
- glEnableClientState(GL_COLOR_ARRAY);
- glColorPointer(3, GL_FLOAT, 0, pdd->cdata);
+ cPtr = pdd->cdata;
+ }
+ else {
+ cPtr = NULL;
}
- draw_particle_arrays(draw_as, totpoint, ob_dt, 0);
+ draw_particle_arrays(draw_as, totpoint, ob_dt, 0, cPtr, nPtr, vPtr);
pdd->flag |= PARTICLE_DRAW_DATA_UPDATED;
pdd->totpoint = totpoint;
}
if (pdd && pdd->vedata) {
- glDisableClientState(GL_COLOR_ARRAY);
- cpack(0xC0C0C0);
-
- glVertexPointer(3, GL_FLOAT, 0, pdd->vedata);
-
- glDrawArrays(GL_LINES, 0, 2 * totve);
+ gpuCurrentGray3f(0.753f);
+
+ draw_particle_arrays(
+ PART_DRAW_LINE,
+ totve,
+ 0,
+ 0,
+ NULL,
+ NULL,
+ pdd->vedata);
}
glPolygonMode(GL_FRONT, polygonmode[0]);
- glPolygonMode(GL_BACK, polygonmode[1]);
+ glPolygonMode(GL_BACK, polygonmode[1]);
/* 7. */
-
- glDisable(GL_LIGHTING);
- glDisableClientState(GL_COLOR_ARRAY);
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_NORMAL_ARRAY);
- if (states)
+ gpuDisableLighting();
+
+ if (states) {
MEM_freeN(states);
+ states = NULL;
+ }
psys->flag &= ~PSYS_DRAWING;
@@ -4563,7 +4561,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
}
if ((base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP)) {
- glLoadMatrixf(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
}
}
@@ -4609,39 +4607,61 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit)
pathcol = MEM_callocN(steps * 4 * sizeof(float), "particle path color data");
}
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
-
- glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
- glEnable(GL_COLOR_MATERIAL);
+ gpuColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
+ gpuEnableColorMaterial();
glShadeModel(GL_SMOOTH);
if (pset->brushtype == PE_BRUSH_WEIGHT) {
glLineWidth(2.0f);
- glDisable(GL_LIGHTING);
+ gpuDisableLighting();
}
cache = edit->pathcache;
for (i = 0; i < totpoint; i++) {
+ GLfloat* cPtr;
+ GLint cStride;
+
path = cache[i];
- glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->co);
if (timed) {
for (k = 0, pcol = pathcol, pkey = path; k < steps; k++, pkey++, pcol += 4) {
copy_v3_v3(pcol, pkey->col);
- pcol[3] = 1.0f - fabsf((float)(CFRA) -pkey->time) / (float)pset->fade_frames;
+ pcol[3] = 1.0f - fabsf((float)(CFRA) - pkey->time) / (float)pset->fade_frames;
}
- glColorPointer(4, GL_FLOAT, 4 * sizeof(float), pathcol);
+ cPtr = pathcol;
+ cStride = 0;
+ }
+ else {
+ cPtr = path->col;
+ cStride = sizeof(ParticleCacheKey);
}
- else
- glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->col);
- glDrawArrays(GL_LINE_STRIP, 0, path->steps + 1);
+ if (timed) {
+ gpuSingleClientArrays_C4F_V3F(
+ GL_LINE_STRIP,
+ cPtr,
+ cStride,
+ path->co,
+ sizeof(ParticleCacheKey),
+ 0,
+ path->steps + 1);
+ }
+ else {
+ gpuSingleClientArrays_C3F_V3F(
+ GL_LINE_STRIP,
+ cPtr,
+ cStride,
+ path->co,
+ sizeof(ParticleCacheKey),
+ 0,
+ path->steps + 1);
+ }
}
- if (pathcol) { MEM_freeN(pathcol); pathcol = pcol = NULL; }
-
+ if (pathcol) {
+ MEM_freeN(pathcol); pathcol = pcol = NULL;
+ }
/* draw edit vertices */
if (pset->selectmode != SCE_SELECT_PATH) {
@@ -4652,17 +4672,22 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit)
float *cd = NULL, *cdata = NULL;
int totkeys = 0;
- for (i = 0, point = edit->points; i < totpoint; i++, point++)
- if (!(point->flag & PEP_HIDE))
+ for (i = 0, point = edit->points; i < totpoint; i++, point++) {
+ if (!(point->flag & PEP_HIDE)) {
totkeys += point->totkey;
+ }
+ }
- if (edit->points && !(edit->points->keys->flag & PEK_USE_WCO))
+ if (edit->points && !(edit->points->keys->flag & PEK_USE_WCO)) {
pd = pdata = MEM_callocN(totkeys * 3 * sizeof(float), "particle edit point data");
+ }
+
cd = cdata = MEM_callocN(totkeys * (timed ? 4 : 3) * sizeof(float), "particle edit color data");
for (i = 0, point = edit->points; i < totpoint; i++, point++) {
- if (point->flag & PEP_HIDE)
+ if (point->flag & PEP_HIDE) {
continue;
+ }
for (k = 0, key = point->keys; k < point->totkey; k++, key++) {
if (pd) {
@@ -4677,8 +4702,9 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit)
copy_v3_v3(cd, nosel_col);
}
- if (timed)
+ if (timed) {
*(cd + 3) = 1.0f - fabsf((float)CFRA - *key->time) / (float)pset->fade_frames;
+ }
cd += (timed ? 4 : 3);
}
@@ -4686,49 +4712,80 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit)
cd = cdata;
pd = pdata;
for (i = 0, point = edit->points; i < totpoint; i++, point++) {
- if (point->flag & PEP_HIDE || point->totkey == 0)
- continue;
+ GLfloat* vPtr;
+ GLint vStride;
- if (point->keys->flag & PEK_USE_WCO)
- glVertexPointer(3, GL_FLOAT, sizeof(PTCacheEditKey), point->keys->world_co);
- else
- glVertexPointer(3, GL_FLOAT, 3 * sizeof(float), pd);
+ if (point->flag & PEP_HIDE || point->totkey == 0) {
+ continue;
+ }
- glColorPointer((timed ? 4 : 3), GL_FLOAT, (timed ? 4 : 3) * sizeof(float), cd);
+ if (point->keys->flag & PEK_USE_WCO) {
+ vPtr = point->keys->world_co;
+ vStride = sizeof(PTCacheEditKey);
+ }
+ else {
+ vPtr = pd;
+ vStride = 0;
+ }
- glDrawArrays(GL_POINTS, 0, point->totkey);
+ if (timed) {
+ gpuSingleClientArrays_C4F_V3F(
+ GL_POINTS,
+ cd,
+ 0,
+ vPtr,
+ vStride,
+ 0,
+ point->totkey);
+ }
+ else {
+ gpuSingleClientArrays_C3F_V3F(
+ GL_POINTS,
+ cd,
+ 0,
+ vPtr,
+ vStride,
+ 0,
+ point->totkey);
+ }
pd += pd ? 3 * point->totkey : 0;
cd += (timed ? 4 : 3) * point->totkey;
}
- if (pdata) { MEM_freeN(pdata); pd = pdata = NULL; }
- if (cdata) { MEM_freeN(cdata); cd = cdata = NULL; }
+
+ if (pdata) {
+ MEM_freeN(pdata); pd = pdata = NULL;
+ }
+
+ if (cdata) {
+ MEM_freeN(cdata); cd = cdata = NULL;
+ }
}
else if (pset->selectmode == SCE_SELECT_END) {
+ gpuImmediateFormat_C4_V3();
+ gpuBegin(GL_POINTS);
for (i = 0, point = edit->points; i < totpoint; i++, point++) {
if ((point->flag & PEP_HIDE) == 0 && point->totkey) {
key = point->keys + point->totkey - 1;
- if (key->flag & PEK_SELECT)
- glColor3fv(sel_col);
- else
- glColor3fv(nosel_col);
- /* has to be like this.. otherwise selection won't work, have try glArrayElement later..*/
- glBegin(GL_POINTS);
- glVertex3fv(key->flag & PEK_USE_WCO ? key->world_co : key->co);
- glEnd();
+
+ gpuColor3fv(key->flag & PEK_SELECT ? sel_col : nosel_col);
+ gpuVertex3fv(key->flag & PEK_USE_WCO ? key->world_co : key->co);
}
}
+ gpuEnd();
+ gpuImmediateUnformat();
}
}
glDisable(GL_BLEND);
- glDisable(GL_LIGHTING);
- glDisable(GL_COLOR_MATERIAL);
- glDisableClientState(GL_COLOR_ARRAY);
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_VERTEX_ARRAY);
+ gpuDisableLighting();
+ gpuDisableColorMaterial();
glShadeModel(GL_FLAT);
- if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
+
+ if (v3d->zbuf) {
+ glEnable(GL_DEPTH_TEST);
+ }
+
glLineWidth(1.0f);
glPointSize(1.0);
}
@@ -4743,156 +4800,160 @@ static void ob_draw_RE_motion(float com[3], float rotscale[3][3], float itw, flo
tw = itw * drw_size;
th = ith * drw_size;
- glColor4ub(0x7F, 0x00, 0x00, 155);
- glBegin(GL_LINES);
+ gpuImmediateFormat_V3();
+
+ gpuCurrentColor4x(0x7F0000, 0.608f);
+ gpuBegin(GL_LINES);
root[1] = root[2] = 0.0f;
root[0] = -drw_size;
mul_m3_v3(tr, root);
add_v3_v3(root, com);
- glVertex3fv(root);
+ gpuVertex3fv(root);
tip[1] = tip[2] = 0.0f;
tip[0] = drw_size;
mul_m3_v3(tr, tip);
add_v3_v3(tip, com);
- glVertex3fv(tip);
- glEnd();
+ gpuVertex3fv(tip);
+ gpuEnd();
root[1] = 0.0f; root[2] = tw;
root[0] = th;
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
mul_m3_v3(tr, root);
add_v3_v3(root, com);
- glVertex3fv(root);
- glVertex3fv(tip);
- glEnd();
+ gpuVertex3fv(root);
+ gpuVertex3fv(tip);
+ gpuEnd();
root[1] = 0.0f; root[2] = -tw;
root[0] = th;
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
mul_m3_v3(tr, root);
add_v3_v3(root, com);
- glVertex3fv(root);
- glVertex3fv(tip);
- glEnd();
+ gpuVertex3fv(root);
+ gpuVertex3fv(tip);
+ gpuEnd();
root[1] = tw; root[2] = 0.0f;
root[0] = th;
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
mul_m3_v3(tr, root);
add_v3_v3(root, com);
- glVertex3fv(root);
- glVertex3fv(tip);
- glEnd();
+ gpuVertex3fv(root);
+ gpuVertex3fv(tip);
+ gpuEnd();
root[1] = -tw; root[2] = 0.0f;
root[0] = th;
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
mul_m3_v3(tr, root);
add_v3_v3(root, com);
- glVertex3fv(root);
- glVertex3fv(tip);
- glEnd();
+ gpuVertex3fv(root);
+ gpuVertex3fv(tip);
+ gpuEnd();
- glColor4ub(0x00, 0x7F, 0x00, 155);
+ gpuCurrentColor4x(0x007F00, 0.608f);
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
root[0] = root[2] = 0.0f;
root[1] = -drw_size;
mul_m3_v3(tr, root);
add_v3_v3(root, com);
- glVertex3fv(root);
+ gpuVertex3fv(root);
tip[0] = tip[2] = 0.0f;
tip[1] = drw_size;
mul_m3_v3(tr, tip);
add_v3_v3(tip, com);
- glVertex3fv(tip);
- glEnd();
+ gpuVertex3fv(tip);
+ gpuEnd();
root[0] = 0.0f; root[2] = tw;
root[1] = th;
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
mul_m3_v3(tr, root);
add_v3_v3(root, com);
- glVertex3fv(root);
- glVertex3fv(tip);
- glEnd();
+ gpuVertex3fv(root);
+ gpuVertex3fv(tip);
+ gpuEnd();
root[0] = 0.0f; root[2] = -tw;
root[1] = th;
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
mul_m3_v3(tr, root);
add_v3_v3(root, com);
- glVertex3fv(root);
- glVertex3fv(tip);
- glEnd();
+ gpuVertex3fv(root);
+ gpuVertex3fv(tip);
+ gpuEnd();
root[0] = tw; root[2] = 0.0f;
root[1] = th;
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
mul_m3_v3(tr, root);
add_v3_v3(root, com);
- glVertex3fv(root);
- glVertex3fv(tip);
- glEnd();
+ gpuVertex3fv(root);
+ gpuVertex3fv(tip);
+ gpuEnd();
root[0] = -tw; root[2] = 0.0f;
root[1] = th;
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
mul_m3_v3(tr, root);
add_v3_v3(root, com);
- glVertex3fv(root);
- glVertex3fv(tip);
- glEnd();
+ gpuVertex3fv(root);
+ gpuVertex3fv(tip);
+ gpuEnd();
- glColor4ub(0x00, 0x00, 0x7F, 155);
- glBegin(GL_LINES);
+ gpuCurrentColor4x(0x00007F, 0.608f);
+ gpuBegin(GL_LINES);
root[0] = root[1] = 0.0f;
root[2] = -drw_size;
mul_m3_v3(tr, root);
add_v3_v3(root, com);
- glVertex3fv(root);
+ gpuVertex3fv(root);
tip[0] = tip[1] = 0.0f;
tip[2] = drw_size;
mul_m3_v3(tr, tip);
add_v3_v3(tip, com);
- glVertex3fv(tip);
- glEnd();
+ gpuVertex3fv(tip);
+ gpuEnd();
root[0] = 0.0f; root[1] = tw;
root[2] = th;
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
mul_m3_v3(tr, root);
add_v3_v3(root, com);
- glVertex3fv(root);
- glVertex3fv(tip);
- glEnd();
+ gpuVertex3fv(root);
+ gpuVertex3fv(tip);
+ gpuEnd();
root[0] = 0.0f; root[1] = -tw;
root[2] = th;
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
mul_m3_v3(tr, root);
add_v3_v3(root, com);
- glVertex3fv(root);
- glVertex3fv(tip);
- glEnd();
+ gpuVertex3fv(root);
+ gpuVertex3fv(tip);
+ gpuEnd();
root[0] = tw; root[1] = 0.0f;
root[2] = th;
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
mul_m3_v3(tr, root);
add_v3_v3(root, com);
- glVertex3fv(root);
- glVertex3fv(tip);
- glEnd();
+ gpuVertex3fv(root);
+ gpuVertex3fv(tip);
+ gpuEnd();
root[0] = -tw; root[1] = 0.0f;
root[2] = th;
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
mul_m3_v3(tr, root);
add_v3_v3(root, com);
- glVertex3fv(root);
- glVertex3fv(tip);
- glEnd();
+ gpuVertex3fv(root);
+ gpuVertex3fv(tip);
+ gpuEnd();
+
+ gpuImmediateUnformat();
}
/*place to add drawers */
@@ -4905,7 +4966,7 @@ static void tekenhandlesN(Nurb *nu, short sel, short hide_handles)
if (nu->hide || hide_handles) return;
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
if (nu->type == CU_BEZIER) {
@@ -4925,27 +4986,27 @@ static void tekenhandlesN(Nurb *nu, short sel, short hide_handles)
if ((bezt->f2 & SELECT) == sel) {
fp = bezt->vec[0];
- glColor3ubv(handle_cols[MIN2(bezt->h1, TH_HANDLE_COL_TOT - 1)]);
- glVertex3fv(fp);
- glVertex3fv(fp + 3);
+ gpuColor3ubv(handle_cols[MIN2(bezt->h1, TH_HANDLE_COL_TOT - 1)]);
+ gpuVertex3fv(fp);
+ gpuVertex3fv(fp + 3);
- glColor3ubv(handle_cols[MIN2(bezt->h2, TH_HANDLE_COL_TOT - 1)]);
- glVertex3fv(fp + 3);
- glVertex3fv(fp + 6);
+ gpuColor3ubv(handle_cols[MIN2(bezt->h2, TH_HANDLE_COL_TOT - 1)]);
+ gpuVertex3fv(fp + 3);
+ gpuVertex3fv(fp + 6);
}
else if ((bezt->f1 & SELECT) == sel) {
fp = bezt->vec[0];
- glColor3ubv(handle_cols[MIN2(bezt->h1, TH_HANDLE_COL_TOT - 1)]);
- glVertex3fv(fp);
- glVertex3fv(fp + 3);
+ gpuColor3ubv(handle_cols[MIN2(bezt->h1, TH_HANDLE_COL_TOT - 1)]);
+ gpuVertex3fv(fp);
+ gpuVertex3fv(fp + 3);
}
else if ((bezt->f3 & SELECT) == sel) {
fp = bezt->vec[1];
- glColor3ubv(handle_cols[MIN2(bezt->h2, TH_HANDLE_COL_TOT - 1)]);
- glVertex3fv(fp);
- glVertex3fv(fp + 3);
+ gpuColor3ubv(handle_cols[MIN2(bezt->h2, TH_HANDLE_COL_TOT - 1)]);
+ gpuVertex3fv(fp);
+ gpuVertex3fv(fp + 3);
}
}
bezt++;
@@ -4954,7 +5015,7 @@ static void tekenhandlesN(Nurb *nu, short sel, short hide_handles)
#undef TH_HANDLE_COL_TOT
}
- glEnd();
+ gpuEnd();
}
static void tekenhandlesN_active(Nurb *nu)
@@ -4968,7 +5029,7 @@ static void tekenhandlesN_active(Nurb *nu)
UI_ThemeColor(TH_ACTIVE_SPLINE);
glLineWidth(2);
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
if (nu->type == CU_BEZIER) {
bezt = nu->bezt;
@@ -4977,18 +5038,18 @@ static void tekenhandlesN_active(Nurb *nu)
if (bezt->hide == 0) {
fp = bezt->vec[0];
- glVertex3fv(fp);
- glVertex3fv(fp + 3);
+ gpuVertex3fv(fp);
+ gpuVertex3fv(fp + 3);
- glVertex3fv(fp + 3);
- glVertex3fv(fp + 6);
+ gpuVertex3fv(fp + 3);
+ gpuVertex3fv(fp + 6);
}
bezt++;
}
}
- glEnd();
+ gpuEnd();
- glColor3ub(0, 0, 0);
+ gpuCurrentColor3x(CPACK_BLACK);
glLineWidth(1);
}
@@ -5009,7 +5070,7 @@ static void tekenvertsN(Nurb *nu, short sel, short hide_handles, void *lastsel)
size = UI_GetThemeValuef(TH_VERTEX_SIZE);
glPointSize(size);
- bglBegin(GL_POINTS);
+ gpuBeginSprites();
if (nu->type == CU_BEZIER) {
@@ -5018,23 +5079,23 @@ static void tekenvertsN(Nurb *nu, short sel, short hide_handles, void *lastsel)
while (a--) {
if (bezt->hide == 0) {
if (sel == 1 && bezt == lastsel) {
- UI_ThemeColor(TH_LASTSEL_POINT);
- bglVertex3fv(bezt->vec[1]);
+ UI_ThemeAppendColor(TH_LASTSEL_POINT);
+ gpuSprite3fv(bezt->vec[1]);
if (!hide_handles) {
- if (bezt->f1 & SELECT) bglVertex3fv(bezt->vec[0]);
- if (bezt->f3 & SELECT) bglVertex3fv(bezt->vec[2]);
+ if (bezt->f1 & SELECT) gpuSprite3fv(bezt->vec[0]);
+ if (bezt->f3 & SELECT) gpuSprite3fv(bezt->vec[2]);
}
- UI_ThemeColor(color);
+ UI_ThemeAppendColor(color);
}
else if (hide_handles) {
- if ((bezt->f2 & SELECT) == sel) bglVertex3fv(bezt->vec[1]);
+ if ((bezt->f2 & SELECT) == sel) gpuSprite3fv(bezt->vec[1]);
}
else {
- if ((bezt->f1 & SELECT) == sel) bglVertex3fv(bezt->vec[0]);
- if ((bezt->f2 & SELECT) == sel) bglVertex3fv(bezt->vec[1]);
- if ((bezt->f3 & SELECT) == sel) bglVertex3fv(bezt->vec[2]);
+ if ((bezt->f1 & SELECT) == sel) gpuSprite3fv(bezt->vec[0]);
+ if ((bezt->f2 & SELECT) == sel) gpuSprite3fv(bezt->vec[1]);
+ if ((bezt->f3 & SELECT) == sel) gpuSprite3fv(bezt->vec[2]);
}
}
bezt++;
@@ -5046,19 +5107,19 @@ static void tekenvertsN(Nurb *nu, short sel, short hide_handles, void *lastsel)
while (a--) {
if (bp->hide == 0) {
if (bp == lastsel) {
- UI_ThemeColor(TH_LASTSEL_POINT);
- bglVertex3fv(bp->vec);
- UI_ThemeColor(color);
+ UI_ThemeAppendColor(TH_LASTSEL_POINT);
+ gpuSprite3fv(bp->vec);
+ UI_ThemeAppendColor(color);
}
else {
- if ((bp->f1 & SELECT) == sel) bglVertex3fv(bp->vec);
+ if ((bp->f1 & SELECT) == sel) gpuSprite3fv(bp->vec);
}
}
bp++;
}
}
- bglEnd();
+ gpuEndSprites();
glPointSize(1.0);
}
@@ -5072,17 +5133,17 @@ static void editnurb_draw_active_poly(Nurb *nu)
bp = nu->bp;
for (b = 0; b < nu->pntsv; b++) {
- if (nu->flagu & 1) glBegin(GL_LINE_LOOP);
- else glBegin(GL_LINE_STRIP);
+ if (nu->flagu & 1) gpuBegin(GL_LINE_LOOP);
+ else gpuBegin(GL_LINE_STRIP);
for (a = 0; a < nu->pntsu; a++, bp++) {
- glVertex3fv(bp->vec);
+ gpuVertex3fv(bp->vec);
}
- glEnd();
+ gpuEnd();
}
- glColor3ub(0, 0, 0);
+ gpuCurrentColor3x(CPACK_BLACK);
glLineWidth(1);
}
@@ -5094,7 +5155,7 @@ static void editnurb_draw_active_nurbs(Nurb *nu)
UI_ThemeColor(TH_ACTIVE_SPLINE);
glLineWidth(2);
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
bp = nu->bp;
for (b = 0; b < nu->pntsv; b++) {
bp1 = bp;
@@ -5102,8 +5163,8 @@ static void editnurb_draw_active_nurbs(Nurb *nu)
for (a = nu->pntsu - 1; a > 0; a--, bp++) {
if (bp->hide == 0 && bp1->hide == 0) {
- glVertex3fv(bp->vec);
- glVertex3fv(bp1->vec);
+ gpuVertex3fv(bp->vec);
+ gpuVertex3fv(bp1->vec);
}
bp1 = bp;
}
@@ -5117,17 +5178,17 @@ static void editnurb_draw_active_nurbs(Nurb *nu)
bp = bp1 + ofs;
for (a = nu->pntsv - 1; a > 0; a--, bp += ofs) {
if (bp->hide == 0 && bp1->hide == 0) {
- glVertex3fv(bp->vec);
- glVertex3fv(bp1->vec);
+ gpuVertex3fv(bp->vec);
+ gpuVertex3fv(bp1->vec);
}
bp1 = bp;
}
}
}
- glEnd();
+ gpuEnd();
- glColor3ub(0, 0, 0);
+ gpuCurrentColor3x(CPACK_BLACK);
glLineWidth(1);
}
@@ -5152,14 +5213,14 @@ static void draw_editnurb(Object *ob, Nurb *nurb, int sel)
UI_ThemeColor(TH_NURB_ULINE);
bp = nu->bp;
for (b = 0; b < nu->pntsv; b++) {
- if (nu->flagu & 1) glBegin(GL_LINE_LOOP);
- else glBegin(GL_LINE_STRIP);
+ if (nu->flagu & 1) gpuBegin(GL_LINE_LOOP);
+ else gpuBegin(GL_LINE_STRIP);
for (a = 0; a < nu->pntsu; a++, bp++) {
- glVertex3fv(bp->vec);
+ gpuVertex3fv(bp->vec);
}
- glEnd();
+ gpuEnd();
}
break;
case CU_NURBS:
@@ -5178,10 +5239,10 @@ static void draw_editnurb(Object *ob, Nurb *nurb, int sel)
if ((bp->f1 & SELECT) && (bp1->f1 & SELECT)) {
UI_ThemeColor(TH_NURB_SEL_ULINE);
- glBegin(GL_LINE_STRIP);
- glVertex3fv(bp->vec);
- glVertex3fv(bp1->vec);
- glEnd();
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex3fv(bp->vec);
+ gpuVertex3fv(bp1->vec);
+ gpuEnd();
}
}
else {
@@ -5191,10 +5252,10 @@ static void draw_editnurb(Object *ob, Nurb *nurb, int sel)
else {
UI_ThemeColor(TH_NURB_ULINE);
- glBegin(GL_LINE_STRIP);
- glVertex3fv(bp->vec);
- glVertex3fv(bp1->vec);
- glEnd();
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex3fv(bp->vec);
+ gpuVertex3fv(bp1->vec);
+ gpuEnd();
}
}
}
@@ -5213,10 +5274,10 @@ static void draw_editnurb(Object *ob, Nurb *nurb, int sel)
if ((bp->f1 & SELECT) && (bp1->f1 & SELECT)) {
UI_ThemeColor(TH_NURB_SEL_VLINE);
- glBegin(GL_LINE_STRIP);
- glVertex3fv(bp->vec);
- glVertex3fv(bp1->vec);
- glEnd();
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex3fv(bp->vec);
+ gpuVertex3fv(bp1->vec);
+ gpuEnd();
}
}
else {
@@ -5226,10 +5287,10 @@ static void draw_editnurb(Object *ob, Nurb *nurb, int sel)
else {
UI_ThemeColor(TH_NURB_VLINE);
- glBegin(GL_LINE_STRIP);
- glVertex3fv(bp->vec);
- glVertex3fv(bp1->vec);
- glEnd();
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex3fv(bp->vec);
+ gpuVertex3fv(bp1->vec);
+ gpuEnd();
}
}
}
@@ -5261,12 +5322,16 @@ static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
/* DispList */
UI_GetThemeColor3ubv(TH_WIRE, wire_col);
- glColor3ubv(wire_col);
+ gpuCurrentColor3ubv(wire_col);
drawDispList(scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
- if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
-
+ gpuImmediateFormat_V3();
+
+ if (v3d->zbuf) {
+ glDisable(GL_DEPTH_TEST);
+ }
+
/* first non-selected and active handles */
index = 0;
for (nu = nurb; nu; nu = nu->next) {
@@ -5277,6 +5342,7 @@ static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
}
index++;
}
+
draw_editnurb(ob, nurb, 0);
draw_editnurb(ob, nurb, 1);
/* selected handles */
@@ -5292,12 +5358,14 @@ static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
* when at its lowest, don't render normals */
if ((cu->flag & CU_3D) && (ts->normalsize > 0.0015f) && (cu->drawflag & CU_HIDE_NORMALS) == 0) {
+
UI_ThemeColor(TH_WIRE);
+
for (bl = cu->bev.first, nu = nurb; nu && bl; bl = bl->next, nu = nu->next) {
BevPoint *bevp = (BevPoint *)(bl + 1);
int nr = bl->nr;
int skip = nu->resolu / 16;
-
+
while (nr-- > 0) { /* accounts for empty bevel lists */
const float fac = bevp->radius * ts->normalsize;
float vec_a[3]; /* Offset perpendicular to the curve */
@@ -5310,7 +5378,7 @@ static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
vec_b[0] = -fac;
vec_b[1] = 0.0f;
vec_b[2] = 0.0f;
-
+
mul_qt_v3(bevp->quat, vec_a);
mul_qt_v3(bevp->quat, vec_b);
add_v3_v3(vec_a, bevp->vec);
@@ -5319,81 +5387,85 @@ static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
madd_v3_v3fl(vec_a, bevp->dir, -fac);
madd_v3_v3fl(vec_b, bevp->dir, -fac);
- glBegin(GL_LINE_STRIP);
- glVertex3fv(vec_a);
- glVertex3fv(bevp->vec);
- glVertex3fv(vec_b);
- glEnd();
-
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex3fv(vec_a);
+ gpuVertex3fv(bevp->vec);
+ gpuVertex3fv(vec_b);
+ gpuEnd();
+
bevp += skip + 1;
nr -= skip;
}
}
+
+ }
+
+ if (v3d->zbuf) {
+ glDisable(GL_DEPTH_TEST);
}
- if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
-
for (nu = nurb; nu; nu = nu->next) {
tekenvertsN(nu, 1, hide_handles, cu->lastsel);
}
-
- if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
+
+ if (v3d->zbuf) {
+ glEnable(GL_DEPTH_TEST);
+ }
+
+ gpuImmediateUnformat();
}
/* draw a sphere for use as an empty drawtype */
static void draw_empty_sphere(float size)
{
- static GLuint displist = 0;
-
- if (displist == 0) {
- GLUquadricObj *qobj;
-
- displist = glGenLists(1);
- glNewList(displist, GL_COMPILE);
-
- glPushMatrix();
-
- qobj = gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
- gluDisk(qobj, 0.0, 1, 16, 1);
-
- glRotatef(90, 0, 1, 0);
- gluDisk(qobj, 0.0, 1, 16, 1);
-
- glRotatef(90, 1, 0, 0);
- gluDisk(qobj, 0.0, 1, 16, 1);
-
- gluDeleteQuadric(qobj);
-
- glPopMatrix();
- glEndList();
- }
-
- glScalef(size, size, size);
- glCallList(displist);
- glScalef(1.0f / size, 1.0f / size, 1.0f / size);
+ gpuPushMatrix();
+ gpuScale(size, size, size);
+
+ gpuImmediateFormat_V2();
+
+ gpuDrawCircle(0, 0, 1, 16);
+
+ gpuRotateRight('Y');
+ gpuRepeat();
+
+ gpuRotateRight('X');
+ gpuRepeat();
+
+ gpuImmediateUnformat();
+
+ gpuPopMatrix();
}
/* draw a cone for use as an empty drawtype */
static void draw_empty_cone(float size)
{
- float cent = 0;
- float radius;
- GLUquadricObj *qobj = gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
-
-
- glPushMatrix();
-
- radius = size;
- glTranslatef(cent, cent, cent);
- glScalef(radius, size * 2.0f, radius);
- glRotatef(-90.0, 1.0, 0.0, 0.0);
- gluCylinder(qobj, 1.0, 0.0, 1.0, 8, 1);
+ static GPUimmediate *displist;
+ static GPUindex *index;
- glPopMatrix();
-
- gluDeleteQuadric(qobj);
+ gpuPushMatrix();
+ gpuScale(size, 2.0f * size, size);
+ gpuRotateRight(-'X');
+
+ if (!displist) {
+ GPUprim3 prim = GPU_PRIM_LOFI_WIRE;
+ prim.vsegs = 1;
+
+ gpuPushImmediate();
+ gpuImmediateMaxVertexCount(16);
+
+ index = gpuNewIndex();
+ gpuImmediateIndex(index);
+ gpuImmediateMaxIndexCount(96);
+
+ //GLU Cylinder(qobj, 1.0, 0.0, 1.0, 8, 1);
+ gpuSingleCone(&prim, 1, 1);
+ displist = gpuPopImmediate();
+ }
+ else {
+ gpuImmediateSingleDrawElements(GL_LINES, displist);
+ }
+
+ gpuPopMatrix();
}
/* draw points on curve speed handles */
@@ -5414,144 +5486,59 @@ static void curve_draw_speed(Scene *scene, Object *ob)
return;
glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
- bglBegin(GL_POINTS);
+ gpuBeginSprites();
for (a = 0, bezt = icu->bezt; a < icu->totvert; a++, bezt++) {
if (where_on_path(ob, bezt->vec[1][1], loc, dir)) {
UI_ThemeColor((bezt->f2 & SELECT) && ob == OBACT ? TH_VERTEX_SELECT : TH_VERTEX);
- bglVertex3fv(loc);
+ gpuSprite3fv(loc);
}
}
glPointSize(1.0);
- bglEnd();
+ gpuEndSprites();
}
#endif /* XXX old animation system stuff */
static void draw_textcurs(float textcurs[4][2])
{
- cpack(0);
-
+ gpuImmediateFormat_V3();
+
+ gpuCurrentColor3x(CPACK_BLACK);
set_inverted_drawing(1);
- glBegin(GL_QUADS);
- glVertex2fv(textcurs[0]);
- glVertex2fv(textcurs[1]);
- glVertex2fv(textcurs[2]);
- glVertex2fv(textcurs[3]);
- glEnd();
+ gpuBegin(GL_QUADS);
+ gpuVertex2fv(textcurs[0]);
+ gpuVertex2fv(textcurs[1]);
+ gpuVertex2fv(textcurs[2]);
+ gpuVertex2fv(textcurs[3]);
+ gpuEnd();
set_inverted_drawing(0);
-}
-
-static void drawspiral(const float cent[3], float rad, float tmat[][4], int start)
-{
- float vec[3], vx[3], vy[3];
- const float tot_inv = (1.0f / (float)CIRCLE_RESOL);
- int a;
- char inverse = FALSE;
- float x, y, fac;
-
- if (start < 0) {
- inverse = TRUE;
- start = -start;
- }
-
- mul_v3_v3fl(vx, tmat[0], rad);
- mul_v3_v3fl(vy, tmat[1], rad);
-
- glBegin(GL_LINE_STRIP);
-
- if (inverse == 0) {
- copy_v3_v3(vec, cent);
- glVertex3fv(vec);
-
- for (a = 0; a < CIRCLE_RESOL; a++) {
- if (a + start >= CIRCLE_RESOL)
- start = -a + 1;
-
- fac = (float)a * tot_inv;
- x = sinval[a + start] * fac;
- y = cosval[a + start] * fac;
-
- vec[0] = cent[0] + (x * vx[0] + y * vy[0]);
- vec[1] = cent[1] + (x * vx[1] + y * vy[1]);
- vec[2] = cent[2] + (x * vx[2] + y * vy[2]);
-
- glVertex3fv(vec);
- }
- }
- else {
- fac = (float)(CIRCLE_RESOL - 1) * tot_inv;
- x = sinval[start] * fac;
- y = cosval[start] * fac;
-
- vec[0] = cent[0] + (x * vx[0] + y * vy[0]);
- vec[1] = cent[1] + (x * vx[1] + y * vy[1]);
- vec[2] = cent[2] + (x * vx[2] + y * vy[2]);
-
- glVertex3fv(vec);
-
- for (a = 0; a < CIRCLE_RESOL; a++) {
- if (a + start >= CIRCLE_RESOL)
- start = -a + 1;
-
- fac = (float)(-a + (CIRCLE_RESOL - 1)) * tot_inv;
- x = sinval[a + start] * fac;
- y = cosval[a + start] * fac;
-
- vec[0] = cent[0] + (x * vx[0] + y * vy[0]);
- vec[1] = cent[1] + (x * vx[1] + y * vy[1]);
- vec[2] = cent[2] + (x * vx[2] + y * vy[2]);
- glVertex3fv(vec);
- }
- }
-
- glEnd();
-}
-
-/* draws a circle on x-z plane given the scaling of the circle, assuming that
- * all required matrices have been set (used for drawing empties)
- */
-static void drawcircle_size(float size)
-{
- float x, y;
- short degrees;
-
- glBegin(GL_LINE_LOOP);
-
- /* coordinates are: cos(degrees * 11.25) = x, sin(degrees*11.25) = y, 0.0f = z */
- for (degrees = 0; degrees < CIRCLE_RESOL; degrees++) {
- x = cosval[degrees];
- y = sinval[degrees];
-
- glVertex3f(x * size, 0.0f, y * size);
- }
-
- glEnd();
+ gpuImmediateUnformat();
}
/* needs fixing if non-identity matrice used */
static void drawtube(const float vec[3], float radius, float height, float tmat[][4])
{
float cur[3];
- drawcircball(GL_LINE_LOOP, vec, radius, tmat);
+ gpuDrawFastBall(GL_LINE_LOOP, vec, radius, tmat);
copy_v3_v3(cur, vec);
cur[2] += height;
- drawcircball(GL_LINE_LOOP, cur, radius, tmat);
-
- glBegin(GL_LINES);
- glVertex3f(vec[0] + radius, vec[1], vec[2]);
- glVertex3f(cur[0] + radius, cur[1], cur[2]);
- glVertex3f(vec[0] - radius, vec[1], vec[2]);
- glVertex3f(cur[0] - radius, cur[1], cur[2]);
- glVertex3f(vec[0], vec[1] + radius, vec[2]);
- glVertex3f(cur[0], cur[1] + radius, cur[2]);
- glVertex3f(vec[0], vec[1] - radius, vec[2]);
- glVertex3f(cur[0], cur[1] - radius, cur[2]);
- glEnd();
+ gpuDrawFastBall(GL_LINE_LOOP, cur, radius, tmat);
+
+ gpuBegin(GL_LINES);
+ gpuVertex3f(vec[0] + radius, vec[1], vec[2]);
+ gpuVertex3f(cur[0] + radius, cur[1], cur[2]);
+ gpuVertex3f(vec[0] - radius, vec[1], vec[2]);
+ gpuVertex3f(cur[0] - radius, cur[1], cur[2]);
+ gpuVertex3f(vec[0], vec[1] + radius, vec[2]);
+ gpuVertex3f(cur[0], cur[1] + radius, cur[2]);
+ gpuVertex3f(vec[0], vec[1] - radius, vec[2]);
+ gpuVertex3f(cur[0], cur[1] - radius, cur[2]);
+ gpuEnd();
}
/* needs fixing if non-identity matrice used */
static void drawcone(const float vec[3], float radius, float height, float tmat[][4])
@@ -5561,19 +5548,20 @@ static void drawcone(const float vec[3], float radius, float height, float tmat[
copy_v3_v3(cur, vec);
cur[2] += height;
- drawcircball(GL_LINE_LOOP, cur, radius, tmat);
-
- glBegin(GL_LINES);
- glVertex3f(vec[0], vec[1], vec[2]);
- glVertex3f(cur[0] + radius, cur[1], cur[2]);
- glVertex3f(vec[0], vec[1], vec[2]);
- glVertex3f(cur[0] - radius, cur[1], cur[2]);
- glVertex3f(vec[0], vec[1], vec[2]);
- glVertex3f(cur[0], cur[1] + radius, cur[2]);
- glVertex3f(vec[0], vec[1], vec[2]);
- glVertex3f(cur[0], cur[1] - radius, cur[2]);
- glEnd();
+ gpuDrawFastBall(GL_LINE_LOOP, cur, radius, tmat);
+
+ gpuBegin(GL_LINES);
+ gpuVertex3f(vec[0], vec[1], vec[2]);
+ gpuVertex3f(cur[0] + radius, cur[1], cur[2]);
+ gpuVertex3f(vec[0], vec[1], vec[2]);
+ gpuVertex3f(cur[0] - radius, cur[1], cur[2]);
+ gpuVertex3f(vec[0], vec[1], vec[2]);
+ gpuVertex3f(cur[0], cur[1] + radius, cur[2]);
+ gpuVertex3f(vec[0], vec[1], vec[2]);
+ gpuVertex3f(cur[0], cur[1] - radius, cur[2]);
+ gpuEnd();
}
+
/* return TRUE if nothing was drawn */
static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
const short dt, const short dflag, const unsigned char ob_wire_col[4])
@@ -5583,14 +5571,14 @@ static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
MetaElem *ml;
float imat[4][4];
int code = 1;
-
+
mb = ob->data;
if (mb->editelems) {
- if ((G.f & G_PICKSEL) == 0) {
+ if (!(G.f & G_PICKSEL)) {
unsigned char wire_col[4];
UI_GetThemeColor4ubv(TH_WIRE, wire_col);
- glColor3ubv(wire_col);
+ gpuCurrentColor3ubv(wire_col);
drawDispList(scene, v3d, rv3d, base, dt, dflag, wire_col);
}
@@ -5600,6 +5588,7 @@ static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
if ((base->flag & OB_FROMDUPLI) == 0) {
drawDispList(scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
+
ml = mb->elems.first;
}
@@ -5615,9 +5604,11 @@ static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
normalize_v3(imat[0]);
normalize_v3(imat[1]);
+ gpuImmediateFormat_V3();
+
if (mb->editelems == NULL) {
if ((dflag & DRAW_CONSTCOLOR) == 0) {
- glColor3ubv(ob_wire_col);
+ gpuCurrentColor3ubv(ob_wire_col);
}
}
@@ -5626,8 +5617,8 @@ static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
/* draw radius */
if (mb->editelems) {
if ((dflag & DRAW_CONSTCOLOR) == 0) {
- if ((ml->flag & SELECT) && (ml->flag & MB_SCALE_RAD)) cpack(0xA0A0F0);
- else cpack(0x3030A0);
+ if ((ml->flag & SELECT) && (ml->flag & MB_SCALE_RAD)) gpuCurrentColor3x(0xA0A0F0);
+ else gpuCurrentColor3x(0x3030A0);
}
if (G.f & G_PICKSEL) {
@@ -5635,24 +5626,28 @@ static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
glLoadName(code++);
}
}
- drawcircball(GL_LINE_LOOP, &(ml->x), ml->rad, imat);
+
+ gpuDrawFastBall(GL_LINE_LOOP, &(ml->x), ml->rad, imat);
/* draw stiffness */
if (mb->editelems) {
if ((dflag & DRAW_CONSTCOLOR) == 0) {
- if ((ml->flag & SELECT) && !(ml->flag & MB_SCALE_RAD)) cpack(0xA0F0A0);
- else cpack(0x30A030);
+ if ((ml->flag & SELECT) && !(ml->flag & MB_SCALE_RAD)) gpuCurrentColor3x(0xA0F0A0);
+ else gpuCurrentColor3x(0x30A030);
}
if (G.f & G_PICKSEL) {
ml->selcol2 = code;
glLoadName(code++);
}
- drawcircball(GL_LINE_LOOP, &(ml->x), ml->rad * atanf(ml->s) / (float)M_PI_2, imat);
+ gpuDrawFastBall(GL_LINE_LOOP, &(ml->x), ml->rad * atanf(ml->s) / (float)M_PI_2, imat);
}
-
+
ml = ml->next;
}
+
+ gpuImmediateUnformat();
+
return FALSE;
}
@@ -5664,6 +5659,8 @@ static void draw_forcefield(Object *ob, RegionView3D *rv3d,
float vec[3] = {0.0, 0.0, 0.0};
float size;
+ gpuImmediateFormat_V3(); // DOODLE: force field
+
/* scale size of circle etc with the empty drawsize */
if (ob->type == OB_EMPTY) size = ob->empty_drawsize;
else size = 1.0;
@@ -5689,15 +5686,14 @@ static void draw_forcefield(Object *ob, RegionView3D *rv3d,
unit_m4(tmat);
force_val *= 0.1f;
- drawcircball(GL_LINE_LOOP, vec, size, tmat);
+ gpuDrawFastBall(GL_LINE_LOOP, vec, size, tmat);
vec[2] = 0.5f * force_val;
- drawcircball(GL_LINE_LOOP, vec, size, tmat);
+ gpuDrawFastBall(GL_LINE_LOOP, vec, size, tmat);
vec[2] = 1.0f * force_val;
- drawcircball(GL_LINE_LOOP, vec, size, tmat);
+ gpuDrawFastBall(GL_LINE_LOOP, vec, size, tmat);
vec[2] = 1.5f * force_val;
- drawcircball(GL_LINE_LOOP, vec, size, tmat);
+ gpuDrawFastBall(GL_LINE_LOOP, vec, size, tmat);
vec[2] = 0.0f; /* reset vec for max dist circle */
-
}
else if (pd->forcefield == PFIELD_FORCE) {
float ffall_val;
@@ -5710,11 +5706,11 @@ static void draw_forcefield(Object *ob, RegionView3D *rv3d,
}
if ((dflag & DRAW_CONSTCOLOR) == 0) ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.5f);
- drawcircball(GL_LINE_LOOP, vec, size, imat);
+ gpuDrawFastBall(GL_LINE_LOOP, vec, size, imat);
if ((dflag & DRAW_CONSTCOLOR) == 0) ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.9f - 0.4f / powf(1.5f, ffall_val));
- drawcircball(GL_LINE_LOOP, vec, size * 1.5f, imat);
+ gpuDrawFastBall(GL_LINE_LOOP, vec, size * 1.5f, imat);
if ((dflag & DRAW_CONSTCOLOR) == 0) ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.9f - 0.4f / powf(2.0f, ffall_val));
- drawcircball(GL_LINE_LOOP, vec, size * 2.0f, imat);
+ gpuDrawFastBall(GL_LINE_LOOP, vec, size * 2.0f, imat);
}
else if (pd->forcefield == PFIELD_VORTEX) {
float /*ffall_val,*/ force_val;
@@ -5737,12 +5733,12 @@ static void draw_forcefield(Object *ob, RegionView3D *rv3d,
}
if (force_val < 0) {
- drawspiral(vec, size, tmat, 1);
- drawspiral(vec, size, tmat, 16);
+ gpuDrawSpiral(vec, size, tmat, 1);
+ gpuDrawSpiral(vec, size, tmat, 16);
}
else {
- drawspiral(vec, size, tmat, -1);
- drawspiral(vec, size, tmat, -16);
+ gpuDrawSpiral(vec, size, tmat, -1);
+ gpuDrawSpiral(vec, size, tmat, -16);
}
}
else if (pd->forcefield == PFIELD_GUIDE && ob->type == OB_CURVE) {
@@ -5764,12 +5760,12 @@ static void draw_forcefield(Object *ob, RegionView3D *rv3d,
/*path end*/
setlinestyle(3);
where_on_path(ob, 1.0f, guidevec1, guidevec2, NULL, NULL, NULL);
- drawcircball(GL_LINE_LOOP, guidevec1, mindist, imat);
+ gpuDrawFastBall(GL_LINE_LOOP, guidevec1, mindist, imat);
/*path beginning*/
setlinestyle(0);
where_on_path(ob, 0.0f, guidevec1, guidevec2, NULL, NULL, NULL);
- drawcircball(GL_LINE_LOOP, guidevec1, mindist, imat);
+ gpuDrawFastBall(GL_LINE_LOOP, guidevec1, mindist, imat);
copy_v3_v3(vec, guidevec1); /* max center */
}
@@ -5783,11 +5779,13 @@ static void draw_forcefield(Object *ob, RegionView3D *rv3d,
if (pd->falloff == PFIELD_FALL_SPHERE) {
/* as last, guide curve alters it */
- if (pd->flag & PFIELD_USEMAX)
- drawcircball(GL_LINE_LOOP, vec, pd->maxdist, imat);
+ if (pd->flag & PFIELD_USEMAX) {
+ gpuDrawFastBall(GL_LINE_LOOP, vec, pd->maxdist, imat);
+ }
- if (pd->flag & PFIELD_USEMIN)
- drawcircball(GL_LINE_LOOP, vec, pd->mindist, imat);
+ if (pd->flag & PFIELD_USEMIN) {
+ gpuDrawFastBall(GL_LINE_LOOP, vec, pd->mindist, imat);
+ }
}
else if (pd->falloff == PFIELD_FALL_TUBE) {
float radius, distance;
@@ -5835,21 +5833,27 @@ static void draw_forcefield(Object *ob, RegionView3D *rv3d,
}
}
setlinestyle(0);
+
+ gpuImmediateUnformat();
}
static void draw_box(float vec[8][3])
{
- glBegin(GL_LINE_STRIP);
- glVertex3fv(vec[0]); glVertex3fv(vec[1]); glVertex3fv(vec[2]); glVertex3fv(vec[3]);
- glVertex3fv(vec[0]); glVertex3fv(vec[4]); glVertex3fv(vec[5]); glVertex3fv(vec[6]);
- glVertex3fv(vec[7]); glVertex3fv(vec[4]);
- glEnd();
-
- glBegin(GL_LINES);
- glVertex3fv(vec[1]); glVertex3fv(vec[5]);
- glVertex3fv(vec[2]); glVertex3fv(vec[6]);
- glVertex3fv(vec[3]); glVertex3fv(vec[7]);
- glEnd();
+ gpuImmediateFormat_V3();
+
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex3fv(vec[0]); gpuVertex3fv(vec[1]); gpuVertex3fv(vec[2]); gpuVertex3fv(vec[3]);
+ gpuVertex3fv(vec[0]); gpuVertex3fv(vec[4]); gpuVertex3fv(vec[5]); gpuVertex3fv(vec[6]);
+ gpuVertex3fv(vec[7]); gpuVertex3fv(vec[4]);
+ gpuEnd();
+
+ gpuBegin(GL_LINES);
+ gpuVertex3fv(vec[1]); gpuVertex3fv(vec[5]);
+ gpuVertex3fv(vec[2]); gpuVertex3fv(vec[6]);
+ gpuVertex3fv(vec[3]); gpuVertex3fv(vec[7]);
+ gpuEnd();
+
+ gpuImmediateUnformat();
}
/* uses boundbox, function used by Ketsji */
@@ -5877,10 +5881,6 @@ static void get_local_bounds(Object *ob, float center[3], float size[3])
static void draw_bb_quadric(BoundBox *bb, char type)
{
float size[3], cent[3];
- GLUquadricObj *qobj = gluNewQuadric();
-
- gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
-
size[0] = 0.5f * fabsf(bb->vec[0][0] - bb->vec[4][0]);
size[1] = 0.5f * fabsf(bb->vec[0][1] - bb->vec[2][1]);
size[2] = 0.5f * fabsf(bb->vec[0][2] - bb->vec[1][2]);
@@ -5888,28 +5888,92 @@ static void draw_bb_quadric(BoundBox *bb, char type)
cent[0] = 0.5f * (bb->vec[0][0] + bb->vec[4][0]);
cent[1] = 0.5f * (bb->vec[0][1] + bb->vec[2][1]);
cent[2] = 0.5f * (bb->vec[0][2] + bb->vec[1][2]);
-
- glPushMatrix();
+
+ gpuPushMatrix();
+
if (type == OB_BOUND_SPHERE) {
- glTranslatef(cent[0], cent[1], cent[2]);
- glScalef(size[0], size[1], size[2]);
- gluSphere(qobj, 1.0, 8, 5);
+ static GPUimmediate *displist = NULL;
+ static GPUindex *index = NULL;
+
+ gpuTranslate(cent[0], cent[1], cent[2]);
+ gpuScale(size[0], size[1], size[2]);
+
+ if (!displist) {
+ GPUprim3 prim = GPU_PRIM_LOFI_WIRE;
+ prim.usegs = 8;
+ prim.vsegs = 5;
+
+ gpuPushImmediate();
+ gpuImmediateMaxVertexCount(48);
+
+ index = gpuNewIndex();
+ gpuImmediateIndex(index);
+ gpuImmediateMaxIndexCount(176);
+
+ gpuSingleSphere(&prim, 1);
+
+ displist = gpuPopImmediate();
+ }
+ else {
+ gpuImmediateSingleRepeatElements(displist);
+ }
}
else if (type == OB_BOUND_CYLINDER) {
+ static GPUimmediate *displist = NULL;
+ static GPUindex *index = NULL;
+
float radius = size[0] > size[1] ? size[0] : size[1];
- glTranslatef(cent[0], cent[1], cent[2] - size[2]);
- glScalef(radius, radius, 2.0f * size[2]);
- gluCylinder(qobj, 1.0, 1.0, 1.0, 8, 1);
+ gpuTranslate(cent[0], cent[1], cent[2] - size[2]);
+ gpuScale(radius, radius, 2.0f * size[2]);
+
+ if (!displist) {
+ GPUprim3 prim = GPU_PRIM_LOFI_WIRE;
+ prim.vsegs = 1;
+
+ gpuPushImmediate();
+ gpuImmediateMaxVertexCount(16);
+
+ index = gpuNewIndex();
+ gpuImmediateIndex(index);
+ gpuImmediateMaxIndexCount(48);
+
+ //GLU Cylinder(qobj, 1.0, 1.0, 1.0, 8, 1);
+ gpuSingleCylinder(&prim, 1, 1, 1);
+ displist = gpuPopImmediate();
+ }
+ else {
+ gpuImmediateSingleRepeatElements(displist);
+ }
}
else if (type == OB_BOUND_CONE) {
+ static GPUimmediate *displist = NULL;
+ static GPUindex *index = NULL;
+
float radius = size[0] > size[1] ? size[0] : size[1];
- glTranslatef(cent[0], cent[1], cent[2] - size[2]);
- glScalef(radius, radius, 2.0f * size[2]);
- gluCylinder(qobj, 1.0, 0.0, 1.0, 8, 1);
+ gpuTranslate(cent[0], cent[1], cent[2] - size[2]);
+ gpuScale(radius, radius, 2.0f * size[2]);
+
+ if (!displist) {
+ GPUprim3 prim = GPU_PRIM_LOFI_WIRE;
+ prim.vsegs = 1;
+
+ gpuPushImmediate();
+ gpuImmediateMaxVertexCount(16);
+
+ index = gpuNewIndex();
+ gpuImmediateIndex(index);
+ gpuImmediateMaxIndexCount(48);
+
+ //GLU Cylinder(qobj, 1.0, 0.0, 1.0, 8, 1);
+ gpuSingleCone(&prim, 1, 1);
+ displist = gpuPopImmediate();
+ }
+ else {
+ gpuImmediateSingleRepeatElements(displist);
+ }
}
- glPopMatrix();
-
- gluDeleteQuadric(qobj);
+
+ gpuPopMatrix();
}
static void draw_bounding_volume(Scene *scene, Object *ob, char type)
@@ -5935,7 +5999,7 @@ static void draw_bounding_volume(Scene *scene, Object *ob, char type)
bb = BKE_armature_boundbox_get(ob);
}
else {
- drawcube();
+ gpuSingleWireUnitCube();
return;
}
@@ -6037,7 +6101,7 @@ static void draw_wire_extra(Scene *scene, RegionView3D *rv3d, Object *ob, unsign
UI_ThemeColor(TH_WIRE);
}
else {
- glColor3ubv(ob_wire_col);
+ gpuCurrentColor3ubv(ob_wire_col);
}
bglPolygonOffset(rv3d->dist, 1.0);
@@ -6077,6 +6141,8 @@ static void draw_hooks(Object *ob)
ModifierData *md;
float vec[3];
+ gpuImmediateFormat_V3();
+
for (md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Hook) {
HookModifierData *hmd = (HookModifierData *) md;
@@ -6085,20 +6151,22 @@ static void draw_hooks(Object *ob)
if (hmd->object) {
setlinestyle(3);
- glBegin(GL_LINES);
- glVertex3fv(hmd->object->obmat[3]);
- glVertex3fv(vec);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex3fv(hmd->object->obmat[3]);
+ gpuVertex3fv(vec);
+ gpuEnd();
setlinestyle(0);
}
glPointSize(3.0);
- bglBegin(GL_POINTS);
- bglVertex3fv(vec);
- bglEnd();
+ gpuBeginSprites();
+ gpuSprite3fv(vec);
+ gpuEndSprites();
glPointSize(1.0);
}
}
+
+ gpuImmediateUnformat();
}
static void draw_rigid_body_pivot(bRigidBodyJointConstraint *data, const short dflag, unsigned char ob_wire_col[4])
@@ -6117,12 +6185,14 @@ static void draw_rigid_body_pivot(bRigidBodyJointConstraint *data, const short d
copy_v3_v3(v, &data->pivX);
dir[axis] = 1.0f;
- glBegin(GL_LINES);
+ gpuImmediateFormat_V3();
+ gpuBegin(GL_LINES);
mul_m4_v3(mat, dir);
add_v3_v3(v, dir);
- glVertex3fv(&data->pivX);
- glVertex3fv(v);
- glEnd();
+ gpuVertex3fv(&data->pivX);
+ gpuVertex3fv(v);
+ gpuEnd();
+ gpuImmediateUnformat();
/* when const color is set wirecolor is NULL - we could get the current color but
* with selection and group instancing its not needed to draw the text */
@@ -6221,16 +6291,12 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
Curve *cu;
RegionView3D *rv3d = ar->regiondata;
float vec1[3], vec2[3];
- unsigned int col = 0;
unsigned char _ob_wire_col[4]; /* dont initialize this */
unsigned char *ob_wire_col = NULL; /* dont initialize this, use NULL crashes as a way to find invalid use */
int i, selstart, selend, empty_object = 0;
short dt, dtx, zbufoff = 0;
const short is_obact = (ob == OBACT);
- /* only once set now, will be removed too, should become a global standard */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
if (ob != scene->obedit) {
if (ob->restrictflag & OB_RESTRICT_VIEW) {
return;
@@ -6287,7 +6353,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
draw_object_wire_color(scene, base, _ob_wire_col, warning_recursive);
ob_wire_col = _ob_wire_col;
- glColor3ubv(ob_wire_col);
+ gpuCurrentColor3ubv(ob_wire_col);
}
/* maximum drawtype */
@@ -6364,7 +6430,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
draw_textcurs(cu->editfont->textcurs);
if (cu->flag & CU_FAST) {
- cpack(0xFFFFFF);
+ gpuCurrentColor3x(CPACK_WHITE);
set_inverted_drawing(1);
drawDispList(scene, v3d, rv3d, base, OB_WIRE, dflag, ob_wire_col);
set_inverted_drawing(0);
@@ -6382,10 +6448,12 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
vec1[1] += cu->linedist * cu->fsize;
vec2[1] -= cu->lines * cu->linedist * cu->fsize;
setlinestyle(3);
- glBegin(GL_LINE_STRIP);
- glVertex2fv(vec1);
- glVertex2fv(vec2);
- glEnd();
+ gpuImmediateFormat_V3();
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex2fv(vec1);
+ gpuVertex2fv(vec2);
+ gpuEnd();
+ gpuImmediateUnformat();
setlinestyle(0);
}
@@ -6396,17 +6464,19 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
vec1[0] = (cu->xof * cu->fsize) + cu->tb[i].x;
vec1[1] = (cu->yof * cu->fsize) + cu->tb[i].y + cu->fsize;
vec1[2] = 0.001;
- glBegin(GL_LINE_STRIP);
- glVertex3fv(vec1);
+ gpuImmediateFormat_V3();
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex3fv(vec1);
vec1[0] += cu->tb[i].w;
- glVertex3fv(vec1);
+ gpuVertex3fv(vec1);
vec1[1] -= cu->tb[i].h;
- glVertex3fv(vec1);
+ gpuVertex3fv(vec1);
vec1[0] -= cu->tb[i].w;
- glVertex3fv(vec1);
+ gpuVertex3fv(vec1);
vec1[1] += cu->tb[i].h;
- glVertex3fv(vec1);
- glEnd();
+ gpuVertex3fv(vec1);
+ gpuEnd();
+ gpuImmediateUnformat();
}
}
setlinestyle(0);
@@ -6415,7 +6485,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
if (BKE_vfont_select_get(ob, &selstart, &selend) && cu->selboxes) {
float selboxw;
- cpack(0xffffff);
+ gpuCurrentColor3x(CPACK_WHITE);
set_inverted_drawing(1);
for (i = 0; i < (selend - selstart + 1); i++) {
SelBox *sb = &(cu->selboxes[i]);
@@ -6429,12 +6499,15 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
else {
selboxw = sb->w;
}
- glBegin(GL_QUADS);
- glVertex3f(sb->x, sb->y, 0.001);
- glVertex3f(sb->x + selboxw, sb->y, 0.001);
- glVertex3f(sb->x + selboxw, sb->y + sb->h, 0.001);
- glVertex3f(sb->x, sb->y + sb->h, 0.001);
- glEnd();
+
+ gpuImmediateFormat_V3();
+ gpuBegin(GL_QUADS);
+ gpuVertex3f(sb->x, sb->y, 0.001);
+ gpuVertex3f(sb->x + selboxw, sb->y, 0.001);
+ gpuVertex3f(sb->x + selboxw, sb->y + sb->h, 0.001);
+ gpuVertex3f(sb->x, sb->y + sb->h, 0.001);
+ gpuEnd();
+ gpuImmediateUnformat();
}
set_inverted_drawing(0);
}
@@ -6497,7 +6570,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
case OB_LAMP:
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
drawlamp(scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
- if (dtx || (base->flag & SELECT)) glMultMatrixf(ob->obmat);
+ if (dtx || (base->flag & SELECT)) gpuMultMatrix(ob->obmat);
}
break;
case OB_CAMERA:
@@ -6548,12 +6621,12 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
if ((sb = ob->soft)) {
if (sb->solverflags & SBSO_ESTIMATEIPO) {
- glLoadMatrixf(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
copy_m3_m3(msc, sb->lscale);
copy_m3_m3(mrt, sb->lrot);
mul_m3_m3m3(mtr, mrt, msc);
ob_draw_RE_motion(sb->lcom, mtr, tipw, tiph, drawsize);
- glMultMatrixf(ob->obmat);
+ gpuMultMatrix(ob->obmat);
}
}
}
@@ -6571,10 +6644,12 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
{
ParticleSystem *psys;
- if (col || (ob->flag & SELECT)) cpack(0xFFFFFF); /* for visibility, also while wpaint */
+ if (ob->flag & SELECT) {
+ gpuCurrentColor3x(CPACK_WHITE); /* for visibility, also while wpaint */
+ }
//glDepthMask(GL_FALSE);
- glLoadMatrixf(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
view3d_cached_text_draw_begin();
@@ -6591,10 +6666,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
invert_m4_m4(ob->imat, ob->obmat);
view3d_cached_text_draw_end(v3d, ar, 0, NULL);
- glMultMatrixf(ob->obmat);
-
+ gpuMultMatrix(ob->obmat);
+
//glDepthMask(GL_TRUE);
- if (col) cpack(col);
}
/* draw edit particles last so that they can draw over child particles */
@@ -6606,10 +6680,10 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) {
PTCacheEdit *edit = PE_create_current(scene, ob);
if (edit) {
- glLoadMatrixf(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
draw_update_ptcache_edit(scene, ob, edit);
draw_ptcache_edit(scene, v3d, edit);
- glMultMatrixf(ob->obmat);
+ gpuMultMatrix(ob->obmat);
}
}
}
@@ -6625,29 +6699,29 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
if (scs->points) {
size_t i;
- glLoadMatrixf(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
- if (col || (ob->flag & SELECT)) cpack(0xFFFFFF);
+ if (ob->flag & SELECT) {
+ gpuCurrentColor3x(CPACK_WHITE);
+ }
glDepthMask(GL_FALSE);
glEnable(GL_BLEND);
// glPointSize(3.0);
- bglBegin(GL_POINTS);
+ gpuBeginSprites();
for (i = 0; i < scs->numpoints; i++)
{
- bglVertex3fv(&scs->points[3 * i]);
+ gpuSprite3fv(&scs->points[3 * i]);
}
- bglEnd();
+ gpuEndSprites();
glPointSize(1.0);
- glMultMatrixf(ob->obmat);
+ gpuMultMatrix(ob->obmat);
glDisable(GL_BLEND);
glDepthMask(GL_TRUE);
- if (col) cpack(col);
-
}
#endif
}
@@ -6658,9 +6732,13 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
float p0[3], p1[3], viewnormal[3];
BoundBox bb;
- glLoadMatrixf(rv3d->viewmat);
- glMultMatrixf(ob->obmat);
+ gpuLoadMatrix(rv3d->viewmat);
+ gpuMultMatrix(ob->obmat);
+ if (ob->flag & SELECT) {
+ gpuCurrentColor3x(CPACK_WHITE);
+ }
+
/* draw adaptive domain bounds */
if (sds->flags & MOD_SMOKE_ADAPTIVE_DOMAIN) {
/* draw domain max bounds */
@@ -6788,16 +6866,16 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
invert_m4_m4(imat, rv3d->viewmatob);
setlinestyle(2);
- drawcircball(GL_LINE_LOOP, vec, ob->inertia, imat);
+ gpuSingleFastBall(GL_LINE_LOOP, vec, ob->inertia, imat);
setlinestyle(0);
}
}
-
+
/* return warning, this is cached text draw */
invert_m4_m4(ob->imat, ob->obmat);
view3d_cached_text_draw_end(v3d, ar, 1, NULL);
- glLoadMatrixf(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
if (zbufoff) {
glDisable(GL_DEPTH_TEST);
@@ -6827,9 +6905,11 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
if (do_draw_center != -1) {
if (dflag & DRAW_PICKING) {
/* draw a single point for opengl selection */
- glBegin(GL_POINTS);
- glVertex3fv(ob->obmat[3]);
- glEnd();
+ gpuImmediateFormat_V3(); // DOODLE: point for selection
+ gpuBegin(GL_POINTS);
+ gpuVertex3fv(ob->obmat[3]);
+ gpuEnd();
+ gpuImmediateUnformat();
}
else if ((dflag & DRAW_CONSTCOLOR) == 0) {
/* we don't draw centers for duplicators and sets */
@@ -6851,10 +6931,12 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
/* help lines and so */
if (ob != scene->obedit && ob->parent && (ob->parent->lay & v3d->lay)) {
setlinestyle(3);
- glBegin(GL_LINES);
- glVertex3fv(ob->obmat[3]);
- glVertex3fv(ob->orig);
- glEnd();
+ gpuImmediateFormat_V3();
+ gpuBegin(GL_LINES);
+ gpuVertex3fv(ob->obmat[3]);
+ gpuVertex3fv(ob->orig);
+ gpuEnd();
+ gpuImmediateUnformat();
setlinestyle(0);
}
@@ -6868,7 +6950,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
UI_GetThemeColor3ubv(TH_GRID, col1);
UI_make_axis_color(col1, col2, 'Z');
- glColor3ubv(col2);
+ gpuCurrentColor3ubv(col2);
cob = constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
@@ -6897,10 +6979,12 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
if (camob) {
setlinestyle(3);
- glBegin(GL_LINES);
- glVertex3fv(camob->obmat[3]);
- glVertex3fv(ob->obmat[3]);
- glEnd();
+ gpuImmediateFormat_V3();
+ gpuBegin(GL_LINES);
+ gpuVertex3fv(camob->obmat[3]);
+ gpuVertex3fv(ob->obmat[3]);
+ gpuEnd();
+ gpuImmediateUnformat();
setlinestyle(0);
}
}
@@ -6915,10 +6999,12 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
unit_m4(ct->matrix);
setlinestyle(3);
- glBegin(GL_LINES);
- glVertex3fv(ct->matrix[3]);
- glVertex3fv(ob->obmat[3]);
- glEnd();
+ gpuImmediateFormat_V3();
+ gpuBegin(GL_LINES);
+ gpuVertex3fv(ct->matrix[3]);
+ gpuVertex3fv(ob->obmat[3]);
+ gpuEnd();
+ gpuImmediateUnformat();
setlinestyle(0);
}
@@ -6945,7 +7031,7 @@ static void bbs_obmode_mesh_verts__mapFunc(void *userData, int index, const floa
if (!(mv->flag & ME_HIDE)) {
WM_framebuffer_index_set(offset + index);
- bglVertex3fv(co);
+ gpuSprite3fv(co);
}
}
@@ -6957,9 +7043,9 @@ static void bbs_obmode_mesh_verts(Object *ob, DerivedMesh *dm, int offset)
data.mvert = mvert;
data.offset = (void *)(intptr_t) offset;
glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
- bglBegin(GL_POINTS);
+ gpuBeginSprites();
dm->foreachMappedVert(dm, bbs_obmode_mesh_verts__mapFunc, &data);
- bglEnd();
+ gpuEndSprites();
glPointSize(1.0);
}
@@ -6972,63 +7058,85 @@ static void bbs_mesh_verts__mapFunc(void *userData, int index, const float co[3]
if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
WM_framebuffer_index_set(offset + index);
- bglVertex3fv(co);
+ gpuSprite3fv(co);
}
}
+
static void bbs_mesh_verts(BMEditMesh *em, DerivedMesh *dm, int offset)
{
void *ptrs[2] = {(void *)(intptr_t) offset, em};
glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
- bglBegin(GL_POINTS);
+
+ gpuImmediateFormat_C4_V3();
+
+ gpuBeginSprites();
dm->foreachMappedVert(dm, bbs_mesh_verts__mapFunc, ptrs);
- bglEnd();
+ gpuEndSprites();
+
+ gpuImmediateUnformat();
+
glPointSize(1.0);
}
-static DMDrawOption bbs_mesh_wire__setDrawOptions(void *userData, int index)
+typedef struct mesh_wire_options {
+ BMEditMesh* em;
+ size_t offset;
+} mesh_wire_options;
+
+static DMDrawOption bbs_mesh_wire__setDrawOptions(mesh_wire_options *opts, int index)
{
- void **ptrs = userData;
- int offset = (intptr_t) ptrs[0];
- BMEdge *eed = EDBM_edge_at_index(ptrs[1], index);
+ BMEdge *eed = EDBM_edge_at_index(opts->em, index);
if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
- WM_framebuffer_index_set(offset + index);
- return DM_DRAW_OPTION_NORMAL;
+ WM_framebuffer_index_set(opts->offset + index);
+ return DM_DRAW_OPTION_NORMALLY;
}
else {
return DM_DRAW_OPTION_SKIP;
}
}
-static void bbs_mesh_wire(BMEditMesh *em, DerivedMesh *dm, int offset)
+
+static void bbs_mesh_wire(BMEditMesh *em, DerivedMesh *dm, size_t offset)
{
- void *ptrs[2] = {(void *)(intptr_t) offset, em};
- dm->drawMappedEdges(dm, bbs_mesh_wire__setDrawOptions, ptrs);
+ mesh_wire_options opts;
+
+ opts.em = em;
+ opts.offset = offset;
+
+ gpuImmediateFormat_C4_V3();
+ dm->drawMappedEdges(dm, bbs_mesh_wire__setDrawOptions, &opts);
+ gpuImmediateUnformat();
}
-static DMDrawOption bbs_mesh_solid__setSolidDrawOptions(void *userData, int index)
+typedef struct mesh_solid_options {
+ BMEditMesh* em;
+ int facecol;
+} mesh_solid_options;
+
+static DMDrawOption bbs_mesh_solid__setSolidDrawOptions(mesh_solid_options *opts, int index)
{
- BMFace *efa = EDBM_face_at_index(((void **)userData)[0], index);
+ BMFace *efa = EDBM_face_at_index(opts->em, index);
if (efa && !BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- if (((void **)userData)[1]) {
+ if (opts->facecol) {
WM_framebuffer_index_set(index + 1);
}
- return DM_DRAW_OPTION_NORMAL;
+ return DM_DRAW_OPTION_NORMALLY;
}
else {
return DM_DRAW_OPTION_SKIP;
}
}
-static void bbs_mesh_solid__drawCenter(void *userData, int index, const float cent[3], const float UNUSED(no[3]))
+static void bbs_mesh_solid__drawCenter(mesh_solid_options *opts, int index, const float cent[3], const float UNUSED(no[3]))
{
- BMFace *efa = EDBM_face_at_index(((void **)userData)[0], index);
+ BMFace *efa = EDBM_face_at_index(opts->em, index);
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
WM_framebuffer_index_set(index + 1);
- bglVertex3fv(cent);
+ gpuSprite3fv(cent);
}
}
@@ -7036,40 +7144,54 @@ static void bbs_mesh_solid__drawCenter(void *userData, int index, const float ce
static void bbs_mesh_solid_EM(BMEditMesh *em, Scene *scene, View3D *v3d,
Object *ob, DerivedMesh *dm, int facecol)
{
- void *ptrs[2] = {em, NULL}; //second one being null means to draw black
- cpack(0);
+ mesh_solid_options opts;
- if (facecol) {
- ptrs[1] = (void *)(intptr_t) 1;
- dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, GPU_enable_material, NULL, ptrs, 0);
+ opts.em = em;
+ opts.facecol = facecol;
- if (check_ob_drawface_dot(scene, v3d, ob->dt)) {
- glPointSize(UI_GetThemeValuef(TH_FACEDOT_SIZE));
+ if (opts.facecol) {
+ gpuImmediateFormat_C4_V3();
+ }
+ else {
+ gpuCurrentColor3x(CPACK_BLACK);
+ gpuImmediateFormat_V3();
+ }
- bglBegin(GL_POINTS);
- dm->foreachMappedFaceCenter(dm, bbs_mesh_solid__drawCenter, ptrs);
- bglEnd();
- }
+ dm->drawMappedFaces(
+ dm,
+ bbs_mesh_solid__setSolidDrawOptions,
+ GPU_enable_material,
+ NULL,
+ &opts,
+ 0);
+ if (!(opts.facecol)) {
+ gpuImmediateUnformat();
+ gpuImmediateFormat_C4_V3();
}
- else {
- dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, GPU_enable_material, NULL, ptrs, 0);
+
+ if (facecol && check_ob_drawface_dot(scene, v3d, ob->dt)) {
+ glPointSize(UI_GetThemeValuef(TH_FACEDOT_SIZE));
+
+ gpuBeginSprites();
+ dm->foreachMappedFaceCenter(dm, bbs_mesh_solid__drawCenter, &opts);
+ gpuEndSprites();
}
+
+ gpuImmediateUnformat();
}
static DMDrawOption bbs_mesh_solid__setDrawOpts(void *UNUSED(userData), int index)
{
- WM_framebuffer_index_set(index + 1);
- return DM_DRAW_OPTION_NORMAL;
+ WM_set_framebuffer_index_current_color(index + 1);
+ return DM_DRAW_OPTION_NORMALLY;
}
-static DMDrawOption bbs_mesh_solid_hide__setDrawOpts(void *userData, int index)
+static DMDrawOption bbs_mesh_solid_hide__setDrawOpts(Mesh *me, int index)
{
- Mesh *me = userData;
-
if (!(me->mpoly[index].flag & ME_HIDE)) {
- WM_framebuffer_index_set(index + 1);
- return DM_DRAW_OPTION_NORMAL;
+ WM_set_framebuffer_index_current_color(index + 1);
+ return DM_DRAW_OPTION_NORMALLY;
}
else {
return DM_DRAW_OPTION_SKIP;
@@ -7077,12 +7199,10 @@ static DMDrawOption bbs_mesh_solid_hide__setDrawOpts(void *userData, int index)
}
/* must have called WM_framebuffer_index_set beforehand */
-static DMDrawOption bbs_mesh_solid_hide2__setDrawOpts(void *userData, int index)
+static DMDrawOption bbs_mesh_solid_hide2__setDrawOpts(Mesh *me, int index)
{
- Mesh *me = userData;
-
if (!(me->mpoly[index].flag & ME_HIDE)) {
- return DM_DRAW_OPTION_NORMAL;
+ return DM_DRAW_OPTION_NORMALLY;
}
else {
return DM_DRAW_OPTION_SKIP;
@@ -7092,14 +7212,16 @@ static void bbs_mesh_solid(Scene *scene, Object *ob)
{
DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask);
Mesh *me = (Mesh *)ob->data;
-
- glColor3ub(0, 0, 0);
+
+ gpuImmediateFormat_C4_V3();
if ((me->editflag & ME_EDIT_PAINT_MASK))
dm->drawMappedFaces(dm, bbs_mesh_solid_hide__setDrawOpts, GPU_enable_material, NULL, me, 0);
else
dm->drawMappedFaces(dm, bbs_mesh_solid__setDrawOpts, GPU_enable_material, NULL, me, 0);
+ gpuImmediateUnformat();
+
dm->release(dm);
}
@@ -7107,9 +7229,9 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
{
ToolSettings *ts = scene->toolsettings;
- glMultMatrixf(ob->obmat);
+ gpuMultMatrix(ob->obmat);
- glClearDepth(1.0); glClear(GL_DEPTH_BUFFER_BIT);
+ /*glClearDepth(1.0); */gpuClear(GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
switch (ob->type) {
@@ -7156,10 +7278,11 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
(ob->mode & OB_MODE_WEIGHT_PAINT))
{
DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask);
- glColor3ub(0, 0, 0);
+ gpuCurrentColor3x(CPACK_BLACK);
+ gpuImmediateFormat_V3();
dm->drawMappedFaces(dm, bbs_mesh_solid_hide2__setDrawOpts, GPU_enable_material, NULL, me, 0);
-
+ gpuImmediateUnformat();
bbs_obmode_mesh_verts(ob, dm, 1);
bm_vertoffs = me->totvert + 1;
@@ -7175,7 +7298,7 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
break;
}
- glLoadMatrixf(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
}
@@ -7210,22 +7333,25 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r
GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl, NULL);
}
else {
- glEnable(GL_COLOR_MATERIAL);
+ gpuEnableColorMaterial();
UI_ThemeColor(TH_BONE_SOLID);
- glDisable(GL_COLOR_MATERIAL);
+ gpuDisableColorMaterial();
}
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
- glEnable(GL_LIGHTING);
+ gpuEnableLighting();
if (dm) {
dm->drawFacesSolid(dm, NULL, 0, GPU_enable_material);
GPU_end_object_materials();
}
- else if (edm)
- edm->drawMappedFaces(edm, NULL, GPU_enable_material, NULL, NULL, 0);
-
- glDisable(GL_LIGHTING);
+ else if (edm) {
+ gpuImmediateFormat_N3_V3();
+ edm->drawMappedFaces(edm, NULL, GPU_enable_material, NULL, NULL, DM_DRAW_USE_NORMALS);
+ gpuImmediateUnformat();
+ }
+
+ gpuDisableLighting();
}
if (edm) edm->release(edm);
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c
index ebb48960b80..f60c0ea6075 100644
--- a/source/blender/editors/space_view3d/drawvolume.c
+++ b/source/blender/editors/space_view3d/drawvolume.c
@@ -67,8 +67,9 @@
#include "smoke_API.h"
-#include "BIF_gl.h"
+#include "GPU_compatibility.h"
+#include "GPU_colors.h"
#include "GPU_extensions.h"
#include "ED_mesh.h"
@@ -264,8 +265,7 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob,
"CMP result.color, render.r, temp, spec;\n"
"END\n";
- GLuint prog;
-
+ static GLuint prog;
float size[3];
@@ -403,7 +403,7 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob,
// printf("i: %d\n", i);
// printf("point %f, %f, %f\n", cv[i][0], cv[i][1], cv[i][2]);
- if (GL_TRUE == glewIsSupported("GL_ARB_fragment_program")) {
+ if (prog == 0 && GLEW_ARB_fragment_program) {
glEnable(GL_FRAGMENT_PROGRAM_ARB);
glGenProgramsARB(1, &prog);
@@ -493,30 +493,37 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob,
}
/* render fire slice */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE); /* non-default blend function */
glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 2, 1.0, 0.0, 0.0, 0.0);
- glBegin(GL_POLYGON);
- glColor3f(1.0, 1.0, 1.0);
+ gpuImmediateFormat_T3_C4_V3();
+ gpuBegin(GL_TRIANGLE_FAN);
+ gpuCurrentColor3x(CPACK_WHITE);
for (i = 0; i < numpoints; i++) {
- glTexCoord3d((points[i * 3 + 0] - min[0]) * cor[0] / size[0],
- (points[i * 3 + 1] - min[1]) * cor[1] / size[1],
- (points[i * 3 + 2] - min[2]) * cor[2] / size[2]);
- glVertex3f(points[i * 3 + 0] / ob->size[0], points[i * 3 + 1] / ob->size[1], points[i * 3 + 2] / ob->size[2]);
+ gpuTexCoord3f(
+ (points[i * 3 + 0] - min[0]) * cor[0] / size[0],
+ (points[i * 3 + 1] - min[1]) * cor[1] / size[1],
+ (points[i * 3 + 2] - min[2]) * cor[2] / size[2]);
+ gpuVertex3f(
+ points[i * 3 + 0] / ob->size[0],
+ points[i * 3 + 1] / ob->size[1],
+ points[i * 3 + 2] / ob->size[2]);
}
- glEnd();
+ gpuEnd();
/* render smoke slice */
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 2, -1.0, 0.0, 0.0, 0.0);
- glBegin(GL_POLYGON);
- glColor3f(1.0, 1.0, 1.0);
+ gpuBegin(GL_POLYGON);
+ gpuColor3f(1.0, 1.0, 1.0);
for (i = 0; i < numpoints; i++) {
- glTexCoord3d((points[i * 3 + 0] - min[0]) * cor[0] / size[0],
- (points[i * 3 + 1] - min[1]) * cor[1] / size[1],
- (points[i * 3 + 2] - min[2]) * cor[2] / size[2]);
- glVertex3f(points[i * 3 + 0] / ob->size[0], points[i * 3 + 1] / ob->size[1], points[i * 3 + 2] / ob->size[2]);
+ gpuTexCoord3f((points[i * 3 + 0] - min[0]) * cor[0] / size[0],
+ (points[i * 3 + 1] - min[1]) * cor[1] / size[1],
+ (points[i * 3 + 2] - min[2]) * cor[2] / size[2]);
+ gpuVertex3f(points[i * 3 + 0] / ob->size[0], points[i * 3 + 1] / ob->size[1], points[i * 3 + 2] / ob->size[2]);
}
- glEnd();
+ gpuEnd();
+ gpuImmediateUnformat();
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* return to default blend function */
}
n++;
}
@@ -538,10 +545,9 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob,
if (GLEW_ARB_fragment_program) {
glDisable(GL_FRAGMENT_PROGRAM_ARB);
- glDeleteProgramsARB(1, &prog);
+ /* XXX: should eventually delete 'prog' but when and how? */
}
-
MEM_freeN(points);
if (!gl_blend) {
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 4964c0054ac..26eebd16fba 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -50,8 +50,7 @@
#include "ED_screen.h"
#include "ED_object.h"
-#include "BIF_gl.h"
-
+#include "GPU_compatibility.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -64,6 +63,8 @@
#include "view3d_intern.h" /* own include */
+#include "GPU_compatibility.h"
+
/* ******************** manage regions ********************* */
ARegion *view3d_has_buttons_region(ScrArea *sa)
@@ -236,7 +237,7 @@ void ED_view3d_init_mats_rv3d_gl(struct Object *ob, struct RegionView3D *rv3d)
/* we have to multiply instead of loading viewmatob to make
* it work with duplis using displists, otherwise it will
* override the dupli-matrix */
- glMultMatrixf(ob->obmat);
+ gpuMultMatrix(ob->obmat);
}
/* ******************** default callbacks for view3d space ***************** */
diff --git a/source/blender/editors/space_view3d/view3d_composite.c b/source/blender/editors/space_view3d/view3d_composite.c
new file mode 100644
index 00000000000..980d14c2fdf
--- /dev/null
+++ b/source/blender/editors/space_view3d/view3d_composite.c
@@ -0,0 +1,28 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/space_view3d/view3d_composite.c
+ * \ingroup spview3d
+ */
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index f4547a2ae3b..10480a3872a 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -71,7 +71,6 @@
#include "IMB_imbuf.h"
#include "IMB_colormanagement.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "WM_api.h"
@@ -89,6 +88,9 @@
#include "UI_interface_icons.h"
#include "UI_resources.h"
+#include "GPU_colors.h"
+#define GPU_MANGLE_DEPRECATED 0
+#include "GPU_primitives.h"
#include "GPU_draw.h"
#include "GPU_material.h"
#include "GPU_extensions.h"
@@ -108,54 +110,21 @@ extern void bl_debug_draw_edge_add(const float v0[3], const float v1[3]);
static void star_stuff_init_func(void)
{
- cpack(0xFFFFFF);
+ gpuImmediateFormat_V3();
+ gpuCurrentColor3x(CPACK_WHITE);
glPointSize(1.0);
- glBegin(GL_POINTS);
+ gpuBegin(GL_POINTS);
}
static void star_stuff_vertex_func(float *i)
{
- glVertex3fv(i);
+ gpuVertex3fv(i);
}
static void star_stuff_term_func(void)
{
- glEnd();
+ gpuEnd();
+ gpuImmediateUnformat();
}
-void circf(float x, float y, float rad)
-{
- GLUquadricObj *qobj = gluNewQuadric();
-
- gluQuadricDrawStyle(qobj, GLU_FILL);
-
- glPushMatrix();
-
- glTranslatef(x, y, 0.0);
-
- gluDisk(qobj, 0.0, rad, 32, 1);
-
- glPopMatrix();
-
- gluDeleteQuadric(qobj);
-}
-
-void circ(float x, float y, float rad)
-{
- GLUquadricObj *qobj = gluNewQuadric();
-
- gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
-
- glPushMatrix();
-
- glTranslatef(x, y, 0.0);
-
- gluDisk(qobj, 0.0, rad, 32, 1);
-
- glPopMatrix();
-
- gluDeleteQuadric(qobj);
-}
-
-
/* ********* custom clipping *********** */
static void view3d_draw_clipping(RegionView3D *rv3d)
@@ -163,26 +132,30 @@ static void view3d_draw_clipping(RegionView3D *rv3d)
BoundBox *bb = rv3d->clipbb;
if (bb) {
- static unsigned int clipping_index[6][4] = {
+ static const unsigned int clipping_index[6][4] = {
{0, 1, 2, 3},
{0, 4, 5, 1},
{4, 7, 6, 5},
{7, 3, 2, 6},
{1, 5, 6, 2},
- {7, 4, 0, 3}
+ {7, 4, 0, 3},
};
- /* fill in zero alpha for rendering & re-projection [#31530] */
unsigned char col[4];
+
+ /* fill in zero alpha for rendering & re-projection [#31530] */
UI_GetThemeColorShade3ubv(TH_BACK, -8, col);
col[3] = 0;
- glColor4ubv(col);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, bb->vec);
- glDrawElements(GL_QUADS, sizeof(clipping_index) / sizeof(unsigned int), GL_UNSIGNED_INT, clipping_index);
- glDisableClientState(GL_VERTEX_ARRAY);
+ gpuCurrentColor4ubv(col);
+ gpuSingleClientRangeElements_V3F(
+ GL_QUADS,
+ bb->vec,
+ 0,
+ 0,
+ 7,
+ sizeof(clipping_index) / sizeof(unsigned int),
+ clipping_index);
}
}
@@ -242,38 +215,41 @@ int ED_view3d_clipping_test(RegionView3D *rv3d, const float vec[3], const int is
static void drawgrid_draw(ARegion *ar, double wx, double wy, double x, double y, double dx)
-{
- double verts[2][2];
+{
+ float verts[2][2];
x += (wx);
y += (wy);
+ gpuImmediateFormat_V2();
+ gpuBegin(GL_LINES);
+
/* set fixed 'Y' */
verts[0][1] = 0.0f;
- verts[1][1] = (double)ar->winy;
+ verts[1][1] = (float)ar->winy;
/* iter over 'X' */
verts[0][0] = verts[1][0] = x - dx * floor(x / dx);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_DOUBLE, 0, verts);
while (verts[0][0] < ar->winx) {
- glDrawArrays(GL_LINES, 0, 2);
+ gpuAppendLinef(verts[0][0], verts[0][1], verts[1][0], verts[1][1]);
verts[0][0] = verts[1][0] = verts[0][0] + dx;
}
/* set fixed 'X' */
verts[0][0] = 0.0f;
- verts[1][0] = (double)ar->winx;
+ verts[1][0] = (float)ar->winx;
/* iter over 'Y' */
verts[0][1] = verts[1][1] = y - dx * floor(y / dx);
+
while (verts[0][1] < ar->winy) {
- glDrawArrays(GL_LINES, 0, 2);
+ gpuAppendLinef(verts[0][0], verts[0][1], verts[1][0], verts[1][1]);
verts[0][1] = verts[1][1] = verts[0][1] + dx;
}
- glDisableClientState(GL_VERTEX_ARRAY);
+ gpuEnd();
+ gpuImmediateUnformat();
}
#define GRID_MIN_PX_D 6.0
@@ -429,23 +405,37 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **
UI_GetThemeColor3ubv(TH_GRID, col);
setlinestyle(0);
-
+
+ gpuImmediateFormat_V3(); // DOODLE: grid floor axis, 2 standard colored lines
+ gpuBegin(GL_LINES);
+
/* center cross */
/* horizontal line */
- if (ELEM(rv3d->view, RV3D_VIEW_RIGHT, RV3D_VIEW_LEFT))
+ if (ELEM(rv3d->view, RV3D_VIEW_RIGHT, RV3D_VIEW_LEFT)) {
UI_make_axis_color(col, col2, 'Y');
- else UI_make_axis_color(col, col2, 'X');
- glColor3ubv(col2);
+ }
+ else {
+ UI_make_axis_color(col, col2, 'X');
+ }
+
+ gpuColor3ubv(col2);
- fdrawline(0.0, y, (float)ar->winx, y);
+ gpuAppendLinef(0.0, y, (float)ar->winx, y);
/* vertical line */
- if (ELEM(rv3d->view, RV3D_VIEW_TOP, RV3D_VIEW_BOTTOM))
+ if (ELEM(rv3d->view, RV3D_VIEW_TOP, RV3D_VIEW_BOTTOM)) {
UI_make_axis_color(col, col2, 'Y');
- else UI_make_axis_color(col, col2, 'Z');
- glColor3ubv(col2);
+ }
+ else {
+ UI_make_axis_color(col, col2, 'Z');
+ }
+
+ gpuColor3ubv(col2);
- fdrawline(x, 0.0, x, (float)ar->winy);
+ gpuAppendLinef(x, 0.0, x, (float)ar->winy);
+
+ gpuEnd();
+ gpuImmediateUnformat();
glDepthMask(1); /* enable write in zbuffer */
}
@@ -492,7 +482,7 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit)
/* draw the Y axis and/or grid lines */
if (v3d->gridflag & V3D_SHOW_FLOOR) {
- float vert[4][3] = {{0.0f}};
+ float vert[4][2];
unsigned char col_bg[3];
unsigned char col_grid_emphasise[3], col_grid_light[3];
int a;
@@ -507,28 +497,30 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit)
(col_bg[0] + col_bg[1] + col_bg[2])) ? 20 : -10);
/* set fixed axis */
- vert[0][0] = vert[2][1] = grid;
+ vert[0][0] = vert[2][1] = grid;
vert[1][0] = vert[3][1] = -grid;
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, vert);
+ gpuImmediateFormat_C4_V2();
+ gpuBegin(GL_LINES);
for (a = -gridlines; a <= gridlines; a++) {
const float line = a * grid_scale;
const int is_emphasise = (a % 10) == 0;
if (is_emphasise != prev_emphasise) {
- glColor3ubv(is_emphasise ? col_grid_emphasise : col_grid_light);
+ gpuColor3ubv(is_emphasise ? col_grid_emphasise : col_grid_light);
prev_emphasise = is_emphasise;
}
/* set variable axis */
vert[0][1] = vert[1][1] = vert[2][0] = vert[3][0] = line;
- glDrawArrays(GL_LINES, 0, 4);
+ gpuAppendLinef(vert[0][0], vert[0][1], vert[1][0], vert[1][1]);
+ gpuAppendLinef(vert[2][0], vert[2][1], vert[3][0], vert[3][1]);
}
- glDisableClientState(GL_VERTEX_ARRAY);
+ gpuEnd();
+ gpuImmediateUnformat();
GPU_print_error("sdsd");
}
@@ -537,23 +529,28 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit)
/* check for the 'show Z axis' preference */
if (v3d->gridflag & (V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_Z)) {
int axis;
+
+ gpuImmediateFormat_C4_V3();
+ gpuBegin(GL_LINES);
+
for (axis = 0; axis < 3; axis++) {
if (v3d->gridflag & (V3D_SHOW_X << axis)) {
float vert[3];
unsigned char tcol[3];
UI_make_axis_color(col_grid, tcol, 'X' + axis);
- glColor3ubv(tcol);
+ gpuColor3ubv(tcol);
- glBegin(GL_LINE_STRIP);
zero_v3(vert);
vert[axis] = grid;
- glVertex3fv(vert);
+ gpuVertex3fv(vert);
vert[axis] = -grid;
- glVertex3fv(vert);
- glEnd();
+ gpuVertex3fv(vert);
}
}
+
+ gpuEnd();
+ gpuImmediateUnformat();
}
if (v3d->zbuf && scene->obedit) glDepthMask(1);
@@ -565,19 +562,69 @@ static void drawcursor(Scene *scene, ARegion *ar, View3D *v3d)
/* we don't want the clipping for cursor */
if (ED_view3d_project_int_global(ar, give_cursor(scene, v3d), co, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
+ gpuImmediateFormat_V2(); // DOODLE: view3d cursor, 2 stippled circles, 4 mono lines
+
setlinestyle(0);
- cpack(0xFF);
- circ((float)co[0], (float)co[1], 10.0);
+ gpuCurrentColor3x(CPACK_BLUE);
+ gpuDrawCircle((float)co[0], (float)co[1], 10.0, 32);
+
setlinestyle(4);
- cpack(0xFFFFFF);
- circ((float)co[0], (float)co[1], 10.0);
+ gpuCurrentColor3x(CPACK_WHITE);
+ gpuRepeat();
+
setlinestyle(0);
- cpack(0x0);
-
- sdrawline(co[0] - 20, co[1], co[0] - 5, co[1]);
- sdrawline(co[0] + 5, co[1], co[0] + 20, co[1]);
- sdrawline(co[0], co[1] - 20, co[0], co[1] - 5);
- sdrawline(co[0], co[1] + 5, co[0], co[1] + 20);
+ gpuCurrentColor3x(CPACK_BLACK);
+
+ gpuBegin(GL_LINES);
+ gpuAppendLinei(co[0] - 20, co[1], co[0] - 5, co[1]);
+ gpuAppendLinei(co[0] + 5, co[1], co[0] + 20, co[1]);
+ gpuAppendLinei(co[0], co[1] - 20, co[0], co[1] - 5);
+ gpuAppendLinei(co[0], co[1] + 5, co[0], co[1] + 20);
+ gpuEnd();
+
+ gpuImmediateUnformat();
+ }
+}
+
+static void sort3(int sort[3], float a, float b, float c)
+{
+ if (a < b) {
+ if (a < c) {
+ sort[0] = 0;
+
+ if (b < c) {
+ sort[1] = 1;
+ sort[2] = 2;
+ }
+ else {
+ sort[1] = 2;
+ sort[2] = 1;
+ }
+ }
+ else {
+ sort[0] = 2;
+ sort[1] = 0;
+ sort[2] = 1;
+ }
+ }
+ else {
+ if (b < c) {
+ sort[0] = 1;
+
+ if (a < c) {
+ sort[1] = 0;
+ sort[2] = 2;
+ }
+ else {
+ sort[1] = 2;
+ sort[2] = 0;
+ }
+ }
+ else {
+ sort[0] = 2;
+ sort[1] = 1;
+ sort[2] = 0;
+ }
}
}
@@ -585,81 +632,108 @@ static void drawcursor(Scene *scene, ARegion *ar, View3D *v3d)
* colors copied from transform_manipulator.c, we should keep these matching. */
static void draw_view_axis(RegionView3D *rv3d)
{
- const float k = U.rvisize; /* axis size */
- const float toll = 0.5; /* used to see when view is quasi-orthogonal */
- const float start = k + 1.0f; /* axis center in screen coordinates, x=y */
- float ydisp = 0.0; /* vertical displacement to allow obj info text */
- int bright = 25 * (float)U.rvibright + 5; /* axis alpha (rvibright has range 0-10) */
+ /* axis size */
+ const float k = U.rvisize;
- float vec[3];
- float dx, dy;
-
- /* thickness of lines is proportional to k */
- glLineWidth(2);
+ /* line width is proportional to size */
+ const float size = k/25.0f;
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ /* axis center in screen coordinates, x=y=z */
+ const float start = k + 1.0f;
+ float origin[3] =
+ { start, start, start };
- /* X */
- vec[0] = 1;
- vec[1] = vec[2] = 0;
- mul_qt_v3(rv3d->viewquat, vec);
- dx = vec[0] * k;
- dy = vec[1] * k;
-
- UI_ThemeColorShadeAlpha(TH_AXIS_X, 0, bright);
- glBegin(GL_LINES);
- glVertex2f(start, start + ydisp);
- glVertex2f(start + dx, start + dy + ydisp);
- glEnd();
+ /* used to see when view is quasi-orthogonal */
+ const float toll = 0.5;
- if (fabsf(dx) > toll || fabsf(dy) > toll) {
- BLF_draw_default_ascii(start + dx + 2, start + dy + ydisp + 2, 0.0f, "x", 1);
- }
+ /* axis alpha (rvibright has range 0-10) */
+ const int bright = 25*U.rvibright + U.rvibright/51;
- /* BLF_draw_default disables blending */
- glEnable(GL_BLEND);
+ float axis[3][3] = {
+ { 1, 0, 0 },
+ { 0, 1, 0 },
+ { 0, 0, 1 },
+ };
+
+ float offset[3][3] = {
+ { size, 0, 0 },
+ { 0, size, 0 },
+ { 0, 0, size },
+ };
- /* Y */
- vec[1] = 1;
- vec[0] = vec[2] = 0;
- mul_qt_v3(rv3d->viewquat, vec);
- dx = vec[0] * k;
- dy = vec[1] * k;
+ const unsigned char label[] = "xyz";
+ GLboolean showLabel[3];
+
+ GLubyte color[3][4];
- UI_ThemeColorShadeAlpha(TH_AXIS_Y, 0, bright);
- glBegin(GL_LINES);
- glVertex2f(start, start + ydisp);
- glVertex2f(start + dx, start + dy + ydisp);
- glEnd();
+ const GLfloat jitter[4][3] = {
+ { -size/2, 0, 0 },
+ { 0, -size/2, 0 },
+ { size/2, 0, 0 },
+ { 0, size/2, 0 },
+ };
+
+ int sort[3];
+
+ int i;
+
+ UI_GetThemeColor3ubv(TH_AXIS_X, color[0]);
+ UI_GetThemeColor3ubv(TH_AXIS_Y, color[1]);
+ UI_GetThemeColor3ubv(TH_AXIS_Z, color[2]);
+
+ color[0][3] = color[1][3] = color [2][3] = bright;
+
+ for (i = 0; i < 3; i++) {
+ mul_qt_v3(rv3d->viewquat, axis[i]);
+ mul_qt_v3(rv3d->viewquat, offset[i]);
+ mul_v3_fl(axis[i], k);
+
+ showLabel[i] = fabsf(axis[i][0]) > toll || fabsf(axis[i][1]) > toll;
- if (fabsf(dx) > toll || fabsf(dy) > toll) {
- BLF_draw_default_ascii(start + dx + 2, start + dy + ydisp + 2, 0.0f, "y", 1);
+ add_v3_v3(axis[i], origin);
+ add_v3_v3(offset[i], origin);
}
+ sort3(sort, axis[0][2], axis[1][2], axis[2][2]);
+
+ glLineWidth(size);
glEnable(GL_BLEND);
-
- /* Z */
- vec[2] = 1;
- vec[1] = vec[0] = 0;
- mul_qt_v3(rv3d->viewquat, vec);
- dx = vec[0] * k;
- dy = vec[1] * k;
+ gpuImmediateFormat_C4_V2();
+ gpuBegin(GL_LINES);
+ for (i = 0; i < 3; i++) {
+ if (showLabel[sort[i]]) {
+ int j;
+ GLfloat p0[3], p1[3];
- UI_ThemeColorShadeAlpha(TH_AXIS_Z, 0, bright);
- glBegin(GL_LINES);
- glVertex2f(start, start + ydisp);
- glVertex2f(start + dx, start + dy + ydisp);
- glEnd();
+ gpuColor4ub(color[sort[i]][0], color[sort[i]][1], color[sort[i]][2], bright / 2);
- if (fabsf(dx) > toll || fabsf(dy) > toll) {
- BLF_draw_default_ascii(start + dx + 2, start + dy + ydisp + 2, 0.0f, "z", 1);
- }
+ for (j = 0; j < 4; j++) {
+ add_v3_v3v3(p0, offset[sort[i]], jitter[j]);
+ add_v3_v3v3(p1, axis[sort[i]], jitter[j]);
- /* restore line-width */
-
- glLineWidth(1.0);
+ gpuVertex2fv(p0);
+ gpuVertex2fv(p1);
+ }
+ }
+ }
+ gpuEnd();
+ gpuImmediateUnformat();
glDisable(GL_BLEND);
+ glLineWidth(1.0);
+
+ BLF_draw_default_lock();
+ for (i = 0; i < 3; i++) {
+ if (showLabel[sort[i]]) {
+ gpuCurrentColor4ubv(color[sort[i]]);
+ BLF_draw_default_ascii(
+ axis[sort[i]][0] + size,
+ axis[sort[i]][1] + size,
+ 0,
+ label + sort[i],
+ 1);
+ }
+ }
+ BLF_draw_default_unlock();
}
/* draw center and axis of rotation for ongoing 3D mouse navigation */
@@ -673,7 +747,6 @@ static void draw_rotation_guide(RegionView3D *rv3d)
negate_v3_v3(o, rv3d->ofs);
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel(GL_SMOOTH);
glPointSize(5);
glEnable(GL_POINT_SMOOTH);
@@ -686,24 +759,24 @@ static void draw_rotation_guide(RegionView3D *rv3d)
mul_v3_v3fl(scaled_axis, rv3d->rot_axis, scale);
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
color[3] = 0.f; /* more transparent toward the ends */
- glColor4fv(color);
+ gpuColor4fv(color);
add_v3_v3v3(end, o, scaled_axis);
- glVertex3fv(end);
+ gpuVertex3fv(end);
// color[3] = 0.2f + fabsf(rv3d->rot_angle); /* modulate opacity with angle */
// ^^ neat idea, but angle is frame-rate dependent, so it's usually close to 0.2
color[3] = 0.5f; /* more opaque toward the center */
- glColor4fv(color);
- glVertex3fv(o);
+ gpuColor4fv(color);
+ gpuVertex3fv(o);
color[3] = 0.f;
- glColor4fv(color);
+ gpuColor4fv(color);
sub_v3_v3v3(end, o, scaled_axis);
- glVertex3fv(end);
- glEnd();
+ gpuVertex3fv(end);
+ gpuEnd();
/* -- draw ring around rotation center -- */
{
@@ -726,8 +799,8 @@ static void draw_rotation_guide(RegionView3D *rv3d)
}
color[3] = 0.25f; /* somewhat faint */
- glColor4fv(color);
- glBegin(GL_LINE_LOOP);
+ gpuCurrentColor4fv(color);
+ gpuBegin(GL_LINE_LOOP);
for (i = 0, angle = 0.f; i < ROT_AXIS_DETAIL; ++i, angle += step) {
float p[3] = {s * cosf(angle), s * sinf(angle), 0.0f};
@@ -736,9 +809,9 @@ static void draw_rotation_guide(RegionView3D *rv3d)
}
add_v3_v3(p, o);
- glVertex3fv(p);
+ gpuVertex3fv(p);
}
- glEnd();
+ gpuEnd();
#undef ROT_AXIS_DETAIL
}
@@ -749,10 +822,10 @@ static void draw_rotation_guide(RegionView3D *rv3d)
color[3] = 0.5f; /* see-through dot */
/* -- draw rotation center -- */
- glColor4fv(color);
- glBegin(GL_POINTS);
- glVertex3fv(o);
- glEnd();
+ gpuCurrentColor4fv(color);
+ gpuBegin(GL_POINTS);
+ gpuVertex3fv(o);
+ gpuEnd();
/* find screen coordinates for rotation center, then draw pretty icon */
#if 0
@@ -779,7 +852,6 @@ static void draw_view_icon(RegionView3D *rv3d)
else return;
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
UI_icon_draw(5.0, 5.0, icon);
@@ -1002,19 +1074,12 @@ static void drawviewborder_grid3(float x1, float x2, float y1, float y2, float f
x4 = x1 + (1.0f - fac) * (x2 - x1);
y4 = y1 + (1.0f - fac) * (y2 - y1);
- glBegin(GL_LINES);
- glVertex2f(x1, y3);
- glVertex2f(x2, y3);
-
- glVertex2f(x1, y4);
- glVertex2f(x2, y4);
-
- glVertex2f(x3, y1);
- glVertex2f(x3, y2);
-
- glVertex2f(x4, y1);
- glVertex2f(x4, y2);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuAppendLinef(x1, y3, x2, y3);
+ gpuAppendLinef(x1, y4, x2, y4);
+ gpuAppendLinef(x3, y1, x3, y2);
+ gpuAppendLinef(x4, y1, x4, y2);
+ gpuEnd();
}
/* harmonious triangle */
@@ -1024,7 +1089,7 @@ static void drawviewborder_triangle(float x1, float x2, float y1, float y2, cons
float w = x2 - x1;
float h = y2 - y1;
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
if (w > h) {
if (golden) {
ofs = w * (1.0f - (1.0f / 1.61803399f));
@@ -1034,14 +1099,9 @@ static void drawviewborder_triangle(float x1, float x2, float y1, float y2, cons
}
if (dir == 'B') SWAP(float, y1, y2);
- glVertex2f(x1, y1);
- glVertex2f(x2, y2);
-
- glVertex2f(x2, y1);
- glVertex2f(x1 + (w - ofs), y2);
-
- glVertex2f(x1, y2);
- glVertex2f(x1 + ofs, y1);
+ gpuAppendLinef(x1, y1, x2, y2);
+ gpuAppendLinef(x2, y1, x1 + (w - ofs), y2);
+ gpuAppendLinef(x1, y2, x1 + ofs, y1);
}
else {
if (golden) {
@@ -1052,16 +1112,11 @@ static void drawviewborder_triangle(float x1, float x2, float y1, float y2, cons
}
if (dir == 'B') SWAP(float, x1, x2);
- glVertex2f(x1, y1);
- glVertex2f(x2, y2);
-
- glVertex2f(x2, y1);
- glVertex2f(x1, y1 + ofs);
-
- glVertex2f(x1, y2);
- glVertex2f(x2, y1 + (h - ofs));
+ gpuAppendLinef(x1, y1, x2, y2);
+ gpuAppendLinef(x2, y1, x1, y1 + ofs);
+ gpuAppendLinef(x1, y2, x2, y1 + (h - ofs));
}
- glEnd();
+ gpuEnd();
}
static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
@@ -1073,19 +1128,21 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
rctf viewborder;
Camera *ca = NULL;
RegionView3D *rv3d = (RegionView3D *)ar->regiondata;
-
+
+ gpuImmediateFormat_V2();
+
if (v3d->camera == NULL)
return;
if (v3d->camera->type == OB_CAMERA)
ca = v3d->camera->data;
-
+
ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &viewborder, FALSE);
/* the offsets */
x1 = viewborder.xmin;
y1 = viewborder.ymin;
x2 = viewborder.xmax;
y2 = viewborder.ymax;
-
+
/* apply offsets so the real 3D camera shows through */
/* note: quite un-scientific but without this bit extra
@@ -1101,38 +1158,35 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
/* passepartout, specified in camera edit buttons */
if (ca && (ca->flag & CAM_SHOWPASSEPARTOUT) && ca->passepartalpha > 0.000001f) {
if (ca->passepartalpha == 1.0f) {
- glColor3f(0, 0, 0);
+ gpuCurrentColor3x(CPACK_BLACK);
}
else {
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
- glColor4f(0, 0, 0, ca->passepartalpha);
+ gpuCurrentColor4f(0, 0, 0, ca->passepartalpha);
}
if (x1i > 0.0f)
- glRectf(0.0, (float)ar->winy, x1i, 0.0);
+ gpuDrawFilledRectf(0.0, (float)ar->winy, x1i, 0.0);
if (x2i < (float)ar->winx)
- glRectf(x2i, (float)ar->winy, (float)ar->winx, 0.0);
+ gpuDrawFilledRectf(x2i, (float)ar->winy, (float)ar->winx, 0.0);
if (y2i < (float)ar->winy)
- glRectf(x1i, (float)ar->winy, x2i, y2i);
+ gpuDrawFilledRectf(x1i, (float)ar->winy, x2i, y2i);
if (y2i > 0.0f)
- glRectf(x1i, y1i, x2i, 0.0);
+ gpuDrawFilledRectf(x1i, y1i, x2i, 0.0);
glDisable(GL_BLEND);
}
/* edge */
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
setlinestyle(0);
UI_ThemeColor(TH_BACK);
-
- glRectf(x1i, y1i, x2i, y2i);
+
+ gpuDrawWireRectf(x1i, y1i, x2i, y2i);
#ifdef VIEW3D_CAMERA_BORDER_HACK
- if (view3d_camera_border_hack_test == TRUE) {
- glColor3ubv(view3d_camera_border_hack_col);
- glRectf(x1i + 1, y1i + 1, x2i - 1, y2i - 1);
+ if (view3d_camera_border_hack_test) {
+ gpuCurrentColor3ubv(view3d_camera_border_hack_col);
+ gpuDrawWireRectf(x1i + 1, y1i + 1, x2i - 1, y2i - 1);
view3d_camera_border_hack_test = FALSE;
}
#endif
@@ -1142,51 +1196,48 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
/* outer line not to confuse with object selecton */
if (v3d->flag2 & V3D_LOCK_CAMERA) {
UI_ThemeColor(TH_REDALERT);
- glRectf(x1i - 1, y1i - 1, x2i + 1, y2i + 1);
+ gpuDrawWireRectf(x1i - 1, y1i - 1, x2i + 1, y2i + 1);
}
UI_ThemeColor(TH_WIRE);
- glRectf(x1i, y1i, x2i, y2i);
+ gpuDrawWireRectf(x1i, y1i, x2i, y2i);
/* border */
if (scene->r.mode & R_BORDER) {
- cpack(0);
x3 = x1 + scene->r.border.xmin * (x2 - x1);
y3 = y1 + scene->r.border.ymin * (y2 - y1);
x4 = x1 + scene->r.border.xmax * (x2 - x1);
y4 = y1 + scene->r.border.ymax * (y2 - y1);
- cpack(0x4040FF);
- glRectf(x3, y3, x4, y4);
+ gpuCurrentColor3x(0x4040FF);
+ gpuDrawWireRectf(x3, y3, x4, y4);
}
+ gpuImmediateUnformat();
+
/* safety border */
if (ca) {
+ gpuImmediateFormat_V2();
+
if (ca->dtx & CAM_DTX_CENTER) {
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
x3 = x1 + 0.5f * (x2 - x1);
y3 = y1 + 0.5f * (y2 - y1);
- glBegin(GL_LINES);
- glVertex2f(x1, y3);
- glVertex2f(x2, y3);
-
- glVertex2f(x3, y1);
- glVertex2f(x3, y2);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuAppendLinef(x1, y3, x2, y3);
+ gpuAppendLinef(x3, y1, x3, y2);
+ gpuEnd();
}
if (ca->dtx & CAM_DTX_CENTER_DIAG) {
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
- glBegin(GL_LINES);
- glVertex2f(x1, y1);
- glVertex2f(x2, y2);
-
- glVertex2f(x1, y2);
- glVertex2f(x2, y1);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuAppendLinef(x1, y1, x2, y2);
+ gpuAppendLinef(x1, y2, x2, y1);
+ gpuEnd();
}
if (ca->dtx & CAM_DTX_THIRDS) {
@@ -1219,6 +1270,8 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
drawviewborder_triangle(x1, x2, y1, y2, 1, 'B');
}
+ gpuImmediateUnformat();
+
if (ca->flag & CAM_SHOWTITLESAFE) {
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
@@ -1268,7 +1321,6 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
}
setlinestyle(0);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
/* camera name - draw in highlighted text color */
if (ca && (ca->flag & CAM_SHOWNAME)) {
@@ -1335,15 +1387,15 @@ static void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
glDisable(GL_MULTISAMPLE_ARB);
region_scissor_winrct(ar, &winrct);
- glScissor(winrct.xmin, winrct.ymin, BLI_rcti_size_x(&winrct), BLI_rcti_size_y(&winrct));
+ gpuScissor(winrct.xmin, winrct.ymin, BLI_rcti_size_x(&winrct), BLI_rcti_size_y(&winrct));
- glClearColor(0.0, 0.0, 0.0, 0.0);
+ gpuSetClearColor(0.0, 0.0, 0.0, 0.0);
if (v3d->zbuf) {
glEnable(GL_DEPTH_TEST);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
else {
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT);
glDisable(GL_DEPTH_TEST);
}
@@ -1743,25 +1795,24 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,
glDepthMask(0);
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
+ gpuMatrixMode(GL_PROJECTION);
+ gpuPushMatrix();
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuPushMatrix();
ED_region_pixelspace(ar);
glPixelZoom(zoomx, zoomy);
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f - bgpic->blend);
+
+ gpuCurrentColor4x(CPACK_WHITE, 1 - bgpic->blend);
glaDrawPixelsTex(x1, y1, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, ibuf->rect);
- glPixelZoom(1.0, 1.0);
- glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
+ glPixelZoom(1, 1);
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+ gpuMatrixMode(GL_PROJECTION);
+ gpuPopMatrix();
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuPopMatrix();
glDisable(GL_BLEND);
@@ -1844,7 +1895,7 @@ static void view3d_draw_xray(Scene *scene, ARegion *ar, View3D *v3d, int clear)
View3DAfter *v3da, *next;
if (clear && v3d->zbuf)
- glClear(GL_DEPTH_BUFFER_BIT);
+ gpuClear(GL_DEPTH_BUFFER_BIT);
v3d->xray = TRUE;
for (v3da = v3d->afterdraw_xray.first; v3da; v3da = next) {
@@ -1863,7 +1914,7 @@ static void view3d_draw_xraytransp(Scene *scene, ARegion *ar, View3D *v3d, int c
View3DAfter *v3da, *next;
if (clear && v3d->zbuf)
- glClear(GL_DEPTH_BUFFER_BIT);
+ gpuClear(GL_DEPTH_BUFFER_BIT);
v3d->xray = TRUE;
v3d->transp = TRUE;
@@ -1988,10 +2039,10 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
}
}
if (use_displist) {
- glMultMatrixf(dob->mat);
+ gpuMultMatrix(dob->mat);
if (ED_view3d_boundbox_clip(rv3d, dob->mat, &bb))
glCallList(displist);
- glLoadMatrixf(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
}
else {
copy_m4_m4(dob->ob->obmat, dob->mat);
@@ -2147,9 +2198,9 @@ void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
invert_m4_m4(rv3d->persinv, rv3d->persmat);
invert_m4_m4(rv3d->viewinv, rv3d->viewmat);
- glClear(GL_DEPTH_BUFFER_BIT);
+ gpuClear(GL_DEPTH_BUFFER_BIT);
- glLoadMatrixf(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
v3d->zbuf = TRUE;
glEnable(GL_DEPTH_TEST);
@@ -2182,9 +2233,9 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (*func)(void *))
invert_m4_m4(rv3d->persinv, rv3d->persmat);
invert_m4_m4(rv3d->viewinv, rv3d->viewmat);
- glClear(GL_DEPTH_BUFFER_BIT);
+ gpuClear(GL_DEPTH_BUFFER_BIT);
- glLoadMatrixf(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
// persp(PERSP_STORE); /* store correct view for persp(PERSP_VIEW) calls */
if (rv3d->rflag & RV3D_CLIPPING) {
@@ -2505,10 +2556,10 @@ static void view3d_main_area_setup_view(Scene *scene, View3D *v3d, ARegion *ar,
ED_view3d_update_viewmat(scene, v3d, ar, viewmat, winmat);
/* set for opengl */
- glMatrixMode(GL_PROJECTION);
- glLoadMatrixf(rv3d->winmat);
- glMatrixMode(GL_MODELVIEW);
- glLoadMatrixf(rv3d->viewmat);
+ gpuMatrixMode(GL_PROJECTION);
+ gpuLoadMatrix(rv3d->winmat);
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuLoadMatrix(rv3d->viewmat);
}
void ED_view3d_draw_offscreen_init(Scene *scene, View3D *v3d)
@@ -2531,7 +2582,7 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar,
int bwinx, bwiny;
rcti brect;
- glPushMatrix();
+ gpuPushMatrix();
/* set temporary new size */
bwinx = ar->winx;
@@ -2577,14 +2628,14 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar,
linearrgb_to_srgb_v3_v3(backcol, &scene->world->horr);
}
- glClearColor(backcol[0], backcol[1], backcol[2], 0.0);
+ gpuSetClearColorvf(backcol, 0.0);
}
else {
UI_ThemeClearColor(TH_BACK);
}
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* setup view matrices */
view3d_main_area_setup_view(scene, v3d, ar, viewmat, winmat);
@@ -2671,10 +2722,10 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar,
ar->winy = bwiny;
ar->winrct = brect;
- glPopMatrix();
+ gpuPopMatrix();
/* XXX, without this the sequencer flickers with opengl draw enabled, need to find out why - campbell */
- glColor4ub(255, 255, 255, 255);
+ gpuCurrentColor3x(CPACK_WHITE);
G.f &= ~G_RENDER_OGL;
}
@@ -2909,15 +2960,15 @@ static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar, int draw
cliprct.ymax = CLAMPIS(cliprct.ymax, ar->winrct.ymin, ar->winrct.ymax);
if (cliprct.xmax > cliprct.xmin && cliprct.ymax > cliprct.ymin) {
- glGetIntegerv(GL_SCISSOR_BOX, scissor);
- glScissor(cliprct.xmin, cliprct.ymin, BLI_rcti_size_x(&cliprct), BLI_rcti_size_y(&cliprct));
+ gpuGetSizeBox(GL_SCISSOR_BOX, scissor);
+ gpuScissor(cliprct.xmin, cliprct.ymin, BLI_rcti_size_x(&cliprct), BLI_rcti_size_y(&cliprct));
}
else
return 0;
}
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ gpuSetClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ gpuClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (v3d->flag & V3D_DISPBGPICS)
view3d_draw_bgpic(scene, ar, v3d, FALSE, TRUE);
@@ -2933,7 +2984,7 @@ static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar, int draw
if (draw_border) {
/* restore scissor as it was before */
- glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
+ gpuScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
}
return 1;
@@ -2972,12 +3023,12 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
IMB_colormanagement_pixel_to_display_space_v3(backcol, &scene->world->horr, &scene->view_settings,
&scene->display_settings);
- glClearColor(backcol[0], backcol[1], backcol[2], 0.0);
+ gpuSetClearColorvf(backcol, 0.0);
}
else
UI_ThemeClearColor(TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* setup view matrices */
view3d_main_area_setup_view(scene, v3d, ar, NULL, NULL);
@@ -3023,10 +3074,10 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
ED_region_pixelspace(ar);
drawgrid(&scene->unit, ar, v3d, grid_unit);
/* XXX make function? replaces persp(1) */
- glMatrixMode(GL_PROJECTION);
- glLoadMatrixf(rv3d->winmat);
- glMatrixMode(GL_MODELVIEW);
- glLoadMatrixf(rv3d->viewmat);
+ gpuMatrixMode(GL_PROJECTION);
+ gpuLoadMatrix(rv3d->winmat);
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuLoadMatrix(rv3d->viewmat);
}
}
@@ -3148,7 +3199,7 @@ static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const cha
else if (v3d->flag2 & V3D_RENDER_BORDER) {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
setlinestyle(3);
- cpack(0x4040FF);
+ gpuColor3x(0x4040FF);
glRectf(v3d->render_border.xmin * ar->winx, v3d->render_border.ymin * ar->winy,
v3d->render_border.xmax * ar->winx, v3d->render_border.ymax * ar->winy);
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index c7ba3378073..ef2b500eec9 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -60,8 +60,8 @@
#include "BKE_armature.h"
#include "BKE_depsgraph.h" /* for ED_view3d_camera_lock_sync */
+#include "GPU_compatibility.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "WM_api.h"
@@ -78,6 +78,7 @@
#include "ED_view3d.h"
#include "ED_sculpt.h"
+#include "GPU_compatibility.h"
#include "PIL_time.h" /* smoothview */
@@ -2823,7 +2824,7 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
/* ZBuffer depth vars */
bglMats mats;
float depth_close = FLT_MAX;
- double cent[2], p[3];
+ float cent[3], p[3], corner[3];
/* note; otherwise opengl won't work */
view3d_operator_needs_opengl(C);
@@ -2851,24 +2852,26 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
MEM_freeN(depth_temp.depths);
}
- cent[0] = (((double)rect.xmin) + ((double)rect.xmax)) / 2;
- cent[1] = (((double)rect.ymin) + ((double)rect.ymax)) / 2;
+ cent[0] = (((float)rect.xmin) + ((float)rect.xmax)) / 2;
+ cent[1] = (((float)rect.ymin) + ((float)rect.ymax)) / 2;
+
+ corner[0] = rect.xmin;
+ corner[1] = rect.ymin;
if (rv3d->is_persp) {
- double p_corner[3];
+ float p_corner[3];
/* no depths to use, we cant do anything! */
if (depth_close == FLT_MAX) {
BKE_report(op->reports, RPT_ERROR, "Depth too large");
return OPERATOR_CANCELLED;
}
+
+
+ cent[2] = corner[2] = depth_close;
/* convert border to 3d coordinates */
- if ((!gluUnProject(cent[0], cent[1], depth_close,
- mats.modelview, mats.projection, (GLint *)mats.viewport,
- &p[0], &p[1], &p[2])) ||
- (!gluUnProject((double)rect.xmin, (double)rect.ymin, depth_close,
- mats.modelview, mats.projection, (GLint *)mats.viewport,
- &p_corner[0], &p_corner[1], &p_corner[2])))
+ if ( (!gpuUnProject(cent, mats.modelview, mats.projection, (GLint *)mats.viewport, p)) ||
+ (!gpuUnProject(corner, mats.modelview, mats.projection, (GLint *)mats.viewport, p_corner)))
{
return OPERATOR_CANCELLED;
}
@@ -2892,10 +2895,10 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
new_dist = rv3d->dist;
+ cent[2] = depth_close;
/* convert the drawn rectangle into 3d space */
- if (depth_close != FLT_MAX && gluUnProject(cent[0], cent[1], depth_close,
- mats.modelview, mats.projection, (GLint *)mats.viewport,
- &p[0], &p[1], &p[2]))
+ if (depth_close != FLT_MAX &&
+ gpuUnProject(cent, mats.modelview, mats.projection, (GLint *)mats.viewport, p))
{
new_ofs[0] = -p[0];
new_ofs[1] = -p[1];
@@ -3839,31 +3842,21 @@ static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int marg
int ED_view3d_autodist(Scene *scene, ARegion *ar, View3D *v3d, const int mval[2], float mouse_worldloc[3])
{
bglMats mats; /* ZBuffer depth vars */
- float depth_close = FLT_MAX;
- double cent[2], p[3];
+ float cent[3];
/* Get Z Depths, needed for perspective, nice for ortho */
bgl_get_mats(&mats);
draw_depth(scene, ar, v3d, NULL);
- depth_close = view_autodist_depth_margin(ar, mval, 4);
+ cent[2] = view_autodist_depth_margin(ar, mval, 4);
- if (depth_close == FLT_MAX)
+ if (cent[2] == FLT_MAX)
return 0;
- cent[0] = (double)mval[0];
- cent[1] = (double)mval[1];
-
- if (!gluUnProject(cent[0], cent[1], depth_close,
- mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2]))
- {
- return 0;
- }
+ cent[0] = mval[0];
+ cent[1] = mval[1];
- mouse_worldloc[0] = (float)p[0];
- mouse_worldloc[1] = (float)p[1];
- mouse_worldloc[2] = (float)p[2];
- return 1;
+ return gpuUnProject(cent, mats.modelview, mats.projection, (GLint *)mats.viewport, mouse_worldloc);
}
int ED_view3d_autodist_init(Scene *scene, ARegion *ar, View3D *v3d, int mode)
@@ -3886,33 +3879,23 @@ int ED_view3d_autodist_simple(ARegion *ar, const int mval[2], float mouse_worldl
int margin, float *force_depth)
{
bglMats mats; /* ZBuffer depth vars, could cache? */
- float depth;
- double cent[2], p[3];
+ float cent[3];
/* Get Z Depths, needed for perspective, nice for ortho */
if (force_depth)
- depth = *force_depth;
+ cent[2] = *force_depth;
else
- depth = view_autodist_depth_margin(ar, mval, margin);
+ cent[2] = view_autodist_depth_margin(ar, mval, margin);
- if (depth == FLT_MAX)
+ if (cent[2] == FLT_MAX)
return 0;
- cent[0] = (double)mval[0];
- cent[1] = (double)mval[1];
+ cent[0] = mval[0];
+ cent[1] = mval[1];
bgl_get_mats(&mats);
- if (!gluUnProject(cent[0], cent[1], depth,
- mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2]))
- {
- return 0;
- }
-
- mouse_worldloc[0] = (float)p[0];
- mouse_worldloc[1] = (float)p[1];
- mouse_worldloc[2] = (float)p[2];
- return 1;
+ return gpuUnProject(cent, mats.modelview, mats.projection, (GLint *)mats.viewport, mouse_worldloc);
}
int ED_view3d_autodist_depth(ARegion *ar, const int mval[2], int margin, float *depth)
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
index 5aee90f0860..64e72962e13 100644
--- a/source/blender/editors/space_view3d/view3d_fly.c
+++ b/source/blender/editors/space_view3d/view3d_fly.c
@@ -45,7 +45,9 @@
#include "BKE_depsgraph.h" /* for fly mode updating */
-#include "BIF_gl.h"
+#include "GPU_compatibility.h"
+#include "GPU_colors.h"
+
#include "WM_api.h"
#include "WM_types.h"
@@ -231,37 +233,44 @@ static void drawFlyPixel(const struct bContext *UNUSED(C), ARegion *UNUSED(ar),
y1 = 0.45f * (float)fly->ar->winy;
x2 = 0.55f * (float)fly->ar->winx;
y2 = 0.55f * (float)fly->ar->winy;
- cpack(0);
- glBegin(GL_LINES);
+ gpuCurrentColor3x(CPACK_BLACK);
+
+ gpuImmediateFormat_V2();
+
+ gpuBegin(GL_LINES);
+
/* bottom left */
- glVertex2f(x1, y1);
- glVertex2f(x1, y1 + 5);
+ gpuVertex2f(x1, y1);
+ gpuVertex2f(x1, y1 + 5);
- glVertex2f(x1, y1);
- glVertex2f(x1 + 5, y1);
+ gpuVertex2f(x1, y1);
+ gpuVertex2f(x1 + 5, y1);
/* top right */
- glVertex2f(x2, y2);
- glVertex2f(x2, y2 - 5);
+ gpuVertex2f(x2, y2);
+ gpuVertex2f(x2, y2 - 5);
- glVertex2f(x2, y2);
- glVertex2f(x2 - 5, y2);
+ gpuVertex2f(x2, y2);
+ gpuVertex2f(x2 - 5, y2);
/* top left */
- glVertex2f(x1, y2);
- glVertex2f(x1, y2 - 5);
+ gpuVertex2f(x1, y2);
+ gpuVertex2f(x1, y2 - 5);
- glVertex2f(x1, y2);
- glVertex2f(x1 + 5, y2);
+ gpuVertex2f(x1, y2);
+ gpuVertex2f(x1 + 5, y2);
/* bottom right */
- glVertex2f(x2, y1);
- glVertex2f(x2, y1 + 5);
+ gpuVertex2f(x2, y1);
+ gpuVertex2f(x2, y1 + 5);
+
+ gpuVertex2f(x2, y1);
+ gpuVertex2f(x2 - 5, y1);
+
+ gpuEnd();
- glVertex2f(x2, y1);
- glVertex2f(x2 - 5, y1);
- glEnd();
+ gpuImmediateUnformat();
}
/* FlyInfo->state */
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 5beeda9f220..0dd3be0e7fc 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -142,9 +142,9 @@ int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
/* drawmesh.c */
void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
- struct Object *ob, struct DerivedMesh *dm, const int draw_flags);
+ struct Object *ob, struct DerivedMesh *dm, int draw_flags);
void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d,
- struct Object *ob, struct DerivedMesh *dm, const int draw_flags);
+ struct Object *ob, struct DerivedMesh *dm, int draw_flags);
/* view3d_draw.c */
void view3d_main_area_draw(const struct bContext *C, struct ARegion *ar);
@@ -152,8 +152,6 @@ void draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, int (*func)(void
void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d);
void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag);
-void circf(float x, float y, float rad);
-void circ(float x, float y, float rad);
void view3d_update_depths_rect(struct ARegion *ar, struct ViewDepths *d, struct rcti *rect);
float view3d_depth_near(struct ViewDepths *d);
diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c
index 6ba05abae9a..499f9e286ae 100644
--- a/source/blender/editors/space_view3d/view3d_project.c
+++ b/source/blender/editors/space_view3d/view3d_project.c
@@ -35,13 +35,14 @@
#include "BLO_sys_types.h" /* int64_t */
-#include "BIF_gl.h" /* bglMats */
#include "BIF_glutil.h" /* bglMats */
#include "BLI_math_vector.h"
#include "ED_view3d.h" /* own include */
+#include "GPU_compatibility.h"
+
#define BL_NEAR_CLIP 0.001
/* Non Clipping Projection Functions
@@ -482,12 +483,11 @@ void ED_view3d_ob_project_mat_get(RegionView3D *rv3d, Object *ob, float pmat[4][
* modelspace */
void ED_view3d_unproject(bglMats *mats, float out[3], const float x, const float y, const float z)
{
- double ux, uy, uz;
+ float w[3];
- gluUnProject(x, y, z, mats->modelview, mats->projection,
- (GLint *)mats->viewport, &ux, &uy, &uz);
+ w[0] = x;
+ w[1] = y;
+ w[2] = z;
- out[0] = ux;
- out[1] = uy;
- out[2] = uz;
+ gpuUnProject(w, mats->modelview, mats->projection, (GLint *)mats->viewport, out);
}
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 53f983912ac..1a4d345705b 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -71,8 +71,8 @@
#include "BKE_tessmesh.h"
#include "BKE_tracking.h"
+#include "GPU_compatibility.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "WM_api.h"
@@ -93,6 +93,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_compatibility.h"
+
#include "view3d_intern.h" /* own include */
/* TODO: should return whether there is valid context to continue */
@@ -527,7 +529,7 @@ static void do_lasso_select_mesh(ViewContext *vc, const int mcords[][2], short m
/* for non zbuf projections, don't change the GL state */
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- glLoadMatrixf(vc->rv3d->viewmat);
+ gpuLoadMatrix(vc->rv3d->viewmat);
bbsel = EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
if (ts->selectmode & SCE_SELECT_VERTEX) {
@@ -931,7 +933,7 @@ static int view3d_lasso_select_exec(bContext *C, wmOperator *op)
{
ViewContext vc;
int mcords_tot;
- const int (*mcords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcords_tot);
+ int (*mcords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcords_tot);
if (mcords) {
short extend, select;
@@ -1788,7 +1790,7 @@ static int do_mesh_box_select(ViewContext *vc, rcti *rect, int select, int exten
/* for non zbuf projections, don't change the GL state */
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- glLoadMatrixf(vc->rv3d->viewmat);
+ gpuLoadMatrix(vc->rv3d->viewmat);
bbsel = EDBM_backbuf_border_init(vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
if (ts->selectmode & SCE_SELECT_VERTEX) {
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 714898fed21..62615b82f8a 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -53,9 +53,9 @@
#include "BKE_scene.h"
#include "BKE_screen.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "GPU_compatibility.h"
#include "GPU_draw.h"
#include "WM_api.h"
@@ -71,6 +71,8 @@
#include "RNA_access.h"
#include "RNA_define.h"
+#include "GPU_compatibility.h"
+
#include "view3d_intern.h" /* own include */
/* use this call when executing an operator,
@@ -94,10 +96,11 @@ void view3d_region_operator_needs_opengl(wmWindow *win, ARegion *ar)
RegionView3D *rv3d = ar->regiondata;
wmSubWindowSet(win, ar->swinid);
- glMatrixMode(GL_PROJECTION);
- glLoadMatrixf(rv3d->winmat);
- glMatrixMode(GL_MODELVIEW);
- glLoadMatrixf(rv3d->viewmat);
+ gpuMatrixMode(GL_PROJECTION);
+ gpuLoadMatrix(rv3d->winmat);
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuLoadMatrix(rv3d->viewmat);
+ gpuMatrixCommit();//change
}
}
@@ -526,7 +529,7 @@ void VIEW3D_OT_object_as_camera(wmOperatorType *ot)
void ED_view3d_clipping_calc(BoundBox *bb, float planes[4][4], bglMats *mats, const rcti *rect)
{
float modelview[4][4];
- double xs, ys, p[3];
+ float s[3], p[3];
int val, flip_sign, a;
/* near zero floating point values can give issues with gluUnProject
@@ -539,16 +542,19 @@ void ED_view3d_clipping_calc(BoundBox *bb, float planes[4][4], bglMats *mats, co
mats->viewport[1] = 0;
/* four clipping planes and bounding volume */
- /* first do the bounding volume */
+ /* first do the bounding volume */
for (val = 0; val < 4; val++) {
- xs = (val == 0 || val == 3) ? rect->xmin : rect->xmax;
- ys = (val == 0 || val == 1) ? rect->ymin : rect->ymax;
+ s[0] = (val == 0 || val == 3) ? rect->xmin : rect->xmax;
+ s[1] = (val == 0 || val == 1) ? rect->ymin : rect->ymax;
+ s[2] = 0;
+
+ gpuUnProject(s, mats->modelview, mats->projection, mats->viewport, p);
+ copy_v3_v3(bb->vec[val], p);
- gluUnProject(xs, ys, 0.0, mats->modelview, mats->projection, mats->viewport, &p[0], &p[1], &p[2]);
- copy_v3fl_v3db(bb->vec[val], p);
+ s[2] = 1.0;
- gluUnProject(xs, ys, 1.0, mats->modelview, mats->projection, mats->viewport, &p[0], &p[1], &p[2]);
- copy_v3fl_v3db(bb->vec[4 + val], p);
+ gpuUnProject(s, mats->modelview, mats->projection, mats->viewport, p);
+ copy_v3_v3(bb->vec[4 + val], p);
}
/* verify if we have negative scale. doing the transform before cross
@@ -702,7 +708,7 @@ void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect)
}
/* update matrix in 3d view region */
- glGetFloatv(GL_PROJECTION_MATRIX, (float *)rv3d->winmat);
+ gpuGetMatrix(GL_PROJECTION_MATRIX, (float *)rv3d->winmat);
}
static void obmat_to_viewmat(View3D *v3d, RegionView3D *rv3d, Object *ob, short smooth)
diff --git a/source/blender/editors/transform/CMakeLists.txt b/source/blender/editors/transform/CMakeLists.txt
index 05a4f6f4ce5..159e3c1c8db 100644
--- a/source/blender/editors/transform/CMakeLists.txt
+++ b/source/blender/editors/transform/CMakeLists.txt
@@ -25,6 +25,7 @@ set(INC
../../blenlib
../../blenloader
../../bmesh
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
@@ -53,4 +54,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_editor_transform "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 7fbfe8fc719..e69f0695697 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -54,7 +54,8 @@
#include "RNA_access.h"
-#include "BIF_gl.h"
+#include "GPU_primitives.h"
+
#include "BIF_glutil.h"
#include "BLF_api.h"
@@ -77,6 +78,7 @@
#include "ED_view3d.h"
#include "ED_mesh.h"
#include "ED_clip.h"
+#include "ED_node.h"
#include "ED_mask.h"
#include "UI_view2d.h"
@@ -1354,6 +1356,7 @@ typedef enum {
LEFT,
RIGHT
} ArrowDirection;
+
static void drawArrow(ArrowDirection d, short offset, short length, short size)
{
switch (d) {
@@ -1361,29 +1364,34 @@ static void drawArrow(ArrowDirection d, short offset, short length, short size)
offset = -offset;
length = -length;
size = -size;
+ /* fall through! */
+
case RIGHT:
- glBegin(GL_LINES);
- glVertex2s(offset, 0);
- glVertex2s(offset + length, 0);
- glVertex2s(offset + length, 0);
- glVertex2s(offset + length - size, -size);
- glVertex2s(offset + length, 0);
- glVertex2s(offset + length - size, size);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex2i(offset, 0);
+ gpuVertex2i(offset + length, 0);
+ gpuVertex2i(offset + length, 0);
+ gpuVertex2i(offset + length - size, -size);
+ gpuVertex2i(offset + length, 0);
+ gpuVertex2i(offset + length - size, size);
+ gpuEnd();
break;
+
case DOWN:
offset = -offset;
length = -length;
size = -size;
+ /* fall through! */
+
case UP:
- glBegin(GL_LINES);
- glVertex2s(0, offset);
- glVertex2s(0, offset + length);
- glVertex2s(0, offset + length);
- glVertex2s(-size, offset + length - size);
- glVertex2s(0, offset + length);
- glVertex2s(size, offset + length - size);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex2i(0, offset);
+ gpuVertex2i(0, offset + length);
+ gpuVertex2i(0, offset + length);
+ gpuVertex2i(-size, offset + length - size);
+ gpuVertex2i(0, offset + length);
+ gpuVertex2i(size, offset + length - size);
+ gpuEnd();
break;
}
}
@@ -1394,42 +1402,30 @@ static void drawArrowHead(ArrowDirection d, short size)
case LEFT:
size = -size;
case RIGHT:
- glBegin(GL_LINES);
- glVertex2s(0, 0);
- glVertex2s(-size, -size);
- glVertex2s(0, 0);
- glVertex2s(-size, size);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex2i(0, 0);
+ gpuVertex2i(-size, -size);
+ gpuVertex2i(0, 0);
+ gpuVertex2i(-size, size);
+ gpuEnd();
break;
+
case DOWN:
size = -size;
+ /* fall through! */
+
case UP:
- glBegin(GL_LINES);
- glVertex2s(0, 0);
- glVertex2s(-size, -size);
- glVertex2s(0, 0);
- glVertex2s(size, -size);
- glEnd();
+ gpuBegin(GL_LINES);
+ gpuVertex2i(0, 0);
+ gpuVertex2i(-size, -size);
+ gpuVertex2i(0, 0);
+ gpuVertex2i(size, -size);
+ gpuEnd();
break;
}
}
-static void drawArc(float size, float angle_start, float angle_end, int segments)
-{
- float delta = (angle_end - angle_start) / segments;
- float angle;
int a;
-
- glBegin(GL_LINE_STRIP);
-
- for (angle = angle_start, a = 0; a < segments; angle += delta, a++) {
- glVertex2f(cosf(angle) * size, sinf(angle) * size);
- }
- glVertex2f(cosf(angle_end) * size, sinf(angle_end) * size);
-
- glEnd();
-}
-
static int helpline_poll(bContext *C)
{
ARegion *ar = CTX_wm_region(C);
@@ -1462,20 +1458,22 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
projectFloatView(t, vecrot, cent); // no overflow in extreme cases
- glPushMatrix();
+ gpuPushMatrix();
+
+ gpuImmediateFormat_V3();
switch (t->helpline) {
case HLP_SPRING:
UI_ThemeColor(TH_WIRE);
setlinestyle(3);
- glBegin(GL_LINE_STRIP);
- glVertex2iv(t->mval);
- glVertex2fv(cent);
- glEnd();
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex2iv(t->mval);
+ gpuVertex2fv(cent);
+ gpuEnd();
- glTranslatef(mval[0], mval[1], 0);
- glRotatef(-RAD2DEGF(atan2f(cent[0] - t->mval[0], cent[1] - t->mval[1])), 0, 0, 1);
+ gpuTranslate(mval[0], mval[1], 0);
+ gpuRotateAxis(-(atan2f(cent[0] - t->mval[0], cent[1] - t->mval[1])), 'Z');
setlinestyle(0);
glLineWidth(3.0);
@@ -1483,27 +1481,30 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
drawArrow(DOWN, 5, 10, 5);
glLineWidth(1.0);
break;
+
case HLP_HARROW:
UI_ThemeColor(TH_WIRE);
- glTranslatef(mval[0], mval[1], 0);
+ gpuTranslate(mval[0], mval[1], 0);
glLineWidth(3.0);
drawArrow(RIGHT, 5, 10, 5);
drawArrow(LEFT, 5, 10, 5);
glLineWidth(1.0);
break;
+
case HLP_VARROW:
UI_ThemeColor(TH_WIRE);
- glTranslatef(mval[0], mval[1], 0);
+ gpuTranslate(mval[0], mval[1], 0);
glLineWidth(3.0);
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
drawArrow(UP, 5, 10, 5);
drawArrow(DOWN, 5, 10, 5);
glLineWidth(1.0);
break;
+
case HLP_ANGLE:
{
float dx = t->mval[0] - cent[0], dy = t->mval[1] - cent[1];
@@ -1514,52 +1515,53 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
UI_ThemeColor(TH_WIRE);
setlinestyle(3);
- glBegin(GL_LINE_STRIP);
- glVertex2iv(t->mval);
- glVertex2fv(cent);
- glEnd();
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex2iv(t->mval);
+ gpuVertex2fv(cent);
+ gpuEnd();
- glTranslatef(cent[0] - t->mval[0] + mval[0], cent[1] - t->mval[1] + mval[1], 0);
+ gpuTranslate(cent[0] - t->mval[0] + mval[0], cent[1] - t->mval[1] + mval[1], 0);
setlinestyle(0);
glLineWidth(3.0);
- drawArc(dist, angle - delta_angle, angle - spacing_angle, 10);
- drawArc(dist, angle + spacing_angle, angle + delta_angle, 10);
+ gpuDrawArc(0, 0, angle - spacing_angle, delta_angle - spacing_angle, dist, dist, 10);
+ gpuDrawArc(0, 0, angle + spacing_angle, spacing_angle - delta_angle, dist, dist, 10);
- glPushMatrix();
+ gpuPushMatrix();
- glTranslatef(cosf(angle - delta_angle) * dist, sinf(angle - delta_angle) * dist, 0);
- glRotatef(RAD2DEGF(angle - delta_angle), 0, 0, 1);
+ gpuTranslate(cosf(angle - delta_angle) * dist, sinf(angle - delta_angle) * dist, 0);
+ gpuRotateAxis(angle - delta_angle, 'Z');
drawArrowHead(DOWN, 5);
- glPopMatrix();
+ gpuPopMatrix();
- glTranslatef(cosf(angle + delta_angle) * dist, sinf(angle + delta_angle) * dist, 0);
- glRotatef(RAD2DEGF(angle + delta_angle), 0, 0, 1);
+ gpuTranslate(cosf(angle + delta_angle) * dist, sinf(angle + delta_angle) * dist, 0);
+ gpuRotateAxis(angle + delta_angle, 'Z');
drawArrowHead(UP, 5);
glLineWidth(1.0);
break;
}
+
case HLP_TRACKBALL:
{
unsigned char col[3], col2[3];
UI_GetThemeColor3ubv(TH_GRID, col);
- glTranslatef(mval[0], mval[1], 0);
+ gpuTranslate(mval[0], mval[1], 0);
glLineWidth(3.0);
UI_make_axis_color(col, col2, 'X');
- glColor3ubv((GLubyte *)col2);
+ gpuCurrentColor3ubv((GLubyte *)col2);
drawArrow(RIGHT, 5, 10, 5);
drawArrow(LEFT, 5, 10, 5);
UI_make_axis_color(col, col2, 'Y');
- glColor3ubv((GLubyte *)col2);
+ gpuCurrentColor3ubv((GLubyte *)col2);
drawArrow(UP, 5, 10, 5);
drawArrow(DOWN, 5, 10, 5);
@@ -1568,7 +1570,353 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
}
}
- glPopMatrix();
+ gpuImmediateUnformat();
+
+ gpuPopMatrix();
+ }
+}
+
+
+/*----------------- DRAWING CONSTRAINTS -------------------*/
+
+static void drawNonPropEdge(const struct bContext *C, TransInfo *t);
+static void drawConstraint(TransInfo *t);
+static void drawSnapping(const struct bContext *C, TransInfo *t);
+
+void drawConstraintLine(TransInfo *t, const float center[3], const float dir[3], char axis, short options)
+{
+ float v1[3], v2[3], v3[3];
+ unsigned char col[3], col2[3];
+
+ if (t->spacetype == SPACE_VIEW3D) {
+ View3D *v3d = t->view;
+
+ copy_v3_v3(v3, dir);
+ mul_v3_fl(v3, v3d->far);
+
+ sub_v3_v3v3(v2, center, v3);
+ add_v3_v3v3(v1, center, v3);
+
+ if (options & DRAWLIGHT) {
+ col[0] = col[1] = col[2] = 220;
+ }
+ else {
+ UI_GetThemeColor3ubv(TH_GRID, col);
+ }
+
+ UI_make_axis_color(col, col2, axis);
+ gpuColor3ubv(col2);
+
+ setlinestyle(0);
+ gpuVertex3fv(v1);
+ gpuVertex3fv(v2);
+ }
+}
+
+static void drawConstraint(TransInfo *t)
+{
+ TransCon *tc = &(t->con);
+
+ if (!ELEM3(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE, SPACE_NODE))
+ return;
+ if (!(tc->mode & CON_APPLY))
+ return;
+ if (t->flag & T_USES_MANIPULATOR)
+ return;
+ if (t->flag & T_NO_CONSTRAINT)
+ return;
+
+ /* nasty exception for Z constraint in camera view */
+ // TRANSFORM_FIX_ME
+// if ((t->flag & T_OBJECT) && G.vd->camera==OBACT && G.vd->persp==V3D_CAMOB)
+// return;
+
+ if (tc->drawExtra) {
+ tc->drawExtra(t);
+ }
+ else {
+ gpuImmediateFormat_C4_V3();
+
+ if (tc->mode & CON_SELECT) {
+ float vec[3];
+ char col2[3] = {255, 255, 255};
+ int depth_test_enabled;
+
+ convertViewVec(t, vec, (t->mval[0] - t->con.imval[0]), (t->mval[1] - t->con.imval[1]));
+ add_v3_v3(vec, tc->center);
+
+ gpuBegin(GL_LINES);
+ drawConstraintLine(t, tc->center, tc->mtx[0], 'X', 0);
+ drawConstraintLine(t, tc->center, tc->mtx[1], 'Y', 0);
+ drawConstraintLine(t, tc->center, tc->mtx[2], 'Z', 0);
+ gpuEnd();
+
+ gpuColor3ubv((GLubyte *)col2);
+
+ depth_test_enabled = glIsEnabled(GL_DEPTH_TEST);
+ if (depth_test_enabled)
+ glDisable(GL_DEPTH_TEST);
+
+ setlinestyle(1);
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex3fv(tc->center);
+ gpuVertex3fv(vec);
+ gpuEnd();
+ setlinestyle(0);
+
+ if (depth_test_enabled)
+ glEnable(GL_DEPTH_TEST);
+ }
+
+ gpuBegin(GL_LINES);
+
+ if (tc->mode & CON_AXIS0) {
+ drawConstraintLine(t, tc->center, tc->mtx[0], 'X', DRAWLIGHT);
+ }
+
+ if (tc->mode & CON_AXIS1) {
+ drawConstraintLine(t, tc->center, tc->mtx[1], 'Y', DRAWLIGHT);
+ }
+
+ if (tc->mode & CON_AXIS2) {
+ drawConstraintLine(t, tc->center, tc->mtx[2], 'Z', DRAWLIGHT);
+ }
+
+ gpuEnd();
+
+ gpuImmediateUnformat();
+ }
+}
+
+static void drawnodesnap(View2D *v2d, const float cent[2], float size, NodeBorder border)
+{
+ gpuBegin(GL_LINES);
+
+ if (border & (NODE_LEFT | NODE_RIGHT)) {
+ gpuVertex2f(cent[0], v2d->cur.ymin);
+ gpuVertex2f(cent[0], v2d->cur.ymax);
+ }
+ else {
+ gpuVertex2f(cent[0], cent[1] - size);
+ gpuVertex2f(cent[0], cent[1] + size);
+ }
+
+ if (border & (NODE_TOP | NODE_BOTTOM)) {
+ gpuVertex2f(v2d->cur.xmin, cent[1]);
+ gpuVertex2f(v2d->cur.xmax, cent[1]);
+ }
+ else {
+ gpuVertex2f(cent[0] - size, cent[1]);
+ gpuVertex2f(cent[0] + size, cent[1]);
+ }
+
+ gpuEnd();
+}
+
+static void drawSnapping(const struct bContext *C, TransInfo *t)
+{
+ if (activeSnap(t)) {
+ unsigned char col[4], selectedCol[4], activeCol[4];
+
+ UI_GetThemeColor3ubv(TH_TRANSFORM, col);
+ col[3]= 128;
+
+ UI_GetThemeColor3ubv(TH_SELECT, selectedCol);
+ selectedCol[3]= 128;
+
+ UI_GetThemeColor3ubv(TH_ACTIVE, activeCol);
+ activeCol[3]= 192;
+
+ gpuImmediateFormat_V3(); // DOODLE: 4 mono lines, commented out
+
+ if (t->spacetype == SPACE_VIEW3D) {
+ if (validSnap(t)) {
+ TransSnapPoint *p;
+ View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ float imat[4][4];
+ float size;
+
+ glDisable(GL_DEPTH_TEST);
+
+ size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
+
+ invert_m4_m4(imat, rv3d->viewmat);
+
+ for (p = t->tsnap.points.first; p; p = p->next) {
+ if (p == t->tsnap.selectedPoint) {
+ gpuCurrentColor4ubv(selectedCol);
+ }
+ else {
+ gpuCurrentColor4ubv(col);
+ }
+
+ gpuDrawFastBall(GL_LINE_LOOP, p->co, ED_view3d_pixel_size(rv3d, p->co) * size * 0.75f, imat);
+ }
+
+ if (t->tsnap.status & POINT_INIT) {
+ gpuCurrentColor4ubv(activeCol);
+
+ gpuDrawFastBall(GL_LINE_LOOP, t->tsnap.snapPoint, ED_view3d_pixel_size(rv3d, t->tsnap.snapPoint) * size, imat);
+ }
+
+ /* draw normal if needed */
+ if (usingSnappingNormal(t) && validSnappingNormal(t)) {
+ gpuCurrentColor4ubv(activeCol);
+
+ gpuBegin(GL_LINES);
+ gpuVertex3f(
+ t->tsnap.snapPoint[0],
+ t->tsnap.snapPoint[1],
+ t->tsnap.snapPoint[2]);
+ gpuVertex3f(
+ t->tsnap.snapPoint[0] + t->tsnap.snapNormal[0],
+ t->tsnap.snapPoint[1] + t->tsnap.snapNormal[1],
+ t->tsnap.snapPoint[2] + t->tsnap.snapNormal[2]);
+ gpuEnd();
+ }
+
+ if (v3d->zbuf)
+ glEnable(GL_DEPTH_TEST);
+ }
+ }
+ else if (t->spacetype==SPACE_IMAGE) {
+ /* This will not draw, and Im nor sure why - campbell */
+#if 0
+ float xuser_asp, yuser_asp;
+ int wi, hi;
+ float w, h;
+
+ calc_image_view(G.sima, 'f'); // float
+ myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
+ gpuLoadIdentity();
+
+ ED_space_image_get_aspect(t->sa->spacedata.first, &xuser_aspx, &yuser_asp);
+ ED_space_image_width(t->sa->spacedata.first, &wi, &hi);
+ w = (((float)wi) / IMAGE_SIZE_FALLBACK) * G.sima->zoom * xuser_asp;
+ h = (((float)hi) / IMAGE_SIZE_FALLBACK) * G.sima->zoom * yuser_asp;
+
+ gpuCurrentColor3x(CPACK_WHITE);
+ gpuTranslate(t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], 0.0f);
+
+ //gpuDrawFilledRectf(0, 0, 1, 1);
+
+ setlinestyle(0);
+ gpuCurrentColor3x(CPACK_BLACK);
+
+ gpuBegin(GL_LINES);
+ gpuAppendLinef(-0.020/w, 0, -0.1/w, 0);
+ gpuAppendLinef(0.1/w, 0, .020/w, 0);
+ gpuAppendLinef(0, -0.020/h, 0, -0.1/h);
+ gpuAppendLinef(0, 0.1/h, 0, 0.020/h);
+ gpuEnd();
+
+ gpuTranslate(-t->tsnap.snapPoint[0], -t->tsnap.snapPoint[1], 0.0f);
+ setlinestyle(0);
+#endif
+ }
+ else if (t->spacetype == SPACE_NODE) {
+ if (validSnap(t)) {
+ ARegion *ar = CTX_wm_region(C);
+ TransSnapPoint *p;
+ float size;
+
+ size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
+
+ glEnable(GL_BLEND);
+
+ for (p = t->tsnap.points.first; p; p = p->next) {
+ if (p == t->tsnap.selectedPoint) {
+ gpuCurrentColor4ubv(selectedCol);
+ }
+ else {
+ gpuCurrentColor4ubv(col);
+ }
+
+ drawnodesnap(&ar->v2d, p->co, size, 0);
+ }
+
+ if (t->tsnap.status & POINT_INIT) {
+ gpuCurrentColor4ubv(activeCol);
+
+ drawnodesnap(&ar->v2d, t->tsnap.snapPoint, size, t->tsnap.snapNodeBorder);
+ }
+
+ glDisable(GL_BLEND);
+ }
+ }
+
+ gpuImmediateUnformat();
+ }
+}
+
+static void drawNonPropEdge(const struct bContext *C, TransInfo *t)
+{
+ if (t->flag & TFM_EDGE_SLIDE) {
+ SlideData *sld = (SlideData *)t->customData;
+ /* Non-Prop mode */
+ if (sld && sld->is_proportional == FALSE) {
+ View3D *v3d = CTX_wm_view3d(C);
+ float marker[3];
+ float v1[3], v2[3];
+ float interp_v;
+ TransDataSlideVert *curr_sv = &sld->sv[sld->curr_sv_index];
+ const float ctrl_size = UI_GetThemeValuef(TH_FACEDOT_SIZE) + 1.5f;
+ const float guide_size = ctrl_size - 0.5f;
+ const float line_size = UI_GetThemeValuef(TH_OUTLINE_WIDTH) + 0.5f;
+ const int alpha_shade = -30;
+
+ add_v3_v3v3(v1, curr_sv->origvert.co, curr_sv->upvec);
+ add_v3_v3v3(v2, curr_sv->origvert.co, curr_sv->downvec);
+
+ interp_v = (sld->perc + 1.0f) / 2.0f;
+ interp_v3_v3v3(marker, v2, v1, interp_v);
+
+ if (v3d && v3d->zbuf)
+ glDisable(GL_DEPTH_TEST);
+
+ glEnable(GL_BLEND);
+
+ glPushAttrib(GL_CURRENT_BIT | GL_LINE_BIT | GL_POINT_BIT);
+ gpuPushMatrix();
+
+ gpuMultMatrix(t->obedit->obmat);
+
+ glLineWidth(line_size);
+ UI_ThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade);
+ gpuBegin(GL_LINES);
+ gpuVertex3fv(curr_sv->up->co);
+ gpuVertex3fv(curr_sv->origvert.co);
+ gpuVertex3fv(curr_sv->down->co);
+ gpuVertex3fv(curr_sv->origvert.co);
+ gpuEnd();
+
+ UI_ThemeColorShadeAlpha(TH_SELECT, -30, alpha_shade);
+ glPointSize(ctrl_size);
+ gpuBeginSprites();
+ if (sld->flipped_vtx) {
+ gpuSprite3fv(curr_sv->down->co);
+ }
+ else {
+ gpuSprite3fv(curr_sv->up->co);
+ }
+ gpuEndSprites();
+
+ UI_ThemeColorShadeAlpha(TH_SELECT, 255, alpha_shade);
+ glPointSize(guide_size);
+ gpuBeginSprites();
+ gpuSprite3fv(marker);
+ gpuEndSprites();
+
+
+ gpuPopMatrix();
+ glPopAttrib();
+
+ glDisable(GL_BLEND);
+
+ if (v3d && v3d->zbuf)
+ glEnable(GL_DEPTH_TEST);
+ }
}
}
@@ -1819,8 +2167,9 @@ int initTransform(bContext *C, TransInfo *t, wmOperator *op, wmEvent *event, int
t->draw_handle_view = ED_region_draw_cb_activate(t->ar->type, drawTransformView, t, REGION_DRAW_POST_VIEW);
/*t->draw_handle_cursor = WM_paint_cursor_activate(CTX_wm_manager(C), helpline_poll, drawHelpline, t);*/
}
- else
+ else {
unit_m3(t->spacemtx);
+ }
createTransData(C, t); // make TransData structs from selection
@@ -5531,80 +5880,6 @@ int handleEventEdgeSlide(struct TransInfo *t, struct wmEvent *event)
return 0;
}
-void drawNonPropEdge(const struct bContext *C, TransInfo *t)
-{
- if (t->mode == TFM_EDGE_SLIDE) {
- SlideData *sld = (SlideData *)t->customData;
- /* Non-Prop mode */
- if (sld && sld->is_proportional == FALSE) {
- View3D *v3d = CTX_wm_view3d(C);
- float marker[3];
- float v1[3], v2[3];
- float interp_v;
- TransDataSlideVert *curr_sv = &sld->sv[sld->curr_sv_index];
- const float ctrl_size = UI_GetThemeValuef(TH_FACEDOT_SIZE) + 1.5f;
- const float guide_size = ctrl_size - 0.5f;
- const float line_size = UI_GetThemeValuef(TH_OUTLINE_WIDTH) + 0.5f;
- const int alpha_shade = -30;
-
- add_v3_v3v3(v1, curr_sv->origvert.co, curr_sv->upvec);
- add_v3_v3v3(v2, curr_sv->origvert.co, curr_sv->downvec);
-
- interp_v = (sld->perc + 1.0f) / 2.0f;
- interp_v3_v3v3(marker, v2, v1, interp_v);
-
- if (v3d && v3d->zbuf)
- glDisable(GL_DEPTH_TEST);
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- glPushAttrib(GL_CURRENT_BIT | GL_LINE_BIT | GL_POINT_BIT);
- glPushMatrix();
-
- glMultMatrixf(t->obedit->obmat);
-
- glLineWidth(line_size);
- UI_ThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade);
- glBegin(GL_LINES);
- glVertex3fv(curr_sv->up->co);
- glVertex3fv(curr_sv->origvert.co);
- glVertex3fv(curr_sv->down->co);
- glVertex3fv(curr_sv->origvert.co);
- bglEnd();
-
-
- UI_ThemeColorShadeAlpha(TH_SELECT, -30, alpha_shade);
- glPointSize(ctrl_size);
- if (sld->flipped_vtx) {
- bglBegin(GL_POINTS);
- bglVertex3fv(curr_sv->down->co);
- bglEnd();
- }
- else {
- bglBegin(GL_POINTS);
- bglVertex3fv(curr_sv->up->co);
- bglEnd();
- }
-
- UI_ThemeColorShadeAlpha(TH_SELECT, 255, alpha_shade);
- glPointSize(guide_size);
- bglBegin(GL_POINTS);
- bglVertex3fv(marker);
- bglEnd();
-
-
- glPopMatrix();
- glPopAttrib();
-
- glDisable(GL_BLEND);
-
- if (v3d && v3d->zbuf)
- glEnable(GL_DEPTH_TEST);
- }
- }
-}
-
static int doEdgeSlide(TransInfo *t, float perc)
{
SlideData *sld = t->customData;
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index bc959a772d6..cca7917277e 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -590,8 +590,6 @@ void autokeyframe_pose_cb_func(struct bContext *C, struct Scene *scene, struct V
/*********************** Constraints *****************************/
-void drawConstraint(TransInfo *t);
-
void getConstraintMatrix(TransInfo *t);
void setConstraint(TransInfo *t, float space[3][3], int mode, const char text[]);
void setLocalConstraint(TransInfo *t, int mode, const char text[]);
@@ -631,7 +629,6 @@ void applyProject(TransInfo *t);
void applySnapping(TransInfo *t, float *vec);
void resetSnapping(TransInfo *t);
int handleSnapping(TransInfo *t, struct wmEvent *event);
-void drawSnapping(const struct bContext *C, TransInfo *t);
int usingSnappingNormal(TransInfo *t);
int validSnappingNormal(TransInfo *t);
@@ -670,9 +667,7 @@ int initTransInfo(struct bContext *C, TransInfo *t, struct wmOperator *op, struc
void postTrans (struct bContext *C, TransInfo *t);
void resetTransRestrictions(TransInfo *t);
-void drawLine(TransInfo *t, const float center[3], const float dir[3], char axis, short options);
-
-void drawNonPropEdge(const struct bContext *C, TransInfo *t);
+void drawConstraintLine(TransInfo *t, const float center[3], const float dir[3], char axis, short options);
/* DRAWLINE options flags */
#define DRAWLIGHT 1
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index 947bdf53bee..58d8a06415a 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -48,7 +48,8 @@
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
-#include "BIF_gl.h"
+#include "GPU_primitives.h"
+
#include "BIF_glutil.h"
#include "BKE_context.h"
@@ -628,71 +629,6 @@ void setUserConstraint(TransInfo *t, short orientation, int mode, const char fte
t->con.mode |= CON_USER;
}
-/*----------------- DRAWING CONSTRAINTS -------------------*/
-
-void drawConstraint(TransInfo *t)
-{
- TransCon *tc = &(t->con);
-
- if (!ELEM3(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE, SPACE_NODE))
- return;
- if (!(tc->mode & CON_APPLY))
- return;
- if (t->flag & T_USES_MANIPULATOR)
- return;
- if (t->flag & T_NO_CONSTRAINT)
- return;
-
- /* nasty exception for Z constraint in camera view */
- // TRANSFORM_FIX_ME
-// if ((t->flag & T_OBJECT) && G.vd->camera==OBACT && G.vd->persp==V3D_CAMOB)
-// return;
-
- if (tc->drawExtra) {
- tc->drawExtra(t);
- }
- else {
- if (tc->mode & CON_SELECT) {
- float vec[3];
- char col2[3] = {255, 255, 255};
- int depth_test_enabled;
-
- convertViewVec(t, vec, (t->mval[0] - t->con.imval[0]), (t->mval[1] - t->con.imval[1]));
- add_v3_v3(vec, tc->center);
-
- drawLine(t, tc->center, tc->mtx[0], 'X', 0);
- drawLine(t, tc->center, tc->mtx[1], 'Y', 0);
- drawLine(t, tc->center, tc->mtx[2], 'Z', 0);
-
- glColor3ubv((GLubyte *)col2);
-
- depth_test_enabled = glIsEnabled(GL_DEPTH_TEST);
- if (depth_test_enabled)
- glDisable(GL_DEPTH_TEST);
-
- setlinestyle(1);
- glBegin(GL_LINE_STRIP);
- glVertex3fv(tc->center);
- glVertex3fv(vec);
- glEnd();
- setlinestyle(0);
-
- if (depth_test_enabled)
- glEnable(GL_DEPTH_TEST);
- }
-
- if (tc->mode & CON_AXIS0) {
- drawLine(t, tc->center, tc->mtx[0], 'X', DRAWLIGHT);
- }
- if (tc->mode & CON_AXIS1) {
- drawLine(t, tc->center, tc->mtx[1], 'Y', DRAWLIGHT);
- }
- if (tc->mode & CON_AXIS2) {
- drawLine(t, tc->center, tc->mtx[2], 'Z', DRAWLIGHT);
- }
- }
-}
-
/* called from drawview.c, as an extra per-window draw option */
void drawPropCircle(const struct bContext *C, TransInfo *t)
{
@@ -712,7 +648,7 @@ void drawPropCircle(const struct bContext *C, TransInfo *t)
unit_m4(imat);
}
- glPushMatrix();
+ gpuPushMatrix();
copy_v3_v3(center, t->center);
@@ -729,14 +665,14 @@ void drawPropCircle(const struct bContext *C, TransInfo *t)
else {
ED_space_image_get_uv_aspect(t->sa->spacedata.first, &aspx, &aspy);
}
- glScalef(1.0f / aspx, 1.0f / aspy, 1.0);
+ gpuScale(1.0f / aspx, 1.0f / aspy, 1.0);
}
set_inverted_drawing(1);
- drawcircball(GL_LINE_LOOP, center, t->prop_size, imat);
+ gpuSingleFastBall(GL_LINE_LOOP, center, t->prop_size, imat);
set_inverted_drawing(0);
- glPopMatrix();
+ gpuPopMatrix();
}
}
@@ -745,6 +681,10 @@ static void drawObjectConstraint(TransInfo *t)
int i;
TransData *td = t->data;
+ gpuImmediateFormat_C4_V3();
+
+ gpuBegin(GL_LINES);
+
/* Draw the first one lighter because that's the one who controls the others.
* Meaning the transformation is projected on that one and just copied on the others
* constraint space.
@@ -752,28 +692,36 @@ static void drawObjectConstraint(TransInfo *t)
* Without drawing the first light, users have little clue what they are doing.
*/
if (t->con.mode & CON_AXIS0) {
- drawLine(t, td->ob->obmat[3], td->axismtx[0], 'X', DRAWLIGHT);
+ drawConstraintLine(t, td->ob->obmat[3], td->axismtx[0], 'X', DRAWLIGHT);
}
+
if (t->con.mode & CON_AXIS1) {
- drawLine(t, td->ob->obmat[3], td->axismtx[1], 'Y', DRAWLIGHT);
+ drawConstraintLine(t, td->ob->obmat[3], td->axismtx[1], 'Y', DRAWLIGHT);
}
+
if (t->con.mode & CON_AXIS2) {
- drawLine(t, td->ob->obmat[3], td->axismtx[2], 'Z', DRAWLIGHT);
+ drawConstraintLine(t, td->ob->obmat[3], td->axismtx[2], 'Z', DRAWLIGHT);
}
td++;
for (i = 1; i < t->total; i++, td++) {
if (t->con.mode & CON_AXIS0) {
- drawLine(t, td->ob->obmat[3], td->axismtx[0], 'X', 0);
+ drawConstraintLine(t, td->ob->obmat[3], td->axismtx[0], 'X', 0);
}
+
if (t->con.mode & CON_AXIS1) {
- drawLine(t, td->ob->obmat[3], td->axismtx[1], 'Y', 0);
+ drawConstraintLine(t, td->ob->obmat[3], td->axismtx[1], 'Y', 0);
}
+
if (t->con.mode & CON_AXIS2) {
- drawLine(t, td->ob->obmat[3], td->axismtx[2], 'Z', 0);
+ drawConstraintLine(t, td->ob->obmat[3], td->axismtx[2], 'Z', 0);
}
}
+
+ gpuEnd();
+
+ gpuImmediateUnformat();
}
/*--------------------- START / STOP CONSTRAINTS ---------------------- */
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 615bb786071..37dacef4a96 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -58,9 +58,6 @@
#include "RNA_access.h"
-#include "BIF_gl.h"
-#include "BIF_glutil.h"
-
#include "BKE_animsys.h"
#include "BKE_action.h"
#include "BKE_armature.h"
@@ -948,44 +945,6 @@ void recalcData(TransInfo *t)
}
}
-void drawLine(TransInfo *t, const float center[3], const float dir[3], char axis, short options)
-{
- float v1[3], v2[3], v3[3];
- unsigned char col[3], col2[3];
-
- if (t->spacetype == SPACE_VIEW3D) {
- View3D *v3d = t->view;
-
- glPushMatrix();
-
- //if (t->obedit) glLoadMatrixf(t->obedit->obmat); // sets opengl viewing
-
-
- copy_v3_v3(v3, dir);
- mul_v3_fl(v3, v3d->far);
-
- sub_v3_v3v3(v2, center, v3);
- add_v3_v3v3(v1, center, v3);
-
- if (options & DRAWLIGHT) {
- col[0] = col[1] = col[2] = 220;
- }
- else {
- UI_GetThemeColor3ubv(TH_GRID, col);
- }
- UI_make_axis_color(col, col2, axis);
- glColor3ubv(col2);
-
- setlinestyle(0);
- glBegin(GL_LINE_STRIP);
- glVertex3fv(v1);
- glVertex3fv(v2);
- glEnd();
-
- glPopMatrix();
- }
-}
-
void resetTransRestrictions(TransInfo *t)
{
t->flag &= ~T_ALL_RESTRICTIONS;
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index a3f45acc02e..757c99594cc 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -66,7 +66,8 @@
#include "BKE_pointcache.h"
#include "BKE_tessmesh.h"
-#include "BIF_gl.h"
+#include "GPU_primitives.h"
+
#include "WM_api.h"
#include "WM_types.h"
@@ -640,10 +641,10 @@ static void test_manipulator_axis(const bContext *C)
static float screen_aligned(RegionView3D *rv3d, float mat[][4])
{
- glTranslatef(mat[3][0], mat[3][1], mat[3][2]);
+ gpuTranslate(mat[3][0], mat[3][1], mat[3][2]);
/* sets view screen aligned */
- glRotatef(-360.0f * saacos(rv3d->viewquat[0]) / (float)M_PI, rv3d->viewquat[1], rv3d->viewquat[2], rv3d->viewquat[3]);
+ gpuRotateVector(-2.0f * saacos(rv3d->viewquat[0]), rv3d->viewquat+1);
return len_v3(mat[0]); /* draw scale */
}
@@ -679,7 +680,7 @@ static void partial_doughnut(float radring, float radhole, int start, int end, i
sin_theta1 = (float)sin(theta1);
if (do_caps && i == start) { // cap
- glBegin(GL_POLYGON);
+ gpuBegin(GL_TRIANGLE_FAN);
phi = 0.0;
for (j = nsides; j >= 0; j--) {
float cos_phi, sin_phi, dist;
@@ -689,12 +690,12 @@ static void partial_doughnut(float radring, float radhole, int start, int end, i
sin_phi = (float)sin(phi);
dist = radhole + radring * cos_phi;
- glVertex3f(cos_theta1 * dist, -sin_theta1 * dist, radring * sin_phi);
+ gpuVertex3f(cos_theta1 * dist, -sin_theta1 * dist, radring * sin_phi);
}
- glEnd();
+ gpuEnd();
}
if (i >= start && i <= end) {
- glBegin(GL_QUAD_STRIP);
+ gpuBegin(GL_TRIANGLE_STRIP);
phi = 0.0;
for (j = nsides; j >= 0; j--) {
float cos_phi, sin_phi, dist;
@@ -704,14 +705,14 @@ static void partial_doughnut(float radring, float radhole, int start, int end, i
sin_phi = (float)sin(phi);
dist = radhole + radring * cos_phi;
- glVertex3f(cos_theta1 * dist, -sin_theta1 * dist, radring * sin_phi);
- glVertex3f(cos_theta * dist, -sin_theta * dist, radring * sin_phi);
+ gpuVertex3f(cos_theta1 * dist, -sin_theta1 * dist, radring * sin_phi);
+ gpuVertex3f(cos_theta * dist, -sin_theta * dist, radring * sin_phi);
}
- glEnd();
+ gpuEnd();
}
if (do_caps && i == end) { // cap
- glBegin(GL_POLYGON);
+ gpuBegin(GL_TRIANGLE_FAN);
phi = 0.0;
for (j = nsides; j >= 0; j--) {
float cos_phi, sin_phi, dist;
@@ -721,9 +722,9 @@ static void partial_doughnut(float radring, float radhole, int start, int end, i
sin_phi = (float)sin(phi);
dist = radhole + radring * cos_phi;
- glVertex3f(cos_theta * dist, -sin_theta * dist, radring * sin_phi);
+ gpuVertex3f(cos_theta * dist, -sin_theta * dist, radring * sin_phi);
}
- glEnd();
+ gpuEnd();
}
@@ -749,80 +750,107 @@ static char axisBlendAngle(float angle)
* moving: in transform theme color
* else the red/green/blue
*/
-static void manipulator_setcolor(View3D *v3d, char axis, int colcode, unsigned char alpha)
+static void set_manipulator_color(View3D *v3d, char axis, int colcode, unsigned char alpha)
{
- unsigned char col[4] = {0};
- col[3] = alpha;
+ GLubyte col[4];
if (colcode == MAN_GHOST) {
+ col[0] = 0;
+ col[1] = 0;
+ col[2] = 0;
col[3] = 70;
}
else if (colcode == MAN_MOVECOL) {
UI_GetThemeColor3ubv(TH_TRANSFORM, col);
+ col[3] = alpha;
}
else {
switch (axis) {
case 'C':
UI_GetThemeColor3ubv(TH_TRANSFORM, col);
if (v3d->twmode == V3D_MANIP_LOCAL) {
- col[0] = col[0] > 200 ? 255 : col[0] + 55;
- col[1] = col[1] > 200 ? 255 : col[1] + 55;
- col[2] = col[2] > 200 ? 255 : col[2] + 55;
+ col[0] = col[0] > 200 ? 255 : col[0]+55;
+ col[1] = col[1] > 200 ? 255 : col[1]+55;
+ col[2] = col[2] > 200 ? 255 : col[2]+55;
+ col[3] = alpha;
}
else if (v3d->twmode == V3D_MANIP_NORMAL) {
- col[0] = col[0] < 55 ? 0 : col[0] - 55;
- col[1] = col[1] < 55 ? 0 : col[1] - 55;
- col[2] = col[2] < 55 ? 0 : col[2] - 55;
+ col[0] = col[0] < 55 ? 0 : col[0]-55;
+ col[1] = col[1] < 55 ? 0 : col[1]-55;
+ col[2] = col[2] < 55 ? 0 : col[2]-55;
+ col[3] = alpha;
}
break;
case 'X':
UI_GetThemeColor3ubv(TH_AXIS_X, col);
+ col[3] = alpha;
break;
case 'Y':
UI_GetThemeColor3ubv(TH_AXIS_Y, col);
+ col[3] = alpha;
break;
case 'Z':
UI_GetThemeColor3ubv(TH_AXIS_Z, col);
+ col[3] = alpha;
break;
default:
BLI_assert(!"invalid axis arg");
}
}
- glColor4ubv(col);
+ gpuCurrentColor4ubv(col);
}
/* viewmatrix should have been set OK, also no shademode! */
static void draw_manipulator_axes(View3D *v3d, RegionView3D *rv3d, int colcode, int flagx, int flagy, int flagz)
{
-
/* axes */
if (flagx) {
- manipulator_setcolor(v3d, 'X', colcode, axisBlendAngle(rv3d->twangle[0]));
- if (flagx & MAN_SCALE_X) glLoadName(MAN_SCALE_X);
- else if (flagx & MAN_TRANS_X) glLoadName(MAN_TRANS_X);
- glBegin(GL_LINES);
- glVertex3f(0.2f, 0.0f, 0.0f);
- glVertex3f(1.0f, 0.0f, 0.0f);
- glEnd();
+ set_manipulator_color(v3d, 'X', colcode, axisBlendAngle(rv3d->twangle[0]));
+
+ if (flagx & MAN_SCALE_X) {
+ glLoadName(MAN_SCALE_X);
+ }
+ else if (flagx & MAN_TRANS_X) {
+ glLoadName(MAN_TRANS_X);
+ }
+
+ gpuBegin(GL_LINES);
+ gpuVertex3f(0.2f, 0.0f, 0.0f);
+ gpuVertex3f(1.0f, 0.0f, 0.0f);
+ gpuEnd();
}
+
if (flagy) {
- if (flagy & MAN_SCALE_Y) glLoadName(MAN_SCALE_Y);
- else if (flagy & MAN_TRANS_Y) glLoadName(MAN_TRANS_Y);
- manipulator_setcolor(v3d, 'Y', colcode, axisBlendAngle(rv3d->twangle[1]));
- glBegin(GL_LINES);
- glVertex3f(0.0f, 0.2f, 0.0f);
- glVertex3f(0.0f, 1.0f, 0.0f);
- glEnd();
+ if (flagy & MAN_SCALE_Y) {
+ glLoadName(MAN_SCALE_Y);
+ }
+ else if (flagy & MAN_TRANS_Y) {
+ glLoadName(MAN_TRANS_Y);
+ }
+
+ set_manipulator_color(v3d, 'Y', colcode, axisBlendAngle(rv3d->twangle[1]));
+
+ gpuBegin(GL_LINES);
+ gpuVertex3f(0.0f, 0.2f, 0.0f);
+ gpuVertex3f(0.0f, 1.0f, 0.0f);
+ gpuEnd();
}
+
if (flagz) {
- if (flagz & MAN_SCALE_Z) glLoadName(MAN_SCALE_Z);
- else if (flagz & MAN_TRANS_Z) glLoadName(MAN_TRANS_Z);
- manipulator_setcolor(v3d, 'Z', colcode, axisBlendAngle(rv3d->twangle[2]));
- glBegin(GL_LINES);
- glVertex3f(0.0f, 0.0f, 0.2f);
- glVertex3f(0.0f, 0.0f, 1.0f);
- glEnd();
+ if (flagz & MAN_SCALE_Z) {
+ glLoadName(MAN_SCALE_Z);
+ }
+ else if (flagz & MAN_TRANS_Z) {
+ glLoadName(MAN_TRANS_Z);
+ }
+
+ set_manipulator_color(v3d, 'Z', colcode, axisBlendAngle(rv3d->twangle[2]));
+
+ gpuBegin(GL_LINES);
+ gpuVertex3f(0.0f, 0.0f, 0.2f);
+ gpuVertex3f(0.0f, 0.0f, 1.0f);
+ gpuEnd();
}
}
@@ -832,8 +860,8 @@ static void preOrthoFront(int ortho, float twmat[][4], int axis)
float omat[4][4];
copy_m4_m4(omat, twmat);
orthogonalize_m4(omat, axis);
- glPushMatrix();
- glMultMatrixf(omat);
+ gpuPushMatrix();
+ gpuMultMatrix(omat);
glFrontFace(is_negative_m4(omat) ? GL_CW : GL_CCW);
}
}
@@ -841,39 +869,35 @@ static void preOrthoFront(int ortho, float twmat[][4], int axis)
static void postOrtho(int ortho)
{
if (ortho == 0) {
- glPopMatrix();
+ gpuPopMatrix();
}
}
static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, int drawflags, int combo)
{
- GLUquadricObj *qobj;
double plane[4];
float matt[4][4];
- float size, unitmat[4][4];
+ float size;
float cywid = 0.33f * 0.01f * (float)U.tw_handlesize;
float cusize = cywid * 0.65f;
int arcs = (G.debug_value != 2);
int colcode;
int ortho;
- if (moving) colcode = MAN_MOVECOL;
- else colcode = MAN_RGB;
+ colcode = moving ? MAN_MOVECOL : MAN_RGB;
/* when called while moving in mixed mode, do not draw when... */
- if ((drawflags & MAN_ROT_C) == 0) return;
+ if (!(drawflags & MAN_ROT_C)) {
+ return;
+ }
/* Init stuff */
glDisable(GL_DEPTH_TEST);
- unit_m4(unitmat);
-
- qobj = gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_FILL);
/* prepare for screen aligned draw */
size = len_v3(rv3d->twmat[0]);
- glPushMatrix();
- glTranslatef(rv3d->twmat[3][0], rv3d->twmat[3][1], rv3d->twmat[3][2]);
+ gpuPushMatrix();
+ gpuTranslate(rv3d->twmat[3][0], rv3d->twmat[3][1], rv3d->twmat[3][2]);
if (arcs) {
/* clipplane makes nice handles, calc here because of multmatrix but with translate! */
@@ -881,30 +905,34 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving,
plane[3] = -0.02f * size; // clip just a bit more
glClipPlane(GL_CLIP_PLANE0, plane);
}
+
/* sets view screen aligned */
- glRotatef(-360.0f * saacos(rv3d->viewquat[0]) / (float)M_PI, rv3d->viewquat[1], rv3d->viewquat[2], rv3d->viewquat[3]);
+ gpuRotateVector(-2.0f * saacos(rv3d->viewquat[0]), rv3d->viewquat+1);
/* Screen aligned help circle */
- if (arcs) {
- if ((G.f & G_PICKSEL) == 0) {
- UI_ThemeColorShade(TH_BACK, -30);
- drawcircball(GL_LINE_LOOP, unitmat[3], size, unitmat);
- }
+ if (arcs && !(G.f & G_PICKSEL)) {
+ UI_ThemeColorShade(TH_BACK, -30);
+ gpuDrawFastCircleXY(size);
}
/* Screen aligned trackball rot circle */
if (drawflags & MAN_ROT_T) {
- if (G.f & G_PICKSEL) glLoadName(MAN_ROT_T);
+ if (G.f & G_PICKSEL) {
+ glLoadName(MAN_ROT_T);
+ }
UI_ThemeColor(TH_TRANSFORM);
- drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f * size, unitmat);
+ gpuDrawFastCircleXY(0.2f*size);
}
/* Screen aligned view rot circle */
if (drawflags & MAN_ROT_V) {
- if (G.f & G_PICKSEL) glLoadName(MAN_ROT_V);
+ if (G.f & G_PICKSEL) {
+ glLoadName(MAN_ROT_V);
+ }
+
UI_ThemeColor(TH_TRANSFORM);
- drawcircball(GL_LINE_LOOP, unitmat[3], 1.2f * size, unitmat);
+ gpuDrawFastCircleXY(1.2f*size);
if (moving) {
float vec[3];
@@ -913,102 +941,32 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving,
vec[2] = 0.0f;
normalize_v3(vec);
mul_v3_fl(vec, 1.2f * size);
- glBegin(GL_LINES);
- glVertex3f(0.0f, 0.0f, 0.0f);
- glVertex3fv(vec);
- glEnd();
+
+ gpuBegin(GL_LINES);
+ gpuVertex3f(0.0f, 0.0f, 0.0f);
+ gpuVertex3fv(vec);
+ gpuEnd();
}
}
- glPopMatrix();
+ gpuPopMatrix();
ortho = is_orthogonal_m4(rv3d->twmat);
-
+
/* apply the transform delta */
if (moving) {
copy_m4_m4(matt, rv3d->twmat); // to copy the parts outside of [3][3]
// XXX mul_m4_m3m4(matt, t->mat, rv3d->twmat);
if (ortho) {
- glMultMatrixf(matt);
+ gpuMultMatrix(matt);
glFrontFace(is_negative_m4(matt) ? GL_CW : GL_CCW);
}
}
- else {
- if (ortho) {
- glFrontFace(is_negative_m4(rv3d->twmat) ? GL_CW : GL_CCW);
- glMultMatrixf(rv3d->twmat);
- }
+ else if (ortho) {
+ glFrontFace(is_negative_m4(rv3d->twmat) ? GL_CW:GL_CCW);
+ gpuMultMatrix(rv3d->twmat);
}
- /* axes */
- if (arcs == 0) {
- if (!(G.f & G_PICKSEL)) {
- if ((combo & V3D_MANIP_SCALE) == 0) {
- /* axis */
- if ((drawflags & MAN_ROT_X) || (moving && (drawflags & MAN_ROT_Z))) {
- preOrthoFront(ortho, rv3d->twmat, 2);
- manipulator_setcolor(v3d, 'X', colcode, 255);
- glBegin(GL_LINES);
- glVertex3f(0.2f, 0.0f, 0.0f);
- glVertex3f(1.0f, 0.0f, 0.0f);
- glEnd();
- postOrtho(ortho);
- }
- if ((drawflags & MAN_ROT_Y) || (moving && (drawflags & MAN_ROT_X))) {
- preOrthoFront(ortho, rv3d->twmat, 0);
- manipulator_setcolor(v3d, 'Y', colcode, 255);
- glBegin(GL_LINES);
- glVertex3f(0.0f, 0.2f, 0.0f);
- glVertex3f(0.0f, 1.0f, 0.0f);
- glEnd();
- postOrtho(ortho);
- }
- if ((drawflags & MAN_ROT_Z) || (moving && (drawflags & MAN_ROT_Y))) {
- preOrthoFront(ortho, rv3d->twmat, 1);
- manipulator_setcolor(v3d, 'Z', colcode, 255);
- glBegin(GL_LINES);
- glVertex3f(0.0f, 0.0f, 0.2f);
- glVertex3f(0.0f, 0.0f, 1.0f);
- glEnd();
- postOrtho(ortho);
- }
- }
- }
- }
-
- if (arcs == 0 && moving) {
-
- /* Z circle */
- if (drawflags & MAN_ROT_Z) {
- preOrthoFront(ortho, matt, 2);
- if (G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
- manipulator_setcolor(v3d, 'Z', colcode, 255);
- drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
- postOrtho(ortho);
- }
- /* X circle */
- if (drawflags & MAN_ROT_X) {
- preOrthoFront(ortho, matt, 0);
- if (G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
- glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor(v3d, 'X', colcode, 255);
- drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
- glRotatef(-90.0, 0.0, 1.0, 0.0);
- postOrtho(ortho);
- }
- /* Y circle */
- if (drawflags & MAN_ROT_Y) {
- preOrthoFront(ortho, matt, 1);
- if (G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
- glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor(v3d, 'Y', colcode, 255);
- drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
- glRotatef(90.0, 1.0, 0.0, 0.0);
- postOrtho(ortho);
- }
-
- if (arcs) glDisable(GL_CLIP_PLANE0);
- }
// donut arcs
if (arcs) {
glEnable(GL_CLIP_PLANE0);
@@ -1016,87 +974,199 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving,
/* Z circle */
if (drawflags & MAN_ROT_Z) {
preOrthoFront(ortho, rv3d->twmat, 2);
- if (G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
- manipulator_setcolor(v3d, 'Z', colcode, 255);
- partial_doughnut(cusize / 4.0f, 1.0f, 0, 48, 8, 48);
+
+ if (G.f & G_PICKSEL) {
+ glLoadName(MAN_ROT_Z);
+ }
+
+ set_manipulator_color(v3d, 'Z', colcode, 255);
+ partial_doughnut(cusize/4.0f, 1.0f, 0, 48, 8, 48);
postOrtho(ortho);
}
+
/* X circle */
if (drawflags & MAN_ROT_X) {
preOrthoFront(ortho, rv3d->twmat, 0);
- if (G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
- glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor(v3d, 'X', colcode, 255);
- partial_doughnut(cusize / 4.0f, 1.0f, 0, 48, 8, 48);
- glRotatef(-90.0, 0.0, 1.0, 0.0);
+
+ if (G.f & G_PICKSEL) {
+ glLoadName(MAN_ROT_X);
+ }
+
+ gpuRotateRight('Y');
+ set_manipulator_color(v3d, 'X', colcode, 255);
+ partial_doughnut(cusize/4.0f, 1.0f, 0, 48, 8, 48);
+ gpuRotateRight(-'Y');
postOrtho(ortho);
}
+
/* Y circle */
if (drawflags & MAN_ROT_Y) {
preOrthoFront(ortho, rv3d->twmat, 1);
- if (G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
- glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor(v3d, 'Y', colcode, 255);
- partial_doughnut(cusize / 4.0f, 1.0f, 0, 48, 8, 48);
- glRotatef(90.0, 1.0, 0.0, 0.0);
+
+ if (G.f & G_PICKSEL) {
+ glLoadName(MAN_ROT_Y);
+ }
+
+ gpuRotateRight(-'X');
+ set_manipulator_color(v3d, 'Y', colcode, 255);
+ partial_doughnut(cusize/4.0f, 1.0f, 0, 48, 8, 48);
+ gpuRotateRight('X');
postOrtho(ortho);
}
glDisable(GL_CLIP_PLANE0);
}
+ else /* !arcs */ {
+ /* axes */
+ if (!(G.f & G_PICKSEL) && !(combo & V3D_MANIP_SCALE)) {
+
+ if ( (drawflags & MAN_ROT_X) || (moving && (drawflags & MAN_ROT_Z)) ) {
+ preOrthoFront(ortho, rv3d->twmat, 2);
+ set_manipulator_color(v3d, 'X', colcode, 255);
+
+ gpuBegin(GL_LINES);
+ gpuVertex3f(0.2f, 0.0f, 0.0f);
+ gpuVertex3f(1.0f, 0.0f, 0.0f);
+ gpuEnd();
+
+ postOrtho(ortho);
+ }
+
+ if ( (drawflags & MAN_ROT_Y) || (moving && (drawflags & MAN_ROT_X)) ) {
+ preOrthoFront(ortho, rv3d->twmat, 0);
+ set_manipulator_color(v3d, 'Y', colcode, 255);
+
+ gpuBegin(GL_LINES);
+ gpuVertex3f(0.0f, 0.2f, 0.0f);
+ gpuVertex3f(0.0f, 1.0f, 0.0f);
+ gpuEnd();
+
+ postOrtho(ortho);
+ }
+
+ if ( (drawflags & MAN_ROT_Z) || (moving && (drawflags & MAN_ROT_Y)) ) {
+ preOrthoFront(ortho, rv3d->twmat, 1);
+ set_manipulator_color(v3d, 'Z', colcode, 255);
+
+ gpuBegin(GL_LINES);
+ gpuVertex3f(0.0f, 0.0f, 0.2f);
+ gpuVertex3f(0.0f, 0.0f, 1.0f);
+ gpuEnd();
+
+ postOrtho(ortho);
+ }
+ }
+
+ if (moving) {
+ /* Z circle */
+ if (drawflags & MAN_ROT_Z) {
+ preOrthoFront(ortho, matt, 2);
+
+ if (G.f & G_PICKSEL) {
+ glLoadName(MAN_ROT_Z);
+ }
+
+ set_manipulator_color(v3d, 'Z', colcode, 255);
+ gpuDrawFastCircleXY(1);
+ postOrtho(ortho);
+ }
+
+ /* X circle */
+ if (drawflags & MAN_ROT_X) {
+ preOrthoFront(ortho, matt, 0);
+
+ if (G.f & G_PICKSEL) {
+ glLoadName(MAN_ROT_X);
+ }
+
+ gpuPushMatrix();
+ gpuRotateRight('Y');
+ set_manipulator_color(v3d, 'X', colcode, 255);
+ gpuDrawFastCircleXY(1);
+ gpuPopMatrix();
+ postOrtho(ortho);
+ }
+
+ /* Y circle */
+ if (drawflags & MAN_ROT_Y) {
+ preOrthoFront(ortho, matt, 1);
+
+ if (G.f & G_PICKSEL) {
+ glLoadName(MAN_ROT_Y);
+ }
+
+ gpuPushMatrix();
+ gpuRotateRight(-'X');
+ set_manipulator_color(v3d, 'Y', colcode, 255);
+ gpuDrawFastCircleXY(1);
+ gpuPopMatrix();
+ postOrtho(ortho);
+ }
- if (arcs == 0) {
+ if (arcs) {
+ glDisable(GL_CLIP_PLANE0);
+ }
+ }
/* Z handle on X axis */
if (drawflags & MAN_ROT_Z) {
preOrthoFront(ortho, rv3d->twmat, 2);
- glPushMatrix();
- if (G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
- manipulator_setcolor(v3d, 'Z', colcode, 255);
+ if (G.f & G_PICKSEL) {
+ glLoadName(MAN_ROT_Z);
+ }
+
+ set_manipulator_color(v3d, 'Z', colcode, 255);
partial_doughnut(0.7f * cusize, 1.0f, 31, 33, 8, 64);
- glPopMatrix();
postOrtho(ortho);
}
/* Y handle on X axis */
if (drawflags & MAN_ROT_Y) {
preOrthoFront(ortho, rv3d->twmat, 1);
- glPushMatrix();
- if (G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
- manipulator_setcolor(v3d, 'Y', colcode, 255);
- glRotatef(90.0, 1.0, 0.0, 0.0);
- glRotatef(90.0, 0.0, 0.0, 1.0);
+ if (G.f & G_PICKSEL) {
+ glLoadName(MAN_ROT_Y);
+ }
+
+ gpuPushMatrix();
+ gpuRotateRight('X');
+ gpuRotateRight('Z');
+
+ set_manipulator_color(v3d, 'Y', colcode, 255);
partial_doughnut(0.7f * cusize, 1.0f, 31, 33, 8, 64);
- glPopMatrix();
+ gpuPopMatrix();
postOrtho(ortho);
}
/* X handle on Z axis */
if (drawflags & MAN_ROT_X) {
preOrthoFront(ortho, rv3d->twmat, 0);
- glPushMatrix();
- if (G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
- manipulator_setcolor(v3d, 'X', colcode, 255);
- glRotatef(-90.0, 0.0, 1.0, 0.0);
- glRotatef(90.0, 0.0, 0.0, 1.0);
+ if (G.f & G_PICKSEL) {
+ glLoadName(MAN_ROT_X);
+ }
+
+ gpuPushMatrix();
+ gpuRotateRight(-'Y');
+ gpuRotateRight('Z');
+
+ set_manipulator_color(v3d, 'X', colcode, 255);
partial_doughnut(0.7f * cusize, 1.0f, 31, 33, 8, 64);
- glPopMatrix();
+ gpuPopMatrix();
postOrtho(ortho);
}
-
}
/* restore */
- glLoadMatrixf(rv3d->viewmat);
- gluDeleteQuadric(qobj);
- if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
+ gpuLoadMatrix(rv3d->viewmat);
+ if (v3d->zbuf) {
+ glEnable(GL_DEPTH_TEST);
+ }
}
static void drawsolidcube(float size)
@@ -1113,51 +1183,51 @@ static void drawsolidcube(float size)
};
float n[3] = {0.0f};
- glPushMatrix();
- glScalef(size, size, size);
+ gpuPushMatrix();
+ gpuScale(size, size, size);
- glBegin(GL_QUADS);
+ gpuBegin(GL_TRIANGLE_FAN);
n[0] = -1.0;
- glNormal3fv(n);
- glVertex3fv(cube[0]); glVertex3fv(cube[1]); glVertex3fv(cube[2]); glVertex3fv(cube[3]);
+ gpuNormal3fv(n);
+ gpuVertex3fv(cube[0]); gpuVertex3fv(cube[1]); gpuVertex3fv(cube[2]); gpuVertex3fv(cube[3]);
n[0] = 0;
- glEnd();
+ gpuEnd();
- glBegin(GL_QUADS);
+ gpuBegin(GL_TRIANGLE_FAN);
n[1] = -1.0;
- glNormal3fv(n);
- glVertex3fv(cube[0]); glVertex3fv(cube[4]); glVertex3fv(cube[5]); glVertex3fv(cube[1]);
+ gpuNormal3fv(n);
+ gpuVertex3fv(cube[0]); gpuVertex3fv(cube[4]); gpuVertex3fv(cube[5]); gpuVertex3fv(cube[1]);
n[1] = 0;
- glEnd();
+ gpuEnd();
- glBegin(GL_QUADS);
+ gpuBegin(GL_TRIANGLE_FAN);
n[0] = 1.0;
- glNormal3fv(n);
- glVertex3fv(cube[4]); glVertex3fv(cube[7]); glVertex3fv(cube[6]); glVertex3fv(cube[5]);
+ gpuNormal3fv(n);
+ gpuVertex3fv(cube[4]); gpuVertex3fv(cube[7]); gpuVertex3fv(cube[6]); gpuVertex3fv(cube[5]);
n[0] = 0;
- glEnd();
+ gpuEnd();
- glBegin(GL_QUADS);
+ gpuBegin(GL_TRIANGLE_FAN);
n[1] = 1.0;
- glNormal3fv(n);
- glVertex3fv(cube[7]); glVertex3fv(cube[3]); glVertex3fv(cube[2]); glVertex3fv(cube[6]);
+ gpuNormal3fv(n);
+ gpuVertex3fv(cube[7]); gpuVertex3fv(cube[3]); gpuVertex3fv(cube[2]); gpuVertex3fv(cube[6]);
n[1] = 0;
- glEnd();
+ gpuEnd();
- glBegin(GL_QUADS);
+ gpuBegin(GL_QUADS);
n[2] = 1.0;
- glNormal3fv(n);
- glVertex3fv(cube[1]); glVertex3fv(cube[5]); glVertex3fv(cube[6]); glVertex3fv(cube[2]);
+ gpuNormal3fv(n);
+ gpuVertex3fv(cube[1]); gpuVertex3fv(cube[5]); gpuVertex3fv(cube[6]); gpuVertex3fv(cube[2]);
n[2] = 0;
- glEnd();
+ gpuEnd();
- glBegin(GL_QUADS);
+ gpuBegin(GL_QUADS);
n[2] = -1.0;
- glNormal3fv(n);
- glVertex3fv(cube[7]); glVertex3fv(cube[4]); glVertex3fv(cube[0]); glVertex3fv(cube[3]);
- glEnd();
+ gpuNormal3fv(n);
+ gpuVertex3fv(cube[7]); gpuVertex3fv(cube[4]); gpuVertex3fv(cube[0]); gpuVertex3fv(cube[3]);
+ gpuEnd();
- glPopMatrix();
+ gpuPopMatrix();
}
@@ -1179,12 +1249,12 @@ static void draw_manipulator_scale(View3D *v3d, RegionView3D *rv3d, int moving,
/* center circle, do not add to selection when shift is pressed (planar constraint) */
if ((G.f & G_PICKSEL) && shift == 0) glLoadName(MAN_SCALE_C);
- manipulator_setcolor(v3d, 'C', colcode, 255);
- glPushMatrix();
+ set_manipulator_color(v3d, 'C', colcode, 255);
+ gpuPushMatrix();
size = screen_aligned(rv3d, rv3d->twmat);
unit_m4(unitmat);
- drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f * size, unitmat);
- glPopMatrix();
+ gpuDrawFastCircleXY(0.2f*size);
+ gpuPopMatrix();
dz = 1.0;
}
@@ -1195,11 +1265,11 @@ static void draw_manipulator_scale(View3D *v3d, RegionView3D *rv3d, int moving,
copy_m4_m4(matt, rv3d->twmat); // to copy the parts outside of [3][3]
// XXX mul_m4_m3m4(matt, t->mat, rv3d->twmat);
- glMultMatrixf(matt);
+ gpuMultMatrix(matt);
glFrontFace(is_negative_m4(matt) ? GL_CW : GL_CCW);
}
else {
- glMultMatrixf(rv3d->twmat);
+ gpuMultMatrix(rv3d->twmat);
glFrontFace(is_negative_m4(rv3d->twmat) ? GL_CW : GL_CCW);
}
@@ -1209,24 +1279,26 @@ static void draw_manipulator_scale(View3D *v3d, RegionView3D *rv3d, int moving,
draw_manipulator_axes(v3d, rv3d, colcode, drawflags & MAN_SCALE_X, drawflags & MAN_SCALE_Y, drawflags & MAN_SCALE_Z);
/* Z cube */
- glTranslatef(0.0, 0.0, dz);
+ gpuTranslate(0.0, 0.0, dz);
if (drawflags & MAN_SCALE_Z) {
if (G.f & G_PICKSEL) glLoadName(MAN_SCALE_Z);
- manipulator_setcolor(v3d, 'Z', colcode, axisBlendAngle(rv3d->twangle[2]));
+ set_manipulator_color(v3d, 'Z', colcode, axisBlendAngle(rv3d->twangle[2]));
drawsolidcube(cusize);
}
+
/* X cube */
- glTranslatef(dz, 0.0, -dz);
+ gpuTranslate(dz, 0.0, -dz);
if (drawflags & MAN_SCALE_X) {
if (G.f & G_PICKSEL) glLoadName(MAN_SCALE_X);
- manipulator_setcolor(v3d, 'X', colcode, axisBlendAngle(rv3d->twangle[0]));
+ set_manipulator_color(v3d, 'X', colcode, axisBlendAngle(rv3d->twangle[0]));
drawsolidcube(cusize);
}
+
/* Y cube */
- glTranslatef(-dz, dz, 0.0);
+ gpuTranslate(-dz, dz, 0.0);
if (drawflags & MAN_SCALE_Y) {
if (G.f & G_PICKSEL) glLoadName(MAN_SCALE_Y);
- manipulator_setcolor(v3d, 'Y', colcode, axisBlendAngle(rv3d->twangle[1]));
+ set_manipulator_color(v3d, 'Y', colcode, axisBlendAngle(rv3d->twangle[1]));
drawsolidcube(cusize);
}
@@ -1235,77 +1307,49 @@ static void draw_manipulator_scale(View3D *v3d, RegionView3D *rv3d, int moving,
int shift = 0; // XXX
if (shift) {
- glTranslatef(0.0, -dz, 0.0);
+ gpuTranslate(0.0, -dz, 0.0);
glLoadName(MAN_SCALE_C);
- glBegin(GL_POINTS);
- glVertex3f(0.0, 0.0, 0.0);
- glEnd();
+ gpuBegin(GL_POINTS);
+ gpuVertex3f(0.0, 0.0, 0.0);
+ gpuEnd();
}
}
/* restore */
- glLoadMatrixf(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
glFrontFace(GL_CCW);
}
-
-static void draw_cone(GLUquadricObj *qobj, float len, float width)
-{
- glTranslatef(0.0, 0.0, -0.5f * len);
- gluCylinder(qobj, width, 0.0, len, 8, 1);
- gluQuadricOrientation(qobj, GLU_INSIDE);
- gluDisk(qobj, 0.0, width, 8, 1);
- gluQuadricOrientation(qobj, GLU_OUTSIDE);
- glTranslatef(0.0, 0.0, 0.5f * len);
-}
-
-static void draw_cylinder(GLUquadricObj *qobj, float len, float width)
-{
-
- width *= 0.8f; // just for beauty
-
- glTranslatef(0.0, 0.0, -0.5f * len);
- gluCylinder(qobj, width, width, len, 8, 1);
- gluQuadricOrientation(qobj, GLU_INSIDE);
- gluDisk(qobj, 0.0, width, 8, 1);
- gluQuadricOrientation(qobj, GLU_OUTSIDE);
- glTranslatef(0.0, 0.0, len);
- gluDisk(qobj, 0.0, width, 8, 1);
- glTranslatef(0.0, 0.0, -0.5f * len);
-}
-
-
static void draw_manipulator_translate(View3D *v3d, RegionView3D *rv3d, int UNUSED(moving), int drawflags, int combo, int colcode)
{
- GLUquadricObj *qobj;
+ GPUprim3 prim = GPU_PRIM_LOFI_SHADELESS;
+
float cylen = 0.01f * (float)U.tw_handlesize;
float cywid = 0.25f * cylen, dz, size;
- float unitmat[4][4];
int shift = 0; // XXX
/* when called while moving in mixed mode, do not draw when... */
if ((drawflags & MAN_TRANS_C) == 0) return;
- // XXX if (moving) glTranslatef(t->vec[0], t->vec[1], t->vec[2]);
+ // XXX if (moving) gpuTranslate(t->vec[0], t->vec[1], t->vec[2]);
glDisable(GL_DEPTH_TEST);
- qobj = gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_FILL);
-
/* center circle, do not add to selection when shift is pressed (planar constraint) */
- if ((G.f & G_PICKSEL) && shift == 0) glLoadName(MAN_TRANS_C);
+ if ( (G.f & G_PICKSEL) && shift==0) {
+ glLoadName(MAN_TRANS_C);
+ }
+
+ set_manipulator_color(v3d, 'C', colcode, 255);
- manipulator_setcolor(v3d, 'C', colcode, 255);
- glPushMatrix();
+ gpuPushMatrix();
size = screen_aligned(rv3d, rv3d->twmat);
- unit_m4(unitmat);
- drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f * size, unitmat);
- glPopMatrix();
+ gpuDrawFastCircleXY(0.2f*size);
+ gpuPopMatrix();
/* and now apply matrix, we move to local matrix drawing */
- glMultMatrixf(rv3d->twmat);
+ gpuMultMatrix(rv3d->twmat);
/* axis */
glLoadName(-1);
@@ -1314,146 +1358,78 @@ static void draw_manipulator_translate(View3D *v3d, RegionView3D *rv3d, int UNUS
if ((combo & V3D_MANIP_SCALE) == 0 || colcode == MAN_GHOST)
draw_manipulator_axes(v3d, rv3d, colcode, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z);
-
/* offset in combo mode, for rotate a bit more */
- if (combo & (V3D_MANIP_ROTATE)) dz = 1.0f + 2.0f * cylen;
- else if (combo & (V3D_MANIP_SCALE)) dz = 1.0f + 0.5f * cylen;
- else dz = 1.0f;
-
- /* Z Cone */
- glTranslatef(0.0, 0.0, dz);
- if (drawflags & MAN_TRANS_Z) {
- if (G.f & G_PICKSEL) glLoadName(MAN_TRANS_Z);
- manipulator_setcolor(v3d, 'Z', colcode, axisBlendAngle(rv3d->twangle[2]));
- draw_cone(qobj, cylen, cywid);
+ if (combo & (V3D_MANIP_ROTATE)) {
+ dz= 1.0f+2.0f*cylen;
}
- /* X Cone */
- glTranslatef(dz, 0.0, -dz);
- if (drawflags & MAN_TRANS_X) {
- if (G.f & G_PICKSEL) glLoadName(MAN_TRANS_X);
- glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor(v3d, 'X', colcode, axisBlendAngle(rv3d->twangle[0]));
- draw_cone(qobj, cylen, cywid);
- glRotatef(-90.0, 0.0, 1.0, 0.0);
+ else if (combo & (V3D_MANIP_SCALE)) {
+ dz= 1.0f+0.5f*cylen;
}
- /* Y Cone */
- glTranslatef(-dz, dz, 0.0);
- if (drawflags & MAN_TRANS_Y) {
- if (G.f & G_PICKSEL) glLoadName(MAN_TRANS_Y);
- glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor(v3d, 'Y', colcode, axisBlendAngle(rv3d->twangle[1]));
- draw_cone(qobj, cylen, cywid);
+ else {
+ dz= 1.0f;
}
- gluDeleteQuadric(qobj);
- glLoadMatrixf(rv3d->viewmat);
-
- if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
+ prim.vsegs = 1;
-}
+ gpuBegin(GL_NOOP);
+ gpuAppendCone(&prim, cywid, cylen);
+ gpuEnd();
-static void draw_manipulator_rotate_cyl(View3D *v3d, RegionView3D *rv3d, int moving, int drawflags, int combo, int colcode)
-{
- GLUquadricObj *qobj;
- float size;
- float cylen = 0.01f * (float)U.tw_handlesize;
- float cywid = 0.25f * cylen;
+ /* Z Cone */
- /* when called while moving in mixed mode, do not draw when... */
- if ((drawflags & MAN_ROT_C) == 0) return;
+ gpuTranslate(0.0, 0.0, dz);
- /* prepare for screen aligned draw */
- glPushMatrix();
- size = screen_aligned(rv3d, rv3d->twmat);
+ if (drawflags & MAN_TRANS_Z) {
+ if (G.f & G_PICKSEL) {
+ glLoadName(MAN_TRANS_Z);
+ }
- glDisable(GL_DEPTH_TEST);
+ set_manipulator_color(v3d, 'Z', colcode, axisBlendAngle(rv3d->twangle[2]));
- qobj = gluNewQuadric();
+ gpuDrawElements(GL_TRIANGLES);
+ }
- /* Screen aligned view rot circle */
- if (drawflags & MAN_ROT_V) {
- float unitmat[4][4] = MAT4_UNITY;
+ /* X Cone */
- if (G.f & G_PICKSEL) glLoadName(MAN_ROT_V);
- UI_ThemeColor(TH_TRANSFORM);
- drawcircball(GL_LINE_LOOP, unitmat[3], 1.2f * size, unitmat);
+ gpuTranslate(dz, 0.0, -dz);
- if (moving) {
- float vec[3];
- vec[0] = 0; // XXX (float)(t->imval[0] - t->center2d[0]);
- vec[1] = 0; // XXX (float)(t->imval[1] - t->center2d[1]);
- vec[2] = 0.0f;
- normalize_v3(vec);
- mul_v3_fl(vec, 1.2f * size);
- glBegin(GL_LINES);
- glVertex3f(0.0, 0.0, 0.0);
- glVertex3fv(vec);
- glEnd();
+ if (drawflags & MAN_TRANS_X) {
+ if (G.f & G_PICKSEL) {
+ glLoadName(MAN_TRANS_X);
}
- }
- glPopMatrix();
- /* apply the transform delta */
- if (moving) {
- float matt[4][4];
- copy_m4_m4(matt, rv3d->twmat); // to copy the parts outside of [3][3]
- // XXX if (t->flag & T_USES_MANIPULATOR) {
- // XXX mul_m4_m3m4(matt, t->mat, rv3d->twmat);
- // XXX }
- glMultMatrixf(matt);
- }
- else {
- glMultMatrixf(rv3d->twmat);
+ set_manipulator_color(v3d, 'X', colcode, axisBlendAngle(rv3d->twangle[0]));
+
+ gpuPushMatrix();
+ gpuRotateRight('Y');
+ gpuDrawElements(GL_TRIANGLES);
+ gpuPopMatrix();
}
- glFrontFace(is_negative_m4(rv3d->twmat) ? GL_CW : GL_CCW);
+ /* Y Cone */
- /* axis */
- if ((G.f & G_PICKSEL) == 0) {
+ gpuTranslate(-dz, dz, 0.0);
- // only draw axis when combo didn't draw scale axes
- if ((combo & V3D_MANIP_SCALE) == 0)
- draw_manipulator_axes(v3d, rv3d, colcode, drawflags & MAN_ROT_X, drawflags & MAN_ROT_Y, drawflags & MAN_ROT_Z);
+ if (drawflags & MAN_TRANS_Y) {
+ if (G.f & G_PICKSEL) {
+ glLoadName(MAN_TRANS_Y);
+ }
- /* only has to be set when not in picking */
- gluQuadricDrawStyle(qobj, GLU_FILL);
- }
+ set_manipulator_color(v3d, 'Y', colcode, axisBlendAngle(rv3d->twangle[1]));
- /* Z cyl */
- glTranslatef(0.0, 0.0, 1.0);
- if (drawflags & MAN_ROT_Z) {
- if (G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
- manipulator_setcolor(v3d, 'Z', colcode, 255);
- draw_cylinder(qobj, cylen, cywid);
- }
- /* X cyl */
- glTranslatef(1.0, 0.0, -1.0);
- if (drawflags & MAN_ROT_X) {
- if (G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
- glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor(v3d, 'X', colcode, 255);
- draw_cylinder(qobj, cylen, cywid);
- glRotatef(-90.0, 0.0, 1.0, 0.0);
- }
- /* Y cylinder */
- glTranslatef(-1.0, 1.0, 0.0);
- if (drawflags & MAN_ROT_Y) {
- if (G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
- glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor(v3d, 'Y', colcode, 255);
- draw_cylinder(qobj, cylen, cywid);
+ gpuPushMatrix();
+ gpuRotateRight(-'X');
+ gpuDrawElements(GL_TRIANGLES);
+ gpuPopMatrix();
}
- /* restore */
-
- gluDeleteQuadric(qobj);
- glLoadMatrixf(rv3d->viewmat);
-
- if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
+ gpuLoadMatrix(rv3d->viewmat);
+ if (v3d->zbuf) {
+ glEnable(GL_DEPTH_TEST);
+ }
}
-
/* ********************************************* */
/* main call, does calc centers & orientation too */
@@ -1472,12 +1448,18 @@ void BIF_draw_manipulator(const bContext *C)
if (!(v3d->twflag & V3D_USE_MANIPULATOR)) return;
// if (G.moving && (G.moving & G_TRANSFORM_MANIP)==0) return;
+ gpuImmediateFormat_V3(); // draw manipulator
+
// if (G.moving==0) {
{
v3d->twflag &= ~V3D_DRAW_MANIPULATOR;
totsel = calc_manipulator_stats(C);
- if (totsel == 0) return;
+
+ if (totsel==0) {
+ gpuImmediateUnformat();
+ return;
+ }
v3d->twflag |= V3D_DRAW_MANIPULATOR;
@@ -1511,16 +1493,9 @@ void BIF_draw_manipulator(const bContext *C)
if (v3d->twflag & V3D_DRAW_MANIPULATOR) {
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
if (v3d->twtype & V3D_MANIP_ROTATE) {
-
- if (G.debug_value == 3) {
- if (G.moving) draw_manipulator_rotate_cyl(v3d, rv3d, 1, drawflags, v3d->twtype, MAN_MOVECOL);
- else draw_manipulator_rotate_cyl(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_RGB);
- }
- else
- draw_manipulator_rotate(v3d, rv3d, 0 /* G.moving*/, drawflags, v3d->twtype);
+ draw_manipulator_rotate(v3d, rv3d, 0 /* G.moving*/, drawflags, v3d->twtype);
}
if (v3d->twtype & V3D_MANIP_SCALE) {
draw_manipulator_scale(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_RGB);
@@ -1531,6 +1506,8 @@ void BIF_draw_manipulator(const bContext *C)
glDisable(GL_BLEND);
}
+
+ gpuImmediateUnformat();
}
static int manipulator_selectbuf(ScrArea *sa, ARegion *ar, const int mval[2], float hotspot)
@@ -1559,8 +1536,7 @@ static int manipulator_selectbuf(ScrArea *sa, ARegion *ar, const int mval[2], fl
/* do the drawing */
if (v3d->twtype & V3D_MANIP_ROTATE) {
- if (G.debug_value == 3) draw_manipulator_rotate_cyl(v3d, rv3d, 0, MAN_ROT_C & rv3d->twdrawflag, v3d->twtype, MAN_RGB);
- else draw_manipulator_rotate(v3d, rv3d, 0, MAN_ROT_C & rv3d->twdrawflag, v3d->twtype);
+ draw_manipulator_rotate(v3d, rv3d, 0, MAN_ROT_C & rv3d->twdrawflag, v3d->twtype);
}
if (v3d->twtype & V3D_MANIP_SCALE)
draw_manipulator_scale(v3d, rv3d, 0, MAN_SCALE_C & rv3d->twdrawflag, v3d->twtype, MAN_RGB);
@@ -1629,6 +1605,8 @@ int BIF_do_manipulator(bContext *C, struct wmEvent *event, wmOperator *op)
/* Force orientation */
RNA_enum_set(op->ptr, "constraint_orientation", v3d->twmode);
+ gpuImmediateFormat_V3(); // DOODLE: do manipulator
+
// find the hotspots first test narrow hotspot
val = manipulator_selectbuf(sa, ar, event->mval, 0.5f * (float)U.tw_hotspot);
if (val) {
@@ -1725,6 +1703,8 @@ int BIF_do_manipulator(bContext *C, struct wmEvent *event, wmOperator *op)
/* after transform, restore drawflags */
drawflags = 0xFFFF;
+ gpuImmediateUnformat();
+
return val;
}
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index a6fb7e7ed00..2908df41aa3 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -53,7 +53,7 @@
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
-#include "BIF_gl.h"
+#include "GPU_compatibility.h"
#include "BKE_DerivedMesh.h"
#include "BKE_object.h"
@@ -131,134 +131,6 @@ int activeSnap(TransInfo *t)
return (t->modifiers & (MOD_SNAP | MOD_SNAP_INVERT)) == MOD_SNAP || (t->modifiers & (MOD_SNAP | MOD_SNAP_INVERT)) == MOD_SNAP_INVERT;
}
-void drawSnapping(const struct bContext *C, TransInfo *t)
-{
- unsigned char col[4], selectedCol[4], activeCol[4];
-
- if (!activeSnap(t))
- return;
-
- UI_GetThemeColor3ubv(TH_TRANSFORM, col);
- col[3] = 128;
-
- UI_GetThemeColor3ubv(TH_SELECT, selectedCol);
- selectedCol[3] = 128;
-
- UI_GetThemeColor3ubv(TH_ACTIVE, activeCol);
- activeCol[3] = 192;
-
- if (t->spacetype == SPACE_VIEW3D) {
- if (validSnap(t)) {
- TransSnapPoint *p;
- View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- float imat[4][4];
- float size;
-
- glDisable(GL_DEPTH_TEST);
-
- size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
-
- invert_m4_m4(imat, rv3d->viewmat);
-
- for (p = t->tsnap.points.first; p; p = p->next) {
- if (p == t->tsnap.selectedPoint) {
- glColor4ubv(selectedCol);
- }
- else {
- glColor4ubv(col);
- }
-
- drawcircball(GL_LINE_LOOP, p->co, ED_view3d_pixel_size(rv3d, p->co) * size * 0.75f, imat);
- }
-
- if (t->tsnap.status & POINT_INIT) {
- glColor4ubv(activeCol);
-
- drawcircball(GL_LINE_LOOP, t->tsnap.snapPoint, ED_view3d_pixel_size(rv3d, t->tsnap.snapPoint) * size, imat);
- }
-
- /* draw normal if needed */
- if (usingSnappingNormal(t) && validSnappingNormal(t)) {
- glColor4ubv(activeCol);
-
- glBegin(GL_LINES);
- glVertex3f(t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], t->tsnap.snapPoint[2]);
- glVertex3f(t->tsnap.snapPoint[0] + t->tsnap.snapNormal[0],
- t->tsnap.snapPoint[1] + t->tsnap.snapNormal[1],
- t->tsnap.snapPoint[2] + t->tsnap.snapNormal[2]);
- glEnd();
- }
-
- if (v3d->zbuf)
- glEnable(GL_DEPTH_TEST);
- }
- }
- else if (t->spacetype == SPACE_IMAGE) {
- if (validSnap(t)) {
- /* This will not draw, and Im nor sure why - campbell */
-#if 0
- float xuser_asp, yuser_asp;
- int wi, hi;
- float w, h;
-
- calc_image_view(G.sima, 'f'); // float
- myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
- glLoadIdentity();
-
- ED_space_image_get_aspect(t->sa->spacedata.first, &xuser_aspx, &yuser_asp);
- ED_space_image_width(t->sa->spacedata.first, &wi, &hi);
- w = (((float)wi) / IMG_SIZE_FALLBACK) * G.sima->zoom * xuser_asp;
- h = (((float)hi) / IMG_SIZE_FALLBACK) * G.sima->zoom * yuser_asp;
-
- cpack(0xFFFFFF);
- glTranslatef(t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], 0.0f);
-
- //glRectf(0, 0, 1, 1);
-
- setlinestyle(0);
- cpack(0x0);
- fdrawline(-0.020 / w, 0, -0.1 / w, 0);
- fdrawline(0.1 / w, 0, 0.020 / w, 0);
- fdrawline(0, -0.020 / h, 0, -0.1 / h);
- fdrawline(0, 0.1 / h, 0, 0.020 / h);
-
- glTranslatef(-t->tsnap.snapPoint[0], -t->tsnap.snapPoint[1], 0.0f);
- setlinestyle(0);
-#endif
- }
- }
- else if (t->spacetype == SPACE_NODE) {
- if (validSnap(t)) {
- ARegion *ar = CTX_wm_region(C);
- TransSnapPoint *p;
- float size;
-
- size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
-
- glEnable(GL_BLEND);
-
- for (p = t->tsnap.points.first; p; p = p->next) {
- if (p == t->tsnap.selectedPoint) {
- glColor4ubv(selectedCol);
- }
- else {
- glColor4ubv(col);
- }
-
- ED_node_draw_snap(&ar->v2d, p->co, size, 0);
- }
-
- if (t->tsnap.status & POINT_INIT) {
- glColor4ubv(activeCol);
-
- ED_node_draw_snap(&ar->v2d, t->tsnap.snapPoint, size, t->tsnap.snapNodeBorder);
- }
-
- glDisable(GL_BLEND);
- }
- }
-}
int handleSnapping(TransInfo *t, wmEvent *event)
{
diff --git a/source/blender/editors/util/CMakeLists.txt b/source/blender/editors/util/CMakeLists.txt
index e0991c48fa6..0c94205f537 100644
--- a/source/blender/editors/util/CMakeLists.txt
+++ b/source/blender/editors/util/CMakeLists.txt
@@ -44,7 +44,6 @@ set(SRC
util_intern.h
# general includes
- ../include/BIF_gl.h
../include/BIF_glutil.h
../include/ED_anim_api.h
../include/ED_armature.h
diff --git a/source/blender/editors/uvedit/CMakeLists.txt b/source/blender/editors/uvedit/CMakeLists.txt
index 1c69e569aa6..5c7adb62815 100644
--- a/source/blender/editors/uvedit/CMakeLists.txt
+++ b/source/blender/editors/uvedit/CMakeLists.txt
@@ -24,6 +24,7 @@ set(INC
../../blenlib
../../blenloader
../../bmesh
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
@@ -47,4 +48,6 @@ set(SRC
uvedit_parametrizer.h
)
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_editor_uvedit "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 9c2c300c530..a5a8b85b0b5 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -51,7 +51,9 @@
#include "BLI_array.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+
#include "BIF_glutil.h"
#include "ED_util.h"
@@ -74,36 +76,43 @@ void draw_image_cursor(SpaceImage *sima, ARegion *ar)
w = zoomx * width / 256.0f;
h = zoomy * height / 256.0f;
- cpack(0xFFFFFF);
- glTranslatef(sima->cursor[0], sima->cursor[1], 0.0);
- fdrawline(-0.05f / w, 0, 0, 0.05f / h);
- fdrawline(0, 0.05f / h, 0.05f / w, 0.0f);
- fdrawline(0.05f / w, 0.0f, 0.0f, -0.05f / h);
- fdrawline(0.0f, -0.05f / h, -0.05f / w, 0.0f);
+ gpuTranslate(sima->cursor[0], sima->cursor[1], 0.0);
+
+ gpuImmediateFormat_C4_V2(); // DOODLE: uvedit cursor sima, 16 colored lines
+ gpuBegin(GL_LINES);
+
+ gpuColor3x(CPACK_WHITE);
+ gpuAppendLinef(-0.05f / w, 0, 0, 0.05f / h);
+ gpuAppendLinef(0, 0.05f / h, 0.05f / w, 0.0f);
+ gpuAppendLinef(0.05f / w, 0.0f, 0.0f, -0.05f / h);
+ gpuAppendLinef(0.0f, -0.05f / h, -0.05f / w, 0.0f);
setlinestyle(4);
- cpack(0xFF);
- fdrawline(-0.05f / w, 0.0f, 0.0f, 0.05f / h);
- fdrawline(0.0f, 0.05f / h, 0.05f / w, 0.0f);
- fdrawline(0.05f / w, 0.0f, 0.0f, -0.05f / h);
- fdrawline(0.0f, -0.05f / h, -0.05f / w, 0.0f);
+ gpuColor3x(CPACK_BLUE);
+ gpuAppendLinef(-0.05f / w, 0.0f, 0.0f, 0.05f / h);
+ gpuAppendLinef(0.0f, 0.05f / h, 0.05f / w, 0.0f);
+ gpuAppendLinef(0.05f / w, 0.0f, 0.0f, -0.05f / h);
+ gpuAppendLinef(0.0f, -0.05f / h, -0.05f / w, 0.0f);
setlinestyle(0.0f);
- cpack(0x0);
- fdrawline(-0.020f / w, 0.0f, -0.1f / w, 0.0f);
- fdrawline(0.1f / w, 0.0f, 0.020f / w, 0.0f);
- fdrawline(0.0f, -0.020f / h, 0.0f, -0.1f / h);
- fdrawline(0.0f, 0.1f / h, 0.0f, 0.020f / h);
+ gpuColor3x(CPACK_BLACK);
+ gpuAppendLinef(-0.020f / w, 0.0f, -0.1f / w, 0.0f);
+ gpuAppendLinef(0.1f / w, 0.0f, 0.020f / w, 0.0f);
+ gpuAppendLinef(0.0f, -0.020f / h, 0.0f, -0.1f / h);
+ gpuAppendLinef(0.0f, 0.1f / h, 0.0f, 0.020f / h);
setlinestyle(1);
- cpack(0xFFFFFF);
- fdrawline(-0.020f / w, 0.0f, -0.1f / w, 0.0f);
- fdrawline(0.1f / w, 0.0f, 0.020f / w, 0.0f);
- fdrawline(0.0f, -0.020f / h, 0.0f, -0.1f / h);
- fdrawline(0.0f, 0.1f / h, 0.0f, 0.020f / h);
+ gpuColor3x(CPACK_WHITE);
+ gpuAppendLinef(-0.020f / w, 0.0f, -0.1f / w, 0.0f);
+ gpuAppendLinef(0.1f / w, 0.0f, 0.020f / w, 0.0f);
+ gpuAppendLinef(0.0f, -0.020f / h, 0.0f, -0.1f / h);
+ gpuAppendLinef(0.0f, 0.1f / h, 0.0f, 0.020f / h);
- glTranslatef(-sima->cursor[0], -sima->cursor[1], 0.0);
+ gpuEnd();
+ gpuImmediateUnformat();
+
+ gpuTranslate(-sima->cursor[0], -sima->cursor[1], 0.0);
setlinestyle(0);
}
@@ -134,16 +143,16 @@ static void draw_uvs_shadow(Object *obedit)
MLoopUV *luv;
/* draws the gray mesh when painting */
- glColor3ub(112, 112, 112);
+ gpuCurrentGray3f(0.439f);
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
- glBegin(GL_LINE_LOOP);
+ gpuBegin(GL_LINE_LOOP);
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
- glVertex2fv(luv->uv);
+ gpuVertex2fv(luv->uv);
}
- glEnd();
+ gpuEnd();
}
}
@@ -152,7 +161,7 @@ static int draw_uvs_dm_shadow(DerivedMesh *dm)
/* draw shadow mesh - this is the mesh with the modifier applied */
if (dm && dm->drawUVEdges && CustomData_has_layer(&dm->loopData, CD_MLOOPUV)) {
- glColor3ub(112, 112, 112);
+ gpuCurrentGray3f(0.439f);
dm->drawUVEdges(dm);
return 1;
}
@@ -217,15 +226,15 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
if (totarea < FLT_EPSILON || totuvarea < FLT_EPSILON) {
col[0] = 1.0;
col[1] = col[2] = 0.0;
- glColor3fv(col);
+ gpuCurrentColor3fv(col);
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(efa, BM_ELEM_TAG)) {
- glBegin(GL_POLYGON);
+ gpuBegin(GL_TRIANGLE_FAN);
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
- glVertex2fv(luv->uv);
+ gpuVertex2fv(luv->uv);
}
- glEnd();
+ gpuEnd();
}
}
}
@@ -261,14 +270,14 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
areadiff = 1.0f - (area / uvarea);
weight_to_rgb(col, areadiff);
- glColor3fv(col);
+ gpuCurrentColor3fv(col);
- glBegin(GL_POLYGON);
+ gpuBegin(GL_TRIANGLE_FAN);
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
- glVertex2fv(luv->uv);
+ gpuVertex2fv(luv->uv);
}
- glEnd();
+ gpuEnd();
}
}
}
@@ -335,15 +344,15 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
ang[i] = angle_normalized_v3v3(av[i], av[(i + 1) % nverts]);
}
- glBegin(GL_POLYGON);
+ gpuBegin(GL_TRIANGLE_FAN);
BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
a = fabsf(uvang[i] - ang[i]) / (float)M_PI;
weight_to_rgb(col, 1.0f - powf((1.0f - a), 2.0f));
- glColor3fv(col);
- glVertex2fv(luv->uv);
+ gpuColor3fv(col);
+ gpuVertex2fv(luv->uv);
}
- glEnd();
+ gpuEnd();
}
else {
if (tf == activetf)
@@ -371,7 +380,7 @@ static void draw_uvs_other(Scene *scene, Object *obedit, Image *curimage)
{
Base *base;
- glColor3ub(96, 96, 96);
+ gpuCurrentGray3f(0.376f);
for (base = scene->base.first; base; base = base->next) {
Object *ob = base->object;
@@ -391,13 +400,13 @@ static void draw_uvs_other(Scene *scene, Object *obedit, Image *curimage)
for (a = me->totpoly; a > 0; a--, mtpoly++, mpoly++) {
if (mtpoly->tpage == curimage) {
- glBegin(GL_LINE_LOOP);
+ gpuBegin(GL_LINE_LOOP);
mloopuv = me->mloopuv + mpoly->loopstart;
for (b = 0; b < mpoly->totloop; b++, mloopuv++) {
- glVertex2fv(mloopuv->uv);
+ gpuVertex2fv(mloopuv->uv);
}
- glEnd();
+ gpuEnd();
}
}
}
@@ -413,7 +422,7 @@ static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, Object *ob)
if (sima->flag & SI_DRAW_OTHER)
draw_uvs_other(scene, ob, curimage);
- glColor3ub(112, 112, 112);
+ gpuCurrentGray3f(0.439f);
if (me->mtpoly) {
MPoly *mpoly = me->mpoly;
@@ -423,13 +432,13 @@ static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, Object *ob)
for (a = me->totpoly; a > 0; a--, tface++, mpoly++) {
if (tface->tpage == curimage) {
- glBegin(GL_LINE_LOOP);
+ gpuBegin(GL_LINE_LOOP);
mloopuv = me->mloopuv + mpoly->loopstart;
for (b = 0; b < mpoly->totloop; b++, mloopuv++) {
- glVertex2fv(mloopuv->uv);
+ gpuVertex2fv(mloopuv->uv);
}
- glEnd();
+ gpuEnd();
}
}
}
@@ -453,6 +462,8 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
int drawfaces, interpedges;
Image *ima = sima->image;
+ gpuImmediateFormat_C4_V2();
+
activetf = EDBM_mtexpoly_active_get(em, &efa_act, FALSE, FALSE); /* will be set to NULL if hidden */
activef = BM_active_face_get(bm, FALSE, FALSE);
ts = scene->toolsettings;
@@ -498,7 +509,6 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
/* draw transparent faces */
UI_GetThemeColor4ubv(TH_FACE, col1);
UI_GetThemeColor4ubv(TH_FACE_SELECT, col2);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
@@ -509,16 +519,16 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
if (tf == activetf) continue; /* important the temp boolean is set above */
if (uvedit_face_select_test(scene, em, efa))
- glColor4ubv((GLubyte *)col2);
+ gpuCurrentColor4ubv((GLubyte *)col2);
else
- glColor4ubv((GLubyte *)col1);
+ gpuCurrentColor4ubv((GLubyte *)col1);
- glBegin(GL_POLYGON);
+ gpuBegin(GL_TRIANGLE_FAN);
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
- glVertex2fv(luv->uv);
+ gpuVertex2fv(luv->uv);
}
- glEnd();
+ gpuEnd();
}
else {
if (tf == activetf)
@@ -552,18 +562,17 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
tf = CustomData_bmesh_get(&bm->pdata, activef->head.data, CD_MTEXPOLY);
if (uvedit_face_visible_test(scene, ima, activef, tf)) {
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
UI_ThemeColor4(TH_EDITMESH_ACTIVE);
glEnable(GL_POLYGON_STIPPLE);
glPolygonStipple(stipple_quarttone);
- glBegin(GL_POLYGON);
+ gpuBegin(GL_TRIANGLE_FAN);
BM_ITER_ELEM (l, &liter, activef, BM_LOOPS_OF_FACE) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
- glVertex2fv(luv->uv);
+ gpuVertex2fv(luv->uv);
}
- glEnd();
+ gpuEnd();
glDisable(GL_POLYGON_STIPPLE);
glDisable(GL_BLEND);
@@ -575,7 +584,6 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
if (sima->flag & SI_SMOOTH_UV) {
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
switch (sima->dt_uv) {
@@ -586,32 +594,32 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
tf = CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY);
if (tf) {
- cpack(0x111111);
+ gpuCurrentGray3f(0.067f);
- glBegin(GL_LINE_LOOP);
+ gpuBegin(GL_LINE_LOOP);
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
- glVertex2fv(luv->uv);
+ gpuVertex2fv(luv->uv);
}
- glEnd();
+ gpuEnd();
setlinestyle(2);
- cpack(0x909090);
+ gpuCurrentGray3f(0.565f);
- glBegin(GL_LINE_LOOP);
+ gpuBegin(GL_LINE_LOOP);
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
- glVertex2fv(luv->uv);
+ gpuVertex2fv(luv->uv);
}
- glEnd();
+ gpuEnd();
#if 0
- glBegin(GL_LINE_STRIP);
+ gpuBegin(GL_LINE_STRIP);
luv = CustomData_bmesh_get(&bm->ldata, efa->lbase->head.data, CD_MLOOPUV);
- glVertex2fv(luv->uv);
+ gpuVertex2fv(luv->uv);
luv = CustomData_bmesh_get(&bm->ldata, efa->lbase->next->head.data, CD_MLOOPUV);
- glVertex2fv(luv->uv);
- glEnd();
+ gpuVertex2fv(luv->uv);
+ gpuEnd();
#endif
setlinestyle(0);
@@ -620,40 +628,40 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
break;
case SI_UVDT_BLACK: /* black/white */
case SI_UVDT_WHITE:
- if (sima->dt_uv == SI_UVDT_WHITE) glColor3f(1.0f, 1.0f, 1.0f);
- else glColor3f(0.0f, 0.0f, 0.0f);
+ gpuCurrentColor3x(
+ sima->dt_uv == SI_UVDT_WHITE ? CPACK_WHITE : CPACK_BLACK);
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
- glBegin(GL_LINE_LOOP);
+ gpuBegin(GL_LINE_LOOP);
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
- glVertex2fv(luv->uv);
+ gpuVertex2fv(luv->uv);
}
- glEnd();
+ gpuEnd();
}
break;
case SI_UVDT_OUTLINE:
glLineWidth(3);
- cpack(0x0);
+ gpuCurrentColor3x(CPACK_BLACK);
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
- glBegin(GL_LINE_LOOP);
+ gpuBegin(GL_LINE_LOOP);
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
- glVertex2fv(luv->uv);
+ gpuVertex2fv(luv->uv);
}
- glEnd();
+ gpuEnd();
}
glLineWidth(1);
col2[0] = col2[1] = col2[2] = 192; col2[3] = 255;
- glColor4ubv((unsigned char *)col2);
+ gpuCurrentColor4ubv((unsigned char *)col2);
if (me->drawflag & ME_DRAWEDGES) {
int sel, lastsel = -1;
@@ -666,15 +674,15 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
- glBegin(GL_LINE_LOOP);
+ gpuBegin(GL_LINE_LOOP);
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
sel = (uvedit_uv_select_test(em, scene, l) ? 1 : 0);
- glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2);
+ gpuColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2);
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
- glVertex2fv(luv->uv);
+ gpuVertex2fv(luv->uv);
}
- glEnd();
+ gpuEnd();
}
glShadeModel(GL_FLAT);
@@ -684,19 +692,19 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
sel = (uvedit_edge_select_test(em, scene, l) ? 1 : 0);
if (sel != lastsel) {
- glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2);
+ gpuColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2);
lastsel = sel;
}
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
- glVertex2fv(luv->uv);
+ gpuVertex2fv(luv->uv);
luv = CustomData_bmesh_get(&bm->ldata, l->next->head.data, CD_MLOOPUV);
- glVertex2fv(luv->uv);
+ gpuVertex2fv(luv->uv);
}
- glEnd();
+ gpuEnd();
}
}
}
@@ -706,12 +714,12 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
- glBegin(GL_LINE_LOOP);
+ gpuBegin(GL_LINE_LOOP);
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
- glVertex2fv(luv->uv);
+ gpuVertex2fv(luv->uv);
}
- glEnd();
+ gpuEnd();
}
}
@@ -734,32 +742,32 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
/* unselected faces */
UI_ThemeColor(TH_WIRE);
- bglBegin(GL_POINTS);
+ gpuBeginSprites();
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
if (!uvedit_face_select_test(scene, em, efa)) {
uv_poly_center(em, efa, cent);
- bglVertex2fv(cent);
+ gpuSprite2fv(cent);
}
}
- bglEnd();
+ gpuEndSprites();
/* selected faces */
UI_ThemeColor(TH_FACE_DOT);
- bglBegin(GL_POINTS);
+ gpuBeginSprites();
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
if (uvedit_face_select_test(scene, em, efa)) {
uv_poly_center(em, efa, cent);
- bglVertex2fv(cent);
+ gpuSprite2fv(cent);
}
}
- bglEnd();
+ gpuEndSprites();
}
/* 6. draw uv vertices */
@@ -770,7 +778,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
pointsize = UI_GetThemeValuef(TH_VERTEX_SIZE);
glPointSize(pointsize);
- bglBegin(GL_POINTS);
+ gpuBeginSprites();
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
@@ -778,17 +786,17 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
if (!uvedit_uv_select_test(em, scene, l))
- bglVertex2fv(luv->uv);
+ gpuSprite2fv(luv->uv);
}
}
- bglEnd();
-
+ gpuEndSprites();
+
/* pinned uvs */
/* give odd pointsizes odd pin pointsizes */
glPointSize(pointsize * 2 + (((int)pointsize % 2) ? (-1) : 0));
- cpack(0xFF);
-
- bglBegin(GL_POINTS);
+ gpuCurrentColor3x(CPACK_BLUE);
+
+ gpuBeginSprites();
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
@@ -797,16 +805,16 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
if (luv->flag & MLOOPUV_PINNED)
- bglVertex2fv(luv->uv);
+ gpuSprite2fv(luv->uv);
}
}
- bglEnd();
+ gpuEndSprites();
/* selected uvs */
UI_ThemeColor(TH_VERTEX_SELECT);
glPointSize(pointsize);
- bglBegin(GL_POINTS);
+ gpuBeginSprites();
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
@@ -815,13 +823,15 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
if (uvedit_uv_select_test(em, scene, l))
- bglVertex2fv(luv->uv);
+ gpuSprite2fv(luv->uv);
}
}
- bglEnd();
+ gpuEndSprites();
}
glPointSize(1.0);
+
+ gpuImmediateUnformat();
}
void draw_uvedit_main(SpaceImage *sima, ARegion *ar, Scene *scene, Object *obedit, Object *obact)
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 0feaec514d2..c6db7d4896a 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -2978,7 +2978,7 @@ static int do_lasso_select_mesh_uv(bContext *C, const int mcords[][2], short mov
static int uv_lasso_select_exec(bContext *C, wmOperator *op)
{
int mcords_tot;
- const int (*mcords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcords_tot);
+ int (*mcords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcords_tot);
if (mcords) {
short select;
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c
index e10d70d48d1..cd260c4ea77 100644
--- a/source/blender/editors/uvedit/uvedit_smart_stitch.c
+++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c
@@ -46,8 +46,6 @@
#include "BLI_math_vector.h"
#include "BLI_string.h"
-#include "BIF_gl.h"
-
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_depsgraph.h"
@@ -68,6 +66,8 @@
#include "UI_view2d.h"
#include "UI_resources.h"
+#include "GPU_compatibility.h"
+
#include "uvedit_intern.h"
/* ********************** smart stitch operator *********************** */
diff --git a/source/blender/empty.h b/source/blender/empty.h
new file mode 100644
index 00000000000..8d1c8b69c3f
--- /dev/null
+++ b/source/blender/empty.h
@@ -0,0 +1 @@
+
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 9ce42d9e0bb..11459dc9127 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -45,17 +45,61 @@ set(INC_SYS
)
set(SRC
+ intern/gpu_aspect.c
+ intern/gpu_aspectfuncs.c
intern/gpu_buffers.c
intern/gpu_codegen.c
+ intern/gpu_debug.c
+ intern/gpu_aspect.c
intern/gpu_draw.c
intern/gpu_extensions.c
+ intern/gpu_immediate.c
+ intern/gpu_immediate_glsl.c
+ intern/gpu_immediate_gl11.c
+ intern/gpu_immediate_vbo.c
+ intern/gpu_lighting.c
+ intern/gpu_lighting_gl11.c
+ intern/gpu_lighting_glsl.c
intern/gpu_material.c
+ intern/gpu_matrix.c
+ intern/gpu_primitives.c
+ intern/gpu_object.c
+ intern/gpu_object_gles.c
+ intern/gpu_object_gl11.c
+ intern/gpu_functions.c
+ intern/gpu_view.c
+ intern/gpu_view_gl.c
GPU_buffers.h
+ GPU_colors.h
+ GPU_compatibility.h
GPU_draw.h
GPU_extensions.h
GPU_material.h
+ GPU_utility.h
+ GPU_matrix.h
+ GPU_primitives.h
+ GPU_object.h
+ GPU_functions.h
+ GPU_fx.h
+
+ intern/gpu_aspect.h
+ intern/gpu_aspectfuncs.h
intern/gpu_codegen.h
+ intern/gpu_deprecated.h
+ intern/gpu_glew.h
+ intern/gpu_immediate.h
+ intern/gpu_immediate_inline.h
+ intern/gpu_immediate_internal.h
+ intern/gpu_lighting.h
+ intern/gpu_lighting_inline.h
+ intern/gpu_lighting_internal.h
+ intern/gpu_object_gles.h
+ intern/gpu_object_gl11.h
+ intern/gpu_primitives_inline.h
+ intern/gpu_safety.h
+ intern/gpu_view.h
+ intern/gpu_view_gl.h
)
data_to_c_simple(shaders/gpu_shader_material.glsl SRC)
diff --git a/source/blender/gpu/GPU_colors.h b/source/blender/gpu/GPU_colors.h
new file mode 100644
index 00000000000..9807a5a0138
--- /dev/null
+++ b/source/blender/gpu/GPU_colors.h
@@ -0,0 +1,41 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/GPU_colors.h
+ * \ingroup gpu
+ */
+
+#define CPACK_BLACK 0x000000
+#define CPACK_WHITE 0xFFFFFF
+
+#define CPACK_RED 0xFF0000
+#define CPACK_GREEN 0x00FF00
+#define CPACK_BLUE 0x0000FF
+
+#define CPACK_YELLOW 0xFFFF00
+#define CPACK_CYAN 0x00FFFF
+#define CPACK_MAGENTA 0xFF00FF
diff --git a/source/blender/gpu/GPU_compatibility.h b/source/blender/gpu/GPU_compatibility.h
new file mode 100644
index 00000000000..0e48cb0bf83
--- /dev/null
+++ b/source/blender/gpu/GPU_compatibility.h
@@ -0,0 +1,55 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins, Alexandr Kuznetsov
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file GPU_compatibility.h
+ * \ingroup gpu
+ */
+
+#ifndef __GPU_COMPATIBILITY_H__
+#define __GPU_COMPATIBILITY_H__
+
+
+
+#include "intern/gpu_immediate_inline.h"
+#include "intern/gpu_lighting_inline.h"
+#include "intern/gpu_view.h"
+#include "GPU_matrix.h"
+
+
+
+#ifndef GPU_MANGLE_DEPRECATED
+#define GPU_MANGLE_DEPRECATED 1
+#endif
+
+#if GPU_MANGLE_DEPRECATED
+#include "intern/gpu_deprecated.h"
+#endif
+
+
+
+
+#endif /* __GPU_COMPATIBILITY_H_ */
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index 7eaa4084e61..6cbec4f632e 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -36,6 +36,37 @@
extern "C" {
#endif
+extern unsigned int GPU_ext_config ;
+extern unsigned int GPU_gl_type ;
+
+#define GPU_EXT_GLSL (1<<0)
+#define GPU_EXT_GLSL_ENABLED (GPU_ext_config & GPU_EXT_GLSL)
+#define GPU_EXT_GLSL_VERTEX (1<<1)
+#define GPU_EXT_GLSL_VERTEX_ENABLED (GPU_ext_config & GPU_EXT_GLSL_VERTEX)
+#define GPU_EXT_GLSL_FRAGMENT (1<<2)
+#define GPU_EXT_GLSL_FRAGMENT_ENABLED (GPU_ext_config & GPU_EXT_GLSL_FRAGMENT)
+#define GPU_EXT_FRAMEBUFFERS (1<<3)
+#define GPU_EXT_FRAMEBUFFERS_ENABLED (GPU_ext_config & GPU_EXT_FRAMEBUFFERS)
+#define GPU_EXT_MAPBUFFER (1<<4)
+#define GPU_EXT_MAPBUFFER_ENABLED (GPU_ext_config & GPU_EXT_MAPBUFFER)
+
+#ifdef GLES
+#define GPU_GLTYPE_FIXED_ENABLED (0)
+#else
+#define GPU_GLTYPE_FIXED (1<<0)
+#define GPU_GLTYPE_FIXED_ENABLED (GPU_gl_type & GPU_GLTYPE_FIXED)
+#endif
+
+/* GPUShader */
+
+struct GPUShader {
+ unsigned int object; /* handle for full shader */
+ unsigned int vertex; /* handle for vertex shader */
+ unsigned int fragment; /* handle for fragment shader */
+ unsigned int lib; /* handle for libment shader */
+ int totattrib; /* total number of attributes */
+};
+
struct Image;
struct ImageUser;
@@ -54,6 +85,7 @@ typedef struct GPUShader GPUShader;
/* GPU extensions support */
void GPU_extensions_disable(void);
+void GPU_init_graphics_type(void);
void GPU_extensions_init(void); /* call this before running any of the functions below */
void GPU_extensions_exit(void);
int GPU_print_error(const char *str);
@@ -97,7 +129,7 @@ int GPU_type_matches(GPUDeviceType device, GPUOSType os, GPUDriverType driver);
* graphics card capabilities the texture may actually be stored in a
* larger texture with power of two dimensions. the actual dimensions
* may be queried with GPU_texture_opengl_width/height. GPU_texture_coord_2f
- * calls glTexCoord2f with the coordinates adjusted for this.
+ * calls gpuTexCoord2f with the coordinates adjusted for this.
* - can use reference counting:
* - reference counter after GPU_texture_create is 1
* - GPU_texture_ref increases by one
diff --git a/source/blender/gpu/GPU_functions.h b/source/blender/gpu/GPU_functions.h
new file mode 100644
index 00000000000..91539f8f096
--- /dev/null
+++ b/source/blender/gpu/GPU_functions.h
@@ -0,0 +1,293 @@
+/* ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/GPU_functions.h
+ * \ingroup gpu
+ */
+#ifndef GPU_FUNCTIONS_H
+#define GPU_FUNTCIONS_H
+
+#include "intern/gpu_immediate.h" /* XXX: temporary, will re-factor header files later */
+
+#ifndef GPU_FUNC_INTERN
+#define GPUFUNC extern
+#else
+#define GPUFUNC
+#endif
+
+
+#undef GLAPIENTRY /* glew.h was included above, so GLAPIENTRY is defined, but blank */
+
+/***** BEGIN:THIS CODE WAS COPIED DIRECTLY FROM glew.h *****/
+
+#if defined(_WIN32)
+
+/*
+ * GLEW does not include <windows.h> to avoid name space pollution.
+ * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t
+ * defined properly.
+ */
+/* <windef.h> */
+#ifndef APIENTRY
+#define GLEW_APIENTRY_DEFINED
+# if defined(__MINGW32__) || defined(__CYGWIN__)
+# define APIENTRY __stdcall
+# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
+# define APIENTRY __stdcall
+# else
+# define APIENTRY
+# endif
+#endif
+#ifndef GLAPI
+# if defined(__MINGW32__) || defined(__CYGWIN__)
+# define GLAPI extern
+# endif
+#endif
+/* <winnt.h> */
+#ifndef CALLBACK
+#define GLEW_CALLBACK_DEFINED
+# if defined(__MINGW32__) || defined(__CYGWIN__)
+# define CALLBACK __attribute__ ((__stdcall__))
+# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
+# define CALLBACK __stdcall
+# else
+# define CALLBACK
+# endif
+#endif
+/* <wingdi.h> and <winnt.h> */
+#ifndef WINGDIAPI
+#define GLEW_WINGDIAPI_DEFINED
+#define WINGDIAPI __declspec(dllimport)
+#endif
+/* <ctype.h> */
+#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
+typedef unsigned short wchar_t;
+# define _WCHAR_T_DEFINED
+#endif
+/* <stddef.h> */
+#if !defined(_W64)
+# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300
+# define _W64 __w64
+# else
+# define _W64
+# endif
+#endif
+#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__)
+# ifdef _WIN64
+typedef __int64 ptrdiff_t;
+# else
+typedef _W64 int ptrdiff_t;
+# endif
+# define _PTRDIFF_T_DEFINED
+# define _PTRDIFF_T_
+#endif
+
+#ifndef GLAPI
+# if defined(__MINGW32__) || defined(__CYGWIN__)
+# define GLAPI extern
+# else
+# define GLAPI WINGDIAPI
+# endif
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY APIENTRY
+#endif
+
+/*
+ * GLEW_STATIC is defined for static library.
+ * GLEW_BUILD is defined for building the DLL library.
+ */
+
+#ifdef GLEW_STATIC
+# define GLEWAPI extern
+#else
+# ifdef GLEW_BUILD
+# define GLEWAPI extern __declspec(dllexport)
+# else
+# define GLEWAPI extern __declspec(dllimport)
+# endif
+#endif
+
+#else /* _UNIX */
+
+/*
+ * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO
+ * C. On my system, this amounts to _3 lines_ of included code, all of
+ * them pretty much harmless. If you know of a way of detecting 32 vs
+ * 64 _targets_ at compile time you are free to replace this with
+ * something that's portable. For now, _this_ is the portable solution.
+ * (mem, 2004-01-04)
+ */
+
+#include <stddef.h>
+
+/* SGI MIPSPro doesn't like stdint.h in C++ mode */
+/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */
+
+#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__)
+#include <inttypes.h>
+#else
+#include <stdint.h>
+#endif
+
+#define GLEW_APIENTRY_DEFINED
+#define APIENTRY
+
+/*
+ * GLEW_STATIC is defined for static library.
+ */
+
+#ifdef GLEW_STATIC
+# define GLEWAPI extern
+#else
+# if defined(__GNUC__) && __GNUC__>=4
+# define GLEWAPI extern __attribute__ ((visibility("default")))
+# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
+# define GLEWAPI extern __global
+# else
+# define GLEWAPI extern
+# endif
+#endif
+
+#ifdef WITH_ANDROID
+#undef GLEWAPI
+# define GLEWAPI extern __attribute__ ((visibility("default")))
+#endif
+
+/* <glu.h> */
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+#ifndef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#endif /* _WIN32 */
+
+/***** END:THIS CODE WAS COPIED DIRECTLY FROM glew.h *****/
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+GPUFUNC GLuint (GLAPIENTRY* gpu_glCreateShader)(GLuint shaderType);
+GPUFUNC void (GLAPIENTRY* gpu_glAttachShader)(GLuint program, GLuint shader);
+GPUFUNC void (GLAPIENTRY* gpu_glShaderSource)(GLuint shader, GLint count, const GLchar ** string, const GLint * length);
+GPUFUNC void (GLAPIENTRY* gpu_glCompileShader)(GLuint shader);
+GPUFUNC void (GLAPIENTRY* gpu_glGetShaderiv)(GLuint shader, GLuint pname, GLint *params);
+GPUFUNC void (GLAPIENTRY* gpu_glGetShaderInfoLog)(GLuint shader, GLint maxLength, GLint *length, GLchar *infoLog);
+
+GPUFUNC GLuint (GLAPIENTRY* gpu_glCreateProgram)(void);
+GPUFUNC void (GLAPIENTRY* gpu_glLinkProgram)(GLuint program);
+GPUFUNC void (GLAPIENTRY* gpu_glGetProgramiv)(GLuint shader, GLuint pname, GLint *params);
+GPUFUNC void (GLAPIENTRY* gpu_glGetProgramInfoLog)(GLuint shader, GLint maxLength, GLint *length, GLchar *infoLog);
+GPUFUNC void (GLAPIENTRY* gpu_glValidateProgram)(GLuint program);
+
+
+GPUFUNC void (GLAPIENTRY* gpu_glUniform1i)(GLint location, GLint v0);
+GPUFUNC void (GLAPIENTRY* gpu_glUniform1f)(GLint location, GLfloat v0);
+
+GPUFUNC void (GLAPIENTRY* gpu_glUniform1iv)(GLint location, GLint count, const GLint * value);
+GPUFUNC void (GLAPIENTRY* gpu_glUniform2iv)(GLint location, GLint count, const GLint * value);
+GPUFUNC void (GLAPIENTRY* gpu_glUniform3iv)(GLint location, GLint count, const GLint * value);
+GPUFUNC void (GLAPIENTRY* gpu_glUniform4iv)(GLint location, GLint count, const GLint * value);
+
+
+GPUFUNC void (GLAPIENTRY* gpu_glUniform1fv)(GLint location, GLint count, const GLfloat * value);
+GPUFUNC void (GLAPIENTRY* gpu_glUniform2fv)(GLint location, GLint count, const GLfloat * value);
+GPUFUNC void (GLAPIENTRY* gpu_glUniform3fv)(GLint location, GLint count, const GLfloat * value);
+GPUFUNC void (GLAPIENTRY* gpu_glUniform4fv)(GLint location, GLint count, const GLfloat * value);
+GPUFUNC void (GLAPIENTRY* gpu_glUniformMatrix3fv)(GLint location, GLint count, GLboolean transpose, const GLfloat * value);
+GPUFUNC void (GLAPIENTRY* gpu_glUniformMatrix4fv)(GLint location, GLint count, GLboolean transpose, const GLfloat * value);
+
+GPUFUNC GLint (GLAPIENTRY* gpu_glGetAttribLocation)(GLuint program, const GLchar *name);
+GPUFUNC void (GLAPIENTRY* gpu_glBindAttribLocation)(GLuint program, GLuint index, const GLchar * name);
+GPUFUNC GLint (GLAPIENTRY* gpu_glGetUniformLocation)(GLuint program, const GLchar * name);
+
+GPUFUNC void (GLAPIENTRY* gpu_glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
+
+GPUFUNC void (GLAPIENTRY* gpu_glEnableVertexAttribArray)(GLuint index);
+GPUFUNC void (GLAPIENTRY* gpu_glDisableVertexAttribArray)(GLuint index);
+
+GPUFUNC void (GLAPIENTRY* gpu_glUseProgram)(GLuint program);
+GPUFUNC void (GLAPIENTRY* gpu_glDeleteShader)(GLuint shader);
+GPUFUNC void (GLAPIENTRY* gpu_glDeleteProgram)(GLuint program);
+
+
+
+GPUFUNC void (GLAPIENTRY* gpu_glGenFramebuffers)(GLint m, GLuint * ids);
+GPUFUNC void (GLAPIENTRY* gpu_glBindFramebuffer)(GLuint target, GLuint framebuffer);
+GPUFUNC void (GLAPIENTRY* gpu_glDeleteFramebuffers)(GLint n, const GLuint * framebuffers);
+
+GPUFUNC void (GLAPIENTRY* gpu_glGenBuffers)(GLsizei n, GLuint *buffers);
+GPUFUNC void (GLAPIENTRY* gpu_glBindBuffer)(GLenum target, GLuint buffer);
+GPUFUNC void (GLAPIENTRY* gpu_glBufferData)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
+GPUFUNC void (GLAPIENTRY* gpu_glDeleteBuffers)(GLsizei n, const GLuint * buffers);
+
+GPUFUNC void * (GLAPIENTRY* gpu_glMapBuffer)(GLenum target, GLenum access);
+GPUFUNC GLboolean (GLAPIENTRY* gpu_glUnmapBuffer)(GLenum target);
+
+GPUFUNC const void * (GLAPIENTRY* gpuBufferStartUpdate)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
+GPUFUNC void (GLAPIENTRY* gpuBufferFinishUpdate)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
+
+void GPU_func_comp_init(void);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#ifndef GIVE_ME_APIENTRY
+
+/***** BEGIN:THIS CODE WAS COPIED DIRECTLY FROM glew.h *****/
+
+#ifdef GLEW_APIENTRY_DEFINED
+#undef GLEW_APIENTRY_DEFINED
+#undef APIENTRY
+#undef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#ifdef GLEW_CALLBACK_DEFINED
+#undef GLEW_CALLBACK_DEFINED
+#undef CALLBACK
+#endif
+
+#ifdef GLEW_WINGDIAPI_DEFINED
+#undef GLEW_WINGDIAPI_DEFINED
+#undef WINGDIAPI
+#endif
+
+#undef GLAPI
+/* #undef GLEWAPI */
+
+/***** END:THIS CODE WAS COPIED DIRECTLY FROM glew.h *****/
+
+#endif
+
+#endif /* GPU_FUNCTIONS_H */
diff --git a/source/blender/gpu/GPU_fx.h b/source/blender/gpu/GPU_fx.h
new file mode 100644
index 00000000000..b49e5b8aec0
--- /dev/null
+++ b/source/blender/gpu/GPU_fx.h
@@ -0,0 +1,37 @@
+/*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2012 Blender Foundation.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): Jason Wilkins.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+/** \file blender/gpu/intern/gpu_fx.h
+* \ingroup gpu
+*/
+
+#ifndef GPU_FX_H
+#define GPU_FX_H
+
+#include "intern/gpu_aspect.h"
+
+#endif /* GPU_FX_H */
diff --git a/source/blender/gpu/GPU_matrix.h b/source/blender/gpu/GPU_matrix.h
new file mode 100644
index 00000000000..ea2df3e2a7d
--- /dev/null
+++ b/source/blender/gpu/GPU_matrix.h
@@ -0,0 +1,105 @@
+/*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2012 Blender Foundation.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s):
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+/** \file blender/gpu/GPU_matrix.h
+* \ingroup gpu
+*/
+
+#ifndef GPU_MATRIX_H
+#define GPU_MATRIX_H
+
+#include "intern/gpu_glew.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void GPU_matrix_forced_update(void);
+
+void GPU_ms_init(void);
+void GPU_ms_exit(void);
+
+void gpuMatrixLock(void);
+void gpuMatrixUnlock(void);
+
+void gpuMatrixCommit(void);
+
+void gpuPushMatrix(void);
+void gpuPopMatrix(void);
+
+void gpuMatrixMode(GLenum mode);
+GLenum gpuGetMatrixMode(void);
+
+void gpuLoadMatrix(const GLfloat * m);
+const GLfloat * gpuGetMatrix(GLenum type, GLfloat * m);
+
+void gpuLoadIdentity(void);
+
+void gpuMultMatrix(const GLfloat *m);
+void gpuMultMatrixd(const double *m);
+
+void gpuTranslate(GLfloat x, GLfloat y, GLfloat z);
+void gpuScale(GLfloat x, GLfloat y, GLfloat z);
+void gpuRotateVector(GLfloat angle, GLfloat * vector);
+void gpuRotateAxis(GLfloat angle, char axis);
+void gpuRotateRight(char type);
+
+void gpuOrtho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat nearVal, GLfloat farVal);
+void gpuFrustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat nearVal, GLfloat farVal);
+
+void gpuLoadOrtho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat nearVal, GLfloat farVal);
+void gpuLoadFrustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat nearVal, GLfloat farVal);
+
+void gpuLookAt(GLfloat eyeX, GLfloat eyeY, GLfloat eyeZ, GLfloat centerX, GLfloat centerY, GLfloat centerZ, GLfloat upX, GLfloat upY, GLfloat upZ);
+
+void gpuProject(const GLfloat obj[3], const GLfloat model[4][4], const GLfloat proj[4][4], const GLint view[4], GLfloat win[3]);
+int gpuUnProject(const GLfloat win[3], const GLfloat model[4][4], const GLfloat proj[4][4], const GLint view[4], GLfloat obj[3]);
+
+
+#ifndef GPU_MAT_CAST_ANY
+#define GPU_MAT_CAST_ANY 1
+#endif
+
+#if GPU_MAT_CAST_ANY
+
+#define gpuLoadMatrix(m) gpuLoadMatrix((const GLfloat *)(m))
+#define gpuMultMatrix(m) gpuMultMatrix((const GLfloat *)(m))
+#define gpuMultMatrixd(m) gpuMultMatrixd((const double *)(m))
+
+#define gpuProject(o, m, p, v, w) gpuProject (o, (const GLfloat (*)[4])(m), (const GLfloat (*)[4])(p), v, w)
+#define gpuUnProject(w, m, p, v, o) gpuUnProject (w, (const GLfloat (*)[4])(m), (const GLfloat (*)[4])(p), v, o)
+
+#endif
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* GPU_MATRIX_H */
diff --git a/source/blender/gpu/GPU_object.h b/source/blender/gpu/GPU_object.h
new file mode 100644
index 00000000000..f7b507982fb
--- /dev/null
+++ b/source/blender/gpu/GPU_object.h
@@ -0,0 +1,28 @@
+typedef struct GPU_object_func
+{
+ void (*gpuVertexPointer) (int size, int type, int stride, const void *pointer);
+ void (*gpuNormalPointer) ( int type, int stride, const void *pointer);
+ void (*gpuColorPointer ) (int size, int type, int stride, const void *pointer);
+ void (*gpuTexCoordPointer)(int size, int type, int stride, const void *pointer);
+ void (*gpuColorSet) (const float *value);
+
+
+ void (*gpuClientActiveTexture)(int texture);
+ void (*gpuCleanupAfterDraw)(void);
+
+
+} GPU_object_func;
+
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern GPU_object_func gpugameobj;
+
+void GPU_init_object_func(void);
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/source/blender/gpu/GPU_primitives.h b/source/blender/gpu/GPU_primitives.h
new file mode 100644
index 00000000000..8a8c9c6e14d
--- /dev/null
+++ b/source/blender/gpu/GPU_primitives.h
@@ -0,0 +1,243 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file GPU_primitives.h
+ * \ingroup gpu
+ */
+
+#ifndef __GPU_PRIMITIVES_H__
+#define __GPU_PRIMITIVES_H__
+
+
+
+#include "GPU_compatibility.h"
+
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#define GPU_NORMALS_SMOOTH 0
+#define GPU_NORMALS_FLAT 1
+#define GPU_NORMALS_NONE 2
+
+#define GPU_DRAW_STYLE_FILL 0
+#define GPU_DRAW_STYLE_LINES 1
+#define GPU_DRAW_STYLE_SILHOUETTE 2
+#define GPU_DRAW_STYLE_POINTS 3
+
+#define GPU_MAX_SEGS 128
+
+typedef struct GPUprim3 {
+ GLfloat usegs;
+ GLfloat vsegs;
+
+ GLenum normals;
+ GLenum drawStyle;
+ GLboolean flipNormals;
+ GLboolean texCoords;
+
+ GLfloat thetaMin;
+ GLfloat thetaMax;
+
+ union {
+ struct {
+ GLfloat point1[3];
+ GLfloat point2[3];
+ } sweep; /* cone, cylinder, disk , hyperboloid */
+
+ struct {
+ GLfloat radius;
+ GLfloat zMin;
+ GLfloat zMax;
+ } sphere;
+
+ struct {
+ GLfloat rMax;
+ GLfloat zMin;
+ GLfloat zMax;
+ } paraboloid;
+
+ struct {
+ GLfloat majorRadius;
+ GLfloat minorRadius;
+ GLfloat phiMin;
+ GLfloat phiMax;
+ } torus;
+ } params;
+} GPUprim3;
+
+#define GPU_LOD_LO 8
+#define GPU_LOD_MID 16
+#define GPU_LOD_HI 32
+
+extern const GPUprim3 GPU_PRIM_LOFI_SOLID;
+extern const GPUprim3 GPU_PRIM_LOFI_SHADELESS;
+extern const GPUprim3 GPU_PRIM_LOFI_WIRE;
+
+extern const GPUprim3 GPU_PRIM_MIDFI_SOLID;
+extern const GPUprim3 GPU_PRIM_MIDFI_WIRE;
+
+extern const GPUprim3 GPU_PRIM_HIFI_SOLID;
+
+void gpuAppendCone(GPUprim3 *prim3, GLfloat radius, GLfloat height);
+void gpuAppendCylinder(GPUprim3 *prim3, GLfloat radiusBase, GLfloat radiusTop, GLfloat height);
+void gpuAppendSphere(GPUprim3 *prim3, GLfloat radius);
+
+void gpuDrawCone(GPUprim3 *prim3, GLfloat radius, GLfloat height);
+void gpuDrawCylinder(GPUprim3 *prim3, GLfloat radiusBase, GLfloat radiusTop, GLfloat height);
+void gpuDrawSphere(GPUprim3 *prim3, GLfloat radius);
+
+void gpuSingleCone(GPUprim3 *prim3, GLfloat radius, GLfloat height);
+void gpuSingleCylinder(GPUprim3 *prim3, GLfloat radiusBase, GLfloat radiusTop, GLfloat height);
+void gpuSingleSphere(GPUprim3 *prim3, GLfloat radius);
+
+
+
+void gpuSingleLinef(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void gpuSingleLinei(GLint x1, GLint y1, GLint x2, GLint y2);
+
+void gpuSingleFilledRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void gpuSingleFilledRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+
+void gpuSingleWireRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void gpuSingleWireRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+
+
+void gpuAppendArc(
+ GLfloat x,
+ GLfloat y,
+ GLfloat start,
+ GLfloat angle,
+ GLfloat xradius,
+ GLfloat yradius,
+ GLint nsegments);
+
+void gpuDrawArc(
+ GLfloat x,
+ GLfloat y,
+ GLfloat start,
+ GLfloat angle,
+ GLfloat xradius,
+ GLfloat yradius,
+ GLint nsegments);
+
+void gpuSingleArc(
+ GLfloat x,
+ GLfloat y,
+ GLfloat start,
+ GLfloat angle,
+ GLfloat xradius,
+ GLfloat yradius,
+ GLint nsegments);
+
+
+
+void gpuAppendFastCircleXZ(GLfloat radius);
+void gpuDrawFastCircleXZ(GLfloat radius);
+void gpuSingleFastCircleXZ(GLfloat radius);
+
+void gpuAppendFastCircleXY(GLfloat radius);
+void gpuDrawFastCircleXY(GLfloat radius);
+void gpuSingleFastCircleXY(GLfloat radius);
+
+
+void gpuAppendFastBall(
+ const GLfloat position[3],
+ float radius,
+ const GLfloat matrix[4][4]);
+
+void gpuDrawFastBall(
+ int mode,
+ const GLfloat position[3],
+ float radius,
+ const GLfloat matrix[4][4]);
+
+void gpuSingleFastBall(
+ int mode,
+ const GLfloat position[3],
+ float radius,
+ const GLfloat matrix[4][4]);
+
+
+
+void gpuAppendSpiral(
+ const GLfloat position[3],
+ float radius,
+ const GLfloat matrix[4][4],
+ int start);
+
+void gpuDrawSpiral(
+ const GLfloat position[3],
+ GLfloat radius,
+ GLfloat matrix[4][4],
+ int start);
+
+void gpuSingleSpiral(
+ const GLfloat position[3],
+ GLfloat radius,
+ GLfloat matrix[4][4],
+ int start);
+
+
+
+void gpuAppendDisk(GLfloat x, GLfloat y, GLfloat radius, GLint nsectors);
+void gpuDrawDisk(GLfloat x, GLfloat y, GLfloat radius, GLint nsectors);
+void gpuSingleDisk(GLfloat x, GLfloat y, GLfloat radius, GLint nsectors);
+
+
+
+void gpuBeginSprites(void);
+void gpuSprite3fv(const GLfloat v[3]);
+void gpuSprite3f(GLfloat x, GLfloat y, GLfloat z);
+void gpuSprite2f(GLfloat x, GLfloat y);
+void gpuSprite2fv(const GLfloat vec[2]);
+void gpuEndSprites(void);
+
+
+
+void gpuSingleWireUnitCube(void);
+void gpuSingleWireCube(GLfloat size);
+
+void gpuDrawSolidHalfCube(void);
+void gpuDrawWireHalfCube(void);
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+
+#include "intern/gpu_primitives_inline.h"
+
+
+
+#endif /* __GPU_PRIMITIVES_H_ */
diff --git a/source/blender/gpu/GPU_utility.h b/source/blender/gpu/GPU_utility.h
new file mode 100644
index 00000000000..61a6c48a9a0
--- /dev/null
+++ b/source/blender/gpu/GPU_utility.h
@@ -0,0 +1,68 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file GPU_compatibility.h
+ * \ingroup gpu
+ */
+
+#ifndef __GPU_UTILITY_H__
+#define __GPU_UTILITY_H__
+
+
+
+/* XXX: temporary work around for MinGW32 build error */
+#ifdef __MINGW32__
+#undef GPU_ENABLE_STRING_MARKER
+#define GPU_ENABLE_STRING_MARKER 0
+#endif
+
+#ifndef GPU_ENABLE_STRING_MARKER
+#define GPU_ENABLE_STRING_MARKER 1
+#endif
+
+#if GPU_ENABLE_STRING_MARKER
+#define GPU_STRING_MARKER(msg) \
+ if (GLEW_GREMEDY_string_marker) { \
+ glStringMarkerGREMEDY(sizeof(msg), msg); \
+ }
+#else
+#define GPU_STRING_MARKER(msg) ((void)0)
+#endif
+
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+
+
+#endif /* __GPU_UTILITY_H_ */
diff --git a/source/blender/gpu/intern/gpu_aspect.c b/source/blender/gpu/intern/gpu_aspect.c
new file mode 100644
index 00000000000..60aee65fcb6
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_aspect.c
@@ -0,0 +1,121 @@
+/*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2012 Blender Foundation.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): Jason Wilkins.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+/** \file blender/gpu/intern/gpu_aspect.c
+* \ingroup gpu
+*/
+
+#include "intern/gpu_aspect.h"
+
+#include "MEM_guardedalloc.h"
+
+
+
+static GPUaspectfuncs ** GPU_ASPECT_FUNCS = NULL;
+
+static size_t aspect_max = 0;
+static size_t aspect_free = 0;
+static size_t aspect_fill = 0;
+
+
+
+void gpuInitializeAspects(void)
+{
+ const size_t count = 100;
+
+ GPU_ASPECT_FUNCS = MEM_callocN(count * sizeof(GPUaspectfuncs*), "aspect functions");
+
+ aspect_max = count;
+ aspect_free = count;
+ aspect_fill = 0;
+}
+
+
+
+void gpuShutdownAspects(void)
+{
+ MEM_freeN(GPU_ASPECT_FUNCS);
+ GPU_ASPECT_FUNCS = NULL;
+
+ aspect_max = 0;
+ aspect_fill = 0;
+ aspect_free = 0;
+}
+
+
+
+void gpuGenAspects(GLsizei count, GLuint* aspects)
+{
+ GLuint src, dst;
+
+ if (count == 0) {
+ return;
+ }
+
+ if (count > aspect_free) {
+ aspect_max = aspect_max + count - aspect_free;
+ GPU_ASPECT_FUNCS = MEM_reallocN(GPU_ASPECT_FUNCS, aspect_max * sizeof(GPUaspectfuncs*));
+ aspect_free = count;
+ }
+
+ src = aspect_fill;
+ dst = 0;
+
+ while (dst < count) {
+ if (!GPU_ASPECT_FUNCS[src]) {
+ aspects[dst] = src;
+ dst++;
+ aspect_fill = dst;
+ aspect_free--;
+ }
+
+ src++;
+ }
+}
+
+
+
+void gpuAspectFuncs(GLuint aspect, GPUaspectfuncs* aspectFuncs)
+{
+ GPU_ASPECT_FUNCS[aspect] = aspectFuncs;
+}
+
+
+
+GLboolean gpuBeginAspect(GLuint aspect, const GLvoid* object)
+{
+ GPUaspectfuncs* aspectFuncs = GPU_ASPECT_FUNCS[aspect];
+ return aspectFuncs ? aspectFuncs->begin(aspectFuncs->param, object) : GL_TRUE;
+}
+
+
+
+GLboolean gpuEndAspect(GLuint aspect, const GLvoid* object)
+{
+ GPUaspectfuncs* aspectFuncs = GPU_ASPECT_FUNCS[aspect];
+ return aspectFuncs ? aspectFuncs->end(aspectFuncs->param, object) : GL_TRUE;
+}
diff --git a/source/blender/gpu/intern/gpu_aspect.h b/source/blender/gpu/intern/gpu_aspect.h
new file mode 100644
index 00000000000..9ce7eda4fa0
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_aspect.h
@@ -0,0 +1,72 @@
+/*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2012 Blender Foundation.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): Jason Wilkins.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+/** \file blender/gpu/intern/gpu_aspect.h
+* \ingroup gpu
+*/
+
+#ifndef GPU_ASPECT_H
+#define GPU_ASPECT_H
+
+
+
+#include "intern/gpu_glew.h"
+
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+void gpuInitializeAspects(void);
+void gpuShutdownAspects(void);
+
+void gpuGenAspects(GLsizei count, GLuint* aspects);
+void gpuDeleteAspects(GLsizei count, const GLuint* aspects);
+
+typedef struct GPUaspectfuncs {
+ GLboolean (*begin)(GLvoid* param, const GLvoid* object);
+ GLboolean (*end)(GLvoid* param, const GLvoid* object);
+ GLvoid* param;
+} GPUaspectfuncs;
+
+void gpuAspectFuncs(GLuint aspect, GPUaspectfuncs* aspectFuncs);
+
+GLboolean gpuBeginAspect(GLuint aspect, const GLvoid* object);
+GLboolean gpuEndAspect(GLuint aspect, const GLvoid* object);
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+
+#endif /* GPU_ASPECT_H */
diff --git a/source/blender/gpu/intern/gpu_aspectfuncs.c b/source/blender/gpu/intern/gpu_aspectfuncs.c
new file mode 100644
index 00000000000..ec47d3d7de9
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_aspectfuncs.c
@@ -0,0 +1,32 @@
+/*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2012 Blender Foundation.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): Jason Wilkins.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+/** \file blender/gpu/intern/gpu_aspectfuncs.c
+* \ingroup gpu
+*/
+
+#include "intern/gpu_aspectfuncs.h"
diff --git a/source/blender/gpu/intern/gpu_aspectfuncs.h b/source/blender/gpu/intern/gpu_aspectfuncs.h
new file mode 100644
index 00000000000..1a906ccdfa0
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_aspectfuncs.h
@@ -0,0 +1,32 @@
+/*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2012 Blender Foundation.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): Jason Wilkins.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+/** \file blender/gpu/intern/gpu_aspectfuncs.c
+* \ingroup gpu
+*/
+
+#include "intern/gpu_aspect.h"
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 6e475ace09d..1aae8ed2271 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -34,8 +34,6 @@
#include <stddef.h>
#include <string.h>
-#include "GL/glew.h"
-
#include "MEM_guardedalloc.h"
#include "BLI_bitmap.h"
@@ -54,6 +52,7 @@
#include "DNA_userdef_types.h"
#include "GPU_buffers.h"
+#include "GPU_compatibility.h"
#include "GPU_draw.h"
typedef enum {
@@ -1216,6 +1215,7 @@ void GPU_buffer_unlock(GPUBuffer *buffer)
/* used for drawing edges */
void GPU_buffer_draw_elements(GPUBuffer *elements, unsigned int mode, int start, int count)
{
+ gpuMatrixCommit();
glDrawElements(mode, count, GL_UNSIGNED_INT,
(useVBOs ?
(void *)(start * sizeof(unsigned int)) :
@@ -1284,15 +1284,15 @@ typedef enum {
static void gpu_colors_enable(VBO_State vbo_state)
{
- glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
- glEnable(GL_COLOR_MATERIAL);
+ gpuColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
+ gpuEnableColorMaterial();
if (vbo_state == VBO_ENABLED)
glEnableClientState(GL_COLOR_ARRAY);
}
static void gpu_colors_disable(VBO_State vbo_state)
{
- glDisable(GL_COLOR_MATERIAL);
+ gpuDisableColorMaterial();
if (vbo_state == VBO_ENABLED)
glDisableClientState(GL_COLOR_ARRAY);
}
@@ -1316,7 +1316,7 @@ static void gpu_color_from_mask_copy(float mask, const float diffuse_color[4], u
static void gpu_color_from_mask_set(float mask, float diffuse_color[4])
{
float color = gpu_color_from_mask(mask);
- glColor3f(diffuse_color[0] * color, diffuse_color[1] * color, diffuse_color[2] * color);
+ gpuColor3f(diffuse_color[0] * color, diffuse_color[1] * color, diffuse_color[2] * color);
}
static float gpu_color_from_mask_quad(const CCGKey *key,
@@ -1352,7 +1352,7 @@ static void gpu_color_from_mask_quad_set(const CCGKey *key,
float diffuse_color[4])
{
float color = gpu_color_from_mask_quad(key, a, b, c, d);
- glColor3f(diffuse_color[0] * color, diffuse_color[1] * color, diffuse_color[2] * color);
+ gpuColor3f(diffuse_color[0] * color, diffuse_color[1] * color, diffuse_color[2] * color);
}
void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert,
@@ -1876,6 +1876,8 @@ static void gpu_draw_buffers_legacy_mesh(GPU_Buffers *buffers)
gpu_colors_enable(VBO_DISABLED);
}
+ gpuImmediateFormat_C4_N3_V3(); // DOODLE: draw legacy mesh
+
for (i = 0; i < buffers->totface; ++i) {
MFace *f = buffers->mface + buffers->face_indices[i];
int S = f->v4 ? 4 : 3;
@@ -1884,15 +1886,15 @@ static void gpu_draw_buffers_legacy_mesh(GPU_Buffers *buffers)
if (paint_is_face_hidden(f, buffers->mvert))
continue;
- glBegin((f->v4) ? GL_QUADS : GL_TRIANGLES);
+ gpuBegin((f->v4) ? GL_QUADS : GL_TRIANGLES);
if (buffers->smooth) {
for (j = 0; j < S; j++) {
if (has_mask) {
gpu_color_from_mask_set(buffers->vmask[fv[j]], diffuse_color);
}
- glNormal3sv(mvert[fv[j]].no);
- glVertex3fv(mvert[fv[j]].co);
+ gpuNormal3sv(mvert[fv[j]].no);
+ gpuVertex3fv(mvert[fv[j]].co);
}
}
else {
@@ -1905,7 +1907,7 @@ static void gpu_draw_buffers_legacy_mesh(GPU_Buffers *buffers)
}
else
normal_tri_v3(fno, mvert[fv[0]].co, mvert[fv[1]].co, mvert[fv[2]].co);
- glNormal3fv(fno);
+ gpuNormal3fv(fno);
if (has_mask) {
float fmask;
@@ -1920,14 +1922,16 @@ static void gpu_draw_buffers_legacy_mesh(GPU_Buffers *buffers)
fmask /= 3.0f;
gpu_color_from_mask_set(fmask, diffuse_color);
}
-
+
for (j = 0; j < S; j++)
- glVertex3fv(mvert[fv[j]].co);
+ gpuVertex3fv(mvert[fv[j]].co);
}
- glEnd();
+ gpuEnd();
}
+ gpuImmediateUnformat();
+
if (has_mask) {
gpu_colors_disable(VBO_DISABLED);
}
@@ -1948,6 +1952,8 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers)
gpu_colors_enable(VBO_DISABLED);
}
+ gpuImmediateFormat_C4_N3_V3();
+
for (i = 0; i < buffers->totgrid; ++i) {
int g = buffers->grid_indices[i];
CCGElem *grid = buffers->grids[g];
@@ -1956,7 +1962,7 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers)
/* TODO: could use strips with hiding as well */
if (gh) {
- glBegin(GL_QUADS);
+ gpuBegin(GL_QUADS);
for (y = 0; y < gridsize - 1; y++) {
for (x = 0; x < gridsize - 1; x++) {
@@ -1976,8 +1982,9 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers)
if (has_mask) {
gpu_color_from_mask_set(*CCG_elem_mask(key, e[j]), diffuse_color);
}
- glNormal3fv(CCG_elem_no(key, e[j]));
- glVertex3fv(CCG_elem_co(key, e[j]));
+
+ gpuNormal3fv(CCG_elem_no(key, e[j]));
+ gpuVertex3fv(CCG_elem_co(key, e[j]));
}
}
else {
@@ -1987,23 +1994,23 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers)
CCG_elem_co(key, e[1]),
CCG_elem_co(key, e[2]),
CCG_elem_co(key, e[3]));
- glNormal3fv(fno);
+ gpuNormal3fv(fno);
if (has_mask) {
gpu_color_from_mask_quad_set(key, e[0], e[1], e[2], e[3], diffuse_color);
}
for (j = 0; j < 4; j++)
- glVertex3fv(CCG_elem_co(key, e[j]));
+ gpuVertex3fv(CCG_elem_co(key, e[j]));
}
}
}
- glEnd();
+ gpuEnd();
}
else if (buffers->smooth) {
for (y = 0; y < gridsize - 1; y++) {
- glBegin(GL_QUAD_STRIP);
+ gpuBegin(GL_TRIANGLE_STRIP);
for (x = 0; x < gridsize; x++) {
CCGElem *a = CCG_grid_elem(key, grid, x, y);
CCGElem *b = CCG_grid_elem(key, grid, x, y + 1);
@@ -2011,20 +2018,22 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers)
if (has_mask) {
gpu_color_from_mask_set(*CCG_elem_mask(key, a), diffuse_color);
}
- glNormal3fv(CCG_elem_no(key, a));
- glVertex3fv(CCG_elem_co(key, a));
+
+ gpuNormal3fv(CCG_elem_no(key, a));
+ gpuVertex3fv(CCG_elem_co(key, a));
if (has_mask) {
gpu_color_from_mask_set(*CCG_elem_mask(key, b), diffuse_color);
}
- glNormal3fv(CCG_elem_no(key, b));
- glVertex3fv(CCG_elem_co(key, b));
+
+ gpuNormal3fv(CCG_elem_no(key, b));
+ gpuVertex3fv(CCG_elem_co(key, b));
}
- glEnd();
+ gpuEnd();
}
}
else {
for (y = 0; y < gridsize - 1; y++) {
- glBegin(GL_QUAD_STRIP);
+ gpuBegin(GL_TRIANGLE_STRIP);
for (x = 0; x < gridsize; x++) {
CCGElem *a = CCG_grid_elem(key, grid, x, y);
CCGElem *b = CCG_grid_elem(key, grid, x, y + 1);
@@ -2039,21 +2048,23 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers)
CCG_elem_co(key, b),
CCG_elem_co(key, a),
CCG_elem_co(key, c));
- glNormal3fv(fno);
+ gpuNormal3fv(fno);
if (has_mask) {
gpu_color_from_mask_quad_set(key, a, b, c, d, diffuse_color);
}
}
- glVertex3fv(CCG_elem_co(key, a));
- glVertex3fv(CCG_elem_co(key, b));
+ gpuVertex3fv(CCG_elem_co(key, a));
+ gpuVertex3fv(CCG_elem_co(key, b));
}
- glEnd();
+ gpuEnd();
}
}
}
+ gpuImmediateUnformat();
+
if (has_mask) {
gpu_colors_disable(VBO_DISABLED);
}
@@ -2084,6 +2095,8 @@ void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial)
if (buffers->index_buf)
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, buffers->index_buf);
+ gpuMatrixCommit();
+
if (buffers->tot_quad) {
char *offset = 0;
int i, last = buffers->has_hidden ? 1 : buffers->totgrid;
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 4432627ee7e..cfac515e306 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -30,8 +30,6 @@
*/
-#include "GL/glew.h"
-
#include "MEM_guardedalloc.h"
#include "DNA_customdata_types.h"
@@ -44,6 +42,7 @@
#include "BLI_ghash.h"
#include "BLI_heap.h"
+#include "GPU_compatibility.h"
#include "GPU_material.h"
#include "GPU_extensions.h"
@@ -604,7 +603,10 @@ static char *code_generate_fragment(ListBase *nodes, GPUOutput *output, const ch
/* create shader */
code = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
-
+
+#ifdef GLES
+ printf("%s\n", code);
+#endif
//if (G.debug & G_DEBUG) printf("%s\n", code);
return code;
@@ -616,6 +618,28 @@ static char *code_generate_vertex(ListBase *nodes)
GPUNode *node;
GPUInput *input;
char *code;
+
+#ifdef GLES
+
+BLI_dynstr_append(ds,
+"#define gl_ModelViewMatrix b_ModelViewMatrix\n"
+"#define gl_ProjectionMatrix b_ProjectionMatrix\n"
+"#define gl_NormalMatrix b_NormalMatrix\n"
+
+"#define gl_Vertex b_Vertex\n"
+"#define gl_Normal b_Normal\n"
+
+"uniform mat4 b_ProjectionMatrix ; \n"
+"uniform mat4 b_ModelViewMatrix ; \n"
+"uniform mat3 b_NormalMatrix ; \n"
+
+"attribute vec4 b_Vertex; \n"
+"attribute vec3 b_Normal; \n"
+"\n");
+
+
+
+#endif
for (node=nodes->first; node; node=node->next) {
for (input=node->inputs.first; input; input=input->next) {
@@ -668,6 +692,15 @@ void GPU_code_generate_glsl_lib(void)
ds = BLI_dynstr_new();
+#ifdef GLES
+ BLI_dynstr_append(ds,
+ "#define B_GLES\n"
+ "precision mediump float; \n"
+
+ );
+#endif
+
+
if (GPU_bicubic_bump_support()) {
BLI_dynstr_append(ds, "/* These are needed for high quality bump mapping */\n"
"#version 130\n"
diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h
index f61f34908c5..a412d0eb4c6 100644
--- a/source/blender/gpu/intern/gpu_codegen.h
+++ b/source/blender/gpu/intern/gpu_codegen.h
@@ -34,8 +34,9 @@
#define __GPU_CODEGEN_H__
#include "DNA_listBase.h"
+
+#include "GPU_compatibility.h"
#include "GPU_material.h"
-#include "GL/glew.h"
struct ListBase;
struct GPUShader;
@@ -133,7 +134,7 @@ typedef struct GPUInput {
int attribid; /* id for vertex attributes */
int bindtex; /* input is responsible for binding the texture? */
int definetex; /* input is responsible for defining the pixel? */
- int textarget; /* GL_TEXTURE_* */
+ int textarget; /* GL texture enum */
int textype; /* datatype */
struct Image *ima; /* image */
diff --git a/source/blender/gpu/intern/gpu_debug.c b/source/blender/gpu/intern/gpu_debug.c
new file mode 100644
index 00000000000..1f3a5920365
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_debug.c
@@ -0,0 +1,399 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Brecht Van Lommel.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/intern/gpu_debug.c
+ * \ingroup gpu
+ */
+
+
+#include <stdio.h>
+#include <string.h>
+#include "intern/gpu_glew.h"
+
+/* debugging aid */
+static void gpu_get_print(const char *name, GLenum type)
+{
+ float value[16];
+ int a;
+
+ memset(value, 0, sizeof(value));
+ glGetFloatv(type, value);
+
+ printf("%s: ", name);
+ for (a=0; a<16; a++)
+ printf("%.2f ", value[a]);
+ printf("\n");
+}
+
+void GPU_state_print(void)
+{
+ gpu_get_print("GL_ACCUM_ALPHA_BITS", GL_ACCUM_ALPHA_BITS);
+ gpu_get_print("GL_ACCUM_BLUE_BITS", GL_ACCUM_BLUE_BITS);
+ gpu_get_print("GL_ACCUM_CLEAR_VALUE", GL_ACCUM_CLEAR_VALUE);
+ gpu_get_print("GL_ACCUM_GREEN_BITS", GL_ACCUM_GREEN_BITS);
+ gpu_get_print("GL_ACCUM_RED_BITS", GL_ACCUM_RED_BITS);
+ gpu_get_print("GL_ACTIVE_TEXTURE", GL_ACTIVE_TEXTURE);
+ gpu_get_print("GL_ALIASED_POINT_SIZE_RANGE", GL_ALIASED_POINT_SIZE_RANGE);
+ gpu_get_print("GL_ALIASED_LINE_WIDTH_RANGE", GL_ALIASED_LINE_WIDTH_RANGE);
+ gpu_get_print("GL_ALPHA_BIAS", GL_ALPHA_BIAS);
+ gpu_get_print("GL_ALPHA_BITS", GL_ALPHA_BITS);
+ gpu_get_print("GL_ALPHA_SCALE", GL_ALPHA_SCALE);
+ gpu_get_print("GL_ALPHA_TEST", GL_ALPHA_TEST);
+ gpu_get_print("GL_ALPHA_TEST_FUNC", GL_ALPHA_TEST_FUNC);
+ gpu_get_print("GL_ALPHA_TEST_REF", GL_ALPHA_TEST_REF);
+ gpu_get_print("GL_ARRAY_BUFFER_BINDING", GL_ARRAY_BUFFER_BINDING);
+ gpu_get_print("GL_ATTRIB_STACK_DEPTH", GL_ATTRIB_STACK_DEPTH);
+ gpu_get_print("GL_AUTO_NORMAL", GL_AUTO_NORMAL);
+ gpu_get_print("GL_AUX_BUFFERS", GL_AUX_BUFFERS);
+ gpu_get_print("GL_BLEND", GL_BLEND);
+ gpu_get_print("GL_BLEND_COLOR", GL_BLEND_COLOR);
+ gpu_get_print("GL_BLEND_DST_ALPHA", GL_BLEND_DST_ALPHA);
+ gpu_get_print("GL_BLEND_DST_RGB", GL_BLEND_DST_RGB);
+ gpu_get_print("GL_BLEND_EQUATION_RGB", GL_BLEND_EQUATION_RGB);
+ gpu_get_print("GL_BLEND_EQUATION_ALPHA", GL_BLEND_EQUATION_ALPHA);
+ gpu_get_print("GL_BLEND_SRC_ALPHA", GL_BLEND_SRC_ALPHA);
+ gpu_get_print("GL_BLEND_SRC_RGB", GL_BLEND_SRC_RGB);
+ gpu_get_print("GL_BLUE_BIAS", GL_BLUE_BIAS);
+ gpu_get_print("GL_BLUE_BITS", GL_BLUE_BITS);
+ gpu_get_print("GL_BLUE_SCALE", GL_BLUE_SCALE);
+ gpu_get_print("GL_CLIENT_ACTIVE_TEXTURE", GL_CLIENT_ACTIVE_TEXTURE);
+ gpu_get_print("GL_CLIENT_ATTRIB_STACK_DEPTH", GL_CLIENT_ATTRIB_STACK_DEPTH);
+ gpu_get_print("GL_CLIP_PLANE0", GL_CLIP_PLANE0);
+ gpu_get_print("GL_COLOR_ARRAY", GL_COLOR_ARRAY);
+ gpu_get_print("GL_COLOR_ARRAY_BUFFER_BINDING", GL_COLOR_ARRAY_BUFFER_BINDING);
+ gpu_get_print("GL_COLOR_ARRAY_SIZE", GL_COLOR_ARRAY_SIZE);
+ gpu_get_print("GL_COLOR_ARRAY_STRIDE", GL_COLOR_ARRAY_STRIDE);
+ gpu_get_print("GL_COLOR_ARRAY_TYPE", GL_COLOR_ARRAY_TYPE);
+ gpu_get_print("GL_COLOR_CLEAR_VALUE", GL_COLOR_CLEAR_VALUE);
+ gpu_get_print("GL_COLOR_LOGIC_OP", GL_COLOR_LOGIC_OP);
+ gpu_get_print("GL_COLOR_MATERIAL", GL_COLOR_MATERIAL);
+ gpu_get_print("GL_COLOR_MATERIAL_FACE", GL_COLOR_MATERIAL_FACE);
+ gpu_get_print("GL_COLOR_MATERIAL_PARAMETER", GL_COLOR_MATERIAL_PARAMETER);
+ gpu_get_print("GL_COLOR_MATRIX", GL_COLOR_MATRIX);
+ gpu_get_print("GL_COLOR_MATRIX_STACK_DEPTH", GL_COLOR_MATRIX_STACK_DEPTH);
+ gpu_get_print("GL_COLOR_SUM", GL_COLOR_SUM);
+ gpu_get_print("GL_COLOR_TABLE", GL_COLOR_TABLE);
+ gpu_get_print("GL_COLOR_WRITEMASK", GL_COLOR_WRITEMASK);
+ gpu_get_print("GL_COMPRESSED_TEXTURE_FORMATS", GL_COMPRESSED_TEXTURE_FORMATS);
+ gpu_get_print("GL_CONVOLUTION_1D", GL_CONVOLUTION_1D);
+ gpu_get_print("GL_CONVOLUTION_2D", GL_CONVOLUTION_2D);
+ gpu_get_print("GL_CULL_FACE", GL_CULL_FACE);
+ gpu_get_print("GL_CULL_FACE_MODE", GL_CULL_FACE_MODE);
+ gpu_get_print("GL_CURRENT_COLOR", GL_CURRENT_COLOR);
+ gpu_get_print("GL_CURRENT_FOG_COORD", GL_CURRENT_FOG_COORD);
+ gpu_get_print("GL_CURRENT_INDEX", GL_CURRENT_INDEX);
+ gpu_get_print("GL_CURRENT_NORMAL", GL_CURRENT_NORMAL);
+ gpu_get_print("GL_CURRENT_PROGRAM", GL_CURRENT_PROGRAM);
+ gpu_get_print("GL_CURRENT_RASTER_COLOR", GL_CURRENT_RASTER_COLOR);
+ gpu_get_print("GL_CURRENT_RASTER_DISTANCE", GL_CURRENT_RASTER_DISTANCE);
+ gpu_get_print("GL_CURRENT_RASTER_INDEX", GL_CURRENT_RASTER_INDEX);
+ gpu_get_print("GL_CURRENT_RASTER_POSITION", GL_CURRENT_RASTER_POSITION);
+ gpu_get_print("GL_CURRENT_RASTER_POSITION_VALID", GL_CURRENT_RASTER_POSITION_VALID);
+ gpu_get_print("GL_CURRENT_RASTER_SECONDARY_COLOR", GL_CURRENT_RASTER_SECONDARY_COLOR);
+ gpu_get_print("GL_CURRENT_RASTER_TEXTURE_COORDS", GL_CURRENT_RASTER_TEXTURE_COORDS);
+ gpu_get_print("GL_CURRENT_SECONDARY_COLOR", GL_CURRENT_SECONDARY_COLOR);
+ gpu_get_print("GL_CURRENT_TEXTURE_COORDS", GL_CURRENT_TEXTURE_COORDS);
+ gpu_get_print("GL_DEPTH_BIAS", GL_DEPTH_BIAS);
+ gpu_get_print("GL_DEPTH_BITS", GL_DEPTH_BITS);
+ gpu_get_print("GL_DEPTH_CLEAR_VALUE", GL_DEPTH_CLEAR_VALUE);
+ gpu_get_print("GL_DEPTH_FUNC", GL_DEPTH_FUNC);
+ gpu_get_print("GL_DEPTH_RANGE", GL_DEPTH_RANGE);
+ gpu_get_print("GL_DEPTH_SCALE", GL_DEPTH_SCALE);
+ gpu_get_print("GL_DEPTH_TEST", GL_DEPTH_TEST);
+ gpu_get_print("GL_DEPTH_WRITEMASK", GL_DEPTH_WRITEMASK);
+ gpu_get_print("GL_DITHER", GL_DITHER);
+ gpu_get_print("GL_DOUBLEBUFFER", GL_DOUBLEBUFFER);
+ gpu_get_print("GL_DRAW_BUFFER", GL_DRAW_BUFFER);
+ gpu_get_print("GL_DRAW_BUFFER0", GL_DRAW_BUFFER0);
+ gpu_get_print("GL_EDGE_FLAG", GL_EDGE_FLAG);
+ gpu_get_print("GL_EDGE_FLAG_ARRAY", GL_EDGE_FLAG_ARRAY);
+ gpu_get_print("GL_EDGE_FLAG_ARRAY_BUFFER_BINDING", GL_EDGE_FLAG_ARRAY_BUFFER_BINDING);
+ gpu_get_print("GL_EDGE_FLAG_ARRAY_STRIDE", GL_EDGE_FLAG_ARRAY_STRIDE);
+ gpu_get_print("GL_ELEMENT_ARRAY_BUFFER_BINDING", GL_ELEMENT_ARRAY_BUFFER_BINDING);
+ gpu_get_print("GL_FEEDBACK_BUFFER_SIZE", GL_FEEDBACK_BUFFER_SIZE);
+ gpu_get_print("GL_FEEDBACK_BUFFER_TYPE", GL_FEEDBACK_BUFFER_TYPE);
+ gpu_get_print("GL_FOG", GL_FOG);
+ gpu_get_print("GL_FOG_COORD_ARRAY", GL_FOG_COORD_ARRAY);
+ gpu_get_print("GL_FOG_COORD_ARRAY_BUFFER_BINDING", GL_FOG_COORD_ARRAY_BUFFER_BINDING);
+ gpu_get_print("GL_FOG_COORD_ARRAY_STRIDE", GL_FOG_COORD_ARRAY_STRIDE);
+ gpu_get_print("GL_FOG_COORD_ARRAY_TYPE", GL_FOG_COORD_ARRAY_TYPE);
+ gpu_get_print("GL_FOG_COORD_SRC", GL_FOG_COORD_SRC);
+ gpu_get_print("GL_FOG_COLOR", GL_FOG_COLOR);
+ gpu_get_print("GL_FOG_DENSITY", GL_FOG_DENSITY);
+ gpu_get_print("GL_FOG_END", GL_FOG_END);
+ gpu_get_print("GL_FOG_HINT", GL_FOG_HINT);
+ gpu_get_print("GL_FOG_INDEX", GL_FOG_INDEX);
+ gpu_get_print("GL_FOG_MODE", GL_FOG_MODE);
+ gpu_get_print("GL_FOG_START", GL_FOG_START);
+ gpu_get_print("GL_FRAGMENT_SHADER_DERIVATIVE_HINT", GL_FRAGMENT_SHADER_DERIVATIVE_HINT);
+ gpu_get_print("GL_FRONT_FACE", GL_FRONT_FACE);
+ gpu_get_print("GL_GENERATE_MIPMAP_HINT", GL_GENERATE_MIPMAP_HINT);
+ gpu_get_print("GL_GREEN_BIAS", GL_GREEN_BIAS);
+ gpu_get_print("GL_GREEN_BITS", GL_GREEN_BITS);
+ gpu_get_print("GL_GREEN_SCALE", GL_GREEN_SCALE);
+ gpu_get_print("GL_HISTOGRAM", GL_HISTOGRAM);
+ gpu_get_print("GL_INDEX_ARRAY", GL_INDEX_ARRAY);
+ gpu_get_print("GL_INDEX_ARRAY_BUFFER_BINDING", GL_INDEX_ARRAY_BUFFER_BINDING);
+ gpu_get_print("GL_INDEX_ARRAY_STRIDE", GL_INDEX_ARRAY_STRIDE);
+ gpu_get_print("GL_INDEX_ARRAY_TYPE", GL_INDEX_ARRAY_TYPE);
+ gpu_get_print("GL_INDEX_BITS", GL_INDEX_BITS);
+ gpu_get_print("GL_INDEX_CLEAR_VALUE", GL_INDEX_CLEAR_VALUE);
+ gpu_get_print("GL_INDEX_LOGIC_OP", GL_INDEX_LOGIC_OP);
+ gpu_get_print("GL_INDEX_MODE", GL_INDEX_MODE);
+ gpu_get_print("GL_INDEX_OFFSET", GL_INDEX_OFFSET);
+ gpu_get_print("GL_INDEX_SHIFT", GL_INDEX_SHIFT);
+ gpu_get_print("GL_INDEX_WRITEMASK", GL_INDEX_WRITEMASK);
+ gpu_get_print("GL_LIGHT0", GL_LIGHT0);
+ gpu_get_print("GL_LIGHTING", GL_LIGHTING);
+ gpu_get_print("GL_LIGHT_MODEL_AMBIENT", GL_LIGHT_MODEL_AMBIENT);
+ gpu_get_print("GL_LIGHT_MODEL_COLOR_CONTROL", GL_LIGHT_MODEL_COLOR_CONTROL);
+ gpu_get_print("GL_LIGHT_MODEL_LOCAL_VIEWER", GL_LIGHT_MODEL_LOCAL_VIEWER);
+ gpu_get_print("GL_LIGHT_MODEL_TWO_SIDE", GL_LIGHT_MODEL_TWO_SIDE);
+ gpu_get_print("GL_LINE_SMOOTH", GL_LINE_SMOOTH);
+ gpu_get_print("GL_LINE_SMOOTH_HINT", GL_LINE_SMOOTH_HINT);
+ gpu_get_print("GL_LINE_STIPPLE", GL_LINE_STIPPLE);
+ gpu_get_print("GL_LINE_STIPPLE_PATTERN", GL_LINE_STIPPLE_PATTERN);
+ gpu_get_print("GL_LINE_STIPPLE_REPEAT", GL_LINE_STIPPLE_REPEAT);
+ gpu_get_print("GL_LINE_WIDTH", GL_LINE_WIDTH);
+ gpu_get_print("GL_LINE_WIDTH_GRANULARITY", GL_LINE_WIDTH_GRANULARITY);
+ gpu_get_print("GL_LINE_WIDTH_RANGE", GL_LINE_WIDTH_RANGE);
+ gpu_get_print("GL_LIST_BASE", GL_LIST_BASE);
+ gpu_get_print("GL_LIST_INDEX", GL_LIST_INDEX);
+ gpu_get_print("GL_LIST_MODE", GL_LIST_MODE);
+ gpu_get_print("GL_LOGIC_OP_MODE", GL_LOGIC_OP_MODE);
+ gpu_get_print("GL_MAP1_COLOR_4", GL_MAP1_COLOR_4);
+ gpu_get_print("GL_MAP1_GRID_DOMAIN", GL_MAP1_GRID_DOMAIN);
+ gpu_get_print("GL_MAP1_GRID_SEGMENTS", GL_MAP1_GRID_SEGMENTS);
+ gpu_get_print("GL_MAP1_INDEX", GL_MAP1_INDEX);
+ gpu_get_print("GL_MAP1_NORMAL", GL_MAP1_NORMAL);
+ gpu_get_print("GL_MAP1_TEXTURE_COORD_1", GL_MAP1_TEXTURE_COORD_1);
+ gpu_get_print("GL_MAP1_TEXTURE_COORD_2", GL_MAP1_TEXTURE_COORD_2);
+ gpu_get_print("GL_MAP1_TEXTURE_COORD_3", GL_MAP1_TEXTURE_COORD_3);
+ gpu_get_print("GL_MAP1_TEXTURE_COORD_4", GL_MAP1_TEXTURE_COORD_4);
+ gpu_get_print("GL_MAP1_VERTEX_3", GL_MAP1_VERTEX_3);
+ gpu_get_print("GL_MAP1_VERTEX_4", GL_MAP1_VERTEX_4);
+ gpu_get_print("GL_MAP2_COLOR_4", GL_MAP2_COLOR_4);
+ gpu_get_print("GL_MAP2_GRID_DOMAIN", GL_MAP2_GRID_DOMAIN);
+ gpu_get_print("GL_MAP2_GRID_SEGMENTS", GL_MAP2_GRID_SEGMENTS);
+ gpu_get_print("GL_MAP2_INDEX", GL_MAP2_INDEX);
+ gpu_get_print("GL_MAP2_NORMAL", GL_MAP2_NORMAL);
+ gpu_get_print("GL_MAP2_TEXTURE_COORD_1", GL_MAP2_TEXTURE_COORD_1);
+ gpu_get_print("GL_MAP2_TEXTURE_COORD_2", GL_MAP2_TEXTURE_COORD_2);
+ gpu_get_print("GL_MAP2_TEXTURE_COORD_3", GL_MAP2_TEXTURE_COORD_3);
+ gpu_get_print("GL_MAP2_TEXTURE_COORD_4", GL_MAP2_TEXTURE_COORD_4);
+ gpu_get_print("GL_MAP2_VERTEX_3", GL_MAP2_VERTEX_3);
+ gpu_get_print("GL_MAP2_VERTEX_4", GL_MAP2_VERTEX_4);
+ gpu_get_print("GL_MAP_COLOR", GL_MAP_COLOR);
+ gpu_get_print("GL_MAP_STENCIL", GL_MAP_STENCIL);
+ gpu_get_print("GL_MATRIX_MODE", GL_MATRIX_MODE);
+ gpu_get_print("GL_MAX_3D_TEXTURE_SIZE", GL_MAX_3D_TEXTURE_SIZE);
+ gpu_get_print("GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", GL_MAX_CLIENT_ATTRIB_STACK_DEPTH);
+ gpu_get_print("GL_MAX_ATTRIB_STACK_DEPTH", GL_MAX_ATTRIB_STACK_DEPTH);
+ gpu_get_print("GL_MAX_CLIP_PLANES", GL_MAX_CLIP_PLANES);
+ gpu_get_print("GL_MAX_COLOR_MATRIX_STACK_DEPTH", GL_MAX_COLOR_MATRIX_STACK_DEPTH);
+ gpu_get_print("GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+ gpu_get_print("GL_MAX_CUBE_MAP_TEXTURE_SIZE", GL_MAX_CUBE_MAP_TEXTURE_SIZE);
+ gpu_get_print("GL_MAX_DRAW_BUFFERS", GL_MAX_DRAW_BUFFERS);
+ gpu_get_print("GL_MAX_ELEMENTS_INDICES", GL_MAX_ELEMENTS_INDICES);
+ gpu_get_print("GL_MAX_ELEMENTS_VERTICES", GL_MAX_ELEMENTS_VERTICES);
+ gpu_get_print("GL_MAX_EVAL_ORDER", GL_MAX_EVAL_ORDER);
+ gpu_get_print("GL_MAX_FRAGMENT_UNIFORM_COMPONENTS", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS);
+ gpu_get_print("GL_MAX_LIGHTS", GL_MAX_LIGHTS);
+ gpu_get_print("GL_MAX_LIST_NESTING", GL_MAX_LIST_NESTING);
+ gpu_get_print("GL_MAX_MODELVIEW_STACK_DEPTH", GL_MAX_MODELVIEW_STACK_DEPTH);
+ gpu_get_print("GL_MAX_NAME_STACK_DEPTH", GL_MAX_NAME_STACK_DEPTH);
+ gpu_get_print("GL_MAX_PIXEL_MAP_TABLE", GL_MAX_PIXEL_MAP_TABLE);
+ gpu_get_print("GL_MAX_PROJECTION_STACK_DEPTH", GL_MAX_PROJECTION_STACK_DEPTH);
+ gpu_get_print("GL_MAX_TEXTURE_COORDS", GL_MAX_TEXTURE_COORDS);
+ gpu_get_print("GL_MAX_TEXTURE_IMAGE_UNITS", GL_MAX_TEXTURE_IMAGE_UNITS);
+ gpu_get_print("GL_MAX_TEXTURE_LOD_BIAS", GL_MAX_TEXTURE_LOD_BIAS);
+ gpu_get_print("GL_MAX_TEXTURE_SIZE", GL_MAX_TEXTURE_SIZE);
+ gpu_get_print("GL_MAX_TEXTURE_STACK_DEPTH", GL_MAX_TEXTURE_STACK_DEPTH);
+ gpu_get_print("GL_MAX_TEXTURE_UNITS", GL_MAX_TEXTURE_UNITS);
+ gpu_get_print("GL_MAX_VARYING_FLOATS", GL_MAX_VARYING_FLOATS);
+ gpu_get_print("GL_MAX_VERTEX_ATTRIBS", GL_MAX_VERTEX_ATTRIBS);
+ gpu_get_print("GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
+ gpu_get_print("GL_MAX_VERTEX_UNIFORM_COMPONENTS", GL_MAX_VERTEX_UNIFORM_COMPONENTS);
+ gpu_get_print("GL_MAX_VIEWPORT_DIMS", GL_MAX_VIEWPORT_DIMS);
+ gpu_get_print("GL_MINMAX", GL_MINMAX);
+ gpu_get_print("GL_MODELVIEW_MATRIX", GL_MODELVIEW_MATRIX);
+ gpu_get_print("GL_MODELVIEW_STACK_DEPTH", GL_MODELVIEW_STACK_DEPTH);
+ gpu_get_print("GL_NAME_STACK_DEPTH", GL_NAME_STACK_DEPTH);
+ gpu_get_print("GL_NORMAL_ARRAY", GL_NORMAL_ARRAY);
+ gpu_get_print("GL_NORMAL_ARRAY_BUFFER_BINDING", GL_NORMAL_ARRAY_BUFFER_BINDING);
+ gpu_get_print("GL_NORMAL_ARRAY_STRIDE", GL_NORMAL_ARRAY_STRIDE);
+ gpu_get_print("GL_NORMAL_ARRAY_TYPE", GL_NORMAL_ARRAY_TYPE);
+ gpu_get_print("GL_NORMALIZE", GL_NORMALIZE);
+ gpu_get_print("GL_NUM_COMPRESSED_TEXTURE_FORMATS", GL_NUM_COMPRESSED_TEXTURE_FORMATS);
+ gpu_get_print("GL_PACK_ALIGNMENT", GL_PACK_ALIGNMENT);
+ gpu_get_print("GL_PACK_IMAGE_HEIGHT", GL_PACK_IMAGE_HEIGHT);
+ gpu_get_print("GL_PACK_LSB_FIRST", GL_PACK_LSB_FIRST);
+ gpu_get_print("GL_PACK_ROW_LENGTH", GL_PACK_ROW_LENGTH);
+ gpu_get_print("GL_PACK_SKIP_IMAGES", GL_PACK_SKIP_IMAGES);
+ gpu_get_print("GL_PACK_SKIP_PIXELS", GL_PACK_SKIP_PIXELS);
+ gpu_get_print("GL_PACK_SKIP_ROWS", GL_PACK_SKIP_ROWS);
+ gpu_get_print("GL_PACK_SWAP_BYTES", GL_PACK_SWAP_BYTES);
+ gpu_get_print("GL_PERSPECTIVE_CORRECTION_HINT", GL_PERSPECTIVE_CORRECTION_HINT);
+ gpu_get_print("GL_PIXEL_MAP_A_TO_A_SIZE", GL_PIXEL_MAP_A_TO_A_SIZE);
+ gpu_get_print("GL_PIXEL_MAP_B_TO_B_SIZE", GL_PIXEL_MAP_B_TO_B_SIZE);
+ gpu_get_print("GL_PIXEL_MAP_G_TO_G_SIZE", GL_PIXEL_MAP_G_TO_G_SIZE);
+ gpu_get_print("GL_PIXEL_MAP_I_TO_A_SIZE", GL_PIXEL_MAP_I_TO_A_SIZE);
+ gpu_get_print("GL_PIXEL_MAP_I_TO_B_SIZE", GL_PIXEL_MAP_I_TO_B_SIZE);
+ gpu_get_print("GL_PIXEL_MAP_I_TO_G_SIZE", GL_PIXEL_MAP_I_TO_G_SIZE);
+ gpu_get_print("GL_PIXEL_MAP_I_TO_I_SIZE", GL_PIXEL_MAP_I_TO_I_SIZE);
+ gpu_get_print("GL_PIXEL_MAP_I_TO_R_SIZE", GL_PIXEL_MAP_I_TO_R_SIZE);
+ gpu_get_print("GL_PIXEL_MAP_R_TO_R_SIZE", GL_PIXEL_MAP_R_TO_R_SIZE);
+ gpu_get_print("GL_PIXEL_MAP_S_TO_S_SIZE", GL_PIXEL_MAP_S_TO_S_SIZE);
+ gpu_get_print("GL_PIXEL_PACK_BUFFER_BINDING", GL_PIXEL_PACK_BUFFER_BINDING);
+ gpu_get_print("GL_PIXEL_UNPACK_BUFFER_BINDING", GL_PIXEL_UNPACK_BUFFER_BINDING);
+ gpu_get_print("GL_POINT_DISTANCE_ATTENUATION", GL_POINT_DISTANCE_ATTENUATION);
+ gpu_get_print("GL_POINT_FADE_THRESHOLD_SIZE", GL_POINT_FADE_THRESHOLD_SIZE);
+ gpu_get_print("GL_POINT_SIZE", GL_POINT_SIZE);
+ gpu_get_print("GL_POINT_SIZE_GRANULARITY", GL_POINT_SIZE_GRANULARITY);
+ gpu_get_print("GL_POINT_SIZE_MAX", GL_POINT_SIZE_MAX);
+ gpu_get_print("GL_POINT_SIZE_MIN", GL_POINT_SIZE_MIN);
+ gpu_get_print("GL_POINT_SIZE_RANGE", GL_POINT_SIZE_RANGE);
+ gpu_get_print("GL_POINT_SMOOTH", GL_POINT_SMOOTH);
+ gpu_get_print("GL_POINT_SMOOTH_HINT", GL_POINT_SMOOTH_HINT);
+ gpu_get_print("GL_POINT_SPRITE", GL_POINT_SPRITE);
+ gpu_get_print("GL_POLYGON_MODE", GL_POLYGON_MODE);
+ gpu_get_print("GL_POLYGON_OFFSET_FACTOR", GL_POLYGON_OFFSET_FACTOR);
+ gpu_get_print("GL_POLYGON_OFFSET_UNITS", GL_POLYGON_OFFSET_UNITS);
+ gpu_get_print("GL_POLYGON_OFFSET_FILL", GL_POLYGON_OFFSET_FILL);
+ gpu_get_print("GL_POLYGON_OFFSET_LINE", GL_POLYGON_OFFSET_LINE);
+ gpu_get_print("GL_POLYGON_OFFSET_POINT", GL_POLYGON_OFFSET_POINT);
+ gpu_get_print("GL_POLYGON_SMOOTH", GL_POLYGON_SMOOTH);
+ gpu_get_print("GL_POLYGON_SMOOTH_HINT", GL_POLYGON_SMOOTH_HINT);
+ gpu_get_print("GL_POLYGON_STIPPLE", GL_POLYGON_STIPPLE);
+ gpu_get_print("GL_POST_COLOR_MATRIX_COLOR_TABLE", GL_POST_COLOR_MATRIX_COLOR_TABLE);
+ gpu_get_print("GL_POST_COLOR_MATRIX_RED_BIAS", GL_POST_COLOR_MATRIX_RED_BIAS);
+ gpu_get_print("GL_POST_COLOR_MATRIX_GREEN_BIAS", GL_POST_COLOR_MATRIX_GREEN_BIAS);
+ gpu_get_print("GL_POST_COLOR_MATRIX_BLUE_BIAS", GL_POST_COLOR_MATRIX_BLUE_BIAS);
+ gpu_get_print("GL_POST_COLOR_MATRIX_ALPHA_BIAS", GL_POST_COLOR_MATRIX_ALPHA_BIAS);
+ gpu_get_print("GL_POST_COLOR_MATRIX_RED_SCALE", GL_POST_COLOR_MATRIX_RED_SCALE);
+ gpu_get_print("GL_POST_COLOR_MATRIX_GREEN_SCALE", GL_POST_COLOR_MATRIX_GREEN_SCALE);
+ gpu_get_print("GL_POST_COLOR_MATRIX_BLUE_SCALE", GL_POST_COLOR_MATRIX_BLUE_SCALE);
+ gpu_get_print("GL_POST_COLOR_MATRIX_ALPHA_SCALE", GL_POST_COLOR_MATRIX_ALPHA_SCALE);
+ gpu_get_print("GL_POST_CONVOLUTION_COLOR_TABLE", GL_POST_CONVOLUTION_COLOR_TABLE);
+ gpu_get_print("GL_POST_CONVOLUTION_RED_BIAS", GL_POST_CONVOLUTION_RED_BIAS);
+ gpu_get_print("GL_POST_CONVOLUTION_GREEN_BIAS", GL_POST_CONVOLUTION_GREEN_BIAS);
+ gpu_get_print("GL_POST_CONVOLUTION_BLUE_BIAS", GL_POST_CONVOLUTION_BLUE_BIAS);
+ gpu_get_print("GL_POST_CONVOLUTION_ALPHA_BIAS", GL_POST_CONVOLUTION_ALPHA_BIAS);
+ gpu_get_print("GL_POST_CONVOLUTION_RED_SCALE", GL_POST_CONVOLUTION_RED_SCALE);
+ gpu_get_print("GL_POST_CONVOLUTION_GREEN_SCALE", GL_POST_CONVOLUTION_GREEN_SCALE);
+ gpu_get_print("GL_POST_CONVOLUTION_BLUE_SCALE", GL_POST_CONVOLUTION_BLUE_SCALE);
+ gpu_get_print("GL_POST_CONVOLUTION_ALPHA_SCALE", GL_POST_CONVOLUTION_ALPHA_SCALE);
+ gpu_get_print("GL_PROJECTION_MATRIX", GL_PROJECTION_MATRIX);
+ gpu_get_print("GL_PROJECTION_STACK_DEPTH", GL_PROJECTION_STACK_DEPTH);
+ gpu_get_print("GL_READ_BUFFER", GL_READ_BUFFER);
+ gpu_get_print("GL_RED_BIAS", GL_RED_BIAS);
+ gpu_get_print("GL_RED_BITS", GL_RED_BITS);
+ gpu_get_print("GL_RED_SCALE", GL_RED_SCALE);
+ gpu_get_print("GL_RENDER_MODE", GL_RENDER_MODE);
+ gpu_get_print("GL_RESCALE_NORMAL", GL_RESCALE_NORMAL);
+ gpu_get_print("GL_RGBA_MODE", GL_RGBA_MODE);
+ gpu_get_print("GL_SAMPLE_BUFFERS", GL_SAMPLE_BUFFERS);
+ gpu_get_print("GL_SAMPLE_COVERAGE_VALUE", GL_SAMPLE_COVERAGE_VALUE);
+ gpu_get_print("GL_SAMPLE_COVERAGE_INVERT", GL_SAMPLE_COVERAGE_INVERT);
+ gpu_get_print("GL_SAMPLES", GL_SAMPLES);
+ gpu_get_print("GL_SCISSOR_BOX", GL_SCISSOR_BOX);
+ gpu_get_print("GL_SCISSOR_TEST", GL_SCISSOR_TEST);
+ gpu_get_print("GL_SECONDARY_COLOR_ARRAY", GL_SECONDARY_COLOR_ARRAY);
+ gpu_get_print("GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING", GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING);
+ gpu_get_print("GL_SECONDARY_COLOR_ARRAY_SIZE", GL_SECONDARY_COLOR_ARRAY_SIZE);
+ gpu_get_print("GL_SECONDARY_COLOR_ARRAY_STRIDE", GL_SECONDARY_COLOR_ARRAY_STRIDE);
+ gpu_get_print("GL_SECONDARY_COLOR_ARRAY_TYPE", GL_SECONDARY_COLOR_ARRAY_TYPE);
+ gpu_get_print("GL_SELECTION_BUFFER_SIZE", GL_SELECTION_BUFFER_SIZE);
+ gpu_get_print("GL_SEPARABLE_2D", GL_SEPARABLE_2D);
+ gpu_get_print("GL_SHADE_MODEL", GL_SHADE_MODEL);
+ gpu_get_print("GL_SMOOTH_LINE_WIDTH_RANGE", GL_SMOOTH_LINE_WIDTH_RANGE);
+ gpu_get_print("GL_SMOOTH_LINE_WIDTH_GRANULARITY", GL_SMOOTH_LINE_WIDTH_GRANULARITY);
+ gpu_get_print("GL_SMOOTH_POINT_SIZE_RANGE", GL_SMOOTH_POINT_SIZE_RANGE);
+ gpu_get_print("GL_SMOOTH_POINT_SIZE_GRANULARITY", GL_SMOOTH_POINT_SIZE_GRANULARITY);
+ gpu_get_print("GL_STENCIL_BACK_FAIL", GL_STENCIL_BACK_FAIL);
+ gpu_get_print("GL_STENCIL_BACK_FUNC", GL_STENCIL_BACK_FUNC);
+ gpu_get_print("GL_STENCIL_BACK_PASS_DEPTH_FAIL", GL_STENCIL_BACK_PASS_DEPTH_FAIL);
+ gpu_get_print("GL_STENCIL_BACK_PASS_DEPTH_PASS", GL_STENCIL_BACK_PASS_DEPTH_PASS);
+ gpu_get_print("GL_STENCIL_BACK_REF", GL_STENCIL_BACK_REF);
+ gpu_get_print("GL_STENCIL_BACK_VALUE_MASK", GL_STENCIL_BACK_VALUE_MASK);
+ gpu_get_print("GL_STENCIL_BACK_WRITEMASK", GL_STENCIL_BACK_WRITEMASK);
+ gpu_get_print("GL_STENCIL_BITS", GL_STENCIL_BITS);
+ gpu_get_print("GL_STENCIL_CLEAR_VALUE", GL_STENCIL_CLEAR_VALUE);
+ gpu_get_print("GL_STENCIL_FAIL", GL_STENCIL_FAIL);
+ gpu_get_print("GL_STENCIL_FUNC", GL_STENCIL_FUNC);
+ gpu_get_print("GL_STENCIL_PASS_DEPTH_FAIL", GL_STENCIL_PASS_DEPTH_FAIL);
+ gpu_get_print("GL_STENCIL_PASS_DEPTH_PASS", GL_STENCIL_PASS_DEPTH_PASS);
+ gpu_get_print("GL_STENCIL_REF", GL_STENCIL_REF);
+ gpu_get_print("GL_STENCIL_TEST", GL_STENCIL_TEST);
+ gpu_get_print("GL_STENCIL_VALUE_MASK", GL_STENCIL_VALUE_MASK);
+ gpu_get_print("GL_STENCIL_WRITEMASK", GL_STENCIL_WRITEMASK);
+ gpu_get_print("GL_STEREO", GL_STEREO);
+ gpu_get_print("GL_SUBPIXEL_BITS", GL_SUBPIXEL_BITS);
+ gpu_get_print("GL_TEXTURE_1D", GL_TEXTURE_1D);
+ gpu_get_print("GL_TEXTURE_BINDING_1D", GL_TEXTURE_BINDING_1D);
+ gpu_get_print("GL_TEXTURE_2D", GL_TEXTURE_2D);
+ gpu_get_print("GL_TEXTURE_BINDING_2D", GL_TEXTURE_BINDING_2D);
+ gpu_get_print("GL_TEXTURE_3D", GL_TEXTURE_3D);
+ gpu_get_print("GL_TEXTURE_BINDING_3D", GL_TEXTURE_BINDING_3D);
+ gpu_get_print("GL_TEXTURE_BINDING_CUBE_MAP", GL_TEXTURE_BINDING_CUBE_MAP);
+ gpu_get_print("GL_TEXTURE_COMPRESSION_HINT", GL_TEXTURE_COMPRESSION_HINT);
+ gpu_get_print("GL_TEXTURE_COORD_ARRAY", GL_TEXTURE_COORD_ARRAY);
+ gpu_get_print("GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING", GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING);
+ gpu_get_print("GL_TEXTURE_COORD_ARRAY_SIZE", GL_TEXTURE_COORD_ARRAY_SIZE);
+ gpu_get_print("GL_TEXTURE_COORD_ARRAY_STRIDE", GL_TEXTURE_COORD_ARRAY_STRIDE);
+ gpu_get_print("GL_TEXTURE_COORD_ARRAY_TYPE", GL_TEXTURE_COORD_ARRAY_TYPE);
+ gpu_get_print("GL_TEXTURE_CUBE_MAP", GL_TEXTURE_CUBE_MAP);
+ gpu_get_print("GL_TEXTURE_GEN_Q", GL_TEXTURE_GEN_Q);
+ gpu_get_print("GL_TEXTURE_GEN_R", GL_TEXTURE_GEN_R);
+ gpu_get_print("GL_TEXTURE_GEN_S", GL_TEXTURE_GEN_S);
+ gpu_get_print("GL_TEXTURE_GEN_T", GL_TEXTURE_GEN_T);
+ gpu_get_print("GL_TEXTURE_MATRIX", GL_TEXTURE_MATRIX);
+ gpu_get_print("GL_TEXTURE_STACK_DEPTH", GL_TEXTURE_STACK_DEPTH);
+ gpu_get_print("GL_TRANSPOSE_COLOR_MATRIX", GL_TRANSPOSE_COLOR_MATRIX);
+ gpu_get_print("GL_TRANSPOSE_MODELVIEW_MATRIX", GL_TRANSPOSE_MODELVIEW_MATRIX);
+ gpu_get_print("GL_TRANSPOSE_PROJECTION_MATRIX", GL_TRANSPOSE_PROJECTION_MATRIX);
+ gpu_get_print("GL_TRANSPOSE_TEXTURE_MATRIX", GL_TRANSPOSE_TEXTURE_MATRIX);
+ gpu_get_print("GL_UNPACK_ALIGNMENT", GL_UNPACK_ALIGNMENT);
+ gpu_get_print("GL_UNPACK_IMAGE_HEIGHT", GL_UNPACK_IMAGE_HEIGHT);
+ gpu_get_print("GL_UNPACK_LSB_FIRST", GL_UNPACK_LSB_FIRST);
+ gpu_get_print("GL_UNPACK_ROW_LENGTH", GL_UNPACK_ROW_LENGTH);
+ gpu_get_print("GL_UNPACK_SKIP_IMAGES", GL_UNPACK_SKIP_IMAGES);
+ gpu_get_print("GL_UNPACK_SKIP_PIXELS", GL_UNPACK_SKIP_PIXELS);
+ gpu_get_print("GL_UNPACK_SKIP_ROWS", GL_UNPACK_SKIP_ROWS);
+ gpu_get_print("GL_UNPACK_SWAP_BYTES", GL_UNPACK_SWAP_BYTES);
+ gpu_get_print("GL_VERTEX_ARRAY", GL_VERTEX_ARRAY);
+ gpu_get_print("GL_VERTEX_ARRAY_BUFFER_BINDING", GL_VERTEX_ARRAY_BUFFER_BINDING);
+ gpu_get_print("GL_VERTEX_ARRAY_SIZE", GL_VERTEX_ARRAY_SIZE);
+ gpu_get_print("GL_VERTEX_ARRAY_STRIDE", GL_VERTEX_ARRAY_STRIDE);
+ gpu_get_print("GL_VERTEX_ARRAY_TYPE", GL_VERTEX_ARRAY_TYPE);
+ gpu_get_print("GL_VERTEX_PROGRAM_POINT_SIZE", GL_VERTEX_PROGRAM_POINT_SIZE);
+ gpu_get_print("GL_VERTEX_PROGRAM_TWO_SIDE", GL_VERTEX_PROGRAM_TWO_SIDE);
+ gpu_get_print("GL_VIEWPORT", GL_VIEWPORT);
+ gpu_get_print("GL_ZOOM_X", GL_ZOOM_X);
+ gpu_get_print("GL_ZOOM_Y", GL_ZOOM_Y);
+}
+
diff --git a/source/blender/gpu/intern/gpu_deprecated.h b/source/blender/gpu/intern/gpu_deprecated.h
new file mode 100644
index 00000000000..016cb3d10e4
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_deprecated.h
@@ -0,0 +1,544 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins, Alexandr Kuznetsov
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file intern/gpu_deprecated.h
+ * \ingroup gpu
+ */
+
+#ifndef _GPU_DEPRECATED_H_
+#define _GPU_DEPRECATED_H_
+
+#undef glBegin
+#define glBegin DO_NOT_USE_glBegin
+#undef glEnd
+#define glEnd DO_NOT_USE_glEnd
+
+#undef glColor3b
+#define glColor3b DO_NOT_USE_glColor3b
+#undef glColor3bv
+#define glColor3bv DO_NOT_USE_glColor3bv
+#undef glColor3d
+#define glColor3d DO_NOT_USE_glColor3d
+#undef glColor3dv
+#define glColor3dv DO_NOT_USE_glColor3dv
+#undef glColor3f
+#define glColor3f DO_NOT_USE_glColor3f
+#undef glColor3fv
+#define glColor3fv DO_NOT_USE_glColor3fv
+#undef glColor3i
+#define glColor3i DO_NOT_USE_glColor3i
+#undef glColor3iv
+#define glColor3iv DO_NOT_USE_glColor3iv
+#undef glColor3s
+#define glColor3s DO_NOT_USE_glColor3s
+#undef glColor3sv
+#define glColor3sv DO_NOT_USE_glColor3sv
+#undef glColor3ub
+#define glColor3ub DO_NOT_USE_glColor3ub
+#undef glColor3ubv
+#define glColor3ubv DO_NOT_USE_glColor3ubv
+#undef glColor3ui
+#define glColor3ui DO_NOT_USE_glColor3ui
+#undef glColor3uiv
+#define glColor3uiv DO_NOT_USE_glColor3uiv
+#undef glColor3us
+#define glColor3us DO_NOT_USE_glColor3us
+#undef glColor3usv
+#define glColor3usv DO_NOT_USE_glColor3usv
+#undef glColor4b
+#define glColor4b DO_NOT_USE_glColor4b
+#undef glColor4bv
+#define glColor4bv DO_NOT_USE_glColor4bv
+#undef glColor4d
+#define glColor4d DO_NOT_USE_glColor4d
+#undef glColor4dv
+#define glColor4dv DO_NOT_USE_glColor4dv
+#undef glColor4f
+#define glColor4f DO_NOT_USE_glColor4f
+#undef glColor4fv
+#define glColor4fv DO_NOT_USE_glColor4fv
+#undef glColor4i
+#define glColor4i DO_NOT_USE_glColor4i
+#undef glColor4iv
+#define glColor4iv DO_NOT_USE_glColor4iv
+#undef glColor4s
+#define glColor4s DO_NOT_USE_glColor4s
+#undef glColor4sv
+#define glColor4sv DO_NOT_USE_glColor4sv
+#undef glColor4ub
+#define glColor4ub DO_NOT_USE_glColor4ub
+#undef glColor4ubv
+#define glColor4ubv DO_NOT_USE_glColor4ubv
+#undef glColor4ui
+#define glColor4ui DO_NOT_USE_glColor4ui
+#undef glColor4uiv
+#define glColor4uiv DO_NOT_USE_glColor4uiv
+#undef glColor4us
+#define glColor4us DO_NOT_USE_glColor4us
+#undef glColor4usv
+#define glColor4usv DO_NOT_USE_glColor4usv
+
+#undef glEvalCoord1d
+#define glEvalCoord1d DO_NOT_USE_glEvalCoord1d
+#undef glEvalCoord1dv
+#define glEvalCoord1dv DO_NOT_USE_glEvalCoord1dv
+#undef glEvalCoord1f
+#define glEvalCoord1f DO_NOT_USE_glEvalCoord1f
+#undef glEvalCoord1fv
+#define glEvalCoord1fv DO_NOT_USE_glEvalCoord1fv
+#undef glEvalCoord2d
+#define glEvalCoord2d DO_NOT_USE_glEvalCoord2d
+#undef glEvalCoord2dv
+#define glEvalCoord2dv DO_NOT_USE_glEvalCoord2dv
+#undef glEvalCoord2f
+#define glEvalCoord2f DO_NOT_USE_glEvalCoord2f
+#undef glEvalCoord2fv
+#define glEvalCoord2fv DO_NOT_USE_glEvalCoord2fv
+#undef glEvalMesh1
+#define glEvalMesh1 DO_NOT_USE_glEvalMesh1
+#undef glEvalMesh2
+#define glEvalMesh2 DO_NOT_USE_glEvalMesh2
+#undef glEvalPoint1
+#define glEvalPoint1 DO_NOT_USE_glEvalPoint1
+#undef glEvalPoint2
+#define glEvalPoint2 DO_NOT_USE_glEvalPoint2
+
+#undef glIndexd
+#define glIndexd DO_NOT_USE_glIndexd
+#undef glIndexdv
+#define glIndexdv DO_NOT_USE_glIndexdv
+#undef glIndexf
+#define glIndexf DO_NOT_USE_glIndexf
+#undef glIndexfv
+#define glIndexfv DO_NOT_USE_glIndexfv
+#undef glIndexi
+#define glIndexi DO_NOT_USE_glIndexi
+#undef glIndexiv
+#define glIndexiv DO_NOT_USE_glIndexiv
+#undef glIndexs
+#define glIndexs DO_NOT_USE_glIndexs
+#undef glIndexsv
+#define glIndexsv DO_NOT_USE_glIndexsv
+#undef glIndexub
+#define glIndexub DO_NOT_USE_glIndexub
+#undef glIndexubv
+#define glIndexubv DO_NOT_USE_glIndexubv
+
+#undef glNormal3b
+#define glNormal3b DO_NOT_USE_glNormal3b
+#undef glNormal3bv
+#define glNormal3bv DO_NOT_USE_glNormal3bv
+#undef glNormal3d
+#define glNormal3d DO_NOT_USE_glNormal3d
+#undef glNormal3dv
+#define glNormal3dv DO_NOT_USE_glNormal3dv
+#undef glNormal3f
+#define glNormal3f DO_NOT_USE_glNormal3f
+#undef glNormal3fv
+#define glNormal3fv DO_NOT_USE_glNormal3fv
+#undef glNormal3i
+#define glNormal3i DO_NOT_USE_glNormal3i
+#undef glNormal3iv
+#define glNormal3iv DO_NOT_USE_glNormal3iv
+#undef glNormal3s
+#define glNormal3s DO_NOT_USE_glNormal3s
+#undef glNormal3sv
+#define glNormal3sv DO_NOT_USE_glNormal3sv
+
+#undef glMaterialf
+#define glMaterialf DO_NOT_USE_glMaterialf
+#undef glMaterialfv
+#define glMaterialfv DO_NOT_USE_glMaterialfv
+#undef glMateriali
+#define glMateriali DO_NOT_USE_glMateriali
+#undef glMaterialiv
+#define glMaterialiv DO_NOT_USE_glMaterialiv
+
+#undef glTexCoord1d
+#define glTexCoord1d DO_NOT_USE_glTexCoord1d
+#undef glTexCoord1dv
+#define glTexCoord1dv DO_NOT_USE_glTexCoord1dv
+#undef glTexCoord1f
+#define glTexCoord1f DO_NOT_USE_glTexCoord1f
+#undef glTexCoord1fv
+#define glTexCoord1fv DO_NOT_USE_glTexCoord1fv
+#undef glTexCoord1i
+#define glTexCoord1i DO_NOT_USE_glTexCoord1i
+#undef glTexCoord1iv
+#define glTexCoord1iv DO_NOT_USE_glTexCoord1iv
+#undef glTexCoord1s
+#define glTexCoord1s DO_NOT_USE_glTexCoord1s
+#undef glTexCoord1sv
+#define glTexCoord1sv DO_NOT_USE_glTexCoord1sv
+#undef glTexCoord2d
+#define glTexCoord2d DO_NOT_USE_glTexCoord2d
+#undef glTexCoord2dv
+#define glTexCoord2dv DO_NOT_USE_glTexCoord2dv
+#undef glTexCoord2f
+#define glTexCoord2f DO_NOT_USE_glTexCoord2f
+#undef glTexCoord2fv
+#define glTexCoord2fv DO_NOT_USE_glTexCoord2fv
+#undef glTexCoord2i
+#define glTexCoord2i DO_NOT_USE_glTexCoord2i
+#undef glTexCoord2iv
+#define glTexCoord2iv DO_NOT_USE_glTexCoord2iv
+#undef glTexCoord2s
+#define glTexCoord2s DO_NOT_USE_glTexCoord2s
+#undef glTexCoord2sv
+#define glTexCoord2sv DO_NOT_USE_glTexCoord2sv
+#undef glTexCoord3d
+#define glTexCoord3d DO_NOT_USE_glTexCoord3d
+#undef glTexCoord3dv
+#define glTexCoord3dv DO_NOT_USE_glTexCoord3dv
+#undef glTexCoord3f
+#define glTexCoord3f DO_NOT_USE_glTexCoord3f
+#undef glTexCoord3fv
+#define glTexCoord3fv DO_NOT_USE_glTexCoord3fv
+#undef glTexCoord3i
+#define glTexCoord3i DO_NOT_USE_glTexCoord3i
+#undef glTexCoord3iv
+#define glTexCoord3iv DO_NOT_USE_glTexCoord3iv
+#undef glTexCoord3s
+#define glTexCoord3s DO_NOT_USE_glTexCoord3s
+#undef glTexCoord3sv
+#define glTexCoord3sv DO_NOT_USE_glTexCoord3sv
+#undef glTexCoord4d
+#define glTexCoord4d DO_NOT_USE_glTexCoord4d
+#undef glTexCoord4dv
+#define glTexCoord4dv DO_NOT_USE_glTexCoord4dv
+#undef glTexCoord4f
+#define glTexCoord4f DO_NOT_USE_glTexCoord4f
+#undef glTexCoord4fv
+#define glTexCoord4fv DO_NOT_USE_glTexCoord4fv
+#undef glTexCoord4i
+#define glTexCoord4i DO_NOT_USE_glTexCoord4i
+#undef glTexCoord4iv
+#define glTexCoord4iv DO_NOT_USE_glTexCoord4iv
+#undef glTexCoord4s
+#define glTexCoord4s DO_NOT_USE_glTexCoord4s
+#undef glTexCoord4sv
+#define glTexCoord4sv DO_NOT_USE_glTexCoord4sv
+
+#undef glVertex2d
+#define glVertex2d DO_NOT_USE_glVertex2d
+#undef glVertex2dv
+#define glVertex2dv DO_NOT_USE_glVertex2dv
+#undef glVertex2f
+#define glVertex2f DO_NOT_USE_glVertex2f
+#undef glVertex2fv
+#define glVertex2fv DO_NOT_USE_glVertex2fv
+#undef glVertex2i
+#define glVertex2i DO_NOT_USE_glVertex2i
+#undef glVertex2iv
+#define glVertex2iv DO_NOT_USE_glVertex2iv
+#undef glVertex2s
+#define glVertex2s DO_NOT_USE_glVertex2s
+#undef glVertex2sv
+#define glVertex2sv DO_NOT_USE_glVertex2sv
+#undef glVertex3d
+#define glVertex3d DO_NOT_USE_glVertex3d
+#undef glVertex3dv
+#define glVertex3dv DO_NOT_USE_glVertex3dv
+#undef glVertex3f
+#define glVertex3f DO_NOT_USE_glVertex3f
+#undef glVertex3fv
+#define glVertex3fv DO_NOT_USE_glVertex3fv
+#undef glVertex3i
+#define glVertex3i DO_NOT_USE_glVertex3i
+#undef glVertex3iv
+#define glVertex3iv DO_NOT_USE_glVertex3iv
+#undef glVertex3s
+#define glVertex3s DO_NOT_USE_glVertex3s
+#undef glVertex3sv
+#define glVertex3sv DO_NOT_USE_glVertex3sv
+#undef glVertex4d
+#define glVertex4d DO_NOT_USE_glVertex4d
+#undef glVertex4dv
+#define glVertex4dv DO_NOT_USE_glVertex4dv
+#undef glVertex4f
+#define glVertex4f DO_NOT_USE_glVertex4f
+#undef glVertex4fv
+#define glVertex4fv DO_NOT_USE_glVertex4fv
+#undef glVertex4i
+#define glVertex4i DO_NOT_USE_glVertex4i
+#undef glVertex4iv
+#define glVertex4iv DO_NOT_USE_glVertex4iv
+#undef glVertex4s
+#define glVertex4s DO_NOT_USE_glVertex4s
+#undef glVertex4sv
+#define glVertex4sv DO_NOT_USE_glVertex4sv
+
+#undef glMultiTexCoord1d
+#define glMultiTexCoord1d DO_NOT_USE_glMultiTexCoord1d
+#undef glMultiTexCoord1dv
+#define glMultiTexCoord1dv DO_NOT_USE_glMultiTexCoord1dv
+#undef glMultiTexCoord1f
+#define glMultiTexCoord1f DO_NOT_USE_glMultiTexCoord1f
+#undef glMultiTexCoord1fv
+#define glMultiTexCoord1fv DO_NOT_USE_glMultiTexCoord1fv
+#undef glMultiTexCoord1i
+#define glMultiTexCoord1i DO_NOT_USE_glMultiTexCoord1i
+#undef glMultiTexCoord1iv
+#define glMultiTexCoord1iv DO_NOT_USE_glMultiTexCoord1iv
+#undef glMultiTexCoord1s
+#define glMultiTexCoord1s DO_NOT_USE_glMultiTexCoord1s
+#undef glMultiTexCoord1sv
+#define glMultiTexCoord1sv DO_NOT_USE_glMultiTexCoord1sv
+#undef glMultiTexCoord2d
+#define glMultiTexCoord2d DO_NOT_USE_glMultiTexCoord2d
+#undef glMultiTexCoord2dv
+#define glMultiTexCoord2dv DO_NOT_USE_glMultiTexCoord2dv
+#undef glMultiTexCoord2f
+#define glMultiTexCoord2f DO_NOT_USE_glMultiTexCoord2f
+#undef glMultiTexCoord2fv
+#define glMultiTexCoord2fv DO_NOT_USE_glMultiTexCoord2fv
+#undef glMultiTexCoord2i
+#define glMultiTexCoord2i DO_NOT_USE_glMultiTexCoord2i
+#undef glMultiTexCoord2iv
+#define glMultiTexCoord2iv DO_NOT_USE_glMultiTexCoord2iv
+#undef glMultiTexCoord2s
+#define glMultiTexCoord2s DO_NOT_USE_glMultiTexCoord2s
+#undef glMultiTexCoord2sv
+#define glMultiTexCoord2sv DO_NOT_USE_glMultiTexCoord2sv
+#undef glMultiTexCoord3d
+#define glMultiTexCoord3d DO_NOT_USE_glMultiTexCoord3d
+#undef glMultiTexCoord3dv
+#define glMultiTexCoord3dv DO_NOT_USE_glMultiTexCoord3dv
+#undef glMultiTexCoord3f
+#define glMultiTexCoord3f DO_NOT_USE_glMultiTexCoord3f
+#undef glMultiTexCoord3fv
+#define glMultiTexCoord3fv DO_NOT_USE_glMultiTexCoord3fv
+#undef glMultiTexCoord3i
+#define glMultiTexCoord3i DO_NOT_USE_glMultiTexCoord3i
+#undef glMultiTexCoord3iv
+#define glMultiTexCoord3iv DO_NOT_USE_glMultiTexCoord3iv
+#undef glMultiTexCoord3s
+#define glMultiTexCoord3s DO_NOT_USE_glMultiTexCoord3s
+#undef glMultiTexCoord3sv
+#define glMultiTexCoord3sv DO_NOT_USE_glMultiTexCoord3sv
+#undef glMultiTexCoord4d
+#define glMultiTexCoord4d DO_NOT_USE_glMultiTexCoord4d
+#undef glMultiTexCoord4dv
+#define glMultiTexCoord4dv DO_NOT_USE_glMultiTexCoord4dv
+#undef glMultiTexCoord4f
+#define glMultiTexCoord4f DO_NOT_USE_glMultiTexCoord4f
+#undef glMultiTexCoord4fv
+#define glMultiTexCoord4fv DO_NOT_USE_glMultiTexCoord4fv
+#undef glMultiTexCoord4i
+#define glMultiTexCoord4i DO_NOT_USE_glMultiTexCoord4i
+#undef glMultiTexCoord4iv
+#define glMultiTexCoord4iv DO_NOT_USE_glMultiTexCoord4iv
+#undef glMultiTexCoord4s
+#define glMultiTexCoord4s DO_NOT_USE_glMultiTexCoord4s
+#undef glMultiTexcoord4sv
+#define glMultiTexcoord4sv DO_NOT_USE_glMultiTexCoord4sv
+
+#undef glMultiTexCoord1dARB
+#define glMultiTexCoord1dARB DO_NOT_USE_glMultiTexCoord1dARB
+#undef glMultiTexCoord1dvARB
+#define glMultiTexCoord1dvARB DO_NOT_USE_glMultiTexCoord1dvARB
+#undef glMultiTexCoord1fARB
+#define glMultiTexCoord1fARB DO_NOT_USE_glMultiTexCoord1fARB
+#undef glMultiTexCoord1fvARB
+#define glMultiTexCoord1fvARB DO_NOT_USE_glMultiTexCoord1fvARB
+#undef glMultiTexCoord1iARB
+#define glMultiTexCoord1iARB DO_NOT_USE_glMultiTexCoord1iARB
+#undef glMultiTexCoord1ivARB
+#define glMultiTexCoord1ivARB DO_NOT_USE_glMultiTexCoord1ivARB
+#undef glMultiTexCoord1sARB
+#define glMultiTexCoord1sARB DO_NOT_USE_glMultiTexCoord1sARB
+#undef glMultiTexCoord1svARB
+#define glMultiTexCoord1svARB DO_NOT_USE_glMultiTexCoord1svARB
+#undef glMultiTexCoord2dARB
+#define glMultiTexCoord2dARB DO_NOT_USE_glMultiTexCoord2dARB
+#undef glMultiTexCoord2dvARB
+#define glMultiTexCoord2dvARB DO_NOT_USE_glMultiTexCoord2dvARB
+#undef glMultiTexCoord2fARB
+#define glMultiTexCoord2fARB DO_NOT_USE_glMultiTexCoord2fARB
+#undef glMultiTexCoord2fvARB
+#define glMultiTexCoord2fvARB DO_NOT_USE_glMultiTexCoord2fvARB
+#undef glMultiTexCoord2iARB
+#define glMultiTexCoord2iARB DO_NOT_USE_glMultiTexCoord2iARB
+#undef glMultiTexCoord2ivARB
+#define glMultiTexCoord2ivARB DO_NOT_USE_glMultiTexCoord2ivARB
+#undef glMultiTexCoord2sARB
+#define glMultiTexCoord2sARB DO_NOT_USE_glMultiTexCoord2sARB
+#undef glMultiTexCoord2svARB
+#define glMultiTexCoord2svARB DO_NOT_USE_glMultiTexCoord2svARB
+#undef glMultiTexCoord3dARB
+#define glMultiTexCoord3dARB DO_NOT_USE_glMultiTexCoord3dARB
+#undef glMultiTexCoord3dvARB
+#define glMultiTexCoord3dvARB DO_NOT_USE_glMultiTexCoord3dvARB
+#undef glMultiTexCoord3fARB
+#define glMultiTexCoord3fARB DO_NOT_USE_glMultiTexCoord3fARB
+#undef glMultiTexCoord3fvARB
+#define glMultiTexCoord3fvARB DO_NOT_USE_glMultiTexCoord3fvARB
+#undef glMultiTexCoord3iARB
+#define glMultiTexCoord3iARB DO_NOT_USE_glMultiTexCoord3iARB
+#undef glMultiTexCoord3ivARB
+#define glMultiTexCoord3ivARB DO_NOT_USE_glMultiTexCoord3ivARB
+#undef glMultiTexCoord3sARB
+#define glMultiTexCoord3sARB DO_NOT_USE_glMultiTexCoord3sARB
+#undef glMultiTexCoord3svARB
+#define glMultiTexCoord3svARB DO_NOT_USE_glMultiTexCoord3svARB
+#undef glMultiTexCoord4dARB
+#define glMultiTexCoord4dARB DO_NOT_USE_glMultiTexCoord4dARB
+#undef glMultiTexCoord4dvARB
+#define glMultiTexCoord4dvARB DO_NOT_USE_glMultiTexCoord4dvARB
+#undef glMultiTexCoord4fARB
+#define glMultiTexCoord4fARB DO_NOT_USE_glMultiTexCoord4fARB
+#undef glMultiTexCoord4fvARB
+#define glMultiTexCoord4fvARB DO_NOT_USE_glMultiTexCoord4fvARB
+#undef glMultiTexCoord4iARB
+#define glMultiTexCoord4iARB DO_NOT_USE_glMultiTexCoord4iARB
+#undef glMultiTexCoord4ivARB
+#define glMultiTexCoord4ivARB DO_NOT_USE_glMultiTexCoord4ivARB
+#undef glMultiTexCoord4sARB
+#define glMultiTexCoord4sARB DO_NOT_USE_glMultiTexCoord4sARB
+#undef glMultiTexcoord4svARB
+#define glMultiTexcoord4svARB DO_NOT_USE_glMultiTexCoord4svARB
+
+#undef glFogCoordd
+#define glFogCoordd DO_NOT_USE_glFogCoordd
+#undef glFogCoorddv
+#define glFogCoorddv DO_NOT_USE_glFogCoorddv
+#undef glFogCoordf
+#define glFogCoordf DO_NOT_USE_glFogCoordf
+#undef glFogCoordfv
+#define glFogCoordfv DO_NOT_USE_glFogCoordfv
+
+#undef glSecondaryColor3b
+#define glSecondaryColor3b DO_NOT_USE_glSecondaryColor3b
+#undef glSecondaryColor3bv
+#define glSecondaryColor3bv DO_NOT_USE_glSecondaryColor3bv
+#undef glSecondaryColor3d
+#define glSecondaryColor3d DO_NOT_USE_glSecondaryColor3d
+#undef glSecondaryColor3dv
+#define glSecondaryColor3dv DO_NOT_USE_glSecondaryColor3dv
+#undef glSecondaryColor3f
+#define glSecondaryColor3f DO_NOT_USE_glSecondaryColor3f
+#undef glSecondaryColor3fv
+#define glSecondaryColor3fv DO_NOT_USE_glSecondaryColor3fv
+#undef glSecondaryColor3i
+#define glSecondaryColor3i DO_NOT_USE_glSecondaryColor3i
+#undef glSecondaryColor3iv
+#define glSecondaryColor3iv DO_NOT_USE_glSecondaryColor3iv
+#undef glSecondaryColor3s
+#define glSecondaryColor3s DO_NOT_USE_glSecondaryColor3s
+#undef glSecondaryColor3sv
+#define glSecondaryColor3sv DO_NOT_USE_glSecondaryColor3sv
+#undef glSecondaryColor3ub
+#define glSecondaryColor3ub DO_NOT_USE_glSecondaryColor3ub
+#undef glSecondaryColor3ubv
+#define glSecondaryColor3ubv DO_NOT_USE_glSecondaryColor3ubv
+#undef glSecondaryColor3ui
+#define glSecondaryColor3ui DO_NOT_USE_glSecondaryColor3ui
+#undef glSecondaryColor3uiv
+#define glSecondaryColor3uiv DO_NOT_USE_glSecondaryColor3uiv
+#undef glSecondaryColor3us
+#define glSecondaryColor3us DO_NOT_USE_glSecondaryColor3us
+#undef glSecondaryColor3usv
+#define glSecondaryColor3usv DO_NOT_USE_glSecondaryColor3usv
+
+// Lighting
+
+#undef glColorMaterial
+#define glColorMaterial DO_NOT_USE_glColorMaterial
+
+#undef glMaterialf
+#define glMaterialf DO_NOT_USE_glMaterialf
+#undef glMaterialfv
+#define glMaterialfv DO_NOT_USE_glMaterialfv
+#undef glMateriali
+#define glMateriali DO_NOT_USE_glMateriali
+#undef glMaterialiv
+#define glMaterialiv DO_NOT_USE_glMaterialiv
+
+#undef glGetMaterialfv
+#define glGetMaterialfv DO_NOT_USE_glGetMaterialfv
+#undef glGetMaterialiv
+#define glGetMaterialiv DO_NOT_USE_glGetMaterialiv
+
+#undef glLightf
+#define glLightf DO_NOT_USE_glLightf
+#undef glLightfv
+#define glLightfv DO_NOT_USE_glLightfv
+#undef glLighti
+#define glLighti DO_NOT_USE_glLighti
+#undef glLightiv
+#define glLightiv DO_NOT_USE_glLightiv
+
+#undef glLightModelf
+#define glLightModelf DO_NOT_USE_glLightModelf
+#undef glLightModeli
+#define glLightModeli DO_NOT_USE_glLightModeli
+#undef glLightModelfv
+#define glLightModelfv DO_NOT_USE_glLightModelfv
+#undef glLightModeliv
+#define glLightModeliv DO_NOT_USE_glLightModeliv
+
+#undef GL_LIGHT0
+#define GL_LIGHT0 DO_NOT_USE_GL_LIGHT0
+#undef GL_LIGHT1
+#define GL_LIGHT1 DO_NOT_USE_GL_LIGHT1
+#undef GL_LIGHT2
+#define GL_LIGHT2 DO_NOT_USE_GL_LIGHT2
+#undef GL_LIGHT3
+#define GL_LIGHT3 DO_NOT_USE_GL_LIGHT3
+#undef GL_LIGHT4
+#define GL_LIGHT4 DO_NOT_USE_GL_LIGHT4
+#undef GL_LIGHT5
+#define GL_LIGHT5 DO_NOT_USE_GL_LIGHT5
+#undef GL_LIGHT6
+#define GL_LIGHT6 DO_NOT_USE_GL_LIGHT6
+#undef GL_LIGHT7
+#define GL_LIGHT7 DO_NOT_USE_GL_LIGHT7
+
+#undef GL_LIGHTING
+#define DO_NOT_USE_GL_LIGHTING
+
+#undef GL_COLOR_MATERIAL
+#define DO_NOT_USE_GL_COLOR_MATERIAL
+
+/* display lists */
+#undef glCallList
+#define glCallList DO_NOT_USE_glCallList
+#undef glEndlList
+#define glEndList DO_NOT_USE_glEndList
+#undef glGenLists
+#define glGenLists DO_NOT_USE_glGenLists
+#undef glListBase
+#define glListBase DO_NOT_USE_glListBase
+#undef glNewList
+#define glNewList DO_NOT_USE_glNewList
+
+/* GLU */
+#undef gluUnProject
+#define gluUnProject DO_NOT_USE_gluUnProject
+
+
+#endif /* _GPU_DEPRECATED_H_ */
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index e3ba4cb1f95..b89f0196794 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -32,7 +32,9 @@
#include <string.h>
-#include "GL/glew.h"
+#ifdef GLES
+#include <GLES2/gl2.h>
+#endif
#include "BLI_math.h"
#include "BLI_utildefines.h"
@@ -65,6 +67,8 @@
#include "BLI_threads.h"
#include "BLI_blenlib.h"
+#include "GPU_compatibility.h"
+#include "GPU_colors.h"
#include "GPU_buffers.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
@@ -84,7 +88,7 @@ static void gpu_mcol(unsigned int ucol)
{
/* mcol order is swapped */
char *cp= (char *)&ucol;
- glColor3ub(cp[3], cp[2], cp[1]);
+ gpuColor3ub(cp[3], cp[2], cp[1]);
}
void GPU_render_text(MTFace *tface, int mode,
@@ -112,9 +116,9 @@ void GPU_render_text(MTFace *tface, int mode,
if (tface->mode & TF_OBCOL)
col= NULL;
else if (!col)
- glColor3f(1.0f, 1.0f, 1.0f);
+ gpuCurrentColor3x(CPACK_WHITE);
- glPushMatrix();
+ gpuPushMatrix();
/* get the tab width */
matrixGlyph((ImBuf *)ima->ibufs.first, ' ', & centerx, &centery,
@@ -122,7 +126,8 @@ void GPU_render_text(MTFace *tface, int mode,
advance_tab= advance * 4; /* tab width could also be an option */
-
+ gpuImmediateFormat_V2();
+
for (index = 0; index < textlen; index++) {
float uv[4][2];
@@ -130,12 +135,12 @@ void GPU_render_text(MTFace *tface, int mode,
character = textstr[index];
if (character=='\n') {
- glTranslatef(line_start, -line_height, 0.0);
+ gpuTranslate(line_start, -line_height, 0.0);
line_start = 0.0f;
continue;
}
else if (character=='\t') {
- glTranslatef(advance_tab, 0.0, 0.0);
+ gpuTranslate(advance_tab, 0.0, 0.0);
line_start -= advance_tab; /* so we can go back to the start of the line */
continue;
@@ -153,37 +158,41 @@ void GPU_render_text(MTFace *tface, int mode,
uv[2][0] = (tface->uv[2][0] - centerx) * sizex + transx;
uv[2][1] = (tface->uv[2][1] - centery) * sizey + transy;
- glBegin(GL_POLYGON);
- if (glattrib >= 0) glVertexAttrib2fvARB(glattrib, uv[0]);
- else glTexCoord2fv(uv[0]);
+ /* Changed GL_POLYGON to GL_TRIANGLE_FAN. Needs to be check*/
+ gpuBegin(GL_TRIANGLE_FAN);
+ if (glattrib >= 0) gpuVertexAttrib2fv(glattrib, uv[0]);
+ else gpuTexCoord2fv(uv[0]);
if (col) gpu_mcol(col[0]);
- glVertex3f(sizex * v1[0] + movex, sizey * v1[1] + movey, v1[2]);
+ gpuVertex3f(sizex * v1[0] + movex, sizey * v1[1] + movey, v1[2]);
- if (glattrib >= 0) glVertexAttrib2fvARB(glattrib, uv[1]);
- else glTexCoord2fv(uv[1]);
+ if (glattrib >= 0) gpuVertexAttrib2fv(glattrib, uv[1]);
+ else gpuTexCoord2fv(uv[1]);
if (col) gpu_mcol(col[1]);
- glVertex3f(sizex * v2[0] + movex, sizey * v2[1] + movey, v2[2]);
+ gpuVertex3f(sizex * v2[0] + movex, sizey * v2[1] + movey, v2[2]);
- if (glattrib >= 0) glVertexAttrib2fvARB(glattrib, uv[2]);
- else glTexCoord2fv(uv[2]);
+ if (glattrib >= 0) gpuVertexAttrib2fv(glattrib, uv[2]);
+ else gpuTexCoord2fv(uv[2]);
if (col) gpu_mcol(col[2]);
- glVertex3f(sizex * v3[0] + movex, sizey * v3[1] + movey, v3[2]);
+ gpuVertex3f(sizex * v3[0] + movex, sizey * v3[1] + movey, v3[2]);
if (v4) {
uv[3][0] = (tface->uv[3][0] - centerx) * sizex + transx;
uv[3][1] = (tface->uv[3][1] - centery) * sizey + transy;
- if (glattrib >= 0) glVertexAttrib2fvARB(glattrib, uv[3]);
- else glTexCoord2fv(uv[3]);
+ if (glattrib >= 0) gpuVertexAttrib2fv(glattrib, uv[3]);
+ else gpuTexCoord2fv(uv[3]);
if (col) gpu_mcol(col[3]);
- glVertex3f(sizex * v4[0] + movex, sizey * v4[1] + movey, v4[2]);
+ gpuVertex3f(sizex * v4[0] + movex, sizey * v4[1] + movey, v4[2]);
}
- glEnd();
+ gpuEnd();
- glTranslatef(advance, 0.0, 0.0);
+ gpuTranslate(advance, 0.0, 0.0);
line_start -= advance; /* so we can go back to the start of the line */
}
- glPopMatrix();
+
+ gpuImmediateUnformat();
+
+ gpuPopMatrix();
}
}
@@ -337,6 +346,8 @@ static void gpu_make_repbind(Image *ima)
BKE_image_release_ibuf(ima, ibuf, NULL);
}
+static void reset_default_alphablend_state(void);
+
static void gpu_clear_tpage(void)
{
if (GTS.lasttface==NULL)
@@ -346,54 +357,56 @@ static void gpu_clear_tpage(void)
GTS.curtile= 0;
GTS.curima= NULL;
if (GTS.curtilemode!=0) {
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
+ gpuMatrixMode(GL_TEXTURE);
+ gpuLoadIdentity();
+ gpuMatrixMode(GL_MODELVIEW);
}
GTS.curtilemode= 0;
GTS.curtileXRep=0;
GTS.curtileYRep=0;
GTS.alphablend= -1;
- glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
- glDisable(GL_ALPHA_TEST);
+
+ reset_default_alphablend_state();
}
+static void disable_blend(void);
+static void enable_blendfunc_blend(void);
+static void enable_blendfunc_add(void);
+static void disable_alphatest(void);
+static void enable_alphatest(GLfloat alpharef);
+static void user_defined_blend(void);
+
static void gpu_set_alpha_blend(GPUBlendMode alphablend)
{
- if (alphablend == GPU_BLEND_SOLID) {
- glDisable(GL_BLEND);
- glDisable(GL_ALPHA_TEST);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
- else if (alphablend==GPU_BLEND_ADD) {
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE);
- glDisable(GL_ALPHA_TEST);
- }
- else if (ELEM(alphablend, GPU_BLEND_ALPHA, GPU_BLEND_ALPHA_SORT)) {
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- /* if U.glalphaclip == 1.0, some cards go bonkers...
- * turn off alpha test in this case */
+ switch (alphablend) {
+ case GPU_BLEND_SOLID:
+ disable_blend();
+ disable_alphatest();
+ break;
- /* added after 2.45 to clip alpha */
- if (U.glalphaclip == 1.0f) {
- glDisable(GL_ALPHA_TEST);
- }
- else {
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_GREATER, U.glalphaclip);
- }
- }
- else if (alphablend==GPU_BLEND_CLIP) {
- glDisable(GL_BLEND);
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_GREATER, 0.5f);
+ case GPU_BLEND_ADD:
+ enable_blendfunc_add();
+ disable_alphatest();
+ break;
+
+ case GPU_BLEND_ALPHA:
+ case GPU_BLEND_ALPHA_SORT:
+ enable_blendfunc_blend();
+ enable_alphatest(U.glalphaclip);
+ break;
+
+ case GPU_BLEND_CLIP:
+ disable_blend();
+ enable_alphatest(0.5f);
+ break;
+
+ default:
+ user_defined_blend();
+ break;
}
}
@@ -424,6 +437,100 @@ static void gpu_verify_reflection(Image *ima)
}
}
+#define BOX_FILTER_HALF_ONLY \
+ for(y=0; y<hightout; y++)\
+ {\
+ for(x=0; x<widthout; x++)\
+ {\
+ for(sizei=0; sizei<size; sizei++)\
+ {\
+ int p;\
+ wf = scw*x;\
+ hf = sch*y;\
+ win = wf;\
+ hin = hf;\
+ \
+ mix[0][1] = wf-win;\
+ mix[0][0] = 1.0f - mix[0][1];\
+ \
+ mix[1][1] = hf-hin;\
+ mix[1][0] = 1.0f - mix[1][1];\
+ \
+ p = (hin*widthin+win)*size+sizei;\
+ col[0][0]=p<max?imgin[p]:0;\
+ p = (hin*widthin+win+1)*size+sizei;\
+ col[0][1]=p<max?imgin[p]:0;\
+ p = ((hin+1)*widthin+win)*size+sizei;\
+ col[1][0]=p<max?imgin[p]:0;\
+ p = ((hin+1)*widthin+win+1)*size+sizei;\
+ col[1][1]=p<max?imgin[p]:0;\
+ \
+ imgout[(y*widthout+x)*size+sizei] = mix[0][0]*mix[1][0]*col[0][0]+\
+ mix[0][1]*mix[1][0]*col[0][1]+\
+ mix[0][0]*mix[1][1]*col[1][0]+\
+ mix[0][1]*mix[1][1]*col[1][1];\
+ }}}
+
+static void ScaleHalfImageChar(int size, unsigned char *imgin, int widthin, int hightin, unsigned char* imgout, int widthout, int hightout)
+{
+ int sizei, x, y;
+ float scw = (float)(widthin-1)/(widthout-1);
+ float sch = (float)(hightin-1)/(hightout-1);
+ int hin, win;
+ float hf, wf;
+ float mix[2][2];
+ char col[2][2];
+ int max = hightin*widthin*size;
+
+ BOX_FILTER_HALF_ONLY
+}
+
+static void ScaleHalfImageFloat(int size, float *imgin, int widthin, int hightin, float* imgout, int widthout, int hightout)
+{
+ int sizei, x, y;
+ float scw = (float)(widthin-1)/(widthout-1);
+ float sch = (float)(hightin-1)/(hightout-1);
+ int hin, win;
+ float hf, wf;
+ float mix[2][2];
+ float col[2][2];
+ int max = hightin*widthin*size;
+
+ BOX_FILTER_HALF_ONLY
+}
+
+#undef BOX_FILTER_HALF_ONLY
+
+#ifndef GLES
+static void GenerateMipmapRGBA(int high_bit, int w, int h, void * data)
+{
+ if (GLEW_EXT_framebuffer_object) {
+ /* use hardware accelerated mipmap generation */
+ if (high_bit)
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, w, h, 0, GL_RGBA, GL_FLOAT, data);
+ else
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ glGenerateMipmap(GL_TEXTURE_2D);
+ } else {
+ if (high_bit)
+ gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA16, w, h, GL_RGBA, GL_FLOAT, data);
+ else
+ gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, w, h, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ }
+}
+#else
+static void GenerateMipmapRGBA(int high_bit, int w, int h, void * data)
+{
+#include REAL_GL_MODE
+ if (high_bit)
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, w, h, 0, GL_RGBA, GL_FLOAT, data);
+ else
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ glGenerateMipmap(GL_TEXTURE_2D);
+#include FAKE_GL_MODE
+}
+#endif
+
int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int mipmap, int is_data)
{
ImBuf *ibuf = NULL;
@@ -467,13 +574,13 @@ int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int
if (GTS.tilemode!=GTS.curtilemode || GTS.curtileXRep!=GTS.tileXRep ||
GTS.curtileYRep != GTS.tileYRep)
{
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
+ gpuMatrixMode(GL_TEXTURE);
+ gpuLoadIdentity();
if (ima && (ima->tpageflag & IMA_TILES))
- glScalef(ima->xrep, ima->yrep, 1.0);
+ gpuScale(ima->xrep, ima->yrep, 1.0);
- glMatrixMode(GL_MODELVIEW);
+ gpuMatrixMode(GL_MODELVIEW);
}
/* check if we have a valid image */
@@ -575,6 +682,7 @@ int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int
if (*bind != 0) {
/* enable opengl drawing with textures */
+#include REAL_GL_MODE
glBindTexture(GL_TEXTURE_2D, *bind);
BKE_image_release_ibuf(ima, ibuf, NULL);
return *bind;
@@ -660,13 +768,12 @@ void GPU_create_gl_tex(unsigned int *bind, unsigned int *pix, float * frect, int
if (use_high_bit_depth) {
fscalerect= MEM_mallocN(rectw*recth*sizeof(*fscalerect)*4, "fscalerect");
- gluScaleImage(GL_RGBA, tpx, tpy, GL_FLOAT, frect, rectw, recth, GL_FLOAT, fscalerect);
-
+ ScaleHalfImageFloat(4, (float*)pix, tpx, tpy, (float*)fscalerect, rectw, recth);
frect = fscalerect;
}
else {
scalerect= MEM_mallocN(rectw*recth*sizeof(*scalerect), "scalerect");
- gluScaleImage(GL_RGBA, tpx, tpy, GL_UNSIGNED_BYTE, pix, rectw, recth, GL_UNSIGNED_BYTE, scalerect);
+ ScaleHalfImageChar(4, (unsigned char*)pix, tpx, tpy, (unsigned char*)scalerect, rectw, recth);
pix= scalerect;
}
@@ -682,34 +789,28 @@ void GPU_create_gl_tex(unsigned int *bind, unsigned int *pix, float * frect, int
else
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rectw, recth, 0, GL_RGBA, GL_UNSIGNED_BYTE, pix);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
}
else {
- if (GTS.gpu_mipmap) {
- if (use_high_bit_depth)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, rectw, recth, 0, GL_RGBA, GL_FLOAT, frect);
- else
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rectw, recth, 0, GL_RGBA, GL_UNSIGNED_BYTE, pix);
+
+ GenerateMipmapRGBA(use_high_bit_depth, rectw, recth, use_high_bit_depth? (void*)frect: (void*)pix);
- glGenerateMipmapEXT(GL_TEXTURE_2D);
- }
- else {
- if (use_high_bit_depth)
- gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA16, rectw, recth, GL_RGBA, GL_FLOAT, frect);
- else
- gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, rectw, recth, GL_RGBA, GL_UNSIGNED_BYTE, pix);
- }
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter(0));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
-
+#include FAKE_GL_MODE
ima->tpageflag |= IMA_MIPMAP_COMPLETE;
}
if (GLEW_EXT_texture_filter_anisotropic)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, GPU_get_anisotropic());
+
+#ifndef GLES
/* set to modulate with vertex color */
+ /* we don't have it in OpenGL ES 2.0 */
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+#endif
+
if (scalerect)
MEM_freeN(scalerect);
if (fscalerect)
@@ -913,11 +1014,6 @@ void GPU_paint_update_image(Image *ima, int x, int y, int w, int h)
else {
/* for the special case, we can do a partial update
* which is much quicker for painting */
- GLint row_length, skip_pixels, skip_rows;
-
- glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length);
- glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skip_pixels);
- glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skip_rows);
/* if color correction is needed, we must update the part that needs updating. */
if (ibuf->rect_float) {
@@ -946,16 +1042,26 @@ void GPU_paint_update_image(Image *ima, int x, int y, int w, int h)
glBindTexture(GL_TEXTURE_2D, ima->bindcode);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, ibuf->x);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, x);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, y);
+ if (ibuf->x != 0)
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, ibuf->x);
+
+ if (x != 0)
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, x);
+
+ if (y != 0)
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, y);
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_RGBA,
GL_UNSIGNED_BYTE, ibuf->rect);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, skip_pixels);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, skip_rows);
+ if (ibuf->x != 0)
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); /* restore default value */
+
+ if (x != 0)
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); /* restore default value */
+
+ if (y != 0)
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); /* restore default value */
/* see comment above as to why we are using gpu mipmap generation here */
if (GPU_get_mipmap()) {
@@ -969,6 +1075,8 @@ void GPU_paint_update_image(Image *ima, int x, int y, int w, int h)
BKE_image_release_ibuf(ima, ibuf, NULL);
}
+#include REAL_GL_MODE
+
void GPU_update_images_framechange(void)
{
Image *ima;
@@ -1206,8 +1314,108 @@ static struct GPUMaterialState {
int lastmatnr, lastretval;
GPUBlendMode lastalphablend;
+
+ GLboolean lastblendenabled;
+ GLboolean lastblendfuncdefault;
+ GLboolean lastalphatestenabled;
+ GLfloat lastalphatestref;
} GMS = {NULL};
+
+static void disable_blend(void)
+{
+ if (GMS.lastblendenabled) {
+ glDisable(GL_BLEND);
+ GMS.lastblendenabled = GL_FALSE;
+ }
+}
+
+static void enable_blend(void)
+{
+ if (!GMS.lastblendenabled) {
+ glEnable(GL_BLEND);
+ GMS.lastblendenabled = GL_TRUE;
+ }
+}
+
+static void enable_blendfunc_blend(void)
+{
+ enable_blend();
+
+ if (!GMS.lastblendfuncdefault) {
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* set blend function default */
+ GMS.lastblendfuncdefault = GL_TRUE;
+ }
+}
+
+static void enable_blendfunc_add(void)
+{
+ enable_blend();
+
+ if (GMS.lastblendfuncdefault) {
+ glBlendFunc(GL_ONE, GL_ONE); /* non-standard blend function */
+ GMS.lastblendfuncdefault = GL_FALSE;
+ }
+}
+
+#include FAKE_GL_MODE
+
+static void disable_alphatest(void)
+{
+ if (GMS.lastalphatestenabled) {
+ glDisable(GL_ALPHA_TEST);
+ GMS.lastalphatestenabled = GL_FALSE;
+ }
+}
+
+static void enable_alphatest(GLfloat alphatestref)
+{
+ /* if ref == 1, some cards go bonkers; turn off alpha test in this case */
+ GLboolean enable = alphatestref < 1.0f;
+ GLboolean refchange = enable && (alphatestref != GMS.lastalphatestref);
+
+ if (refchange || enable != GMS.lastalphatestenabled) {
+ if (enable) {
+ glEnable(GL_ALPHA_TEST);
+
+ if (refchange) {
+ glAlphaFunc(GL_GREATER, alphatestref);
+ GMS.lastalphatestref = alphatestref;
+ }
+ }
+ else {
+ glDisable(GL_ALPHA_TEST);
+ }
+
+ GMS.lastalphatestenabled = enable;
+ }
+}
+
+/* For when some external code needs to set up a custom blend mode
+ disables alpha test, enables blending, and marks blend mode as non-default */
+static void user_defined_blend()
+{
+ enable_blend();
+ disable_alphatest();
+ GMS.lastblendfuncdefault = GL_FALSE;
+}
+
+static void reset_default_alphablend_state(void)
+{
+ disable_alphatest();
+ disable_blend();
+
+ if (!GMS.lastblendfuncdefault) {
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* reset blender default */
+ GMS.lastblendfuncdefault = GL_TRUE;
+ }
+
+ if (GMS.lastalphatestref != 0.5f) {
+ glAlphaFunc(GL_GREATER, 0.5f); /* reset blender default */
+ GMS.lastalphatestref = 0.5f;
+ }
+}
+
/* fixed function material, alpha handed by caller */
static void gpu_material_to_fixed(GPUMaterialFixed *smat, const Material *bmat, const int gamma, const Object *ob, const int new_shading_nodes)
{
@@ -1266,9 +1474,16 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
/* initialize state */
memset(&GMS, 0, sizeof(GMS));
- GMS.lastmatnr = -1;
+
+ GMS.lastmatnr = -1;
GMS.lastretval = -1;
- GMS.lastalphablend = GPU_BLEND_SOLID;
+
+ GMS.lastalphablend = GPU_BLEND_SOLID;
+
+ GMS.lastalphatestenabled = GL_FALSE;
+ GMS.lastalphatestref = 0.5f;
+ GMS.lastblendenabled = GL_FALSE;
+ GMS.lastblendfuncdefault = GL_TRUE;
GMS.backface_culling = (v3d->flag2 & V3D_BACKFACE_CULLING);
@@ -1369,15 +1584,20 @@ int GPU_enable_material(int nr, void *attribs)
memset(&GMS, 0, sizeof(GMS));
+ GMS.lastalphatestenabled = GL_FALSE;
+ GMS.lastalphatestref = 0.5f;
+ GMS.lastblendenabled = GL_FALSE;
+ GMS.lastblendfuncdefault = GL_TRUE;
+
mul_v3_v3fl(diff, &defmaterial.r, defmaterial.ref + defmaterial.emit);
diff[3]= 1.0;
mul_v3_v3fl(spec, &defmaterial.specr, defmaterial.spec);
spec[3]= 1.0;
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, spec);
- glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 35); /* blender default */
+ gpuMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff);
+ gpuMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, spec);
+ gpuMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 35); /* blender default */
return 0;
}
@@ -1444,10 +1664,10 @@ int GPU_enable_material(int nr, void *attribs)
}
}
else {
- /* or do fixed function opengl material */
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, GMS.matbuf[nr].diff);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, GMS.matbuf[nr].spec);
- glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, GMS.matbuf[nr].hard);
+ /* or do a basic material */
+ gpuMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, GMS.matbuf[nr].diff);
+ gpuMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, GMS.matbuf[nr].spec);
+ gpuMateriali(GL_FRONT_AND_BACK, GL_SHININESS, GMS.matbuf[nr].hard);
}
/* set (alpha) blending mode */
@@ -1459,11 +1679,10 @@ int GPU_enable_material(int nr, void *attribs)
void GPU_set_material_alpha_blend(int alphablend)
{
- if (GMS.lastalphablend == alphablend)
- return;
-
- gpu_set_alpha_blend(alphablend);
- GMS.lastalphablend = alphablend;
+ if (GMS.lastalphablend != alphablend) {
+ gpu_set_alpha_blend(alphablend);
+ GMS.lastalphablend = alphablend;
+ }
}
int GPU_get_material_alpha_blend(void)
@@ -1485,7 +1704,7 @@ void GPU_disable_material(void)
GMS.gboundmat= NULL;
}
- GPU_set_material_alpha_blend(GPU_BLEND_SOLID);
+ reset_default_alphablend_state();
}
void GPU_material_diffuse_get(int nr, float diff[4])
@@ -1519,9 +1738,9 @@ void GPU_end_object_materials(void)
/* resetting the texture matrix after the scaling needed for tiled textures */
if (GTS.tilemode) {
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
+ gpuMatrixMode(GL_TEXTURE);
+ gpuLoadIdentity();
+ gpuMatrixMode(GL_MODELVIEW);
}
}
@@ -1553,42 +1772,42 @@ int GPU_default_lights(void)
U.light[2].spec[3]= 1.0;
}
- glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_FALSE);
+ gpuLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_FALSE);
for (a=0; a<8; a++) {
if (a<3) {
if (U.light[a].flag) {
- glEnable(GL_LIGHT0+a);
+ gpuEnableLight(a);
normalize_v3_v3(position, U.light[a].vec);
position[3]= 0.0f;
- glLightfv(GL_LIGHT0+a, GL_POSITION, position);
- glLightfv(GL_LIGHT0+a, GL_DIFFUSE, U.light[a].col);
- glLightfv(GL_LIGHT0+a, GL_SPECULAR, U.light[a].spec);
+ gpuLightfv(a, GL_POSITION, position);
+ gpuLightfv(a, GL_DIFFUSE, U.light[a].col);
+ gpuLightfv(a, GL_SPECULAR, U.light[a].spec);
count++;
}
else {
- glDisable(GL_LIGHT0+a);
+ gpuDisableLight(a);
- glLightfv(GL_LIGHT0+a, GL_POSITION, zero);
- glLightfv(GL_LIGHT0+a, GL_DIFFUSE, zero);
- glLightfv(GL_LIGHT0+a, GL_SPECULAR, zero);
+ gpuLightfv(a, GL_POSITION, zero);
+ gpuLightfv(a, GL_DIFFUSE, zero);
+ gpuLightfv(a, GL_SPECULAR, zero);
}
// clear stuff from other opengl lamp usage
- glLightf(GL_LIGHT0+a, GL_SPOT_CUTOFF, 180.0);
- glLightf(GL_LIGHT0+a, GL_CONSTANT_ATTENUATION, 1.0);
- glLightf(GL_LIGHT0+a, GL_LINEAR_ATTENUATION, 0.0);
+ gpuLightf(a, GL_SPOT_CUTOFF, 180.0);
+ gpuLightf(a, GL_CONSTANT_ATTENUATION, 1.0);
+ gpuLightf(a, GL_LINEAR_ATTENUATION, 0.0);
}
else
- glDisable(GL_LIGHT0+a);
+ gpuDisableLight(a);
}
-
- glDisable(GL_LIGHTING);
- glDisable(GL_COLOR_MATERIAL);
+ gpuDisableLighting();
+
+ gpuDisableColorMaterial();
return count;
}
@@ -1602,11 +1821,11 @@ int GPU_scene_object_lights(Scene *scene, Object *ob, int lay, float viewmat[][4
/* disable all lights */
for (count=0; count<8; count++)
- glDisable(GL_LIGHT0+count);
+ gpuDisableLight(count);
/* view direction for specular is not compute correct by default in
* opengl, so we set the settings ourselfs */
- glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, (ortho)? GL_FALSE: GL_TRUE);
+ gpuLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, (ortho)? GL_FALSE: GL_TRUE);
count= 0;
@@ -1620,8 +1839,8 @@ int GPU_scene_object_lights(Scene *scene, Object *ob, int lay, float viewmat[][4
la= base->object->data;
/* setup lamp transform */
- glPushMatrix();
- glLoadMatrixf((float *)viewmat);
+ gpuPushMatrix();
+ gpuLoadMatrix((float *)viewmat);
BKE_object_where_is_calc_simul(scene, base->object);
@@ -1630,38 +1849,38 @@ int GPU_scene_object_lights(Scene *scene, Object *ob, int lay, float viewmat[][4
copy_v3_v3(direction, base->object->obmat[2]);
direction[3]= 0.0;
- glLightfv(GL_LIGHT0+count, GL_POSITION, direction);
+ gpuLightfv(count, GL_POSITION, direction);
}
else {
/* other lamps with attenuation */
copy_v3_v3(position, base->object->obmat[3]);
position[3]= 1.0f;
- glLightfv(GL_LIGHT0+count, GL_POSITION, position);
- glLightf(GL_LIGHT0+count, GL_CONSTANT_ATTENUATION, 1.0);
- glLightf(GL_LIGHT0+count, GL_LINEAR_ATTENUATION, la->att1/la->dist);
- glLightf(GL_LIGHT0+count, GL_QUADRATIC_ATTENUATION, la->att2/(la->dist*la->dist));
+ gpuLightfv(count, GL_POSITION, position);
+ gpuLightf(count, GL_CONSTANT_ATTENUATION, 1.0);
+ gpuLightf(count, GL_LINEAR_ATTENUATION, la->att1/la->dist);
+ gpuLightf(count, GL_QUADRATIC_ATTENUATION, la->att2/(la->dist*la->dist));
if (la->type==LA_SPOT) {
/* spot lamp */
negate_v3_v3(direction, base->object->obmat[2]);
- glLightfv(GL_LIGHT0+count, GL_SPOT_DIRECTION, direction);
- glLightf(GL_LIGHT0+count, GL_SPOT_CUTOFF, la->spotsize/2.0f);
- glLightf(GL_LIGHT0+count, GL_SPOT_EXPONENT, 128.0f*la->spotblend);
+ gpuLightfv(count, GL_SPOT_DIRECTION, direction);
+ gpuLightf(count, GL_SPOT_CUTOFF, la->spotsize/2.0f);
+ gpuLightf(count, GL_SPOT_EXPONENT, 128.0f*la->spotblend);
}
else
- glLightf(GL_LIGHT0+count, GL_SPOT_CUTOFF, 180.0);
+ gpuLightf(count, GL_SPOT_CUTOFF, 180.0);
}
/* setup energy */
mul_v3_v3fl(energy, &la->r, la->energy);
energy[3]= 1.0;
- glLightfv(GL_LIGHT0+count, GL_DIFFUSE, energy);
- glLightfv(GL_LIGHT0+count, GL_SPECULAR, energy);
- glEnable(GL_LIGHT0+count);
+ gpuLightfv(count, GL_DIFFUSE, energy);
+ gpuLightfv(count, GL_SPECULAR, energy);
+ glEnable(count);
- glPopMatrix();
+ gpuPopMatrix();
count++;
if (count==8)
@@ -1682,10 +1901,10 @@ void GPU_state_init(void)
GLubyte pat[32*32];
const GLubyte *patc= pat;
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_specular);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
- glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 35);
+ gpuMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
+ gpuMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_specular);
+ gpuMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
+ gpuMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 35);
GPU_default_lights();
@@ -1699,7 +1918,7 @@ void GPU_state_init(void)
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glDisable(GL_FOG);
- glDisable(GL_LIGHTING);
+ gpuDisableLighting();
glDisable(GL_LOGIC_OP);
glDisable(GL_STENCIL_TEST);
glDisable(GL_TEXTURE_1D);
@@ -1735,379 +1954,19 @@ void GPU_state_init(void)
glPolygonStipple(patc);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
+ gpuMatrixMode(GL_TEXTURE);
+ gpuLoadIdentity();
+ gpuMatrixMode(GL_MODELVIEW);
glFrontFace(GL_CCW);
glCullFace(GL_BACK);
glDisable(GL_CULL_FACE);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* init blender default */
+ glAlphaFunc(GL_GREATER, 0.5f); /* init blender default */
+
/* calling this makes drawing very slow when AA is not set up in ghost
* on Linux/NVIDIA. */
// glDisable(GL_MULTISAMPLE);
}
-/* debugging aid */
-static void gpu_get_print(const char *name, GLenum type)
-{
- float value[16];
- int a;
-
- memset(value, 0, sizeof(value));
- glGetFloatv(type, value);
-
- printf("%s: ", name);
- for (a=0; a<16; a++)
- printf("%.2f ", value[a]);
- printf("\n");
-}
-
-void GPU_state_print(void)
-{
- gpu_get_print("GL_ACCUM_ALPHA_BITS", GL_ACCUM_ALPHA_BITS);
- gpu_get_print("GL_ACCUM_BLUE_BITS", GL_ACCUM_BLUE_BITS);
- gpu_get_print("GL_ACCUM_CLEAR_VALUE", GL_ACCUM_CLEAR_VALUE);
- gpu_get_print("GL_ACCUM_GREEN_BITS", GL_ACCUM_GREEN_BITS);
- gpu_get_print("GL_ACCUM_RED_BITS", GL_ACCUM_RED_BITS);
- gpu_get_print("GL_ACTIVE_TEXTURE", GL_ACTIVE_TEXTURE);
- gpu_get_print("GL_ALIASED_POINT_SIZE_RANGE", GL_ALIASED_POINT_SIZE_RANGE);
- gpu_get_print("GL_ALIASED_LINE_WIDTH_RANGE", GL_ALIASED_LINE_WIDTH_RANGE);
- gpu_get_print("GL_ALPHA_BIAS", GL_ALPHA_BIAS);
- gpu_get_print("GL_ALPHA_BITS", GL_ALPHA_BITS);
- gpu_get_print("GL_ALPHA_SCALE", GL_ALPHA_SCALE);
- gpu_get_print("GL_ALPHA_TEST", GL_ALPHA_TEST);
- gpu_get_print("GL_ALPHA_TEST_FUNC", GL_ALPHA_TEST_FUNC);
- gpu_get_print("GL_ALPHA_TEST_REF", GL_ALPHA_TEST_REF);
- gpu_get_print("GL_ARRAY_BUFFER_BINDING", GL_ARRAY_BUFFER_BINDING);
- gpu_get_print("GL_ATTRIB_STACK_DEPTH", GL_ATTRIB_STACK_DEPTH);
- gpu_get_print("GL_AUTO_NORMAL", GL_AUTO_NORMAL);
- gpu_get_print("GL_AUX_BUFFERS", GL_AUX_BUFFERS);
- gpu_get_print("GL_BLEND", GL_BLEND);
- gpu_get_print("GL_BLEND_COLOR", GL_BLEND_COLOR);
- gpu_get_print("GL_BLEND_DST_ALPHA", GL_BLEND_DST_ALPHA);
- gpu_get_print("GL_BLEND_DST_RGB", GL_BLEND_DST_RGB);
- gpu_get_print("GL_BLEND_EQUATION_RGB", GL_BLEND_EQUATION_RGB);
- gpu_get_print("GL_BLEND_EQUATION_ALPHA", GL_BLEND_EQUATION_ALPHA);
- gpu_get_print("GL_BLEND_SRC_ALPHA", GL_BLEND_SRC_ALPHA);
- gpu_get_print("GL_BLEND_SRC_RGB", GL_BLEND_SRC_RGB);
- gpu_get_print("GL_BLUE_BIAS", GL_BLUE_BIAS);
- gpu_get_print("GL_BLUE_BITS", GL_BLUE_BITS);
- gpu_get_print("GL_BLUE_SCALE", GL_BLUE_SCALE);
- gpu_get_print("GL_CLIENT_ACTIVE_TEXTURE", GL_CLIENT_ACTIVE_TEXTURE);
- gpu_get_print("GL_CLIENT_ATTRIB_STACK_DEPTH", GL_CLIENT_ATTRIB_STACK_DEPTH);
- gpu_get_print("GL_CLIP_PLANE0", GL_CLIP_PLANE0);
- gpu_get_print("GL_COLOR_ARRAY", GL_COLOR_ARRAY);
- gpu_get_print("GL_COLOR_ARRAY_BUFFER_BINDING", GL_COLOR_ARRAY_BUFFER_BINDING);
- gpu_get_print("GL_COLOR_ARRAY_SIZE", GL_COLOR_ARRAY_SIZE);
- gpu_get_print("GL_COLOR_ARRAY_STRIDE", GL_COLOR_ARRAY_STRIDE);
- gpu_get_print("GL_COLOR_ARRAY_TYPE", GL_COLOR_ARRAY_TYPE);
- gpu_get_print("GL_COLOR_CLEAR_VALUE", GL_COLOR_CLEAR_VALUE);
- gpu_get_print("GL_COLOR_LOGIC_OP", GL_COLOR_LOGIC_OP);
- gpu_get_print("GL_COLOR_MATERIAL", GL_COLOR_MATERIAL);
- gpu_get_print("GL_COLOR_MATERIAL_FACE", GL_COLOR_MATERIAL_FACE);
- gpu_get_print("GL_COLOR_MATERIAL_PARAMETER", GL_COLOR_MATERIAL_PARAMETER);
- gpu_get_print("GL_COLOR_MATRIX", GL_COLOR_MATRIX);
- gpu_get_print("GL_COLOR_MATRIX_STACK_DEPTH", GL_COLOR_MATRIX_STACK_DEPTH);
- gpu_get_print("GL_COLOR_SUM", GL_COLOR_SUM);
- gpu_get_print("GL_COLOR_TABLE", GL_COLOR_TABLE);
- gpu_get_print("GL_COLOR_WRITEMASK", GL_COLOR_WRITEMASK);
- gpu_get_print("GL_COMPRESSED_TEXTURE_FORMATS", GL_COMPRESSED_TEXTURE_FORMATS);
- gpu_get_print("GL_CONVOLUTION_1D", GL_CONVOLUTION_1D);
- gpu_get_print("GL_CONVOLUTION_2D", GL_CONVOLUTION_2D);
- gpu_get_print("GL_CULL_FACE", GL_CULL_FACE);
- gpu_get_print("GL_CULL_FACE_MODE", GL_CULL_FACE_MODE);
- gpu_get_print("GL_CURRENT_COLOR", GL_CURRENT_COLOR);
- gpu_get_print("GL_CURRENT_FOG_COORD", GL_CURRENT_FOG_COORD);
- gpu_get_print("GL_CURRENT_INDEX", GL_CURRENT_INDEX);
- gpu_get_print("GL_CURRENT_NORMAL", GL_CURRENT_NORMAL);
- gpu_get_print("GL_CURRENT_PROGRAM", GL_CURRENT_PROGRAM);
- gpu_get_print("GL_CURRENT_RASTER_COLOR", GL_CURRENT_RASTER_COLOR);
- gpu_get_print("GL_CURRENT_RASTER_DISTANCE", GL_CURRENT_RASTER_DISTANCE);
- gpu_get_print("GL_CURRENT_RASTER_INDEX", GL_CURRENT_RASTER_INDEX);
- gpu_get_print("GL_CURRENT_RASTER_POSITION", GL_CURRENT_RASTER_POSITION);
- gpu_get_print("GL_CURRENT_RASTER_POSITION_VALID", GL_CURRENT_RASTER_POSITION_VALID);
- gpu_get_print("GL_CURRENT_RASTER_SECONDARY_COLOR", GL_CURRENT_RASTER_SECONDARY_COLOR);
- gpu_get_print("GL_CURRENT_RASTER_TEXTURE_COORDS", GL_CURRENT_RASTER_TEXTURE_COORDS);
- gpu_get_print("GL_CURRENT_SECONDARY_COLOR", GL_CURRENT_SECONDARY_COLOR);
- gpu_get_print("GL_CURRENT_TEXTURE_COORDS", GL_CURRENT_TEXTURE_COORDS);
- gpu_get_print("GL_DEPTH_BIAS", GL_DEPTH_BIAS);
- gpu_get_print("GL_DEPTH_BITS", GL_DEPTH_BITS);
- gpu_get_print("GL_DEPTH_CLEAR_VALUE", GL_DEPTH_CLEAR_VALUE);
- gpu_get_print("GL_DEPTH_FUNC", GL_DEPTH_FUNC);
- gpu_get_print("GL_DEPTH_RANGE", GL_DEPTH_RANGE);
- gpu_get_print("GL_DEPTH_SCALE", GL_DEPTH_SCALE);
- gpu_get_print("GL_DEPTH_TEST", GL_DEPTH_TEST);
- gpu_get_print("GL_DEPTH_WRITEMASK", GL_DEPTH_WRITEMASK);
- gpu_get_print("GL_DITHER", GL_DITHER);
- gpu_get_print("GL_DOUBLEBUFFER", GL_DOUBLEBUFFER);
- gpu_get_print("GL_DRAW_BUFFER", GL_DRAW_BUFFER);
- gpu_get_print("GL_DRAW_BUFFER0", GL_DRAW_BUFFER0);
- gpu_get_print("GL_EDGE_FLAG", GL_EDGE_FLAG);
- gpu_get_print("GL_EDGE_FLAG_ARRAY", GL_EDGE_FLAG_ARRAY);
- gpu_get_print("GL_EDGE_FLAG_ARRAY_BUFFER_BINDING", GL_EDGE_FLAG_ARRAY_BUFFER_BINDING);
- gpu_get_print("GL_EDGE_FLAG_ARRAY_STRIDE", GL_EDGE_FLAG_ARRAY_STRIDE);
- gpu_get_print("GL_ELEMENT_ARRAY_BUFFER_BINDING", GL_ELEMENT_ARRAY_BUFFER_BINDING);
- gpu_get_print("GL_FEEDBACK_BUFFER_SIZE", GL_FEEDBACK_BUFFER_SIZE);
- gpu_get_print("GL_FEEDBACK_BUFFER_TYPE", GL_FEEDBACK_BUFFER_TYPE);
- gpu_get_print("GL_FOG", GL_FOG);
- gpu_get_print("GL_FOG_COORD_ARRAY", GL_FOG_COORD_ARRAY);
- gpu_get_print("GL_FOG_COORD_ARRAY_BUFFER_BINDING", GL_FOG_COORD_ARRAY_BUFFER_BINDING);
- gpu_get_print("GL_FOG_COORD_ARRAY_STRIDE", GL_FOG_COORD_ARRAY_STRIDE);
- gpu_get_print("GL_FOG_COORD_ARRAY_TYPE", GL_FOG_COORD_ARRAY_TYPE);
- gpu_get_print("GL_FOG_COORD_SRC", GL_FOG_COORD_SRC);
- gpu_get_print("GL_FOG_COLOR", GL_FOG_COLOR);
- gpu_get_print("GL_FOG_DENSITY", GL_FOG_DENSITY);
- gpu_get_print("GL_FOG_END", GL_FOG_END);
- gpu_get_print("GL_FOG_HINT", GL_FOG_HINT);
- gpu_get_print("GL_FOG_INDEX", GL_FOG_INDEX);
- gpu_get_print("GL_FOG_MODE", GL_FOG_MODE);
- gpu_get_print("GL_FOG_START", GL_FOG_START);
- gpu_get_print("GL_FRAGMENT_SHADER_DERIVATIVE_HINT", GL_FRAGMENT_SHADER_DERIVATIVE_HINT);
- gpu_get_print("GL_FRONT_FACE", GL_FRONT_FACE);
- gpu_get_print("GL_GENERATE_MIPMAP_HINT", GL_GENERATE_MIPMAP_HINT);
- gpu_get_print("GL_GREEN_BIAS", GL_GREEN_BIAS);
- gpu_get_print("GL_GREEN_BITS", GL_GREEN_BITS);
- gpu_get_print("GL_GREEN_SCALE", GL_GREEN_SCALE);
- gpu_get_print("GL_HISTOGRAM", GL_HISTOGRAM);
- gpu_get_print("GL_INDEX_ARRAY", GL_INDEX_ARRAY);
- gpu_get_print("GL_INDEX_ARRAY_BUFFER_BINDING", GL_INDEX_ARRAY_BUFFER_BINDING);
- gpu_get_print("GL_INDEX_ARRAY_STRIDE", GL_INDEX_ARRAY_STRIDE);
- gpu_get_print("GL_INDEX_ARRAY_TYPE", GL_INDEX_ARRAY_TYPE);
- gpu_get_print("GL_INDEX_BITS", GL_INDEX_BITS);
- gpu_get_print("GL_INDEX_CLEAR_VALUE", GL_INDEX_CLEAR_VALUE);
- gpu_get_print("GL_INDEX_LOGIC_OP", GL_INDEX_LOGIC_OP);
- gpu_get_print("GL_INDEX_MODE", GL_INDEX_MODE);
- gpu_get_print("GL_INDEX_OFFSET", GL_INDEX_OFFSET);
- gpu_get_print("GL_INDEX_SHIFT", GL_INDEX_SHIFT);
- gpu_get_print("GL_INDEX_WRITEMASK", GL_INDEX_WRITEMASK);
- gpu_get_print("GL_LIGHT0", GL_LIGHT0);
- gpu_get_print("GL_LIGHTING", GL_LIGHTING);
- gpu_get_print("GL_LIGHT_MODEL_AMBIENT", GL_LIGHT_MODEL_AMBIENT);
- gpu_get_print("GL_LIGHT_MODEL_COLOR_CONTROL", GL_LIGHT_MODEL_COLOR_CONTROL);
- gpu_get_print("GL_LIGHT_MODEL_LOCAL_VIEWER", GL_LIGHT_MODEL_LOCAL_VIEWER);
- gpu_get_print("GL_LIGHT_MODEL_TWO_SIDE", GL_LIGHT_MODEL_TWO_SIDE);
- gpu_get_print("GL_LINE_SMOOTH", GL_LINE_SMOOTH);
- gpu_get_print("GL_LINE_SMOOTH_HINT", GL_LINE_SMOOTH_HINT);
- gpu_get_print("GL_LINE_STIPPLE", GL_LINE_STIPPLE);
- gpu_get_print("GL_LINE_STIPPLE_PATTERN", GL_LINE_STIPPLE_PATTERN);
- gpu_get_print("GL_LINE_STIPPLE_REPEAT", GL_LINE_STIPPLE_REPEAT);
- gpu_get_print("GL_LINE_WIDTH", GL_LINE_WIDTH);
- gpu_get_print("GL_LINE_WIDTH_GRANULARITY", GL_LINE_WIDTH_GRANULARITY);
- gpu_get_print("GL_LINE_WIDTH_RANGE", GL_LINE_WIDTH_RANGE);
- gpu_get_print("GL_LIST_BASE", GL_LIST_BASE);
- gpu_get_print("GL_LIST_INDEX", GL_LIST_INDEX);
- gpu_get_print("GL_LIST_MODE", GL_LIST_MODE);
- gpu_get_print("GL_LOGIC_OP_MODE", GL_LOGIC_OP_MODE);
- gpu_get_print("GL_MAP1_COLOR_4", GL_MAP1_COLOR_4);
- gpu_get_print("GL_MAP1_GRID_DOMAIN", GL_MAP1_GRID_DOMAIN);
- gpu_get_print("GL_MAP1_GRID_SEGMENTS", GL_MAP1_GRID_SEGMENTS);
- gpu_get_print("GL_MAP1_INDEX", GL_MAP1_INDEX);
- gpu_get_print("GL_MAP1_NORMAL", GL_MAP1_NORMAL);
- gpu_get_print("GL_MAP1_TEXTURE_COORD_1", GL_MAP1_TEXTURE_COORD_1);
- gpu_get_print("GL_MAP1_TEXTURE_COORD_2", GL_MAP1_TEXTURE_COORD_2);
- gpu_get_print("GL_MAP1_TEXTURE_COORD_3", GL_MAP1_TEXTURE_COORD_3);
- gpu_get_print("GL_MAP1_TEXTURE_COORD_4", GL_MAP1_TEXTURE_COORD_4);
- gpu_get_print("GL_MAP1_VERTEX_3", GL_MAP1_VERTEX_3);
- gpu_get_print("GL_MAP1_VERTEX_4", GL_MAP1_VERTEX_4);
- gpu_get_print("GL_MAP2_COLOR_4", GL_MAP2_COLOR_4);
- gpu_get_print("GL_MAP2_GRID_DOMAIN", GL_MAP2_GRID_DOMAIN);
- gpu_get_print("GL_MAP2_GRID_SEGMENTS", GL_MAP2_GRID_SEGMENTS);
- gpu_get_print("GL_MAP2_INDEX", GL_MAP2_INDEX);
- gpu_get_print("GL_MAP2_NORMAL", GL_MAP2_NORMAL);
- gpu_get_print("GL_MAP2_TEXTURE_COORD_1", GL_MAP2_TEXTURE_COORD_1);
- gpu_get_print("GL_MAP2_TEXTURE_COORD_2", GL_MAP2_TEXTURE_COORD_2);
- gpu_get_print("GL_MAP2_TEXTURE_COORD_3", GL_MAP2_TEXTURE_COORD_3);
- gpu_get_print("GL_MAP2_TEXTURE_COORD_4", GL_MAP2_TEXTURE_COORD_4);
- gpu_get_print("GL_MAP2_VERTEX_3", GL_MAP2_VERTEX_3);
- gpu_get_print("GL_MAP2_VERTEX_4", GL_MAP2_VERTEX_4);
- gpu_get_print("GL_MAP_COLOR", GL_MAP_COLOR);
- gpu_get_print("GL_MAP_STENCIL", GL_MAP_STENCIL);
- gpu_get_print("GL_MATRIX_MODE", GL_MATRIX_MODE);
- gpu_get_print("GL_MAX_3D_TEXTURE_SIZE", GL_MAX_3D_TEXTURE_SIZE);
- gpu_get_print("GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", GL_MAX_CLIENT_ATTRIB_STACK_DEPTH);
- gpu_get_print("GL_MAX_ATTRIB_STACK_DEPTH", GL_MAX_ATTRIB_STACK_DEPTH);
- gpu_get_print("GL_MAX_CLIP_PLANES", GL_MAX_CLIP_PLANES);
- gpu_get_print("GL_MAX_COLOR_MATRIX_STACK_DEPTH", GL_MAX_COLOR_MATRIX_STACK_DEPTH);
- gpu_get_print("GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
- gpu_get_print("GL_MAX_CUBE_MAP_TEXTURE_SIZE", GL_MAX_CUBE_MAP_TEXTURE_SIZE);
- gpu_get_print("GL_MAX_DRAW_BUFFERS", GL_MAX_DRAW_BUFFERS);
- gpu_get_print("GL_MAX_ELEMENTS_INDICES", GL_MAX_ELEMENTS_INDICES);
- gpu_get_print("GL_MAX_ELEMENTS_VERTICES", GL_MAX_ELEMENTS_VERTICES);
- gpu_get_print("GL_MAX_EVAL_ORDER", GL_MAX_EVAL_ORDER);
- gpu_get_print("GL_MAX_FRAGMENT_UNIFORM_COMPONENTS", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS);
- gpu_get_print("GL_MAX_LIGHTS", GL_MAX_LIGHTS);
- gpu_get_print("GL_MAX_LIST_NESTING", GL_MAX_LIST_NESTING);
- gpu_get_print("GL_MAX_MODELVIEW_STACK_DEPTH", GL_MAX_MODELVIEW_STACK_DEPTH);
- gpu_get_print("GL_MAX_NAME_STACK_DEPTH", GL_MAX_NAME_STACK_DEPTH);
- gpu_get_print("GL_MAX_PIXEL_MAP_TABLE", GL_MAX_PIXEL_MAP_TABLE);
- gpu_get_print("GL_MAX_PROJECTION_STACK_DEPTH", GL_MAX_PROJECTION_STACK_DEPTH);
- gpu_get_print("GL_MAX_TEXTURE_COORDS", GL_MAX_TEXTURE_COORDS);
- gpu_get_print("GL_MAX_TEXTURE_IMAGE_UNITS", GL_MAX_TEXTURE_IMAGE_UNITS);
- gpu_get_print("GL_MAX_TEXTURE_LOD_BIAS", GL_MAX_TEXTURE_LOD_BIAS);
- gpu_get_print("GL_MAX_TEXTURE_SIZE", GL_MAX_TEXTURE_SIZE);
- gpu_get_print("GL_MAX_TEXTURE_STACK_DEPTH", GL_MAX_TEXTURE_STACK_DEPTH);
- gpu_get_print("GL_MAX_TEXTURE_UNITS", GL_MAX_TEXTURE_UNITS);
- gpu_get_print("GL_MAX_VARYING_FLOATS", GL_MAX_VARYING_FLOATS);
- gpu_get_print("GL_MAX_VERTEX_ATTRIBS", GL_MAX_VERTEX_ATTRIBS);
- gpu_get_print("GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
- gpu_get_print("GL_MAX_VERTEX_UNIFORM_COMPONENTS", GL_MAX_VERTEX_UNIFORM_COMPONENTS);
- gpu_get_print("GL_MAX_VIEWPORT_DIMS", GL_MAX_VIEWPORT_DIMS);
- gpu_get_print("GL_MINMAX", GL_MINMAX);
- gpu_get_print("GL_MODELVIEW_MATRIX", GL_MODELVIEW_MATRIX);
- gpu_get_print("GL_MODELVIEW_STACK_DEPTH", GL_MODELVIEW_STACK_DEPTH);
- gpu_get_print("GL_NAME_STACK_DEPTH", GL_NAME_STACK_DEPTH);
- gpu_get_print("GL_NORMAL_ARRAY", GL_NORMAL_ARRAY);
- gpu_get_print("GL_NORMAL_ARRAY_BUFFER_BINDING", GL_NORMAL_ARRAY_BUFFER_BINDING);
- gpu_get_print("GL_NORMAL_ARRAY_STRIDE", GL_NORMAL_ARRAY_STRIDE);
- gpu_get_print("GL_NORMAL_ARRAY_TYPE", GL_NORMAL_ARRAY_TYPE);
- gpu_get_print("GL_NORMALIZE", GL_NORMALIZE);
- gpu_get_print("GL_NUM_COMPRESSED_TEXTURE_FORMATS", GL_NUM_COMPRESSED_TEXTURE_FORMATS);
- gpu_get_print("GL_PACK_ALIGNMENT", GL_PACK_ALIGNMENT);
- gpu_get_print("GL_PACK_IMAGE_HEIGHT", GL_PACK_IMAGE_HEIGHT);
- gpu_get_print("GL_PACK_LSB_FIRST", GL_PACK_LSB_FIRST);
- gpu_get_print("GL_PACK_ROW_LENGTH", GL_PACK_ROW_LENGTH);
- gpu_get_print("GL_PACK_SKIP_IMAGES", GL_PACK_SKIP_IMAGES);
- gpu_get_print("GL_PACK_SKIP_PIXELS", GL_PACK_SKIP_PIXELS);
- gpu_get_print("GL_PACK_SKIP_ROWS", GL_PACK_SKIP_ROWS);
- gpu_get_print("GL_PACK_SWAP_BYTES", GL_PACK_SWAP_BYTES);
- gpu_get_print("GL_PERSPECTIVE_CORRECTION_HINT", GL_PERSPECTIVE_CORRECTION_HINT);
- gpu_get_print("GL_PIXEL_MAP_A_TO_A_SIZE", GL_PIXEL_MAP_A_TO_A_SIZE);
- gpu_get_print("GL_PIXEL_MAP_B_TO_B_SIZE", GL_PIXEL_MAP_B_TO_B_SIZE);
- gpu_get_print("GL_PIXEL_MAP_G_TO_G_SIZE", GL_PIXEL_MAP_G_TO_G_SIZE);
- gpu_get_print("GL_PIXEL_MAP_I_TO_A_SIZE", GL_PIXEL_MAP_I_TO_A_SIZE);
- gpu_get_print("GL_PIXEL_MAP_I_TO_B_SIZE", GL_PIXEL_MAP_I_TO_B_SIZE);
- gpu_get_print("GL_PIXEL_MAP_I_TO_G_SIZE", GL_PIXEL_MAP_I_TO_G_SIZE);
- gpu_get_print("GL_PIXEL_MAP_I_TO_I_SIZE", GL_PIXEL_MAP_I_TO_I_SIZE);
- gpu_get_print("GL_PIXEL_MAP_I_TO_R_SIZE", GL_PIXEL_MAP_I_TO_R_SIZE);
- gpu_get_print("GL_PIXEL_MAP_R_TO_R_SIZE", GL_PIXEL_MAP_R_TO_R_SIZE);
- gpu_get_print("GL_PIXEL_MAP_S_TO_S_SIZE", GL_PIXEL_MAP_S_TO_S_SIZE);
- gpu_get_print("GL_PIXEL_PACK_BUFFER_BINDING", GL_PIXEL_PACK_BUFFER_BINDING);
- gpu_get_print("GL_PIXEL_UNPACK_BUFFER_BINDING", GL_PIXEL_UNPACK_BUFFER_BINDING);
- gpu_get_print("GL_POINT_DISTANCE_ATTENUATION", GL_POINT_DISTANCE_ATTENUATION);
- gpu_get_print("GL_POINT_FADE_THRESHOLD_SIZE", GL_POINT_FADE_THRESHOLD_SIZE);
- gpu_get_print("GL_POINT_SIZE", GL_POINT_SIZE);
- gpu_get_print("GL_POINT_SIZE_GRANULARITY", GL_POINT_SIZE_GRANULARITY);
- gpu_get_print("GL_POINT_SIZE_MAX", GL_POINT_SIZE_MAX);
- gpu_get_print("GL_POINT_SIZE_MIN", GL_POINT_SIZE_MIN);
- gpu_get_print("GL_POINT_SIZE_RANGE", GL_POINT_SIZE_RANGE);
- gpu_get_print("GL_POINT_SMOOTH", GL_POINT_SMOOTH);
- gpu_get_print("GL_POINT_SMOOTH_HINT", GL_POINT_SMOOTH_HINT);
- gpu_get_print("GL_POINT_SPRITE", GL_POINT_SPRITE);
- gpu_get_print("GL_POLYGON_MODE", GL_POLYGON_MODE);
- gpu_get_print("GL_POLYGON_OFFSET_FACTOR", GL_POLYGON_OFFSET_FACTOR);
- gpu_get_print("GL_POLYGON_OFFSET_UNITS", GL_POLYGON_OFFSET_UNITS);
- gpu_get_print("GL_POLYGON_OFFSET_FILL", GL_POLYGON_OFFSET_FILL);
- gpu_get_print("GL_POLYGON_OFFSET_LINE", GL_POLYGON_OFFSET_LINE);
- gpu_get_print("GL_POLYGON_OFFSET_POINT", GL_POLYGON_OFFSET_POINT);
- gpu_get_print("GL_POLYGON_SMOOTH", GL_POLYGON_SMOOTH);
- gpu_get_print("GL_POLYGON_SMOOTH_HINT", GL_POLYGON_SMOOTH_HINT);
- gpu_get_print("GL_POLYGON_STIPPLE", GL_POLYGON_STIPPLE);
- gpu_get_print("GL_POST_COLOR_MATRIX_COLOR_TABLE", GL_POST_COLOR_MATRIX_COLOR_TABLE);
- gpu_get_print("GL_POST_COLOR_MATRIX_RED_BIAS", GL_POST_COLOR_MATRIX_RED_BIAS);
- gpu_get_print("GL_POST_COLOR_MATRIX_GREEN_BIAS", GL_POST_COLOR_MATRIX_GREEN_BIAS);
- gpu_get_print("GL_POST_COLOR_MATRIX_BLUE_BIAS", GL_POST_COLOR_MATRIX_BLUE_BIAS);
- gpu_get_print("GL_POST_COLOR_MATRIX_ALPHA_BIAS", GL_POST_COLOR_MATRIX_ALPHA_BIAS);
- gpu_get_print("GL_POST_COLOR_MATRIX_RED_SCALE", GL_POST_COLOR_MATRIX_RED_SCALE);
- gpu_get_print("GL_POST_COLOR_MATRIX_GREEN_SCALE", GL_POST_COLOR_MATRIX_GREEN_SCALE);
- gpu_get_print("GL_POST_COLOR_MATRIX_BLUE_SCALE", GL_POST_COLOR_MATRIX_BLUE_SCALE);
- gpu_get_print("GL_POST_COLOR_MATRIX_ALPHA_SCALE", GL_POST_COLOR_MATRIX_ALPHA_SCALE);
- gpu_get_print("GL_POST_CONVOLUTION_COLOR_TABLE", GL_POST_CONVOLUTION_COLOR_TABLE);
- gpu_get_print("GL_POST_CONVOLUTION_RED_BIAS", GL_POST_CONVOLUTION_RED_BIAS);
- gpu_get_print("GL_POST_CONVOLUTION_GREEN_BIAS", GL_POST_CONVOLUTION_GREEN_BIAS);
- gpu_get_print("GL_POST_CONVOLUTION_BLUE_BIAS", GL_POST_CONVOLUTION_BLUE_BIAS);
- gpu_get_print("GL_POST_CONVOLUTION_ALPHA_BIAS", GL_POST_CONVOLUTION_ALPHA_BIAS);
- gpu_get_print("GL_POST_CONVOLUTION_RED_SCALE", GL_POST_CONVOLUTION_RED_SCALE);
- gpu_get_print("GL_POST_CONVOLUTION_GREEN_SCALE", GL_POST_CONVOLUTION_GREEN_SCALE);
- gpu_get_print("GL_POST_CONVOLUTION_BLUE_SCALE", GL_POST_CONVOLUTION_BLUE_SCALE);
- gpu_get_print("GL_POST_CONVOLUTION_ALPHA_SCALE", GL_POST_CONVOLUTION_ALPHA_SCALE);
- gpu_get_print("GL_PROJECTION_MATRIX", GL_PROJECTION_MATRIX);
- gpu_get_print("GL_PROJECTION_STACK_DEPTH", GL_PROJECTION_STACK_DEPTH);
- gpu_get_print("GL_READ_BUFFER", GL_READ_BUFFER);
- gpu_get_print("GL_RED_BIAS", GL_RED_BIAS);
- gpu_get_print("GL_RED_BITS", GL_RED_BITS);
- gpu_get_print("GL_RED_SCALE", GL_RED_SCALE);
- gpu_get_print("GL_RENDER_MODE", GL_RENDER_MODE);
- gpu_get_print("GL_RESCALE_NORMAL", GL_RESCALE_NORMAL);
- gpu_get_print("GL_RGBA_MODE", GL_RGBA_MODE);
- gpu_get_print("GL_SAMPLE_BUFFERS", GL_SAMPLE_BUFFERS);
- gpu_get_print("GL_SAMPLE_COVERAGE_VALUE", GL_SAMPLE_COVERAGE_VALUE);
- gpu_get_print("GL_SAMPLE_COVERAGE_INVERT", GL_SAMPLE_COVERAGE_INVERT);
- gpu_get_print("GL_SAMPLES", GL_SAMPLES);
- gpu_get_print("GL_SCISSOR_BOX", GL_SCISSOR_BOX);
- gpu_get_print("GL_SCISSOR_TEST", GL_SCISSOR_TEST);
- gpu_get_print("GL_SECONDARY_COLOR_ARRAY", GL_SECONDARY_COLOR_ARRAY);
- gpu_get_print("GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING", GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING);
- gpu_get_print("GL_SECONDARY_COLOR_ARRAY_SIZE", GL_SECONDARY_COLOR_ARRAY_SIZE);
- gpu_get_print("GL_SECONDARY_COLOR_ARRAY_STRIDE", GL_SECONDARY_COLOR_ARRAY_STRIDE);
- gpu_get_print("GL_SECONDARY_COLOR_ARRAY_TYPE", GL_SECONDARY_COLOR_ARRAY_TYPE);
- gpu_get_print("GL_SELECTION_BUFFER_SIZE", GL_SELECTION_BUFFER_SIZE);
- gpu_get_print("GL_SEPARABLE_2D", GL_SEPARABLE_2D);
- gpu_get_print("GL_SHADE_MODEL", GL_SHADE_MODEL);
- gpu_get_print("GL_SMOOTH_LINE_WIDTH_RANGE", GL_SMOOTH_LINE_WIDTH_RANGE);
- gpu_get_print("GL_SMOOTH_LINE_WIDTH_GRANULARITY", GL_SMOOTH_LINE_WIDTH_GRANULARITY);
- gpu_get_print("GL_SMOOTH_POINT_SIZE_RANGE", GL_SMOOTH_POINT_SIZE_RANGE);
- gpu_get_print("GL_SMOOTH_POINT_SIZE_GRANULARITY", GL_SMOOTH_POINT_SIZE_GRANULARITY);
- gpu_get_print("GL_STENCIL_BACK_FAIL", GL_STENCIL_BACK_FAIL);
- gpu_get_print("GL_STENCIL_BACK_FUNC", GL_STENCIL_BACK_FUNC);
- gpu_get_print("GL_STENCIL_BACK_PASS_DEPTH_FAIL", GL_STENCIL_BACK_PASS_DEPTH_FAIL);
- gpu_get_print("GL_STENCIL_BACK_PASS_DEPTH_PASS", GL_STENCIL_BACK_PASS_DEPTH_PASS);
- gpu_get_print("GL_STENCIL_BACK_REF", GL_STENCIL_BACK_REF);
- gpu_get_print("GL_STENCIL_BACK_VALUE_MASK", GL_STENCIL_BACK_VALUE_MASK);
- gpu_get_print("GL_STENCIL_BACK_WRITEMASK", GL_STENCIL_BACK_WRITEMASK);
- gpu_get_print("GL_STENCIL_BITS", GL_STENCIL_BITS);
- gpu_get_print("GL_STENCIL_CLEAR_VALUE", GL_STENCIL_CLEAR_VALUE);
- gpu_get_print("GL_STENCIL_FAIL", GL_STENCIL_FAIL);
- gpu_get_print("GL_STENCIL_FUNC", GL_STENCIL_FUNC);
- gpu_get_print("GL_STENCIL_PASS_DEPTH_FAIL", GL_STENCIL_PASS_DEPTH_FAIL);
- gpu_get_print("GL_STENCIL_PASS_DEPTH_PASS", GL_STENCIL_PASS_DEPTH_PASS);
- gpu_get_print("GL_STENCIL_REF", GL_STENCIL_REF);
- gpu_get_print("GL_STENCIL_TEST", GL_STENCIL_TEST);
- gpu_get_print("GL_STENCIL_VALUE_MASK", GL_STENCIL_VALUE_MASK);
- gpu_get_print("GL_STENCIL_WRITEMASK", GL_STENCIL_WRITEMASK);
- gpu_get_print("GL_STEREO", GL_STEREO);
- gpu_get_print("GL_SUBPIXEL_BITS", GL_SUBPIXEL_BITS);
- gpu_get_print("GL_TEXTURE_1D", GL_TEXTURE_1D);
- gpu_get_print("GL_TEXTURE_BINDING_1D", GL_TEXTURE_BINDING_1D);
- gpu_get_print("GL_TEXTURE_2D", GL_TEXTURE_2D);
- gpu_get_print("GL_TEXTURE_BINDING_2D", GL_TEXTURE_BINDING_2D);
- gpu_get_print("GL_TEXTURE_3D", GL_TEXTURE_3D);
- gpu_get_print("GL_TEXTURE_BINDING_3D", GL_TEXTURE_BINDING_3D);
- gpu_get_print("GL_TEXTURE_BINDING_CUBE_MAP", GL_TEXTURE_BINDING_CUBE_MAP);
- gpu_get_print("GL_TEXTURE_COMPRESSION_HINT", GL_TEXTURE_COMPRESSION_HINT);
- gpu_get_print("GL_TEXTURE_COORD_ARRAY", GL_TEXTURE_COORD_ARRAY);
- gpu_get_print("GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING", GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING);
- gpu_get_print("GL_TEXTURE_COORD_ARRAY_SIZE", GL_TEXTURE_COORD_ARRAY_SIZE);
- gpu_get_print("GL_TEXTURE_COORD_ARRAY_STRIDE", GL_TEXTURE_COORD_ARRAY_STRIDE);
- gpu_get_print("GL_TEXTURE_COORD_ARRAY_TYPE", GL_TEXTURE_COORD_ARRAY_TYPE);
- gpu_get_print("GL_TEXTURE_CUBE_MAP", GL_TEXTURE_CUBE_MAP);
- gpu_get_print("GL_TEXTURE_GEN_Q", GL_TEXTURE_GEN_Q);
- gpu_get_print("GL_TEXTURE_GEN_R", GL_TEXTURE_GEN_R);
- gpu_get_print("GL_TEXTURE_GEN_S", GL_TEXTURE_GEN_S);
- gpu_get_print("GL_TEXTURE_GEN_T", GL_TEXTURE_GEN_T);
- gpu_get_print("GL_TEXTURE_MATRIX", GL_TEXTURE_MATRIX);
- gpu_get_print("GL_TEXTURE_STACK_DEPTH", GL_TEXTURE_STACK_DEPTH);
- gpu_get_print("GL_TRANSPOSE_COLOR_MATRIX", GL_TRANSPOSE_COLOR_MATRIX);
- gpu_get_print("GL_TRANSPOSE_MODELVIEW_MATRIX", GL_TRANSPOSE_MODELVIEW_MATRIX);
- gpu_get_print("GL_TRANSPOSE_PROJECTION_MATRIX", GL_TRANSPOSE_PROJECTION_MATRIX);
- gpu_get_print("GL_TRANSPOSE_TEXTURE_MATRIX", GL_TRANSPOSE_TEXTURE_MATRIX);
- gpu_get_print("GL_UNPACK_ALIGNMENT", GL_UNPACK_ALIGNMENT);
- gpu_get_print("GL_UNPACK_IMAGE_HEIGHT", GL_UNPACK_IMAGE_HEIGHT);
- gpu_get_print("GL_UNPACK_LSB_FIRST", GL_UNPACK_LSB_FIRST);
- gpu_get_print("GL_UNPACK_ROW_LENGTH", GL_UNPACK_ROW_LENGTH);
- gpu_get_print("GL_UNPACK_SKIP_IMAGES", GL_UNPACK_SKIP_IMAGES);
- gpu_get_print("GL_UNPACK_SKIP_PIXELS", GL_UNPACK_SKIP_PIXELS);
- gpu_get_print("GL_UNPACK_SKIP_ROWS", GL_UNPACK_SKIP_ROWS);
- gpu_get_print("GL_UNPACK_SWAP_BYTES", GL_UNPACK_SWAP_BYTES);
- gpu_get_print("GL_VERTEX_ARRAY", GL_VERTEX_ARRAY);
- gpu_get_print("GL_VERTEX_ARRAY_BUFFER_BINDING", GL_VERTEX_ARRAY_BUFFER_BINDING);
- gpu_get_print("GL_VERTEX_ARRAY_SIZE", GL_VERTEX_ARRAY_SIZE);
- gpu_get_print("GL_VERTEX_ARRAY_STRIDE", GL_VERTEX_ARRAY_STRIDE);
- gpu_get_print("GL_VERTEX_ARRAY_TYPE", GL_VERTEX_ARRAY_TYPE);
- gpu_get_print("GL_VERTEX_PROGRAM_POINT_SIZE", GL_VERTEX_PROGRAM_POINT_SIZE);
- gpu_get_print("GL_VERTEX_PROGRAM_TWO_SIDE", GL_VERTEX_PROGRAM_TWO_SIDE);
- gpu_get_print("GL_VIEWPORT", GL_VIEWPORT);
- gpu_get_print("GL_ZOOM_X", GL_ZOOM_X);
- gpu_get_print("GL_ZOOM_Y", GL_ZOOM_Y);
-}
-
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index cef664437b7..57a35eac3e2 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -29,8 +29,9 @@
* \ingroup gpu
*/
-
-#include "GL/glew.h"
+#ifdef GLES
+#include <GLES2/gl2.h>
+#endif
#include "DNA_image_types.h"
@@ -38,6 +39,7 @@
#include "BKE_global.h"
+//#include <sys/time.h> XXX: not found while compiling with MSVC8
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
@@ -45,7 +47,10 @@
#include "GPU_draw.h"
#include "GPU_extensions.h"
-#include "gpu_codegen.h"
+#include "intern/gpu_codegen.h"
+#include "GPU_compatibility.h"
+#include "GPU_functions.h"
+#include "gpu_object_gles.h"
#include <stdlib.h>
#include <stdio.h>
@@ -72,6 +77,8 @@ extern char datatoc_gpu_shader_vsm_store_vert_glsl[];
extern char datatoc_gpu_shader_vsm_store_frag_glsl[];
extern char datatoc_gpu_shader_sep_gaussian_blur_vert_glsl[];
extern char datatoc_gpu_shader_sep_gaussian_blur_frag_glsl[];
+unsigned int GPU_ext_config = 0;
+unsigned int GPU_gl_type = 0;
typedef struct GPUShaders {
GPUShader *vsm_store;
@@ -107,27 +114,53 @@ void GPU_extensions_disable(void)
GG.extdisabled = 1;
}
+void GPU_init_graphics_type(void)
+{
+#ifndef GLES
+ GPU_gl_type |= GPU_GLTYPE_FIXED;
+#endif
+}
+
void GPU_extensions_init(void)
{
GLint r, g, b;
const char *vendor, *renderer;
+ int bdepth = -1;
+
/* can't avoid calling this multiple times, see wm_window_add_ghostwindow */
if (gpu_extensions_init) return;
gpu_extensions_init= 1;
glewInit();
+ GPU_func_comp_init();
+ gpuInitializeViewFuncs();
GPU_codegen_init();
-
+
+ if(!GPU_GLTYPE_FIXED_ENABLED)
+ gpu_object_init_gles();
+
+
/* glewIsSupported("GL_VERSION_2_0") */
-
+#include REAL_GL_MODE
if (GLEW_ARB_multitexture)
- glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &GG.maxtextures);
-
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &GG.maxtextures);
+ /* GL_MAX_TEXTURE_IMAGE_UNITS == GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
+
GG.glslsupport = 1;
+#ifndef GLES
if (!GLEW_ARB_multitexture) GG.glslsupport = 0;
if (!GLEW_ARB_vertex_shader) GG.glslsupport = 0;
if (!GLEW_ARB_fragment_shader) GG.glslsupport = 0;
+ if (GLEW_VERSION_2_0) GG.glslsupport = 1;
+ if (GLEW_EXT_framebuffer_object || GLEW_VERSION_3_0) GPU_ext_config |= GPU_EXT_FRAMEBUFFERS;
+#else
+ GPU_ext_config |= GPU_EXT_FRAMEBUFFERS;
+#endif
+
+
+ if(GG.glslsupport)
+ GPU_ext_config |= GPU_EXT_GLSL | GPU_EXT_GLSL_FRAGMENT | GPU_EXT_GLSL_VERTEX;
glGetIntegerv(GL_RED_BITS, &r);
glGetIntegerv(GL_GREEN_BITS, &g);
@@ -197,7 +230,7 @@ void GPU_extensions_init(void)
/* make sure double side isn't used by default and only getting enabled in places where it's
* really needed to prevent different unexpected behaviors like with intel gme965 card (sergey) */
- glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
+ gpuLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
#ifdef _WIN32
GG.os = GPU_OS_WIN;
@@ -235,14 +268,13 @@ int GPU_color_depth(void)
int GPU_print_error(const char *str)
{
GLenum errCode;
-
if (G.debug & G_DEBUG) {
if ((errCode = glGetError()) != GL_NO_ERROR) {
- fprintf(stderr, "%s opengl error: %s\n", str, gluErrorString(errCode));
+ fprintf(stderr, "%s opengl error: %s\n", str, gpuErrorString(errCode));
return 1;
}
}
-
+#include FAKE_GL_MODE
return 0;
}
@@ -292,7 +324,7 @@ struct GPUTexture {
int w, h; /* width/height */
int number; /* number for multitexture binding */
int refcount; /* reference count */
- GLenum target; /* GL_TEXTURE_* */
+ GLenum target; /* GL texture enum */
GLuint bindcode; /* opengl identifier for texture */
int fromblender; /* we got the texture from Blender */
@@ -349,12 +381,12 @@ static GPUTexture *GPU_texture_create_nD(int w, int h, int n, float *fpixels, in
if (!tex->bindcode) {
if (err_out) {
- BLI_snprintf(err_out, 256, "GPUTexture: texture create failed: %d",
- (int)glGetError());
+ BLI_snprintf(err_out, 256, "GPUTexture: texture create failed: %s",
+ gpuErrorString(glGetError()));
}
else {
- fprintf(stderr, "GPUTexture: texture create failed: %d\n",
- (int)glGetError());
+ fprintf(stderr, "GPUTexture: texture create failed: %s\n",
+ gpuErrorString(glGetError()));
}
GPU_texture_free(tex);
return NULL;
@@ -463,8 +495,8 @@ GPUTexture *GPU_texture_create_3D(int w, int h, int depth, int channels, float *
glGenTextures(1, &tex->bindcode);
if (!tex->bindcode) {
- fprintf(stderr, "GPUTexture: texture create failed: %d\n",
- (int)glGetError());
+ fprintf(stderr, "GPUTexture: texture create failed: %s\n",
+ gpuErrorString(glGetError()));
GPU_texture_free(tex);
return NULL;
}
@@ -532,7 +564,7 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int isdata, d
{
GPUTexture *tex;
GLint w, h, border, lastbindcode, bindcode;
-
+#include REAL_GL_MODE
glGetIntegerv(GL_TEXTURE_BINDING_2D, &lastbindcode);
GPU_update_image_time(ima, time);
@@ -563,6 +595,8 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int isdata, d
}
else {
glBindTexture(GL_TEXTURE_2D, tex->bindcode);
+
+ #include FAKE_GL_MODE
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BORDER, &border);
@@ -570,9 +604,9 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int isdata, d
tex->w = w - border;
tex->h = h - border;
}
-
+#include REAL_GL_MODE
glBindTexture(GL_TEXTURE_2D, lastbindcode);
-
+#include FAKE_GL_MODE
return tex;
}
@@ -729,27 +763,27 @@ struct GPUFrameBuffer {
GPUTexture *colortex;
GPUTexture *depthtex;
};
-
+#include REAL_GL_MODE
GPUFrameBuffer *GPU_framebuffer_create(void)
{
GPUFrameBuffer *fb;
- if (!GLEW_EXT_framebuffer_object)
+ if (!GPU_EXT_FRAMEBUFFERS)
return NULL;
fb= MEM_callocN(sizeof(GPUFrameBuffer), "GPUFrameBuffer");
- glGenFramebuffersEXT(1, &fb->object);
+ gpu_glGenFramebuffers(1, &fb->object);
if (!fb->object) {
- fprintf(stderr, "GPUFFrameBuffer: framebuffer gen failed. %d\n",
- (int)glGetError());
+ fprintf(stderr, "GPUFFrameBuffer: framebuffer gen failed. %s\n",
+ gpuErrorString(glGetError()));
GPU_framebuffer_free(fb);
return NULL;
}
return fb;
}
-
+#include FAKE_GL_MODE
int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, char err_out[256])
{
GLenum status;
@@ -831,31 +865,31 @@ void GPU_framebuffer_texture_bind(GPUFrameBuffer *UNUSED(fb), GPUTexture *tex, i
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, tex->fb->object);
/* push matrices and set default viewport and matrix */
- glViewport(0, 0, w, h);
+ gpuViewport(0, 0, w, h);
GG.currentfb = tex->fb->object;
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
+ gpuMatrixMode(GL_PROJECTION);
+ gpuPushMatrix();
+ gpuLoadIdentity();
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuPushMatrix();
+ gpuLoadIdentity();
}
void GPU_framebuffer_texture_unbind(GPUFrameBuffer *UNUSED(fb), GPUTexture *UNUSED(tex))
{
/* restore matrix */
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+ gpuMatrixMode(GL_PROJECTION);
+ gpuPopMatrix();
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuPopMatrix();
/* restore attributes */
glPopAttrib();
glPopAttrib();
glEnable(GL_SCISSOR_TEST);
}
-
+#include REAL_GL_MODE
void GPU_framebuffer_free(GPUFrameBuffer *fb)
{
if (fb->depthtex)
@@ -864,17 +898,17 @@ void GPU_framebuffer_free(GPUFrameBuffer *fb)
GPU_framebuffer_texture_detach(fb, fb->colortex);
if (fb->object) {
- glDeleteFramebuffersEXT(1, &fb->object);
+ gpu_glDeleteFramebuffers(1, &fb->object);
if (GG.currentfb == fb->object) {
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ gpu_glBindFramebuffer(GL_FRAMEBUFFER, 0);
GG.currentfb = 0;
}
}
MEM_freeN(fb);
}
-
+#include FAKE_GL_MODE
void GPU_framebuffer_restore(void)
{
if (GG.currentfb != 0) {
@@ -906,40 +940,44 @@ void GPU_framebuffer_blur(GPUFrameBuffer *fb, GPUTexture *tex, GPUFrameBuffer *b
GPU_shader_bind(blur_shader);
GPU_shader_uniform_vector(blur_shader, scale_uniform, 2, 1, (float*)scaleh);
GPU_shader_uniform_texture(blur_shader, texture_source_uniform, tex);
- glViewport(0, 0, GPU_texture_opengl_width(blurtex), GPU_texture_opengl_height(blurtex));
+ gpuViewport(0, 0, GPU_texture_opengl_width(blurtex), GPU_texture_opengl_height(blurtex));
/* Peparing to draw quad */
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
+ gpuMatrixMode(GL_TEXTURE);
+ gpuLoadIdentity();
+ gpuMatrixMode(GL_PROJECTION);
+ gpuLoadIdentity();
+ gpuMatrixMode(GL_MODELVIEW); /* make sure last current matrix is modelview */
+ gpuLoadIdentity();
GPU_texture_bind(tex, 0);
+ gpuImmediateFormat_T2_V2();
+
/* Drawing quad */
- glBegin(GL_QUADS);
- glTexCoord2d(0, 0); glVertex2f(1, 1);
- glTexCoord2d(1, 0); glVertex2f(-1, 1);
- glTexCoord2d(1, 1); glVertex2f(-1, -1);
- glTexCoord2d(0, 1); glVertex2f(1, -1);
- glEnd();
+ gpuBegin(GL_TRIANGLE_FAN);
+ gpuTexCoord2f(0, 0); gpuVertex2f(1, 1);
+ gpuTexCoord2f(1, 0); gpuVertex2f(-1, 1);
+ gpuTexCoord2f(1, 1); gpuVertex2f(-1, -1);
+ gpuTexCoord2f(0, 1); gpuVertex2f(1, -1);
+ gpuEnd();
/* Blurring vertically */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb->object);
- glViewport(0, 0, GPU_texture_opengl_width(tex), GPU_texture_opengl_height(tex));
+ gpuViewport(0, 0, GPU_texture_opengl_width(tex), GPU_texture_opengl_height(tex));
GPU_shader_uniform_vector(blur_shader, scale_uniform, 2, 1, (float*)scalev);
GPU_shader_uniform_texture(blur_shader, texture_source_uniform, blurtex);
GPU_texture_bind(blurtex, 0);
- glBegin(GL_QUADS);
- glTexCoord2d(0, 0); glVertex2f(1, 1);
- glTexCoord2d(1, 0); glVertex2f(-1, 1);
- glTexCoord2d(1, 1); glVertex2f(-1, -1);
- glTexCoord2d(0, 1); glVertex2f(1, -1);
- glEnd();
+ gpuBegin(GL_TRIANGLE_FAN);
+ gpuTexCoord2f(0, 0); gpuVertex2f(1, 1);
+ gpuTexCoord2f(1, 0); gpuVertex2f(-1, 1);
+ gpuTexCoord2f(1, 1); gpuVertex2f(-1, -1);
+ gpuTexCoord2f(0, 1); gpuVertex2f(1, -1);
+ gpuEnd();
+
+ gpuImmediateUnformat();
GPU_shader_unbind(blur_shader);
}
@@ -1027,16 +1065,6 @@ void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels)
glReadPixels(0, 0, ofs->w, ofs->h, GL_RGBA, type, pixels);
}
-/* GPUShader */
-
-struct GPUShader {
- GLhandleARB object; /* handle for full shader */
- GLhandleARB vertex; /* handle for vertex shader */
- GLhandleARB fragment; /* handle for fragment shader */
- GLhandleARB lib; /* handle for libment shader */
- int totattrib; /* total number of attributes */
-};
-
static void shader_print_errors(const char *task, char *log, const char *code)
{
const char *c, *pos, *end = code + strlen(code);
@@ -1058,26 +1086,27 @@ static void shader_print_errors(const char *task, char *log, const char *code)
fprintf(stderr, "%s\n", log);
}
-
GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, /*GPUShader *lib,*/ const char *libcode)
{
GLint status;
- GLcharARB log[5000];
+ char log[5000];
const char *fragsource[2];
GLsizei length = 0;
GLint count;
GPUShader *shader;
+#ifndef GLES
if (!GLEW_ARB_vertex_shader || !GLEW_ARB_fragment_shader)
return NULL;
+#endif
shader = MEM_callocN(sizeof(GPUShader), "GPUShader");
if (vertexcode)
- shader->vertex = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
+ shader->vertex = gpu_glCreateShader(GL_VERTEX_SHADER);
if (fragcode)
- shader->fragment = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
- shader->object = glCreateProgramObjectARB();
+ shader->fragment = gpu_glCreateShader(GL_FRAGMENT_SHADER);
+ shader->object = gpu_glCreateProgram();
if (!shader->object ||
(vertexcode && !shader->vertex) ||
@@ -1089,14 +1118,14 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, /*GPU
}
if (vertexcode) {
- glAttachObjectARB(shader->object, shader->vertex);
- glShaderSourceARB(shader->vertex, 1, (const char**)&vertexcode, NULL);
+ gpu_glAttachShader(shader->object, shader->vertex);
+ gpu_glShaderSource(shader->vertex, 1, (const char**)&vertexcode, NULL);
- glCompileShaderARB(shader->vertex);
- glGetObjectParameterivARB(shader->vertex, GL_OBJECT_COMPILE_STATUS_ARB, &status);
+ gpu_glCompileShader(shader->vertex);
+ gpu_glGetShaderiv(shader->vertex, GL_COMPILE_STATUS, &status);
if (!status) {
- glGetInfoLogARB(shader->vertex, sizeof(log), &length, log);
+ gpu_glGetShaderInfoLog(shader->vertex, sizeof(log), &length, log);
shader_print_errors("compile", log, vertexcode);
GPU_shader_free(shader);
@@ -1109,14 +1138,14 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, /*GPU
if (libcode) fragsource[count++] = libcode;
if (fragcode) fragsource[count++] = fragcode;
- glAttachObjectARB(shader->object, shader->fragment);
- glShaderSourceARB(shader->fragment, count, fragsource, NULL);
+ gpu_glAttachShader(shader->object, shader->fragment);
+ gpu_glShaderSource(shader->fragment, count, fragsource, NULL);
- glCompileShaderARB(shader->fragment);
- glGetObjectParameterivARB(shader->fragment, GL_OBJECT_COMPILE_STATUS_ARB, &status);
+ gpu_glCompileShader(shader->fragment);
+ gpu_glGetShaderiv(shader->fragment, GL_COMPILE_STATUS, &status);
if (!status) {
- glGetInfoLogARB(shader->fragment, sizeof(log), &length, log);
+ gpu_glGetShaderInfoLog(shader->fragment, sizeof(log), &length, log);
shader_print_errors("compile", log, fragcode);
GPU_shader_free(shader);
@@ -1126,13 +1155,13 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, /*GPU
#if 0
if (lib && lib->lib)
- glAttachObjectARB(shader->object, lib->lib);
+ gpuAttachShader(shader->object, lib->lib);
#endif
- glLinkProgramARB(shader->object);
- glGetObjectParameterivARB(shader->object, GL_OBJECT_LINK_STATUS_ARB, &status);
+ gpu_glLinkProgram(shader->object);
+ gpu_glGetProgramiv(shader->object, GL_LINK_STATUS, &status);
if (!status) {
- glGetInfoLogARB(shader->object, sizeof(log), &length, log);
+ gpu_glGetProgramInfoLog(shader->object, sizeof(log), &length, log);
if (fragcode) shader_print_errors("linking", log, fragcode);
else if (vertexcode) shader_print_errors("linking", log, vertexcode);
else if (libcode) shader_print_errors("linking", log, libcode);
@@ -1140,7 +1169,6 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, /*GPU
GPU_shader_free(shader);
return NULL;
}
-
return shader;
}
@@ -1185,33 +1213,34 @@ GPUShader *GPU_shader_create_lib(const char *code)
void GPU_shader_bind(GPUShader *shader)
{
GPU_print_error("Pre Shader Bind");
- glUseProgramObjectARB(shader->object);
+ gpu_glUseProgram(shader->object);
GPU_print_error("Post Shader Bind");
}
void GPU_shader_unbind(GPUShader *UNUSED(shader))
{
GPU_print_error("Pre Shader Unbind");
- glUseProgramObjectARB(0);
+ gpu_glUseProgram(0);
GPU_print_error("Post Shader Unbind");
}
void GPU_shader_free(GPUShader *shader)
{
if (shader->lib)
- glDeleteObjectARB(shader->lib);
+ gpu_glDeleteShader(shader->lib);
if (shader->vertex)
- glDeleteObjectARB(shader->vertex);
+ gpu_glDeleteShader(shader->vertex);
if (shader->fragment)
- glDeleteObjectARB(shader->fragment);
+ gpu_glDeleteShader(shader->fragment);
if (shader->object)
- glDeleteObjectARB(shader->object);
+ gpu_glDeleteProgram(shader->object);
MEM_freeN(shader);
+
}
int GPU_shader_get_uniform(GPUShader *shader, const char *name)
{
- return glGetUniformLocationARB(shader->object, name);
+ return gpu_glGetUniformLocation(shader->object, name);
}
void GPU_shader_uniform_vector(GPUShader *UNUSED(shader), int location, int length, int arraysize, float *value)
@@ -1221,16 +1250,17 @@ void GPU_shader_uniform_vector(GPUShader *UNUSED(shader), int location, int leng
GPU_print_error("Pre Uniform Vector");
- if (length == 1) glUniform1fvARB(location, arraysize, value);
- else if (length == 2) glUniform2fvARB(location, arraysize, value);
- else if (length == 3) glUniform3fvARB(location, arraysize, value);
- else if (length == 4) glUniform4fvARB(location, arraysize, value);
- else if (length == 9) glUniformMatrix3fvARB(location, arraysize, 0, value);
- else if (length == 16) glUniformMatrix4fvARB(location, arraysize, 0, value);
+ if (length == 1) gpu_glUniform1fv(location, arraysize, value);
+ else if (length == 2) gpu_glUniform2fv(location, arraysize, value);
+ else if (length == 3) gpu_glUniform3fv(location, arraysize, value);
+ else if (length == 4) gpu_glUniform4fv(location, arraysize, value);
+ else if (length == 9) gpu_glUniformMatrix3fv(location, arraysize, 0, value);
+ else if (length == 16) gpu_glUniformMatrix4fv(location, arraysize, 0, value);
GPU_print_error("Post Uniform Vector");
}
+
void GPU_shader_uniform_texture(GPUShader *UNUSED(shader), int location, GPUTexture *tex)
{
GLenum arbnumber;
@@ -1249,13 +1279,15 @@ void GPU_shader_uniform_texture(GPUShader *UNUSED(shader), int location, GPUText
GPU_print_error("Pre Uniform Texture");
arbnumber = (GLenum)((GLuint)GL_TEXTURE0_ARB + tex->number);
-
- if (tex->number != 0) glActiveTextureARB(arbnumber);
+#include REAL_GL_MODE
+ if (tex->number != 0)
+ glActiveTexture(arbnumber);
glBindTexture(tex->target, tex->bindcode);
- glUniform1iARB(location, tex->number);
+ gpu_glUniform1i(location, tex->number);
glEnable(tex->target);
- if (tex->number != 0) glActiveTextureARB(GL_TEXTURE0_ARB);
-
+ if (tex->number != 0)
+ glActiveTexture(GL_TEXTURE0_ARB);
+#include FAKE_GL_MODE
GPU_print_error("Post Uniform Texture");
}
@@ -1264,9 +1296,7 @@ int GPU_shader_get_attribute(GPUShader *shader, const char *name)
int index;
GPU_print_error("Pre Get Attribute");
-
- index = glGetAttribLocationARB(shader->object, name);
-
+ index = gpu_glGetAttribLocation(shader->object, name);
GPU_print_error("Post Get Attribute");
return index;
diff --git a/source/blender/gpu/intern/gpu_functions.c b/source/blender/gpu/intern/gpu_functions.c
new file mode 100644
index 00000000000..fa6e1680df2
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_functions.c
@@ -0,0 +1,316 @@
+/* This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s):
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/intern/gpu_functions.c
+ * \ingroup gpu
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#ifdef GLES
+#include <GLES2/gl2.h>
+#include <dlfcn.h>
+#endif
+
+#define GPU_FUNC_INTERN
+#define GIVE_ME_APIENTRY
+#include "GPU_functions.h"
+
+#include "GPU_extensions.h"
+
+#include REAL_GL_MODE
+
+#if GPU_SAFETY
+
+#define GPU_CHECK_INVALID_PNAME(symbol) \
+ { \
+ GLboolean paramOK; \
+ GPU_SAFE_RETURN(pname != (symbol), paramOK,); \
+ }
+
+#else
+#define GPU_CHECK_INVALID_PNAME(symbol)
+
+#endif
+
+
+
+#ifndef GLES
+
+static void GLAPIENTRY check_glGetObjectParameterivARB(GLuint shader, GLuint pname, GLint *params)
+{
+ GPU_CHECK_INVALID_PNAME(GL_SHADER_TYPE);
+
+ glGetObjectParameterivARB(shader, pname, params);
+}
+
+static void GLAPIENTRY check_glGetProgramivARB(GLuint shader, GLuint pname, GLint *params)
+{
+ GPU_CHECK_INVALID_PNAME(GL_ACTIVE_ATTRIBUTES);
+ GPU_CHECK_INVALID_PNAME(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH);
+
+ glGetProgramivARB(shader, pname, params);
+}
+
+static void init_glsl_arb(void)
+{
+ gpu_glCreateShader = glCreateShaderObjectARB;
+ gpu_glAttachShader = glAttachObjectARB;
+ gpu_glShaderSource = glShaderSourceARB;
+ gpu_glCompileShader = glCompileShaderARB;
+ gpu_glGetShaderiv = check_glGetObjectParameterivARB;
+ gpu_glGetShaderInfoLog = glGetInfoLogARB;
+
+ gpu_glCreateProgram = glCreateProgramObjectARB;
+ gpu_glLinkProgram = glLinkProgramARB;
+ gpu_glGetProgramiv = check_glGetProgramivARB;
+ gpu_glGetProgramInfoLog = glGetInfoLogARB;
+ gpu_glValidateProgram = glValidateProgramARB;
+
+ gpu_glUniform1i = glUniform1iARB;
+ gpu_glUniform1f = glUniform1fARB;
+
+ gpu_glUniform1iv = glUniform1ivARB;
+ gpu_glUniform2iv = glUniform2ivARB;
+ gpu_glUniform3iv = glUniform3ivARB;
+ gpu_glUniform4iv = glUniform4ivARB;
+
+ gpu_glUniform1fv = glUniform1fvARB;
+ gpu_glUniform2fv = glUniform2fvARB;
+ gpu_glUniform3fv = glUniform3fvARB;
+ gpu_glUniform4fv = glUniform4fvARB;
+
+ gpu_glUniformMatrix3fv = glUniformMatrix3fvARB;
+ gpu_glUniformMatrix4fv = glUniformMatrix4fvARB;
+
+ gpu_glGetAttribLocation = glGetAttribLocationARB;
+ gpu_glBindAttribLocation = (void (GLAPIENTRY*)(GLuint,GLuint,const GLchar*))glBindAttribLocationARB;
+ gpu_glGetUniformLocation = glGetUniformLocationARB;
+
+ gpu_glVertexAttribPointer = glVertexAttribPointerARB;
+
+ gpu_glEnableVertexAttribArray = glEnableVertexAttribArrayARB;
+ gpu_glDisableVertexAttribArray = glDisableVertexAttribArrayARB;
+
+ gpu_glUseProgram = glUseProgramObjectARB;
+ gpu_glDeleteShader = glDeleteObjectARB;
+ gpu_glDeleteProgram = glDeleteObjectARB;
+}
+
+static void init_buffers_arb(void)
+{
+ gpu_glGenBuffers = glGenBuffersARB;
+ gpu_glBindBuffer = glBindBufferARB;
+ gpu_glBufferData = glBufferDataARB;
+ gpu_glDeleteBuffers = glDeleteBuffersARB;
+
+ gpu_glMapBuffer = glMapBufferARB;
+ gpu_glUnmapBuffer = glUnmapBufferARB;
+}
+
+static void init_mapbuffers_standard()
+{
+ gpu_glMapBuffer = glMapBuffer;
+ gpu_glUnmapBuffer = glUnmapBuffer;
+}
+
+
+#else
+
+static void init_mapbuffers_oes(void *gllib)
+{
+ gpu_glMapBuffer = dlsym(gllib, "glMapBufferOES");
+ gpu_glUnmapBuffer = dlsym(gllib, "glUnmapBufferOES");
+}
+
+
+#endif
+
+static void check_glGetShaderiv(GLuint shader, GLuint pname, GLint *params)
+{
+ GPU_CHECK_INVALID_PNAME(GL_SHADER_TYPE);
+
+ glGetShaderiv(shader, pname, params);
+}
+
+static void check_glGetProgramiv(GLuint shader, GLuint pname, GLint *params)
+{
+ GPU_CHECK_INVALID_PNAME(GL_ACTIVE_ATTRIBUTES);
+ GPU_CHECK_INVALID_PNAME(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH);
+
+ glGetProgramiv(shader, pname, params);
+}
+
+static void init_glsl_standard(void)
+{
+ gpu_glCreateShader = glCreateShader;
+ gpu_glAttachShader = glAttachShader;
+ gpu_glShaderSource = glShaderSource;
+ gpu_glCompileShader = glCompileShader;
+ gpu_glGetShaderiv = glGetShaderiv;
+ gpu_glGetShaderInfoLog = glGetShaderInfoLog;
+
+ gpu_glCreateProgram = glCreateProgram;
+ gpu_glLinkProgram = glLinkProgram;
+ gpu_glGetProgramiv = glGetProgramiv;
+ gpu_glGetProgramInfoLog = glGetProgramInfoLog;
+ gpu_glValidateProgram = glValidateProgram;
+
+ gpu_glUniform1i = glUniform1i;
+ gpu_glUniform1f = glUniform1f;
+
+ gpu_glUniform1iv = glUniform1iv;
+ gpu_glUniform2iv = glUniform2iv;
+ gpu_glUniform3iv = glUniform3iv;
+ gpu_glUniform4iv = glUniform4iv;
+
+ gpu_glUniform1fv = glUniform1fv;
+ gpu_glUniform2fv = glUniform2fv;
+ gpu_glUniform3fv = glUniform3fv;
+ gpu_glUniform4fv = glUniform4fv;
+
+ gpu_glUniformMatrix3fv = glUniformMatrix3fv;
+ gpu_glUniformMatrix4fv = glUniformMatrix4fv;
+
+ gpu_glGetAttribLocation = glGetAttribLocation;
+ gpu_glBindAttribLocation = glBindAttribLocation;
+ gpu_glGetUniformLocation = glGetUniformLocation;
+
+ gpu_glVertexAttribPointer = glVertexAttribPointer;
+
+ gpu_glEnableVertexAttribArray = glEnableVertexAttribArray;
+ gpu_glDisableVertexAttribArray = glDisableVertexAttribArray;
+
+ gpu_glUseProgram = glUseProgram;
+ gpu_glDeleteShader = glDeleteShader;
+ gpu_glDeleteProgram = glDeleteProgram;
+}
+
+static void init_buffers_standard(void)
+{
+ gpu_glGenBuffers = glGenBuffers;
+ gpu_glBindBuffer = glBindBuffer;
+ gpu_glBufferData = glBufferData;
+ gpu_glDeleteBuffers = glDeleteBuffers;
+}
+
+static void init_framebuffers_standard(void)
+{
+ gpu_glGenFramebuffers = glGenFramebuffers;
+ gpu_glBindFramebuffer = glBindFramebuffer;
+ gpu_glDeleteFramebuffers = glDeleteFramebuffers;
+}
+
+
+
+#ifndef GLES
+
+static void init_framebuffers_ext(void)
+{
+ gpu_glGenFramebuffers = glGenFramebuffersEXT;
+ gpu_glBindFramebuffer = glBindFramebufferEXT;
+ gpu_glDeleteFramebuffers = glDeleteFramebuffersEXT;
+}
+
+#endif
+
+static const void * GLAPIENTRY gpuBufferStartUpdate_buffer(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
+{
+ gpu_glBufferData(target, 0, NULL, usage);
+ return data;
+}
+
+static void * GLAPIENTRY gpuBufferStartUpdate_map(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
+{
+ gpu_glBufferData(target, size, NULL, usage);
+ return gpu_glMapBuffer(target, GL_WRITE_ONLY);
+}
+
+static void GLAPIENTRY gpuBufferFinishUpdate_buffer(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
+{
+ gpu_glBufferData(target, size, data, usage);
+
+}
+
+static void GLAPIENTRY gpuBufferFinishUpdate_map(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
+{
+ gpu_glUnmapBuffer(target);
+
+}
+
+void GPU_func_comp_init(void)
+{
+#ifdef GLES
+
+ void * gllib = dlopen("libGLESv2.so", RTLD_LAZY);
+
+ init_glsl_standard();
+ init_framebuffers_standard();
+
+ init_buffers_standard();
+ init_mapbuffers_oes(gllib);
+
+ dlclose(gllib);
+
+#else
+ /* Here we rely on GLEW
+ We expect all symbols be present, even if they are only 0,
+ We use GLEW to fill the arrays with zero even if extensions are not avalable
+ */
+
+ if(GLEW_VERSION_1_5)
+ {
+ init_buffers_standard();
+ init_mapbuffers_standard();
+ }
+ else
+ init_buffers_arb();
+
+ if(GLEW_VERSION_2_0)
+ init_glsl_standard();
+ else
+ init_glsl_arb();
+
+ if(GLEW_VERSION_3_0)
+ init_framebuffers_standard();
+ else
+ init_framebuffers_ext();
+#endif
+#ifndef WITH_ANDROID
+/* Some android has unimplemented glUnMapBuffer? */
+ if(gpu_glMapBuffer!=NULL)
+ {
+ GPU_ext_config|=GPU_EXT_MAPBUFFER;
+ gpuBufferStartUpdate = gpuBufferStartUpdate_map;
+ gpuBufferFinishUpdate = gpuBufferFinishUpdate_map;
+ } else
+#endif
+ if(1)
+ {
+ gpuBufferStartUpdate = gpuBufferStartUpdate_buffer;
+ gpuBufferFinishUpdate = gpuBufferFinishUpdate_buffer;
+
+ }
+}
diff --git a/source/blender/gpu/intern/gpu_glew.h b/source/blender/gpu/intern/gpu_glew.h
new file mode 100644
index 00000000000..341fd1fd7f0
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_glew.h
@@ -0,0 +1,47 @@
+/*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2012 Blender Foundation.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): Jason Wilkins.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+/** \file blender/gpu/intern/gpu_glew.h
+* \ingroup gpu
+*/
+
+#ifndef GPU_GLEW_H
+#define GPU_GLEW_H
+
+
+
+#ifdef GLES
+#include <stdlib.h>
+#include REAL_GL_MODE
+#include <GLES2/gl2.h>
+#endif
+
+#include <GL/glew.h>
+
+
+
+#endif /* GPU_GLEW_H */
diff --git a/source/blender/gpu/intern/gpu_immediate.c b/source/blender/gpu/intern/gpu_immediate.c
new file mode 100644
index 00000000000..47433206c20
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_immediate.c
@@ -0,0 +1,1728 @@
+/*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2012 Blender Foundation.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): Jason Wilkins.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+/** \file blender/gpu/intern/gpu_immediate.c
+* \ingroup gpu
+*/
+
+#include "gpu_immediate_internal.h"
+#include "GPU_extensions.h"
+#include "gpu_object_gles.h"
+#include "MEM_guardedalloc.h"
+
+#include <math.h>
+#include <string.h>
+
+
+
+
+/* global symbol needed because the immediate drawing functons are inline */
+GPUimmediate *restrict GPU_IMMEDIATE = NULL;
+
+
+
+GLsizei gpu_calc_stride(void)
+{
+ size_t i;
+ size_t stride = 0;
+
+ /* vertex */
+
+ if (GPU_IMMEDIATE->format.vertexSize != 0) {
+ stride += (size_t)(GPU_IMMEDIATE->format.vertexSize) * sizeof(GLfloat);
+ }
+
+ /* normal */
+
+ if (GPU_IMMEDIATE->format.normalSize != 0) {
+ /* normals always have 3 components */
+ stride += 3 * sizeof(GLfloat);
+ }
+
+ /* color */
+
+ if (GPU_IMMEDIATE->format.colorSize != 0) {
+ /* color always get 4 bytes for efficient memory alignment */
+ stride += 4 * sizeof(GLubyte);
+ }
+
+ /* texture coordinate */
+
+ for (i = 0; i < GPU_IMMEDIATE->format.textureUnitCount; i++) {
+ stride +=
+ (size_t)(GPU_IMMEDIATE->format.texCoordSize[i]) * sizeof(GLfloat);
+ }
+
+ /* float vertex attribute */
+
+ for (i = 0; i < GPU_IMMEDIATE->format.attribCount_f; i++) {
+ stride +=
+ (size_t)(GPU_IMMEDIATE->format.attribSize_f[i]) * sizeof(GLfloat);
+ }
+
+ /* byte vertex attribute */
+
+ for (i = 0; i < GPU_IMMEDIATE->format.attribCount_ub; i++) {
+ /* byte attributes always get 4 bytes for efficient memory alignment */
+ stride += 4 * sizeof(GLubyte);
+ }
+
+ return (GLsizei)stride;
+}
+
+
+
+void gpuImmediateFormatReset(void)
+{
+ /* reset vertex format */
+ memset(&(GPU_IMMEDIATE->format), 0, sizeof(GPU_IMMEDIATE->format));
+ GPU_IMMEDIATE->format.vertexSize = 3;
+}
+
+
+
+void gpuImmediateLock(void)
+{
+ GPU_CHECK_CAN_LOCK();
+
+ if (GPU_IMMEDIATE->lockCount == 0) {
+ GPU_IMMEDIATE->lockBuffer();
+ }
+
+ GPU_IMMEDIATE->lockCount++;
+}
+
+void gpuImmediateUnlock(void)
+{
+ GPU_CHECK_CAN_UNLOCK();
+
+ GPU_IMMEDIATE->lockCount--;
+
+ if (GPU_IMMEDIATE->lockCount == 0) {
+ GPU_IMMEDIATE->unlockBuffer();
+ }
+}
+
+
+
+GLint gpuImmediateLockCount(void)
+{
+ GPU_ASSERT(GPU_IMMEDIATE);
+
+ if (!GPU_IMMEDIATE) {
+ return GL_FALSE;
+ }
+
+ return GPU_IMMEDIATE->lockCount;
+}
+
+
+
+#if GPU_SAFETY
+static void calc_last_texture(GPUimmediate* immediate)
+{
+ GLint maxTextureUnits;
+ GLint maxTextureCoords;
+ GLint maxCombinedTextureImageUnits;
+
+ if (GLEW_VERSION_1_3 || GLEW_ARB_multitexture) {
+ glGetIntegerv(
+ GL_MAX_TEXTURE_UNITS,
+ &maxTextureUnits);
+ }
+ else {
+ maxTextureUnits = 1;
+ }
+
+ if (GLEW_VERSION_2_0 || GLEW_ARB_fragment_program) {
+ glGetIntegerv(
+ GL_MAX_TEXTURE_COORDS,
+ &maxTextureCoords);
+
+ glGetIntegerv(
+ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
+ &maxCombinedTextureImageUnits);
+ }
+ else {
+ maxTextureCoords = 0;
+ maxCombinedTextureImageUnits = 0;
+ }
+
+ immediate->lastTexture =
+ GL_TEXTURE0 + MAX3(maxTextureUnits, maxTextureCoords, maxCombinedTextureImageUnits) - 1;
+}
+#endif
+
+
+
+static void gpu_copy_vertex(void);
+
+static void gpu_append_client_arrays(
+ const GPUarrays *restrict arrays,
+ GLint first,
+ GLsizei count);
+
+
+
+GPUimmediate* gpuNewImmediate(void)
+{
+ GPUimmediate *restrict immediate =
+ MEM_callocN(sizeof(GPUimmediate), "GPUimmediate");
+
+ GPU_ASSERT(immediate);
+
+ immediate->format.vertexSize = 3;
+
+ immediate->copyVertex = gpu_copy_vertex;
+ immediate->appendClientArrays = gpu_append_client_arrays;
+
+
+ if(!GPU_GLTYPE_FIXED_ENABLED)
+ {
+ immediate->lockBuffer = gpu_lock_buffer_glsl;
+ immediate->unlockBuffer = gpu_unlock_buffer_glsl;
+ immediate->beginBuffer = gpu_begin_buffer_glsl;
+ immediate->endBuffer = gpu_end_buffer_glsl;
+ immediate->shutdownBuffer = gpu_shutdown_buffer_glsl;
+ immediate->currentColor = gpu_current_color_glsl;
+ immediate->getCurrentColor = gpu_get_current_color_glsl;
+ immediate->currentNormal = gpu_current_normal_glsl;
+ immediate->indexBeginBuffer = gpu_index_begin_buffer_glsl;
+ immediate->indexShutdownBuffer = gpu_index_shutdown_buffer_glsl;
+ immediate->indexEndBuffer = gpu_index_end_buffer_glsl;
+ immediate->drawElements = gpu_draw_elements_glsl;
+ immediate->drawRangeElements = gpu_draw_range_elements_glsl;
+
+ gpu_quad_elements_init();
+
+
+ }
+ // else {
+ // immediate->lockBuffer = gpu_lock_buffer_vbo;
+ // immediate->beginBuffer = gpu_begin_buffer_vbo;
+ // immediate->endBuffer = gpu_end_buffer_vbo;
+ // immediate->unlockBuffer = gpu_unlock_buffer_vbo;
+ // immediate->shutdownBuffer = gpu_shutdown_buffer_vbo;
+ // immediate->currentColor = gpu_current_color_vbo;
+ // immediate->getCurrentColor = gpu_get_current_color_vbo;
+ // immediate->currentNormal = gpu_current_normal_vbo;
+ // immediate->indexBeginBuffer = gpu_index_begin_buffer_vbo;
+ // immediate->indexEndBuffe r = gpu_index_end_buffer_vbo;
+ // immediate->indexShutdownBuffer = gpu_index_shutdown_buffer_vbo;
+ // immediate->drawElements = gpu_draw_elements_vbo;
+ // immediate->drawRangeElements = gpu_draw_range_elements_vbo;
+ //}
+ #ifndef GLES
+ else {
+ immediate->lockBuffer = gpu_lock_buffer_gl11;
+ immediate->unlockBuffer = gpu_unlock_buffer_gl11;
+ immediate->beginBuffer = gpu_begin_buffer_gl11;
+ immediate->endBuffer = gpu_end_buffer_gl11;
+ immediate->shutdownBuffer = gpu_shutdown_buffer_gl11;
+ immediate->currentColor = gpu_current_color_gl11;
+ immediate->getCurrentColor = gpu_get_current_color_gl11;
+ immediate->currentNormal = gpu_current_normal_gl11;
+ immediate->indexBeginBuffer = gpu_index_begin_buffer_gl11;
+ immediate->indexShutdownBuffer = gpu_index_shutdown_buffer_gl11;
+ immediate->indexEndBuffer = gpu_index_end_buffer_gl11;
+ immediate->drawElements = gpu_draw_elements_gl11;
+ immediate->drawRangeElements = gpu_draw_range_elements_gl11;
+ }
+ #endif
+#if GPU_SAFETY
+ calc_last_texture(immediate);
+#endif
+
+ return immediate;
+}
+
+
+
+void gpuImmediateMakeCurrent(GPUimmediate *restrict immediate)
+{
+ GPU_IMMEDIATE = immediate;
+}
+
+
+
+void gpuDeleteImmediate(GPUimmediate *restrict immediate)
+{
+ if (!immediate) {
+ return;
+ }
+
+ if (GPU_IMMEDIATE == immediate) {
+ gpuImmediateMakeCurrent(NULL);
+ }
+
+ immediate->shutdownBuffer(immediate);
+
+ MEM_freeN(immediate);
+}
+
+
+
+void gpuImmediateElementSizes(
+ GLint vertexSize,
+ GLint normalSize,
+ GLint colorSize)
+{
+ GLboolean vertexOK;
+ GLboolean normalOK;
+ GLboolean colorOK;
+
+ GPU_CHECK_CAN_SETUP();
+
+ GPU_SAFE_STMT(
+ vertexOK,
+ vertexSize > 0 && vertexSize <= GPU_MAX_ELEMENT_SIZE,
+ GPU_IMMEDIATE->format.vertexSize = vertexSize);
+
+ GPU_SAFE_STMT(
+ normalOK,
+ normalSize == 0 || normalSize == 3,
+ GPU_IMMEDIATE->format.normalSize = normalSize);
+
+ GPU_SAFE_STMT(
+ colorOK,
+ colorSize == 0 || colorSize == 4, //-V112
+ GPU_IMMEDIATE->format.colorSize = colorSize);
+}
+
+
+
+void gpuImmediateMaxVertexCount(GLsizei maxVertexCount)
+{
+ GLboolean maxVertexCountOK;
+
+ GPU_CHECK_CAN_SETUP();
+
+ GPU_SAFE_STMT(
+ maxVertexCountOK,
+ maxVertexCount >= 0,
+ GPU_IMMEDIATE->maxVertexCount = maxVertexCount);
+}
+
+
+
+void gpuImmediateTextureUnitCount(size_t count)
+{
+ GLboolean countOK;
+
+ GPU_CHECK_CAN_SETUP();
+
+ GPU_SAFE_STMT(
+ countOK,
+ count <= GPU_MAX_TEXTURE_UNITS,
+ GPU_IMMEDIATE->format.textureUnitCount = count);
+}
+
+
+
+void gpuImmediateTexCoordSizes(const GLint *restrict sizes)
+{
+ size_t i;
+
+ GPU_CHECK_CAN_SETUP();
+
+ for (i = 0; i < GPU_IMMEDIATE->format.textureUnitCount; i++) {
+ GLboolean texCoordSizeOK;
+
+ GPU_SAFE_STMT(
+ texCoordSizeOK,
+ sizes[i] > 0 && sizes[i] <= GPU_MAX_ELEMENT_SIZE,
+ GPU_IMMEDIATE->format.texCoordSize[i] = sizes[i]);
+ }
+}
+
+
+
+void gpuImmediateTextureUnitMap(const GLenum *restrict map)
+{
+ size_t i;
+
+ GPU_CHECK_CAN_SETUP();
+
+ for (i = 0; i < GPU_IMMEDIATE->format.textureUnitCount; i++) {
+ GLboolean mapOK;
+
+ GPU_SAFE_STMT(
+ mapOK,
+ map[i] >= GL_TEXTURE0 && map[i] <= GPU_IMMEDIATE->lastTexture,
+ GPU_IMMEDIATE->format.textureUnitMap[i] = map[i]);
+ }
+}
+
+
+
+void gpuImmediateFloatAttribCount(size_t count)
+{
+ GLboolean countOK;
+
+ GPU_CHECK_CAN_SETUP();
+
+ GPU_SAFE_STMT(
+ countOK,
+ count <= GPU_MAX_FLOAT_ATTRIBS,
+ GPU_IMMEDIATE->format.attribCount_f = count);
+}
+
+
+
+void gpuImmediateFloatAttribSizes(const GLint *restrict sizes)
+{
+ size_t i;
+
+ GPU_CHECK_CAN_SETUP();
+
+ for (i = 0; i < GPU_IMMEDIATE->format.attribCount_f; i++) {
+ GLboolean sizeOK;
+
+ GPU_SAFE_STMT(
+ sizeOK,
+ sizes[i] > 0 && sizes[i] <= GPU_MAX_ELEMENT_SIZE,
+ GPU_IMMEDIATE->format.attribSize_f[i] = sizes[i]);
+ }
+}
+
+
+
+void gpuImmediateFloatAttribIndexMap(const GLuint *restrict map)
+{
+ size_t i;
+
+ GPU_CHECK_CAN_SETUP();
+
+ for (i = 0; i < GPU_IMMEDIATE->format.attribCount_f; i++) {
+ GPU_IMMEDIATE->format.attribIndexMap_f[i] = map[i];
+ }
+}
+
+
+
+void gpuImmediateUbyteAttribCount(size_t count)
+{
+ GLboolean countOK;
+
+ GPU_CHECK_CAN_SETUP();
+
+ GPU_SAFE_STMT(
+ countOK,
+ count <= GPU_MAX_UBYTE_ATTRIBS,
+ GPU_IMMEDIATE->format.attribCount_ub = count);
+}
+
+void gpuImmediateUbyteAttribSizes(const GLint *restrict sizes)
+{
+ size_t i;
+
+ GPU_CHECK_CAN_SETUP();
+
+ for (i = 0; i < GPU_IMMEDIATE->format.attribCount_ub; i++) {
+ GLboolean sizeOK;
+
+ GPU_SAFE_STMT(
+ sizeOK,
+ sizes[i] > 0 && sizes[i] <= 4, //-V112
+ GPU_IMMEDIATE->format.attribSize_ub[i] = sizes[i]);
+ }
+}
+
+
+
+void gpuImmediateUbyteAttribIndexMap(const GLuint *restrict map)
+{
+ size_t i;
+
+ GPU_CHECK_CAN_SETUP();
+
+ for (i = 0; i < GPU_IMMEDIATE->format.attribCount_ub; i++) {
+ GPU_IMMEDIATE->format.attribIndexMap_ub[i] = map[i];
+ }
+}
+
+
+
+static GLboolean end_begin(void)
+{
+#if GPU_SAFETY
+ GPU_IMMEDIATE->hasOverflowed = GL_TRUE;
+#endif
+
+ if (GPU_IMMEDIATE->mode != GL_NOOP) {
+ GPU_IMMEDIATE->endBuffer();
+
+ GPU_IMMEDIATE->buffer = NULL;
+ GPU_IMMEDIATE->offset = 0;
+ GPU_IMMEDIATE->count = 1; /* count the vertex that triggered this */
+
+ GPU_IMMEDIATE->beginBuffer();
+
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+
+static void gpu_copy_vertex(void)
+{
+ size_t i;
+ size_t size;
+ size_t offset;
+ char *restrict buffer;
+
+#if GPU_SAFETY
+ {
+ int maxVertexCountOK;
+ GPU_SAFE_RETURN(GPU_IMMEDIATE->maxVertexCount != 0, maxVertexCountOK,);
+ }
+#endif
+
+ if (GPU_IMMEDIATE->count == GPU_IMMEDIATE->maxVertexCount) {
+ GLboolean restarted;
+
+ restarted = end_begin(); /* draw and clear buffer */
+
+ GPU_ASSERT(restarted);
+
+ if (!restarted) {
+ return;
+ }
+ }
+ else {
+ GPU_IMMEDIATE->count++;
+ }
+
+ buffer = GPU_IMMEDIATE->buffer;
+ offset = GPU_IMMEDIATE->offset;
+
+ /* vertex */
+
+ size = (size_t)(GPU_IMMEDIATE->format.vertexSize) * sizeof(GLfloat);
+ memcpy(buffer + offset, GPU_IMMEDIATE->vertex, size);
+ offset += size;
+
+ /* normal */
+
+ if (GPU_IMMEDIATE->format.normalSize != 0) {
+ /* normals are always have 3 components */
+ memcpy(buffer + offset, GPU_IMMEDIATE->normal, 3*sizeof(GLfloat));
+ offset += 3*sizeof(GLfloat);
+ }
+
+ /* color */
+
+ if (GPU_IMMEDIATE->format.colorSize != 0) {
+ /* 4 bytes are always reserved for color, for efficient memory alignment */
+ memcpy(buffer + offset, GPU_IMMEDIATE->color, 4*sizeof(GLubyte));
+ offset += 4*sizeof(GLubyte);
+ }
+
+ /* texture coordinate(s) */
+
+ for (i = 0; i < GPU_IMMEDIATE->format.textureUnitCount; i++) {
+ size = (size_t)(GPU_IMMEDIATE->format.texCoordSize[i]) * sizeof(GLfloat);
+ memcpy(buffer + offset, GPU_IMMEDIATE->texCoord[i], size);
+ offset += size;
+ }
+
+ /* float vertex attribute(s) */
+
+ for (i = 0; i < GPU_IMMEDIATE->format.attribCount_f; i++) {
+ size = (size_t)(GPU_IMMEDIATE->format.attribSize_f[i]) * sizeof(GLfloat);
+ memcpy(buffer + offset, GPU_IMMEDIATE->attrib_f[i], size);
+ offset += size;
+ }
+
+ /* unsigned byte vertex attirbute(s) */
+
+ for (i = 0; i < GPU_IMMEDIATE->format.attribCount_ub; i++) {
+ /* 4 bytes are always reserved for byte attributes, for efficient memory alignment */
+ memcpy(buffer + offset, GPU_IMMEDIATE->attrib_ub[i], 4*sizeof(GLubyte));
+ offset += 4*sizeof(GLubyte);
+ }
+
+ GPU_IMMEDIATE->offset = offset;
+}
+
+
+
+/* vertex formats */
+
+#if GPU_SAFETY
+void gpuSafetyImmediateFormat_V2(const char* file, int line)
+#else
+void gpuImmediateFormat_V2(void)
+#endif
+{
+#if GPU_SAFETY
+ printf("%s(%d): gpuImmediateFormat_V2\n", file, line);
+#endif
+
+ if (gpuImmediateLockCount() == 0) {
+ gpuImmediateFormatReset();
+
+ gpuImmediateElementSizes(2, 0, 0);
+ }
+
+ gpuImmediateLock();
+}
+
+#if GPU_SAFETY
+void gpuSafetyImmediateFormat_C4_V2(const char* file, int line)
+#else
+void gpuImmediateFormat_C4_V2(void)
+#endif
+{
+#if GPU_SAFETY
+ printf("%s(%d): gpuImmediateFormat_C4_V2\n", file, line);
+#endif
+
+ if (gpuImmediateLockCount() == 0) {
+ gpuImmediateFormatReset();
+
+ gpuImmediateElementSizes(2, 0, 4); //-V112
+ }
+
+ gpuImmediateLock();
+}
+
+#if GPU_SAFETY
+void gpuSafetyImmediateFormat_T2_V2(const char* file, int line)
+#else
+void gpuImmediateFormat_T2_V2(void)
+#endif
+{
+#if GPU_SAFETY
+ printf("%s(%d): gpuImmediateFormat_T2_V2\n", file, line);
+#endif
+
+ if (gpuImmediateLockCount() == 0) {
+ GLint texCoordSizes[1] = { 2 };
+ GLenum texUnitMap[1] = { GL_TEXTURE0 };
+
+ gpuImmediateFormatReset();
+
+ gpuImmediateElementSizes(2, 0, 0);
+
+ gpuImmediateTextureUnitCount(1);
+ gpuImmediateTexCoordSizes(texCoordSizes);
+ gpuImmediateTextureUnitMap(texUnitMap);
+ }
+
+ gpuImmediateLock();
+}
+
+#if GPU_SAFETY
+void gpuSafetyImmediateFormat_T2_C4_V2(const char* file, int line)
+#else
+void gpuImmediateFormat_T2_C4_V2(void)
+#endif
+{
+#if GPU_SAFETY
+ printf("%s(%d): gpuImmediateFormat_T2_C4_V2\n", file, line);
+#endif
+
+ if (gpuImmediateLockCount() == 0) {
+ GLint texCoordSizes[1] = { 2 };
+ GLenum texUnitMap[1] = { GL_TEXTURE0 };
+
+ gpuImmediateFormatReset();
+
+ gpuImmediateElementSizes(2, 0, 4); //-V112
+
+ gpuImmediateTextureUnitCount(1);
+ gpuImmediateTexCoordSizes(texCoordSizes);
+ gpuImmediateTextureUnitMap(texUnitMap);
+ }
+
+ gpuImmediateLock();
+}
+
+#if GPU_SAFETY
+void gpuSafetyImmediateFormat_V3(const char* file, int line)
+#else
+void gpuImmediateFormat_V3(void)
+#endif
+{
+#if GPU_SAFETY
+ printf("%s(%d): gpuImmediateFormat_V3\n", file, line);
+#endif
+
+ if (gpuImmediateLockCount() == 0) {
+ gpuImmediateFormatReset();
+
+ gpuImmediateElementSizes(3, 0, 0);
+ }
+
+ gpuImmediateLock();
+}
+
+#if GPU_SAFETY
+void gpuSafetyImmediateFormat_N3_V3(const char* file, int line)
+#else
+void gpuImmediateFormat_N3_V3(void)
+#endif
+{
+#if GPU_SAFETY
+ printf("%s(%d): gpuImmediateFormat_N3_V3\n", file, line);
+#endif
+
+ if (gpuImmediateLockCount() == 0) {
+ gpuImmediateFormatReset();
+
+ gpuImmediateElementSizes(3, 3, 0);
+ }
+
+ gpuImmediateLock();
+}
+
+#if GPU_SAFETY
+void gpuSafetyImmediateFormat_C4_V3(const char* file, int line)
+#else
+void gpuImmediateFormat_C4_V3(void)
+#endif
+{
+#if GPU_SAFETY
+ printf("%s(%d): gpuImmediateFormat_C4_V3\n", file, line);
+#endif
+
+ if (gpuImmediateLockCount() == 0) {
+ gpuImmediateFormatReset();
+
+ gpuImmediateElementSizes(3, 0, 4); //-V112
+ }
+
+ gpuImmediateLock();
+}
+
+#if GPU_SAFETY
+void gpuSafetyImmediateFormat_C4_N3_V3(const char* file, int line)
+#else
+void gpuImmediateFormat_C4_N3_V3(void)
+#endif
+{
+#if GPU_SAFETY
+ printf("%s(%d): gpuImmediateFormat_C4_N3_V3\n", file, line);
+#endif
+
+ if (gpuImmediateLockCount() == 0) {
+ gpuImmediateFormatReset();
+
+ gpuImmediateElementSizes(3, 3, 4); //-V112
+ }
+
+ gpuImmediateLock();
+}
+
+#if GPU_SAFETY
+void gpuSafetyImmediateFormat_T2_C4_N3_V3(const char* file, int line)
+#else
+void gpuImmediateFormat_T2_C4_N3_V3(void)
+#endif
+{
+#if GPU_SAFETY
+ printf("%s(%d): gpuImmediateFormat_T2_C4_N3_V3\n", file, line);
+#endif
+
+ if (gpuImmediateLockCount() == 0) {
+ GLint texCoordSizes[1] = { 2 };
+ GLenum texUnitMap[1] = { GL_TEXTURE0 };
+
+ gpuImmediateFormatReset();
+
+ gpuImmediateElementSizes(3, 3, 4); //-V112
+ gpuImmediateTextureUnitCount(1);
+ gpuImmediateTexCoordSizes(texCoordSizes);
+ gpuImmediateTextureUnitMap(texUnitMap);
+ }
+
+ gpuImmediateLock();
+}
+
+#if GPU_SAFETY
+void gpuSafetyImmediateFormat_T3_C4_V3(const char* file, int line)
+#else
+void gpuImmediateFormat_T3_C4_V3(void)
+#endif
+{
+#if GPU_SAFETY
+ printf("%s(%d): gpuImmediateFormat_T3_C4_V3\n", file, line);
+#endif
+
+ if (gpuImmediateLockCount() == 0) {
+ GLint texCoordSizes[1] = { 3 };
+ GLenum texUnitMap[1] = { GL_TEXTURE0 };
+
+ gpuImmediateFormatReset();
+
+ gpuImmediateElementSizes(3, 0, 4); //-V112
+ gpuImmediateTextureUnitCount(1);
+ gpuImmediateTexCoordSizes(texCoordSizes);
+ gpuImmediateTextureUnitMap(texUnitMap);
+ }
+
+ gpuImmediateLock();
+}
+
+#if GPU_SAFETY
+void gpuSafetyImmediateUnformat(const char* file, int line)
+#else
+void gpuImmediateUnformat(void)
+#endif
+{
+#if GPU_SAFETY
+ printf("%s(%d): gpuImmediateUnformat\n", file, line);
+#endif
+
+ gpuImmediateUnlock();
+}
+
+
+
+BLI_INLINE void currentColor(void)
+{
+ GPU_IMMEDIATE->currentColor();
+
+#if GPU_SAFETY
+ GPU_IMMEDIATE->isColorValid = GL_TRUE;
+#endif
+}
+
+void gpuCurrentColor3f(GLfloat r, GLfloat g, GLfloat b)
+{
+ GPU_CHECK_CAN_CURRENT();
+
+ GPU_IMMEDIATE->color[0] = (GLubyte)(255.0f * r);
+ GPU_IMMEDIATE->color[1] = (GLubyte)(255.0f * g);
+ GPU_IMMEDIATE->color[2] = (GLubyte)(255.0f * b);
+ GPU_IMMEDIATE->color[3] = 255;
+
+ currentColor();
+}
+
+void gpuCurrentColor3fv(const GLfloat *restrict v)
+{
+ GPU_CHECK_CAN_CURRENT();
+
+ GPU_IMMEDIATE->color[0] = (GLubyte)(255.0f * v[0]);
+ GPU_IMMEDIATE->color[1] = (GLubyte)(255.0f * v[1]);
+ GPU_IMMEDIATE->color[2] = (GLubyte)(255.0f * v[2]);
+ GPU_IMMEDIATE->color[3] = 255;
+
+ currentColor();
+}
+
+void gpuCurrentColor3ub(GLubyte r, GLubyte g, GLubyte b)
+{
+ GPU_CHECK_CAN_CURRENT();
+
+ GPU_IMMEDIATE->color[0] = r;
+ GPU_IMMEDIATE->color[1] = g;
+ GPU_IMMEDIATE->color[2] = b;
+ GPU_IMMEDIATE->color[3] = 255;
+
+ currentColor();
+}
+
+void gpuCurrentColor3ubv(const GLubyte *restrict v)
+{
+ GPU_CHECK_CAN_CURRENT();
+
+ GPU_IMMEDIATE->color[0] = v[0];
+ GPU_IMMEDIATE->color[1] = v[1];
+ GPU_IMMEDIATE->color[2] = v[2];
+ GPU_IMMEDIATE->color[3] = 255;
+
+ currentColor();
+}
+
+void gpuCurrentColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
+{
+ GPU_CHECK_CAN_CURRENT();
+
+ GPU_IMMEDIATE->color[0] = (GLubyte)(255.0f * r);
+ GPU_IMMEDIATE->color[1] = (GLubyte)(255.0f * g);
+ GPU_IMMEDIATE->color[2] = (GLubyte)(255.0f * b);
+ GPU_IMMEDIATE->color[3] = (GLubyte)(255.0f * a);
+
+ currentColor();
+}
+
+void gpuCurrentColor4fv(const GLfloat *restrict v)
+{
+ GPU_CHECK_CAN_CURRENT();
+
+ GPU_IMMEDIATE->color[0] = (GLubyte)(255.0f * v[0]);
+ GPU_IMMEDIATE->color[1] = (GLubyte)(255.0f * v[1]);
+ GPU_IMMEDIATE->color[2] = (GLubyte)(255.0f * v[2]);
+ GPU_IMMEDIATE->color[3] = (GLubyte)(255.0f * v[3]);
+
+ currentColor();
+}
+
+void gpuCurrentColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a)
+{
+ GPU_CHECK_CAN_CURRENT();
+
+ GPU_IMMEDIATE->color[0] = r;
+ GPU_IMMEDIATE->color[1] = g;
+ GPU_IMMEDIATE->color[2] = b;
+ GPU_IMMEDIATE->color[3] = a;
+
+ currentColor();
+}
+
+void gpuCurrentColor4ubv(const GLubyte *restrict v)
+{
+ GPU_CHECK_CAN_CURRENT();
+
+ GPU_IMMEDIATE->color[0] = v[0];
+ GPU_IMMEDIATE->color[1] = v[1];
+ GPU_IMMEDIATE->color[2] = v[2];
+ GPU_IMMEDIATE->color[3] = v[3];
+
+ currentColor();
+}
+
+void gpuCurrentColor4d(GLdouble r, GLdouble g, GLdouble b, GLdouble a)
+{
+ GPU_CHECK_CAN_CURRENT();
+
+ GPU_IMMEDIATE->color[0] = (GLubyte)r;
+ GPU_IMMEDIATE->color[1] = (GLubyte)g;
+ GPU_IMMEDIATE->color[2] = (GLubyte)b;
+ GPU_IMMEDIATE->color[3] = (GLubyte)a;
+
+ currentColor();
+}
+
+void gpuCurrentGray3f(GLfloat luminance)
+{
+ GLubyte c;
+
+ GPU_CHECK_CAN_CURRENT();
+
+ c = (GLubyte)(255.0 * luminance);
+
+ GPU_IMMEDIATE->color[0] = c;
+ GPU_IMMEDIATE->color[1] = c;
+ GPU_IMMEDIATE->color[2] = c;
+ GPU_IMMEDIATE->color[3] = 255;
+
+ currentColor();
+}
+
+void gpuCurrentGray4f(GLfloat luminance, GLfloat alpha)
+{
+ GLubyte c;
+
+ GPU_CHECK_CAN_CURRENT();
+
+ c = (GLubyte)(255.0 * luminance);
+
+ GPU_IMMEDIATE->color[0] = c;
+ GPU_IMMEDIATE->color[1] = c;
+ GPU_IMMEDIATE->color[2] = c;
+ GPU_IMMEDIATE->color[3] = (GLubyte)(255.0 * alpha);
+
+ currentColor();
+}
+
+
+
+/* This function converts a numerical value to the equivalent 24-bit
+ * color, while not being endian-sensitive. On little-endians, this
+ * is the same as doing a 'naive' indexing, on big-endian, it is not! */
+void gpuCurrentColor3x(GLuint rgb)
+{
+ GPU_CHECK_CAN_CURRENT();
+
+ GPU_IMMEDIATE->color[0] = (rgb >> 0) & 0xFF;
+ GPU_IMMEDIATE->color[1] = (rgb >> 8) & 0xFF;
+ GPU_IMMEDIATE->color[2] = (rgb >> 16) & 0xFF;
+ GPU_IMMEDIATE->color[3] = 255;
+
+ currentColor();
+}
+
+void gpuCurrentColor4x(GLuint rgb, GLfloat a)
+{
+ GPU_CHECK_CAN_CURRENT();
+
+ GPU_IMMEDIATE->color[0] = (rgb >> 0) & 0xFF;
+ GPU_IMMEDIATE->color[1] = (rgb >> 8) & 0xFF;
+ GPU_IMMEDIATE->color[2] = (rgb >> 16) & 0xFF;
+ GPU_IMMEDIATE->color[3] = (GLubyte)(255 * a);
+
+ currentColor();
+}
+
+
+void gpuCurrentAlpha(GLfloat a)
+{
+ GPU_CHECK_CAN_GET_COLOR();
+
+ GPU_IMMEDIATE->color[3] = (GLubyte)a;
+
+ currentColor();
+}
+
+void gpuMultCurrentAlpha(GLfloat factor)
+{
+ GPU_CHECK_CAN_GET_COLOR();
+
+ GPU_IMMEDIATE->color[3] *= factor;
+
+ currentColor();
+}
+
+
+
+void gpuGetCurrentColor4fv(GLfloat *restrict color)
+{
+ GPU_CHECK_CAN_GET_COLOR();
+
+ GPU_IMMEDIATE->getCurrentColor(color);
+}
+
+void gpuGetCurrentColor4ubv(GLubyte *restrict color)
+{
+ GLfloat v[4]; //V-112
+
+ GPU_CHECK_CAN_GET_COLOR();
+
+ GPU_IMMEDIATE->getCurrentColor(v);
+
+ color[0] = (GLubyte)(255.0f * v[0]);
+ color[1] = (GLubyte)(255.0f * v[1]);
+ color[2] = (GLubyte)(255.0f * v[2]);
+ color[3] = (GLubyte)(255.0f * v[3]);
+}
+
+
+
+BLI_INLINE void currentNormal()
+{
+ GPU_IMMEDIATE->currentNormal();
+
+#if GPU_SAFETY
+ GPU_IMMEDIATE->isNormalValid = GL_TRUE;
+#endif
+}
+
+void gpuCurrentNormal3fv(const GLfloat *restrict v)
+{
+ GPU_CHECK_CAN_CURRENT();
+
+ GPU_IMMEDIATE->normal[0] = v[0];
+ GPU_IMMEDIATE->normal[1] = v[1];
+ GPU_IMMEDIATE->normal[2] = v[2];
+
+ currentNormal();
+}
+
+
+
+static GPUimmediate* immediateStack = NULL; /* stack size of one */
+
+
+
+void gpuPushImmediate(void)
+{
+ GPUimmediate* newImmediate;
+
+ GPU_CHECK_CAN_PUSH();
+
+ newImmediate = gpuNewImmediate();
+ immediateStack = GPU_IMMEDIATE;
+ GPU_IMMEDIATE = newImmediate;
+}
+
+GPUimmediate* gpuPopImmediate(void)
+{
+ GPUimmediate* newImmediate;
+
+ GPU_CHECK_CAN_POP();
+
+ newImmediate = GPU_IMMEDIATE;
+ GPU_IMMEDIATE = immediateStack;
+ immediateStack = NULL;
+
+ return newImmediate;
+}
+
+
+
+static void gpu_append_client_arrays(
+ const GPUarrays *restrict arrays,
+ GLint first,
+ GLsizei count)
+{
+ GLsizei i;
+ size_t size;
+ size_t offset;
+ char *restrict buffer;
+
+ char *restrict colorPointer;
+ char *restrict normalPointer;
+ char *restrict vertexPointer;
+
+#if GPU_SAFETY
+ {
+ int newVertexCountOK;
+ GPU_SAFE_RETURN(GPU_IMMEDIATE->count + count <= GPU_IMMEDIATE->maxVertexCount, newVertexCountOK,);
+ }
+#endif
+
+ vertexPointer = (char *restrict)(arrays->vertexPointer) + (first * arrays->vertexStride);
+ normalPointer = (char *restrict)(arrays->normalPointer) + (first * arrays->normalStride);
+ colorPointer = (char *restrict)(arrays->colorPointer) + (first * arrays->colorStride);
+
+ buffer = GPU_IMMEDIATE->buffer;
+ offset = GPU_IMMEDIATE->offset;
+
+ for (i = 0; i < count; i++) {
+ size = arrays->vertexSize * sizeof(GLfloat);
+ memcpy(buffer + offset, vertexPointer, size);
+ offset += size;
+ vertexPointer += arrays->vertexStride;
+
+ if (normalPointer) {
+ memcpy(buffer + offset, normalPointer, 3*sizeof(GLfloat));
+ offset += 3*sizeof(GLfloat);
+ normalPointer += arrays->normalStride;
+ }
+
+ if (colorPointer) {
+ if (arrays->colorType == GL_FLOAT) {
+ GLubyte color[4];
+ GLfloat *floatPointer = (float*)colorPointer;
+
+ color[0] = (GLubyte)(colorPointer[0] * 255.0f);
+ color[1] = (GLubyte)(colorPointer[1] * 255.0f);
+ color[2] = (GLubyte)(colorPointer[2] * 255.0f);
+
+ if (arrays->colorSize == 4) {
+ color[3] = (GLubyte)(colorPointer[3] * 255.0f);
+ }
+ else {
+ color[3] = 255;;
+ }
+
+ memcpy(buffer + offset, color, 4);
+ }
+ else /* assume four GL_UNSIGNED_BYTE */ {
+ memcpy(buffer + offset, colorPointer, 4);
+ }
+
+ offset += 4;
+ colorPointer += arrays->colorStride;
+ }
+ }
+
+ GPU_IMMEDIATE->offset = offset;
+ GPU_IMMEDIATE->count += count;
+}
+
+
+
+const GPUarrays GPU_ARRAYS_V2F = {
+ 0, /* GLenum colorType; */
+ 0, /* GLint colorSize; */
+ 0, /* GLint colorStride; */
+ NULL, /* void* colorPointer; */
+
+ 0, /* GLenum normalType; */
+ 0, /* GLint normalStride; */
+ NULL, /* void* normalPointer; */
+
+ GL_FLOAT, /* GLenum vertexType; */
+ 2, /* GLint vertexSize; */
+ 2 * sizeof(GLfloat), /* GLint vertexStride; */
+ NULL, /* void* vertexPointer; */
+};
+
+const GPUarrays GPU_ARRAYS_C4UB_V2F = {
+ GL_UNSIGNED_BYTE, /* GLenum colorType; */
+ 4, /* GLint colorSize; */
+ 4, /* GLint colorStride; */
+ NULL, /* void* colorPointer; */
+
+ 0, /* GLenum normalType; */
+ 0, /* GLint normalStride; */
+ NULL, /* void* normalPointer; */
+
+ GL_FLOAT, /* GLenum vertexType; */
+ 2, /* GLint vertexSize; */
+ 2 * sizeof(GLfloat), /* GLint vertexStride; */
+ NULL, /* void* vertexPointer; */
+};
+
+const GPUarrays GPU_ARRAYS_V3F = {
+ 0, /* GLenum colorType; */
+ 0, /* GLint colorSize; */
+ 0, /* GLint colorStride; */
+ NULL, /* void* colorPointer; */
+
+ 0, /* GLenum normalType; */
+ 0, /* GLint normalStride; */
+ NULL, /* void* normalPointer; */
+
+ GL_FLOAT, /* GLenum vertexType; */
+ 3, /* GLint vertexSize; */
+ 3 * sizeof(GLfloat), /* GLint vertexStride; */
+ NULL, /* void* vertexPointer; */
+};
+
+const GPUarrays GPU_ARRAYS_C3F_V3F = {
+ GL_FLOAT, /* GLenum colorType; */
+ 3, /* GLint colorSize; */
+ 3 * sizeof(GLfloat), /* GLint colorStride; */
+ NULL, /* void* colorPointer; */
+
+ 0, /* GLenum normalType; */
+ 0, /* GLint normalStride; */
+ NULL, /* void* normalPointer; */
+
+ GL_FLOAT, /* GLenum vertexType; */
+ 3, /* GLint vertexSize; */
+ 3 * sizeof(GLfloat), /* GLint vertexStride; */
+ NULL, /* void* vertexPointer; */
+};
+
+const GPUarrays GPU_ARRAYS_C4F_V3F = {
+ GL_FLOAT, /* GLenum colorType; */
+ 4, /* GLint colorSize; */
+ 4 * sizeof(GLfloat), /* GLint colorStride; */
+ NULL, /* void* colorPointer; */
+
+ 0, /* GLenum normalType; */
+ 0, /* GLint normalStride; */
+ NULL, /* void* normalPointer; */
+
+ GL_FLOAT, /* GLenum vertexType; */
+ 3, /* GLint vertexSize; */
+ 3 * sizeof(GLfloat), /* GLint vertexStride; */
+ NULL, /* void* vertexPointer; */
+};
+
+const GPUarrays GPU_ARRAYS_N3F_V3F = {
+ 0, /* GLenum colorType; */
+ 0, /* GLint colorSize; */
+ 0, /* GLint colorStride; */
+ NULL, /* void* colorPointer; */
+
+ GL_FLOAT, /* GLenum normalType; */
+ 3 * sizeof(GLfloat), /* GLint normalStride; */
+ NULL, /* void* normalPointer; */
+
+ GL_FLOAT, /* GLenum vertexType; */
+ 3, /* GLint vertexSize; */
+ 3 * sizeof(GLfloat), /* GLint vertexStride; */
+ NULL, /* void* vertexPointer; */
+};
+
+const GPUarrays GPU_ARRAYS_C3F_N3F_V3F = {
+ GL_FLOAT, /* GLenum colorType; */
+ 3, /* GLint colorSize; */
+ 3 * sizeof(GLfloat), /* GLint colorStride; */
+ NULL, /* void* colorPointer; */
+
+ GL_FLOAT, /* GLenum normalType; */
+ 3 * sizeof(GLfloat), /* GLint normalStride; */
+ NULL, /* void* normalPointer; */
+
+ GL_FLOAT, /* GLenum vertexType; */
+ 3, /* GLint vertexSize; */
+ 3 * sizeof(GLfloat), /* GLint vertexStride; */
+ NULL, /* void* vertexPointer; */
+};
+
+
+
+void gpuAppendClientArrays(
+ const GPUarrays* arrays,
+ GLint first,
+ GLsizei count)
+{
+ GPU_IMMEDIATE->appendClientArrays(arrays, first, count);
+}
+
+
+
+void gpuDrawClientArrays(
+ GLenum mode,
+ const GPUarrays *arrays,
+ GLint first,
+ GLsizei count)
+{
+ gpuBegin(mode);
+ gpuAppendClientArrays(arrays, first, count);
+ gpuEnd();
+}
+
+
+
+void gpuSingleClientArrays_V2F(
+ GLenum mode,
+ const void *restrict vertexPointer,
+ GLint vertexStride,
+ GLint first,
+ GLsizei count)
+{
+ GPUarrays arrays = GPU_ARRAYS_V2F;
+
+ arrays.vertexPointer = vertexPointer;
+ arrays.vertexStride = vertexStride != 0 ? vertexStride : 2*sizeof(GLfloat);
+
+ gpuImmediateFormat_V2();
+ gpuDrawClientArrays(mode, &arrays, first, count);
+ gpuImmediateUnformat();
+}
+
+void gpuSingleClientArrays_V3F(
+ GLenum mode,
+ const void *restrict vertexPointer,
+ GLint vertexStride,
+ GLint first,
+ GLsizei count)
+{
+ GPUarrays arrays = GPU_ARRAYS_V3F;
+
+ arrays.vertexPointer = vertexPointer;
+ arrays.vertexStride = vertexStride != 0 ? vertexStride : 3*sizeof(GLfloat);
+
+ gpuImmediateFormat_V3();
+ gpuDrawClientArrays(mode, &arrays, first, count);
+ gpuImmediateUnformat();
+}
+
+void gpuSingleClientArrays_C3F_V3F(
+ GLenum mode,
+ const void *restrict colorPointer,
+ GLint colorStride,
+ const void *restrict vertexPointer,
+ GLint vertexStride,
+ GLint first,
+ GLsizei count)
+{
+ GPUarrays arrays = GPU_ARRAYS_C3F_V3F;
+
+ arrays.colorPointer = colorPointer;
+ arrays.colorStride = colorStride != 0 ? colorStride : 3*sizeof(GLfloat);
+
+ arrays.vertexPointer = vertexPointer;
+ arrays.vertexStride = vertexStride != 0 ? vertexStride : 3*sizeof(GLfloat);
+
+ gpuImmediateFormat_C4_V3();
+ gpuDrawClientArrays(mode, &arrays, first, count);
+ gpuImmediateUnformat();
+}
+
+void gpuSingleClientArrays_C4F_V3F(
+ GLenum mode,
+ const void *restrict colorPointer,
+ GLint colorStride,
+ const void *restrict vertexPointer,
+ GLint vertexStride,
+ GLint first,
+ GLsizei count)
+{
+ GPUarrays arrays = GPU_ARRAYS_C4F_V3F;
+
+ arrays.colorPointer = colorPointer;
+ arrays.colorStride = colorStride != 0 ? colorStride : 4*sizeof(GLfloat);
+
+ arrays.vertexPointer = vertexPointer;
+ arrays.vertexStride = vertexStride != 0 ? vertexStride : 3*sizeof(GLfloat);
+
+ gpuImmediateFormat_C4_V3();
+ gpuDrawClientArrays(mode, &arrays, first, count);
+ gpuImmediateUnformat();
+}
+
+void gpuSingleClientArrays_N3F_V3F(
+ GLenum mode,
+ const void *restrict normalPointer,
+ GLint normalStride,
+ const void *restrict vertexPointer,
+ GLint vertexStride,
+ GLint first,
+ GLsizei count)
+{
+ GPUarrays arrays = GPU_ARRAYS_N3F_V3F;
+
+ arrays.normalPointer = normalPointer;
+ arrays.normalStride = normalStride != 0 ? normalStride : 3*sizeof(GLfloat);
+
+ arrays.vertexPointer = vertexPointer;
+ arrays.vertexStride = vertexStride != 0 ? vertexStride : 3*sizeof(GLfloat);
+
+ gpuImmediateFormat_N3_V3();
+ gpuDrawClientArrays(mode, &arrays, first, count);
+ gpuImmediateUnformat();
+}
+
+void gpuSingleClientArrays_C3F_N3F_V3F(
+ GLenum mode,
+ const void *restrict colorPointer,
+ GLint colorStride,
+ const void *restrict normalPointer,
+ GLint normalStride,
+ const void *restrict vertexPointer,
+ GLint vertexStride,
+ GLint first,
+ GLsizei count)
+{
+ GPUarrays arrays = GPU_ARRAYS_C3F_N3F_V3F;
+
+ arrays.colorPointer = colorPointer;
+ arrays.colorStride = colorStride != 0 ? colorStride : 3*sizeof(GLfloat);
+
+ arrays.normalPointer = normalPointer;
+ arrays.normalStride = normalStride != 0 ? normalStride : 3*sizeof(GLfloat);
+
+ arrays.vertexPointer = vertexPointer;
+ arrays.vertexStride = vertexStride != 0 ? vertexStride : 3*sizeof(GLfloat);
+
+ gpuImmediateFormat_C4_N3_V3();
+ gpuDrawClientArrays(mode, &arrays, first, count);
+ gpuImmediateUnformat();
+}
+
+void gpuSingleClientArrays_C4UB_V2F(
+ GLenum mode,
+ const void *restrict colorPointer,
+ GLint colorStride,
+ const void *restrict vertexPointer,
+ GLint vertexStride,
+ GLint first,
+ GLsizei count)
+{
+ GPUarrays arrays = GPU_ARRAYS_C4UB_V2F;
+
+ arrays.colorPointer = colorPointer;
+ arrays.colorStride = colorStride != 0 ? colorStride : 4;
+
+ arrays.vertexPointer = vertexPointer;
+ arrays.vertexStride = vertexStride != 0 ? vertexStride : 2*sizeof(GLfloat);
+
+ gpuImmediateFormat_C4_V2();
+ gpuDrawClientArrays(mode, &arrays, first, count);
+ gpuImmediateUnformat();
+}
+
+
+
+void gpuImmediateIndexRange(GLuint indexMin, GLuint indexMax)
+{
+ GPU_IMMEDIATE->index->indexMin = indexMin;
+ GPU_IMMEDIATE->index->indexMax = indexMax;
+}
+
+static void find_range(
+ GLuint *restrict arrayFirst,
+ GLuint *restrict arrayLast,
+ GLsizei count,
+ const GLuint *restrict indexes)
+{
+ int i;
+
+ GPU_ASSERT(count > 0);
+
+ *arrayFirst = indexes[0];
+ *arrayLast = indexes[0];
+
+ for (i = 1; i < count; i++) {
+ if (indexes[i] < *arrayFirst) {
+ *arrayFirst = indexes[i];
+ }
+ else if (indexes[i] > *arrayLast) {
+ *arrayLast = indexes[i];
+ }
+ }
+}
+
+void gpuImmediateIndexComputeRange(void)
+{
+ GLuint indexMin, indexMax;
+
+ find_range(&indexMin, &indexMax, GPU_IMMEDIATE->index->count, GPU_IMMEDIATE->index->buffer);
+ gpuImmediateIndexRange(indexMin, indexMax);
+}
+
+
+
+void gpuSingleClientElements_V3F(
+ GLenum mode,
+ const void *restrict vertexPointer,
+ GLint vertexStride,
+ GLsizei count,
+ const void *restrict indexes)
+{
+ GLuint indexMin, indexMax;
+
+ find_range(&indexMin, &indexMax, count, indexes);
+
+ gpuSingleClientRangeElements_V3F(
+ mode,
+ vertexPointer,
+ vertexStride,
+ indexMin,
+ indexMax,
+ count,
+ indexes);
+}
+
+void gpuSingleClientElements_N3F_V3F(
+ GLenum mode,
+ const void *restrict normalPointer,
+ GLint normalStride,
+ const void *restrict vertexPointer,
+ GLint vertexStride,
+ GLsizei count,
+ void *restrict indexes)
+{
+ GLuint indexMin, indexMax;
+
+ find_range(&indexMin, &indexMax, count, indexes);
+
+ gpuSingleClientRangeElements_N3F_V3F(
+ mode,
+ normalPointer,
+ normalStride,
+ vertexPointer,
+ vertexStride,
+ indexMin,
+ indexMax,
+ count,
+ indexes);
+}
+
+
+
+void gpuDrawClientRangeElements(
+ GLenum mode,
+ const GPUarrays *restrict arrays,
+ GLuint indexMin,
+ GLuint indexMax,
+ GLsizei count,
+ const void *restrict indexes)
+{
+ GLuint indexRange = indexMax - indexMin + 1;
+
+ gpuBegin(GL_NOOP);
+ gpuAppendClientArrays(arrays, indexMin, indexRange);
+ gpuEnd();
+
+ gpuIndexBegin();
+ gpuIndexRelativev(indexRange + indexMin, count, indexes);
+ gpuIndexEnd();
+
+ gpuImmediateIndexRange(indexMin, indexMax);
+ gpuDrawRangeElements(mode);
+}
+
+void gpuSingleClientRangeElements_V3F(
+ GLenum mode,
+ const void *restrict vertexPointer,
+ GLint vertexStride,
+ GLuint indexMin,
+ GLuint indexMax,
+ GLsizei count,
+ const void *restrict indexes)
+{
+ GPUarrays arrays = GPU_ARRAYS_V3F;
+
+ arrays.vertexPointer = vertexPointer;
+ arrays.vertexStride = vertexStride != 0 ? vertexStride : 3*sizeof(GLfloat);
+
+ gpuImmediateFormat_V3();
+ gpuDrawClientRangeElements(mode, &arrays, indexMin, indexMax, count, indexes);
+ gpuImmediateUnformat();
+}
+
+void gpuSingleClientRangeElements_N3F_V3F(
+ GLenum mode,
+ const void *restrict normalPointer,
+ GLint normalStride,
+ const void *restrict vertexPointer,
+ GLint vertexStride,
+ GLuint indexMin,
+ GLuint indexMax,
+ GLsizei count,
+ const GLvoid *restrict indexes)
+{
+ GPUarrays arrays = GPU_ARRAYS_N3F_V3F;
+
+ arrays.normalPointer = normalPointer;
+ arrays.normalStride = normalStride != 0 ? normalStride : 3*sizeof(GLfloat);
+
+ arrays.vertexPointer = vertexPointer;
+ arrays.vertexStride = vertexStride != 0 ? vertexStride : 3*sizeof(GLfloat);
+
+ gpuImmediateFormat_N3_V3();
+ gpuDrawClientRangeElements(mode, &arrays, indexMin, indexMax, count, indexes);
+ gpuImmediateUnformat();
+}
+
+
+
+GPUindex* gpuNewIndex(void)
+{
+ GPUindex* index;
+
+ index = MEM_callocN(sizeof(GPUindex), "GPUindex");
+
+ return index;
+}
+
+void gpuDeleteIndex(GPUindex *restrict index)
+{
+ if (index) {
+ GPUimmediate* immediate = index->immediate;
+
+ immediate->indexShutdownBuffer(index);
+ immediate->index = NULL;
+
+ MEM_freeN(index);
+ }
+}
+
+void gpuImmediateIndex(GPUindex * index)
+{
+ GPU_ASSERT(GPU_IMMEDIATE->index == NULL);
+
+ if (index) {
+ index->immediate = GPU_IMMEDIATE;
+ }
+
+ GPU_IMMEDIATE->index = index;
+}
+
+void gpuImmediateMaxIndexCount(GLsizei maxIndexCount)
+{
+ GPU_IMMEDIATE->index->maxIndexCount = maxIndexCount;
+}
+
+void gpuIndexBegin(void)
+{
+ GPUindex* index;
+
+ index = GPU_IMMEDIATE->index;
+
+ index->count = 0;
+ index->indexMin = 0;
+ index->indexMax = 0;
+
+ GPU_IMMEDIATE->indexBeginBuffer();
+}
+
+void gpuIndexRelativev(GLint offset, GLsizei count, const void *restrict indexes)
+{
+ int i;
+ int start;
+ int indexStart;
+ GPUindex* index;
+
+ {
+ GLboolean indexCountOK;
+ GPU_SAFE_RETURN(GPU_IMMEDIATE->index->count + count <= GPU_IMMEDIATE->index->maxIndexCount, indexCountOK,);
+ }
+
+ start = GPU_IMMEDIATE->count;
+ index = GPU_IMMEDIATE->index;
+ indexStart = index->count;
+
+ for (i = 0; i < count; i++) {
+ index->buffer[indexStart+i] = start - offset + ((GLuint*)indexes)[i];
+ }
+
+ index->count += count;
+}
+
+void gpuIndex(GLuint nextIndex)
+{
+ GPUindex* index;
+
+ {
+ GLboolean indexCountOK;
+ GPU_SAFE_RETURN(GPU_IMMEDIATE->index->count < GPU_IMMEDIATE->index->maxIndexCount, indexCountOK,);
+ }
+
+ index = GPU_IMMEDIATE->index;
+ index->buffer[index->count] = nextIndex;
+ index->count++;
+}
+
+void gpuIndexEnd(void)
+{
+ GPU_IMMEDIATE->indexEndBuffer();
+
+ GPU_IMMEDIATE->index->buffer = NULL;
+}
+
+
+
+const char* gpuErrorString(GLenum err)
+{
+ switch(err) {
+ case GL_NO_ERROR:
+ return "No Error\n";
+
+ case GLU_INVALID_ENUM:
+ case GL_INVALID_ENUM:
+ return "Invalid Enum\n";
+
+ case GLU_INVALID_VALUE:
+ case GL_INVALID_VALUE:
+ return "Invalid Value\n";
+
+ case GL_INVALID_OPERATION:
+ return "Invalid Operation\n";
+
+ case GL_STACK_OVERFLOW:
+ return "Stack Overflow\n";
+
+ case GL_STACK_UNDERFLOW:
+ return "Stack Underflow\n";
+
+ case GLU_OUT_OF_MEMORY:
+ case GL_OUT_OF_MEMORY:
+ return "Out of Memory\n";
+
+ case GL_TABLE_TOO_LARGE:
+ return "Table Too Large\n";
+
+ default:
+ return "Unknown Error\n";
+ }
+}
diff --git a/source/blender/gpu/intern/gpu_immediate.h b/source/blender/gpu/intern/gpu_immediate.h
new file mode 100644
index 00000000000..00868c98863
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_immediate.h
@@ -0,0 +1,517 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/intern/gpu_immediate.h
+ * \ingroup gpu
+ */
+
+#ifndef __GPU_IMMEDIATE_H__
+#define __GPU_IMMEDIATE_H__
+
+
+
+#include "intern/gpu_glew.h"
+#include "intern/gpu_safety.h"
+
+
+
+#if GPU_SAFETY
+
+/* Define some useful, but slow, checks for correct API usage. */
+
+#define GPU_CHECK_BASE(var) \
+ GPU_SAFE_RETURN(GPU_IMMEDIATE != NULL, var,);
+
+#define GPU_CHECK_NO_BEGIN(var) \
+ GPU_SAFE_RETURN(GPU_IMMEDIATE->buffer == NULL, var,);
+
+#define GPU_CHECK_IS_LOCKED(var) \
+ GPU_SAFE_RETURN(GPU_IMMEDIATE->lockCount > 0, var,);
+
+#define GPU_CHECK_NO_LOCK(var) \
+ GPU_SAFE_RETURN(GPU_IMMEDIATE->lockCount == 0, var,);
+
+/* Each block contains variables that can be inspected by a
+ debugger in the event that an assert is triggered. */
+
+#define GPU_CHECK_CAN_BEGIN() \
+ { \
+ GLboolean immediateOK; \
+ GLboolean isLockedOK; \
+ GLboolean noBeginOK; \
+ GPU_CHECK_BASE(immediateOK); \
+ GPU_CHECK_IS_LOCKED(isLockedOK) \
+ GPU_CHECK_NO_BEGIN(noBeginOK) \
+ }
+
+#define GPU_CHECK_CAN_END() \
+ { \
+ GLboolean immediateOK; \
+ GLboolean isLockedOK; \
+ GLboolean hasBegunOK; \
+ GPU_CHECK_BASE(immediateOK); \
+ GPU_CHECK_IS_LOCKED(isLockedOK) \
+ GPU_SAFE_RETURN(GPU_IMMEDIATE->buffer != NULL, hasBegunOK,); \
+ }
+
+#define GPU_CHECK_CAN_VERTEX_ATTRIB() GPU_CHECK_CAN_END()
+
+#define GPU_CHECK_MODE(_mode) \
+ { \
+ GLboolean immediateOK; \
+ GLboolean isModeOK; \
+ GPU_CHECK_BASE(immediateOK); \
+ GPU_SAFE_RETURN(GPU_IMMEDIATE->mode == (_mode), isModeOK,); \
+ }
+
+#define GPU_CHECK_FORMAT(field, size) \
+ { \
+ GLboolean fieldSizeOK; \
+ GPU_SAFE_RETURN(GPU_IMMEDIATE-> field##Size == size, fieldSizeOK,); \
+ }
+
+#define GPU_CHECK_CAN_REPEAT() GPU_CHECK_CAN_BEGIN()
+
+#define GPU_CURRENT_COLOR_VALID(v) (GPU_IMMEDIATE->isColorValid = (v))
+#define GPU_CURRENT_NORMAL_VALID(v) (GPU_IMMEDIATE->isNormalValid = (v))
+
+#else
+
+#define GPU_CHECK_CAN_BEGIN()
+#define GPU_CHECK_CAN_END()
+#define GPU_CHECK_CAN_VERTEX_ATTRIB()
+#define GPU_CHECK_MODE(mode)
+#define GPU_CHECK_FORMAT()
+#define GPU_CHECK_CAN_REPEAT()
+
+#define GPU_CURRENT_COLOR_VALID(valid)
+#define GPU_CURRENT_NORMAL_VALID(valid)
+
+#endif
+
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+const char* gpuErrorString(GLenum err);
+
+
+
+void gpuImmediateElementSizes(
+ GLint vertexSize,
+ GLint normalSize,
+ GLint colorSize);
+
+void gpuImmediateMaxVertexCount(GLsizei maxVertexCount);
+
+void gpuImmediateTextureUnitCount(size_t count);
+void gpuImmediateTexCoordSizes(const GLint *restrict sizes);
+void gpuImmediateTextureUnitMap(const GLenum *restrict map);
+
+void gpuImmediateFloatAttribCount(size_t count);
+void gpuImmediateFloatAttribSizes(const GLint *restrict sizes);
+void gpuImmediateFloatAttribIndexMap(const GLuint *restrict map);
+
+void gpuImmediateUbyteAttribCount(size_t count);
+void gpuImmediateUbyteAttribSizes(const GLint *restrict sizes);
+void gpuImmediateUbyteAttribIndexMap(const GLuint *restrict map);
+
+void gpuImmediateFormatReset(void);
+void gpuImmediateLock(void);
+void gpuImmediateUnlock(void);
+GLint gpuImmediateLockCount(void);
+
+
+
+typedef struct GPUarrays {
+ GLenum colorType;
+ GLint colorSize;
+ GLint colorStride;
+ const void *restrict colorPointer;
+
+ GLenum normalType;
+ GLint normalStride;
+ const void *restrict normalPointer;
+
+ GLenum vertexType;
+ GLint vertexSize;
+ GLint vertexStride;
+ const void *restrict vertexPointer;
+} GPUarrays;
+
+#define GPU_MAX_ELEMENT_SIZE 4
+#define GPU_COLOR_COMPS 4
+#define GPU_MAX_TEXTURE_UNITS 32
+#define GPU_MAX_FLOAT_ATTRIBS 32
+#define GPU_MAX_UBYTE_ATTRIBS 32
+
+typedef struct GPUimmediate {
+ GLenum mode;
+
+ /* All variables that determine the vertex array format
+ go in one structure so they can be easily cleared. */
+ struct {
+ GLint vertexSize;
+ GLint normalSize;
+ GLint texCoordSize[GPU_MAX_TEXTURE_UNITS];
+ GLint colorSize;
+ GLint attribSize_f[GPU_MAX_FLOAT_ATTRIBS];
+ GLint attribSize_ub[GPU_MAX_UBYTE_ATTRIBS];
+
+ GLenum textureUnitMap[GPU_MAX_TEXTURE_UNITS];
+ size_t textureUnitCount;
+
+ GLuint attribIndexMap_f[GPU_MAX_FLOAT_ATTRIBS];
+ size_t attribCount_f;
+ GLboolean attribNormalized_f[GPU_MAX_FLOAT_ATTRIBS];
+
+ GLuint attribIndexMap_ub[GPU_MAX_UBYTE_ATTRIBS];
+ size_t attribCount_ub;
+ GLboolean attribNormalized_ub[GPU_MAX_UBYTE_ATTRIBS];
+ } format;
+
+ GLfloat vertex[GPU_MAX_ELEMENT_SIZE];
+ GLfloat normal[3];
+ GLfloat texCoord[GPU_MAX_TEXTURE_UNITS][GPU_MAX_ELEMENT_SIZE];
+ GLubyte color[GPU_COLOR_COMPS];
+ GLfloat attrib_f[GPU_MAX_FLOAT_ATTRIBS][GPU_MAX_ELEMENT_SIZE];
+ GLubyte attrib_ub[GPU_MAX_UBYTE_ATTRIBS][GPU_COLOR_COMPS];
+
+ char *restrict buffer;
+ void *restrict bufferData;
+ GLsizei stride;
+ size_t offset;
+ GLsizei maxVertexCount;
+ GLsizei count;
+
+ int lockCount;
+
+ void (*copyVertex)(void);
+
+ void (*appendClientArrays)(
+ const GPUarrays *arrays,
+ GLint first,
+ GLsizei count);
+
+ void (*lockBuffer)(void);
+ void (*unlockBuffer)(void);
+ void (*beginBuffer)(void);
+ void (*endBuffer)(void);
+ void (*shutdownBuffer)(struct GPUimmediate *restrict immediate);
+
+ void (*currentColor)(void);
+ void (*getCurrentColor)(GLfloat *restrict color);
+
+ void (*currentNormal)(void);
+
+ struct GPUindex *restrict index;
+
+ void (*indexBeginBuffer)(void);
+ void (*indexEndBuffer)(void);
+ void (*indexShutdownBuffer)(struct GPUindex *restrict index);
+
+ void (*drawElements)(void);
+ void (*drawRangeElements)(void);
+
+#if GPU_SAFETY
+ GLenum lastTexture;
+ GLboolean hasOverflowed;
+ GLboolean isColorValid;
+ GLboolean isNormalValid;
+#endif
+} GPUimmediate;
+
+extern GPUimmediate *restrict GPU_IMMEDIATE;
+
+
+
+GPUimmediate* gpuNewImmediate(void);
+void gpuImmediateMakeCurrent(GPUimmediate *restrict immediate);
+void gpuDeleteImmediate(GPUimmediate *restrict immediate);
+
+
+
+void gpuPushImmediate(void);
+GPUimmediate* gpuPopImmediate(void);
+void gpuImmediateSingleDraw(GLenum mode, GPUimmediate *restrict immediate);
+void gpuImmediateSingleRepeat(GPUimmediate *restrict immediate);
+
+void gpuImmediateSingleDrawElements(GLenum mode, GPUimmediate *restrict immediate);
+void gpuImmediateSingleRepeatElements(GPUimmediate *restrict immediate);
+
+void gpuImmediateSingleDrawRangeElements(GLenum mode, GPUimmediate *restrict immediate);
+void gpuImmediateSingleRepeatRangeElements(GPUimmediate *restrict immediate);
+
+
+
+void gpuCurrentColor3f(GLfloat r, GLfloat g, GLfloat b);
+void gpuCurrentColor3fv(const GLfloat *restrict v);
+void gpuCurrentColor3ub(GLubyte r, GLubyte g, GLubyte b);
+void gpuCurrentColor3ubv(const GLubyte *restrict v);
+void gpuCurrentColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
+void gpuCurrentColor4fv(const GLfloat *restrict v);
+void gpuCurrentColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a);
+void gpuCurrentColor4ubv(const GLubyte *restrict v);
+void gpuCurrentColor4d(GLdouble r, GLdouble g, GLdouble b, GLdouble a);
+
+void gpuCurrentColor3x(GLuint rgb);
+void gpuCurrentColor4x(GLuint rgb, GLfloat a);
+
+void gpuCurrentAlpha(GLfloat a);
+void gpuMultCurrentAlpha(GLfloat factor);
+
+
+
+void gpuGetCurrentColor4fv(GLfloat *restrict color);
+void gpuGetCurrentColor4ubv(GLubyte *restrict color);
+
+void gpuCurrentGray3f(GLfloat luminance);
+
+void gpuCurrentGray4f(GLfloat luminance, GLfloat alpha);
+
+
+void gpuCurrentNormal3fv(const GLfloat *restrict v);
+
+
+
+/* utility functions to setup vertex format and lock */
+#if GPU_SAFETY
+
+void gpuSafetyImmediateFormat_V2 (const char* file, int line);
+void gpuSafetyImmediateFormat_C4_V2 (const char* file, int line);
+void gpuSafetyImmediateFormat_T2_V2 (const char* file, int line);
+void gpuSafetyImmediateFormat_T2_C4_V2 (const char* file, int line);
+void gpuSafetyImmediateFormat_V3 (const char* file, int line);
+void gpuSafetyImmediateFormat_N3_V3 (const char* file, int line);
+void gpuSafetyImmediateFormat_C4_V3 (const char* file, int line);
+void gpuSafetyImmediateFormat_C4_N3_V3 (const char* file, int line);
+void gpuSafetyImmediateFormat_T2_C4_N3_V3 (const char* file, int line);
+void gpuSafetyImmediateFormat_T3_C4_V3 (const char* file, int line);
+void gpuSafetyImmediateUnformat (const char* file, int line);
+
+#define gpuImmediateFormat_V2() gpuSafetyImmediateFormat_V2 (__FILE__, __LINE__)
+#define gpuImmediateFormat_C4_V2() gpuSafetyImmediateFormat_C4_V2 (__FILE__, __LINE__)
+#define gpuImmediateFormat_T2_V2() gpuSafetyImmediateFormat_T2_V2 (__FILE__, __LINE__)
+#define gpuImmediateFormat_T2_C4_V2() gpuSafetyImmediateFormat_T2_C4_V2 (__FILE__, __LINE__)
+#define gpuImmediateFormat_V3() gpuSafetyImmediateFormat_V3 (__FILE__, __LINE__)
+#define gpuImmediateFormat_N3_V3() gpuSafetyImmediateFormat_N3_V3 (__FILE__, __LINE__)
+#define gpuImmediateFormat_C4_V3() gpuSafetyImmediateFormat_C4_V3 (__FILE__, __LINE__)
+#define gpuImmediateFormat_C4_N3_V3() gpuSafetyImmediateFormat_C4_N3_V3 (__FILE__, __LINE__)
+#define gpuImmediateFormat_T2_C4_N3_V3() gpuSafetyImmediateFormat_T2_C4_N3_V3 (__FILE__, __LINE__)
+#define gpuImmediateFormat_T3_C4_V3() gpuSafetyImmediateFormat_T3_C4_V3 (__FILE__, __LINE__)
+#define gpuImmediateUnformat() gpuSafetyImmediateUnformat (__FILE__, __LINE__)
+
+#else
+
+void gpuImmediateFormat_V2(void);
+void gpuImmediateFormat_C4_V2(void);
+void gpuImmediateFormat_T2_V2(void);
+void gpuImmediateFormat_T2_C4_V2(void);
+void gpuImmediateFormat_V3(void);
+void gpuImmediateFormat_N3_V3(void);
+void gpuImmediateFormat_C4_V3(void);
+void gpuImmediateFormat_C4_N3_V3(void);
+void gpuImmediateFormat_T2_C4_N3_V3(void);
+void gpuImmediateFormat_T3_C4_V3(void);
+void gpuImmediateUnformat(void);
+
+#endif
+
+
+
+extern const GPUarrays GPU_ARRAYS_V2F;
+extern const GPUarrays GPU_ARRAYS_C4UB_V2F;
+extern const GPUarrays GPU_ARRAYS_V3F;
+extern const GPUarrays GPU_ARRAYS_C3F_V3F;
+extern const GPUarrays GPU_ARRAYS_C4F_V3F;
+extern const GPUarrays GPU_ARRAYS_N3F_V3F;
+extern const GPUarrays GPU_ARRAYS_C3F_N3F_V3F;
+
+
+
+typedef struct GPUindex {
+ struct GPUimmediate *restrict immediate;
+
+ void *restrict bufferData;
+ GLuint *restrict buffer; /* mapped pointer for editing */
+ void *restrict unmappedBuffer; /* for passing to draw api */
+ GLsizei maxIndexCount;
+ GLsizei count;
+
+ GLuint indexMin;
+ GLuint indexMax;
+
+ GLuint restart;
+} GPUindex;
+
+GPUindex* gpuNewIndex(void);
+void gpuDeleteIndex(GPUindex *restrict index);
+
+void gpuImmediateIndex(GPUindex * index);
+void gpuImmediateMaxIndexCount(GLsizei maxIndexCount);
+void gpuImmediateIndexRange(GLuint indexMin, GLuint indexMax);
+void gpuImmediateIndexComputeRange(void);
+void gpuImmediateIndexRestartValue(GLuint restart);
+
+void gpuIndexBegin(void);
+void gpuIndexRelativev(GLint offset, GLsizei count, const void *restrict indexes);
+void gpuIndex(GLuint index);
+void gpuIndexRestart(void);
+void gpuIndexEnd(void);
+
+
+
+void gpuAppendClientArrays(
+ const GPUarrays* arrays,
+ GLint first,
+ GLsizei count);
+
+void gpuDrawClientArrays(
+ GLenum mode,
+ const GPUarrays *arrays,
+ GLint first,
+ GLsizei count);
+
+void gpuSingleClientArrays_V2F(
+ GLenum mode,
+ const void *restrict vertexPointer,
+ GLint vertexStride,
+ GLint first,
+ GLsizei count);
+
+void gpuSingleClientArrays_V3F(
+ GLenum mode,
+ const void *restrict vertexPointer,
+ GLint vertexStride,
+ GLint first,
+ GLsizei count);
+
+void gpuSingleClientArrays_C3F_V3F(
+ GLenum mode,
+ const void *restrict colorPointer,
+ GLint colorStride,
+ const void *restrict vertexPointer,
+ GLint vertexStride,
+ GLint first,
+ GLsizei count);
+
+void gpuSingleClientArrays_C4F_V3F(
+ GLenum mode,
+ const void *restrict colorPointer,
+ GLint colorStride,
+ const void *restrict vertexPointer,
+ GLint vertexStride,
+ GLint first,
+ GLsizei count);
+
+void gpuSingleClientArrays_N3F_V3F(
+ GLenum mode,
+ const void *restrict normalPointer,
+ GLint normalStride,
+ const void *restrict vertexPointer,
+ GLint vertexStride,
+ GLint first,
+ GLsizei count);
+
+void gpuSingleClientArrays_C3F_N3F_V3F(
+ GLenum mode,
+ const void *restrict colorPointer,
+ GLint colorStride,
+ const void *restrict normalPointer,
+ GLint normalStride,
+ const void *restrict vertexPointer,
+ GLint vertexStride,
+ GLint first,
+ GLsizei count);
+
+void gpuSingleClientArrays_C4UB_V2F(
+ GLenum mode,
+ const void *restrict colorPointer,
+ GLint colorStride,
+ const void *restrict vertexPointer,
+ GLint vertexStride,
+ GLint first,
+ GLsizei count);
+
+
+
+void gpuSingleClientElements_V3F(
+ GLenum mode,
+ const void *restrict vertexPointer,
+ GLint vertexStride,
+ GLsizei count,
+ const void *restrict index);
+
+void gpuSingleClientElements_N3F_V3F(
+ GLenum mode,
+ const void *restrict normalPointer,
+ GLint normalStride,
+ const void *restrict vertexPointer,
+ GLint vertexStride,
+ GLsizei count,
+ void *restrict indexes);
+
+
+void gpuDrawClientRangeElements(
+ GLenum mode,
+ const GPUarrays *restrict arrays,
+ GLuint indexMin,
+ GLuint indexMax,
+ GLsizei count,
+ const void *restrict indexes);
+
+void gpuSingleClientRangeElements_V3F(
+ GLenum mode,
+ const void *restrict vertexPointer,
+ GLint vertexStride,
+ GLuint indexMin,
+ GLuint indexMax,
+ GLsizei count,
+ const void *restrict indexes);
+
+void gpuSingleClientRangeElements_N3F_V3F(
+ GLenum mode,
+ const void *restrict normalPointer,
+ GLint normalStride,
+ const void *restrict vertexPointer,
+ GLint vertexStride,
+ GLuint indexMin,
+ GLuint indexMax,
+ GLsizei count,
+ const GLvoid *restrict indexes);
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __GPU_IMMEDIATE_H_ */
diff --git a/source/blender/gpu/intern/gpu_immediate_gl11.c b/source/blender/gpu/intern/gpu_immediate_gl11.c
new file mode 100644
index 00000000000..c322a1adc73
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_immediate_gl11.c
@@ -0,0 +1,452 @@
+/*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2012 Blender Foundation.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): Jason Wilkins.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+/** \file blender/gpu/intern/gpu_immediate_gl11.c
+* \ingroup gpu
+*/
+#ifndef GLES
+#include "gpu_immediate_internal.h"
+#include "GPU_matrix.h"
+#include "MEM_guardedalloc.h"
+
+#include <string.h>
+
+
+
+typedef struct bufferDataGL11 {
+ size_t size;
+ GLubyte* ptr;
+} bufferDataGL11;
+
+#ifdef GLES
+#define glClientActiveTexture
+#endif
+
+static void allocate(void)
+{
+ size_t newSize;
+ bufferDataGL11* bufferData;
+
+ GPU_IMMEDIATE->stride = gpu_calc_stride();
+
+ newSize = (size_t)(GPU_IMMEDIATE->stride * GPU_IMMEDIATE->maxVertexCount);
+
+ if (GPU_IMMEDIATE->bufferData) {
+ bufferData = GPU_IMMEDIATE->bufferData;
+
+ if (newSize > bufferData->size) {
+ bufferData->ptr = MEM_reallocN(bufferData->ptr, newSize);
+ GPU_ASSERT(bufferData->ptr != NULL);
+
+ bufferData->size = newSize;
+ }
+ }
+ else {
+ bufferData = MEM_mallocN(
+ sizeof(bufferDataGL11),
+ "bufferDataGL11");
+
+ GPU_ASSERT(bufferData != NULL);
+
+ GPU_IMMEDIATE->bufferData = bufferData;
+
+ bufferData->ptr = MEM_mallocN(newSize, "bufferDataGL11->ptr");
+ GPU_ASSERT(bufferData->ptr != NULL);
+
+ bufferData->size = newSize;
+ }
+}
+
+
+
+static void setup(void)
+{
+ size_t i;
+ size_t offset;
+ bufferDataGL11* bufferData = GPU_IMMEDIATE->bufferData;
+
+ offset = 0;
+
+ GPU_CHECK_NO_ERROR();
+
+ /* setup vertex arrays
+ Assume that vertex arrays have been disabled for everything
+ and only enable what is needed */
+
+ /* vertex */
+
+ glVertexPointer(
+ GPU_IMMEDIATE->format.vertexSize,
+ GL_FLOAT,
+ GPU_IMMEDIATE->stride,
+ bufferData->ptr + offset);
+
+ offset += (size_t)(GPU_IMMEDIATE->format.vertexSize) * sizeof(GLfloat);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+
+ /* normal */
+
+ if (GPU_IMMEDIATE->format.normalSize != 0) {
+ glNormalPointer(
+ GL_FLOAT,
+ GPU_IMMEDIATE->stride,
+ bufferData->ptr + offset);
+
+ offset += 3 * sizeof(GLfloat);
+
+ glEnableClientState(GL_NORMAL_ARRAY);
+ }
+
+ /* color */
+
+ if (GPU_IMMEDIATE->format.colorSize != 0) {
+ glColorPointer(
+ 4 * sizeof(GLubyte),
+ GL_UNSIGNED_BYTE,
+ GPU_IMMEDIATE->stride,
+ bufferData->ptr + offset);
+
+ /* 4 bytes are always reserved for color, for efficient memory alignment */
+ offset += 4 * sizeof(GLubyte);
+
+ glEnableClientState(GL_COLOR_ARRAY);
+ }
+
+ /* texture coordinate */
+
+ if (GPU_IMMEDIATE->format.textureUnitCount == 1) {
+ glTexCoordPointer(
+ GPU_IMMEDIATE->format.texCoordSize[0],
+ GL_FLOAT,
+ GPU_IMMEDIATE->stride,
+ bufferData->ptr + offset);
+
+ offset +=
+ (size_t)(GPU_IMMEDIATE->format.texCoordSize[0]) * sizeof(GLfloat);
+
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ else if (GPU_IMMEDIATE->format.textureUnitCount > 1) {
+ for (i = 0; i < GPU_IMMEDIATE->format.textureUnitCount; i++) {
+ glClientActiveTexture(GPU_IMMEDIATE->format.textureUnitMap[i]);
+
+ glTexCoordPointer(
+ GPU_IMMEDIATE->format.texCoordSize[i],
+ GL_FLOAT,
+ GPU_IMMEDIATE->stride,
+ bufferData->ptr + offset);
+
+ offset +=
+ (size_t)(GPU_IMMEDIATE->format.texCoordSize[i]) * sizeof(GLfloat);
+
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+
+ glClientActiveTexture(GL_TEXTURE0);
+ }
+
+ /* float vertex attribute */
+
+ for (i = 0; i < GPU_IMMEDIATE->format.attribCount_f; i++) {
+ glVertexAttribPointer(
+ GPU_IMMEDIATE->format.attribIndexMap_f[i],
+ GPU_IMMEDIATE->format.attribSize_f[i],
+ GL_FLOAT,
+ GPU_IMMEDIATE->format.attribNormalized_f[i],
+ GPU_IMMEDIATE->stride,
+ bufferData->ptr + offset);
+
+ offset +=
+ (size_t)(GPU_IMMEDIATE->format.attribSize_f[i]) * sizeof(GLfloat);
+
+ glEnableVertexAttribArray(
+ GPU_IMMEDIATE->format.attribIndexMap_f[i]);
+ }
+
+ /* byte vertex attribute */
+
+ for (i = 0; i < GPU_IMMEDIATE->format.attribCount_ub; i++) {
+ if (GPU_IMMEDIATE->format.attribSize_ub[i] > 0) {
+ glVertexAttribPointer(
+ GPU_IMMEDIATE->format.attribIndexMap_ub[i],
+ GPU_IMMEDIATE->format.attribSize_ub[i],
+ GL_UNSIGNED_BYTE,
+ GPU_IMMEDIATE->format.attribNormalized_ub[i],
+ GPU_IMMEDIATE->stride,
+ bufferData->ptr + offset);
+
+ offset += 4 * sizeof(GLubyte);
+
+ glEnableVertexAttribArray(
+ GPU_IMMEDIATE->format.attribIndexMap_ub[i]);
+ }
+ }
+
+ GPU_CHECK_NO_ERROR();
+}
+
+typedef struct indexBufferDataGL11 {
+ void* ptr;
+ size_t size;
+} indexBufferDataGL11;
+
+static void allocateIndex(void)
+{
+ if (GPU_IMMEDIATE->index) {
+ indexBufferDataGL11* bufferData;
+ GPUindex* index;
+ size_t newSize;
+
+ index = GPU_IMMEDIATE->index;
+ newSize = index->maxIndexCount * sizeof(GLuint);
+
+ if (index->bufferData) {
+ bufferData = index->bufferData;
+
+ if (newSize > bufferData->size) {
+ bufferData->ptr = MEM_reallocN(bufferData->ptr, newSize);
+ GPU_ASSERT(bufferData->ptr != NULL);
+
+ bufferData->size = newSize;
+ }
+ }
+ else {
+ bufferData = MEM_mallocN(
+ sizeof(indexBufferDataGL11),
+ "indexBufferDataG11");
+
+ GPU_ASSERT(bufferData != NULL);
+
+ index->bufferData = bufferData;
+
+ bufferData->ptr = MEM_mallocN(newSize, "indexBufferData->ptr");
+ GPU_ASSERT(bufferData->ptr != NULL);
+
+ bufferData->size = newSize;
+ }
+ }
+}
+
+
+void gpu_lock_buffer_gl11(void)
+{
+ allocate();
+ allocateIndex();
+ setup();
+}
+
+
+
+void gpu_begin_buffer_gl11(void)
+{
+ bufferDataGL11* bufferData = GPU_IMMEDIATE->bufferData;
+ GPU_IMMEDIATE->buffer = bufferData->ptr;
+}
+
+
+
+void gpu_end_buffer_gl11(void)
+{
+ if (GPU_IMMEDIATE->count > 0) {
+ GPU_CHECK_NO_ERROR();
+ gpuMatrixCommit();
+ glDrawArrays(GPU_IMMEDIATE->mode, 0, GPU_IMMEDIATE->count);
+
+ GPU_CHECK_NO_ERROR();
+ }
+}
+
+
+
+void gpu_unlock_buffer_gl11(void)
+{
+ size_t i;
+
+ /* Disable any arrays that were used so that everything is off again. */
+
+ GPU_CHECK_NO_ERROR();
+
+ /* vertex */
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+
+ /* normal */
+
+ if (GPU_IMMEDIATE->format.normalSize != 0) {
+ glDisableClientState(GL_NORMAL_ARRAY);
+ }
+
+ /* color */
+
+ if (GPU_IMMEDIATE->format.colorSize != 0) {
+ glDisableClientState(GL_COLOR_ARRAY);
+ }
+
+ /* texture coordinate */
+
+ if (GPU_IMMEDIATE->format.textureUnitCount == 1) {
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ else if (GPU_IMMEDIATE->format.textureUnitCount > 1) {
+ for (i = 0; i < GPU_IMMEDIATE->format.textureUnitCount; i++) {
+ glClientActiveTexture(GPU_IMMEDIATE->format.textureUnitMap[i]);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+
+ glClientActiveTexture(GL_TEXTURE0);
+ }
+
+ /* float vertex attribute */
+
+ for (i = 0; i < GPU_IMMEDIATE->format.attribCount_f; i++) {
+ glDisableVertexAttribArray(GPU_IMMEDIATE->format.attribIndexMap_f[i]);
+ }
+
+ /* byte vertex attribute */
+
+ for (i = 0; i < GPU_IMMEDIATE->format.attribCount_ub; i++) {
+ glDisableVertexAttribArray(GPU_IMMEDIATE->format.attribIndexMap_ub[i]);
+ }
+
+ GPU_CHECK_NO_ERROR();
+}
+
+
+
+void gpu_shutdown_buffer_gl11(GPUimmediate *restrict immediate)
+{
+ if (immediate->bufferData) {
+ bufferDataGL11* bufferData = immediate->bufferData;
+
+ if (bufferData->ptr) {
+ MEM_freeN(bufferData->ptr);
+ bufferData->ptr = NULL;
+ }
+
+ MEM_freeN(immediate->bufferData);
+ immediate->bufferData = NULL;
+
+ gpu_index_shutdown_buffer_gl11(immediate->index);
+ }
+}
+
+void gpu_index_shutdown_buffer_gl11(GPUindex *restrict index)
+{
+ if (index && index->bufferData) {
+ indexBufferDataGL11* bufferData = index->bufferData;
+
+ if (bufferData->ptr) {
+ MEM_freeN(bufferData->ptr);
+ bufferData->ptr = NULL;
+ }
+
+ MEM_freeN(index->bufferData);
+ index->bufferData = NULL;
+ }
+}
+
+
+
+void gpu_current_color_gl11(void)
+{
+ GPU_CHECK_NO_ERROR();
+
+ glColor4ubv(GPU_IMMEDIATE->color);
+
+ GPU_CHECK_NO_ERROR();
+}
+
+void gpu_get_current_color_gl11(GLfloat *color)
+{
+ GPU_CHECK_NO_ERROR();
+
+ glGetFloatv(GL_CURRENT_COLOR, color);
+
+ GPU_CHECK_NO_ERROR();
+}
+
+
+
+void gpu_current_normal_gl11(void)
+{
+ GPU_CHECK_NO_ERROR();
+
+ glNormal3fv(GPU_IMMEDIATE->normal);
+
+ GPU_CHECK_NO_ERROR();
+}
+
+
+
+void gpu_index_begin_buffer_gl11(void)
+{
+ GPUindex *restrict index = GPU_IMMEDIATE->index;
+ indexBufferDataGL11* bufferData = index->bufferData;
+ index->buffer = bufferData->ptr;
+ index->unmappedBuffer = NULL;
+}
+
+void gpu_index_end_buffer_gl11(void)
+{
+ GPUindex *restrict index = GPU_IMMEDIATE->index;
+ indexBufferDataGL11* bufferData = index->bufferData;
+ index->unmappedBuffer = bufferData->ptr;
+}
+
+void gpu_draw_elements_gl11(void)
+{
+ GPUindex* index = GPU_IMMEDIATE->index;
+
+ GPU_CHECK_NO_ERROR();
+ gpuMatrixCommit();
+ glDrawElements(
+ GPU_IMMEDIATE->mode,
+ index->count,
+ GL_UNSIGNED_INT,
+ index->unmappedBuffer);
+
+ GPU_CHECK_NO_ERROR();
+}
+
+void gpu_draw_range_elements_gl11(void)
+{
+ GPUindex* index = GPU_IMMEDIATE->index;
+
+ GPU_CHECK_NO_ERROR();
+ gpuMatrixCommit();
+ glDrawRangeElements(
+ GPU_IMMEDIATE->mode,
+ index->indexMin,
+ index->indexMax,
+ index->count,
+ GL_UNSIGNED_INT,
+ index->unmappedBuffer);
+
+ GPU_CHECK_NO_ERROR();
+}
+#endif \ No newline at end of file
diff --git a/source/blender/gpu/intern/gpu_immediate_glsl.c b/source/blender/gpu/intern/gpu_immediate_glsl.c
new file mode 100644
index 00000000000..e2595b276ba
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_immediate_glsl.c
@@ -0,0 +1,546 @@
+/*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2012 Blender Foundation.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): Alexandr Kuznetsov, Jason Wilkins.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+/** \file blender/gpu/intern/gpu_immediate_glsl.c
+* \ingroup gpu
+*/
+#include "gpu_immediate_internal.h"
+#include "GPU_matrix.h"
+#include "MEM_guardedalloc.h"
+#include "BLI_math_vector.h"
+
+#include <string.h>
+
+#include "GPU_functions.h"
+#include "gpu_glew.h"
+#include "gpu_object_gles.h"
+#include "GPU_object.h"
+#include REAL_GL_MODE
+
+typedef struct bufferDataGLSL {
+ size_t size;
+ GLubyte* ptr;
+} bufferDataGLSL;
+
+typedef struct stateDataGLSL {
+ GLfloat curcolor[4];
+ GLfloat curnormal[3];
+} stateDataGLSL;
+
+stateDataGLSL stateData = {{1, 1, 1, 1}, {0, 0, 1}};
+
+static void allocate(void)
+{
+ size_t newSize;
+ bufferDataGLSL* bufferData;
+
+ GPU_IMMEDIATE->stride = gpu_calc_stride();
+
+ newSize = (size_t)(GPU_IMMEDIATE->stride * GPU_IMMEDIATE->maxVertexCount);
+
+ if (GPU_IMMEDIATE->bufferData) {
+ bufferData = GPU_IMMEDIATE->bufferData;
+
+ if (newSize > bufferData->size) {
+ bufferData->ptr = MEM_reallocN(bufferData->ptr, newSize);
+ GPU_ASSERT(bufferData->ptr != NULL);
+
+ bufferData->size = newSize;
+ }
+ }
+ else {
+ bufferData = MEM_mallocN(
+ sizeof(bufferDataGLSL),
+ "bufferDataGLSL");
+
+ GPU_ASSERT(bufferData != NULL);
+
+ GPU_IMMEDIATE->bufferData = bufferData;
+
+ bufferData->ptr = MEM_mallocN(newSize, "bufferDataGLSL->ptr");
+ GPU_ASSERT(bufferData->ptr != NULL);
+
+ bufferData->size = newSize;
+ }
+}
+
+
+
+static void setup(void)
+{
+ size_t i;
+ size_t offset;
+ bufferDataGLSL* bufferData = GPU_IMMEDIATE->bufferData;
+
+ offset = 0;
+
+ glEnable(GL_BLEND); /* XXX: why? */
+
+ GPU_CHECK_NO_ERROR();
+
+ /* setup vertex arrays
+ Assume that vertex arrays have been disabled for everything
+ and only enable what is needed */
+ if (GPU_IMMEDIATE->format.textureUnitCount == 1)
+ {
+
+ gpu_set_shader_es(&shader_alphatexture_info, 0);
+
+ gpu_glUseProgram(shader_alphatexture);
+
+ } else
+ {
+ gpu_set_shader_es(&shader_main_info, 0);
+
+ gpu_glUseProgram(shader_main);
+
+ }
+
+
+
+ /* vertex */
+
+gpugameobj.gpuVertexPointer(GPU_IMMEDIATE->format.vertexSize,
+ GL_FLOAT,
+ GPU_IMMEDIATE->stride,
+ bufferData->ptr + offset);
+
+ offset += (size_t)(GPU_IMMEDIATE->format.vertexSize) * sizeof(GLfloat);
+
+
+ /* normal */
+
+ if (GPU_IMMEDIATE->format.normalSize != 0) {
+ gpugameobj.gpuNormalPointer(
+ GL_FLOAT,
+ GPU_IMMEDIATE->stride,
+ bufferData->ptr + offset);
+
+ offset += 3 * sizeof(GLfloat);
+
+ }
+
+ /* color */
+
+ if (GPU_IMMEDIATE->format.colorSize != 0) {
+ gpugameobj.gpuColorPointer(
+ 4 * sizeof(GLubyte),
+ GL_UNSIGNED_BYTE,
+ GPU_IMMEDIATE->stride,
+ bufferData->ptr + offset);
+
+ /* 4 bytes are always reserved for color, for efficient memory alignment */
+ offset += 4 * sizeof(GLubyte);
+
+
+ }
+
+ /* texture coordinate */
+
+ if (GPU_IMMEDIATE->format.textureUnitCount == 1) {
+ gpugameobj.gpuTexCoordPointer(
+ GPU_IMMEDIATE->format.texCoordSize[0],
+ GL_FLOAT,
+ GPU_IMMEDIATE->stride,
+ bufferData->ptr + offset);
+
+ offset +=
+ (size_t)(GPU_IMMEDIATE->format.texCoordSize[0]) * sizeof(GLfloat);
+
+ }
+ else if (GPU_IMMEDIATE->format.textureUnitCount > 1) {
+ for (i = 0; i < GPU_IMMEDIATE->format.textureUnitCount; i++) {
+ /*glClientActiveTexture(GPU_IMMEDIATE->format.textureUnitMap[i]);
+
+ glTexCoordPointer(
+ GPU_IMMEDIATE->format.texCoordSize[i],
+ GL_FLOAT,
+ GPU_IMMEDIATE->stride,
+ bufferData->ptr + offset);*/
+
+ offset +=
+ (size_t)(GPU_IMMEDIATE->format.texCoordSize[i]) * sizeof(GLfloat);
+
+ // glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+
+ // glClientActiveTexture(GL_TEXTURE0);
+ }
+
+ /* float vertex attribute */
+
+ for (i = 0; i < GPU_IMMEDIATE->format.attribCount_f; i++) {
+ /* gpu_glVertexAttribPointer(
+ GPU_IMMEDIATE->format.attribIndexMap_f[i],
+ GPU_IMMEDIATE->format.attribSize_f[i],
+ GL_FLOAT,
+ GPU_IMMEDIATE->format.attribNormalized_f[i],
+ GPU_IMMEDIATE->stride,
+ bufferData->ptr + offset);*/
+
+ offset +=
+ (size_t)(GPU_IMMEDIATE->format.attribSize_f[i]) * sizeof(GLfloat);
+
+ /*gpu_glEnableVertexAttribArray(
+ GPU_IMMEDIATE->format.attribIndexMap_f[i]);*/
+ }
+
+ /* byte vertex attribute */
+
+ for (i = 0; i < GPU_IMMEDIATE->format.attribCount_ub; i++) {
+ if (GPU_IMMEDIATE->format.attribSize_ub[i] > 0) {
+ /*glVertexAttribPointer(
+ GPU_IMMEDIATE->format.attribIndexMap_ub[i],
+ GPU_IMMEDIATE->format.attribSize_ub[i],
+ GL_UNSIGNED_BYTE,
+ GPU_IMMEDIATE->format.attribNormalized_ub[i],
+ GPU_IMMEDIATE->stride,
+ bufferData->ptr + offset);*/
+
+ offset += 4 * sizeof(GLubyte);
+
+ /*glEnableVertexAttribArray(
+ GPU_IMMEDIATE->format.attribIndexMap_ub[i]);*/
+ }
+ }
+
+ GPU_CHECK_NO_ERROR();
+}
+
+typedef struct indexbufferDataGLSL {
+ void* ptr;
+ size_t size;
+} indexbufferDataGLSL;
+
+static void allocateIndex(void)
+{
+ if (GPU_IMMEDIATE->index) {
+ indexbufferDataGLSL* bufferData;
+ GPUindex* index;
+ size_t newSize;
+
+ index = GPU_IMMEDIATE->index;
+ newSize = index->maxIndexCount * sizeof(GLuint);
+
+ if (index->bufferData) {
+ bufferData = index->bufferData;
+
+ if (newSize > bufferData->size) {
+ bufferData->ptr = MEM_reallocN(bufferData->ptr, newSize);
+ GPU_ASSERT(bufferData->ptr != NULL);
+
+ bufferData->size = newSize;
+ }
+ }
+ else {
+ bufferData = MEM_mallocN(
+ sizeof(indexbufferDataGLSL),
+ "indexBufferDataG11");
+
+ GPU_ASSERT(bufferData != NULL);
+
+ index->bufferData = bufferData;
+
+ bufferData->ptr = MEM_mallocN(newSize, "indexBufferData->ptr");
+ GPU_ASSERT(bufferData->ptr != NULL);
+
+ bufferData->size = newSize;
+ }
+ }
+}
+
+
+void gpu_lock_buffer_glsl(void)
+{
+ allocate();
+ allocateIndex();
+ setup();
+}
+
+
+
+void gpu_begin_buffer_glsl(void)
+{
+ bufferDataGLSL* bufferData = GPU_IMMEDIATE->bufferData;
+ GPU_IMMEDIATE->buffer = bufferData->ptr;
+}
+
+
+ short vqeos[65536*3/2];
+ char vqeoc[256*3/2];
+
+void gpu_quad_elements_init(void)
+{
+
+ int i, j;
+ /* init once*/
+ static char init = 0;
+
+ if(init) return;
+ init = 1;
+
+ for(i=0, j=0; i<65536; i++, j++)
+ {
+ vqeos[j] = i;
+ if((i%4)==3)
+ {
+ vqeos[++j] = i-3;
+ vqeos[++j] = i-1;
+ }
+ }
+
+ for(i=0, j=0; i<256; i++, j++)
+ {
+ vqeoc[j] = i;
+ if((i%4)==3)
+ {
+ vqeoc[++j] = i-3;
+ vqeoc[++j] = i-1;
+ }
+ }
+}
+
+
+void gpu_end_buffer_glsl(void)
+{
+ if (GPU_IMMEDIATE->count > 0) {
+ GPU_CHECK_NO_ERROR();
+
+
+ if (GPU_IMMEDIATE->format.colorSize == 0) {
+ gpugameobj.gpuColorSet( stateData.curcolor);
+ }
+
+
+ gpuMatrixCommit();
+
+ if(GPU_IMMEDIATE->mode != GL_QUADS )
+ {
+
+ glDrawArrays(GPU_IMMEDIATE->mode, 0, GPU_IMMEDIATE->count);
+
+ }
+ else
+ {
+
+ if(GPU_IMMEDIATE->count <= 256){
+
+ glDrawElements(GL_TRIANGLES,GPU_IMMEDIATE->count *3/2, GL_UNSIGNED_BYTE, vqeoc);
+
+ }
+ else if(GPU_IMMEDIATE->count <= 65536)
+ {
+
+ glDrawElements(GL_TRIANGLES,GPU_IMMEDIATE->count *3/2, GL_UNSIGNED_SHORT, vqeos);
+
+
+ }
+ else
+ {
+ printf("To big GL_QUAD object to draw. Vertices: %i", GPU_IMMEDIATE->count);
+ }
+
+
+ }
+
+ GPU_CHECK_NO_ERROR();
+ }
+}
+
+
+
+void gpu_unlock_buffer_glsl(void)
+{
+ size_t i;
+
+ /* Disable any arrays that were used so that everything is off again. */
+
+ GPU_CHECK_NO_ERROR();
+gpu_glUseProgram(0);
+gpu_set_shader_es(0, 0);
+ /* vertex */
+
+ //glDisableClientState(GL_VERTEX_ARRAY);
+
+ /* normal */
+
+ /*if (GPU_IMMEDIATE->format.normalSize != 0) {
+ glDisableClientState(GL_NORMAL_ARRAY);
+ }*/
+
+ /* color */
+
+ /*if (GPU_IMMEDIATE->format.colorSize != 0) {
+ glDisableClientState(GL_COLOR_ARRAY);
+ }*/
+
+ /* texture coordinate */
+
+ /*if (GPU_IMMEDIATE->format.textureUnitCount == 1) {
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ else if (GPU_IMMEDIATE->format.textureUnitCount > 1) {
+ for (i = 0; i < GPU_IMMEDIATE->format.textureUnitCount; i++) {
+ glClientActiveTexture(GPU_IMMEDIATE->format.textureUnitMap[i]);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+
+ //glClientActiveTexture(GL_TEXTURE0);
+ }*/
+
+ /* float vertex attribute */
+
+ for (i = 0; i < GPU_IMMEDIATE->format.attribCount_f; i++) {
+ //gpu_glDisableVertexAttribArray(GPU_IMMEDIATE->format.attribIndexMap_f[i]);
+ }
+
+ /* byte vertex attribute */
+
+ for (i = 0; i < GPU_IMMEDIATE->format.attribCount_ub; i++) {
+ //gpu_glDisableVertexAttribArray(GPU_IMMEDIATE->format.attribIndexMap_ub[i]);
+ }
+
+ GPU_CHECK_NO_ERROR();
+}
+
+
+
+void gpu_shutdown_buffer_glsl(GPUimmediate *restrict immediate)
+{
+ if (immediate->bufferData) {
+ bufferDataGLSL* bufferData = immediate->bufferData;
+
+ if (bufferData->ptr) {
+ MEM_freeN(bufferData->ptr);
+ bufferData->ptr = NULL;
+ }
+
+ MEM_freeN(immediate->bufferData);
+ immediate->bufferData = NULL;
+
+ gpu_index_shutdown_buffer_glsl(immediate->index);
+ }
+}
+
+void gpu_index_shutdown_buffer_glsl(GPUindex *restrict index)
+{
+ if (index && index->bufferData) {
+ indexbufferDataGLSL* bufferData = index->bufferData;
+
+ if (bufferData->ptr) {
+ MEM_freeN(bufferData->ptr);
+ bufferData->ptr = NULL;
+ }
+
+ MEM_freeN(index->bufferData);
+ index->bufferData = NULL;
+ }
+}
+
+
+
+void gpu_current_color_glsl(void)
+{
+ stateData.curcolor[0] = (float)GPU_IMMEDIATE->color[0]/255.0f;
+ stateData.curcolor[1] = (float)GPU_IMMEDIATE->color[1]/255.0f;
+ stateData.curcolor[2] = (float)GPU_IMMEDIATE->color[2]/255.0f;
+ stateData.curcolor[3] = (float)GPU_IMMEDIATE->color[3]/255.0f;;//(float)GPU_IMMEDIATE->color[3]/255.0f;
+}
+
+void gpu_get_current_color_glsl(GLfloat *color)
+{
+
+ copy_v4_v4(color, stateData.curcolor);
+
+}
+
+
+
+void gpu_current_normal_glsl(void)
+{
+
+ copy_v3_v3(stateData.curnormal, GPU_IMMEDIATE->normal);
+}
+
+
+
+void gpu_index_begin_buffer_glsl(void)
+{
+ GPUindex *restrict index = GPU_IMMEDIATE->index;
+ indexbufferDataGLSL* bufferData = index->bufferData;
+ index->buffer = bufferData->ptr;
+ index->unmappedBuffer = NULL;
+}
+
+void gpu_index_end_buffer_glsl(void)
+{
+ GPUindex *restrict index = GPU_IMMEDIATE->index;
+ indexbufferDataGLSL* bufferData = index->bufferData;
+ index->unmappedBuffer = bufferData->ptr;
+}
+
+void gpu_draw_elements_glsl(void)
+{
+ GPUindex* index = GPU_IMMEDIATE->index;
+
+ GPU_CHECK_NO_ERROR();
+
+ if (GPU_IMMEDIATE->format.colorSize == 0) {
+ gpugameobj.gpuColorSet( stateData.curcolor);
+ }
+
+
+ gpuMatrixCommit();
+
+ glDrawElements(
+ GPU_IMMEDIATE->mode,
+ index->count,
+ GL_UNSIGNED_INT,
+ index->unmappedBuffer);
+
+ GPU_CHECK_NO_ERROR();
+}
+
+void gpu_draw_range_elements_glsl(void)
+{
+ GPUindex* index = GPU_IMMEDIATE->index;
+
+ GPU_CHECK_NO_ERROR();
+ //gpuMatrixCommit();
+//glDrawArrays(GPU_IMMEDIATE->mode, 0, GPU_IMMEDIATE->count);
+ /*glDrawRangeElements(
+ GPU_IMMEDIATE->mode,
+ index->indexMin,
+ index->indexMax,
+ index->count,
+ GL_UNSIGNED_INT,
+ index->unmappedBuffer);*/
+
+
+
+ GPU_CHECK_NO_ERROR();
+}
diff --git a/source/blender/gpu/intern/gpu_immediate_inline.h b/source/blender/gpu/intern/gpu_immediate_inline.h
new file mode 100644
index 00000000000..c371a3aff26
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_immediate_inline.h
@@ -0,0 +1,570 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/intern/gpu_immediate.h
+ * \ingroup gpu
+ */
+
+#ifndef __GPU_IMMEDIATE_INLINE_H__
+#define __GPU_IMMEDIATE_INLINE_H__
+
+#include "gpu_immediate.h"
+
+#include "BLI_math_base.h"
+
+#include <limits.h>
+
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+BLI_INLINE void gpuBegin(GLenum mode)
+{
+ GPU_CHECK_CAN_BEGIN();
+ GPU_CURRENT_COLOR_VALID(GPU_IMMEDIATE->isColorValid ? GPU_IMMEDIATE->format.colorSize == 0 : GL_FALSE);
+ GPU_CURRENT_NORMAL_VALID(GPU_IMMEDIATE->isNormalValid ? GPU_IMMEDIATE->format.normalSize == 0 : GL_FALSE);
+
+#if GPU_SAFETY
+ GPU_IMMEDIATE->hasOverflowed = GL_FALSE;
+#endif
+
+ GPU_IMMEDIATE->mode = mode;
+ GPU_IMMEDIATE->offset = 0;
+ GPU_IMMEDIATE->count = 0;
+
+ GPU_IMMEDIATE->beginBuffer();
+}
+
+
+
+BLI_INLINE void gpuColor3f(GLfloat r, GLfloat g, GLfloat b)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+ GPU_CURRENT_COLOR_VALID(GL_FALSE);
+
+ GPU_IMMEDIATE->color[0] = (GLubyte)(255.0f * r);
+ GPU_IMMEDIATE->color[1] = (GLubyte)(255.0f * g);
+ GPU_IMMEDIATE->color[2] = (GLubyte)(255.0f * b);
+ GPU_IMMEDIATE->color[3] = 255;
+}
+
+BLI_INLINE void gpuColor3fv(const GLfloat *restrict v)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+ GPU_CURRENT_COLOR_VALID(GL_FALSE);
+
+ GPU_IMMEDIATE->color[0] = (GLubyte)(255.0f * v[0]);
+ GPU_IMMEDIATE->color[1] = (GLubyte)(255.0f * v[1]);
+ GPU_IMMEDIATE->color[2] = (GLubyte)(255.0f * v[2]);
+ GPU_IMMEDIATE->color[3] = 255;
+}
+
+BLI_INLINE void gpuColor3ub(GLubyte r, GLubyte g, GLubyte b)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+ GPU_CURRENT_COLOR_VALID(GL_FALSE);
+
+ GPU_IMMEDIATE->color[0] = r;
+ GPU_IMMEDIATE->color[1] = g;
+ GPU_IMMEDIATE->color[2] = b;
+ GPU_IMMEDIATE->color[3] = 255;
+}
+
+BLI_INLINE void gpuColor3ubv(const GLubyte *restrict v)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+ GPU_CURRENT_COLOR_VALID(GL_FALSE);
+
+ GPU_IMMEDIATE->color[0] = v[0];
+ GPU_IMMEDIATE->color[1] = v[1];
+ GPU_IMMEDIATE->color[2] = v[2];
+ GPU_IMMEDIATE->color[3] = 255;
+}
+
+BLI_INLINE void gpuColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+ GPU_CURRENT_COLOR_VALID(GL_FALSE);
+
+ GPU_IMMEDIATE->color[0] = (GLubyte)(255.0f * r);
+ GPU_IMMEDIATE->color[1] = (GLubyte)(255.0f * g);
+ GPU_IMMEDIATE->color[2] = (GLubyte)(255.0f * b);
+ GPU_IMMEDIATE->color[3] = (GLubyte)(255.0f * a);
+}
+
+BLI_INLINE void gpuColor4fv(const GLfloat *restrict v)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+ GPU_CURRENT_COLOR_VALID(GL_FALSE);
+
+ GPU_IMMEDIATE->color[0] = (GLubyte)(255.0f * v[0]);
+ GPU_IMMEDIATE->color[1] = (GLubyte)(255.0f * v[1]);
+ GPU_IMMEDIATE->color[2] = (GLubyte)(255.0f * v[2]);
+ GPU_IMMEDIATE->color[3] = (GLubyte)(255.0f * v[3]);
+}
+
+BLI_INLINE void gpuColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+ GPU_CURRENT_COLOR_VALID(GL_FALSE);
+
+ GPU_IMMEDIATE->color[0] = r;
+ GPU_IMMEDIATE->color[1] = g;
+ GPU_IMMEDIATE->color[2] = b;
+ GPU_IMMEDIATE->color[3] = a;
+}
+
+BLI_INLINE void gpuColor4ubv(const GLubyte *restrict v)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+ GPU_CURRENT_COLOR_VALID(GL_FALSE);
+
+ GPU_IMMEDIATE->color[0] = v[0];
+ GPU_IMMEDIATE->color[1] = v[1];
+ GPU_IMMEDIATE->color[2] = v[2];
+ GPU_IMMEDIATE->color[3] = v[3];
+}
+
+BLI_INLINE void gpuColor4d(GLdouble r, GLdouble g, GLdouble b, GLdouble a)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+ GPU_CURRENT_COLOR_VALID(GL_FALSE);
+
+ GPU_IMMEDIATE->color[0] = (GLubyte)(255.0 * r);
+ GPU_IMMEDIATE->color[1] = (GLubyte)(255.0 * g);
+ GPU_IMMEDIATE->color[2] = (GLubyte)(255.0 * b);
+ GPU_IMMEDIATE->color[3] = (GLubyte)(255.0 * a);
+}
+
+
+
+/* This function converts a numerical value to the equivalent 24-bit
+ color, while not being endian-sensitive. On little-endians, this
+ is the same as doing a 'naive' indexing, on big-endian, it is not! */
+
+BLI_INLINE void gpuColor3x(GLuint rgb)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+ GPU_CURRENT_COLOR_VALID(GL_FALSE);
+
+ GPU_IMMEDIATE->color[0] = (rgb >> 0) & 0xFF;
+ GPU_IMMEDIATE->color[1] = (rgb >> 8) & 0xFF;
+ GPU_IMMEDIATE->color[2] = (rgb >> 16) & 0xFF;
+ GPU_IMMEDIATE->color[3] = 255;
+}
+
+BLI_INLINE void gpuColor4x(GLuint rgb, GLfloat a)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+ GPU_CURRENT_COLOR_VALID(GL_FALSE);
+
+ GPU_IMMEDIATE->color[0] = (rgb >> 0) & 0xFF;
+ GPU_IMMEDIATE->color[1] = (rgb >> 8) & 0xFF;
+ GPU_IMMEDIATE->color[2] = (rgb >> 16) & 0xFF;
+ GPU_IMMEDIATE->color[3] = (GLubyte)(255 * a);
+}
+
+
+
+BLI_INLINE void gpuGray3f(GLfloat luminance)
+{
+ GLubyte c;
+
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+ GPU_CURRENT_COLOR_VALID(GL_FALSE);
+
+ c = (GLubyte)(255.0 * luminance);
+
+ GPU_IMMEDIATE->color[0] = c;
+ GPU_IMMEDIATE->color[1] = c;
+ GPU_IMMEDIATE->color[2] = c;
+ GPU_IMMEDIATE->color[3] = 255;
+}
+
+BLI_INLINE void gpuGray4f(GLfloat luminance, GLfloat alpha)
+{
+ GLubyte c;
+
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+ GPU_CURRENT_COLOR_VALID(GL_FALSE);
+
+ c = (GLubyte)(255.0 * luminance);
+
+ GPU_IMMEDIATE->color[0] = c;
+ GPU_IMMEDIATE->color[1] = c;
+ GPU_IMMEDIATE->color[2] = c;
+ GPU_IMMEDIATE->color[3] = (GLubyte)(255.0 * alpha);
+}
+
+
+
+BLI_INLINE void gpuNormal3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+ GPU_CURRENT_NORMAL_VALID(GL_FALSE);
+
+ GPU_IMMEDIATE->normal[0] = x;
+ GPU_IMMEDIATE->normal[1] = y;
+ GPU_IMMEDIATE->normal[2] = z;
+}
+
+BLI_INLINE void gpuNormal3fv(const GLfloat *restrict v)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+ GPU_CURRENT_NORMAL_VALID(GL_FALSE);
+
+ GPU_IMMEDIATE->normal[0] = v[0];
+ GPU_IMMEDIATE->normal[1] = v[1];
+ GPU_IMMEDIATE->normal[2] = v[2];
+}
+
+BLI_INLINE void gpuNormal3sv(const GLshort *restrict v)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+ GPU_CURRENT_NORMAL_VALID(GL_FALSE);
+
+ GPU_IMMEDIATE->normal[0] = v[0] / (float)SHRT_MAX;
+ GPU_IMMEDIATE->normal[1] = v[1] / (float)SHRT_MAX;
+ GPU_IMMEDIATE->normal[2] = v[2] / (float)SHRT_MAX;
+}
+
+
+
+BLI_INLINE void gpuTexCoord2f(GLfloat s, GLfloat t)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+
+ GPU_IMMEDIATE->texCoord[0][0] = s;
+ GPU_IMMEDIATE->texCoord[0][1] = t;
+ GPU_IMMEDIATE->texCoord[0][2] = 0;
+ GPU_IMMEDIATE->texCoord[0][3] = 1;
+}
+
+BLI_INLINE void gpuTexCoord2fv(const GLfloat *restrict v)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+
+ GPU_IMMEDIATE->texCoord[0][0] = v[0];
+ GPU_IMMEDIATE->texCoord[0][1] = v[1];
+ GPU_IMMEDIATE->texCoord[0][2] = 0;
+ GPU_IMMEDIATE->texCoord[0][3] = 1;
+}
+
+BLI_INLINE void gpuTexCoord2iv(const GLint *restrict v)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+
+ GPU_IMMEDIATE->texCoord[0][0] = (GLfloat)(v[0]);
+ GPU_IMMEDIATE->texCoord[0][1] = (GLfloat)(v[1]);
+ GPU_IMMEDIATE->texCoord[0][2] = 0;
+ GPU_IMMEDIATE->texCoord[0][3] = 1;
+}
+
+BLI_INLINE void gpuTexCoord3f(const GLfloat s, const GLfloat t, const GLfloat u)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+
+ GPU_IMMEDIATE->texCoord[0][0] = s;
+ GPU_IMMEDIATE->texCoord[0][1] = t;
+ GPU_IMMEDIATE->texCoord[0][2] = u;
+ GPU_IMMEDIATE->texCoord[0][3] = 1;
+}
+
+BLI_INLINE void gpuTexCoord3fv (const GLfloat *restrict v)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+
+ GPU_IMMEDIATE->texCoord[0][0] = v[0];
+ GPU_IMMEDIATE->texCoord[0][1] = v[1];
+ GPU_IMMEDIATE->texCoord[0][2] = v[2];
+ GPU_IMMEDIATE->texCoord[0][3] = 1;
+}
+
+
+
+BLI_INLINE void gpuMultiTexCoord2f(GLint index, GLfloat s, GLfloat t)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+
+ GPU_IMMEDIATE->texCoord[index][0] = s;
+ GPU_IMMEDIATE->texCoord[index][1] = t;
+ GPU_IMMEDIATE->texCoord[index][2] = 0;
+ GPU_IMMEDIATE->texCoord[index][3] = 1;
+}
+
+BLI_INLINE void gpuMultiTexCoord2fv(GLint index, const GLfloat *restrict v)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+
+ GPU_IMMEDIATE->texCoord[index][0] = v[0];
+ GPU_IMMEDIATE->texCoord[index][1] = v[1];
+ GPU_IMMEDIATE->texCoord[index][2] = 0;
+ GPU_IMMEDIATE->texCoord[index][3] = 1;
+}
+
+BLI_INLINE void gpuMultiTexCoord3fv(GLint index, const GLfloat *restrict v)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+
+ GPU_IMMEDIATE->texCoord[index][0] = v[0];
+ GPU_IMMEDIATE->texCoord[index][1] = v[1];
+ GPU_IMMEDIATE->texCoord[index][2] = v[2];
+ GPU_IMMEDIATE->texCoord[index][3] = 1;
+}
+
+BLI_INLINE void gpuMultiTexCoord4fv(GLint index, const GLfloat *restrict v)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+
+ GPU_IMMEDIATE->texCoord[index][0] = v[0];
+ GPU_IMMEDIATE->texCoord[index][1] = v[1];
+ GPU_IMMEDIATE->texCoord[index][2] = v[2];
+ GPU_IMMEDIATE->texCoord[index][3] = v[3];
+}
+
+
+
+
+BLI_INLINE void gpuVertexAttrib2fv(GLsizei index, const GLfloat *restrict v)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+
+ GPU_IMMEDIATE->attrib_f[index][0] = v[0];
+ GPU_IMMEDIATE->attrib_f[index][1] = v[1];
+ GPU_IMMEDIATE->attrib_f[index][2] = 0;
+ GPU_IMMEDIATE->attrib_f[index][3] = 1;
+}
+
+BLI_INLINE void gpuVertexAttrib3fv(GLsizei index, const GLfloat *restrict v)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+
+ GPU_IMMEDIATE->attrib_f[index][0] = v[0];
+ GPU_IMMEDIATE->attrib_f[index][1] = v[1];
+ GPU_IMMEDIATE->attrib_f[index][2] = v[2];
+ GPU_IMMEDIATE->attrib_f[index][3] = 1;
+}
+
+BLI_INLINE void gpuVertexAttrib4fv(GLsizei index, const GLfloat *restrict v)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+
+ GPU_IMMEDIATE->attrib_f[index][0] = v[0];
+ GPU_IMMEDIATE->attrib_f[index][1] = v[1];
+ GPU_IMMEDIATE->attrib_f[index][2] = v[2];
+ GPU_IMMEDIATE->attrib_f[index][3] = v[3];
+}
+
+BLI_INLINE void gpuVertexAttrib4ubv(GLsizei index, const GLubyte *restrict v)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+
+ GPU_IMMEDIATE->attrib_ub[index][0] = v[0];
+ GPU_IMMEDIATE->attrib_ub[index][1] = v[1];
+ GPU_IMMEDIATE->attrib_ub[index][2] = v[2];
+ GPU_IMMEDIATE->attrib_ub[index][3] = v[3];
+}
+
+
+
+BLI_INLINE void gpuVertex2f(GLfloat x, GLfloat y)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+
+ GPU_IMMEDIATE->vertex[0] = x;
+ GPU_IMMEDIATE->vertex[1] = y;
+ GPU_IMMEDIATE->vertex[2] = 0;
+ GPU_IMMEDIATE->vertex[3] = 1;
+
+ GPU_IMMEDIATE->copyVertex();
+}
+
+BLI_INLINE void gpuVertex2fv(const GLfloat *restrict v)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+
+ GPU_IMMEDIATE->vertex[0] = v[0];
+ GPU_IMMEDIATE->vertex[1] = v[1];
+ GPU_IMMEDIATE->vertex[2] = 0;
+ GPU_IMMEDIATE->vertex[3] = 1;
+
+ GPU_IMMEDIATE->copyVertex();
+}
+
+BLI_INLINE void gpuVertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+
+ GPU_IMMEDIATE->vertex[0] = x;
+ GPU_IMMEDIATE->vertex[1] = y;
+ GPU_IMMEDIATE->vertex[2] = z;
+ GPU_IMMEDIATE->vertex[3] = 1;
+
+ GPU_IMMEDIATE->copyVertex();
+ }
+
+BLI_INLINE void gpuVertex3fv(const GLfloat *restrict v)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+
+ GPU_IMMEDIATE->vertex[0] = v[0];
+ GPU_IMMEDIATE->vertex[1] = v[1];
+ GPU_IMMEDIATE->vertex[2] = v[2];
+ GPU_IMMEDIATE->vertex[3] = 1;
+
+ GPU_IMMEDIATE->copyVertex();
+}
+
+BLI_INLINE void gpuVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+
+ GPU_IMMEDIATE->vertex[0] = (GLfloat)(x);
+ GPU_IMMEDIATE->vertex[1] = (GLfloat)(y);
+ GPU_IMMEDIATE->vertex[2] = (GLfloat)(z);
+ GPU_IMMEDIATE->vertex[3] = 1;
+
+ GPU_IMMEDIATE->copyVertex();
+}
+
+BLI_INLINE void gpuVertex3dv(const GLdouble *restrict v)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+
+ GPU_IMMEDIATE->vertex[0] = (GLfloat)(v[0]);
+ GPU_IMMEDIATE->vertex[1] = (GLfloat)(v[1]);
+ GPU_IMMEDIATE->vertex[2] = (GLfloat)(v[2]);
+ GPU_IMMEDIATE->vertex[3] = 1;
+
+ GPU_IMMEDIATE->copyVertex();
+}
+
+BLI_INLINE void gpuVertex2i(GLint x, GLint y)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+
+ GPU_IMMEDIATE->vertex[0] = (GLfloat)(x);
+ GPU_IMMEDIATE->vertex[1] = (GLfloat)(y);
+ GPU_IMMEDIATE->vertex[2] = 0;
+ GPU_IMMEDIATE->vertex[3] = 1;
+
+ GPU_IMMEDIATE->copyVertex();
+}
+
+BLI_INLINE void gpuVertex2iv(const GLint *restrict v)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+
+ GPU_IMMEDIATE->vertex[0] = (GLfloat)(v[0]);
+ GPU_IMMEDIATE->vertex[1] = (GLfloat)(v[1]);
+ GPU_IMMEDIATE->vertex[2] = 0;
+ GPU_IMMEDIATE->vertex[3] = 1;
+
+ GPU_IMMEDIATE->copyVertex();
+}
+
+BLI_INLINE void gpuVertex2sv(const GLshort *restrict v)
+{
+ GPU_CHECK_CAN_VERTEX_ATTRIB();
+
+ GPU_IMMEDIATE->vertex[0] = (GLfloat)(v[0]);
+ GPU_IMMEDIATE->vertex[1] = (GLfloat)(v[1]);
+ GPU_IMMEDIATE->vertex[2] = 0;
+ GPU_IMMEDIATE->vertex[3] = 1;
+
+ GPU_IMMEDIATE->copyVertex();
+}
+
+
+
+BLI_INLINE void gpuEnd(void)
+{
+ GPU_CHECK_CAN_END();
+ GPU_ASSERT(GPU_IMMEDIATE->mode != GL_NOOP || !(GPU_IMMEDIATE->hasOverflowed));
+
+ if (GPU_IMMEDIATE->mode != GL_NOOP) {
+ GPU_IMMEDIATE->endBuffer();
+ }
+
+ GPU_IMMEDIATE->buffer = NULL;
+}
+
+
+
+BLI_INLINE void gpuDraw(GLenum mode)
+{
+ GPU_CHECK_CAN_REPEAT();
+
+ GPU_IMMEDIATE->mode = mode;
+
+ GPU_IMMEDIATE->endBuffer();
+}
+
+BLI_INLINE void gpuRepeat(void)
+{
+ GPU_CHECK_CAN_REPEAT();
+
+ GPU_IMMEDIATE->endBuffer();
+}
+
+
+
+BLI_INLINE void gpuDrawElements(GLenum mode)
+{
+ GPU_IMMEDIATE->mode = mode;
+ GPU_IMMEDIATE->drawElements();
+}
+
+BLI_INLINE void gpuRepeatElements(void)
+{
+ GPU_IMMEDIATE->drawElements();
+}
+
+
+
+BLI_INLINE void gpuDrawRangeElements(GLenum mode)
+{
+ GPU_IMMEDIATE->mode = mode;
+ GPU_IMMEDIATE->drawRangeElements();
+}
+
+BLI_INLINE void gpuRepeatRangeElements(void)
+{
+ GPU_IMMEDIATE->drawRangeElements();
+}
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __GPU_IMMEDIATE_INLINE_H_ */
diff --git a/source/blender/gpu/intern/gpu_immediate_internal.h b/source/blender/gpu/intern/gpu_immediate_internal.h
new file mode 100644
index 00000000000..e885cdc89e7
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_immediate_internal.h
@@ -0,0 +1,230 @@
+/*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2012 Blender Foundation.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): Jason Wilkins.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+/** \file blender/gpu/intern/gpu_internal.h
+* \ingroup gpu
+*/
+
+#ifndef _GPU_IMMEDIATE_INTERNAL_H_
+#define _GPU_IMMEDIATE_INTERNAL_H_
+
+#include "gpu_immediate_inline.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+#if GPU_SAFETY
+
+/* Define some useful, but slow, checks for correct API usage. */
+
+BLI_INLINE void GPU_CHECK_NO_ERROR(void)
+{
+ GLboolean no_gl_error = GL_TRUE;
+
+ for (;;) {
+ GLenum error = glGetError();
+
+ if (error == GL_NO_ERROR) {
+ break;
+ }
+ else {
+ no_gl_error = GL_FALSE;
+ printf("gl error: %s\n", gpuErrorString(error));
+ }
+ }
+
+ GPU_ASSERT(no_gl_error);
+}
+
+/* Each block contains variables that can be inspected by a
+ debugger in the event that an assert is triggered. */
+
+#define GPU_CHECK_CAN_SETUP() \
+ { \
+ GLboolean immediateOK; \
+ GLboolean noLockOK; \
+ GLboolean noBeginOK; \
+ GPU_CHECK_BASE(immediateOK); \
+ GPU_CHECK_NO_LOCK(noLockOK) \
+ GPU_CHECK_NO_BEGIN(noBeginOK) \
+ }
+
+#define GPU_CHECK_CAN_PUSH() \
+ { \
+ GLboolean immediateStackOK; \
+ GLboolean noLockOK; \
+ GLboolean noBeginOK; \
+ GPU_SAFE_RETURN(immediateStack == NULL, immediateStackOK,); \
+ GPU_SAFE_RETURN(GPU_IMMEDIATE->buffer == NULL, noLockOK,); \
+ GPU_SAFE_RETURN(GPU_IMMEDIATE->lockCount == 0, noBeginOK,); \
+ }
+
+#define GPU_CHECK_CAN_POP() \
+ { \
+ GLboolean immediateOK; \
+ GLboolean noLockOK; \
+ GLboolean noBeginOK; \
+ GPU_SAFE_RETURN(GPU_IMMEDIATE != NULL, immediateOK, NULL); \
+ GPU_SAFE_RETURN(GPU_IMMEDIATE->buffer == NULL, noLockOK, NULL); \
+ GPU_SAFE_RETURN(GPU_IMMEDIATE->lockCount == 0, noBeginOK, NULL); \
+ }
+
+#define GPU_CHECK_CAN_LOCK() \
+ { \
+ GLboolean immediateOK; \
+ GLboolean noBeginOK; \
+ GLboolean noLockOK; \
+ GPU_CHECK_BASE(immediateOK); \
+ GPU_CHECK_NO_BEGIN(noBeginOK); \
+ GPU_CHECK_NO_LOCK(noLockOK); \
+ }
+
+#define GPU_CHECK_CAN_UNLOCK() \
+ { \
+ GLboolean immediateOK; \
+ GLboolean isLockedOK; \
+ GLboolean noBeginOK; \
+ GPU_CHECK_BASE(immediateOK); \
+ GPU_CHECK_IS_LOCKED(isLockedOK) \
+ GPU_CHECK_NO_BEGIN(noBeginOK) \
+ }
+
+#define GPU_CHECK_CAN_CURRENT() \
+ { \
+ GLboolean immediateOK; \
+ GLboolean noBeginOK; \
+ GPU_CHECK_BASE(immediateOK); \
+ GPU_CHECK_NO_BEGIN(noBeginOK); \
+ }
+
+#define GPU_CHECK_CAN_GET_COLOR() \
+ { \
+ GLboolean immediateOK; \
+ GLboolean noBeginOK; \
+ GLboolean isColorValidOK; \
+ GPU_CHECK_BASE(immediateOK); \
+ GPU_CHECK_NO_BEGIN(noBeginOK); \
+ GPU_SAFE_RETURN(GPU_IMMEDIATE->isColorValid, isColorValidOK,); \
+ }
+
+#define GPU_CHECK_CAN_GET_NORMAL() \
+ { \
+ GLboolean immediateOK; \
+ GLboolean noBeginOK; \
+ GLboolean isNormalValidOK; \
+ GPU_CHECK_BASE(immediateOK); \
+ GPU_CHECK_NO_BEGIN(noBeginOK); \
+ GPU_SAFE_RETURN(GPU_IMMEDIATE->isNormalValid, isNormalValidOK,); \
+ }
+
+#define GPU_SAFE_STMT(var, test, stmt) \
+ var = (GLboolean)(test); \
+ GPU_ASSERT((#test, var)); \
+ if (var) { \
+ stmt; \
+ }
+
+#else
+
+#define GPU_CHECK_NO_ERROR() ((void)0)
+
+#define GPU_CHECK_CAN_SETUP()
+#define GPU_CHECK_CAN_PUSH()
+#define GPU_CHECK_CAN_POP()
+#define GPU_CHECK_CAN_LOCK()
+#define GPU_CHECK_CAN_UNLOCK()
+
+#define GPU_CHECK_CAN_CURRENT()
+#define GPU_CHECK_CAN_GET_COLOR()
+#define GPU_CHECK_CAN_GET_NORMAL()
+
+#define GPU_SAFE_STMT(var, test, stmt) { (void)(var); stmt; }
+
+#endif
+
+
+
+GLsizei gpu_calc_stride(void);
+
+#ifndef GLES
+
+void gpu_lock_buffer_gl11(void);
+void gpu_unlock_buffer_gl11(void);
+void gpu_begin_buffer_gl11(void);
+void gpu_end_buffer_gl11(void);
+void gpu_shutdown_buffer_gl11(GPUimmediate *restrict immediate);
+void gpu_current_color_gl11(void);
+void gpu_get_current_color_gl11(GLfloat *restrict v);
+void gpu_current_normal_gl11(void);
+void gpu_index_begin_buffer_gl11(void);
+void gpu_index_end_buffer_gl11(void);
+void gpu_index_shutdown_buffer_gl11(GPUindex *restrict index);
+void gpu_draw_elements_gl11(void);
+void gpu_draw_range_elements_gl11(void);
+
+#endif
+
+void gpu_lock_buffer_glsl(void);
+void gpu_unlock_buffer_glsl(void);
+void gpu_begin_buffer_glsl(void);
+void gpu_end_buffer_glsl(void);
+void gpu_shutdown_buffer_glsl(GPUimmediate *restrict immediate);
+void gpu_current_color_glsl(void);
+void gpu_get_current_color_glsl(GLfloat *restrict v);
+void gpu_current_normal_glsl(void);
+void gpu_index_begin_buffer_glsl(void);
+void gpu_index_end_buffer_glsl(void);
+void gpu_index_shutdown_buffer_glsl(GPUindex *restrict index);
+void gpu_draw_elements_glsl(void);
+void gpu_draw_range_elements_glsl(void);
+
+void gpu_quad_elements_init(void);
+
+void gpu_lock_buffer_vbo(void);
+void gpu_unlock_buffer_vbo(void);
+void gpu_begin_buffer_vbo(void);
+void gpu_end_buffer_vbo(void);
+void gpu_shutdown_buffer_vbo(GPUimmediate *restrict immediate);
+void gpu_current_color_vbo(void);
+void gpu_get_current_color_vbo(GLfloat *restrict v);
+void gpu_current_normal_vbo(void);
+void gpu_index_begin_buffer_vbo(void);
+void gpu_index_end_buffer_vbo(void);
+void gpu_index_shutdown_buffer_vbo(GPUindex *restrict index);
+void gpu_draw_elements_vbo(void);
+void gpu_draw_range_elements_vbo(void);
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _GPU_INTERNAL_H_ */
diff --git a/source/blender/gpu/intern/gpu_immediate_vbo.c b/source/blender/gpu/intern/gpu_immediate_vbo.c
new file mode 100644
index 00000000000..b2b2c4d91bf
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_immediate_vbo.c
@@ -0,0 +1,69 @@
+/*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2012 Blender Foundation.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): Jason Wilkins.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+/** \file blender/gpu/intern/gpu_immediate_vbo.c
+* \ingroup gpu
+*/
+
+#include "gpu_immediate_internal.h"
+
+
+
+typedef struct bufferDataVBO {
+ GLint bufferObject;
+} bufferDataVBO;
+
+
+
+void gpu_begin_buffer_vbo(void)
+{
+}
+
+
+
+void gpu_end_buffer_vbo(void)
+{
+}
+
+
+
+void gpu_lock_buffer_vbo(void)
+{
+}
+
+
+
+void unlockBufferVBO(void)
+{
+}
+
+
+
+void gpu_shutdown_buffer_vbo(GPUimmediate *restrict immediate)
+{
+ (void)immediate;
+}
diff --git a/source/blender/gpu/intern/gpu_lighting.c b/source/blender/gpu/intern/gpu_lighting.c
new file mode 100644
index 00000000000..d5dfc586198
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_lighting.c
@@ -0,0 +1,93 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file gpu_lighting.c
+ * \ingroup gpu
+ */
+
+#include "gpu_lighting_internal.h"
+#include "GPU_extensions.h"
+
+
+#include "MEM_guardedalloc.h"
+
+
+
+GPUlighting *restrict GPU_LIGHTING = NULL;
+
+
+
+void gpuInitializeLighting(void)
+{
+ GPU_LIGHTING = MEM_mallocN(sizeof(GPUlighting), "GPU_LIGHTING");
+ if(!GPU_GLTYPE_FIXED_ENABLED)
+ {
+ GPU_LIGHTING->material_fv = gpu_material_fv_glsl;
+ GPU_LIGHTING->material_i = gpu_material_i_glsl;
+ GPU_LIGHTING->get_material_fv = gpu_get_material_fv_glsl;
+ GPU_LIGHTING->color_material = gpu_color_material_glsl;
+ GPU_LIGHTING->enable_color_material = gpu_enable_color_material_glsl;
+ GPU_LIGHTING->disable_color_material = gpu_disable_color_material_glsl;
+ GPU_LIGHTING->light_f = gpu_light_f_glsl;
+ GPU_LIGHTING->light_fv = gpu_light_fv_glsl;
+ GPU_LIGHTING->enable_light = gpu_enable_light_glsl;
+ GPU_LIGHTING->disable_light = gpu_disable_light_glsl;
+ GPU_LIGHTING->is_light_enabled = gpu_is_light_enabled_glsl;
+ GPU_LIGHTING->light_model_i = gpu_light_model_i_glsl;
+ GPU_LIGHTING->light_model_fv = gpu_light_model_fv_glsl;
+ GPU_LIGHTING->enable_lighting = gpu_enable_lighting_glsl;
+ GPU_LIGHTING->disable_lighting = gpu_disable_lighting_glsl;
+ GPU_LIGHTING->is_lighting_enabled = gpu_is_lighting_enabled_glsl;
+ } else {
+#ifndef GLES
+ GPU_LIGHTING->material_fv = gpu_material_fv_gl11;
+ GPU_LIGHTING->material_i = gpu_material_i_gl11;
+ GPU_LIGHTING->get_material_fv = gpu_get_material_fv_gl11;
+ GPU_LIGHTING->color_material = gpu_color_material_gl11;
+ GPU_LIGHTING->enable_color_material = gpu_enable_color_material_gl11;
+ GPU_LIGHTING->disable_color_material = gpu_disable_color_material_gl11;
+ GPU_LIGHTING->light_f = gpu_light_f_gl11;
+ GPU_LIGHTING->light_fv = gpu_light_fv_gl11;
+ GPU_LIGHTING->enable_light = gpu_enable_light_gl11;
+ GPU_LIGHTING->disable_light = gpu_disable_light_gl11;
+ GPU_LIGHTING->is_light_enabled = gpu_is_light_enabled_gl11;
+ GPU_LIGHTING->light_model_i = gpu_light_model_i_gl11;
+ GPU_LIGHTING->light_model_fv = gpu_light_model_fv_gl11;
+ GPU_LIGHTING->enable_lighting = gpu_enable_lighting_gl11;
+ GPU_LIGHTING->disable_lighting = gpu_disable_lighting_gl11;
+ GPU_LIGHTING->is_lighting_enabled = gpu_is_lighting_enabled_gl11;
+#endif
+ }
+}
+
+
+
+void gpuShutdownLighting(void)
+{
+ MEM_freeN(GPU_LIGHTING);
+ GPU_LIGHTING = NULL;
+}
diff --git a/source/blender/gpu/intern/gpu_lighting.h b/source/blender/gpu/intern/gpu_lighting.h
new file mode 100644
index 00000000000..e886786921a
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_lighting.h
@@ -0,0 +1,86 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file gpu_lighting.h
+ * \ingroup gpu
+ */
+
+#ifndef GPU_LIGHTING_H
+#define GPU_LIGHTING_H
+
+
+
+#include "BLI_utildefines.h"
+
+#include "intern/gpu_glew.h"
+
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+typedef struct GPUlighting {
+ void (*material_fv)(GLenum face, GLenum pname, const GLfloat *params);
+ void (*material_i)(GLenum face, GLenum pname, GLint param);
+ void (*get_material_fv)(GLenum face, GLenum pname, GLfloat *params);
+ void (*color_material)(GLenum face, GLenum mode);
+ void (*enable_color_material)(void);
+ void (*disable_color_material)(void);
+ void (*light_f)(GLint light, GLenum pname, GLfloat param);
+ void (*light_fv)(GLint light, GLenum pname, const GLfloat* params);
+ void (*enable_light)(GLint light);
+ void (*disable_light)(GLint light);
+ GLboolean (*is_light_enabled)(GLint light);
+ void (*light_model_i)(GLenum pname, GLint param);
+ void (*light_model_fv)(GLenum pname, const GLfloat* params);
+ void (*enable_lighting)(void);
+ void (*disable_lighting)(void);
+ GLboolean (*is_lighting_enabled)(void);
+} GPUlighting;
+
+
+
+
+extern GPUlighting *restrict GPU_LIGHTING;
+
+
+
+void gpuInitializeLighting(void);
+void gpuShutdownLighting(void);
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+
+#endif /* GPU_LIGHTING_H */
diff --git a/source/blender/gpu/intern/gpu_lighting_gl11.c b/source/blender/gpu/intern/gpu_lighting_gl11.c
new file mode 100644
index 00000000000..e90a4b6bd1f
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_lighting_gl11.c
@@ -0,0 +1,145 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file gpu_lighting.c
+ * \ingroup gpu
+ */
+#ifndef GLES
+#include "gpu_lighting_internal.h"
+
+
+void gpu_material_fv_gl11(GLenum face, GLenum pname, const GLfloat *params)
+{
+ glMaterialfv(face, pname, params);
+}
+
+
+
+void gpu_material_i_gl11(GLenum face, GLenum pname, GLint param)
+{
+ glMateriali(face, pname, param);
+}
+
+
+
+void gpu_get_material_fv_gl11(GLenum face, GLenum pname, GLfloat *params)
+{
+ glGetMaterialfv(face, pname, params);
+}
+
+
+
+void gpu_color_material_gl11(GLenum face, GLenum mode)
+{
+ glColorMaterial(face, mode);
+}
+
+
+
+void gpu_enable_color_material_gl11(void)
+{
+ glEnable(GL_COLOR_MATERIAL);
+}
+
+
+
+void gpu_disable_color_material_gl11(void)
+{
+ glDisable(GL_COLOR_MATERIAL);
+}
+
+
+
+void gpu_light_f_gl11(GLint light, GLenum pname, GLfloat param)
+{
+ glLightf(GL_LIGHT0 + light, pname, param);
+}
+
+
+
+void gpu_light_fv_gl11(GLint light, GLenum pname, const GLfloat* params)
+{
+ glLightfv(GL_LIGHT0 + light, pname, params);
+}
+
+
+
+void gpu_enable_light_gl11(GLint light)
+{
+ glEnable(GL_LIGHT0 + light);
+}
+
+
+
+void gpu_disable_light_gl11(GLint light)
+{
+ glEnable(GL_LIGHT0 + light);
+}
+
+
+
+GLboolean gpu_is_light_enabled_gl11(GLint light)
+{
+ return glIsEnabled(GL_LIGHT0 + light);
+}
+
+
+
+void gpu_light_model_i_gl11(GLenum pname, GLint param)
+{
+ glLightModeli(pname, param);
+}
+
+
+
+void gpu_light_model_fv_gl11(GLenum pname, const GLfloat* params)
+{
+ glLightModelfv(pname, params);
+}
+
+
+
+void gpu_enable_lighting_gl11(void)
+{
+ glEnable(GL_LIGHTING);
+}
+
+
+
+void gpu_disable_lighting_gl11(void)
+{
+ glDisable(GL_LIGHTING);
+}
+
+
+
+GLboolean gpu_is_lighting_enabled_gl11(void)
+{
+ return glIsEnabled(GL_LIGHTING);
+}
+
+#endif
diff --git a/source/blender/gpu/intern/gpu_lighting_glsl.c b/source/blender/gpu/intern/gpu_lighting_glsl.c
new file mode 100644
index 00000000000..d9e44292bda
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_lighting_glsl.c
@@ -0,0 +1,130 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file gpu_lighting_glsl.c
+ * \ingroup gpu
+ */
+
+#include "gpu_lighting_internal.h"
+
+
+
+void gpu_material_fv_glsl(GLenum face, GLenum pname, const GLfloat *params)
+{
+}
+
+
+
+void gpu_material_i_glsl(GLenum face, GLenum pname, GLint param)
+{
+}
+
+
+
+void gpu_get_material_fv_glsl(GLenum face, GLenum pname, GLfloat *params)
+{
+}
+
+
+
+void gpu_color_material_glsl(GLenum face, GLenum mode)
+{
+}
+
+
+
+void gpu_enable_color_material_glsl(void)
+{
+}
+
+
+
+void gpu_disable_color_material_glsl(void)
+{
+}
+
+
+
+void gpu_light_f_glsl(GLint light, GLenum pname, GLfloat param)
+{
+}
+
+
+
+void gpu_light_fv_glsl(GLint light, GLenum pname, const GLfloat* params)
+{
+}
+
+
+
+void gpu_enable_light_glsl(GLint light)
+{
+}
+
+
+
+void gpu_disable_light_glsl(GLint light)
+{
+}
+
+
+
+GLboolean gpu_is_light_enabled_glsl(GLint light)
+{
+ return GL_FALSE;
+}
+
+
+
+void gpu_light_model_i_glsl(GLenum pname, GLint param)
+{
+}
+
+
+
+void gpu_light_model_fv_glsl(GLenum pname, const GLfloat* params)
+{
+}
+
+
+
+void gpu_enable_lighting_glsl(void)
+{
+}
+
+
+
+void gpu_disable_lighting_glsl(void)
+{
+}
+
+
+
+GLboolean gpu_is_lighting_enabled_glsl(void)
+{
+ return GL_FALSE;
+}
diff --git a/source/blender/gpu/intern/gpu_lighting_inline.h b/source/blender/gpu/intern/gpu_lighting_inline.h
new file mode 100644
index 00000000000..6e00964f4c1
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_lighting_inline.h
@@ -0,0 +1,149 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file gpu_lighting_inline.h
+ * \ingroup gpu
+ */
+
+#ifndef GPU_LIGHTING_INLINE_H
+#define GPU_LIGHTING_INLINE_H
+
+#include "gpu_lighting.h"
+
+
+
+BLI_INLINE void gpuMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ GPU_LIGHTING->material_fv(face, pname, params);
+}
+
+
+
+BLI_INLINE void gpuMateriali(GLenum face, GLenum pname, GLint param)
+{
+ GPU_LIGHTING->material_i(face, pname, param);
+}
+
+
+
+BLI_INLINE void gpuGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ GPU_LIGHTING->get_material_fv(face, pname, params);
+}
+
+
+
+BLI_INLINE void gpuColorMaterial(GLenum face, GLenum mode)
+{
+ GPU_LIGHTING->color_material(face, mode);
+}
+
+
+
+BLI_INLINE void gpuEnableColorMaterial(void)
+{
+ GPU_LIGHTING->enable_color_material();
+}
+
+
+
+BLI_INLINE void gpuDisableColorMaterial(void)
+{
+ GPU_LIGHTING->disable_color_material();
+}
+
+
+
+BLI_INLINE void gpuLightf(GLint light, GLenum pname, GLfloat param)
+{
+ GPU_LIGHTING->light_f(light, pname, param);
+}
+
+
+
+BLI_INLINE void gpuLightfv(GLint light, GLenum pname, const GLfloat* params)
+{
+ GPU_LIGHTING->light_fv(light, pname, params);
+}
+
+
+
+BLI_INLINE void gpuEnableLight(GLint light)
+{
+ GPU_LIGHTING->enable_light(light);
+}
+
+
+
+BLI_INLINE void gpuDisableLight(GLint light)
+{
+ GPU_LIGHTING->disable_light(light);
+}
+
+
+
+BLI_INLINE GLboolean gpuIsLightEnabled(GLint light)
+{
+ return GPU_LIGHTING->is_light_enabled(light);
+}
+
+
+
+BLI_INLINE void gpuLightModeli(GLenum pname, GLint param)
+{
+ GPU_LIGHTING->light_model_i(pname, param);
+}
+
+
+
+BLI_INLINE void gpuLightModelfv(GLenum pname, const GLfloat* params)
+{
+ GPU_LIGHTING->light_model_fv(pname, params);
+}
+
+
+
+BLI_INLINE void gpuEnableLighting(void)
+{
+ GPU_LIGHTING->enable_lighting();
+}
+
+
+
+BLI_INLINE void gpuDisableLighting(void)
+{
+ GPU_LIGHTING->disable_lighting();
+}
+
+
+
+BLI_INLINE GLboolean gpuIsLightingEnabled(void)
+{
+ return GPU_LIGHTING->is_lighting_enabled();
+}
+
+#endif /* GPU_LIGHTING_INLINE_H */
diff --git a/source/blender/gpu/intern/gpu_lighting_internal.h b/source/blender/gpu/intern/gpu_lighting_internal.h
new file mode 100644
index 00000000000..a78a9252fd1
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_lighting_internal.h
@@ -0,0 +1,88 @@
+/*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2012 Blender Foundation.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): Jason Wilkins.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+/** \file blender/gpu/intern/gpu_lighting_internal.h
+* \ingroup gpu
+*/
+
+#ifndef GPU_LIGHTING_INTERNAL_H
+#define GPU_LIGHTING_INTERNAL_H
+
+
+
+#include "gpu_lighting.h"
+
+
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+void gpu_material_fv_gl11(GLenum face, GLenum pname, const GLfloat *params);
+void gpu_material_i_gl11(GLenum face, GLenum pname, GLint param);
+void gpu_get_material_fv_gl11(GLenum face, GLenum pname, GLfloat *params);
+void gpu_color_material_gl11(GLenum face, GLenum mode);
+void gpu_enable_color_material_gl11(void);
+void gpu_disable_color_material_gl11(void);
+void gpu_light_f_gl11(GLint light, GLenum pname, GLfloat param);
+void gpu_light_fv_gl11(GLint light, GLenum pname, const GLfloat* params);
+void gpu_enable_light_gl11(GLint light);
+void gpu_disable_light_gl11(GLint light);
+GLboolean gpu_is_light_enabled_gl11(GLint light);
+void gpu_light_model_i_gl11(GLenum pname, GLint param);
+void gpu_light_model_fv_gl11(GLenum pname, const GLfloat* params);
+void gpu_enable_lighting_gl11(void);
+void gpu_disable_lighting_gl11(void);
+GLboolean gpu_is_lighting_enabled_gl11(void);
+
+void gpu_material_fv_glsl(GLenum face, GLenum pname, const GLfloat *params);
+void gpu_material_i_glsl(GLenum face, GLenum pname, GLint param);
+void gpu_get_material_fv_glsl(GLenum face, GLenum pname, GLfloat *params);
+void gpu_color_material_glsl(GLenum face, GLenum mode);
+void gpu_enable_color_material_glsl(void);
+void gpu_disable_color_material_glsl(void);
+void gpu_light_f_glsl(GLint light, GLenum pname, GLfloat param);
+void gpu_light_fv_glsl(GLint light, GLenum pname, const GLfloat* params);
+void gpu_enable_light_glsl(GLint light);
+void gpu_disable_light_glsl(GLint light);
+GLboolean gpu_is_light_enabled_glsl(GLint light);
+void gpu_light_model_i_glsl(GLenum pname, GLint param);
+void gpu_light_model_fv_glsl(GLenum pname, const GLfloat* params);
+void gpu_enable_lighting_glsl(void);
+void gpu_disable_lighting_glsl(void);
+GLboolean gpu_is_lighting_enabled_glsl(void);
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* GPU_LIGHTING_INTERNAL_H */
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 497105d94ec..ace97215d8d 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -33,7 +33,10 @@
#include <math.h>
#include <string.h>
-#include "GL/glew.h"
+#ifdef GLES
+#include <GLES2/gl2.h>
+#endif
+
#include "MEM_guardedalloc.h"
@@ -61,9 +64,15 @@
#include "GPU_extensions.h"
#include "GPU_material.h"
+#include "GPU_compatibility.h"
#include "gpu_codegen.h"
+#ifdef GLES
+#include "gpu_object_gles.h"
+#endif
+
+
#include <string.h>
/* Structs */
@@ -75,6 +84,7 @@ typedef enum DynMatProperty {
DYN_LAMP_PERSMAT = 8,
} DynMatProperty;
+
struct GPUMaterial {
Scene *scene;
Material *ma;
@@ -95,7 +105,11 @@ struct GPUMaterial {
int viewmatloc, invviewmatloc;
int obmatloc, invobmatloc;
int obcolloc, obautobumpscaleloc;
-
+
+#ifdef GLES
+ struct GPUGLSL_ES_info glslloc;
+#endif
+
ListBase lamps;
};
@@ -222,6 +236,11 @@ static int GPU_material_construct_end(GPUMaterial *material)
material->obcolloc = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_OBCOLOR));
if (material->builtins & GPU_AUTO_BUMPSCALE)
material->obautobumpscaleloc = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_AUTO_BUMPSCALE));
+
+ #ifdef GLES
+ gpu_assign_gles_loc(&material->glslloc, shader->object);
+ #endif
+
return 1;
}
@@ -340,6 +359,9 @@ void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[][4], float v
}
GPU_pass_update_uniforms(material->pass);
+#ifdef GLES
+ gpu_set_shader_es(&material->glslloc,1);
+#endif
}
}
@@ -1007,10 +1029,10 @@ static void do_material_tex(GPUShadeInput *shi)
texco= shi->ref;
}
else if (mtex->texco==TEXCO_UV) {
- if (1) { //!(texco_uv && strcmp(mtex->uvname, lastuvname) == 0)) {
+ //if (!(texco_uv && strcmp(mtex->uvname, lastuvname) == 0)) {
GPU_link(mat, "texco_uv", GPU_attribute(CD_MTFACE, mtex->uvname), &texco_uv);
/*lastuvname = mtex->uvname;*/ /*UNUSED*/
- }
+ //}
texco= texco_uv;
}
else
@@ -2058,4 +2080,3 @@ void GPU_free_shader_export(GPUShaderExport *shader)
MEM_freeN(shader);
}
-
diff --git a/source/blender/gpu/intern/gpu_matrix.c b/source/blender/gpu/intern/gpu_matrix.c
new file mode 100644
index 00000000000..5b178498747
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_matrix.c
@@ -0,0 +1,577 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins, Alexandr Kuznetsov
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file GPU_compatibility.h
+ * \ingroup gpu
+ */
+
+#include <assert.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math_matrix.h"
+#include "BLI_math_rotation.h"
+#include "BLI_math_vector.h"
+
+#include "intern/gpu_safety.h"
+#include "intern/gpu_glew.h"
+
+#define GPU_MAT_CAST_ANY 0
+#include "GPU_matrix.h"
+
+
+#include "gpu_object_gles.h"
+#include "GPU_extensions.h"
+
+#if WITH_GPU_SAFETY
+#define GPU_STACK_DEBUG
+#endif
+
+static GLint glslneedupdate = 1;
+
+typedef GLfloat GPU_matrix[4][4];
+
+typedef struct GPU_matrix_stack
+{
+ GLint size;
+ GLint pos;
+ GLint changed;
+ GPU_matrix * dynstack;
+
+
+} GPU_matrix_stack;
+
+static GPU_matrix_stack ms_modelview;
+static GPU_matrix_stack ms_projection;
+static GPU_matrix_stack ms_texture;
+
+static GPU_matrix_stack * ms_current;
+static GLenum ms_current_mode;
+
+void GPU_matrix_forced_update(void)
+{
+
+ glslneedupdate = 1;
+ gpuMatrixCommit();
+ glslneedupdate = 1;
+
+}
+
+#define CURMATRIX (ms_current->dynstack[ms_current->pos])
+
+
+/* Check if we have a good matrix */
+#if WITH_GPU_SAFETY
+static void checkmat(GLfloat *m)
+{
+ GLint i;
+ for(i=0;i<16;i++) {
+#if _MSC_VER
+ BLI_assert(_finite(m[i]));
+#else
+ BLI_assert(!isinf(m[i]));
+#endif
+ }
+}
+
+#define CHECKMAT checkmat((GLfloat*)CURMATRIX);
+#else
+#define CHECKMAT
+#endif
+
+static void ms_init(GPU_matrix_stack * ms, GLint initsize)
+{
+ if(initsize == 0)
+ initsize = 32;
+ ms->size = initsize;
+ ms->pos = 0;
+ ms->changed = 1;
+ ms->dynstack = MEM_mallocN(ms->size*sizeof(*(ms->dynstack)), "MatrixStack");
+ //gpuLoadIdentity();
+}
+
+static void ms_free(GPU_matrix_stack * ms)
+{
+ ms->size = 0;
+ ms->pos = 0;
+ MEM_freeN(ms->dynstack);
+ ms->dynstack = NULL;
+}
+
+
+static GLint glstackpos[3] = {0};
+static GLint glstackmode;
+
+void GPU_ms_init(void)
+{
+ ms_init(&ms_modelview, 32);
+ ms_init(&ms_projection, 16);
+ ms_init(&ms_texture, 16);
+
+ ms_current = &ms_modelview;
+ ms_current_mode = GL_MODELVIEW;
+
+
+
+}
+
+void GPU_ms_exit(void)
+{
+ ms_free(&ms_modelview);
+ ms_free(&ms_projection);
+ ms_free(&ms_texture);
+}
+
+void gpuMatrixLock(void)
+{
+#ifndef GLES
+ GPU_matrix tm;
+ glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, glstackpos);
+ glGetIntegerv(GL_PROJECTION_STACK_DEPTH, glstackpos+1);
+ glGetIntegerv(GL_TEXTURE_STACK_DEPTH, glstackpos+2);
+ glGetIntegerv(GL_MATRIX_MODE, &glstackmode);
+
+ glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat*)tm);
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuLoadMatrix((GLfloat*)tm);
+
+ glGetFloatv(GL_PROJECTION_MATRIX, (GLfloat*)tm);
+ gpuMatrixMode(GL_PROJECTION);
+ gpuLoadMatrix((GLfloat*)tm);
+
+ glGetFloatv(GL_TEXTURE_MATRIX, (GLfloat*)tm);
+ gpuMatrixMode(GL_TEXTURE);
+ gpuLoadMatrix((GLfloat*)tm);
+
+
+
+
+ glMatrixMode(GL_TEXTURE);
+ glPushMatrix();
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+
+ glMatrixMode(glstackmode);
+ gpuMatrixMode(glstackmode);
+
+#endif
+
+}
+
+
+void gpuMatrixUnlock(void)
+{
+
+#ifndef GLES
+ GLint curval;
+
+
+ glMatrixMode(GL_TEXTURE);
+ glPopMatrix();
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+
+ glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &curval);
+
+
+ glGetIntegerv(GL_PROJECTION_STACK_DEPTH, &curval);
+ glGetIntegerv(GL_TEXTURE_STACK_DEPTH, &curval);
+
+
+
+
+
+
+ glMatrixMode(glstackmode);
+
+#endif
+
+}
+
+void gpuMatrixCommit(void)
+{
+if(GPU_GLTYPE_FIXED_ENABLED)
+{
+#ifndef GLES
+ if(ms_modelview.changed)
+ {
+ ms_modelview.changed = 0;
+ glMatrixMode(GL_MODELVIEW);
+ glLoadMatrixf((GLfloat*)ms_modelview.dynstack[ms_modelview.pos]);
+ }
+ if(ms_projection.changed)
+ {
+ ms_projection.changed = 0;
+ glMatrixMode(GL_PROJECTION);
+ glLoadMatrixf((GLfloat*)ms_projection.dynstack[ms_projection.pos]);
+ }
+ if(ms_texture.changed)
+ {
+ ms_texture.changed = 0;
+ glMatrixMode(GL_TEXTURE);
+ glLoadMatrixf((GLfloat*)ms_texture.dynstack[ms_texture.pos]);
+ }
+
+#endif
+} else if(curglslesi)
+{
+#include REAL_GL_MODE
+
+ if(ms_modelview.changed || glslneedupdate)
+ {
+
+
+ if(curglslesi->viewmatloc!=-1)
+ glUniformMatrix4fv(curglslesi->viewmatloc, 1, 0, ms_modelview.dynstack[ms_modelview.pos][0]);
+
+ if(curglslesi->normalmatloc!=-1)
+ {
+ GLfloat t[3][3] = {1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0};
+ copy_m3_m4(t, ms_modelview.dynstack[ms_modelview.pos]);
+ glUniformMatrix3fv(curglslesi->normalmatloc, 1, 0, t[0]);
+ }
+
+
+ }
+ if(ms_projection.changed|| glslneedupdate)
+ {
+ if(curglslesi->projectionmatloc!=-1)
+ glUniformMatrix4fv(curglslesi->projectionmatloc, 1, 0, ms_projection.dynstack[ms_projection.pos][0]);
+ }
+
+ //if(ms_texture.changed|| glslneedupdate)
+ {
+ if(curglslesi->texturematloc!=-1)
+ glUniformMatrix4fv(curglslesi->texturematloc, 1, 0, ms_texture.dynstack[ms_texture.pos][0]);
+ }
+}
+
+}
+
+
+
+
+void gpuPushMatrix(void)
+{
+ ms_current->pos++;
+
+ if(ms_current->pos >= ms_current->size)
+ {
+ ms_current->size += ((ms_current->size-1)>>1)+1;
+ /* increases size by 50% */
+ ms_current->dynstack = MEM_reallocN(ms_current->dynstack,
+ ms_current->size*sizeof(*(ms_current->dynstack)));
+
+
+ }
+
+ gpuLoadMatrix((GLfloat*)ms_current->dynstack[ms_current->pos-1]);
+ CHECKMAT
+
+}
+
+void gpuPopMatrix(void)
+{
+ ms_current->pos--;
+
+
+
+
+ ms_current->changed = 1;
+
+
+#ifdef GPU_STACK_DEBUG
+ if(ms_current->pos < 0)
+ assert(0);
+#endif
+ CHECKMAT
+}
+
+
+void gpuMatrixMode(GLenum mode)
+{
+ GPU_ASSERT(ELEM3(mode, GL_MODELVIEW, GL_PROJECTION, GL_TEXTURE));
+
+ ms_current_mode = mode;
+
+ switch(mode)
+ {
+ case GL_MODELVIEW:
+ ms_current = &ms_modelview;
+ break;
+ case GL_PROJECTION:
+ ms_current = &ms_projection;
+ break;
+ case GL_TEXTURE:
+ ms_current = & ms_texture;
+ break;
+ default:
+ /* ignore */
+ break;
+ }
+
+CHECKMAT
+}
+
+GLenum gpuGetMatrixMode(void)
+{
+ return ms_current_mode;
+}
+
+void gpuLoadMatrix(const GLfloat * m)
+{
+ copy_m4_m4((GLfloat (*)[4])CURMATRIX, (GLfloat (*)[4])m);
+ ms_current->changed = 1;
+ CHECKMAT
+}
+
+const GLfloat * gpuGetMatrix(GLenum type, GLfloat *m)
+{
+ GPU_matrix_stack * ms_select;
+
+ GPU_ASSERT(ELEM3(type, GL_MODELVIEW_MATRIX, GL_PROJECTION_MATRIX, GL_TEXTURE_MATRIX));
+
+ switch(type)
+ {
+ case GL_MODELVIEW_MATRIX:
+ ms_select = &ms_modelview;
+ break;
+ case GL_PROJECTION_MATRIX:
+ ms_select = &ms_projection;
+ break;
+ case GL_TEXTURE_MATRIX:
+ ms_select = & ms_texture;
+ break;
+ default:
+ return 0;
+ }
+
+ if (m)
+ copy_m4_m4((GLfloat (*)[4])m, ms_select->dynstack[ms_select->pos]);
+ else
+ return (GLfloat*)(ms_select->dynstack[ms_select->pos]);
+
+ return 0;
+
+
+}
+
+void gpuLoadIdentity(void)
+{
+ unit_m4(CURMATRIX);
+ ms_current->changed = 1;
+ CHECKMAT
+}
+
+
+
+
+void gpuTranslate(GLfloat x, GLfloat y, GLfloat z)
+{
+
+ translate_m4(CURMATRIX, x, y, z);
+ ms_current->changed = 1;
+ CHECKMAT
+
+}
+
+void gpuScale(GLfloat x, GLfloat y, GLfloat z)
+{
+
+ scale_m4(CURMATRIX, x, y, z);
+ ms_current->changed = 1;
+ CHECKMAT
+}
+
+
+void gpuMultMatrix(const GLfloat *m)
+{
+ GPU_matrix cm;
+
+ copy_m4_m4((GLfloat (*)[4])cm, (GLfloat (*)[4])CURMATRIX);
+
+ mult_m4_m4m4_q(CURMATRIX, cm, (GLfloat (*)[4])m);
+ ms_current->changed = 1;
+ CHECKMAT
+
+}
+
+
+void gpuMultMatrixd(const double *m)
+{
+ GLfloat mf[16];
+ GLint i;
+ for(i=0; i<16; i++)
+ mf[i] = m[i];
+ gpuMultMatrix(mf);
+
+}
+
+
+void gpuRotateVector(GLfloat angle, GLfloat * vector)
+{
+ float rm[3][3];
+ GPU_matrix cm;
+ copy_m4_m4((GLfloat (*)[4])cm, (GLfloat (*)[4])CURMATRIX);
+
+ axis_angle_to_mat3(rm, vector, angle);
+ mult_m4_m3m4_q(CURMATRIX, cm, rm);
+
+ ms_current->changed = 1;
+
+}
+
+void gpuRotateAxis(GLfloat angle, char axis)
+{
+
+ rotate_m4((GLfloat (*)[4])CURMATRIX, axis, angle);
+ ms_current->changed = 1;
+}
+
+void gpuRotateRight(char type)
+{
+ rotate_m4_right((GLfloat (*)[4])CURMATRIX, type);
+
+ ms_current->changed = 1;
+
+}
+
+void gpuLoadOrtho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat nearVal, GLfloat farVal)
+{
+ mat4_ortho_set(CURMATRIX, left, right, bottom, top, nearVal, farVal);
+ ms_current->changed = 1;
+ CHECKMAT
+}
+
+
+void gpuOrtho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat nearVal, GLfloat farVal)
+{
+ GPU_matrix om;
+
+ mat4_ortho_set(om, left, right, bottom, top, nearVal, farVal);
+
+ gpuMultMatrix((GLfloat*)om);
+ CHECKMAT
+}
+
+
+void gpuFrustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat nearVal, GLfloat farVal)
+{
+ GPU_matrix fm;
+ mat4_frustum_set(fm, left, right, bottom, top, nearVal, farVal);
+ gpuMultMatrix((GLfloat*) fm);
+ CHECKMAT
+}
+
+void gpuLoadFrustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat nearVal, GLfloat farVal)
+{
+ mat4_frustum_set(CURMATRIX, left, right, bottom, top, nearVal, farVal);
+ ms_current->changed = 1;
+ CHECKMAT
+}
+
+
+void gpuLookAt(GLfloat eyeX, GLfloat eyeY, GLfloat eyeZ, GLfloat centerX, GLfloat centerY, GLfloat centerZ, GLfloat upX, GLfloat upY, GLfloat upZ)
+{
+
+ GPU_matrix cm;
+ GLfloat lookdir[3];
+ GLfloat camup[3] = {upX, upY, upZ};
+
+ lookdir[0] = centerX - eyeX;
+ lookdir[1] = centerY - eyeY;
+ lookdir[2] = centerZ - eyeZ;
+
+ mat4_look_from_origin(cm, lookdir, camup);
+
+ gpuMultMatrix((GLfloat*) cm);
+
+ gpuTranslate(-eyeX, -eyeY, -eyeZ);
+ CHECKMAT
+
+}
+
+void gpuProject(const GLfloat obj[3], const GLfloat model[4][4], const GLfloat proj[4][4], const GLint view[4], GLfloat win[3])
+{
+ float v[4];
+
+ mul_v4_m4v3(v, model, obj);
+ mul_m4_v4(proj, v);
+
+ win[0]=view[0]+(view[2]*(v[0]+1))*0.5f;
+ win[1]=view[1]+(view[3]*(v[1]+1))*0.5f;
+ win[2]=(v[2]+1)*0.5f;
+}
+
+
+int gpuUnProject(const GLfloat win[3], const GLfloat model[4][4], const GLfloat proj[4][4], const GLint view[4], GLfloat obj[3])
+{
+
+ float v[3];
+ GPU_matrix pm;
+
+ int i;
+ double modeld[16], projd[16];
+ double objd[3] = {0};
+ for(i=0; i<16; i++)
+ {
+ modeld[i] = model[0][i];
+ projd[i] = proj[0][i];
+ }
+ if(!gluUnProject(win[0], win[1], win[2], modeld, projd, view, objd, objd+1, objd+2))
+ BLI_assert(0);
+
+ mult_m4_m4m4_q(pm, proj, model);
+
+ if(!invert_m4(pm))
+ return FALSE;
+
+
+
+
+ v[0] = 2.0*(win[0]-view[0])/view[2] - 1.0f;
+ v[1] = 2.0*(win[1]-view[1])/view[3] - 1.0f;
+ v[2] = 2.0*(win[2] ) - 1.0f;
+
+
+ mul_v3_m4v3_q(obj, pm, v);
+ /*obj[0]/=10;
+obj[1]/=10;
+obj[2]/=10;
+obj[0]=0;
+obj[1]=0;
+obj[2]=0;*/
+ obj[0] = objd[0];
+ obj[1] = objd[1];
+ obj[2] = objd[2];
+ return TRUE;
+
+}
diff --git a/source/blender/gpu/intern/gpu_object.c b/source/blender/gpu/intern/gpu_object.c
new file mode 100644
index 00000000000..c3d379f3bd7
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_object.c
@@ -0,0 +1,42 @@
+#include "GPU_object.h"
+#include "gpu_object_gles.h"
+#ifndef GLES
+#include "gpu_object_gl11.h"
+#endif
+#include "GPU_extensions.h"
+
+GPU_object_func gpugameobj = {0};
+
+
+void GPU_init_object_func(void)
+{
+
+if(!GPU_GLTYPE_FIXED_ENABLED)
+{
+gpugameobj.gpuVertexPointer = gpuVertexPointer_gles;
+gpugameobj.gpuNormalPointer = gpuNormalPointer_gles;
+gpugameobj.gpuColorPointer = gpuColorPointer_gles;
+gpugameobj.gpuTexCoordPointer = gpuTexCoordPointer_gles;
+gpugameobj.gpuClientActiveTexture = gpuClientActiveTexture_gles;
+
+gpugameobj.gpuColorSet = gpuColorSet_gles;
+
+
+gpugameobj.gpuCleanupAfterDraw = gpuCleanupAfterDraw_gles;
+}
+#ifndef GLES
+else {
+gpugameobj.gpuVertexPointer = gpuVertexPointer_gl11;
+gpugameobj.gpuNormalPointer = gpuNormalPointer_gl11;
+gpugameobj.gpuColorPointer = gpuColorPointer_gl11;
+gpugameobj.gpuTexCoordPointer = gpuTexCoordPointer_gl11;
+gpugameobj.gpuClientActiveTexture = gpuClientActiveTexture_gl11;
+
+gpugameobj.gpuCleanupAfterDraw = gpuCleanupAfterDraw_gl11;
+}
+#endif
+
+
+
+
+}
diff --git a/source/blender/gpu/intern/gpu_object_gl11.c b/source/blender/gpu/intern/gpu_object_gl11.c
new file mode 100644
index 00000000000..8804dc40064
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_object_gl11.c
@@ -0,0 +1,103 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s):
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/intern/gpu_object_gl11.h
+ * \ingroup gpu
+ */
+
+#ifndef GLES
+
+#include "intern/gpu_glew.h"
+
+
+
+struct GPU_object_gl11_data
+{
+ char norma;
+ char cola; char texta;
+
+} static od = {0};
+
+
+
+void gpuVertexPointer_gl11(int size, int type, int stride, const void *pointer)
+{
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(size, type, stride, pointer);
+}
+
+void gpuNormalPointer_gl11(int type, int stride, const void *pointer)
+{
+ glEnableClientState(GL_NORMAL_ARRAY); od.norma = 1;
+ glNormalPointer(type, stride, pointer);
+
+}
+
+void gpuColorPointer_gl11 (int size, int type, int stride, const void *pointer)
+{
+
+ glEnableClientState(GL_COLOR_ARRAY); od.cola = 1;
+ glColorPointer(size, type, stride, pointer);
+
+
+
+}
+
+void gpuTexCoordPointer_gl11(int size, int type, int stride, const void *pointer)
+{
+ if(od.texta==0)
+ {
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ od.texta = 1;
+
+ }
+ glTexCoordPointer(size, type, stride, pointer);
+
+}
+
+void gpuClientActiveTexture_gl11(int texture)
+{
+ glClientActiveTexture(texture);
+}
+
+void gpuCleanupAfterDraw_gl11(void)
+{
+ glDisableClientState(GL_VERTEX_ARRAY);
+
+ if(od.norma)
+ glDisableClientState(GL_NORMAL_ARRAY);
+ if(od.cola)
+ glDisableClientState(GL_COLOR_ARRAY);
+ if(od.texta)
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ od.norma = 0;
+ od.cola = 0;
+ od.texta = 0;
+}
+
+#endif /* GLES */
diff --git a/source/blender/gpu/intern/gpu_object_gl11.h b/source/blender/gpu/intern/gpu_object_gl11.h
new file mode 100644
index 00000000000..4ddd9d3b309
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_object_gl11.h
@@ -0,0 +1,11 @@
+#ifndef GLES
+
+void gpuVertexPointer_gl11(int size, int type, int stride, const void *pointer);
+void gpuNormalPointer_gl11( int type, int stride, const void *pointer);
+void gpuColorPointer_gl11 (int size, int type, int stride, const void *pointer);
+void gpuTexCoordPointer_gl11(int size, int type, int stride, const void *pointer);
+void gpuClientActiveTexture_gl11(int texture);
+
+void gpuCleanupAfterDraw_gl11(void);
+
+#endif
diff --git a/source/blender/gpu/intern/gpu_object_gles.c b/source/blender/gpu/intern/gpu_object_gles.c
new file mode 100644
index 00000000000..c8941e1e315
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_object_gles.c
@@ -0,0 +1,289 @@
+
+#include "gpu_glew.h"
+#include "gpu_object_gles.h"
+
+#include "GPU_functions.h"
+#include "MEM_guardedalloc.h"
+
+#include REAL_GL_MODE
+struct GPUGLSL_ES_info *curglslesi = 0;
+
+
+
+void gpuVertexPointer_gles(int size, int type, int stride, const void *pointer)
+{
+ if(curglslesi && (curglslesi->vertexloc!=-1))
+ {
+ glEnableVertexAttribArray(curglslesi->vertexloc);
+ glVertexAttribPointer(curglslesi->vertexloc, size, type, 0, stride, pointer);
+ }
+}
+
+void gpuNormalPointer_gles(int type, int stride, const void *pointer)
+{
+
+ if(curglslesi && (curglslesi->normalloc!=-1))
+ {
+ glEnableVertexAttribArray(curglslesi->normalloc);
+ glVertexAttribPointer(curglslesi->normalloc, 3, type, 0, stride, pointer);
+ }
+}
+
+void gpuColorPointer_gles (int size, int type, int stride, const void *pointer)
+{
+
+
+ if(curglslesi && (curglslesi->colorloc!=-1))
+ {
+ glEnableVertexAttribArray(curglslesi->colorloc);
+ glVertexAttribPointer(curglslesi->colorloc, size, type, GL_TRUE, stride, pointer);
+ }
+
+
+
+}
+
+void gpuColorSet_gles(const float *value)
+{
+
+
+ if(curglslesi && (curglslesi->colorloc!=-1))
+ {
+ glDisableVertexAttribArray(curglslesi->colorloc);
+ glVertexAttrib4fv(curglslesi->colorloc, value);
+
+
+ }
+
+
+
+}
+
+void gpuTexCoordPointer_gles(int size, int type, int stride, const void *pointer)
+{
+ if(curglslesi && (curglslesi->texturecoordloc!=-1))
+ {
+ glEnableVertexAttribArray(curglslesi->texturecoordloc);
+ //glDisableVertexAttribArray(curglslesi->texturecoordloc);
+ glVertexAttribPointer(curglslesi->texturecoordloc, size, type, 0, stride, pointer);
+ }
+ if(curglslesi && curglslesi->texidloc!=-1)
+ glUniform1i(curglslesi->texidloc, 0);
+}
+
+
+void gpuClientActiveTexture_gles(int texture)
+{
+
+}
+
+void gpuCleanupAfterDraw_gles(void)
+{
+
+
+}
+
+void gpu_set_shader_es(struct GPUGLSL_ES_info * s, int update)
+{
+ curglslesi = s;
+// if(update)
+// GPU_matrix_forced_update();
+}
+
+
+void gpu_assign_gles_loc(GPUGLSL_ES_info * glslesinfo, unsigned int program)
+{
+ glslesinfo->normalmatloc = gpu_glGetUniformLocation(program, "b_NormalMatrix");
+ glslesinfo->viewmatloc = gpu_glGetUniformLocation(program, "b_ModelViewMatrix");
+ glslesinfo->projectionmatloc = gpu_glGetUniformLocation(program, "b_ProjectionMatrix");
+ glslesinfo->texturematloc = gpu_glGetUniformLocation(program, "b_TextureMatrix");
+
+ glslesinfo->texidloc = gpu_glGetUniformLocation(program, "v_texid");
+
+ glslesinfo->vertexloc = gpu_glGetAttribLocation(program, "b_Vertex");
+ glslesinfo->normalloc = gpu_glGetAttribLocation(program, "b_Normal");
+ glslesinfo->colorloc = gpu_glGetAttribLocation(program, "b_Color");
+ glslesinfo->texturecoordloc = gpu_glGetAttribLocation(program, "b_Coord");
+}
+
+
+
+
+GLuint static compile_shader(GLenum type, const char** src, int count)
+{
+ GLint status;
+ GLuint shader = gpu_glCreateShader(type);
+
+
+ if(shader == 0)
+ return 0;
+
+
+ gpu_glShaderSource(shader, count, src, NULL);
+ gpu_glCompileShader(shader);
+
+
+ gpu_glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
+
+ if(status == 0)
+ {
+ GLint len = 0;
+ gpu_glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
+
+ if(len > 0)
+ {
+ char * log = MEM_mallocN(len, "GLSLErrLog");
+
+ gpu_glGetShaderInfoLog(shader, len, NULL, log);
+ printf("Error in generating Objet GLSL: \n %s\n", log);
+
+ MEM_freeN(log);
+
+ gpu_glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &len);
+
+ if(len > 0)
+ {
+ char* shadersrc = MEM_mallocN(len, "GLSLErrLog");
+
+ //glGetShaderSource(shader, len, rlen, log);
+ //printf("Objet GLSL source: \n %s", shadersrc);
+
+ MEM_freeN(shadersrc);
+
+
+
+
+ }
+
+ }
+
+ gpu_glDeleteShader(shader);
+
+ return 0;
+ }
+
+ return shader;
+
+}
+
+
+GLuint static create_program(GLuint vertex, GLuint fragment)
+{
+ GLint status = 0;
+ GLuint program = gpu_glCreateProgram();
+
+ if(program == 0)
+ {
+ printf("Cannot create GLSL program object\n");
+ return 0;
+ }
+
+ gpu_glAttachShader(program, vertex);
+ gpu_glAttachShader(program, fragment);
+
+ /* b_Color cannot be 0 because b_Color can be a singular color and glVertexAttrib* won't work */
+ glBindAttribLocation(program, 1, "b_Color");
+
+ gpu_glLinkProgram(program);
+
+ gpu_glGetProgramiv(program, GL_LINK_STATUS, &status);
+
+ if(status == 0)
+ {
+ GLint len = 0;
+
+ gpu_glGetProgramiv(program, GL_INFO_LOG_LENGTH, &len);
+
+ if(len > 0)
+ {
+ char * log = MEM_mallocN(len, "GLSLErrProgLog");
+
+ gpu_glGetProgramInfoLog(program, len, NULL, log);
+ printf("Error in generating Program GLSL: \n %s\n", log);
+
+ MEM_freeN(log);
+
+ }
+
+ gpu_glDeleteProgram(program);
+ return 0;
+ }
+
+ return program;
+}
+
+char * object_shader_vector_basic =
+ "uniform mat4 b_ProjectionMatrix ; \n"
+ "uniform mat4 b_ModelViewMatrix ; \n"
+"attribute vec4 b_Vertex; \n"
+"attribute vec4 b_Color; \n"
+"varying vec4 v_Color; \n"
+"void main() \n"
+"{ \n"
+" gl_Position = b_ProjectionMatrix * b_ModelViewMatrix * b_Vertex; \n"
+" v_Color = b_Color; \n"
+"} \n"
+;
+
+char * object_shader_fragment_basic =
+"precision mediump float; \n"
+"varying vec4 v_Color; \n"
+"void main() \n"
+"{ \n"
+" gl_FragColor = v_Color; \n"
+"} \n"
+;
+
+
+char * object_shader_vector_alphatexture =
+ "uniform mat4 b_ProjectionMatrix ; \n"
+ "uniform mat4 b_ModelViewMatrix ; \n"
+ "uniform mat4 b_TextureMatrix ; \n"
+"attribute vec4 b_Vertex; \n"
+"attribute vec4 b_Color; \n"
+"varying vec4 v_Color; \n"
+"attribute vec2 b_Coord; \n"
+"varying vec2 v_Coord; \n"
+"void main() \n"
+"{ \n"
+" gl_Position = b_ProjectionMatrix * b_ModelViewMatrix * b_Vertex; \n"
+" v_Coord = mat2(b_TextureMatrix) * b_Coord; \n"
+" v_Color = b_Color; \n"
+"} \n"
+;
+
+char * object_shader_fragment_alphatexture =
+"precision mediump float; \n"
+"varying vec4 v_Color; \n"
+"varying vec2 v_Coord; \n"
+"uniform sampler2D v_texid; \n"
+"void main() \n"
+"{ \n"
+" gl_FragColor = vec4(v_Color.rgb, texture2D(v_texid, v_Coord).a*v_Color.a); \n"
+"} \n"
+;
+
+
+GPUGLSL_ES_info shader_main_info;
+int shader_main;
+
+GPUGLSL_ES_info shader_alphatexture_info;
+int shader_alphatexture;
+
+
+
+void gpu_object_init_gles(void)
+{
+ GLuint vo = compile_shader(GL_VERTEX_SHADER, &object_shader_vector_basic, 1);
+ GLuint fo = compile_shader(GL_FRAGMENT_SHADER, &object_shader_fragment_basic, 1);
+ shader_main = create_program(vo, fo);
+ gpu_assign_gles_loc(&shader_main_info, shader_main);
+
+ vo = compile_shader(GL_VERTEX_SHADER, &object_shader_vector_alphatexture, 1);
+ fo = compile_shader(GL_FRAGMENT_SHADER, &object_shader_fragment_alphatexture, 1);
+ shader_alphatexture = create_program(vo, fo);
+
+ gpu_assign_gles_loc(&shader_alphatexture_info, shader_alphatexture);
+}
+
+
diff --git a/source/blender/gpu/intern/gpu_object_gles.h b/source/blender/gpu/intern/gpu_object_gles.h
new file mode 100644
index 00000000000..cb6a194d18d
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_object_gles.h
@@ -0,0 +1,51 @@
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct GPUGLSL_ES_info
+{
+ int viewmatloc;
+ int normalmatloc;
+ int projectionmatloc;
+ int texturematloc;
+
+ int texidloc;
+
+ int vertexloc;
+ int normalloc;
+ int colorloc;
+ int texturecoordloc;
+
+
+} GPUGLSL_ES_info;
+
+extern struct GPUGLSL_ES_info *curglslesi;
+
+void gpu_assign_gles_loc(struct GPUGLSL_ES_info * glslesinfo, unsigned int program);
+
+void gpu_set_shader_es(struct GPUGLSL_ES_info * s, int update);
+
+void gpuVertexPointer_gles(int size, int type, int stride, const void *pointer);
+void gpuNormalPointer_gles( int type, int stride, const void *pointer);
+void gpuColorPointer_gles (int size, int type, int stride, const void *pointer);
+void gpuTexCoordPointer_gles(int size, int type, int stride, const void *pointer);
+void gpuClientActiveTexture_gles(int texture);
+void gpuColorSet_gles(const float *value);
+
+void gpuCleanupAfterDraw_gles(void);
+
+extern GPUGLSL_ES_info shader_main_info;
+extern int shader_main;
+
+
+extern GPUGLSL_ES_info shader_alphatexture_info;
+extern int shader_alphatexture;
+
+
+void gpu_object_init_gles(void);
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/source/blender/gpu/intern/gpu_primitives.c b/source/blender/gpu/intern/gpu_primitives.c
new file mode 100644
index 00000000000..b19ea872f3f
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_primitives.c
@@ -0,0 +1,1474 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file GPU_lighting.c
+ * \ingroup gpu
+ */
+
+#include "GPU_primitives.h"
+
+
+
+void gpuSingleLinef(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ gpuImmediateFormat_V2();
+ gpuDrawLinef(x1, y1, x2, y2);
+ gpuImmediateUnformat();
+}
+
+void gpuSingleLinei(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ gpuImmediateFormat_V2();
+ gpuDrawLinei(x1, y1, x2, y2);
+ gpuImmediateUnformat();
+}
+
+
+
+void gpuSingleFilledRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ gpuImmediateFormat_V2();
+ gpuDrawFilledRectf(x1, y1, x2, y2);
+ gpuImmediateUnformat();
+}
+
+void gpuSingleFilledRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ gpuImmediateFormat_V2();
+ gpuDrawFilledRecti(x1, y1, x2, y2);
+ gpuImmediateUnformat();
+}
+
+
+
+void gpuSingleWireRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ gpuImmediateFormat_V2();
+ gpuDrawWireRectf(x1, y1, x2, y2);
+ gpuImmediateUnformat();
+}
+
+void gpuSingleWireRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ gpuImmediateFormat_V2();
+ gpuDrawWireRecti(x1, y1, x2, y2);
+ gpuImmediateUnformat();
+}
+
+
+
+//void gpuAppendLitSweep(
+// GLfloat x,
+// GLfloat y,
+// GLfloat z,
+// GLfloat height,
+// GLfloat radiusBot,
+// GLfloat radiusTop,
+// GLfloat startAngle,
+// GLfloat sweepAngle,
+// GLint sectors)
+//{
+// int i;
+//
+// const GLfloat dr = radiusTop - radiusBot;
+// const GLfloat zheight = z+height;
+// GLfloat nz = cosf(atan2(height, dr));
+// GLfloat ns = 1.0f / sqrtf(nz*nz + 1);
+//
+// GPU_ASSERT(sectors > 0);
+//
+// for (i = 0; i <= sectors; i++) {
+// GLfloat a = startAngle + i * sweepAngle / sectors;
+// GLfloat c = cosf(a);
+// GLfloat s = sinf(a);
+// GLfloat n[3] = { c, s, nz };
+//
+// mul_v3_fl(n, ns);
+//
+// if (normals) {
+// glNormal3fv(n);
+// }
+//
+// glVertex3f(radiusBot * c + x, radiusBot * s + y, z);
+//
+// if (normals) {
+// glNormal3fv(n);
+// }
+//
+// glVertex3f(radiusTop * c + x, radiusTop * s + y, zheight);
+// }
+//}
+
+
+
+void gpuAppendArc(
+ GLfloat x,
+ GLfloat y,
+ GLfloat start,
+ GLfloat angle,
+ GLfloat xradius,
+ GLfloat yradius,
+ GLint nsegments)
+{
+ int i;
+
+ GPU_CHECK_MODE(GL_LINE_STRIP);
+
+ GPU_ASSERT(nsegments > 0);
+
+ for (i = 0; i <= nsegments; i++) {
+ const GLfloat t = (GLfloat)i / (GLfloat)nsegments;
+ GLfloat cur = t*angle + start;
+
+ gpuVertex2f(cosf(cur)*xradius + x, sinf(cur)*yradius + y);
+ }
+}
+
+void gpuDrawArc(
+ GLfloat x,
+ GLfloat y,
+ GLfloat start,
+ GLfloat angle,
+ GLfloat xradius,
+ GLfloat yradius,
+ GLint nsegments)
+{
+ gpuBegin(GL_LINE_STRIP);
+ gpuAppendArc(x, y, start, angle, xradius, yradius, nsegments);
+ gpuEnd();
+}
+
+void gpuSingleArc(
+ GLfloat x,
+ GLfloat y,
+ GLfloat start,
+ GLfloat angle,
+ GLfloat xradius,
+ GLfloat yradius,
+ GLint nsegments)
+{
+ gpuImmediateFormat_V2();
+ gpuDrawArc(x, y, start, angle, xradius, yradius, nsegments);
+ gpuImmediateUnformat();
+}
+
+
+void gpuImmediateSingleDraw(GLenum mode, GPUimmediate *restrict immediate)
+{
+ GPUimmediate* oldImmediate = GPU_IMMEDIATE;
+
+ GPU_IMMEDIATE = immediate;
+ gpuImmediateLock();
+ gpuDraw(mode);
+ gpuImmediateUnlock();
+ GPU_IMMEDIATE = oldImmediate;
+}
+
+void gpuImmediateSingleRepeat(GPUimmediate *restrict immediate)
+{
+ GPUimmediate* oldImmediate = GPU_IMMEDIATE;
+
+ GPU_IMMEDIATE = immediate;
+ gpuImmediateLock();
+ gpuRepeat();
+ gpuImmediateUnlock();
+ GPU_IMMEDIATE = oldImmediate;
+}
+
+void gpuImmediateSingleDrawElements(GLenum mode, GPUimmediate *restrict immediate)
+{
+ GPUimmediate* oldImmediate = GPU_IMMEDIATE;
+
+ GPU_IMMEDIATE = immediate;
+ gpuImmediateLock();
+ gpuDrawElements(mode);
+ gpuImmediateUnlock();
+ GPU_IMMEDIATE = oldImmediate;
+}
+
+void gpuImmediateSingleRepeatElements(GPUimmediate *restrict immediate)
+{
+ GPUimmediate* oldImmediate = GPU_IMMEDIATE;
+
+ GPU_IMMEDIATE = immediate;
+ gpuImmediateLock();
+ gpuRepeatElements();
+ gpuImmediateUnlock();
+ GPU_IMMEDIATE = oldImmediate;
+}
+
+void gpuImmediateSingleDrawRangeElements(GLenum mode, GPUimmediate *restrict immediate)
+{
+ GPUimmediate* oldImmediate = GPU_IMMEDIATE;
+
+ GPU_IMMEDIATE = immediate;
+ gpuImmediateLock();
+ gpuDrawRangeElements(mode);
+ gpuImmediateUnlock();
+ GPU_IMMEDIATE = oldImmediate;
+}
+
+void gpuImmediateSingleRepeatRangeElements(GPUimmediate *restrict immediate)
+{
+ GPUimmediate* oldImmediate = GPU_IMMEDIATE;
+
+ GPU_IMMEDIATE = immediate;
+ gpuImmediateLock();
+ gpuRepeatRangeElements();
+ gpuImmediateUnlock();
+ GPU_IMMEDIATE = oldImmediate;
+}
+
+/* ----------------- OpenGL Circle Drawing - Tables for Optimized Drawing Speed ------------------ */
+/* 32 values of sin function (still same result!) */
+#define CIRCLE_RESOL 32
+
+static const GLfloat sinval[CIRCLE_RESOL] = {
+ 0.00000000,
+ 0.20129852,
+ 0.39435585,
+ 0.57126821,
+ 0.72479278,
+ 0.84864425,
+ 0.93775213,
+ 0.98846832,
+ 0.99871650,
+ 0.96807711,
+ 0.89780453,
+ 0.79077573,
+ 0.65137248,
+ 0.48530196,
+ 0.29936312,
+ 0.10116832,
+ -0.10116832,
+ -0.29936312,
+ -0.48530196,
+ -0.65137248,
+ -0.79077573,
+ -0.89780453,
+ -0.96807711,
+ -0.99871650,
+ -0.98846832,
+ -0.93775213,
+ -0.84864425,
+ -0.72479278,
+ -0.57126821,
+ -0.39435585,
+ -0.20129852,
+ 0.00000000
+};
+
+/* 32 values of cos function (still same result!) */
+static const GLfloat cosval[CIRCLE_RESOL] = {
+ 1.00000000,
+ 0.97952994,
+ 0.91895781,
+ 0.82076344,
+ 0.68896691,
+ 0.52896401,
+ 0.34730525,
+ 0.15142777,
+ -0.05064916,
+ -0.25065253,
+ -0.44039415,
+ -0.61210598,
+ -0.75875812,
+ -0.87434661,
+ -0.95413925,
+ -0.99486932,
+ -0.99486932,
+ -0.95413925,
+ -0.87434661,
+ -0.75875812,
+ -0.61210598,
+ -0.44039415,
+ -0.25065253,
+ -0.05064916,
+ 0.15142777,
+ 0.34730525,
+ 0.52896401,
+ 0.68896691,
+ 0.82076344,
+ 0.91895781,
+ 0.97952994,
+ 1.00000000
+};
+
+/* draws a circle on x-z plane given the scaling of the circle, assuming that
+ * all required matrices have been set (used for drawing empties)
+ */
+void gpuAppendFastCircleXZ(GLfloat radius)
+{
+ int i;
+
+ /* coordinates are: cos(i*11.25) = x, 0 = y, sin(i*11.25) = z */
+ for (i = 0; i < CIRCLE_RESOL; i++) {
+ gpuVertex3f(cosval[i] * radius, 0, sinval[i] * radius);
+ }
+}
+
+void gpuAppendFastCircleXY(GLfloat radius)
+{
+ int i;
+
+ /* coordinates are: cos(i*11.25) = x, sin(i*11.25) = y, z=0 */
+ for (i = 0; i < CIRCLE_RESOL; i++) {
+ gpuVertex3f(cosval[i] * radius, sinval[i] * radius, 0);
+ }
+}
+
+
+void gpuDrawFastCircleXZ(GLfloat radius)
+{
+ gpuBegin(GL_LINE_LOOP);
+ gpuAppendFastCircleXZ(radius);
+ gpuEnd();
+}
+
+void gpuDrawFastCircleXY(GLfloat radius)
+{
+ gpuBegin(GL_LINE_LOOP);
+ gpuAppendFastCircleXY(radius);
+ gpuEnd();
+}
+
+void gpuSingleFastCircleXZ(GLfloat radius)
+{
+ gpuImmediateFormat_V3();
+ gpuDrawFastCircleXZ(radius);
+ gpuImmediateUnformat();
+}
+
+void gpuSingleFastCircleXY(GLfloat radius)
+{
+ gpuImmediateFormat_V3();
+ gpuDrawFastCircleXY(radius);
+ gpuImmediateUnformat();
+}
+
+void gpuAppendFastBall(
+ const GLfloat position[3],
+ GLfloat radius,
+ const GLfloat matrix[4][4])
+{
+ GLfloat vx[3], vy[3];
+ GLuint a;
+
+ mul_v3_v3fl(vx, matrix[0], radius);
+ mul_v3_v3fl(vy, matrix[1], radius);
+
+ for (a = 0; a < CIRCLE_RESOL; a++) {
+ gpuVertex3f(
+ position[0] + sinval[a] * vx[0] + cosval[a] * vy[0],
+ position[1] + sinval[a] * vx[1] + cosval[a] * vy[1],
+ position[2] + sinval[a] * vx[2] + cosval[a] * vy[2]);
+ }
+}
+
+void gpuDrawFastBall(
+ int mode,
+ const GLfloat position[3],
+ GLfloat radius,
+ const GLfloat matrix[4][4])
+{
+ gpuBegin(mode);
+ gpuAppendFastBall(position, radius, matrix);
+ gpuEnd();
+}
+
+void gpuSingleFastBall(
+ int mode,
+ const GLfloat position[3],
+ GLfloat radius,
+ const GLfloat matrix[4][4])
+{
+ gpuImmediateFormat_V3();
+ gpuBegin(mode);
+ gpuAppendFastBall(position, radius, matrix);
+ gpuEnd();
+ gpuImmediateUnformat();
+}
+
+void gpuAppendSpiral(
+ const GLfloat position[3],
+ GLfloat radius,
+ const GLfloat matrix[4][4],
+ int start)
+{
+ GLfloat vec[3], vx[3], vy[3];
+ const GLfloat tot_inv = (1.0f / (GLfloat)CIRCLE_RESOL);
+ int a;
+ char inverse = FALSE;
+ GLfloat x, y, fac;
+
+ if (start < 0) {
+ inverse = TRUE;
+ start = -start;
+ }
+
+ mul_v3_v3fl(vx, matrix[0], radius);
+ mul_v3_v3fl(vy, matrix[1], radius);
+
+ if (inverse == 0) {
+ copy_v3_v3(vec, position);
+ gpuVertex3fv(vec);
+
+ for (a = 0; a < CIRCLE_RESOL; a++) {
+ if (a + start >= CIRCLE_RESOL)
+ start = -a + 1;
+
+ fac = (GLfloat)a * tot_inv;
+ x = sinval[a + start] * fac;
+ y = cosval[a + start] * fac;
+
+ vec[0] = position[0] + (x * vx[0] + y * vy[0]);
+ vec[1] = position[1] + (x * vx[1] + y * vy[1]);
+ vec[2] = position[2] + (x * vx[2] + y * vy[2]);
+
+ gpuVertex3fv(vec);
+ }
+ }
+ else {
+ fac = (GLfloat)(CIRCLE_RESOL - 1) * tot_inv;
+ x = sinval[start] * fac;
+ y = cosval[start] * fac;
+
+ vec[0] = position[0] + (x * vx[0] + y * vy[0]);
+ vec[1] = position[1] + (x * vx[1] + y * vy[1]);
+ vec[2] = position[2] + (x * vx[2] + y * vy[2]);
+
+ gpuVertex3fv(vec);
+
+ for (a = 0; a < CIRCLE_RESOL; a++) {
+ if (a + start >= CIRCLE_RESOL)
+ start = -a + 1;
+
+ fac = (GLfloat)(-a + (CIRCLE_RESOL - 1)) * tot_inv;
+ x = sinval[a + start] * fac;
+ y = cosval[a + start] * fac;
+
+ vec[0] = position[0] + (x * vx[0] + y * vy[0]);
+ vec[1] = position[1] + (x * vx[1] + y * vy[1]);
+ vec[2] = position[2] + (x * vx[2] + y * vy[2]);
+ gpuVertex3fv(vec);
+ }
+ }
+}
+
+void gpuDrawSpiral(
+ const GLfloat position[3],
+ GLfloat radius,
+ GLfloat matrix[4][4],
+ int start)
+{
+ gpuBegin(GL_LINE_STRIP);
+ gpuAppendSpiral(position, radius, matrix, start);
+ gpuEnd();
+}
+
+void gpuSingleSpiral(
+ const GLfloat position[3],
+ GLfloat radius,
+ GLfloat matrix[4][4],
+ int start)
+{
+ gpuImmediateFormat_V3();
+ gpuDrawSpiral(position, radius, matrix, start);
+ gpuImmediateUnformat();
+}
+
+void gpuAppendDisk(
+ GLfloat x,
+ GLfloat y,
+ GLfloat radius,
+ GLint nsectors)
+{
+ int i;
+ GLfloat x0 = 0, y0 = 0;
+ GLfloat x1, y1;
+
+ GPU_CHECK_MODE(GL_TRIANGLES);
+ GPU_ASSERT(nsectors > 0);
+
+ for (i = 0; i <= nsectors; i++) {
+ GLfloat angle = (GLfloat)(2.0*i*M_PI / nsectors);
+
+ GLfloat c = cosf(angle)*radius + x;
+ GLfloat s = sinf(angle)*radius + y;
+
+ if (i == 0) {
+ x0 = c;
+ y0 = s;
+ }
+ else {
+ x1 = c;
+ y1 = s;
+
+ gpuVertex2f(x, y);
+ gpuVertex2f(x0, y0);
+ gpuVertex2f(x1, y1);
+
+ x0 = x1;
+ y0 = y1;
+ }
+ }
+}
+
+void gpuDrawDisk(
+ GLfloat x,
+ GLfloat y,
+ GLfloat radius,
+ GLint nsectors)
+{
+ gpuBegin(GL_TRIANGLES);
+ gpuAppendDisk(x, y, radius, nsectors);
+ gpuEnd();
+}
+
+void gpuSingleDisk(
+ GLfloat x,
+ GLfloat y,
+ GLfloat radius,
+ GLint nsectors)
+{
+ gpuImmediateFormat_V3();
+ gpuDrawDisk(x, y, radius, nsectors);
+ gpuImmediateUnformat();
+}
+
+
+// lit, solid, wire, solid w/ base, solid w/ end caps
+//void gpuAppendCone(GLfloat radiusBase, GLfloat height, GLint )
+//{
+// int i;
+//
+// GPU_CHECK_MODE(GL_TRIANGLES);
+// GPU_ASSERT(nsectors > 0);
+//
+// for (i = 0; i <= nsectors; i++) {
+// GLfloat x0, y0;
+// GLfloat x1, y1;
+// GLfloat angle = (GLfloat)(2.0*i*M_PI / nsectors);
+//
+// GLfloat c = cosf(angle)*radius + x;
+// GLfloat s = sinf(angle)*radius + y;
+//
+// if (i == 0) {
+// x0 = c;
+// y0 = s;
+// }
+// else {
+// x1 = c;
+// y1 = s;
+//
+// gpuVertex2f(x, y);
+// gpuVertex2f(x0, y0);
+// gpuVertex2f(x1, y1);
+//
+// x0 = x1;
+// y0 = y1;
+// }
+// }
+//}
+//
+//void gpuAppendCylinder()
+//{
+//}
+
+
+
+/* **************** GL_POINT hack ************************ */
+
+static int pointhack = 0;
+
+static GLubyte Squaredot[16] = {
+ 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff};
+
+void gpuBeginSprites(void)
+{
+ GLfloat range[4];
+ #include REAL_GL_MODE
+ glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, range);
+ #include FAKE_GL_MODE
+
+ if (range[1] < 2.0f) {
+ GLfloat size[4];
+ glGetFloatv(GL_POINT_SIZE, size);
+
+ pointhack = floor(size[0] + 0.5f);
+
+ if (pointhack > 4) { //-V112
+ pointhack = 4; //-V112
+ }
+ }
+ else {
+ gpuBegin(GL_POINTS);
+ }
+}
+
+void gpuSprite3fv(const GLfloat vec[3])
+{
+ if (pointhack) {
+ glRasterPos3fv(vec);
+ glBitmap(
+ pointhack,
+ pointhack,
+ pointhack / 2.0f, pointhack / 2.0f,
+ 0,
+ 0,
+ Squaredot);
+ }
+ else {
+ gpuVertex3fv(vec);
+ }
+}
+
+void gpuSprite3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ if (pointhack) {
+ glRasterPos3f(x, y, z);
+ glBitmap(
+ pointhack,
+ pointhack,
+ pointhack / 2.0f,
+ pointhack / 2.0f,
+ 0,
+ 0,
+ Squaredot);
+ }
+ else {
+ gpuVertex3f(x, y, z);
+ }
+}
+
+void gpuSprite2f(GLfloat x, GLfloat y)
+{
+ if (pointhack) {
+ glRasterPos2f(x, y);
+ glBitmap(
+ pointhack,
+ pointhack,
+ pointhack / 2.0f,
+ pointhack / 2.0f,
+ 0,
+ 0,
+ Squaredot);
+ }
+ else {
+ gpuVertex2f(x, y);
+ }
+}
+
+void gpuSprite2fv(const GLfloat vec[2])
+{
+ if (pointhack) {
+ glRasterPos2fv(vec);
+ glBitmap(
+ pointhack,
+ pointhack,
+ pointhack / 2.0f,
+ pointhack / 2.0f,
+ 0,
+ 0,
+ Squaredot);
+ }
+ else {
+ gpuVertex2fv(vec);
+ }
+}
+
+void gpuEndSprites(void)
+{
+ if (pointhack) {
+ pointhack = 0;
+ }
+ else {
+ gpuEnd();
+ }
+}
+
+ //GLfloat s, c;
+ //GLfloat x[2], y[2];
+ //int i;
+
+ //const GLfloat half = height / 2;
+
+ //GPU_ASSERT(slices > 0);
+
+ //x[0] = radiusBase;
+ //y[0] = 0;
+
+ //for (i = 1; i <= slices; i++) {
+ // GLfloat angle = (float)(2.0*M_PI*i / slices);
+
+ // c = cosf(angle);
+ // s = sinf(angle);
+
+ // x[1] = c * radiusBase;
+ // y[1] = s * radiusBase;
+
+ // /* segment along base */
+ // gpuVertex3f(x[0], y[0], -half);
+ // gpuVertex3f(x[1], y[1], -half);
+
+ // if (!isFilled) {
+ // /* repeat vertex for next segment */
+ // gpuVertex3f(x[1], y[1], -half);
+ // }
+
+ // /* top of cone */
+ // gpuVertex3f(0, 0, half);
+
+ // x[0] = x[1];
+ // y[0] = y[1];
+ //}
+
+BLI_INLINE void primFormat(GPUprim3 *prim)
+{
+ GPU_ASSERT(
+ ELEM3(prim->normals,
+ GPU_NORMALS_SMOOTH,
+ GPU_NORMALS_FLAT,
+ GPU_NORMALS_NONE));
+
+ switch (prim->normals) {
+ case GPU_NORMALS_NONE:
+ gpuImmediateFormat_V3();
+ break;
+
+ case GPU_NORMALS_SMOOTH:
+ case GPU_NORMALS_FLAT:
+ default:
+ gpuImmediateFormat_N3_V3();
+ break;
+ }
+}
+
+BLI_INLINE void primDraw(GPUprim3 *prim)
+{
+ GPU_ASSERT(
+ ELEM4(prim->drawStyle,
+ GPU_DRAW_STYLE_FILL,
+ GPU_DRAW_STYLE_SILHOUETTE,
+ GPU_DRAW_STYLE_LINES,
+ GPU_DRAW_STYLE_POINTS));
+
+ switch (prim->drawStyle) {
+ case GPU_DRAW_STYLE_FILL:
+ gpuDrawElements(GL_TRIANGLES);
+ break;
+
+ case GPU_DRAW_STYLE_SILHOUETTE:
+ case GPU_DRAW_STYLE_LINES:
+ gpuDrawElements(GL_LINES);
+ break;
+
+ case GPU_DRAW_STYLE_POINTS:
+ gpuDraw(GL_POINTS);
+ break;
+
+ default:
+ break;
+ }
+}
+
+static GLfloat sweep(GPUprim3* prim, GLfloat z)
+{
+ float l[3];
+ float l0[3];
+ float lz;
+ float d;
+ float x[3];
+ float p0[3];
+ float r[3];
+
+ copy_v3_v3(l0, prim->params.sweep.point1);
+ sub_v3_v3v3(l, prim->params.sweep.point2, l0);
+ lz = prim->params.sweep.point1[2];
+ d = (z - lz) / l[2];
+ madd_v3_v3v3fl(x, l0, l, d);
+ copy_v3_flflfl(p0, 0, 0, z);
+ sub_v3_v3v3(r, p0, x);
+ return len_v3(r);
+}
+
+static GLfloat sphere(GPUprim3* prim, GLfloat z)
+{
+ float a = z / prim->params.sphere.radius;
+ float b = asinf(a);
+ return prim->params.sphere.radius * cosf(b);
+}
+
+static void sphereNormals(
+ GLfloat no[GPU_MAX_SEGS+1][GPU_MAX_SEGS+1][3],
+ GLfloat co[GPU_MAX_SEGS+1][GPU_MAX_SEGS+1][3],
+ int usegs,
+ int vsegs)
+{
+ int i, j;
+
+ for (j = 0; j <= vsegs; j++) {
+ for (i = 0; i <= usegs; i++) {
+ normalize_v3_v3(no[j][i], co[j][i]);
+ }
+ }
+}
+
+BLI_INLINE float modfi(float a, int *b)
+{
+ double c, d;
+ d = modf(a, &c);
+ *b = (int)c;
+ return d;
+}
+
+typedef void (*calc_normals_func)(
+ GLfloat out[GPU_MAX_SEGS+1][GPU_MAX_SEGS+1][3],
+ GLfloat pos[GPU_MAX_SEGS+1][GPU_MAX_SEGS+1][3],
+ int usegs,
+ int vsegs);
+
+BLI_INLINE void shape3(
+ GPUprim3* prim,
+ GLfloat (*radius)(GPUprim3* prim, GLfloat z),
+ calc_normals_func calc_normals,
+ GLfloat zMin,
+ GLfloat zMax,
+ GLboolean linearV)
+{
+ GLfloat uArc[GPU_MAX_SEGS+1][2];
+ GLfloat vArc[GPU_MAX_SEGS+1];
+ GLfloat co[GPU_MAX_SEGS+1][GPU_MAX_SEGS+1][3];
+ GLfloat no[GPU_MAX_SEGS+1][GPU_MAX_SEGS+1][3];
+ GLfloat uFracSegs;
+ int uWholeSegs;
+ GLfloat vFracSegs;
+ int vWholeSegs;
+ GLfloat sweepAngle;
+ GLfloat uFracAngle;
+ GLfloat z;
+ GLfloat r;
+ int usegs, vsegs;
+ int i, uIndex;
+ int j, vIndex;
+ GLboolean uCycle;
+ GLuint base;
+ GLboolean doNormals;
+
+
+ uFracSegs = modfi(prim->usegs, &uWholeSegs);
+
+ sweepAngle = prim->thetaMax - prim->thetaMin;
+
+ uFracAngle = (uFracSegs/2) * (sweepAngle/(prim->usegs));
+
+ uIndex = 0;
+
+ if (uFracAngle != 0) {
+ copy_v2_flfl(uArc[uIndex++], cosf(prim->thetaMin), sinf(prim->thetaMin));
+ }
+
+ for (i = 0; i <= uWholeSegs; i++) {
+ GLfloat a = prim->thetaMin + uFracAngle + i*sweepAngle/(prim->usegs);
+
+ copy_v2_flfl(uArc[uIndex++], cosf(a), sinf(a));
+ }
+
+ if (uFracSegs == 0) {
+ usegs = uIndex - 1;
+ }
+ else {
+ usegs = uIndex;
+ copy_v2_flfl(uArc[usegs], cosf(prim->thetaMax), sinf(prim->thetaMax));
+ }
+
+ uCycle =
+ fabs(uArc[usegs][0] - uArc[0][0]) < 0.001f &&
+ fabs(uArc[usegs][1] - uArc[0][1]) < 0.001f;
+
+ if (uCycle) {
+ usegs--;
+ }
+
+ vFracSegs = modfi(prim->vsegs, &vWholeSegs);
+
+ if (linearV) {
+ GLfloat sweepHeight;
+ GLfloat vFracHeight;
+
+ sweepHeight = zMax - zMin;
+
+ vFracHeight = (vFracSegs/2) * (sweepHeight/(prim->vsegs));
+
+ vIndex = 0;
+
+ if (vFracHeight != 0) {
+ vArc[vIndex++] = zMin;
+ }
+
+ for (j = 0; j <= vWholeSegs; j++) {
+ vArc[vIndex++] = zMin + vFracHeight + j*sweepHeight/(prim->vsegs);
+ }
+ }
+ else {
+ GLfloat angleMin;
+ GLfloat angleMax;
+ GLfloat vSweepAngle;
+ GLfloat zMinNorm;
+ GLfloat zMaxNorm;
+ GLfloat vFracAngle;
+ GLfloat zDiff;
+
+ zMinNorm = zMin / prim->params.sphere.radius;
+ angleMin = asinf(zMinNorm);
+
+ zMaxNorm = zMax / prim->params.sphere.radius;
+ angleMax = asinf(zMaxNorm);
+
+ vSweepAngle = angleMax - angleMin;
+
+ vFracAngle = (vFracSegs/2) * (vSweepAngle/(prim->vsegs));
+
+ zDiff = (zMax - zMin) / 2;
+
+ vIndex = 0;
+
+ if (vFracAngle != 0) {
+ vArc[vIndex++] = zMin;
+ }
+
+ for (j = 0; j <= vWholeSegs; j++) {
+ GLfloat a = angleMin + vFracAngle + j*vSweepAngle/(prim->vsegs);
+ vArc[vIndex++] = zDiff*sinf(a);
+ }
+ }
+
+ if (vFracSegs == 0) {
+ vsegs = vIndex - 1;
+ }
+ else {
+ vsegs = vIndex;
+ vArc[vsegs] = zMax;
+ }
+
+ for (j = 0; j <= vsegs; j++) {
+ z = vArc[j];
+ r = radius(prim, z);
+
+ for (i = 0; i <= usegs; i++) {
+ copy_v3_flflfl(co[j][i], r*uArc[i][0], r*uArc[i][1], z);
+ }
+ }
+
+ doNormals = calc_normals && prim->normals != GPU_NORMALS_NONE;
+
+ if (doNormals) {
+ calc_normals(no, co, usegs, vsegs);
+ }
+
+ for (j = 0; j <= vsegs; j++) {
+ for (i = 0; i <= usegs; i++) {
+ if (doNormals) {
+ gpuNormal3fv(no[j][i]);
+ }
+
+ gpuVertex3fv(co[j][i]);
+ }
+ }
+
+ gpuIndexBegin();
+
+ switch (prim->drawStyle) {
+ case GPU_DRAW_STYLE_FILL:
+ for (j = 0; j < vsegs; j++) {
+ base = (usegs+1) * j;
+ for (i = 0; i < usegs; i++) {
+ if (prim->normals == GPU_NORMALS_FLAT || (i+j) % 2 == 0) {
+ gpuIndex(base+1);
+ gpuIndex(base+usegs+2);
+ gpuIndex(base);
+
+ gpuIndex(base+usegs+2);
+ gpuIndex(base+usegs+1);
+ gpuIndex(base);
+ }
+ else {
+ gpuIndex(base+1);
+ gpuIndex(base+usegs+1);
+ gpuIndex(base);
+
+ gpuIndex(base+usegs+2);
+ gpuIndex(base+usegs+1);
+ gpuIndex(base+1);
+ }
+
+ base++;
+ }
+ }
+
+ if (uCycle) {
+ base = usegs;
+
+ for (j = 0; j < vsegs; j++) {
+ if (prim->normals == GPU_NORMALS_FLAT || (usegs+j) % 2 == 0) {
+ gpuIndex(base-usegs);
+ gpuIndex(base+1);
+ gpuIndex(base);
+
+ gpuIndex(base+1);
+ gpuIndex(base+usegs+1);
+ gpuIndex(base);
+ }
+ else {
+ gpuIndex(base);
+ gpuIndex(base-usegs);
+ gpuIndex(base+usegs+1);
+
+ gpuIndex(base+usegs+1);
+ gpuIndex(base-usegs);
+ gpuIndex(base+1);
+ }
+
+ base += usegs+1;
+ }
+ }
+
+ break;
+
+ case GPU_DRAW_STYLE_SILHOUETTE:
+ for (j = 0; j < vsegs; j++) {
+ base = (usegs+1) * j;
+ for (i = 0; i < usegs; i++) {
+ gpuIndex(base+usegs+1);
+ gpuIndex(base);
+
+ gpuIndex(base+1);
+ gpuIndex(base);
+
+ base++;
+ }
+ }
+
+ base = (usegs+1) * vsegs;
+
+ for (i = 0; i < usegs; i++) {
+ gpuIndex(base+1);
+ gpuIndex(base);
+
+ base++;
+ }
+
+ base = usegs;
+
+ for (j = 0; j < vsegs; j++) {
+ gpuIndex(base+usegs+1);
+ gpuIndex(base);
+
+ if (uCycle) {
+ gpuIndex(base-usegs);
+ gpuIndex(base);
+ }
+
+ base += usegs+1;
+ }
+
+ if (uCycle) {
+ gpuIndex(base-usegs);
+ gpuIndex(base);
+ }
+
+ break;
+
+ case GPU_DRAW_STYLE_LINES:
+ for (j = 0; j < vsegs; j++) {
+ base = (usegs+1) * j;
+ for (i = 0; i < usegs; i++) {
+ gpuIndex(base+usegs+1);
+ gpuIndex(base);
+
+ gpuIndex(base+1);
+ gpuIndex(base);
+
+ gpuIndex(base+usegs+2);
+ gpuIndex(base);
+
+ base++;
+ }
+ }
+
+ base = (usegs+1) * vsegs;
+
+ for (i = 0; i < usegs; i++) {
+ gpuIndex(base+1);
+ gpuIndex(base);
+
+ base++;
+ }
+
+ base = usegs;
+
+ for (j = 0; j < vsegs; j++) {
+ gpuIndex(base+usegs+1);
+ gpuIndex(base);
+
+ if (uCycle) {
+ gpuIndex(base-usegs);
+ gpuIndex(base);
+
+ gpuIndex(base+1);
+ gpuIndex(base);
+ }
+
+ base += usegs+1;
+ }
+
+ if (uCycle) {
+ gpuIndex(base-usegs);
+ gpuIndex(base);
+ }
+
+ break;
+
+ case GPU_DRAW_STYLE_POINTS:
+ /* making an index would be wasteful */
+ break;
+
+ default:
+ break;
+ }
+
+ gpuIndexEnd();
+}
+
+
+
+void gpuAppendCone(
+ GPUprim3* prim,
+ GLfloat radiusBase,
+ GLfloat height)
+{
+ copy_v3_flflfl(prim->params.sweep.point1, radiusBase, 0, 0);
+ copy_v3_flflfl(prim->params.sweep.point2, 0, 0, height);
+
+ shape3(prim, sweep, NULL, 0, height, GL_TRUE);
+}
+
+
+
+void gpuDrawCone(
+ GPUprim3* prim,
+ GLfloat radiusBase,
+ GLfloat height)
+{
+ gpuBegin(GL_NOOP);
+ gpuAppendCone(prim, radiusBase, height);
+ gpuEnd();
+
+ primDraw(prim);
+}
+
+
+
+void gpuSingleCone(
+ GPUprim3* prim,
+ GLfloat radiusBase,
+ GLfloat height)
+{
+ primFormat(prim);
+ gpuDrawCone(prim, radiusBase, height);
+ gpuImmediateUnformat();
+}
+
+
+
+void gpuAppendCylinder(
+ GPUprim3* prim,
+ GLfloat radiusBase,
+ GLfloat radiusTop,
+ GLfloat height)
+{
+ copy_v3_flflfl(prim->params.sweep.point1, radiusBase, 0, 0);
+ copy_v3_flflfl(prim->params.sweep.point2, radiusTop, 0, height);
+
+ shape3(prim, sweep, NULL, 0, height, GL_TRUE);
+}
+
+
+
+void gpuDrawCylinder(
+ GPUprim3* prim,
+ GLfloat radiusBase,
+ GLfloat radiusTop,
+ GLfloat height)
+{
+ gpuBegin(GL_NOOP);
+ gpuAppendCylinder(prim, radiusBase, radiusTop, height);
+ gpuEnd();
+
+ primDraw(prim);
+}
+
+
+
+void gpuSingleCylinder(
+ GPUprim3* prim,
+ GLfloat radiusBase,
+ GLfloat radiusTop,
+ GLfloat height)
+{
+ primFormat(prim);
+ gpuDrawCylinder(prim, radiusBase, radiusTop, height);
+ gpuImmediateUnformat();
+}
+
+
+
+void gpuAppendSphere(
+ GPUprim3* prim,
+ GLfloat radius)
+{
+ prim->params.sphere.radius = radius;
+ prim->params.sphere.zMin = -radius;
+ prim->params.sphere.zMax = radius;
+
+ shape3(
+ prim,
+ sphere,
+ sphereNormals,
+ prim->params.sphere.zMin,
+ prim->params.sphere.zMax,
+ GL_FALSE);
+}
+
+
+
+void gpuDrawSphere(
+ GPUprim3* prim,
+ GLfloat radius)
+{
+ gpuBegin(GL_NOOP);
+ gpuAppendSphere(prim, radius);
+ gpuEnd();
+
+ primDraw(prim);
+}
+
+
+
+void gpuSingleSphere(
+ GPUprim3* prim,
+ GLfloat radius)
+{
+ primFormat(prim);
+ gpuDrawSphere(prim, radius);
+ gpuImmediateUnformat();
+}
+
+
+
+const GPUprim3 GPU_PRIM_LOFI_SOLID = {
+ GPU_LOD_LO, /* GLfloat usegs; */
+ GPU_LOD_LO/2.0f, /* GLfloat vsegs; */
+ GPU_NORMALS_SMOOTH, /* GLenum normals; */
+ GPU_DRAW_STYLE_FILL, /* GLenum drawStyle; */
+ GL_FALSE, /* GLboolean flipNormals */
+ GL_FALSE, /* GLboolean texCoords */
+ 0, /* GLfloat thetaMin */
+ (float)(2*M_PI), /* GLfloat thetaMax */
+};
+
+const GPUprim3 GPU_PRIM_LOFI_SHADELESS = {
+ GPU_LOD_LO, /* GLfloat usegs; */
+ GPU_LOD_LO/2.0f, /* GLfloat vsegs; */
+ GPU_NORMALS_NONE, /* GLenum normals; */
+ GPU_DRAW_STYLE_FILL, /* GLenum drawStyle; */
+ GL_FALSE, /* GLboolean flipNormals */
+ GL_FALSE, /* GLboolean texCoords */
+ 0, /* GLfloat thetaMin */
+ (float)(2*M_PI), /* GLfloat thetaMax */
+};
+
+const GPUprim3 GPU_PRIM_LOFI_WIRE = {
+ GPU_LOD_LO, /* GLfloat usegs; */
+ GPU_LOD_LO/2.0f, /* GLfloat vsegs; */
+ GPU_NORMALS_NONE, /* GLenum normals; */
+ GPU_DRAW_STYLE_SILHOUETTE, /* GLenum drawStyle; */
+ GL_FALSE, /* GLboolean flipNormals */
+ GL_FALSE, /* GLboolean texCoords */
+ 0, /* GLfloat thetaMin */
+ (float)(2*M_PI), /* GLfloat thetaMax */
+};
+
+const GPUprim3 GPU_PRIM_MIDFI_SOLID = {
+ GPU_LOD_MID, /* GLfloat usegs; */
+ GPU_LOD_MID/2.0f, /* GLfloat vsegs; */
+ GPU_NORMALS_SMOOTH, /* GLenum normals; */
+ GPU_DRAW_STYLE_FILL, /* GLenum drawStyle; */
+ GL_FALSE, /* GLboolean flipNormals */
+ GL_FALSE, /* GLboolean texCoords */
+ 0, /* GLfloat thetaMin */
+ (float)(2*M_PI), /* GLfloat thetaMax */
+};
+
+const GPUprim3 GPU_PRIM_MIDFI_WIRE = {
+ GPU_LOD_MID, /* GLfloat usegs; */
+ GPU_LOD_MID/2.0f, /* GLfloat vsegs; */
+ GPU_NORMALS_NONE, /* GLenum normals; */
+ GPU_DRAW_STYLE_SILHOUETTE, /* GLenum drawStyle; */
+ GL_FALSE, /* GLboolean flipNormals */
+ GL_FALSE, /* GLboolean texCoords */
+ 0, /* GLfloat thetaMin */
+ (float)(2*M_PI), /* GLfloat thetaMax */
+};
+
+const GPUprim3 GPU_PRIM_HIFI_SOLID = {
+ GPU_LOD_HI, /* GLfloat usegs; */
+ GPU_LOD_HI/2.0f, /* GLfloat vsegs; */
+ GPU_NORMALS_SMOOTH, /* GLenum normals; */
+ GPU_DRAW_STYLE_FILL, /* GLenum drawStyle; */
+ GL_FALSE, /* GLboolean flipNormals */
+ GL_FALSE, /* GLboolean texCoords */
+ 0, /* GLfloat thetaMin */
+ (float)(2*M_PI), /* GLfloat thetaMax */
+};
+
+
+static float cube[8][3] = {
+ {-1.0, -1.0, -1.0},
+ {-1.0, -1.0, 1.0},
+ {-1.0, 1.0, 1.0},
+ {-1.0, 1.0, -1.0},
+ { 1.0, -1.0, -1.0},
+ { 1.0, -1.0, 1.0},
+ { 1.0, 1.0, 1.0},
+ { 1.0, 1.0, -1.0},
+};
+
+void gpuSingleWireUnitCube(void)
+{
+ gpuImmediateFormat_V3();
+
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex3fv(cube[0]); gpuVertex3fv(cube[1]); gpuVertex3fv(cube[2]); gpuVertex3fv(cube[3]);
+ gpuVertex3fv(cube[0]); gpuVertex3fv(cube[4]); gpuVertex3fv(cube[5]); gpuVertex3fv(cube[6]);
+ gpuVertex3fv(cube[7]); gpuVertex3fv(cube[4]);
+ gpuEnd();
+
+ gpuBegin(GL_LINES);
+ gpuVertex3fv(cube[1]); gpuVertex3fv(cube[5]);
+ gpuVertex3fv(cube[2]); gpuVertex3fv(cube[6]);
+ gpuVertex3fv(cube[3]); gpuVertex3fv(cube[7]);
+ gpuEnd();
+
+ gpuImmediateUnformat();
+}
+
+/* draws a cube on given the scaling of the cube, assuming that
+ * all required matrices have been set (used for drawing empties)
+ */
+void gpuSingleWireCube(GLfloat size)
+{
+ gpuImmediateFormat_V3();
+
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex3f(-size, -size, -size); gpuVertex3f(-size, -size, size);
+ gpuVertex3f(-size, size, size); gpuVertex3f(-size, size, -size);
+
+ gpuVertex3f(-size, -size, -size); gpuVertex3f(size, -size, -size);
+ gpuVertex3f(size, -size, size); gpuVertex3f(size, size, size);
+
+ gpuVertex3f(size, size, -size); gpuVertex3f(size, -size, -size);
+ gpuEnd();
+
+ gpuBegin(GL_LINES);
+ gpuVertex3f(-size, -size, size); gpuVertex3f(size, -size, size);
+ gpuVertex3f(-size, size, size); gpuVertex3f(size, size, size);
+ gpuVertex3f(-size, size, -size); gpuVertex3f(size, size, -size);
+ gpuEnd();
+
+ gpuImmediateUnformat();
+}
+
+/* half the cube, in Y */
+static float half_cube[8][3] = {
+ {-1.0, 0.0, -1.0},
+ {-1.0, 0.0, 1.0},
+ {-1.0, 1.0, 1.0},
+ {-1.0, 1.0, -1.0},
+ { 1.0, 0.0, -1.0},
+ { 1.0, 0.0, 1.0},
+ { 1.0, 1.0, 1.0},
+ { 1.0, 1.0, -1.0},
+};
+
+void gpuDrawSolidHalfCube(void)
+{
+ float n[3] = {0,0,0};
+
+ gpuBegin(GL_QUADS);
+ n[0] = -1.0;
+ gpuNormal3fv(n);
+ gpuVertex3fv(half_cube[0]); gpuVertex3fv(half_cube[1]); gpuVertex3fv(half_cube[2]); gpuVertex3fv(half_cube[3]);
+ n[0] = 0;
+ n[1] = -1.0;
+ gpuNormal3fv(n);
+ gpuVertex3fv(half_cube[0]); gpuVertex3fv(half_cube[4]); gpuVertex3fv(half_cube[5]); gpuVertex3fv(half_cube[1]);
+ n[1] = 0;
+ n[0] = 1.0;
+ gpuNormal3fv(n);
+ gpuVertex3fv(half_cube[4]); gpuVertex3fv(half_cube[7]); gpuVertex3fv(half_cube[6]); gpuVertex3fv(half_cube[5]);
+ n[0] = 0;
+ n[1] = 1.0;
+ gpuNormal3fv(n);
+ gpuVertex3fv(half_cube[7]); gpuVertex3fv(half_cube[3]); gpuVertex3fv(half_cube[2]); gpuVertex3fv(half_cube[6]);
+ n[1] = 0;
+ n[2] = 1.0;
+ gpuNormal3fv(n);
+ gpuVertex3fv(half_cube[1]); gpuVertex3fv(half_cube[5]); gpuVertex3fv(half_cube[6]); gpuVertex3fv(half_cube[2]);
+ n[2] = -1.0;
+ gpuNormal3fv(n);
+ gpuVertex3fv(half_cube[7]); gpuVertex3fv(half_cube[4]); gpuVertex3fv(half_cube[0]); gpuVertex3fv(half_cube[3]);
+ gpuEnd();
+}
+
+void gpuDrawWireHalfCube(void)
+{
+ gpuBegin(GL_LINE_STRIP);
+ gpuVertex3fv(half_cube[0]); gpuVertex3fv(half_cube[1]); gpuVertex3fv(half_cube[2]); gpuVertex3fv(half_cube[3]);
+ gpuVertex3fv(half_cube[0]); gpuVertex3fv(half_cube[4]); gpuVertex3fv(half_cube[5]); gpuVertex3fv(half_cube[6]);
+ gpuVertex3fv(half_cube[7]); gpuVertex3fv(half_cube[4]);
+ gpuEnd();
+
+ gpuBegin(GL_LINES);
+ gpuVertex3fv(half_cube[1]); gpuVertex3fv(half_cube[5]);
+ gpuVertex3fv(half_cube[2]); gpuVertex3fv(half_cube[6]);
+ gpuVertex3fv(half_cube[3]); gpuVertex3fv(half_cube[7]);
+ gpuEnd();
+}
diff --git a/source/blender/gpu/intern/gpu_primitives_inline.h b/source/blender/gpu/intern/gpu_primitives_inline.h
new file mode 100644
index 00000000000..d06987bd81d
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_primitives_inline.h
@@ -0,0 +1,244 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file GPU_primitives.h
+ * \ingroup gpu
+ */
+
+#ifndef __GPU_PRIMITIVES_INLINE_H__
+#define __GPU_PRIMITIVES_INLINE_H__
+
+
+
+#include "gpu_immediate_inline.h"
+
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+BLI_INLINE void gpuAppendLinef(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ gpuVertex2f(x1, y1);
+ gpuVertex2f(x2, y2);
+}
+
+BLI_INLINE void gpuAppendLinei(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ gpuVertex2i(x1, y1);
+ gpuVertex2i(x2, y2);
+}
+
+BLI_INLINE void gpuDrawLinef(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ gpuBegin(GL_LINES);
+ gpuAppendLinef(x1, y1, x2, y2);
+ gpuEnd();
+}
+
+BLI_INLINE void gpuDrawLinei(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ gpuBegin(GL_LINES);
+ gpuAppendLinei(x1, y1, x2, y2);
+ gpuEnd();
+}
+
+
+
+BLI_INLINE void gpuAppendFilledRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ gpuVertex2f(x1, y1);
+ gpuVertex2f(x2, y1);
+ gpuVertex2f(x2, y2);
+
+ gpuVertex2f(x1, y1);
+ gpuVertex2f(x2, y2);
+ gpuVertex2f(x1, y2);
+}
+
+BLI_INLINE void gpuAppendFilledRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ gpuVertex2i(x1, y1);
+ gpuVertex2i(x2, y1);
+ gpuVertex2i(x2, y2);
+
+ gpuVertex2i(x1, y1);
+ gpuVertex2i(x2, y2);
+ gpuVertex2i(x1, y2);
+}
+
+BLI_INLINE void gpuAppendWireRectf(
+ GLfloat x1,
+ GLfloat y1,
+ GLfloat x2,
+ GLfloat y2)
+{
+ gpuVertex2f(x1, y1);
+ gpuVertex2f(x2, y1);
+ gpuVertex2f(x2, y2);
+ gpuVertex2f(x1, y2);
+}
+
+BLI_INLINE void gpuAppendWireRecti(
+ GLint x1,
+ GLint y1,
+ GLint x2,
+ GLint y2)
+{
+ gpuVertex2i(x1, y1);
+ gpuVertex2i(x2, y1);
+ gpuVertex2i(x2, y2);
+ gpuVertex2i(x1, y2);
+}
+
+BLI_INLINE void gpuDrawFilledRectf(
+ GLfloat x1,
+ GLfloat y1,
+ GLfloat x2,
+ GLfloat y2)
+{
+ gpuBegin(GL_TRIANGLES);
+ gpuAppendFilledRectf(x1, y1, x2, y2);
+ gpuEnd();
+}
+
+BLI_INLINE void gpuDrawFilledRecti(
+ GLint x1,
+ GLint y1,
+ GLint x2,
+ GLint y2)
+{
+ gpuBegin(GL_TRIANGLES);
+ gpuAppendFilledRecti(x1, y1, x2, y2);
+ gpuEnd();
+}
+
+BLI_INLINE void gpuDrawWireRectf(
+ GLfloat x1,
+ GLfloat y1,
+ GLfloat x2,
+ GLfloat y2)
+{
+ gpuBegin(GL_LINE_LOOP);
+ gpuAppendWireRectf(x1, y1, x2, y2);
+ gpuEnd();
+}
+
+BLI_INLINE void gpuDrawWireRecti(
+ GLint x1,
+ GLint y1,
+ GLint x2,
+ GLint y2)
+{
+ gpuBegin(GL_LINE_LOOP);
+ gpuAppendWireRecti(x1, y1, x2, y2);
+ gpuEnd();
+}
+
+
+
+BLI_INLINE void gpuAppendEllipse(
+ GLfloat x,
+ GLfloat y,
+ GLfloat xradius,
+ GLfloat yradius,
+ GLint nsegments)
+{
+ gpuAppendArc(x, y, 0, (float)(2.0 * M_PI), xradius, yradius, nsegments);
+}
+
+BLI_INLINE void gpuDrawEllipse(
+ GLfloat x,
+ GLfloat y,
+ GLfloat xradius,
+ GLfloat yradius,
+ GLint nsegments)
+{
+ gpuDrawArc(x, y, 0, (float)(2.0 * M_PI), xradius, yradius, nsegments);
+}
+
+BLI_INLINE void gpuSingleEllipse(
+ GLfloat x,
+ GLfloat y,
+ GLfloat xradius,
+ GLfloat yradius,
+ GLint nsegments)
+{
+ gpuSingleArc(x, y, 0, (float)(2.0 * M_PI), xradius, yradius, nsegments);
+}
+
+
+
+BLI_INLINE void gpuAppendCircle(
+ GLfloat x,
+ GLfloat y,
+ GLfloat radius,
+ GLint nsegments)
+{
+ gpuAppendEllipse(x, y, radius, radius, nsegments);
+}
+
+BLI_INLINE void gpuDrawCircle(
+ GLfloat x,
+ GLfloat y,
+ GLfloat radius,
+ GLint nsegments)
+{
+ gpuDrawEllipse(x, y, radius, radius, nsegments);
+}
+
+/**
+ * Draw a lined (non-looping) arc with the given
+ * \a radius, starting at angle \a start and arcing
+ * through \a angle. The arc is centered at the origin
+ * and drawn in the XY plane.
+ *
+ * \param start The initial angle (in radians).
+ * \param angle The length of the arc (in radians).
+ * \param radius The arc radius.
+ * \param nsegments The number of segments to use in drawing the arc.
+ */
+BLI_INLINE void gpuSingleCircle(
+ GLfloat x,
+ GLfloat y,
+ GLfloat radius,
+ GLint nsegments)
+{
+ gpuSingleEllipse(x, y, radius, radius, nsegments);
+}
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+
+#endif /* __GPU_PRIMITIVES_INLINE_H_ */
diff --git a/source/blender/gpu/intern/gpu_safety.h b/source/blender/gpu/intern/gpu_safety.h
new file mode 100644
index 00000000000..a221134d81d
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_safety.h
@@ -0,0 +1,71 @@
+/*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2012 Blender Foundation.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): Jason Wilkins.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+/** \file blender/gpu/intern/gpu_safety.h
+* \ingroup gpu
+*/
+
+#ifndef GPU_SAFETY_H
+#define GPU_SAFETY_H
+
+#include "BLI_utildefines.h"
+
+
+
+#ifndef GPU_SAFETY
+#define GPU_SAFETY (DEBUG && WITH_GPU_SAFETY)
+#endif
+
+
+
+#if GPU_SAFETY
+
+/* Define some useful, but slow, checks for correct API usage. */
+
+#define GPU_ASSERT(test) BLI_assert(test)
+
+/* Bails out of function even if assert or abort are disabled.
+ Needs a variable in scope to store results of the test.
+ Can be used in functions that return void if third argument is left blank */
+#define GPU_SAFE_RETURN(test, var, ret) \
+ var = (GLboolean)(test); \
+ GPU_ASSERT(((void)#test, var)); \
+ if (!var) { \
+ return ret; \
+ }
+
+#else
+
+#define GPU_ASSERT(test)
+
+#define GPU_SAFE_RETURN(test, var, ret) { (void)var; }
+
+#endif /* GPU_SAFETY */
+
+
+
+#endif /* GPU_SAFETY_H */
diff --git a/source/blender/gpu/intern/gpu_view.c b/source/blender/gpu/intern/gpu_view.c
new file mode 100644
index 00000000000..8fef1abd586
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_view.c
@@ -0,0 +1,51 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Alexandr Kuznetsov
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#define GPU_VIEW_INTERN
+#include "gpu_view.h"
+#include "gpu_view_gl.h"
+
+
+void gpuInitializeViewFuncs(void)
+{
+
+gpuColorAndClear = gpuColorAndClear_gl;
+gpuSetClearColor = gpuSetClearColor_gl;
+
+gpuColorAndClearvf = gpuColorAndClearvf_gl;
+gpuSetClearColorvf = gpuSetClearColorvf_gl;
+gpuGetClearColor = gpuGetClearColor_gl;
+
+
+gpuViewport = gpuViewport_gl;
+gpuScissor = gpuScissor_gl;
+gpuViewportScissor = gpuViewportScissor_gl;
+gpuGetSizeBox = gpuGetSizeBox_gl;
+
+gpuClear = gpuClear_gl;
+
+}
diff --git a/source/blender/gpu/intern/gpu_view.h b/source/blender/gpu/intern/gpu_view.h
new file mode 100644
index 00000000000..eb51712311d
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_view.h
@@ -0,0 +1,64 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Alexandr Kuznetsov
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#if !defined(GPU_VIEW_H) || defined(GPU_VIEW_INTERN)
+#define GPU_VIEW_H
+
+#ifndef GPU_VIEW_INTERN
+#define GPU_VIEW_FUNC extern
+#else
+#define GPU_VIEW_FUNC
+#endif
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void gpuInitializeViewFuncs(void);
+
+GPU_VIEW_FUNC void (* gpuColorAndClear)(float r, float g, float b, float a);
+GPU_VIEW_FUNC void (* gpuSetClearColor)(float r, float g, float b, float a);
+
+GPU_VIEW_FUNC void (* gpuColorAndClearvf)(float c[3], float a);
+GPU_VIEW_FUNC void (* gpuSetClearColorvf)(float c[3], float a);
+GPU_VIEW_FUNC void (* gpuGetClearColor)(float r[4]);
+
+GPU_VIEW_FUNC void (* gpuClear)(int mask);
+
+GPU_VIEW_FUNC void (* gpuViewport)(int x, int y, unsigned int width, unsigned int height);
+GPU_VIEW_FUNC void (* gpuScissor)(int x, int y, unsigned int width, unsigned int height);
+GPU_VIEW_FUNC void (* gpuViewportScissor)(int x, int y, unsigned int width, unsigned int height);
+
+GPU_VIEW_FUNC void (*gpuGetSizeBox)(int type, int *box);
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif \ No newline at end of file
diff --git a/source/blender/gpu/intern/gpu_view_gl.c b/source/blender/gpu/intern/gpu_view_gl.c
new file mode 100644
index 00000000000..2b41b8d4b1f
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_view_gl.c
@@ -0,0 +1,96 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Alexandr Kuznetsov
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "gpu_glew.h"
+#include "gpu_view_gl.h"
+#include REAL_GL_MODE
+#include <stdlib.h>
+void gpuColorAndClear_gl(float r, float g, float b, float a)
+{
+ gpuSetClearColor_gl(r, g, b, a);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+}
+
+void gpuSetClearColor_gl(float r, float g, float b, float a)
+{
+ glClearColor(r, g, b, a);
+ //glClearColor((float)rand()/RAND_MAX,(float)rand()/RAND_MAX,(float)rand()/RAND_MAX,0);
+
+}
+
+void gpuColorAndClearvf_gl(float c[3], float a)
+{
+ gpuSetClearColorvf_gl(c, a);
+ glClear(GL_COLOR_BUFFER_BIT);
+}
+
+void gpuSetClearColorvf_gl(float c[3], float a)
+{
+ glClearColor(c[0], c[1], c[2], a);
+ //glClearColor((float)rand()/RAND_MAX,(float)rand()/RAND_MAX,(float)rand()/RAND_MAX,0);
+
+}
+
+void gpuGetClearColor_gl(float r[4])
+{
+
+ glGetFloatv(GL_COLOR_CLEAR_VALUE, r);
+}
+
+
+void gpuViewport_gl(int x, int y, unsigned int width, unsigned int height)
+{
+ glViewport(x, y, width, height);
+
+}
+
+
+void gpuScissor_gl(int x, int y, unsigned int width, unsigned int height)
+{
+glEnable(GL_SCISSOR_TEST);
+ glScissor(x, y, width, height);
+ //gpuColorAndClear_gl((float)rand()/RAND_MAX,(float)rand()/RAND_MAX,(float)rand()/RAND_MAX,0);
+ //gpuSetClearColor_gl((float)rand()/RAND_MAX,(float)rand()/RAND_MAX,(float)rand()/RAND_MAX,0);
+}
+
+void gpuGetSizeBox_gl(int type, int *box)
+{
+ glGetIntegerv(type, box);
+}
+
+void gpuViewportScissor_gl(int x, int y, unsigned int width, unsigned int height)
+{
+ gpuViewport_gl(x, y, width, height);
+ gpuScissor_gl(x, y, width, height);
+}
+
+
+void gpuClear_gl(int mask)
+{
+ glClear(mask);
+}
diff --git a/source/blender/gpu/intern/gpu_view_gl.h b/source/blender/gpu/intern/gpu_view_gl.h
new file mode 100644
index 00000000000..e26c41515c3
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_view_gl.h
@@ -0,0 +1,47 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Alexandr Kuznetsov
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+
+void gpuColorAndClear_gl(float r, float g, float b, float a);
+
+void gpuSetClearColor_gl(float r, float g, float b, float a);
+
+void gpuColorAndClearvf_gl(float c[3], float a);
+
+void gpuSetClearColorvf_gl(float c[3], float a);
+
+void gpuGetClearColor_gl(float r[4]);
+
+void gpuViewport_gl(int x, int y, unsigned int width, unsigned int height);
+
+void gpuScissor_gl(int x, int y, unsigned int width, unsigned int height);
+
+void gpuViewportScissor_gl(int x, int y, unsigned int width, unsigned int height);
+
+void gpuGetSizeBox_gl(int type, int *box);
+
+void gpuClear_gl(int mask);
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 9a238e979fa..e7becd9d449 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -1148,6 +1148,8 @@ mat3 to_mat3(mat4 m4)
return m3;
}
+#ifndef B_GLES
+
void mtex_bump_init_objspace( vec3 surf_pos, vec3 surf_norm,
mat4 mView, mat4 mViewInv, mat4 mObj, mat4 mObjInv,
float fPrevMagnitude_in, vec3 vNacc_in,
@@ -1384,6 +1386,9 @@ void mtex_bump_apply_texspace( float fDet, float dBs, float dBt, vec3 vR1, vec3
perturbed_norm = normalize( vNacc_out );
}
+
+#endif
+
void mtex_negate_texnormal(vec3 normal, out vec3 outnormal)
{
outnormal = vec3(-normal.x, -normal.y, normal.z);
@@ -1490,12 +1495,18 @@ void lamp_visibility_clamp(float visifac, out float outvisifac)
outvisifac = (visifac < 0.001)? 0.0: visifac;
}
+
void shade_view(vec3 co, out vec3 view)
{
/* handle perspective/orthographic */
+#ifndef B_GLES
view = (gl_ProjectionMatrix[3][3] == 0.0)? normalize(co): vec3(0.0, 0.0, -1.0);
+#else
+ view = normalize(co);
+#endif
}
+
void shade_tangent_v(vec3 lv, vec3 tang, out vec3 vn)
{
vec3 c = cross(lv, tang);
@@ -1870,6 +1881,7 @@ void shade_only_shadow_specular(float shadfac, vec3 specrgb, vec4 spec, out vec4
outspec = spec - vec4(specrgb*shadfac, 0.0);
}
+#ifndef B_GLES
void test_shadowbuf(vec3 rco, sampler2DShadow shadowmap, mat4 shadowpersmat, float shadowbias, float inp, out float result)
{
if(inp <= 0.0) {
@@ -1887,6 +1899,7 @@ void test_shadowbuf(vec3 rco, sampler2DShadow shadowmap, mat4 shadowpersmat, flo
result = 1.0;
}
}
+#endif
void test_shadowbuf_vsm(vec3 rco, sampler2D shadowmap, mat4 shadowpersmat, float shadowbias, float bleedbias, float inp, out float result)
{
@@ -1936,8 +1949,11 @@ void shade_exposure_correct(vec3 col, float linfac, float logfac, out vec3 outco
void shade_mist_factor(vec3 co, float miststa, float mistdist, float misttype, float misi, out float outfac)
{
float fac, zcor;
-
+#ifndef B_GLES
zcor = (gl_ProjectionMatrix[3][3] == 0.0)? length(co): -co[2];
+#else
+ zcor = length(co);
+#endif
fac = clamp((zcor-miststa)/mistdist, 0.0, 1.0);
if(misttype == 0.0) fac *= fac;
@@ -1996,7 +2012,7 @@ float hypot(float x, float y)
#define NUM_LIGHTS 3
/* bsdfs */
-
+#ifndef B_GLES
void node_bsdf_diffuse(vec4 color, float roughness, vec3 N, out vec4 result)
{
/* ambient light */
@@ -2064,6 +2080,8 @@ void node_bsdf_velvet(vec4 color, float sigma, vec3 N, out vec4 result)
node_bsdf_diffuse(color, 0.0, N, result);
}
+
+#endif
/* emission */
void node_emission(vec4 color, float strength, vec3 N, out vec4 result)
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl.c b/source/blender/gpu/shaders/gpu_shader_material.glsl.c
new file mode 100644
index 00000000000..9971bbae915
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl.c
@@ -0,0 +1,1612 @@
+/* DataToC output of file <gpu_shader_material_glsl> */
+
+int datatoc_gpu_shader_material_glsl_size = 51386;
+char datatoc_gpu_shader_material_glsl[] = {
+ 10,102,108,111, 97,116, 32,101,120,112, 95, 98,108,101,110,100,101,114, 40,102,108,111, 97,116, 32,102,
+ 41, 10,123, 10, 9,114,101,116,117,114,110, 32,112,111,119, 40, 50, 46, 55, 49, 56, 50, 56, 49, 56, 50, 56, 52, 54, 44, 32,102,
+ 41, 59, 10,125, 10, 10,118,111,105,100, 32,114,103, 98, 95,116,111, 95,104,115,118, 40,118,101, 99, 52, 32,114,103, 98, 44, 32,
+111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32, 99,109, 97,120, 44, 32,
+ 99,109,105,110, 44, 32,104, 44, 32,115, 44, 32,118, 44, 32, 99,100,101,108,116, 97, 59, 10, 9,118,101, 99, 51, 32, 99, 59, 10,
+ 10, 9, 99,109, 97,120, 32, 61, 32,109, 97,120, 40,114,103, 98, 91, 48, 93, 44, 32,109, 97,120, 40,114,103, 98, 91, 49, 93, 44,
+ 32,114,103, 98, 91, 50, 93, 41, 41, 59, 10, 9, 99,109,105,110, 32, 61, 32,109,105,110, 40,114,103, 98, 91, 48, 93, 44, 32,109,
+105,110, 40,114,103, 98, 91, 49, 93, 44, 32,114,103, 98, 91, 50, 93, 41, 41, 59, 10, 9, 99,100,101,108,116, 97, 32, 61, 32, 99,
+109, 97,120, 45, 99,109,105,110, 59, 10, 10, 9,118, 32, 61, 32, 99,109, 97,120, 59, 10, 9,105,102, 32, 40, 99,109, 97,120, 33,
+ 61, 48, 46, 48, 41, 10, 9, 9,115, 32, 61, 32, 99,100,101,108,116, 97, 47, 99,109, 97,120, 59, 10, 9,101,108,115,101, 32,123,
+ 10, 9, 9,115, 32, 61, 32, 48, 46, 48, 59, 10, 9, 9,104, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 10, 9,105,102, 32, 40,
+115, 32, 61, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,104, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,
+123, 10, 9, 9, 99, 32, 61, 32, 40,118,101, 99, 51, 40, 99,109, 97,120, 44, 32, 99,109, 97,120, 44, 32, 99,109, 97,120, 41, 32,
+ 45, 32,114,103, 98, 46,120,121,122, 41, 47, 99,100,101,108,116, 97, 59, 10, 10, 9, 9,105,102, 32, 40,114,103, 98, 46,120, 61,
+ 61, 99,109, 97,120, 41, 32,104, 32, 61, 32, 99, 91, 50, 93, 32, 45, 32, 99, 91, 49, 93, 59, 10, 9, 9,101,108,115,101, 32,105,
+102, 32, 40,114,103, 98, 46,121, 61, 61, 99,109, 97,120, 41, 32,104, 32, 61, 32, 50, 46, 48, 32, 43, 32, 99, 91, 48, 93, 32, 45,
+ 32, 32, 99, 91, 50, 93, 59, 10, 9, 9,101,108,115,101, 32,104, 32, 61, 32, 52, 46, 48, 32, 43, 32, 99, 91, 49, 93, 32, 45, 32,
+ 99, 91, 48, 93, 59, 10, 10, 9, 9,104, 32, 47, 61, 32, 54, 46, 48, 59, 10, 10, 9, 9,105,102, 32, 40,104, 60, 48, 46, 48, 41,
+ 10, 9, 9, 9,104, 32, 43, 61, 32, 49, 46, 48, 59, 10, 9,125, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32,118,101, 99, 52,
+ 40,104, 44, 32,115, 44, 32,118, 44, 32,114,103, 98, 46,119, 41, 59, 10,125, 10, 10,118,111,105,100, 32,104,115,118, 95,116,111,
+ 95,114,103, 98, 40,118,101, 99, 52, 32,104,115,118, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,
+123, 10, 9,102,108,111, 97,116, 32,105, 44, 32,102, 44, 32,112, 44, 32,113, 44, 32,116, 44, 32,104, 44, 32,115, 44, 32,118, 59,
+ 10, 9,118,101, 99, 51, 32,114,103, 98, 59, 10, 10, 9,104, 32, 61, 32,104,115,118, 91, 48, 93, 59, 10, 9,115, 32, 61, 32,104,
+115,118, 91, 49, 93, 59, 10, 9,118, 32, 61, 32,104,115,118, 91, 50, 93, 59, 10, 10, 9,105,102, 40,115, 61, 61, 48, 46, 48, 41,
+ 32,123, 10, 9, 9,114,103, 98, 32, 61, 32,118,101, 99, 51, 40,118, 44, 32,118, 44, 32,118, 41, 59, 10, 9,125, 10, 9,101,108,
+115,101, 32,123, 10, 9, 9,105,102, 40,104, 61, 61, 49, 46, 48, 41, 10, 9, 9, 9,104, 32, 61, 32, 48, 46, 48, 59, 10, 9, 9,
+ 10, 9, 9,104, 32, 42, 61, 32, 54, 46, 48, 59, 10, 9, 9,105, 32, 61, 32,102,108,111,111,114, 40,104, 41, 59, 10, 9, 9,102,
+ 32, 61, 32,104, 32, 45, 32,105, 59, 10, 9, 9,114,103, 98, 32, 61, 32,118,101, 99, 51, 40,102, 44, 32,102, 44, 32,102, 41, 59,
+ 10, 9, 9,112, 32, 61, 32,118, 42, 40, 49, 46, 48, 45,115, 41, 59, 10, 9, 9,113, 32, 61, 32,118, 42, 40, 49, 46, 48, 45, 40,
+115, 42,102, 41, 41, 59, 10, 9, 9,116, 32, 61, 32,118, 42, 40, 49, 46, 48, 45, 40,115, 42, 40, 49, 46, 48, 45,102, 41, 41, 41,
+ 59, 10, 9, 9, 10, 9, 9,105,102, 32, 40,105, 32, 61, 61, 32, 48, 46, 48, 41, 32,114,103, 98, 32, 61, 32,118,101, 99, 51, 40,
+118, 44, 32,116, 44, 32,112, 41, 59, 10, 9, 9,101,108,115,101, 32,105,102, 32, 40,105, 32, 61, 61, 32, 49, 46, 48, 41, 32,114,
+103, 98, 32, 61, 32,118,101, 99, 51, 40,113, 44, 32,118, 44, 32,112, 41, 59, 10, 9, 9,101,108,115,101, 32,105,102, 32, 40,105,
+ 32, 61, 61, 32, 50, 46, 48, 41, 32,114,103, 98, 32, 61, 32,118,101, 99, 51, 40,112, 44, 32,118, 44, 32,116, 41, 59, 10, 9, 9,
+101,108,115,101, 32,105,102, 32, 40,105, 32, 61, 61, 32, 51, 46, 48, 41, 32,114,103, 98, 32, 61, 32,118,101, 99, 51, 40,112, 44,
+ 32,113, 44, 32,118, 41, 59, 10, 9, 9,101,108,115,101, 32,105,102, 32, 40,105, 32, 61, 61, 32, 52, 46, 48, 41, 32,114,103, 98,
+ 32, 61, 32,118,101, 99, 51, 40,116, 44, 32,112, 44, 32,118, 41, 59, 10, 9, 9,101,108,115,101, 32,114,103, 98, 32, 61, 32,118,
+101, 99, 51, 40,118, 44, 32,112, 44, 32,113, 41, 59, 10, 9,125, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32,118,101, 99, 52,
+ 40,114,103, 98, 44, 32,104,115,118, 46,119, 41, 59, 10,125, 10, 10,102,108,111, 97,116, 32,115,114,103, 98, 95,116,111, 95,108,
+105,110,101, 97,114,114,103, 98, 40,102,108,111, 97,116, 32, 99, 41, 10,123, 10, 9,105,102, 40, 99, 32, 60, 32, 48, 46, 48, 52,
+ 48, 52, 53, 41, 10, 9, 9,114,101,116,117,114,110, 32, 40, 99, 32, 60, 32, 48, 46, 48, 41, 63, 32, 48, 46, 48, 58, 32, 99, 32,
+ 42, 32, 40, 49, 46, 48, 47, 49, 50, 46, 57, 50, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,114,101,116,117,114,110, 32,112,111,
+119, 40, 40, 99, 32, 43, 32, 48, 46, 48, 53, 53, 41, 42, 40, 49, 46, 48, 47, 49, 46, 48, 53, 53, 41, 44, 32, 50, 46, 52, 41, 59,
+ 10,125, 10, 10,102,108,111, 97,116, 32,108,105,110,101, 97,114,114,103, 98, 95,116,111, 95,115,114,103, 98, 40,102,108,111, 97,
+116, 32, 99, 41, 10,123, 10, 9,105,102, 40, 99, 32, 60, 32, 48, 46, 48, 48, 51, 49, 51, 48, 56, 41, 10, 9, 9,114,101,116,117,
+114,110, 32, 40, 99, 32, 60, 32, 48, 46, 48, 41, 63, 32, 48, 46, 48, 58, 32, 99, 32, 42, 32, 49, 50, 46, 57, 50, 59, 10, 9,101,
+108,115,101, 10, 9, 9,114,101,116,117,114,110, 32, 49, 46, 48, 53, 53, 32, 42, 32,112,111,119, 40, 99, 44, 32, 49, 46, 48, 47,
+ 50, 46, 52, 41, 32, 45, 32, 48, 46, 48, 53, 53, 59, 10,125, 10, 10,118,111,105,100, 32,115,114,103, 98, 95,116,111, 95,108,105,
+110,101, 97,114,114,103, 98, 40,118,101, 99, 52, 32, 99,111,108, 95,102,114,111,109, 44, 32,111,117,116, 32,118,101, 99, 52, 32,
+ 99,111,108, 95,116,111, 41, 10,123, 10, 9, 99,111,108, 95,116,111, 46,114, 32, 61, 32,115,114,103, 98, 95,116,111, 95,108,105,
+110,101, 97,114,114,103, 98, 40, 99,111,108, 95,102,114,111,109, 46,114, 41, 59, 10, 9, 99,111,108, 95,116,111, 46,103, 32, 61,
+ 32,115,114,103, 98, 95,116,111, 95,108,105,110,101, 97,114,114,103, 98, 40, 99,111,108, 95,102,114,111,109, 46,103, 41, 59, 10,
+ 9, 99,111,108, 95,116,111, 46, 98, 32, 61, 32,115,114,103, 98, 95,116,111, 95,108,105,110,101, 97,114,114,103, 98, 40, 99,111,
+108, 95,102,114,111,109, 46, 98, 41, 59, 10, 9, 99,111,108, 95,116,111, 46, 97, 32, 61, 32, 99,111,108, 95,102,114,111,109, 46,
+ 97, 59, 10,125, 10, 10,118,111,105,100, 32,108,105,110,101, 97,114,114,103, 98, 95,116,111, 95,115,114,103, 98, 40,118,101, 99,
+ 52, 32, 99,111,108, 95,102,114,111,109, 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108, 95,116,111, 41, 10,123, 10, 9,
+ 99,111,108, 95,116,111, 46,114, 32, 61, 32,108,105,110,101, 97,114,114,103, 98, 95,116,111, 95,115,114,103, 98, 40, 99,111,108,
+ 95,102,114,111,109, 46,114, 41, 59, 10, 9, 99,111,108, 95,116,111, 46,103, 32, 61, 32,108,105,110,101, 97,114,114,103, 98, 95,
+116,111, 95,115,114,103, 98, 40, 99,111,108, 95,102,114,111,109, 46,103, 41, 59, 10, 9, 99,111,108, 95,116,111, 46, 98, 32, 61,
+ 32,108,105,110,101, 97,114,114,103, 98, 95,116,111, 95,115,114,103, 98, 40, 99,111,108, 95,102,114,111,109, 46, 98, 41, 59, 10,
+ 9, 99,111,108, 95,116,111, 46, 97, 32, 61, 32, 99,111,108, 95,102,114,111,109, 46, 97, 59, 10,125, 10, 10, 35,100,101,102,105,
+110,101, 32, 77, 95, 80, 73, 32, 51, 46, 49, 52, 49, 53, 57, 50, 54, 53, 51, 53, 56, 57, 55, 57, 51, 50, 51, 56, 52, 54, 10, 35,
+100,101,102,105,110,101, 32, 77, 95, 49, 95, 80, 73, 32, 48, 46, 51, 49, 56, 51, 48, 57, 56, 56, 54, 49, 56, 51, 55, 57, 48, 54,
+ 57, 10, 10, 47, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 32, 83, 72, 65, 68, 69, 82, 32, 78, 79, 68, 69, 83, 32, 42, 42, 42,
+ 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 47, 10, 10,118,111,105,100, 32,118, 99,111,108, 95, 97,116,116,114,105, 98,117,
+116,101, 40,118,101, 99, 52, 32, 97,116,116,118, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,118, 99,111,108, 41, 10,
+123, 10, 9,118, 99,111,108, 32, 61, 32,118,101, 99, 52, 40, 97,116,116,118, 99,111,108, 46,120, 47, 50, 53, 53, 46, 48, 44, 32,
+ 97,116,116,118, 99,111,108, 46,121, 47, 50, 53, 53, 46, 48, 44, 32, 97,116,116,118, 99,111,108, 46,122, 47, 50, 53, 53, 46, 48,
+ 44, 32, 49, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,117,118, 95, 97,116,116,114,105, 98,117,116,101, 40,118,101, 99,
+ 50, 32, 97,116,116,117,118, 44, 32,111,117,116, 32,118,101, 99, 51, 32,117,118, 41, 10,123, 10, 9,117,118, 32, 61, 32,118,101,
+ 99, 51, 40, 97,116,116,117,118, 42, 50, 46, 48, 32, 45, 32,118,101, 99, 50, 40, 49, 46, 48, 44, 32, 49, 46, 48, 41, 44, 32, 48,
+ 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,103,101,111,109, 40,118,101, 99, 51, 32, 99,111, 44, 32,118,101, 99, 51, 32,
+110,111,114, 44, 32,109, 97,116, 52, 32,118,105,101,119,105,110,118,109, 97,116, 44, 32,118,101, 99, 51, 32, 97,116,116,111,114,
+ 99,111, 44, 32,118,101, 99, 50, 32, 97,116,116,117,118, 44, 32,118,101, 99, 52, 32, 97,116,116,118, 99,111,108, 44, 32,111,117,
+116, 32,118,101, 99, 51, 32,103,108,111, 98, 97,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,108,111, 99, 97,108, 44, 32,111,
+117,116, 32,118,101, 99, 51, 32,118,105,101,119, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,114, 99,111, 44, 32,111,117,116,
+ 32,118,101, 99, 51, 32,117,118, 44, 32,111,117,116, 32,118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,111,117,116, 32,118,
+101, 99, 52, 32,118, 99,111,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118, 99,111,108, 95, 97,108,112,104, 97, 44, 32,
+111,117,116, 32,102,108,111, 97,116, 32,102,114,111,110,116, 98, 97, 99,107, 41, 10,123, 10, 9,108,111, 99, 97,108, 32, 61, 32,
+ 99,111, 59, 10, 9,118,105,101,119, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,108,111, 99, 97,108, 41, 59, 10, 9,103,
+108,111, 98, 97,108, 32, 61, 32, 40,118,105,101,119,105,110,118,109, 97,116, 42,118,101, 99, 52, 40,108,111, 99, 97,108, 44, 32,
+ 49, 46, 48, 41, 41, 46,120,121,122, 59, 10, 9,111,114, 99,111, 32, 61, 32, 97,116,116,111,114, 99,111, 59, 10, 9,117,118, 95,
+ 97,116,116,114,105, 98,117,116,101, 40, 97,116,116,117,118, 44, 32,117,118, 41, 59, 10, 9,110,111,114,109, 97,108, 32, 61, 32,
+ 45,110,111,114,109, 97,108,105,122,101, 40,110,111,114, 41, 59, 9, 47, 42, 32, 98,108,101,110,100,101,114, 32,114,101,110,100,
+101,114, 32,110,111,114,109, 97,108, 32,105,115, 32,110,101,103, 97,116,101,100, 32, 42, 47, 10, 9,118, 99,111,108, 95, 97,116,
+116,114,105, 98,117,116,101, 40, 97,116,116,118, 99,111,108, 44, 32,118, 99,111,108, 41, 59, 10, 9,118, 99,111,108, 95, 97,108,
+112,104, 97, 32, 61, 32, 97,116,116,118, 99,111,108, 46, 97, 59, 10, 9,102,114,111,110,116, 98, 97, 99,107, 32, 61, 32, 49, 46,
+ 48, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,112,112,105,110,103, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,109, 97,116,
+ 52, 32,109, 97,116, 44, 32,118,101, 99, 51, 32,109,105,110,118,101, 99, 44, 32,118,101, 99, 51, 32,109, 97,120,118,101, 99, 44,
+ 32,102,108,111, 97,116, 32,100,111,109,105,110, 44, 32,102,108,111, 97,116, 32,100,111,109, 97,120, 44, 32,111,117,116, 32,118,
+101, 99, 51, 32,111,117,116,118,101, 99, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32, 40,109, 97,116, 32, 42, 32,118,
+101, 99, 52, 40,118,101, 99, 44, 32, 49, 46, 48, 41, 41, 46,120,121,122, 59, 10, 9,105,102, 40,100,111,109,105,110, 32, 61, 61,
+ 32, 49, 46, 48, 41, 10, 9, 9,111,117,116,118,101, 99, 32, 61, 32,109, 97,120, 40,111,117,116,118,101, 99, 44, 32,109,105,110,
+118,101, 99, 41, 59, 10, 9,105,102, 40,100,111,109, 97,120, 32, 61, 61, 32, 49, 46, 48, 41, 10, 9, 9,111,117,116,118,101, 99,
+ 32, 61, 32,109,105,110, 40,111,117,116,118,101, 99, 44, 32,109, 97,120,118,101, 99, 41, 59, 10,125, 10, 10,118,111,105,100, 32,
+ 99, 97,109,101,114, 97, 40,118,101, 99, 51, 32, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,105,101,119,
+ 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,100,101,112,116,104, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,
+111,117,116,100,105,115,116, 41, 10,123, 10, 9,111,117,116,100,101,112,116,104, 32, 61, 32, 97, 98,115, 40, 99,111, 46,122, 41,
+ 59, 10, 9,111,117,116,100,105,115,116, 32, 61, 32,108,101,110,103,116,104, 40, 99,111, 41, 59, 10, 9,111,117,116,118,105,101,
+119, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 99,111, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,
+ 97,100,100, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,
+102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,118, 97,108, 49, 32, 43,
+ 32,118, 97,108, 50, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,115,117, 98,116,114, 97, 99,116, 40,102,108,111,
+ 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,
+117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,118, 97,108, 49, 32, 45, 32,118, 97,108, 50, 59, 10,
+125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,109,117,108,116,105,112,108,121, 40,102,108,111, 97,116, 32,118, 97,108, 49,
+ 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,
+123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,118, 97,108, 49, 32, 42, 32,118, 97,108, 50, 59, 10,125, 10, 10,118,111,105,100,
+ 32,109, 97,116,104, 95,100,105,118,105,100,101, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118,
+ 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,105,102, 32, 40,118, 97,
+108, 50, 32, 61, 61, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101,
+ 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32,118, 97,108, 49, 32, 47, 32,118, 97,108, 50, 59, 10,125, 10, 10,118,111,105,100,
+ 32,109, 97,116,104, 95,115,105,110,101, 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,
+111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,115,105,110, 40,118, 97,108, 41, 59, 10,125, 10,
+ 10,118,111,105,100, 32,109, 97,116,104, 95, 99,111,115,105,110,101, 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,111,117,116,
+ 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 99,111,115, 40,118,
+ 97,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,116, 97,110,103,101,110,116, 40,102,108,111, 97,116, 32,
+118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108,
+ 32, 61, 32,116, 97,110, 40,118, 97,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95, 97,115,105,110, 40,102,
+108,111, 97,116, 32,118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,105,
+102, 32, 40,118, 97,108, 32, 60, 61, 32, 49, 46, 48, 32, 38, 38, 32,118, 97,108, 32, 62, 61, 32, 45, 49, 46, 48, 41, 10, 9, 9,
+111,117,116,118, 97,108, 32, 61, 32, 97,115,105,110, 40,118, 97,108, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116,118,
+ 97,108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95, 97, 99,111,115, 40,102,108,111, 97,
+116, 32,118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,105,102, 32, 40,
+118, 97,108, 32, 60, 61, 32, 49, 46, 48, 32, 38, 38, 32,118, 97,108, 32, 62, 61, 32, 45, 49, 46, 48, 41, 10, 9, 9,111,117,116,
+118, 97,108, 32, 61, 32, 97, 99,111,115, 40,118, 97,108, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116,118, 97,108, 32,
+ 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95, 97,116, 97,110, 40,102,108,111, 97,116, 32,118,
+ 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32,
+ 61, 32, 97,116, 97,110, 40,118, 97,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,112,111,119, 40,102,108,
+111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,
+111,117,116,118, 97,108, 41, 10,123, 10, 9,105,102, 32, 40,118, 97,108, 49, 32, 62, 61, 32, 48, 46, 48, 41, 10, 9, 9,111,117,
+116,118, 97,108, 32, 61, 32,112,111,119, 40,118, 97,108, 49, 44, 32,118, 97,108, 50, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,
+111,117,116,118, 97,108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,108,111,103, 40,102,
+108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116,
+ 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,105,102, 40,118, 97,108, 49, 32, 62, 32, 48, 46, 48, 32, 32, 38, 38, 32,118, 97,
+108, 50, 32, 62, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116,118, 97,108, 61, 32,108,111,103, 50, 40,118, 97,108, 49, 41, 32, 47,
+ 32,108,111,103, 50, 40,118, 97,108, 50, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116,118, 97,108, 61, 32, 48, 46, 48,
+ 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,109, 97,120, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,
+108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,
+111,117,116,118, 97,108, 32, 61, 32,109, 97,120, 40,118, 97,108, 49, 44, 32,118, 97,108, 50, 41, 59, 10,125, 10, 10,118,111,105,
+100, 32,109, 97,116,104, 95,109,105,110, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108,
+ 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61,
+ 32,109,105,110, 40,118, 97,108, 49, 44, 32,118, 97,108, 50, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,114,
+111,117,110,100, 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108,
+ 41, 10,123, 10, 9,111,117,116,118, 97,108, 61, 32,102,108,111,111,114, 40,118, 97,108, 32, 43, 32, 48, 46, 53, 41, 59, 10,125,
+ 10, 10,118,111,105,100, 32,109, 97,116,104, 95,108,101,115,115, 95,116,104, 97,110, 40,102,108,111, 97,116, 32,118, 97,108, 49,
+ 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,
+123, 10, 9,105,102, 40,118, 97,108, 49, 32, 60, 32,118, 97,108, 50, 41, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 49, 46,
+ 48, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100,
+ 32,109, 97,116,104, 95,103,114,101, 97,116,101,114, 95,116,104, 97,110, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,
+108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,
+105,102, 40,118, 97,108, 49, 32, 62, 32,118, 97,108, 50, 41, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 49, 46, 48, 59, 10,
+ 9,101,108,115,101, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,115,113,
+117,101,101,122,101, 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,102,108,111, 97,116, 32,119,105,100,116,104, 44, 32,102,108,
+111, 97,116, 32, 99,101,110,116,101,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10,
+ 9,111,117,116,118, 97,108, 32, 61, 32, 49, 46, 48, 47, 40, 49, 46, 48, 32, 43, 32,112,111,119, 40, 50, 46, 55, 49, 56, 50, 56,
+ 49, 56, 51, 44, 32, 45, 40, 40,118, 97,108, 45, 99,101,110,116,101,114, 41, 42,119,105,100,116,104, 41, 41, 41, 59, 10,125, 10,
+ 10,118,111,105,100, 32,118,101, 99, 95,109, 97,116,104, 95, 97,100,100, 40,118,101, 99, 51, 32,118, 49, 44, 32,118,101, 99, 51,
+ 32,118, 50, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,
+111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,118, 49, 32, 43, 32,118, 50, 59, 10, 9,111,117,
+116,118, 97,108, 32, 61, 32, 40, 97, 98,115, 40,111,117,116,118,101, 99, 91, 48, 93, 41, 32, 43, 32, 97, 98,115, 40,111,117,116,
+118,101, 99, 91, 49, 93, 41, 32, 43, 32, 97, 98,115, 40,111,117,116,118,101, 99, 91, 50, 93, 41, 41, 47, 51, 46, 48, 59, 10,125,
+ 10, 10,118,111,105,100, 32,118,101, 99, 95,109, 97,116,104, 95,115,117, 98, 40,118,101, 99, 51, 32,118, 49, 44, 32,118,101, 99,
+ 51, 32,118, 50, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116,
+ 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,118, 49, 32, 45, 32,118, 50, 59, 10, 9,111,
+117,116,118, 97,108, 32, 61, 32, 40, 97, 98,115, 40,111,117,116,118,101, 99, 91, 48, 93, 41, 32, 43, 32, 97, 98,115, 40,111,117,
+116,118,101, 99, 91, 49, 93, 41, 32, 43, 32, 97, 98,115, 40,111,117,116,118,101, 99, 91, 50, 93, 41, 41, 47, 51, 46, 48, 59, 10,
+125, 10, 10,118,111,105,100, 32,118,101, 99, 95,109, 97,116,104, 95, 97,118,101,114, 97,103,101, 40,118,101, 99, 51, 32,118, 49,
+ 44, 32,118,101, 99, 51, 32,118, 50, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,116, 32,
+102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,118, 49, 32, 43, 32,118,
+ 50, 59, 10, 9,111,117,116,118, 97,108, 32, 61, 32,108,101,110,103,116,104, 40,111,117,116,118,101, 99, 41, 59, 10, 9,111,117,
+116,118,101, 99, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,111,117,116,118,101, 99, 41, 59, 10,125, 10, 10,118,111,105,
+100, 32,118,101, 99, 95,109, 97,116,104, 95,100,111,116, 40,118,101, 99, 51, 32,118, 49, 44, 32,118,101, 99, 51, 32,118, 50, 44,
+ 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118,
+ 97,108, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,118,101, 99, 51, 40, 48, 44, 32, 48, 44, 32, 48, 41, 59, 10, 9,
+111,117,116,118, 97,108, 32, 61, 32,100,111,116, 40,118, 49, 44, 32,118, 50, 41, 59, 10,125, 10, 10,118,111,105,100, 32,118,101,
+ 99, 95,109, 97,116,104, 95, 99,114,111,115,115, 40,118,101, 99, 51, 32,118, 49, 44, 32,118,101, 99, 51, 32,118, 50, 44, 32,111,
+117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108,
+ 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32, 99,114,111,115,115, 40,118, 49, 44, 32,118, 50, 41, 59, 10, 9,111,117,
+116,118, 97,108, 32, 61, 32,108,101,110,103,116,104, 40,111,117,116,118,101, 99, 41, 59, 10,125, 10, 10,118,111,105,100, 32,118,
+101, 99, 95,109, 97,116,104, 95,110,111,114,109, 97,108,105,122,101, 40,118,101, 99, 51, 32,118, 44, 32,111,117,116, 32,118,101,
+ 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,
+111,117,116,118, 97,108, 32, 61, 32,108,101,110,103,116,104, 40,118, 41, 59, 10, 9,111,117,116,118,101, 99, 32, 61, 32,110,111,
+114,109, 97,108,105,122,101, 40,118, 41, 59, 10,125, 10, 10,118,111,105,100, 32,118,101, 99, 95,109, 97,116,104, 95,110,101,103,
+ 97,116,101, 40,118,101, 99, 51, 32,118, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118, 41, 10,123, 10, 9,111,117,
+116,118, 32, 61, 32, 45,118, 59, 10,125, 10, 10,118,111,105,100, 32,110,111,114,109, 97,108, 40,118,101, 99, 51, 32,100,105,114,
+ 44, 32,118,101, 99, 51, 32,110,111,114, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,110,111,114, 44, 32,111,117,116,
+ 32,102,108,111, 97,116, 32,111,117,116,100,111,116, 41, 10,123, 10, 9,111,117,116,110,111,114, 32, 61, 32,110,111,114, 59, 10,
+ 9,111,117,116,100,111,116, 32, 61, 32, 45,100,111,116, 40,100,105,114, 44, 32,110,111,114, 41, 59, 10,125, 10, 10,118,111,105,
+100, 32, 99,117,114,118,101,115, 95,118,101, 99, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 51, 32,118,101, 99,
+ 44, 32,115, 97,109,112,108,101,114, 50, 68, 32, 99,117,114,118,101,109, 97,112, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,
+117,116,118,101, 99, 41, 10,123, 10, 9,111,117,116,118,101, 99, 46,120, 32, 61, 32,116,101,120,116,117,114,101, 50, 68, 40, 99,
+117,114,118,101,109, 97,112, 44, 32,118,101, 99, 50, 40, 40,118,101, 99, 46,120, 32, 43, 32, 49, 46, 48, 41, 42, 48, 46, 53, 44,
+ 32, 48, 46, 48, 41, 41, 46,120, 59, 10, 9,111,117,116,118,101, 99, 46,121, 32, 61, 32,116,101,120,116,117,114,101, 50, 68, 40,
+ 99,117,114,118,101,109, 97,112, 44, 32,118,101, 99, 50, 40, 40,118,101, 99, 46,121, 32, 43, 32, 49, 46, 48, 41, 42, 48, 46, 53,
+ 44, 32, 48, 46, 48, 41, 41, 46,121, 59, 10, 9,111,117,116,118,101, 99, 46,122, 32, 61, 32,116,101,120,116,117,114,101, 50, 68,
+ 40, 99,117,114,118,101,109, 97,112, 44, 32,118,101, 99, 50, 40, 40,118,101, 99, 46,122, 32, 43, 32, 49, 46, 48, 41, 42, 48, 46,
+ 53, 44, 32, 48, 46, 48, 41, 41, 46,122, 59, 10, 10, 9,105,102, 32, 40,102, 97, 99, 32, 33, 61, 32, 49, 46, 48, 41, 10, 9, 9,
+111,117,116,118,101, 99, 32, 61, 32, 40,111,117,116,118,101, 99, 42,102, 97, 99, 41, 32, 43, 32, 40,118,101, 99, 42, 40, 49, 46,
+ 48, 45,102, 97, 99, 41, 41, 59, 10, 10,125, 10, 10,118,111,105,100, 32, 99,117,114,118,101,115, 95,114,103, 98, 40,102,108,111,
+ 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 44, 32,115, 97,109,112,108,101,114, 50, 68, 32, 99,117,114,118,
+101,109, 97,112, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108,
+ 46,114, 32, 61, 32,116,101,120,116,117,114,101, 50, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32,118,101, 99, 50, 40,116,101,
+120,116,117,114,101, 50, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32,118,101, 99, 50, 40, 99,111,108, 46,114, 44, 32, 48, 46,
+ 48, 41, 41, 46, 97, 44, 32, 48, 46, 48, 41, 41, 46,114, 59, 10, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32,116,101,120,116,
+117,114,101, 50, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32,118,101, 99, 50, 40,116,101,120,116,117,114,101, 50, 68, 40, 99,
+117,114,118,101,109, 97,112, 44, 32,118,101, 99, 50, 40, 99,111,108, 46,103, 44, 32, 48, 46, 48, 41, 41, 46, 97, 44, 32, 48, 46,
+ 48, 41, 41, 46,103, 59, 10, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32,116,101,120,116,117,114,101, 50, 68, 40, 99,117,114,
+118,101,109, 97,112, 44, 32,118,101, 99, 50, 40,116,101,120,116,117,114,101, 50, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32,
+118,101, 99, 50, 40, 99,111,108, 46, 98, 44, 32, 48, 46, 48, 41, 41, 46, 97, 44, 32, 48, 46, 48, 41, 41, 46, 98, 59, 10, 10, 9,
+105,102, 32, 40,102, 97, 99, 32, 33, 61, 32, 49, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 32, 61, 32, 40,111,117,116, 99,
+111,108, 42,102, 97, 99, 41, 32, 43, 32, 40, 99,111,108, 42, 40, 49, 46, 48, 45,102, 97, 99, 41, 41, 59, 10, 10, 9,111,117,116,
+ 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,118, 97,108,117,101,
+ 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10,
+ 9,111,117,116,118, 97,108, 32, 61, 32,118, 97,108, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,114,103, 98, 40,118,
+101, 99, 51, 32, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116,
+ 99,111,108, 32, 61, 32, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,114,103, 98, 97, 40,118,101, 99, 52,
+ 32, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108,
+ 32, 61, 32, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,118, 97,108,117,101, 95,122,101,114,111, 40,111,
+117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 48, 46, 48,
+ 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,118, 97,108,117,101, 95,111,110,101, 40,111,117,116, 32,102,108,111, 97,
+116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 49, 46, 48, 59, 10,125, 10, 10,118,111,
+105,100, 32,115,101,116, 95,114,103, 98, 95,122,101,114,111, 40,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118, 97,108, 41,
+ 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,118,101, 99, 51, 40, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,
+115,101,116, 95,114,103, 98, 97, 95,122,101,114,111, 40,111,117,116, 32,118,101, 99, 52, 32,111,117,116,118, 97,108, 41, 10,123,
+ 10, 9,111,117,116,118, 97,108, 32, 61, 32,118,101, 99, 52, 40, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,
+120, 95, 98,108,101,110,100, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101,
+ 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99,
+ 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,111,108,
+ 32, 61, 32,109,105,120, 40, 99,111,108, 49, 44, 32, 99,111,108, 50, 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108,
+ 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95, 97,100,100, 40,102,108,111,
+ 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,
+116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97,
+ 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,111,108, 32, 61, 32,109,105,120, 40, 99,111,108, 49,
+ 44, 32, 99,111,108, 49, 32, 43, 32, 99,111,108, 50, 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61,
+ 32, 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,109,117,108,116, 40,102,108,111, 97,116, 32,
+102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,
+101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32,
+ 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,111,108, 32, 61, 32,109,105,120, 40, 99,111,108, 49, 44, 32, 99,
+111,108, 49, 32, 42, 32, 99,111,108, 50, 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,
+108, 49, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,115, 99,114,101,101,110, 40,102,108,111, 97,116, 32,102,
+ 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101,
+ 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48,
+ 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97,
+ 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32,118,101, 99, 52, 40, 49, 46, 48, 41, 32, 45, 32, 40,118,101, 99, 52, 40,
+102, 97, 99,109, 41, 32, 43, 32,102, 97, 99, 42, 40,118,101, 99, 52, 40, 49, 46, 48, 41, 32, 45, 32, 99,111,108, 50, 41, 41, 42,
+ 40,118,101, 99, 52, 40, 49, 46, 48, 41, 32, 45, 32, 99,111,108, 49, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32,
+ 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,111,118,101,114,108, 97,121, 40,102,108,111, 97,
+116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116,
+ 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99,
+ 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45,
+ 32,102, 97, 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,105,102, 40,111,117,116, 99,
+111,108, 46,114, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108, 46,114, 32, 42, 61, 32,102, 97, 99,109, 32, 43,
+ 32, 50, 46, 48, 42,102, 97, 99, 42, 99,111,108, 50, 46,114, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46,
+114, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99, 42, 40, 49, 46, 48, 32, 45,
+ 32, 99,111,108, 50, 46,114, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,114, 41, 59, 10, 10, 9,105,102,
+ 40,111,117,116, 99,111,108, 46,103, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108, 46,103, 32, 42, 61, 32,102,
+ 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99, 42, 99,111,108, 50, 46,103, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,
+116, 99,111,108, 46,103, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99, 42, 40,
+ 49, 46, 48, 32, 45, 32, 99,111,108, 50, 46,103, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,103, 41, 59,
+ 10, 10, 9,105,102, 40,111,117,116, 99,111,108, 46, 98, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108, 46, 98,
+ 32, 42, 61, 32,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99, 42, 99,111,108, 50, 46, 98, 59, 10, 9,101,108,115,101,
+ 10, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,
+102, 97, 99, 42, 40, 49, 46, 48, 32, 45, 32, 99,111,108, 50, 46, 98, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,
+108, 46, 98, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,115,117, 98, 40,102,108,111, 97,116, 32,102, 97, 99, 44,
+ 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,
+111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44,
+ 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,111,108, 32, 61, 32,109,105,120, 40, 99,111,108, 49, 44, 32, 99,111,108, 49, 32,
+ 45, 32, 99,111,108, 50, 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97,
+ 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,100,105,118, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99,
+ 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,
+111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48,
+ 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 59, 10, 10, 9,111,117,
+116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,105,102, 40, 99,111,108, 50, 46,114, 32, 33, 61, 32, 48, 46, 48, 41,
+ 32,111,117,116, 99,111,108, 46,114, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 46,114, 32, 43, 32,102, 97, 99, 42,
+111,117,116, 99,111,108, 46,114, 47, 99,111,108, 50, 46,114, 59, 10, 9,105,102, 40, 99,111,108, 50, 46,103, 32, 33, 61, 32, 48,
+ 46, 48, 41, 32,111,117,116, 99,111,108, 46,103, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 46,103, 32, 43, 32,102,
+ 97, 99, 42,111,117,116, 99,111,108, 46,103, 47, 99,111,108, 50, 46,103, 59, 10, 9,105,102, 40, 99,111,108, 50, 46, 98, 32, 33,
+ 61, 32, 48, 46, 48, 41, 32,111,117,116, 99,111,108, 46, 98, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 46, 98, 32,
+ 43, 32,102, 97, 99, 42,111,117,116, 99,111,108, 46, 98, 47, 99,111,108, 50, 46, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,
+105,120, 95,100,105,102,102, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101,
+ 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99,
+ 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,111,108,
+ 32, 61, 32,109,105,120, 40, 99,111,108, 49, 44, 32, 97, 98,115, 40, 99,111,108, 49, 32, 45, 32, 99,111,108, 50, 41, 44, 32,102,
+ 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,111,105,100,
+ 32,109,105,120, 95,100, 97,114,107, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,
+118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102,
+ 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,
+111,108, 46,114,103, 98, 32, 61, 32,109,105,110, 40, 99,111,108, 49, 46,114,103, 98, 44, 32, 99,111,108, 50, 46,114,103, 98, 42,
+102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,111,105,
+100, 32,109,105,120, 95,108,105,103,104,116, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49,
+ 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10,
+ 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,
+116, 99,111,108, 46,114,103, 98, 32, 61, 32,109, 97,120, 40, 99,111,108, 49, 46,114,103, 98, 44, 32, 99,111,108, 50, 46,114,103,
+ 98, 42,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,
+111,105,100, 32,109,105,120, 95,100,111,100,103,101, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,
+108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,
+123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,
+111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,105,102, 40,111,117,116, 99,111,108, 46,114, 32, 33, 61, 32,
+ 48, 46, 48, 41, 32,123, 10, 9, 9,102,108,111, 97,116, 32,116,109,112, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 42, 99,
+111,108, 50, 46,114, 59, 10, 9, 9,105,102, 40,116,109,112, 32, 60, 61, 32, 48, 46, 48, 41, 10, 9, 9, 9,111,117,116, 99,111,
+108, 46,114, 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,101,108,115,101, 32,105,102, 40, 40,116,109,112, 32, 61, 32,111,117,116, 99,
+111,108, 46,114, 47,116,109,112, 41, 32, 62, 32, 49, 46, 48, 41, 10, 9, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32, 49,
+ 46, 48, 59, 10, 9, 9,101,108,115,101, 10, 9, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32,116,109,112, 59, 10, 9,125,
+ 10, 9,105,102, 40,111,117,116, 99,111,108, 46,103, 32, 33, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,102,108,111, 97,116, 32,
+116,109,112, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 42, 99,111,108, 50, 46,103, 59, 10, 9, 9,105,102, 40,116,109,112,
+ 32, 60, 61, 32, 48, 46, 48, 41, 10, 9, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,101,108,
+115,101, 32,105,102, 40, 40,116,109,112, 32, 61, 32,111,117,116, 99,111,108, 46,103, 47,116,109,112, 41, 32, 62, 32, 49, 46, 48,
+ 41, 10, 9, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,101,108,115,101, 10, 9, 9, 9,111,
+117,116, 99,111,108, 46,103, 32, 61, 32,116,109,112, 59, 10, 9,125, 10, 9,105,102, 40,111,117,116, 99,111,108, 46, 98, 32, 33,
+ 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,102,108,111, 97,116, 32,116,109,112, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99,
+ 42, 99,111,108, 50, 46, 98, 59, 10, 9, 9,105,102, 40,116,109,112, 32, 60, 61, 32, 48, 46, 48, 41, 10, 9, 9, 9,111,117,116,
+ 99,111,108, 46, 98, 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,101,108,115,101, 32,105,102, 40, 40,116,109,112, 32, 61, 32,111,117,
+116, 99,111,108, 46, 98, 47,116,109,112, 41, 32, 62, 32, 49, 46, 48, 41, 10, 9, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61,
+ 32, 49, 46, 48, 59, 10, 9, 9,101,108,115,101, 10, 9, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32,116,109,112, 59, 10,
+ 9,125, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95, 98,117,114,110, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,
+101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,
+116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49,
+ 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,116,109,112, 44, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97,
+ 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,116,109,112, 32, 61, 32,102, 97, 99,109,
+ 32, 43, 32,102, 97, 99, 42, 99,111,108, 50, 46,114, 59, 10, 9,105,102, 40,116,109,112, 32, 60, 61, 32, 48, 46, 48, 41, 10, 9,
+ 9,111,117,116, 99,111,108, 46,114, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,105,102, 40, 40,116,109,112, 32, 61,
+ 32, 40, 49, 46, 48, 32, 45, 32, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,114, 41, 47,116,109,112, 41, 41, 32, 60,
+ 32, 48, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,105,102,
+ 40,116,109,112, 32, 62, 32, 49, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32, 49, 46, 48, 59, 10, 9,101,
+108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32,116,109,112, 59, 10, 10, 9,116,109,112, 32, 61, 32,102, 97,
+ 99,109, 32, 43, 32,102, 97, 99, 42, 99,111,108, 50, 46,103, 59, 10, 9,105,102, 40,116,109,112, 32, 60, 61, 32, 48, 46, 48, 41,
+ 10, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,105,102, 40, 40,116,109,112,
+ 32, 61, 32, 40, 49, 46, 48, 32, 45, 32, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,103, 41, 47,116,109,112, 41, 41,
+ 32, 60, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,
+105,102, 40,116,109,112, 32, 62, 32, 49, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32, 49, 46, 48, 59, 10,
+ 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32,116,109,112, 59, 10, 10, 9,116,109,112, 32, 61, 32,
+102, 97, 99,109, 32, 43, 32,102, 97, 99, 42, 99,111,108, 50, 46, 98, 59, 10, 9,105,102, 40,116,109,112, 32, 60, 61, 32, 48, 46,
+ 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,105,102, 40, 40,116,
+109,112, 32, 61, 32, 40, 49, 46, 48, 32, 45, 32, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46, 98, 41, 47,116,109,112,
+ 41, 41, 32, 60, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,
+101, 32,105,102, 40,116,109,112, 32, 62, 32, 49, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32, 49, 46, 48,
+ 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32,116,109,112, 59, 10,125, 10, 10,118,111,105,
+100, 32,109,105,120, 95,104,117,101, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,
+118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102,
+ 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,
+116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,
+111,108, 49, 59, 10, 10, 9,118,101, 99, 52, 32,104,115,118, 44, 32,104,115,118, 50, 44, 32,116,109,112, 59, 10, 9,114,103, 98,
+ 95,116,111, 95,104,115,118, 40, 99,111,108, 50, 44, 32,104,115,118, 50, 41, 59, 10, 10, 9,105,102, 40,104,115,118, 50, 46,121,
+ 32, 33, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,114,103, 98, 95,116,111, 95,104,115,118, 40,111,117,116, 99,111,108, 44, 32,
+104,115,118, 41, 59, 10, 9, 9,104,115,118, 46,120, 32, 61, 32,104,115,118, 50, 46,120, 59, 10, 9, 9,104,115,118, 95,116,111,
+ 95,114,103, 98, 40,104,115,118, 44, 32,116,109,112, 41, 59, 32, 10, 10, 9, 9,111,117,116, 99,111,108, 32, 61, 32,109,105,120,
+ 40,111,117,116, 99,111,108, 44, 32,116,109,112, 44, 32,102, 97, 99, 41, 59, 10, 9, 9,111,117,116, 99,111,108, 46, 97, 32, 61,
+ 32, 99,111,108, 49, 46, 97, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,115, 97,116, 40,102,108,111, 97,
+116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116,
+ 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99,
+ 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45,
+ 32,102, 97, 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,118,101, 99, 52, 32,104,115,
+118, 44, 32,104,115,118, 50, 59, 10, 9,114,103, 98, 95,116,111, 95,104,115,118, 40,111,117,116, 99,111,108, 44, 32,104,115,118,
+ 41, 59, 10, 10, 9,105,102, 40,104,115,118, 46,121, 32, 33, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,114,103, 98, 95,116,111,
+ 95,104,115,118, 40, 99,111,108, 50, 44, 32,104,115,118, 50, 41, 59, 10, 10, 9, 9,104,115,118, 46,121, 32, 61, 32,102, 97, 99,
+109, 42,104,115,118, 46,121, 32, 43, 32,102, 97, 99, 42,104,115,118, 50, 46,121, 59, 10, 9, 9,104,115,118, 95,116,111, 95,114,
+103, 98, 40,104,115,118, 44, 32,111,117,116, 99,111,108, 41, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,
+118, 97,108, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,
+111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,
+108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109,
+ 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 59, 10, 10, 9,118,101, 99, 52, 32,104,115,118, 44, 32,104,115,118, 50, 59, 10,
+ 9,114,103, 98, 95,116,111, 95,104,115,118, 40, 99,111,108, 49, 44, 32,104,115,118, 41, 59, 10, 9,114,103, 98, 95,116,111, 95,
+104,115,118, 40, 99,111,108, 50, 44, 32,104,115,118, 50, 41, 59, 10, 10, 9,104,115,118, 46,122, 32, 61, 32,102, 97, 99,109, 42,
+104,115,118, 46,122, 32, 43, 32,102, 97, 99, 42,104,115,118, 50, 46,122, 59, 10, 9,104,115,118, 95,116,111, 95,114,103, 98, 40,
+104,115,118, 44, 32,111,117,116, 99,111,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95, 99,111,108,111,114, 40,
+102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44,
+ 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112,
+ 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49,
+ 46, 48, 32, 45, 32,102, 97, 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,118,101, 99,
+ 52, 32,104,115,118, 44, 32,104,115,118, 50, 44, 32,116,109,112, 59, 10, 9,114,103, 98, 95,116,111, 95,104,115,118, 40, 99,111,
+108, 50, 44, 32,104,115,118, 50, 41, 59, 10, 10, 9,105,102, 40,104,115,118, 50, 46,121, 32, 33, 61, 32, 48, 46, 48, 41, 32,123,
+ 10, 9, 9,114,103, 98, 95,116,111, 95,104,115,118, 40,111,117,116, 99,111,108, 44, 32,104,115,118, 41, 59, 10, 9, 9,104,115,
+118, 46,120, 32, 61, 32,104,115,118, 50, 46,120, 59, 10, 9, 9,104,115,118, 46,121, 32, 61, 32,104,115,118, 50, 46,121, 59, 10,
+ 9, 9,104,115,118, 95,116,111, 95,114,103, 98, 40,104,115,118, 44, 32,116,109,112, 41, 59, 32, 10, 10, 9, 9,111,117,116, 99,
+111,108, 32, 61, 32,109,105,120, 40,111,117,116, 99,111,108, 44, 32,116,109,112, 44, 32,102, 97, 99, 41, 59, 10, 9, 9,111,117,
+116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,
+115,111,102,116, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32,
+ 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32,
+ 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,
+109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 59, 10, 10, 9,118,101, 99, 52, 32,111,110,101, 61, 32,118,101, 99, 52, 40,
+ 49, 46, 48, 41, 59, 10, 9,118,101, 99, 52, 32,115, 99,114, 61, 32,111,110,101, 32, 45, 32, 40,111,110,101, 32, 45, 32, 99,111,
+108, 50, 41, 42, 40,111,110,101, 32, 45, 32, 99,111,108, 49, 41, 59, 10, 9,111,117,116, 99,111,108, 32, 61, 32,102, 97, 99,109,
+ 42, 99,111,108, 49, 32, 43, 32,102, 97, 99, 42, 40, 40,111,110,101, 32, 45, 32, 99,111,108, 49, 41, 42, 99,111,108, 50, 42, 99,
+111,108, 49, 32, 43, 32, 99,111,108, 49, 42,115, 99,114, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,108,105,110,
+101, 97,114, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,
+111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,
+108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32,
+ 99,111,108, 49, 59, 10, 10, 9,105,102, 40, 99,111,108, 50, 46,114, 32, 62, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,
+108, 46,114, 61, 32, 99,111,108, 49, 46,114, 32, 43, 32,102, 97, 99, 42, 40, 50, 46, 48, 42, 40, 99,111,108, 50, 46,114, 32, 45,
+ 32, 48, 46, 53, 41, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46,114, 61, 32, 99,111,108, 49, 46,114,
+ 32, 43, 32,102, 97, 99, 42, 40, 50, 46, 48, 42, 40, 99,111,108, 50, 46,114, 41, 32, 45, 32, 49, 46, 48, 41, 59, 10, 10, 9,105,
+102, 40, 99,111,108, 50, 46,103, 32, 62, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108, 46,103, 61, 32, 99,111,108, 49,
+ 46,103, 32, 43, 32,102, 97, 99, 42, 40, 50, 46, 48, 42, 40, 99,111,108, 50, 46,103, 32, 45, 32, 48, 46, 53, 41, 41, 59, 10, 9,
+101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46,103, 61, 32, 99,111,108, 49, 46,103, 32, 43, 32,102, 97, 99, 42, 40, 50,
+ 46, 48, 42, 40, 99,111,108, 50, 46,103, 41, 32, 45, 32, 49, 46, 48, 41, 59, 10, 10, 9,105,102, 40, 99,111,108, 50, 46, 98, 32,
+ 62, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 61, 32, 99,111,108, 49, 46, 98, 32, 43, 32,102, 97, 99, 42,
+ 40, 50, 46, 48, 42, 40, 99,111,108, 50, 46, 98, 32, 45, 32, 48, 46, 53, 41, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,
+116, 99,111,108, 46, 98, 61, 32, 99,111,108, 49, 46, 98, 32, 43, 32,102, 97, 99, 42, 40, 50, 46, 48, 42, 40, 99,111,108, 50, 46,
+ 98, 41, 32, 45, 32, 49, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,118, 97,108,116,111,114,103, 98, 40,102,108,111, 97,
+116, 32,102, 97, 99, 44, 32,115, 97,109,112,108,101,114, 50, 68, 32, 99,111,108,111,114,109, 97,112, 44, 32,111,117,116, 32,118,
+101, 99, 52, 32,111,117,116, 99,111,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116, 97,108,112,104, 97, 41, 10,
+123, 10, 9,111,117,116, 99,111,108, 32, 61, 32,116,101,120,116,117,114,101, 50, 68, 40, 99,111,108,111,114,109, 97,112, 44, 32,
+118,101, 99, 50, 40,102, 97, 99, 44, 32, 48, 46, 48, 41, 41, 59, 10, 9,111,117,116, 97,108,112,104, 97, 32, 61, 32,111,117,116,
+ 99,111,108, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,114,103, 98,116,111, 98,119, 40,118,101, 99, 52, 32, 99,111,108,111,
+114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 32, 32, 10,123, 10, 9,111,117,116,118, 97,108,
+ 32, 61, 32, 99,111,108,111,114, 46,114, 42, 48, 46, 51, 53, 32, 43, 32, 99,111,108,111,114, 46,103, 42, 48, 46, 52, 53, 32, 43,
+ 32, 99,111,108,111,114, 46, 98, 42, 48, 46, 50, 59, 32, 47, 42, 32,107,101,101,112, 32,116,104,101,115,101, 32,102, 97, 99,116,
+111,114,115, 32,105,110, 32,115,121,110, 99, 32,119,105,116,104, 32,116,101,120,116,117,114,101, 46,104, 58, 82, 71, 66, 84, 79,
+ 66, 87, 32, 42, 47, 10,125, 10, 10,118,111,105,100, 32,105,110,118,101,114,116, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,
+118,101, 99, 52, 32, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,
+116, 99,111,108, 46,120,121,122, 32, 61, 32,109,105,120, 40, 99,111,108, 46,120,121,122, 44, 32,118,101, 99, 51, 40, 49, 46, 48,
+ 44, 32, 49, 46, 48, 44, 32, 49, 46, 48, 41, 32, 45, 32, 99,111,108, 46,120,121,122, 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,
+116, 99,111,108, 46,119, 32, 61, 32, 99,111,108, 46,119, 59, 10,125, 10, 10,118,111,105,100, 32,104,117,101, 95,115, 97,116, 40,
+102,108,111, 97,116, 32,104,117,101, 44, 32,102,108,111, 97,116, 32,115, 97,116, 44, 32,102,108,111, 97,116, 32,118, 97,108,117,
+101, 44, 32,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 52,
+ 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,118,101, 99, 52, 32,104,115,118, 59, 10, 10, 9,114,103, 98, 95,116,111, 95,104,
+115,118, 40, 99,111,108, 44, 32,104,115,118, 41, 59, 10, 10, 9,104,115,118, 91, 48, 93, 32, 43, 61, 32, 40,104,117,101, 32, 45,
+ 32, 48, 46, 53, 41, 59, 10, 9,105,102, 40,104,115,118, 91, 48, 93, 62, 49, 46, 48, 41, 32,104,115,118, 91, 48, 93, 45, 61, 49,
+ 46, 48, 59, 32,101,108,115,101, 32,105,102, 40,104,115,118, 91, 48, 93, 60, 48, 46, 48, 41, 32,104,115,118, 91, 48, 93, 43, 61,
+ 32, 49, 46, 48, 59, 10, 9,104,115,118, 91, 49, 93, 32, 42, 61, 32,115, 97,116, 59, 10, 9,105,102, 40,104,115,118, 91, 49, 93,
+ 62, 49, 46, 48, 41, 32,104,115,118, 91, 49, 93, 61, 32, 49, 46, 48, 59, 32,101,108,115,101, 32,105,102, 40,104,115,118, 91, 49,
+ 93, 60, 48, 46, 48, 41, 32,104,115,118, 91, 49, 93, 61, 32, 48, 46, 48, 59, 10, 9,104,115,118, 91, 50, 93, 32, 42, 61, 32,118,
+ 97,108,117,101, 59, 10, 9,105,102, 40,104,115,118, 91, 50, 93, 62, 49, 46, 48, 41, 32,104,115,118, 91, 50, 93, 61, 32, 49, 46,
+ 48, 59, 32,101,108,115,101, 32,105,102, 40,104,115,118, 91, 50, 93, 60, 48, 46, 48, 41, 32,104,115,118, 91, 50, 93, 61, 32, 48,
+ 46, 48, 59, 10, 10, 9,104,115,118, 95,116,111, 95,114,103, 98, 40,104,115,118, 44, 32,111,117,116, 99,111,108, 41, 59, 10, 10,
+ 9,111,117,116, 99,111,108, 32, 61, 32,109,105,120, 40, 99,111,108, 44, 32,111,117,116, 99,111,108, 44, 32,102, 97, 99, 41, 59,
+ 10,125, 10, 10,118,111,105,100, 32,115,101,112, 97,114, 97,116,101, 95,114,103, 98, 40,118,101, 99, 52, 32, 99,111,108, 44, 32,
+111,117,116, 32,102,108,111, 97,116, 32,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,103, 44, 32,111,117,116, 32,102,108,
+111, 97,116, 32, 98, 41, 10,123, 10, 9,114, 32, 61, 32, 99,111,108, 46,114, 59, 10, 9,103, 32, 61, 32, 99,111,108, 46,103, 59,
+ 10, 9, 98, 32, 61, 32, 99,111,108, 46, 98, 59, 10,125, 10, 10,118,111,105,100, 32, 99,111,109, 98,105,110,101, 95,114,103, 98,
+ 40,102,108,111, 97,116, 32,114, 44, 32,102,108,111, 97,116, 32,103, 44, 32,102,108,111, 97,116, 32, 98, 44, 32,111,117,116, 32,
+118,101, 99, 52, 32, 99,111,108, 41, 10,123, 10, 9, 99,111,108, 32, 61, 32,118,101, 99, 52, 40,114, 44, 32,103, 44, 32, 98, 44,
+ 32, 49, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,111,117,116,112,117,116, 95,110,111,100,101, 40,118,101, 99, 52, 32,
+114,103, 98, 44, 32,102,108,111, 97,116, 32, 97,108,112,104, 97, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116,114,103,
+ 98, 41, 10,123, 10, 9,111,117,116,114,103, 98, 32, 61, 32,118,101, 99, 52, 40,114,103, 98, 46,114,103, 98, 44, 32, 97,108,112,
+104, 97, 41, 59, 10,125, 10, 10, 47, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 32, 84, 69, 88, 84, 85, 82, 69, 83, 32, 42, 42,
+ 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 47, 10, 10,118,111,105,100, 32,116,101,120,116,117,114,101, 95,102,108,105,
+112, 95, 98,108,101,110,100, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101,
+ 99, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,118,101, 99, 46,121,120,122, 59, 10,125, 10, 10,118,111,105,100, 32,
+116,101,120,116,117,114,101, 95, 98,108,101,110,100, 95,108,105,110, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,111,117,116, 32,
+102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 40, 49, 46, 48, 43,118,
+101, 99, 46,120, 41, 47, 50, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120,116,117,114,101, 95, 98,108,101,110,100,
+ 95,113,117, 97,100, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108,
+ 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,109, 97,120, 40, 40, 49, 46, 48, 43,118,101, 99, 46,120, 41, 47, 50, 46,
+ 48, 44, 32, 48, 46, 48, 41, 59, 10, 9,111,117,116,118, 97,108, 32, 42, 61, 32,111,117,116,118, 97,108, 59, 10,125, 10, 10,118,
+111,105,100, 32,116,101,120,116,117,114,101, 95,119,111,111,100, 95,115,105,110, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,111,
+117,116, 32,102,108,111, 97,116, 32,118, 97,108,117,101, 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,
+111,117,116, 32,118,101, 99, 51, 32,110,111,114,109, 97,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32, 97, 32, 61, 32,115,113,
+114,116, 40,118,101, 99, 46,120, 42,118,101, 99, 46,120, 32, 43, 32,118,101, 99, 46,121, 42,118,101, 99, 46,121, 32, 43, 32,118,
+101, 99, 46,122, 42,118,101, 99, 46,122, 41, 42, 50, 48, 46, 48, 59, 10, 9,102,108,111, 97,116, 32,119,105, 32, 61, 32, 48, 46,
+ 53, 32, 43, 32, 48, 46, 53, 42,115,105,110, 40, 97, 41, 59, 10, 10, 9,118, 97,108,117,101, 32, 61, 32,119,105, 59, 10, 9, 99,
+111,108,111,114, 32, 61, 32,118,101, 99, 52, 40,119,105, 44, 32,119,105, 44, 32,119,105, 44, 32, 49, 46, 48, 41, 59, 10, 9,110,
+111,114,109, 97,108, 32, 61, 32,118,101, 99, 51, 40, 48, 46, 48, 44, 32, 48, 46, 48, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,
+118,111,105,100, 32,116,101,120,116,117,114,101, 95,105,109, 97,103,101, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,115, 97,109,
+112,108,101,114, 50, 68, 32,105,109, 97, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118, 97,108,117,101, 44, 32,111,117,116,
+ 32,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,111,117,116, 32,118,101, 99, 51, 32,110,111,114,109, 97,108, 41, 10,123, 10,
+ 9, 99,111,108,111,114, 32, 61, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32, 40,118,101, 99, 46,120,121, 32,
+ 43, 32,118,101, 99, 50, 40, 49, 46, 48, 44, 32, 49, 46, 48, 41, 41, 42, 48, 46, 53, 41, 59, 10, 9,118, 97,108,117,101, 32, 61,
+ 32, 49, 46, 48, 59, 10, 10, 9,110,111,114,109, 97,108, 46,120, 32, 61, 32, 50, 46, 48, 42, 40, 99,111,108,111,114, 46,114, 32,
+ 45, 32, 48, 46, 53, 41, 59, 10, 9,110,111,114,109, 97,108, 46,121, 32, 61, 32, 50, 46, 48, 42, 40, 48, 46, 53, 32, 45, 32, 99,
+111,108,111,114, 46,103, 41, 59, 10, 9,110,111,114,109, 97,108, 46,122, 32, 61, 32, 50, 46, 48, 42, 40, 99,111,108,111,114, 46,
+ 98, 32, 45, 32, 48, 46, 53, 41, 59, 10,125, 10, 10, 47, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 32, 77, 84, 69, 88,
+ 32, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 47, 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,
+111,114, 99,111, 40,118,101, 99, 51, 32, 97,116,116,111,114, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,114, 99,111,
+ 41, 10,123, 10, 9,111,114, 99,111, 32, 61, 32, 97,116,116,111,114, 99,111, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120,
+ 99,111, 95,117,118, 40,118,101, 99, 50, 32, 97,116,116,117,118, 44, 32,111,117,116, 32,118,101, 99, 51, 32,117,118, 41, 10,123,
+ 10, 9, 47, 42, 32,100,105,115, 97, 98,108,101,100, 32,102,111,114, 32,110,111,119, 44, 32,119,111,114,107,115, 32,116,111,103,
+101,116,104,101,114, 32,119,105,116,104, 32,108,101, 97,118,105,110,103, 32,111,117,116, 32,109,116,101,120, 95, 50,100, 95,109,
+ 97,112,112,105,110,103, 10, 9, 32, 32, 32,117,118, 32, 61, 32,118,101, 99, 51, 40, 97,116,116,117,118, 42, 50, 46, 48, 32, 45,
+ 32,118,101, 99, 50, 40, 49, 46, 48, 44, 32, 49, 46, 48, 41, 44, 32, 48, 46, 48, 41, 59, 32, 42, 47, 10, 9,117,118, 32, 61, 32,
+118,101, 99, 51, 40, 97,116,116,117,118, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,
+110,111,114,109, 40,118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,110,111,
+114,109, 97,108, 41, 10,123, 10, 9, 47, 42, 32, 99,111,114,114,101,115,112,111,110,100,115, 32,116,111, 32,115,104,105, 45, 62,
+111,114,110, 44, 32,119,104,105, 99,104, 32,105,115, 32,110,101,103, 97,116,101,100, 32,115,111, 32, 99, 97,110, 99,101,108,115,
+ 10, 9, 32, 32, 32,111,117,116, 32, 98,108,101,110,100,101,114, 32,110,111,114,109, 97,108, 32,110,101,103, 97,116,105,111,110,
+ 32, 42, 47, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,110,111,114,109, 97,
+108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,116, 97,110,103,101,110,116, 40,118,101, 99, 52, 32,116,
+ 97,110,103,101,110,116, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,116, 97,110,103,101,110,116, 41, 10,123, 10, 9,
+111,117,116,116, 97,110,103,101,110,116, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,116, 97,110,103,101,110,116, 46,120,
+121,122, 41, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,103,108,111, 98, 97,108, 40,109, 97,116, 52, 32,118,
+105,101,119,105,110,118,109, 97,116, 44, 32,118,101, 99, 51, 32, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,103,108,111,
+ 98, 97,108, 41, 10,123, 10, 9,103,108,111, 98, 97,108, 32, 61, 32, 40,118,105,101,119,105,110,118,109, 97,116, 42,118,101, 99,
+ 52, 40, 99,111, 44, 32, 49, 46, 48, 41, 41, 46,120,121,122, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,111,
+ 98,106,101, 99,116, 40,109, 97,116, 52, 32,118,105,101,119,105,110,118,109, 97,116, 44, 32,109, 97,116, 52, 32,111, 98,105,110,
+118,109, 97,116, 44, 32,118,101, 99, 51, 32, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111, 98,106,101, 99,116, 41, 10,
+123, 10, 9,111, 98,106,101, 99,116, 32, 61, 32, 40,111, 98,105,110,118,109, 97,116, 42, 40,118,105,101,119,105,110,118,109, 97,
+116, 42,118,101, 99, 52, 40, 99,111, 44, 32, 49, 46, 48, 41, 41, 41, 46,120,121,122, 59, 10,125, 10, 10,118,111,105,100, 32,116,
+101,120, 99,111, 95,114,101,102,108, 40,118,101, 99, 51, 32,118,110, 44, 32,118,101, 99, 51, 32,118,105,101,119, 44, 32,111,117,
+116, 32,118,101, 99, 51, 32,114,101,102, 41, 10,123, 10, 9,114,101,102, 32, 61, 32,118,105,101,119, 32, 45, 32, 50, 46, 48, 42,
+100,111,116, 40,118,110, 44, 32,118,105,101,119, 41, 42,118,110, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,
+110,111,114,109, 40,118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,110,111,
+114,109, 97,108, 41, 10,123, 10, 9, 47, 42, 32, 98,108,101,110,100,101,114, 32,114,101,110,100,101,114, 32,110,111,114,109, 97,
+108, 32,105,115, 32,110,101,103, 97,116,101,100, 32, 42, 47, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32, 45,110,111,
+114,109, 97,108,105,122,101, 40,110,111,114,109, 97,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103,
+ 98, 95, 98,108,101,110,100, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108,
+ 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101,
+ 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,116, 32,
+ 42, 61, 32,102, 97, 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10, 9,105,110, 99,
+111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 32, 43, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 59, 10,
+125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,109,117,108, 40,118,101, 99, 51, 32,111,117,116, 99,111,108,
+ 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116,
+ 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,
+102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97, 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46,
+ 48, 45,102, 97, 99,103, 59, 10, 10, 9,105,110, 99,111,108, 32, 61, 32, 40,102, 97, 99,109, 32, 43, 32,102, 97, 99,116, 42,116,
+101,120, 99,111,108, 41, 42,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,
+115, 99,114,101,101,110, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44,
+ 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99,
+ 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,116, 32, 42,
+ 61, 32,102, 97, 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,103, 59, 10, 10, 9,105,110, 99,111,
+108, 32, 61, 32,118,101, 99, 51, 40, 49, 46, 48, 41, 32, 45, 32, 40,118,101, 99, 51, 40,102, 97, 99,109, 41, 32, 43, 32,102, 97,
+ 99,116, 42, 40,118,101, 99, 51, 40, 49, 46, 48, 41, 32, 45, 32,116,101,120, 99,111,108, 41, 41, 42, 40,118,101, 99, 51, 40, 49,
+ 46, 48, 41, 32, 45, 32,111,117,116, 99,111,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,
+111,118,101,114,108, 97,121, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108,
+ 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101,
+ 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,116, 32,
+ 42, 61, 32,102, 97, 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,103, 59, 10, 10, 9,105,102, 40,
+111,117,116, 99,111,108, 46,114, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,105,110, 99,111,108, 46,114, 32, 61, 32,111,117,116, 99,
+111,108, 46,114, 42, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99,116, 42,116,101,120, 99,111,108, 46,114, 41, 59,
+ 10, 9,101,108,115,101, 10, 9, 9,105,110, 99,111,108, 46,114, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43,
+ 32, 50, 46, 48, 42,102, 97, 99,116, 42, 40, 49, 46, 48, 32, 45, 32,116,101,120, 99,111,108, 46,114, 41, 41, 42, 40, 49, 46, 48,
+ 32, 45, 32,111,117,116, 99,111,108, 46,114, 41, 59, 10, 10, 9,105,102, 40,111,117,116, 99,111,108, 46,103, 32, 60, 32, 48, 46,
+ 53, 41, 10, 9, 9,105,110, 99,111,108, 46,103, 32, 61, 32,111,117,116, 99,111,108, 46,103, 42, 40,102, 97, 99,109, 32, 43, 32,
+ 50, 46, 48, 42,102, 97, 99,116, 42,116,101,120, 99,111,108, 46,103, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,105,110, 99,111,
+108, 46,103, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99,116, 42, 40, 49, 46,
+ 48, 32, 45, 32,116,101,120, 99,111,108, 46,103, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,103, 41, 59,
+ 10, 10, 9,105,102, 40,111,117,116, 99,111,108, 46, 98, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,105,110, 99,111,108, 46, 98, 32,
+ 61, 32,111,117,116, 99,111,108, 46, 98, 42, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99,116, 42,116,101,120, 99,
+111,108, 46, 98, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,105,110, 99,111,108, 46, 98, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,
+102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99,116, 42, 40, 49, 46, 48, 32, 45, 32,116,101,120, 99,111,108, 46, 98, 41,
+ 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46, 98, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120,
+ 95,114,103, 98, 95,115,117, 98, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,
+108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,
+101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,105,110, 99,111,108, 32, 61, 32, 45,102, 97, 99,116, 42,102, 97, 99,103,
+ 42,116,101,120, 99,111,108, 32, 43, 32,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,
+103, 98, 95, 97,100,100, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44,
+ 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99,
+ 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,102, 97, 99,103, 42,116,101,
+120, 99,111,108, 32, 43, 32,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,
+100,105,118, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,
+111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,
+110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102,
+ 97, 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10, 9,105,102, 40,116,101,120, 99,
+111,108, 46,114, 32, 33, 61, 32, 48, 46, 48, 41, 32,105,110, 99,111,108, 46,114, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,
+111,108, 46,114, 32, 43, 32,102, 97, 99,116, 42,111,117,116, 99,111,108, 46,114, 47,116,101,120, 99,111,108, 46,114, 59, 10, 9,
+105,102, 40,116,101,120, 99,111,108, 46,103, 32, 33, 61, 32, 48, 46, 48, 41, 32,105,110, 99,111,108, 46,103, 32, 61, 32,102, 97,
+ 99,109, 42,111,117,116, 99,111,108, 46,103, 32, 43, 32,102, 97, 99,116, 42,111,117,116, 99,111,108, 46,103, 47,116,101,120, 99,
+111,108, 46,103, 59, 10, 9,105,102, 40,116,101,120, 99,111,108, 46, 98, 32, 33, 61, 32, 48, 46, 48, 41, 32,105,110, 99,111,108,
+ 46, 98, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 46, 98, 32, 43, 32,102, 97, 99,116, 42,111,117,116, 99,111,108,
+ 46, 98, 47,116,101,120, 99,111,108, 46, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,100,105,
+102,102, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111,
+ 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110,
+ 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97,
+ 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10, 9,105,110, 99,111,108, 32, 61, 32,
+102, 97, 99,109, 42,111,117,116, 99,111,108, 32, 43, 32,102, 97, 99,116, 42, 97, 98,115, 40,116,101,120, 99,111,108, 32, 45, 32,
+111,117,116, 99,111,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,100, 97,114,107, 40,118,
+101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102,
+ 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41,
+ 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 44, 32, 99,111,108, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102,
+ 97, 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10, 9, 99,111,108, 32, 61, 32,102,
+ 97, 99,116, 42,116,101,120, 99,111,108, 46,114, 59, 10, 9,105,102, 40, 99,111,108, 32, 60, 32,111,117,116, 99,111,108, 46,114,
+ 41, 32,105,110, 99,111,108, 46,114, 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,108, 46,114, 32, 61, 32,
+111,117,116, 99,111,108, 46,114, 59, 10, 9, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 46,103, 59, 10,
+ 9,105,102, 40, 99,111,108, 32, 60, 32,111,117,116, 99,111,108, 46,103, 41, 32,105,110, 99,111,108, 46,103, 32, 61, 32, 99,111,
+108, 59, 32,101,108,115,101, 32,105,110, 99,111,108, 46,103, 32, 61, 32,111,117,116, 99,111,108, 46,103, 59, 10, 9, 99,111,108,
+ 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 46, 98, 59, 10, 9,105,102, 40, 99,111,108, 32, 60, 32,111,117,116, 99,
+111,108, 46, 98, 41, 32,105,110, 99,111,108, 46, 98, 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,108, 46,
+ 98, 32, 61, 32,111,117,116, 99,111,108, 46, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,108,
+105,103,104,116, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,
+108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,
+105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 44, 32, 99,111,108, 59, 10, 10, 9,102, 97, 99,
+116, 32, 42, 61, 32,102, 97, 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10, 9, 99,
+111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 46,114, 59, 10, 9,105,102, 40, 99,111,108, 32, 62, 32,111,117,
+116, 99,111,108, 46,114, 41, 32,105,110, 99,111,108, 46,114, 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,
+108, 46,114, 32, 61, 32,111,117,116, 99,111,108, 46,114, 59, 10, 9, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,
+111,108, 46,103, 59, 10, 9,105,102, 40, 99,111,108, 32, 62, 32,111,117,116, 99,111,108, 46,103, 41, 32,105,110, 99,111,108, 46,
+103, 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,108, 46,103, 32, 61, 32,111,117,116, 99,111,108, 46,103,
+ 59, 10, 9, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 46, 98, 59, 10, 9,105,102, 40, 99,111,108, 32,
+ 62, 32,111,117,116, 99,111,108, 46, 98, 41, 32,105,110, 99,111,108, 46, 98, 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,
+105,110, 99,111,108, 46, 98, 32, 61, 32,111,117,116, 99,111,108, 46, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120,
+ 95,114,103, 98, 95,104,117,101, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,
+108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,
+101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,118,101, 99, 52, 32, 99,111,108, 59, 10, 10, 9,109,105,120, 95,104,117,
+101, 40,102, 97, 99,116, 42,102, 97, 99,103, 44, 32,118,101, 99, 52, 40,111,117,116, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32,
+118,101, 99, 52, 40,116,101,120, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32, 99,111,108, 41, 59, 10, 9,105,110, 99,111,108, 46,
+114,103, 98, 32, 61, 32, 99,111,108, 46,114,103, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,
+115, 97,116, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,
+111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,
+110, 99,111,108, 41, 10,123, 10, 9,118,101, 99, 52, 32, 99,111,108, 59, 10, 10, 9,109,105,120, 95,115, 97,116, 40,102, 97, 99,
+116, 42,102, 97, 99,103, 44, 32,118,101, 99, 52, 40,111,117,116, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32,118,101, 99, 52, 40,
+116,101,120, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32, 99,111,108, 41, 59, 10, 9,105,110, 99,111,108, 46,114,103, 98, 32, 61,
+ 32, 99,111,108, 46,114,103, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,118, 97,108, 40,118,
+101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102,
+ 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41,
+ 10,123, 10, 9,118,101, 99, 52, 32, 99,111,108, 59, 10, 10, 9,109,105,120, 95,118, 97,108, 40,102, 97, 99,116, 42,102, 97, 99,
+103, 44, 32,118,101, 99, 52, 40,111,117,116, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32,118,101, 99, 52, 40,116,101,120, 99,111,
+108, 44, 32, 49, 46, 48, 41, 44, 32, 99,111,108, 41, 59, 10, 9,105,110, 99,111,108, 46,114,103, 98, 32, 61, 32, 99,111,108, 46,
+114,103, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95, 99,111,108,111,114, 40,118,101, 99, 51,
+ 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116,
+ 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10,
+ 9,118,101, 99, 52, 32, 99,111,108, 59, 10, 10, 9,109,105,120, 95, 99,111,108,111,114, 40,102, 97, 99,116, 42,102, 97, 99,103,
+ 44, 32,118,101, 99, 52, 40,111,117,116, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32,118,101, 99, 52, 40,116,101,120, 99,111,108,
+ 44, 32, 49, 46, 48, 41, 44, 32, 99,111,108, 41, 59, 10, 9,105,110, 99,111,108, 46,114,103, 98, 32, 61, 32, 99,111,108, 46,114,
+103, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,105,110,111,117,
+116, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,
+111, 97,116, 32,102, 97, 99,109, 41, 10,123, 10, 9,102, 97, 99,116, 32, 42, 61, 32, 97, 98,115, 40,102, 97, 99,103, 41, 59, 10,
+ 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10, 9,105,102, 40,102, 97, 99,103, 32, 60, 32, 48, 46,
+ 48, 41, 32,123, 10, 9, 9,102,108,111, 97,116, 32,116,109,112, 32, 61, 32,102, 97, 99,116, 59, 10, 9, 9,102, 97, 99,116, 32,
+ 61, 32,102, 97, 99,109, 59, 10, 9, 9,102, 97, 99,109, 32, 61, 32,116,109,112, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100,
+ 32,109,116,101,120, 95,118, 97,108,117,101, 95, 98,108,101,110,100, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,
+102,108,111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,
+102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,
+102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,
+103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 32,
+ 43, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,
+101, 95,109,117,108, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116, 32,116,101,120, 99,111,108,
+ 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,
+111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,
+118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,
+102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99,103, 59, 10, 9,105,110, 99,111,108, 32, 61, 32, 40,102, 97, 99,
+109, 32, 43, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 41, 42,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100,
+ 32,109,116,101,120, 95,118, 97,108,117,101, 95,115, 99,114,101,101,110, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44,
+ 32,102,108,111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116,
+ 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116,
+ 32,102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97,
+ 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99,103, 59, 10,
+ 9,105,110, 99,111,108, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32,102, 97, 99,116, 42, 40, 49, 46, 48,
+ 32, 45, 32,116,101,120, 99,111,108, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 41, 59, 10,125, 10, 10,118,
+111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,115,117, 98, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44,
+ 32,102,108,111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116,
+ 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116,
+ 32,102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97,
+ 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,102, 97, 99,116, 32, 61, 32, 45,102, 97, 99,116, 59, 10, 9,105,110, 99,111,
+108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 32, 43, 32,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,
+100, 32,109,116,101,120, 95,118, 97,108,117,101, 95, 97,100,100, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,
+108,111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102,
+ 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102,
+ 97, 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103,
+ 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,102, 97, 99,116, 32, 61, 32,102, 97, 99,116, 59, 10, 9,105,110, 99,111,108, 32, 61,
+ 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 32, 43, 32,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,
+116,101,120, 95,118, 97,108,117,101, 95,100,105,118, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,
+116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103,
+ 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109,
+ 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102,
+ 97, 99,109, 41, 59, 10, 10, 9,105,102, 40,116,101,120, 99,111,108, 32, 33, 61, 32, 48, 46, 48, 41, 10, 9, 9,105,110, 99,111,
+108, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 32, 43, 32,102, 97, 99,116, 42,111,117,116, 99,111,108, 47,116,101,
+120, 99,111,108, 59, 10, 9,101,108,115,101, 10, 9, 9,105,110, 99,111,108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,
+105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,100,105,102,102, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44,
+ 32,102,108,111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116,
+ 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116,
+ 32,102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97,
+ 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108,
+ 32, 43, 32,102, 97, 99,116, 42, 97, 98,115, 40,116,101,120, 99,111,108, 32, 45, 32,111,117,116, 99,111,108, 41, 59, 10,125, 10,
+ 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,100, 97,114,107, 40,102,108,111, 97,116, 32,111,117,116, 99,
+111,108, 44, 32,102,108,111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,
+111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,
+111, 97,116, 32,102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44,
+ 32,102, 97, 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,102,108,111, 97,116, 32, 99,111,108, 32, 61, 32,102, 97, 99,116,
+ 42,116,101,120, 99,111,108, 59, 10, 9,105,102, 40, 99,111,108, 32, 60, 32,111,117,116, 99,111,108, 41, 32,105,110, 99,111,108,
+ 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,108, 32, 61, 32,111,117,116, 99,111,108, 59, 10,125, 10, 10,
+118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,108,105,103,104,116, 40,102,108,111, 97,116, 32,111,117,116, 99,
+111,108, 44, 32,102,108,111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,
+111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,
+111, 97,116, 32,102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44,
+ 32,102, 97, 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,102,108,111, 97,116, 32, 99,111,108, 32, 61, 32,102, 97, 99,116,
+ 42,116,101,120, 99,111,108, 59, 10, 9,105,102, 40, 99,111,108, 32, 62, 32,111,117,116, 99,111,108, 41, 32,105,110, 99,111,108,
+ 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,108, 32, 61, 32,111,117,116, 99,111,108, 59, 10,125, 10, 10,
+118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95, 99,108, 97,109,112, 95,112,111,115,105,116,105,118,101, 40,102,
+108,111, 97,116, 32,102, 97, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,102, 97, 99, 41, 10,123, 10, 9,111,
+117,116,102, 97, 99, 32, 61, 32,109, 97,120, 40,102, 97, 99, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,
+116,101,120, 95,118, 97,108,117,101, 95, 99,108, 97,109,112, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,111,117,116, 32,102,
+108,111, 97,116, 32,111,117,116,102, 97, 99, 41, 10,123, 10, 9,111,117,116,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102,
+ 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,104, 97,114, 95,
+100,105,118,105,100,101, 40,102,108,111, 97,116, 32,104, 97,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,104,
+ 97,114, 41, 10,123, 10, 9,111,117,116,104, 97,114, 32, 61, 32,104, 97,114, 47, 49, 50, 56, 46, 48, 59, 10,125, 10, 10,118,111,
+105,100, 32,109,116,101,120, 95,104, 97,114, 95,109,117,108,116,105,112,108,121, 95, 99,108, 97,109,112, 40,102,108,111, 97,116,
+ 32,104, 97,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,104, 97,114, 41, 10,123, 10, 9,104, 97,114, 32, 42,
+ 61, 32, 49, 50, 56, 46, 48, 59, 10, 10, 9,105,102, 40,104, 97,114, 32, 60, 32, 49, 46, 48, 41, 32,111,117,116,104, 97,114, 32,
+ 61, 32, 49, 46, 48, 59, 10, 9,101,108,115,101, 32,105,102, 40,104, 97,114, 32, 62, 32, 53, 49, 49, 46, 48, 41, 32,111,117,116,
+104, 97,114, 32, 61, 32, 53, 49, 49, 46, 48, 59, 10, 9,101,108,115,101, 32,111,117,116,104, 97,114, 32, 61, 32,104, 97,114, 59,
+ 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 97,108,112,104, 97, 95,102,114,111,109, 95, 99,111,108, 40,118,101, 99,
+ 52, 32, 99,111,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32, 97,108,112,104, 97, 41, 10,123, 10, 9, 97,108,112,104, 97,
+ 32, 61, 32, 99,111,108, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 97,108,112,104, 97, 95,116,111, 95,
+ 99,111,108, 40,118,101, 99, 52, 32, 99,111,108, 44, 32,102,108,111, 97,116, 32, 97,108,112,104, 97, 44, 32,111,117,116, 32,118,
+101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32,118,101, 99, 52, 40, 99,111,108,
+ 46,114,103, 98, 44, 32, 97,108,112,104, 97, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98,116,111,
+105,110,116, 40,118,101, 99, 52, 32,114,103, 98, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110,116,101,110,115,105,116,
+121, 41, 10,123, 10, 9,105,110,116,101,110,115,105,116,121, 32, 61, 32,100,111,116, 40,118,101, 99, 51, 40, 48, 46, 51, 53, 44,
+ 32, 48, 46, 52, 53, 44, 32, 48, 46, 50, 41, 44, 32,114,103, 98, 46,114,103, 98, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,
+116,101,120, 95,118, 97,108,117,101, 95,105,110,118,101,114,116, 40,102,108,111, 97,116, 32,105,110,118, 97,108,117,101, 44, 32,
+111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108,117,101, 41, 10,123, 10, 9,111,117,116,118, 97,108,117,101, 32,
+ 61, 32, 49, 46, 48, 32, 45, 32,105,110,118, 97,108,117,101, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103,
+ 98, 95,105,110,118,101,114,116, 40,118,101, 99, 52, 32,105,110,114,103, 98, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,
+116,114,103, 98, 41, 10,123, 10, 9,111,117,116,114,103, 98, 32, 61, 32,118,101, 99, 52, 40,118,101, 99, 51, 40, 49, 46, 48, 41,
+ 32, 45, 32,105,110,114,103, 98, 46,114,103, 98, 44, 32,105,110,114,103, 98, 46, 97, 41, 59, 10,125, 10, 10,118,111,105,100, 32,
+109,116,101,120, 95,118, 97,108,117,101, 95,115,116,101,110, 99,105,108, 40,102,108,111, 97,116, 32,115,116,101,110, 99,105,108,
+ 44, 32,102,108,111, 97,116, 32,105,110,116,101,110,115,105,116,121, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,
+115,116,101,110, 99,105,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,105,110,116,101,110,115,105,116,121, 41,
+ 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,116, 32, 61, 32,105,110,116,101,110,115,105,116,121, 59, 10, 9,111,117,116,
+105,110,116,101,110,115,105,116,121, 32, 61, 32,105,110,116,101,110,115,105,116,121, 42,115,116,101,110, 99,105,108, 59, 10, 9,
+111,117,116,115,116,101,110, 99,105,108, 32, 61, 32,115,116,101,110, 99,105,108, 42,102, 97, 99,116, 59, 10,125, 10, 10,118,111,
+105,100, 32,109,116,101,120, 95,114,103, 98, 95,115,116,101,110, 99,105,108, 40,102,108,111, 97,116, 32,115,116,101,110, 99,105,
+108, 44, 32,118,101, 99, 52, 32,114,103, 98, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,115,116,101,110, 99,105,
+108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116,114,103, 98, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,
+116, 32, 61, 32,114,103, 98, 46, 97, 59, 10, 9,111,117,116,114,103, 98, 32, 61, 32,118,101, 99, 52, 40,114,103, 98, 46,114,103,
+ 98, 44, 32,114,103, 98, 46, 97, 42,115,116,101,110, 99,105,108, 41, 59, 10, 9,111,117,116,115,116,101,110, 99,105,108, 32, 61,
+ 32,115,116,101,110, 99,105,108, 42,102, 97, 99,116, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,109, 97,112,112,
+105,110,103, 95,111,102,115, 40,118,101, 99, 51, 32,116,101,120, 99,111, 44, 32,118,101, 99, 51, 32,111,102,115, 44, 32,111,117,
+116, 32,118,101, 99, 51, 32,111,117,116,116,101,120, 99,111, 41, 10,123, 10, 9,111,117,116,116,101,120, 99,111, 32, 61, 32,116,
+101,120, 99,111, 32, 43, 32,111,102,115, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,109, 97,112,112,105,110,103,
+ 95,115,105,122,101, 40,118,101, 99, 51, 32,116,101,120, 99,111, 44, 32,118,101, 99, 51, 32,115,105,122,101, 44, 32,111,117,116,
+ 32,118,101, 99, 51, 32,111,117,116,116,101,120, 99,111, 41, 10,123, 10, 9,111,117,116,116,101,120, 99,111, 32, 61, 32,115,105,
+122,101, 42,116,101,120, 99,111, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 50,100, 95,109, 97,112,112,105,110,
+103, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 41, 10,123, 10, 9,
+111,117,116,118,101, 99, 32, 61, 32,118,101, 99, 51, 40,118,101, 99, 46,120,121, 42, 48, 46, 53, 32, 43, 32,118,101, 99, 50, 40,
+ 48, 46, 53, 44, 32, 48, 46, 53, 41, 44, 32,118,101, 99, 46,122, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,
+105,109, 97,103,101, 40,118,101, 99, 51, 32,116,101,120, 99,111, 44, 32,115, 97,109,112,108,101,114, 50, 68, 32,105,109, 97, 44,
+ 32,111,117,116, 32,102,108,111, 97,116, 32,118, 97,108,117,101, 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108,111,114,
+ 41, 10,123, 10, 9, 99,111,108,111,114, 32, 61, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32,116,101,120, 99,
+111, 46,120,121, 41, 59, 10, 9,118, 97,108,117,101, 32, 61, 32, 49, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,
+120, 95,110,111,114,109, 97,108, 40,118,101, 99, 51, 32,116,101,120, 99,111, 44, 32,115, 97,109,112,108,101,114, 50, 68, 32,105,
+109, 97, 44, 32,111,117,116, 32,118,101, 99, 51, 32,110,111,114,109, 97,108, 41, 10,123, 10, 9, 47, 47, 32, 84,104,101, 32,105,
+110,118,101,114,116, 32,111,102, 32,116,104,101, 32,114,101,100, 32, 99,104, 97,110,110,101,108, 32,105,115, 32,116,111, 32,109,
+ 97,107,101, 10, 9, 47, 47, 32,116,104,101, 32,110,111,114,109, 97,108, 32,109, 97,112, 32, 99,111,109,112,108,105, 97,110,116,
+ 32,119,105,116,104, 32,116,104,101, 32,111,117,116,115,105,100,101, 32,119,111,114,108,100, 46, 10, 9, 47, 47, 32, 73,116, 32,
+110,101,101,100,115, 32,116,111, 32, 98,101, 32,100,111,110,101, 32, 98,101, 99, 97,117,115,101, 32,105,110, 32, 66,108,101,110,
+100,101,114, 10, 9, 47, 47, 32,116,104,101, 32,110,111,114,109, 97,108, 32,117,115,101,100, 32,112,111,105,110,116,115, 32,105,
+110,119, 97,114,100, 46, 10, 9, 47, 47, 32, 83,104,111,117,108,100, 32,116,104,105,115, 32,101,118,101,114, 32, 99,104, 97,110,
+103,101, 32,116,104,105,115, 32,110,101,103, 97,116,101, 32,109,117,115,116, 32, 98,101, 32,114,101,109,111,118,101,100, 46, 10,
+ 32, 32, 32, 32,118,101, 99, 52, 32, 99,111,108,111,114, 32, 61, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32,
+116,101,120, 99,111, 46,120,121, 41, 59, 10, 9,110,111,114,109, 97,108, 32, 61, 32, 50, 46, 48, 42, 40,118,101, 99, 51, 40, 45,
+ 99,111,108,111,114, 46,114, 44, 32, 99,111,108,111,114, 46,103, 44, 32, 99,111,108,111,114, 46, 98, 41, 32, 45, 32,118,101, 99,
+ 51, 40, 45, 48, 46, 53, 44, 32, 48, 46, 53, 44, 32, 48, 46, 53, 41, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120,
+ 95, 98,117,109,112, 95,110,111,114,109, 97,108,115, 95,105,110,105,116, 40, 32,118,101, 99, 51, 32,118, 78, 44, 32,111,117,116,
+ 32,118,101, 99, 51, 32,118, 78,111,114,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 44, 32,111,117,116,
+ 32,102,108,111, 97,116, 32,102, 80,114,101,118, 77, 97,103,110,105,116,117,100,101, 32, 41, 10,123, 10, 9,118, 78,111,114,103,
+ 32, 61, 32,118, 78, 59, 10, 9,118, 78, 97, 99, 99, 32, 61, 32,118, 78, 59, 10, 9,102, 80,114,101,118, 77, 97,103,110,105,116,
+117,100,101, 32, 61, 32, 49, 46, 48, 59, 10,125, 10, 10, 47, 42, 42, 32,104,101,108,112,101,114, 32,109,101,116,104,111,100, 32,
+116,111, 32,101,120,116,114, 97, 99,116, 32,116,104,101, 32,117,112,112,101,114, 32,108,101,102,116, 32, 51,120, 51, 32,109, 97,
+116,114,105,120, 32,102,114,111,109, 32, 97, 32, 52,120, 52, 32,109, 97,116,114,105,120, 32, 42, 47, 10,109, 97,116, 51, 32,116,
+111, 95,109, 97,116, 51, 40,109, 97,116, 52, 32,109, 52, 41, 10,123, 10, 9,109, 97,116, 51, 32,109, 51, 59, 10, 9,109, 51, 91,
+ 48, 93, 32, 61, 32,109, 52, 91, 48, 93, 46,120,121,122, 59, 10, 9,109, 51, 91, 49, 93, 32, 61, 32,109, 52, 91, 49, 93, 46,120,
+121,122, 59, 10, 9,109, 51, 91, 50, 93, 32, 61, 32,109, 52, 91, 50, 93, 46,120,121,122, 59, 10, 9,114,101,116,117,114,110, 32,
+109, 51, 59, 10,125, 10, 10, 35,105,102,110,100,101,102, 32, 66, 95, 71, 76, 69, 83, 10, 10,118,111,105,100, 32,109,116,101,120,
+ 95, 98,117,109,112, 95,105,110,105,116, 95,111, 98,106,115,112, 97, 99,101, 40, 32,118,101, 99, 51, 32,115,117,114,102, 95,112,
+111,115, 44, 32,118,101, 99, 51, 32,115,117,114,102, 95,110,111,114,109, 44, 10, 9, 9, 9, 9, 9, 9, 9, 32, 32,109, 97,116,
+ 52, 32,109, 86,105,101,119, 44, 32,109, 97,116, 52, 32,109, 86,105,101,119, 73,110,118, 44, 32,109, 97,116, 52, 32,109, 79, 98,
+106, 44, 32,109, 97,116, 52, 32,109, 79, 98,106, 73,110,118, 44, 32, 10, 9, 9, 9, 9, 9, 9, 9, 32, 32,102,108,111, 97,116,
+ 32,102, 80,114,101,118, 77, 97,103,110,105,116,117,100,101, 95,105,110, 44, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 95,105,
+110, 44, 10, 9, 9, 9, 9, 9, 9, 9, 32, 32,111,117,116, 32,102,108,111, 97,116, 32,102, 80,114,101,118, 77, 97,103,110,105,
+116,117,100,101, 95,111,117,116, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 95,111,117,116, 44, 32, 10, 9,
+ 9, 9, 9, 9, 9, 9, 32, 32,111,117,116, 32,118,101, 99, 51, 32,118, 82, 49, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118,
+ 82, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,102, 68,101,116, 32, 41, 32, 10,123, 10, 9,109, 97,116, 51, 32,111, 98,
+106, 50,118,105,101,119, 32, 61, 32,116,111, 95,109, 97,116, 51, 40,103,108, 95, 77,111,100,101,108, 86,105,101,119, 77, 97,116,
+114,105,120, 41, 59, 10, 9,109, 97,116, 51, 32,118,105,101,119, 50,111, 98,106, 32, 61, 32,116,111, 95,109, 97,116, 51, 40,103,
+108, 95, 77,111,100,101,108, 86,105,101,119, 77, 97,116,114,105,120, 73,110,118,101,114,115,101, 41, 59, 10, 9, 10, 9,118,101,
+ 99, 51, 32,118, 83,105,103,109, 97, 83, 32, 61, 32,118,105,101,119, 50,111, 98,106, 32, 42, 32,100, 70,100,120, 40, 32,115,117,
+114,102, 95,112,111,115, 32, 41, 59, 10, 9,118,101, 99, 51, 32,118, 83,105,103,109, 97, 84, 32, 61, 32,118,105,101,119, 50,111,
+ 98,106, 32, 42, 32,100, 70,100,121, 40, 32,115,117,114,102, 95,112,111,115, 32, 41, 59, 10, 9,118,101, 99, 51, 32,118, 78, 32,
+ 61, 32,110,111,114,109, 97,108,105,122,101, 40, 32,115,117,114,102, 95,110,111,114,109, 32, 42, 32,111, 98,106, 50,118,105,101,
+119, 32, 41, 59, 10, 10, 9,118, 82, 49, 32, 61, 32, 99,114,111,115,115, 40, 32,118, 83,105,103,109, 97, 84, 44, 32,118, 78, 32,
+ 41, 59, 10, 9,118, 82, 50, 32, 61, 32, 99,114,111,115,115, 40, 32,118, 78, 44, 32,118, 83,105,103,109, 97, 83, 32, 41, 32, 59,
+ 10, 9,102, 68,101,116, 32, 61, 32,100,111,116, 32, 40, 32,118, 83,105,103,109, 97, 83, 44, 32,118, 82, 49, 32, 41, 59, 10, 9,
+ 10, 9, 47, 42, 32,112,114,101,116,114, 97,110,115,102,111,114,109, 32,118, 78, 97, 99, 99, 32, 40,105,110, 32,109,116,101,120,
+ 95, 98,117,109,112, 95, 97,112,112,108,121, 41, 32,117,115,105,110,103, 32,116,104,101, 32,105,110,118,101,114,115,101, 32,116,
+114, 97,110,115,112,111,115,101,100, 32, 42, 47, 10, 9,118, 82, 49, 32, 61, 32,118, 82, 49, 32, 42, 32,118,105,101,119, 50,111,
+ 98,106, 59, 10, 9,118, 82, 50, 32, 61, 32,118, 82, 50, 32, 42, 32,118,105,101,119, 50,111, 98,106, 59, 10, 9,118, 78, 32, 61,
+ 32,118, 78, 32, 42, 32,118,105,101,119, 50,111, 98,106, 59, 10, 9, 10, 9,102,108,111, 97,116, 32,102, 77, 97,103,110,105,116,
+117,100,101, 32, 61, 32, 97, 98,115, 40,102, 68,101,116, 41, 32, 42, 32,108,101,110,103,116,104, 40,118, 78, 41, 59, 10, 9,118,
+ 78, 97, 99, 99, 95,111,117,116, 32, 61, 32,118, 78, 97, 99, 99, 95,105,110, 32, 42, 32, 40,102, 77, 97,103,110,105,116,117,100,
+101, 32, 47, 32,102, 80,114,101,118, 77, 97,103,110,105,116,117,100,101, 95,105,110, 41, 59, 10, 9,102, 80,114,101,118, 77, 97,
+103,110,105,116,117,100,101, 95,111,117,116, 32, 61, 32,102, 77, 97,103,110,105,116,117,100,101, 59, 10,125, 10, 10,118,111,105,
+100, 32,109,116,101,120, 95, 98,117,109,112, 95,105,110,105,116, 95,116,101,120,116,117,114,101,115,112, 97, 99,101, 40, 32,118,
+101, 99, 51, 32,115,117,114,102, 95,112,111,115, 44, 32,118,101, 99, 51, 32,115,117,114,102, 95,110,111,114,109, 44, 32, 10, 9,
+ 9, 9, 9, 9, 9, 9, 9, 32, 32,102,108,111, 97,116, 32,102, 80,114,101,118, 77, 97,103,110,105,116,117,100,101, 95,105,110,
+ 44, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 95,105,110, 44, 10, 9, 9, 9, 9, 9, 9, 9, 9, 32, 32,111,117,116, 32,102,
+108,111, 97,116, 32,102, 80,114,101,118, 77, 97,103,110,105,116,117,100,101, 95,111,117,116, 44, 32,111,117,116, 32,118,101, 99,
+ 51, 32,118, 78, 97, 99, 99, 95,111,117,116, 44, 32, 10, 9, 9, 9, 9, 9, 9, 9, 9, 32, 32,111,117,116, 32,118,101, 99, 51,
+ 32,118, 82, 49, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118, 82, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,102, 68,
+101,116, 32, 41, 32, 10,123, 10, 9,118,101, 99, 51, 32,118, 83,105,103,109, 97, 83, 32, 61, 32,100, 70,100,120, 40, 32,115,117,
+114,102, 95,112,111,115, 32, 41, 59, 10, 9,118,101, 99, 51, 32,118, 83,105,103,109, 97, 84, 32, 61, 32,100, 70,100,121, 40, 32,
+115,117,114,102, 95,112,111,115, 32, 41, 59, 10, 9,118,101, 99, 51, 32,118, 78, 32, 61, 32,115,117,114,102, 95,110,111,114,109,
+ 59, 32, 47, 42, 32,110,111,114,109, 97,108,105,122,101,100, 32,105,110,116,101,114,112,111,108, 97,116,101,100, 32,118,101,114,
+116,101,120, 32,110,111,114,109, 97,108, 32, 42, 47, 10, 9, 10, 9,118, 82, 49, 32, 61, 32,110,111,114,109, 97,108,105,122,101,
+ 40, 32, 99,114,111,115,115, 40, 32,118, 83,105,103,109, 97, 84, 44, 32,118, 78, 32, 41, 32, 41, 59, 10, 9,118, 82, 50, 32, 61,
+ 32,110,111,114,109, 97,108,105,122,101, 40, 32, 99,114,111,115,115, 40, 32,118, 78, 44, 32,118, 83,105,103,109, 97, 83, 32, 41,
+ 32, 41, 59, 10, 9,102, 68,101,116, 32, 61, 32,115,105,103,110, 40, 32,100,111,116, 40,118, 83,105,103,109, 97, 83, 44, 32,118,
+ 82, 49, 41, 32, 41, 59, 10, 9, 10, 9,102,108,111, 97,116, 32,102, 77, 97,103,110,105,116,117,100,101, 32, 61, 32, 97, 98,115,
+ 40,102, 68,101,116, 41, 59, 10, 9,118, 78, 97, 99, 99, 95,111,117,116, 32, 61, 32,118, 78, 97, 99, 99, 95,105,110, 32, 42, 32,
+ 40,102, 77, 97,103,110,105,116,117,100,101, 32, 47, 32,102, 80,114,101,118, 77, 97,103,110,105,116,117,100,101, 95,105,110, 41,
+ 59, 10, 9,102, 80,114,101,118, 77, 97,103,110,105,116,117,100,101, 95,111,117,116, 32, 61, 32,102, 77, 97,103,110,105,116,117,
+100,101, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 98,117,109,112, 95,105,110,105,116, 95,118,105,101,119,115,
+112, 97, 99,101, 40, 32,118,101, 99, 51, 32,115,117,114,102, 95,112,111,115, 44, 32,118,101, 99, 51, 32,115,117,114,102, 95,110,
+111,114,109, 44, 32, 10, 9, 9, 9, 9, 9, 9, 9, 32, 32, 32,102,108,111, 97,116, 32,102, 80,114,101,118, 77, 97,103,110,105,
+116,117,100,101, 95,105,110, 44, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 95,105,110, 44, 10, 9, 9, 9, 9, 9, 9, 9, 32,
+ 32, 32,111,117,116, 32,102,108,111, 97,116, 32,102, 80,114,101,118, 77, 97,103,110,105,116,117,100,101, 95,111,117,116, 44, 32,
+111,117,116, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 95,111,117,116, 44, 32, 10, 9, 9, 9, 9, 9, 9, 9, 32, 32, 32,111,
+117,116, 32,118,101, 99, 51, 32,118, 82, 49, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118, 82, 50, 44, 32,111,117,116, 32,102,
+108,111, 97,116, 32,102, 68,101,116, 32, 41, 32, 10,123, 10, 9,118,101, 99, 51, 32,118, 83,105,103,109, 97, 83, 32, 61, 32,100,
+ 70,100,120, 40, 32,115,117,114,102, 95,112,111,115, 32, 41, 59, 10, 9,118,101, 99, 51, 32,118, 83,105,103,109, 97, 84, 32, 61,
+ 32,100, 70,100,121, 40, 32,115,117,114,102, 95,112,111,115, 32, 41, 59, 10, 9,118,101, 99, 51, 32,118, 78, 32, 61, 32,115,117,
+114,102, 95,110,111,114,109, 59, 32, 47, 42, 32,110,111,114,109, 97,108,105,122,101,100, 32,105,110,116,101,114,112,111,108, 97,
+116,101,100, 32,118,101,114,116,101,120, 32,110,111,114,109, 97,108, 32, 42, 47, 10, 9, 10, 9,118, 82, 49, 32, 61, 32, 99,114,
+111,115,115, 40, 32,118, 83,105,103,109, 97, 84, 44, 32,118, 78, 32, 41, 59, 10, 9,118, 82, 50, 32, 61, 32, 99,114,111,115,115,
+ 40, 32,118, 78, 44, 32,118, 83,105,103,109, 97, 83, 32, 41, 32, 59, 10, 9,102, 68,101,116, 32, 61, 32,100,111,116, 32, 40, 32,
+118, 83,105,103,109, 97, 83, 44, 32,118, 82, 49, 32, 41, 59, 10, 9, 10, 9,102,108,111, 97,116, 32,102, 77, 97,103,110,105,116,
+117,100,101, 32, 61, 32, 97, 98,115, 40,102, 68,101,116, 41, 59, 10, 9,118, 78, 97, 99, 99, 95,111,117,116, 32, 61, 32,118, 78,
+ 97, 99, 99, 95,105,110, 32, 42, 32, 40,102, 77, 97,103,110,105,116,117,100,101, 32, 47, 32,102, 80,114,101,118, 77, 97,103,110,
+105,116,117,100,101, 95,105,110, 41, 59, 10, 9,102, 80,114,101,118, 77, 97,103,110,105,116,117,100,101, 95,111,117,116, 32, 61,
+ 32,102, 77, 97,103,110,105,116,117,100,101, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 98,117,109,112, 95,116,
+ 97,112, 51, 40, 32,118,101, 99, 51, 32,116,101,120, 99,111, 44, 32,115, 97,109,112,108,101,114, 50, 68, 32,105,109, 97, 44, 32,
+102,108,111, 97,116, 32,104, 83, 99, 97,108,101, 44, 32, 10, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,
+ 32, 32, 32, 32,111,117,116, 32,102,108,111, 97,116, 32,100, 66,115, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,100, 66,116,
+ 32, 41, 32, 10,123, 10, 9,118,101, 99, 50, 32, 83, 84,108,108, 32, 61, 32,116,101,120, 99,111, 46,120,121, 59, 10, 9,118,101,
+ 99, 50, 32, 83, 84,108,114, 32, 61, 32,116,101,120, 99,111, 46,120,121, 32, 43, 32,100, 70,100,120, 40,116,101,120, 99,111, 46,
+120,121, 41, 32, 59, 10, 9,118,101, 99, 50, 32, 83, 84,117,108, 32, 61, 32,116,101,120, 99,111, 46,120,121, 32, 43, 32,100, 70,
+100,121, 40,116,101,120, 99,111, 46,120,121, 41, 32, 59, 10, 9, 10, 9,102,108,111, 97,116, 32, 72,108,108, 44, 72,108,114, 44,
+ 72,117,108, 59, 10, 9,114,103, 98,116,111, 98,119, 40, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32, 83, 84,
+108,108, 41, 44, 32, 72,108,108, 32, 41, 59, 10, 9,114,103, 98,116,111, 98,119, 40, 32,116,101,120,116,117,114,101, 50, 68, 40,
+105,109, 97, 44, 32, 83, 84,108,114, 41, 44, 32, 72,108,114, 32, 41, 59, 10, 9,114,103, 98,116,111, 98,119, 40, 32,116,101,120,
+116,117,114,101, 50, 68, 40,105,109, 97, 44, 32, 83, 84,117,108, 41, 44, 32, 72,117,108, 32, 41, 59, 10, 9, 10, 9,100, 66,115,
+ 32, 61, 32,104, 83, 99, 97,108,101, 32, 42, 32, 40, 72,108,114, 32, 45, 32, 72,108,108, 41, 59, 10, 9,100, 66,116, 32, 61, 32,
+104, 83, 99, 97,108,101, 32, 42, 32, 40, 72,117,108, 32, 45, 32, 72,108,108, 41, 59, 10,125, 10, 10, 35,105,102,100,101,102, 32,
+ 66, 85, 77, 80, 95, 66, 73, 67, 85, 66, 73, 67, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 98,117,109,112, 95, 98,105, 99,
+117, 98,105, 99, 40, 32,118,101, 99, 51, 32,116,101,120, 99,111, 44, 32,115, 97,109,112,108,101,114, 50, 68, 32,105,109, 97, 44,
+ 32,102,108,111, 97,116, 32,104, 83, 99, 97,108,101, 44, 32, 10, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,
+ 32, 32, 32, 32, 32,111,117,116, 32,102,108,111, 97,116, 32,100, 66,115, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,100, 66,
+116, 32, 41, 32, 10,123, 10, 9,102,108,111, 97,116, 32, 72,108, 59, 10, 9,102,108,111, 97,116, 32, 72,114, 59, 10, 9,102,108,
+111, 97,116, 32, 72,100, 59, 10, 9,102,108,111, 97,116, 32, 72,117, 59, 10, 9, 10, 9,118,101, 99, 50, 32, 84,101,120, 68,120,
+ 32, 61, 32,100, 70,100,120, 40,116,101,120, 99,111, 46,120,121, 41, 59, 10, 9,118,101, 99, 50, 32, 84,101,120, 68,121, 32, 61,
+ 32,100, 70,100,121, 40,116,101,120, 99,111, 46,120,121, 41, 59, 10, 32, 10, 9,118,101, 99, 50, 32, 83, 84,108, 32, 61, 32,116,
+101,120, 99,111, 46,120,121, 32, 45, 32, 48, 46, 53, 32, 42, 32, 84,101,120, 68,120, 32, 59, 10, 9,118,101, 99, 50, 32, 83, 84,
+114, 32, 61, 32,116,101,120, 99,111, 46,120,121, 32, 43, 32, 48, 46, 53, 32, 42, 32, 84,101,120, 68,120, 32, 59, 10, 9,118,101,
+ 99, 50, 32, 83, 84,100, 32, 61, 32,116,101,120, 99,111, 46,120,121, 32, 45, 32, 48, 46, 53, 32, 42, 32, 84,101,120, 68,121, 32,
+ 59, 10, 9,118,101, 99, 50, 32, 83, 84,117, 32, 61, 32,116,101,120, 99,111, 46,120,121, 32, 43, 32, 48, 46, 53, 32, 42, 32, 84,
+101,120, 68,121, 32, 59, 10, 9, 10, 9,114,103, 98,116,111, 98,119, 40,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44,
+ 32, 83, 84,108, 41, 44, 32, 72,108, 41, 59, 10, 9,114,103, 98,116,111, 98,119, 40,116,101,120,116,117,114,101, 50, 68, 40,105,
+109, 97, 44, 32, 83, 84,114, 41, 44, 32, 72,114, 41, 59, 10, 9,114,103, 98,116,111, 98,119, 40,116,101,120,116,117,114,101, 50,
+ 68, 40,105,109, 97, 44, 32, 83, 84,100, 41, 44, 32, 72,100, 41, 59, 10, 9,114,103, 98,116,111, 98,119, 40,116,101,120,116,117,
+114,101, 50, 68, 40,105,109, 97, 44, 32, 83, 84,117, 41, 44, 32, 72,117, 41, 59, 10, 9, 10, 9,118,101, 99, 50, 32,100, 72,100,
+120,121, 32, 61, 32,118,101, 99, 50, 40, 72,114, 32, 45, 32, 72,108, 44, 32, 72,117, 32, 45, 32, 72,100, 41, 59, 10, 9,102,108,
+111, 97,116, 32,102, 66,108,101,110,100, 32, 61, 32, 99,108, 97,109,112, 40, 49, 46, 48, 45,116,101,120,116,117,114,101, 81,117,
+101,114,121, 76, 79, 68, 40,105,109, 97, 44, 32,116,101,120, 99,111, 46,120,121, 41, 46,120, 44, 32, 48, 46, 48, 44, 32, 49, 46,
+ 48, 41, 59, 10, 9,105,102, 40,102, 66,108,101,110,100, 33, 61, 48, 46, 48, 41, 10, 9,123, 10, 9, 9, 47, 47, 32,116,104,101,
+ 32,100,101,114,105,118, 97,116,105,118,101, 32,111,102, 32,116,104,101, 32, 98,105, 99,117, 98,105, 99, 32,115, 97,109,112,108,
+105,110,103, 32,111,102, 32,108,101,118,101,108, 32, 48, 10, 9, 9,105,118,101, 99, 50, 32,118, 68,105,109, 59, 10, 9, 9,118,
+ 68,105,109, 32, 61, 32,116,101,120,116,117,114,101, 83,105,122,101, 40,105,109, 97, 44, 32, 48, 41, 59, 10, 10, 9, 9, 47, 47,
+ 32,116, 97,107,105,110,103, 32,116,104,101, 32,102,114, 97, 99,116, 32,112, 97,114,116, 32,111,102, 32,116,104,101, 32,116,101,
+120,116,117,114,101, 32, 99,111,111,114,100,105,110, 97,116,101, 32,105,115, 32, 97, 32,104, 97,114,100, 99,111,100,101,100, 32,
+119,114, 97,112, 32,109,111,100,101, 46, 10, 9, 9, 47, 47, 32,116,104,105,115, 32,105,115, 32, 97, 99, 99,101,112,116, 97, 98,
+108,101, 32, 97,115, 32,116,101,120,116,117,114,101,115, 32,117,115,101, 32,119,114, 97,112, 32,109,111,100,101, 32,101,120, 99,
+108,117,115,105,118,101,108,121, 32,105,110, 32, 51, 68, 32,118,105,101,119, 32,101,108,115,101,119,104,101,114,101, 32,105,110,
+ 32, 98,108,101,110,100,101,114, 46, 32, 10, 9, 9, 47, 47, 32,116,104,105,115, 32,105,115, 32,100,111,110,101, 32,115,111, 32,
+116,104, 97,116, 32,119,101, 32, 99, 97,110, 32,115,116,105,108,108, 32,103,101,116, 32, 97, 32,118, 97,108,105,100, 32,116,101,
+120,101,108, 32,119,105,116,104, 32,117,118,115, 32,111,117,116,115,105,100,101, 32,116,104,101, 32, 48, 44, 49, 32,114, 97,110,
+103,101, 10, 9, 9, 47, 47, 32, 98,121, 32,116,101,120,101,108, 70,101,116, 99,104, 32, 98,101,108,111,119, 44, 32, 97,115, 32,
+ 99,111,111,114,100,105,110, 97,116,101,115, 32, 97,114,101, 32, 99,108, 97,109,112,101,100, 32,119,104,101,110, 32,117,115,105,
+110,103, 32,116,104,105,115, 32,102,117,110, 99,116,105,111,110, 46, 10, 9, 9,118,101, 99, 50, 32,102, 84,101,120, 76,111, 99,
+ 32, 61, 32,118, 68,105,109, 42,102,114, 97, 99,116, 40,116,101,120, 99,111, 46,120,121, 41, 32, 45, 32,118,101, 99, 50, 40, 48,
+ 46, 53, 44, 32, 48, 46, 53, 41, 59, 10, 9, 9,105,118,101, 99, 50, 32,105, 84,101,120, 76,111, 99, 32, 61, 32,105,118,101, 99,
+ 50, 40,102,108,111,111,114, 40,102, 84,101,120, 76,111, 99, 41, 41, 59, 10, 9, 9,118,101, 99, 50, 32,116, 32, 61, 32, 99,108,
+ 97,109,112, 40,102, 84,101,120, 76,111, 99, 32, 45, 32,105, 84,101,120, 76,111, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41,
+ 59, 9, 9, 47, 47, 32,115, 97,116, 32,106,117,115,116, 32,116,111, 32, 98,101, 32,112,101,100, 97,110,116,105, 99, 10, 10, 47,
+ 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42,
+ 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42,
+ 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 10, 32, 42, 32, 84,
+104,105,115, 32, 98,108,111, 99,107, 32,119,105,108,108, 32,114,101,112,108, 97, 99,101, 32,116,104,101, 32,111,110,101, 32, 98,
+101,108,111,119, 32,119,104,101,110, 32,111,110,101, 32, 99,104, 97,110,110,101,108, 32,116,101,120,116,117,114,101,115, 32, 97,
+114,101, 32,112,114,111,112,101,114,108,121, 32,115,117,112,112,111,114,116,101,100, 46, 32, 42, 10, 32, 42, 42, 42, 42, 42, 42,
+ 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42,
+ 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42,
+ 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 10, 9, 9,118,101, 99, 52, 32,118, 83, 97,
+109,112,108,101,115, 85, 76, 32, 61, 32,116,101,120,116,117,114,101, 71, 97,116,104,101,114, 40,105,109, 97, 44, 32, 40,105, 84,
+101,120, 76,111, 99, 43,105,118,101, 99, 50, 40, 45, 49, 44, 45, 49, 41, 32, 43, 32,118,101, 99, 50, 40, 48, 46, 53, 44, 48, 46,
+ 53, 41, 41, 47,118, 68,105,109, 32, 41, 59, 10, 9, 9,118,101, 99, 52, 32,118, 83, 97,109,112,108,101,115, 85, 82, 32, 61, 32,
+116,101,120,116,117,114,101, 71, 97,116,104,101,114, 40,105,109, 97, 44, 32, 40,105, 84,101,120, 76,111, 99, 43,105,118,101, 99,
+ 50, 40, 49, 44, 45, 49, 41, 32, 43, 32,118,101, 99, 50, 40, 48, 46, 53, 44, 48, 46, 53, 41, 41, 47,118, 68,105,109, 32, 41, 59,
+ 10, 9, 9,118,101, 99, 52, 32,118, 83, 97,109,112,108,101,115, 76, 76, 32, 61, 32,116,101,120,116,117,114,101, 71, 97,116,104,
+101,114, 40,105,109, 97, 44, 32, 40,105, 84,101,120, 76,111, 99, 43,105,118,101, 99, 50, 40, 45, 49, 44, 49, 41, 32, 43, 32,118,
+101, 99, 50, 40, 48, 46, 53, 44, 48, 46, 53, 41, 41, 47,118, 68,105,109, 32, 41, 59, 10, 9, 9,118,101, 99, 52, 32,118, 83, 97,
+109,112,108,101,115, 76, 82, 32, 61, 32,116,101,120,116,117,114,101, 71, 97,116,104,101,114, 40,105,109, 97, 44, 32, 40,105, 84,
+101,120, 76,111, 99, 43,105,118,101, 99, 50, 40, 49, 44, 49, 41, 32, 43, 32,118,101, 99, 50, 40, 48, 46, 53, 44, 48, 46, 53, 41,
+ 41, 47,118, 68,105,109, 32, 41, 59, 10, 10, 9, 9,109, 97,116, 52, 32, 72, 32, 61, 32,109, 97,116, 52, 40,118, 83, 97,109,112,
+108,101,115, 85, 76, 46,119, 44, 32,118, 83, 97,109,112,108,101,115, 85, 76, 46,120, 44, 32,118, 83, 97,109,112,108,101,115, 76,
+ 76, 46,119, 44, 32,118, 83, 97,109,112,108,101,115, 76, 76, 46,120, 44, 10, 9, 9, 9, 9, 9,118, 83, 97,109,112,108,101,115,
+ 85, 76, 46,122, 44, 32,118, 83, 97,109,112,108,101,115, 85, 76, 46,121, 44, 32,118, 83, 97,109,112,108,101,115, 76, 76, 46,122,
+ 44, 32,118, 83, 97,109,112,108,101,115, 76, 76, 46,121, 44, 10, 9, 9, 9, 9, 9,118, 83, 97,109,112,108,101,115, 85, 82, 46,
+119, 44, 32,118, 83, 97,109,112,108,101,115, 85, 82, 46,120, 44, 32,118, 83, 97,109,112,108,101,115, 76, 82, 46,119, 44, 32,118,
+ 83, 97,109,112,108,101,115, 76, 82, 46,120, 44, 10, 9, 9, 9, 9, 9,118, 83, 97,109,112,108,101,115, 85, 82, 46,122, 44, 32,
+118, 83, 97,109,112,108,101,115, 85, 82, 46,121, 44, 32,118, 83, 97,109,112,108,101,115, 76, 82, 46,122, 44, 32,118, 83, 97,109,
+112,108,101,115, 76, 82, 46,121, 41, 59, 10, 42, 47, 9, 10, 9, 9,105,118,101, 99, 50, 32,105, 84,101,120, 76,111, 99, 77,111,
+100, 32, 61, 32,105, 84,101,120, 76,111, 99, 32, 43, 32,105,118,101, 99, 50, 40, 45, 49, 44, 32, 45, 49, 41, 59, 10, 10, 9, 9,
+109, 97,116, 52, 32, 72, 59, 10, 9, 9, 10, 9, 9,102,111,114, 40,105,110,116, 32,105, 32, 61, 32, 48, 59, 32,105, 32, 60, 32,
+ 52, 59, 32,105, 43, 43, 41,123, 10, 9, 9, 9,102,111,114, 40,105,110,116, 32,106, 32, 61, 32, 48, 59, 32,106, 32, 60, 32, 52,
+ 59, 32,106, 43, 43, 41,123, 10, 9, 9, 9, 9,105,118,101, 99, 50, 32,105, 84,101,120, 84,109,112, 32, 61, 32,105, 84,101,120,
+ 76,111, 99, 77,111,100, 32, 43, 32,105,118,101, 99, 50, 40,105, 44,106, 41, 59, 10, 9, 9, 9, 9, 10, 9, 9, 9, 9, 47, 47,
+ 32,119,114, 97,112, 32,116,101,120,116,117,114,101, 32, 99,111,111,114,100,105,110, 97,116,101,115, 32,109, 97,110,117, 97,108,
+108,121, 32,102,111,114, 32,116,101,120,101,108, 70,101,116, 99,104, 32,116,111, 32,119,111,114,107, 32,111,110, 32,117,118,115,
+ 32,111,105,116,115,105,100,101, 32,116,104,101, 32, 48, 44, 49, 32,114, 97,110,103,101, 46, 10, 9, 9, 9, 9, 47, 47, 32,116,
+104,105,115, 32,105,115, 32,103,117, 97,114, 97,110,116,101,101,100, 32,116,111, 32,119,111,114,107, 32,115,105,110, 99,101, 32,
+119,101, 32,116, 97,107,101, 32,116,104,101, 32,102,114, 97, 99,116,105,111,110, 97,108, 32,112, 97,114,116, 32,111,102, 32,116,
+104,101, 32,117,118, 32, 97, 98,111,118,101, 46, 10, 9, 9, 9, 9,105, 84,101,120, 84,109,112, 46,120, 32, 61, 32, 40,105, 84,
+101,120, 84,109,112, 46,120, 32, 60, 32, 48, 41, 63, 32,105, 84,101,120, 84,109,112, 46,120, 32, 43, 32,118, 68,105,109, 46,120,
+ 32, 58, 32, 40, 40,105, 84,101,120, 84,109,112, 46,120, 32, 62, 61, 32,118, 68,105,109, 46,120, 41, 63, 32,105, 84,101,120, 84,
+109,112, 46,120, 32, 45, 32,118, 68,105,109, 46,120, 32, 58, 32,105, 84,101,120, 84,109,112, 46,120, 41, 59, 10, 9, 9, 9, 9,
+105, 84,101,120, 84,109,112, 46,121, 32, 61, 32, 40,105, 84,101,120, 84,109,112, 46,121, 32, 60, 32, 48, 41, 63, 32,105, 84,101,
+120, 84,109,112, 46,121, 32, 43, 32,118, 68,105,109, 46,121, 32, 58, 32, 40, 40,105, 84,101,120, 84,109,112, 46,121, 32, 62, 61,
+ 32,118, 68,105,109, 46,121, 41, 63, 32,105, 84,101,120, 84,109,112, 46,121, 32, 45, 32,118, 68,105,109, 46,121, 32, 58, 32,105,
+ 84,101,120, 84,109,112, 46,121, 41, 59, 10, 10, 9, 9, 9, 9,114,103, 98,116,111, 98,119, 40,116,101,120,101,108, 70,101,116,
+ 99,104, 40,105,109, 97, 44, 32,105, 84,101,120, 84,109,112, 44, 32, 48, 41, 44, 32, 72, 91,105, 93, 91,106, 93, 41, 59, 10, 9,
+ 9, 9,125, 10, 9, 9,125, 10, 9, 9, 10, 9, 9,102,108,111, 97,116, 32,120, 32, 61, 32,116, 46,120, 44, 32,121, 32, 61, 32,
+116, 46,121, 59, 10, 9, 9,102,108,111, 97,116, 32,120, 50, 32, 61, 32,120, 32, 42, 32,120, 44, 32,120, 51, 32, 61, 32,120, 50,
+ 32, 42, 32,120, 44, 32,121, 50, 32, 61, 32,121, 32, 42, 32,121, 44, 32,121, 51, 32, 61, 32,121, 50, 32, 42, 32,121, 59, 10, 10,
+ 9, 9,118,101, 99, 52, 32, 88, 32, 61, 32,118,101, 99, 52, 40, 45, 48, 46, 53, 42, 40,120, 51, 43,120, 41, 43,120, 50, 44, 9,
+ 9, 49, 46, 53, 42,120, 51, 45, 50, 46, 53, 42,120, 50, 43, 49, 44, 9, 45, 49, 46, 53, 42,120, 51, 43, 50, 42,120, 50, 43, 48,
+ 46, 53, 42,120, 44, 9, 9, 48, 46, 53, 42, 40,120, 51, 45,120, 50, 41, 41, 59, 10, 9, 9,118,101, 99, 52, 32, 89, 32, 61, 32,
+118,101, 99, 52, 40, 45, 48, 46, 53, 42, 40,121, 51, 43,121, 41, 43,121, 50, 44, 9, 9, 49, 46, 53, 42,121, 51, 45, 50, 46, 53,
+ 42,121, 50, 43, 49, 44, 9, 45, 49, 46, 53, 42,121, 51, 43, 50, 42,121, 50, 43, 48, 46, 53, 42,121, 44, 9, 9, 48, 46, 53, 42,
+ 40,121, 51, 45,121, 50, 41, 41, 59, 10, 9, 9,118,101, 99, 52, 32,100, 88, 32, 61, 32,118,101, 99, 52, 40, 45, 49, 46, 53, 42,
+120, 50, 43, 50, 42,120, 45, 48, 46, 53, 44, 9, 9, 52, 46, 53, 42,120, 50, 45, 53, 42,120, 44, 9, 9, 9, 45, 52, 46, 53, 42,
+120, 50, 43, 52, 42,120, 43, 48, 46, 53, 44, 9, 9, 49, 46, 53, 42,120, 50, 45,120, 41, 59, 10, 9, 9,118,101, 99, 52, 32,100,
+ 89, 32, 61, 32,118,101, 99, 52, 40, 45, 49, 46, 53, 42,121, 50, 43, 50, 42,121, 45, 48, 46, 53, 44, 9, 9, 52, 46, 53, 42,121,
+ 50, 45, 53, 42,121, 44, 9, 9, 9, 45, 52, 46, 53, 42,121, 50, 43, 52, 42,121, 43, 48, 46, 53, 44, 9, 9, 49, 46, 53, 42,121,
+ 50, 45,121, 41, 59, 10, 9, 10, 9, 9, 47, 47, 32, 99,111,109,112,108,101,116,101, 32,100,101,114,105,118, 97,116,105,118,101,
+ 32,105,110, 32,110,111,114,109, 97,108,105,122,101,100, 32, 99,111,111,114,100,105,110, 97,116,101,115, 32, 40,109,117,108, 32,
+ 98,121, 32,118, 68,105,109, 41, 10, 9, 9,118,101, 99, 50, 32,100, 72,100, 83, 84, 32, 61, 32,118, 68,105,109, 32, 42, 32,118,
+101, 99, 50, 40,100,111,116, 40, 89, 44, 32, 72, 32, 42, 32,100, 88, 41, 44, 32,100,111,116, 40,100, 89, 44, 32, 72, 32, 42, 32,
+ 88, 41, 41, 59, 10, 10, 9, 9, 47, 47, 32,116,114, 97,110,115,102,111,114,109, 32,100,101,114,105,118, 97,116,105,118,101, 32,
+116,111, 32,115, 99,114,101,101,110, 45,115,112, 97, 99,101, 10, 9, 9,118,101, 99, 50, 32,100, 72,100,120,121, 95, 98,105, 99,
+117, 98,105, 99, 32, 61, 32,118,101, 99, 50, 40, 32,100, 72,100, 83, 84, 46,120, 32, 42, 32, 84,101,120, 68,120, 46,120, 32, 43,
+ 32,100, 72,100, 83, 84, 46,121, 32, 42, 32, 84,101,120, 68,120, 46,121, 44, 10, 9, 9, 9, 9, 9, 9, 9, 9, 32, 32, 32,100,
+ 72,100, 83, 84, 46,120, 32, 42, 32, 84,101,120, 68,121, 46,120, 32, 43, 32,100, 72,100, 83, 84, 46,121, 32, 42, 32, 84,101,120,
+ 68,121, 46,121, 32, 41, 59, 10, 10, 9, 9, 47, 47, 32, 98,108,101,110,100, 32, 98,101,116,119,101,101,110, 32,116,104,101, 32,
+116,119,111, 10, 9, 9,100, 72,100,120,121, 32, 61, 32,100, 72,100,120,121, 42, 40, 49, 45,102, 66,108,101,110,100, 41, 32, 43,
+ 32,100, 72,100,120,121, 95, 98,105, 99,117, 98,105, 99, 42,102, 66,108,101,110,100, 59, 10, 9,125, 10, 10, 9,100, 66,115, 32,
+ 61, 32,104, 83, 99, 97,108,101, 32, 42, 32,100, 72,100,120,121, 46,120, 59, 10, 9,100, 66,116, 32, 61, 32,104, 83, 99, 97,108,
+101, 32, 42, 32,100, 72,100,120,121, 46,121, 59, 10,125, 10, 10, 35,101,110,100,105,102, 10, 10,118,111,105,100, 32,109,116,101,
+120, 95, 98,117,109,112, 95,116, 97,112, 53, 40, 32,118,101, 99, 51, 32,116,101,120, 99,111, 44, 32,115, 97,109,112,108,101,114,
+ 50, 68, 32,105,109, 97, 44, 32,102,108,111, 97,116, 32,104, 83, 99, 97,108,101, 44, 32, 10, 32, 32, 32, 32, 32, 32, 32, 32, 32,
+ 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,111,117,116, 32,102,108,111, 97,116, 32,100, 66,115, 44, 32,111,117,116, 32,102,
+108,111, 97,116, 32,100, 66,116, 32, 41, 32, 10,123, 10, 9,118,101, 99, 50, 32, 84,101,120, 68,120, 32, 61, 32,100, 70,100,120,
+ 40,116,101,120, 99,111, 46,120,121, 41, 59, 10, 9,118,101, 99, 50, 32, 84,101,120, 68,121, 32, 61, 32,100, 70,100,121, 40,116,
+101,120, 99,111, 46,120,121, 41, 59, 10, 10, 9,118,101, 99, 50, 32, 83, 84, 99, 32, 61, 32,116,101,120, 99,111, 46,120,121, 59,
+ 10, 9,118,101, 99, 50, 32, 83, 84,108, 32, 61, 32,116,101,120, 99,111, 46,120,121, 32, 45, 32, 48, 46, 53, 32, 42, 32, 84,101,
+120, 68,120, 32, 59, 10, 9,118,101, 99, 50, 32, 83, 84,114, 32, 61, 32,116,101,120, 99,111, 46,120,121, 32, 43, 32, 48, 46, 53,
+ 32, 42, 32, 84,101,120, 68,120, 32, 59, 10, 9,118,101, 99, 50, 32, 83, 84,100, 32, 61, 32,116,101,120, 99,111, 46,120,121, 32,
+ 45, 32, 48, 46, 53, 32, 42, 32, 84,101,120, 68,121, 32, 59, 10, 9,118,101, 99, 50, 32, 83, 84,117, 32, 61, 32,116,101,120, 99,
+111, 46,120,121, 32, 43, 32, 48, 46, 53, 32, 42, 32, 84,101,120, 68,121, 32, 59, 10, 9, 10, 9,102,108,111, 97,116, 32, 72, 99,
+ 44, 72,108, 44, 72,114, 44, 72,100, 44, 72,117, 59, 10, 9,114,103, 98,116,111, 98,119, 40, 32,116,101,120,116,117,114,101, 50,
+ 68, 40,105,109, 97, 44, 32, 83, 84, 99, 41, 44, 32, 72, 99, 32, 41, 59, 10, 9,114,103, 98,116,111, 98,119, 40, 32,116,101,120,
+116,117,114,101, 50, 68, 40,105,109, 97, 44, 32, 83, 84,108, 41, 44, 32, 72,108, 32, 41, 59, 10, 9,114,103, 98,116,111, 98,119,
+ 40, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32, 83, 84,114, 41, 44, 32, 72,114, 32, 41, 59, 10, 9,114,103,
+ 98,116,111, 98,119, 40, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32, 83, 84,100, 41, 44, 32, 72,100, 32, 41,
+ 59, 10, 9,114,103, 98,116,111, 98,119, 40, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32, 83, 84,117, 41, 44,
+ 32, 72,117, 32, 41, 59, 10, 9, 10, 9,100, 66,115, 32, 61, 32,104, 83, 99, 97,108,101, 32, 42, 32, 40, 72,114, 32, 45, 32, 72,
+108, 41, 59, 10, 9,100, 66,116, 32, 61, 32,104, 83, 99, 97,108,101, 32, 42, 32, 40, 72,117, 32, 45, 32, 72,100, 41, 59, 10,125,
+ 10, 10,118,111,105,100, 32,109,116,101,120, 95, 98,117,109,112, 95,100,101,114,105,118, 40, 32,118,101, 99, 51, 32,116,101,120,
+ 99,111, 44, 32,115, 97,109,112,108,101,114, 50, 68, 32,105,109, 97, 44, 32,102,108,111, 97,116, 32,105,109, 97, 95,120, 44, 32,
+102,108,111, 97,116, 32,105,109, 97, 95,121, 44, 32,102,108,111, 97,116, 32,104, 83, 99, 97,108,101, 44, 32, 10, 32, 32, 32, 32,
+ 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,111,117,116, 32,102,108,111, 97,116, 32,100, 66,115, 44, 32,
+111,117,116, 32,102,108,111, 97,116, 32,100, 66,116, 32, 41, 32, 10,123, 10, 9,102,108,111, 97,116, 32,115, 32, 61, 32, 49, 46,
+ 48, 59, 9, 9, 47, 47, 32,110,101,103, 97,116,101, 32,116,104,105,115, 32,105,102, 32,102,108,105,112,112,101,100, 32,116,101,
+120,116,117,114,101, 32, 99,111,111,114,100,105,110, 97,116,101, 10, 9,118,101, 99, 50, 32, 84,101,120, 68,120, 32, 61, 32,100,
+ 70,100,120, 40,116,101,120, 99,111, 46,120,121, 41, 59, 10, 9,118,101, 99, 50, 32, 84,101,120, 68,121, 32, 61, 32,100, 70,100,
+121, 40,116,101,120, 99,111, 46,120,121, 41, 59, 10, 9, 10, 9, 47, 47, 32,116,104,105,115, 32,118, 97,114,105, 97,110,116, 32,
+117,115,105,110,103, 32, 97, 32,100,101,114,105,118, 97,116,105,118,101, 32,109, 97,112, 32,105,115, 32,100,101,115, 99,114,105,
+ 98,101,100, 32,104,101,114,101, 10, 9, 47, 47, 32,104,116,116,112, 58, 47, 47,109,109,105,107,107,101,108,115,101,110, 51,100,
+ 46, 98,108,111,103,115,112,111,116, 46, 99,111,109, 47, 50, 48, 49, 49, 47, 48, 55, 47,100,101,114,105,118, 97,116,105,118,101,
+ 45,109, 97,112,115, 46,104,116,109,108, 10, 9,118,101, 99, 50, 32,100,105,109, 32, 61, 32,118,101, 99, 50, 40,105,109, 97, 95,
+120, 44, 32,105,109, 97, 95,121, 41, 59, 10, 9,118,101, 99, 50, 32,100, 66,100,117,118, 32, 61, 32,104, 83, 99, 97,108,101, 42,
+100,105,109, 42, 40, 50, 46, 48, 42,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32,116,101,120, 99,111, 46,120,121,
+ 41, 46,120,121, 45, 49, 46, 48, 41, 59, 10, 9, 10, 9,100, 66,115, 32, 61, 32,100, 66,100,117,118, 46,120, 42, 84,101,120, 68,
+120, 46,120, 32, 43, 32,115, 42,100, 66,100,117,118, 46,121, 42, 84,101,120, 68,120, 46,121, 59, 10, 9,100, 66,116, 32, 61, 32,
+100, 66,100,117,118, 46,120, 42, 84,101,120, 68,121, 46,120, 32, 43, 32,115, 42,100, 66,100,117,118, 46,121, 42, 84,101,120, 68,
+121, 46,121, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 98,117,109,112, 95, 97,112,112,108,121, 40, 32,102,108,
+111, 97,116, 32,102, 68,101,116, 44, 32,102,108,111, 97,116, 32,100, 66,115, 44, 32,102,108,111, 97,116, 32,100, 66,116, 44, 32,
+118,101, 99, 51, 32,118, 82, 49, 44, 32,118,101, 99, 51, 32,118, 82, 50, 44, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 95,105,
+110, 44, 10, 9, 9, 9, 9, 9, 32, 32,111,117,116, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 95,111,117,116, 44, 32,111,117,
+116, 32,118,101, 99, 51, 32,112,101,114,116,117,114, 98,101,100, 95,110,111,114,109, 32, 41, 32, 10,123, 10, 9,118,101, 99, 51,
+ 32,118, 83,117,114,102, 71,114, 97,100, 32, 61, 32,115,105,103,110, 40,102, 68,101,116, 41, 32, 42, 32, 40, 32,100, 66,115, 32,
+ 42, 32,118, 82, 49, 32, 43, 32,100, 66,116, 32, 42, 32,118, 82, 50, 32, 41, 59, 10, 9, 10, 9,118, 78, 97, 99, 99, 95,111,117,
+116, 32, 61, 32,118, 78, 97, 99, 99, 95,105,110, 32, 45, 32,118, 83,117,114,102, 71,114, 97,100, 59, 10, 9,112,101,114,116,117,
+114, 98,101,100, 95,110,111,114,109, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 32,118, 78, 97, 99, 99, 95,111,117,116,
+ 32, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 98,117,109,112, 95, 97,112,112,108,121, 95,116,101,120,115,
+112, 97, 99,101, 40, 32,102,108,111, 97,116, 32,102, 68,101,116, 44, 32,102,108,111, 97,116, 32,100, 66,115, 44, 32,102,108,111,
+ 97,116, 32,100, 66,116, 44, 32,118,101, 99, 51, 32,118, 82, 49, 44, 32,118,101, 99, 51, 32,118, 82, 50, 44, 10, 32, 32, 32, 32,
+ 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,115, 97,109,112,108,
+101,114, 50, 68, 32,105,109, 97, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111, 44, 32,102,108,111, 97,116, 32,105,109, 97, 95,
+120, 44, 32,102,108,111, 97,116, 32,105,109, 97, 95,121, 44, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 95,105,110, 44, 10, 9,
+ 9, 9, 9, 9, 9, 9, 32, 32, 32,111,117,116, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 95,111,117,116, 44, 32,111,117,116,
+ 32,118,101, 99, 51, 32,112,101,114,116,117,114, 98,101,100, 95,110,111,114,109, 32, 41, 32, 10,123, 10, 9,118,101, 99, 50, 32,
+ 84,101,120, 68,120, 32, 61, 32,100, 70,100,120, 40,116,101,120, 99,111, 46,120,121, 41, 59, 10, 9,118,101, 99, 50, 32, 84,101,
+120, 68,121, 32, 61, 32,100, 70,100,121, 40,116,101,120, 99,111, 46,120,121, 41, 59, 10, 10, 9,118,101, 99, 51, 32,118, 83,117,
+114,102, 71,114, 97,100, 32, 61, 32,115,105,103,110, 40,102, 68,101,116, 41, 32, 42, 32, 40, 32, 10, 9, 32, 32, 32, 32, 32, 32,
+ 32, 32, 32, 32, 32, 32,100, 66,115, 32, 47, 32,108,101,110,103,116,104, 40, 32,118,101, 99, 50, 40,105,109, 97, 95,120, 42, 84,
+101,120, 68,120, 46,120, 44, 32,105,109, 97, 95,121, 42, 84,101,120, 68,120, 46,121, 41, 32, 41, 32, 42, 32,118, 82, 49, 32, 43,
+ 32, 10, 9, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,100, 66,116, 32, 47, 32,108,101,110,103,116,104, 40, 32,118,101, 99,
+ 50, 40,105,109, 97, 95,120, 42, 84,101,120, 68,121, 46,120, 44, 32,105,109, 97, 95,121, 42, 84,101,120, 68,121, 46,121, 41, 32,
+ 41, 32, 42, 32,118, 82, 50, 32, 41, 59, 10, 9, 9, 9, 9, 10, 9,118, 78, 97, 99, 99, 95,111,117,116, 32, 61, 32,118, 78, 97,
+ 99, 99, 95,105,110, 32, 45, 32,118, 83,117,114,102, 71,114, 97,100, 59, 10, 9,112,101,114,116,117,114, 98,101,100, 95,110,111,
+114,109, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 32,118, 78, 97, 99, 99, 95,111,117,116, 32, 41, 59, 10,125, 10, 10,
+ 10, 35,101,110,100,105,102, 10, 10,118,111,105,100, 32,109,116,101,120, 95,110,101,103, 97,116,101, 95,116,101,120,110,111,114,
+109, 97,108, 40,118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,110,111,114,
+109, 97,108, 41, 10,123, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32,118,101, 99, 51, 40, 45,110,111,114,109, 97,108,
+ 46,120, 44, 32, 45,110,111,114,109, 97,108, 46,121, 44, 32,110,111,114,109, 97,108, 46,122, 41, 59, 10,125, 10, 10,118,111,105,
+100, 32,109,116,101,120, 95,110,115,112, 97, 99,101, 95,116, 97,110,103,101,110,116, 40,118,101, 99, 52, 32,116, 97,110,103,101,
+110,116, 44, 32,118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,118,101, 99, 51, 32,116,101,120,110,111,114,109, 97,108, 44,
+ 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,110,111,114,109, 97,108, 41, 10,123, 10, 9,118,101, 99, 51, 32, 66, 32, 61,
+ 32,116, 97,110,103,101,110,116, 46,119, 32, 42, 32, 99,114,111,115,115, 40,110,111,114,109, 97,108, 44, 32,116, 97,110,103,101,
+110,116, 46,120,121,122, 41, 59, 10, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32,116,101,120,110,111,114,109, 97,108,
+ 46,120, 42,116, 97,110,103,101,110,116, 46,120,121,122, 32, 43, 32,116,101,120,110,111,114,109, 97,108, 46,121, 42, 66, 32, 43,
+ 32,116,101,120,110,111,114,109, 97,108, 46,122, 42,110,111,114,109, 97,108, 59, 10, 9,111,117,116,110,111,114,109, 97,108, 32,
+ 61, 32,110,111,114,109, 97,108,105,122,101, 40,111,117,116,110,111,114,109, 97,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,
+109,116,101,120, 95, 98,108,101,110,100, 95,110,111,114,109, 97,108, 40,102,108,111, 97,116, 32,110,111,114,102, 97, 99, 44, 32,
+118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,118,101, 99, 51, 32,110,101,119,110,111,114,109, 97,108, 44, 32,111,117,116,
+ 32,118,101, 99, 51, 32,111,117,116,110,111,114,109, 97,108, 41, 10,123, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32,
+ 40, 49, 46, 48, 32, 45, 32,110,111,114,102, 97, 99, 41, 42,110,111,114,109, 97,108, 32, 43, 32,110,111,114,102, 97, 99, 42,110,
+101,119,110,111,114,109, 97,108, 59, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32,110,111,114,109, 97,108,105,122,101,
+ 40,111,117,116,110,111,114,109, 97,108, 41, 59, 10,125, 10, 10, 47, 42, 42, 42, 42, 42, 42, 42, 32, 77, 65, 84, 69, 82, 73, 65,
+ 76, 32, 42, 42, 42, 42, 42, 42, 42, 42, 42, 47, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,118,105,115,105, 98,105,108,105,
+116,121, 95,115,117,110, 95,104,101,109,105, 40,118,101, 99, 51, 32,108, 97,109,112,118,101, 99, 44, 32,111,117,116, 32,118,101,
+ 99, 51, 32,108,118, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,111,117,116, 32,102,108,111, 97,116,
+ 32,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,108,118, 32, 61, 32,108, 97,109,112,118,101, 99, 59, 10, 9,100,105,115,116,
+ 32, 61, 32, 49, 46, 48, 59, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32, 49, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,
+108, 97,109,112, 95,118,105,115,105, 98,105,108,105,116,121, 95,111,116,104,101,114, 40,118,101, 99, 51, 32, 99,111, 44, 32,118,
+101, 99, 51, 32,108, 97,109,112, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,108,118, 44, 32,111,117,116, 32,102,108,111,
+ 97,116, 32,100,105,115,116, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,108,
+118, 32, 61, 32, 99,111, 32, 45, 32,108, 97,109,112, 99,111, 59, 10, 9,100,105,115,116, 32, 61, 32,108,101,110,103,116,104, 40,
+108,118, 41, 59, 10, 9,108,118, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,108,118, 41, 59, 10, 9,118,105,115,105,102,
+ 97, 99, 32, 61, 32, 49, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,102, 97,108,108,111,102,102, 95,105,
+110,118,108,105,110,101, 97,114, 40,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116, 44, 32,102,108,111, 97,116, 32,100,
+105,115,116, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,118,105,115,105,102,
+ 97, 99, 32, 61, 32,108, 97,109,112,100,105,115,116, 47, 40,108, 97,109,112,100,105,115,116, 32, 43, 32,100,105,115,116, 41, 59,
+ 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,102, 97,108,108,111,102,102, 95,105,110,118,115,113,117, 97,114,101, 40,
+102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116, 44, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,111,117,116, 32,
+102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32,108, 97,109,112,
+100,105,115,116, 47, 40,108, 97,109,112,100,105,115,116, 32, 43, 32,100,105,115,116, 42,100,105,115,116, 41, 59, 10,125, 10, 10,
+118,111,105,100, 32,108, 97,109,112, 95,102, 97,108,108,111,102,102, 95,115,108,105,100,101,114,115, 40,102,108,111, 97,116, 32,
+108, 97,109,112,100,105,115,116, 44, 32,102,108,111, 97,116, 32,108,100, 49, 44, 32,102,108,111, 97,116, 32,108,100, 50, 44, 32,
+102,108,111, 97,116, 32,100,105,115,116, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 41, 10,123,
+ 10, 9,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116,107,119, 32, 61, 32,108, 97,109,112,100,105,115,116, 42,108, 97,
+109,112,100,105,115,116, 59, 10, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32,108, 97,109,112,100,105,115,116, 47, 40,108, 97,
+109,112,100,105,115,116, 32, 43, 32,108,100, 49, 42,100,105,115,116, 41, 59, 10, 9,118,105,115,105,102, 97, 99, 32, 42, 61, 32,
+108, 97,109,112,100,105,115,116,107,119, 47, 40,108, 97,109,112,100,105,115,116,107,119, 32, 43, 32,108,100, 50, 42,100,105,115,
+116, 42,100,105,115,116, 41, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,102, 97,108,108,111,102,102, 95, 99,117,
+114,118,101, 40,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116, 44, 32,115, 97,109,112,108,101,114, 50, 68, 32, 99,117,
+114,118,101,109, 97,112, 44, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105,
+115,105,102, 97, 99, 41, 10,123, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32,116,101,120,116,117,114,101, 50, 68, 40, 99,117,
+114,118,101,109, 97,112, 44, 32,118,101, 99, 50, 40,100,105,115,116, 47,108, 97,109,112,100,105,115,116, 44, 32, 48, 46, 48, 41,
+ 41, 46,120, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,118,105,115,105, 98,105,108,105,116,121, 95,115,112,104,
+101,114,101, 40,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116, 44, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,
+102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118,105,115,105,
+102, 97, 99, 41, 10,123, 10, 9,102,108,111, 97,116, 32,116, 61, 32,108, 97,109,112,100,105,115,116, 32, 45, 32,100,105,115,116,
+ 59, 10, 10, 9,111,117,116,118,105,115,105,102, 97, 99, 61, 32,118,105,115,105,102, 97, 99, 42,109, 97,120, 40,116, 44, 32, 48,
+ 46, 48, 41, 47,108, 97,109,112,100,105,115,116, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,118,105,115,105, 98,
+105,108,105,116,121, 95,115,112,111,116, 95,115,113,117, 97,114,101, 40,118,101, 99, 51, 32,108, 97,109,112,118,101, 99, 44, 32,
+109, 97,116, 52, 32,108, 97,109,112,105,109, 97,116, 44, 32,118,101, 99, 51, 32,108,118, 44, 32,111,117,116, 32,102,108,111, 97,
+116, 32,105,110,112,114, 41, 10,123, 10, 9,105,102, 40,100,111,116, 40,108,118, 44, 32,108, 97,109,112,118,101, 99, 41, 32, 62,
+ 32, 48, 46, 48, 41, 32,123, 10, 9, 9,118,101, 99, 51, 32,108,118,114,111,116, 32, 61, 32, 40,108, 97,109,112,105,109, 97,116,
+ 42,118,101, 99, 52, 40,108,118, 44, 32, 48, 46, 48, 41, 41, 46,120,121,122, 59, 10, 9, 9,102,108,111, 97,116, 32,120, 32, 61,
+ 32,109, 97,120, 40, 97, 98,115, 40,108,118,114,111,116, 46,120, 47,108,118,114,111,116, 46,122, 41, 44, 32, 97, 98,115, 40,108,
+118,114,111,116, 46,121, 47,108,118,114,111,116, 46,122, 41, 41, 59, 10, 10, 9, 9,105,110,112,114, 32, 61, 32, 49, 46, 48, 47,
+115,113,114,116, 40, 49, 46, 48, 32, 43, 32,120, 42,120, 41, 59, 10, 9,125, 10, 9,101,108,115,101, 10, 9, 9,105,110,112,114,
+ 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,118,105,115,105, 98,105,108,105,116,121, 95,
+115,112,111,116, 95, 99,105,114, 99,108,101, 40,118,101, 99, 51, 32,108, 97,109,112,118,101, 99, 44, 32,118,101, 99, 51, 32,108,
+118, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110,112,114, 41, 10,123, 10, 9,105,110,112,114, 32, 61, 32,100,111,116,
+ 40,108,118, 44, 32,108, 97,109,112,118,101, 99, 41, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,118,105,115,105,
+ 98,105,108,105,116,121, 95,115,112,111,116, 40,102,108,111, 97,116, 32,115,112,111,116,115,105, 44, 32,102,108,111, 97,116, 32,
+115,112,111,116, 98,108, 44, 32,102,108,111, 97,116, 32,105,110,112,114, 44, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97,
+ 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,102,108,111, 97,
+116, 32,116, 32, 61, 32,115,112,111,116,115,105, 59, 10, 10, 9,105,102, 40,105,110,112,114, 32, 60, 61, 32,116, 41, 32,123, 10,
+ 9, 9,111,117,116,118,105,115,105,102, 97, 99, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9,
+ 9,116, 32, 61, 32,105,110,112,114, 32, 45, 32,116, 59, 10, 10, 9, 9, 47, 42, 32,115,111,102,116, 32, 97,114,101, 97, 32, 42,
+ 47, 10, 9, 9,105,102, 40,115,112,111,116, 98,108, 32, 33, 61, 32, 48, 46, 48, 41, 10, 9, 9, 9,105,110,112,114, 32, 42, 61,
+ 32,115,109,111,111,116,104,115,116,101,112, 40, 48, 46, 48, 44, 32, 49, 46, 48, 44, 32,116, 47,115,112,111,116, 98,108, 41, 59,
+ 10, 10, 9, 9,111,117,116,118,105,115,105,102, 97, 99, 32, 61, 32,118,105,115,105,102, 97, 99, 42,105,110,112,114, 59, 10, 9,
+125, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,118,105,115,105, 98,105,108,105,116,121, 95, 99,108, 97,109,112, 40,
+102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118,105,115,105,
+102, 97, 99, 41, 10,123, 10, 9,111,117,116,118,105,115,105,102, 97, 99, 32, 61, 32, 40,118,105,115,105,102, 97, 99, 32, 60, 32,
+ 48, 46, 48, 48, 49, 41, 63, 32, 48, 46, 48, 58, 32,118,105,115,105,102, 97, 99, 59, 10,125, 10, 10, 10,118,111,105,100, 32,115,
+104, 97,100,101, 95,118,105,101,119, 40,118,101, 99, 51, 32, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118,105,101,119,
+ 41, 10,123, 10, 9, 47, 42, 32,104, 97,110,100,108,101, 32,112,101,114,115,112,101, 99,116,105,118,101, 47,111,114,116,104,111,
+103,114, 97,112,104,105, 99, 32, 42, 47, 10, 35,105,102,110,100,101,102, 32, 66, 95, 71, 76, 69, 83, 10, 9,118,105,101,119, 32,
+ 61, 32, 40,103,108, 95, 80,114,111,106,101, 99,116,105,111,110, 77, 97,116,114,105,120, 91, 51, 93, 91, 51, 93, 32, 61, 61, 32,
+ 48, 46, 48, 41, 63, 32,110,111,114,109, 97,108,105,122,101, 40, 99,111, 41, 58, 32,118,101, 99, 51, 40, 48, 46, 48, 44, 32, 48,
+ 46, 48, 44, 32, 45, 49, 46, 48, 41, 59, 10, 35,101,108,115,101, 10, 9,118,105,101,119, 32, 61, 32,110,111,114,109, 97,108,105,
+122,101, 40, 99,111, 41, 59, 10, 35,101,110,100,105,102, 9, 9, 10,125, 10, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,
+116, 97,110,103,101,110,116, 95,118, 40,118,101, 99, 51, 32,108,118, 44, 32,118,101, 99, 51, 32,116, 97,110,103, 44, 32,111,117,
+116, 32,118,101, 99, 51, 32,118,110, 41, 10,123, 10, 9,118,101, 99, 51, 32, 99, 32, 61, 32, 99,114,111,115,115, 40,108,118, 44,
+ 32,116, 97,110,103, 41, 59, 10, 9,118,101, 99, 51, 32,118,110,111,114, 32, 61, 32, 99,114,111,115,115, 40, 99, 44, 32,116, 97,
+110,103, 41, 59, 10, 10, 9,118,110, 32, 61, 32, 45,110,111,114,109, 97,108,105,122,101, 40,118,110,111,114, 41, 59, 10,125, 10,
+ 10,118,111,105,100, 32,115,104, 97,100,101, 95,105,110,112, 40,118,101, 99, 51, 32,118,110, 44, 32,118,101, 99, 51, 32,108,118,
+ 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110,112, 41, 10,123, 10, 9,105,110,112, 32, 61, 32,100,111,116, 40,118,110,
+ 44, 32,108,118, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,105,115, 95,110,111, 95,100,105,102,102,117,
+115,101, 40,111,117,116, 32,102,108,111, 97,116, 32,105,115, 41, 10,123, 10, 9,105,115, 32, 61, 32, 48, 46, 48, 59, 10,125, 10,
+ 10,118,111,105,100, 32,115,104, 97,100,101, 95,105,115, 95,104,101,109,105, 40,102,108,111, 97,116, 32,105,110,112, 44, 32,111,
+117,116, 32,102,108,111, 97,116, 32,105,115, 41, 10,123, 10, 9,105,115, 32, 61, 32, 48, 46, 53, 42,105,110,112, 32, 43, 32, 48,
+ 46, 53, 59, 10,125, 10, 10,102,108,111, 97,116, 32, 97,114,101, 97, 95,108, 97,109,112, 95,101,110,101,114,103,121, 40,109, 97,
+116, 52, 32, 97,114,101, 97, 44, 32,118,101, 99, 51, 32, 99,111, 44, 32,118,101, 99, 51, 32,118,110, 41, 10,123, 10, 9,118,101,
+ 99, 51, 32,118,101, 99, 91, 52, 93, 44, 32, 99, 91, 52, 93, 59, 10, 9,102,108,111, 97,116, 32,114, 97,100, 91, 52, 93, 44, 32,
+102, 97, 99, 59, 10, 9, 10, 9,118,101, 99, 91, 48, 93, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 99,111, 32, 45, 32,
+ 97,114,101, 97, 91, 48, 93, 46,120,121,122, 41, 59, 10, 9,118,101, 99, 91, 49, 93, 32, 61, 32,110,111,114,109, 97,108,105,122,
+101, 40, 99,111, 32, 45, 32, 97,114,101, 97, 91, 49, 93, 46,120,121,122, 41, 59, 10, 9,118,101, 99, 91, 50, 93, 32, 61, 32,110,
+111,114,109, 97,108,105,122,101, 40, 99,111, 32, 45, 32, 97,114,101, 97, 91, 50, 93, 46,120,121,122, 41, 59, 10, 9,118,101, 99,
+ 91, 51, 93, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 99,111, 32, 45, 32, 97,114,101, 97, 91, 51, 93, 46,120,121,122,
+ 41, 59, 10, 10, 9, 99, 91, 48, 93, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 99,114,111,115,115, 40,118,101, 99, 91,
+ 48, 93, 44, 32,118,101, 99, 91, 49, 93, 41, 41, 59, 10, 9, 99, 91, 49, 93, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,
+ 99,114,111,115,115, 40,118,101, 99, 91, 49, 93, 44, 32,118,101, 99, 91, 50, 93, 41, 41, 59, 10, 9, 99, 91, 50, 93, 32, 61, 32,
+110,111,114,109, 97,108,105,122,101, 40, 99,114,111,115,115, 40,118,101, 99, 91, 50, 93, 44, 32,118,101, 99, 91, 51, 93, 41, 41,
+ 59, 10, 9, 99, 91, 51, 93, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 99,114,111,115,115, 40,118,101, 99, 91, 51, 93,
+ 44, 32,118,101, 99, 91, 48, 93, 41, 41, 59, 10, 10, 9,114, 97,100, 91, 48, 93, 32, 61, 32, 97, 99,111,115, 40,100,111,116, 40,
+118,101, 99, 91, 48, 93, 44, 32,118,101, 99, 91, 49, 93, 41, 41, 59, 10, 9,114, 97,100, 91, 49, 93, 32, 61, 32, 97, 99,111,115,
+ 40,100,111,116, 40,118,101, 99, 91, 49, 93, 44, 32,118,101, 99, 91, 50, 93, 41, 41, 59, 10, 9,114, 97,100, 91, 50, 93, 32, 61,
+ 32, 97, 99,111,115, 40,100,111,116, 40,118,101, 99, 91, 50, 93, 44, 32,118,101, 99, 91, 51, 93, 41, 41, 59, 10, 9,114, 97,100,
+ 91, 51, 93, 32, 61, 32, 97, 99,111,115, 40,100,111,116, 40,118,101, 99, 91, 51, 93, 44, 32,118,101, 99, 91, 48, 93, 41, 41, 59,
+ 10, 10, 9,102, 97, 99, 61, 32, 32,114, 97,100, 91, 48, 93, 42,100,111,116, 40,118,110, 44, 32, 99, 91, 48, 93, 41, 59, 10, 9,
+102, 97, 99, 43, 61, 32,114, 97,100, 91, 49, 93, 42,100,111,116, 40,118,110, 44, 32, 99, 91, 49, 93, 41, 59, 10, 9,102, 97, 99,
+ 43, 61, 32,114, 97,100, 91, 50, 93, 42,100,111,116, 40,118,110, 44, 32, 99, 91, 50, 93, 41, 59, 10, 9,102, 97, 99, 43, 61, 32,
+114, 97,100, 91, 51, 93, 42,100,111,116, 40,118,110, 44, 32, 99, 91, 51, 93, 41, 59, 10, 10, 9,114,101,116,117,114,110, 32,109,
+ 97,120, 40,102, 97, 99, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,105,110,112, 95,
+ 97,114,101, 97, 40,118,101, 99, 51, 32,112,111,115,105,116,105,111,110, 44, 32,118,101, 99, 51, 32,108, 97,109,112, 99,111, 44,
+ 32,118,101, 99, 51, 32,108, 97,109,112,118,101, 99, 44, 32,118,101, 99, 51, 32,118,110, 44, 32,109, 97,116, 52, 32, 97,114,101,
+ 97, 44, 32,102,108,111, 97,116, 32, 97,114,101, 97,115,105,122,101, 44, 32,102,108,111, 97,116, 32,107, 44, 32,111,117,116, 32,
+102,108,111, 97,116, 32,105,110,112, 41, 10,123, 10, 9,118,101, 99, 51, 32, 99,111, 32, 61, 32,112,111,115,105,116,105,111,110,
+ 59, 10, 9,118,101, 99, 51, 32,118,101, 99, 32, 61, 32, 99,111, 32, 45, 32,108, 97,109,112, 99,111, 59, 10, 10, 9,105,102, 40,
+100,111,116, 40,118,101, 99, 44, 32,108, 97,109,112,118,101, 99, 41, 32, 60, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,105,110,112,
+ 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9, 9,102,108,111, 97,116, 32,105,110,116,101,110,
+115, 32, 61, 32, 97,114,101, 97, 95,108, 97,109,112, 95,101,110,101,114,103,121, 40, 97,114,101, 97, 44, 32, 99,111, 44, 32,118,
+110, 41, 59, 10, 10, 9, 9,105,110,112, 32, 61, 32,112,111,119, 40,105,110,116,101,110,115, 42, 97,114,101, 97,115,105,122,101,
+ 44, 32,107, 41, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,100,105,102,102,117,115,101, 95,111,
+114,101,110, 95,110, 97,121,101,114, 40,102,108,111, 97,116, 32,110,108, 44, 32,118,101, 99, 51, 32,110, 44, 32,118,101, 99, 51,
+ 32,108, 44, 32,118,101, 99, 51, 32,118, 44, 32,102,108,111, 97,116, 32,114,111,117,103,104, 44, 32,111,117,116, 32,102,108,111,
+ 97,116, 32,105,115, 41, 10,123, 10, 9,118,101, 99, 51, 32,104, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,118, 32, 43,
+ 32,108, 41, 59, 10, 9,102,108,111, 97,116, 32,110,104, 32, 61, 32,109, 97,120, 40,100,111,116, 40,110, 44, 32,104, 41, 44, 32,
+ 48, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,110,118, 32, 61, 32,109, 97,120, 40,100,111,116, 40,110, 44, 32,118, 41, 44,
+ 32, 48, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,114,101, 97,108,110,108, 32, 61, 32,100,111,116, 40,110, 44, 32,108, 41,
+ 59, 10, 10, 9,105,102, 40,114,101, 97,108,110,108, 32, 60, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,105,115, 32, 61, 32, 48, 46,
+ 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,105,102, 40,110,108, 32, 60, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,105,115, 32,
+ 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9, 9,102,108,111, 97,116, 32,118,104, 32, 61, 32,109,
+ 97,120, 40,100,111,116, 40,118, 44, 32,104, 41, 44, 32, 48, 46, 48, 41, 59, 10, 9, 9,102,108,111, 97,116, 32, 76,105,116, 95,
+ 65, 32, 61, 32, 97, 99,111,115, 40,114,101, 97,108,110,108, 41, 59, 10, 9, 9,102,108,111, 97,116, 32, 86,105,101,119, 95, 65,
+ 32, 61, 32, 97, 99,111,115, 40,110,118, 41, 59, 10, 10, 9, 9,118,101, 99, 51, 32, 76,105,116, 95, 66, 32, 61, 32,110,111,114,
+109, 97,108,105,122,101, 40,108, 32, 45, 32,114,101, 97,108,110,108, 42,110, 41, 59, 10, 9, 9,118,101, 99, 51, 32, 86,105,101,
+119, 95, 66, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,118, 32, 45, 32,110,118, 42,110, 41, 59, 10, 10, 9, 9,102,108,
+111, 97,116, 32,116, 32, 61, 32,109, 97,120, 40,100,111,116, 40, 76,105,116, 95, 66, 44, 32, 86,105,101,119, 95, 66, 41, 44, 32,
+ 48, 46, 48, 41, 59, 10, 10, 9, 9,102,108,111, 97,116, 32, 97, 44, 32, 98, 59, 10, 10, 9, 9,105,102, 40, 76,105,116, 95, 65,
+ 32, 62, 32, 86,105,101,119, 95, 65, 41, 32,123, 10, 9, 9, 9, 97, 32, 61, 32, 76,105,116, 95, 65, 59, 10, 9, 9, 9, 98, 32,
+ 61, 32, 86,105,101,119, 95, 65, 59, 10, 9, 9,125, 10, 9, 9,101,108,115,101, 32,123, 10, 9, 9, 9, 97, 32, 61, 32, 86,105,
+101,119, 95, 65, 59, 10, 9, 9, 9, 98, 32, 61, 32, 76,105,116, 95, 65, 59, 10, 9, 9,125, 10, 10, 9, 9,102,108,111, 97,116,
+ 32, 65, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40, 48, 46, 53, 42, 40, 40,114,111,117,103,104, 42,114,111,117,103,104, 41, 47, 40,
+ 40,114,111,117,103,104, 42,114,111,117,103,104, 41, 32, 43, 32, 48, 46, 51, 51, 41, 41, 41, 59, 10, 9, 9,102,108,111, 97,116,
+ 32, 66, 32, 61, 32, 48, 46, 52, 53, 42, 40, 40,114,111,117,103,104, 42,114,111,117,103,104, 41, 47, 40, 40,114,111,117,103,104,
+ 42,114,111,117,103,104, 41, 32, 43, 32, 48, 46, 48, 57, 41, 41, 59, 10, 10, 9, 9, 98, 32, 42, 61, 32, 48, 46, 57, 53, 59, 10,
+ 9, 9,105,115, 32, 61, 32,110,108, 42, 40, 65, 32, 43, 32, 40, 66, 32, 42, 32,116, 32, 42, 32,115,105,110, 40, 97, 41, 32, 42,
+ 32,116, 97,110, 40, 98, 41, 41, 41, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,100,105,102,102,
+117,115,101, 95,116,111,111,110, 40,118,101, 99, 51, 32,110, 44, 32,118,101, 99, 51, 32,108, 44, 32,118,101, 99, 51, 32,118, 44,
+ 32,102,108,111, 97,116, 32,115,105,122,101, 44, 32,102,108,111, 97,116, 32,116,115,109,111,111,116,104, 44, 32,111,117,116, 32,
+102,108,111, 97,116, 32,105,115, 41, 10,123, 10, 9,102,108,111, 97,116, 32,114,115,108,116, 32, 61, 32,100,111,116, 40,110, 44,
+ 32,108, 41, 59, 10, 9,102,108,111, 97,116, 32, 97,110,103, 32, 61, 32, 97, 99,111,115, 40,114,115,108,116, 41, 59, 10, 10, 9,
+105,102, 40, 97,110,103, 32, 60, 32,115,105,122,101, 41, 32,105,115, 32, 61, 32, 49, 46, 48, 59, 10, 9,101,108,115,101, 32,105,
+102, 40, 97,110,103, 32, 62, 32, 40,115,105,122,101, 32, 43, 32,116,115,109,111,111,116,104, 41, 32,124,124, 32,116,115,109,111,
+111,116,104, 32, 61, 61, 32, 48, 46, 48, 41, 32,105,115, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,105,115, 32, 61,
+ 32, 49, 46, 48, 32, 45, 32, 40, 40, 97,110,103, 32, 45, 32,115,105,122,101, 41, 47,116,115,109,111,111,116,104, 41, 59, 10,125,
+ 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,100,105,102,102,117,115,101, 95,109,105,110,110, 97,101,114,116, 40,102,108,
+111, 97,116, 32,110,108, 44, 32,118,101, 99, 51, 32,110, 44, 32,118,101, 99, 51, 32,118, 44, 32,102,108,111, 97,116, 32,100, 97,
+114,107,110,101,115,115, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,115, 41, 10,123, 10, 9,105,102, 40,110,108, 32, 60,
+ 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,105,115, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10,
+ 9, 9,102,108,111, 97,116, 32,110,118, 32, 61, 32,109, 97,120, 40,100,111,116, 40,110, 44, 32,118, 41, 44, 32, 48, 46, 48, 41,
+ 59, 10, 10, 9, 9,105,102, 40,100, 97,114,107,110,101,115,115, 32, 60, 61, 32, 49, 46, 48, 41, 10, 9, 9, 9,105,115, 32, 61,
+ 32,110,108, 42,112,111,119, 40,109, 97,120, 40,110,118, 42,110,108, 44, 32, 48, 46, 49, 41, 44, 32,100, 97,114,107,110,101,115,
+115, 32, 45, 32, 49, 46, 48, 41, 59, 10, 9, 9,101,108,115,101, 10, 9, 9, 9,105,115, 32, 61, 32,110,108, 42,112,111,119, 40,
+ 49, 46, 48, 48, 48, 49, 32, 45, 32,110,118, 44, 32,100, 97,114,107,110,101,115,115, 32, 45, 32, 49, 46, 48, 41, 59, 10, 9,125,
+ 10,125, 10, 10,102,108,111, 97,116, 32,102,114,101,115,110,101,108, 95,102, 97, 99, 40,118,101, 99, 51, 32,118,105,101,119, 44,
+ 32,118,101, 99, 51, 32,118,110, 44, 32,102,108,111, 97,116, 32,103,114, 97,100, 44, 32,102,108,111, 97,116, 32,102, 97, 99, 41,
+ 10,123, 10, 9,102,108,111, 97,116, 32,116, 49, 44, 32,116, 50, 59, 10, 9,102,108,111, 97,116, 32,102,102, 97, 99, 59, 10, 10,
+ 9,105,102, 40,102, 97, 99, 61, 61, 48, 46, 48, 41, 32,123, 10, 9, 9,102,102, 97, 99, 32, 61, 32, 49, 46, 48, 59, 10, 9,125,
+ 10, 9,101,108,115,101, 32,123, 10, 9, 9,116, 49, 61, 32,100,111,116, 40,118,105,101,119, 44, 32,118,110, 41, 59, 10, 9, 9,
+105,102, 40,116, 49, 62, 48, 46, 48, 41, 32, 32,116, 50, 61, 32, 49, 46, 48, 43,116, 49, 59, 10, 9, 9,101,108,115,101, 32,116,
+ 50, 61, 32, 49, 46, 48, 45,116, 49, 59, 10, 10, 9, 9,116, 50, 61, 32,103,114, 97,100, 32, 43, 32, 40, 49, 46, 48, 45,103,114,
+ 97,100, 41, 42,112,111,119, 40,116, 50, 44, 32,102, 97, 99, 41, 59, 10, 10, 9, 9,105,102, 40,116, 50, 60, 48, 46, 48, 41, 32,
+102,102, 97, 99, 32, 61, 32, 48, 46, 48, 59, 10, 9, 9,101,108,115,101, 32,105,102, 40,116, 50, 62, 49, 46, 48, 41, 32,102,102,
+ 97, 99, 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,101,108,115,101, 32,102,102, 97, 99, 32, 61, 32,116, 50, 59, 10, 9,125, 10, 10,
+ 9,114,101,116,117,114,110, 32,102,102, 97, 99, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,100,105,102,102,
+117,115,101, 95,102,114,101,115,110,101,108, 40,118,101, 99, 51, 32,118,110, 44, 32,118,101, 99, 51, 32,108,118, 44, 32,118,101,
+ 99, 51, 32,118,105,101,119, 44, 32,102,108,111, 97,116, 32,102, 97, 99, 95,105, 44, 32,102,108,111, 97,116, 32,102, 97, 99, 44,
+ 32,111,117,116, 32,102,108,111, 97,116, 32,105,115, 41, 10,123, 10, 9,105,115, 32, 61, 32,102,114,101,115,110,101,108, 95,102,
+ 97, 99, 40,108,118, 44, 32,118,110, 44, 32,102, 97, 99, 95,105, 44, 32,102, 97, 99, 41, 59, 10,125, 10, 10,118,111,105,100, 32,
+115,104, 97,100,101, 95, 99,117, 98,105, 99, 40,102,108,111, 97,116, 32,105,115, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,
+111,117,116,105,115, 41, 10,123, 10, 9,105,102, 40,105,115, 62, 48, 46, 48, 32, 38, 38, 32,105,115, 60, 49, 46, 48, 41, 10, 9,
+ 9,111,117,116,105,115, 61, 32,115,109,111,111,116,104,115,116,101,112, 40, 48, 46, 48, 44, 32, 49, 46, 48, 44, 32,105,115, 41,
+ 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116,105,115, 61, 32,105,115, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,
+100,101, 95,118,105,115,105,102, 97, 99, 40,102,108,111, 97,116, 32,105, 44, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97,
+ 99, 44, 32,102,108,111, 97,116, 32,114,101,102,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,105, 41, 10,123,
+ 10, 9, 47, 42,105,102, 40,105, 32, 62, 32, 48, 46, 48, 41, 42, 47, 10, 9, 9,111,117,116,105, 32, 61, 32,109, 97,120, 40,105,
+ 42,118,105,115,105,102, 97, 99, 42,114,101,102,108, 44, 32, 48, 46, 48, 41, 59, 10, 9, 47, 42,101,108,115,101, 10, 9, 9,111,
+117,116,105, 32, 61, 32,105, 59, 42, 47, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,116, 97,110,103,101,110,116,
+ 95,118, 95,115,112,101, 99, 40,118,101, 99, 51, 32,116, 97,110,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118,110, 41, 10,
+123, 10, 9,118,110, 32, 61, 32,116, 97,110,103, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95, 97,100,100, 95,
+116,111, 95,100,105,102,102,117,115,101, 40,102,108,111, 97,116, 32,105, 44, 32,118,101, 99, 51, 32,108, 97,109,112, 99,111,108,
+ 44, 32,118,101, 99, 51, 32, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,
+105,102, 40,105, 32, 62, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 32, 61, 32,105, 42,108, 97,109,112, 99,111,108,
+ 42, 99,111,108, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 32, 61, 32,118,101, 99, 51, 40, 48, 46, 48, 44,
+ 32, 48, 46, 48, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,104,101,109,105, 95,115,
+112,101, 99, 40,118,101, 99, 51, 32,118,110, 44, 32,118,101, 99, 51, 32,108,118, 44, 32,118,101, 99, 51, 32,118,105,101,119, 44,
+ 32,102,108,111, 97,116, 32,115,112,101, 99, 44, 32,102,108,111, 97,116, 32,104, 97,114,100, 44, 32,102,108,111, 97,116, 32,118,
+105,115,105,102, 97, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,116, 41, 10,123, 10, 9,108,118, 32, 43, 61, 32,118,105,
+101,119, 59, 10, 9,108,118, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,108,118, 41, 59, 10, 10, 9,116, 32, 61, 32,100,
+111,116, 40,118,110, 44, 32,108,118, 41, 59, 10, 9,116, 32, 61, 32, 48, 46, 53, 42,116, 32, 43, 32, 48, 46, 53, 59, 10, 10, 9,
+116, 32, 61, 32,118,105,115,105,102, 97, 99, 42,115,112,101, 99, 42,112,111,119, 40,116, 44, 32,104, 97,114,100, 41, 59, 10,125,
+ 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,112,104,111,110,103, 95,115,112,101, 99, 40,118,101, 99, 51, 32,110, 44, 32,
+118,101, 99, 51, 32,108, 44, 32,118,101, 99, 51, 32,118, 44, 32,102,108,111, 97,116, 32,104, 97,114,100, 44, 32,111,117,116, 32,
+102,108,111, 97,116, 32,115,112,101, 99,102, 97, 99, 41, 10,123, 10, 9,118,101, 99, 51, 32,104, 32, 61, 32,110,111,114,109, 97,
+108,105,122,101, 40,108, 32, 43, 32,118, 41, 59, 10, 9,102,108,111, 97,116, 32,114,115,108,116, 32, 61, 32,109, 97,120, 40,100,
+111,116, 40,104, 44, 32,110, 41, 44, 32, 48, 46, 48, 41, 59, 10, 10, 9,115,112,101, 99,102, 97, 99, 32, 61, 32,112,111,119, 40,
+114,115,108,116, 44, 32,104, 97,114,100, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95, 99,111,111,107,116,
+111,114,114, 95,115,112,101, 99, 40,118,101, 99, 51, 32,110, 44, 32,118,101, 99, 51, 32,108, 44, 32,118,101, 99, 51, 32,118, 44,
+ 32,102,108,111, 97,116, 32,104, 97,114,100, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,115,112,101, 99,102, 97, 99, 41, 10,
+123, 10, 9,118,101, 99, 51, 32,104, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,118, 32, 43, 32,108, 41, 59, 10, 9,102,
+108,111, 97,116, 32,110,104, 32, 61, 32,100,111,116, 40,110, 44, 32,104, 41, 59, 10, 10, 9,105,102, 40,110,104, 32, 60, 32, 48,
+ 46, 48, 41, 32,123, 10, 9, 9,115,112,101, 99,102, 97, 99, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,
+123, 10, 9, 9,102,108,111, 97,116, 32,110,118, 32, 61, 32,109, 97,120, 40,100,111,116, 40,110, 44, 32,118, 41, 44, 32, 48, 46,
+ 48, 41, 59, 10, 9, 9,102,108,111, 97,116, 32,105, 32, 61, 32,112,111,119, 40,110,104, 44, 32,104, 97,114,100, 41, 59, 10, 10,
+ 9, 9,105, 32, 61, 32,105, 47, 40, 48, 46, 49, 43,110,118, 41, 59, 10, 9, 9,115,112,101, 99,102, 97, 99, 32, 61, 32,105, 59,
+ 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95, 98,108,105,110,110, 95,115,112,101, 99, 40,118,101, 99,
+ 51, 32,110, 44, 32,118,101, 99, 51, 32,108, 44, 32,118,101, 99, 51, 32,118, 44, 32,102,108,111, 97,116, 32,114,101,102,114, 97,
+ 99, 44, 32,102,108,111, 97,116, 32,115,112,101, 99, 95,112,111,119,101,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,115,
+112,101, 99,102, 97, 99, 41, 10,123, 10, 9,105,102, 40,114,101,102,114, 97, 99, 32, 60, 32, 49, 46, 48, 41, 32,123, 10, 9, 9,
+115,112,101, 99,102, 97, 99, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,105,102, 40,115,112,101, 99, 95,
+112,111,119,101,114, 32, 61, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,115,112,101, 99,102, 97, 99, 32, 61, 32, 48, 46, 48, 59,
+ 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9, 9,105,102, 40,115,112,101, 99, 95,112,111,119,101,114, 60, 49, 48, 48, 46,
+ 48, 41, 10, 9, 9, 9,115,112,101, 99, 95,112,111,119,101,114, 61, 32,115,113,114,116, 40, 49, 46, 48, 47,115,112,101, 99, 95,
+112,111,119,101,114, 41, 59, 10, 9, 9,101,108,115,101, 10, 9, 9, 9,115,112,101, 99, 95,112,111,119,101,114, 61, 32, 49, 48,
+ 46, 48, 47,115,112,101, 99, 95,112,111,119,101,114, 59, 10, 10, 9, 9,118,101, 99, 51, 32,104, 32, 61, 32,110,111,114,109, 97,
+108,105,122,101, 40,118, 32, 43, 32,108, 41, 59, 10, 9, 9,102,108,111, 97,116, 32,110,104, 32, 61, 32,100,111,116, 40,110, 44,
+ 32,104, 41, 59, 10, 9, 9,105,102, 40,110,104, 32, 60, 32, 48, 46, 48, 41, 32,123, 10, 9, 9, 9,115,112,101, 99,102, 97, 99,
+ 32, 61, 32, 48, 46, 48, 59, 10, 9, 9,125, 10, 9, 9,101,108,115,101, 32,123, 10, 9, 9, 9,102,108,111, 97,116, 32,110,118,
+ 32, 61, 32,109, 97,120, 40,100,111,116, 40,110, 44, 32,118, 41, 44, 32, 48, 46, 48, 49, 41, 59, 10, 9, 9, 9,102,108,111, 97,
+116, 32,110,108, 32, 61, 32,100,111,116, 40,110, 44, 32,108, 41, 59, 10, 9, 9, 9,105,102, 40,110,108, 32, 60, 61, 32, 48, 46,
+ 48, 49, 41, 32,123, 10, 9, 9, 9, 9,115,112,101, 99,102, 97, 99, 32, 61, 32, 48, 46, 48, 59, 10, 9, 9, 9,125, 10, 9, 9,
+ 9,101,108,115,101, 32,123, 10, 9, 9, 9, 9,102,108,111, 97,116, 32,118,104, 32, 61, 32,109, 97,120, 40,100,111,116, 40,118,
+ 44, 32,104, 41, 44, 32, 48, 46, 48, 49, 41, 59, 10, 10, 9, 9, 9, 9,102,108,111, 97,116, 32, 97, 32, 61, 32, 49, 46, 48, 59,
+ 10, 9, 9, 9, 9,102,108,111, 97,116, 32, 98, 32, 61, 32, 40, 50, 46, 48, 42,110,104, 42,110,118, 41, 47,118,104, 59, 10, 9,
+ 9, 9, 9,102,108,111, 97,116, 32, 99, 32, 61, 32, 40, 50, 46, 48, 42,110,104, 42,110,108, 41, 47,118,104, 59, 10, 10, 9, 9,
+ 9, 9,102,108,111, 97,116, 32,103, 32, 61, 32, 48, 46, 48, 59, 10, 10, 9, 9, 9, 9,105,102, 40, 97, 32, 60, 32, 98, 32, 38,
+ 38, 32, 97, 32, 60, 32, 99, 41, 32,103, 32, 61, 32, 97, 59, 10, 9, 9, 9, 9,101,108,115,101, 32,105,102, 40, 98, 32, 60, 32,
+ 97, 32, 38, 38, 32, 98, 32, 60, 32, 99, 41, 32,103, 32, 61, 32, 98, 59, 10, 9, 9, 9, 9,101,108,115,101, 32,105,102, 40, 99,
+ 32, 60, 32, 97, 32, 38, 38, 32, 99, 32, 60, 32, 98, 41, 32,103, 32, 61, 32, 99, 59, 10, 10, 9, 9, 9, 9,102,108,111, 97,116,
+ 32,112, 32, 61, 32,115,113,114,116, 40, 40, 40,114,101,102,114, 97, 99, 32, 42, 32,114,101,102,114, 97, 99, 41, 43, 40,118,104,
+ 42,118,104, 41, 45, 49, 46, 48, 41, 41, 59, 10, 9, 9, 9, 9,102,108,111, 97,116, 32,102, 32, 61, 32, 40, 40, 40,112, 45,118,
+104, 41, 42, 40,112, 45,118,104, 41, 41, 47, 40, 40,112, 43,118,104, 41, 42, 40,112, 43,118,104, 41, 41, 41, 42, 40, 49, 46, 48,
+ 43, 40, 40, 40, 40,118,104, 42, 40,112, 43,118,104, 41, 41, 45, 49, 46, 48, 41, 42, 40, 40,118,104, 42, 40,112, 43,118,104, 41,
+ 41, 45, 49, 46, 48, 41, 41, 47, 40, 40, 40,118,104, 42, 40,112, 45,118,104, 41, 41, 43, 49, 46, 48, 41, 42, 40, 40,118,104, 42,
+ 40,112, 45,118,104, 41, 41, 43, 49, 46, 48, 41, 41, 41, 41, 59, 10, 9, 9, 9, 9,102,108,111, 97,116, 32, 97,110,103, 32, 61,
+ 32, 97, 99,111,115, 40,110,104, 41, 59, 10, 10, 9, 9, 9, 9,115,112,101, 99,102, 97, 99, 32, 61, 32,109, 97,120, 40,102, 42,
+103, 42,101,120,112, 95, 98,108,101,110,100,101,114, 40, 40, 45, 40, 97,110,103, 42, 97,110,103, 41, 47, 40, 50, 46, 48, 42,115,
+112,101, 99, 95,112,111,119,101,114, 42,115,112,101, 99, 95,112,111,119,101,114, 41, 41, 41, 44, 32, 48, 46, 48, 41, 59, 10, 9,
+ 9, 9,125, 10, 9, 9,125, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,119, 97,114,100,105,115,111,
+ 95,115,112,101, 99, 40,118,101, 99, 51, 32,110, 44, 32,118,101, 99, 51, 32,108, 44, 32,118,101, 99, 51, 32,118, 44, 32,102,108,
+111, 97,116, 32,114,109,115, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,115,112,101, 99,102, 97, 99, 41, 10,123, 10, 9,118,
+101, 99, 51, 32,104, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,108, 32, 43, 32,118, 41, 59, 10, 9,102,108,111, 97,116,
+ 32,110,104, 32, 61, 32,109, 97,120, 40,100,111,116, 40,110, 44, 32,104, 41, 44, 32, 48, 46, 48, 48, 49, 41, 59, 10, 9,102,108,
+111, 97,116, 32,110,118, 32, 61, 32,109, 97,120, 40,100,111,116, 40,110, 44, 32,118, 41, 44, 32, 48, 46, 48, 48, 49, 41, 59, 10,
+ 9,102,108,111, 97,116, 32,110,108, 32, 61, 32,109, 97,120, 40,100,111,116, 40,110, 44, 32,108, 41, 44, 32, 48, 46, 48, 48, 49,
+ 41, 59, 10, 9,102,108,111, 97,116, 32, 97,110,103,108,101, 32, 61, 32,116, 97,110, 40, 97, 99,111,115, 40,110,104, 41, 41, 59,
+ 10, 9,102,108,111, 97,116, 32, 97,108,112,104, 97, 32, 61, 32,109, 97,120, 40,114,109,115, 44, 32, 48, 46, 48, 48, 49, 41, 59,
+ 10, 10, 9,115,112,101, 99,102, 97, 99, 61, 32,110,108, 32, 42, 32, 40, 49, 46, 48, 47, 40, 52, 46, 48, 42, 77, 95, 80, 73, 42,
+ 97,108,112,104, 97, 42, 97,108,112,104, 97, 41, 41, 42, 40,101,120,112, 95, 98,108,101,110,100,101,114, 40, 45, 40, 97,110,103,
+108,101, 42, 97,110,103,108,101, 41, 47, 40, 97,108,112,104, 97, 42, 97,108,112,104, 97, 41, 41, 47, 40,115,113,114,116, 40,110,
+118, 42,110,108, 41, 41, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,116,111,111,110, 95,115,112,101, 99,
+ 40,118,101, 99, 51, 32,110, 44, 32,118,101, 99, 51, 32,108, 44, 32,118,101, 99, 51, 32,118, 44, 32,102,108,111, 97,116, 32,115,
+105,122,101, 44, 32,102,108,111, 97,116, 32,116,115,109,111,111,116,104, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,115,112,
+101, 99,102, 97, 99, 41, 10,123, 10, 9,118,101, 99, 51, 32,104, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,108, 32, 43,
+ 32,118, 41, 59, 10, 9,102,108,111, 97,116, 32,114,115,108,116, 32, 61, 32,100,111,116, 40,104, 44, 32,110, 41, 59, 10, 9,102,
+108,111, 97,116, 32, 97,110,103, 32, 61, 32, 97, 99,111,115, 40,114,115,108,116, 41, 59, 10, 10, 9,105,102, 40, 97,110,103, 32,
+ 60, 32,115,105,122,101, 41, 32,114,115,108,116, 32, 61, 32, 49, 46, 48, 59, 10, 9,101,108,115,101, 32,105,102, 40, 97,110,103,
+ 32, 62, 61, 32, 40,115,105,122,101, 32, 43, 32,116,115,109,111,111,116,104, 41, 32,124,124, 32,116,115,109,111,111,116,104, 32,
+ 61, 61, 32, 48, 46, 48, 41, 32,114,115,108,116, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,114,115,108,116, 32, 61,
+ 32, 49, 46, 48, 32, 45, 32, 40, 40, 97,110,103, 32, 45, 32,115,105,122,101, 41, 47,116,115,109,111,111,116,104, 41, 59, 10, 10,
+ 9,115,112,101, 99,102, 97, 99, 32, 61, 32,114,115,108,116, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,115,
+112,101, 99, 95, 97,114,101, 97, 95,105,110,112, 40,102,108,111, 97,116, 32,115,112,101, 99,102, 97, 99, 44, 32,102,108,111, 97,
+116, 32,105,110,112, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,115,112,101, 99,102, 97, 99, 41, 10,123, 10, 9,
+111,117,116,115,112,101, 99,102, 97, 99, 32, 61, 32,115,112,101, 99,102, 97, 99, 42,105,110,112, 59, 10,125, 10, 10,118,111,105,
+100, 32,115,104, 97,100,101, 95,115,112,101, 99, 95,116, 40,102,108,111, 97,116, 32,115,104, 97,100,102, 97, 99, 44, 32,102,108,
+111, 97,116, 32,115,112,101, 99, 44, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 44, 32,102,108,111, 97,116, 32,115,
+112,101, 99,102, 97, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,116, 41, 10,123, 10, 9,116, 32, 61, 32,115,104, 97,100,
+102, 97, 99, 42,115,112,101, 99, 42,118,105,115,105,102, 97, 99, 42,115,112,101, 99,102, 97, 99, 59, 10,125, 10, 10,118,111,105,
+100, 32,115,104, 97,100,101, 95, 97,100,100, 95,115,112,101, 99, 40,102,108,111, 97,116, 32,116, 44, 32,118,101, 99, 51, 32,108,
+ 97,109,112, 99,111,108, 44, 32,118,101, 99, 51, 32,115,112,101, 99, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,
+117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32,116, 42,108, 97,109,112, 99,111,108, 42,115,112,101,
+ 99, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95, 97,100,100, 40,118,101, 99, 52, 32, 99,111,108,
+ 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123,
+ 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 32, 43, 32, 99,111,108, 50, 59, 10,125, 10, 10,118,111,105,100, 32,
+115,104, 97,100,101, 95,109, 97,100,100, 40,118,101, 99, 52, 32, 99,111,108, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,
+118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,
+117,116, 99,111,108, 32, 61, 32, 99,111,108, 32, 43, 32, 99,111,108, 49, 42, 99,111,108, 50, 59, 10,125, 10, 10,118,111,105,100,
+ 32,115,104, 97,100,101, 95, 97,100,100, 95, 99,108, 97,109,112,101,100, 40,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101,
+ 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116,
+ 99,111,108, 32, 61, 32, 99,111,108, 49, 32, 43, 32,109, 97,120, 40, 99,111,108, 50, 44, 32,118,101, 99, 52, 40, 48, 46, 48, 44,
+ 32, 48, 46, 48, 44, 32, 48, 46, 48, 44, 32, 48, 46, 48, 41, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,
+109, 97,100,100, 95, 99,108, 97,109,112,101,100, 40,118,101, 99, 52, 32, 99,111,108, 44, 32,118,101, 99, 52, 32, 99,111,108, 49,
+ 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10,
+ 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 32, 43, 32,109, 97,120, 40, 99,111,108, 49, 42, 99,111,108, 50, 44, 32,118,
+101, 99, 52, 40, 48, 46, 48, 44, 32, 48, 46, 48, 44, 32, 48, 46, 48, 44, 32, 48, 46, 48, 41, 41, 59, 10,125, 10, 10,118,111,105,
+100, 32,115,104, 97,100,101, 95,109, 97,100,100,102, 40,118,101, 99, 52, 32, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 44,
+ 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,
+111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 32, 43, 32,102, 42, 99,111,108, 49, 59, 10,125, 10, 10,118,111,105,100, 32,115,
+104, 97,100,101, 95,109,117,108, 40,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,
+117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49,
+ 42, 99,111,108, 50, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,109,117,108, 95,118, 97,108,117,101, 40,102,
+108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116,
+ 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 42,102, 97, 99, 59, 10,125, 10, 10,118,111,105,
+100, 32,115,104, 97,100,101, 95,111, 98, 99,111,108,111,114, 40,118,101, 99, 52, 32, 99,111,108, 44, 32,118,101, 99, 52, 32,111,
+ 98, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108,
+ 32, 61, 32,118,101, 99, 52, 40, 99,111,108, 46,114,103, 98, 42,111, 98, 99,111,108, 46,114,103, 98, 44, 32, 99,111,108, 46, 97,
+ 41, 59, 10,125, 10, 10,118,111,105,100, 32,114, 97,109,112, 95,114,103, 98,116,111, 98,119, 40,118,101, 99, 51, 32, 99,111,108,
+111,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32,
+ 61, 32, 99,111,108,111,114, 46,114, 42, 48, 46, 51, 32, 43, 32, 99,111,108,111,114, 46,103, 42, 48, 46, 53, 56, 32, 43, 32, 99,
+111,108,111,114, 46, 98, 42, 48, 46, 49, 50, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,111,110,108,121, 95,
+115,104, 97,100,111,119, 40,102,108,111, 97,116, 32,105, 44, 32,102,108,111, 97,116, 32,115,104, 97,100,102, 97, 99, 44, 32,102,
+108,111, 97,116, 32,101,110,101,114,103,121, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,115,104, 97,100,102, 97,
+ 99, 41, 10,123, 10, 9,111,117,116,115,104, 97,100,102, 97, 99, 32, 61, 32,105, 42,101,110,101,114,103,121, 42, 40, 49, 46, 48,
+ 32, 45, 32,115,104, 97,100,102, 97, 99, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,111,110,108,121, 95,
+115,104, 97,100,111,119, 95,100,105,102,102,117,115,101, 40,102,108,111, 97,116, 32,115,104, 97,100,102, 97, 99, 44, 32,118,101,
+ 99, 51, 32,114,103, 98, 44, 32,118,101, 99, 52, 32,100,105,102,102, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116,100,
+105,102,102, 41, 10,123, 10, 9,111,117,116,100,105,102,102, 32, 61, 32,100,105,102,102, 32, 45, 32,118,101, 99, 52, 40,114,103,
+ 98, 42,115,104, 97,100,102, 97, 99, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,111,
+110,108,121, 95,115,104, 97,100,111,119, 95,115,112,101, 99,117,108, 97,114, 40,102,108,111, 97,116, 32,115,104, 97,100,102, 97,
+ 99, 44, 32,118,101, 99, 51, 32,115,112,101, 99,114,103, 98, 44, 32,118,101, 99, 52, 32,115,112,101, 99, 44, 32,111,117,116, 32,
+118,101, 99, 52, 32,111,117,116,115,112,101, 99, 41, 10,123, 10, 9,111,117,116,115,112,101, 99, 32, 61, 32,115,112,101, 99, 32,
+ 45, 32,118,101, 99, 52, 40,115,112,101, 99,114,103, 98, 42,115,104, 97,100,102, 97, 99, 44, 32, 48, 46, 48, 41, 59, 10,125, 10,
+ 10, 35,105,102,110,100,101,102, 32, 66, 95, 71, 76, 69, 83, 10,118,111,105,100, 32,116,101,115,116, 95,115,104, 97,100,111,119,
+ 98,117,102, 40,118,101, 99, 51, 32,114, 99,111, 44, 32,115, 97,109,112,108,101,114, 50, 68, 83,104, 97,100,111,119, 32,115,104,
+ 97,100,111,119,109, 97,112, 44, 32,109, 97,116, 52, 32,115,104, 97,100,111,119,112,101,114,115,109, 97,116, 44, 32,102,108,111,
+ 97,116, 32,115,104, 97,100,111,119, 98,105, 97,115, 44, 32,102,108,111, 97,116, 32,105,110,112, 44, 32,111,117,116, 32,102,108,
+111, 97,116, 32,114,101,115,117,108,116, 41, 10,123, 10, 9,105,102, 40,105,110,112, 32, 60, 61, 32, 48, 46, 48, 41, 32,123, 10,
+ 9, 9,114,101,115,117,108,116, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9, 9,118,101, 99,
+ 52, 32, 99,111, 32, 61, 32,115,104, 97,100,111,119,112,101,114,115,109, 97,116, 42,118,101, 99, 52, 40,114, 99,111, 44, 32, 49,
+ 46, 48, 41, 59, 10, 10, 9, 9, 47, 47,102,108,111, 97,116, 32, 98,105, 97,115, 32, 61, 32, 40, 49, 46, 53, 32, 45, 32,105,110,
+112, 42,105,110,112, 41, 42,115,104, 97,100,111,119, 98,105, 97,115, 59, 10, 9, 9, 99,111, 46,122, 32, 45, 61, 32,115,104, 97,
+100,111,119, 98,105, 97,115, 42, 99,111, 46,119, 59, 10, 9, 9, 10, 9, 9,105,102, 32, 40, 99,111, 46,119, 32, 62, 32, 48, 46,
+ 48, 32, 38, 38, 32, 99,111, 46,120, 32, 62, 32, 48, 46, 48, 32, 38, 38, 32, 99,111, 46,120, 47, 99,111, 46,119, 32, 60, 32, 49,
+ 46, 48, 32, 38, 38, 32, 99,111, 46,121, 32, 62, 32, 48, 46, 48, 32, 38, 38, 32, 99,111, 46,121, 47, 99,111, 46,119, 32, 60, 32,
+ 49, 46, 48, 41, 10, 9, 9, 9,114,101,115,117,108,116, 32, 61, 32,115,104, 97,100,111,119, 50, 68, 80,114,111,106, 40,115,104,
+ 97,100,111,119,109, 97,112, 44, 32, 99,111, 41, 46,120, 59, 10, 9, 9,101,108,115,101, 10, 9, 9, 9,114,101,115,117,108,116,
+ 32, 61, 32, 49, 46, 48, 59, 10, 9,125, 10,125, 10, 35,101,110,100,105,102, 10, 10,118,111,105,100, 32,116,101,115,116, 95,115,
+104, 97,100,111,119, 98,117,102, 95,118,115,109, 40,118,101, 99, 51, 32,114, 99,111, 44, 32,115, 97,109,112,108,101,114, 50, 68,
+ 32,115,104, 97,100,111,119,109, 97,112, 44, 32,109, 97,116, 52, 32,115,104, 97,100,111,119,112,101,114,115,109, 97,116, 44, 32,
+102,108,111, 97,116, 32,115,104, 97,100,111,119, 98,105, 97,115, 44, 32,102,108,111, 97,116, 32, 98,108,101,101,100, 98,105, 97,
+115, 44, 32,102,108,111, 97,116, 32,105,110,112, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,114,101,115,117,108,116, 41, 10,
+123, 10, 9,105,102, 40,105,110,112, 32, 60, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,114,101,115,117,108,116, 32, 61, 32, 48,
+ 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9, 9,118,101, 99, 52, 32, 99,111, 32, 61, 32,115,104, 97,100,111,
+119,112,101,114,115,109, 97,116, 42,118,101, 99, 52, 40,114, 99,111, 44, 32, 49, 46, 48, 41, 59, 10, 9, 9,105,102, 32, 40, 99,
+111, 46,119, 32, 62, 32, 48, 46, 48, 32, 38, 38, 32, 99,111, 46,120, 32, 62, 32, 48, 46, 48, 32, 38, 38, 32, 99,111, 46,120, 47,
+ 99,111, 46,119, 32, 60, 32, 49, 46, 48, 32, 38, 38, 32, 99,111, 46,121, 32, 62, 32, 48, 46, 48, 32, 38, 38, 32, 99,111, 46,121,
+ 47, 99,111, 46,119, 32, 60, 32, 49, 46, 48, 41, 32,123, 10, 9, 9, 9,118,101, 99, 50, 32,109,111,109,101,110,116,115, 32, 61,
+ 32,116,101,120,116,117,114,101, 50, 68, 80,114,111,106, 40,115,104, 97,100,111,119,109, 97,112, 44, 32, 99,111, 41, 46,114,103,
+ 59, 10, 9, 9, 9,102,108,111, 97,116, 32,100,105,115,116, 32, 61, 32, 99,111, 46,122, 47, 99,111, 46,119, 59, 10, 9, 9, 9,
+102,108,111, 97,116, 32,112, 32, 61, 32, 48, 46, 48, 59, 10, 9, 9, 9, 10, 9, 9, 9,105,102, 40,100,105,115,116, 32, 60, 61,
+ 32,109,111,109,101,110,116,115, 46,120, 41, 10, 9, 9, 9, 9,112, 32, 61, 32, 49, 46, 48, 59, 10, 10, 9, 9, 9,102,108,111,
+ 97,116, 32,118, 97,114,105, 97,110, 99,101, 32, 61, 32,109,111,109,101,110,116,115, 46,121, 32, 45, 32, 40,109,111,109,101,110,
+116,115, 46,120, 42,109,111,109,101,110,116,115, 46,120, 41, 59, 10, 9, 9, 9,118, 97,114,105, 97,110, 99,101, 32, 61, 32,109,
+ 97,120, 40,118, 97,114,105, 97,110, 99,101, 44, 32,115,104, 97,100,111,119, 98,105, 97,115, 47, 49, 48, 46, 48, 41, 59, 10, 10,
+ 9, 9, 9,102,108,111, 97,116, 32,100, 32, 61, 32,109,111,109,101,110,116,115, 46,120, 32, 45, 32,100,105,115,116, 59, 10, 9,
+ 9, 9,102,108,111, 97,116, 32,112, 95,109, 97,120, 32, 61, 32,118, 97,114,105, 97,110, 99,101, 32, 47, 32, 40,118, 97,114,105,
+ 97,110, 99,101, 32, 43, 32,100, 42,100, 41, 59, 10, 10, 9, 9, 9, 47, 47, 32, 78,111,119, 32,114,101,100,117, 99,101, 32,108,
+105,103,104,116, 45, 98,108,101,101,100,105,110,103, 32, 98,121, 32,114,101,109,111,118,105,110,103, 32,116,104,101, 32, 91, 48,
+ 44, 32,120, 93, 32,116, 97,105,108, 32, 97,110,100, 32,108,105,110,101, 97,114,108,121, 32,114,101,115, 99, 97,108,105,110,103,
+ 32, 40,120, 44, 32, 49, 93, 10, 9, 9, 9,112, 95,109, 97,120, 32, 61, 32, 99,108, 97,109,112, 40, 40,112, 95,109, 97,120, 45,
+ 98,108,101,101,100, 98,105, 97,115, 41, 47, 40, 49, 46, 48, 45, 98,108,101,101,100, 98,105, 97,115, 41, 44, 32, 48, 46, 48, 44,
+ 32, 49, 46, 48, 41, 59, 10, 10, 9, 9, 9,114,101,115,117,108,116, 32, 61, 32,109, 97,120, 40,112, 44, 32,112, 95,109, 97,120,
+ 41, 59, 10, 9, 9,125, 10, 9, 9,101,108,115,101, 32,123, 10, 9, 9, 9,114,101,115,117,108,116, 32, 61, 32, 49, 46, 48, 59,
+ 10, 9, 9,125, 9, 9, 9, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,108,105,103,104,116, 95,116,
+101,120,116,117,114,101, 40,118,101, 99, 51, 32,114, 99,111, 44, 32,115, 97,109,112,108,101,114, 50, 68, 32, 99,111,111,107,105,
+101, 44, 32,109, 97,116, 52, 32,115,104, 97,100,111,119,112,101,114,115,109, 97,116, 44, 32,111,117,116, 32,118,101, 99, 52, 32,
+114,101,115,117,108,116, 41, 10,123, 10, 10, 9,118,101, 99, 52, 32, 99,111, 32, 61, 32,115,104, 97,100,111,119,112,101,114,115,
+109, 97,116, 42,118,101, 99, 52, 40,114, 99,111, 44, 32, 49, 46, 48, 41, 59, 10, 10, 9,114,101,115,117,108,116, 32, 61, 32,116,
+101,120,116,117,114,101, 50, 68, 80,114,111,106, 40, 99,111,111,107,105,101, 44, 32, 99,111, 41, 59, 10,125, 10, 10,118,111,105,
+100, 32,115,104, 97,100,101, 95,101,120,112,111,115,117,114,101, 95, 99,111,114,114,101, 99,116, 40,118,101, 99, 51, 32, 99,111,
+108, 44, 32,102,108,111, 97,116, 32,108,105,110,102, 97, 99, 44, 32,102,108,111, 97,116, 32,108,111,103,102, 97, 99, 44, 32,111,
+117,116, 32,118,101, 99, 51, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32,108,105,110,102,
+ 97, 99, 42, 40, 49, 46, 48, 32, 45, 32,101,120,112, 40, 99,111,108, 42,108,111,103,102, 97, 99, 41, 41, 59, 10,125, 10, 10,118,
+111,105,100, 32,115,104, 97,100,101, 95,109,105,115,116, 95,102, 97, 99,116,111,114, 40,118,101, 99, 51, 32, 99,111, 44, 32,102,
+108,111, 97,116, 32,109,105,115,116,115,116, 97, 44, 32,102,108,111, 97,116, 32,109,105,115,116,100,105,115,116, 44, 32,102,108,
+111, 97,116, 32,109,105,115,116,116,121,112,101, 44, 32,102,108,111, 97,116, 32,109,105,115,105, 44, 32,111,117,116, 32,102,108,
+111, 97,116, 32,111,117,116,102, 97, 99, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99, 44, 32,122, 99,111,114, 59, 10,
+ 35,105,102,110,100,101,102, 32, 66, 95, 71, 76, 69, 83, 10, 9,122, 99,111,114, 32, 61, 32, 40,103,108, 95, 80,114,111,106,101,
+ 99,116,105,111,110, 77, 97,116,114,105,120, 91, 51, 93, 91, 51, 93, 32, 61, 61, 32, 48, 46, 48, 41, 63, 32,108,101,110,103,116,
+104, 40, 99,111, 41, 58, 32, 45, 99,111, 91, 50, 93, 59, 10, 35,101,108,115,101, 9, 10, 9,122, 99,111,114, 32, 61, 32,108,101,
+110,103,116,104, 40, 99,111, 41, 59, 9, 10, 35,101,110,100,105,102, 9, 10, 9, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,
+112, 40, 40,122, 99,111,114, 45,109,105,115,116,115,116, 97, 41, 47,109,105,115,116,100,105,115,116, 44, 32, 48, 46, 48, 44, 32,
+ 49, 46, 48, 41, 59, 10, 9,105,102, 40,109,105,115,116,116,121,112,101, 32, 61, 61, 32, 48, 46, 48, 41, 32,102, 97, 99, 32, 42,
+ 61, 32,102, 97, 99, 59, 10, 9,101,108,115,101, 32,105,102, 40,109,105,115,116,116,121,112,101, 32, 61, 61, 32, 49, 46, 48, 41,
+ 59, 10, 9,101,108,115,101, 32,102, 97, 99, 32, 61, 32,115,113,114,116, 40,102, 97, 99, 41, 59, 10, 10, 9,111,117,116,102, 97,
+ 99, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40, 49, 46, 48, 45,102, 97, 99, 41, 42, 40, 49, 46, 48, 45,109,105,115,105, 41, 59, 10,
+125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,119,111,114,108,100, 95,109,105,120, 40,118,101, 99, 51, 32,104,111,114,
+ 44, 32,118,101, 99, 52, 32, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,
+102,108,111, 97,116, 32,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40, 99,111,108, 46, 97, 44, 32, 48, 46, 48, 44, 32, 49, 46,
+ 48, 41, 59, 10, 9,111,117,116, 99,111,108, 32, 61, 32,118,101, 99, 52, 40,109,105,120, 40,104,111,114, 44, 32, 99,111,108, 46,
+114,103, 98, 44, 32,102, 97, 99, 41, 44, 32, 99,111,108, 46, 97, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101,
+ 95, 97,108,112,104, 97, 95,111,112, 97,113,117,101, 40,118,101, 99, 52, 32, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 52,
+ 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32,118,101, 99, 52, 40, 99,111,108, 46,114,103,
+ 98, 44, 32, 49, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95, 97,108,112,104, 97, 95,111, 98, 99,
+111,108,111,114, 40,118,101, 99, 52, 32, 99,111,108, 44, 32,118,101, 99, 52, 32,111, 98, 99,111,108, 44, 32,111,117,116, 32,118,
+101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32,118,101, 99, 52, 40, 99,111,108,
+ 46,114,103, 98, 44, 32, 99,111,108, 46, 97, 42,111, 98, 99,111,108, 46, 97, 41, 59, 10,125, 10, 10, 47, 42, 42, 42, 42, 42, 42,
+ 42, 42, 42, 42, 42, 32, 78, 69, 87, 32, 83, 72, 65, 68, 69, 82, 32, 85, 84, 73, 76, 73, 84, 73, 69, 83, 32, 42, 42, 42, 42, 42,
+ 42, 42, 42, 42, 42, 42, 42, 42, 42, 47, 10, 10,102,108,111, 97,116, 32,102,114,101,115,110,101,108, 95,100,105,101,108,101, 99,
+116,114,105, 99, 40,118,101, 99, 51, 32, 73,110, 99,111,109,105,110,103, 44, 32,118,101, 99, 51, 32, 78,111,114,109, 97,108, 44,
+ 32,102,108,111, 97,116, 32,101,116, 97, 41, 10,123, 10, 32, 32, 32, 32, 47, 42, 32, 99,111,109,112,117,116,101, 32,102,114,101,
+115,110,101,108, 32,114,101,102,108,101, 99,116, 97,110, 99,101, 32,119,105,116,104,111,117,116, 32,101,120,112,108,105, 99,105,
+116,108,121, 32, 99,111,109,112,117,116,105,110,103, 10, 32, 32, 32, 32, 32, 32, 32,116,104,101, 32,114,101,102,114, 97, 99,116,
+101,100, 32,100,105,114,101, 99,116,105,111,110, 32, 42, 47, 10, 32, 32, 32, 32,102,108,111, 97,116, 32, 99, 32, 61, 32, 97, 98,
+115, 40,100,111,116, 40, 73,110, 99,111,109,105,110,103, 44, 32, 78,111,114,109, 97,108, 41, 41, 59, 10, 32, 32, 32, 32,102,108,
+111, 97,116, 32,103, 32, 61, 32,101,116, 97, 32, 42, 32,101,116, 97, 32, 45, 32, 49, 46, 48, 32, 43, 32, 99, 32, 42, 32, 99, 59,
+ 10, 32, 32, 32, 32,102,108,111, 97,116, 32,114,101,115,117,108,116, 59, 10, 10, 32, 32, 32, 32,105,102, 40,103, 32, 62, 32, 48,
+ 46, 48, 41, 32,123, 10, 32, 32, 32, 32, 32, 32, 32, 32,103, 32, 61, 32,115,113,114,116, 40,103, 41, 59, 10, 32, 32, 32, 32, 32,
+ 32, 32, 32,102,108,111, 97,116, 32, 65, 32, 61, 40,103, 32, 45, 32, 99, 41, 47, 40,103, 32, 43, 32, 99, 41, 59, 10, 32, 32, 32,
+ 32, 32, 32, 32, 32,102,108,111, 97,116, 32, 66, 32, 61, 40, 99, 32, 42, 40,103, 32, 43, 32, 99, 41, 45, 32, 49, 46, 48, 41, 47,
+ 40, 99, 32, 42, 40,103, 32, 45, 32, 99, 41, 43, 32, 49, 46, 48, 41, 59, 10, 32, 32, 32, 32, 32, 32, 32, 32,114,101,115,117,108,
+116, 32, 61, 32, 48, 46, 53, 32, 42, 32, 65, 32, 42, 32, 65, 32, 42, 40, 49, 46, 48, 32, 43, 32, 66, 32, 42, 32, 66, 41, 59, 10,
+ 32, 32, 32, 32,125, 10, 32, 32, 32, 32,101,108,115,101, 10, 32, 32, 32, 32, 32, 32, 32, 32,114,101,115,117,108,116, 32, 61, 32,
+ 49, 46, 48, 59, 32, 32, 47, 42, 32, 84, 73, 82, 32, 40,110,111, 32,114,101,102,114, 97, 99,116,101,100, 32, 99,111,109,112,111,
+110,101,110,116, 41, 32, 42, 47, 10, 10, 32, 32, 32, 32,114,101,116,117,114,110, 32,114,101,115,117,108,116, 59, 10,125, 10, 10,
+102,108,111, 97,116, 32,104,121,112,111,116, 40,102,108,111, 97,116, 32,120, 44, 32,102,108,111, 97,116, 32,121, 41, 10,123, 10,
+ 9,114,101,116,117,114,110, 32,115,113,114,116, 40,120, 42,120, 32, 43, 32,121, 42,121, 41, 59, 10,125, 10, 10, 47, 42, 42, 42,
+ 42, 42, 42, 42, 42, 42, 42, 42, 32, 78, 69, 87, 32, 83, 72, 65, 68, 69, 82, 32, 78, 79, 68, 69, 83, 32, 42, 42, 42, 42, 42, 42,
+ 42, 42, 42, 42, 42, 42, 42, 42, 42, 47, 10, 10, 35,100,101,102,105,110,101, 32, 78, 85, 77, 95, 76, 73, 71, 72, 84, 83, 32, 51,
+ 10, 10, 47, 42, 32, 98,115,100,102,115, 32, 42, 47, 10, 35,105,102,110,100,101,102, 32, 66, 95, 71, 76, 69, 83, 10,118,111,105,
+100, 32,110,111,100,101, 95, 98,115,100,102, 95,100,105,102,102,117,115,101, 40,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,
+102,108,111, 97,116, 32,114,111,117,103,104,110,101,115,115, 44, 32,118,101, 99, 51, 32, 78, 44, 32,111,117,116, 32,118,101, 99,
+ 52, 32,114,101,115,117,108,116, 41, 10,123, 10, 9, 47, 42, 32, 97,109, 98,105,101,110,116, 32,108,105,103,104,116, 32, 42, 47,
+ 10, 9,118,101, 99, 51, 32, 76, 32, 61, 32,118,101, 99, 51, 40, 48, 46, 50, 41, 59, 10, 10, 9, 47, 42, 32,100,105,114,101, 99,
+116,105,111,110, 97,108, 32,108,105,103,104,116,115, 32, 42, 47, 10, 9,102,111,114, 40,105,110,116, 32,105, 32, 61, 32, 48, 59,
+ 32,105, 32, 60, 32, 78, 85, 77, 95, 76, 73, 71, 72, 84, 83, 59, 32,105, 43, 43, 41, 32,123, 10, 9, 9,118,101, 99, 51, 32,108,
+105,103,104,116, 95,112,111,115,105,116,105,111,110, 32, 61, 32,103,108, 95, 76,105,103,104,116, 83,111,117,114, 99,101, 91,105,
+ 93, 46,112,111,115,105,116,105,111,110, 46,120,121,122, 59, 10, 9, 9,118,101, 99, 51, 32,108,105,103,104,116, 95,100,105,102,
+102,117,115,101, 32, 61, 32,103,108, 95, 76,105,103,104,116, 83,111,117,114, 99,101, 91,105, 93, 46,100,105,102,102,117,115,101,
+ 46,114,103, 98, 59, 10, 10, 9, 9,102,108,111, 97,116, 32, 98,115,100,102, 32, 61, 32,109, 97,120, 40,100,111,116, 40, 78, 44,
+ 32,108,105,103,104,116, 95,112,111,115,105,116,105,111,110, 41, 44, 32, 48, 46, 48, 41, 59, 10, 9, 9, 76, 32, 43, 61, 32,108,
+105,103,104,116, 95,100,105,102,102,117,115,101, 42, 98,115,100,102, 59, 10, 9,125, 10, 10, 9,114,101,115,117,108,116, 32, 61,
+ 32,118,101, 99, 52, 40, 76, 42, 99,111,108,111,114, 46,114,103, 98, 44, 32, 49, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100,
+ 32,110,111,100,101, 95, 98,115,100,102, 95,103,108,111,115,115,121, 40,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,102,108,
+111, 97,116, 32,114,111,117,103,104,110,101,115,115, 44, 32,118,101, 99, 51, 32, 78, 44, 32,118,101, 99, 51, 32, 73, 44, 32,111,
+117,116, 32,118,101, 99, 52, 32,114,101,115,117,108,116, 41, 10,123, 10, 9, 47, 42, 32, 97,109, 98,105,101,110,116, 32,108,105,
+103,104,116, 32, 42, 47, 10, 9,118,101, 99, 51, 32, 76, 32, 61, 32,118,101, 99, 51, 40, 48, 46, 50, 41, 59, 10, 10, 9, 47, 42,
+ 32,100,105,114,101, 99,116,105,111,110, 97,108, 32,108,105,103,104,116,115, 32, 42, 47, 10, 9,102,111,114, 40,105,110,116, 32,
+105, 32, 61, 32, 48, 59, 32,105, 32, 60, 32, 78, 85, 77, 95, 76, 73, 71, 72, 84, 83, 59, 32,105, 43, 43, 41, 32,123, 10, 9, 9,
+118,101, 99, 51, 32,108,105,103,104,116, 95,112,111,115,105,116,105,111,110, 32, 61, 32,103,108, 95, 76,105,103,104,116, 83,111,
+117,114, 99,101, 91,105, 93, 46,112,111,115,105,116,105,111,110, 46,120,121,122, 59, 10, 9, 9,118,101, 99, 51, 32, 72, 32, 61,
+ 32,103,108, 95, 76,105,103,104,116, 83,111,117,114, 99,101, 91,105, 93, 46,104, 97,108,102, 86,101, 99,116,111,114, 46,120,121,
+122, 59, 10, 9, 9,118,101, 99, 51, 32,108,105,103,104,116, 95,100,105,102,102,117,115,101, 32, 61, 32,103,108, 95, 76,105,103,
+104,116, 83,111,117,114, 99,101, 91,105, 93, 46,100,105,102,102,117,115,101, 46,114,103, 98, 59, 10, 9, 9,118,101, 99, 51, 32,
+108,105,103,104,116, 95,115,112,101, 99,117,108, 97,114, 32, 61, 32,103,108, 95, 76,105,103,104,116, 83,111,117,114, 99,101, 91,
+105, 93, 46,115,112,101, 99,117,108, 97,114, 46,114,103, 98, 59, 10, 10, 9, 9, 47, 42, 32,119,101, 32,109,105,120, 32,105,110,
+ 32,115,111,109,101, 32,100,105,102,102,117,115,101, 32,115,111, 32,108,111,119, 32,114,111,117,103,104,110,101,115,115, 32,115,
+116,105,108,108, 32,115,104,111,119,115, 32,117,112, 32, 42, 47, 10, 9, 9,102,108,111, 97,116, 32, 98,115,100,102, 32, 61, 32,
+ 48, 46, 53, 42,112,111,119, 40,109, 97,120, 40,100,111,116, 40, 78, 44, 32, 72, 41, 44, 32, 48, 46, 48, 41, 44, 32, 49, 46, 48,
+ 47,114,111,117,103,104,110,101,115,115, 41, 59, 10, 9, 9, 98,115,100,102, 32, 43, 61, 32, 48, 46, 53, 42,109, 97,120, 40,100,
+111,116, 40, 78, 44, 32,108,105,103,104,116, 95,112,111,115,105,116,105,111,110, 41, 44, 32, 48, 46, 48, 41, 59, 10, 9, 9, 76,
+ 32, 43, 61, 32,108,105,103,104,116, 95,115,112,101, 99,117,108, 97,114, 42, 98,115,100,102, 59, 10, 9,125, 10, 10, 9,114,101,
+115,117,108,116, 32, 61, 32,118,101, 99, 52, 40, 76, 42, 99,111,108,111,114, 46,114,103, 98, 44, 32, 49, 46, 48, 41, 59, 10,125,
+ 10, 10,118,111,105,100, 32,110,111,100,101, 95, 98,115,100,102, 95, 97,110,105,115,111,116,114,111,112,105, 99, 40,118,101, 99,
+ 52, 32, 99,111,108,111,114, 44, 32,102,108,111, 97,116, 32,114,111,117,103,104,110,101,115,115, 85, 44, 32,102,108,111, 97,116,
+ 32,114,111,117,103,104,110,101,115,115, 86, 44, 32,118,101, 99, 51, 32, 78, 44, 32,118,101, 99, 51, 32, 73, 44, 32,111,117,116,
+ 32,118,101, 99, 52, 32,114,101,115,117,108,116, 41, 10,123, 10, 9,110,111,100,101, 95, 98,115,100,102, 95,100,105,102,102,117,
+115,101, 40, 99,111,108,111,114, 44, 32, 48, 46, 48, 44, 32, 78, 44, 32,114,101,115,117,108,116, 41, 59, 10,125, 10, 10,118,111,
+105,100, 32,110,111,100,101, 95, 98,115,100,102, 95,103,108, 97,115,115, 40,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,102,
+108,111, 97,116, 32,114,111,117,103,104,110,101,115,115, 44, 32,102,108,111, 97,116, 32,105,111,114, 44, 32,118,101, 99, 51, 32,
+ 78, 44, 32,118,101, 99, 51, 32, 73, 44, 32,111,117,116, 32,118,101, 99, 52, 32,114,101,115,117,108,116, 41, 10,123, 10, 9,110,
+111,100,101, 95, 98,115,100,102, 95,100,105,102,102,117,115,101, 40, 99,111,108,111,114, 44, 32, 48, 46, 48, 44, 32, 78, 44, 32,
+114,101,115,117,108,116, 41, 59, 10,125, 10, 10,118,111,105,100, 32,110,111,100,101, 95, 98,115,100,102, 95,116,114, 97,110,115,
+108,117, 99,101,110,116, 40,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,118,101, 99, 51, 32, 78, 44, 32,111,117,116, 32,118,
+101, 99, 52, 32,114,101,115,117,108,116, 41, 10,123, 10, 9,110,111,100,101, 95, 98,115,100,102, 95,100,105,102,102,117,115,101,
+ 40, 99,111,108,111,114, 44, 32, 48, 46, 48, 44, 32, 78, 44, 32,114,101,115,117,108,116, 41, 59, 10,125, 10, 10,118,111,105,100,
+ 32,110,111,100,101, 95, 98,115,100,102, 95,116,114, 97,110,115,112, 97,114,101,110,116, 40,118,101, 99, 52, 32, 99,111,108,111,
+114, 44, 32,111,117,116, 32,118,101, 99, 52, 32,114,101,115,117,108,116, 41, 10,123, 10, 9, 47, 42, 32,116,104,105,115, 32,105,
+115,110, 39,116, 32,114,105,103,104,116, 32, 42, 47, 10, 9,114,101,115,117,108,116, 46,114, 32, 61, 32, 99,111,108,111,114, 46,
+114, 59, 10, 9,114,101,115,117,108,116, 46,103, 32, 61, 32, 99,111,108,111,114, 46,103, 59, 10, 9,114,101,115,117,108,116, 46,
+ 98, 32, 61, 32, 99,111,108,111,114, 46, 98, 59, 10, 9,114,101,115,117,108,116, 46, 97, 32, 61, 32, 48, 46, 48, 59, 10,125, 10,
+ 10,118,111,105,100, 32,110,111,100,101, 95, 98,115,100,102, 95,118,101,108,118,101,116, 40,118,101, 99, 52, 32, 99,111,108,111,
+114, 44, 32,102,108,111, 97,116, 32,115,105,103,109, 97, 44, 32,118,101, 99, 51, 32, 78, 44, 32,111,117,116, 32,118,101, 99, 52,
+ 32,114,101,115,117,108,116, 41, 10,123, 10, 9,110,111,100,101, 95, 98,115,100,102, 95,100,105,102,102,117,115,101, 40, 99,111,
+108,111,114, 44, 32, 48, 46, 48, 44, 32, 78, 44, 32,114,101,115,117,108,116, 41, 59, 10,125, 10, 10, 10, 35,101,110,100,105,102,
+ 10, 47, 42, 32,101,109,105,115,115,105,111,110, 32, 42, 47, 10, 10,118,111,105,100, 32,110,111,100,101, 95,101,109,105,115,115,
+105,111,110, 40,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,102,108,111, 97,116, 32,115,116,114,101,110,103,116,104, 44, 32,
+118,101, 99, 51, 32, 78, 44, 32,111,117,116, 32,118,101, 99, 52, 32,114,101,115,117,108,116, 41, 10,123, 10, 9,114,101,115,117,
+108,116, 32, 61, 32, 99,111,108,111,114, 42,115,116,114,101,110,103,116,104, 59, 10,125, 10, 10, 47, 42, 32, 99,108,111,115,117,
+114,101,115, 32, 42, 47, 10, 10,118,111,105,100, 32,110,111,100,101, 95,109,105,120, 95,115,104, 97,100,101,114, 40,102,108,111,
+ 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32,115,104, 97,100,101,114, 49, 44, 32,118,101, 99, 52, 32,115,104, 97,100,101,
+114, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,115,104, 97,100,101,114, 41, 10,123, 10, 9,115,104, 97,100,101,114, 32, 61,
+ 32,109,105,120, 40,115,104, 97,100,101,114, 49, 44, 32,115,104, 97,100,101,114, 50, 44, 32,102, 97, 99, 41, 59, 10,125, 10, 10,
+118,111,105,100, 32,110,111,100,101, 95, 97,100,100, 95,115,104, 97,100,101,114, 40,118,101, 99, 52, 32,115,104, 97,100,101,114,
+ 49, 44, 32,118,101, 99, 52, 32,115,104, 97,100,101,114, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,115,104, 97,100,101,114,
+ 41, 10,123, 10, 9,115,104, 97,100,101,114, 32, 61, 32,115,104, 97,100,101,114, 49, 32, 43, 32,115,104, 97,100,101,114, 50, 59,
+ 10,125, 10, 10, 47, 42, 32,102,114,101,115,110,101,108, 32, 42, 47, 10, 10,118,111,105,100, 32,110,111,100,101, 95,102,114,101,
+115,110,101,108, 40,102,108,111, 97,116, 32,105,111,114, 44, 32,118,101, 99, 51, 32, 78, 44, 32,118,101, 99, 51, 32, 73, 44, 32,
+111,117,116, 32,102,108,111, 97,116, 32,114,101,115,117,108,116, 41, 10,123, 10, 9,102,108,111, 97,116, 32,101,116, 97, 32, 61,
+ 32,109, 97,120, 40,105,111,114, 44, 32, 48, 46, 48, 48, 48, 48, 49, 41, 59, 10, 9,114,101,115,117,108,116, 32, 61, 32,102,114,
+101,115,110,101,108, 95,100,105,101,108,101, 99,116,114,105, 99, 40, 73, 44, 32, 78, 44, 32,101,116, 97, 41, 59, 32, 47, 47, 98,
+ 97, 99,107,102, 97, 99,105,110,103, 40, 41, 63, 32, 49, 46, 48, 47,101,116, 97, 58, 32,101,116, 97, 41, 59, 10,125, 10, 10, 47,
+ 42, 32,103,101,111,109,101,116,114,121, 32, 42, 47, 10, 10,118,111,105,100, 32,110,111,100,101, 95,103,101,111,109,101,116,114,
+121, 40,118,101, 99, 51, 32, 73, 44, 32,118,101, 99, 51, 32, 78, 44, 32,109, 97,116, 52, 32,116,111,119,111,114,108,100, 44, 10,
+ 9,111,117,116, 32,118,101, 99, 51, 32,112,111,115,105,116,105,111,110, 44, 32,111,117,116, 32,118,101, 99, 51, 32,110,111,114,
+109, 97,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,116, 97,110,103,101,110,116, 44, 10, 9,111,117,116, 32,118,101, 99, 51,
+ 32,116,114,117,101, 95,110,111,114,109, 97,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,109,105,110,103, 44,
+ 32,111,117,116, 32,118,101, 99, 51, 32,112, 97,114, 97,109,101,116,114,105, 99, 44, 10, 9,111,117,116, 32,102,108,111, 97,116,
+ 32, 98, 97, 99,107,102, 97, 99,105,110,103, 41, 10,123, 10, 9,112,111,115,105,116,105,111,110, 32, 61, 32, 40,116,111,119,111,
+114,108,100, 42,118,101, 99, 52, 40, 73, 44, 32, 49, 46, 48, 41, 41, 46,120,121,122, 59, 10, 9,110,111,114,109, 97,108, 32, 61,
+ 32, 78, 59, 10, 9,116, 97,110,103,101,110,116, 32, 61, 32,118,101, 99, 51, 40, 48, 46, 48, 41, 59, 10, 9,116,114,117,101, 95,
+110,111,114,109, 97,108, 32, 61, 32, 78, 59, 10, 9,105,110, 99,111,109,105,110,103, 32, 61, 32, 73, 59, 10, 9,112, 97,114, 97,
+109,101,116,114,105, 99, 32, 61, 32,118,101, 99, 51, 40, 48, 46, 48, 41, 59, 10, 9, 98, 97, 99,107,102, 97, 99,105,110,103, 32,
+ 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,110,111,100,101, 95,116,101,120, 95, 99,111,111,114,100, 40,118,101,
+ 99, 51, 32, 73, 44, 32,118,101, 99, 51, 32, 78, 44, 32,109, 97,116, 52, 32,118,105,101,119,105,110,118,109, 97,116, 44, 32,109,
+ 97,116, 52, 32,111, 98,105,110,118,109, 97,116, 44, 10, 9,118,101, 99, 51, 32, 97,116,116,114, 95,111,114, 99,111, 44, 32,118,
+101, 99, 51, 32, 97,116,116,114, 95,117,118, 44, 10, 9,111,117,116, 32,118,101, 99, 51, 32,103,101,110,101,114, 97,116,101,100,
+ 44, 32,111,117,116, 32,118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,117,118, 44, 32,
+111,117,116, 32,118,101, 99, 51, 32,111, 98,106,101, 99,116, 44, 10, 9,111,117,116, 32,118,101, 99, 51, 32, 99, 97,109,101,114,
+ 97, 44, 32,111,117,116, 32,118,101, 99, 51, 32,119,105,110,100,111,119, 44, 32,111,117,116, 32,118,101, 99, 51, 32,114,101,102,
+108,101, 99,116,105,111,110, 41, 10,123, 10, 9,103,101,110,101,114, 97,116,101,100, 32, 61, 32, 97,116,116,114, 95,111,114, 99,
+111, 59, 10, 9,110,111,114,109, 97,108, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 40,111, 98,105,110,118,109, 97,116,
+ 42, 40,118,105,101,119,105,110,118,109, 97,116, 42,118,101, 99, 52, 40, 78, 44, 32, 48, 46, 48, 41, 41, 41, 46,120,121,122, 41,
+ 59, 10, 9,117,118, 32, 61, 32, 97,116,116,114, 95,117,118, 59, 10, 9,111, 98,106,101, 99,116, 32, 61, 32, 73, 59, 10, 9, 99,
+ 97,109,101,114, 97, 32, 61, 32, 73, 59, 10, 9,119,105,110,100,111,119, 32, 61, 32,103,108, 95, 70,114, 97,103, 67,111,111,114,
+100, 46,120,121,122, 59, 10, 9,114,101,102,108,101, 99,116,105,111,110, 32, 61, 32,114,101,102,108,101, 99,116, 40, 78, 44, 32,
+ 73, 41, 59, 10, 10,125, 10, 10, 47, 42, 32,116,101,120,116,117,114,101,115, 32, 42, 47, 10, 10,118,111,105,100, 32,110,111,100,
+101, 95,116,101,120, 95,103,114, 97,100,105,101,110,116, 40,118,101, 99, 51, 32, 99,111, 44, 32,111,117,116, 32,118,101, 99, 52,
+ 32, 99,111,108,111,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,102, 97, 99, 41, 10,123, 10, 9, 99,111,108,111,114, 32,
+ 61, 32,118,101, 99, 52, 40, 49, 46, 48, 41, 59, 10, 9,102, 97, 99, 32, 61, 32, 49, 46, 48, 59, 10,125, 10, 10,118,111,105,100,
+ 32,110,111,100,101, 95,116,101,120, 95, 99,104,101, 99,107,101,114, 40,118,101, 99, 51, 32, 99,111, 44, 32,118,101, 99, 52, 32,
+ 99,111,108,111,114, 49, 44, 32,118,101, 99, 52, 32, 99,111,108,111,114, 50, 44, 32,102,108,111, 97,116, 32,115, 99, 97,108,101,
+ 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,102, 97, 99, 41,
+ 10,123, 10, 9, 99,111,108,111,114, 32, 61, 32,118,101, 99, 52, 40, 49, 46, 48, 41, 59, 10, 9,102, 97, 99, 32, 61, 32, 49, 46,
+ 48, 59, 10,125, 10, 10,118,111,105,100, 32,110,111,100,101, 95,116,101,120, 95, 99,108,111,117,100,115, 40,118,101, 99, 51, 32,
+ 99,111, 44, 32,102,108,111, 97,116, 32,115,105,122,101, 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,
+111,117,116, 32,102,108,111, 97,116, 32,102, 97, 99, 41, 10,123, 10, 9, 99,111,108,111,114, 32, 61, 32,118,101, 99, 52, 40, 49,
+ 46, 48, 41, 59, 10, 9,102, 97, 99, 32, 61, 32, 49, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,110,111,100,101, 95,116,101,
+120, 95,101,110,118,105,114,111,110,109,101,110,116, 40,118,101, 99, 51, 32, 99,111, 44, 32,115, 97,109,112,108,101,114, 50, 68,
+ 32,105,109, 97, 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108,111,114, 41, 10,123, 10, 9,102,108,111, 97,116, 32,117,
+ 32, 61, 32, 40, 97,116, 97,110, 40, 99,111, 46,121, 44, 32, 99,111, 46,120, 41, 32, 43, 32, 77, 95, 80, 73, 41, 47, 40, 50, 46,
+ 48, 42, 77, 95, 80, 73, 41, 59, 10, 9,102,108,111, 97,116, 32,118, 32, 61, 32, 97,116, 97,110, 40, 99,111, 46,122, 44, 32,104,
+121,112,111,116, 40, 99,111, 46,120, 44, 32, 99,111, 46,121, 41, 41, 47, 77, 95, 80, 73, 32, 43, 32, 48, 46, 53, 59, 10, 10, 9,
+ 99,111,108,111,114, 32, 61, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32,118,101, 99, 50, 40,117, 44, 32,118,
+ 41, 41, 59, 10,125, 10, 10,118,111,105,100, 32,110,111,100,101, 95,116,101,120, 95,101,110,118,105,114,111,110,109,101,110,116,
+ 95,101,109,112,116,121, 40,118,101, 99, 51, 32, 99,111, 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108,111,114, 41, 10,
+123, 10, 9, 99,111,108,111,114, 32, 61, 32,118,101, 99, 52, 40, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,110,111,
+100,101, 95,116,101,120, 95,105,109, 97,103,101, 40,118,101, 99, 51, 32, 99,111, 44, 32,115, 97,109,112,108,101,114, 50, 68, 32,
+105,109, 97, 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32, 97,
+108,112,104, 97, 41, 10,123, 10, 9, 99,111,108,111,114, 32, 61, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32,
+ 99,111, 46,120,121, 41, 59, 10, 32, 32, 32, 32, 97,108,112,104, 97, 32, 61, 32, 99,111,108,111,114, 46, 97, 59, 10,125, 10, 10,
+118,111,105,100, 32,110,111,100,101, 95,116,101,120, 95,105,109, 97,103,101, 95,101,109,112,116,121, 40,118,101, 99, 51, 32, 99,
+111, 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32, 97,108,112,
+104, 97, 41, 10,123, 10, 9, 99,111,108,111,114, 32, 61, 32,118,101, 99, 52, 40, 48, 46, 48, 41, 59, 10, 32, 32, 32, 32, 97,108,
+112,104, 97, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,110,111,100,101, 95,116,101,120, 95,109, 97,103,105,
+ 99, 40,118,101, 99, 51, 32,112, 44, 32,102,108,111, 97,116, 32,115, 99, 97,108,101, 44, 32,102,108,111, 97,116, 32,100,105,115,
+116,111,114,116,105,111,110, 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,111,117,116, 32,102,108,111,
+ 97,116, 32,102, 97, 99, 41, 10,123, 10, 9, 99,111,108,111,114, 32, 61, 32,118,101, 99, 52, 40, 49, 46, 48, 41, 59, 10, 9,102,
+ 97, 99, 32, 61, 32, 49, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,110,111,100,101, 95,116,101,120, 95,109,117,115,103,114,
+ 97,118,101, 40,118,101, 99, 51, 32, 99,111, 44, 32,102,108,111, 97,116, 32,115, 99, 97,108,101, 44, 32,102,108,111, 97,116, 32,
+100,101,116, 97,105,108, 44, 32,102,108,111, 97,116, 32,100,105,109,101,110,115,105,111,110, 44, 32,102,108,111, 97,116, 32,108,
+ 97, 99,117,110, 97,114,105,116,121, 44, 32,102,108,111, 97,116, 32,111,102,102,115,101,116, 44, 32,102,108,111, 97,116, 32,103,
+ 97,105,110, 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,102,
+ 97, 99, 41, 10,123, 10, 9, 99,111,108,111,114, 32, 61, 32,118,101, 99, 52, 40, 49, 46, 48, 41, 59, 10, 9,102, 97, 99, 32, 61,
+ 32, 49, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,110,111,100,101, 95,116,101,120, 95,110,111,105,115,101, 40,118,101, 99,
+ 51, 32, 99,111, 44, 32,102,108,111, 97,116, 32,115, 99, 97,108,101, 44, 32,102,108,111, 97,116, 32,100,101,116, 97,105,108, 44,
+ 32,102,108,111, 97,116, 32,100,105,115,116,111,114,116,105,111,110, 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108,111,
+114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,102, 97, 99, 41, 10,123, 10, 9, 99,111,108,111,114, 32, 61, 32,118,101, 99,
+ 52, 40, 49, 46, 48, 41, 59, 10, 9,102, 97, 99, 32, 61, 32, 49, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,110,111,100,101,
+ 95,116,101,120, 95,115,107,121, 40,118,101, 99, 51, 32, 99,111, 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108,111,114,
+ 41, 10,123, 10, 9, 99,111,108,111,114, 32, 61, 32,118,101, 99, 52, 40, 49, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,
+110,111,100,101, 95,116,101,120, 95,118,111,114,111,110,111,105, 40,118,101, 99, 51, 32, 99,111, 44, 32,102,108,111, 97,116, 32,
+115, 99, 97,108,101, 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,111,117,116, 32,102,108,111, 97,116,
+ 32,102, 97, 99, 41, 10,123, 10, 9, 99,111,108,111,114, 32, 61, 32,118,101, 99, 52, 40, 49, 46, 48, 41, 59, 10, 9,102, 97, 99,
+ 32, 61, 32, 49, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,110,111,100,101, 95,116,101,120, 95,119, 97,118,101, 40,118,101,
+ 99, 51, 32, 99,111, 44, 32,102,108,111, 97,116, 32,115, 99, 97,108,101, 44, 32,102,108,111, 97,116, 32,100,105,115,116,111,114,
+116,105,111,110, 44, 32,102,108,111, 97,116, 32,100,101,116, 97,105,108, 44, 32,102,108,111, 97,116, 32,100,101,116, 97,105,108,
+ 95,115, 99, 97,108,101, 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,111,117,116, 32,102,108,111, 97,
+116, 32,102, 97, 99, 41, 10,123, 10, 9, 99,111,108,111,114, 32, 61, 32,118,101, 99, 52, 40, 49, 46, 48, 41, 59, 10, 9,102, 97,
+ 99, 32, 61, 32, 49, 46, 48, 59, 10,125, 10, 10, 47, 42, 32,108,105,103,104,116, 32,112, 97,116,104, 32, 42, 47, 10, 10,118,111,
+105,100, 32,110,111,100,101, 95,108,105,103,104,116, 95,112, 97,116,104, 40, 10, 9,111,117,116, 32,102,108,111, 97,116, 32,105,
+115, 95, 99, 97,109,101,114, 97, 95,114, 97,121, 44, 10, 9,111,117,116, 32,102,108,111, 97,116, 32,105,115, 95,115,104, 97,100,
+111,119, 95,114, 97,121, 44, 10, 9,111,117,116, 32,102,108,111, 97,116, 32,105,115, 95,100,105,102,102,117,115,101, 95,114, 97,
+121, 44, 10, 9,111,117,116, 32,102,108,111, 97,116, 32,105,115, 95,103,108,111,115,115,121, 95,114, 97,121, 44, 10, 9,111,117,
+116, 32,102,108,111, 97,116, 32,105,115, 95,115,105,110,103,117,108, 97,114, 95,114, 97,121, 44, 10, 9,111,117,116, 32,102,108,
+111, 97,116, 32,105,115, 95,114,101,102,108,101, 99,116,105,111,110, 95,114, 97,121, 44, 10, 9,111,117,116, 32,102,108,111, 97,
+116, 32,105,115, 95,116,114, 97,110,115,109,105,115,115,105,111,110, 95,114, 97,121, 41, 10,123, 10, 9,105,115, 95, 99, 97,109,
+101,114, 97, 95,114, 97,121, 32, 61, 32, 49, 46, 48, 59, 10, 9,105,115, 95,115,104, 97,100,111,119, 95,114, 97,121, 32, 61, 32,
+ 48, 46, 48, 59, 10, 9,105,115, 95,100,105,102,102,117,115,101, 95,114, 97,121, 32, 61, 32, 48, 46, 48, 59, 10, 9,105,115, 95,
+103,108,111,115,115,121, 95,114, 97,121, 32, 61, 32, 48, 46, 48, 59, 10, 9,105,115, 95,115,105,110,103,117,108, 97,114, 95,114,
+ 97,121, 32, 61, 32, 48, 46, 48, 59, 10, 9,105,115, 95,114,101,102,108,101, 99,116,105,111,110, 95,114, 97,121, 32, 61, 32, 48,
+ 46, 48, 59, 10, 9,105,115, 95,116,114, 97,110,115,109,105,115,115,105,111,110, 95,114, 97,121, 32, 61, 32, 48, 46, 48, 59, 10,
+125, 10, 10,118,111,105,100, 32,110,111,100,101, 95,108,105,103,104,116, 95,102, 97,108,108,111,102,102, 40,102,108,111, 97,116,
+ 32,115,116,114,101,110,103,116,104, 44, 32,102,108,111, 97,116, 32,116,115,109,111,111,116,104, 44, 32,111,117,116, 32,102,108,
+111, 97,116, 32,113,117, 97,100,114, 97,116,105, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,108,105,110,101, 97,114, 44,
+ 32,111,117,116, 32,102,108,111, 97,116, 32, 99,111,110,115,116, 97,110,116, 41, 10,123, 10, 9,113,117, 97,100,114, 97,116,105,
+ 99, 32, 61, 32,115,116,114,101,110,103,116,104, 59, 10, 9,108,105,110,101, 97,114, 32, 61, 32,115,116,114,101,110,103,116,104,
+ 59, 10, 9, 99,111,110,115,116, 97,110,116, 32, 61, 32,115,116,114,101,110,103,116,104, 59, 10,125, 10, 10,118,111,105,100, 32,
+110,111,100,101, 95,111, 98,106,101, 99,116, 95,105,110,102,111, 40,111,117,116, 32,118,101, 99, 51, 32,108,111, 99, 97,116,105,
+111,110, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111, 98,106,101, 99,116, 95,105,110,100,101,120, 44, 32,111,117,116, 32,
+102,108,111, 97,116, 32,109, 97,116,101,114,105, 97,108, 95,105,110,100,101,120, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,
+114, 97,110,100,111,109, 41, 10,123, 10, 9,108,111, 99, 97,116,105,111,110, 32, 61, 32,118,101, 99, 51, 40, 48, 46, 48, 41, 59,
+ 10, 9,111, 98,106,101, 99,116, 95,105,110,100,101,120, 32, 61, 32, 48, 46, 48, 59, 10, 9,109, 97,116,101,114,105, 97,108, 95,
+105,110,100,101,120, 32, 61, 32, 48, 46, 48, 59, 10, 9,114, 97,110,100,111,109, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10, 10,
+ 47, 42, 32,111,117,116,112,117,116, 32, 42, 47, 10, 10,118,111,105,100, 32,110,111,100,101, 95,111,117,116,112,117,116, 95,109,
+ 97,116,101,114,105, 97,108, 40,118,101, 99, 52, 32,115,117,114,102, 97, 99,101, 44, 32,118,101, 99, 52, 32,118,111,108,117,109,
+101, 44, 32,102,108,111, 97,116, 32,100,105,115,112,108, 97, 99,101,109,101,110,116, 44, 32,111,117,116, 32,118,101, 99, 52, 32,
+114,101,115,117,108,116, 41, 10,123, 10, 9,114,101,115,117,108,116, 32, 61, 32,115,117,114,102, 97, 99,101, 59, 10,125, 10, 10,
+ 0};
+
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 1eabe950e00..a5af4234503 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -636,8 +636,10 @@ typedef struct GameData {
short exitkey, pad;
short ticrate, maxlogicstep, physubstep, maxphystep;
short obstacleSimulation, pad1;
+ short raster_storage;
+ short pad3;
float levelHeight;
- float deactivationtime, lineardeactthreshold, angulardeactthreshold, pad2;
+ float deactivationtime, lineardeactthreshold, angulardeactthreshold;
} GameData;
#define STEREO_NOSTEREO 1
@@ -662,6 +664,12 @@ typedef struct GameData {
#define OBSTSIMULATION_TOI_rays 1
#define OBSTSIMULATION_TOI_cells 2
+/* Raster storage */
+#define RAS_STORE_AUTO 0
+#define RAS_STORE_IMMEDIATE 1
+#define RAS_STORE_VA 2
+#define RAS_STORE_VBO 3
+
/* GameData.flag */
#define GAME_RESTRICT_ANIM_UPDATES (1 << 0)
#define GAME_ENABLE_ALL_FRAMES (1 << 1)
diff --git a/source/blender/makesdna/intern/CMakeLists.txt b/source/blender/makesdna/intern/CMakeLists.txt
index 1dd1d7e8f87..81d942c82a8 100644
--- a/source/blender/makesdna/intern/CMakeLists.txt
+++ b/source/blender/makesdna/intern/CMakeLists.txt
@@ -50,15 +50,27 @@ endif()
# SRC_DNA_INC is defined in the parent dir
+if(WITH_ANDROID)
+add_library(makesdna SHARED ${SRC} ${SRC_DNA_INC})
+else()
add_executable(makesdna ${SRC} ${SRC_DNA_INC})
+endif()
# Output dna.c
+if(WITH_ANDROID)
+add_custom_command(
+ OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/dna.c
+ WORKING_DIRECTORY ${ANDROID_PROJ}
+ COMMAND ${ANDROID_PROJ}/makesdna.sh ${CMAKE_BINARY_DIR}/lib/libmakesdna.so ${CMAKE_CURRENT_BINARY_DIR}/dna.c ${CMAKE_SOURCE_DIR}/source/blender/makesdna/
+ DEPENDS makesdna
+)
+else()
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/dna.c
COMMAND ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/makesdna ${CMAKE_CURRENT_BINARY_DIR}/dna.c ${CMAKE_SOURCE_DIR}/source/blender/makesdna/
DEPENDS makesdna
)
-
+endif()
# -----------------------------------------------------------------------------
# Build bf_dna library
diff --git a/source/blender/makesrna/intern/CMakeLists.txt b/source/blender/makesrna/intern/CMakeLists.txt
index 82c0757456d..373abc6f9f9 100644
--- a/source/blender/makesrna/intern/CMakeLists.txt
+++ b/source/blender/makesrna/intern/CMakeLists.txt
@@ -264,17 +264,33 @@ blender_include_dirs_sys(
${GLEW_INCLUDE_PATH}
)
+if(WITH_ANDROID)
+add_library(makesrna SHARED ${SRC} ${SRC_RNA_INC} ${SRC_DNA_INC} )
+else()
add_executable(makesrna ${SRC} ${SRC_RNA_INC} ${SRC_DNA_INC})
+endif()
target_link_libraries(makesrna bf_dna)
target_link_libraries(makesrna bf_dna_blenlib)
+target_link_libraries(makesrna ${PLATFORM_LINKLIBS})
# Output rna_*_gen.c
# note (linux only): with crashes try add this after COMMAND: valgrind --leak-check=full --track-origins=yes
+if(WITH_ANDROID)
+add_custom_command(
+ OUTPUT ${GENSRC}
+ WORKING_DIRECTORY ${ANDROID_PROJ}
+ COMMAND ${ANDROID_PROJ}/makesrna.sh ${CMAKE_BINARY_DIR}/lib/libmakesrna.so ${CMAKE_CURRENT_BINARY_DIR}/
+ DEPENDS makesrna
+)
+
+else()
add_custom_command(
OUTPUT ${GENSRC}
COMMAND ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/makesrna ${CMAKE_CURRENT_BINARY_DIR}/
DEPENDS makesrna
)
+endif()
+
# Build bf_rna
set(SRC
@@ -288,4 +304,6 @@ set(SRC
rna_mesh_utils.h
)
+add_definitions(-DGLEW_STATIC)
+
blender_add_lib(bf_rna "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/makesrna/intern/makesrna.c b/source/blender/makesrna/intern/makesrna.c
index 6fa53f4e029..9b1a947941c 100644
--- a/source/blender/makesrna/intern/makesrna.c
+++ b/source/blender/makesrna/intern/makesrna.c
@@ -3836,7 +3836,7 @@ static int rna_preprocess(const char *outfile)
deffile[strlen(deffile) - 2] = '\0';
strcat(deffile, "_gen.c" TMP_EXT);
- if (status) {
+ if (status) {
make_bad_file(deffile, __LINE__);
}
else {
diff --git a/source/blender/makesrna/intern/rna_image_api.c b/source/blender/makesrna/intern/rna_image_api.c
index 686e6c80f1d..3c04fcc89ec 100644
--- a/source/blender/makesrna/intern/rna_image_api.c
+++ b/source/blender/makesrna/intern/rna_image_api.c
@@ -39,7 +39,7 @@
#include "DNA_packedFile_types.h"
-#include "BIF_gl.h"
+#include "GPU_compatibility.h"
#include "rna_internal.h" /* own include */
@@ -54,7 +54,6 @@
#include "IMB_imbuf.h"
#include "IMB_colormanagement.h"
-#include "BIF_gl.h"
#include "GPU_draw.h"
#include "DNA_image_types.h"
@@ -228,7 +227,7 @@ static int rna_Image_gl_load(Image *image, ReportList *reports, int filter, int
error = (int)gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
if (!error) {
- /* clean glError buffer */
+ /* clean GL error buffer */
while (glGetError() != GL_NO_ERROR) {}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, image->tpageflag & IMA_CLAMP_U ? GL_CLAMP : GL_REPEAT);
diff --git a/source/blender/makesrna/intern/rna_modifier.c b/source/blender/makesrna/intern/rna_modifier.c
index 06df6c5afbc..9d90601c075 100644
--- a/source/blender/makesrna/intern/rna_modifier.c
+++ b/source/blender/makesrna/intern/rna_modifier.c
@@ -784,7 +784,7 @@ static void rna_def_modifier_subsurf(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "flags", eSubsurfModifierFlag_ControlEdges);
RNA_def_property_ui_text(prop, "Optimal Display", "Skip drawing/rendering of interior subdivided edges");
RNA_def_property_update(prop, 0, "rna_Modifier_update");
-
+
prop = RNA_def_property(srna, "use_subsurf_uv", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flags", eSubsurfModifierFlag_SubsurfUv);
RNA_def_property_ui_text(prop, "Subdivide UVs", "Use subsurf to subdivide UVs");
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 664b7cb37a7..5529c3a375e 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -2427,6 +2427,13 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL}
};
+ static EnumPropertyItem storage_items[] ={
+ {RAS_STORE_AUTO, "AUTO", 0, "Auto Select", "Chooses the best supported mode"},
+ {RAS_STORE_IMMEDIATE, "IMMEDIATE", 0, "Immediate Mode", "Slowest performance, requires OpenGL (any version)"},
+ {RAS_STORE_VA, "VERTEX_ARRAY", 0, "Vertex Arrays", "Moderate performance, requires at least OpenGL 1.1"},
+ {RAS_STORE_VBO, "VERTEX_BUFFER_OBJECT", 0, "Vertex Buffer Objects", "Best performance, requires at least OpenGL 1.4"},
+ {0, NULL, 0, NULL, NULL}};
+
srna = RNA_def_struct(brna, "SceneGameData", NULL);
RNA_def_struct_sdna(srna, "GameData");
RNA_def_struct_nested(brna, srna, "Scene");
@@ -2462,6 +2469,12 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Exit Key", "The key that exits the Game Engine");
RNA_def_property_update(prop, NC_SCENE, NULL);
+ prop= RNA_def_property(srna, "raster_storage", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "raster_storage");
+ RNA_def_property_enum_items(prop, storage_items);
+ RNA_def_property_ui_text(prop, "Storage", "Sets the storage mode used by the rasterizer");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
/* Do we need it here ? (since we already have it in World */
prop = RNA_def_property(srna, "frequency", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "freqplay");
diff --git a/source/blender/windowmanager/CMakeLists.txt b/source/blender/windowmanager/CMakeLists.txt
index 65a8945f82b..a3cfbf00f3d 100644
--- a/source/blender/windowmanager/CMakeLists.txt
+++ b/source/blender/windowmanager/CMakeLists.txt
@@ -44,6 +44,7 @@ set(INC
../../../intern/guardedalloc
../../../intern/memutil
../../../intern/opennl/extern
+ ../../../intern/touch
)
set(INC_SYS
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h
index e35e3edfa33..ecb70a5740e 100644
--- a/source/blender/windowmanager/WM_api.h
+++ b/source/blender/windowmanager/WM_api.h
@@ -275,7 +275,7 @@ int WM_gesture_lines_cancel(struct bContext *C, struct wmOperator *op);
int WM_gesture_lasso_invoke(struct bContext *C, struct wmOperator *op, struct wmEvent *event);
int WM_gesture_lasso_modal(struct bContext *C, struct wmOperator *op, struct wmEvent *event);
int WM_gesture_lasso_cancel(struct bContext *C, struct wmOperator *op);
-const int (*WM_gesture_lasso_path_to_array(struct bContext *C, struct wmOperator *op, int *mcords_tot))[2];
+int (*WM_gesture_lasso_path_to_array(struct bContext *C, struct wmOperator *op, int *mcords_tot))[2];
int WM_gesture_straightline_invoke(struct bContext *C, struct wmOperator *op, struct wmEvent *event);
int WM_gesture_straightline_modal(struct bContext *C, struct wmOperator *op, struct wmEvent *event);
int WM_gesture_straightline_cancel(struct bContext *C, struct wmOperator *op);
@@ -311,6 +311,7 @@ void wmOrtho2 (float x1, float x2, float y1, float y2);
/* utilities */
void WM_framebuffer_index_set(int index);
+void WM_set_framebuffer_index_current_color(int index);
int WM_framebuffer_to_index(unsigned int col);
/* threaded Jobs Manager */
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h
index 094df73bbd9..04763e44581 100644
--- a/source/blender/windowmanager/WM_types.h
+++ b/source/blender/windowmanager/WM_types.h
@@ -442,7 +442,7 @@ typedef struct wmEvent {
const char *keymap_idname;
/* custom data */
- short custom; /* custom data type, stylus, 6dof, see wm_event_types.h */
+ short customdatatype; /* custom data type, stylus, 6dof, see wm_event_types.h */
short customdatafree;
int pad2;
void *customdata; /* ascii, unicode, mouse coords, angles, vectors, dragdrop info */
@@ -483,6 +483,14 @@ typedef struct wmNDOFMotionData {
wmProgress progress; /* is this the first event, the last, or one of many in between? */
} wmNDOFMotionData;
+typedef struct wmTouchData {
+ /* 1:1 copy of GHOST_TEventTouchData */
+ wmProgress state;
+ unsigned char index;
+ int x;
+ int y;
+} wmTouchData;
+
typedef struct wmTimer {
struct wmTimer *next, *prev;
diff --git a/source/blender/windowmanager/intern/wm_dragdrop.c b/source/blender/windowmanager/intern/wm_dragdrop.c
index 0581000e07c..0b58009ebcc 100644
--- a/source/blender/windowmanager/intern/wm_dragdrop.c
+++ b/source/blender/windowmanager/intern/wm_dragdrop.c
@@ -40,7 +40,9 @@
#include "BLI_blenlib.h"
-#include "BIF_gl.h"
+#include "GPU_compatibility.h"
+#include "GPU_colors.h"
+
#include "BIF_glutil.h"
#include "BKE_blender.h"
@@ -257,13 +259,12 @@ void wm_drags_check_ops(bContext *C, wmEvent *event)
static void wm_drop_operator_draw(const char *name, int x, int y)
{
int width = UI_GetStringWidth(name);
-
- glColor4ub(0, 0, 0, 50);
-
+
+ gpuCurrentColor4x(CPACK_BLACK, 0.196f);
uiSetRoundBox(UI_CNR_ALL | UI_RB_ALPHA);
uiRoundBox(x, y, x + width + 8, y + 15, 4);
-
- glColor4ub(255, 255, 255, 255);
+
+ gpuCurrentColor3x(CPACK_WHITE);
UI_DrawString(x + 4, y + 4, name);
}
@@ -322,7 +323,7 @@ void wm_drags_draw(bContext *C, wmWindow *win, rcti *rect)
if (rect)
drag_rect_minmax(rect, x, y, x + drag->sx, y + drag->sy);
else {
- glColor4f(1.0, 1.0, 1.0, 0.65); /* this blends texture */
+ gpuCurrentColor4x(CPACK_WHITE, 0.650f); /* this blends texture */
glaDrawPixelsTexScaled(x, y, drag->imb->x, drag->imb->y, GL_UNSIGNED_BYTE, drag->imb->rect, drag->scale, drag->scale);
}
}
@@ -352,7 +353,7 @@ void wm_drags_draw(bContext *C, wmWindow *win, rcti *rect)
drag_rect_minmax(rect, x, y, x + w, y + 16);
}
else {
- glColor4ub(255, 255, 255, 255);
+ gpuCurrentColor3x(CPACK_WHITE);
UI_DrawString(x, y, wm_drag_name(drag));
}
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index a92ed65392c..97808d75dbe 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -31,7 +31,9 @@
#include <stdlib.h>
#include <string.h>
-#include <GL/glew.h>
+
+#include "GPU_compatibility.h"
+#include "GPU_colors.h"
#include "DNA_listBase.h"
#include "DNA_screen_types.h"
@@ -45,8 +47,6 @@
#include "BLI_utildefines.h"
#include "BLI_math_base.h"
-#include "BIF_gl.h"
-
#include "BKE_context.h"
#include "BKE_global.h"
@@ -57,6 +57,8 @@
#include "GPU_draw.h"
#include "GPU_extensions.h"
+#include "BIF_glutil.h"
+
#include "RE_engine.h"
#include "WM_api.h"
@@ -519,20 +521,25 @@ static void wm_triple_draw_textures(wmWindow *win, wmDrawTriple *triple)
glBindTexture(triple->target, triple->bind[x + y * triple->nx]);
- glColor3f(1.0f, 1.0f, 1.0f);
- glBegin(GL_QUADS);
- glTexCoord2f(halfx, halfy);
- glVertex2f(offx, offy);
+ gpuCurrentColor3x(CPACK_WHITE);
+
+ gpuImmediateFormat_T2_V2(); // DOODLE: triple backbuffer
- glTexCoord2f(ratiox + halfx, halfy);
- glVertex2f(offx + sizex, offy);
+ gpuBegin(GL_TRIANGLE_FAN);
+ gpuTexCoord2f(halfx, halfy);
+ gpuVertex2f(offx, offy);
- glTexCoord2f(ratiox + halfx, ratioy + halfy);
- glVertex2f(offx + sizex, offy + sizey);
+ gpuTexCoord2f(ratiox + halfx, halfy);
+ gpuVertex2f(offx + sizex, offy);
- glTexCoord2f(halfx, ratioy + halfy);
- glVertex2f(offx, offy + sizey);
- glEnd();
+ gpuTexCoord2f(ratiox + halfx, ratioy + halfy);
+ gpuVertex2f(offx + sizex, offy + sizey);
+
+ gpuTexCoord2f(halfx, ratioy + halfy);
+ gpuVertex2f(offx, offy + sizey);
+ gpuEnd();
+
+ gpuImmediateUnformat();
}
}
@@ -567,8 +574,8 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win)
int copytex = 0, paintcursor = 1;
if (win->drawdata) {
- glClearColor(0, 0, 0, 0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ gpuSetClearColor(0, 0, 0, 0);
+ gpuClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
wmSubWindowSet(win, screen->mainwin);
@@ -779,6 +786,9 @@ void wm_draw_update(bContext *C)
drawmethod = wm_automatic_draw_method(win);
+#ifdef GLES
+ wm_method_draw_full(C, win);
+#else
if (win->drawfail)
wm_method_draw_overlap_all(C, win, 0);
else if (drawmethod == USER_DRAW_FULL)
@@ -789,6 +799,7 @@ void wm_draw_update(bContext *C)
wm_method_draw_overlap_all(C, win, 1);
else // if (drawmethod == USER_DRAW_TRIPLE)
wm_method_draw_triple(C, win);
+#endif
win->screen->do_draw_gesture = FALSE;
win->screen->do_draw_paintcursor = FALSE;
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index b3c9cfbc79e..4066c8d7f5a 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -41,6 +41,7 @@
#include "MEM_guardedalloc.h"
#include "GHOST_C-api.h"
+#include "TOUCH_API.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
@@ -100,7 +101,7 @@ void wm_event_free(wmEvent *event)
if (event->customdata) {
if (event->customdatafree) {
/* note: pointer to listbase struct elsewhere */
- if (event->custom == EVT_DATA_LISTBASE)
+ if (event->customdatatype == EVT_DATA_LISTBASE)
BLI_freelistN(event->customdata);
else
MEM_freeN(event->customdata);
@@ -1743,7 +1744,7 @@ static int wm_handlers_do_intern(bContext *C, wmEvent *event, ListBase *handlers
wmDropBox *drop = handler->dropboxes->first;
for (; drop; drop = drop->next) {
/* other drop custom types allowed */
- if (event->custom == EVT_DATA_LISTBASE) {
+ if (event->customdatatype == EVT_DATA_LISTBASE) {
ListBase *lb = (ListBase *)event->customdata;
wmDrag *drag;
@@ -1755,7 +1756,7 @@ static int wm_handlers_do_intern(bContext *C, wmEvent *event, ListBase *handlers
/* free the drags before calling operator */
BLI_freelistN(event->customdata);
event->customdata = NULL;
- event->custom = 0;
+ event->customdatatype = 0;
WM_operator_name_call(C, drop->ot->idname, drop->opcontext, drop->ptr);
action |= WM_HANDLER_BREAK;
@@ -1964,7 +1965,7 @@ static void wm_event_drag_test(wmWindowManager *wm, wmWindow *win, wmEvent *even
MEM_freeN(event->customdata);
}
- event->custom = EVT_DATA_LISTBASE;
+ event->customdatatype = EVT_DATA_LISTBASE;
event->customdata = &wm->drags;
event->customdatafree = 1;
@@ -2630,7 +2631,7 @@ static void update_tablet_data(wmWindow *win, wmEvent *event)
wmtab->Xtilt = td->Xtilt;
wmtab->Ytilt = td->Ytilt;
- event->custom = EVT_DATA_TABLET;
+ event->customdatatype = EVT_DATA_TABLET;
event->customdata = wmtab;
event->customdatafree = 1;
}
@@ -2674,7 +2675,7 @@ static void attach_ndof_data(wmEvent *event, const GHOST_TEventNDOFMotionData *g
data->progress = (wmProgress) ghost->progress;
- event->custom = EVT_DATA_NDOF_MOTION;
+ event->customdatatype = EVT_DATA_NDOF_MOTION;
event->customdata = data;
event->customdatafree = 1;
}
@@ -3019,7 +3020,7 @@ void wm_event_add_ghostevent(wmWindowManager *wm, wmWindow *win, int type, int U
case GHOST_kEventTimer:
{
event.type = TIMER;
- event.custom = EVT_DATA_TIMER;
+ event.customdatatype = EVT_DATA_TIMER;
event.customdata = customdata;
event.val = 0;
event.keymodifier = 0;
@@ -3056,7 +3057,7 @@ void wm_event_add_ghostevent(wmWindowManager *wm, wmWindow *win, int type, int U
break;
}
- event.custom = 0;
+ event.customdatatype = 0;
event.customdata = NULL;
wm_event_add(win, &event);
@@ -3064,6 +3065,24 @@ void wm_event_add_ghostevent(wmWindowManager *wm, wmWindow *win, int type, int U
break;
}
+ case GHOST_kEventTouch: {
+ GHOST_TEventTouchData *e = customdata;
+ wmTouchData *data= MEM_mallocN(sizeof(wmTouchData), "customdata Touch");
+
+ data->state = (wmProgress)e->state;
+ data->index = (unsigned char)e->index;
+ data->x = (int)e->x;
+ data->y = (int)e->y;
+
+ event.type = TOUCH;
+ event.customdatatype = EVT_DATA_TOUCH;
+ event.customdata = data;
+ event.customdatafree = 1;
+
+ wm_event_add(win, &event);
+ break;
+ }
+
case GHOST_kEventUnknown:
case GHOST_kNumEventTypes:
break;
diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c
index b3ffb80243a..a586c3a4659 100644
--- a/source/blender/windowmanager/intern/wm_gesture.c
+++ b/source/blender/windowmanager/intern/wm_gesture.c
@@ -52,8 +52,9 @@
#include "wm_subwindow.h"
#include "wm_draw.h"
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
@@ -167,65 +168,74 @@ int wm_gesture_evaluate(wmGesture *gesture)
static void wm_gesture_draw_rect(wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
-
+
glEnable(GL_BLEND);
- glColor4f(1.0, 1.0, 1.0, 0.05);
- glBegin(GL_QUADS);
- glVertex2s(rect->xmax, rect->ymin);
- glVertex2s(rect->xmax, rect->ymax);
- glVertex2s(rect->xmin, rect->ymax);
- glVertex2s(rect->xmin, rect->ymin);
- glEnd();
+
+ gpuCurrentColor4x(CPACK_WHITE, 0.050f);
+ gpuBegin(GL_TRIANGLE_FAN);
+ gpuVertex2i(rect->xmax, rect->ymin);
+ gpuVertex2i(rect->xmax, rect->ymax);
+ gpuVertex2i(rect->xmin, rect->ymax);
+ gpuVertex2i(rect->xmin, rect->ymin);
+ gpuEnd();
+
glDisable(GL_BLEND);
-
+
glEnable(GL_LINE_STIPPLE);
- glColor3ub(96, 96, 96);
+
+ gpuCurrentGray3f(0.376f);
glLineStipple(1, 0xCCCC);
- sdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
- glColor3ub(255, 255, 255);
+ gpuDrawWireRecti(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+
+ gpuCurrentColor3x(CPACK_WHITE);
glLineStipple(1, 0x3333);
- sdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+ gpuDrawWireRecti(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+
glDisable(GL_LINE_STIPPLE);
}
static void wm_gesture_draw_line(wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
-
+
glEnable(GL_LINE_STIPPLE);
- glColor3ub(96, 96, 96);
+
glLineStipple(1, 0xAAAA);
- sdrawline(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
- glColor3ub(255, 255, 255);
+ gpuCurrentGray3f(0.376f);
+ gpuDrawLinei(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+
glLineStipple(1, 0x5555);
- sdrawline(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+ gpuCurrentColor3x(CPACK_WHITE);
+ gpuDrawLinei(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
glDisable(GL_LINE_STIPPLE);
-
}
static void wm_gesture_draw_circle(wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
- glTranslatef((float)rect->xmin, (float)rect->ymin, 0.0f);
+ float x = (float)(rect->xmin);
+ float y = (float)(rect->ymin);
glEnable(GL_BLEND);
- glColor4f(1.0, 1.0, 1.0, 0.05);
- glutil_draw_filled_arc(0.0, M_PI * 2.0, rect->xmax, 40);
+
+ gpuCurrentColor4x(CPACK_WHITE, 0.050f);
+ gpuDrawDisk(x, y, rect->xmax, 40);
+
glDisable(GL_BLEND);
-
+
glEnable(GL_LINE_STIPPLE);
- glColor3ub(96, 96, 96);
+
glLineStipple(1, 0xAAAA);
- glutil_draw_lined_arc(0.0, M_PI * 2.0, rect->xmax, 40);
- glColor3ub(255, 255, 255);
+ gpuCurrentGray3f(0.376f);
+ gpuDrawCircle(x, y, rect->xmax, 40);
+
glLineStipple(1, 0x5555);
- glutil_draw_lined_arc(0.0, M_PI * 2.0, rect->xmax, 40);
-
+ gpuCurrentColor3x(CPACK_WHITE);
+ gpuDrawCircle(x, y, rect->xmax, 40);
+
glDisable(GL_LINE_STIPPLE);
- glTranslatef(-rect->xmin, -rect->ymin, 0.0f);
-
}
static void draw_filled_lasso(wmGesture *gt)
@@ -235,7 +245,7 @@ static void draw_filled_lasso(wmGesture *gt)
ScanFillFace *sf_tri;
short *lasso = (short *)gt->customdata;
int i;
-
+
BLI_scanfill_begin(&sf_ctx);
for (i = 0; i < gt->points; i++, lasso += 2) {
float co[3];
@@ -250,24 +260,26 @@ static void draw_filled_lasso(wmGesture *gt)
sf_vert_last = sf_vert;
if (sf_vert_first == NULL) sf_vert_first = sf_vert;
}
-
+
/* highly unlikely this will fail, but could crash if (gt->points == 0) */
if (sf_vert_first) {
const float zvec[3] = {0.0f, 0.0f, 1.0f};
BLI_scanfill_edge_add(&sf_ctx, sf_vert_first, sf_vert);
BLI_scanfill_calc_ex(&sf_ctx, FALSE, zvec);
-
+
glEnable(GL_BLEND);
- glColor4f(1.0, 1.0, 1.0, 0.05);
- glBegin(GL_TRIANGLES);
+
+ gpuCurrentColor4x(CPACK_WHITE, 0.050f);
+ gpuBegin(GL_TRIANGLES);
for (sf_tri = sf_ctx.fillfacebase.first; sf_tri; sf_tri = sf_tri->next) {
- glVertex2fv(sf_tri->v1->co);
- glVertex2fv(sf_tri->v2->co);
- glVertex2fv(sf_tri->v3->co);
+ gpuVertex2fv(sf_tri->v1->co);
+ gpuVertex2fv(sf_tri->v2->co);
+ gpuVertex2fv(sf_tri->v3->co);
}
- glEnd();
+ gpuEnd();
+
glDisable(GL_BLEND);
-
+
BLI_scanfill_end(&sf_ctx);
}
}
@@ -280,43 +292,61 @@ static void wm_gesture_draw_lasso(wmGesture *gt)
draw_filled_lasso(gt);
glEnable(GL_LINE_STIPPLE);
- glColor3ub(96, 96, 96);
+
glLineStipple(1, 0xAAAA);
- glBegin(GL_LINE_STRIP);
- for (i = 0; i < gt->points; i++, lasso += 2)
- glVertex2sv(lasso);
- if (gt->type == WM_GESTURE_LASSO)
- glVertex2sv((short *)gt->customdata);
- glEnd();
-
- glColor3ub(255, 255, 255);
+ gpuCurrentGray3f(0.376f);
+
+ gpuBegin(GL_LINE_STRIP);
+
+ for (i = 0; i < gt->points; i++, lasso += 2) {
+ gpuVertex2sv(lasso);
+ }
+
+ if (gt->type == WM_GESTURE_LASSO) {
+ gpuVertex2sv((short *)gt->customdata);
+ }
+
+ gpuEnd();
+
glLineStipple(1, 0x5555);
- glBegin(GL_LINE_STRIP);
+ gpuCurrentColor3x(CPACK_WHITE);
+
+ gpuBegin(GL_LINE_STRIP);
+
lasso = (short *)gt->customdata;
- for (i = 0; i < gt->points; i++, lasso += 2)
- glVertex2sv(lasso);
- if (gt->type == WM_GESTURE_LASSO)
- glVertex2sv((short *)gt->customdata);
- glEnd();
-
+ for (i = 0; i < gt->points; i++, lasso += 2) {
+ gpuVertex2sv(lasso);
+ }
+
+ if (gt->type == WM_GESTURE_LASSO) {
+ gpuVertex2sv((short *)gt->customdata);
+ }
+
+ gpuEnd();
+
glDisable(GL_LINE_STIPPLE);
-
}
static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
-
+
glEnable(GL_LINE_STIPPLE);
- glColor3ub(96, 96, 96);
+
glLineStipple(1, 0xCCCC);
- sdrawline(rect->xmin - win->sizex, rect->ymin, rect->xmin + win->sizex, rect->ymin);
- sdrawline(rect->xmin, rect->ymin - win->sizey, rect->xmin, rect->ymin + win->sizey);
-
- glColor3ub(255, 255, 255);
+ gpuCurrentGray3f(0.376f);
+ gpuBegin(GL_LINES);
+ gpuAppendLinei(rect->xmin - win->sizex, rect->ymin, rect->xmin + win->sizex, rect->ymin);
+ gpuAppendLinei(rect->xmin, rect->ymin - win->sizey, rect->xmin, rect->ymin + win->sizey);
+ gpuEnd();
+
glLineStipple(1, 0x3333);
- sdrawline(rect->xmin - win->sizex, rect->ymin, rect->xmin + win->sizex, rect->ymin);
- sdrawline(rect->xmin, rect->ymin - win->sizey, rect->xmin, rect->ymin + win->sizey);
+ gpuCurrentColor3x(CPACK_WHITE);
+ gpuBegin(GL_LINES);
+ gpuAppendLinei(rect->xmin - win->sizex, rect->ymin, rect->xmin + win->sizex, rect->ymin);
+ gpuAppendLinei(rect->xmin, rect->ymin - win->sizey, rect->xmin, rect->ymin + win->sizey);
+ gpuEnd();
+
glDisable(GL_LINE_STIPPLE);
}
@@ -324,11 +354,13 @@ static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt)
void wm_gesture_draw(wmWindow *win)
{
wmGesture *gt = (wmGesture *)win->gesture.first;
-
+
+ gpuImmediateFormat_V2();
+
for (; gt; gt = gt->next) {
/* all in subwindow space */
wmSubWindowSet(win, gt->swinid);
-
+
if (gt->type == WM_GESTURE_RECT)
wm_gesture_draw_rect(gt);
// else if (gt->type == WM_GESTURE_TWEAK)
@@ -348,6 +380,8 @@ void wm_gesture_draw(wmWindow *win)
else if (gt->type == WM_GESTURE_STRAIGHTLINE)
wm_gesture_draw_line(gt);
}
+
+ gpuImmediateUnformat();
}
void wm_gesture_tag_redraw(bContext *C)
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index c9f0bbffc63..122a494779c 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -109,11 +109,16 @@
#include "GPU_buffers.h"
#include "GPU_extensions.h"
#include "GPU_draw.h"
+#include "GPU_compatibility.h"
+#include "GPU_object.h"
+#include "GPU_functions.h"
#include "BKE_depsgraph.h"
#include "BKE_sound.h"
#include "COM_compositor.h"
+#include "TOUCH_API.h"
+
static void wm_init_reports(bContext *C)
{
BKE_reports_init(CTX_wm_reports(C), RPT_STORE);
@@ -125,12 +130,31 @@ static void wm_free_reports(bContext *C)
int wm_start_with_console = 0; /* used in creator.c */
+static GPUimmediate* immediate;
+static GPUindex* gindex;
+
/* only called once, for startup */
void WM_init(bContext *C, int argc, const char **argv)
{
if (!G.background) {
wm_ghost_init(C); /* note: it assigns C to ghost! */
wm_init_cursor_data();
+
+ /* begin - init opengl compatibility layer */
+ GPU_init_graphics_type();
+ GPU_ms_init();
+ GPU_init_object_func();
+
+ immediate = gpuNewImmediate();
+ gpuImmediateMakeCurrent(immediate);
+ gpuImmediateMaxVertexCount(500000); // XXX: temporary!
+
+ gindex = gpuNewIndex();
+ gpuImmediateIndex(gindex);
+ gpuImmediateMaxIndexCount(500000); // XXX: temporary!
+
+ gpuInitializeLighting();
+ /* end - init opengl compatibility layer */
}
GHOST_CreateSystemPaths();
wm_operatortype_init();
@@ -144,7 +168,7 @@ void WM_init(bContext *C, int argc, const char **argv)
ED_file_init(); /* for fsmenu */
ED_node_init_butfuncs();
-
+
BLF_init(11, U.dpi); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */
BLF_lang_init();
@@ -191,8 +215,6 @@ void WM_init(bContext *C, int argc, const char **argv)
clear_matcopybuf();
ED_render_clear_mtex_copybuf();
- // glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-
ED_preview_init_dbase();
WM_read_history();
@@ -211,6 +233,23 @@ void WM_init(bContext *C, int argc, const char **argv)
COM_linker_hack = COM_execute;
}
#endif
+
+#ifdef WITH_INPUT_TOUCH
+ {
+ const struct Listbase *spacetypes;
+ const struct Listbase *areatypes;
+ TOUCH_Handle touch_manager;
+
+ touch_manager = TOUCH_InitManager();
+ spacetypes = BKE_spacetypes_list();
+
+ for (SpaceType space = spacetypes.first; space; space = space->next) {
+ for (ARegionType region = space.regiontypes.first; region; region = region->next) {
+ TOUCH_RegisterContext(touch_manager, space.name, region.regionid);
+ }
+ }
+ }
+#endif
}
void WM_init_splash(bContext *C)
@@ -456,6 +495,16 @@ void WM_exit_ext(bContext *C, const short do_python)
if (!G.background) {
BKE_undo_save_quit(); /* saves quit.blend if global undo is on */
+
+ gpuShutdownLighting();
+
+ gpuDeleteIndex(gindex);
+ gpuImmediateIndex(NULL);
+
+ gpuImmediateMakeCurrent(NULL);
+ gpuDeleteImmediate(immediate);
+
+ GPU_ms_exit();
}
BKE_reset_undo();
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index 84cfe791bce..69b2d5326a4 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -76,8 +76,9 @@
#include "BKE_idcode.h"
-#include "BIF_gl.h"
-#include "BIF_glutil.h" /* for paint cursor */
+#include "GPU_colors.h"
+#include "GPU_primitives.h"
+
#include "BLF_api.h"
#include "IMB_colormanagement.h"
@@ -2832,7 +2833,7 @@ int WM_gesture_lines_cancel(bContext *C, wmOperator *op)
*
* caller must free.
*/
-const int (*WM_gesture_lasso_path_to_array(bContext *UNUSED(C), wmOperator *op, int *mcords_tot))[2]
+int (*WM_gesture_lasso_path_to_array(bContext *UNUSED(C), wmOperator *op, int *mcords_tot))[2]
{
PropertyRNA *prop = RNA_struct_find_property(op->ptr, "path");
int (*mcords)[2] = NULL;
@@ -2863,7 +2864,7 @@ const int (*WM_gesture_lasso_path_to_array(bContext *UNUSED(C), wmOperator *op,
}
/* cast for 'const' */
- return (const int (*)[2])mcords;
+ return (int (*)[2])mcords;
}
#if 0
@@ -3093,9 +3094,11 @@ static void radial_control_paint_tex(RadialControl *rc, float radius, float alph
float rot;
/* set fill color */
- if (rc->fill_col_prop)
+ if (rc->fill_col_prop) {
RNA_property_float_get_array(&rc->fill_col_ptr, rc->fill_col_prop, col);
- glColor4f(col[0], col[1], col[2], alpha);
+ }
+
+ gpuCurrentColor4f(col[0], col[1], col[2], alpha);
if (rc->gltex) {
glBindTexture(GL_TEXTURE_2D, rc->gltex);
@@ -3106,31 +3109,34 @@ static void radial_control_paint_tex(RadialControl *rc, float radius, float alph
/* set up rotation if available */
if (rc->rot_prop) {
rot = RNA_property_float_get(&rc->rot_ptr, rc->rot_prop);
- glPushMatrix();
- glRotatef(RAD2DEGF(rot), 0, 0, 1);
+ gpuPushMatrix();
+ gpuRotateAxis(rot, 'Z');
}
/* draw textured quad */
glEnable(GL_TEXTURE_2D);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0);
- glVertex2f(-radius, -radius);
- glTexCoord2f(1, 0);
- glVertex2f(radius, -radius);
- glTexCoord2f(1, 1);
- glVertex2f(radius, radius);
- glTexCoord2f(0, 1);
- glVertex2f(-radius, radius);
- glEnd();
+ gpuImmediateFormat_T2_V2();
+ gpuBegin(GL_TRIANGLE_FAN);
+ gpuTexCoord2f(0, 0);
+ gpuVertex2f(-radius, -radius);
+ gpuTexCoord2f(1, 0);
+ gpuVertex2f( radius, -radius);
+ gpuTexCoord2f(1, 1);
+ gpuVertex2f( radius, radius);
+ gpuTexCoord2f(0, 1);
+ gpuVertex2f(-radius, radius);
+ gpuEnd();
+ gpuImmediateUnformat();
glDisable(GL_TEXTURE_2D);
/* undo rotation */
- if (rc->rot_prop)
- glPopMatrix();
+ if (rc->rot_prop) {
+ gpuPopMatrix();
+ }
}
else {
/* flat color if no texture available */
- glutil_draw_filled_arc(0, M_PI * 2, radius, 40);
+ gpuSingleDisk(0, 0, radius, 40);
}
}
@@ -3139,7 +3145,7 @@ static void radial_control_paint_cursor(bContext *C, int x, int y, void *customd
RadialControl *rc = customdata;
ARegion *ar = CTX_wm_region(C);
float r1 = 0.0f, r2 = 0.0f, tex_radius, alpha;
- float zoom[2], col[3] = {1, 1, 1};
+ float zoom[2], col[4] = {1, 1, 1, 0.5f};
switch (rc->subtype) {
case PROP_DISTANCE:
@@ -3166,7 +3172,7 @@ static void radial_control_paint_cursor(bContext *C, int x, int y, void *customd
/* Keep cursor in the original place */
x = rc->initial_mouse[0] - ar->winrct.xmin;
y = rc->initial_mouse[1] - ar->winrct.ymin;
- glTranslatef((float)x, (float)y, 0.0f);
+ gpuTranslate((float)x, (float)y, 0.0f);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
@@ -3174,31 +3180,43 @@ static void radial_control_paint_cursor(bContext *C, int x, int y, void *customd
/* apply zoom if available */
if (rc->zoom_prop) {
RNA_property_float_get_array(&rc->zoom_ptr, rc->zoom_prop, zoom);
- glScalef(zoom[0], zoom[1], 1);
+ gpuScale(zoom[0], zoom[1], 1);
}
/* draw rotated texture */
radial_control_paint_tex(rc, tex_radius, alpha);
/* set line color */
- if (rc->col_prop)
+
+ if (rc->col_prop) {
RNA_property_float_get_array(&rc->col_ptr, rc->col_prop, col);
- glColor4f(col[0], col[1], col[2], 0.5);
+ }
+
+ gpuCurrentColor4fv(col);
+
+ gpuImmediateFormat_V2(); // DOODLE: radial control, pair of lines and a pair of circles
if (rc->subtype == PROP_ANGLE) {
- glPushMatrix();
+ gpuPushMatrix();
+
/* draw original angle line */
- glRotatef(RAD2DEGF(rc->initial_value), 0, 0, 1);
- fdrawline(0.0f, 0.0f, (float)WM_RADIAL_CONTROL_DISPLAY_SIZE, 0.0f);
+
+ gpuRotateAxis(rc->initial_value, 'Z');
+ gpuDrawLinef(0, 0, (float)WM_RADIAL_CONTROL_DISPLAY_SIZE, 0);
+
/* draw new angle line */
- glRotatef(RAD2DEGF(rc->current_value - rc->initial_value), 0, 0, 1);
- fdrawline(0.0f, 0.0f, (float)WM_RADIAL_CONTROL_DISPLAY_SIZE, 0.0f);
- glPopMatrix();
+
+ gpuRotateAxis(rc->current_value - rc->initial_value, 'Z');
+ gpuDrawLinef(0, 0, (float)WM_RADIAL_CONTROL_DISPLAY_SIZE, 0);
+
+ gpuPopMatrix();
}
/* draw circles on top */
- glutil_draw_lined_arc(0.0, (float)(M_PI * 2.0), r1, 40);
- glutil_draw_lined_arc(0.0, (float)(M_PI * 2.0), r2, 40);
+ gpuDrawCircle(0, 0, r1, 40);
+ gpuDrawCircle(0, 0, r2, 40);
+
+ gpuImmediateUnformat();
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c
index d29d08a5431..41f6a7e5ab0 100644
--- a/source/blender/windowmanager/intern/wm_playanim.c
+++ b/source/blender/windowmanager/intern/wm_playanim.c
@@ -63,7 +63,9 @@
#include "BKE_global.h"
#include "BKE_image.h"
-#include "BIF_gl.h"
+#include "GPU_colors.h"
+#include "GPU_compatibility.h"
+
#include "BIF_glutil.h"
#include "DNA_scene_types.h"
@@ -245,7 +247,7 @@ static void playanim_toscreen(PlayAnimPict *picture, struct ImBuf *ibuf, int fon
int sizex, sizey;
float fsizex_inv, fsizey_inv;
char str[32 + FILE_MAX];
- cpack(-1);
+ gpuCurrentColor3x(CPACK_WHITE);
BLI_snprintf(str, sizeof(str), "%s | %.2f frames/s", picture->name, fstep / swaptime);
playanim_window_get_size(&sizex, &sizey);
diff --git a/source/blender/windowmanager/intern/wm_subwindow.c b/source/blender/windowmanager/intern/wm_subwindow.c
index 8533494ae96..8a7cd8af34f 100644
--- a/source/blender/windowmanager/intern/wm_subwindow.c
+++ b/source/blender/windowmanager/intern/wm_subwindow.c
@@ -32,7 +32,6 @@
* \ingroup wm
*/
-
#include <string.h>
#include "MEM_guardedalloc.h"
@@ -44,12 +43,12 @@
#include "BLI_math.h"
#include "BLI_utildefines.h"
+#include "BIF_glutil.h"
#include "BKE_context.h"
#include "BKE_global.h"
-#include "BIF_gl.h"
-
+#include "GPU_compatibility.h"
#include "GPU_extensions.h"
#include "WM_api.h"
@@ -143,8 +142,9 @@ void wm_subwindow_getmatrix(wmWindow *win, int swinid, float mat[][4])
wm_subwindow_getsize(win, swin->swinid, &width, &height);
orthographic_m4(mat, -GLA_PIXEL_OFS, (float)width - GLA_PIXEL_OFS, -GLA_PIXEL_OFS, (float)height - GLA_PIXEL_OFS, -100, 100);
}
- else
- glGetFloatv(GL_PROJECTION_MATRIX, (float *)mat);
+ else {
+ gpuGetMatrix(GL_PROJECTION_MATRIX, (float *)mat);
+ }
}
}
@@ -172,7 +172,7 @@ int wm_subwindow_open(wmWindow *win, rcti *winrct)
/* extra service */
wm_subwindow_getsize(win, swin->swinid, &width, &height);
wmOrtho2(-GLA_PIXEL_OFS, (float)width - GLA_PIXEL_OFS, -GLA_PIXEL_OFS, (float)height - GLA_PIXEL_OFS);
- glLoadIdentity();
+ gpuLoadIdentity();
return swin->swinid;
}
@@ -236,41 +236,45 @@ void wm_subwindow_position(wmWindow *win, int swinid, rcti *winrct)
/* ----------------- exported in WM_api.h ------------------------------------------------------ */
/* internal state, no threaded opengl! XXX */
-static wmWindow *_curwindow = NULL;
-static wmSubWindow *_curswin = NULL;
+static wmWindow *_curwindow = NULL;
+static wmSubWindow *_curswin = NULL;
void wmSubWindowScissorSet(wmWindow *win, int swinid, rcti *srct)
{
- int width, height;
+ int x, y, width, height;
+
_curswin = swin_from_swinid(win, swinid);
-
+
if (_curswin == NULL) {
printf("%s %d: doesn't exist\n", __func__, swinid);
return;
}
-
+
win->curswin = _curswin;
+
_curwindow = win;
-
+
+ x = _curswin->winrct.xmin;
+ y = _curswin->winrct.ymin;
width = BLI_rcti_size_x(&_curswin->winrct) + 1;
height = BLI_rcti_size_y(&_curswin->winrct) + 1;
- glViewport(_curswin->winrct.xmin, _curswin->winrct.ymin, width, height);
+
+ gpuViewport(x, y, width, height);
if (srct) {
+ x = srct->xmin;
+ y = srct->ymin;
width = BLI_rcti_size_x(srct) + 1;
height = BLI_rcti_size_y(srct) + 1;
- glScissor(srct->xmin, srct->ymin, width, height);
}
- else
- glScissor(_curswin->winrct.xmin, _curswin->winrct.ymin, width, height);
-
+
+ gpuScissor(x, y, width, height);
+
wmOrtho2(-GLA_PIXEL_OFS, (float)width - GLA_PIXEL_OFS, -GLA_PIXEL_OFS, (float)height - GLA_PIXEL_OFS);
- glLoadIdentity();
- glFlush();
+ gpuLoadIdentity(); /* reset MODELVIEW */
}
-
/* enable the WM versions of opengl calls */
void wmSubWindowSet(wmWindow *win, int swinid)
{
@@ -279,27 +283,29 @@ void wmSubWindowSet(wmWindow *win, int swinid)
void wmFrustum(float x1, float x2, float y1, float y2, float n, float f)
{
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(x1, x2, y1, y2, n, f);
- glMatrixMode(GL_MODELVIEW);
+ gpuMatrixMode(GL_PROJECTION);
+ gpuLoadFrustum(x1, x2, y1, y2, n, f);
+ gpuMatrixMode(GL_MODELVIEW);
}
void wmOrtho(float x1, float x2, float y1, float y2, float n, float f)
{
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-
- glOrtho(x1, x2, y1, y2, n, f);
-
- glMatrixMode(GL_MODELVIEW);
+ gpuMatrixMode(GL_PROJECTION);
+ gpuLoadOrtho(x1, x2, y1, y2, n, f);
+ gpuMatrixMode(GL_MODELVIEW);
}
void wmOrtho2(float x1, float x2, float y1, float y2)
{
- /* prevent opengl from generating errors */
- if (x1 == x2) x2 += 1.0f;
- if (y1 == y2) y2 += 1.0f;
+ /* make sure the window rectangle is not degenerate */
+
+ if (x1 == x2) {
+ x2 += 1.0f;
+ }
+
+ if (y1 == y2) {
+ y2 += 1.0f;
+ }
wmOrtho(x1, x2, y1, y2, -100, 100);
}
@@ -374,8 +380,12 @@ unsigned int index_to_framebuffer(int index)
void WM_framebuffer_index_set(int index)
{
- const int col = index_to_framebuffer(index);
- cpack(col);
+ gpuColor3x(index_to_framebuffer(index));
+}
+
+void WM_set_framebuffer_index_current_color(int index)
+{
+ gpuCurrentColor3x(index_to_framebuffer(index));
}
int WM_framebuffer_to_index(unsigned int col)
@@ -399,4 +409,3 @@ int WM_framebuffer_to_index(unsigned int col)
/* ********** END MY WINDOW ************** */
-
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 09f7e1692d9..6864624e163 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -55,7 +55,6 @@
#include "BKE_main.h"
-#include "BIF_gl.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -70,6 +69,7 @@
#include "PIL_time.h"
+#include "GPU_compatibility.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
@@ -367,10 +367,10 @@ static void wm_window_add_ghostwindow(const char *title, wmWindow *win)
win->eventstate = MEM_callocN(sizeof(wmEvent), "window event state");
/* until screens get drawn, make it nice gray */
- glClearColor(0.55, 0.55, 0.55, 0.0);
+ gpuSetClearColor(0.55, 0.55, 0.55, 0.0);
/* Crash on OSS ATI: bugs.launchpad.net/ubuntu/+source/mesa/+bug/656100 */
if (!GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE)) {
- glClear(GL_COLOR_BUFFER_BIT);
+ gpuClear(GL_COLOR_BUFFER_BIT);
}
wm_window_swap_buffers(win);
@@ -882,7 +882,7 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr
/* make blender drop event with custom data pointing to wm drags */
event.type = EVT_DROP;
event.val = KM_RELEASE;
- event.custom = EVT_DATA_LISTBASE;
+ event.customdatatype = EVT_DATA_LISTBASE;
event.customdata = &wm->drags;
event.customdatafree = 1;
@@ -957,7 +957,7 @@ static int wm_window_timer(const bContext *C)
event.type = wt->event_type;
event.val = 0;
event.keymodifier = 0;
- event.custom = EVT_DATA_TIMER;
+ event.customdatatype = EVT_DATA_TIMER;
event.customdata = wt;
wm_event_add(win, &event);
diff --git a/source/blender/windowmanager/wm_event_types.h b/source/blender/windowmanager/wm_event_types.h
index 4d3d6ef89d9..8b52bd6a228 100644
--- a/source/blender/windowmanager/wm_event_types.h
+++ b/source/blender/windowmanager/wm_event_types.h
@@ -44,6 +44,7 @@
#define EVT_DATA_TIMER 3
#define EVT_DATA_LISTBASE 4
#define EVT_DATA_NDOF_MOTION 5
+#define EVT_DATA_TOUCH 6
/* tablet active, matches GHOST_TTabletMode */
#define EVT_TABLET_NONE 0
@@ -136,6 +137,7 @@ enum {
NDOF_LAST
};
+#define TOUCH 450
/* SYSTEM : 0x01xx */
#define INPUTCHANGE 0x0103 /* input connected or disconnected */
@@ -303,11 +305,14 @@ enum {
/* test whether the event is a NDOF event */
#define ISNDOF(event) (event >= NDOF_MOTION && event < NDOF_LAST)
+ /* test whether the event is a touch event */
+#define ISTOUCH(event) (event == TOUCH)
+
/* test whether event type is acceptable as hotkey, excluding modifiers */
-#define ISHOTKEY(event) \
- ((ISKEYBOARD(event) || ISMOUSE(event) || ISNDOF(event)) && \
- (event != ESCKEY) && \
- (event >= LEFTCTRLKEY && event <= LEFTSHIFTKEY) == FALSE && \
+#define ISHOTKEY(event) \
+ ((ISKEYBOARD(event) || ISMOUSE(event) || ISNDOF(event) || ISTOUCH(event)) && \
+ (event != ESCKEY) && \
+ (event >= LEFTCTRLKEY && event <= LEFTSHIFTKEY) == FALSE && \
(event >= UNKNOWNKEY && event <= GRLESSKEY) == FALSE)
/* **************** BLENDER GESTURE EVENTS (0x5000) **************** */
diff --git a/source/blenderplayer/CMakeLists.txt b/source/blenderplayer/CMakeLists.txt
index 85bb07d6e83..90bf913bbf2 100644
--- a/source/blenderplayer/CMakeLists.txt
+++ b/source/blenderplayer/CMakeLists.txt
@@ -67,6 +67,10 @@ elseif(APPLE)
MACOSX_BUNDLE_SHORT_VERSION_STRING ${BLENDER_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING "${BLENDER_VERSION} ${BLENDER_DATE}")
+elseif(WITH_ANDROID)
+message(${CMAKE_CURRENT_BINARY_DIR})
+message(${CMAKE_BINARY_DIR}/lib/${CMAKE_CFG_INTDIR}/libmakesdna.so)
+ add_library(blenderplayer SHARED ./androidfix.c)
else()
add_executable(blenderplayer bad_level_call_stubs/stubs.c)
endif()
@@ -115,7 +119,7 @@ endif()
bf_modifiers
bf_intern_moto
bf_nodes
- bf_gpu
+
bf_imbuf
bf_avi
ge_logic_network
@@ -137,6 +141,7 @@ endif()
bf_dna
ge_videotex
bf_blenfont
+ bf_gpu
bf_intern_audaspace
blenkernel_blc
bf_bmesh
@@ -148,7 +153,6 @@ endif()
extern_recastnavigation
bf_intern_raskter
bf_intern_opencolorio
- bf_intern_opennl
)
if(WITH_MOD_CLOTH_ELTOPO)
@@ -170,6 +174,10 @@ endif()
list(APPEND BLENDER_SORTED_LIBS extern_colamd)
+ if(WITH_MOD_DECIMATE)
+ list(APPEND BLENDER_SORTED_LIBS bf_intern_decimate)
+ endif()
+
if(WITH_MOD_BOOLEAN)
list(APPEND BLENDER_SORTED_LIBS bf_intern_bsp)
list(APPEND BLENDER_SORTED_LIBS bf_intern_moto)
diff --git a/source/blenderplayer/androidfix.c b/source/blenderplayer/androidfix.c
new file mode 100644
index 00000000000..7eda1b51a3f
--- /dev/null
+++ b/source/blenderplayer/androidfix.c
@@ -0,0 +1,7 @@
+int main(int argc, char **argv);
+
+void foo(void)
+{
+
+ main(0,0);
+}
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 5e38dad74ed..c6383b471f7 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -60,6 +60,7 @@ struct Image;
struct ImageUser;
struct KeyingSet;
struct KeyingSetInfo;
+struct LOD_Decimation_Info;
struct MCol;
struct MTex;
struct Main;
@@ -75,7 +76,6 @@ struct Nurb;
struct Object;
struct PBVHNode;
struct PyObject;
-struct Quadric;
struct Render;
struct RenderEngine;
struct RenderEngineType;
@@ -134,13 +134,6 @@ int BLI_smallhash_count(struct SmallHash *hash) { return 0; }
void *BLI_smallhash_iternext(struct SmallHashIter *iter, uintptr_t *key) { return NULL; }
void *BLI_smallhash_iternew(struct SmallHash *hash, struct SmallHashIter *iter, uintptr_t *key) { return NULL; }
-void BLI_quadric_from_v3_dist(struct Quadric *q, const float v[3], const float offset) {}
-void BLI_quadric_add_qu_qu(struct Quadric *a, const struct Quadric *b) {}
-void BLI_quadric_add_qu_ququ(struct Quadric *r, const struct Quadric *a, const struct Quadric *b) {}
-void BLI_quadric_mul(struct Quadric *a, const float scalar) {}
-float BLI_quadric_evaluate(const struct Quadric *q, const float v[3]) {return 0.0f;}
-int BLI_quadric_optimize(const struct Quadric *q, float v[3]) {return 0;}
-
float *RE_RenderLayerGetPass(struct RenderLayer *rl, int passtype) {return (float *) NULL;}
float RE_filter_value(int type, float x) {return 0.0f;}
struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name) {return (struct RenderLayer *)NULL;}
@@ -198,7 +191,7 @@ struct MenuType *WM_menutype_find(const char *idname, int quiet) {return (struct
void WM_operator_stack_clear(struct bContext *C) {}
void WM_autosave_init(struct bContext *C) {}
-void WM_jobs_kill_all_except(struct wmWindowManager *wm) {}
+void WM_jobs_stop_all(struct wmWindowManager *wm) {}
char *WM_clipboard_text_get(int selection) {return (char*)0;}
void WM_clipboard_text_set(char *buf, int selection) {}
@@ -304,7 +297,6 @@ struct BGpic *ED_view3D_background_image_new(struct View3D *v3d) {return (struct
void ED_view3D_background_image_remove(struct View3D *v3d, struct BGpic *bgpic) {}
void ED_view3D_background_image_clear(struct View3D *v3d) {}
void ED_view3d_update_viewmat(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[][4], float winmat[][4]) {}
-float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit) {return 0.0f;}
void view3d_apply_mat4(float mat[][4], float *ofs, float *quat, float *dist) {}
int text_file_modified(struct Text *text) {return 0;}
void ED_node_shader_default(struct Material *ma) {}
@@ -422,7 +414,7 @@ void uiTemplateEditModeSelection(struct uiLayout *layout, struct bContext *C) {}
void uiTemplateTextureImage(struct uiLayout *layout, struct bContext *C, struct Tex *tex) {}
void uiTemplateImage(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, struct PointerRNA *userptr, int compact) {}
void uiTemplateDopeSheetFilter(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr) {}
-void uiTemplateColorPicker(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, int value_slider) {}
+void uiTemplateColorWheel(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, int value_slider) {}
void uiTemplateHistogram(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, int expand) {}
void uiTemplateReportsBanner(struct uiLayout *layout, struct bContext *C, struct wmOperator *op) {}
void uiTemplateWaveform(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, int expand) {}
@@ -460,9 +452,6 @@ void RE_engine_report(struct RenderEngine *engine, int type, const char *msg) {}
ListBase R_engines = {NULL, NULL};
void RE_engine_free(struct RenderEngine *engine) {}
struct RenderEngineType *RE_engines_find(const char *idname) { return NULL; }
-void RE_engine_update_memory_stats(struct RenderEngine *engine, float mem_used, float mem_peak) {};
-struct RenderEngine *RE_engine_create(struct RenderEngineType *type) { return NULL; };
-void RE_FreePersistentData(void) {}
/* python */
struct wmOperatorType *WM_operatortype_find(const char *idname, int quiet) {return (struct wmOperatorType *) NULL;}
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index 32b990d14c5..6ed8bd4a0c8 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -203,6 +203,8 @@ if(WITH_PYTHON_MODULE)
)
endif()
+elseif(WITH_ANDROID)
+ add_library(blender SHARED ${SRC})
else()
add_executable(blender ${EXETYPE} ${SRC})
endif()
diff --git a/source/creator/creator.c b/source/creator/creator.c
index ff67fe09896..37327d95628 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -29,6 +29,9 @@
* \ingroup creator
*/
+#ifdef WITH_ANDROID
+#undef __linux__
+#endif
#if defined(__linux__) && defined(__GNUC__)
# define _GNU_SOURCE
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 6807f531f0a..20803d33370 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -35,12 +35,17 @@
#include <stdlib.h>
#include <stdio.h>
-#ifdef _MSC_VER
- /* don't show stl-warnings */
-# pragma warning (disable:4786)
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+// don't show stl-warnings
+#pragma warning (disable:4786)
#endif
-#include "GL/glew.h"
+#ifdef GLES
+#include <GLES2/gl2.h>
+#include FAKE_GL_MODE
+#endif
+#include <GL/glew.h>
+#include <stdio.h>
#include "KX_BlenderGL.h"
#include "KX_BlenderCanvas.h"
@@ -58,7 +63,6 @@
#include "RAS_GLExtensionManager.h"
#include "RAS_OpenGLRasterizer.h"
-#include "RAS_VAOpenGLRasterizer.h"
#include "RAS_ListRasterizer.h"
#include "NG_LoopBackNetworkDeviceInterface.h"
@@ -69,33 +73,37 @@
#include "Value.h"
+
+#ifdef __cplusplus
extern "C" {
- #include "DNA_view3d_types.h"
- #include "DNA_screen_types.h"
- #include "DNA_userdef_types.h"
- #include "DNA_scene_types.h"
- #include "DNA_windowmanager_types.h"
-
- #include "BKE_global.h"
- #include "BKE_report.h"
- #include "BKE_ipo.h"
- #include "BKE_main.h"
- #include "BKE_context.h"
-
- /* avoid c++ conflict with 'new' */
- #define new _new
- #include "BKE_screen.h"
- #undef new
-
- #include "MEM_guardedalloc.h"
-
- #include "BLI_blenlib.h"
- #include "BLO_readfile.h"
-
- #include "../../blender/windowmanager/WM_types.h"
- #include "../../blender/windowmanager/wm_window.h"
- #include "../../blender/windowmanager/wm_event_system.h"
+#endif
+ /***/
+#include "DNA_view3d_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_windowmanager_types.h"
+#include "BKE_global.h"
+#include "BKE_report.h"
+
+#include "MEM_guardedalloc.h"
+
+/* #include "BKE_screen.h" */ /* cant include this because of 'new' function name */
+extern float BKE_screen_view3d_zoom_to_fac(float camzoom);
+
+#include "BKE_main.h"
+#include "BLI_blenlib.h"
+#include "BLO_readfile.h"
+#include "DNA_scene_types.h"
+#include "BKE_ipo.h"
+ /***/
+
+#include "BKE_context.h"
+#include "../../blender/windowmanager/WM_types.h"
+#include "../../blender/windowmanager/wm_window.h"
+#include "../../blender/windowmanager/wm_event_system.h"
+#ifdef __cplusplus
}
+#endif
#ifdef WITH_AUDASPACE
# include "AUD_C-API.h"
@@ -184,7 +192,7 @@ static int BL_KetsjiNextFrame(KX_KetsjiEngine *ketsjiengine, bContext *C, wmWind
}
struct BL_KetsjiNextFrameState {
- struct KX_KetsjiEngine* ketsjiengine;
+ class KX_KetsjiEngine* ketsjiengine;
struct bContext *C;
struct wmWindow* win;
struct Scene* scene;
@@ -208,6 +216,7 @@ static int BL_KetsjiPyNextFrame(void *state0)
state->draw_letterbox);
}
+
extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *cam_frame, int always_use_expand_framing)
{
/* context values */
@@ -287,16 +296,12 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
RAS_IRasterizer* rasterizer = NULL;
- if (displaylists) {
- if (GLEW_VERSION_1_1 && !novertexarrays)
- rasterizer = new RAS_ListRasterizer(canvas, true, true);
- else
- rasterizer = new RAS_ListRasterizer(canvas);
- }
- else if (GLEW_VERSION_1_1 && !novertexarrays)
- rasterizer = new RAS_VAOpenGLRasterizer(canvas, false);
+ //Don't use displaylists with VBOs
+ //If auto starts using VBOs, make sure to check for that here
+ if (displaylists && startscene->gm.raster_storage != RAS_STORE_VBO)
+ rasterizer = new RAS_ListRasterizer(canvas, true, startscene->gm.raster_storage);
else
- rasterizer = new RAS_OpenGLRasterizer(canvas);
+ rasterizer = new RAS_OpenGLRasterizer(canvas, startscene->gm.raster_storage);
// create the inputdevices
KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
@@ -433,6 +438,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
rasterizer->SetBackColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 0.0f);
}
+ char *python_main = NULL;
if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
{
if (rv3d->persp != RV3D_CAMOB)
@@ -554,6 +560,10 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
printf("Exit Python script '%s'\n", python_main);
MEM_freeN(python_code);
}
+ printf("Yielding control to Python script '%s'...\n", python_main);
+ PyRun_SimpleString(python_code);
+ printf("Exit Python script '%s'\n", python_main);
+ MEM_freeN(python_code);
}
else
#endif /* WITH_PYTHON */
diff --git a/source/gameengine/BlenderRoutines/CMakeLists.txt b/source/gameengine/BlenderRoutines/CMakeLists.txt
index 9a47d223f76..a8abcb25ddd 100644
--- a/source/gameengine/BlenderRoutines/CMakeLists.txt
+++ b/source/gameengine/BlenderRoutines/CMakeLists.txt
@@ -23,6 +23,7 @@ set(INC
../../blender/makesdna
../../blender/makesrna
../../blender/windowmanager
+ ../../../extern/bullet2/src
../../../intern/container
../../../intern/guardedalloc
../../../intern/moto/include
@@ -30,10 +31,8 @@ set(INC
)
set(INC_SYS
- ../../../extern/bullet2/src
${PTHREADS_INCLUDE_DIRS}
${GLEW_INCLUDE_PATH}
- ${BOOST_INCLUDE_DIR}
)
set(SRC
@@ -41,7 +40,7 @@ set(SRC
BL_System.cpp
KX_BlenderCanvas.cpp
KX_BlenderGL.cpp
- KX_BlenderInputDevice.cpp
+# KX_BlenderInputDevice.cpp
KX_BlenderKeyboardDevice.cpp
KX_BlenderMouseDevice.cpp
KX_BlenderRenderTools.cpp
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
index 346d2017ef0..517c6adb7d1 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
@@ -33,7 +33,6 @@
#include "KX_BlenderCanvas.h"
#include "DNA_screen_types.h"
#include <stdio.h>
-#include <assert.h>
KX_BlenderCanvas::KX_BlenderCanvas(struct wmWindow *win, RAS_Rect &rect, struct ARegion *ar) :
@@ -46,7 +45,7 @@ m_frame_rect(rect)
m_area_left = ar->winrct.xmin;
m_area_top = ar->winrct.ymax;
- glGetIntegerv(GL_VIEWPORT, (GLint *)m_viewport);
+ gpuGetSizeBox(GL_VIEWPORT, (GLint*)m_viewport);
}
KX_BlenderCanvas::~KX_BlenderCanvas()
@@ -90,11 +89,10 @@ void KX_BlenderCanvas::EndFrame()
void KX_BlenderCanvas::ClearColor(float r,float g,float b,float a)
{
- glClearColor(r,g,b,a);
+ gpuSetClearColor(r,g,b,a);
}
-
void KX_BlenderCanvas::ClearBuffer(int type)
{
int ogltype = 0;
@@ -104,7 +102,7 @@ void KX_BlenderCanvas::ClearBuffer(int type)
if (type & RAS_ICanvas::DEPTH_BUFFER )
ogltype |= GL_DEPTH_BUFFER_BIT;
- glClear(ogltype);
+ gpuClear(ogltype);
}
int KX_BlenderCanvas::GetWidth(
@@ -119,14 +117,14 @@ int KX_BlenderCanvas::GetHeight(
int KX_BlenderCanvas::GetMouseX(int x)
{
- int left = GetWindowArea().GetLeft();
- return x - (left - m_area_left);
+ float left = GetWindowArea().GetLeft();
+ return float(x - (left - m_area_left));
}
int KX_BlenderCanvas::GetMouseY(int y)
{
- int top = GetWindowArea().GetTop();
- return y - (m_area_top - top);
+ float top = GetWindowArea().GetTop();
+ return float(y - (m_area_top - top));
}
float KX_BlenderCanvas::GetMouseNormalizedX(int x)
@@ -168,30 +166,17 @@ SetViewPort(
m_area_rect.SetBottom(miny + y1);
m_area_rect.SetRight(minx + x2);
m_area_rect.SetTop(miny + y2);
-
m_viewport[0] = minx+x1;
m_viewport[1] = miny+y1;
m_viewport[2] = vp_width;
m_viewport[3] = vp_height;
- glViewport(minx + x1, miny + y1, vp_width, vp_height);
- glScissor(minx + x1, miny + y1, vp_width, vp_height);
+ gpuViewportScissor(minx + x1, miny + y1, vp_width, vp_height);
}
const int*
KX_BlenderCanvas::
GetViewPort() {
-#ifdef DEBUG
- // If we're in a debug build, we might as well make sure our values don't differ
- // from what the gpu thinks we have. This could lead to nasty, hard to find bugs.
- int viewport[4];
- glGetIntegerv(GL_VIEWPORT, viewport);
- assert(viewport[0] == m_viewport[0]);
- assert(viewport[1] == m_viewport[1]);
- assert(viewport[2] == m_viewport[2]);
- assert(viewport[3] == m_viewport[3]);
-#endif
-
return m_viewport;
}
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
index 244394a115d..3183e62ff94 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
@@ -36,7 +36,7 @@
#include <windows.h>
#endif
-#include "GL/glew.h"
+#include "GPU_compatibility.h"
#include "RAS_ICanvas.h"
#include "RAS_Rect.h"
@@ -192,8 +192,8 @@ private:
struct wmWindow* m_win;
RAS_Rect m_frame_rect;
RAS_Rect m_area_rect;
- int m_area_left;
- int m_area_top;
+ short m_area_left;
+ short m_area_top;
#ifdef WITH_CXX_GUARDEDALLOC
@@ -201,4 +201,5 @@ private:
#endif
};
-#endif /* __KX_BLENDERCANVAS_H__ */
+#endif // __KX_BLENDERCANVAS_H__
+
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
index 00836fa8ecb..fcd079e7c3e 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
@@ -43,7 +43,8 @@
#include <stdlib.h>
#include <string.h>
-#include "GL/glew.h"
+#include "GPU_compatibility.h"
+#include "GPU_colors.h"
#include "MEM_guardedalloc.h"
@@ -95,29 +96,35 @@ static void DisableForText()
{
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); /* needed for texture fonts otherwise they render as wireframe */
- glDisable(GL_BLEND);
- glDisable(GL_ALPHA_TEST);
+ if (glIsEnabled(GL_BLEND)) glDisable(GL_BLEND);
+ if (glIsEnabled(GL_ALPHA_TEST)) glDisable(GL_ALPHA_TEST);
- glDisable(GL_LIGHTING);
- glDisable(GL_COLOR_MATERIAL);
+ if (gpuIsLightingEnabled()) {
+ gpuDisableLighting();
+ gpuDisableColorMaterial();
+ }
if (GLEW_ARB_multitexture) {
for (int i=0; i<MAXTEX; i++) {
glActiveTextureARB(GL_TEXTURE0_ARB+i);
if (GLEW_ARB_texture_cube_map)
- glDisable(GL_TEXTURE_CUBE_MAP_ARB);
+ if (glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
+ glDisable(GL_TEXTURE_CUBE_MAP_ARB);
- glDisable(GL_TEXTURE_2D);
+ if (glIsEnabled(GL_TEXTURE_2D))
+ glDisable(GL_TEXTURE_2D);
}
glActiveTextureARB(GL_TEXTURE0_ARB);
}
else {
if (GLEW_ARB_texture_cube_map)
- glDisable(GL_TEXTURE_CUBE_MAP_ARB);
+ if (glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
+ glDisable(GL_TEXTURE_CUBE_MAP_ARB);
- glDisable(GL_TEXTURE_2D);
+ if (glIsEnabled(GL_TEXTURE_2D))
+ glDisable(GL_TEXTURE_2D);
}
}
@@ -128,7 +135,7 @@ void BL_print_game_line(int fontid, const char* text, int size, int dpi, float*
DisableForText();
/* the actual drawing */
- glColor4fv(color);
+ gpuCurrentColor4fv(color);
/* multiply the text matrix by the object matrix */
BLF_enable(fontid, BLF_MATRIX|BLF_ASPECT);
@@ -152,24 +159,27 @@ void BL_print_gamedebug_line(const char* text, int xco, int yco, int width, int
DisableForText();
glDisable(GL_DEPTH_TEST);
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
+ gpuMatrixMode(GL_PROJECTION);
+
+ gpuPushMatrix();
+
+ gpuLoadOrtho(0, (float)width, 0, (float)height, -100, 100); gpuMatrixCommit();
- glOrtho(0, width, 0, height, -100, 100);
+ gpuMatrixMode(GL_MODELVIEW);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
+ gpuPushMatrix();
+ gpuLoadIdentity(); gpuMatrixCommit();
/* the actual drawing */
- glColor3ub(255, 255, 255);
+ gpuCurrentColor3x(CPACK_WHITE);
BLF_draw_default((float)xco, (float)(height-yco), 0.0f, (char *)text, 65535); /* XXX, use real len */
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+ gpuMatrixMode(GL_PROJECTION);
+
+ gpuPopMatrix();
+ gpuMatrixMode(GL_MODELVIEW);
+
+ gpuPopMatrix(); gpuMatrixCommit();
glEnable(GL_DEPTH_TEST);
}
@@ -181,26 +191,29 @@ void BL_print_gamedebug_line_padded(const char* text, int xco, int yco, int widt
DisableForText();
glDisable(GL_DEPTH_TEST);
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
+ gpuMatrixMode(GL_PROJECTION);
+
+ gpuPushMatrix();
- glOrtho(0, width, 0, height, -100, 100);
+ gpuLoadOrtho(0, (float)width, 0, (float)height, -100, 100); gpuMatrixCommit();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
+ gpuMatrixMode(GL_MODELVIEW);
+
+ gpuPushMatrix();
+ gpuLoadIdentity(); gpuMatrixCommit();
/* draw in black first*/
- glColor3ub(0, 0, 0);
+ gpuCurrentColor3x(CPACK_BLACK);
BLF_draw_default((float)(xco+2), (float)(height-yco-2), 0.0f, text, 65535); /* XXX, use real len */
- glColor3ub(255, 255, 255);
+ gpuCurrentColor3x(CPACK_WHITE);
BLF_draw_default((float)xco, (float)(height-yco), 0.0f, text, 65535); /* XXX, use real len */
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+ gpuMatrixMode(GL_PROJECTION);
+
+ gpuPopMatrix();
+ gpuMatrixMode(GL_MODELVIEW);
+
+ gpuPopMatrix(); gpuMatrixCommit();
glEnable(GL_DEPTH_TEST);
}
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.h b/source/gameengine/BlenderRoutines/KX_BlenderGL.h
index 7ba612b19cf..3b89538df47 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.h
@@ -34,7 +34,7 @@
#ifdef __cplusplus
extern "C" {
-#endif /* __cplusplus */
+#endif //__cplusplus
struct wmWindow;
struct ARegion;
@@ -58,6 +58,7 @@ void BL_print_gamedebug_line_padded(const char* text, int xco, int yco, int widt
#ifdef __cplusplus
}
-#endif /* __cplusplus */
+#endif //__cplusplus
+
+#endif //__KX_BLENDERGL_H__
-#endif /* __KX_BLENDERGL_H__ */
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h b/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h
index 2a96d4c5216..43870d9030d 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h
@@ -32,8 +32,8 @@
#ifndef __KX_BLENDERINPUTDEVICE_H__
#define __KX_BLENDERINPUTDEVICE_H__
-#ifdef _MSC_VER
-# pragma warning(disable:4786) // shut off 255 char limit debug template warning
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning(disable : 4786) // shut off 255 char limit debug template warning
#endif
#include <map>
@@ -48,9 +48,8 @@
#endif
/**
- * Base Class for Blender specific inputdevices.
- * Blender specific inputdevices are used when the gameengine is running in embedded mode instead of standalone mode.
- */
+ Base Class for Blender specific inputdevices. Blender specific inputdevices are used when the gameengine is running in embedded mode instead of standalone mode.
+*/
class BL_BlenderInputDevice : public SCA_IInputDevice
{
public:
@@ -76,5 +75,5 @@ public:
MEM_CXX_CLASS_ALLOC_FUNCS("GE:BL_BlenderInputDevice")
#endif
};
+#endif //__KX_BLENDERINPUTDEVICE_H__
-#endif /* __KX_BLENDERINPUTDEVICE_H__ */
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp b/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
index f4e325eabb8..54c60096812 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
@@ -30,9 +30,9 @@
*/
-#ifdef _MSC_VER
- /* annoying warnings about truncated STL debug info */
-# pragma warning (disable:4786)
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+// annoying warnings about truncated STL debug info
+#pragma warning (disable :4786)
#endif
#include "KX_BlenderKeyboardDevice.h"
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h b/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h
index dec70203ecb..e9140efce01 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h
@@ -59,4 +59,5 @@ private:
#endif
};
-#endif /* __KX_BLENDERKEYBOARDDEVICE_H__ */
+#endif //__KX_BLENDERKEYBOARDDEVICE_H__
+
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp b/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp
index aa2392ded08..5cd2038163c 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp
@@ -29,9 +29,10 @@
* \ingroup blroutines
*/
-#ifdef _MSC_VER
- /* annoying warnings about truncated STL debug info */
-# pragma warning (disable:4786)
+
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+// annoying warnings about truncated STL debug info
+#pragma warning (disable :4786)
#endif
#include "KX_BlenderMouseDevice.h"
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h b/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h
index 8746da83a81..0571cafd7a1 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h
@@ -55,4 +55,5 @@ public:
#endif
};
-#endif /* __KX_BLENDERMOUSEDEVICE_H__ */
+#endif //__KX_BLENDERMOUSEDEVICE_H__
+
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
index e32239b148d..8678dfcb0a4 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
@@ -29,8 +29,7 @@
* \ingroup blroutines
*/
-
-#include "GL/glew.h"
+#include <stdio.h>
#include "RAS_IRenderTools.h"
#include "RAS_IRasterizer.h"
@@ -49,6 +48,7 @@
#include "STR_String.h"
+#include "GPU_compatibility.h"
#include "GPU_draw.h"
#include "KX_BlenderGL.h" // for text printing
@@ -58,7 +58,8 @@ unsigned int KX_BlenderRenderTools::m_numgllights;
KX_BlenderRenderTools::KX_BlenderRenderTools()
{
- glGetIntegerv(GL_MAX_LIGHTS, (GLint *) &m_numgllights);
+ printf("Done\n");
+ glGetIntegerv(GL_MAX_LIGHTS, (GLint*) &m_numgllights);
if (m_numgllights < 8)
m_numgllights = 8;
}
@@ -74,6 +75,8 @@ void KX_BlenderRenderTools::BeginFrame(RAS_IRasterizer* rasty)
m_lastauxinfo = NULL;
m_lastlighting = true; /* force disable in DisableOpenGLLights() */
DisableOpenGLLights();
+
+
}
void KX_BlenderRenderTools::EndFrame(RAS_IRasterizer* rasty)
@@ -119,14 +122,14 @@ void KX_BlenderRenderTools::EnableOpenGLLights(RAS_IRasterizer *rasty)
if (m_lastlighting == true)
return;
- glEnable(GL_LIGHTING);
- glEnable(GL_COLOR_MATERIAL);
+ gpuEnableLighting();
+ gpuEnableColorMaterial();
- glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
- glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
- glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, (rasty->GetCameraOrtho())? GL_FALSE: GL_TRUE);
+ gpuColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
+ gpuLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
+ gpuLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, (rasty->GetCameraOrtho())? GL_FALSE: GL_TRUE);
if (GLEW_EXT_separate_specular_color || GLEW_VERSION_1_2)
- glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
+ gpuLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
m_lastlighting = true;
}
@@ -136,8 +139,8 @@ void KX_BlenderRenderTools::DisableOpenGLLights()
if (m_lastlighting == false)
return;
- glDisable(GL_LIGHTING);
- glDisable(GL_COLOR_MATERIAL);
+ gpuDisableLighting();
+ gpuDisableColorMaterial();
m_lastlighting = false;
}
@@ -164,14 +167,13 @@ bool KX_BlenderRenderTools::RayHit(KX_ClientObjectInfo* client, KX_RayCast* resu
left = (dir.cross(resultnormal)).safe_normalized();
// for the up vector, we take the 'resultnormal' returned by the physics
- double maat[16] = {left[0], left[1], left[2], 0,
- dir[0], dir[1], dir[2], 0,
- resultnormal[0], resultnormal[1], resultnormal[2], 0,
- 0, 0, 0, 1};
-
- glTranslated(resultpoint[0],resultpoint[1],resultpoint[2]);
- //glMultMatrixd(oglmatrix);
- glMultMatrixd(maat);
+ float maat[16]={
+ left[0], left[1], left[2], 0,
+ dir[0], dir[1], dir[2], 0,
+ resultnormal[0],resultnormal[1],resultnormal[2], 0,
+ 0, 0, 0, 1};
+ gpuTranslate(resultpoint[0],resultpoint[1],resultpoint[2]);
+ gpuMultMatrix(maat); gpuMatrixCommit();
return true;
}
@@ -227,17 +229,16 @@ void KX_BlenderRenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmat
left *= size[0];
dir *= size[1];
up *= size[2];
-
- double maat[16] = {left[0], left[1], left[2], 0,
- dir[0], dir[1], dir[2], 0,
- up[0], up[1], up[2], 0,
- 0, 0, 0, 1};
-
- glTranslated(objpos[0],objpos[1],objpos[2]);
- glMultMatrixd(maat);
-
- }
- else {
+ float maat[16]={
+ left[0], left[1],left[2], 0,
+ dir[0], dir[1],dir[2],0,
+ up[0],up[1],up[2],0,
+ 0,0,0,1};
+ gpuTranslate(objpos[0],objpos[1],objpos[2]);
+ gpuMultMatrix(maat); gpuMatrixCommit();
+
+ } else
+ {
if (objectdrawmode & RAS_IPolyMaterial::SHADOW)
{
// shadow must be cast to the ground, physics system needed here!
@@ -264,21 +265,26 @@ void KX_BlenderRenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmat
if (!KX_RayCast::RayTest(physics_environment, frompoint, topoint, callback))
{
// couldn't find something to cast the shadow on...
- glMultMatrixd(oglmatrix);
+ gpuMultMatrixd(oglmatrix);
}
else
{ // we found the "ground", but the cast matrix doesn't take
// scaling in consideration, so we must apply the object scale
MT_Vector3 size = gameobj->GetSGNode()->GetLocalScale();
- glScalef(size[0], size[1], size[2]);
+ gpuScale(size[0], size[1], size[2]);
}
} else
{
-
+ float fm[16];
+ // 'normal' object
+ for(int i =0; i<16;i++)
+ fm[i]=oglmatrix[i];
// 'normal' object
- glMultMatrixd(oglmatrix);
+ gpuMultMatrix(fm);
+ gpuMatrixCommit();
}
}
+ gpuMatrixCommit();
}
void KX_BlenderRenderTools::RenderText3D(int fontid,
const char* text,
@@ -334,12 +340,12 @@ void KX_BlenderRenderTools::RenderText(
void KX_BlenderRenderTools::PushMatrix()
{
- glPushMatrix();
+ gpuPushMatrix();
}
void KX_BlenderRenderTools::PopMatrix()
{
- glPopMatrix();
+ gpuPopMatrix(); gpuMatrixCommit();
}
@@ -352,12 +358,12 @@ int KX_BlenderRenderTools::applyLights(int objectlayer, const MT_Transform& view
std::vector<struct RAS_LightObject*>::iterator lit = m_lights.begin();
for (count=0; count<m_numgllights; count++)
- glDisable((GLenum)(GL_LIGHT0+count));
+ gpuDisableLight(count);
viewmat.getValue(glviewmat);
- glPushMatrix();
- glLoadMatrixf(glviewmat);
+ gpuPushMatrix();
+ gpuLoadMatrix(glviewmat); gpuMatrixCommit();
for (lit = m_lights.begin(), count = 0; !(lit==m_lights.end()) && count < m_numgllights; ++lit)
{
RAS_LightObject* lightdata = (*lit);
@@ -366,7 +372,7 @@ int KX_BlenderRenderTools::applyLights(int objectlayer, const MT_Transform& view
if (kxlight->ApplyLight(kxscene, objectlayer, count))
count++;
}
- glPopMatrix();
+ gpuPopMatrix(); gpuMatrixCommit();
return count;
}
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
index 7195524ceae..54ff4dde947 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
@@ -32,9 +32,9 @@
#ifndef __KX_BLENDERRENDERTOOLS_H__
#define __KX_BLENDERRENDERTOOLS_H__
-#ifdef _MSC_VER
- /* don't show stl-warnings */
-# pragma warning (disable:4786)
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+// don't show stl-warnings
+#pragma warning (disable:4786)
#endif
#include "RAS_IRenderTools.h"
@@ -72,26 +72,26 @@ public:
void ProcessLighting(RAS_IRasterizer *rasty, bool uselights, const MT_Transform& viewmat);
void RenderText3D(int fontid,
- const char* text,
- int size,
- int dpi,
- float* color,
- double* mat,
- float aspect);
+ const char* text,
+ int size,
+ int dpi,
+ float* color,
+ double* mat,
+ float aspect);
void RenderText2D(RAS_TEXT_RENDER_MODE mode,
- const char* text,
- int xco,
- int yco,
- int width,
- int height);
+ const char* text,
+ int xco,
+ int yco,
+ int width,
+ int height);
void RenderText(int mode,
- class RAS_IPolyMaterial* polymat,
- float v1[3],
- float v2[3],
- float v3[3],
- float v4[3],
- int glattrib);
+ class RAS_IPolyMaterial* polymat,
+ float v1[3],
+ float v2[3],
+ float v3[3],
+ float v4[3],
+ int glattrib);
void applyTransform(RAS_IRasterizer* rasty, double* oglmatrix, int objectdrawmode);
int applyLights(int objectlayer, const MT_Transform& viewmat);
@@ -112,4 +112,7 @@ public:
#endif
};
-#endif /* __KX_BLENDERRENDERTOOLS_H__ */
+#endif //__KX_BLENDERRENDERTOOLS_H__
+
+
+
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp b/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp
index 0582e79d269..d7d8c5121a2 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp
@@ -32,9 +32,9 @@
#include "KX_ISystem.h"
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
-#endif
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable :4786)
+#endif //WIN32
#ifdef WIN32
#include <windows.h>
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderSystem.h b/source/gameengine/BlenderRoutines/KX_BlenderSystem.h
index 0867ef2421f..a8e033ed47b 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderSystem.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderSystem.h
@@ -53,4 +53,5 @@ public:
#endif
};
-#endif /* __KX_BLENDERSYSTEM_H__ */
+#endif //__KX_BLENDERSYSTEM_H__
+
diff --git a/source/gameengine/BlenderRoutines/SConscript b/source/gameengine/BlenderRoutines/SConscript
index 04dbe27337f..998396aba7c 100644
--- a/source/gameengine/BlenderRoutines/SConscript
+++ b/source/gameengine/BlenderRoutines/SConscript
@@ -34,7 +34,6 @@ if env['WITH_BF_CXX_GUARDEDALLOC']:
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']
-incs += ' ' + env['BF_BOOST_INC']
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
incs += ' ' + env['BF_PTHREADS_INC']
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index 0bd09146f3a..fcf09588791 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -140,7 +140,8 @@ void BL_ActionActuator::SetLocalTime(float curtime)
// Handle wrap around
if (m_localtime < min(m_startframe, m_endframe) || m_localtime > max(m_startframe, m_endframe))
{
- switch (m_playtype) {
+ switch(m_playtype)
+ {
case ACT_ACTION_PLAY:
// Clamp
m_localtime = m_endframe;
@@ -195,7 +196,8 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
return false;
// Convert our playtype to one that BL_Action likes
- switch (m_playtype) {
+ switch(m_playtype)
+ {
case ACT_ACTION_LOOP_END:
case ACT_ACTION_LOOP_STOP:
playtype = BL_Action::ACT_MODE_LOOP;
@@ -310,7 +312,8 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
return false;
}
- switch (m_playtype) {
+ switch(m_playtype)
+ {
case ACT_ACTION_LOOP_STOP:
obj->StopAction(m_layer); // Stop the action after getting the frame
@@ -489,9 +492,9 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
// for some reason loc.setValue(pchan->loc) fails
if (pchan) {
- pchan->loc[0] = loc[0]; pchan->loc[1] = loc[1]; pchan->loc[2] = loc[2];
- pchan->size[0] = size[0]; pchan->size[1] = size[1]; pchan->size[2] = size[2];
- pchan->quat[0] = quat[3]; pchan->quat[1] = quat[0]; pchan->quat[2] = quat[1]; pchan->quat[3] = quat[2]; /* notice xyzw -> wxyz is intentional */
+ pchan->loc[0]= loc[0]; pchan->loc[1]= loc[1]; pchan->loc[2]= loc[2];
+ pchan->size[0]= size[0]; pchan->size[1]= size[1]; pchan->size[2]= size[2];
+ pchan->quat[0]= quat[3]; pchan->quat[1]= quat[0]; pchan->quat[2]= quat[1]; pchan->quat[3]= quat[2]; /* notice xyzw -> wxyz is intentional */
}
}
@@ -554,13 +557,13 @@ PyAttributeDef BL_ActionActuator::Attributes[] = {
PyObject *BL_ActionActuator::pyattr_get_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v);
+ BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v);
return PyUnicode_FromString(self->GetAction() ? self->GetAction()->id.name+2 : "");
}
int BL_ActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v);
+ BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v);
if (!PyUnicode_Check(value))
{
@@ -592,7 +595,7 @@ PyObject *BL_ActionActuator::pyattr_get_channel_names(void *self_v, const KX_PYA
return NULL;
#if 0 // XXX To be removed in a later version (first removed in 2.64)
- BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v);
+ BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v);
PyObject *ret= PyList_New(0);
PyObject *item;
@@ -619,13 +622,13 @@ PyObject *BL_ActionActuator::pyattr_get_channel_names(void *self_v, const KX_PYA
PyObject *BL_ActionActuator::pyattr_get_use_continue(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v);
+ BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v);
return PyBool_FromLong(self->m_flag & ACT_FLAG_CONTINUE);
}
int BL_ActionActuator::pyattr_set_use_continue(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v);
+ BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v);
if (PyObject_IsTrue(value))
self->m_flag |= ACT_FLAG_CONTINUE;
@@ -637,13 +640,13 @@ int BL_ActionActuator::pyattr_set_use_continue(void *self_v, const KX_PYATTRIBUT
PyObject *BL_ActionActuator::pyattr_get_frame(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v);
+ BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v);
return PyFloat_FromDouble(((KX_GameObject*)self->m_gameobj)->GetActionFrame(self->m_layer));
}
int BL_ActionActuator::pyattr_set_frame(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v);
+ BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v);
((KX_GameObject*)self->m_gameobj)->SetActionFrame(self->m_layer, PyFloat_AsDouble(value));
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h
index 46075ea933d..640a9a9ccb7 100644
--- a/source/gameengine/Converter/BL_ActionActuator.h
+++ b/source/gameengine/Converter/BL_ActionActuator.h
@@ -108,7 +108,7 @@ public:
return 1;
}
}
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
protected:
MT_Point3 m_lastpos;
diff --git a/source/gameengine/Converter/BL_ArmatureActuator.h b/source/gameengine/Converter/BL_ArmatureActuator.h
index ba02c5aa362..0c88dccb6f3 100644
--- a/source/gameengine/Converter/BL_ArmatureActuator.h
+++ b/source/gameengine/Converter/BL_ArmatureActuator.h
@@ -49,13 +49,13 @@ class BL_ArmatureActuator : public SCA_IActuator
Py_Header
public:
BL_ArmatureActuator(SCA_IObject* gameobj,
- int type,
- const char *posechannel,
- const char *constraintname,
- KX_GameObject* targetobj,
- KX_GameObject* subtargetobj,
- float weight,
- float influence);
+ int type,
+ const char *posechannel,
+ const char *constraintname,
+ KX_GameObject* targetobj,
+ KX_GameObject* subtargetobj,
+ float weight,
+ float influence);
virtual ~BL_ArmatureActuator();
@@ -77,7 +77,7 @@ public:
static PyObject *pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
private:
// identify the constraint that this actuator controls
@@ -93,4 +93,6 @@ private:
int m_type;
};
-#endif /* __BL_ARMATUREACTUATOR_H__ */
+#endif //__BL_ARMATUREACTUATOR_H__
+
+
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp
index 11e90e1797d..e588d1d310c 100644
--- a/source/gameengine/Converter/BL_ArmatureChannel.cpp
+++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp
@@ -95,7 +95,7 @@ BL_ArmatureChannel::~BL_ArmatureChannel()
// PYTHON
PyMethodDef BL_ArmatureChannel::Methods[] = {
- {NULL,NULL} //Sentinel
+ {NULL,NULL} //Sentinel
};
// order of definition of attributes, must match Attributes[] array
@@ -149,7 +149,7 @@ PyAttributeDef BL_ArmatureChannel::AttributesPtr[] = {
PyObject *BL_ArmatureChannel::py_attr_getattr(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
- BL_ArmatureChannel* self = static_cast<BL_ArmatureChannel*>(self_v);
+ BL_ArmatureChannel* self= static_cast<BL_ArmatureChannel*>(self_v);
bPoseChannel* channel = self->m_posechannel;
int attr_order = attrdef-Attributes;
@@ -177,7 +177,7 @@ PyObject *BL_ArmatureChannel::py_attr_getattr(void *self_v, const struct KX_PYAT
int BL_ArmatureChannel::py_attr_setattr(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- BL_ArmatureChannel* self = static_cast<BL_ArmatureChannel*>(self_v);
+ BL_ArmatureChannel* self= static_cast<BL_ArmatureChannel*>(self_v);
bPoseChannel* channel = self->m_posechannel;
int attr_order = attrdef-Attributes;
@@ -300,7 +300,7 @@ PyObject *BL_ArmatureChannel::py_attr_get_joint_rotation(void *self_v, const str
int BL_ArmatureChannel::py_attr_set_joint_rotation(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- BL_ArmatureChannel* self = static_cast<BL_ArmatureChannel*>(self_v);
+ BL_ArmatureChannel* self= static_cast<BL_ArmatureChannel*>(self_v);
bPoseChannel* pchan = self->m_posechannel;
PyObject *item;
float joints[3];
@@ -455,12 +455,12 @@ PyObject *BL_ArmatureBone::py_bone_get_children(void *self, const struct KX_PYAT
Bone* bone = reinterpret_cast<Bone*>(self);
Bone* child;
int count = 0;
- for (child = (Bone *)bone->childbase.first; child; child = child->next)
+ for (child=(Bone*)bone->childbase.first; child; child=(Bone*)child->next)
count++;
PyObject *childrenlist = PyList_New(count);
- for (count = 0, child = (Bone *)bone->childbase.first; child; child = child->next, ++count)
+ for (count = 0, child=(Bone*)bone->childbase.first; child; child=(Bone*)child->next, ++count)
PyList_SET_ITEM(childrenlist,count,NewProxyPlus_Ext(NULL,&Type,child,false));
return childrenlist;
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.h b/source/gameengine/Converter/BL_ArmatureChannel.h
index 51114c5df30..b764d32e8a7 100644
--- a/source/gameengine/Converter/BL_ArmatureChannel.h
+++ b/source/gameengine/Converter/BL_ArmatureChannel.h
@@ -68,7 +68,7 @@ public:
static int py_attr_setattr(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject *py_attr_get_joint_rotation(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int py_attr_set_joint_rotation(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
};
/* this is a factory class to access bBone data field in the GE.
@@ -93,4 +93,6 @@ public:
};
-#endif /* __BL_ARMATURECHANNEL_H__ */
+
+#endif //__BL_ARMATURECHANNEL_H__
+
diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.cpp b/source/gameengine/Converter/BL_ArmatureConstraint.cpp
index 379be91b523..169205d79e7 100644
--- a/source/gameengine/Converter/BL_ArmatureConstraint.cpp
+++ b/source/gameengine/Converter/BL_ArmatureConstraint.cpp
@@ -246,7 +246,7 @@ void BL_ArmatureConstraint::SetSubtarget(KX_GameObject* subtarget)
// PYTHON
PyMethodDef BL_ArmatureConstraint::Methods[] = {
- {NULL,NULL} //Sentinel
+ {NULL,NULL} //Sentinel
};
// order of definition of attributes, must match Attributes[] array
@@ -288,7 +288,7 @@ PyAttributeDef BL_ArmatureConstraint::Attributes[] = {
PyObject *BL_ArmatureConstraint::py_attr_getattr(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
- BL_ArmatureConstraint* self = static_cast<BL_ArmatureConstraint*>(self_v);
+ BL_ArmatureConstraint* self= static_cast<BL_ArmatureConstraint*>(self_v);
bConstraint* constraint = self->m_constraint;
bKinematicConstraint* ikconstraint = (constraint && constraint->type == CONSTRAINT_TYPE_KINEMATIC) ? (bKinematicConstraint*)constraint->data : NULL;
int attr_order = attrdef-Attributes;
@@ -353,7 +353,7 @@ PyObject *BL_ArmatureConstraint::py_attr_getattr(void *self_v, const struct KX_P
int BL_ArmatureConstraint::py_attr_setattr(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- BL_ArmatureConstraint* self = static_cast<BL_ArmatureConstraint*>(self_v);
+ BL_ArmatureConstraint* self= static_cast<BL_ArmatureConstraint*>(self_v);
bConstraint* constraint = self->m_constraint;
bKinematicConstraint* ikconstraint = (constraint && constraint->type == CONSTRAINT_TYPE_KINEMATIC) ? (bKinematicConstraint*)constraint->data : NULL;
int attr_order = attrdef-Attributes;
diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.h b/source/gameengine/Converter/BL_ArmatureConstraint.h
index 98c2954baf4..579153a2e79 100644
--- a/source/gameengine/Converter/BL_ArmatureConstraint.h
+++ b/source/gameengine/Converter/BL_ArmatureConstraint.h
@@ -119,7 +119,8 @@ public:
static PyObject *py_attr_getattr(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int py_attr_setattr(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
};
-#endif /* __BL_ARMATURECONSTRAINT_H__ */
+#endif //__BL_ARMATURECONSTRAINT_H__
+
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index 1f1c404efcb..da73d7a762a 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -105,7 +105,7 @@ void game_copy_pose(bPose **dst, bPose *src, int copy_constraint)
for (; pchan; pchan=pchan->next, outpchan=outpchan->next)
BLI_ghash_insert(ghash, pchan, outpchan);
- for (pchan = (bPoseChannel*)out->chanbase.first; pchan; pchan = pchan->next) {
+ for (pchan=(bPoseChannel*)out->chanbase.first; pchan; pchan=(bPoseChannel*)pchan->next) {
pchan->parent= (bPoseChannel*)BLI_ghash_lookup(ghash, pchan->parent);
pchan->child= (bPoseChannel*)BLI_ghash_lookup(ghash, pchan->child);
@@ -186,10 +186,7 @@ void game_blend_poses(bPose *dst, bPose *src, float srcweight/*, short mode*/)
if (schan->rotmode)
dchan->eul[i] = (dchan->eul[i]*dstweight) + (schan->eul[i]*srcweight);
}
- for (dcon= (bConstraint *)dchan->constraints.first, scon= (bConstraint *)schan->constraints.first;
- dcon && scon;
- dcon = dcon->next, scon = scon->next)
- {
+ for (dcon= (bConstraint*)dchan->constraints.first, scon= (bConstraint*)schan->constraints.first; dcon && scon; dcon= (bConstraint*)dcon->next, scon= (bConstraint*)scon->next) {
/* no 'add' option for constraint blending */
dcon->enforce= dcon->enforce*(1.0f-srcweight) + scon->enforce*srcweight;
}
@@ -285,8 +282,8 @@ void BL_ArmatureObject::LoadConstraints(KX_BlenderSceneConverter* converter)
KX_GameObject* gamesubtarget;
// and locate the constraint
- for (pchan = (bPoseChannel *)m_pose->chanbase.first; pchan; pchan = pchan->next) {
- for (pcon = (bConstraint *)pchan->constraints.first; pcon; pcon = pcon->next) {
+ for (pchan = (bPoseChannel*)m_pose->chanbase.first; pchan; pchan=(bPoseChannel*)pchan->next) {
+ for (pcon = (bConstraint*)pchan->constraints.first; pcon; pcon=(bConstraint*)pcon->next) {
if (pcon->flag & CONSTRAINT_DISABLE)
continue;
// which constraint should we support?
@@ -318,7 +315,7 @@ void BL_ArmatureObject::LoadConstraints(KX_BlenderSceneConverter* converter)
}
if (target->next != NULL) {
// secondary target
- target = target->next;
+ target = (bConstraintTarget*)target->next;
if (target->tar && target->tar != m_objArma) {
// only track external object
blendtarget = target->tar;
@@ -639,6 +636,7 @@ PyTypeObject BL_ArmatureObject::Type = {
};
PyMethodDef BL_ArmatureObject::Methods[] = {
+
KX_PYMETHODTABLE_NOARGS(BL_ArmatureObject, update),
{NULL,NULL} //Sentinel
};
diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h
index 445b9af1b10..4e7dc3df2f3 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.h
+++ b/source/gameengine/Converter/BL_ArmatureObject.h
@@ -120,7 +120,7 @@ public:
static PyObject *pyattr_get_channels(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
KX_PYMETHOD_DOC_NOARGS(BL_ArmatureObject, update);
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
protected:
/* list element: BL_ArmatureConstraint. Use SG_DListHead to have automatic list replication */
@@ -152,4 +152,6 @@ void game_blend_poses(struct bPose *dst, struct bPose *src, float srcweight/*, s
void game_copy_pose(struct bPose **dst, struct bPose *src, int copy_con);
void game_free_pose(struct bPose *pose);
-#endif /* __BL_ARMATUREOBJECT_H__ */
+
+#endif
+
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index eb695e624e4..e568cf1fdf8 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -30,8 +30,8 @@
* \ingroup bgeconv
*/
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable : 4786)
#endif
#include <math.h>
@@ -423,55 +423,62 @@ static void SetDefaultLightMode(Scene* scene)
// --
-static void GetRGB(
- const bool use_mcol,
- MFace *mface,
- MCol *mmcol,
- Material *mat,
- unsigned int &c0,
- unsigned int &c1,
- unsigned int &c2,
- unsigned int &c3)
+static void GetRGB(short type,
+ MFace* mface,
+ MCol* mmcol,
+ Material *mat,
+ unsigned int c[4])
{
unsigned int color = 0xFFFFFFFFL;
- if (use_mcol) {
- // vertex colors
-
- if (mmcol) {
- c0 = KX_Mcol2uint_new(mmcol[0]);
- c1 = KX_Mcol2uint_new(mmcol[1]);
- c2 = KX_Mcol2uint_new(mmcol[2]);
+ switch(type)
+ {
+ case 0: // vertex colors
+ {
+ if (mmcol) {
+ c[0] = KX_Mcol2uint_new(mmcol[0]);
+ c[1] = KX_Mcol2uint_new(mmcol[1]);
+ c[2] = KX_Mcol2uint_new(mmcol[2]);
+ if (mface->v4)
+ c[3] = KX_Mcol2uint_new(mmcol[3]);
+ }
+ else { // backup white
+ c[0] = KX_rgbaint2uint_new(color);
+ c[1] = KX_rgbaint2uint_new(color);
+ c[2] = KX_rgbaint2uint_new(color);
+ if (mface->v4)
+ c[3] = KX_rgbaint2uint_new( color );
+ }
+ } break;
+
+
+ case 1: // material rgba
+ {
+ if (mat) {
+ union {
+ unsigned char cp[4];
+ unsigned int integer;
+ } col_converter;
+ col_converter.cp[3] = (unsigned char) (mat->r * 255.0f);
+ col_converter.cp[2] = (unsigned char) (mat->g * 255.0f);
+ col_converter.cp[1] = (unsigned char) (mat->b * 255.0f);
+ col_converter.cp[0] = (unsigned char) (mat->alpha * 255.0f);
+ color = col_converter.integer;
+ }
+ c[0] = KX_rgbaint2uint_new(color);
+ c[1] = KX_rgbaint2uint_new(color);
+ c[2] = KX_rgbaint2uint_new(color);
if (mface->v4)
- c3 = KX_Mcol2uint_new(mmcol[3]);
- }
- else { // backup white
- c0 = KX_rgbaint2uint_new(color);
- c1 = KX_rgbaint2uint_new(color);
- c2 = KX_rgbaint2uint_new(color);
+ c[3] = KX_rgbaint2uint_new(color);
+ } break;
+
+ default: // white
+ {
+ c[0] = KX_rgbaint2uint_new(color);
+ c[1] = KX_rgbaint2uint_new(color);
+ c[2] = KX_rgbaint2uint_new(color);
if (mface->v4)
- c3 = KX_rgbaint2uint_new( color );
- }
- }
- else {
- // material rgba
- if (mat) {
- union {
- unsigned char cp[4];
- unsigned int integer;
- } col_converter;
- col_converter.cp[3] = (unsigned char) (mat->r * 255.0f);
- col_converter.cp[2] = (unsigned char) (mat->g * 255.0f);
- col_converter.cp[1] = (unsigned char) (mat->b * 255.0f);
- col_converter.cp[0] = (unsigned char) (mat->alpha * 255.0f);
- color = col_converter.integer;
- }
- // backup white is fallback
-
- c0 = KX_rgbaint2uint_new(color);
- c1 = KX_rgbaint2uint_new(color);
- c2 = KX_rgbaint2uint_new(color);
- if (mface->v4)
- c3 = KX_rgbaint2uint_new(color);
+ c[3] = KX_rgbaint2uint_new(color);
+ } break;
}
}
@@ -480,42 +487,67 @@ typedef struct MTF_localLayer {
const char *name;
} MTF_localLayer;
-static void tface_to_uv_bge(const MFace *mface, const MTFace *tface, MT_Point2 uv[4])
+static void GetUVs(BL_Material *material, MTF_localLayer *layers, MFace *mface, MTFace *tface, MT_Point2 uvs[4][MAXTEX])
{
- uv[0].setValue(tface->uv[0]);
- uv[1].setValue(tface->uv[1]);
- uv[2].setValue(tface->uv[2]);
- if (mface->v4) {
- uv[3].setValue(tface->uv[3]);
+ int unit = 0;
+ if (tface)
+ {
+
+ uvs[0][0].setValue(tface->uv[0]);
+ uvs[1][0].setValue(tface->uv[1]);
+ uvs[2][0].setValue(tface->uv[2]);
+
+ if (mface->v4)
+ uvs[3][0].setValue(tface->uv[3]);
}
-}
+ else
+ {
+ uvs[0][0] = uvs[1][0] = uvs[2][0] = uvs[3][0] = MT_Point2(0.f, 0.f);
+ }
+
+ for (int vind = 0; vind<MAXTEX; vind++)
+ {
+ BL_Mapping &map = material->mapping[vind];
-static void GetUV(
- MFace *mface,
- MTFace *tface,
- MTF_localLayer *layers,
- const int layer_uv[2],
- MT_Point2 uv[4],
- MT_Point2 uv2[4])
-{
- bool validface = (tface != NULL);
+ if (!(map.mapping & USEUV)) continue;
- uv2[0] = uv2[1] = uv2[2] = uv2[3] = MT_Point2(0.0f, 0.0f);
+ //If no UVSet is specified, try grabbing one from the UV/Image editor
+ if (map.uvCoName.IsEmpty() && tface)
+ {
+ uvs[0][unit].setValue(tface->uv[0]);
+ uvs[1][unit].setValue(tface->uv[1]);
+ uvs[2][unit].setValue(tface->uv[2]);
- /* No material, what to do? let's see what is in the UV and set the material accordingly
- * light and visible is always on */
- if (layer_uv[0] != -1) {
- tface_to_uv_bge(mface, layers[layer_uv[0]].face, uv);
- if (layer_uv[1] != -1) {
- tface_to_uv_bge(mface, layers[layer_uv[1]].face, uv2);
+ if (mface->v4)
+ uvs[3][unit].setValue(tface->uv[3]);
+
+ ++unit;
+ continue;
+ }
+
+
+ for (int lay=0; lay<MAX_MTFACE; lay++)
+ {
+ MTF_localLayer& layer = layers[lay];
+ if (layer.face == 0) break;
+
+ if (map.uvCoName.IsEmpty() || strcmp(map.uvCoName.ReadPtr(), layer.name)==0)
+ {
+ MT_Point2 uvSet[4];
+
+ uvs[0][unit].setValue(layer.face->uv[0]);
+ uvs[1][unit].setValue(layer.face->uv[1]);
+ uvs[2][unit].setValue(layer.face->uv[2]);
+
+ if (mface->v4)
+ uvs[3][unit].setValue(layer.face->uv[3]);
+ else
+ uvs[3][unit].setValue(0.0f, 0.0f);
+
+ ++unit;
+ break;
+ }
}
- }
- else if (validface) {
- tface_to_uv_bge(mface, tface, uv);
- }
- else {
- // nothing at all
- uv[0] = uv[1] = uv[2] = uv[3] = MT_Point2(0.0f, 0.0f);
}
}
@@ -526,25 +558,29 @@ static bool ConvertMaterial(
MTFace* tface,
const char *tfaceName,
MFace* mface,
- MCol* mmcol, /* only for text, use first mcol, weak */
- MTF_localLayer *layers,
- int layer_uv[2],
- const bool glslmat)
+ MCol* mmcol,
+ bool glslmat)
{
material->Initialize();
- int numchan = -1, texalpha = 0;
+ int texalpha = 0;
bool validmat = (mat!=0);
bool validface = (tface!=0);
+ short type = 0;
+ if ( validmat )
+ type = 1; // material color
+
material->IdMode = DEFAULT_BLENDER;
material->glslmat = (validmat)? glslmat: false;
material->materialindex = mface->mat_nr;
- /* default value for being unset */
- layer_uv[0] = layer_uv[1] = -1;
-
// --------------------------------
if (validmat) {
+
+ // use vertex colors by explicitly setting
+ if (mat->mode &MA_VERTEXCOLP || glslmat)
+ type = 0;
+
// use lighting?
material->ras_mode |= ( mat->mode & MA_SHLESS )?0:USE_LIGHT;
material->ras_mode |= ( mat->game.flag & GEMAT_BACKCULL )?0:TWOSIDED;
@@ -552,7 +588,6 @@ static bool ConvertMaterial(
// cast shadows?
material->ras_mode |= ( mat->mode & MA_SHADBUF )?CAST_SHADOW:0;
MTex *mttmp = 0;
- numchan = getNumTexChannels(mat);
int valid_index = 0;
/* In Multitexture use the face texture if and only if
@@ -561,12 +596,9 @@ static bool ConvertMaterial(
bool facetex = false;
if (validface && mat->mode &MA_FACETEXTURE)
facetex = true;
-
- numchan = numchan>MAXTEX?MAXTEX:numchan;
- if (facetex && numchan == 0) numchan = 1;
// foreach MTex
- for (int i=0; i<numchan; i++) {
+ for (int i=0; i<MAXTEX; i++) {
// use face tex
if (i==0 && facetex ) {
@@ -651,7 +683,7 @@ static bool ConvertMaterial(
if (!material->cubemap[i]->cube[0])
BL_Texture::SplitEnvMap(material->cubemap[i]);
- material->texname[i] = material->cubemap[i]->ima->id.name;
+ material->texname[i]= material->cubemap[i]->ima->id.name;
material->mapping[i].mapping |= USEENV;
}
}
@@ -701,7 +733,7 @@ static bool ConvertMaterial(
material->mapping[i].projplane[2] = mttmp->projz;
/// --------------------------------
- switch (mttmp->blendtype) {
+ switch( mttmp->blendtype ) {
case MTEX_BLEND:
material->blend_mode[i] = BLEND_MIX;
break;
@@ -725,7 +757,7 @@ static bool ConvertMaterial(
// above one tex the switches here
// are not used
- switch (valid_index) {
+ switch(valid_index) {
case 0:
material->IdMode = DEFAULT_BLENDER;
break;
@@ -798,14 +830,11 @@ static bool ConvertMaterial(
material->ras_mode |= USE_LIGHT;
}
- const char *uvName = "", *uv2Name = "";
-
/* No material, what to do? let's see what is in the UV and set the material accordingly
* light and visible is always on */
if ( validface ) {
material->tile = tface->tile;
- uvName = tfaceName;
- }
+ }
else {
// nothing at all
material->alphablend = GEMAT_SOLID;
@@ -826,45 +855,19 @@ static bool ConvertMaterial(
material->ras_mode |= (mat && (mat->game.alpha_blend & GEMAT_ALPHA_SORT))? ZSORT: 0;
}
- // get uv sets
- if (validmat) {
- bool isFirstSet = true;
-
- // only two sets implemented, but any of the eight
- // sets can make up the two layers
- for (int vind = 0; vind<material->num_enabled; vind++) {
- BL_Mapping &map = material->mapping[vind];
+ // XXX The RGB values here were meant to be temporary storage for the conversion process,
+ // but fonts now make use of them too, so we leave them in for now.
+ unsigned int rgb[4];
+ GetRGB(type,mface,mmcol,mat,rgb);
- if (map.uvCoName.IsEmpty()) {
- isFirstSet = false;
- }
- else {
- for (int lay=0; lay<MAX_MTFACE; lay++) {
- MTF_localLayer& layer = layers[lay];
- if (layer.face == 0) break;
-
- if (strcmp(map.uvCoName.ReadPtr(), layer.name)==0) {
- if (isFirstSet) {
- layer_uv[0] = lay;
- isFirstSet = false;
- uvName = layer.name;
- }
- else if (strcmp(layer.name, uvName) != 0) {
- layer_uv[1] = lay;
- map.mapping |= USECUSTOMUV;
- uv2Name = layer.name;
- }
- }
- }
- }
- }
- }
-
- if (validmat && mmcol) { /* color is only for text */
- material->m_mcol = *(unsigned int *)mmcol;
+ // swap the material color, so MCol on bitmap font works
+ if (validmat && type==1 && (mat->game.flag & GEMAT_TEXT))
+ {
+ rgb[0] = KX_rgbaint2uint_new(rgb[0]);
+ rgb[1] = KX_rgbaint2uint_new(rgb[1]);
+ rgb[2] = KX_rgbaint2uint_new(rgb[2]);
+ rgb[3] = KX_rgbaint2uint_new(rgb[3]);
}
- material->SetUVLayerName(uvName);
- material->SetUVLayerName2(uv2Name);
if (validmat)
material->matname =(mat->id.name);
@@ -879,8 +882,405 @@ static bool ConvertMaterial(
return true;
}
+RAS_MaterialBucket* material_from_mesh(Material *ma, MFace *mface, MTFace *tface, MCol *mcol, MTF_localLayer *layers, int lightlayer, unsigned int *rgb, MT_Point2 uvs[4][RAS_TexVert::MAX_UNIT], const char *tfaceName, KX_Scene* scene, KX_BlenderSceneConverter *converter)
+{
+ RAS_IPolyMaterial* polymat = converter->FindCachedPolyMaterial(ma);
+ BL_Material* bl_mat = converter->FindCachedBlenderMaterial(ma);
+ KX_BlenderMaterial* kx_blmat = NULL;
+ KX_PolygonMaterial* kx_polymat = NULL;
+
+ if (converter->GetMaterials()) {
+ /* do Blender Multitexture and Blender GLSL materials */
+
+ /* first is the BL_Material */
+ if (!bl_mat)
+ {
+ bl_mat = new BL_Material();
+
+ ConvertMaterial(bl_mat, ma, tface, tfaceName, mface, mcol,
+ converter->GetGLSLMaterials());
+
+ converter->CacheBlenderMaterial(ma, bl_mat);
+ }
+
+
+ short type = (ma) ? ((ma->mode & MA_VERTEXCOLP || bl_mat->glslmat) ? 0 : 1) : 0;
+ GetRGB(type,mface,mcol,ma,rgb);
+
+ GetUVs(bl_mat, layers, mface, tface, uvs);
+
+ /* then the KX_BlenderMaterial */
+ if (polymat == NULL)
+ {
+ kx_blmat = new KX_BlenderMaterial();
+
+ kx_blmat->Initialize(scene, bl_mat, (ma?&ma->game:NULL), lightlayer);
+ polymat = static_cast<RAS_IPolyMaterial*>(kx_blmat);
+ converter->CachePolyMaterial(ma, polymat);
+ }
+ }
+ else {
+ /* do Texture Face materials */
+ Image* bima = (tface)? (Image*)tface->tpage: NULL;
+ STR_String imastr = (tface)? (bima? (bima)->id.name : "" ) : "";
+
+ char alpha_blend=0;
+ short tile=0;
+ int tilexrep=4,tileyrep = 4;
+
+ /* set material properties - old TexFace */
+ if (ma) {
+ alpha_blend = ma->game.alpha_blend;
+ /* Commented out for now. If we ever get rid of
+ * "Texture Face/Singletexture" we can then think about it */
+
+ /* Texture Face mode ignores texture but requires "Face Textures to be True "*/
+ #if 0
+ if ((ma->mode &MA_FACETEXTURE)==0 && (ma->game.flag &GEMAT_TEXT)==0) {
+ bima = NULL;
+ imastr = "";
+ alpha_blend = GEMAT_SOLID;
+ }
+ else {
+ alpha_blend = ma->game.alpha_blend;
+ }
+ #endif
+ }
+ /* check for tface tex to fallback on */
+ else {
+ if (bima) {
+ /* see if depth of the image is 32 */
+ if (BKE_image_has_alpha(bima))
+ alpha_blend = GEMAT_ALPHA;
+ else
+ alpha_blend = GEMAT_SOLID;
+ }
+ else {
+ alpha_blend = GEMAT_SOLID;
+ }
+ }
+
+ if (bima) {
+ tilexrep = bima->xrep;
+ tileyrep = bima->yrep;
+ }
+
+ /* set UV properties */
+ if (tface) {
+ uvs[0][0].setValue(tface->uv[0]);
+ uvs[1][0].setValue(tface->uv[1]);
+ uvs[2][0].setValue(tface->uv[2]);
+
+ if (mface->v4)
+ uvs[3][0].setValue(tface->uv[3]);
+
+ tile = tface->tile;
+ }
+ else {
+ /* no texfaces */
+ tile = 0;
+ }
+
+ /* get vertex colors */
+ if (mcol) {
+ /* we have vertex colors */
+ rgb[0] = KX_Mcol2uint_new(mcol[0]);
+ rgb[1] = KX_Mcol2uint_new(mcol[1]);
+ rgb[2] = KX_Mcol2uint_new(mcol[2]);
+
+ if (mface->v4)
+ rgb[3] = KX_Mcol2uint_new(mcol[3]);
+ }
+ else {
+ /* no vertex colors, take from material, otherwise white */
+ unsigned int color = 0xFFFFFFFFL;
+
+ if (ma)
+ {
+ union
+ {
+ unsigned char cp[4];
+ unsigned int integer;
+ } col_converter;
+
+ col_converter.cp[3] = (unsigned char) (ma->r*255.0);
+ col_converter.cp[2] = (unsigned char) (ma->g*255.0);
+ col_converter.cp[1] = (unsigned char) (ma->b*255.0);
+ col_converter.cp[0] = (unsigned char) (ma->alpha*255.0);
+
+ color = col_converter.integer;
+ }
+
+ rgb[0] = KX_rgbaint2uint_new(color);
+ rgb[1] = KX_rgbaint2uint_new(color);
+ rgb[2] = KX_rgbaint2uint_new(color);
+
+ if (mface->v4)
+ rgb[3] = KX_rgbaint2uint_new(color);
+ }
+
+ // only zsort alpha + add
+ bool alpha = ELEM3(alpha_blend, GEMAT_ALPHA, GEMAT_ADD, GEMAT_ALPHA_SORT);
+ bool zsort = (alpha_blend == GEMAT_ALPHA_SORT);
+ bool light = (ma)?(ma->mode & MA_SHLESS)==0:default_light_mode;
+
+ // don't need zort anymore, deal as if it it's alpha blend
+ if (alpha_blend == GEMAT_ALPHA_SORT) alpha_blend = GEMAT_ALPHA;
+
+ if (polymat == NULL)
+ {
+ kx_polymat = new KX_PolygonMaterial();
+ kx_polymat->Initialize(imastr, ma, (int)mface->mat_nr,
+ tile, tilexrep, tileyrep,
+ alpha_blend, alpha, zsort, light, lightlayer, tface, (unsigned int*)mcol);
+ polymat = static_cast<RAS_IPolyMaterial*>(kx_polymat);
+
+ if (ma) {
+ polymat->m_specular = MT_Vector3(ma->specr, ma->specg, ma->specb)*ma->spec;
+ polymat->m_shininess = (float)ma->har/4.0f; // 0 < ma->har <= 512
+ polymat->m_diffuse = MT_Vector3(ma->r, ma->g, ma->b)*(ma->emit + ma->ref);
+ }
+ else {
+ polymat->m_specular.setValue(0.0f,0.0f,0.0f);
+ polymat->m_shininess = 35.0;
+ }
+
+ converter->CachePolyMaterial(ma, polymat);
+ }
+ }
+
+ // see if a bucket was reused or a new one was created
+ // this way only one KX_BlenderMaterial object has to exist per bucket
+ bool bucketCreated;
+ RAS_MaterialBucket* bucket = scene->FindBucket(polymat, bucketCreated);
+ if (bucketCreated) {
+ // this is needed to free up memory afterwards
+ converter->RegisterPolyMaterial(polymat);
+ if (converter->GetMaterials())
+ converter->RegisterBlenderMaterial(bl_mat);
+ }
+
+ return bucket;
+}
+
+/* blenderobj can be NULL, make sure its checked for */
+RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene, KX_BlenderSceneConverter *converter, bool libloading)
+{
+ RAS_MeshObject *meshobj;
+ int lightlayer = blenderobj ? blenderobj->lay:(1<<20)-1; // all layers if no object.
+
+ if ((meshobj = converter->FindGameMesh(mesh/*, ob->lay*/)) != NULL)
+ return meshobj;
+ // Get DerivedMesh data
+ DerivedMesh *dm = CDDM_from_mesh(mesh, blenderobj);
+ DM_ensure_tessface(dm);
+
+ MVert *mvert = dm->getVertArray(dm);
+ int totvert = dm->getNumVerts(dm);
+
+ MFace *mface = dm->getTessFaceArray(dm);
+ MTFace *tface = static_cast<MTFace*>(dm->getTessFaceDataArray(dm, CD_MTFACE));
+ MCol *mcol = static_cast<MCol*>(dm->getTessFaceDataArray(dm, CD_MCOL));
+ float (*tangent)[4] = NULL;
+ int totface = dm->getNumTessFaces(dm);
+ const char *tfaceName = "";
+
+ if (tface) {
+ DM_add_tangent_layer(dm);
+ tangent = (float(*)[4])dm->getTessFaceDataArray(dm, CD_TANGENT);
+ }
+
+ meshobj = new RAS_MeshObject(mesh);
+
+ // Extract avaiable layers
+ MTF_localLayer *layers = new MTF_localLayer[MAX_MTFACE];
+ for (int lay=0; lay<MAX_MTFACE; lay++) {
+ layers[lay].face = 0;
+ layers[lay].name = "";
+ }
+
+ int validLayers = 0;
+ for (int i=0; i<dm->faceData.totlayer; i++)
+ {
+ if (dm->faceData.layers[i].type == CD_MTFACE)
+ {
+ assert(validLayers <= 8);
+
+ layers[validLayers].face = (MTFace*)(dm->faceData.layers[i].data);
+ layers[validLayers].name = dm->faceData.layers[i].name;
+ if (tface == layers[validLayers].face)
+ tfaceName = layers[validLayers].name;
+ validLayers++;
+ }
+ }
+
+ meshobj->SetName(mesh->id.name + 2);
+ meshobj->m_sharedvertex_map.resize(totvert);
+
+ Material* ma = 0;
+ bool collider = true;
+ MT_Point2 uvs[4][RAS_TexVert::MAX_UNIT];
+ unsigned int rgb[4] = {0};
+
+ MT_Point3 pt[4];
+ MT_Vector3 no[4];
+ MT_Vector4 tan[4];
+
+ for (int f=0;f<totface;f++,mface++)
+ {
+ /* get coordinates, normals and tangents */
+ pt[0].setValue(mvert[mface->v1].co);
+ pt[1].setValue(mvert[mface->v2].co);
+ pt[2].setValue(mvert[mface->v3].co);
+ if (mface->v4) pt[3].setValue(mvert[mface->v4].co);
+
+ if (mface->flag & ME_SMOOTH) {
+ float n0[3], n1[3], n2[3], n3[3];
+
+ normal_short_to_float_v3(n0, mvert[mface->v1].no);
+ normal_short_to_float_v3(n1, mvert[mface->v2].no);
+ normal_short_to_float_v3(n2, mvert[mface->v3].no);
+ no[0] = n0;
+ no[1] = n1;
+ no[2] = n2;
+
+ if (mface->v4) {
+ normal_short_to_float_v3(n3, mvert[mface->v4].no);
+ no[3] = n3;
+ }
+ }
+ else {
+ float fno[3];
+
+ if (mface->v4)
+ normal_quad_v3(fno,mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, mvert[mface->v4].co);
+ else
+ normal_tri_v3(fno,mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co);
+
+ no[0] = no[1] = no[2] = no[3] = MT_Vector3(fno);
+ }
+
+ if (tangent) {
+ tan[0] = tangent[f*4 + 0];
+ tan[1] = tangent[f*4 + 1];
+ tan[2] = tangent[f*4 + 2];
+
+ if (mface->v4)
+ tan[3] = tangent[f*4 + 3];
+ }
+
+ if (blenderobj)
+ ma = give_current_material(blenderobj, mface->mat_nr+1);
+ else
+ ma = mesh->mat ? mesh->mat[mface->mat_nr]:NULL;
+
+ /* ckeck for texface since texface _only_ is used as a fallback */
+ if (ma == NULL && tface == NULL) {
+ ma= &defmaterial;
+ }
+
+ {
+ bool visible = true;
+ bool twoside = false;
+
+ RAS_MaterialBucket* bucket = material_from_mesh(ma, mface, tface, mcol, layers, lightlayer, rgb, uvs, tfaceName, scene, converter);
+
+ // set render flags
+ if (ma)
+ {
+ visible = ((ma->game.flag & GEMAT_INVISIBLE)==0);
+ twoside = ((ma->game.flag & GEMAT_BACKCULL)==0);
+ collider = ((ma->game.flag & GEMAT_NOPHYSICS)==0);
+ }
+ else{
+ visible = true;
+ twoside = false;
+ collider = true;
+ }
+
+ /* mark face as flat, so vertices are split */
+ bool flat = (mface->flag & ME_SMOOTH) == 0;
+
+#ifdef GLES
+ // Force 3 verts on GLES
+ int nverts = 3;
+#else
+ int nverts = (mface->v4)? 4: 3;
+#endif
+ RAS_Polygon *poly = meshobj->AddPolygon(bucket, nverts);
+
+ poly->SetVisible(visible);
+ poly->SetCollider(collider);
+ poly->SetTwoside(twoside);
+ //poly->SetEdgeCode(mface->edcode);
+
+ meshobj->AddVertex(poly,0,pt[0],uvs[0],tan[0],rgb[0],no[0],flat,mface->v1);
+ meshobj->AddVertex(poly,1,pt[1],uvs[1],tan[1],rgb[1],no[1],flat,mface->v2);
+ meshobj->AddVertex(poly,2,pt[2],uvs[2],tan[2],rgb[2],no[2],flat,mface->v3);
+
+#ifndef GLES
+ if (nverts==4)
+ meshobj->AddVertex(poly,3,pt[3],uvs[3],tan[3],rgb[3],no[3],flat,mface->v4);
+
+
+#else
+ if(mface->v4)
+ {
+ // GLES doesn't support QUADs so we are spliiting a quad |_| to two triangles |/|
+
+ poly = meshobj->AddPolygon(bucket, 3);
+
+ poly->SetVisible(visible);
+ poly->SetCollider(collider);
+ poly->SetTwoside(twoside);
+
+ meshobj->AddVertex(poly,0,pt[2],uvs[2],tan[2],rgb[2],no[2],flat,mface->v3);
+ meshobj->AddVertex(poly,1,pt[3],uvs[3],tan[3],rgb[3],no[3],flat,mface->v4);
+ meshobj->AddVertex(poly,2,pt[0],uvs[0],tan[0],rgb[0],no[0],flat,mface->v1);
+
+ }
+#endif
+
+ }
+
+ if (tface)
+ tface++;
+ if (mcol)
+ mcol+=4;
+
+ for (int lay=0; lay<MAX_MTFACE; lay++)
+ {
+ MTF_localLayer &layer = layers[lay];
+ if (layer.face == 0) break;
+
+ layer.face++;
+ }
+ }
+ // keep meshobj->m_sharedvertex_map for reinstance phys mesh.
+ // 2.49a and before it did: meshobj->m_sharedvertex_map.clear();
+ // but this didnt save much ram. - Campbell
+ meshobj->EndConversion();
+
+ // pre calculate texture generation
+ // However, we want to delay this if we're libloading so we can make sure we have the right scene.
+ if (!libloading) {
+ for (list<RAS_MeshMaterial>::iterator mit = meshobj->GetFirstMaterial();
+ mit != meshobj->GetLastMaterial(); ++ mit) {
+ mit->m_bucket->GetPolyMaterial()->OnConstruction();
+ }
+ }
+
+ if (layers)
+ delete []layers;
+
+ dm->release(dm);
+
+ converter->RegisterGameMesh(meshobj, mesh);
+ return meshobj;
+}
+
/* blenderobj can be NULL, make sure its checked for */
-RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene, KX_BlenderSceneConverter *converter)
+RAS_MeshObject* BL_ConvertMesh_old(Mesh* mesh, Object* blenderobj, KX_Scene* scene, KX_BlenderSceneConverter *converter)
{
RAS_MeshObject *meshobj;
int lightlayer = blenderobj ? blenderobj->lay:(1<<20)-1; // all layers if no object.
@@ -910,7 +1310,6 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
// Extract avaiable layers
MTF_localLayer *layers = new MTF_localLayer[MAX_MTFACE];
- int layer_uv[2]; /* store uv1, uv2 layers */
for (int lay=0; lay<MAX_MTFACE; lay++) {
layers[lay].face = 0;
layers[lay].name = "";
@@ -945,19 +1344,18 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
{
Material* ma = 0;
bool collider = true;
- MT_Point2 uv0(0.0,0.0),uv1(0.0,0.0),uv2(0.0,0.0),uv3(0.0,0.0);
- MT_Point2 uv20(0.0,0.0),uv21(0.0,0.0),uv22(0.0,0.0),uv23(0.0,0.0);
+ MT_Point2 uvs[4][RAS_TexVert::MAX_UNIT];
unsigned int rgb0,rgb1,rgb2,rgb3 = 0;
- MT_Point3 pt0, pt1, pt2, pt3;
- MT_Vector3 no0(0,0,0), no1(0,0,0), no2(0,0,0), no3(0,0,0);
- MT_Vector4 tan0(0,0,0,0), tan1(0,0,0,0), tan2(0,0,0,0), tan3(0,0,0,0);
+ MT_Point3 pt[4];
+ MT_Vector3 no[4];
+ MT_Vector4 tan[4];
/* get coordinates, normals and tangents */
- pt0.setValue(mvert[mface->v1].co);
- pt1.setValue(mvert[mface->v2].co);
- pt2.setValue(mvert[mface->v3].co);
- if (mface->v4) pt3.setValue(mvert[mface->v4].co);
+ pt[0].setValue(mvert[mface->v1].co);
+ pt[1].setValue(mvert[mface->v2].co);
+ pt[2].setValue(mvert[mface->v3].co);
+ if (mface->v4) pt[3].setValue(mvert[mface->v4].co);
if (mface->flag & ME_SMOOTH) {
float n0[3], n1[3], n2[3], n3[3];
@@ -965,13 +1363,13 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
normal_short_to_float_v3(n0, mvert[mface->v1].no);
normal_short_to_float_v3(n1, mvert[mface->v2].no);
normal_short_to_float_v3(n2, mvert[mface->v3].no);
- no0 = n0;
- no1 = n1;
- no2 = n2;
+ no[0] = n0;
+ no[1] = n1;
+ no[2] = n2;
if (mface->v4) {
normal_short_to_float_v3(n3, mvert[mface->v4].no);
- no3 = n3;
+ no[3] = n3;
}
}
else {
@@ -982,16 +1380,16 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
else
normal_tri_v3(fno,mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co);
- no0 = no1 = no2 = no3 = MT_Vector3(fno);
+ no[0] = no[1] = no[2] = no[3] = MT_Vector3(fno);
}
if (tangent) {
- tan0 = tangent[f*4 + 0];
- tan1 = tangent[f*4 + 1];
- tan2 = tangent[f*4 + 2];
+ tan[0] = tangent[f*4 + 0];
+ tan[1] = tangent[f*4 + 1];
+ tan[2] = tangent[f*4 + 2];
if (mface->v4)
- tan3 = tangent[f*4 + 3];
+ tan[3] = tangent[f*4 + 3];
}
if (blenderobj)
ma = give_current_material(blenderobj, mface->mat_nr+1);
@@ -1008,43 +1406,32 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
bool twoside = false;
if (converter->GetMaterials()) {
- const bool is_bl_mat_new = (bl_mat == NULL);
- //const bool is_kx_blmat_new = (kx_blmat == NULL);
- const bool glslmat = converter->GetGLSLMaterials();
- const bool use_mcol = ma ? (ma->mode & MA_VERTEXCOLP || glslmat) : true;
/* do Blender Multitexture and Blender GLSL materials */
- MT_Point2 uv_1[4];
- MT_Point2 uv_2[4];
+ unsigned int rgb[4];
/* first is the BL_Material */
- if (!bl_mat) {
+ if (!bl_mat)
bl_mat = new BL_Material();
- }
-
- /* only */
- if (is_bl_mat_new || (bl_mat->material != ma)) {
- ConvertMaterial(bl_mat, ma, tface, tfaceName, mface, mcol,
- layers, layer_uv, glslmat);
- }
+
+ /* XXX fix me. Temp work around*/
+ if(!ma)
+ ma= &defmaterial;
+ ConvertMaterial(bl_mat, ma, tface, tfaceName, mface, mcol,
+ converter->GetGLSLMaterials());
- /* vertex colors and uv's from the faces */
- GetRGB(use_mcol, mface, mcol, ma, rgb0, rgb1, rgb2, rgb3);
- GetUV(mface, tface, layers, layer_uv, uv_1, uv_2);
+ short type = (bl_mat) ? ((ma->mode & MA_VERTEXCOLP || bl_mat->glslmat) ? 0 : 1) : 0;
+ GetRGB(type,mface,mcol,ma,rgb);
- uv0 = uv_1[0]; uv1 = uv_1[1];
- uv2 = uv_1[2]; uv3 = uv_1[3];
+ rgb0 = rgb[0]; rgb1 = rgb[1];
+ rgb2 = rgb[2]; rgb3 = rgb[3];
- uv20 = uv_2[0]; uv21 = uv_2[1];
- uv22 = uv_2[2]; uv23 = uv_2[3];
+ GetUVs(bl_mat, layers, mface, tface, uvs);
/* then the KX_BlenderMaterial */
if (kx_blmat == NULL)
kx_blmat = new KX_BlenderMaterial();
- //if (is_kx_blmat_new || !kx_blmat->IsMaterial(bl_mat)) {
- kx_blmat->Initialize(scene, bl_mat, (ma ? &ma->game : NULL));
- //}
-
+ kx_blmat->Initialize(scene, bl_mat, (ma?&ma->game:NULL), lightlayer);
polymat = static_cast<RAS_IPolyMaterial*>(kx_blmat);
}
else {
@@ -1095,12 +1482,12 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
/* set UV properties */
if (tface) {
- uv0.setValue(tface->uv[0]);
- uv1.setValue(tface->uv[1]);
- uv2.setValue(tface->uv[2]);
+ uvs[0][0].setValue(tface->uv[0]);
+ uvs[1][0].setValue(tface->uv[1]);
+ uvs[2][0].setValue(tface->uv[2]);
if (mface->v4)
- uv3.setValue(tface->uv[3]);
+ uvs[3][0].setValue(tface->uv[3]);
tile = tface->tile;
}
@@ -1210,8 +1597,13 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
polymat = bucket->GetPolyMaterial();
// keep the material pointers, they will be reused for next face
}
-
+
+#ifdef GLES
+ // Force 3 verts on GLES
+ int nverts = 3;
+#else
int nverts = (mface->v4)? 4: 3;
+#endif
RAS_Polygon *poly = meshobj->AddPolygon(bucket, nverts);
poly->SetVisible(visible);
@@ -1219,12 +1611,32 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
poly->SetTwoside(twoside);
//poly->SetEdgeCode(mface->edcode);
- meshobj->AddVertex(poly,0,pt0,uv0,uv20,tan0,rgb0,no0,flat,mface->v1);
- meshobj->AddVertex(poly,1,pt1,uv1,uv21,tan1,rgb1,no1,flat,mface->v2);
- meshobj->AddVertex(poly,2,pt2,uv2,uv22,tan2,rgb2,no2,flat,mface->v3);
+ meshobj->AddVertex(poly,0,pt[0],uvs[0],tan[0],rgb0,no[0],flat,mface->v1);
+ meshobj->AddVertex(poly,1,pt[1],uvs[1],tan[1],rgb1,no[1],flat,mface->v2);
+ meshobj->AddVertex(poly,2,pt[2],uvs[2],tan[2],rgb2,no[2],flat,mface->v3);
+
+#ifndef GLES
if (nverts==4)
- meshobj->AddVertex(poly,3,pt3,uv3,uv23,tan3,rgb3,no3,flat,mface->v4);
+ meshobj->AddVertex(poly,3,pt[3],uvs[3],tan[3],rgb3,no[3],flat,mface->v4);
+#else
+ if(mface->v4)
+ {
+ // GLES doesn't support QUADs so we are spliiting a quad |_| to two triangles |/|
+
+ poly = meshobj->AddPolygon(bucket, 3);
+
+ poly->SetVisible(visible);
+ poly->SetCollider(collider);
+ poly->SetTwoside(twoside);
+
+ meshobj->AddVertex(poly,0,pt[2],uvs[2],tan[2],rgb2,no[2],flat,mface->v3);
+ meshobj->AddVertex(poly,1,pt[3],uvs[3],tan[3],rgb3,no[3],flat,mface->v4);
+ meshobj->AddVertex(poly,2,pt[0],uvs[0],tan[0],rgb0,no[0],flat,mface->v1);
+
+ }
+#endif
+
}
if (tface)
@@ -1248,7 +1660,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
// pre calculate texture generation
for (list<RAS_MeshMaterial>::iterator mit = meshobj->GetFirstMaterial();
mit != meshobj->GetLastMaterial(); ++ mit) {
- mit->m_bucket->GetPolyMaterial()->OnConstruction(lightlayer);
+ mit->m_bucket->GetPolyMaterial()->OnConstruction();
}
if (layers)
@@ -1381,30 +1793,32 @@ static float my_boundbox_mesh(Mesh *me, float *loc, float *size)
}
if (me->totvert) {
- loc[0] = (min[0] + max[0]) / 2.0f;
- loc[1] = (min[1] + max[1]) / 2.0f;
- loc[2] = (min[2] + max[2]) / 2.0f;
+ loc[0]= (min[0]+max[0])/2.0f;
+ loc[1]= (min[1]+max[1])/2.0f;
+ loc[2]= (min[2]+max[2])/2.0f;
- size[0] = (max[0] - min[0]) / 2.0f;
- size[1] = (max[1] - min[1]) / 2.0f;
- size[2] = (max[2] - min[2]) / 2.0f;
+ size[0]= (max[0]-min[0])/2.0f;
+ size[1]= (max[1]-min[1])/2.0f;
+ size[2]= (max[2]-min[2])/2.0f;
}
else {
- loc[0] = loc[1] = loc[2] = 0.0f;
- size[0] = size[1] = size[2] = 0.0f;
+ loc[0]= loc[1]= loc[2]= 0.0f;
+ size[0]= size[1]= size[2]= 0.0f;
}
- bb->vec[0][0] = bb->vec[1][0] = bb->vec[2][0] = bb->vec[3][0] = loc[0]-size[0];
- bb->vec[4][0] = bb->vec[5][0] = bb->vec[6][0] = bb->vec[7][0] = loc[0]+size[0];
+ bb->vec[0][0]=bb->vec[1][0]=bb->vec[2][0]=bb->vec[3][0]= loc[0]-size[0];
+ bb->vec[4][0]=bb->vec[5][0]=bb->vec[6][0]=bb->vec[7][0]= loc[0]+size[0];
- bb->vec[0][1] = bb->vec[1][1] = bb->vec[4][1] = bb->vec[5][1] = loc[1]-size[1];
- bb->vec[2][1] = bb->vec[3][1] = bb->vec[6][1] = bb->vec[7][1] = loc[1]+size[1];
+ bb->vec[0][1]=bb->vec[1][1]=bb->vec[4][1]=bb->vec[5][1]= loc[1]-size[1];
+ bb->vec[2][1]=bb->vec[3][1]=bb->vec[6][1]=bb->vec[7][1]= loc[1]+size[1];
- bb->vec[0][2] = bb->vec[3][2] = bb->vec[4][2] = bb->vec[7][2] = loc[2]-size[2];
- bb->vec[1][2] = bb->vec[2][2] = bb->vec[5][2] = bb->vec[6][2] = loc[2]+size[2];
+ bb->vec[0][2]=bb->vec[3][2]=bb->vec[4][2]=bb->vec[7][2]= loc[2]-size[2];
+ bb->vec[1][2]=bb->vec[2][2]=bb->vec[5][2]=bb->vec[6][2]= loc[2]+size[2];
return sqrt(radius);
}
+
+
static void my_tex_space_mesh(Mesh *me)
@@ -1427,12 +1841,12 @@ static void my_tex_space_mesh(Mesh *me)
minmax_v3v3_v3(min, max, fp);
}
if (kb->totelem) {
- loc[0] = (min[0]+max[0])/2.0f; loc[1] = (min[1]+max[1])/2.0f; loc[2] = (min[2]+max[2])/2.0f;
- size[0] = (max[0]-min[0])/2.0f; size[1] = (max[1]-min[1])/2.0f; size[2] = (max[2]-min[2])/2.0f;
+ loc[0]= (min[0]+max[0])/2.0f; loc[1]= (min[1]+max[1])/2.0f; loc[2]= (min[2]+max[2])/2.0f;
+ size[0]= (max[0]-min[0])/2.0f; size[1]= (max[1]-min[1])/2.0f; size[2]= (max[2]-min[2])/2.0f;
}
else {
- loc[0] = loc[1] = loc[2] = 0.0;
- size[0] = size[1] = size[2] = 0.0;
+ loc[0]= loc[1]= loc[2]= 0.0;
+ size[0]= size[1]= size[2]= 0.0;
}
}
@@ -1440,19 +1854,19 @@ static void my_tex_space_mesh(Mesh *me)
copy_v3_v3(me->loc, loc);
copy_v3_v3(me->size, size);
- me->rot[0] = me->rot[1] = me->rot[2] = 0.0f;
+ me->rot[0]= me->rot[1]= me->rot[2]= 0.0f;
if (me->size[0] == 0.0f) me->size[0] = 1.0f;
- else if (me->size[0] > 0.0f && me->size[0]< 0.00001f) me->size[0] = 0.00001f;
- else if (me->size[0] < 0.0f && me->size[0]> -0.00001f) me->size[0] = -0.00001f;
+ else if (me->size[0] > 0.0f && me->size[0]< 0.00001f) me->size[0]= 0.00001f;
+ else if (me->size[0] < 0.0f && me->size[0]> -0.00001f) me->size[0]= -0.00001f;
- if (me->size[1] == 0.0f) me->size[1] = 1.0f;
- else if (me->size[1] > 0.0f && me->size[1]< 0.00001f) me->size[1] = 0.00001f;
- else if (me->size[1] < 0.0f && me->size[1]> -0.00001f) me->size[1] = -0.00001f;
+ if (me->size[1] == 0.0f) me->size[1]= 1.0f;
+ else if (me->size[1] > 0.0f && me->size[1]< 0.00001f) me->size[1]= 0.00001f;
+ else if (me->size[1] < 0.0f && me->size[1]> -0.00001f) me->size[1]= -0.00001f;
- if (me->size[2] == 0.0f) me->size[2] = 1.0f;
- else if (me->size[2] > 0.0f && me->size[2]< 0.00001f) me->size[2] = 0.00001f;
- else if (me->size[2] < 0.0f && me->size[2]> -0.00001f) me->size[2] = -0.00001f;
+ if (me->size[2] == 0.0f) me->size[2]= 1.0f;
+ else if (me->size[2] > 0.0f && me->size[2]< 0.00001f) me->size[2]= 0.00001f;
+ else if (me->size[2] < 0.0f && me->size[2]> -0.00001f) me->size[2]= -0.00001f;
}
}
@@ -1469,13 +1883,13 @@ static void my_get_local_bounds(Object *ob, DerivedMesh *dm, float *center, floa
float min_r[3], max_r[3];
INIT_MINMAX(min_r, max_r);
dm->getMinMax(dm, min_r, max_r);
- size[0] = 0.5f * fabsf(max_r[0] - min_r[0]);
- size[1] = 0.5f * fabsf(max_r[1] - min_r[1]);
- size[2] = 0.5f * fabsf(max_r[2] - min_r[2]);
+ size[0]= 0.5f*fabsf(max_r[0] - min_r[0]);
+ size[1]= 0.5f*fabsf(max_r[1] - min_r[1]);
+ size[2]= 0.5f*fabsf(max_r[2] - min_r[2]);
- center[0] = 0.5f * (max_r[0] + min_r[0]);
- center[1] = 0.5f * (max_r[1] + min_r[1]);
- center[2] = 0.5f * (max_r[2] + min_r[2]);
+ center[0]= 0.5f*(max_r[0] + min_r[0]);
+ center[1]= 0.5f*(max_r[1] + min_r[1]);
+ center[2]= 0.5f*(max_r[2] + min_r[2]);
return;
} else
{
@@ -1489,11 +1903,11 @@ static void my_get_local_bounds(Object *ob, DerivedMesh *dm, float *center, floa
break;
case OB_CURVE:
case OB_SURF:
- center[0] = center[1] = center[2] = 0.0;
+ center[0]= center[1]= center[2]= 0.0;
size[0] = size[1]=size[2]=0.0;
break;
case OB_FONT:
- center[0] = center[1] = center[2] = 0.0;
+ center[0]= center[1]= center[2]= 0.0;
size[0] = size[1]=size[2]=1.0;
break;
case OB_MBALL:
@@ -1503,15 +1917,15 @@ static void my_get_local_bounds(Object *ob, DerivedMesh *dm, float *center, floa
if (bb==NULL)
{
- center[0] = center[1] = center[2] = 0.0;
- size[0] = size[1] = size[2] = 1.0;
+ center[0]= center[1]= center[2]= 0.0;
+ size[0] = size[1]=size[2]=1.0;
}
else
{
size[0] = 0.5f * fabsf(bb->vec[0][0] - bb->vec[4][0]);
size[1] = 0.5f * fabsf(bb->vec[0][1] - bb->vec[2][1]);
size[2] = 0.5f * fabsf(bb->vec[0][2] - bb->vec[1][2]);
-
+
center[0] = 0.5f * (bb->vec[0][0] + bb->vec[4][0]);
center[1] = 0.5f * (bb->vec[0][1] + bb->vec[2][1]);
center[2] = 0.5f * (bb->vec[0][2] + bb->vec[1][2]);
@@ -1579,20 +1993,12 @@ static void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj,
//bool bRigidBody = (userigidbody == 0);
// object has physics representation?
- if (!(blenderobject->gameflag & OB_COLLISION)) {
- // Respond to all collisions so that Near sensors work on No Collision
- // objects.
- gameobj->SetUserCollisionGroup(0xff);
- gameobj->SetUserCollisionMask(0xff);
+ if (!(blenderobject->gameflag & OB_COLLISION))
return;
- }
-
- gameobj->SetUserCollisionGroup(blenderobject->col_group);
- gameobj->SetUserCollisionMask(blenderobject->col_mask);
// get Root Parent of blenderobject
struct Object* parent= blenderobject->parent;
- while (parent && parent->parent) {
+ while(parent && parent->parent) {
parent= parent->parent;
}
@@ -1921,12 +2327,14 @@ static KX_GameObject *gameobject_from_blenderobject(
Object *ob,
KX_Scene *kxscene,
RAS_IRenderTools *rendertools,
- KX_BlenderSceneConverter *converter)
+ KX_BlenderSceneConverter *converter,
+ bool libloading)
{
KX_GameObject *gameobj = NULL;
Scene *blenderscene = kxscene->GetBlenderScene();
- switch (ob->type) {
+ switch(ob->type)
+ {
case OB_LAMP:
{
KX_LightObject* gamelight = gamelight_from_blamp(ob, static_cast<Lamp*>(ob->data), ob->lay, kxscene, rendertools, converter);
@@ -1958,7 +2366,7 @@ static KX_GameObject *gameobject_from_blenderobject(
Mesh* mesh = static_cast<Mesh*>(ob->data);
float center[3], extents[3];
float radius = my_boundbox_mesh((Mesh*) ob->data, center, extents);
- RAS_MeshObject* meshobj = BL_ConvertMesh(mesh,ob,kxscene,converter);
+ RAS_MeshObject* meshobj = BL_ConvertMesh(mesh,ob,kxscene,converter, libloading);
// needed for python scripting
kxscene->GetLogicManager()->RegisterMeshName(meshobj->GetName(),meshobj);
@@ -2321,7 +2729,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
RAS_IRenderTools* rendertools,
RAS_ICanvas* canvas,
KX_BlenderSceneConverter* converter,
- bool alwaysUseExpandFraming
+ bool alwaysUseExpandFraming,
+ bool libloading
)
{
@@ -2431,7 +2840,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
base->object,
kxscene,
rendertools,
- converter);
+ converter,
+ libloading);
bool isInActiveLayer = (blenderobject->lay & activeLayerBitInfo) !=0;
bool addobj=true;
@@ -2490,7 +2900,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
blenderobject,
kxscene,
rendertools,
- converter);
+ converter,
+ libloading);
// this code is copied from above except that
// object from groups are never in active layer
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.h b/source/gameengine/Converter/BL_BlenderDataConversion.h
index 2a7efaac898..282281ecfa2 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.h
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.h
@@ -38,7 +38,7 @@
#include "KX_PhysicsEngineEnums.h"
#include "SCA_IInputDevice.h"
-class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class KX_Scene* scene, class KX_BlenderSceneConverter *converter);
+class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class KX_Scene* scene, class KX_BlenderSceneConverter *converter, bool libloading);
void BL_ConvertBlenderObjects(struct Main* maggie,
class KX_Scene* kxscene,
@@ -47,9 +47,11 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
class RAS_IRenderTools* rendertools,
class RAS_ICanvas* canvas,
class KX_BlenderSceneConverter* sceneconverter,
- bool alwaysUseExpandFraming
+ bool alwaysUseExpandFraming,
+ bool libloading=false
);
SCA_IInputDevice::KX_EnumInputs ConvertKeyCode(int key_code);
-#endif /* __BL_BLENDERDATACONVERSION_H__ */
+#endif // __BL_BLENDERDATACONVERSION_H__
+
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.h b/source/gameengine/Converter/BL_DeformableGameObject.h
index 95e3b7c517d..d14160d39a3 100644
--- a/source/gameengine/Converter/BL_DeformableGameObject.h
+++ b/source/gameengine/Converter/BL_DeformableGameObject.h
@@ -32,9 +32,9 @@
#ifndef __BL_DEFORMABLEGAMEOBJECT_H__
#define __BL_DEFORMABLEGAMEOBJECT_H__
-#ifdef _MSC_VER
-# pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
-#endif
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
+#endif //WIN32
#include "DNA_mesh_types.h"
#include "KX_GameObject.h"
@@ -104,4 +104,5 @@ protected:
#endif
};
-#endif /* __BL_DEFORMABLEGAMEOBJECT_H__ */
+#endif
+
diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp
index 911ff245ab4..b8002d05f18 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.cpp
+++ b/source/gameengine/Converter/BL_MeshDeformer.cpp
@@ -30,10 +30,11 @@
* \ingroup bgeconv
*/
-#ifdef _MSC_VER
- /* This warning tells us about truncation of __long__ stl-generated names.
- * It can occasionally cause DevStudio to have internal compiler warnings. */
-# pragma warning( disable:4786 )
+
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+// This warning tells us about truncation of __long__ stl-generated names.
+// It can occasionally cause DevStudio to have internal compiler warnings.
+#pragma warning( disable : 4786 )
#endif
#include "RAS_IPolygonMaterial.h"
@@ -154,27 +155,27 @@ void BL_MeshDeformer::RecalcNormals()
v4 = &it.vertex[it.index[i+3]];
co4 = m_transverts[v4->getOrigIndex()];
- n1[0] = co1[0] - co3[0];
- n1[1] = co1[1] - co3[1];
- n1[2] = co1[2] - co3[2];
+ n1[0]= co1[0]-co3[0];
+ n1[1]= co1[1]-co3[1];
+ n1[2]= co1[2]-co3[2];
- n2[0] = co2[0] - co4[0];
- n2[1] = co2[1] - co4[1];
- n2[2] = co2[2] - co4[2];
+ n2[0]= co2[0]-co4[0];
+ n2[1]= co2[1]-co4[1];
+ n2[2]= co2[2]-co4[2];
}
else {
- n1[0] = co1[0] - co2[0];
- n2[0] = co2[0] - co3[0];
- n1[1] = co1[1] - co2[1];
+ n1[0]= co1[0]-co2[0];
+ n2[0]= co2[0]-co3[0];
+ n1[1]= co1[1]-co2[1];
- n2[1] = co2[1] - co3[1];
- n1[2] = co1[2] - co2[2];
- n2[2] = co2[2] - co3[2];
+ n2[1]= co2[1]-co3[1];
+ n1[2]= co1[2]-co2[2];
+ n2[2]= co2[2]-co3[2];
}
- fnor[0] = n1[1] * n2[2] - n1[2] * n2[1];
- fnor[1] = n1[2] * n2[0] - n1[0] * n2[2];
- fnor[2] = n1[0] * n2[1] - n1[1] * n2[0];
+ fnor[0]= n1[1]*n2[2] - n1[2]*n2[1];
+ fnor[1]= n1[2]*n2[0] - n1[0]*n2[2];
+ fnor[2]= n1[0]*n2[1] - n1[1]*n2[0];
normalize_v3(fnor);
/* add to vertices for smooth normals */
diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h
index 6e84cdf03f8..c84d31c72cd 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.h
+++ b/source/gameengine/Converter/BL_MeshDeformer.h
@@ -38,9 +38,9 @@
#include "MT_Point3.h"
#include <stdlib.h>
-#ifdef _MSC_VER
-# pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */
-#endif
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
+#endif //WIN32
class BL_DeformableGameObject;
@@ -70,7 +70,7 @@ public:
virtual RAS_Deformer* GetReplica() {return NULL;}
virtual void ProcessReplica();
struct Mesh* GetMesh() { return m_bmesh; }
- virtual class RAS_MeshObject* GetRasMesh() { return m_pMeshObject; }
+ virtual class RAS_MeshObject* GetRasMesh() { return (RAS_MeshObject*)m_pMeshObject; }
virtual float (* GetTransVerts(int *tot))[3] { *tot= m_tvtot; return m_transverts; }
// virtual void InitDeform(double time) {}
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.cpp b/source/gameengine/Converter/BL_ModifierDeformer.cpp
index 53755deefe1..eafed8497ba 100644
--- a/source/gameengine/Converter/BL_ModifierDeformer.cpp
+++ b/source/gameengine/Converter/BL_ModifierDeformer.cpp
@@ -29,9 +29,10 @@
* \ingroup bgeconv
*/
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
-#endif
+
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable : 4786)
+#endif //WIN32
#include "MEM_guardedalloc.h"
#include "BL_ModifierDeformer.h"
@@ -41,6 +42,7 @@
#include "RAS_MeshObject.h"
#include "PHY_IGraphicController.h"
+//#include "BL_ArmatureController.h"
#include "DNA_armature_types.h"
#include "DNA_action_types.h"
#include "DNA_key_types.h"
@@ -63,6 +65,7 @@ extern "C"{
#include "BKE_lattice.h"
#include "BKE_modifier.h"
}
+
#include "BLI_blenlib.h"
#include "BLI_math.h"
@@ -110,7 +113,7 @@ bool BL_ModifierDeformer::HasCompatibleDeformer(Object *ob)
if ((ob->gameflag & OB_SOFT_BODY) != 0)
return false;
ModifierData* md;
- for (md = (ModifierData *)ob->modifiers.first; md; md = md->next) {
+ for (md = (ModifierData*)ob->modifiers.first; md; md = (ModifierData*)md->next) {
if (modifier_dependsOnTime(md))
continue;
if (!(md->mode & eModifierMode_Realtime))
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.h b/source/gameengine/Converter/BL_ModifierDeformer.h
index 4efe4ca5bfc..5d0c3bc1317 100644
--- a/source/gameengine/Converter/BL_ModifierDeformer.h
+++ b/source/gameengine/Converter/BL_ModifierDeformer.h
@@ -32,9 +32,9 @@
#ifndef __BL_MODIFIERDEFORMER_H__
#define __BL_MODIFIERDEFORMER_H__
-#ifdef _MSC_VER
-# pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */
-#endif
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
+#endif //WIN32
#include "BL_ShapeDeformer.h"
#include "BL_DeformableGameObject.h"
@@ -51,34 +51,33 @@ public:
BL_ModifierDeformer(BL_DeformableGameObject *gameobj,
- Scene *scene,
- Object *bmeshobj,
- RAS_MeshObject *mesh)
- :
- BL_ShapeDeformer(gameobj,bmeshobj, mesh),
- m_lastModifierUpdate(-1),
- m_scene(scene),
- m_dm(NULL)
+ Scene *scene,
+ Object *bmeshobj,
+ RAS_MeshObject *mesh)
+ :
+ BL_ShapeDeformer(gameobj,bmeshobj, mesh),
+ m_lastModifierUpdate(-1),
+ m_scene(scene),
+ m_dm(NULL)
{
m_recalcNormal = false;
- }
+ };
/* this second constructor is needed for making a mesh deformable on the fly. */
BL_ModifierDeformer(BL_DeformableGameObject *gameobj,
- struct Scene *scene,
- struct Object *bmeshobj_old,
- struct Object *bmeshobj_new,
- class RAS_MeshObject *mesh,
- bool release_object,
- BL_ArmatureObject* arma = NULL)
- :
- BL_ShapeDeformer(gameobj, bmeshobj_old, bmeshobj_new, mesh, release_object, false, arma),
- m_lastModifierUpdate(-1),
- m_scene(scene),
- m_dm(NULL)
+ struct Scene *scene,
+ struct Object *bmeshobj_old,
+ struct Object *bmeshobj_new,
+ class RAS_MeshObject *mesh,
+ bool release_object,
+ BL_ArmatureObject* arma = NULL)
+ :
+ BL_ShapeDeformer(gameobj, bmeshobj_old, bmeshobj_new, mesh, release_object, false, arma),
+ m_lastModifierUpdate(-1),
+ m_scene(scene),
+ m_dm(NULL)
{
- /* pass */
- }
+ };
virtual void ProcessReplica();
virtual RAS_Deformer *GetReplica();
@@ -112,4 +111,5 @@ protected:
#endif
};
-#endif /* __BL_MODIFIERDEFORMER_H__ */
+#endif
+
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
index d8b4f6aaf1c..8325e80db78 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
@@ -528,13 +528,13 @@ PyAttributeDef BL_ShapeActionActuator::Attributes[] = {
PyObject *BL_ShapeActionActuator::pyattr_get_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- BL_ShapeActionActuator* self = static_cast<BL_ShapeActionActuator*>(self_v);
+ BL_ShapeActionActuator* self= static_cast<BL_ShapeActionActuator*>(self_v);
return PyUnicode_FromString(self->GetAction() ? self->GetAction()->id.name+2 : "");
}
int BL_ShapeActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- BL_ShapeActionActuator* self = static_cast<BL_ShapeActionActuator*>(self_v);
+ BL_ShapeActionActuator* self= static_cast<BL_ShapeActionActuator*>(self_v);
/* exact copy of BL_ActionActuator's function from here down */
if (!PyUnicode_Check(value))
{
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.h b/source/gameengine/Converter/BL_ShapeActionActuator.h
index f72275b79cf..b88631c89d6 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.h
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.h
@@ -108,7 +108,7 @@ public:
}
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
protected:
@@ -141,4 +141,5 @@ protected:
struct PointerRNA *m_idptr;
};
-#endif /* __BL_SHAPEACTIONACTUATOR_H__ */
+#endif
+
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.cpp b/source/gameengine/Converter/BL_ShapeDeformer.cpp
index f262532e7e2..f8941e16ed2 100644
--- a/source/gameengine/Converter/BL_ShapeDeformer.cpp
+++ b/source/gameengine/Converter/BL_ShapeDeformer.cpp
@@ -29,9 +29,10 @@
* \ingroup bgeconv
*/
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
-#endif
+
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable : 4786)
+#endif //WIN32
#include "MEM_guardedalloc.h"
#include "BL_ShapeDeformer.h"
@@ -40,6 +41,7 @@
#include "RAS_IPolygonMaterial.h"
#include "RAS_MeshObject.h"
+//#include "BL_ArmatureController.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_action_types.h"
@@ -58,6 +60,7 @@ extern "C"{
#include "BKE_lattice.h"
#include "BKE_animsys.h"
}
+
#include "BLI_blenlib.h"
#include "BLI_math.h"
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.h b/source/gameengine/Converter/BL_ShapeDeformer.h
index 60f27c85e4f..ecf501d9a91 100644
--- a/source/gameengine/Converter/BL_ShapeDeformer.h
+++ b/source/gameengine/Converter/BL_ShapeDeformer.h
@@ -32,9 +32,9 @@
#ifndef __BL_SHAPEDEFORMER_H__
#define __BL_SHAPEDEFORMER_H__
-#ifdef _MSC_VER
-# pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */
-#endif
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
+#endif //WIN32
#include "BL_SkinDeformer.h"
#include "BL_DeformableGameObject.h"
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp
index e068a91bf7e..c175c1e3b7b 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.cpp
+++ b/source/gameengine/Converter/BL_SkinDeformer.cpp
@@ -29,9 +29,10 @@
* \ingroup bgeconv
*/
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
-#endif
+
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable : 4786)
+#endif //WIN32
// Eigen3 stuff used for BGEDeformVerts
#include <Eigen/Core>
@@ -71,7 +72,7 @@ static short get_deformflags(struct Object *bmeshobj)
short flags = ARM_DEF_VGROUP;
ModifierData *md;
- for (md = (ModifierData *)bmeshobj->modifiers.first; md; md = md->next)
+ for (md = (ModifierData*)bmeshobj->modifiers.first; md; md = (ModifierData*)md->next)
{
if (md->type == eModifierType_Armature)
{
@@ -248,7 +249,7 @@ void BL_SkinDeformer::BGEDeformVerts()
int i;
for (i=0, dg=(bDeformGroup*)m_objMesh->defbase.first;
dg;
- ++i, dg = dg->next)
+ ++i, dg=(bDeformGroup*)dg->next)
{
m_dfnrToPC[i] = BKE_pose_channel_find_name(par_arma->pose, dg->name);
diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h
index 7495deb2257..48c3c3e6186 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.h
+++ b/source/gameengine/Converter/BL_SkinDeformer.h
@@ -32,9 +32,9 @@
#ifndef __BL_SKINDEFORMER_H__
#define __BL_SKINDEFORMER_H__
-#ifdef _MSC_VER
-# pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */
-#endif /* WIN32 */
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
+#endif //WIN32
#include "CTR_HashedPtr.h"
#include "BL_MeshDeformer.h"
@@ -56,18 +56,18 @@ public:
void SetArmature (class BL_ArmatureObject *armobj);
BL_SkinDeformer(BL_DeformableGameObject *gameobj,
- struct Object *bmeshobj,
- class RAS_MeshObject *mesh,
- BL_ArmatureObject* arma = NULL);
+ struct Object *bmeshobj,
+ class RAS_MeshObject *mesh,
+ BL_ArmatureObject* arma = NULL);
/* this second constructor is needed for making a mesh deformable on the fly. */
BL_SkinDeformer(BL_DeformableGameObject *gameobj,
- struct Object *bmeshobj_old,
- struct Object *bmeshobj_new,
- class RAS_MeshObject *mesh,
- bool release_object,
- bool recalc_normal,
- BL_ArmatureObject* arma = NULL);
+ struct Object *bmeshobj_old,
+ struct Object *bmeshobj_new,
+ class RAS_MeshObject *mesh,
+ bool release_object,
+ bool recalc_normal,
+ BL_ArmatureObject* arma = NULL);
virtual RAS_Deformer *GetReplica();
virtual void ProcessReplica();
@@ -120,4 +120,5 @@ protected:
#endif
};
-#endif /* __BL_SKINDEFORMER_H__ */
+#endif
+
diff --git a/source/gameengine/Converter/BlenderWorldInfo.h b/source/gameengine/Converter/BlenderWorldInfo.h
index 30de5e89269..2cf706a3089 100644
--- a/source/gameengine/Converter/BlenderWorldInfo.h
+++ b/source/gameengine/Converter/BlenderWorldInfo.h
@@ -104,4 +104,5 @@ public:
#endif
};
-#endif /* __BLENDERWORLDINFO_H__ */
+#endif //__BLENDERWORLDINFO_H__
+
diff --git a/source/gameengine/Converter/CMakeLists.txt b/source/gameengine/Converter/CMakeLists.txt
index e9dd97f3821..b35ea205a39 100644
--- a/source/gameengine/Converter/CMakeLists.txt
+++ b/source/gameengine/Converter/CMakeLists.txt
@@ -49,17 +49,18 @@ set(INC
../../blender/makesdna
../../blender/makesrna
../../blender/windowmanager
+ ../../../extern/bullet2/src
+ ../../../extern/Eigen3
../../../intern/container
../../../intern/guardedalloc
../../../intern/moto/include
../../../intern/string
+ ../../../extern/recastnavigation/Detour/Include
)
set(INC_SYS
- ../../../extern/recastnavigation/Detour/Include
- ../../../extern/Eigen3
${PTHREADS_INCLUDE_DIRS}
- ${BOOST_INCLUDE_DIR}
+
)
set(SRC
@@ -83,6 +84,7 @@ set(SRC
KX_ConvertProperties.cpp
KX_ConvertSensors.cpp
KX_IpoConvert.cpp
+ KX_LibLoadStatus.cpp
KX_SoftBodyDeformer.cpp
BL_ActionActuator.h
@@ -105,13 +107,11 @@ set(SRC
KX_ConvertProperties.h
KX_ConvertSensors.h
KX_IpoConvert.h
+ KX_LibLoadStatus.h
KX_SoftBodyDeformer.h
)
if(WITH_BULLET)
- list(APPEND INC_SYS
- ../../../extern/bullet2/src
- )
add_definitions(-DUSE_BULLET)
endif()
diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
index 1e1bc738301..72212581d4b 100644
--- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
+++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
@@ -52,7 +52,7 @@ BL_InterpolatorList::BL_InterpolatorList(bAction *action)
if (action==NULL)
return;
- for (FCurve *fcu = (FCurve *)action->curves.first; fcu; fcu = fcu->next) {
+ for (FCurve *fcu= (FCurve *)action->curves.first; fcu; fcu= (FCurve *)fcu->next) {
if (fcu->rna_path) {
BL_ScalarInterpolator *new_ipo = new BL_ScalarInterpolator(fcu);
//assert(new_ipo);
diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.h b/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
index d828910233f..980aeef7e60 100644
--- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
+++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
@@ -73,4 +73,5 @@ public:
#endif
};
-#endif /* __KX_BLENDERSCALARINTERPOLATOR_H__ */
+#endif //__KX_BLENDERSCALARINTERPOLATOR_H__
+
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index d1684db0f5a..9c593cb07cb 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -29,8 +29,9 @@
* \ingroup bgeconv
*/
-#ifdef _MSC_VER
-# pragma warning (disable:4786) /* suppress stl-MSVC debug info warning */
+
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif
#include "KX_Scene.h"
@@ -60,6 +61,7 @@
#endif
#include "KX_BlenderSceneConverter.h"
+#include "KX_LibLoadStatus.h"
#include "KX_BlenderScalarInterpolator.h"
#include "BL_BlenderDataConversion.h"
#include "BlenderWorldInfo.h"
@@ -103,7 +105,6 @@ extern "C"
#include "KX_MeshProxy.h"
#include "RAS_MeshObject.h"
extern "C" {
- #include "PIL_time.h"
#include "BKE_context.h"
#include "BLO_readfile.h"
#include "BKE_idcode.h"
@@ -113,6 +114,13 @@ extern "C" {
#include "../../blender/blenlib/BLI_linklist.h"
}
+#include <pthread.h>
+
+/* This is used to avoid including pthread.h in KX_BlenderSceneConverter.h */
+typedef struct ThreadInfo {
+ vector<pthread_t> threads;
+} ThreadInfo;
+
KX_BlenderSceneConverter::KX_BlenderSceneConverter(
struct Main* maggie,
class KX_KetsjiEngine* engine
@@ -126,6 +134,7 @@ KX_BlenderSceneConverter::KX_BlenderSceneConverter(
{
tag_main(maggie, 0); /* avoid re-tagging later on */
m_newfilename = "";
+ m_threadinfo = new ThreadInfo();
}
@@ -135,6 +144,15 @@ KX_BlenderSceneConverter::~KX_BlenderSceneConverter()
int i;
// delete sumoshapes
+ if (m_threadinfo) {
+ vector<pthread_t>::iterator pit = m_threadinfo->threads.begin();
+ while (pit != m_threadinfo->threads.end()) {
+ pthread_join((*pit), NULL);
+ pit++;
+ }
+
+ delete m_threadinfo;
+ }
int numAdtLists = m_map_blender_to_gameAdtList.size();
for (i=0; i<numAdtLists; i++) {
@@ -151,6 +169,7 @@ KX_BlenderSceneConverter::~KX_BlenderSceneConverter()
vector<pair<KX_Scene*,RAS_IPolyMaterial*> >::iterator itp = m_polymaterials.begin();
while (itp != m_polymaterials.end()) {
+ m_polymat_cache.erase((*itp).second->GetBlenderMaterial());
delete (*itp).second;
itp++;
}
@@ -158,6 +177,7 @@ KX_BlenderSceneConverter::~KX_BlenderSceneConverter()
// delete after RAS_IPolyMaterial
vector<pair<KX_Scene*,BL_Material *> >::iterator itmat = m_materials.begin();
while (itmat != m_materials.end()) {
+ m_mat_cache.erase((*itmat).second->material);
delete (*itmat).second;
itmat++;
}
@@ -286,7 +306,8 @@ struct BlenderDebugDraw : public btIDebugDraw
void KX_BlenderSceneConverter::ConvertScene(class KX_Scene* destinationscene,
class RAS_IRenderTools* rendertools,
- class RAS_ICanvas* canvas)
+ class RAS_ICanvas* canvas,
+ bool libloading)
{
//find out which physics engine
Scene *blenderscene = destinationscene->GetBlenderScene();
@@ -355,7 +376,8 @@ void KX_BlenderSceneConverter::ConvertScene(class KX_Scene* destinationscene,
rendertools,
canvas,
this,
- m_alwaysUseExpandFraming
+ m_alwaysUseExpandFraming,
+ libloading
);
//These lookup are not needed during game
@@ -406,6 +428,7 @@ void KX_BlenderSceneConverter::RemoveScene(KX_Scene *scene)
size = m_polymaterials.size();
for (i=0, polymit=m_polymaterials.begin(); i<size; ) {
if ((*polymit).first == scene) {
+ m_polymat_cache.erase((*polymit).second->GetBlenderMaterial());
delete (*polymit).second;
*polymit = m_polymaterials.back();
m_polymaterials.pop_back();
@@ -420,6 +443,7 @@ void KX_BlenderSceneConverter::RemoveScene(KX_Scene *scene)
size = m_materials.size();
for (i=0, matit=m_materials.begin(); i<size; ) {
if ((*matit).first == scene) {
+ m_mat_cache.erase((*matit).second->material);
delete (*matit).second;
*matit = m_materials.back();
m_materials.pop_back();
@@ -552,7 +576,25 @@ void KX_BlenderSceneConverter::RegisterPolyMaterial(RAS_IPolyMaterial *polymat)
m_polymaterials.push_back(pair<KX_Scene*,RAS_IPolyMaterial*>(m_currentScene,polymat));
}
+void KX_BlenderSceneConverter::CachePolyMaterial(struct Material *mat, RAS_IPolyMaterial *polymat)
+{
+ m_polymat_cache[mat] = polymat;
+}
+RAS_IPolyMaterial *KX_BlenderSceneConverter::FindCachedPolyMaterial(struct Material *mat)
+{
+ return m_polymat_cache[mat];
+}
+
+void KX_BlenderSceneConverter::CacheBlenderMaterial(struct Material *mat, BL_Material *blmat)
+{
+ m_mat_cache[mat] = blmat;
+}
+
+BL_Material *KX_BlenderSceneConverter::FindCachedBlenderMaterial(struct Material *mat)
+{
+ return m_mat_cache[mat];
+}
void KX_BlenderSceneConverter::RegisterInterpolatorList(
BL_InterpolatorList *actList,
@@ -819,13 +861,13 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
if (icu_rz) icu_rz->ipo = IPO_LIN;
}
- if (icu_rx) eulerAnglesOld[0] = eval_icu( icu_rx, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
- if (icu_ry) eulerAnglesOld[1] = eval_icu( icu_ry, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
- if (icu_rz) eulerAnglesOld[2] = eval_icu( icu_rz, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
+ if (icu_rx) eulerAnglesOld[0]= eval_icu( icu_rx, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
+ if (icu_ry) eulerAnglesOld[1]= eval_icu( icu_ry, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
+ if (icu_rz) eulerAnglesOld[2]= eval_icu( icu_rz, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
// orn.getValue((float *)tmat); // uses the wrong ordering, cant use this
- for (int r = 0; r < 3; r++)
- for (int c = 0; c < 3; c++)
+ for (int r=0;r<3;r++)
+ for (int c=0;c<3;c++)
tmat[r][c] = orn[c][r];
// mat3_to_eul( eulerAngles,tmat); // better to use Mat3ToCompatibleEul
@@ -915,7 +957,61 @@ Main* KX_BlenderSceneConverter::GetMainDynamicPath(const char *path)
return NULL;
}
-bool KX_BlenderSceneConverter::LinkBlendFileMemory(void *data, int length, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options)
+void KX_BlenderSceneConverter::MergeAsyncLoads()
+{
+ vector<KX_Scene*> *merge_scenes;
+
+ vector<KX_LibLoadStatus*>::iterator mit;
+ vector<KX_Scene*>::iterator sit;
+
+ for (mit=m_mergequeue.begin(); mit!=m_mergequeue.end(); ++mit) {
+ merge_scenes = (vector<KX_Scene*>*)(*mit)->GetData();
+
+ for (sit=merge_scenes->begin(); sit!=merge_scenes->end(); ++sit) {
+ (*mit)->GetMergeScene()->MergeScene(*sit);
+ delete (*sit);
+ }
+
+
+ delete merge_scenes;
+ (*mit)->SetData(NULL);
+
+ (*mit)->Finish();
+ }
+
+ m_mergequeue.clear();
+}
+
+void KX_BlenderSceneConverter::AddScenesToMergeQueue(KX_LibLoadStatus *status)
+{
+ m_mergequeue.push_back(status);
+}
+
+static void *async_convert(void *ptr)
+{
+ KX_Scene *new_scene = NULL;
+ KX_LibLoadStatus *status = (KX_LibLoadStatus*)ptr;
+ vector<Scene*> *scenes = (vector<Scene*>*)status->GetData();
+ vector<KX_Scene*> *merge_scenes = new vector<KX_Scene*>(); // Deleted in MergeAsyncLoads
+
+ for (unsigned int i=0; i<scenes->size(); ++i) {
+ new_scene = status->GetEngine()->CreateScene((*scenes)[i], true);
+
+ if (new_scene)
+ merge_scenes->push_back(new_scene);
+
+ status->AddProgress((1.f/scenes->size())*0.9f); // We'll call conversion 90% and merging 10% for now
+ }
+
+ delete scenes;
+ status->SetData(merge_scenes);
+
+ status->GetConverter()->AddScenesToMergeQueue(status);
+
+ return NULL;
+}
+
+KX_LibLoadStatus *KX_BlenderSceneConverter::LinkBlendFileMemory(void *data, int length, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options)
{
BlendHandle *bpy_openlib = BLO_blendhandle_from_memory(data, length);
@@ -923,7 +1019,7 @@ bool KX_BlenderSceneConverter::LinkBlendFileMemory(void *data, int length, const
return LinkBlendFile(bpy_openlib, path, group, scene_merge, err_str, options);
}
-bool KX_BlenderSceneConverter::LinkBlendFilePath(const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options)
+KX_LibLoadStatus *KX_BlenderSceneConverter::LinkBlendFilePath(const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options)
{
BlendHandle *bpy_openlib = BLO_blendhandle_from_file((char *)path, NULL);
@@ -945,7 +1041,7 @@ static void load_datablocks(Main *main_newlib, BlendHandle *bpy_openlib, const c
int i=0;
LinkNode *n= names;
- while (n) {
+ while(n) {
BLO_library_append_named_part(main_tmp, &bpy_openlib, (char *)n->link, idcode);
n= (LinkNode *)n->next;
i++;
@@ -955,34 +1051,33 @@ static void load_datablocks(Main *main_newlib, BlendHandle *bpy_openlib, const c
BLO_library_append_end(NULL, main_tmp, &bpy_openlib, idcode, flag);
}
-bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options)
+KX_LibLoadStatus *KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options)
{
Main *main_newlib; /* stored as a dynamic 'main' until we free it */
- const int idcode = BKE_idcode_from_name(group);
+ int idcode= BKE_idcode_from_name(group);
ReportList reports;
static char err_local[255];
-
-// TIMEIT_START(bge_link_blend_file);
-
+ KX_LibLoadStatus *status;
+
/* only scene and mesh supported right now */
if (idcode!=ID_SCE && idcode!=ID_ME &&idcode!=ID_AC) {
snprintf(err_local, sizeof(err_local), "invalid ID type given \"%s\"\n", group);
*err_str= err_local;
BLO_blendhandle_close(bpy_openlib);
- return false;
+ return NULL;
}
if (GetMainDynamicPath(path)) {
snprintf(err_local, sizeof(err_local), "blend file already open \"%s\"\n", path);
*err_str= err_local;
BLO_blendhandle_close(bpy_openlib);
- return false;
+ return NULL;
}
if (bpy_openlib==NULL) {
snprintf(err_local, sizeof(err_local), "could not open blendfile \"%s\"\n", path);
*err_str= err_local;
- return false;
+ return NULL;
}
main_newlib= (Main *)MEM_callocN( sizeof(Main), "BgeMain");
@@ -1009,6 +1104,8 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
strncpy(main_newlib->name, path, sizeof(main_newlib->name));
+ status = new KX_LibLoadStatus(this, m_ketsjiEngine, scene_merge, path);
+
if (idcode==ID_ME) {
/* Convert all new meshes into BGE meshes */
ID* mesh;
@@ -1016,7 +1113,7 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
for (mesh= (ID *)main_newlib->mesh.first; mesh; mesh= (ID *)mesh->next ) {
if (options & LIB_LOAD_VERBOSE)
printf("MeshName: %s\n", mesh->name+2);
- RAS_MeshObject *meshobj = BL_ConvertMesh((Mesh *)mesh, NULL, scene_merge, this);
+ RAS_MeshObject *meshobj = BL_ConvertMesh((Mesh *)mesh, NULL, scene_merge, this, false); // For now only use the libloading option for scenes, which need to handle materials/shaders
scene_merge->GetLogicManager()->RegisterMeshName(meshobj->GetName(),meshobj);
}
}
@@ -1033,16 +1130,30 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
else if (idcode==ID_SCE) {
/* Merge all new linked in scene into the existing one */
ID *scene;
+ // scenes gets deleted by the thread when it's done using it (look in async_convert())
+ vector<Scene*> *scenes = (options & LIB_LOAD_ASYNC) ? new vector<Scene*>() : NULL;
+
for (scene= (ID *)main_newlib->scene.first; scene; scene= (ID *)scene->next ) {
if (options & LIB_LOAD_VERBOSE)
printf("SceneName: %s\n", scene->name+2);
- /* merge into the base scene */
- KX_Scene* other= m_ketsjiEngine->CreateScene((Scene *)scene);
- scene_merge->MergeScene(other);
+ if (options & LIB_LOAD_ASYNC) {
+ scenes->push_back((Scene*)scene);
+ } else {
+ /* merge into the base scene */
+ KX_Scene* other= m_ketsjiEngine->CreateScene((Scene *)scene, true);
+ scene_merge->MergeScene(other);
- // RemoveScene(other); // Don't run this, it frees the entire scene converter data, just delete the scene
- delete other;
+ // RemoveScene(other); // Don't run this, it frees the entire scene converter data, just delete the scene
+ delete other;
+ }
+ }
+
+ if (options & LIB_LOAD_ASYNC) {
+ pthread_t id;
+ status->SetData(scenes);
+ pthread_create(&id, NULL, &async_convert, (void*)status);
+ m_threadinfo->threads.push_back(id);
}
#ifdef WITH_PYTHON
@@ -1063,9 +1174,11 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
}
}
-// TIMEIT_END(bge_link_blend_file);
-
- return true;
+ if (!(options & LIB_LOAD_ASYNC))
+ status->Finish();
+
+ m_status_map[main_newlib->name] = status;
+ return status;
}
/* Note m_map_*** are all ok and don't need to be freed
@@ -1175,7 +1288,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
else {
/* free the mesh, we could be referecing a linked one! */
int mesh_index= gameobj->GetMeshCount();
- while (mesh_index--) {
+ while(mesh_index--) {
mesh= gameobj->GetMesh(mesh_index);
if (IS_TAGGED(mesh->GetMesh())) {
gameobj->RemoveMeshes(); /* XXX - slack, should only remove meshes that are library items but mostly objects only have 1 mesh */
@@ -1302,7 +1415,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
}
if (IS_TAGGED(bmat)) {
-
+ m_polymat_cache.erase((*polymit).second->GetBlenderMaterial());
delete (*polymit).second;
*polymit = m_polymaterials.back();
m_polymaterials.pop_back();
@@ -1320,6 +1433,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
for (i=0, matit=m_materials.begin(); i<size; ) {
BL_Material *mat= (*matit).second;
if (IS_TAGGED(mat->material)) {
+ m_mat_cache.erase((*matit).second->material);
delete (*matit).second;
*matit = m_materials.back();
m_materials.pop_back();
@@ -1351,6 +1465,9 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
removeImportMain(maggie);
#endif
+ delete m_status_map[maggie->name];
+ m_status_map.erase(maggie->name);
+
free_main(maggie);
return true;
@@ -1455,12 +1572,14 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene* kx_scene,
BLI_remlink(&m_maggie->mat, mat_new);
BLI_addtail(&maggie->mat, mat_new);
- mesh->mat[i] = mat_new;
+ mesh->mat[i]= mat_new;
/* the same material may be used twice */
- for (int j = i + 1; j < mesh->totcol; j++) {
- if (mesh->mat[j] == mat_old) {
- mesh->mat[j] = mat_new;
+ for (int j=i+1; j<mesh->totcol; j++)
+ {
+ if (mesh->mat[j]==mat_old)
+ {
+ mesh->mat[j]= mat_new;
mat_new->id.us++;
mat_old->id.us--;
}
@@ -1469,7 +1588,7 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene* kx_scene,
}
}
- RAS_MeshObject *meshobj = BL_ConvertMesh((Mesh *)me, NULL, kx_scene, this);
+ RAS_MeshObject *meshobj = BL_ConvertMesh((Mesh *)me, NULL, kx_scene, this, false);
kx_scene->GetLogicManager()->RegisterMeshName(meshobj->GetName(),meshobj);
m_map_mesh_to_gamemesh.clear(); /* This is at runtime so no need to keep this, BL_ConvertMesh adds */
return meshobj;
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h
index 34a1117a0eb..1618addc24d 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.h
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h
@@ -39,6 +39,8 @@
#include "KX_ISceneConverter.h"
#include "KX_IpoConvert.h"
+#include <map>
+
using namespace std;
class KX_WorldInfo;
@@ -50,6 +52,7 @@ class BL_InterpolatorList;
class BL_Material;
struct Main;
struct Scene;
+struct ThreadInfo;
class KX_BlenderSceneConverter : public KX_ISceneConverter
{
@@ -58,6 +61,17 @@ class KX_BlenderSceneConverter : public KX_ISceneConverter
vector<pair<KX_Scene*,RAS_IPolyMaterial*> > m_polymaterials;
vector<pair<KX_Scene*,RAS_MeshObject*> > m_meshobjects;
vector<pair<KX_Scene*,BL_Material *> > m_materials;
+
+ vector<class KX_LibLoadStatus*> m_mergequeue;
+ ThreadInfo *m_threadinfo;
+
+ // Cached material conversions
+ map<struct Material*, BL_Material*> m_mat_cache;
+ map<struct Material*, RAS_IPolyMaterial*> m_polymat_cache;
+
+ // Saved KX_LibLoadStatus objects
+ map<char *, class KX_LibLoadStatus*> m_status_map;
+
// Should also have a list of collision shapes.
// For the time being this is held in KX_Scene::m_shapes
@@ -93,7 +107,8 @@ public:
virtual void ConvertScene(
class KX_Scene* destinationscene,
class RAS_IRenderTools* rendertools,
- class RAS_ICanvas* canvas
+ class RAS_ICanvas* canvas,
+ bool libloading=false
);
virtual void RemoveScene(class KX_Scene *scene);
@@ -110,8 +125,12 @@ public:
RAS_MeshObject *FindGameMesh(struct Mesh *for_blendermesh/*, unsigned int onlayer*/);
void RegisterPolyMaterial(RAS_IPolyMaterial *polymat);
+ void CachePolyMaterial(struct Material *mat, RAS_IPolyMaterial *polymat);
+ RAS_IPolyMaterial *FindCachedPolyMaterial(struct Material *mat);
void RegisterBlenderMaterial(BL_Material *mat);
+ void CacheBlenderMaterial(struct Material *mat, BL_Material *blmat);
+ BL_Material *FindCachedBlenderMaterial(struct Material *mat);
void RegisterInterpolatorList(BL_InterpolatorList *actList, struct bAction *for_act);
BL_InterpolatorList *FindInterpolatorList(struct bAction *for_act);
@@ -147,13 +166,16 @@ public:
struct Main* GetMainDynamicPath(const char *path);
vector<struct Main*> &GetMainDynamic();
- bool LinkBlendFileMemory(void *data, int length, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options);
- bool LinkBlendFilePath(const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options);
- bool LinkBlendFile(struct BlendHandle *bpy_openlib, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options);
+ class KX_LibLoadStatus *LinkBlendFileMemory(void *data, int length, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options);
+ class KX_LibLoadStatus *LinkBlendFilePath(const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options);
+ class KX_LibLoadStatus *LinkBlendFile(struct BlendHandle *bpy_openlib, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options);
bool MergeScene(KX_Scene *to, KX_Scene *from);
RAS_MeshObject *ConvertMeshSpecial(KX_Scene* kx_scene, Main *maggie, const char *name);
bool FreeBlendFile(struct Main *maggie);
bool FreeBlendFile(const char *path);
+
+ virtual void MergeAsyncLoads();
+ void AddScenesToMergeQueue(class KX_LibLoadStatus *status);
void PrintStats() {
printf("BGE STATS!\n");
@@ -165,11 +187,11 @@ public:
printf("\t m_materials: %d\n", (int)m_materials.size());
printf("\nMappings...\n");
- printf("\t m_map_blender_to_gameobject: %d\n", m_map_blender_to_gameobject.size());
- printf("\t m_map_mesh_to_gamemesh: %d\n", m_map_mesh_to_gamemesh.size());
- printf("\t m_map_blender_to_gameactuator: %d\n", m_map_blender_to_gameactuator.size());
- printf("\t m_map_blender_to_gamecontroller: %d\n", m_map_blender_to_gamecontroller.size());
- printf("\t m_map_blender_to_gameAdtList: %d\n", m_map_blender_to_gameAdtList.size());
+ printf("\t m_map_blender_to_gameobject: %d\n", (int)m_map_blender_to_gameobject.size());
+ printf("\t m_map_mesh_to_gamemesh: %d\n", (int)m_map_mesh_to_gamemesh.size());
+ printf("\t m_map_blender_to_gameactuator: %d\n", (int)m_map_blender_to_gameactuator.size());
+ printf("\t m_map_blender_to_gamecontroller: %d\n", (int)m_map_blender_to_gamecontroller.size());
+ printf("\t m_map_blender_to_gameAdtList: %d\n", (int)m_map_blender_to_gameAdtList.size());
#ifdef WITH_CXX_GUARDEDALLOC
MEM_printmemlist_pydict();
@@ -183,6 +205,7 @@ public:
LIB_LOAD_LOAD_ACTIONS = 1,
LIB_LOAD_VERBOSE = 2,
LIB_LOAD_LOAD_SCRIPTS = 4,
+ LIB_LOAD_ASYNC = 8,
};
@@ -196,4 +219,5 @@ public:
#endif
};
-#endif /* __KX_BLENDERSCENECONVERTER_H__ */
+#endif //__KX_BLENDERSCENECONVERTER_H__
+
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 06399642edd..ff7de14b924 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -30,9 +30,10 @@
* \ingroup bgeconv
*/
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
-#endif
+
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable : 4786)
+#endif //WIN32
#include <math.h>
@@ -104,25 +105,22 @@
#include "BL_BlenderDataConversion.h"
/**
- * KX_flt_trunc needed to round 'almost' zero values to zero, else velocities etc. are incorrectly set
+ * KX_BLENDERTRUNC needed to round 'almost' zero values to zero, else velocities etc. are incorrectly set
*/
-BLI_INLINE float KX_flt_trunc(const float x)
-{
- return ( x < 0.0001f && x > -0.0001f ) ? 0.0f : x;
-}
+#define KX_BLENDERTRUNC(x) (( x < 0.0001f && x > -0.0001f ) ? 0.0f : x)
void BL_ConvertActuators(const char* maggiename,
- struct Object* blenderobject,
- KX_GameObject* gameobj,
- SCA_LogicManager* logicmgr,
- KX_Scene* scene,
- KX_KetsjiEngine* ketsjiEngine,
- int activeLayerBitInfo,
- bool isInActiveLayer,
- RAS_IRenderTools* rendertools,
- KX_BlenderSceneConverter* converter
- )
+ struct Object* blenderobject,
+ KX_GameObject* gameobj,
+ SCA_LogicManager* logicmgr,
+ KX_Scene* scene,
+ KX_KetsjiEngine* ketsjiEngine,
+ int activeLayerBitInfo,
+ bool isInActiveLayer,
+ RAS_IRenderTools* rendertools,
+ KX_BlenderSceneConverter* converter
+ )
{
int uniqueint = 0;
@@ -136,7 +134,7 @@ void BL_ConvertActuators(const char* maggiename,
}
gameobj->ReserveActuator(actcount);
bact = (bActuator*) blenderobject->actuators.first;
- while (bact)
+ while(bact)
{
STR_String uniquename = bact->name;
STR_String& objectname = gameobj->GetName();
@@ -148,23 +146,20 @@ void BL_ConvertActuators(const char* maggiename,
{
bObjectActuator* obact = (bObjectActuator*) bact->data;
KX_GameObject* obref = NULL;
- MT_Vector3 forcevec(KX_flt_trunc(obact->forceloc[0]),
- KX_flt_trunc(obact->forceloc[1]),
- KX_flt_trunc(obact->forceloc[2]));
- MT_Vector3 torquevec(obact->forcerot[0],
- obact->forcerot[1],
- obact->forcerot[2]);
- MT_Vector3 dlocvec(KX_flt_trunc(obact->dloc[0]),
- KX_flt_trunc(obact->dloc[1]),
- KX_flt_trunc(obact->dloc[2]));
- MT_Vector3 drotvec(KX_flt_trunc(obact->drot[0]),
- obact->drot[1],obact->drot[2]);
- MT_Vector3 linvelvec(KX_flt_trunc(obact->linearvelocity[0]),
- KX_flt_trunc(obact->linearvelocity[1]),
- KX_flt_trunc(obact->linearvelocity[2]));
- MT_Vector3 angvelvec(KX_flt_trunc(obact->angularvelocity[0]),
- KX_flt_trunc(obact->angularvelocity[1]),
- KX_flt_trunc(obact->angularvelocity[2]));
+ MT_Vector3 forcevec(KX_BLENDERTRUNC(obact->forceloc[0]),
+ KX_BLENDERTRUNC(obact->forceloc[1]),
+ KX_BLENDERTRUNC(obact->forceloc[2]));
+ MT_Vector3 torquevec(obact->forcerot[0],obact->forcerot[1],obact->forcerot[2]);
+ MT_Vector3 dlocvec ( KX_BLENDERTRUNC(obact->dloc[0]),
+ KX_BLENDERTRUNC(obact->dloc[1]),
+ KX_BLENDERTRUNC(obact->dloc[2]));
+ MT_Vector3 drotvec ( KX_BLENDERTRUNC(obact->drot[0]),obact->drot[1],obact->drot[2]);
+ MT_Vector3 linvelvec ( KX_BLENDERTRUNC(obact->linearvelocity[0]),
+ KX_BLENDERTRUNC(obact->linearvelocity[1]),
+ KX_BLENDERTRUNC(obact->linearvelocity[2]));
+ MT_Vector3 angvelvec ( KX_BLENDERTRUNC(obact->angularvelocity[0]),
+ KX_BLENDERTRUNC(obact->angularvelocity[1]),
+ KX_BLENDERTRUNC(obact->angularvelocity[2]));
short damping = obact->damping;
/* Blender uses a bit vector internally for the local-flags. In */
@@ -186,17 +181,17 @@ void BL_ConvertActuators(const char* maggiename,
obref = converter->FindGameObject(obact->reference);
}
- KX_ObjectActuator* tmpbaseact = new KX_ObjectActuator(
- gameobj,
- obref,
- forcevec.getValue(),
- torquevec.getValue(),
- dlocvec.getValue(),
- drotvec.getValue(),
- linvelvec.getValue(),
- angvelvec.getValue(),
- damping,
- bitLocalFlag);
+ KX_ObjectActuator* tmpbaseact = new KX_ObjectActuator(gameobj,
+ obref,
+ forcevec.getValue(),
+ torquevec.getValue(),
+ dlocvec.getValue(),
+ drotvec.getValue(),
+ linvelvec.getValue(),
+ angvelvec.getValue(),
+ damping,
+ bitLocalFlag
+ );
baseact = tmpbaseact;
break;
}
@@ -215,22 +210,22 @@ void BL_ConvertActuators(const char* maggiename,
if (actact->flag & ACT_IPOCHILD) ipo_flags |= BL_Action::ACT_IPOFLAG_CHILD;
BL_ActionActuator* tmpbaseact = new BL_ActionActuator(
- gameobj,
- propname,
- propframe,
- actact->sta,
- actact->end,
- actact->act,
- actact->type, // + 1, because Blender starts to count at zero,
- actact->blendin,
- actact->priority,
- actact->layer,
- actact->layer_weight,
- ipo_flags,
- actact->end_reset,
- actact->stridelength
- // Ketsji at 1, because zero is reserved for "NoDef"
- );
+ gameobj,
+ propname,
+ propframe,
+ actact->sta,
+ actact->end,
+ actact->act,
+ actact->type, // + 1, because Blender starts to count at zero,
+ actact->blendin,
+ actact->priority,
+ actact->layer,
+ actact->layer_weight,
+ ipo_flags,
+ actact->end_reset,
+ actact->stridelength
+ // Ketsji at 1, because zero is reserved for "NoDef"
+ );
baseact= tmpbaseact;
break;
}
@@ -242,17 +237,18 @@ void BL_ConvertActuators(const char* maggiename,
STR_String propframe = (actact->frameProp ? actact->frameProp : "");
BL_ShapeActionActuator* tmpbaseact = new BL_ShapeActionActuator(
- gameobj,
- propname,
- propframe,
- actact->sta,
- actact->end,
- actact->act,
- actact->type, // + 1, because Blender starts to count at zero,
- actact->blendin,
- actact->priority,
- actact->stridelength);
- // Ketsji at 1, because zero is reserved for "NoDef"
+ gameobj,
+ propname,
+ propframe,
+ actact->sta,
+ actact->end,
+ actact->act,
+ actact->type, // + 1, because Blender starts to count at zero,
+ actact->blendin,
+ actact->priority,
+ actact->stridelength
+ // Ketsji at 1, because zero is reserved for "NoDef"
+ );
baseact= tmpbaseact;
break;
}
@@ -271,17 +267,17 @@ void BL_ConvertActuators(const char* maggiename,
bool ipo_add = (ipoact->flag & ACT_IPOADD);
KX_IpoActuator* tmpbaseact = new KX_IpoActuator(
- gameobj,
- propname ,
- frameProp,
- ipoact->sta,
- ipoact->end,
- ipochild,
- ipoact->type + 1, // + 1, because Blender starts to count at zero,
- // Ketsji at 1, because zero is reserved for "NoDef"
- ipo_as_force,
- ipo_add,
- local);
+ gameobj,
+ propname ,
+ frameProp,
+ ipoact->sta,
+ ipoact->end,
+ ipochild,
+ ipoact->type + 1, // + 1, because Blender starts to count at zero,
+ // Ketsji at 1, because zero is reserved for "NoDef"
+ ipo_as_force,
+ ipo_add,
+ local);
baseact = tmpbaseact;
break;
}
@@ -297,14 +293,14 @@ void BL_ConvertActuators(const char* maggiename,
/* visifac, fac and axis are not copied from the struct... */
/* that's some internal state... */
- KX_CameraActuator *tmpcamact = new KX_CameraActuator(
- gameobj,
- tmpgob,
- camact->height,
- camact->min,
- camact->max,
- camact->axis,
- camact->damping);
+ KX_CameraActuator *tmpcamact
+ = new KX_CameraActuator(gameobj,
+ tmpgob,
+ camact->height,
+ camact->min,
+ camact->max,
+ camact->axis,
+ camact->damping);
baseact = tmpcamact;
}
break;
@@ -337,13 +333,14 @@ void BL_ConvertActuators(const char* maggiename,
? (char*) msgAct->body
: "");
- KX_NetworkMessageActuator *tmpmsgact = new KX_NetworkMessageActuator(
- gameobj, // actuator controlling object
- scene->GetNetworkScene(), // needed for replication
- toPropName,
- subject,
- bodyType,
- body);
+ KX_NetworkMessageActuator *tmpmsgact =
+ new KX_NetworkMessageActuator(
+ gameobj, // actuator controlling object
+ scene->GetNetworkScene(), // needed for replication
+ toPropName,
+ subject,
+ bodyType,
+ body);
baseact = tmpmsgact;
break;
}
@@ -358,7 +355,7 @@ void BL_ConvertActuators(const char* maggiename,
KX_SoundActuator::KX_SOUNDACT_TYPE
soundActuatorType = KX_SoundActuator::KX_SOUNDACT_NODEF;
- switch (soundact->type) {
+ switch(soundact->type) {
case ACT_SND_PLAY_STOP_SOUND:
soundActuatorType = KX_SoundActuator::KX_SOUNDACT_PLAYSTOP;
break;
@@ -387,7 +384,7 @@ void BL_ConvertActuators(const char* maggiename,
{
bSound* sound = soundact->sound;
bool is3d = soundact->flag & ACT_SND_3D_SOUND ? true : false;
- boost::shared_ptr<AUD_IFactory> snd_sound;
+ AUD_Reference<AUD_IFactory> snd_sound;
KX_3DSoundSettings settings;
settings.cone_inner_angle = soundact->sound3D.cone_inner_angle;
settings.cone_outer_angle = soundact->sound3D.cone_outer_angle;
@@ -406,21 +403,21 @@ void BL_ConvertActuators(const char* maggiename,
}
else
{
- snd_sound = *reinterpret_cast<boost::shared_ptr<AUD_IFactory>*>(sound->playback_handle);
+ snd_sound = *reinterpret_cast<AUD_Reference<AUD_IFactory>*>(sound->playback_handle);
// if sound shall be 3D but isn't mono, we have to make it mono!
if (is3d)
{
try
{
- boost::shared_ptr<AUD_IReader> reader = snd_sound->createReader();
+ AUD_Reference<AUD_IReader> reader = snd_sound->createReader();
if (reader->getSpecs().channels != AUD_CHANNELS_MONO)
{
AUD_DeviceSpecs specs;
specs.channels = AUD_CHANNELS_MONO;
specs.rate = AUD_RATE_INVALID;
specs.format = AUD_FORMAT_INVALID;
- snd_sound = boost::shared_ptr<AUD_IFactory>(new AUD_ChannelMapperFactory(snd_sound, specs));
+ snd_sound = new AUD_ChannelMapperFactory(snd_sound, specs);
}
}
catch(AUD_Exception&)
@@ -460,11 +457,11 @@ void BL_ConvertActuators(const char* maggiename,
destinationObj = converter->FindGameObject(propact->ob);
SCA_PropertyActuator* tmppropact = new SCA_PropertyActuator(
- gameobj,
- destinationObj,
- propact->name,
- propact->value,
- propact->type + 1); // + 1 because Ketsji Logic starts
+ gameobj,
+ destinationObj,
+ propact->name,
+ propact->value,
+ propact->type+1); // + 1 because Ketsji Logic starts
// with 0 for KX_ACT_PROP_NODEF
baseact = tmppropact;
break;
@@ -494,16 +491,18 @@ void BL_ConvertActuators(const char* maggiename,
}
}
- KX_SCA_AddObjectActuator* tmpaddact = new KX_SCA_AddObjectActuator(
- gameobj,
- originalval,
- editobact->time,
- scene,
- editobact->linVelocity,
- (editobact->localflag & ACT_EDOB_LOCAL_LINV) != 0,
- editobact->angVelocity,
- (editobact->localflag & ACT_EDOB_LOCAL_ANGV) != 0);
-
+ KX_SCA_AddObjectActuator* tmpaddact =
+ new KX_SCA_AddObjectActuator(
+ gameobj,
+ originalval,
+ editobact->time,
+ scene,
+ editobact->linVelocity,
+ (editobact->localflag & ACT_EDOB_LOCAL_LINV)!=0,
+ editobact->angVelocity,
+ (editobact->localflag & ACT_EDOB_LOCAL_ANGV)!=0
+ );
+
//editobact->ob to gameobj
baseact = tmpaddact;
}
@@ -520,20 +519,24 @@ void BL_ConvertActuators(const char* maggiename,
RAS_MeshObject *tmpmesh = NULL;
if (editobact->me)
tmpmesh = BL_ConvertMesh(
- editobact->me,
- blenderobject,
- scene,
- converter
- );
+ editobact->me,
+ blenderobject,
+ scene,
+ converter,
+ false
+ );
- KX_SCA_ReplaceMeshActuator* tmpreplaceact = new KX_SCA_ReplaceMeshActuator(
- gameobj,
- tmpmesh,
- scene,
- (editobact->flag & ACT_EDOB_REPLACE_MESH_NOGFX) == 0,
- (editobact->flag & ACT_EDOB_REPLACE_MESH_PHYS) != 0);
-
- baseact = tmpreplaceact;
+ KX_SCA_ReplaceMeshActuator* tmpreplaceact
+ = new KX_SCA_ReplaceMeshActuator(
+ gameobj,
+ tmpmesh,
+ scene,
+ (editobact->flag & ACT_EDOB_REPLACE_MESH_NOGFX)==0,
+ (editobact->flag & ACT_EDOB_REPLACE_MESH_PHYS)!=0
+
+ );
+
+ baseact = tmpreplaceact;
}
break;
case ACT_EDOB_TRACK_TO:
@@ -542,23 +545,25 @@ void BL_ConvertActuators(const char* maggiename,
if (editobact->ob)
originalval = converter->FindGameObject(editobact->ob);
- KX_TrackToActuator* tmptrackact = new KX_TrackToActuator(
- gameobj,
- originalval,
- editobact->time,
- editobact->flag,
- blenderobject->trackflag,
- blenderobject->upflag);
- baseact = tmptrackact;
+ KX_TrackToActuator* tmptrackact
+ = new KX_TrackToActuator(gameobj,
+ originalval,
+ editobact->time,
+ editobact->flag,
+ blenderobject->trackflag,
+ blenderobject->upflag
+ );
+ baseact = tmptrackact;
break;
}
case ACT_EDOB_DYNAMICS:
{
- KX_SCA_DynamicActuator* tmpdynact = new KX_SCA_DynamicActuator(
- gameobj,
- editobact->dyn_operation,
- editobact->mass);
- baseact = tmpdynact;
+ KX_SCA_DynamicActuator* tmpdynact
+ = new KX_SCA_DynamicActuator(gameobj,
+ editobact->dyn_operation,
+ editobact->mass
+ );
+ baseact = tmpdynact;
}
}
break;
@@ -690,17 +695,17 @@ void BL_ConvertActuators(const char* maggiename,
; /* error */
}
}
- KX_ConstraintActuator *tmpconact = new KX_ConstraintActuator(
- gameobj,
- conact->damp,
- conact->rotdamp,
- min,
- max,
- conact->maxrot,
- locrot,
- conact->time,
- conact->flag,
- prop);
+ KX_ConstraintActuator *tmpconact
+ = new KX_ConstraintActuator(gameobj,
+ conact->damp,
+ conact->rotdamp,
+ min,
+ max,
+ conact->maxrot,
+ locrot,
+ conact->time,
+ conact->flag,
+ prop);
baseact = tmpconact;
break;
}
@@ -773,14 +778,13 @@ void BL_ConvertActuators(const char* maggiename,
default:
; /* flag error */
}
- tmpsceneact = new KX_SceneActuator(
- gameobj,
- mode,
- scene,
- ketsjiEngine,
- nextSceneName,
- cam);
- baseact = tmpsceneact;
+ tmpsceneact = new KX_SceneActuator(gameobj,
+ mode,
+ scene,
+ ketsjiEngine,
+ nextSceneName,
+ cam);
+ baseact = tmpsceneact;
break;
}
case ACT_GAME:
@@ -829,14 +833,13 @@ void BL_ConvertActuators(const char* maggiename,
default:
; /* flag error */
}
- tmpgameact = new KX_GameActuator(
- gameobj,
- mode,
- filename,
- loadinganimationname,
- scene,
- ketsjiEngine);
- baseact = tmpgameact;
+ tmpgameact = new KX_GameActuator(gameobj,
+ mode,
+ filename,
+ loadinganimationname,
+ scene,
+ ketsjiEngine);
+ baseact = tmpgameact;
break;
}
@@ -903,13 +906,12 @@ void BL_ConvertActuators(const char* maggiename,
default:
; /* error */
}
- tmprandomact = new SCA_RandomActuator(
- gameobj,
- seedArg,
- modeArg,
- paraArg1,
- paraArg2,
- randAct->propname);
+ tmprandomact = new SCA_RandomActuator(gameobj,
+ seedArg,
+ modeArg,
+ paraArg1,
+ paraArg2,
+ randAct->propname);
baseact = tmprandomact;
}
break;
@@ -946,7 +948,8 @@ void BL_ConvertActuators(const char* maggiename,
SCA_2DFilterActuator *tmp = NULL;
RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode;
- switch (_2dfilter->type) {
+ switch(_2dfilter->type)
+ {
case ACT_2DFILTER_MOTIONBLUR:
filtermode = RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR;
break;
@@ -997,9 +1000,8 @@ void BL_ConvertActuators(const char* maggiename,
break;
}
- tmp = new SCA_2DFilterActuator(gameobj, filtermode, _2dfilter->flag,
- _2dfilter->float_arg, _2dfilter->int_arg,
- ketsjiEngine->GetRasterizer(), scene);
+ tmp = new SCA_2DFilterActuator(gameobj, filtermode, _2dfilter->flag,
+ _2dfilter->float_arg,_2dfilter->int_arg,ketsjiEngine->GetRasterizer(),scene);
if (_2dfilter->text)
{
@@ -1025,7 +1027,8 @@ void BL_ConvertActuators(const char* maggiename,
bool ghost = true;
KX_GameObject *tmpgob = NULL;
- switch (parAct->type) {
+ switch(parAct->type)
+ {
case ACT_PARENT_SET:
mode = KX_ParentActuator::KX_PARENT_SET;
tmpgob = converter->FindGameObject(parAct->ob);
@@ -1053,15 +1056,7 @@ void BL_ConvertActuators(const char* maggiename,
bArmatureActuator* armAct = (bArmatureActuator*) bact->data;
KX_GameObject *tmpgob = converter->FindGameObject(armAct->target);
KX_GameObject *subgob = converter->FindGameObject(armAct->subtarget);
- BL_ArmatureActuator* tmparmact = new BL_ArmatureActuator(
- gameobj,
- armAct->type,
- armAct->posechannel,
- armAct->constraint,
- tmpgob,
- subgob,
- armAct->weight,
- armAct->influence);
+ BL_ArmatureActuator* tmparmact = new BL_ArmatureActuator(gameobj, armAct->type, armAct->posechannel, armAct->constraint, tmpgob, subgob, armAct->weight, armAct->influence);
baseact = tmparmact;
break;
}
@@ -1079,7 +1074,8 @@ void BL_ConvertActuators(const char* maggiename,
KX_GameObject *targetob = converter->FindGameObject(stAct->target);
int mode = KX_SteeringActuator::KX_STEERING_NODEF;
- switch (stAct->type) {
+ switch(stAct->type)
+ {
case ACT_STEERING_SEEK:
mode = KX_SteeringActuator::KX_STEERING_SEEK;
break;
diff --git a/source/gameengine/Converter/KX_ConvertActuators.h b/source/gameengine/Converter/KX_ConvertActuators.h
index 385d274bf89..b7c890458cc 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.h
+++ b/source/gameengine/Converter/KX_ConvertActuators.h
@@ -33,14 +33,16 @@
#define __KX_CONVERTACTUATORS_H__
void BL_ConvertActuators(const char* maggiename,
- struct Object* blenderobject,
- class KX_GameObject* gameobj,
- class SCA_LogicManager* logicmgr,
- class KX_Scene* scene,
- class KX_KetsjiEngine* ketsjiEngine,
- int activeLayerBitInfo,
- bool isInActiveLayer,
- class RAS_IRenderTools* rendertools,
- class KX_BlenderSceneConverter* converter);
+ struct Object* blenderobject,
+ class KX_GameObject* gameobj,
+ class SCA_LogicManager* logicmgr,
+ class KX_Scene* scene,
+ class KX_KetsjiEngine* ketsjiEngine,
+ int activeLayerBitInfo,
+ bool isInActiveLayer,
+ class RAS_IRenderTools* rendertools,
+ class KX_BlenderSceneConverter* converter);
+
+
+#endif //__KX_CONVERTACTUATORS_H__
-#endif /* __KX_CONVERTACTUATORS_H__ */
diff --git a/source/gameengine/Converter/KX_ConvertControllers.cpp b/source/gameengine/Converter/KX_ConvertControllers.cpp
index 769abd01ce0..3a6aa228957 100644
--- a/source/gameengine/Converter/KX_ConvertControllers.cpp
+++ b/source/gameengine/Converter/KX_ConvertControllers.cpp
@@ -110,7 +110,8 @@ void BL_ConvertControllers(
while (bcontr)
{
SCA_IController* gamecontroller = NULL;
- switch (bcontr->type) {
+ switch(bcontr->type)
+ {
case CONT_LOGIC_AND:
{
gamecontroller = new SCA_ANDController(gameobj);
diff --git a/source/gameengine/Converter/KX_ConvertControllers.h b/source/gameengine/Converter/KX_ConvertControllers.h
index 817a49e1b2f..d1d52f866ec 100644
--- a/source/gameengine/Converter/KX_ConvertControllers.h
+++ b/source/gameengine/Converter/KX_ConvertControllers.h
@@ -43,4 +43,6 @@ void BL_ConvertControllers(
class KX_BlenderSceneConverter* converter
);
-#endif /* __KX_CONVERTCONTROLLERS_H__ */
+
+#endif //__KX_CONVERTCONTROLLERS_H__
+
diff --git a/source/gameengine/Converter/KX_ConvertProperties.cpp b/source/gameengine/Converter/KX_ConvertProperties.cpp
index 7222c673322..a63f4c38fb6 100644
--- a/source/gameengine/Converter/KX_ConvertProperties.cpp
+++ b/source/gameengine/Converter/KX_ConvertProperties.cpp
@@ -69,12 +69,13 @@ void BL_ConvertProperties(Object* object,KX_GameObject* gameobj,SCA_TimeEventMan
bProperty* prop = (bProperty*)object->prop.first;
CValue* propval;
bool show_debug_info;
-
- while (prop) {
+ while(prop)
+ {
+
propval = NULL;
show_debug_info = bool (prop->flag & PROP_DEBUG);
- switch (prop->type) {
+ switch(prop->type) {
case GPROP_BOOL:
{
propval = new CBoolValue((bool)(prop->data != 0));
@@ -183,7 +184,7 @@ void BL_ConvertTextProperty(Object* object, KX_FontObject* fontobj,SCA_TimeEvent
STR_String str = curve->str;
CValue* propval = NULL;
- switch (prop->type) {
+ switch(prop->type) {
case GPROP_BOOL:
{
int value = atoi(str);
diff --git a/source/gameengine/Converter/KX_ConvertProperties.h b/source/gameengine/Converter/KX_ConvertProperties.h
index 8f96cc21af6..345af3bfa74 100644
--- a/source/gameengine/Converter/KX_ConvertProperties.h
+++ b/source/gameengine/Converter/KX_ConvertProperties.h
@@ -38,4 +38,5 @@ void BL_ConvertProperties(struct Object* object,
class SCA_IScene* scene,
bool isInActiveLayer);
-#endif /* __KX_CONVERTPROPERTIES_H__ */
+#endif //__KX_CONVERTPROPERTIES_H__
+
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp
index 538f9e2c833..3d4f3ae08f2 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.cpp
+++ b/source/gameengine/Converter/KX_ConvertSensors.cpp
@@ -33,17 +33,17 @@
#include <stdio.h>
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
-#endif
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable : 4786)
+#endif //WIN32
#include "wm_event_types.h"
#include "KX_BlenderSceneConverter.h"
#include "KX_ConvertSensors.h"
/* This little block needed for linking to Blender... */
-#ifdef _MSC_VER
-# include "BLI_winstuff.h"
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#include "BLI_winstuff.h"
#endif
#include "DNA_object_types.h"
@@ -118,8 +118,8 @@ void BL_ConvertSensors(struct Object* blenderobject,
}
gameobj->ReserveSensor(count);
sens = (bSensor*)blenderobject->sensors.first;
-
- while (sens) {
+ while(sens)
+ {
SCA_ISensor* gamesensor=NULL;
/* All sensors have a pulse toggle, frequency, and invert field. */
/* These are extracted here, and set when the sensor is added to the */
@@ -398,7 +398,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
/* Better do an explicit conversion here! (was implicit */
/* before...) */
- switch (blenderpropsensor->type) {
+ switch(blenderpropsensor->type) {
case SENS_PROP_EQUAL:
propchecktype = SCA_PropertySensor::KX_PROPSENSOR_EQUAL;
break;
@@ -573,7 +573,8 @@ void BL_ConvertSensors(struct Object* blenderobject,
int hatf =0;
int prec =0;
- switch (bjoy->type) {
+ switch(bjoy->type)
+ {
case SENS_JOY_AXIS:
axis = bjoy->axis;
axisf = bjoy->axisf;
@@ -632,9 +633,9 @@ void BL_ConvertSensors(struct Object* blenderobject,
uniqueval->Release();
/* Conversion succeeded, so we can set the generic props here. */
- gamesensor->SetPulseMode(pos_pulsemode,
- neg_pulsemode,
- frequency);
+ gamesensor->SetPulseMode(pos_pulsemode,
+ neg_pulsemode,
+ frequency);
gamesensor->SetInvert(invert);
gamesensor->SetLevel(level);
gamesensor->SetTap(tap);
diff --git a/source/gameengine/Converter/KX_ConvertSensors.h b/source/gameengine/Converter/KX_ConvertSensors.h
index 56248721a37..0694815c77e 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.h
+++ b/source/gameengine/Converter/KX_ConvertSensors.h
@@ -42,4 +42,5 @@ void BL_ConvertSensors(struct Object* blenderobject,
class RAS_ICanvas* canvas,
class KX_BlenderSceneConverter* converter);
-#endif /* __KX_CONVERTSENSORS_H__ */
+#endif //__KX_CONVERTSENSORS_H__
+
diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp
index a81d52f6698..12f88251805 100644
--- a/source/gameengine/Converter/KX_IpoConvert.cpp
+++ b/source/gameengine/Converter/KX_IpoConvert.cpp
@@ -29,9 +29,10 @@
* \ingroup bgeconv
*/
-#ifdef _MSC_VER
- /* don't show stl-warnings */
-# pragma warning (disable:4786)
+
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+// don't show stl-warnings
+#pragma warning (disable:4786)
#endif
#include "BKE_material.h" /* give_current_material */
@@ -96,7 +97,7 @@ SG_Controller *BL_CreateIPO(struct bAction *action, KX_GameObject* gameobj, KX_B
const char *rotmode, *drotmode;
- switch (blenderobject->rotmode) {
+ switch(blenderobject->rotmode) {
case ROT_MODE_AXISANGLE:
rotmode = "rotation_axis_angle";
drotmode = "delta_rotation_axis_angle";
diff --git a/source/gameengine/Converter/KX_IpoConvert.h b/source/gameengine/Converter/KX_IpoConvert.h
index 861a2ba66f2..7bb2df978f6 100644
--- a/source/gameengine/Converter/KX_IpoConvert.h
+++ b/source/gameengine/Converter/KX_IpoConvert.h
@@ -66,4 +66,5 @@ void BL_ConvertMaterialIpos(struct Object* blenderobject,
class KX_BlenderSceneConverter *converter);
-#endif /* __KX_IPOCONVERT_H__ */
+#endif //__KX_IPOCONVERT_H__
+
diff --git a/source/gameengine/Converter/KX_LibLoadStatus.cpp b/source/gameengine/Converter/KX_LibLoadStatus.cpp
new file mode 100644
index 00000000000..3f452a105c5
--- /dev/null
+++ b/source/gameengine/Converter/KX_LibLoadStatus.cpp
@@ -0,0 +1,249 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Mitchell Stokes
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file KX_LibLoadStatus.cpp
+ * \ingroup bgeconv
+ */
+
+#include "KX_LibLoadStatus.h"
+#include "PIL_time.h"
+
+KX_LibLoadStatus::KX_LibLoadStatus(class KX_BlenderSceneConverter* kx_converter,
+ class KX_KetsjiEngine* kx_engine,
+ class KX_Scene* merge_scene,
+ const char *path) :
+ m_converter(kx_converter),
+ m_engine(kx_engine),
+ m_mergescene(merge_scene),
+ m_data(NULL),
+ m_libname(path),
+ m_refcount(1),
+ m_progress(0.f),
+#ifdef WITH_PYTHON
+ m_finish_cb(NULL),
+ m_progress_cb(NULL)
+#endif
+{
+ m_endtime = m_starttime = PIL_check_seconds_timer();
+}
+
+void KX_LibLoadStatus::Finish()
+{
+ m_progress = 1.f;
+ m_endtime = PIL_check_seconds_timer();
+
+ RunFinishCallback();
+ RunProgressCallback();
+}
+
+void KX_LibLoadStatus::RunFinishCallback()
+{
+#ifdef WITH_PYTHON
+ PyObject* args = Py_BuildValue("(O)", GetProxy());
+ PyObject* ret = NULL;
+
+ if (m_finish_cb) {
+ if (!PyObject_Call(m_finish_cb, args, NULL)) {
+ PyErr_Print();
+ PyErr_Clear();
+ }
+ }
+
+ Py_DECREF(args);
+#endif
+}
+
+void KX_LibLoadStatus::RunProgressCallback()
+{
+#ifdef WITH_PYTHON
+ PyObject* args = Py_BuildValue("(O)", GetProxy());
+ PyObject* ret = NULL;
+
+ if (m_progress_cb) {
+ if (!PyObject_Call(m_progress_cb, args, NULL)) {
+ PyErr_Print();
+ PyErr_Clear();
+ }
+ }
+
+ Py_DECREF(args);
+#endif
+}
+
+class KX_BlenderSceneConverter *KX_LibLoadStatus::GetConverter()
+{
+ return m_converter;
+}
+
+class KX_KetsjiEngine *KX_LibLoadStatus::GetEngine()
+{
+ return m_engine;
+}
+
+class KX_Scene *KX_LibLoadStatus::GetMergeScene()
+{
+ return m_mergescene;
+}
+
+void KX_LibLoadStatus::SetLibName(const char *name)
+{
+ m_libname = name;
+}
+
+const char *KX_LibLoadStatus::GetLibName()
+{
+ return m_libname;
+}
+
+void KX_LibLoadStatus::SetData(void *data)
+{
+ m_data = data;
+}
+
+void *KX_LibLoadStatus::GetData()
+{
+ return m_data;
+}
+
+void KX_LibLoadStatus::SetProgress(float progress)
+{
+ m_progress = progress;
+ RunProgressCallback();
+}
+
+float KX_LibLoadStatus::GetProgress()
+{
+ return m_progress;
+}
+
+void KX_LibLoadStatus::AddProgress(float progress)
+{
+ m_progress += progress;
+ RunProgressCallback();
+}
+
+#ifdef WITH_PYTHON
+
+PyMethodDef KX_LibLoadStatus::Methods[] =
+{
+ {NULL} //Sentinel
+};
+
+PyAttributeDef KX_LibLoadStatus::Attributes[] = {
+ KX_PYATTRIBUTE_RW_FUNCTION("onFinish", KX_LibLoadStatus, pyattr_get_onfinish, pyattr_set_onfinish),
+ KX_PYATTRIBUTE_RW_FUNCTION("onProgress", KX_LibLoadStatus, pyattr_get_onprogress, pyattr_set_onprogress),
+ KX_PYATTRIBUTE_FLOAT_RO("progress", KX_LibLoadStatus, m_progress),
+ KX_PYATTRIBUTE_STRING_RO("libraryName", KX_LibLoadStatus, m_libname),
+ KX_PYATTRIBUTE_RO_FUNCTION("timeTaken", KX_LibLoadStatus, pyattr_get_timetaken),
+ { NULL } //Sentinel
+};
+
+PyTypeObject KX_LibLoadStatus::Type = {
+ PyVarObject_HEAD_INIT(NULL, 0)
+ "KX_LibLoadStatus",
+ sizeof(PyObjectPlus_Proxy),
+ 0,
+ py_base_dealloc,
+ 0,
+ 0,
+ 0,
+ 0,
+ py_base_repr,
+ 0,0,0,0,0,0,0,0,0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &PyObjectPlus::Type,
+ 0,0,0,0,0,0,
+ py_base_new
+};
+
+
+PyObject* KX_LibLoadStatus::pyattr_get_onfinish(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_LibLoadStatus* self = static_cast<KX_LibLoadStatus*>(self_v);
+
+ if (self->m_finish_cb) {
+ Py_INCREF(self->m_finish_cb);
+ return self->m_finish_cb;
+ }
+
+ Py_RETURN_NONE;
+}
+
+int KX_LibLoadStatus::pyattr_set_onfinish(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_LibLoadStatus* self = static_cast<KX_LibLoadStatus*>(self_v);
+
+ if (!PyCallable_Check(value)) {
+ PyErr_SetString(PyExc_TypeError, "KX_LibLoadStatus.onFinished requires a callable object");
+ return PY_SET_ATTR_FAIL;
+ }
+
+ if (self->m_finish_cb)
+ Py_DECREF(self->m_finish_cb);
+
+ Py_INCREF(value);
+ self->m_finish_cb = value;
+
+ return PY_SET_ATTR_SUCCESS;
+}
+
+PyObject* KX_LibLoadStatus::pyattr_get_onprogress(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_LibLoadStatus* self = static_cast<KX_LibLoadStatus*>(self_v);
+
+ if (self->m_progress_cb) {
+ Py_INCREF(self->m_progress_cb);
+ return self->m_progress_cb;
+ }
+
+ Py_RETURN_NONE;
+}
+
+int KX_LibLoadStatus::pyattr_set_onprogress(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_LibLoadStatus* self = static_cast<KX_LibLoadStatus*>(self_v);
+
+ if (!PyCallable_Check(value)) {
+ PyErr_SetString(PyExc_TypeError, "KX_LibLoadStatus.onProgress requires a callable object");
+ return PY_SET_ATTR_FAIL;
+ }
+
+ if (self->m_progress_cb)
+ Py_DECREF(self->m_progress_cb);
+
+ Py_INCREF(value);
+ self->m_progress_cb = value;
+
+ return PY_SET_ATTR_SUCCESS;
+}
+
+PyObject* KX_LibLoadStatus::pyattr_get_timetaken(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_LibLoadStatus* self = static_cast<KX_LibLoadStatus*>(self_v);
+
+ return PyFloat_FromDouble(self->m_endtime - self->m_starttime);
+}
+#endif // WITH_PYTHON \ No newline at end of file
diff --git a/source/gameengine/Converter/KX_LibLoadStatus.h b/source/gameengine/Converter/KX_LibLoadStatus.h
new file mode 100644
index 00000000000..b12933e2f4e
--- /dev/null
+++ b/source/gameengine/Converter/KX_LibLoadStatus.h
@@ -0,0 +1,86 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Mitchell Stokes
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file KX_LibLoadStatus.h
+ * \ingroup bgeconv
+ */
+
+#ifndef __KX_LIBLOADSTATUS_H__
+#define __KX_LIBLOADSTATUS_H__
+
+#include "PyObjectPlus.h"
+
+class KX_LibLoadStatus : public PyObjectPlus
+{
+ Py_Header
+private:
+ class KX_BlenderSceneConverter* m_converter;
+ class KX_KetsjiEngine* m_engine;
+ class KX_Scene* m_mergescene;
+ void* m_data;
+ STR_String m_libname;
+
+ int m_refcount;
+ float m_progress;
+ double m_starttime;
+ double m_endtime;
+
+#ifdef WITH_PYTHON
+ PyObject* m_finish_cb;
+ PyObject* m_progress_cb;
+#endif
+
+public:
+ KX_LibLoadStatus(class KX_BlenderSceneConverter* kx_converter,
+ class KX_KetsjiEngine* kx_engine,
+ class KX_Scene* merge_scene,
+ const char *path);
+
+ void Finish(); // Called when the libload is done
+ void RunFinishCallback();
+ void RunProgressCallback();
+
+ class KX_BlenderSceneConverter *GetConverter();
+ class KX_KetsjiEngine *GetEngine();
+ class KX_Scene *GetMergeScene();
+
+ void SetLibName(const char *name);
+ const char *GetLibName();
+
+ void SetData(void *data);
+ void *GetData();
+
+ void SetProgress(float progress);
+ float GetProgress();
+ void AddProgress(float progress);
+
+#ifdef WITH_PYTHON
+ static PyObject* pyattr_get_onfinish(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_onfinish(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+ static PyObject* pyattr_get_onprogress(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_onprogress(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+
+ static PyObject* pyattr_get_timetaken(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+#endif
+};
+
+#endif // __KX_LIBLOADSTATUS_H__ \ No newline at end of file
diff --git a/source/gameengine/Converter/KX_SoftBodyDeformer.cpp b/source/gameengine/Converter/KX_SoftBodyDeformer.cpp
index 72d0c8733f2..e3c12c2b966 100644
--- a/source/gameengine/Converter/KX_SoftBodyDeformer.cpp
+++ b/source/gameengine/Converter/KX_SoftBodyDeformer.cpp
@@ -30,8 +30,8 @@
*/
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable : 4786)
#endif //WIN32
#include "MT_assert.h"
diff --git a/source/gameengine/Converter/KX_SoftBodyDeformer.h b/source/gameengine/Converter/KX_SoftBodyDeformer.h
index d7bc088e1c0..d692d45eb18 100644
--- a/source/gameengine/Converter/KX_SoftBodyDeformer.h
+++ b/source/gameengine/Converter/KX_SoftBodyDeformer.h
@@ -32,9 +32,9 @@
#ifndef __KX_SOFTBODYDEFORMER_H__
#define __KX_SOFTBODYDEFORMER_H__
-#ifdef _MSC_VER
-# pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */
-#endif
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
+#endif //WIN32
#include "RAS_Deformer.h"
#include "BL_DeformableGameObject.h"
diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript
index b9c70910283..e95ae5448fb 100644
--- a/source/gameengine/Converter/SConscript
+++ b/source/gameengine/Converter/SConscript
@@ -11,7 +11,7 @@ incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf'
incs += ' #intern/moto/include #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork'
incs += ' #source/blender/blenlib #source/blender/blenkernel #source/blender'
incs += ' #source/blender/editors/include #source/blender/makesdna #source/gameengine/Rasterizer'
-incs += ' #source/gameengine/GameLogic'
+incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #source/gameengine/GameLogic'
incs += ' #source/gameengine/Expressions #source/gameengine/Network #source/gameengine/SceneGraph'
incs += ' #source/gameengine/Physics/common #source/gameengine/Physics/Bullet'
incs += ' #source/gameengine/Physics/Dummy'
@@ -24,7 +24,6 @@ incs += ' #extern/recastnavigation/Detour/Include'
incs += ' #extern/Eigen3'
incs += ' ' + env['BF_BULLET_INC']
-incs += ' ' + env['BF_BOOST_INC']
if env['BF_DEBUG']:
if env['OURPLATFORM'] in ('win32-mingw', 'win32-vc', 'win64-vc', 'win64-mingw'):
diff --git a/source/gameengine/Expressions/BoolValue.cpp b/source/gameengine/Expressions/BoolValue.cpp
index ee913877c96..e640923129a 100644
--- a/source/gameengine/Expressions/BoolValue.cpp
+++ b/source/gameengine/Expressions/BoolValue.cpp
@@ -104,37 +104,39 @@ this object
{
CValue *ret;
- switch (dtype) {
- case VALUE_EMPTY_TYPE:
- case VALUE_BOOL_TYPE:
+ switch(dtype)
+ {
+ case VALUE_EMPTY_TYPE:
+ case VALUE_BOOL_TYPE:
{
- switch (op) {
- case VALUE_AND_OPERATOR:
+ switch(op)
+ {
+ case VALUE_AND_OPERATOR:
{
ret = new CBoolValue (((CBoolValue *) val)->GetBool() && m_bool);
break;
}
- case VALUE_OR_OPERATOR:
+ case VALUE_OR_OPERATOR:
{
ret = new CBoolValue (((CBoolValue *) val)->GetBool() || m_bool);
break;
}
- case VALUE_EQL_OPERATOR:
+ case VALUE_EQL_OPERATOR:
{
ret = new CBoolValue (((CBoolValue *) val)->GetBool() == m_bool);
break;
}
- case VALUE_NEQ_OPERATOR:
+ case VALUE_NEQ_OPERATOR:
{
ret = new CBoolValue (((CBoolValue *) val)->GetBool() != m_bool);
break;
}
- case VALUE_NOT_OPERATOR:
+ case VALUE_NOT_OPERATOR:
{
return new CBoolValue (!m_bool);
break;
}
- default:
+ default:
{
ret = new CErrorValue(val->GetText() + op2str(op) +
"[operator not allowed on booleans]");
@@ -143,15 +145,16 @@ this object
}
break;
}
- case VALUE_STRING_TYPE:
+ case VALUE_STRING_TYPE:
{
- switch (op) {
- case VALUE_ADD_OPERATOR:
+ switch(op)
+ {
+ case VALUE_ADD_OPERATOR:
{
ret = new CStringValue(val->GetText() + GetText(),"");
break;
}
- default:
+ default:
{
ret = new CErrorValue(val->GetText() + op2str(op) + "[Only + allowed on boolean and string]");
break;
@@ -159,8 +162,8 @@ this object
}
break;
}
- default:
- ret = new CErrorValue("[type mismatch]" + op2str(op) + GetText());
+ default:
+ ret = new CErrorValue("[type mismatch]" + op2str(op) + GetText());
}
return ret;
diff --git a/source/gameengine/Expressions/BoolValue.h b/source/gameengine/Expressions/BoolValue.h
index b88c839a58e..64ac0266baf 100644
--- a/source/gameengine/Expressions/BoolValue.h
+++ b/source/gameengine/Expressions/BoolValue.h
@@ -61,4 +61,5 @@ private:
#endif
};
-#endif /* __BOOLVALUE_H__ */
+#endif // !defined __BOOLVALUE_H__
+
diff --git a/source/gameengine/Expressions/ConstExpr.h b/source/gameengine/Expressions/ConstExpr.h
index 768f2bbd10e..86d411cef26 100644
--- a/source/gameengine/Expressions/ConstExpr.h
+++ b/source/gameengine/Expressions/ConstExpr.h
@@ -51,4 +51,5 @@ private:
#endif
};
-#endif /* __CONSTEXPR_H__ */
+#endif // !defined(AFX_CONSTEXPR_H__061ECFC3_BE87_11D1_A51C_00A02472FC58__INCLUDED_)
+
diff --git a/source/gameengine/Expressions/EXP_C-Api.h b/source/gameengine/Expressions/EXP_C-Api.h
index d73b0a209d4..4d43695f9b9 100644
--- a/source/gameengine/Expressions/EXP_C-Api.h
+++ b/source/gameengine/Expressions/EXP_C-Api.h
@@ -64,4 +64,5 @@ const char* EXP_GetText(EXP_ValueHandle);
}
#endif
-#endif /* __EXP_C_API_H__ */
+#endif //__EXP_C_API_H__
+
diff --git a/source/gameengine/Expressions/EmptyValue.h b/source/gameengine/Expressions/EmptyValue.h
index 8eccb97e0f5..54920359f3f 100644
--- a/source/gameengine/Expressions/EmptyValue.h
+++ b/source/gameengine/Expressions/EmptyValue.h
@@ -45,4 +45,5 @@ public:
#endif
};
-#endif /* __EMPTYVALUE_H__ */
+#endif // !defined __EMPTYVALUE_H__
+
diff --git a/source/gameengine/Expressions/ErrorValue.h b/source/gameengine/Expressions/ErrorValue.h
index 0095528254e..12bc7c7ffcb 100644
--- a/source/gameengine/Expressions/ErrorValue.h
+++ b/source/gameengine/Expressions/ErrorValue.h
@@ -43,4 +43,5 @@ private:
#endif
};
-#endif /* __ERRORVALUE_H__ */
+#endif // !defined __ERRORVALUE_H__
+
diff --git a/source/gameengine/Expressions/Expression.h b/source/gameengine/Expressions/Expression.h
index d1b7eda43f0..5f5db505331 100644
--- a/source/gameengine/Expressions/Expression.h
+++ b/source/gameengine/Expressions/Expression.h
@@ -146,4 +146,5 @@ protected:
#endif
};
-#endif /* __EXPRESSION_H__ */
+#endif // !defined __EXPRESSION_H__
+
diff --git a/source/gameengine/Expressions/FloatValue.cpp b/source/gameengine/Expressions/FloatValue.cpp
index b7d7f528155..c9b59e52ee8 100644
--- a/source/gameengine/Expressions/FloatValue.cpp
+++ b/source/gameengine/Expressions/FloatValue.cpp
@@ -120,134 +120,138 @@ ret: a new object containing the result of applying operator op to val and
{
CValue *ret;
- switch (dtype) {
- case VALUE_INT_TYPE:
+ switch(dtype)
+ {
+ case VALUE_INT_TYPE:
{
- switch (op) {
- case VALUE_MOD_OPERATOR:
- ret = new CFloatValue(fmod(((CIntValue *) val)->GetInt(), m_float));
- break;
- case VALUE_ADD_OPERATOR:
- ret = new CFloatValue(((CIntValue *) val)->GetInt() + m_float);
- break;
- case VALUE_SUB_OPERATOR:
- ret = new CFloatValue(((CIntValue *) val)->GetInt() - m_float);
- break;
- case VALUE_MUL_OPERATOR:
- ret = new CFloatValue(((CIntValue *) val)->GetInt() * m_float);
- break;
- case VALUE_DIV_OPERATOR:
- if (m_float == 0)
- ret = new CErrorValue("Division by zero");
- else
- ret = new CFloatValue (((CIntValue *) val)->GetInt() / m_float);
- break;
- case VALUE_EQL_OPERATOR:
- ret = new CBoolValue(((CIntValue *) val)->GetInt() == m_float);
- break;
- case VALUE_NEQ_OPERATOR:
- ret = new CBoolValue(((CIntValue *) val)->GetInt() != m_float);
- break;
- case VALUE_GRE_OPERATOR:
- ret = new CBoolValue(((CIntValue *) val)->GetInt() > m_float);
- break;
- case VALUE_LES_OPERATOR:
- ret = new CBoolValue(((CIntValue *) val)->GetInt() < m_float);
- break;
- case VALUE_GEQ_OPERATOR:
- ret = new CBoolValue(((CIntValue *) val)->GetInt() >= m_float);
- break;
- case VALUE_LEQ_OPERATOR:
- ret = new CBoolValue(((CIntValue *) val)->GetInt() <= m_float);
- break;
- default:
- ret = new CErrorValue("illegal operator. please send a bug report.");
- break;
+ switch (op)
+ {
+ case VALUE_MOD_OPERATOR:
+ ret = new CFloatValue(fmod(((CIntValue *) val)->GetInt(), m_float));
+ break;
+ case VALUE_ADD_OPERATOR:
+ ret = new CFloatValue(((CIntValue *) val)->GetInt() + m_float);
+ break;
+ case VALUE_SUB_OPERATOR:
+ ret = new CFloatValue(((CIntValue *) val)->GetInt() - m_float);
+ break;
+ case VALUE_MUL_OPERATOR:
+ ret = new CFloatValue(((CIntValue *) val)->GetInt() * m_float);
+ break;
+ case VALUE_DIV_OPERATOR:
+ if (m_float == 0)
+ ret = new CErrorValue("Division by zero");
+ else
+ ret = new CFloatValue (((CIntValue *) val)->GetInt() / m_float);
+ break;
+ case VALUE_EQL_OPERATOR:
+ ret = new CBoolValue(((CIntValue *) val)->GetInt() == m_float);
+ break;
+ case VALUE_NEQ_OPERATOR:
+ ret = new CBoolValue(((CIntValue *) val)->GetInt() != m_float);
+ break;
+ case VALUE_GRE_OPERATOR:
+ ret = new CBoolValue(((CIntValue *) val)->GetInt() > m_float);
+ break;
+ case VALUE_LES_OPERATOR:
+ ret = new CBoolValue(((CIntValue *) val)->GetInt() < m_float);
+ break;
+ case VALUE_GEQ_OPERATOR:
+ ret = new CBoolValue(((CIntValue *) val)->GetInt() >= m_float);
+ break;
+ case VALUE_LEQ_OPERATOR:
+ ret = new CBoolValue(((CIntValue *) val)->GetInt() <= m_float);
+ break;
+ default:
+ ret = new CErrorValue("illegal operator. please send a bug report.");
+ break;
}
break;
}
- case VALUE_EMPTY_TYPE:
- case VALUE_FLOAT_TYPE:
+ case VALUE_EMPTY_TYPE:
+ case VALUE_FLOAT_TYPE:
{
- switch (op) {
- case VALUE_MOD_OPERATOR:
- ret = new CFloatValue(fmod(((CFloatValue *) val)->GetFloat(), m_float));
- break;
- case VALUE_ADD_OPERATOR:
- ret = new CFloatValue(((CFloatValue *) val)->GetFloat() + m_float);
- break;
- case VALUE_SUB_OPERATOR:
- ret = new CFloatValue(((CFloatValue *) val)->GetFloat() - m_float);
- break;
- case VALUE_MUL_OPERATOR:
- ret = new CFloatValue(((CFloatValue *) val)->GetFloat() * m_float);
- break;
- case VALUE_DIV_OPERATOR:
- if (m_float == 0)
- ret = new CErrorValue("Division by zero");
- else
- ret = new CFloatValue (((CFloatValue *) val)->GetFloat() / m_float);
- break;
- case VALUE_EQL_OPERATOR:
- ret = new CBoolValue(((CFloatValue *) val)->GetFloat() == m_float);
- break;
- case VALUE_NEQ_OPERATOR:
- ret = new CBoolValue(((CFloatValue *) val)->GetFloat() != m_float);
- break;
- case VALUE_GRE_OPERATOR:
- ret = new CBoolValue(((CFloatValue *) val)->GetFloat() > m_float);
- break;
- case VALUE_LES_OPERATOR:
- ret = new CBoolValue(((CFloatValue *) val)->GetFloat() < m_float);
- break;
- case VALUE_GEQ_OPERATOR:
- ret = new CBoolValue(((CFloatValue *) val)->GetFloat() >= m_float);
- break;
- case VALUE_LEQ_OPERATOR:
- ret = new CBoolValue(((CFloatValue *) val)->GetFloat() <= m_float);
- break;
- case VALUE_NEG_OPERATOR:
- ret = new CFloatValue (-m_float);
- break;
- case VALUE_POS_OPERATOR:
- ret = new CFloatValue (m_float);
- break;
-
- default:
- ret = new CErrorValue("illegal operator. please send a bug report.");
- break;
+ switch (op)
+ {
+ case VALUE_MOD_OPERATOR:
+ ret = new CFloatValue(fmod(((CFloatValue *) val)->GetFloat(), m_float));
+ break;
+ case VALUE_ADD_OPERATOR:
+ ret = new CFloatValue(((CFloatValue *) val)->GetFloat() + m_float);
+ break;
+ case VALUE_SUB_OPERATOR:
+ ret = new CFloatValue(((CFloatValue *) val)->GetFloat() - m_float);
+ break;
+ case VALUE_MUL_OPERATOR:
+ ret = new CFloatValue(((CFloatValue *) val)->GetFloat() * m_float);
+ break;
+ case VALUE_DIV_OPERATOR:
+ if (m_float == 0)
+ ret = new CErrorValue("Division by zero");
+ else
+ ret = new CFloatValue (((CFloatValue *) val)->GetFloat() / m_float);
+ break;
+ case VALUE_EQL_OPERATOR:
+ ret = new CBoolValue(((CFloatValue *) val)->GetFloat() == m_float);
+ break;
+ case VALUE_NEQ_OPERATOR:
+ ret = new CBoolValue(((CFloatValue *) val)->GetFloat() != m_float);
+ break;
+ case VALUE_GRE_OPERATOR:
+ ret = new CBoolValue(((CFloatValue *) val)->GetFloat() > m_float);
+ break;
+ case VALUE_LES_OPERATOR:
+ ret = new CBoolValue(((CFloatValue *) val)->GetFloat() < m_float);
+ break;
+ case VALUE_GEQ_OPERATOR:
+ ret = new CBoolValue(((CFloatValue *) val)->GetFloat() >= m_float);
+ break;
+ case VALUE_LEQ_OPERATOR:
+ ret = new CBoolValue(((CFloatValue *) val)->GetFloat() <= m_float);
+ break;
+ case VALUE_NEG_OPERATOR:
+ ret = new CFloatValue (-m_float);
+ break;
+ case VALUE_POS_OPERATOR:
+ ret = new CFloatValue (m_float);
+ break;
+
+ default:
+ ret = new CErrorValue("illegal operator. please send a bug report.");
+ break;
}
break;
}
- case VALUE_STRING_TYPE:
+ case VALUE_STRING_TYPE:
{
- switch (op) {
- case VALUE_ADD_OPERATOR:
- ret = new CStringValue(val->GetText() + GetText(),"");
- break;
- case VALUE_EQL_OPERATOR:
- case VALUE_NEQ_OPERATOR:
- case VALUE_GRE_OPERATOR:
- case VALUE_LES_OPERATOR:
- case VALUE_GEQ_OPERATOR:
- case VALUE_LEQ_OPERATOR:
- ret = new CErrorValue("[Cannot compare string with float]" + op2str(op) + GetText());
- break;
- default:
- ret = new CErrorValue("[operator not allowed on strings]" + op2str(op) + GetText());
- break;
+ switch(op)
+ {
+ case VALUE_ADD_OPERATOR:
+ ret = new CStringValue(val->GetText() + GetText(),"");
+ break;
+ case VALUE_EQL_OPERATOR:
+ case VALUE_NEQ_OPERATOR:
+ case VALUE_GRE_OPERATOR:
+ case VALUE_LES_OPERATOR:
+ case VALUE_GEQ_OPERATOR:
+ case VALUE_LEQ_OPERATOR:
+ ret = new CErrorValue("[Cannot compare string with float]" + op2str(op) + GetText());
+ break;
+ default:
+ ret = new CErrorValue("[operator not allowed on strings]" + op2str(op) + GetText());
+ break;
}
break;
}
- case VALUE_BOOL_TYPE:
- ret = new CErrorValue("[operator not valid on boolean and float]" + op2str(op) + GetText());
- break;
- case VALUE_ERROR_TYPE:
- ret = new CErrorValue(val->GetText() + op2str(op) + GetText());
- break;
- default:
- ret = new CErrorValue("illegal type. contact your dealer (if any)");
- break;
+ case VALUE_BOOL_TYPE:
+ ret = new CErrorValue("[operator not valid on boolean and float]" + op2str(op) + GetText());
+ break;
+ case VALUE_ERROR_TYPE:
+ ret = new CErrorValue(val->GetText() + op2str(op) + GetText());
+ break;
+ default:
+ ret = new CErrorValue("illegal type. contact your dealer (if any)");
+ break;
}
return ret;
}
diff --git a/source/gameengine/Expressions/FloatValue.h b/source/gameengine/Expressions/FloatValue.h
index bc6a2d052d4..59311e5d373 100644
--- a/source/gameengine/Expressions/FloatValue.h
+++ b/source/gameengine/Expressions/FloatValue.h
@@ -54,4 +54,5 @@ protected:
#endif
};
-#endif /* __FLOATVALUE_H__ */
+#endif // !defined __FLOATVALUE_H__
+
diff --git a/source/gameengine/Expressions/IdentifierExpr.h b/source/gameengine/Expressions/IdentifierExpr.h
index 26eb3691378..58e75c4b02e 100644
--- a/source/gameengine/Expressions/IdentifierExpr.h
+++ b/source/gameengine/Expressions/IdentifierExpr.h
@@ -56,4 +56,5 @@ public:
#endif
};
-#endif /* __IDENTIFIEREXPR_H__ */
+#endif //__IDENTIFIEREXPR_H__
+
diff --git a/source/gameengine/Expressions/IfExpr.h b/source/gameengine/Expressions/IfExpr.h
index 80e35471d82..f8ed81168d0 100644
--- a/source/gameengine/Expressions/IfExpr.h
+++ b/source/gameengine/Expressions/IfExpr.h
@@ -16,8 +16,12 @@
* \ingroup expressions
*/
-#ifndef __IFEXPR_H__
-#define __IFEXPR_H__
+#if !defined(AFX_IFEXPR_H__1F691841_C5C7_11D1_A863_0000B4542BD8__INCLUDED_)
+#define AFX_IFEXPR_H__1F691841_C5C7_11D1_A863_0000B4542BD8__INCLUDED_
+
+#if defined(_MSC_VER) && _MSC_VER >= 1000
+#pragma once
+#endif // _MSC_VER >= 1000
#include "Expression.h"
@@ -51,4 +55,5 @@ public:
#endif
};
-#endif /* __IFEXPR_H__ */
+#endif // !defined(AFX_IFEXPR_H__1F691841_C5C7_11D1_A863_0000B4542BD8__INCLUDED_)
+
diff --git a/source/gameengine/Expressions/InputParser.cpp b/source/gameengine/Expressions/InputParser.cpp
index 0a5af4a18ea..bdf4ee4605b 100644
--- a/source/gameengine/Expressions/InputParser.cpp
+++ b/source/gameengine/Expressions/InputParser.cpp
@@ -187,10 +187,11 @@ void CParser::NextSym()
// sets the global variable cellcoord to the kind of operator
errmsg = NULL;
- while (ch == ' ' || ch == 0x9)
+ while(ch == ' ' || ch == 0x9)
NextCh();
- switch (ch) {
+ switch(ch)
+ {
case '(':
sym = lbracksym; NextCh();
break;
@@ -358,7 +359,7 @@ STR_String CParser::Symbol2Str(int s)
{
// returns a string representation of of symbol s,
// for use in Term when generating an error
- switch (s) {
+ switch(s) {
case errorsym: return "error";
case lbracksym: return "(";
case rbracksym: return ")";
@@ -393,7 +394,7 @@ int CParser::Priority(int optorkind)
{
// returns the priority of an operator
// higher number means higher priority
- switch (optorkind) {
+ switch(optorkind) {
case OPor: return 1;
case OPand: return 2;
case OPgreater:
@@ -425,103 +426,102 @@ CExpression *CParser::Ex(int i)
opkind2 = opkind;
NextSym();
e2 = Ex(i + 1);
- switch (opkind2) {
- case OPmodulus: e1 = new COperator2Expr(VALUE_MOD_OPERATOR,e1, e2); break;
- case OPplus: e1 = new COperator2Expr(VALUE_ADD_OPERATOR,e1, e2); break;
- case OPminus: e1 = new COperator2Expr(VALUE_SUB_OPERATOR,e1, e2); break;
- case OPtimes: e1 = new COperator2Expr(VALUE_MUL_OPERATOR,e1, e2); break;
- case OPdivide: e1 = new COperator2Expr(VALUE_DIV_OPERATOR,e1, e2); break;
- case OPand: e1 = new COperator2Expr(VALUE_AND_OPERATOR,e1, e2); break;
- case OPor: e1 = new COperator2Expr(VALUE_OR_OPERATOR,e1, e2); break;
- case OPequal: e1 = new COperator2Expr(VALUE_EQL_OPERATOR,e1, e2); break;
- case OPunequal: e1 = new COperator2Expr(VALUE_NEQ_OPERATOR,e1, e2); break;
- case OPgreater: e1 = new COperator2Expr(VALUE_GRE_OPERATOR,e1, e2); break;
- case OPless: e1 = new COperator2Expr(VALUE_LES_OPERATOR,e1, e2); break;
- case OPgreaterequal: e1 = new COperator2Expr(VALUE_GEQ_OPERATOR,e1, e2); break;
- case OPlessequal: e1 = new COperator2Expr(VALUE_LEQ_OPERATOR,e1, e2); break;
- default: MT_assert(false); break; // should not happen
+ switch(opkind2) {
+ case OPmodulus: e1 = new COperator2Expr(VALUE_MOD_OPERATOR,e1, e2); break;
+ case OPplus: e1 = new COperator2Expr(VALUE_ADD_OPERATOR,e1, e2); break;
+ case OPminus: e1 = new COperator2Expr(VALUE_SUB_OPERATOR,e1, e2); break;
+ case OPtimes: e1 = new COperator2Expr(VALUE_MUL_OPERATOR,e1, e2); break;
+ case OPdivide: e1 = new COperator2Expr(VALUE_DIV_OPERATOR,e1, e2); break;
+ case OPand: e1 = new COperator2Expr(VALUE_AND_OPERATOR,e1, e2); break;
+ case OPor: e1 = new COperator2Expr(VALUE_OR_OPERATOR,e1, e2); break;
+ case OPequal: e1 = new COperator2Expr(VALUE_EQL_OPERATOR,e1, e2); break;
+ case OPunequal: e1 = new COperator2Expr(VALUE_NEQ_OPERATOR,e1, e2); break;
+ case OPgreater: e1 = new COperator2Expr(VALUE_GRE_OPERATOR,e1, e2); break;
+ case OPless: e1 = new COperator2Expr(VALUE_LES_OPERATOR,e1, e2); break;
+ case OPgreaterequal: e1 = new COperator2Expr(VALUE_GEQ_OPERATOR,e1, e2); break;
+ case OPlessequal: e1 = new COperator2Expr(VALUE_LEQ_OPERATOR,e1, e2); break;
+ default: MT_assert(false); break; // should not happen
}
}
} else if (i == NUM_PRIORITY) {
- if ((sym == opsym)
- && ( (opkind == OPminus) || (opkind == OPnot) || (opkind == OPplus) )
- )
+ if ((sym == opsym)
+ && ( (opkind == OPminus) || (opkind == OPnot) || (opkind == OPplus) )
+ )
{
NextSym();
- switch (opkind) {
- /* +1 is also a valid number! */
- case OPplus: e1 = new COperator1Expr(VALUE_POS_OPERATOR, Ex(NUM_PRIORITY)); break;
- case OPminus: e1 = new COperator1Expr(VALUE_NEG_OPERATOR, Ex(NUM_PRIORITY)); break;
- case OPnot: e1 = new COperator1Expr(VALUE_NOT_OPERATOR, Ex(NUM_PRIORITY)); break;
- default:
- {
- // should not happen
- e1 = Error("operator +, - or ! expected");
- }
+ switch(opkind) {
+ /* +1 is also a valid number! */
+ case OPplus: e1 = new COperator1Expr(VALUE_POS_OPERATOR, Ex(NUM_PRIORITY)); break;
+ case OPminus: e1 = new COperator1Expr(VALUE_NEG_OPERATOR, Ex(NUM_PRIORITY)); break;
+ case OPnot: e1 = new COperator1Expr(VALUE_NOT_OPERATOR, Ex(NUM_PRIORITY)); break;
+ default: {
+ // should not happen
+ e1 = Error("operator +, - or ! expected");
+ }
}
}
else {
- switch (sym) {
- case constsym: {
- switch (constkind) {
- case booltype:
- e1 = new CConstExpr(new CBoolValue(boolvalue));
- break;
- case inttype:
- {
- cInt temp;
- temp = strtoll(const_as_string, NULL, 10); /* atoi is for int only */
- e1 = new CConstExpr(new CIntValue(temp));
- break;
- }
- case floattype:
- {
- double temp;
- temp = atof(const_as_string);
- e1 = new CConstExpr(new CFloatValue(temp));
- break;
- }
- case stringtype:
- e1 = new CConstExpr(new CStringValue(const_as_string,""));
- break;
- default :
- MT_assert(false);
- break;
+ switch(sym) {
+ case constsym: {
+ switch(constkind) {
+ case booltype:
+ e1 = new CConstExpr(new CBoolValue(boolvalue));
+ break;
+ case inttype:
+ {
+ cInt temp;
+ temp = strtoll(const_as_string, NULL, 10); /* atoi is for int only */
+ e1 = new CConstExpr(new CIntValue(temp));
+ break;
}
- NextSym();
+ case floattype:
+ {
+ double temp;
+ temp = atof(const_as_string);
+ e1 = new CConstExpr(new CFloatValue(temp));
+ break;
+ }
+ case stringtype:
+ e1 = new CConstExpr(new CStringValue(const_as_string,""));
break;
- }
- case lbracksym:
- NextSym();
- e1 = Ex(1);
- Term(rbracksym);
+ default :
+ MT_assert(false);
break;
- case ifsym:
- {
- CExpression *e3;
+ }
+ NextSym();
+ break;
+ }
+ case lbracksym:
+ NextSym();
+ e1 = Ex(1);
+ Term(rbracksym);
+ break;
+ case ifsym:
+ {
+ CExpression *e3;
+ NextSym();
+ Term(lbracksym);
+ e1 = Ex(1);
+ Term(commasym);
+ e2 = Ex(1);
+ if (sym == commasym) {
NextSym();
- Term(lbracksym);
- e1 = Ex(1);
- Term(commasym);
- e2 = Ex(1);
- if (sym == commasym) {
- NextSym();
- e3 = Ex(1);
- } else {
- e3 = new CConstExpr(new CEmptyValue());
- }
- Term(rbracksym);
- e1 = new CIfExpr(e1, e2, e3);
- break;
+ e3 = Ex(1);
+ } else {
+ e3 = new CConstExpr(new CEmptyValue());
}
- case idsym:
+ Term(rbracksym);
+ e1 = new CIfExpr(e1, e2, e3);
+ break;
+ }
+ case idsym:
{
e1 = new CIdentifierExpr(const_as_string,m_identifierContext);
NextSym();
break;
}
- case errorsym:
+ case errorsym:
{
MT_assert(!e1);
STR_String errtext="[no info]";
@@ -530,7 +530,7 @@ CExpression *CParser::Ex(int i)
CValue* errmsgval = errmsg->Calculate();
errtext=errmsgval->GetText();
errmsgval->Release();
-
+
//e1 = Error(errmsg->Calculate()->GetText());//new CConstExpr(errmsg->Calculate());
if ( !(errmsg->Release()) )
@@ -545,11 +545,11 @@ CExpression *CParser::Ex(int i)
break;
}
- default:
- NextSym();
- //return Error("Expression expected");
- MT_assert(!e1);
- e1 = Error("Expression expected");
+ default:
+ NextSym();
+ //return Error("Expression expected");
+ MT_assert(!e1);
+ e1 = Error("Expression expected");
}
}
}
diff --git a/source/gameengine/Expressions/IntValue.cpp b/source/gameengine/Expressions/IntValue.cpp
index 2cacea98467..12d6e258ddf 100644
--- a/source/gameengine/Expressions/IntValue.cpp
+++ b/source/gameengine/Expressions/IntValue.cpp
@@ -108,160 +108,165 @@ object and val
}
}
-/*
- * pre: the type of val is dtype
- * ret: a new object containing the result of applying operator op to val and
- * this object
- */
+
+
CValue* CIntValue::CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val)
+/*
+pre: the type of val is dtype
+ret: a new object containing the result of applying operator op to val and
+this object
+*/
{
CValue *ret;
- switch (dtype) {
- case VALUE_EMPTY_TYPE:
- case VALUE_INT_TYPE:
+ switch(dtype) {
+ case VALUE_EMPTY_TYPE:
+ case VALUE_INT_TYPE:
{
switch (op) {
- case VALUE_MOD_OPERATOR:
- ret = new CIntValue (((CIntValue *) val)->GetInt() % m_int);
- break;
- case VALUE_ADD_OPERATOR:
- ret = new CIntValue (((CIntValue *) val)->GetInt() + m_int);
- break;
- case VALUE_SUB_OPERATOR:
- ret = new CIntValue (((CIntValue *) val)->GetInt() - m_int);
- break;
- case VALUE_MUL_OPERATOR:
- ret = new CIntValue (((CIntValue *) val)->GetInt() * m_int);
- break;
- case VALUE_DIV_OPERATOR:
- if (m_int == 0) {
- if (val->GetNumber() == 0) {
- ret = new CErrorValue("Not a Number");
- }
- else {
- ret = new CErrorValue("Division by zero");
- }
+ case VALUE_MOD_OPERATOR:
+ ret = new CIntValue (((CIntValue *) val)->GetInt() % m_int);
+ break;
+ case VALUE_ADD_OPERATOR:
+ ret = new CIntValue (((CIntValue *) val)->GetInt() + m_int);
+ break;
+ case VALUE_SUB_OPERATOR:
+ ret = new CIntValue (((CIntValue *) val)->GetInt() - m_int);
+ break;
+ case VALUE_MUL_OPERATOR:
+ ret = new CIntValue (((CIntValue *) val)->GetInt() * m_int);
+ break;
+ case VALUE_DIV_OPERATOR:
+ if (m_int == 0)
+ {
+ if (val->GetNumber() == 0)
+ {
+ ret = new CErrorValue("Not a Number");
+ } else
+ {
+ ret = new CErrorValue("Division by zero");
}
- else
- ret = new CIntValue (((CIntValue *) val)->GetInt() / m_int);
- break;
- case VALUE_EQL_OPERATOR:
- ret = new CBoolValue(((CIntValue *) val)->GetInt() == m_int);
- break;
- case VALUE_NEQ_OPERATOR:
- ret = new CBoolValue(((CIntValue *) val)->GetInt() != m_int);
- break;
- case VALUE_GRE_OPERATOR:
- ret = new CBoolValue(((CIntValue *) val)->GetInt() > m_int);
- break;
- case VALUE_LES_OPERATOR:
- ret = new CBoolValue(((CIntValue *) val)->GetInt() < m_int);
- break;
- case VALUE_GEQ_OPERATOR:
- ret = new CBoolValue(((CIntValue *) val)->GetInt() >= m_int);
- break;
- case VALUE_LEQ_OPERATOR:
- ret = new CBoolValue(((CIntValue *) val)->GetInt() <= m_int);
- break;
- case VALUE_NEG_OPERATOR:
- ret = new CIntValue (-m_int);
- break;
- case VALUE_POS_OPERATOR:
- ret = new CIntValue (m_int);
- break;
- default:
- ret = new CErrorValue("illegal operator. please send a bug report.");
- break;
+ }
+ else
+ ret = new CIntValue (((CIntValue *) val)->GetInt() / m_int);
+ break;
+ case VALUE_EQL_OPERATOR:
+ ret = new CBoolValue(((CIntValue *) val)->GetInt() == m_int);
+ break;
+ case VALUE_NEQ_OPERATOR:
+ ret = new CBoolValue(((CIntValue *) val)->GetInt() != m_int);
+ break;
+ case VALUE_GRE_OPERATOR:
+ ret = new CBoolValue(((CIntValue *) val)->GetInt() > m_int);
+ break;
+ case VALUE_LES_OPERATOR:
+ ret = new CBoolValue(((CIntValue *) val)->GetInt() < m_int);
+ break;
+ case VALUE_GEQ_OPERATOR:
+ ret = new CBoolValue(((CIntValue *) val)->GetInt() >= m_int);
+ break;
+ case VALUE_LEQ_OPERATOR:
+ ret = new CBoolValue(((CIntValue *) val)->GetInt() <= m_int);
+ break;
+ case VALUE_NEG_OPERATOR:
+ ret = new CIntValue (-m_int);
+ break;
+ case VALUE_POS_OPERATOR:
+ ret = new CIntValue (m_int);
+ break;
+ default:
+ ret = new CErrorValue("illegal operator. please send a bug report.");
+ break;
}
break;
}
- case VALUE_FLOAT_TYPE:
+ case VALUE_FLOAT_TYPE:
{
switch (op) {
- case VALUE_MOD_OPERATOR:
- ret = new CFloatValue(fmod(((CFloatValue *) val)->GetFloat(), m_int));
- break;
- case VALUE_ADD_OPERATOR:
- ret = new CFloatValue (((CFloatValue *) val)->GetFloat() + m_int);
- break;
- case VALUE_SUB_OPERATOR:
- ret = new CFloatValue (((CFloatValue *) val)->GetFloat() - m_int);
- break;
- case VALUE_MUL_OPERATOR:
- ret = new CFloatValue (((CFloatValue *) val)->GetFloat() * m_int);
- break;
- case VALUE_DIV_OPERATOR:
- if (m_int == 0)
- ret = new CErrorValue("Division by zero");
- else
- ret = new CFloatValue (((CFloatValue *) val)->GetFloat() / m_int);
- break;
- case VALUE_EQL_OPERATOR:
- ret = new CBoolValue(((CFloatValue *) val)->GetFloat() == m_int);
- break;
- case VALUE_NEQ_OPERATOR:
- ret = new CBoolValue(((CFloatValue *) val)->GetFloat() != m_int);
- break;
- case VALUE_GRE_OPERATOR:
- ret = new CBoolValue(((CFloatValue *) val)->GetFloat() > m_int);
- break;
- case VALUE_LES_OPERATOR:
- ret = new CBoolValue(((CFloatValue *) val)->GetFloat() < m_int);
- break;
- case VALUE_GEQ_OPERATOR:
- ret = new CBoolValue(((CFloatValue *) val)->GetFloat() >= m_int);
- break;
- case VALUE_LEQ_OPERATOR:
- ret = new CBoolValue(((CFloatValue *) val)->GetFloat() <= m_int);
- break;
- default:
- ret = new CErrorValue("illegal operator. please send a bug report.");
- break;
+ case VALUE_MOD_OPERATOR:
+ ret = new CFloatValue(fmod(((CFloatValue *) val)->GetFloat(), m_int));
+ break;
+ case VALUE_ADD_OPERATOR:
+ ret = new CFloatValue (((CFloatValue *) val)->GetFloat() + m_int);
+ break;
+ case VALUE_SUB_OPERATOR:
+ ret = new CFloatValue (((CFloatValue *) val)->GetFloat() - m_int);
+ break;
+ case VALUE_MUL_OPERATOR:
+ ret = new CFloatValue (((CFloatValue *) val)->GetFloat() * m_int);
+ break;
+ case VALUE_DIV_OPERATOR:
+ if (m_int == 0)
+ ret = new CErrorValue("Division by zero");
+ else
+ ret = new CFloatValue (((CFloatValue *) val)->GetFloat() / m_int);
+ break;
+ case VALUE_EQL_OPERATOR:
+ ret = new CBoolValue(((CFloatValue *) val)->GetFloat() == m_int);
+ break;
+ case VALUE_NEQ_OPERATOR:
+ ret = new CBoolValue(((CFloatValue *) val)->GetFloat() != m_int);
+ break;
+ case VALUE_GRE_OPERATOR:
+ ret = new CBoolValue(((CFloatValue *) val)->GetFloat() > m_int);
+ break;
+ case VALUE_LES_OPERATOR:
+ ret = new CBoolValue(((CFloatValue *) val)->GetFloat() < m_int);
+ break;
+ case VALUE_GEQ_OPERATOR:
+ ret = new CBoolValue(((CFloatValue *) val)->GetFloat() >= m_int);
+ break;
+ case VALUE_LEQ_OPERATOR:
+ ret = new CBoolValue(((CFloatValue *) val)->GetFloat() <= m_int);
+ break;
+ default:
+ ret = new CErrorValue("illegal operator. please send a bug report.");
+ break;
}
break;
}
- case VALUE_STRING_TYPE:
+ case VALUE_STRING_TYPE:
{
- switch (op) {
- case VALUE_ADD_OPERATOR:
- ret = new CStringValue(val->GetText() + GetText(),"");
- break;
- case VALUE_EQL_OPERATOR:
- case VALUE_NEQ_OPERATOR:
- case VALUE_GRE_OPERATOR:
- case VALUE_LES_OPERATOR:
- case VALUE_GEQ_OPERATOR:
- case VALUE_LEQ_OPERATOR:
- ret = new CErrorValue("[Cannot compare string with integer]" + op2str(op) + GetText());
- break;
- default:
- ret = new CErrorValue("[operator not allowed on strings]" + op2str(op) + GetText());
- break;
+ switch(op) {
+ case VALUE_ADD_OPERATOR:
+ ret = new CStringValue(val->GetText() + GetText(),"");
+ break;
+ case VALUE_EQL_OPERATOR:
+ case VALUE_NEQ_OPERATOR:
+ case VALUE_GRE_OPERATOR:
+ case VALUE_LES_OPERATOR:
+ case VALUE_GEQ_OPERATOR:
+ case VALUE_LEQ_OPERATOR:
+ ret = new CErrorValue("[Cannot compare string with integer]" + op2str(op) + GetText());
+ break;
+ default:
+ ret = new CErrorValue("[operator not allowed on strings]" + op2str(op) + GetText());
+ break;
}
break;
}
- case VALUE_BOOL_TYPE:
- ret = new CErrorValue("[operator not valid on boolean and integer]" + op2str(op) + GetText());
- break;
-#if 0
+ case VALUE_BOOL_TYPE:
+ ret = new CErrorValue("[operator not valid on boolean and integer]" + op2str(op) + GetText());
+ break;
+ /*
case VALUE_EMPTY_TYPE:
{
- switch (op) {
- case VALUE_ADD_OPERATOR:
- ret = new CIntValue (m_int);
- break;
- case VALUE_SUB_OPERATOR:
- ret = new CIntValue (-m_int);
- break;
- default:
- {
- ret = new CErrorValue(op2str(op) + GetText());
- }
- }
- break;
- }
-#endif
+ switch(op) {
+
+ case VALUE_ADD_OPERATOR:
+ ret = new CIntValue (m_int);
+ break;
+ case VALUE_SUB_OPERATOR:
+ ret = new CIntValue (-m_int);
+ break;
+ default:
+ {
+ ret = new CErrorValue(op2str(op) + GetText());
+ }
+ }
+ break;
+ }
+ */
case VALUE_ERROR_TYPE:
ret = new CErrorValue(val->GetText() + op2str(op) + GetText());
break;
@@ -286,7 +291,7 @@ cInt CIntValue::GetInt()
double CIntValue::GetNumber()
{
- return (double) m_int;
+ return (float) m_int;
}
@@ -323,6 +328,9 @@ void CIntValue::SetValue(CValue* newval)
#ifdef WITH_PYTHON
PyObject *CIntValue::ConvertValueToPython()
{
- return PyLong_FromLongLong(m_int);
+ if ((m_int > INT_MIN) && (m_int < INT_MAX))
+ return PyLong_FromSsize_t(m_int);
+ else
+ return PyLong_FromLongLong(m_int);
}
#endif // WITH_PYTHON
diff --git a/source/gameengine/Expressions/IntValue.h b/source/gameengine/Expressions/IntValue.h
index 8411b09693c..e728467cc4e 100644
--- a/source/gameengine/Expressions/IntValue.h
+++ b/source/gameengine/Expressions/IntValue.h
@@ -69,4 +69,5 @@ private:
#endif
};
-#endif /* __INTVALUE_H__ */
+#endif // !defined __INTVALUE_H__
+
diff --git a/source/gameengine/Expressions/KX_HashedPtr.h b/source/gameengine/Expressions/KX_HashedPtr.h
index d822af38c44..866689ed203 100644
--- a/source/gameengine/Expressions/KX_HashedPtr.h
+++ b/source/gameengine/Expressions/KX_HashedPtr.h
@@ -58,4 +58,5 @@ public:
#endif
};
-#endif /* __KX_HASHEDPTR_H__ */
+#endif //__KX_HASHEDPTR_H__
+
diff --git a/source/gameengine/Expressions/KX_Python.h b/source/gameengine/Expressions/KX_Python.h
index 62dd9a13dd4..4a7ce4d3fb7 100644
--- a/source/gameengine/Expressions/KX_Python.h
+++ b/source/gameengine/Expressions/KX_Python.h
@@ -79,4 +79,5 @@
#undef toupper
#endif
-#endif /* __KX_PYTHON_H__ */
+#endif // __KX_PYTHON_H__
+
diff --git a/source/gameengine/Expressions/ListValue.cpp b/source/gameengine/Expressions/ListValue.cpp
index 5f97b03fed4..43f84d273fd 100644
--- a/source/gameengine/Expressions/ListValue.cpp
+++ b/source/gameengine/Expressions/ListValue.cpp
@@ -365,7 +365,7 @@ static PyObject *listvalue_mapping_subscript(PyObject *self, PyObject *key)
}
}
else if (PyIndex_Check(key)) {
- Py_ssize_t index = PyLong_AsSsize_t(key);
+ int index = PyLong_AsSsize_t(key);
return listvalue_buffer_item(self, index); /* wont add a ref */
}
else if (PySlice_Check(key)) {
@@ -468,9 +468,9 @@ static PyObject *listvalue_buffer_concat(PyObject *self, PyObject *other)
static int listvalue_buffer_contains(PyObject *self_v, PyObject *value)
{
- CListValue *self = static_cast<CListValue *>(BGE_PROXY_REF(self_v));
+ CListValue *self= static_cast<CListValue *>(BGE_PROXY_REF(self_v));
- if (self == NULL) {
+ if (self==NULL) {
PyErr_SetString(PyExc_SystemError, "val in CList, "BGE_PROXY_ERROR_MSG);
return -1;
}
@@ -602,10 +602,10 @@ PyObject *CListValue::Pyindex(PyObject *value)
int numelem = GetCount();
for (int i=0;i<numelem;i++)
{
- CValue* elem = GetValue(i);
+ CValue* elem = GetValue(i);
if (checkobj==elem || CheckEqual(checkobj,elem))
{
- result = PyLong_FromLong(i);
+ result = PyLong_FromSsize_t(i);
break;
}
}
@@ -628,7 +628,7 @@ PyObject *CListValue::Pycount(PyObject *value)
if (checkobj==NULL) { /* in this case just return that there are no items in the list */
PyErr_Clear();
- return PyLong_FromLong(0);
+ return PyLong_FromSsize_t(0);
}
int numelem = GetCount();
@@ -642,7 +642,7 @@ PyObject *CListValue::Pycount(PyObject *value)
}
checkobj->Release();
- return PyLong_FromLong(numfound);
+ return PyLong_FromSsize_t(numfound);
}
/* Matches python dict.get(key, [default]) */
diff --git a/source/gameengine/Expressions/ListValue.h b/source/gameengine/Expressions/ListValue.h
index 5240c54ae4e..20005088310 100644
--- a/source/gameengine/Expressions/ListValue.h
+++ b/source/gameengine/Expressions/ListValue.h
@@ -87,5 +87,5 @@ private:
bool m_bReleaseContents;
};
-#endif /* __LISTVALUE_H__ */
+#endif // !defined __LISTVALUE_H__
diff --git a/source/gameengine/Expressions/Operator1Expr.h b/source/gameengine/Expressions/Operator1Expr.h
index 3dd76f773f2..13a1b16500a 100644
--- a/source/gameengine/Expressions/Operator1Expr.h
+++ b/source/gameengine/Expressions/Operator1Expr.h
@@ -16,8 +16,8 @@
* \ingroup expressions
*/
-#ifndef __OPERATOR1EXPR_H__
-#define __OPERATOR1EXPR_H__
+#if !defined(AFX_OPERATOR1EXPR_H__A1653901_BF41_11D1_A51C_00A02472FC58__INCLUDED_)
+#define AFX_OPERATOR1EXPR_H__A1653901_BF41_11D1_A51C_00A02472FC58__INCLUDED_
#include "Expression.h"
@@ -56,4 +56,5 @@ private:
#endif
};
-#endif /* __OPERATOR1EXPR_H__ */
+#endif // !defined(AFX_OPERATOR1EXPR_H__A1653901_BF41_11D1_A51C_00A02472FC58__INCLUDED_)
+
diff --git a/source/gameengine/Expressions/Operator2Expr.h b/source/gameengine/Expressions/Operator2Expr.h
index 8c30b7cd634..23272930131 100644
--- a/source/gameengine/Expressions/Operator2Expr.h
+++ b/source/gameengine/Expressions/Operator2Expr.h
@@ -62,5 +62,5 @@ private:
#endif
};
-#endif /* __OPERATOR2EXPR_H__ */
+#endif // !defined __OPERATOR2EXPR_H__
diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp
index 11b00b7bbf5..6bb2f039b5c 100644
--- a/source/gameengine/Expressions/PyObjectPlus.cpp
+++ b/source/gameengine/Expressions/PyObjectPlus.cpp
@@ -170,7 +170,7 @@ PyObject *PyObjectPlus::py_base_new(PyTypeObject *type, PyObject *args, PyObject
*
* */
base_type= Py_TYPE(base);
- while (base_type && !BGE_PROXY_CHECK_TYPE(base_type))
+ while(base_type && !BGE_PROXY_CHECK_TYPE(base_type))
base_type= base_type->tp_base;
if (base_type==NULL || !BGE_PROXY_CHECK_TYPE(base_type)) {
@@ -259,7 +259,7 @@ void PyObjectPlus::py_base_dealloc(PyObject *self) // python wrapper
* PyObjectPlus Methods -- Every class, even the abstract one should have a Methods
------------------------------*/
PyMethodDef PyObjectPlus::Methods[] = {
- {NULL, NULL} /* Sentinel */
+ {NULL, NULL} /* Sentinel */
};
#define BGE_PY_ATTR_INVALID (&(PyObjectPlus::Attributes[0]))
@@ -311,14 +311,14 @@ PyObject *PyObjectPlus::py_get_attrdef(PyObject *self_py, const PyAttributeDef *
{
bool *val = reinterpret_cast<bool*>(ptr);
ptr += sizeof(bool);
- PyList_SET_ITEM(resultlist,i,PyBool_FromLong(*val));
+ PyList_SET_ITEM(resultlist,i,PyLong_FromSsize_t(*val));
break;
}
case KX_PYATTRIBUTE_TYPE_SHORT:
{
short int *val = reinterpret_cast<short int*>(ptr);
ptr += sizeof(short int);
- PyList_SET_ITEM(resultlist,i,PyLong_FromLong(*val));
+ PyList_SET_ITEM(resultlist,i,PyLong_FromSsize_t(*val));
break;
}
case KX_PYATTRIBUTE_TYPE_ENUM:
@@ -333,7 +333,7 @@ PyObject *PyObjectPlus::py_get_attrdef(PyObject *self_py, const PyAttributeDef *
{
int *val = reinterpret_cast<int*>(ptr);
ptr += sizeof(int);
- PyList_SET_ITEM(resultlist,i,PyLong_FromLong(*val));
+ PyList_SET_ITEM(resultlist,i,PyLong_FromSsize_t(*val));
break;
}
case KX_PYATTRIBUTE_TYPE_FLOAT:
@@ -381,17 +381,17 @@ PyObject *PyObjectPlus::py_get_attrdef(PyObject *self_py, const PyAttributeDef *
}
if (attrdef->m_imax)
bval = !bval;
- return PyBool_FromLong(bval);
+ return PyLong_FromSsize_t(bval);
}
case KX_PYATTRIBUTE_TYPE_BOOL:
{
bool *val = reinterpret_cast<bool*>(ptr);
- return PyBool_FromLong(*val);
+ return PyLong_FromSsize_t(*val);
}
case KX_PYATTRIBUTE_TYPE_SHORT:
{
short int *val = reinterpret_cast<short int*>(ptr);
- return PyLong_FromLong(*val);
+ return PyLong_FromSsize_t(*val);
}
case KX_PYATTRIBUTE_TYPE_ENUM:
// enum are like int, just make sure the field size is the same
@@ -403,7 +403,7 @@ PyObject *PyObjectPlus::py_get_attrdef(PyObject *self_py, const PyAttributeDef *
case KX_PYATTRIBUTE_TYPE_INT:
{
int *val = reinterpret_cast<int*>(ptr);
- return PyLong_FromLong(*val);
+ return PyLong_FromSsize_t(*val);
}
case KX_PYATTRIBUTE_TYPE_FLOAT:
{
@@ -486,8 +486,8 @@ PyObject *PyObjectPlus::py_get_attrdef(PyObject *self_py, const PyAttributeDef *
static bool py_check_attr_float(float *var, PyObject *value, const PyAttributeDef *attrdef)
{
- float val = PyFloat_AsDouble(value);
- if (val == -1.0f && PyErr_Occurred())
+ double val = PyFloat_AsDouble(value);
+ if (val == -1.0 && PyErr_Occurred())
{
PyErr_Format(PyExc_TypeError, "expected float value for attribute \"%s\"", attrdef->m_name);
return false;
@@ -583,7 +583,7 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
ptr += sizeof(bool);
if (PyLong_Check(item))
{
- *var = (PyLong_AsLong(item) != 0);
+ *var = (PyLong_AsSsize_t(item) != 0);
}
else if (PyBool_Check(item))
{
@@ -602,7 +602,7 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
ptr += sizeof(short int);
if (PyLong_Check(item))
{
- int val = PyLong_AsLong(item);
+ long val = PyLong_AsSsize_t(item);
if (attrdef->m_clamp)
{
if (val < attrdef->m_imin)
@@ -638,7 +638,7 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
ptr += sizeof(int);
if (PyLong_Check(item))
{
- int val = PyLong_AsLong(item);
+ long val = PyLong_AsSsize_t(item);
if (attrdef->m_clamp)
{
if (val < attrdef->m_imin)
@@ -664,13 +664,13 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
{
float *var = reinterpret_cast<float*>(ptr);
ptr += sizeof(float);
- float val = PyFloat_AsDouble(item);
- if (val == -1.0f && PyErr_Occurred())
+ double val = PyFloat_AsDouble(item);
+ if (val == -1.0 && PyErr_Occurred())
{
PyErr_Format(PyExc_TypeError, "expected a float for attribute \"%s\"", attrdef->m_name);
goto UNDO_AND_ERROR;
}
- else if (attrdef->m_clamp)
+ else if (attrdef->m_clamp)
{
if (val < attrdef->m_fmin)
val = attrdef->m_fmin;
@@ -786,7 +786,7 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
bool *var = reinterpret_cast<bool*>(ptr);
if (PyLong_Check(value))
{
- *var = (PyLong_AsLong(value) != 0);
+ *var = (PyLong_AsSsize_t(value) != 0);
}
else if (PyBool_Check(value))
{
@@ -804,7 +804,7 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
bool bval;
if (PyLong_Check(value))
{
- bval = (PyLong_AsLong(value) != 0);
+ bval = (PyLong_AsSsize_t(value) != 0);
}
else if (PyBool_Check(value))
{
@@ -847,7 +847,7 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
short int *var = reinterpret_cast<short int*>(ptr);
if (PyLong_Check(value))
{
- int val = PyLong_AsLong(value);
+ long val = PyLong_AsSsize_t(value);
if (attrdef->m_clamp)
{
if (val < attrdef->m_imin)
@@ -882,7 +882,7 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
int *var = reinterpret_cast<int*>(ptr);
if (PyLong_Check(value))
{
- int val = PyLong_AsLong(value);
+ long val = PyLong_AsSsize_t(value);
if (attrdef->m_clamp)
{
if (val < attrdef->m_imin)
@@ -985,10 +985,10 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
for (int i=0; i<3; i++)
{
item = PySequence_GetItem(value, i); /* new ref */
- float val = PyFloat_AsDouble(item);
+ double val = PyFloat_AsDouble(item);
Py_DECREF(item);
item = NULL;
- if (val == -1.0f && PyErr_Occurred())
+ if (val == -1.0 && PyErr_Occurred())
{
PyErr_Format(PyExc_TypeError, "expected a sequence of 3 floats for attribute \"%s\"", attrdef->m_name);
goto RESTORE_AND_ERROR;
@@ -1198,7 +1198,8 @@ void PyObjectPlus::ClearDeprecationWarning()
WarnLink *wlink_next;
WarnLink *wlink = GetDeprecationWarningLinkFirst();
- while (wlink) {
+ while(wlink)
+ {
wlink->warn_done= false; /* no need to NULL the link, its cleared before adding to the list next time round */
wlink_next= reinterpret_cast<WarnLink *>(wlink->link);
wlink->link= NULL;
diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h
index 37e26e88750..005bf2f6cb2 100644
--- a/source/gameengine/Expressions/PyObjectPlus.h
+++ b/source/gameengine/Expressions/PyObjectPlus.h
@@ -526,7 +526,7 @@ typedef struct KX_PYATTRIBUTE_DEF {
/*------------------------------
* PyObjectPlus
- *------------------------------ */
+------------------------------*/
typedef PyTypeObject *PyParentObject; /* Define the PyParent Object */
#else // WITH_PYTHON
@@ -548,7 +548,7 @@ public: \
#define Py_HeaderPtr \
public: \
-#endif /* WITH_CXX_GUARDEDALLOC */
+#endif // WITH_CXX_GUARDEDALLOC
#endif
@@ -633,4 +633,4 @@ public:
PyObject *PyUnicode_From_STR_String(const STR_String& str);
#endif
-#endif /* __PYOBJECTPLUS_H__ */
+#endif // __PYOBJECTPLUS_H__
diff --git a/source/gameengine/Expressions/StringValue.cpp b/source/gameengine/Expressions/StringValue.cpp
index 166125bc906..2e29a39222b 100644
--- a/source/gameengine/Expressions/StringValue.cpp
+++ b/source/gameengine/Expressions/StringValue.cpp
@@ -77,34 +77,33 @@ CValue* CStringValue::CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue
ret = new CErrorValue(val->GetText() + op2str(op) + GetText());
else
ret = new CStringValue(val->GetText() + GetText(),"");
- }
- else {
+ } else {
+
if (dtype == VALUE_STRING_TYPE || dtype == VALUE_EMPTY_TYPE) {
- switch (op) {
- case VALUE_EQL_OPERATOR:
- ret = new CBoolValue(val->GetText() == GetText());
- break;
- case VALUE_NEQ_OPERATOR:
- ret = new CBoolValue(val->GetText() != GetText());
- break;
- case VALUE_GRE_OPERATOR:
- ret = new CBoolValue(val->GetText() > GetText());
- break;
- case VALUE_LES_OPERATOR:
- ret = new CBoolValue(val->GetText() < GetText());
- break;
- case VALUE_GEQ_OPERATOR:
- ret = new CBoolValue(val->GetText() >= GetText());
- break;
- case VALUE_LEQ_OPERATOR:
- ret = new CBoolValue(val->GetText() <= GetText());
- break;
- default:
- ret = new CErrorValue(val->GetText() + op2str(op) + "[operator not allowed on strings]");
- break;
+ switch(op) {
+ case VALUE_EQL_OPERATOR:
+ ret = new CBoolValue(val->GetText() == GetText());
+ break;
+ case VALUE_NEQ_OPERATOR:
+ ret = new CBoolValue(val->GetText() != GetText());
+ break;
+ case VALUE_GRE_OPERATOR:
+ ret = new CBoolValue(val->GetText() > GetText());
+ break;
+ case VALUE_LES_OPERATOR:
+ ret = new CBoolValue(val->GetText() < GetText());
+ break;
+ case VALUE_GEQ_OPERATOR:
+ ret = new CBoolValue(val->GetText() >= GetText());
+ break;
+ case VALUE_LEQ_OPERATOR:
+ ret = new CBoolValue(val->GetText() <= GetText());
+ break;
+ default:
+ ret = new CErrorValue(val->GetText() + op2str(op) + "[operator not allowed on strings]");
+ break;
}
- }
- else {
+ } else {
ret = new CErrorValue(val->GetText() + op2str(op) + "[operator not allowed on strings]");
}
}
diff --git a/source/gameengine/Expressions/StringValue.h b/source/gameengine/Expressions/StringValue.h
index 22d433455ec..bc102c6e203 100644
--- a/source/gameengine/Expressions/StringValue.h
+++ b/source/gameengine/Expressions/StringValue.h
@@ -45,7 +45,7 @@ public:
virtual PyObject* ConvertValueToPython() {
return PyUnicode_From_STR_String(m_strString);
}
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
private:
// data member
@@ -57,4 +57,5 @@ private:
#endif
};
-#endif /* __STRINGVALUE_H__ */
+#endif
+
diff --git a/source/gameengine/Expressions/Value.h b/source/gameengine/Expressions/Value.h
index c4af3255f4a..e0c4daeccd0 100644
--- a/source/gameengine/Expressions/Value.h
+++ b/source/gameengine/Expressions/Value.h
@@ -16,13 +16,13 @@
* \ingroup expressions
*/
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable:4786)
+#endif //WIN32
+
#ifndef __VALUE_H__
#define __VALUE_H__
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
-#endif
-
#include <map> // array functionality for the propertylist
#include "STR_String.h" // STR_String class
@@ -53,6 +53,14 @@ using namespace std;
#define assertd(exp) ((void)NULL)
#endif
+
+#ifndef USE_PRAGMA_ONCE
+#ifdef WIN32
+ #pragma once
+
+#endif //WIN32
+#endif
+
enum VALUE_OPERATOR {
VALUE_MOD_OPERATOR, // %
@@ -225,7 +233,7 @@ public:
static PyObject *pyattr_get_name(void * self, const KX_PYATTRIBUTE_DEF * attrdef);
virtual PyObject *ConvertKeysToPython( void );
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
@@ -431,4 +439,5 @@ protected:
#endif
};
-#endif /* __VALUE_H__ */
+#endif // !defined _VALUEBASECLASS_H
+
diff --git a/source/gameengine/Expressions/VectorValue.cpp b/source/gameengine/Expressions/VectorValue.cpp
index 612de658ce9..65f5d7d3d22 100644
--- a/source/gameengine/Expressions/VectorValue.cpp
+++ b/source/gameengine/Expressions/VectorValue.cpp
@@ -15,8 +15,8 @@
*
*/
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable:4786)
#endif
#include "Value.h"
@@ -96,60 +96,61 @@ CValue* CVectorValue::CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue
{
CValue *ret = NULL;
- switch (op) {
- case VALUE_ADD_OPERATOR:
+ switch(op)
+ {
+ case VALUE_ADD_OPERATOR:
{
switch (dtype)
{
- case VALUE_EMPTY_TYPE:
- case VALUE_VECTOR_TYPE:
+ case VALUE_EMPTY_TYPE:
+ case VALUE_VECTOR_TYPE:
{
ret = new CVectorValue(
- val->GetVector3()[KX_X] + GetVector3()[KX_X],
- val->GetVector3()[KX_Y] + GetVector3()[KX_Y],
- val->GetVector3()[KX_Z] + GetVector3()[KX_Z],
- CValue::HEAPVALUE);
+ val->GetVector3()[KX_X] + GetVector3()[KX_X],
+ val->GetVector3()[KX_Y] + GetVector3()[KX_Y],
+ val->GetVector3()[KX_Z] + GetVector3()[KX_Z],
+ CValue::HEAPVALUE);
ret->SetName(GetName());
break;
}
-
- default:
- ret = new CErrorValue(val->GetText() + op2str(op) + GetText());
+
+ default:
+ ret = new CErrorValue(val->GetText() + op2str(op) + GetText());
}
break;
}
- case VALUE_MUL_OPERATOR:
+ case VALUE_MUL_OPERATOR:
{
switch (dtype)
{
- case VALUE_EMPTY_TYPE:
- case VALUE_VECTOR_TYPE:
+ case VALUE_EMPTY_TYPE:
+ case VALUE_VECTOR_TYPE:
{
//MT_Vector3 supports 'scaling' by another vector, instead of using general transform, Gino?
//ret = new CVectorValue(val->GetVector3().Scaled(GetVector3()),GetName());
break;
}
- case VALUE_FLOAT_TYPE:
+ case VALUE_FLOAT_TYPE:
{
ret = new CVectorValue(
- val->GetVector3()[KX_X] * GetVector3()[KX_X],
- val->GetVector3()[KX_Y] * GetVector3()[KX_Y],
- val->GetVector3()[KX_Z] * GetVector3()[KX_Z],
- CValue::HEAPVALUE);
+ val->GetVector3()[KX_X] * GetVector3()[KX_X],
+ val->GetVector3()[KX_Y] * GetVector3()[KX_Y],
+ val->GetVector3()[KX_Z] * GetVector3()[KX_Z],
+ CValue::HEAPVALUE);
ret->SetName(GetName());
break;
}
-
- default:
- ret = new CErrorValue(val->GetText() + op2str(op) + GetText());
+
+ default:
+ ret = new CErrorValue(val->GetText() + op2str(op) + GetText());
}
break;
}
-
- default:
- ret = new CErrorValue(val->GetText() + op2str(op) + GetText());
+
+ default:
+ ret = new CErrorValue(val->GetText() + op2str(op) + GetText());
}
diff --git a/source/gameengine/Expressions/VectorValue.h b/source/gameengine/Expressions/VectorValue.h
index 9b9f9612810..b7afa61d4dd 100644
--- a/source/gameengine/Expressions/VectorValue.h
+++ b/source/gameengine/Expressions/VectorValue.h
@@ -90,4 +90,5 @@ protected:
#endif
};
-#endif /* __VECTORVALUE_H__ */
+#endif // !defined __VECTORVALUE_H__
+
diff --git a/source/gameengine/Expressions/VoidValue.h b/source/gameengine/Expressions/VoidValue.h
index e97278b3142..a1a82f8aa65 100644
--- a/source/gameengine/Expressions/VoidValue.h
+++ b/source/gameengine/Expressions/VoidValue.h
@@ -78,3 +78,4 @@ public:
};
#endif /* __VOIDVALUE_H__ */
+
diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
index 8b343be8226..48fa3257d20 100644
--- a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
+++ b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
@@ -51,11 +51,11 @@ SCA_Joystick::SCA_Joystick(short int index)
m_istrig_button(0),
m_istrig_hat(0)
{
- for (int i=0; i < JOYAXIS_MAX; i++)
- m_axis_array[i] = 0;
+ for (int i=0; i<JOYAXIS_MAX; i++)
+ m_axis_array[i]= 0;
- for (int i=0; i < JOYHAT_MAX; i++)
- m_hat_array[i] = 0;
+ for (int i=0; i<JOYHAT_MAX; i++)
+ m_hat_array[i]= 0;
#ifdef WITH_SDL
m_private = new PrivateData();
@@ -88,9 +88,9 @@ SCA_Joystick *SCA_Joystick::GetInstance( short int joyindex )
if (m_refCount == 0)
{
int i;
- /* The video subsystem is required for joystick input to work. However,
- * when GHOST is running under SDL, video is initialized elsewhere.
- * Do this once only. */
+ // The video subsystem is required for joystick input to work. However,
+ // when GHOST is running under SDL, video is initialized elsewhere.
+ // Do this once only.
# ifdef WITH_GHOST_SDL
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1 ) {
# else
@@ -127,12 +127,12 @@ void SCA_Joystick::ReleaseInstance()
m_instance[i]->DestroyJoystickDevice();
delete m_instance[i];
}
- m_instance[i] = NULL;
+ m_instance[i]= NULL;
}
- /* The video subsystem is required for joystick input to work. However,
- * when GHOST is running under SDL, video is freed elsewhere.
- * Do this once only. */
+ // The video subsystem is required for joystick input to work. However,
+ // when GHOST is running under SDL, video is freed elsewhere.
+ // Do this once only.
# ifdef WITH_GHOST_SDL
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
# else
@@ -241,10 +241,10 @@ bool SCA_Joystick::CreateJoystickDevice(void)
#else /* WITH_SDL */
if (m_isinit == false) {
if (m_joyindex>=m_joynum) {
- /* don't print a message, because this is done anyway */
+ // don't print a message, because this is done anyway
//ECHO("Joystick-Error: " << SDL_NumJoysticks() << " avaiable joystick(s)");
- /* Need this so python args can return empty lists */
+ // Need this so python args can return empty lists
m_axismax = m_buttonmax = m_hatmax = 0;
return false;
}
@@ -256,17 +256,17 @@ bool SCA_Joystick::CreateJoystickDevice(void)
ECHO("Joystick " << m_joyindex << " initialized");
/* must run after being initialized */
- m_axismax = SDL_JoystickNumAxes(m_private->m_joystick);
- m_buttonmax = SDL_JoystickNumButtons(m_private->m_joystick);
- m_hatmax = SDL_JoystickNumHats(m_private->m_joystick);
-
- if (m_axismax > JOYAXIS_MAX) m_axismax = JOYAXIS_MAX; /* very unlikely */
- else if (m_axismax < 0) m_axismax = 0;
+ m_axismax = SDL_JoystickNumAxes(m_private->m_joystick);
+ m_buttonmax = SDL_JoystickNumButtons(m_private->m_joystick);
+ m_hatmax = SDL_JoystickNumHats(m_private->m_joystick);
+
+ if (m_axismax > JOYAXIS_MAX) m_axismax= JOYAXIS_MAX; /* very unlikely */
+ else if (m_axismax < 0) m_axismax = 0;
- if (m_hatmax > JOYHAT_MAX) m_hatmax = JOYHAT_MAX; /* very unlikely */
- else if (m_hatmax < 0) m_hatmax = 0;
+ if (m_hatmax > JOYHAT_MAX) m_hatmax= JOYHAT_MAX; /* very unlikely */
+ else if (m_hatmax<0) m_hatmax= 0;
- if (m_buttonmax < 0) m_buttonmax = 0;
+ if (m_buttonmax<0) m_buttonmax= 0;
}
return true;
@@ -307,16 +307,16 @@ int SCA_Joystick::pGetAxis(int axisnum, int udlr)
int SCA_Joystick::pAxisTest(int axisnum)
{
#ifdef WITH_SDL
- short i1 = m_axis_array[(axisnum * 2)];
- short i2 = m_axis_array[(axisnum * 2) + 1];
+ short i1= m_axis_array[(axisnum*2)];
+ short i2= m_axis_array[(axisnum*2)+1];
- /* long winded way to do:
- * return max_ff(absf(i1), absf(i2))
- * ...avoid abs from math.h */
+ /* long winded way to do
+ * return maxf(absf(i1), absf(i2))
+ * avoid abs from math.h */
if (i1 < 0) i1 = -i1;
if (i2 < 0) i2 = -i2;
if (i1 <i2) return i2;
- else return i1;
+ else return i1;
#else /* WITH_SDL */
return 0;
#endif /* WITH_SDL */
diff --git a/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp b/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
index f50137cfcf6..efe76c3eb46 100644
--- a/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
+++ b/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
@@ -43,7 +43,7 @@ void SCA_Joystick::OnAxisMotion(SDL_Event* sdl_event)
if (sdl_event->jaxis.axis >= JOYAXIS_MAX)
return;
- m_axis_array[sdl_event->jaxis.axis] = sdl_event->jaxis.value;
+ m_axis_array[sdl_event->jaxis.axis]= sdl_event->jaxis.value;
m_istrig_axis = 1;
}
@@ -53,7 +53,7 @@ void SCA_Joystick::OnHatMotion(SDL_Event* sdl_event)
if (sdl_event->jhat.hat >= JOYHAT_MAX)
return;
- m_hat_array[sdl_event->jhat.hat] = sdl_event->jhat.value;
+ m_hat_array[sdl_event->jhat.hat]= sdl_event->jhat.value;
m_istrig_hat = 1;
}
@@ -89,7 +89,8 @@ void SCA_Joystick::HandleEvents(void)
SCA_Joystick::m_instance[i]->OnNothing(&sdl_event);
}
- while (SDL_PollEvent(&sdl_event)) {
+ while(SDL_PollEvent(&sdl_event))
+ {
/* Note! m_instance[sdl_event.jaxis.which]
* will segfault if over JOYINDEX_MAX, not too nice but what are the chances? */
@@ -99,27 +100,28 @@ void SCA_Joystick::HandleEvents(void)
/* Note!, if you manage to press and release a button within 1 logic tick
* it wont work as it should */
- switch (sdl_event.type) {
- case SDL_JOYAXISMOTION:
- SCA_Joystick::m_instance[sdl_event.jaxis.which]->OnAxisMotion(&sdl_event);
- break;
- case SDL_JOYHATMOTION:
- SCA_Joystick::m_instance[sdl_event.jhat.which]->OnHatMotion(&sdl_event);
- break;
- case SDL_JOYBUTTONUP:
- SCA_Joystick::m_instance[sdl_event.jbutton.which]->OnButtonUp(&sdl_event);
- break;
- case SDL_JOYBUTTONDOWN:
- SCA_Joystick::m_instance[sdl_event.jbutton.which]->OnButtonDown(&sdl_event);
- break;
+ switch(sdl_event.type)
+ {
+ case SDL_JOYAXISMOTION:
+ SCA_Joystick::m_instance[sdl_event.jaxis.which]->OnAxisMotion(&sdl_event);
+ break;
+ case SDL_JOYHATMOTION:
+ SCA_Joystick::m_instance[sdl_event.jhat.which]->OnHatMotion(&sdl_event);
+ break;
+ case SDL_JOYBUTTONUP:
+ SCA_Joystick::m_instance[sdl_event.jbutton.which]->OnButtonUp(&sdl_event);
+ break;
+ case SDL_JOYBUTTONDOWN:
+ SCA_Joystick::m_instance[sdl_event.jbutton.which]->OnButtonDown(&sdl_event);
+ break;
#if 0 /* Not used yet */
- case SDL_JOYBALLMOTION:
- SCA_Joystick::m_instance[sdl_event.jball.which]->OnBallMotion(&sdl_event);
- break;
+ case SDL_JOYBALLMOTION:
+ SCA_Joystick::m_instance[sdl_event.jball.which]->OnBallMotion(&sdl_event);
+ break;
#endif
- default:
- printf("SCA_Joystick::HandleEvents, Unknown SDL event, this should not happen\n");
- break;
+ default:
+ printf("SCA_Joystick::HandleEvents, Unknown SDL event, this should not happen\n");
+ break;
}
}
}
diff --git a/source/gameengine/GameLogic/SCA_ANDController.h b/source/gameengine/GameLogic/SCA_ANDController.h
index ff152d6d2fb..ccc3f9be3af 100644
--- a/source/gameengine/GameLogic/SCA_ANDController.h
+++ b/source/gameengine/GameLogic/SCA_ANDController.h
@@ -48,4 +48,5 @@ public:
virtual void Trigger(SCA_LogicManager* logicmgr);
};
-#endif /* __SCA_ANDCONTROLLER_H__ */
+#endif //__SCA_ANDCONTROLLER_H__
+
diff --git a/source/gameengine/GameLogic/SCA_ActuatorEventManager.h b/source/gameengine/GameLogic/SCA_ActuatorEventManager.h
index 997be1145db..dee9ea4e8ba 100644
--- a/source/gameengine/GameLogic/SCA_ActuatorEventManager.h
+++ b/source/gameengine/GameLogic/SCA_ActuatorEventManager.h
@@ -53,4 +53,5 @@ public:
#endif
};
-#endif /* __SCA_ACTUATOREVENTMANAGER_H__ */
+#endif //__SCA_ACTUATOREVENTMANAGER_H__
+
diff --git a/source/gameengine/GameLogic/SCA_ActuatorSensor.h b/source/gameengine/GameLogic/SCA_ActuatorSensor.h
index 6005bd3ac6c..894dc2162cf 100644
--- a/source/gameengine/GameLogic/SCA_ActuatorSensor.h
+++ b/source/gameengine/GameLogic/SCA_ActuatorSensor.h
@@ -64,7 +64,7 @@ public:
static int CheckActuator(void *self, const PyAttributeDef*);
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
};
-#endif /* __SCA_ACTUATORSENSOR_H__ */
+#endif
diff --git a/source/gameengine/GameLogic/SCA_AlwaysEventManager.h b/source/gameengine/GameLogic/SCA_AlwaysEventManager.h
index 47293c75726..cf4063fba1f 100644
--- a/source/gameengine/GameLogic/SCA_AlwaysEventManager.h
+++ b/source/gameengine/GameLogic/SCA_AlwaysEventManager.h
@@ -47,4 +47,5 @@ public:
#endif
};
-#endif /* __SCA_ALWAYSEVENTMANAGER_H__ */
+#endif //__SCA_ALWAYSEVENTMANAGER_H__
+
diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
index 1a6a82a33eb..6b697f4f15b 100644
--- a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
@@ -32,10 +32,11 @@
* \ingroup gamelogic
*/
-#ifdef _MSC_VER
- /* This warning tells us about truncation of __long__ stl-generated names.
- * It can occasionally cause DevStudio to have internal compiler warnings. */
-# pragma warning( disable:4786 )
+
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+// This warning tells us about truncation of __long__ stl-generated names.
+// It can occasionally cause DevStudio to have internal compiler warnings.
+#pragma warning( disable : 4786 )
#endif
#include "SCA_AlwaysSensor.h"
diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.h b/source/gameengine/GameLogic/SCA_AlwaysSensor.h
index e0ab4279b1c..d0963fd0ea1 100644
--- a/source/gameengine/GameLogic/SCA_AlwaysSensor.h
+++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.h
@@ -50,4 +50,5 @@ public:
virtual void Init();
};
-#endif /* __SCA_ALWAYSSENSOR_H__ */
+#endif //__SCA_ALWAYSSENSOR_H__
+
diff --git a/source/gameengine/GameLogic/SCA_BasicEventManager.h b/source/gameengine/GameLogic/SCA_BasicEventManager.h
index a015233454b..24206e46a61 100644
--- a/source/gameengine/GameLogic/SCA_BasicEventManager.h
+++ b/source/gameengine/GameLogic/SCA_BasicEventManager.h
@@ -54,4 +54,5 @@ public:
#endif
};
-#endif /* __SCA_BASICEVENTMANAGER_H__ */
+#endif //__SCA_BASICEVENTMANAGER_H__
+
diff --git a/source/gameengine/GameLogic/SCA_DelaySensor.cpp b/source/gameengine/GameLogic/SCA_DelaySensor.cpp
index af751cffc2e..f2bcd67e652 100644
--- a/source/gameengine/GameLogic/SCA_DelaySensor.cpp
+++ b/source/gameengine/GameLogic/SCA_DelaySensor.cpp
@@ -32,10 +32,11 @@
* \ingroup gamelogic
*/
-#ifdef _MSC_VER
- /* This warning tells us about truncation of __long__ stl-generated names.
- * It can occasionally cause DevStudio to have internal compiler warnings. */
-# pragma warning( disable:4786 )
+
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+// This warning tells us about truncation of __long__ stl-generated names.
+// It can occasionally cause DevStudio to have internal compiler warnings.
+#pragma warning( disable : 4786 )
#endif
#include <stddef.h>
diff --git a/source/gameengine/GameLogic/SCA_DelaySensor.h b/source/gameengine/GameLogic/SCA_DelaySensor.h
index b516cd8360e..2c408921f27 100644
--- a/source/gameengine/GameLogic/SCA_DelaySensor.h
+++ b/source/gameengine/GameLogic/SCA_DelaySensor.h
@@ -65,4 +65,5 @@ public:
};
-#endif /* __SCA_DELAYSENSOR_H__ */
+#endif //__KX_ALWAYSSENSOR
+
diff --git a/source/gameengine/GameLogic/SCA_ExpressionController.h b/source/gameengine/GameLogic/SCA_ExpressionController.h
index c16944ccde1..06edc83ab96 100644
--- a/source/gameengine/GameLogic/SCA_ExpressionController.h
+++ b/source/gameengine/GameLogic/SCA_ExpressionController.h
@@ -63,4 +63,5 @@ public:
#endif
};
-#endif /* __SCA_EXPRESSIONCONTROLLER_H__ */
+#endif //__SCA_EXPRESSIONCONTROLLER_H__
+
diff --git a/source/gameengine/GameLogic/SCA_IActuator.h b/source/gameengine/GameLogic/SCA_IActuator.h
index 090df1e75e2..801483bb882 100644
--- a/source/gameengine/GameLogic/SCA_IActuator.h
+++ b/source/gameengine/GameLogic/SCA_IActuator.h
@@ -164,4 +164,5 @@ public:
#endif
};
-#endif /* __SCA_IACTUATOR_H__ */
+#endif //__SCA_IACTUATOR_H__
+
diff --git a/source/gameengine/GameLogic/SCA_IController.cpp b/source/gameengine/GameLogic/SCA_IController.cpp
index f922e617367..6d76f122163 100644
--- a/source/gameengine/GameLogic/SCA_IController.cpp
+++ b/source/gameengine/GameLogic/SCA_IController.cpp
@@ -240,8 +240,8 @@ PyAttributeDef SCA_IController::Attributes[] = {
PyObject *SCA_IController::pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_IController* self = static_cast<SCA_IController*>(self_v);
- return PyLong_FromLong(self->m_statemask);
+ SCA_IController* self= static_cast<SCA_IController*>(self_v);
+ return PyLong_FromSsize_t(self->m_statemask);
}
PyObject *SCA_IController::pyattr_get_sensors(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
diff --git a/source/gameengine/GameLogic/SCA_IController.h b/source/gameengine/GameLogic/SCA_IController.h
index 1bc6b60bf1e..656c4299dff 100644
--- a/source/gameengine/GameLogic/SCA_IController.h
+++ b/source/gameengine/GameLogic/SCA_IController.h
@@ -106,7 +106,8 @@ public:
static PyObject* pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_sensors(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
};
-#endif /* __SCA_ICONTROLLER_H__ */
+#endif
+
diff --git a/source/gameengine/GameLogic/SCA_IInputDevice.h b/source/gameengine/GameLogic/SCA_IInputDevice.h
index 1a403f40955..66a1209751d 100644
--- a/source/gameengine/GameLogic/SCA_IInputDevice.h
+++ b/source/gameengine/GameLogic/SCA_IInputDevice.h
@@ -167,9 +167,9 @@ public:
KX_CAPSLOCKKEY, // 123
KX_LEFTCTRLKEY, // 124
- KX_LEFTALTKEY,
- KX_RIGHTALTKEY,
- KX_RIGHTCTRLKEY,
+ KX_LEFTALTKEY,
+ KX_RIGHTALTKEY,
+ KX_RIGHTCTRLKEY,
KX_RIGHTSHIFTKEY,
KX_LEFTSHIFTKEY,// 129
@@ -320,5 +320,5 @@ public:
#endif
};
-#endif /* __SCA_IINPUTDEVICE_H__ */
+#endif //__SCA_IINPUTDEVICE_H__
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
index 34fa1c98a73..cfbdc1e750f 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
@@ -202,7 +202,7 @@ PyTypeObject SCA_ILogicBrick::Type = {
};
PyMethodDef SCA_ILogicBrick::Methods[] = {
- {NULL,NULL} //Sentinel
+ {NULL,NULL} //Sentinel
};
PyAttributeDef SCA_ILogicBrick::Attributes[] = {
@@ -233,7 +233,7 @@ int SCA_ILogicBrick::CheckProperty(void *self, const PyAttributeDef *attrdef)
/*Attribute functions */
PyObject *SCA_ILogicBrick::pyattr_get_owner(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_ILogicBrick* self = static_cast<SCA_ILogicBrick*>(self_v);
+ SCA_ILogicBrick* self= static_cast<SCA_ILogicBrick*>(self_v);
CValue* parent = self->GetParent();
if (parent)
@@ -256,7 +256,7 @@ bool SCA_ILogicBrick::PyArgToBool(int boolArg)
PyObject *SCA_ILogicBrick::BoolToPyArg(bool boolarg)
{
- return PyLong_FromLong(boolarg ? KX_TRUE: KX_FALSE);
+ return PyLong_FromSsize_t(boolarg? KX_TRUE: KX_FALSE);
}
#endif // WITH_PYTHON
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.h b/source/gameengine/GameLogic/SCA_ILogicBrick.h
index dc0aa4ce331..c5fa9399ab7 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.h
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.h
@@ -159,8 +159,9 @@ protected:
/** Convert a a c++ value to KX_TRUE, KX_FALSE in Python. */
PyObject *BoolToPyArg(bool);
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
};
-#endif /* __SCA_ILOGICBRICK_H__ */
+#endif
+
diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h
index 0189af00322..a850d23babf 100644
--- a/source/gameengine/GameLogic/SCA_IObject.h
+++ b/source/gameengine/GameLogic/SCA_IObject.h
@@ -225,4 +225,5 @@ public:
};
-#endif /* __SCA_IOBJECT_H__ */
+#endif //__SCA_IOBJECT_H__
+
diff --git a/source/gameengine/GameLogic/SCA_IScene.h b/source/gameengine/GameLogic/SCA_IScene.h
index 997266976ad..a399e313082 100644
--- a/source/gameengine/GameLogic/SCA_IScene.h
+++ b/source/gameengine/GameLogic/SCA_IScene.h
@@ -78,4 +78,5 @@ public:
#endif
};
-#endif /* __SCA_ISCENE_H__ */
+#endif //__SCA_ISCENE_H__
+
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp
index 1cb17af8325..7cf0b18c3b5 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ISensor.cpp
@@ -382,22 +382,22 @@ PyAttributeDef SCA_ISensor::Attributes[] = {
PyObject *SCA_ISensor::pyattr_get_triggered(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_ISensor* self = static_cast<SCA_ISensor*>(self_v);
- bool retval = false;
+ SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v);
+ int retval = 0;
if (SCA_PythonController::m_sCurrentController)
retval = SCA_PythonController::m_sCurrentController->IsTriggered(self);
- return PyBool_FromLong(retval);
+ return PyLong_FromSsize_t(retval);
}
PyObject *SCA_ISensor::pyattr_get_positive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_ISensor* self = static_cast<SCA_ISensor*>(self_v);
- return PyBool_FromLong(self->GetState());
+ SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v);
+ return PyLong_FromSsize_t(self->GetState());
}
PyObject *SCA_ISensor::pyattr_get_status(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_ISensor* self = static_cast<SCA_ISensor*>(self_v);
+ SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v);
int status = 0;
if (self->GetState())
{
@@ -414,24 +414,24 @@ PyObject *SCA_ISensor::pyattr_get_status(void *self_v, const KX_PYATTRIBUTE_DEF
{
status = 3;
}
- return PyLong_FromLong(status);
+ return PyLong_FromSsize_t(status);
}
PyObject *SCA_ISensor::pyattr_get_posTicks(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_ISensor* self = static_cast<SCA_ISensor*>(self_v);
+ SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v);
return PyLong_FromLong(self->GetPosTicks());
}
PyObject *SCA_ISensor::pyattr_get_negTicks(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_ISensor* self = static_cast<SCA_ISensor*>(self_v);
+ SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v);
return PyLong_FromLong(self->GetNegTicks());
}
int SCA_ISensor::pyattr_check_level(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_ISensor* self = static_cast<SCA_ISensor*>(self_v);
+ SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v);
if (self->m_level)
self->m_tap = false;
return 0;
@@ -439,7 +439,7 @@ int SCA_ISensor::pyattr_check_level(void *self_v, const KX_PYATTRIBUTE_DEF *attr
int SCA_ISensor::pyattr_check_tap(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_ISensor* self = static_cast<SCA_ISensor*>(self_v);
+ SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v);
if (self->m_tap)
self->m_level = false;
return 0;
diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h
index 091aa675741..3bb29f3f0a2 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.h
+++ b/source/gameengine/GameLogic/SCA_ISensor.h
@@ -212,7 +212,8 @@ public:
KX_SENSOR_JUST_DEACTIVATED
};
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
};
-#endif /* __SCA_ISENSOR_H__ */
+#endif //__SCA_ISENSOR_H__
+
diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
index c7e31f75306..7e9a4bc903c 100644
--- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
@@ -113,21 +113,21 @@ bool SCA_JoystickSensor::Evaluate()
return false;
m_reset = false;
-
- switch (m_joymode) {
- case KX_JOYSENSORMODE_AXIS:
+ switch(m_joymode)
+ {
+ case KX_JOYSENSORMODE_AXIS:
{
- /* what is what!
- * m_axisf == JOYAXIS_RIGHT, JOYAXIS_UP, JOYAXIS_DOWN, JOYAXIS_LEFT
- * m_axisf == 1 == up
- * m_axisf == 2 == left
- * m_axisf == 3 == down
- *
- * numberof== m_axis (1-4), range is half of JOYAXIS_MAX since
- * it assumes the axis joysticks are axis parirs (0,1), (2,3), etc
- * also note that this starts at 1 where functions its used
- * with expect a zero index.
- */
+ /* what is what!
+ m_axisf == JOYAXIS_RIGHT, JOYAXIS_UP, JOYAXIS_DOWN, JOYAXIS_LEFT
+ m_axisf == 1 == up
+ m_axisf == 2 == left
+ m_axisf == 3 == down
+
+ numberof== m_axis (1-4), range is half of JOYAXIS_MAX since
+ it assumes the axis joysticks are axis parirs (0,1), (2,3), etc
+ also note that this starts at 1 where functions its used
+ with expect a zero index.
+ */
if (!js->IsTrigAxis() && !reset) /* No events from SDL? - don't bother */
return false;
@@ -159,7 +159,7 @@ bool SCA_JoystickSensor::Evaluate()
}
break;
}
- case KX_JOYSENSORMODE_AXIS_SINGLE:
+ case KX_JOYSENSORMODE_AXIS_SINGLE:
{
/* Like KX_JOYSENSORMODE_AXIS but don't pair up axis */
if (!js->IsTrigAxis() && !reset) /* No events from SDL? - don't bother */
@@ -179,12 +179,12 @@ bool SCA_JoystickSensor::Evaluate()
}
break;
}
-
- case KX_JOYSENSORMODE_BUTTON:
+
+ case KX_JOYSENSORMODE_BUTTON:
{
- /* what is what!
- * m_button = the actual button in question
- */
+ /* what is what!
+ m_button = the actual button in question
+ */
if (!js->IsTrigButton() && !reset) /* No events from SDL? - don't bother */
return false;
@@ -200,12 +200,12 @@ bool SCA_JoystickSensor::Evaluate()
}
break;
}
- case KX_JOYSENSORMODE_HAT:
+ case KX_JOYSENSORMODE_HAT:
{
- /* what is what!
- * numberof = m_hat -- max 4
- * direction= m_hatf -- max 12
- */
+ /* what is what!
+ numberof = m_hat -- max 4
+ direction= m_hatf -- max 12
+ */
if (!js->IsTrigHat() && !reset) /* No events from SDL? - don't bother */
return false;
@@ -222,19 +222,18 @@ bool SCA_JoystickSensor::Evaluate()
}
break;
}
- /* test for ball anyone ?*/
- default:
- printf("Error invalid switch statement\n");
- break;
+ /* test for ball anyone ?*/
+ default:
+ printf("Error invalid switch statement\n");
+ break;
}
- /* if not all events are enabled, only send a positive pulse when
+ /* if not all events are enabled, only send a positive pulse when
* the button state changes */
if (!m_bAllEvents) {
if (m_istrig_prev == m_istrig) {
result = false;
- }
- else {
+ } else {
m_istrig_prev = m_istrig;
}
}
@@ -319,7 +318,7 @@ PyObject *SCA_JoystickSensor::PyGetButtonActiveList( )
if (joy) {
for (i=0; i < joy->GetNumberOfButtons(); i++) {
if (joy->aButtonPressIsPositive(i)) {
- value = PyLong_FromLong(i);
+ value = PyLong_FromSsize_t(i);
PyList_Append(ls, value);
Py_DECREF(value);
}
@@ -348,14 +347,14 @@ PyObject *SCA_JoystickSensor::PyGetButtonStatus( PyObject *args )
PyObject *SCA_JoystickSensor::pyattr_get_axis_values(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v);
+ SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
int axis_index= joy->GetNumberOfAxes();
PyObject *list= PyList_New(axis_index);
- while (axis_index--) {
- PyList_SET_ITEM(list, axis_index, PyLong_FromLong(joy->GetAxisPosition(axis_index)));
+ while(axis_index--) {
+ PyList_SET_ITEM(list, axis_index, PyLong_FromSsize_t(joy->GetAxisPosition(axis_index)));
}
return list;
@@ -363,7 +362,7 @@ PyObject *SCA_JoystickSensor::pyattr_get_axis_values(void *self_v, const KX_PYAT
PyObject *SCA_JoystickSensor::pyattr_get_axis_single(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v);
+ SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
if (self->m_joymode != KX_JOYSENSORMODE_AXIS_SINGLE) {
@@ -371,19 +370,19 @@ PyObject *SCA_JoystickSensor::pyattr_get_axis_single(void *self_v, const KX_PYAT
return NULL;
}
- return PyLong_FromLong(joy->GetAxisPosition(self->m_axis-1));
+ return PyLong_FromSsize_t(joy->GetAxisPosition(self->m_axis-1));
}
PyObject *SCA_JoystickSensor::pyattr_get_hat_values(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v);
+ SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
int hat_index= joy->GetNumberOfHats();
PyObject *list= PyList_New(hat_index);
- while (hat_index--) {
- PyList_SET_ITEM(list, hat_index, PyLong_FromLong(joy->GetHat(hat_index)));
+ while(hat_index--) {
+ PyList_SET_ITEM(list, hat_index, PyLong_FromSsize_t(joy->GetHat(hat_index)));
}
return list;
@@ -391,36 +390,36 @@ PyObject *SCA_JoystickSensor::pyattr_get_hat_values(void *self_v, const KX_PYATT
PyObject *SCA_JoystickSensor::pyattr_get_hat_single(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v);
+ SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
- return PyLong_FromLong(joy->GetHat(self->m_hat-1));
+ return PyLong_FromSsize_t(joy->GetHat(self->m_hat-1));
}
PyObject *SCA_JoystickSensor::pyattr_get_num_axis(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v);
+ SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
- return PyLong_FromLong( joy ? joy->GetNumberOfAxes() : 0 );
+ return PyLong_FromSsize_t( joy ? joy->GetNumberOfAxes() : 0 );
}
PyObject *SCA_JoystickSensor::pyattr_get_num_buttons(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v);
+ SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
- return PyLong_FromLong( joy ? joy->GetNumberOfButtons() : 0 );
+ return PyLong_FromSsize_t( joy ? joy->GetNumberOfButtons() : 0 );
}
PyObject *SCA_JoystickSensor::pyattr_get_num_hats(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v);
+ SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
- return PyLong_FromLong( joy ? joy->GetNumberOfHats() : 0 );
+ return PyLong_FromSsize_t( joy ? joy->GetNumberOfHats() : 0 );
}
PyObject *SCA_JoystickSensor::pyattr_get_connected(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v);
+ SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
return PyBool_FromLong( joy ? joy->Connected() : 0 );
}
diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.h b/source/gameengine/GameLogic/SCA_JoystickSensor.h
index 6c6dc019a5e..5dc35faf244 100644
--- a/source/gameengine/GameLogic/SCA_JoystickSensor.h
+++ b/source/gameengine/GameLogic/SCA_JoystickSensor.h
@@ -30,11 +30,11 @@
*/
-#ifndef __JOYSENSOR_H__
-#define __JOYSENSOR_H__
+#ifndef __JOYSENSOR_H_
+#define __JOYSENSOR_H
#include "SCA_ISensor.h"
-#include "Joystick/SCA_JoystickDefines.h"
+#include "./Joystick/SCA_JoystickDefines.h"
class SCA_JoystickSensor :public SCA_ISensor
{
@@ -161,8 +161,8 @@ public:
return 0;
}
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
};
-#endif /* __JOYSENSOR_H__ */
+#endif
diff --git a/source/gameengine/GameLogic/SCA_KeyboardManager.h b/source/gameengine/GameLogic/SCA_KeyboardManager.h
index cd1cbf4adee..fd3c0706fa7 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardManager.h
+++ b/source/gameengine/GameLogic/SCA_KeyboardManager.h
@@ -63,4 +63,5 @@ public:
#endif
};
-#endif /* __SCA_KEYBOARDMANAGER_H__ */
+#endif //__SCA_KEYBOARDMANAGER_H__
+
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
index 7005ea1ba5b..9a2dd9bdd57 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
@@ -225,37 +225,37 @@ bool SCA_KeyboardSensor::Evaluate()
*/
if (m_qual > 0) {
const SCA_InputEvent & qualevent = inputdev->GetEventValue((SCA_IInputDevice::KX_EnumInputs) m_qual);
- switch (qualevent.m_status) {
- case SCA_InputEvent::KX_NO_INPUTSTATUS:
- qual = false;
- break;
- case SCA_InputEvent::KX_JUSTRELEASED:
- qual_change = true;
- qual = false;
- break;
- case SCA_InputEvent::KX_JUSTACTIVATED:
- qual_change = true;
- case SCA_InputEvent::KX_ACTIVE:
- /* do nothing */
- break;
+ switch(qualevent.m_status) {
+ case SCA_InputEvent::KX_NO_INPUTSTATUS:
+ qual = false;
+ break;
+ case SCA_InputEvent::KX_JUSTRELEASED:
+ qual_change = true;
+ qual = false;
+ break;
+ case SCA_InputEvent::KX_JUSTACTIVATED:
+ qual_change = true;
+ case SCA_InputEvent::KX_ACTIVE:
+ /* do nothing */
+ break;
}
}
if (m_qual2 > 0 && qual==true) {
const SCA_InputEvent & qualevent = inputdev->GetEventValue((SCA_IInputDevice::KX_EnumInputs) m_qual2);
/* copy of above */
- switch (qualevent.m_status) {
- case SCA_InputEvent::KX_NO_INPUTSTATUS:
- qual = false;
- break;
- case SCA_InputEvent::KX_JUSTRELEASED:
- qual_change = true;
- qual = false;
- break;
- case SCA_InputEvent::KX_JUSTACTIVATED:
- qual_change = true;
- case SCA_InputEvent::KX_ACTIVE:
- /* do nothing */
- break;
+ switch(qualevent.m_status) {
+ case SCA_InputEvent::KX_NO_INPUTSTATUS:
+ qual = false;
+ break;
+ case SCA_InputEvent::KX_JUSTRELEASED:
+ qual_change = true;
+ qual = false;
+ break;
+ case SCA_InputEvent::KX_JUSTACTIVATED:
+ qual_change = true;
+ case SCA_InputEvent::KX_ACTIVE:
+ /* do nothing */
+ break;
}
}
/* done reading qualifiers */
@@ -439,18 +439,17 @@ KX_PYMETHODDEF_DOC_O(SCA_KeyboardSensor, getKeyStatus,
return NULL;
}
- SCA_IInputDevice::KX_EnumInputs keycode = (SCA_IInputDevice::KX_EnumInputs)PyLong_AsLong(value);
+ int keycode = PyLong_AsSsize_t(value);
- if ((keycode < SCA_IInputDevice::KX_BEGINKEY) ||
- (keycode > SCA_IInputDevice::KX_ENDKEY))
- {
+ if ((keycode < SCA_IInputDevice::KX_BEGINKEY)
+ || (keycode > SCA_IInputDevice::KX_ENDKEY)) {
PyErr_SetString(PyExc_AttributeError, "sensor.getKeyStatus(int): Keyboard Sensor, invalid keycode specified!");
return NULL;
}
SCA_IInputDevice* inputdev = ((SCA_KeyboardManager *)m_eventmgr)->GetInputDevice();
- const SCA_InputEvent & inevent = inputdev->GetEventValue(keycode);
- return PyLong_FromLong(inevent.m_status);
+ const SCA_InputEvent & inevent = inputdev->GetEventValue((SCA_IInputDevice::KX_EnumInputs) keycode);
+ return PyLong_FromSsize_t(inevent.m_status);
}
/* ------------------------------------------------------------------------- */
@@ -498,7 +497,7 @@ PyAttributeDef SCA_KeyboardSensor::Attributes[] = {
PyObject *SCA_KeyboardSensor::pyattr_get_events(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_KeyboardSensor* self = static_cast<SCA_KeyboardSensor*>(self_v);
+ SCA_KeyboardSensor* self= static_cast<SCA_KeyboardSensor*>(self_v);
SCA_IInputDevice* inputdev = ((SCA_KeyboardManager *)self->m_eventmgr)->GetInputDevice();
@@ -510,8 +509,8 @@ PyObject *SCA_KeyboardSensor::pyattr_get_events(void *self_v, const KX_PYATTRIBU
if (inevent.m_status != SCA_InputEvent::KX_NO_INPUTSTATUS)
{
PyObject *keypair = PyList_New(2);
- PyList_SET_ITEM(keypair,0,PyLong_FromLong(i));
- PyList_SET_ITEM(keypair,1,PyLong_FromLong(inevent.m_status));
+ PyList_SET_ITEM(keypair,0,PyLong_FromSsize_t(i));
+ PyList_SET_ITEM(keypair,1,PyLong_FromSsize_t(inevent.m_status));
PyList_Append(resultlist,keypair);
}
}
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.h b/source/gameengine/GameLogic/SCA_KeyboardSensor.h
index c6610d0284e..caa141e48f2 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.h
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.h
@@ -138,4 +138,7 @@ bool IsPrintable(int keyIndex);
bool IsDelete(int keyIndex);
-#endif /* __SCA_KEYBOARDSENSOR_H__ */
+#endif //__SCA_KEYBOARDSENSOR_H__
+
+
+
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.h b/source/gameengine/GameLogic/SCA_LogicManager.h
index 690930196b3..817f3a1c22a 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.h
+++ b/source/gameengine/GameLogic/SCA_LogicManager.h
@@ -31,8 +31,8 @@
#ifndef __SCA_LOGICMANAGER_H__
#define __SCA_LOGICMANAGER_H__
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable:4786)
#endif
#include <vector>
@@ -151,4 +151,5 @@ public:
#endif
};
-#endif /* __SCA_LOGICMANAGER_H__ */
+#endif //__SCA_LOGICMANAGER_H__
+
diff --git a/source/gameengine/GameLogic/SCA_MouseManager.cpp b/source/gameengine/GameLogic/SCA_MouseManager.cpp
index 6d05b862c2d..a067b9c4d5b 100644
--- a/source/gameengine/GameLogic/SCA_MouseManager.cpp
+++ b/source/gameengine/GameLogic/SCA_MouseManager.cpp
@@ -34,10 +34,10 @@
*/
-#ifdef _MSC_VER
- /* This warning tells us about truncation of __long__ stl-generated names.
- * It can occasionally cause DevStudio to have internal compiler warnings. */
-# pragma warning( disable:4786 )
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+// This warning tells us about truncation of __long__ stl-generated names.
+// It can occasionally cause DevStudio to have internal compiler warnings.
+#pragma warning( disable : 4786 )
#endif
#include "BoolValue.h"
diff --git a/source/gameengine/GameLogic/SCA_MouseManager.h b/source/gameengine/GameLogic/SCA_MouseManager.h
index a57e52070a7..02c28807566 100644
--- a/source/gameengine/GameLogic/SCA_MouseManager.h
+++ b/source/gameengine/GameLogic/SCA_MouseManager.h
@@ -72,4 +72,5 @@ public:
#endif
};
-#endif /* __SCA_MOUSEMANAGER_H__ */
+#endif //__SCA_MOUSEMANAGER_H__
+
diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.cpp b/source/gameengine/GameLogic/SCA_MouseSensor.cpp
index a7cf4963f04..51e0bc6550b 100644
--- a/source/gameengine/GameLogic/SCA_MouseSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_MouseSensor.cpp
@@ -250,18 +250,17 @@ KX_PYMETHODDEF_DOC_O(SCA_MouseSensor, getButtonStatus,
{
if (PyLong_Check(value))
{
- SCA_IInputDevice::KX_EnumInputs button = (SCA_IInputDevice::KX_EnumInputs)PyLong_AsLong(value);
+ int button = PyLong_AsSsize_t(value);
- if ((button < SCA_IInputDevice::KX_LEFTMOUSE) ||
- (button > SCA_IInputDevice::KX_RIGHTMOUSE))
- {
+ if ((button < SCA_IInputDevice::KX_LEFTMOUSE)
+ || (button > SCA_IInputDevice::KX_RIGHTMOUSE)) {
PyErr_SetString(PyExc_ValueError, "sensor.getButtonStatus(int): Mouse Sensor, invalid button specified!");
return NULL;
}
SCA_IInputDevice* mousedev = ((SCA_MouseManager *)m_eventmgr)->GetInputDevice();
- const SCA_InputEvent& event = mousedev->GetEventValue(button);
- return PyLong_FromLong(event.m_status);
+ const SCA_InputEvent& event = mousedev->GetEventValue((SCA_IInputDevice::KX_EnumInputs) button);
+ return PyLong_FromSsize_t(event.m_status);
}
Py_RETURN_NONE;
diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.h b/source/gameengine/GameLogic/SCA_MouseSensor.h
index 8d05a548681..d4eff371d4a 100644
--- a/source/gameengine/GameLogic/SCA_MouseSensor.h
+++ b/source/gameengine/GameLogic/SCA_MouseSensor.h
@@ -117,4 +117,5 @@ class SCA_MouseSensor : public SCA_ISensor
#endif
};
-#endif /* __SCA_MOUSESENSOR_H__ */
+#endif //__SCA_MOUSESENSOR_H__
+
diff --git a/source/gameengine/GameLogic/SCA_NANDController.h b/source/gameengine/GameLogic/SCA_NANDController.h
index a3f02908dd2..040df7f0ade 100644
--- a/source/gameengine/GameLogic/SCA_NANDController.h
+++ b/source/gameengine/GameLogic/SCA_NANDController.h
@@ -49,4 +49,5 @@ public:
/* --------------------------------------------------------------------- */
};
-#endif /* __SCA_NANDCONTROLLER_H__ */
+#endif //__SCA_NANDCONTROLLER_H__
+
diff --git a/source/gameengine/GameLogic/SCA_NORController.h b/source/gameengine/GameLogic/SCA_NORController.h
index ec8159de8d1..1630f8055ec 100644
--- a/source/gameengine/GameLogic/SCA_NORController.h
+++ b/source/gameengine/GameLogic/SCA_NORController.h
@@ -45,4 +45,5 @@ public:
virtual void Trigger(SCA_LogicManager* logicmgr);
};
-#endif /* __SCA_NORCONTROLLER_H__ */
+#endif //__SCA_NORCONTROLLER_H__
+
diff --git a/source/gameengine/GameLogic/SCA_ORController.h b/source/gameengine/GameLogic/SCA_ORController.h
index 9499c893c72..9a4e4c7398d 100644
--- a/source/gameengine/GameLogic/SCA_ORController.h
+++ b/source/gameengine/GameLogic/SCA_ORController.h
@@ -46,4 +46,5 @@ public:
virtual void Trigger(SCA_LogicManager* logicmgr);
};
-#endif /* __SCA_ORCONTROLLER_H__ */
+#endif //__SCA_ORCONTROLLER_H__
+
diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.h b/source/gameengine/GameLogic/SCA_PropertyActuator.h
index 83a6d05df1b..e465098131e 100644
--- a/source/gameengine/GameLogic/SCA_PropertyActuator.h
+++ b/source/gameengine/GameLogic/SCA_PropertyActuator.h
@@ -86,4 +86,5 @@ public:
};
-#endif /* __KX_PROPERTYACTUATOR_DOC */
+#endif //__KX_PROPERTYACTUATOR_DOC
+
diff --git a/source/gameengine/GameLogic/SCA_PropertyEventManager.h b/source/gameengine/GameLogic/SCA_PropertyEventManager.h
index 554fe686df2..7a4ec750484 100644
--- a/source/gameengine/GameLogic/SCA_PropertyEventManager.h
+++ b/source/gameengine/GameLogic/SCA_PropertyEventManager.h
@@ -52,4 +52,5 @@ public:
#endif
};
-#endif /* __SCA_PROPERTYEVENTMANAGER_H__ */
+#endif //__SCA_PROPERTYEVENTMANAGER_H__
+
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
index f02ac495233..5dd4cc501ca 100644
--- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
@@ -126,6 +126,7 @@ bool SCA_PropertySensor::Evaluate()
bool SCA_PropertySensor::CheckPropertyCondition()
{
+
m_recentresult=false;
bool result=false;
bool reverse = false;
@@ -152,11 +153,13 @@ bool SCA_PropertySensor::CheckPropertyCondition()
*/
if (result==false && dynamic_cast<CFloatValue *>(orgprop) != NULL) {
float f;
- if (sscanf(m_checkpropval.ReadPtr(), "%f", &f) == 1) {
- result = (f == ((CFloatValue *)orgprop)->GetFloat());
+
+ if (EOF == sscanf(m_checkpropval.ReadPtr(), "%f", &f))
+ {
+ //error
}
else {
- /* error */
+ result = (f == ((CFloatValue *)orgprop)->GetFloat());
}
}
/* end patch */
@@ -171,7 +174,7 @@ bool SCA_PropertySensor::CheckPropertyCondition()
case KX_PROPSENSOR_EXPRESSION:
{
-#if 0
+ /*
if (m_rightexpr)
{
CValue* resultval = m_rightexpr->Calculate();
@@ -186,7 +189,7 @@ bool SCA_PropertySensor::CheckPropertyCondition()
result = resultval->GetNumber() != 0;
}
}
-#endif
+ */
break;
}
case KX_PROPSENSOR_INTERVAL:
@@ -194,16 +197,7 @@ bool SCA_PropertySensor::CheckPropertyCondition()
CValue* orgprop = GetParent()->FindIdentifier(m_checkpropname);
if (!orgprop->IsError())
{
- const float min = m_checkpropval.ToFloat();
- const float max = m_checkpropmaxval.ToFloat();
- float val;
-
- if (dynamic_cast<CStringValue *>(orgprop) == NULL) {
- val = orgprop->GetNumber();
- }
- else {
- val = orgprop->GetText().ToFloat();
- }
+ float val = orgprop->GetText().ToFloat(), min = m_checkpropval.ToFloat(), max = m_checkpropmaxval.ToFloat();
result = (min <= val) && (val <= max);
}
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index c2b1470ae7a..7dbbbb2a0d9 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -168,16 +168,12 @@ void SCA_PythonController::SetNamespace(PyObject* pythondictionary)
}
#endif
-bool SCA_PythonController::IsTriggered(class SCA_ISensor* sensor)
+int SCA_PythonController::IsTriggered(class SCA_ISensor* sensor)
{
if (std::find(m_triggeredSensors.begin(), m_triggeredSensors.end(), sensor) !=
m_triggeredSensors.end())
- {
- return true;
- }
- else {
- return false;
- }
+ return 1;
+ return 0;
}
#ifdef WITH_PYTHON
@@ -380,63 +376,64 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
PyObject *excdict= NULL;
PyObject *resultobj= NULL;
- switch (m_mode) {
- case SCA_PYEXEC_SCRIPT:
- {
- if (m_bModified)
- if (Compile()==false) // sets m_bModified to false
- return;
- if (!m_bytecode)
+ switch(m_mode) {
+ case SCA_PYEXEC_SCRIPT:
+ {
+ if (m_bModified)
+ if (Compile()==false) // sets m_bModified to false
return;
-
- /*
- * This part here with excdict is a temporary patch
- * to avoid python/gameengine crashes when python
- * inadvertently holds references to game objects
- * in global variables.
- *
- * The idea is always make a fresh dictionary, and
- * destroy it right after it is used to make sure
- * python won't hold any gameobject references.
- *
- * Note that the PyDict_Clear _is_ necessary before
- * the Py_DECREF() because it is possible for the
- * variables inside the dictionary to hold references
- * to the dictionary (ie. generate a cycle), so we
- * break it by hand, then DECREF (which in this case
- * should always ensure excdict is cleared).
- */
-
- excdict= PyDict_Copy(m_pythondictionary);
-
- resultobj = PyEval_EvalCode((PyObject *)m_bytecode, excdict, excdict);
-
- /* PyRun_SimpleString(m_scriptText.Ptr()); */
- break;
- }
- case SCA_PYEXEC_MODULE:
- {
- if (m_bModified || m_debug)
- if (Import()==false) // sets m_bModified to false
- return;
- if (!m_function)
+ if (!m_bytecode)
+ return;
+
+ /*
+ * This part here with excdict is a temporary patch
+ * to avoid python/gameengine crashes when python
+ * inadvertently holds references to game objects
+ * in global variables.
+ *
+ * The idea is always make a fresh dictionary, and
+ * destroy it right after it is used to make sure
+ * python won't hold any gameobject references.
+ *
+ * Note that the PyDict_Clear _is_ necessary before
+ * the Py_DECREF() because it is possible for the
+ * variables inside the dictionary to hold references
+ * to the dictionary (ie. generate a cycle), so we
+ * break it by hand, then DECREF (which in this case
+ * should always ensure excdict is cleared).
+ */
+
+ excdict= PyDict_Copy(m_pythondictionary);
+
+ resultobj = PyEval_EvalCode((PyObject *)m_bytecode, excdict, excdict);
+
+ /* PyRun_SimpleString(m_scriptText.Ptr()); */
+ break;
+ }
+ case SCA_PYEXEC_MODULE:
+ {
+ if (m_bModified || m_debug)
+ if (Import()==false) // sets m_bModified to false
return;
-
- PyObject *args= NULL;
-
- if (m_function_argc==1) {
- args = PyTuple_New(1);
- PyTuple_SET_ITEM(args, 0, GetProxy());
- }
-
- resultobj = PyObject_CallObject(m_function, args);
- Py_XDECREF(args);
- break;
+ if (!m_function)
+ return;
+
+ PyObject *args= NULL;
+
+ if (m_function_argc==1) {
+ args = PyTuple_New(1);
+ PyTuple_SET_ITEM(args, 0, GetProxy());
}
-
+
+ resultobj = PyObject_CallObject(m_function, args);
+ Py_XDECREF(args);
+ break;
+ }
+
} /* end switch */
-
-
+
+
+
/* Free the return value and print the error */
if (resultobj)
Py_DECREF(resultobj);
@@ -488,10 +485,10 @@ PyObject *SCA_PythonController::PyDeActivate(PyObject *value)
PyObject *SCA_PythonController::pyattr_get_script(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- //SCA_PythonController* self = static_cast<SCA_PythonController*>(static_cast<SCA_IController*>(static_cast<SCA_ILogicBrick*>(static_cast<CValue*>(static_cast<PyObjectPlus*>(self_v)))));
+ //SCA_PythonController* self= static_cast<SCA_PythonController*>(static_cast<SCA_IController*>(static_cast<SCA_ILogicBrick*>(static_cast<CValue*>(static_cast<PyObjectPlus*>(self_v)))));
// static_cast<void *>(dynamic_cast<Derived *>(obj)) - static_cast<void *>(obj)
- SCA_PythonController* self = static_cast<SCA_PythonController*>(self_v);
+ SCA_PythonController* self= static_cast<SCA_PythonController*>(self_v);
return PyUnicode_From_STR_String(self->m_scriptText);
}
@@ -499,7 +496,7 @@ PyObject *SCA_PythonController::pyattr_get_script(void *self_v, const KX_PYATTRI
int SCA_PythonController::pyattr_set_script(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- SCA_PythonController* self = static_cast<SCA_PythonController*>(self_v);
+ SCA_PythonController* self= static_cast<SCA_PythonController*>(self_v);
const char *scriptArg = _PyUnicode_AsString(value);
diff --git a/source/gameengine/GameLogic/SCA_PythonController.h b/source/gameengine/GameLogic/SCA_PythonController.h
index d2549318c2e..8a72ce6bad9 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.h
+++ b/source/gameengine/GameLogic/SCA_PythonController.h
@@ -90,7 +90,7 @@ class SCA_PythonController : public SCA_IController
void SetDebug(bool debug) { m_debug = debug; }
void AddTriggeredSensor(class SCA_ISensor* sensor)
{ m_triggeredSensors.push_back(sensor); }
- bool IsTriggered(class SCA_ISensor* sensor);
+ int IsTriggered(class SCA_ISensor* sensor);
bool Compile();
bool Import();
void ErrorPrint(const char *error_msg);
@@ -115,4 +115,5 @@ class SCA_PythonController : public SCA_IController
#endif
};
-#endif /* __SCA_PYTHONCONTROLLER_H__ */
+#endif //__SCA_PYTHONCONTROLLER_H__
+
diff --git a/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp b/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp
index 19aae46f2a3..42cda9433b8 100644
--- a/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp
@@ -117,7 +117,7 @@ PyObject *SCA_PythonKeyboard::pyattr_get_events(void *self_v, const KX_PYATTRIBU
{
const SCA_InputEvent & inevent = self->m_keyboard->GetEventValue((SCA_IInputDevice::KX_EnumInputs)i);
- PyDict_SetItem(self->m_event_dict, PyLong_FromLong(i), PyLong_FromLong(inevent.m_status));
+ PyDict_SetItem(self->m_event_dict, PyLong_FromSsize_t(i), PyLong_FromSsize_t(inevent.m_status));
}
Py_INCREF(self->m_event_dict);
return self->m_event_dict;
@@ -134,7 +134,7 @@ PyObject *SCA_PythonKeyboard::pyattr_get_active_events(void *self_v, const KX_PY
const SCA_InputEvent & inevent = self->m_keyboard->GetEventValue((SCA_IInputDevice::KX_EnumInputs)i);
if (inevent.m_status != SCA_InputEvent::KX_NO_INPUTSTATUS)
- PyDict_SetItem(self->m_event_dict, PyLong_FromLong(i), PyLong_FromLong(inevent.m_status));
+ PyDict_SetItem(self->m_event_dict, PyLong_FromSsize_t(i), PyLong_FromSsize_t(inevent.m_status));
}
Py_INCREF(self->m_event_dict);
return self->m_event_dict;
diff --git a/source/gameengine/GameLogic/SCA_PythonKeyboard.h b/source/gameengine/GameLogic/SCA_PythonKeyboard.h
index 53068f38e6a..aab49bcb83b 100644
--- a/source/gameengine/GameLogic/SCA_PythonKeyboard.h
+++ b/source/gameengine/GameLogic/SCA_PythonKeyboard.h
@@ -47,4 +47,5 @@ public:
#endif
};
-#endif /* __SCA_PYTHONKEYBOARD_H__ */
+#endif //__SCA_PYTHONKEYBOARD_H__
+
diff --git a/source/gameengine/GameLogic/SCA_PythonMouse.cpp b/source/gameengine/GameLogic/SCA_PythonMouse.cpp
index 1617f714113..0806bda072b 100644
--- a/source/gameengine/GameLogic/SCA_PythonMouse.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonMouse.cpp
@@ -100,7 +100,7 @@ PyObject *SCA_PythonMouse::pyattr_get_events(void *self_v, const KX_PYATTRIBUTE_
{
const SCA_InputEvent & inevent = self->m_mouse->GetEventValue((SCA_IInputDevice::KX_EnumInputs)i);
- PyDict_SetItem(self->m_event_dict, PyLong_FromLong(i), PyLong_FromLong(inevent.m_status));
+ PyDict_SetItem(self->m_event_dict, PyLong_FromSsize_t(i), PyLong_FromSsize_t(inevent.m_status));
}
Py_INCREF(self->m_event_dict);
return self->m_event_dict;
@@ -117,7 +117,7 @@ PyObject *SCA_PythonMouse::pyattr_get_active_events(void *self_v, const KX_PYATT
const SCA_InputEvent & inevent = self->m_mouse->GetEventValue((SCA_IInputDevice::KX_EnumInputs)i);
if (inevent.m_status != SCA_InputEvent::KX_NO_INPUTSTATUS)
- PyDict_SetItem(self->m_event_dict, PyLong_FromLong(i), PyLong_FromLong(inevent.m_status));
+ PyDict_SetItem(self->m_event_dict, PyLong_FromSsize_t(i), PyLong_FromSsize_t(inevent.m_status));
}
Py_INCREF(self->m_event_dict);
return self->m_event_dict;
diff --git a/source/gameengine/GameLogic/SCA_PythonMouse.h b/source/gameengine/GameLogic/SCA_PythonMouse.h
index bc6e65f07a8..f770a54d6e6 100644
--- a/source/gameengine/GameLogic/SCA_PythonMouse.h
+++ b/source/gameengine/GameLogic/SCA_PythonMouse.h
@@ -56,4 +56,5 @@ public:
#endif
};
-#endif /* __SCA_PYTHONMOUSE_H__ */
+#endif //__SCA_PYTHONMOUSE_H__
+
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
index 5568072abcf..9a54c76ed4e 100644
--- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
@@ -48,13 +48,13 @@
/* ------------------------------------------------------------------------- */
SCA_RandomActuator::SCA_RandomActuator(SCA_IObject *gameobj,
- long seed,
- SCA_RandomActuator::KX_RANDOMACT_MODE mode,
- float para1,
- float para2,
- const STR_String &propName)
- : SCA_IActuator(gameobj, KX_ACT_RANDOM),
- m_propname(propName),
+ long seed,
+ SCA_RandomActuator::KX_RANDOMACT_MODE mode,
+ float para1,
+ float para2,
+ const STR_String &propName)
+ : SCA_IActuator(gameobj, KX_ACT_RANDOM),
+ m_propname(propName),
m_parameter1(para1),
m_parameter2(para2),
m_distribution(mode)
@@ -196,35 +196,38 @@ bool SCA_RandomActuator::Update()
*/
tmpval = new CFloatValue(m_parameter1);
- }
- else {
- /* 070301 - nzc
- * Now, with seed != 0, we will most assuredly get some
- * sensible values. The termination condition states two
- * things:
- * 1. s >= 0 is not allowed: to prevent the distro from
- * getting a bias towards high values. This is a small
- * correction, really, and might also be left out.
- * 2. s == 0 is not allowed: to prevent a division by zero
- * when renormalising the drawn value to the desired
- * distribution shape. As a side effect, the distro will
- * never yield the exact mean.
- * I am not sure whether this is consistent, since the error
- * cause by #2 is of the same magnitude as the one
- * prevented by #1. The error introduced into the SD will be
- * improved, though. By how much? Hard to say... If you like
- * the maths, feel free to analyse. Be aware that this is
- * one of the really old standard algorithms. I think the
- * original came in Fortran, was translated to Pascal, and
- * then someone came up with the C code. My guess it that
- * this will be quite sufficient here.
+ } else {
+ /*
+
+ 070301 - nzc
+ Now, with seed != 0, we will most assuredly get some
+ sensible values. The termination condition states two
+ things:
+ 1. s >= 0 is not allowed: to prevent the distro from
+ getting a bias towards high values. This is a small
+ correction, really, and might also be left out.
+ 2. s == 0 is not allowed: to prevent a division by zero
+ when renormalising the drawn value to the desired
+ distribution shape. As a side effect, the distro will
+ never yield the exact mean.
+ I am not sure whether this is consistent, since the error
+ cause by #2 is of the same magnitude as the one
+ prevented by #1. The error introduced into the SD will be
+ improved, though. By how much? Hard to say... If you like
+ the maths, feel free to analyse. Be aware that this is
+ one of the really old standard algorithms. I think the
+ original came in Fortran, was translated to Pascal, and
+ then someone came up with the C code. My guess it that
+ this will be quite sufficient here.
+
*/
- do {
- x = 2.0f * m_base->DrawFloat() - 1.0f;
- y = 2.0f * m_base->DrawFloat() - 1.0f;
- s = x * x + y * y;
- } while ((s >= 1.0f) || (s == 0.0f));
- t = x * sqrtf((-2.0 * log(s)) / s);
+ do
+ {
+ x = 2.0 * m_base->DrawFloat() - 1.0;
+ y = 2.0 * m_base->DrawFloat() - 1.0;
+ s = x*x + y*y;
+ } while ( (s >= 1.0) || (s == 0.0) );
+ t = x * sqrt( (-2.0 * log(s)) / s);
tmpval = new CFloatValue(m_parameter1 + m_parameter2 * t);
}
}
@@ -363,17 +366,17 @@ PyAttributeDef SCA_RandomActuator::Attributes[] = {
PyObject *SCA_RandomActuator::pyattr_get_seed(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_RandomActuator* act = static_cast<SCA_RandomActuator*>(self);
- return PyLong_FromLong(act->m_base->GetSeed());
+ return PyLong_FromSsize_t(act->m_base->GetSeed());
}
int SCA_RandomActuator::pyattr_set_seed(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
SCA_RandomActuator* act = static_cast<SCA_RandomActuator*>(self);
- if (PyLong_Check(value)) {
- act->m_base->SetSeed(PyLong_AsLong(value));
+ if (PyLong_Check(value)) {
+ int ival = PyLong_AsSsize_t(value);
+ act->m_base->SetSeed(ival);
return PY_SET_ATTR_SUCCESS;
- }
- else {
+ } else {
PyErr_SetString(PyExc_TypeError, "actuator.seed = int: Random Actuator, expected an integer");
return PY_SET_ATTR_FAIL;
}
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.h b/source/gameengine/GameLogic/SCA_RandomActuator.h
index 32b29fc4f43..f61de24c0cc 100644
--- a/source/gameengine/GameLogic/SCA_RandomActuator.h
+++ b/source/gameengine/GameLogic/SCA_RandomActuator.h
@@ -112,7 +112,7 @@ class SCA_RandomActuator : public SCA_IActuator
KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatNormal);
KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatNegativeExponential);
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
}; /* end of class KX_EditObjectActuator : public SCA_PropertyActuator */
diff --git a/source/gameengine/GameLogic/SCA_RandomEventManager.h b/source/gameengine/GameLogic/SCA_RandomEventManager.h
index 2d83c5fcdca..b46899b1355 100644
--- a/source/gameengine/GameLogic/SCA_RandomEventManager.h
+++ b/source/gameengine/GameLogic/SCA_RandomEventManager.h
@@ -51,4 +51,5 @@ public:
#endif
};
-#endif /* __SCA_RANDOMEVENTMANAGER_H__ */
+#endif //__SCA_RANDOMEVENTMANAGER_H__
+
diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.cpp b/source/gameengine/GameLogic/SCA_RandomSensor.cpp
index 4e93556453a..17784755421 100644
--- a/source/gameengine/GameLogic/SCA_RandomSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomSensor.cpp
@@ -167,18 +167,18 @@ PyAttributeDef SCA_RandomSensor::Attributes[] = {
PyObject *SCA_RandomSensor::pyattr_get_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_RandomSensor* self = static_cast<SCA_RandomSensor*>(self_v);
- return PyLong_FromLong(self->m_basegenerator->GetSeed());
+ SCA_RandomSensor* self= static_cast<SCA_RandomSensor*>(self_v);
+ return PyLong_FromSsize_t(self->m_basegenerator->GetSeed());
}
int SCA_RandomSensor::pyattr_set_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- SCA_RandomSensor* self = static_cast<SCA_RandomSensor*>(self_v);
+ SCA_RandomSensor* self= static_cast<SCA_RandomSensor*>(self_v);
if (!PyLong_Check(value)) {
PyErr_SetString(PyExc_TypeError, "sensor.seed = int: Random Sensor, expected an integer");
return PY_SET_ATTR_FAIL;
}
- self->m_basegenerator->SetSeed(PyLong_AsLong(value));
+ self->m_basegenerator->SetSeed(PyLong_AsSsize_t(value));
return PY_SET_ATTR_SUCCESS;
}
diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.h b/source/gameengine/GameLogic/SCA_RandomSensor.h
index 628562b77e6..008445ef878 100644
--- a/source/gameengine/GameLogic/SCA_RandomSensor.h
+++ b/source/gameengine/GameLogic/SCA_RandomSensor.h
@@ -68,4 +68,5 @@ public:
#endif
};
-#endif /* __SCA_RANDOMSENSOR_H__ */
+#endif //__SCA_RANDOMSENSOR_H__
+
diff --git a/source/gameengine/GameLogic/SCA_TimeEventManager.cpp b/source/gameengine/GameLogic/SCA_TimeEventManager.cpp
index 5aa6fdc8625..e8a6289a98e 100644
--- a/source/gameengine/GameLogic/SCA_TimeEventManager.cpp
+++ b/source/gameengine/GameLogic/SCA_TimeEventManager.cpp
@@ -29,10 +29,11 @@
* \ingroup gamelogic
*/
-#ifdef _MSC_VER
- /* This warning tells us about truncation of __long__ stl-generated names.
- * It can occasionally cause DevStudio to have internal compiler warnings. */
-# pragma warning(disable:4786)
+
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+// This warning tells us about truncation of __long__ stl-generated names.
+// It can occasionally cause DevStudio to have internal compiler warnings.
+#pragma warning( disable : 4786 )
#endif
#include "SCA_TimeEventManager.h"
diff --git a/source/gameengine/GameLogic/SCA_TimeEventManager.h b/source/gameengine/GameLogic/SCA_TimeEventManager.h
index 4c929dca23c..092cf016370 100644
--- a/source/gameengine/GameLogic/SCA_TimeEventManager.h
+++ b/source/gameengine/GameLogic/SCA_TimeEventManager.h
@@ -59,4 +59,5 @@ public:
#endif
};
-#endif /* __SCA_TIMEEVENTMANAGER_H__ */
+#endif //__SCA_TIMEEVENTMANAGER_H__
+
diff --git a/source/gameengine/GameLogic/SCA_XNORController.h b/source/gameengine/GameLogic/SCA_XNORController.h
index c257b71273e..5ef4dc67cf2 100644
--- a/source/gameengine/GameLogic/SCA_XNORController.h
+++ b/source/gameengine/GameLogic/SCA_XNORController.h
@@ -50,4 +50,5 @@ public:
};
-#endif /* __SCA_XNORCONTROLLER_H__ */
+#endif //__SCA_XNORCONTROLLER_H__
+
diff --git a/source/gameengine/GameLogic/SCA_XORController.h b/source/gameengine/GameLogic/SCA_XORController.h
index c64a3380ede..56cd2440863 100644
--- a/source/gameengine/GameLogic/SCA_XORController.h
+++ b/source/gameengine/GameLogic/SCA_XORController.h
@@ -45,4 +45,5 @@ public:
virtual void Trigger(SCA_LogicManager* logicmgr);
};
-#endif /* __SCA_XORCONTROLLER_H__ */
+#endif //__SCA_XORCONTROLLER_H__
+
diff --git a/source/gameengine/GamePlayer/CMakeLists.txt b/source/gameengine/GamePlayer/CMakeLists.txt
index e1a26668d11..cdf3f826ea9 100644
--- a/source/gameengine/GamePlayer/CMakeLists.txt
+++ b/source/gameengine/GamePlayer/CMakeLists.txt
@@ -26,6 +26,6 @@
add_subdirectory(common)
add_subdirectory(ghost)
-if(WITH_WEBPLUGIN)
+if(WITH_WEBPLUGIN)
add_subdirectory(xembed)
endif()
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
index b5c1c29238a..fe42cf73cd4 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
@@ -29,7 +29,6 @@
* \ingroup player
*/
-
#ifndef NOPNG
#ifdef WIN32
#include "png.h"
@@ -41,6 +40,9 @@
#include "RAS_IPolygonMaterial.h"
#include "GPC_Canvas.h"
+#include "GPU_compatibility.h"
+#include "GPU_colors.h"
+
GPC_Canvas::TBannerId GPC_Canvas::s_bannerId = 0;
@@ -58,7 +60,7 @@ GPC_Canvas::GPC_Canvas(
m_displayarea.m_x2 = width;
m_displayarea.m_y2 = height;
- glGetIntegerv(GL_VIEWPORT, (GLint*)m_viewport);
+ gpuGetSizeBox(GL_VIEWPORT, (GLint*)m_viewport);
}
@@ -70,14 +72,14 @@ GPC_Canvas::~GPC_Canvas()
// void GPC_Canvas::InitPostRenderingContext(void)
// {
-// glViewport(0, 0, m_width, m_height);
-// glMatrixMode(GL_PROJECTION);
-// glLoadIdentity();
+// gpuViewport(0, 0, m_width, m_height);
+// gpuMatrixMode(GL_PROJECTION);
+// gpuLoadIdentity();
-// glOrtho(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0);
+// gpuOrtho(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); gpuMatrixCommit();
-// glMatrixMode(GL_MODELVIEW);
-// glLoadIdentity();
+// gpuMatrixMode(GL_MODELVIEW);
+// gpuLoadIdentity(); gpuMatrixCommit();
// glEnable(GL_DEPTH_TEST);
@@ -107,7 +109,7 @@ void GPC_Canvas::EndFrame()
void GPC_Canvas::ClearColor(float r, float g, float b, float a)
{
- ::glClearColor(r,g,b,a);
+ ::gpuSetClearColor(r,g,b,a);
}
void GPC_Canvas::SetViewPort(int x1, int y1, int x2, int y2)
@@ -129,23 +131,11 @@ void GPC_Canvas::SetViewPort(int x1, int y1, int x2, int y2)
m_viewport[2] = x2-x1 + 1;
m_viewport[3] = y2-y1 + 1;
- glViewport(x1,y1,x2-x1 + 1,y2-y1 + 1);
- glScissor(x1,y1,x2-x1 + 1,y2-y1 + 1);
+ gpuViewportScissor(x1,y1,x2-x1 + 1,y2-y1 + 1);
};
const int *GPC_Canvas::GetViewPort()
{
-#ifdef DEBUG
- // If we're in a debug build, we might as well make sure our values don't differ
- // from what the gpu thinks we have. This could lead to nasty, hard to find bugs.
- int viewport[4];
- glGetIntegerv(GL_VIEWPORT, viewport);
- assert(viewport[0] == m_viewport[0]);
- assert(viewport[1] == m_viewport[1]);
- assert(viewport[2] == m_viewport[2]);
- assert(viewport[3] == m_viewport[3]);
-#endif
-
return m_viewport;
}
@@ -158,8 +148,7 @@ void GPC_Canvas::ClearBuffer(
ogltype |= GL_COLOR_BUFFER_BIT;
if (type & RAS_ICanvas::DEPTH_BUFFER )
ogltype |= GL_DEPTH_BUFFER_BIT;
-
- ::glClear(ogltype);
+ ::gpuClear(ogltype);
}
@@ -246,12 +235,11 @@ void GPC_Canvas::DrawAllBanners(void)
// Set up OpenGL matrices
SetOrthoProjection();
// Activate OpenGL settings needed for display of the texture
- ::glDisable(GL_LIGHTING);
+ ::gpuDisableLighting();
::glDisable(GL_DEPTH_TEST);
::glDisable(GL_FOG);
::glEnable(GL_TEXTURE_2D);
::glEnable(GL_BLEND);
- ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
TBannerMap::iterator it = m_banners.begin();
while (it != m_banners.end()) {
@@ -323,17 +311,19 @@ void GPC_Canvas::DrawBanner(TBannerData& banner)
}
// Draw the rectangle with the texture on it
- ::glBegin(GL_QUADS);
- ::glColor4f(1.f, 1.f, 1.f, 1.f);
- ::glTexCoord2iv((GLint*)uvs[0]);
- ::glVertex2iv((GLint*)coords[0]);
- ::glTexCoord2iv((GLint*)uvs[1]);
- ::glVertex2iv((GLint*)coords[1]);
- ::glTexCoord2iv((GLint*)uvs[2]);
- ::glVertex2iv((GLint*)coords[2]);
- ::glTexCoord2iv((GLint*)uvs[3]);
- ::glVertex2iv((GLint*)coords[3]);
- ::glEnd();
+ ::gpuImmediateFormat_T2_V2();
+ ::gpuBegin(GL_TRIANGLE_FAN);
+ ::gpuCurrentColor3x(CPACK_WHITE);
+ ::gpuTexCoord2iv((GLint*)uvs[0]);
+ ::gpuVertex2iv((GLint*)coords[0]);
+ ::gpuTexCoord2iv((GLint*)uvs[1]);
+ ::gpuVertex2iv((GLint*)coords[1]);
+ ::gpuTexCoord2iv((GLint*)uvs[2]);
+ ::gpuVertex2iv((GLint*)coords[2]);
+ ::gpuTexCoord2iv((GLint*)uvs[3]);
+ ::gpuVertex2iv((GLint*)coords[3]);
+ ::gpuEnd();
+ ::gpuImmediateUnformat();
}
void
@@ -343,12 +333,12 @@ PushRenderState(
) {
#if 0
- ::glMatrixMode(GL_PROJECTION);
- ::glPushMatrix();
- ::glMatrixMode(GL_MODELVIEW);
- ::glPushMatrix();
- ::glMatrixMode(GL_TEXTURE);
- ::glPushMatrix();
+ ::gpuMatrixMode(GL_TEXTURE);
+ ::gpuPushMatrix();
+ ::gpuMatrixMode(GL_PROJECTION);
+ ::gpuPushMatrix();
+ ::gpuMatrixMode(GL_MODELVIEW);
+ ::gpuPushMatrix();
// Save old OpenGL settings
::glGetIntegerv(GL_LIGHTING, (GLint*)&(render_state.oldLighting));
::glGetIntegerv(GL_DEPTH_TEST, (GLint*)&(render_state.oldDepthTest));
@@ -357,7 +347,7 @@ PushRenderState(
::glGetIntegerv(GL_BLEND, (GLint*)&(render_state.oldBlend));
::glGetIntegerv(GL_BLEND_SRC, (GLint*)&(render_state.oldBlendSrc));
::glGetIntegerv(GL_BLEND_DST, (GLint*)&(render_state.oldBlendDst));
- ::glGetFloatv(GL_CURRENT_COLOR, render_state.oldColor);
+ ::gpuGetCurrentColor4fv(render_state.oldColor);
::glGetIntegerv(GL_DEPTH_WRITEMASK,(GLint*)&(render_state.oldWriteMask));
#else
@@ -373,7 +363,7 @@ PopRenderState(
) {
#if 0
// Restore OpenGL settings
- render_state.oldLighting ? ::glEnable(GL_LIGHTING) : glDisable(GL_LIGHTING);
+ render_state.oldLighting ? ::gpuEnableLighting() : gpuDisableLighting();
render_state.oldDepthTest ? ::glEnable(GL_DEPTH_TEST) : glDisable(GL_DEPTH_TEST);
render_state.oldFog ? ::glEnable(GL_FOG) : ::glDisable(GL_FOG);
render_state.oldTexture2D ? ::glEnable(GL_TEXTURE_2D) : glDisable(GL_TEXTURE_2D);
@@ -381,14 +371,15 @@ PopRenderState(
::glBlendFunc((GLenum)render_state.oldBlendSrc, (GLenum)render_state.oldBlendDst);
render_state.oldWriteMask ? ::glEnable(GL_DEPTH_WRITEMASK) : glDisable(GL_DEPTH_WRITEMASK);
- ::glColor4fv(render_state.oldColor);
+ ::gpuCurrentColor4fv(render_state.oldColor);
// Restore OpenGL matrices
- ::glMatrixMode(GL_TEXTURE);
- ::glPopMatrix();
- ::glMatrixMode(GL_PROJECTION);
- ::glPopMatrix();
- ::glMatrixMode(GL_MODELVIEW);
- ::glPopMatrix();
+ ::gpuMatrixMode(GL_TEXTURE);
+ ::gpuPopMatrix();
+ ::gpuMatrixMode(GL_PROJECTION);
+ ::gpuPopMatrix();
+ ::gpuMatrixMode(GL_MODELVIEW);
+ ::gpuPopMatrix();
+ ::gpuMatrixCommit();
#else
@@ -401,15 +392,18 @@ GPC_Canvas::
SetOrthoProjection(
) {
// Set up OpenGL matrices
- ::glViewport(0, 0, m_width, m_height);
- ::glScissor(0, 0, m_width, m_height);
- ::glMatrixMode(GL_PROJECTION);
- ::glLoadIdentity();
- ::glOrtho(0, m_width, 0, m_height, -1, 1);
- ::glMatrixMode(GL_MODELVIEW);
- ::glLoadIdentity();
- ::glMatrixMode(GL_TEXTURE);
- ::glLoadIdentity();
+ ::gpuViewportScissor(0, 0, m_width, m_height);
+
+ ::gpuMatrixMode(GL_TEXTURE);
+ ::gpuLoadIdentity();
+
+ ::gpuMatrixMode(GL_PROJECTION);
+ ::gpuLoadOrtho(0, m_width, 0, m_height, -1, 1); gpuMatrixCommit();
+
+ ::gpuMatrixMode(GL_MODELVIEW);
+ ::gpuLoadIdentity();
+
+ ::gpuMatrixCommit();
}
void
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.h b/source/gameengine/GamePlayer/common/GPC_Canvas.h
index ec5375c0e13..a9db8c32e6e 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.h
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.h
@@ -38,9 +38,9 @@
#ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#include <windows.h>
-#endif /* WIN32 */
+#endif // WIN32
-#include "GL/glew.h"
+#include "GPU_compatibility.h"
#include <map>
@@ -273,4 +273,5 @@ protected:
static TBannerId s_bannerId;
};
-#endif /* __GPC_CANVAS_H__ */
+#endif // __GPC_CANVAS_H__
+
diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.h b/source/gameengine/GamePlayer/common/GPC_Engine.h
index 6247bd630bb..60f0d2af199 100644
--- a/source/gameengine/GamePlayer/common/GPC_Engine.h
+++ b/source/gameengine/GamePlayer/common/GPC_Engine.h
@@ -121,4 +121,5 @@ private:
};
-#endif /* __GPC_ENGINE_H__ */
+#endif // __GPC_ENGINE_H__
+
diff --git a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
index c082bc1b82f..63e051dd1d4 100644
--- a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
+++ b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
@@ -33,8 +33,8 @@
#define __GPC_KEYBOARDDEVICE_H__
#ifdef WIN32
-#pragma warning (disable:4786)
-#endif /* WIN32 */
+#pragma warning (disable : 4786)
+#endif // WIN32
#include "SCA_IInputDevice.h"
@@ -87,4 +87,5 @@ public:
virtual void HookEscape();
};
-#endif /* __GPC_KEYBOARDDEVICE_H__ */
+#endif // _GPC_KEYBOARDDEVICE_H
+
diff --git a/source/gameengine/GamePlayer/common/GPC_MouseDevice.h b/source/gameengine/GamePlayer/common/GPC_MouseDevice.h
index b092fbd21dd..2db1b1ec34c 100644
--- a/source/gameengine/GamePlayer/common/GPC_MouseDevice.h
+++ b/source/gameengine/GamePlayer/common/GPC_MouseDevice.h
@@ -33,8 +33,8 @@
#define __GPC_MOUSEDEVICE_H__
#ifdef WIN32
-#pragma warning (disable:4786)
-#endif /* WIN32 */
+#pragma warning (disable : 4786)
+#endif // WIN32
#include "SCA_IInputDevice.h"
@@ -102,4 +102,5 @@ protected:
virtual bool ConvertEvent(KX_EnumInputs kxevent, int eventval);
};
-#endif /* __GPC_MOUSEDEVICE_H__ */
+#endif // __GPC_MOUSEDEVICE_H__
+
diff --git a/source/gameengine/GamePlayer/common/GPC_RawImage.h b/source/gameengine/GamePlayer/common/GPC_RawImage.h
index afff59484b9..4d3f45597f8 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawImage.h
+++ b/source/gameengine/GamePlayer/common/GPC_RawImage.h
@@ -117,4 +117,5 @@ protected:
int m_height;
};
-#endif /* __GPC_RAWIMAGE_H__ */
+#endif // __GPC_RAWIMAGE_H__
+
diff --git a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
index c4022d69153..adf0bcd8e57 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
@@ -38,8 +38,7 @@ void GetRawLoadingAnimation(unsigned char **data, int *dataSize)
{
// create an array that will automatically be deleted when)
// we're outta this scope
- static unsigned char load_blend[] = {
- 66, 76, 69, 78, 68, 70,
+ static unsigned char load_blend[]= { 66, 76, 69, 78, 68, 70,
73, 10, 0, 2, 21, 0, 0, 2, 22, 0, 0, 0, 0, 0, 0,
2, 30, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
65, 25, 242, 2, 0, 2, 29, 253, 0, 0, 0, 4, 160, 249, 227,
diff --git a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h
index d5c1b210454..6f15276ab83 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h
+++ b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h
@@ -34,4 +34,5 @@
void GetRawLoadingAnimation(unsigned char **data, int *dataSize);
-#endif /* __GPC_RAWLOADDOTBLENDARRAY_H__ */
+#endif // __GPC_RAWLOADDOTBLENDARRAY_H__
+
diff --git a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp
index 2f58e9a692f..2471b528eac 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp
@@ -38,8 +38,7 @@ void GetRawBlenderLogo(unsigned char **data, int *width, int *height)
{
// create an array that will automatically be deleted when)
// we're outta this scope
- static unsigned char logo_blender_raw[] = {
- 0, 0, 0, 0, 0,
+ static unsigned char logo_blender_raw[]= { 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
@@ -1042,8 +1041,7 @@ void GetRawBlender3DLogo(unsigned char **data, int *width, int *height)
{
// create an array that will automatically be deleted when)
// we're outta this scope
- static unsigned char logo_blender3d_raw[] = {
- 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255,
+ static unsigned char logo_blender3d_raw[]= {255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255,
255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255,
255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255,
diff --git a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h
index bb5c5e220a3..ade00020353 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h
+++ b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h
@@ -38,4 +38,5 @@ void GetRawBlender3DLogo(unsigned char **data, int *width, int *height);
void GetRawNaNLogo(unsigned char **data, int *width, int *height);
#endif
-#endif /* __GPC_RAWLOGOARRAYS_H__ */
+#endif // __GPC_RAWLOGOARRAYS_H__
+
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
index dfc866526eb..0b6a9b6af8c 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
@@ -30,7 +30,7 @@
*/
-#include "GL/glew.h"
+#include "GPU_compatibility.h"
#include "RAS_IRenderTools.h"
#include "RAS_IRasterizer.h"
@@ -49,7 +49,9 @@
#include "STR_String.h"
+#include "GPU_compatibility.h"
#include "GPU_draw.h"
+#include "GPU_colors.h"
#include "BKE_bmfont.h" // for text printing
#include "BKE_bmfont_types.h"
@@ -128,14 +130,14 @@ void GPC_RenderTools::EnableOpenGLLights(RAS_IRasterizer *rasty)
if (m_lastlighting == true)
return;
- glEnable(GL_LIGHTING);
- glEnable(GL_COLOR_MATERIAL);
+ gpuEnableLighting();
+ gpuEnableColorMaterial();
- glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
- glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
- glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, (rasty->GetCameraOrtho())? GL_FALSE: GL_TRUE);
+ gpuColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
+ gpuLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
+ gpuLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, (rasty->GetCameraOrtho())? GL_FALSE: GL_TRUE);
if (GLEW_EXT_separate_specular_color || GLEW_VERSION_1_2)
- glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
+ gpuLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
m_lastlighting = true;
}
@@ -145,8 +147,8 @@ void GPC_RenderTools::DisableOpenGLLights()
if (m_lastlighting == false)
return;
- glDisable(GL_LIGHTING);
- glDisable(GL_COLOR_MATERIAL);
+ gpuDisableLighting();
+ gpuDisableColorMaterial();
m_lastlighting = false;
}
@@ -173,14 +175,15 @@ bool GPC_RenderTools::RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, vo
left = (dir.cross(resultnormal)).safe_normalized();
// for the up vector, we take the 'resultnormal' returned by the physics
- double maat[16] = {left[0], left[1], left[2], 0,
- dir[0], dir[1], dir[2], 0,
- resultnormal[0], resultnormal[1], resultnormal[2], 0,
- 0, 0, 0, 1};
-
- glTranslated(resultpoint[0],resultpoint[1],resultpoint[2]);
- //glMultMatrixd(oglmatrix);
- glMultMatrixd(maat);
+ float maat[16]={
+ left[0], left[1], left[2], 0,
+ dir[0], dir[1], dir[2], 0,
+ resultnormal[0],resultnormal[1],resultnormal[2], 0,
+ 0, 0, 0, 1};
+ gpuTranslate(resultpoint[0],resultpoint[1],resultpoint[2]);
+ gpuMultMatrix(maat); gpuMatrixCommit();
+
+ gpuMatrixCommit();
return true;
}
@@ -236,16 +239,16 @@ void GPC_RenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmatrix,in
left *= size[0];
dir *= size[1];
up *= size[2];
-
- double maat[16] = {left[0], left[1], left[2], 0,
- dir[0], dir[1], dir[2], 0,
- up[0], up[1], up[2], 0,
- 0, 0, 0, 1};
-
- glTranslated(objpos[0],objpos[1],objpos[2]);
- glMultMatrixd(maat);
- }
- else {
+ float maat[16]={
+ left[0], left[1],left[2], 0,
+ dir[0], dir[1],dir[2],0,
+ up[0],up[1],up[2],0,
+ 0,0,0,1};
+ gpuTranslate(objpos[0],objpos[1],objpos[2]);
+ gpuMultMatrix(maat); gpuMatrixCommit();
+
+ } else
+ {
if (objectdrawmode & RAS_IPolyMaterial::SHADOW)
{
// shadow must be cast to the ground, physics system needed here!
@@ -272,13 +275,16 @@ void GPC_RenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmatrix,in
if (!KX_RayCast::RayTest(physics_environment, frompoint, topoint, callback))
{
// couldn't find something to cast the shadow on...
- glMultMatrixd(oglmatrix);
+ gpuMultMatrixd(oglmatrix);
}
} else
{
+ float fm[16];
+ for(int i =0; i<16;i++)
+ fm[i]=oglmatrix[i];
// 'normal' object
- glMultMatrixd(oglmatrix);
+ gpuMultMatrix(fm);
}
}
}
@@ -315,7 +321,7 @@ void GPC_RenderTools::RenderText3D( int fontid,
}
/* the actual drawing */
- glColor4fv(color);
+ gpuCurrentColor4fv(color);
/* multiply the text matrix by the object matrix */
BLF_enable(fontid, BLF_MATRIX|BLF_ASPECT);
@@ -355,36 +361,40 @@ void GPC_RenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode,
glGetIntegerv(GL_FOG, (GLint*)&fog);
glDisable(GL_FOG);
- int light;
- glGetIntegerv(GL_LIGHTING, (GLint*)&light);
- glDisable(GL_LIGHTING);
-
- glDisable(GL_DEPTH_TEST);
+ GLboolean light = gpuIsLightingEnabled();
+ gpuDisableLighting();
+
// Set up viewing settings
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
+ gpuMatrixMode(GL_PROJECTION);
+
+ gpuPushMatrix();
+ gpuLoadOrtho(0, width, 0, height, -1, 1);
+ gpuMatrixMode(GL_MODELVIEW);
+
+ gpuPushMatrix();
+ gpuLoadIdentity();
+
+ gpuMatrixCommit();
// Actual drawing (draw black first if padded)
if (mode == RAS_IRenderTools::RAS_TEXT_PADDED)
{
- glColor3ub(0, 0, 0);
+ gpuCurrentColor3x(CPACK_BLACK);
BLF_draw_default(xco+1, height-yco-1, 0.f, text, 65536);
}
- glColor3ub(255, 255, 255);
+ gpuCurrentColor3x(CPACK_WHITE);
BLF_draw_default(xco, height-yco, 0.f, text, 65536);
- // Restore view settings
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+ // Restore view settings;
+ gpuMatrixMode(GL_PROJECTION);
+ gpuPopMatrix();
+
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuPopMatrix();
+
+ gpuMatrixCommit();
// Restore OpenGL Settings
if (fog)
@@ -397,9 +407,9 @@ void GPC_RenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode,
else
glDisable(GL_TEXTURE_2D);
if (light)
- glEnable(GL_LIGHTING);
+ gpuEnableLighting();
else
- glDisable(GL_LIGHTING);
+ gpuDisableLighting();
}
/* Render Text renders text into a (series of) polygon, using a texture font,
@@ -432,12 +442,14 @@ void GPC_RenderTools::RenderText(
void GPC_RenderTools::PushMatrix()
{
- glPushMatrix();
+ gpuPushMatrix();
+ //gpuPushMatrix();
}
void GPC_RenderTools::PopMatrix()
{
- glPopMatrix();
+ gpuPopMatrix();
+ //gpuPopMatrix(); gpuMatrixCommit();
}
@@ -450,12 +462,12 @@ int GPC_RenderTools::applyLights(int objectlayer, const MT_Transform& viewmat)
std::vector<struct RAS_LightObject*>::iterator lit = m_lights.begin();
for (count=0; count<m_numgllights; count++)
- glDisable((GLenum)(GL_LIGHT0+count));
+ gpuDisableLight(count);
viewmat.getValue(glviewmat);
- glPushMatrix();
- glLoadMatrixf(glviewmat);
+ gpuPushMatrix();
+ gpuLoadMatrix(glviewmat); gpuMatrixCommit();
for (lit = m_lights.begin(), count = 0; !(lit==m_lights.end()) && count < m_numgllights; ++lit)
{
RAS_LightObject* lightdata = (*lit);
@@ -464,7 +476,7 @@ int GPC_RenderTools::applyLights(int objectlayer, const MT_Transform& viewmat)
if (kxlight->ApplyLight(kxscene, objectlayer, count))
count++;
}
- glPopMatrix();
+ gpuPopMatrix(); gpuMatrixCommit();
return count;
}
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.h b/source/gameengine/GamePlayer/common/GPC_RenderTools.h
index 1030c09548a..166a931beab 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.h
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.h
@@ -36,7 +36,7 @@
// don't show stl-warnings
#pragma warning (disable:4786)
#include <windows.h>
-#endif /* WIN32 */
+#endif // WIN32
#include "RAS_IRenderTools.h"
@@ -106,4 +106,7 @@ public:
virtual void SetClientObject(RAS_IRasterizer *rasty, void* obj);
};
-#endif /* __GPC_RENDERTOOLS_H__ */
+#endif // __GPC_RENDERTOOLS_H__
+
+
+
diff --git a/source/gameengine/GamePlayer/common/GPC_System.h b/source/gameengine/GamePlayer/common/GPC_System.h
index 4169064179e..03bb7743637 100644
--- a/source/gameengine/GamePlayer/common/GPC_System.h
+++ b/source/gameengine/GamePlayer/common/GPC_System.h
@@ -59,4 +59,5 @@ public:
// NG_NetworkDeviceInterface* m_ndi;
};
-#endif /* __GPC_SYSTEM_H__ */
+#endif // __GPC_SYSTEM_H__
+
diff --git a/source/gameengine/GamePlayer/common/SConscript b/source/gameengine/GamePlayer/common/SConscript
index 6a1f47c51af..d5e1f081d21 100644
--- a/source/gameengine/GamePlayer/common/SConscript
+++ b/source/gameengine/GamePlayer/common/SConscript
@@ -31,6 +31,7 @@ incs = ['.',
'#source/blender',
'#source/blender/include',
'#source/blender/makesdna',
+ '#source/gameengine/BlenderRoutines',
'#source/gameengine/Rasterizer',
'#source/gameengine/GameLogic',
'#source/gameengine/Expressions',
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 40b52c3212a..7f1dadf9336 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -36,7 +36,7 @@
#include <windows.h>
#endif
-#include "GL/glew.h"
+#include "GPU_compatibility.h"
#include "GPU_extensions.h"
#include "GPG_Application.h"
@@ -76,7 +76,6 @@ extern "C"
#include "SCA_IActuator.h"
#include "RAS_MeshObject.h"
#include "RAS_OpenGLRasterizer.h"
-#include "RAS_VAOpenGLRasterizer.h"
#include "RAS_ListRasterizer.h"
#include "RAS_GLExtensionManager.h"
#include "KX_PythonInit.h"
@@ -100,6 +99,10 @@ extern "C"
#include "GHOST_IWindow.h"
#include "GHOST_Rect.h"
+#include "GPU_compatibility.h"
+#include "GPU_object.h"
+#include "GPU_functions.h"
+
static void frameTimerProc(GHOST_ITimerTask* task, GHOST_TUns64 time);
static GHOST_ISystem* fSystem = 0;
@@ -538,6 +541,9 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
if (!m_engineInitialized)
{
GPU_extensions_init();
+ GPU_ms_init();
+ GPU_init_object_func();
+
bgl::InitExtensions(true);
// get and set the preferences
@@ -557,7 +563,11 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
bool fixed_framerate= (SYS_GetCommandLineInt(syshandle, "fixed_framerate", fixedFr) != 0);
bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
- bool useLists = (SYS_GetCommandLineInt(syshandle, "displaylists", gm->flag & GAME_DISPLAY_LISTS) != 0);
+#ifdef GLES
+ bool useLists = 0;
+#else
+ bool useLists = (SYS_GetCommandLineInt(syshandle, "displaylists", gm->flag & GAME_DISPLAY_LISTS) != 0);
+#endif
bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 1) != 0);
bool restrictAnimFPS = gm->flag & GAME_RESTRICT_ANIM_UPDATES;
@@ -582,16 +592,16 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
if (!m_rendertools)
goto initFailed;
- if (useLists) {
- if (GLEW_VERSION_1_1)
- m_rasterizer = new RAS_ListRasterizer(m_canvas, true);
- else
- m_rasterizer = new RAS_ListRasterizer(m_canvas);
- }
- else if (GLEW_VERSION_1_1)
- m_rasterizer = new RAS_VAOpenGLRasterizer(m_canvas);
+ //Don't use displaylists with VBOs
+ //If auto starts using VBOs, make sure to check for that here
+ if (useLists && gm->raster_storage != RAS_STORE_VBO)
+ m_rasterizer = new RAS_ListRasterizer(m_canvas, false, gm->raster_storage);
else
- m_rasterizer = new RAS_OpenGLRasterizer(m_canvas);
+#ifdef GLES
+ m_rasterizer = new RAS_OpenGLRasterizer(m_canvas, gm->raster_storage=RAS_VBO);
+#else
+ m_rasterizer = new RAS_OpenGLRasterizer(m_canvas, gm->raster_storage);
+#endif
/* Stereo parameters - Eye Separation from the UI - stereomode from the command-line/UI */
m_rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) stereoMode);
@@ -865,6 +875,7 @@ void GPG_Application::exitEngine()
}
GPU_extensions_exit();
+ GPU_ms_exit();
m_exitRequested = 0;
m_engineInitialized = false;
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Canvas.h b/source/gameengine/GamePlayer/ghost/GPG_Canvas.h
index 440fd2bba27..d931f605a64 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Canvas.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_Canvas.h
@@ -33,8 +33,8 @@
#define __GPG_CANVAS_H__
#ifdef WIN32
-#pragma warning (disable:4786)
-#endif /* WIN32 */
+#pragma warning (disable : 4786)
+#endif // WIN32
#include "GPC_Canvas.h"
@@ -66,4 +66,5 @@ public:
void EndDraw() {};
};
-#endif /* __GPG_CANVAS_H__ */
+#endif // __GPG_CANVAS_H__
+
diff --git a/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp b/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp
index e8d3441e4ce..b31803b761e 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp
@@ -72,7 +72,7 @@ GPG_KeyboardDevice::GPG_KeyboardDevice(void)
m_reverseKeyTranslateTable[GHOST_kKey7 ] = KX_SEVENKEY ;
m_reverseKeyTranslateTable[GHOST_kKey8 ] = KX_EIGHTKEY ;
m_reverseKeyTranslateTable[GHOST_kKey9 ] = KX_NINEKEY ;
-
+
// Middle keyboard area keys
m_reverseKeyTranslateTable[GHOST_kKeyPause ] = KX_PAUSEKEY ;
m_reverseKeyTranslateTable[GHOST_kKeyInsert ] = KX_INSERTKEY ;
@@ -81,7 +81,7 @@ GPG_KeyboardDevice::GPG_KeyboardDevice(void)
m_reverseKeyTranslateTable[GHOST_kKeyEnd ] = KX_ENDKEY ;
m_reverseKeyTranslateTable[GHOST_kKeyUpPage ] = KX_PAGEUPKEY ;
m_reverseKeyTranslateTable[GHOST_kKeyDownPage ] = KX_PAGEDOWNKEY ;
-
+
// Arrow keys
m_reverseKeyTranslateTable[GHOST_kKeyUpArrow ] = KX_UPARROWKEY ;
m_reverseKeyTranslateTable[GHOST_kKeyDownArrow ] = KX_DOWNARROWKEY ;
@@ -108,19 +108,19 @@ GPG_KeyboardDevice::GPG_KeyboardDevice(void)
m_reverseKeyTranslateTable[GHOST_kKeyF17 ] = KX_F17KEY ;
m_reverseKeyTranslateTable[GHOST_kKeyF18 ] = KX_F18KEY ;
m_reverseKeyTranslateTable[GHOST_kKeyF19 ] = KX_F19KEY ;
-
+
// Numpad keys
- m_reverseKeyTranslateTable[GHOST_kKeyNumpad0 ] = KX_PAD0 ;
- m_reverseKeyTranslateTable[GHOST_kKeyNumpad1 ] = KX_PAD1 ;
- m_reverseKeyTranslateTable[GHOST_kKeyNumpad2 ] = KX_PAD2 ;
- m_reverseKeyTranslateTable[GHOST_kKeyNumpad3 ] = KX_PAD3 ;
- m_reverseKeyTranslateTable[GHOST_kKeyNumpad4 ] = KX_PAD4 ;
- m_reverseKeyTranslateTable[GHOST_kKeyNumpad5 ] = KX_PAD5 ;
- m_reverseKeyTranslateTable[GHOST_kKeyNumpad6 ] = KX_PAD6 ;
- m_reverseKeyTranslateTable[GHOST_kKeyNumpad7 ] = KX_PAD7 ;
- m_reverseKeyTranslateTable[GHOST_kKeyNumpad8 ] = KX_PAD8 ;
- m_reverseKeyTranslateTable[GHOST_kKeyNumpad9 ] = KX_PAD9 ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpad0 ] = KX_PAD0 ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpad1 ] = KX_PAD1 ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpad2 ] = KX_PAD2 ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpad3 ] = KX_PAD3 ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpad4 ] = KX_PAD4 ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpad5 ] = KX_PAD5 ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpad6 ] = KX_PAD6 ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpad7 ] = KX_PAD7 ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpad8 ] = KX_PAD8 ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpad9 ] = KX_PAD9 ;
m_reverseKeyTranslateTable[GHOST_kKeyNumpadAsterisk ] = KX_PADASTERKEY ;
m_reverseKeyTranslateTable[GHOST_kKeyNumpadPlus ] = KX_PADPLUSKEY ;
m_reverseKeyTranslateTable[GHOST_kKeyNumpadPeriod ] = KX_PADPERIOD ;
@@ -133,7 +133,7 @@ GPG_KeyboardDevice::GPG_KeyboardDevice(void)
m_reverseKeyTranslateTable[GHOST_kKeyEsc ] = KX_ESCKEY ;
m_reverseKeyTranslateTable[GHOST_kKeyTab ] = KX_TABKEY ;
m_reverseKeyTranslateTable[GHOST_kKeySpace ] = KX_SPACEKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyEnter ] = KX_RETKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyEnter ] = KX_RETKEY ;
m_reverseKeyTranslateTable[GHOST_kKeyBackSpace ] = KX_BACKSPACEKEY ;
m_reverseKeyTranslateTable[GHOST_kKeySemicolon ] = KX_SEMICOLONKEY ;
m_reverseKeyTranslateTable[GHOST_kKeyPeriod ] = KX_PERIODKEY ;
@@ -141,19 +141,19 @@ GPG_KeyboardDevice::GPG_KeyboardDevice(void)
m_reverseKeyTranslateTable[GHOST_kKeyQuote ] = KX_QUOTEKEY ;
m_reverseKeyTranslateTable[GHOST_kKeyAccentGrave ] = KX_ACCENTGRAVEKEY ;
m_reverseKeyTranslateTable[GHOST_kKeyMinus ] = KX_MINUSKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeySlash ] = KX_SLASHKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeySlash ] = KX_SLASHKEY ;
m_reverseKeyTranslateTable[GHOST_kKeyBackslash ] = KX_BACKSLASHKEY ;
m_reverseKeyTranslateTable[GHOST_kKeyEqual ] = KX_EQUALKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyLeftBracket ] = KX_LEFTBRACKETKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyRightBracket ] = KX_RIGHTBRACKETKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyLeftBracket ] = KX_LEFTBRACKETKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyRightBracket ] = KX_RIGHTBRACKETKEY ;
// Modifier keys.
- m_reverseKeyTranslateTable[GHOST_kKeyLeftControl ] = KX_LEFTCTRLKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyRightControl ] = KX_RIGHTCTRLKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyLeftControl ] = KX_LEFTCTRLKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyRightControl ] = KX_RIGHTCTRLKEY ;
m_reverseKeyTranslateTable[GHOST_kKeyLeftAlt ] = KX_LEFTALTKEY ;
m_reverseKeyTranslateTable[GHOST_kKeyRightAlt ] = KX_RIGHTALTKEY ;
m_reverseKeyTranslateTable[GHOST_kKeyLeftShift ] = KX_LEFTSHIFTKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyRightShift ] = KX_RIGHTSHIFTKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyRightShift ] = KX_RIGHTSHIFTKEY ;
}
diff --git a/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h b/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h
index ff8d56db40a..8d72a621b6a 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h
@@ -34,8 +34,8 @@
#define __GPG_KEYBOARDDEVICE_H__
#ifdef WIN32
-#pragma warning (disable:4786)
-#endif /* WIN32 */
+#pragma warning (disable : 4786)
+#endif // WIN32
#include "GHOST_Types.h"
#include "GPC_KeyboardDevice.h"
@@ -53,4 +53,5 @@ public:
virtual ~GPG_KeyboardDevice(void);
};
-#endif /* __GPG_KEYBOARDDEVICE_H__ */
+#endif //__GPG_KEYBOARDDEVICE_H__
+
diff --git a/source/gameengine/GamePlayer/ghost/GPG_System.h b/source/gameengine/GamePlayer/ghost/GPG_System.h
index d68fc812dd3..796ad0c2b8c 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_System.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_System.h
@@ -35,7 +35,7 @@
#ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
-#endif /* WIN32 */
+#endif // WIN32
#include "GPC_System.h"
@@ -51,4 +51,5 @@ public:
virtual double GetTimeInSeconds();
};
-#endif /* __GPG_SYSTEM_H__ */
+#endif // __GPG_SYSTEM_H__
+
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 4451c78b99c..993b02f3256 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -34,6 +34,8 @@
#include <iostream>
#include <math.h>
+#include <stdlib.h>
+
#ifdef __linux__
#ifdef __alpha__
#include <signal.h>
@@ -60,7 +62,6 @@ extern "C"
#include "BKE_blender.h"
#include "BKE_global.h"
#include "BKE_icons.h"
-#include "BKE_image.h"
#include "BKE_node.h"
#include "BKE_report.h"
#include "BKE_library.h"
@@ -86,6 +87,8 @@ extern char datatoc_bfont_ttf[];
}
#endif // __cplusplus
+#include "GPU_compatibility.h"
+#include "GPU_extensions.h"
#include "GPU_draw.h"
/**********************************
@@ -120,11 +123,11 @@ static void mem_error_cb(const char *errorStr)
#ifdef WIN32
typedef enum {
- SCREEN_SAVER_MODE_NONE = 0,
- SCREEN_SAVER_MODE_PREVIEW,
- SCREEN_SAVER_MODE_SAVER,
- SCREEN_SAVER_MODE_CONFIGURATION,
- SCREEN_SAVER_MODE_PASSWORD,
+ SCREEN_SAVER_MODE_NONE = 0,
+ SCREEN_SAVER_MODE_PREVIEW,
+ SCREEN_SAVER_MODE_SAVER,
+ SCREEN_SAVER_MODE_CONFIGURATION,
+ SCREEN_SAVER_MODE_PASSWORD,
} ScreenSaverMode;
static ScreenSaverMode scr_saver_mode = SCREEN_SAVER_MODE_NONE;
@@ -173,7 +176,7 @@ static BOOL scr_saver_init(int argc, char **argv)
#endif /* WIN32 */
-static void usage(const char* program, bool isBlenderPlayer)
+void usage(const char* program, bool isBlenderPlayer)
{
const char * consoleoption;
const char * example_filename = "";
@@ -316,7 +319,7 @@ static BlendFileData *load_game_data(const char *progname, char *filename = NULL
bfd->type= BLENFILETYPE_RUNTIME;
BLI_strncpy(bfd->main->name, progname, sizeof(bfd->main->name));
}
- } else {
+ } else {
bfd= BLO_read_from_file(progname, &reports);
}
@@ -333,7 +336,7 @@ static BlendFileData *load_game_data(const char *progname, char *filename = NULL
return bfd;
}
-static bool GPG_NextFrame(GHOST_ISystem* system, GPG_Application *app, int &exitcode, STR_String &exitstring, GlobalSettings *gs)
+bool GPG_NextFrame(GHOST_ISystem* system, GPG_Application *app, int &exitcode, STR_String &exitstring, GlobalSettings *gs)
{
bool run = true;
system->processEvents(false);
@@ -353,7 +356,7 @@ struct GPG_NextFrameState {
GlobalSettings *gs;
} gpg_nextframestate;
-static int GPG_PyNextFrame(void *state0)
+int GPG_PyNextFrame(void *state0)
{
GPG_NextFrameState *state = (GPG_NextFrameState *) state0;
int exitcode;
@@ -447,11 +450,11 @@ int main(int argc, char** argv)
G.main = NULL;
IMB_init();
- BKE_images_init();
// Setup builtin font for BLF (mostly copied from creator.c, wm_init_exit.c and interface_style.c)
BLF_init(11, U.dpi);
BLF_lang_init();
+ BLF_lang_encoding("");
BLF_lang_set("");
BLF_load_mem("default", (unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
@@ -756,7 +759,19 @@ int main(int argc, char** argv)
}
GPU_set_anisotropic(U.anisotropic_filter);
-
+
+ GPU_init_graphics_type();
+
+ GPUimmediate *immediate = gpuNewImmediate();
+ gpuImmediateMakeCurrent(immediate);
+ gpuImmediateMaxVertexCount(500000); // XXX: temporary!
+
+ GPUindex *gindex = gpuNewIndex();
+ gpuImmediateIndex(gindex);
+ gpuImmediateMaxIndexCount(500000); // XXX: temporary!
+
+ gpuInitializeLighting();
+
// Create the system
if (GHOST_ISystem::createSystem() == GHOST_kSuccess)
{
@@ -1008,6 +1023,7 @@ int main(int argc, char** argv)
python_main = KX_GetPythonMain(scene);
#endif // WITH_PYTHON
if (python_main)
+ if (python_main)
{
char *python_code = KX_GetPythonCode(maggie, python_main);
if (python_code)
@@ -1057,6 +1073,14 @@ int main(int argc, char** argv)
error = true;
printf("error: couldn't create a system.\n");
}
+
+ gpuShutdownLighting();
+
+ gpuDeleteIndex(gindex);
+ gpuImmediateIndex(NULL);
+
+ gpuImmediateMakeCurrent(NULL);
+ gpuDeleteImmediate(immediate);
}
// Cleanup
@@ -1065,11 +1089,9 @@ int main(int argc, char** argv)
#ifdef WITH_INTERNATIONAL
BLF_free_unifont();
- BLF_lang_free();
#endif
IMB_exit();
- BKE_images_exit();
free_nodesystem();
SYS_DeleteSystem(syshandle);
diff --git a/source/gameengine/GamePlayer/ghost/SConscript b/source/gameengine/GamePlayer/ghost/SConscript
index fb046d0fdf8..9fb0f053ed8 100644
--- a/source/gameengine/GamePlayer/ghost/SConscript
+++ b/source/gameengine/GamePlayer/ghost/SConscript
@@ -26,6 +26,7 @@ incs = ['.',
'#source/blender/include',
'#source/blender/makesdna',
'#source/blender/makesrna',
+ '#source/gameengine/BlenderRoutines',
'#source/gameengine/Rasterizer',
'#source/gameengine/GameLogic',
'#source/gameengine/Expressions',
diff --git a/source/gameengine/Ketsji/BL_Action.cpp b/source/gameengine/Ketsji/BL_Action.cpp
index 5b7a2313f43..a21c3965be9 100644
--- a/source/gameengine/Ketsji/BL_Action.cpp
+++ b/source/gameengine/Ketsji/BL_Action.cpp
@@ -352,27 +352,29 @@ void BL_Action::Update(float curtime)
}
// Handle wrap around
- if (m_localtime < min(m_startframe, m_endframe) || m_localtime > max(m_startframe, m_endframe)) {
- switch (m_playmode) {
- case ACT_MODE_PLAY:
- // Clamp
- m_localtime = m_endframe;
- m_done = true;
- break;
- case ACT_MODE_LOOP:
- // Put the time back to the beginning
- m_localtime = m_startframe;
- m_starttime = curtime;
- break;
- case ACT_MODE_PING_PONG:
- // Swap the start and end frames
- float temp = m_startframe;
- m_startframe = m_endframe;
- m_endframe = temp;
-
- m_starttime = curtime;
-
- break;
+ if (m_localtime < min(m_startframe, m_endframe) || m_localtime > max(m_startframe, m_endframe))
+ {
+ switch(m_playmode)
+ {
+ case ACT_MODE_PLAY:
+ // Clamp
+ m_localtime = m_endframe;
+ m_done = true;
+ break;
+ case ACT_MODE_LOOP:
+ // Put the time back to the beginning
+ m_localtime = m_startframe;
+ m_starttime = curtime;
+ break;
+ case ACT_MODE_PING_PONG:
+ // Swap the start and end frames
+ float temp = m_startframe;
+ m_startframe = m_endframe;
+ m_endframe = temp;
+
+ m_starttime = curtime;
+
+ break;
}
}
diff --git a/source/gameengine/Ketsji/BL_Action.h b/source/gameengine/Ketsji/BL_Action.h
index 370bbf51d72..ab2adf7fe34 100644
--- a/source/gameengine/Ketsji/BL_Action.h
+++ b/source/gameengine/Ketsji/BL_Action.h
@@ -136,4 +136,5 @@ public:
#endif
};
-#endif /* BL_ACTION */
+#endif //BL_ACTION
+
diff --git a/source/gameengine/Ketsji/BL_ActionManager.h b/source/gameengine/Ketsji/BL_ActionManager.h
index 600e7b6621e..dbdaa6652ad 100644
--- a/source/gameengine/Ketsji/BL_ActionManager.h
+++ b/source/gameengine/Ketsji/BL_ActionManager.h
@@ -98,4 +98,5 @@ public:
#endif
};
-#endif /* BL_ACTIONMANAGER */
+#endif //BL_ACTIONMANAGER
+
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index 23bfd7a111b..a1f3ea64e1a 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -6,8 +6,6 @@
#include "DNA_material_types.h"
#include "DNA_scene_types.h"
-#include "BLI_utildefines.h"
-
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_DerivedMesh.h"
@@ -95,21 +93,15 @@ void BL_BlenderShader::SetAttribs(RAS_IRasterizer* ras, const BL_Material *mat)
ras->SetTexCoordNum(0);
ras->SetAttribNum(attrib_num);
- for (i=0; i<attrib_num; i++)
+ for (i = 0; i < attrib_num; i++)
ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_DISABLE, i);
for (i = 0; i < attribs.totlayer; i++) {
if (attribs.layer[i].glindex > attrib_num)
continue;
- if (attribs.layer[i].type == CD_MTFACE) {
- if (!mat->uvName.IsEmpty() && strcmp(mat->uvName.ReadPtr(), attribs.layer[i].name) == 0)
- ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_UV1, attribs.layer[i].glindex);
- else if (!mat->uv2Name.IsEmpty() && strcmp(mat->uv2Name.ReadPtr(), attribs.layer[i].name) == 0)
- ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_UV2, attribs.layer[i].glindex);
- else
- ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_UV1, attribs.layer[i].glindex);
- }
+ if (attribs.layer[i].type == CD_MTFACE)
+ ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_UV, attribs.layer[i].glindex);
else if (attribs.layer[i].type == CD_TANGENT)
ras->SetAttrib(RAS_IRasterizer::RAS_TEXTANGENT, attribs.layer[i].glindex);
else if (attribs.layer[i].type == CD_ORCO)
@@ -145,9 +137,9 @@ void BL_BlenderShader::Update(const RAS_MeshSlot & ms, RAS_IRasterizer* rasty )
viewinv.getValue((float*)viewinvmat);
if (ms.m_bObjectColor)
- ms.m_RGBAcolor.getValue((float *)obcol);
+ ms.m_RGBAcolor.getValue((float*)obcol);
else
- obcol[0] = obcol[1] = obcol[2] = obcol[3] = 1.0f;
+ obcol[0]= obcol[1]= obcol[2]= obcol[3]= 1.0f;
float auto_bump_scale = ms.m_pDerivedMesh!=0 ? ms.m_pDerivedMesh->auto_bump_scale : 1.0f;
GPU_material_bind_uniforms(gpumat, obmat, viewmat, viewinvmat, obcol, auto_bump_scale);
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.h b/source/gameengine/Ketsji/BL_BlenderShader.h
index 626c65baadd..f23dbfdf3a5 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.h
+++ b/source/gameengine/Ketsji/BL_BlenderShader.h
@@ -101,4 +101,4 @@ public:
#endif
};
-#endif /* __BL_BLENDERSHADER_H__ */
+#endif//__BL_BLENDERSHADER_H__
diff --git a/source/gameengine/Ketsji/BL_Material.cpp b/source/gameengine/Ketsji/BL_Material.cpp
index 0954aa0f7ab..461a8c51a52 100644
--- a/source/gameengine/Ketsji/BL_Material.cpp
+++ b/source/gameengine/Ketsji/BL_Material.cpp
@@ -20,15 +20,6 @@ MTex* getImageFromMaterial(Material *mat, int index)
return m?m:0;
}
-int getNumTexChannels( Material *mat )
-{
- int count = -1;
- if (!mat) return -1;
-
- for (count =0; (count < 10) && mat->mtex[count] != 0; count++) {}
- return count;
-}
-
BL_Material::BL_Material()
{
Initialize();
@@ -36,7 +27,10 @@ BL_Material::BL_Material()
void BL_Material::Initialize()
{
- m_mcol = 0xFFFFFFFFL;
+ rgb[0] = 0;
+ rgb[1] = 0;
+ rgb[2] = 0;
+ rgb[3] = 0;
IdMode = 0;
ras_mode = 0;
glslmat = 0;
@@ -64,7 +58,7 @@ void BL_Material::Initialize()
int i;
- for (i=0; i<MAXTEX; i++) // :(
+ for (i = 0; i < MAXTEX; i++) // :(
{
mapping[i].mapping = 0;
mapping[i].offsets[0] = 0.f;
@@ -90,15 +84,6 @@ void BL_Material::Initialize()
}
}
-void BL_Material::SetUVLayerName(const STR_String& name)
-{
- uvName = name;
-}
-void BL_Material::SetUVLayerName2(const STR_String& name)
-{
- uv2Name = name;
-}
-
void BL_Material::SetSharedMaterial(bool v)
{
if ((v && num_users == -1) || num_users > 1 )
diff --git a/source/gameengine/Ketsji/BL_Material.h b/source/gameengine/Ketsji/BL_Material.h
index ef180ed2126..0383c0891b6 100644
--- a/source/gameengine/Ketsji/BL_Material.h
+++ b/source/gameengine/Ketsji/BL_Material.h
@@ -87,13 +87,8 @@ public:
MTFace tface; /* copy of the derived meshes tface */
Image* img[MAXTEX];
EnvMap* cubemap[MAXTEX];
- unsigned int m_mcol; /* for text color (only) */
- STR_String uvName;
- STR_String uv2Name;
-
- void SetUVLayerName(const STR_String &name);
- void SetUVLayerName2(const STR_String &name);
+ unsigned int rgb[4];
void SetSharedMaterial(bool v);
bool IsShared();
@@ -180,7 +175,6 @@ enum BL_MappingProj
// ------------------------------------
//extern void initBL_Material(BL_Material* mat);
extern MTex* getImageFromMaterial(Material *mat, int index);
-extern int getNumTexChannels( Material *mat );
// ------------------------------------
#endif
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index 4a74024b5bb..a32fd18baaa 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -2,7 +2,13 @@
* \ingroup ketsji
*/
-#include "GL/glew.h"
+#ifdef GLES
+#include <GLES2/gl2.h>
+#endif
+
+
+
+#include "GPU_functions.h"
#include <iostream>
#include "BL_Shader.h"
@@ -18,6 +24,9 @@
#include "RAS_MeshObject.h"
#include "RAS_IRasterizer.h"
+#include "GPU_compatibility.h"
+#include "GPU_extensions.h"
+
#define spit(x) std::cout << x << std::endl;
#define SORT_UNIFORMS 1
@@ -52,70 +61,51 @@ void BL_Uniform::Apply(class BL_Shader *shader)
#ifdef SORT_UNIFORMS
MT_assert(mType > UNI_NONE && mType < UNI_MAX && mData);
- if (!mDirty)
+ if (!mDirty)
return;
- switch (mType) {
- case UNI_FLOAT:
- {
+ switch(mType)
+ {
+ case UNI_FLOAT: {
float *f = (float*)mData;
- glUniform1fARB(mLoc,(GLfloat)*f);
- break;
- }
- case UNI_INT:
- {
+ gpu_glUniform1f(mLoc,(GLfloat)*f);
+ }break;
+ case UNI_INT: {
int *f = (int*)mData;
- glUniform1iARB(mLoc, (GLint)*f);
- break;
- }
- case UNI_FLOAT2:
- {
+ gpu_glUniform1i(mLoc, (GLint)*f);
+ }break;
+ case UNI_FLOAT2: {
float *f = (float*)mData;
- glUniform2fvARB(mLoc,1, (GLfloat*)f);
- break;
- }
- case UNI_FLOAT3:
- {
+ gpu_glUniform2fv(mLoc,1, (GLfloat*)f);
+ }break;
+ case UNI_FLOAT3: {
float *f = (float*)mData;
- glUniform3fvARB(mLoc,1,(GLfloat*)f);
- break;
- }
- case UNI_FLOAT4:
- {
+ gpu_glUniform3fv(mLoc,1,(GLfloat*)f);
+ }break;
+ case UNI_FLOAT4: {
float *f = (float*)mData;
- glUniform4fvARB(mLoc,1,(GLfloat*)f);
- break;
- }
- case UNI_INT2:
- {
+ gpu_glUniform4fv(mLoc,1,(GLfloat*)f);
+ }break;
+ case UNI_INT2: {
int *f = (int*)mData;
- glUniform2ivARB(mLoc,1,(GLint*)f);
- break;
- }
- case UNI_INT3:
- {
+ gpu_glUniform2iv(mLoc,1,(GLint*)f);
+ }break;
+ case UNI_INT3: {
int *f = (int*)mData;
- glUniform3ivARB(mLoc,1,(GLint*)f);
- break;
- }
- case UNI_INT4:
- {
+ gpu_glUniform3iv(mLoc,1,(GLint*)f);
+ }break;
+ case UNI_INT4: {
int *f = (int*)mData;
- glUniform4ivARB(mLoc,1,(GLint*)f);
- break;
- }
- case UNI_MAT4:
- {
+ gpu_glUniform4iv(mLoc,1,(GLint*)f);
+ }break;
+ case UNI_MAT4: {
float *f = (float*)mData;
- glUniformMatrix4fvARB(mLoc, 1, mTranspose?GL_TRUE:GL_FALSE,(GLfloat*)f);
- break;
- }
- case UNI_MAT3:
- {
+ gpu_glUniformMatrix4fv(mLoc, 1, mTranspose?GL_TRUE:GL_FALSE,(GLfloat*)f);
+ }break;
+ case UNI_MAT3: {
float *f = (float*)mData;
- glUniformMatrix3fvARB(mLoc, 1, mTranspose?GL_TRUE:GL_FALSE,(GLfloat*)f);
- break;
- }
+ gpu_glUniformMatrix3fv(mLoc, 1, mTranspose?GL_TRUE:GL_FALSE,(GLfloat*)f);
+ }break;
}
mDirty = false;
#endif
@@ -164,19 +154,19 @@ BL_Shader::~BL_Shader()
ClearUniforms();
if ( mShader ) {
- glDeleteObjectARB(mShader);
+ gpu_glDeleteProgram(mShader);
mShader = 0;
}
vertProg = 0;
fragProg = 0;
mOk = 0;
- glUseProgramObjectARB(0);
+ gpu_glUseProgram(0);
}
void BL_Shader::ClearUniforms()
{
BL_UniformVec::iterator it = mUniforms.begin();
- while (it != mUniforms.end()) {
+ while(it != mUniforms.end()) {
delete (*it);
it++;
}
@@ -184,7 +174,7 @@ void BL_Shader::ClearUniforms()
BL_UniformVecDef::iterator itp = mPreDef.begin();
- while (itp != mPreDef.end()) {
+ while(itp != mPreDef.end()) {
delete (*itp);
itp++;
}
@@ -197,7 +187,7 @@ BL_Uniform *BL_Shader::FindUniform(const int location)
{
#ifdef SORT_UNIFORMS
BL_UniformVec::iterator it = mUniforms.begin();
- while (it != mUniforms.end()) {
+ while(it != mUniforms.end()) {
if ((*it)->GetLocation() == location)
return (*it);
it++;
@@ -270,6 +260,7 @@ bool BL_Shader::LinkProgram()
unsigned int tmpVert=0, tmpFrag=0, tmpProg=0;
int char_len=0;
char *logInf =0;
+ const char *src[2];
if (mError)
goto programError;
@@ -278,25 +269,54 @@ bool BL_Shader::LinkProgram()
spit("Invalid GLSL sources");
return false;
}
- if ( !GLEW_ARB_fragment_shader) {
+ if ( !GPU_EXT_GLSL_FRAGMENT_ENABLED) {
spit("Fragment shaders not supported");
return false;
}
- if ( !GLEW_ARB_vertex_shader) {
+ if ( !GPU_EXT_GLSL_VERTEX_ENABLED) {
spit("Vertex shaders not supported");
return false;
}
// -- vertex shader ------------------
- tmpVert = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
- glShaderSourceARB(tmpVert, 1, (const char**)&vertProg, 0);
- glCompileShaderARB(tmpVert);
- glGetObjectParameterivARB(tmpVert, GL_OBJECT_INFO_LOG_LENGTH_ARB,(GLint*) &vertlen);
+#ifdef GLES
+ src[0] = ""
+ "#define gl_ModelViewMatrix b_ModelViewMatrix\n"
+ "#define gl_ProjectionMatrix b_ProjectionMatrix\n"
+ "#define gl_NormalMatrix b_NormalMatrix\n"
+
+ "#define gl_Vertex b_Vertex\n"
+ "#define gl_Normal b_Normal\n"
+
+ "uniform mat4 b_ProjectionMatrix ; \n"
+ "uniform mat4 b_ModelViewMatrix ; \n"
+ "uniform mat3 b_NormalMatrix ; \n"
+
+ "#define gl_ModelViewProjectionMatrix (gl_ProjectionMatrix * gl_ModelViewMatrix)\n"
+
+ "attribute vec4 b_Vertex; \n"
+ "attribute vec3 b_Normal; \n"
+
+ "vec4 ftransform()\n"
+ "{\n"
+ "return gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex;"
+ "}\n"
+ ;
+#else
+ src[0] = "";
+#endif
+
+ src[1] = vertProg;
+
+ tmpVert = gpu_glCreateShader(GL_VERTEX_SHADER);
+ gpu_glShaderSource(tmpVert, 2, (const char**)src, 0);
+ gpu_glCompileShader(tmpVert);
+ gpu_glGetShaderiv(tmpVert, GL_INFO_LOG_LENGTH,(GLint*) &vertlen);
// print info if any
if ( vertlen > 0 && vertlen < MAX_LOG_LEN) {
logInf = (char*)MEM_mallocN(vertlen, "vert-log");
- glGetInfoLogARB(tmpVert, vertlen, (GLsizei*)&char_len, logInf);
+ gpu_glGetShaderInfoLog(tmpVert, vertlen, (GLsizei*)&char_len, logInf);
if (char_len >0) {
spit("---- Vertex Shader Error ----");
spit(logInf);
@@ -305,20 +325,30 @@ bool BL_Shader::LinkProgram()
logInf=0;
}
// check for compile errors
- glGetObjectParameterivARB(tmpVert, GL_OBJECT_COMPILE_STATUS_ARB,(GLint*)&vertstatus);
+ gpu_glGetShaderiv(tmpVert, GL_COMPILE_STATUS,(GLint*)&vertstatus);
if (!vertstatus) {
spit("---- Vertex shader failed to compile ----");
goto programError;
}
// -- fragment shader ----------------
- tmpFrag = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
- glShaderSourceARB(tmpFrag, 1,(const char**)&fragProg, 0);
- glCompileShaderARB(tmpFrag);
- glGetObjectParameterivARB(tmpFrag, GL_OBJECT_INFO_LOG_LENGTH_ARB, (GLint*) &fraglen);
+#ifdef GLES
+ src[0] = ""
+ "#define B_GLES\n"
+ "precision mediump float; \n"
+ ;
+#else
+ src[0] = "";
+#endif
+ src[1] = fragProg;
+
+ tmpFrag = gpu_glCreateShader(GL_FRAGMENT_SHADER);
+ gpu_glShaderSource(tmpFrag, 2,(const char**)src, 0);
+ gpu_glCompileShader(tmpFrag);
+ gpu_glGetShaderiv(tmpFrag, GL_INFO_LOG_LENGTH, (GLint*) &fraglen);
if (fraglen >0 && fraglen < MAX_LOG_LEN) {
logInf = (char*)MEM_mallocN(fraglen, "frag-log");
- glGetInfoLogARB(tmpFrag, fraglen,(GLsizei*) &char_len, logInf);
+ gpu_glGetShaderInfoLog(tmpFrag, fraglen,(GLsizei*) &char_len, logInf);
if (char_len >0) {
spit("---- Fragment Shader Error ----");
spit(logInf);
@@ -327,7 +357,7 @@ bool BL_Shader::LinkProgram()
logInf=0;
}
- glGetObjectParameterivARB(tmpFrag, GL_OBJECT_COMPILE_STATUS_ARB, (GLint*) &fragstatus);
+ gpu_glGetShaderiv(tmpFrag, GL_COMPILE_STATUS, (GLint*) &fragstatus);
if (!fragstatus) {
spit("---- Fragment shader failed to compile ----");
goto programError;
@@ -336,17 +366,17 @@ bool BL_Shader::LinkProgram()
// -- program ------------------------
// set compiled vert/frag shader & link
- tmpProg = glCreateProgramObjectARB();
- glAttachObjectARB(tmpProg, tmpVert);
- glAttachObjectARB(tmpProg, tmpFrag);
- glLinkProgramARB(tmpProg);
- glGetObjectParameterivARB(tmpProg, GL_OBJECT_INFO_LOG_LENGTH_ARB, (GLint*) &proglen);
- glGetObjectParameterivARB(tmpProg, GL_OBJECT_LINK_STATUS_ARB, (GLint*) &progstatus);
+ tmpProg = gpu_glCreateProgram();
+ gpu_glAttachShader(tmpProg, tmpVert);
+ gpu_glAttachShader(tmpProg, tmpFrag);
+ gpu_glLinkProgram(tmpProg);
+ gpu_glGetProgramiv(tmpProg, GL_INFO_LOG_LENGTH, (GLint*) &proglen);
+ gpu_glGetProgramiv(tmpProg, GL_LINK_STATUS, (GLint*) &progstatus);
if (proglen > 0 && proglen < MAX_LOG_LEN) {
logInf = (char*)MEM_mallocN(proglen, "prog-log");
- glGetInfoLogARB(tmpProg, proglen, (GLsizei*)&char_len, logInf);
+ gpu_glGetProgramInfoLog(tmpProg, proglen, (GLsizei*)&char_len, logInf);
if (char_len >0) {
spit("---- GLSL Program ----");
spit(logInf);
@@ -360,26 +390,29 @@ bool BL_Shader::LinkProgram()
goto programError;
}
+#ifdef GLES
+ gpu_assign_gles_loc(&glslesloc, tmpProg);
+#endif
// set
mShader = tmpProg;
- glDeleteObjectARB(tmpVert);
- glDeleteObjectARB(tmpFrag);
+ gpu_glDeleteShader(tmpVert);
+ gpu_glDeleteShader(tmpFrag);
mOk = 1;
mError = 0;
return true;
programError:
if (tmpVert) {
- glDeleteObjectARB(tmpVert);
+ gpu_glDeleteShader(tmpVert);
tmpVert=0;
}
if (tmpFrag) {
- glDeleteObjectARB(tmpFrag);
+ gpu_glDeleteShader(tmpFrag);
tmpFrag=0;
}
if (tmpProg) {
- glDeleteObjectARB(tmpProg);
+ gpu_glDeleteProgram(tmpProg);
tmpProg=0;
}
@@ -422,9 +455,9 @@ unsigned int BL_Shader::GetProg()
void BL_Shader::SetSampler(int loc, int unit)
{
- if ( GLEW_ARB_fragment_shader &&
- GLEW_ARB_vertex_shader &&
- GLEW_ARB_shader_objects
+ if ( GPU_EXT_GLSL_FRAGMENT_ENABLED &&
+ GPU_EXT_GLSL_VERTEX_ENABLED &&
+ GPU_EXT_GLSL_ENABLED
)
{
glUniform1iARB(loc, unit);
@@ -441,16 +474,22 @@ void BL_Shader::SetSampler(int loc, int unit)
void BL_Shader::SetProg(bool enable)
{
- if ( GLEW_ARB_fragment_shader &&
- GLEW_ARB_vertex_shader &&
- GLEW_ARB_shader_objects
+ if ( GPU_EXT_GLSL_FRAGMENT_ENABLED &&
+ GPU_EXT_GLSL_VERTEX_ENABLED &&
+ GPU_EXT_GLSL_ENABLED
)
{
if ( mShader != 0 && mOk && enable) {
- glUseProgramObjectARB(mShader);
+ gpu_glUseProgram(mShader);
+#ifdef GLES
+ gpu_set_shader_es(&glslesloc, 1);
+#endif
}
else {
- glUseProgramObjectARB(0);
+ gpu_glUseProgram(0);
+#ifdef GLES
+ gpu_set_shader_es(0, 0);
+#endif
}
}
}
@@ -460,9 +499,9 @@ void BL_Shader::Update( const RAS_MeshSlot & ms, RAS_IRasterizer* rasty )
if (!Ok() || !mPreDef.size())
return;
- if ( GLEW_ARB_fragment_shader &&
- GLEW_ARB_vertex_shader &&
- GLEW_ARB_shader_objects
+ if ( GPU_EXT_GLSL_FRAGMENT_ENABLED &&
+ GPU_EXT_GLSL_VERTEX_ENABLED &&
+ GPU_EXT_GLSL_ENABLED
)
{
MT_Matrix4x4 model;
@@ -571,39 +610,41 @@ void BL_Shader::Update( const RAS_MeshSlot & ms, RAS_IRasterizer* rasty )
}
-int BL_Shader::GetAttribLocation(const char *name)
+int BL_Shader::GetAttribLocation(const STR_String& name)
{
- if (GLEW_ARB_fragment_shader &&
- GLEW_ARB_vertex_shader &&
- GLEW_ARB_shader_objects)
+ if ( GPU_EXT_GLSL_FRAGMENT_ENABLED &&
+ GPU_EXT_GLSL_VERTEX_ENABLED &&
+ GPU_EXT_GLSL_ENABLED
+ )
{
- return glGetAttribLocationARB(mShader, name);
+ return glGetAttribLocationARB(mShader, name.ReadPtr());
}
return -1;
}
-void BL_Shader::BindAttribute(const char *attr, int loc)
+void BL_Shader::BindAttribute(const STR_String& attr, int loc)
{
- if (GLEW_ARB_fragment_shader &&
- GLEW_ARB_vertex_shader &&
- GLEW_ARB_shader_objects )
+ if ( GPU_EXT_GLSL_FRAGMENT_ENABLED &&
+ GPU_EXT_GLSL_VERTEX_ENABLED &&
+ GPU_EXT_GLSL_ENABLED
+ )
{
- glBindAttribLocationARB(mShader, loc, attr);
+ glBindAttribLocationARB(mShader, loc, attr.ReadPtr());
}
}
-int BL_Shader::GetUniformLocation(const char *name)
+int BL_Shader::GetUniformLocation(const STR_String& name)
{
- if ( GLEW_ARB_fragment_shader &&
- GLEW_ARB_vertex_shader &&
- GLEW_ARB_shader_objects
+ if ( GPU_EXT_GLSL_FRAGMENT_ENABLED &&
+ GPU_EXT_GLSL_VERTEX_ENABLED &&
+ GPU_EXT_GLSL_ENABLED
)
{
MT_assert(mShader!=0);
- int location = glGetUniformLocationARB(mShader, name);
+ int location = gpu_glGetUniformLocation(mShader, name.ReadPtr());
if (location == -1)
- spit("Invalid uniform value: " << name << ".");
+ spit("Invalid uniform value: " << name.ReadPtr() << ".");
return location;
}
@@ -612,119 +653,119 @@ int BL_Shader::GetUniformLocation(const char *name)
void BL_Shader::SetUniform(int uniform, const MT_Tuple2& vec)
{
- if ( GLEW_ARB_fragment_shader &&
- GLEW_ARB_vertex_shader &&
- GLEW_ARB_shader_objects
+ if ( GPU_EXT_GLSL_FRAGMENT_ENABLED &&
+ GPU_EXT_GLSL_VERTEX_ENABLED &&
+ GPU_EXT_GLSL_ENABLED
)
{
float value[2];
vec.getValue(value);
- glUniform2fvARB(uniform, 1, value);
+ gpu_glUniform2fv(uniform, 1, value);
}
}
void BL_Shader::SetUniform(int uniform, const MT_Tuple3& vec)
{
- if ( GLEW_ARB_fragment_shader &&
- GLEW_ARB_vertex_shader &&
- GLEW_ARB_shader_objects
+ if ( GPU_EXT_GLSL_FRAGMENT_ENABLED &&
+ GPU_EXT_GLSL_VERTEX_ENABLED &&
+ GPU_EXT_GLSL_ENABLED
)
{
float value[3];
vec.getValue(value);
- glUniform3fvARB(uniform, 1, value);
+ gpu_glUniform3fv(uniform, 1, value);
}
}
void BL_Shader::SetUniform(int uniform, const MT_Tuple4& vec)
{
- if ( GLEW_ARB_fragment_shader &&
- GLEW_ARB_vertex_shader &&
- GLEW_ARB_shader_objects
+ if ( GPU_EXT_GLSL_FRAGMENT_ENABLED &&
+ GPU_EXT_GLSL_VERTEX_ENABLED &&
+ GPU_EXT_GLSL_ENABLED
)
{
float value[4];
vec.getValue(value);
- glUniform4fvARB(uniform, 1, value);
+ gpu_glUniform4fv(uniform, 1, value);
}
}
void BL_Shader::SetUniform(int uniform, const unsigned int& val)
{
- if ( GLEW_ARB_fragment_shader &&
- GLEW_ARB_vertex_shader &&
- GLEW_ARB_shader_objects
+ if ( GPU_EXT_GLSL_FRAGMENT_ENABLED &&
+ GPU_EXT_GLSL_VERTEX_ENABLED &&
+ GPU_EXT_GLSL_ENABLED
)
{
- glUniform1iARB(uniform, val);
+ gpu_glUniform1i(uniform, val);
}
}
void BL_Shader::SetUniform(int uniform, const int val)
{
- if ( GLEW_ARB_fragment_shader &&
- GLEW_ARB_vertex_shader &&
- GLEW_ARB_shader_objects
+ if ( GPU_EXT_GLSL_FRAGMENT_ENABLED &&
+ GPU_EXT_GLSL_VERTEX_ENABLED &&
+ GPU_EXT_GLSL_ENABLED
)
{
- glUniform1iARB(uniform, val);
+ gpu_glUniform1i(uniform, val);
}
}
void BL_Shader::SetUniform(int uniform, const float& val)
{
- if ( GLEW_ARB_fragment_shader &&
- GLEW_ARB_vertex_shader &&
- GLEW_ARB_shader_objects
+ if ( GPU_EXT_GLSL_FRAGMENT_ENABLED &&
+ GPU_EXT_GLSL_VERTEX_ENABLED &&
+ GPU_EXT_GLSL_ENABLED
)
{
- glUniform1fARB(uniform, val);
+ gpu_glUniform1f(uniform, val);
}
}
void BL_Shader::SetUniform(int uniform, const MT_Matrix4x4& vec, bool transpose)
{
- if ( GLEW_ARB_fragment_shader &&
- GLEW_ARB_vertex_shader &&
- GLEW_ARB_shader_objects
+ if ( GPU_EXT_GLSL_FRAGMENT_ENABLED &&
+ GPU_EXT_GLSL_VERTEX_ENABLED &&
+ GPU_EXT_GLSL_ENABLED
)
{
float value[16];
// note: getValue gives back column major as needed by OpenGL
vec.getValue(value);
- glUniformMatrix4fvARB(uniform, 1, transpose?GL_TRUE:GL_FALSE, value);
+ gpu_glUniformMatrix4fv(uniform, 1, transpose?GL_TRUE:GL_FALSE, value);
}
}
void BL_Shader::SetUniform(int uniform, const MT_Matrix3x3& vec, bool transpose)
{
- if ( GLEW_ARB_fragment_shader &&
- GLEW_ARB_vertex_shader &&
- GLEW_ARB_shader_objects
+ if ( GPU_EXT_GLSL_FRAGMENT_ENABLED &&
+ GPU_EXT_GLSL_VERTEX_ENABLED &&
+ GPU_EXT_GLSL_ENABLED
)
{
float value[9];
value[0] = (float)vec[0][0]; value[1] = (float)vec[1][0]; value[2] = (float)vec[2][0];
value[3] = (float)vec[0][1]; value[4] = (float)vec[1][1]; value[5] = (float)vec[2][1];
value[6] = (float)vec[0][2]; value[7] = (float)vec[1][2]; value[8] = (float)vec[2][2];
- glUniformMatrix3fvARB(uniform, 1, transpose?GL_TRUE:GL_FALSE, value);
+ gpu_glUniformMatrix3fv(uniform, 1, transpose?GL_TRUE:GL_FALSE, value);
}
}
void BL_Shader::SetUniform(int uniform, const float* val, int len)
{
- if ( GLEW_ARB_fragment_shader &&
- GLEW_ARB_vertex_shader &&
- GLEW_ARB_shader_objects
+ if ( GPU_EXT_GLSL_FRAGMENT_ENABLED &&
+ GPU_EXT_GLSL_VERTEX_ENABLED &&
+ GPU_EXT_GLSL_ENABLED
)
{
if (len == 2)
- glUniform2fvARB(uniform, 1,(GLfloat*)val);
+ gpu_glUniform2fv(uniform, 1,(GLfloat*)val);
else if (len == 3)
- glUniform3fvARB(uniform, 1,(GLfloat*)val);
+ gpu_glUniform3fv(uniform, 1,(GLfloat*)val);
else if (len == 4)
- glUniform4fvARB(uniform, 1,(GLfloat*)val);
+ gpu_glUniform4fv(uniform, 1,(GLfloat*)val);
else
MT_assert(0);
}
@@ -732,17 +773,17 @@ void BL_Shader::SetUniform(int uniform, const float* val, int len)
void BL_Shader::SetUniform(int uniform, const int* val, int len)
{
- if ( GLEW_ARB_fragment_shader &&
- GLEW_ARB_vertex_shader &&
- GLEW_ARB_shader_objects
+ if ( GPU_EXT_GLSL_FRAGMENT_ENABLED &&
+ GPU_EXT_GLSL_VERTEX_ENABLED &&
+ GPU_EXT_GLSL_ENABLED
)
{
if (len == 2)
- glUniform2ivARB(uniform, 1, (GLint*)val);
+ gpu_glUniform2iv(uniform, 1, (GLint*)val);
else if (len == 3)
- glUniform3ivARB(uniform, 1, (GLint*)val);
+ gpu_glUniform3iv(uniform, 1, (GLint*)val);
else if (len == 4)
- glUniform4ivARB(uniform, 1, (GLint*)val);
+ gpu_glUniform4iv(uniform, 1, (GLint*)val);
else
MT_assert(0);
}
@@ -822,7 +863,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setSource," setSource(vertexProgram, fragmentProg
vertProg = v;
fragProg = f;
if ( LinkProgram() ) {
- glUseProgramObjectARB( mShader );
+ gpu_glUseProgram( mShader );
mUse = apply!=0;
Py_RETURN_NONE;
}
@@ -838,9 +879,9 @@ KX_PYMETHODDEF_DOC( BL_Shader, setSource," setSource(vertexProgram, fragmentProg
KX_PYMETHODDEF_DOC( BL_Shader, delSource, "delSource( )" )
{
ClearUniforms();
- glUseProgramObjectARB(0);
+ gpu_glUseProgram(0);
- glDeleteObjectARB(mShader);
+ gpu_glDeleteProgram(mShader);
mShader = 0;
mOk = 0;
mUse = 0;
@@ -849,7 +890,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, delSource, "delSource( )" )
KX_PYMETHODDEF_DOC( BL_Shader, isValid, "isValid()" )
{
- return PyBool_FromLong(( mShader !=0 && mOk ));
+ return PyLong_FromSsize_t( ( mShader !=0 && mOk ) );
}
KX_PYMETHODDEF_DOC( BL_Shader, getVertexProg, "getVertexProg( )" )
@@ -898,7 +939,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setSampler, "setSampler(name, index)" )
Py_RETURN_NONE;
}
- const char *uniform;
+ const char *uniform="";
int index=-1;
if (PyArg_ParseTuple(args, "si:setSampler", &uniform, &index))
{
@@ -939,7 +980,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform1f, "setUniform1f(name, fx)" )
Py_RETURN_NONE;
}
- const char *uniform;
+ const char *uniform="";
float value=0;
if (PyArg_ParseTuple(args, "sf:setUniform1f", &uniform, &value ))
{
@@ -963,8 +1004,8 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform2f, "setUniform2f(name, fx, fy)")
if (mError) {
Py_RETURN_NONE;
}
- const char *uniform;
- float array[2] = {0, 0};
+ const char *uniform="";
+ float array[2]={ 0,0 };
if (PyArg_ParseTuple(args, "sff:setUniform2f", &uniform, &array[0],&array[1] ))
{
int loc = GetUniformLocation(uniform);
@@ -987,8 +1028,8 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform3f, "setUniform3f(name, fx,fy,fz) ")
if (mError) {
Py_RETURN_NONE;
}
- const char *uniform;
- float array[3] = {0, 0, 0};
+ const char *uniform="";
+ float array[3]={0,0,0};
if (PyArg_ParseTuple(args, "sfff:setUniform3f", &uniform, &array[0],&array[1],&array[2]))
{
int loc = GetUniformLocation(uniform);
@@ -1012,8 +1053,8 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform4f, "setUniform4f(name, fx,fy,fz, fw) "
if (mError) {
Py_RETURN_NONE;
}
- const char *uniform;
- float array[4] = {0, 0, 0, 0};
+ const char *uniform="";
+ float array[4]={0,0,0,0};
if (PyArg_ParseTuple(args, "sffff:setUniform4f", &uniform, &array[0],&array[1],&array[2], &array[3]))
{
int loc = GetUniformLocation(uniform);
@@ -1036,7 +1077,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform1i, "setUniform1i(name, ix)" )
if (mError) {
Py_RETURN_NONE;
}
- const char *uniform;
+ const char *uniform="";
int value=0;
if (PyArg_ParseTuple(args, "si:setUniform1i", &uniform, &value ))
{
@@ -1060,8 +1101,8 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform2i, "setUniform2i(name, ix, iy)")
if (mError) {
Py_RETURN_NONE;
}
- const char *uniform;
- int array[2] = {0, 0};
+ const char *uniform="";
+ int array[2]={ 0,0 };
if (PyArg_ParseTuple(args, "sii:setUniform2i", &uniform, &array[0],&array[1] ))
{
int loc = GetUniformLocation(uniform);
@@ -1085,8 +1126,8 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform3i, "setUniform3i(name, ix,iy,iz) ")
Py_RETURN_NONE;
}
- const char *uniform;
- int array[3] = {0, 0, 0};
+ const char *uniform="";
+ int array[3]={0,0,0};
if (PyArg_ParseTuple(args, "siii:setUniform3i", &uniform, &array[0],&array[1],&array[2]))
{
int loc = GetUniformLocation(uniform);
@@ -1108,8 +1149,8 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform4i, "setUniform4i(name, ix,iy,iz, iw) "
if (mError) {
Py_RETURN_NONE;
}
- const char *uniform;
- int array[4] = {0, 0, 0, 0};
+ const char *uniform="";
+ int array[4]={0,0,0, 0};
if (PyArg_ParseTuple(args, "siiii:setUniform4i", &uniform, &array[0],&array[1],&array[2], &array[3] ))
{
int loc = GetUniformLocation(uniform);
@@ -1151,7 +1192,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv, "setUniformfv( float (list2 or list
Py_DECREF(item);
}
- switch (list_size)
+ switch(list_size)
{
case 2:
{
@@ -1224,7 +1265,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( uniform_name, (list2
for (unsigned int i=0; (i<list_size && i<4); i++)
{
PyObject *item = PySequence_GetItem(listPtr, i);
- array_data[i] = PyLong_AsLong(item);
+ array_data[i] = PyLong_AsSsize_t(item);
Py_DECREF(item);
}
@@ -1235,7 +1276,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( uniform_name, (list2
/* Sanity checks done! */
- switch (list_size)
+ switch(list_size)
{
case 2:
{
@@ -1294,7 +1335,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix4,
0,0,0,1
};
- const char *uniform;
+ const char *uniform="";
PyObject *matrix=0;
int transp=0; // python use column major by default, so no transpose....
@@ -1340,7 +1381,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix3,
0,0,1,
};
- const char *uniform;
+ const char *uniform="";
PyObject *matrix=0;
int transp=0; // python use column major by default, so no transpose....
if (!PyArg_ParseTuple(args, "sO|i:setUniformMatrix3",&uniform, &matrix,&transp))
@@ -1390,8 +1431,8 @@ KX_PYMETHODDEF_DOC( BL_Shader, setAttrib, "setAttrib(enum)" )
}
mAttr= attr;
- glUseProgramObjectARB(mShader);
- glBindAttribLocationARB(mShader, mAttr, "Tangent");
+ gpu_glUseProgram(mShader);
+ gpu_glBindAttribLocation(mShader, mAttr, "Tangent");
Py_RETURN_NONE;
}
@@ -1402,23 +1443,24 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformDef, "setUniformDef(name, enum)" )
Py_RETURN_NONE;
}
- const char *uniform;
+ const char *uniform="";
int nloc=0;
- if (PyArg_ParseTuple(args, "si:setUniformDef", &uniform, &nloc))
+ if (PyArg_ParseTuple(args, "si:setUniformDef",&uniform, &nloc))
{
int loc = GetUniformLocation(uniform);
if (loc != -1)
{
bool defined = false;
BL_UniformVecDef::iterator it = mPreDef.begin();
- while (it != mPreDef.end()) {
+ while(it != mPreDef.end()) {
if ((*it)->mLoc == loc) {
defined = true;
break;
}
it++;
}
- if (defined) {
+ if (defined)
+ {
Py_RETURN_NONE;
}
diff --git a/source/gameengine/Ketsji/BL_Shader.h b/source/gameengine/Ketsji/BL_Shader.h
index 243445d95c5..213e2d04ea0 100644
--- a/source/gameengine/Ketsji/BL_Shader.h
+++ b/source/gameengine/Ketsji/BL_Shader.h
@@ -6,6 +6,10 @@
#ifndef __BL_SHADER_H__
#define __BL_SHADER_H__
+#ifdef GLES
+#include "intern/gpu_object_gles.h"
+#endif
+
#include "PyObjectPlus.h"
#include "BL_Material.h"
#include "BL_Texture.h"
@@ -125,6 +129,10 @@ private:
const char* fragProg; // Fragment program string
bool mError; // ...
bool mDirty; //
+
+#ifdef GLES
+ GPUGLSL_ES_info glslesloc;
+#endif
// Compiles and links the shader
bool LinkProgram();
@@ -205,9 +213,9 @@ public:
void SetUniformfv(int location,int type, float *param, int size,bool transpose=false);
void SetUniformiv(int location,int type, int *param, int size,bool transpose=false);
- int GetAttribLocation(const char *name);
- void BindAttribute(const char *attr, int loc);
- int GetUniformLocation(const char *name);
+ int GetAttribLocation(const STR_String& name);
+ void BindAttribute(const STR_String& attr, int loc);
+ int GetUniformLocation(const STR_String& name);
void SetUniform(int uniform, const MT_Tuple2& vec);
void SetUniform(int uniform, const MT_Tuple3& vec);
@@ -252,4 +260,4 @@ public:
#endif
};
-#endif /* __BL_SHADER_H__ */
+#endif//__BL_SHADER_H__
diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp
index 66423ed820e..9ec19131a40 100644
--- a/source/gameengine/Ketsji/BL_Texture.cpp
+++ b/source/gameengine/Ketsji/BL_Texture.cpp
@@ -3,8 +3,6 @@
*/
// ------------------------------------
-#include "GL/glew.h"
-
#include <iostream>
#include <map>
#include <stdlib.h>
@@ -28,6 +26,8 @@
#define spit(x) std::cout << x << std::endl;
#include "MEM_guardedalloc.h"
+
+#include "GPU_compatibility.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
@@ -38,18 +38,6 @@ extern "C" {
void my_free_envmapdata(EnvMap *env);
}
-// (n&(n-1)) zeros the least significant bit of n
-static int is_power_of_2_i(int num)
-{
- return ((num)&(num-1))==0;
-}
-static int power_of_2_min_i(int num)
-{
- while (!is_power_of_2_i(num))
- num= num&(num-1);
- return num;
-}
-
// Place holder for a full texture manager
class BL_TextureObject
{
@@ -60,15 +48,15 @@ public:
typedef std::map<char*, BL_TextureObject> BL_TextureMap;
static BL_TextureMap g_textureManager;
+static GLint g_max_units = -1;
BL_Texture::BL_Texture()
-: mTexture(0),
- mOk(0),
- mNeedsDeleted(0),
- mType(0),
- mUnit(0),
- mEnvState(0)
+ : mTexture(0)
+ , mOk(0)
+ , mNeedsDeleted(0)
+ , mType(0)
+ , mUnit(0)
{
// --
}
@@ -86,11 +74,6 @@ void BL_Texture::DeleteTex()
mOk = 0;
}
- if (mEnvState) {
- glDeleteLists((GLuint)mEnvState, 1);
- mEnvState =0;
- }
-
if (mDisableState) {
glDeleteLists((GLuint)mDisableState, 1);
mDisableState =0;
@@ -109,7 +92,7 @@ bool BL_Texture::InitFromImage(int unit, Image *img, bool mipmap)
return mOk;
}
- ibuf= BKE_image_acquire_ibuf(img, NULL, NULL);
+ ibuf= BKE_image_get_ibuf(img, NULL);
if (ibuf==NULL)
{
img->ok = 0;
@@ -128,7 +111,6 @@ bool BL_Texture::InitFromImage(int unit, Image *img, bool mipmap)
if (mTexture != 0) {
glBindTexture(GL_TEXTURE_2D, mTexture );
Validate();
- BKE_image_release_ibuf(img, ibuf, NULL);
return mOk;
}
@@ -141,7 +123,6 @@ bool BL_Texture::InitFromImage(int unit, Image *img, bool mipmap)
mTexture = mapLook->second.gl_texture;
glBindTexture(GL_TEXTURE_2D, mTexture);
mOk = IsValid();
- BKE_image_release_ibuf(img, ibuf, NULL);
return mOk;
}
}
@@ -168,9 +149,6 @@ bool BL_Texture::InitFromImage(int unit, Image *img, bool mipmap)
glDisable(GL_TEXTURE_2D);
ActivateUnit(0);
Validate();
-
- BKE_image_release_ibuf(img, ibuf, NULL);
-
return mOk;
}
@@ -185,7 +163,12 @@ void BL_Texture::InitGLTex(unsigned int *pix,int x,int y,bool mipmap)
if ( mipmap ) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, x, y, GL_RGBA, GL_UNSIGNED_BYTE, pix );
+ if (GLEW_EXT_framebuffer_object) {
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, pix );
+ glGenerateMipmap(GL_TEXTURE_2D);
+ } else {
+ gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, x, y, GL_RGBA, GL_UNSIGNED_BYTE, pix );
+ }
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@@ -227,7 +210,12 @@ void BL_Texture::InitNonPow2Tex(unsigned int *pix,int x,int y,bool mipmap)
if ( mipmap ) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, nx, ny, GL_RGBA, GL_UNSIGNED_BYTE, newPixels );
+ if (GLEW_EXT_framebuffer_object) {
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, nx, ny, 0, GL_RGBA, GL_UNSIGNED_BYTE, newPixels );
+ glGenerateMipmap(GL_TEXTURE_2D);
+ } else {
+ gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, nx, ny, GL_RGBA, GL_UNSIGNED_BYTE, newPixels );
+ }
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@@ -256,7 +244,7 @@ bool BL_Texture::InitCubeMap(int unit, EnvMap *cubemap)
return mOk;
}
- ImBuf *ibuf= BKE_image_acquire_ibuf(cubemap->ima, NULL, NULL);
+ ImBuf *ibuf= BKE_image_get_ibuf(cubemap->ima, NULL);
if (ibuf==0)
{
cubemap->ima->ok = 0;
@@ -279,7 +267,6 @@ bool BL_Texture::InitCubeMap(int unit, EnvMap *cubemap)
mTexture = mapLook->second.gl_texture;
glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, mTexture);
mOk = IsValid();
- BKE_image_release_ibuf(cubemap->ima, ibuf, NULL);
return mOk;
}
}
@@ -313,7 +300,6 @@ bool BL_Texture::InitCubeMap(int unit, EnvMap *cubemap)
my_free_envmapdata(cubemap);
mOk = false;
- BKE_image_release_ibuf(cubemap->ima, ibuf, NULL);
return mOk;
}
@@ -348,9 +334,6 @@ bool BL_Texture::InitCubeMap(int unit, EnvMap *cubemap)
ActivateUnit(0);
mOk = IsValid();
-
- BKE_image_release_ibuf(cubemap->ima, ibuf, NULL);
-
return mOk;
}
@@ -379,14 +362,17 @@ unsigned int BL_Texture::GetTextureType() const
int BL_Texture::GetMaxUnits()
{
- GLint unit=0;
-
- if (GLEW_ARB_multitexture) {
- glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &unit);
- return (MAXTEX>=unit?unit:MAXTEX);
+ if (g_max_units < 0) {
+ GLint unit;
+ if (GLEW_ARB_multitexture) {
+ glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &unit);
+ g_max_units = (MAXTEX>=unit)?unit:MAXTEX;
+ } else {
+ g_max_units = 0;
+ }
}
- return 0;
+ return g_max_units;
}
void BL_Texture::ActivateFirst()
@@ -408,9 +394,11 @@ void BL_Texture::DisableUnit()
if (GLEW_ARB_multitexture)
glActiveTextureARB(GL_TEXTURE0_ARB+mUnit);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
+ gpuMatrixMode(GL_TEXTURE);
+ gpuLoadIdentity();
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuMatrixCommit();
+
if (GLEW_ARB_texture_cube_map && glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
@@ -434,9 +422,12 @@ void BL_Texture::DisableAllTextures()
if (GLEW_ARB_multitexture)
glActiveTextureARB(GL_TEXTURE0_ARB+i);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
+ gpuMatrixMode(GL_TEXTURE);
+
+ gpuLoadIdentity();
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuMatrixCommit();
+
glDisable(GL_TEXTURE_2D);
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
@@ -514,16 +505,6 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
return;
}
- if (glIsList(mEnvState))
- {
- glCallList(mEnvState);
- return;
- }
- if (!mEnvState)
- mEnvState = glGenLists(1);
-
- glNewList(mEnvState, GL_COMPILE_AND_EXECUTE);
-
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB );
GLfloat blend_operand = GL_SRC_COLOR;
@@ -549,6 +530,7 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
op2 = GL_OPERAND2_ALPHA_ARB;
blend_operand = GL_SRC_ALPHA;
blend_operand_prev = GL_SRC_ALPHA;
+
// invert
if (mat->flag[mUnit] &TEXNEG) {
blend_operand_prev = GL_ONE_MINUS_SRC_ALPHA;
@@ -572,7 +554,7 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
using_alpha = true;
}
- switch (mat->blend_mode[mUnit]) {
+ switch( mat->blend_mode[mUnit] ) {
case BLEND_MIX:
{
// ------------------------------
@@ -640,9 +622,8 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand);
} break;
}
- glTexEnvf( GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.0);
- glEndList();
+ glTexEnvf( GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.0);
}
int BL_Texture::GetPow2(int n)
@@ -656,11 +637,9 @@ int BL_Texture::GetPow2(int n)
void BL_Texture::SplitEnvMap(EnvMap *map)
{
if (!map || !map->ima || (map->ima && !map->ima->ok)) return;
- ImBuf *ibuf= BKE_image_acquire_ibuf(map->ima, NULL, NULL);
- if (ibuf) {
+ ImBuf *ibuf= BKE_image_get_ibuf(map->ima, NULL);
+ if (ibuf)
my_envmap_split_ima(map, ibuf);
- BKE_image_release_ibuf(map->ima, ibuf, NULL);
- }
}
unsigned int BL_Texture::mDisableState = 0;
@@ -682,7 +661,7 @@ void my_envmap_split_ima(EnvMap *env, ImBuf *ibuf)
}
else {
for (part=0; part<6; part++) {
- env->cube[part] = IMB_allocImBuf(dx, dx, 24, IB_rect);
+ env->cube[part]= IMB_allocImBuf(dx, dx, 24, IB_rect);
}
IMB_rectcpy(env->cube[0], ibuf,
0, 0, 0, 0, dx, dx);
@@ -710,7 +689,7 @@ void my_free_envmapdata(EnvMap *env)
ImBuf *ibuf= env->cube[part];
if (ibuf) {
IMB_freeImBuf(ibuf);
- env->cube[part] = NULL;
+ env->cube[part]= NULL;
}
}
env->ok= 0;
diff --git a/source/gameengine/Ketsji/BL_Texture.h b/source/gameengine/Ketsji/BL_Texture.h
index cd18ef93822..b90f90aa07b 100644
--- a/source/gameengine/Ketsji/BL_Texture.h
+++ b/source/gameengine/Ketsji/BL_Texture.h
@@ -30,7 +30,6 @@ private:
bool mNeedsDeleted; // If generated
unsigned int mType; // enum TEXTURE_2D | CUBE_MAP
int mUnit; // Texture unit associated with mTexture
- unsigned int mEnvState; // cache textureEnv
static unsigned int mDisableState; // speed up disabling calls
void InitNonPow2Tex(unsigned int *p,int x,int y,bool mipmap );
@@ -79,4 +78,4 @@ public:
#endif
};
-#endif /* __BL_TEXTURE_H__ */
+#endif//__BL_TEXTURE_H__
diff --git a/source/gameengine/Ketsji/CMakeLists.txt b/source/gameengine/Ketsji/CMakeLists.txt
index 524a38a4c26..13b23c4853b 100644
--- a/source/gameengine/Ketsji/CMakeLists.txt
+++ b/source/gameengine/Ketsji/CMakeLists.txt
@@ -57,7 +57,6 @@ set(INC
set(INC_SYS
${PTHREADS_INCLUDE_DIRS}
${GLEW_INCLUDE_PATH}
- ${BOOST_INCLUDE_DIR}
../../../extern/recastnavigation/Recast/Include
../../../extern/recastnavigation/Detour/Include
)
@@ -75,10 +74,8 @@ set(SRC
KX_Camera.cpp
KX_CameraActuator.cpp
KX_CameraIpoSGController.cpp
- KX_CharacterWrapper.cpp
KX_ConstraintActuator.cpp
KX_ConstraintWrapper.cpp
- KX_ConvertPhysicsObjects.cpp
KX_Dome.cpp
KX_EmptyObject.cpp
KX_FontObject.cpp
@@ -101,6 +98,7 @@ set(SRC
KX_ObstacleSimulation.cpp
KX_OrientationInterpolator.cpp
KX_ParentActuator.cpp
+ KX_PhysicsObjectWrapper.cpp
KX_PolyProxy.cpp
KX_PolygonMaterial.cpp
KX_PositionInterpolator.cpp
@@ -150,7 +148,6 @@ set(SRC
KX_Camera.h
KX_CameraActuator.h
KX_CameraIpoSGController.h
- KX_CharacterWrapper.h
KX_ClientObjectInfo.h
KX_ConstraintActuator.h
KX_ConstraintWrapper.h
@@ -183,6 +180,7 @@ set(SRC
KX_OrientationInterpolator.h
KX_ParentActuator.h
KX_PhysicsEngineEnums.h
+ KX_PhysicsObjectWrapper.h
KX_PhysicsPropertiesobsolete.h
KX_PolyProxy.h
KX_PolygonMaterial.h
@@ -248,12 +246,15 @@ if(WITH_AUDASPACE)
endif()
if(WITH_BULLET)
- list(APPEND INC
- ../Physics/Bullet
+ list(APPEND SRC
+ KX_ConvertPhysicsObjects.cpp
)
+
list(APPEND INC
../../../extern/bullet2/src
+ ../Physics/Bullet
)
+
add_definitions(-DUSE_BULLET)
endif()
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h
index 9a13b6d53e2..3202785ee81 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h
@@ -52,4 +52,5 @@ public:
return m_ndi; }
};
-#endif /* __KX_NETWORKEVENTMANAGER_H__ */
+#endif //__KX_NETWORKEVENTMANAGER_H__
+
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
index 325a7be9bd7..980e1cda6dc 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
@@ -69,4 +69,5 @@ public:
};
-#endif /* __KX_NETWORKMESSAGEACTUATOR_H__ */
+#endif //__KX_NETWORKMESSAGEACTUATOR_H__
+
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
index a1f0692b7b3..6b9779de6e3 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
@@ -83,8 +83,9 @@ public:
static PyObject* pyattr_get_bodies(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_subjects(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
};
-#endif /* __KX_NETWORKMESSAGESENSOR_H__ */
+#endif //__KX_NETWORKMESSAGESENSOR_H__
+
diff --git a/source/gameengine/Ketsji/KX_ArmatureSensor.h b/source/gameengine/Ketsji/KX_ArmatureSensor.h
index b3ea905d198..74603b3ff01 100644
--- a/source/gameengine/Ketsji/KX_ArmatureSensor.h
+++ b/source/gameengine/Ketsji/KX_ArmatureSensor.h
@@ -74,7 +74,7 @@ public:
/* --------------------------------------------------------------------- */
static PyObject *pyattr_get_constraint(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
private:
struct bConstraint* m_constraint;
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index 20c36c2cc44..0c82fd9af13 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -5,7 +5,6 @@
// ------------------------------------
// ...
// ------------------------------------
-#include "GL/glew.h"
#include "KX_BlenderMaterial.h"
#include "BL_Material.h"
@@ -23,7 +22,9 @@
#include "RAS_IRasterizer.h"
#include "RAS_OpenGLRasterizer/RAS_GLExtensionManager.h"
+#include "GPU_compatibility.h"
#include "GPU_draw.h"
+#include "GPU_extensions.h"
#include "STR_HashedString.h"
@@ -60,7 +61,8 @@ KX_BlenderMaterial::KX_BlenderMaterial()
void KX_BlenderMaterial::Initialize(
KX_Scene *scene,
BL_Material *data,
- GameSettings *game)
+ GameSettings *game,
+ int lightlayer)
{
RAS_IPolyMaterial::Initialize(
data->texname[0],
@@ -84,6 +86,7 @@ void KX_BlenderMaterial::Initialize(
mModified = 0;
mConstructed = false;
mPass = 0;
+ mLightLayer = lightlayer;
// --------------------------------
// RAS_IPolyMaterial variables...
m_flag |= RAS_BLENDERMAT;
@@ -92,16 +95,11 @@ void KX_BlenderMaterial::Initialize(
m_flag |= (mMaterial->glslmat)? RAS_BLENDERGLSL: 0;
m_flag |= ((mMaterial->ras_mode & CAST_SHADOW)!=0)? RAS_CASTSHADOW: 0;
- // figure max
- int enabled = mMaterial->num_enabled;
- int max = BL_Texture::GetMaxUnits();
- mMaterial->num_enabled = enabled>=max?max:enabled;
-
// test the sum of the various modes for equality
// so we can ether accept or reject this material
// as being equal, this is rather important to
// prevent material bleeding
- for (int i=0; i<mMaterial->num_enabled; i++) {
+ for (int i=0; i<BL_Texture::GetMaxUnits(); i++) {
m_multimode += (mMaterial->flag[i] + mMaterial->blend_mode[i]);
}
m_multimode += mMaterial->IdMode+ (mMaterial->ras_mode & ~(USE_LIGHT));
@@ -124,7 +122,7 @@ MTFace* KX_BlenderMaterial::GetMTFace(void) const
unsigned int* KX_BlenderMaterial::GetMCol(void) const
{
// fonts on polys
- return &mMaterial->m_mcol;
+ return mMaterial->rgb;
}
void KX_BlenderMaterial::GetMaterialRGBAColor(unsigned char *rgba) const
@@ -138,11 +136,6 @@ void KX_BlenderMaterial::GetMaterialRGBAColor(unsigned char *rgba) const
RAS_IPolyMaterial::GetMaterialRGBAColor(rgba);
}
-bool KX_BlenderMaterial::IsMaterial(const BL_Material *bl_mat) const
-{
- return (mMaterial == bl_mat);
-}
-
Material *KX_BlenderMaterial::GetBlenderMaterial() const
{
return mMaterial->material;
@@ -163,18 +156,18 @@ void KX_BlenderMaterial::InitTextures()
{
// for each unique material...
int i;
- for (i=0; i<mMaterial->num_enabled; i++) {
+ for (i=0; i<BL_Texture::GetMaxUnits(); i++) {
if ( mMaterial->mapping[i].mapping & USEENV ) {
if (!GLEW_ARB_texture_cube_map) {
spit("CubeMap textures not supported");
continue;
}
if (!mTextures[i].InitCubeMap(i, mMaterial->cubemap[i] ) )
- spit("unable to initialize image("<<i<<") in "<<
- mMaterial->matname<< ", image will not be available");
- }
- /* If we're using glsl materials, the textures are handled by bf_gpu, so don't load them twice!
- * However, if we're using a custom shader, then we still need to load the textures ourselves. */
+ spit("unable to initialize image("<<i<<") in "<<
+ mMaterial->matname<< ", image will not be available");
+ }
+ // If we're using glsl materials, the textures are handled by bf_gpu, so don't load them twice!
+ // However, if we're using a custom shader, then we still need to load the textures ourselves.
else if (!mMaterial->glslmat || mShader) {
if ( mMaterial->img[i] ) {
if ( ! mTextures[i].InitFromImage(i, mMaterial->img[i], (mMaterial->flag[i] &MIPMAP)!=0 ))
@@ -185,14 +178,14 @@ void KX_BlenderMaterial::InitTextures()
}
}
-void KX_BlenderMaterial::OnConstruction(int layer)
+void KX_BlenderMaterial::OnConstruction()
{
if (mConstructed)
// when material are reused between objects
return;
if (mMaterial->glslmat)
- SetBlenderGLSLShader(layer);
+ SetBlenderGLSLShader();
InitTextures();
@@ -239,7 +232,8 @@ void KX_BlenderMaterial::OnExit()
}
BL_Texture::ActivateFirst();
- for (int i=0; i<mMaterial->num_enabled; i++) {
+ for (int i=0; i<BL_Texture::GetMaxUnits(); i++) {
+ if (!mTextures[i].Ok()) continue;
BL_Texture::ActivateUnit(i);
mTextures[i].DeleteTex();
mTextures[i].DisableUnit();
@@ -248,13 +242,13 @@ void KX_BlenderMaterial::OnExit()
/* used to call with 'mMaterial->tface' but this can be a freed array,
* see: [#30493], so just call with NULL, this is best since it clears
* the 'lastface' pointer in GPU too - campbell */
- GPU_set_tpage(NULL, 1, mMaterial->alphablend);
+ GPU_set_tpage(NULL, 1, mMaterial->alphablend); // BLENDFUNC
}
void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
{
- MT_assert(GLEW_ARB_shader_objects && mShader);
+ MT_assert(GPU_EXT_GLSL_ENABLED && mShader);
int i;
if ( !enable || !mShader->Ok() ) {
@@ -278,7 +272,7 @@ void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
mShader->ApplyShader();
// for each enabled unit
- for (i=0; i<mMaterial->num_enabled; i++) {
+ for (i=0; i<BL_Texture::GetMaxUnits(); i++) {
if (!mTextures[i].Ok()) continue;
mTextures[i].ActivateTexture();
mTextures[0].SetMapping(mMaterial->mapping[i].mapping);
@@ -288,12 +282,10 @@ void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
ras->SetAlphaBlend(mMaterial->alphablend);
}
else {
- ras->SetAlphaBlend(TF_SOLID);
ras->SetAlphaBlend(-1); // indicates custom mode
// tested to be valid enums
- glEnable(GL_BLEND);
- glBlendFunc(mBlendFunc[0], mBlendFunc[1]);
+ glBlendFunc(mBlendFunc[0], mBlendFunc[1]); /* non-standard blend function */
}
}
@@ -354,7 +346,7 @@ void KX_BlenderMaterial::setTexData( bool enable, RAS_IRasterizer *ras)
}
int mode = 0,i=0;
- for (i=0; (i<mMaterial->num_enabled && i<MAXTEX); i++) {
+ for (i=0; i<BL_Texture::GetMaxUnits(); i++) {
if ( !mTextures[i].Ok() ) continue;
mTextures[i].ActivateTexture();
@@ -374,11 +366,10 @@ void KX_BlenderMaterial::setTexData( bool enable, RAS_IRasterizer *ras)
ras->SetAlphaBlend(mMaterial->alphablend);
}
else {
- ras->SetAlphaBlend(TF_SOLID);
ras->SetAlphaBlend(-1); // indicates custom mode
- glEnable(GL_BLEND);
- glBlendFunc(mBlendFunc[0], mBlendFunc[1]);
+ // tested to be valid enums
+ glBlendFunc(mBlendFunc[0], mBlendFunc[1]); /* non-standard blend function */
}
}
@@ -532,7 +523,7 @@ KX_BlenderMaterial::Activate(
TCachingInfo& cachingInfo
)const
{
- if (GLEW_ARB_shader_objects && (mShader && mShader->Ok())) {
+ if (GPU_EXT_GLSL_ENABLED && (mShader && mShader->Ok())) {
if ((mPass++) < mShader->getNumPass() ) {
ActivatShaders(rasty, cachingInfo);
return true;
@@ -546,7 +537,7 @@ KX_BlenderMaterial::Activate(
return false;
}
}
- else if ( GLEW_ARB_shader_objects && (mBlenderShader && mBlenderShader->Ok() ) ) {
+ else if ( GPU_EXT_GLSL_ENABLED && (mBlenderShader && mBlenderShader->Ok() ) ) {
if (mPass++ == 0) {
ActivateBlenderShaders(rasty, cachingInfo);
return true;
@@ -583,10 +574,10 @@ bool KX_BlenderMaterial::UsesLighting(RAS_IRasterizer *rasty) const
void KX_BlenderMaterial::ActivateMeshSlot(const RAS_MeshSlot & ms, RAS_IRasterizer* rasty) const
{
- if (mShader && GLEW_ARB_shader_objects) {
+ if (mShader && GPU_EXT_GLSL_ENABLED) {
mShader->Update(ms, rasty);
}
- else if (mBlenderShader && GLEW_ARB_shader_objects) {
+ else if (mBlenderShader && GPU_EXT_GLSL_ENABLED) {
int alphablend;
mBlenderShader->Update(ms, rasty);
@@ -637,7 +628,7 @@ void KX_BlenderMaterial::ActivateTexGen(RAS_IRasterizer *ras) const
{
if (ras->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED) {
ras->SetAttribNum(0);
- if (mShader && GLEW_ARB_shader_objects) {
+ if (mShader && GPU_EXT_GLSL_ENABLED) {
if (mShader->GetAttribute() == BL_Shader::SHD_TANGENT) {
ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_DISABLE, 0);
ras->SetAttrib(RAS_IRasterizer::RAS_TEXTANGENT, 1);
@@ -647,16 +638,9 @@ void KX_BlenderMaterial::ActivateTexGen(RAS_IRasterizer *ras) const
ras->SetTexCoordNum(mMaterial->num_enabled);
- for (int i=0; i<mMaterial->num_enabled; i++) {
+ for (int i=0; i<BL_Texture::GetMaxUnits(); i++) {
int mode = mMaterial->mapping[i].mapping;
- if (mode &USECUSTOMUV)
- {
- if (!mMaterial->mapping[i].uvCoName.IsEmpty())
- ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_UV2, i);
- continue;
- }
-
if ( mode &(USEREFL|USEOBJ))
ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_GEN, i);
else if (mode &USEORCO)
@@ -664,7 +648,7 @@ void KX_BlenderMaterial::ActivateTexGen(RAS_IRasterizer *ras) const
else if (mode &USENORM)
ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_NORM, i);
else if (mode &USEUV)
- ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_UV1, i);
+ ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_UV, i);
else if (mode &USETANG)
ras->SetTexCoord(RAS_IRasterizer::RAS_TEXTANGENT, i);
else
@@ -675,13 +659,14 @@ void KX_BlenderMaterial::ActivateTexGen(RAS_IRasterizer *ras) const
void KX_BlenderMaterial::setTexMatrixData(int i)
{
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
+ gpuMatrixMode(GL_TEXTURE);
+
+ gpuLoadIdentity();
if ( GLEW_ARB_texture_cube_map &&
mTextures[i].GetTextureType() == GL_TEXTURE_CUBE_MAP_ARB &&
mMaterial->mapping[i].mapping & USEREFL) {
- glScalef(
+ gpuScale(
mMaterial->mapping[i].scale[0],
-mMaterial->mapping[i].scale[1],
-mMaterial->mapping[i].scale[2]
@@ -689,19 +674,21 @@ void KX_BlenderMaterial::setTexMatrixData(int i)
}
else
{
- glScalef(
+ gpuScale(
mMaterial->mapping[i].scale[0],
mMaterial->mapping[i].scale[1],
mMaterial->mapping[i].scale[2]
);
}
- glTranslatef(
+ gpuTranslate(
mMaterial->mapping[i].offsets[0],
mMaterial->mapping[i].offsets[1],
mMaterial->mapping[i].offsets[2]
);
- glMatrixMode(GL_MODELVIEW);
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuMatrixCommit();
+
}
@@ -731,7 +718,7 @@ void KX_BlenderMaterial::setObjectMatrixData(int i, RAS_IRasterizer *ras)
GLenum plane = GL_EYE_PLANE;
// figure plane gen
- float proj[4] = {0.f,0.f,0.f,0.f};
+ float proj[4]= {0.f,0.f,0.f,0.f};
GetProjPlane(mMaterial, i, 0, proj);
glTexGenfv(GL_S, plane, proj);
@@ -747,9 +734,10 @@ void KX_BlenderMaterial::setObjectMatrixData(int i, RAS_IRasterizer *ras)
const MT_Matrix4x4& mvmat = ras->GetViewMatrix();
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glScalef(
+ gpuMatrixMode(GL_TEXTURE);
+
+ gpuLoadIdentity();
+ gpuScale(
mMaterial->mapping[i].scale[0],
mMaterial->mapping[i].scale[1],
mMaterial->mapping[i].scale[2]
@@ -759,9 +747,11 @@ void KX_BlenderMaterial::setObjectMatrixData(int i, RAS_IRasterizer *ras)
MT_Vector4 matmul = MT_Vector4(pos[0], pos[1], pos[2], 1.f);
MT_Vector4 t = mvmat*matmul;
- glTranslatef( (float)(-t[0]), (float)(-t[1]), (float)(-t[2]) );
+ gpuTranslate( (float)(-t[0]), (float)(-t[1]), (float)(-t[2]) );
+
+ gpuMatrixCommit();
+ gpuMatrixMode(GL_MODELVIEW);
- glMatrixMode(GL_MODELVIEW);
}
@@ -790,10 +780,19 @@ void KX_BlenderMaterial::UpdateIPO(
mMaterial->ref = (float)(ref);
}
-void KX_BlenderMaterial::SetBlenderGLSLShader(int layer)
+void KX_BlenderMaterial::Replace_IScene(SCA_IScene *val)
+{
+ mScene= static_cast<KX_Scene *>(val);
+ if (mBlenderShader)
+ mBlenderShader->SetScene(mScene);
+
+ OnConstruction();
+}
+
+void KX_BlenderMaterial::SetBlenderGLSLShader()
{
if (!mBlenderShader)
- mBlenderShader = new BL_BlenderShader(mScene, mMaterial->material, layer);
+ mBlenderShader = new BL_BlenderShader(mScene, mMaterial->material, mLightLayer);
if (!mBlenderShader->Ok()) {
delete mBlenderShader;
@@ -842,26 +841,26 @@ PyTypeObject KX_BlenderMaterial::Type = {
PyObject *KX_BlenderMaterial::pyattr_get_shader(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_BlenderMaterial* self = static_cast<KX_BlenderMaterial*>(self_v);
+ KX_BlenderMaterial* self= static_cast<KX_BlenderMaterial*>(self_v);
return self->PygetShader(NULL, NULL);
}
PyObject *KX_BlenderMaterial::pyattr_get_materialIndex(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_BlenderMaterial* self = static_cast<KX_BlenderMaterial*>(self_v);
- return PyLong_FromLong(self->GetMaterialIndex());
+ KX_BlenderMaterial* self= static_cast<KX_BlenderMaterial*>(self_v);
+ return PyLong_FromSsize_t(self->GetMaterialIndex());
}
PyObject *KX_BlenderMaterial::pyattr_get_blending(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_BlenderMaterial* self = static_cast<KX_BlenderMaterial*>(self_v);
+ KX_BlenderMaterial* self= static_cast<KX_BlenderMaterial*>(self_v);
unsigned int* bfunc = self->getBlendFunc();
return Py_BuildValue("(ll)", (long int)bfunc[0], (long int)bfunc[1]);
}
int KX_BlenderMaterial::pyattr_set_blending(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_BlenderMaterial* self = static_cast<KX_BlenderMaterial*>(self_v);
+ KX_BlenderMaterial* self= static_cast<KX_BlenderMaterial*>(self_v);
PyObject *obj = self->PysetBlending(value, NULL);
if (obj)
{
@@ -873,7 +872,7 @@ int KX_BlenderMaterial::pyattr_set_blending(void *self_v, const KX_PYATTRIBUTE_D
KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()")
{
- if ( !GLEW_ARB_fragment_shader) {
+ if ( !GPU_EXT_GLSL_FRAGMENT_ENABLED) {
if (!mModified)
spit("Fragment shaders not supported");
@@ -881,7 +880,7 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()")
Py_RETURN_NONE;
}
- if ( !GLEW_ARB_vertex_shader) {
+ if ( !GPU_EXT_GLSL_VERTEX_ENABLED) {
if (!mModified)
spit("Vertex shaders not supported");
@@ -889,7 +888,7 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()")
Py_RETURN_NONE;
}
- if (!GLEW_ARB_shader_objects) {
+ if (!GPU_EXT_GLSL_ENABLED) {
if (!mModified)
spit("GLSL not supported");
mModified = true;
@@ -931,7 +930,7 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()")
KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getMaterialIndex, "getMaterialIndex()")
{
- return PyLong_FromLong(GetMaterialIndex());
+ return PyLong_FromSsize_t( GetMaterialIndex() );
}
KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getTexture, "getTexture( index )" )
@@ -946,7 +945,7 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, setTexture , "setTexture( index, tex)")
return NULL;
}
-static unsigned int GL_array[11] = {
+static unsigned int blend_mode_enums[11] = {
GL_ZERO,
GL_ONE,
GL_SRC_COLOR,
@@ -968,11 +967,11 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, setBlending , "setBlending( bge.logic.sr
bool value_found[2] = {false, false};
for (int i=0; i<11; i++)
{
- if (b[0] == GL_array[i]) {
+ if (b[0] == blend_mode_enums[i]) {
value_found[0] = true;
mBlendFunc[0] = b[0];
}
- if (b[1] == GL_array[i]) {
+ if (b[1] == blend_mode_enums[i]) {
value_found[1] = true;
mBlendFunc[1] = b[1];
}
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h
index 7bc9c7c3863..25123879075 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.h
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h
@@ -39,7 +39,8 @@ public:
void Initialize(
class KX_Scene* scene,
BL_Material* mat,
- GameSettings* game
+ GameSettings* game,
+ int lightlayer
);
virtual ~KX_BlenderMaterial();
@@ -76,8 +77,6 @@ public:
TCachingInfo& cachingInfo
)const;
- /* mMaterial is private, but need this for conversion */
- bool IsMaterial(const BL_Material *bl_mat) const;
Material* GetBlenderMaterial() const;
MTFace* GetMTFace(void) const;
unsigned int* GetMCol(void) const;
@@ -97,14 +96,7 @@ public:
MT_Scalar ref, MT_Scalar emit, MT_Scalar alpha
);
- virtual void Replace_IScene(SCA_IScene *val)
- {
- mScene= static_cast<KX_Scene *>(val);
- if (mBlenderShader)
- {
- mBlenderShader->SetScene(mScene);
- }
- };
+ virtual void Replace_IScene(SCA_IScene *val);
#ifdef WITH_PYTHON
// --------------------------------
@@ -121,11 +113,11 @@ public:
KX_PYMETHOD_DOC(KX_BlenderMaterial, setTexture);
KX_PYMETHOD_DOC(KX_BlenderMaterial, setBlending);
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
// --------------------------------
// pre calculate to avoid pops/lag at startup
- virtual void OnConstruction(int layer);
+ virtual void OnConstruction();
static void EndFrame();
@@ -139,10 +131,11 @@ private:
unsigned int mBlendFunc[2];
bool mModified;
bool mConstructed; // if false, don't clean on exit
+ int mLightLayer;
void InitTextures();
- void SetBlenderGLSLShader(int layer);
+ void SetBlenderGLSLShader();
void ActivatGLMaterials( RAS_IRasterizer* rasty )const;
void ActivateTexGen( RAS_IRasterizer *ras ) const;
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.h b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
index 4813b39a34e..71e806686ca 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
@@ -96,4 +96,5 @@ public:
#endif
};
-#endif /* __KX_BULLETPHYSICSCONTROLLER_H__ */
+#endif //__KX_BULLETPHYSICSCONTROLLER_H__
+
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
index e56dbfdcac8..7fde389b458 100644
--- a/source/gameengine/Ketsji/KX_Camera.cpp
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -31,26 +31,28 @@
*/
-#include "GL/glew.h"
#include "KX_Camera.h"
#include "KX_Scene.h"
#include "KX_PythonInit.h"
#include "KX_Python.h"
#include "KX_PyMath.h"
+
+#include "GPU_compatibility.h"
+
KX_Camera::KX_Camera(void* sgReplicationInfo,
- SG_Callbacks callbacks,
- const RAS_CameraData& camdata,
- bool frustum_culling,
- bool delete_node)
- :
- KX_GameObject(sgReplicationInfo,callbacks),
- m_camdata(camdata),
- m_dirty(true),
- m_normalized(false),
- m_frustum_culling(frustum_culling),
- m_set_projection_matrix(false),
- m_set_frustum_center(false),
- m_delete_node(delete_node)
+ SG_Callbacks callbacks,
+ const RAS_CameraData& camdata,
+ bool frustum_culling,
+ bool delete_node)
+ :
+ KX_GameObject(sgReplicationInfo,callbacks),
+ m_camdata(camdata),
+ m_dirty(true),
+ m_normalized(false),
+ m_frustum_culling(frustum_culling),
+ m_set_projection_matrix(false),
+ m_set_frustum_center(false),
+ m_delete_node(delete_node)
{
// setting a name would be nice...
m_name = "cam";
@@ -593,7 +595,7 @@ KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, sphereInsideFrustum,
MT_Point3 center;
if (PyVecTo(pycenter, center))
{
- return PyLong_FromLong(SphereInsideFrustum(center, radius)); /* new ref */
+ return PyLong_FromSsize_t(SphereInsideFrustum(center, radius)); /* new ref */
}
}
@@ -644,7 +646,7 @@ KX_PYMETHODDEF_DOC_O(KX_Camera, boxInsideFrustum,
return NULL;
}
- return PyLong_FromLong(BoxInsideFrustum(box)); /* new ref */
+ return PyLong_FromSsize_t(BoxInsideFrustum(box)); /* new ref */
}
KX_PYMETHODDEF_DOC_O(KX_Camera, pointInsideFrustum,
@@ -666,7 +668,7 @@ KX_PYMETHODDEF_DOC_O(KX_Camera, pointInsideFrustum,
MT_Point3 point;
if (PyVecTo(value, point))
{
- return PyLong_FromLong(PointInsideFrustum(point)); /* new ref */
+ return PyLong_FromSsize_t(PointInsideFrustum(point)); /* new ref */
}
PyErr_SetString(PyExc_TypeError, "camera.pointInsideFrustum(point): KX_Camera, expected point argument.");
@@ -714,13 +716,13 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_Camera, setOnTop,
PyObject *KX_Camera::pyattr_get_perspective(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Camera* self = static_cast<KX_Camera*>(self_v);
+ KX_Camera* self= static_cast<KX_Camera*>(self_v);
return PyBool_FromLong(self->m_camdata.m_perspective);
}
int KX_Camera::pyattr_set_perspective(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_Camera* self = static_cast<KX_Camera*>(self_v);
+ KX_Camera* self= static_cast<KX_Camera*>(self_v);
int param = PyObject_IsTrue( value );
if (param == -1) {
PyErr_SetString(PyExc_AttributeError, "camera.perspective = bool: KX_Camera, expected True/False or 0/1");
@@ -734,13 +736,13 @@ int KX_Camera::pyattr_set_perspective(void *self_v, const KX_PYATTRIBUTE_DEF *at
PyObject *KX_Camera::pyattr_get_lens(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Camera* self = static_cast<KX_Camera*>(self_v);
+ KX_Camera* self= static_cast<KX_Camera*>(self_v);
return PyFloat_FromDouble(self->m_camdata.m_lens);
}
int KX_Camera::pyattr_set_lens(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_Camera* self = static_cast<KX_Camera*>(self_v);
+ KX_Camera* self= static_cast<KX_Camera*>(self_v);
float param = PyFloat_AsDouble(value);
if (param == -1) {
PyErr_SetString(PyExc_AttributeError, "camera.lens = float: KX_Camera, expected a float greater then zero");
@@ -754,13 +756,13 @@ int KX_Camera::pyattr_set_lens(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef,
PyObject *KX_Camera::pyattr_get_ortho_scale(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Camera* self = static_cast<KX_Camera*>(self_v);
+ KX_Camera* self= static_cast<KX_Camera*>(self_v);
return PyFloat_FromDouble(self->m_camdata.m_scale);
}
int KX_Camera::pyattr_set_ortho_scale(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_Camera* self = static_cast<KX_Camera*>(self_v);
+ KX_Camera* self= static_cast<KX_Camera*>(self_v);
float param = PyFloat_AsDouble(value);
if (param == -1) {
PyErr_SetString(PyExc_AttributeError, "camera.ortho_scale = float: KX_Camera, expected a float greater then zero");
@@ -774,13 +776,13 @@ int KX_Camera::pyattr_set_ortho_scale(void *self_v, const KX_PYATTRIBUTE_DEF *at
PyObject *KX_Camera::pyattr_get_near(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Camera* self = static_cast<KX_Camera*>(self_v);
+ KX_Camera* self= static_cast<KX_Camera*>(self_v);
return PyFloat_FromDouble(self->m_camdata.m_clipstart);
}
int KX_Camera::pyattr_set_near(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_Camera* self = static_cast<KX_Camera*>(self_v);
+ KX_Camera* self= static_cast<KX_Camera*>(self_v);
float param = PyFloat_AsDouble(value);
if (param == -1) {
PyErr_SetString(PyExc_AttributeError, "camera.near = float: KX_Camera, expected a float greater then zero");
@@ -794,13 +796,13 @@ int KX_Camera::pyattr_set_near(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef,
PyObject *KX_Camera::pyattr_get_far(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Camera* self = static_cast<KX_Camera*>(self_v);
+ KX_Camera* self= static_cast<KX_Camera*>(self_v);
return PyFloat_FromDouble(self->m_camdata.m_clipend);
}
int KX_Camera::pyattr_set_far(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_Camera* self = static_cast<KX_Camera*>(self_v);
+ KX_Camera* self= static_cast<KX_Camera*>(self_v);
float param = PyFloat_AsDouble(value);
if (param == -1) {
PyErr_SetString(PyExc_AttributeError, "camera.far = float: KX_Camera, expected a float greater then zero");
@@ -815,13 +817,13 @@ int KX_Camera::pyattr_set_far(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, P
PyObject *KX_Camera::pyattr_get_use_viewport(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Camera* self = static_cast<KX_Camera*>(self_v);
+ KX_Camera* self= static_cast<KX_Camera*>(self_v);
return PyBool_FromLong(self->GetViewport());
}
int KX_Camera::pyattr_set_use_viewport(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_Camera* self = static_cast<KX_Camera*>(self_v);
+ KX_Camera* self= static_cast<KX_Camera*>(self_v);
int param = PyObject_IsTrue( value );
if (param == -1) {
PyErr_SetString(PyExc_AttributeError, "camera.useViewport = bool: KX_Camera, expected True or False");
@@ -834,13 +836,13 @@ int KX_Camera::pyattr_set_use_viewport(void *self_v, const KX_PYATTRIBUTE_DEF *a
PyObject *KX_Camera::pyattr_get_projection_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Camera* self = static_cast<KX_Camera*>(self_v);
+ KX_Camera* self= static_cast<KX_Camera*>(self_v);
return PyObjectFrom(self->GetProjectionMatrix());
}
int KX_Camera::pyattr_set_projection_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_Camera* self = static_cast<KX_Camera*>(self_v);
+ KX_Camera* self= static_cast<KX_Camera*>(self_v);
MT_Matrix4x4 mat;
if (!PyMatTo(value, mat))
return PY_SET_ATTR_FAIL;
@@ -851,29 +853,29 @@ int KX_Camera::pyattr_set_projection_matrix(void *self_v, const KX_PYATTRIBUTE_D
PyObject *KX_Camera::pyattr_get_modelview_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Camera* self = static_cast<KX_Camera*>(self_v);
+ KX_Camera* self= static_cast<KX_Camera*>(self_v);
return PyObjectFrom(self->GetModelviewMatrix());
}
PyObject *KX_Camera::pyattr_get_camera_to_world(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Camera* self = static_cast<KX_Camera*>(self_v);
+ KX_Camera* self= static_cast<KX_Camera*>(self_v);
return PyObjectFrom(self->GetCameraToWorld());
}
PyObject *KX_Camera::pyattr_get_world_to_camera(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Camera* self = static_cast<KX_Camera*>(self_v);
+ KX_Camera* self= static_cast<KX_Camera*>(self_v);
return PyObjectFrom(self->GetWorldToCamera());
}
PyObject *KX_Camera::pyattr_get_INSIDE(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
-{ return PyLong_FromLong(INSIDE); }
+{ return PyLong_FromSsize_t(INSIDE); }
PyObject *KX_Camera::pyattr_get_OUTSIDE(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
-{ return PyLong_FromLong(OUTSIDE); }
+{ return PyLong_FromSsize_t(OUTSIDE); }
PyObject *KX_Camera::pyattr_get_INTERSECT(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
-{ return PyLong_FromLong(INTERSECT); }
+{ return PyLong_FromSsize_t(INTERSECT); }
bool ConvertPythonToCamera(PyObject *value, KX_Camera **object, bool py_none_ok, const char *error_prefix)
@@ -957,9 +959,11 @@ KX_PYMETHODDEF_DOC_O(KX_Camera, getScreenPosition,
}
const GLint *viewport;
- GLdouble win[3];
- GLdouble modelmatrix[16];
- GLdouble projmatrix[16];
+ GLfloat win[3];
+ GLfloat modelmatrix[16];
+ GLfloat projmatrix[16];
+ GLfloat vectf[3] = {vect[0], vect[1], vect[2]};
+
MT_Matrix4x4 m_modelmatrix = this->GetModelviewMatrix();
MT_Matrix4x4 m_projmatrix = this->GetProjectionMatrix();
@@ -969,7 +973,7 @@ KX_PYMETHODDEF_DOC_O(KX_Camera, getScreenPosition,
viewport = KX_GetActiveEngine()->GetCanvas()->GetViewPort();
- gluProject(vect[0], vect[1], vect[2], modelmatrix, projmatrix, viewport, &win[0], &win[1], &win[2]);
+ gpuProject(vectf, modelmatrix, projmatrix, viewport, win);
vect[0] = (win[0] - viewport[0]) / viewport[2];
vect[1] = (win[1] - viewport[1]) / viewport[3];
@@ -1000,9 +1004,9 @@ KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, getScreenVect,
MT_Point3 campos, screenpos;
const GLint *viewport;
- GLdouble win[3];
- GLdouble modelmatrix[16];
- GLdouble projmatrix[16];
+ GLfloat win[3];
+ GLfloat modelmatrix[16];
+ GLfloat projmatrix[16];
MT_Matrix4x4 m_modelmatrix = this->GetModelviewMatrix();
MT_Matrix4x4 m_projmatrix = this->GetProjectionMatrix();
@@ -1019,7 +1023,10 @@ KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, getScreenVect,
vect[1] += viewport[1];
glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &vect[2]);
- gluUnProject(vect[0], vect[1], vect[2], modelmatrix, projmatrix, viewport, &win[0], &win[1], &win[2]);
+
+ GLfloat vectf[3] = {vect[0], vect[1], vect[2]};
+
+ gpuUnProject(vectf, modelmatrix, projmatrix, viewport, win);
campos = this->GetCameraLocation();
screenpos = MT_Point3(win[0], win[1], win[2]);
diff --git a/source/gameengine/Ketsji/KX_Camera.h b/source/gameengine/Ketsji/KX_Camera.h
index f615fefc223..d95d10e8384 100644
--- a/source/gameengine/Ketsji/KX_Camera.h
+++ b/source/gameengine/Ketsji/KX_Camera.h
@@ -120,7 +120,7 @@ protected:
/**
* whether the camera should delete the node itself (only for shadow camera)
*/
- bool m_delete_node;
+ bool m_delete_node;
/**
* Extracts the camera clip frames from the projection and world-to-camera matrices.
@@ -321,4 +321,5 @@ public:
#endif
};
-#endif /* __KX_CAMERA_H__ */
+#endif //__KX_CAMERA_H__
+
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
index 59ca0d8d326..9ca1ec59a0b 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -143,9 +143,9 @@ static void Kx_VecUpMat3(float vec[3], float mat[][3], short axis)
}
if (axis==3) {
cox= 0; coy= 1; coz= 2; /* Y op -Z tr */
- vec[0] = -vec[0];
- vec[1] = -vec[1];
- vec[2] = -vec[2];
+ vec[0]= -vec[0];
+ vec[1]= -vec[1];
+ vec[2]= -vec[2];
}
if (axis==4) {
cox= 1; coy= 0; coz= 2; /* */
@@ -154,9 +154,9 @@ static void Kx_VecUpMat3(float vec[3], float mat[][3], short axis)
cox= 2; coy= 1; coz= 0; /* Y up X tr */
}
- mat[coz][0] = vec[0];
- mat[coz][1] = vec[1];
- mat[coz][2] = vec[2];
+ mat[coz][0]= vec[0];
+ mat[coz][1]= vec[1];
+ mat[coz][2]= vec[2];
if (normalize_v3((float *)mat[coz]) == 0.f) {
/* this is a very abnormal situation: the camera has reach the object center exactly
* We will choose a completely arbitrary direction */
@@ -281,13 +281,13 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
assert(0);
break;
}
-
+
inp = fp1[0]*fp2[0] + fp1[1]*fp2[1] + fp1[2]*fp2[2];
fac = (-1.0f + inp) * m_damping;
- from[0] += fac * fp1[0];
- from[1] += fac * fp1[1];
- from[2] += fac * fp1[2];
+ from[0]+= fac*fp1[0];
+ from[1]+= fac*fp1[1];
+ from[2]+= fac*fp1[2];
/* alleen alstie ervoor ligt: cross testen en loodrechte bijtellen */
if (inp < 0.0f) {
@@ -303,9 +303,9 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
/* CONSTRAINT 5: minimum / maximum afstand */
- rc[0] = (lookat[0]-from[0]);
- rc[1] = (lookat[1]-from[1]);
- rc[2] = (lookat[2]-from[2]);
+ rc[0]= (lookat[0]-from[0]);
+ rc[1]= (lookat[1]-from[1]);
+ rc[2]= (lookat[2]-from[2]);
distsq = rc[0]*rc[0] + rc[1]*rc[1] + rc[2]*rc[2];
if (distsq > maxdistsq) {
@@ -325,9 +325,9 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
/* CONSTRAINT 7: track to schaduw */
- rc[0] = (lookat[0]-from[0]);
- rc[1] = (lookat[1]-from[1]);
- rc[2] = (lookat[2]-from[2]);
+ rc[0]= (lookat[0]-from[0]);
+ rc[1]= (lookat[1]-from[1]);
+ rc[2]= (lookat[2]-from[2]);
Kx_VecUpMat3(rc, mat, 3); /* y up Track -z */
@@ -337,9 +337,9 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
obj->NodeSetLocalPosition(from);
- actormat[0][0] = mat[0][0]; actormat[0][1] = mat[1][0]; actormat[0][2] = mat[2][0];
- actormat[1][0] = mat[0][1]; actormat[1][1] = mat[1][1]; actormat[1][2] = mat[2][1];
- actormat[2][0] = mat[0][2]; actormat[2][1] = mat[1][2]; actormat[2][2] = mat[2][2];
+ actormat[0][0]= mat[0][0]; actormat[0][1]= mat[1][0]; actormat[0][2]= mat[2][0];
+ actormat[1][0]= mat[0][1]; actormat[1][1]= mat[1][1]; actormat[1][2]= mat[2][1];
+ actormat[2][0]= mat[0][2]; actormat[2][1]= mat[1][2]; actormat[2][2]= mat[2][2];
obj->NodeSetLocalOrientation(actormat);
return true;
@@ -388,15 +388,15 @@ PyAttributeDef KX_CameraActuator::Attributes[] = {
KX_PYATTRIBUTE_FLOAT_RW("min",-FLT_MAX,FLT_MAX,KX_CameraActuator,m_minHeight),
KX_PYATTRIBUTE_FLOAT_RW("max",-FLT_MAX,FLT_MAX,KX_CameraActuator,m_maxHeight),
KX_PYATTRIBUTE_FLOAT_RW("height",-FLT_MAX,FLT_MAX,KX_CameraActuator,m_height),
- KX_PYATTRIBUTE_SHORT_RW("axis", 0, 5, true, KX_CameraActuator, m_axis),
- KX_PYATTRIBUTE_RW_FUNCTION("object", KX_CameraActuator, pyattr_get_object, pyattr_set_object),
+ KX_PYATTRIBUTE_SHORT_RW("axis", 0, 3, true, KX_CameraActuator,m_axis),
+ KX_PYATTRIBUTE_RW_FUNCTION("object", KX_CameraActuator, pyattr_get_object, pyattr_set_object),
KX_PYATTRIBUTE_FLOAT_RW("damping",0.f,10.f,KX_CameraActuator,m_damping),
{NULL}
};
PyObject *KX_CameraActuator::pyattr_get_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_CameraActuator* self = static_cast<KX_CameraActuator*>(self_v);
+ KX_CameraActuator* self= static_cast<KX_CameraActuator*>(self_v);
if (self->m_ob==NULL)
Py_RETURN_NONE;
else
@@ -405,7 +405,7 @@ PyObject *KX_CameraActuator::pyattr_get_object(void *self_v, const KX_PYATTRIBUT
int KX_CameraActuator::pyattr_set_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_CameraActuator* self = static_cast<KX_CameraActuator*>(self_v);
+ KX_CameraActuator* self= static_cast<KX_CameraActuator*>(self_v);
KX_GameObject *gameobj;
if (!ConvertPythonToGameObject(value, &gameobj, true, "actuator.object = value: KX_CameraActuator"))
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.h b/source/gameengine/Ketsji/KX_CameraActuator.h
index fb0a7d88dd9..c67174d2830 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.h
+++ b/source/gameengine/Ketsji/KX_CameraActuator.h
@@ -131,8 +131,9 @@ private :
static PyObject* pyattr_get_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
};
-#endif /* __KX_CAMERAACTUATOR_H__ */
+#endif //__KX_CAMERAACTUATOR_H__
+
diff --git a/source/gameengine/Ketsji/KX_CameraIpoSGController.h b/source/gameengine/Ketsji/KX_CameraIpoSGController.h
index 1f6f211622c..9b7c1eddf00 100644
--- a/source/gameengine/Ketsji/KX_CameraIpoSGController.h
+++ b/source/gameengine/Ketsji/KX_CameraIpoSGController.h
@@ -94,4 +94,5 @@ public:
#endif
};
-#endif /* __KX_CAMERAIPOSGCONTROLLER_H__ */
+#endif // __KX_CAMERAIPOSGCONTROLLER_H__
+
diff --git a/source/gameengine/Ketsji/KX_CharacterWrapper.cpp b/source/gameengine/Ketsji/KX_CharacterWrapper.cpp
deleted file mode 100644
index ce208f3a75f..00000000000
--- a/source/gameengine/Ketsji/KX_CharacterWrapper.cpp
+++ /dev/null
@@ -1,94 +0,0 @@
-/** \file gameengine/Ketsji/KX_CharacterWrapper.cpp
- * \ingroup ketsji
- */
-
-
-#include "KX_CharacterWrapper.h"
-#include "PHY_ICharacter.h"
-
-KX_CharacterWrapper::KX_CharacterWrapper(PHY_ICharacter* character) :
- PyObjectPlus(),
- m_character(character)
-{
-}
-
-KX_CharacterWrapper::~KX_CharacterWrapper()
-{
- if (m_character)
- delete m_character; // We're responsible for the character object!
-}
-
-#ifdef WITH_PYTHON
-
-PyTypeObject KX_CharacterWrapper::Type = {
- PyVarObject_HEAD_INIT(NULL, 0)
- "KX_CharacterWrapper",
- sizeof(PyObjectPlus_Proxy),
- 0,
- py_base_dealloc,
- 0,
- 0,
- 0,
- 0,
- py_base_repr,
- 0,0,0,0,0,0,0,0,0,
- Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
- 0,0,0,0,0,0,0,
- Methods,
- 0,
- 0,
- &PyObjectPlus::Type,
- 0,0,0,0,0,0,
- py_base_new
-};
-
-PyAttributeDef KX_CharacterWrapper::Attributes[] = {
- KX_PYATTRIBUTE_RO_FUNCTION("onGround", KX_CharacterWrapper, pyattr_get_onground),
- KX_PYATTRIBUTE_RW_FUNCTION("gravity", KX_CharacterWrapper, pyattr_get_gravity, pyattr_set_gravity),
- { NULL } //Sentinel
-};
-
-PyObject *KX_CharacterWrapper::pyattr_get_onground(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
-{
- KX_CharacterWrapper* self = static_cast<KX_CharacterWrapper*>(self_v);
-
- return PyBool_FromLong(self->m_character->OnGround());
-}
-
-PyObject *KX_CharacterWrapper::pyattr_get_gravity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
-{
- KX_CharacterWrapper* self = static_cast<KX_CharacterWrapper*>(self_v);
-
- return PyFloat_FromDouble(self->m_character->GetGravity());
-}
-
-int KX_CharacterWrapper::pyattr_set_gravity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
-{
- KX_CharacterWrapper* self = static_cast<KX_CharacterWrapper*>(self_v);
- double param = PyFloat_AsDouble(value);
-
- if (param == -1)
- {
- PyErr_SetString(PyExc_ValueError, "KX_CharacterWrapper.gravity: expected a float");
- return PY_SET_ATTR_FAIL;
- }
-
- self->m_character->SetGravity((float)param);
- return PY_SET_ATTR_SUCCESS;
-}
-
-PyMethodDef KX_CharacterWrapper::Methods[] = {
- KX_PYMETHODTABLE_NOARGS(KX_CharacterWrapper, jump),
- {NULL,NULL} //Sentinel
-};
-
-KX_PYMETHODDEF_DOC_NOARGS(KX_CharacterWrapper, jump,
- "jump()\n"
- "makes the character jump.\n")
-{
- m_character->Jump();
-
- Py_RETURN_NONE;
-}
-
-#endif // WITH_PYTHON
diff --git a/source/gameengine/Ketsji/KX_CharacterWrapper.h b/source/gameengine/Ketsji/KX_CharacterWrapper.h
deleted file mode 100644
index 3b0058aca6f..00000000000
--- a/source/gameengine/Ketsji/KX_CharacterWrapper.h
+++ /dev/null
@@ -1,35 +0,0 @@
-
-/** \file KX_CharacterWrapper.h
- * \ingroup ketsji
- */
-
-#ifndef __KX_CHARACTERWRAPPER_H__
-#define __KX_CHARACTERWRAPPER_H__
-
-#include "Value.h"
-#include "PHY_DynamicTypes.h"
-class PHY_ICharacter;
-
-
-///Python interface to character physics
-class KX_CharacterWrapper : public PyObjectPlus
-{
- Py_Header
-
-public:
- KX_CharacterWrapper(PHY_ICharacter* character);
- virtual ~KX_CharacterWrapper();
-#ifdef WITH_PYTHON
- KX_PYMETHOD_DOC_NOARGS(KX_CharacterWrapper, jump);
-
- static PyObject* pyattr_get_onground(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
-
- static PyObject* pyattr_get_gravity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_gravity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-#endif // WITH_PYTHON
-
-private:
- PHY_ICharacter* m_character;
-};
-
-#endif /* __KX_CHARACTERWRAPPER_H__ */
diff --git a/source/gameengine/Ketsji/KX_ClientObjectInfo.h b/source/gameengine/Ketsji/KX_ClientObjectInfo.h
index e947eb4be6d..6fd1271160a 100644
--- a/source/gameengine/Ketsji/KX_ClientObjectInfo.h
+++ b/source/gameengine/Ketsji/KX_ClientObjectInfo.h
@@ -84,4 +84,5 @@ public:
#endif
};
-#endif /* __KX_CLIENTOBJECTINFO_H__ */
+#endif //__KX_CLIENTOBJECTINFO_H__
+
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.h b/source/gameengine/Ketsji/KX_ConstraintActuator.h
index edb2e5e0180..786e4ff53d2 100644
--- a/source/gameengine/Ketsji/KX_ConstraintActuator.h
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.h
@@ -145,4 +145,5 @@ protected:
};
-#endif /* __KX_CONSTRAINTACTUATOR_H__ */
+#endif //__KX_CONSTRAINTACTUATOR_H__
+
diff --git a/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp b/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
index e09449c4f1d..5727ed29e67 100644
--- a/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
+++ b/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
@@ -52,7 +52,7 @@ KX_ConstraintWrapper::~KX_ConstraintWrapper()
PyObject *KX_ConstraintWrapper::PyGetConstraintId()
{
- return PyLong_FromLong(m_constraintId);
+ return PyLong_FromSsize_t(m_constraintId);
}
@@ -119,7 +119,7 @@ PyAttributeDef KX_ConstraintWrapper::Attributes[] = {
PyObject *KX_ConstraintWrapper::pyattr_get_constraintId(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_ConstraintWrapper* self = static_cast<KX_ConstraintWrapper*>(self_v);
+ KX_ConstraintWrapper* self= static_cast<KX_ConstraintWrapper*>(self_v);
return self->PyGetConstraintId();
}
diff --git a/source/gameengine/Ketsji/KX_ConstraintWrapper.h b/source/gameengine/Ketsji/KX_ConstraintWrapper.h
index eafc45b5a70..dbc3571cad6 100644
--- a/source/gameengine/Ketsji/KX_ConstraintWrapper.h
+++ b/source/gameengine/Ketsji/KX_ConstraintWrapper.h
@@ -57,4 +57,5 @@ private:
PHY_IPhysicsEnvironment* m_physenv;
};
-#endif /* __KX_CONSTRAINTWRAPPER_H__ */
+#endif //__KX_CONSTRAINTWRAPPER_H__
+
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
index e71037d08a0..0f1ce403881 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
@@ -159,4 +159,4 @@ void KX_ClearBulletSharedShapes();
bool KX_ReInstanceBulletShapeFromMesh(KX_GameObject *gameobj, KX_GameObject *from_gameobj, RAS_MeshObject* from_meshobj);
#endif
-#endif /* __KX_CONVERTPHYSICSOBJECT_H__ */
+#endif //__KX_CONVERTPHYSICSOBJECT_H__
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index ff3c46cb8ab..776953206fe 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -29,8 +29,8 @@
* \ingroup ketsji
*/
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable : 4786)
#endif
#include "MT_assert.h"
@@ -54,7 +54,6 @@
#include "KX_MotionState.h" // bridge between motionstate and scenegraph node
extern "C"{
- #include "BLI_utildefines.h"
#include "BKE_DerivedMesh.h"
}
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp
index 9f530f80e37..84230b6f47b 100644
--- a/source/gameengine/Ketsji/KX_Dome.cpp
+++ b/source/gameengine/Ketsji/KX_Dome.cpp
@@ -1,27 +1,25 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
+ * -----------------------------------------------------------------------------
*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU Lesser General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
*
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ * You should have received a copy of the GNU Lesser General Public License along with
+ * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+ * Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+ * http://www.gnu.org/copyleft/lesser.txt.
*
* Contributor(s): Dalai Felinto
*
* This code is originally inspired on some of the ideas and codes from Paul Bourke.
- * Developed as part of a Research and Development project for
- * SAT - La Société des arts technologiques.
- *
- * ***** END GPL LICENSE BLOCK *****
+ * Developed as part of a Research and Development project for SAT - La Société des arts technologiques.
+ * -----------------------------------------------------------------------------
*/
/** \file gameengine/Ketsji/KX_Dome.cpp
@@ -41,7 +39,9 @@
#include "RAS_CameraData.h"
#include "BLI_math.h"
-#include "GL/glew.h"
+#include "GPU_compatibility.h"
+#include "GPU_extensions.h"
+#include "GPU_colors.h"
// constructor
KX_Dome::KX_Dome (
@@ -61,7 +61,6 @@ KX_Dome::KX_Dome (
struct Text* warptext
):
- dlistSupported(false),
canvaswidth(-1), canvasheight(-1),
m_drawingmode(engine->GetDrawType()),
m_resolution(res),
@@ -96,7 +95,7 @@ KX_Dome::KX_Dome (
SetViewPort(viewport);
- switch (m_mode) {
+ switch(m_mode) {
case DOME_FISHEYE:
if (m_angle <= 180) {
cubetop.resize(1);
@@ -163,8 +162,6 @@ KX_Dome::KX_Dome (
if (warp.usemesh)
fboSupported = CreateFBO();
-
- dlistSupported = CreateDL();
}
// destructor
@@ -174,12 +171,9 @@ KX_Dome::~KX_Dome (void)
if (fboSupported)
glDeleteFramebuffersEXT(1, &warp.fboId);
-
- if (dlistSupported)
- glDeleteLists(dlistId, (GLsizei) m_numimages);
}
-void KX_Dome::SetViewPort(const int viewport[4])
+void KX_Dome::SetViewPort(const int *viewport)
{
if (canvaswidth != m_viewport.GetWidth() || canvasheight != m_viewport.GetHeight())
{
@@ -258,85 +252,9 @@ void KX_Dome::CalculateImageSize(void)
}
}
-bool KX_Dome::CreateDL()
-{
- dlistId = glGenLists((GLsizei) m_numimages);
- if (dlistId != 0) {
- if (m_mode == DOME_FISHEYE || m_mode == DOME_TRUNCATED_FRONT || m_mode == DOME_TRUNCATED_REAR) {
- glNewList(dlistId, GL_COMPILE);
- GLDrawTriangles(cubetop, nfacestop);
- glEndList();
-
- glNewList(dlistId+1, GL_COMPILE);
- GLDrawTriangles(cubebottom, nfacesbottom);
- glEndList();
-
- glNewList(dlistId+2, GL_COMPILE);
- GLDrawTriangles(cubeleft, nfacesleft);
- glEndList();
-
- glNewList(dlistId+3, GL_COMPILE);
- GLDrawTriangles(cuberight, nfacesright);
- glEndList();
-
- if (m_angle > 180) {
- glNewList(dlistId+4, GL_COMPILE);
- GLDrawTriangles(cubefront, nfacesfront);
- glEndList();
- }
- }
- else if (m_mode == DOME_PANORAM_SPH)
- {
- glNewList(dlistId, GL_COMPILE);
- GLDrawTriangles(cubetop, nfacestop);
- glEndList();
-
- glNewList(dlistId+1, GL_COMPILE);
- GLDrawTriangles(cubebottom, nfacesbottom);
- glEndList();
-
- glNewList(dlistId+2, GL_COMPILE);
- GLDrawTriangles(cubeleft, nfacesleft);
- glEndList();
-
- glNewList(dlistId+3, GL_COMPILE);
- GLDrawTriangles(cuberight, nfacesright);
- glEndList();
-
- glNewList(dlistId+4, GL_COMPILE);
- GLDrawTriangles(cubeleftback, nfacesleftback);
- glEndList();
-
- glNewList(dlistId+5, GL_COMPILE);
- GLDrawTriangles(cuberightback, nfacesrightback);
- glEndList();
- }
-
- if (warp.usemesh) {
- glNewList((dlistId + m_numfaces), GL_COMPILE);
- GLDrawWarpQuads();
- glEndList();
- }
-
- //clearing the vectors
- cubetop.clear();
- cubebottom.clear();
- cuberight.clear();
- cubeleft.clear();
- cubefront.clear();
- cubeleftback.clear();
- cuberightback.clear();
- warp.nodes.clear();
-
- } else // genList failed
- return false;
-
- return true;
-}
-
bool KX_Dome::CreateFBO(void)
{
- if (!GLEW_EXT_framebuffer_object)
+ if (!GPU_EXT_FRAMEBUFFERS)
{
printf("Dome Error: FrameBuffer unsupported. Using low resolution warp image.");
return false;
@@ -377,14 +295,14 @@ bool KX_Dome::CreateFBO(void)
void KX_Dome::GLDrawTriangles(vector <DomeFace>& face, int nfaces)
{
int i,j;
- glBegin(GL_TRIANGLES);
+ gpuBegin(GL_TRIANGLES);
for (i=0;i<nfaces;i++) {
for (j=0;j<3;j++) {
- glTexCoord2f(face[i].u[j],face[i].v[j]);
- glVertex3f((GLfloat)face[i].verts[j][0],(GLfloat)face[i].verts[j][1],(GLfloat)face[i].verts[j][2]);
+ gpuTexCoord2f(face[i].u[j],face[i].v[j]);
+ gpuVertex3f((GLfloat)face[i].verts[j][0],(GLfloat)face[i].verts[j][1],(GLfloat)face[i].verts[j][2]);
}
}
- glEnd();
+ gpuEnd();
}
void KX_Dome::GLDrawWarpQuads(void)
@@ -395,33 +313,33 @@ void KX_Dome::GLDrawWarpQuads(void)
float uv_height = (float)(warp.bufferheight) / warp.imagesize;
if (warp.mode ==2 ) {
- glBegin(GL_QUADS);
+ gpuBegin(GL_QUADS);
for (i=0;i<warp.n_height-1;i++) {
for (j=0;j<warp.n_width-1;j++) {
if (warp.nodes[i][j].i < 0 || warp.nodes[i+1][j].i < 0 || warp.nodes[i+1][j+1].i < 0 || warp.nodes[i][j+1].i < 0)
continue;
- glColor3f(warp.nodes[i][j].i, warp.nodes[i][j].i, warp.nodes[i][j].i);
- glTexCoord2f((warp.nodes[i][j].u * uv_width), (warp.nodes[i][j].v * uv_height));
- glVertex3f(warp.nodes[i][j].x, warp.nodes[i][j].y,0.0);
+ gpuColor3f(warp.nodes[i][j].i, warp.nodes[i][j].i, warp.nodes[i][j].i);
+ gpuTexCoord2f((warp.nodes[i][j].u * uv_width), (warp.nodes[i][j].v * uv_height));
+ gpuVertex3f(warp.nodes[i][j].x, warp.nodes[i][j].y,0.0);
- glColor3f(warp.nodes[i+1][j].i, warp.nodes[i+1][j].i, warp.nodes[i+1][j].i);
- glTexCoord2f((warp.nodes[i+1][j].u * uv_width), (warp.nodes[i+1][j].v * uv_height));
- glVertex3f(warp.nodes[i+1][j].x, warp.nodes[i+1][j].y,0.0);
+ gpuColor3f(warp.nodes[i+1][j].i, warp.nodes[i+1][j].i, warp.nodes[i+1][j].i);
+ gpuTexCoord2f((warp.nodes[i+1][j].u * uv_width), (warp.nodes[i+1][j].v * uv_height));
+ gpuVertex3f(warp.nodes[i+1][j].x, warp.nodes[i+1][j].y,0.0);
- glColor3f(warp.nodes[i+1][j+1].i, warp.nodes[i+1][j+1].i, warp.nodes[i+1][j+1].i);
- glTexCoord2f((warp.nodes[i+1][j+1].u * uv_width), (warp.nodes[i+1][j+1].v * uv_height));
- glVertex3f(warp.nodes[i+1][j+1].x, warp.nodes[i+1][j+1].y,0.0);
+ gpuColor3f(warp.nodes[i+1][j+1].i, warp.nodes[i+1][j+1].i, warp.nodes[i+1][j+1].i);
+ gpuTexCoord2f((warp.nodes[i+1][j+1].u * uv_width), (warp.nodes[i+1][j+1].v * uv_height));
+ gpuVertex3f(warp.nodes[i+1][j+1].x, warp.nodes[i+1][j+1].y,0.0);
- glColor3f(warp.nodes[i][j+1].i, warp.nodes[i][j+1].i, warp.nodes[i][j+1].i);
- glTexCoord2f((warp.nodes[i][j+1].u * uv_width), (warp.nodes[i][j+1].v * uv_height));
- glVertex3f(warp.nodes[i][j+1].x, warp.nodes[i][j+1].y,0.0);
+ gpuColor3f(warp.nodes[i][j+1].i, warp.nodes[i][j+1].i, warp.nodes[i][j+1].i);
+ gpuTexCoord2f((warp.nodes[i][j+1].u * uv_width), (warp.nodes[i][j+1].v * uv_height));
+ gpuVertex3f(warp.nodes[i][j+1].x, warp.nodes[i][j+1].y,0.0);
}
}
- glEnd();
+ gpuEnd();
}
else if (warp.mode == 1) {
- glBegin(GL_QUADS);
+ gpuBegin(GL_QUADS);
for (i=0;i<warp.n_height-1;i++) {
for (j=0;j<warp.n_width-1;j++) {
i2 = (i+1) % warp.n_width; // Wrap around, i = warp.n_width = 0
@@ -429,25 +347,25 @@ void KX_Dome::GLDrawWarpQuads(void)
if (warp.nodes[i][j].i < 0 || warp.nodes[i2][j].i < 0 || warp.nodes[i2][j+1].i < 0 || warp.nodes[i][j+1].i < 0)
continue;
- glColor3f(warp.nodes[i][j].i,warp.nodes[i][j].i,warp.nodes[i][j].i);
- glTexCoord2f((warp.nodes[i][j].u * uv_width), (warp.nodes[i][j].v * uv_height));
- glVertex3f(warp.nodes[i][j].x,warp.nodes[i][j].y,0.0);
+ gpuColor3f(warp.nodes[i][j].i,warp.nodes[i][j].i,warp.nodes[i][j].i);
+ gpuTexCoord2f((warp.nodes[i][j].u * uv_width), (warp.nodes[i][j].v * uv_height));
+ gpuVertex3f(warp.nodes[i][j].x,warp.nodes[i][j].y,0.0);
- glColor3f(warp.nodes[i2][j].i,warp.nodes[i2][j].i,warp.nodes[i2][j].i);
- glTexCoord2f((warp.nodes[i2][j].u * uv_width), (warp.nodes[i2][j].v * uv_height));
- glVertex3f(warp.nodes[i2][j].x,warp.nodes[i2][j].y,0.0);
+ gpuColor3f(warp.nodes[i2][j].i,warp.nodes[i2][j].i,warp.nodes[i2][j].i);
+ gpuTexCoord2f((warp.nodes[i2][j].u * uv_width), (warp.nodes[i2][j].v * uv_height));
+ gpuVertex3f(warp.nodes[i2][j].x,warp.nodes[i2][j].y,0.0);
- glColor3f(warp.nodes[i2][j+1].i,warp.nodes[i2][j+1].i,warp.nodes[i2][j+1].i);
- glTexCoord2f((warp.nodes[i2][j+1].u * uv_width), (warp.nodes[i2][j+1].v * uv_height));
- glVertex3f(warp.nodes[i2][j+1].x,warp.nodes[i2][j+1].y,0.0);
+ gpuColor3f(warp.nodes[i2][j+1].i,warp.nodes[i2][j+1].i,warp.nodes[i2][j+1].i);
+ gpuTexCoord2f((warp.nodes[i2][j+1].u * uv_width), (warp.nodes[i2][j+1].v * uv_height));
+ gpuVertex3f(warp.nodes[i2][j+1].x,warp.nodes[i2][j+1].y,0.0);
- glColor3f(warp.nodes[i2][j+1].i,warp.nodes[i2][j+1].i,warp.nodes[i2][j+1].i);
- glTexCoord2f((warp.nodes[i2][j+1].u * uv_width), (warp.nodes[i2][j+1].v * uv_height));
- glVertex3f(warp.nodes[i2][j+1].x,warp.nodes[i2][j+1].y,0.0);
+ gpuColor3f(warp.nodes[i2][j+1].i,warp.nodes[i2][j+1].i,warp.nodes[i2][j+1].i);
+ gpuTexCoord2f((warp.nodes[i2][j+1].u * uv_width), (warp.nodes[i2][j+1].v * uv_height));
+ gpuVertex3f(warp.nodes[i2][j+1].x,warp.nodes[i2][j+1].y,0.0);
}
}
- glEnd();
+ gpuEnd();
}
else {
printf("Dome Error: Warp Mode %d unsupported. Try 1 for Polar Mesh or 2 for Fisheye.\n", warp.mode);
@@ -1448,9 +1366,11 @@ void KX_Dome::CalculateFrustum(KX_Camera * cam)
right = aspect * top
// the equivalent GLU call is:
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
+ gpuMatrixMode(GL_PROJECTION);
+ gpuLoadIdentity();
+ gpuMatrixCommit();
gluPerspective(90.0,1.0,cam->GetCameraNear(),cam->GetCameraFar());
+ gpuMatrixMode(GL_MODELVIEW);
#endif
RAS_FrameFrustum m_frustrum; //90 deg. Frustum
@@ -1618,11 +1538,10 @@ void KX_Dome::Draw(void)
if (fboSupported) {
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, warp.fboId);
- glViewport(0,0,warp.imagesize, warp.imagesize);
- glScissor(0,0,warp.imagesize, warp.imagesize);
+ gpuViewportScissor(0,0,warp.imagesize, warp.imagesize);
}
- switch (m_mode) {
+ switch(m_mode) {
case DOME_FISHEYE:
DrawDomeFisheye();
break;
@@ -1658,9 +1577,11 @@ void KX_Dome::Draw(void)
void KX_Dome::DrawEnvMap(void)
{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
+ gpuClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ gpuMatrixMode(GL_PROJECTION);
+
+ gpuLoadIdentity();
+ gpuMatrixCommit();
// Making the viewport always square
@@ -1670,7 +1591,7 @@ void KX_Dome::DrawEnvMap(void)
float ortho_width, ortho_height;
if (warp.usemesh)
- glOrtho((-1.0), 1.0, (-0.66), 0.66, -20.0, 10.0); //stretch the image to reduce resolution lost
+ gpuOrtho((-1.0), 1.0, (-0.66), 0.66, -20.0, 10.0); //stretch the image to reduce resolution lost
else {
if (can_width/3 <= can_height/2) {
@@ -1682,103 +1603,106 @@ void KX_Dome::DrawEnvMap(void)
ortho_width = (float)can_width/can_height * ortho_height;
}
- glOrtho((-ortho_width), ortho_width, (-ortho_height), ortho_height, -20.0, 10.0);
+ gpuOrtho((-ortho_width), ortho_width, (-ortho_height), ortho_height, -20.0, 10.0);
}
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gluLookAt(0.0,0.0,1.0, 0.0,0.0,0.0, 0.0,1.0,0.0);
+
+ gpuMatrixMode(GL_TEXTURE);
+
+ gpuLoadIdentity();
+ gpuMatrixMode(GL_MODELVIEW);
+
+ gpuLoadIdentity();
+ gpuLookAt(0.0,0.0,1.0, 0.0,0.0,0.0, 0.0,1.0,0.0); gpuMatrixCommit();
glPolygonMode(GL_FRONT, GL_FILL);
glShadeModel(GL_SMOOTH);
- glDisable(GL_LIGHTING);
+ gpuDisableLighting();
glDisable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
- glColor3f(1.0,1.0,1.0);
+ gpuCurrentColor3x(CPACK_WHITE);
float uv_ratio = (float)(m_buffersize-1) / m_imagesize;
double onebythree = 1.0f / 3;
// domefacesId[0] => (top)
glBindTexture(GL_TEXTURE_2D, domefacesId[0]);
- glBegin(GL_QUADS);
- glTexCoord2f(uv_ratio,uv_ratio);
- glVertex3f( onebythree, 0.0f, 3.0f);
- glTexCoord2f(0.0,uv_ratio);
- glVertex3f(-onebythree, 0.0f, 3.0f);
- glTexCoord2f(0.0,0.0);
- glVertex3f(-onebythree,-2 * onebythree, 3.0f);
- glTexCoord2f(uv_ratio,0.0);
- glVertex3f(onebythree,-2 * onebythree, 3.0f);
- glEnd();
+ gpuBegin(GL_QUADS);
+ gpuTexCoord2f(uv_ratio,uv_ratio);
+ gpuVertex3f( onebythree, 0.0f, 3.0f);
+ gpuTexCoord2f(0.0,uv_ratio);
+ gpuVertex3f(-onebythree, 0.0f, 3.0f);
+ gpuTexCoord2f(0.0,0.0);
+ gpuVertex3f(-onebythree,-2 * onebythree, 3.0f);
+ gpuTexCoord2f(uv_ratio,0.0);
+ gpuVertex3f(onebythree,-2 * onebythree, 3.0f);
+ gpuEnd();
// domefacesId[1] => (bottom)
glBindTexture(GL_TEXTURE_2D, domefacesId[1]);
- glBegin(GL_QUADS);
- glTexCoord2f(uv_ratio,uv_ratio);
- glVertex3f(-onebythree, 0.0f, 3.0f);
- glTexCoord2f(0.0,uv_ratio);
- glVertex3f(-1.0f, 0.0f, 3.0f);
- glTexCoord2f(0.0,0.0);
- glVertex3f(-1.0f,-2 * onebythree, 3.0f);
- glTexCoord2f(uv_ratio,0.0);
- glVertex3f(-onebythree,-2 * onebythree, 3.0f);
- glEnd();
+ gpuBegin(GL_QUADS);
+ gpuTexCoord2f(uv_ratio,uv_ratio);
+ gpuVertex3f(-onebythree, 0.0f, 3.0f);
+ gpuTexCoord2f(0.0,uv_ratio);
+ gpuVertex3f(-1.0f, 0.0f, 3.0f);
+ gpuTexCoord2f(0.0,0.0);
+ gpuVertex3f(-1.0f,-2 * onebythree, 3.0f);
+ gpuTexCoord2f(uv_ratio,0.0);
+ gpuVertex3f(-onebythree,-2 * onebythree, 3.0f);
+ gpuEnd();
// domefacesId[2] => -90deg (left)
glBindTexture(GL_TEXTURE_2D, domefacesId[2]);
- glBegin(GL_QUADS);
- glTexCoord2f(uv_ratio,uv_ratio);
- glVertex3f(-onebythree, 2 * onebythree, 3.0f);
- glTexCoord2f(0.0,uv_ratio);
- glVertex3f(-1.0f, 2 * onebythree, 3.0f);
- glTexCoord2f(0.0,0.0);
- glVertex3f(-1.0f, 0.0f, 3.0f);
- glTexCoord2f(uv_ratio,0.0);
- glVertex3f(-onebythree, 0.0f, 3.0f);
- glEnd();
+ gpuBegin(GL_QUADS);
+ gpuTexCoord2f(uv_ratio,uv_ratio);
+ gpuVertex3f(-onebythree, 2 * onebythree, 3.0f);
+ gpuTexCoord2f(0.0,uv_ratio);
+ gpuVertex3f(-1.0f, 2 * onebythree, 3.0f);
+ gpuTexCoord2f(0.0,0.0);
+ gpuVertex3f(-1.0f, 0.0f, 3.0f);
+ gpuTexCoord2f(uv_ratio,0.0);
+ gpuVertex3f(-onebythree, 0.0f, 3.0f);
+ gpuEnd();
// domefacesId[3] => 90deg (right)
glBindTexture(GL_TEXTURE_2D, domefacesId[3]);
- glBegin(GL_QUADS);
- glTexCoord2f(uv_ratio,uv_ratio);
- glVertex3f( 1.0f, 2 * onebythree, 3.0f);
- glTexCoord2f(0.0,uv_ratio);
- glVertex3f( onebythree, 2 * onebythree, 3.0f);
- glTexCoord2f(0.0,0.0);
- glVertex3f( onebythree, 0.0f, 3.0f);
- glTexCoord2f(uv_ratio,0.0);
- glVertex3f(1.0f, 0.0f, 3.0f);
- glEnd();
+ gpuBegin(GL_QUADS);
+ gpuTexCoord2f(uv_ratio,uv_ratio);
+ gpuVertex3f( 1.0f, 2 * onebythree, 3.0f);
+ gpuTexCoord2f(0.0,uv_ratio);
+ gpuVertex3f( onebythree, 2 * onebythree, 3.0f);
+ gpuTexCoord2f(0.0,0.0);
+ gpuVertex3f( onebythree, 0.0f, 3.0f);
+ gpuTexCoord2f(uv_ratio,0.0);
+ gpuVertex3f(1.0f, 0.0f, 3.0f);
+ gpuEnd();
// domefacesId[4] => 0deg (front)
glBindTexture(GL_TEXTURE_2D, domefacesId[4]);
- glBegin(GL_QUADS);
- glTexCoord2f(uv_ratio,uv_ratio);
- glVertex3f( 1.0f, 0.0f, 3.0f);
- glTexCoord2f(0.0,uv_ratio);
- glVertex3f( onebythree, 0.0f, 3.0f);
- glTexCoord2f(0.0,0.0);
- glVertex3f( onebythree,-2 * onebythree, 3.0f);
- glTexCoord2f(uv_ratio,0.0);
- glVertex3f(1.0f, -2 * onebythree, 3.0f);
- glEnd();
+ gpuBegin(GL_QUADS);
+ gpuTexCoord2f(uv_ratio,uv_ratio);
+ gpuVertex3f( 1.0f, 0.0f, 3.0f);
+ gpuTexCoord2f(0.0,uv_ratio);
+ gpuVertex3f( onebythree, 0.0f, 3.0f);
+ gpuTexCoord2f(0.0,0.0);
+ gpuVertex3f( onebythree,-2 * onebythree, 3.0f);
+ gpuTexCoord2f(uv_ratio,0.0);
+ gpuVertex3f(1.0f, -2 * onebythree, 3.0f);
+ gpuEnd();
// domefacesId[5] => 180deg (back)
glBindTexture(GL_TEXTURE_2D, domefacesId[5]);
- glBegin(GL_QUADS);
- glTexCoord2f(uv_ratio,uv_ratio);
- glVertex3f( onebythree, 2 * onebythree, 3.0f);
- glTexCoord2f(0.0,uv_ratio);
- glVertex3f(-onebythree, 2 * onebythree, 3.0f);
- glTexCoord2f(0.0,0.0);
- glVertex3f(-onebythree, 0.0f, 3.0f);
- glTexCoord2f(uv_ratio,0.0);
- glVertex3f(onebythree, 0.0f, 3.0f);
- glEnd();
+ gpuBegin(GL_QUADS);
+ gpuTexCoord2f(uv_ratio,uv_ratio);
+ gpuVertex3f( onebythree, 2 * onebythree, 3.0f);
+ gpuTexCoord2f(0.0,uv_ratio);
+ gpuVertex3f(-onebythree, 2 * onebythree, 3.0f);
+ gpuTexCoord2f(0.0,0.0);
+ gpuVertex3f(-onebythree, 0.0f, 3.0f);
+ gpuTexCoord2f(uv_ratio,0.0);
+ gpuVertex3f(onebythree, 0.0f, 3.0f);
+ gpuEnd();
glDisable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);
@@ -1786,11 +1710,10 @@ void KX_Dome::DrawEnvMap(void)
void KX_Dome::DrawDomeFisheye(void)
{
- int i;
+ gpuClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ gpuMatrixMode(GL_PROJECTION);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
+ gpuLoadIdentity(); gpuMatrixCommit();
// Making the viewport always square
@@ -1801,7 +1724,7 @@ void KX_Dome::DrawDomeFisheye(void)
if (m_mode == DOME_FISHEYE) {
if (warp.usemesh)
- glOrtho((-1.0), 1.0, (-1.0), 1.0, -20.0, 10.0); //stretch the image to reduce resolution lost
+ gpuOrtho((-1.0), 1.0, (-1.0), 1.0, -20.0, 10.0); //stretch the image to reduce resolution lost
else {
if (can_width < can_height) {
@@ -1813,7 +1736,7 @@ void KX_Dome::DrawDomeFisheye(void)
ortho_height = 1.0;
}
- glOrtho((-ortho_width), ortho_width, (-ortho_height), ortho_height, -20.0, 10.0);
+ gpuOrtho((-ortho_width), ortho_width, (-ortho_height), ortho_height, -20.0, 10.0);
}
}
else if (m_mode == DOME_TRUNCATED_FRONT)
@@ -1821,20 +1744,23 @@ void KX_Dome::DrawDomeFisheye(void)
ortho_width = 1.0;
ortho_height = 2.0f * ((float)can_height / can_width) - 1.0f;
- glOrtho((-ortho_width), ortho_width, (-ortho_height), ortho_width, -20.0, 10.0);
+ gpuOrtho((-ortho_width), ortho_width, (-ortho_height), ortho_width, -20.0, 10.0);
}
else { //m_mode == DOME_TRUNCATED_REAR
ortho_width = 1.0;
ortho_height = 2.0f * ((float)can_height / can_width) - 1.0f;
- glOrtho((-ortho_width), ortho_width, (-ortho_width), ortho_height, -20.0, 10.0);
+ gpuOrtho((-ortho_width), ortho_width, (-ortho_width), ortho_height, -20.0, 10.0);
}
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gluLookAt(0.0,-1.0,0.0, 0.0,0.0,0.0, 0.0,0.0,1.0);
+
+ gpuMatrixMode(GL_TEXTURE);
+
+ gpuLoadIdentity();
+ gpuMatrixMode(GL_MODELVIEW);
+
+ gpuLoadIdentity(); gpuMatrixCommit();
+ gpuLookAt(0.0,-1.0,0.0, 0.0,0.0,0.0, 0.0,0.0,1.0); gpuMatrixCommit();
if (m_drawingmode == RAS_IRasterizer::KX_WIREFRAME)
glPolygonMode(GL_FRONT, GL_LINE);
@@ -1842,51 +1768,45 @@ void KX_Dome::DrawDomeFisheye(void)
glPolygonMode(GL_FRONT, GL_FILL);
glShadeModel(GL_SMOOTH);
- glDisable(GL_LIGHTING);
+ gpuDisableLighting();
glDisable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
- glColor3f(1.0,1.0,1.0);
+ gpuCurrentColor3x(CPACK_WHITE);
- if (dlistSupported) {
- for (i=0;i<m_numfaces;i++) {
- glBindTexture(GL_TEXTURE_2D, domefacesId[i]);
- glCallList(dlistId+i);
- }
- }
- else { // DisplayLists not supported
- // top triangle
- glBindTexture(GL_TEXTURE_2D, domefacesId[0]);
- GLDrawTriangles(cubetop, nfacestop);
-
- // bottom triangle
- glBindTexture(GL_TEXTURE_2D, domefacesId[1]);
- GLDrawTriangles(cubebottom, nfacesbottom);
-
- // left triangle
- glBindTexture(GL_TEXTURE_2D, domefacesId[2]);
- GLDrawTriangles(cubeleft, nfacesleft);
-
- // right triangle
- glBindTexture(GL_TEXTURE_2D, domefacesId[3]);
- GLDrawTriangles(cuberight, nfacesright);
-
- if (m_angle > 180) {
- // front triangle
- glBindTexture(GL_TEXTURE_2D, domefacesId[4]);
- GLDrawTriangles(cubefront, nfacesfront);
- }
+ // top triangle
+ glBindTexture(GL_TEXTURE_2D, domefacesId[0]);
+ GLDrawTriangles(cubetop, nfacestop);
+
+ // bottom triangle
+ glBindTexture(GL_TEXTURE_2D, domefacesId[1]);
+ GLDrawTriangles(cubebottom, nfacesbottom);
+
+ // left triangle
+ glBindTexture(GL_TEXTURE_2D, domefacesId[2]);
+ GLDrawTriangles(cubeleft, nfacesleft);
+
+ // right triangle
+ glBindTexture(GL_TEXTURE_2D, domefacesId[3]);
+ GLDrawTriangles(cuberight, nfacesright);
+
+ if (m_angle > 180) {
+ // front triangle
+ glBindTexture(GL_TEXTURE_2D, domefacesId[4]);
+ GLDrawTriangles(cubefront, nfacesfront);
}
+
glDisable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);
}
void KX_Dome::DrawPanorama(void)
{
- int i;
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
+ gpuClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ gpuMatrixMode(GL_PROJECTION);
+
+ gpuLoadIdentity();
+ gpuMatrixCommit();
// Making the viewport always square
@@ -1897,7 +1817,7 @@ void KX_Dome::DrawPanorama(void)
float ortho_width = 1.0;
if (warp.usemesh)
- glOrtho((-1.0), 1.0, (-0.5), 0.5, -20.0, 10.0); //stretch the image to reduce resolution lost
+ gpuOrtho((-1.0), 1.0, (-0.5), 0.5, -20.0, 10.0); //stretch the image to reduce resolution lost
else {
//using all the screen
@@ -1910,14 +1830,16 @@ void KX_Dome::DrawPanorama(void)
ortho_height = 0.5f;
}
- glOrtho((-ortho_width), ortho_width, (-ortho_height), ortho_height, -20.0, 10.0);
+ gpuOrtho((-ortho_width), ortho_width, (-ortho_height), ortho_height, -20.0, 10.0);
}
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gluLookAt(0.0,-1.0,0.0, 0.0,0.0,0.0, 0.0,0.0,1.0);
+ gpuMatrixMode(GL_TEXTURE);
+
+ gpuLoadIdentity();
+ gpuMatrixMode(GL_MODELVIEW);
+
+ gpuLoadIdentity();
+ gpuLookAt(0.0,-1.0,0.0, 0.0,0.0,0.0, 0.0,0.0,1.0); gpuMatrixCommit();
if (m_drawingmode == RAS_IRasterizer::KX_WIREFRAME)
glPolygonMode(GL_FRONT, GL_LINE);
@@ -1925,52 +1847,44 @@ void KX_Dome::DrawPanorama(void)
glPolygonMode(GL_FRONT, GL_FILL);
glShadeModel(GL_SMOOTH);
- glDisable(GL_LIGHTING);
+ gpuDisableLighting();
glDisable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
- glColor3f(1.0,1.0,1.0);
+ gpuCurrentColor3x(CPACK_WHITE);
- if (dlistSupported) {
- for (i=0;i<m_numfaces;i++) {
- glBindTexture(GL_TEXTURE_2D, domefacesId[i]);
- glCallList(dlistId+i);
- }
- }
- else {
- // domefacesId[4] => (top)
- glBindTexture(GL_TEXTURE_2D, domefacesId[0]);
- GLDrawTriangles(cubetop, nfacestop);
+ // domefacesId[4] => (top)
+ glBindTexture(GL_TEXTURE_2D, domefacesId[0]);
+ GLDrawTriangles(cubetop, nfacestop);
- // domefacesId[5] => (bottom)
- glBindTexture(GL_TEXTURE_2D, domefacesId[1]);
- GLDrawTriangles(cubebottom, nfacesbottom);
+ // domefacesId[5] => (bottom)
+ glBindTexture(GL_TEXTURE_2D, domefacesId[1]);
+ GLDrawTriangles(cubebottom, nfacesbottom);
- // domefacesId[1] => -45deg (left)
- glBindTexture(GL_TEXTURE_2D, domefacesId[2]);
- GLDrawTriangles(cubeleft, nfacesleft);
+ // domefacesId[1] => -45deg (left)
+ glBindTexture(GL_TEXTURE_2D, domefacesId[2]);
+ GLDrawTriangles(cubeleft, nfacesleft);
- // domefacesId[2] => 45deg (right)
- glBindTexture(GL_TEXTURE_2D, domefacesId[3]);
- GLDrawTriangles(cuberight, nfacesright);
+ // domefacesId[2] => 45deg (right)
+ glBindTexture(GL_TEXTURE_2D, domefacesId[3]);
+ GLDrawTriangles(cuberight, nfacesright);
- // domefacesId[0] => -135deg (leftback)
- glBindTexture(GL_TEXTURE_2D, domefacesId[4]);
- GLDrawTriangles(cubeleftback, nfacesleftback);
+ // domefacesId[0] => -135deg (leftback)
+ glBindTexture(GL_TEXTURE_2D, domefacesId[4]);
+ GLDrawTriangles(cubeleftback, nfacesleftback);
+
+ // domefacesId[3] => 135deg (rightback)
+ glBindTexture(GL_TEXTURE_2D, domefacesId[5]);
+ GLDrawTriangles(cuberightback, nfacesrightback);
- // domefacesId[3] => 135deg (rightback)
- glBindTexture(GL_TEXTURE_2D, domefacesId[5]);
- GLDrawTriangles(cuberightback, nfacesrightback);
- }
glDisable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);
}
void KX_Dome::DrawDomeWarped(void)
{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
+ gpuClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ gpuMatrixMode(GL_PROJECTION);
// Making the viewport always square
int can_width = m_viewport.GetRight();
@@ -1978,14 +1892,16 @@ void KX_Dome::DrawDomeWarped(void)
double screen_ratio = can_width/ (double) can_height;
- glOrtho(-screen_ratio,screen_ratio,-1.0,1.0,-20.0,10.0);
+ gpuLoadOrtho(-screen_ratio,screen_ratio,-1.0,1.0,-20.0,10.0);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gluLookAt(0.0, 0.0, 1.0, 0.0,0.0,0.0, 0.0,1.0,0.0);
+ gpuMatrixMode(GL_TEXTURE);
+
+ gpuLoadIdentity();
+ gpuMatrixMode(GL_MODELVIEW);
+
+ gpuLoadIdentity();
+ gpuLookAt(0.0, 0.0, 1.0, 0.0,0.0,0.0, 0.0,1.0,0.0); gpuMatrixCommit();
if (m_drawingmode == RAS_IRasterizer::KX_WIREFRAME)
glPolygonMode(GL_FRONT, GL_LINE);
@@ -1993,20 +1909,15 @@ void KX_Dome::DrawDomeWarped(void)
glPolygonMode(GL_FRONT, GL_FILL);
glShadeModel(GL_SMOOTH);
- glDisable(GL_LIGHTING);
+ gpuDisableLighting();
glDisable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
- glColor3f(1.0,1.0,1.0);
+ gpuCurrentColor3x(CPACK_WHITE);
+
+ glBindTexture(GL_TEXTURE_2D, domefacesId[m_numfaces]);
+ GLDrawWarpQuads();
- if (dlistSupported) {
- glBindTexture(GL_TEXTURE_2D, domefacesId[m_numfaces]);
- glCallList(dlistId + m_numfaces);
- }
- else {
- glBindTexture(GL_TEXTURE_2D, domefacesId[m_numfaces]);
- GLDrawWarpQuads();
- }
glDisable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);
}
diff --git a/source/gameengine/Ketsji/KX_Dome.h b/source/gameengine/Ketsji/KX_Dome.h
index 3bc90bf6c35..4bb1c7006ef 100644
--- a/source/gameengine/Ketsji/KX_Dome.h
+++ b/source/gameengine/Ketsji/KX_Dome.h
@@ -1,28 +1,26 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Contributor(s): Dalai Felinto
- *
- * This source uses some of the ideas and code from Paul Bourke.
- * Developed as part of a Research and Development project for
- * SAT - La Société des arts technologiques.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+
+Contributor(s): Dalai Felinto
+
+This source uses some of the ideas and code from Paul Bourke.
+Developed as part of a Research and Development project for SAT - La Société des arts technologiques.
+-----------------------------------------------------------------------------
+*/
/** \file KX_Dome.h
* \ingroup ketsji
@@ -39,7 +37,8 @@
#include "RAS_IRenderTools.h"
#include "KX_KetsjiEngine.h"
-#include "GL/glew.h"
+#include "GPU_compatibility.h"
+
#include <vector>
#include "MEM_guardedalloc.h"
@@ -79,8 +78,7 @@ public:
virtual ~KX_Dome (void);
//openGL checks:
- bool dlistSupported;
- bool fboSupported;
+ bool fboSupported;
//openGL names:
GLuint domefacesId[7]; /* ID of the images -- room for 7 images, using only 4 for 180deg x 360deg dome,
@@ -121,7 +119,7 @@ public:
void RenderDomeFrame(KX_Scene* scene, KX_Camera* cam, int i);
void BindImages(int i);
- void SetViewPort(const int viewport[4]);
+ void SetViewPort(const int *viewport);
void CalculateFrustum(KX_Camera* cam);
void RotateCamera(KX_Camera* cam, int i);
diff --git a/source/gameengine/Ketsji/KX_EmptyObject.h b/source/gameengine/Ketsji/KX_EmptyObject.h
index 63a0782a544..b99f44c38c5 100644
--- a/source/gameengine/Ketsji/KX_EmptyObject.h
+++ b/source/gameengine/Ketsji/KX_EmptyObject.h
@@ -47,4 +47,5 @@ public:
#endif
};
-#endif /* __KX_EMPTYOBJECT_H__ */
+#endif //__KX_EMPTYOBJECT_H__
+
diff --git a/source/gameengine/Ketsji/KX_FontObject.cpp b/source/gameengine/Ketsji/KX_FontObject.cpp
index 138124f9b1a..9f6ef894f12 100644
--- a/source/gameengine/Ketsji/KX_FontObject.cpp
+++ b/source/gameengine/Ketsji/KX_FontObject.cpp
@@ -254,7 +254,7 @@ PyAttributeDef KX_FontObject::Attributes[] = {
PyObject *KX_FontObject::pyattr_get_text(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_FontObject* self = static_cast<KX_FontObject*>(self_v);
+ KX_FontObject* self= static_cast<KX_FontObject*>(self_v);
STR_String str = STR_String();
for (int i=0; i<self->m_text.size(); ++i)
{
@@ -267,7 +267,7 @@ PyObject *KX_FontObject::pyattr_get_text(void *self_v, const KX_PYATTRIBUTE_DEF
int KX_FontObject::pyattr_set_text(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_FontObject* self = static_cast<KX_FontObject*>(self_v);
+ KX_FontObject* self= static_cast<KX_FontObject*>(self_v);
if (!PyUnicode_Check(value))
return PY_SET_ATTR_FAIL;
char* chars = _PyUnicode_AsString(value);
diff --git a/source/gameengine/Ketsji/KX_FontObject.h b/source/gameengine/Ketsji/KX_FontObject.h
index ac22de6fb6f..ae8b4166238 100644
--- a/source/gameengine/Ketsji/KX_FontObject.h
+++ b/source/gameengine/Ketsji/KX_FontObject.h
@@ -76,4 +76,4 @@ protected:
};
-#endif /* __KX_FONTOBJECT_H__ */
+#endif //__KX_FONTOBJECT_H__
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index c7f6954fd6c..80634c3d8fc 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -30,11 +30,6 @@
* \ingroup ketsji
*/
-#ifdef _MSC_VER
- /* This warning tells us about truncation of __long__ stl-generated names.
- * It can occasionally cause DevStudio to have internal compiler warnings. */
-# pragma warning( disable:4786 )
-#endif
#if defined(_WIN64) && !defined(FREE_WINDOWS64)
typedef unsigned __int64 uint_ptr;
@@ -42,6 +37,13 @@ typedef unsigned __int64 uint_ptr;
typedef unsigned long uint_ptr;
#endif
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+// This warning tells us about truncation of __long__ stl-generated names.
+// It can occasionally cause DevStudio to have internal compiler warnings.
+#pragma warning( disable : 4786 )
+#endif
+
+
#define KX_INERTIA_INFINITE 10000
#include "RAS_IPolygonMaterial.h"
#include "KX_BlenderMaterial.h"
@@ -99,7 +101,6 @@ KX_GameObject::KX_GameObject(
m_bSuspendDynamics(false),
m_bUseObjectColor(false),
m_bIsNegativeScaling(false),
- m_objectColor(1.0, 1.0, 1.0, 1.0),
m_bVisible(true),
m_bCulled(true),
m_bOccluder(false),
@@ -108,10 +109,10 @@ KX_GameObject::KX_GameObject(
m_xray(false),
m_pHitObject(NULL),
m_pObstacleSimulation(NULL),
- m_pInstanceObjects(NULL),
- m_pDupliGroupObject(NULL),
m_actionManager(NULL),
- m_isDeformable(false)
+ m_isDeformable(false),
+ m_pDupliGroupObject(NULL),
+ m_pInstanceObjects(NULL)
#ifdef WITH_PYTHON
, m_attr_dict(NULL)
#endif
@@ -229,11 +230,11 @@ STR_String& KX_GameObject::GetName()
}
-/* Set the name of the value */
+
void KX_GameObject::SetName(const char *name)
{
m_name = name;
-}
+}; // Set the name of the value
KX_IPhysicsController* KX_GameObject::GetPhysicsController()
{
@@ -242,7 +243,7 @@ KX_IPhysicsController* KX_GameObject::GetPhysicsController()
KX_GameObject* KX_GameObject::GetDupliGroupObject()
{
- return m_pDupliGroupObject;
+ return m_pDupliGroupObject;
}
CListValue* KX_GameObject::GetInstanceObjects()
@@ -252,11 +253,11 @@ CListValue* KX_GameObject::GetInstanceObjects()
void KX_GameObject::AddInstanceObjects(KX_GameObject* obj)
{
- if (!m_pInstanceObjects)
+ if(!m_pInstanceObjects)
m_pInstanceObjects = new CListValue();
obj->AddRef();
- m_pInstanceObjects->Add(obj);
+ m_pInstanceObjects->Add(obj);
}
void KX_GameObject::RemoveInstanceObject(KX_GameObject* obj)
@@ -268,7 +269,7 @@ void KX_GameObject::RemoveInstanceObject(KX_GameObject* obj)
void KX_GameObject::RemoveDupliGroupObject()
{
- if (m_pDupliGroupObject) {
+ if(m_pDupliGroupObject) {
m_pDupliGroupObject->Release();
m_pDupliGroupObject = NULL;
}
@@ -532,19 +533,6 @@ void KX_GameObject::ActivateGraphicController(bool recurse)
}
}
-void KX_GameObject::SetUserCollisionGroup(short group)
-{
- m_userCollisionGroup = group;
-}
-void KX_GameObject::SetUserCollisionMask(short mask)
-{
- m_userCollisionMask = mask;
-}
-
-bool KX_GameObject::CheckCollision(KX_GameObject* other)
-{
- return this->m_userCollisionGroup & other->m_userCollisionMask;
-}
CValue* KX_GameObject::GetReplica()
{
@@ -1441,8 +1429,8 @@ static unsigned char mathutils_kxgameob_vector_cb_index= -1; /* index for our ca
static int mathutils_kxgameob_generic_check(BaseMathObject *bmo)
{
- KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
- if (self == NULL)
+ KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
+ if (self==NULL)
return -1;
return 0;
@@ -1450,13 +1438,13 @@ static int mathutils_kxgameob_generic_check(BaseMathObject *bmo)
static int mathutils_kxgameob_vector_get(BaseMathObject *bmo, int subtype)
{
- KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
- if (self == NULL)
+ KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
+ if (self==NULL)
return -1;
#define PHYS_ERR(attr) PyErr_SetString(PyExc_AttributeError, "KX_GameObject." attr ", is missing a physics controller")
- switch (subtype) {
+ switch(subtype) {
case MATHUTILS_VEC_CB_POS_LOCAL:
self->NodeGetLocalPosition().getValue(bmo->data);
break;
@@ -1502,11 +1490,11 @@ static int mathutils_kxgameob_vector_get(BaseMathObject *bmo, int subtype)
static int mathutils_kxgameob_vector_set(BaseMathObject *bmo, int subtype)
{
- KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
- if (self == NULL)
+ KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
+ if (self==NULL)
return -1;
- switch (subtype) {
+ switch(subtype) {
case MATHUTILS_VEC_CB_POS_LOCAL:
self->NodeSetLocalPosition(MT_Point3(bmo->data));
self->NodeUpdateGS(0.f);
@@ -1561,7 +1549,7 @@ static int mathutils_kxgameob_vector_set_index(BaseMathObject *bmo, int subtype,
if (mathutils_kxgameob_vector_get(bmo, subtype) == -1)
return -1;
- bmo->data[index] = f;
+ bmo->data[index]= f;
return mathutils_kxgameob_vector_set(bmo, subtype);
}
@@ -1581,11 +1569,11 @@ static unsigned char mathutils_kxgameob_matrix_cb_index= -1; /* index for our ca
static int mathutils_kxgameob_matrix_get(BaseMathObject *bmo, int subtype)
{
- KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
- if (self == NULL)
+ KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
+ if (self==NULL)
return -1;
- switch (subtype) {
+ switch(subtype) {
case MATHUTILS_MAT_CB_ORI_LOCAL:
self->NodeGetLocalOrientation().getValue3x3(bmo->data);
break;
@@ -1600,12 +1588,12 @@ static int mathutils_kxgameob_matrix_get(BaseMathObject *bmo, int subtype)
static int mathutils_kxgameob_matrix_set(BaseMathObject *bmo, int subtype)
{
- KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
- if (self == NULL)
+ KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
+ if (self==NULL)
return -1;
MT_Matrix3x3 mat3x3;
- switch (subtype) {
+ switch(subtype) {
case MATHUTILS_MAT_CB_ORI_LOCAL:
mat3x3.setValue3x3(bmo->data);
self->NodeSetLocalOrientation(mat3x3);
@@ -1693,9 +1681,8 @@ PyMethodDef KX_GameObject::Methods[] = {
PyAttributeDef KX_GameObject::Attributes[] = {
KX_PYATTRIBUTE_RO_FUNCTION("name", KX_GameObject, pyattr_get_name),
KX_PYATTRIBUTE_RO_FUNCTION("parent", KX_GameObject, pyattr_get_parent),
- KX_PYATTRIBUTE_RO_FUNCTION("groupMembers", KX_GameObject, pyattr_get_group_members),
- KX_PYATTRIBUTE_RO_FUNCTION("groupObject", KX_GameObject, pyattr_get_group_object),
- KX_PYATTRIBUTE_RO_FUNCTION("scene", KX_GameObject, pyattr_get_scene),
+ KX_PYATTRIBUTE_RO_FUNCTION("members", KX_GameObject, pyattr_get_instance_objects),
+ KX_PYATTRIBUTE_RO_FUNCTION("group", KX_GameObject, pyattr_get_dupli_group_object),
KX_PYATTRIBUTE_RO_FUNCTION("life", KX_GameObject, pyattr_get_life),
KX_PYATTRIBUTE_RW_FUNCTION("mass", KX_GameObject, pyattr_get_mass, pyattr_set_mass),
KX_PYATTRIBUTE_RW_FUNCTION("linVelocityMin", KX_GameObject, pyattr_get_lin_vel_min, pyattr_set_lin_vel_min),
@@ -1788,12 +1775,12 @@ PyObject *KX_GameObject::PyReinstancePhysicsMesh(PyObject *args)
static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
{
- KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
const char *attr_str= _PyUnicode_AsString(item);
CValue* resultattr;
PyObject *pyconvert;
- if (self == NULL) {
+ if (self==NULL) {
PyErr_SetString(PyExc_SystemError, "val = gameOb[key]: KX_GameObject, "BGE_PROXY_ERROR_MSG);
return NULL;
}
@@ -1822,12 +1809,12 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
{
- KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
const char *attr_str= _PyUnicode_AsString(key);
if (attr_str==NULL)
PyErr_Clear();
- if (self == NULL) {
+ if (self==NULL) {
PyErr_SetString(PyExc_SystemError, "gameOb[key] = value: KX_GameObject, "BGE_PROXY_ERROR_MSG);
return -1;
}
@@ -1910,9 +1897,9 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
static int Seq_Contains(PyObject *self_v, PyObject *value)
{
- KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
- if (self == NULL) {
+ if (self==NULL) {
PyErr_SetString(PyExc_SystemError, "val in gameOb: KX_GameObject, "BGE_PROXY_ERROR_MSG);
return -1;
}
@@ -1976,13 +1963,13 @@ PyTypeObject KX_GameObject::Type = {
PyObject *KX_GameObject::pyattr_get_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyUnicode_From_STR_String(self->GetName());
}
PyObject *KX_GameObject::pyattr_get_parent(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
KX_GameObject* parent = self->GetParent();
if (parent) {
parent->Release(); /* self->GetParent() AddRef's */
@@ -1991,9 +1978,9 @@ PyObject *KX_GameObject::pyattr_get_parent(void *self_v, const KX_PYATTRIBUTE_DE
Py_RETURN_NONE;
}
-PyObject *KX_GameObject::pyattr_get_group_members(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_instance_objects(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
CListValue* instances = self->GetInstanceObjects();
if (instances) {
return instances->GetProxy();
@@ -2001,20 +1988,9 @@ PyObject *KX_GameObject::pyattr_get_group_members(void *self_v, const KX_PYATTRI
Py_RETURN_NONE;
}
-PyObject* KX_GameObject::pyattr_get_scene(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
-{
- KX_GameObject *self = static_cast<KX_GameObject*>(self_v);
- SG_Node *node = self->GetSGNode();
- KX_Scene *scene = static_cast<KX_Scene *>(node->GetSGClientInfo());
- if (scene) {
- return scene->GetProxy();
- }
- Py_RETURN_NONE;
-}
-
-PyObject *KX_GameObject::pyattr_get_group_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_dupli_group_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
KX_GameObject* pivot = self->GetDupliGroupObject();
if (pivot) {
return pivot->GetProxy();
@@ -2024,7 +2000,7 @@ PyObject *KX_GameObject::pyattr_get_group_object(void *self_v, const KX_PYATTRIB
PyObject *KX_GameObject::pyattr_get_life(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
CValue *life = self->GetProperty("::timebomb");
if (life)
@@ -2037,14 +2013,14 @@ PyObject *KX_GameObject::pyattr_get_life(void *self_v, const KX_PYATTRIBUTE_DEF
PyObject *KX_GameObject::pyattr_get_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
KX_IPhysicsController *spc = self->GetPhysicsController();
return PyFloat_FromDouble(spc ? spc->GetMass() : 0.0);
}
int KX_GameObject::pyattr_set_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
KX_IPhysicsController *spc = self->GetPhysicsController();
MT_Scalar val = PyFloat_AsDouble(value);
if (val < 0.0) { /* also accounts for non float */
@@ -2060,14 +2036,14 @@ int KX_GameObject::pyattr_set_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrd
PyObject *KX_GameObject::pyattr_get_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
KX_IPhysicsController *spc = self->GetPhysicsController();
return PyFloat_FromDouble(spc ? spc->GetLinVelocityMin() : 0.0f);
}
int KX_GameObject::pyattr_set_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
KX_IPhysicsController *spc = self->GetPhysicsController();
MT_Scalar val = PyFloat_AsDouble(value);
if (val < 0.0) { /* also accounts for non float */
@@ -2083,14 +2059,14 @@ int KX_GameObject::pyattr_set_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF
PyObject *KX_GameObject::pyattr_get_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
KX_IPhysicsController *spc = self->GetPhysicsController();
return PyFloat_FromDouble(spc ? spc->GetLinVelocityMax() : 0.0f);
}
int KX_GameObject::pyattr_set_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
KX_IPhysicsController *spc = self->GetPhysicsController();
MT_Scalar val = PyFloat_AsDouble(value);
if (val < 0.0) { /* also accounts for non float */
@@ -2107,13 +2083,13 @@ int KX_GameObject::pyattr_set_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF
PyObject *KX_GameObject::pyattr_get_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyBool_FromLong(self->GetVisible());
}
int KX_GameObject::pyattr_set_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
int param = PyObject_IsTrue( value );
if (param == -1) {
PyErr_SetString(PyExc_AttributeError, "gameOb.visible = bool: KX_GameObject, expected True or False");
@@ -2130,14 +2106,14 @@ PyObject *KX_GameObject::pyattr_get_worldPosition(void *self_v, const KX_PYATTRI
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_GLOBAL);
#else
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetWorldPosition());
#endif
}
int KX_GameObject::pyattr_set_worldPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
MT_Point3 pos;
if (!PyVecTo(value, pos))
return PY_SET_ATTR_FAIL;
@@ -2152,14 +2128,14 @@ PyObject *KX_GameObject::pyattr_get_localPosition(void *self_v, const KX_PYATTRI
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_LOCAL);
#else
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetLocalPosition());
#endif
}
int KX_GameObject::pyattr_set_localPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
MT_Point3 pos;
if (!PyVecTo(value, pos))
return PY_SET_ATTR_FAIL;
@@ -2174,7 +2150,7 @@ PyObject *KX_GameObject::pyattr_get_localInertia(void *self_v, const KX_PYATTRIB
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_INERTIA_LOCAL);
#else
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
if (self->GetPhysicsController())
return PyObjectFrom(self->GetPhysicsController()->GetLocalInertia());
return Py_BuildValue("fff", 0.0f, 0.0f, 0.0f);
@@ -2186,14 +2162,14 @@ PyObject *KX_GameObject::pyattr_get_worldOrientation(void *self_v, const KX_PYAT
#ifdef USE_MATHUTILS
return Matrix_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, 3, mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_GLOBAL);
#else
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetWorldOrientation());
#endif
}
int KX_GameObject::pyattr_set_worldOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
/* if value is not a sequence PyOrientationTo makes an error */
MT_Matrix3x3 rot;
@@ -2211,14 +2187,14 @@ PyObject *KX_GameObject::pyattr_get_localOrientation(void *self_v, const KX_PYAT
#ifdef USE_MATHUTILS
return Matrix_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, 3, mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_LOCAL);
#else
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetLocalOrientation());
#endif
}
int KX_GameObject::pyattr_set_localOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
/* if value is not a sequence PyOrientationTo makes an error */
MT_Matrix3x3 rot;
@@ -2235,14 +2211,14 @@ PyObject *KX_GameObject::pyattr_get_worldScaling(void *self_v, const KX_PYATTRIB
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_GLOBAL);
#else
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetWorldScaling());
#endif
}
int KX_GameObject::pyattr_set_worldScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
MT_Vector3 scale;
if (!PyVecTo(value, scale))
return PY_SET_ATTR_FAIL;
@@ -2257,14 +2233,14 @@ PyObject *KX_GameObject::pyattr_get_localScaling(void *self_v, const KX_PYATTRIB
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_LOCAL);
#else
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetLocalScaling());
#endif
}
int KX_GameObject::pyattr_set_localScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
MT_Vector3 scale;
if (!PyVecTo(value, scale))
return PY_SET_ATTR_FAIL;
@@ -2359,14 +2335,14 @@ PyObject *KX_GameObject::pyattr_get_worldLinearVelocity(void *self_v, const KX_P
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_GLOBAL);
#else
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(GetLinearVelocity(false));
#endif
}
int KX_GameObject::pyattr_set_worldLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
MT_Vector3 velocity;
if (!PyVecTo(value, velocity))
return PY_SET_ATTR_FAIL;
@@ -2381,14 +2357,14 @@ PyObject *KX_GameObject::pyattr_get_localLinearVelocity(void *self_v, const KX_P
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_LOCAL);
#else
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(GetLinearVelocity(true));
#endif
}
int KX_GameObject::pyattr_set_localLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
MT_Vector3 velocity;
if (!PyVecTo(value, velocity))
return PY_SET_ATTR_FAIL;
@@ -2403,14 +2379,14 @@ PyObject *KX_GameObject::pyattr_get_worldAngularVelocity(void *self_v, const KX_
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_GLOBAL);
#else
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(GetAngularVelocity(false));
#endif
}
int KX_GameObject::pyattr_set_worldAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
MT_Vector3 velocity;
if (!PyVecTo(value, velocity))
return PY_SET_ATTR_FAIL;
@@ -2425,14 +2401,14 @@ PyObject *KX_GameObject::pyattr_get_localAngularVelocity(void *self_v, const KX_
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_LOCAL);
#else
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(GetAngularVelocity(true));
#endif
}
int KX_GameObject::pyattr_set_localAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
MT_Vector3 velocity;
if (!PyVecTo(value, velocity))
return PY_SET_ATTR_FAIL;
@@ -2445,7 +2421,7 @@ int KX_GameObject::pyattr_set_localAngularVelocity(void *self_v, const KX_PYATTR
PyObject *KX_GameObject::pyattr_get_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
SG_Node* sg_parent;
if (self->GetSGNode() && (sg_parent = self->GetSGNode()->GetSGParent()) != NULL && sg_parent->IsSlowParent()) {
return PyFloat_FromDouble(static_cast<KX_SlowParentRelation *>(sg_parent->GetParentRelation())->GetTimeOffset());
@@ -2456,7 +2432,7 @@ PyObject *KX_GameObject::pyattr_get_timeOffset(void *self_v, const KX_PYATTRIBUT
int KX_GameObject::pyattr_set_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
if (self->GetSGNode()) {
MT_Scalar val = PyFloat_AsDouble(value);
SG_Node *sg_parent= self->GetSGNode()->GetSGParent();
@@ -2472,16 +2448,16 @@ int KX_GameObject::pyattr_set_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF
PyObject *KX_GameObject::pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
int state = 0;
state |= self->GetState();
- return PyLong_FromLong(state);
+ return PyLong_FromSsize_t(state);
}
int KX_GameObject::pyattr_set_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
- int state_i = PyLong_AsLong(value);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ int state_i = PyLong_AsSsize_t(value);
unsigned int state = 0;
if (state_i == -1 && PyErr_Occurred()) {
@@ -2500,7 +2476,7 @@ int KX_GameObject::pyattr_set_state(void *self_v, const KX_PYATTRIBUTE_DEF *attr
PyObject *KX_GameObject::pyattr_get_meshes(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
PyObject *meshes= PyList_New(self->m_meshes.size());
int i;
@@ -2518,14 +2494,14 @@ PyObject *KX_GameObject::pyattr_get_obcolor(void *self_v, const KX_PYATTRIBUTE_D
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 4, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_OBJECT_COLOR);
#else
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->GetObjectColor());
#endif
}
int KX_GameObject::pyattr_set_obcolor(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
MT_Vector4 obcolor;
if (!PyVecTo(value, obcolor))
return PY_SET_ATTR_FAIL;
@@ -2553,19 +2529,19 @@ PyObject *KX_GameObject::pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE
PyObject *KX_GameObject::pyattr_get_children(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return self->GetChildren()->NewProxy(true);
}
PyObject *KX_GameObject::pyattr_get_children_recursive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return self->GetChildrenRecursive()->NewProxy(true);
}
PyObject *KX_GameObject::pyattr_get_attrDict(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
if (self->m_attr_dict==NULL)
self->m_attr_dict= PyDict_New();
@@ -2897,7 +2873,7 @@ PyObject *KX_GameObject::PyGetPhysicsId()
{
physid= (uint_ptr)ctrl->GetUserData();
}
- return PyLong_FromLong((long)physid);
+ return PyLong_FromSsize_t((long)physid);
}
PyObject *KX_GameObject::PyGetPropertyNames()
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index e71af674a79..4fde0752a13 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -33,9 +33,9 @@
#ifndef __KX_GAMEOBJECT_H__
#define __KX_GAMEOBJECT_H__
-#ifdef _MSC_VER
- /* get rid of this stupid "warning 'this' used in initialiser list", generated by VC when including Solid/Sumo */
-# pragma warning (disable:4355)
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+// get rid of this stupid "warning 'this' used in initialiser list", generated by VC when including Solid/Sumo
+#pragma warning (disable : 4355)
#endif
#include <stddef.h>
@@ -98,10 +98,6 @@ protected:
bool m_bIsNegativeScaling;
MT_Vector4 m_objectColor;
- // Bit fields for user control over physics collisions
- short m_userCollisionGroup;
- short m_userCollisionMask;
-
// visible = user setting
// culled = while rendering, depending on camera
bool m_bVisible;
@@ -120,11 +116,11 @@ protected:
KX_ObstacleSimulation* m_pObstacleSimulation;
- CListValue* m_pInstanceObjects;
+ CListValue* m_pInstanceObjects;
KX_GameObject* m_pDupliGroupObject;
// The action manager is used to play/stop/update actions
- BL_ActionManager* m_actionManager;
+ BL_ActionManager* m_actionManager;
BL_ActionManager* GetActionManager();
@@ -225,11 +221,11 @@ public:
GetInstanceObjects(
);
- void
+ void
SetDupliGroupObject(KX_GameObject*
);
- void
+ void
AddInstanceObjects(KX_GameObject*
);
@@ -498,13 +494,6 @@ public:
*/
void ActivateGraphicController(bool recurse);
- void SetUserCollisionGroup(short filter);
- void SetUserCollisionMask(short mask);
- /**
- * Extra broadphase check for user controllable collisions
- */
- bool CheckCollision(KX_GameObject *other);
-
/**
* \section Coordinate system manipulation functions
*/
@@ -989,9 +978,8 @@ public:
static PyObject* pyattr_get_name(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_parent(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_group_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_group_members(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_scene(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject* pyattr_get_dupli_group_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject* pyattr_get_instance_objects(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_life(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
@@ -1052,4 +1040,5 @@ public:
-#endif /* __KX_GAMEOBJECT_H__ */
+#endif //__KX_GAMEOBJECT_H__
+
diff --git a/source/gameengine/Ketsji/KX_IPOTransform.h b/source/gameengine/Ketsji/KX_IPOTransform.h
index a68292bf9df..43019f3e54a 100644
--- a/source/gameengine/Ketsji/KX_IPOTransform.h
+++ b/source/gameengine/Ketsji/KX_IPOTransform.h
@@ -48,8 +48,8 @@ public:
MT_Transform GetTransform() const {
return MT_Transform(m_position + m_deltaPosition,
- MT_Matrix3x3(m_eulerAngles + m_deltaEulerAngles,
- m_scaling + m_deltaScaling));
+ MT_Matrix3x3(m_eulerAngles + m_deltaEulerAngles,
+ m_scaling + m_deltaScaling));
}
MT_Point3& GetPosition() { return m_position; }
diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.cpp b/source/gameengine/Ketsji/KX_IPO_SGController.cpp
index c5e11195547..950e3c88a9e 100644
--- a/source/gameengine/Ketsji/KX_IPO_SGController.cpp
+++ b/source/gameengine/Ketsji/KX_IPO_SGController.cpp
@@ -37,10 +37,10 @@ typedef unsigned __int64 uint_ptr;
typedef unsigned long uint_ptr;
#endif
-#ifdef _MSC_VER
- /* This warning tells us about truncation of __long__ stl-generated names.
- * It can occasionally cause DevStudio to have internal compiler warnings. */
-# pragma warning(disable:4786)
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+// This warning tells us about truncation of __long__ stl-generated names.
+// It can occasionally cause DevStudio to have internal compiler warnings.
+#pragma warning( disable : 4786 )
#endif
#include "KX_IPO_SGController.h"
@@ -52,7 +52,7 @@ typedef unsigned long uint_ptr;
// All objects should start on frame 1! Will we ever need an object to
// start on another frame, the 1.0 should change.
-KX_IpoSGController::KX_IpoSGController()
+KX_IpoSGController::KX_IpoSGController()
: m_ipo_as_force(false),
m_ipo_add(false),
m_ipo_local(false),
diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.h b/source/gameengine/Ketsji/KX_IPO_SGController.h
index cecfa9804db..266b89ff969 100644
--- a/source/gameengine/Ketsji/KX_IPO_SGController.h
+++ b/source/gameengine/Ketsji/KX_IPO_SGController.h
@@ -126,4 +126,6 @@ public:
#endif
};
-#endif /* __KX_IPO_SGCONTROLLER_H__ */
+#endif //__KX_IPO_SGCONTROLLER_H__
+
+
diff --git a/source/gameengine/Ketsji/KX_IPhysicsController.h b/source/gameengine/Ketsji/KX_IPhysicsController.h
index 280b1816a1e..dd34549c1fb 100644
--- a/source/gameengine/Ketsji/KX_IPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_IPhysicsController.h
@@ -145,4 +145,5 @@ public:
#endif
};
-#endif /* __KX_IPHYSICSCONTROLLER_H__ */
+#endif //__KX_IPHYSICSCONTROLLER_H__
+
diff --git a/source/gameengine/Ketsji/KX_ISceneConverter.h b/source/gameengine/Ketsji/KX_ISceneConverter.h
index 18fb336dbe0..33637941ccf 100644
--- a/source/gameengine/Ketsji/KX_ISceneConverter.h
+++ b/source/gameengine/Ketsji/KX_ISceneConverter.h
@@ -57,10 +57,14 @@ public:
virtual void ConvertScene(
class KX_Scene* destinationscene,
class RAS_IRenderTools* rendertools,
- class RAS_ICanvas* canvas)=0;
+ class RAS_ICanvas* canvas,
+ bool libloading=false)=0;
virtual void RemoveScene(class KX_Scene *scene)=0;
+ // handle any pending merges from asynchronous loads
+ virtual void MergeAsyncLoads()=0;
+
virtual void SetAlwaysUseExpandFraming(bool to_what) = 0;
virtual void SetNewFileName(const STR_String& filename) = 0;
@@ -93,4 +97,5 @@ public:
#endif
};
-#endif /* __KX_ISCENECONVERTER_H__ */
+#endif //__KX_ISCENECONVERTER_H__
+
diff --git a/source/gameengine/Ketsji/KX_IpoActuator.cpp b/source/gameengine/Ketsji/KX_IpoActuator.cpp
index 1597d7f8809..5ea7a2e7394 100644
--- a/source/gameengine/Ketsji/KX_IpoActuator.cpp
+++ b/source/gameengine/Ketsji/KX_IpoActuator.cpp
@@ -455,13 +455,13 @@ PyAttributeDef KX_IpoActuator::Attributes[] = {
PyObject *KX_IpoActuator::pyattr_get_frame_start(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_IpoActuator* self = static_cast<KX_IpoActuator*>(self_v);
+ KX_IpoActuator* self= static_cast<KX_IpoActuator*>(self_v);
return PyFloat_FromDouble(self->m_startframe);
}
int KX_IpoActuator::pyattr_set_frame_start(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_IpoActuator* self = static_cast<KX_IpoActuator*>(self_v);
+ KX_IpoActuator* self= static_cast<KX_IpoActuator*>(self_v);
float param = PyFloat_AsDouble(value);
if (PyErr_Occurred()) {
@@ -476,13 +476,13 @@ int KX_IpoActuator::pyattr_set_frame_start(void *self_v, const KX_PYATTRIBUTE_DE
PyObject *KX_IpoActuator::pyattr_get_frame_end(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_IpoActuator* self = static_cast<KX_IpoActuator*>(self_v);
+ KX_IpoActuator* self= static_cast<KX_IpoActuator*>(self_v);
return PyFloat_FromDouble(self->m_endframe);
}
int KX_IpoActuator::pyattr_set_frame_end(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_IpoActuator* self = static_cast<KX_IpoActuator*>(self_v);
+ KX_IpoActuator* self= static_cast<KX_IpoActuator*>(self_v);
float param = PyFloat_AsDouble(value);
if (PyErr_Occurred()) {
diff --git a/source/gameengine/Ketsji/KX_IpoActuator.h b/source/gameengine/Ketsji/KX_IpoActuator.h
index 1c2f4e49b72..58cdfc28742 100644
--- a/source/gameengine/Ketsji/KX_IpoActuator.h
+++ b/source/gameengine/Ketsji/KX_IpoActuator.h
@@ -150,4 +150,5 @@ public:
};
-#endif /* __KX_IPOACTUATOR_H__ */
+#endif //__KX_IPOACTUATOR_H__
+
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index a12e12ccef2..21bd518628a 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -30,13 +30,18 @@
* \ingroup ketsji
*/
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
-#endif
+
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable : 4786)
+#endif //WIN32
#include <iostream>
#include <stdio.h>
-
+#ifdef GLES
+#include <GLES2/gl2.h>
+#include FAKE_GL_MODE
+#endif
+#include <stdio.h>
#include "KX_KetsjiEngine.h"
#include "ListValue.h"
@@ -45,6 +50,7 @@
#include "BoolValue.h"
#include "FloatValue.h"
+#define KX_NUM_ITERATIONS 4
#include "RAS_BucketManager.h"
#include "RAS_Rect.h"
#include "RAS_IRasterizer.h"
@@ -334,7 +340,8 @@ void KX_KetsjiEngine::RenderDome()
// Draw the scene once for each camera with an enabled viewport
list<KX_Camera*>::iterator it = cameras->begin();
- while (it != cameras->end()) {
+ while(it != cameras->end())
+ {
if ((*it)->GetViewport())
{
if (scene->IsClearingZBuffer())
@@ -534,27 +541,29 @@ bool KX_KetsjiEngine::NextFrame()
{
double timestep = 1.0/m_ticrate;
double framestep = timestep;
- // static hidden::Clock sClock;
+// static hidden::Clock sClock;
- m_logger->StartLog(tc_services, m_kxsystem->GetTimeInSeconds(),true);
+m_logger->StartLog(tc_services, m_kxsystem->GetTimeInSeconds(),true);
- //float dt = sClock.getTimeMicroseconds() * 0.000001f;
- //sClock.reset();
+//float dt = sClock.getTimeMicroseconds() * 0.000001f;
+//sClock.reset();
- if (m_bFixedTime) {
- m_clockTime += timestep;
- }
- else {
- // m_clockTime += dt;
- m_clockTime = m_kxsystem->GetTimeInSeconds();
- }
+if (m_bFixedTime)
+ m_clockTime += timestep;
+else
+{
+
+// m_clockTime += dt;
+ m_clockTime = m_kxsystem->GetTimeInSeconds();
+}
double deltatime = m_clockTime - m_frameTime;
if (deltatime<0.f)
{
- // We got here too quickly, which means there is nothing todo, just return and don't render.
- // Not sure if this is the best fix, but it seems to stop the jumping framerate issue (#33088)
- return false;
+ printf("problem with clock\n");
+ deltatime = 0.f;
+ m_clockTime = 0.f;
+ m_frameTime = 0.f;
}
@@ -592,6 +601,8 @@ bool KX_KetsjiEngine::NextFrame()
m_frameTime += framestep;
+ m_sceneconverter->MergeAsyncLoads();
+
for (sceneit = m_scenes.begin();sceneit != m_scenes.end(); ++sceneit)
// for each scene, call the proceed functions
{
@@ -886,7 +897,8 @@ void KX_KetsjiEngine::Render()
// Draw the scene once for each camera with an enabled viewport
list<KX_Camera*>::iterator it = cameras->begin();
- while (it != cameras->end()) {
+ while(it != cameras->end())
+ {
if ((*it)->GetViewport())
{
if (scene->IsClearingZBuffer())
@@ -935,7 +947,8 @@ void KX_KetsjiEngine::Render()
// Draw the scene once for each camera with an enabled viewport
list<KX_Camera*>::iterator it = cameras->begin();
- while (it != cameras->end()) {
+ while(it != cameras->end())
+ {
if ((*it)->GetViewport())
{
if (scene->IsClearingZBuffer())
@@ -1322,7 +1335,8 @@ void KX_KetsjiEngine::RenderFonts(KX_Scene* scene)
list<class KX_FontObject*>* fonts = scene->GetFonts();
list<KX_FontObject*>::iterator it = fonts->begin();
- while (it != fonts->end()) {
+ while(it != fonts->end())
+ {
(*it)->DrawText();
++it;
}
@@ -1434,17 +1448,8 @@ void KX_KetsjiEngine::PostProcessScene(KX_Scene* scene)
void KX_KetsjiEngine::RenderDebugProperties()
{
STR_String debugtxt;
- int title_xmargin = -7;
- int title_y_top_margin = 4;
- int title_y_bottom_margin = 2;
-
- int const_xindent = 4;
- int const_ysize = 14;
-
- int xcoord = 12; // mmmm, these constants were taken from blender source
- int ycoord = 17; // to 'mimic' behavior
-
- int profile_indent = 64;
+ int xcoord = 10; // mmmm, these constants were taken from blender source
+ int ycoord = 14; // to 'mimic' behavior
float tottime = m_logger->GetAverage();
if (tottime < 1e-6f) {
@@ -1455,44 +1460,19 @@ void KX_KetsjiEngine::RenderDebugProperties()
RAS_Rect viewport;
m_canvas->SetViewPort(0, 0, int(m_canvas->GetWidth()), int(m_canvas->GetHeight()));
- if (m_show_framerate || m_show_profile) {
- /* Title for profiling("Profile") */
- debugtxt.Format("Profile");
- m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED,
- debugtxt.Ptr(),
- xcoord + const_xindent + title_xmargin, // Adds the constant x indent (0 for now) to the title x margin
- ycoord,
- m_canvas->GetWidth() /* RdV, TODO ?? */,
- m_canvas->GetHeight() /* RdV, TODO ?? */);
-
- // Increase the indent by default increase
- ycoord += const_ysize;
- // Add the title indent afterwards
- ycoord += title_y_bottom_margin;
- }
-
/* Framerate display */
if (m_show_framerate) {
- debugtxt.Format("Frametime :");
+ debugtxt.Format("swap : %.3f (%.3f frames per second)", tottime, 1.0/tottime);
m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED,
debugtxt.Ptr(),
- xcoord + const_xindent,
+ xcoord,
ycoord,
- m_canvas->GetWidth() /* RdV, TODO ?? */,
- m_canvas->GetHeight() /* RdV, TODO ?? */);
-
- debugtxt.Format("%5.1fms (%5.1f fps)", tottime * 1000.f, 1.0/tottime);
- m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED,
- debugtxt.Ptr(),
- xcoord + const_xindent + profile_indent,
- ycoord,
- m_canvas->GetWidth() /* RdV, TODO ?? */,
+ m_canvas->GetWidth() /* RdV, TODO ?? */,
m_canvas->GetHeight() /* RdV, TODO ?? */);
- // Increase the indent by default increase
- ycoord += const_ysize;
+ ycoord += 14;
}
- /* Profile display */
+ /* Profile and framerate display */
if (m_show_profile)
{
for (int j = tc_first; j < tc_numCategories; j++)
@@ -1500,43 +1480,23 @@ void KX_KetsjiEngine::RenderDebugProperties()
debugtxt.Format(m_profileLabels[j]);
m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED,
debugtxt.Ptr(),
- xcoord + const_xindent,
- ycoord,
+ xcoord,ycoord,
m_canvas->GetWidth(),
m_canvas->GetHeight());
-
double time = m_logger->GetAverage((KX_TimeCategory)j);
-
- debugtxt.Format("%5.2fms (%2d%%)", time*1000.f, (int)(time/tottime * 100.f));
+ debugtxt.Format("%.3fms (%2.2f %%)", time*1000.f, time/tottime * 100.f);
m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED,
debugtxt.Ptr(),
- xcoord + const_xindent + profile_indent, ycoord,
+ xcoord + 60, ycoord,
m_canvas->GetWidth(),
m_canvas->GetHeight());
- ycoord += const_ysize;
+ ycoord += 14;
}
}
- // Add the ymargin for titles below the other section of debug info
- ycoord += title_y_top_margin;
/* Property display*/
if (m_show_debug_properties && m_propertiesPresent)
{
-
- /* Title for debugging("Debug properties") */
- debugtxt.Format("Debug Properties");
- m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED,
- debugtxt.Ptr(),
- xcoord + const_xindent + title_xmargin, // Adds the constant x indent (0 for now) to the title x margin
- ycoord,
- m_canvas->GetWidth() /* RdV, TODO ?? */,
- m_canvas->GetHeight() /* RdV, TODO ?? */);
-
- // Increase the indent by default increase
- ycoord += const_ysize;
- // Add the title indent afterwards
- ycoord += title_y_bottom_margin;
-
KX_SceneList::iterator sceneit;
for (sceneit = m_scenes.begin();sceneit != m_scenes.end() ; sceneit++)
{
@@ -1571,11 +1531,11 @@ void KX_KetsjiEngine::RenderDebugProperties()
}
m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED,
debugtxt.Ptr(),
- xcoord + const_xindent,
+ xcoord,
ycoord,
m_canvas->GetWidth(),
m_canvas->GetHeight());
- ycoord += const_ysize;
+ ycoord += 14;
}
else
{
@@ -1583,14 +1543,14 @@ void KX_KetsjiEngine::RenderDebugProperties()
if (propval)
{
STR_String text = propval->GetText();
- debugtxt = objname + ": '" + propname + "' = " + text;
+ debugtxt = objname + "." + propname + " = " + text;
m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED,
debugtxt.Ptr(),
- xcoord + const_xindent,
+ xcoord,
ycoord,
m_canvas->GetWidth(),
m_canvas->GetHeight());
- ycoord += const_ysize;
+ ycoord += 14;
}
}
}
@@ -1686,7 +1646,7 @@ void KX_KetsjiEngine::RemoveScheduledScenes()
}
}
-KX_Scene* KX_KetsjiEngine::CreateScene(Scene *scene)
+KX_Scene* KX_KetsjiEngine::CreateScene(Scene *scene, bool libloading)
{
KX_Scene* tmpscene = new KX_Scene(m_keyboarddevice,
m_mousedevice,
@@ -1697,7 +1657,8 @@ KX_Scene* KX_KetsjiEngine::CreateScene(Scene *scene)
m_sceneconverter->ConvertScene(tmpscene,
m_rendertools,
- m_canvas);
+ m_canvas,
+ libloading);
return tmpscene;
}
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h
index 972594bd90f..fe6205b6a48 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.h
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h
@@ -413,7 +413,7 @@ public:
void GetOverrideFrameColor(float& r, float& g, float& b) const;
KX_Scene* CreateScene(const STR_String& scenename);
- KX_Scene* CreateScene(Scene *scene);
+ KX_Scene* CreateScene(Scene *scene, bool libloading=false);
GlobalSettings* GetGlobalSettings(void);
void SetGlobalSettings(GlobalSettings* gs);
@@ -447,4 +447,6 @@ protected:
#endif
};
-#endif /* __KX_KETSJIENGINE_H__ */
+#endif //__KX_KETSJIENGINE_H__
+
+
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp
index cf58d18838a..9a55a98b05a 100644
--- a/source/gameengine/Ketsji/KX_Light.cpp
+++ b/source/gameengine/Ketsji/KX_Light.cpp
@@ -29,14 +29,12 @@
* \ingroup ketsji
*/
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable : 4786)
#endif
#include <stdio.h>
-#include "GL/glew.h"
-
#include "KX_Light.h"
#include "KX_Camera.h"
#include "RAS_IRasterizer.h"
@@ -47,12 +45,15 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_lamp_types.h"
+
+#include "GPU_compatibility.h"
+#include "GPU_colors.h"
#include "GPU_material.h"
-
+
KX_LightObject::KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks,
- class RAS_IRenderTools* rendertools,
- const RAS_LightObject& lightobj,
- bool glsl)
+ class RAS_IRenderTools* rendertools,
+ const RAS_LightObject& lightobj,
+ bool glsl)
: KX_GameObject(sgReplicationInfo,callbacks),
m_rendertools(rendertools)
{
@@ -126,34 +127,34 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot)
vec[0] = worldmatrix(0,2);
vec[1] = worldmatrix(1,2);
vec[2] = worldmatrix(2,2);
- //vec[0] = base->object->obmat[2][0];
- //vec[1] = base->object->obmat[2][1];
- //vec[2] = base->object->obmat[2][2];
- vec[3] = 0.0;
- glLightfv((GLenum)(GL_LIGHT0+slot), GL_POSITION, vec);
+ //vec[0]= base->object->obmat[2][0];
+ //vec[1]= base->object->obmat[2][1];
+ //vec[2]= base->object->obmat[2][2];
+ vec[3]= 0.0;
+ gpuLightfv(slot, GL_POSITION, vec);
}
else {
- //vec[3] = 1.0;
- glLightfv((GLenum)(GL_LIGHT0+slot), GL_POSITION, vec);
- glLightf((GLenum)(GL_LIGHT0+slot), GL_CONSTANT_ATTENUATION, 1.0);
- glLightf((GLenum)(GL_LIGHT0+slot), GL_LINEAR_ATTENUATION, m_lightobj.m_att1/m_lightobj.m_distance);
+ //vec[3]= 1.0;
+ gpuLightfv(slot, GL_POSITION, vec);
+ gpuLightf(slot, GL_CONSTANT_ATTENUATION, 1.0);
+ gpuLightf(slot, GL_LINEAR_ATTENUATION, m_lightobj.m_att1/m_lightobj.m_distance);
// without this next line it looks backward compatible.
//attennuation still is acceptable
- glLightf((GLenum)(GL_LIGHT0+slot), GL_QUADRATIC_ATTENUATION, m_lightobj.m_att2/(m_lightobj.m_distance*m_lightobj.m_distance));
+ gpuLightf(slot, GL_QUADRATIC_ATTENUATION, m_lightobj.m_att2/(m_lightobj.m_distance*m_lightobj.m_distance));
if (m_lightobj.m_type==RAS_LightObject::LIGHT_SPOT) {
vec[0] = -worldmatrix(0,2);
vec[1] = -worldmatrix(1,2);
vec[2] = -worldmatrix(2,2);
- //vec[0] = -base->object->obmat[2][0];
- //vec[1] = -base->object->obmat[2][1];
- //vec[2] = -base->object->obmat[2][2];
- glLightfv((GLenum)(GL_LIGHT0+slot), GL_SPOT_DIRECTION, vec);
- glLightf((GLenum)(GL_LIGHT0+slot), GL_SPOT_CUTOFF, m_lightobj.m_spotsize / 2.0f);
- glLightf((GLenum)(GL_LIGHT0+slot), GL_SPOT_EXPONENT, 128.0f * m_lightobj.m_spotblend);
+ //vec[0]= -base->object->obmat[2][0];
+ //vec[1]= -base->object->obmat[2][1];
+ //vec[2]= -base->object->obmat[2][2];
+ gpuLightfv(slot, GL_SPOT_DIRECTION, vec);
+ gpuLightf(slot, GL_SPOT_CUTOFF, m_lightobj.m_spotsize / 2.0f);
+ gpuLightf(slot, GL_SPOT_EXPONENT, 128.0f * m_lightobj.m_spotblend);
}
else {
- glLightf((GLenum)(GL_LIGHT0+slot), GL_SPOT_CUTOFF, 180.0);
+ gpuLightf(slot, GL_SPOT_CUTOFF, 180.0);
}
}
@@ -161,26 +162,26 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot)
vec[0] = vec[1] = vec[2] = vec[3] = 0.0;
}
else {
- vec[0] = m_lightobj.m_energy*m_lightobj.m_red;
- vec[1] = m_lightobj.m_energy*m_lightobj.m_green;
- vec[2] = m_lightobj.m_energy*m_lightobj.m_blue;
- vec[3] = 1.0;
+ vec[0]= m_lightobj.m_energy*m_lightobj.m_red;
+ vec[1]= m_lightobj.m_energy*m_lightobj.m_green;
+ vec[2]= m_lightobj.m_energy*m_lightobj.m_blue;
+ vec[3]= 1.0;
}
- glLightfv((GLenum)(GL_LIGHT0+slot), GL_DIFFUSE, vec);
+ gpuLightfv(slot, GL_DIFFUSE, vec);
if (m_lightobj.m_nospecular)
{
vec[0] = vec[1] = vec[2] = vec[3] = 0.0;
}
else if (m_lightobj.m_nodiffuse) {
- vec[0] = m_lightobj.m_energy*m_lightobj.m_red;
- vec[1] = m_lightobj.m_energy*m_lightobj.m_green;
- vec[2] = m_lightobj.m_energy*m_lightobj.m_blue;
- vec[3] = 1.0;
+ vec[0]= m_lightobj.m_energy*m_lightobj.m_red;
+ vec[1]= m_lightobj.m_energy*m_lightobj.m_green;
+ vec[2]= m_lightobj.m_energy*m_lightobj.m_blue;
+ vec[3]= 1.0;
}
- glLightfv((GLenum)(GL_LIGHT0+slot), GL_SPECULAR, vec);
- glEnable((GLenum)(GL_LIGHT0+slot));
+ gpuLightfv(slot, GL_SPECULAR, vec);
+ gpuEnableLight(slot);
return true;
}
@@ -372,11 +373,11 @@ PyObject *KX_LightObject::pyattr_get_typeconst(void *self_v, const KX_PYATTRIBUT
const char* type = attrdef->m_name;
if (!strcmp(type, "SPOT")) {
- retvalue = PyLong_FromLong(RAS_LightObject::LIGHT_SPOT);
+ retvalue = PyLong_FromSsize_t(RAS_LightObject::LIGHT_SPOT);
} else if (!strcmp(type, "SUN")) {
- retvalue = PyLong_FromLong(RAS_LightObject::LIGHT_SUN);
+ retvalue = PyLong_FromSsize_t(RAS_LightObject::LIGHT_SUN);
} else if (!strcmp(type, "NORMAL")) {
- retvalue = PyLong_FromLong(RAS_LightObject::LIGHT_NORMAL);
+ retvalue = PyLong_FromSsize_t(RAS_LightObject::LIGHT_NORMAL);
}
else {
/* should never happen */
@@ -390,19 +391,19 @@ PyObject *KX_LightObject::pyattr_get_typeconst(void *self_v, const KX_PYATTRIBUT
PyObject *KX_LightObject::pyattr_get_type(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
- return PyLong_FromLong(self->m_lightobj.m_type);
+ return PyLong_FromSsize_t(self->m_lightobj.m_type);
}
int KX_LightObject::pyattr_set_type(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
- const int val = PyLong_AsLong(value);
+ int val = PyLong_AsSsize_t(value);
if ((val==-1 && PyErr_Occurred()) || val<0 || val>2) {
PyErr_SetString(PyExc_ValueError, "light.type= val: KX_LightObject, expected an int between 0 and 2");
return PY_SET_ATTR_FAIL;
}
- switch (val) {
+ switch(val) {
case 0:
self->m_lightobj.m_type = self->m_lightobj.LIGHT_SPOT;
break;
diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h
index 52f076c772a..7426896a92a 100644
--- a/source/gameengine/Ketsji/KX_Light.h
+++ b/source/gameengine/Ketsji/KX_Light.h
@@ -83,4 +83,5 @@ public:
#endif
};
-#endif /* __KX_LIGHT_H__ */
+#endif //__KX_LIGHT_H__
+
diff --git a/source/gameengine/Ketsji/KX_LightIpoSGController.h b/source/gameengine/Ketsji/KX_LightIpoSGController.h
index c82fe7bcad5..4a1ceba0963 100644
--- a/source/gameengine/Ketsji/KX_LightIpoSGController.h
+++ b/source/gameengine/Ketsji/KX_LightIpoSGController.h
@@ -102,4 +102,5 @@ public:
#endif
};
-#endif /* __KX_LIGHTIPOSGCONTROLLER_H__ */
+#endif // __KX_LIGHTIPOSGCONTROLLER_H__
+
diff --git a/source/gameengine/Ketsji/KX_MaterialIpoController.h b/source/gameengine/Ketsji/KX_MaterialIpoController.h
index a7e9c2cc1c5..ee5546641c2 100644
--- a/source/gameengine/Ketsji/KX_MaterialIpoController.h
+++ b/source/gameengine/Ketsji/KX_MaterialIpoController.h
@@ -62,4 +62,7 @@ public:
#endif
};
-#endif /* __KX_MATERIALIPOCONTROLLER_H__ */
+
+
+
+#endif//__KX_MATERIALIPOCONTROLLER_H__
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.cpp b/source/gameengine/Ketsji/KX_MeshProxy.cpp
index d83e98d4712..8451dc3497d 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.cpp
+++ b/source/gameengine/Ketsji/KX_MeshProxy.cpp
@@ -70,15 +70,13 @@ PyTypeObject KX_MeshProxy::Type = {
};
PyMethodDef KX_MeshProxy::Methods[] = {
- {"getMaterialName", (PyCFunction)KX_MeshProxy::sPyGetMaterialName,METH_VARARGS},
- {"getTextureName", (PyCFunction)KX_MeshProxy::sPyGetTextureName,METH_VARARGS},
- {"getVertexArrayLength", (PyCFunction)KX_MeshProxy::sPyGetVertexArrayLength,METH_VARARGS},
- {"getVertex", (PyCFunction)KX_MeshProxy::sPyGetVertex,METH_VARARGS},
- {"getPolygon", (PyCFunction)KX_MeshProxy::sPyGetPolygon,METH_VARARGS},
- {"transform", (PyCFunction)KX_MeshProxy::sPyTransform,METH_VARARGS},
- {"transformUV", (PyCFunction)KX_MeshProxy::sPyTransformUV,METH_VARARGS},
- //{"getIndexArrayLength", (PyCFunction)KX_MeshProxy::sPyGetIndexArrayLength,METH_VARARGS},
- {NULL,NULL} //Sentinel
+{"getMaterialName", (PyCFunction)KX_MeshProxy::sPyGetMaterialName,METH_VARARGS},
+{"getTextureName", (PyCFunction)KX_MeshProxy::sPyGetTextureName,METH_VARARGS},
+{"getVertexArrayLength", (PyCFunction)KX_MeshProxy::sPyGetVertexArrayLength,METH_VARARGS},
+{"getVertex", (PyCFunction)KX_MeshProxy::sPyGetVertex,METH_VARARGS},
+{"getPolygon", (PyCFunction)KX_MeshProxy::sPyGetPolygon,METH_VARARGS},
+//{"getIndexArrayLength", (PyCFunction)KX_MeshProxy::sPyGetIndexArrayLength,METH_VARARGS},
+ {NULL,NULL} //Sentinel
};
PyAttributeDef KX_MeshProxy::Attributes[] = {
@@ -172,7 +170,7 @@ PyObject *KX_MeshProxy::PyGetVertexArrayLength(PyObject *args, PyObject *kwds)
length = m_meshobj->NumVertices(mat);
}
- return PyLong_FromLong(length);
+ return PyLong_FromSsize_t(length);
}
@@ -220,163 +218,9 @@ PyObject *KX_MeshProxy::PyGetPolygon(PyObject *args, PyObject *kwds)
return polyob;
}
-PyObject *KX_MeshProxy::PyTransform(PyObject *args, PyObject *kwds)
-{
- int matindex;
- PyObject *pymat;
- bool ok = false;
-
- MT_Matrix4x4 transform;
-
- if (!PyArg_ParseTuple(args,"iO:transform", &matindex, &pymat) ||
- !PyMatTo(pymat, transform))
- {
- return NULL;
- }
-
- MT_Matrix4x4 ntransform = transform.inverse().transposed();
- ntransform[0][3] = ntransform[1][3] = ntransform[2][3] = 0.0f;
-
- /* transform mesh verts */
- unsigned int mit_index = 0;
- for (list<RAS_MeshMaterial>::iterator mit = m_meshobj->GetFirstMaterial();
- (mit != m_meshobj->GetLastMaterial());
- ++mit, ++mit_index)
- {
- if (matindex == -1) {
- /* always transform */
- }
- else if (matindex == mit_index) {
- /* we found the right index! */
- }
- else {
- continue;
- }
-
- RAS_MeshSlot *slot = mit->m_baseslot;
- RAS_MeshSlot::iterator it;
- ok = true;
-
- for (slot->begin(it); !slot->end(it); slot->next(it)) {
- size_t i;
- for (i = it.startvertex; i < it.endvertex; i++) {
- RAS_TexVert *vert = &it.vertex[i];
- vert->Transform(transform, ntransform);
- }
- }
-
- /* if we set a material index, quit when done */
- if (matindex == mit_index) {
- break;
- }
- }
-
- if (ok == false) {
- PyErr_Format(PyExc_ValueError,
- "mesh.transform(...): invalid material index %d", matindex);
- return NULL;
- }
-
- m_meshobj->SetMeshModified(true);
-
- Py_RETURN_NONE;
-}
-
-PyObject *KX_MeshProxy::PyTransformUV(PyObject *args, PyObject *kwds)
-{
- int matindex;
- PyObject *pymat;
- int uvindex = -1;
- int uvindex_from = -1;
- bool ok = false;
-
- MT_Matrix4x4 transform;
-
- if (!PyArg_ParseTuple(args,"iO|iii:transformUV", &matindex, &pymat, &uvindex, &uvindex_from) ||
- !PyMatTo(pymat, transform))
- {
- return NULL;
- }
-
- if (uvindex < -1 || uvindex > 1) {
- PyErr_Format(PyExc_ValueError,
- "mesh.transformUV(...): invalid uv_index %d", uvindex);
- return NULL;
- }
- if (uvindex_from < -1 || uvindex_from > 1 || uvindex == -1) {
- PyErr_Format(PyExc_ValueError,
- "mesh.transformUV(...): invalid uv_index_from %d", uvindex);
- return NULL;
- }
- if (uvindex_from == uvindex) {
- uvindex_from = -1;
- }
-
- /* transform mesh verts */
- unsigned int mit_index = 0;
- for (list<RAS_MeshMaterial>::iterator mit = m_meshobj->GetFirstMaterial();
- (mit != m_meshobj->GetLastMaterial());
- ++mit, ++mit_index)
- {
- if (matindex == -1) {
- /* always transform */
- }
- else if (matindex == mit_index) {
- /* we found the right index! */
- }
- else {
- continue;
- }
-
- RAS_MeshSlot *slot = mit->m_baseslot;
- RAS_MeshSlot::iterator it;
- ok = true;
-
- for (slot->begin(it); !slot->end(it); slot->next(it)) {
- size_t i;
-
- for (i = it.startvertex; i < it.endvertex; i++) {
- RAS_TexVert *vert = &it.vertex[i];
- if (uvindex_from != -1) {
- if (uvindex_from == 0) vert->SetUV2(vert->getUV1());
- else vert->SetUV1(vert->getUV2());
- }
-
- switch (uvindex) {
- case 0:
- vert->TransformUV1(transform);
- break;
- case 1:
- vert->TransformUV2(transform);
- break;
- case -1:
- vert->TransformUV1(transform);
- vert->TransformUV2(transform);
- break;
- }
- }
- }
-
- /* if we set a material index, quit when done */
- if (matindex == mit_index) {
- break;
- }
- }
-
- if (ok == false) {
- PyErr_Format(PyExc_ValueError,
- "mesh.transformUV(...): invalid material index %d", matindex);
- return NULL;
- }
-
- m_meshobj->SetMeshModified(true);
-
- Py_RETURN_NONE;
-}
-
PyObject *KX_MeshProxy::pyattr_get_materials(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_MeshProxy* self = static_cast<KX_MeshProxy*>(self_v);
+ KX_MeshProxy* self= static_cast<KX_MeshProxy*>(self_v);
int tot= self->m_meshobj->NumMaterials();
int i;
@@ -395,7 +239,7 @@ PyObject *KX_MeshProxy::pyattr_get_materials(void *self_v, const KX_PYATTRIBUTE_
KX_BlenderMaterial *mat = static_cast<KX_BlenderMaterial*>(polymat);
PyList_SET_ITEM(materials, i, mat->GetProxy());
}
- else {
+ else {
KX_PolygonMaterial *mat = static_cast<KX_PolygonMaterial*>(polymat);
PyList_SET_ITEM(materials, i, mat->GetProxy());
}
@@ -406,13 +250,13 @@ PyObject *KX_MeshProxy::pyattr_get_materials(void *self_v, const KX_PYATTRIBUTE_
PyObject * KX_MeshProxy::pyattr_get_numMaterials(void * selfv, const KX_PYATTRIBUTE_DEF * attrdef)
{
KX_MeshProxy * self = static_cast<KX_MeshProxy *> (selfv);
- return PyLong_FromLong(self->m_meshobj->NumMaterials());
+ return PyLong_FromSsize_t(self->m_meshobj->NumMaterials());
}
PyObject * KX_MeshProxy::pyattr_get_numPolygons(void * selfv, const KX_PYATTRIBUTE_DEF * attrdef)
{
KX_MeshProxy * self = static_cast<KX_MeshProxy *> (selfv);
- return PyLong_FromLong(self->m_meshobj->NumPolygons());
+ return PyLong_FromSsize_t(self->m_meshobj->NumPolygons());
}
/* a close copy of ConvertPythonToGameObject but for meshes */
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.h b/source/gameengine/Ketsji/KX_MeshProxy.h
index 5366634ef98..a05ef6ab2e7 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.h
+++ b/source/gameengine/Ketsji/KX_MeshProxy.h
@@ -71,14 +71,13 @@ public:
KX_PYMETHOD(KX_MeshProxy,GetVertexArrayLength);
KX_PYMETHOD(KX_MeshProxy,GetVertex);
KX_PYMETHOD(KX_MeshProxy,GetPolygon);
- KX_PYMETHOD(KX_MeshProxy,Transform);
- KX_PYMETHOD(KX_MeshProxy,TransformUV);
- static PyObject *pyattr_get_materials(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject* pyattr_get_materials(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject *pyattr_get_numMaterials(void * self, const KX_PYATTRIBUTE_DEF * attrdef);
static PyObject *pyattr_get_numPolygons(void * self, const KX_PYATTRIBUTE_DEF * attrdef);
};
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
+
+#endif //__KX_MESHPROXY_H__
-#endif /* __KX_MESHPROXY_H__ */
diff --git a/source/gameengine/Ketsji/KX_MotionState.h b/source/gameengine/Ketsji/KX_MotionState.h
index 116e62f408f..3bead93cbda 100644
--- a/source/gameengine/Ketsji/KX_MotionState.h
+++ b/source/gameengine/Ketsji/KX_MotionState.h
@@ -62,4 +62,5 @@ public:
#endif
};
-#endif /* __KX_MOTIONSTATE_H__ */
+#endif //__KX_MOTIONSTATE_H__
+
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
index 9368bc6458f..3251cc4af46 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
@@ -30,10 +30,11 @@
* \ingroup ketsji
*/
-#ifdef _MSC_VER
- /* This warning tells us about truncation of __long__ stl-generated names.
- * It can occasionally cause DevStudio to have internal compiler warnings. */
-# pragma warning(disable:4786)
+
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+// This warning tells us about truncation of __long__ stl-generated names.
+// It can occasionally cause DevStudio to have internal compiler warnings.
+#pragma warning( disable : 4786 )
#endif
#include "MT_Point3.h"
@@ -59,14 +60,14 @@
/* ------------------------------------------------------------------------- */
KX_MouseFocusSensor::KX_MouseFocusSensor(SCA_MouseManager* eventmgr,
- int startx,
- int starty,
- short int mousemode,
- int focusmode,
- bool bTouchPulse,
- KX_Scene* kxscene,
- KX_KetsjiEngine *kxengine,
- SCA_IObject* gameobj)
+ int startx,
+ int starty,
+ short int mousemode,
+ int focusmode,
+ bool bTouchPulse,
+ KX_Scene* kxscene,
+ KX_KetsjiEngine *kxengine,
+ SCA_IObject* gameobj)
: SCA_MouseSensor(eventmgr, startx, starty, mousemode, gameobj),
m_focusmode(focusmode),
m_bTouchPulse(bTouchPulse),
@@ -141,7 +142,7 @@ bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo* client_info, KX_RayCast* r
KX_GameObject* hitKXObj = client_info->m_gameobject;
/* Is this me? In the ray test, there are a lot of extra checks
- * for aliasing artifacts from self-hits. That doesn't happen
+ * for aliasing artefacts from self-hits. That doesn't happen
* here, so a simple test suffices. Or does the camera also get
* self-hits? (No, and the raysensor shouldn't do it either, since
* self-hits are excluded by setting the correct ignore-object.)
@@ -308,7 +309,8 @@ bool KX_MouseFocusSensor::ParentObjectHasFocus()
list<class KX_Camera*>* cameras = m_kxscene->GetCameras();
list<KX_Camera*>::iterator it = cameras->begin();
- while (it != cameras->end()) {
+ while(it != cameras->end())
+ {
if (((*it) != cam) && (*it)->GetViewport())
if (ParentObjectHasFocusCamera(*it))
return true;
@@ -392,19 +394,19 @@ PyAttributeDef KX_MouseFocusSensor::Attributes[] = {
/* Attributes */
PyObject *KX_MouseFocusSensor::pyattr_get_ray_source(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_MouseFocusSensor* self = static_cast<KX_MouseFocusSensor*>(self_v);
+ KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
return PyObjectFrom(self->RaySource());
}
PyObject *KX_MouseFocusSensor::pyattr_get_ray_target(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_MouseFocusSensor* self = static_cast<KX_MouseFocusSensor*>(self_v);
+ KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
return PyObjectFrom(self->RayTarget());
}
PyObject *KX_MouseFocusSensor::pyattr_get_ray_direction(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_MouseFocusSensor* self = static_cast<KX_MouseFocusSensor*>(self_v);
+ KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
MT_Vector3 dir = self->RayTarget() - self->RaySource();
if (MT_fuzzyZero(dir)) dir.setValue(0,0,0);
else dir.normalize();
@@ -413,7 +415,7 @@ PyObject *KX_MouseFocusSensor::pyattr_get_ray_direction(void *self_v, const KX_P
PyObject *KX_MouseFocusSensor::pyattr_get_hit_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_MouseFocusSensor* self = static_cast<KX_MouseFocusSensor*>(self_v);
+ KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
if (self->m_hitObject)
return self->m_hitObject->GetProxy();
@@ -423,19 +425,19 @@ PyObject *KX_MouseFocusSensor::pyattr_get_hit_object(void *self_v, const KX_PYAT
PyObject *KX_MouseFocusSensor::pyattr_get_hit_position(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_MouseFocusSensor* self = static_cast<KX_MouseFocusSensor*>(self_v);
+ KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
return PyObjectFrom(self->HitPosition());
}
PyObject *KX_MouseFocusSensor::pyattr_get_hit_normal(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_MouseFocusSensor* self = static_cast<KX_MouseFocusSensor*>(self_v);
+ KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
return PyObjectFrom(self->HitNormal());
}
PyObject *KX_MouseFocusSensor::pyattr_get_hit_uv(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_MouseFocusSensor* self = static_cast<KX_MouseFocusSensor*>(self_v);
+ KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
return PyObjectFrom(self->HitUV());
}
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.h b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
index 1f7809831e7..db9e3697492 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.h
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
@@ -111,7 +111,7 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
static PyObject* pyattr_get_hit_normal(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_hit_uv(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
/* --------------------------------------------------------------------- */
SCA_IObject* m_hitObject;
@@ -151,27 +151,27 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
/**
* (in game world coordinates) the place where the object was hit.
*/
- MT_Point3 m_hitPosition;
+ MT_Point3 m_hitPosition;
/**
* (in game world coordinates) the position to which to shoot the ray.
*/
- MT_Point3 m_prevTargetPoint;
+ MT_Point3 m_prevTargetPoint;
/**
* (in game world coordinates) the position from which to shoot the ray.
*/
- MT_Point3 m_prevSourcePoint;
-
+ MT_Point3 m_prevSourcePoint;
+
/**
* (in game world coordinates) the face normal of the vertex where
* the object was hit. */
- MT_Vector3 m_hitNormal;
+ MT_Vector3 m_hitNormal;
/**
* UV texture coordinate of the hit point if any, (0,0) otherwise
*/
- MT_Vector2 m_hitUV;
+ MT_Vector2 m_hitUV;
/**
* The KX scene that holds the camera. The camera position
@@ -183,4 +183,5 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
KX_KetsjiEngine* m_kxengine;
};
-#endif /* __KX_MOUSESENSOR */
+#endif //__KX_MOUSESENSOR
+
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.cpp b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
index 33656e9fd52..a05292f268a 100644
--- a/source/gameengine/Ketsji/KX_NavMeshObject.cpp
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
@@ -249,7 +249,7 @@ bool KX_NavMeshObject::BuildVertIndArrays(float *&vertices, int& nverts,
}
//create tris
- polys = (unsigned short *)MEM_callocN(sizeof(unsigned short)*3*2*npolys, "BuildVertIndArrays polys");
+ polys = (unsigned short*)MEM_callocN(sizeof(unsigned short)*3*2*npolys, "BuildVertIndArrays polys");
memset(polys, 0xff, sizeof(unsigned short)*3*2*npolys);
unsigned short *poly = polys;
RAS_Polygon* raspoly;
@@ -258,10 +258,10 @@ bool KX_NavMeshObject::BuildVertIndArrays(float *&vertices, int& nverts,
raspoly = meshobj->GetPolygon(p);
for (int v=0; v<raspoly->VertexCount()-2; v++)
{
- poly[0] = raspoly->GetVertex(0)->getOrigIndex();
+ poly[0]= raspoly->GetVertex(0)->getOrigIndex();
for (size_t i=1; i<3; i++)
{
- poly[i] = raspoly->GetVertex(v+i)->getOrigIndex();
+ poly[i]= raspoly->GetVertex(v+i)->getOrigIndex();
}
poly += 6;
}
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.h b/source/gameengine/Ketsji/KX_NavMeshObject.h
index 1599361b334..db35a011c16 100644
--- a/source/gameengine/Ketsji/KX_NavMeshObject.h
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.h
@@ -74,7 +74,8 @@ public:
KX_PYMETHOD_DOC(KX_NavMeshObject, raycast);
KX_PYMETHOD_DOC(KX_NavMeshObject, draw);
KX_PYMETHOD_DOC_NOARGS(KX_NavMeshObject, rebuild);
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
};
-#endif /* __KX_NAVMESHOBJECT_H__ */
+#endif //__KX_NAVMESHOBJECT_H__
+
diff --git a/source/gameengine/Ketsji/KX_NearSensor.h b/source/gameengine/Ketsji/KX_NearSensor.h
index ef6e15f602f..82f523283ed 100644
--- a/source/gameengine/Ketsji/KX_NearSensor.h
+++ b/source/gameengine/Ketsji/KX_NearSensor.h
@@ -100,8 +100,9 @@ public:
return 0;
}
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
};
-#endif /* __KX_NEARSENSOR_H__ */
+#endif //__KX_NEARSENSOR_H__
+
diff --git a/source/gameengine/Ketsji/KX_ObColorIpoSGController.h b/source/gameengine/Ketsji/KX_ObColorIpoSGController.h
index a7b0b2c4ffc..9a9b3dac098 100644
--- a/source/gameengine/Ketsji/KX_ObColorIpoSGController.h
+++ b/source/gameengine/Ketsji/KX_ObColorIpoSGController.h
@@ -77,4 +77,5 @@ public:
#endif
};
-#endif /* __KX_OBCOLORIPOSGCONTROLLER_H__ */
+#endif // __KX_OBCOLORIPOSGCONTROLLER_H__
+
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
index 931039bc54c..f35090f9e9b 100644
--- a/source/gameengine/Ketsji/KX_ObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
@@ -114,14 +114,7 @@ bool KX_ObjectActuator::Update()
(m_bitLocalFlag.AngularVelocity) != 0
);
m_active_combined_velocity = false;
- }
-
- // Explicitly stop the movement if we're using a character (apply movement is a little different for characters)
- if (parent->GetPhysicsController() && parent->GetPhysicsController()->IsCharacter()) {
- MT_Vector3 vec(0.0, 0.0, 0.0);
- parent->ApplyMovement(vec, true);
- }
-
+ }
m_linear_damping_active = false;
m_angular_damping_active = false;
m_error_accumulator.setValue(0.0,0.0,0.0);
@@ -396,8 +389,8 @@ static unsigned char mathutils_kxobactu_vector_cb_index = -1; /* index for our c
static int mathutils_obactu_generic_check(BaseMathObject *bmo)
{
- KX_ObjectActuator* self = static_cast<KX_ObjectActuator*>BGE_PROXY_REF(bmo->cb_user);
- if (self == NULL)
+ KX_ObjectActuator* self= static_cast<KX_ObjectActuator*>BGE_PROXY_REF(bmo->cb_user);
+ if (self==NULL)
return -1;
return 0;
@@ -405,11 +398,11 @@ static int mathutils_obactu_generic_check(BaseMathObject *bmo)
static int mathutils_obactu_vector_get(BaseMathObject *bmo, int subtype)
{
- KX_ObjectActuator* self = static_cast<KX_ObjectActuator*>BGE_PROXY_REF(bmo->cb_user);
- if (self == NULL)
+ KX_ObjectActuator* self= static_cast<KX_ObjectActuator*>BGE_PROXY_REF(bmo->cb_user);
+ if (self==NULL)
return -1;
- switch (subtype) {
+ switch(subtype) {
case MATHUTILS_VEC_CB_LINV:
self->m_linear_velocity.getValue(bmo->data);
break;
@@ -423,11 +416,11 @@ static int mathutils_obactu_vector_get(BaseMathObject *bmo, int subtype)
static int mathutils_obactu_vector_set(BaseMathObject *bmo, int subtype)
{
- KX_ObjectActuator* self = static_cast<KX_ObjectActuator*>BGE_PROXY_REF(bmo->cb_user);
- if (self == NULL)
+ KX_ObjectActuator* self= static_cast<KX_ObjectActuator*>BGE_PROXY_REF(bmo->cb_user);
+ if (self==NULL)
return -1;
- switch (subtype) {
+ switch(subtype) {
case MATHUTILS_VEC_CB_LINV:
self->m_linear_velocity.setValue(bmo->data);
break;
@@ -449,13 +442,13 @@ static int mathutils_obactu_vector_get_index(BaseMathObject *bmo, int subtype, i
static int mathutils_obactu_vector_set_index(BaseMathObject *bmo, int subtype, int index)
{
- float f = bmo->data[index];
+ float f= bmo->data[index];
/* lazy, avoid repeteing the case statement */
if (mathutils_obactu_vector_get(bmo, subtype) == -1)
return -1;
- bmo->data[index] = f;
+ bmo->data[index]= f;
return mathutils_obactu_vector_set(bmo, subtype);
}
@@ -474,7 +467,7 @@ PyObject *KX_ObjectActuator::pyattr_get_linV(void *self_v, const KX_PYATTRIBUTE_
int KX_ObjectActuator::pyattr_set_linV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_ObjectActuator* self = static_cast<KX_ObjectActuator*>(self_v);
+ KX_ObjectActuator* self= static_cast<KX_ObjectActuator*>(self_v);
if (!PyVecTo(value, self->m_linear_velocity))
return PY_SET_ATTR_FAIL;
@@ -490,7 +483,7 @@ PyObject *KX_ObjectActuator::pyattr_get_angV(void *self_v, const KX_PYATTRIBUTE_
int KX_ObjectActuator::pyattr_set_angV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_ObjectActuator* self = static_cast<KX_ObjectActuator*>(self_v);
+ KX_ObjectActuator* self= static_cast<KX_ObjectActuator*>(self_v);
if (!PyVecTo(value, self->m_angular_velocity))
return PY_SET_ATTR_FAIL;
@@ -529,7 +522,7 @@ int KX_ObjectActuator::pyattr_set_forceLimitX(void *self_v, const KX_PYATTRIBUTE
{
self->m_drot[0] = PyFloat_AsDouble(PySequence_Fast_GET_ITEM(value, 0));
self->m_dloc[0] = PyFloat_AsDouble(PySequence_Fast_GET_ITEM(value, 1));
- self->m_bitLocalFlag.Torque = (PyLong_AsLong(PySequence_Fast_GET_ITEM(value, 2)) != 0);
+ self->m_bitLocalFlag.Torque = (PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 2)) != 0);
if (!PyErr_Occurred())
{
@@ -565,7 +558,7 @@ int KX_ObjectActuator::pyattr_set_forceLimitY(void *self_v, const KX_PYATTRIBUTE
{
self->m_drot[1] = PyFloat_AsDouble(PySequence_Fast_GET_ITEM(value, 0));
self->m_dloc[1] = PyFloat_AsDouble(PySequence_Fast_GET_ITEM(value, 1));
- self->m_bitLocalFlag.DLoc = (PyLong_AsLong(PySequence_Fast_GET_ITEM(value, 2)) != 0);
+ self->m_bitLocalFlag.DLoc = (PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 2)) != 0);
if (!PyErr_Occurred())
{
@@ -601,7 +594,7 @@ int KX_ObjectActuator::pyattr_set_forceLimitZ(void *self_v, const KX_PYATTRIBUTE
{
self->m_drot[2] = PyFloat_AsDouble(PySequence_Fast_GET_ITEM(value, 0));
self->m_dloc[2] = PyFloat_AsDouble(PySequence_Fast_GET_ITEM(value, 1));
- self->m_bitLocalFlag.DRot = (PyLong_AsLong(PySequence_Fast_GET_ITEM(value, 2)) != 0);
+ self->m_bitLocalFlag.DRot = (PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 2)) != 0);
if (!PyErr_Occurred())
{
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.h b/source/gameengine/Ketsji/KX_ObjectActuator.h
index b0efee550af..397234488b7 100644
--- a/source/gameengine/Ketsji/KX_ObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.h
@@ -218,8 +218,9 @@ public:
return 0;
}
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
};
-#endif /* __KX_OBJECTACTUATOR_H__ */
+#endif //__KX_OBJECTACTUATOR_H__
+
diff --git a/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp b/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
index 8798f42fa07..99d9fc7f9ee 100644
--- a/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
+++ b/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
@@ -1,4 +1,6 @@
/*
+ * Simulation for obstacle avoidance behavior
+ *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -20,12 +22,6 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file gameengine/Ketsji/KX_ObstacleSimulation.cpp
- * \ingroup ketsji
- *
- * Simulation for obstacle avoidance behavior
- */
-
#include "KX_ObstacleSimulation.h"
#include "KX_NavMeshObject.h"
#include "KX_PythonInit.h"
diff --git a/source/gameengine/Ketsji/KX_ParentActuator.h b/source/gameengine/Ketsji/KX_ParentActuator.h
index 40baac6b2b2..f2f5acd3dfb 100644
--- a/source/gameengine/Ketsji/KX_ParentActuator.h
+++ b/source/gameengine/Ketsji/KX_ParentActuator.h
@@ -84,8 +84,9 @@ public:
static PyObject *pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
}; /* end of class KX_ParentActuator : public SCA_PropertyActuator */
-#endif /* __KX_PARENTACTUATOR_H__ */
+#endif
+
diff --git a/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h b/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h
index ca99c2e7526..5cebedf8c30 100644
--- a/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h
+++ b/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h
@@ -39,4 +39,5 @@ enum e_PhysicsEngine
UseBullet = 5,
};
-#endif /* __KX_PHYSICSENGINEENUMS_H__ */
+#endif //__KX_PHYSICSENGINEENUMS_H__
+
diff --git a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
new file mode 100644
index 00000000000..f18c35c0c78
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
@@ -0,0 +1,145 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
+ * \ingroup ketsji
+ */
+
+
+#include "PyObjectPlus.h"
+
+#include "KX_PhysicsObjectWrapper.h"
+#include "PHY_IPhysicsEnvironment.h"
+#include "PHY_IPhysicsController.h"
+
+KX_PhysicsObjectWrapper::KX_PhysicsObjectWrapper(
+ PHY_IPhysicsController* ctrl,
+ PHY_IPhysicsEnvironment* physenv) :
+ PyObjectPlus(),
+ m_ctrl(ctrl),
+ m_physenv(physenv)
+{
+}
+
+KX_PhysicsObjectWrapper::~KX_PhysicsObjectWrapper()
+{
+}
+
+#ifdef WITH_PYTHON
+
+PyObject *KX_PhysicsObjectWrapper::PySetPosition(PyObject *args)
+{
+ float x,y,z;
+ if (PyArg_ParseTuple(args,"fff:setPosition",&x,&y,&z))
+ {
+ m_ctrl->setPosition(x,y,z);
+ }
+ else {
+ return NULL;
+ }
+ Py_RETURN_NONE;
+}
+
+
+PyObject *KX_PhysicsObjectWrapper::PySetLinearVelocity(PyObject *args)
+{
+ float x,y,z;
+ int local;
+ if (PyArg_ParseTuple(args,"fffi:setLinearVelocity",&x,&y,&z,&local))
+ {
+ m_ctrl->SetLinearVelocity(x,y,z,local != 0);
+ }
+ else {
+ return NULL;
+ }
+ Py_RETURN_NONE;
+}
+
+PyObject *KX_PhysicsObjectWrapper::PySetAngularVelocity(PyObject *args)
+{
+ float x,y,z;
+ int local;
+ if (PyArg_ParseTuple(args,"fffi:setAngularVelocity",&x,&y,&z,&local))
+ {
+ m_ctrl->SetAngularVelocity(x,y,z,local != 0);
+ }
+ else {
+ return NULL;
+ }
+ Py_RETURN_NONE;
+}
+
+PyObject* KX_PhysicsObjectWrapper::PySetActive(PyObject *args)
+{
+ int active;
+ if (PyArg_ParseTuple(args,"i:setActive",&active))
+ {
+ m_ctrl->SetActive(active!=0);
+ }
+ else {
+ return NULL;
+ }
+ Py_RETURN_NONE;
+}
+
+
+PyAttributeDef KX_PhysicsObjectWrapper::Attributes[] = {
+ { NULL } //Sentinel
+};
+
+//python specific stuff
+PyTypeObject KX_PhysicsObjectWrapper::Type = {
+ PyVarObject_HEAD_INIT(NULL, 0)
+ "KX_PhysicsObjectWrapper",
+ sizeof(PyObjectPlus_Proxy),
+ 0,
+ py_base_dealloc,
+ 0,
+ 0,
+ 0,
+ 0,
+ py_base_repr,
+ 0,0,0,0,0,0,0,0,0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &PyObjectPlus::Type,
+ 0,0,0,0,0,0,
+ py_base_new
+};
+
+PyMethodDef KX_PhysicsObjectWrapper::Methods[] = {
+ {"setPosition",(PyCFunction) KX_PhysicsObjectWrapper::sPySetPosition, METH_VARARGS},
+ {"setLinearVelocity",(PyCFunction) KX_PhysicsObjectWrapper::sPySetLinearVelocity, METH_VARARGS},
+ {"setAngularVelocity",(PyCFunction) KX_PhysicsObjectWrapper::sPySetAngularVelocity, METH_VARARGS},
+ {"setActive",(PyCFunction) KX_PhysicsObjectWrapper::sPySetActive, METH_VARARGS},
+ {NULL,NULL} //Sentinel
+};
+
+#endif
diff --git a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h
new file mode 100644
index 00000000000..a074ff9a3bd
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h
@@ -0,0 +1,60 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file KX_PhysicsObjectWrapper.h
+ * \ingroup ketsji
+ */
+
+#ifndef __KX_PHYSICSOBJECTWRAPPER_H__
+#define __KX_PHYSICSOBJECTWRAPPER_H__
+
+#include "Value.h"
+#include "PHY_DynamicTypes.h"
+
+class KX_PhysicsObjectWrapper : public PyObjectPlus
+{
+ Py_Header
+public:
+ KX_PhysicsObjectWrapper(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsEnvironment* physenv);
+ virtual ~KX_PhysicsObjectWrapper();
+
+#ifdef WITH_PYTHON
+
+ KX_PYMETHOD_VARARGS(KX_PhysicsObjectWrapper,SetPosition);
+ KX_PYMETHOD_VARARGS(KX_PhysicsObjectWrapper,SetLinearVelocity);
+ KX_PYMETHOD_VARARGS(KX_PhysicsObjectWrapper,SetAngularVelocity);
+ KX_PYMETHOD_VARARGS(KX_PhysicsObjectWrapper,SetActive);
+
+#endif // WITH_PYTHON
+
+private:
+ class PHY_IPhysicsController* m_ctrl;
+ PHY_IPhysicsEnvironment* m_physenv;
+};
+
+#endif //__KX_PHYSICSOBJECTWRAPPER_H__
+
diff --git a/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h b/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h
index ee685edb9c1..86ba2500763 100644
--- a/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h
+++ b/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h
@@ -58,4 +58,5 @@ struct KX_MaterialProps {
bool m_fh_normal; // Should the object slide off slopes?
};
-#endif /* __KX_PHYSICSPROPERTIESOBSOLETE_H__ */
+#endif //__KX_PHYSICSPROPERTIESOBSOLETE_H__
+
diff --git a/source/gameengine/Ketsji/KX_PolyProxy.cpp b/source/gameengine/Ketsji/KX_PolyProxy.cpp
index 840ffdde165..13b6bda4ebc 100644
--- a/source/gameengine/Ketsji/KX_PolyProxy.cpp
+++ b/source/gameengine/Ketsji/KX_PolyProxy.cpp
@@ -114,69 +114,69 @@ CValue* KX_PolyProxy::GetReplica() { return NULL;}
PyObject *KX_PolyProxy::pyattr_get_material_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v);
+ KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
return self->PygetMaterialName();
}
PyObject *KX_PolyProxy::pyattr_get_texture_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v);
+ KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
return self->PygetTextureName();
}
PyObject *KX_PolyProxy::pyattr_get_material(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v);
+ KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
return self->PygetMaterial();
}
PyObject *KX_PolyProxy::pyattr_get_material_id(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v);
+ KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
return self->PygetMaterialIndex();
}
PyObject *KX_PolyProxy::pyattr_get_v1(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v);
+ KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
- return PyLong_FromLong(self->m_polygon->GetVertexOffsetAbs(self->m_mesh, 0));
+ return PyLong_FromSsize_t(self->m_polygon->GetVertexOffsetAbs(self->m_mesh, 0));
}
PyObject *KX_PolyProxy::pyattr_get_v2(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v);
+ KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
- return PyLong_FromLong(self->m_polygon->GetVertexOffsetAbs(self->m_mesh, 1));
+ return PyLong_FromSsize_t(self->m_polygon->GetVertexOffsetAbs(self->m_mesh, 1));
}
PyObject *KX_PolyProxy::pyattr_get_v3(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v);
+ KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
- return PyLong_FromLong(self->m_polygon->GetVertexOffsetAbs(self->m_mesh, 2));
+ return PyLong_FromSsize_t(self->m_polygon->GetVertexOffsetAbs(self->m_mesh, 2));
}
PyObject *KX_PolyProxy::pyattr_get_v4(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v);
+ KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
if (3 < self->m_polygon->VertexCount())
{
- return PyLong_FromLong(self->m_polygon->GetVertexOffsetAbs(self->m_mesh, 3));
+ return PyLong_FromSsize_t(self->m_polygon->GetVertexOffsetAbs(self->m_mesh, 3));
}
- return PyLong_FromLong(0);
+ return PyLong_FromSsize_t(0);
}
PyObject *KX_PolyProxy::pyattr_get_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v);
+ KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
return self->PyisVisible();
}
PyObject *KX_PolyProxy::pyattr_get_collide(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v);
+ KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
return self->PyisCollider();
}
@@ -192,25 +192,25 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_PolyProxy, getMaterialIndex,
// found it
break;
}
- return PyLong_FromLong(matid);
+ return PyLong_FromSsize_t(matid);
}
KX_PYMETHODDEF_DOC_NOARGS(KX_PolyProxy, getNumVertex,
"getNumVertex() : returns the number of vertex of the polygon, 3 or 4\n")
{
- return PyLong_FromLong(m_polygon->VertexCount());
+ return PyLong_FromSsize_t(m_polygon->VertexCount());
}
KX_PYMETHODDEF_DOC_NOARGS(KX_PolyProxy, isVisible,
"isVisible() : returns whether the polygon is visible or not\n")
{
- return PyLong_FromLong(m_polygon->IsVisible());
+ return PyLong_FromSsize_t(m_polygon->IsVisible());
}
KX_PYMETHODDEF_DOC_NOARGS(KX_PolyProxy, isCollider,
"isCollider() : returns whether the polygon is receives collision or not\n")
{
- return PyLong_FromLong(m_polygon->IsCollider());
+ return PyLong_FromSsize_t(m_polygon->IsCollider());
}
KX_PYMETHODDEF_DOC_NOARGS(KX_PolyProxy, getMaterialName,
@@ -243,9 +243,9 @@ KX_PYMETHODDEF_DOC(KX_PolyProxy, getVertexIndex,
}
if (index < m_polygon->VertexCount())
{
- return PyLong_FromLong(m_polygon->GetVertexOffsetAbs(m_mesh, index));
+ return PyLong_FromSsize_t(m_polygon->GetVertexOffsetAbs(m_mesh, index));
}
- return PyLong_FromLong(0);
+ return PyLong_FromSsize_t(0);
}
KX_PYMETHODDEF_DOC_NOARGS(KX_PolyProxy, getMesh,
diff --git a/source/gameengine/Ketsji/KX_PolyProxy.h b/source/gameengine/Ketsji/KX_PolyProxy.h
index f02aa90998e..9e3556a03f8 100644
--- a/source/gameengine/Ketsji/KX_PolyProxy.h
+++ b/source/gameengine/Ketsji/KX_PolyProxy.h
@@ -80,6 +80,7 @@ public:
};
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
+
+#endif //__KX_POLYPROXY
-#endif /* __KX_POLYPROXY */
diff --git a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
index f157d9ed20a..3b58a8abd83 100644
--- a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
@@ -109,7 +109,7 @@ void KX_PolygonMaterial::Initialize(
m_mcol = *mcol;
}
else {
- m_mcol = 0;
+ memset(&m_mcol, 0, sizeof(m_mcol));
}
m_material = ma;
@@ -146,7 +146,7 @@ bool KX_PolygonMaterial::Activate(RAS_IRasterizer* rasty, TCachingInfo& cachingI
PyObject *ret = PyObject_CallMethod(m_pymaterial, (char *)"activate", (char *)"(NNO)", pyRasty, pyCachingInfo, (PyObject *) this->m_proxy);
if (ret)
{
- bool value = PyLong_AsLong(ret);
+ bool value = PyLong_AsSsize_t(ret);
Py_DECREF(ret);
dopass = value;
}
@@ -266,6 +266,8 @@ PyAttributeDef KX_PolygonMaterial::Attributes[] = {
KX_PYATTRIBUTE_RO_FUNCTION("tface", KX_PolygonMaterial, pyattr_get_tface), /* How the heck is this even useful??? - Campbell */
KX_PYATTRIBUTE_RO_FUNCTION("gl_texture", KX_PolygonMaterial, pyattr_get_gl_texture), /* could be called 'bindcode' */
+
+ /* triangle used to be an attribute, removed for 2.49, nobody should be using it */
{ NULL } //Sentinel
};
@@ -355,43 +357,43 @@ KX_PYMETHODDEF_DOC(KX_PolygonMaterial, activate, "activate(rasty, cachingInfo)")
PyObject *KX_PolygonMaterial::pyattr_get_texture(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v);
+ KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v);
return PyUnicode_From_STR_String(self->m_texturename);
}
PyObject *KX_PolygonMaterial::pyattr_get_material(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v);
+ KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v);
return PyUnicode_From_STR_String(self->m_materialname);
}
/* this does not seem useful */
PyObject *KX_PolygonMaterial::pyattr_get_tface(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v);
+ KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v);
return PyCapsule_New(&self->m_tface, KX_POLYGONMATERIAL_CAPSULE_ID, NULL);
}
PyObject *KX_PolygonMaterial::pyattr_get_gl_texture(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v);
+ KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v);
int bindcode= 0;
if (self->m_tface.tpage)
bindcode= self->m_tface.tpage->bindcode;
- return PyLong_FromLong(bindcode);
+ return PyLong_FromSsize_t(bindcode);
}
PyObject *KX_PolygonMaterial::pyattr_get_diffuse(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v);
+ KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v);
return PyObjectFrom(self->m_diffuse);
}
int KX_PolygonMaterial::pyattr_set_diffuse(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v);
+ KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v);
MT_Vector3 vec;
if (!PyVecTo(value, vec))
@@ -403,13 +405,13 @@ int KX_PolygonMaterial::pyattr_set_diffuse(void *self_v, const KX_PYATTRIBUTE_DE
PyObject *KX_PolygonMaterial::pyattr_get_specular(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v);
+ KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v);
return PyObjectFrom(self->m_specular);
}
int KX_PolygonMaterial::pyattr_set_specular(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v);
+ KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v);
MT_Vector3 vec;
if (!PyVecTo(value, vec))
diff --git a/source/gameengine/Ketsji/KX_PolygonMaterial.h b/source/gameengine/Ketsji/KX_PolygonMaterial.h
index 2ce8f480c1c..6384008fb7d 100644
--- a/source/gameengine/Ketsji/KX_PolygonMaterial.h
+++ b/source/gameengine/Ketsji/KX_PolygonMaterial.h
@@ -60,7 +60,7 @@ class KX_PolygonMaterial : public PyObjectPlus, public RAS_IPolyMaterial
private:
/** Blender texture face structure. */
mutable MTFace m_tface;
- mutable unsigned int m_mcol; /* for text color (only) */
+ mutable unsigned int m_mcol;
Material* m_material;
#ifdef WITH_PYTHON
@@ -153,4 +153,5 @@ public:
};
-#endif /* __KX_POLYGONMATERIAL_H__ */
+#endif // __KX_POLYGONMATERIAL_H__
+
diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
index 9bb09d56de6..5f3a4879150 100644
--- a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
+++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
@@ -33,14 +33,12 @@
#include "PHY_IPhysicsEnvironment.h"
#include "KX_ConstraintWrapper.h"
#include "KX_VehicleWrapper.h"
-#include "KX_CharacterWrapper.h"
+#include "KX_PhysicsObjectWrapper.h"
#include "PHY_IPhysicsController.h"
#include "PHY_IVehicle.h"
#include "PHY_DynamicTypes.h"
#include "MT_Matrix3x3.h"
-#include "KX_GameObject.h" // ConvertPythonToGameObject()
-
#include "PyObjectPlus.h"
#ifdef USE_BULLET
@@ -50,7 +48,7 @@
#ifdef WITH_PYTHON
// macro copied from KX_PythonInit.cpp
-#define KX_MACRO_addTypesToDict(dict, name, name2) PyDict_SetItemString(dict, #name, item=PyLong_FromLong(name2)); Py_DECREF(item)
+#define KX_MACRO_addTypesToDict(dict, name, name2) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name2)); Py_DECREF(item)
// nasty glob variable to connect scripting language
// if there is a better way (without global), please do so!
@@ -83,7 +81,6 @@ static char gPySetSolverType__doc__[] = "setSolverType(int solverType) Very expe
static char gPyCreateConstraint__doc__[] = "createConstraint(ob1,ob2,float restLength,float restitution,float damping)";
static char gPyGetVehicleConstraint__doc__[] = "getVehicleConstraint(int constraintId)";
-static char gPyGetCharacter__doc__[] = "getCharacter(KX_GameObject obj)";
static char gPyRemoveConstraint__doc__[] = "removeConstraint(int constraintId)";
static char gPyGetAppliedImpulse__doc__[] = "getAppliedImpulse(int constraintId)";
@@ -405,33 +402,6 @@ static PyObject *gPyGetVehicleConstraint(PyObject *self,
Py_RETURN_NONE;
}
-static PyObject* gPyGetCharacter(PyObject* self,
- PyObject* args,
- PyObject* kwds)
-{
- PyObject* pyob;
- KX_GameObject *ob;
-
- if (!PyArg_ParseTuple(args,"O", &pyob))
- return NULL;
-
- if (!ConvertPythonToGameObject(pyob, &ob, false, "bge.constraints.getCharacter(value)"))
- return NULL;
-
- if (PHY_GetActiveEnvironment())
- {
-
- PHY_ICharacter* character= PHY_GetActiveEnvironment()->getCharacterController(ob);
- if (character)
- {
- KX_CharacterWrapper* pyWrapper = new KX_CharacterWrapper(character);
- return pyWrapper->NewProxy(true);
- }
-
- }
-
- Py_RETURN_NONE;
-}
static PyObject *gPyCreateConstraint(PyObject *self,
PyObject *args,
@@ -661,9 +631,6 @@ static struct PyMethodDef physicsconstraints_methods[] = {
{"getVehicleConstraint",(PyCFunction) gPyGetVehicleConstraint,
METH_VARARGS, (const char *)gPyGetVehicleConstraint__doc__},
- {"getCharacter",(PyCFunction) gPyGetCharacter,
- METH_VARARGS, (const char *)gPyGetCharacter__doc__},
-
{"removeConstraint",(PyCFunction) gPyRemoveConstraint,
METH_VARARGS, (const char *)gPyRemoveConstraint__doc__},
{"getAppliedImpulse",(PyCFunction) gPyGetAppliedImpulse,
@@ -728,7 +695,7 @@ PyObject *initPythonConstraintBinding()
KX_MACRO_addTypesToDict(d, DBG_PROFILETIMINGS, btIDebugDraw::DBG_ProfileTimings);
KX_MACRO_addTypesToDict(d, DBG_ENABLESATCOMPARISION, btIDebugDraw::DBG_EnableSatComparison);
KX_MACRO_addTypesToDict(d, DBG_DISABLEBULLETLCP, btIDebugDraw::DBG_DisableBulletLCP);
- KX_MACRO_addTypesToDict(d, DBG_ENABLECCD, btIDebugDraw::DBG_EnableCCD);
+ KX_MACRO_addTypesToDict(d, DBG_ENABLECDD, btIDebugDraw::DBG_EnableCCD);
KX_MACRO_addTypesToDict(d, DBG_DRAWCONSTRAINTS, btIDebugDraw::DBG_DrawConstraints);
KX_MACRO_addTypesToDict(d, DBG_DRAWCONSTRAINTLIMITS, btIDebugDraw::DBG_DrawConstraintLimits);
KX_MACRO_addTypesToDict(d, DBG_FASTWIREFRAME, btIDebugDraw::DBG_FastWireframe);
diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.h b/source/gameengine/Ketsji/KX_PyConstraintBinding.h
index b4a520ce71b..69a6e333cee 100644
--- a/source/gameengine/Ketsji/KX_PyConstraintBinding.h
+++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.h
@@ -39,6 +39,7 @@
PyObject* initPythonConstraintBinding();
void PHY_SetActiveEnvironment(class PHY_IPhysicsEnvironment* env);
PHY_IPhysicsEnvironment* PHY_GetActiveEnvironment();
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
+
+#endif //__KX_PYCONSTRAINTBINDING_H__
-#endif /* __KX_PYCONSTRAINTBINDING_H__ */
diff --git a/source/gameengine/Ketsji/KX_PyMath.cpp b/source/gameengine/Ketsji/KX_PyMath.cpp
index 804e8de2ad1..bc324c3b140 100644
--- a/source/gameengine/Ketsji/KX_PyMath.cpp
+++ b/source/gameengine/Ketsji/KX_PyMath.cpp
@@ -31,9 +31,9 @@
*/
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
-#endif
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable : 4786)
+#endif //WIN32
#ifdef WITH_PYTHON
@@ -86,11 +86,11 @@ bool PyQuatTo(PyObject *pyval, MT_Quaternion &qrot)
return false;
/* annoying!, Blender/Mathutils have the W axis first! */
- MT_Scalar w = qrot[0]; /* from python, this is actually the W */
- qrot[0] = qrot[1];
- qrot[1] = qrot[2];
- qrot[2] = qrot[3];
- qrot[3] = w;
+ MT_Scalar w= qrot[0]; /* from python, this is actually the W */
+ qrot[0]= qrot[1];
+ qrot[1]= qrot[2];
+ qrot[2]= qrot[3];
+ qrot[3]= w;
return true;
}
diff --git a/source/gameengine/Ketsji/KX_PyMath.h b/source/gameengine/Ketsji/KX_PyMath.h
index 159506946e8..d79397ed807 100644
--- a/source/gameengine/Ketsji/KX_PyMath.h
+++ b/source/gameengine/Ketsji/KX_PyMath.h
@@ -273,4 +273,4 @@ PyObject *PyObjectFrom(const MT_Tuple4 &pos);
#endif
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 996be97c474..893ff7d4fb6 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -30,48 +30,54 @@
* \ingroup ketsji
*/
-#include "GL/glew.h"
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
-#endif
+#include "GPU_compatibility.h"
+
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable : 4786)
+#endif //WIN32
#ifdef WITH_PYTHON
-# ifdef _POSIX_C_SOURCE
-# undef _POSIX_C_SOURCE
-# endif
-# ifdef _XOPEN_SOURCE
-# undef _XOPEN_SOURCE
-# endif
-# if defined(__sun) || defined(sun)
-# if defined(_XPG4)
-# undef _XPG4
-# endif
-# endif
-# include <Python.h>
+
+#ifdef _POSIX_C_SOURCE
+#undef _POSIX_C_SOURCE
+#endif
+
+#ifdef _XOPEN_SOURCE
+#undef _XOPEN_SOURCE
+#endif
+
+#if defined(__sun) || defined(sun)
+#if defined(_XPG4)
+#undef _XPG4
+#endif
+#endif
+
+#include <Python.h>
extern "C" {
- # include "bpy_internal_import.h" /* from the blender python api, but we want to import text too! */
- # include "py_capi_utils.h"
- # include "mathutils.h" // 'mathutils' module copied here so the blenderlayer can use.
- # include "bgl.h"
- # include "blf_py_api.h"
+ #include "bpy_internal_import.h" /* from the blender python api, but we want to import text too! */
+ #include "py_capi_utils.h"
+ #include "mathutils.h" // 'mathutils' module copied here so the blenderlayer can use.
+ #include "bgl.h"
+ #include "blf_py_api.h"
- # include "marshal.h" /* python header for loading/saving dicts */
+ #include "marshal.h" /* python header for loading/saving dicts */
}
+
#include "AUD_PyInit.h"
-#endif /* WITH_PYTHON */
+#endif
#include "KX_PythonInit.h"
// directory header for py function getBlendFileList
#ifndef WIN32
-# include <dirent.h>
-# include <stdlib.h>
+ #include <dirent.h>
+ #include <stdlib.h>
#else
-# include <io.h>
-# include "BLI_winstuff.h"
+ #include <io.h>
+ #include "BLI_winstuff.h"
#endif
//python physics binding
@@ -134,6 +140,7 @@ extern "C" {
/* for converting new scenes */
#include "KX_BlenderSceneConverter.h"
+#include "KX_LibLoadStatus.h"
#include "KX_MeshProxy.h" /* for creating a new library of mesh objects */
extern "C" {
#include "BKE_idcode.h"
@@ -141,6 +148,8 @@ extern "C" {
#include "NG_NetworkScene.h" //Needed for sendMessage()
+#include "GPU_extensions.h"
+
// 'local' copy of canvas ptr, for window height/width python scripts
#ifdef WITH_PYTHON
@@ -180,8 +189,8 @@ void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,cons
gp_Rasterizer->DrawDebugLine(from,to,color);
}
-void KX_RasterizerDrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color,
- const MT_Vector3& normal, int nsector)
+void KX_RasterizerDrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color,
+ const MT_Vector3& normal, int nsector)
{
if (gp_Rasterizer)
gp_Rasterizer->DrawDebugCircle(center, radius, color, normal, nsector);
@@ -193,10 +202,10 @@ static PyObject *gp_OrigPythonSysPath= NULL;
static PyObject *gp_OrigPythonSysModules= NULL;
/* Macro for building the keyboard translation */
-//#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, PyLong_FromLong(SCA_IInputDevice::KX_##name))
-#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, item=PyLong_FromLong(name)); Py_DECREF(item)
+//#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, PyLong_FromSsize_t(SCA_IInputDevice::KX_##name))
+#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name)); Py_DECREF(item)
/* For the defines for types from logic bricks, we do stuff explicitly... */
-#define KX_MACRO_addTypesToDict(dict, name, name2) PyDict_SetItemString(dict, #name, item=PyLong_FromLong(name2)); Py_DECREF(item)
+#define KX_MACRO_addTypesToDict(dict, name, name2) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name2)); Py_DECREF(item)
// temporarily python stuff, will be put in another place later !
@@ -429,7 +438,7 @@ static PyObject *gPySetExitKey(PyObject *, PyObject *args)
static PyObject *gPyGetExitKey(PyObject *)
{
- return PyLong_FromLong(KX_KetsjiEngine::GetExitKey());
+ return PyLong_FromSsize_t(KX_KetsjiEngine::GetExitKey());
}
static PyObject *gPySetMaxLogicFrame(PyObject *, PyObject *args)
@@ -444,7 +453,7 @@ static PyObject *gPySetMaxLogicFrame(PyObject *, PyObject *args)
static PyObject *gPyGetMaxLogicFrame(PyObject *)
{
- return PyLong_FromLong(KX_KetsjiEngine::GetMaxLogicFrame());
+ return PyLong_FromSsize_t(KX_KetsjiEngine::GetMaxLogicFrame());
}
static PyObject *gPySetMaxPhysicsFrame(PyObject *, PyObject *args)
@@ -459,7 +468,7 @@ static PyObject *gPySetMaxPhysicsFrame(PyObject *, PyObject *args)
static PyObject *gPyGetMaxPhysicsFrame(PyObject *)
{
- return PyLong_FromLong(KX_KetsjiEngine::GetMaxPhysicsFrame());
+ return PyLong_FromSsize_t(KX_KetsjiEngine::GetMaxPhysicsFrame());
}
static PyObject *gPySetPhysicsTicRate(PyObject *, PyObject *args)
@@ -594,10 +603,10 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
bool count=0;
bool support=0;
pprint("Supported Extensions...");
- pprint(" GL_ARB_shader_objects supported? "<< (GLEW_ARB_shader_objects?"yes.":"no."));
+ pprint(" GL_ARB_shader_objects supported? "<< (GPU_EXT_GLSL_ENABLED?"yes.":"no."));
count = 1;
- support= GLEW_ARB_vertex_shader;
+ support= GPU_EXT_GLSL_VERTEX_ENABLED;
pprint(" GL_ARB_vertex_shader supported? "<< (support?"yes.":"no."));
count = 1;
if (support) {
@@ -617,7 +626,7 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
pprint("");
}
- support=GLEW_ARB_fragment_shader;
+ support=GPU_EXT_GLSL_FRAGMENT_ENABLED;
pprint(" GL_ARB_fragment_shader supported? "<< (support?"yes.":"no."));
count = 1;
if (support) {
@@ -667,15 +676,18 @@ static PyObject *gLibLoad(PyObject *, PyObject *args, PyObject *kwds)
Py_buffer py_buffer;
py_buffer.buf = NULL;
char *err_str= NULL;
+ KX_LibLoadStatus *status = NULL;
short options=0;
- int load_actions=0, verbose=0, load_scripts=1;
+ int load_actions=0, verbose=0, load_scripts=1, async=0;
- static const char *kwlist[] = {"path", "group", "buffer", "load_actions", "verbose", "load_scripts", NULL};
+ static const char *kwlist[] = {"path", "group", "buffer", "load_actions", "verbose", "load_scripts", "async", NULL};
if (!PyArg_ParseTupleAndKeywords(args, kwds, "ss|y*iii:LibLoad", const_cast<char**>(kwlist),
- &path, &group, &py_buffer, &load_actions, &verbose, &load_scripts))
+ &path, &group, &py_buffer, &load_actions, &verbose, &load_scripts, &async))
+ {
return NULL;
+ }
/* setup options */
if (load_actions != 0)
@@ -684,6 +696,9 @@ static PyObject *gLibLoad(PyObject *, PyObject *args, PyObject *kwds)
options |= KX_BlenderSceneConverter::LIB_LOAD_VERBOSE;
if (load_scripts != 0)
options |= KX_BlenderSceneConverter::LIB_LOAD_LOAD_SCRIPTS;
+ if (async != 0)
+ options |= KX_BlenderSceneConverter::LIB_LOAD_ASYNC;
+
if (!py_buffer.buf)
{
@@ -692,16 +707,16 @@ static PyObject *gLibLoad(PyObject *, PyObject *args, PyObject *kwds)
BLI_strncpy(abs_path, path, sizeof(abs_path));
BLI_path_abs(abs_path, gp_GamePythonPath);
- if (kx_scene->GetSceneConverter()->LinkBlendFilePath(abs_path, group, kx_scene, &err_str, options)) {
- Py_RETURN_TRUE;
+ if ((status=kx_scene->GetSceneConverter()->LinkBlendFilePath(abs_path, group, kx_scene, &err_str, options))) {
+ return status->GetProxy();
}
}
else
{
- if (kx_scene->GetSceneConverter()->LinkBlendFileMemory(py_buffer.buf, py_buffer.len, path, group, kx_scene, &err_str, options)) {
+ if ((status=kx_scene->GetSceneConverter()->LinkBlendFileMemory(py_buffer.buf, py_buffer.len, path, group, kx_scene, &err_str, options))) {
PyBuffer_Release(&py_buffer);
- Py_RETURN_TRUE;
+ return status->GetProxy();
}
PyBuffer_Release(&py_buffer);
@@ -862,14 +877,14 @@ static struct PyMethodDef game_methods[] = {
static PyObject *gPyGetWindowHeight(PyObject *, PyObject *args)
{
- return PyLong_FromLong((gp_Canvas ? gp_Canvas->GetHeight() : 0));
+ return PyLong_FromSsize_t((gp_Canvas ? gp_Canvas->GetHeight() : 0));
}
static PyObject *gPyGetWindowWidth(PyObject *, PyObject *args)
{
- return PyLong_FromLong((gp_Canvas ? gp_Canvas->GetWidth() : 0));
+ return PyLong_FromSsize_t((gp_Canvas ? gp_Canvas->GetWidth() : 0));
}
@@ -1203,7 +1218,7 @@ static PyObject *gPyGetGLSLMaterialSetting(PyObject *,
}
enabled = ((gs->glslflag & flag) != 0);
- return PyLong_FromLong(enabled);
+ return PyLong_FromSsize_t(enabled);
}
#define KX_TEXFACE_MATERIAL 0
@@ -1246,7 +1261,7 @@ static PyObject *gPyGetMaterialType(PyObject *)
else
flag = KX_TEXFACE_MATERIAL;
- return PyLong_FromLong(flag);
+ return PyLong_FromSsize_t(flag);
}
static PyObject *gPySetAnisotropicFiltering(PyObject *, PyObject *args)
@@ -1311,47 +1326,48 @@ static PyObject *gPySetWindowSize(PyObject *, PyObject *args)
}
static struct PyMethodDef rasterizer_methods[] = {
- {"getWindowWidth",(PyCFunction) gPyGetWindowWidth,
- METH_VARARGS, "getWindowWidth doc"},
- {"getWindowHeight",(PyCFunction) gPyGetWindowHeight,
- METH_VARARGS, "getWindowHeight doc"},
- {"makeScreenshot",(PyCFunction)gPyMakeScreenshot,
- METH_VARARGS, "make Screenshot doc"},
- {"enableVisibility",(PyCFunction) gPyEnableVisibility,
- METH_VARARGS, "enableVisibility doc"},
+ {"getWindowWidth",(PyCFunction) gPyGetWindowWidth,
+ METH_VARARGS, "getWindowWidth doc"},
+ {"getWindowHeight",(PyCFunction) gPyGetWindowHeight,
+ METH_VARARGS, "getWindowHeight doc"},
+ {"makeScreenshot",(PyCFunction)gPyMakeScreenshot,
+ METH_VARARGS, "make Screenshot doc"},
+ {"enableVisibility",(PyCFunction) gPyEnableVisibility,
+ METH_VARARGS, "enableVisibility doc"},
{"showMouse",(PyCFunction) gPyShowMouse,
- METH_VARARGS, "showMouse(bool visible)"},
- {"setMousePosition",(PyCFunction) gPySetMousePosition,
- METH_VARARGS, "setMousePosition(int x,int y)"},
- {"setBackgroundColor",(PyCFunction)gPySetBackgroundColor,METH_O,"set Background Color (rgb)"},
+ METH_VARARGS, "showMouse(bool visible)"},
+ {"setMousePosition",(PyCFunction) gPySetMousePosition,
+ METH_VARARGS, "setMousePosition(int x,int y)"},
+ {"setBackgroundColor",(PyCFunction)gPySetBackgroundColor,METH_O,"set Background Color (rgb)"},
{"setAmbientColor",(PyCFunction)gPySetAmbientColor,METH_O,"set Ambient Color (rgb)"},
- {"disableMist",(PyCFunction)gPyDisableMist,METH_NOARGS,"turn off mist"},
- {"setMistColor",(PyCFunction)gPySetMistColor,METH_O,"set Mist Color (rgb)"},
- {"setMistStart",(PyCFunction)gPySetMistStart,METH_VARARGS,"set Mist Start(rgb)"},
- {"setMistEnd",(PyCFunction)gPySetMistEnd,METH_VARARGS,"set Mist End(rgb)"},
- {"enableMotionBlur",(PyCFunction)gPyEnableMotionBlur,METH_VARARGS,"enable motion blur"},
- {"disableMotionBlur",(PyCFunction)gPyDisableMotionBlur,METH_NOARGS,"disable motion blur"},
-
- {"setEyeSeparation", (PyCFunction) gPySetEyeSeparation, METH_VARARGS, "set the eye separation for stereo mode"},
- {"getEyeSeparation", (PyCFunction) gPyGetEyeSeparation, METH_NOARGS, "get the eye separation for stereo mode"},
- {"setFocalLength", (PyCFunction) gPySetFocalLength, METH_VARARGS, "set the focal length for stereo mode"},
- {"getFocalLength", (PyCFunction) gPyGetFocalLength, METH_VARARGS, "get the focal length for stereo mode"},
- {"setMaterialMode",(PyCFunction) gPySetMaterialType,
- METH_VARARGS, "set the material mode to use for OpenGL rendering"},
- {"getMaterialMode",(PyCFunction) gPyGetMaterialType,
- METH_NOARGS, "get the material mode being used for OpenGL rendering"},
- {"setGLSLMaterialSetting",(PyCFunction) gPySetGLSLMaterialSetting,
- METH_VARARGS, "set the state of a GLSL material setting"},
- {"getGLSLMaterialSetting",(PyCFunction) gPyGetGLSLMaterialSetting,
- METH_VARARGS, "get the state of a GLSL material setting"},
- {"setAnisotropicFiltering", (PyCFunction) gPySetAnisotropicFiltering,
- METH_VARARGS, "set the anisotropic filtering level (must be one of 1, 2, 4, 8, 16)"},
- {"getAnisotropicFiltering", (PyCFunction) gPyGetAnisotropicFiltering,
- METH_VARARGS, "get the anisotropic filtering level"},
- {"drawLine", (PyCFunction) gPyDrawLine,
- METH_VARARGS, "draw a line on the screen"},
- {"setWindowSize", (PyCFunction) gPySetWindowSize, METH_VARARGS, ""},
- { NULL, (PyCFunction) NULL, 0, NULL }
+ {"disableMist",(PyCFunction)gPyDisableMist,METH_NOARGS,"turn off mist"},
+ {"setMistColor",(PyCFunction)gPySetMistColor,METH_O,"set Mist Color (rgb)"},
+ {"setMistStart",(PyCFunction)gPySetMistStart,METH_VARARGS,"set Mist Start(rgb)"},
+ {"setMistEnd",(PyCFunction)gPySetMistEnd,METH_VARARGS,"set Mist End(rgb)"},
+ {"enableMotionBlur",(PyCFunction)gPyEnableMotionBlur,METH_VARARGS,"enable motion blur"},
+ {"disableMotionBlur",(PyCFunction)gPyDisableMotionBlur,METH_NOARGS,"disable motion blur"},
+
+
+ {"setEyeSeparation", (PyCFunction) gPySetEyeSeparation, METH_VARARGS, "set the eye separation for stereo mode"},
+ {"getEyeSeparation", (PyCFunction) gPyGetEyeSeparation, METH_NOARGS, "get the eye separation for stereo mode"},
+ {"setFocalLength", (PyCFunction) gPySetFocalLength, METH_VARARGS, "set the focal length for stereo mode"},
+ {"getFocalLength", (PyCFunction) gPyGetFocalLength, METH_VARARGS, "get the focal length for stereo mode"},
+ {"setMaterialMode",(PyCFunction) gPySetMaterialType,
+ METH_VARARGS, "set the material mode to use for OpenGL rendering"},
+ {"getMaterialMode",(PyCFunction) gPyGetMaterialType,
+ METH_NOARGS, "get the material mode being used for OpenGL rendering"},
+ {"setGLSLMaterialSetting",(PyCFunction) gPySetGLSLMaterialSetting,
+ METH_VARARGS, "set the state of a GLSL material setting"},
+ {"getGLSLMaterialSetting",(PyCFunction) gPyGetGLSLMaterialSetting,
+ METH_VARARGS, "get the state of a GLSL material setting"},
+ {"setAnisotropicFiltering", (PyCFunction) gPySetAnisotropicFiltering,
+ METH_VARARGS, "set the anisotropic filtering level (must be one of 1, 2, 4, 8, 16)"},
+ {"getAnisotropicFiltering", (PyCFunction) gPyGetAnisotropicFiltering,
+ METH_VARARGS, "get the anisotropic filtering level"},
+ {"drawLine", (PyCFunction) gPyDrawLine,
+ METH_VARARGS, "draw a line on the screen"},
+ {"setWindowSize", (PyCFunction) gPySetWindowSize, METH_VARARGS, ""},
+ { NULL, (PyCFunction) NULL, 0, NULL }
};
// Initialization function for the module (*must* be called initGameLogic)
@@ -1496,7 +1512,7 @@ PyObject *initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPEND, ACT_ACTION_LOOP_END);
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PROPERTY, ACT_ACTION_FROM_PROP);
- /* 7. GL_BlendFunc */
+ /* 7. GL BlendFunc */
KX_MACRO_addTypesToDict(d, BL_ZERO, GL_ZERO);
KX_MACRO_addTypesToDict(d, BL_ONE, GL_ONE);
KX_MACRO_addTypesToDict(d, BL_SRC_COLOR, GL_SRC_COLOR);
@@ -1688,7 +1704,6 @@ PyObject *initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_DISABLE, ACT_ARM_DISABLE);
KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_SETTARGET, ACT_ARM_SETTARGET);
KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_SETWEIGHT, ACT_ARM_SETWEIGHT);
- KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_SETINFLUENCE, ACT_ARM_SETINFLUENCE);
/* BL_Armature Channel rotation_mode */
KX_MACRO_addTypesToDict(d, ROT_MODE_QUAT, ROT_MODE_QUAT);
@@ -1796,7 +1811,7 @@ static void initPySysObjects(Main *maggie)
Library *lib= (Library *)maggie->library.first;
- while (lib) {
+ while(lib) {
/* lib->name wont work in some cases (on win32),
* even when expanding with gp_GamePythonPath, using lib->filename is less trouble */
initPySysObjects__append(sys_path, lib->filepath);
@@ -1833,18 +1848,23 @@ static void restorePySysObjects(void)
// PyObject_Print(sys_path, stderr, 0);
}
+#endif
void addImportMain(struct Main *maggie)
{
+#ifdef WITH_PYTHON
bpy_import_main_extra_add(maggie);
+#endif
}
void removeImportMain(struct Main *maggie)
{
+#ifdef WITH_PYTHON
bpy_import_main_extra_remove(maggie);
+#endif
}
-
+#ifdef WITH_PYTHON
// Copied from bpy_interface.c
-static struct _inittab bge_internal_modules[] = {
+static struct _inittab bge_internal_modules[]= {
{(char *)"mathutils", PyInit_mathutils},
{(char *)"bgl", BPyInit_bgl},
{(char *)"blf", BPyInit_blf},
@@ -2240,9 +2260,9 @@ PyObject *initGameKeys()
KX_MACRO_addTypesToDict(d, CAPSLOCKKEY, SCA_IInputDevice::KX_CAPSLOCKKEY);
KX_MACRO_addTypesToDict(d, LEFTCTRLKEY, SCA_IInputDevice::KX_LEFTCTRLKEY);
- KX_MACRO_addTypesToDict(d, LEFTALTKEY, SCA_IInputDevice::KX_LEFTALTKEY);
- KX_MACRO_addTypesToDict(d, RIGHTALTKEY, SCA_IInputDevice::KX_RIGHTALTKEY);
- KX_MACRO_addTypesToDict(d, RIGHTCTRLKEY, SCA_IInputDevice::KX_RIGHTCTRLKEY);
+ KX_MACRO_addTypesToDict(d, LEFTALTKEY, SCA_IInputDevice::KX_LEFTALTKEY);
+ KX_MACRO_addTypesToDict(d, RIGHTALTKEY, SCA_IInputDevice::KX_RIGHTALTKEY);
+ KX_MACRO_addTypesToDict(d, RIGHTCTRLKEY, SCA_IInputDevice::KX_RIGHTCTRLKEY);
KX_MACRO_addTypesToDict(d, RIGHTSHIFTKEY, SCA_IInputDevice::KX_RIGHTSHIFTKEY);
KX_MACRO_addTypesToDict(d, LEFTSHIFTKEY, SCA_IInputDevice::KX_LEFTSHIFTKEY);
diff --git a/source/gameengine/Ketsji/KX_PythonInit.h b/source/gameengine/Ketsji/KX_PythonInit.h
index 859c31adcd3..69517b2b1e9 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.h
+++ b/source/gameengine/Ketsji/KX_PythonInit.h
@@ -89,4 +89,5 @@ void KX_RasterizerDrawDebugCircle(const MT_Vector3& center, const MT_Scalar rad
const MT_Vector3& normal, int nsector);
-#endif /* __KX_PYTHONINIT_H__ */
+#endif //__KX_PYTHONINIT_H__
+
diff --git a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
index 971730672db..5da46299652 100644
--- a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
@@ -40,13 +40,12 @@
#include "BL_ArmatureConstraint.h"
#include "BL_ArmatureObject.h"
#include "BL_ArmatureChannel.h"
-#include "KX_ArmatureSensor.h"
#include "KX_BlenderMaterial.h"
#include "KX_CameraActuator.h"
-#include "KX_CharacterWrapper.h"
#include "KX_ConstraintActuator.h"
#include "KX_ConstraintWrapper.h"
#include "KX_GameActuator.h"
+#include "KX_LibLoadStatus.h"
#include "KX_Light.h"
#include "KX_FontObject.h"
#include "KX_MeshProxy.h"
@@ -55,6 +54,7 @@
#include "KX_NetworkMessageSensor.h"
#include "KX_ObjectActuator.h"
#include "KX_ParentActuator.h"
+#include "KX_PhysicsObjectWrapper.h"
#include "KX_PolyProxy.h"
#include "KX_PolygonMaterial.h"
#include "KX_PythonSeq.h"
@@ -185,19 +185,17 @@ void initPyTypes(void)
PyType_Ready_Attr(dict, BL_ArmatureConstraint, init_getset);
PyType_Ready_AttrPtr(dict, BL_ArmatureBone, init_getset);
PyType_Ready_AttrPtr(dict, BL_ArmatureChannel, init_getset);
- // PyType_Ready_Attr(dict, CPropValue, init_getset); // doesn't use Py_Header
PyType_Ready_Attr(dict, CListValue, init_getset);
PyType_Ready_Attr(dict, CValue, init_getset);
- PyType_Ready_Attr(dict, KX_ArmatureSensor, init_getset);
PyType_Ready_Attr(dict, KX_BlenderMaterial, init_getset);
PyType_Ready_Attr(dict, KX_Camera, init_getset);
PyType_Ready_Attr(dict, KX_CameraActuator, init_getset);
- PyType_Ready_Attr(dict, KX_CharacterWrapper, init_getset);
PyType_Ready_Attr(dict, KX_ConstraintActuator, init_getset);
PyType_Ready_Attr(dict, KX_ConstraintWrapper, init_getset);
PyType_Ready_Attr(dict, KX_GameActuator, init_getset);
PyType_Ready_Attr(dict, KX_GameObject, init_getset);
PyType_Ready_Attr(dict, KX_IpoActuator, init_getset);
+ PyType_Ready_Attr(dict, KX_LibLoadStatus, init_getset);
PyType_Ready_Attr(dict, KX_LightObject, init_getset);
PyType_Ready_Attr(dict, KX_FontObject, init_getset);
PyType_Ready_Attr(dict, KX_MeshProxy, init_getset);
@@ -207,6 +205,7 @@ void initPyTypes(void)
PyType_Ready_Attr(dict, KX_NetworkMessageSensor, init_getset);
PyType_Ready_Attr(dict, KX_ObjectActuator, init_getset);
PyType_Ready_Attr(dict, KX_ParentActuator, init_getset);
+ PyType_Ready_Attr(dict, KX_PhysicsObjectWrapper, init_getset);
PyType_Ready_Attr(dict, KX_PolyProxy, init_getset);
PyType_Ready_Attr(dict, KX_PolygonMaterial, init_getset);
PyType_Ready_Attr(dict, KX_RadarSensor, init_getset);
@@ -229,7 +228,6 @@ void initPyTypes(void)
PyType_Ready_Attr(dict, PyObjectPlus, init_getset);
PyType_Ready_Attr(dict, SCA_2DFilterActuator, init_getset);
PyType_Ready_Attr(dict, SCA_ANDController, init_getset);
- // PyType_Ready_Attr(dict, SCA_Actuator, init_getset); // doesn't use Py_Header
PyType_Ready_Attr(dict, SCA_ActuatorSensor, init_getset);
PyType_Ready_Attr(dict, SCA_AlwaysSensor, init_getset);
PyType_Ready_Attr(dict, SCA_DelaySensor, init_getset);
diff --git a/source/gameengine/Ketsji/KX_PythonMain.cpp b/source/gameengine/Ketsji/KX_PythonMain.cpp
index 740bb102fd9..969ecbea5a9 100644
--- a/source/gameengine/Ketsji/KX_PythonMain.cpp
+++ b/source/gameengine/Ketsji/KX_PythonMain.cpp
@@ -1,4 +1,6 @@
-/*
+/*
+ * $Id: KX_PythonMain.cpp 37750 2011-06-27 09:27:56Z sjoerd $
+ *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -15,12 +17,16 @@
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * Contributor(s): Benoit Bolsee
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
-
-/** \file gameengine/Ketsji/KX_PythonMain.cpp
+/** \file gameengine/Ketsji/KX_KetsjiPythonMain.cpp
* \ingroup ketsji
*/
@@ -30,42 +36,43 @@
extern "C" {
#endif
-#include <stddef.h>
-
+#include "RNA_access.h"
#include "MEM_guardedalloc.h"
-
-#include "BLI_string.h"
-#include "BLI_listbase.h"
-
#include "BKE_text.h"
#include "BKE_main.h"
-#include "BKE_idprop.h"
-
#ifdef __cplusplus
}
#endif
-extern "C" char *KX_GetPythonMain(struct Scene *scene)
+extern "C" char *KX_GetPythonMain(struct Scene* scene)
{
- /* examine custom scene properties */
- if (scene->id.properties) {
- IDProperty *item = IDP_GetPropertyTypeFromGroup(scene->id.properties, "__main__", IDP_STRING);
- if (item) {
- return BLI_strdup(IDP_String(item));
- }
- }
+ //examine custom scene properties
+
+ PointerRNA sceneptr;
+ RNA_id_pointer_create(&scene->id, &sceneptr);
- return NULL;
+ PropertyRNA *pymain = RNA_struct_find_property(&sceneptr, "[\"__main__\"]");
+ if (pymain == NULL) return NULL;
+ char *python_main;
+ int len;
+ python_main = RNA_property_string_get_alloc(&sceneptr, pymain, NULL, 0, &len);
+ return python_main;
}
-extern "C" char *KX_GetPythonCode(Main *bmain, char *python_main)
+extern "C" char *KX_GetPythonCode(Main *main, char *python_main)
{
- Text *text;
+ PointerRNA mainptr, txtptr;
+ PropertyRNA *texts;
- if ((text = (Text *)BLI_findstring(&bmain->text, python_main, offsetof(ID, name) + 2))) {
- return txt_to_buf(text);
- }
-
- return NULL;
+ RNA_main_pointer_create(main, &mainptr);
+ texts = RNA_struct_find_property(&mainptr, "texts");
+ char *python_code = NULL;
+ int ok = RNA_property_collection_lookup_string(&mainptr, texts, python_main, &txtptr);
+ if (ok) {
+ Text *text = (Text *) txtptr.data;
+ python_code = txt_to_buf(text);
+ }
+ return python_code;
}
+
diff --git a/source/gameengine/Ketsji/KX_PythonMain.h b/source/gameengine/Ketsji/KX_PythonMain.h
index e638fa9094e..1460ea2ca96 100644
--- a/source/gameengine/Ketsji/KX_PythonMain.h
+++ b/source/gameengine/Ketsji/KX_PythonMain.h
@@ -1,4 +1,6 @@
-/*
+/*
+ * $Id: KX_PythonMain.h 37750 2011-06-27 09:27:56Z sjoerd $
+ *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -29,12 +31,11 @@
* \ingroup ketsji
*/
-#ifndef __KX_PYTHON_MAIN__
-#define __KX_PYTHON_MAIN__
+#ifndef __KX_PYTHON_MAIN
+#define __KX_PYTHON_MAIN
#include "BKE_main.h"
#include "DNA_scene_types.h"
extern "C" char *KX_GetPythonMain(struct Scene* scene);
extern "C" char *KX_GetPythonCode(struct Main *main, char *python_main);
-
-#endif /* __KX_PYTHON_MAIN__ */
+#endif
diff --git a/source/gameengine/Ketsji/KX_PythonSeq.cpp b/source/gameengine/Ketsji/KX_PythonSeq.cpp
index f0e11645bc1..5ab3de15fb3 100644
--- a/source/gameengine/Ketsji/KX_PythonSeq.cpp
+++ b/source/gameengine/Ketsji/KX_PythonSeq.cpp
@@ -72,35 +72,35 @@ static void KX_PythonSeq_dealloc(KX_PythonSeq * self)
static Py_ssize_t KX_PythonSeq_len( PyObject *self )
{
PyObjectPlus *self_plus= BGE_PROXY_REF(((KX_PythonSeq *)self)->base);
-
+
if (self_plus==NULL) {
PyErr_SetString(PyExc_SystemError, "len(seq): "BGE_PROXY_ERROR_MSG);
return -1;
}
- switch (((KX_PythonSeq *)self)->type) {
- case KX_PYGENSEQ_CONT_TYPE_SENSORS:
- return ((SCA_IController *)self_plus)->GetLinkedSensors().size();
- case KX_PYGENSEQ_CONT_TYPE_ACTUATORS:
- return ((SCA_IController *)self_plus)->GetLinkedActuators().size();
- case KX_PYGENSEQ_OB_TYPE_SENSORS:
- return ((KX_GameObject *)self_plus)->GetSensors().size();
- case KX_PYGENSEQ_OB_TYPE_CONTROLLERS:
- return ((KX_GameObject *)self_plus)->GetControllers().size();
- case KX_PYGENSEQ_OB_TYPE_ACTUATORS:
- return ((KX_GameObject *)self_plus)->GetActuators().size();
- case KX_PYGENSEQ_OB_TYPE_CONSTRAINTS:
- return ((BL_ArmatureObject *)self_plus)->GetConstraintNumber();
- case KX_PYGENSEQ_OB_TYPE_CHANNELS:
- return ((BL_ArmatureObject *)self_plus)->GetChannelNumber();
- default:
- /* Should never happen */
- PyErr_SetString(PyExc_SystemError, "invalid type, internal error");
- return -1;
+ switch(((KX_PythonSeq *)self)->type) {
+ case KX_PYGENSEQ_CONT_TYPE_SENSORS:
+ return ((SCA_IController *)self_plus)->GetLinkedSensors().size();
+ case KX_PYGENSEQ_CONT_TYPE_ACTUATORS:
+ return ((SCA_IController *)self_plus)->GetLinkedActuators().size();
+ case KX_PYGENSEQ_OB_TYPE_SENSORS:
+ return ((KX_GameObject *)self_plus)->GetSensors().size();
+ case KX_PYGENSEQ_OB_TYPE_CONTROLLERS:
+ return ((KX_GameObject *)self_plus)->GetControllers().size();
+ case KX_PYGENSEQ_OB_TYPE_ACTUATORS:
+ return ((KX_GameObject *)self_plus)->GetActuators().size();
+ case KX_PYGENSEQ_OB_TYPE_CONSTRAINTS:
+ return ((BL_ArmatureObject *)self_plus)->GetConstraintNumber();
+ case KX_PYGENSEQ_OB_TYPE_CHANNELS:
+ return ((BL_ArmatureObject *)self_plus)->GetChannelNumber();
+ default:
+ /* Should never happen */
+ PyErr_SetString(PyExc_SystemError, "invalid type, internal error");
+ return -1;
}
}
-static PyObject *KX_PythonSeq_getIndex(PyObject *self, Py_ssize_t index)
+static PyObject *KX_PythonSeq_getIndex(PyObject *self, int index)
{
PyObjectPlus *self_plus= BGE_PROXY_REF(((KX_PythonSeq *)self)->base);
@@ -109,7 +109,7 @@ static PyObject *KX_PythonSeq_getIndex(PyObject *self, Py_ssize_t index)
return NULL;
}
- switch (((KX_PythonSeq *)self)->type) {
+ switch(((KX_PythonSeq *)self)->type) {
case KX_PYGENSEQ_CONT_TYPE_SENSORS:
{
vector<SCA_ISensor*>& linkedsensors = ((SCA_IController *)self_plus)->GetLinkedSensors();
@@ -193,7 +193,7 @@ static PyObjectPlus * KX_PythonSeq_subscript__internal(PyObject *self, const cha
{
PyObjectPlus *self_plus= BGE_PROXY_REF(((KX_PythonSeq *)self)->base);
- switch (((KX_PythonSeq *)self)->type) {
+ switch(((KX_PythonSeq *)self)->type) {
case KX_PYGENSEQ_CONT_TYPE_SENSORS:
{
vector<SCA_ISensor*>& linkedsensors = ((SCA_IController *)self_plus)->GetLinkedSensors();
@@ -273,8 +273,8 @@ static PyObject * KX_PythonSeq_subscript(PyObject *self, PyObject *key)
return NULL;
}
- if (PyIndex_Check(key)) {
- return KX_PythonSeq_getIndex(self, PyLong_AsSsize_t(key));
+ if (PyLong_Check(key)) {
+ return KX_PythonSeq_getIndex(self, PyLong_AsSsize_t( key ));
}
else if ( PyUnicode_Check(key) ) {
const char *name = _PyUnicode_AsString(key);
diff --git a/source/gameengine/Ketsji/KX_PythonSeq.h b/source/gameengine/Ketsji/KX_PythonSeq.h
index 568d59119c0..47a01737cdb 100644
--- a/source/gameengine/Ketsji/KX_PythonSeq.h
+++ b/source/gameengine/Ketsji/KX_PythonSeq.h
@@ -30,8 +30,8 @@
* \brief Readonly sequence wrapper for lookups on logic bricks
*/
-#ifndef __KX_PYTHONSEQ_H__
-#define __KX_PYTHONSEQ_H__
+#ifndef _adr_py_seq_h_ // only process once,
+#define _adr_py_seq_h_ // even if multiply included
#ifdef WITH_PYTHON
@@ -63,6 +63,6 @@ typedef struct {
PyObject *KX_PythonSeq_CreatePyObject(PyObject *base, short type);
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
-#endif /* __KX_PYTHONSEQ_H__ */
+#endif // _adr_py_seq_h_
diff --git a/source/gameengine/Ketsji/KX_RadarSensor.cpp b/source/gameengine/Ketsji/KX_RadarSensor.cpp
index 04d67fc73e1..fb949fffa8a 100644
--- a/source/gameengine/Ketsji/KX_RadarSensor.cpp
+++ b/source/gameengine/Ketsji/KX_RadarSensor.cpp
@@ -219,7 +219,7 @@ PyAttributeDef KX_RadarSensor::Attributes[] = {
PyObject *KX_RadarSensor::pyattr_get_angle(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_RadarSensor* self = static_cast<KX_RadarSensor*>(self_v);
+ KX_RadarSensor* self= static_cast<KX_RadarSensor*>(self_v);
// The original angle from the gui was converted, so we recalculate the value here to maintain
// consistency between Python and the gui
diff --git a/source/gameengine/Ketsji/KX_RadarSensor.h b/source/gameengine/Ketsji/KX_RadarSensor.h
index 6a2d50ffa3a..2de58f8b3a0 100644
--- a/source/gameengine/Ketsji/KX_RadarSensor.h
+++ b/source/gameengine/Ketsji/KX_RadarSensor.h
@@ -97,4 +97,5 @@ public:
#endif
};
-#endif /* __KX_RADARSENSOR_H__ */
+#endif //__KX_RADARSENSOR_H__
+
diff --git a/source/gameengine/Ketsji/KX_RayCast.cpp b/source/gameengine/Ketsji/KX_RayCast.cpp
index 2a6b7d122b5..459600f2e34 100644
--- a/source/gameengine/Ketsji/KX_RayCast.cpp
+++ b/source/gameengine/Ketsji/KX_RayCast.cpp
@@ -76,9 +76,9 @@ bool KX_RayCast::RayTest(PHY_IPhysicsEnvironment* physics_environment, const MT_
PHY_IPhysicsController* hit_controller;
- while ((hit_controller = physics_environment->rayTest(callback,
- frompoint.x(),frompoint.y(),frompoint.z(),
- topoint.x(),topoint.y(),topoint.z())) != NULL)
+ while((hit_controller = physics_environment->rayTest(callback,
+ frompoint.x(),frompoint.y(),frompoint.z(),
+ topoint.x(),topoint.y(),topoint.z())) != NULL)
{
KX_ClientObjectInfo* info = static_cast<KX_ClientObjectInfo*>(hit_controller->getNewClientInfo());
diff --git a/source/gameengine/Ketsji/KX_RayEventManager.h b/source/gameengine/Ketsji/KX_RayEventManager.h
index 07506b9e32b..f795495d1c9 100644
--- a/source/gameengine/Ketsji/KX_RayEventManager.h
+++ b/source/gameengine/Ketsji/KX_RayEventManager.h
@@ -50,4 +50,5 @@ public:
#endif
};
-#endif /* __KX_RAYEVENTMANAGER_H__ */
+#endif //__KX_RAYEVENTMANAGER_H__
+
diff --git a/source/gameengine/Ketsji/KX_RaySensor.h b/source/gameengine/Ketsji/KX_RaySensor.h
index 9d40fb55747..27aaa442dcd 100644
--- a/source/gameengine/Ketsji/KX_RaySensor.h
+++ b/source/gameengine/Ketsji/KX_RaySensor.h
@@ -96,8 +96,9 @@ public:
/* Attributes */
static PyObject *pyattr_get_hitobject(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
};
-#endif /* __KX_RAYSENSOR_H__ */
+#endif //__KX_RAYSENSOR_H__
+
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
index 56dccc1d045..d850168afdf 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
@@ -190,8 +190,8 @@ PyTypeObject KX_SCA_AddObjectActuator::Type = {
};
PyMethodDef KX_SCA_AddObjectActuator::Methods[] = {
- {"instantAddObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyInstantAddObject, METH_NOARGS, NULL},
- {NULL,NULL} //Sentinel
+ {"instantAddObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyInstantAddObject, METH_NOARGS,"instantAddObject() : immediately add object without delay\n"},
+ {NULL,NULL} //Sentinel
};
PyAttributeDef KX_SCA_AddObjectActuator::Attributes[] = {
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
index 976f3c58d68..9c8cbfa3d09 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
@@ -50,7 +50,7 @@ class KX_SCA_AddObjectActuator : public SCA_IActuator
/// Time field: lifetime of the new object
int m_timeProp;
- /// Original object reference (object to replicate)
+ /// Original object reference (object to replicate)
SCA_IObject* m_OriginalObject;
/// Object will be added to the following scene
@@ -126,8 +126,9 @@ public:
static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject *pyattr_get_objectLastCreated(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
}; /* end of class KX_SCA_AddObjectActuator : public KX_EditObjectActuator */
-#endif /* __KX_SCA_ADDOBJECTACTUATOR_H__ */
+#endif
+
diff --git a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
index 81c9dc91603..e6209d2d47b 100644
--- a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
@@ -113,7 +113,7 @@ PyTypeObject KX_SCA_EndObjectActuator::Type = {
};
PyMethodDef KX_SCA_EndObjectActuator::Methods[] = {
- {NULL,NULL} //Sentinel
+ {NULL,NULL} //Sentinel
};
PyAttributeDef KX_SCA_EndObjectActuator::Attributes[] = {
diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
index 4370b5d4a4f..52a20142442 100644
--- a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
@@ -89,8 +89,9 @@ class KX_SCA_ReplaceMeshActuator : public SCA_IActuator
KX_PYMETHOD_DOC(KX_SCA_ReplaceMeshActuator,instantReplaceMesh);
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
};
-#endif /* __KX_SCA_REPLACEMESHACTUATOR_H__ */
+#endif
+
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 72be5f57b95..66df792b9a4 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -31,10 +31,13 @@
*/
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
-#endif
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable : 4786)
+#endif //WIN32
+#ifdef GLES
+#include <GLES2/gl2.h>
+#endif
#include "KX_Scene.h"
#include "KX_PythonInit.h"
#include "MT_assert.h"
@@ -55,7 +58,7 @@
#include "SCA_BasicEventManager.h"
#include "KX_Camera.h"
#include "SCA_JoystickManager.h"
-#include "KX_PyMath.h"
+
#include "RAS_MeshObject.h"
#include "RAS_IRasterizer.h"
@@ -1027,7 +1030,7 @@ int KX_Scene::NewRemoveObject(class CValue* gameobj)
// if the object is the dupligroup proxy, you have to cleanup all m_pDupliGroupObject's in all
// instances refering to this group
- if (newobj->GetInstanceObjects()) {
+ if(newobj->GetInstanceObjects()) {
for (int i = 0; i < newobj->GetInstanceObjects()->GetCount(); i++) {
KX_GameObject* instance = (KX_GameObject*)newobj->GetInstanceObjects()->GetValue(i);
instance->RemoveDupliGroupObject();
@@ -1254,9 +1257,9 @@ KX_FontObject* KX_Scene::FindFont(KX_FontObject* font)
{
list<KX_FontObject*>::iterator it = m_fonts.begin();
- while ((it != m_fonts.end()) && ((*it) != font))
- {
- ++it;
+ while ( (it != m_fonts.end())
+ && ((*it) != font) ) {
+ ++it;
}
return ((it == m_fonts.end()) ? NULL : (*it));
@@ -1268,7 +1271,9 @@ KX_Camera* KX_Scene::FindCamera(KX_Camera* cam)
{
list<KX_Camera*>::iterator it = m_cameras.begin();
- while ((it != m_cameras.end()) && ((*it) != cam)) {
+ while ( (it != m_cameras.end())
+ && ((*it) != cam) )
+ {
it++;
}
@@ -1280,7 +1285,9 @@ KX_Camera* KX_Scene::FindCamera(STR_String& name)
{
list<KX_Camera*>::iterator it = m_cameras.begin();
- while ((it != m_cameras.end()) && ((*it)->GetName() != name)) {
+ while ( (it != m_cameras.end())
+ && ((*it)->GetName() != name) )
+ {
it++;
}
@@ -1505,8 +1512,8 @@ void KX_Scene::CalculateVisibleMeshes(RAS_IRasterizer* rasty,KX_Camera* cam, int
cam->GetProjectionMatrix().getValue(pmat);
dbvt_culling = m_physicsEnvironment->cullingTest(PhysicsCullingCallback,&info,planes,5,m_dbvt_occlusion_res,
- KX_GetActiveEngine()->GetCanvas()->GetViewPort(),
- mvmat, pmat);
+ KX_GetActiveEngine()->GetCanvas()->GetViewPort(),
+ mvmat, pmat);
}
if (!dbvt_culling) {
// the physics engine couldn't help us, do it the hard way
@@ -1635,8 +1642,8 @@ RAS_MaterialBucket* KX_Scene::FindBucket(class RAS_IPolyMaterial* polymat, bool
void KX_Scene::RenderBuckets(const MT_Transform & cameratransform,
- class RAS_IRasterizer* rasty,
- class RAS_IRenderTools* rendertools)
+ class RAS_IRasterizer* rasty,
+ class RAS_IRenderTools* rendertools)
{
m_bucketmanager->Renderbuckets(cameratransform,rasty,rendertools);
KX_BlenderMaterial::EndFrame();
@@ -1706,17 +1713,6 @@ void KX_Scene::SetGravity(const MT_Vector3& gravity)
GetPhysicsEnvironment()->setGravity(gravity[0],gravity[1],gravity[2]);
}
-MT_Vector3 KX_Scene::GetGravity()
-{
- PHY__Vector3 gravity;
- MT_Vector3 vec;
-
- GetPhysicsEnvironment()->getGravity(gravity);
- vec = gravity.m_vec;
-
- return vec;
-}
-
void KX_Scene::SetSceneConverter(class KX_BlenderSceneConverter* sceneConverter)
{
m_sceneConverter = sceneConverter;
@@ -2054,11 +2050,11 @@ PyMethodDef KX_Scene::Methods[] = {
};
static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
{
- KX_Scene* self = static_cast<KX_Scene*>BGE_PROXY_REF(self_v);
+ KX_Scene* self= static_cast<KX_Scene*>BGE_PROXY_REF(self_v);
const char *attr_str= _PyUnicode_AsString(item);
PyObject *pyconvert;
- if (self == NULL) {
+ if (self==NULL) {
PyErr_SetString(PyExc_SystemError, "val = scene[key]: KX_Scene, "BGE_PROXY_ERROR_MSG);
return NULL;
}
@@ -2080,12 +2076,12 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
{
- KX_Scene* self = static_cast<KX_Scene*>BGE_PROXY_REF(self_v);
+ KX_Scene* self= static_cast<KX_Scene*>BGE_PROXY_REF(self_v);
const char *attr_str= _PyUnicode_AsString(key);
if (attr_str==NULL)
PyErr_Clear();
- if (self == NULL) {
+ if (self==NULL) {
PyErr_SetString(PyExc_SystemError, "scene[key] = value: KX_Scene, "BGE_PROXY_ERROR_MSG);
return -1;
}
@@ -2127,9 +2123,9 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
static int Seq_Contains(PyObject *self_v, PyObject *value)
{
- KX_Scene* self = static_cast<KX_Scene*>BGE_PROXY_REF(self_v);
+ KX_Scene* self= static_cast<KX_Scene*>BGE_PROXY_REF(self_v);
- if (self == NULL) {
+ if (self==NULL) {
PyErr_SetString(PyExc_SystemError, "val in scene: KX_Scene, "BGE_PROXY_ERROR_MSG);
return -1;
}
@@ -2141,45 +2137,45 @@ static int Seq_Contains(PyObject *self_v, PyObject *value)
}
PyMappingMethods KX_Scene::Mapping = {
- (lenfunc)NULL, /* inquiry mp_length */
- (binaryfunc)Map_GetItem, /* binaryfunc mp_subscript */
- (objobjargproc)Map_SetItem, /* objobjargproc mp_ass_subscript */
+ (lenfunc)NULL , /*inquiry mp_length */
+ (binaryfunc)Map_GetItem, /*binaryfunc mp_subscript */
+ (objobjargproc)Map_SetItem, /*objobjargproc mp_ass_subscript */
};
PySequenceMethods KX_Scene::Sequence = {
- NULL, /* Cant set the len otherwise it can evaluate as false */
- NULL, /* sq_concat */
- NULL, /* sq_repeat */
- NULL, /* sq_item */
- NULL, /* sq_slice */
- NULL, /* sq_ass_item */
- NULL, /* sq_ass_slice */
- (objobjproc)Seq_Contains, /* sq_contains */
- (binaryfunc) NULL, /* sq_inplace_concat */
- (ssizeargfunc) NULL, /* sq_inplace_repeat */
+ NULL, /* Cant set the len otherwise it can evaluate as false */
+ NULL, /* sq_concat */
+ NULL, /* sq_repeat */
+ NULL, /* sq_item */
+ NULL, /* sq_slice */
+ NULL, /* sq_ass_item */
+ NULL, /* sq_ass_slice */
+ (objobjproc)Seq_Contains, /* sq_contains */
+ (binaryfunc) NULL, /* sq_inplace_concat */
+ (ssizeargfunc) NULL, /* sq_inplace_repeat */
};
PyObject *KX_Scene::pyattr_get_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Scene* self = static_cast<KX_Scene*>(self_v);
+ KX_Scene* self= static_cast<KX_Scene*>(self_v);
return PyUnicode_From_STR_String(self->GetName());
}
PyObject *KX_Scene::pyattr_get_objects(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Scene* self = static_cast<KX_Scene*>(self_v);
+ KX_Scene* self= static_cast<KX_Scene*>(self_v);
return self->GetObjectList()->GetProxy();
}
PyObject *KX_Scene::pyattr_get_objects_inactive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Scene* self = static_cast<KX_Scene*>(self_v);
+ KX_Scene* self= static_cast<KX_Scene*>(self_v);
return self->GetInactiveList()->GetProxy();
}
PyObject *KX_Scene::pyattr_get_lights(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Scene* self = static_cast<KX_Scene*>(self_v);
+ KX_Scene* self= static_cast<KX_Scene*>(self_v);
return self->GetLightList()->GetProxy();
}
@@ -2190,7 +2186,7 @@ PyObject *KX_Scene::pyattr_get_cameras(void *self_v, const KX_PYATTRIBUTE_DEF *a
* however this is the same with "scene.objects + []", when you make a copy by adding lists.
*/
- KX_Scene* self = static_cast<KX_Scene*>(self_v);
+ KX_Scene* self= static_cast<KX_Scene*>(self_v);
CListValue* clist = new CListValue();
/* return self->GetCameras()->GetProxy(); */
@@ -2206,7 +2202,7 @@ PyObject *KX_Scene::pyattr_get_cameras(void *self_v, const KX_PYATTRIBUTE_DEF *a
PyObject *KX_Scene::pyattr_get_active_camera(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Scene* self = static_cast<KX_Scene*>(self_v);
+ KX_Scene* self= static_cast<KX_Scene*>(self_v);
KX_Camera* cam= self->GetActiveCamera();
if (cam)
return self->GetActiveCamera()->GetProxy();
@@ -2217,7 +2213,7 @@ PyObject *KX_Scene::pyattr_get_active_camera(void *self_v, const KX_PYATTRIBUTE_
int KX_Scene::pyattr_set_active_camera(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_Scene* self = static_cast<KX_Scene*>(self_v);
+ KX_Scene* self= static_cast<KX_Scene*>(self_v);
KX_Camera *camOb;
if (!ConvertPythonToCamera(value, &camOb, false, "scene.active_camera = value: KX_Scene"))
@@ -2281,25 +2277,6 @@ int KX_Scene::pyattr_set_drawing_callback_post(void *self_v, const KX_PYATTRIBUT
return PY_SET_ATTR_SUCCESS;
}
-PyObject *KX_Scene::pyattr_get_gravity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
-{
- KX_Scene* self = static_cast<KX_Scene*>(self_v);
-
- return PyObjectFrom(self->GetGravity());
-}
-
-int KX_Scene::pyattr_set_gravity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
-{
- KX_Scene* self = static_cast<KX_Scene*>(self_v);
-
- MT_Vector3 vec;
- if (!PyVecTo(value, vec))
- return PY_SET_ATTR_FAIL;
-
- self->SetGravity(vec);
- return PY_SET_ATTR_SUCCESS;
-}
-
PyAttributeDef KX_Scene::Attributes[] = {
KX_PYATTRIBUTE_RO_FUNCTION("name", KX_Scene, pyattr_get_name),
KX_PYATTRIBUTE_RO_FUNCTION("objects", KX_Scene, pyattr_get_objects),
@@ -2310,7 +2287,6 @@ PyAttributeDef KX_Scene::Attributes[] = {
KX_PYATTRIBUTE_RW_FUNCTION("active_camera", KX_Scene, pyattr_get_active_camera, pyattr_set_active_camera),
KX_PYATTRIBUTE_RW_FUNCTION("pre_draw", KX_Scene, pyattr_get_drawing_callback_pre, pyattr_set_drawing_callback_pre),
KX_PYATTRIBUTE_RW_FUNCTION("post_draw", KX_Scene, pyattr_get_drawing_callback_post, pyattr_set_drawing_callback_post),
- KX_PYATTRIBUTE_RW_FUNCTION("gravity", KX_Scene, pyattr_get_gravity, pyattr_set_gravity),
KX_PYATTRIBUTE_BOOL_RO("suspended", KX_Scene, m_suspend),
KX_PYATTRIBUTE_BOOL_RO("activity_culling", KX_Scene, m_activity_culling),
KX_PYATTRIBUTE_FLOAT_RW("activity_culling_radius", 0.5f, FLT_MAX, KX_Scene, m_activity_box_radius),
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index 29473949535..bb329da99de 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -573,7 +573,6 @@ public:
void SetPhysicsEnvironment(class PHY_IPhysicsEnvironment* physEnv);
void SetGravity(const MT_Vector3& gravity);
- MT_Vector3 GetGravity();
short GetAnimationFPS();
@@ -617,8 +616,6 @@ public:
static int pyattr_set_drawing_callback_pre(void *selv_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_drawing_callback_post(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_drawing_callback_post(void *selv_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
- static PyObject* pyattr_get_gravity(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_gravity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
virtual PyObject *py_repr(void) { return PyUnicode_From_STR_String(GetName()); }
@@ -668,4 +665,5 @@ public:
typedef std::vector<KX_Scene*> KX_SceneList;
-#endif /* __KX_SCENE_H__ */
+#endif //__KX_SCENE_H__
+
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.h b/source/gameengine/Ketsji/KX_SceneActuator.h
index 389e9208ef3..0b633334cce 100644
--- a/source/gameengine/Ketsji/KX_SceneActuator.h
+++ b/source/gameengine/Ketsji/KX_SceneActuator.h
@@ -102,8 +102,9 @@ class KX_SceneActuator : public SCA_IActuator
static PyObject *pyattr_get_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
}; /* end of class KXSceneActuator */
#endif
+
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp
index 2a4f2b3e7d9..c0191db640a 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp
@@ -53,7 +53,7 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
- boost::shared_ptr<AUD_IFactory> sound,
+ AUD_Reference<AUD_IFactory> sound,
float volume,
float pitch,
bool is3d,
@@ -74,20 +74,20 @@ KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
KX_SoundActuator::~KX_SoundActuator()
{
- if (m_handle.get())
+ if (!m_handle.isNull())
m_handle->stop();
}
void KX_SoundActuator::play()
{
- if (m_handle.get())
+ if (!m_handle.isNull())
m_handle->stop();
- if (!m_sound.get())
+ if (m_sound.isNull())
return;
// this is the sound that will be played and not deleted afterwards
- boost::shared_ptr<AUD_IFactory> sound = m_sound;
+ AUD_Reference<AUD_IFactory> sound = m_sound;
bool loop = false;
@@ -95,7 +95,7 @@ void KX_SoundActuator::play()
{
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
- sound = boost::shared_ptr<AUD_IFactory>(new AUD_PingPongFactory(sound));
+ sound = new AUD_PingPongFactory(sound);
// fall through
case KX_SOUNDACT_LOOPEND:
case KX_SOUNDACT_LOOPSTOP:
@@ -117,9 +117,9 @@ void KX_SoundActuator::play()
return;
}
- boost::shared_ptr<AUD_I3DHandle> handle3d = boost::dynamic_pointer_cast<AUD_I3DHandle>(m_handle);
+ AUD_Reference<AUD_I3DHandle> handle3d = AUD_Reference<AUD_I3DHandle>(m_handle);
- if (m_is3d && handle3d.get())
+ if (m_is3d && !handle3d.isNull())
{
handle3d->setRelative(true);
handle3d->setVolumeMaximum(m_3d.max_gain);
@@ -149,7 +149,7 @@ CValue* KX_SoundActuator::GetReplica()
void KX_SoundActuator::ProcessReplica()
{
SCA_IActuator::ProcessReplica();
- m_handle = boost::shared_ptr<AUD_IHandle>();
+ m_handle = AUD_Reference<AUD_IHandle>();
}
bool KX_SoundActuator::Update(double curtime, bool frame)
@@ -164,11 +164,11 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
RemoveAllEvents();
- if (!m_sound.get())
+ if (m_sound.isNull())
return false;
// actual audio device playing state
- bool isplaying = m_handle.get() ? (m_handle->getStatus() == AUD_STATUS_PLAYING) : false;
+ bool isplaying = m_handle.isNull() ? false : (m_handle->getStatus() == AUD_STATUS_PLAYING);
if (bNegativeEvent)
{
@@ -182,9 +182,9 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
{
// stop immediately
- if (m_handle.get())
+ if (!m_handle.isNull())
m_handle->stop();
- m_handle = boost::shared_ptr<AUD_IHandle>();
+ m_handle = AUD_Reference<AUD_IHandle>();
break;
}
case KX_SOUNDACT_PLAYEND:
@@ -196,7 +196,7 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
{
// stop the looping so that the sound stops when it finished
- if (m_handle.get())
+ if (!m_handle.isNull())
m_handle->setLoopCount(0);
break;
}
@@ -223,13 +223,13 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
play();
}
// verify that the sound is still playing
- isplaying = m_handle.get() ? (m_handle->getStatus() == AUD_STATUS_PLAYING) : false;
+ isplaying = m_handle.isNull() ? false : (m_handle->getStatus() == AUD_STATUS_PLAYING);
if (isplaying)
{
- boost::shared_ptr<AUD_I3DHandle> handle3d = boost::dynamic_pointer_cast<AUD_I3DHandle>(m_handle);
+ AUD_Reference<AUD_I3DHandle> handle3d = AUD_Reference<AUD_I3DHandle>(m_handle);
- if (m_is3d && handle3d.get())
+ if (m_is3d && !handle3d.isNull())
{
KX_Camera* cam = KX_GetActiveScene()->GetActiveCamera();
if (cam)
@@ -325,14 +325,15 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, startSound,
"startSound()\n"
"\tStarts the sound.\n")
{
- switch (m_handle.get() ? m_handle->getStatus() : AUD_STATUS_INVALID) {
- case AUD_STATUS_PLAYING:
- break;
- case AUD_STATUS_PAUSED:
- m_handle->resume();
- break;
- default:
- play();
+ switch(m_handle.isNull() ? AUD_STATUS_INVALID : m_handle->getStatus())
+ {
+ case AUD_STATUS_PLAYING:
+ break;
+ case AUD_STATUS_PAUSED:
+ m_handle->resume();
+ break;
+ default:
+ play();
}
Py_RETURN_NONE;
}
@@ -341,7 +342,7 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, pauseSound,
"pauseSound()\n"
"\tPauses the sound.\n")
{
- if (m_handle.get())
+ if (!m_handle.isNull())
m_handle->pause();
Py_RETURN_NONE;
}
@@ -350,9 +351,9 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, stopSound,
"stopSound()\n"
"\tStops the sound.\n")
{
- if (m_handle.get())
+ if (!m_handle.isNull())
m_handle->stop();
- m_handle = boost::shared_ptr<AUD_IHandle>();
+ m_handle = AUD_Reference<AUD_IHandle>();
Py_RETURN_NONE;
}
@@ -400,7 +401,7 @@ PyObject *KX_SoundActuator::pyattr_get_audposition(void *self, const struct KX_P
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
float position = 0.0;
- if (actuator->m_handle.get())
+ if (!actuator->m_handle.isNull())
position = actuator->m_handle->getPosition();
PyObject *result = PyFloat_FromDouble(position);
@@ -431,7 +432,7 @@ PyObject *KX_SoundActuator::pyattr_get_pitch(void *self, const struct KX_PYATTRI
PyObject *KX_SoundActuator::pyattr_get_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
- if (actuator->m_sound.get())
+ if (!actuator->m_sound.isNull())
return (PyObject *)AUD_getPythonFactory(&actuator->m_sound);
else
Py_RETURN_NONE;
@@ -446,49 +447,49 @@ int KX_SoundActuator::pyattr_set_3d_property(void *self, const struct KX_PYATTRI
if (!PyArg_Parse(value, "f", &prop_value))
return PY_SET_ATTR_FAIL;
- boost::shared_ptr<AUD_I3DHandle> handle3d = boost::dynamic_pointer_cast<AUD_I3DHandle>(actuator->m_handle);
+ AUD_Reference<AUD_I3DHandle> handle3d = AUD_Reference<AUD_I3DHandle>(actuator->m_handle);
// if sound is working and 3D, set the new setting
if (!actuator->m_is3d)
return PY_SET_ATTR_FAIL;
if (!strcmp(prop, "volume_maximum")) {
actuator->m_3d.max_gain = prop_value;
- if (handle3d.get())
+ if (!handle3d.isNull())
handle3d->setVolumeMaximum(prop_value);
} else if (!strcmp(prop, "volume_minimum")) {
actuator->m_3d.min_gain = prop_value;
- if (handle3d.get())
+ if (!handle3d.isNull())
handle3d->setVolumeMinimum(prop_value);
} else if (!strcmp(prop, "distance_reference")) {
actuator->m_3d.reference_distance = prop_value;
- if (handle3d.get())
+ if (!handle3d.isNull())
handle3d->setDistanceReference(prop_value);
} else if (!strcmp(prop, "distance_maximum")) {
actuator->m_3d.max_distance = prop_value;
- if (handle3d.get())
+ if (!handle3d.isNull())
handle3d->setDistanceMaximum(prop_value);
} else if (!strcmp(prop, "attenuation")) {
actuator->m_3d.rolloff_factor = prop_value;
- if (handle3d.get())
+ if (!handle3d.isNull())
handle3d->setAttenuation(prop_value);
} else if (!!strcmp(prop, "cone_angle_inner")) {
actuator->m_3d.cone_inner_angle = prop_value;
- if (handle3d.get())
+ if (!handle3d.isNull())
handle3d->setConeAngleInner(prop_value);
} else if (!strcmp(prop, "cone_angle_outer")) {
actuator->m_3d.cone_outer_angle = prop_value;
- if (handle3d.get())
+ if (!handle3d.isNull())
handle3d->setConeAngleOuter(prop_value);
} else if (!strcmp(prop, "cone_volume_outer")) {
actuator->m_3d.cone_outer_gain = prop_value;
- if (handle3d.get())
+ if (!handle3d.isNull())
handle3d->setConeVolumeOuter(prop_value);
} else {
@@ -506,7 +507,7 @@ int KX_SoundActuator::pyattr_set_audposition(void *self, const struct KX_PYATTRI
if (!PyArg_Parse(value, "f", &position))
return PY_SET_ATTR_FAIL;
- if (actuator->m_handle.get())
+ if (!actuator->m_handle.isNull())
actuator->m_handle->seek(position);
return PY_SET_ATTR_SUCCESS;
}
@@ -519,7 +520,7 @@ int KX_SoundActuator::pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DE
return PY_SET_ATTR_FAIL;
actuator->m_volume = gain;
- if (actuator->m_handle.get())
+ if (!actuator->m_handle.isNull())
actuator->m_handle->setVolume(gain);
return PY_SET_ATTR_SUCCESS;
@@ -533,7 +534,7 @@ int KX_SoundActuator::pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_D
return PY_SET_ATTR_FAIL;
actuator->m_pitch = pitch;
- if (actuator->m_handle.get())
+ if (!actuator->m_handle.isNull())
actuator->m_handle->setPitch(pitch);
return PY_SET_ATTR_SUCCESS;
@@ -546,7 +547,7 @@ int KX_SoundActuator::pyattr_set_sound(void *self, const struct KX_PYATTRIBUTE_D
if (!PyArg_Parse(value, "O", &sound))
return PY_SET_ATTR_FAIL;
- boost::shared_ptr<AUD_IFactory>* snd = reinterpret_cast<boost::shared_ptr<AUD_IFactory>*>(AUD_getPythonSound((void *)sound));
+ AUD_Reference<AUD_IFactory>* snd = reinterpret_cast<AUD_Reference<AUD_IFactory>*>(AUD_getPythonSound((void *)sound));
if (snd)
{
actuator->m_sound = *snd;
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.h b/source/gameengine/Ketsji/KX_SoundActuator.h
index 68eff56797b..fcaf214dd90 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.h
+++ b/source/gameengine/Ketsji/KX_SoundActuator.h
@@ -36,9 +36,9 @@
#ifdef WITH_AUDASPACE
# include "AUD_C-API.h"
+# include "AUD_Reference.h"
# include "AUD_IFactory.h"
# include "AUD_IHandle.h"
-# include <boost/shared_ptr.hpp>
#endif
#include "BKE_sound.h"
@@ -58,12 +58,12 @@ class KX_SoundActuator : public SCA_IActuator
{
Py_Header
bool m_isplaying;
- boost::shared_ptr<AUD_IFactory> m_sound;
+ AUD_Reference<AUD_IFactory> m_sound;
float m_volume;
float m_pitch;
bool m_is3d;
KX_3DSoundSettings m_3d;
- boost::shared_ptr<AUD_IHandle> m_handle;
+ AUD_Reference<AUD_IHandle> m_handle;
void play();
@@ -84,7 +84,7 @@ public:
KX_SOUNDACT_TYPE m_type;
KX_SoundActuator(SCA_IObject* gameobj,
- boost::shared_ptr<AUD_IFactory> sound,
+ AUD_Reference<AUD_IFactory> sound,
float volume,
float pitch,
bool is3d,
@@ -122,8 +122,9 @@ public:
static PyObject *pyattr_get_type(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static PyObject *pyattr_get_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
};
-#endif /* __KX_SOUNDACTUATOR_H__ */
+#endif //__KX_SOUNDACTUATOR_H__
+
diff --git a/source/gameengine/Ketsji/KX_SteeringActuator.h b/source/gameengine/Ketsji/KX_SteeringActuator.h
index 1e8ac9a54f0..341421d8948 100644
--- a/source/gameengine/Ketsji/KX_SteeringActuator.h
+++ b/source/gameengine/Ketsji/KX_SteeringActuator.h
@@ -114,8 +114,9 @@ public:
static PyObject *pyattr_get_steeringVec(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
}; /* end of class KX_SteeringActuator : public SCA_PropertyActuator */
-#endif /* __KX_STEERINGACTUATOR_H__ */
+#endif
+
diff --git a/source/gameengine/Ketsji/KX_TimeCategoryLogger.h b/source/gameengine/Ketsji/KX_TimeCategoryLogger.h
index e097454fca7..ea780739695 100644
--- a/source/gameengine/Ketsji/KX_TimeCategoryLogger.h
+++ b/source/gameengine/Ketsji/KX_TimeCategoryLogger.h
@@ -32,8 +32,8 @@
#ifndef __KX_TIMECATEGORYLOGGER_H__
#define __KX_TIMECATEGORYLOGGER_H__
-#ifdef _MSC_VER
-# pragma warning (disable:4786) /* suppress stl-MSVC debug info warning */
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif
#include <map>
@@ -133,4 +133,5 @@ protected:
#endif
};
-#endif /* __KX_TIMECATEGORYLOGGER_H__ */
+#endif // __KX_TIMECATEGORYLOGGER_H__
+
diff --git a/source/gameengine/Ketsji/KX_TimeLogger.h b/source/gameengine/Ketsji/KX_TimeLogger.h
index 59d7bdc84e3..83c934ea81b 100644
--- a/source/gameengine/Ketsji/KX_TimeLogger.h
+++ b/source/gameengine/Ketsji/KX_TimeLogger.h
@@ -32,14 +32,14 @@
#ifndef __KX_TIMELOGGER_H__
#define __KX_TIMELOGGER_H__
-#ifdef _MSC_VER
-# pragma warning (disable:4786) /* suppress stl-MSVC debug info warning */
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif
#include <deque>
#ifdef WITH_CXX_GUARDEDALLOC
-# include "MEM_guardedalloc.h"
+#include "MEM_guardedalloc.h"
#endif
/**
@@ -111,4 +111,5 @@ protected:
#endif
};
-#endif /* __KX_TIMELOGGER_H__ */
+#endif // __KX_TIMELOGGER_H__
+
diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.h b/source/gameengine/Ketsji/KX_TouchEventManager.h
index 63e9d15959e..d9a0164fd05 100644
--- a/source/gameengine/Ketsji/KX_TouchEventManager.h
+++ b/source/gameengine/Ketsji/KX_TouchEventManager.h
@@ -85,4 +85,5 @@ public:
#endif
};
-#endif /* __KX_TOUCHEVENTMANAGER_H__ */
+#endif //__KX_TOUCHEVENTMANAGER_H__
+
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp
index 36e0bf692f1..885ac70061e 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.cpp
+++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp
@@ -333,7 +333,7 @@ PyAttributeDef KX_TouchSensor::Attributes[] = {
PyObject *KX_TouchSensor::pyattr_get_object_hit(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_TouchSensor* self = static_cast<KX_TouchSensor*>(self_v);
+ KX_TouchSensor* self= static_cast<KX_TouchSensor*>(self_v);
if (self->m_hitObject)
return self->m_hitObject->GetProxy();
@@ -343,7 +343,7 @@ PyObject *KX_TouchSensor::pyattr_get_object_hit(void *self_v, const KX_PYATTRIBU
PyObject *KX_TouchSensor::pyattr_get_object_hit_list(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_TouchSensor* self = static_cast<KX_TouchSensor*>(self_v);
+ KX_TouchSensor* self= static_cast<KX_TouchSensor*>(self_v);
return self->m_colliders->GetProxy();
}
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.h b/source/gameengine/Ketsji/KX_TouchSensor.h
index 6bd606db8eb..c80b8598e43 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.h
+++ b/source/gameengine/Ketsji/KX_TouchSensor.h
@@ -134,4 +134,5 @@ public:
};
-#endif /* __KX_TOUCHSENSOR_H__ */
+#endif //__KX_TOUCHSENSOR_H__
+
diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.h b/source/gameengine/Ketsji/KX_TrackToActuator.h
index f5f5c4c2836..6329c7b34d9 100644
--- a/source/gameengine/Ketsji/KX_TrackToActuator.h
+++ b/source/gameengine/Ketsji/KX_TrackToActuator.h
@@ -77,8 +77,9 @@ class KX_TrackToActuator : public SCA_IActuator
static PyObject *pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
}; /* end of class KX_TrackToActuator : public KX_EditObjectActuator */
-#endif /* __KX_TRACKTOACTUATOR_H__ */
+#endif
+
diff --git a/source/gameengine/Ketsji/KX_VehicleWrapper.cpp b/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
index 9cc91a33886..b5d6f11a2d5 100644
--- a/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
+++ b/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
@@ -126,13 +126,13 @@ PyObject *KX_VehicleWrapper::PyGetWheelOrientationQuaternion(PyObject *args)
PyObject *KX_VehicleWrapper::PyGetNumWheels(PyObject *args)
{
- return PyLong_FromLong(m_vehicle->GetNumWheels());
+ return PyLong_FromSsize_t(m_vehicle->GetNumWheels());
}
PyObject *KX_VehicleWrapper::PyGetConstraintId(PyObject *args)
{
- return PyLong_FromLong(m_vehicle->GetUserConstraintId());
+ return PyLong_FromSsize_t(m_vehicle->GetUserConstraintId());
}
@@ -263,7 +263,7 @@ PyObject *KX_VehicleWrapper::PySetSteeringValue(PyObject *args)
PyObject *KX_VehicleWrapper::PyGetConstraintType(PyObject *args)
{
- return PyLong_FromLong(m_vehicle->GetUserConstraintType());
+ return PyLong_FromSsize_t(m_vehicle->GetUserConstraintType());
}
diff --git a/source/gameengine/Ketsji/KX_VehicleWrapper.h b/source/gameengine/Ketsji/KX_VehicleWrapper.h
index ccd666e84f3..3684019277c 100644
--- a/source/gameengine/Ketsji/KX_VehicleWrapper.h
+++ b/source/gameengine/Ketsji/KX_VehicleWrapper.h
@@ -52,11 +52,11 @@ public:
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,SetSuspensionCompression);
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,SetRollInfluence);
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
private:
PHY_IVehicle* m_vehicle;
PHY_IPhysicsEnvironment* m_physenv;
};
-#endif /* __KX_VEHICLEWRAPPER_H__ */
+#endif //__KX_VEHICLEWRAPPER_H__
diff --git a/source/gameengine/Ketsji/KX_VertexProxy.cpp b/source/gameengine/Ketsji/KX_VertexProxy.cpp
index 2354359af18..8e3c77d5771 100644
--- a/source/gameengine/Ketsji/KX_VertexProxy.cpp
+++ b/source/gameengine/Ketsji/KX_VertexProxy.cpp
@@ -61,19 +61,19 @@ PyTypeObject KX_VertexProxy::Type = {
};
PyMethodDef KX_VertexProxy::Methods[] = {
- {"getXYZ", (PyCFunction)KX_VertexProxy::sPyGetXYZ,METH_NOARGS},
- {"setXYZ", (PyCFunction)KX_VertexProxy::sPySetXYZ,METH_O},
- {"getUV", (PyCFunction)KX_VertexProxy::sPyGetUV1, METH_NOARGS},
- {"setUV", (PyCFunction)KX_VertexProxy::sPySetUV1, METH_O},
-
- {"getUV2", (PyCFunction)KX_VertexProxy::sPyGetUV2,METH_NOARGS},
- {"setUV2", (PyCFunction)KX_VertexProxy::sPySetUV2,METH_VARARGS},
-
- {"getRGBA", (PyCFunction)KX_VertexProxy::sPyGetRGBA,METH_NOARGS},
- {"setRGBA", (PyCFunction)KX_VertexProxy::sPySetRGBA,METH_O},
- {"getNormal", (PyCFunction)KX_VertexProxy::sPyGetNormal,METH_NOARGS},
- {"setNormal", (PyCFunction)KX_VertexProxy::sPySetNormal,METH_O},
- {NULL,NULL} //Sentinel
+{"getXYZ", (PyCFunction)KX_VertexProxy::sPyGetXYZ,METH_NOARGS},
+{"setXYZ", (PyCFunction)KX_VertexProxy::sPySetXYZ,METH_O},
+{"getUV", (PyCFunction)KX_VertexProxy::sPyGetUV,METH_NOARGS},
+{"setUV", (PyCFunction)KX_VertexProxy::sPySetUV,METH_O},
+
+{"getUV2", (PyCFunction)KX_VertexProxy::sPyGetUV2,METH_NOARGS},
+{"setUV2", (PyCFunction)KX_VertexProxy::sPySetUV2,METH_VARARGS},
+
+{"getRGBA", (PyCFunction)KX_VertexProxy::sPyGetRGBA,METH_NOARGS},
+{"setRGBA", (PyCFunction)KX_VertexProxy::sPySetRGBA,METH_O},
+{"getNormal", (PyCFunction)KX_VertexProxy::sPyGetNormal,METH_NOARGS},
+{"setNormal", (PyCFunction)KX_VertexProxy::sPySetNormal,METH_O},
+ {NULL,NULL} //Sentinel
};
PyAttributeDef KX_VertexProxy::Attributes[] = {
@@ -94,6 +94,7 @@ PyAttributeDef KX_VertexProxy::Attributes[] = {
KX_PYATTRIBUTE_RW_FUNCTION("XYZ", KX_VertexProxy, pyattr_get_XYZ, pyattr_set_XYZ),
KX_PYATTRIBUTE_RW_FUNCTION("UV", KX_VertexProxy, pyattr_get_UV, pyattr_set_UV),
+ KX_PYATTRIBUTE_RW_FUNCTION("uvs", KX_VertexProxy, pyattr_get_uvs, pyattr_set_uvs),
KX_PYATTRIBUTE_RW_FUNCTION("color", KX_VertexProxy, pyattr_get_color, pyattr_set_color),
KX_PYATTRIBUTE_RW_FUNCTION("normal", KX_VertexProxy, pyattr_get_normal, pyattr_set_normal),
@@ -103,85 +104,98 @@ PyAttributeDef KX_VertexProxy::Attributes[] = {
PyObject *KX_VertexProxy::pyattr_get_x(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getXYZ()[0]);
}
PyObject *KX_VertexProxy::pyattr_get_y(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getXYZ()[1]);
}
PyObject *KX_VertexProxy::pyattr_get_z(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getXYZ()[2]);
}
PyObject *KX_VertexProxy::pyattr_get_r(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getRGBA()[0]/255.0);
}
PyObject *KX_VertexProxy::pyattr_get_g(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getRGBA()[1]/255.0);
}
PyObject *KX_VertexProxy::pyattr_get_b(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getRGBA()[2]/255.0);
}
PyObject *KX_VertexProxy::pyattr_get_a(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getRGBA()[3]/255.0);
}
PyObject *KX_VertexProxy::pyattr_get_u(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
- return PyFloat_FromDouble(self->m_vertex->getUV1()[0]);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ return PyFloat_FromDouble(self->m_vertex->getUV(0)[0]);
}
PyObject *KX_VertexProxy::pyattr_get_v(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
- return PyFloat_FromDouble(self->m_vertex->getUV1()[1]);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ return PyFloat_FromDouble(self->m_vertex->getUV(0)[1]);
}
PyObject *KX_VertexProxy::pyattr_get_u2(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
- return PyFloat_FromDouble(self->m_vertex->getUV2()[0]);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ return PyFloat_FromDouble(self->m_vertex->getUV(1)[0]);
}
PyObject *KX_VertexProxy::pyattr_get_v2(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
- return PyFloat_FromDouble(self->m_vertex->getUV2()[1]);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ return PyFloat_FromDouble(self->m_vertex->getUV(1)[1]);
}
PyObject *KX_VertexProxy::pyattr_get_XYZ(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
return PyObjectFrom(MT_Vector3(self->m_vertex->getXYZ()));
}
PyObject *KX_VertexProxy::pyattr_get_UV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
- return PyObjectFrom(MT_Point2(self->m_vertex->getUV1()));
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ return PyObjectFrom(MT_Point2(self->m_vertex->getUV(0)));
+}
+
+PyObject* KX_VertexProxy::pyattr_get_uvs(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+
+ PyObject* uvlist = PyList_New(RAS_TexVert::MAX_UNIT);
+ for (int i=0; i<RAS_TexVert::MAX_UNIT; ++i)
+ {
+ PyList_SET_ITEM(uvlist, i, PyObjectFrom(MT_Point2(self->m_vertex->getUV(i))));
+ }
+
+ return uvlist;
}
PyObject *KX_VertexProxy::pyattr_get_color(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
const unsigned char *colp = self->m_vertex->getRGBA();
MT_Vector4 color(colp[0], colp[1], colp[2], colp[3]);
color /= 255.0;
@@ -190,13 +204,13 @@ PyObject *KX_VertexProxy::pyattr_get_color(void *self_v, const KX_PYATTRIBUTE_DE
PyObject *KX_VertexProxy::pyattr_get_normal(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
return PyObjectFrom(MT_Vector3(self->m_vertex->getNormal()));
}
int KX_VertexProxy::pyattr_set_x(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
if (PyFloat_Check(value))
{
float val = PyFloat_AsDouble(value);
@@ -211,7 +225,7 @@ int KX_VertexProxy::pyattr_set_x(void *self_v, const struct KX_PYATTRIBUTE_DEF *
int KX_VertexProxy::pyattr_set_y(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
if (PyFloat_Check(value))
{
float val = PyFloat_AsDouble(value);
@@ -226,7 +240,7 @@ int KX_VertexProxy::pyattr_set_y(void *self_v, const struct KX_PYATTRIBUTE_DEF *
int KX_VertexProxy::pyattr_set_z(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
if (PyFloat_Check(value))
{
float val = PyFloat_AsDouble(value);
@@ -241,13 +255,13 @@ int KX_VertexProxy::pyattr_set_z(void *self_v, const struct KX_PYATTRIBUTE_DEF *
int KX_VertexProxy::pyattr_set_u(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
if (PyFloat_Check(value))
{
float val = PyFloat_AsDouble(value);
- MT_Point2 uv = self->m_vertex->getUV1();
+ MT_Point2 uv = self->m_vertex->getUV(0);
uv[0] = val;
- self->m_vertex->SetUV1(uv);
+ self->m_vertex->SetUV(0, uv);
self->m_mesh->SetMeshModified(true);
return PY_SET_ATTR_SUCCESS;
}
@@ -256,13 +270,13 @@ int KX_VertexProxy::pyattr_set_u(void *self_v, const struct KX_PYATTRIBUTE_DEF *
int KX_VertexProxy::pyattr_set_v(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
if (PyFloat_Check(value))
{
float val = PyFloat_AsDouble(value);
- MT_Point2 uv = self->m_vertex->getUV1();
+ MT_Point2 uv = self->m_vertex->getUV(0);
uv[1] = val;
- self->m_vertex->SetUV1(uv);
+ self->m_vertex->SetUV(0, uv);
self->m_mesh->SetMeshModified(true);
return PY_SET_ATTR_SUCCESS;
}
@@ -271,13 +285,13 @@ int KX_VertexProxy::pyattr_set_v(void *self_v, const struct KX_PYATTRIBUTE_DEF *
int KX_VertexProxy::pyattr_set_u2(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
if (PyFloat_Check(value))
{
float val = PyFloat_AsDouble(value);
- MT_Point2 uv = self->m_vertex->getUV2();
+ MT_Point2 uv = self->m_vertex->getUV(1);
uv[0] = val;
- self->m_vertex->SetUV2(uv);
+ self->m_vertex->SetUV(1, uv);
self->m_mesh->SetMeshModified(true);
return PY_SET_ATTR_SUCCESS;
}
@@ -286,13 +300,13 @@ int KX_VertexProxy::pyattr_set_u2(void *self_v, const struct KX_PYATTRIBUTE_DEF
int KX_VertexProxy::pyattr_set_v2(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
if (PyFloat_Check(value))
{
float val = PyFloat_AsDouble(value);
- MT_Point2 uv = self->m_vertex->getUV2();
+ MT_Point2 uv = self->m_vertex->getUV(1);
uv[1] = val;
- self->m_vertex->SetUV2(uv);
+ self->m_vertex->SetUV(1, uv);
self->m_mesh->SetMeshModified(true);
return PY_SET_ATTR_SUCCESS;
}
@@ -301,7 +315,7 @@ int KX_VertexProxy::pyattr_set_v2(void *self_v, const struct KX_PYATTRIBUTE_DEF
int KX_VertexProxy::pyattr_set_r(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
if (PyFloat_Check(value))
{
float val = PyFloat_AsDouble(value);
@@ -318,7 +332,7 @@ int KX_VertexProxy::pyattr_set_r(void *self_v, const struct KX_PYATTRIBUTE_DEF *
int KX_VertexProxy::pyattr_set_g(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
if (PyFloat_Check(value))
{
float val = PyFloat_AsDouble(value);
@@ -335,7 +349,7 @@ int KX_VertexProxy::pyattr_set_g(void *self_v, const struct KX_PYATTRIBUTE_DEF *
int KX_VertexProxy::pyattr_set_b(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
if (PyFloat_Check(value))
{
float val = PyFloat_AsDouble(value);
@@ -352,7 +366,7 @@ int KX_VertexProxy::pyattr_set_b(void *self_v, const struct KX_PYATTRIBUTE_DEF *
int KX_VertexProxy::pyattr_set_a(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
if (PyFloat_Check(value))
{
float val = PyFloat_AsDouble(value);
@@ -369,7 +383,7 @@ int KX_VertexProxy::pyattr_set_a(void *self_v, const struct KX_PYATTRIBUTE_DEF *
int KX_VertexProxy::pyattr_set_XYZ(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
if (PySequence_Check(value))
{
MT_Point3 vec;
@@ -385,12 +399,13 @@ int KX_VertexProxy::pyattr_set_XYZ(void *self_v, const struct KX_PYATTRIBUTE_DEF
int KX_VertexProxy::pyattr_set_UV(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
if (PySequence_Check(value))
{
MT_Point2 vec;
- if (PyVecTo(value, vec)) {
- self->m_vertex->SetUV1(vec);
+ if (PyVecTo(value, vec))
+ {
+ self->m_vertex->SetUV(0, vec);
self->m_mesh->SetMeshModified(true);
return PY_SET_ATTR_SUCCESS;
}
@@ -398,9 +413,35 @@ int KX_VertexProxy::pyattr_set_UV(void *self_v, const struct KX_PYATTRIBUTE_DEF
return PY_SET_ATTR_FAIL;
}
+int KX_VertexProxy::pyattr_set_uvs(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ if (PySequence_Check(value))
+ {
+ MT_Point2 vec;
+ for (int i=0; i<PySequence_Size(value) && i<RAS_TexVert::MAX_UNIT; ++i)
+ {
+ if (PyVecTo(PySequence_GetItem(value, i), vec))
+ {
+ self->m_vertex->SetUV(i, vec);
+ self->m_mesh->SetMeshModified(true);
+ }
+ else
+ {
+ PyErr_SetString(PyExc_AttributeError, STR_String().Format("list[%d] was not a vector", i).ReadPtr());
+ return PY_SET_ATTR_FAIL;
+ }
+ }
+
+ self->m_mesh->SetMeshModified(true);
+ return PY_SET_ATTR_SUCCESS;
+ }
+ return PY_SET_ATTR_FAIL;
+}
+
int KX_VertexProxy::pyattr_set_color(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
if (PySequence_Check(value))
{
MT_Vector4 vec;
@@ -416,7 +457,7 @@ int KX_VertexProxy::pyattr_set_color(void *self_v, const struct KX_PYATTRIBUTE_D
int KX_VertexProxy::pyattr_set_normal(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
if (PySequence_Check(value))
{
MT_Vector3 vec;
@@ -494,13 +535,13 @@ PyObject *KX_VertexProxy::PySetNormal(PyObject *value)
PyObject *KX_VertexProxy::PyGetRGBA()
{
int *rgba = (int *) m_vertex->getRGBA();
- return PyLong_FromLong(*rgba);
+ return PyLong_FromSsize_t(*rgba);
}
PyObject *KX_VertexProxy::PySetRGBA(PyObject *value)
{
if (PyLong_Check(value)) {
- int rgba = PyLong_AsLong(value);
+ int rgba = PyLong_AsSsize_t(value);
m_vertex->SetRGBA(rgba);
m_mesh->SetMeshModified(true);
Py_RETURN_NONE;
@@ -520,42 +561,34 @@ PyObject *KX_VertexProxy::PySetRGBA(PyObject *value)
}
-PyObject *KX_VertexProxy::PyGetUV1()
+PyObject *KX_VertexProxy::PyGetUV()
{
- return PyObjectFrom(MT_Vector2(m_vertex->getUV1()));
+ return PyObjectFrom(MT_Vector2(m_vertex->getUV(0)));
}
-PyObject *KX_VertexProxy::PySetUV1(PyObject *value)
+PyObject *KX_VertexProxy::PySetUV(PyObject *value)
{
MT_Point2 vec;
if (!PyVecTo(value, vec))
return NULL;
- m_vertex->SetUV1(vec);
+ m_vertex->SetUV(0, vec);
m_mesh->SetMeshModified(true);
Py_RETURN_NONE;
}
PyObject *KX_VertexProxy::PyGetUV2()
{
- return PyObjectFrom(MT_Vector2(m_vertex->getUV2()));
+ return PyObjectFrom(MT_Vector2(m_vertex->getUV(1)));
}
-PyObject *KX_VertexProxy::PySetUV2(PyObject *args)
+PyObject* KX_VertexProxy::PySetUV2(PyObject *value)
{
MT_Point2 vec;
- unsigned int unit= RAS_TexVert::SECOND_UV;
-
- PyObject *list = NULL;
- if (!PyArg_ParseTuple(args, "O|i:setUV2", &list, &unit))
- return NULL;
-
- if (!PyVecTo(list, vec))
+ if (!PyVecTo(value, vec))
return NULL;
- m_vertex->SetFlag((m_vertex->getFlag()|RAS_TexVert::SECOND_UV));
- m_vertex->SetUnit(unit);
- m_vertex->SetUV2(vec);
+ m_vertex->SetUV(1, vec);
m_mesh->SetMeshModified(true);
Py_RETURN_NONE;
}
diff --git a/source/gameengine/Ketsji/KX_VertexProxy.h b/source/gameengine/Ketsji/KX_VertexProxy.h
index 4247d138a66..0fe35d3cc10 100644
--- a/source/gameengine/Ketsji/KX_VertexProxy.h
+++ b/source/gameengine/Ketsji/KX_VertexProxy.h
@@ -72,6 +72,7 @@ public:
static PyObject *pyattr_get_v2(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject *pyattr_get_XYZ(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject *pyattr_get_UV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject* pyattr_get_uvs(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject *pyattr_get_color(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject *pyattr_get_normal(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_x(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
@@ -87,13 +88,14 @@ public:
static int pyattr_set_a(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_XYZ(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_UV(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+ static int pyattr_set_uvs(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_color(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_normal(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
KX_PYMETHOD_NOARGS(KX_VertexProxy,GetXYZ);
KX_PYMETHOD_O(KX_VertexProxy,SetXYZ);
- KX_PYMETHOD_NOARGS(KX_VertexProxy,GetUV1);
- KX_PYMETHOD_O(KX_VertexProxy,SetUV1);
+ KX_PYMETHOD_NOARGS(KX_VertexProxy,GetUV);
+ KX_PYMETHOD_O(KX_VertexProxy,SetUV);
KX_PYMETHOD_NOARGS(KX_VertexProxy,GetUV2);
KX_PYMETHOD_VARARGS(KX_VertexProxy,SetUV2);
@@ -105,6 +107,7 @@ public:
};
-#endif /* WITH_PYTHON */
+#endif // WITH_PYTHON
+
+#endif //__KX_VERTEXPROXY_H__
-#endif /* __KX_VERTEXPROXY_H__ */
diff --git a/source/gameengine/Ketsji/KX_WorldInfo.h b/source/gameengine/Ketsji/KX_WorldInfo.h
index a64ca5c191e..5b35ca2ec54 100644
--- a/source/gameengine/Ketsji/KX_WorldInfo.h
+++ b/source/gameengine/Ketsji/KX_WorldInfo.h
@@ -74,4 +74,5 @@ public:
#endif
};
-#endif /* __KX_WORLDINFO_H__ */
+#endif //__KX_WORLDINFO_H__
+
diff --git a/source/gameengine/Ketsji/KX_WorldIpoController.h b/source/gameengine/Ketsji/KX_WorldIpoController.h
index 63983b3129b..575d4e72f14 100644
--- a/source/gameengine/Ketsji/KX_WorldIpoController.h
+++ b/source/gameengine/Ketsji/KX_WorldIpoController.h
@@ -100,4 +100,5 @@ public:
#endif
};
-#endif /* __KX_WORLDIPOCONTROLLER_H__ */
+#endif // __KX_WORLDIPOCONTROLLER_H__
+
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index 88689a5a736..5fdf250006f 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -24,7 +24,6 @@ incs += ' #extern/recastnavigation/Recast/Include #extern/recastnavigation/Detou
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']
-incs += ' ' + env['BF_BOOST_INC']
if env['WITH_BF_SDL']:
incs += ' ' + env['BF_SDL_INC']
diff --git a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
index 7581486c80a..f9d2146a766 100644
--- a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
+++ b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
@@ -60,4 +60,5 @@ public:
virtual std::vector<NG_NetworkMessage*> RetrieveNetworkMessages();
};
-#endif /* __NG_LOOPBACKNETWORKDEVICEINTERFACE_H__ */
+#endif //__NG_LOOPBACKNETWORKDEVICEINTERFACE_H__
+
diff --git a/source/gameengine/Network/NG_NetworkDeviceInterface.h b/source/gameengine/Network/NG_NetworkDeviceInterface.h
index 6da478ecda5..8f903cc64fa 100644
--- a/source/gameengine/Network/NG_NetworkDeviceInterface.h
+++ b/source/gameengine/Network/NG_NetworkDeviceInterface.h
@@ -43,8 +43,8 @@ private:
// candidates for shared/common implementation class
bool m_online;
public:
- NG_NetworkDeviceInterface() {}
- virtual ~NG_NetworkDeviceInterface() {}
+ NG_NetworkDeviceInterface() {};
+ virtual ~NG_NetworkDeviceInterface() {};
virtual void NextFrame()=0;
@@ -79,4 +79,5 @@ public:
#endif
};
-#endif /* __NG_NETWORKDEVICEINTERFACE_H__ */
+#endif //__NG_NETWORKDEVICEINTERFACE_H__
+
diff --git a/source/gameengine/Network/NG_NetworkMessage.h b/source/gameengine/Network/NG_NetworkMessage.h
index 5185849f8d7..25e7fd97596 100644
--- a/source/gameengine/Network/NG_NetworkMessage.h
+++ b/source/gameengine/Network/NG_NetworkMessage.h
@@ -135,4 +135,5 @@ public:
#endif
};
-#endif /* __NG_NETWORKMESSAGE_H__ */
+#endif //__NG_NETWORKMESSAGE_H__
+
diff --git a/source/gameengine/Network/NG_NetworkObject.h b/source/gameengine/Network/NG_NetworkObject.h
index 54459cad55d..b9858cd8d43 100644
--- a/source/gameengine/Network/NG_NetworkObject.h
+++ b/source/gameengine/Network/NG_NetworkObject.h
@@ -52,4 +52,5 @@ public:
#endif
};
-#endif /* __NG_NETWORKOBJECT_H__ */
+#endif //__NG_NETWORKOBJECT_H__
+
diff --git a/source/gameengine/Network/NG_NetworkScene.h b/source/gameengine/Network/NG_NetworkScene.h
index 10dad210128..381b71da0d7 100644
--- a/source/gameengine/Network/NG_NetworkScene.h
+++ b/source/gameengine/Network/NG_NetworkScene.h
@@ -115,4 +115,5 @@ protected:
#endif
};
-#endif /* __NG_NETWORKSCENE_H__ */
+#endif //__NG_NETWORKSCENE_H__
+
diff --git a/source/gameengine/Physics/Bullet/CMakeLists.txt b/source/gameengine/Physics/Bullet/CMakeLists.txt
index 43b1bfe7468..cdae3cc5526 100644
--- a/source/gameengine/Physics/Bullet/CMakeLists.txt
+++ b/source/gameengine/Physics/Bullet/CMakeLists.txt
@@ -37,6 +37,7 @@ set(INC
../../../blender/blenkernel
../../../blender/blenlib
../../../blender/makesdna
+ ../../../../extern/bullet2/src
../../../../intern/container
../../../../intern/guardedalloc
../../../../intern/moto/include
@@ -44,7 +45,6 @@ set(INC
)
set(INC_SYS
- ../../../../extern/bullet2/src
${GLEW_INCLUDE_PATH}
${PYTHON_INCLUDE_DIRS}
)
diff --git a/source/gameengine/Physics/Bullet/CcdGraphicController.h b/source/gameengine/Physics/Bullet/CcdGraphicController.h
index 72eb699ce5b..15edfeb5759 100644
--- a/source/gameengine/Physics/Bullet/CcdGraphicController.h
+++ b/source/gameengine/Physics/Bullet/CcdGraphicController.h
@@ -87,4 +87,4 @@ private:
#endif
};
-#endif /* BULLET2_PHYSICSCONTROLLER_H */
+#endif //BULLET2_PHYSICSCONTROLLER_H
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 8d587cf39f6..81bf66d9536 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -46,11 +46,9 @@ subject to the following restrictions:
#include "DNA_meshdata_types.h"
extern "C"{
- #include "BLI_utildefines.h"
- #include "BKE_cdderivedmesh.h"
+#include "BKE_cdderivedmesh.h"
}
-
class BP_Proxy;
///todo: fill all the empty CcdPhysicsController methods, hook them up to the btRigidBody class
@@ -217,7 +215,8 @@ bool CcdPhysicsController::CreateSoftbody()
btSoftBody* psb = 0;
btSoftBodyWorldInfo& worldInfo = m_cci.m_physicsEnv->getDynamicsWorld()->getWorldInfo();
- if (m_cci.m_collisionShape->getShapeType() == CONVEX_HULL_SHAPE_PROXYTYPE) {
+ if (m_cci.m_collisionShape->getShapeType() == CONVEX_HULL_SHAPE_PROXYTYPE)
+ {
btConvexHullShape* convexHull = (btConvexHullShape* )m_cci.m_collisionShape;
{
int nvertices = convexHull->getNumPoints();
@@ -225,25 +224,26 @@ bool CcdPhysicsController::CreateSoftbody()
HullDesc hdsc(QF_TRIANGLES,nvertices,vertices);
HullResult hres;
- HullLibrary hlib; /*??*/
+ HullLibrary hlib;/*??*/
hdsc.mMaxVertices=nvertices;
hlib.CreateConvexHull(hdsc,hres);
- psb = new btSoftBody(&worldInfo, (int)hres.mNumOutputVertices,
- &hres.m_OutputVertices[0], 0);
- for (int i = 0; i < (int)hres.mNumFaces; ++i) {
- const unsigned int idx[3] = {hres.m_Indices[i * 3 + 0],
- hres.m_Indices[i * 3 + 1],
- hres.m_Indices[i * 3 + 2]};
- if (idx[0] < idx[1]) psb->appendLink(idx[0], idx[1]);
- if (idx[1] < idx[2]) psb->appendLink(idx[1], idx[2]);
- if (idx[2] < idx[0]) psb->appendLink(idx[2], idx[0]);
- psb->appendFace(idx[0], idx[1], idx[2]);
+ psb=new btSoftBody(&worldInfo,(int)hres.mNumOutputVertices,
+ &hres.m_OutputVertices[0],0);
+ for (int i=0;i<(int)hres.mNumFaces;++i)
+ {
+ const int idx[]={ hres.m_Indices[i*3+0],
+ hres.m_Indices[i*3+1],
+ hres.m_Indices[i*3+2]};
+ if (idx[0]<idx[1]) psb->appendLink( idx[0],idx[1]);
+ if (idx[1]<idx[2]) psb->appendLink( idx[1],idx[2]);
+ if (idx[2]<idx[0]) psb->appendLink( idx[2],idx[0]);
+ psb->appendFace(idx[0],idx[1],idx[2]);
}
hlib.ReleaseResult(hres);
}
- }
- else {
+ } else
+ {
int numtris = 0;
if (m_cci.m_collisionShape->getShapeType() ==SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE)
{
@@ -895,22 +895,18 @@ void CcdPhysicsController::RelativeTranslate(float dlocX,float dlocY,float dloc
return;
}
+ // btRigidBody* body = GetRigidBody(); // not used anymore
+
btVector3 dloc(dlocX,dlocY,dlocZ);
btTransform xform = m_object->getWorldTransform();
if (local)
- dloc = xform.getBasis()*dloc;
-
- if (m_characterController)
{
- m_characterController->setWalkDirection(dloc/GetPhysicsEnvironment()->getNumTimeSubSteps());
+ dloc = xform.getBasis()*dloc;
}
- else
- {
- xform.setOrigin(xform.getOrigin() + dloc);
- SetCenterOfMassTransform(xform);
- }
+ xform.setOrigin(xform.getOrigin() + dloc);
+ SetCenterOfMassTransform(xform);
}
}
@@ -1502,15 +1498,9 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
MFace *mface = dm->getTessFaceArray(dm);
numpolys = dm->getNumTessFaces(dm);
numverts = dm->getNumVerts(dm);
+ int* index = (int*)dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
MTFace *tface = (MTFace *)dm->getTessFaceDataArray(dm, CD_MTFACE);
- /* double lookup */
- const int *index_mf_to_mpoly = (const int *)dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
- const int *index_mp_to_orig = (const int *)dm->getPolyDataArray(dm, CD_ORIGINDEX);
- if ((index_mf_to_mpoly && index_mp_to_orig) == false) {
- index_mf_to_mpoly = index_mp_to_orig = NULL;
- }
-
m_shapeType = (polytope) ? PHY_SHAPE_POLYTOPE : PHY_SHAPE_MESH;
/* Convert blender geometry into bullet mesh, need these vars for mapping */
@@ -1523,16 +1513,15 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
for (int p2=0; p2<numpolys; p2++)
{
MFace* mf = &mface[p2];
- const int origi = index_mf_to_mpoly ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, p2) : p2;
- RAS_Polygon* poly = meshobj->GetPolygon(origi);
+ RAS_Polygon* poly = meshobj->GetPolygon((index)? index[p2]: p2);
// only add polygons that have the collision flag set
if (poly->IsCollider())
{
- if (vert_tag_array[mf->v1] == false) {vert_tag_array[mf->v1] = true; tot_bt_verts++;}
- if (vert_tag_array[mf->v2] == false) {vert_tag_array[mf->v2] = true; tot_bt_verts++;}
- if (vert_tag_array[mf->v3] == false) {vert_tag_array[mf->v3] = true; tot_bt_verts++;}
- if (mf->v4 && vert_tag_array[mf->v4] == false) {vert_tag_array[mf->v4] = true; tot_bt_verts++;}
+ if (vert_tag_array[mf->v1]==false) {vert_tag_array[mf->v1]= true;tot_bt_verts++;}
+ if (vert_tag_array[mf->v2]==false) {vert_tag_array[mf->v2]= true;tot_bt_verts++;}
+ if (vert_tag_array[mf->v3]==false) {vert_tag_array[mf->v3]= true;tot_bt_verts++;}
+ if (mf->v4 && vert_tag_array[mf->v4]==false) {vert_tag_array[mf->v4]= true;tot_bt_verts++;}
}
}
@@ -1543,8 +1532,7 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
for (int p2=0; p2<numpolys; p2++)
{
MFace* mf = &mface[p2];
- const int origi = index_mf_to_mpoly ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, p2) : p2;
- RAS_Polygon* poly= meshobj->GetPolygon(origi);
+ RAS_Polygon* poly= meshobj->GetPolygon((index)? index[p2]: p2);
// only add polygons that have the collisionflag set
if (poly->IsCollider())
@@ -1552,7 +1540,7 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
if (vert_tag_array[mf->v1]==true)
{
const float* vtx = mvert[mf->v1].co;
- vert_tag_array[mf->v1] = false;
+ vert_tag_array[mf->v1]= false;
*bt++ = vtx[0];
*bt++ = vtx[1];
*bt++ = vtx[2];
@@ -1560,7 +1548,7 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
if (vert_tag_array[mf->v2]==true)
{
const float* vtx = mvert[mf->v2].co;
- vert_tag_array[mf->v2] = false;
+ vert_tag_array[mf->v2]= false;
*bt++ = vtx[0];
*bt++ = vtx[1];
*bt++ = vtx[2];
@@ -1568,7 +1556,7 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
if (vert_tag_array[mf->v3]==true)
{
const float* vtx = mvert[mf->v3].co;
- vert_tag_array[mf->v3] = false;
+ vert_tag_array[mf->v3]= false;
*bt++ = vtx[0];
*bt++ = vtx[1];
*bt++ = vtx[2];
@@ -1576,7 +1564,7 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
if (mf->v4 && vert_tag_array[mf->v4]==true)
{
const float* vtx = mvert[mf->v4].co;
- vert_tag_array[mf->v4] = false;
+ vert_tag_array[mf->v4]= false;
*bt++ = vtx[0];
*bt++ = vtx[1];
*bt++ = vtx[2];
@@ -1592,20 +1580,19 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
for (int p2=0; p2<numpolys; p2++)
{
MFace* mf = &mface[p2];
- const int origi = index_mf_to_mpoly ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, p2) : p2;
- RAS_Polygon* poly= meshobj->GetPolygon(origi);
+ RAS_Polygon* poly= meshobj->GetPolygon((index)? index[p2]: p2);
// only add polygons that have the collision flag set
if (poly->IsCollider())
{
if (vert_tag_array[mf->v1]==false)
- {vert_tag_array[mf->v1] = true;vert_remap_array[mf->v1] = tot_bt_verts;tot_bt_verts++;}
+ {vert_tag_array[mf->v1]= true;vert_remap_array[mf->v1]= tot_bt_verts;tot_bt_verts++;}
if (vert_tag_array[mf->v2]==false)
- {vert_tag_array[mf->v2] = true;vert_remap_array[mf->v2] = tot_bt_verts;tot_bt_verts++;}
+ {vert_tag_array[mf->v2]= true;vert_remap_array[mf->v2]= tot_bt_verts;tot_bt_verts++;}
if (vert_tag_array[mf->v3]==false)
- {vert_tag_array[mf->v3] = true;vert_remap_array[mf->v3] = tot_bt_verts;tot_bt_verts++;}
+ {vert_tag_array[mf->v3]= true;vert_remap_array[mf->v3]= tot_bt_verts;tot_bt_verts++;}
if (mf->v4 && vert_tag_array[mf->v4]==false)
- {vert_tag_array[mf->v4] = true;vert_remap_array[mf->v4] = tot_bt_verts;tot_bt_verts++;}
+ {vert_tag_array[mf->v4]= true;vert_remap_array[mf->v4]= tot_bt_verts;tot_bt_verts++;}
tot_bt_tris += (mf->v4 ? 2:1); /* a quad or a tri */
}
}
@@ -1630,8 +1617,7 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
{
MFace* mf = &mface[p2];
MTFace* tf = (tface) ? &tface[p2] : NULL;
- const int origi = index_mf_to_mpoly ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, p2) : p2;
- RAS_Polygon* poly= meshobj->GetPolygon(origi);
+ RAS_Polygon* poly= meshobj->GetPolygon((index)? index[p2]: p2);
// only add polygons that have the collisionflag set
if (poly->IsCollider())
@@ -1641,9 +1627,9 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
MVert *v3= &mvert[mf->v3];
// the face indices
- tri_pt[0] = vert_remap_array[mf->v1];
- tri_pt[1] = vert_remap_array[mf->v2];
- tri_pt[2] = vert_remap_array[mf->v3];
+ tri_pt[0]= vert_remap_array[mf->v1];
+ tri_pt[1]= vert_remap_array[mf->v2];
+ tri_pt[2]= vert_remap_array[mf->v3];
tri_pt= tri_pt+3;
if (tf)
{
@@ -1657,24 +1643,24 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
}
// m_polygonIndexArray
- *poly_index_pt = origi;
+ *poly_index_pt= (index)? index[p2]: p2;
poly_index_pt++;
// the vertex location
if (vert_tag_array[mf->v1]==true) { /* *** v1 *** */
- vert_tag_array[mf->v1] = false;
+ vert_tag_array[mf->v1]= false;
*bt++ = v1->co[0];
*bt++ = v1->co[1];
*bt++ = v1->co[2];
}
if (vert_tag_array[mf->v2]==true) { /* *** v2 *** */
- vert_tag_array[mf->v2] = false;
+ vert_tag_array[mf->v2]= false;
*bt++ = v2->co[0];
*bt++ = v2->co[1];
*bt++ = v2->co[2];
}
if (vert_tag_array[mf->v3]==true) { /* *** v3 *** */
- vert_tag_array[mf->v3] = false;
+ vert_tag_array[mf->v3]= false;
*bt++ = v3->co[0];
*bt++ = v3->co[1];
*bt++ = v3->co[2];
@@ -1684,9 +1670,9 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
{
MVert *v4= &mvert[mf->v4];
- tri_pt[0] = vert_remap_array[mf->v1];
- tri_pt[1] = vert_remap_array[mf->v3];
- tri_pt[2] = vert_remap_array[mf->v4];
+ tri_pt[0]= vert_remap_array[mf->v1];
+ tri_pt[1]= vert_remap_array[mf->v3];
+ tri_pt[2]= vert_remap_array[mf->v4];
tri_pt= tri_pt+3;
if (tf)
{
@@ -1700,12 +1686,12 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
}
// m_polygonIndexArray
- *poly_index_pt = origi;
+ *poly_index_pt= (index)? index[p2]: p2;
poly_index_pt++;
// the vertex location
- if (vert_tag_array[mf->v4] == true) { /* *** v4 *** */
- vert_tag_array[mf->v4] = false;
+ if (vert_tag_array[mf->v4]==true) { /* *** v4 *** */
+ vert_tag_array[mf->v4]= false;
*bt++ = v4->co[0];
*bt++ = v4->co[1];
*bt++ = v4->co[2];
@@ -1812,13 +1798,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
MFace *mface = dm->getTessFaceArray(dm);
numpolys = dm->getNumTessFaces(dm);
numverts = dm->getNumVerts(dm);
-
- /* double lookup */
- const int *index_mf_to_mpoly = (const int *)dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
- const int *index_mp_to_orig = (const int *)dm->getPolyDataArray(dm, CD_ORIGINDEX);
- if ((index_mf_to_mpoly && index_mp_to_orig) == false) {
- index_mf_to_mpoly = index_mp_to_orig = NULL;
- }
+ int* index = (int*)dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
MFace *mf;
MVert *mv;
@@ -1850,8 +1830,8 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
if (vert_tag_array[v_orig]==false)
{
- vert_tag_array[v_orig] = true;
- vert_remap_array[v_orig] = tot_bt_verts;
+ vert_tag_array[v_orig]= true;
+ vert_remap_array[v_orig]= tot_bt_verts;
tot_bt_verts++;
}
}
@@ -1874,7 +1854,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
{
if (tf->mode & TF_DYNAMIC)
{
- int origi = index_mf_to_mpoly ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, i) : i;
+ int origi = (index)? index[i]: i;
if (mf->v4) {
fv_pt= quad_verts;
@@ -1898,7 +1878,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
*bt++ = mv->co[1];
*bt++ = mv->co[2];
- vert_tag_array[v_orig] = false;
+ vert_tag_array[v_orig]= false;
}
*tri_pt++ = vert_remap_array[v_orig];
uv_pt->uv[0] = tf->uv[*fv_pt][0];
@@ -1933,7 +1913,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
}
for (mf= mface, i=0; i < numpolys; mf++, i++) {
- int origi = index_mf_to_mpoly ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, i) : i;
+ int origi = (index)? index[i]: i;
if (mf->v4) {
fv_pt= quad_verts;
@@ -1959,7 +1939,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
/* transverts are only used for deformed RAS_Meshes, the RAS_TexVert data
* is too hard to get at, see below for details */
- float (*transverts)[3] = NULL;
+ float (*transverts)[3]= NULL;
int transverts_tot= 0; /* with deformed meshes - should always be greater then the max orginal index, or we get crashes */
if (deformer) {
@@ -1989,8 +1969,8 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
v_orig= poly->GetVertex(i)->getOrigIndex();
if (vert_tag_array[v_orig]==false)
{
- vert_tag_array[v_orig] = true;
- vert_remap_array[v_orig] = tot_bt_verts;
+ vert_tag_array[v_orig]= true;
+ vert_remap_array[v_orig]= tot_bt_verts;
tot_bt_verts++;
}
}
@@ -2043,14 +2023,14 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
*bt++ = xyz[2];
}
- vert_tag_array[v_orig] = false;
+ vert_tag_array[v_orig]= false;
}
*tri_pt++ = vert_remap_array[v_orig];
}
}
- m_polygonIndexArray[p] = p; /* dumb counting */
+ m_polygonIndexArray[p]= p; /* dumb counting */
}
}
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index 6df5c85f5c0..2204f224e7d 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -665,4 +665,4 @@ class DefaultMotionState : public PHY_IMotionState
};
-#endif /* __CCDPHYSICSCONTROLLER_H__ */
+#endif //__CCDPHYSICSCONTROLLER_H__
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 486411d7e35..82a60e756d7 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -37,7 +37,6 @@ subject to the following restrictions:
#include "PHY_IMotionState.h"
-#include "PHY_ICharacter.h"
#include "KX_GameObject.h"
#include "RAS_MeshObject.h"
#include "RAS_Polygon.h"
@@ -267,36 +266,6 @@ public:
};
#endif //NEW_BULLET_VEHICLE_SUPPORT
-class CharacterWrapper : public PHY_ICharacter
-{
-private:
- btKinematicCharacterController* m_controller;
-
-public:
- CharacterWrapper(btKinematicCharacterController* cont)
- : m_controller(cont)
- {}
-
- virtual void Jump()
- {
- m_controller->jump();
- }
-
- virtual bool OnGround()
- {
- return m_controller->onGround();
- }
-
- virtual float GetGravity()
- {
- return m_controller->getGravity();
- }
- virtual void SetGravity(float gravity)
- {
- m_controller->setGravity(gravity);
- }
-};
-
class CcdOverlapFilterCallBack : public btOverlapFilterCallback
{
private:
@@ -1109,7 +1078,7 @@ static bool GetHitTriangle(btCollisionShape* shape, CcdShapeConstructionInfo* sh
const btVector3& meshScaling = shape->getLocalScaling();
for (int j=2;j>=0;j--)
{
- int graphicsindex = (indicestype == PHY_SHORT) ? ((unsigned short *)gfxbase)[j] : gfxbase[j];
+ int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride);
@@ -1548,8 +1517,8 @@ struct OcclusionBuffer
return(true);
}
}
- }
- else if (width == 1) {
+ } else if (width == 1)
+ {
// Degenerated in at least 2 vertical lines
// The algorithm below doesn't work when face has a single pixel width
// We cannot use general formulas because the plane is degenerated.
@@ -1560,16 +1529,16 @@ struct OcclusionBuffer
if (y[0] > y[1]) { ytmp=y[1];y[1]=y[0];y[0]=ytmp;ztmp=z[1];z[1]=z[0];z[0]=ztmp; }
if (y[0] > y[2]) { ytmp=y[2];y[2]=y[0];y[0]=ytmp;ztmp=z[2];z[2]=z[0];z[0]=ztmp; }
if (y[1] > y[2]) { ytmp=y[2];y[2]=y[1];y[1]=ytmp;ztmp=z[2];z[2]=z[1];z[1]=ztmp; }
- int dy[] = {y[0] - y[1],
- y[1] - y[2],
- y[2] - y[0]};
+ int dy[]={ y[0]-y[1],
+ y[1]-y[2],
+ y[2]-y[0]};
btScalar dzy[3];
- dzy[0] = (dy[0]) ? (z[0] - z[1]) / dy[0] : btScalar(0.f);
- dzy[1] = (dy[1]) ? (z[1] - z[2]) / dy[1] : btScalar(0.f);
- dzy[2] = (dy[2]) ? (z[2] - z[0]) / dy[2] : btScalar(0.f);
- btScalar v[3] = {dzy[0] * (miy - y[0]) + z[0],
- dzy[1] * (miy - y[1]) + z[1],
- dzy[2] * (miy - y[2]) + z[2]};
+ dzy[0] = (dy[0]) ? (z[0]-z[1])/dy[0] : btScalar(0.f);
+ dzy[1] = (dy[1]) ? (z[1]-z[2])/dy[1] : btScalar(0.f);
+ dzy[2] = (dy[2]) ? (z[2]-z[0])/dy[2] : btScalar(0.f);
+ btScalar v[3] = { dzy[0]*(miy-y[0])+z[0],
+ dzy[1]*(miy-y[1])+z[1],
+ dzy[2]*(miy-y[2])+z[2] };
dy[0] = y[1]-y[0];
dy[1] = y[0]-y[1];
dy[2] = y[2]-y[0];
@@ -1597,16 +1566,16 @@ struct OcclusionBuffer
if (x[0] > x[1]) { xtmp=x[1];x[1]=x[0];x[0]=xtmp;ztmp=z[1];z[1]=z[0];z[0]=ztmp; }
if (x[0] > x[2]) { xtmp=x[2];x[2]=x[0];x[0]=xtmp;ztmp=z[2];z[2]=z[0];z[0]=ztmp; }
if (x[1] > x[2]) { xtmp=x[2];x[2]=x[1];x[1]=xtmp;ztmp=z[2];z[2]=z[1];z[1]=ztmp; }
- int dx[] = {x[0] - x[1],
- x[1] - x[2],
- x[2] - x[0]};
+ int dx[]={ x[0]-x[1],
+ x[1]-x[2],
+ x[2]-x[0]};
btScalar dzx[3];
dzx[0] = (dx[0]) ? (z[0]-z[1])/dx[0] : btScalar(0.f);
dzx[1] = (dx[1]) ? (z[1]-z[2])/dx[1] : btScalar(0.f);
dzx[2] = (dx[2]) ? (z[2]-z[0])/dx[2] : btScalar(0.f);
- btScalar v[3] = {dzx[0] * (mix - x[0]) + z[0],
- dzx[1] * (mix - x[1]) + z[1],
- dzx[2] * (mix - x[2]) + z[2]};
+ btScalar v[3] = { dzx[0]*(mix-x[0])+z[0],
+ dzx[1]*(mix-x[1])+z[1],
+ dzx[2]*(mix-x[2])+z[2] };
dx[0] = x[1]-x[0];
dx[1] = x[0]-x[1];
dx[2] = x[2]-x[0];
@@ -1623,24 +1592,24 @@ struct OcclusionBuffer
v[0] += dzx[0]; v[1] += dzx[1]; v[2] += dzx[2];
dx[0]--; dx[1]++, dx[2]--;
}
- }
- else {
+ } else
+ {
// general case
- const int dx[] = {y[0] - y[1],
- y[1] - y[2],
- y[2] - y[0]};
- const int dy[] = {x[1] - x[0] - dx[0] * width,
- x[2] - x[1] - dx[1] * width,
- x[0] - x[2] - dx[2] * width};
- const int a = x[2] * y[0] + x[0] * y[1] - x[2] * y[1] - x[0] * y[2] + x[1] * y[2] - x[1] * y[0];
- const btScalar ia = 1 / (btScalar)a;
- const btScalar dzx = ia*(y[2]*(z[1]-z[0])+y[1]*(z[0]-z[2])+y[0]*(z[2]-z[1]));
- const btScalar dzy = ia*(x[2]*(z[0]-z[1])+x[0]*(z[1]-z[2])+x[1]*(z[2]-z[0]))-(dzx*width);
- int c[] = {miy*x[1]+mix*y[0]-x[1]*y[0]-mix*y[1]+x[0]*y[1]-miy*x[0],
- miy*x[2]+mix*y[1]-x[2]*y[1]-mix*y[2]+x[1]*y[2]-miy*x[1],
- miy*x[0]+mix*y[2]-x[0]*y[2]-mix*y[0]+x[2]*y[0]-miy*x[2]};
- btScalar v = ia*((z[2]*c[0])+(z[0]*c[1])+(z[1]*c[2]));
- btScalar *scan = &m_buffer[miy*m_sizes[0]];
+ const int dx[]={ y[0]-y[1],
+ y[1]-y[2],
+ y[2]-y[0]};
+ const int dy[]={ x[1]-x[0]-dx[0]*width,
+ x[2]-x[1]-dx[1]*width,
+ x[0]-x[2]-dx[2]*width};
+ const int a=x[2]*y[0]+x[0]*y[1]-x[2]*y[1]-x[0]*y[2]+x[1]*y[2]-x[1]*y[0];
+ const btScalar ia=1/(btScalar)a;
+ const btScalar dzx=ia*(y[2]*(z[1]-z[0])+y[1]*(z[0]-z[2])+y[0]*(z[2]-z[1]));
+ const btScalar dzy=ia*(x[2]*(z[0]-z[1])+x[0]*(z[1]-z[2])+x[1]*(z[2]-z[0]))-(dzx*width);
+ int c[]={ miy*x[1]+mix*y[0]-x[1]*y[0]-mix*y[1]+x[0]*y[1]-miy*x[0],
+ miy*x[2]+mix*y[1]-x[2]*y[1]-mix*y[2]+x[1]*y[2]-miy*x[1],
+ miy*x[0]+mix*y[2]-x[0]*y[2]-mix*y[0]+x[2]*y[0]-miy*x[2]};
+ btScalar v=ia*((z[2]*c[0])+(z[0]*c[1])+(z[1]*c[2]));
+ btScalar* scan=&m_buffer[miy*m_sizes[0]];
for (int iy=miy;iy<mxy;++iy)
{
for (int ix=mix;ix<mxx;++ix)
@@ -1727,18 +1696,18 @@ struct OcclusionBuffer
// the box is clipped, it's probably a large box, don't waste our time to check
if ((x[i][2]+x[i][3])<=0) return(true);
}
- static const int d[] = {1,0,3,2,
- 4,5,6,7,
- 4,7,3,0,
- 6,5,1,2,
- 7,6,2,3,
- 5,4,0,1};
+ static const int d[]={ 1,0,3,2,
+ 4,5,6,7,
+ 4,7,3,0,
+ 6,5,1,2,
+ 7,6,2,3,
+ 5,4,0,1};
for (unsigned int i=0;i<(sizeof(d)/sizeof(d[0]));)
{
- const btVector4 p[] = {x[d[i++]],
- x[d[i++]],
- x[d[i++]],
- x[d[i++]]};
+ const btVector4 p[]={ x[d[i++]],
+ x[d[i++]],
+ x[d[i++]],
+ x[d[i++]]};
if (clipDraw<4,QueryOCL>(p,1.f,0.f))
return(true);
}
@@ -1997,8 +1966,8 @@ void CcdPhysicsEnvironment::setConstraintParam(int constraintId,int param,float
btGeneric6DofConstraint* genCons = (btGeneric6DofConstraint*)typedConstraint;
int transMotorIndex = param-6;
btTranslationalLimitMotor* transMotor = genCons->getTranslationalLimitMotor();
- transMotor->m_targetVelocity[transMotorIndex] = value0;
- transMotor->m_maxMotorForce[transMotorIndex] = value1;
+ transMotor->m_targetVelocity[transMotorIndex]= value0;
+ transMotor->m_maxMotorForce[transMotorIndex]=value1;
transMotor->m_enableMotor[transMotorIndex] = (value1>0.f);
break;
}
@@ -2239,29 +2208,10 @@ bool CcdOverlapFilterCallBack::needBroadphaseCollision(btBroadphaseProxy* proxy0
{
btCollisionObject *colObj0, *colObj1;
CcdPhysicsController *sensorCtrl, *objCtrl;
-
- KX_GameObject *kxObj0 = KX_GameObject::GetClientObject(
- (KX_ClientObjectInfo*)
- ((CcdPhysicsController*)
- (((btCollisionObject*)proxy0->m_clientObject)->getUserPointer()))
- ->getNewClientInfo());
- KX_GameObject *kxObj1 = KX_GameObject::GetClientObject(
- (KX_ClientObjectInfo*)
- ((CcdPhysicsController*)
- (((btCollisionObject*)proxy1->m_clientObject)->getUserPointer()))
- ->getNewClientInfo());
-
- // First check the filters. Note that this is called during scene
- // conversion, so we can't assume the KX_GameObject instances exist. This
- // may make some objects erroneously collide on the first frame, but the
- // alternative is to have them erroneously miss.
bool collides;
+ // first check the filters
collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
- if (kxObj0 && kxObj1) {
- collides = collides && kxObj0->CheckCollision(kxObj1);
- collides = collides && kxObj1->CheckCollision(kxObj0);
- }
if (!collides)
return false;
@@ -2316,15 +2266,6 @@ PHY_IVehicle* CcdPhysicsEnvironment::getVehicleConstraint(int constraintId)
#endif //NEW_BULLET_VEHICLE_SUPPORT
-PHY_ICharacter* CcdPhysicsEnvironment::getCharacterController(KX_GameObject *ob)
-{
- CcdPhysicsController* controller = (CcdPhysicsController*)ob->GetPhysicsController()->GetUserData();
- if (controller->GetCharacterController())
- return new CharacterWrapper(controller->GetCharacterController());
-
- return NULL;
-}
-
int currentController = 0;
int numController = 0;
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
index 18ce0550498..26c96da168e 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
@@ -115,11 +115,6 @@ protected:
virtual void setLinearAirDamping(float damping);
virtual void setUseEpa(bool epa);
- int getNumTimeSubSteps()
- {
- return m_numTimeSubSteps;
- }
-
virtual void beginFrame();
virtual void endFrame() {}
/// Perform an integration step of duration 'timeStep'.
@@ -183,9 +178,7 @@ protected:
{
return 0;
}
-#endif /* NEW_BULLET_VEHICLE_SUPPORT */
- // Character physics wrapper
- virtual PHY_ICharacter* getCharacterController(class KX_GameObject* ob);
+#endif //NEW_BULLET_VEHICLE_SUPPORT
btTypedConstraint* getConstraintById(int constraintId);
@@ -299,4 +292,4 @@ protected:
#endif
};
-#endif /* __CCDPHYSICSENVIRONMENT_H__ */
+#endif //__CCDPHYSICSENVIRONMENT_H__
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
index d1fabba18f9..d1a8143fa88 100644
--- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
@@ -85,9 +85,8 @@ void DummyPhysicsEnvironment::setGravity(float x,float y,float z)
{
}
-void DummyPhysicsEnvironment::getGravity(PHY__Vector3& grav)
-{
-}
+
+
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
index 5ce34bdf7cf..4ddfe4d69e0 100644
--- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
@@ -56,7 +56,6 @@ public:
virtual float getFixedTimeStep();
virtual void setGravity(float x,float y,float z);
- virtual void getGravity(PHY__Vector3& grav);
virtual int createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type,
float pivotX,float pivotY,float pivotZ,
@@ -73,12 +72,6 @@ public:
return 0;
}
- // Character physics wrapper
- virtual PHY_ICharacter* getCharacterController(class KX_GameObject* ob)
- {
- return 0;
- }
-
virtual PHY_IPhysicsController* rayTest(PHY_IRayCastFilterCallback &filterCallback, float fromX,float fromY,float fromZ, float toX,float toY,float toZ);
virtual bool cullingTest(PHY_CullingCallback callback, void* userData, PHY__Vector4* planes, int nplanes, int occlusionRes, const int *viewport, double modelview[16], double projection[16]) { return false; }
@@ -109,4 +102,5 @@ public:
#endif
};
-#endif /* __DUMMYPHYSICSENVIRONMENT_H__ */
+#endif //__DUMMYPHYSICSENVIRONMENT_H__
+
diff --git a/source/gameengine/Physics/common/CMakeLists.txt b/source/gameengine/Physics/common/CMakeLists.txt
index 400e475f8a2..ceb7a8ba548 100644
--- a/source/gameengine/Physics/common/CMakeLists.txt
+++ b/source/gameengine/Physics/common/CMakeLists.txt
@@ -41,7 +41,6 @@ set(SRC
PHY_IVehicle.cpp
PHY_DynamicTypes.h
- PHY_ICharacter.h
PHY_IController.h
PHY_IGraphicController.h
PHY_IMotionState.h
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h
index 0fe2533cf93..6994706ce2d 100644
--- a/source/gameengine/Physics/common/PHY_DynamicTypes.h
+++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h
@@ -151,4 +151,4 @@ typedef enum PHY_ShapeType {
typedef float PHY_Vector3[3];
-#endif /* __PHY_DYNAMICTYPES_H__ */
+#endif //__PHY_DYNAMICTYPES_H__
diff --git a/source/gameengine/Physics/common/PHY_ICharacter.h b/source/gameengine/Physics/common/PHY_ICharacter.h
deleted file mode 100644
index e2fc5e45125..00000000000
--- a/source/gameengine/Physics/common/PHY_ICharacter.h
+++ /dev/null
@@ -1,30 +0,0 @@
-
-/** \file PHY_ICharacter.h
- * \ingroup phys
- */
-
-#ifndef __PHY_ICHARACTER_H__
-#define __PHY_ICHARACTER_H__
-
-//PHY_ICharacter provides a generic interface for "character" controllers
-
-#ifdef WITH_CXX_GUARDEDALLOC
-#include "MEM_guardedalloc.h"
-#endif
-
-class PHY_ICharacter
-{
-public:
-
- virtual void Jump()= 0;
- virtual bool OnGround()= 0;
-
- virtual float GetGravity()= 0;
- virtual void SetGravity(float gravity)= 0;
-
-#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:PHY_ICharacter")
-#endif
-};
-
-#endif //__PHY_ICHARACTER_H__
diff --git a/source/gameengine/Physics/common/PHY_IController.h b/source/gameengine/Physics/common/PHY_IController.h
index 003c4edf598..729abd8ec04 100644
--- a/source/gameengine/Physics/common/PHY_IController.h
+++ b/source/gameengine/Physics/common/PHY_IController.h
@@ -60,4 +60,5 @@ class PHY_IController
#endif
};
-#endif /* __PHY_ICONTROLLER_H__ */
+#endif //__PHY_ICONTROLLER_H__
+
diff --git a/source/gameengine/Physics/common/PHY_IGraphicController.h b/source/gameengine/Physics/common/PHY_IGraphicController.h
index cb13eda4f18..af337188818 100644
--- a/source/gameengine/Physics/common/PHY_IGraphicController.h
+++ b/source/gameengine/Physics/common/PHY_IGraphicController.h
@@ -58,4 +58,5 @@ class PHY_IGraphicController : public PHY_IController
#endif
};
-#endif /* __PHY_IGRAPHICCONTROLLER_H__ */
+#endif //__PHY_IGRAPHICCONTROLLER_H__
+
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h
index ccf7cf74724..72ff37468ee 100644
--- a/source/gameengine/Physics/common/PHY_IMotionState.h
+++ b/source/gameengine/Physics/common/PHY_IMotionState.h
@@ -65,4 +65,5 @@ class PHY_IMotionState
#endif
};
-#endif /* __PHY_IMOTIONSTATE_H__ */
+#endif //__PHY_IMOTIONSTATE_H__
+
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h
index bc7671abe80..7eea2a183a1 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsController.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h
@@ -108,4 +108,5 @@ class PHY_IPhysicsController : public PHY_IController
#endif
};
-#endif /* __PHY_IPHYSICSCONTROLLER_H__ */
+#endif //__PHY_IPHYSICSCONTROLLER_H__
+
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index bfbe570ad0c..77016859c3f 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -40,7 +40,6 @@
#endif
class PHY_IVehicle;
-class PHY_ICharacter;
class RAS_MeshObject;
class PHY_IPhysicsController;
@@ -143,7 +142,6 @@ class PHY_IPhysicsEnvironment
virtual void setUseEpa(bool epa) {}
virtual void setGravity(float x,float y,float z)=0;
- virtual void getGravity(PHY__Vector3& grav) = 0;
virtual int createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type,
float pivotX,float pivotY,float pivotZ,
@@ -158,9 +156,6 @@ class PHY_IPhysicsEnvironment
//complex constraint for vehicles
virtual PHY_IVehicle* getVehicleConstraint(int constraintId) =0;
- // Character physics wrapper
- virtual PHY_ICharacter* getCharacterController(class KX_GameObject* ob) =0;
-
virtual PHY_IPhysicsController* rayTest(PHY_IRayCastFilterCallback &filterCallback, float fromX,float fromY,float fromZ, float toX,float toY,float toZ)=0;
//culling based on physical broad phase
@@ -190,4 +185,5 @@ class PHY_IPhysicsEnvironment
#endif
};
-#endif /* __PHY_IPHYSICSENVIRONMENT_H__ */
+#endif //__PHY_IPHYSICSENVIRONMENT_H__
+
diff --git a/source/gameengine/Physics/common/PHY_IVehicle.h b/source/gameengine/Physics/common/PHY_IVehicle.h
index ecf7a87c40f..731e22d9f0f 100644
--- a/source/gameengine/Physics/common/PHY_IVehicle.h
+++ b/source/gameengine/Physics/common/PHY_IVehicle.h
@@ -66,4 +66,4 @@ public:
#endif
};
-#endif /* __PHY_IVEHICLE_H__ */
+#endif //__PHY_IVEHICLE_H__
diff --git a/source/gameengine/Physics/common/PHY_Pro.h b/source/gameengine/Physics/common/PHY_Pro.h
index 7c5d9c9638e..b930177d3a8 100644
--- a/source/gameengine/Physics/common/PHY_Pro.h
+++ b/source/gameengine/Physics/common/PHY_Pro.h
@@ -62,4 +62,5 @@ struct PHY_MaterialProps {
bool m_fh_normal; // Should the object slide off slopes?
};
-#endif /* __PHY_PRO_H__ */
+#endif //__PHY_PRO_H__
+
diff --git a/source/gameengine/Rasterizer/CMakeLists.txt b/source/gameengine/Rasterizer/CMakeLists.txt
index ddc72c08ea1..1299def8070 100644
--- a/source/gameengine/Rasterizer/CMakeLists.txt
+++ b/source/gameengine/Rasterizer/CMakeLists.txt
@@ -30,6 +30,8 @@ set(INC
../SceneGraph
../../blender/makesdna
../../blender/blenkernel
+ ../../blender/blenlib
+ ../../blender/gpu
../../../intern/container
../../../intern/guardedalloc
../../../intern/moto/include
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
index cf869e71945..49cc9de5118 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
@@ -24,8 +24,7 @@
* \ingroup bgerast
*/
-
-#define STRINGIFY(A) #A
+#include "BLI_utildefines.h" /* for STRINGIFY */
#include "RAS_OpenGLFilters/RAS_Blur2DFilter.h"
#include "RAS_OpenGLFilters/RAS_Sharpen2DFilter.h"
@@ -42,20 +41,23 @@
#include "RAS_ICanvas.h"
#include "RAS_Rect.h"
#include "RAS_2DFilterManager.h"
-#include <iostream>
-#include "GL/glew.h"
+#include "Value.h"
-#include <stdio.h>
+#include "GPU_compatibility.h"
+#include "GPU_functions.h"
+#include "GPU_colors.h"
+#include "GPU_extensions.h"
-#include "Value.h"
+#include <iostream>
+#include <stdio.h>
RAS_2DFilterManager::RAS_2DFilterManager():
texturewidth(-1), textureheight(-1),
/* numberoffilters(0), */ /* UNUSED */ need_tex_update(true)
{
- isshadersupported = GLEW_ARB_shader_objects &&
- GLEW_ARB_fragment_shader && GLEW_ARB_multitexture;
+ isshadersupported = GPU_EXT_GLSL_ENABLED &&
+ GPU_EXT_GLSL_FRAGMENT_ENABLED && GLEW_ARB_multitexture;
/* used to return before 2.49 but need to initialize values so don't */
if (!isshadersupported)
@@ -80,7 +82,7 @@ RAS_2DFilterManager::~RAS_2DFilterManager()
void RAS_2DFilterManager::PrintShaderErrors(unsigned int shader, const char *task, const char *code)
{
- GLcharARB log[5000];
+ GLchar log[5000];
GLsizei length = 0;
const char *c, *pos, *end;
int line = 1;
@@ -90,7 +92,7 @@ void RAS_2DFilterManager::PrintShaderErrors(unsigned int shader, const char *tas
errorprinted= true;
- glGetInfoLogARB(shader, sizeof(log), &length, log);
+ gpu_glGetShaderInfoLog(shader, sizeof(log), &length, log);
end = code + strlen(code);
printf("2D Filter GLSL Shader: %s error:\n", task);
@@ -111,27 +113,28 @@ void RAS_2DFilterManager::PrintShaderErrors(unsigned int shader, const char *tas
unsigned int RAS_2DFilterManager::CreateShaderProgram(const char* shadersource)
{
GLuint program = 0;
- GLuint fShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER);
+ GLuint fShader = gpu_glCreateShader(GL_FRAGMENT_SHADER);
GLint success;
- glShaderSourceARB(fShader, 1, (const char**)&shadersource, NULL);
+ gpu_glShaderSource(fShader, 1, (const char**)&shadersource, NULL);
- glCompileShaderARB(fShader);
+ gpu_glCompileShader(fShader);
- glGetObjectParameterivARB(fShader, GL_COMPILE_STATUS, &success);
+ gpu_glGetShaderiv(fShader, GL_COMPILE_STATUS, &success);
if (!success)
{
/*Shader Comile Error*/
PrintShaderErrors(fShader, "compile", shadersource);
return 0;
}
+ /* We still need vertrx shader for ES and OpenGL 3.0+ */
- program = glCreateProgramObjectARB();
- glAttachObjectARB(program, fShader);
+ program = gpu_glCreateProgram();
+ gpu_glAttachShader(program, fShader);
- glLinkProgramARB(program);
- glGetObjectParameterivARB(program, GL_LINK_STATUS, &success);
+ gpu_glLinkProgram(program);
+ gpu_glGetProgramiv(program, GL_LINK_STATUS, &success);
if (!success)
{
/*Program Link Error*/
@@ -139,8 +142,8 @@ unsigned int RAS_2DFilterManager::CreateShaderProgram(const char* shadersource)
return 0;
}
- glValidateProgramARB(program);
- glGetObjectParameterivARB(program, GL_VALIDATE_STATUS, &success);
+ gpu_glValidateProgram(program);
+ gpu_glGetProgramiv(program, GL_VALIDATE_STATUS, &success);
if (!success)
{
/*Program Validation Error*/
@@ -153,7 +156,8 @@ unsigned int RAS_2DFilterManager::CreateShaderProgram(const char* shadersource)
unsigned int RAS_2DFilterManager::CreateShaderProgram(int filtermode)
{
- switch (filtermode) {
+ switch(filtermode)
+ {
case RAS_2DFILTER_BLUR:
return CreateShaderProgram(BlurFragmentShader);
case RAS_2DFILTER_SHARPEN:
@@ -181,12 +185,12 @@ unsigned int RAS_2DFilterManager::CreateShaderProgram(int filtermode)
void RAS_2DFilterManager::AnalyseShader(int passindex, vector<STR_String>& propNames)
{
texflag[passindex] = 0;
- if (glGetUniformLocationARB(m_filters[passindex], "bgl_DepthTexture") != -1)
+ if (gpu_glGetUniformLocation(m_filters[passindex], "bgl_DepthTexture") != -1)
{
if (GLEW_ARB_depth_texture)
texflag[passindex] |= 0x1;
}
- if (glGetUniformLocationARB(m_filters[passindex], "bgl_LuminanceTexture") != -1)
+ if (gpu_glGetUniformLocation(m_filters[passindex], "bgl_LuminanceTexture") != -1)
{
texflag[passindex] |= 0x2;
}
@@ -196,7 +200,7 @@ void RAS_2DFilterManager::AnalyseShader(int passindex, vector<STR_String>& propN
int objProperties = propNames.size();
int i;
for (i=0; i<objProperties; i++)
- if (glGetUniformLocationARB(m_filters[passindex], propNames[i]) != -1)
+ if (gpu_glGetUniformLocation(m_filters[passindex], propNames[i]) != -1)
m_properties[passindex].push_back(propNames[i]);
}
}
@@ -204,71 +208,71 @@ void RAS_2DFilterManager::AnalyseShader(int passindex, vector<STR_String>& propN
void RAS_2DFilterManager::StartShaderProgram(int passindex)
{
GLint uniformLoc;
- glUseProgramObjectARB(m_filters[passindex]);
- uniformLoc = glGetUniformLocationARB(m_filters[passindex], "bgl_RenderedTexture");
+ gpu_glUseProgram(m_filters[passindex]);
+ uniformLoc = gpu_glGetUniformLocation(m_filters[passindex], "bgl_RenderedTexture");
glActiveTextureARB(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texname[0]);
if (uniformLoc != -1)
{
- glUniform1iARB(uniformLoc, 0);
+ gpu_glUniform1i(uniformLoc, 0);
}
/* send depth texture to glsl program if it needs */
if (texflag[passindex] & 0x1) {
- uniformLoc = glGetUniformLocationARB(m_filters[passindex], "bgl_DepthTexture");
+ uniformLoc = gpu_glGetUniformLocation(m_filters[passindex], "bgl_DepthTexture");
glActiveTextureARB(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, texname[1]);
if (uniformLoc != -1)
{
- glUniform1iARB(uniformLoc, 1);
+ gpu_glUniform1i(uniformLoc, 1);
}
}
/* send luminance texture to glsl program if it needs */
if (texflag[passindex] & 0x2) {
- uniformLoc = glGetUniformLocationARB(m_filters[passindex], "bgl_LuminanceTexture");
+ uniformLoc = gpu_glGetUniformLocation(m_filters[passindex], "bgl_LuminanceTexture");
glActiveTextureARB(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, texname[2]);
if (uniformLoc != -1)
{
- glUniform1iARB(uniformLoc, 2);
+ gpu_glUniform1i(uniformLoc, 2);
}
}
- uniformLoc = glGetUniformLocationARB(m_filters[passindex], "bgl_TextureCoordinateOffset");
+ uniformLoc = gpu_glGetUniformLocation(m_filters[passindex], "bgl_TextureCoordinateOffset");
if (uniformLoc != -1)
{
- glUniform2fvARB(uniformLoc, 9, textureoffsets);
+ gpu_glUniform2fv(uniformLoc, 9, textureoffsets);
}
- uniformLoc = glGetUniformLocationARB(m_filters[passindex], "bgl_RenderedTextureWidth");
+ uniformLoc = gpu_glGetUniformLocation(m_filters[passindex], "bgl_RenderedTextureWidth");
if (uniformLoc != -1)
{
- glUniform1fARB(uniformLoc,texturewidth);
+ gpu_glUniform1f(uniformLoc,texturewidth);
}
- uniformLoc = glGetUniformLocationARB(m_filters[passindex], "bgl_RenderedTextureHeight");
+ uniformLoc = gpu_glGetUniformLocation(m_filters[passindex], "bgl_RenderedTextureHeight");
if (uniformLoc != -1)
{
- glUniform1fARB(uniformLoc,textureheight);
+ gpu_glUniform1f(uniformLoc,textureheight);
}
int i, objProperties = m_properties[passindex].size();
for (i=0; i<objProperties; i++)
{
- uniformLoc = glGetUniformLocationARB(m_filters[passindex], m_properties[passindex][i]);
+ uniformLoc = gpu_glGetUniformLocation(m_filters[passindex], m_properties[passindex][i]);
if (uniformLoc != -1)
{
float value = ((CValue*)m_gameObjects[passindex])->GetPropertyNumber(m_properties[passindex][i], 0.0);
- glUniform1fARB(uniformLoc,value);
+ gpu_glUniform1f(uniformLoc,value);
}
}
}
void RAS_2DFilterManager::EndShaderProgram()
{
- glUseProgramObjectARB(0);
+ gpu_glUseProgram(0);
}
void RAS_2DFilterManager::FreeTextures()
@@ -429,20 +433,24 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
// reverting to texunit 0, without this we get bug [#28462]
glActiveTextureARB(GL_TEXTURE0);
- glViewport(rect.GetLeft(), rect.GetBottom(), rect_width, rect_height);
+ gpuViewport(rect.GetLeft(), rect.GetBottom(), rect_width, rect_height);
glDisable(GL_DEPTH_TEST);
// in case the previous material was wire
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
// if the last rendered face had alpha add it would messes with the color of the plane we apply 2DFilter to
glDisable(GL_BLEND);
- glPushMatrix(); //GL_MODELVIEW
- glLoadIdentity(); // GL_MODELVIEW
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
+ gpuPushMatrix(); //GL_MODELVIEW
+ gpuLoadIdentity(); // GL_MODELVIEW
+
+ gpuMatrixMode(GL_TEXTURE);
+ gpuLoadIdentity();
+
+ gpuMatrixMode(GL_PROJECTION);
+ gpuPushMatrix();
+ gpuLoadIdentity();
+
+ gpuMatrixCommit();
for (passindex =0; passindex<MAX_RENDER_PASS; passindex++)
{
@@ -453,24 +461,51 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
glActiveTextureARB(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texname[0]);
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, rect.GetLeft(), rect.GetBottom(), rect_width, rect_height, 0); // Don't use texturewidth and textureheight in case we don't have NPOT support
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_QUADS);
- glColor4f(1.f, 1.f, 1.f, 1.f);
- glTexCoord2f(1.0, 1.0); glMultiTexCoord2fARB(GL_TEXTURE3_ARB, canvascoord[1], canvascoord[3]); glVertex2f(1,1);
- glTexCoord2f(0.0, 1.0); glMultiTexCoord2fARB(GL_TEXTURE3_ARB, canvascoord[0], canvascoord[3]); glVertex2f(-1,1);
- glTexCoord2f(0.0, 0.0); glMultiTexCoord2fARB(GL_TEXTURE3_ARB, canvascoord[0], canvascoord[2]); glVertex2f(-1,-1);
- glTexCoord2f(1.0, 0.0); glMultiTexCoord2fARB(GL_TEXTURE3_ARB, canvascoord[1], canvascoord[2]); glVertex2f(1,-1);
- glEnd();
+ gpuClear(GL_COLOR_BUFFER_BIT);
+
+ gpuCurrentColor3x(CPACK_WHITE);
+
+ {
+ GLenum map[2] = { GL_TEXTURE0, GL_TEXTURE3 };
+ GLint sizes[2] = { 2, 2 };
+
+ gpuImmediateElementSizes(2, 0, 0);
+ gpuImmediateTextureUnitCount(2);
+ gpuImmediateTextureUnitMap(map);
+ gpuImmediateTexCoordSizes(sizes);
+ }
+
+ gpuImmediateLock();
+ gpuBegin(GL_TRIANGLE_FAN);
+ gpuTexCoord2f(1, 1);
+ gpuMultiTexCoord2f(1, canvascoord[1], canvascoord[3]);
+ gpuVertex2f( 1, 1);
+
+ gpuTexCoord2f(0, 1);
+ gpuMultiTexCoord2f(1, canvascoord[0], canvascoord[3]);
+ gpuVertex2f(-1, 1);
+
+ gpuTexCoord2f(0, 0);
+ gpuMultiTexCoord2f(1, canvascoord[0], canvascoord[2]);
+ gpuVertex2f(-1,-1);
+
+ gpuTexCoord2f(1, 0);
+ gpuMultiTexCoord2f(1, canvascoord[1], canvascoord[2]);
+ gpuVertex2f( 1,-1);
+ gpuEnd();
+ gpuImmediateUnlock();
}
}
glEnable(GL_DEPTH_TEST);
- glViewport(viewport[0],viewport[1],viewport[2],viewport[3]);
+ gpuViewport(viewport[0],viewport[1],viewport[2],viewport[3]);
EndShaderProgram();
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+ gpuPopMatrix();
+
+ gpuMatrixMode(GL_MODELVIEW);
+ gpuPopMatrix();
+
+ gpuMatrixCommit();
}
void RAS_2DFilterManager::EnableFilter(vector<STR_String>& propNames, void* gameObj, RAS_2DFILTER_MODE mode, int pass, STR_String& text)
@@ -495,7 +530,7 @@ void RAS_2DFilterManager::EnableFilter(vector<STR_String>& propNames, void* game
if (mode == RAS_2DFILTER_NOFILTER)
{
if (m_filters[pass])
- glDeleteObjectARB(m_filters[pass]);
+ gpu_glDeleteProgram(m_filters[pass]);
m_enabled[pass] = 0;
m_filters[pass] = 0;
m_gameObjects[pass] = NULL;
@@ -507,7 +542,7 @@ void RAS_2DFilterManager::EnableFilter(vector<STR_String>& propNames, void* game
if (mode == RAS_2DFILTER_CUSTOMFILTER)
{
if (m_filters[pass])
- glDeleteObjectARB(m_filters[pass]);
+ gpu_glDeleteProgram(m_filters[pass]);
m_filters[pass] = CreateShaderProgram(text.Ptr());
m_gameObjects[pass] = gameObj;
AnalyseShader(pass, propNames);
@@ -517,7 +552,7 @@ void RAS_2DFilterManager::EnableFilter(vector<STR_String>& propNames, void* game
// We've checked all other cases, which means we must be dealing with a builtin filter
if (m_filters[pass])
- glDeleteObjectARB(m_filters[pass]);
+ gpu_glDeleteProgram(m_filters[pass]);
m_filters[pass] = CreateShaderProgram(mode);
m_gameObjects[pass] = NULL;
AnalyseShader(pass, propNames);
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.cpp b/source/gameengine/Rasterizer/RAS_BucketManager.cpp
index f24e3397801..7d251fc7fad 100644
--- a/source/gameengine/Rasterizer/RAS_BucketManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_BucketManager.cpp
@@ -29,11 +29,13 @@
* \ingroup bgerast
*/
-#ifdef _MSC_VER
- /* don't show these anoying STL warnings */
-# pragma warning (disable:4786)
+
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+// don't show these anoying STL warnings
+#pragma warning (disable:4786)
#endif
+#include "CTR_Map.h"
#include "RAS_MaterialBucket.h"
#include "STR_HashedString.h"
#include "RAS_MeshObject.h"
@@ -128,7 +130,7 @@ void RAS_BucketManager::OrderBuckets(const MT_Transform& cameratrans, BucketList
RAS_MaterialBucket* bucket = *bit;
RAS_MeshSlot* ms;
// remove the mesh slot form the list, it culls them automatically for next frame
- while ((ms = bucket->GetNextActiveMeshSlot())) {
+ while((ms = bucket->GetNextActiveMeshSlot())) {
slots[i++].set(ms, bucket, pnorm);
}
}
@@ -155,7 +157,7 @@ void RAS_BucketManager::RenderAlphaBuckets(
for (sit=slots.begin(); sit!=slots.end(); ++sit) {
rendertools->SetClientObject(rasty, sit->m_ms->m_clientObj);
- while (sit->m_bucket->ActivateMaterial(cameratrans, rasty, rendertools))
+ while(sit->m_bucket->ActivateMaterial(cameratrans, rasty, rendertools))
sit->m_bucket->RenderMeshSlot(cameratrans, rasty, rendertools, *(sit->m_ms));
// make this mesh slot culled automatically for next frame
@@ -178,7 +180,8 @@ void RAS_BucketManager::RenderSolidBuckets(
RAS_MaterialBucket* bucket = *bit;
RAS_MeshSlot* ms;
// remove the mesh slot form the list, it culls them automatically for next frame
- while ((ms = bucket->GetNextActiveMeshSlot())) {
+ while((ms = bucket->GetNextActiveMeshSlot()))
+ {
rendertools->SetClientObject(rasty, ms->m_clientObj);
while (bucket->ActivateMaterial(cameratrans, rasty, rendertools))
bucket->RenderMeshSlot(cameratrans, rasty, rendertools, *ms);
@@ -217,7 +220,7 @@ void RAS_BucketManager::RenderSolidBuckets(
for (sit=slots.begin(); sit!=slots.end(); ++sit) {
rendertools->SetClientObject(rasty, sit->m_ms->m_clientObj);
- while (sit->m_bucket->ActivateMaterial(cameratrans, rasty, rendertools))
+ while(sit->m_bucket->ActivateMaterial(cameratrans, rasty, rendertools))
sit->m_bucket->RenderMeshSlot(cameratrans, rasty, rendertools, *(sit->m_ms));
}
#endif
@@ -232,6 +235,24 @@ void RAS_BucketManager::Renderbuckets(
RenderSolidBuckets(cameratrans, rasty, rendertools);
RenderAlphaBuckets(cameratrans, rasty, rendertools);
+ /* All meshes should be up to date now */
+ /* Don't do this while processing buckets because some meshes are split between buckets */
+ BucketList::iterator bit;
+ list<RAS_MeshSlot>::iterator mit;
+ for (bit = m_SolidBuckets.begin(); bit != m_SolidBuckets.end(); ++bit) {
+ RAS_MaterialBucket* bucket = *bit;
+ for (mit = (*bit)->msBegin(); mit != (*bit)->msEnd(); ++mit) {
+ mit->m_mesh->SetMeshModified(false);
+ }
+ }
+ for (bit = m_AlphaBuckets.begin(); bit != m_AlphaBuckets.end(); ++bit) {
+ RAS_MaterialBucket* bucket = *bit;
+ for (mit = (*bit)->msBegin(); mit != (*bit)->msEnd(); ++mit) {
+ mit->m_mesh->SetMeshModified(false);
+ }
+ }
+
+
rendertools->SetClientObject(rasty, NULL);
}
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.h b/source/gameengine/Rasterizer/RAS_BucketManager.h
index 78125a7bbb3..2650bc9f722 100644
--- a/source/gameengine/Rasterizer/RAS_BucketManager.h
+++ b/source/gameengine/Rasterizer/RAS_BucketManager.h
@@ -34,6 +34,7 @@
#include "MT_Transform.h"
#include "RAS_MaterialBucket.h"
+#include "CTR_Map.h"
#include <vector>
@@ -89,4 +90,5 @@ private:
#endif
};
-#endif /* __RAS_BUCKETMANAGER_H__ */
+#endif //__RAS_BUCKETMANAGER_H__
+
diff --git a/source/gameengine/Rasterizer/RAS_CameraData.h b/source/gameengine/Rasterizer/RAS_CameraData.h
index 7a6bb541a1a..4a70df6e505 100644
--- a/source/gameengine/Rasterizer/RAS_CameraData.h
+++ b/source/gameengine/Rasterizer/RAS_CameraData.h
@@ -71,4 +71,5 @@ struct RAS_CameraData
}
};
-#endif /* __RAS_CAMERADATA_H__ */
+#endif //__RAS_CAMERADATA_H__
+
diff --git a/source/gameengine/Rasterizer/RAS_Deformer.h b/source/gameengine/Rasterizer/RAS_Deformer.h
index 058f2304f3d..d70e56dc285 100644
--- a/source/gameengine/Rasterizer/RAS_Deformer.h
+++ b/source/gameengine/Rasterizer/RAS_Deformer.h
@@ -32,9 +32,9 @@
#ifndef __RAS_DEFORMER_H__
#define __RAS_DEFORMER_H__
-#ifdef _MSC_VER
-# pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */
-#endif
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
+#endif //WIN32
#include <stdlib.h>
#include "CTR_Map.h"
diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h
index 60b9f052075..f045eb7e423 100644
--- a/source/gameengine/Rasterizer/RAS_ICanvas.h
+++ b/source/gameengine/Rasterizer/RAS_ICanvas.h
@@ -59,7 +59,7 @@ public:
virtual
~RAS_ICanvas(
) {
- }
+ };
virtual
void
@@ -231,4 +231,5 @@ protected:
#endif
};
-#endif /* __RAS_ICANVAS_H__ */
+#endif //__RAS_ICANVAS_H__
+
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
index ddadd97b567..4af1753c2da 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
@@ -254,18 +254,12 @@ bool RAS_IPolyMaterial::UsesLighting(RAS_IRasterizer *rasty) const
{
bool dolights = false;
- if (m_flag & RAS_BLENDERMAT) {
- dolights = (m_flag & RAS_MULTILIGHT) != 0;
- }
- else if (rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID) {
- /* pass */
- }
- else if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW) {
- /* pass */
- }
- else {
+ if (m_flag & RAS_BLENDERMAT)
+ dolights = (m_flag &RAS_MULTILIGHT)!=0;
+ else if (rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID);
+ else if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW);
+ else
dolights = m_light;
- }
return dolights;
}
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
index 9fffc8bebc9..6e044cb7cf4 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
@@ -184,7 +184,7 @@ public:
/*
* PreCalculate texture gen
*/
- virtual void OnConstruction(int layer) {}
+ virtual void OnConstruction() {}
#ifdef WITH_CXX_GUARDEDALLOC
@@ -202,4 +202,5 @@ inline bool operator < ( const RAS_IPolyMaterial & lhs, const RAS_IPolyMaterial
return lhs.Less(rhs);
}
-#endif /* __RAS_IPOLYGONMATERIAL_H__ */
+#endif //__RAS_IPOLYGONMATERIAL_H__
+
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index e6948025999..91e450ae265 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -32,8 +32,8 @@
#ifndef __RAS_IRASTERIZER_H__
#define __RAS_IRASTERIZER_H__
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable:4786)
#endif
#include "STR_HashedString.h"
@@ -52,6 +52,7 @@ using namespace std;
class RAS_ICanvas;
class RAS_IPolyMaterial;
+class RAS_MeshSlot;
typedef vector<unsigned short> KX_IndexArray;
typedef vector<RAS_TexVert> KX_VertexArray;
@@ -129,7 +130,7 @@ public:
RAS_TEXCO_GEN, //< GPU will generate texture coordinates
RAS_TEXCO_ORCO, //< Vertex coordinates (object space)
RAS_TEXCO_GLOB, //< Vertex coordinates (world space)
- RAS_TEXCO_UV1, //< UV coordinates
+ RAS_TEXCO_UV, //< UV coordinates
RAS_TEXCO_OBJECT, //< Use another object's position as coordinates
RAS_TEXCO_LAVECTOR, //< Light vector as coordinates
RAS_TEXCO_VIEW, //< View vector as coordinates
@@ -137,7 +138,6 @@ public:
RAS_TEXCO_WINDOW, //< Window coordinates
RAS_TEXCO_NORM, //< Normal coordinates
RAS_TEXTANGENT, //<
- RAS_TEXCO_UV2, //<
RAS_TEXCO_VCOL, //< Vertex Color
RAS_TEXCO_DISABLE //< Disable this texture unit (cached)
};
@@ -423,4 +423,6 @@ public:
#endif
};
-#endif /* __RAS_IRASTERIZER_H__ */
+#endif //__RAS_IRASTERIZER_H__
+
+
diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h
index bccda634222..ca6f20b71ad 100644
--- a/source/gameengine/Rasterizer/RAS_IRenderTools.h
+++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h
@@ -208,4 +208,7 @@ public:
#endif
};
-#endif /* __RAS_IRENDERTOOLS_H__ */
+#endif //__RAS_IRENDERTOOLS_H__
+
+
+
diff --git a/source/gameengine/Rasterizer/RAS_LightObject.h b/source/gameengine/Rasterizer/RAS_LightObject.h
index 79818def5f0..ddf360683cd 100644
--- a/source/gameengine/Rasterizer/RAS_LightObject.h
+++ b/source/gameengine/Rasterizer/RAS_LightObject.h
@@ -64,4 +64,5 @@ struct RAS_LightObject
bool m_nospecular;
};
-#endif /* __RAS_LIGHTOBJECT_H__ */
+#endif //__RAS_LIGHTOBJECT_H__
+
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
index 9fb47117f1d..6f8cc0e79b8 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
@@ -32,8 +32,8 @@
#include "RAS_MaterialBucket.h"
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable:4786)
#endif
#ifdef WIN32
@@ -47,6 +47,7 @@
#include "RAS_MeshObject.h"
#include "RAS_Deformer.h" // __NLA
+
/* mesh slot */
RAS_MeshSlot::RAS_MeshSlot() : SG_QList()
@@ -73,7 +74,7 @@ RAS_MeshSlot::~RAS_MeshSlot()
#ifdef USE_SPLIT
Split(true);
- while (m_joinedSlots.size())
+ while(m_joinedSlots.size())
m_joinedSlots.front()->Split(true);
#endif
@@ -147,7 +148,7 @@ void RAS_MeshSlot::begin(RAS_MeshSlot::iterator& it)
int startvertex, endvertex;
int startindex, endindex;
- it.array = m_displayArrays.empty() ? NULL : m_displayArrays[m_startarray];
+ it.array = (m_displayArrays.size() > 0)? m_displayArrays[m_startarray]: NULL;
if (it.array == NULL || it.array->m_index.size() == 0 || it.array->m_vertex.size() == 0) {
it.array = NULL;
@@ -368,7 +369,7 @@ bool RAS_MeshSlot::Join(RAS_MeshSlot *target, MT_Scalar distance)
size_t i;
// verify if we can join
- if (m_joinSlot || (m_joinedSlots.empty() == false) || target->m_joinSlot)
+ if (m_joinSlot || m_joinedSlots.size() || target->m_joinSlot)
return false;
if (!Equals(target))
@@ -393,7 +394,7 @@ bool RAS_MeshSlot::Join(RAS_MeshSlot *target, MT_Scalar distance)
target->m_joinedSlots.push_back(this);
MT_Matrix4x4 ntransform = m_joinInvTransform.transposed();
- ntransform[0][3] = ntransform[1][3] = ntransform[2][3] = 0.0f;
+ ntransform[0][3]= ntransform[1][3]= ntransform[2][3]= 0.0f;
for (begin(mit); !end(mit); next(mit))
for (i=mit.startvertex; i<mit.endvertex; i++)
@@ -461,7 +462,7 @@ bool RAS_MeshSlot::Split(bool force)
abort();
}
- if (target->m_displayArrays.empty() == false) {
+ if (target->m_displayArrays.size()) {
target->m_endvertex = target->m_displayArrays.back()->m_vertex.size();
target->m_endindex = target->m_displayArrays.back()->m_index.size();
}
@@ -471,7 +472,7 @@ bool RAS_MeshSlot::Split(bool force)
}
MT_Matrix4x4 ntransform = m_joinInvTransform.inverse().transposed();
- ntransform[0][3] = ntransform[1][3] = ntransform[2][3] = 0.0f;
+ ntransform[0][3]= ntransform[1][3]= ntransform[2][3]= 0.0f;
for (begin(mit); !end(mit); next(mit))
for (i=mit.startvertex; i<mit.endvertex; i++)
@@ -605,7 +606,9 @@ void RAS_MaterialBucket::RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRa
if (ms.m_pDeformer)
{
- ms.m_pDeformer->Apply(m_material);
+ if (ms.m_pDeformer->Apply(m_material)) {
+ ms.m_mesh->SetMeshModified(true);
+ }
// KX_ReInstanceShapeFromMesh(ms.m_mesh); // Recompute the physics mesh. (Can't call KX_* from RAS_)
}
@@ -648,10 +651,6 @@ void RAS_MaterialBucket::RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRa
else
rasty->IndexPrimitives(ms);
- if (rasty->QueryLists())
- if (ms.m_DisplayList)
- ms.m_mesh->SetMeshModified(false);
-
rendertools->PopMatrix();
}
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
index 4c72f128817..295f2510313 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
@@ -189,8 +189,6 @@ class RAS_MeshMaterial
public:
RAS_MeshSlot *m_baseslot;
class RAS_MaterialBucket *m_bucket;
-
- /* the KX_GameObject is used as a key here */
CTR_Map<CTR_HashedPtr,RAS_MeshSlot*> m_slots;
@@ -256,4 +254,4 @@ private:
#endif
};
-#endif /* __RAS_MATERIAL_BUCKET */
+#endif //__RAS_MATERIAL_BUCKET
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
index 2ccb9453b3d..1bcf7cadde0 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
@@ -324,15 +324,14 @@ void RAS_MeshObject::SetVertexColor(RAS_IPolyMaterial* mat,MT_Vector4 rgba)
void RAS_MeshObject::AddVertex(RAS_Polygon *poly, int i,
const MT_Point3& xyz,
- const MT_Point2& uv,
- const MT_Point2& uv2,
+ const MT_Point2 uvs[RAS_TexVert::MAX_UNIT],
const MT_Vector4& tangent,
const unsigned int rgba,
const MT_Vector3& normal,
bool flat,
int origindex)
{
- RAS_TexVert texvert(xyz, uv, uv2, tangent, rgba, normal, flat, origindex);
+ RAS_TexVert texvert(xyz, uvs, tangent, rgba, normal, flat, origindex);
RAS_MeshMaterial *mmat;
RAS_DisplayArray *darray;
RAS_MeshSlot *slot;
@@ -584,7 +583,7 @@ void RAS_MeshObject::CheckWeightCache(Object* obj)
if (!m_mesh->key)
return;
- for (kbindex = 0, kb = (KeyBlock *)m_mesh->key->block.first; kb; kb = kb->next, kbindex++)
+ for (kbindex=0, kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next, kbindex++)
{
// first check the cases where the weight must be cleared
if (kb->vgroup[0] == 0 ||
@@ -608,7 +607,7 @@ void RAS_MeshObject::CheckWeightCache(Object* obj)
weights= (float*)MEM_mallocN(totvert*sizeof(float), "weights");
for (i=0; i < totvert; i++, dv++) {
- weights[i] = defvert_find_weight(dv, defindex);
+ weights[i]= defvert_find_weight(dv, defindex);
}
kb->weights = weights;
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h
index 281eae8734a..eb5894448f9 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.h
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.h
@@ -32,9 +32,9 @@
#ifndef __RAS_MESHOBJECT_H__
#define __RAS_MESHOBJECT_H__
-#ifdef _MSC_VER
- /* disable the STL warnings ("debug information length > 255") */
-# pragma warning (disable:4786)
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+// disable the STL warnings ("debug information length > 255")
+#pragma warning (disable:4786)
#endif
#include <vector>
@@ -116,8 +116,7 @@ public:
virtual RAS_Polygon* AddPolygon(RAS_MaterialBucket *bucket, int numverts);
virtual void AddVertex(RAS_Polygon *poly, int i,
const MT_Point3& xyz,
- const MT_Point2& uv,
- const MT_Point2& uv2,
+ const MT_Point2 uvs[RAS_TexVert::MAX_UNIT],
const MT_Vector4& tangent,
const unsigned int rgbacolor,
const MT_Vector3& normal,
@@ -177,4 +176,5 @@ public:
#endif
};
-#endif /* __RAS_MESHOBJECT_H__ */
+#endif //__RAS_MESHOBJECT_H__
+
diff --git a/source/gameengine/Rasterizer/RAS_ObjectColor.h b/source/gameengine/Rasterizer/RAS_ObjectColor.h
index 77feffccffc..f8fbe69e97b 100644
--- a/source/gameengine/Rasterizer/RAS_ObjectColor.h
+++ b/source/gameengine/Rasterizer/RAS_ObjectColor.h
@@ -38,4 +38,5 @@ struct RAS_ObjectColor {
float m_blue;
};
-#endif /* __RAS_OBJECTCOLOR_H__ */
+#endif //__RAS_OBJECTCOLOR_H__
+
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h
index eaefd5c13fa..6319be6ce4a 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h
@@ -32,7 +32,7 @@
#ifndef __RAS_EROSION2DFILTER_H__
#define __RAS_EROSION2DFILTER_H__
-const char * ErosionFragmentShader = STRINGIFY(
+const char * ErosionFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
uniform vec2 bgl_TextureCoordinateOffset[9];
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
index 189c4f78f77..11cb4b1d9f9 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
@@ -46,12 +46,17 @@ set(SRC
RAS_GLExtensionManager.cpp
RAS_ListRasterizer.cpp
RAS_OpenGLRasterizer.cpp
- RAS_VAOpenGLRasterizer.cpp
+ RAS_StorageIM.cpp
+ RAS_StorageVA.cpp
+ RAS_StorageVBO.cpp
RAS_GLExtensionManager.h
+ RAS_IStorage.h
RAS_ListRasterizer.h
RAS_OpenGLRasterizer.h
- RAS_VAOpenGLRasterizer.h
+ RAS_StorageIM.h
+ RAS_StorageVA.h
+ RAS_StorageVBO.h
)
add_definitions(-DGLEW_STATIC)
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
index 665053984e6..53a6358c31a 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
@@ -33,6 +33,7 @@
#include <iostream>
#include "RAS_GLExtensionManager.h"
+#include "GPU_extensions.h"
namespace bgl
{
@@ -52,14 +53,12 @@ namespace bgl
std::cout << "Detected GL_ARB_texture_cube_map" << std::endl;
if (GLEW_ARB_multitexture)
std::cout << "Detected GL_ARB_multitexture" << std::endl;
- if (GLEW_ARB_shader_objects)
- std::cout << "Detected GL_ARB_shader_objects" << std::endl;
- if (GLEW_ARB_vertex_shader)
- std::cout << "Detected GL_ARB_vertex_shader" << std::endl;
- if (GLEW_ARB_fragment_shader)
- std::cout << "Detected GL_ARB_fragment_shader" << std::endl;
- if (GLEW_ARB_vertex_program)
- std::cout << "Detected GL_ARB_vertex_program" << std::endl;
+ if (GPU_EXT_GLSL_ENABLED)
+ std::cout << "Detected GLSL shader support" << std::endl;
+ if (GPU_EXT_GLSL_FRAGMENT_ENABLED)
+ std::cout << "Detected GLSL fragment shader support" << std::endl;
+ if (GPU_EXT_GLSL_VERTEX_ENABLED)
+ std::cout << "Detected GLSL vertex shader support" << std::endl;
if (GLEW_ARB_depth_texture)
std::cout << "Detected GL_ARB_depth_texture" << std::endl;
if (GLEW_EXT_separate_specular_color)
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
index 1b4d3219335..4c3b69d4d77 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
@@ -32,7 +32,7 @@
#ifndef __RAS_GLEXTENSIONMANAGER_H__
#define __RAS_GLEXTENSIONMANAGER_H__
-#include "GL/glew.h"
+#include "GPU_compatibility.h"
/** Note: this used to have a lot more code, but now extension handling
* is done by GLEW, so it does mostly debug stuff */
diff --git a/source/blender/editors/include/BIF_gl.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_IStorage.h
index 479e0b65177..f5c16bc8cd8 100644
--- a/source/blender/editors/include/BIF_gl.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_IStorage.h
@@ -23,34 +23,40 @@
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
- * os dependent include locations of gl.h
*/
-/** \file BIF_gl.h
- * \ingroup editorui
- */
+#ifndef __KX_STORAGE
+#define __KX_STORAGE
-#ifndef __BIF_GL_H__
-#define __BIF_GL_H__
+#include "RAS_MaterialBucket.h"
-#include "GL/glew.h"
+enum RAS_STORAGE_TYPE {
+ RAS_AUTO_STORAGE,
+ RAS_IMMEDIATE,
+ RAS_VA,
+ RAS_VBO
+};
-/*
- * these should be phased out. cpack should be replaced in
- * code with calls to glColor3ub. - zr
- */
-/*
- *
- * This define converts a numerical value to the equivalent 24-bit
- * color, while not being endian-sensitive. On little-endians, this
- * is the same as doing a 'naive' indexing, on big-endian, it is not!
- * */
-#define cpack(x) glColor3ub( ((x) & 0xFF), (((x) >> 8) & 0xFF), (((x) >> 16) & 0xFF) )
+class RAS_IStorage
+{
+
+public:
+ virtual ~RAS_IStorage() {};
+
+ virtual bool Init()=0;
+ virtual void Exit()=0;
+
+ virtual void IndexPrimitives(RAS_MeshSlot& ms)=0;
+ virtual void IndexPrimitivesMulti(class RAS_MeshSlot& ms)=0;
-#define glMultMatrixf(x) glMultMatrixf( (float *)(x))
-#define glLoadMatrixf(x) glLoadMatrixf( (float *)(x))
+ virtual void SetDrawingMode(int drawingmode)=0;
-#define GLA_PIXEL_OFS 0.375f
-#endif /* #ifdef __BIF_GL_H__ */
+#ifdef WITH_CXX_GUARDEDALLOC
+public:
+ void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:RAS_IStorage"); }
+ void operator delete( void *mem ) { MEM_freeN(mem); }
+#endif
+};
+#endif //__KX_STORAGE
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
index d74aa134779..4c8d94b11d4 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
@@ -4,13 +4,18 @@
//
#include <iostream>
+#ifdef GLES
+#include <GLES2/gl2.h>
+#endif
+
#include "RAS_ListRasterizer.h"
#ifdef WIN32
#include <windows.h>
#endif // WIN32
-#include "GL/glew.h"
+#define GPU_MANGLE_DEPRECATED 0
+#include "GPU_compatibility.h"
#include "RAS_MaterialBucket.h"
#include "RAS_TexVert.h"
@@ -106,13 +111,14 @@ bool RAS_ListSlot::End()
-RAS_ListRasterizer::RAS_ListRasterizer(RAS_ICanvas* canvas, bool useVertexArrays, bool lock)
-: RAS_VAOpenGLRasterizer(canvas, lock),
- mUseVertexArrays(useVertexArrays),
+RAS_ListRasterizer::RAS_ListRasterizer(RAS_ICanvas* canvas, bool lock, int storage)
+: RAS_OpenGLRasterizer(canvas, storage),
mATI(false)
{
- if (!strcmp((const char*)glGetString(GL_VENDOR), "ATI Technologies Inc."))
+#include REAL_GL_MODE
+ if (!strcmp((const char*)glGetString(GL_VENDOR), "ATI Technologies Inc."))
mATI = true;
+#include FAKE_GL_MODE
}
RAS_ListRasterizer::~RAS_ListRasterizer()
@@ -124,7 +130,7 @@ void RAS_ListRasterizer::RemoveListSlot(RAS_ListSlot* list)
{
if (list->m_flag & LIST_DERIVEDMESH) {
RAS_DerivedMeshLists::iterator it = mDerivedMeshLists.begin();
- while (it != mDerivedMeshLists.end()) {
+ while(it != mDerivedMeshLists.end()) {
RAS_ListSlots *slots = it->second;
if (slots->size() > list->m_matnr && slots->at(list->m_matnr) == list) {
(*slots)[list->m_matnr] = NULL;
@@ -145,7 +151,7 @@ void RAS_ListRasterizer::RemoveListSlot(RAS_ListSlot* list)
}
} else {
RAS_ArrayLists::iterator it = mArrayLists.begin();
- while (it != mArrayLists.end()) {
+ while(it != mArrayLists.end()) {
if (it->second == list) {
mArrayLists.erase(it);
break;
@@ -238,11 +244,8 @@ void RAS_ListRasterizer::IndexPrimitives(RAS_MeshSlot& ms)
return;
}
}
- // derived mesh cannot use vertex array
- if (mUseVertexArrays && !ms.m_pDerivedMesh)
- RAS_VAOpenGLRasterizer::IndexPrimitives(ms);
- else
- RAS_OpenGLRasterizer::IndexPrimitives(ms);
+
+ RAS_OpenGLRasterizer::IndexPrimitives(ms);
if (ms.m_bDisplayList) {
localSlot->EndList();
@@ -267,13 +270,7 @@ void RAS_ListRasterizer::IndexPrimitivesMulti(RAS_MeshSlot& ms)
}
}
- // workaround: note how we do not use vertex arrays for making display
- // lists, since glVertexAttribPointerARB doesn't seem to work correct
- // in display lists on ATI? either a bug in the driver or in Blender ..
- if (mUseVertexArrays && !mATI && !ms.m_pDerivedMesh)
- RAS_VAOpenGLRasterizer::IndexPrimitivesMulti(ms);
- else
- RAS_OpenGLRasterizer::IndexPrimitivesMulti(ms);
+ RAS_OpenGLRasterizer::IndexPrimitivesMulti(ms);
if (ms.m_bDisplayList) {
localSlot->EndList();
@@ -283,29 +280,17 @@ void RAS_ListRasterizer::IndexPrimitivesMulti(RAS_MeshSlot& ms)
bool RAS_ListRasterizer::Init(void)
{
- if (mUseVertexArrays) {
- return RAS_VAOpenGLRasterizer::Init();
- } else {
- return RAS_OpenGLRasterizer::Init();
- }
+ return RAS_OpenGLRasterizer::Init();
}
void RAS_ListRasterizer::SetDrawingMode(int drawingmode)
{
- if (mUseVertexArrays) {
- RAS_VAOpenGLRasterizer::SetDrawingMode(drawingmode);
- } else {
- RAS_OpenGLRasterizer::SetDrawingMode(drawingmode);
- }
+ RAS_OpenGLRasterizer::SetDrawingMode(drawingmode);
}
void RAS_ListRasterizer::Exit()
{
- if (mUseVertexArrays) {
- RAS_VAOpenGLRasterizer::Exit();
- } else {
- RAS_OpenGLRasterizer::Exit();
- }
+ RAS_OpenGLRasterizer::Exit();
}
// eof
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
index a8eb2d5ffdf..0eddde7c203 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
@@ -7,7 +7,7 @@
#define __RAS_LISTRASTERIZER_H__
#include "RAS_MaterialBucket.h"
-#include "RAS_VAOpenGLRasterizer.h"
+#include "RAS_OpenGLRasterizer.h"
#include <vector>
#include <map>
@@ -49,7 +49,7 @@ typedef std::map<RAS_DisplayArrayList, RAS_ListSlot*> RAS_ArrayLists;
typedef std::vector<RAS_ListSlot*> RAS_ListSlots; // indexed by material slot number
typedef std::map<DerivedMesh*, RAS_ListSlots*> RAS_DerivedMeshLists;
-class RAS_ListRasterizer : public RAS_VAOpenGLRasterizer
+class RAS_ListRasterizer : public RAS_OpenGLRasterizer
{
bool mUseVertexArrays;
bool mATI;
@@ -61,7 +61,7 @@ class RAS_ListRasterizer : public RAS_VAOpenGLRasterizer
public:
void RemoveListSlot(RAS_ListSlot* list);
- RAS_ListRasterizer(RAS_ICanvas* canvas, bool useVertexArrays=false, bool lock=false);
+ RAS_ListRasterizer(RAS_ICanvas* canvas, bool lock=false, int storage=RAS_AUTO_STORAGE);
virtual ~RAS_ListRasterizer();
virtual void IndexPrimitives(class RAS_MeshSlot& ms);
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 22a700c7d2b..42274767ecc 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -33,16 +33,20 @@
#include <math.h>
#include <stdlib.h>
+
#include "RAS_OpenGLRasterizer.h"
-#include "GL/glew.h"
-
#include "RAS_Rect.h"
#include "RAS_TexVert.h"
#include "RAS_MeshObject.h"
#include "MT_CmMatrix4x4.h"
#include "RAS_IRenderTools.h" // rendering text
+#include "RAS_StorageIM.h"
+#include "RAS_StorageVA.h"
+#include "RAS_StorageVBO.h"
+
+#include "GPU_compatibility.h"
#include "GPU_draw.h"
#include "GPU_material.h"
#include "GPU_extensions.h"
@@ -52,10 +56,7 @@
#include "DNA_material_types.h"
#include "DNA_scene_types.h"
-extern "C"{
- #include "BLI_utildefines.h"
- #include "BKE_DerivedMesh.h"
-}
+#include "BKE_DerivedMesh.h"
#ifndef M_PI
#define M_PI 3.14159265358979323846
@@ -74,7 +75,7 @@ static GLuint right_eye_vinterlace_mask[32];
*/
static GLuint hinterlace_mask[33];
-RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas)
+RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas, int storage)
:RAS_IRasterizer(canvas),
m_2DCanvas(canvas),
m_fogenabled(false),
@@ -93,7 +94,8 @@ RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas)
m_attrib_num(0),
//m_last_alphablend(GPU_BLEND_SOLID),
m_last_frontface(true),
- m_materialCachingInfo(0)
+ m_materialCachingInfo(0),
+ m_storage_type(storage)
{
m_viewmatrix.setIdentity();
m_viewinvmatrix.setIdentity();
@@ -107,6 +109,24 @@ RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas)
hinterlace_mask[32] = 0;
m_prevafvalue = GPU_get_anisotropic();
+
+ if (m_storage_type == RAS_VBO /*|| m_storage_type == RAS_AUTO_STORAGE && GLEW_ARB_vertex_buffer_object*/)
+ {
+ m_storage = new RAS_StorageVBO(&m_texco_num, m_texco, &m_attrib_num, m_attrib);
+ m_failsafe_storage = new RAS_StorageIM(&m_texco_num, m_texco, &m_attrib_num, m_attrib);
+ m_storage_type = RAS_VBO;
+ }
+ else if (m_storage_type == RAS_VA || m_storage_type == RAS_AUTO_STORAGE && GLEW_VERSION_1_1)
+ {
+ m_storage = new RAS_StorageVA(&m_texco_num, m_texco, &m_attrib_num, m_attrib);
+ m_failsafe_storage = new RAS_StorageIM(&m_texco_num, m_texco, &m_attrib_num, m_attrib);
+ m_storage_type = RAS_VA;
+ }
+ else
+ {
+ m_storage = m_failsafe_storage = new RAS_StorageIM(&m_texco_num, m_texco, &m_attrib_num, m_attrib);
+ m_storage_type = RAS_IMMEDIATE;
+ }
}
@@ -115,38 +135,48 @@ RAS_OpenGLRasterizer::~RAS_OpenGLRasterizer()
{
// Restore the previous AF value
GPU_set_anisotropic(m_prevafvalue);
+ if (m_failsafe_storage && m_failsafe_storage != m_storage)
+ delete m_failsafe_storage;
+
+ if (m_storage)
+ delete m_storage;
}
bool RAS_OpenGLRasterizer::Init()
{
+ bool storage_init;
GPU_state_init();
-
m_ambr = 0.0f;
m_ambg = 0.0f;
m_ambb = 0.0f;
-
+#include REAL_GL_MODE
glDisable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* set default blend function */
+
//m_last_alphablend = GPU_BLEND_SOLID;
GPU_set_material_alpha_blend(GPU_BLEND_SOLID);
glFrontFace(GL_CCW);
m_last_frontface = true;
-
+#include FAKE_GL_MODE
m_redback = 0.4375;
m_greenback = 0.4375;
m_blueback = 0.4375;
m_alphaback = 0.0;
- glClearColor(m_redback,m_greenback,m_blueback,m_alphaback);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ gpuSetClearColor(m_redback,m_greenback,m_blueback,m_alphaback);
+ gpuClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glShadeModel(GL_SMOOTH);
- return true;
+ storage_init = m_storage->Init();
+
+ return true && storage_init;
}
@@ -161,7 +191,7 @@ void RAS_OpenGLRasterizer::SetAmbientColor(float red, float green, float blue)
void RAS_OpenGLRasterizer::SetAmbient(float factor)
{
float ambient[] = { m_ambr*factor, m_ambg*factor, m_ambb*factor, 1.0f };
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
+ gpuLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
}
@@ -242,10 +272,10 @@ void RAS_OpenGLRasterizer::DisplayFog()
glFogf(GL_FOG_DENSITY, 0.1f);
glFogf(GL_FOG_START, m_fogstart);
glFogf(GL_FOG_END, m_fogstart + m_fogdist);
- params[0] = m_fogr;
- params[1] = m_fogg;
- params[2] = m_fogb;
- params[3] = 0.0;
+ params[0]= m_fogr;
+ params[1]= m_fogg;
+ params[2]= m_fogb;
+ params[3]= 0.0;
glFogfv(GL_FOG_COLOR, params);
glEnable(GL_FOG);
}
@@ -267,21 +297,25 @@ bool RAS_OpenGLRasterizer::SetMaterial(const RAS_IPolyMaterial& mat)
void RAS_OpenGLRasterizer::Exit()
{
+ m_storage->Exit();
+#include REAL_GL_MODE
glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
- glClearDepth(1.0);
+ /*glClearDepth(1.0); */
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glClearColor(m_redback, m_greenback, m_blueback, m_alphaback);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ gpuSetClearColor(m_redback, m_greenback, m_blueback, m_alphaback);
+ gpuClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDepthMask (GL_TRUE);
glDepthFunc(GL_LEQUAL);
- glBlendFunc(GL_ONE, GL_ZERO);
-
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* reset blender default */
+#include FAKE_GL_MODE
+ glAlphaFunc(GL_GREATER, 0.5f); /* reset blender default */
+
glDisable(GL_POLYGON_STIPPLE);
- glDisable(GL_LIGHTING);
+ gpuDisableLighting();
if (GLEW_EXT_separate_specular_color || GLEW_VERSION_1_2)
- glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR);
+ gpuLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR);
EndFrame();
}
@@ -289,9 +323,10 @@ void RAS_OpenGLRasterizer::Exit()
bool RAS_OpenGLRasterizer::BeginFrame(int drawingmode, double time)
{
m_time = time;
- m_drawingmode = drawingmode;
+ SetDrawingMode(drawingmode);
// Blender camera routine destroys the settings
+#include REAL_GL_MODE
if (m_drawingmode < KX_SOLID)
{
glDisable (GL_CULL_FACE);
@@ -305,12 +340,13 @@ bool RAS_OpenGLRasterizer::BeginFrame(int drawingmode, double time)
glDisable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
+
//m_last_alphablend = GPU_BLEND_SOLID;
GPU_set_material_alpha_blend(GPU_BLEND_SOLID);
glFrontFace(GL_CCW);
m_last_frontface = true;
-
+#include FAKE_GL_MODE
glShadeModel(GL_SMOOTH);
glEnable(GL_MULTISAMPLE_ARB);
@@ -324,10 +360,14 @@ bool RAS_OpenGLRasterizer::BeginFrame(int drawingmode, double time)
void RAS_OpenGLRasterizer::SetDrawingMode(int drawingmode)
{
+#include REAL_GL_MODE
m_drawingmode = drawingmode;
if (m_drawingmode == KX_WIREFRAME)
glDisable(GL_CULL_FACE);
+
+ m_storage->SetDrawingMode(drawingmode);
+#include FAKE_GL_MODE
}
int RAS_OpenGLRasterizer::GetDrawingMode()
@@ -362,39 +402,39 @@ void RAS_OpenGLRasterizer::ClearCachingInfo(void)
void RAS_OpenGLRasterizer::FlushDebugShapes()
{
- if (m_debugShapes.empty())
+ if (!m_debugShapes.size())
return;
// DrawDebugLines
GLboolean light, tex;
- light= glIsEnabled(GL_LIGHTING);
+ light= gpuIsLightingEnabled();
tex= glIsEnabled(GL_TEXTURE_2D);
- if (light) glDisable(GL_LIGHTING);
+ if (light) gpuDisableLighting();
if (tex) glDisable(GL_TEXTURE_2D);
//draw lines
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
for (unsigned int i=0;i<m_debugShapes.size();i++)
{
if (m_debugShapes[i].m_type != OglDebugShape::LINE)
continue;
- glColor4f(m_debugShapes[i].m_color[0],m_debugShapes[i].m_color[1],m_debugShapes[i].m_color[2],1.f);
+ gpuColor4f(m_debugShapes[i].m_color[0],m_debugShapes[i].m_color[1],m_debugShapes[i].m_color[2],1.f);
const MT_Scalar* fromPtr = &m_debugShapes[i].m_pos.x();
const MT_Scalar* toPtr= &m_debugShapes[i].m_param.x();
- glVertex3dv(fromPtr);
- glVertex3dv(toPtr);
+ gpuVertex3dv(fromPtr);
+ gpuVertex3dv(toPtr);
}
- glEnd();
+ gpuEnd();
//draw circles
for (unsigned int i=0;i<m_debugShapes.size();i++)
{
if (m_debugShapes[i].m_type != OglDebugShape::CIRCLE)
continue;
- glBegin(GL_LINE_LOOP);
- glColor4f(m_debugShapes[i].m_color[0],m_debugShapes[i].m_color[1],m_debugShapes[i].m_color[2],1.f);
+ gpuBegin(GL_LINE_LOOP);
+ gpuColor4f(m_debugShapes[i].m_color[0],m_debugShapes[i].m_color[1],m_debugShapes[i].m_color[2],1.f);
static const MT_Vector3 worldUp(0.0, 0.0, 1.0);
MT_Vector3 norm = m_debugShapes[i].m_param;
@@ -421,12 +461,12 @@ void RAS_OpenGLRasterizer::FlushDebugShapes()
pos = pos*tr;
pos += m_debugShapes[i].m_pos;
const MT_Scalar* posPtr = &pos.x();
- glVertex3dv(posPtr);
+ gpuVertex3dv(posPtr);
}
- glEnd();
+ gpuEnd();
}
- if (light) glEnable(GL_LIGHTING);
+ if (light) gpuEnableLighting();
if (tex) glEnable(GL_TEXTURE_2D);
m_debugShapes.clear();
@@ -450,7 +490,8 @@ void RAS_OpenGLRasterizer::SetRenderArea()
switch (m_stereomode)
{
case RAS_STEREO_ABOVEBELOW:
- switch (m_curreye) {
+ switch(m_curreye)
+ {
case RAS_STEREO_LEFTEYE:
// upper half of window
area.SetLeft(0);
@@ -621,7 +662,7 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(RAS_MeshSlot& ms,
// handle object color
if (obcolor) {
glDisableClientState(GL_COLOR_ARRAY);
- glColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
+ gpuCurrentColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
}
else
glEnableClientState(GL_COLOR_ARRAY);
@@ -634,18 +675,18 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(RAS_MeshSlot& ms,
if (it.array->m_type == RAS_DisplayArray::LINE) {
// line drawing, no text
- glBegin(GL_LINES);
+ gpuBegin(GL_LINES);
for (i=0; i<it.totindex; i+=2)
{
vertex = &it.vertex[it.index[i]];
- glVertex3fv(vertex->getXYZ());
+ gpuVertex3fv(vertex->getXYZ());
vertex = &it.vertex[it.index[i+1]];
- glVertex3fv(vertex->getXYZ());
+ gpuVertex3fv(vertex->getXYZ());
}
- glEnd();
+ gpuEnd();
}
else {
// triangle and quad text drawing
@@ -664,9 +705,9 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(RAS_MeshSlot& ms,
// find the right opengl attribute
glattrib = -1;
- if (GLEW_ARB_vertex_program)
+ if (GPU_EXT_GLSL_VERTEX_ENABLED)
for (unit=0; unit<m_attrib_num; unit++)
- if (m_attrib[unit] == RAS_TEXCO_UV1)
+ if (m_attrib[unit] == RAS_TEXCO_UV)
glattrib = unit;
rendertools->RenderText(polymat->GetDrawingMode(), polymat,
@@ -708,278 +749,58 @@ void RAS_OpenGLRasterizer::SetAttrib(TexCoGen coords, int unit)
m_attrib[unit] = coords;
}
-void RAS_OpenGLRasterizer::TexCoord(const RAS_TexVert &tv)
-{
- int unit;
-
- if (GLEW_ARB_multitexture) {
- for (unit=0; unit<m_texco_num; unit++) {
- if (tv.getFlag() & RAS_TexVert::SECOND_UV && (int)tv.getUnit() == unit) {
- glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV2());
- continue;
- }
- switch (m_texco[unit]) {
- case RAS_TEXCO_ORCO:
- case RAS_TEXCO_GLOB:
- glMultiTexCoord3fvARB(GL_TEXTURE0_ARB+unit, tv.getXYZ());
- break;
- case RAS_TEXCO_UV1:
- glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV1());
- break;
- case RAS_TEXCO_NORM:
- glMultiTexCoord3fvARB(GL_TEXTURE0_ARB+unit, tv.getNormal());
- break;
- case RAS_TEXTANGENT:
- glMultiTexCoord4fvARB(GL_TEXTURE0_ARB+unit, tv.getTangent());
- break;
- case RAS_TEXCO_UV2:
- glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV2());
- break;
- default:
- break;
- }
- }
- }
-
- if (GLEW_ARB_vertex_program) {
- for (unit=0; unit<m_attrib_num; unit++) {
- switch (m_attrib[unit]) {
- case RAS_TEXCO_ORCO:
- case RAS_TEXCO_GLOB:
- glVertexAttrib3fvARB(unit, tv.getXYZ());
- break;
- case RAS_TEXCO_UV1:
- glVertexAttrib2fvARB(unit, tv.getUV1());
- break;
- case RAS_TEXCO_NORM:
- glVertexAttrib3fvARB(unit, tv.getNormal());
- break;
- case RAS_TEXTANGENT:
- glVertexAttrib4fvARB(unit, tv.getTangent());
- break;
- case RAS_TEXCO_UV2:
- glVertexAttrib2fvARB(unit, tv.getUV2());
- break;
- case RAS_TEXCO_VCOL:
- glVertexAttrib4ubvARB(unit, tv.getRGBA());
- break;
- default:
- break;
- }
- }
- }
-
-}
-
void RAS_OpenGLRasterizer::IndexPrimitives(RAS_MeshSlot& ms)
{
- IndexPrimitivesInternal(ms, false);
+ gpuMatrixCommit();
+ if (ms.m_pDerivedMesh)
+ m_failsafe_storage->IndexPrimitives(ms);
+ else
+ m_storage->IndexPrimitives(ms);
}
void RAS_OpenGLRasterizer::IndexPrimitivesMulti(RAS_MeshSlot& ms)
{
- IndexPrimitivesInternal(ms, true);
-}
-
-static bool current_wireframe;
-static RAS_MaterialBucket *current_bucket;
-static RAS_IPolyMaterial *current_polymat;
-static RAS_MeshSlot *current_ms;
-static RAS_MeshObject *current_mesh;
-static int current_blmat_nr;
-static GPUVertexAttribs current_gpu_attribs;
-static Image *current_image;
-static int CheckMaterialDM(int matnr, void *attribs)
-{
- // only draw the current material
- if (matnr != current_blmat_nr)
- return 0;
- GPUVertexAttribs *gattribs = (GPUVertexAttribs *)attribs;
- if (gattribs)
- memcpy(gattribs, &current_gpu_attribs, sizeof(GPUVertexAttribs));
- return 1;
+ gpuMatrixCommit();
+ if (ms.m_pDerivedMesh)
+ m_failsafe_storage->IndexPrimitivesMulti(ms);
+ else
+ m_storage->IndexPrimitivesMulti(ms);
}
-/*
-static int CheckTexfaceDM(void *mcol, int index)
+void RAS_OpenGLRasterizer::SetProjectionMatrix(MT_CmMatrix4x4 &mat)
{
+ gpuMatrixMode(GL_PROJECTION);
- // index is the original face index, retrieve the polygon
- RAS_Polygon* polygon = (index >= 0 && index < current_mesh->NumPolygons()) ?
- current_mesh->GetPolygon(index) : NULL;
- if (polygon && polygon->GetMaterial() == current_bucket) {
- // must handle color.
- if (current_wireframe)
- return 2;
- if (current_ms->m_bObjectColor) {
- MT_Vector4& rgba = current_ms->m_RGBAcolor;
- glColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
- // don't use mcol
- return 2;
- }
- if (!mcol) {
- // we have to set the color from the material
- unsigned char rgba[4];
- current_polymat->GetMaterialRGBAColor(rgba);
- glColor4ubv((const GLubyte *)rgba);
- return 2;
- }
- return 1;
- }
- return 0;
-}
-*/
+ float matrix[16];
+ double *matrixd;
+ /*test me*/
+ matrixd = mat.getPointer();
-static DMDrawOption CheckTexDM(MTFace *tface, int has_mcol, int matnr)
-{
+ for(int i=0;i<16;i++)
+ matrix[i]=matrixd[i];
- // index is the original face index, retrieve the polygon
- if (matnr == current_blmat_nr &&
- (tface == NULL || tface->tpage == current_image)) {
- // must handle color.
- if (current_wireframe)
- return DM_DRAW_OPTION_NO_MCOL;
- if (current_ms->m_bObjectColor) {
- MT_Vector4& rgba = current_ms->m_RGBAcolor;
- glColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
- // don't use mcol
- return DM_DRAW_OPTION_NO_MCOL;
- }
- if (!has_mcol) {
- // we have to set the color from the material
- unsigned char rgba[4];
- current_polymat->GetMaterialRGBAColor(rgba);
- glColor4ubv((const GLubyte *)rgba);
- return DM_DRAW_OPTION_NO_MCOL;
- }
- return DM_DRAW_OPTION_NORMAL;
- }
- return DM_DRAW_OPTION_SKIP;
-}
-
-void RAS_OpenGLRasterizer::IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi)
-{
- bool obcolor = ms.m_bObjectColor;
- bool wireframe = m_drawingmode <= KX_WIREFRAME;
- MT_Vector4& rgba = ms.m_RGBAcolor;
- RAS_MeshSlot::iterator it;
-
- if (ms.m_pDerivedMesh) {
- // mesh data is in derived mesh,
- current_bucket = ms.m_bucket;
- current_polymat = current_bucket->GetPolyMaterial();
- current_ms = &ms;
- current_mesh = ms.m_mesh;
- current_wireframe = wireframe;
- // MCol *mcol = (MCol*)ms.m_pDerivedMesh->getFaceDataArray(ms.m_pDerivedMesh, CD_MCOL); /* UNUSED */
-
- // handle two-side
- if (current_polymat->GetDrawingMode() & RAS_IRasterizer::KX_BACKCULL)
- this->SetCullFace(true);
- else
- this->SetCullFace(false);
-
- if (current_polymat->GetFlag() & RAS_BLENDERGLSL) {
- // GetMaterialIndex return the original mface material index,
- // increment by 1 to match what derived mesh is doing
- current_blmat_nr = current_polymat->GetMaterialIndex()+1;
- // For GLSL we need to retrieve the GPU material attribute
- Material* blmat = current_polymat->GetBlenderMaterial();
- Scene* blscene = current_polymat->GetBlenderScene();
- if (!wireframe && blscene && blmat)
- GPU_material_vertex_attributes(GPU_material_from_blender(blscene, blmat), &current_gpu_attribs);
- else
- memset(&current_gpu_attribs, 0, sizeof(current_gpu_attribs));
- // DM draw can mess up blending mode, restore at the end
- int current_blend_mode = GPU_get_material_alpha_blend();
- ms.m_pDerivedMesh->drawFacesGLSL(ms.m_pDerivedMesh, CheckMaterialDM);
- GPU_set_material_alpha_blend(current_blend_mode);
- }
- else {
- //ms.m_pDerivedMesh->drawMappedFacesTex(ms.m_pDerivedMesh, CheckTexfaceDM, mcol);
- current_blmat_nr = current_polymat->GetMaterialIndex();
- current_image = current_polymat->GetBlenderImage();
- ms.m_pDerivedMesh->drawFacesTex(ms.m_pDerivedMesh, CheckTexDM, NULL, NULL);
- }
- return;
- }
- // iterate over display arrays, each containing an index + vertex array
- for (ms.begin(it); !ms.end(it); ms.next(it)) {
- RAS_TexVert *vertex;
- size_t i, j, numvert;
-
- numvert = it.array->m_type;
-
- if (it.array->m_type == RAS_DisplayArray::LINE) {
- // line drawing
- glBegin(GL_LINES);
-
- for (i=0; i<it.totindex; i+=2)
- {
- vertex = &it.vertex[it.index[i]];
- glVertex3fv(vertex->getXYZ());
-
- vertex = &it.vertex[it.index[i+1]];
- glVertex3fv(vertex->getXYZ());
- }
-
- glEnd();
- }
- else {
- // triangle and quad drawing
- if (it.array->m_type == RAS_DisplayArray::TRIANGLE)
- glBegin(GL_TRIANGLES);
- else
- glBegin(GL_QUADS);
-
- for (i=0; i<it.totindex; i+=numvert)
- {
- if (obcolor)
- glColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
-
- for (j=0; j<numvert; j++) {
- vertex = &it.vertex[it.index[i+j]];
-
- if (!wireframe) {
- if (!obcolor)
- glColor4ubv((const GLubyte *)(vertex->getRGBA()));
-
- glNormal3fv(vertex->getNormal());
-
- if (multi)
- TexCoord(*vertex);
- else
- glTexCoord2fv(vertex->getUV1());
- }
-
- glVertex3fv(vertex->getXYZ());
- }
- }
-
- glEnd();
- }
- }
-}
-
-void RAS_OpenGLRasterizer::SetProjectionMatrix(MT_CmMatrix4x4 &mat)
-{
- glMatrixMode(GL_PROJECTION);
- double* matrix = &mat(0, 0);
- glLoadMatrixd(matrix);
+ gpuLoadMatrix(matrix);
+ gpuMatrixCommit();
m_camortho = (mat(3, 3) != 0.0);
+
+ gpuMatrixMode(GL_MODELVIEW);
}
void RAS_OpenGLRasterizer::SetProjectionMatrix(const MT_Matrix4x4 & mat)
{
- glMatrixMode(GL_PROJECTION);
- double matrix[16];
+ gpuMatrixMode(GL_PROJECTION);
+
+ float matrix[16];
/* Get into argument. Looks a bit dodgy, but it's ok. */
mat.getValue(matrix);
/* Internally, MT_Matrix4x4 uses doubles (MT_Scalar). */
- glLoadMatrixd(matrix);
+ gpuLoadMatrix(matrix);
+ gpuMatrixCommit();
m_camortho= (mat[3][3] != 0.0);
+
+ gpuMatrixMode(GL_MODELVIEW);
}
MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix(
@@ -993,7 +814,6 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix(
bool
) {
MT_Matrix4x4 result;
- double mat[16];
// correction for stereo
if (Stereo())
@@ -1009,7 +829,8 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix(
near_div_focallength = frustnear / m_focallength;
offset = 0.5f * m_eyeseparation * near_div_focallength;
- switch (m_curreye) {
+ switch(m_curreye)
+ {
case RAS_STEREO_LEFTEYE:
left += offset;
right += offset;
@@ -1021,13 +842,10 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix(
}
// leave bottom and top untouched
}
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(left, right, bottom, top, frustnear, frustfar);
-
- glGetDoublev(GL_PROJECTION_MATRIX, mat);
- result.setValue(mat);
+
+ float tm [16];
+ mat4_frustum_set(reinterpret_cast<float (*)[4]>(tm), left, right, bottom, top, frustnear, frustfar);
+ result.setValue(tm);
return result;
}
@@ -1041,15 +859,10 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetOrthoMatrix(
float frustfar
) {
MT_Matrix4x4 result;
- double mat[16];
- // stereo is meaning less for orthographic, disable it
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(left, right, bottom, top, frustnear, frustfar);
-
- glGetDoublev(GL_PROJECTION_MATRIX, mat);
- result.setValue(mat);
+ float tm [16];
+ mat4_ortho_set(reinterpret_cast<float (*)[4]>(tm), left, right, bottom, top, frustnear, frustfar);
+ result.setValue(tm);
return result;
}
@@ -1079,7 +892,8 @@ void RAS_OpenGLRasterizer::SetViewMatrix(const MT_Matrix4x4 &mat,
// vector between eyes
eyeline = viewDir.cross(viewupVec);
- switch (m_curreye) {
+ switch(m_curreye)
+ {
case RAS_STEREO_LEFTEYE:
{
// translate to left by half the eye distance
@@ -1107,9 +921,23 @@ void RAS_OpenGLRasterizer::SetViewMatrix(const MT_Matrix4x4 &mat,
// note: getValue gives back column major as needed by OpenGL
MT_Scalar glviewmat[16];
m_viewmatrix.getValue(glviewmat);
+ float tm[16];
+ for(int i=0;i<16;i++)tm[i]=glviewmat[i];
+
+ //gpuMatrixMode(GL_MODELVIEW);
+
+
+
+
+ //gpuMatrixMode(GL_PROJECTION);
+ //gpuGetMatrix(GL_PROJECTION_MATRIX, pm);
+
+ gpuMatrixMode(GL_MODELVIEW);
+ //gpuLoadMatrix(pm);
+ gpuLoadMatrix(tm);
+ gpuMatrixCommit();
+ //gpuMultMatrix(tm);
- glMatrixMode(GL_MODELVIEW);
- glLoadMatrixd(glviewmat);
m_campos = pos;
}
@@ -1126,10 +954,12 @@ bool RAS_OpenGLRasterizer::GetCameraOrtho()
void RAS_OpenGLRasterizer::SetCullFace(bool enable)
{
+#include REAL_GL_MODE
if (enable)
glEnable(GL_CULL_FACE);
else
glDisable(GL_CULL_FACE);
+#include FAKE_GL_MODE
}
void RAS_OpenGLRasterizer::SetLines(bool enable)
@@ -1146,7 +976,7 @@ void RAS_OpenGLRasterizer::SetSpecularity(float specX,
float specval)
{
GLfloat mat_specular[] = {specX, specY, specZ, specval};
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
+ gpuMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
}
@@ -1154,7 +984,7 @@ void RAS_OpenGLRasterizer::SetSpecularity(float specX,
void RAS_OpenGLRasterizer::SetShinyness(float shiny)
{
GLfloat mat_shininess[] = { shiny };
- glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
+ gpuMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
}
@@ -1162,13 +992,13 @@ void RAS_OpenGLRasterizer::SetShinyness(float shiny)
void RAS_OpenGLRasterizer::SetDiffuse(float difX,float difY,float difZ,float diffuse)
{
GLfloat mat_diffuse [] = {difX, difY,difZ, diffuse};
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
+ gpuMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
}
void RAS_OpenGLRasterizer::SetEmissive(float eX, float eY, float eZ, float e)
{
GLfloat mat_emit [] = {eX,eY,eZ,e};
- glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, mat_emit);
+ gpuMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, mat_emit);
}
@@ -1207,36 +1037,8 @@ void RAS_OpenGLRasterizer::DisableMotionBlur()
void RAS_OpenGLRasterizer::SetAlphaBlend(int alphablend)
{
GPU_set_material_alpha_blend(alphablend);
-/*
- if (alphablend == m_last_alphablend)
- return;
-
- if (alphablend == GPU_BLEND_SOLID) {
- glDisable(GL_BLEND);
- glDisable(GL_ALPHA_TEST);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
- else if (alphablend == GPU_BLEND_ADD) {
- glBlendFunc(GL_ONE, GL_ONE);
- glEnable(GL_BLEND);
- glDisable(GL_ALPHA_TEST);
- }
- else if (alphablend == GPU_BLEND_ALPHA) {
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_GREATER, 0.0f);
- }
- else if (alphablend == GPU_BLEND_CLIP) {
- glDisable(GL_BLEND);
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_GREATER, 0.5f);
- }
-
- m_last_alphablend = alphablend;
-*/
}
-
+#include REAL_GL_MODE
void RAS_OpenGLRasterizer::SetFrontFace(bool ccw)
{
if (m_last_frontface == ccw)
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index 88bb0be531b..1d64c4353e9 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -32,8 +32,8 @@
#ifndef __RAS_OPENGLRASTERIZER_H__
#define __RAS_OPENGLRASTERIZER_H__
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable:4786)
#endif
#include "MT_CmMatrix4x4.h"
@@ -41,6 +41,7 @@
using namespace std;
#include "RAS_IRasterizer.h"
+#include "RAS_IStorage.h"
#include "RAS_MaterialBucket.h"
#include "RAS_ICanvas.h"
@@ -83,7 +84,6 @@ class RAS_OpenGLRasterizer : public RAS_IRasterizer
float m_ambr;
float m_ambg;
float m_ambb;
-
double m_time;
MT_Matrix4x4 m_viewmatrix;
MT_Matrix4x4 m_viewinvmatrix;
@@ -115,9 +115,15 @@ protected:
/** Stores the caching information for the last material activated. */
RAS_IPolyMaterial::TCachingInfo m_materialCachingInfo;
+ /** Making use of a Strategy desing pattern for storage behavior.
+ Examples of concrete strategies: Vertex Arrays, VBOs, Immediate Mode*/
+ int m_storage_type;
+ RAS_IStorage* m_storage;
+ RAS_IStorage* m_failsafe_storage; //So derived mesh can use immediate mode
+
public:
double GetTime();
- RAS_OpenGLRasterizer(RAS_ICanvas* canv);
+ RAS_OpenGLRasterizer(RAS_ICanvas* canv, int storage=RAS_AUTO_STORAGE);
virtual ~RAS_OpenGLRasterizer();
/*enum DrawType
@@ -166,8 +172,6 @@ public:
class RAS_IPolyMaterial* polymat,
class RAS_IRenderTools* rendertools);
- void IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi);
-
virtual void SetProjectionMatrix(MT_CmMatrix4x4 & mat);
virtual void SetProjectionMatrix(const MT_Matrix4x4 & mat);
virtual void SetViewMatrix(
@@ -322,4 +326,6 @@ public:
#endif
};
-#endif /* __RAS_OPENGLRASTERIZER_H__ */
+#endif //__RAS_OPENGLRASTERIZER_H__
+
+
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp
new file mode 100644
index 00000000000..80a1c4ddb5b
--- /dev/null
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp
@@ -0,0 +1,408 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "RAS_StorageIM.h"
+
+#include "GPU_compatibility.h"
+#include "GPU_draw.h"
+#include "GPU_extensions.h"
+#include "GPU_material.h"
+
+#include "DNA_meshdata_types.h"
+
+#include "BKE_DerivedMesh.h"
+
+RAS_StorageIM::RAS_StorageIM(int *texco_num, RAS_IRasterizer::TexCoGen *texco, int *attrib_num, RAS_IRasterizer::TexCoGen *attrib) :
+ m_texco_num(texco_num),
+ m_texco(texco),
+ m_attrib_num(attrib_num),
+ m_attrib(attrib)
+{
+}
+RAS_StorageIM::~RAS_StorageIM()
+{
+}
+
+bool RAS_StorageIM::Init()
+{
+ return true;
+}
+void RAS_StorageIM::Exit()
+{
+}
+
+void RAS_StorageIM::IndexPrimitives(RAS_MeshSlot& ms)
+{
+ IndexPrimitivesInternal(ms, false);
+}
+
+void RAS_StorageIM::IndexPrimitivesMulti(class RAS_MeshSlot& ms)
+{
+ IndexPrimitivesInternal(ms, true);
+}
+
+void RAS_StorageIM::TexCoord(const RAS_TexVert &tv)
+{
+ int unit;
+
+ for (unit = 0; unit < *m_texco_num; unit++) {
+ switch(m_texco[unit]) {
+ case RAS_IRasterizer::RAS_TEXCO_ORCO:
+ case RAS_IRasterizer::RAS_TEXCO_GLOB:
+ gpuMultiTexCoord3fv(unit, tv.getXYZ());
+ break;
+ case RAS_IRasterizer::RAS_TEXCO_UV:
+ gpuMultiTexCoord2fv(unit, tv.getUV(unit));
+ break;
+ case RAS_IRasterizer::RAS_TEXCO_NORM:
+ gpuMultiTexCoord3fv(unit, tv.getNormal());
+ break;
+ case RAS_IRasterizer::RAS_TEXTANGENT:
+ gpuMultiTexCoord4fv(unit, tv.getTangent());
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (*m_attrib_num > 0) {
+ int uv = 0;
+
+ int index_f = 0;
+ int index_ub = 0;
+
+ for (unit = 0; unit < *m_attrib_num; unit++) {
+ switch(m_attrib[unit]) {
+ case RAS_IRasterizer::RAS_TEXCO_ORCO:
+ case RAS_IRasterizer::RAS_TEXCO_GLOB:
+ gpuVertexAttrib3fv(index_f++, tv.getXYZ());
+ break;
+ case RAS_IRasterizer::RAS_TEXCO_UV:
+ gpuVertexAttrib2fv(index_f++, tv.getUV(uv++));
+ break;
+ case RAS_IRasterizer::RAS_TEXCO_NORM:
+ gpuVertexAttrib3fv(index_f++, tv.getNormal());
+ break;
+ case RAS_IRasterizer::RAS_TEXTANGENT:
+ gpuVertexAttrib4fv(index_f++, tv.getTangent());
+ break;
+ case RAS_IRasterizer::RAS_TEXCO_VCOL:
+ gpuVertexAttrib4ubv(index_ub++, tv.getRGBA());
+ break;
+ default:
+ break;
+ }
+ }
+ }
+}
+
+void RAS_StorageIM::SetCullFace(bool enable)
+{
+ if (enable)
+ glEnable(GL_CULL_FACE);
+ else
+ glDisable(GL_CULL_FACE);
+}
+
+static bool current_wireframe;
+static RAS_MaterialBucket *current_bucket;
+static RAS_IPolyMaterial *current_polymat;
+static RAS_MeshSlot *current_ms;
+static RAS_MeshObject *current_mesh;
+static int current_blmat_nr;
+static GPUVertexAttribs current_gpu_attribs;
+static Image *current_image;
+static int CheckMaterialDM(int matnr, void *attribs)
+{
+ // only draw the current material
+ if (matnr != current_blmat_nr)
+ return 0;
+ GPUVertexAttribs *gattribs = (GPUVertexAttribs *)attribs;
+ if (gattribs)
+ memcpy(gattribs, &current_gpu_attribs, sizeof(GPUVertexAttribs));
+ return 1;
+}
+
+/*
+static int CheckTexfaceDM(void *mcol, int index)
+{
+
+ // index is the original face index, retrieve the polygon
+ RAS_Polygon* polygon = (index >= 0 && index < current_mesh->NumPolygons()) ?
+ current_mesh->GetPolygon(index) : NULL;
+ if (polygon && polygon->GetMaterial() == current_bucket) {
+ // must handle color.
+ if (current_wireframe)
+ return 2;
+ if (current_ms->m_bObjectColor) {
+ MT_Vector4& rgba = current_ms->m_RGBAcolor;
+ gpuCurrentColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
+ // don't use mcol
+ return 2;
+ }
+ if (!mcol) {
+ // we have to set the color from the material
+ unsigned char rgba[4];
+ current_polymat->GetMaterialRGBAColor(rgba);
+ gpuCurrentColor4ubv((const GLubyte *)rgba);
+ return 2;
+ }
+ return 1;
+ }
+ return 0;
+}
+*/
+
+static DMDrawOption CheckTexDM(MTFace *tface, int has_mcol, int matnr)
+{
+ // index is the original face index, retrieve the polygon
+ if (matnr == current_blmat_nr && (tface == NULL || tface->tpage == current_image)) {
+ // must handle color.
+ if (current_wireframe) {
+ return DM_DRAW_OPTION_NO_MCOL;
+ }
+ else if (current_ms->m_bObjectColor) {
+ MT_Vector4& rgba = current_ms->m_RGBAcolor;
+ gpuColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
+ // don't use mcol
+
+ return DM_DRAW_OPTION_NO_MCOL;
+ }
+ else if (!has_mcol) {
+ // we have to set the color from the material
+ unsigned char rgba[4];
+ current_polymat->GetMaterialRGBAColor(rgba);
+ gpuColor4ubv((const GLubyte *)rgba);
+
+ return DM_DRAW_OPTION_NO_MCOL;
+ }
+ else {
+ return DM_DRAW_OPTION_NORMALLY;
+ }
+ }
+ else {
+ return DM_DRAW_OPTION_SKIP;
+ }
+}
+
+void RAS_StorageIM::IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi)
+{
+ bool obcolor = ms.m_bObjectColor;
+ bool wireframe = m_drawingmode <= RAS_IRasterizer::KX_WIREFRAME;
+ MT_Vector4& rgba = ms.m_RGBAcolor;
+ RAS_MeshSlot::iterator it;
+
+ if (ms.m_pDerivedMesh) {
+ // mesh data is in derived mesh,
+ current_bucket = ms.m_bucket;
+ current_polymat = current_bucket->GetPolyMaterial();
+ current_ms = &ms;
+ current_mesh = ms.m_mesh;
+ current_wireframe = wireframe;
+ // MCol *mcol = (MCol*)ms.m_pDerivedMesh->getFaceDataArray(ms.m_pDerivedMesh, CD_MCOL); /* UNUSED */
+
+ // handle two-side
+ if (current_polymat->GetDrawingMode() & RAS_IRasterizer::KX_BACKCULL)
+ this->SetCullFace(true);
+ else
+ this->SetCullFace(false);
+
+ if (current_polymat->GetFlag() & RAS_BLENDERGLSL) {
+ // GetMaterialIndex return the original mface material index,
+ // increment by 1 to match what derived mesh is doing
+ current_blmat_nr = current_polymat->GetMaterialIndex()+1;
+ // For GLSL we need to retrieve the GPU material attribute
+ Material* blmat = current_polymat->GetBlenderMaterial();
+ Scene* blscene = current_polymat->GetBlenderScene();
+ if (!wireframe && blscene && blmat)
+ GPU_material_vertex_attributes(GPU_material_from_blender(blscene, blmat), &current_gpu_attribs);
+ else
+ memset(&current_gpu_attribs, 0, sizeof(current_gpu_attribs));
+ // DM draw can mess up blending mode, restore at the end
+ int current_blend_mode = GPU_get_material_alpha_blend();
+ ms.m_pDerivedMesh->drawFacesGLSL(ms.m_pDerivedMesh, CheckMaterialDM);
+ GPU_set_material_alpha_blend(current_blend_mode);
+ } else {
+ //ms.m_pDerivedMesh->drawMappedFacesTex(ms.m_pDerivedMesh, CheckTexfaceDM, mcol);
+ current_blmat_nr = current_polymat->GetMaterialIndex();
+ current_image = current_polymat->GetBlenderImage();
+ ms.m_pDerivedMesh->drawFacesTex(ms.m_pDerivedMesh, CheckTexDM, NULL, NULL);
+ }
+ return;
+ }
+
+ {
+ static const GLenum tex[16] = {
+ GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE2, GL_TEXTURE3,
+ GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7,
+ GL_TEXTURE8, GL_TEXTURE9, GL_TEXTURE10, GL_TEXTURE11,
+ GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15,
+ };
+
+ GLint texSize[16];
+
+ GLenum attrib_f[16];
+ GLint attribSize_f[16];
+ GLint count_f = 0;
+ GLenum attrib_ub[16];
+ GLint attribSize_ub[16];
+ GLint count_ub = 0;
+
+ int unit;
+
+ GPU_ASSERT(*m_texco_num <= 16);
+ GPU_ASSERT(*m_attrib_num <= 16);
+
+ gpuImmediateElementSizes(3, 3, 4);
+
+ for (unit = 0; unit < *m_texco_num; unit++) {
+ switch(m_texco[unit]) {
+ case RAS_IRasterizer::RAS_TEXCO_ORCO:
+ case RAS_IRasterizer::RAS_TEXCO_GLOB:
+ texSize[unit] = 3;
+ break;
+ case RAS_IRasterizer::RAS_TEXCO_UV:
+ texSize[unit] = 2;
+ break;
+ case RAS_IRasterizer::RAS_TEXCO_NORM:
+ texSize[unit] = 3;
+ break;
+ case RAS_IRasterizer::RAS_TEXTANGENT:
+ texSize[unit] = 4;
+ break;
+ default:
+ break;
+ }
+ }
+
+ gpuImmediateTextureUnitCount(*m_texco_num);
+ gpuImmediateTexCoordSizes(texSize);
+ gpuImmediateTextureUnitMap(tex);
+
+ for (unit = 0; unit < *m_attrib_num; unit++) {
+ switch(m_attrib[unit]) {
+ case RAS_IRasterizer::RAS_TEXCO_ORCO:
+ case RAS_IRasterizer::RAS_TEXCO_GLOB:
+ attrib_f[count_f] = unit;
+ attribSize_f[count_f] = 3;
+ count_f++;
+ break;
+ case RAS_IRasterizer::RAS_TEXCO_UV:
+ attrib_f[count_f] = unit;
+ attribSize_f[count_f] = 2;
+ count_f++;
+ break;
+ case RAS_IRasterizer::RAS_TEXCO_NORM:
+ attrib_f[count_f] = unit;
+ attribSize_f[count_f] = 3;
+ count_f++;
+ break;
+ case RAS_IRasterizer::RAS_TEXTANGENT:
+ attrib_f[count_f] = unit;
+ attribSize_f[count_f] = 4;
+ count_f++;
+ break;
+ case RAS_IRasterizer::RAS_TEXCO_VCOL:
+ attrib_ub[count_ub] = unit;
+ attribSize_ub[count_ub] = 4;
+ count_ub++;
+ break;
+ default:
+ break;
+ }
+ }
+
+ gpuImmediateFloatAttribCount(count_f);
+ gpuImmediateFloatAttribSizes(attribSize_f);
+ gpuImmediateFloatAttribIndexMap(attrib_f);
+
+ gpuImmediateUbyteAttribCount(count_ub);
+ gpuImmediateUbyteAttribSizes(attribSize_ub);
+ gpuImmediateUbyteAttribIndexMap(attrib_ub);
+ }
+
+ gpuImmediateLock();
+
+ // iterate over display arrays, each containing an index + vertex array
+ for (ms.begin(it); !ms.end(it); ms.next(it)) {
+ RAS_TexVert *vertex;
+ size_t i, j, numvert;
+
+ numvert = it.array->m_type;
+
+ if (it.array->m_type == RAS_DisplayArray::LINE) {
+ // line drawing
+ gpuBegin(GL_LINES);
+
+ for (i = 0; i < it.totindex; i += 2)
+ {
+ vertex = &it.vertex[it.index[i]];
+ gpuVertex3fv(vertex->getXYZ());
+
+ vertex = &it.vertex[it.index[i+1]];
+ gpuVertex3fv(vertex->getXYZ());
+ }
+
+ gpuEnd();
+ }
+ else {
+ // triangle and quad drawing
+ if (it.array->m_type == RAS_DisplayArray::TRIANGLE)
+ gpuBegin(GL_TRIANGLES);
+ else
+ gpuBegin(GL_QUADS);
+
+ for (i = 0; i < it.totindex; i += numvert)
+ {
+ if (obcolor)
+ gpuColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
+
+ for (j = 0; j < numvert; j++) {
+ vertex = &it.vertex[it.index[i+j]];
+
+ if (!wireframe) {
+ if (!obcolor)
+ gpuColor4ubv((const GLubyte *)(vertex->getRGBA()));
+
+ gpuNormal3fv(vertex->getNormal());
+
+ if (multi)
+ TexCoord(*vertex);
+ else
+ gpuTexCoord2fv(vertex->getUV(0));
+ }
+
+ gpuVertex3fv(vertex->getXYZ());
+ }
+ }
+
+ gpuEnd();
+ }
+ }
+
+ gpuImmediateUnlock();
+}
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.h
new file mode 100644
index 00000000000..de4ff30d394
--- /dev/null
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.h
@@ -0,0 +1,68 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_IMMEDIATEMODESTORAGE
+#define __KX_IMMEDIATEMODESTORAGE
+
+#include "RAS_IStorage.h"
+#include "RAS_IRasterizer.h"
+
+class RAS_StorageIM : public RAS_IStorage
+{
+public:
+ RAS_StorageIM(int *texco_num, RAS_IRasterizer::TexCoGen *texco, int *attrib_num, RAS_IRasterizer::TexCoGen *attrib);
+ virtual ~RAS_StorageIM();
+
+ virtual bool Init();
+ virtual void Exit();
+
+ virtual void IndexPrimitives(RAS_MeshSlot& ms);
+ virtual void IndexPrimitivesMulti(class RAS_MeshSlot& ms);
+
+ virtual void SetDrawingMode(int drawingmode){m_drawingmode=drawingmode;};
+
+protected:
+ int m_drawingmode;
+ int* m_texco_num;
+ int* m_attrib_num;
+ RAS_IRasterizer::TexCoGen* m_texco;
+ RAS_IRasterizer::TexCoGen* m_attrib;
+
+ void TexCoord(const RAS_TexVert &tv);
+ void SetCullFace(bool enable);
+
+ void IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi);
+
+
+#ifdef WITH_CXX_GUARDEDALLOC
+public:
+ void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:RAS_StorageIM"); }
+ void operator delete( void *mem ) { MEM_freeN(mem); }
+#endif
+};
+
+#endif //__KX_IMMEDIATEMODESTORAGE
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp
new file mode 100644
index 00000000000..936f9ea0657
--- /dev/null
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp
@@ -0,0 +1,591 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifdef GLES
+#include <GLES2/gl2.h>
+#endif
+
+#include "GPU_extensions.h"
+
+#include "RAS_StorageVA.h"
+
+#include "GPU_compatibility.h"
+#include "GPU_colors.h"
+#include "GPU_material.h"
+#include "GPU_object.h"
+#include "GPU_functions.h"
+
+RAS_StorageVA::RAS_StorageVA(int *texco_num, RAS_IRasterizer::TexCoGen *texco, int *attrib_num, RAS_IRasterizer::TexCoGen *attrib) :
+ m_texco_num(texco_num),
+ m_texco(texco),
+ m_attrib_num(attrib_num),
+ m_attrib(attrib),
+ m_last_texco_num(0),
+ m_last_attrib_num(0)
+{
+}
+
+RAS_StorageVA::~RAS_StorageVA()
+{
+}
+
+bool RAS_StorageVA::Init()
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ return true;
+}
+
+void RAS_StorageVA::Exit()
+{
+}
+
+
+#include REAL_GL_MODE
+#include <stdio.h>
+ GLuint programObject = 0;
+
+
+GLuint MobLoadShader(GLenum type, const char *src)
+{
+ GLuint shader;
+ GLint compiled;
+
+ shader = glCreateShader (type);
+
+ if (!shader)
+ return 0;
+
+ glShaderSource(shader, 1, &src, NULL);
+ glCompileShader (shader);
+
+ glGetShaderiv (shader, GL_COMPILE_STATUS, &compiled);
+
+ if (!compiled)
+ {
+ GLint infoLen = 0;
+
+ glGetShaderiv (shader, GL_INFO_LOG_LENGTH, &infoLen);
+
+ if(infoLen > 0)
+ {
+ char* log = (char*)malloc(sizeof(char) * infoLen);
+
+ glGetShaderInfoLog(shader, infoLen, NULL, log);
+ printf ("Error:\n%s\n", log);
+
+ free(log);
+ }
+
+ glDeleteShader(shader);
+ return 0;
+ }
+
+ return shader;
+}
+
+
+int MobInit ( void)
+{
+
+ const char vShaderStr[] =
+ "precision mediump float; \n"
+ "attribute vec4 vPosition; \n"
+ "attribute vec4 vNorm; \n"
+ "varying vec3 pos; \n"
+ "varying vec3 normv; \n"
+ "uniform mat4 bProjectionMatrix ; \n"
+ "uniform mat4 bModelViewMatrix ; \n"
+ "varying vec3 lightp; \n"
+ "void main() \n"
+ "{ \n"
+ "lightp = vec3(6.0, 6.0, 6.0);"
+ "vec4 posmodel = bModelViewMatrix * vPosition;\n"
+ "pos = vec3( posmodel); \n"
+ "normv = normalize(vec3(bModelViewMatrix *vNorm)); \n"
+ " gl_Position = bProjectionMatrix * posmodel; \n"
+ "} \n"
+ " \n";
+
+ const char fShaderStr[] =
+ "precision mediump float; \n"
+ "varying vec3 pos; \n"
+ "varying vec3 normv; \n"
+ "varying vec3 lightp ; \n"
+ "void main() \n"
+ "{ \n"
+ "vec3 diff = pos-lightp; \n"
+ "float mull = (1000.0*dot(normalize(diff),normv)/sqrt(dot(diff,diff))/dot(diff,diff)); \n"
+ "if(mull>1.0){mull=1.0;};\n"
+ //"if(mull<0.0){mull*=-1.0;};\n"
+ "gl_FragColor = vec4 (vec3(mull), 1.0 ); \n"
+ "} \n";
+
+ GLuint vertexShader;
+ GLuint fragmentShader;
+ GLint linked;
+
+ vertexShader = MobLoadShader(GL_VERTEX_SHADER, vShaderStr);
+ fragmentShader = MobLoadShader(GL_FRAGMENT_SHADER, fShaderStr);
+
+ programObject = glCreateProgram();
+
+ if (programObject == 0)
+ return 0;
+
+ glAttachShader(programObject, vertexShader);
+ glAttachShader(programObject, fragmentShader);
+
+ glBindAttribLocation(programObject, 0, "vPosition");
+ glBindAttribLocation(programObject, 1, "vNorm");
+
+ glLinkProgram(programObject);
+
+ glGetProgramiv(programObject, GL_LINK_STATUS, &linked);
+
+ if (!linked)
+ {
+ GLint size = 0;
+
+ glGetProgramiv(programObject, GL_INFO_LOG_LENGTH, &size);
+ if (size > 0)
+ {
+ char* log = (char*)malloc(sizeof(char) * size);
+
+ glGetProgramInfoLog(programObject, size, NULL, log);
+ printf("Error:\n%s\n", log);
+
+ free (log);
+ }
+
+ glDeleteProgram(programObject);
+ return GL_FALSE;
+ }
+
+
+
+ return GL_TRUE;
+}
+
+
+#include FAKE_GL_MODE
+
+
+#ifdef GLES
+
+void RAS_StorageVA::IndexPrimitives(RAS_MeshSlot& ms)
+{
+ static const GLsizei stride = sizeof(RAS_TexVert);
+ bool wireframe = m_drawingmode <= RAS_IRasterizer::KX_WIREFRAME;
+ RAS_MeshSlot::iterator it;
+ GLenum drawmode;
+
+ GLint posmat;
+ float mat[16];
+
+
+ if (!wireframe)
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_NORMAL_ARRAY);
+
+ // use glDrawElements to draw each vertexarray
+ for (ms.begin(it); !ms.end(it); ms.next(it)) {
+ if (it.totindex == 0)
+ continue;
+
+ // drawing mode
+ if (it.array->m_type == RAS_DisplayArray::TRIANGLE)
+ drawmode = GL_TRIANGLES;
+ else if (it.array->m_type == RAS_DisplayArray::QUAD)
+ drawmode = GL_QUADS;
+ else
+ drawmode = GL_LINES;
+
+ // colors
+ if (drawmode != GL_LINES && !wireframe) {
+ if (ms.m_bObjectColor) {
+ const MT_Vector4& rgba = ms.m_RGBAcolor;
+
+ glDisableClientState(GL_COLOR_ARRAY);
+ gpuCurrentColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
+ }
+ else {
+ gpuCurrentColor3x(CPACK_BLACK);
+ glEnableClientState(GL_COLOR_ARRAY);
+ }
+ }
+ else
+ gpuCurrentColor3x(CPACK_BLACK);
+
+#include REAL_GL_MODE
+ //glVertexPointer(3, GL_FLOAT, stride, it.vertex->getXYZ());
+ if(programObject==0)
+ {
+
+ MobInit();
+ //programObject =1;
+
+ glEnable(GL_DEPTH_TEST);
+
+
+ }
+glFrontFace(GL_CCW);
+ glDisable(GL_BLEND);
+ glDisable(GL_ALPHA_TEST);
+ glClear(GL_DEPTH_BUFFER_BIT);
+ glEnable(GL_DEPTH_TEST);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+glDepthMask( true );
+ glUseProgram (programObject );
+
+ gpuGetMatrix(GL_MODELVIEW_MATRIX, mat);
+ posmat = glGetUniformLocation(programObject, "bModelViewMatrix");
+ glUniformMatrix4fv(posmat,1,0,mat);
+
+ gpuGetMatrix(GL_PROJECTION_MATRIX, mat);
+ posmat = glGetUniformLocation(programObject, "bProjectionMatrix");
+ glUniformMatrix4fv(posmat,1,0,mat);
+
+ int infoLen;
+ glGetProgramiv ( programObject, GL_ACTIVE_UNIFORMS, &infoLen );
+
+ glVertexAttribPointer(0, 3, GL_FLOAT, 0,stride, it.vertex->getXYZ());
+ glEnableVertexAttribArray ( 0 );
+ glVertexAttribPointer(1, 3, GL_FLOAT, 0,stride, it.vertex->getNormal());
+ glEnableVertexAttribArray ( 1 );
+
+#include FAKE_GL_MODE
+ glNormalPointer(GL_FLOAT, stride, it.vertex->getNormal());
+
+ if (!wireframe) {
+ glTexCoordPointer(2, GL_FLOAT, stride, it.vertex->getUV(0));
+ if (glIsEnabled(GL_COLOR_ARRAY))
+ glColorPointer(4, GL_UNSIGNED_BYTE, stride, it.vertex->getRGBA());
+ }
+
+ // here the actual drawing takes places
+
+#include REAL_GL_MODE
+ glDrawElements(drawmode, it.totindex, GL_UNSIGNED_SHORT, it.index);
+#include FAKE_GL_MODE
+ }
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ if (!wireframe) {
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+ }
+}
+
+
+#else
+
+void RAS_StorageVA::IndexPrimitives(RAS_MeshSlot& ms)
+{
+ static const GLsizei stride = sizeof(RAS_TexVert);
+ bool wireframe = m_drawingmode <= RAS_IRasterizer::KX_WIREFRAME, use_color_array;
+ RAS_MeshSlot::iterator it;
+ GLenum drawmode;
+
+ gpuMatrixCommit();
+
+ if (!wireframe)
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_NORMAL_ARRAY);
+
+ // use glDrawElements to draw each vertexarray
+ for (ms.begin(it); !ms.end(it); ms.next(it)) {
+ if (it.totindex == 0)
+ continue;
+
+ // drawing mode
+ if (it.array->m_type == RAS_DisplayArray::TRIANGLE)
+ drawmode = GL_TRIANGLES;
+ else if (it.array->m_type == RAS_DisplayArray::QUAD)
+ drawmode = GL_QUADS;
+ else
+ drawmode = GL_LINES;
+
+ // colors
+ if (drawmode != GL_LINES && !wireframe) {
+ if (ms.m_bObjectColor) {
+ const MT_Vector4& rgba = ms.m_RGBAcolor;
+
+ glDisableClientState(GL_COLOR_ARRAY);
+ gpuCurrentColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
+ use_color_array = false;
+ }
+ else {
+ gpuCurrentColor3x(CPACK_BLACK);
+ glEnableClientState(GL_COLOR_ARRAY);
+ use_color_array = true;
+ }
+ }
+ else {
+ gpuCurrentColor3x(CPACK_BLACK);
+ }
+
+ glVertexPointer(3, GL_FLOAT, stride, it.vertex->getXYZ());
+ glNormalPointer(GL_FLOAT, stride, it.vertex->getNormal());
+ if (!wireframe) {
+ glTexCoordPointer(2, GL_FLOAT, stride, it.vertex->getUV(0));
+ if (use_color_array)
+ glColorPointer(4, GL_UNSIGNED_BYTE, stride, it.vertex->getRGBA());
+ }
+
+ // here the actual drawing takes places
+ glDrawElements(drawmode, it.totindex, GL_UNSIGNED_SHORT, it.index);
+ }
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ if (!wireframe) {
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+ }
+}
+
+
+
+#endif
+
+void RAS_StorageVA::IndexPrimitivesMulti(class RAS_MeshSlot& ms)
+{
+ static const GLsizei stride = sizeof(RAS_TexVert);
+ bool wireframe = m_drawingmode <= RAS_IRasterizer::KX_WIREFRAME, use_color_array;
+ RAS_MeshSlot::iterator it;
+ GLenum drawmode;
+
+ if (!wireframe)
+ EnableTextures(true);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_NORMAL_ARRAY);
+
+ // use glDrawElements to draw each vertexarray
+ for (ms.begin(it); !ms.end(it); ms.next(it)) {
+ if (it.totindex == 0)
+ continue;
+
+ // drawing mode
+ if (it.array->m_type == RAS_DisplayArray::TRIANGLE)
+ drawmode = GL_TRIANGLES;
+ else if (it.array->m_type == RAS_DisplayArray::QUAD)
+ drawmode = GL_QUADS;
+ else
+ drawmode = GL_LINES;
+
+ // colors
+ if (drawmode != GL_LINES && !wireframe) {
+ if (ms.m_bObjectColor) {
+ const MT_Vector4& rgba = ms.m_RGBAcolor;
+
+ glDisableClientState(GL_COLOR_ARRAY);
+ gpuCurrentColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
+ use_color_array = false;
+ }
+ else {
+ gpuCurrentColor3x(CPACK_BLACK);
+ glEnableClientState(GL_COLOR_ARRAY);
+ use_color_array = true;
+ }
+ }
+ else {
+ gpuCurrentColor3x(CPACK_BLACK);
+ }
+
+
+ gpuMatrixCommit();
+
+
+ gpugameobj.gpuVertexPointer(3, GL_FLOAT, stride, it.vertex->getXYZ());
+ gpugameobj.gpuNormalPointer(GL_FLOAT, stride, it.vertex->getNormal());
+
+ if (!wireframe) {
+ TexCoordPtr(it.vertex);
+ if (use_color_array)
+ glColorPointer(4, GL_UNSIGNED_BYTE, stride, it.vertex->getRGBA());
+ }
+
+ // here the actual drawing takes places
+#include REAL_GL_MODE
+ // here the actual drawing takes places
+ glDrawElements(drawmode, it.totindex, GL_UNSIGNED_SHORT, it.index);
+#include FAKE_GL_MODE
+ }
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ if (!wireframe) {
+ glDisableClientState(GL_COLOR_ARRAY);
+ EnableTextures(false);
+ }
+}
+
+void RAS_StorageVA::TexCoordPtr(const RAS_TexVert *tv)
+{
+ /* note: this function must closely match EnableTextures to enable/disable
+ * the right arrays, otherwise coordinate and attribute pointers from other
+ * materials can still be used and cause crashes */
+ int unit;
+
+ if (GLEW_ARB_multitexture)
+ {
+ for (unit = 0; unit < *m_texco_num; unit++)
+ {
+ glClientActiveTextureARB(GL_TEXTURE0_ARB+unit);
+ switch (m_texco[unit])
+ {
+ case RAS_IRasterizer::RAS_TEXCO_ORCO:
+ case RAS_IRasterizer::RAS_TEXCO_GLOB:
+ glTexCoordPointer(3, GL_FLOAT, sizeof(RAS_TexVert),tv->getXYZ());
+ break;
+ case RAS_IRasterizer::RAS_TEXCO_UV:
+ glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert),tv->getUV(unit));
+ break;
+ case RAS_IRasterizer::RAS_TEXCO_NORM:
+ glTexCoordPointer(3, GL_FLOAT, sizeof(RAS_TexVert),tv->getNormal());
+ break;
+ case RAS_IRasterizer::RAS_TEXTANGENT:
+ glTexCoordPointer(4, GL_FLOAT, sizeof(RAS_TexVert),tv->getTangent());
+ break;
+ default:
+ break;
+ }
+ }
+
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+
+ if (GPU_EXT_GLSL_VERTEX_ENABLED) {
+ int uv = 0;
+ for (unit = 0; unit < *m_attrib_num; unit++) {
+ switch (m_attrib[unit]) {
+ case RAS_IRasterizer::RAS_TEXCO_ORCO:
+ case RAS_IRasterizer::RAS_TEXCO_GLOB:
+ gpu_glVertexAttribPointer(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getXYZ());
+ break;
+ case RAS_IRasterizer::RAS_TEXCO_UV:
+ gpu_glVertexAttribPointer(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV(uv++));
+ break;
+ case RAS_IRasterizer::RAS_TEXCO_NORM:
+ gpu_glVertexAttribPointer(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getNormal());
+ break;
+ case RAS_IRasterizer::RAS_TEXTANGENT:
+ gpu_glVertexAttribPointer(unit, 4, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getTangent());
+ break;
+ case RAS_IRasterizer::RAS_TEXCO_VCOL:
+ gpu_glVertexAttribPointer(unit, 4, GL_UNSIGNED_BYTE, GL_FALSE, sizeof(RAS_TexVert), tv->getRGBA());
+ break;
+ default:
+ break;
+ }
+ }
+ }
+}
+
+void RAS_StorageVA::EnableTextures(bool enable)
+{
+ RAS_IRasterizer::TexCoGen *texco, *attrib;
+ int unit, texco_num, attrib_num;
+
+ /* we cache last texcoords and attribs to ensure we disable the ones that
+ * were actually last set */
+ if (enable) {
+ texco = m_texco;
+ texco_num = *m_texco_num;
+ attrib = m_attrib;
+ attrib_num = *m_attrib_num;
+
+ memcpy(m_last_texco, m_texco, sizeof(RAS_IRasterizer::TexCoGen)*(*m_texco_num));
+ m_last_texco_num = *m_texco_num;
+ memcpy(m_last_attrib, m_attrib, sizeof(RAS_IRasterizer::TexCoGen)*(*m_attrib_num));
+ m_last_attrib_num = *m_attrib_num;
+ }
+ else {
+ texco = m_last_texco;
+ texco_num = m_last_texco_num;
+ attrib = m_last_attrib;
+ attrib_num = m_last_attrib_num;
+ }
+
+ if (GLEW_ARB_multitexture) {
+ for (unit = 0; unit < texco_num; unit++) {
+ glClientActiveTextureARB(GL_TEXTURE0_ARB + unit);
+
+ switch (texco[unit])
+ {
+ case RAS_IRasterizer::RAS_TEXCO_ORCO:
+ case RAS_IRasterizer::RAS_TEXCO_GLOB:
+ case RAS_IRasterizer::RAS_TEXCO_UV:
+ case RAS_IRasterizer::RAS_TEXCO_NORM:
+ case RAS_IRasterizer::RAS_TEXTANGENT:
+ if (enable) glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ else glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ break;
+ default:
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ break;
+ }
+ }
+
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ else {
+ if (texco_num) {
+ if (enable) glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ else glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ }
+
+ if (GPU_EXT_GLSL_VERTEX_ENABLED) {
+ for (unit = 0; unit < attrib_num; unit++) {
+ switch (attrib[unit]) {
+ case RAS_IRasterizer::RAS_TEXCO_ORCO:
+ case RAS_IRasterizer::RAS_TEXCO_GLOB:
+ case RAS_IRasterizer::RAS_TEXCO_UV:
+ case RAS_IRasterizer::RAS_TEXCO_NORM:
+ case RAS_IRasterizer::RAS_TEXTANGENT:
+ case RAS_IRasterizer::RAS_TEXCO_VCOL:
+ if (enable) gpu_glEnableVertexAttribArray(unit);
+ else gpu_glDisableVertexAttribArray(unit);
+ break;
+ default:
+ gpu_glDisableVertexAttribArray(unit);
+ break;
+ }
+ }
+ }
+
+ if (!enable) {
+ m_last_texco_num = 0;
+ m_last_attrib_num = 0;
+ }
+}
+
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.h
index 6b159db05ed..da7766ec5ca 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.h
@@ -25,46 +25,53 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file RAS_VAOpenGLRasterizer.h
- * \ingroup bgerastogl
- */
+#ifndef __KX_VERTEXARRAYSTORAGE
+#define __KX_VERTEXARRAYSTORAGE
-#ifndef __RAS_VAOPENGLRASTERIZER_H__
-#define __RAS_VAOPENGLRASTERIZER_H__
+#include "RAS_IStorage.h"
+#include "RAS_IRasterizer.h"
#include "RAS_OpenGLRasterizer.h"
-class RAS_VAOpenGLRasterizer : public RAS_OpenGLRasterizer
+class RAS_StorageVA : public RAS_IStorage
{
- void TexCoordPtr(const RAS_TexVert *tv);
- /* bool m_Lock; */ /* UNUSED */
-
- TexCoGen m_last_texco[RAS_MAX_TEXCO];
- TexCoGen m_last_attrib[RAS_MAX_ATTRIB];
- int m_last_texco_num;
- int m_last_attrib_num;
public:
- RAS_VAOpenGLRasterizer(RAS_ICanvas* canvas, bool lock=false);
- virtual ~RAS_VAOpenGLRasterizer();
+ RAS_StorageVA(int *texco_num, RAS_IRasterizer::TexCoGen *texco, int *attrib_num, RAS_IRasterizer::TexCoGen *attrib);
+ virtual ~RAS_StorageVA();
virtual bool Init();
virtual void Exit();
- virtual void SetDrawingMode(int drawingmode);
-
- virtual void IndexPrimitives(class RAS_MeshSlot& ms);
+ virtual void IndexPrimitives(RAS_MeshSlot& ms);
virtual void IndexPrimitivesMulti(class RAS_MeshSlot& ms);
-private:
+ virtual void SetDrawingMode(int drawingmode){m_drawingmode=drawingmode;};
+
+protected:
+ int m_drawingmode;
+
+ int* m_texco_num;
+ int* m_attrib_num;
+
+ int m_last_texco_num;
+ int m_last_attrib_num;
+
+ RAS_IRasterizer::TexCoGen* m_texco;
+ RAS_IRasterizer::TexCoGen* m_attrib;
+
+ RAS_IRasterizer::TexCoGen m_last_texco[RAS_MAX_TEXCO];
+ RAS_IRasterizer::TexCoGen m_last_attrib[RAS_MAX_ATTRIB];
+
virtual void EnableTextures(bool enable);
- //virtual bool QueryArrays() {return true;}
- //virtual bool QueryLists() {return m_Lock;}
+ virtual void TexCoordPtr(const RAS_TexVert *tv);
#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:RAS_VAOpenGLRasterizer")
+public:
+ void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:RAS_StorageVA"); }
+ void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};
-#endif /* __RAS_VAOPENGLRASTERIZER_H__ */
+#endif //__KX_VERTEXARRAYSTORAGE
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp
new file mode 100644
index 00000000000..cc59ce0ae7f
--- /dev/null
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp
@@ -0,0 +1,265 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+
+
+#include "RAS_StorageVBO.h"
+#include "RAS_MeshObject.h"
+
+#include "GPU_compatibility.h"
+#include REAL_GL_MODE /* GPU_compatibility.h includes intern/gpu_immediate_inline.h which includes fake glew.h. We need to switch to real mode due to glDraw. Should be removed soon.*/
+#include "GPU_extensions.h"
+
+#include "GPU_object.h"
+#include "GPU_functions.h"
+
+
+VBO::VBO(RAS_DisplayArray *data, unsigned int indices)
+{
+ this->data = data;
+ this->size = data->m_vertex.size();
+ this->indices = indices;
+ this->stride = 32*sizeof(GLfloat); // ATI cards really like 32byte aligned VBOs, so we add a little padding
+
+ // Determine drawmode
+ if (data->m_type == data->QUAD)
+ this->mode = GL_QUADS;
+ else if (data->m_type == data->TRIANGLE)
+ this->mode = GL_TRIANGLES;
+ else
+ this->mode = GL_LINE;
+
+ // Generate Buffers
+ gpu_glGenBuffers(1, &this->ibo);
+ gpu_glGenBuffers(1, &this->vbo_id);
+
+ this->vbo = GPU_EXT_MAPBUFFER_ENABLED ? NULL : new GLfloat[this->stride*this->size];
+
+ // Fill the buffers with initial data
+ UpdateIndices();
+ UpdateData();
+
+ // Establish offsets
+ this->vertex_offset = 0;
+ this->normal_offset = (void*)(3*sizeof(GLfloat));
+ this->tangent_offset = (void*)(6*sizeof(GLfloat));
+ this->color_offset = (void*)(10*sizeof(GLfloat));
+ this->uv_offset = (void*)(11*sizeof(GLfloat));
+}
+
+VBO::~VBO()
+{
+ gpu_glDeleteBuffers(1, &this->ibo);
+ gpu_glDeleteBuffers(1, &this->vbo_id);
+
+ delete this->vbo;
+}
+
+void VBO::UpdateData()
+{
+ unsigned int i, j, k;
+
+ gpu_glBindBuffer(GL_ARRAY_BUFFER, this->vbo_id);
+
+ // Map the buffer or frees previous
+ GLfloat *vbo_map = (GLfloat*)gpuBufferStartUpdate(GL_ARRAY_BUFFER, this->stride*this->size, vbo, GL_DYNAMIC_DRAW);
+ // Gather data
+ for (i = 0, j = 0; i < data->m_vertex.size(); i++, j += this->stride/sizeof(GLfloat))
+ {
+ memcpy(&vbo_map[j], data->m_vertex[i].getXYZ(), sizeof(float)*3);
+ memcpy(&vbo_map[j+3], data->m_vertex[i].getNormal(), sizeof(float)*3);
+ memcpy(&vbo_map[j+6], data->m_vertex[i].getTangent(), sizeof(float)*4);
+ memcpy(&vbo_map[j+10], data->m_vertex[i].getRGBA(), sizeof(char)*4);
+
+ for (k = 0; k < RAS_TexVert::MAX_UNIT; k++)
+ memcpy(&vbo_map[j+11+(k*2)], data->m_vertex[i].getUV(k), sizeof(float)*2);
+ }
+ gpuBufferFinishUpdate(GL_ARRAY_BUFFER, this->stride*this->size, vbo, GL_DYNAMIC_DRAW);
+}
+
+void VBO::UpdateIndices()
+{
+ int space = data->m_index.size() * sizeof(GLushort);
+ gpu_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->ibo);
+
+ // Upload Data to VBO
+ gpu_glBufferData(GL_ELEMENT_ARRAY_BUFFER, space, &data->m_index[0], GL_DYNAMIC_DRAW);
+}
+
+void VBO::Draw(int texco_num, RAS_IRasterizer::TexCoGen* texco, int attrib_num, RAS_IRasterizer::TexCoGen* attrib, bool multi)
+{
+ int unit;
+
+ // Bind buffers
+ gpu_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->ibo);
+ gpu_glBindBuffer(GL_ARRAY_BUFFER, this->vbo_id);
+
+ // Vertexes
+ gpugameobj.gpuVertexPointer(3, GL_FLOAT, this->stride, this->vertex_offset);
+
+ // Normals
+ gpugameobj.gpuNormalPointer(GL_FLOAT, this->stride, this->normal_offset);
+
+ // Colors
+ gpugameobj.gpuColorPointer(4, GL_UNSIGNED_BYTE, this->stride, this->color_offset);
+
+ if(GPU_GLTYPE_FIXED_ENABLED)
+ {
+ if (multi)
+ {
+ for (unit = 0; unit < texco_num; ++unit)
+ {
+ gpugameobj.gpuClientActiveTexture(GL_TEXTURE0 + unit);
+ switch (texco[unit])
+ {
+ case RAS_IRasterizer::RAS_TEXCO_ORCO:
+ case RAS_IRasterizer::RAS_TEXCO_GLOB:
+ gpugameobj.gpuTexCoordPointer(3, GL_FLOAT, this->stride, this->vertex_offset);
+ break;
+ case RAS_IRasterizer::RAS_TEXCO_UV:
+ gpugameobj.gpuTexCoordPointer(2, GL_FLOAT, this->stride, (void*)((intptr_t)this->uv_offset+(sizeof(GLfloat)*2*unit)));
+ break;
+ case RAS_IRasterizer::RAS_TEXCO_NORM:
+ gpugameobj.gpuTexCoordPointer(3, GL_FLOAT, this->stride, this->normal_offset);
+ break;
+ case RAS_IRasterizer::RAS_TEXTANGENT:
+ gpugameobj.gpuTexCoordPointer(4, GL_FLOAT, this->stride, this->tangent_offset);
+ break;
+ default:
+ break;
+ }
+ }
+ gpugameobj.gpuClientActiveTexture(GL_TEXTURE0);
+ }
+ else //TexFace
+ {
+ gpugameobj.gpuClientActiveTexture(GL_TEXTURE0);
+ gpugameobj.gpuTexCoordPointer(2, GL_FLOAT, this->stride, this->uv_offset);
+ }
+ }
+
+ if (GPU_EXT_GLSL_VERTEX_ENABLED)
+ {
+ int uv = 0;
+ for (unit = 0; unit < attrib_num; ++unit)
+ {
+ switch (attrib[unit])
+ {
+ case RAS_IRasterizer::RAS_TEXCO_ORCO:
+ case RAS_IRasterizer::RAS_TEXCO_GLOB:
+ gpu_glVertexAttribPointer(unit, 3, GL_FLOAT, GL_FALSE, this->stride, this->vertex_offset);
+ gpu_glEnableVertexAttribArray(unit);
+ break;
+ case RAS_IRasterizer::RAS_TEXCO_UV:
+ gpu_glVertexAttribPointer(unit, 2, GL_FLOAT, GL_FALSE, this->stride, (void*)((intptr_t)this->uv_offset+uv));
+ uv += sizeof(GLfloat)*2;
+ gpu_glEnableVertexAttribArray(unit);
+ break;
+ case RAS_IRasterizer::RAS_TEXCO_NORM:
+ gpu_glVertexAttribPointer(unit, 2, GL_FLOAT, GL_FALSE, stride, this->normal_offset);
+ gpu_glEnableVertexAttribArray(unit);
+ break;
+ case RAS_IRasterizer::RAS_TEXTANGENT:
+ gpu_glVertexAttribPointer(unit, 4, GL_FLOAT, GL_FALSE, this->stride, this->tangent_offset);
+ gpu_glEnableVertexAttribArray(unit);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ glDrawElements(this->mode, this->indices, GL_UNSIGNED_SHORT, 0);
+
+ gpugameobj.gpuCleanupAfterDraw();
+
+ if (GPU_EXT_GLSL_VERTEX_ENABLED)
+ {
+ for (int i = 0; i < attrib_num; ++i)
+ gpu_glDisableVertexAttribArray(i);
+ }
+
+ gpu_glBindBuffer(GL_ARRAY_BUFFER, 0);
+ gpu_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ }
+
+RAS_StorageVBO::RAS_StorageVBO(int *texco_num, RAS_IRasterizer::TexCoGen *texco, int *attrib_num, RAS_IRasterizer::TexCoGen *attrib):
+ m_texco_num(texco_num),
+ m_texco(texco),
+ m_attrib_num(attrib_num),
+ m_attrib(attrib)
+{
+}
+
+RAS_StorageVBO::~RAS_StorageVBO()
+{
+}
+
+bool RAS_StorageVBO::Init()
+{
+ return true;
+}
+
+void RAS_StorageVBO::Exit()
+{
+ m_vbo_lookup.clear();
+}
+
+void RAS_StorageVBO::IndexPrimitives(RAS_MeshSlot& ms)
+{
+ IndexPrimitivesInternal(ms, false);
+}
+
+void RAS_StorageVBO::IndexPrimitivesMulti(RAS_MeshSlot& ms)
+{
+ IndexPrimitivesInternal(ms, true);
+}
+
+void RAS_StorageVBO::IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi)
+{
+ RAS_MeshSlot::iterator it;
+ VBO *vbo;
+
+ gpuMatrixCommit();
+
+ for (ms.begin(it); !ms.end(it); ms.next(it))
+ {
+ vbo = m_vbo_lookup[it.array];
+
+ if (vbo == 0)
+ m_vbo_lookup[it.array] = vbo = new VBO(it.array, it.totindex);
+
+ // Update the vbo
+ if (ms.m_mesh->MeshModified())
+ {
+ vbo->UpdateData();
+ }
+
+ vbo->Draw(*m_texco_num, m_texco, *m_attrib_num, m_attrib, multi);
+ }
+}
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.h
new file mode 100644
index 00000000000..a42a7ee1929
--- /dev/null
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.h
@@ -0,0 +1,102 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_VERTEXBUFFEROBJECTSTORAGE
+#define __KX_VERTEXBUFFEROBJECTSTORAGE
+
+#include <map>
+
+#include "GPU_compatibility.h"
+
+#include "RAS_IStorage.h"
+#include "RAS_IRasterizer.h"
+
+#include "RAS_OpenGLRasterizer.h"
+
+class VBO
+{
+public:
+ VBO(RAS_DisplayArray *data, unsigned int indices);
+ ~VBO();
+
+ void Draw(int texco_num, RAS_IRasterizer::TexCoGen* texco, int attrib_num, RAS_IRasterizer::TexCoGen* attrib, bool multi);
+
+ void UpdateData();
+ void UpdateIndices();
+private:
+ RAS_DisplayArray* data;
+ GLuint size;
+ GLuint stride;
+ GLuint indices;
+ GLenum mode;
+ GLuint ibo;
+ GLuint vbo_id;
+ GLfloat* vbo;
+
+ void* vertex_offset;
+ void* normal_offset;
+ void* color_offset;
+ void* tangent_offset;
+ void* uv_offset;
+};
+
+class RAS_StorageVBO : public RAS_IStorage
+{
+
+public:
+ RAS_StorageVBO(int *texco_num, RAS_IRasterizer::TexCoGen *texco, int *attrib_num, RAS_IRasterizer::TexCoGen *attrib);
+ virtual ~RAS_StorageVBO();
+
+ virtual bool Init();
+ virtual void Exit();
+
+ virtual void IndexPrimitives(RAS_MeshSlot& ms);
+ virtual void IndexPrimitivesMulti(RAS_MeshSlot& ms);
+
+ virtual void SetDrawingMode(int drawingmode){m_drawingmode=drawingmode;};
+
+protected:
+ int m_drawingmode;
+
+ int* m_texco_num;
+ int* m_attrib_num;
+
+ RAS_IRasterizer::TexCoGen* m_texco;
+ RAS_IRasterizer::TexCoGen* m_attrib;
+
+ std::map<RAS_DisplayArray*, class VBO*> m_vbo_lookup;
+
+ virtual void IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi);
+
+#ifdef WITH_CXX_GUARDEDALLOC
+public:
+ void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:RAS_StorageVA"); }
+ void operator delete( void *mem ) { MEM_freeN(mem); }
+#endif
+};
+
+#endif //__KX_VERTEXBUFFEROBJECTSTORAGE
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
deleted file mode 100644
index 076acb0d153..00000000000
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
+++ /dev/null
@@ -1,382 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
- * \ingroup bgerastogl
- */
-
-#include "RAS_VAOpenGLRasterizer.h"
-#include <stdlib.h>
-
-#include "GL/glew.h"
-#include "GPU_extensions.h"
-
-#include "STR_String.h"
-#include "RAS_TexVert.h"
-#include "MT_CmMatrix4x4.h"
-#include "RAS_IRenderTools.h" // rendering text
-
-RAS_VAOpenGLRasterizer::RAS_VAOpenGLRasterizer(RAS_ICanvas* canvas, bool lock)
-: RAS_OpenGLRasterizer(canvas),
- /* m_Lock(lock && GLEW_EXT_compiled_vertex_array), */ /* UNUSED */
- m_last_texco_num(0),
- m_last_attrib_num(0)
-{
-}
-
-RAS_VAOpenGLRasterizer::~RAS_VAOpenGLRasterizer()
-{
-}
-
-bool RAS_VAOpenGLRasterizer::Init(void)
-{
-
- bool result = RAS_OpenGLRasterizer::Init();
-
- if (result)
- {
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- }
-
- return result;
-}
-
-void RAS_VAOpenGLRasterizer::SetDrawingMode(int drawingmode)
-{
- m_drawingmode = drawingmode;
-
- switch (m_drawingmode)
- {
- case KX_BOUNDINGBOX:
- case KX_WIREFRAME:
- //glDisableClientState(GL_COLOR_ARRAY);
- //glDisable(GL_CULL_FACE);
- break;
- case KX_SOLID:
- //glDisableClientState(GL_COLOR_ARRAY);
- break;
- case KX_TEXTURED:
- case KX_SHADED:
- case KX_SHADOW:
- //glEnableClientState(GL_COLOR_ARRAY);
- default:
- break;
- }
-}
-
-void RAS_VAOpenGLRasterizer::Exit()
-{
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
-
- RAS_OpenGLRasterizer::Exit();
-}
-
-void RAS_VAOpenGLRasterizer::IndexPrimitives(RAS_MeshSlot& ms)
-{
- static const GLsizei stride = sizeof(RAS_TexVert);
- bool wireframe = m_drawingmode <= KX_WIREFRAME;
- RAS_MeshSlot::iterator it;
- GLenum drawmode;
-
- if (ms.m_pDerivedMesh) {
- // cannot be handled here, pass to RAS_OpenGLRasterizer
- RAS_OpenGLRasterizer::IndexPrimitivesInternal(ms, false);
- return;
- }
-
- if (!wireframe)
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-
- // use glDrawElements to draw each vertexarray
- for (ms.begin(it); !ms.end(it); ms.next(it)) {
- if (it.totindex == 0)
- continue;
-
- // drawing mode
- if (it.array->m_type == RAS_DisplayArray::TRIANGLE)
- drawmode = GL_TRIANGLES;
- else if (it.array->m_type == RAS_DisplayArray::QUAD)
- drawmode = GL_QUADS;
- else
- drawmode = GL_LINES;
-
- // colors
- if (drawmode != GL_LINES && !wireframe) {
- if (ms.m_bObjectColor) {
- const MT_Vector4& rgba = ms.m_RGBAcolor;
-
- glDisableClientState(GL_COLOR_ARRAY);
- glColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
- }
- else {
- glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
- glEnableClientState(GL_COLOR_ARRAY);
- }
- }
- else
- glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
-
- glVertexPointer(3, GL_FLOAT, stride, it.vertex->getXYZ());
- glNormalPointer(GL_FLOAT, stride, it.vertex->getNormal());
- if (!wireframe) {
- glTexCoordPointer(2, GL_FLOAT, stride, it.vertex->getUV1());
- if (glIsEnabled(GL_COLOR_ARRAY))
- glColorPointer(4, GL_UNSIGNED_BYTE, stride, it.vertex->getRGBA());
- }
-
- // here the actual drawing takes places
- glDrawElements(drawmode, it.totindex, GL_UNSIGNED_SHORT, it.index);
- }
-
- if (!wireframe) {
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
- }
-}
-
-void RAS_VAOpenGLRasterizer::IndexPrimitivesMulti(RAS_MeshSlot& ms)
-{
- static const GLsizei stride = sizeof(RAS_TexVert);
- bool wireframe = m_drawingmode <= KX_WIREFRAME;
- RAS_MeshSlot::iterator it;
- GLenum drawmode;
-
- if (ms.m_pDerivedMesh) {
- // cannot be handled here, pass to RAS_OpenGLRasterizer
- RAS_OpenGLRasterizer::IndexPrimitivesInternal(ms, true);
- return;
- }
-
- if (!wireframe)
- EnableTextures(true);
-
- // use glDrawElements to draw each vertexarray
- for (ms.begin(it); !ms.end(it); ms.next(it)) {
- if (it.totindex == 0)
- continue;
-
- // drawing mode
- if (it.array->m_type == RAS_DisplayArray::TRIANGLE)
- drawmode = GL_TRIANGLES;
- else if (it.array->m_type == RAS_DisplayArray::QUAD)
- drawmode = GL_QUADS;
- else
- drawmode = GL_LINES;
-
- // colors
- if (drawmode != GL_LINES && !wireframe) {
- if (ms.m_bObjectColor) {
- const MT_Vector4& rgba = ms.m_RGBAcolor;
-
- glDisableClientState(GL_COLOR_ARRAY);
- glColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
- }
- else {
- glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
- glEnableClientState(GL_COLOR_ARRAY);
- }
- }
- else
- glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
-
- glVertexPointer(3, GL_FLOAT, stride, it.vertex->getXYZ());
- glNormalPointer(GL_FLOAT, stride, it.vertex->getNormal());
- if (!wireframe) {
- TexCoordPtr(it.vertex);
- if (glIsEnabled(GL_COLOR_ARRAY))
- glColorPointer(4, GL_UNSIGNED_BYTE, stride, it.vertex->getRGBA());
- }
-
- // here the actual drawing takes places
- glDrawElements(drawmode, it.totindex, GL_UNSIGNED_SHORT, it.index);
- }
-
- if (!wireframe) {
- glDisableClientState(GL_COLOR_ARRAY);
- EnableTextures(false);
- }
-}
-
-void RAS_VAOpenGLRasterizer::TexCoordPtr(const RAS_TexVert *tv)
-{
- /* note: this function must closely match EnableTextures to enable/disable
- * the right arrays, otherwise coordinate and attribute pointers from other
- * materials can still be used and cause crashes */
- int unit;
-
- if (GLEW_ARB_multitexture)
- {
- for (unit=0; unit<m_texco_num; unit++)
- {
- glClientActiveTextureARB(GL_TEXTURE0_ARB+unit);
- if (tv->getFlag() & RAS_TexVert::SECOND_UV && (int)tv->getUnit() == unit) {
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert), tv->getUV2());
- continue;
- }
- switch (m_texco[unit]) {
- case RAS_TEXCO_ORCO:
- case RAS_TEXCO_GLOB:
- glTexCoordPointer(3, GL_FLOAT, sizeof(RAS_TexVert),tv->getXYZ());
- break;
- case RAS_TEXCO_UV1:
- glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert),tv->getUV1());
- break;
- case RAS_TEXCO_NORM:
- glTexCoordPointer(3, GL_FLOAT, sizeof(RAS_TexVert),tv->getNormal());
- break;
- case RAS_TEXTANGENT:
- glTexCoordPointer(4, GL_FLOAT, sizeof(RAS_TexVert),tv->getTangent());
- break;
- case RAS_TEXCO_UV2:
- glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert),tv->getUV2());
- break;
- default:
- break;
- }
- }
-
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
-
- if (GLEW_ARB_vertex_program) {
- for (unit=0; unit<m_attrib_num; unit++) {
- switch (m_attrib[unit]) {
- case RAS_TEXCO_ORCO:
- case RAS_TEXCO_GLOB:
- glVertexAttribPointerARB(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getXYZ());
- break;
- case RAS_TEXCO_UV1:
- glVertexAttribPointerARB(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV1());
- break;
- case RAS_TEXCO_NORM:
- glVertexAttribPointerARB(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getNormal());
- break;
- case RAS_TEXTANGENT:
- glVertexAttribPointerARB(unit, 4, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getTangent());
- break;
- case RAS_TEXCO_UV2:
- glVertexAttribPointerARB(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV2());
- break;
- case RAS_TEXCO_VCOL:
- glVertexAttribPointerARB(unit, 4, GL_UNSIGNED_BYTE, GL_FALSE, sizeof(RAS_TexVert), tv->getRGBA());
- break;
- default:
- break;
- }
- }
- }
-}
-
-void RAS_VAOpenGLRasterizer::EnableTextures(bool enable)
-{
- TexCoGen *texco, *attrib;
- int unit, texco_num, attrib_num;
-
- /* we cache last texcoords and attribs to ensure we disable the ones that
- * were actually last set */
- if (enable) {
- texco = m_texco;
- texco_num = m_texco_num;
- attrib = m_attrib;
- attrib_num = m_attrib_num;
-
- memcpy(m_last_texco, m_texco, sizeof(TexCoGen)*m_texco_num);
- m_last_texco_num = m_texco_num;
- memcpy(m_last_attrib, m_attrib, sizeof(TexCoGen)*m_attrib_num);
- m_last_attrib_num = m_attrib_num;
- }
- else {
- texco = m_last_texco;
- texco_num = m_last_texco_num;
- attrib = m_last_attrib;
- attrib_num = m_last_attrib_num;
- }
-
- if (GLEW_ARB_multitexture) {
- for (unit=0; unit<texco_num; unit++) {
- glClientActiveTextureARB(GL_TEXTURE0_ARB+unit);
-
- switch (texco[unit]) {
- case RAS_TEXCO_ORCO:
- case RAS_TEXCO_GLOB:
- case RAS_TEXCO_UV1:
- case RAS_TEXCO_NORM:
- case RAS_TEXTANGENT:
- case RAS_TEXCO_UV2:
- if (enable) glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- else glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- break;
- default:
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- break;
- }
- }
-
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- else {
- if (texco_num) {
- if (enable) glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- else glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- }
- }
-
- if (GLEW_ARB_vertex_program) {
- for (unit=0; unit<attrib_num; unit++) {
- switch (attrib[unit]) {
- case RAS_TEXCO_ORCO:
- case RAS_TEXCO_GLOB:
- case RAS_TEXCO_UV1:
- case RAS_TEXCO_NORM:
- case RAS_TEXTANGENT:
- case RAS_TEXCO_UV2:
- case RAS_TEXCO_VCOL:
- if (enable) glEnableVertexAttribArrayARB(unit);
- else glDisableVertexAttribArrayARB(unit);
- break;
- default:
- glDisableVertexAttribArrayARB(unit);
- break;
- }
- }
- }
-
- if (!enable) {
- m_last_texco_num = 0;
- m_last_attrib_num = 0;
- }
-}
-
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
index 63b28a90412..5f3af7360ff 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
@@ -8,7 +8,7 @@ defs = [ 'GLEW_STATIC' ]
incs = '. #intern/string #intern/moto/include #source/gameengine/Rasterizer #source/gameengine/BlenderRoutines '
incs += ' #intern/container #source/blender/gpu #extern/glew/include ' + env['BF_OPENGL_INC']
incs += ' #source/blender/gameengine/Ketsji #source/gameengine/SceneGraph #source/blender/makesdna #source/blender/blenkernel'
-incs += ' #intern/guardedalloc #source/blender/blenlib'
+incs += ' #intern/guardedalloc #source/blender/blenlib #source/gameengine/BlenderRoutines'
if env['WITH_BF_CXX_GUARDEDALLOC']:
defs.append('WITH_CXX_GUARDEDALLOC')
diff --git a/source/gameengine/Rasterizer/RAS_Polygon.cpp b/source/gameengine/Rasterizer/RAS_Polygon.cpp
index 74544a80efa..a6912c0997d 100644
--- a/source/gameengine/Rasterizer/RAS_Polygon.cpp
+++ b/source/gameengine/Rasterizer/RAS_Polygon.cpp
@@ -29,8 +29,9 @@
* \ingroup bgerast
*/
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
+
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable:4786)
#endif
#include "RAS_Polygon.h"
@@ -40,7 +41,7 @@ RAS_Polygon::RAS_Polygon(RAS_MaterialBucket* bucket, RAS_DisplayArray *darray, i
{
m_bucket = bucket;
m_darray = darray;
- m_offset[0] = m_offset[1] = m_offset[2] = m_offset[3] = 0;
+ m_offset[0]= m_offset[1]= m_offset[2]= m_offset[3]= 0;
m_numvert = numvert;
// m_edgecode = 255;
diff --git a/source/gameengine/Rasterizer/RAS_Rect.h b/source/gameengine/Rasterizer/RAS_Rect.h
index fc99c9159db..cb5f7d47457 100644
--- a/source/gameengine/Rasterizer/RAS_Rect.h
+++ b/source/gameengine/Rasterizer/RAS_Rect.h
@@ -101,4 +101,5 @@ public:
#endif
};
-#endif /* __RAS_RECT_H__ */
+#endif // __RAS_RECT_H__
+
diff --git a/source/gameengine/Rasterizer/RAS_TexMatrix.h b/source/gameengine/Rasterizer/RAS_TexMatrix.h
index a2dd291d016..44ae1b0eb5d 100644
--- a/source/gameengine/Rasterizer/RAS_TexMatrix.h
+++ b/source/gameengine/Rasterizer/RAS_TexMatrix.h
@@ -39,4 +39,5 @@
void RAS_CalcTexMatrix(RAS_TexVert p[3],MT_Point3& origin,MT_Vector3& udir,MT_Vector3& vdir);
-#endif /* __RAS_TEXMATRIX_H__ */
+#endif //__RAS_TEXMATRIX_H__
+
diff --git a/source/gameengine/Rasterizer/RAS_TexVert.cpp b/source/gameengine/Rasterizer/RAS_TexVert.cpp
index 945644ff3e6..a848bce410a 100644
--- a/source/gameengine/Rasterizer/RAS_TexVert.cpp
+++ b/source/gameengine/Rasterizer/RAS_TexVert.cpp
@@ -34,8 +34,7 @@
#include "MT_Matrix4x4.h"
RAS_TexVert::RAS_TexVert(const MT_Point3& xyz,
- const MT_Point2& uv,
- const MT_Point2& uv2,
+ const MT_Point2 uvs[MAX_UNIT],
const MT_Vector4& tangent,
const unsigned int rgba,
const MT_Vector3& normal,
@@ -43,8 +42,6 @@ RAS_TexVert::RAS_TexVert(const MT_Point3& xyz,
const unsigned int origindex)
{
xyz.getValue(m_localxyz);
- uv.getValue(m_uv1);
- uv2.getValue(m_uv2);
SetRGBA(rgba);
SetNormal(normal);
tangent.getValue(m_tangent);
@@ -52,6 +49,11 @@ RAS_TexVert::RAS_TexVert(const MT_Point3& xyz,
m_origindex = origindex;
m_unit = 2;
m_softBodyIndex = -1;
+
+ for (int i = 0; i < MAX_UNIT; ++i)
+ {
+ uvs[i].getValue(m_uvs[i]);
+ }
}
const MT_Point3& RAS_TexVert::xyz()
@@ -63,10 +65,10 @@ const MT_Point3& RAS_TexVert::xyz()
void RAS_TexVert::SetRGBA(const MT_Vector4& rgba)
{
unsigned char *colp = (unsigned char*) &m_rgba;
- colp[0] = (unsigned char) (rgba[0] * 255.0);
- colp[1] = (unsigned char) (rgba[1] * 255.0);
- colp[2] = (unsigned char) (rgba[2] * 255.0);
- colp[3] = (unsigned char) (rgba[3] * 255.0);
+ colp[0] = (unsigned char) (rgba[0]*255.0f);
+ colp[1] = (unsigned char) (rgba[1]*255.0f);
+ colp[2] = (unsigned char) (rgba[2]*255.0f);
+ colp[3] = (unsigned char) (rgba[3]*255.0f);
}
@@ -75,32 +77,16 @@ void RAS_TexVert::SetXYZ(const MT_Point3& xyz)
xyz.getValue(m_localxyz);
}
-void RAS_TexVert::SetXYZ(const float xyz[3])
-{
- m_localxyz[0] = xyz[0]; m_localxyz[1] = xyz[1]; m_localxyz[2] = xyz[2];
-}
-
-void RAS_TexVert::SetUV1(const MT_Point2& uv)
+void RAS_TexVert::SetXYZ(const float *xyz)
{
- uv.getValue(m_uv1);
+ m_localxyz[0]= xyz[0]; m_localxyz[1]= xyz[1]; m_localxyz[2]= xyz[2];
}
-void RAS_TexVert::SetUV1(const float uv[3])
+void RAS_TexVert::SetUV(int index, const MT_Point2& uv)
{
- m_uv1[0] = uv[0];
- m_uv1[1] = uv[1];
+ uv.getValue(m_uvs[index]);
}
-void RAS_TexVert::SetUV2(const MT_Point2& uv)
-{
- uv.getValue(m_uv2);
-}
-
-void RAS_TexVert::SetUV2(const float uv[3])
-{
- m_uv2[0] = uv[0];
- m_uv2[1] = uv[1];
-}
void RAS_TexVert::SetRGBA(const unsigned int rgba)
{
@@ -132,14 +118,17 @@ void RAS_TexVert::SetTangent(const MT_Vector3& tangent)
// compare two vertices, and return TRUE if both are almost identical (they can be shared)
bool RAS_TexVert::closeTo(const RAS_TexVert* other)
{
+ bool uv_match = true;
+ for (int i=0; i<MAX_UNIT; i++)
+ uv_match = uv_match && MT_fuzzyEqual(MT_Vector2(m_uvs[i]), MT_Vector2(other->m_uvs[i]));
+
return (
/* m_flag == other->m_flag && */
/* at the moment the face only stores the smooth/flat setting so don't bother comparing it */
m_rgba == other->m_rgba &&
MT_fuzzyEqual(MT_Vector3(m_normal), MT_Vector3(other->m_normal)) &&
MT_fuzzyEqual(MT_Vector3(m_tangent), MT_Vector3(other->m_tangent)) &&
- MT_fuzzyEqual(MT_Vector2(m_uv1), MT_Vector2(other->m_uv1)) &&
- MT_fuzzyEqual(MT_Vector2(m_uv2), MT_Vector2(other->m_uv2)) /* &&
+ uv_match /* &&
MT_fuzzyEqual(MT_Vector3(m_localxyz), MT_Vector3(other->m_localxyz))*/);
/* don't bother comparing m_localxyz since we know there from the same vert */
}
@@ -162,12 +151,3 @@ void RAS_TexVert::Transform(const MT_Matrix4x4& mat, const MT_Matrix4x4& nmat)
SetTangent((nmat*MT_Vector4(m_tangent[0], m_tangent[1], m_tangent[2], 1.0)).getValue());
}
-void RAS_TexVert::TransformUV1(const MT_Matrix4x4& mat)
-{
- SetUV1((mat * MT_Vector4(m_uv1[0], m_uv1[1], 0.0, 1.0)).getValue());
-}
-
-void RAS_TexVert::TransformUV2(const MT_Matrix4x4& mat)
-{
- SetUV2((mat * MT_Vector4(m_uv2[0], m_uv2[1], 0.0, 1.0)).getValue());
-}
diff --git a/source/gameengine/Rasterizer/RAS_TexVert.h b/source/gameengine/Rasterizer/RAS_TexVert.h
index 98ea4dd60aa..fac41339986 100644
--- a/source/gameengine/Rasterizer/RAS_TexVert.h
+++ b/source/gameengine/Rasterizer/RAS_TexVert.h
@@ -48,23 +48,21 @@ class RAS_TexVert
{
float m_localxyz[3]; // 3*4 = 12
- float m_uv1[2]; // 2*4 = 8
- float m_uv2[2]; // 2*4 = 8
+ float m_uvs[8][2]; // 8*2*4=64 //8 = MAX_UNIT
unsigned int m_rgba; // 4
- float m_tangent[4]; // 4*4 = 16
- float m_normal[3]; // 3*4 = 12
+ float m_tangent[4]; // 4*4 = 16
+ float m_normal[3]; // 3*4 = 12
short m_flag; // 2
short m_softBodyIndex; //2
unsigned int m_unit; // 4
unsigned int m_origindex; // 4
//---------
- // 56+6+8+2=72
- // 32 bytes total size, fits nice = 56 = not fit nice.
+ // 120
+ // 32 bytes total size, fits nice = 120 = not fit nice.
public:
enum {
FLAT = 1,
- SECOND_UV = 2,
MAX_UNIT = 8
};
@@ -74,8 +72,7 @@ public:
RAS_TexVert()// :m_xyz(0,0,0),m_uv(0,0),m_rgba(0)
{}
RAS_TexVert(const MT_Point3& xyz,
- const MT_Point2& uv,
- const MT_Point2& uv2,
+ const MT_Point2 uvs[MAX_UNIT],
const MT_Vector4& tangent,
const unsigned int rgba,
const MT_Vector3& normal,
@@ -83,12 +80,8 @@ public:
const unsigned int origindex);
~RAS_TexVert() {};
- const float* getUV1 () const {
- return m_uv1;
- };
-
- const float* getUV2 () const {
- return m_uv2;
+ const float* getUV (int unit) const {
+ return m_uvs[unit];
};
const float* getXYZ() const {
@@ -122,11 +115,8 @@ public:
}
void SetXYZ(const MT_Point3& xyz);
- void SetXYZ(const float xyz[3]);
- void SetUV1(const MT_Point2& uv);
- void SetUV2(const MT_Point2& uv);
- void SetUV1(const float uv[2]);
- void SetUV2(const float uv[2]);
+ void SetXYZ(const float *xyz);
+ void SetUV(int index, const MT_Point2& uv);
void SetRGBA(const unsigned int rgba);
void SetNormal(const MT_Vector3& normal);
@@ -139,8 +129,6 @@ public:
void Transform(const class MT_Matrix4x4& mat,
const class MT_Matrix4x4& nmat);
- void TransformUV1(const MT_Matrix4x4& mat);
- void TransformUV2(const MT_Matrix4x4& mat);
// compare two vertices, to test if they can be shared, used for
// splitting up based on uv's, colors, etc
@@ -152,4 +140,5 @@ public:
#endif
};
-#endif /* __RAS_TEXVERT_H__ */
+#endif //__RAS_TEXVERT_H__
+
diff --git a/source/gameengine/Rasterizer/RAS_texmatrix.cpp b/source/gameengine/Rasterizer/RAS_texmatrix.cpp
index d335a38171f..5309dc7feae 100644
--- a/source/gameengine/Rasterizer/RAS_texmatrix.cpp
+++ b/source/gameengine/Rasterizer/RAS_texmatrix.cpp
@@ -52,9 +52,9 @@ void RAS_CalcTexMatrix(RAS_TexVert p[3],MT_Point3& origin,MT_Vector3& udir,MT_Ve
MT_Scalar d = -p[0].xyz().dot(normal);
- MT_Matrix3x3 mat3( p[0].getUV1()[0],p[0].getUV1()[1], 1,
- p[1].getUV1()[0],p[1].getUV1()[1], 1,
- p[2].getUV1()[0],p[2].getUV1()[1], 1);
+ MT_Matrix3x3 mat3( p[0].getUV(0)[0],p[0].getUV(0)[1], 1,
+ p[1].getUV(0)[0],p[1].getUV(0)[1], 1,
+ p[2].getUV(0)[0],p[2].getUV(0)[1], 1);
MT_Matrix3x3 mat3inv = mat3.inverse();
@@ -93,10 +93,10 @@ int main()
MT_Point2 puv0={0,0};
MT_Point3 pxyz0 (0,0,128);
- MT_Scalar puv1[2] = {1,0};
+ MT_Scalar puv1[2]={1,0};
MT_Point3 pxyz1(128,0,128);
- MT_Scalar puv2[2] = {1,1};
+ MT_Scalar puv2[2]={1,1};
MT_Point3 pxyz2(128,0,0);
RAS_TexVert p0(pxyz0,puv0);
diff --git a/source/gameengine/Rasterizer/SConscript b/source/gameengine/Rasterizer/SConscript
index 4164271ba9b..9aa7a762e9b 100644
--- a/source/gameengine/Rasterizer/SConscript
+++ b/source/gameengine/Rasterizer/SConscript
@@ -4,7 +4,7 @@ Import ('env')
sources = env.Glob('*.cpp')
-incs = '. #intern/guardedalloc #intern/string #intern/moto/include #intern/container #source/gameengine/BlenderRoutines #extern/glew/include #source/gameengine/Expressions #source/gameengine/SceneGraph #source/blender/blenkernel #source/blender/makesdna'
+incs = '. #intern/guardedalloc #intern/string #intern/moto/include #intern/container #source/gameengine/BlenderRoutines #extern/glew/include #source/gameengine/Expressions #source/gameengine/SceneGraph #source/blender/blenkernel #source/blender/makesdna #source/blender/gpu'
defs = [ 'GLEW_STATIC' ]
diff --git a/source/gameengine/SceneGraph/SG_Controller.h b/source/gameengine/SceneGraph/SG_Controller.h
index a173633e13c..455aaf90d6d 100644
--- a/source/gameengine/SceneGraph/SG_Controller.h
+++ b/source/gameengine/SceneGraph/SG_Controller.h
@@ -121,4 +121,5 @@ protected:
#endif
};
-#endif /* __SG_CONTROLLER_H__ */
+#endif //__SG_CONTROLLER_H__
+
diff --git a/source/gameengine/SceneGraph/SG_DList.h b/source/gameengine/SceneGraph/SG_DList.h
index 90153f14c07..be1c1fda2f2 100644
--- a/source/gameengine/SceneGraph/SG_DList.h
+++ b/source/gameengine/SceneGraph/SG_DList.h
@@ -248,4 +248,5 @@ public:
};
-#endif /* __SG_DLIST_H__ */
+#endif //__SG_DLIST_H__
+
diff --git a/source/gameengine/SceneGraph/SG_IObject.h b/source/gameengine/SceneGraph/SG_IObject.h
index 72a04064834..53b51507e97 100644
--- a/source/gameengine/SceneGraph/SG_IObject.h
+++ b/source/gameengine/SceneGraph/SG_IObject.h
@@ -127,8 +127,8 @@ struct SG_Callbacks
m_schedulefunc(NULL),
m_reschedulefunc(NULL)
{
- }
-
+ };
+
SG_Callbacks(
SG_ReplicationNewCallback repfunc,
SG_DestructionNewCallback destructfunc,
@@ -142,7 +142,7 @@ struct SG_Callbacks
m_schedulefunc(schedulefunc),
m_reschedulefunc(reschedulefunc)
{
- }
+ };
SG_ReplicationNewCallback m_replicafunc;
SG_DestructionNewCallback m_destructionfunc;
@@ -152,8 +152,8 @@ struct SG_Callbacks
};
/**
- * base object that can be part of the scenegraph.
- */
+base object that can be part of the scenegraph.
+*/
class SG_IObject : public SG_QList
{
private :
@@ -371,4 +371,5 @@ protected :
#endif
};
-#endif /* __SG_IOBJECT_H__ */
+#endif //__SG_IOBJECT_H__
+
diff --git a/source/gameengine/SceneGraph/SG_Node.h b/source/gameengine/SceneGraph/SG_Node.h
index bde64f21305..063eeaab01d 100644
--- a/source/gameengine/SceneGraph/SG_Node.h
+++ b/source/gameengine/SceneGraph/SG_Node.h
@@ -275,4 +275,5 @@ private:
#endif
};
-#endif /* __SG_NODE_H__ */
+#endif //__SG_NODE_H__
+
diff --git a/source/gameengine/SceneGraph/SG_QList.h b/source/gameengine/SceneGraph/SG_QList.h
index 663f29ebd88..bcc56f05615 100644
--- a/source/gameengine/SceneGraph/SG_QList.h
+++ b/source/gameengine/SceneGraph/SG_QList.h
@@ -161,4 +161,5 @@ public:
#endif
};
-#endif /* __SG_QLIST_H__ */
+#endif //__SG_QLIST_H__
+
diff --git a/source/gameengine/SceneGraph/SG_Spatial.cpp b/source/gameengine/SceneGraph/SG_Spatial.cpp
index f30c80da434..8c0d2b88c63 100644
--- a/source/gameengine/SceneGraph/SG_Spatial.cpp
+++ b/source/gameengine/SceneGraph/SG_Spatial.cpp
@@ -103,7 +103,7 @@ SetParentRelation(
/**
* Update Spatial Data.
- * Calculates WorldTransform., (either doing its self or using the linked SGControllers)
+ * Calculates WorldTransform., (either doing itsself or using the linked SGControllers)
*/
diff --git a/source/gameengine/SceneGraph/SG_Spatial.h b/source/gameengine/SceneGraph/SG_Spatial.h
index aa917fa70db..7630af51781 100644
--- a/source/gameengine/SceneGraph/SG_Spatial.h
+++ b/source/gameengine/SceneGraph/SG_Spatial.h
@@ -291,4 +291,5 @@ protected:
#endif
};
-#endif /* __SG_SPATIAL_H__ */
+#endif //__SG_SPATIAL_H__
+
diff --git a/source/gameengine/VideoTexture/BlendType.h b/source/gameengine/VideoTexture/BlendType.h
index 28eebe07789..e19aadc49d2 100644
--- a/source/gameengine/VideoTexture/BlendType.h
+++ b/source/gameengine/VideoTexture/BlendType.h
@@ -1,33 +1,29 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2006 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2006 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file BlendType.h
* \ingroup bgevideotex
*/
-
+
#ifndef __BLENDTYPE_H__
#define __BLENDTYPE_H__
diff --git a/source/gameengine/VideoTexture/Common.h b/source/gameengine/VideoTexture/Common.h
index 90f7e66452a..e6e0ffa1ebc 100644
--- a/source/gameengine/VideoTexture/Common.h
+++ b/source/gameengine/VideoTexture/Common.h
@@ -1,33 +1,29 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2006 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2006 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file VideoTexture/Common.h
* \ingroup bgevideotex
*/
-
+
#if defined WIN32
#define WINDOWS_LEAN_AND_MEAN
#endif
diff --git a/source/gameengine/VideoTexture/Exception.cpp b/source/gameengine/VideoTexture/Exception.cpp
index 8b8918d8141..8609cd73875 100644
--- a/source/gameengine/VideoTexture/Exception.cpp
+++ b/source/gameengine/VideoTexture/Exception.cpp
@@ -1,28 +1,24 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2006 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2006 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file gameengine/VideoTexture/Exception.cpp
* \ingroup bgevideotex
diff --git a/source/gameengine/VideoTexture/Exception.h b/source/gameengine/VideoTexture/Exception.h
index e0c1fdd568d..bc08742de8d 100644
--- a/source/gameengine/VideoTexture/Exception.h
+++ b/source/gameengine/VideoTexture/Exception.h
@@ -1,33 +1,30 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2006 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2006 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
/** \file Exception.h
* \ingroup bgevideotex
*/
-
+
#ifndef __EXCEPTION_H__
#define __EXCEPTION_H__
diff --git a/source/gameengine/VideoTexture/FilterBase.cpp b/source/gameengine/VideoTexture/FilterBase.cpp
index a232bcc1201..6ec5e237ac2 100644
--- a/source/gameengine/VideoTexture/FilterBase.cpp
+++ b/source/gameengine/VideoTexture/FilterBase.cpp
@@ -1,28 +1,24 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file gameengine/VideoTexture/FilterBase.cpp
* \ingroup bgevideotex
diff --git a/source/gameengine/VideoTexture/FilterBase.h b/source/gameengine/VideoTexture/FilterBase.h
index f8fe2c772f0..422cf86f23e 100644
--- a/source/gameengine/VideoTexture/FilterBase.h
+++ b/source/gameengine/VideoTexture/FilterBase.h
@@ -1,33 +1,29 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file FilterBase.h
* \ingroup bgevideotex
*/
-
+
#ifndef __FILTERBASE_H__
#define __FILTERBASE_H__
@@ -99,10 +95,6 @@ protected:
virtual unsigned int filter (unsigned int * src, short x, short y,
short * size, unsigned int pixSize, unsigned int val = 0)
{ return val; }
- /// filter pixel, source float buffer
- virtual unsigned int filter (float * src, short x, short y,
- short * size, unsigned int pixSize, unsigned int val = 0)
- { return val; }
/// get source pixel size
virtual unsigned int getPixelSize (void) { return 1; }
diff --git a/source/gameengine/VideoTexture/FilterBlueScreen.cpp b/source/gameengine/VideoTexture/FilterBlueScreen.cpp
index 662ecabd283..8559e8f87f4 100644
--- a/source/gameengine/VideoTexture/FilterBlueScreen.cpp
+++ b/source/gameengine/VideoTexture/FilterBlueScreen.cpp
@@ -1,28 +1,24 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file gameengine/VideoTexture/FilterBlueScreen.cpp
* \ingroup bgevideotex
@@ -87,21 +83,18 @@ static PyObject *getColor (PyFilter *self, void *closure)
static int setColor (PyFilter *self, PyObject *value, void *closure)
{
// check validity of parameter
- if (value == NULL ||
- !(PyTuple_Check(value) || PyList_Check(value)) ||
- PySequence_Fast_GET_SIZE(value) != 3 ||
- !PyLong_Check(PySequence_Fast_GET_ITEM(value, 0)) ||
- !PyLong_Check(PySequence_Fast_GET_ITEM(value, 1)) ||
- !PyLong_Check(PySequence_Fast_GET_ITEM(value, 2)))
+ if (value == NULL || !PySequence_Check(value) || PySequence_Size(value) != 3
+ || !PyLong_Check(PySequence_Fast_GET_ITEM(value, 0))
+ || !PyLong_Check(PySequence_Fast_GET_ITEM(value, 1))
+ || !PyLong_Check(PySequence_Fast_GET_ITEM(value, 2)))
{
PyErr_SetString(PyExc_TypeError, "The value must be a sequence of 3 ints");
return -1;
}
// set color
- getFilter(self)->setColor(
- (unsigned char)(PyLong_AsLong(PySequence_Fast_GET_ITEM(value, 0))),
- (unsigned char)(PyLong_AsLong(PySequence_Fast_GET_ITEM(value, 1))),
- (unsigned char)(PyLong_AsLong(PySequence_Fast_GET_ITEM(value, 2))));
+ getFilter(self)->setColor((unsigned char)(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 0))),
+ (unsigned char)(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 1))),
+ (unsigned char)(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 2))));
// success
return 0;
}
@@ -117,19 +110,16 @@ static PyObject *getLimits (PyFilter *self, void *closure)
static int setLimits (PyFilter *self, PyObject *value, void *closure)
{
// check validity of parameter
- if (value == NULL ||
- !(PyTuple_Check(value) || PyList_Check(value)) ||
- PySequence_Fast_GET_SIZE(value) != 2 ||
- !PyLong_Check(PySequence_Fast_GET_ITEM(value, 0)) ||
- !PyLong_Check(PySequence_Fast_GET_ITEM(value, 1)))
+ if (value == NULL || !PySequence_Check(value) || PySequence_Size(value) != 2
+ || !PyLong_Check(PySequence_Fast_GET_ITEM(value, 0))
+ || !PyLong_Check(PySequence_Fast_GET_ITEM(value, 1)))
{
PyErr_SetString(PyExc_TypeError, "The value must be a sequence of 2 ints");
return -1;
}
// set limits
- getFilter(self)->setLimits(
- (unsigned short)(PyLong_AsLong(PySequence_Fast_GET_ITEM(value, 0))),
- (unsigned short)(PyLong_AsLong(PySequence_Fast_GET_ITEM(value, 1))));
+ getFilter(self)->setLimits((unsigned short)(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 0))),
+ (unsigned short)(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 1))));
// success
return 0;
}
@@ -169,14 +159,14 @@ PyTypeObject FilterBlueScreenType =
0, /*tp_as_buffer*/
Py_TPFLAGS_DEFAULT, /*tp_flags*/
"Filter for Blue Screen objects", /* tp_doc */
- 0, /* tp_traverse */
- 0, /* tp_clear */
- 0, /* tp_richcompare */
- 0, /* tp_weaklistoffset */
- 0, /* tp_iter */
- 0, /* tp_iternext */
- NULL, /* tp_methods */
- 0, /* tp_members */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ NULL, /* tp_methods */
+ 0, /* tp_members */
filterBSGetSets, /* tp_getset */
0, /* tp_base */
0, /* tp_dict */
diff --git a/source/gameengine/VideoTexture/FilterBlueScreen.h b/source/gameengine/VideoTexture/FilterBlueScreen.h
index 5a90590a39d..28ab16d966e 100644
--- a/source/gameengine/VideoTexture/FilterBlueScreen.h
+++ b/source/gameengine/VideoTexture/FilterBlueScreen.h
@@ -1,33 +1,29 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of blendTex library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of blendTex library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file FilterBlueScreen.h
* \ingroup bgevideotex
*/
-
+
#ifndef __FILTERBLUESCREEN_H__
#define __FILTERBLUESCREEN_H__
diff --git a/source/gameengine/VideoTexture/FilterColor.cpp b/source/gameengine/VideoTexture/FilterColor.cpp
index e4101b5587d..35a6414f383 100644
--- a/source/gameengine/VideoTexture/FilterColor.cpp
+++ b/source/gameengine/VideoTexture/FilterColor.cpp
@@ -1,28 +1,24 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file gameengine/VideoTexture/FilterColor.cpp
* \ingroup bgevideotex
@@ -151,7 +147,7 @@ static int setMatrix (PyFilter *self, PyObject *value, void *closure)
valid = PyLong_Check(PySequence_Fast_GET_ITEM(row, c));
// if it is valid, save it in matrix
if (valid)
- mat[r][c] = short(PyLong_AsLong(PySequence_Fast_GET_ITEM(row, c)));
+ mat[r][c] = short(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(row, c)));
}
}
// if parameter is not valid, report error
@@ -284,7 +280,7 @@ static int setLevels (PyFilter *self, PyObject *value, void *closure)
valid = PyLong_Check(PySequence_Fast_GET_ITEM(row, c));
// if it is valid, save it in matrix
if (valid)
- lev[r][c] = (unsigned short)(PyLong_AsLong(PySequence_Fast_GET_ITEM(row, c)));
+ lev[r][c] = (unsigned short)(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(row, c)));
}
}
// if parameter is not valid, report error
diff --git a/source/gameengine/VideoTexture/FilterColor.h b/source/gameengine/VideoTexture/FilterColor.h
index 350f7270874..cd61900bbda 100644
--- a/source/gameengine/VideoTexture/FilterColor.h
+++ b/source/gameengine/VideoTexture/FilterColor.h
@@ -1,33 +1,29 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of blendTex library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of blendTex library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file FilterColor.h
* \ingroup bgevideotex
*/
-
+
#ifndef __FILTERCOLOR_H__
#define __FILTERCOLOR_H__
diff --git a/source/gameengine/VideoTexture/FilterNormal.cpp b/source/gameengine/VideoTexture/FilterNormal.cpp
index ba963d93079..03c500a7e14 100644
--- a/source/gameengine/VideoTexture/FilterNormal.cpp
+++ b/source/gameengine/VideoTexture/FilterNormal.cpp
@@ -1,28 +1,24 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file gameengine/VideoTexture/FilterNormal.cpp
* \ingroup bgevideotex
@@ -85,7 +81,7 @@ static int setColor (PyFilter *self, PyObject *value, void *closure)
return -1;
}
// set color index
- getFilter(self)->setColor((unsigned short)(PyLong_AsLong(value)));
+ getFilter(self)->setColor((unsigned short)(PyLong_AsSsize_t(value)));
// success
return 0;
}
diff --git a/source/gameengine/VideoTexture/FilterNormal.h b/source/gameengine/VideoTexture/FilterNormal.h
index b21afb3ec26..19664e8b5f2 100644
--- a/source/gameengine/VideoTexture/FilterNormal.h
+++ b/source/gameengine/VideoTexture/FilterNormal.h
@@ -1,33 +1,29 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of blendTex library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of blendTex library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file FilterNormal.h
* \ingroup bgevideotex
*/
-
+
#ifndef __FILTERNORMAL_H__
#define __FILTERNORMAL_H__
diff --git a/source/gameengine/VideoTexture/FilterSource.cpp b/source/gameengine/VideoTexture/FilterSource.cpp
index 1fac87f2b04..e5fe4711cff 100644
--- a/source/gameengine/VideoTexture/FilterSource.cpp
+++ b/source/gameengine/VideoTexture/FilterSource.cpp
@@ -1,28 +1,24 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file gameengine/VideoTexture/FilterSource.cpp
* \ingroup bgevideotex
diff --git a/source/gameengine/VideoTexture/FilterSource.h b/source/gameengine/VideoTexture/FilterSource.h
index f1d2615ee32..a4900e8c148 100644
--- a/source/gameengine/VideoTexture/FilterSource.h
+++ b/source/gameengine/VideoTexture/FilterSource.h
@@ -1,33 +1,29 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of blendTex library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of blendTex library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file FilterSource.h
* \ingroup bgevideotex
*/
-
+
#ifndef __FILTERSOURCE_H__
#define __FILTERSOURCE_H__
@@ -35,6 +31,7 @@
#include "FilterBase.h"
+
/// class for RGB24 conversion
class FilterRGB24 : public FilterBase
{
@@ -100,65 +97,6 @@ protected:
{ VT_RGBA(val,src[2],src[1],src[0],0xFF); return val; }
};
-/// class for Z_buffer conversion
-class FilterZZZA : public FilterBase
-{
-public:
- /// constructor
- FilterZZZA (void) {}
- /// destructor
- virtual ~FilterZZZA (void) {}
-
- /// get source pixel size
- virtual unsigned int getPixelSize (void) { return 1; }
-
-protected:
- /// filter pixel, source float buffer
- virtual unsigned int filter (float * src, short x, short y,
- short * size, unsigned int pixSize, unsigned int val)
- {
- // calculate gray value
- // convert float to unsigned char
- unsigned int depth = int(src[0] * 255);
- // return depth scale value
- VT_R(val) = depth;
- VT_G(val) = depth;
- VT_B(val) = depth;
- VT_A(val) = 0xFF;
-
- return val;
- }
-};
-
-
-/// class for Z_buffer conversion
-class FilterDEPTH : public FilterBase
-{
-public:
- /// constructor
- FilterDEPTH (void) {}
- /// destructor
- virtual ~FilterDEPTH (void) {}
-
- /// get source pixel size
- virtual unsigned int getPixelSize (void) { return 1; }
-
-protected:
- /// filter pixel, source float buffer
- virtual unsigned int filter (float * src, short x, short y,
- short * size, unsigned int pixSize, unsigned int val)
- {
- /* Copy the float value straight away
- * The user can retrieve the original float value by using
- * 'F' mode in BGL buffer */
- memcpy(&val, src, sizeof (unsigned int));
- return val;
- }
-};
-
-
-
-
/// class for YV12 conversion
class FilterYV12 : public FilterBase
{
diff --git a/source/gameengine/VideoTexture/ImageBase.cpp b/source/gameengine/VideoTexture/ImageBase.cpp
index 3b6dec21e52..42ba4eb7da6 100644
--- a/source/gameengine/VideoTexture/ImageBase.cpp
+++ b/source/gameengine/VideoTexture/ImageBase.cpp
@@ -1,28 +1,24 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file gameengine/VideoTexture/ImageBase.cpp
* \ingroup bgevideotex
@@ -32,7 +28,6 @@
extern "C" {
#include "bgl.h"
}
-#include "GL/glew.h"
#include <vector>
#include <string.h>
@@ -44,6 +39,8 @@ extern "C" {
#include "Exception.h"
+#include "GPU_compatibility.h"
+
#if (defined(WIN32) || defined(WIN64)) && !defined(FREE_WINDOWS)
#define strcasecmp _stricmp
#endif
@@ -53,8 +50,6 @@ extern "C" {
// constructor
ImageBase::ImageBase (bool staticSrc) : m_image(NULL), m_imgSize(0),
m_avail(false), m_scale(false), m_scaleChange(false), m_flip(false),
-m_zbuff(false),
-m_depth(false),
m_staticSources(staticSrc), m_pyfilter(NULL)
{
m_size[0] = m_size[1] = 0;
@@ -408,18 +403,6 @@ PyObject *Image_getImage (PyImage *self, char * mode)
{
buffer = BGL_MakeBuffer( GL_BYTE, 1, &dimensions, image);
}
- else if (!strcasecmp(mode, "F"))
- {
- // this mode returns the image as an array of float.
- // This makes sense ONLY for the depth buffer:
- // source = VideoTexture.ImageViewport()
- // source.depth = True
- // depth = VideoTexture.imageToArray(source, 'F')
-
- // adapt dimension from byte to float
- dimensions /= sizeof(float);
- buffer = BGL_MakeBuffer( GL_FLOAT, 1, &dimensions, image);
- }
else
{
int i, c, ncolor, pixels;
@@ -550,52 +533,6 @@ int Image_setFlip (PyImage *self, PyObject *value, void *closure)
return 0;
}
-// get zbuff
-PyObject * Image_getZbuff (PyImage * self, void * closure)
-{
- if (self->m_image != NULL && self->m_image->getZbuff()) Py_RETURN_TRUE;
- else Py_RETURN_FALSE;
-}
-
-// set zbuff
-int Image_setZbuff (PyImage * self, PyObject * value, void * closure)
-{
- // check parameter, report failure
- if (value == NULL || !PyBool_Check(value))
- {
- PyErr_SetString(PyExc_TypeError, "The value must be a bool");
- return -1;
- }
- // set scale
- if (self->m_image != NULL) self->m_image->setZbuff(value == Py_True);
- // success
- return 0;
-}
-
-// get depth
-PyObject * Image_getDepth (PyImage * self, void * closure)
-{
- if (self->m_image != NULL && self->m_image->getDepth()) Py_RETURN_TRUE;
- else Py_RETURN_FALSE;
-}
-
-// set depth
-int Image_setDepth (PyImage * self, PyObject * value, void * closure)
-{
- // check parameter, report failure
- if (value == NULL || !PyBool_Check(value))
- {
- PyErr_SetString(PyExc_TypeError, "The value must be a bool");
- return -1;
- }
- // set scale
- if (self->m_image != NULL) self->m_image->setDepth(value == Py_True);
- // success
- return 0;
-}
-
-
-
// get filter source object
PyObject *Image_getSource (PyImage *self, PyObject *args)
diff --git a/source/gameengine/VideoTexture/ImageBase.h b/source/gameengine/VideoTexture/ImageBase.h
index 3bb9c8cb090..bb3f0c19e4b 100644
--- a/source/gameengine/VideoTexture/ImageBase.h
+++ b/source/gameengine/VideoTexture/ImageBase.h
@@ -1,33 +1,29 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of blendTex library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of blendTex library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file ImageBase.h
* \ingroup bgevideotex
*/
-
+
#ifndef __IMAGEBASE_H__
#define __IMAGEBASE_H__
@@ -82,14 +78,6 @@ public:
bool getFlip (void) { return m_flip; }
/// set vertical flip
void setFlip (bool flip) { m_flip = flip; }
- /// get Z buffer
- bool getZbuff (void) { return m_zbuff; }
- /// set Z buffer
- void setZbuff (bool zbuff) { m_zbuff = zbuff; }
- /// get depth
- bool getDepth (void) { return m_depth; }
- /// set depth
- void setDepth (bool depth) { m_depth = depth; }
/// get source object
PyImage * getSource (const char * id);
@@ -123,10 +111,6 @@ protected:
bool m_scaleChange;
/// flip image vertically
bool m_flip;
- /// use the Z buffer as a texture
- bool m_zbuff;
- /// extract the Z buffer with unisgned int precision
- bool m_depth;
/// source image list
ImageSourceList m_sources;
@@ -363,15 +347,7 @@ int Image_setFlip (PyImage *self, PyObject *value, void *closure);
PyObject *Image_getSource (PyImage *self, PyObject *args);
// set filter source object
PyObject *Image_setSource (PyImage *self, PyObject *args);
-// get Z buffer
-PyObject * Image_getZbuff (PyImage * self, void * closure);
-// set Z buffer
-int Image_setZbuff (PyImage * self, PyObject * value, void * closure);
-// get depth
-PyObject * Image_getDepth (PyImage * self, void * closure);
-// set depth
-int Image_setDepth (PyImage * self, PyObject * value, void * closure);
-
+
// get pixel filter object
PyObject *Image_getFilter (PyImage *self, void *closure);
// set pixel filter object
diff --git a/source/gameengine/VideoTexture/ImageBuff.cpp b/source/gameengine/VideoTexture/ImageBuff.cpp
index 1593a08bb4b..eec0bccbe56 100644
--- a/source/gameengine/VideoTexture/ImageBuff.cpp
+++ b/source/gameengine/VideoTexture/ImageBuff.cpp
@@ -1,28 +1,24 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file gameengine/VideoTexture/ImageBuff.cpp
* \ingroup bgevideotex
diff --git a/source/gameengine/VideoTexture/ImageBuff.h b/source/gameengine/VideoTexture/ImageBuff.h
index 19299506747..b2bdbc17dc9 100644
--- a/source/gameengine/VideoTexture/ImageBuff.h
+++ b/source/gameengine/VideoTexture/ImageBuff.h
@@ -1,33 +1,29 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file ImageBuff.h
* \ingroup bgevideotex
*/
-
+
#ifndef __IMAGEBUFF_H__
#define __IMAGEBUFF_H__
diff --git a/source/gameengine/VideoTexture/ImageMix.cpp b/source/gameengine/VideoTexture/ImageMix.cpp
index 27c4fed6fe6..f09454a517b 100644
--- a/source/gameengine/VideoTexture/ImageMix.cpp
+++ b/source/gameengine/VideoTexture/ImageMix.cpp
@@ -1,28 +1,24 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file gameengine/VideoTexture/ImageMix.cpp
* \ingroup bgevideotex
diff --git a/source/gameengine/VideoTexture/ImageMix.h b/source/gameengine/VideoTexture/ImageMix.h
index 712efde7dd4..2746635c611 100644
--- a/source/gameengine/VideoTexture/ImageMix.h
+++ b/source/gameengine/VideoTexture/ImageMix.h
@@ -1,33 +1,29 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file ImageMix.h
* \ingroup bgevideotex
*/
-
+
#ifndef __IMAGEMIX_H__
#define __IMAGEMIX_H__
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
index f778f840864..4ecbd4a62b4 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -1,28 +1,24 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file gameengine/VideoTexture/ImageRender.cpp
* \ingroup bgevideotex
@@ -36,8 +32,6 @@
#include <math.h>
-#include "GL/glew.h"
-
#include "KX_PythonInit.h"
#include "DNA_scene_types.h"
#include "RAS_CameraData.h"
@@ -50,6 +44,8 @@
#include "Exception.h"
#include "Texture.h"
+#include "GPU_compatibility.h"
+
ExceptionID SceneInvalid, CameraInvalid, ObserverInvalid;
ExceptionID MirrorInvalid, MirrorSizeInvalid, MirrorNormalInvalid, MirrorHorizontal, MirrorTooSmall;
ExpDesc SceneInvalidDesc (SceneInvalid, "Scene object is invalid");
@@ -360,11 +356,10 @@ static int setBackground (PyImage *self, PyObject *value, void *closure)
return -1;
}
// set background color
- getImageRender(self)->setBackground(
- (unsigned char)(PyLong_AsLong(PySequence_Fast_GET_ITEM(value, 0))),
- (unsigned char)(PyLong_AsLong(PySequence_Fast_GET_ITEM(value, 1))),
- (unsigned char)(PyLong_AsLong(PySequence_Fast_GET_ITEM(value, 2))),
- (unsigned char)(PyLong_AsLong(PySequence_Fast_GET_ITEM(value, 3))));
+ getImageRender(self)->setBackground((unsigned char)(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 0))),
+ (unsigned char)(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 1))),
+ (unsigned char)(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 2))),
+ (unsigned char)(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 3))));
// success
return 0;
}
@@ -380,7 +375,7 @@ static PyMethodDef imageRenderMethods[] =
static PyGetSetDef imageRenderGetSets[] =
{
{(char*)"background", (getter)getBackground, (setter)setBackground, (char*)"background color", NULL},
- // attribute from ImageViewport
+ // attribute from ImageViewport
{(char*)"capsize", (getter)ImageViewport_getCaptureSize, (setter)ImageViewport_setCaptureSize, (char*)"size of render area", NULL},
{(char*)"alpha", (getter)ImageViewport_getAlpha, (setter)ImageViewport_setAlpha, (char*)"use alpha in texture", NULL},
{(char*)"whole", (getter)ImageViewport_getWhole, (setter)ImageViewport_setWhole, (char*)"use whole viewport to render", NULL},
@@ -390,8 +385,6 @@ static PyGetSetDef imageRenderGetSets[] =
{(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL},
{(char*)"scale", (getter)Image_getScale, (setter)Image_setScale, (char*)"fast scale of image (near neighbor)", NULL},
{(char*)"flip", (getter)Image_getFlip, (setter)Image_setFlip, (char*)"flip image vertically", NULL},
- {(char*)"zbuff", (getter)Image_getZbuff, (setter)Image_setZbuff, (char*)"use depth buffer as texture", NULL},
- {(char*)"depth", (getter)Image_getDepth, (setter)Image_setDepth, (char*)"get depth information from z-buffer using unsigned int precision", NULL},
{(char*)"filter", (getter)Image_getFilter, (setter)Image_setFilter, (char*)"pixel filter", NULL},
{NULL}
};
@@ -554,8 +547,6 @@ static PyGetSetDef imageMirrorGetSets[] =
{(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL},
{(char*)"scale", (getter)Image_getScale, (setter)Image_setScale, (char*)"fast scale of image (near neighbor)", NULL},
{(char*)"flip", (getter)Image_getFlip, (setter)Image_setFlip, (char*)"flip image vertically", NULL},
- {(char*)"zbuff", (getter)Image_getZbuff, (setter)Image_setZbuff, (char*)"use depth buffer as texture", NULL},
- {(char*)"depth", (getter)Image_getDepth, (setter)Image_setDepth, (char*)"get depth information from z-buffer using unsigned int precision", NULL},
{(char*)"filter", (getter)Image_getFilter, (setter)Image_setFilter, (char*)"pixel filter", NULL},
{NULL}
};
diff --git a/source/gameengine/VideoTexture/ImageRender.h b/source/gameengine/VideoTexture/ImageRender.h
index 27882a9d117..df6337e1c24 100644
--- a/source/gameengine/VideoTexture/ImageRender.h
+++ b/source/gameengine/VideoTexture/ImageRender.h
@@ -1,33 +1,29 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file ImageRender.h
* \ingroup bgevideotex
*/
-
+
#ifndef __IMAGERENDER_H__
#define __IMAGERENDER_H__
diff --git a/source/gameengine/VideoTexture/ImageViewport.cpp b/source/gameengine/VideoTexture/ImageViewport.cpp
index 5fc388bdefb..6f12812ca3b 100644
--- a/source/gameengine/VideoTexture/ImageViewport.cpp
+++ b/source/gameengine/VideoTexture/ImageViewport.cpp
@@ -1,28 +1,24 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file gameengine/VideoTexture/ImageViewport.cpp
* \ingroup bgevideotex
@@ -33,14 +29,14 @@
#include "PyObjectPlus.h"
#include <structmember.h>
-#include "GL/glew.h"
-
#include "KX_PythonInit.h"
#include "Texture.h"
#include "ImageBase.h"
#include "FilterSource.h"
#include "ImageViewport.h"
+#include "GPU_compatibility.h"
+
// constructor
ImageViewport::ImageViewport (void) : m_alpha(false), m_texInit(false)
@@ -54,8 +50,6 @@ ImageViewport::ImageViewport (void) : m_alpha(false), m_texInit(false)
//glGetIntegerv(GL_VIEWPORT, m_viewport);
// create buffer for viewport image
- // Warning: this buffer is also used to get the depth buffer as an array of
- // float (1 float = 4 bytes per pixel)
m_viewportImage = new BYTE [4 * getViewportSize()[0] * getViewportSize()[1]];
// set attributes
setWhole(false);
@@ -63,9 +57,7 @@ ImageViewport::ImageViewport (void) : m_alpha(false), m_texInit(false)
// destructor
ImageViewport::~ImageViewport (void)
-{
- delete [] m_viewportImage;
-}
+{ delete [] m_viewportImage; }
// use whole viewport to capture image
@@ -89,7 +81,7 @@ void ImageViewport::setWhole (bool whole)
setPosition();
}
-void ImageViewport::setCaptureSize (short size[2])
+void ImageViewport::setCaptureSize (short * size)
{
m_whole = false;
if (size == NULL)
@@ -109,7 +101,7 @@ void ImageViewport::setCaptureSize (short size[2])
}
// set position of capture rectangle
-void ImageViewport::setPosition (GLint pos[2])
+void ImageViewport::setPosition (GLint * pos)
{
// if new position is not provided, use existing position
if (pos == NULL) pos = m_position;
@@ -131,14 +123,15 @@ void ImageViewport::calcImage (unsigned int texId, double ts)
// reset image
init(m_capSize[0], m_capSize[1]);
// if texture wasn't initialized
- if (!m_texInit) {
+ if (!m_texInit)
+ {
// initialize it
loadTexture(texId, m_image, m_size);
m_texInit = true;
}
// if texture can be directly created
if (texId != 0 && m_pyfilter == NULL && m_capSize[0] == calcSize(m_capSize[0])
- && m_capSize[1] == calcSize(m_capSize[1]) && !m_flip && !m_zbuff && !m_depth)
+ && m_capSize[1] == calcSize(m_capSize[1]) && !m_flip)
{
// just copy current viewport to texture
glBindTexture(GL_TEXTURE_2D, texId);
@@ -147,47 +140,24 @@ void ImageViewport::calcImage (unsigned int texId, double ts)
m_avail = false;
}
// otherwise copy viewport to buffer, if image is not available
- else if (!m_avail) {
- if (m_zbuff) {
- // Use read pixels with the depth buffer
- // *** misusing m_viewportImage here, but since it has the correct size
- // (4 bytes per pixel = size of float) and we just need it to apply
- // the filter, it's ok
- glReadPixels(m_upLeft[0], m_upLeft[1], (GLsizei)m_capSize[0], (GLsizei)m_capSize[1],
- GL_DEPTH_COMPONENT, GL_FLOAT, m_viewportImage);
+ else if (!m_avail)
+ {
+ // get frame buffer data
+ if (m_alpha)
+ {
+ glReadPixels(m_upLeft[0], m_upLeft[1], (GLsizei)m_capSize[0], (GLsizei)m_capSize[1], GL_RGBA,
+ GL_UNSIGNED_BYTE, m_viewportImage);
// filter loaded data
- FilterZZZA filt;
- filterImage(filt, (float *)m_viewportImage, m_capSize);
+ FilterRGBA32 filt;
+ filterImage(filt, m_viewportImage, m_capSize);
}
- else {
-
- if (m_depth) {
- // Use read pixels with the depth buffer
- // See warning above about m_viewportImage.
- glReadPixels(m_upLeft[0], m_upLeft[1], (GLsizei)m_capSize[0], (GLsizei)m_capSize[1],
- GL_DEPTH_COMPONENT, GL_FLOAT, m_viewportImage);
- // filter loaded data
- FilterDEPTH filt;
- filterImage(filt, (float *)m_viewportImage, m_capSize);
- }
- else {
-
- // get frame buffer data
- if (m_alpha) {
- glReadPixels(m_upLeft[0], m_upLeft[1], (GLsizei)m_capSize[0], (GLsizei)m_capSize[1], GL_RGBA,
- GL_UNSIGNED_BYTE, m_viewportImage);
- // filter loaded data
- FilterRGBA32 filt;
- filterImage(filt, m_viewportImage, m_capSize);
- }
- else {
- glReadPixels(m_upLeft[0], m_upLeft[1], (GLsizei)m_capSize[0], (GLsizei)m_capSize[1], GL_RGB,
- GL_UNSIGNED_BYTE, m_viewportImage);
- // filter loaded data
- FilterRGB24 filt;
- filterImage(filt, m_viewportImage, m_capSize);
- }
- }
+ else
+ {
+ glReadPixels(m_upLeft[0], m_upLeft[1], (GLsizei)m_capSize[0], (GLsizei)m_capSize[1], GL_RGB,
+ GL_UNSIGNED_BYTE, m_viewportImage);
+ // filter loaded data
+ FilterRGB24 filt;
+ filterImage(filt, m_viewportImage, m_capSize);
}
}
}
@@ -258,30 +228,25 @@ int ImageViewport_setAlpha (PyImage *self, PyObject *value, void *closure)
// get position
static PyObject *ImageViewport_getPosition (PyImage *self, void *closure)
{
- GLint *pos = getImageViewport(self)->getPosition();
- PyObject *ret = PyTuple_New(2);
- PyTuple_SET_ITEM(ret, 0, PyLong_FromLong(pos[0]));
- PyTuple_SET_ITEM(ret, 1, PyLong_FromLong(pos[1]));
- return ret;
+ return Py_BuildValue("(ii)", getImageViewport(self)->getPosition()[0],
+ getImageViewport(self)->getPosition()[1]);
}
// set position
static int ImageViewport_setPosition (PyImage *self, PyObject *value, void *closure)
{
// check validity of parameter
- if (value == NULL ||
- !(PyTuple_Check(value) || PyList_Check(value)) ||
- PySequence_Fast_GET_SIZE(value) != 2 ||
- !PyLong_Check(PySequence_Fast_GET_ITEM(value, 0)) ||
- !PyLong_Check(PySequence_Fast_GET_ITEM(value, 1)))
+ if (value == NULL || !PySequence_Check(value) || PySequence_Size(value) != 2
+ || !PyLong_Check(PySequence_Fast_GET_ITEM(value, 0))
+ || !PyLong_Check(PySequence_Fast_GET_ITEM(value, 1)))
{
PyErr_SetString(PyExc_TypeError, "The value must be a sequence of 2 ints");
return -1;
}
// set position
- GLint pos[2] = {
- GLint(PyLong_AsLong(PySequence_Fast_GET_ITEM(value, 0))),
- GLint(PyLong_AsLong(PySequence_Fast_GET_ITEM(value, 1)))
+ GLint pos [] = {
+ GLint(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 0))),
+ GLint(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 1)))
};
getImageViewport(self)->setPosition(pos);
// success
@@ -291,30 +256,25 @@ static int ImageViewport_setPosition (PyImage *self, PyObject *value, void *clos
// get capture size
PyObject *ImageViewport_getCaptureSize (PyImage *self, void *closure)
{
- short *size = getImageViewport(self)->getCaptureSize();
- PyObject *ret = PyTuple_New(2);
- PyTuple_SET_ITEM(ret, 0, PyLong_FromLong(size[0]));
- PyTuple_SET_ITEM(ret, 1, PyLong_FromLong(size[1]));
- return ret;
+ return Py_BuildValue("(ii)", getImageViewport(self)->getCaptureSize()[0],
+ getImageViewport(self)->getCaptureSize()[1]);
}
// set capture size
int ImageViewport_setCaptureSize (PyImage *self, PyObject *value, void *closure)
{
// check validity of parameter
- if (value == NULL ||
- !(PyTuple_Check(value) || PyList_Check(value)) ||
- PySequence_Fast_GET_SIZE(value) != 2 ||
- !PyLong_Check(PySequence_Fast_GET_ITEM(value, 0)) ||
- !PyLong_Check(PySequence_Fast_GET_ITEM(value, 1)))
+ if (value == NULL || !PySequence_Check(value) || PySequence_Size(value) != 2
+ || !PyLong_Check(PySequence_Fast_GET_ITEM(value, 0))
+ || !PyLong_Check(PySequence_Fast_GET_ITEM(value, 1)))
{
PyErr_SetString(PyExc_TypeError, "The value must be a sequence of 2 ints");
return -1;
}
// set capture size
- short size[2] = {
- short(PyLong_AsLong(PySequence_Fast_GET_ITEM(value, 0))),
- short(PyLong_AsLong(PySequence_Fast_GET_ITEM(value, 1)))
+ short size [] = {
+ short(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 0))),
+ short(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 1)))
};
try
{
@@ -350,8 +310,6 @@ static PyGetSetDef imageViewportGetSets[] =
{(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL},
{(char*)"scale", (getter)Image_getScale, (setter)Image_setScale, (char*)"fast scale of image (near neighbor)", NULL},
{(char*)"flip", (getter)Image_getFlip, (setter)Image_setFlip, (char*)"flip image vertically", NULL},
- {(char*)"zbuff", (getter)Image_getZbuff, (setter)Image_setZbuff, (char*)"use depth buffer as texture", NULL},
- {(char*)"depth", (getter)Image_getDepth, (setter)Image_setDepth, (char*)"get depth information from z-buffer as array of float", NULL},
{(char*)"filter", (getter)Image_getFilter, (setter)Image_setFilter, (char*)"pixel filter", NULL},
{NULL}
};
diff --git a/source/gameengine/VideoTexture/ImageViewport.h b/source/gameengine/VideoTexture/ImageViewport.h
index 5afd4654d62..a229938c8c3 100644
--- a/source/gameengine/VideoTexture/ImageViewport.h
+++ b/source/gameengine/VideoTexture/ImageViewport.h
@@ -1,33 +1,29 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file ImageViewport.h
* \ingroup bgevideotex
*/
-
+
#ifndef __IMAGEVIEWPORT_H__
#define __IMAGEVIEWPORT_H__
@@ -36,6 +32,7 @@
#include "ImageBase.h"
+#include "GPU_compatibility.h"
/// class for viewport access
class ImageViewport : public ImageBase
@@ -60,12 +57,12 @@ public:
/// get capture size in viewport
short * getCaptureSize (void) { return m_capSize; }
/// set capture size in viewport
- void setCaptureSize (short size[2] = NULL);
+ void setCaptureSize (short * size = NULL);
/// get position in viewport
GLint * getPosition (void) { return m_position; }
/// set position in viewport
- void setPosition (GLint pos[2] = NULL);
+ void setPosition (GLint * pos = NULL);
protected:
/// frame buffer rectangle
diff --git a/source/gameengine/VideoTexture/PyTypeList.cpp b/source/gameengine/VideoTexture/PyTypeList.cpp
index 96ac1cc5b6b..9fe98544961 100644
--- a/source/gameengine/VideoTexture/PyTypeList.cpp
+++ b/source/gameengine/VideoTexture/PyTypeList.cpp
@@ -1,28 +1,24 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of blendTex library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of blendTex library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file gameengine/VideoTexture/PyTypeList.cpp
* \ingroup bgevideotex
diff --git a/source/gameengine/VideoTexture/PyTypeList.h b/source/gameengine/VideoTexture/PyTypeList.h
index b36f11ed75a..4872b3c3d5c 100644
--- a/source/gameengine/VideoTexture/PyTypeList.h
+++ b/source/gameengine/VideoTexture/PyTypeList.h
@@ -1,33 +1,29 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of blendTex library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of blendTex library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file PyTypeList.h
* \ingroup bgevideotex
*/
-
+
#ifndef __PYTYPELIST_H__
#define __PYTYPELIST_H__
diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp
index 98d36d19ddf..551004780c7 100644
--- a/source/gameengine/VideoTexture/Texture.cpp
+++ b/source/gameengine/VideoTexture/Texture.cpp
@@ -1,28 +1,24 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file gameengine/VideoTexture/Texture.cpp
* \ingroup bgevideotex
@@ -54,7 +50,8 @@
#include "Exception.h"
#include <memory.h>
-#include "GL/glew.h"
+#include "GPU_compatibility.h"
+
// macro for exception handling and logging
diff --git a/source/gameengine/VideoTexture/Texture.h b/source/gameengine/VideoTexture/Texture.h
index 157eea56c09..cc265725b29 100644
--- a/source/gameengine/VideoTexture/Texture.h
+++ b/source/gameengine/VideoTexture/Texture.h
@@ -1,33 +1,29 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2006 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2006 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file VideoTexture/Texture.h
* \ingroup bgevideotex
*/
-
+
#ifndef __TEXTURE_H__
#define __TEXTURE_H__
diff --git a/source/gameengine/VideoTexture/VideoBase.cpp b/source/gameengine/VideoTexture/VideoBase.cpp
index 576e358fe75..1eb2e830d37 100644
--- a/source/gameengine/VideoTexture/VideoBase.cpp
+++ b/source/gameengine/VideoTexture/VideoBase.cpp
@@ -1,28 +1,24 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file gameengine/VideoTexture/VideoBase.cpp
* \ingroup bgevideotex
@@ -184,7 +180,7 @@ int Video_setRepeat(PyImage *self, PyObject *value, void *closure)
return -1;
}
// set repeat
- getVideo(self)->setRepeat(int(PyLong_AsLong(value)));
+ getVideo(self)->setRepeat(int(PyLong_AsSsize_t(value)));
// success
return 0;
}
diff --git a/source/gameengine/VideoTexture/VideoBase.h b/source/gameengine/VideoTexture/VideoBase.h
index 9880165c198..4cf913d755d 100644
--- a/source/gameengine/VideoTexture/VideoBase.h
+++ b/source/gameengine/VideoTexture/VideoBase.h
@@ -1,33 +1,29 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file VideoBase.h
* \ingroup bgevideotex
*/
-
+
#ifndef __VIDEOBASE_H__
#define __VIDEOBASE_H__
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.cpp b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
index 8976a21376a..cf65362c31d 100644
--- a/source/gameengine/VideoTexture/VideoFFmpeg.cpp
+++ b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
@@ -1,28 +1,24 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file gameengine/VideoTexture/VideoFFmpeg.cpp
* \ingroup bgevideotex
@@ -489,13 +485,13 @@ void VideoFFmpeg::stopCache()
av_free(frame->frame);
delete frame;
}
- while ((packet = (CachePacket *)m_packetCacheBase.first) != NULL)
+ while((packet = (CachePacket *)m_packetCacheBase.first) != NULL)
{
BLI_remlink(&m_packetCacheBase, packet);
av_free_packet(&packet->packet);
delete packet;
}
- while ((packet = (CachePacket *)m_packetCacheFree.first) != NULL)
+ while((packet = (CachePacket *)m_packetCacheFree.first) != NULL)
{
BLI_remlink(&m_packetCacheFree, packet);
delete packet;
@@ -925,7 +921,7 @@ AVFrame *VideoFFmpeg::grabFrame(long position)
&& m_preseek
&& position - (m_curPosition + 1) < m_preseek)
{
- while (av_read_frame(m_formatCtx, &packet)>=0)
+ while(av_read_frame(m_formatCtx, &packet)>=0)
{
if (packet.stream_index == m_videoStream)
{
@@ -1000,7 +996,7 @@ AVFrame *VideoFFmpeg::grabFrame(long position)
// find the correct frame, in case of streaming and no cache, it means just
// return the next frame. This is not quite correct, may need more work
- while (av_read_frame(m_formatCtx, &packet) >= 0)
+ while(av_read_frame(m_formatCtx, &packet)>=0)
{
if (packet.stream_index == m_videoStream)
{
@@ -1142,7 +1138,7 @@ static int VideoFFmpeg_setPreseek(PyImage *self, PyObject *value, void *closure)
return -1;
}
// set preseek
- getFFmpeg(self)->setPreseek(PyLong_AsLong(value));
+ getFFmpeg(self)->setPreseek(PyLong_AsSsize_t(value));
// success
return 0;
}
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.h b/source/gameengine/VideoTexture/VideoFFmpeg.h
index 92043bb1f74..cd0edfc09ef 100644
--- a/source/gameengine/VideoTexture/VideoFFmpeg.h
+++ b/source/gameengine/VideoTexture/VideoFFmpeg.h
@@ -1,33 +1,29 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file VideoFFmpeg.h
* \ingroup bgevideotex
*/
-
+
#ifndef __VIDEOFFMPEG_H__
#define __VIDEOFFMPEG_H__
@@ -213,6 +209,6 @@ inline VideoFFmpeg *getFFmpeg(PyImage *self)
return static_cast<VideoFFmpeg*>(self->m_image);
}
-#endif /* WITH_FFMPEG */
+#endif //WITH_FFMPEG
-#endif /* __VIDEOFFMPEG_H__ */
+#endif
diff --git a/source/gameengine/VideoTexture/blendVideoTex.cpp b/source/gameengine/VideoTexture/blendVideoTex.cpp
index 72415026bb9..dd9d83c043f 100644
--- a/source/gameengine/VideoTexture/blendVideoTex.cpp
+++ b/source/gameengine/VideoTexture/blendVideoTex.cpp
@@ -1,28 +1,24 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2006 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2006 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
/** \file gameengine/VideoTexture/blendVideoTex.cpp
* \ingroup bgevideotex