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-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.cpp3
-rw-r--r--source/gameengine/Ketsji/KX_RaySensor.cpp3
2 files changed, 4 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
index 721bd4d44d6..3156f543ed5 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
@@ -272,7 +272,8 @@ bool KX_MouseFocusSensor::ParentObjectHasFocus(void)
bool result = false;
- KX_RayCast::RayTest(physics_environment, frompoint3, topoint3, KX_RayCast::Callback<KX_MouseFocusSensor>(this,physics_controller));
+ KX_RayCast::Callback<KX_MouseFocusSensor> callback(this,physics_controller);
+ KX_RayCast::RayTest(physics_environment, frompoint3, topoint3, callback);
result = (m_hitObject!=0);
diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp
index f62df542be5..57101b769ea 100644
--- a/source/gameengine/Ketsji/KX_RaySensor.cpp
+++ b/source/gameengine/Ketsji/KX_RaySensor.cpp
@@ -243,7 +243,8 @@ bool KX_RaySensor::Evaluate(CValue* event)
PHY_IPhysicsEnvironment* physics_environment = this->m_scene->GetPhysicsEnvironment();
- KX_RayCast::RayTest(physics_environment, frompoint, topoint, KX_RayCast::Callback<KX_RaySensor>(this, spc));
+ KX_RayCast::Callback<KX_RaySensor> callback(this, spc);
+ KX_RayCast::RayTest(physics_environment, frompoint, topoint, callback);
/* now pass this result to some controller */