diff options
-rw-r--r-- | build_files/scons/config/win32-vc-config.py | 20 | ||||
-rw-r--r-- | build_files/scons/config/win64-vc-config.py | 20 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/SConscript | 7 |
3 files changed, 28 insertions, 19 deletions
diff --git a/build_files/scons/config/win32-vc-config.py b/build_files/scons/config/win32-vc-config.py index 39031ef27ca..93174c4330d 100644 --- a/build_files/scons/config/win32-vc-config.py +++ b/build_files/scons/config/win32-vc-config.py @@ -150,28 +150,34 @@ WITH_BF_OPENMP = True #Cycles WITH_BF_CYCLES = True -#OSL WITH_BF_CYCLES_OSL = False WITH_BF_STATICOSL = True -BF_OSL = LIBDIR + '/osl' +BF_OSL = '${LIBDIR}/osl' BF_OSL_INC = '${BF_OSL}/include' -# note oslexec would passed via program linkflags, which is needed to -# make llvm happy with osl_allocate_closure_component -BF_OSL_LIB = 'oslcomp oslexec oslquery' BF_OSL_LIBPATH = '${BF_OSL}/lib' +BF_OSL_LIB_STATIC = '${BF_OSL_LIBPATH}/oslcomp.lib ${BF_OSL_LIBPATH}/oslexec.lib ${BF_OSL_LIBPATH}/oslquery.lib ' BF_OSL_COMPILER = '${BF_OSL}/bin/oslc' +WITH_BF_LLVM = True +BF_LLVM = LIBDIR + '/llvm' +BF_LLVM_LIB = 'LLVMBitReader LLVMJIT LLVMipo LLVMVectorize LLVMBitWriter LLVMX86CodeGen LLVMX86Desc LLVMX86Info LLVMX86AsmPrinter ' + \ + 'LLVMX86Utils LLVMSelectionDAG LLVMCodeGen LLVMScalarOpts LLVMInstCombine LLVMTransformUtils LLVMipa LLVMAnalysis LLVMExecutionEngine ' + \ + 'LLVMTarget LLVMMC LLVMCore LLVMSupport' +BF_LLVM_LIBPATH = '${BF_LLVM}/lib' + WITH_BF_OIIO = True BF_OIIO = '${LIBDIR}/openimageio' BF_OIIO_INC = '${BF_OIIO}/include' -BF_OIIO_LIB = 'OpenImageIO' BF_OIIO_LIBPATH = '${BF_OIIO}/lib' +BF_OIIO_LIB_STATIC = '${BF_OIIO_LIBPATH}/OpenImageIO.lib' +WITH_BF_STATICOIIO = True WITH_BF_OCIO = True BF_OCIO = '${LIBDIR}/opencolorio' BF_OCIO_INC = '${BF_OCIO}/include' -BF_OCIO_LIB = 'OpenColorIO' BF_OCIO_LIBPATH = '${BF_OCIO}/lib' +BF_OCIO_LIB_STATIC = '${BF_OCIO_LIBPATH}/OpenColorIO.lib' +WITH_BF_STATICOCIO = True WITH_BF_BOOST = True BF_BOOST = '${LIBDIR}/boost' diff --git a/build_files/scons/config/win64-vc-config.py b/build_files/scons/config/win64-vc-config.py index 2434cb0c63a..2d1c59c5db9 100644 --- a/build_files/scons/config/win64-vc-config.py +++ b/build_files/scons/config/win64-vc-config.py @@ -146,28 +146,34 @@ WITH_BF_OPENMP = True #Cycles WITH_BF_CYCLES = True -#OSL WITH_BF_CYCLES_OSL = False WITH_BF_STATICOSL = True -BF_OSL = LIBDIR + '/osl' +BF_OSL = '${LIBDIR}/osl' BF_OSL_INC = '${BF_OSL}/include' -# note oslexec would passed via program linkflags, which is needed to -# make llvm happy with osl_allocate_closure_component -BF_OSL_LIB = 'oslcomp oslexec oslquery' BF_OSL_LIBPATH = '${BF_OSL}/lib' +BF_OSL_LIB_STATIC = '${BF_OSL_LIBPATH}/oslcomp.lib ${BF_OSL_LIBPATH}/oslexec.lib ${BF_OSL_LIBPATH}/oslquery.lib ' BF_OSL_COMPILER = '${BF_OSL}/bin/oslc' +WITH_BF_LLVM = True +BF_LLVM = LIBDIR + '/llvm' +BF_LLVM_LIB = 'LLVMBitReader LLVMJIT LLVMipo LLVMVectorize LLVMBitWriter LLVMX86CodeGen LLVMX86Desc LLVMX86Info LLVMX86AsmPrinter ' + \ + 'LLVMX86Utils LLVMSelectionDAG LLVMCodeGen LLVMScalarOpts LLVMInstCombine LLVMTransformUtils LLVMipa LLVMAnalysis LLVMExecutionEngine ' + \ + 'LLVMTarget LLVMMC LLVMCore LLVMSupport' +BF_LLVM_LIBPATH = '${BF_LLVM}/lib' + WITH_BF_OIIO = True BF_OIIO = '${LIBDIR}/openimageio' BF_OIIO_INC = '${BF_OIIO}/include' -BF_OIIO_LIB = 'OpenImageIO' BF_OIIO_LIBPATH = '${BF_OIIO}/lib' +BF_OIIO_LIB_STATIC = '${BF_OIIO_LIBPATH}/OpenImageIO.lib' +WITH_BF_STATICOIIO = True WITH_BF_OCIO = True BF_OCIO = '${LIBDIR}/opencolorio' BF_OCIO_INC = '${BF_OCIO}/include' -BF_OCIO_LIB = 'OpenColorIO' BF_OCIO_LIBPATH = '${BF_OCIO}/lib' +BF_OCIO_LIB_STATIC = '${BF_OCIO_LIBPATH}/OpenColorIO.lib' +WITH_BF_STATICOCIO = True WITH_BF_BOOST = True BF_BOOST = '${LIBDIR}/boost' diff --git a/intern/cycles/kernel/shaders/SConscript b/intern/cycles/kernel/shaders/SConscript index 513bef9605a..f1c30395b70 100644 --- a/intern/cycles/kernel/shaders/SConscript +++ b/intern/cycles/kernel/shaders/SConscript @@ -13,11 +13,8 @@ oso_files = [] if env['WITH_BF_CYCLES_OSL']: shaders = env.Clone() - # osl compiler info - if env['OURPLATFORM']=='darwin': - osl_compiler = env['LCGDIR'][1:] + '/osl/bin/oslc' # get the leading "#" away that breaks shadercompile - else: - osl_compiler = env['BF_OSL_COMPILER'] + # osl compiler + osl_compiler = env._canonicalize(env.subst(env['BF_OSL_COMPILER'])) # build directory root_build_dir = normpath(env['BF_BUILDDIR']) |