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-rw-r--r--release/scripts/startup/bl_ui/properties_material.py1
-rw-r--r--release/scripts/startup/bl_ui/properties_render.py1
-rw-r--r--source/blender/blenkernel/BKE_node.h7
-rw-r--r--source/blender/blenkernel/intern/node.c4
-rw-r--r--source/blender/editors/space_outliner/outliner.c6
-rw-r--r--source/blender/makesdna/DNA_material_types.h2
-rw-r--r--source/blender/makesdna/DNA_scene_types.h1
-rw-r--r--source/blender/makesrna/intern/rna_material.c7
-rw-r--r--source/blender/makesrna/intern/rna_render.c3
-rw-r--r--source/blender/makesrna/intern/rna_scene.c8
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_image.c11
-rw-r--r--source/blender/render/intern/source/pipeline.c13
-rw-r--r--source/blender/render/intern/source/rendercore.c10
-rw-r--r--source/blender/render/intern/source/shadeinput.c2
-rw-r--r--source/blender/render/intern/source/zbuf.c13
15 files changed, 70 insertions, 19 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index 31da9598641..45c15bd1ce6 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -729,6 +729,7 @@ class MATERIAL_PT_options(MaterialButtonsPanel, bpy.types.Panel):
col.prop(mat, "use_vertex_color_paint")
col.prop(mat, "use_vertex_color_light")
col.prop(mat, "use_object_color")
+ col.prop(mat, "pass_index")
class MATERIAL_PT_shadow(MaterialButtonsPanel, bpy.types.Panel):
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 54ca18ef828..6d36db29a6c 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -141,6 +141,7 @@ class RENDER_PT_layers(RenderButtonsPanel, bpy.types.Panel):
col.prop(rl, "use_pass_uv")
col.prop(rl, "use_pass_mist")
col.prop(rl, "use_pass_object_index")
+ col.prop(rl, "use_pass_material_index")
col.prop(rl, "use_pass_color")
col = split.column()
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index a126f405d09..c86080aa21f 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -319,9 +319,10 @@ void ntreeGPUMaterialNodes(struct bNodeTree *ntree, struct GPUMaterial *mat);
#define RRES_OUT_REFRACT 12
#define RRES_OUT_INDIRECT 13
#define RRES_OUT_INDEXOB 14
-#define RRES_OUT_MIST 15
-#define RRES_OUT_EMIT 16
-#define RRES_OUT_ENV 17
+#define RRES_OUT_INDEXMA 15
+#define RRES_OUT_MIST 16
+#define RRES_OUT_EMIT 17
+#define RRES_OUT_ENV 18
/* note: types are needed to restore callbacks, don't change values */
#define CMP_NODE_VIEWER 201
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 64e374fe4c0..4e76ab0727d 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -3156,7 +3156,9 @@ static void force_hidden_passes(bNode *node, int passflag)
if(!(passflag & SCE_PASS_INDIRECT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_INDEXOB);
if(!(passflag & SCE_PASS_INDEXOB)) sock->flag |= SOCK_UNAVAIL;
- sock= BLI_findlink(&node->outputs, RRES_OUT_MIST);
+ sock= BLI_findlink(&node->outputs, RRES_OUT_INDEXMA);
+ if(!(passflag & SCE_PASS_INDEXMA)) sock->flag |= SOCK_UNAVAIL;
+ sock= BLI_findlink(&node->outputs, RRES_OUT_MIST);
if(!(passflag & SCE_PASS_MIST)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_EMIT);
if(!(passflag & SCE_PASS_EMIT)) sock->flag |= SOCK_UNAVAIL;
diff --git a/source/blender/editors/space_outliner/outliner.c b/source/blender/editors/space_outliner/outliner.c
index 0ce6b5d2ce2..c3699e4b704 100644
--- a/source/blender/editors/space_outliner/outliner.c
+++ b/source/blender/editors/space_outliner/outliner.c
@@ -480,7 +480,11 @@ static void outliner_add_passes(SpaceOops *soops, TreeElement *tenla, ID *id, Sc
te->name= "Index Object";
te->directdata= &srl->passflag;
- te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_RGBA));
+ te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_INDEXMA));
+ te->name= "Index Material";
+ te->directdata= &srl->passflag;
+
+ te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_RGBA));
te->name= "Color";
te->directdata= &srl->passflag;
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 1489593f7f6..060b1bf42d1 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -161,7 +161,7 @@ typedef struct Material {
int mapto_textured; /* render-time cache to optimise texture lookups */
short shadowonly_flag; /* "shadowsonly" type */
- short pad;
+ short index; /* custom index for render passes */
ListBase gpumaterial; /* runtime */
} Material;
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 100a66d209f..f351a48b998 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -201,6 +201,7 @@ typedef struct SceneRenderLayer {
#define SCE_PASS_RAYHITS (1<<15)
#define SCE_PASS_EMIT (1<<16)
#define SCE_PASS_ENVIRONMENT (1<<17)
+#define SCE_PASS_INDEXMA (1<<18)
/* note, srl->passflag is treestore element 'nr' in outliner, short still... */
diff --git a/source/blender/makesrna/intern/rna_material.c b/source/blender/makesrna/intern/rna_material.c
index b86a91967a6..d90798e9b29 100644
--- a/source/blender/makesrna/intern/rna_material.c
+++ b/source/blender/makesrna/intern/rna_material.c
@@ -1675,7 +1675,12 @@ void RNA_def_material(BlenderRNA *brna)
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Light Group", "Limit lighting to lamps in this Group");
RNA_def_property_update(prop, 0, "rna_Material_update");
-
+
+ prop= RNA_def_property(srna, "pass_index", PROP_INT, PROP_UNSIGNED);
+ RNA_def_property_int_sdna(prop, NULL, "index");
+ RNA_def_property_ui_text(prop, "Pass Index", "Index # for the IndexMA render pass");
+ RNA_def_property_update(prop, NC_OBJECT, NULL);
+
/* flags */
prop= RNA_def_property(srna, "use_light_group_exclusive", PROP_BOOLEAN, PROP_NONE);
diff --git a/source/blender/makesrna/intern/rna_render.c b/source/blender/makesrna/intern/rna_render.c
index 3a6cebef178..3074508d6a7 100644
--- a/source/blender/makesrna/intern/rna_render.c
+++ b/source/blender/makesrna/intern/rna_render.c
@@ -388,7 +388,8 @@ static void rna_def_render_pass(BlenderRNA *brna)
{SCE_PASS_MIST, "MIST", 0, "Mist", ""},
{SCE_PASS_EMIT, "EMIT", 0, "Emit", ""},
{SCE_PASS_ENVIRONMENT, "ENVIRONMENT", 0, "Environment", ""},
- {0, NULL, 0, NULL, NULL}};
+ {SCE_PASS_INDEXMA, "MATERIAL_INDEX", 0, "Material Index", ""},
+ {0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "RenderPass", NULL);
RNA_def_struct_ui_text(srna, "Render Pass", "");
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 0c136fc429b..a496e24143b 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -1515,7 +1515,13 @@ void rna_def_render_layer_common(StructRNA *srna, int scene)
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
- prop= RNA_def_property(srna, "use_pass_color", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "use_pass_material_index", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_INDEXMA);
+ RNA_def_property_ui_text(prop, "Material Index", "Deliver material index pass");
+ if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
+ else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+
+ prop= RNA_def_property(srna, "use_pass_color", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_RGBA);
RNA_def_property_ui_text(prop, "Color", "Deliver shade-less color pass");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_image.c b/source/blender/nodes/intern/CMP_nodes/CMP_image.c
index 3caaad26bae..91800897cb3 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_image.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_image.c
@@ -53,7 +53,8 @@ static bNodeSocketType cmp_node_rlayers_out[]= {
{ SOCK_RGBA, 0, "Refract", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 0, "Indirect", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 0, "IndexOB", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_VALUE, 0, "Mist", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VALUE, 0, "IndexMA", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VALUE, 0, "Mist", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 0, "Emit", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 0, "Environment",0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
@@ -211,7 +212,9 @@ static void outputs_multilayer_get(RenderData *rd, RenderLayer *rl, bNodeStack *
out[RRES_OUT_INDIRECT]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_INDIRECT);
if(out[RRES_OUT_INDEXOB]->hasoutput)
out[RRES_OUT_INDEXOB]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_INDEXOB);
- if(out[RRES_OUT_MIST]->hasoutput)
+ if(out[RRES_OUT_INDEXMA]->hasoutput)
+ out[RRES_OUT_INDEXMA]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_INDEXMA);
+ if(out[RRES_OUT_MIST]->hasoutput)
out[RRES_OUT_MIST]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_MIST);
if(out[RRES_OUT_EMIT]->hasoutput)
out[RRES_OUT_EMIT]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_EMIT);
@@ -326,7 +329,7 @@ static CompBuf *compbuf_from_pass(RenderData *rd, RenderLayer *rl, int rectx, in
CompBuf *buf;
int buftype= CB_VEC3;
- if(ELEM3(passcode, SCE_PASS_Z, SCE_PASS_INDEXOB, SCE_PASS_MIST))
+ if(ELEM4(passcode, SCE_PASS_Z, SCE_PASS_INDEXOB, SCE_PASS_MIST, SCE_PASS_INDEXMA))
buftype= CB_VAL;
else if(passcode==SCE_PASS_VECTOR)
buftype= CB_VEC4;
@@ -373,6 +376,8 @@ static void node_composit_rlayers_out(RenderData *rd, RenderLayer *rl, bNodeStac
out[RRES_OUT_INDIRECT]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_INDIRECT);
if(out[RRES_OUT_INDEXOB]->hasoutput)
out[RRES_OUT_INDEXOB]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_INDEXOB);
+ if(out[RRES_OUT_INDEXMA]->hasoutput)
+ out[RRES_OUT_INDEXMA]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_INDEXMA);
if(out[RRES_OUT_MIST]->hasoutput)
out[RRES_OUT_MIST]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_MIST);
if(out[RRES_OUT_EMIT]->hasoutput)
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 1d4014aac3e..37226018a91 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -383,7 +383,11 @@ static const char *get_pass_name(int passtype, int channel)
if(channel==-1) return "IndexOB";
return "IndexOB.X";
}
- if(passtype == SCE_PASS_MIST) {
+ if(passtype == SCE_PASS_INDEXMA) {
+ if(channel==-1) return "IndexMA";
+ return "IndexMA.X";
+ }
+ if(passtype == SCE_PASS_MIST) {
if(channel==-1) return "Mist";
return "Mist.Z";
}
@@ -448,6 +452,9 @@ static int passtype_from_name(char *str)
if(strcmp(str, "IndexOB")==0)
return SCE_PASS_INDEXOB;
+ if(strcmp(str, "IndexMA")==0)
+ return SCE_PASS_INDEXMA;
+
if(strcmp(str, "Mist")==0)
return SCE_PASS_MIST;
@@ -631,7 +638,9 @@ static RenderResult *new_render_result(Render *re, rcti *partrct, int crop, int
render_layer_add_pass(rr, rl, 3, SCE_PASS_REFRACT);
if(srl->passflag & SCE_PASS_INDEXOB)
render_layer_add_pass(rr, rl, 1, SCE_PASS_INDEXOB);
- if(srl->passflag & SCE_PASS_MIST)
+ if(srl->passflag & SCE_PASS_INDEXMA)
+ render_layer_add_pass(rr, rl, 1, SCE_PASS_INDEXMA);
+ if(srl->passflag & SCE_PASS_MIST)
render_layer_add_pass(rr, rl, 1, SCE_PASS_MIST);
if(rl->passflag & SCE_PASS_RAYHITS)
render_layer_add_pass(rr, rl, 4, SCE_PASS_RAYHITS);
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 6747784b21a..11ae721ad95 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -515,7 +515,15 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset,
*fp= (float)shi->obr->ob->index;
}
break;
- case SCE_PASS_MIST:
+ case SCE_PASS_INDEXMA:
+ /* no filter */
+ if(shi->vlr) {
+ fp= rpass->rect + offset;
+ if(*fp==0.0f)
+ *fp= (float)shi->mat->index;
+ }
+ break;
+ case SCE_PASS_MIST:
/* */
col= &shr->mist;
pixsize= 1;
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index 2702b7e5145..277cec1835a 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -1455,7 +1455,7 @@ int shade_samples(ShadeSample *ssamp, PixStr *ps, int x, int y)
shade_samples_do_AO(ssamp);
/* if shade (all shadepinputs have same passflag) */
- if(ssamp->shi[0].passflag & ~(SCE_PASS_Z|SCE_PASS_INDEXOB)) {
+ if(ssamp->shi[0].passflag & ~(SCE_PASS_Z|SCE_PASS_INDEXOB|SCE_PASS_INDEXMA)) {
for(samp=0; samp<ssamp->tot; samp++, shi++, shr++) {
shade_input_set_shade_texco(shi);
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index 98dbb796f5b..3ac6d2c33ff 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -3497,7 +3497,7 @@ static void add_transp_obindex(RenderLayer *rl, int offset, Object *ob)
RenderPass *rpass;
for(rpass= rl->passes.first; rpass; rpass= rpass->next) {
- if(rpass->passtype == SCE_PASS_INDEXOB) {
+ if(rpass->passtype == SCE_PASS_INDEXOB||rpass->passtype == SCE_PASS_INDEXMA) {
float *fp= rpass->rect + offset;
*fp= (float)ob->index;
break;
@@ -3820,7 +3820,7 @@ static int shade_tra_samples(ShadeSample *ssamp, StrandShadeCache *cache, int x,
shade_samples_do_AO(ssamp);
/* if shade (all shadepinputs have same passflag) */
- if(shi->passflag & ~(SCE_PASS_Z|SCE_PASS_INDEXOB)) {
+ if(shi->passflag & ~(SCE_PASS_Z|SCE_PASS_INDEXOB|SCE_PASS_INDEXMA)) {
for(samp=0; samp<ssamp->tot; samp++, shi++, shr++) {
shade_input_set_shade_texco(shi);
shade_input_do_shade(shi, shr);
@@ -4115,7 +4115,14 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas
add_transp_obindex(rlpp[a], od, obr->ob);
}
}
-
+ if(addpassflag & SCE_PASS_INDEXMA) {
+ ObjectRen *obr= R.objectinstance[zrow[totface-1].obi].obr;
+ if(obr->ob) {
+ for(a= 0; a<totfullsample; a++)
+ add_transp_obindex(rlpp[a], od, obr->ob);
+ }
+ }
+
/* for each mask-sample we alpha-under colors. then in end it's added using filter */
memset(samp_shr, 0, sizeof(ShadeResult)*osa);
for(a=0; a<osa; a++) {