diff options
-rw-r--r-- | source/blender/blenkernel/intern/depsgraph.c | 30 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/material.c | 33 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 5 |
3 files changed, 44 insertions, 24 deletions
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c index 4026d3f06d3..636f60c7ce1 100644 --- a/source/blender/blenkernel/intern/depsgraph.c +++ b/source/blender/blenkernel/intern/depsgraph.c @@ -352,10 +352,9 @@ static void dag_add_driver_relation(AnimData *adt, DagForest *dag, DagNode *node static void dag_add_material_driver_relations(DagForest *dag, DagNode *node, Material *ma); /* recursive handling for material nodetree drivers */ -static void dag_add_material_nodetree_driver_relations(DagForest *dag, DagNode *node, bNodeTree *ntree, Material *rootma) +static void dag_add_material_nodetree_driver_relations(DagForest *dag, DagNode *node, bNodeTree *ntree) { bNode *n; - Material *ma; /* nodetree itself */ if (ntree->adt) { @@ -364,14 +363,13 @@ static void dag_add_material_nodetree_driver_relations(DagForest *dag, DagNode * /* nodetree's nodes... */ for (n = ntree->nodes.first; n; n = n->next) { - if (n->id && GS(n->id->name) == ID_MA) { - ma = (Material *)n->id; - if (ma != rootma) { - dag_add_material_driver_relations(dag, node, ma); + if (n->id) { + if (GS(n->id->name) == ID_MA) { + dag_add_material_driver_relations(dag, node, (Material *)n->id); + } + else if (n->type == NODE_GROUP) { + dag_add_material_nodetree_driver_relations(dag, node, (bNodeTree *)n->id); } - } - else if (n->type == NODE_GROUP && n->id) { - dag_add_material_nodetree_driver_relations(dag, node, (bNodeTree *)n->id, rootma); } } } @@ -379,6 +377,15 @@ static void dag_add_material_nodetree_driver_relations(DagForest *dag, DagNode * /* recursive handling for material drivers */ static void dag_add_material_driver_relations(DagForest *dag, DagNode *node, Material *ma) { + /* Prevent infinite recursion by checking (and tagging the material) as having been visited + * already (see build_dag()). This assumes ma->id.flag & LIB_DOIT isn't set by anything else + * in the meantime... [#32017] + */ + if (ma->id.flag & LIB_DOIT) + return; + else + ma->id.flag |= LIB_DOIT; + /* material itself */ if (ma->adt) { dag_add_driver_relation(ma->adt, dag, node, 1); @@ -390,7 +397,7 @@ static void dag_add_material_driver_relations(DagForest *dag, DagNode *node, Mat /* material's nodetree */ if (ma->nodetree) { - dag_add_material_nodetree_driver_relations(dag, node, ma->nodetree, ma); + dag_add_material_nodetree_driver_relations(dag, node, ma->nodetree); } } @@ -804,6 +811,9 @@ DagForest *build_dag(Main *bmain, Scene *sce, short mask) sce->theDag = dag; } + /* clear "LIB_DOIT" flag from all materials, to prevent infinite recursion problems later [#32017] */ + tag_main_idcode(bmain, ID_MA, FALSE); + /* add base node for scene. scene is always the first node in DAG */ scenenode = dag_add_node(dag, sce); diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index c605f33b98f..8f6b54e386e 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -1056,28 +1056,24 @@ int material_in_material(Material *parmat, Material *mat) /* ****************** */ /* Update drivers for materials in a nodetree */ -static void material_node_drivers_update(Scene *scene, bNodeTree *ntree, float ctime, Material *rootma) +static void material_node_drivers_update(Scene *scene, bNodeTree *ntree, float ctime) { bNode *node; - Material *ma; /* nodetree itself */ if (ntree->adt && ntree->adt->drivers.first) { BKE_animsys_evaluate_animdata(scene, &ntree->id, ntree->adt, ctime, ADT_RECALC_DRIVERS); } - /* nodes... */ + /* nodes */ for (node = ntree->nodes.first; node; node = node->next) { - if (node->id && GS(node->id->name) == ID_MA) { - /* TODO: prevent infinite recursion here... */ - ma = (Material *)node->id; - if (ma != rootma) { - material_drivers_update(scene, ma, ctime); - } - } - else if (node->type == NODE_GROUP && node->id) { - material_node_drivers_update(scene, (bNodeTree *)node->id, - ctime, rootma); + if (node->id) { + if (GS(node->id->name) == ID_MA) { + material_drivers_update(scene, (Material *)node->id, ctime); + } + else if (node->type == NODE_GROUP) { + material_node_drivers_update(scene, (bNodeTree *)node->id, ctime); + } } } } @@ -1092,6 +1088,15 @@ void material_drivers_update(Scene *scene, Material *ma, float ctime) //if (G.f & G_DEBUG) // printf("material_drivers_update(%s, %s)\n", scene->id.name, ma->id.name); + /* Prevent infinite recursion by checking (and tagging the material) as having been visited already + * (see BKE_scene_update_tagged()). This assumes ma->id.flag & LIB_DOIT isn't set by anything else + * in the meantime... [#32017] + */ + if (ma->id.flag & LIB_DOIT) + return; + else + ma->id.flag |= LIB_DOIT; + /* material itself */ if (ma->adt && ma->adt->drivers.first) { BKE_animsys_evaluate_animdata(scene, &ma->id, ma->adt, ctime, ADT_RECALC_DRIVERS); @@ -1099,7 +1104,7 @@ void material_drivers_update(Scene *scene, Material *ma, float ctime) /* nodes */ if (ma->nodetree) { - material_node_drivers_update(scene, ma->nodetree, ctime, ma); + material_node_drivers_update(scene, ma->nodetree, ctime); } } diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index d9afd1eefb4..185bee86f69 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -1018,6 +1018,11 @@ void BKE_scene_update_tagged(Main *bmain, Scene *scene) DAG_ids_flush_tagged(bmain); scene->physics_settings.quick_cache_step = 0; + + /* clear "LIB_DOIT" flag from all materials, to prevent infinite recursion problems later + * when trying to find materials with drivers that need evaluating [#32017] + */ + tag_main_idcode(bmain, ID_MA, FALSE); /* update all objects: drivers, matrices, displists, etc. flags set * by depgraph or manual, no layer check here, gets correct flushed |