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-rw-r--r--intern/cycles/kernel/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/bvh/bvh.h49
-rw-r--r--intern/cycles/kernel/bvh/bvh_types.h73
3 files changed, 75 insertions, 48 deletions
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index 3c37bc0b045..06089b4014a 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -34,6 +34,7 @@ set(SRC_BVH_HEADERS
bvh/bvh_shadow_all.h
bvh/bvh_subsurface.h
bvh/bvh_traversal.h
+ bvh/bvh_types.h
bvh/bvh_volume.h
bvh/bvh_volume_all.h
bvh/qbvh_nodes.h
diff --git a/intern/cycles/kernel/bvh/bvh.h b/intern/cycles/kernel/bvh/bvh.h
index 59881738195..512b049978a 100644
--- a/intern/cycles/kernel/bvh/bvh.h
+++ b/intern/cycles/kernel/bvh/bvh.h
@@ -28,54 +28,7 @@
CCL_NAMESPACE_BEGIN
-/* Don't inline intersect functions on GPU, this is faster */
-#ifdef __KERNEL_GPU__
-# define ccl_device_intersect ccl_device_noinline
-#else
-# define ccl_device_intersect ccl_device_inline
-#endif
-
-/* bottom-most stack entry, indicating the end of traversal */
-#define ENTRYPOINT_SENTINEL 0x76543210
-
-/* 64 object BVH + 64 mesh BVH + 64 object node splitting */
-#define BVH_STACK_SIZE 192
-#define BVH_QSTACK_SIZE 384
-
-/* BVH intersection function variations */
-
-#define BVH_INSTANCING 1
-#define BVH_MOTION 2
-#define BVH_HAIR 4
-#define BVH_HAIR_MINIMUM_WIDTH 8
-
-#define BVH_NAME_JOIN(x,y) x ## _ ## y
-#define BVH_NAME_EVAL(x,y) BVH_NAME_JOIN(x,y)
-#define BVH_FUNCTION_FULL_NAME(prefix) BVH_NAME_EVAL(prefix, BVH_FUNCTION_NAME)
-
-#define BVH_FEATURE(f) (((BVH_FUNCTION_FEATURES) & (f)) != 0)
-
-/* Debugging heleprs */
-#ifdef __KERNEL_DEBUG__
-# define BVH_DEBUG_INIT() \
- do { \
- isect->num_traversal_steps = 0; \
- isect->num_traversed_instances = 0; \
- } while(0)
-# define BVH_DEBUG_NEXT_STEP() \
- do { \
- ++isect->num_traversal_steps; \
- } while(0)
-# define BVH_DEBUG_NEXT_INSTANCE() \
- do { \
- ++isect->num_traversed_instances; \
- } while(0)
-#else /* __KERNEL_DEBUG__ */
-# define BVH_DEBUG_INIT()
-# define BVH_DEBUG_NEXT_STEP()
-# define BVH_DEBUG_NEXT_INSTANCE()
-#endif /* __KERNEL_DEBUG__ */
-
+#include "bvh_types.h"
/* Common QBVH functions. */
#ifdef __QBVH__
diff --git a/intern/cycles/kernel/bvh/bvh_types.h b/intern/cycles/kernel/bvh/bvh_types.h
new file mode 100644
index 00000000000..bcba6e65fe5
--- /dev/null
+++ b/intern/cycles/kernel/bvh/bvh_types.h
@@ -0,0 +1,73 @@
+/*
+ * Adapted from code Copyright 2009-2010 NVIDIA Corporation
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __BVH_TYPES__
+#define __BVH_TYPES__
+
+CCL_NAMESPACE_BEGIN
+
+/* Don't inline intersect functions on GPU, this is faster */
+#ifdef __KERNEL_GPU__
+# define ccl_device_intersect ccl_device_noinline
+#else
+# define ccl_device_intersect ccl_device_inline
+#endif
+
+/* bottom-most stack entry, indicating the end of traversal */
+#define ENTRYPOINT_SENTINEL 0x76543210
+
+/* 64 object BVH + 64 mesh BVH + 64 object node splitting */
+#define BVH_STACK_SIZE 192
+#define BVH_QSTACK_SIZE 384
+
+/* BVH intersection function variations */
+
+#define BVH_INSTANCING 1
+#define BVH_MOTION 2
+#define BVH_HAIR 4
+#define BVH_HAIR_MINIMUM_WIDTH 8
+
+#define BVH_NAME_JOIN(x,y) x ## _ ## y
+#define BVH_NAME_EVAL(x,y) BVH_NAME_JOIN(x,y)
+#define BVH_FUNCTION_FULL_NAME(prefix) BVH_NAME_EVAL(prefix, BVH_FUNCTION_NAME)
+
+#define BVH_FEATURE(f) (((BVH_FUNCTION_FEATURES) & (f)) != 0)
+
+/* Debugging heleprs */
+#ifdef __KERNEL_DEBUG__
+# define BVH_DEBUG_INIT() \
+ do { \
+ isect->num_traversal_steps = 0; \
+ isect->num_traversed_instances = 0; \
+ } while(0)
+# define BVH_DEBUG_NEXT_STEP() \
+ do { \
+ ++isect->num_traversal_steps; \
+ } while(0)
+# define BVH_DEBUG_NEXT_INSTANCE() \
+ do { \
+ ++isect->num_traversed_instances; \
+ } while(0)
+#else /* __KERNEL_DEBUG__ */
+# define BVH_DEBUG_INIT()
+# define BVH_DEBUG_NEXT_STEP()
+# define BVH_DEBUG_NEXT_INSTANCE()
+#endif /* __KERNEL_DEBUG__ */
+
+CCL_NAMESPACE_END
+
+#endif /* __BVH_TYPES__ */