diff options
-rw-r--r-- | source/blender/blenkernel/intern/lib_query.c | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/source/blender/blenkernel/intern/lib_query.c b/source/blender/blenkernel/intern/lib_query.c index e425dae3022..00a42b12e07 100644 --- a/source/blender/blenkernel/intern/lib_query.c +++ b/source/blender/blenkernel/intern/lib_query.c @@ -24,41 +24,6 @@ #include <stdlib.h> #include "DNA_anim_types.h" -#include "DNA_armature_types.h" -#include "DNA_brush_types.h" -#include "DNA_camera_types.h" -#include "DNA_collection_types.h" -#include "DNA_constraint_types.h" -#include "DNA_gpencil_types.h" -#include "DNA_hair_types.h" -#include "DNA_key_types.h" -#include "DNA_lattice_types.h" -#include "DNA_light_types.h" -#include "DNA_lightprobe_types.h" -#include "DNA_linestyle_types.h" -#include "DNA_mask_types.h" -#include "DNA_material_types.h" -#include "DNA_mesh_types.h" -#include "DNA_meta_types.h" -#include "DNA_movieclip_types.h" -#include "DNA_node_types.h" -#include "DNA_object_force_types.h" -#include "DNA_outliner_types.h" -#include "DNA_pointcloud_types.h" -#include "DNA_rigidbody_types.h" -#include "DNA_scene_types.h" -#include "DNA_screen_types.h" -#include "DNA_sequence_types.h" -#include "DNA_simulation_types.h" -#include "DNA_sound_types.h" -#include "DNA_space_types.h" -#include "DNA_speaker_types.h" -#include "DNA_text_types.h" -#include "DNA_vfont_types.h" -#include "DNA_volume_types.h" -#include "DNA_windowmanager_types.h" -#include "DNA_workspace_types.h" -#include "DNA_world_types.h" #include "BLI_ghash.h" #include "BLI_linklist_stack.h" @@ -66,24 +31,12 @@ #include "BLI_utildefines.h" #include "BKE_anim_data.h" -#include "BKE_collection.h" -#include "BKE_constraint.h" -#include "BKE_fcurve_driver.h" -#include "BKE_gpencil_modifier.h" #include "BKE_idprop.h" #include "BKE_idtype.h" #include "BKE_lib_id.h" #include "BKE_lib_query.h" #include "BKE_main.h" -#include "BKE_modifier.h" #include "BKE_node.h" -#include "BKE_particle.h" -#include "BKE_rigidbody.h" -#include "BKE_screen.h" -#include "BKE_sequencer.h" -#include "BKE_shader_fx.h" -#include "BKE_texture.h" -#include "BKE_workspace.h" /* status */ enum { |