diff options
5 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/addon.c b/source/blender/blenkernel/intern/addon.c index 8a5154f0039..689e0fb5ee6 100644 --- a/source/blender/blenkernel/intern/addon.c +++ b/source/blender/blenkernel/intern/addon.c @@ -33,7 +33,6 @@ #include "BLI_ghash.h" #include "BLI_string.h" #include "BLI_listbase.h" -#include "BLI_utildefines.h" #include "BKE_addon.h" /* own include */ #include "BKE_idprop.h" diff --git a/source/blender/blenlib/BLI_hash.h b/source/blender/blenlib/BLI_hash.h index 8b797820722..fa79481e25c 100644 --- a/source/blender/blenlib/BLI_hash.h +++ b/source/blender/blenlib/BLI_hash.h @@ -65,7 +65,7 @@ BLI_INLINE unsigned int BLI_hash_int(unsigned int k) BLI_INLINE float BLI_hash_int_01(unsigned int k) { - return (float)BLI_hash_int(k) * (1.0f/(float)0xFFFFFFFF); + return (float)BLI_hash_int(k) * (1.0f / (float)0xFFFFFFFF); } #endif // __BLI_HASH_H__ diff --git a/source/blender/blenlib/intern/math_base_inline.c b/source/blender/blenlib/intern/math_base_inline.c index 144198f2c06..1f517471407 100644 --- a/source/blender/blenlib/intern/math_base_inline.c +++ b/source/blender/blenlib/intern/math_base_inline.c @@ -333,7 +333,8 @@ MINLINE float clamp_f(float value, float min, float max) { if (value > max) { return max; - } else if (value < min) { + } + else if (value < min) { return min; } return value; diff --git a/source/blender/nodes/shader/nodes/node_shader_displacement.c b/source/blender/nodes/shader/nodes/node_shader_displacement.c index e976eaf143a..e259a9e3f6d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_displacement.c +++ b/source/blender/nodes/shader/nodes/node_shader_displacement.c @@ -60,7 +60,7 @@ static int gpu_shader_displacement(GPUMaterial *mat, bNode *node, bNodeExecData GPU_link(mat, "direction_transform_m4v3", GPU_builtin(GPU_VIEW_NORMAL), GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &in[3].link); } - if(node->custom1 == SHD_SPACE_OBJECT) { + if (node->custom1 == SHD_SPACE_OBJECT) { return GPU_stack_link(mat, "node_displacement_object", in, out, GPU_builtin(GPU_OBJECT_MATRIX)); } else { diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c index c40377c3d59..073bc3110f6 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c +++ b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c @@ -48,7 +48,7 @@ static void node_shader_init_vector_displacement(bNodeTree *UNUSED(ntree), bNode static int gpu_shader_vector_displacement(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { - if(node->custom1 == SHD_SPACE_TANGENT) { + if (node->custom1 == SHD_SPACE_TANGENT) { return GPU_stack_link(mat, "node_vector_displacement_tangent", in, @@ -58,7 +58,7 @@ static int gpu_shader_vector_displacement(GPUMaterial *mat, bNode *node, bNodeEx GPU_builtin(GPU_OBJECT_MATRIX), GPU_builtin(GPU_VIEW_MATRIX)); } - else if(node->custom1 == SHD_SPACE_OBJECT) { + else if (node->custom1 == SHD_SPACE_OBJECT) { return GPU_stack_link(mat, "node_vector_displacement_object", in, out, GPU_builtin(GPU_OBJECT_MATRIX)); } else { |