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-rw-r--r--source/blender/blenkernel/intern/brush.c33
-rw-r--r--source/blender/blenkernel/intern/paint.c12
-rw-r--r--source/blender/blenkernel/intern/scene.c226
3 files changed, 240 insertions, 31 deletions
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index d62ccf794f3..806b9ca1416 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -355,6 +355,37 @@ static void brush_blend_read_expand(BlendExpander *expander, ID *id)
}
}
+static int brush_undo_preserve_cb(LibraryIDLinkCallbackData *cb_data)
+{
+ BlendLibReader *reader = cb_data->user_data;
+ ID *id_old = *cb_data->id_pointer;
+ /* Old data has not been remapped to new values of the pointers, if we want to keep the old
+ * pointer here we need its new address. */
+ ID *id_old_new = id_old != NULL ? BLO_read_get_new_id_address(reader, id_old->lib, id_old) :
+ NULL;
+ BLI_assert(id_old_new == NULL || ELEM(id_old, id_old_new, id_old_new->orig_id));
+ if (cb_data->cb_flag & IDWALK_CB_USER) {
+ id_us_plus_no_lib(id_old_new);
+ id_us_min(id_old);
+ }
+ *cb_data->id_pointer = id_old_new;
+ return IDWALK_RET_NOP;
+}
+
+static void brush_undo_preserve(BlendLibReader *reader, ID *id_new, ID *id_old)
+{
+ /* Whole Brush is preserved accross undo's. */
+ BKE_lib_id_swap(NULL, id_new, id_old);
+
+ /* `id_new` now has content from `id_old`, we need to ensure those old ID pointers are valid.
+ * Note: Since we want to re-use all old pointers here, code is much simpler than for Scene. */
+ BKE_library_foreach_ID_link(NULL, id_new, brush_undo_preserve_cb, reader, IDWALK_NOP);
+
+ /* Note: We do not swap IDProperties, as dealing with potential ID pointers in those would be
+ * fairly delicate. */
+ SWAP(IDProperty *, id_new->properties, id_old->properties);
+}
+
IDTypeInfo IDType_ID_BR = {
.id_code = ID_BR,
.id_filter = FILTER_ID_BR,
@@ -377,7 +408,7 @@ IDTypeInfo IDType_ID_BR = {
.blend_read_lib = brush_blend_read_lib,
.blend_read_expand = brush_blend_read_expand,
- .blend_read_undo_preserve = NULL,
+ .blend_read_undo_preserve = brush_undo_preserve,
};
static RNG *brush_rng;
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index 37637e30d9e..f2af5520d16 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -125,6 +125,16 @@ static void palette_blend_read_data(BlendDataReader *reader, ID *id)
BLO_read_list(reader, &palette->colors);
}
+static void palette_undo_preserve(BlendLibReader *UNUSED(reader), ID *id_new, ID *id_old)
+{
+ /* Whole Palette is preserved accross undo's, and it has no extra pointer, simple. */
+ /* Note: We do not care about potential internal references to self here, Palette has none. */
+ /* Note: We do not swap IDProperties, as dealing with potential ID pointers in those would be
+ * fairly delicate. */
+ BKE_lib_id_swap(NULL, id_new, id_old);
+ SWAP(IDProperty *, id_new->properties, id_old->properties);
+}
+
IDTypeInfo IDType_ID_PAL = {
.id_code = ID_PAL,
.id_filter = FILTER_ID_PAL,
@@ -147,7 +157,7 @@ IDTypeInfo IDType_ID_PAL = {
.blend_read_lib = NULL,
.blend_read_expand = NULL,
- .blend_read_undo_preserve = NULL,
+ .blend_read_undo_preserve = palette_undo_preserve,
};
static void paint_curve_copy_data(Main *UNUSED(bmain),
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 69f4584a359..20006863aae 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -457,53 +457,214 @@ static void scene_foreach_rigidbodyworldSceneLooper(struct RigidBodyWorld *UNUSE
BKE_lib_query_foreachid_process(data, id_pointer, cb_flag);
}
-static void scene_foreach_paint(LibraryForeachIDData *data, Paint *paint)
-{
- BKE_LIB_FOREACHID_PROCESS(data, paint->brush, IDWALK_CB_USER);
- for (int i = 0; i < paint->tool_slots_len; i++) {
- BKE_LIB_FOREACHID_PROCESS(data, paint->tool_slots[i].brush, IDWALK_CB_USER);
+/* This code is shared by both the regular foreach_id looper, and the code trying to restore or
+ * preserve ID pointers like brushes accross undos. */
+typedef enum eSceneForeachUndoPreserveProcess {
+ /* Undo when preserving toolsettings from old scene, we also want to try to preserve that ID
+ * pointer from its old scene's value. */
+ SCENE_FOREACH_UNDO_RESTORE,
+ /* Undo when preserving toolsettings from old scene, we want to keep the new value of that ID
+ * pointer. */
+ SCENE_FOREACH_UNDO_NO_RESTORE,
+} eSceneForeachUndoPreserveProcess;
+
+static void scene_foreach_toolsettings_id_pointer_process(
+ ID **id_p,
+ const eSceneForeachUndoPreserveProcess action,
+ BlendLibReader *reader,
+ ID **id_old_p,
+ const uint cb_flag)
+{
+ switch (action) {
+ case SCENE_FOREACH_UNDO_RESTORE: {
+ ID *id_old = *id_old_p;
+ /* Old data has not been remapped to new values of the pointers, if we want to keep the old
+ * pointer here we need its new address. */
+ ID *id_old_new = id_old != NULL ? BLO_read_get_new_id_address(reader, id_old->lib, id_old) :
+ NULL;
+ if (id_old_new != NULL) {
+ BLI_assert(ELEM(id_old, id_old_new, id_old_new->orig_id));
+ *id_old_p = id_old_new;
+ if (cb_flag & IDWALK_CB_USER) {
+ id_us_plus_no_lib(id_old_new);
+ id_us_min(id_old);
+ }
+ break;
+ }
+ /* We failed to find a new valid pointer for the previous ID, just keep the current one as
+ * if we had been under SCENE_FOREACH_UNDO_NO_RESTORE case. */
+ SWAP(ID *, *id_p, *id_old_p);
+ break;
+ }
+ case SCENE_FOREACH_UNDO_NO_RESTORE:
+ /* Counteract the swap of the whole ToolSettings container struct. */
+ SWAP(ID *, *id_p, *id_old_p);
+ break;
}
- BKE_LIB_FOREACHID_PROCESS(data, paint->palette, IDWALK_CB_USER);
}
-static void scene_foreach_toolsettings(LibraryForeachIDData *data, ToolSettings *toolsett)
-{
- BKE_LIB_FOREACHID_PROCESS(data, toolsett->particle.scene, IDWALK_CB_NOP);
- BKE_LIB_FOREACHID_PROCESS(data, toolsett->particle.object, IDWALK_CB_NOP);
- BKE_LIB_FOREACHID_PROCESS(data, toolsett->particle.shape_object, IDWALK_CB_NOP);
-
- scene_foreach_paint(data, &toolsett->imapaint.paint);
- BKE_LIB_FOREACHID_PROCESS(data, toolsett->imapaint.stencil, IDWALK_CB_USER);
- BKE_LIB_FOREACHID_PROCESS(data, toolsett->imapaint.clone, IDWALK_CB_USER);
- BKE_LIB_FOREACHID_PROCESS(data, toolsett->imapaint.canvas, IDWALK_CB_USER);
+#define BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS( \
+ __data, __id, __do_undo_restore, __action, __reader, __id_old, __cb_flag) \
+ { \
+ if (__do_undo_restore) { \
+ scene_foreach_toolsettings_id_pointer_process( \
+ (ID **)&(__id), __action, __reader, (ID **)&(__id_old), __cb_flag); \
+ } \
+ else { \
+ BKE_LIB_FOREACHID_PROCESS(__data, __id, __cb_flag); \
+ } \
+ } \
+ (void)0
+
+static void scene_foreach_paint(LibraryForeachIDData *data,
+ Paint *paint,
+ const bool do_undo_restore,
+ BlendLibReader *reader,
+ Paint *paint_old)
+{
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS(data,
+ paint->brush,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_RESTORE,
+ reader,
+ paint_old->brush,
+ IDWALK_CB_USER);
+ for (int i = 0; i < paint_old->tool_slots_len; i++) {
+ /* This is a bit tricky.
+ * - In case we do not do `undo_restore`, `paint` and `paint_old` pointers are the same, so
+ * this is equivalent to simply looping over slots from `paint`.
+ * - In case we do `undo_restore`, we only want to consider the slots from the old one, since
+ * those are the one we keep in the end.
+ * + In case the new data has less valid slots, we feed in a dummy NULL pointer.
+ * + In case the new data has more valid slots, the extra ones are ignored.
+ */
+ Brush *brush_tmp = NULL;
+ Brush **brush_p = i < paint->tool_slots_len ? &paint->tool_slots[i].brush : &brush_tmp;
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS(data,
+ *brush_p,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_RESTORE,
+ reader,
+ paint_old->brush,
+ IDWALK_CB_USER);
+ }
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS(data,
+ paint->palette,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_RESTORE,
+ reader,
+ paint_old->palette,
+ IDWALK_CB_USER);
+}
+
+static void scene_foreach_toolsettings(LibraryForeachIDData *data,
+ ToolSettings *toolsett,
+ const bool do_undo_restore,
+ BlendLibReader *reader,
+ ToolSettings *toolsett_old)
+{
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS(data,
+ toolsett->particle.scene,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_NO_RESTORE,
+ reader,
+ toolsett_old->particle.scene,
+ IDWALK_CB_NOP);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS(data,
+ toolsett->particle.object,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_NO_RESTORE,
+ reader,
+ toolsett_old->particle.object,
+ IDWALK_CB_NOP);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS(data,
+ toolsett->particle.shape_object,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_NO_RESTORE,
+ reader,
+ toolsett_old->particle.shape_object,
+ IDWALK_CB_NOP);
+
+ scene_foreach_paint(
+ data, &toolsett->imapaint.paint, do_undo_restore, reader, &toolsett_old->imapaint.paint);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS(data,
+ toolsett->imapaint.stencil,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_RESTORE,
+ reader,
+ toolsett_old->imapaint.stencil,
+ IDWALK_CB_USER);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS(data,
+ toolsett->imapaint.clone,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_RESTORE,
+ reader,
+ toolsett_old->imapaint.clone,
+ IDWALK_CB_USER);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS(data,
+ toolsett->imapaint.canvas,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_RESTORE,
+ reader,
+ toolsett_old->imapaint.canvas,
+ IDWALK_CB_USER);
if (toolsett->vpaint) {
- scene_foreach_paint(data, &toolsett->vpaint->paint);
+ scene_foreach_paint(
+ data, &toolsett->vpaint->paint, do_undo_restore, reader, &toolsett_old->vpaint->paint);
}
if (toolsett->wpaint) {
- scene_foreach_paint(data, &toolsett->wpaint->paint);
+ scene_foreach_paint(
+ data, &toolsett->wpaint->paint, do_undo_restore, reader, &toolsett_old->wpaint->paint);
}
if (toolsett->sculpt) {
- scene_foreach_paint(data, &toolsett->sculpt->paint);
- BKE_LIB_FOREACHID_PROCESS(data, toolsett->sculpt->gravity_object, IDWALK_CB_NOP);
+ scene_foreach_paint(
+ data, &toolsett->sculpt->paint, do_undo_restore, reader, &toolsett_old->sculpt->paint);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS(data,
+ toolsett->sculpt->gravity_object,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_NO_RESTORE,
+ reader,
+ toolsett_old->sculpt->gravity_object,
+ IDWALK_CB_NOP);
}
if (toolsett->uvsculpt) {
- scene_foreach_paint(data, &toolsett->uvsculpt->paint);
+ scene_foreach_paint(
+ data, &toolsett->uvsculpt->paint, do_undo_restore, reader, &toolsett_old->uvsculpt->paint);
}
if (toolsett->gp_paint) {
- scene_foreach_paint(data, &toolsett->gp_paint->paint);
+ scene_foreach_paint(
+ data, &toolsett->gp_paint->paint, do_undo_restore, reader, &toolsett_old->gp_paint->paint);
}
if (toolsett->gp_vertexpaint) {
- scene_foreach_paint(data, &toolsett->gp_vertexpaint->paint);
+ scene_foreach_paint(data,
+ &toolsett->gp_vertexpaint->paint,
+ do_undo_restore,
+ reader,
+ &toolsett_old->gp_vertexpaint->paint);
}
if (toolsett->gp_sculptpaint) {
- scene_foreach_paint(data, &toolsett->gp_sculptpaint->paint);
+ scene_foreach_paint(data,
+ &toolsett->gp_sculptpaint->paint,
+ do_undo_restore,
+ reader,
+ &toolsett_old->gp_sculptpaint->paint);
}
if (toolsett->gp_weightpaint) {
- scene_foreach_paint(data, &toolsett->gp_weightpaint->paint);
+ scene_foreach_paint(data,
+ &toolsett->gp_weightpaint->paint,
+ do_undo_restore,
+ reader,
+ &toolsett_old->gp_weightpaint->paint);
}
- BKE_LIB_FOREACHID_PROCESS(data, toolsett->gp_sculpt.guide.reference_object, IDWALK_CB_NOP);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS(data,
+ toolsett->gp_sculpt.guide.reference_object,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_NO_RESTORE,
+ reader,
+ toolsett_old->gp_sculpt.guide.reference_object,
+ IDWALK_CB_NOP);
}
static void scene_foreach_layer_collection(LibraryForeachIDData *data, ListBase *lb)
@@ -595,7 +756,7 @@ static void scene_foreach_id(ID *id, LibraryForeachIDData *data)
ToolSettings *toolsett = scene->toolsettings;
if (toolsett) {
- scene_foreach_toolsettings(data, toolsett);
+ scene_foreach_toolsettings(data, toolsett, false, NULL, toolsett);
}
if (scene->rigidbody_world) {
@@ -622,13 +783,20 @@ static void scene_foreach_cache(ID *id,
user_data);
}
-static void scene_undo_preserve(BlendLibReader *UNUSED(reader), ID *id_new, ID *id_old)
+static void scene_undo_preserve(BlendLibReader *reader, ID *id_new, ID *id_old)
{
Scene *scene_new = (Scene *)id_new;
Scene *scene_old = (Scene *)id_old;
SWAP(View3DCursor, scene_old->cursor, scene_new->cursor);
- /* TODO: handle tool settings here too. */
+ if (scene_new->toolsettings != NULL && scene_old->toolsettings != NULL) {
+ /* First try to restore ID pointers that can be and should be preserved (like brushes or
+ * palettes), and counteract the swap of the whole ToolSettings structs below for the others
+ * (like object ones). */
+ scene_foreach_toolsettings(
+ NULL, scene_new->toolsettings, true, reader, scene_old->toolsettings);
+ SWAP(ToolSettings, *scene_old->toolsettings, *scene_new->toolsettings);
+ }
}
IDTypeInfo IDType_ID_SCE = {