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-rw-r--r--source/blender/editors/interface/interface_templates.c94
-rw-r--r--source/blender/makesdna/DNA_screen_types.h1
2 files changed, 95 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index 30f72e75979..9fbaa62b77f 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -6527,6 +6527,100 @@ static void ui_template_list_layout_draw(bContext *C,
}
break;
}
+ case UILST_LAYOUT_BIG_PREVIEW_GRID:
+ box = uiLayoutListBox(layout, ui_list, &input_data->active_dataptr, input_data->activeprop);
+ /* For grip button. */
+ glob = uiLayoutColumn(box, true);
+ /* For scrollbar. */
+ row = uiLayoutRow(glob, false);
+
+ /* TODO ED_fileselect_init_layout(). Share somehow? */
+ float size_x = (96.0f / 20.0f) * UI_UNIT_X;
+ float size_y = (96.0f / 20.0f) * UI_UNIT_Y;
+
+ const int cols_per_row = MAX2((uiLayoutGetWidth(box) - V2D_SCROLL_WIDTH) / size_x, 1);
+ uiLayout *grid = uiLayoutGridFlow(row, true, cols_per_row, true, true, true);
+
+ TemplateListLayoutDrawData adjusted_layout_data = *layout_data;
+ adjusted_layout_data.columns = cols_per_row;
+ uilist_prepare(ui_list, items, &adjusted_layout_data, &visual_info);
+
+ if (input_data->dataptr.data && input_data->prop) {
+ /* create list items */
+ for (int i = visual_info.start_idx; i < visual_info.end_idx; i++) {
+ PointerRNA *itemptr = &items->item_vec[i].item;
+ const int org_i = items->item_vec[i].org_idx;
+ const int flt_flag = items->item_vec[i].flt_flag;
+
+ overlap = uiLayoutOverlap(grid);
+ col = uiLayoutColumn(overlap, false);
+
+ uiBlock *subblock = uiLayoutGetBlock(col);
+ UI_block_flag_enable(subblock, UI_BLOCK_LIST_ITEM);
+
+ but = uiDefButR_prop(subblock,
+ UI_BTYPE_LISTROW,
+ 0,
+ "",
+ 0,
+ 0,
+ size_x,
+ size_y,
+ &input_data->active_dataptr,
+ input_data->activeprop,
+ 0,
+ 0,
+ org_i,
+ 0,
+ 0,
+ NULL);
+ UI_but_drawflag_enable(but, UI_BUT_NO_TOOLTIP);
+
+ col = uiLayoutColumn(overlap, false);
+
+ icon = UI_icon_from_rnaptr(C, itemptr, rnaicon, false);
+ layout_data->draw_item(ui_list,
+ C,
+ col,
+ &input_data->dataptr,
+ itemptr,
+ icon,
+ &input_data->active_dataptr,
+ active_propname,
+ org_i,
+ flt_flag);
+
+ /* Items should be able to set context pointers for the layout. But the list-row button
+ * swallows events, so it needs the context storage too for handlers to see it. */
+ but->context = uiLayoutGetContextStore(col);
+
+ /* If we are "drawing" active item, set all labels as active. */
+ if (i == items->active_item_idx) {
+ ui_layout_list_set_labels_active(col);
+ }
+
+ UI_block_flag_disable(subblock, UI_BLOCK_LIST_ITEM);
+ }
+ }
+
+ if (items->tot_items > visual_info.visual_items) {
+ /* col = */ uiLayoutColumn(row, false);
+ uiDefButI(block,
+ UI_BTYPE_SCROLL,
+ 0,
+ "",
+ 0,
+ 0,
+ V2D_SCROLL_WIDTH,
+ size_y * dyn_data->visual_height,
+ &ui_list->list_scroll,
+ 0,
+ dyn_data->height - dyn_data->visual_height,
+ dyn_data->visual_height,
+ 0,
+ "");
+ }
+ break;
}
if (glob) {
diff --git a/source/blender/makesdna/DNA_screen_types.h b/source/blender/makesdna/DNA_screen_types.h
index 840685b81f6..79eca09b80a 100644
--- a/source/blender/makesdna/DNA_screen_types.h
+++ b/source/blender/makesdna/DNA_screen_types.h
@@ -596,6 +596,7 @@ enum {
UILST_LAYOUT_DEFAULT = 0,
UILST_LAYOUT_COMPACT = 1,
UILST_LAYOUT_GRID = 2,
+ UILST_LAYOUT_BIG_PREVIEW_GRID = 3,
};
/** #uiList.flag */