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-rw-r--r--source/blender/avi/intern/avi_intern.h2
-rw-r--r--source/blender/avi/intern/avi_mjpeg.h4
-rw-r--r--source/blender/blenkernel/BKE_paint.h12
-rw-r--r--source/blender/blenkernel/intern/effect.c2
-rw-r--r--source/blender/blenkernel/intern/softbody.c4
-rw-r--r--source/blender/editors/physics/particle_object.c2
-rw-r--r--source/blender/editors/transform/transform.h2
-rw-r--r--source/blender/editors/transform/transform_conversions.c4
-rw-r--r--source/blender/editors/uvedit/uvedit_smart_stitch.c6
-rw-r--r--source/blender/quicktime/apple/qtkit_import.m6
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h2
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.h6
-rw-r--r--source/gameengine/Expressions/InputParser.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp6
-rw-r--r--source/gameengine/VideoTexture/Texture.cpp2
15 files changed, 31 insertions, 31 deletions
diff --git a/source/blender/avi/intern/avi_intern.h b/source/blender/avi/intern/avi_intern.h
index f3e33ecf86f..0b494047612 100644
--- a/source/blender/avi/intern/avi_intern.h
+++ b/source/blender/avi/intern/avi_intern.h
@@ -59,7 +59,7 @@ unsigned int GET_TCC(FILE *fp);
putc(ch2[1], fp); \
} (void)0
-void *avi_format_convert (AviMovie *movie, int stream, void *buffer, AviFormat from, AviFormat to, int *size);
+void *avi_format_convert(AviMovie *movie, int stream, void *buffer, AviFormat from, AviFormat to, int *size);
int avi_get_data_id(AviFormat format, int stream);
int avi_get_format_type(AviFormat format);
diff --git a/source/blender/avi/intern/avi_mjpeg.h b/source/blender/avi/intern/avi_mjpeg.h
index 6ae0e56ffa4..e8cba1849e7 100644
--- a/source/blender/avi/intern/avi_mjpeg.h
+++ b/source/blender/avi/intern/avi_mjpeg.h
@@ -32,7 +32,7 @@
#ifndef __AVI_MJPEG_H__
#define __AVI_MJPEG_H__
-void *avi_converter_from_mjpeg (AviMovie *movie, int stream, unsigned char *buffer, int *size);
-void *avi_converter_to_mjpeg (AviMovie *movie, int stream, unsigned char *buffer, int *size);
+void *avi_converter_from_mjpeg(AviMovie *movie, int stream, unsigned char *buffer, int *size);
+void *avi_converter_to_mjpeg(AviMovie *movie, int stream, unsigned char *buffer, int *size);
#endif /* __AVI_MJPEG_H__ */
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index fe8dc7cc938..f616da4985f 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -75,13 +75,13 @@ typedef enum OverlayControlFlags {
PAINT_OVERLAY_OVERRIDE = (1 << 3)
} OverlayControlFlags;
-void BKE_paint_invalidate_overlay_tex (struct Scene *scene, const struct Tex *tex);
-void BKE_paint_invalidate_cursor_overlay (struct Scene *scene, struct CurveMapping *curve);
+void BKE_paint_invalidate_overlay_tex(struct Scene *scene, const struct Tex *tex);
+void BKE_paint_invalidate_cursor_overlay(struct Scene *scene, struct CurveMapping *curve);
void BKE_paint_invalidate_overlay_all(void);
-OverlayControlFlags BKE_paint_get_overlay_flags (void);
-void BKE_paint_reset_overlay_invalid (void);
-void BKE_paint_set_overlay_override (bool flag);
-bool BKE_paint_get_overlay_override (void);
+OverlayControlFlags BKE_paint_get_overlay_flags(void);
+void BKE_paint_reset_overlay_invalid(void);
+void BKE_paint_set_overlay_override(bool flag);
+bool BKE_paint_get_overlay_override(void);
void BKE_paint_init(struct Paint *p, const char col[3]);
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 3fbbc484169..e2f04e68bf3 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -193,7 +193,7 @@ static void precalculate_effector(EffectorCache *eff)
}
}
else if (eff->pd->shape == PFIELD_SHAPE_SURFACE) {
- eff->surmd = (SurfaceModifierData *)modifiers_findByType ( eff->ob, eModifierType_Surface );
+ eff->surmd = (SurfaceModifierData *)modifiers_findByType( eff->ob, eModifierType_Surface );
if (eff->ob->type == OB_CURVE)
eff->flag |= PE_USE_NORMAL_DATA;
}
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 8e5e0da20f9..54226d231ae 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -3316,7 +3316,7 @@ static void mesh_to_softbody(Scene *scene, Object *ob)
*/
if (sb->namedVG_Mass[0]) {
- int defgrp_index = defgroup_name_index (ob, sb->namedVG_Mass);
+ int defgrp_index = defgroup_name_index(ob, sb->namedVG_Mass);
/* printf("VGN %s %d\n", sb->namedVG_Mass, defgrp_index); */
if (defgrp_index != -1) {
get_scalar_from_vertexgroup(ob, a, defgrp_index, &bp->mass);
@@ -3329,7 +3329,7 @@ static void mesh_to_softbody(Scene *scene, Object *ob)
bp->springweight = 1.0f;
if (sb->namedVG_Spring_K[0]) {
- int defgrp_index = defgroup_name_index (ob, sb->namedVG_Spring_K);
+ int defgrp_index = defgroup_name_index(ob, sb->namedVG_Spring_K);
//printf("VGN %s %d\n", sb->namedVG_Spring_K, defgrp_index);
if (defgrp_index != -1) {
get_scalar_from_vertexgroup(ob, a, defgrp_index , &bp->springweight);
diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c
index 5fd2a0806e9..ed7f9a4c1f2 100644
--- a/source/blender/editors/physics/particle_object.c
+++ b/source/blender/editors/physics/particle_object.c
@@ -656,7 +656,7 @@ static int connect_hair(Scene *scene, Object *ob, ParticleSystem *psys)
DM_ensure_tessface(dm);
- numverts = dm->getNumVerts (dm);
+ numverts = dm->getNumVerts(dm);
/* convert to global coordinates */
for (i=0; i<numverts; i++)
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index 1440be9ff85..b1dd0274b50 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -698,7 +698,7 @@ void setInputPostFct(MouseInput *mi, void (*post)(struct TransInfo *t, float val
/*********************** Generics ********************************/
int initTransInfo(struct bContext *C, TransInfo *t, struct wmOperator *op, const struct wmEvent *event);
-void postTrans (struct bContext *C, TransInfo *t);
+void postTrans(struct bContext *C, TransInfo *t);
void resetTransRestrictions(TransInfo *t);
void drawLine(TransInfo *t, const float center[3], const float dir[3], char axis, short options);
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 747fae93ace..b41bcbd15dd 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -2424,10 +2424,10 @@ static void createTransUVs(bContext *C, TransInfo *t)
if (propconnected) {
/* create element map with island information */
if (ts->uv_flag & UV_SYNC_SELECTION) {
- elementmap = EDBM_uv_element_map_create (em, FALSE, TRUE);
+ elementmap = EDBM_uv_element_map_create(em, false, true);
}
else {
- elementmap = EDBM_uv_element_map_create (em, TRUE, TRUE);
+ elementmap = EDBM_uv_element_map_create(em, true, true);
}
island_enabled = MEM_callocN(sizeof(*island_enabled) * elementmap->totalIslands, "TransIslandData(UV Editing)");
}
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c
index c7977689bc4..458d6999bf8 100644
--- a/source/blender/editors/uvedit/uvedit_smart_stitch.c
+++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c
@@ -1310,13 +1310,13 @@ static int stitch_process_data(StitchState *state, Scene *scene, int final)
if (state->mode == STITCH_VERT) {
UvElement *element = state->selection_stack[i];
- stitch_propagate_uv_final_position (element, i, preview_position, final_position, state, final, scene);
+ stitch_propagate_uv_final_position(element, i, preview_position, final_position, state, final, scene);
}
else {
UvEdge *edge = state->selection_stack[i];
- stitch_propagate_uv_final_position (state->uvs[edge->uv1], edge->uv1, preview_position, final_position, state, final, scene);
- stitch_propagate_uv_final_position (state->uvs[edge->uv2], edge->uv2, preview_position, final_position, state, final, scene);
+ stitch_propagate_uv_final_position(state->uvs[edge->uv1], edge->uv1, preview_position, final_position, state, final, scene);
+ stitch_propagate_uv_final_position(state->uvs[edge->uv2], edge->uv2, preview_position, final_position, state, final, scene);
edge->flag &= (STITCH_SELECTED | STITCH_BOUNDARY);
}
diff --git a/source/blender/quicktime/apple/qtkit_import.m b/source/blender/quicktime/apple/qtkit_import.m
index 700d2614248..e23fb29446a 100644
--- a/source/blender/quicktime/apple/qtkit_import.m
+++ b/source/blender/quicktime/apple/qtkit_import.m
@@ -155,7 +155,7 @@ static ImBuf *nsImageToiBuf(NSImage *sourceImage, int width, int height)
NSEnumerator *enumerator;
NSImageRep *representation;
- ibuf = IMB_allocImBuf (width, height, 32, IB_rect);
+ ibuf = IMB_allocImBuf(width, height, 32, IB_rect);
if (!ibuf) {
if (QTIME_DEBUG) {
printf("quicktime_import: could not allocate memory for the image.\n");
@@ -307,7 +307,7 @@ int startquicktime(struct anim *anim)
QTTime qtTimeDuration;
NSDictionary *attributes;
- anim->qtime = MEM_callocN (sizeof(QuicktimeMovie),"animqt");
+ anim->qtime = MEM_callocN(sizeof(QuicktimeMovie),"animqt");
if (anim->qtime == NULL) {
if(QTIME_DEBUG) printf("Can't alloc qtime: %s\n", anim->name);
@@ -365,7 +365,7 @@ int startquicktime(struct anim *anim)
return -1;
}
- anim->qtime->ibuf = IMB_allocImBuf (anim->x, anim->y, 32, IB_rect);
+ anim->qtime->ibuf = IMB_allocImBuf(anim->x, anim->y, 32, IB_rect);
qtTimeDuration = [[anim->qtime->media attributeForKey:QTMediaDurationAttribute] QTTimeValue];
anim->qtime->durationTime = qtTimeDuration.timeValue;
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 9a8b1620f71..9e8432b3787 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -155,7 +155,7 @@ typedef struct RenderStats {
/* the name is used as identifier, so elsewhere in blender the result can retrieved */
/* calling a new render with same name, frees automatic existing render */
-struct Render *RE_NewRender (const char *name);
+struct Render *RE_NewRender(const char *name);
struct Render *RE_GetRender(const char *name);
/* assign default dummy callbacks */
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h
index 46075ea933d..ce805c774ef 100644
--- a/source/gameengine/Converter/BL_ActionActuator.h
+++ b/source/gameengine/Converter/BL_ActionActuator.h
@@ -61,9 +61,9 @@ public:
virtual CValue* GetReplica();
virtual void ProcessReplica();
- void SetBlendTime (float newtime);
- void SetLocalTime (float curtime);
- void ResetStartTime (float curtime);
+ void SetBlendTime(float newtime);
+ void SetLocalTime(float curtime);
+ void ResetStartTime(float curtime);
bAction* GetAction() { return m_action; }
void SetAction(bAction* act) { m_action= act; }
diff --git a/source/gameengine/Expressions/InputParser.cpp b/source/gameengine/Expressions/InputParser.cpp
index ed89fb13337..4ba3585455b 100644
--- a/source/gameengine/Expressions/InputParser.cpp
+++ b/source/gameengine/Expressions/InputParser.cpp
@@ -542,7 +542,7 @@ CExpression *CParser::Ex(int i)
errmsg=NULL;
} else {
// does this happen ?
- MT_assert ("does this happen");
+ MT_assert("does this happen");
}
}
e1 = Error(errtext);
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index e90f7573ab1..a8d03f9f337 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -328,13 +328,13 @@ bool RAS_OpenGLRasterizer::BeginFrame(int drawingmode, double time)
// Blender camera routine destroys the settings
if (m_drawingmode < KX_SOLID)
{
- glDisable (GL_CULL_FACE);
- glDisable (GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_DEPTH_TEST);
}
else
{
glEnable(GL_DEPTH_TEST);
- glEnable (GL_CULL_FACE);
+ glEnable(GL_CULL_FACE);
}
glDisable(GL_BLEND);
diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp
index aebc2aeef01..1efbc50bfe0 100644
--- a/source/gameengine/VideoTexture/Texture.cpp
+++ b/source/gameengine/VideoTexture/Texture.cpp
@@ -381,7 +381,7 @@ static PyObject *Texture_refresh(Texture *self, PyObject *args)
texture = self->m_scaledImg;
}
// load texture for rendering
- loadTexture (self->m_actTex, texture, size, self->m_mipmap);
+ loadTexture(self->m_actTex, texture, size, self->m_mipmap);
// refresh texture source, if required
if (refreshSource) self->m_source->m_image->refresh();