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-rw-r--r--intern/cycles/kernel/shaders/node_environment_texture.osl8
-rw-r--r--intern/cycles/kernel/shaders/node_geometry.osl6
-rw-r--r--intern/cycles/kernel/shaders/node_rgb_ramp.osl4
-rw-r--r--source/blender/editors/gpencil/editaction_gpencil.c2
-rw-r--r--source/blender/editors/mask/mask_editaction.c2
5 files changed, 11 insertions, 11 deletions
diff --git a/intern/cycles/kernel/shaders/node_environment_texture.osl b/intern/cycles/kernel/shaders/node_environment_texture.osl
index 4367f7f4994..c39830499fc 100644
--- a/intern/cycles/kernel/shaders/node_environment_texture.osl
+++ b/intern/cycles/kernel/shaders/node_environment_texture.osl
@@ -21,8 +21,8 @@
vector environment_texture_direction_to_equirectangular(vector dir)
{
- float u = -atan2(dir[1], dir[0])/(2.0*M_PI) + 0.5;
- float v = atan2(dir[2], hypot(dir[0], dir[1]))/M_PI + 0.5;
+ float u = -atan2(dir[1], dir[0]) / (2.0 * M_PI) + 0.5;
+ float v = atan2(dir[2], hypot(dir[0], dir[1])) / M_PI + 0.5;
return vector(u, v, 0.0);
}
@@ -31,8 +31,8 @@ vector environment_texture_direction_to_mirrorball(vector dir)
{
dir[1] -= 1.0;
- float div = 2.0*sqrt(max(-0.5*dir[1], 0.0));
- if(div > 0.0)
+ float div = 2.0 * sqrt(max(-0.5 * dir[1], 0.0));
+ if (div > 0.0)
dir /= div;
float u = 0.5*(dir[0] + 1.0);
diff --git a/intern/cycles/kernel/shaders/node_geometry.osl b/intern/cycles/kernel/shaders/node_geometry.osl
index 5a784f951bb..d1c11b70081 100644
--- a/intern/cycles/kernel/shaders/node_geometry.osl
+++ b/intern/cycles/kernel/shaders/node_geometry.osl
@@ -52,9 +52,9 @@ shader node_geometry(
/* try to create spherical tangent from generated coordinates */
if (getattribute("geom:generated", generated)) {
matrix project = matrix(0.0, 1.0, 0.0, 0.0,
- -1.0, 0.0, 0.0, 0.0,
- 0.0, 0.0, 0.0, 0.0,
- 0.5, -0.5, 0.0, 1.0);
+ -1.0, 0.0, 0.0, 0.0,
+ 0.0, 0.0, 0.0, 0.0,
+ 0.5, -0.5, 0.0, 1.0);
vector T = transform(project, generated);
T = transform("object", "world", T);
diff --git a/intern/cycles/kernel/shaders/node_rgb_ramp.osl b/intern/cycles/kernel/shaders/node_rgb_ramp.osl
index c7bb53bfefc..0df11bb38de 100644
--- a/intern/cycles/kernel/shaders/node_rgb_ramp.osl
+++ b/intern/cycles/kernel/shaders/node_rgb_ramp.osl
@@ -31,8 +31,8 @@ shader node_rgb_ramp(
/* clamp int as well in case of NaN */
int i = (int)f;
- if(i < 0) i = 0;
- if(i >= RAMP_TABLE_SIZE) i = RAMP_TABLE_SIZE-1;
+ if (i < 0) i = 0;
+ if (i >= RAMP_TABLE_SIZE) i = RAMP_TABLE_SIZE - 1;
float t = f - (float)i;
Color = ramp_color[i];
diff --git a/source/blender/editors/gpencil/editaction_gpencil.c b/source/blender/editors/gpencil/editaction_gpencil.c
index 137ef50be3c..aee97f40c31 100644
--- a/source/blender/editors/gpencil/editaction_gpencil.c
+++ b/source/blender/editors/gpencil/editaction_gpencil.c
@@ -477,7 +477,7 @@ static short snap_gpf_nearestsec(bGPDframe *gpf, Scene *scene)
{
float secf = (float)FPS;
if (gpf->flag & GP_FRAME_SELECT)
- gpf->framenum = (int)(floor(gpf->framenum / secf + 0.5f) * secf);
+ gpf->framenum = (int)(floorf(gpf->framenum / secf + 0.5f) * secf);
return 0;
}
diff --git a/source/blender/editors/mask/mask_editaction.c b/source/blender/editors/mask/mask_editaction.c
index 1d2cb1f9ff3..707622fa841 100644
--- a/source/blender/editors/mask/mask_editaction.c
+++ b/source/blender/editors/mask/mask_editaction.c
@@ -265,7 +265,7 @@ static short snap_masklayer_nearestsec(MaskLayerShape *masklay_shape, Scene *sce
{
float secf = (float)FPS;
if (masklay_shape->flag & MASK_SHAPE_SELECT)
- masklay_shape->frame = (int)(floor(masklay_shape->frame / secf + 0.5f) * secf);
+ masklay_shape->frame = (int)(floorf(masklay_shape->frame / secf + 0.5f) * secf);
return 0;
}