Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--intern/cycles/kernel/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/geom/geom_volume.h16
-rw-r--r--intern/cycles/kernel/kernel_image_opencl.h227
-rw-r--r--intern/cycles/kernel/kernels/opencl/kernel.cl1
-rw-r--r--intern/cycles/kernel/split/kernel_split_common.h1
-rw-r--r--intern/cycles/kernel/svm/svm_image.h145
-rw-r--r--intern/cycles/kernel/svm/svm_voxel.h8
-rw-r--r--intern/cycles/render/image.cpp20
8 files changed, 262 insertions, 157 deletions
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index e4341c8aca1..694f19a808a 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -57,6 +57,7 @@ set(SRC_HEADERS
kernel_emission.h
kernel_film.h
kernel_globals.h
+ kernel_image_opencl.h
kernel_jitter.h
kernel_light.h
kernel_math.h
diff --git a/intern/cycles/kernel/geom/geom_volume.h b/intern/cycles/kernel/geom/geom_volume.h
index fd97a63efb5..03724c955be 100644
--- a/intern/cycles/kernel/geom/geom_volume.h
+++ b/intern/cycles/kernel/geom/geom_volume.h
@@ -29,7 +29,7 @@ CCL_NAMESPACE_BEGIN
/* Return position normalized to 0..1 in mesh bounds */
-#if defined(__KERNEL_GPU__) && __CUDA_ARCH__ < 300
+#if defined(__KERNEL_CUDA__) && __CUDA_ARCH__ < 300
ccl_device float4 volume_image_texture_3d(int id, float x, float y, float z)
{
float4 r;
@@ -42,7 +42,7 @@ ccl_device float4 volume_image_texture_3d(int id, float x, float y, float z)
}
return r;
}
-#endif /* __KERNEL_GPU__ */
+#endif /* __KERNEL_CUDA__ */
ccl_device_inline float3 volume_normalized_position(KernelGlobals *kg,
const ShaderData *sd,
@@ -64,8 +64,8 @@ ccl_device_inline float3 volume_normalized_position(KernelGlobals *kg,
ccl_device float volume_attribute_float(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float *dx, float *dy)
{
- float3 P = volume_normalized_position(kg, sd, sd->P);
-#ifdef __KERNEL_GPU__
+ float3 P = volume_normalized_position(kg, sd, ccl_fetch(sd, P));
+#ifdef __KERNEL_CUDA__
# if __CUDA_ARCH__ >= 300
CUtexObject tex = kernel_tex_fetch(__bindless_mapping, desc.offset);
float f = kernel_tex_image_interp_3d_float(tex, P.x, P.y, P.z);
@@ -73,6 +73,8 @@ ccl_device float volume_attribute_float(KernelGlobals *kg, const ShaderData *sd,
# else
float4 r = volume_image_texture_3d(desc.offset, P.x, P.y, P.z);
# endif
+#elif defined(__KERNEL_OPENCL__)
+ float4 r = kernel_tex_image_interp_3d(kg, desc.offset, P.x, P.y, P.z);
#else
float4 r;
if(sd->flag & SD_VOLUME_CUBIC)
@@ -89,14 +91,16 @@ ccl_device float volume_attribute_float(KernelGlobals *kg, const ShaderData *sd,
ccl_device float3 volume_attribute_float3(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float3 *dx, float3 *dy)
{
- float3 P = volume_normalized_position(kg, sd, sd->P);
-#ifdef __KERNEL_GPU__
+ float3 P = volume_normalized_position(kg, sd, ccl_fetch(sd, P));
+#ifdef __KERNEL_CUDA__
# if __CUDA_ARCH__ >= 300
CUtexObject tex = kernel_tex_fetch(__bindless_mapping, desc.offset);
float4 r = kernel_tex_image_interp_3d_float4(tex, P.x, P.y, P.z);
# else
float4 r = volume_image_texture_3d(desc.offset, P.x, P.y, P.z);
# endif
+#elif defined(__KERNEL_OPENCL__)
+ float4 r = kernel_tex_image_interp_3d(kg, desc.offset, P.x, P.y, P.z);
#else
float4 r;
if(sd->flag & SD_VOLUME_CUBIC)
diff --git a/intern/cycles/kernel/kernel_image_opencl.h b/intern/cycles/kernel/kernel_image_opencl.h
new file mode 100644
index 00000000000..f6c31b28f2c
--- /dev/null
+++ b/intern/cycles/kernel/kernel_image_opencl.h
@@ -0,0 +1,227 @@
+/*
+ * Copyright 2016 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+/* For OpenCL all images are packed in a single array, and we do manual lookup
+ * and interpolation. */
+
+ccl_device_inline float4 svm_image_texture_read(KernelGlobals *kg, int id, int offset)
+{
+ /* Float4 */
+ if(id < TEX_START_BYTE4_OPENCL) {
+ return kernel_tex_fetch(__tex_image_float4_packed, offset);
+ }
+ /* Byte4 */
+ else if(id < TEX_START_FLOAT_OPENCL) {
+ uchar4 r = kernel_tex_fetch(__tex_image_byte4_packed, offset);
+ float f = 1.0f/255.0f;
+ return make_float4(r.x*f, r.y*f, r.z*f, r.w*f);
+ }
+ /* Float */
+ else if(id < TEX_START_BYTE_OPENCL) {
+ float f = kernel_tex_fetch(__tex_image_float_packed, offset);
+ return make_float4(f, f, f, 1.0f);
+ }
+ /* Byte */
+ else {
+ uchar r = kernel_tex_fetch(__tex_image_byte_packed, offset);
+ float f = r * (1.0f/255.0f);
+ return make_float4(f, f, f, 1.0f);
+ }
+}
+
+ccl_device_inline int svm_image_texture_wrap_periodic(int x, int width)
+{
+ x %= width;
+ if(x < 0)
+ x += width;
+ return x;
+}
+
+ccl_device_inline int svm_image_texture_wrap_clamp(int x, int width)
+{
+ return clamp(x, 0, width-1);
+}
+
+ccl_device_inline float svm_image_texture_frac(float x, int *ix)
+{
+ int i = float_to_int(x) - ((x < 0.0f)? 1: 0);
+ *ix = i;
+ return x - (float)i;
+}
+
+ccl_device float4 kernel_tex_image_interp(KernelGlobals *kg, int id, float x, float y)
+{
+ uint4 info = kernel_tex_fetch(__tex_image_packed_info, id*2);
+ uint width = info.x;
+ uint height = info.y;
+ uint offset = info.z;
+
+ /* Image Options */
+ uint interpolation = (info.w & (1 << 0)) ? INTERPOLATION_CLOSEST : INTERPOLATION_LINEAR;
+ uint extension;
+ if(info.w & (1 << 1))
+ extension = EXTENSION_REPEAT;
+ else if(info.w & (1 << 2))
+ extension = EXTENSION_EXTEND;
+ else
+ extension = EXTENSION_CLIP;
+
+ float4 r;
+ int ix, iy, nix, niy;
+ if(interpolation == INTERPOLATION_CLOSEST) {
+ svm_image_texture_frac(x*width, &ix);
+ svm_image_texture_frac(y*height, &iy);
+
+ if(extension == EXTENSION_REPEAT) {
+ ix = svm_image_texture_wrap_periodic(ix, width);
+ iy = svm_image_texture_wrap_periodic(iy, height);
+ }
+ else {
+ if(extension == EXTENSION_CLIP) {
+ if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ }
+ /* Fall through. */
+ /* EXTENSION_EXTEND */
+ ix = svm_image_texture_wrap_clamp(ix, width);
+ iy = svm_image_texture_wrap_clamp(iy, height);
+ }
+
+ r = svm_image_texture_read(kg, id, offset + ix + iy*width);
+ }
+ else { /* INTERPOLATION_LINEAR */
+ float tx = svm_image_texture_frac(x*width - 0.5f, &ix);
+ float ty = svm_image_texture_frac(y*height - 0.5f, &iy);
+
+ if(extension == EXTENSION_REPEAT) {
+ ix = svm_image_texture_wrap_periodic(ix, width);
+ iy = svm_image_texture_wrap_periodic(iy, height);
+
+ nix = svm_image_texture_wrap_periodic(ix+1, width);
+ niy = svm_image_texture_wrap_periodic(iy+1, height);
+ }
+ else {
+ if(extension == EXTENSION_CLIP) {
+ if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ }
+ nix = svm_image_texture_wrap_clamp(ix+1, width);
+ niy = svm_image_texture_wrap_clamp(iy+1, height);
+ ix = svm_image_texture_wrap_clamp(ix, width);
+ iy = svm_image_texture_wrap_clamp(iy, height);
+ }
+
+ r = (1.0f - ty)*(1.0f - tx)*svm_image_texture_read(kg, id, offset + ix + iy*width);
+ r += (1.0f - ty)*tx*svm_image_texture_read(kg, id, offset + nix + iy*width);
+ r += ty*(1.0f - tx)*svm_image_texture_read(kg, id, offset + ix + niy*width);
+ r += ty*tx*svm_image_texture_read(kg, id, offset + nix + niy*width);
+ }
+
+ return r;
+}
+
+
+ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals *kg, int id, float x, float y, float z)
+{
+ uint4 info = kernel_tex_fetch(__tex_image_packed_info, id*2);
+ uint width = info.x;
+ uint height = info.y;
+ uint offset = info.z;
+ uint depth = kernel_tex_fetch(__tex_image_packed_info, id*2+1).x;
+
+ /* Image Options */
+ uint interpolation = (info.w & (1 << 0)) ? INTERPOLATION_CLOSEST : INTERPOLATION_LINEAR;
+ uint extension;
+ if(info.w & (1 << 1))
+ extension = EXTENSION_REPEAT;
+ else if(info.w & (1 << 2))
+ extension = EXTENSION_EXTEND;
+ else
+ extension = EXTENSION_CLIP;
+
+ float4 r;
+ int ix, iy, iz, nix, niy, niz;
+ if(interpolation == INTERPOLATION_CLOSEST) {
+ svm_image_texture_frac(x*width, &ix);
+ svm_image_texture_frac(y*height, &iy);
+ svm_image_texture_frac(z*depth, &iz);
+
+ if (extension == EXTENSION_REPEAT) {
+ ix = svm_image_texture_wrap_periodic(ix, width);
+ iy = svm_image_texture_wrap_periodic(iy, height);
+ iz = svm_image_texture_wrap_periodic(iz, depth);
+ }
+ else {
+ if (extension == EXTENSION_CLIP) {
+ if(x < 0.0f || y < 0.0f || z < 0.0f ||
+ x > 1.0f || y > 1.0f || z > 1.0f)
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ /* Fall through. */
+ /* EXTENSION_EXTEND */
+ ix = svm_image_texture_wrap_clamp(ix, width);
+ iy = svm_image_texture_wrap_clamp(iy, height);
+ iz = svm_image_texture_wrap_clamp(iz, depth);
+ }
+ r = svm_image_texture_read(kg, id, offset + ix + iy*width + iz*width*height);
+ }
+ else { /* INTERPOLATION_LINEAR */
+ float tx = svm_image_texture_frac(x*(float)width - 0.5f, &ix);
+ float ty = svm_image_texture_frac(y*(float)height - 0.5f, &iy);
+ float tz = svm_image_texture_frac(z*(float)depth - 0.5f, &iz);
+
+ if(extension == EXTENSION_REPEAT) {
+ ix = svm_image_texture_wrap_periodic(ix, width);
+ iy = svm_image_texture_wrap_periodic(iy, height);
+ iz = svm_image_texture_wrap_periodic(iz, depth);
+
+ nix = svm_image_texture_wrap_periodic(ix+1, width);
+ niy = svm_image_texture_wrap_periodic(iy+1, height);
+ niz = svm_image_texture_wrap_periodic(iz+1, depth);
+ }
+ else {
+ if (extension == EXTENSION_CLIP)
+ if(x < 0.0f || y < 0.0f || z < 0.0f ||
+ x > 1.0f || y > 1.0f || z > 1.0f)
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ /* Fall through. */
+ /* EXTENSION_EXTEND */
+ nix = svm_image_texture_wrap_clamp(ix+1, width);
+ niy = svm_image_texture_wrap_clamp(iy+1, height);
+ niz = svm_image_texture_wrap_clamp(iz+1, depth);
+
+ ix = svm_image_texture_wrap_clamp(ix, width);
+ iy = svm_image_texture_wrap_clamp(iy, height);
+ iz = svm_image_texture_wrap_clamp(iz, depth);
+ }
+
+ r = (1.0f - tz)*(1.0f - ty)*(1.0f - tx)*svm_image_texture_read(kg, id, offset + ix + iy*width + iz*width*height);
+ r += (1.0f - tz)*(1.0f - ty)*tx*svm_image_texture_read(kg, id, offset + nix + iy*width + iz*width*height);
+ r += (1.0f - tz)*ty*(1.0f - tx)*svm_image_texture_read(kg, id, offset + ix + niy*width + iz*width*height);
+ r += (1.0f - tz)*ty*tx*svm_image_texture_read(kg, id, offset + nix + niy*width + iz*width*height);
+
+ r += tz*(1.0f - ty)*(1.0f - tx)*svm_image_texture_read(kg, id, offset + ix + iy*width + niz*width*height);
+ r += tz*(1.0f - ty)*tx*svm_image_texture_read(kg, id, offset + nix + iy*width + niz*width*height);
+ r += tz*ty*(1.0f - tx)*svm_image_texture_read(kg, id, offset + ix + niy*width + niz*width*height);
+ r += tz*ty*tx*svm_image_texture_read(kg, id, offset + nix + niy*width + niz*width*height);
+
+ }
+
+ return r;
+}
diff --git a/intern/cycles/kernel/kernels/opencl/kernel.cl b/intern/cycles/kernel/kernels/opencl/kernel.cl
index 37907cd8fdc..a68f97857b6 100644
--- a/intern/cycles/kernel/kernels/opencl/kernel.cl
+++ b/intern/cycles/kernel/kernels/opencl/kernel.cl
@@ -20,6 +20,7 @@
#include "../../kernel_math.h"
#include "../../kernel_types.h"
#include "../../kernel_globals.h"
+#include "../../kernel_image_opencl.h"
#include "../../kernel_film.h"
diff --git a/intern/cycles/kernel/split/kernel_split_common.h b/intern/cycles/kernel/split/kernel_split_common.h
index 88d6dab04d0..2135ee22b2e 100644
--- a/intern/cycles/kernel/split/kernel_split_common.h
+++ b/intern/cycles/kernel/split/kernel_split_common.h
@@ -21,6 +21,7 @@
#include "kernel_math.h"
#include "kernel_types.h"
#include "kernel_globals.h"
+#include "kernel_image_opencl.h"
#include "util_atomic.h"
diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h
index 378ce650129..9606064492e 100644
--- a/intern/cycles/kernel/svm/svm_image.h
+++ b/intern/cycles/kernel/svm/svm_image.h
@@ -29,147 +29,6 @@ CCL_NAMESPACE_BEGIN
# define TEX_NUM_FLOAT4_IMAGES TEX_NUM_FLOAT4_OPENCL
#endif
-#ifdef __KERNEL_OPENCL__
-
-/* For OpenCL all images are packed in a single array, and we do manual lookup
- * and interpolation. */
-
-ccl_device_inline float4 svm_image_texture_read(KernelGlobals *kg, int id, int offset)
-{
- /* Float4 */
- if(id < TEX_START_BYTE4_OPENCL) {
- return kernel_tex_fetch(__tex_image_float4_packed, offset);
- }
- /* Byte4 */
- else if(id < TEX_START_FLOAT_OPENCL) {
- uchar4 r = kernel_tex_fetch(__tex_image_byte4_packed, offset);
- float f = 1.0f/255.0f;
- return make_float4(r.x*f, r.y*f, r.z*f, r.w*f);
- }
- /* Float */
- else if(id < TEX_START_BYTE_OPENCL) {
- float f = kernel_tex_fetch(__tex_image_float_packed, offset);
- return make_float4(f, f, f, 1.0f);
- }
- /* Byte */
- else {
- uchar r = kernel_tex_fetch(__tex_image_byte_packed, offset);
- float f = r * (1.0f/255.0f);
- return make_float4(f, f, f, 1.0f);
- }
-}
-
-ccl_device_inline int svm_image_texture_wrap_periodic(int x, int width)
-{
- x %= width;
- if(x < 0)
- x += width;
- return x;
-}
-
-ccl_device_inline int svm_image_texture_wrap_clamp(int x, int width)
-{
- return clamp(x, 0, width-1);
-}
-
-ccl_device_inline float svm_image_texture_frac(float x, int *ix)
-{
- int i = float_to_int(x) - ((x < 0.0f)? 1: 0);
- *ix = i;
- return x - (float)i;
-}
-
-ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb, uint use_alpha)
-{
- uint4 info = kernel_tex_fetch(__tex_image_packed_info, id);
- uint width = info.x;
- uint height = info.y;
- uint offset = info.z;
-
- /* Image Options */
- uint interpolation = (info.w & (1 << 0)) ? INTERPOLATION_CLOSEST : INTERPOLATION_LINEAR;
- uint extension;
- if(info.w & (1 << 1))
- extension = EXTENSION_REPEAT;
- else if(info.w & (1 << 2))
- extension = EXTENSION_EXTEND;
- else
- extension = EXTENSION_CLIP;
-
- float4 r;
- int ix, iy, nix, niy;
- if(interpolation == INTERPOLATION_CLOSEST) {
- svm_image_texture_frac(x*width, &ix);
- svm_image_texture_frac(y*height, &iy);
-
- if(extension == EXTENSION_REPEAT) {
- ix = svm_image_texture_wrap_periodic(ix, width);
- iy = svm_image_texture_wrap_periodic(iy, height);
- }
- else if(extension == EXTENSION_CLIP) {
- if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f)
- return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
- }
- else { /* EXTENSION_EXTEND */
- ix = svm_image_texture_wrap_clamp(ix, width);
- iy = svm_image_texture_wrap_clamp(iy, height);
- }
-
- r = svm_image_texture_read(kg, id, offset + ix + iy*width);
- }
- else { /* INTERPOLATION_LINEAR */
- float tx = svm_image_texture_frac(x*width - 0.5f, &ix);
- float ty = svm_image_texture_frac(y*height - 0.5f, &iy);
-
- if(extension == EXTENSION_REPEAT) {
- ix = svm_image_texture_wrap_periodic(ix, width);
- iy = svm_image_texture_wrap_periodic(iy, height);
-
- nix = svm_image_texture_wrap_periodic(ix+1, width);
- niy = svm_image_texture_wrap_periodic(iy+1, height);
- }
- else {
- if(extension == EXTENSION_CLIP) {
- if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
- return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
- }
- }
- nix = svm_image_texture_wrap_clamp(ix+1, width);
- niy = svm_image_texture_wrap_clamp(iy+1, height);
- ix = svm_image_texture_wrap_clamp(ix, width);
- iy = svm_image_texture_wrap_clamp(iy, height);
- }
-
- r = (1.0f - ty)*(1.0f - tx)*svm_image_texture_read(kg, id, offset + ix + iy*width);
- r += (1.0f - ty)*tx*svm_image_texture_read(kg, id, offset + nix + iy*width);
- r += ty*(1.0f - tx)*svm_image_texture_read(kg, id, offset + ix + niy*width);
- r += ty*tx*svm_image_texture_read(kg, id, offset + nix + niy*width);
- }
-
- if(use_alpha && r.w != 1.0f && r.w != 0.0f) {
- float invw = 1.0f/r.w;
- r.x *= invw;
- r.y *= invw;
- r.z *= invw;
-
- if(id >= TEX_NUM_FLOAT4_IMAGES) {
- r.x = min(r.x, 1.0f);
- r.y = min(r.y, 1.0f);
- r.z = min(r.z, 1.0f);
- }
- }
-
- if(srgb) {
- r.x = color_srgb_to_scene_linear(r.x);
- r.y = color_srgb_to_scene_linear(r.y);
- r.z = color_srgb_to_scene_linear(r.z);
- }
-
- return r;
-}
-
-#else
-
ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb, uint use_alpha)
{
#ifdef __KERNEL_CPU__
@@ -180,6 +39,8 @@ ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y,
# else
float4 r = kernel_tex_image_interp(id, x, y);
# endif
+#elif defined(__KERNEL_OPENCL__)
+ float4 r = kernel_tex_image_interp(kg, id, x, y);
#else
float4 r;
@@ -339,8 +200,6 @@ ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y,
return r;
}
-#endif
-
/* Remap coordnate from 0..1 box to -1..-1 */
ccl_device_inline float3 texco_remap_square(float3 co)
{
diff --git a/intern/cycles/kernel/svm/svm_voxel.h b/intern/cycles/kernel/svm/svm_voxel.h
index f54f4e8e888..a8b3604a8a7 100644
--- a/intern/cycles/kernel/svm/svm_voxel.h
+++ b/intern/cycles/kernel/svm/svm_voxel.h
@@ -43,7 +43,7 @@ ccl_device void svm_node_tex_voxel(KernelGlobals *kg,
co = transform_point(&tfm, co);
}
float4 r;
-# if defined(__KERNEL_GPU__)
+# if defined(__KERNEL_CUDA__)
# if __CUDA_ARCH__ >= 300
CUtexObject tex = kernel_tex_fetch(__bindless_mapping, id);
if(id < 2048) /* TODO(dingto): Make this a variable */
@@ -55,9 +55,11 @@ ccl_device void svm_node_tex_voxel(KernelGlobals *kg,
# else /* __CUDA_ARCH__ >= 300 */
r = volume_image_texture_3d(id, co.x, co.y, co.z);
# endif
-# else /* __KERNEL_GPU__ */
+# elif defined(__KERNEL_OPENCL__)
+ r = kernel_tex_image_interp_3d(kg, id, co.x, co.y, co.z);
+# else
r = kernel_tex_image_interp_3d(id, co.x, co.y, co.z);
-# endif
+# endif /* __KERNEL_CUDA__ */
#else
float4 r = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
#endif
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp
index 7e24664b3fe..3cb0aa961ec 100644
--- a/intern/cycles/render/image.cpp
+++ b/intern/cycles/render/image.cpp
@@ -1107,7 +1107,7 @@ void ImageManager::device_pack_images(Device *device,
int info_size = tex_num_images[IMAGE_DATA_TYPE_FLOAT4] + tex_num_images[IMAGE_DATA_TYPE_BYTE4]
+ tex_num_images[IMAGE_DATA_TYPE_FLOAT] + tex_num_images[IMAGE_DATA_TYPE_BYTE];
- uint4 *info = dscene->tex_image_packed_info.resize(info_size);
+ uint4 *info = dscene->tex_image_packed_info.resize(info_size*2);
/* Byte4 Textures*/
type = IMAGE_DATA_TYPE_BYTE4;
@@ -1130,7 +1130,9 @@ void ImageManager::device_pack_images(Device *device,
uint8_t options = pack_image_options(type, slot);
- info[type_index_to_flattened_slot(slot, type)] = make_uint4(tex_img.data_width, tex_img.data_height, offset, options);
+ int index = type_index_to_flattened_slot(slot, type) * 2;
+ info[index] = make_uint4(tex_img.data_width, tex_img.data_height, offset, options);
+ info[index+1] = make_uint4(tex_img.data_depth, 0, 0, 0);
memcpy(pixels_byte4+offset, (void*)tex_img.data_pointer, tex_img.memory_size());
offset += tex_img.size();
@@ -1159,7 +1161,10 @@ void ImageManager::device_pack_images(Device *device,
/* todo: support 3D textures, only CPU for now */
uint8_t options = pack_image_options(type, slot);
- info[type_index_to_flattened_slot(slot, type)] = make_uint4(tex_img.data_width, tex_img.data_height, offset, options);
+
+ int index = type_index_to_flattened_slot(slot, type) * 2;
+ info[index] = make_uint4(tex_img.data_width, tex_img.data_height, offset, options);
+ info[index+1] = make_uint4(tex_img.data_depth, 0, 0, 0);
memcpy(pixels_float4+offset, (void*)tex_img.data_pointer, tex_img.memory_size());
offset += tex_img.size();
@@ -1187,7 +1192,9 @@ void ImageManager::device_pack_images(Device *device,
uint8_t options = pack_image_options(type, slot);
- info[type_index_to_flattened_slot(slot, type)] = make_uint4(tex_img.data_width, tex_img.data_height, offset, options);
+ int index = type_index_to_flattened_slot(slot, type) * 2;
+ info[index] = make_uint4(tex_img.data_width, tex_img.data_height, offset, options);
+ info[index+1] = make_uint4(tex_img.data_depth, 0, 0, 0);
memcpy(pixels_byte+offset, (void*)tex_img.data_pointer, tex_img.memory_size());
offset += tex_img.size();
@@ -1216,7 +1223,10 @@ void ImageManager::device_pack_images(Device *device,
/* todo: support 3D textures, only CPU for now */
uint8_t options = pack_image_options(type, slot);
- info[type_index_to_flattened_slot(slot, type)] = make_uint4(tex_img.data_width, tex_img.data_height, offset, options);
+
+ int index = type_index_to_flattened_slot(slot, type) * 2;
+ info[index] = make_uint4(tex_img.data_width, tex_img.data_height, offset, options);
+ info[index+1] = make_uint4(tex_img.data_depth, 0, 0, 0);
memcpy(pixels_float+offset, (void*)tex_img.data_pointer, tex_img.memory_size());
offset += tex_img.size();