Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--source/blender/python/api2_2x/doc/Armature.py6
-rw-r--r--source/blender/python/api2_2x/doc/BGL.py4
-rw-r--r--source/blender/python/api2_2x/doc/Bone.py24
-rw-r--r--source/blender/python/api2_2x/doc/Camera.py18
-rw-r--r--source/blender/python/api2_2x/doc/Curve.py36
-rw-r--r--source/blender/python/api2_2x/doc/Draw.py2
-rw-r--r--source/blender/python/api2_2x/doc/Effect.py56
-rw-r--r--source/blender/python/api2_2x/doc/Font.py8
-rw-r--r--source/blender/python/api2_2x/doc/Image.py14
-rw-r--r--source/blender/python/api2_2x/doc/Ipo.py8
-rw-r--r--source/blender/python/api2_2x/doc/Lamp.py36
-rw-r--r--source/blender/python/api2_2x/doc/Lattice.py18
-rw-r--r--source/blender/python/api2_2x/doc/Material.py74
-rw-r--r--source/blender/python/api2_2x/doc/Mathutils.py34
-rw-r--r--source/blender/python/api2_2x/doc/Metaball.py8
-rw-r--r--source/blender/python/api2_2x/doc/NMesh.py70
-rw-r--r--source/blender/python/api2_2x/doc/Object.py90
-rw-r--r--source/blender/python/api2_2x/doc/Scene.py6
-rw-r--r--source/blender/python/api2_2x/doc/Sound.py4
-rw-r--r--source/blender/python/api2_2x/doc/Text.py8
-rw-r--r--source/blender/python/api2_2x/doc/Text3d.py8
-rw-r--r--source/blender/python/api2_2x/doc/Texture.py50
-rw-r--r--source/blender/python/api2_2x/doc/Theme.py100
-rw-r--r--source/blender/python/api2_2x/doc/World.py20
24 files changed, 351 insertions, 351 deletions
diff --git a/source/blender/python/api2_2x/doc/Armature.py b/source/blender/python/api2_2x/doc/Armature.py
index 7ca77e36417..4c07b48493c 100644
--- a/source/blender/python/api2_2x/doc/Armature.py
+++ b/source/blender/python/api2_2x/doc/Armature.py
@@ -45,8 +45,8 @@ class Armature:
The Armature object
===================
This object gives access to Armature-specific data in Blender.
- @cvar name: The Armature name.
- @cvar bones: A List of Bones that make up this armature.
+ @ivar name: The Armature name.
+ @ivar bones: A List of Bones that make up this armature.
"""
def getName():
@@ -91,4 +91,4 @@ class Armature:
Set whether or not to draw the armature's names per bone.
@type bool: boolean (true or false)
@param bool: specifies whether or not to draw names
- """ \ No newline at end of file
+ """
diff --git a/source/blender/python/api2_2x/doc/BGL.py b/source/blender/python/api2_2x/doc/BGL.py
index d9a06d836bf..2bed4380b44 100644
--- a/source/blender/python/api2_2x/doc/BGL.py
+++ b/source/blender/python/api2_2x/doc/BGL.py
@@ -1716,8 +1716,8 @@ class Buffer:
sliceBuffer = myByteBuffer[0:16]
print sliceBuffer
- @cvar list: The contents of the Buffer.
- @cvar dimensions: The size of the Buffer.
+ @ivar list: The contents of the Buffer.
+ @ivar dimensions: The size of the Buffer.
"""
def __init__(type, dimensions, template = None):
diff --git a/source/blender/python/api2_2x/doc/Bone.py b/source/blender/python/api2_2x/doc/Bone.py
index 894eb681ed2..e0df69b3c67 100644
--- a/source/blender/python/api2_2x/doc/Bone.py
+++ b/source/blender/python/api2_2x/doc/Bone.py
@@ -76,18 +76,18 @@ class Bone:
The Bone object
===============
This object gives access to Bone-specific data in Blender.
- @cvar name: The name of this Bone.
- @cvar roll: This Bone's roll value.
- @cvar head: This Bone's "head" ending position when in rest state.
- @cvar tail: This Bone's "tail" ending position when in rest state.
- @cvar loc: This Bone's location.
- @cvar size: This Bone's size.
- @cvar quat: This Bone's quaternion.
- @cvar parent: The parent Bone.
- @cvar children: The children bones.
- @cvar weight: The bone's weight.
- @cvar ik: Whether the bone is set to IK.
- @cvar boneclass: The boneclass of this bone.
+ @ivar name: The name of this Bone.
+ @ivar roll: This Bone's roll value.
+ @ivar head: This Bone's "head" ending position when in rest state.
+ @ivar tail: This Bone's "tail" ending position when in rest state.
+ @ivar loc: This Bone's location.
+ @ivar size: This Bone's size.
+ @ivar quat: This Bone's quaternion.
+ @ivar parent: The parent Bone.
+ @ivar children: The children bones.
+ @ivar weight: The bone's weight.
+ @ivar ik: Whether the bone is set to IK.
+ @ivar boneclass: The boneclass of this bone.
"""
def getName():
diff --git a/source/blender/python/api2_2x/doc/Camera.py b/source/blender/python/api2_2x/doc/Camera.py
index ac0319f8fff..57a4da9b18e 100644
--- a/source/blender/python/api2_2x/doc/Camera.py
+++ b/source/blender/python/api2_2x/doc/Camera.py
@@ -49,18 +49,18 @@ class Camera:
The Camera Data object
======================
This object gives access to Camera-specific data in Blender.
- @cvar name: The Camera Data name.
- @cvar type: The Camera type: 'persp':0 or 'ortho':1.
- @cvar mode: The mode flags: B{or'ed value}: 'showLimits':1, 'showMist':2.
- @cvar lens: The lens value in [1.0, 250.0], only relevant to *persp*
+ @ivar name: The Camera Data name.
+ @ivar type: The Camera type: 'persp':0 or 'ortho':1.
+ @ivar mode: The mode flags: B{or'ed value}: 'showLimits':1, 'showMist':2.
+ @ivar lens: The lens value in [1.0, 250.0], only relevant to *persp*
cameras.
- @cvar scale: The scale value in [0.01, 1000.00], only relevant to *ortho*
+ @ivar scale: The scale value in [0.01, 1000.00], only relevant to *ortho*
cameras.
- @cvar clipStart: The clip start value in [0.0, 100.0].
- @cvar clipEnd: The clip end value in [1.0, 5000.0].
- @cvar drawSize: The draw size value in [0.1, 10.0].
+ @ivar clipStart: The clip start value in [0.0, 100.0].
+ @ivar clipEnd: The clip end value in [1.0, 5000.0].
+ @ivar drawSize: The draw size value in [0.1, 10.0].
@type ipo: Blender Ipo
- @cvar ipo: The "camera data" ipo linked to this camera data object.
+ @ivar ipo: The "camera data" ipo linked to this camera data object.
@warning: Most member variables assume values in some [Min, Max] interval.
When trying to set them, the given parameter will be clamped to lie in
that range: if val < Min, then val = Min, if val > Max, then val = Max.
diff --git a/source/blender/python/api2_2x/doc/Curve.py b/source/blender/python/api2_2x/doc/Curve.py
index b708ec7fc4b..9a345df5f5a 100644
--- a/source/blender/python/api2_2x/doc/Curve.py
+++ b/source/blender/python/api2_2x/doc/Curve.py
@@ -34,7 +34,7 @@ Iterator Example::
"""
-def New ( name = 'CurData'):
+def New ( name):
"""
Create a new Curve Data object.
@type name: string
@@ -60,20 +60,20 @@ class Curve:
=====================
This object gives access to Curve-specific data in Blender.
- @cvar name: The Curve Data name.
- @cvar pathlen: The Curve Data path length.
- @cvar totcol: The Curve Data maximal number of linked materials.
- @cvar flag: The Curve Data flag value; see function getFlag for the semantics.
- @cvar bevresol: The Curve Data bevel resolution.
- @cvar resolu: The Curve Data U-resolution.
- @cvar resolv: The Curve Data V-resolution.
- @cvar width: The Curve Data width.
- @cvar ext1: The Curve Data extent 1(for bevels).
- @cvar ext2: The Curve Data extent2 (for bevels).
- @cvar loc: The Curve Data location(from the center).
- @cvar rot: The Curve Data rotation(from the center).
- @cvar size: The Curve Data size(from the center).
- @cvar bevob: The Curve Bevel Object
+ @ivar name: The Curve Data name.
+ @ivar pathlen: The Curve Data path length.
+ @ivar totcol: The Curve Data maximal number of linked materials.
+ @ivar flag: The Curve Data flag value; see function getFlag for the semantics.
+ @ivar bevresol: The Curve Data bevel resolution.
+ @ivar resolu: The Curve Data U-resolution.
+ @ivar resolv: The Curve Data V-resolution.
+ @ivar width: The Curve Data width.
+ @ivar ext1: The Curve Data extent 1(for bevels).
+ @ivar ext2: The Curve Data extent2 (for bevels).
+ @ivar loc: The Curve Data location(from the center).
+ @ivar rot: The Curve Data rotation(from the center).
+ @ivar size: The Curve Data size(from the center).
+ @ivar bevob: The Curve Bevel Object
"""
def getName():
@@ -392,9 +392,9 @@ class CurNurb:
The CurNurb also supports the sequence protocol which means you can access the control points of a CurNurb using the [] operator.
- @cvar flagU: The CurNurb knot flag U (0: uniform, 1: endpoints, 2: bezier)
- @cvar flagV: The CurNurb knot flag V (0: uniform, 1: endpoints, 2: bezier)
- @cvar type: The type of the curve (Poly: 0, Bezier: 1, NURBS: 4)
+ @ivar flagU: The CurNurb knot flag U (0: uniform, 1: endpoints, 2: bezier)
+ @ivar flagV: The CurNurb knot flag V (0: uniform, 1: endpoints, 2: bezier)
+ @ivar type: The type of the curve (Poly: 0, Bezier: 1, NURBS: 4)
"""
def __setitem__( n, point ):
diff --git a/source/blender/python/api2_2x/doc/Draw.py b/source/blender/python/api2_2x/doc/Draw.py
index 9988cceb3d5..c97331c5cfe 100644
--- a/source/blender/python/api2_2x/doc/Draw.py
+++ b/source/blender/python/api2_2x/doc/Draw.py
@@ -681,5 +681,5 @@ class Button:
=================
This object represents a button in Blender's GUI.
@type val: int or float or string (depends on button type).
- @cvar val: The button's value.
+ @ivar val: The button's value.
"""
diff --git a/source/blender/python/api2_2x/doc/Effect.py b/source/blender/python/api2_2x/doc/Effect.py
index b503523d3ec..8b4a65cd2f5 100644
--- a/source/blender/python/api2_2x/doc/Effect.py
+++ b/source/blender/python/api2_2x/doc/Effect.py
@@ -63,34 +63,34 @@ class Effect:
This object gives access to generic data from all effects in Blender.
Its attributes depend upon its type.
- @cvar seed: (Particle effects) seed of the RNG.
- @cvar nabla: (Particle effects) The nabla value .
- @cvar sta: (Particle effects) start time of the effect.
- @cvar end: (Particle effects) end time of the effect
- @cvar lifetime: (Particle and Wave effects)lifetime of the effect
- @cvar normfac: (Particle effects) normal strength of the particles (relatively to mesh).
- @cvar obfac: (Particle effects)initial strength of the particles relatively to objects.
- @cvar randfac: (Particle effects) initial random speed of the particles.
- @cvar texfac: (Particle effects) initial speed of the particles caused by the texture.
- @cvar randlife: (Particle effects) variability of the life of the particles.
- @cvar vectsize: (Particle effects) size of vectors associated to the particles (if any).
- @cvar totpart: (Particle effects) total number of particles.
- @cvar force: (Particle effects) constant force applied to the parts.
- @cvar mult: (Particle effects) probabilities of a particle having a child.
- @cvar child: (Particle effects) number of children a particle may have.
- @cvar mat: (Particle effects) materials used by the 4 generation particles.
- @cvar defvec: (Particle effects)x, y and z axis of the force defined by the texture.
- @cvar sfra: (Build effects) starting frame of the build effect.
- @cvar len: (Build effects) length of the build effect.
- @cvar timeoffs: (Wave effects) time offset of the wave effect.
- @cvar damp: (Wave effects) damp factor of the wave effect.
- @cvar minfac: (Wave effects)
- @cvar speed: (Wave effects) speed of the wave effect.
- @cvar narrow: (Wave effects)narrowness of the wave effect.
- @cvar width: (Wave effects) width of the wave effect.
- @cvar height: (Wave effects) height of the wave effect.
- @cvar startx: (Wave effects) x-position of the origin of the wave effect.
- @cvar starty: (Wave effects) y-position of the origin of the wave effect.
+ @ivar seed: (Particle effects) seed of the RNG.
+ @ivar nabla: (Particle effects) The nabla value .
+ @ivar sta: (Particle effects) start time of the effect.
+ @ivar end: (Particle effects) end time of the effect
+ @ivar lifetime: (Particle and Wave effects)lifetime of the effect
+ @ivar normfac: (Particle effects) normal strength of the particles (relatively to mesh).
+ @ivar obfac: (Particle effects)initial strength of the particles relatively to objects.
+ @ivar randfac: (Particle effects) initial random speed of the particles.
+ @ivar texfac: (Particle effects) initial speed of the particles caused by the texture.
+ @ivar randlife: (Particle effects) variability of the life of the particles.
+ @ivar vectsize: (Particle effects) size of vectors associated to the particles (if any).
+ @ivar totpart: (Particle effects) total number of particles.
+ @ivar force: (Particle effects) constant force applied to the parts.
+ @ivar mult: (Particle effects) probabilities of a particle having a child.
+ @ivar child: (Particle effects) number of children a particle may have.
+ @ivar mat: (Particle effects) materials used by the 4 generation particles.
+ @ivar defvec: (Particle effects)x, y and z axis of the force defined by the texture.
+ @ivar sfra: (Build effects) starting frame of the build effect.
+ @ivar len: (Build effects) length of the build effect.
+ @ivar timeoffs: (Wave effects) time offset of the wave effect.
+ @ivar damp: (Wave effects) damp factor of the wave effect.
+ @ivar minfac: (Wave effects)
+ @ivar speed: (Wave effects) speed of the wave effect.
+ @ivar narrow: (Wave effects)narrowness of the wave effect.
+ @ivar width: (Wave effects) width of the wave effect.
+ @ivar height: (Wave effects) height of the wave effect.
+ @ivar startx: (Wave effects) x-position of the origin of the wave effect.
+ @ivar starty: (Wave effects) y-position of the origin of the wave effect.
"""
def getType():
diff --git a/source/blender/python/api2_2x/doc/Font.py b/source/blender/python/api2_2x/doc/Font.py
index 54167b9c268..e1e164ec3a7 100644
--- a/source/blender/python/api2_2x/doc/Font.py
+++ b/source/blender/python/api2_2x/doc/Font.py
@@ -47,10 +47,10 @@ class Font:
The Text3d.Font object
======================
This object gives access Blender's B{Font} objects
- @cvar name: The Text3d name.
- @cvar filename: The filename of the file loaded into this Text.
- @cvar mode: The follow_mode flag: if 1 it is 'on'; if 0, 'off'.
- @cvar nlines: The number of lines in this Text.
+ @ivar name: The Text3d name.
+ @ivar filename: The filename of the file loaded into this Text.
+ @ivar mode: The follow_mode flag: if 1 it is 'on'; if 0, 'off'.
+ @ivar nlines: The number of lines in this Text.
"""
def getName():
diff --git a/source/blender/python/api2_2x/doc/Image.py b/source/blender/python/api2_2x/doc/Image.py
index a7b2cb693eb..1f604767aca 100644
--- a/source/blender/python/api2_2x/doc/Image.py
+++ b/source/blender/python/api2_2x/doc/Image.py
@@ -58,16 +58,16 @@ class Image:
The Image object
================
This object gives access to Images in Blender.
- @cvar name: The name of this Image object.
- @cvar filename: The filename (path) to the image file loaded into this Image
+ @ivar name: The name of this Image object.
+ @ivar filename: The filename (path) to the image file loaded into this Image
object.
- @cvar size: The [width, height] dimensions of the image (in pixels).
- @cvar depth: The pixel depth of the image.
- @cvar xrep: Texture tiling: the number of repetitions in the x (horizontal)
+ @ivar size: The [width, height] dimensions of the image (in pixels).
+ @ivar depth: The pixel depth of the image.
+ @ivar xrep: Texture tiling: the number of repetitions in the x (horizontal)
axis.
- @cvar yrep: Texture tiling: the number of repetitions in the y (vertical)
+ @ivar yrep: Texture tiling: the number of repetitions in the y (vertical)
axis.
- @cvar bindcode: Texture's bind code (readonly).
+ @ivar bindcode: Texture's bind code (readonly).
"""
def getName():
diff --git a/source/blender/python/api2_2x/doc/Ipo.py b/source/blender/python/api2_2x/doc/Ipo.py
index bda2f12a623..8d2ee47b324 100644
--- a/source/blender/python/api2_2x/doc/Ipo.py
+++ b/source/blender/python/api2_2x/doc/Ipo.py
@@ -260,8 +260,8 @@ class IpoCurve:
Important Notes for Rotation Curves:\n
For the rotation IpoCurves, the y values for points are in units of 10 degrees. For example, 45.0 degrees is stored as 4.50 degrees. These are the same numbers you see in the Transform Properties pupmenu ( NKey ) in the IPO Curve Editor window. Positive rotations are in a counter-clockwise direction, just like in math class.
- @cvar name: The Curve Data name.
- @cvar bezierPoints : The list of the Bezier points.
+ @ivar name: The Curve Data name.
+ @ivar bezierPoints : The list of the Bezier points.
"""
def setExtrapolation(extendmode):
@@ -378,8 +378,8 @@ class BezTriple:
The BezTriple object
====================
This object gives access to generic data from all beztriple objects in Blender. If an attribute is listed as being 'read-only' that means you cannot write to it. Use the set*() methods instead.
- @cvar pt : a list of the [x,y] coordinates for knot point of this BezTriple. read-only.
- @cvar vec : a list of the 3 points [ handle, knot, handle ] that comprise a BezTriple. See the getTriple() method for an example of the format. read-only.
+ @ivar pt : a list of the [x,y] coordinates for knot point of this BezTriple. read-only.
+ @ivar vec : a list of the 3 points [ handle, knot, handle ] that comprise a BezTriple. See the getTriple() method for an example of the format. read-only.
"""
def getPoints():
diff --git a/source/blender/python/api2_2x/doc/Lamp.py b/source/blender/python/api2_2x/doc/Lamp.py
index 7c8aa9dedc7..98a1d223e55 100644
--- a/source/blender/python/api2_2x/doc/Lamp.py
+++ b/source/blender/python/api2_2x/doc/Lamp.py
@@ -46,8 +46,8 @@ class Lamp:
The Lamp Data object
====================
This object gives access to Lamp-specific data in Blender.
- @cvar name: The Lamp Data name.
- @cvar type: The Lamp type (see the Types dict).
+ @ivar name: The Lamp Data name.
+ @ivar type: The Lamp type (see the Types dict).
@cvar Types: The Types dictionary.
- 'Lamp': 0
- 'Sun' : 1
@@ -55,7 +55,7 @@ class Lamp:
- 'Hemi': 3
- 'Area': 4
- 'Photon': 5
- @cvar mode: The mode flags: B{or'ed value} of the flags in the Modes dict.
+ @ivar mode: The mode flags: B{or'ed value} of the flags in the Modes dict.
@cvar Modes: The Modes dictionary.
- 'Shadows'
- 'Halo'
@@ -65,21 +65,21 @@ class Lamp:
- 'OnlyShadow'
- 'Sphere'
- 'Square'
- @cvar samples: The number of shadow map samples in [1, 16].
- @cvar bufferSize: The size of the shadow buffer in [512, 5120].
- @cvar haloStep: Volumetric halo sampling frequency in [0, 12].
- @cvar energy: The intensity of the light in [0.0, 10.0].
- @cvar dist: The distance value in [0.1, 5000.0].
- @cvar spotSize: The angle of the spot beam in degrees in [1.0, 180.0].
- @cvar spotBlend: The softness of the spot edge in [0.0, 1.0].
- @cvar clipStart: The shadow map clip start in [0.1, 1000.0].
- @cvar clipEnd: The shadow map clip end in [1.0, 5000.0].
- @cvar bias: The shadow map sampling bias in [0.01, 5.00].
- @cvar softness: The size of the shadow sample area in [1.0, 100.0].
- @cvar haloInt: The intensity of the spot halo in [0.0, 5.0].
- @cvar quad1: Light intensity value 1 for a Quad lamp in [0.0, 1.0].
- @cvar quad2: Light intensity value 2 for a Quad lamp in [0.0, 1.0].
- @cvar col: The color of the light, with each rgb component in [0.0, 1.0].
+ @ivar samples: The number of shadow map samples in [1, 16].
+ @ivar bufferSize: The size of the shadow buffer in [512, 5120].
+ @ivar haloStep: Volumetric halo sampling frequency in [0, 12].
+ @ivar energy: The intensity of the light in [0.0, 10.0].
+ @ivar dist: The distance value in [0.1, 5000.0].
+ @ivar spotSize: The angle of the spot beam in degrees in [1.0, 180.0].
+ @ivar spotBlend: The softness of the spot edge in [0.0, 1.0].
+ @ivar clipStart: The shadow map clip start in [0.1, 1000.0].
+ @ivar clipEnd: The shadow map clip end in [1.0, 5000.0].
+ @ivar bias: The shadow map sampling bias in [0.01, 5.00].
+ @ivar softness: The size of the shadow sample area in [1.0, 100.0].
+ @ivar haloInt: The intensity of the spot halo in [0.0, 5.0].
+ @ivar quad1: Light intensity value 1 for a Quad lamp in [0.0, 1.0].
+ @ivar quad2: Light intensity value 2 for a Quad lamp in [0.0, 1.0].
+ @ivar col: The color of the light, with each rgb component in [0.0, 1.0].
This is an rgb tuple whose values can be accessed in many ways:
- as a tuple: lamp.col, lamp.col[0], same for 1 and 2.
- as a dictionary: lamp.col['R'], same for 'G' and 'B'.
diff --git a/source/blender/python/api2_2x/doc/Lattice.py b/source/blender/python/api2_2x/doc/Lattice.py
index 9f8bf76c336..3723e290491 100644
--- a/source/blender/python/api2_2x/doc/Lattice.py
+++ b/source/blender/python/api2_2x/doc/Lattice.py
@@ -67,15 +67,15 @@ class Lattice:
The Lattice object
==================
This object gives access to Lattices in Blender.
- @cvar name: The Lattice name.
- @cvar width: The number of x dimension partitions.
- @cvar height: The number of y dimension partitions.
- @cvar depth: The number of z dimension partitions.
- @cvar widthType: The x dimension key type.
- @cvar heightType: The y dimension key type.
- @cvar depthType: The z dimension key type.
- @cvar mode: The current mode of the Lattice.
- @cvar latSize: The number of points in this Lattice.
+ @ivar name: The Lattice name.
+ @ivar width: The number of x dimension partitions.
+ @ivar height: The number of y dimension partitions.
+ @ivar depth: The number of z dimension partitions.
+ @ivar widthType: The x dimension key type.
+ @ivar heightType: The y dimension key type.
+ @ivar depthType: The z dimension key type.
+ @ivar mode: The current mode of the Lattice.
+ @ivar latSize: The number of points in this Lattice.
"""
def getName():
diff --git a/source/blender/python/api2_2x/doc/Material.py b/source/blender/python/api2_2x/doc/Material.py
index 59914a32d53..936154c0c29 100644
--- a/source/blender/python/api2_2x/doc/Material.py
+++ b/source/blender/python/api2_2x/doc/Material.py
@@ -83,47 +83,47 @@ class Material:
The Material object
===================
This object gives access to Materials in Blender.
- @cvar name: Material's name.
+ @ivar name: Material's name.
@type mode: int
- @cvar mode: Mode flags as an or'ed int value. See the Modes dictionary keys
+ @ivar mode: Mode flags as an or'ed int value. See the Modes dictionary keys
and descriptions in L{Modes}.
- @cvar rgbCol: Material's RGB color triplet sequence.
- @cvar specCol: Specular color rgb triplet sequence.
- @cvar mirCol: Mirror color rgb triplet sequence.
- @cvar R: Red component of L{rgbCol} - [0.0, 1.0].
- @cvar G: Green component of L{rgbCol} - [0.0, 1.0].
- @cvar B: Blue component of L{rgbCol} - [0.0, 1.0].
- @cvar alpha: Alpha (translucency) component of the Material - [0.0, 1.0].
- @cvar amb: Ambient factor - [0.0, 1.0].
- @cvar emit: Emitting light intensity - [0.0, 1.0].
- @cvar ref: Reflectivity - [0.0, 1.0].
- @cvar spec: Specularity - [0.0, 2.0].
- @cvar specTransp: Specular transparency - [0.0, 1.0].
- @cvar add: Glow factor - [0.0, 1.0].
- @cvar zOffset: Artificial Z offset for faces - [0.0, 10.0].
- @cvar haloSize: Dimension of the halo - [0.0, 100.0].
- @cvar flareSize: Factor the flare is larger than the halo - [0.1, 25.0].
- @cvar flareBoost: Flare's extra strength - [0.1, 10.0].
- @cvar haloSeed: To use random values for ring dimension and line location -
+ @ivar rgbCol: Material's RGB color triplet sequence.
+ @ivar specCol: Specular color rgb triplet sequence.
+ @ivar mirCol: Mirror color rgb triplet sequence.
+ @ivar R: Red component of L{rgbCol} - [0.0, 1.0].
+ @ivar G: Green component of L{rgbCol} - [0.0, 1.0].
+ @ivar B: Blue component of L{rgbCol} - [0.0, 1.0].
+ @ivar alpha: Alpha (translucency) component of the Material - [0.0, 1.0].
+ @ivar amb: Ambient factor - [0.0, 1.0].
+ @ivar emit: Emitting light intensity - [0.0, 1.0].
+ @ivar ref: Reflectivity - [0.0, 1.0].
+ @ivar spec: Specularity - [0.0, 2.0].
+ @ivar specTransp: Specular transparency - [0.0, 1.0].
+ @ivar add: Glow factor - [0.0, 1.0].
+ @ivar zOffset: Artificial Z offset for faces - [0.0, 10.0].
+ @ivar haloSize: Dimension of the halo - [0.0, 100.0].
+ @ivar flareSize: Factor the flare is larger than the halo - [0.1, 25.0].
+ @ivar flareBoost: Flare's extra strength - [0.1, 10.0].
+ @ivar haloSeed: To use random values for ring dimension and line location -
[0, 255].
- @cvar flareSeed: Offset in the seed table - [0, 255].
- @cvar subSize: Dimension of subflares, dots and circles - [0.1, 25.0].
- @cvar hard: Hardness of the specularity - [1, 255].
- @cvar nFlares: Number of halo subflares - [1, 32].
- @cvar nStars: Number of points on the halo stars - [3, 50].
- @cvar nLines: Number of star shaped lines on each halo - [0, 250].
- @cvar nRings: Number of halo rings - [0, 24].
+ @ivar flareSeed: Offset in the seed table - [0, 255].
+ @ivar subSize: Dimension of subflares, dots and circles - [0.1, 25.0].
+ @ivar hard: Hardness of the specularity - [1, 255].
+ @ivar nFlares: Number of halo subflares - [1, 32].
+ @ivar nStars: Number of points on the halo stars - [3, 50].
+ @ivar nLines: Number of star shaped lines on each halo - [0, 250].
+ @ivar nRings: Number of halo rings - [0, 24].
@type ipo: Blender Ipo
- @cvar ipo: This Material's ipo.
- @cvar rayMirr: Amount mirror reflection for raytrace.
- @cvar rayMirrDepth: Amount of inter-reflections calculated maximal.
- @cvar fresnelDepth: Power of Fresnel for mirror reflection.
- @cvar fresnelDepthFac: Blending factor for Fresnel.
- @cvar IOR: Sets the angular index of refraction for raytrace.
- @cvar transDepth: Amount of refractions calculated maximal.
- @cvar fresnelTrans: Power of Fresnel for transparency.
- @cvar fresnelTransFac: Blending factor for Fresnel.
- @cvar specTrans: Makes specular areas opaque on transparent materials.
+ @ivar ipo: This Material's ipo.
+ @ivar rayMirr: Amount mirror reflection for raytrace.
+ @ivar rayMirrDepth: Amount of inter-reflections calculated maximal.
+ @ivar fresnelDepth: Power of Fresnel for mirror reflection.
+ @ivar fresnelDepthFac: Blending factor for Fresnel.
+ @ivar IOR: Sets the angular index of refraction for raytrace.
+ @ivar transDepth: Amount of refractions calculated maximal.
+ @ivar fresnelTrans: Power of Fresnel for transparency.
+ @ivar fresnelTransFac: Blending factor for Fresnel.
+ @ivar specTrans: Makes specular areas opaque on transparent materials.
@warning: Most member variables assume values in some [Min, Max] interval.
When trying to set them, the given parameter will be clamped to lie in
that range: if val < Min, then val = Min, if val > Max, then val = Max.
diff --git a/source/blender/python/api2_2x/doc/Mathutils.py b/source/blender/python/api2_2x/doc/Mathutils.py
index 70427b6c074..0319553c6e6 100644
--- a/source/blender/python/api2_2x/doc/Mathutils.py
+++ b/source/blender/python/api2_2x/doc/Mathutils.py
@@ -304,11 +304,11 @@ class Vector:
The Vector object
=================
This object gives access to Vectors in Blender.
- @cvar x: The x value.
- @cvar y: The y value.
- @cvar z: The z value (if any).
- @cvar w: The w value (if any).
- @cvar length: The magnitude of the vector.
+ @ivar x: The x value.
+ @ivar y: The y value.
+ @ivar z: The z value (if any).
+ @ivar w: The w value (if any).
+ @ivar length: The magnitude of the vector.
"""
def __init__(list = None):
@@ -361,9 +361,9 @@ class Euler:
The Euler object
================
This object gives access to Eulers in Blender.
- @cvar x: The heading value in degrees.
- @cvar y: The pitch value in degrees.
- @cvar z: The roll value in degrees.
+ @ivar x: The heading value in degrees.
+ @ivar y: The pitch value in degrees.
+ @ivar z: The roll value in degrees.
"""
def __init__(list = None):
@@ -410,13 +410,13 @@ class Quaternion:
The Quaternion object
=====================
This object gives access to Quaternions in Blender.
- @cvar w: The w value.
- @cvar x: The x value.
- @cvar y: The y value.
- @cvar z: The z value.
- @cvar magnitude: The magnitude of the quaternion.
- @cvar axis: Vector representing the axis of rotation.
- @cvar angle: A scalar representing the amount of rotation
+ @ivar w: The w value.
+ @ivar x: The x value.
+ @ivar y: The y value.
+ @ivar z: The z value.
+ @ivar magnitude: The magnitude of the quaternion.
+ @ivar axis: Vector representing the axis of rotation.
+ @ivar angle: A scalar representing the amount of rotation
in degrees.
"""
@@ -485,8 +485,8 @@ class Matrix:
The Matrix Object
=================
This object gives access to Matrices in Blender.
- @cvar rowsize: The row size of the matrix.
- @cvar colsize: The column size of the matrix.
+ @ivar rowsize: The row size of the matrix.
+ @ivar colsize: The column size of the matrix.
"""
def __init__(list1 = None, list2 = None, list3 = None, list4 = None):
diff --git a/source/blender/python/api2_2x/doc/Metaball.py b/source/blender/python/api2_2x/doc/Metaball.py
index 7e00cabe051..cb2fb0a5a65 100644
--- a/source/blender/python/api2_2x/doc/Metaball.py
+++ b/source/blender/python/api2_2x/doc/Metaball.py
@@ -43,10 +43,10 @@ class Metaball:
The Metaball object
===================
This metaball gives access to generic data from all metaballs in Blender.
- @cvar name: The name of the metaball.
- @cvar loc: The location of the metaball.
- @cvar rot: The rotation of the metaball.
- @cvar size: The size of the metaball.
+ @ivar name: The name of the metaball.
+ @ivar loc: The location of the metaball.
+ @ivar rot: The rotation of the metaball.
+ @ivar size: The size of the metaball.
"""
def addMetaelem(paramslist):
diff --git a/source/blender/python/api2_2x/doc/NMesh.py b/source/blender/python/api2_2x/doc/NMesh.py
index 212feb24a2b..c2f7df2a311 100644
--- a/source/blender/python/api2_2x/doc/NMesh.py
+++ b/source/blender/python/api2_2x/doc/NMesh.py
@@ -197,10 +197,10 @@ class NMCol:
================
This object is a list of ints: [r, g, b, a] representing an
rgba color.
- @cvar r: The Red component in [0, 255].
- @cvar g: The Green component in [0, 255].
- @cvar b: The Blue component in [0, 255].
- @cvar a: The Alpha (transparency) component in [0, 255].
+ @ivar r: The Red component in [0, 255].
+ @ivar g: The Green component in [0, 255].
+ @ivar b: The Blue component in [0, 255].
+ @ivar a: The Alpha (transparency) component in [0, 255].
"""
class NMVert:
@@ -209,15 +209,15 @@ class NMVert:
=================
This object holds mesh vertex data.
@type co: 3D Vector object.
- @cvar co: The vertex coordinates (x, y, z).
+ @ivar co: The vertex coordinates (x, y, z).
@type no: 3D Vector object. (unit length)
- @cvar no: The vertex normal vector (x, y, z).
+ @ivar no: The vertex normal vector (x, y, z).
@type uvco: 3D Vector object.
- @cvar uvco: The vertex texture "sticky" coordinates. The Z value of the Vector is ignored.
+ @ivar uvco: The vertex texture "sticky" coordinates. The Z value of the Vector is ignored.
@type index: int
- @cvar index: The vertex index, if owned by a mesh.
+ @ivar index: The vertex index, if owned by a mesh.
@type sel: int
- @cvar sel: The selection state (selected:1, unselected:0) of this vertex.\n
+ @ivar sel: The selection state (selected:1, unselected:0) of this vertex.\n
Note: An NMesh will return the selection state of the mesh when EditMod was last exited. A python script operating in EditMode must exit edit mode, before getting the current selection state of the mesh.
@warn: There are two kinds of uv texture coordinates in Blender: per vertex
("sticky") and per face vertex (uv in L{NMFace}). In the first, there's
@@ -234,13 +234,13 @@ class NMEdge:
=================
This object holds mesh edge data.
@type v1: NMVert
- @cvar v1: The first vertex of the edge.
+ @ivar v1: The first vertex of the edge.
@type v2: NMVert
- @cvar v2: The second vertex of the edge.
+ @ivar v2: The second vertex of the edge.
@type crease: int
- @cvar crease: The crease value of the edge. It is in the range [0,255].
+ @ivar crease: The crease value of the edge. It is in the range [0,255].
@type flag: int
- @cvar flag: The bitmask describing edge properties. See L{NMesh.EdgeFlags<EdgeFlags>}.
+ @ivar flag: The bitmask describing edge properties. See L{NMesh.EdgeFlags<EdgeFlags>}.
"""
class NMFace:
@@ -286,30 +286,30 @@ class NMFace:
Blender.Redraw()
@type v: list
- @cvar v: The list of face vertices (B{up to 4}).
+ @ivar v: The list of face vertices (B{up to 4}).
@type sel: bool
- @cvar sel: The selection state (1: selected, 0: unselected) of this NMesh's
+ @ivar sel: The selection state (1: selected, 0: unselected) of this NMesh's
faces *in edit mode*. This is not the same as the selection state of
the textured faces (see L{NMesh.NMFace.flag}).
@type hide: bool
- @cvar hide: The visibility state (1: hidden, 0: visible) of this NMesh's
+ @ivar hide: The visibility state (1: hidden, 0: visible) of this NMesh's
faces *in edit mode*. This is not the same as the visibility state of
the textured faces (see L{NMesh.NMFace.flag}).
- @cvar col: The list of vertex colours.
- @cvar mat: Same as I{materialIndex} below.
- @cvar materialIndex: The index of this face's material in its NMesh materials
+ @ivar col: The list of vertex colours.
+ @ivar mat: Same as I{materialIndex} below.
+ @ivar materialIndex: The index of this face's material in its NMesh materials
list.
- @cvar smooth: If non-zero, the vertex normals are averaged to make this
+ @ivar smooth: If non-zero, the vertex normals are averaged to make this
face look smooth.
- @cvar image: The Image used as a texture for this face.
- @cvar mode: The display mode (see L{Mesh.FaceModes<FaceModes>})
- @cvar flag: Bit vector specifying selection / visibility flags for uv
+ @ivar image: The Image used as a texture for this face.
+ @ivar mode: The display mode (see L{Mesh.FaceModes<FaceModes>})
+ @ivar flag: Bit vector specifying selection / visibility flags for uv
textured faces (visible in Face Select mode, see
L{NMesh.FaceFlags<FaceFlags>}).
- @cvar transp: Transparency mode bit vector
+ @ivar transp: Transparency mode bit vector
(see L{NMesh.FaceTranspModes<FaceTranspModes>}).
- @cvar uv: List of per-face UV coordinates: [(u0, v0), (u1, v1), ...].
- @cvar normal: (or just B{no}) The normal vector for this face: [x,y,z].
+ @ivar uv: List of per-face UV coordinates: [(u0, v0), (u1, v1), ...].
+ @ivar normal: (or just B{no}) The normal vector for this face: [x,y,z].
@note: there are normal faces and textured faces in Blender, both currently
with their own selection and visibility states, due to a mix of old and new
code. To (un)select or (un)hide normal faces (visible in editmode), use
@@ -340,17 +340,17 @@ class NMesh:
=====================
This object gives access to mesh data in Blender. We refer to mesh as the
object in Blender and NMesh as its Python counterpart.
- @cvar name: The NMesh name. It's common to use this field to store extra
+ @ivar name: The NMesh name. It's common to use this field to store extra
data about the mesh (to be exported to another program, for example).
- @cvar materials: The list of materials used by this NMesh. See
+ @ivar materials: The list of materials used by this NMesh. See
L{NMesh.getMaterials} for important details.
- @cvar verts: The list of NMesh vertices (NMVerts).
- @cvar users: The number of Objects using (linked to) this mesh.
- @cvar faces: The list of NMesh faces (NMFaces).
- @cvar edges: None if mesh has no edge data, else a list of L{NMEdge} edges. Use L{addEdgesData} to create edge data if it do not exist.
- @cvar mode: The mode flags for this mesh. See L{setMode}.
- @cvar subDivLevels: The [display, rendering] subdivision levels in [1, 6].
- @cvar maxSmoothAngle: The max angle for auto smoothing. See L{setMode}.
+ @ivar verts: The list of NMesh vertices (NMVerts).
+ @ivar users: The number of Objects using (linked to) this mesh.
+ @ivar faces: The list of NMesh faces (NMFaces).
+ @ivar edges: None if mesh has no edge data, else a list of L{NMEdge} edges. Use L{addEdgesData} to create edge data if it do not exist.
+ @ivar mode: The mode flags for this mesh. See L{setMode}.
+ @ivar subDivLevels: The [display, rendering] subdivision levels in [1, 6].
+ @ivar maxSmoothAngle: The max angle for auto smoothing. See L{setMode}.
"""
def addEdge(v1, v2):
diff --git a/source/blender/python/api2_2x/doc/Object.py b/source/blender/python/api2_2x/doc/Object.py
index ef8e31aa415..1247aa576e8 100644
--- a/source/blender/python/api2_2x/doc/Object.py
+++ b/source/blender/python/api2_2x/doc/Object.py
@@ -104,44 +104,44 @@ class Object:
The Object object
=================
This object gives access to generic data from all objects in Blender.
- @cvar LocX: The X location coordinate of the object.
- @cvar LocY: The Y location coordinate of the object.
- @cvar LocZ: The Z location coordinate of the object.
- @cvar loc: The (X,Y,Z) location coordinates of the object (vector).
- @cvar dLocX: The delta X location coordinate of the object.
+ @ivar LocX: The X location coordinate of the object.
+ @ivar LocY: The Y location coordinate of the object.
+ @ivar LocZ: The Z location coordinate of the object.
+ @ivar loc: The (X,Y,Z) location coordinates of the object (vector).
+ @ivar dLocX: The delta X location coordinate of the object.
This variable applies to IPO Objects only.
- @cvar dLocY: The delta Y location coordinate of the object.
+ @ivar dLocY: The delta Y location coordinate of the object.
This variable applies to IPO Objects only.
- @cvar dLocZ: The delta Z location coordinate of the object.
+ @ivar dLocZ: The delta Z location coordinate of the object.
This variable applies to IPO Objects only.
- @cvar dloc: The delta (X,Y,Z) location coordinates of the object (vector).
+ @ivar dloc: The delta (X,Y,Z) location coordinates of the object (vector).
This variable applies to IPO Objects only.
- @cvar RotX: The X rotation angle (in radians) of the object.
- @cvar RotY: The Y rotation angle (in radians) of the object.
- @cvar RotZ: The Z rotation angle (in radians) of the object.
- @cvar rot: The (X,Y,Z) rotation angles (in radians) of the object (vector).
- @cvar dRotX: The delta X rotation angle (in radians) of the object.
+ @ivar RotX: The X rotation angle (in radians) of the object.
+ @ivar RotY: The Y rotation angle (in radians) of the object.
+ @ivar RotZ: The Z rotation angle (in radians) of the object.
+ @ivar rot: The (X,Y,Z) rotation angles (in radians) of the object (vector).
+ @ivar dRotX: The delta X rotation angle (in radians) of the object.
This variable applies to IPO Objects only.
- @cvar dRotY: The delta Y rotation angle (in radians) of the object.
+ @ivar dRotY: The delta Y rotation angle (in radians) of the object.
This variable applies to IPO Objects only.
- @cvar dRotZ: The delta Z rotation angle (in radians) of the object.
+ @ivar dRotZ: The delta Z rotation angle (in radians) of the object.
This variable applies to IPO Objects only.
- @cvar drot: The delta (X,Y,Z) rotation angles (in radians) of the object
+ @ivar drot: The delta (X,Y,Z) rotation angles (in radians) of the object
(vector).
This variable applies to IPO Objects only.
- @cvar SizeX: The X size of the object.
- @cvar SizeY: The Y size of the object.
- @cvar SizeZ: The Z size of the object.
- @cvar size: The (X,Y,Z) size of the object (vector).
- @cvar dSizeX: The delta X size of the object.
- @cvar dSizeY: The delta Y size of the object.
- @cvar dSizeZ: The delta Z size of the object.
- @cvar dsize: The delta (X,Y,Z) size of the object.
- @cvar EffX: The X effector coordinate of the object. Only applies to IKA.
- @cvar EffY: The Y effector coordinate of the object. Only applies to IKA.
- @cvar EffZ: The Z effector coordinate of the object. Only applies to IKA.
+ @ivar SizeX: The X size of the object.
+ @ivar SizeY: The Y size of the object.
+ @ivar SizeZ: The Z size of the object.
+ @ivar size: The (X,Y,Z) size of the object (vector).
+ @ivar dSizeX: The delta X size of the object.
+ @ivar dSizeY: The delta Y size of the object.
+ @ivar dSizeZ: The delta Z size of the object.
+ @ivar dsize: The delta (X,Y,Z) size of the object.
+ @ivar EffX: The X effector coordinate of the object. Only applies to IKA.
+ @ivar EffY: The Y effector coordinate of the object. Only applies to IKA.
+ @ivar EffZ: The Z effector coordinate of the object. Only applies to IKA.
@type Layers: integer (bitmask)
- @cvar Layers: The object layers (also check the newer attribute
+ @ivar Layers: The object layers (also check the newer attribute
L{layers<Object.Object.layers>}). This value is a bitmask with at
least one position set for the 20 possible layers starting from the low
order bit. The easiest way to deal with these values in in hexadecimal
@@ -151,7 +151,7 @@ class Object:
After setting the Layer value, call Blender.Redraw( -1 ) to update
the interface.
@type layers: list of integers
- @cvar layers: The layers this object is visible in (also check the older
+ @ivar layers: The layers this object is visible in (also check the older
attribute L{Layers<Object.Object.Layers>}). This returns a list of
integers in the range [1, 20], each number representing the respective
layer. Setting is done by passing a list of ints or an empty list for
@@ -165,24 +165,24 @@ class Object:
print ob.layers # will print: [1, 4, 10]
B{Note}: changes will only be visible after the screen (at least
the 3d View and Buttons windows) is redrawn.
- @cvar parent: The parent object of the object. (Read-only)
- @cvar track: The object tracking this object. (Read-only)
- @cvar data: The data of the object. (Read-only)
- @cvar ipo: The ipo data associated with the object. (Read-only)
- @cvar mat: The matrix of the object relative to its parent. (Read-only)
- @cvar matrix: The matrix of the object in world space. (Read-only)
- @cvar matrixLocal: The matrix of the object relative to its parent. (Read-only)
- @cvar matrixWorld: The matrix of the object in world space. (Read-only)
- @cvar colbits: The Material usage mask. A set bit #n means: the Material
+ @ivar parent: The parent object of the object. (Read-only)
+ @ivar track: The object tracking this object. (Read-only)
+ @ivar data: The data of the object. (Read-only)
+ @ivar ipo: The ipo data associated with the object. (Read-only)
+ @ivar mat: The matrix of the object relative to its parent. (Read-only)
+ @ivar matrix: The matrix of the object in world space. (Read-only)
+ @ivar matrixLocal: The matrix of the object relative to its parent. (Read-only)
+ @ivar matrixWorld: The matrix of the object in world space. (Read-only)
+ @ivar colbits: The Material usage mask. A set bit #n means: the Material
#n in the Object's material list is used. Otherwise, the Material #n
of the Objects Data material list is displayed.
- @cvar drawType: The object's drawing type used. 1 - Bounding box,
+ @ivar drawType: The object's drawing type used. 1 - Bounding box,
2 - wire, 3 - Solid, 4- Shaded, 5 - Textured.
- @cvar drawMode: The object's drawing mode used. The value can be a sum
+ @ivar drawMode: The object's drawing mode used. The value can be a sum
of: 2 - axis, 4 - texspace, 8 - drawname, 16 - drawimage,
32 - drawwire.
- @cvar name: The name of the object.
- @cvar sel: The selection state of the object, 1/0.
+ @ivar name: The name of the object.
+ @ivar sel: The selection state of the object, 1/0.
"""
def buildParts():
@@ -730,9 +730,9 @@ class Property:
The Property object
===================
This property gives access to object property data in Blender.
- @cvar name: The property name.
- @cvar data: Data for this property. Depends on property type.
- @cvar type: The property type.
+ @ivar name: The property name.
+ @ivar data: Data for this property. Depends on property type.
+ @ivar type: The property type.
@warn: Comparisons between properties will only be true when
both the name and data pairs are the same.
"""
diff --git a/source/blender/python/api2_2x/doc/Scene.py b/source/blender/python/api2_2x/doc/Scene.py
index d9846086317..8314c2beaa7 100644
--- a/source/blender/python/api2_2x/doc/Scene.py
+++ b/source/blender/python/api2_2x/doc/Scene.py
@@ -80,9 +80,9 @@ class Scene:
================
This object gives access to Scene data in Blender.
@type name: string
- @cvar name: The Scene name.
+ @ivar name: The Scene name.
@type Layers: integer (bitmask)
- @cvar Layers: The Scene layers (check also the easier to use
+ @ivar Layers: The Scene layers (check also the easier to use
L{layers<Scene.Scene.layers>}). This value is a bitmask with at least
one position set for the 20 possible layers starting from the low order
bit. The easiest way to deal with these values in in hexadecimal
@@ -94,7 +94,7 @@ class Scene:
After setting the Layers value, the interface (at least the 3d View and
the Buttons window) needs to be redrawn to show the changes.
@type layers: list of integers
- @cvar layers: The Scene layers (check also L{Layers<Scene.Scene.Layers>}).
+ @ivar layers: The Scene layers (check also L{Layers<Scene.Scene.Layers>}).
This attribute accepts and returns a list of integer values in the
range [1, 20].
Example::
diff --git a/source/blender/python/api2_2x/doc/Sound.py b/source/blender/python/api2_2x/doc/Sound.py
index 6cc72f471cf..0e262663bd8 100644
--- a/source/blender/python/api2_2x/doc/Sound.py
+++ b/source/blender/python/api2_2x/doc/Sound.py
@@ -44,8 +44,8 @@ class Sound:
The Sound object
================
This object gives access to Sounds in Blender.
- @cvar name: The name of this Sound object.
- @cvar filename: The filename (path) to the sound file loaded into this Sound
+ @ivar name: The name of this Sound object.
+ @ivar filename: The filename (path) to the sound file loaded into this Sound
object.
"""
diff --git a/source/blender/python/api2_2x/doc/Text.py b/source/blender/python/api2_2x/doc/Text.py
index 6f417df3cd2..edb88d0f3f0 100644
--- a/source/blender/python/api2_2x/doc/Text.py
+++ b/source/blender/python/api2_2x/doc/Text.py
@@ -65,10 +65,10 @@ class Text:
The Text object
===============
This object gives access to Texts in Blender.
- @cvar name: The Text name.
- @cvar filename: The filename of the file loaded into this Text.
- @cvar mode: The follow_mode flag: if 1 it is 'on'; if 0, 'off'.
- @cvar nlines: The number of lines in this Text.
+ @ivar name: The Text name.
+ @ivar filename: The filename of the file loaded into this Text.
+ @ivar mode: The follow_mode flag: if 1 it is 'on'; if 0, 'off'.
+ @ivar nlines: The number of lines in this Text.
"""
def getName():
diff --git a/source/blender/python/api2_2x/doc/Text3d.py b/source/blender/python/api2_2x/doc/Text3d.py
index b60eff0a78e..c130b562fb4 100644
--- a/source/blender/python/api2_2x/doc/Text3d.py
+++ b/source/blender/python/api2_2x/doc/Text3d.py
@@ -45,10 +45,10 @@ class Text3d:
The Text3d object
=================
This object gives access Blender's B{Font} objects
- @cvar name: The Text3d name.
- @cvar filename: The filename of the file loaded into this Text.
- @cvar mode: The follow_mode flag: if 1 it is 'on'; if 0, 'off'.
- @cvar nlines: The number of lines in this Text.
+ @ivar name: The Text3d name.
+ @ivar filename: The filename of the file loaded into this Text.
+ @ivar mode: The follow_mode flag: if 1 it is 'on'; if 0, 'off'.
+ @ivar nlines: The number of lines in this Text.
"""
def getName():
diff --git a/source/blender/python/api2_2x/doc/Texture.py b/source/blender/python/api2_2x/doc/Texture.py
index 49289c2fc5c..e05d81fb1b7 100644
--- a/source/blender/python/api2_2x/doc/Texture.py
+++ b/source/blender/python/api2_2x/doc/Texture.py
@@ -169,32 +169,32 @@ class Texture:
Note that many of the attributes of this object are only relevant if
specific modes are enabled.
- @cvar name: The Texture name.
- @cvar type: The Texture type. See L{Types}
- @cvar flags: The texture flags (OR'd together). See L{Flags}
- @cvar imageFlags: The texture image flags (OR'd tegether).
+ @ivar name: The Texture name.
+ @ivar type: The Texture type. See L{Types}
+ @ivar flags: The texture flags (OR'd together). See L{Flags}
+ @ivar imageFlags: The texture image flags (OR'd tegether).
See L{ImageFlags}
- @cvar stype: Texture-type specific data. See L{STypes}
- @cvar image: The image associated with this texture, or None.
+ @ivar stype: Texture-type specific data. See L{STypes}
+ @ivar image: The image associated with this texture, or None.
@type image: Blender Image
- @cvar rgbCol: The texture's RGB color triplet.
- @cvar brightness: The brightness in range [0,2].
- @cvar contrast: The contrast in range [0,2].
- @cvar filterSize: The filter size for the image.
- @cvar extend: Texture extend/repeat mode. See L{ExtendModes}
- @cvar crop: Tuple of image crop values as floats,
+ @ivar rgbCol: The texture's RGB color triplet.
+ @ivar brightness: The brightness in range [0,2].
+ @ivar contrast: The contrast in range [0,2].
+ @ivar filterSize: The filter size for the image.
+ @ivar extend: Texture extend/repeat mode. See L{ExtendModes}
+ @ivar crop: Tuple of image crop values as floats,
like C{(xmin, ymin, xmax, ymax)}
- @cvar repeat: Tuple of image repeat values as ints, like
+ @ivar repeat: Tuple of image repeat values as ints, like
C{(xrepeat, yrepeat)}
- @cvar noiseSize: The noise size.
- @cvar noiseDepth: The noise depth.
- @cvar noiseType: The noise type: 'soft' or 'hard'.
- @cvar animLength: Length of the animation.
- @cvar animFrames: Frames of the animation.
- @cvar animOffset: The number of the first picture of the animation.
- @cvar animStart: Start frame of the animation.
- @cvar fieldsPerImage: The number of fields per rendered frame.
- @cvar animMontage: Montage mode data as a tuple of tuples, like
+ @ivar noiseSize: The noise size.
+ @ivar noiseDepth: The noise depth.
+ @ivar noiseType: The noise type: 'soft' or 'hard'.
+ @ivar animLength: Length of the animation.
+ @ivar animFrames: Frames of the animation.
+ @ivar animOffset: The number of the first picture of the animation.
+ @ivar animStart: Start frame of the animation.
+ @ivar fieldsPerImage: The number of fields per rendered frame.
+ @ivar animMontage: Montage mode data as a tuple of tuples, like
C{( (fra1,dur1), (fra2,dur2), (fra3,dur3), (fra4,dur4) )}
"""
@@ -297,10 +297,10 @@ class MTex:
This object links a material to a texture. It allows the same texture to be
used in several different ways.
- @cvar tex: The Texture this is linked to.
+ @ivar tex: The Texture this is linked to.
@type tex: Blender Texture
- @cvar texco: Texture coordinates ("Map input"). See L{TexCo}
- @cvar mapto: "Map to" field of texture. OR'd values of L{MapTo}
+ @ivar texco: Texture coordinates ("Map input"). See L{TexCo}
+ @ivar mapto: "Map to" field of texture. OR'd values of L{MapTo}
"""
def getIpo():
diff --git a/source/blender/python/api2_2x/doc/Theme.py b/source/blender/python/api2_2x/doc/Theme.py
index d8be2074741..bd7371106ad 100644
--- a/source/blender/python/api2_2x/doc/Theme.py
+++ b/source/blender/python/api2_2x/doc/Theme.py
@@ -74,7 +74,7 @@ class Theme:
This object gives access to Themes in Blender. Each Theme object is
composed of one UI (Use Interface) theme and many Space themes
(3d view, Text Editor, Buttons window, etc).
- @cvar name: The name of this Theme object.
+ @ivar name: The name of this Theme object.
"""
def getName():
@@ -121,25 +121,25 @@ class Theme:
outline[0] = 94 # 0 for red, 1 for green, ...
outline = [200, 200, 200, 255] # setting all components at once
@type theme: string
- @cvar theme: the parent Theme for this object.
- @cvar outline: theme rgba var.
- @cvar neutral: theme rgba var.
- @cvar action: theme rgba var.
- @cvar setting: theme rgba var.
- @cvar setting1: theme rgba var.
- @cvar setting2: theme rgba var.
- @cvar num: theme rgba var.
- @cvar textfield: theme rgba var.
- @cvar popup: theme rgba var.
- @cvar text: theme rgba var.
- @cvar text_hi: theme rgba var.
- @cvar menu_back: theme rgba var.
- @cvar menu_item: theme rgba var.
- @cvar menu_hilite: theme rgba var.
- @cvar menu_text: theme rgba var.
- @cvar menu_text_hi: theme rgba var.
+ @ivar theme: the parent Theme for this object.
+ @ivar outline: theme rgba var.
+ @ivar neutral: theme rgba var.
+ @ivar action: theme rgba var.
+ @ivar setting: theme rgba var.
+ @ivar setting1: theme rgba var.
+ @ivar setting2: theme rgba var.
+ @ivar num: theme rgba var.
+ @ivar textfield: theme rgba var.
+ @ivar popup: theme rgba var.
+ @ivar text: theme rgba var.
+ @ivar text_hi: theme rgba var.
+ @ivar menu_back: theme rgba var.
+ @ivar menu_item: theme rgba var.
+ @ivar menu_hilite: theme rgba var.
+ @ivar menu_text: theme rgba var.
+ @ivar menu_text_hi: theme rgba var.
@type drawType: int
- @cvar drawType: the draw type (minimal, rounded, etc) in the range [1, 4].
+ @ivar drawType: the draw type (minimal, rounded, etc) in the range [1, 4].
"""
class ThemeSpace:
@@ -159,38 +159,38 @@ class Theme:
on the top of this page) can help you finding out any specific info you
may need.
@type theme: string
- @cvar theme: the parent Theme for this object.
- @cvar back: theme rgba var.
- @cvar text: theme rgba var.
- @cvar text_hi: theme rgba var.
- @cvar header: theme rgba var.
- @cvar panel: theme rgba var.
- @cvar shade1: theme rgba var.
- @cvar shade2: theme rgba var.
- @cvar hilite: theme rgba var.
- @cvar grid: theme rgba var.
- @cvar wire: theme rgba var.
- @cvar select: theme rgba var.
- @cvar active: theme rgba var.
- @cvar transform: theme rgba var.
- @cvar vertex: theme rgba var.
- @cvar vertex_select: theme rgba var.
- @cvar edge: theme rgba var.
- @cvar edge_select: theme rgba var.
- @cvar edge_seam: theme rgba var.
- @cvar edge_facesel: theme rgba var.
- @cvar face: theme rgba var.
- @cvar face_select: theme rgba var.
- @cvar face_dot: theme rgba var.
- @cvar normal: theme rgba var.
- @cvar syntaxl: theme rgba var.
- @cvar syntaxn: theme rgba var.
- @cvar syntaxb: theme rgba var.
- @cvar syntaxv: theme rgba var.
- @cvar syntaxc: theme rgba var.
+ @ivar theme: the parent Theme for this object.
+ @ivar back: theme rgba var.
+ @ivar text: theme rgba var.
+ @ivar text_hi: theme rgba var.
+ @ivar header: theme rgba var.
+ @ivar panel: theme rgba var.
+ @ivar shade1: theme rgba var.
+ @ivar shade2: theme rgba var.
+ @ivar hilite: theme rgba var.
+ @ivar grid: theme rgba var.
+ @ivar wire: theme rgba var.
+ @ivar select: theme rgba var.
+ @ivar active: theme rgba var.
+ @ivar transform: theme rgba var.
+ @ivar vertex: theme rgba var.
+ @ivar vertex_select: theme rgba var.
+ @ivar edge: theme rgba var.
+ @ivar edge_select: theme rgba var.
+ @ivar edge_seam: theme rgba var.
+ @ivar edge_facesel: theme rgba var.
+ @ivar face: theme rgba var.
+ @ivar face_select: theme rgba var.
+ @ivar face_dot: theme rgba var.
+ @ivar normal: theme rgba var.
+ @ivar syntaxl: theme rgba var.
+ @ivar syntaxn: theme rgba var.
+ @ivar syntaxb: theme rgba var.
+ @ivar syntaxv: theme rgba var.
+ @ivar syntaxc: theme rgba var.
@type vertex_size: int
- @cvar vertex_size: size of the vertices dots on screen in the range [1, 10].
+ @ivar vertex_size: size of the vertices dots on screen in the range [1, 10].
@type facedot_size: int
- @cvar facedot_size: size of the face dots on screen in the range [1, 10].
+ @ivar facedot_size: size of the face dots on screen in the range [1, 10].
"""
diff --git a/source/blender/python/api2_2x/doc/World.py b/source/blender/python/api2_2x/doc/World.py
index 8dbf8dfb951..4cb1b2bb3a4 100644
--- a/source/blender/python/api2_2x/doc/World.py
+++ b/source/blender/python/api2_2x/doc/World.py
@@ -72,17 +72,17 @@ class World:
This object gives access to generic data from all worlds in Blender.
Its attributes depend upon its type.
- @cvar name: the name of the world.
- @cvar skytype: type of the sky. Bit 0 : Blend; Bit 1 : Real; Bit 2 : paper.
- @cvar mode:
- @cvar mistype: type of mist : O : quadratic; 1 : linear; 2 : square
- @cvar hor: the horizon color of a world object.
- @cvar zen: the zenith color of a world object.
- @cvar amb: the ambient color of a world object.
- @cvar star: the star parameters of a world object. See getStar for the semantics of these parameters.
- @cvar mist: the mist parameters of a world object. See getMist for the semantics of these parameters.
+ @ivar name: the name of the world.
+ @ivar skytype: type of the sky. Bit 0 : Blend; Bit 1 : Real; Bit 2 : paper.
+ @ivar mode:
+ @ivar mistype: type of mist : O : quadratic; 1 : linear; 2 : square
+ @ivar hor: the horizon color of a world object.
+ @ivar zen: the zenith color of a world object.
+ @ivar amb: the ambient color of a world object.
+ @ivar star: the star parameters of a world object. See getStar for the semantics of these parameters.
+ @ivar mist: the mist parameters of a world object. See getMist for the semantics of these parameters.
@type ipo: Blender Ipo
- @cvar ipo: The world type ipo linked to this world object.
+ @ivar ipo: The world type ipo linked to this world object.
"""
def getRange():