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-rw-r--r--source/blender/render/intern/source/rayshade.c11
-rw-r--r--source/blender/render/intern/source/rendercore.c22
2 files changed, 7 insertions, 26 deletions
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index d1a0860545b..00092b8b053 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -534,15 +534,10 @@ void shade_ray(Isect *is, ShadeInput *shi, ShadeResult *shr)
shi->mat= vlr->mat;
shade_input_init_material(shi);
- if(vlr->v4) {
- if(is->isect==2)
- shade_input_set_triangle_i(shi, obi, vlr, 2, 1, 3);
- else
- shade_input_set_triangle_i(shi, obi, vlr, 0, 1, 3);
- }
- else {
+ if(is->isect==2)
+ shade_input_set_triangle_i(shi, obi, vlr, 0, 2, 3);
+ else
shade_input_set_triangle_i(shi, obi, vlr, 0, 1, 2);
- }
shi->u= is->u;
shi->v= is->v;
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 83e9abc0906..fac2e39c89a 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -2082,24 +2082,10 @@ static void bake_mask_clear( ImBuf *ibuf, char *mask, char val )
static void bake_set_shade_input(ObjectInstanceRen *obi, VlakRen *vlr, ShadeInput *shi, int quad, int isect, int x, int y, float u, float v)
{
- if(isect) {
- /* raytrace intersection with different u,v than scanconvert */
- if(vlr->v4) {
- if(quad)
- shade_input_set_triangle_i(shi, obi, vlr, 2, 1, 3);
- else
- shade_input_set_triangle_i(shi, obi, vlr, 0, 1, 3);
- }
- else
- shade_input_set_triangle_i(shi, obi, vlr, 0, 1, 2);
- }
- else {
- /* regular scanconvert */
- if(quad)
- shade_input_set_triangle_i(shi, obi, vlr, 0, 2, 3);
- else
- shade_input_set_triangle_i(shi, obi, vlr, 0, 1, 2);
- }
+ if(quad)
+ shade_input_set_triangle_i(shi, obi, vlr, 0, 2, 3);
+ else
+ shade_input_set_triangle_i(shi, obi, vlr, 0, 1, 2);
/* cache for shadow */
shi->samplenr= R.shadowsamplenr[shi->thread]++;