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-rw-r--r--source/blender/draw/engines/overlay/overlay_edit_uv.cc8
-rw-r--r--source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_vert_no_geom.glsl4
-rw-r--r--source/blender/gpu/metal/mtl_batch.hh17
-rw-r--r--source/blender/gpu/metal/mtl_drawlist.hh18
-rw-r--r--source/blender/gpu/metal/mtl_immediate.hh1
-rw-r--r--source/blender/gpu/metal/mtl_immediate.mm5
6 files changed, 30 insertions, 23 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_edit_uv.cc b/source/blender/draw/engines/overlay/overlay_edit_uv.cc
index 25fa25c611d..7425c577897 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_uv.cc
+++ b/source/blender/draw/engines/overlay/overlay_edit_uv.cc
@@ -116,10 +116,10 @@ void OVERLAY_edit_uv_init(OVERLAY_Data *vedata)
const bool show_modified_uvs = sima->flag & SI_DRAWSHADOW;
const bool is_tiled_image = image && (image->source == IMA_SRC_TILED);
const bool do_edges_only = (ts->uv_flag & UV_SYNC_SELECTION) ?
- /* NOTE: Ignore #SCE_SELECT_EDGE because a single selected edge
- * on the mesh may cause single UV vertices to be selected. */
- false :
- (ts->uv_selectmode == UV_SELECT_EDGE);
+ /* NOTE: Ignore #SCE_SELECT_EDGE because a single selected edge
+ * on the mesh may cause single UV vertices to be selected. */
+ false :
+ (ts->uv_selectmode == UV_SELECT_EDGE);
const bool do_faces = ((sima->flag & SI_NO_DRAWFACES) == 0);
const bool do_face_dots = (ts->uv_flag & UV_SYNC_SELECTION) ?
(ts->selectmode & SCE_SELECT_FACE) != 0 :
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_vert_no_geom.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_vert_no_geom.glsl
index dd0de683ae1..81ca7480bee 100644
--- a/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_vert_no_geom.glsl
+++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_vert_no_geom.glsl
@@ -58,9 +58,9 @@ void main()
/* Base index of the line primitive:
* IF PrimType == LineList: base_vertex_id = quad_id*2
* IF PrimType == LineStrip: base_vertex_id = quad_id
- *
+ *
* Note: This is currently used as LineList.
- *
+ *
* Note: Primitive Restart Will not work with this setup as-is. We should avoid using
* input primitive types which use restart indices. */
int base_vertex_id = quad_id * 2;
diff --git a/source/blender/gpu/metal/mtl_batch.hh b/source/blender/gpu/metal/mtl_batch.hh
index 66603dabd15..236367bf5a4 100644
--- a/source/blender/gpu/metal/mtl_batch.hh
+++ b/source/blender/gpu/metal/mtl_batch.hh
@@ -16,24 +16,23 @@
namespace blender {
namespace gpu {
-
/* Pass-through MTLBatch. TODO(Metal): Implement. */
class MTLBatch : public Batch {
public:
- void draw(int v_first, int v_count, int i_first, int i_count) override {
-
+ void draw(int v_first, int v_count, int i_first, int i_count) override
+ {
}
- void draw_indirect(GPUStorageBuf *indirect_buf, intptr_t offset) override {
-
+ void draw_indirect(GPUStorageBuf *indirect_buf, intptr_t offset) override
+ {
}
-
+
void multi_draw_indirect(GPUStorageBuf *indirect_buf,
int count,
intptr_t offset,
- intptr_t stride) override {
-
- }
+ intptr_t stride) override
+ {
+ }
MEM_CXX_CLASS_ALLOC_FUNCS("MTLBatch");
};
diff --git a/source/blender/gpu/metal/mtl_drawlist.hh b/source/blender/gpu/metal/mtl_drawlist.hh
index 9eb465b26a0..ed99c76faa7 100644
--- a/source/blender/gpu/metal/mtl_drawlist.hh
+++ b/source/blender/gpu/metal/mtl_drawlist.hh
@@ -21,11 +21,19 @@ namespace gpu {
*/
class MTLDrawList : public DrawList {
public:
- MTLDrawList(int length) {}
- ~MTLDrawList() {}
-
- void append(GPUBatch *batch, int i_first, int i_count) override {}
- void submit() override {}
+ MTLDrawList(int length)
+ {
+ }
+ ~MTLDrawList()
+ {
+ }
+
+ void append(GPUBatch *batch, int i_first, int i_count) override
+ {
+ }
+ void submit() override
+ {
+ }
MEM_CXX_CLASS_ALLOC_FUNCS("MTLDrawList");
};
diff --git a/source/blender/gpu/metal/mtl_immediate.hh b/source/blender/gpu/metal/mtl_immediate.hh
index b743efb397d..8d852282ac8 100644
--- a/source/blender/gpu/metal/mtl_immediate.hh
+++ b/source/blender/gpu/metal/mtl_immediate.hh
@@ -6,7 +6,6 @@
* Mimics old style opengl immediate mode drawing.
*/
-
#pragma once
#include "MEM_guardedalloc.h"
diff --git a/source/blender/gpu/metal/mtl_immediate.mm b/source/blender/gpu/metal/mtl_immediate.mm
index 41632e39092..4820c9db9df 100644
--- a/source/blender/gpu/metal/mtl_immediate.mm
+++ b/source/blender/gpu/metal/mtl_immediate.mm
@@ -115,7 +115,8 @@ void MTLImmediate::end()
/* Disable Indexed rendering in SSBO vertex fetch. */
int uniform_ssbo_use_indexed = active_mtl_shader->uni_ssbo_uses_indexed_rendering;
- BLI_assert_msg(uniform_ssbo_use_indexed != -1, "Expected valid uniform location for ssbo_uses_indexed_rendering.");
+ BLI_assert_msg(uniform_ssbo_use_indexed != -1,
+ "Expected valid uniform location for ssbo_uses_indexed_rendering.");
int uses_indexed_rendering = 0;
active_mtl_shader->uniform_int(uniform_ssbo_use_indexed, 1, 1, &uses_indexed_rendering);
}
@@ -206,7 +207,7 @@ void MTLImmediate::end()
/* SSBO Vertex Fetch Attribute bind. */
if (active_mtl_shader->get_uses_ssbo_vertex_fetch()) {
BLI_assert_msg(mtl_shader_attribute.buffer_index == 0,
- "All attributes should be in buffer index zero");
+ "All attributes should be in buffer index zero");
MTLSSBOAttribute ssbo_attr(
mtl_shader_attribute.index,
mtl_shader_attribute.buffer_index,