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-rw-r--r--release/scripts/presets/fluid/honey.py4
-rw-r--r--release/scripts/presets/fluid/oil.py4
-rw-r--r--release/scripts/presets/fluid/water.py4
-rw-r--r--release/scripts/startup/bl_operators/object_quick_effects.py140
-rw-r--r--release/scripts/startup/bl_operators/presets.py10
-rw-r--r--release/scripts/startup/bl_ui/__init__.py3
-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_particle.py4
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_common.py21
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_fluid.py1196
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_smoke.py692
-rw-r--r--release/scripts/startup/bl_ui/space_userpref.py1
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py2
13 files changed, 1092 insertions, 991 deletions
diff --git a/release/scripts/presets/fluid/honey.py b/release/scripts/presets/fluid/honey.py
index fbeb7f2b286..0ed3658470a 100644
--- a/release/scripts/presets/fluid/honey.py
+++ b/release/scripts/presets/fluid/honey.py
@@ -1,3 +1,3 @@
import bpy
-bpy.context.fluid.settings.viscosity_base = 2.0
-bpy.context.fluid.settings.viscosity_exponent = 3
+bpy.context.fluid.domain_settings.viscosity_base = 2.0
+bpy.context.fluid.domain_settings.viscosity_exponent = 3
diff --git a/release/scripts/presets/fluid/oil.py b/release/scripts/presets/fluid/oil.py
index 3d73de9303a..c33e5d4b6cf 100644
--- a/release/scripts/presets/fluid/oil.py
+++ b/release/scripts/presets/fluid/oil.py
@@ -1,3 +1,3 @@
import bpy
-bpy.context.fluid.settings.viscosity_base = 5.0
-bpy.context.fluid.settings.viscosity_exponent = 5
+bpy.context.fluid.domain_settings.viscosity_base = 5.0
+bpy.context.fluid.domain_settings.viscosity_exponent = 5
diff --git a/release/scripts/presets/fluid/water.py b/release/scripts/presets/fluid/water.py
index 0b68ad28c98..f34ecc834ff 100644
--- a/release/scripts/presets/fluid/water.py
+++ b/release/scripts/presets/fluid/water.py
@@ -1,3 +1,3 @@
import bpy
-bpy.context.fluid.settings.viscosity_base = 1.0
-bpy.context.fluid.settings.viscosity_exponent = 6
+bpy.context.fluid.domain_settings.viscosity_base = 1.0
+bpy.context.fluid.domain_settings.viscosity_exponent = 6
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py
index 0f6deea71eb..e49ca0320c7 100644
--- a/release/scripts/startup/bl_operators/object_quick_effects.py
+++ b/release/scripts/startup/bl_operators/object_quick_effects.py
@@ -349,8 +349,8 @@ class QuickSmoke(ObjectModeOperator, Operator):
)
def execute(self, context):
- if not bpy.app.build_options.mod_smoke:
- self.report({'ERROR'}, "Built without Smoke modifier support")
+ if not bpy.app.build_options.fluid:
+ self.report({'ERROR'}, "Built without Fluid modifier")
return {'CANCELLED'}
fake_context = context.copy()
@@ -366,11 +366,17 @@ class QuickSmoke(ObjectModeOperator, Operator):
for obj in mesh_objects:
fake_context["object"] = obj
# make each selected object a smoke flow
- bpy.ops.object.modifier_add(fake_context, type='SMOKE')
- obj.modifiers[-1].smoke_type = 'FLOW'
+ bpy.ops.object.modifier_add(fake_context, type='FLUID')
+ obj.modifiers[-1].fluid_type = 'FLOW'
# set type
- obj.modifiers[-1].flow_settings.smoke_flow_type = self.style
+ obj.modifiers[-1].flow_settings.flow_type = self.style
+
+ # set flow behavior
+ obj.modifiers[-1].flow_settings.flow_behavior = 'INFLOW'
+
+ # use some surface distance for smoke emission
+ obj.modifiers[-1].flow_settings.surface_distance = 1.5
if not self.show_flows:
obj.display_type = 'WIRE'
@@ -388,10 +394,13 @@ class QuickSmoke(ObjectModeOperator, Operator):
obj.scale = 0.5 * (max_co - min_co) + Vector((1.0, 1.0, 2.0))
# setup smoke domain
- bpy.ops.object.modifier_add(type='SMOKE')
- obj.modifiers[-1].smoke_type = 'DOMAIN'
+ bpy.ops.object.modifier_add(type='FLUID')
+ obj.modifiers[-1].fluid_type = 'DOMAIN'
if self.style == 'FIRE' or self.style == 'BOTH':
- obj.modifiers[-1].domain_settings.use_high_resolution = True
+ obj.modifiers[-1].domain_settings.use_noise = True
+
+ # set correct cache file format for smoke
+ obj.modifiers[-1].domain_settings.cache_data_format = 'UNI'
# Setup material
@@ -431,47 +440,25 @@ class QuickSmoke(ObjectModeOperator, Operator):
return {'FINISHED'}
-class QuickFluid(ObjectModeOperator, Operator):
- """Use selected objects in a fluid simulation"""
- bl_idname = "object.quick_fluid"
- bl_label = "Quick Fluid"
+class QuickLiquid(Operator):
+ bl_idname = "object.quick_liquid"
+ bl_label = "Quick Liquid"
bl_options = {'REGISTER', 'UNDO'}
- style: EnumProperty(
- name="Fluid Style",
- items=(
- ('INFLOW', "Inflow", ""),
- ('BASIC', "Basic", ""),
- ),
- default='BASIC',
- )
- initial_velocity: FloatVectorProperty(
- name="Initial Velocity",
- description="Initial velocity of the fluid",
- min=-100.0, max=100.0,
- default=(0.0, 0.0, 0.0),
- subtype='VELOCITY',
- )
show_flows: BoolProperty(
- name="Render Fluid Objects",
- description="Keep the fluid objects visible during rendering",
- default=False,
- )
- start_baking: BoolProperty(
- name="Start Fluid Bake",
- description=("Start baking the fluid immediately "
- "after creating the domain object"),
- default=False,
- )
+ name="Render Liquid Objects",
+ description="Keep the liquid objects visible during rendering",
+ default=False,
+ )
def execute(self, context):
- if not bpy.app.build_options.mod_fluid:
- self.report({'ERROR'}, "Built without Fluid modifier support")
+ if not bpy.app.build_options.fluid:
+ self.report({'ERROR'}, "Built without Fluid modifier")
return {'CANCELLED'}
fake_context = context.copy()
mesh_objects = [obj for obj in context.selected_objects
- if (obj.type == 'MESH' and 0.0 not in obj.dimensions)]
+ if obj.type == 'MESH']
min_co = Vector((100000.0, 100000.0, 100000.0))
max_co = -min_co
@@ -481,47 +468,51 @@ class QuickFluid(ObjectModeOperator, Operator):
for obj in mesh_objects:
fake_context["object"] = obj
- # make each selected object a fluid
- bpy.ops.object.modifier_add(fake_context, type='FLUID_SIMULATION')
-
- # fluid has to be before constructive modifiers,
- # so it might not be the last modifier
- for mod in obj.modifiers:
- if mod.type == 'FLUID_SIMULATION':
- break
-
- if self.style == 'INFLOW':
- mod.settings.type = 'INFLOW'
- mod.settings.inflow_velocity = self.initial_velocity
- else:
- mod.settings.type = 'FLUID'
- mod.settings.initial_velocity = self.initial_velocity
+ # make each selected object a liquid flow
+ bpy.ops.object.modifier_add(fake_context, type='FLUID')
+ obj.modifiers[-1].fluid_type = 'FLOW'
+
+ # set type
+ obj.modifiers[-1].flow_settings.flow_type = 'LIQUID'
+
+ # set flow behavior
+ obj.modifiers[-1].flow_settings.flow_behavior = 'GEOMETRY'
+
+ # use some surface distance for smoke emission
+ obj.modifiers[-1].flow_settings.surface_distance = 0.0
- obj.hide_render = not self.show_flows
if not self.show_flows:
obj.display_type = 'WIRE'
# store bounding box min/max for the domain object
obj_bb_minmax(obj, min_co, max_co)
- # add the fluid domain object
+ # add the liquid domain object
bpy.ops.mesh.primitive_cube_add()
obj = context.active_object
- obj.name = "Fluid Domain"
-
- # give the fluid some room below the flows
- # and scale with initial velocity
- v = 0.5 * self.initial_velocity
- obj.location = 0.5 * (max_co + min_co) + Vector((0.0, 0.0, -1.0)) + v
- obj.scale = (
- 0.5 * (max_co - min_co) +
- Vector((1.0, 1.0, 2.0)) +
- Vector((abs(v[0]), abs(v[1]), abs(v[2])))
- )
+ obj.name = "Liquid Domain"
- # setup smoke domain
- bpy.ops.object.modifier_add(type='FLUID_SIMULATION')
- obj.modifiers[-1].settings.type = 'DOMAIN'
+ # give the liquid some room above the flows
+ obj.location = 0.5 * (max_co + min_co) + Vector((0.0, 0.0, -1.0))
+ obj.scale = 0.5 * (max_co - min_co) + Vector((1.0, 1.0, 2.0))
+
+ # setup liquid domain
+ bpy.ops.object.modifier_add(type='FLUID')
+ obj.modifiers[-1].fluid_type = 'DOMAIN'
+ obj.modifiers[-1].domain_settings.domain_type = 'LIQUID'
+ # set all domain borders to obstacle
+ obj.modifiers[-1].domain_settings.use_collision_border_front = True
+ obj.modifiers[-1].domain_settings.use_collision_border_back = True
+ obj.modifiers[-1].domain_settings.use_collision_border_right = True
+ obj.modifiers[-1].domain_settings.use_collision_border_left = True
+ obj.modifiers[-1].domain_settings.use_collision_border_top = True
+ obj.modifiers[-1].domain_settings.use_collision_border_bottom = True
+
+ # set correct cache file format for liquid
+ obj.modifiers[-1].domain_settings.cache_mesh_format = 'BOBJECT'
+
+ # allocate and show particle system for FLIP
+ obj.modifiers[-1].domain_settings.use_flip_particles = True
# make the domain smooth so it renders nicely
bpy.ops.object.shade_smooth()
@@ -529,7 +520,7 @@ class QuickFluid(ObjectModeOperator, Operator):
# create a ray-transparent material for the domain
bpy.ops.object.material_slot_add()
- mat = bpy.data.materials.new("Fluid Domain Material")
+ mat = bpy.data.materials.new("Liquid Domain Material")
obj.material_slots[0].material = mat
# Make sure we use nodes
@@ -560,15 +551,12 @@ class QuickFluid(ObjectModeOperator, Operator):
links.new(node_absorption.outputs["Volume"], node_out.inputs["Volume"])
node_absorption.inputs["Color"].default_value = (0.8, 0.9, 1.0, 1.0)
- if self.start_baking:
- bpy.ops.fluid.bake('INVOKE_DEFAULT')
-
return {'FINISHED'}
classes = (
QuickExplode,
- QuickFluid,
QuickFur,
QuickSmoke,
+ QuickLiquid,
)
diff --git a/release/scripts/startup/bl_operators/presets.py b/release/scripts/startup/bl_operators/presets.py
index deb33f77050..c811f542a3a 100644
--- a/release/scripts/startup/bl_operators/presets.py
+++ b/release/scripts/startup/bl_operators/presets.py
@@ -382,16 +382,16 @@ class AddPresetFluid(AddPresetBase, Operator):
"""Add or remove a Fluid Preset"""
bl_idname = "fluid.preset_add"
bl_label = "Add Fluid Preset"
- preset_menu = "FLUID_PT_presets"
+ preset_menu = "FLUID_MT_presets"
preset_defines = [
"fluid = bpy.context.fluid"
- ]
+ ]
preset_values = [
- "fluid.settings.viscosity_base",
- "fluid.settings.viscosity_exponent",
- ]
+ "fluid.domain_settings.viscosity_base",
+ "fluidanta.domain_settings.viscosity_exponent",
+ ]
preset_subdir = "fluid"
diff --git a/release/scripts/startup/bl_ui/__init__.py b/release/scripts/startup/bl_ui/__init__.py
index 5daacbb2e44..c2bcb7d5ea5 100644
--- a/release/scripts/startup/bl_ui/__init__.py
+++ b/release/scripts/startup/bl_ui/__init__.py
@@ -54,10 +54,9 @@ _modules = [
"properties_physics_common",
"properties_physics_dynamicpaint",
"properties_physics_field",
- "properties_physics_fluid",
"properties_physics_rigidbody",
"properties_physics_rigidbody_constraint",
- "properties_physics_smoke",
+ "properties_physics_fluid",
"properties_physics_softbody",
"properties_render",
"properties_output",
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index 4fe6a5ac19b..d4b2c39bd5e 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -945,7 +945,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col.prop(md, "angle")
col.prop(md, "limits", slider=True)
- def SMOKE(self, layout, _ob, _md):
+ def FLUID(self, layout, _ob, _md):
layout.label(text="Settings are inside the Physics tab")
def SMOOTH(self, layout, ob, md):
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py
index fa4ec391405..21abf8bb34c 100644
--- a/release/scripts/startup/bl_ui/properties_particle.py
+++ b/release/scripts/startup/bl_ui/properties_particle.py
@@ -55,7 +55,7 @@ def particle_panel_poll(cls, context):
if not settings:
return False
- return settings.is_fluid is False and (engine in cls.COMPAT_ENGINES)
+ return (settings.is_fluid is False) and (engine in cls.COMPAT_ENGINES)
def particle_get_settings(context):
@@ -207,7 +207,7 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
col = layout.column()
- if part.is_fluid is False:
+ if (part.is_fluid is False):
row = col.row()
row.enabled = particle_panel_enabled(context, psys)
row.template_ID(psys, "settings", new="particle.new")
diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py
index b69f2233035..5397020a521 100644
--- a/release/scripts/startup/bl_ui/properties_physics_common.py
+++ b/release/scripts/startup/bl_ui/properties_physics_common.py
@@ -99,8 +99,7 @@ class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
physics_add(col, context.soft_body, "Soft Body", 'SOFT_BODY', 'MOD_SOFT', True)
if obj.type == 'MESH':
- physics_add(col, context.fluid, "Fluid", 'FLUID_SIMULATION', 'MOD_FLUIDSIM', True)
- physics_add(col, context.smoke, "Smoke", 'SMOKE', 'MOD_SMOKE', True)
+ physics_add(col, context.fluid, "Fluid", 'FLUID', 'MOD_FLUIDSIM', True)
physics_add_special(
col, obj.rigid_body, "Rigid Body",
@@ -118,7 +117,7 @@ class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
)
-# cache-type can be 'PSYS' 'HAIR' 'SMOKE' etc.
+# cache-type can be 'PSYS' 'HAIR' 'FLUID' etc.
def point_cache_ui(self, cache, enabled, cachetype):
layout = self.layout
@@ -141,10 +140,10 @@ def point_cache_ui(self, cache, enabled, cachetype):
col.operator("ptcache.add", icon='ADD', text="")
col.operator("ptcache.remove", icon='REMOVE', text="")
- if cachetype in {'PSYS', 'HAIR', 'SMOKE'}:
+ if cachetype in {'PSYS', 'HAIR', 'FLUID'}:
col = layout.column()
- if cachetype == 'SMOKE':
+ if cachetype == 'FLUID':
col.prop(cache, "use_library_path", text="Use Library Path")
col.prop(cache, "use_external")
@@ -160,14 +159,14 @@ def point_cache_ui(self, cache, enabled, cachetype):
col.alignment = 'RIGHT'
col.label(text=cache_info)
else:
- if cachetype in {'SMOKE', 'DYNAMIC_PAINT'}:
+ if cachetype in {'FLUID', 'DYNAMIC_PAINT'}:
if not is_saved:
col = layout.column(align=True)
col.alignment = 'RIGHT'
col.label(text="Cache is disabled until the file is saved")
layout.enabled = False
- if not cache.use_external or cachetype == 'SMOKE':
+ if not cache.use_external or cachetype == 'FLUID':
col = layout.column(align=True)
if cachetype not in {'PSYS', 'DYNAMIC_PAINT'}:
@@ -175,18 +174,18 @@ def point_cache_ui(self, cache, enabled, cachetype):
col.prop(cache, "frame_start", text="Simulation Start")
col.prop(cache, "frame_end")
- if cachetype not in {'SMOKE', 'CLOTH', 'DYNAMIC_PAINT', 'RIGID_BODY'}:
+ if cachetype not in {'FLUID', 'CLOTH', 'DYNAMIC_PAINT', 'RIGID_BODY'}:
col.prop(cache, "frame_step")
cache_info = cache.info
- if cachetype != 'SMOKE' and cache_info: # avoid empty space.
+ if cachetype != 'FLUID' and cache_info: # avoid empty space.
col = layout.column(align=True)
col.alignment = 'RIGHT'
col.label(text=cache_info)
can_bake = True
- if cachetype not in {'SMOKE', 'DYNAMIC_PAINT', 'RIGID_BODY'}:
+ if cachetype not in {'FLUID', 'DYNAMIC_PAINT', 'RIGID_BODY'}:
if not is_saved:
col = layout.column(align=True)
col.alignment = 'RIGHT'
@@ -269,7 +268,7 @@ def effector_weights_ui(self, weights, weight_type):
col.prop(weights, "curve_guide", slider=True)
col.prop(weights, "texture", slider=True)
- if weight_type != 'SMOKE':
+ if weight_type != 'FLUID':
col.prop(weights, "smokeflow", slider=True)
col = flow.column()
diff --git a/release/scripts/startup/bl_ui/properties_physics_fluid.py b/release/scripts/startup/bl_ui/properties_physics_fluid.py
index b9e690629d1..f182a025f61 100644
--- a/release/scripts/startup/bl_ui/properties_physics_fluid.py
+++ b/release/scripts/startup/bl_ui/properties_physics_fluid.py
@@ -21,16 +21,17 @@
import bpy
from bpy.types import (
Panel,
+ Menu,
+)
+from .properties_physics_common import (
+ effector_weights_ui,
)
-from bpy.app.translations import pgettext_iface as iface_
-from bl_ui.utils import PresetPanel
-
-class FLUID_PT_presets(PresetPanel, Panel):
+class FLUID_MT_presets(Menu):
bl_label = "Fluid Presets"
preset_subdir = "fluid"
preset_operator = "script.execute_preset"
- preset_add_operator = "fluid.preset_add"
+ draw = Menu.draw_preset
class PhysicButtonsPanel:
@@ -44,23 +45,46 @@ class PhysicButtonsPanel:
if not ((ob and ob.type == 'MESH') and (context.fluid)):
return False
- return (bpy.app.build_options.mod_fluid)
+ md = context.fluid
+ return md and (context.fluid.fluid_type != 'NONE')
@staticmethod
- def poll_fluid_settings(context):
- if not (PhysicButtonsPanel.poll_fluid(context)):
+ def poll_fluid_domain(context):
+ if not PhysicButtonsPanel.poll_fluid(context):
return False
md = context.fluid
- return md and md.settings and (md.settings.type != 'NONE')
+ return md and (md.fluid_type == 'DOMAIN')
@staticmethod
- def poll_fluid_domain(context):
+ def poll_gas_domain(context):
+ if not PhysicButtonsPanel.poll_fluid(context):
+ return False
+
+ md = context.fluid
+ if md and (md.fluid_type == 'DOMAIN'):
+ domain = md.domain_settings
+ return domain.domain_type in {'GAS'}
+ return False
+
+ @staticmethod
+ def poll_liquid_domain(context):
+ if not PhysicButtonsPanel.poll_fluid(context):
+ return False
+
+ md = context.fluid
+ if md and (md.fluid_type == 'DOMAIN'):
+ domain = md.domain_settings
+ return domain.domain_type in {'LIQUID'}
+ return False
+
+ @staticmethod
+ def poll_fluid_flow(context):
if not PhysicButtonsPanel.poll_fluid(context):
return False
md = context.fluid
- return md and md.settings and (md.settings.type == 'DOMAIN')
+ return md and (md.fluid_type == 'FLOW')
class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
@@ -70,325 +94,899 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
ob = context.object
- return (ob and ob.type == 'MESH') and context.engine in cls.COMPAT_ENGINES and (context.fluid)
+ return (ob and ob.type == 'MESH') and (context.engine in cls.COMPAT_ENGINES) and (context.fluid)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
- if not bpy.app.build_options.mod_fluid:
- col = layout.column()
+ if not bpy.app.build_options.fluid:
+ col = layout.column(align=True)
col.alignment = 'RIGHT'
- col.label(text="Built without fluids")
+ col.label(text="Built without Fluid modifier")
return
-
md = context.fluid
- fluid = md.settings
- col = layout.column()
- col.prop(fluid, "type")
+ layout.prop(md, "fluid_type")
-class PHYSICS_PT_fluid_flow(PhysicButtonsPanel, Panel):
- bl_label = "Flow"
- bl_parent_id = "PHYSICS_PT_fluid"
+class PHYSICS_PT_settings(PhysicButtonsPanel, Panel):
+ bl_label = "Settings"
+ bl_parent_id = 'PHYSICS_PT_fluid'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
- md = context.fluid
- fluid = md.settings
-
- if not PhysicButtonsPanel.poll_fluid_settings(context):
+ if not PhysicButtonsPanel.poll_fluid(context):
return False
- return fluid.type in {'INFLOW', 'OUTFLOW', 'CONTROL'} and (context.engine in cls.COMPAT_ENGINES)
-
- def draw_header(self, context):
- md = context.fluid
- fluid = md.settings
- self.layout.prop(fluid, "use", text="")
+ return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
md = context.fluid
- fluid = md.settings
+ ob = context.object
+ scene = context.scene
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
+ if md.fluid_type == 'DOMAIN':
+ domain = md.domain_settings
- flow.active = fluid.use
+ # Deactivate UI if guiding is enabled but not baked yet
+ layout.active = not (domain.use_guiding and not domain.cache_baked_guiding and (domain.guiding_source == "EFFECTOR" or (domain.guiding_source == "DOMAIN" and not domain.guiding_parent)))
- if fluid.type == 'INFLOW':
- col = flow.column()
- col.prop(fluid, "volume_initialization", text="Volume Initialization")
- col.prop(fluid, "use_animated_mesh")
+ baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
+ baked_any = domain.cache_baked_data or domain.cache_baked_mesh or domain.cache_baked_particles or domain.cache_baked_noise or domain.cache_baked_guiding
+ baked_data = domain.cache_baked_data
- row = col.row()
- row.active = not fluid.use_animated_mesh
- row.prop(fluid, "use_local_coords")
+ row = layout.row()
+ row.enabled = not baking_any and not baked_data
+ row.prop(domain, "domain_type", expand=False)
- col = flow.column()
- col.prop(fluid, "inflow_velocity", text="Inflow Velocity")
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+ flow.enabled = not baking_any and not baked_data
- elif fluid.type == 'OUTFLOW':
col = flow.column()
- col.prop(fluid, "volume_initialization", text="Volume Initialization")
+ col.prop(domain, "resolution_max", text="Resolution Divisions")
+ col.prop(domain, "time_scale", text="Time Scale")
+ col.prop(domain, "cfl_condition", text="CFL Number")
col = flow.column()
- col.prop(fluid, "use_animated_mesh")
+ col.prop(domain, "use_adaptive_stepping", text="Use Adaptive Stepping")
+ col1 = col.column(align=True)
+ col1.enabled = domain.use_adaptive_stepping
+ col1.prop(domain, "timesteps_maximum", text="Timesteps Maximum")
+ col1.prop(domain, "timesteps_minimum", text="Minimum")
- elif fluid.type == 'CONTROL':
- col = flow.column()
- col.prop(fluid, "quality", slider=True)
- col.prop(fluid, "use_reverse_frames")
+ col.separator()
col = flow.column()
- col.prop(fluid, "start_time", text="Time Start")
- col.prop(fluid, "end_time", text="End")
+ if scene.use_gravity:
+ sub = col.column()
+ sub.enabled = False
+ sub.prop(domain, "gravity", text="Using Scene Gravity", icon='SCENE_DATA')
+ else:
+ col.prop(domain, "gravity", text="Gravity")
+ # TODO (sebbas): Clipping var useful for manta openvdb caching?
+ # col.prop(domain, "clipping", text="Empty Space")
+
+ if domain.cache_type == "MODULAR":
+ col.separator()
+ split = layout.split()
- col.separator()
+ bake_incomplete = (domain.cache_frame_pause_data < domain.cache_frame_end)
+ if domain.cache_baked_data and not domain.cache_baking_data and bake_incomplete:
+ col = split.column()
+ col.operator("fluid.bake_data", text="Resume")
+ col = split.column()
+ col.operator("fluid.free_data", text="Free")
+ elif domain.cache_baking_data and not domain.cache_baked_data:
+ split.enabled = False
+ split.operator("fluid.pause_bake", text="Baking Data - ESC to pause")
+ elif not domain.cache_baked_data and not domain.cache_baking_data:
+ split.operator("fluid.bake_data", text="Bake Data")
+ else:
+ split.operator("fluid.free_data", text="Free Data")
+
+ elif md.fluid_type == 'FLOW':
+ flow = md.flow_settings
+
+ row = layout.row()
+ row.prop(flow, "flow_type", expand=False)
+
+ grid = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+
+ col = grid.column()
+ col.prop(flow, "flow_behavior", expand=False)
+ if flow.flow_behavior in {'INFLOW'}:
+ col.prop(flow, "use_inflow", text="Use Inflow")
+
+ col.prop(flow, "subframes", text="Sampling Substeps")
+
+ if not flow.flow_behavior == 'OUTFLOW' and flow.flow_type in {'SMOKE', 'BOTH', 'FIRE'}:
+
+ if flow.flow_type in {'SMOKE', 'BOTH'}:
+ col.prop(flow, "smoke_color", text="Smoke Color")
+
+ col = grid.column(align=True)
+ col.prop(flow, "use_absolute", text="Absolute Density")
+
+ if flow.flow_type in {'SMOKE', 'BOTH'}:
+ col.prop(flow, "temperature", text="Initial Temperature")
+ col.prop(flow, "density", text="Density")
+
+ if flow.flow_type in {'FIRE', 'BOTH'}:
+ col.prop(flow, "fuel_amount", text="Fuel")
+
+ col.separator()
+ col.prop_search(flow, "density_vertex_group", ob, "vertex_groups", text="Vertex Group")
+
+ elif md.fluid_type == 'EFFECTOR':
+ effec = md.effec_settings
+
+ row = layout.row()
+ row.prop(effec, "effec_type")
+
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
col = flow.column()
- col.prop(fluid, "attraction_strength", text="Attraction Strength")
- col.prop(fluid, "attraction_radius", text="Radius")
- col.separator()
+ col.prop(effec, "use_plane_init", text="Is Planar")
+ col.prop(effec, "surface_distance", text="Surface Thickness")
- col = flow.column(align=True)
- col.prop(fluid, "velocity_strength", text="Velocity Strength")
- col.prop(fluid, "velocity_radius", text="Radius")
+ if effec.effec_type == "GUIDE":
+ col.prop(effec, "velocity_factor", text="Velocity Factor")
+ col = flow.column()
+ col.prop(effec, "guiding_mode", text="Guiding Mode")
-class PHYSICS_PT_fluid_settings(PhysicButtonsPanel, Panel):
- bl_label = "Settings"
- bl_parent_id = "PHYSICS_PT_fluid"
+class PHYSICS_PT_borders(PhysicButtonsPanel, Panel):
+ bl_label = "Border Collisions"
+ bl_parent_id = 'PHYSICS_PT_settings'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
+ if not PhysicButtonsPanel.poll_fluid_domain(context):
+ return False
+
+ return (context.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
md = context.fluid
- fluid = md.settings
+ domain = md.domain_settings
+
+ baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
+ baked_any = domain.cache_baked_data or domain.cache_baked_mesh or domain.cache_baked_particles or domain.cache_baked_noise or domain.cache_baked_guiding
+ baked_data = domain.cache_baked_data
+
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+ flow.enabled = not baking_any and not baked_data
+
+ col = flow.column()
+ col.prop(domain, "use_collision_border_front", text="Front")
+ col = flow.column()
+ col.prop(domain, "use_collision_border_back", text="Back")
+ col = flow.column()
+ col.prop(domain, "use_collision_border_right", text="Right")
+ col = flow.column()
+ col.prop(domain, "use_collision_border_left", text="Left")
+ col = flow.column()
+ col.prop(domain, "use_collision_border_top", text="Top")
+ col = flow.column()
+ col.prop(domain, "use_collision_border_bottom", text="Bottom")
+
+
+class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
+ bl_label = "Smoke"
+ bl_parent_id = 'PHYSICS_PT_settings'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- if not PhysicButtonsPanel.poll_fluid_settings(context):
+ @classmethod
+ def poll(cls, context):
+ if not PhysicButtonsPanel.poll_gas_domain(context):
return False
- return fluid.type in {'DOMAIN', 'FLUID', 'OBSTACLE', 'PARTICLE'} and (context.engine in cls.COMPAT_ENGINES)
+
+ return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
md = context.fluid
- fluid = md.settings
+ domain = md.domain_settings
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
+ baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
+ baked_any = domain.cache_baked_data or domain.cache_baked_mesh or domain.cache_baked_particles or domain.cache_baked_noise or domain.cache_baked_guiding
+ baked_data = domain.cache_baked_data
- if fluid.type not in {'NONE', 'DOMAIN', 'PARTICLE', 'FLUID', 'OBSTACLE'}:
- flow.active = fluid.use
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+ flow.enabled = not baking_any and not baked_data
- if fluid.type == 'DOMAIN':
- col = flow.column()
+ col = flow.column()
+ col.prop(domain, "alpha")
+ col.prop(domain, "beta", text="Temperature Diff.")
+ col = flow.column()
+ col.prop(domain, "vorticity")
- if bpy.app.build_options.openmp:
- col.prop(fluid, "threads", text="Simulation Threads")
- col.separator()
- col.prop(fluid, "resolution", text="Final Resolution")
- col.prop(fluid, "preview_resolution", text="Preview")
+class PHYSICS_PT_smoke_dissolve(PhysicButtonsPanel, Panel):
+ bl_label = "Dissolve"
+ bl_parent_id = 'PHYSICS_PT_smoke'
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- col.separator()
+ @classmethod
+ def poll(cls, context):
+ if not PhysicButtonsPanel.poll_gas_domain(context):
+ return False
- col = flow.column()
- col.prop(fluid, "render_display_mode", text="Render Display")
- col.prop(fluid, "viewport_display_mode", text="Viewport")
+ return (context.engine in cls.COMPAT_ENGINES)
- col.separator()
+ def draw_header(self, context):
+ md = context.fluid
+ domain = md.domain_settings
- col = flow.column()
- sub = col.column(align=True)
- sub.prop(fluid, "start_time", text="Time Start")
- sub.prop(fluid, "end_time", text="End")
- col.prop(fluid, "simulation_rate", text="Speed")
+ self.layout.prop(domain, "use_dissolve_smoke", text="")
- col = flow.column()
- col.prop(fluid, "use_speed_vectors")
- col.prop(fluid, "use_reverse_frames")
- col.prop(fluid, "frame_offset", text="Offset")
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
- elif fluid.type == 'FLUID':
- col = flow.column()
- col.prop(fluid, "volume_initialization", text="Volume Initialization")
- col.prop(fluid, "use_animated_mesh")
+ md = context.fluid
+ domain = md.domain_settings
- col = flow.column()
- col.prop(fluid, "initial_velocity", text="Initial Velocity")
+ baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
+ baked_any = domain.cache_baked_data or domain.cache_baked_mesh or domain.cache_baked_particles or domain.cache_baked_noise or domain.cache_baked_guiding
+ baked_data = domain.cache_baked_data
- elif fluid.type == 'OBSTACLE':
- col = flow.column()
- col.prop(fluid, "volume_initialization", text="Volume Initialization")
- col.prop(fluid, "use_animated_mesh")
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+ flow.enabled = not baking_any and not baked_data
- col = flow.column()
- subcol = col.column()
- subcol.enabled = not fluid.use_animated_mesh
- subcol.prop(fluid, "slip_type", text="Slip Type")
+ layout.active = domain.use_dissolve_smoke
- if fluid.slip_type == 'PARTIALSLIP':
- subcol.prop(fluid, "partial_slip_factor", text="Amount", slider=True)
+ col = flow.column()
+ col.prop(domain, "dissolve_speed", text="Time")
- col.prop(fluid, "impact_factor", text="Impact Factor")
+ col = flow.column()
+ col.prop(domain, "use_dissolve_smoke_log", text="Slow")
- elif fluid.type == 'PARTICLE':
- col = flow.column()
- col.prop(fluid, "particle_influence", text="Influence Size")
- col.prop(fluid, "alpha_influence", text="Alpha")
- col = flow.column()
- col.prop(fluid, "use_drops")
- col.prop(fluid, "use_floats")
- col.prop(fluid, "show_tracer")
+class PHYSICS_PT_fire(PhysicButtonsPanel, Panel):
+ bl_label = "Fire"
+ bl_parent_id = 'PHYSICS_PT_settings'
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
+ @classmethod
+ def poll(cls, context):
+ if not PhysicButtonsPanel.poll_gas_domain(context):
+ return False
-class PHYSICS_PT_fluid_particle_cache(PhysicButtonsPanel, Panel):
- bl_label = "Cache"
- bl_parent_id = "PHYSICS_PT_fluid"
+ return (context.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ md = context.fluid
+ domain = md.domain_settings
+
+ baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
+ baked_any = domain.cache_baked_data or domain.cache_baked_mesh or domain.cache_baked_particles or domain.cache_baked_noise or domain.cache_baked_guiding
+ baked_data = domain.cache_baked_data
+
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+ flow.enabled = not baking_any and not baked_data
+
+ col = flow.column()
+ col.prop(domain, "burning_rate", text="Reaction Speed")
+ col = flow.column()
+ col.prop(domain, "flame_smoke", text="Flame Smoke")
+ col = flow.column()
+ col.prop(domain, "flame_vorticity", text="Flame Vorticity")
+ col = flow.column()
+ col.prop(domain, "flame_ignition", text="Temperature Ignition")
+ col = flow.column()
+ col.prop(domain, "flame_max_temp", text="Maximum Temperature")
+ col = flow.column()
+ col.prop(domain, "flame_smoke_color", text="Flame Color")
+
+
+class PHYSICS_PT_liquid(PhysicButtonsPanel, Panel):
+ bl_label = "Liquid"
+ bl_parent_id = 'PHYSICS_PT_settings'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
+ @classmethod
+ def poll(cls, context):
+ if not PhysicButtonsPanel.poll_liquid_domain(context):
+ return False
+
+ return (context.engine in cls.COMPAT_ENGINES)
+
+ def draw_header(self, context):
+ md = context.fluid.domain_settings
+ self.layout.prop(md, "use_flip_particles", text="")
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ md = context.fluid
+ domain = md.domain_settings
+
+ baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
+ baked_any = domain.cache_baked_data or domain.cache_baked_mesh or domain.cache_baked_particles or domain.cache_baked_noise or domain.cache_baked_guiding
+ baked_data = domain.cache_baked_data
+
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+
+ col = flow.column()
+ col0 = col.column()
+ col0.enabled = not baking_any and not baked_data
+ col0.prop(domain, "simulation_method", expand=False)
+ col0.prop(domain, "flip_ratio", text="FLIP Ratio")
+ col0.prop(domain, "particle_radius", text="Particle Radius")
+
+ col1 = flow.column(align=True)
+ col1.enabled = not baking_any and not baked_data
+ col1.prop(domain, "particle_maximum", text="Particles Maximum")
+ col1.prop(domain, "particle_minimum", text="Minimum")
+
+ col1 = flow.column()
+ col1.enabled = not baking_any and not baked_data
+ col1.prop(domain, "particle_number", text="Particle Sampling")
+ col1.prop(domain, "particle_band_width", text="Narrow Band Width")
+ col1.prop(domain, "particle_randomness", text="Particle Randomness")
+
+ col2 = flow.column()
+ col2.enabled = not baking_any and not baked_data
+ col2.prop(domain, "use_fractions", text="Fractional Obstacles")
+ col3 = col2.column()
+ col3.enabled = domain.use_fractions and col2.enabled
+ col3.prop(domain, "fractions_threshold", text="Obstacle-Fluid Threshold")
+
+
+class PHYSICS_PT_flow_source(PhysicButtonsPanel, Panel):
+ bl_label = "Flow Source"
+ bl_parent_id = 'PHYSICS_PT_settings'
+ bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
- if not PhysicButtonsPanel.poll_fluid_settings(context):
+ if not PhysicButtonsPanel.poll_fluid_flow(context):
return False
+ return (context.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ ob = context.object
+ flow = context.fluid.flow_settings
+
+ col = layout.column()
+ col.prop(flow, "flow_source", expand=False, text="Flow Source")
+ if flow.flow_source == 'PARTICLES':
+ col.prop_search(flow, "particle_system", ob, "particle_systems", text="Particle System")
+
+ grid = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+
+ col = grid.column()
+ if flow.flow_source == 'MESH':
+ col.prop(flow, "use_plane_init", text="Is Planar")
+ col.prop(flow, "surface_distance", text="Surface Thickness")
+ if flow.flow_type in {'SMOKE', 'BOTH', 'FIRE'}:
+ col = grid.column()
+ col.prop(flow, "volume_density", text="Volume Density")
+
+ if flow.flow_source == 'PARTICLES':
+ col.prop(flow, "use_particle_size", text="Set Size")
+ sub = col.column()
+ sub.active = flow.use_particle_size
+ sub.prop(flow, "particle_size")
+
+
+class PHYSICS_PT_flow_initial_velocity(PhysicButtonsPanel, Panel):
+ bl_label = "Initial Velocity"
+ bl_parent_id = 'PHYSICS_PT_settings'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
+ @classmethod
+ def poll(cls, context):
+ if not PhysicButtonsPanel.poll_fluid_flow(context):
+ return False
+
+ return (context.engine in cls.COMPAT_ENGINES)
+
+ def draw_header(self, context):
md = context.fluid
- return md and md.settings and (md.settings.type == 'PARTICLE') and (context.engine in cls.COMPAT_ENGINES)
+ flow_smoke = md.flow_settings
+
+ self.layout.prop(flow_smoke, "use_initial_velocity", text="")
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
+ flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
+
+ md = context.fluid
+ flow_smoke = md.flow_settings
+
+ flow.active = flow_smoke.use_initial_velocity
+
+ col = flow.column()
+ col.prop(flow_smoke, "velocity_factor")
+
+ if flow_smoke.flow_source == 'MESH':
+ col.prop(flow_smoke, "velocity_normal")
+ # col.prop(flow_smoke, "velocity_random")
+ col = flow.column()
+ col.prop(flow_smoke, "velocity_coord")
+
+
+class PHYSICS_PT_flow_texture(PhysicButtonsPanel, Panel):
+ bl_label = "Texture"
+ bl_parent_id = 'PHYSICS_PT_settings'
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
+
+ @classmethod
+ def poll(cls, context):
+ if not PhysicButtonsPanel.poll_fluid_flow(context):
+ return False
+
+ return (context.engine in cls.COMPAT_ENGINES)
+ def draw_header(self, context):
md = context.fluid
- fluid = md.settings
+ flow_smoke = md.flow_settings
+
+ self.layout.prop(flow_smoke, "use_texture", text="")
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+
+ ob = context.object
+ flow_smoke = context.fluid.flow_settings
+
+ sub = flow.column()
+ sub.active = flow_smoke.use_texture
+ sub.prop(flow_smoke, "noise_texture")
+ sub.prop(flow_smoke, "texture_map_type", text="Mapping")
+
+ col = flow.column()
+ sub = col.column()
+ sub.active = flow_smoke.use_texture
+
+ if flow_smoke.texture_map_type == 'UV':
+ sub.prop_search(flow_smoke, "uv_layer", ob.data, "uv_layers")
- layout.prop(fluid, "filepath", text="")
+ if flow_smoke.texture_map_type == 'AUTO':
+ sub.prop(flow_smoke, "texture_size")
+ sub.prop(flow_smoke, "texture_offset")
-class PHYSICS_PT_domain_bake(PhysicButtonsPanel, Panel):
- bl_label = "Bake"
+
+class PHYSICS_PT_adaptive_domain(PhysicButtonsPanel, Panel):
+ bl_label = "Adaptive Domain"
+ bl_parent_id = 'PHYSICS_PT_fluid'
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
+ @classmethod
+ def poll(cls, context):
+ if not PhysicButtonsPanel.poll_gas_domain(context):
+ return False
+
+ return (context.engine in cls.COMPAT_ENGINES)
+
+ def draw_header(self, context):
+ md = context.fluid.domain_settings
+ domain = context.fluid.domain_settings
+ baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
+ baked_any = domain.cache_baked_data or domain.cache_baked_mesh or domain.cache_baked_particles or domain.cache_baked_noise or domain.cache_baked_guiding
+ self.layout.enabled = not baking_any and not baked_any
+ self.layout.prop(md, "use_adaptive_domain", text="")
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ domain = context.fluid.domain_settings
+ layout.active = domain.use_adaptive_domain
+
+ baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
+ baked_any = domain.cache_baked_data or domain.cache_baked_mesh or domain.cache_baked_particles or domain.cache_baked_noise or domain.cache_baked_guiding
+
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
+ flow.enabled = not baking_any and not baked_any
+
+ col = flow.column()
+ col.prop(domain, "additional_res", text="Add Resolution")
+ col.prop(domain, "adapt_margin")
+
+ col.separator()
+
+ col = flow.column()
+ col.prop(domain, "adapt_threshold", text="Threshold")
+
+
+class PHYSICS_PT_noise(PhysicButtonsPanel, Panel):
+ bl_label = "Noise"
bl_parent_id = 'PHYSICS_PT_fluid'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
- if not PhysicButtonsPanel.poll_fluid_domain(context):
+ if not PhysicButtonsPanel.poll_gas_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
+ def draw_header(self, context):
+ md = context.fluid.domain_settings
+ domain = context.fluid.domain_settings
+ baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
+ self.layout.enabled = not baking_any
+ self.layout.prop(md, "use_noise", text="")
+
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
- md = context.fluid
- fluid = md.settings
+ domain = context.fluid.domain_settings
+
+ # Deactivate UI if guiding is enabled but not baked yet
+ layout.active = domain.use_noise and not (domain.use_guiding and not domain.cache_baked_guiding and (domain.guiding_source == "EFFECTOR" or (domain.guiding_source == "DOMAIN" and not domain.guiding_parent)))
+
+ baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
+ baked_noise = domain.cache_baked_noise
- row = layout.row(align=True)
- row.alignment = 'RIGHT'
- row.label(text="Cache Path")
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+ flow.enabled = not baking_any and not baked_noise
- layout.prop(fluid, "filepath", text="")
+ col = flow.column()
+ col.prop(domain, "noise_scale", text="Upres Factor")
+ # TODO (sebbas): Mantaflow only supports wavelet noise. Maybe get rid of noise type field.
+ col.prop(domain, "noise_type", text="Noise Method")
- # odd formatting here so translation script can extract string
- layout.operator(
- "fluid.bake", text=iface_("Bake (Req. Memory: %s)") % fluid.memory_estimate,
- translate=False, icon='MOD_FLUIDSIM'
- )
+ col = flow.column()
+ col.prop(domain, "noise_strength", text="Strength")
+ col.prop(domain, "noise_pos_scale", text="Scale")
+ col.prop(domain, "noise_time_anim", text="Time")
+ if domain.cache_type == "MODULAR":
+ col.separator()
-class PHYSICS_PT_domain_gravity(PhysicButtonsPanel, Panel):
- bl_label = "World"
+ split = layout.split()
+ split.enabled = domain.cache_baked_data
+
+ bake_incomplete = (domain.cache_frame_pause_noise < domain.cache_frame_end)
+ if domain.cache_baked_noise and not domain.cache_baking_noise and bake_incomplete:
+ col = split.column()
+ col.operator("fluid.bake_noise", text="Resume")
+ col = split.column()
+ col.operator("fluid.free_noise", text="Free")
+ elif not domain.cache_baked_noise and domain.cache_baking_noise:
+ split.enabled = False
+ split.operator("fluid.pause_bake", text="Baking Noise - ESC to pause")
+ elif not domain.cache_baked_noise and not domain.cache_baking_noise:
+ split.operator("fluid.bake_noise", text="Bake Noise")
+ else:
+ split.operator("fluid.free_noise", text="Free Noise")
+
+
+class PHYSICS_PT_mesh(PhysicButtonsPanel, Panel):
+ bl_label = "Mesh"
bl_parent_id = 'PHYSICS_PT_fluid'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
- if not PhysicButtonsPanel.poll_fluid_domain(context):
+ if not PhysicButtonsPanel.poll_liquid_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
+ def draw_header(self, context):
+ md = context.fluid.domain_settings
+ domain = context.fluid.domain_settings
+ baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
+ self.layout.enabled = not baking_any
+ self.layout.prop(md, "use_mesh", text="")
+
def draw(self, context):
layout = self.layout
layout.use_property_split = True
- fluid = context.fluid.settings
- scene = context.scene
+ domain = context.fluid.domain_settings
- col = layout.column()
+ # Deactivate UI if guiding is enabled but not baked yet
+ layout.active = domain.use_mesh and not (domain.use_guiding and not domain.cache_baked_guiding and (domain.guiding_source == "EFFECTOR" or (domain.guiding_source == "DOMAIN" and not domain.guiding_parent)))
- use_gravity = scene.use_gravity
- use_units = scene.unit_settings.system != 'NONE'
+ baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
+ baked_mesh = domain.cache_baked_mesh
- if use_gravity or use_units:
- s_gravity = " Gravity" if use_gravity else ""
- s_units = " Units" if use_units else ""
- s_and = " and " if use_gravity and use_units else ""
- warn = f"Using {s_gravity}{s_and}{s_units} from Scene"
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+ flow.enabled = not baking_any and not baked_mesh
- sub = col.column()
- sub.alignment = 'RIGHT'
- sub.label(text=warn)
+ col = flow.column()
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
+ col.prop(domain, "mesh_scale", text="Upres Factor")
+ col.prop(domain, "mesh_particle_radius", text="Particle Radius")
col = flow.column()
- sub = col.column()
- sub.enabled = not use_gravity
- sub.prop(fluid, "gravity", text="Gravity")
+ col.prop(domain, "use_speed_vectors", text="Use Speed Vectors")
- sub = col.column()
- sub.enabled = not use_units
- sub.prop(fluid, "simulation_scale", text="Scene Size Meters" if use_units else "World Size Meters")
+ col.separator()
+ col.prop(domain, "mesh_generator", text="Mesh Generator")
+
+ if domain.mesh_generator in {'IMPROVED'}:
+ col = flow.column(align=True)
+ col.prop(domain, "mesh_smoothen_pos", text="Smoothing Positive")
+ col.prop(domain, "mesh_smoothen_neg", text="Negative")
+
+ col = flow.column(align=True)
+ col.prop(domain, "mesh_concave_upper", text="Concavity Upper")
+ col.prop(domain, "mesh_concave_lower", text="Lower")
+
+ # TODO (sebbas): for now just interpolate any upres grids, ie not sampling highres grids
+ #col.prop(domain, "highres_sampling", text="Flow Sampling:")
+
+ if domain.cache_type == "MODULAR":
+ col.separator()
+ split = layout.split()
+ split.enabled = domain.cache_baked_data
+
+ bake_incomplete = (domain.cache_frame_pause_mesh < domain.cache_frame_end)
+ if domain.cache_baked_mesh and not domain.cache_baking_mesh and bake_incomplete:
+ col = split.column()
+ col.operator("fluid.bake_mesh", text="Resume")
+ col = split.column()
+ col.operator("fluid.free_mesh", text="Free")
+ elif not domain.cache_baked_mesh and domain.cache_baking_mesh:
+ split.enabled = False
+ split.operator("fluid.pause_bake", text="Baking Mesh - ESC to pause")
+ elif not domain.cache_baked_mesh and not domain.cache_baking_mesh:
+ split.operator("fluid.bake_mesh", text="Bake Mesh")
+ else:
+ split.operator("fluid.free_mesh", text="Free Mesh")
+
+
+class PHYSICS_PT_particles(PhysicButtonsPanel, Panel):
+ bl_label = "Particles"
+ bl_parent_id = 'PHYSICS_PT_fluid'
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
+ @classmethod
+ def poll(cls, context):
+ if not PhysicButtonsPanel.poll_liquid_domain(context):
+ return False
+
+ return (context.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ domain = context.fluid.domain_settings
+
+ # Deactivate UI if guiding is enabled but not baked yet
+ layout.active = not (domain.use_guiding and not domain.cache_baked_guiding and (domain.guiding_source == "EFFECTOR" or (domain.guiding_source == "DOMAIN" and not domain.guiding_parent)))
+
+ baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
+ baked_particles = domain.cache_baked_particles
+ using_particles = domain.use_spray_particles or domain.use_foam_particles or domain.use_bubble_particles
+
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+ flow.enabled = not baking_any
+
+ subSpray = flow.column()
+ subSpray.enabled = (domain.sndparticle_combined_export == 'OFF') or (domain.sndparticle_combined_export == 'FOAM + BUBBLES')
+ subSpray.prop(domain, "use_spray_particles", text="Spray")
+ subFoam = flow.column()
+ subFoam.enabled = (domain.sndparticle_combined_export == 'OFF') or (domain.sndparticle_combined_export == 'SPRAY + BUBBLES')
+ subFoam.prop(domain, "use_foam_particles", text="Foam")
+ subBubbles = flow.column()
+ subBubbles.enabled = (domain.sndparticle_combined_export == 'OFF') or (domain.sndparticle_combined_export == 'SPRAY + FOAM')
+ subBubbles.prop(domain, "use_bubble_particles", text="Bubbles")
+
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+ flow.enabled = not baking_any and not baked_particles and using_particles
+
+ col = flow.column()
+ col.prop(domain, "sndparticle_combined_export")
+ col.prop(domain, "particle_scale", text="Upres Factor")
+ col.separator()
+
+ col = flow.column(align=True)
+ col.prop(domain, "sndparticle_tau_max_wc", text="Wave Crest Potential Maximum")
+ col.prop(domain, "sndparticle_tau_min_wc", text="Minimum")
+ col.separator()
+
+ col = flow.column(align=True)
+ col.prop(domain, "sndparticle_tau_max_ta", text="Trapped Air Potential Maximum")
+ col.prop(domain, "sndparticle_tau_min_ta", text="Minimum")
+ col.separator()
+
+ col = flow.column(align=True)
+ col.prop(domain, "sndparticle_tau_max_k", text="Kinetic Energy Potential Maximum")
+ col.prop(domain, "sndparticle_tau_min_k", text="Minimum")
+ col.separator()
+
+ col = flow.column(align=True)
+ col.prop(domain, "sndparticle_potential_radius", text="Potential Radius")
+ col.prop(domain, "sndparticle_update_radius", text="Particle Update Radius")
+ col.separator()
+
+ col = flow.column(align=True)
+ col.prop(domain, "sndparticle_k_wc", text="Wave Crest Particle Sampling")
+ col.prop(domain, "sndparticle_k_ta", text="Trapped Air Particle Sampling")
+ col.separator()
+
+ col = flow.column(align=True)
+ col.prop(domain, "sndparticle_l_max", text="Particle Life Maximum")
+ col.prop(domain, "sndparticle_l_min", text="Minimum")
+ col.separator()
+
+ col = flow.column(align=True)
+ col.prop(domain, "sndparticle_k_b", text="Bubble Buoyancy")
+ col.prop(domain, "sndparticle_k_d", text="Bubble Drag")
col.separator()
col = flow.column()
- col.prop(fluid, "grid_levels", text="Optimization", slider=True)
- col.prop(fluid, "compressibility", slider=True)
+ col.prop(domain, "sndparticle_boundary", text="Particles in Boundary:")
+ if domain.cache_type == "MODULAR":
+ col.separator()
-class PHYSICS_PT_domain_viscosity(PhysicButtonsPanel, Panel):
- bl_label = "Viscosity"
+ split = layout.split()
+ split.enabled = domain.cache_baked_data and (domain.use_spray_particles or domain.use_bubble_particles or domain.use_foam_particles or domain.use_tracer_particles)
+
+ bake_incomplete = (domain.cache_frame_pause_particles < domain.cache_frame_end)
+ if domain.cache_baked_particles and not domain.cache_baking_particles and bake_incomplete:
+ col = split.column()
+ col.operator("fluid.bake_particles", text="Resume")
+ col = split.column()
+ col.operator("fluid.free_particles", text="Free")
+ elif not domain.cache_baked_particles and domain.cache_baking_particles:
+ split.enabled = False
+ split.operator("fluid.pause_bake", text="Baking Particles - ESC to pause")
+ elif not domain.cache_baked_particles and not domain.cache_baking_particles:
+ split.operator("fluid.bake_particles", text="Bake Particles")
+ else:
+ split.operator("fluid.free_particles", text="Free Particles")
+
+
+class PHYSICS_PT_diffusion(PhysicButtonsPanel, Panel):
+ bl_label = "Diffusion"
bl_parent_id = 'PHYSICS_PT_fluid'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
+ # Fluid diffusion only enabled for liquids (surface tension and viscosity not relevant for smoke)
+ if not PhysicButtonsPanel.poll_liquid_domain(context):
+ return False
+
+ return (context.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ domain = context.fluid.domain_settings
+
+ # Deactivate UI if guiding is enabled but not baked yet
+ layout.active = not (domain.use_guiding and not domain.cache_baked_guiding and (domain.guiding_source == "EFFECTOR" or (domain.guiding_source == "DOMAIN" and not domain.guiding_parent)))
+
+ split = layout.split()
+ baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
+ baked_any = domain.cache_baked_data or domain.cache_baked_mesh or domain.cache_baked_particles or domain.cache_baked_noise or domain.cache_baked_guiding
+ baked_data = domain.cache_baked_data
+
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+ flow.enabled = not baking_any and not baked_any and not baked_data
+
+ row = flow.row()
+
+ col = row.column()
+ col.label(text="Viscosity Presets:")
+ col.menu("FLUID_MT_presets", text=bpy.types.FLUID_MT_presets.bl_label)
+
+ col = row.column(align=True)
+ col.operator("fluid.preset_add", text="", icon='ADD')
+ col.operator("fluid.preset_add", text="", icon='REMOVE').remove_active = True
+
+ col = flow.column(align=True)
+ col.prop(domain, "viscosity_base", text="Base")
+ col.prop(domain, "viscosity_exponent", text="Exponent", slider=True)
+
+ col = flow.column()
+ col.prop(domain, "domain_size", text="Real World Size")
+ col.prop(domain, "surface_tension", text="Surface Tension")
+
+
+class PHYSICS_PT_guiding(PhysicButtonsPanel, Panel):
+ bl_label = "Guiding"
+ bl_parent_id = 'PHYSICS_PT_fluid'
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
+ @classmethod
+ def poll(cls, context):
if not PhysicButtonsPanel.poll_fluid_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
- def draw_header_preset(self, _context):
- FLUID_PT_presets.draw_panel_header(self.layout)
+ def draw_header(self, context):
+ md = context.fluid.domain_settings
+ domain = context.fluid.domain_settings
+ baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
+ self.layout.enabled = not baking_any
+ self.layout.prop(md, "use_guiding", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- fluid = context.fluid.settings
+ domain = context.fluid.domain_settings
+
+ layout.active = domain.use_guiding
+
+ baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
+ baked_data = domain.cache_baked_data
+
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+ flow.enabled = not baking_any and not baked_data
col = flow.column()
- col.prop(fluid, "viscosity_base", text="Base")
+ col.prop(domain, "guiding_alpha", text="Weight")
+ col.prop(domain, "guiding_beta", text="Size")
+ col.prop(domain, "guiding_vel_factor", text="Velocity Factor")
col = flow.column()
- col.prop(fluid, "viscosity_exponent", text="Exponent", slider=True)
+ col.prop(domain, "guiding_source", text="Velocity Source")
+ if domain.guiding_source == "DOMAIN":
+ col.prop(domain, "guiding_parent", text="Guiding Parent")
+ if domain.cache_type == "MODULAR":
+ col.separator()
-class PHYSICS_PT_domain_boundary(PhysicButtonsPanel, Panel):
- bl_label = "Boundary"
+ if domain.guiding_source == "EFFECTOR":
+ split = layout.split()
+ bake_incomplete = (domain.cache_frame_pause_guiding < domain.cache_frame_end)
+ if domain.cache_baked_guiding and not domain.cache_baking_guiding and bake_incomplete:
+ col = split.column()
+ col.operator("fluid.bake_guiding", text="Resume")
+ col = split.column()
+ col.operator("fluid.free_guiding", text="Free")
+ elif not domain.cache_baked_guiding and domain.cache_baking_guiding:
+ split.operator("fluid.pause_bake", text="Pause Guiding")
+ elif not domain.cache_baked_guiding and not domain.cache_baking_guiding:
+ split.operator("fluid.bake_guiding", text="Bake Guiding")
+ else:
+ split.operator("fluid.free_guiding", text="Free Guiding")
+
+
+class PHYSICS_PT_collections(PhysicButtonsPanel, Panel):
+ bl_label = "Collections"
bl_parent_id = 'PHYSICS_PT_fluid'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@@ -403,26 +1001,127 @@ class PHYSICS_PT_domain_boundary(PhysicButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- fluid = context.fluid.settings
+ domain = context.fluid.domain_settings
+
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+
+ col = flow.column()
+ col.prop(domain, "fluid_group", text="Flow")
+
+ # col.prop(domain, "effector_group", text="Forces")
+ col.prop(domain, "effector_group", text="Effector")
+
+
+class PHYSICS_PT_cache(PhysicButtonsPanel, Panel):
+ bl_label = "Cache"
+ bl_parent_id = 'PHYSICS_PT_fluid'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
+
+ @classmethod
+ def poll(cls, context):
+ if not PhysicButtonsPanel.poll_fluid_domain(context):
+ return False
+
+ return (context.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ md = context.fluid
+ domain = context.fluid.domain_settings
+
+ baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
+ baked_any = domain.cache_baked_data or domain.cache_baked_mesh or domain.cache_baked_particles or domain.cache_baked_noise or domain.cache_baked_guiding
+
+ col = layout.column()
+ col.prop(domain, "cache_directory", text="")
+ col.enabled = not baking_any
+
+ layout.use_property_split = True
+
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
col = flow.column()
- col.prop(fluid, "slip_type", text="Type")
+ col.prop(domain, "cache_type", expand=False)
+ col.enabled = not baking_any
+ col = flow.column(align=True)
col.separator()
- if fluid.slip_type == 'PARTIALSLIP':
- col.prop(fluid, "partial_slip_factor", slider=True, text="Amount")
+ col.prop(domain, "cache_frame_start", text="Frame Start")
+ col.prop(domain, "cache_frame_end", text="End")
+ col.enabled = not baking_any
+
+ col.separator()
col = flow.column()
- col.prop(fluid, "surface_smooth", text="Surface Smoothing")
- col.prop(fluid, "surface_subdivisions", text="Subdivisions")
- col.prop(fluid, "use_surface_noobs")
+ col.enabled = not baking_any and not baked_any
+ col.prop(domain, "cache_data_format", text="Data File Format")
+ if md.domain_settings.domain_type in {'GAS'}:
+ if domain.use_noise:
+ col.prop(domain, "cache_noise_format", text="Noise File Format")
-class PHYSICS_PT_domain_particles(PhysicButtonsPanel, Panel):
- bl_label = "Particles"
+ if md.domain_settings.domain_type in {'LIQUID'}:
+ # File format for all particle systemes (FLIP and secondary)
+ col.prop(domain, "cache_particle_format", text="Particle File Format")
+
+ if domain.use_mesh:
+ col.prop(domain, "cache_mesh_format", text="Mesh File Format")
+
+ if domain.cache_type == "FINAL":
+
+ col.separator()
+ split = layout.split()
+
+ bake_incomplete = (domain.cache_frame_pause_data < domain.cache_frame_end)
+ if domain.cache_baked_data and not domain.cache_baking_data and bake_incomplete:
+ col = split.column()
+ col.operator("fluid.bake_all", text="Resume")
+ col = split.column()
+ col.operator("fluid.free_all", text="Free")
+ elif domain.cache_baking_data and not domain.cache_baked_data:
+ split.enabled = False
+ split.operator("fluid.pause_bake", text="Baking All - ESC to pause")
+ elif not domain.cache_baked_data and not domain.cache_baking_data:
+ split.operator("fluid.bake_all", text="Bake All")
+ else:
+ split.operator("fluid.free_all", text="Free All")
+
+
+class PHYSICS_PT_export(PhysicButtonsPanel, Panel):
+ bl_label = "Advanced"
+ bl_parent_id = 'PHYSICS_PT_cache'
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
+
+ @classmethod
+ def poll(cls, context):
+ if not PhysicButtonsPanel.poll_fluid_domain(context):
+ return False
+
+ return (context.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ md = context.fluid
+ domain = context.fluid.domain_settings
+
+ baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
+ baked_any = domain.cache_baked_data or domain.cache_baked_mesh or domain.cache_baked_particles or domain.cache_baked_noise or domain.cache_baked_guiding
+
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+ flow.enabled = not baking_any and not baked_any
+
+ col = flow.column()
+ col.prop(domain, "export_manta_script", text="Export Mantaflow Script")
+
+
+class PHYSICS_PT_field_weights(PhysicButtonsPanel, Panel):
+ bl_label = "Field Weights"
bl_parent_id = 'PHYSICS_PT_fluid'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@@ -435,32 +1134,141 @@ class PHYSICS_PT_domain_particles(PhysicButtonsPanel, Panel):
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
+ domain = context.fluid.domain_settings
+ effector_weights_ui(self, domain.effector_weights, 'SMOKE')
+
+
+class PHYSICS_PT_viewport_display(PhysicButtonsPanel, Panel):
+ bl_label = "Viewport Display"
+ bl_parent_id = 'PHYSICS_PT_fluid'
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return (PhysicButtonsPanel.poll_gas_domain(context))
+
+ def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- fluid = context.fluid.settings
+ domain = context.fluid.domain_settings
col = flow.column()
- col.prop(fluid, "tracer_particles", text="Tracer")
+ col.prop(domain, "display_thickness")
+
+ col.separator()
+
+ col.prop(domain, "slice_method", text="Slicing")
+
+ slice_method = domain.slice_method
+ axis_slice_method = domain.axis_slice_method
+
+ do_axis_slicing = (slice_method == 'AXIS_ALIGNED')
+ do_full_slicing = (axis_slice_method == 'FULL')
+
+ col = col.column()
+ col.enabled = do_axis_slicing
+ col.prop(domain, "axis_slice_method")
+
+ col = flow.column()
+ sub = col.column()
+ sub.enabled = not do_full_slicing and do_axis_slicing
+ sub.prop(domain, "slice_axis")
+ sub.prop(domain, "slice_depth")
+
+ row = col.row()
+ row.enabled = do_full_slicing or not do_axis_slicing
+ row.prop(domain, "slice_per_voxel")
+
+ col.prop(domain, "display_interpolation")
+
+
+class PHYSICS_PT_viewport_display_color(PhysicButtonsPanel, Panel):
+ bl_label = "Color Mapping"
+ bl_parent_id = 'PHYSICS_PT_viewport_display'
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return (PhysicButtonsPanel.poll_gas_domain(context))
+
+ def draw_header(self, context):
+ md = context.fluid.domain_settings
+
+ self.layout.prop(md, "use_color_ramp", text="")
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ domain = context.fluid.domain_settings
+ col = layout.column()
+ col.enabled = domain.use_color_ramp
+
+ col.prop(domain, "coba_field")
+
+ col.use_property_split = False
+
+ col = col.column()
+ col.template_color_ramp(domain, "color_ramp", expand=True)
+
+
+class PHYSICS_PT_viewport_display_debug(PhysicButtonsPanel, Panel):
+ bl_label = "Debug Velocity"
+ bl_parent_id = 'PHYSICS_PT_viewport_display'
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return (PhysicButtonsPanel.poll_gas_domain(context))
+
+ def draw_header(self, context):
+ md = context.fluid.domain_settings
+
+ self.layout.prop(md, "show_velocity", text="")
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
+
+ domain = context.fluid.domain_settings
col = flow.column()
- col.prop(fluid, "generate_particles", text="Generate")
+ col.enabled = domain.show_velocity
+ col.prop(domain, "vector_display_type", text="Display As")
+ col.prop(domain, "vector_scale")
classes = (
- FLUID_PT_presets,
+ FLUID_MT_presets,
PHYSICS_PT_fluid,
- PHYSICS_PT_fluid_settings,
- PHYSICS_PT_fluid_flow,
- PHYSICS_PT_fluid_particle_cache,
- PHYSICS_PT_domain_bake,
- PHYSICS_PT_domain_boundary,
- PHYSICS_PT_domain_particles,
- PHYSICS_PT_domain_gravity,
- PHYSICS_PT_domain_viscosity,
+ PHYSICS_PT_settings,
+ PHYSICS_PT_borders,
+ PHYSICS_PT_smoke,
+ PHYSICS_PT_smoke_dissolve,
+ PHYSICS_PT_fire,
+ PHYSICS_PT_liquid,
+ PHYSICS_PT_flow_source,
+ PHYSICS_PT_flow_initial_velocity,
+ PHYSICS_PT_flow_texture,
+ PHYSICS_PT_adaptive_domain,
+ PHYSICS_PT_noise,
+ PHYSICS_PT_mesh,
+ PHYSICS_PT_particles,
+ PHYSICS_PT_diffusion,
+ PHYSICS_PT_guiding,
+ PHYSICS_PT_collections,
+ PHYSICS_PT_cache,
+ PHYSICS_PT_export,
+ PHYSICS_PT_field_weights,
+ PHYSICS_PT_viewport_display,
+ PHYSICS_PT_viewport_display_color,
+ PHYSICS_PT_viewport_display_debug,
)
+
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
diff --git a/release/scripts/startup/bl_ui/properties_physics_smoke.py b/release/scripts/startup/bl_ui/properties_physics_smoke.py
deleted file mode 100644
index 057e7ddf211..00000000000
--- a/release/scripts/startup/bl_ui/properties_physics_smoke.py
+++ /dev/null
@@ -1,692 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-import bpy
-from bpy.types import (
- Panel,
-)
-from bl_ui.properties_physics_common import (
- point_cache_ui,
- effector_weights_ui,
-)
-
-
-class PhysicButtonsPanel:
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "physics"
-
- @staticmethod
- def poll_smoke(context):
- ob = context.object
- if not ((ob and ob.type == 'MESH') and (context.smoke)):
- return False
-
- md = context.smoke
- return md and (context.smoke.smoke_type != 'NONE') and (bpy.app.build_options.mod_smoke)
-
- @staticmethod
- def poll_smoke_domain(context):
- if not PhysicButtonsPanel.poll_smoke(context):
- return False
-
- md = context.smoke
- return md and (md.smoke_type == 'DOMAIN')
-
-
-class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
- bl_label = "Smoke"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
-
- @classmethod
- def poll(cls, context):
- ob = context.object
- return (ob and ob.type == 'MESH') and (context.engine in cls.COMPAT_ENGINES) and (context.smoke)
-
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
-
- if not bpy.app.build_options.mod_smoke:
- col = layout.column(align=True)
- col.alignment = 'RIGHT'
- col.label(text="Built without Smoke modifier")
- return
-
- md = context.smoke
-
- layout.prop(md, "smoke_type")
-
-
-class PHYSICS_PT_smoke_settings(PhysicButtonsPanel, Panel):
- bl_label = "Settings"
- bl_parent_id = 'PHYSICS_PT_smoke'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
-
- @classmethod
- def poll(cls, context):
- if not PhysicButtonsPanel.poll_smoke(context):
- return False
-
- return (context.engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
-
- md = context.smoke
- ob = context.object
-
- if md.smoke_type == 'DOMAIN':
- domain = md.domain_settings
-
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
-
- col = flow.column()
- col.enabled = (not domain.point_cache.is_baked)
- col.prop(domain, "resolution_max", text="Resolution Divisions")
- col.prop(domain, "time_scale", text="Time Scale")
-
- col.separator()
-
- col = flow.column()
- sub = col.row()
- sub.enabled = (not domain.point_cache.is_baked)
- sub.prop(domain, "collision_extents", text="Border Collisions")
-
- # This can be tweaked after baking, for render.
- col.prop(domain, "clipping", text="Empty Space")
-
- elif md.smoke_type == 'FLOW':
- flow_smoke = md.flow_settings
-
- col = layout.column()
- col.prop(flow_smoke, "smoke_flow_type", expand=False)
-
- col.separator()
-
- flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
- col = flow.column()
-
- if flow_smoke.smoke_flow_type != 'OUTFLOW':
- col.prop(flow_smoke, "smoke_flow_source", expand=False, text="Flow Source")
-
- if flow_smoke.smoke_flow_source == 'PARTICLES':
- col.prop_search(
- flow_smoke, "particle_system", ob, "particle_systems",
- text="Particle System"
- )
- else:
- col.prop(flow_smoke, "surface_distance")
- col.prop(flow_smoke, "volume_density")
-
- col = flow.column()
- col.prop(flow_smoke, "use_absolute")
-
- if flow_smoke.smoke_flow_type in {'SMOKE', 'BOTH'}:
- col.prop(flow_smoke, "density")
- col.prop(flow_smoke, "temperature", text="Temperature Diff.")
-
- col.separator()
-
- col = flow.column()
- col.prop(flow_smoke, "smoke_color")
-
- if flow_smoke.smoke_flow_type in {'FIRE', 'BOTH'}:
- col.prop(flow_smoke, "fuel_amount")
-
- col.prop(flow_smoke, "subframes", text="Sampling Subframes")
-
- col.separator()
-
- col.prop_search(flow_smoke, "density_vertex_group", ob, "vertex_groups", text="Vertex Group")
-
- elif md.smoke_type == 'COLLISION':
- coll = md.coll_settings
-
- col = layout.column()
- col.prop(coll, "collision_type")
-
-
-class PHYSICS_PT_smoke_settings_initial_velocity(PhysicButtonsPanel, Panel):
- bl_label = "Initial Velocity"
- bl_parent_id = 'PHYSICS_PT_smoke_settings'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
-
- @classmethod
- def poll(cls, context):
- if not PhysicButtonsPanel.poll_smoke(context):
- return False
-
- md = context.smoke
- return (md and (md.smoke_type == 'FLOW')
- and md.flow_settings and md.flow_settings.smoke_flow_type != 'OUTFLOW'
- and context.engine in cls.COMPAT_ENGINES)
-
- def draw_header(self, context):
- md = context.smoke
- flow_smoke = md.flow_settings
-
- self.layout.prop(flow_smoke, "use_initial_velocity", text="")
-
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
-
- md = context.smoke
- flow_smoke = md.flow_settings
-
- flow.active = flow_smoke.use_initial_velocity
-
- col = flow.column(align=True)
- col.prop(flow_smoke, "velocity_factor")
-
- if flow_smoke.smoke_flow_source == 'MESH':
- col = flow.column()
- col.prop(flow_smoke, "velocity_normal")
- # sub.prop(flow_smoke, "velocity_random")
-
-
-class PHYSICS_PT_smoke_settings_particle_size(PhysicButtonsPanel, Panel):
- bl_label = "Particle Size"
- bl_parent_id = 'PHYSICS_PT_smoke_settings'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
-
- @classmethod
- def poll(cls, context):
- if not PhysicButtonsPanel.poll_smoke(context):
- return False
-
- md = context.smoke
- return (md and (md.smoke_type == 'FLOW')
- and md.flow_settings and md.flow_settings.smoke_flow_type != 'OUTFLOW'
- and md.flow_settings.smoke_flow_source == 'PARTICLES'
- and context.engine in cls.COMPAT_ENGINES)
-
- def draw_header(self, context):
- md = context.smoke
- flow_smoke = md.flow_settings
-
- self.layout.prop(flow_smoke, "use_particle_size", text="")
-
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
-
- md = context.smoke
- flow_smoke = md.flow_settings
-
- layout.active = flow_smoke.use_particle_size
-
- layout.prop(flow_smoke, "particle_size")
-
-
-class PHYSICS_PT_smoke_behavior(PhysicButtonsPanel, Panel):
- bl_label = "Behavior"
- bl_parent_id = 'PHYSICS_PT_smoke_settings'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
-
- @classmethod
- def poll(cls, context):
- if not PhysicButtonsPanel.poll_smoke_domain(context):
- return False
-
- return (context.engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
-
- md = context.smoke
- domain = md.domain_settings
-
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
- flow.enabled = (not domain.point_cache.is_baked)
-
- col = flow.column()
- col.prop(domain, "alpha")
- col.prop(domain, "beta", text="Temperature Diff.")
- col = flow.column()
- col.prop(domain, "vorticity")
-
-
-class PHYSICS_PT_smoke_behavior_dissolve(PhysicButtonsPanel, Panel):
- bl_label = "Dissolve"
- bl_parent_id = 'PHYSICS_PT_smoke_behavior'
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
-
- @classmethod
- def poll(cls, context):
- if not PhysicButtonsPanel.poll_smoke_domain(context):
- return False
-
- return (context.engine in cls.COMPAT_ENGINES)
-
- def draw_header(self, context):
- md = context.smoke
- domain = md.domain_settings
-
- self.layout.prop(domain, "use_dissolve_smoke", text="")
-
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
-
- md = context.smoke
- domain = md.domain_settings
-
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
- flow.enabled = (not domain.point_cache.is_baked)
-
- layout.active = domain.use_dissolve_smoke
-
- col = flow.column()
- col.prop(domain, "dissolve_speed", text="Time")
-
- col = flow.column()
- col.prop(domain, "use_dissolve_smoke_log", text="Slow")
-
-
-class PHYSICS_PT_smoke_flow_texture(PhysicButtonsPanel, Panel):
- bl_label = "Texture"
- bl_parent_id = 'PHYSICS_PT_smoke'
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
-
- @classmethod
- def poll(cls, context):
- if not PhysicButtonsPanel.poll_smoke(context):
- return False
-
- md = context.smoke
- return (md and (md.smoke_type == 'FLOW')
- and (md.flow_settings.smoke_flow_source == 'MESH')
- and (context.engine in cls.COMPAT_ENGINES))
-
- def draw_header(self, context):
- md = context.smoke
- flow_smoke = md.flow_settings
-
- self.layout.prop(flow_smoke, "use_texture", text="")
-
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
-
- ob = context.object
- flow_smoke = context.smoke.flow_settings
-
- sub = flow.column()
- sub.active = flow_smoke.use_texture
- sub.prop(flow_smoke, "noise_texture")
- sub.prop(flow_smoke, "texture_map_type", text="Mapping")
-
- col = flow.column()
- sub = col.column()
- sub.active = flow_smoke.use_texture
-
- if flow_smoke.texture_map_type == 'UV':
- sub.prop_search(flow_smoke, "uv_layer", ob.data, "uv_layers")
-
- if flow_smoke.texture_map_type == 'AUTO':
- sub.prop(flow_smoke, "texture_size")
-
- sub.prop(flow_smoke, "texture_offset")
-
-
-class PHYSICS_PT_smoke_fire(PhysicButtonsPanel, Panel):
- bl_label = "Flames"
- bl_parent_id = 'PHYSICS_PT_smoke'
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
-
- @classmethod
- def poll(cls, context):
- if not PhysicButtonsPanel.poll_smoke_domain(context):
- return False
-
- return (context.engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
-
- domain = context.smoke.domain_settings
-
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
- flow.enabled = (not domain.point_cache.is_baked)
-
- col = flow.column()
- col.prop(domain, "burning_rate", text="Reaction Speed")
- col.prop(domain, "flame_smoke")
- col.prop(domain, "flame_vorticity")
-
- col.separator()
-
- col = flow.column(align=True)
- col.prop(domain, "flame_ignition", text="Temperature Ignition")
- col.prop(domain, "flame_max_temp")
-
- col.separator()
-
- sub = col.column()
- sub.prop(domain, "flame_smoke_color")
-
-
-class PHYSICS_PT_smoke_adaptive_domain(PhysicButtonsPanel, Panel):
- bl_label = "Adaptive Domain"
- bl_parent_id = 'PHYSICS_PT_smoke'
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
-
- @classmethod
- def poll(cls, context):
- if not PhysicButtonsPanel.poll_smoke_domain(context):
- return False
-
- return (context.engine in cls.COMPAT_ENGINES)
-
- def draw_header(self, context):
- md = context.smoke.domain_settings
-
- self.layout.prop(md, "use_adaptive_domain", text="")
-
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
-
- domain = context.smoke.domain_settings
- layout.active = domain.use_adaptive_domain
-
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- flow.enabled = (not domain.point_cache.is_baked)
-
- col = flow.column()
- col.prop(domain, "additional_res", text="Add Resolution")
- col.prop(domain, "adapt_margin")
-
- col.separator()
-
- col = flow.column()
- col.prop(domain, "adapt_threshold", text="Threshold")
-
-
-class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
- bl_label = "High Resolution"
- bl_parent_id = 'PHYSICS_PT_smoke'
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
-
- @classmethod
- def poll(cls, context):
- if not PhysicButtonsPanel.poll_smoke_domain(context):
- return False
-
- return (context.engine in cls.COMPAT_ENGINES)
-
- def draw_header(self, context):
- md = context.smoke.domain_settings
-
- self.layout.prop(md, "use_high_resolution", text="")
-
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
-
- md = context.smoke.domain_settings
- layout.active = md.use_high_resolution
-
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
-
- col = flow.column()
- col.enabled = not md.point_cache.is_baked
- col.prop(md, "amplify", text="Resolution Divisions")
- col.prop(md, "highres_sampling", text="Flow Sampling")
-
- col.separator()
-
- col = flow.column()
- col.enabled = not md.point_cache.is_baked
- col.prop(md, "noise_type", text="Noise Method")
- col.prop(md, "strength")
-
- layout.prop(md, "show_high_resolution")
-
-
-class PHYSICS_PT_smoke_collections(PhysicButtonsPanel, Panel):
- bl_label = "Collections"
- bl_parent_id = 'PHYSICS_PT_smoke'
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
-
- @classmethod
- def poll(cls, context):
- if not PhysicButtonsPanel.poll_smoke_domain(context):
- return False
-
- return (context.engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
-
- domain = context.smoke.domain_settings
-
- col = layout.column()
- col.prop(domain, "fluid_collection", text="Flow")
-
- # col = layout.column()
- # col.prop(domain, "effector_collection", text="Effector")
- col.prop(domain, "collision_collection", text="Collision")
-
-
-class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
- bl_label = "Cache"
- bl_parent_id = 'PHYSICS_PT_smoke'
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
-
- @classmethod
- def poll(cls, context):
- if not PhysicButtonsPanel.poll_smoke_domain(context):
- return False
-
- return (context.engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
-
- domain = context.smoke.domain_settings
- cache_file_format = domain.cache_file_format
-
- col = flow.column()
- col.prop(domain, "cache_file_format")
-
- if cache_file_format == 'POINTCACHE':
- col = flow.column()
- col.prop(domain, "point_cache_compress_type", text="Compression")
- col.separator()
-
- elif cache_file_format == 'OPENVDB':
- if not bpy.app.build_options.openvdb:
- row = layout.row(align=True)
- row.alignment = 'RIGHT'
- row.label(text="Built without OpenVDB support")
- return
-
- col = flow.column()
- col.prop(domain, "openvdb_cache_compress_type", text="Compression")
- col.prop(domain, "data_depth", text="Data Depth")
- col.separator()
-
- cache = domain.point_cache
- point_cache_ui(self, cache, (cache.is_baked is False), 'SMOKE')
-
-
-class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, Panel):
- bl_label = "Field Weights"
- bl_parent_id = 'PHYSICS_PT_smoke'
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
-
- @classmethod
- def poll(cls, context):
- if not PhysicButtonsPanel.poll_smoke_domain(context):
- return False
-
- return (context.engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- domain = context.smoke.domain_settings
- effector_weights_ui(self, domain.effector_weights, 'SMOKE')
-
-
-class PHYSICS_PT_smoke_viewport_display(PhysicButtonsPanel, Panel):
- bl_label = "Viewport Display"
- bl_parent_id = 'PHYSICS_PT_smoke'
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- return (PhysicButtonsPanel.poll_smoke_domain(context))
-
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
-
- domain = context.smoke.domain_settings
-
- col = flow.column()
- col.prop(domain, "display_thickness")
-
- col.separator()
-
- col.prop(domain, "slice_method", text="Slicing")
-
- slice_method = domain.slice_method
- axis_slice_method = domain.axis_slice_method
-
- do_axis_slicing = (slice_method == 'AXIS_ALIGNED')
- do_full_slicing = (axis_slice_method == 'FULL')
-
- col = col.column()
- col.enabled = do_axis_slicing
- col.prop(domain, "axis_slice_method")
-
- col = flow.column()
- sub = col.column()
- sub.enabled = not do_full_slicing and do_axis_slicing
- sub.prop(domain, "slice_axis")
- sub.prop(domain, "slice_depth")
-
- row = col.row()
- row.enabled = do_full_slicing or not do_axis_slicing
- row.prop(domain, "slice_per_voxel")
-
- col.prop(domain, "display_interpolation")
-
-
-class PHYSICS_PT_smoke_viewport_display_color(PhysicButtonsPanel, Panel):
- bl_label = "Color Mapping"
- bl_parent_id = 'PHYSICS_PT_smoke_viewport_display'
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- return (PhysicButtonsPanel.poll_smoke_domain(context))
-
- def draw_header(self, context):
- md = context.smoke.domain_settings
-
- self.layout.prop(md, "use_color_ramp", text="")
-
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
-
- domain = context.smoke.domain_settings
- col = layout.column()
- col.enabled = domain.use_color_ramp
-
- col.prop(domain, "coba_field")
-
- col.use_property_split = False
-
- col = col.column()
- col.template_color_ramp(domain, "color_ramp", expand=True)
-
-
-class PHYSICS_PT_smoke_viewport_display_debug(PhysicButtonsPanel, Panel):
- bl_label = "Debug Velocity"
- bl_parent_id = 'PHYSICS_PT_smoke_viewport_display'
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- return (PhysicButtonsPanel.poll_smoke_domain(context))
-
- def draw_header(self, context):
- md = context.smoke.domain_settings
-
- self.layout.prop(md, "show_velocity", text="")
-
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
-
- domain = context.smoke.domain_settings
-
- col = flow.column()
- col.enabled = domain.show_velocity
- col.prop(domain, "vector_display_type", text="Display As")
- col.prop(domain, "vector_scale")
-
-
-classes = (
- PHYSICS_PT_smoke,
- PHYSICS_PT_smoke_settings,
- PHYSICS_PT_smoke_settings_initial_velocity,
- PHYSICS_PT_smoke_settings_particle_size,
- PHYSICS_PT_smoke_behavior,
- PHYSICS_PT_smoke_behavior_dissolve,
- PHYSICS_PT_smoke_adaptive_domain,
- PHYSICS_PT_smoke_cache,
- PHYSICS_PT_smoke_field_weights,
- PHYSICS_PT_smoke_fire,
- PHYSICS_PT_smoke_flow_texture,
- PHYSICS_PT_smoke_collections,
- PHYSICS_PT_smoke_highres,
- PHYSICS_PT_smoke_viewport_display,
- PHYSICS_PT_smoke_viewport_display_color,
- PHYSICS_PT_smoke_viewport_display_debug,
-)
-
-
-if __name__ == "__main__": # only for live edit.
- from bpy.utils import register_class
- for cls in classes:
- register_class(cls)
diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py
index 2fb8afbbd23..3aecd7b9775 100644
--- a/release/scripts/startup/bl_ui/space_userpref.py
+++ b/release/scripts/startup/bl_ui/space_userpref.py
@@ -2195,7 +2195,6 @@ class USERPREF_PT_experimental_ui(ExperimentalPanel, Panel):
col = split.column()
col.operator("wm.url_open", text=task, icon='URL').url = self.url_prefix + task
-
"""
# Example panel, leave it here so we always have a template to follow even
# after the features are gone from the experimental panel.
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 596b7b13e05..6374b3af46d 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2647,7 +2647,7 @@ class VIEW3D_MT_object_quick_effects(Menu):
layout.operator("object.quick_fur")
layout.operator("object.quick_explode")
layout.operator("object.quick_smoke")
- layout.operator("object.quick_fluid")
+ layout.operator("object.quick_liquid")
class VIEW3D_MT_object_showhide(Menu):