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-rw-r--r--release/scripts/freestyle/modules/svg_export.py8
1 files changed, 4 insertions, 4 deletions
diff --git a/release/scripts/freestyle/modules/svg_export.py b/release/scripts/freestyle/modules/svg_export.py
index 09566730891..92149b703c1 100644
--- a/release/scripts/freestyle/modules/svg_export.py
+++ b/release/scripts/freestyle/modules/svg_export.py
@@ -27,7 +27,7 @@ et.register_namespace("inkscape", "http://www.inkscape.org/namespaces/inkscape")
et.register_namespace("sodipodi", "http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd")
-# use utf-8 here to keep ElementTree happy, end result is utf-16
+# use utf-8 here to keep ElementTree happy
svg_primitive = """<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="{:d}" height="{:d}">
</svg>"""
@@ -128,7 +128,7 @@ class SVGPathShader(StrokeShader):
# write SVG to file
indent_xml(root)
- tree.write(self.filepath, encoding='UTF-16', xml_declaration=True)
+ tree.write(self.filepath, encoding='UTF-8', xml_declaration=True)
# - Fill export - #
class ShapeZ(BinaryPredicate1D):
@@ -222,7 +222,7 @@ class SVGFillShader(StrokeShader):
# write SVG to file
indent_xml(root)
- tree.write(self.filepath, encoding='UTF-16', xml_declaration=True)
+ tree.write(self.filepath, encoding='UTF-8', xml_declaration=True)
def indent_xml(elem, level=0, indentsize=4):
@@ -302,4 +302,4 @@ def write_animation(filepath, frame_begin, fps=25):
# write SVG to file
indent_xml(root)
- tree.write(filepath, encoding='UTF-16', xml_declaration=True)
+ tree.write(filepath, encoding='UTF-8', xml_declaration=True)