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+An updated version of this guide can be found at:
+
+http://www.blender3d.org/cms/Building_with_Cygwin.524.0.html
+
+Introduction
+------------
+
+Here are some basic instructions for building
+blender for windows using gcc under cygwin.
+Please note that the resulting executable does not
+depend on cygwin and can be distrubuted to machines
+that don't have cygwin installed.
+
+The instructions are:
+
+1. Download cygwin (www.cygwin.com) and use the setup program
+ to install packages for gcc, gcc-mingw, gcc-g++, w32api, make, cvs,
+ python, perl, gettext, and gettext-devel (and maybe others... the
+ dependency list is bound to change over time and hopefully these
+ instructions will keep up with the changes). All of the following
+ commands will be entered at the cygwin prompt so launch
+ cygwin now.
+
+2. Create a directory to put your sources and then enter that
+ directory, e.g.:
+ mkdir bf-blender
+ cd bf-blender
+
+ *********WARNING: if the directory path you are in contains a space in
+ it you will get errors in trying to compile the code. Change directorys
+ to a one that does not contain a space in the path before creating the
+ above directory *********
+
+
+Please note that a backslash at the end of a line in the following
+means that the command spans two lines. If you wish to type the command as
+one line, exclude the '\'.
+
+3. Checkout the blender module from the bf-blender tree using cvs
+ (use password anonymous):
+ cvs -d:pserver:anonymous@cvs.blender.org:/cvsroot/bf-blender login
+ cvs -z3 -d:pserver:anonymous@cvs.blender.org:/cvsroot/bf-blender \
+ co blender
+
+4. Checkout the lib/windows module from bf-blender using cvs:
+ cvs -z3 -d:pserver:anonymous@cvs.blender.org:/cvsroot/bf-blender \
+ co lib/windows
+
+5. Enter the newly created blender directory:
+ cd blender
+
+6. To prepare the build system to use only the free tools we must
+ set some environment variables. This is done by creating a
+ file called "user-def.mk" in the blender directory and
+ inserting the following line with notepad or your favorite
+ text editor:
+ export FREE_WINDOWS=true
+
+ The quickest way to do this though is to issue the following
+ command:
+ echo 'export FREE_WINDOWS=true' > user-def.mk
+
+7. Time to build... issue the command:
+ make
+
+8. Wait for it to finish (there is this mysterious place called
+ 'outside' that I am told is nice to go to while waiting for a
+ compile to finish).
+
+9. After it finishes compiling, if you would like to run your freshly compiled
+ blender, type make release. Then change directorys to obj/233.a/ and move
+ the zip file to where you want to use it, unzip the file, enter the directory
+ and run your brand new blender.
+
+
+Getting Help
+------------
+If you have problems, come by #blendercompilers on irc.freenode.net
+or post questions to the "Compiling, Libraries, Modules" forum
+at www.blender.org. There is also the very useful bf-committers
+mailing list, what you can subscribe to here:
+
+http://www.blender.org/mailman/listinfo/bf-committers
+(as a bonus you can get info about the most recent features that
+are coming down the pipe ...)
+
+This said, the most common fix to a problem will
+probably involve installing an additional cygwin package,
+so keep that cygwin setup program close by ...
+
+Some final notes
+----------------
+
+- The build will take a long time, even on a fast machine
+ (a clean build takes almost an hour on my Athlon 1800+
+ based laptop).
+- If the build is successful you will find it has created
+ the program obj/windows/bin/blender.exe
+- The executable generated by gcc will generally be slower
+ that an msvc++ generated executable at rendering, but the
+ OpenGL speed should be about the same.
+- Sound is disabled
+- If you want to clean your sources issue a 'make clean'
+ in the top blender directory.
+- If you want to update your sources when somebody has
+ added a new awesome feature, you will want to go to the
+ topmost blender directory and issue the following command:
+ cvs -z3 update -P -d
+ It would probably be best to clean your sources before
+ re-building (see previous note).
+- This is a work in progress, so some things may not be working
+ right or it may not support all of the cutting edge features.
+- Want to make a fancy zipped up blender package to give
+ to your buddies? Try "make release" ... read the output
+ to find out where the zip file was placed (note: you will
+ probably need the zip/unzip packages from cygwin to do
+ this).
+- You can make a debug executable using 'make debug'. The
+ debug executable will be larger and slower that the
+ regular executable, but when used with the gnu debugger
+ (gdb) it can help debug a blender problem (for example,
+ it can locate the line of code that caused blender to
+ crash).