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-
- Blender CMake build system
- ============================
-
- Contents
- ---------------
-
- 1. Introduction
- 2. Obtaining CMake
- 3. Building Blender
- 4. Generic Setup
- 5. Configuring the build after SVN updates
-
- 1. Introduction
- ---------------
-
- This document describes general usage of the new CMake scripts. The
- inner workings will be described in blender-cmake-dev.txt (TODO).
-
- 2. Obtaining CMake
- ------------------
-
- CMake for can either be downloaded using your favorite package manager
- or is also available from the CMake website at http://www.cmake.org
- The website also contains some documentation on CMake usage but I found
- the man page alone pretty helpful.
-
- 3. Building Blender
- -------------------
-
- Building Blender requires obtaining a compiler, library dependencies,
- and correct setup depending on the system. For details on how to set
- up a build on various operating systems, see the wiki documentation:
-
- http://wiki.blender.org/index.php/Dev:Doc/Building_Blender
-
- 4. Generic Setup
- ----------------
-
- CMake allows one to generate the build project files and binary objects
- outside the source tree which can be pretty handy in working and experimenting
- with different Blender configurations (Audio/NoAudio, GameEngine/NoGameEngine etc.)
- while maintaining a clean source tree. It also makes it possible to generate files
- for different build systems on the same source tree. This also has benefits for
- general SVN management for the developer as patches and submit logs are much cleaner.
-
- Create a directory outside the blender source tree where you would like to build
- Blender (from now on called $BLENDERBUILD). On the commandline you can then run
- the cmake command to generate your initial build files. First just run 'cmake' which
- will inform you what the available generators are. Thn you can run
- 'cmake -G generator $BLENDERSOURCE' to generate the build files. Here is an example
- of all this for Xcode:
-
- % mkdir $BLENDERBUILD
- % cd $BLENDERBUILD
- % cmake
-
- ...
- ...
- --version [file] = Show program name/version banner and exit.
-
- Generators
-
- The following generators are available on this platform:
- KDevelop3 = Generates KDevelop 3 project files.
- Unix Makefiles = Generates standard UNIX makefiles.
- Xcode = Generate XCode project files.
-
-
-
- % cmake -G Xcode $BLENDERSOURCE
- ...
- ...
- -- Configuring blender
- -- Configuring blenderplayer
- -- Configuring done
- -- Generating done
- -- Build files have been written to: $BLENDERBUILD
-
- This will generate the build files with default values. Specific features can
- be enabled or disabled by running the ccmake "GUI" from $BLENDERBUILD as follows:
-
- % ccmake $BLENDERSOURCE
-
- A number of options appear which can be changed depending on your needs and
- available dependencies (e.g. setting WITH_OPENEXR to OFF will disable support
- for OpenEXR). It will also allow you to override default and detected paths
- (e.g. Python directories) and compile and link flags. When you are satisfied
- used ccmake to re-configure the build files and exit.
-
- It is also possible to use the commandline of 'cmake' to override certain
- of these settings.
-
- 5. Configuring the build after SVN updates
- ------------------------------------------
-
- The $BLENDERBUILD directory maintains a file called CMakeCache.txt which
- remembers the initial run's settings for subsequent generation runs. After
- SVN updates that contain changes to the build system, rebuilding Blender will
- automatically invoke CMake to regenerate the CMakeCache.txt and other files
- as needed.
-
- /Jacques Beaurain (jbinto)
-