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Diffstat (limited to 'doc/python_api/examples/bpy.types.Menu.py')
-rw-r--r--doc/python_api/examples/bpy.types.Menu.py14
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/python_api/examples/bpy.types.Menu.py b/doc/python_api/examples/bpy.types.Menu.py
index 4ca18a67b78..c2162444055 100644
--- a/doc/python_api/examples/bpy.types.Menu.py
+++ b/doc/python_api/examples/bpy.types.Menu.py
@@ -1,21 +1,21 @@
"""
Basic Menu Example
++++++++++++++++++
-This script is a simple menu, menus differ from panels in that they must
+
+Here is an example of a simple menu. Menus differ from panels in that they must
reference from a header, panel or another menu.
-Notice the 'CATEGORY_MT_name' :class:`Menu.bl_idname`, this is a naming
+Notice the 'CATEGORY_MT_name' in :class:`Menu.bl_idname`, this is a naming
convention for menus.
.. note::
-
Menu subclasses must be registered before referencing them from blender.
.. note::
- Menu's have their :class:`Layout.operator_context` initialized as
- 'EXEC_REGION_WIN' rather then 'INVOKE_DEFAULT', so if the operator context
- needs to initialize inputs from the :class:`Operator.invoke` function
- then this needs to be explicitly set.
+ Menus have their :class:`Layout.operator_context` initialized as
+ 'EXEC_REGION_WIN' rather than 'INVOKE_DEFAULT' (see :ref:`Execution Context <operator-execution_context>`).
+ If the operator context needs to initialize inputs from the
+ :class:`Operator.invoke` function, then this needs to be explicitly set.
"""
import bpy