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Diffstat (limited to 'doc/python_api/examples/gpu.2.py')
-rw-r--r--doc/python_api/examples/gpu.2.py38
1 files changed, 32 insertions, 6 deletions
diff --git a/doc/python_api/examples/gpu.2.py b/doc/python_api/examples/gpu.2.py
index d1e8ac32589..4bee9acebe3 100644
--- a/doc/python_api/examples/gpu.2.py
+++ b/doc/python_api/examples/gpu.2.py
@@ -1,19 +1,45 @@
"""
-3D Lines with Single Color
---------------------------
+Triangle with Custom Shader
+---------------------------
"""
import bpy
import gpu
from gpu_extras.batch import batch_for_shader
-coords = [(1, 1, 1), (-2, 0, 0), (-2, -1, 3), (0, 1, 1)]
-shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
-batch = batch_for_shader(shader, 'LINES', {"pos": coords})
+vertex_shader = '''
+ uniform mat4 viewProjectionMatrix;
+
+ in vec3 position;
+ out vec3 pos;
+
+ void main()
+ {
+ pos = position;
+ gl_Position = viewProjectionMatrix * vec4(position, 1.0f);
+ }
+'''
+
+fragment_shader = '''
+ uniform float brightness;
+
+ in vec3 pos;
+
+ void main()
+ {
+ gl_FragColor = vec4(pos * brightness, 1.0);
+ }
+'''
+
+coords = [(1, 1, 1), (2, 0, 0), (-2, -1, 3)]
+shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
+batch = batch_for_shader(shader, 'TRIS', {"position": coords})
def draw():
shader.bind()
- shader.uniform_float("color", (1, 1, 0, 1))
+ matrix = bpy.context.region_data.perspective_matrix
+ shader.uniform_float("viewProjectionMatrix", matrix)
+ shader.uniform_float("brightness", 0.5)
batch.draw(shader)