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Diffstat (limited to 'doc/python_api/examples/gpu.7.py')
-rw-r--r--doc/python_api/examples/gpu.7.py54
1 files changed, 28 insertions, 26 deletions
diff --git a/doc/python_api/examples/gpu.7.py b/doc/python_api/examples/gpu.7.py
index 9d881831c21..e3bfbd14e34 100644
--- a/doc/python_api/examples/gpu.7.py
+++ b/doc/python_api/examples/gpu.7.py
@@ -35,35 +35,37 @@ with offscreen.bind():
# Drawing the generated texture in 3D space
#############################################
-vertex_shader = '''
- uniform mat4 modelMatrix;
- uniform mat4 viewProjectionMatrix;
-
- in vec2 position;
- in vec2 uv;
-
- out vec2 uvInterp;
-
- void main()
- {
- uvInterp = uv;
- gl_Position = viewProjectionMatrix * modelMatrix * vec4(position, 0.0, 1.0);
- }
-'''
-
-fragment_shader = '''
- uniform sampler2D image;
+vert_out = gpu.types.GPUStageInterfaceInfo("my_interface")
+vert_out.smooth('VEC2', "uvInterp")
+
+shader_info = gpu.types.GPUShaderCreateInfo()
+shader_info.push_constant('MAT4', "viewProjectionMatrix")
+shader_info.push_constant('MAT4', "modelMatrix")
+shader_info.sampler(0, 'FLOAT_2D', "image")
+shader_info.vertex_in(0, 'VEC2', "position")
+shader_info.vertex_in(1, 'VEC2', "uv")
+shader_info.vertex_out(vert_out)
+shader_info.fragment_out(0, 'VEC4', "FragColor")
+
+shader_info.vertex_source(
+ "void main()"
+ "{"
+ " uvInterp = uv;"
+ " gl_Position = viewProjectionMatrix * modelMatrix * vec4(position, 0.0, 1.0);"
+ "}"
+)
- in vec2 uvInterp;
- out vec4 FragColor;
+shader_info.fragment_source(
+ "void main()"
+ "{"
+ " FragColor = texture(image, uvInterp);"
+ "}"
+)
- void main()
- {
- FragColor = texture(image, uvInterp);
- }
-'''
+shader = gpu.shader.create_from_info(shader_info)
+del vert_out
+del shader_info
-shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
batch = batch_for_shader(
shader, 'TRI_FAN',
{