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+
+bgl module (OpenGL wrapper)
+===========================
+
+.. module:: bgl
+
+This module wraps OpenGL constants and functions, making them available from
+within Blender Python.
+
+The complete list can be retrieved from the module itself, by listing its
+contents: dir(bgl). A simple search on the net can point to more
+than enough material to teach OpenGL programming, from books to many
+collections of tutorials.
+
+The "red book": "I{OpenGL Programming Guide: The Official Guide to Learning
+OpenGL}" and the online NeHe tutorials are two of the best resources.
+
+..note::
+ You can use the :class:`Image` type to load and set textures.
+ See :class:`Image.gl_load` and :class:`Image.gl_load`,
+ for example.
+ `OpenGL.org <http://www.opengl.org>`_
+ `NeHe GameDev <nehe.gamedev.net>`_
+
+
+.. function:: glAccum(op, value):
+
+ Operate on the accumulation buffer.
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/accum.html>`_
+
+ :type op: Enumerated constant
+ :arg op: The accumulation buffer operation.
+ :type value: float
+ :arg value: a value used in the accumulation buffer operation.
+
+
+.. function:: glAlphaFunc(func, ref):
+
+ Specify the alpha test function.
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/alphafunc.html>`_
+
+ :type func: Enumerated constant
+ :arg func: Specifies the alpha comparison function.
+ :type ref: float
+ :arg ref: The reference value that incoming alpha values are compared to.
+ Clamped between 0 and 1.
+
+
+.. function:: glAreTexturesResident(n, textures, residences):
+
+ Determine if textures are loaded in texture memory
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/aretexturesresident.html>`_
+
+ :type n: int
+ :arg n: Specifies the number of textures to be queried.
+ :type textures: :class:`Buffer` object I{type GL_INT}
+ :arg textures: Specifies an array containing the names of the textures to be queried
+ :type residences: :class:`Buffer` object I{type GL_INT}(boolean)
+ :arg residences: An array in which the texture residence status in returned.
+ The residence status of a texture named by an element of textures is
+ returned in the corresponding element of residences.
+
+
+.. function:: glBegin(mode):
+
+ Delimit the vertices of a primitive or a group of like primatives
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/begin.html>`_
+
+ :type mode: Enumerated constant
+ :arg mode: Specifies the primitive that will be create from vertices between glBegin and
+ glEnd.
+
+
+.. function:: glBindTexture(target, texture):
+
+ Bind a named texture to a texturing target
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/bindtexture.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies the target to which the texture is bound.
+ :type texture: unsigned int
+ :arg texture: Specifies the name of a texture.
+
+
+.. function:: glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap):
+
+ Draw a bitmap
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/bitmap.html>`_
+
+ :type width, height: int
+ :arg width, height: Specify the pixel width and height of the bitmap image.
+ :type xorig, yorig: float
+ :arg xorig, yorig: Specify the location of the origin in the bitmap image. The origin is measured
+ from the lower left corner of the bitmap, with right and up being the positive axes.
+ :type xmove, ymove: float
+ :arg xmove, ymove: Specify the x and y offsets to be added to the current raster position after
+ the bitmap is drawn.
+ :type bitmap: :class:`Buffer` object I{type GL_BYTE}
+ :arg bitmap: Specifies the address of the bitmap image.
+
+
+.. function:: glBlendFunc(sfactor, dfactor):
+
+ Specify pixel arithmetic
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/blendfunc.html>`_
+
+ :type sfactor: Enumerated constant
+ :arg sfactor: Specifies how the red, green, blue, and alpha source blending factors are
+ computed.
+ :type dfactor: Enumerated constant
+ :arg dfactor: Specifies how the red, green, blue, and alpha destination
+ blending factors are computed.
+
+
+.. function:: glCallList(list):
+
+ Execute a display list
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/calllist.html>`_
+
+ :type list: unsigned int
+ :arg list: Specifies the integer name of the display list to be executed.
+
+
+.. function:: glCallLists(n, type, lists):
+
+ Execute a list of display lists
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/calllists.html>`_
+
+ :type n: int
+ :arg n: Specifies the number of display lists to be executed.
+ :type type: Enumerated constant
+ :arg type: Specifies the type of values in lists.
+ :type lists: :class:`Buffer` object
+ :arg lists: Specifies the address of an array of name offsets in the display list.
+ The pointer type is void because the offsets can be bytes, shorts, ints, or floats,
+ depending on the value of type.
+
+
+.. function:: glClear(mask):
+
+ Clear buffers to preset values
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clear.html>`_
+
+ :type mask: Enumerated constant(s)
+ :arg mask: Bitwise OR of masks that indicate the buffers to be cleared.
+
+
+.. function:: glClearAccum(red, green, blue, alpha):
+
+ Specify clear values for the accumulation buffer
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearaccum.html>`_
+
+ :type red, green, blue, alpha: float
+ :arg red, green, blue, alpha: Specify the red, green, blue, and alpha values used when the
+ accumulation buffer is cleared. The initial values are all 0.
+
+
+.. function:: glClearColor(red, green, blue, alpha):
+
+ Specify clear values for the color buffers
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearcolor.html>`_
+
+ :type red, green, blue, alpha: float
+ :arg red, green, blue, alpha: Specify the red, green, blue, and alpha values used when the
+ color buffers are cleared. The initial values are all 0.
+
+
+.. function:: glClearDepth(depth):
+
+ Specify the clear value for the depth buffer
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/cleardepth.html>`_
+
+ :type depth: int
+ :arg depth: Specifies the depth value used when the depth buffer is cleared.
+ The initial value is 1.
+
+
+.. function:: glClearIndex(c):
+
+ Specify the clear value for the color index buffers
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearindex.html>`_
+
+ :type c: float
+ :arg c: Specifies the index used when the color index buffers are cleared.
+ The initial value is 0.
+
+
+.. function:: glClearStencil(s):
+
+ Specify the clear value for the stencil buffer
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearstencil.html>`_
+
+ :type s: int
+ :arg s: Specifies the index used when the stencil buffer is cleared. The initial value is 0.
+
+
+.. function:: glClipPlane (plane, equation):
+
+ Specify a plane against which all geometry is clipped
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clipplane.html>`_
+
+ :type plane: Enumerated constant
+ :arg plane: Specifies which clipping plane is being positioned.
+ :type equation: :class:`Buffer` object I{type GL_FLOAT}(double)
+ :arg equation: Specifies the address of an array of four double- precision
+ floating-point values. These values are interpreted as a plane equation.
+
+
+.. function:: glColor (red, green, blue, alpha):
+
+ B{glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us,
+ glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us,
+ glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv,
+ glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv,
+ glColor4uiv, glColor4usv}
+
+ Set a new color.
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/color.html>`_
+
+ :type red, green, blue, alpha: Depends on function prototype.
+ :arg red, green, blue: Specify new red, green, and blue values for the current color.
+ :arg alpha: Specifies a new alpha value for the current color. Included only in the
+ four-argument glColor4 commands. (With '4' colors only)
+
+
+.. function:: glColorMask(red, green, blue, alpha):
+
+ Enable and disable writing of frame buffer color components
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/colormask.html>`_
+
+ :type red, green, blue, alpha: int (boolean)
+ :arg red, green, blue, alpha: Specify whether red, green, blue, and alpha can or cannot be
+ written into the frame buffer. The initial values are all GL_TRUE, indicating that the
+ color components can be written.
+
+
+.. function:: glColorMaterial(face, mode):
+
+ Cause a material color to track the current color
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/colormaterial.html>`_
+
+ :type face: Enumerated constant
+ :arg face: Specifies whether front, back, or both front and back material parameters should
+ track the current color.
+ :type mode: Enumerated constant
+ :arg mode: Specifies which of several material parameters track the current color.
+
+
+.. function:: glCopyPixels(x, y, width, height, type):
+
+ Copy pixels in the frame buffer
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/copypixels.html>`_
+
+ :type x, y: int
+ :arg x, y: Specify the window coordinates of the lower left corner of the rectangular
+ region of pixels to be copied.
+ :type width, height: int
+ :arg width,height: Specify the dimensions of the rectangular region of pixels to be copied.
+ Both must be non-negative.
+ :type type: Enumerated constant
+ :arg type: Specifies whether color values, depth values, or stencil values are to be copied.
+
+
+ def glCopyTexImage2D(target, level, internalformat, x, y, width, height, border):
+
+ Copy pixels into a 2D texture image
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage2D.xml>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies the target texture.
+ :type level: int
+ :arg level: Specifies the level-of-detail number. Level 0 is the base image level.
+ Level n is the nth mipmap reduction image.
+ :type internalformat: int
+ :arg internalformat: Specifies the number of color components in the texture.
+ :type width: int
+ :type x, y: int
+ :arg x, y: Specify the window coordinates of the first pixel that is copied
+ from the frame buffer. This location is the lower left corner of a rectangular
+ block of pixels.
+ :arg width: Specifies the width of the texture image. Must be 2n+2(border) for
+ some integer n. All implementations support texture images that are at least 64
+ texels wide.
+ :type height: int
+ :arg height: Specifies the height of the texture image. Must be 2m+2(border) for
+ some integer m. All implementations support texture images that are at least 64
+ texels high.
+ :type border: int
+ :arg border: Specifies the width of the border. Must be either 0 or 1.
+
+
+.. function:: glCullFace(mode):
+
+ Specify whether front- or back-facing facets can be culled
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/cullface.html>`_
+
+ :type mode: Enumerated constant
+ :arg mode: Specifies whether front- or back-facing facets are candidates for culling.
+
+
+.. function:: glDeleteLists(list, range):
+
+ Delete a contiguous group of display lists
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/deletelists.html>`_
+
+ :type list: unsigned int
+ :arg list: Specifies the integer name of the first display list to delete
+ :type range: int
+ :arg range: Specifies the number of display lists to delete
+
+
+.. function:: glDeleteTextures(n, textures):
+
+ Delete named textures
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/deletetextures.html>`_
+
+ :type n: int
+ :arg n: Specifies the number of textures to be deleted
+ :type textures: :class:`Buffer` I{GL_INT}
+ :arg textures: Specifies an array of textures to be deleted
+
+
+.. function:: glDepthFunc(func):
+
+ Specify the value used for depth buffer comparisons
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthfunc.html>`_
+
+ :type func: Enumerated constant
+ :arg func: Specifies the depth comparison function.
+
+
+.. function:: glDepthMask(flag):
+
+ Enable or disable writing into the depth buffer
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthmask.html>`_
+
+ :type flag: int (boolean)
+ :arg flag: Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE,
+ depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer
+ writing is enabled.
+
+
+.. function:: glDepthRange(zNear, zFar):
+
+ Specify mapping of depth values from normalized device coordinates to window coordinates
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthrange.html>`_
+
+ :type zNear: int
+ :arg zNear: Specifies the mapping of the near clipping plane to window coordinates.
+ The initial value is 0.
+ :type zFar: int
+ :arg zFar: Specifies the mapping of the far clipping plane to window coordinates.
+ The initial value is 1.
+
+
+.. function:: glDisable(cap):
+
+ Disable server-side GL capabilities
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/enable.html>`_
+
+ :type cap: Enumerated constant
+ :arg cap: Specifies a symbolic constant indicating a GL capability.
+
+
+.. function:: glDrawBuffer(mode):
+
+ Specify which color buffers are to be drawn into
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/drawbuffer.html>`_
+
+ :type mode: Enumerated constant
+ :arg mode: Specifies up to four color buffers to be drawn into.
+
+
+.. function:: glDrawPixels(width, height, format, type, pixels):
+
+ Write a block of pixels to the frame buffer
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/drawpixels.html>`_
+
+ :type width, height: int
+ :arg width, height: Specify the dimensions of the pixel rectangle to be
+ written into the frame buffer.
+ :type format: Enumerated constant
+ :arg format: Specifies the format of the pixel data.
+ :type type: Enumerated constant
+ :arg type: Specifies the data type for pixels.
+ :type pixels: :class:`Buffer` object
+ :arg pixels: Specifies a pointer to the pixel data.
+
+
+.. function:: glEdgeFlag (flag):
+
+ B{glEdgeFlag, glEdgeFlagv}
+
+ Flag edges as either boundary or non-boundary
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/edgeflag.html>`_
+
+ :type flag: Depends of function prototype
+ :arg flag: Specifies the current edge flag value.The initial value is GL_TRUE.
+
+
+.. function:: glEnable(cap):
+
+ Enable server-side GL capabilities
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/enable.html>`_
+
+ :type cap: Enumerated constant
+ :arg cap: Specifies a symbolic constant indicating a GL capability.
+
+
+.. function:: glEnd():
+
+ Delimit the vertices of a primitive or group of like primitives
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/begin.html>`_
+
+
+.. function:: glEndList():
+
+ Create or replace a display list
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/newlist.html>`_
+
+
+.. function:: glEvalCoord (u,v):
+
+ B{glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv,
+ glEvalCoord2dv, glEvalCoord2fv}
+
+ Evaluate enabled one- and two-dimensional maps
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalcoord.html>`_
+
+ :type u: Depends on function prototype.
+ :arg u: Specifies a value that is the domain coordinate u to the basis function defined
+ in a previous glMap1 or glMap2 command. If the function prototype ends in 'v' then
+ u specifies a pointer to an array containing either one or two domain coordinates. The first
+ coordinate is u. The second coordinate is v, which is present only in glEvalCoord2 versions.
+ :type v: Depends on function prototype. (only with '2' prototypes)
+ :arg v: Specifies a value that is the domain coordinate v to the basis function defined
+ in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
+
+
+.. function:: glEvalMesh (mode, i1, i2):
+
+ B{glEvalMesh1 or glEvalMesh2}
+
+ Compute a one- or two-dimensional grid of points or lines
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalmesh.html>`_
+
+ :type mode: Enumerated constant
+ :arg mode: In glEvalMesh1, specifies whether to compute a one-dimensional
+ mesh of points or lines.
+ :type i1, i2: int
+ :arg i1, i2: Specify the first and last integer values for the grid domain variable i.
+
+
+.. function:: glEvalPoint (i, j):
+
+ B{glEvalPoint1 and glEvalPoint2}
+
+ Generate and evaluate a single point in a mesh
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalpoint.html>`_
+
+ :type i: int
+ :arg i: Specifies the integer value for grid domain variable i.
+ :type j: int (only with '2' prototypes)
+ :arg j: Specifies the integer value for grid domain variable j (glEvalPoint2 only).
+
+
+.. function:: glFeedbackBuffer (size, type, buffer):
+
+ Controls feedback mode
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/feedbackbuffer.html>`_
+
+ :type size: int
+ :arg size: Specifies the maximum number of values that can be written into buffer.
+ :type type: Enumerated constant
+ :arg type: Specifies a symbolic constant that describes the information that
+ will be returned for each vertex.
+ :type buffer: :class:`Buffer` object I{GL_FLOAT}
+ :arg buffer: Returns the feedback data.
+
+
+.. function:: glFinish():
+
+ Block until all GL execution is complete
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/finish.html>`_
+
+
+.. function:: glFlush():
+
+ Force Execution of GL commands in finite time
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/flush.html>`_
+
+
+.. function:: glFog (pname, param):
+
+ B{glFogf, glFogi, glFogfv, glFogiv}
+
+ Specify fog parameters
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/fog.html>`_
+
+ :type pname: Enumerated constant
+ :arg pname: Specifies a single-valued fog parameter. If the function prototype
+ ends in 'v' specifies a fog parameter.
+ :type param: Depends on function prototype.
+ :arg param: Specifies the value or values to be assigned to pname. GL_FOG_COLOR
+ requires an array of four values. All other parameters accept an array containing
+ only a single value.
+
+
+.. function:: glFrontFace(mode):
+
+ Define front- and back-facing polygons
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/frontface.html>`_
+
+ :type mode: Enumerated constant
+ :arg mode: Specifies the orientation of front-facing polygons.
+
+
+.. function:: glFrustum(left, right, bottom, top, zNear, zFar):
+
+ Multiply the current matrix by a perspective matrix
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/frustum.html>`_
+
+ :type left, right: double (float)
+ :arg left, right: Specify the coordinates for the left and right vertical
+ clipping planes.
+ :type top, bottom: double (float)
+ :arg top, bottom: Specify the coordinates for the bottom and top horizontal
+ clipping planes.
+ :type zNear, zFar: double (float)
+ :arg zNear, zFar: Specify the distances to the near and far depth clipping planes.
+ Both distances must be positive.
+
+
+.. function:: glGenLists(range):
+
+ Generate a contiguous set of empty display lists
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/genlists.html>`_
+
+ :type range: int
+ :arg range: Specifies the number of contiguous empty display lists to be generated.
+
+
+.. function:: glGenTextures(n, textures):
+
+ Generate texture names
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gentextures.html>`_
+
+ :type n: int
+ :arg n: Specifies the number of textures name to be generated.
+ :type textures: :class:`Buffer` object I{type GL_INT}
+ :arg textures: Specifies an array in which the generated textures names are stored.
+
+
+.. function:: glGet (pname, param):
+
+ B{glGetBooleanv, glGetfloatv, glGetFloatv, glGetIntegerv}
+
+ Return the value or values of a selected parameter
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/get.html>`_
+
+ :type pname: Enumerated constant
+ :arg pname: Specifies the parameter value to be returned.
+ :type param: Depends on function prototype.
+ :arg param: Returns the value or values of the specified parameter.
+
+
+.. function:: glGetClipPlane(plane, equation):
+
+ Return the coefficients of the specified clipping plane
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getclipplane.html>`_
+
+ :type plane: Enumerated constant
+ :arg plane: Specifies a clipping plane. The number of clipping planes depends on the
+ implementation, but at least six clipping planes are supported. They are identified by
+ symbolic names of the form GL_CLIP_PLANEi where 0 < i < GL_MAX_CLIP_PLANES.
+ :type equation: :class:`Buffer` object I{type GL_FLOAT}
+ :arg equation: Returns four float (double)-precision values that are the coefficients of the
+ plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0).
+
+
+.. function:: glGetError():
+
+ Return error information
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/geterror.html>`_
+
+
+.. function:: glGetLight (light, pname, params):
+
+ B{glGetLightfv and glGetLightiv}
+
+ Return light source parameter values
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getlight.html>`_
+
+ :type light: Enumerated constant
+ :arg light: Specifies a light source. The number of possible lights depends on the
+ implementation, but at least eight lights are supported. They are identified by symbolic
+ names of the form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS.
+ :type pname: Enumerated constant
+ :arg pname: Specifies a light source parameter for light.
+ :type params: :class:`Buffer` object. Depends on function prototype.
+ :arg params: Returns the requested data.
+
+
+.. function:: glGetMap (target, query, v):
+
+ B{glGetMapdv, glGetMapfv, glGetMapiv}
+
+ Return evaluator parameters
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getmap.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies the symbolic name of a map.
+ :type query: Enumerated constant
+ :arg query: Specifies which parameter to return.
+ :type v: :class:`Buffer` object. Depends on function prototype.
+ :arg v: Returns the requested data.
+
+
+.. function:: glGetMaterial (face, pname, params):
+
+ B{glGetMaterialfv, glGetMaterialiv}
+
+ Return material parameters
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getmaterial.html>`_
+
+ :type face: Enumerated constant
+ :arg face: Specifies which of the two materials is being queried.
+ representing the front and back materials, respectively.
+ :type pname: Enumerated constant
+ :arg pname: Specifies the material parameter to return.
+ :type params: :class:`Buffer` object. Depends on function prototype.
+ :arg params: Returns the requested data.
+
+
+.. function:: glGetPixelMap (map, values):
+
+ B{glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv}
+
+ Return the specified pixel map
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getpixelmap.html>`_
+
+ :type map: Enumerated constant
+ :arg map: Specifies the name of the pixel map to return.
+ :type values: :class:`Buffer` object. Depends on function prototype.
+ :arg values: Returns the pixel map contents.
+
+
+.. function:: glGetPolygonStipple(mask):
+
+ Return the polygon stipple pattern
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getpolygonstipple.html>`_
+
+ :type mask: :class:`Buffer` object I{type GL_BYTE}
+ :arg mask: Returns the stipple pattern. The initial value is all 1's.
+
+
+.. function:: glGetString(name):
+
+ Return a string describing the current GL connection
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getstring.html>`_
+
+ :type name: Enumerated constant
+ :arg name: Specifies a symbolic constant.
+
+
+
+.. function:: glGetTexEnv (target, pname, params):
+
+ B{glGetTexEnvfv, glGetTexEnviv}
+
+ Return texture environment parameters
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexenv.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
+ :type pname: Enumerated constant
+ :arg pname: Specifies the symbolic name of a texture environment parameter.
+ :type params: :class:`Buffer` object. Depends on function prototype.
+ :arg params: Returns the requested data.
+
+
+.. function:: glGetTexGen (coord, pname, params):
+
+ B{glGetTexGendv, glGetTexGenfv, glGetTexGeniv}
+
+ Return texture coordinate generation parameters
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexgen.html>`_
+
+ :type coord: Enumerated constant
+ :arg coord: Specifies a texture coordinate.
+ :type pname: Enumerated constant
+ :arg pname: Specifies the symbolic name of the value(s) to be returned.
+ :type params: :class:`Buffer` object. Depends on function prototype.
+ :arg params: Returns the requested data.
+
+
+.. function:: glGetTexImage(target, level, format, type, pixels):
+
+ Return a texture image
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getteximage.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies which texture is to be obtained.
+ :type level: int
+ :arg level: Specifies the level-of-detail number of the desired image.
+ Level 0 is the base image level. Level n is the nth mipmap reduction image.
+ :type format: Enumerated constant
+ :arg format: Specifies a pixel format for the returned data.
+ :type type: Enumerated constant
+ :arg type: Specifies a pixel type for the returned data.
+ :type pixels: :class:`Buffer` object.
+ :arg pixels: Returns the texture image. Should be a pointer to an array of the
+ type specified by type
+
+
+.. function:: glGetTexLevelParameter (target, level, pname, params):
+
+ B{glGetTexLevelParameterfv, glGetTexLevelParameteriv}
+
+ return texture parameter values for a specific level of detail
+
+ .. seealso:: U{opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/gettexlevelparameter.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies the symbolic name of the target texture.
+ :type level: int
+ :arg level: Specifies the level-of-detail number of the desired image.
+ Level 0 is the base image level. Level n is the nth mipmap reduction image.
+ :type pname: Enumerated constant
+ :arg pname: Specifies the symbolic name of a texture parameter.
+ :type params: :class:`Buffer` object. Depends on function prototype.
+ :arg params: Returns the requested data.
+
+
+.. function:: glGetTexParameter (target, pname, params):
+
+ B{glGetTexParameterfv, glGetTexParameteriv}
+
+ Return texture parameter values
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexparameter.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies the symbolic name of the target texture.
+ :type pname: Enumerated constant
+ :arg pname: Specifies the symbolic name the target texture.
+ :type params: :class:`Buffer` object. Depends on function prototype.
+ :arg params: Returns the texture parameters.
+
+
+.. function:: glHint(target, mode):
+
+ Specify implementation-specific hints
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/hint.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies a symbolic constant indicating the behavior to be
+ controlled.
+ :type mode: Enumerated constant
+ :arg mode: Specifies a symbolic constant indicating the desired behavior.
+
+
+.. function:: glIndex(c):
+
+ B{glIndexd, glIndexf, glIndexi, glIndexs, glIndexdv, glIndexfv, glIndexiv, glIndexsv}
+
+ Set the current color index
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/index_.html>`_
+
+ :type c: :class:`Buffer` object. Depends on function prototype.
+ :arg c: Specifies a pointer to a one element array that contains the new value for
+ the current color index.
+
+
+.. function:: glInitNames():
+
+ Initialize the name stack
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/initnames.html>`_
+
+
+.. function:: glIsEnabled(cap):
+
+ Test whether a capability is enabled
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/isenabled.html>`_
+
+ :type cap: Enumerated constant
+ :arg cap: Specifies a constant representing a GL capability.
+
+
+.. function:: glIsList(list):
+
+ Determine if a name corresponds to a display-list
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/islist.html>`_
+
+ :type list: unsigned int
+ :arg list: Specifies a potential display-list name.
+
+
+.. function:: glIsTexture(texture):
+
+ Determine if a name corresponds to a texture
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/istexture.html>`_
+
+ :type texture: unsigned int
+ :arg texture: Specifies a value that may be the name of a texture.
+
+
+.. function:: glLight (light, pname, param):
+
+ B{glLightf,glLighti, glLightfv, glLightiv}
+
+ Set the light source parameters
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/light.html>`_
+
+ :type light: Enumerated constant
+ :arg light: Specifies a light. The number of lights depends on the implementation,
+ but at least eight lights are supported. They are identified by symbolic names of the
+ form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS.
+ :type pname: Enumerated constant
+ :arg pname: Specifies a single-valued light source parameter for light.
+ :type param: Depends on function prototype.
+ :arg param: Specifies the value that parameter pname of light source light will be set to.
+ If function prototype ends in 'v' specifies a pointer to the value or values that
+ parameter pname of light source light will be set to.
+
+
+.. function:: glLightModel (pname, param):
+
+ B{glLightModelf, glLightModeli, glLightModelfv, glLightModeliv}
+
+ Set the lighting model parameters
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/lightmodel.html>`_
+
+ :type pname: Enumerated constant
+ :arg pname: Specifies a single-value light model parameter.
+ :type param: Depends on function prototype.
+ :arg param: Specifies the value that param will be set to. If function prototype ends in 'v'
+ specifies a pointer to the value or values that param will be set to.
+
+
+.. function:: glLineStipple(factor, pattern):
+
+ Specify the line stipple pattern
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/linestipple.html>`_
+
+ :type factor: int
+ :arg factor: Specifies a multiplier for each bit in the line stipple pattern.
+ If factor is 3, for example, each bit in the pattern is used three times before
+ the next bit in the pattern is used. factor is clamped to the range [1, 256] and
+ defaults to 1.
+ :type pattern: unsigned short int
+ :arg pattern: Specifies a 16-bit integer whose bit pattern determines which fragments
+ of a line will be drawn when the line is rasterized. Bit zero is used first; the default
+ pattern is all 1's.
+
+
+.. function:: glLineWidth(width):
+
+ Specify the width of rasterized lines.
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/linewidth.html>`_
+
+ :type width: float
+ :arg width: Specifies the width of rasterized lines. The initial value is 1.
+
+
+.. function:: glListBase(base):
+
+ Set the display-list base for glCallLists
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/listbase.html>`_
+
+ :type base: unsigned int
+ :arg base: Specifies an integer offset that will be added to glCallLists
+ offsets to generate display-list names. The initial value is 0.
+
+
+.. function:: glLoadIdentity():
+
+ Replace the current matrix with the identity matrix
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadidentity.html>`_
+
+
+.. function:: glLoadMatrix (m):
+
+ B{glLoadMatrixd, glLoadMatixf}
+
+ Replace the current matrix with the specified matrix
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadmatrix.html>`_
+
+ :type m: :class:`Buffer` object. Depends on function prototype.
+ :arg m: Specifies a pointer to 16 consecutive values, which are used as the elements
+ of a 4x4 column-major matrix.
+
+
+.. function:: glLoadName(name):
+
+ Load a name onto the name stack.
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadname.html>`_
+
+ :type name: unsigned int
+ :arg name: Specifies a name that will replace the top value on the name stack.
+
+
+.. function:: glLogicOp(opcode):
+
+ Specify a logical pixel operation for color index rendering
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/logicop.html>`_
+
+ :type opcode: Enumerated constant
+ :arg opcode: Specifies a symbolic constant that selects a logical operation.
+
+
+.. function:: glMap1 (target, u1, u2, stride, order, points):
+
+ B{glMap1d, glMap1f}
+
+ Define a one-dimensional evaluator
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/map1.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies the kind of values that are generated by the evaluator.
+ :type u1, u2: Depends on function prototype.
+ :arg u1,u2: Specify a linear mapping of u, as presented to glEvalCoord1, to ^, t
+ he variable that is evaluated by the equations specified by this command.
+ :type stride: int
+ :arg stride: Specifies the number of floats or float (double)s between the beginning
+ of one control point and the beginning of the next one in the data structure
+ referenced in points. This allows control points to be embedded in arbitrary data
+ structures. The only constraint is that the values for a particular control point must
+ occupy contiguous memory locations.
+ :type order: int
+ :arg order: Specifies the number of control points. Must be positive.
+ :type points: :class:`Buffer` object. Depends on function prototype.
+ :arg points: Specifies a pointer to the array of control points.
+
+
+.. function:: glMap2 (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points):
+
+ B{glMap2d, glMap2f}
+
+ Define a two-dimensional evaluator
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/map2.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies the kind of values that are generated by the evaluator.
+ :type u1, u2: Depends on function prototype.
+ :arg u1,u2: Specify a linear mapping of u, as presented to glEvalCoord2, to ^, t
+ he variable that is evaluated by the equations specified by this command. Initially
+ u1 is 0 and u2 is 1.
+ :type ustride: int
+ :arg ustride: Specifies the number of floats or float (double)s between the beginning
+ of control point R and the beginning of control point R ij, where i and j are the u
+ and v control point indices, respectively. This allows control points to be embedded
+ in arbitrary data structures. The only constraint is that the values for a particular
+ control point must occupy contiguous memory locations. The initial value of ustride is 0.
+ :type uorder: int
+ :arg uorder: Specifies the dimension of the control point array in the u axis.
+ Must be positive. The initial value is 1.
+ :type v1, v2: Depends on function prototype.
+ :arg v1, v2: Specify a linear mapping of v, as presented to glEvalCoord2,
+ to ^, one of the two variables that are evaluated by the equations
+ specified by this command. Initially, v1 is 0 and v2 is 1.
+ :type vstride: int
+ :arg vstride: Specifies the number of floats or float (double)s between the
+ beginning of control point R and the beginning of control point R ij,
+ where i and j are the u and v control point(indices, respectively.
+ This allows control points to be embedded in arbitrary data structures.
+ The only constraint is that the values for a particular control point must
+ occupy contiguous memory locations. The initial value of vstride is 0.
+ :type vorder: int
+ :arg vorder: Specifies the dimension of the control point array in the v axis.
+ Must be positive. The initial value is 1.
+ :type points: :class:`Buffer` object. Depends on function prototype.
+ :arg points: Specifies a pointer to the array of control points.
+
+
+.. function:: glMapGrid (un, u1,u2 ,vn, v1, v2):
+
+ B{glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f}
+
+ Define a one- or two-dimensional mesh
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/mapgrid.html>`_
+
+ :type un: int
+ :arg un: Specifies the number of partitions in the grid range interval
+ [u1, u2]. Must be positive.
+ :type u1, u2: Depends on function prototype.
+ :arg u1, u2: Specify the mappings for integer grid domain values i=0 and i=un.
+ :type vn: int
+ :arg vn: Specifies the number of partitions in the grid range interval
+ [v1, v2] (glMapGrid2 only).
+ :type v1, v2: Depends on function prototype.
+ :arg v1, v2: Specify the mappings for integer grid domain values j=0 and j=vn
+ (glMapGrid2 only).
+
+
+.. function:: glMaterial (face, pname, params):
+
+ Specify material parameters for the lighting model.
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/material.html>`_
+
+ :type face: Enumerated constant
+ :arg face: Specifies which face or faces are being updated. Must be one of:
+ :type pname: Enumerated constant
+ :arg pname: Specifies the single-valued material parameter of the face
+ or faces that is being updated. Must be GL_SHININESS.
+ :type params: int
+ :arg params: Specifies the value that parameter GL_SHININESS will be set to.
+ If function prototype ends in 'v' specifies a pointer to the value or values that
+ pname will be set to.
+
+
+.. function:: glMatrixMode(mode):
+
+ Specify which matrix is the current matrix.
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/matrixmode.html>`_
+
+ :type mode: Enumerated constant
+ :arg mode: Specifies which matrix stack is the target for subsequent matrix operations.
+
+
+.. function:: glMultMatrix (m):
+
+ B{glMultMatrixd, glMultMatrixf}
+
+ Multiply the current matrix with the specified matrix
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/multmatrix.html>`_
+
+ :type m: :class:`Buffer` object. Depends on function prototype.
+ :arg m: Points to 16 consecutive values that are used as the elements of a 4x4 column
+ major matrix.
+
+
+.. function:: glNewList(list, mode):
+
+ Create or replace a display list
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/newlist.html>`_
+
+ :type list: unsigned int
+ :arg list: Specifies the display list name
+ :type mode: Enumerated constant
+ :arg mode: Specifies the compilation mode.
+
+
+.. function:: glNormal3 (nx, ny, nz, v):
+
+ B{Normal3b, Normal3bv, Normal3d, Normal3dv, Normal3f, Normal3fv, Normal3i, Normal3iv,
+ Normal3s, Normal3sv}
+
+ Set the current normal vector
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/normal.html>`_
+
+ :type nx, ny, nz: Depends on function prototype. (non - 'v' prototypes only)
+ :arg nx, ny, nz: Specify the x, y, and z coordinates of the new current normal.
+ The initial value of the current normal is the unit vector, (0, 0, 1).
+ :type v: :class:`Buffer` object. Depends on function prototype. ('v' prototypes)
+ :arg v: Specifies a pointer to an array of three elements: the x, y, and z coordinates
+ of the new current normal.
+
+
+.. function:: glOrtho(left, right, bottom, top, zNear, zFar):
+
+ Multiply the current matrix with an orthographic matrix
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/ortho.html>`_
+
+ :type left, right: double (float)
+ :arg left, right: Specify the coordinates for the left and
+ right vertical clipping planes.
+ :type bottom, top: double (float)
+ :arg bottom, top: Specify the coordinates for the bottom and top
+ horizontal clipping planes.
+ :type zNear, zFar: double (float)
+ :arg zNear, zFar: Specify the distances to the nearer and farther
+ depth clipping planes. These values are negative if the plane is to be behind the viewer.
+
+
+.. function:: glPassThrough(token):
+
+ Place a marker in the feedback buffer
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/passthrough.html>`_
+
+ :type token: float
+ :arg token: Specifies a marker value to be placed in the feedback
+ buffer following a GL_PASS_THROUGH_TOKEN.
+
+
+.. function:: glPixelMap (map, mapsize, values):
+
+ B{glPixelMapfv, glPixelMapuiv, glPixelMapusv}
+
+ Set up pixel transfer maps
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelmap.html>`_
+
+ :type map: Enumerated constant
+ :arg map: Specifies a symbolic map name.
+ :type mapsize: int
+ :arg mapsize: Specifies the size of the map being defined.
+ :type values: :class:`Buffer` object. Depends on function prototype.
+ :arg values: Specifies an array of mapsize values.
+
+
+.. function:: glPixelStore (pname, param):
+
+ B{glPixelStoref, glPixelStorei}
+
+ Set pixel storage modes
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelstore.html>`_
+
+ :type pname: Enumerated constant
+ :arg pname: Specifies the symbolic name of the parameter to be set.
+ Six values affect the packing of pixel data into memory.
+ Six more affect the unpacking of pixel data from memory.
+ :type param: Depends on function prototype.
+ :arg param: Specifies the value that pname is set to.
+
+
+.. function:: glPixelTransfer (pname, param):
+
+ B{glPixelTransferf, glPixelTransferi}
+
+ Set pixel transfer modes
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixeltransfer.html>`_
+
+ :type pname: Enumerated constant
+ :arg pname: Specifies the symbolic name of the pixel transfer parameter to be set.
+ :type param: Depends on function prototype.
+ :arg param: Specifies the value that pname is set to.
+
+
+.. function:: glPixelZoom(xfactor, yfactor):
+
+ Specify the pixel zoom factors
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelzoom.html>`_
+
+ :type xfactor, yfactor: float
+ :arg xfactor, yfactor: Specify the x and y zoom factors for pixel write operations.
+
+
+.. function:: glPointSize(size):
+
+ Specify the diameter of rasterized points
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pointsize.html>`_
+
+ :type size: float
+ :arg size: Specifies the diameter of rasterized points. The initial value is 1.
+
+
+.. function:: glPolygonMode(face, mode):
+
+ Select a polygon rasterization mode
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonmode.html>`_
+
+ :type face: Enumerated constant
+ :arg face: Specifies the polygons that mode applies to.
+ Must be GL_FRONT for front-facing polygons, GL_BACK for back- facing
+ polygons, or GL_FRONT_AND_BACK for front- and back-facing polygons.
+ :type mode: Enumerated constant
+ :arg mode: Specifies how polygons will be rasterized.
+ The initial value is GL_FILL for both front- and back- facing polygons.
+
+
+.. function:: glPolygonOffset(factor, units):
+
+ Set the scale and units used to calculate depth values
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonoffset.html>`_
+
+ :type factor: float
+ :arg factor: Specifies a scale factor that is used to create a variable depth
+ offset for each polygon. The initial value is 0.
+ :type units: float
+ :arg units: Is multiplied by an implementation-specific value to create a
+ constant depth offset. The initial value is 0.
+
+
+.. function:: glPolygonStipple(mask):
+
+ Set the polygon stippling pattern
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonstipple.html>`_
+
+ :type mask: :class:`Buffer` object I{type GL_BYTE}
+ :arg mask: Specifies a pointer to a 32x32 stipple pattern that will be unpacked
+ from memory in the same way that glDrawPixels unpacks pixels.
+
+
+.. function:: glPopAttrib():
+
+ Pop the server attribute stack
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushattrib.html>`_
+
+
+.. function:: glPopClientAttrib():
+
+ Pop the client attribute stack
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushclientattrib.html>`_
+
+
+.. function:: glPopMatrix():
+
+ Pop the current matrix stack
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushmatrix.html>`_
+
+
+.. function:: glPopName():
+
+ Pop the name stack
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushname.html>`_
+
+
+.. function:: glPrioritizeTextures(n, textures, priorities):
+
+ Set texture residence priority
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/prioritizetextures.html>`_
+
+ :type n: int
+ :arg n: Specifies the number of textures to be prioritized.
+ :type textures: :class:`Buffer` I{type GL_INT}
+ :arg textures: Specifies an array containing the names of the textures to be prioritized.
+ :type priorities: :class:`Buffer` I{type GL_FLOAT}
+ :arg priorities: Specifies an array containing the texture priorities.
+ A priority given in an element of priorities applies to the texture named
+ by the corresponding element of textures.
+
+
+.. function:: glPushAttrib(mask):
+
+ Push the server attribute stack
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushattrib.html>`_
+
+ :type mask: Enumerated constant(s)
+ :arg mask: Specifies a mask that indicates which attributes to save.
+
+
+.. function:: glPushClientAttrib(mask):
+
+ Push the client attribute stack
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushclientattrib.html>`_
+
+ :type mask: Enumerated constant(s)
+ :arg mask: Specifies a mask that indicates which attributes to save.
+
+
+.. function:: glPushMatrix():
+
+ Push the current matrix stack
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushmatrix.html>`_
+
+
+.. function:: glPushName(name):
+
+ Push the name stack
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushname.html>`_
+
+ :type name: unsigned int
+ :arg name: Specifies a name that will be pushed onto the name stack.
+
+
+.. function:: glRasterPos (x,y,z,w):
+
+ B{glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d,
+ glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f,
+ glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv,
+ glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv,
+ glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv}
+
+ Specify the raster position for pixel operations
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rasterpos.html>`_
+
+ :type x, y, z, w: Depends on function prototype. (z and w for '3' and '4' prototypes only)
+ :arg x, y, z, w: Specify the x,y,z, and w object coordinates (if present) for the
+ raster position. If function prototype ends in 'v' specifies a pointer to an array of two,
+ three, or four elements, specifying x, y, z, and w coordinates, respectively.
+
+ .. note::
+
+ If you are drawing to the 3d view with a Scriptlink of a space handler
+ the zoom level of the panels will scale the glRasterPos by the view matrix.
+ so a X of 10 will not always offset 10 pixels as you would expect.
+
+ To work around this get the scale value of the view matrix and use it to scale your pixel values.
+
+ .. code-block:: python
+
+ import bgl
+ xval, yval= 100, 40
+ # Get the scale of the view matrix
+ view_matrix = bgl.Buffer(bgl.GL_FLOAT, 16)
+ bgl.glGetFloatv(bgl.GL_MODELVIEW_MATRIX, view_matrix)
+ f = 1.0 / view_matrix[0]
+
+ # Instead of the usual glRasterPos2i(xval, yval)
+ bgl.glRasterPos2f(xval * f, yval * f)
+
+
+.. function:: glReadBuffer(mode):
+
+ Select a color buffer source for pixels.
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readbuffer.html>`_
+
+ :type mode: Enumerated constant
+ :arg mode: Specifies a color buffer.
+
+
+.. function:: glReadPixels(x, y, width, height, format, type, pixels):
+
+ Read a block of pixels from the frame buffer
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readpixels.html>`_
+
+ :type x, y: int
+ :arg x, y: Specify the window coordinates of the first pixel that is read
+ from the frame buffer. This location is the lower left corner of a rectangular
+ block of pixels.
+ :type width, height: int
+ :arg width, height: Specify the dimensions of the pixel rectangle. width and
+ height of one correspond to a single pixel.
+ :type format: Enumerated constant
+ :arg format: Specifies the format of the pixel data.
+ :type type: Enumerated constant
+ :arg type: Specifies the data type of the pixel data.
+ :type pixels: :class:`Buffer` object
+ :arg pixels: Returns the pixel data.
+
+
+.. function:: glRect (x1,y1,x2,y2,v1,v2):
+
+ B{glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv}
+
+ Draw a rectangle
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rect.html>`_
+
+ :type x1, y1: Depends on function prototype. (for non 'v' prototypes only)
+ :arg x1, y1: Specify one vertex of a rectangle
+ :type x2, y2: Depends on function prototype. (for non 'v' prototypes only)
+ :arg x2, y2: Specify the opposite vertex of the rectangle
+ :type v1, v2: Depends on function prototype. (for 'v' prototypes only)
+ :arg v1, v2: Specifies a pointer to one vertex of a rectangle and the pointer
+ to the opposite vertex of the rectangle
+
+
+.. function:: glRenderMode(mode):
+
+ Set rasterization mode
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rendermode.html>`_
+
+ :type mode: Enumerated constant
+ :arg mode: Specifies the rasterization mode.
+
+
+.. function:: glRotate (angle, x, y, z):
+
+ B{glRotated, glRotatef}
+
+ Multiply the current matrix by a rotation matrix
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rotate.html>`_
+
+ :type angle: Depends on function prototype.
+ :arg angle: Specifies the angle of rotation in degrees.
+ :type x, y, z: Depends on function prototype.
+ :arg x, y, z: Specify the x, y, and z coordinates of a vector respectively.
+
+
+.. function:: glScale (x,y,z):
+
+ B{glScaled, glScalef}
+
+ Multiply the current matrix by a general scaling matrix
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/scale.html>`_
+
+ :type x, y, z: Depends on function prototype.
+ :arg x, y, z: Specify scale factors along the x, y, and z axes, respectively.
+
+
+.. function:: glScissor(x,y,width,height):
+
+ Define the scissor box
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/scissor.html>`_
+
+ :type x, y: int
+ :arg x, y: Specify the lower left corner of the scissor box. Initially (0, 0).
+ :type width, height: int
+ :arg width height: Specify the width and height of the scissor box. When a
+ GL context is first attached to a window, width and height are set to the
+ dimensions of that window.
+
+
+.. function:: glSelectBuffer(size, buffer):
+
+ Establish a buffer for selection mode values
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/selectbuffer.html>`_
+
+ :type size: int
+ :arg size: Specifies the size of buffer
+ :type buffer: :class:`Buffer` I{type GL_INT}
+ :arg buffer: Returns the selection data
+
+
+.. function:: glShadeModel(mode):
+
+ Select flat or smooth shading
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/shademodel.html>`_
+
+ :type mode: Enumerated constant
+ :arg mode: Specifies a symbolic value representing a shading technique.
+
+
+.. function:: glStencilFuc(func, ref, mask):
+
+ Set function and reference value for stencil testing
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilfunc.html>`_
+
+ :type func: Enumerated constant
+ :arg func: Specifies the test function.
+ :type ref: int
+ :arg ref: Specifies the reference value for the stencil test. ref is clamped
+ to the range [0,2n-1], where n is the number of bitplanes in the stencil
+ buffer. The initial value is 0.
+ :type mask: unsigned int
+ :arg mask: Specifies a mask that is ANDed with both the reference value and
+ the stored stencil value when the test is done. The initial value is all 1's.
+
+
+.. function:: glStencilMask(mask):
+
+ Control the writing of individual bits in the stencil planes
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilmask.html>`_
+
+ :type mask: unsigned int
+ :arg mask: Specifies a bit mask to enable and disable writing of individual bits
+ in the stencil planes. Initially, the mask is all 1's.
+
+
+.. function:: glStencilOp(fail, zfail, zpass):
+
+ Set stencil test actions
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilop.html>`_
+
+ :type fail: Enumerated constant
+ :arg fail: Specifies the action to take when the stencil test fails.
+ The initial value is GL_KEEP.
+ :type zfail: Enumerated constant
+ :arg zfail: Specifies the stencil action when the stencil test passes, but the
+ depth test fails. zfail accepts the same symbolic constants as fail.
+ The initial value is GL_KEEP.
+ :type zpass: Enumerated constant
+ :arg zpass: Specifies the stencil action when both the stencil test and the
+ depth test pass, or when the stencil test passes and either there is no
+ depth buffer or depth testing is not enabled. zpass accepts the same
+ symbolic constants
+ as fail. The initial value is GL_KEEP.
+
+
+.. function:: glTexCoord (s,t,r,q,v):
+
+ B{glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f,
+ glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s,
+ glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv,
+ glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv,
+ glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv,
+ glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv}
+
+ Set the current texture coordinates
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texcoord.html>`_
+
+ :type s, t, r, q: Depends on function prototype. (r and q for '3' and '4' prototypes only)
+ :arg s, t, r, q: Specify s, t, r, and q texture coordinates. Not all parameters are
+ present in all forms of the command.
+ :type v: :class:`Buffer` object. Depends on function prototype. (for 'v' prototypes only)
+ :arg v: Specifies a pointer to an array of one, two, three, or four elements,
+ which in turn specify the s, t, r, and q texture coordinates.
+
+
+.. function:: glTexEnv (target, pname, param):
+
+ B{glTextEnvf, glTextEnvi, glTextEnvfv, glTextEnviv}
+
+ Set texture environment parameters
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texenv.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
+ :type pname: Enumerated constant
+ :arg pname: Specifies the symbolic name of a single-valued texture environment
+ parameter. Must be GL_TEXTURE_ENV_MODE.
+ :type param: Depends on function prototype.
+ :arg param: Specifies a single symbolic constant. If function prototype ends in 'v'
+ specifies a pointer to a parameter array that contains either a single
+ symbolic constant or an RGBA color
+
+
+.. function:: glTexGen (coord, pname, param):
+
+ B{glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv}
+
+ Control the generation of texture coordinates
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texgen.html>`_
+
+ :type coord: Enumerated constant
+ :arg coord: Specifies a texture coordinate.
+ :type pname: Enumerated constant
+ :arg pname: Specifies the symbolic name of the texture- coordinate generation function.
+ :type param: Depends on function prototype.
+ :arg param: Specifies a single-valued texture generation parameter.
+ If function prototype ends in 'v' specifies a pointer to an array of texture
+ generation parameters. If pname is GL_TEXTURE_GEN_MODE, then the array must
+ contain a single symbolic constant. Otherwise, params holds the coefficients
+ for the texture-coordinate generation function specified by pname.
+
+
+.. function:: glTexImage1D(target, level, internalformat, width, border, format, type, pixels):
+
+ Specify a one-dimensional texture image
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage1d.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies the target texture.
+ :type level: int
+ :arg level: Specifies the level-of-detail number. Level 0 is the base image level.
+ Level n is the nth mipmap reduction image.
+ :type internalformat: int
+ :arg internalformat: Specifies the number of color components in the texture.
+ :type width: int
+ :arg width: Specifies the width of the texture image. Must be 2n+2(border)
+ for some integer n. All implementations support texture images that are
+ at least 64 texels wide. The height of the 1D texture image is 1.
+ :type border: int
+ :arg border: Specifies the width of the border. Must be either 0 or 1.
+ :type format: Enumerated constant
+ :arg format: Specifies the format of the pixel data.
+ :type type: Enumerated constant
+ :arg type: Specifies the data type of the pixel data.
+ :type pixels: :class:`Buffer` object.
+ :arg pixels: Specifies a pointer to the image data in memory.
+
+
+.. function:: glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels):
+
+ Specify a two-dimensional texture image
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage2d.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies the target texture.
+ :type level: int
+ :arg level: Specifies the level-of-detail number. Level 0 is the base image level.
+ Level n is the nth mipmap reduction image.
+ :type internalformat: int
+ :arg internalformat: Specifies the number of color components in the texture.
+ :type width: int
+ :arg width: Specifies the width of the texture image. Must be 2n+2(border)
+ for some integer n. All implementations support texture images that are at
+ least 64 texels wide.
+ :type height: int
+ :arg height: Specifies the height of the texture image. Must be 2m+2(border) for
+ some integer m. All implementations support texture images that are at
+ least 64 texels high.
+ :type border: int
+ :arg border: Specifies the width of the border. Must be either 0 or 1.
+ :type format: Enumerated constant
+ :arg format: Specifies the format of the pixel data.
+ :type type: Enumerated constant
+ :arg type: Specifies the data type of the pixel data.
+ :type pixels: :class:`Buffer` object.
+ :arg pixels: Specifies a pointer to the image data in memory.
+
+
+.. function:: glTexParameter (target, pname, param):
+
+ B{glTexParameterf, glTexParameteri, glTexParameterfv, glTexParameteriv}
+
+ Set texture parameters
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texparameter.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies the target texture.
+ :type pname: Enumerated constant
+ :arg pname: Specifies the symbolic name of a single-valued texture parameter.
+ :type param: Depends on function prototype.
+ :arg param: Specifies the value of pname. If function prototype ends in 'v' specifies
+ a pointer to an array where the value or values of pname are stored.
+
+
+.. function:: glTranslate (x, y, z):
+
+ B{glTranslatef, glTranslated}
+
+ Multiply the current matrix by a translation matrix
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/translate.html>`_
+
+ :type x, y, z: Depends on function prototype.
+ :arg x, y, z: Specify the x, y, and z coordinates of a translation vector.
+
+
+.. function:: glVertex (x,y,z,w,v):
+
+ B{glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i,
+ glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv,
+ glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv,
+ glVertex4fv, glVertex4iv, glVertex4sv}
+
+ Specify a vertex
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/vertex.html>`_
+
+ :type x, y, z, w: Depends on function prototype (z and w for '3' and '4' prototypes only)
+ :arg x, y, z, w: Specify x, y, z, and w coordinates of a vertex. Not all parameters
+ are present in all forms of the command.
+ :type v: :class:`Buffer` object. Depends of function prototype (for 'v'
+ prototypes only)
+ :arg v: Specifies a pointer to an array of two, three, or four elements. The
+ elements of a two-element array are x and y; of a three-element array,
+ x, y, and z; and of a four-element array, x, y, z, and w.
+
+
+.. function:: glViewport(x,y,width,height):
+
+ Set the viewport
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/viewport.html>`_
+
+ :type x, y: int
+ :arg x, y: Specify the lower left corner of the viewport rectangle,
+ in pixels. The initial value is (0,0).
+ :type width, height: int
+ :arg width, height: Specify the width and height of the viewport. When a GL
+ context is first attached to a window, width and height are set to the
+ dimensions of that window.
+
+
+.. function:: gluPerspective(fovY, aspect, zNear, zFar):
+
+ Set up a perspective projection matrix.
+
+ .. seealso:: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5577288}
+
+ :type fovY: double
+ :arg fovY: Specifies the field of view angle, in degrees, in the y direction.
+ :type aspect: double
+ :arg aspect: Specifies the aspect ratio that determines the field of view in the x direction.
+ The aspect ratio is the ratio of x (width) to y (height).
+ :type zNear: double
+ :arg zNear: Specifies the distance from the viewer to the near clipping plane (always positive).
+ :type zFar: double
+ :arg zFar: Specifies the distance from the viewer to the far clipping plane (always positive).
+
+
+.. function:: gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz):
+
+ Define a viewing transformation.
+
+ .. seealso:: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5573042}
+
+ :type eyex, eyey, eyez: double
+ :arg eyex, eyey, eyez: Specifies the position of the eye point.
+ :type centerx, centery, centerz: double
+ :arg centerx, centery, centerz: Specifies the position of the reference point.
+ :type upx, upy, upz: double
+ :arg upx, upy, upz: Specifies the direction of the up vector.
+
+
+.. function:: gluOrtho2D(left, right, bottom, top):
+
+ Define a 2-D orthographic projection matrix.
+
+ .. seealso:: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
+
+ :type left, right: double
+ :arg left, right: Specify the coordinates for the left and right vertical clipping planes.
+ :type bottom, top: double
+ :arg bottom, top: Specify the coordinates for the bottom and top horizontal clipping planes.
+
+
+.. function:: gluPickMatrix(x, y, width, height, viewport):
+
+ Define a picking region.
+
+ .. seealso:: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
+
+ :type x, y: double
+ :arg x, y: Specify the center of a picking region in window coordinates.
+ :type width, height: double
+ :arg width, height: Specify the width and height, respectively, of the picking region in window coordinates.
+ :type viewport: :class:`Buffer` object. [int]
+ :arg viewport: Specifies the current viewport.
+
+
+.. function:: gluProject(objx, objy, objz, modelMatrix, projMatrix, viewport, winx, winy, winz):
+
+ Map object coordinates to window coordinates.
+
+ .. seealso:: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
+
+ :type objx, objy, objz: double
+ :arg objx, objy, objz: Specify the object coordinates.
+ :type modelMatrix: :class:`Buffer` object. [double]
+ :arg modelMatrix: Specifies the current modelview matrix (as from a glGetDoublev call).
+ :type projMatrix: :class:`Buffer` object. [double]
+ :arg projMatrix: Specifies the current projection matrix (as from a glGetDoublev call).
+ :type viewport: :class:`Buffer` object. [int]
+ :arg viewport: Specifies the current viewport (as from a glGetIntegerv call).
+ :type winx, winy, winz: :class:`Buffer` object. [double]
+ :arg winx, winy, winz: Return the computed window coordinates.
+
+
+.. function:: gluUnProject(winx, winy, winz, modelMatrix, projMatrix, viewport, objx, objy, objz):
+
+ Map object coordinates to window coordinates.
+
+ .. seealso:: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5582204}
+
+ :type winx, winy, winz: double
+ :arg winx, winy, winz: Specify the window coordinates to be mapped.
+ :type modelMatrix: :class:`Buffer` object. [double]
+ :arg modelMatrix: Specifies the current modelview matrix (as from a glGetDoublev call).
+ :type projMatrix: :class:`Buffer` object. [double]
+ :arg projMatrix: Specifies the current projection matrix (as from a glGetDoublev call).
+ :type viewport: :class:`Buffer` object. [int]
+ :arg viewport: Specifies the current viewport (as from a glGetIntegerv call).
+ :type objx, objy, objz: :class:`Buffer` object. [double]
+ :arg objx, objy, objz: Return the computed object coordinates.
+
+
+class Buffer:
+
+ The Buffer object is simply a block of memory that is delineated and initialized by the
+ user. Many OpenGL functions return data to a C-style pointer, however, because this
+ is not possible in python the Buffer object can be used to this end. Wherever pointer
+ notation is used in the OpenGL functions the Buffer object can be used in it's bgl
+ wrapper. In some instances the Buffer object will need to be initialized with the template
+ parameter, while in other instances the user will want to create just a blank buffer
+ which will be zeroed by default.
+
+ .. code-block:: python
+
+ import bgl
+ myByteBuffer = bgl.Buffer(bgl.GL_BYTE, [32, 32])
+ bgl.glGetPolygonStipple(myByteBuffer)
+ print(myByteBuffer.dimensions)
+ print(myByteBuffer.to_list())
+ sliceBuffer = myByteBuffer[0:16]
+ print(sliceBuffer)
+
+ .. attribute:: dimensions
+
+ The number of dimensions of the Buffer.
+
+ .. method:: to_list()
+
+ The contents of the Buffer as a python list.
+
+ .. method:: __init__(type, dimensions, template = None):
+
+ This will create a new Buffer object for use with other bgl OpenGL commands.
+ Only the type of argument to store in the buffer and the dimensions of the buffer
+ are necessary. Buffers are zeroed by default unless a template is supplied, in
+ which case the buffer is initialized to the template.
+
+ :type type: int
+ :arg type: The format to store data in. The type should be one of
+ GL_BYTE, GL_SHORT, GL_INT, or GL_FLOAT.
+ :type dimensions: An int or sequence object specifying the dimensions of the buffer.
+ :arg dimensions: If the dimensions are specified as an int a linear array will
+ be created for the buffer. If a sequence is passed for the dimensions, the buffer
+ becomes n-Dimensional, where n is equal to the number of parameters passed in the
+ sequence. Example: [256,2] is a two- dimensional buffer while [256,256,4] creates
+ a three- dimensional buffer. You can think of each additional dimension as a sub-item
+ of the dimension to the left. i.e. [10,2] is a 10 element array each with 2 sub-items.
+ [(0,0), (0,1), (1,0), (1,1), (2,0), ...] etc.
+ :type template: A python sequence object (optional)
+ :arg template: A sequence of matching dimensions which will be used to initialize
+ the Buffer. If a template is not passed in all fields will be initialized to 0.
+ :rtype: Buffer object
+ :return: The newly created buffer as a PyObject.
+