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-rw-r--r--doc/python_api/rst/info_gotcha.rst8
1 files changed, 7 insertions, 1 deletions
diff --git a/doc/python_api/rst/info_gotcha.rst b/doc/python_api/rst/info_gotcha.rst
index 35f9c1bda9f..aad23112b42 100644
--- a/doc/python_api/rst/info_gotcha.rst
+++ b/doc/python_api/rst/info_gotcha.rst
@@ -86,9 +86,15 @@ Consider the calculations that might go into working out the object's final tran
To avoid expensive recalculations every time a property is modified, Blender defers making the actual calculations until they are needed.
However, while the script runs you may want to access the updated values.
+In this case you need to call :class:`bpy.types.Scene.update` after modifying values, for example:
+
+.. code-block:: python
+
+ bpy.context.object.location = 1, 2, 3
+ bpy.context.scene.update()
-This can be done by calling :class:`bpy.types.Scene.update` after modifying values which recalculates all data that is tagged to be updated.
+Now all dependent data (child objects, modifiers, drivers... etc) has been recalculated and is available to the script.
Can I redraw during the script?
-------------------------------