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Diffstat (limited to 'extern/Eigen2/Eigen/src/Geometry/Rotation2D.h')
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+// This file is part of Eigen, a lightweight C++ template library
+// for linear algebra. Eigen itself is part of the KDE project.
+//
+// Copyright (C) 2008 Gael Guennebaud <g.gael@free.fr>
+//
+// Eigen is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 3 of the License, or (at your option) any later version.
+//
+// Alternatively, you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of
+// the License, or (at your option) any later version.
+//
+// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
+// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License and a copy of the GNU General Public License along with
+// Eigen. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef EIGEN_ROTATION2D_H
+#define EIGEN_ROTATION2D_H
+
+/** \geometry_module \ingroup Geometry_Module
+ *
+ * \class Rotation2D
+ *
+ * \brief Represents a rotation/orientation in a 2 dimensional space.
+ *
+ * \param _Scalar the scalar type, i.e., the type of the coefficients
+ *
+ * This class is equivalent to a single scalar representing a counter clock wise rotation
+ * as a single angle in radian. It provides some additional features such as the automatic
+ * conversion from/to a 2x2 rotation matrix. Moreover this class aims to provide a similar
+ * interface to Quaternion in order to facilitate the writing of generic algorithms
+ * dealing with rotations.
+ *
+ * \sa class Quaternion, class Transform
+ */
+template<typename _Scalar> struct ei_traits<Rotation2D<_Scalar> >
+{
+ typedef _Scalar Scalar;
+};
+
+template<typename _Scalar>
+class Rotation2D : public RotationBase<Rotation2D<_Scalar>,2>
+{
+ typedef RotationBase<Rotation2D<_Scalar>,2> Base;
+
+public:
+
+ using Base::operator*;
+
+ enum { Dim = 2 };
+ /** the scalar type of the coefficients */
+ typedef _Scalar Scalar;
+ typedef Matrix<Scalar,2,1> Vector2;
+ typedef Matrix<Scalar,2,2> Matrix2;
+
+protected:
+
+ Scalar m_angle;
+
+public:
+
+ /** Construct a 2D counter clock wise rotation from the angle \a a in radian. */
+ inline Rotation2D(Scalar a) : m_angle(a) {}
+
+ /** \returns the rotation angle */
+ inline Scalar angle() const { return m_angle; }
+
+ /** \returns a read-write reference to the rotation angle */
+ inline Scalar& angle() { return m_angle; }
+
+ /** \returns the inverse rotation */
+ inline Rotation2D inverse() const { return -m_angle; }
+
+ /** Concatenates two rotations */
+ inline Rotation2D operator*(const Rotation2D& other) const
+ { return m_angle + other.m_angle; }
+
+ /** Concatenates two rotations */
+ inline Rotation2D& operator*=(const Rotation2D& other)
+ { return m_angle += other.m_angle; return *this; }
+
+ /** Applies the rotation to a 2D vector */
+ Vector2 operator* (const Vector2& vec) const
+ { return toRotationMatrix() * vec; }
+
+ template<typename Derived>
+ Rotation2D& fromRotationMatrix(const MatrixBase<Derived>& m);
+ Matrix2 toRotationMatrix(void) const;
+
+ /** \returns the spherical interpolation between \c *this and \a other using
+ * parameter \a t. It is in fact equivalent to a linear interpolation.
+ */
+ inline Rotation2D slerp(Scalar t, const Rotation2D& other) const
+ { return m_angle * (1-t) + other.angle() * t; }
+
+ /** \returns \c *this with scalar type casted to \a NewScalarType
+ *
+ * Note that if \a NewScalarType is equal to the current scalar type of \c *this
+ * then this function smartly returns a const reference to \c *this.
+ */
+ template<typename NewScalarType>
+ inline typename ei_cast_return_type<Rotation2D,Rotation2D<NewScalarType> >::type cast() const
+ { return typename ei_cast_return_type<Rotation2D,Rotation2D<NewScalarType> >::type(*this); }
+
+ /** Copy constructor with scalar type conversion */
+ template<typename OtherScalarType>
+ inline explicit Rotation2D(const Rotation2D<OtherScalarType>& other)
+ {
+ m_angle = Scalar(other.angle());
+ }
+
+ /** \returns \c true if \c *this is approximately equal to \a other, within the precision
+ * determined by \a prec.
+ *
+ * \sa MatrixBase::isApprox() */
+ bool isApprox(const Rotation2D& other, typename NumTraits<Scalar>::Real prec = precision<Scalar>()) const
+ { return ei_isApprox(m_angle,other.m_angle, prec); }
+};
+
+/** \ingroup Geometry_Module
+ * single precision 2D rotation type */
+typedef Rotation2D<float> Rotation2Df;
+/** \ingroup Geometry_Module
+ * double precision 2D rotation type */
+typedef Rotation2D<double> Rotation2Dd;
+
+/** Set \c *this from a 2x2 rotation matrix \a mat.
+ * In other words, this function extract the rotation angle
+ * from the rotation matrix.
+ */
+template<typename Scalar>
+template<typename Derived>
+Rotation2D<Scalar>& Rotation2D<Scalar>::fromRotationMatrix(const MatrixBase<Derived>& mat)
+{
+ EIGEN_STATIC_ASSERT(Derived::RowsAtCompileTime==2 && Derived::ColsAtCompileTime==2,YOU_MADE_A_PROGRAMMING_MISTAKE)
+ m_angle = ei_atan2(mat.coeff(1,0), mat.coeff(0,0));
+ return *this;
+}
+
+/** Constructs and \returns an equivalent 2x2 rotation matrix.
+ */
+template<typename Scalar>
+typename Rotation2D<Scalar>::Matrix2
+Rotation2D<Scalar>::toRotationMatrix(void) const
+{
+ Scalar sinA = ei_sin(m_angle);
+ Scalar cosA = ei_cos(m_angle);
+ return (Matrix2() << cosA, -sinA, sinA, cosA).finished();
+}
+
+#endif // EIGEN_ROTATION2D_H