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Diffstat (limited to 'extern/audaspace/bindings/C/AUD_Special.h')
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+/*******************************************************************************
+ * Copyright 2009-2016 Jörg Müller
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ ******************************************************************************/
+
+#pragma once
+
+#include "AUD_Types.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * Returns information about a sound.
+ * \param sound The sound to get the info about.
+ * \return The AUD_SoundInfo structure with filled in data.
+ */
+extern AUD_API AUD_SoundInfo AUD_getInfo(AUD_Sound* sound);
+
+/**
+ * Reads a sound file into a newly created float buffer.
+ * The sound is therefore bandpassed, rectified and resampled.
+ */
+extern AUD_API float* AUD_readSoundBuffer(const char* filename, float low, float high,
+ float attack, float release, float threshold,
+ int accumulate, int additive, int square,
+ float sthreshold, double samplerate,
+ int* length);
+
+/**
+ * Pauses a playing sound after a specific amount of time.
+ * \param handle The handle to the sound.
+ * \param seconds The time in seconds.
+ * \return The silence handle.
+ */
+extern AUD_API AUD_Handle* AUD_pauseAfter(AUD_Handle* handle, float seconds);
+
+/**
+ * Reads a sound into a buffer for drawing at a specific sampling rate.
+ * \param sound The sound to read.
+ * \param buffer The buffer to write to. Must have a size of 3*4*length.
+ * \param length How many samples to read from the sound.
+ * \param samples_per_second How many samples to read per second of the sound.
+ * \return How many samples really have been read. Always <= length.
+ */
+extern AUD_API int AUD_readSound(AUD_Sound* sound, float* buffer, int length, int samples_per_second, short* interrupt);
+
+/**
+ * Mixes a sound down into a file.
+ * \param sound The sound scene to mix down.
+ * \param start The start frame.
+ * \param length The count of frames to write.
+ * \param buffersize How many samples should be written at once.
+ * \param filename The file to write to.
+ * \param specs The file's audio specification.
+ * \param format The file's container format.
+ * \param codec The codec used for encoding the audio data.
+ * \param bitrate The bitrate for encoding.
+ * \return An error message or NULL in case of success.
+ */
+extern AUD_API const char* AUD_mixdown(AUD_Sound* sound, unsigned int start, unsigned int length,
+ unsigned int buffersize, const char* filename,
+ AUD_DeviceSpecs specs, AUD_Container format,
+ AUD_Codec codec, unsigned int bitrate);
+
+/**
+ * Mixes a sound down into multiple files.
+ * \param sound The sound scene to mix down.
+ * \param start The start frame.
+ * \param length The count of frames to write.
+ * \param buffersize How many samples should be written at once.
+ * \param filename The file to write to, the channel number and an underscore are added at the beginning.
+ * \param specs The file's audio specification.
+ * \param format The file's container format.
+ * \param codec The codec used for encoding the audio data.
+ * \param bitrate The bitrate for encoding.
+ * \return An error message or NULL in case of success.
+ */
+extern AUD_API const char* AUD_mixdown_per_channel(AUD_Sound* sound, unsigned int start, unsigned int length,
+ unsigned int buffersize, const char* filename,
+ AUD_DeviceSpecs specs, AUD_Container format,
+ AUD_Codec codec, unsigned int bitrate);
+
+/**
+ * Opens a read device and prepares it for mixdown of the sound scene.
+ * \param specs Output audio specifications.
+ * \param sequencer The sound scene to mix down.
+ * \param volume The overall mixdown volume.
+ * \param start The start time of the mixdown in the sound scene.
+ * \return The read device for the mixdown.
+ */
+extern AUD_API AUD_Device* AUD_openMixdownDevice(AUD_DeviceSpecs specs, AUD_Sound* sequencer, float volume, float start);
+
+/**
+ * Initializes audio routines (FFMPEG/JACK if it is enabled).
+ */
+extern AUD_API void AUD_initOnce();
+
+/**
+ * Unitinitializes an audio routines.
+ */
+extern AUD_API void AUD_exitOnce();
+
+/**
+ * Initializes an audio device.
+ * \param device The device type that should be used.
+ * \param specs The audio specification to be used.
+ * \param buffersize The buffersize for the device.
+ * \return Whether the device has been initialized.
+ */
+extern AUD_API AUD_Device* AUD_init(const char* device, AUD_DeviceSpecs specs, int buffersize, const char* name);
+
+/**
+ * Unitinitializes an audio device.
+ * \param device The device to free.
+ */
+extern AUD_API void AUD_exit(AUD_Device* device);
+
+/**
+ * Retrieves available devices. Note that all memory returned has to be freed!
+ */
+extern AUD_API char** AUD_getDeviceNames();
+
+#ifdef __cplusplus
+}
+#endif