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Diffstat (limited to 'extern/audaspace/include/devices/IDevice.h')
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+/*******************************************************************************
+ * Copyright 2009-2016 Jörg Müller
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ ******************************************************************************/
+
+#pragma once
+
+/**
+ * @file IDevice.h
+ * @ingroup devices
+ * The IDevice interface.
+ */
+
+#include "respec/Specification.h"
+#include "util/ILockable.h"
+
+#include <memory>
+
+AUD_NAMESPACE_BEGIN
+
+class IHandle;
+class IReader;
+class ISound;
+class ISynchronizer;
+
+/**
+ * @interface IDevice
+ * The IDevice interface represents an output device for sound sources.
+ * Output devices may be several backends such as plattform independand like
+ * SDL or OpenAL or plattform specific like ALSA, but they may also be
+ * files, RAM buffers or other types of streams.
+ * \warning Thread safety must be insured so that no reader is beeing called
+ * twice at the same time.
+ */
+class IDevice : public ILockable
+{
+public:
+ /**
+ * Destroys the device.
+ */
+ virtual ~IDevice() {}
+
+ /**
+ * Returns the specification of the device.
+ */
+ virtual DeviceSpecs getSpecs() const=0;
+
+ /**
+ * Plays a sound source.
+ * \param reader The reader to play.
+ * \param keep When keep is true the sound source will not be deleted but
+ * set to paused when its end has been reached.
+ * \return Returns a handle with which the playback can be controlled.
+ * This is nullptr if the sound couldn't be played back.
+ * \exception Exception Thrown if there's an unexpected (from the
+ * device side) error during creation of the reader.
+ */
+ virtual std::shared_ptr<IHandle> play(std::shared_ptr<IReader> reader, bool keep = false)=0;
+
+ /**
+ * Plays a sound source.
+ * \param sound The sound to create the reader for the sound source.
+ * \param keep When keep is true the sound source will not be deleted but
+ * set to paused when its end has been reached.
+ * \return Returns a handle with which the playback can be controlled.
+ * This is nullptr if the sound couldn't be played back.
+ * \exception Exception Thrown if there's an unexpected (from the
+ * device side) error during creation of the reader.
+ */
+ virtual std::shared_ptr<IHandle> play(std::shared_ptr<ISound> sound, bool keep = false)=0;
+
+ /**
+ * Stops all playing sounds.
+ */
+ virtual void stopAll()=0;
+
+ /**
+ * Locks the device.
+ * Used to make sure that between lock and unlock, no buffers are read, so
+ * that it is possible to start, resume, pause, stop or seek several
+ * playback handles simultaneously.
+ * \warning Make sure the locking time is as small as possible to avoid
+ * playback delays that result in unexpected noise and cracks.
+ */
+ virtual void lock()=0;
+
+ /**
+ * Unlocks the previously locked device.
+ */
+ virtual void unlock()=0;
+
+ /**
+ * Retrieves the overall device volume.
+ * \return The overall device volume.
+ */
+ virtual float getVolume() const=0;
+
+ /**
+ * Sets the overall device volume.
+ * \param volume The overall device volume.
+ */
+ virtual void setVolume(float volume)=0;
+
+ /**
+ * Retrieves the synchronizer for this device, which enables accurate synchronization
+ * between audio playback and video playback for example.
+ * @return The synchronizer which will be the DefaultSynchronizer if synchonization is not supported.
+ */
+ virtual ISynchronizer* getSynchronizer()=0;
+};
+
+AUD_NAMESPACE_END