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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp156
1 files changed, 156 insertions, 0 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp
new file mode 100644
index 00000000000..4ab5d692945
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+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp
@@ -0,0 +1,156 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+#include "btConvexPointCloudShape.h"
+#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
+
+#include "LinearMath/btQuaternion.h"
+
+void btConvexPointCloudShape::setLocalScaling(const btVector3& scaling)
+{
+ m_localScaling = scaling;
+ recalcLocalAabb();
+}
+
+#ifndef __SPU__
+btVector3 btConvexPointCloudShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
+{
+ btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
+ btScalar newDot,maxDot = btScalar(-1e30);
+
+ btVector3 vec = vec0;
+ btScalar lenSqr = vec.length2();
+ if (lenSqr < btScalar(0.0001))
+ {
+ vec.setValue(1,0,0);
+ } else
+ {
+ btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
+ vec *= rlen;
+ }
+
+
+ for (int i=0;i<m_numPoints;i++)
+ {
+ btVector3 vtx = getScaledPoint(i);
+
+ newDot = vec.dot(vtx);
+ if (newDot > maxDot)
+ {
+ maxDot = newDot;
+ supVec = vtx;
+ }
+ }
+ return supVec;
+}
+
+void btConvexPointCloudShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+{
+ btScalar newDot;
+ //use 'w' component of supportVerticesOut?
+ {
+ for (int i=0;i<numVectors;i++)
+ {
+ supportVerticesOut[i][3] = btScalar(-1e30);
+ }
+ }
+ for (int i=0;i<m_numPoints;i++)
+ {
+ btVector3 vtx = getScaledPoint(i);
+
+ for (int j=0;j<numVectors;j++)
+ {
+ const btVector3& vec = vectors[j];
+
+ newDot = vec.dot(vtx);
+ if (newDot > supportVerticesOut[j][3])
+ {
+ //WARNING: don't swap next lines, the w component would get overwritten!
+ supportVerticesOut[j] = vtx;
+ supportVerticesOut[j][3] = newDot;
+ }
+ }
+ }
+
+
+
+}
+
+
+
+btVector3 btConvexPointCloudShape::localGetSupportingVertex(const btVector3& vec)const
+{
+ btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);
+
+ if ( getMargin()!=btScalar(0.) )
+ {
+ btVector3 vecnorm = vec;
+ if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
+ {
+ vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
+ }
+ vecnorm.normalize();
+ supVertex+= getMargin() * vecnorm;
+ }
+ return supVertex;
+}
+
+
+#endif
+
+
+
+
+
+
+//currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection
+//Please note that you can debug-draw btConvexHullShape with the Raytracer Demo
+int btConvexPointCloudShape::getNumVertices() const
+{
+ return m_numPoints;
+}
+
+int btConvexPointCloudShape::getNumEdges() const
+{
+ return 0;
+}
+
+void btConvexPointCloudShape::getEdge(int i,btVector3& pa,btVector3& pb) const
+{
+ btAssert (0);
+}
+
+void btConvexPointCloudShape::getVertex(int i,btVector3& vtx) const
+{
+ vtx = m_unscaledPoints[i]*m_localScaling;
+}
+
+int btConvexPointCloudShape::getNumPlanes() const
+{
+ return 0;
+}
+
+void btConvexPointCloudShape::getPlane(btVector3& ,btVector3& ,int ) const
+{
+
+ btAssert(0);
+}
+
+//not yet
+bool btConvexPointCloudShape::isInside(const btVector3& ,btScalar ) const
+{
+ btAssert(0);
+ return false;
+}
+