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Diffstat (limited to 'extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.h')
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diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.h b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.h
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+#ifndef GIM_QUANTIZED_SET_H_INCLUDED
+#define GIM_QUANTIZED_SET_H_INCLUDED
+
+/*! \file btGImpactQuantizedBvh.h
+\author Francisco León Nájera
+*/
+/*
+This source file is part of GIMPACT Library.
+
+For the latest info, see http://gimpact.sourceforge.net/
+
+Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
+email: projectileman@yahoo.com
+
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btGImpactBvh.h"
+#include "btQuantization.h"
+
+
+
+/*! \defgroup BOX_TREES
+
+
+
+*/
+//! @{
+
+
+///btQuantizedBvhNode is a compressed aabb node, 16 bytes.
+///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
+ATTRIBUTE_ALIGNED16 (struct) BT_QUANTIZED_BVH_NODE
+{
+ //12 bytes
+ unsigned short int m_quantizedAabbMin[3];
+ unsigned short int m_quantizedAabbMax[3];
+ //4 bytes
+ int m_escapeIndexOrDataIndex;
+
+ BT_QUANTIZED_BVH_NODE()
+ {
+ m_escapeIndexOrDataIndex = 0;
+ }
+
+ SIMD_FORCE_INLINE bool isLeafNode() const
+ {
+ //skipindex is negative (internal node), triangleindex >=0 (leafnode)
+ return (m_escapeIndexOrDataIndex>=0);
+ }
+
+ SIMD_FORCE_INLINE int getEscapeIndex() const
+ {
+ //btAssert(m_escapeIndexOrDataIndex < 0);
+ return -m_escapeIndexOrDataIndex;
+ }
+
+ SIMD_FORCE_INLINE void setEscapeIndex(int index)
+ {
+ m_escapeIndexOrDataIndex = -index;
+ }
+
+ SIMD_FORCE_INLINE int getDataIndex() const
+ {
+ //btAssert(m_escapeIndexOrDataIndex >= 0);
+
+ return m_escapeIndexOrDataIndex;
+ }
+
+ SIMD_FORCE_INLINE void setDataIndex(int index)
+ {
+ m_escapeIndexOrDataIndex = index;
+ }
+
+ SIMD_FORCE_INLINE bool testQuantizedBoxOverlapp(
+ unsigned short * quantizedMin,unsigned short * quantizedMax) const
+ {
+ if(m_quantizedAabbMin[0] > quantizedMax[0] ||
+ m_quantizedAabbMax[0] < quantizedMin[0] ||
+ m_quantizedAabbMin[1] > quantizedMax[1] ||
+ m_quantizedAabbMax[1] < quantizedMin[1] ||
+ m_quantizedAabbMin[2] > quantizedMax[2] ||
+ m_quantizedAabbMax[2] < quantizedMin[2])
+ {
+ return false;
+ }
+ return true;
+ }
+
+};
+
+
+
+class BT_QUANTIZED_BVH_NODE_ARRAY:public btAlignedObjectArray<BT_QUANTIZED_BVH_NODE>
+{
+};
+
+
+
+
+//! Basic Box tree structure
+class btQuantizedBvhTree
+{
+protected:
+ int m_num_nodes;
+ BT_QUANTIZED_BVH_NODE_ARRAY m_node_array;
+ btAABB m_global_bound;
+ btVector3 m_bvhQuantization;
+protected:
+ void calc_quantization(BT_BVH_DATA_ARRAY & primitive_boxes, btScalar boundMargin = btScalar(1.0) );
+
+ int _sort_and_calc_splitting_index(
+ BT_BVH_DATA_ARRAY & primitive_boxes,
+ int startIndex, int endIndex, int splitAxis);
+
+ int _calc_splitting_axis(BT_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex);
+
+ void _build_sub_tree(BT_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex);
+public:
+ btQuantizedBvhTree()
+ {
+ m_num_nodes = 0;
+ }
+
+ //! prototype functions for box tree management
+ //!@{
+ void build_tree(BT_BVH_DATA_ARRAY & primitive_boxes);
+
+ SIMD_FORCE_INLINE void quantizePoint(
+ unsigned short * quantizedpoint, const btVector3 & point) const
+ {
+ bt_quantize_clamp(quantizedpoint,point,m_global_bound.m_min,m_global_bound.m_max,m_bvhQuantization);
+ }
+
+
+ SIMD_FORCE_INLINE bool testQuantizedBoxOverlapp(
+ int node_index,
+ unsigned short * quantizedMin,unsigned short * quantizedMax) const
+ {
+ return m_node_array[node_index].testQuantizedBoxOverlapp(quantizedMin,quantizedMax);
+ }
+
+ SIMD_FORCE_INLINE void clearNodes()
+ {
+ m_node_array.clear();
+ m_num_nodes = 0;
+ }
+
+ //! node count
+ SIMD_FORCE_INLINE int getNodeCount() const
+ {
+ return m_num_nodes;
+ }
+
+ //! tells if the node is a leaf
+ SIMD_FORCE_INLINE bool isLeafNode(int nodeindex) const
+ {
+ return m_node_array[nodeindex].isLeafNode();
+ }
+
+ SIMD_FORCE_INLINE int getNodeData(int nodeindex) const
+ {
+ return m_node_array[nodeindex].getDataIndex();
+ }
+
+ SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB & bound) const
+ {
+ bound.m_min = bt_unquantize(
+ m_node_array[nodeindex].m_quantizedAabbMin,
+ m_global_bound.m_min,m_bvhQuantization);
+
+ bound.m_max = bt_unquantize(
+ m_node_array[nodeindex].m_quantizedAabbMax,
+ m_global_bound.m_min,m_bvhQuantization);
+ }
+
+ SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB & bound)
+ {
+ bt_quantize_clamp( m_node_array[nodeindex].m_quantizedAabbMin,
+ bound.m_min,
+ m_global_bound.m_min,
+ m_global_bound.m_max,
+ m_bvhQuantization);
+
+ bt_quantize_clamp( m_node_array[nodeindex].m_quantizedAabbMax,
+ bound.m_max,
+ m_global_bound.m_min,
+ m_global_bound.m_max,
+ m_bvhQuantization);
+ }
+
+ SIMD_FORCE_INLINE int getLeftNode(int nodeindex) const
+ {
+ return nodeindex+1;
+ }
+
+ SIMD_FORCE_INLINE int getRightNode(int nodeindex) const
+ {
+ if(m_node_array[nodeindex+1].isLeafNode()) return nodeindex+2;
+ return nodeindex+1 + m_node_array[nodeindex+1].getEscapeIndex();
+ }
+
+ SIMD_FORCE_INLINE int getEscapeNodeIndex(int nodeindex) const
+ {
+ return m_node_array[nodeindex].getEscapeIndex();
+ }
+
+ SIMD_FORCE_INLINE const BT_QUANTIZED_BVH_NODE * get_node_pointer(int index = 0) const
+ {
+ return &m_node_array[index];
+ }
+
+ //!@}
+};
+
+
+
+//! Structure for containing Boxes
+/*!
+This class offers an structure for managing a box tree of primitives.
+Requires a Primitive prototype (like btPrimitiveManagerBase )
+*/
+class btGImpactQuantizedBvh
+{
+protected:
+ btQuantizedBvhTree m_box_tree;
+ btPrimitiveManagerBase * m_primitive_manager;
+
+protected:
+ //stackless refit
+ void refit();
+public:
+
+ //! this constructor doesn't build the tree. you must call buildSet
+ btGImpactQuantizedBvh()
+ {
+ m_primitive_manager = NULL;
+ }
+
+ //! this constructor doesn't build the tree. you must call buildSet
+ btGImpactQuantizedBvh(btPrimitiveManagerBase * primitive_manager)
+ {
+ m_primitive_manager = primitive_manager;
+ }
+
+ SIMD_FORCE_INLINE btAABB getGlobalBox() const
+ {
+ btAABB totalbox;
+ getNodeBound(0, totalbox);
+ return totalbox;
+ }
+
+ SIMD_FORCE_INLINE void setPrimitiveManager(btPrimitiveManagerBase * primitive_manager)
+ {
+ m_primitive_manager = primitive_manager;
+ }
+
+ SIMD_FORCE_INLINE btPrimitiveManagerBase * getPrimitiveManager() const
+ {
+ return m_primitive_manager;
+ }
+
+
+//! node manager prototype functions
+///@{
+
+ //! this attemps to refit the box set.
+ SIMD_FORCE_INLINE void update()
+ {
+ refit();
+ }
+
+ //! this rebuild the entire set
+ void buildSet();
+
+ //! returns the indices of the primitives in the m_primitive_manager
+ bool boxQuery(const btAABB & box, btAlignedObjectArray<int> & collided_results) const;
+
+ //! returns the indices of the primitives in the m_primitive_manager
+ SIMD_FORCE_INLINE bool boxQueryTrans(const btAABB & box,
+ const btTransform & transform, btAlignedObjectArray<int> & collided_results) const
+ {
+ btAABB transbox=box;
+ transbox.appy_transform(transform);
+ return boxQuery(transbox,collided_results);
+ }
+
+ //! returns the indices of the primitives in the m_primitive_manager
+ bool rayQuery(
+ const btVector3 & ray_dir,const btVector3 & ray_origin ,
+ btAlignedObjectArray<int> & collided_results) const;
+
+ //! tells if this set has hierarcht
+ SIMD_FORCE_INLINE bool hasHierarchy() const
+ {
+ return true;
+ }
+
+ //! tells if this set is a trimesh
+ SIMD_FORCE_INLINE bool isTrimesh() const
+ {
+ return m_primitive_manager->is_trimesh();
+ }
+
+ //! node count
+ SIMD_FORCE_INLINE int getNodeCount() const
+ {
+ return m_box_tree.getNodeCount();
+ }
+
+ //! tells if the node is a leaf
+ SIMD_FORCE_INLINE bool isLeafNode(int nodeindex) const
+ {
+ return m_box_tree.isLeafNode(nodeindex);
+ }
+
+ SIMD_FORCE_INLINE int getNodeData(int nodeindex) const
+ {
+ return m_box_tree.getNodeData(nodeindex);
+ }
+
+ SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB & bound) const
+ {
+ m_box_tree.getNodeBound(nodeindex, bound);
+ }
+
+ SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB & bound)
+ {
+ m_box_tree.setNodeBound(nodeindex, bound);
+ }
+
+
+ SIMD_FORCE_INLINE int getLeftNode(int nodeindex) const
+ {
+ return m_box_tree.getLeftNode(nodeindex);
+ }
+
+ SIMD_FORCE_INLINE int getRightNode(int nodeindex) const
+ {
+ return m_box_tree.getRightNode(nodeindex);
+ }
+
+ SIMD_FORCE_INLINE int getEscapeNodeIndex(int nodeindex) const
+ {
+ return m_box_tree.getEscapeNodeIndex(nodeindex);
+ }
+
+ SIMD_FORCE_INLINE void getNodeTriangle(int nodeindex,btPrimitiveTriangle & triangle) const
+ {
+ m_primitive_manager->get_primitive_triangle(getNodeData(nodeindex),triangle);
+ }
+
+
+ SIMD_FORCE_INLINE const BT_QUANTIZED_BVH_NODE * get_node_pointer(int index = 0) const
+ {
+ return m_box_tree.get_node_pointer(index);
+ }
+
+//! @}
+
+ static float getAverageTreeCollisionTime();
+
+
+ static void find_collision(btGImpactQuantizedBvh * boxset1, const btTransform & trans1,
+ btGImpactQuantizedBvh * boxset2, const btTransform & trans2,
+ btPairSet & collision_pairs);
+};
+
+
+#endif // GIM_BOXPRUNING_H_INCLUDED