Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'extern/bullet2/src/BulletCollision/Gimpact/gim_box_set.cpp')
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_box_set.cpp182
1 files changed, 182 insertions, 0 deletions
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_box_set.cpp b/extern/bullet2/src/BulletCollision/Gimpact/gim_box_set.cpp
new file mode 100644
index 00000000000..1ffc2bbad78
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_box_set.cpp
@@ -0,0 +1,182 @@
+
+/*
+-----------------------------------------------------------------------------
+This source file is part of GIMPACT Library.
+
+For the latest info, see http://gimpact.sourceforge.net/
+
+Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
+email: projectileman@yahoo.com
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of EITHER:
+ (1) The GNU Lesser General Public License as published by the Free
+ Software Foundation; either version 2.1 of the License, or (at
+ your option) any later version. The text of the GNU Lesser
+ General Public License is included with this library in the
+ file GIMPACT-LICENSE-LGPL.TXT.
+ (2) The BSD-style license that is included with this library in
+ the file GIMPACT-LICENSE-BSD.TXT.
+ (3) The zlib/libpng license that is included with this library in
+ the file GIMPACT-LICENSE-ZLIB.TXT.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+ GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
+
+-----------------------------------------------------------------------------
+*/
+
+
+#include "gim_box_set.h"
+
+
+GUINT GIM_BOX_TREE::_calc_splitting_axis(
+ gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex, GUINT endIndex)
+{
+ GUINT i;
+
+ btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
+ btVector3 variance(btScalar(0.),btScalar(0.),btScalar(0.));
+ GUINT numIndices = endIndex-startIndex;
+
+ for (i=startIndex;i<endIndex;i++)
+ {
+ btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
+ primitive_boxes[i].m_bound.m_min);
+ means+=center;
+ }
+ means *= (btScalar(1.)/(btScalar)numIndices);
+
+ for (i=startIndex;i<endIndex;i++)
+ {
+ btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
+ primitive_boxes[i].m_bound.m_min);
+ btVector3 diff2 = center-means;
+ diff2 = diff2 * diff2;
+ variance += diff2;
+ }
+ variance *= (btScalar(1.)/ ((btScalar)numIndices-1) );
+
+ return variance.maxAxis();
+}
+
+
+GUINT GIM_BOX_TREE::_sort_and_calc_splitting_index(
+ gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex,
+ GUINT endIndex, GUINT splitAxis)
+{
+ GUINT i;
+ GUINT splitIndex =startIndex;
+ GUINT numIndices = endIndex - startIndex;
+
+ // average of centers
+ btScalar splitValue = 0.0f;
+ for (i=startIndex;i<endIndex;i++)
+ {
+ splitValue+= 0.5f*(primitive_boxes[i].m_bound.m_max[splitAxis] +
+ primitive_boxes[i].m_bound.m_min[splitAxis]);
+ }
+ splitValue /= (btScalar)numIndices;
+
+ //sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'.
+ for (i=startIndex;i<endIndex;i++)
+ {
+ btScalar center = 0.5f*(primitive_boxes[i].m_bound.m_max[splitAxis] +
+ primitive_boxes[i].m_bound.m_min[splitAxis]);
+ if (center > splitValue)
+ {
+ //swap
+ primitive_boxes.swap(i,splitIndex);
+ splitIndex++;
+ }
+ }
+
+ //if the splitIndex causes unbalanced trees, fix this by using the center in between startIndex and endIndex
+ //otherwise the tree-building might fail due to stack-overflows in certain cases.
+ //unbalanced1 is unsafe: it can cause stack overflows
+ //bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1)));
+
+ //unbalanced2 should work too: always use center (perfect balanced trees)
+ //bool unbalanced2 = true;
+
+ //this should be safe too:
+ GUINT rangeBalancedIndices = numIndices/3;
+ bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices)));
+
+ if (unbalanced)
+ {
+ splitIndex = startIndex+ (numIndices>>1);
+ }
+
+ bool unbal = (splitIndex==startIndex) || (splitIndex == (endIndex));
+ btAssert(!unbal);
+
+ return splitIndex;
+}
+
+
+void GIM_BOX_TREE::_build_sub_tree(gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex, GUINT endIndex)
+{
+ GUINT current_index = m_num_nodes++;
+
+ btAssert((endIndex-startIndex)>0);
+
+ if((endIndex-startIndex) == 1) //we got a leaf
+ {
+ m_node_array[current_index].m_left = 0;
+ m_node_array[current_index].m_right = 0;
+ m_node_array[current_index].m_escapeIndex = 0;
+
+ m_node_array[current_index].m_bound = primitive_boxes[startIndex].m_bound;
+ m_node_array[current_index].m_data = primitive_boxes[startIndex].m_data;
+ return;
+ }
+
+ //configure inner node
+
+ GUINT splitIndex;
+
+ //calc this node bounding box
+ m_node_array[current_index].m_bound.invalidate();
+ for (splitIndex=startIndex;splitIndex<endIndex;splitIndex++)
+ {
+ m_node_array[current_index].m_bound.merge(primitive_boxes[splitIndex].m_bound);
+ }
+
+ //calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'.
+
+ //split axis
+ splitIndex = _calc_splitting_axis(primitive_boxes,startIndex,endIndex);
+
+ splitIndex = _sort_and_calc_splitting_index(
+ primitive_boxes,startIndex,endIndex,splitIndex);
+
+ //configure this inner node : the left node index
+ m_node_array[current_index].m_left = m_num_nodes;
+ //build left child tree
+ _build_sub_tree(primitive_boxes, startIndex, splitIndex );
+
+ //configure this inner node : the right node index
+ m_node_array[current_index].m_right = m_num_nodes;
+
+ //build right child tree
+ _build_sub_tree(primitive_boxes, splitIndex ,endIndex);
+
+ //configure this inner node : the escape index
+ m_node_array[current_index].m_escapeIndex = m_num_nodes - current_index;
+}
+
+//! stackless build tree
+void GIM_BOX_TREE::build_tree(
+ gim_array<GIM_AABB_DATA> & primitive_boxes)
+{
+ // initialize node count to 0
+ m_num_nodes = 0;
+ // allocate nodes
+ m_node_array.resize(primitive_boxes.size()*2);
+
+ _build_sub_tree(primitive_boxes, 0, primitive_boxes.size());
+}
+