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Diffstat (limited to 'extern/bullet2/src/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp')
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp129
1 files changed, 129 insertions, 0 deletions
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp
new file mode 100644
index 00000000000..f93a3280f35
--- /dev/null
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp
@@ -0,0 +1,129 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "btFixedConstraint.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+#include "LinearMath/btTransformUtil.h"
+#include <new>
+
+
+btFixedConstraint::btFixedConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& frameInA,const btTransform& frameInB)
+:btTypedConstraint(FIXED_CONSTRAINT_TYPE,rbA,rbB)
+{
+ m_pivotInA = frameInA.getOrigin();
+ m_pivotInB = frameInB.getOrigin();
+ m_relTargetAB = frameInA.getRotation()*frameInB.getRotation().inverse();
+
+}
+
+btFixedConstraint::~btFixedConstraint ()
+{
+}
+
+
+void btFixedConstraint::getInfo1 (btConstraintInfo1* info)
+{
+ info->m_numConstraintRows = 6;
+ info->nub = 6;
+}
+
+void btFixedConstraint::getInfo2 (btConstraintInfo2* info)
+{
+ //fix the 3 linear degrees of freedom
+
+
+ const btVector3& worldPosA = m_rbA.getCenterOfMassTransform().getOrigin();
+ const btMatrix3x3& worldOrnA = m_rbA.getCenterOfMassTransform().getBasis();
+ const btVector3& worldPosB= m_rbB.getCenterOfMassTransform().getOrigin();
+ const btMatrix3x3& worldOrnB = m_rbB.getCenterOfMassTransform().getBasis();
+
+
+ info->m_J1linearAxis[0] = 1;
+ info->m_J1linearAxis[info->rowskip+1] = 1;
+ info->m_J1linearAxis[2*info->rowskip+2] = 1;
+
+ btVector3 a1 = worldOrnA*m_pivotInA;
+ {
+ btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
+ btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip);
+ btVector3* angular2 = (btVector3*)(info->m_J1angularAxis+2*info->rowskip);
+ btVector3 a1neg = -a1;
+ a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ }
+
+ if (info->m_J2linearAxis)
+ {
+ info->m_J2linearAxis[0] = -1;
+ info->m_J2linearAxis[info->rowskip+1] = -1;
+ info->m_J2linearAxis[2*info->rowskip+2] = -1;
+ }
+
+ btVector3 a2 = worldOrnB*m_pivotInB;
+
+ {
+ // btVector3 a2n = -a2;
+ btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
+ btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip);
+ btVector3* angular2 = (btVector3*)(info->m_J2angularAxis+2*info->rowskip);
+ a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ }
+
+ // set right hand side for the linear dofs
+ btScalar k = info->fps * info->erp;
+
+ btVector3 linearError = k*(a2+worldPosB-a1-worldPosA);
+ int j;
+ for (j=0; j<3; j++)
+ {
+
+
+
+ info->m_constraintError[j*info->rowskip] = linearError[j];
+ //printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
+ }
+
+ //fix the 3 angular degrees of freedom
+
+ int start_row = 3;
+ int s = info->rowskip;
+ int start_index = start_row * s;
+
+ // 3 rows to make body rotations equal
+ info->m_J1angularAxis[start_index] = 1;
+ info->m_J1angularAxis[start_index + s + 1] = 1;
+ info->m_J1angularAxis[start_index + s*2+2] = 1;
+ if ( info->m_J2angularAxis)
+ {
+ info->m_J2angularAxis[start_index] = -1;
+ info->m_J2angularAxis[start_index + s+1] = -1;
+ info->m_J2angularAxis[start_index + s*2+2] = -1;
+ }
+
+ // set right hand side for the angular dofs
+
+ btVector3 diff;
+ btScalar angle;
+ btMatrix3x3 mrelCur = worldOrnA *worldOrnB.inverse();
+ btQuaternion qrelCur;
+ mrelCur.getRotation(qrelCur);
+ btTransformUtil::calculateDiffAxisAngleQuaternion(m_relTargetAB,qrelCur,diff,angle);
+ diff*=-angle;
+ for (j=0; j<3; j++)
+ {
+ info->m_constraintError[(3+j)*info->rowskip] = k * diff[j];
+ }
+
+} \ No newline at end of file