Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'extern/bullet2/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h')
-rw-r--r--extern/bullet2/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/extern/bullet2/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h
new file mode 100644
index 00000000000..ad57a346dcc
--- /dev/null
+++ b/extern/bullet2/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h
@@ -0,0 +1,56 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_MULTIBODY_DYNAMICS_WORLD_H
+#define BT_MULTIBODY_DYNAMICS_WORLD_H
+
+#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
+
+
+class btMultiBody;
+class btMultiBodyConstraint;
+class btMultiBodyConstraintSolver;
+struct MultiBodyInplaceSolverIslandCallback;
+
+///The btMultiBodyDynamicsWorld adds Featherstone multi body dynamics to Bullet
+///This implementation is still preliminary/experimental.
+class btMultiBodyDynamicsWorld : public btDiscreteDynamicsWorld
+{
+protected:
+ btAlignedObjectArray<btMultiBody*> m_multiBodies;
+ btAlignedObjectArray<btMultiBodyConstraint*> m_multiBodyConstraints;
+ btAlignedObjectArray<btMultiBodyConstraint*> m_sortedMultiBodyConstraints;
+ btMultiBodyConstraintSolver* m_multiBodyConstraintSolver;
+ MultiBodyInplaceSolverIslandCallback* m_solverMultiBodyIslandCallback;
+
+ virtual void calculateSimulationIslands();
+ virtual void updateActivationState(btScalar timeStep);
+ virtual void solveConstraints(btContactSolverInfo& solverInfo);
+ virtual void integrateTransforms(btScalar timeStep);
+public:
+
+ btMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
+
+ virtual ~btMultiBodyDynamicsWorld ();
+
+ virtual void addMultiBody(btMultiBody* body, short group= btBroadphaseProxy::DefaultFilter, short mask=btBroadphaseProxy::AllFilter);
+
+ virtual void removeMultiBody(btMultiBody* body);
+
+ virtual void addMultiBodyConstraint( btMultiBodyConstraint* constraint);
+
+ virtual void removeMultiBodyConstraint( btMultiBodyConstraint* constraint);
+};
+#endif //BT_MULTIBODY_DYNAMICS_WORLD_H