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Diffstat (limited to 'extern/draco/draco/src/draco/mesh/mesh_cleanup.cc')
-rw-r--r--extern/draco/draco/src/draco/mesh/mesh_cleanup.cc321
1 files changed, 192 insertions, 129 deletions
diff --git a/extern/draco/draco/src/draco/mesh/mesh_cleanup.cc b/extern/draco/draco/src/draco/mesh/mesh_cleanup.cc
index 773c1e18fe6..bc44c831c4e 100644
--- a/extern/draco/draco/src/draco/mesh/mesh_cleanup.cc
+++ b/extern/draco/draco/src/draco/mesh/mesh_cleanup.cc
@@ -14,25 +14,42 @@
//
#include "draco/mesh/mesh_cleanup.h"
+#include <unordered_set>
+
+#include "draco/core/hash_utils.h"
+
namespace draco {
-bool MeshCleanup::operator()(Mesh *mesh, const MeshCleanupOptions &options) {
- if (!options.remove_degenerated_faces && !options.remove_unused_attributes) {
- return true; // Nothing to cleanup.
+Status MeshCleanup::Cleanup(Mesh *mesh, const MeshCleanupOptions &options) {
+ if (!options.remove_degenerated_faces && !options.remove_unused_attributes &&
+ !options.remove_duplicate_faces && !options.make_geometry_manifold) {
+ return OkStatus(); // Nothing to cleanup.
}
const PointAttribute *const pos_att =
mesh->GetNamedAttribute(GeometryAttribute::POSITION);
if (pos_att == nullptr) {
- return false;
+ return Status(Status::DRACO_ERROR, "Missing position attribute.");
}
- // Array that is going to store whether a corresponding point is used.
- std::vector<bool> is_point_used;
+
+ if (options.remove_degenerated_faces) {
+ RemoveDegeneratedFaces(mesh);
+ }
+
+ if (options.remove_duplicate_faces) {
+ RemoveDuplicateFaces(mesh);
+ }
+
if (options.remove_unused_attributes) {
- is_point_used.resize(mesh->num_points(), false);
+ RemoveUnusedAttributes(mesh);
}
+ return OkStatus();
+}
+
+void MeshCleanup::RemoveDegeneratedFaces(Mesh *mesh) {
+ const PointAttribute *const pos_att =
+ mesh->GetNamedAttribute(GeometryAttribute::POSITION);
FaceIndex::ValueType num_degenerated_faces = 0;
- PointIndex::ValueType num_new_points = 0;
// Array for storing position indices on a face.
std::array<AttributeValueIndex, 3> pos_indices;
for (FaceIndex f(0); f < mesh->num_faces(); ++f) {
@@ -40,149 +57,195 @@ bool MeshCleanup::operator()(Mesh *mesh, const MeshCleanupOptions &options) {
for (int p = 0; p < 3; ++p) {
pos_indices[p] = pos_att->mapped_index(face[p]);
}
- bool is_face_valid = true;
- if (options.remove_degenerated_faces) {
- if (pos_indices[0] == pos_indices[1] ||
- pos_indices[0] == pos_indices[2] ||
- pos_indices[1] == pos_indices[2]) {
- ++num_degenerated_faces;
- is_face_valid = false;
- } else if (num_degenerated_faces > 0) {
- // Copy the face to its new location.
- mesh->SetFace(f - num_degenerated_faces, face);
- }
- }
- if (options.remove_unused_attributes && is_face_valid) {
- for (int p = 0; p < 3; ++p) {
- if (!is_point_used[face[p].value()]) {
- is_point_used[face[p].value()] = true;
- ++num_new_points;
- }
- }
+ if (pos_indices[0] == pos_indices[1] || pos_indices[0] == pos_indices[2] ||
+ pos_indices[1] == pos_indices[2]) {
+ ++num_degenerated_faces;
+ } else if (num_degenerated_faces > 0) {
+ // Copy the face to its new location.
+ mesh->SetFace(f - num_degenerated_faces, face);
}
}
if (num_degenerated_faces > 0) {
mesh->SetNumFaces(mesh->num_faces() - num_degenerated_faces);
}
- if (options.remove_unused_attributes) {
- bool points_changed = false;
- const PointIndex::ValueType num_original_points = mesh->num_points();
- // Map from old points to the new ones.
- IndexTypeVector<PointIndex, PointIndex> point_map(num_original_points);
- if (num_new_points < static_cast<int>(mesh->num_points())) {
- // Some of the points were removed. We need to remap the old points to the
- // new ones.
- num_new_points = 0;
- for (PointIndex i(0); i < num_original_points; ++i) {
- if (is_point_used[i.value()]) {
- point_map[i] = num_new_points++;
- } else {
- point_map[i] = kInvalidPointIndex;
- }
+}
+
+void MeshCleanup::RemoveDuplicateFaces(Mesh *mesh) {
+ const PointAttribute *const pos_att =
+ mesh->GetNamedAttribute(GeometryAttribute::POSITION);
+
+ typedef std::array<AttributeValueIndex::ValueType, 3> PosTriplet;
+ PosTriplet pos_indices;
+ std::unordered_set<PosTriplet, HashArray<PosTriplet>> is_face_used;
+
+ uint32_t num_duplicate_faces = 0;
+ for (FaceIndex fi(0); fi < mesh->num_faces(); ++fi) {
+ const auto f = mesh->face(fi);
+ for (int c = 0; c < 3; ++c) {
+ pos_indices[c] = pos_att->mapped_index(f[c]).value();
+ }
+ // Shift the position indices until the smallest index is the first one.
+ while (pos_indices[0] > pos_indices[1] || pos_indices[0] > pos_indices[2]) {
+ // Shift to the left.
+ std::swap(pos_indices[0], pos_indices[1]);
+ std::swap(pos_indices[1], pos_indices[2]);
+ }
+ // Check if have encountered the same position triplet on a different face.
+ if (is_face_used.find(pos_indices) != is_face_used.end()) {
+ // Duplicate face. Ignore it.
+ num_duplicate_faces++;
+ } else {
+ // Insert new face to the set.
+ is_face_used.insert(pos_indices);
+ if (num_duplicate_faces > 0) {
+ // Copy the face to its new location.
+ mesh->SetFace(fi - num_duplicate_faces, f);
}
- // Go over faces and update their points.
- for (FaceIndex f(0); f < mesh->num_faces(); ++f) {
- Mesh::Face face = mesh->face(f);
- for (int p = 0; p < 3; ++p) {
- face[p] = point_map[face[p]];
- }
- mesh->SetFace(f, face);
+ }
+ }
+ if (num_duplicate_faces > 0) {
+ mesh->SetNumFaces(mesh->num_faces() - num_duplicate_faces);
+ }
+}
+
+void MeshCleanup::RemoveUnusedAttributes(Mesh *mesh) {
+ // Array that is going to store whether a corresponding point is used.
+ std::vector<bool> is_point_used;
+ PointIndex::ValueType num_new_points = 0;
+ is_point_used.resize(mesh->num_points(), false);
+ for (FaceIndex f(0); f < mesh->num_faces(); ++f) {
+ const Mesh::Face &face = mesh->face(f);
+ for (int p = 0; p < 3; ++p) {
+ if (!is_point_used[face[p].value()]) {
+ is_point_used[face[p].value()] = true;
+ ++num_new_points;
}
- // Set the new number of points.
- mesh->set_num_points(num_new_points);
- points_changed = true;
- } else {
- // No points were removed. Initialize identity map between the old and new
- // points.
- for (PointIndex i(0); i < num_original_points; ++i) {
- point_map[i] = i;
+ }
+ }
+
+ bool points_changed = false;
+ const PointIndex::ValueType num_original_points = mesh->num_points();
+ // Map from old points to the new ones.
+ IndexTypeVector<PointIndex, PointIndex> point_map(num_original_points);
+ if (num_new_points < static_cast<int>(mesh->num_points())) {
+ // Some of the points were removed. We need to remap the old points to the
+ // new ones.
+ num_new_points = 0;
+ for (PointIndex i(0); i < num_original_points; ++i) {
+ if (is_point_used[i.value()]) {
+ point_map[i] = num_new_points++;
+ } else {
+ point_map[i] = kInvalidPointIndex;
+ }
+ }
+ // Go over faces and update their points.
+ for (FaceIndex f(0); f < mesh->num_faces(); ++f) {
+ Mesh::Face face = mesh->face(f);
+ for (int p = 0; p < 3; ++p) {
+ face[p] = point_map[face[p]];
}
+ mesh->SetFace(f, face);
}
+ // Set the new number of points.
+ mesh->set_num_points(num_new_points);
+ points_changed = true;
+ } else {
+ // No points were removed. Initialize identity map between the old and new
+ // points.
+ for (PointIndex i(0); i < num_original_points; ++i) {
+ point_map[i] = i;
+ }
+ }
- // Update index mapping for attributes.
- IndexTypeVector<AttributeValueIndex, uint8_t> is_att_index_used;
- IndexTypeVector<AttributeValueIndex, AttributeValueIndex> att_index_map;
- for (int a = 0; a < mesh->num_attributes(); ++a) {
- PointAttribute *const att = mesh->attribute(a);
- // First detect which attribute entries are used (included in a point).
- is_att_index_used.assign(att->size(), 0);
- att_index_map.clear();
- AttributeValueIndex::ValueType num_used_entries = 0;
- for (PointIndex i(0); i < num_original_points; ++i) {
- if (point_map[i] != kInvalidPointIndex) {
- const AttributeValueIndex entry_id = att->mapped_index(i);
- if (!is_att_index_used[entry_id]) {
- is_att_index_used[entry_id] = 1;
- ++num_used_entries;
- }
+ // Update index mapping for attributes.
+ IndexTypeVector<AttributeValueIndex, uint8_t> is_att_index_used;
+ IndexTypeVector<AttributeValueIndex, AttributeValueIndex> att_index_map;
+ for (int a = 0; a < mesh->num_attributes(); ++a) {
+ PointAttribute *const att = mesh->attribute(a);
+ // First detect which attribute entries are used (included in a point).
+ is_att_index_used.assign(att->size(), 0);
+ att_index_map.clear();
+ AttributeValueIndex::ValueType num_used_entries = 0;
+ for (PointIndex i(0); i < num_original_points; ++i) {
+ if (point_map[i] != kInvalidPointIndex) {
+ const AttributeValueIndex entry_id = att->mapped_index(i);
+ if (!is_att_index_used[entry_id]) {
+ is_att_index_used[entry_id] = 1;
+ ++num_used_entries;
}
}
- bool att_indices_changed = false;
- // If there are some unused attribute entries, remap the attribute values
- // in the attribute buffer.
- if (num_used_entries < static_cast<int>(att->size())) {
- att_index_map.resize(att->size());
- num_used_entries = 0;
- for (AttributeValueIndex i(0); i < static_cast<uint32_t>(att->size());
- ++i) {
- if (is_att_index_used[i]) {
- att_index_map[i] = num_used_entries;
- if (i > num_used_entries) {
- const uint8_t *const src_add = att->GetAddress(i);
- att->buffer()->Write(
- att->GetBytePos(AttributeValueIndex(num_used_entries)),
- src_add, att->byte_stride());
- }
- ++num_used_entries;
+ }
+ bool att_indices_changed = false;
+ // If there are some unused attribute entries, remap the attribute values
+ // in the attribute buffer.
+ if (num_used_entries < static_cast<int>(att->size())) {
+ att_index_map.resize(att->size());
+ num_used_entries = 0;
+ for (AttributeValueIndex i(0); i < static_cast<uint32_t>(att->size());
+ ++i) {
+ if (is_att_index_used[i]) {
+ att_index_map[i] = num_used_entries;
+ if (i > num_used_entries) {
+ const uint8_t *const src_add = att->GetAddress(i);
+ att->buffer()->Write(
+ att->GetBytePos(AttributeValueIndex(num_used_entries)), src_add,
+ att->byte_stride());
}
+ ++num_used_entries;
}
- // Update the number of unique entries in the vertex buffer.
- att->Resize(num_used_entries);
- att_indices_changed = true;
}
- // If either the points or attribute indices have changed, we need to
- // update the attribute index mapping.
- if (points_changed || att_indices_changed) {
- if (att->is_mapping_identity()) {
- // The mapping was identity. It'll remain identity only if the
- // number of point and attribute indices is still the same.
- if (num_used_entries != static_cast<int>(mesh->num_points())) {
- // We need to create an explicit mapping.
- // First we need to initialize the explicit map to the original
- // number of points to recreate the original identity map.
- att->SetExplicitMapping(num_original_points);
- // Set the entries of the explicit map to identity.
- for (PointIndex::ValueType i = 0; i < num_original_points; ++i) {
- att->SetPointMapEntry(PointIndex(i), AttributeValueIndex(i));
- }
+ // Update the number of unique entries in the vertex buffer.
+ att->Resize(num_used_entries);
+ att_indices_changed = true;
+ }
+ // If either the points or attribute indices have changed, we need to
+ // update the attribute index mapping.
+ if (points_changed || att_indices_changed) {
+ if (att->is_mapping_identity()) {
+ // The mapping was identity. It'll remain identity only if the
+ // number of point and attribute indices is still the same.
+ if (num_used_entries != static_cast<int>(mesh->num_points())) {
+ // We need to create an explicit mapping.
+ // First we need to initialize the explicit map to the original
+ // number of points to recreate the original identity map.
+ att->SetExplicitMapping(num_original_points);
+ // Set the entries of the explicit map to identity.
+ for (PointIndex::ValueType i = 0; i < num_original_points; ++i) {
+ att->SetPointMapEntry(PointIndex(i), AttributeValueIndex(i));
}
}
- if (!att->is_mapping_identity()) {
- // Explicit mapping between points and local attribute indices.
- for (PointIndex i(0); i < num_original_points; ++i) {
- // The new point id that maps to the currently processed attribute
- // entry.
- const PointIndex new_point_id = point_map[i];
- if (new_point_id == kInvalidPointIndex) {
- continue;
- }
- // Index of the currently processed attribute entry in the original
- // mesh.
- const AttributeValueIndex original_entry_index =
- att->mapped_index(i);
- // New index of the same entry after unused entries were removed.
- const AttributeValueIndex new_entry_index =
- att_index_map[original_entry_index];
- att->SetPointMapEntry(new_point_id, new_entry_index);
+ }
+ if (!att->is_mapping_identity()) {
+ // Explicit mapping between points and local attribute indices.
+ for (PointIndex i(0); i < num_original_points; ++i) {
+ // The new point id that maps to the currently processed attribute
+ // entry.
+ const PointIndex new_point_id = point_map[i];
+ if (new_point_id == kInvalidPointIndex) {
+ continue;
}
- // If the number of points changed, we need to set a new explicit map
- // size.
- att->SetExplicitMapping(mesh->num_points());
+ // Index of the currently processed attribute entry in the original
+ // mesh.
+ const AttributeValueIndex original_entry_index = att->mapped_index(i);
+ // New index of the same entry after unused entries were removed.
+ const AttributeValueIndex new_entry_index =
+ att_indices_changed ? att_index_map[original_entry_index]
+ : original_entry_index;
+
+ // Update the mapping. Note that the new point index is always smaller
+ // than the processed index |i|, making this operation safe.
+ att->SetPointMapEntry(new_point_id, new_entry_index);
}
+ // If the number of points changed, we need to set a new explicit map
+ // size.
+ att->SetExplicitMapping(mesh->num_points());
}
}
}
- return true;
+}
+
+Status MeshCleanup::MakeGeometryManifold(Mesh *mesh) {
+ return Status(Status::DRACO_ERROR, "Unsupported function.");
}
} // namespace draco