Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'extern/glew')
-rw-r--r--extern/glew/CMakeLists.txt6
-rw-r--r--extern/glew/SConscript9
-rw-r--r--extern/glew/include/GL/glew.h2496
-rw-r--r--extern/glew/include/GL/glxew.h476
-rw-r--r--extern/glew/include/GL/wglew.h458
-rw-r--r--extern/glew/src/glew.c2312
6 files changed, 5006 insertions, 751 deletions
diff --git a/extern/glew/CMakeLists.txt b/extern/glew/CMakeLists.txt
index 34f6707398d..f264b3905be 100644
--- a/extern/glew/CMakeLists.txt
+++ b/extern/glew/CMakeLists.txt
@@ -45,6 +45,10 @@ set(SRC
include/GL/wglew.h
)
-add_definitions(-DGLEW_STATIC)
+add_definitions(${GL_DEFINITIONS})
+
+if(WITH_GLEW_MX)
+ add_definitions(-DGLEW_MX)
+endif()
blender_add_lib(extern_glew "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/extern/glew/SConscript b/extern/glew/SConscript
index 84e2ba65cc2..d825968806e 100644
--- a/extern/glew/SConscript
+++ b/extern/glew/SConscript
@@ -6,7 +6,10 @@ Import('env')
sources = ['src/glew.c']
-defs = 'GLEW_STATIC'
-incs = 'include'
+defs = env['BF_GL_DEFINITIONS']
+if env['WITH_BF_GLEW_MX']:
+ defs += ['GLEW_MX']
-env.BlenderLib ( 'extern_glew', sources, Split(incs), Split(defs), libtype=['extern','player'], priority=[50,230])
+incs = ['include']
+
+env.BlenderLib ( 'extern_glew', sources, incs, defs, libtype=['extern','player'], priority=[50,230] )
diff --git a/extern/glew/include/GL/glew.h b/extern/glew/include/GL/glew.h
index cdf5b70db59..51a29ef8b91 100644
--- a/extern/glew/include/GL/glew.h
+++ b/extern/glew/include/GL/glew.h
@@ -83,6 +83,15 @@
#if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H)
#error gl.h included before glew.h
#endif
+#if defined(__gl2_h_)
+#error gl2.h included before glew.h
+#endif
+#if defined(__gltypes_h_)
+#error gltypes.h included before glew.h
+#endif
+#if defined(__REGAL_H__)
+#error Regal.h included before glew.h
+#endif
#if defined(__glext_h_) || defined(__GLEXT_H_)
#error glext.h included before glew.h
#endif
@@ -91,7 +100,10 @@
#endif
#define __gl_h_
+#define __gl2_h_
#define __GL_H__
+#define __gltypes_h_
+#define __REGAL_H__
#define __X_GL_H
#define __glext_h_
#define __GLEXT_H_
@@ -171,6 +183,10 @@ typedef _W64 int ptrdiff_t;
#define GLAPIENTRY APIENTRY
#endif
+#ifndef GLEWAPIENTRY
+#define GLEWAPIENTRY APIENTRY
+#endif
+
/*
* GLEW_STATIC is defined for static library.
* GLEW_BUILD is defined for building the DLL library.
@@ -231,10 +247,15 @@ typedef _W64 int ptrdiff_t;
#ifndef GLAPI
#define GLAPI extern
#endif
+
#ifndef GLAPIENTRY
#define GLAPIENTRY
#endif
+#ifndef GLEWAPIENTRY
+#define GLEWAPIENTRY
+#endif
+
#endif /* _WIN32 */
#ifdef __cplusplus
@@ -1211,7 +1232,6 @@ GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei heigh
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
@@ -1491,8 +1511,8 @@ typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);
typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);
typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei drawcount);
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
@@ -2036,8 +2056,6 @@ typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei
#define GL_CONTEXT_FLAGS 0x821E
#define GL_DEPTH_BUFFER 0x8223
#define GL_STENCIL_BUFFER 0x8224
-#define GL_COMPRESSED_RED 0x8225
-#define GL_COMPRESSED_RG 0x8226
#define GL_RGBA32F 0x8814
#define GL_RGB32F 0x8815
#define GL_RGBA16F 0x881A
@@ -2057,7 +2075,6 @@ typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
-#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_TEXTURE_1D_ARRAY 0x8C18
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
#define GL_TEXTURE_2D_ARRAY 0x8C1A
@@ -2345,12 +2362,6 @@ typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum, GLuint, GLint64 *)
#define GL_VERSION_3_3 1
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
-#define GL_ANY_SAMPLES_PASSED 0x8C2F
-#define GL_TEXTURE_SWIZZLE_R 0x8E42
-#define GL_TEXTURE_SWIZZLE_G 0x8E43
-#define GL_TEXTURE_SWIZZLE_B 0x8E44
-#define GL_TEXTURE_SWIZZLE_A 0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
#define GL_RGB10_A2UI 0x906F
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
@@ -2366,13 +2377,8 @@ typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint d
#ifndef GL_VERSION_4_0
#define GL_VERSION_4_0 1
-#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
#define GL_SAMPLE_SHADING 0x8C36
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
-#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
-#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F
@@ -2414,10 +2420,38 @@ typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
#ifndef GL_VERSION_4_2
#define GL_VERSION_4_2 1
+#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
+
#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2)
#endif /* GL_VERSION_4_2 */
+/* ----------------------------- GL_VERSION_4_3 ---------------------------- */
+
+#ifndef GL_VERSION_4_3
+#define GL_VERSION_4_3 1
+
+#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
+#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
+
+#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3)
+
+#endif /* GL_VERSION_4_3 */
+
+/* ----------------------------- GL_VERSION_4_4 ---------------------------- */
+
+#ifndef GL_VERSION_4_4
+#define GL_VERSION_4_4 1
+
+#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
+
+#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4)
+
+#endif /* GL_VERSION_4_4 */
+
/* -------------------------- GL_3DFX_multisample -------------------------- */
#ifndef GL_3DFX_multisample
@@ -2500,10 +2534,10 @@ typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void* userParam);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, GLvoid *userParam);
typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const char* buf);
-typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, char* message);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf);
+typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message);
#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD)
#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD)
@@ -2545,13 +2579,36 @@ typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GL
#endif /* GL_AMD_draw_buffers_blend */
+/* ---------------------- GL_AMD_interleaved_elements ---------------------- */
+
+#ifndef GL_AMD_interleaved_elements
+#define GL_AMD_interleaved_elements 1
+
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RG8UI 0x8238
+#define GL_RG16UI 0x823A
+#define GL_RGBA8UI 0x8D7C
+#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
+#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
+
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param);
+
+#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD)
+
+#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements)
+
+#endif /* GL_AMD_interleaved_elements */
+
/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */
#ifndef GL_AMD_multi_draw_indirect
#define GL_AMD_multi_draw_indirect 1
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD)
#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD)
@@ -2588,8 +2645,6 @@ typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint n
#ifndef GL_AMD_performance_monitor
#define GL_AMD_performance_monitor 1
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
#define GL_COUNTER_TYPE_AMD 0x8BC0
#define GL_COUNTER_RANGE_AMD 0x8BC1
#define GL_UNSIGNED_INT64_AMD 0x8BC2
@@ -2603,10 +2658,10 @@ typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* m
typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void* data);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, char *counterString);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString);
typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, char *groupString);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString);
typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups);
typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList);
@@ -2626,6 +2681,30 @@ typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monito
#endif /* GL_AMD_performance_monitor */
+/* -------------------------- GL_AMD_pinned_memory ------------------------- */
+
+#ifndef GL_AMD_pinned_memory
+#define GL_AMD_pinned_memory 1
+
+#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
+
+#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory)
+
+#endif /* GL_AMD_pinned_memory */
+
+/* ----------------------- GL_AMD_query_buffer_object ---------------------- */
+
+#ifndef GL_AMD_query_buffer_object
+#define GL_AMD_query_buffer_object 1
+
+#define GL_QUERY_BUFFER_AMD 0x9192
+#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
+#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
+
+#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object)
+
+#endif /* GL_AMD_query_buffer_object */
+
/* ------------------------ GL_AMD_sample_positions ------------------------ */
#ifndef GL_AMD_sample_positions
@@ -2661,6 +2740,58 @@ typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint i
#endif /* GL_AMD_shader_stencil_export */
+/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */
+
+#ifndef GL_AMD_shader_trinary_minmax
+#define GL_AMD_shader_trinary_minmax 1
+
+#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax)
+
+#endif /* GL_AMD_shader_trinary_minmax */
+
+/* ------------------------- GL_AMD_sparse_texture ------------------------- */
+
+#ifndef GL_AMD_sparse_texture
+#define GL_AMD_sparse_texture 1
+
+#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
+#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
+#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
+#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
+#define GL_MIN_LOD_WARNING_AMD 0x919C
+
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
+
+#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD)
+#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD)
+
+#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture)
+
+#endif /* GL_AMD_sparse_texture */
+
+/* ------------------- GL_AMD_stencil_operation_extended ------------------- */
+
+#ifndef GL_AMD_stencil_operation_extended
+#define GL_AMD_stencil_operation_extended 1
+
+#define GL_SET_AMD 0x874A
+#define GL_REPLACE_VALUE_AMD 0x874B
+#define GL_STENCIL_OP_VALUE_AMD 0x874C
+#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
+
+typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value);
+
+#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD)
+
+#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended)
+
+#endif /* GL_AMD_stencil_operation_extended */
+
/* ------------------------ GL_AMD_texture_texture4 ------------------------ */
#ifndef GL_AMD_texture_texture4
@@ -2679,6 +2810,15 @@ typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint i
#endif /* GL_AMD_transform_feedback3_lines_triangles */
+/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */
+
+#ifndef GL_AMD_vertex_shader_layer
+#define GL_AMD_vertex_shader_layer 1
+
+#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer)
+
+#endif /* GL_AMD_vertex_shader_layer */
+
/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */
#ifndef GL_AMD_vertex_shader_tessellator
@@ -2702,6 +2842,209 @@ typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
#endif /* GL_AMD_vertex_shader_tessellator */
+/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */
+
+#ifndef GL_AMD_vertex_shader_viewport_index
+#define GL_AMD_vertex_shader_viewport_index 1
+
+#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index)
+
+#endif /* GL_AMD_vertex_shader_viewport_index */
+
+/* ------------------------- GL_ANGLE_depth_texture ------------------------ */
+
+#ifndef GL_ANGLE_depth_texture
+#define GL_ANGLE_depth_texture 1
+
+#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture)
+
+#endif /* GL_ANGLE_depth_texture */
+
+/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */
+
+#ifndef GL_ANGLE_framebuffer_blit
+#define GL_ANGLE_framebuffer_blit 1
+
+#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
+#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
+
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+
+#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE)
+
+#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit)
+
+#endif /* GL_ANGLE_framebuffer_blit */
+
+/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */
+
+#ifndef GL_ANGLE_framebuffer_multisample
+#define GL_ANGLE_framebuffer_multisample 1
+
+#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
+#define GL_MAX_SAMPLES_ANGLE 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE)
+
+#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample)
+
+#endif /* GL_ANGLE_framebuffer_multisample */
+
+/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */
+
+#ifndef GL_ANGLE_instanced_arrays
+#define GL_ANGLE_instanced_arrays 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
+
+#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE)
+#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE)
+#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE)
+
+#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays)
+
+#endif /* GL_ANGLE_instanced_arrays */
+
+/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */
+
+#ifndef GL_ANGLE_pack_reverse_row_order
+#define GL_ANGLE_pack_reverse_row_order 1
+
+#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
+
+#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order)
+
+#endif /* GL_ANGLE_pack_reverse_row_order */
+
+/* ------------------------ GL_ANGLE_program_binary ------------------------ */
+
+#ifndef GL_ANGLE_program_binary
+#define GL_ANGLE_program_binary 1
+
+#define GL_PROGRAM_BINARY_ANGLE 0x93A6
+
+#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary)
+
+#endif /* GL_ANGLE_program_binary */
+
+/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */
+
+#ifndef GL_ANGLE_texture_compression_dxt1
+#define GL_ANGLE_texture_compression_dxt1 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+
+#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1)
+
+#endif /* GL_ANGLE_texture_compression_dxt1 */
+
+/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */
+
+#ifndef GL_ANGLE_texture_compression_dxt3
+#define GL_ANGLE_texture_compression_dxt3 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+
+#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3)
+
+#endif /* GL_ANGLE_texture_compression_dxt3 */
+
+/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */
+
+#ifndef GL_ANGLE_texture_compression_dxt5
+#define GL_ANGLE_texture_compression_dxt5 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+
+#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5)
+
+#endif /* GL_ANGLE_texture_compression_dxt5 */
+
+/* ------------------------- GL_ANGLE_texture_usage ------------------------ */
+
+#ifndef GL_ANGLE_texture_usage
+#define GL_ANGLE_texture_usage 1
+
+#define GL_TEXTURE_USAGE_ANGLE 0x93A2
+#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
+
+#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage)
+
+#endif /* GL_ANGLE_texture_usage */
+
+/* -------------------------- GL_ANGLE_timer_query ------------------------- */
+
+#ifndef GL_ANGLE_timer_query
+#define GL_ANGLE_timer_query 1
+
+#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864
+#define GL_CURRENT_QUERY_ANGLE 0x8865
+#define GL_QUERY_RESULT_ANGLE 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867
+#define GL_TIME_ELAPSED_ANGLE 0x88BF
+#define GL_TIMESTAMP_ANGLE 0x8E28
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target);
+
+#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE)
+#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE)
+#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE)
+#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE)
+#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE)
+#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE)
+#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE)
+#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE)
+#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE)
+#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE)
+#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE)
+
+#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query)
+
+#endif /* GL_ANGLE_timer_query */
+
+/* ------------------- GL_ANGLE_translated_shader_source ------------------- */
+
+#ifndef GL_ANGLE_translated_shader_source
+#define GL_ANGLE_translated_shader_source 1
+
+#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
+
+typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+
+#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE)
+
+#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source)
+
+#endif /* GL_ANGLE_translated_shader_source */
+
/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */
#ifndef GL_APPLE_aux_depth_stencil
@@ -2735,7 +3078,7 @@ typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer);
typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount);
@@ -2960,9 +3303,9 @@ typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
#define GL_STORAGE_CACHED_APPLE 0x85BE
#define GL_STORAGE_SHARED_APPLE 0x85BF
-typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer);
+typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)
@@ -3014,8 +3357,6 @@ typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuin
#define GL_APPLE_ycbcr_422 1
#define GL_YCBCR_422_APPLE 0x85B9
-#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)
@@ -3029,6 +3370,7 @@ typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuin
#define GL_FIXED 0x140C
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_RGB565 0x8D62
#define GL_LOW_FLOAT 0x8DF0
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_HIGH_FLOAT 0x8DF2
@@ -3042,6 +3384,8 @@ typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuin
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+typedef int GLfixed;
+
typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d);
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);
typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision);
@@ -3058,14 +3402,47 @@ typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint*
#endif /* GL_ARB_ES2_compatibility */
+/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */
+
+#ifndef GL_ARB_ES3_compatibility
+#define GL_ARB_ES3_compatibility 1
+
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+
+#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility)
+
+#endif /* GL_ARB_ES3_compatibility */
+
+/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */
+
+#ifndef GL_ARB_arrays_of_arrays
+#define GL_ARB_arrays_of_arrays 1
+
+#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays)
+
+#endif /* GL_ARB_arrays_of_arrays */
+
/* -------------------------- GL_ARB_base_instance ------------------------- */
#ifndef GL_ARB_base_instance
#define GL_ARB_base_instance 1
typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLuint baseinstance);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLuint baseinstance);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance)
#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance)
@@ -3075,6 +3452,51 @@ typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)
#endif /* GL_ARB_base_instance */
+/* ------------------------ GL_ARB_bindless_texture ------------------------ */
+
+#ifndef GL_ARB_bindless_texture
+#define GL_ARB_bindless_texture 1
+
+#define GL_UNSIGNED_INT64_ARB 0x140F
+
+typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture);
+typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle);
+typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access);
+typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values);
+typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v);
+
+#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB)
+#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB)
+#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB)
+#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB)
+#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB)
+#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB)
+#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB)
+#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB)
+#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB)
+#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB)
+#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB)
+#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB)
+#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB)
+#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB)
+#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB)
+#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB)
+
+#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture)
+
+#endif /* GL_ARB_bindless_texture */
+
/* ----------------------- GL_ARB_blend_func_extended ---------------------- */
#ifndef GL_ARB_blend_func_extended
@@ -3085,8 +3507,8 @@ typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
-typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const char * name);
-typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const char * name);
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name);
#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed)
#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex)
@@ -3095,6 +3517,31 @@ typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const ch
#endif /* GL_ARB_blend_func_extended */
+/* ------------------------- GL_ARB_buffer_storage ------------------------- */
+
+#ifndef GL_ARB_buffer_storage
+#define GL_ARB_buffer_storage 1
+
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_PERSISTENT_BIT 0x00000040
+#define GL_MAP_COHERENT_BIT 0x00000080
+#define GL_DYNAMIC_STORAGE_BIT 0x0100
+#define GL_CLIENT_STORAGE_BIT 0x0200
+#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
+#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
+#define GL_BUFFER_STORAGE_FLAGS 0x8220
+
+typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLbitfield flags);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid* data, GLbitfield flags);
+
+#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage)
+#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT)
+
+#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage)
+
+#endif /* GL_ARB_buffer_storage */
+
/* ---------------------------- GL_ARB_cl_event ---------------------------- */
#ifndef GL_ARB_cl_event
@@ -3114,6 +3561,42 @@ typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context cont
#endif /* GL_ARB_cl_event */
+/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */
+
+#ifndef GL_ARB_clear_buffer_object
+#define GL_ARB_clear_buffer_object 1
+
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data);
+
+#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData)
+#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData)
+#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT)
+#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT)
+
+#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object)
+
+#endif /* GL_ARB_clear_buffer_object */
+
+/* -------------------------- GL_ARB_clear_texture ------------------------- */
+
+#ifndef GL_ARB_clear_texture
+#define GL_ARB_clear_texture 1
+
+#define GL_CLEAR_TEXTURE 0x9365
+
+typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data);
+
+#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage)
+#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage)
+
+#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture)
+
+#endif /* GL_ARB_clear_texture */
+
/* ----------------------- GL_ARB_color_buffer_float ----------------------- */
#ifndef GL_ARB_color_buffer_float
@@ -3160,6 +3643,58 @@ typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp)
#endif /* GL_ARB_compressed_texture_pixel_storage */
+/* ------------------------- GL_ARB_compute_shader ------------------------- */
+
+#ifndef GL_ARB_compute_shader
+#define GL_ARB_compute_shader 1
+
+#define GL_COMPUTE_SHADER_BIT 0x00000020
+#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
+#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
+#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
+#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
+#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
+#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
+#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
+#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
+#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
+#define GL_COMPUTE_SHADER 0x91B9
+#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
+#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
+#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
+#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
+#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
+
+typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
+
+#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute)
+#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect)
+
+#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader)
+
+#endif /* GL_ARB_compute_shader */
+
+/* ------------------- GL_ARB_compute_variable_group_size ------------------ */
+
+#ifndef GL_ARB_compute_variable_group_size
+#define GL_ARB_compute_variable_group_size 1
+
+#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
+#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
+#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
+#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
+
+typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);
+
+#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB)
+
+#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size)
+
+#endif /* GL_ARB_compute_variable_group_size */
+
/* ----------------------- GL_ARB_conservative_depth ----------------------- */
#ifndef GL_ARB_conservative_depth
@@ -3185,6 +3720,19 @@ typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenu
#endif /* GL_ARB_copy_buffer */
+/* --------------------------- GL_ARB_copy_image --------------------------- */
+
+#ifndef GL_ARB_copy_image
+#define GL_ARB_copy_image 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+
+#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData)
+
+#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image)
+
+#endif /* GL_ARB_copy_image */
+
/* -------------------------- GL_ARB_debug_output -------------------------- */
#ifndef GL_ARB_debug_output
@@ -3215,10 +3763,10 @@ typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenu
typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, void* userParam);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam);
typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* buf);
-typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, char* messageLog);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
+typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB)
#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB)
@@ -3323,10 +3871,10 @@ typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLen
#ifndef GL_ARB_draw_elements_base_vertex
#define GL_ARB_draw_elements_base_vertex 1
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, void* indices, GLint basevertex);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex);
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void* indices, GLint basevertex);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei* count, GLenum type, GLvoid**indices, GLsizei primcount, GLint *basevertex);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const *indices, GLsizei primcount, const GLint *basevertex);
#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex)
#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex)
@@ -3345,8 +3893,8 @@ typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, G
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void* indirect);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void* indirect);
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect);
#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect)
#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect)
@@ -3364,6 +3912,19 @@ typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum t
#endif /* GL_ARB_draw_instanced */
+/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */
+
+#ifndef GL_ARB_enhanced_layouts
+#define GL_ARB_enhanced_layouts 1
+
+#define GL_LOCATION_COMPONENT 0x934A
+#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
+#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
+
+#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts)
+
+#endif /* GL_ARB_enhanced_layouts */
+
/* -------------------- GL_ARB_explicit_attrib_location -------------------- */
#ifndef GL_ARB_explicit_attrib_location
@@ -3373,6 +3934,17 @@ typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum t
#endif /* GL_ARB_explicit_attrib_location */
+/* -------------------- GL_ARB_explicit_uniform_location ------------------- */
+
+#ifndef GL_ARB_explicit_uniform_location
+#define GL_ARB_explicit_uniform_location 1
+
+#define GL_MAX_UNIFORM_LOCATIONS 0x826E
+
+#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location)
+
+#endif /* GL_ARB_explicit_uniform_location */
+
/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */
#ifndef GL_ARB_fragment_coord_conventions
@@ -3382,6 +3954,15 @@ typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum t
#endif /* GL_ARB_fragment_coord_conventions */
+/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */
+
+#ifndef GL_ARB_fragment_layer_viewport
+#define GL_ARB_fragment_layer_viewport 1
+
+#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport)
+
+#endif /* GL_ARB_fragment_layer_viewport */
+
/* ------------------------ GL_ARB_fragment_program ------------------------ */
#ifndef GL_ARB_fragment_program
@@ -3429,6 +4010,35 @@ typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum t
#endif /* GL_ARB_fragment_shader */
+/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */
+
+#ifndef GL_ARB_framebuffer_no_attachments
+#define GL_ARB_framebuffer_no_attachments 1
+
+#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
+#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
+#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
+#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
+#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
+#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
+#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
+#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param);
+
+#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri)
+#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv)
+#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT)
+#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT)
+
+#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments)
+
+#endif /* GL_ARB_framebuffer_no_attachments */
+
/* ----------------------- GL_ARB_framebuffer_object ----------------------- */
#ifndef GL_ARB_framebuffer_object
@@ -3616,7 +4226,7 @@ typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenu
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary);
-typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary)
@@ -3662,23 +4272,6 @@ typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum p
#define GL_DOUBLE_VEC4 0x8FFE
typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x);
typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value);
typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);
@@ -3698,23 +4291,6 @@ typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv)
-#define glProgramUniform1dEXT GLEW_GET_FUN(__glewProgramUniform1dEXT)
-#define glProgramUniform1dvEXT GLEW_GET_FUN(__glewProgramUniform1dvEXT)
-#define glProgramUniform2dEXT GLEW_GET_FUN(__glewProgramUniform2dEXT)
-#define glProgramUniform2dvEXT GLEW_GET_FUN(__glewProgramUniform2dvEXT)
-#define glProgramUniform3dEXT GLEW_GET_FUN(__glewProgramUniform3dEXT)
-#define glProgramUniform3dvEXT GLEW_GET_FUN(__glewProgramUniform3dvEXT)
-#define glProgramUniform4dEXT GLEW_GET_FUN(__glewProgramUniform4dEXT)
-#define glProgramUniform4dvEXT GLEW_GET_FUN(__glewProgramUniform4dvEXT)
-#define glProgramUniformMatrix2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2dvEXT)
-#define glProgramUniformMatrix2x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3dvEXT)
-#define glProgramUniformMatrix2x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4dvEXT)
-#define glProgramUniformMatrix3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3dvEXT)
-#define glProgramUniformMatrix3x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2dvEXT)
-#define glProgramUniformMatrix3x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4dvEXT)
-#define glProgramUniformMatrix4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4dvEXT)
-#define glProgramUniformMatrix4x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2dvEXT)
-#define glProgramUniformMatrix4x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3dvEXT)
#define glUniform1d GLEW_GET_FUN(__glewUniform1d)
#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv)
#define glUniform2d GLEW_GET_FUN(__glewUniform2d)
@@ -3912,6 +4488,24 @@ typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum in
#endif /* GL_ARB_imaging */
+/* ----------------------- GL_ARB_indirect_parameters ---------------------- */
+
+#ifndef GL_ARB_indirect_parameters
+#define GL_ARB_indirect_parameters 1
+
+#define GL_PARAMETER_BUFFER_ARB 0x80EE
+#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+
+#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB)
+#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB)
+
+#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters)
+
+#endif /* GL_ARB_indirect_parameters */
+
/* ------------------------ GL_ARB_instanced_arrays ------------------------ */
#ifndef GL_ARB_instanced_arrays
@@ -3946,6 +4540,142 @@ typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum
#endif /* GL_ARB_internalformat_query */
+/* ---------------------- GL_ARB_internalformat_query2 --------------------- */
+
+#ifndef GL_ARB_internalformat_query2
+#define GL_ARB_internalformat_query2 1
+
+#define GL_INTERNALFORMAT_SUPPORTED 0x826F
+#define GL_INTERNALFORMAT_PREFERRED 0x8270
+#define GL_INTERNALFORMAT_RED_SIZE 0x8271
+#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
+#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
+#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
+#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
+#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
+#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
+#define GL_INTERNALFORMAT_RED_TYPE 0x8278
+#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
+#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
+#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
+#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
+#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
+#define GL_MAX_WIDTH 0x827E
+#define GL_MAX_HEIGHT 0x827F
+#define GL_MAX_DEPTH 0x8280
+#define GL_MAX_LAYERS 0x8281
+#define GL_MAX_COMBINED_DIMENSIONS 0x8282
+#define GL_COLOR_COMPONENTS 0x8283
+#define GL_DEPTH_COMPONENTS 0x8284
+#define GL_STENCIL_COMPONENTS 0x8285
+#define GL_COLOR_RENDERABLE 0x8286
+#define GL_DEPTH_RENDERABLE 0x8287
+#define GL_STENCIL_RENDERABLE 0x8288
+#define GL_FRAMEBUFFER_RENDERABLE 0x8289
+#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
+#define GL_FRAMEBUFFER_BLEND 0x828B
+#define GL_READ_PIXELS 0x828C
+#define GL_READ_PIXELS_FORMAT 0x828D
+#define GL_READ_PIXELS_TYPE 0x828E
+#define GL_TEXTURE_IMAGE_FORMAT 0x828F
+#define GL_TEXTURE_IMAGE_TYPE 0x8290
+#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
+#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
+#define GL_MIPMAP 0x8293
+#define GL_MANUAL_GENERATE_MIPMAP 0x8294
+#define GL_AUTO_GENERATE_MIPMAP 0x8295
+#define GL_COLOR_ENCODING 0x8296
+#define GL_SRGB_READ 0x8297
+#define GL_SRGB_WRITE 0x8298
+#define GL_SRGB_DECODE_ARB 0x8299
+#define GL_FILTER 0x829A
+#define GL_VERTEX_TEXTURE 0x829B
+#define GL_TESS_CONTROL_TEXTURE 0x829C
+#define GL_TESS_EVALUATION_TEXTURE 0x829D
+#define GL_GEOMETRY_TEXTURE 0x829E
+#define GL_FRAGMENT_TEXTURE 0x829F
+#define GL_COMPUTE_TEXTURE 0x82A0
+#define GL_TEXTURE_SHADOW 0x82A1
+#define GL_TEXTURE_GATHER 0x82A2
+#define GL_TEXTURE_GATHER_SHADOW 0x82A3
+#define GL_SHADER_IMAGE_LOAD 0x82A4
+#define GL_SHADER_IMAGE_STORE 0x82A5
+#define GL_SHADER_IMAGE_ATOMIC 0x82A6
+#define GL_IMAGE_TEXEL_SIZE 0x82A7
+#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
+#define GL_IMAGE_PIXEL_FORMAT 0x82A9
+#define GL_IMAGE_PIXEL_TYPE 0x82AA
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
+#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
+#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
+#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
+#define GL_CLEAR_BUFFER 0x82B4
+#define GL_TEXTURE_VIEW 0x82B5
+#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
+#define GL_FULL_SUPPORT 0x82B7
+#define GL_CAVEAT_SUPPORT 0x82B8
+#define GL_IMAGE_CLASS_4_X_32 0x82B9
+#define GL_IMAGE_CLASS_2_X_32 0x82BA
+#define GL_IMAGE_CLASS_1_X_32 0x82BB
+#define GL_IMAGE_CLASS_4_X_16 0x82BC
+#define GL_IMAGE_CLASS_2_X_16 0x82BD
+#define GL_IMAGE_CLASS_1_X_16 0x82BE
+#define GL_IMAGE_CLASS_4_X_8 0x82BF
+#define GL_IMAGE_CLASS_2_X_8 0x82C0
+#define GL_IMAGE_CLASS_1_X_8 0x82C1
+#define GL_IMAGE_CLASS_11_11_10 0x82C2
+#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
+#define GL_VIEW_CLASS_128_BITS 0x82C4
+#define GL_VIEW_CLASS_96_BITS 0x82C5
+#define GL_VIEW_CLASS_64_BITS 0x82C6
+#define GL_VIEW_CLASS_48_BITS 0x82C7
+#define GL_VIEW_CLASS_32_BITS 0x82C8
+#define GL_VIEW_CLASS_24_BITS 0x82C9
+#define GL_VIEW_CLASS_16_BITS 0x82CA
+#define GL_VIEW_CLASS_8_BITS 0x82CB
+#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
+#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
+#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
+#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
+#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
+#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
+#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
+#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
+
+typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params);
+
+#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v)
+
+#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2)
+
+#endif /* GL_ARB_internalformat_query2 */
+
+/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */
+
+#ifndef GL_ARB_invalidate_subdata
+#define GL_ARB_invalidate_subdata 1
+
+typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
+typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+
+#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData)
+#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData)
+#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer)
+#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer)
+#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage)
+#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage)
+
+#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata)
+
+#endif /* GL_ARB_invalidate_subdata */
+
/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */
#ifndef GL_ARB_map_buffer_alignment
@@ -4011,6 +4741,44 @@ typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *in
#endif /* GL_ARB_matrix_palette */
+/* --------------------------- GL_ARB_multi_bind --------------------------- */
+
+#ifndef GL_ARB_multi_bind
+#define GL_ARB_multi_bind 1
+
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
+typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures);
+typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers);
+typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures);
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides);
+
+#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase)
+#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange)
+#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures)
+#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers)
+#define glBindTextures GLEW_GET_FUN(__glewBindTextures)
+#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers)
+
+#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind)
+
+#endif /* GL_ARB_multi_bind */
+
+/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */
+
+#ifndef GL_ARB_multi_draw_indirect
+#define GL_ARB_multi_draw_indirect 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
+
+#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect)
+#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect)
+
+#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect)
+
+#endif /* GL_ARB_multi_draw_indirect */
+
/* --------------------------- GL_ARB_multisample -------------------------- */
#ifndef GL_ARB_multisample
@@ -4239,6 +5007,77 @@ typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GL
#endif /* GL_ARB_point_sprite */
+/* --------------------- GL_ARB_program_interface_query -------------------- */
+
+#ifndef GL_ARB_program_interface_query
+#define GL_ARB_program_interface_query 1
+
+#define GL_UNIFORM 0x92E1
+#define GL_UNIFORM_BLOCK 0x92E2
+#define GL_PROGRAM_INPUT 0x92E3
+#define GL_PROGRAM_OUTPUT 0x92E4
+#define GL_BUFFER_VARIABLE 0x92E5
+#define GL_SHADER_STORAGE_BLOCK 0x92E6
+#define GL_IS_PER_PATCH 0x92E7
+#define GL_VERTEX_SUBROUTINE 0x92E8
+#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
+#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
+#define GL_GEOMETRY_SUBROUTINE 0x92EB
+#define GL_FRAGMENT_SUBROUTINE 0x92EC
+#define GL_COMPUTE_SUBROUTINE 0x92ED
+#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
+#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
+#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
+#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
+#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
+#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
+#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
+#define GL_ACTIVE_RESOURCES 0x92F5
+#define GL_MAX_NAME_LENGTH 0x92F6
+#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
+#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
+#define GL_NAME_LENGTH 0x92F9
+#define GL_TYPE 0x92FA
+#define GL_ARRAY_SIZE 0x92FB
+#define GL_OFFSET 0x92FC
+#define GL_BLOCK_INDEX 0x92FD
+#define GL_ARRAY_STRIDE 0x92FE
+#define GL_MATRIX_STRIDE 0x92FF
+#define GL_IS_ROW_MAJOR 0x9300
+#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
+#define GL_BUFFER_BINDING 0x9302
+#define GL_BUFFER_DATA_SIZE 0x9303
+#define GL_NUM_ACTIVE_VARIABLES 0x9304
+#define GL_ACTIVE_VARIABLES 0x9305
+#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
+#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
+#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
+#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
+#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
+#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
+#define GL_LOCATION 0x930E
+#define GL_LOCATION_INDEX 0x930F
+
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params);
+typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name);
+typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name);
+typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params);
+
+#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv)
+#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex)
+#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation)
+#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex)
+#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName)
+#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv)
+
+#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query)
+
+#endif /* GL_ARB_program_interface_query */
+
/* ------------------------ GL_ARB_provoking_vertex ------------------------ */
#ifndef GL_ARB_provoking_vertex
@@ -4257,6 +5096,29 @@ typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
#endif /* GL_ARB_provoking_vertex */
+/* ----------------------- GL_ARB_query_buffer_object ---------------------- */
+
+#ifndef GL_ARB_query_buffer_object
+#define GL_ARB_query_buffer_object 1
+
+#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
+#define GL_QUERY_BUFFER 0x9192
+#define GL_QUERY_BUFFER_BINDING 0x9193
+#define GL_QUERY_RESULT_NO_WAIT 0x9194
+
+#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object)
+
+#endif /* GL_ARB_query_buffer_object */
+
+/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */
+
+#ifndef GL_ARB_robust_buffer_access_behavior
+#define GL_ARB_robust_buffer_access_behavior 1
+
+#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior)
+
+#endif /* GL_ARB_robust_buffer_access_behavior */
+
/* --------------------------- GL_ARB_robustness --------------------------- */
#ifndef GL_ARB_robustness
@@ -4316,6 +5178,24 @@ typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei w
#endif /* GL_ARB_robustness */
+/* ---------------- GL_ARB_robustness_application_isolation ---------------- */
+
+#ifndef GL_ARB_robustness_application_isolation
+#define GL_ARB_robustness_application_isolation 1
+
+#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation)
+
+#endif /* GL_ARB_robustness_application_isolation */
+
+/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */
+
+#ifndef GL_ARB_robustness_share_group_isolation
+#define GL_ARB_robustness_share_group_isolation 1
+
+#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation)
+
+#endif /* GL_ARB_robustness_share_group_isolation */
+
/* ------------------------- GL_ARB_sample_shading ------------------------- */
#ifndef GL_ARB_sample_shading
@@ -4384,6 +5264,17 @@ typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum
#endif /* GL_ARB_seamless_cube_map */
+/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */
+
+#ifndef GL_ARB_seamless_cubemap_per_texture
+#define GL_ARB_seamless_cubemap_per_texture 1
+
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+
+#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture)
+
+#endif /* GL_ARB_seamless_cubemap_per_texture */
+
/* --------------------- GL_ARB_separate_shader_objects -------------------- */
#ifndef GL_ARB_separate_shader_objects
@@ -4401,10 +5292,10 @@ typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum
typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
-typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const char ** strings);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar ** strings);
typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines);
typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, char *infoLog);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog);
typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params);
typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x);
@@ -4577,6 +5468,24 @@ typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint prog
#endif /* GL_ARB_shader_bit_encoding */
+/* --------------------- GL_ARB_shader_draw_parameters --------------------- */
+
+#ifndef GL_ARB_shader_draw_parameters
+#define GL_ARB_shader_draw_parameters 1
+
+#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters)
+
+#endif /* GL_ARB_shader_draw_parameters */
+
+/* ------------------------ GL_ARB_shader_group_vote ----------------------- */
+
+#ifndef GL_ARB_shader_group_vote
+#define GL_ARB_shader_group_vote 1
+
+#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote)
+
+#endif /* GL_ARB_shader_group_vote */
+
/* --------------------- GL_ARB_shader_image_load_store -------------------- */
#ifndef GL_ARB_shader_image_load_store
@@ -4657,6 +5566,15 @@ typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
#endif /* GL_ARB_shader_image_load_store */
+/* ------------------------ GL_ARB_shader_image_size ----------------------- */
+
+#ifndef GL_ARB_shader_image_size
+#define GL_ARB_shader_image_size 1
+
+#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size)
+
+#endif /* GL_ARB_shader_image_size */
+
/* ------------------------- GL_ARB_shader_objects ------------------------- */
#ifndef GL_ARB_shader_objects
@@ -4802,6 +5720,36 @@ typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj)
#endif /* GL_ARB_shader_stencil_export */
+/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */
+
+#ifndef GL_ARB_shader_storage_buffer_object
+#define GL_ARB_shader_storage_buffer_object 1
+
+#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000
+#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
+#define GL_SHADER_STORAGE_BUFFER 0x90D2
+#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
+#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
+#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
+#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
+#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
+#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
+#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
+#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
+#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
+#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
+
+typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+
+#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding)
+
+#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object)
+
+#endif /* GL_ARB_shader_storage_buffer_object */
+
/* ------------------------ GL_ARB_shader_subroutine ----------------------- */
#ifndef GL_ARB_shader_subroutine
@@ -4817,12 +5765,12 @@ typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj)
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
-typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name);
-typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name);
typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values);
-typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const char* name);
-typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const char* name);
+typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name);
+typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name);
typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params);
typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices);
@@ -4877,12 +5825,12 @@ typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, G
#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
-typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const char ** path, const GLint *length);
-typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const char* name);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const char* name, GLsizei bufSize, GLint *stringlen, char *string);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const char* name, GLenum pname, GLint *params);
-typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const char* name);
-typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const char* name, GLint stringlen, const char *string);
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length);
+typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params);
+typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string);
#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB)
#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB)
@@ -4928,6 +5876,44 @@ typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen,
#endif /* GL_ARB_shadow_ambient */
+/* ------------------------- GL_ARB_sparse_texture ------------------------- */
+
+#ifndef GL_ARB_sparse_texture
+#define GL_ARB_sparse_texture 1
+
+#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
+#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
+#define GL_TEXTURE_SPARSE_ARB 0x91A6
+#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
+#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
+#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
+#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
+
+typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
+
+#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB)
+#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT)
+
+#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture)
+
+#endif /* GL_ARB_sparse_texture */
+
+/* ------------------------ GL_ARB_stencil_texturing ----------------------- */
+
+#ifndef GL_ARB_stencil_texturing
+#define GL_ARB_stencil_texturing 1
+
+#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
+
+#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing)
+
+#endif /* GL_ARB_stencil_texturing */
+
/* ------------------------------ GL_ARB_sync ------------------------------ */
#ifndef GL_ARB_sync
@@ -5056,6 +6042,25 @@ typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum interna
#endif /* GL_ARB_texture_buffer_object_rgb32 */
+/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */
+
+#ifndef GL_ARB_texture_buffer_range
+#define GL_ARB_texture_buffer_range 1
+
+#define GL_TEXTURE_BUFFER_OFFSET 0x919D
+#define GL_TEXTURE_BUFFER_SIZE 0x919E
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
+
+typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+
+#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange)
+#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT)
+
+#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range)
+
+#endif /* GL_ARB_texture_buffer_range */
+
/* ----------------------- GL_ARB_texture_compression ---------------------- */
#ifndef GL_ARB_texture_compression
@@ -5073,13 +6078,13 @@ typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum interna
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void* img);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLvoid *img);
#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB)
#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB)
@@ -5265,6 +6270,17 @@ typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GL
#endif /* GL_ARB_texture_gather */
+/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */
+
+#ifndef GL_ARB_texture_mirror_clamp_to_edge
+#define GL_ARB_texture_mirror_clamp_to_edge 1
+
+#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
+
+#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge)
+
+#endif /* GL_ARB_texture_mirror_clamp_to_edge */
+
/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */
#ifndef GL_ARB_texture_mirrored_repeat
@@ -5326,6 +6342,15 @@ typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsiz
#endif /* GL_ARB_texture_non_power_of_two */
+/* ---------------------- GL_ARB_texture_query_levels ---------------------- */
+
+#ifndef GL_ARB_texture_query_levels
+#define GL_ARB_texture_query_levels 1
+
+#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels)
+
+#endif /* GL_ARB_texture_query_levels */
+
/* ------------------------ GL_ARB_texture_query_lod ----------------------- */
#ifndef GL_ARB_texture_query_lod
@@ -5356,7 +6381,6 @@ typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsiz
#ifndef GL_ARB_texture_rg
#define GL_ARB_texture_rg 1
-#define GL_RED 0x1903
#define GL_COMPRESSED_RED 0x8225
#define GL_COMPRESSED_RG 0x8226
#define GL_RG 0x8227
@@ -5397,14 +6421,23 @@ typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsiz
#endif /* GL_ARB_texture_rgb10_a2ui */
+/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */
+
+#ifndef GL_ARB_texture_stencil8
+#define GL_ARB_texture_stencil8 1
+
+#define GL_STENCIL_INDEX 0x1901
+#define GL_STENCIL_INDEX8 0x8D48
+
+#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8)
+
+#endif /* GL_ARB_texture_stencil8 */
+
/* ------------------------- GL_ARB_texture_storage ------------------------ */
#ifndef GL_ARB_texture_storage
#define GL_ARB_texture_storage 1
-#define GL_ALPHA8_EXT 0x803C
-#define GL_LUMINANCE8_EXT 0x8040
-#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
@@ -5425,6 +6458,25 @@ typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum
#endif /* GL_ARB_texture_storage */
+/* ------------------- GL_ARB_texture_storage_multisample ------------------ */
+
+#ifndef GL_ARB_texture_storage_multisample
+#define GL_ARB_texture_storage_multisample 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+
+#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample)
+#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample)
+#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT)
+#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT)
+
+#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample)
+
+#endif /* GL_ARB_texture_storage_multisample */
+
/* ------------------------- GL_ARB_texture_swizzle ------------------------ */
#ifndef GL_ARB_texture_swizzle
@@ -5440,6 +6492,25 @@ typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum
#endif /* GL_ARB_texture_swizzle */
+/* -------------------------- GL_ARB_texture_view -------------------------- */
+
+#ifndef GL_ARB_texture_view
+#define GL_ARB_texture_view 1
+
+#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
+#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
+#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
+#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+
+typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+
+#define glTextureView GLEW_GET_FUN(__glewTextureView)
+
+#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view)
+
+#endif /* GL_ARB_texture_view */
+
/* --------------------------- GL_ARB_timer_query -------------------------- */
#ifndef GL_ARB_timer_query
@@ -5592,13 +6663,13 @@ typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data);
-typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const char* uniformBlockName);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);
+typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase)
@@ -5653,13 +6724,6 @@ typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array);
#ifndef GL_ARB_vertex_attrib_64bit
#define GL_ARB_vertex_attrib_64bit 1
-#define GL_DOUBLE_MAT2 0x8F46
-#define GL_DOUBLE_MAT3 0x8F47
-#define GL_DOUBLE_MAT4 0x8F48
-#define GL_DOUBLE_VEC2 0x8FFC
-#define GL_DOUBLE_VEC3 0x8FFD
-#define GL_DOUBLE_VEC4 0x8FFE
-
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v);
@@ -5686,6 +6750,37 @@ typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint s
#endif /* GL_ARB_vertex_attrib_64bit */
+/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */
+
+#ifndef GL_ARB_vertex_attrib_binding
+#define GL_ARB_vertex_attrib_binding 1
+
+#define GL_VERTEX_ATTRIB_BINDING 0x82D4
+#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
+#define GL_VERTEX_BINDING_DIVISOR 0x82D6
+#define GL_VERTEX_BINDING_OFFSET 0x82D7
+#define GL_VERTEX_BINDING_STRIDE 0x82D8
+#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
+#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
+
+#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer)
+#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding)
+#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat)
+#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat)
+#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat)
+#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor)
+
+#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding)
+
+#endif /* GL_ARB_vertex_attrib_binding */
+
/* -------------------------- GL_ARB_vertex_blend -------------------------- */
#ifndef GL_ARB_vertex_blend
@@ -5801,13 +6896,13 @@ typedef ptrdiff_t GLintptrARB;
typedef ptrdiff_t GLsizeiptrARB;
typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers);
typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers);
typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer);
typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target);
@@ -5922,7 +7017,7 @@ typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target,
typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void* string);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer);
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params);
@@ -5937,7 +7032,7 @@ typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target,
typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void* string);
+typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
@@ -5974,7 +7069,7 @@ typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLs
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB)
#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB)
@@ -6068,6 +7163,17 @@ typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programO
#endif /* GL_ARB_vertex_shader */
+/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */
+
+#ifndef GL_ARB_vertex_type_10f_11f_11f_rev
+#define GL_ARB_vertex_type_10f_11f_11f_rev 1
+
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+
+#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev)
+
+#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */
+
/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */
#ifndef GL_ARB_vertex_type_2_10_10_10_rev
@@ -6341,7 +7447,7 @@ typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bu
typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer);
#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)
#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
@@ -6478,7 +7584,7 @@ typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, c
#ifndef GL_ATI_map_object_buffer
#define GL_ATI_map_object_buffer 1
-typedef void* (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI)
@@ -6647,8 +7753,8 @@ typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum
typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params);
typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void* pointer, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve);
+typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
@@ -6703,41 +7809,49 @@ typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, G
typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI)
#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI)
@@ -6752,6 +7866,14 @@ typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GL
#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI)
#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI)
#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI)
+#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI)
+#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI)
+#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI)
+#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI)
+#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI)
+#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI)
+#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI)
+#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI)
#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI)
#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI)
#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI)
@@ -6976,7 +8098,7 @@ typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
#ifndef GL_EXT_color_subtable
#define GL_EXT_color_subtable 1
-typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT)
@@ -7030,19 +8152,19 @@ typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* image);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* row, void* column, void* span);
-typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column);
+typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT)
#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT)
@@ -7082,8 +8204,8 @@ typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum
#define GL_MAP1_BINORMAL_EXT 0x8446
#define GL_MAP2_BINORMAL_EXT 0x8447
-typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer);
-typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer);
+typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *pointer);
#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT)
#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT)
@@ -7132,6 +8254,23 @@ typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat*
#endif /* GL_EXT_cull_vertex */
+/* -------------------------- GL_EXT_debug_marker -------------------------- */
+
+#ifndef GL_EXT_debug_marker
+#define GL_EXT_debug_marker 1
+
+typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker);
+typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker);
+
+#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT)
+#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT)
+#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT)
+
+#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker)
+
+#endif /* GL_EXT_debug_marker */
+
/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */
#ifndef GL_EXT_depth_bounds_test
@@ -7160,18 +8299,18 @@ typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zma
typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
@@ -7196,8 +8335,8 @@ typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuff
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void* img);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void* img);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLvoid *img);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLvoid *img);
typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params);
typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params);
typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params);
@@ -7208,7 +8347,7 @@ typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum
typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params);
typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
@@ -7217,18 +8356,18 @@ typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit,
typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void* data);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data);
typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params);
typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params);
typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void* string);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid *string);
typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid** params);
typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, GLvoid** params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
@@ -7261,7 +8400,7 @@ typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat
typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params);
typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
@@ -7272,9 +8411,9 @@ typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coo
typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params);
typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params);
typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
@@ -7282,11 +8421,11 @@ typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLe
typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param);
typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void* data, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data);
typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
@@ -7306,7 +8445,7 @@ typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint
typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params);
typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params);
typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void* string);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string);
typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
@@ -7345,9 +8484,9 @@ typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint progra
typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params);
typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params);
typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
@@ -7355,9 +8494,9 @@ typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLen
typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param);
typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
@@ -8069,10 +9208,10 @@ typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLin
#define GL_MINMAX_FORMAT_EXT 0x802F
#define GL_MINMAX_SINK_EXT 0x8030
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
@@ -8153,7 +9292,6 @@ typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode)
#define GL_TEXTURE_LIGHT_EXT 0x8350
#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
-#define GL_FRAGMENT_DEPTH_EXT 0x8452
typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
@@ -8182,7 +9320,7 @@ typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mod
#define GL_EXT_multi_draw_arrays 1
typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid * const *indices, GLsizei primcount);
#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
@@ -8275,8 +9413,6 @@ typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
#define GL_TEXTURE_2D 0x0DE1
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
-#define GL_TEXTURE_3D_EXT 0x806F
-#define GL_PROXY_TEXTURE_3D_EXT 0x8070
#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
@@ -8295,8 +9431,8 @@ typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void* data);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
@@ -8507,7 +9643,7 @@ typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenu
#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);
-typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const char* string);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string);
typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);
#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT)
@@ -8667,9 +9803,9 @@ typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
#ifndef GL_EXT_subtexture
#define GL_EXT_subtexture 1
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT)
#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT)
@@ -8746,7 +9882,7 @@ typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint leve
#define GL_TEXTURE_WRAP_R_EXT 0x8072
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT)
@@ -8800,9 +9936,6 @@ typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum interna
#ifndef GL_EXT_texture_compression_dxt1
#define GL_EXT_texture_compression_dxt1 1
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-
#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
#endif /* GL_EXT_texture_compression_dxt1 */
@@ -8887,18 +10020,6 @@ typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum interna
#ifndef GL_EXT_texture_env
#define GL_EXT_texture_env 1
-#define GL_TEXTURE_ENV0_EXT 0
-#define GL_ENV_BLEND_EXT 0
-#define GL_TEXTURE_ENV_SHIFT_EXT 0
-#define GL_ENV_REPLACE_EXT 0
-#define GL_ENV_ADD_EXT 0
-#define GL_ENV_SUBTRACT_EXT 0
-#define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0
-#define GL_ENV_REVERSE_SUBTRACT_EXT 0
-#define GL_ENV_REVERSE_BLEND_EXT 0
-#define GL_ENV_COPY_EXT 0
-#define GL_ENV_MODULATE_EXT 0
-
#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env)
#endif /* GL_EXT_texture_env */
@@ -9268,8 +10389,8 @@ typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint in
typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, char *name);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode);
#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT)
#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT)
@@ -9323,13 +10444,13 @@ typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint progra
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
-typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer);
-typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer);
-typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT)
#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT)
@@ -9383,7 +10504,7 @@ typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT)
#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT)
@@ -9626,7 +10747,7 @@ typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight);
@@ -9671,7 +10792,7 @@ typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void);
#ifndef GL_GREMEDY_string_marker
#define GL_GREMEDY_string_marker 1
-typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void* string);
+typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY)
@@ -9716,9 +10837,6 @@ typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target,
#ifndef GL_HP_occlusion_test
#define GL_HP_occlusion_test 1
-#define GL_OCCLUSION_TEST_HP 0x8165
-#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
-
#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test)
#endif /* GL_HP_occlusion_test */
@@ -9865,6 +10983,28 @@ typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum ty
#endif /* GL_INGR_interlace_read */
+/* -------------------------- GL_INTEL_map_texture ------------------------- */
+
+#ifndef GL_INTEL_map_texture
+#define GL_INTEL_map_texture 1
+
+#define GL_LAYOUT_DEFAULT_INTEL 0
+#define GL_LAYOUT_LINEAR_INTEL 1
+#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
+#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
+
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout);
+typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture);
+typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level);
+
+#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL)
+#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL)
+#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL)
+
+#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture)
+
+#endif /* GL_INTEL_map_texture */
+
/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */
#ifndef GL_INTEL_parallel_arrays
@@ -9905,6 +11045,118 @@ typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tl
#endif /* GL_INTEL_texture_scissor */
+/* ------------------------------ GL_KHR_debug ----------------------------- */
+
+#ifndef GL_KHR_debug
+#define GL_KHR_debug 1
+
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_BUFFER 0x82E0
+#define GL_SHADER 0x82E1
+#define GL_PROGRAM 0x82E2
+#define GL_QUERY 0x82E3
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_SAMPLER 0x82E6
+#define GL_DISPLAY_LIST 0x82E7
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_OUTPUT 0x92E0
+
+typedef void (APIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam);
+
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const GLvoid *userParam);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
+typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, GLchar *label);
+typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label);
+typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const GLchar* label);
+typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void);
+typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message);
+
+#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback)
+#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl)
+#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert)
+#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog)
+#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel)
+#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel)
+#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel)
+#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel)
+#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup)
+#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup)
+
+#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug)
+
+#endif /* GL_KHR_debug */
+
+/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */
+
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_KHR_texture_compression_astc_ldr 1
+
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
+
+#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr)
+
+#endif /* GL_KHR_texture_compression_astc_ldr */
+
/* -------------------------- GL_KTX_buffer_region ------------------------- */
#ifndef GL_KTX_buffer_region
@@ -10043,6 +11295,21 @@ typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p);
#endif /* GL_MESA_ycbcr_texture */
+/* ----------------------- GL_NVX_conditional_render ----------------------- */
+
+#ifndef GL_NVX_conditional_render
+#define GL_NVX_conditional_render 1
+
+typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void);
+
+#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX)
+#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX)
+
+#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render)
+
+#endif /* GL_NVX_conditional_render */
+
/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */
#ifndef GL_NVX_gpu_memory_info
@@ -10058,6 +11325,129 @@ typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p);
#endif /* GL_NVX_gpu_memory_info */
+/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */
+
+#ifndef GL_NV_bindless_multi_draw_indirect
+#define GL_NV_bindless_multi_draw_indirect 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const GLvoid *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
+
+#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV)
+#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV)
+
+#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect)
+
+#endif /* GL_NV_bindless_multi_draw_indirect */
+
+/* ------------------------- GL_NV_bindless_texture ------------------------ */
+
+#ifndef GL_NV_bindless_texture
+#define GL_NV_bindless_texture 1
+
+typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture);
+typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler);
+typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle);
+typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access);
+typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values);
+typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value);
+
+#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV)
+#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV)
+#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV)
+#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV)
+#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV)
+#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV)
+#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV)
+#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV)
+#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV)
+#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV)
+#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV)
+#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV)
+#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV)
+
+#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture)
+
+#endif /* GL_NV_bindless_texture */
+
+/* --------------------- GL_NV_blend_equation_advanced --------------------- */
+
+#ifndef GL_NV_blend_equation_advanced
+#define GL_NV_blend_equation_advanced 1
+
+#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
+#define GL_BLEND_OVERLAP_NV 0x9281
+#define GL_UNCORRELATED_NV 0x9282
+#define GL_DISJOINT_NV 0x9283
+#define GL_CONJOINT_NV 0x9284
+#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
+#define GL_SRC_NV 0x9286
+#define GL_DST_NV 0x9287
+#define GL_SRC_OVER_NV 0x9288
+#define GL_DST_OVER_NV 0x9289
+#define GL_SRC_IN_NV 0x928A
+#define GL_DST_IN_NV 0x928B
+#define GL_SRC_OUT_NV 0x928C
+#define GL_DST_OUT_NV 0x928D
+#define GL_SRC_ATOP_NV 0x928E
+#define GL_DST_ATOP_NV 0x928F
+#define GL_PLUS_NV 0x9291
+#define GL_PLUS_DARKER_NV 0x9292
+#define GL_MULTIPLY_NV 0x9294
+#define GL_SCREEN_NV 0x9295
+#define GL_OVERLAY_NV 0x9296
+#define GL_DARKEN_NV 0x9297
+#define GL_LIGHTEN_NV 0x9298
+#define GL_COLORDODGE_NV 0x9299
+#define GL_COLORBURN_NV 0x929A
+#define GL_HARDLIGHT_NV 0x929B
+#define GL_SOFTLIGHT_NV 0x929C
+#define GL_DIFFERENCE_NV 0x929E
+#define GL_MINUS_NV 0x929F
+#define GL_EXCLUSION_NV 0x92A0
+#define GL_CONTRAST_NV 0x92A1
+#define GL_INVERT_RGB_NV 0x92A3
+#define GL_LINEARDODGE_NV 0x92A4
+#define GL_LINEARBURN_NV 0x92A5
+#define GL_VIVIDLIGHT_NV 0x92A6
+#define GL_LINEARLIGHT_NV 0x92A7
+#define GL_PINLIGHT_NV 0x92A8
+#define GL_HARDMIX_NV 0x92A9
+#define GL_HSL_HUE_NV 0x92AD
+#define GL_HSL_SATURATION_NV 0x92AE
+#define GL_HSL_COLOR_NV 0x92AF
+#define GL_HSL_LUMINOSITY_NV 0x92B0
+#define GL_PLUS_CLAMPED_NV 0x92B1
+#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
+#define GL_MINUS_CLAMPED_NV 0x92B3
+#define GL_INVERT_OVG_NV 0x92B4
+
+typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);
+
+#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV)
+#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV)
+
+#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced)
+
+#endif /* GL_NV_blend_equation_advanced */
+
+/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */
+
+#ifndef GL_NV_blend_equation_advanced_coherent
+#define GL_NV_blend_equation_advanced_coherent 1
+
+#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent)
+
+#endif /* GL_NV_blend_equation_advanced_coherent */
+
/* --------------------------- GL_NV_blend_square -------------------------- */
#ifndef GL_NV_blend_square
@@ -10067,6 +11457,18 @@ typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p);
#endif /* GL_NV_blend_square */
+/* ------------------------- GL_NV_compute_program5 ------------------------ */
+
+#ifndef GL_NV_compute_program5
+#define GL_NV_compute_program5 1
+
+#define GL_COMPUTE_PROGRAM_NV 0x90FB
+#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
+
+#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5)
+
+#endif /* GL_NV_compute_program5 */
+
/* ------------------------ GL_NV_conditional_render ----------------------- */
#ifndef GL_NV_conditional_render
@@ -10112,6 +11514,18 @@ typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum
#endif /* GL_NV_copy_image */
+/* -------------------------- GL_NV_deep_texture3D ------------------------- */
+
+#ifndef GL_NV_deep_texture3D
+#define GL_NV_deep_texture3D 1
+
+#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
+#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
+
+#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D)
+
+#endif /* GL_NV_deep_texture3D */
+
/* ------------------------ GL_NV_depth_buffer_float ----------------------- */
#ifndef GL_NV_depth_buffer_float
@@ -10160,6 +11574,19 @@ typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFa
#endif /* GL_NV_depth_range_unclamped */
+/* --------------------------- GL_NV_draw_texture -------------------------- */
+
+#ifndef GL_NV_draw_texture
+#define GL_NV_draw_texture 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
+
+#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV)
+
+#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture)
+
+#endif /* GL_NV_draw_texture */
+
/* ---------------------------- GL_NV_evaluators --------------------------- */
#ifndef GL_NV_evaluators
@@ -10193,10 +11620,10 @@ typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFa
typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points);
+typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points);
+typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params);
typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params);
@@ -10476,6 +11903,15 @@ typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum targe
#endif /* GL_NV_gpu_program5 */
+/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */
+
+#ifndef GL_NV_gpu_program5_mem_extended
+#define GL_NV_gpu_program5_mem_extended 1
+
+#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended)
+
+#endif /* GL_NV_gpu_program5_mem_extended */
+
/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */
#ifndef GL_NV_gpu_program_fp64
@@ -10717,7 +12153,6 @@ typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight);
#ifndef GL_NV_multisample_coverage
#define GL_NV_multisample_coverage 1
-#define GL_COVERAGE_SAMPLES_NV 0x80A9
#define GL_COLOR_SAMPLES_NV 0x8E20
#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage)
@@ -10817,9 +12252,9 @@ typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target,
#define GL_CLOSE_PATH_NV 0x00
#define GL_BOLD_BIT_NV 0x01
#define GL_GLYPH_WIDTH_BIT_NV 0x01
-#define GL_MOVE_TO_NV 0x02
#define GL_GLYPH_HEIGHT_BIT_NV 0x02
#define GL_ITALIC_BIT_NV 0x02
+#define GL_MOVE_TO_NV 0x02
#define GL_RELATIVE_MOVE_TO_NV 0x03
#define GL_LINE_TO_NV 0x04
#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
@@ -10849,14 +12284,16 @@ typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target,
#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
+#define GL_RESTART_PATH_NV 0xF0
+#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
+#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
+#define GL_RECT_NV 0xF6
#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
#define GL_ARC_TO_NV 0xFE
#define GL_RELATIVE_ARC_TO_NV 0xFF
-#define GL_GLYPH_HAS_KERNING_NV 0x100
-#define GL_PRIMARY_COLOR_NV 0x852C
-#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
#define GL_PRIMARY_COLOR 0x8577
#define GL_PATH_FORMAT_SVG_NV 0x9070
#define GL_PATH_FORMAT_PS_NV 0x9071
@@ -10927,19 +12364,19 @@ typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target,
#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
-#define GL_FONT_X_MIN_BOUNDS_NV 0x00010000
-#define GL_FONT_Y_MIN_BOUNDS_NV 0x00020000
-#define GL_FONT_X_MAX_BOUNDS_NV 0x00040000
-#define GL_FONT_Y_MAX_BOUNDS_NV 0x00080000
-#define GL_FONT_UNITS_PER_EM_NV 0x00100000
-#define GL_FONT_ASCENDER_NV 0x00200000
-#define GL_FONT_DESCENDER_NV 0x00400000
-#define GL_FONT_HEIGHT_NV 0x00800000
-#define GL_FONT_MAX_ADVANCE_WIDTH_NV 0x01000000
-#define GL_FONT_MAX_ADVANCE_HEIGHT_NV 0x02000000
-#define GL_FONT_UNDERLINE_POSITION_NV 0x04000000
-#define GL_FONT_UNDERLINE_THICKNESS_NV 0x08000000
-#define GL_FONT_HAS_KERNING_NV 0x10000000
+#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
+#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
+#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
+#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
+#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
+#define GL_FONT_ASCENDER_BIT_NV 0x00200000
+#define GL_FONT_DESCENDER_BIT_NV 0x00400000
+#define GL_FONT_HEIGHT_BIT_NV 0x00800000
+#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
+#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
+#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
+#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
+#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
@@ -10977,7 +12414,7 @@ typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname
typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value);
typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);
typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLint units);
+typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units);
typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);
typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void* pathString);
typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords);
@@ -11058,7 +12495,7 @@ typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei n
#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void* pointer);
+typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV)
#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV)
@@ -11240,6 +12677,24 @@ typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage
#endif /* GL_NV_register_combiners2 */
+/* ---------------------- GL_NV_shader_atomic_counters --------------------- */
+
+#ifndef GL_NV_shader_atomic_counters
+#define GL_NV_shader_atomic_counters 1
+
+#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters)
+
+#endif /* GL_NV_shader_atomic_counters */
+
+/* ----------------------- GL_NV_shader_atomic_float ----------------------- */
+
+#ifndef GL_NV_shader_atomic_float
+#define GL_NV_shader_atomic_float 1
+
+#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float)
+
+#endif /* GL_NV_shader_atomic_float */
+
/* ------------------------ GL_NV_shader_buffer_load ----------------------- */
#ifndef GL_NV_shader_buffer_load
@@ -11281,6 +12736,15 @@ typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei cou
#endif /* GL_NV_shader_buffer_load */
+/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */
+
+#ifndef GL_NV_shader_storage_buffer_object
+#define GL_NV_shader_storage_buffer_object 1
+
+#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object)
+
+#endif /* GL_NV_shader_storage_buffer_object */
+
/* ---------------------- GL_NV_tessellation_program5 ---------------------- */
#ifndef GL_NV_tessellation_program5
@@ -11696,7 +13160,7 @@ typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, GLvoid *pointer);
#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV)
#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV)
@@ -11968,7 +13432,7 @@ typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x,
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
@@ -12174,8 +13638,6 @@ typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint vid
#ifndef GL_OES_byte_coordinates
#define GL_OES_byte_coordinates 1
-#define GL_BYTE 0x1400
-
#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates)
#endif /* GL_OES_byte_coordinates */
@@ -12337,6 +13799,191 @@ typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b,
#endif /* GL_PGI_vertex_hints */
+/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */
+
+#ifndef GL_REGAL_ES1_0_compatibility
+#define GL_REGAL_ES1_0_compatibility 1
+
+typedef int GLclampx;
+
+typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref);
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth);
+typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar);
+typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width);
+typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m);
+typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
+typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size);
+typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units);
+typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z);
+typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z);
+
+#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx)
+#define glClearColorx GLEW_GET_FUN(__glewClearColorx)
+#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx)
+#define glColor4x GLEW_GET_FUN(__glewColor4x)
+#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex)
+#define glFogx GLEW_GET_FUN(__glewFogx)
+#define glFogxv GLEW_GET_FUN(__glewFogxv)
+#define glFrustumf GLEW_GET_FUN(__glewFrustumf)
+#define glFrustumx GLEW_GET_FUN(__glewFrustumx)
+#define glLightModelx GLEW_GET_FUN(__glewLightModelx)
+#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv)
+#define glLightx GLEW_GET_FUN(__glewLightx)
+#define glLightxv GLEW_GET_FUN(__glewLightxv)
+#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx)
+#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx)
+#define glMaterialx GLEW_GET_FUN(__glewMaterialx)
+#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv)
+#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx)
+#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x)
+#define glNormal3x GLEW_GET_FUN(__glewNormal3x)
+#define glOrthof GLEW_GET_FUN(__glewOrthof)
+#define glOrthox GLEW_GET_FUN(__glewOrthox)
+#define glPointSizex GLEW_GET_FUN(__glewPointSizex)
+#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx)
+#define glRotatex GLEW_GET_FUN(__glewRotatex)
+#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex)
+#define glScalex GLEW_GET_FUN(__glewScalex)
+#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx)
+#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv)
+#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx)
+#define glTranslatex GLEW_GET_FUN(__glewTranslatex)
+
+#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility)
+
+#endif /* GL_REGAL_ES1_0_compatibility */
+
+/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */
+
+#ifndef GL_REGAL_ES1_1_compatibility
+#define GL_REGAL_ES1_1_compatibility 1
+
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation);
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation);
+typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]);
+typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]);
+typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const GLvoid* pointer);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params);
+
+#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef)
+#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex)
+#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef)
+#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex)
+#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv)
+#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv)
+#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv)
+#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv)
+#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv)
+#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx)
+#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv)
+#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES)
+#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv)
+
+#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility)
+
+#endif /* GL_REGAL_ES1_1_compatibility */
+
+/* ---------------------------- GL_REGAL_enable ---------------------------- */
+
+#ifndef GL_REGAL_enable
+#define GL_REGAL_enable 1
+
+#define GL_ERROR_REGAL 0x9322
+#define GL_DEBUG_REGAL 0x9323
+#define GL_LOG_REGAL 0x9324
+#define GL_EMULATION_REGAL 0x9325
+#define GL_DRIVER_REGAL 0x9326
+#define GL_MISSING_REGAL 0x9360
+#define GL_TRACE_REGAL 0x9361
+#define GL_CACHE_REGAL 0x9362
+#define GL_CODE_REGAL 0x9363
+#define GL_STATISTICS_REGAL 0x9364
+
+#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable)
+
+#endif /* GL_REGAL_enable */
+
+/* ------------------------- GL_REGAL_error_string ------------------------- */
+
+#ifndef GL_REGAL_error_string
+#define GL_REGAL_error_string 1
+
+typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error);
+
+#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL)
+
+#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string)
+
+#endif /* GL_REGAL_error_string */
+
+/* ------------------------ GL_REGAL_extension_query ----------------------- */
+
+#ifndef GL_REGAL_extension_query
+#define GL_REGAL_extension_query 1
+
+typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext);
+typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext);
+
+#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL)
+#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL)
+
+#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query)
+
+#endif /* GL_REGAL_extension_query */
+
+/* ------------------------------ GL_REGAL_log ----------------------------- */
+
+#ifndef GL_REGAL_log
+#define GL_REGAL_log 1
+
+#define GL_LOG_ERROR_REGAL 0x9319
+#define GL_LOG_WARNING_REGAL 0x931A
+#define GL_LOG_INFO_REGAL 0x931B
+#define GL_LOG_APP_REGAL 0x931C
+#define GL_LOG_DRIVER_REGAL 0x931D
+#define GL_LOG_INTERNAL_REGAL 0x931E
+#define GL_LOG_DEBUG_REGAL 0x931F
+#define GL_LOG_STATUS_REGAL 0x9320
+#define GL_LOG_HTTP_REGAL 0x9321
+
+typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, GLvoid *context);
+
+typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback);
+
+#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL)
+
+#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log)
+
+#endif /* GL_REGAL_log */
+
/* ----------------------- GL_REND_screen_coordinates ---------------------- */
#ifndef GL_REND_screen_coordinates
@@ -12447,7 +14094,6 @@ typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points);
#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
#define GL_SAMPLE_PATTERN_SGIS 0x80AC
-#define GL_MULTISAMPLE_BIT_EXT 0x20000000
typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
@@ -12506,8 +14152,8 @@ typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei
#ifndef GL_SGIS_texture4D
#define GL_SGIS_texture4D 1
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const GLvoid *pixels);
#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS)
#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS)
@@ -13082,11 +14728,11 @@ typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params);
typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void* table);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI)
#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI)
@@ -13228,7 +14874,7 @@ typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsiz
#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code);
typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
@@ -13700,6 +15346,8 @@ GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSepa
GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD;
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD;
+
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD;
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD;
@@ -13721,9 +15369,36 @@ GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCou
GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD;
+
+GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD;
+
GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD;
GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD;
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE;
+GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE;
+GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE;
+GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE;
+GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE;
+
+GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE;
+
GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE;
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE;
GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE;
@@ -13776,15 +15451,50 @@ GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstanc
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance;
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance;
+GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB;
+GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB;
+GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB;
+GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB;
+GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB;
+GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB;
+GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB;
+GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB;
+
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed;
GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex;
+GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT;
+
GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData;
+GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT;
+GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT;
+
+GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage;
+GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage;
+
GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB;
+GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute;
+GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect;
+
+GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB;
+
GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData;
+GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData;
+
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB;
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB;
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB;
@@ -13805,6 +15515,11 @@ GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBase
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect;
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv;
+GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT;
+
GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer;
GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer;
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer;
@@ -13836,23 +15551,6 @@ GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary;
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri;
GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT;
GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d;
GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv;
GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d;
@@ -13904,12 +15602,24 @@ GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram;
GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax;
GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB;
+
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB;
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB;
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB;
GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ;
+GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v;
+
+GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData;
+GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData;
+GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer;
+GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer;
+GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage;
+GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage;
+
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange;
GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange;
@@ -13919,6 +15629,16 @@ GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB;
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB;
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange;
+GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures;
+GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers;
+GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures;
+GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect;
+
GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB;
GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB;
@@ -13968,6 +15688,13 @@ GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB;
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB;
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv;
+
GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex;
GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB;
@@ -14114,6 +15841,8 @@ GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB;
GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB;
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB;
+GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding;
+
GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName;
GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName;
GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv;
@@ -14130,6 +15859,9 @@ GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB;
GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB;
GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB;
+GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB;
+GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT;
+
GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync;
GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync;
GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync;
@@ -14143,6 +15875,9 @@ GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri;
GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB;
+GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange;
+GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT;
+
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB;
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB;
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB;
@@ -14163,6 +15898,13 @@ GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT;
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT;
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView;
+
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v;
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v;
GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter;
@@ -14215,6 +15957,13 @@ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d;
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv;
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer;
+GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat;
+GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor;
+
GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB;
GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB;
GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB;
@@ -14437,6 +16186,14 @@ GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI;
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI;
GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI;
GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI;
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI;
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI;
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI;
@@ -14506,6 +16263,10 @@ GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT;
GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT;
GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT;
+GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT;
+GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT;
+
GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT;
GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT;
@@ -15027,6 +16788,10 @@ GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointe
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM;
GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM;
+GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL;
+GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL;
+GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL;
+
GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL;
GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL;
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL;
@@ -15035,6 +16800,17 @@ GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL;
GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL;
GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert;
+GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog;
+GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel;
+GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel;
+GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel;
+GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup;
+GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup;
+
GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled;
GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion;
GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion;
@@ -15068,6 +16844,29 @@ GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA;
GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA;
GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA;
+GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX;
+GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV;
+
+GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV;
+GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV;
+GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV;
+GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV;
+
+GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV;
+GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV;
+
GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV;
GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV;
@@ -15077,6 +16876,8 @@ GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV;
GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV;
GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;
+GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV;
+
GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV;
GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV;
GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV;
@@ -15475,6 +17276,59 @@ GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES;
GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES;
GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES;
+GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx;
+GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx;
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx;
+GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex;
+GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx;
+GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv;
+GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf;
+GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx;
+GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx;
+GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv;
+GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx;
+GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv;
+GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx;
+GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx;
+GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx;
+GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv;
+GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x;
+GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x;
+GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof;
+GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox;
+GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex;
+GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx;
+GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex;
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex;
+GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex;
+GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx;
+GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx;
+GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex;
+
+GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef;
+GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex;
+GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef;
+GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex;
+GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv;
+GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv;
+GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv;
+GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv;
+GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv;
+
+GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL;
+
+GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL;
+GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL;
+
+GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL;
+
GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS;
GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS;
@@ -15627,6 +17481,8 @@ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3;
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0;
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1;
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4;
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample;
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer;
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;
@@ -15635,15 +17491,35 @@ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source;
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil;
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage;
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array;
@@ -15662,14 +17538,23 @@ GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range;
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators;
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp;
@@ -15679,11 +17564,15 @@ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4;
@@ -15693,11 +17582,16 @@ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query;
@@ -15705,18 +17599,28 @@ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100;
@@ -15725,11 +17629,14 @@ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc;
@@ -15741,15 +17648,20 @@ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3;
@@ -15759,10 +17671,12 @@ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos;
@@ -15806,6 +17720,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2;
@@ -15900,22 +17815,33 @@ GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat;
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists;
GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp;
GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays;
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr;
GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region;
GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack;
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert;
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers;
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos;
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render;
GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence;
@@ -15930,6 +17856,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float;
@@ -15947,7 +17874,10 @@ GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection;
@@ -15983,6 +17913,12 @@ GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample;
GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample;
GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints;
GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log;
GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates;
GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc;
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range;
@@ -16069,8 +18005,8 @@ GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint;
#ifdef GLEW_MX
typedef struct GLEWContextStruct GLEWContext;
-GLEWAPI GLenum glewContextInit (GLEWContext* ctx);
-GLEWAPI GLboolean glewContextIsSupported (const GLEWContext* ctx, const char* name);
+GLEWAPI GLenum GLEWAPIENTRY glewContextInit (GLEWContext *ctx);
+GLEWAPI GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext *ctx, const char *name);
#define glewInit() glewContextInit(glewGetContext())
#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x)
@@ -16085,8 +18021,8 @@ GLEWAPI GLboolean glewContextIsSupported (const GLEWContext* ctx, const char* na
#else /* GLEW_MX */
-GLEWAPI GLenum glewInit (void);
-GLEWAPI GLboolean glewIsSupported (const char* name);
+GLEWAPI GLenum GLEWAPIENTRY glewInit (void);
+GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name);
#define glewIsExtensionSupported(x) glewIsSupported(x)
#define GLEW_GET_VAR(x) (*(const GLboolean*)&x)
@@ -16095,9 +18031,9 @@ GLEWAPI GLboolean glewIsSupported (const char* name);
#endif /* GLEW_MX */
GLEWAPI GLboolean glewExperimental;
-GLEWAPI GLboolean glewGetExtension (const char* name);
-GLEWAPI const GLubyte* glewGetErrorString (GLenum error);
-GLEWAPI const GLubyte* glewGetString (GLenum name);
+GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name);
+GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error);
+GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name);
#ifdef __cplusplus
}
diff --git a/extern/glew/include/GL/glxew.h b/extern/glew/include/GL/glxew.h
index 6d249f73eaa..76a5f0d82ae 100644
--- a/extern/glew/include/GL/glxew.h
+++ b/extern/glew/include/GL/glxew.h
@@ -362,6 +362,26 @@ extern void ( * glXGetProcAddress (const GLubyte *procName)) (void);
#define GLX_GPU_NUM_RB_AMD 0x21A7
#define GLX_GPU_NUM_SPI_AMD 0x21A8
+typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list);
+typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList);
+typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx);
+typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx);
+typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
+typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids);
+typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data);
+typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx);
+
+#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD)
+#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD)
+#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD)
+#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD)
+#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD)
+#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD)
+#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD)
+#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD)
+#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD)
+
#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association)
#endif /* GLX_AMD_gpu_association */
@@ -458,6 +478,28 @@ extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void);
#endif /* GLX_ARB_multisample */
+/* ---------------- GLX_ARB_robustness_application_isolation --------------- */
+
+#ifndef GLX_ARB_robustness_application_isolation
+#define GLX_ARB_robustness_application_isolation 1
+
+#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
+
+#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation)
+
+#endif /* GLX_ARB_robustness_application_isolation */
+
+/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */
+
+#ifndef GLX_ARB_robustness_share_group_isolation
+#define GLX_ARB_robustness_share_group_isolation 1
+
+#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
+
+#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation)
+
+#endif /* GLX_ARB_robustness_share_group_isolation */
+
/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */
#ifndef GLX_ARB_vertex_buffer_object
@@ -533,6 +575,17 @@ typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, i
#endif /* GLX_ATI_render_texture */
+/* --------------------------- GLX_EXT_buffer_age -------------------------- */
+
+#ifndef GLX_EXT_buffer_age
+#define GLX_EXT_buffer_age 1
+
+#define GLX_BACK_BUFFER_AGE_EXT 0x20F4
+
+#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age)
+
+#endif /* GLX_EXT_buffer_age */
+
/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */
#ifndef GLX_EXT_create_context_es2_profile
@@ -544,6 +597,17 @@ typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, i
#endif /* GLX_EXT_create_context_es2_profile */
+/* ------------------- GLX_EXT_create_context_es_profile ------------------- */
+
+#ifndef GLX_EXT_create_context_es_profile
+#define GLX_EXT_create_context_es_profile 1
+
+#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
+
+#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile)
+
+#endif /* GLX_EXT_create_context_es_profile */
+
/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */
#ifndef GLX_EXT_fbconfig_packed_float
@@ -617,6 +681,17 @@ typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable,
#endif /* GLX_EXT_swap_control */
+/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */
+
+#ifndef GLX_EXT_swap_control_tear
+#define GLX_EXT_swap_control_tear 1
+
+#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3
+
+#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear)
+
+#endif /* GLX_EXT_swap_control_tear */
+
/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */
#ifndef GLX_EXT_texture_from_pixmap
@@ -1003,16 +1078,6 @@ typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, i
#ifndef GLX_SGIS_color_range
#define GLX_SGIS_color_range 1
-#define GLX_MIN_RED_SGIS 0
-#define GLX_MAX_GREEN_SGIS 0
-#define GLX_MIN_BLUE_SGIS 0
-#define GLX_MAX_ALPHA_SGIS 0
-#define GLX_MIN_GREEN_SGIS 0
-#define GLX_MIN_ALPHA_SGIS 0
-#define GLX_MAX_RED_SGIS 0
-#define GLX_EXTENDED_RANGE_SGIS 0
-#define GLX_MAX_BLUE_SGIS 0
-
#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range)
#endif /* GLX_SGIS_color_range */
@@ -1349,207 +1414,224 @@ typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window,
/* ------------------------------------------------------------------------- */
#ifdef GLEW_MX
-#define GLXEW_EXPORT
+#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT
+#define GLXEW_VAR_EXPORT
#else
-#define GLXEW_EXPORT extern
+#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT
+#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT
#endif /* GLEW_MX */
-extern PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay;
-
-extern PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig;
-extern PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext;
-extern PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer;
-extern PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap;
-extern PFNGLXCREATEWINDOWPROC __glewXCreateWindow;
-extern PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer;
-extern PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap;
-extern PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow;
-extern PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable;
-extern PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib;
-extern PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs;
-extern PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent;
-extern PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig;
-extern PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent;
-extern PFNGLXQUERYCONTEXTPROC __glewXQueryContext;
-extern PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable;
-extern PFNGLXSELECTEVENTPROC __glewXSelectEvent;
-
-extern PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB;
-
-extern PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI;
-extern PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI;
-extern PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI;
-
-extern PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT;
-extern PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT;
-extern PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT;
-extern PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT;
-
-extern PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT;
-
-extern PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT;
-extern PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT;
-
-extern PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA;
-
-extern PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA;
-
-extern PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA;
-
-extern PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA;
-
-extern PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA;
-
-extern PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA;
-extern PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA;
-
-extern PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV;
-
-extern PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV;
-extern PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV;
-
-extern PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV;
-extern PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV;
-extern PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV;
-extern PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV;
-extern PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV;
-extern PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV;
-
-extern PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV;
-extern PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV;
-
-extern PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV;
-extern PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV;
-extern PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV;
-extern PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV;
-extern PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV;
-
-extern PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV;
-extern PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV;
-extern PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV;
-extern PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV;
-extern PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV;
-extern PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV;
-
-extern PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML;
-extern PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML;
-extern PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML;
-extern PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML;
-extern PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML;
-
-extern PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX;
-extern PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX;
-extern PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX;
-extern PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX;
-extern PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX;
-extern PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX;
-
-extern PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX;
-extern PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX;
-extern PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX;
-extern PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX;
-extern PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX;
-extern PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX;
-extern PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX;
-extern PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX;
-
-extern PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX;
-extern PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX;
-extern PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX;
-extern PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX;
-extern PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX;
+GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay;
+
+GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig;
+GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext;
+GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer;
+GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap;
+GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow;
+GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer;
+GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap;
+GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow;
+GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable;
+GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib;
+GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs;
+GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent;
+GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig;
+GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent;
+GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext;
+GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable;
+GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent;
+
+GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD;
+GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD;
+GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD;
+GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD;
+GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD;
+GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD;
+GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD;
+GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD;
+GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD;
+
+GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB;
+
+GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI;
+GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI;
+GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI;
+
+GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT;
+GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT;
+GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT;
+GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT;
+
+GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT;
+
+GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT;
+GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT;
+
+GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA;
+
+GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA;
+
+GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA;
+
+GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA;
+
+GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA;
+
+GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA;
+GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA;
+
+GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV;
+
+GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV;
+GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV;
+
+GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV;
+GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV;
+GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV;
+GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV;
+GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV;
+GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV;
+
+GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV;
+GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV;
+
+GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV;
+GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV;
+GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV;
+GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV;
+GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV;
+
+GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV;
+GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV;
+GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV;
+GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV;
+GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV;
+GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV;
+
+GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML;
+GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML;
+GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML;
+GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML;
+GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML;
+
+GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX;
+GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX;
+GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX;
+GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX;
+GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX;
+GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX;
+
+GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX;
+GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX;
+GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX;
+GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX;
+
+GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX;
+GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX;
+GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX;
+GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX;
-extern PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX;
-extern PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX;
+GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX;
-extern PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX;
+GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX;
-extern PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX;
-extern PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX;
-extern PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX;
-extern PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX;
-extern PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX;
+GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX;
+GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX;
+GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX;
-extern PFNGLXCUSHIONSGIPROC __glewXCushionSGI;
+GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI;
-extern PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI;
-extern PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI;
+GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI;
+GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI;
-extern PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI;
+GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI;
-extern PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI;
-extern PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI;
+GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI;
+GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI;
-extern PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN;
+GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN;
-extern PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN;
-extern PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN;
+GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN;
+GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN;
#if defined(GLEW_MX)
struct GLXEWContextStruct
{
#endif /* GLEW_MX */
-GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_0;
-GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_1;
-GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_2;
-GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_3;
-GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_4;
-GLXEW_EXPORT GLboolean __GLXEW_3DFX_multisample;
-GLXEW_EXPORT GLboolean __GLXEW_AMD_gpu_association;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context_profile;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context_robustness;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_fbconfig_float;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_get_proc_address;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_multisample;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object;
-GLXEW_EXPORT GLboolean __GLXEW_ATI_pixel_format_float;
-GLXEW_EXPORT GLboolean __GLXEW_ATI_render_texture;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_import_context;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_scene_marker;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_swap_control;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_info;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_rating;
-GLXEW_EXPORT GLboolean __GLXEW_INTEL_swap_event;
-GLXEW_EXPORT GLboolean __GLXEW_MESA_agp_offset;
-GLXEW_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer;
-GLXEW_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap;
-GLXEW_EXPORT GLboolean __GLXEW_MESA_release_buffers;
-GLXEW_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode;
-GLXEW_EXPORT GLboolean __GLXEW_MESA_swap_control;
-GLXEW_EXPORT GLboolean __GLXEW_NV_copy_image;
-GLXEW_EXPORT GLboolean __GLXEW_NV_float_buffer;
-GLXEW_EXPORT GLboolean __GLXEW_NV_multisample_coverage;
-GLXEW_EXPORT GLboolean __GLXEW_NV_present_video;
-GLXEW_EXPORT GLboolean __GLXEW_NV_swap_group;
-GLXEW_EXPORT GLboolean __GLXEW_NV_vertex_array_range;
-GLXEW_EXPORT GLboolean __GLXEW_NV_video_capture;
-GLXEW_EXPORT GLboolean __GLXEW_NV_video_output;
-GLXEW_EXPORT GLboolean __GLXEW_OML_swap_method;
-GLXEW_EXPORT GLboolean __GLXEW_OML_sync_control;
-GLXEW_EXPORT GLboolean __GLXEW_SGIS_blended_overlay;
-GLXEW_EXPORT GLboolean __GLXEW_SGIS_color_range;
-GLXEW_EXPORT GLboolean __GLXEW_SGIS_multisample;
-GLXEW_EXPORT GLboolean __GLXEW_SGIS_shared_multisample;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_fbconfig;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_hyperpipe;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_pbuffer;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_barrier;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_group;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_video_resize;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_visual_select_group;
-GLXEW_EXPORT GLboolean __GLXEW_SGI_cushion;
-GLXEW_EXPORT GLboolean __GLXEW_SGI_make_current_read;
-GLXEW_EXPORT GLboolean __GLXEW_SGI_swap_control;
-GLXEW_EXPORT GLboolean __GLXEW_SGI_video_sync;
-GLXEW_EXPORT GLboolean __GLXEW_SUN_get_transparent_index;
-GLXEW_EXPORT GLboolean __GLXEW_SUN_video_resize;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_output;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize;
#ifdef GLEW_MX
}; /* GLXEWContextStruct */
@@ -1560,8 +1642,8 @@ GLXEW_EXPORT GLboolean __GLXEW_SUN_video_resize;
#ifdef GLEW_MX
typedef struct GLXEWContextStruct GLXEWContext;
-extern GLenum glxewContextInit (GLXEWContext* ctx);
-extern GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name);
+GLEWAPI GLenum GLEWAPIENTRY glxewContextInit (GLXEWContext *ctx);
+GLEWAPI GLboolean GLEWAPIENTRY glxewContextIsSupported (const GLXEWContext *ctx, const char *name);
#define glxewInit() glxewContextInit(glxewGetContext())
#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x)
@@ -1574,11 +1656,11 @@ extern GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* n
#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x)
#define GLXEW_GET_FUN(x) x
-extern GLboolean glxewIsSupported (const char* name);
+GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name);
#endif /* GLEW_MX */
-extern GLboolean glxewGetExtension (const char* name);
+GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name);
#ifdef __cplusplus
}
diff --git a/extern/glew/include/GL/wglew.h b/extern/glew/include/GL/wglew.h
index 05f054fc855..8659841d359 100644
--- a/extern/glew/include/GL/wglew.h
+++ b/extern/glew/include/GL/wglew.h
@@ -446,6 +446,28 @@ typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, con
#endif /* WGL_ARB_render_texture */
+/* ---------------- WGL_ARB_robustness_application_isolation --------------- */
+
+#ifndef WGL_ARB_robustness_application_isolation
+#define WGL_ARB_robustness_application_isolation 1
+
+#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
+
+#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation)
+
+#endif /* WGL_ARB_robustness_application_isolation */
+
+/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */
+
+#ifndef WGL_ARB_robustness_share_group_isolation
+#define WGL_ARB_robustness_share_group_isolation 1
+
+#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
+
+#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation)
+
+#endif /* WGL_ARB_robustness_share_group_isolation */
+
/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */
#ifndef WGL_ATI_pixel_format_float
@@ -481,6 +503,17 @@ typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, con
#endif /* WGL_EXT_create_context_es2_profile */
+/* ------------------- WGL_EXT_create_context_es_profile ------------------- */
+
+#ifndef WGL_EXT_create_context_es_profile
+#define WGL_EXT_create_context_es_profile 1
+
+#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
+
+#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile)
+
+#endif /* WGL_EXT_create_context_es_profile */
+
/* -------------------------- WGL_EXT_depth_float -------------------------- */
#ifndef WGL_EXT_depth_float
@@ -686,6 +719,15 @@ typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
#endif /* WGL_EXT_swap_control */
+/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */
+
+#ifndef WGL_EXT_swap_control_tear
+#define WGL_EXT_swap_control_tear 1
+
+#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear)
+
+#endif /* WGL_EXT_swap_control_tear */
+
/* --------------------- WGL_I3D_digital_video_control --------------------- */
#ifndef WGL_I3D_digital_video_control
@@ -864,6 +906,15 @@ typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE h
#endif /* WGL_NV_DX_interop */
+/* --------------------------- WGL_NV_DX_interop2 -------------------------- */
+
+#ifndef WGL_NV_DX_interop2
+#define WGL_NV_DX_interop2 1
+
+#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2)
+
+#endif /* WGL_NV_DX_interop2 */
+
/* --------------------------- WGL_NV_copy_image --------------------------- */
#ifndef WGL_NV_copy_image
@@ -1120,9 +1171,11 @@ typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT6
/* ------------------------------------------------------------------------- */
#ifdef GLEW_MX
-#define WGLEW_EXPORT
+#define WGLEW_FUN_EXPORT
+#define WGLEW_VAR_EXPORT
#else
-#define WGLEW_EXPORT GLEWAPI
+#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT
+#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT
#endif /* GLEW_MX */
#ifdef GLEW_MX
@@ -1130,200 +1183,205 @@ struct WGLEWContextStruct
{
#endif /* GLEW_MX */
-WGLEW_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL;
-
-WGLEW_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD;
-WGLEW_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD;
-WGLEW_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD;
-WGLEW_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD;
-WGLEW_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD;
-WGLEW_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD;
-WGLEW_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD;
-WGLEW_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD;
-WGLEW_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD;
-
-WGLEW_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB;
-WGLEW_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB;
-WGLEW_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB;
-WGLEW_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB;
-
-WGLEW_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB;
-
-WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB;
-
-WGLEW_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB;
-WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB;
-
-WGLEW_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB;
-WGLEW_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB;
-WGLEW_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB;
-WGLEW_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB;
-WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB;
-
-WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB;
-WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB;
-WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB;
-
-WGLEW_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB;
-WGLEW_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB;
-WGLEW_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB;
-
-WGLEW_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT;
-WGLEW_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT;
-WGLEW_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT;
-WGLEW_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT;
-
-WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT;
-
-WGLEW_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT;
-WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT;
-
-WGLEW_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT;
-WGLEW_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT;
-WGLEW_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT;
-WGLEW_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT;
-WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT;
-
-WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT;
-WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT;
-WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT;
-
-WGLEW_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT;
-WGLEW_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT;
-
-WGLEW_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D;
-WGLEW_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D;
-
-WGLEW_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D;
-WGLEW_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D;
-WGLEW_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D;
-WGLEW_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D;
-
-WGLEW_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D;
-WGLEW_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D;
-WGLEW_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D;
-WGLEW_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D;
-WGLEW_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D;
-WGLEW_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D;
-WGLEW_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D;
-WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D;
-WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D;
-WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D;
-WGLEW_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D;
-WGLEW_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D;
-
-WGLEW_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D;
-WGLEW_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D;
-WGLEW_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D;
-WGLEW_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D;
-
-WGLEW_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D;
-WGLEW_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D;
-WGLEW_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D;
-WGLEW_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D;
-
-WGLEW_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D;
-WGLEW_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D;
-WGLEW_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D;
-WGLEW_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D;
-
-WGLEW_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV;
-WGLEW_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV;
-WGLEW_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV;
-WGLEW_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV;
-WGLEW_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV;
-WGLEW_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV;
-WGLEW_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV;
-WGLEW_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV;
-
-WGLEW_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV;
-
-WGLEW_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV;
-WGLEW_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV;
-WGLEW_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV;
-WGLEW_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV;
-WGLEW_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV;
-
-WGLEW_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV;
-WGLEW_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV;
-WGLEW_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV;
-
-WGLEW_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV;
-WGLEW_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV;
-WGLEW_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV;
-WGLEW_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV;
-WGLEW_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV;
-WGLEW_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV;
-
-WGLEW_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV;
-WGLEW_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV;
-
-WGLEW_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV;
-WGLEW_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV;
-WGLEW_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV;
-WGLEW_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV;
-WGLEW_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV;
-
-WGLEW_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV;
-WGLEW_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV;
-WGLEW_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV;
-WGLEW_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV;
-WGLEW_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV;
-WGLEW_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV;
-
-WGLEW_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML;
-WGLEW_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML;
-WGLEW_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML;
-WGLEW_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML;
-WGLEW_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML;
-WGLEW_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML;
-WGLEW_EXPORT GLboolean __WGLEW_3DFX_multisample;
-WGLEW_EXPORT GLboolean __WGLEW_3DL_stereo_control;
-WGLEW_EXPORT GLboolean __WGLEW_AMD_gpu_association;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_buffer_region;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context_profile;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context_robustness;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_extensions_string;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_make_current_read;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_multisample;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_pbuffer;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_render_texture;
-WGLEW_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
-WGLEW_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_depth_float;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_display_color_table;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_extensions_string;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_make_current_read;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_multisample;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_pbuffer;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_swap_control;
-WGLEW_EXPORT GLboolean __WGLEW_I3D_digital_video_control;
-WGLEW_EXPORT GLboolean __WGLEW_I3D_gamma;
-WGLEW_EXPORT GLboolean __WGLEW_I3D_genlock;
-WGLEW_EXPORT GLboolean __WGLEW_I3D_image_buffer;
-WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock;
-WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;
-WGLEW_EXPORT GLboolean __WGLEW_NV_DX_interop;
-WGLEW_EXPORT GLboolean __WGLEW_NV_copy_image;
-WGLEW_EXPORT GLboolean __WGLEW_NV_float_buffer;
-WGLEW_EXPORT GLboolean __WGLEW_NV_gpu_affinity;
-WGLEW_EXPORT GLboolean __WGLEW_NV_multisample_coverage;
-WGLEW_EXPORT GLboolean __WGLEW_NV_present_video;
-WGLEW_EXPORT GLboolean __WGLEW_NV_render_depth_texture;
-WGLEW_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;
-WGLEW_EXPORT GLboolean __WGLEW_NV_swap_group;
-WGLEW_EXPORT GLboolean __WGLEW_NV_vertex_array_range;
-WGLEW_EXPORT GLboolean __WGLEW_NV_video_capture;
-WGLEW_EXPORT GLboolean __WGLEW_NV_video_output;
-WGLEW_EXPORT GLboolean __WGLEW_OML_sync_control;
+WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL;
+
+WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD;
+WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD;
+WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD;
+WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD;
+WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD;
+WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD;
+WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD;
+WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD;
+WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD;
+
+WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB;
+WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB;
+WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB;
+WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB;
+
+WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB;
+
+WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB;
+
+WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB;
+WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB;
+
+WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB;
+WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB;
+WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB;
+WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB;
+WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB;
+
+WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB;
+WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB;
+WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB;
+
+WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB;
+WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB;
+WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB;
+
+WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT;
+WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT;
+WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT;
+WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT;
+
+WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT;
+
+WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT;
+WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT;
+
+WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT;
+WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT;
+WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT;
+WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT;
+WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT;
+
+WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT;
+WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT;
+WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT;
+
+WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT;
+WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT;
+
+WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D;
+WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D;
+
+WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D;
+WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D;
+WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D;
+WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D;
+
+WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D;
+WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D;
+WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D;
+WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D;
+WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D;
+WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D;
+WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D;
+WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D;
+WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D;
+WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D;
+WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D;
+WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D;
+
+WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D;
+WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D;
+WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D;
+WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D;
+
+WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D;
+WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D;
+WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D;
+WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D;
+
+WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D;
+WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D;
+WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D;
+WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D;
+
+WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV;
+WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV;
+WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV;
+WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV;
+WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV;
+WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV;
+
+WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV;
+
+WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV;
+WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV;
+WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV;
+WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV;
+WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV;
+
+WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV;
+WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV;
+
+WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV;
+WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV;
+WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV;
+WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV;
+WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV;
+WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV;
+
+WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV;
+WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV;
+
+WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV;
+WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV;
+
+WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV;
+WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV;
+WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV;
+WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV;
+
+WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML;
+WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML;
+WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML;
+WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML;
+WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML;
+WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control;
#ifdef GLEW_MX
}; /* WGLEWContextStruct */
@@ -1334,8 +1392,8 @@ WGLEW_EXPORT GLboolean __WGLEW_OML_sync_control;
#ifdef GLEW_MX
typedef struct WGLEWContextStruct WGLEWContext;
-GLEWAPI GLenum wglewContextInit (WGLEWContext* ctx);
-GLEWAPI GLboolean wglewContextIsSupported (const WGLEWContext* ctx, const char* name);
+GLEWAPI GLenum GLEWAPIENTRY wglewContextInit (WGLEWContext *ctx);
+GLEWAPI GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext *ctx, const char *name);
#define wglewInit() wglewContextInit(wglewGetContext())
#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x)
@@ -1348,11 +1406,11 @@ GLEWAPI GLboolean wglewContextIsSupported (const WGLEWContext* ctx, const char*
#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x)
#define WGLEW_GET_FUN(x) x
-GLEWAPI GLboolean wglewIsSupported (const char* name);
+GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name);
#endif /* GLEW_MX */
-GLEWAPI GLboolean wglewGetExtension (const char* name);
+GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name);
#ifdef __cplusplus
}
diff --git a/extern/glew/src/glew.c b/extern/glew/src/glew.c
index 833d3999268..d075b524883 100644
--- a/extern/glew/src/glew.c
+++ b/extern/glew/src/glew.c
@@ -30,9 +30,10 @@
*/
#include <GL/glew.h>
+
#if defined(_WIN32)
# include <GL/wglew.h>
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
# include <GL/glxew.h>
#endif
@@ -93,19 +94,24 @@ void* dlGetProcAddress (const GLubyte* name)
#include <string.h>
#include <AvailabilityMacros.h>
-#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_3
+#ifdef MAC_OS_X_VERSION_10_3
#include <dlfcn.h>
void* NSGLGetProcAddress (const GLubyte *name)
{
static void* image = NULL;
+ void* addr;
if (NULL == image)
{
+#ifdef GLEW_REGAL
+ image = dlopen("libRegal.dylib", RTLD_LAZY);
+#else
image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
+#endif
}
if( !image ) return NULL;
- void* addr = dlsym(image, (const char*)name);
+ addr = dlsym(image, (const char*)name);
if( addr ) return addr;
#ifdef GLEW_APPLE_GLX
return dlGetProcAddress( name ); // try next for glx symbols
@@ -124,7 +130,11 @@ void* NSGLGetProcAddress (const GLubyte *name)
char* symbolName;
if (NULL == image)
{
+#ifdef GLEW_REGAL
+ image = NSAddImage("libRegal.dylib", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
+#else
image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
+#endif
}
/* prepend a '_' for the Unix C symbol mangling convention */
symbolName = malloc(strlen((const char*)name) + 2);
@@ -142,7 +152,7 @@ void* NSGLGetProcAddress (const GLubyte *name)
return NULL;
#endif
}
-#endif /* MAC_OS_X_VERSION_MIN_REQUIRED */
+#endif /* MAC_OS_X_VERSION_10_3 */
#endif /* __APPLE__ */
/*
@@ -150,16 +160,16 @@ void* NSGLGetProcAddress (const GLubyte *name)
*/
#if defined(_WIN32)
# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
-#else
-# if defined(__APPLE__)
-# define glewGetProcAddress(name) NSGLGetProcAddress(name)
-# else
-# if defined(__sgi) || defined(__sun)
-# define glewGetProcAddress(name) dlGetProcAddress(name)
-# else /* __linux */
-# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
-# endif
-# endif
+#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
+# define glewGetProcAddress(name) NSGLGetProcAddress(name)
+#elif defined(__sgi) || defined(__sun)
+# define glewGetProcAddress(name) dlGetProcAddress(name)
+#elif defined(__ANDROID__)
+# define glewGetProcAddress(name) NULL /* TODO */
+#elif defined(__native_client__)
+# define glewGetProcAddress(name) NULL /* TODO */
+#else /* __linux */
+# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
#endif
/*
@@ -577,6 +587,8 @@ PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD =
PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL;
PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL;
+PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL;
+
PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL;
@@ -598,9 +610,36 @@ PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL;
PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL;
+PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL;
+PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL;
+
+PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL;
+
PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL;
PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL;
+PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL;
+
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL;
+PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL;
+PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL;
+
+PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL;
+PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL;
+PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL;
+PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL;
+PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL;
+PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL;
+PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL;
+PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL;
+PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL;
+PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL;
+PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL;
+
+PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL;
+
PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;
PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;
PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;
@@ -653,15 +692,50 @@ PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance =
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL;
+PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL;
+PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL;
+PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL;
+PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL;
+PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL;
+PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL;
+PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL;
+PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL;
+PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL;
+PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL;
+PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL;
+PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL;
+PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL;
+PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL;
+
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL;
PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL;
+PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL;
+PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL;
+
PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL;
+PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL;
+PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL;
+PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL;
+PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL;
+
+PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL;
+PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL;
+
PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;
+PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL;
+PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL;
+
+PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL;
+
PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL;
+PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL;
+
PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL;
PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL;
PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL;
@@ -682,6 +756,11 @@ PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL;
PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL;
PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL;
+PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL;
+
PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL;
PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL;
PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL;
@@ -713,23 +792,6 @@ PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL;
PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL;
PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL;
-PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT = NULL;
-PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT = NULL;
-PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT = NULL;
-PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT = NULL;
-PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT = NULL;
-PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT = NULL;
-PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT = NULL;
-PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT = NULL;
PFNGLUNIFORM1DPROC __glewUniform1d = NULL;
PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL;
PFNGLUNIFORM2DPROC __glewUniform2d = NULL;
@@ -781,12 +843,24 @@ PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;
PFNGLRESETMINMAXPROC __glewResetMinmax = NULL;
PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL;
+
PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL;
PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL;
+PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL;
+
+PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL;
+PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL;
+PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL;
+PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL;
+PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL;
+PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL;
+
PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL;
PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL;
@@ -796,6 +870,16 @@ PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL;
PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL;
PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL;
+PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL;
+PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL;
+PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL;
+PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL;
+PFNGLBINDTEXTURESPROC __glewBindTextures = NULL;
+PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL;
+
+PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL;
+
PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL;
PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL;
@@ -845,6 +929,13 @@ PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;
PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
+PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL;
+PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL;
+PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL;
+PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL;
+
PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL;
PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL;
@@ -991,6 +1082,8 @@ PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;
PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;
PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;
+PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL;
+
PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL;
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL;
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL;
@@ -1007,6 +1100,9 @@ PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL;
PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL;
PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL;
+PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL;
+PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL;
+
PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL;
PFNGLDELETESYNCPROC __glewDeleteSync = NULL;
PFNGLFENCESYNCPROC __glewFenceSync = NULL;
@@ -1020,6 +1116,9 @@ PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL;
PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL;
+PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL;
+PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL;
+
PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL;
@@ -1040,6 +1139,13 @@ PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL;
PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL;
PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL;
+PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL;
+PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL;
+
+PFNGLTEXTUREVIEWPROC __glewTextureView = NULL;
+
PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL;
PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL;
PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL;
@@ -1092,6 +1198,13 @@ PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL;
PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL;
PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL;
+PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL;
+PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL;
+PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL;
+PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL;
+PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL;
+PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL;
+
PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL;
PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL;
PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL;
@@ -1314,6 +1427,14 @@ PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL;
PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL;
PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL;
PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL;
+PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL;
+PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL;
+PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL;
+PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL;
+PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL;
+PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL;
+PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL;
+PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL;
PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL;
PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL;
PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL;
@@ -1383,6 +1504,10 @@ PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;
PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;
PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;
+PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL;
+PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL;
+PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL;
+
PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL;
PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL;
@@ -1904,6 +2029,10 @@ PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL;
PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL;
PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL;
+PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL;
+PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL;
+PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL;
+
PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL;
PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;
PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;
@@ -1912,6 +2041,17 @@ PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;
PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;
+PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL;
+PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL;
+PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL;
+PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL;
+PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL;
+PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL;
+PFNGLOBJECTLABELPROC __glewObjectLabel = NULL;
+PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL;
+PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL;
+PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL;
+
PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL;
PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL;
PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL;
@@ -1945,6 +2085,29 @@ PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL;
PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL;
PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;
+PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL;
+PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL;
+
+PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL;
+
+PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL;
+PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL;
+PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL;
+PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL;
+PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL;
+PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL;
+PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL;
+PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL;
+PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL;
+PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL;
+PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL;
+
+PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL;
+PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL;
+
PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL;
PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL;
@@ -1954,6 +2117,8 @@ PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL;
PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL;
PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL;
+PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL;
+
PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL;
PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL;
PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL;
@@ -2352,6 +2517,59 @@ PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL;
PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL;
PFNGLORTHOFOESPROC __glewOrthofOES = NULL;
+PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL;
+PFNGLCLEARCOLORXPROC __glewClearColorx = NULL;
+PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL;
+PFNGLCOLOR4XPROC __glewColor4x = NULL;
+PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL;
+PFNGLFOGXPROC __glewFogx = NULL;
+PFNGLFOGXVPROC __glewFogxv = NULL;
+PFNGLFRUSTUMFPROC __glewFrustumf = NULL;
+PFNGLFRUSTUMXPROC __glewFrustumx = NULL;
+PFNGLLIGHTMODELXPROC __glewLightModelx = NULL;
+PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL;
+PFNGLLIGHTXPROC __glewLightx = NULL;
+PFNGLLIGHTXVPROC __glewLightxv = NULL;
+PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL;
+PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL;
+PFNGLMATERIALXPROC __glewMaterialx = NULL;
+PFNGLMATERIALXVPROC __glewMaterialxv = NULL;
+PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL;
+PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL;
+PFNGLNORMAL3XPROC __glewNormal3x = NULL;
+PFNGLORTHOFPROC __glewOrthof = NULL;
+PFNGLORTHOXPROC __glewOrthox = NULL;
+PFNGLPOINTSIZEXPROC __glewPointSizex = NULL;
+PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL;
+PFNGLROTATEXPROC __glewRotatex = NULL;
+PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL;
+PFNGLSCALEXPROC __glewScalex = NULL;
+PFNGLTEXENVXPROC __glewTexEnvx = NULL;
+PFNGLTEXENVXVPROC __glewTexEnvxv = NULL;
+PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL;
+PFNGLTRANSLATEXPROC __glewTranslatex = NULL;
+
+PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL;
+PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL;
+PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL;
+PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL;
+PFNGLGETFIXEDVPROC __glewGetFixedv = NULL;
+PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL;
+PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL;
+PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL;
+PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL;
+PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL;
+PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL;
+PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL;
+PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL;
+
+PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL;
+
+PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL;
+PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL;
+
+PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL;
+
PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;
PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;
@@ -2503,6 +2721,8 @@ GLboolean __GLEW_VERSION_3_3 = GL_FALSE;
GLboolean __GLEW_VERSION_4_0 = GL_FALSE;
GLboolean __GLEW_VERSION_4_1 = GL_FALSE;
GLboolean __GLEW_VERSION_4_2 = GL_FALSE;
+GLboolean __GLEW_VERSION_4_3 = GL_FALSE;
+GLboolean __GLEW_VERSION_4_4 = GL_FALSE;
GLboolean __GLEW_3DFX_multisample = GL_FALSE;
GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
@@ -2511,15 +2731,35 @@ GLboolean __GLEW_AMD_conservative_depth = GL_FALSE;
GLboolean __GLEW_AMD_debug_output = GL_FALSE;
GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE;
GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE;
+GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE;
GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE;
GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE;
GLboolean __GLEW_AMD_performance_monitor = GL_FALSE;
+GLboolean __GLEW_AMD_pinned_memory = GL_FALSE;
+GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE;
GLboolean __GLEW_AMD_sample_positions = GL_FALSE;
GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE;
GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE;
+GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE;
+GLboolean __GLEW_AMD_sparse_texture = GL_FALSE;
+GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE;
GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE;
GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE;
+GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE;
GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE;
+GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE;
+GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE;
+GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE;
+GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE;
+GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE;
+GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE;
+GLboolean __GLEW_ANGLE_program_binary = GL_FALSE;
+GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE;
+GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE;
+GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE;
+GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE;
+GLboolean __GLEW_ANGLE_timer_query = GL_FALSE;
+GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE;
GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE;
GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
GLboolean __GLEW_APPLE_element_array = GL_FALSE;
@@ -2538,14 +2778,23 @@ GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE;
GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE;
+GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE;
+GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE;
GLboolean __GLEW_ARB_base_instance = GL_FALSE;
+GLboolean __GLEW_ARB_bindless_texture = GL_FALSE;
GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE;
+GLboolean __GLEW_ARB_buffer_storage = GL_FALSE;
GLboolean __GLEW_ARB_cl_event = GL_FALSE;
+GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_clear_texture = GL_FALSE;
GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
GLboolean __GLEW_ARB_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE;
+GLboolean __GLEW_ARB_compute_shader = GL_FALSE;
+GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE;
GLboolean __GLEW_ARB_conservative_depth = GL_FALSE;
GLboolean __GLEW_ARB_copy_buffer = GL_FALSE;
+GLboolean __GLEW_ARB_copy_image = GL_FALSE;
GLboolean __GLEW_ARB_debug_output = GL_FALSE;
GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
GLboolean __GLEW_ARB_depth_clamp = GL_FALSE;
@@ -2555,11 +2804,15 @@ GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE;
GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE;
GLboolean __GLEW_ARB_draw_indirect = GL_FALSE;
GLboolean __GLEW_ARB_draw_instanced = GL_FALSE;
+GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE;
GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE;
+GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE;
GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE;
GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE;
GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE;
GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE;
GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE;
@@ -2569,11 +2822,16 @@ GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE;
GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;
GLboolean __GLEW_ARB_imaging = GL_FALSE;
+GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE;
GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE;
GLboolean __GLEW_ARB_internalformat_query = GL_FALSE;
+GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE;
+GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE;
GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE;
GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE;
GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
+GLboolean __GLEW_ARB_multi_bind = GL_FALSE;
+GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE;
GLboolean __GLEW_ARB_multisample = GL_FALSE;
GLboolean __GLEW_ARB_multitexture = GL_FALSE;
GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
@@ -2581,18 +2839,28 @@ GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE;
GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
+GLboolean __GLEW_ARB_program_interface_query = GL_FALSE;
GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE;
+GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE;
GLboolean __GLEW_ARB_robustness = GL_FALSE;
+GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE;
+GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE;
GLboolean __GLEW_ARB_sample_shading = GL_FALSE;
GLboolean __GLEW_ARB_sampler_objects = GL_FALSE;
GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE;
+GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE;
GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE;
GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE;
GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE;
+GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE;
+GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE;
GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE;
+GLboolean __GLEW_ARB_shader_image_size = GL_FALSE;
GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
GLboolean __GLEW_ARB_shader_precision = GL_FALSE;
GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE;
+GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE;
GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
@@ -2601,11 +2869,14 @@ GLboolean __GLEW_ARB_shading_language_include = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE;
GLboolean __GLEW_ARB_shadow = GL_FALSE;
GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
+GLboolean __GLEW_ARB_sparse_texture = GL_FALSE;
+GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE;
GLboolean __GLEW_ARB_sync = GL_FALSE;
GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE;
GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE;
+GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE;
GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE;
GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE;
@@ -2617,15 +2888,20 @@ GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
GLboolean __GLEW_ARB_texture_float = GL_FALSE;
GLboolean __GLEW_ARB_texture_gather = GL_FALSE;
+GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE;
GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
GLboolean __GLEW_ARB_texture_multisample = GL_FALSE;
GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
+GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE;
GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE;
GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
GLboolean __GLEW_ARB_texture_rg = GL_FALSE;
GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE;
+GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE;
GLboolean __GLEW_ARB_texture_storage = GL_FALSE;
+GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE;
GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE;
+GLboolean __GLEW_ARB_texture_view = GL_FALSE;
GLboolean __GLEW_ARB_timer_query = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE;
@@ -2635,10 +2911,12 @@ GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE;
GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE;
GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE;
GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_vertex_program = GL_FALSE;
GLboolean __GLEW_ARB_vertex_shader = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE;
GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE;
GLboolean __GLEW_ARB_viewport_array = GL_FALSE;
GLboolean __GLEW_ARB_window_pos = GL_FALSE;
@@ -2682,6 +2960,7 @@ GLboolean __GLEW_EXT_convolution = GL_FALSE;
GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;
GLboolean __GLEW_EXT_copy_texture = GL_FALSE;
GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;
+GLboolean __GLEW_EXT_debug_marker = GL_FALSE;
GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;
GLboolean __GLEW_EXT_direct_state_access = GL_FALSE;
GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE;
@@ -2776,22 +3055,33 @@ GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;
GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;
GLboolean __GLEW_INGR_color_clamp = GL_FALSE;
GLboolean __GLEW_INGR_interlace_read = GL_FALSE;
+GLboolean __GLEW_INTEL_map_texture = GL_FALSE;
GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;
GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;
+GLboolean __GLEW_KHR_debug = GL_FALSE;
+GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE;
GLboolean __GLEW_KTX_buffer_region = GL_FALSE;
GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;
GLboolean __GLEW_MESA_pack_invert = GL_FALSE;
GLboolean __GLEW_MESA_resize_buffers = GL_FALSE;
GLboolean __GLEW_MESA_window_pos = GL_FALSE;
GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
+GLboolean __GLEW_NVX_conditional_render = GL_FALSE;
GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE;
+GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE;
+GLboolean __GLEW_NV_bindless_texture = GL_FALSE;
+GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE;
+GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE;
GLboolean __GLEW_NV_blend_square = GL_FALSE;
+GLboolean __GLEW_NV_compute_program5 = GL_FALSE;
GLboolean __GLEW_NV_conditional_render = GL_FALSE;
GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
GLboolean __GLEW_NV_copy_image = GL_FALSE;
+GLboolean __GLEW_NV_deep_texture3D = GL_FALSE;
GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE;
GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE;
+GLboolean __GLEW_NV_draw_texture = GL_FALSE;
GLboolean __GLEW_NV_evaluators = GL_FALSE;
GLboolean __GLEW_NV_explicit_multisample = GL_FALSE;
GLboolean __GLEW_NV_fence = GL_FALSE;
@@ -2806,6 +3096,7 @@ GLboolean __GLEW_NV_geometry_program4 = GL_FALSE;
GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE;
GLboolean __GLEW_NV_gpu_program4 = GL_FALSE;
GLboolean __GLEW_NV_gpu_program5 = GL_FALSE;
+GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE;
GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE;
GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE;
GLboolean __GLEW_NV_half_float = GL_FALSE;
@@ -2823,7 +3114,10 @@ GLboolean __GLEW_NV_present_video = GL_FALSE;
GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
GLboolean __GLEW_NV_register_combiners = GL_FALSE;
GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
+GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE;
+GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE;
GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE;
+GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE;
GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE;
GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
@@ -2859,6 +3153,12 @@ GLboolean __GLEW_OML_resample = GL_FALSE;
GLboolean __GLEW_OML_subsample = GL_FALSE;
GLboolean __GLEW_PGI_misc_hints = GL_FALSE;
GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;
+GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE;
+GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE;
+GLboolean __GLEW_REGAL_enable = GL_FALSE;
+GLboolean __GLEW_REGAL_error_string = GL_FALSE;
+GLboolean __GLEW_REGAL_extension_query = GL_FALSE;
+GLboolean __GLEW_REGAL_log = GL_FALSE;
GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;
GLboolean __GLEW_S3_s3tc = GL_FALSE;
GLboolean __GLEW_SGIS_color_range = GL_FALSE;
@@ -3351,6 +3651,14 @@ static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_VERSION_4_2 */
+#ifdef GL_VERSION_4_3
+
+#endif /* GL_VERSION_4_3 */
+
+#ifdef GL_VERSION_4_4
+
+#endif /* GL_VERSION_4_4 */
+
#ifdef GL_3DFX_multisample
#endif /* GL_3DFX_multisample */
@@ -3416,6 +3724,19 @@ static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_AMD_draw_buffers_blend */
+#ifdef GL_AMD_interleaved_elements
+
+static GLboolean _glewInit_GL_AMD_interleaved_elements (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_interleaved_elements */
+
#ifdef GL_AMD_multi_draw_indirect
static GLboolean _glewInit_GL_AMD_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3468,6 +3789,14 @@ static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT
#endif /* GL_AMD_performance_monitor */
+#ifdef GL_AMD_pinned_memory
+
+#endif /* GL_AMD_pinned_memory */
+
+#ifdef GL_AMD_query_buffer_object
+
+#endif /* GL_AMD_query_buffer_object */
+
#ifdef GL_AMD_sample_positions
static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3489,6 +3818,37 @@ static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_AMD_shader_stencil_export */
+#ifdef GL_AMD_shader_trinary_minmax
+
+#endif /* GL_AMD_shader_trinary_minmax */
+
+#ifdef GL_AMD_sparse_texture
+
+static GLboolean _glewInit_GL_AMD_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r;
+ r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_sparse_texture */
+
+#ifdef GL_AMD_stencil_operation_extended
+
+static GLboolean _glewInit_GL_AMD_stencil_operation_extended (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_stencil_operation_extended */
+
#ifdef GL_AMD_texture_texture4
#endif /* GL_AMD_texture_texture4 */
@@ -3497,6 +3857,10 @@ static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_AMD_transform_feedback3_lines_triangles */
+#ifdef GL_AMD_vertex_shader_layer
+
+#endif /* GL_AMD_vertex_shader_layer */
+
#ifdef GL_AMD_vertex_shader_tessellator
static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3511,6 +3875,115 @@ static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DE
#endif /* GL_AMD_vertex_shader_tessellator */
+#ifdef GL_AMD_vertex_shader_viewport_index
+
+#endif /* GL_AMD_vertex_shader_viewport_index */
+
+#ifdef GL_ANGLE_depth_texture
+
+#endif /* GL_ANGLE_depth_texture */
+
+#ifdef GL_ANGLE_framebuffer_blit
+
+static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ANGLE_framebuffer_blit */
+
+#ifdef GL_ANGLE_framebuffer_multisample
+
+static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ANGLE_framebuffer_multisample */
+
+#ifdef GL_ANGLE_instanced_arrays
+
+static GLboolean _glewInit_GL_ANGLE_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r;
+ r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r;
+ r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ANGLE_instanced_arrays */
+
+#ifdef GL_ANGLE_pack_reverse_row_order
+
+#endif /* GL_ANGLE_pack_reverse_row_order */
+
+#ifdef GL_ANGLE_program_binary
+
+#endif /* GL_ANGLE_program_binary */
+
+#ifdef GL_ANGLE_texture_compression_dxt1
+
+#endif /* GL_ANGLE_texture_compression_dxt1 */
+
+#ifdef GL_ANGLE_texture_compression_dxt3
+
+#endif /* GL_ANGLE_texture_compression_dxt3 */
+
+#ifdef GL_ANGLE_texture_compression_dxt5
+
+#endif /* GL_ANGLE_texture_compression_dxt5 */
+
+#ifdef GL_ANGLE_texture_usage
+
+#endif /* GL_ANGLE_texture_usage */
+
+#ifdef GL_ANGLE_timer_query
+
+static GLboolean _glewInit_GL_ANGLE_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r;
+ r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r;
+ r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r;
+ r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r;
+ r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r;
+ r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r;
+ r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r;
+ r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r;
+ r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r;
+ r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r;
+ r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ANGLE_timer_query */
+
+#ifdef GL_ANGLE_translated_shader_source
+
+static GLboolean _glewInit_GL_ANGLE_translated_shader_source (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ANGLE_translated_shader_source */
+
#ifdef GL_APPLE_aux_depth_stencil
#endif /* GL_APPLE_aux_depth_stencil */
@@ -3694,6 +4167,14 @@ static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_ES2_compatibility */
+#ifdef GL_ARB_ES3_compatibility
+
+#endif /* GL_ARB_ES3_compatibility */
+
+#ifdef GL_ARB_arrays_of_arrays
+
+#endif /* GL_ARB_arrays_of_arrays */
+
#ifdef GL_ARB_base_instance
static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3709,6 +4190,34 @@ static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_base_instance */
+#ifdef GL_ARB_bindless_texture
+
+static GLboolean _glewInit_GL_ARB_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r;
+ r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r;
+ r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r;
+ r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r;
+ r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r;
+ r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r;
+ r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r;
+ r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r;
+ r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r;
+ r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r;
+ r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r;
+ r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r;
+ r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r;
+ r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r;
+ r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r;
+ r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_bindless_texture */
+
#ifdef GL_ARB_blend_func_extended
static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3723,6 +4232,20 @@ static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT
#endif /* GL_ARB_blend_func_extended */
+#ifdef GL_ARB_buffer_storage
+
+static GLboolean _glewInit_GL_ARB_buffer_storage (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r;
+ r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_buffer_storage */
+
#ifdef GL_ARB_cl_event
static GLboolean _glewInit_GL_ARB_cl_event (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3736,6 +4259,36 @@ static GLboolean _glewInit_GL_ARB_cl_event (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_cl_event */
+#ifdef GL_ARB_clear_buffer_object
+
+static GLboolean _glewInit_GL_ARB_clear_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r;
+ r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r;
+ r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r;
+ r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_clear_buffer_object */
+
+#ifdef GL_ARB_clear_texture
+
+static GLboolean _glewInit_GL_ARB_clear_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r;
+ r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_clear_texture */
+
#ifdef GL_ARB_color_buffer_float
static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3757,6 +4310,33 @@ static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_compressed_texture_pixel_storage */
+#ifdef GL_ARB_compute_shader
+
+static GLboolean _glewInit_GL_ARB_compute_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r;
+ r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_compute_shader */
+
+#ifdef GL_ARB_compute_variable_group_size
+
+static GLboolean _glewInit_GL_ARB_compute_variable_group_size (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_compute_variable_group_size */
+
#ifdef GL_ARB_conservative_depth
#endif /* GL_ARB_conservative_depth */
@@ -3774,6 +4354,19 @@ static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_copy_buffer */
+#ifdef GL_ARB_copy_image
+
+static GLboolean _glewInit_GL_ARB_copy_image (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_copy_image */
+
#ifdef GL_ARB_debug_output
static GLboolean _glewInit_GL_ARB_debug_output (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3865,14 +4458,26 @@ static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_draw_instanced */
+#ifdef GL_ARB_enhanced_layouts
+
+#endif /* GL_ARB_enhanced_layouts */
+
#ifdef GL_ARB_explicit_attrib_location
#endif /* GL_ARB_explicit_attrib_location */
+#ifdef GL_ARB_explicit_uniform_location
+
+#endif /* GL_ARB_explicit_uniform_location */
+
#ifdef GL_ARB_fragment_coord_conventions
#endif /* GL_ARB_fragment_coord_conventions */
+#ifdef GL_ARB_fragment_layer_viewport
+
+#endif /* GL_ARB_fragment_layer_viewport */
+
#ifdef GL_ARB_fragment_program
#endif /* GL_ARB_fragment_program */
@@ -3885,6 +4490,22 @@ static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_fragment_shader */
+#ifdef GL_ARB_framebuffer_no_attachments
+
+static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r;
+ r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r;
+ r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r;
+ r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_framebuffer_no_attachments */
+
#ifdef GL_ARB_framebuffer_object
static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3963,23 +4584,6 @@ static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT)
GLboolean r = GL_FALSE;
r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r;
- r = ((glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dEXT")) == NULL) || r;
- r = ((glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dvEXT")) == NULL) || r;
- r = ((glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dEXT")) == NULL) || r;
- r = ((glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dvEXT")) == NULL) || r;
- r = ((glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dEXT")) == NULL) || r;
- r = ((glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dvEXT")) == NULL) || r;
- r = ((glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dEXT")) == NULL) || r;
- r = ((glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dvEXT")) == NULL) || r;
r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r;
r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r;
r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r;
@@ -4056,6 +4660,20 @@ static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_imaging */
+#ifdef GL_ARB_indirect_parameters
+
+static GLboolean _glewInit_GL_ARB_indirect_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r;
+ r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_indirect_parameters */
+
#ifdef GL_ARB_instanced_arrays
static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4084,6 +4702,37 @@ static GLboolean _glewInit_GL_ARB_internalformat_query (GLEW_CONTEXT_ARG_DEF_INI
#endif /* GL_ARB_internalformat_query */
+#ifdef GL_ARB_internalformat_query2
+
+static GLboolean _glewInit_GL_ARB_internalformat_query2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_internalformat_query2 */
+
+#ifdef GL_ARB_invalidate_subdata
+
+static GLboolean _glewInit_GL_ARB_invalidate_subdata (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r;
+ r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r;
+ r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r;
+ r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r;
+ r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r;
+ r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_invalidate_subdata */
+
#ifdef GL_ARB_map_buffer_alignment
#endif /* GL_ARB_map_buffer_alignment */
@@ -4119,6 +4768,38 @@ static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_matrix_palette */
+#ifdef GL_ARB_multi_bind
+
+static GLboolean _glewInit_GL_ARB_multi_bind (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r;
+ r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r;
+ r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r;
+ r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r;
+ r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r;
+ r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_multi_bind */
+
+#ifdef GL_ARB_multi_draw_indirect
+
+static GLboolean _glewInit_GL_ARB_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r;
+ r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_multi_draw_indirect */
+
#ifdef GL_ARB_multisample
static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4224,6 +4905,24 @@ static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_point_sprite */
+#ifdef GL_ARB_program_interface_query
+
+static GLboolean _glewInit_GL_ARB_program_interface_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r;
+ r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r;
+ r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r;
+ r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r;
+ r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r;
+ r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_program_interface_query */
+
#ifdef GL_ARB_provoking_vertex
static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4237,6 +4936,14 @@ static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_provoking_vertex */
+#ifdef GL_ARB_query_buffer_object
+
+#endif /* GL_ARB_query_buffer_object */
+
+#ifdef GL_ARB_robust_buffer_access_behavior
+
+#endif /* GL_ARB_robust_buffer_access_behavior */
+
#ifdef GL_ARB_robustness
static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4269,6 +4976,14 @@ static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_robustness */
+#ifdef GL_ARB_robustness_application_isolation
+
+#endif /* GL_ARB_robustness_application_isolation */
+
+#ifdef GL_ARB_robustness_share_group_isolation
+
+#endif /* GL_ARB_robustness_share_group_isolation */
+
#ifdef GL_ARB_sample_shading
static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4312,6 +5027,10 @@ static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_seamless_cube_map */
+#ifdef GL_ARB_seamless_cubemap_per_texture
+
+#endif /* GL_ARB_seamless_cubemap_per_texture */
+
#ifdef GL_ARB_separate_shader_objects
static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4401,6 +5120,14 @@ static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_I
#endif /* GL_ARB_shader_bit_encoding */
+#ifdef GL_ARB_shader_draw_parameters
+
+#endif /* GL_ARB_shader_draw_parameters */
+
+#ifdef GL_ARB_shader_group_vote
+
+#endif /* GL_ARB_shader_group_vote */
+
#ifdef GL_ARB_shader_image_load_store
static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4415,6 +5142,10 @@ static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_
#endif /* GL_ARB_shader_image_load_store */
+#ifdef GL_ARB_shader_image_size
+
+#endif /* GL_ARB_shader_image_size */
+
#ifdef GL_ARB_shader_objects
static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4474,6 +5205,19 @@ static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_shader_stencil_export */
+#ifdef GL_ARB_shader_storage_buffer_object
+
+static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_shader_storage_buffer_object */
+
#ifdef GL_ARB_shader_subroutine
static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4536,6 +5280,24 @@ static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF
#endif /* GL_ARB_shadow_ambient */
+#ifdef GL_ARB_sparse_texture
+
+static GLboolean _glewInit_GL_ARB_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r;
+ r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_sparse_texture */
+
+#ifdef GL_ARB_stencil_texturing
+
+#endif /* GL_ARB_stencil_texturing */
+
#ifdef GL_ARB_sync
static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4590,6 +5352,20 @@ static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_IN
#endif /* GL_ARB_texture_buffer_object_rgb32 */
+#ifdef GL_ARB_texture_buffer_range
+
+static GLboolean _glewInit_GL_ARB_texture_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r;
+ r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_buffer_range */
+
#ifdef GL_ARB_texture_compression
static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4649,6 +5425,10 @@ static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT
#endif /* GL_ARB_texture_gather */
+#ifdef GL_ARB_texture_mirror_clamp_to_edge
+
+#endif /* GL_ARB_texture_mirror_clamp_to_edge */
+
#ifdef GL_ARB_texture_mirrored_repeat
#endif /* GL_ARB_texture_mirrored_repeat */
@@ -4673,6 +5453,10 @@ static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT
#endif /* GL_ARB_texture_non_power_of_two */
+#ifdef GL_ARB_texture_query_levels
+
+#endif /* GL_ARB_texture_query_levels */
+
#ifdef GL_ARB_texture_query_lod
#endif /* GL_ARB_texture_query_lod */
@@ -4689,6 +5473,10 @@ static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT
#endif /* GL_ARB_texture_rgb10_a2ui */
+#ifdef GL_ARB_texture_stencil8
+
+#endif /* GL_ARB_texture_stencil8 */
+
#ifdef GL_ARB_texture_storage
static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4707,10 +5495,39 @@ static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_texture_storage */
+#ifdef GL_ARB_texture_storage_multisample
+
+static GLboolean _glewInit_GL_ARB_texture_storage_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r;
+ r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r;
+ r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r;
+ r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_storage_multisample */
+
#ifdef GL_ARB_texture_swizzle
#endif /* GL_ARB_texture_swizzle */
+#ifdef GL_ARB_texture_view
+
+static GLboolean _glewInit_GL_ARB_texture_view (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_view */
+
#ifdef GL_ARB_timer_query
static GLboolean _glewInit_GL_ARB_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4855,6 +5672,24 @@ static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT
#endif /* GL_ARB_vertex_attrib_64bit */
+#ifdef GL_ARB_vertex_attrib_binding
+
+static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r;
+ r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r;
+ r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r;
+ r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r;
+ r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r;
+ r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_attrib_binding */
+
#ifdef GL_ARB_vertex_blend
static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4989,6 +5824,10 @@ static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_vertex_shader */
+#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
+
+#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */
+
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -5303,6 +6142,14 @@ static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT)
r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r;
r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r;
r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r;
+ r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r;
+ r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r;
+ r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r;
+ r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r;
+ r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r;
+ r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r;
+ r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r;
+ r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r;
r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r;
r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r;
r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r;
@@ -5530,6 +6377,21 @@ static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_EXT_cull_vertex */
+#ifdef GL_EXT_debug_marker
+
+static GLboolean _glewInit_GL_EXT_debug_marker (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r;
+ r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r;
+ r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_debug_marker */
+
#ifdef GL_EXT_depth_bounds_test
static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6763,6 +7625,21 @@ static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_INGR_interlace_read */
+#ifdef GL_INTEL_map_texture
+
+static GLboolean _glewInit_GL_INTEL_map_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r;
+ r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r;
+ r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_INTEL_map_texture */
+
#ifdef GL_INTEL_parallel_arrays
static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6793,6 +7670,32 @@ static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_INTEL_texture_scissor */
+#ifdef GL_KHR_debug
+
+static GLboolean _glewInit_GL_KHR_debug (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r;
+ r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r;
+ r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r;
+ r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r;
+ r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r;
+ r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r;
+ r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r;
+ r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r;
+ r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r;
+ r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_KHR_debug */
+
+#ifdef GL_KHR_texture_compression_astc_ldr
+
+#endif /* GL_KHR_texture_compression_astc_ldr */
+
#ifdef GL_KTX_buffer_region
static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6871,14 +7774,89 @@ static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_MESA_ycbcr_texture */
+#ifdef GL_NVX_conditional_render
+
+static GLboolean _glewInit_GL_NVX_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r;
+ r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NVX_conditional_render */
+
#ifdef GL_NVX_gpu_memory_info
#endif /* GL_NVX_gpu_memory_info */
+#ifdef GL_NV_bindless_multi_draw_indirect
+
+static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r;
+ r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_bindless_multi_draw_indirect */
+
+#ifdef GL_NV_bindless_texture
+
+static GLboolean _glewInit_GL_NV_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r;
+ r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r;
+ r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r;
+ r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r;
+ r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r;
+ r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r;
+ r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r;
+ r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r;
+ r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r;
+ r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r;
+ r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r;
+ r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r;
+ r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_bindless_texture */
+
+#ifdef GL_NV_blend_equation_advanced
+
+static GLboolean _glewInit_GL_NV_blend_equation_advanced (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r;
+ r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_blend_equation_advanced */
+
+#ifdef GL_NV_blend_equation_advanced_coherent
+
+#endif /* GL_NV_blend_equation_advanced_coherent */
+
#ifdef GL_NV_blend_square
#endif /* GL_NV_blend_square */
+#ifdef GL_NV_compute_program5
+
+#endif /* GL_NV_compute_program5 */
+
#ifdef GL_NV_conditional_render
static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6910,6 +7888,10 @@ static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_copy_image */
+#ifdef GL_NV_deep_texture3D
+
+#endif /* GL_NV_deep_texture3D */
+
#ifdef GL_NV_depth_buffer_float
static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6933,6 +7915,19 @@ static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_depth_range_unclamped */
+#ifdef GL_NV_draw_texture
+
+static GLboolean _glewInit_GL_NV_draw_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_draw_texture */
+
#ifdef GL_NV_evaluators
static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7084,6 +8079,10 @@ static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_gpu_program5 */
+#ifdef GL_NV_gpu_program5_mem_extended
+
+#endif /* GL_NV_gpu_program5_mem_extended */
+
#ifdef GL_NV_gpu_program_fp64
#endif /* GL_NV_gpu_program_fp64 */
@@ -7406,6 +8405,14 @@ static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_register_combiners2 */
+#ifdef GL_NV_shader_atomic_counters
+
+#endif /* GL_NV_shader_atomic_counters */
+
+#ifdef GL_NV_shader_atomic_float
+
+#endif /* GL_NV_shader_atomic_float */
+
#ifdef GL_NV_shader_buffer_load
static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7431,6 +8438,10 @@ static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_shader_buffer_load */
+#ifdef GL_NV_shader_storage_buffer_object
+
+#endif /* GL_NV_shader_storage_buffer_object */
+
#ifdef GL_NV_tessellation_program5
#endif /* GL_NV_tessellation_program5 */
@@ -7809,6 +8820,118 @@ static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_PGI_vertex_hints */
+#ifdef GL_REGAL_ES1_0_compatibility
+
+static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r;
+ r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r;
+ r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r;
+ r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r;
+ r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r;
+ r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r;
+ r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r;
+ r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r;
+ r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r;
+ r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r;
+ r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r;
+ r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r;
+ r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r;
+ r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r;
+ r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r;
+ r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r;
+ r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r;
+ r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r;
+ r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r;
+ r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r;
+ r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r;
+ r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r;
+ r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r;
+ r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r;
+ r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r;
+ r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r;
+ r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r;
+ r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r;
+ r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r;
+ r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r;
+ r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_REGAL_ES1_0_compatibility */
+
+#ifdef GL_REGAL_ES1_1_compatibility
+
+static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r;
+ r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r;
+ r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r;
+ r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r;
+ r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r;
+ r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r;
+ r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r;
+ r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r;
+ r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r;
+ r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r;
+ r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r;
+ r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r;
+ r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_REGAL_ES1_1_compatibility */
+
+#ifdef GL_REGAL_enable
+
+#endif /* GL_REGAL_enable */
+
+#ifdef GL_REGAL_error_string
+
+static GLboolean _glewInit_GL_REGAL_error_string (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_REGAL_error_string */
+
+#ifdef GL_REGAL_extension_query
+
+static GLboolean _glewInit_GL_REGAL_extension_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r;
+ r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_REGAL_extension_query */
+
+#ifdef GL_REGAL_log
+
+static GLboolean _glewInit_GL_REGAL_log (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_REGAL_log */
+
#ifdef GL_REND_screen_coordinates
#endif /* GL_REND_screen_coordinates */
@@ -8345,7 +9468,7 @@ static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT)
/* ------------------------------------------------------------------------- */
-GLboolean glewGetExtension (const char* name)
+GLboolean GLEWAPIENTRY glewGetExtension (const char* name)
{
const GLubyte* start;
const GLubyte* end;
@@ -8361,7 +9484,7 @@ GLboolean glewGetExtension (const char* name)
#ifndef GLEW_MX
static
#endif
-GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
+GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
{
const GLubyte* s;
GLuint dot;
@@ -8389,7 +9512,9 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
}
else
{
- CONST_CAST(GLEW_VERSION_4_2) = ( major > 4 ) || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_4_4) = ( major > 4 ) || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_4_3) = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_4_2) = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_4_1) = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_4_0) = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_3_3) = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
@@ -8452,6 +9577,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#endif /* GL_VERSION_4_1 */
#ifdef GL_VERSION_4_2
#endif /* GL_VERSION_4_2 */
+#ifdef GL_VERSION_4_3
+#endif /* GL_VERSION_4_3 */
+#ifdef GL_VERSION_4_4
+#endif /* GL_VERSION_4_4 */
#ifdef GL_3DFX_multisample
CONST_CAST(GLEW_3DFX_multisample) = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd);
#endif /* GL_3DFX_multisample */
@@ -8479,6 +9608,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_AMD_draw_buffers_blend) = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd);
if (glewExperimental || GLEW_AMD_draw_buffers_blend) CONST_CAST(GLEW_AMD_draw_buffers_blend) = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_AMD_draw_buffers_blend */
+#ifdef GL_AMD_interleaved_elements
+ CONST_CAST(GLEW_AMD_interleaved_elements) = _glewSearchExtension("GL_AMD_interleaved_elements", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_interleaved_elements) CONST_CAST(GLEW_AMD_interleaved_elements) = !_glewInit_GL_AMD_interleaved_elements(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_interleaved_elements */
#ifdef GL_AMD_multi_draw_indirect
CONST_CAST(GLEW_AMD_multi_draw_indirect) = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd);
if (glewExperimental || GLEW_AMD_multi_draw_indirect) CONST_CAST(GLEW_AMD_multi_draw_indirect) = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8491,6 +9624,12 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_AMD_performance_monitor) = _glewSearchExtension("GL_AMD_performance_monitor", extStart, extEnd);
if (glewExperimental || GLEW_AMD_performance_monitor) CONST_CAST(GLEW_AMD_performance_monitor) = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_AMD_performance_monitor */
+#ifdef GL_AMD_pinned_memory
+ CONST_CAST(GLEW_AMD_pinned_memory) = _glewSearchExtension("GL_AMD_pinned_memory", extStart, extEnd);
+#endif /* GL_AMD_pinned_memory */
+#ifdef GL_AMD_query_buffer_object
+ CONST_CAST(GLEW_AMD_query_buffer_object) = _glewSearchExtension("GL_AMD_query_buffer_object", extStart, extEnd);
+#endif /* GL_AMD_query_buffer_object */
#ifdef GL_AMD_sample_positions
CONST_CAST(GLEW_AMD_sample_positions) = _glewSearchExtension("GL_AMD_sample_positions", extStart, extEnd);
if (glewExperimental || GLEW_AMD_sample_positions) CONST_CAST(GLEW_AMD_sample_positions) = !_glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8501,16 +9640,74 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_AMD_shader_stencil_export
CONST_CAST(GLEW_AMD_shader_stencil_export) = _glewSearchExtension("GL_AMD_shader_stencil_export", extStart, extEnd);
#endif /* GL_AMD_shader_stencil_export */
+#ifdef GL_AMD_shader_trinary_minmax
+ CONST_CAST(GLEW_AMD_shader_trinary_minmax) = _glewSearchExtension("GL_AMD_shader_trinary_minmax", extStart, extEnd);
+#endif /* GL_AMD_shader_trinary_minmax */
+#ifdef GL_AMD_sparse_texture
+ CONST_CAST(GLEW_AMD_sparse_texture) = _glewSearchExtension("GL_AMD_sparse_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_sparse_texture) CONST_CAST(GLEW_AMD_sparse_texture) = !_glewInit_GL_AMD_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_sparse_texture */
+#ifdef GL_AMD_stencil_operation_extended
+ CONST_CAST(GLEW_AMD_stencil_operation_extended) = _glewSearchExtension("GL_AMD_stencil_operation_extended", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_stencil_operation_extended) CONST_CAST(GLEW_AMD_stencil_operation_extended) = !_glewInit_GL_AMD_stencil_operation_extended(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_stencil_operation_extended */
#ifdef GL_AMD_texture_texture4
CONST_CAST(GLEW_AMD_texture_texture4) = _glewSearchExtension("GL_AMD_texture_texture4", extStart, extEnd);
#endif /* GL_AMD_texture_texture4 */
#ifdef GL_AMD_transform_feedback3_lines_triangles
CONST_CAST(GLEW_AMD_transform_feedback3_lines_triangles) = _glewSearchExtension("GL_AMD_transform_feedback3_lines_triangles", extStart, extEnd);
#endif /* GL_AMD_transform_feedback3_lines_triangles */
+#ifdef GL_AMD_vertex_shader_layer
+ CONST_CAST(GLEW_AMD_vertex_shader_layer) = _glewSearchExtension("GL_AMD_vertex_shader_layer", extStart, extEnd);
+#endif /* GL_AMD_vertex_shader_layer */
#ifdef GL_AMD_vertex_shader_tessellator
CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = _glewSearchExtension("GL_AMD_vertex_shader_tessellator", extStart, extEnd);
if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_AMD_vertex_shader_tessellator */
+#ifdef GL_AMD_vertex_shader_viewport_index
+ CONST_CAST(GLEW_AMD_vertex_shader_viewport_index) = _glewSearchExtension("GL_AMD_vertex_shader_viewport_index", extStart, extEnd);
+#endif /* GL_AMD_vertex_shader_viewport_index */
+#ifdef GL_ANGLE_depth_texture
+ CONST_CAST(GLEW_ANGLE_depth_texture) = _glewSearchExtension("GL_ANGLE_depth_texture", extStart, extEnd);
+#endif /* GL_ANGLE_depth_texture */
+#ifdef GL_ANGLE_framebuffer_blit
+ CONST_CAST(GLEW_ANGLE_framebuffer_blit) = _glewSearchExtension("GL_ANGLE_framebuffer_blit", extStart, extEnd);
+ if (glewExperimental || GLEW_ANGLE_framebuffer_blit) CONST_CAST(GLEW_ANGLE_framebuffer_blit) = !_glewInit_GL_ANGLE_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ANGLE_framebuffer_blit */
+#ifdef GL_ANGLE_framebuffer_multisample
+ CONST_CAST(GLEW_ANGLE_framebuffer_multisample) = _glewSearchExtension("GL_ANGLE_framebuffer_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) CONST_CAST(GLEW_ANGLE_framebuffer_multisample) = !_glewInit_GL_ANGLE_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ANGLE_framebuffer_multisample */
+#ifdef GL_ANGLE_instanced_arrays
+ CONST_CAST(GLEW_ANGLE_instanced_arrays) = _glewSearchExtension("GL_ANGLE_instanced_arrays", extStart, extEnd);
+ if (glewExperimental || GLEW_ANGLE_instanced_arrays) CONST_CAST(GLEW_ANGLE_instanced_arrays) = !_glewInit_GL_ANGLE_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ANGLE_instanced_arrays */
+#ifdef GL_ANGLE_pack_reverse_row_order
+ CONST_CAST(GLEW_ANGLE_pack_reverse_row_order) = _glewSearchExtension("GL_ANGLE_pack_reverse_row_order", extStart, extEnd);
+#endif /* GL_ANGLE_pack_reverse_row_order */
+#ifdef GL_ANGLE_program_binary
+ CONST_CAST(GLEW_ANGLE_program_binary) = _glewSearchExtension("GL_ANGLE_program_binary", extStart, extEnd);
+#endif /* GL_ANGLE_program_binary */
+#ifdef GL_ANGLE_texture_compression_dxt1
+ CONST_CAST(GLEW_ANGLE_texture_compression_dxt1) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt1", extStart, extEnd);
+#endif /* GL_ANGLE_texture_compression_dxt1 */
+#ifdef GL_ANGLE_texture_compression_dxt3
+ CONST_CAST(GLEW_ANGLE_texture_compression_dxt3) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt3", extStart, extEnd);
+#endif /* GL_ANGLE_texture_compression_dxt3 */
+#ifdef GL_ANGLE_texture_compression_dxt5
+ CONST_CAST(GLEW_ANGLE_texture_compression_dxt5) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt5", extStart, extEnd);
+#endif /* GL_ANGLE_texture_compression_dxt5 */
+#ifdef GL_ANGLE_texture_usage
+ CONST_CAST(GLEW_ANGLE_texture_usage) = _glewSearchExtension("GL_ANGLE_texture_usage", extStart, extEnd);
+#endif /* GL_ANGLE_texture_usage */
+#ifdef GL_ANGLE_timer_query
+ CONST_CAST(GLEW_ANGLE_timer_query) = _glewSearchExtension("GL_ANGLE_timer_query", extStart, extEnd);
+ if (glewExperimental || GLEW_ANGLE_timer_query) CONST_CAST(GLEW_ANGLE_timer_query) = !_glewInit_GL_ANGLE_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ANGLE_timer_query */
+#ifdef GL_ANGLE_translated_shader_source
+ CONST_CAST(GLEW_ANGLE_translated_shader_source) = _glewSearchExtension("GL_ANGLE_translated_shader_source", extStart, extEnd);
+ if (glewExperimental || GLEW_ANGLE_translated_shader_source) CONST_CAST(GLEW_ANGLE_translated_shader_source) = !_glewInit_GL_ANGLE_translated_shader_source(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ANGLE_translated_shader_source */
#ifdef GL_APPLE_aux_depth_stencil
CONST_CAST(GLEW_APPLE_aux_depth_stencil) = _glewSearchExtension("GL_APPLE_aux_depth_stencil", extStart, extEnd);
#endif /* GL_APPLE_aux_depth_stencil */
@@ -8574,18 +9771,40 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_ARB_ES2_compatibility) = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd);
if (glewExperimental || GLEW_ARB_ES2_compatibility) CONST_CAST(GLEW_ARB_ES2_compatibility) = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_ES2_compatibility */
+#ifdef GL_ARB_ES3_compatibility
+ CONST_CAST(GLEW_ARB_ES3_compatibility) = _glewSearchExtension("GL_ARB_ES3_compatibility", extStart, extEnd);
+#endif /* GL_ARB_ES3_compatibility */
+#ifdef GL_ARB_arrays_of_arrays
+ CONST_CAST(GLEW_ARB_arrays_of_arrays) = _glewSearchExtension("GL_ARB_arrays_of_arrays", extStart, extEnd);
+#endif /* GL_ARB_arrays_of_arrays */
#ifdef GL_ARB_base_instance
CONST_CAST(GLEW_ARB_base_instance) = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd);
if (glewExperimental || GLEW_ARB_base_instance) CONST_CAST(GLEW_ARB_base_instance) = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_base_instance */
+#ifdef GL_ARB_bindless_texture
+ CONST_CAST(GLEW_ARB_bindless_texture) = _glewSearchExtension("GL_ARB_bindless_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_bindless_texture) CONST_CAST(GLEW_ARB_bindless_texture) = !_glewInit_GL_ARB_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_bindless_texture */
#ifdef GL_ARB_blend_func_extended
CONST_CAST(GLEW_ARB_blend_func_extended) = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd);
if (glewExperimental || GLEW_ARB_blend_func_extended) CONST_CAST(GLEW_ARB_blend_func_extended) = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_blend_func_extended */
+#ifdef GL_ARB_buffer_storage
+ CONST_CAST(GLEW_ARB_buffer_storage) = _glewSearchExtension("GL_ARB_buffer_storage", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_buffer_storage) CONST_CAST(GLEW_ARB_buffer_storage) = !_glewInit_GL_ARB_buffer_storage(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_buffer_storage */
#ifdef GL_ARB_cl_event
CONST_CAST(GLEW_ARB_cl_event) = _glewSearchExtension("GL_ARB_cl_event", extStart, extEnd);
if (glewExperimental || GLEW_ARB_cl_event) CONST_CAST(GLEW_ARB_cl_event) = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_cl_event */
+#ifdef GL_ARB_clear_buffer_object
+ CONST_CAST(GLEW_ARB_clear_buffer_object) = _glewSearchExtension("GL_ARB_clear_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_clear_buffer_object) CONST_CAST(GLEW_ARB_clear_buffer_object) = !_glewInit_GL_ARB_clear_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_clear_buffer_object */
+#ifdef GL_ARB_clear_texture
+ CONST_CAST(GLEW_ARB_clear_texture) = _glewSearchExtension("GL_ARB_clear_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_clear_texture) CONST_CAST(GLEW_ARB_clear_texture) = !_glewInit_GL_ARB_clear_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_clear_texture */
#ifdef GL_ARB_color_buffer_float
CONST_CAST(GLEW_ARB_color_buffer_float) = _glewSearchExtension("GL_ARB_color_buffer_float", extStart, extEnd);
if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8596,6 +9815,14 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_compressed_texture_pixel_storage
CONST_CAST(GLEW_ARB_compressed_texture_pixel_storage) = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd);
#endif /* GL_ARB_compressed_texture_pixel_storage */
+#ifdef GL_ARB_compute_shader
+ CONST_CAST(GLEW_ARB_compute_shader) = _glewSearchExtension("GL_ARB_compute_shader", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_compute_shader) CONST_CAST(GLEW_ARB_compute_shader) = !_glewInit_GL_ARB_compute_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_compute_shader */
+#ifdef GL_ARB_compute_variable_group_size
+ CONST_CAST(GLEW_ARB_compute_variable_group_size) = _glewSearchExtension("GL_ARB_compute_variable_group_size", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_compute_variable_group_size) CONST_CAST(GLEW_ARB_compute_variable_group_size) = !_glewInit_GL_ARB_compute_variable_group_size(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_compute_variable_group_size */
#ifdef GL_ARB_conservative_depth
CONST_CAST(GLEW_ARB_conservative_depth) = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd);
#endif /* GL_ARB_conservative_depth */
@@ -8603,6 +9830,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_ARB_copy_buffer) = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd);
if (glewExperimental || GLEW_ARB_copy_buffer) CONST_CAST(GLEW_ARB_copy_buffer) = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_copy_buffer */
+#ifdef GL_ARB_copy_image
+ CONST_CAST(GLEW_ARB_copy_image) = _glewSearchExtension("GL_ARB_copy_image", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_copy_image) CONST_CAST(GLEW_ARB_copy_image) = !_glewInit_GL_ARB_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_copy_image */
#ifdef GL_ARB_debug_output
CONST_CAST(GLEW_ARB_debug_output) = _glewSearchExtension("GL_ARB_debug_output", extStart, extEnd);
if (glewExperimental || GLEW_ARB_debug_output) CONST_CAST(GLEW_ARB_debug_output) = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8635,12 +9866,21 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_draw_instanced
CONST_CAST(GLEW_ARB_draw_instanced) = _glewSearchExtension("GL_ARB_draw_instanced", extStart, extEnd);
#endif /* GL_ARB_draw_instanced */
+#ifdef GL_ARB_enhanced_layouts
+ CONST_CAST(GLEW_ARB_enhanced_layouts) = _glewSearchExtension("GL_ARB_enhanced_layouts", extStart, extEnd);
+#endif /* GL_ARB_enhanced_layouts */
#ifdef GL_ARB_explicit_attrib_location
CONST_CAST(GLEW_ARB_explicit_attrib_location) = _glewSearchExtension("GL_ARB_explicit_attrib_location", extStart, extEnd);
#endif /* GL_ARB_explicit_attrib_location */
+#ifdef GL_ARB_explicit_uniform_location
+ CONST_CAST(GLEW_ARB_explicit_uniform_location) = _glewSearchExtension("GL_ARB_explicit_uniform_location", extStart, extEnd);
+#endif /* GL_ARB_explicit_uniform_location */
#ifdef GL_ARB_fragment_coord_conventions
CONST_CAST(GLEW_ARB_fragment_coord_conventions) = _glewSearchExtension("GL_ARB_fragment_coord_conventions", extStart, extEnd);
#endif /* GL_ARB_fragment_coord_conventions */
+#ifdef GL_ARB_fragment_layer_viewport
+ CONST_CAST(GLEW_ARB_fragment_layer_viewport) = _glewSearchExtension("GL_ARB_fragment_layer_viewport", extStart, extEnd);
+#endif /* GL_ARB_fragment_layer_viewport */
#ifdef GL_ARB_fragment_program
CONST_CAST(GLEW_ARB_fragment_program) = _glewSearchExtension("GL_ARB_fragment_program", extStart, extEnd);
#endif /* GL_ARB_fragment_program */
@@ -8650,6 +9890,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_fragment_shader
CONST_CAST(GLEW_ARB_fragment_shader) = _glewSearchExtension("GL_ARB_fragment_shader", extStart, extEnd);
#endif /* GL_ARB_fragment_shader */
+#ifdef GL_ARB_framebuffer_no_attachments
+ CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = _glewSearchExtension("GL_ARB_framebuffer_no_attachments", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = !_glewInit_GL_ARB_framebuffer_no_attachments(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_framebuffer_no_attachments */
#ifdef GL_ARB_framebuffer_object
CONST_CAST(GLEW_ARB_framebuffer_object) = _glewSearchExtension("GL_ARB_framebuffer_object", extStart, extEnd);
if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8682,6 +9926,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_ARB_imaging) = _glewSearchExtension("GL_ARB_imaging", extStart, extEnd);
if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_imaging */
+#ifdef GL_ARB_indirect_parameters
+ CONST_CAST(GLEW_ARB_indirect_parameters) = _glewSearchExtension("GL_ARB_indirect_parameters", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_indirect_parameters) CONST_CAST(GLEW_ARB_indirect_parameters) = !_glewInit_GL_ARB_indirect_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_indirect_parameters */
#ifdef GL_ARB_instanced_arrays
CONST_CAST(GLEW_ARB_instanced_arrays) = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd);
if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8690,6 +9938,14 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_ARB_internalformat_query) = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd);
if (glewExperimental || GLEW_ARB_internalformat_query) CONST_CAST(GLEW_ARB_internalformat_query) = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_internalformat_query */
+#ifdef GL_ARB_internalformat_query2
+ CONST_CAST(GLEW_ARB_internalformat_query2) = _glewSearchExtension("GL_ARB_internalformat_query2", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_internalformat_query2) CONST_CAST(GLEW_ARB_internalformat_query2) = !_glewInit_GL_ARB_internalformat_query2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_internalformat_query2 */
+#ifdef GL_ARB_invalidate_subdata
+ CONST_CAST(GLEW_ARB_invalidate_subdata) = _glewSearchExtension("GL_ARB_invalidate_subdata", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_invalidate_subdata) CONST_CAST(GLEW_ARB_invalidate_subdata) = !_glewInit_GL_ARB_invalidate_subdata(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_invalidate_subdata */
#ifdef GL_ARB_map_buffer_alignment
CONST_CAST(GLEW_ARB_map_buffer_alignment) = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd);
#endif /* GL_ARB_map_buffer_alignment */
@@ -8701,6 +9957,14 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_ARB_matrix_palette) = _glewSearchExtension("GL_ARB_matrix_palette", extStart, extEnd);
if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_matrix_palette */
+#ifdef GL_ARB_multi_bind
+ CONST_CAST(GLEW_ARB_multi_bind) = _glewSearchExtension("GL_ARB_multi_bind", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_multi_bind) CONST_CAST(GLEW_ARB_multi_bind) = !_glewInit_GL_ARB_multi_bind(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_multi_bind */
+#ifdef GL_ARB_multi_draw_indirect
+ CONST_CAST(GLEW_ARB_multi_draw_indirect) = _glewSearchExtension("GL_ARB_multi_draw_indirect", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_multi_draw_indirect) CONST_CAST(GLEW_ARB_multi_draw_indirect) = !_glewInit_GL_ARB_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_multi_draw_indirect */
#ifdef GL_ARB_multisample
CONST_CAST(GLEW_ARB_multisample) = _glewSearchExtension("GL_ARB_multisample", extStart, extEnd);
if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8726,14 +9990,30 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_point_sprite
CONST_CAST(GLEW_ARB_point_sprite) = _glewSearchExtension("GL_ARB_point_sprite", extStart, extEnd);
#endif /* GL_ARB_point_sprite */
+#ifdef GL_ARB_program_interface_query
+ CONST_CAST(GLEW_ARB_program_interface_query) = _glewSearchExtension("GL_ARB_program_interface_query", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_program_interface_query) CONST_CAST(GLEW_ARB_program_interface_query) = !_glewInit_GL_ARB_program_interface_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_program_interface_query */
#ifdef GL_ARB_provoking_vertex
CONST_CAST(GLEW_ARB_provoking_vertex) = _glewSearchExtension("GL_ARB_provoking_vertex", extStart, extEnd);
if (glewExperimental || GLEW_ARB_provoking_vertex) CONST_CAST(GLEW_ARB_provoking_vertex) = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_provoking_vertex */
+#ifdef GL_ARB_query_buffer_object
+ CONST_CAST(GLEW_ARB_query_buffer_object) = _glewSearchExtension("GL_ARB_query_buffer_object", extStart, extEnd);
+#endif /* GL_ARB_query_buffer_object */
+#ifdef GL_ARB_robust_buffer_access_behavior
+ CONST_CAST(GLEW_ARB_robust_buffer_access_behavior) = _glewSearchExtension("GL_ARB_robust_buffer_access_behavior", extStart, extEnd);
+#endif /* GL_ARB_robust_buffer_access_behavior */
#ifdef GL_ARB_robustness
CONST_CAST(GLEW_ARB_robustness) = _glewSearchExtension("GL_ARB_robustness", extStart, extEnd);
if (glewExperimental || GLEW_ARB_robustness) CONST_CAST(GLEW_ARB_robustness) = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_robustness */
+#ifdef GL_ARB_robustness_application_isolation
+ CONST_CAST(GLEW_ARB_robustness_application_isolation) = _glewSearchExtension("GL_ARB_robustness_application_isolation", extStart, extEnd);
+#endif /* GL_ARB_robustness_application_isolation */
+#ifdef GL_ARB_robustness_share_group_isolation
+ CONST_CAST(GLEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GL_ARB_robustness_share_group_isolation", extStart, extEnd);
+#endif /* GL_ARB_robustness_share_group_isolation */
#ifdef GL_ARB_sample_shading
CONST_CAST(GLEW_ARB_sample_shading) = _glewSearchExtension("GL_ARB_sample_shading", extStart, extEnd);
if (glewExperimental || GLEW_ARB_sample_shading) CONST_CAST(GLEW_ARB_sample_shading) = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8745,6 +10025,9 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_seamless_cube_map
CONST_CAST(GLEW_ARB_seamless_cube_map) = _glewSearchExtension("GL_ARB_seamless_cube_map", extStart, extEnd);
#endif /* GL_ARB_seamless_cube_map */
+#ifdef GL_ARB_seamless_cubemap_per_texture
+ CONST_CAST(GLEW_ARB_seamless_cubemap_per_texture) = _glewSearchExtension("GL_ARB_seamless_cubemap_per_texture", extStart, extEnd);
+#endif /* GL_ARB_seamless_cubemap_per_texture */
#ifdef GL_ARB_separate_shader_objects
CONST_CAST(GLEW_ARB_separate_shader_objects) = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd);
if (glewExperimental || GLEW_ARB_separate_shader_objects) CONST_CAST(GLEW_ARB_separate_shader_objects) = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8756,10 +10039,19 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_shader_bit_encoding
CONST_CAST(GLEW_ARB_shader_bit_encoding) = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd);
#endif /* GL_ARB_shader_bit_encoding */
+#ifdef GL_ARB_shader_draw_parameters
+ CONST_CAST(GLEW_ARB_shader_draw_parameters) = _glewSearchExtension("GL_ARB_shader_draw_parameters", extStart, extEnd);
+#endif /* GL_ARB_shader_draw_parameters */
+#ifdef GL_ARB_shader_group_vote
+ CONST_CAST(GLEW_ARB_shader_group_vote) = _glewSearchExtension("GL_ARB_shader_group_vote", extStart, extEnd);
+#endif /* GL_ARB_shader_group_vote */
#ifdef GL_ARB_shader_image_load_store
CONST_CAST(GLEW_ARB_shader_image_load_store) = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd);
if (glewExperimental || GLEW_ARB_shader_image_load_store) CONST_CAST(GLEW_ARB_shader_image_load_store) = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_shader_image_load_store */
+#ifdef GL_ARB_shader_image_size
+ CONST_CAST(GLEW_ARB_shader_image_size) = _glewSearchExtension("GL_ARB_shader_image_size", extStart, extEnd);
+#endif /* GL_ARB_shader_image_size */
#ifdef GL_ARB_shader_objects
CONST_CAST(GLEW_ARB_shader_objects) = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd);
if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8770,6 +10062,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_shader_stencil_export
CONST_CAST(GLEW_ARB_shader_stencil_export) = _glewSearchExtension("GL_ARB_shader_stencil_export", extStart, extEnd);
#endif /* GL_ARB_shader_stencil_export */
+#ifdef GL_ARB_shader_storage_buffer_object
+ CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = _glewSearchExtension("GL_ARB_shader_storage_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = !_glewInit_GL_ARB_shader_storage_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_shader_storage_buffer_object */
#ifdef GL_ARB_shader_subroutine
CONST_CAST(GLEW_ARB_shader_subroutine) = _glewSearchExtension("GL_ARB_shader_subroutine", extStart, extEnd);
if (glewExperimental || GLEW_ARB_shader_subroutine) CONST_CAST(GLEW_ARB_shader_subroutine) = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8796,6 +10092,13 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_shadow_ambient
CONST_CAST(GLEW_ARB_shadow_ambient) = _glewSearchExtension("GL_ARB_shadow_ambient", extStart, extEnd);
#endif /* GL_ARB_shadow_ambient */
+#ifdef GL_ARB_sparse_texture
+ CONST_CAST(GLEW_ARB_sparse_texture) = _glewSearchExtension("GL_ARB_sparse_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_sparse_texture) CONST_CAST(GLEW_ARB_sparse_texture) = !_glewInit_GL_ARB_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_sparse_texture */
+#ifdef GL_ARB_stencil_texturing
+ CONST_CAST(GLEW_ARB_stencil_texturing) = _glewSearchExtension("GL_ARB_stencil_texturing", extStart, extEnd);
+#endif /* GL_ARB_stencil_texturing */
#ifdef GL_ARB_sync
CONST_CAST(GLEW_ARB_sync) = _glewSearchExtension("GL_ARB_sync", extStart, extEnd);
if (glewExperimental || GLEW_ARB_sync) CONST_CAST(GLEW_ARB_sync) = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8814,6 +10117,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_texture_buffer_object_rgb32
CONST_CAST(GLEW_ARB_texture_buffer_object_rgb32) = _glewSearchExtension("GL_ARB_texture_buffer_object_rgb32", extStart, extEnd);
#endif /* GL_ARB_texture_buffer_object_rgb32 */
+#ifdef GL_ARB_texture_buffer_range
+ CONST_CAST(GLEW_ARB_texture_buffer_range) = _glewSearchExtension("GL_ARB_texture_buffer_range", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_buffer_range) CONST_CAST(GLEW_ARB_texture_buffer_range) = !_glewInit_GL_ARB_texture_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_buffer_range */
#ifdef GL_ARB_texture_compression
CONST_CAST(GLEW_ARB_texture_compression) = _glewSearchExtension("GL_ARB_texture_compression", extStart, extEnd);
if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8848,6 +10155,9 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_texture_gather
CONST_CAST(GLEW_ARB_texture_gather) = _glewSearchExtension("GL_ARB_texture_gather", extStart, extEnd);
#endif /* GL_ARB_texture_gather */
+#ifdef GL_ARB_texture_mirror_clamp_to_edge
+ CONST_CAST(GLEW_ARB_texture_mirror_clamp_to_edge) = _glewSearchExtension("GL_ARB_texture_mirror_clamp_to_edge", extStart, extEnd);
+#endif /* GL_ARB_texture_mirror_clamp_to_edge */
#ifdef GL_ARB_texture_mirrored_repeat
CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = _glewSearchExtension("GL_ARB_texture_mirrored_repeat", extStart, extEnd);
#endif /* GL_ARB_texture_mirrored_repeat */
@@ -8858,6 +10168,9 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_texture_non_power_of_two
CONST_CAST(GLEW_ARB_texture_non_power_of_two) = _glewSearchExtension("GL_ARB_texture_non_power_of_two", extStart, extEnd);
#endif /* GL_ARB_texture_non_power_of_two */
+#ifdef GL_ARB_texture_query_levels
+ CONST_CAST(GLEW_ARB_texture_query_levels) = _glewSearchExtension("GL_ARB_texture_query_levels", extStart, extEnd);
+#endif /* GL_ARB_texture_query_levels */
#ifdef GL_ARB_texture_query_lod
CONST_CAST(GLEW_ARB_texture_query_lod) = _glewSearchExtension("GL_ARB_texture_query_lod", extStart, extEnd);
#endif /* GL_ARB_texture_query_lod */
@@ -8870,13 +10183,24 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_texture_rgb10_a2ui
CONST_CAST(GLEW_ARB_texture_rgb10_a2ui) = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd);
#endif /* GL_ARB_texture_rgb10_a2ui */
+#ifdef GL_ARB_texture_stencil8
+ CONST_CAST(GLEW_ARB_texture_stencil8) = _glewSearchExtension("GL_ARB_texture_stencil8", extStart, extEnd);
+#endif /* GL_ARB_texture_stencil8 */
#ifdef GL_ARB_texture_storage
CONST_CAST(GLEW_ARB_texture_storage) = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd);
if (glewExperimental || GLEW_ARB_texture_storage) CONST_CAST(GLEW_ARB_texture_storage) = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_texture_storage */
+#ifdef GL_ARB_texture_storage_multisample
+ CONST_CAST(GLEW_ARB_texture_storage_multisample) = _glewSearchExtension("GL_ARB_texture_storage_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_storage_multisample) CONST_CAST(GLEW_ARB_texture_storage_multisample) = !_glewInit_GL_ARB_texture_storage_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_storage_multisample */
#ifdef GL_ARB_texture_swizzle
CONST_CAST(GLEW_ARB_texture_swizzle) = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd);
#endif /* GL_ARB_texture_swizzle */
+#ifdef GL_ARB_texture_view
+ CONST_CAST(GLEW_ARB_texture_view) = _glewSearchExtension("GL_ARB_texture_view", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_view) CONST_CAST(GLEW_ARB_texture_view) = !_glewInit_GL_ARB_texture_view(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_view */
#ifdef GL_ARB_timer_query
CONST_CAST(GLEW_ARB_timer_query) = _glewSearchExtension("GL_ARB_timer_query", extStart, extEnd);
if (glewExperimental || GLEW_ARB_timer_query) CONST_CAST(GLEW_ARB_timer_query) = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8912,6 +10236,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = _glewSearchExtension("GL_ARB_vertex_attrib_64bit", extStart, extEnd);
if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_vertex_attrib_64bit */
+#ifdef GL_ARB_vertex_attrib_binding
+ CONST_CAST(GLEW_ARB_vertex_attrib_binding) = _glewSearchExtension("GL_ARB_vertex_attrib_binding", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_attrib_binding) CONST_CAST(GLEW_ARB_vertex_attrib_binding) = !_glewInit_GL_ARB_vertex_attrib_binding(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_attrib_binding */
#ifdef GL_ARB_vertex_blend
CONST_CAST(GLEW_ARB_vertex_blend) = _glewSearchExtension("GL_ARB_vertex_blend", extStart, extEnd);
if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8928,6 +10256,9 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_ARB_vertex_shader) = _glewSearchExtension("GL_ARB_vertex_shader", extStart, extEnd);
if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_vertex_shader */
+#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
+ CONST_CAST(GLEW_ARB_vertex_type_10f_11f_11f_rev) = _glewSearchExtension("GL_ARB_vertex_type_10f_11f_11f_rev", extStart, extEnd);
+#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = _glewSearchExtension("GL_ARB_vertex_type_2_10_10_10_rev", extStart, extEnd);
if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -9081,6 +10412,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_EXT_cull_vertex) = _glewSearchExtension("GL_EXT_cull_vertex", extStart, extEnd);
if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_cull_vertex */
+#ifdef GL_EXT_debug_marker
+ CONST_CAST(GLEW_EXT_debug_marker) = _glewSearchExtension("GL_EXT_debug_marker", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_debug_marker) CONST_CAST(GLEW_EXT_debug_marker) = !_glewInit_GL_EXT_debug_marker(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_debug_marker */
#ifdef GL_EXT_depth_bounds_test
CONST_CAST(GLEW_EXT_depth_bounds_test) = _glewSearchExtension("GL_EXT_depth_bounds_test", extStart, extEnd);
if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -9411,6 +10746,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_INGR_interlace_read
CONST_CAST(GLEW_INGR_interlace_read) = _glewSearchExtension("GL_INGR_interlace_read", extStart, extEnd);
#endif /* GL_INGR_interlace_read */
+#ifdef GL_INTEL_map_texture
+ CONST_CAST(GLEW_INTEL_map_texture) = _glewSearchExtension("GL_INTEL_map_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_INTEL_map_texture) CONST_CAST(GLEW_INTEL_map_texture) = !_glewInit_GL_INTEL_map_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_INTEL_map_texture */
#ifdef GL_INTEL_parallel_arrays
CONST_CAST(GLEW_INTEL_parallel_arrays) = _glewSearchExtension("GL_INTEL_parallel_arrays", extStart, extEnd);
if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -9419,6 +10758,13 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_INTEL_texture_scissor) = _glewSearchExtension("GL_INTEL_texture_scissor", extStart, extEnd);
if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_INTEL_texture_scissor */
+#ifdef GL_KHR_debug
+ CONST_CAST(GLEW_KHR_debug) = _glewSearchExtension("GL_KHR_debug", extStart, extEnd);
+ if (glewExperimental || GLEW_KHR_debug) CONST_CAST(GLEW_KHR_debug) = !_glewInit_GL_KHR_debug(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_KHR_debug */
+#ifdef GL_KHR_texture_compression_astc_ldr
+ CONST_CAST(GLEW_KHR_texture_compression_astc_ldr) = _glewSearchExtension("GL_KHR_texture_compression_astc_ldr", extStart, extEnd);
+#endif /* GL_KHR_texture_compression_astc_ldr */
#ifdef GL_KTX_buffer_region
CONST_CAST(GLEW_KTX_buffer_region) = _glewSearchExtension("GL_KTX_buffer_region", extStart, extEnd);
if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -9440,12 +10786,34 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_MESA_ycbcr_texture
CONST_CAST(GLEW_MESA_ycbcr_texture) = _glewSearchExtension("GL_MESA_ycbcr_texture", extStart, extEnd);
#endif /* GL_MESA_ycbcr_texture */
+#ifdef GL_NVX_conditional_render
+ CONST_CAST(GLEW_NVX_conditional_render) = _glewSearchExtension("GL_NVX_conditional_render", extStart, extEnd);
+ if (glewExperimental || GLEW_NVX_conditional_render) CONST_CAST(GLEW_NVX_conditional_render) = !_glewInit_GL_NVX_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NVX_conditional_render */
#ifdef GL_NVX_gpu_memory_info
CONST_CAST(GLEW_NVX_gpu_memory_info) = _glewSearchExtension("GL_NVX_gpu_memory_info", extStart, extEnd);
#endif /* GL_NVX_gpu_memory_info */
+#ifdef GL_NV_bindless_multi_draw_indirect
+ CONST_CAST(GLEW_NV_bindless_multi_draw_indirect) = _glewSearchExtension("GL_NV_bindless_multi_draw_indirect", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) CONST_CAST(GLEW_NV_bindless_multi_draw_indirect) = !_glewInit_GL_NV_bindless_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_bindless_multi_draw_indirect */
+#ifdef GL_NV_bindless_texture
+ CONST_CAST(GLEW_NV_bindless_texture) = _glewSearchExtension("GL_NV_bindless_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_bindless_texture) CONST_CAST(GLEW_NV_bindless_texture) = !_glewInit_GL_NV_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_bindless_texture */
+#ifdef GL_NV_blend_equation_advanced
+ CONST_CAST(GLEW_NV_blend_equation_advanced) = _glewSearchExtension("GL_NV_blend_equation_advanced", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_blend_equation_advanced) CONST_CAST(GLEW_NV_blend_equation_advanced) = !_glewInit_GL_NV_blend_equation_advanced(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_blend_equation_advanced */
+#ifdef GL_NV_blend_equation_advanced_coherent
+ CONST_CAST(GLEW_NV_blend_equation_advanced_coherent) = _glewSearchExtension("GL_NV_blend_equation_advanced_coherent", extStart, extEnd);
+#endif /* GL_NV_blend_equation_advanced_coherent */
#ifdef GL_NV_blend_square
CONST_CAST(GLEW_NV_blend_square) = _glewSearchExtension("GL_NV_blend_square", extStart, extEnd);
#endif /* GL_NV_blend_square */
+#ifdef GL_NV_compute_program5
+ CONST_CAST(GLEW_NV_compute_program5) = _glewSearchExtension("GL_NV_compute_program5", extStart, extEnd);
+#endif /* GL_NV_compute_program5 */
#ifdef GL_NV_conditional_render
CONST_CAST(GLEW_NV_conditional_render) = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd);
if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -9457,6 +10825,9 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_NV_copy_image) = _glewSearchExtension("GL_NV_copy_image", extStart, extEnd);
if (glewExperimental || GLEW_NV_copy_image) CONST_CAST(GLEW_NV_copy_image) = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_copy_image */
+#ifdef GL_NV_deep_texture3D
+ CONST_CAST(GLEW_NV_deep_texture3D) = _glewSearchExtension("GL_NV_deep_texture3D", extStart, extEnd);
+#endif /* GL_NV_deep_texture3D */
#ifdef GL_NV_depth_buffer_float
CONST_CAST(GLEW_NV_depth_buffer_float) = _glewSearchExtension("GL_NV_depth_buffer_float", extStart, extEnd);
if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -9467,6 +10838,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_NV_depth_range_unclamped
CONST_CAST(GLEW_NV_depth_range_unclamped) = _glewSearchExtension("GL_NV_depth_range_unclamped", extStart, extEnd);
#endif /* GL_NV_depth_range_unclamped */
+#ifdef GL_NV_draw_texture
+ CONST_CAST(GLEW_NV_draw_texture) = _glewSearchExtension("GL_NV_draw_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_draw_texture) CONST_CAST(GLEW_NV_draw_texture) = !_glewInit_GL_NV_draw_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_draw_texture */
#ifdef GL_NV_evaluators
CONST_CAST(GLEW_NV_evaluators) = _glewSearchExtension("GL_NV_evaluators", extStart, extEnd);
if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -9516,6 +10891,9 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_NV_gpu_program5
CONST_CAST(GLEW_NV_gpu_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd);
#endif /* GL_NV_gpu_program5 */
+#ifdef GL_NV_gpu_program5_mem_extended
+ CONST_CAST(GLEW_NV_gpu_program5_mem_extended) = _glewSearchExtension("GL_NV_gpu_program5_mem_extended", extStart, extEnd);
+#endif /* GL_NV_gpu_program5_mem_extended */
#ifdef GL_NV_gpu_program_fp64
CONST_CAST(GLEW_NV_gpu_program_fp64) = _glewSearchExtension("GL_NV_gpu_program_fp64", extStart, extEnd);
#endif /* GL_NV_gpu_program_fp64 */
@@ -9578,10 +10956,19 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_NV_register_combiners2) = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd);
if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_register_combiners2 */
+#ifdef GL_NV_shader_atomic_counters
+ CONST_CAST(GLEW_NV_shader_atomic_counters) = _glewSearchExtension("GL_NV_shader_atomic_counters", extStart, extEnd);
+#endif /* GL_NV_shader_atomic_counters */
+#ifdef GL_NV_shader_atomic_float
+ CONST_CAST(GLEW_NV_shader_atomic_float) = _glewSearchExtension("GL_NV_shader_atomic_float", extStart, extEnd);
+#endif /* GL_NV_shader_atomic_float */
#ifdef GL_NV_shader_buffer_load
CONST_CAST(GLEW_NV_shader_buffer_load) = _glewSearchExtension("GL_NV_shader_buffer_load", extStart, extEnd);
if (glewExperimental || GLEW_NV_shader_buffer_load) CONST_CAST(GLEW_NV_shader_buffer_load) = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_shader_buffer_load */
+#ifdef GL_NV_shader_storage_buffer_object
+ CONST_CAST(GLEW_NV_shader_storage_buffer_object) = _glewSearchExtension("GL_NV_shader_storage_buffer_object", extStart, extEnd);
+#endif /* GL_NV_shader_storage_buffer_object */
#ifdef GL_NV_tessellation_program5
CONST_CAST(GLEW_NV_tessellation_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd);
#endif /* GL_NV_tessellation_program5 */
@@ -9698,6 +11085,29 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_PGI_vertex_hints
CONST_CAST(GLEW_PGI_vertex_hints) = _glewSearchExtension("GL_PGI_vertex_hints", extStart, extEnd);
#endif /* GL_PGI_vertex_hints */
+#ifdef GL_REGAL_ES1_0_compatibility
+ CONST_CAST(GLEW_REGAL_ES1_0_compatibility) = _glewSearchExtension("GL_REGAL_ES1_0_compatibility", extStart, extEnd);
+ if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) CONST_CAST(GLEW_REGAL_ES1_0_compatibility) = !_glewInit_GL_REGAL_ES1_0_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_REGAL_ES1_0_compatibility */
+#ifdef GL_REGAL_ES1_1_compatibility
+ CONST_CAST(GLEW_REGAL_ES1_1_compatibility) = _glewSearchExtension("GL_REGAL_ES1_1_compatibility", extStart, extEnd);
+ if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) CONST_CAST(GLEW_REGAL_ES1_1_compatibility) = !_glewInit_GL_REGAL_ES1_1_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_REGAL_ES1_1_compatibility */
+#ifdef GL_REGAL_enable
+ CONST_CAST(GLEW_REGAL_enable) = _glewSearchExtension("GL_REGAL_enable", extStart, extEnd);
+#endif /* GL_REGAL_enable */
+#ifdef GL_REGAL_error_string
+ CONST_CAST(GLEW_REGAL_error_string) = _glewSearchExtension("GL_REGAL_error_string", extStart, extEnd);
+ if (glewExperimental || GLEW_REGAL_error_string) CONST_CAST(GLEW_REGAL_error_string) = !_glewInit_GL_REGAL_error_string(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_REGAL_error_string */
+#ifdef GL_REGAL_extension_query
+ CONST_CAST(GLEW_REGAL_extension_query) = _glewSearchExtension("GL_REGAL_extension_query", extStart, extEnd);
+ if (glewExperimental || GLEW_REGAL_extension_query) CONST_CAST(GLEW_REGAL_extension_query) = !_glewInit_GL_REGAL_extension_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_REGAL_extension_query */
+#ifdef GL_REGAL_log
+ CONST_CAST(GLEW_REGAL_log) = _glewSearchExtension("GL_REGAL_log", extStart, extEnd);
+ if (glewExperimental || GLEW_REGAL_log) CONST_CAST(GLEW_REGAL_log) = !_glewInit_GL_REGAL_log(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_REGAL_log */
#ifdef GL_REND_screen_coordinates
CONST_CAST(GLEW_REND_screen_coordinates) = _glewSearchExtension("GL_REND_screen_coordinates", extStart, extEnd);
#endif /* GL_REND_screen_coordinates */
@@ -10077,9 +11487,12 @@ GLboolean __WGLEW_ARB_pbuffer = GL_FALSE;
GLboolean __WGLEW_ARB_pixel_format = GL_FALSE;
GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE;
GLboolean __WGLEW_ARB_render_texture = GL_FALSE;
+GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE;
+GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE;
GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE;
GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE;
GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE;
+GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE;
GLboolean __WGLEW_EXT_depth_float = GL_FALSE;
GLboolean __WGLEW_EXT_display_color_table = GL_FALSE;
GLboolean __WGLEW_EXT_extensions_string = GL_FALSE;
@@ -10090,6 +11503,7 @@ GLboolean __WGLEW_EXT_pbuffer = GL_FALSE;
GLboolean __WGLEW_EXT_pixel_format = GL_FALSE;
GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE;
GLboolean __WGLEW_EXT_swap_control = GL_FALSE;
+GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE;
GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE;
GLboolean __WGLEW_I3D_gamma = GL_FALSE;
GLboolean __WGLEW_I3D_genlock = GL_FALSE;
@@ -10097,6 +11511,7 @@ GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
GLboolean __WGLEW_NV_DX_interop = GL_FALSE;
+GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE;
GLboolean __WGLEW_NV_copy_image = GL_FALSE;
GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;
@@ -10273,6 +11688,14 @@ static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT)
#endif /* WGL_ARB_render_texture */
+#ifdef WGL_ARB_robustness_application_isolation
+
+#endif /* WGL_ARB_robustness_application_isolation */
+
+#ifdef WGL_ARB_robustness_share_group_isolation
+
+#endif /* WGL_ARB_robustness_share_group_isolation */
+
#ifdef WGL_ATI_pixel_format_float
#endif /* WGL_ATI_pixel_format_float */
@@ -10285,6 +11708,10 @@ static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT)
#endif /* WGL_EXT_create_context_es2_profile */
+#ifdef WGL_EXT_create_context_es_profile
+
+#endif /* WGL_EXT_create_context_es_profile */
+
#ifdef WGL_EXT_depth_float
#endif /* WGL_EXT_depth_float */
@@ -10390,6 +11817,10 @@ static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT)
#endif /* WGL_EXT_swap_control */
+#ifdef WGL_EXT_swap_control_tear
+
+#endif /* WGL_EXT_swap_control_tear */
+
#ifdef WGL_I3D_digital_video_control
static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT)
@@ -10512,6 +11943,10 @@ static GLboolean _glewInit_WGL_NV_DX_interop (WGLEW_CONTEXT_ARG_DEF_INIT)
#endif /* WGL_NV_DX_interop */
+#ifdef WGL_NV_DX_interop2
+
+#endif /* WGL_NV_DX_interop2 */
+
#ifdef WGL_NV_copy_image
static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT)
@@ -10663,7 +12098,7 @@ static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT)
static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL;
static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;
-GLboolean wglewGetExtension (const char* name)
+GLboolean GLEWAPIENTRY wglewGetExtension (const char* name)
{
const GLubyte* start;
const GLubyte* end;
@@ -10680,7 +12115,7 @@ GLboolean wglewGetExtension (const char* name)
return _glewSearchExtension(name, start, end);
}
-GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
+GLenum GLEWAPIENTRY wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
{
GLboolean crippled;
const GLubyte* extStart;
@@ -10753,6 +12188,12 @@ GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(WGLEW_ARB_render_texture) = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_ARB_render_texture */
+#ifdef WGL_ARB_robustness_application_isolation
+ CONST_CAST(WGLEW_ARB_robustness_application_isolation) = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd);
+#endif /* WGL_ARB_robustness_application_isolation */
+#ifdef WGL_ARB_robustness_share_group_isolation
+ CONST_CAST(WGLEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd);
+#endif /* WGL_ARB_robustness_share_group_isolation */
#ifdef WGL_ATI_pixel_format_float
CONST_CAST(WGLEW_ATI_pixel_format_float) = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd);
#endif /* WGL_ATI_pixel_format_float */
@@ -10762,6 +12203,9 @@ GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
#ifdef WGL_EXT_create_context_es2_profile
CONST_CAST(WGLEW_EXT_create_context_es2_profile) = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd);
#endif /* WGL_EXT_create_context_es2_profile */
+#ifdef WGL_EXT_create_context_es_profile
+ CONST_CAST(WGLEW_EXT_create_context_es_profile) = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd);
+#endif /* WGL_EXT_create_context_es_profile */
#ifdef WGL_EXT_depth_float
CONST_CAST(WGLEW_EXT_depth_float) = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd);
#endif /* WGL_EXT_depth_float */
@@ -10798,6 +12242,9 @@ GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(WGLEW_EXT_swap_control) = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_EXT_swap_control */
+#ifdef WGL_EXT_swap_control_tear
+ CONST_CAST(WGLEW_EXT_swap_control_tear) = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd);
+#endif /* WGL_EXT_swap_control_tear */
#ifdef WGL_I3D_digital_video_control
CONST_CAST(WGLEW_I3D_digital_video_control) = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -10826,6 +12273,9 @@ GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(WGLEW_NV_DX_interop) = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd);
if (glewExperimental || WGLEW_NV_DX_interop|| crippled) CONST_CAST(WGLEW_NV_DX_interop)= !_glewInit_WGL_NV_DX_interop(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_NV_DX_interop */
+#ifdef WGL_NV_DX_interop2
+ CONST_CAST(WGLEW_NV_DX_interop2) = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd);
+#endif /* WGL_NV_DX_interop2 */
#ifdef WGL_NV_copy_image
CONST_CAST(WGLEW_NV_copy_image) = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd);
if (glewExperimental || WGLEW_NV_copy_image|| crippled) CONST_CAST(WGLEW_NV_copy_image)= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -10874,7 +12324,7 @@ GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
return GLEW_OK;
}
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL;
@@ -10896,6 +12346,16 @@ PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL;
PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL;
PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL;
+PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL;
+PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL;
+PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL;
+PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL;
+PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL;
+PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL;
+PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL;
+PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL;
+PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL;
+
PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL;
PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL;
@@ -11023,15 +12483,20 @@ GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE;
GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
GLboolean __GLXEW_ARB_multisample = GL_FALSE;
+GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE;
+GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE;
GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE;
GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE;
GLboolean __GLXEW_ATI_render_texture = GL_FALSE;
+GLboolean __GLXEW_EXT_buffer_age = GL_FALSE;
GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE;
+GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE;
GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE;
GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE;
GLboolean __GLXEW_EXT_import_context = GL_FALSE;
GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
GLboolean __GLXEW_EXT_swap_control = GL_FALSE;
+GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE;
GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE;
GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
@@ -11124,6 +12589,23 @@ static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT)
#ifdef GLX_AMD_gpu_association
+static GLboolean _glewInit_GLX_AMD_gpu_association (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"glXBlitContextFramebufferAMD")) == NULL) || r;
+ r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAMD")) == NULL) || r;
+ r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAttribsAMD")) == NULL) || r;
+ r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXDeleteAssociatedContextAMD")) == NULL) || r;
+ r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetContextGPUIDAMD")) == NULL) || r;
+ r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentAssociatedContextAMD")) == NULL) || r;
+ r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUIDsAMD")) == NULL) || r;
+ r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUInfoAMD")) == NULL) || r;
+ r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"glXMakeAssociatedContextCurrentAMD")) == NULL) || r;
+
+ return r;
+}
+
#endif /* GLX_AMD_gpu_association */
#ifdef GLX_ARB_create_context
@@ -11163,6 +12645,14 @@ static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT)
#endif /* GLX_ARB_multisample */
+#ifdef GLX_ARB_robustness_application_isolation
+
+#endif /* GLX_ARB_robustness_application_isolation */
+
+#ifdef GLX_ARB_robustness_share_group_isolation
+
+#endif /* GLX_ARB_robustness_share_group_isolation */
+
#ifdef GLX_ARB_vertex_buffer_object
#endif /* GLX_ARB_vertex_buffer_object */
@@ -11186,10 +12676,18 @@ static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT)
#endif /* GLX_ATI_render_texture */
+#ifdef GLX_EXT_buffer_age
+
+#endif /* GLX_EXT_buffer_age */
+
#ifdef GLX_EXT_create_context_es2_profile
#endif /* GLX_EXT_create_context_es2_profile */
+#ifdef GLX_EXT_create_context_es_profile
+
+#endif /* GLX_EXT_create_context_es_profile */
+
#ifdef GLX_EXT_fbconfig_packed_float
#endif /* GLX_EXT_fbconfig_packed_float */
@@ -11231,6 +12729,10 @@ static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
#endif /* GLX_EXT_swap_control */
+#ifdef GLX_EXT_swap_control_tear
+
+#endif /* GLX_EXT_swap_control_tear */
+
#ifdef GLX_EXT_texture_from_pixmap
static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT)
@@ -11720,6 +13222,7 @@ GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
#endif /* GLX_3DFX_multisample */
#ifdef GLX_AMD_gpu_association
CONST_CAST(GLXEW_AMD_gpu_association) = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd);
+ if (glewExperimental || GLXEW_AMD_gpu_association) CONST_CAST(GLXEW_AMD_gpu_association) = !_glewInit_GLX_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_AMD_gpu_association */
#ifdef GLX_ARB_create_context
CONST_CAST(GLXEW_ARB_create_context) = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd);
@@ -11743,6 +13246,12 @@ GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
#ifdef GLX_ARB_multisample
CONST_CAST(GLXEW_ARB_multisample) = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd);
#endif /* GLX_ARB_multisample */
+#ifdef GLX_ARB_robustness_application_isolation
+ CONST_CAST(GLXEW_ARB_robustness_application_isolation) = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd);
+#endif /* GLX_ARB_robustness_application_isolation */
+#ifdef GLX_ARB_robustness_share_group_isolation
+ CONST_CAST(GLXEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd);
+#endif /* GLX_ARB_robustness_share_group_isolation */
#ifdef GLX_ARB_vertex_buffer_object
CONST_CAST(GLXEW_ARB_vertex_buffer_object) = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd);
#endif /* GLX_ARB_vertex_buffer_object */
@@ -11753,9 +13262,15 @@ GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLXEW_ATI_render_texture) = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd);
if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_ATI_render_texture */
+#ifdef GLX_EXT_buffer_age
+ CONST_CAST(GLXEW_EXT_buffer_age) = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd);
+#endif /* GLX_EXT_buffer_age */
#ifdef GLX_EXT_create_context_es2_profile
CONST_CAST(GLXEW_EXT_create_context_es2_profile) = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd);
#endif /* GLX_EXT_create_context_es2_profile */
+#ifdef GLX_EXT_create_context_es_profile
+ CONST_CAST(GLXEW_EXT_create_context_es_profile) = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd);
+#endif /* GLX_EXT_create_context_es_profile */
#ifdef GLX_EXT_fbconfig_packed_float
CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd);
#endif /* GLX_EXT_fbconfig_packed_float */
@@ -11773,6 +13288,9 @@ GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLXEW_EXT_swap_control) = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd);
if (glewExperimental || GLXEW_EXT_swap_control) CONST_CAST(GLXEW_EXT_swap_control) = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_EXT_swap_control */
+#ifdef GLX_EXT_swap_control_tear
+ CONST_CAST(GLXEW_EXT_swap_control_tear) = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd);
+#endif /* GLX_EXT_swap_control_tear */
#ifdef GLX_EXT_texture_from_pixmap
CONST_CAST(GLXEW_EXT_texture_from_pixmap) = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd);
if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -11914,11 +13432,11 @@ GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
return GLEW_OK;
}
-#endif /* !__APPLE__ || GLEW_APPLE_GLX */
+#endif /* !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */
/* ------------------------------------------------------------------------ */
-const GLubyte* glewGetErrorString (GLenum error)
+const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error)
{
static const GLubyte* _glewErrorString[] =
{
@@ -11932,14 +13450,14 @@ const GLubyte* glewGetErrorString (GLenum error)
return _glewErrorString[(int)error > max_error ? max_error : (int)error];
}
-const GLubyte* glewGetString (GLenum name)
+const GLubyte * GLEWAPIENTRY glewGetString (GLenum name)
{
static const GLubyte* _glewString[] =
{
(const GLubyte*)NULL,
- (const GLubyte*)"1.7.0",
+ (const GLubyte*)"1.10.0",
(const GLubyte*)"1",
- (const GLubyte*)"7",
+ (const GLubyte*)"10",
(const GLubyte*)"0"
};
const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
@@ -11953,18 +13471,19 @@ GLboolean glewExperimental = GL_FALSE;
#if !defined(GLEW_MX)
#if defined(_WIN32)
-extern GLenum wglewContextInit (void);
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
-extern GLenum glxewContextInit (void);
+extern GLenum GLEWAPIENTRY wglewContextInit (void);
+#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
+extern GLenum GLEWAPIENTRY glxewContextInit (void);
#endif /* _WIN32 */
-GLenum glewInit ()
+GLenum GLEWAPIENTRY glewInit (void)
{
GLenum r;
- if ( (r = glewContextInit()) ) return r;
+ r = glewContextInit();
+ if ( r != 0 ) return r;
#if defined(_WIN32)
return wglewContextInit();
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
+#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) /* _UNIX */
return glxewContextInit();
#else
return r;
@@ -11973,9 +13492,9 @@ GLenum glewInit ()
#endif /* !GLEW_MX */
#ifdef GLEW_MX
-GLboolean glewContextIsSupported (const GLEWContext* ctx, const char* name)
+GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext* ctx, const char* name)
#else
-GLboolean glewIsSupported (const char* name)
+GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
#endif
{
GLubyte* pos = (GLubyte*)name;
@@ -12085,6 +13604,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_VERSION_4_3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3))
+ {
+ ret = GLEW_VERSION_4_3;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_4_4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3))
+ {
+ ret = GLEW_VERSION_4_4;
+ continue;
+ }
+#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
{
@@ -12147,6 +13680,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_AMD_interleaved_elements
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20))
+ {
+ ret = GLEW_AMD_interleaved_elements;
+ continue;
+ }
+#endif
#ifdef GL_AMD_multi_draw_indirect
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
{
@@ -12168,6 +13708,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_AMD_pinned_memory
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13))
+ {
+ ret = GLEW_AMD_pinned_memory;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_query_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))
+ {
+ ret = GLEW_AMD_query_buffer_object;
+ continue;
+ }
+#endif
#ifdef GL_AMD_sample_positions
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16))
{
@@ -12189,6 +13743,27 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_AMD_shader_trinary_minmax
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21))
+ {
+ ret = GLEW_AMD_shader_trinary_minmax;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_sparse_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
+ {
+ ret = GLEW_AMD_sparse_texture;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_stencil_operation_extended
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26))
+ {
+ ret = GLEW_AMD_stencil_operation_extended;
+ continue;
+ }
+#endif
#ifdef GL_AMD_texture_texture4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16))
{
@@ -12203,6 +13778,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_AMD_vertex_shader_layer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19))
+ {
+ ret = GLEW_AMD_vertex_shader_layer;
+ continue;
+ }
+#endif
#ifdef GL_AMD_vertex_shader_tessellator
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25))
{
@@ -12210,6 +13792,100 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_AMD_vertex_shader_viewport_index
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28))
+ {
+ ret = GLEW_AMD_vertex_shader_viewport_index;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6))
+ {
+#ifdef GL_ANGLE_depth_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
+ {
+ ret = GLEW_ANGLE_depth_texture;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_framebuffer_blit
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
+ {
+ ret = GLEW_ANGLE_framebuffer_blit;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_framebuffer_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
+ {
+ ret = GLEW_ANGLE_framebuffer_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_instanced_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
+ {
+ ret = GLEW_ANGLE_instanced_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_pack_reverse_row_order
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22))
+ {
+ ret = GLEW_ANGLE_pack_reverse_row_order;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_program_binary
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14))
+ {
+ ret = GLEW_ANGLE_program_binary;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_texture_compression_dxt1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
+ {
+ ret = GLEW_ANGLE_texture_compression_dxt1;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_texture_compression_dxt3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24))
+ {
+ ret = GLEW_ANGLE_texture_compression_dxt3;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_texture_compression_dxt5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24))
+ {
+ ret = GLEW_ANGLE_texture_compression_dxt5;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_texture_usage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13))
+ {
+ ret = GLEW_ANGLE_texture_usage;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_timer_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
+ {
+ ret = GLEW_ANGLE_timer_query;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_translated_shader_source
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24))
+ {
+ ret = GLEW_ANGLE_translated_shader_source;
+ continue;
+ }
+#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
{
@@ -12342,6 +14018,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_ES3_compatibility
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17))
+ {
+ ret = GLEW_ARB_ES3_compatibility;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_arrays_of_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16))
+ {
+ ret = GLEW_ARB_arrays_of_arrays;
+ continue;
+ }
+#endif
#ifdef GL_ARB_base_instance
if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13))
{
@@ -12349,6 +14039,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_bindless_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
+ {
+ ret = GLEW_ARB_bindless_texture;
+ continue;
+ }
+#endif
#ifdef GL_ARB_blend_func_extended
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19))
{
@@ -12356,6 +14053,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_buffer_storage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14))
+ {
+ ret = GLEW_ARB_buffer_storage;
+ continue;
+ }
+#endif
#ifdef GL_ARB_cl_event
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8))
{
@@ -12363,6 +14067,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_clear_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19))
+ {
+ ret = GLEW_ARB_clear_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_clear_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13))
+ {
+ ret = GLEW_ARB_clear_texture;
+ continue;
+ }
+#endif
#ifdef GL_ARB_color_buffer_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
{
@@ -12384,6 +14102,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_compute_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14))
+ {
+ ret = GLEW_ARB_compute_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_compute_variable_group_size
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27))
+ {
+ ret = GLEW_ARB_compute_variable_group_size;
+ continue;
+ }
+#endif
#ifdef GL_ARB_conservative_depth
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
{
@@ -12398,6 +14130,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_copy_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
+ {
+ ret = GLEW_ARB_copy_image;
+ continue;
+ }
+#endif
#ifdef GL_ARB_debug_output
if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
{
@@ -12461,6 +14200,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_enhanced_layouts
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16))
+ {
+ ret = GLEW_ARB_enhanced_layouts;
+ continue;
+ }
+#endif
#ifdef GL_ARB_explicit_attrib_location
if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24))
{
@@ -12468,6 +14214,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_explicit_uniform_location
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25))
+ {
+ ret = GLEW_ARB_explicit_uniform_location;
+ continue;
+ }
+#endif
#ifdef GL_ARB_fragment_coord_conventions
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26))
{
@@ -12475,6 +14228,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_fragment_layer_viewport
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23))
+ {
+ ret = GLEW_ARB_fragment_layer_viewport;
+ continue;
+ }
+#endif
#ifdef GL_ARB_fragment_program
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
{
@@ -12496,6 +14256,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_framebuffer_no_attachments
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26))
+ {
+ ret = GLEW_ARB_framebuffer_no_attachments;
+ continue;
+ }
+#endif
#ifdef GL_ARB_framebuffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
{
@@ -12559,6 +14326,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_indirect_parameters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19))
+ {
+ ret = GLEW_ARB_indirect_parameters;
+ continue;
+ }
+#endif
#ifdef GL_ARB_instanced_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
{
@@ -12573,6 +14347,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_internalformat_query2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21))
+ {
+ ret = GLEW_ARB_internalformat_query2;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_invalidate_subdata
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18))
+ {
+ ret = GLEW_ARB_invalidate_subdata;
+ continue;
+ }
+#endif
#ifdef GL_ARB_map_buffer_alignment
if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20))
{
@@ -12594,6 +14382,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_multi_bind
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10))
+ {
+ ret = GLEW_ARB_multi_bind;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_multi_draw_indirect
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
+ {
+ ret = GLEW_ARB_multi_draw_indirect;
+ continue;
+ }
+#endif
#ifdef GL_ARB_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
@@ -12643,6 +14445,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_program_interface_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23))
+ {
+ ret = GLEW_ARB_program_interface_query;
+ continue;
+ }
+#endif
#ifdef GL_ARB_provoking_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
{
@@ -12650,6 +14459,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_query_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))
+ {
+ ret = GLEW_ARB_query_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_robust_buffer_access_behavior
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29))
+ {
+ ret = GLEW_ARB_robust_buffer_access_behavior;
+ continue;
+ }
+#endif
#ifdef GL_ARB_robustness
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
{
@@ -12657,6 +14480,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_robustness_application_isolation
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
+ {
+ ret = GLEW_ARB_robustness_application_isolation;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_robustness_share_group_isolation
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
+ {
+ ret = GLEW_ARB_robustness_share_group_isolation;
+ continue;
+ }
+#endif
#ifdef GL_ARB_sample_shading
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14))
{
@@ -12678,6 +14515,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_seamless_cubemap_per_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
+ {
+ ret = GLEW_ARB_seamless_cubemap_per_texture;
+ continue;
+ }
+#endif
#ifdef GL_ARB_separate_shader_objects
if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
{
@@ -12699,6 +14543,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_shader_draw_parameters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22))
+ {
+ ret = GLEW_ARB_shader_draw_parameters;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_group_vote
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17))
+ {
+ ret = GLEW_ARB_shader_group_vote;
+ continue;
+ }
+#endif
#ifdef GL_ARB_shader_image_load_store
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
{
@@ -12706,6 +14564,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_shader_image_size
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17))
+ {
+ ret = GLEW_ARB_shader_image_size;
+ continue;
+ }
+#endif
#ifdef GL_ARB_shader_objects
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
{
@@ -12727,6 +14592,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_shader_storage_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
+ {
+ ret = GLEW_ARB_shader_storage_buffer_object;
+ continue;
+ }
+#endif
#ifdef GL_ARB_shader_subroutine
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17))
{
@@ -12783,6 +14655,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_sparse_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
+ {
+ ret = GLEW_ARB_sparse_texture;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_stencil_texturing
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17))
+ {
+ ret = GLEW_ARB_stencil_texturing;
+ continue;
+ }
+#endif
#ifdef GL_ARB_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
{
@@ -12818,6 +14704,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_texture_buffer_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20))
+ {
+ ret = GLEW_ARB_texture_buffer_range;
+ continue;
+ }
+#endif
#ifdef GL_ARB_texture_compression
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19))
{
@@ -12895,6 +14788,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_texture_mirror_clamp_to_edge
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28))
+ {
+ ret = GLEW_ARB_texture_mirror_clamp_to_edge;
+ continue;
+ }
+#endif
#ifdef GL_ARB_texture_mirrored_repeat
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
{
@@ -12916,6 +14816,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_texture_query_levels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20))
+ {
+ ret = GLEW_ARB_texture_query_levels;
+ continue;
+ }
+#endif
#ifdef GL_ARB_texture_query_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17))
{
@@ -12944,6 +14851,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_texture_stencil8
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16))
+ {
+ ret = GLEW_ARB_texture_stencil8;
+ continue;
+ }
+#endif
#ifdef GL_ARB_texture_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15))
{
@@ -12951,6 +14865,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_texture_storage_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27))
+ {
+ ret = GLEW_ARB_texture_storage_multisample;
+ continue;
+ }
+#endif
#ifdef GL_ARB_texture_swizzle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
{
@@ -12958,6 +14879,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_texture_view
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12))
+ {
+ ret = GLEW_ARB_texture_view;
+ continue;
+ }
+#endif
#ifdef GL_ARB_timer_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
{
@@ -13021,6 +14949,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_vertex_attrib_binding
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21))
+ {
+ ret = GLEW_ARB_vertex_attrib_binding;
+ continue;
+ }
+#endif
#ifdef GL_ARB_vertex_blend
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12))
{
@@ -13049,6 +14984,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27))
+ {
+ ret = GLEW_ARB_vertex_type_10f_11f_11f_rev;
+ continue;
+ }
+#endif
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26))
{
@@ -13359,6 +15301,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_EXT_debug_marker
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12))
+ {
+ ret = GLEW_EXT_debug_marker;
+ continue;
+ }
+#endif
#ifdef GL_EXT_depth_bounds_test
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17))
{
@@ -14032,6 +15981,13 @@ GLboolean glewIsSupported (const char* name)
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
{
+#ifdef GL_INTEL_map_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11))
+ {
+ ret = GLEW_INTEL_map_texture;
+ continue;
+ }
+#endif
#ifdef GL_INTEL_parallel_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15))
{
@@ -14047,6 +16003,23 @@ GLboolean glewIsSupported (const char* name)
}
#endif
}
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4))
+ {
+#ifdef GL_KHR_debug
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5))
+ {
+ ret = GLEW_KHR_debug;
+ continue;
+ }
+#endif
+#ifdef GL_KHR_texture_compression_astc_ldr
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28))
+ {
+ ret = GLEW_KHR_texture_compression_astc_ldr;
+ continue;
+ }
+#endif
+ }
if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4))
{
#ifdef GL_KTX_buffer_region
@@ -14100,6 +16073,13 @@ GLboolean glewIsSupported (const char* name)
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4))
{
+#ifdef GL_NVX_conditional_render
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
+ {
+ ret = GLEW_NVX_conditional_render;
+ continue;
+ }
+#endif
#ifdef GL_NVX_gpu_memory_info
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15))
{
@@ -14110,6 +16090,34 @@ GLboolean glewIsSupported (const char* name)
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
{
+#ifdef GL_NV_bindless_multi_draw_indirect
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28))
+ {
+ ret = GLEW_NV_bindless_multi_draw_indirect;
+ continue;
+ }
+#endif
+#ifdef GL_NV_bindless_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
+ {
+ ret = GLEW_NV_bindless_texture;
+ continue;
+ }
+#endif
+#ifdef GL_NV_blend_equation_advanced
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23))
+ {
+ ret = GLEW_NV_blend_equation_advanced;
+ continue;
+ }
+#endif
+#ifdef GL_NV_blend_equation_advanced_coherent
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32))
+ {
+ ret = GLEW_NV_blend_equation_advanced_coherent;
+ continue;
+ }
+#endif
#ifdef GL_NV_blend_square
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12))
{
@@ -14117,6 +16125,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_compute_program5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16))
+ {
+ ret = GLEW_NV_compute_program5;
+ continue;
+ }
+#endif
#ifdef GL_NV_conditional_render
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
{
@@ -14138,6 +16153,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_deep_texture3D
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14))
+ {
+ ret = GLEW_NV_deep_texture3D;
+ continue;
+ }
+#endif
#ifdef GL_NV_depth_buffer_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
{
@@ -14159,6 +16181,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_draw_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12))
+ {
+ ret = GLEW_NV_draw_texture;
+ continue;
+ }
+#endif
#ifdef GL_NV_evaluators
if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10))
{
@@ -14257,6 +16286,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_gpu_program5_mem_extended
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25))
+ {
+ ret = GLEW_NV_gpu_program5_mem_extended;
+ continue;
+ }
+#endif
#ifdef GL_NV_gpu_program_fp64
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16))
{
@@ -14376,6 +16412,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_shader_atomic_counters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
+ {
+ ret = GLEW_NV_shader_atomic_counters;
+ continue;
+ }
+#endif
+#ifdef GL_NV_shader_atomic_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19))
+ {
+ ret = GLEW_NV_shader_atomic_float;
+ continue;
+ }
+#endif
#ifdef GL_NV_shader_buffer_load
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18))
{
@@ -14383,6 +16433,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_shader_storage_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
+ {
+ ret = GLEW_NV_shader_storage_buffer_object;
+ continue;
+ }
+#endif
#ifdef GL_NV_tessellation_program5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21))
{
@@ -14638,6 +16695,51 @@ GLboolean glewIsSupported (const char* name)
}
#endif
}
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6))
+ {
+#ifdef GL_REGAL_ES1_0_compatibility
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19))
+ {
+ ret = GLEW_REGAL_ES1_0_compatibility;
+ continue;
+ }
+#endif
+#ifdef GL_REGAL_ES1_1_compatibility
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19))
+ {
+ ret = GLEW_REGAL_ES1_1_compatibility;
+ continue;
+ }
+#endif
+#ifdef GL_REGAL_enable
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6))
+ {
+ ret = GLEW_REGAL_enable;
+ continue;
+ }
+#endif
+#ifdef GL_REGAL_error_string
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12))
+ {
+ ret = GLEW_REGAL_error_string;
+ continue;
+ }
+#endif
+#ifdef GL_REGAL_extension_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15))
+ {
+ ret = GLEW_REGAL_extension_query;
+ continue;
+ }
+#endif
+#ifdef GL_REGAL_log
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3))
+ {
+ ret = GLEW_REGAL_log;
+ continue;
+ }
+#endif
+ }
if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))
{
#ifdef GL_REND_screen_coordinates
@@ -15105,9 +17207,9 @@ GLboolean glewIsSupported (const char* name)
#if defined(_WIN32)
#if defined(GLEW_MX)
-GLboolean wglewContextIsSupported (const WGLEWContext* ctx, const char* name)
+GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext* ctx, const char* name)
#else
-GLboolean wglewIsSupported (const char* name)
+GLboolean GLEWAPIENTRY wglewIsSupported (const char* name)
#endif
{
GLubyte* pos = (GLubyte*)name;
@@ -15233,6 +17335,20 @@ GLboolean wglewIsSupported (const char* name)
continue;
}
#endif
+#ifdef WGL_ARB_robustness_application_isolation
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
+ {
+ ret = WGLEW_ARB_robustness_application_isolation;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_robustness_share_group_isolation
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
+ {
+ ret = WGLEW_ARB_robustness_share_group_isolation;
+ continue;
+ }
+#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
{
@@ -15260,6 +17376,13 @@ GLboolean wglewIsSupported (const char* name)
continue;
}
#endif
+#ifdef WGL_EXT_create_context_es_profile
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
+ {
+ ret = WGLEW_EXT_create_context_es_profile;
+ continue;
+ }
+#endif
#ifdef WGL_EXT_depth_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11))
{
@@ -15330,6 +17453,13 @@ GLboolean wglewIsSupported (const char* name)
continue;
}
#endif
+#ifdef WGL_EXT_swap_control_tear
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
+ {
+ ret = WGLEW_EXT_swap_control_tear;
+ continue;
+ }
+#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4))
{
@@ -15385,6 +17515,13 @@ GLboolean wglewIsSupported (const char* name)
continue;
}
#endif
+#ifdef WGL_NV_DX_interop2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11))
+ {
+ ret = WGLEW_NV_DX_interop2;
+ continue;
+ }
+#endif
#ifdef WGL_NV_copy_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
{
@@ -15479,7 +17616,7 @@ GLboolean wglewIsSupported (const char* name)
return ret;
}
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
#if defined(GLEW_MX)
GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name)
@@ -15589,6 +17726,20 @@ GLboolean glxewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GLX_ARB_robustness_application_isolation
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
+ {
+ ret = GLXEW_ARB_robustness_application_isolation;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_robustness_share_group_isolation
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
+ {
+ ret = GLXEW_ARB_robustness_share_group_isolation;
+ continue;
+ }
+#endif
#ifdef GLX_ARB_vertex_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
{
@@ -15616,6 +17767,13 @@ GLboolean glxewIsSupported (const char* name)
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
{
+#ifdef GLX_EXT_buffer_age
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10))
+ {
+ ret = GLXEW_EXT_buffer_age;
+ continue;
+ }
+#endif
#ifdef GLX_EXT_create_context_es2_profile
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
{
@@ -15623,6 +17781,13 @@ GLboolean glxewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GLX_EXT_create_context_es_profile
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
+ {
+ ret = GLXEW_EXT_create_context_es_profile;
+ continue;
+ }
+#endif
#ifdef GLX_EXT_fbconfig_packed_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21))
{
@@ -15658,6 +17823,13 @@ GLboolean glxewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GLX_EXT_swap_control_tear
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
+ {
+ ret = GLXEW_EXT_swap_control_tear;
+ continue;
+ }
+#endif
#ifdef GLX_EXT_texture_from_pixmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
{