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Diffstat (limited to 'extern/sdlew/include/SDL2/SDL_gamecontroller.h')
-rw-r--r--extern/sdlew/include/SDL2/SDL_gamecontroller.h143
1 files changed, 143 insertions, 0 deletions
diff --git a/extern/sdlew/include/SDL2/SDL_gamecontroller.h b/extern/sdlew/include/SDL2/SDL_gamecontroller.h
new file mode 100644
index 00000000000..baed2bd173a
--- /dev/null
+++ b/extern/sdlew/include/SDL2/SDL_gamecontroller.h
@@ -0,0 +1,143 @@
+
+#ifndef _SDL_gamecontroller_h
+#define _SDL_gamecontroller_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_joystick.h"
+
+#include "begin_code.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct _SDL_GameController;
+typedef struct _SDL_GameController SDL_GameController;
+
+typedef enum
+{
+ SDL_CONTROLLER_BINDTYPE_NONE = 0,
+ SDL_CONTROLLER_BINDTYPE_BUTTON,
+ SDL_CONTROLLER_BINDTYPE_AXIS,
+ SDL_CONTROLLER_BINDTYPE_HAT
+} SDL_GameControllerBindType;
+
+typedef struct SDL_GameControllerButtonBind
+{
+ SDL_GameControllerBindType bindType;
+ union
+ {
+ int button;
+ int axis;
+ struct {
+ int hat;
+ int hat_mask;
+ } hat;
+ } value;
+
+} SDL_GameControllerButtonBind;
+
+typedef int SDLCALL tSDL_GameControllerAddMapping( const char* mappingString );
+
+typedef char * SDLCALL tSDL_GameControllerMappingForGUID( SDL_JoystickGUID guid );
+
+typedef char * SDLCALL tSDL_GameControllerMapping( SDL_GameController * gamecontroller );
+
+typedef SDL_bool SDLCALL tSDL_IsGameController(int joystick_index);
+
+typedef const char * SDLCALL tSDL_GameControllerNameForIndex(int joystick_index);
+
+typedef SDL_GameController * SDLCALL tSDL_GameControllerOpen(int joystick_index);
+
+typedef const char * SDLCALL tSDL_GameControllerName(SDL_GameController *gamecontroller);
+
+typedef SDL_bool SDLCALL tSDL_GameControllerGetAttached(SDL_GameController *gamecontroller);
+
+typedef SDL_Joystick * SDLCALL tSDL_GameControllerGetJoystick(SDL_GameController *gamecontroller);
+
+typedef int SDLCALL tSDL_GameControllerEventState(int state);
+
+typedef void SDLCALL tSDL_GameControllerUpdate(void);
+
+typedef enum
+{
+ SDL_CONTROLLER_AXIS_INVALID = -1,
+ SDL_CONTROLLER_AXIS_LEFTX,
+ SDL_CONTROLLER_AXIS_LEFTY,
+ SDL_CONTROLLER_AXIS_RIGHTX,
+ SDL_CONTROLLER_AXIS_RIGHTY,
+ SDL_CONTROLLER_AXIS_TRIGGERLEFT,
+ SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
+ SDL_CONTROLLER_AXIS_MAX
+} SDL_GameControllerAxis;
+
+typedef SDL_GameControllerAxis SDLCALL tSDL_GameControllerGetAxisFromString(const char *pchString);
+
+extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
+
+extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
+SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
+ SDL_GameControllerAxis axis);
+
+extern DECLSPEC Sint16 SDLCALL
+SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
+ SDL_GameControllerAxis axis);
+
+typedef enum
+{
+ SDL_CONTROLLER_BUTTON_INVALID = -1,
+ SDL_CONTROLLER_BUTTON_A,
+ SDL_CONTROLLER_BUTTON_B,
+ SDL_CONTROLLER_BUTTON_X,
+ SDL_CONTROLLER_BUTTON_Y,
+ SDL_CONTROLLER_BUTTON_BACK,
+ SDL_CONTROLLER_BUTTON_GUIDE,
+ SDL_CONTROLLER_BUTTON_START,
+ SDL_CONTROLLER_BUTTON_LEFTSTICK,
+ SDL_CONTROLLER_BUTTON_RIGHTSTICK,
+ SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
+ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
+ SDL_CONTROLLER_BUTTON_DPAD_UP,
+ SDL_CONTROLLER_BUTTON_DPAD_DOWN,
+ SDL_CONTROLLER_BUTTON_DPAD_LEFT,
+ SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
+ SDL_CONTROLLER_BUTTON_MAX
+} SDL_GameControllerButton;
+
+typedef SDL_GameControllerButton SDLCALL tSDL_GameControllerGetButtonFromString(const char *pchString);
+
+extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button);
+
+extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
+SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
+ SDL_GameControllerButton button);
+
+typedef Uint8 SDLCALL tSDL_GameControllerGetButton(SDL_GameController *gamecontroller,
+ SDL_GameControllerButton button);
+
+typedef void SDLCALL tSDL_GameControllerClose(SDL_GameController *gamecontroller);
+
+extern tSDL_GameControllerAddMapping *SDL_GameControllerAddMapping;
+extern tSDL_GameControllerMappingForGUID *SDL_GameControllerMappingForGUID;
+extern tSDL_GameControllerMapping *SDL_GameControllerMapping;
+extern tSDL_IsGameController *SDL_IsGameController;
+extern tSDL_GameControllerNameForIndex *SDL_GameControllerNameForIndex;
+extern tSDL_GameControllerOpen *SDL_GameControllerOpen;
+extern tSDL_GameControllerName *SDL_GameControllerName;
+extern tSDL_GameControllerGetAttached *SDL_GameControllerGetAttached;
+extern tSDL_GameControllerGetJoystick *SDL_GameControllerGetJoystick;
+extern tSDL_GameControllerEventState *SDL_GameControllerEventState;
+extern tSDL_GameControllerUpdate *SDL_GameControllerUpdate;
+extern tSDL_GameControllerGetAxisFromString *SDL_GameControllerGetAxisFromString;
+extern tSDL_GameControllerGetButtonFromString *SDL_GameControllerGetButtonFromString;
+extern tSDL_GameControllerGetButton *SDL_GameControllerGetButton;
+extern tSDL_GameControllerClose *SDL_GameControllerClose;
+
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif
+