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Diffstat (limited to 'extern/sdlew/include/SDL2/SDL_mouse.h')
-rw-r--r--extern/sdlew/include/SDL2/SDL_mouse.h101
1 files changed, 101 insertions, 0 deletions
diff --git a/extern/sdlew/include/SDL2/SDL_mouse.h b/extern/sdlew/include/SDL2/SDL_mouse.h
new file mode 100644
index 00000000000..e6700a405ee
--- /dev/null
+++ b/extern/sdlew/include/SDL2/SDL_mouse.h
@@ -0,0 +1,101 @@
+
+#ifndef _SDL_mouse_h
+#define _SDL_mouse_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct SDL_Cursor SDL_Cursor;
+
+typedef enum
+{
+ SDL_SYSTEM_CURSOR_ARROW,
+ SDL_SYSTEM_CURSOR_IBEAM,
+ SDL_SYSTEM_CURSOR_WAIT,
+ SDL_SYSTEM_CURSOR_CROSSHAIR,
+ SDL_SYSTEM_CURSOR_WAITARROW,
+ SDL_SYSTEM_CURSOR_SIZENWSE,
+ SDL_SYSTEM_CURSOR_SIZENESW,
+ SDL_SYSTEM_CURSOR_SIZEWE,
+ SDL_SYSTEM_CURSOR_SIZENS,
+ SDL_SYSTEM_CURSOR_SIZEALL,
+ SDL_SYSTEM_CURSOR_NO,
+ SDL_SYSTEM_CURSOR_HAND,
+ SDL_NUM_SYSTEM_CURSORS
+} SDL_SystemCursor;
+
+typedef SDL_Window * SDLCALL tSDL_GetMouseFocus(void);
+
+typedef Uint32 SDLCALL tSDL_GetMouseState(int *x, int *y);
+
+typedef Uint32 SDLCALL tSDL_GetRelativeMouseState(int *x, int *y);
+
+typedef void SDLCALL tSDL_WarpMouseInWindow(SDL_Window * window,
+ int x, int y);
+
+typedef int SDLCALL tSDL_SetRelativeMouseMode(SDL_bool enabled);
+
+typedef SDL_bool SDLCALL tSDL_GetRelativeMouseMode(void);
+
+typedef SDL_Cursor * SDLCALL tSDL_CreateCursor(const Uint8 * data,
+ const Uint8 * mask,
+ int w, int h, int hot_x,
+ int hot_y);
+
+typedef SDL_Cursor * SDLCALL tSDL_CreateColorCursor(SDL_Surface *surface,
+ int hot_x,
+ int hot_y);
+
+typedef SDL_Cursor * SDLCALL tSDL_CreateSystemCursor(SDL_SystemCursor id);
+
+typedef void SDLCALL tSDL_SetCursor(SDL_Cursor * cursor);
+
+typedef SDL_Cursor * SDLCALL tSDL_GetCursor(void);
+
+typedef SDL_Cursor * SDLCALL tSDL_GetDefaultCursor(void);
+
+typedef void SDLCALL tSDL_FreeCursor(SDL_Cursor * cursor);
+
+typedef int SDLCALL tSDL_ShowCursor(int toggle);
+
+#define SDL_BUTTON(X) (1 << ((X)-1))
+#define SDL_BUTTON_LEFT 1
+#define SDL_BUTTON_MIDDLE 2
+#define SDL_BUTTON_RIGHT 3
+#define SDL_BUTTON_X1 4
+#define SDL_BUTTON_X2 5
+#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
+#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
+#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
+#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
+#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
+
+extern tSDL_GetMouseFocus *SDL_GetMouseFocus;
+extern tSDL_GetMouseState *SDL_GetMouseState;
+extern tSDL_GetRelativeMouseState *SDL_GetRelativeMouseState;
+extern tSDL_WarpMouseInWindow *SDL_WarpMouseInWindow;
+extern tSDL_SetRelativeMouseMode *SDL_SetRelativeMouseMode;
+extern tSDL_GetRelativeMouseMode *SDL_GetRelativeMouseMode;
+extern tSDL_CreateCursor *SDL_CreateCursor;
+extern tSDL_CreateColorCursor *SDL_CreateColorCursor;
+extern tSDL_CreateSystemCursor *SDL_CreateSystemCursor;
+extern tSDL_SetCursor *SDL_SetCursor;
+extern tSDL_GetCursor *SDL_GetCursor;
+extern tSDL_GetDefaultCursor *SDL_GetDefaultCursor;
+extern tSDL_FreeCursor *SDL_FreeCursor;
+extern tSDL_ShowCursor *SDL_ShowCursor;
+
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif
+