Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/SoundSystem/SND_IAudioDevice.h')
-rw-r--r--intern/SoundSystem/SND_IAudioDevice.h346
1 files changed, 346 insertions, 0 deletions
diff --git a/intern/SoundSystem/SND_IAudioDevice.h b/intern/SoundSystem/SND_IAudioDevice.h
new file mode 100644
index 00000000000..6bcc8f0c072
--- /dev/null
+++ b/intern/SoundSystem/SND_IAudioDevice.h
@@ -0,0 +1,346 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef SND_IAUDIODEVICE
+#define SND_IAUDIODEVICE
+
+#include "SND_SoundObject.h"
+#include "SND_CDObject.h"
+#include "SND_WaveCache.h"
+#include "SND_WaveSlot.h"
+#include "MT_Matrix3x3.h"
+
+
+class SND_IAudioDevice
+{
+public:
+
+ /**
+ * constructor
+ */
+ SND_IAudioDevice() {};
+
+ /**
+ * destructor
+ */
+ virtual ~SND_IAudioDevice() {};
+
+ /**
+ * check to see if initialization was successfull
+ *
+ * @return indication of succes
+ */
+ virtual bool IsInitialized()=0;
+
+ /**
+ * get the wavecache (which does sample (un)loading)
+ *
+ * @return pointer to the wavecache
+ */
+ virtual SND_WaveCache* GetWaveCache() const =0;
+
+ /**
+ * loads a sample into the device
+ *
+ * @param samplename the name of the sample
+ * @param memlocation pointer where the sample is stored
+ * @param size size of the sample in memory
+ *
+ * @return pointer to the slot with sample data
+ */
+ virtual SND_WaveSlot* LoadSample(const STR_String& samplename,
+ void* memlocation,
+ int size)=0;
+
+ /**
+ * remove a sample from the wavecache
+ *
+ * @param filename pointer to filename
+ */
+// virtual void RemoveSample(const char* filename)=0;
+
+ /**
+ * remove all samples from the wavecache
+ */
+ virtual void RemoveAllSamples()=0;
+
+ /**
+ * get a new id from the device
+ *
+ * @param pObject pointer to soundobject
+ *
+ * @return indication of success
+ */
+ virtual bool GetNewId(SND_SoundObject* pObject)=0;
+
+ /**
+ * clear an id
+ *
+ * @param pObject pointer to soundobject
+ */
+ virtual void ClearId(SND_SoundObject* pObject)=0;
+
+ /**
+ * initialize the listener
+ */
+ virtual void InitListener()=0;
+
+ /**
+ * set the value of the propagation speed relative to which the
+ * source velocities are interpreted.
+ * f' = DOPPLER_FACTOR * f * (DOPPLER_VELOCITY - Vl) / (DOPPLER_VELOCITY + Vo)
+ * f: frequency in sample (soundobject)
+ * f': effective Doppler shifted frequency
+ * Vl: velocity listener
+ * Vo: velocity soundobject
+ *
+ * @param dopplervelocity scaling factor for doppler effect
+ */
+ virtual void SetDopplerVelocity(MT_Scalar dopplervelocity) const =0;
+
+ /**
+ * set a scaling to exaggerate or deemphasize the Doppler (pitch)
+ * shift resulting from the calculation.
+ * f' = DOPPLER_FACTOR * f * (DOPPLER_VELOCITY - Listener_velocity )/(DOPPLER_VELOCITY + object_velocity )
+ *
+ * @param dopplerfactor scaling factor for doppler effect
+ */
+ virtual void SetDopplerFactor(MT_Scalar dopplerfactor) const =0;
+
+ /**
+ * set the roll-off factor
+ *
+ * @param rollofffactor a global volume scaling factor
+ */
+ virtual void SetListenerRollOffFactor(MT_Scalar rollofffactor) const =0;
+
+ /**
+ * make the context the current one
+ */
+ virtual void MakeCurrent() const =0;
+
+ /**
+ * update the device
+ */
+ virtual void NextFrame() const =0;
+
+ /**
+ * set the volume of the listener.
+ *
+ * @param gain the mastergain
+ */
+ virtual void SetListenerGain(float gain) const =0;
+
+ /**
+ * connect the buffer with the source
+ *
+ * @param id the id of the object
+ * @param buffer the buffer the sample is stored in
+ */
+ virtual void SetObjectBuffer(int id, unsigned int buffer)=0;
+
+ /**
+ * pause playback of the cd
+ * @param id the id of the object
+ *
+ * @return the state the object is in
+ */
+ virtual int GetPlayState(int id) =0;
+
+ /**
+ * play a sound belonging to an object.
+ *
+ * @param id the id of the object
+ */
+ virtual void PlayObject(int id) =0;
+
+ /**
+ * stop a sound belonging to an object.
+ *
+ * @param id the id of the object
+ */
+ virtual void StopObject(int id) const =0;
+
+ /**
+ * stop all sounds.
+ */
+ virtual void StopAllObjects()=0;
+
+ /**
+ * pause the sound belonging to an object.
+ *
+ * @param id the id of the object
+ */
+ virtual void PauseObject(int id) const =0;
+
+ /**
+ * set the sound to looping or non-looping.
+ *
+ * @param id the id of the object
+ * @param loopmode type of looping (no loop, normal, bidirectional)
+ */
+ virtual void SetObjectLoop(int id, unsigned int loopmode) const =0;
+
+ /**
+ * set the looppoints of a sound
+ *
+ * @param id the id of the object
+ * @param loopstart the startpoint of the loop (in samples)
+ * @param loopend the endpoint of the loop (in samples)
+ */
+ virtual void SetObjectLoopPoints(int id, unsigned int loopstart, unsigned int loopend) const =0;
+
+ /**
+ * set the pitch of the sound.
+ *
+ * @param id the id of the object
+ * @param pitch the pitch
+ */
+ virtual void SetObjectPitch(int id, MT_Scalar pitch) const =0;
+
+ /**
+ * set the gain of the sound.
+ *
+ * @param id the id of the object
+ * @param gain the gain
+ */
+ virtual void SetObjectGain(int id, MT_Scalar gain) const =0;
+
+ /**
+ * ROLLOFF_FACTOR is per-Source parameter the application can use to increase or decrease
+ * the range of a source by decreasing or increasing the attenuation, respectively. The
+ * default value is 1. The implementation is free to optimize for a ROLLOFF_FACTOR value
+ * of 0, which indicates that the application does not wish any distance attenuation on
+ * the respective Source.
+ *
+ * @param id the id of the object
+ * @param rolloff a per-source volume scaling factor
+ */
+ virtual void SetObjectRollOffFactor(int id, MT_Scalar rolloff) const =0;
+
+ /**
+ * min_gain indicates the minimal gain which is always guaranteed for this sound
+ *
+ * @param id the id of the object
+ * @param mingain the minimum gain of the object
+ */
+ virtual void SetObjectMinGain(int id, MT_Scalar mingain) const =0;
+
+ /**
+ * max_gain indicates the maximal gain which is always guaranteed for this sound
+ *
+ * @param id the id of the object
+ * @param maxgain the maximum gain of the object
+ */
+ virtual void SetObjectMaxGain(int id, MT_Scalar maxgain) const =0;
+ /**
+ * set the distance at which the Listener will experience gain.
+ * G_dB = GAIN - 20*log10(1 + ROLLOFF_FACTOR*(dist-REFERENCE_DISTANCE)/REFERENCE_DISTANCE );
+ *
+ * @param id the id of the object
+ * @param referencedistance the distance at which the listener will start hearing
+ */
+ virtual void SetObjectReferenceDistance(int id, MT_Scalar referencedistance) const =0;
+
+ /**
+ * set the position, velocity and orientation of a sound.
+ *
+ * @param id the id of the object
+ * @param position the position of the object
+ * @param velocity the velocity of the object
+ * @param orientation the orientation of the object
+ * @param lisposition the position of the listener
+ * @param rollofffactor the rollofffactor of the object
+ */
+ virtual void SetObjectTransform(int id,
+ const MT_Vector3& position,
+ const MT_Vector3& velocity,
+ const MT_Matrix3x3& orientation,
+ const MT_Vector3& lisposition,
+ const MT_Scalar& rollofffactor) const =0;
+
+ /**
+ * make a sound 2D
+ *
+ * @param id the id of the object
+ */
+ virtual void ObjectIs2D(int id) const =0;
+
+ /**
+ * tell the device we want cd suppport
+ */
+ virtual void UseCD() const =0;
+
+ /**
+ * start playback of the cd
+ *
+ * @param track the tracknumber to start playback from
+ */
+ virtual void PlayCD(int track) const =0;
+
+ /**
+ * pause playback of the cd (true == pause, false == resume)
+ */
+ virtual void PauseCD(bool pause) const =0;
+
+ /**
+ * stop playback of the cd
+ */
+ virtual void StopCD() const =0;
+
+ /**
+ * set the playbackmode of the cd
+ * SND_CD_ALL play all tracks
+ * SND_CD_TRACK play one track
+ * SND_CD_TRACKLOOP play one track looped
+ * SND_CD_RANDOM play all tracks in random order
+ *
+ * @param playmode playmode
+ */
+ virtual void SetCDPlaymode(int playmode) const =0;
+
+ /**
+ * set the volume playback of the cd
+ *
+ * @param gain the gain
+ */
+ virtual void SetCDGain(MT_Scalar gain) const =0;
+
+ virtual void StartUsingDSP() =0;
+ virtual float* GetSpectrum() =0;
+ virtual void StopUsingDSP() =0;
+
+protected:
+
+ virtual void RevokeSoundObject(SND_SoundObject* pObject)=0;
+};
+
+#endif //SND_IAUDIODEVICE