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Diffstat (limited to 'intern/SoundSystem/SND_Scene.h')
-rw-r--r--intern/SoundSystem/SND_Scene.h106
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diff --git a/intern/SoundSystem/SND_Scene.h b/intern/SoundSystem/SND_Scene.h
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+/*
+ * SND_Scene.h
+ *
+ * The scene for sounds.
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifdef WIN32
+#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
+#endif //WIN32
+
+#ifndef __SND_SCENE_H
+#define __SND_SCENE_H
+
+#include "SoundDefines.h"
+#include "SND_SoundObject.h"
+#include "SND_CDObject.h"
+#include "SND_SoundListener.h"
+#include "SND_WaveSlot.h"
+
+#include "MT_Vector3.h"
+#include "MT_Matrix3x3.h"
+#include "STR_String.h"
+
+#include <set>
+
+
+class SND_Scene
+{
+ std::set<class SND_SoundObject*> m_soundobjects;
+
+ GEN_List m_activeobjects;
+ class SND_IAudioDevice* m_audiodevice;
+ class SND_WaveCache* m_wavecache;
+ class SND_SoundListener m_listener;
+ bool m_audio; // to check if audio works
+ bool m_audioplayback; // to check if audioplayback is wanted
+
+ void UpdateListener();
+ void BuildActiveList(MT_Scalar curtime);
+ void UpdateActiveObects();
+ void UpdateCD();
+
+public:
+ SND_Scene(SND_IAudioDevice* adi);
+ ~SND_Scene();
+
+ bool IsPlaybackWanted();
+
+ void AddActiveObject(SND_SoundObject* pObject, MT_Scalar curtime);
+ void RemoveActiveObject(SND_SoundObject* pObject);
+ void DeleteObjectWhenFinished(SND_SoundObject* pObject);
+
+ void Proceed();
+
+ int LoadSample(const STR_String& samplename,
+ void* memlocation,
+ int size);
+ void RemoveAllSamples();
+ bool CheckBuffer(SND_SoundObject* pObject);
+ bool IsSampleLoaded(STR_String& samplename);
+
+ void AddObject(SND_SoundObject* pObject);
+ bool SetCDObject(SND_CDObject* cdobject);
+ void DeleteObject(SND_SoundObject* pObject);
+ void RemoveAllObjects();
+ void StopAllObjects();
+ int GetObjectStatus(SND_SoundObject* pObject) const;
+
+ void SetListenerTransform(const MT_Vector3& pos,
+ const MT_Vector3& vel,
+ const MT_Matrix3x3& mat);
+
+ SND_SoundListener* GetListener();
+};
+
+#endif //__SND_SCENE_H