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Diffstat (limited to 'intern/SoundSystem/SND_SoundObject.h')
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diff --git a/intern/SoundSystem/SND_SoundObject.h b/intern/SoundSystem/SND_SoundObject.h
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+/*
+ * SND_SoundObject.h
+ *
+ * Implementation of the abstract sound object
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __SND_SOUNDOBJECT_H
+#define __SND_SOUNDOBJECT_H
+
+#include "SND_Object.h"
+#include "STR_String.h"
+
+
+/**
+ * SND_SoundObject is a class for api independent sounddata storage conected to an actuator
+ */
+
+class SND_SoundObject : public SND_Object
+{
+private:
+ STR_String m_samplename; /* name of the sample */
+ STR_String m_objectname; /* name of the object */
+ unsigned int m_buffer;
+
+ bool m_active; /* is the object active or not? */
+ int m_id;
+ MT_Scalar m_lifespan; /* the lifespan of the sound seconds */
+ MT_Scalar m_timestamp;
+
+ MT_Scalar m_length; /* length of the sample in seconds */
+
+ MT_Scalar m_gain; /* the gain of the object */
+ MT_Scalar m_rollofffactor; /* the scaling factor to increase or decrease the range
+ of a source by decreasing or increasing the
+ attenuation, respectively */
+ MT_Scalar m_referencedistance;/* the distance at which the listener will experience
+ gain */
+ MT_Scalar m_mingain; /* indicates the minimal gain which is always guaranteed
+ for this source */
+ MT_Scalar m_maxgain; /* indicates the maximal gain which is always guaranteed
+ for this source */
+
+ MT_Scalar m_pitch; /* the pitch of the object */
+ MT_Vector3 m_position; /* position; left/right, up/down, in/out */
+ MT_Vector3 m_velocity; /* velocity of the object */
+ MT_Matrix3x3 m_orientation; /* orientation of the object */
+ unsigned int m_loopmode; /* loop normal or bidirectional? */
+ unsigned int m_loopstart; /* start of looppoint in samples! */
+ unsigned int m_loopend; /* end of looppoint in samples! */
+ bool m_is3d; /* is the object 3D or 2D? */
+ int m_playstate; /* flag for current state of object */
+ bool m_modified;
+ unsigned int m_running;
+ bool m_highpriority; /* may the sound be ditched when we run out of voices? */
+
+public:
+
+ SND_SoundObject();
+ ~SND_SoundObject();
+
+ void SetBuffer(unsigned int buffer);
+ void SetActive(bool active);
+
+ void StartSound();
+ void StopSound();
+ void PauseSound();
+ void DeleteWhenFinished();
+
+ void SetObjectName(STR_String objectname);
+ void SetSampleName(STR_String samplename);
+ void SetLength(MT_Scalar length);
+
+ void SetPitch(MT_Scalar pitch);
+ void SetGain(MT_Scalar gain);
+ void SetMinGain(MT_Scalar mingain);
+ void SetMaxGain(MT_Scalar maxgain);
+ void SetRollOffFactor(MT_Scalar rollofffactor);
+ void SetReferenceDistance(MT_Scalar distance);
+ void SetPosition(const MT_Vector3& pos);
+ void SetVelocity(const MT_Vector3& vel);
+ void SetOrientation(const MT_Matrix3x3& orient);
+ void SetLoopMode(unsigned int loopmode);
+ void SetLoopStart(unsigned int loopstart);
+ void SetLoopEnd(unsigned int loopend);
+ void Set3D(bool threedee);
+ void SetPlaystate(int playstate);
+ void SetHighPriority(bool priority);
+
+ void SetId(int id);
+ void SetLifeSpan();
+ void SetTimeStamp(MT_Scalar timestamp);
+
+ void SetModified(bool modified);
+
+ bool IsLifeSpanOver(MT_Scalar curtime) const;
+ bool IsActive() const;
+ bool IsModified() const;
+ bool IsHighPriority() const;
+
+ void InitRunning();
+ bool IsRunning() const;
+ void AddRunning();
+
+ int GetId() const;
+ MT_Scalar GetLifeSpan() const;
+ MT_Scalar GetTimestamp() const;
+
+ unsigned int GetBuffer();
+ const STR_String& GetSampleName();
+ const STR_String& GetObjectName();
+
+ MT_Scalar GetLength() const;
+ MT_Scalar GetGain() const;
+ MT_Scalar GetPitch() const;
+
+ MT_Scalar GetMinGain() const;
+ MT_Scalar GetMaxGain() const;
+ MT_Scalar GetRollOffFactor() const;
+ MT_Scalar GetReferenceDistance() const;
+
+ MT_Vector3 GetPosition() const;
+ MT_Vector3 GetVelocity() const;
+ MT_Matrix3x3 GetOrientation() const;
+ unsigned int GetLoopMode() const;
+ unsigned int GetLoopStart() const;
+ unsigned int GetLoopEnd() const;
+ bool Is3D() const;
+ int GetPlaystate() const;
+
+};
+#endif //__SND_SOUNDOBJECT_H
+