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Diffstat (limited to 'intern/SoundSystem/intern/SND_AudioDevice.cpp')
-rw-r--r--intern/SoundSystem/intern/SND_AudioDevice.cpp247
1 files changed, 247 insertions, 0 deletions
diff --git a/intern/SoundSystem/intern/SND_AudioDevice.cpp b/intern/SoundSystem/intern/SND_AudioDevice.cpp
new file mode 100644
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+++ b/intern/SoundSystem/intern/SND_AudioDevice.cpp
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+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "SND_AudioDevice.h"
+
+#include "SND_SoundObject.h"
+
+#ifdef WIN32
+// This warning tells us about truncation of __long__ stl-generated names.
+// It can occasionally cause DevStudio to have internal compiler warnings.
+#pragma warning( disable : 4786 )
+#endif
+
+
+SND_AudioDevice::SND_AudioDevice()
+{
+ m_wavecache = NULL;
+ m_audio = false;
+
+ for (int i = 0; i < NUM_SOURCES; i++)
+ {
+ m_idObjectArray[i] = new SND_IdObject();
+ m_idObjectArray[i]->SetId(i);
+ m_idObjectArray[i]->SetSoundObject(NULL);
+ m_idObjectList.addTail(m_idObjectArray[i]);
+ }
+}
+
+
+
+SND_AudioDevice::~SND_AudioDevice()
+{
+ for (int i = 0; i < NUM_SOURCES; i++)
+ {
+ delete m_idObjectArray[i];
+ m_idObjectArray[i] = NULL;
+ }
+
+ if (m_wavecache)
+ {
+ delete m_wavecache;
+ m_wavecache = NULL;
+ }
+}
+
+
+
+bool SND_AudioDevice::IsInitialized()
+{
+ return m_audio;
+}
+
+
+
+SND_WaveCache* SND_AudioDevice::GetWaveCache() const
+{
+ return m_wavecache;
+}
+
+
+
+/* seeks an unused id and returns it */
+bool SND_AudioDevice::GetNewId(SND_SoundObject* pObject)
+{
+#ifdef ONTKEVER
+ printf("SND_AudioDevice::GetNewId\n");
+#endif
+
+ bool result;
+
+ // first, get the oldest (the first) idobject
+ SND_IdObject* pIdObject = (SND_IdObject*)m_idObjectList.getHead();
+
+ if (pIdObject->isTail())
+ {
+ result = false;
+ }
+ else
+ {
+ // find the first id object which doesn't have a high priority soundobject
+ bool ThisSoundMustStay = false;
+ bool OutOfIds = false;
+
+ do
+ {
+ // if no soundobject present, it's seat may be taken
+ if (pIdObject->GetSoundObject())
+ {
+ // and also if it ain't highprio
+ if (pIdObject->GetSoundObject()->IsHighPriority())
+ {
+ ThisSoundMustStay = true;
+ pIdObject = (SND_IdObject*)pIdObject->getNext();
+
+ // if the last one is a priority sound too, then there are no id's left
+ // and we won't add any new sounds
+ if (pIdObject->isTail())
+ OutOfIds = true;
+ }
+ else
+ {
+ ThisSoundMustStay = false;
+ }
+ }
+ else
+ {
+ ThisSoundMustStay = false;
+ }
+
+ } while (ThisSoundMustStay && !OutOfIds);
+
+ if (!OutOfIds)
+ {
+ SND_SoundObject* oldobject = oldobject = pIdObject->GetSoundObject();
+
+ // revoke the old object if present
+ if (oldobject)
+ {
+#ifdef ONTKEVER
+ printf("oldobject: %x\n", oldobject);
+#endif
+ RevokeSoundObject(oldobject);
+ }
+
+ // set the new soundobject into the idobject
+ pIdObject->SetSoundObject(pObject);
+
+ // set the id into the soundobject
+ int id = pIdObject->GetId();
+ pObject->SetId(id);
+
+ // connect the new id to the buffer the sample is stored in
+ SetObjectBuffer(id, pObject->GetBuffer());
+
+ // remove the idobject from the list and add it in the back again
+ pIdObject->remove();
+ m_idObjectList.addTail(pIdObject);
+
+ result = true;
+ }
+ }
+
+ return result;
+}
+
+
+
+void SND_AudioDevice::ClearId(SND_SoundObject* pObject)
+{
+#ifdef ONTKEVER
+ printf("SND_AudioDevice::ClearId\n");
+#endif
+
+ if (pObject)
+ {
+ int id = pObject->GetId();
+
+ if (id != -1)
+ {
+ // lets get the idobject belonging to the soundobject
+ SND_IdObject* pIdObject = m_idObjectArray[id];
+ SND_SoundObject* oldobject = pIdObject->GetSoundObject();
+
+ if (oldobject)
+ {
+ RevokeSoundObject(oldobject);
+
+ // clear the idobject from the soundobject
+ pIdObject->SetSoundObject(NULL);
+ }
+
+ // remove the idobject and place it in front
+ pIdObject->remove();
+ m_idObjectList.addHead(pIdObject);
+ }
+ }
+}
+
+
+
+void SND_AudioDevice::RevokeSoundObject(SND_SoundObject* pObject)
+{
+#ifdef ONTKEVER
+ printf("SND_AudioDevice::RevokeSoundObject\n");
+#endif
+
+ // stop the soundobject
+ int id = pObject->GetId();
+
+ if (id >= 0 && id < NUM_SOURCES)
+ {
+ StopObject(id);
+
+ // remove the object from the 'activelist'
+ pObject->SetActive(false);
+
+#ifdef ONTKEVER
+ printf("pObject->remove();\n");
+#endif
+ }
+
+ // make sure its id is invalid
+ pObject->SetId(-1);
+}
+
+/*
+void SND_AudioDevice::RemoveSample(const char* filename)
+{
+ if (m_wavecache)
+ m_wavecache->RemoveSample(filename);
+}
+*/
+
+void SND_AudioDevice::RemoveAllSamples()
+{
+ if (m_wavecache)
+ m_wavecache->RemoveAllSamples();
+}
+